isaacscript-common 84.0.1 → 84.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (569) hide show
  1. package/dist/arrays/cachedEnumValues.js +33 -0
  2. package/dist/callbackClasses.js +289 -0
  3. package/dist/callbacks.js +181 -0
  4. package/dist/classes/DefaultMap.js +171 -0
  5. package/dist/classes/ModFeature.js +244 -0
  6. package/dist/classes/ModUpgraded.js +324 -0
  7. package/dist/classes/callbacks/EntityTakeDmgFilter.js +19 -0
  8. package/dist/classes/callbacks/EntityTakeDmgPlayer.js +29 -0
  9. package/dist/classes/callbacks/InputActionFilter.js +24 -0
  10. package/dist/classes/callbacks/InputActionPlayer.js +37 -0
  11. package/dist/classes/callbacks/PostAmbushFinished.js +40 -0
  12. package/dist/classes/callbacks/PostAmbushStarted.js +40 -0
  13. package/dist/classes/callbacks/PostBombExploded.js +24 -0
  14. package/dist/classes/callbacks/PostBombInitFilter.js +21 -0
  15. package/dist/classes/callbacks/PostBombInitLate.js +31 -0
  16. package/dist/classes/callbacks/PostBombRenderFilter.js +21 -0
  17. package/dist/classes/callbacks/PostBombUpdateFilter.js +21 -0
  18. package/dist/classes/callbacks/PostBoneSwing.js +53 -0
  19. package/dist/classes/callbacks/PostCollectibleEmpty.js +50 -0
  20. package/dist/classes/callbacks/PostCursedTeleport.js +119 -0
  21. package/dist/classes/callbacks/PostCustomRevive.js +17 -0
  22. package/dist/classes/callbacks/PostDiceRoomActivated.js +50 -0
  23. package/dist/classes/callbacks/PostDoorRender.js +24 -0
  24. package/dist/classes/callbacks/PostDoorUpdate.js +24 -0
  25. package/dist/classes/callbacks/PostEffectInitFilter.js +21 -0
  26. package/dist/classes/callbacks/PostEffectInitLate.js +31 -0
  27. package/dist/classes/callbacks/PostEffectRenderFilter.js +21 -0
  28. package/dist/classes/callbacks/PostEffectStateChanged.js +34 -0
  29. package/dist/classes/callbacks/PostEffectUpdateFilter.js +21 -0
  30. package/dist/classes/callbacks/PostEntityKillFilter.js +21 -0
  31. package/dist/classes/callbacks/PostEsauJr.js +12 -0
  32. package/dist/classes/callbacks/PostFamiliarInitFilter.js +21 -0
  33. package/dist/classes/callbacks/PostFamiliarInitLate.js +31 -0
  34. package/dist/classes/callbacks/PostFamiliarRenderFilter.js +21 -0
  35. package/dist/classes/callbacks/PostFamiliarStateChanged.js +34 -0
  36. package/dist/classes/callbacks/PostFamiliarUpdateFilter.js +21 -0
  37. package/dist/classes/callbacks/PostFirstEsauJr.js +12 -0
  38. package/dist/classes/callbacks/PostFirstFlip.js +12 -0
  39. package/dist/classes/callbacks/PostFlip.js +12 -0
  40. package/dist/classes/callbacks/PostGameEndFilter.js +21 -0
  41. package/dist/classes/callbacks/PostGameStartedReordered.js +14 -0
  42. package/dist/classes/callbacks/PostGameStartedReorderedLast.js +14 -0
  43. package/dist/classes/callbacks/PostGreedModeWave.js +35 -0
  44. package/dist/classes/callbacks/PostGridEntityBroken.js +14 -0
  45. package/dist/classes/callbacks/PostGridEntityCollision.js +28 -0
  46. package/dist/classes/callbacks/PostGridEntityCustomBroken.js +14 -0
  47. package/dist/classes/callbacks/PostGridEntityCustomCollision.js +24 -0
  48. package/dist/classes/callbacks/PostGridEntityCustomInit.js +14 -0
  49. package/dist/classes/callbacks/PostGridEntityCustomRemove.js +18 -0
  50. package/dist/classes/callbacks/PostGridEntityCustomRender.js +14 -0
  51. package/dist/classes/callbacks/PostGridEntityCustomStateChanged.js +14 -0
  52. package/dist/classes/callbacks/PostGridEntityCustomUpdate.js +14 -0
  53. package/dist/classes/callbacks/PostGridEntityInit.js +14 -0
  54. package/dist/classes/callbacks/PostGridEntityRemove.js +19 -0
  55. package/dist/classes/callbacks/PostGridEntityRender.js +14 -0
  56. package/dist/classes/callbacks/PostGridEntityStateChanged.js +14 -0
  57. package/dist/classes/callbacks/PostGridEntityUpdate.js +14 -0
  58. package/dist/classes/callbacks/PostHolyMantleRemoved.js +43 -0
  59. package/dist/classes/callbacks/PostItemDischarge.js +122 -0
  60. package/dist/classes/callbacks/PostItemPickup.js +14 -0
  61. package/dist/classes/callbacks/PostKeyboardChanged.js +46 -0
  62. package/dist/classes/callbacks/PostKnifeInitFilter.js +21 -0
  63. package/dist/classes/callbacks/PostKnifeInitLate.js +31 -0
  64. package/dist/classes/callbacks/PostKnifeRenderFilter.js +21 -0
  65. package/dist/classes/callbacks/PostKnifeUpdateFilter.js +21 -0
  66. package/dist/classes/callbacks/PostLaserInitFilter.js +21 -0
  67. package/dist/classes/callbacks/PostLaserInitLate.js +31 -0
  68. package/dist/classes/callbacks/PostLaserRenderFilter.js +21 -0
  69. package/dist/classes/callbacks/PostLaserUpdateFilter.js +21 -0
  70. package/dist/classes/callbacks/PostNPCDeathFilter.js +21 -0
  71. package/dist/classes/callbacks/PostNPCInitFilter.js +21 -0
  72. package/dist/classes/callbacks/PostNPCInitLate.js +31 -0
  73. package/dist/classes/callbacks/PostNPCRenderFilter.js +21 -0
  74. package/dist/classes/callbacks/PostNPCStateChanged.js +34 -0
  75. package/dist/classes/callbacks/PostNPCUpdateFilter.js +21 -0
  76. package/dist/classes/callbacks/PostNewLevelReordered.js +14 -0
  77. package/dist/classes/callbacks/PostNewRoomEarly.js +74 -0
  78. package/dist/classes/callbacks/PostNewRoomReordered.js +14 -0
  79. package/dist/classes/callbacks/PostPEffectUpdateReordered.js +14 -0
  80. package/dist/classes/callbacks/PostPickupChanged.js +14 -0
  81. package/dist/classes/callbacks/PostPickupCollect.js +38 -0
  82. package/dist/classes/callbacks/PostPickupInitFilter.js +21 -0
  83. package/dist/classes/callbacks/PostPickupInitFirst.js +33 -0
  84. package/dist/classes/callbacks/PostPickupInitLate.js +31 -0
  85. package/dist/classes/callbacks/PostPickupRenderFilter.js +21 -0
  86. package/dist/classes/callbacks/PostPickupSelectionFilter.js +29 -0
  87. package/dist/classes/callbacks/PostPickupStateChanged.js +34 -0
  88. package/dist/classes/callbacks/PostPickupUpdateFilter.js +21 -0
  89. package/dist/classes/callbacks/PostPitRender.js +24 -0
  90. package/dist/classes/callbacks/PostPitUpdate.js +24 -0
  91. package/dist/classes/callbacks/PostPlayerChangeHealth.js +47 -0
  92. package/dist/classes/callbacks/PostPlayerChangeStat.js +79 -0
  93. package/dist/classes/callbacks/PostPlayerChangeType.js +36 -0
  94. package/dist/classes/callbacks/PostPlayerCollectibleAdded.js +14 -0
  95. package/dist/classes/callbacks/PostPlayerCollectibleRemoved.js +14 -0
  96. package/dist/classes/callbacks/PostPlayerFatalDamage.js +83 -0
  97. package/dist/classes/callbacks/PostPlayerInitFirst.js +41 -0
  98. package/dist/classes/callbacks/PostPlayerInitLate.js +33 -0
  99. package/dist/classes/callbacks/PostPlayerRenderReordered.js +14 -0
  100. package/dist/classes/callbacks/PostPlayerUpdateReordered.js +14 -0
  101. package/dist/classes/callbacks/PostPoopRender.js +24 -0
  102. package/dist/classes/callbacks/PostPoopUpdate.js +24 -0
  103. package/dist/classes/callbacks/PostPressurePlateRender.js +24 -0
  104. package/dist/classes/callbacks/PostPressurePlateUpdate.js +24 -0
  105. package/dist/classes/callbacks/PostProjectileInitFilter.js +21 -0
  106. package/dist/classes/callbacks/PostProjectileInitLate.js +31 -0
  107. package/dist/classes/callbacks/PostProjectileKill.js +52 -0
  108. package/dist/classes/callbacks/PostProjectileRenderFilter.js +21 -0
  109. package/dist/classes/callbacks/PostProjectileUpdateFilter.js +21 -0
  110. package/dist/classes/callbacks/PostPurchase.js +90 -0
  111. package/dist/classes/callbacks/PostRockRender.js +24 -0
  112. package/dist/classes/callbacks/PostRockUpdate.js +24 -0
  113. package/dist/classes/callbacks/PostRoomClearChanged.js +46 -0
  114. package/dist/classes/callbacks/PostSacrifice.js +36 -0
  115. package/dist/classes/callbacks/PostSlotAnimationChanged.js +14 -0
  116. package/dist/classes/callbacks/PostSlotCollision.js +25 -0
  117. package/dist/classes/callbacks/PostSlotDestroyed.js +14 -0
  118. package/dist/classes/callbacks/PostSlotInit.js +14 -0
  119. package/dist/classes/callbacks/PostSlotRender.js +14 -0
  120. package/dist/classes/callbacks/PostSlotUpdate.js +14 -0
  121. package/dist/classes/callbacks/PostSpikesRender.js +24 -0
  122. package/dist/classes/callbacks/PostSpikesUpdate.js +24 -0
  123. package/dist/classes/callbacks/PostTNTRender.js +24 -0
  124. package/dist/classes/callbacks/PostTNTUpdate.js +24 -0
  125. package/dist/classes/callbacks/PostTearInitFilter.js +21 -0
  126. package/dist/classes/callbacks/PostTearInitLate.js +31 -0
  127. package/dist/classes/callbacks/PostTearInitVeryLate.js +35 -0
  128. package/dist/classes/callbacks/PostTearKill.js +52 -0
  129. package/dist/classes/callbacks/PostTearRenderFilter.js +21 -0
  130. package/dist/classes/callbacks/PostTearUpdateFilter.js +21 -0
  131. package/dist/classes/callbacks/PostTransformation.js +47 -0
  132. package/dist/classes/callbacks/PostTrinketBreak.js +70 -0
  133. package/dist/classes/callbacks/PostUsePillFilter.js +76 -0
  134. package/dist/classes/callbacks/PreBerserkDeath.js +41 -0
  135. package/dist/classes/callbacks/PreBombCollisionFilter.js +19 -0
  136. package/dist/classes/callbacks/PreCustomRevive.js +14 -0
  137. package/dist/classes/callbacks/PreEntitySpawnFilter.js +24 -0
  138. package/dist/classes/callbacks/PreFamiliarCollisionFilter.js +19 -0
  139. package/dist/classes/callbacks/PreGetPedestal.js +46 -0
  140. package/dist/classes/callbacks/PreItemPickup.js +14 -0
  141. package/dist/classes/callbacks/PreKnifeCollisionFilter.js +19 -0
  142. package/dist/classes/callbacks/PreNPCCollisionFilter.js +19 -0
  143. package/dist/classes/callbacks/PreNPCUpdateFilter.js +19 -0
  144. package/dist/classes/callbacks/PreNewLevel.js +51 -0
  145. package/dist/classes/callbacks/PreProjectileCollisionFilter.js +19 -0
  146. package/dist/classes/callbacks/PreRoomEntitySpawnFilter.js +26 -0
  147. package/dist/classes/callbacks/PreTearCollisionFilter.js +19 -0
  148. package/dist/classes/features/callbackLogic/CustomGridEntities.js +359 -0
  149. package/dist/classes/features/callbackLogic/CustomRevive.js +170 -0
  150. package/dist/classes/features/callbackLogic/EsauJrDetection.js +70 -0
  151. package/dist/classes/features/callbackLogic/FlipDetection.js +61 -0
  152. package/dist/classes/features/callbackLogic/GameReorderedCallbacks.js +220 -0
  153. package/dist/classes/features/callbackLogic/GridEntityCollisionDetection.js +62 -0
  154. package/dist/classes/features/callbackLogic/GridEntityRenderDetection.js +35 -0
  155. package/dist/classes/features/callbackLogic/GridEntityUpdateDetection.js +147 -0
  156. package/dist/classes/features/callbackLogic/ItemPickupDetection.js +68 -0
  157. package/dist/classes/features/callbackLogic/PickupChangeDetection.js +43 -0
  158. package/dist/classes/features/callbackLogic/PlayerCollectibleDetection.js +193 -0
  159. package/dist/classes/features/callbackLogic/PlayerReorderedCallbacks.js +109 -0
  160. package/dist/classes/features/callbackLogic/SlotDestroyedDetection.js +95 -0
  161. package/dist/classes/features/callbackLogic/SlotRenderDetection.js +48 -0
  162. package/dist/classes/features/callbackLogic/SlotUpdateDetection.js +52 -0
  163. package/dist/classes/features/other/CharacterHealthConversion.js +112 -0
  164. package/dist/classes/features/other/CharacterStats.js +68 -0
  165. package/dist/classes/features/other/CollectibleItemPoolType.js +75 -0
  166. package/dist/classes/features/other/CustomHotkeys.js +144 -0
  167. package/dist/classes/features/other/CustomItemPools.js +128 -0
  168. package/dist/classes/features/other/CustomPickups.js +118 -0
  169. package/dist/classes/features/other/CustomStages.js +471 -0
  170. package/dist/classes/features/other/CustomTrapdoors.js +596 -0
  171. package/dist/classes/features/other/DebugDisplay.js +699 -0
  172. package/dist/classes/features/other/DeployJSONRoom.js +301 -0
  173. package/dist/classes/features/other/DisableAllSound.js +90 -0
  174. package/dist/classes/features/other/DisableInputs.js +249 -0
  175. package/dist/classes/features/other/EdenStartingStatsHealth.js +197 -0
  176. package/dist/classes/features/other/ExtraConsoleCommands.js +292 -0
  177. package/dist/classes/features/other/FadeInRemover.js +67 -0
  178. package/dist/classes/features/other/FastReset.js +88 -0
  179. package/dist/classes/features/other/FlyingDetection.js +64 -0
  180. package/dist/classes/features/other/ForgottenSwitch.js +43 -0
  181. package/dist/classes/features/other/ItemPoolDetection.js +187 -0
  182. package/dist/classes/features/other/ModdedElementDetection.js +399 -0
  183. package/dist/classes/features/other/ModdedElementSets.js +1251 -0
  184. package/dist/classes/features/other/NoSirenSteal.js +88 -0
  185. package/dist/classes/features/other/Pause.js +197 -0
  186. package/dist/classes/features/other/PersistentEntities.js +168 -0
  187. package/dist/classes/features/other/PickupIndexCreation.js +229 -0
  188. package/dist/classes/features/other/PlayerCollectibleTracking.js +102 -0
  189. package/dist/classes/features/other/PonyDetection.js +86 -0
  190. package/dist/classes/features/other/PressInput.js +71 -0
  191. package/dist/classes/features/other/PreventChildEntities.js +60 -0
  192. package/dist/classes/features/other/PreventGridEntityRespawn.js +159 -0
  193. package/dist/classes/features/other/RerunDetection.js +69 -0
  194. package/dist/classes/features/other/RoomClearFrame.js +94 -0
  195. package/dist/classes/features/other/RoomHistory.js +196 -0
  196. package/dist/classes/features/other/RunInNFrames.js +323 -0
  197. package/dist/classes/features/other/RunNextRoom.js +53 -0
  198. package/dist/classes/features/other/RunNextRun.js +60 -0
  199. package/dist/classes/features/other/SaveDataManager.js +383 -0
  200. package/dist/classes/features/other/SpawnRockAltRewards.js +469 -0
  201. package/dist/classes/features/other/StageHistory.js +244 -0
  202. package/dist/classes/features/other/StartAmbush.js +62 -0
  203. package/dist/classes/features/other/TaintedLazarusPlayers.js +115 -0
  204. package/dist/classes/features/other/UnlockAchievementsDetection.js +60 -0
  205. package/dist/classes/features/other/customStages/backdrop.js +195 -0
  206. package/dist/classes/features/other/customStages/constants.js +19 -0
  207. package/dist/classes/features/other/customStages/gridEntities.js +177 -0
  208. package/dist/classes/features/other/customStages/shadows.js +67 -0
  209. package/dist/classes/features/other/customStages/streakText.js +222 -0
  210. package/dist/classes/features/other/customStages/utils.js +65 -0
  211. package/dist/classes/features/other/customStages/v.js +27 -0
  212. package/dist/classes/features/other/customStages/versusScreen.js +227 -0
  213. package/dist/classes/features/other/debugDisplay/DebugDisplayBomb.js +23 -0
  214. package/dist/classes/features/other/debugDisplay/DebugDisplayDoor.js +22 -0
  215. package/dist/classes/features/other/debugDisplay/DebugDisplayEffect.js +23 -0
  216. package/dist/classes/features/other/debugDisplay/DebugDisplayFamiliar.js +23 -0
  217. package/dist/classes/features/other/debugDisplay/DebugDisplayKnife.js +23 -0
  218. package/dist/classes/features/other/debugDisplay/DebugDisplayLaser.js +23 -0
  219. package/dist/classes/features/other/debugDisplay/DebugDisplayNPC.js +23 -0
  220. package/dist/classes/features/other/debugDisplay/DebugDisplayPickup.js +23 -0
  221. package/dist/classes/features/other/debugDisplay/DebugDisplayPit.js +22 -0
  222. package/dist/classes/features/other/debugDisplay/DebugDisplayPlayer.js +25 -0
  223. package/dist/classes/features/other/debugDisplay/DebugDisplayPoop.js +22 -0
  224. package/dist/classes/features/other/debugDisplay/DebugDisplayPressurePlate.js +25 -0
  225. package/dist/classes/features/other/debugDisplay/DebugDisplayProjectile.js +23 -0
  226. package/dist/classes/features/other/debugDisplay/DebugDisplayRock.js +22 -0
  227. package/dist/classes/features/other/debugDisplay/DebugDisplaySlot.js +22 -0
  228. package/dist/classes/features/other/debugDisplay/DebugDisplaySpikes.js +22 -0
  229. package/dist/classes/features/other/debugDisplay/DebugDisplayTNT.js +22 -0
  230. package/dist/classes/features/other/debugDisplay/DebugDisplayTear.js +23 -0
  231. package/dist/classes/features/other/debugDisplay/utils.js +13 -0
  232. package/dist/classes/features/other/extraConsoleCommands/commands.js +1598 -0
  233. package/dist/classes/features/other/extraConsoleCommands/subroutines.js +135 -0
  234. package/dist/classes/features/other/extraConsoleCommands/v.js +30 -0
  235. package/dist/classes/features/other/saveDataManager/constants.js +4 -0
  236. package/dist/classes/features/other/saveDataManager/glowingHourGlass.js +106 -0
  237. package/dist/classes/features/other/saveDataManager/loadFromDisk.js +69 -0
  238. package/dist/classes/features/other/saveDataManager/restoreDefaults.js +69 -0
  239. package/dist/classes/features/other/saveDataManager/saveToDisk.js +46 -0
  240. package/dist/classes/private/CustomCallback.js +59 -0
  241. package/dist/classes/private/Feature.js +39 -0
  242. package/dist/core/cachedClasses.js +61 -0
  243. package/dist/core/constants.js +289 -0
  244. package/dist/core/constantsFirstLast.js +98 -0
  245. package/dist/core/constantsVanilla.js +131 -0
  246. package/dist/core/upgradeMod.js +71 -0
  247. package/dist/customStageMetadata.json +1 -0
  248. package/dist/data/itempools.json +16625 -0
  249. package/dist/decorators.js +21 -0
  250. package/dist/enums/AmbushType.js +9 -0
  251. package/dist/enums/CornerType.js +11 -0
  252. package/dist/enums/HealthType.js +20 -0
  253. package/dist/enums/ISCFeature.js +65 -0
  254. package/dist/enums/LadderSubTypeCustom.js +20 -0
  255. package/dist/enums/ModCallbackCustom.js +2477 -0
  256. package/dist/enums/MysteriousPaperEffect.js +16 -0
  257. package/dist/enums/PlayerStat.js +37 -0
  258. package/dist/enums/PocketItemType.js +13 -0
  259. package/dist/enums/RockAltType.js +23 -0
  260. package/dist/enums/SaveDataKey.js +14 -0
  261. package/dist/enums/SerializationType.js +10 -0
  262. package/dist/enums/SlotDestructionType.js +22 -0
  263. package/dist/enums/private/GridEntityTypeCustom.js +10 -0
  264. package/dist/enums/private/SerializationBrand.js +42 -0
  265. package/dist/enums/private/StageTravelState.js +13 -0
  266. package/dist/enums/private/TrapdoorAnimation.js +9 -0
  267. package/dist/enums/private/UIStreakAnimation.js +10 -0
  268. package/dist/features.js +150 -0
  269. package/dist/functions/ambush.js +26 -0
  270. package/dist/functions/array.js +586 -0
  271. package/dist/functions/arrayLua.js +81 -0
  272. package/dist/functions/benchmark.js +36 -0
  273. package/dist/functions/bitSet128.js +64 -0
  274. package/dist/functions/bitwise.js +82 -0
  275. package/dist/functions/bombs.js +14 -0
  276. package/dist/functions/bosses.js +238 -0
  277. package/dist/functions/cards.js +164 -0
  278. package/dist/functions/challenges.js +117 -0
  279. package/dist/functions/characters.js +182 -0
  280. package/dist/functions/charge.js +251 -0
  281. package/dist/functions/chargeBar.js +54 -0
  282. package/dist/functions/collectibleTag.js +24 -0
  283. package/dist/functions/collectibles.js +581 -0
  284. package/dist/functions/color.js +88 -0
  285. package/dist/functions/console.js +18 -0
  286. package/dist/functions/curses.js +37 -0
  287. package/dist/functions/debugFunctions.js +108 -0
  288. package/dist/functions/decorators.js +113 -0
  289. package/dist/functions/deepCopy.js +406 -0
  290. package/dist/functions/deepCopyTests.js +361 -0
  291. package/dist/functions/dimensions.js +30 -0
  292. package/dist/functions/direction.js +78 -0
  293. package/dist/functions/doors.js +524 -0
  294. package/dist/functions/easing.js +327 -0
  295. package/dist/functions/effects.js +14 -0
  296. package/dist/functions/emptyRoom.js +79 -0
  297. package/dist/functions/entities.js +529 -0
  298. package/dist/functions/entitiesSpecific.js +582 -0
  299. package/dist/functions/entityTypes.js +9 -0
  300. package/dist/functions/enums.js +244 -0
  301. package/dist/functions/external.js +59 -0
  302. package/dist/functions/familiars.js +136 -0
  303. package/dist/functions/flag.js +146 -0
  304. package/dist/functions/frames.js +166 -0
  305. package/dist/functions/globals.js +291 -0
  306. package/dist/functions/gridEntities.js +990 -0
  307. package/dist/functions/gridEntitiesSpecific.js +456 -0
  308. package/dist/functions/gridIndex.js +35 -0
  309. package/dist/functions/hash.js +75 -0
  310. package/dist/functions/hex.js +57 -0
  311. package/dist/functions/input.js +185 -0
  312. package/dist/functions/isaacAPIClass.js +157 -0
  313. package/dist/functions/itemPool.js +118 -0
  314. package/dist/functions/jsonHelpers.js +73 -0
  315. package/dist/functions/jsonRoom.js +184 -0
  316. package/dist/functions/kColor.js +89 -0
  317. package/dist/functions/language.js +16 -0
  318. package/dist/functions/level.js +66 -0
  319. package/dist/functions/levelGrid.js +497 -0
  320. package/dist/functions/log.js +86 -0
  321. package/dist/functions/logEntities.js +308 -0
  322. package/dist/functions/logMisc.js +510 -0
  323. package/dist/functions/map.js +121 -0
  324. package/dist/functions/math.js +149 -0
  325. package/dist/functions/merge.js +159 -0
  326. package/dist/functions/mergeTests.js +313 -0
  327. package/dist/functions/minimap.js +204 -0
  328. package/dist/functions/modFeatures.js +39 -0
  329. package/dist/functions/newArray.js +30 -0
  330. package/dist/functions/nextStage.js +169 -0
  331. package/dist/functions/npcDataStructures.js +146 -0
  332. package/dist/functions/npcs.js +132 -0
  333. package/dist/functions/pickupVariants.js +63 -0
  334. package/dist/functions/pickups.js +168 -0
  335. package/dist/functions/pickupsSpecific.js +376 -0
  336. package/dist/functions/pills.js +200 -0
  337. package/dist/functions/playerCenter.js +53 -0
  338. package/dist/functions/playerCollectibles.js +300 -0
  339. package/dist/functions/playerDataStructures.js +145 -0
  340. package/dist/functions/playerEffects.js +63 -0
  341. package/dist/functions/playerHealth.js +604 -0
  342. package/dist/functions/playerIndex.js +186 -0
  343. package/dist/functions/playerTrinkets.js +149 -0
  344. package/dist/functions/players.js +471 -0
  345. package/dist/functions/pocketItems.js +165 -0
  346. package/dist/functions/positionVelocity.js +158 -0
  347. package/dist/functions/pressurePlate.js +26 -0
  348. package/dist/functions/projectiles.js +57 -0
  349. package/dist/functions/random.js +90 -0
  350. package/dist/functions/readOnly.js +33 -0
  351. package/dist/functions/render.js +36 -0
  352. package/dist/functions/revive.js +151 -0
  353. package/dist/functions/rng.js +140 -0
  354. package/dist/functions/rockAlt.js +50 -0
  355. package/dist/functions/roomData.js +155 -0
  356. package/dist/functions/roomGrid.js +97 -0
  357. package/dist/functions/roomShape.js +143 -0
  358. package/dist/functions/roomShapeWalls.js +187 -0
  359. package/dist/functions/roomTransition.js +43 -0
  360. package/dist/functions/rooms.js +782 -0
  361. package/dist/functions/run.js +121 -0
  362. package/dist/functions/seeds.js +22 -0
  363. package/dist/functions/serialization.js +98 -0
  364. package/dist/functions/set.js +215 -0
  365. package/dist/functions/slots.js +41 -0
  366. package/dist/functions/sort.js +158 -0
  367. package/dist/functions/sound.js +45 -0
  368. package/dist/functions/spawnCollectible.js +112 -0
  369. package/dist/functions/sprites.js +130 -0
  370. package/dist/functions/stage.js +540 -0
  371. package/dist/functions/stats.js +104 -0
  372. package/dist/functions/storyBosses.js +63 -0
  373. package/dist/functions/string.js +194 -0
  374. package/dist/functions/table.js +162 -0
  375. package/dist/functions/tears.js +128 -0
  376. package/dist/functions/transformations.js +89 -0
  377. package/dist/functions/trinketGive.js +145 -0
  378. package/dist/functions/trinkets.js +213 -0
  379. package/dist/functions/tstlClass.js +97 -0
  380. package/dist/functions/types.js +225 -0
  381. package/dist/functions/ui.js +148 -0
  382. package/dist/functions/utils.d.ts +2 -0
  383. package/dist/functions/utils.d.ts.map +1 -1
  384. package/dist/functions/utils.js +195 -0
  385. package/dist/functions/utils.lua +4 -1
  386. package/dist/functions/vector.js +150 -0
  387. package/dist/functions/versusScreen.js +58 -0
  388. package/dist/functions/weighted.js +57 -0
  389. package/dist/index.js +219 -0
  390. package/dist/index.rollup.d.ts +2 -0
  391. package/dist/indexLua.js +220 -0
  392. package/dist/interfaces/ChargeBarSprites.js +2 -0
  393. package/dist/interfaces/Corner.js +2 -0
  394. package/dist/interfaces/CustomStageTSConfig.js +2 -0
  395. package/dist/interfaces/GridEntityCustomData.js +2 -0
  396. package/dist/interfaces/JSONRoomsFile.js +2 -0
  397. package/dist/interfaces/PlayerHealth.js +2 -0
  398. package/dist/interfaces/PlayerStats.js +4 -0
  399. package/dist/interfaces/PocketItemDescription.js +2 -0
  400. package/dist/interfaces/RoomDescription.js +2 -0
  401. package/dist/interfaces/SaveData.js +98 -0
  402. package/dist/interfaces/StageHistoryEntry.js +2 -0
  403. package/dist/interfaces/TSTLClassMetatable.js +2 -0
  404. package/dist/interfaces/TrinketSituation.js +2 -0
  405. package/dist/interfaces/private/AddCallbackParametersCustom.js +4 -0
  406. package/dist/interfaces/private/CustomStage.js +2 -0
  407. package/dist/interfaces/private/CustomTrapdoorDescription.js +2 -0
  408. package/dist/interfaces/private/ModUpgradedInterface.js +2 -0
  409. package/dist/isaacscript-common.lua +5 -2
  410. package/dist/maps/PHDPillConversionsMap.js +23 -0
  411. package/dist/maps/cardNameToTypeMap.js +211 -0
  412. package/dist/maps/characterNameToTypeMap.js +91 -0
  413. package/dist/maps/collectibleNameToTypeMap.js +19 -0
  414. package/dist/maps/defaultPlayerStatMap.js +17 -0
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  416. package/dist/maps/falsePHDPillConversionsMap.js +37 -0
  417. package/dist/maps/gridEntityTypeToBrokenStateMap.js +32 -0
  418. package/dist/maps/gridEntityXMLMap.js +133 -0
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  424. package/dist/maps/transformationNameToPlayerFormMap.js +35 -0
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  426. package/dist/objects/LRoomShapeToRectangles.js +43 -0
  427. package/dist/objects/backdropTypeToRockAltType.js +68 -0
  428. package/dist/objects/batteryNames.js +13 -0
  429. package/dist/objects/bombNames.js +17 -0
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  434. package/dist/objects/cardDescriptions.js +106 -0
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  436. package/dist/objects/challengeBosses.js +60 -0
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  439. package/dist/objects/challengeNames.js +54 -0
  440. package/dist/objects/challengeTrinketType.js +58 -0
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  442. package/dist/objects/characterNames.js +48 -0
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  445. package/dist/objects/characterStartingTrinketTypes.js +90 -0
  446. package/dist/objects/chestNames.js +20 -0
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  449. package/dist/objects/collectibleDescriptions.js +742 -0
  450. package/dist/objects/collectibleNames.js +745 -0
  451. package/dist/objects/colors.js +26 -0
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  454. package/dist/objects/directionToMoveAction.js +11 -0
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  456. package/dist/objects/directionToVector.js +13 -0
  457. package/dist/objects/doorSlotFlagToDoorSlot.js +15 -0
  458. package/dist/objects/doorSlotToDirection.js +15 -0
  459. package/dist/objects/doorSlotToDoorSlotFlag.js +15 -0
  460. package/dist/objects/gridEntityTypeToANM2Name.js +37 -0
  461. package/dist/objects/heartNames.js +21 -0
  462. package/dist/objects/isaacAPIClassTypeToBrand.js +12 -0
  463. package/dist/objects/isaacAPIClassTypeToFunctions.js +46 -0
  464. package/dist/objects/itemPoolTypeToCollectibleTypesSet.js +57 -0
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  504. package/dist/sets/charactersWithBlackHeartFromEternalHeartSet.js +9 -0
  505. package/dist/sets/charactersWithFreeDevilDealsSet.js +6 -0
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  568. package/src/functions/utils.ts +4 -1
  569. package/src/lib/jsonLua.js +701 -0
@@ -0,0 +1,45 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.stopAllSoundEffects = exports.getMusicForStage = void 0;
4
+ const cachedEnumValues_1 = require("../arrays/cachedEnumValues");
5
+ const cachedClasses_1 = require("../core/cachedClasses");
6
+ const stageToMusic_1 = require("../objects/stageToMusic");
7
+ const enums_1 = require("./enums");
8
+ /**
9
+ * Helper function to get the corresponding music value for a stage and stage type combination.
10
+ *
11
+ * @param stage Optional. The stage to get the music for. If not specified, the current stage will
12
+ * be used.
13
+ * @param stageType Optional. The stage type to get the music for. If not specified, the current
14
+ * stage type will be used.
15
+ */
16
+ function getMusicForStage(stage, stageType) {
17
+ const level = cachedClasses_1.game.GetLevel();
18
+ if (stage === undefined) {
19
+ stage = level.GetStage();
20
+ }
21
+ if (stageType === undefined) {
22
+ stageType = level.GetStageType();
23
+ }
24
+ const stageTypeToMusic = stageToMusic_1.STAGE_TO_MUSIC[stage];
25
+ return stageTypeToMusic[stageType];
26
+ }
27
+ exports.getMusicForStage = getMusicForStage;
28
+ /**
29
+ * Helper function to manually stop every vanilla sound effect. If you also want to stop custom
30
+ * sound effects in addition to vanilla ones, then pass the `SoundEffectCustom` enum for your mod.
31
+ *
32
+ * @param soundEffectCustom Optional. The enum that represents all of the custom sound effects for
33
+ * your mod.
34
+ */
35
+ function stopAllSoundEffects(soundEffectCustom) {
36
+ for (const soundEffect of cachedEnumValues_1.SOUND_EFFECT_VALUES) {
37
+ cachedClasses_1.sfxManager.Stop(soundEffect);
38
+ }
39
+ if (soundEffectCustom !== undefined) {
40
+ for (const soundEffect of (0, enums_1.getEnumValues)(soundEffectCustom)) {
41
+ cachedClasses_1.sfxManager.Stop(soundEffect);
42
+ }
43
+ }
44
+ }
45
+ exports.stopAllSoundEffects = stopAllSoundEffects;
@@ -0,0 +1,112 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.spawnEmptyCollectible = exports.spawnCollectibleFromPool = exports.spawnCollectible = void 0;
4
+ const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
5
+ const cachedClasses_1 = require("../core/cachedClasses");
6
+ const constants_1 = require("../core/constants");
7
+ const collectibleTag_1 = require("./collectibleTag");
8
+ const collectibles_1 = require("./collectibles");
9
+ const entitiesSpecific_1 = require("./entitiesSpecific");
10
+ const players_1 = require("./players");
11
+ const rng_1 = require("./rng");
12
+ /**
13
+ * Helper function to spawn a collectible.
14
+ *
15
+ * Use this instead of the `Game.Spawn` method because it handles the cases of Tainted Keeper
16
+ * collectibles costing coins and prevents quest items from being rotated by Tainted Isaac's
17
+ * rotation mechanic.
18
+ *
19
+ * If you want to spawn an unseeded collectible, you must explicitly pass `undefined` to the
20
+ * `seedOrRNG` parameter.
21
+ *
22
+ * @param collectibleType The collectible type to spawn.
23
+ * @param positionOrGridIndex The position or grid index to spawn the collectible at.
24
+ * @param seedOrRNG The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
25
+ * `RNG.Next` method will be called. If `undefined` is provided, it will default to
26
+ * a random seed.
27
+ * @param options Optional. Set to true to make the collectible a "There's Options" style
28
+ * collectible. Default is false.
29
+ * @param forceFreeItem Optional. Set to true to disable the logic that gives the item a price for
30
+ * Tainted Keeper. Default is false.
31
+ * @param spawner Optional.
32
+ */
33
+ function spawnCollectible(collectibleType, positionOrGridIndex, seedOrRNG, options = false, forceFreeItem = false, spawner) {
34
+ if (seedOrRNG === undefined) {
35
+ seedOrRNG = (0, rng_1.getRandomSeed)();
36
+ }
37
+ const seed = (0, rng_1.isRNG)(seedOrRNG) ? seedOrRNG.Next() : seedOrRNG;
38
+ const collectible = (0, entitiesSpecific_1.spawnPickupWithSeed)(isaac_typescript_definitions_1.PickupVariant.COLLECTIBLE, collectibleType, positionOrGridIndex, seed, constants_1.VectorZero, spawner);
39
+ if ((0, collectibleTag_1.isQuestCollectible)(collectible)) {
40
+ (0, collectibles_1.preventCollectibleRotation)(collectible);
41
+ }
42
+ if (options) {
43
+ collectible.OptionsPickupIndex = 1;
44
+ }
45
+ if ((0, players_1.anyPlayerIs)(isaac_typescript_definitions_1.PlayerType.KEEPER_B) &&
46
+ !(0, collectibleTag_1.isQuestCollectible)(collectibleType) &&
47
+ !forceFreeItem) {
48
+ // When playing Tainted Keeper, collectibles are supposed to have a price, and manually spawned
49
+ // items will not have a price, so we have to set it manually.
50
+ // Setting the shop item ID in this way prevents the bug where the item will sometimes change to
51
+ // 99 cents.
52
+ collectible.ShopItemId = -1;
53
+ // We can set the price to any arbitrary value; it will auto-update to the true price on the
54
+ // next frame.
55
+ collectible.Price = 15;
56
+ }
57
+ return collectible;
58
+ }
59
+ exports.spawnCollectible = spawnCollectible;
60
+ /**
61
+ * Helper function to spawn a collectible from a specific item pool.
62
+ *
63
+ * Use this instead of the `Game.Spawn` method because it handles the cases of Tainted Keeper
64
+ * collectibles costing coins and prevents quest items from being rotated by Tainted Isaac's
65
+ * rotation mechanic.
66
+ *
67
+ * If you want to spawn an unseeded collectible, you must explicitly pass `undefined` to the
68
+ * `seedOrRNG` parameter.
69
+ *
70
+ * In order to use this function, you must upgrade your mod with `ISCFeature.SPAWN_COLLECTIBLE`.
71
+ *
72
+ * @param itemPoolType The item pool to draw the collectible type from.
73
+ * @param positionOrGridIndex The position or grid index to spawn the collectible at.
74
+ * @param seedOrRNG The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
75
+ * `RNG.Next` method will be called. If `undefined` is provided, it will default to
76
+ * a random seed.
77
+ * @param options Optional. Set to true to make the collectible a "There's Options" style
78
+ * collectible. Default is false.
79
+ * @param forceFreeItem Optional. Set to true to disable the logic that gives the item a price for
80
+ * Tainted Keeper. Default is false.
81
+ * @param spawner Optional.
82
+ */
83
+ function spawnCollectibleFromPool(itemPoolType, positionOrGridIndex, seedOrRNG, options = false, forceFreeItem = false, spawner) {
84
+ const itemPool = cachedClasses_1.game.GetItemPool();
85
+ const collectibleType = itemPool.GetCollectible(itemPoolType);
86
+ return spawnCollectible(collectibleType, positionOrGridIndex, seedOrRNG, options, forceFreeItem, spawner);
87
+ }
88
+ exports.spawnCollectibleFromPool = spawnCollectibleFromPool;
89
+ /**
90
+ * Helper function to spawn an empty collectible. Doing this is tricky since spawning a collectible
91
+ * with `CollectibleType.NULL` will result in spawning a collectible with a random type from the
92
+ * current room's item pool.
93
+ *
94
+ * Instead, this function arbitrarily spawns a collectible with `CollectibleType.BROKEN_SHOVEL_1`,
95
+ * and then converts it to an empty pedestal afterward. (Broken Shovel is used instead of e.g. Sad
96
+ * Onion because it is a quest collectible and quest collectibles will prevent Damocles from
97
+ * duplicating the pedestal.)
98
+ *
99
+ * If you want to spawn an unseeded collectible, you must explicitly pass `undefined` to the
100
+ * `seedOrRNG` parameter.
101
+ *
102
+ * @param positionOrGridIndex The position or grid index to spawn the empty collectible at.
103
+ * @param seedOrRNG The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
104
+ * `RNG.Next` method will be called. If `undefined` is provided, it will default to
105
+ * a random seed.
106
+ */
107
+ function spawnEmptyCollectible(positionOrGridIndex, seedOrRNG) {
108
+ const collectible = spawnCollectible(isaac_typescript_definitions_1.CollectibleType.BROKEN_SHOVEL_1, positionOrGridIndex, seedOrRNG, false, true);
109
+ (0, collectibles_1.setCollectibleEmpty)(collectible);
110
+ return collectible;
111
+ }
112
+ exports.spawnEmptyCollectible = spawnEmptyCollectible;
@@ -0,0 +1,130 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.texelEquals = exports.spriteEquals = exports.setSpriteOpacity = exports.newSprite = exports.getLastFrameOfAnimation = exports.clearSprite = void 0;
4
+ const constants_1 = require("../core/constants");
5
+ const color_1 = require("./color");
6
+ const kColor_1 = require("./kColor");
7
+ const utils_1 = require("./utils");
8
+ /**
9
+ * Helper function to clear all layers or specific layers from a sprite without unloading the
10
+ * attached anm2 file.
11
+ *
12
+ * This function is variadic, which means you can pass as many layer IDs as you want to clear. If no
13
+ * specific layers are passed, the function will clear every layer.
14
+ *
15
+ * If you want to clear all of the layers of a sprite and don't care about unloading the attached
16
+ * anm2 file, then use the `Sprite.Reset` method instead.
17
+ *
18
+ * Since there is no official API method to clear specific layers from a sprite, we work around it
19
+ * by setting the spritesheet to a transparent PNG file corresponding to the `EMPTY_PNG_PATH`
20
+ * constant.
21
+ *
22
+ * This function will still work identically if PNG file does not exist, but it will cause a
23
+ * spurious error to appear in the "log.txt" file. If silencing these errors is desired, you can
24
+ * create a transparent 1 pixel PNG file in your mod's resources folder at `EMPTY_PNG_PATH`.
25
+ *
26
+ * @allowEmptyVariadic
27
+ */
28
+ function clearSprite(sprite, ...layerIDs) {
29
+ if (layerIDs.length === 0) {
30
+ const numLayers = sprite.GetLayerCount();
31
+ layerIDs = (0, utils_1.eRange)(numLayers);
32
+ }
33
+ for (const layerID of layerIDs) {
34
+ sprite.ReplaceSpritesheet(layerID, constants_1.EMPTY_PNG_PATH);
35
+ }
36
+ sprite.LoadGraphics();
37
+ }
38
+ exports.clearSprite = clearSprite;
39
+ /**
40
+ * Helper function that returns the number of the final frame in a particular animation for a
41
+ * sprite. By default, it will use the currently playing animation, but you can also specify a
42
+ * specific animation to check.
43
+ *
44
+ * Note that this function is bugged with the Stop Watch or the Broken Watch, since using the
45
+ * `Sprite.SetFrame` method will reset the internal accumulator used to slow down the playback speed
46
+ * of the animation. (The `PlaybackSpeed` field of the sprite is not used.) Thus, it is only safe to
47
+ * use this function on animations that are not slowed down by Stop Watch or Broken Watch, such as
48
+ * player animations.
49
+ */
50
+ function getLastFrameOfAnimation(sprite, animation) {
51
+ // Record the current sprite status.
52
+ const currentAnimation = sprite.GetAnimation();
53
+ const currentFrame = sprite.GetFrame();
54
+ // Get the final frame.
55
+ if (animation !== undefined && animation !== currentAnimation) {
56
+ sprite.SetAnimation(animation);
57
+ }
58
+ sprite.SetLastFrame();
59
+ const finalFrame = sprite.GetFrame();
60
+ // Set the sprite back to the way it was.
61
+ if (animation !== undefined && animation !== currentAnimation) {
62
+ sprite.Play(currentAnimation, true);
63
+ }
64
+ sprite.SetFrame(currentFrame);
65
+ return finalFrame;
66
+ }
67
+ exports.getLastFrameOfAnimation = getLastFrameOfAnimation;
68
+ /**
69
+ * Helper function to load a new sprite and play its default animation.
70
+ *
71
+ * @param anm2Path The path to the "anm2" file that should be loaded.
72
+ * @param pngPath Optional. The path to a custom PNG file that should be loaded on layer 0 of the
73
+ * sprite.
74
+ */
75
+ function newSprite(anm2Path, pngPath) {
76
+ const sprite = Sprite();
77
+ if (pngPath === undefined) {
78
+ sprite.Load(anm2Path, true);
79
+ }
80
+ else {
81
+ sprite.Load(anm2Path, false);
82
+ sprite.ReplaceSpritesheet(0, pngPath);
83
+ sprite.LoadGraphics();
84
+ }
85
+ const defaultAnimation = sprite.GetDefaultAnimation();
86
+ sprite.Play(defaultAnimation, true);
87
+ return sprite;
88
+ }
89
+ exports.newSprite = newSprite;
90
+ /**
91
+ * Helper function to keep a sprite's color the same values as it already is but set the opacity to
92
+ * a specific value.
93
+ *
94
+ * @param sprite The sprite to set.
95
+ * @param alpha A value between 0 and 1 that represents the fade amount.
96
+ */
97
+ function setSpriteOpacity(sprite, alpha) {
98
+ const fadedColor = (0, color_1.copyColor)(sprite.Color);
99
+ fadedColor.A = alpha;
100
+ sprite.Color = fadedColor;
101
+ }
102
+ exports.setSpriteOpacity = setSpriteOpacity;
103
+ /**
104
+ * Helper function to check if two sprite layers have the same sprite sheet by using the
105
+ * `Sprite.GetTexel` method.
106
+ *
107
+ * Since checking every single texel in the entire sprite is very expensive, this function requires
108
+ * that you provide a range of specific texels to check.
109
+ */
110
+ function spriteEquals(sprite1, sprite2, layerID, xStart, xFinish, xIncrement, yStart, yFinish, yIncrement) {
111
+ // Iterate over N texels, checking for equality at each step. The center of the sprite is equal to
112
+ // the "pivot" point in the anm2 file.
113
+ for (let x = xStart; x <= xFinish; x += xIncrement) {
114
+ for (let y = yStart; y <= yFinish; y += yIncrement) {
115
+ const position = Vector(x, y);
116
+ if (!texelEquals(sprite1, sprite2, position, layerID)) {
117
+ return false;
118
+ }
119
+ }
120
+ }
121
+ return true;
122
+ }
123
+ exports.spriteEquals = spriteEquals;
124
+ /** Helper function to check if two texels on a sprite are equivalent to each other. */
125
+ function texelEquals(sprite1, sprite2, position, layerID) {
126
+ const kColor1 = sprite1.GetTexel(position, constants_1.VectorZero, 1, layerID);
127
+ const kColor2 = sprite2.GetTexel(position, constants_1.VectorZero, 1, layerID);
128
+ return (0, kColor_1.kColorEquals)(kColor1, kColor2);
129
+ }
130
+ exports.texelEquals = texelEquals;