isaacscript-common 76.2.0 → 76.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (121) hide show
  1. package/dist/classes/features/callbackLogic/CustomGridEntities.d.ts +8 -0
  2. package/dist/classes/features/callbackLogic/CustomGridEntities.d.ts.map +1 -1
  3. package/dist/classes/features/callbackLogic/GameReorderedCallbacks.d.ts +6 -0
  4. package/dist/classes/features/callbackLogic/GameReorderedCallbacks.d.ts.map +1 -1
  5. package/dist/classes/features/other/CharacterHealthConversion.d.ts +2 -0
  6. package/dist/classes/features/other/CharacterHealthConversion.d.ts.map +1 -1
  7. package/dist/classes/features/other/CharacterStats.d.ts +2 -0
  8. package/dist/classes/features/other/CharacterStats.d.ts.map +1 -1
  9. package/dist/classes/features/other/CollectibleItemPoolType.d.ts +2 -0
  10. package/dist/classes/features/other/CollectibleItemPoolType.d.ts.map +1 -1
  11. package/dist/classes/features/other/CustomHotkeys.d.ts +4 -0
  12. package/dist/classes/features/other/CustomHotkeys.d.ts.map +1 -1
  13. package/dist/classes/features/other/CustomItemPools.d.ts +2 -0
  14. package/dist/classes/features/other/CustomItemPools.d.ts.map +1 -1
  15. package/dist/classes/features/other/CustomPickups.d.ts +1 -0
  16. package/dist/classes/features/other/CustomPickups.d.ts.map +1 -1
  17. package/dist/classes/features/other/CustomStages.d.ts +3 -0
  18. package/dist/classes/features/other/CustomStages.d.ts.map +1 -1
  19. package/dist/classes/features/other/DebugDisplay.d.ts +54 -0
  20. package/dist/classes/features/other/DebugDisplay.d.ts.map +1 -1
  21. package/dist/classes/features/other/DeployJSONRoom.d.ts +1 -0
  22. package/dist/classes/features/other/DeployJSONRoom.d.ts.map +1 -1
  23. package/dist/classes/features/other/DisableInputs.d.ts +9 -0
  24. package/dist/classes/features/other/DisableInputs.d.ts.map +1 -1
  25. package/dist/classes/features/other/EdenStartingStatsHealth.d.ts +6 -0
  26. package/dist/classes/features/other/EdenStartingStatsHealth.d.ts.map +1 -1
  27. package/dist/classes/features/other/ExtraConsoleCommands.d.ts +6 -0
  28. package/dist/classes/features/other/ExtraConsoleCommands.d.ts.map +1 -1
  29. package/dist/classes/features/other/FadeInRemover.d.ts +4 -0
  30. package/dist/classes/features/other/FadeInRemover.d.ts.map +1 -1
  31. package/dist/classes/features/other/FastReset.d.ts +4 -0
  32. package/dist/classes/features/other/FastReset.d.ts.map +1 -1
  33. package/dist/classes/features/other/FlyingDetection.d.ts +2 -0
  34. package/dist/classes/features/other/FlyingDetection.d.ts.map +1 -1
  35. package/dist/classes/features/other/ForgottenSwitch.d.ts +2 -0
  36. package/dist/classes/features/other/ForgottenSwitch.d.ts.map +1 -1
  37. package/dist/classes/features/other/ItemPoolDetection.d.ts +6 -0
  38. package/dist/classes/features/other/ItemPoolDetection.d.ts.map +1 -1
  39. package/dist/classes/features/other/ModdedElementDetection.d.ts +32 -0
  40. package/dist/classes/features/other/ModdedElementDetection.d.ts.map +1 -1
  41. package/dist/classes/features/other/ModdedElementSets.d.ts +68 -0
  42. package/dist/classes/features/other/ModdedElementSets.d.ts.map +1 -1
  43. package/dist/classes/features/other/NoSirenSteal.d.ts +1 -0
  44. package/dist/classes/features/other/NoSirenSteal.d.ts.map +1 -1
  45. package/dist/classes/features/other/Pause.d.ts +10 -0
  46. package/dist/classes/features/other/Pause.d.ts.map +1 -1
  47. package/dist/classes/features/other/PersistentEntities.d.ts +2 -0
  48. package/dist/classes/features/other/PersistentEntities.d.ts.map +1 -1
  49. package/dist/classes/features/other/PlayerCollectibleTracking.d.ts +3 -0
  50. package/dist/classes/features/other/PlayerCollectibleTracking.d.ts.map +1 -1
  51. package/dist/classes/features/other/PonyDetection.d.ts +4 -0
  52. package/dist/classes/features/other/PonyDetection.d.ts.map +1 -1
  53. package/dist/classes/features/other/PreventChildEntities.d.ts +2 -0
  54. package/dist/classes/features/other/PreventChildEntities.d.ts.map +1 -1
  55. package/dist/classes/features/other/RoomClearFrame.d.ts +19 -0
  56. package/dist/classes/features/other/RoomClearFrame.d.ts.map +1 -1
  57. package/dist/classes/features/other/RoomClearFrame.lua +8 -2
  58. package/dist/classes/features/other/RoomHistory.d.ts +17 -1
  59. package/dist/classes/features/other/RoomHistory.d.ts.map +1 -1
  60. package/dist/classes/features/other/RunInNFrames.d.ts +9 -2
  61. package/dist/classes/features/other/RunInNFrames.d.ts.map +1 -1
  62. package/dist/classes/features/other/RunNextRun.d.ts +2 -0
  63. package/dist/classes/features/other/RunNextRun.d.ts.map +1 -1
  64. package/dist/classes/features/other/SaveDataManager.d.ts +21 -0
  65. package/dist/classes/features/other/SaveDataManager.d.ts.map +1 -1
  66. package/dist/classes/features/other/SpawnRockAltRewards.d.ts +1 -0
  67. package/dist/classes/features/other/SpawnRockAltRewards.d.ts.map +1 -1
  68. package/dist/classes/features/other/StageHistory.d.ts +3 -0
  69. package/dist/classes/features/other/StageHistory.d.ts.map +1 -1
  70. package/dist/classes/features/other/StartAmbush.d.ts +2 -0
  71. package/dist/classes/features/other/StartAmbush.d.ts.map +1 -1
  72. package/dist/classes/features/other/TaintedLazarusPlayers.d.ts +2 -0
  73. package/dist/classes/features/other/TaintedLazarusPlayers.d.ts.map +1 -1
  74. package/dist/classes/features/other/UnlockAchievementsDetection.d.ts +2 -0
  75. package/dist/classes/features/other/UnlockAchievementsDetection.d.ts.map +1 -1
  76. package/dist/classes/private/CustomCallback.d.ts +0 -1
  77. package/dist/classes/private/CustomCallback.d.ts.map +1 -1
  78. package/dist/classes/private/CustomCallback.lua +0 -19
  79. package/dist/functions/players.d.ts.map +1 -1
  80. package/dist/functions/players.lua +7 -7
  81. package/dist/index.rollup.d.ts +324 -4
  82. package/dist/isaacscript-common.lua +370 -383
  83. package/package.json +1 -1
  84. package/src/classes/features/callbackLogic/CustomGridEntities.ts +8 -0
  85. package/src/classes/features/callbackLogic/GameReorderedCallbacks.ts +6 -0
  86. package/src/classes/features/other/CharacterHealthConversion.ts +2 -0
  87. package/src/classes/features/other/CharacterStats.ts +2 -0
  88. package/src/classes/features/other/CollectibleItemPoolType.ts +2 -0
  89. package/src/classes/features/other/CustomHotkeys.ts +4 -0
  90. package/src/classes/features/other/CustomItemPools.ts +2 -0
  91. package/src/classes/features/other/CustomPickups.ts +1 -0
  92. package/src/classes/features/other/CustomStages.ts +3 -0
  93. package/src/classes/features/other/DebugDisplay.ts +54 -0
  94. package/src/classes/features/other/DeployJSONRoom.ts +1 -0
  95. package/src/classes/features/other/DisableInputs.ts +9 -0
  96. package/src/classes/features/other/EdenStartingStatsHealth.ts +6 -0
  97. package/src/classes/features/other/ExtraConsoleCommands.ts +6 -0
  98. package/src/classes/features/other/FadeInRemover.ts +4 -0
  99. package/src/classes/features/other/FastReset.ts +4 -0
  100. package/src/classes/features/other/FlyingDetection.ts +2 -0
  101. package/src/classes/features/other/ForgottenSwitch.ts +2 -0
  102. package/src/classes/features/other/ItemPoolDetection.ts +6 -0
  103. package/src/classes/features/other/ModdedElementDetection.ts +32 -0
  104. package/src/classes/features/other/ModdedElementSets.ts +68 -0
  105. package/src/classes/features/other/NoSirenSteal.ts +1 -0
  106. package/src/classes/features/other/Pause.ts +10 -0
  107. package/src/classes/features/other/PersistentEntities.ts +2 -0
  108. package/src/classes/features/other/PlayerCollectibleTracking.ts +3 -0
  109. package/src/classes/features/other/PonyDetection.ts +4 -0
  110. package/src/classes/features/other/PreventChildEntities.ts +2 -0
  111. package/src/classes/features/other/RoomClearFrame.ts +27 -1
  112. package/src/classes/features/other/RoomHistory.ts +17 -1
  113. package/src/classes/features/other/RunInNFrames.ts +9 -2
  114. package/src/classes/features/other/RunNextRun.ts +2 -0
  115. package/src/classes/features/other/SaveDataManager.ts +21 -0
  116. package/src/classes/features/other/SpawnRockAltRewards.ts +1 -0
  117. package/src/classes/features/other/StageHistory.ts +3 -0
  118. package/src/classes/features/other/StartAmbush.ts +2 -0
  119. package/src/classes/features/other/TaintedLazarusPlayers.ts +2 -0
  120. package/src/classes/features/other/UnlockAchievementsDetection.ts +2 -0
  121. package/src/classes/private/CustomCallback.ts +0 -15
@@ -48,6 +48,8 @@ export class ItemPoolDetection extends Feature {
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  * expensive, so only use it in situations where the lag is acceptable.
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.ITEM_POOL_DETECTION`.
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+ *
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+ * @public
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  */
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  @Exported
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  public getCollectiblesInItemPool(
@@ -70,6 +72,8 @@ export class ItemPoolDetection extends Feature {
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  * blacklist every collectible except for the one provided.
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.ITEM_POOL_DETECTION`.
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+ *
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+ * @public
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  */
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  @Exported
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  public isCollectibleInItemPool(
@@ -153,6 +157,8 @@ export class ItemPoolDetection extends Feature {
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  * collectibles from item pools).
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.ITEM_POOL_DETECTION`.
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+ *
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+ * @public
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  */
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  @Exported
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  public isCollectibleUnlocked(
@@ -75,6 +75,8 @@ export class ModdedElementDetection extends Feature {
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  *
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  * In order to use this function, you must upgrade your mod with
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  * `ISCFeature.MODDED_ELEMENT_DETECTION`.
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+ *
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+ * @public
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  */
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  @Exported
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  public getFirstModdedCollectibleType(): CollectibleType | undefined {
@@ -107,6 +109,8 @@ export class ModdedElementDetection extends Feature {
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  *
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  * In order to use this function, you must upgrade your mod with
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  * `ISCFeature.MODDED_ELEMENT_DETECTION`.
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+ *
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+ * @public
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  */
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  @Exported
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  public getLastCollectibleType(): CollectibleType {
@@ -125,6 +129,8 @@ export class ModdedElementDetection extends Feature {
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  *
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  * In order to use this function, you must upgrade your mod with
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  * `ISCFeature.MODDED_ELEMENT_DETECTION`.
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+ *
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+ * @public
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  */
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  @Exported
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  public getNumCollectibleTypes(): int {
@@ -143,6 +149,8 @@ export class ModdedElementDetection extends Feature {
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  *
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  * In order to use this function, you must upgrade your mod with
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  * `ISCFeature.MODDED_ELEMENT_DETECTION`.
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+ *
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+ * @public
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  */
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  @Exported
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  public getNumModdedCollectibleTypes(): int {
@@ -164,6 +172,8 @@ export class ModdedElementDetection extends Feature {
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  *
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  * In order to use this function, you must upgrade your mod with
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  * `ISCFeature.MODDED_ELEMENT_DETECTION`.
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+ *
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+ * @public
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  */
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  @Exported
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  public getFirstModdedTrinketType(): TrinketType | undefined {
@@ -190,6 +200,8 @@ export class ModdedElementDetection extends Feature {
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  *
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  * In order to use this function, you must upgrade your mod with
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  * `ISCFeature.MODDED_ELEMENT_DETECTION`.
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+ *
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+ * @public
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  */
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  @Exported
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  public getLastTrinketType(): TrinketType {
@@ -207,6 +219,8 @@ export class ModdedElementDetection extends Feature {
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  *
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  * In order to use this function, you must upgrade your mod with
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  * `ISCFeature.MODDED_ELEMENT_DETECTION`.
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+ *
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+ * @public
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  */
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  @Exported
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  public getNumTrinketTypes(): int {
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  *
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  * In order to use this function, you must upgrade your mod with
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  * `ISCFeature.MODDED_ELEMENT_DETECTION`.
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+ *
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+ * @public
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  */
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  @Exported
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  public getNumModdedTrinketTypes(): int {
@@ -245,6 +261,8 @@ export class ModdedElementDetection extends Feature {
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  *
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  * In order to use this function, you must upgrade your mod with
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  * `ISCFeature.MODDED_ELEMENT_DETECTION`.
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+ *
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+ * @public
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  */
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  @Exported
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  public getFirstModdedCardType(): CardType | undefined {
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  *
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  * In order to use this function, you must upgrade your mod with
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  * `ISCFeature.MODDED_ELEMENT_DETECTION`.
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+ *
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+ * @public
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  */
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  @Exported
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  public getLastCardType(): CardType {
@@ -288,6 +308,8 @@ export class ModdedElementDetection extends Feature {
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  *
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  * In order to use this function, you must upgrade your mod with
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  * `ISCFeature.MODDED_ELEMENT_DETECTION`.
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+ *
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+ * @public
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  */
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  @Exported
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  public getNumCardTypes(): int {
@@ -301,6 +323,8 @@ export class ModdedElementDetection extends Feature {
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  *
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  * In order to use this function, you must upgrade your mod with
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  * `ISCFeature.MODDED_ELEMENT_DETECTION`.
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+ *
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+ * @public
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  */
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  @Exported
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  public getNumModdedCardTypes(): int {
@@ -323,6 +347,8 @@ export class ModdedElementDetection extends Feature {
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  *
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  * In order to use this function, you must upgrade your mod with
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  * `ISCFeature.MODDED_ELEMENT_DETECTION`.
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+ *
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+ * @public
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  */
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  @Exported
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  public getFirstModdedPillEffect(): PillEffect | undefined {
@@ -352,6 +378,8 @@ export class ModdedElementDetection extends Feature {
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  *
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  * In order to use this function, you must upgrade your mod with
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  * `ISCFeature.MODDED_ELEMENT_DETECTION`.
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+ *
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+ * @public
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  */
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  @Exported
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  public getLastPillEffect(): PillEffect {
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  *
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  * In order to use this function, you must upgrade your mod with
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  * `ISCFeature.MODDED_ELEMENT_DETECTION`.
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+ *
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+ * @public
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  */
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  @Exported
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  public getNumPillEffects(): int {
@@ -387,6 +417,8 @@ export class ModdedElementDetection extends Feature {
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  *
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  * In order to use this function, you must upgrade your mod with
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  * `ISCFeature.MODDED_ELEMENT_DETECTION`.
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+ *
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+ * @public
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  */
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  @Exported
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  public getNumModdedPillEffects(): int {
@@ -496,6 +496,8 @@ export class ModdedElementSets extends Feature {
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  * order).
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
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+ *
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+ * @public
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  */
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  @Exported
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  public getCollectibleTypes(): readonly CollectibleType[] {
@@ -515,6 +517,8 @@ export class ModdedElementSets extends Feature {
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  * order).
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
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+ *
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+ * @public
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  */
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  @Exported
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  public getCollectibleTypeSet(): ReadonlySet<CollectibleType> {
@@ -533,6 +537,8 @@ export class ModdedElementSets extends Feature {
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  * order).
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
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+ *
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+ * @public
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  */
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  @Exported
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  public getModdedCollectibleTypes(): readonly CollectibleType[] {
@@ -551,6 +557,8 @@ export class ModdedElementSets extends Feature {
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  * order).
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
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+ *
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+ * @public
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  */
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  @Exported
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  public getModdedCollectibleTypesSet(): ReadonlySet<CollectibleType> {
@@ -569,6 +577,8 @@ export class ModdedElementSets extends Feature {
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  * order).
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
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+ *
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+ * @public
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  */
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  @Exported
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  public getPlayerCollectibleMap(
@@ -624,6 +634,8 @@ export class ModdedElementSets extends Feature {
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  * order).
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
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+ *
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+ * @public
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  */
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  @Exported
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  public getTrinketTypes(): readonly TrinketType[] {
@@ -642,6 +654,8 @@ export class ModdedElementSets extends Feature {
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  * order).
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
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+ *
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+ * @public
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  */
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  @Exported
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  public getTrinketTypesSet(): ReadonlySet<TrinketType> {
@@ -660,6 +674,8 @@ export class ModdedElementSets extends Feature {
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  * order).
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
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+ *
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+ * @public
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  */
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  @Exported
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  public getModdedTrinketTypes(): readonly TrinketType[] {
@@ -678,6 +694,8 @@ export class ModdedElementSets extends Feature {
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  * order).
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
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+ *
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+ * @public
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  */
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  @Exported
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  public getModdedTrinketTypesSet(): ReadonlySet<TrinketType> {
@@ -699,6 +717,8 @@ export class ModdedElementSets extends Feature {
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  * not all card types will necessarily be present when a mod first loads (due to mod load order).
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
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+ *
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+ * @public
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  */
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  @Exported
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  public getCardTypes(): readonly CardType[] {
@@ -716,6 +736,8 @@ export class ModdedElementSets extends Feature {
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  * not all card types will necessarily be present when a mod first loads (due to mod load order).
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
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+ *
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+ * @public
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  */
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  @Exported
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  public getCardTypesSet(): ReadonlySet<CardType> {
@@ -733,6 +755,8 @@ export class ModdedElementSets extends Feature {
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  * not all card types will necessarily be present when a mod first loads (due to mod load order).
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
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+ *
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+ * @public
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  */
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  @Exported
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  public getModdedCardTypes(): readonly CardType[] {
@@ -750,6 +774,8 @@ export class ModdedElementSets extends Feature {
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  * not all card types will necessarily be present when a mod first loads (due to mod load order).
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
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+ *
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+ * @public
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  */
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  @Exported
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  public getModdedCardTypesSet(): ReadonlySet<CardType> {
@@ -772,6 +798,8 @@ export class ModdedElementSets extends Feature {
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  * order).
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
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+ *
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+ * @public
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  */
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  @Exported
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  public getPillEffects(): readonly PillEffect[] {
@@ -790,6 +818,8 @@ export class ModdedElementSets extends Feature {
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  * order).
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
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+ *
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+ * @public
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  */
794
824
  @Exported
795
825
  public getPillEffectsSet(): ReadonlySet<PillEffect> {
@@ -808,6 +838,8 @@ export class ModdedElementSets extends Feature {
808
838
  * order).
809
839
  *
810
840
  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
841
+ *
842
+ * @public
811
843
  */
812
844
  @Exported
813
845
  public getModdedPillEffects(): readonly PillEffect[] {
@@ -826,6 +858,8 @@ export class ModdedElementSets extends Feature {
826
858
  * order).
827
859
  *
828
860
  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
861
+ *
862
+ * @public
829
863
  */
830
864
  @Exported
831
865
  public getModdedPillEffectsSet(): ReadonlySet<PillEffect> {
@@ -846,6 +880,8 @@ export class ModdedElementSets extends Feature {
846
880
  * order).
847
881
  *
848
882
  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
883
+ *
884
+ * @public
849
885
  */
850
886
  @Exported
851
887
  public getCollectibleTypesWithCacheFlag(
@@ -870,6 +906,8 @@ export class ModdedElementSets extends Feature {
870
906
  * order).
871
907
  *
872
908
  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
909
+ *
910
+ * @public
873
911
  */
874
912
  @Exported
875
913
  public getTrinketsTypesWithCacheFlag(
@@ -908,6 +946,8 @@ export class ModdedElementSets extends Feature {
908
946
  * order).
909
947
  *
910
948
  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
949
+ *
950
+ * @public
911
951
  */
912
952
  @Exported
913
953
  public getPlayerCollectiblesWithCacheFlag(
@@ -940,6 +980,8 @@ export class ModdedElementSets extends Feature {
940
980
  * order).
941
981
  *
942
982
  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
983
+ *
984
+ * @public
943
985
  */
944
986
  @Exported
945
987
  public getPlayerTrinketsWithCacheFlag(
@@ -980,6 +1022,7 @@ export class ModdedElementSets extends Feature {
980
1022
  *
981
1023
  * @param includeConditionalItems Whether collectibles that only grant flight conditionally should
982
1024
  * be included in the set (like Empty Vessel).
1025
+ * @public
983
1026
  */
984
1027
  @Exported
985
1028
  public getFlyingCollectibleTypes(
@@ -1005,6 +1048,8 @@ export class ModdedElementSets extends Feature {
1005
1048
  * order).
1006
1049
  *
1007
1050
  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
1051
+ *
1052
+ * @public
1008
1053
  */
1009
1054
  @Exported
1010
1055
  public getFlyingTrinketTypes(): ReadonlySet<TrinketType> {
@@ -1031,6 +1076,8 @@ export class ModdedElementSets extends Feature {
1031
1076
  * order).
1032
1077
  *
1033
1078
  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
1079
+ *
1080
+ * @public
1034
1081
  */
1035
1082
  @Exported
1036
1083
  public getCollectibleTypesWithTag(
@@ -1055,6 +1102,8 @@ export class ModdedElementSets extends Feature {
1055
1102
  * order).
1056
1103
  *
1057
1104
  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
1105
+ *
1106
+ * @public
1058
1107
  */
1059
1108
  @Exported
1060
1109
  public getPlayerCollectiblesWithTag(
@@ -1091,6 +1140,8 @@ export class ModdedElementSets extends Feature {
1091
1140
  * order).
1092
1141
  *
1093
1142
  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
1143
+ *
1144
+ * @public
1094
1145
  */
1095
1146
  @Exported
1096
1147
  public getCollectibleTypesForTransformation(
@@ -1114,6 +1165,8 @@ export class ModdedElementSets extends Feature {
1114
1165
  * order).
1115
1166
  *
1116
1167
  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
1168
+ *
1169
+ * @public
1117
1170
  */
1118
1171
  @Exported
1119
1172
  public getPlayerCollectiblesForTransformation(
@@ -1148,6 +1201,8 @@ export class ModdedElementSets extends Feature {
1148
1201
  * order).
1149
1202
  *
1150
1203
  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
1204
+ *
1205
+ * @public
1151
1206
  */
1152
1207
  @Exported
1153
1208
  public getEdenActiveCollectibleTypes(): ReadonlySet<CollectibleType> {
@@ -1166,6 +1221,8 @@ export class ModdedElementSets extends Feature {
1166
1221
  * order).
1167
1222
  *
1168
1223
  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
1224
+ *
1225
+ * @public
1169
1226
  */
1170
1227
  @Exported
1171
1228
  public getEdenPassiveCollectibleTypes(): ReadonlySet<CollectibleType> {
@@ -1189,6 +1246,7 @@ export class ModdedElementSets extends Feature {
1189
1246
  * `RNG.Next` method will be called. If `undefined` is provided, it will default
1190
1247
  * to a random seed.
1191
1248
  * @param exceptions Optional. An array of runes to not select.
1249
+ * @public
1192
1250
  */
1193
1251
  @Exported
1194
1252
  public getRandomEdenActiveCollectibleType(
@@ -1221,6 +1279,7 @@ export class ModdedElementSets extends Feature {
1221
1279
  * `RNG.Next` method will be called. If `undefined` is provided, it will default
1222
1280
  * to a random seed.
1223
1281
  * @param exceptions Optional. An array of runes to not select.
1282
+ * @public
1224
1283
  */
1225
1284
  @Exported
1226
1285
  public getRandomEdenPassiveCollectibleType(
@@ -1248,6 +1307,8 @@ export class ModdedElementSets extends Feature {
1248
1307
  * order).
1249
1308
  *
1250
1309
  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
1310
+ *
1311
+ * @public
1251
1312
  */
1252
1313
  @Exported
1253
1314
  public getCollectibleTypesOfQuality(
@@ -1272,6 +1333,8 @@ export class ModdedElementSets extends Feature {
1272
1333
  * order).
1273
1334
  *
1274
1335
  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
1336
+ *
1337
+ * @public
1275
1338
  */
1276
1339
  @Exported
1277
1340
  public getPlayerCollectiblesOfQuality(
@@ -1309,6 +1372,8 @@ export class ModdedElementSets extends Feature {
1309
1372
  * not all card types will necessarily be present when a mod first loads (due to mod load order).
1310
1373
  *
1311
1374
  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
1375
+ *
1376
+ * @public
1312
1377
  */
1313
1378
  @Exported
1314
1379
  public getCardTypesOfType(
@@ -1350,6 +1415,7 @@ export class ModdedElementSets extends Feature {
1350
1415
  * `RNG.Next` method will be called. If `undefined` is provided, it will default
1351
1416
  * to a random seed.
1352
1417
  * @param exceptions Optional. An array of cards to not select.
1418
+ * @public
1353
1419
  */
1354
1420
  @Exported
1355
1421
  public getRandomCardTypeOfType(
@@ -1380,6 +1446,7 @@ export class ModdedElementSets extends Feature {
1380
1446
  * `RNG.Next` method will be called. If `undefined` is provided, it will default
1381
1447
  * to a random seed.
1382
1448
  * @param exceptions Optional. An array of cards to not select.
1449
+ * @public
1383
1450
  */
1384
1451
  @Exported
1385
1452
  public getRandomCard(
@@ -1406,6 +1473,7 @@ export class ModdedElementSets extends Feature {
1406
1473
  * `RNG.Next` method will be called. If `undefined` is provided, it will default
1407
1474
  * to a random seed.
1408
1475
  * @param exceptions Optional. An array of runes to not select.
1476
+ * @public
1409
1477
  */
1410
1478
  @Exported
1411
1479
  public getRandomRune(
@@ -87,6 +87,7 @@ export class NoSirenSteal extends Feature {
87
87
  * @param familiarVariant The familiar variant to blacklist.
88
88
  * @param familiarSubType The sub-type to blacklist. Optional. The default is to blacklist all
89
89
  * sub-types of the given variant.
90
+ * @public
90
91
  */
91
92
  @Exported
92
93
  public setFamiliarNoSirenSteal(
@@ -121,6 +121,12 @@ export class Pause extends Feature {
121
121
  return 1;
122
122
  };
123
123
 
124
+ /**
125
+ * Helper function to check if the pause feature from `isaacscript-common` is currently
126
+ * pseudo-pausing the game.
127
+ *
128
+ * @public
129
+ */
124
130
  @Exported
125
131
  public isPaused(): boolean {
126
132
  return v.run.isPseudoPaused;
@@ -136,6 +142,8 @@ export class Pause extends Feature {
136
142
  * `ButtonAction.CONSOLE`)
137
143
  *
138
144
  * In order to use this function, you must upgrade your mod with `ISCFeature.PAUSE`.
145
+ *
146
+ * @public
139
147
  */
140
148
  @Exported
141
149
  public pause(): void {
@@ -199,6 +207,8 @@ export class Pause extends Feature {
199
207
  * Helper function to put things back to normal after the `pause` function was used.
200
208
  *
201
209
  * In order to use this function, you must upgrade your mod with `ISCFeature.PAUSE`.
210
+ *
211
+ * @public
202
212
  */
203
213
  @Exported
204
214
  public unpause(): void {
@@ -160,6 +160,7 @@ export class PersistentEntities extends Feature {
160
160
  * @param removeEntity Optional. True by default. Set to false if you want to stop an entity from
161
161
  * being persistent but you don't want to actually remove the
162
162
  * currently-spawned entity from the room.
163
+ * @public
163
164
  */
164
165
  @Exported
165
166
  public removePersistentEntity(
@@ -199,6 +200,7 @@ export class PersistentEntities extends Feature {
199
200
  *
200
201
  * @returns An object containing the entity and the persistent entity index. You can use the index
201
202
  * with the `removePersistentEntity` function.
203
+ * @public
202
204
  */
203
205
  @Exported
204
206
  public spawnPersistentEntity(
@@ -86,6 +86,7 @@ export class PlayerCollectibleTracking extends Feature {
86
86
  * @param player The player to get the collectible types for.
87
87
  * @param includeActiveCollectibles Optional. If true, will include all active collectibles.
88
88
  * Default is true.
89
+ * @public
89
90
  */
90
91
  @Exported
91
92
  public getPlayerCollectibleTypes(
@@ -115,6 +116,8 @@ export class PlayerCollectibleTracking extends Feature {
115
116
  *
116
117
  * In order to use this function, you must upgrade your mod with
117
118
  * `ISCFeature.PLAYER_COLLECTIBLE_TRACKING`.
119
+ *
120
+ * @public
118
121
  */
119
122
  @Exported
120
123
  public getPlayerLastPassiveCollectibleType(
@@ -66,6 +66,8 @@ export class PonyDetection extends Feature {
66
66
  * Detecting this is difficult, as the temporary effect will disappear upon entering a new room.
67
67
  *
68
68
  * In order to use this function, you must upgrade your mod with `ISCFeature.PONY_DETECTION`.
69
+ *
70
+ * @public
69
71
  */
70
72
  @Exported
71
73
  public isPlayerUsingPony(player: EntityPlayer): boolean {
@@ -77,6 +79,8 @@ export class PonyDetection extends Feature {
77
79
  * Detecting this is difficult, as the temporary effect will disappear upon entering a new room.
78
80
  *
79
81
  * In order to use this function, you must upgrade your mod with `ISCFeature.PONY_DETECTION`.
82
+ *
83
+ * @public
80
84
  */
81
85
  @Exported
82
86
  public anyPlayerUsingPony(): boolean {
@@ -47,6 +47,8 @@ export class PreventChildEntities extends Feature {
47
47
  *
48
48
  * In order to use this function, you must upgrade your mod with
49
49
  * `ISCFeature.PREVENT_CHILD_ENTITIES`.
50
+ *
51
+ * @public
50
52
  */
51
53
  @Exported
52
54
  public preventChildEntities(entity: Entity): void {
@@ -6,6 +6,7 @@ import { Feature } from "../../private/Feature";
6
6
  const v = {
7
7
  room: {
8
8
  roomClearGameFrame: undefined as int | undefined,
9
+ roomClearRenderFrame: undefined as int | undefined,
9
10
  roomClearRoomFrame: undefined as int | undefined,
10
11
  },
11
12
  };
@@ -32,8 +33,10 @@ export class RoomClearFrame extends Feature {
32
33
  const gameFrameCount = game.GetFrameCount();
33
34
  const room = game.GetRoom();
34
35
  const roomFrameCount = room.GetFrameCount();
36
+ const renderFrameCount = Isaac.GetFrameCount();
35
37
 
36
38
  v.room.roomClearGameFrame = gameFrameCount;
39
+ v.room.roomClearRenderFrame = renderFrameCount;
37
40
  v.room.roomClearRoomFrame = roomFrameCount;
38
41
  };
39
42
 
@@ -41,21 +44,44 @@ export class RoomClearFrame extends Feature {
41
44
  * Helper function to get the game frame (i.e. `Game.GetFrameCount`) of the last time that this
42
45
  * room was cleared. Returns undefined if the room has never been cleared.
43
46
  *
47
+ * Note that if the room is left, all room clear tracking for it will be discarded.
48
+ *
44
49
  * In order to use this function, you must upgrade your mod with `ISCFeature.ROOM_CLEAR_FRAME`.
50
+ *
51
+ * @public
45
52
  */
46
53
  @Exported
47
54
  public getRoomClearGameFrame(): int | undefined {
48
55
  return v.room.roomClearGameFrame;
49
56
  }
50
57
 
58
+ /**
59
+ * Helper function to get the render frame (i.e. `Isaac.GetFrameCount`) of the last time that this
60
+ * room was cleared. Returns undefined if the room has never been cleared.
61
+ *
62
+ * Note that if the room is left, all room clear tracking for it will be discarded.
63
+ *
64
+ * In order to use this function, you must upgrade your mod with `ISCFeature.ROOM_CLEAR_FRAME`.
65
+ *
66
+ * @public
67
+ */
68
+ @Exported
69
+ public getRoomClearRenderFrame(): int | undefined {
70
+ return v.room.roomClearRenderFrame;
71
+ }
72
+
51
73
  /**
52
74
  * Helper function to get the room frame (i.e. `Room.GetFrameCount`) of the last time that this
53
75
  * room was cleared. Returns undefined if the room has never been cleared.
54
76
  *
77
+ * Note that if the room is left, all room clear tracking for it will be discarded.
78
+ *
55
79
  * In order to use this function, you must upgrade your mod with `ISCFeature.ROOM_CLEAR_FRAME`.
80
+ *
81
+ * @public
56
82
  */
57
83
  @Exported
58
84
  public getRoomClearRoomFrame(): int | undefined {
59
- return v.room.roomClearGameFrame;
85
+ return v.room.roomClearRoomFrame;
60
86
  }
61
87
  }