isaacscript-common 76.2.0 → 76.3.0

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Files changed (121) hide show
  1. package/dist/classes/features/callbackLogic/CustomGridEntities.d.ts +8 -0
  2. package/dist/classes/features/callbackLogic/CustomGridEntities.d.ts.map +1 -1
  3. package/dist/classes/features/callbackLogic/GameReorderedCallbacks.d.ts +6 -0
  4. package/dist/classes/features/callbackLogic/GameReorderedCallbacks.d.ts.map +1 -1
  5. package/dist/classes/features/other/CharacterHealthConversion.d.ts +2 -0
  6. package/dist/classes/features/other/CharacterHealthConversion.d.ts.map +1 -1
  7. package/dist/classes/features/other/CharacterStats.d.ts +2 -0
  8. package/dist/classes/features/other/CharacterStats.d.ts.map +1 -1
  9. package/dist/classes/features/other/CollectibleItemPoolType.d.ts +2 -0
  10. package/dist/classes/features/other/CollectibleItemPoolType.d.ts.map +1 -1
  11. package/dist/classes/features/other/CustomHotkeys.d.ts +4 -0
  12. package/dist/classes/features/other/CustomHotkeys.d.ts.map +1 -1
  13. package/dist/classes/features/other/CustomItemPools.d.ts +2 -0
  14. package/dist/classes/features/other/CustomItemPools.d.ts.map +1 -1
  15. package/dist/classes/features/other/CustomPickups.d.ts +1 -0
  16. package/dist/classes/features/other/CustomPickups.d.ts.map +1 -1
  17. package/dist/classes/features/other/CustomStages.d.ts +3 -0
  18. package/dist/classes/features/other/CustomStages.d.ts.map +1 -1
  19. package/dist/classes/features/other/DebugDisplay.d.ts +54 -0
  20. package/dist/classes/features/other/DebugDisplay.d.ts.map +1 -1
  21. package/dist/classes/features/other/DeployJSONRoom.d.ts +1 -0
  22. package/dist/classes/features/other/DeployJSONRoom.d.ts.map +1 -1
  23. package/dist/classes/features/other/DisableInputs.d.ts +9 -0
  24. package/dist/classes/features/other/DisableInputs.d.ts.map +1 -1
  25. package/dist/classes/features/other/EdenStartingStatsHealth.d.ts +6 -0
  26. package/dist/classes/features/other/EdenStartingStatsHealth.d.ts.map +1 -1
  27. package/dist/classes/features/other/ExtraConsoleCommands.d.ts +6 -0
  28. package/dist/classes/features/other/ExtraConsoleCommands.d.ts.map +1 -1
  29. package/dist/classes/features/other/FadeInRemover.d.ts +4 -0
  30. package/dist/classes/features/other/FadeInRemover.d.ts.map +1 -1
  31. package/dist/classes/features/other/FastReset.d.ts +4 -0
  32. package/dist/classes/features/other/FastReset.d.ts.map +1 -1
  33. package/dist/classes/features/other/FlyingDetection.d.ts +2 -0
  34. package/dist/classes/features/other/FlyingDetection.d.ts.map +1 -1
  35. package/dist/classes/features/other/ForgottenSwitch.d.ts +2 -0
  36. package/dist/classes/features/other/ForgottenSwitch.d.ts.map +1 -1
  37. package/dist/classes/features/other/ItemPoolDetection.d.ts +6 -0
  38. package/dist/classes/features/other/ItemPoolDetection.d.ts.map +1 -1
  39. package/dist/classes/features/other/ModdedElementDetection.d.ts +32 -0
  40. package/dist/classes/features/other/ModdedElementDetection.d.ts.map +1 -1
  41. package/dist/classes/features/other/ModdedElementSets.d.ts +68 -0
  42. package/dist/classes/features/other/ModdedElementSets.d.ts.map +1 -1
  43. package/dist/classes/features/other/NoSirenSteal.d.ts +1 -0
  44. package/dist/classes/features/other/NoSirenSteal.d.ts.map +1 -1
  45. package/dist/classes/features/other/Pause.d.ts +10 -0
  46. package/dist/classes/features/other/Pause.d.ts.map +1 -1
  47. package/dist/classes/features/other/PersistentEntities.d.ts +2 -0
  48. package/dist/classes/features/other/PersistentEntities.d.ts.map +1 -1
  49. package/dist/classes/features/other/PlayerCollectibleTracking.d.ts +3 -0
  50. package/dist/classes/features/other/PlayerCollectibleTracking.d.ts.map +1 -1
  51. package/dist/classes/features/other/PonyDetection.d.ts +4 -0
  52. package/dist/classes/features/other/PonyDetection.d.ts.map +1 -1
  53. package/dist/classes/features/other/PreventChildEntities.d.ts +2 -0
  54. package/dist/classes/features/other/PreventChildEntities.d.ts.map +1 -1
  55. package/dist/classes/features/other/RoomClearFrame.d.ts +19 -0
  56. package/dist/classes/features/other/RoomClearFrame.d.ts.map +1 -1
  57. package/dist/classes/features/other/RoomClearFrame.lua +8 -2
  58. package/dist/classes/features/other/RoomHistory.d.ts +17 -1
  59. package/dist/classes/features/other/RoomHistory.d.ts.map +1 -1
  60. package/dist/classes/features/other/RunInNFrames.d.ts +9 -2
  61. package/dist/classes/features/other/RunInNFrames.d.ts.map +1 -1
  62. package/dist/classes/features/other/RunNextRun.d.ts +2 -0
  63. package/dist/classes/features/other/RunNextRun.d.ts.map +1 -1
  64. package/dist/classes/features/other/SaveDataManager.d.ts +21 -0
  65. package/dist/classes/features/other/SaveDataManager.d.ts.map +1 -1
  66. package/dist/classes/features/other/SpawnRockAltRewards.d.ts +1 -0
  67. package/dist/classes/features/other/SpawnRockAltRewards.d.ts.map +1 -1
  68. package/dist/classes/features/other/StageHistory.d.ts +3 -0
  69. package/dist/classes/features/other/StageHistory.d.ts.map +1 -1
  70. package/dist/classes/features/other/StartAmbush.d.ts +2 -0
  71. package/dist/classes/features/other/StartAmbush.d.ts.map +1 -1
  72. package/dist/classes/features/other/TaintedLazarusPlayers.d.ts +2 -0
  73. package/dist/classes/features/other/TaintedLazarusPlayers.d.ts.map +1 -1
  74. package/dist/classes/features/other/UnlockAchievementsDetection.d.ts +2 -0
  75. package/dist/classes/features/other/UnlockAchievementsDetection.d.ts.map +1 -1
  76. package/dist/classes/private/CustomCallback.d.ts +0 -1
  77. package/dist/classes/private/CustomCallback.d.ts.map +1 -1
  78. package/dist/classes/private/CustomCallback.lua +0 -19
  79. package/dist/functions/players.d.ts.map +1 -1
  80. package/dist/functions/players.lua +7 -7
  81. package/dist/index.rollup.d.ts +324 -4
  82. package/dist/isaacscript-common.lua +370 -383
  83. package/package.json +1 -1
  84. package/src/classes/features/callbackLogic/CustomGridEntities.ts +8 -0
  85. package/src/classes/features/callbackLogic/GameReorderedCallbacks.ts +6 -0
  86. package/src/classes/features/other/CharacterHealthConversion.ts +2 -0
  87. package/src/classes/features/other/CharacterStats.ts +2 -0
  88. package/src/classes/features/other/CollectibleItemPoolType.ts +2 -0
  89. package/src/classes/features/other/CustomHotkeys.ts +4 -0
  90. package/src/classes/features/other/CustomItemPools.ts +2 -0
  91. package/src/classes/features/other/CustomPickups.ts +1 -0
  92. package/src/classes/features/other/CustomStages.ts +3 -0
  93. package/src/classes/features/other/DebugDisplay.ts +54 -0
  94. package/src/classes/features/other/DeployJSONRoom.ts +1 -0
  95. package/src/classes/features/other/DisableInputs.ts +9 -0
  96. package/src/classes/features/other/EdenStartingStatsHealth.ts +6 -0
  97. package/src/classes/features/other/ExtraConsoleCommands.ts +6 -0
  98. package/src/classes/features/other/FadeInRemover.ts +4 -0
  99. package/src/classes/features/other/FastReset.ts +4 -0
  100. package/src/classes/features/other/FlyingDetection.ts +2 -0
  101. package/src/classes/features/other/ForgottenSwitch.ts +2 -0
  102. package/src/classes/features/other/ItemPoolDetection.ts +6 -0
  103. package/src/classes/features/other/ModdedElementDetection.ts +32 -0
  104. package/src/classes/features/other/ModdedElementSets.ts +68 -0
  105. package/src/classes/features/other/NoSirenSteal.ts +1 -0
  106. package/src/classes/features/other/Pause.ts +10 -0
  107. package/src/classes/features/other/PersistentEntities.ts +2 -0
  108. package/src/classes/features/other/PlayerCollectibleTracking.ts +3 -0
  109. package/src/classes/features/other/PonyDetection.ts +4 -0
  110. package/src/classes/features/other/PreventChildEntities.ts +2 -0
  111. package/src/classes/features/other/RoomClearFrame.ts +27 -1
  112. package/src/classes/features/other/RoomHistory.ts +17 -1
  113. package/src/classes/features/other/RunInNFrames.ts +9 -2
  114. package/src/classes/features/other/RunNextRun.ts +2 -0
  115. package/src/classes/features/other/SaveDataManager.ts +21 -0
  116. package/src/classes/features/other/SpawnRockAltRewards.ts +1 -0
  117. package/src/classes/features/other/StageHistory.ts +3 -0
  118. package/src/classes/features/other/StartAmbush.ts +2 -0
  119. package/src/classes/features/other/TaintedLazarusPlayers.ts +2 -0
  120. package/src/classes/features/other/UnlockAchievementsDetection.ts +2 -0
  121. package/src/classes/private/CustomCallback.ts +0 -15
@@ -13,6 +13,7 @@ export declare class NoSirenSteal extends Feature {
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  * @param familiarVariant The familiar variant to blacklist.
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  * @param familiarSubType The sub-type to blacklist. Optional. The default is to blacklist all
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  * sub-types of the given variant.
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+ * @public
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  */
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  setFamiliarNoSirenSteal(familiarVariant: FamiliarVariant, familiarSubType?: int): void;
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  }
@@ -1 +1 @@
1
- {"version":3,"file":"NoSirenSteal.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/NoSirenSteal.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAGpE,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAUhD,qBAAa,YAAa,SAAQ,OAAO;IAoBvC,OAAO,CAAC,QAAQ,CAAC,sBAAsB,CAErC;IAEF,OAAO,CAAC,2BAA2B;IAgBnC,OAAO,CAAC,oBAAoB;IA2B5B;;;;;;;;;OASG;IAEI,uBAAuB,CAC5B,eAAe,EAAE,eAAe,EAChC,eAAe,CAAC,EAAE,GAAG,GACpB,IAAI;CAOR"}
1
+ {"version":3,"file":"NoSirenSteal.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/NoSirenSteal.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAGpE,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAUhD,qBAAa,YAAa,SAAQ,OAAO;IAoBvC,OAAO,CAAC,QAAQ,CAAC,sBAAsB,CAErC;IAEF,OAAO,CAAC,2BAA2B;IAgBnC,OAAO,CAAC,oBAAoB;IA2B5B;;;;;;;;;;OAUG;IAEI,uBAAuB,CAC5B,eAAe,EAAE,eAAe,EAChC,eAAe,CAAC,EAAE,GAAG,GACpB,IAAI;CAOR"}
@@ -4,6 +4,12 @@ export declare class Pause extends Feature {
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  private readonly postUpdate;
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  private stopTearsAndProjectilesFromMoving;
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  private readonly inputActionGetActionValue;
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+ /**
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+ * Helper function to check if the pause feature from `isaacscript-common` is currently
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+ * pseudo-pausing the game.
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+ *
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+ * @public
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+ */
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  isPaused(): boolean;
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  /**
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  * Helper function to emulate what happens when the player pauses the game. Use the `unpause`
@@ -15,12 +21,16 @@ export declare class Pause extends Feature {
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  * `ButtonAction.CONSOLE`)
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.PAUSE`.
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+ *
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+ * @public
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  */
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  pause(): void;
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  /**
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  * Helper function to put things back to normal after the `pause` function was used.
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.PAUSE`.
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+ *
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+ * @public
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  */
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  unpause(): void;
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  }
@@ -1 +1 @@
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- {"version":3,"file":"Pause.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/Pause.ts"],"names":[],"mappings":"AAqBA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAoBhD,qBAAa,KAAM,SAAQ,OAAO;IAIhC,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAgB;IAsB9C,OAAO,CAAC,QAAQ,CAAC,UAAU,CASzB;IAEF,OAAO,CAAC,iCAAiC;IA0BzC,OAAO,CAAC,QAAQ,CAAC,yBAAyB,CAiBxC;IAGK,QAAQ,IAAI,OAAO;IAI1B;;;;;;;;;;OAUG;IAEI,KAAK,IAAI,IAAI;IAyDpB;;;;OAIG;IAEI,OAAO,IAAI,IAAI;CA6BvB"}
1
+ {"version":3,"file":"Pause.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/Pause.ts"],"names":[],"mappings":"AAqBA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAoBhD,qBAAa,KAAM,SAAQ,OAAO;IAIhC,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAgB;IAsB9C,OAAO,CAAC,QAAQ,CAAC,UAAU,CASzB;IAEF,OAAO,CAAC,iCAAiC;IA0BzC,OAAO,CAAC,QAAQ,CAAC,yBAAyB,CAiBxC;IAEF;;;;;OAKG;IAEI,QAAQ,IAAI,OAAO;IAI1B;;;;;;;;;;;;OAYG;IAEI,KAAK,IAAI,IAAI;IAyDpB;;;;;;OAMG;IAEI,OAAO,IAAI,IAAI;CA6BvB"}
@@ -21,6 +21,7 @@ export declare class PersistentEntities extends Feature {
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  * @param removeEntity Optional. True by default. Set to false if you want to stop an entity from
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  * being persistent but you don't want to actually remove the
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  * currently-spawned entity from the room.
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+ * @public
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  */
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  removePersistentEntity(persistentEntityIndex: int, removeEntity?: boolean): void;
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  /**
@@ -40,6 +41,7 @@ export declare class PersistentEntities extends Feature {
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  *
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  * @returns An object containing the entity and the persistent entity index. You can use the index
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  * with the `removePersistentEntity` function.
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+ * @public
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  */
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  spawnPersistentEntity(entityType: EntityType, variant: int, subType: int, position: Vector): {
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  entity: Entity;
@@ -1 +1 @@
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- {"version":3,"file":"PersistentEntities.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/PersistentEntities.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAa,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAO1E,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAmChD,qBAAa,kBAAmB,SAAQ,OAAO;IAI7C,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAc;IAqB1C,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAgB/B;IAEF;;;OAGG;IACH,OAAO,CAAC,6BAA6B;IAoBrC,OAAO,CAAC,QAAQ,CAAC,oBAAoB,CAkBnC;IAEF,OAAO,CAAC,aAAa;IAsBrB;;;;;;;;;;;OAWG;IAEI,sBAAsB,CAC3B,qBAAqB,EAAE,GAAG,EAC1B,YAAY,UAAO,GAClB,IAAI;IAiBP;;;;;;;;;;;;;;;;;OAiBG;IAEI,qBAAqB,CAC1B,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,EACZ,OAAO,EAAE,GAAG,EACZ,QAAQ,EAAE,MAAM,GACf;QAAE,MAAM,EAAE,MAAM,CAAC;QAAC,eAAe,EAAE,GAAG,CAAA;KAAE;CAa5C"}
1
+ {"version":3,"file":"PersistentEntities.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/PersistentEntities.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAa,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAO1E,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAmChD,qBAAa,kBAAmB,SAAQ,OAAO;IAI7C,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAc;IAqB1C,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAgB/B;IAEF;;;OAGG;IACH,OAAO,CAAC,6BAA6B;IAoBrC,OAAO,CAAC,QAAQ,CAAC,oBAAoB,CAkBnC;IAEF,OAAO,CAAC,aAAa;IAsBrB;;;;;;;;;;;;OAYG;IAEI,sBAAsB,CAC3B,qBAAqB,EAAE,GAAG,EAC1B,YAAY,UAAO,GAClB,IAAI;IAiBP;;;;;;;;;;;;;;;;;;OAkBG;IAEI,qBAAqB,CAC1B,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,EACZ,OAAO,EAAE,GAAG,EACZ,QAAQ,EAAE,MAAM,GACf;QAAE,MAAM,EAAE,MAAM,CAAC;QAAC,eAAe,EAAE,GAAG,CAAA;KAAE;CAa5C"}
@@ -25,6 +25,7 @@ export declare class PlayerCollectibleTracking extends Feature {
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  * @param player The player to get the collectible types for.
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  * @param includeActiveCollectibles Optional. If true, will include all active collectibles.
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  * Default is true.
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+ * @public
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  */
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  getPlayerCollectibleTypes(player: EntityPlayer, includeActiveCollectibles?: boolean): readonly CollectibleType[];
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  /**
@@ -35,6 +36,8 @@ export declare class PlayerCollectibleTracking extends Feature {
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  *
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  * In order to use this function, you must upgrade your mod with
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  * `ISCFeature.PLAYER_COLLECTIBLE_TRACKING`.
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+ *
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+ * @public
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  */
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  getPlayerLastPassiveCollectibleType(player: EntityPlayer): CollectibleType | undefined;
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  }
@@ -1 +1 @@
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- {"version":3,"file":"PlayerCollectibleTracking.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/PlayerCollectibleTracking.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAQpE,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAYhD,qBAAa,yBAA0B,SAAQ,OAAO;IAqBpD,OAAO,CAAC,QAAQ,CAAC,0BAA0B,CAUzC;IAGF,OAAO,CAAC,QAAQ,CAAC,4BAA4B,CAU3C;IAEF;;;;;;;;;;;;;;;;;;;;;;OAsBG;IAEI,yBAAyB,CAC9B,MAAM,EAAE,YAAY,EACpB,yBAAyB,UAAO,GAC/B,SAAS,eAAe,EAAE;IAgB7B;;;;;;;;OAQG;IAEI,mCAAmC,CACxC,MAAM,EAAE,YAAY,GACnB,eAAe,GAAG,SAAS;CAI/B"}
1
+ {"version":3,"file":"PlayerCollectibleTracking.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/PlayerCollectibleTracking.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAQpE,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAYhD,qBAAa,yBAA0B,SAAQ,OAAO;IAqBpD,OAAO,CAAC,QAAQ,CAAC,0BAA0B,CAUzC;IAGF,OAAO,CAAC,QAAQ,CAAC,4BAA4B,CAU3C;IAEF;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IAEI,yBAAyB,CAC9B,MAAM,EAAE,YAAY,EACpB,yBAAyB,UAAO,GAC/B,SAAS,eAAe,EAAE;IAgB7B;;;;;;;;;;OAUG;IAEI,mCAAmC,CACxC,MAAM,EAAE,YAAY,GACnB,eAAe,GAAG,SAAS;CAI/B"}
@@ -7,6 +7,8 @@ export declare class PonyDetection extends Feature {
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  * Detecting this is difficult, as the temporary effect will disappear upon entering a new room.
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.PONY_DETECTION`.
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+ *
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+ * @public
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  */
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  isPlayerUsingPony(player: EntityPlayer): boolean;
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  /**
@@ -14,6 +16,8 @@ export declare class PonyDetection extends Feature {
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  * Detecting this is difficult, as the temporary effect will disappear upon entering a new room.
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.PONY_DETECTION`.
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+ *
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+ * @public
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  */
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  anyPlayerUsingPony(): boolean;
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  }
@@ -1 +1 @@
1
- {"version":3,"file":"PonyDetection.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/PonyDetection.ts"],"names":[],"mappings":";AAWA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAchD,qBAAa,aAAc,SAAQ,OAAO;IAiBxC,OAAO,CAAC,QAAQ,CAAC,0BAA0B,CAmBzC;IAEF;;;;;OAKG;IAEI,iBAAiB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO;IAIvD;;;;;OAKG;IAEI,kBAAkB,IAAI,OAAO;CAIrC"}
1
+ {"version":3,"file":"PonyDetection.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/PonyDetection.ts"],"names":[],"mappings":";AAWA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAchD,qBAAa,aAAc,SAAQ,OAAO;IAiBxC,OAAO,CAAC,QAAQ,CAAC,0BAA0B,CAmBzC;IAEF;;;;;;;OAOG;IAEI,iBAAiB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO;IAIvD;;;;;;;OAOG;IAEI,kBAAkB,IAAI,OAAO;CAIrC"}
@@ -12,6 +12,8 @@ export declare class PreventChildEntities extends Feature {
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  *
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  * In order to use this function, you must upgrade your mod with
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  * `ISCFeature.PREVENT_CHILD_ENTITIES`.
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+ *
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+ * @public
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  */
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  preventChildEntities(entity: Entity): void;
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  }
@@ -1 +1 @@
1
- {"version":3,"file":"PreventChildEntities.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/PreventChildEntities.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAQhD,qBAAa,oBAAqB,SAAQ,OAAO;IAe/C,OAAO,CAAC,QAAQ,CAAC,WAAW,CAY1B;IAEF;;;;;;;;;;OAUG;IAEI,oBAAoB,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;CAIlD"}
1
+ {"version":3,"file":"PreventChildEntities.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/PreventChildEntities.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAQhD,qBAAa,oBAAqB,SAAQ,OAAO;IAe/C,OAAO,CAAC,QAAQ,CAAC,WAAW,CAY1B;IAEF;;;;;;;;;;;;OAYG;IAEI,oBAAoB,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;CAIlD"}
@@ -6,14 +6,33 @@ export declare class RoomClearFrame extends Feature {
6
6
  * Helper function to get the game frame (i.e. `Game.GetFrameCount`) of the last time that this
7
7
  * room was cleared. Returns undefined if the room has never been cleared.
8
8
  *
9
+ * Note that if the room is left, all room clear tracking for it will be discarded.
10
+ *
9
11
  * In order to use this function, you must upgrade your mod with `ISCFeature.ROOM_CLEAR_FRAME`.
12
+ *
13
+ * @public
10
14
  */
11
15
  getRoomClearGameFrame(): int | undefined;
16
+ /**
17
+ * Helper function to get the render frame (i.e. `Isaac.GetFrameCount`) of the last time that this
18
+ * room was cleared. Returns undefined if the room has never been cleared.
19
+ *
20
+ * Note that if the room is left, all room clear tracking for it will be discarded.
21
+ *
22
+ * In order to use this function, you must upgrade your mod with `ISCFeature.ROOM_CLEAR_FRAME`.
23
+ *
24
+ * @public
25
+ */
26
+ getRoomClearRenderFrame(): int | undefined;
12
27
  /**
13
28
  * Helper function to get the room frame (i.e. `Room.GetFrameCount`) of the last time that this
14
29
  * room was cleared. Returns undefined if the room has never been cleared.
15
30
  *
31
+ * Note that if the room is left, all room clear tracking for it will be discarded.
32
+ *
16
33
  * In order to use this function, you must upgrade your mod with `ISCFeature.ROOM_CLEAR_FRAME`.
34
+ *
35
+ * @public
17
36
  */
18
37
  getRoomClearRoomFrame(): int | undefined;
19
38
  }
@@ -1 +1 @@
1
- {"version":3,"file":"RoomClearFrame.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/RoomClearFrame.ts"],"names":[],"mappings":";AAGA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAShD,qBAAa,cAAe,SAAQ,OAAO;IAkBzC,OAAO,CAAC,QAAQ,CAAC,wBAAwB,CAOvC;IAEF;;;;;OAKG;IAEI,qBAAqB,IAAI,GAAG,GAAG,SAAS;IAI/C;;;;;OAKG;IAEI,qBAAqB,IAAI,GAAG,GAAG,SAAS;CAGhD"}
1
+ {"version":3,"file":"RoomClearFrame.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/RoomClearFrame.ts"],"names":[],"mappings":";AAGA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAUhD,qBAAa,cAAe,SAAQ,OAAO;IAkBzC,OAAO,CAAC,QAAQ,CAAC,wBAAwB,CASvC;IAEF;;;;;;;;;OASG;IAEI,qBAAqB,IAAI,GAAG,GAAG,SAAS;IAI/C;;;;;;;;;OASG;IAEI,uBAAuB,IAAI,GAAG,GAAG,SAAS;IAIjD;;;;;;;;;OASG;IAEI,qBAAqB,IAAI,GAAG,GAAG,SAAS;CAGhD"}
@@ -11,7 +11,7 @@ local ____ModCallbackCustom = require("enums.ModCallbackCustom")
11
11
  local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
12
12
  local ____Feature = require("classes.private.Feature")
13
13
  local Feature = ____Feature.Feature
14
- local v = {room = {roomClearGameFrame = nil, roomClearRoomFrame = nil}}
14
+ local v = {room = {roomClearGameFrame = nil, roomClearRenderFrame = nil, roomClearRoomFrame = nil}}
15
15
  ____exports.RoomClearFrame = __TS__Class()
16
16
  local RoomClearFrame = ____exports.RoomClearFrame
17
17
  RoomClearFrame.name = "RoomClearFrame"
@@ -23,7 +23,9 @@ function RoomClearFrame.prototype.____constructor(self)
23
23
  local gameFrameCount = game:GetFrameCount()
24
24
  local room = game:GetRoom()
25
25
  local roomFrameCount = room:GetFrameCount()
26
+ local renderFrameCount = Isaac.GetFrameCount()
26
27
  v.room.roomClearGameFrame = gameFrameCount
28
+ v.room.roomClearRenderFrame = renderFrameCount
27
29
  v.room.roomClearRoomFrame = roomFrameCount
28
30
  end
29
31
  self.customCallbacksUsed = {{ModCallbackCustom.POST_ROOM_CLEAR_CHANGED, self.postRoomClearChangedTrue}}
@@ -32,8 +34,12 @@ function RoomClearFrame.prototype.getRoomClearGameFrame(self)
32
34
  return v.room.roomClearGameFrame
33
35
  end
34
36
  __TS__DecorateLegacy({Exported}, RoomClearFrame.prototype, "getRoomClearGameFrame", true)
37
+ function RoomClearFrame.prototype.getRoomClearRenderFrame(self)
38
+ return v.room.roomClearRenderFrame
39
+ end
40
+ __TS__DecorateLegacy({Exported}, RoomClearFrame.prototype, "getRoomClearRenderFrame", true)
35
41
  function RoomClearFrame.prototype.getRoomClearRoomFrame(self)
36
- return v.room.roomClearGameFrame
42
+ return v.room.roomClearRoomFrame
37
43
  end
38
44
  __TS__DecorateLegacy({Exported}, RoomClearFrame.prototype, "getRoomClearRoomFrame", true)
39
45
  return ____exports
@@ -7,6 +7,8 @@ export declare class RoomHistory extends Feature {
7
7
  * Helper function to manually delete the last room description from the internal array. This is
8
8
  * useful if a mod needs to send the player to a room temporarily and the room should not count as
9
9
  * the player having traveled to that room.
10
+ *
11
+ * @public
10
12
  */
11
13
  deleteLastRoomDescription(): void;
12
14
  /**
@@ -14,6 +16,8 @@ export declare class RoomHistory extends Feature {
14
16
  * run. (Re-entering the same room will increment the number returned.)
15
17
  *
16
18
  * In order to use this function, you must upgrade your mod with `ISCFeature.ROOM_HISTORY`.
19
+ *
20
+ * @public
17
21
  */
18
22
  getNumRoomsEntered(): int;
19
23
  /**
@@ -21,6 +25,8 @@ export declare class RoomHistory extends Feature {
21
25
  * this run.
22
26
  *
23
27
  * In order to use this function, you must upgrade your mod with `ISCFeature.ROOM_HISTORY`.
28
+ *
29
+ * @public
24
30
  */
25
31
  getRoomHistory(): ReadonlyArray<Readonly<RoomDescription>>;
26
32
  /**
@@ -30,6 +36,8 @@ export declare class RoomHistory extends Feature {
30
36
  * the run), the starting room will be returned.
31
37
  *
32
38
  * In order to use this function, you must upgrade your mod with `ISCFeature.ROOM_HISTORY`.
39
+ *
40
+ * @public
33
41
  */
34
42
  getPreviousRoomDescription(): Readonly<RoomDescription>;
35
43
  /**
@@ -42,9 +50,15 @@ export declare class RoomHistory extends Feature {
42
50
  * of the run.
43
51
  *
44
52
  * In order to use this function, you must upgrade your mod with `ISCFeature.ROOM_HISTORY`.
53
+ *
54
+ * @public
45
55
  */
46
56
  getLatestRoomDescription(): Readonly<RoomDescription> | undefined;
47
- /** Helper function to detect if the player is on the first room of the room. */
57
+ /**
58
+ * Helper function to detect if the player is on the first room of the room.
59
+ *
60
+ * @public
61
+ */
48
62
  inFirstRoom(): boolean;
49
63
  /**
50
64
  * Helper function to detect if the game is in the state where the room index has changed to a new
@@ -56,6 +70,8 @@ export declare class RoomHistory extends Feature {
56
70
  * entity is despawning.
57
71
  *
58
72
  * In order to use this function, you must upgrade your mod with `ISCFeature.ROOM_HISTORY`.
73
+ *
74
+ * @public
59
75
  */
60
76
  isLeavingRoom(): boolean;
61
77
  }
@@ -1 +1 @@
1
- {"version":3,"file":"RoomHistory.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/RoomHistory.ts"],"names":[],"mappings":";AAaA,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,qCAAqC,CAAC;AAC3E,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAQhD,qBAAa,WAAY,SAAQ,OAAO;IActC,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAgC/B;IAEF;;;;OAIG;IAEI,yBAAyB,IAAI,IAAI;IAIxC;;;;;OAKG;IAEI,kBAAkB,IAAI,GAAG;IAIhC;;;;;OAKG;IAEI,cAAc,IAAI,aAAa,CAAC,QAAQ,CAAC,eAAe,CAAC,CAAC;IAIjE;;;;;;;OAOG;IAEI,0BAA0B,IAAI,QAAQ,CAAC,eAAe,CAAC;IAgB9D;;;;;;;;;;OAUG;IAEI,wBAAwB,IAAI,QAAQ,CAAC,eAAe,CAAC,GAAG,SAAS;IAIxE,gFAAgF;IAEzE,WAAW,IAAI,OAAO;IAI7B;;;;;;;;;;OAUG;IAEI,aAAa,IAAI,OAAO;CAwBhC"}
1
+ {"version":3,"file":"RoomHistory.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/RoomHistory.ts"],"names":[],"mappings":";AAaA,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,qCAAqC,CAAC;AAC3E,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAQhD,qBAAa,WAAY,SAAQ,OAAO;IActC,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAgC/B;IAEF;;;;;;OAMG;IAEI,yBAAyB,IAAI,IAAI;IAIxC;;;;;;;OAOG;IAEI,kBAAkB,IAAI,GAAG;IAIhC;;;;;;;OAOG;IAEI,cAAc,IAAI,aAAa,CAAC,QAAQ,CAAC,eAAe,CAAC,CAAC;IAIjE;;;;;;;;;OASG;IAEI,0BAA0B,IAAI,QAAQ,CAAC,eAAe,CAAC;IAgB9D;;;;;;;;;;;;OAYG;IAEI,wBAAwB,IAAI,QAAQ,CAAC,eAAe,CAAC,GAAG,SAAS;IAIxE;;;;OAIG;IAEI,WAAW,IAAI,OAAO;IAI7B;;;;;;;;;;;;OAYG;IAEI,aAAa,IAAI,OAAO;CAwBhC"}
@@ -10,9 +10,10 @@ export declare class RunInNFrames extends Feature {
10
10
  * the game inside of the `POST_NEW_ROOM`, `POST_NEW_LEVEL`, or `POST_GAME_STARTED` callbacks when
11
11
  * a run is first starting.
12
12
  *
13
- * You can optionally specify a `PlayerType` to restart the game as that character.
14
- *
15
13
  * In order to use this function, you must upgrade your mod with `ISCFeature.RUN_IN_N_FRAMES`.
14
+ *
15
+ * @param character Optional. If specified, will restart the game as the specified character.
16
+ * @public
16
17
  */
17
18
  restartNextRenderFrame(character?: PlayerType): void;
18
19
  /**
@@ -31,6 +32,7 @@ export declare class RunInNFrames extends Feature {
31
32
  * @param numGameFrames The amount of game frames to wait before running the function.
32
33
  * @param cancelIfRoomChanges Optional. Whether to cancel running the function if a new room is
33
34
  * loaded in the interim. Default is false.
35
+ * @public
34
36
  */
35
37
  runInNGameFrames(func: () => void, numGameFrames: int, cancelIfRoomChanges?: boolean): void;
36
38
  /**
@@ -49,6 +51,7 @@ export declare class RunInNFrames extends Feature {
49
51
  * @param numRenderFrames The amount of render frames to wait before running the function.
50
52
  * @param cancelIfRoomChanges Optional. Whether to cancel running the function if a new room is
51
53
  * loaded in the interim. Default is false.
54
+ * @public
52
55
  */
53
56
  runInNRenderFrames(func: () => void, numRenderFrames: int, cancelIfRoomChanges?: boolean): void;
54
57
  /**
@@ -84,6 +87,7 @@ export declare class RunInNFrames extends Feature {
84
87
  * @param func The function to run.
85
88
  * @param cancelIfRoomChanges Optional. Whether to cancel running the function if a new room is
86
89
  * loaded in the interim. Default is false.
90
+ * @public
87
91
  */
88
92
  runNextGameFrame(func: () => void, cancelIfRoomChanges?: boolean): void;
89
93
  /**
@@ -99,6 +103,7 @@ export declare class RunInNFrames extends Feature {
99
103
  * @param func The function to run.
100
104
  * @param cancelIfRoomChanges Optional. Whether to cancel running the function if a new room is
101
105
  * loaded in the interim. Default is false.
106
+ * @public
102
107
  */
103
108
  runNextRenderFrame(func: () => void, cancelIfRoomChanges?: boolean): void;
104
109
  /**
@@ -120,6 +125,7 @@ export declare class RunInNFrames extends Feature {
120
125
  * interval.
121
126
  * @param cancelIfRoomChanges Optional. Whether to cancel running the function if a new room is
122
127
  * loaded in the interim. Default is false.
128
+ * @public
123
129
  */
124
130
  setIntervalGameFrames(func: () => boolean, numGameFrames: int, runImmediately: boolean, cancelIfRoomChanges?: boolean): void;
125
131
  /**
@@ -141,6 +147,7 @@ export declare class RunInNFrames extends Feature {
141
147
  * interval.
142
148
  * @param cancelIfRoomChanges Optional. Whether to cancel running the function if a new room is
143
149
  * loaded in the interim. Default is false.
150
+ * @public
144
151
  */
145
152
  setIntervalRenderFrames(func: () => boolean, numRenderFrames: int, runImmediately: boolean, cancelIfRoomChanges?: boolean): void;
146
153
  }
@@ -1 +1 @@
1
- {"version":3,"file":"RunInNFrames.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/RunInNFrames.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAO/D,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AA+BhD,qBAAa,YAAa,SAAQ,OAAO;IAIvB,gBAAgB,QAAO,OAAO,CAAU;IAExD,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAc;IAoB1C,OAAO,CAAC,QAAQ,CAAC,UAAU,CAczB;IAGF,OAAO,CAAC,QAAQ,CAAC,UAAU,CAczB;IAEF;;;;;;;;OAQG;IAEI,sBAAsB,CAAC,SAAS,CAAC,EAAE,UAAU,GAAG,IAAI;IAM3D;;;;;;;;;;;;;;;;OAgBG;IAEI,gBAAgB,CACrB,IAAI,EAAE,MAAM,IAAI,EAChB,aAAa,EAAE,GAAG,EAClB,mBAAmB,UAAQ,GAC1B,IAAI;IAcP;;;;;;;;;;;;;;;;OAgBG;IAEI,kBAAkB,CACvB,IAAI,EAAE,MAAM,IAAI,EAChB,eAAe,EAAE,GAAG,EACpB,mBAAmB,UAAQ,GAC1B,IAAI;IAcP;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAiCG;IAEI,gBAAgB,CAAC,IAAI,EAAE,MAAM,IAAI,EAAE,mBAAmB,UAAQ,GAAG,IAAI;IAI5E;;;;;;;;;;;;;OAaG;IAEI,kBAAkB,CACvB,IAAI,EAAE,MAAM,IAAI,EAChB,mBAAmB,UAAQ,GAC1B,IAAI;IAIP;;;;;;;;;;;;;;;;;;;OAmBG;IAEI,qBAAqB,CAC1B,IAAI,EAAE,MAAM,OAAO,EACnB,aAAa,EAAE,GAAG,EAClB,cAAc,EAAE,OAAO,EACvB,mBAAmB,UAAQ,GAC1B,IAAI;IAqBP;;;;;;;;;;;;;;;;;;;OAmBG;IAEI,uBAAuB,CAC5B,IAAI,EAAE,MAAM,OAAO,EACnB,eAAe,EAAE,GAAG,EACpB,cAAc,EAAE,OAAO,EACvB,mBAAmB,UAAQ,GAC1B,IAAI;CAoBR"}
1
+ {"version":3,"file":"RunInNFrames.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/RunInNFrames.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAO/D,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AA+BhD,qBAAa,YAAa,SAAQ,OAAO;IAIvB,gBAAgB,QAAO,OAAO,CAAU;IAExD,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAc;IAoB1C,OAAO,CAAC,QAAQ,CAAC,UAAU,CAczB;IAGF,OAAO,CAAC,QAAQ,CAAC,UAAU,CAczB;IAEF;;;;;;;;;OASG;IAEI,sBAAsB,CAAC,SAAS,CAAC,EAAE,UAAU,GAAG,IAAI;IAM3D;;;;;;;;;;;;;;;;;OAiBG;IAEI,gBAAgB,CACrB,IAAI,EAAE,MAAM,IAAI,EAChB,aAAa,EAAE,GAAG,EAClB,mBAAmB,UAAQ,GAC1B,IAAI;IAcP;;;;;;;;;;;;;;;;;OAiBG;IAEI,kBAAkB,CACvB,IAAI,EAAE,MAAM,IAAI,EAChB,eAAe,EAAE,GAAG,EACpB,mBAAmB,UAAQ,GAC1B,IAAI;IAcP;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAkCG;IAEI,gBAAgB,CAAC,IAAI,EAAE,MAAM,IAAI,EAAE,mBAAmB,UAAQ,GAAG,IAAI;IAI5E;;;;;;;;;;;;;;OAcG;IAEI,kBAAkB,CACvB,IAAI,EAAE,MAAM,IAAI,EAChB,mBAAmB,UAAQ,GAC1B,IAAI;IAIP;;;;;;;;;;;;;;;;;;;;OAoBG;IAEI,qBAAqB,CAC1B,IAAI,EAAE,MAAM,OAAO,EACnB,aAAa,EAAE,GAAG,EAClB,cAAc,EAAE,OAAO,EACvB,mBAAmB,UAAQ,GAC1B,IAAI;IAqBP;;;;;;;;;;;;;;;;;;;;OAoBG;IAEI,uBAAuB,CAC5B,IAAI,EAAE,MAAM,OAAO,EACnB,eAAe,EAAE,GAAG,EACpB,cAAc,EAAE,OAAO,EACvB,mBAAmB,UAAQ,GAC1B,IAAI;CAoBR"}
@@ -10,6 +10,8 @@ export declare class RunNextRun extends Feature {
10
10
  * deferred functions manually using serializable data.
11
11
  *
12
12
  * In order to use this function, you must upgrade your mod with `ISCFeature.RUN_NEXT_ROOM`.
13
+ *
14
+ * @public
13
15
  */
14
16
  runNextRun(func: () => void): void;
15
17
  }
@@ -1 +1 @@
1
- {"version":3,"file":"RunNextRun.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/RunNextRun.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAQhD,qBAAa,UAAW,SAAQ,OAAO;IAIrB,gBAAgB,QAAO,OAAO,CAAU;IAiBxD,OAAO,CAAC,QAAQ,CAAC,6BAA6B,CAM5C;IAEF;;;;;;;;OAQG;IAEI,UAAU,CAAC,IAAI,EAAE,MAAM,IAAI,GAAG,IAAI;CAG1C"}
1
+ {"version":3,"file":"RunNextRun.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/RunNextRun.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAQhD,qBAAa,UAAW,SAAQ,OAAO;IAIrB,gBAAgB,QAAO,OAAO,CAAU;IAiBxD,OAAO,CAAC,QAAQ,CAAC,6BAA6B,CAM5C;IAEF;;;;;;;;;;OAUG;IAEI,UAAU,CAAC,IAAI,EAAE,MAAM,IAAI,GAAG,IAAI;CAG1C"}
@@ -144,6 +144,7 @@ export declare class SaveDataManager extends Feature {
144
144
  * specify `false` to this argument in order to completely disable saving
145
145
  * data. (Specifying `false` will allow you to use non-serializable objects
146
146
  * in your save data, such as `EntityPtr`.
147
+ * @public
147
148
  */
148
149
  saveDataManager<Persistent, Run, Level>(key: string | object, v: SaveData<Persistent, Run, Level>, conditionalFunc?: () => boolean): void;
149
150
  saveDataManager(key: string | object, v: SaveData, conditionalFunc: false): void;
@@ -160,6 +161,8 @@ export declare class SaveDataManager extends Feature {
160
161
  * result in lost state.
161
162
  *
162
163
  * In order to use this function, you must upgrade your mod with `ISCFeature.SAVE_DATA_MANAGER`.
164
+ *
165
+ * @public
163
166
  */
164
167
  saveDataManagerLoad(): void;
165
168
  /**
@@ -168,6 +171,8 @@ export declare class SaveDataManager extends Feature {
168
171
  * all of its variables to disk immediately.
169
172
  *
170
173
  * In order to use this function, you must upgrade your mod with `ISCFeature.SAVE_DATA_MANAGER`.
174
+ *
175
+ * @public
171
176
  */
172
177
  saveDataManagerSave(): void;
173
178
  /**
@@ -177,6 +182,8 @@ export declare class SaveDataManager extends Feature {
177
182
  * e.g. `l print(g.feature1.run.foo)`
178
183
  *
179
184
  * In order to use this function, you must upgrade your mod with `ISCFeature.SAVE_DATA_MANAGER`.
185
+ *
186
+ * @public
180
187
  */
181
188
  saveDataManagerSetGlobal(): void;
182
189
  /**
@@ -190,6 +197,8 @@ export declare class SaveDataManager extends Feature {
190
197
  * This function is variadic, which means you can pass as many classes as you want to register.
191
198
  *
192
199
  * In order to use this function, you must upgrade your mod with `ISCFeature.SAVE_DATA_MANAGER`.
200
+ *
201
+ * @public
193
202
  */
194
203
  saveDataManagerRegisterClass(...tstlClasses: AnyClass[]): void;
195
204
  /**
@@ -197,6 +206,8 @@ export declare class SaveDataManager extends Feature {
197
206
  * "saveDataManager" method.
198
207
  *
199
208
  * In order to use this function, you must upgrade your mod with `ISCFeature.SAVE_DATA_MANAGER`.
209
+ *
210
+ * @public
200
211
  */
201
212
  saveDataManagerRemove(key: string): void;
202
213
  /**
@@ -220,6 +231,8 @@ export declare class SaveDataManager extends Feature {
220
231
  * ```
221
232
  *
222
233
  * In order to use this function, you must upgrade your mod with `ISCFeature.SAVE_DATA_MANAGER`.
234
+ *
235
+ * @public
223
236
  */
224
237
  saveDataManagerReset(key: string, childObjectKey: SaveDataKey): void;
225
238
  /**
@@ -234,8 +247,16 @@ export declare class SaveDataManager extends Feature {
234
247
  * explicitly call the `saveDataManagerSave` function.
235
248
  *
236
249
  * In order to use this function, you must upgrade your mod with `ISCFeature.SAVE_DATA_MANAGER`.
250
+ *
251
+ * @public
237
252
  */
238
253
  saveDataManagerInMenu(): boolean;
254
+ /**
255
+ * Helper function to see all of the mod features that are using the save data manager. Useful for
256
+ * debugging if a certain mod feature is not getting its data saved correctly.
257
+ *
258
+ * @public
259
+ */
239
260
  saveDataManagerLogSubscribers(): void;
240
261
  }
241
262
  //# sourceMappingURL=SaveDataManager.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"SaveDataManager.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/SaveDataManager.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,WAAW,EAAE,MAAM,4BAA4B,CAAC;AASzD,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,8BAA8B,CAAC;AAC7D,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,yBAAyB,CAAC;AAExD,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAsBhD,qBAAa,eAAgB,SAAQ,OAAO;IAC1C;;;OAGG;IACH,OAAO,CAAC,QAAQ,CAAC,GAAG,CAAM;IAE1B;;;;OAIG;IACH,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAkC;IAE9D;;;OAGG;IACH,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAAkC;IAEtE;;;OAGG;IACH,OAAO,CAAC,QAAQ,CAAC,0BAA0B,CAGvC;IAEJ;;;;;;OAMG;IACH,OAAO,CAAC,QAAQ,CAAC,2BAA2B,CAAkC;IAE9E;;;OAGG;IACH,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAAkC;IAGpE,OAAO,CAAC,MAAM,CAAS;IACvB,OAAO,CAAC,qCAAqC,CAAS;IAmCtD,OAAO,CAAC,QAAQ,CAAC,2BAA2B,CAU1C;IAGF,OAAO,CAAC,QAAQ,CAAC,cAAc,CAyB7B;IAGF,OAAO,CAAC,QAAQ,CAAC,WAAW,CAa1B;IAGF,OAAO,CAAC,QAAQ,CAAC,YAAY,CAY3B;IAGF,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAuB/B;IAEF;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAoGG;IAEI,eAAe,CAAC,UAAU,EAAE,GAAG,EAAE,KAAK,EAC3C,GAAG,EAAE,MAAM,GAAG,MAAM,EACpB,CAAC,EAAE,QAAQ,CAAC,UAAU,EAAE,GAAG,EAAE,KAAK,CAAC,EACnC,eAAe,CAAC,EAAE,MAAM,OAAO,GAC9B,IAAI;IAEA,eAAe,CACpB,GAAG,EAAE,MAAM,GAAG,MAAM,EACpB,CAAC,EAAE,QAAQ,EACX,eAAe,EAAE,KAAK,GACrB,IAAI;IA4DP;;OAEG;IACH,OAAO,CAAC,gCAAgC;IAgBxC;;;;;;;;;OASG;IAEI,mBAAmB,IAAI,IAAI;IAIlC;;;;;;OAMG;IAEI,mBAAmB,IAAI,IAAI;IAIlC;;;;;;;OAOG;IAEI,wBAAwB,IAAI,IAAI;IAIvC;;;;;;;;;;;OAWG;IAEI,4BAA4B,CAAC,GAAG,WAAW,EAAE,QAAQ,EAAE,GAAG,IAAI;IAarE;;;;;OAKG;IAEI,qBAAqB,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI;IAoB/C;;;;;;;;;;;;;;;;;;;;;OAqBG;IAEI,oBAAoB,CAAC,GAAG,EAAE,MAAM,EAAE,cAAc,EAAE,WAAW,GAAG,IAAI;IAqB3E;;;;;;;;;;;;OAYG;IAEI,qBAAqB,IAAI,OAAO;IAKhC,6BAA6B,IAAI,IAAI;CAQ7C"}
1
+ {"version":3,"file":"SaveDataManager.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/SaveDataManager.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,WAAW,EAAE,MAAM,4BAA4B,CAAC;AASzD,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,8BAA8B,CAAC;AAC7D,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,yBAAyB,CAAC;AAExD,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAsBhD,qBAAa,eAAgB,SAAQ,OAAO;IAC1C;;;OAGG;IACH,OAAO,CAAC,QAAQ,CAAC,GAAG,CAAM;IAE1B;;;;OAIG;IACH,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAkC;IAE9D;;;OAGG;IACH,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAAkC;IAEtE;;;OAGG;IACH,OAAO,CAAC,QAAQ,CAAC,0BAA0B,CAGvC;IAEJ;;;;;;OAMG;IACH,OAAO,CAAC,QAAQ,CAAC,2BAA2B,CAAkC;IAE9E;;;OAGG;IACH,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAAkC;IAGpE,OAAO,CAAC,MAAM,CAAS;IACvB,OAAO,CAAC,qCAAqC,CAAS;IAmCtD,OAAO,CAAC,QAAQ,CAAC,2BAA2B,CAU1C;IAGF,OAAO,CAAC,QAAQ,CAAC,cAAc,CAyB7B;IAGF,OAAO,CAAC,QAAQ,CAAC,WAAW,CAa1B;IAGF,OAAO,CAAC,QAAQ,CAAC,YAAY,CAY3B;IAGF,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAuB/B;IAEF;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAqGG;IAEI,eAAe,CAAC,UAAU,EAAE,GAAG,EAAE,KAAK,EAC3C,GAAG,EAAE,MAAM,GAAG,MAAM,EACpB,CAAC,EAAE,QAAQ,CAAC,UAAU,EAAE,GAAG,EAAE,KAAK,CAAC,EACnC,eAAe,CAAC,EAAE,MAAM,OAAO,GAC9B,IAAI;IAEA,eAAe,CACpB,GAAG,EAAE,MAAM,GAAG,MAAM,EACpB,CAAC,EAAE,QAAQ,EACX,eAAe,EAAE,KAAK,GACrB,IAAI;IA4DP;;OAEG;IACH,OAAO,CAAC,gCAAgC;IAgBxC;;;;;;;;;;;OAWG;IAEI,mBAAmB,IAAI,IAAI;IAIlC;;;;;;;;OAQG;IAEI,mBAAmB,IAAI,IAAI;IAIlC;;;;;;;;;OASG;IAEI,wBAAwB,IAAI,IAAI;IAIvC;;;;;;;;;;;;;OAaG;IAEI,4BAA4B,CAAC,GAAG,WAAW,EAAE,QAAQ,EAAE,GAAG,IAAI;IAarE;;;;;;;OAOG;IAEI,qBAAqB,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI;IAoB/C;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IAEI,oBAAoB,CAAC,GAAG,EAAE,MAAM,EAAE,cAAc,EAAE,WAAW,GAAG,IAAI;IAqB3E;;;;;;;;;;;;;;OAcG;IAEI,qBAAqB,IAAI,OAAO;IAIvC;;;;;OAKG;IAEI,6BAA6B,IAAI,IAAI;CAQ7C"}
@@ -41,6 +41,7 @@ export declare class SpawnRockAltRewards extends Feature {
41
41
  * `RNG.Next` method will be called. If `undefined` is provided, it will default
42
42
  * to a random seed.
43
43
  * @returns Whether this function spawned something.
44
+ * @public
44
45
  */
45
46
  spawnRockAltReward(positionOrGridIndex: Vector | int, rockAltType: RockAltType, seedOrRNG: Seed | RNG | undefined): boolean;
46
47
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"SpawnRockAltRewards.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/SpawnRockAltRewards.ts"],"names":[],"mappings":";;;;AAgBA,OAAO,EAAE,WAAW,EAAE,MAAM,4BAA4B,CAAC;AAkBzD,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAwBhD,qBAAa,mBAAoB,SAAQ,OAAO;IAC9C,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAAoB;IAWtD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAmCG;IAEI,kBAAkB,CACvB,mBAAmB,EAAE,MAAM,GAAG,GAAG,EACjC,WAAW,EAAE,WAAW,EACxB,SAAS,EAAE,IAAI,GAAG,GAAG,GAAG,SAAS,GAChC,OAAO;IAkCV;;;;;;;;OAQG;IAEI,qBAAqB,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,OAAO;IAwDjE;;;;;;;;OAQG;IAEI,0BAA0B,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,OAAO;IA+EtE;;;;;;;;OAQG;IAEI,uBAAuB,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,OAAO;IA6DnE;;;;;;;;OAQG;IAEI,uBAAuB,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,OAAO;IAoEnE;;;;;;;;OAQG;IAEI,gCAAgC,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,OAAO;IA2E5E;;;;;;;;OAQG;IAEI,6BAA6B,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,OAAO;CAsE1E"}
1
+ {"version":3,"file":"SpawnRockAltRewards.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/SpawnRockAltRewards.ts"],"names":[],"mappings":";;;;AAgBA,OAAO,EAAE,WAAW,EAAE,MAAM,4BAA4B,CAAC;AAkBzD,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAwBhD,qBAAa,mBAAoB,SAAQ,OAAO;IAC9C,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAAoB;IAWtD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAoCG;IAEI,kBAAkB,CACvB,mBAAmB,EAAE,MAAM,GAAG,GAAG,EACjC,WAAW,EAAE,WAAW,EACxB,SAAS,EAAE,IAAI,GAAG,GAAG,GAAG,SAAS,GAChC,OAAO;IAkCV;;;;;;;;OAQG;IAEI,qBAAqB,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,OAAO;IAwDjE;;;;;;;;OAQG;IAEI,0BAA0B,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,OAAO;IA+EtE;;;;;;;;OAQG;IAEI,uBAAuB,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,OAAO;IA6DnE;;;;;;;;OAQG;IAEI,uBAAuB,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,OAAO;IAoEnE;;;;;;;;OAQG;IAEI,gCAAgC,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,OAAO;IA2E5E;;;;;;;;OAQG;IAEI,6BAA6B,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,OAAO;CAsE1E"}
@@ -15,6 +15,7 @@ export declare class StageHistory extends Feature {
15
15
  *
16
16
  * @param upwards Whether the player should go up to Cathedral in the case of being on Womb 2.
17
17
  * Default is false.
18
+ * @public
18
19
  */
19
20
  getNextStageTypeWithHistory(upwards?: boolean): StageType;
20
21
  /**
@@ -32,6 +33,8 @@ export declare class StageHistory extends Feature {
32
33
  * Helper function to get all of the stages that a player has visited thus far on this run.
33
34
  *
34
35
  * In order to use this function, you must upgrade your mod with `ISCFeature.STAGE_HISTORY`.
36
+ *
37
+ * @public
35
38
  */
36
39
  getStageHistory(): readonly StageHistoryEntry[];
37
40
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"StageHistory.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/StageHistory.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,UAAU,EACV,SAAS,EACV,MAAM,8BAA8B,CAAC;AAUtC,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,uCAAuC,CAAC;AAC/E,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAQhD,qBAAa,YAAa,SAAQ,OAAO;IAcvC,OAAO,CAAC,QAAQ,CAAC,qBAAqB,CAMpC;IAEF;;;;;;;;;;;;OAYG;IAEI,2BAA2B,CAAC,OAAO,UAAQ,GAAG,SAAS;IAiG9D;;;;;;;;;OASG;IAEI,uBAAuB,IAAI,UAAU;IA8H5C;;;;OAIG;IAEI,eAAe,IAAI,SAAS,iBAAiB,EAAE;IAItD;;;;;;;;;OASG;IAEI,eAAe,CAAC,KAAK,EAAE,UAAU,EAAE,SAAS,CAAC,EAAE,SAAS,GAAG,OAAO;CAa1E"}
1
+ {"version":3,"file":"StageHistory.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/StageHistory.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,UAAU,EACV,SAAS,EACV,MAAM,8BAA8B,CAAC;AAUtC,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,uCAAuC,CAAC;AAC/E,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAQhD,qBAAa,YAAa,SAAQ,OAAO;IAcvC,OAAO,CAAC,QAAQ,CAAC,qBAAqB,CAMpC;IAEF;;;;;;;;;;;;;OAaG;IAEI,2BAA2B,CAAC,OAAO,UAAQ,GAAG,SAAS;IAiG9D;;;;;;;;;OASG;IAEI,uBAAuB,IAAI,UAAU;IA8H5C;;;;;;OAMG;IAEI,eAAe,IAAI,SAAS,iBAAiB,EAAE;IAItD;;;;;;;;;OASG;IAEI,eAAe,CAAC,KAAK,EAAE,UAAU,EAAE,SAAS,CAAC,EAAE,SAAS,GAAG,OAAO;CAa1E"}
@@ -8,6 +8,8 @@ export declare class StartAmbush extends Feature {
8
8
  * and then removing the sack and the pickups that the sack dropped.
9
9
  *
10
10
  * In order to use this function, you must upgrade your mod with `ISCFeature.START_AMBUSH`.
11
+ *
12
+ * @public
11
13
  */
12
14
  startAmbush(): void;
13
15
  }
@@ -1 +1 @@
1
- {"version":3,"file":"StartAmbush.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/StartAmbush.ts"],"names":[],"mappings":"AAQA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAMhD,qBAAa,WAAY,SAAQ,OAAO;IACtC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAe;IAW5C;;;;;;;OAOG;IAEI,WAAW,IAAI,IAAI;CA+B3B"}
1
+ {"version":3,"file":"StartAmbush.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/StartAmbush.ts"],"names":[],"mappings":"AAQA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAMhD,qBAAa,WAAY,SAAQ,OAAO;IACtC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAe;IAW5C;;;;;;;;;OASG;IAEI,WAAW,IAAI,IAAI;CA+B3B"}
@@ -30,6 +30,8 @@ export declare class TaintedLazarusPlayers extends Feature {
30
30
  *
31
31
  * In order to use this function, you must upgrade your mod with
32
32
  * `ISCFeature.CHARACTER_HEALTH_CONVERSION`.
33
+ *
34
+ * @public
33
35
  */
34
36
  getTaintedLazarusSubPlayer(player: EntityPlayer): EntityPlayer | undefined;
35
37
  }
@@ -1 +1 @@
1
- {"version":3,"file":"TaintedLazarusPlayers.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/TaintedLazarusPlayers.ts"],"names":[],"mappings":";AAGA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAuBhD;;;GAGG;AACH,qBAAa,qBAAsB,SAAQ,OAAO;IAIhC,gBAAgB,QAAO,OAAO,CAAU;IAaxD,OAAO,CAAC,QAAQ,CAAC,cAAc,CAY7B;IAEF;;;;;;;;OAQG;IACH,OAAO,CAAC,YAAY;IA6BpB;;;;;;;;;;;;;OAaG;IAEI,0BAA0B,CAC/B,MAAM,EAAE,YAAY,GACnB,YAAY,GAAG,SAAS;CAI5B"}
1
+ {"version":3,"file":"TaintedLazarusPlayers.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/TaintedLazarusPlayers.ts"],"names":[],"mappings":";AAGA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAuBhD;;;GAGG;AACH,qBAAa,qBAAsB,SAAQ,OAAO;IAIhC,gBAAgB,QAAO,OAAO,CAAU;IAaxD,OAAO,CAAC,QAAQ,CAAC,cAAc,CAY7B;IAEF;;;;;;;;OAQG;IACH,OAAO,CAAC,YAAY;IA6BpB;;;;;;;;;;;;;;;OAeG;IAEI,0BAA0B,CAC/B,MAAM,EAAE,YAAY,GACnB,YAAY,GAAG,SAAS;CAI5B"}
@@ -11,6 +11,8 @@ export declare class UnlockAchievementsDetection extends Feature {
11
11
  *
12
12
  * In order to use this function, you must upgrade your mod with
13
13
  * `ISCFeature.UNLOCK_ACHIEVEMENTS_DETECTION`.
14
+ *
15
+ * @public
14
16
  */
15
17
  canRunUnlockAchievements(): boolean;
16
18
  }
@@ -1 +1 @@
1
- {"version":3,"file":"UnlockAchievementsDetection.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/UnlockAchievementsDetection.ts"],"names":[],"mappings":"AAKA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAQhD,qBAAa,2BAA4B,SAAQ,OAAO;IAiBtD,OAAO,CAAC,QAAQ,CAAC,wBAAwB,CAQvC;IAEF;;;;;;;;;;OAUG;IAEI,wBAAwB,IAAI,OAAO;CAG3C"}
1
+ {"version":3,"file":"UnlockAchievementsDetection.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/UnlockAchievementsDetection.ts"],"names":[],"mappings":"AAKA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAQhD,qBAAa,2BAA4B,SAAQ,OAAO;IAiBtD,OAAO,CAAC,QAAQ,CAAC,wBAAwB,CAQvC;IAEF;;;;;;;;;;;;OAYG;IAEI,wBAAwB,IAAI,OAAO;CAG3C"}
@@ -23,6 +23,5 @@ export declare abstract class CustomCallback<T extends ModCallbackCustom> extend
23
23
  * See "shouldFire.ts" for methods tailored to specific kinds of callbacks.
24
24
  */
25
25
  protected shouldFire: (fireArgs: FireArgs<T>, optionalArgs: OptionalArgs<T>) => boolean;
26
- logSubscriptions(): void;
27
26
  }
28
27
  //# sourceMappingURL=CustomCallback.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"CustomCallback.d.ts","sourceRoot":"","sources":["../../../src/classes/private/CustomCallback.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,8BAA8B,CAAC;AACrE,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,+BAA+B,CAAC;AAIvE,OAAO,KAAK,EAAE,2BAA2B,EAAE,MAAM,sDAAsD,CAAC;AACxG,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,yBAAyB,CAAC;AAE3D,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AAEpC,MAAM,MAAM,QAAQ,CAAC,CAAC,SAAS,iBAAiB,IAAI,UAAU,CAC5D,2BAA2B,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAClC,CAAC;AAEF,MAAM,MAAM,YAAY,CAAC,CAAC,SAAS,iBAAiB,IAAI,WAAW,CACjE,2BAA2B,CAAC,CAAC,CAAC,CAC/B,CAAC;AAQF;;;GAGG;AACH,8BAAsB,cAAc,CAClC,CAAC,SAAS,iBAAiB,CAC3B,SAAQ,OAAO;IACf,OAAO,CAAC,aAAa,CAA8B;IAE5C,aAAa,CAClB,QAAQ,EAAE,gBAAgB,GAAG,GAAG,EAChC,YAAY,EAAE,2BAA2B,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAC/C,GAAG,YAAY,EAAE,WAAW,CAAC,2BAA2B,CAAC,CAAC,CAAC,CAAC,GAC3D,IAAI;IAiBP;;;OAGG;IACI,gBAAgB,CAAC,QAAQ,EAAE,2BAA2B,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI;IAYnE,IAAI,gBACI,SAAS,CAAC,CAAC,KACvB,WAAW,2BAA2B,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAyB9C;IAEF;;;OAGG;IACH,SAAS,CAAC,UAAU,EAAE,CACpB,QAAQ,EAAE,QAAQ,CAAC,CAAC,CAAC,EACrB,YAAY,EAAE,YAAY,CAAC,CAAC,CAAC,KAC1B,OAAO,CAAc;IAEnB,gBAAgB,IAAI,IAAI;CAYhC"}
1
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@@ -3,16 +3,10 @@ local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
4
  local __TS__ArrayFindIndex = ____lualib.__TS__ArrayFindIndex
5
5
  local __TS__ArraySplice = ____lualib.__TS__ArraySplice
6
- local __TS__ArrayEntries = ____lualib.__TS__ArrayEntries
7
- local __TS__Iterator = ____lualib.__TS__Iterator
8
6
  local ____exports = {}
9
- local ____log = require("functions.log")
10
- local log = ____log.log
11
7
  local ____sort = require("functions.sort")
12
8
  local sortObjectArrayByKey = ____sort.sortObjectArrayByKey
13
9
  local stableSort = ____sort.stableSort
14
- local ____tstlClass = require("functions.tstlClass")
15
- local getTSTLClassName = ____tstlClass.getTSTLClassName
16
10
  local ____Feature = require("classes.private.Feature")
17
11
  local Feature = ____Feature.Feature
18
12
  --- The base class for a custom callback. Individual custom callbacks (and validation callbacks) will
@@ -72,17 +66,4 @@ function CustomCallback.prototype.removeSubscriber(self, callback)
72
66
  __TS__ArraySplice(self.subscriptions, subscriptionIndexMatchingCallback, 1)
73
67
  end
74
68
  end
75
- function CustomCallback.prototype.logSubscriptions(self)
76
- local tstlClassName = getTSTLClassName(nil, self)
77
- log("Logging subscriptions for custom callback: " .. tostring(tstlClassName))
78
- if #self.subscriptions == 0 then
79
- log("- n/a (no subscriptions)")
80
- else
81
- for ____, ____value in __TS__Iterator(__TS__ArrayEntries(self.subscriptions)) do
82
- local i = ____value[1]
83
- local subscription = ____value[2]
84
- log((("- " .. tostring(i + 1)) .. " - priority: ") .. tostring(subscription.priority))
85
- end
86
- end
87
- end
88
69
  return ____exports
@@ -1 +1 @@
1
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