isaacscript-common 76.2.0 → 76.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/features/callbackLogic/CustomGridEntities.d.ts +8 -0
- package/dist/classes/features/callbackLogic/CustomGridEntities.d.ts.map +1 -1
- package/dist/classes/features/callbackLogic/GameReorderedCallbacks.d.ts +6 -0
- package/dist/classes/features/callbackLogic/GameReorderedCallbacks.d.ts.map +1 -1
- package/dist/classes/features/other/CharacterHealthConversion.d.ts +2 -0
- package/dist/classes/features/other/CharacterHealthConversion.d.ts.map +1 -1
- package/dist/classes/features/other/CharacterStats.d.ts +2 -0
- package/dist/classes/features/other/CharacterStats.d.ts.map +1 -1
- package/dist/classes/features/other/CollectibleItemPoolType.d.ts +2 -0
- package/dist/classes/features/other/CollectibleItemPoolType.d.ts.map +1 -1
- package/dist/classes/features/other/CustomHotkeys.d.ts +4 -0
- package/dist/classes/features/other/CustomHotkeys.d.ts.map +1 -1
- package/dist/classes/features/other/CustomItemPools.d.ts +2 -0
- package/dist/classes/features/other/CustomItemPools.d.ts.map +1 -1
- package/dist/classes/features/other/CustomPickups.d.ts +1 -0
- package/dist/classes/features/other/CustomPickups.d.ts.map +1 -1
- package/dist/classes/features/other/CustomStages.d.ts +3 -0
- package/dist/classes/features/other/CustomStages.d.ts.map +1 -1
- package/dist/classes/features/other/DebugDisplay.d.ts +54 -0
- package/dist/classes/features/other/DebugDisplay.d.ts.map +1 -1
- package/dist/classes/features/other/DeployJSONRoom.d.ts +1 -0
- package/dist/classes/features/other/DeployJSONRoom.d.ts.map +1 -1
- package/dist/classes/features/other/DisableInputs.d.ts +9 -0
- package/dist/classes/features/other/DisableInputs.d.ts.map +1 -1
- package/dist/classes/features/other/EdenStartingStatsHealth.d.ts +6 -0
- package/dist/classes/features/other/EdenStartingStatsHealth.d.ts.map +1 -1
- package/dist/classes/features/other/ExtraConsoleCommands.d.ts +6 -0
- package/dist/classes/features/other/ExtraConsoleCommands.d.ts.map +1 -1
- package/dist/classes/features/other/FadeInRemover.d.ts +4 -0
- package/dist/classes/features/other/FadeInRemover.d.ts.map +1 -1
- package/dist/classes/features/other/FastReset.d.ts +4 -0
- package/dist/classes/features/other/FastReset.d.ts.map +1 -1
- package/dist/classes/features/other/FlyingDetection.d.ts +2 -0
- package/dist/classes/features/other/FlyingDetection.d.ts.map +1 -1
- package/dist/classes/features/other/ForgottenSwitch.d.ts +2 -0
- package/dist/classes/features/other/ForgottenSwitch.d.ts.map +1 -1
- package/dist/classes/features/other/ItemPoolDetection.d.ts +6 -0
- package/dist/classes/features/other/ItemPoolDetection.d.ts.map +1 -1
- package/dist/classes/features/other/ModdedElementDetection.d.ts +32 -0
- package/dist/classes/features/other/ModdedElementDetection.d.ts.map +1 -1
- package/dist/classes/features/other/ModdedElementSets.d.ts +68 -0
- package/dist/classes/features/other/ModdedElementSets.d.ts.map +1 -1
- package/dist/classes/features/other/NoSirenSteal.d.ts +1 -0
- package/dist/classes/features/other/NoSirenSteal.d.ts.map +1 -1
- package/dist/classes/features/other/Pause.d.ts +10 -0
- package/dist/classes/features/other/Pause.d.ts.map +1 -1
- package/dist/classes/features/other/PersistentEntities.d.ts +2 -0
- package/dist/classes/features/other/PersistentEntities.d.ts.map +1 -1
- package/dist/classes/features/other/PlayerCollectibleTracking.d.ts +3 -0
- package/dist/classes/features/other/PlayerCollectibleTracking.d.ts.map +1 -1
- package/dist/classes/features/other/PonyDetection.d.ts +4 -0
- package/dist/classes/features/other/PonyDetection.d.ts.map +1 -1
- package/dist/classes/features/other/PreventChildEntities.d.ts +2 -0
- package/dist/classes/features/other/PreventChildEntities.d.ts.map +1 -1
- package/dist/classes/features/other/RoomClearFrame.d.ts +19 -0
- package/dist/classes/features/other/RoomClearFrame.d.ts.map +1 -1
- package/dist/classes/features/other/RoomClearFrame.lua +8 -2
- package/dist/classes/features/other/RoomHistory.d.ts +17 -1
- package/dist/classes/features/other/RoomHistory.d.ts.map +1 -1
- package/dist/classes/features/other/RunInNFrames.d.ts +9 -2
- package/dist/classes/features/other/RunInNFrames.d.ts.map +1 -1
- package/dist/classes/features/other/RunNextRun.d.ts +2 -0
- package/dist/classes/features/other/RunNextRun.d.ts.map +1 -1
- package/dist/classes/features/other/SaveDataManager.d.ts +21 -0
- package/dist/classes/features/other/SaveDataManager.d.ts.map +1 -1
- package/dist/classes/features/other/SpawnRockAltRewards.d.ts +1 -0
- package/dist/classes/features/other/SpawnRockAltRewards.d.ts.map +1 -1
- package/dist/classes/features/other/StageHistory.d.ts +3 -0
- package/dist/classes/features/other/StageHistory.d.ts.map +1 -1
- package/dist/classes/features/other/StartAmbush.d.ts +2 -0
- package/dist/classes/features/other/StartAmbush.d.ts.map +1 -1
- package/dist/classes/features/other/TaintedLazarusPlayers.d.ts +2 -0
- package/dist/classes/features/other/TaintedLazarusPlayers.d.ts.map +1 -1
- package/dist/classes/features/other/UnlockAchievementsDetection.d.ts +2 -0
- package/dist/classes/features/other/UnlockAchievementsDetection.d.ts.map +1 -1
- package/dist/classes/private/CustomCallback.d.ts +0 -1
- package/dist/classes/private/CustomCallback.d.ts.map +1 -1
- package/dist/classes/private/CustomCallback.lua +0 -19
- package/dist/functions/players.d.ts.map +1 -1
- package/dist/functions/players.lua +7 -7
- package/dist/index.rollup.d.ts +324 -4
- package/dist/isaacscript-common.lua +370 -383
- package/package.json +1 -1
- package/src/classes/features/callbackLogic/CustomGridEntities.ts +8 -0
- package/src/classes/features/callbackLogic/GameReorderedCallbacks.ts +6 -0
- package/src/classes/features/other/CharacterHealthConversion.ts +2 -0
- package/src/classes/features/other/CharacterStats.ts +2 -0
- package/src/classes/features/other/CollectibleItemPoolType.ts +2 -0
- package/src/classes/features/other/CustomHotkeys.ts +4 -0
- package/src/classes/features/other/CustomItemPools.ts +2 -0
- package/src/classes/features/other/CustomPickups.ts +1 -0
- package/src/classes/features/other/CustomStages.ts +3 -0
- package/src/classes/features/other/DebugDisplay.ts +54 -0
- package/src/classes/features/other/DeployJSONRoom.ts +1 -0
- package/src/classes/features/other/DisableInputs.ts +9 -0
- package/src/classes/features/other/EdenStartingStatsHealth.ts +6 -0
- package/src/classes/features/other/ExtraConsoleCommands.ts +6 -0
- package/src/classes/features/other/FadeInRemover.ts +4 -0
- package/src/classes/features/other/FastReset.ts +4 -0
- package/src/classes/features/other/FlyingDetection.ts +2 -0
- package/src/classes/features/other/ForgottenSwitch.ts +2 -0
- package/src/classes/features/other/ItemPoolDetection.ts +6 -0
- package/src/classes/features/other/ModdedElementDetection.ts +32 -0
- package/src/classes/features/other/ModdedElementSets.ts +68 -0
- package/src/classes/features/other/NoSirenSteal.ts +1 -0
- package/src/classes/features/other/Pause.ts +10 -0
- package/src/classes/features/other/PersistentEntities.ts +2 -0
- package/src/classes/features/other/PlayerCollectibleTracking.ts +3 -0
- package/src/classes/features/other/PonyDetection.ts +4 -0
- package/src/classes/features/other/PreventChildEntities.ts +2 -0
- package/src/classes/features/other/RoomClearFrame.ts +27 -1
- package/src/classes/features/other/RoomHistory.ts +17 -1
- package/src/classes/features/other/RunInNFrames.ts +9 -2
- package/src/classes/features/other/RunNextRun.ts +2 -0
- package/src/classes/features/other/SaveDataManager.ts +21 -0
- package/src/classes/features/other/SpawnRockAltRewards.ts +1 -0
- package/src/classes/features/other/StageHistory.ts +3 -0
- package/src/classes/features/other/StartAmbush.ts +2 -0
- package/src/classes/features/other/TaintedLazarusPlayers.ts +2 -0
- package/src/classes/features/other/UnlockAchievementsDetection.ts +2 -0
- package/src/classes/private/CustomCallback.ts +0 -15
|
@@ -13,6 +13,7 @@ export declare class NoSirenSteal extends Feature {
|
|
|
13
13
|
* @param familiarVariant The familiar variant to blacklist.
|
|
14
14
|
* @param familiarSubType The sub-type to blacklist. Optional. The default is to blacklist all
|
|
15
15
|
* sub-types of the given variant.
|
|
16
|
+
* @public
|
|
16
17
|
*/
|
|
17
18
|
setFamiliarNoSirenSteal(familiarVariant: FamiliarVariant, familiarSubType?: int): void;
|
|
18
19
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"NoSirenSteal.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/NoSirenSteal.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAGpE,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAUhD,qBAAa,YAAa,SAAQ,OAAO;IAoBvC,OAAO,CAAC,QAAQ,CAAC,sBAAsB,CAErC;IAEF,OAAO,CAAC,2BAA2B;IAgBnC,OAAO,CAAC,oBAAoB;IA2B5B
|
|
1
|
+
{"version":3,"file":"NoSirenSteal.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/NoSirenSteal.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAGpE,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAUhD,qBAAa,YAAa,SAAQ,OAAO;IAoBvC,OAAO,CAAC,QAAQ,CAAC,sBAAsB,CAErC;IAEF,OAAO,CAAC,2BAA2B;IAgBnC,OAAO,CAAC,oBAAoB;IA2B5B;;;;;;;;;;OAUG;IAEI,uBAAuB,CAC5B,eAAe,EAAE,eAAe,EAChC,eAAe,CAAC,EAAE,GAAG,GACpB,IAAI;CAOR"}
|
|
@@ -4,6 +4,12 @@ export declare class Pause extends Feature {
|
|
|
4
4
|
private readonly postUpdate;
|
|
5
5
|
private stopTearsAndProjectilesFromMoving;
|
|
6
6
|
private readonly inputActionGetActionValue;
|
|
7
|
+
/**
|
|
8
|
+
* Helper function to check if the pause feature from `isaacscript-common` is currently
|
|
9
|
+
* pseudo-pausing the game.
|
|
10
|
+
*
|
|
11
|
+
* @public
|
|
12
|
+
*/
|
|
7
13
|
isPaused(): boolean;
|
|
8
14
|
/**
|
|
9
15
|
* Helper function to emulate what happens when the player pauses the game. Use the `unpause`
|
|
@@ -15,12 +21,16 @@ export declare class Pause extends Feature {
|
|
|
15
21
|
* `ButtonAction.CONSOLE`)
|
|
16
22
|
*
|
|
17
23
|
* In order to use this function, you must upgrade your mod with `ISCFeature.PAUSE`.
|
|
24
|
+
*
|
|
25
|
+
* @public
|
|
18
26
|
*/
|
|
19
27
|
pause(): void;
|
|
20
28
|
/**
|
|
21
29
|
* Helper function to put things back to normal after the `pause` function was used.
|
|
22
30
|
*
|
|
23
31
|
* In order to use this function, you must upgrade your mod with `ISCFeature.PAUSE`.
|
|
32
|
+
*
|
|
33
|
+
* @public
|
|
24
34
|
*/
|
|
25
35
|
unpause(): void;
|
|
26
36
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Pause.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/Pause.ts"],"names":[],"mappings":"AAqBA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAoBhD,qBAAa,KAAM,SAAQ,OAAO;IAIhC,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAgB;IAsB9C,OAAO,CAAC,QAAQ,CAAC,UAAU,CASzB;IAEF,OAAO,CAAC,iCAAiC;IA0BzC,OAAO,CAAC,QAAQ,CAAC,yBAAyB,CAiBxC;
|
|
1
|
+
{"version":3,"file":"Pause.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/Pause.ts"],"names":[],"mappings":"AAqBA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAoBhD,qBAAa,KAAM,SAAQ,OAAO;IAIhC,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAgB;IAsB9C,OAAO,CAAC,QAAQ,CAAC,UAAU,CASzB;IAEF,OAAO,CAAC,iCAAiC;IA0BzC,OAAO,CAAC,QAAQ,CAAC,yBAAyB,CAiBxC;IAEF;;;;;OAKG;IAEI,QAAQ,IAAI,OAAO;IAI1B;;;;;;;;;;;;OAYG;IAEI,KAAK,IAAI,IAAI;IAyDpB;;;;;;OAMG;IAEI,OAAO,IAAI,IAAI;CA6BvB"}
|
|
@@ -21,6 +21,7 @@ export declare class PersistentEntities extends Feature {
|
|
|
21
21
|
* @param removeEntity Optional. True by default. Set to false if you want to stop an entity from
|
|
22
22
|
* being persistent but you don't want to actually remove the
|
|
23
23
|
* currently-spawned entity from the room.
|
|
24
|
+
* @public
|
|
24
25
|
*/
|
|
25
26
|
removePersistentEntity(persistentEntityIndex: int, removeEntity?: boolean): void;
|
|
26
27
|
/**
|
|
@@ -40,6 +41,7 @@ export declare class PersistentEntities extends Feature {
|
|
|
40
41
|
*
|
|
41
42
|
* @returns An object containing the entity and the persistent entity index. You can use the index
|
|
42
43
|
* with the `removePersistentEntity` function.
|
|
44
|
+
* @public
|
|
43
45
|
*/
|
|
44
46
|
spawnPersistentEntity(entityType: EntityType, variant: int, subType: int, position: Vector): {
|
|
45
47
|
entity: Entity;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"PersistentEntities.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/PersistentEntities.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAa,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAO1E,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAmChD,qBAAa,kBAAmB,SAAQ,OAAO;IAI7C,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAc;IAqB1C,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAgB/B;IAEF;;;OAGG;IACH,OAAO,CAAC,6BAA6B;IAoBrC,OAAO,CAAC,QAAQ,CAAC,oBAAoB,CAkBnC;IAEF,OAAO,CAAC,aAAa;IAsBrB
|
|
1
|
+
{"version":3,"file":"PersistentEntities.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/PersistentEntities.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAa,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAO1E,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAmChD,qBAAa,kBAAmB,SAAQ,OAAO;IAI7C,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAc;IAqB1C,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAgB/B;IAEF;;;OAGG;IACH,OAAO,CAAC,6BAA6B;IAoBrC,OAAO,CAAC,QAAQ,CAAC,oBAAoB,CAkBnC;IAEF,OAAO,CAAC,aAAa;IAsBrB;;;;;;;;;;;;OAYG;IAEI,sBAAsB,CAC3B,qBAAqB,EAAE,GAAG,EAC1B,YAAY,UAAO,GAClB,IAAI;IAiBP;;;;;;;;;;;;;;;;;;OAkBG;IAEI,qBAAqB,CAC1B,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,EACZ,OAAO,EAAE,GAAG,EACZ,QAAQ,EAAE,MAAM,GACf;QAAE,MAAM,EAAE,MAAM,CAAC;QAAC,eAAe,EAAE,GAAG,CAAA;KAAE;CAa5C"}
|
|
@@ -25,6 +25,7 @@ export declare class PlayerCollectibleTracking extends Feature {
|
|
|
25
25
|
* @param player The player to get the collectible types for.
|
|
26
26
|
* @param includeActiveCollectibles Optional. If true, will include all active collectibles.
|
|
27
27
|
* Default is true.
|
|
28
|
+
* @public
|
|
28
29
|
*/
|
|
29
30
|
getPlayerCollectibleTypes(player: EntityPlayer, includeActiveCollectibles?: boolean): readonly CollectibleType[];
|
|
30
31
|
/**
|
|
@@ -35,6 +36,8 @@ export declare class PlayerCollectibleTracking extends Feature {
|
|
|
35
36
|
*
|
|
36
37
|
* In order to use this function, you must upgrade your mod with
|
|
37
38
|
* `ISCFeature.PLAYER_COLLECTIBLE_TRACKING`.
|
|
39
|
+
*
|
|
40
|
+
* @public
|
|
38
41
|
*/
|
|
39
42
|
getPlayerLastPassiveCollectibleType(player: EntityPlayer): CollectibleType | undefined;
|
|
40
43
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"PlayerCollectibleTracking.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/PlayerCollectibleTracking.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAQpE,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAYhD,qBAAa,yBAA0B,SAAQ,OAAO;IAqBpD,OAAO,CAAC,QAAQ,CAAC,0BAA0B,CAUzC;IAGF,OAAO,CAAC,QAAQ,CAAC,4BAA4B,CAU3C;IAEF
|
|
1
|
+
{"version":3,"file":"PlayerCollectibleTracking.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/PlayerCollectibleTracking.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAQpE,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAYhD,qBAAa,yBAA0B,SAAQ,OAAO;IAqBpD,OAAO,CAAC,QAAQ,CAAC,0BAA0B,CAUzC;IAGF,OAAO,CAAC,QAAQ,CAAC,4BAA4B,CAU3C;IAEF;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IAEI,yBAAyB,CAC9B,MAAM,EAAE,YAAY,EACpB,yBAAyB,UAAO,GAC/B,SAAS,eAAe,EAAE;IAgB7B;;;;;;;;;;OAUG;IAEI,mCAAmC,CACxC,MAAM,EAAE,YAAY,GACnB,eAAe,GAAG,SAAS;CAI/B"}
|
|
@@ -7,6 +7,8 @@ export declare class PonyDetection extends Feature {
|
|
|
7
7
|
* Detecting this is difficult, as the temporary effect will disappear upon entering a new room.
|
|
8
8
|
*
|
|
9
9
|
* In order to use this function, you must upgrade your mod with `ISCFeature.PONY_DETECTION`.
|
|
10
|
+
*
|
|
11
|
+
* @public
|
|
10
12
|
*/
|
|
11
13
|
isPlayerUsingPony(player: EntityPlayer): boolean;
|
|
12
14
|
/**
|
|
@@ -14,6 +16,8 @@ export declare class PonyDetection extends Feature {
|
|
|
14
16
|
* Detecting this is difficult, as the temporary effect will disappear upon entering a new room.
|
|
15
17
|
*
|
|
16
18
|
* In order to use this function, you must upgrade your mod with `ISCFeature.PONY_DETECTION`.
|
|
19
|
+
*
|
|
20
|
+
* @public
|
|
17
21
|
*/
|
|
18
22
|
anyPlayerUsingPony(): boolean;
|
|
19
23
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"PonyDetection.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/PonyDetection.ts"],"names":[],"mappings":";AAWA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAchD,qBAAa,aAAc,SAAQ,OAAO;IAiBxC,OAAO,CAAC,QAAQ,CAAC,0BAA0B,CAmBzC;IAEF
|
|
1
|
+
{"version":3,"file":"PonyDetection.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/PonyDetection.ts"],"names":[],"mappings":";AAWA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAchD,qBAAa,aAAc,SAAQ,OAAO;IAiBxC,OAAO,CAAC,QAAQ,CAAC,0BAA0B,CAmBzC;IAEF;;;;;;;OAOG;IAEI,iBAAiB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO;IAIvD;;;;;;;OAOG;IAEI,kBAAkB,IAAI,OAAO;CAIrC"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"PreventChildEntities.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/PreventChildEntities.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAQhD,qBAAa,oBAAqB,SAAQ,OAAO;IAe/C,OAAO,CAAC,QAAQ,CAAC,WAAW,CAY1B;IAEF
|
|
1
|
+
{"version":3,"file":"PreventChildEntities.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/PreventChildEntities.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAQhD,qBAAa,oBAAqB,SAAQ,OAAO;IAe/C,OAAO,CAAC,QAAQ,CAAC,WAAW,CAY1B;IAEF;;;;;;;;;;;;OAYG;IAEI,oBAAoB,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;CAIlD"}
|
|
@@ -6,14 +6,33 @@ export declare class RoomClearFrame extends Feature {
|
|
|
6
6
|
* Helper function to get the game frame (i.e. `Game.GetFrameCount`) of the last time that this
|
|
7
7
|
* room was cleared. Returns undefined if the room has never been cleared.
|
|
8
8
|
*
|
|
9
|
+
* Note that if the room is left, all room clear tracking for it will be discarded.
|
|
10
|
+
*
|
|
9
11
|
* In order to use this function, you must upgrade your mod with `ISCFeature.ROOM_CLEAR_FRAME`.
|
|
12
|
+
*
|
|
13
|
+
* @public
|
|
10
14
|
*/
|
|
11
15
|
getRoomClearGameFrame(): int | undefined;
|
|
16
|
+
/**
|
|
17
|
+
* Helper function to get the render frame (i.e. `Isaac.GetFrameCount`) of the last time that this
|
|
18
|
+
* room was cleared. Returns undefined if the room has never been cleared.
|
|
19
|
+
*
|
|
20
|
+
* Note that if the room is left, all room clear tracking for it will be discarded.
|
|
21
|
+
*
|
|
22
|
+
* In order to use this function, you must upgrade your mod with `ISCFeature.ROOM_CLEAR_FRAME`.
|
|
23
|
+
*
|
|
24
|
+
* @public
|
|
25
|
+
*/
|
|
26
|
+
getRoomClearRenderFrame(): int | undefined;
|
|
12
27
|
/**
|
|
13
28
|
* Helper function to get the room frame (i.e. `Room.GetFrameCount`) of the last time that this
|
|
14
29
|
* room was cleared. Returns undefined if the room has never been cleared.
|
|
15
30
|
*
|
|
31
|
+
* Note that if the room is left, all room clear tracking for it will be discarded.
|
|
32
|
+
*
|
|
16
33
|
* In order to use this function, you must upgrade your mod with `ISCFeature.ROOM_CLEAR_FRAME`.
|
|
34
|
+
*
|
|
35
|
+
* @public
|
|
17
36
|
*/
|
|
18
37
|
getRoomClearRoomFrame(): int | undefined;
|
|
19
38
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"RoomClearFrame.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/RoomClearFrame.ts"],"names":[],"mappings":";AAGA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;
|
|
1
|
+
{"version":3,"file":"RoomClearFrame.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/RoomClearFrame.ts"],"names":[],"mappings":";AAGA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAUhD,qBAAa,cAAe,SAAQ,OAAO;IAkBzC,OAAO,CAAC,QAAQ,CAAC,wBAAwB,CASvC;IAEF;;;;;;;;;OASG;IAEI,qBAAqB,IAAI,GAAG,GAAG,SAAS;IAI/C;;;;;;;;;OASG;IAEI,uBAAuB,IAAI,GAAG,GAAG,SAAS;IAIjD;;;;;;;;;OASG;IAEI,qBAAqB,IAAI,GAAG,GAAG,SAAS;CAGhD"}
|
|
@@ -11,7 +11,7 @@ local ____ModCallbackCustom = require("enums.ModCallbackCustom")
|
|
|
11
11
|
local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
|
|
12
12
|
local ____Feature = require("classes.private.Feature")
|
|
13
13
|
local Feature = ____Feature.Feature
|
|
14
|
-
local v = {room = {roomClearGameFrame = nil, roomClearRoomFrame = nil}}
|
|
14
|
+
local v = {room = {roomClearGameFrame = nil, roomClearRenderFrame = nil, roomClearRoomFrame = nil}}
|
|
15
15
|
____exports.RoomClearFrame = __TS__Class()
|
|
16
16
|
local RoomClearFrame = ____exports.RoomClearFrame
|
|
17
17
|
RoomClearFrame.name = "RoomClearFrame"
|
|
@@ -23,7 +23,9 @@ function RoomClearFrame.prototype.____constructor(self)
|
|
|
23
23
|
local gameFrameCount = game:GetFrameCount()
|
|
24
24
|
local room = game:GetRoom()
|
|
25
25
|
local roomFrameCount = room:GetFrameCount()
|
|
26
|
+
local renderFrameCount = Isaac.GetFrameCount()
|
|
26
27
|
v.room.roomClearGameFrame = gameFrameCount
|
|
28
|
+
v.room.roomClearRenderFrame = renderFrameCount
|
|
27
29
|
v.room.roomClearRoomFrame = roomFrameCount
|
|
28
30
|
end
|
|
29
31
|
self.customCallbacksUsed = {{ModCallbackCustom.POST_ROOM_CLEAR_CHANGED, self.postRoomClearChangedTrue}}
|
|
@@ -32,8 +34,12 @@ function RoomClearFrame.prototype.getRoomClearGameFrame(self)
|
|
|
32
34
|
return v.room.roomClearGameFrame
|
|
33
35
|
end
|
|
34
36
|
__TS__DecorateLegacy({Exported}, RoomClearFrame.prototype, "getRoomClearGameFrame", true)
|
|
37
|
+
function RoomClearFrame.prototype.getRoomClearRenderFrame(self)
|
|
38
|
+
return v.room.roomClearRenderFrame
|
|
39
|
+
end
|
|
40
|
+
__TS__DecorateLegacy({Exported}, RoomClearFrame.prototype, "getRoomClearRenderFrame", true)
|
|
35
41
|
function RoomClearFrame.prototype.getRoomClearRoomFrame(self)
|
|
36
|
-
return v.room.
|
|
42
|
+
return v.room.roomClearRoomFrame
|
|
37
43
|
end
|
|
38
44
|
__TS__DecorateLegacy({Exported}, RoomClearFrame.prototype, "getRoomClearRoomFrame", true)
|
|
39
45
|
return ____exports
|
|
@@ -7,6 +7,8 @@ export declare class RoomHistory extends Feature {
|
|
|
7
7
|
* Helper function to manually delete the last room description from the internal array. This is
|
|
8
8
|
* useful if a mod needs to send the player to a room temporarily and the room should not count as
|
|
9
9
|
* the player having traveled to that room.
|
|
10
|
+
*
|
|
11
|
+
* @public
|
|
10
12
|
*/
|
|
11
13
|
deleteLastRoomDescription(): void;
|
|
12
14
|
/**
|
|
@@ -14,6 +16,8 @@ export declare class RoomHistory extends Feature {
|
|
|
14
16
|
* run. (Re-entering the same room will increment the number returned.)
|
|
15
17
|
*
|
|
16
18
|
* In order to use this function, you must upgrade your mod with `ISCFeature.ROOM_HISTORY`.
|
|
19
|
+
*
|
|
20
|
+
* @public
|
|
17
21
|
*/
|
|
18
22
|
getNumRoomsEntered(): int;
|
|
19
23
|
/**
|
|
@@ -21,6 +25,8 @@ export declare class RoomHistory extends Feature {
|
|
|
21
25
|
* this run.
|
|
22
26
|
*
|
|
23
27
|
* In order to use this function, you must upgrade your mod with `ISCFeature.ROOM_HISTORY`.
|
|
28
|
+
*
|
|
29
|
+
* @public
|
|
24
30
|
*/
|
|
25
31
|
getRoomHistory(): ReadonlyArray<Readonly<RoomDescription>>;
|
|
26
32
|
/**
|
|
@@ -30,6 +36,8 @@ export declare class RoomHistory extends Feature {
|
|
|
30
36
|
* the run), the starting room will be returned.
|
|
31
37
|
*
|
|
32
38
|
* In order to use this function, you must upgrade your mod with `ISCFeature.ROOM_HISTORY`.
|
|
39
|
+
*
|
|
40
|
+
* @public
|
|
33
41
|
*/
|
|
34
42
|
getPreviousRoomDescription(): Readonly<RoomDescription>;
|
|
35
43
|
/**
|
|
@@ -42,9 +50,15 @@ export declare class RoomHistory extends Feature {
|
|
|
42
50
|
* of the run.
|
|
43
51
|
*
|
|
44
52
|
* In order to use this function, you must upgrade your mod with `ISCFeature.ROOM_HISTORY`.
|
|
53
|
+
*
|
|
54
|
+
* @public
|
|
45
55
|
*/
|
|
46
56
|
getLatestRoomDescription(): Readonly<RoomDescription> | undefined;
|
|
47
|
-
/**
|
|
57
|
+
/**
|
|
58
|
+
* Helper function to detect if the player is on the first room of the room.
|
|
59
|
+
*
|
|
60
|
+
* @public
|
|
61
|
+
*/
|
|
48
62
|
inFirstRoom(): boolean;
|
|
49
63
|
/**
|
|
50
64
|
* Helper function to detect if the game is in the state where the room index has changed to a new
|
|
@@ -56,6 +70,8 @@ export declare class RoomHistory extends Feature {
|
|
|
56
70
|
* entity is despawning.
|
|
57
71
|
*
|
|
58
72
|
* In order to use this function, you must upgrade your mod with `ISCFeature.ROOM_HISTORY`.
|
|
73
|
+
*
|
|
74
|
+
* @public
|
|
59
75
|
*/
|
|
60
76
|
isLeavingRoom(): boolean;
|
|
61
77
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"RoomHistory.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/RoomHistory.ts"],"names":[],"mappings":";AAaA,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,qCAAqC,CAAC;AAC3E,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAQhD,qBAAa,WAAY,SAAQ,OAAO;IActC,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAgC/B;IAEF
|
|
1
|
+
{"version":3,"file":"RoomHistory.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/RoomHistory.ts"],"names":[],"mappings":";AAaA,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,qCAAqC,CAAC;AAC3E,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAQhD,qBAAa,WAAY,SAAQ,OAAO;IActC,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAgC/B;IAEF;;;;;;OAMG;IAEI,yBAAyB,IAAI,IAAI;IAIxC;;;;;;;OAOG;IAEI,kBAAkB,IAAI,GAAG;IAIhC;;;;;;;OAOG;IAEI,cAAc,IAAI,aAAa,CAAC,QAAQ,CAAC,eAAe,CAAC,CAAC;IAIjE;;;;;;;;;OASG;IAEI,0BAA0B,IAAI,QAAQ,CAAC,eAAe,CAAC;IAgB9D;;;;;;;;;;;;OAYG;IAEI,wBAAwB,IAAI,QAAQ,CAAC,eAAe,CAAC,GAAG,SAAS;IAIxE;;;;OAIG;IAEI,WAAW,IAAI,OAAO;IAI7B;;;;;;;;;;;;OAYG;IAEI,aAAa,IAAI,OAAO;CAwBhC"}
|
|
@@ -10,9 +10,10 @@ export declare class RunInNFrames extends Feature {
|
|
|
10
10
|
* the game inside of the `POST_NEW_ROOM`, `POST_NEW_LEVEL`, or `POST_GAME_STARTED` callbacks when
|
|
11
11
|
* a run is first starting.
|
|
12
12
|
*
|
|
13
|
-
* You can optionally specify a `PlayerType` to restart the game as that character.
|
|
14
|
-
*
|
|
15
13
|
* In order to use this function, you must upgrade your mod with `ISCFeature.RUN_IN_N_FRAMES`.
|
|
14
|
+
*
|
|
15
|
+
* @param character Optional. If specified, will restart the game as the specified character.
|
|
16
|
+
* @public
|
|
16
17
|
*/
|
|
17
18
|
restartNextRenderFrame(character?: PlayerType): void;
|
|
18
19
|
/**
|
|
@@ -31,6 +32,7 @@ export declare class RunInNFrames extends Feature {
|
|
|
31
32
|
* @param numGameFrames The amount of game frames to wait before running the function.
|
|
32
33
|
* @param cancelIfRoomChanges Optional. Whether to cancel running the function if a new room is
|
|
33
34
|
* loaded in the interim. Default is false.
|
|
35
|
+
* @public
|
|
34
36
|
*/
|
|
35
37
|
runInNGameFrames(func: () => void, numGameFrames: int, cancelIfRoomChanges?: boolean): void;
|
|
36
38
|
/**
|
|
@@ -49,6 +51,7 @@ export declare class RunInNFrames extends Feature {
|
|
|
49
51
|
* @param numRenderFrames The amount of render frames to wait before running the function.
|
|
50
52
|
* @param cancelIfRoomChanges Optional. Whether to cancel running the function if a new room is
|
|
51
53
|
* loaded in the interim. Default is false.
|
|
54
|
+
* @public
|
|
52
55
|
*/
|
|
53
56
|
runInNRenderFrames(func: () => void, numRenderFrames: int, cancelIfRoomChanges?: boolean): void;
|
|
54
57
|
/**
|
|
@@ -84,6 +87,7 @@ export declare class RunInNFrames extends Feature {
|
|
|
84
87
|
* @param func The function to run.
|
|
85
88
|
* @param cancelIfRoomChanges Optional. Whether to cancel running the function if a new room is
|
|
86
89
|
* loaded in the interim. Default is false.
|
|
90
|
+
* @public
|
|
87
91
|
*/
|
|
88
92
|
runNextGameFrame(func: () => void, cancelIfRoomChanges?: boolean): void;
|
|
89
93
|
/**
|
|
@@ -99,6 +103,7 @@ export declare class RunInNFrames extends Feature {
|
|
|
99
103
|
* @param func The function to run.
|
|
100
104
|
* @param cancelIfRoomChanges Optional. Whether to cancel running the function if a new room is
|
|
101
105
|
* loaded in the interim. Default is false.
|
|
106
|
+
* @public
|
|
102
107
|
*/
|
|
103
108
|
runNextRenderFrame(func: () => void, cancelIfRoomChanges?: boolean): void;
|
|
104
109
|
/**
|
|
@@ -120,6 +125,7 @@ export declare class RunInNFrames extends Feature {
|
|
|
120
125
|
* interval.
|
|
121
126
|
* @param cancelIfRoomChanges Optional. Whether to cancel running the function if a new room is
|
|
122
127
|
* loaded in the interim. Default is false.
|
|
128
|
+
* @public
|
|
123
129
|
*/
|
|
124
130
|
setIntervalGameFrames(func: () => boolean, numGameFrames: int, runImmediately: boolean, cancelIfRoomChanges?: boolean): void;
|
|
125
131
|
/**
|
|
@@ -141,6 +147,7 @@ export declare class RunInNFrames extends Feature {
|
|
|
141
147
|
* interval.
|
|
142
148
|
* @param cancelIfRoomChanges Optional. Whether to cancel running the function if a new room is
|
|
143
149
|
* loaded in the interim. Default is false.
|
|
150
|
+
* @public
|
|
144
151
|
*/
|
|
145
152
|
setIntervalRenderFrames(func: () => boolean, numRenderFrames: int, runImmediately: boolean, cancelIfRoomChanges?: boolean): void;
|
|
146
153
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"RunInNFrames.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/RunInNFrames.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAO/D,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AA+BhD,qBAAa,YAAa,SAAQ,OAAO;IAIvB,gBAAgB,QAAO,OAAO,CAAU;IAExD,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAc;IAoB1C,OAAO,CAAC,QAAQ,CAAC,UAAU,CAczB;IAGF,OAAO,CAAC,QAAQ,CAAC,UAAU,CAczB;IAEF
|
|
1
|
+
{"version":3,"file":"RunInNFrames.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/RunInNFrames.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAO/D,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AA+BhD,qBAAa,YAAa,SAAQ,OAAO;IAIvB,gBAAgB,QAAO,OAAO,CAAU;IAExD,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAc;IAoB1C,OAAO,CAAC,QAAQ,CAAC,UAAU,CAczB;IAGF,OAAO,CAAC,QAAQ,CAAC,UAAU,CAczB;IAEF;;;;;;;;;OASG;IAEI,sBAAsB,CAAC,SAAS,CAAC,EAAE,UAAU,GAAG,IAAI;IAM3D;;;;;;;;;;;;;;;;;OAiBG;IAEI,gBAAgB,CACrB,IAAI,EAAE,MAAM,IAAI,EAChB,aAAa,EAAE,GAAG,EAClB,mBAAmB,UAAQ,GAC1B,IAAI;IAcP;;;;;;;;;;;;;;;;;OAiBG;IAEI,kBAAkB,CACvB,IAAI,EAAE,MAAM,IAAI,EAChB,eAAe,EAAE,GAAG,EACpB,mBAAmB,UAAQ,GAC1B,IAAI;IAcP;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAkCG;IAEI,gBAAgB,CAAC,IAAI,EAAE,MAAM,IAAI,EAAE,mBAAmB,UAAQ,GAAG,IAAI;IAI5E;;;;;;;;;;;;;;OAcG;IAEI,kBAAkB,CACvB,IAAI,EAAE,MAAM,IAAI,EAChB,mBAAmB,UAAQ,GAC1B,IAAI;IAIP;;;;;;;;;;;;;;;;;;;;OAoBG;IAEI,qBAAqB,CAC1B,IAAI,EAAE,MAAM,OAAO,EACnB,aAAa,EAAE,GAAG,EAClB,cAAc,EAAE,OAAO,EACvB,mBAAmB,UAAQ,GAC1B,IAAI;IAqBP;;;;;;;;;;;;;;;;;;;;OAoBG;IAEI,uBAAuB,CAC5B,IAAI,EAAE,MAAM,OAAO,EACnB,eAAe,EAAE,GAAG,EACpB,cAAc,EAAE,OAAO,EACvB,mBAAmB,UAAQ,GAC1B,IAAI;CAoBR"}
|
|
@@ -10,6 +10,8 @@ export declare class RunNextRun extends Feature {
|
|
|
10
10
|
* deferred functions manually using serializable data.
|
|
11
11
|
*
|
|
12
12
|
* In order to use this function, you must upgrade your mod with `ISCFeature.RUN_NEXT_ROOM`.
|
|
13
|
+
*
|
|
14
|
+
* @public
|
|
13
15
|
*/
|
|
14
16
|
runNextRun(func: () => void): void;
|
|
15
17
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"RunNextRun.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/RunNextRun.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAQhD,qBAAa,UAAW,SAAQ,OAAO;IAIrB,gBAAgB,QAAO,OAAO,CAAU;IAiBxD,OAAO,CAAC,QAAQ,CAAC,6BAA6B,CAM5C;IAEF
|
|
1
|
+
{"version":3,"file":"RunNextRun.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/RunNextRun.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAQhD,qBAAa,UAAW,SAAQ,OAAO;IAIrB,gBAAgB,QAAO,OAAO,CAAU;IAiBxD,OAAO,CAAC,QAAQ,CAAC,6BAA6B,CAM5C;IAEF;;;;;;;;;;OAUG;IAEI,UAAU,CAAC,IAAI,EAAE,MAAM,IAAI,GAAG,IAAI;CAG1C"}
|
|
@@ -144,6 +144,7 @@ export declare class SaveDataManager extends Feature {
|
|
|
144
144
|
* specify `false` to this argument in order to completely disable saving
|
|
145
145
|
* data. (Specifying `false` will allow you to use non-serializable objects
|
|
146
146
|
* in your save data, such as `EntityPtr`.
|
|
147
|
+
* @public
|
|
147
148
|
*/
|
|
148
149
|
saveDataManager<Persistent, Run, Level>(key: string | object, v: SaveData<Persistent, Run, Level>, conditionalFunc?: () => boolean): void;
|
|
149
150
|
saveDataManager(key: string | object, v: SaveData, conditionalFunc: false): void;
|
|
@@ -160,6 +161,8 @@ export declare class SaveDataManager extends Feature {
|
|
|
160
161
|
* result in lost state.
|
|
161
162
|
*
|
|
162
163
|
* In order to use this function, you must upgrade your mod with `ISCFeature.SAVE_DATA_MANAGER`.
|
|
164
|
+
*
|
|
165
|
+
* @public
|
|
163
166
|
*/
|
|
164
167
|
saveDataManagerLoad(): void;
|
|
165
168
|
/**
|
|
@@ -168,6 +171,8 @@ export declare class SaveDataManager extends Feature {
|
|
|
168
171
|
* all of its variables to disk immediately.
|
|
169
172
|
*
|
|
170
173
|
* In order to use this function, you must upgrade your mod with `ISCFeature.SAVE_DATA_MANAGER`.
|
|
174
|
+
*
|
|
175
|
+
* @public
|
|
171
176
|
*/
|
|
172
177
|
saveDataManagerSave(): void;
|
|
173
178
|
/**
|
|
@@ -177,6 +182,8 @@ export declare class SaveDataManager extends Feature {
|
|
|
177
182
|
* e.g. `l print(g.feature1.run.foo)`
|
|
178
183
|
*
|
|
179
184
|
* In order to use this function, you must upgrade your mod with `ISCFeature.SAVE_DATA_MANAGER`.
|
|
185
|
+
*
|
|
186
|
+
* @public
|
|
180
187
|
*/
|
|
181
188
|
saveDataManagerSetGlobal(): void;
|
|
182
189
|
/**
|
|
@@ -190,6 +197,8 @@ export declare class SaveDataManager extends Feature {
|
|
|
190
197
|
* This function is variadic, which means you can pass as many classes as you want to register.
|
|
191
198
|
*
|
|
192
199
|
* In order to use this function, you must upgrade your mod with `ISCFeature.SAVE_DATA_MANAGER`.
|
|
200
|
+
*
|
|
201
|
+
* @public
|
|
193
202
|
*/
|
|
194
203
|
saveDataManagerRegisterClass(...tstlClasses: AnyClass[]): void;
|
|
195
204
|
/**
|
|
@@ -197,6 +206,8 @@ export declare class SaveDataManager extends Feature {
|
|
|
197
206
|
* "saveDataManager" method.
|
|
198
207
|
*
|
|
199
208
|
* In order to use this function, you must upgrade your mod with `ISCFeature.SAVE_DATA_MANAGER`.
|
|
209
|
+
*
|
|
210
|
+
* @public
|
|
200
211
|
*/
|
|
201
212
|
saveDataManagerRemove(key: string): void;
|
|
202
213
|
/**
|
|
@@ -220,6 +231,8 @@ export declare class SaveDataManager extends Feature {
|
|
|
220
231
|
* ```
|
|
221
232
|
*
|
|
222
233
|
* In order to use this function, you must upgrade your mod with `ISCFeature.SAVE_DATA_MANAGER`.
|
|
234
|
+
*
|
|
235
|
+
* @public
|
|
223
236
|
*/
|
|
224
237
|
saveDataManagerReset(key: string, childObjectKey: SaveDataKey): void;
|
|
225
238
|
/**
|
|
@@ -234,8 +247,16 @@ export declare class SaveDataManager extends Feature {
|
|
|
234
247
|
* explicitly call the `saveDataManagerSave` function.
|
|
235
248
|
*
|
|
236
249
|
* In order to use this function, you must upgrade your mod with `ISCFeature.SAVE_DATA_MANAGER`.
|
|
250
|
+
*
|
|
251
|
+
* @public
|
|
237
252
|
*/
|
|
238
253
|
saveDataManagerInMenu(): boolean;
|
|
254
|
+
/**
|
|
255
|
+
* Helper function to see all of the mod features that are using the save data manager. Useful for
|
|
256
|
+
* debugging if a certain mod feature is not getting its data saved correctly.
|
|
257
|
+
*
|
|
258
|
+
* @public
|
|
259
|
+
*/
|
|
239
260
|
saveDataManagerLogSubscribers(): void;
|
|
240
261
|
}
|
|
241
262
|
//# sourceMappingURL=SaveDataManager.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"SaveDataManager.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/SaveDataManager.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,WAAW,EAAE,MAAM,4BAA4B,CAAC;AASzD,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,8BAA8B,CAAC;AAC7D,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,yBAAyB,CAAC;AAExD,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAsBhD,qBAAa,eAAgB,SAAQ,OAAO;IAC1C;;;OAGG;IACH,OAAO,CAAC,QAAQ,CAAC,GAAG,CAAM;IAE1B;;;;OAIG;IACH,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAkC;IAE9D;;;OAGG;IACH,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAAkC;IAEtE;;;OAGG;IACH,OAAO,CAAC,QAAQ,CAAC,0BAA0B,CAGvC;IAEJ;;;;;;OAMG;IACH,OAAO,CAAC,QAAQ,CAAC,2BAA2B,CAAkC;IAE9E;;;OAGG;IACH,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAAkC;IAGpE,OAAO,CAAC,MAAM,CAAS;IACvB,OAAO,CAAC,qCAAqC,CAAS;IAmCtD,OAAO,CAAC,QAAQ,CAAC,2BAA2B,CAU1C;IAGF,OAAO,CAAC,QAAQ,CAAC,cAAc,CAyB7B;IAGF,OAAO,CAAC,QAAQ,CAAC,WAAW,CAa1B;IAGF,OAAO,CAAC,QAAQ,CAAC,YAAY,CAY3B;IAGF,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAuB/B;IAEF
|
|
1
|
+
{"version":3,"file":"SaveDataManager.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/SaveDataManager.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,WAAW,EAAE,MAAM,4BAA4B,CAAC;AASzD,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,8BAA8B,CAAC;AAC7D,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,yBAAyB,CAAC;AAExD,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAsBhD,qBAAa,eAAgB,SAAQ,OAAO;IAC1C;;;OAGG;IACH,OAAO,CAAC,QAAQ,CAAC,GAAG,CAAM;IAE1B;;;;OAIG;IACH,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAkC;IAE9D;;;OAGG;IACH,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAAkC;IAEtE;;;OAGG;IACH,OAAO,CAAC,QAAQ,CAAC,0BAA0B,CAGvC;IAEJ;;;;;;OAMG;IACH,OAAO,CAAC,QAAQ,CAAC,2BAA2B,CAAkC;IAE9E;;;OAGG;IACH,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAAkC;IAGpE,OAAO,CAAC,MAAM,CAAS;IACvB,OAAO,CAAC,qCAAqC,CAAS;IAmCtD,OAAO,CAAC,QAAQ,CAAC,2BAA2B,CAU1C;IAGF,OAAO,CAAC,QAAQ,CAAC,cAAc,CAyB7B;IAGF,OAAO,CAAC,QAAQ,CAAC,WAAW,CAa1B;IAGF,OAAO,CAAC,QAAQ,CAAC,YAAY,CAY3B;IAGF,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAuB/B;IAEF;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAqGG;IAEI,eAAe,CAAC,UAAU,EAAE,GAAG,EAAE,KAAK,EAC3C,GAAG,EAAE,MAAM,GAAG,MAAM,EACpB,CAAC,EAAE,QAAQ,CAAC,UAAU,EAAE,GAAG,EAAE,KAAK,CAAC,EACnC,eAAe,CAAC,EAAE,MAAM,OAAO,GAC9B,IAAI;IAEA,eAAe,CACpB,GAAG,EAAE,MAAM,GAAG,MAAM,EACpB,CAAC,EAAE,QAAQ,EACX,eAAe,EAAE,KAAK,GACrB,IAAI;IA4DP;;OAEG;IACH,OAAO,CAAC,gCAAgC;IAgBxC;;;;;;;;;;;OAWG;IAEI,mBAAmB,IAAI,IAAI;IAIlC;;;;;;;;OAQG;IAEI,mBAAmB,IAAI,IAAI;IAIlC;;;;;;;;;OASG;IAEI,wBAAwB,IAAI,IAAI;IAIvC;;;;;;;;;;;;;OAaG;IAEI,4BAA4B,CAAC,GAAG,WAAW,EAAE,QAAQ,EAAE,GAAG,IAAI;IAarE;;;;;;;OAOG;IAEI,qBAAqB,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI;IAoB/C;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IAEI,oBAAoB,CAAC,GAAG,EAAE,MAAM,EAAE,cAAc,EAAE,WAAW,GAAG,IAAI;IAqB3E;;;;;;;;;;;;;;OAcG;IAEI,qBAAqB,IAAI,OAAO;IAIvC;;;;;OAKG;IAEI,6BAA6B,IAAI,IAAI;CAQ7C"}
|
|
@@ -41,6 +41,7 @@ export declare class SpawnRockAltRewards extends Feature {
|
|
|
41
41
|
* `RNG.Next` method will be called. If `undefined` is provided, it will default
|
|
42
42
|
* to a random seed.
|
|
43
43
|
* @returns Whether this function spawned something.
|
|
44
|
+
* @public
|
|
44
45
|
*/
|
|
45
46
|
spawnRockAltReward(positionOrGridIndex: Vector | int, rockAltType: RockAltType, seedOrRNG: Seed | RNG | undefined): boolean;
|
|
46
47
|
/**
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"SpawnRockAltRewards.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/SpawnRockAltRewards.ts"],"names":[],"mappings":";;;;AAgBA,OAAO,EAAE,WAAW,EAAE,MAAM,4BAA4B,CAAC;AAkBzD,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAwBhD,qBAAa,mBAAoB,SAAQ,OAAO;IAC9C,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAAoB;IAWtD
|
|
1
|
+
{"version":3,"file":"SpawnRockAltRewards.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/SpawnRockAltRewards.ts"],"names":[],"mappings":";;;;AAgBA,OAAO,EAAE,WAAW,EAAE,MAAM,4BAA4B,CAAC;AAkBzD,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAwBhD,qBAAa,mBAAoB,SAAQ,OAAO;IAC9C,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAAoB;IAWtD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAoCG;IAEI,kBAAkB,CACvB,mBAAmB,EAAE,MAAM,GAAG,GAAG,EACjC,WAAW,EAAE,WAAW,EACxB,SAAS,EAAE,IAAI,GAAG,GAAG,GAAG,SAAS,GAChC,OAAO;IAkCV;;;;;;;;OAQG;IAEI,qBAAqB,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,OAAO;IAwDjE;;;;;;;;OAQG;IAEI,0BAA0B,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,OAAO;IA+EtE;;;;;;;;OAQG;IAEI,uBAAuB,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,OAAO;IA6DnE;;;;;;;;OAQG;IAEI,uBAAuB,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,OAAO;IAoEnE;;;;;;;;OAQG;IAEI,gCAAgC,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,OAAO;IA2E5E;;;;;;;;OAQG;IAEI,6BAA6B,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,OAAO;CAsE1E"}
|
|
@@ -15,6 +15,7 @@ export declare class StageHistory extends Feature {
|
|
|
15
15
|
*
|
|
16
16
|
* @param upwards Whether the player should go up to Cathedral in the case of being on Womb 2.
|
|
17
17
|
* Default is false.
|
|
18
|
+
* @public
|
|
18
19
|
*/
|
|
19
20
|
getNextStageTypeWithHistory(upwards?: boolean): StageType;
|
|
20
21
|
/**
|
|
@@ -32,6 +33,8 @@ export declare class StageHistory extends Feature {
|
|
|
32
33
|
* Helper function to get all of the stages that a player has visited thus far on this run.
|
|
33
34
|
*
|
|
34
35
|
* In order to use this function, you must upgrade your mod with `ISCFeature.STAGE_HISTORY`.
|
|
36
|
+
*
|
|
37
|
+
* @public
|
|
35
38
|
*/
|
|
36
39
|
getStageHistory(): readonly StageHistoryEntry[];
|
|
37
40
|
/**
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"StageHistory.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/StageHistory.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,UAAU,EACV,SAAS,EACV,MAAM,8BAA8B,CAAC;AAUtC,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,uCAAuC,CAAC;AAC/E,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAQhD,qBAAa,YAAa,SAAQ,OAAO;IAcvC,OAAO,CAAC,QAAQ,CAAC,qBAAqB,CAMpC;IAEF
|
|
1
|
+
{"version":3,"file":"StageHistory.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/StageHistory.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,UAAU,EACV,SAAS,EACV,MAAM,8BAA8B,CAAC;AAUtC,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,uCAAuC,CAAC;AAC/E,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAQhD,qBAAa,YAAa,SAAQ,OAAO;IAcvC,OAAO,CAAC,QAAQ,CAAC,qBAAqB,CAMpC;IAEF;;;;;;;;;;;;;OAaG;IAEI,2BAA2B,CAAC,OAAO,UAAQ,GAAG,SAAS;IAiG9D;;;;;;;;;OASG;IAEI,uBAAuB,IAAI,UAAU;IA8H5C;;;;;;OAMG;IAEI,eAAe,IAAI,SAAS,iBAAiB,EAAE;IAItD;;;;;;;;;OASG;IAEI,eAAe,CAAC,KAAK,EAAE,UAAU,EAAE,SAAS,CAAC,EAAE,SAAS,GAAG,OAAO;CAa1E"}
|
|
@@ -8,6 +8,8 @@ export declare class StartAmbush extends Feature {
|
|
|
8
8
|
* and then removing the sack and the pickups that the sack dropped.
|
|
9
9
|
*
|
|
10
10
|
* In order to use this function, you must upgrade your mod with `ISCFeature.START_AMBUSH`.
|
|
11
|
+
*
|
|
12
|
+
* @public
|
|
11
13
|
*/
|
|
12
14
|
startAmbush(): void;
|
|
13
15
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"StartAmbush.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/StartAmbush.ts"],"names":[],"mappings":"AAQA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAMhD,qBAAa,WAAY,SAAQ,OAAO;IACtC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAe;IAW5C
|
|
1
|
+
{"version":3,"file":"StartAmbush.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/StartAmbush.ts"],"names":[],"mappings":"AAQA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAMhD,qBAAa,WAAY,SAAQ,OAAO;IACtC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAe;IAW5C;;;;;;;;;OASG;IAEI,WAAW,IAAI,IAAI;CA+B3B"}
|
|
@@ -30,6 +30,8 @@ export declare class TaintedLazarusPlayers extends Feature {
|
|
|
30
30
|
*
|
|
31
31
|
* In order to use this function, you must upgrade your mod with
|
|
32
32
|
* `ISCFeature.CHARACTER_HEALTH_CONVERSION`.
|
|
33
|
+
*
|
|
34
|
+
* @public
|
|
33
35
|
*/
|
|
34
36
|
getTaintedLazarusSubPlayer(player: EntityPlayer): EntityPlayer | undefined;
|
|
35
37
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"TaintedLazarusPlayers.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/TaintedLazarusPlayers.ts"],"names":[],"mappings":";AAGA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAuBhD;;;GAGG;AACH,qBAAa,qBAAsB,SAAQ,OAAO;IAIhC,gBAAgB,QAAO,OAAO,CAAU;IAaxD,OAAO,CAAC,QAAQ,CAAC,cAAc,CAY7B;IAEF;;;;;;;;OAQG;IACH,OAAO,CAAC,YAAY;IA6BpB
|
|
1
|
+
{"version":3,"file":"TaintedLazarusPlayers.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/TaintedLazarusPlayers.ts"],"names":[],"mappings":";AAGA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAuBhD;;;GAGG;AACH,qBAAa,qBAAsB,SAAQ,OAAO;IAIhC,gBAAgB,QAAO,OAAO,CAAU;IAaxD,OAAO,CAAC,QAAQ,CAAC,cAAc,CAY7B;IAEF;;;;;;;;OAQG;IACH,OAAO,CAAC,YAAY;IA6BpB;;;;;;;;;;;;;;;OAeG;IAEI,0BAA0B,CAC/B,MAAM,EAAE,YAAY,GACnB,YAAY,GAAG,SAAS;CAI5B"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"UnlockAchievementsDetection.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/UnlockAchievementsDetection.ts"],"names":[],"mappings":"AAKA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAQhD,qBAAa,2BAA4B,SAAQ,OAAO;IAiBtD,OAAO,CAAC,QAAQ,CAAC,wBAAwB,CAQvC;IAEF
|
|
1
|
+
{"version":3,"file":"UnlockAchievementsDetection.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/UnlockAchievementsDetection.ts"],"names":[],"mappings":"AAKA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAQhD,qBAAa,2BAA4B,SAAQ,OAAO;IAiBtD,OAAO,CAAC,QAAQ,CAAC,wBAAwB,CAQvC;IAEF;;;;;;;;;;;;OAYG;IAEI,wBAAwB,IAAI,OAAO;CAG3C"}
|
|
@@ -23,6 +23,5 @@ export declare abstract class CustomCallback<T extends ModCallbackCustom> extend
|
|
|
23
23
|
* See "shouldFire.ts" for methods tailored to specific kinds of callbacks.
|
|
24
24
|
*/
|
|
25
25
|
protected shouldFire: (fireArgs: FireArgs<T>, optionalArgs: OptionalArgs<T>) => boolean;
|
|
26
|
-
logSubscriptions(): void;
|
|
27
26
|
}
|
|
28
27
|
//# sourceMappingURL=CustomCallback.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"CustomCallback.d.ts","sourceRoot":"","sources":["../../../src/classes/private/CustomCallback.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,8BAA8B,CAAC;AACrE,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,+BAA+B,CAAC;
|
|
1
|
+
{"version":3,"file":"CustomCallback.d.ts","sourceRoot":"","sources":["../../../src/classes/private/CustomCallback.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,8BAA8B,CAAC;AACrE,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,+BAA+B,CAAC;AAEvE,OAAO,KAAK,EAAE,2BAA2B,EAAE,MAAM,sDAAsD,CAAC;AACxG,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,yBAAyB,CAAC;AAE3D,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AAEpC,MAAM,MAAM,QAAQ,CAAC,CAAC,SAAS,iBAAiB,IAAI,UAAU,CAC5D,2BAA2B,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAClC,CAAC;AAEF,MAAM,MAAM,YAAY,CAAC,CAAC,SAAS,iBAAiB,IAAI,WAAW,CACjE,2BAA2B,CAAC,CAAC,CAAC,CAC/B,CAAC;AAQF;;;GAGG;AACH,8BAAsB,cAAc,CAClC,CAAC,SAAS,iBAAiB,CAC3B,SAAQ,OAAO;IACf,OAAO,CAAC,aAAa,CAA8B;IAE5C,aAAa,CAClB,QAAQ,EAAE,gBAAgB,GAAG,GAAG,EAChC,YAAY,EAAE,2BAA2B,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAC/C,GAAG,YAAY,EAAE,WAAW,CAAC,2BAA2B,CAAC,CAAC,CAAC,CAAC,GAC3D,IAAI;IAiBP;;;OAGG;IACI,gBAAgB,CAAC,QAAQ,EAAE,2BAA2B,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI;IAYnE,IAAI,gBACI,SAAS,CAAC,CAAC,KACvB,WAAW,2BAA2B,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAyB9C;IAEF;;;OAGG;IACH,SAAS,CAAC,UAAU,EAAE,CACpB,QAAQ,EAAE,QAAQ,CAAC,CAAC,CAAC,EACrB,YAAY,EAAE,YAAY,CAAC,CAAC,CAAC,KAC1B,OAAO,CAAc;CAC3B"}
|
|
@@ -3,16 +3,10 @@ local __TS__Class = ____lualib.__TS__Class
|
|
|
3
3
|
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
|
|
4
4
|
local __TS__ArrayFindIndex = ____lualib.__TS__ArrayFindIndex
|
|
5
5
|
local __TS__ArraySplice = ____lualib.__TS__ArraySplice
|
|
6
|
-
local __TS__ArrayEntries = ____lualib.__TS__ArrayEntries
|
|
7
|
-
local __TS__Iterator = ____lualib.__TS__Iterator
|
|
8
6
|
local ____exports = {}
|
|
9
|
-
local ____log = require("functions.log")
|
|
10
|
-
local log = ____log.log
|
|
11
7
|
local ____sort = require("functions.sort")
|
|
12
8
|
local sortObjectArrayByKey = ____sort.sortObjectArrayByKey
|
|
13
9
|
local stableSort = ____sort.stableSort
|
|
14
|
-
local ____tstlClass = require("functions.tstlClass")
|
|
15
|
-
local getTSTLClassName = ____tstlClass.getTSTLClassName
|
|
16
10
|
local ____Feature = require("classes.private.Feature")
|
|
17
11
|
local Feature = ____Feature.Feature
|
|
18
12
|
--- The base class for a custom callback. Individual custom callbacks (and validation callbacks) will
|
|
@@ -72,17 +66,4 @@ function CustomCallback.prototype.removeSubscriber(self, callback)
|
|
|
72
66
|
__TS__ArraySplice(self.subscriptions, subscriptionIndexMatchingCallback, 1)
|
|
73
67
|
end
|
|
74
68
|
end
|
|
75
|
-
function CustomCallback.prototype.logSubscriptions(self)
|
|
76
|
-
local tstlClassName = getTSTLClassName(nil, self)
|
|
77
|
-
log("Logging subscriptions for custom callback: " .. tostring(tstlClassName))
|
|
78
|
-
if #self.subscriptions == 0 then
|
|
79
|
-
log("- n/a (no subscriptions)")
|
|
80
|
-
else
|
|
81
|
-
for ____, ____value in __TS__Iterator(__TS__ArrayEntries(self.subscriptions)) do
|
|
82
|
-
local i = ____value[1]
|
|
83
|
-
local subscription = ____value[2]
|
|
84
|
-
log((("- " .. tostring(i + 1)) .. " - priority: ") .. tostring(subscription.priority))
|
|
85
|
-
end
|
|
86
|
-
end
|
|
87
|
-
end
|
|
88
69
|
return ____exports
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"players.d.ts","sourceRoot":"","sources":["../../src/functions/players.ts"],"names":[],"mappings":"AAAA,OAAO,EAGL,eAAe,EAEf,UAAU,EACV,UAAU,EAEX,MAAM,8BAA8B,CAAC;AAatC;;;GAGG;AACH,wBAAgB,oBAAoB,IAAI,OAAO,CAG9C;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,GAAG,kBAAkB,EAAE,UAAU,EAAE,GAAG,OAAO,CAKxE;AAED;;;;;;;;GAQG;AACH,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CASjE;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAWzD;AAED;;;;;GAKG;AACH,wBAAgB,0BAA0B,CACxC,kBAAkB,EAAE,YAAY,GAAG,KAAK,GACvC,KAAK,CAMP;AAED,+FAA+F;AAC/F,wBAAgB,aAAa,IAAI,UAAU,EAAE,CAG5C;AAED;;;;GAIG;AACH,wBAAgB,gBAAgB,CAAC,QAAQ,EAAE,MAAM,GAAG,YAAY,CAe/D;AAED;;;GAGG;AACH,wBAAgB,cAAc,IAAI,YAAY,CAU7C;AAED;;;;GAIG;AACH,wBAAgB,eAAe,IAAI,YAAY,CAa9C;AAED;;;;GAIG;AACH,wBAAgB,mBAAmB,CACjC,QAAQ,EAAE,MAAM,EAChB,QAAQ,EAAE,KAAK,GACd,YAAY,GAAG,SAAS,CAM1B;AAED;;;;;;GAMG;AACH,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,MAAM,GAAG,YAAY,GAAG,SAAS,CA0B5E;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAC9B,SAAS,EAAE,SAAS,GACnB,YAAY,GAAG,SAAS,CAO1B;AAED;;;;GAIG;AACH,wBAAgB,aAAa,CAAC,MAAM,EAAE,YAAY,GAAG,MAAM,CAO1D;AAED;;;;;;;;GAQG;AACH,wBAAgB,yBAAyB,CAAC,MAAM,EAAE,YAAY,GAAG,GAAG,CAQnE;AAED;;;;;GAKG;AACH,wBAAgB,gBAAgB,CAAC,GAAG,UAAU,EAAE,UAAU,EAAE,GAAG,YAAY,EAAE,CAQ5E;AAED;;;;;;;GAOG;AACH,wBAAgB,oBAAoB,IAAI,YAAY,EAAE,CAMrD;AAED;;;;;;;GAOG;AACH,wBAAgB,6BAA6B,CAC3C,eAAe,EAAE,eAAe,GAC/B,YAAY,EAAE,CAGhB;AAED;;;;;GAKG;AACH,wBAAgB,OAAO,CACrB,MAAM,EAAE,YAAY,EACpB,GAAG,WAAW,EAAE,UAAU,EAAE,GAC3B,OAAO,CAET;AAED;;;;GAIG;AACH,wBAAgB,SAAS,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAEvD;AAED,6FAA6F;AAC7F,wBAAgB,YAAY,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAG1D;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAEzD;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAEzD;AAED;;;;GAIG;AACH,wBAAgB,SAAS,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAGvD;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CACzB,MAAM,EAAE,YAAY,EACpB,GAAG,UAAU,EAAE,UAAU,EAAE,GAC1B,OAAO,CAKT;AAED;;;GAGG;AACH,wBAAgB,kBAAkB,CAAC,YAAY,EAAE,MAAM,GAAG,OAAO,CAQhE;
|
|
1
|
+
{"version":3,"file":"players.d.ts","sourceRoot":"","sources":["../../src/functions/players.ts"],"names":[],"mappings":"AAAA,OAAO,EAGL,eAAe,EAEf,UAAU,EACV,UAAU,EAEX,MAAM,8BAA8B,CAAC;AAatC;;;GAGG;AACH,wBAAgB,oBAAoB,IAAI,OAAO,CAG9C;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,GAAG,kBAAkB,EAAE,UAAU,EAAE,GAAG,OAAO,CAKxE;AAED;;;;;;;;GAQG;AACH,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CASjE;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAWzD;AAED;;;;;GAKG;AACH,wBAAgB,0BAA0B,CACxC,kBAAkB,EAAE,YAAY,GAAG,KAAK,GACvC,KAAK,CAMP;AAED,+FAA+F;AAC/F,wBAAgB,aAAa,IAAI,UAAU,EAAE,CAG5C;AAED;;;;GAIG;AACH,wBAAgB,gBAAgB,CAAC,QAAQ,EAAE,MAAM,GAAG,YAAY,CAe/D;AAED;;;GAGG;AACH,wBAAgB,cAAc,IAAI,YAAY,CAU7C;AAED;;;;GAIG;AACH,wBAAgB,eAAe,IAAI,YAAY,CAa9C;AAED;;;;GAIG;AACH,wBAAgB,mBAAmB,CACjC,QAAQ,EAAE,MAAM,EAChB,QAAQ,EAAE,KAAK,GACd,YAAY,GAAG,SAAS,CAM1B;AAED;;;;;;GAMG;AACH,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,MAAM,GAAG,YAAY,GAAG,SAAS,CA0B5E;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAC9B,SAAS,EAAE,SAAS,GACnB,YAAY,GAAG,SAAS,CAO1B;AAED;;;;GAIG;AACH,wBAAgB,aAAa,CAAC,MAAM,EAAE,YAAY,GAAG,MAAM,CAO1D;AAED;;;;;;;;GAQG;AACH,wBAAgB,yBAAyB,CAAC,MAAM,EAAE,YAAY,GAAG,GAAG,CAQnE;AAED;;;;;GAKG;AACH,wBAAgB,gBAAgB,CAAC,GAAG,UAAU,EAAE,UAAU,EAAE,GAAG,YAAY,EAAE,CAQ5E;AAED;;;;;;;GAOG;AACH,wBAAgB,oBAAoB,IAAI,YAAY,EAAE,CAMrD;AAED;;;;;;;GAOG;AACH,wBAAgB,6BAA6B,CAC3C,eAAe,EAAE,eAAe,GAC/B,YAAY,EAAE,CAGhB;AAED;;;;;GAKG;AACH,wBAAgB,OAAO,CACrB,MAAM,EAAE,YAAY,EACpB,GAAG,WAAW,EAAE,UAAU,EAAE,GAC3B,OAAO,CAET;AAED;;;;GAIG;AACH,wBAAgB,SAAS,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAEvD;AAED,6FAA6F;AAC7F,wBAAgB,YAAY,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAG1D;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAEzD;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAEzD;AAED;;;;GAIG;AACH,wBAAgB,SAAS,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAGvD;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CACzB,MAAM,EAAE,YAAY,EACpB,GAAG,UAAU,EAAE,UAAU,EAAE,GAC1B,OAAO,CAKT;AAED;;;GAGG;AACH,wBAAgB,kBAAkB,CAAC,YAAY,EAAE,MAAM,GAAG,OAAO,CAQhE;AAED;;;GAGG;AACH,wBAAgB,MAAM,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAGpD;AAED,wBAAgB,aAAa,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAE3D;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAG3D;AAED;;;GAGG;AACH,wBAAgB,QAAQ,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAGtD;AAED,+EAA+E;AAC/E,wBAAgB,MAAM,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAGpD;AAED,wBAAgB,cAAc,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAE5D;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAE/D;AAED,kFAAkF;AAClF,wBAAgB,SAAS,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAMvD;AAED,8FAA8F;AAC9F,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAM9D;AAED,wBAAgB,eAAe,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAG7D;AAED;;;;;GAKG;AACH,wBAAgB,uBAAuB,CAAC,MAAM,EAAE,YAAY,GAAG,IAAI,CAIlE;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,YAAY,CAC1B,MAAM,EAAE,YAAY,EACpB,OAAO,EAAE,OAAO,EAChB,aAAa,UAAO,GACnB,IAAI,CAsBN"}
|