isaacscript-common 76.2.0 → 76.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (121) hide show
  1. package/dist/classes/features/callbackLogic/CustomGridEntities.d.ts +8 -0
  2. package/dist/classes/features/callbackLogic/CustomGridEntities.d.ts.map +1 -1
  3. package/dist/classes/features/callbackLogic/GameReorderedCallbacks.d.ts +6 -0
  4. package/dist/classes/features/callbackLogic/GameReorderedCallbacks.d.ts.map +1 -1
  5. package/dist/classes/features/other/CharacterHealthConversion.d.ts +2 -0
  6. package/dist/classes/features/other/CharacterHealthConversion.d.ts.map +1 -1
  7. package/dist/classes/features/other/CharacterStats.d.ts +2 -0
  8. package/dist/classes/features/other/CharacterStats.d.ts.map +1 -1
  9. package/dist/classes/features/other/CollectibleItemPoolType.d.ts +2 -0
  10. package/dist/classes/features/other/CollectibleItemPoolType.d.ts.map +1 -1
  11. package/dist/classes/features/other/CustomHotkeys.d.ts +4 -0
  12. package/dist/classes/features/other/CustomHotkeys.d.ts.map +1 -1
  13. package/dist/classes/features/other/CustomItemPools.d.ts +2 -0
  14. package/dist/classes/features/other/CustomItemPools.d.ts.map +1 -1
  15. package/dist/classes/features/other/CustomPickups.d.ts +1 -0
  16. package/dist/classes/features/other/CustomPickups.d.ts.map +1 -1
  17. package/dist/classes/features/other/CustomStages.d.ts +3 -0
  18. package/dist/classes/features/other/CustomStages.d.ts.map +1 -1
  19. package/dist/classes/features/other/DebugDisplay.d.ts +54 -0
  20. package/dist/classes/features/other/DebugDisplay.d.ts.map +1 -1
  21. package/dist/classes/features/other/DeployJSONRoom.d.ts +1 -0
  22. package/dist/classes/features/other/DeployJSONRoom.d.ts.map +1 -1
  23. package/dist/classes/features/other/DisableInputs.d.ts +9 -0
  24. package/dist/classes/features/other/DisableInputs.d.ts.map +1 -1
  25. package/dist/classes/features/other/EdenStartingStatsHealth.d.ts +6 -0
  26. package/dist/classes/features/other/EdenStartingStatsHealth.d.ts.map +1 -1
  27. package/dist/classes/features/other/ExtraConsoleCommands.d.ts +6 -0
  28. package/dist/classes/features/other/ExtraConsoleCommands.d.ts.map +1 -1
  29. package/dist/classes/features/other/FadeInRemover.d.ts +4 -0
  30. package/dist/classes/features/other/FadeInRemover.d.ts.map +1 -1
  31. package/dist/classes/features/other/FastReset.d.ts +4 -0
  32. package/dist/classes/features/other/FastReset.d.ts.map +1 -1
  33. package/dist/classes/features/other/FlyingDetection.d.ts +2 -0
  34. package/dist/classes/features/other/FlyingDetection.d.ts.map +1 -1
  35. package/dist/classes/features/other/ForgottenSwitch.d.ts +2 -0
  36. package/dist/classes/features/other/ForgottenSwitch.d.ts.map +1 -1
  37. package/dist/classes/features/other/ItemPoolDetection.d.ts +6 -0
  38. package/dist/classes/features/other/ItemPoolDetection.d.ts.map +1 -1
  39. package/dist/classes/features/other/ModdedElementDetection.d.ts +32 -0
  40. package/dist/classes/features/other/ModdedElementDetection.d.ts.map +1 -1
  41. package/dist/classes/features/other/ModdedElementSets.d.ts +68 -0
  42. package/dist/classes/features/other/ModdedElementSets.d.ts.map +1 -1
  43. package/dist/classes/features/other/NoSirenSteal.d.ts +1 -0
  44. package/dist/classes/features/other/NoSirenSteal.d.ts.map +1 -1
  45. package/dist/classes/features/other/Pause.d.ts +10 -0
  46. package/dist/classes/features/other/Pause.d.ts.map +1 -1
  47. package/dist/classes/features/other/PersistentEntities.d.ts +2 -0
  48. package/dist/classes/features/other/PersistentEntities.d.ts.map +1 -1
  49. package/dist/classes/features/other/PlayerCollectibleTracking.d.ts +3 -0
  50. package/dist/classes/features/other/PlayerCollectibleTracking.d.ts.map +1 -1
  51. package/dist/classes/features/other/PonyDetection.d.ts +4 -0
  52. package/dist/classes/features/other/PonyDetection.d.ts.map +1 -1
  53. package/dist/classes/features/other/PreventChildEntities.d.ts +2 -0
  54. package/dist/classes/features/other/PreventChildEntities.d.ts.map +1 -1
  55. package/dist/classes/features/other/RoomClearFrame.d.ts +19 -0
  56. package/dist/classes/features/other/RoomClearFrame.d.ts.map +1 -1
  57. package/dist/classes/features/other/RoomClearFrame.lua +8 -2
  58. package/dist/classes/features/other/RoomHistory.d.ts +17 -1
  59. package/dist/classes/features/other/RoomHistory.d.ts.map +1 -1
  60. package/dist/classes/features/other/RunInNFrames.d.ts +9 -2
  61. package/dist/classes/features/other/RunInNFrames.d.ts.map +1 -1
  62. package/dist/classes/features/other/RunNextRun.d.ts +2 -0
  63. package/dist/classes/features/other/RunNextRun.d.ts.map +1 -1
  64. package/dist/classes/features/other/SaveDataManager.d.ts +21 -0
  65. package/dist/classes/features/other/SaveDataManager.d.ts.map +1 -1
  66. package/dist/classes/features/other/SpawnRockAltRewards.d.ts +1 -0
  67. package/dist/classes/features/other/SpawnRockAltRewards.d.ts.map +1 -1
  68. package/dist/classes/features/other/StageHistory.d.ts +3 -0
  69. package/dist/classes/features/other/StageHistory.d.ts.map +1 -1
  70. package/dist/classes/features/other/StartAmbush.d.ts +2 -0
  71. package/dist/classes/features/other/StartAmbush.d.ts.map +1 -1
  72. package/dist/classes/features/other/TaintedLazarusPlayers.d.ts +2 -0
  73. package/dist/classes/features/other/TaintedLazarusPlayers.d.ts.map +1 -1
  74. package/dist/classes/features/other/UnlockAchievementsDetection.d.ts +2 -0
  75. package/dist/classes/features/other/UnlockAchievementsDetection.d.ts.map +1 -1
  76. package/dist/classes/private/CustomCallback.d.ts +0 -1
  77. package/dist/classes/private/CustomCallback.d.ts.map +1 -1
  78. package/dist/classes/private/CustomCallback.lua +0 -19
  79. package/dist/functions/players.d.ts.map +1 -1
  80. package/dist/functions/players.lua +7 -7
  81. package/dist/index.rollup.d.ts +324 -4
  82. package/dist/isaacscript-common.lua +370 -383
  83. package/package.json +1 -1
  84. package/src/classes/features/callbackLogic/CustomGridEntities.ts +8 -0
  85. package/src/classes/features/callbackLogic/GameReorderedCallbacks.ts +6 -0
  86. package/src/classes/features/other/CharacterHealthConversion.ts +2 -0
  87. package/src/classes/features/other/CharacterStats.ts +2 -0
  88. package/src/classes/features/other/CollectibleItemPoolType.ts +2 -0
  89. package/src/classes/features/other/CustomHotkeys.ts +4 -0
  90. package/src/classes/features/other/CustomItemPools.ts +2 -0
  91. package/src/classes/features/other/CustomPickups.ts +1 -0
  92. package/src/classes/features/other/CustomStages.ts +3 -0
  93. package/src/classes/features/other/DebugDisplay.ts +54 -0
  94. package/src/classes/features/other/DeployJSONRoom.ts +1 -0
  95. package/src/classes/features/other/DisableInputs.ts +9 -0
  96. package/src/classes/features/other/EdenStartingStatsHealth.ts +6 -0
  97. package/src/classes/features/other/ExtraConsoleCommands.ts +6 -0
  98. package/src/classes/features/other/FadeInRemover.ts +4 -0
  99. package/src/classes/features/other/FastReset.ts +4 -0
  100. package/src/classes/features/other/FlyingDetection.ts +2 -0
  101. package/src/classes/features/other/ForgottenSwitch.ts +2 -0
  102. package/src/classes/features/other/ItemPoolDetection.ts +6 -0
  103. package/src/classes/features/other/ModdedElementDetection.ts +32 -0
  104. package/src/classes/features/other/ModdedElementSets.ts +68 -0
  105. package/src/classes/features/other/NoSirenSteal.ts +1 -0
  106. package/src/classes/features/other/Pause.ts +10 -0
  107. package/src/classes/features/other/PersistentEntities.ts +2 -0
  108. package/src/classes/features/other/PlayerCollectibleTracking.ts +3 -0
  109. package/src/classes/features/other/PonyDetection.ts +4 -0
  110. package/src/classes/features/other/PreventChildEntities.ts +2 -0
  111. package/src/classes/features/other/RoomClearFrame.ts +27 -1
  112. package/src/classes/features/other/RoomHistory.ts +17 -1
  113. package/src/classes/features/other/RunInNFrames.ts +9 -2
  114. package/src/classes/features/other/RunNextRun.ts +2 -0
  115. package/src/classes/features/other/SaveDataManager.ts +21 -0
  116. package/src/classes/features/other/SpawnRockAltRewards.ts +1 -0
  117. package/src/classes/features/other/StageHistory.ts +3 -0
  118. package/src/classes/features/other/StartAmbush.ts +2 -0
  119. package/src/classes/features/other/TaintedLazarusPlayers.ts +2 -0
  120. package/src/classes/features/other/UnlockAchievementsDetection.ts +2 -0
  121. package/src/classes/private/CustomCallback.ts +0 -15
@@ -84,6 +84,7 @@ export declare class CustomGridEntities extends Feature {
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  * custom grid entity. Default is `GridEntityType.DECORATION`.
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  * @param baseGridEntityVariant Optional. The variant of the grid entity to use as a "base" for
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  * this custom grid entity. Default is 0.
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+ * @public
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  */
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  spawnCustomGridEntity(gridEntityTypeCustom: GridEntityType, gridIndexOrPosition: int | Vector, gridCollisionClass?: GridCollisionClass, anm2Path?: string, defaultAnimation?: string, baseGridEntityType?: GridEntityType, baseGridEntityVariant?: number): GridEntity;
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  /**
@@ -103,6 +104,7 @@ export declare class CustomGridEntities extends Feature {
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  * function multiple times.
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  * @returns The grid entity that was removed. Returns undefined if no grid entity was found at the
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  * given location or if the given grid entity was not a custom grid entity.
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+ * @public
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  */
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  removeCustomGridEntity(gridIndexOrPositionOrGridEntity: int | Vector | GridEntity, updateRoom?: boolean): GridEntity | undefined;
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  /**
@@ -111,6 +113,8 @@ export declare class CustomGridEntities extends Feature {
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  *
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  * In order to use this function, you must upgrade your mod with
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  * `ISCFeature.CUSTOM_GRID_ENTITIES`.
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+ *
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+ * @public
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  */
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  getCustomGridEntities(): Array<{
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  gridEntity: GridEntity;
@@ -123,6 +127,8 @@ export declare class CustomGridEntities extends Feature {
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  *
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  * In order to use this function, you must upgrade your mod with
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  * `ISCFeature.CUSTOM_GRID_ENTITIES`.
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+ *
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+ * @public
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  */
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  getCustomGridEntityType(gridEntityOrGridIndex: GridEntity | int): GridEntityType | undefined;
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  /**
@@ -131,6 +137,8 @@ export declare class CustomGridEntities extends Feature {
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  *
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  * In order to use this function, you must upgrade your mod with
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  * `ISCFeature.CUSTOM_GRID_ENTITIES`.
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+ *
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+ * @public
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  */
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  isCustomGridEntity(gridEntityOrGridIndex: GridEntity | int): boolean;
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  }
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"CustomGridEntities.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/callbackLogic/CustomGridEntities.ts"],"names":[],"mappings":"AACA,OAAO,EAEL,kBAAkB,EAClB,cAAc,EAEf,MAAM,8BAA8B,CAAC;AActC,OAAO,KAAK,EAAE,oBAAoB,EAAE,MAAM,0CAA0C,CAAC;AAErF,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAiBhD,qBAAa,kBAAmB,SAAQ,OAAO;IAI7C,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAe;IA0B5C,OAAO,CAAC,QAAQ,CAAC,0BAA0B,CA+CzC;IAGF,OAAO,CAAC,QAAQ,CAAC,oBAAoB,CA0BnC;IAEF;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAgFG;IAEI,qBAAqB,CAC1B,oBAAoB,EAAE,cAAc,EACpC,mBAAmB,EAAE,GAAG,GAAG,MAAM,EACjC,kBAAkB,CAAC,EAAE,kBAAkB,EACvC,QAAQ,CAAC,EAAE,MAAM,EACjB,gBAAgB,CAAC,EAAE,MAAM,EACzB,kBAAkB,iBAA4B,EAC9C,qBAAqB,SAAI,GACxB,UAAU;IAyCb;;;;;;;;;;;;;;;;;;OAkBG;IAEI,sBAAsB,CAC3B,+BAA+B,EAAE,GAAG,GAAG,MAAM,GAAG,UAAU,EAC1D,UAAU,UAAO,GAChB,UAAU,GAAG,SAAS;IAuCzB;;;;;;;;OAQG;IAEI,qBAAqB,IAAI,KAAK,CAAC;QACpC,UAAU,EAAE,UAAU,CAAC;QACvB,IAAI,EAAE,oBAAoB,CAAC;KAC5B,CAAC;IAuBF;;;;;;;;;OASG;IAEI,uBAAuB,CAC5B,qBAAqB,EAAE,UAAU,GAAG,GAAG,GACtC,cAAc,GAAG,SAAS;IAyB7B;;;;;;;;OAQG;IAEI,kBAAkB,CAAC,qBAAqB,EAAE,UAAU,GAAG,GAAG,GAAG,OAAO;CAM5E"}
@@ -46,6 +46,8 @@ export declare class GameReorderedCallbacks extends Feature {
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  *
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  * In order to use this function, you must upgrade your mod with
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  * `ISCFeature.GAME_REORDERED_CALLBACKS`.
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+ *
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+ * @public
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  */
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  forceNewLevelCallback(): void;
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  /**
@@ -60,6 +62,8 @@ export declare class GameReorderedCallbacks extends Feature {
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  *
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  * In order to use this function, you must upgrade your mod with
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  * `ISCFeature.GAME_REORDERED_CALLBACKS`.
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+ *
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+ * @public
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  */
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  forceNewRoomCallback(): void;
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  /**
@@ -71,6 +75,8 @@ export declare class GameReorderedCallbacks extends Feature {
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  *
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  * In order to use this function, you must upgrade your mod with
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  * `ISCFeature.GAME_REORDERED_CALLBACKS`.
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+ *
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+ * @public
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  */
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  reorderedCallbacksSetStage(stage: LevelStage, stageType: StageType): void;
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  }
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"GameReorderedCallbacks.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/callbackLogic/GameReorderedCallbacks.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,8BAA8B,CAAC;AAS1E,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEhD;;;;;;;;;;;;;;GAcG;AACH,qBAAa,sBAAuB,SAAQ,OAAO;IACjD,oDAAoD;IACpD,OAAO,CAAC,qBAAqB,CAAoB;IAEjD,OAAO,CAAC,YAAY,CAAoB;IACxC,OAAO,CAAC,gBAAgB,CAAoB;IAC5C,OAAO,CAAC,oBAAoB,CAAS;IACrC,OAAO,CAAC,aAAa,CAAS;IAC9B,OAAO,CAAC,YAAY,CAAS;IAE7B,OAAO,CAAC,QAAQ,CAAC,wBAAwB,CAA2B;IACpE,OAAO,CAAC,QAAQ,CAAC,qBAAqB,CAAwB;IAC9D,OAAO,CAAC,QAAQ,CAAC,oBAAoB,CAAuB;IAC5D,OAAO,CAAC,QAAQ,CAAC,4BAA4B,CAA+B;IA8C5E,OAAO,CAAC,QAAQ,CAAC,2BAA2B,CAM1C;IAGF,OAAO,CAAC,QAAQ,CAAC,cAAc,CAI7B;IAGF,OAAO,CAAC,QAAQ,CAAC,eAAe,CAgB9B;IAGF,OAAO,CAAC,QAAQ,CAAC,WAAW,CAE1B;IAGF,OAAO,CAAC,QAAQ,CAAC,YAAY,CAgB3B;IAGF,OAAO,CAAC,QAAQ,CAAC,WAAW,CAiC1B;IAEF,OAAO,CAAC,kBAAkB;IAS1B;;;;;;;;;;;;;;OAcG;IAEI,qBAAqB,IAAI,IAAI;IAIpC;;;;;;;;;;;;;;OAcG;IAEI,oBAAoB,IAAI,IAAI;IAInC;;;;;;;;;;;OAWG;IAEI,0BAA0B,CAC/B,KAAK,EAAE,UAAU,EACjB,SAAS,EAAE,SAAS,GACnB,IAAI;CAIR"}
@@ -13,6 +13,8 @@ export declare class CharacterHealthConversion extends Feature {
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  *
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  * In order to use this function, you must upgrade your mod with
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  * `ISCFeature.CHARACTER_HEALTH_CONVERSION`.
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+ *
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+ * @public
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  */
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  registerCharacterHealthConversion(playerType: PlayerType, conversionHeartSubType: ConversionHeartSubType): void;
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  }
@@ -1 +1 @@
1
- {"version":3,"file":"CharacterHealthConversion.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/CharacterHealthConversion.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAS/D,OAAO,KAAK,EAAE,sBAAsB,EAAE,MAAM,uCAAuC,CAAC;AACpF,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEhD,qBAAa,yBAA0B,SAAQ,OAAO;IACpD,OAAO,CAAC,QAAQ,CAAC,6BAA6B,CAG1C;IAyBJ,OAAO,CAAC,QAAQ,CAAC,uBAAuB,CAuBtC;IAGF,OAAO,CAAC,QAAQ,CAAC,0BAA0B,CAUzC;IAEF;;;;;;;;OAQG;IAEI,iCAAiC,CACtC,UAAU,EAAE,UAAU,EACtB,sBAAsB,EAAE,sBAAsB,GAC7C,IAAI;CASR"}
1
+ {"version":3,"file":"CharacterHealthConversion.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/CharacterHealthConversion.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAS/D,OAAO,KAAK,EAAE,sBAAsB,EAAE,MAAM,uCAAuC,CAAC;AACpF,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEhD,qBAAa,yBAA0B,SAAQ,OAAO;IACpD,OAAO,CAAC,QAAQ,CAAC,6BAA6B,CAG1C;IAyBJ,OAAO,CAAC,QAAQ,CAAC,uBAAuB,CAuBtC;IAGF,OAAO,CAAC,QAAQ,CAAC,0BAA0B,CAUzC;IAEF;;;;;;;;;;OAUG;IAEI,iCAAiC,CACtC,UAAU,EAAE,UAAU,EACtB,sBAAsB,EAAE,sBAAsB,GAC7C,IAAI;CASR"}
@@ -22,6 +22,8 @@ export declare class CharacterStats extends Feature {
22
22
  * not the `MaxFireDelay` format.
23
23
  *
24
24
  * In order to use this function, you must upgrade your mod with `ISCFeature.CHARACTER_STATS`.
25
+ *
26
+ * @public
25
27
  */
26
28
  registerCharacterStats(playerType: PlayerType, statMap: Map<CacheFlag, number> | ReadonlyMap<CacheFlag, number>): void;
27
29
  }
@@ -1 +1 @@
1
- {"version":3,"file":"CharacterStats.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/CharacterStats.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAI1E,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAIhD,yFAAyF;AACzF,qBAAa,cAAe,SAAQ,OAAO;IACzC,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAAkC;IAapE,OAAO,CAAC,QAAQ,CAAC,aAAa,CAkB5B;IAEF;;;;;;;;;;;;;;;;;;OAkBG;IAEI,sBAAsB,CAC3B,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,CAAC,SAAS,EAAE,MAAM,CAAC,GAAG,WAAW,CAAC,SAAS,EAAE,MAAM,CAAC,GAC/D,IAAI;CAGR"}
1
+ {"version":3,"file":"CharacterStats.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/CharacterStats.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAI1E,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAIhD,yFAAyF;AACzF,qBAAa,cAAe,SAAQ,OAAO;IACzC,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAAkC;IAapE,OAAO,CAAC,QAAQ,CAAC,aAAa,CAkB5B;IAEF;;;;;;;;;;;;;;;;;;;;OAoBG;IAEI,sBAAsB,CAC3B,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,CAAC,SAAS,EAAE,MAAM,CAAC,GAAG,WAAW,CAAC,SAAS,EAAE,MAAM,CAAC,GAC/D,IAAI;CAGR"}
@@ -11,6 +11,8 @@ export declare class CollectibleItemPoolType extends Feature {
11
11
  *
12
12
  * In order to use this function, you must upgrade your mod with
13
13
  * `ISCFeature.COLLECTIBLE_ITEM_POOL_TYPE`.
14
+ *
15
+ * @public
14
16
  */
15
17
  getCollectibleItemPoolType(collectible: EntityPickup): ItemPoolType;
16
18
  }
@@ -1 +1 @@
1
- {"version":3,"file":"CollectibleItemPoolType.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/CollectibleItemPoolType.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,8BAA8B,CAAC;AASjE,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAShD,qBAAa,uBAAwB,SAAQ,OAAO;IAIlD,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAAsB;IAsB1D,OAAO,CAAC,QAAQ,CAAC,yBAAyB,CASxC;IAEF;;;;;;;;OAQG;IAEI,0BAA0B,CAAC,WAAW,EAAE,YAAY,GAAG,YAAY;CAY3E"}
1
+ {"version":3,"file":"CollectibleItemPoolType.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/CollectibleItemPoolType.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,8BAA8B,CAAC;AASjE,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAShD,qBAAa,uBAAwB,SAAQ,OAAO;IAIlD,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAAsB;IAsB1D,OAAO,CAAC,QAAQ,CAAC,yBAAyB,CASxC;IAEF;;;;;;;;;;OAUG;IAEI,0BAA0B,CAAC,WAAW,EAAE,YAAY,GAAG,YAAY;CAY3E"}
@@ -31,6 +31,7 @@ export declare class CustomHotkeys extends Feature {
31
31
  * @param getKeyFunc The function that returns the key that will trigger the hotkey.
32
32
  * @param triggerFunc A function containing the arbitrary code that you want to execute when the
33
33
  * hotkey is triggered.
34
+ * @public
34
35
  */
35
36
  setConditionalHotkey(getKeyFunc: () => Keyboard | undefined, triggerFunc: () => void): void;
36
37
  /**
@@ -46,6 +47,7 @@ export declare class CustomHotkeys extends Feature {
46
47
  * @param keyboard The key that you want to trigger the hotkey.
47
48
  * @param triggerFunc A function containing the arbitrary code that you want to execute when the
48
49
  * hotkey is triggered.
50
+ * @public
49
51
  */
50
52
  setHotkey(keyboard: Keyboard, triggerFunc: () => void): void;
51
53
  /**
@@ -55,6 +57,7 @@ export declare class CustomHotkeys extends Feature {
55
57
  *
56
58
  * @param getKeyFunc Equal to the `getKeyFunc` that you passed when initially registering the
57
59
  * hotkey.
60
+ * @public
58
61
  */
59
62
  unsetConditionalHotkey(getKeyFunc: () => Keyboard | undefined): void;
60
63
  /**
@@ -64,6 +67,7 @@ export declare class CustomHotkeys extends Feature {
64
67
  *
65
68
  * @param keyboard Equal to the keyboard value that you passed when initially registering the
66
69
  * hotkey.
70
+ * @public
67
71
  */
68
72
  unsetHotkey(keyboard: Keyboard): void;
69
73
  }
@@ -1 +1 @@
1
- {"version":3,"file":"CustomHotkeys.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/CustomHotkeys.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAe,MAAM,8BAA8B,CAAC;AAIrE,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEhD,qBAAa,aAAc,SAAQ,OAAO;IACxC;;;OAGG;IACH,OAAO,CAAC,QAAQ,CAAC,uBAAuB,CAAmC;IAE3E;;;OAGG;IACH,OAAO,CAAC,QAAQ,CAAC,wBAAwB,CAGrC;IAEJ,OAAO,CAAC,QAAQ,CAAC,aAAa,CAA4C;IAa1E,OAAO,CAAC,QAAQ,CAAC,UAAU,CAWzB;IAEF,OAAO,CAAC,gBAAgB;IAUxB;;;;;;;;;;;;;;;;;OAiBG;IAEI,oBAAoB,CACzB,UAAU,EAAE,MAAM,QAAQ,GAAG,SAAS,EACtC,WAAW,EAAE,MAAM,IAAI,GACtB,IAAI;IAUP;;;;;;;;;;;;;OAaG;IAEI,SAAS,CAAC,QAAQ,EAAE,QAAQ,EAAE,WAAW,EAAE,MAAM,IAAI,GAAG,IAAI;IAUnE;;;;;;;OAOG;IAEI,sBAAsB,CAAC,UAAU,EAAE,MAAM,QAAQ,GAAG,SAAS,GAAG,IAAI;IAU3E;;;;;;;OAOG;IAEI,WAAW,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI;CAS7C"}
1
+ {"version":3,"file":"CustomHotkeys.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/CustomHotkeys.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAe,MAAM,8BAA8B,CAAC;AAIrE,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEhD,qBAAa,aAAc,SAAQ,OAAO;IACxC;;;OAGG;IACH,OAAO,CAAC,QAAQ,CAAC,uBAAuB,CAAmC;IAE3E;;;OAGG;IACH,OAAO,CAAC,QAAQ,CAAC,wBAAwB,CAGrC;IAEJ,OAAO,CAAC,QAAQ,CAAC,aAAa,CAA4C;IAa1E,OAAO,CAAC,QAAQ,CAAC,UAAU,CAWzB;IAEF,OAAO,CAAC,gBAAgB;IAUxB;;;;;;;;;;;;;;;;;;OAkBG;IAEI,oBAAoB,CACzB,UAAU,EAAE,MAAM,QAAQ,GAAG,SAAS,EACtC,WAAW,EAAE,MAAM,IAAI,GACtB,IAAI;IAUP;;;;;;;;;;;;;;OAcG;IAEI,SAAS,CAAC,QAAQ,EAAE,QAAQ,EAAE,WAAW,EAAE,MAAM,IAAI,GAAG,IAAI;IAUnE;;;;;;;;OAQG;IAEI,sBAAsB,CAAC,UAAU,EAAE,MAAM,QAAQ,GAAG,SAAS,GAAG,IAAI;IAU3E;;;;;;;;OAQG;IAEI,WAAW,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI;CAS7C"}
@@ -36,6 +36,7 @@ export declare class CustomItemPools extends Feature {
36
36
  * you are creating. The first element in he tuple is the `CollectibleType`,
37
37
  * and the second element in the tuple is the float that represents the weight
38
38
  * of the collectible.
39
+ * @public
39
40
  */
40
41
  registerCustomItemPool(itemPoolTypeCustom: ItemPoolType, collectibles: WeightedArray<CollectibleType>): void;
41
42
  /**
@@ -59,6 +60,7 @@ export declare class CustomItemPools extends Feature {
59
60
  * Default is true.
60
61
  * @param defaultItem Optional. The collectible to return if the item pool is depleted. Default is
61
62
  * `CollectibleType.NULL`.
63
+ * @public
62
64
  */
63
65
  getCustomItemPoolCollectible(itemPoolTypeCustom: ItemPoolType, seedOrRNG: Seed | RNG | undefined, decrease?: boolean, defaultItem?: CollectibleType): CollectibleType;
64
66
  }
@@ -1 +1 @@
1
- {"version":3,"file":"CustomItemPools.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/CustomItemPools.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,8BAA8B,CAAC;AACjE,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAO/D,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,8BAA8B,CAAC;AAClE,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAahD,qBAAa,eAAgB,SAAQ,OAAO;IAmB1C,OAAO,CAAC,QAAQ,CAAC,6BAA6B,CAE5C;IAEF;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAgCG;IAEI,sBAAsB,CAC3B,kBAAkB,EAAE,YAAY,EAChC,YAAY,EAAE,aAAa,CAAC,eAAe,CAAC,GAC3C,IAAI;IAUP;;;;;;;;;;;;;;;;;;;;;OAqBG;IAEI,4BAA4B,CACjC,kBAAkB,EAAE,YAAY,EAChC,SAAS,EAAE,IAAI,GAAG,GAAG,GAAG,SAAS,EACjC,QAAQ,UAAQ,EAChB,WAAW,kBAAuB,GACjC,eAAe;CA2BnB"}
1
+ {"version":3,"file":"CustomItemPools.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/CustomItemPools.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,8BAA8B,CAAC;AACjE,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAO/D,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,8BAA8B,CAAC;AAClE,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAahD,qBAAa,eAAgB,SAAQ,OAAO;IAmB1C,OAAO,CAAC,QAAQ,CAAC,6BAA6B,CAE5C;IAEF;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAiCG;IAEI,sBAAsB,CAC3B,kBAAkB,EAAE,YAAY,EAChC,YAAY,EAAE,aAAa,CAAC,eAAe,CAAC,GAC3C,IAAI;IAUP;;;;;;;;;;;;;;;;;;;;;;OAsBG;IAEI,4BAA4B,CACjC,kBAAkB,EAAE,YAAY,EAChC,SAAS,EAAE,IAAI,GAAG,GAAG,GAAG,SAAS,EACjC,QAAQ,UAAQ,EAChB,WAAW,kBAAuB,GACjC,eAAe;CA2BnB"}
@@ -30,6 +30,7 @@ export declare class CustomPickups extends Feature {
30
30
  * will always immediately collect the pickup when they collide with it.
31
31
  * Specify this function if your pickup should only be able to be collected
32
32
  * under certain conditions.
33
+ * @public
33
34
  */
34
35
  registerCustomPickup(pickupVariantCustom: PickupVariant, subType: int, collectFunc: (this: void, player: EntityPlayer) => void, collisionFunc?: (this: void, player: EntityPlayer) => boolean): void;
35
36
  }
@@ -1 +1 @@
1
- {"version":3,"file":"CustomPickups.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/CustomPickups.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,8BAA8B,CAAC;AAclE,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAkBhD,qBAAa,aAAc,SAAQ,OAAO;IACxC,4BAA4B;IAC5B,OAAO,CAAC,QAAQ,CAAC,wBAAwB,CAGrC;IAoBJ,OAAO,CAAC,QAAQ,CAAC,kBAAkB,CAqCjC;IAIF,OAAO,CAAC,QAAQ,CAAC,4BAA4B,CAS3C;IAEF;;;;;;;;;;;;;;;;;;;;;;;;;OAyBG;IAEI,oBAAoB,CACzB,mBAAmB,EAAE,aAAa,EAClC,OAAO,EAAE,GAAG,EACZ,WAAW,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,YAAY,KAAK,IAAI,EACvD,aAAa,GAAE,CAAC,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,YAAY,KAAK,OAAoB,GACxE,IAAI;CAYR"}
1
+ {"version":3,"file":"CustomPickups.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/CustomPickups.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,8BAA8B,CAAC;AAclE,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAkBhD,qBAAa,aAAc,SAAQ,OAAO;IACxC,4BAA4B;IAC5B,OAAO,CAAC,QAAQ,CAAC,wBAAwB,CAGrC;IAoBJ,OAAO,CAAC,QAAQ,CAAC,kBAAkB,CAqCjC;IAIF,OAAO,CAAC,QAAQ,CAAC,4BAA4B,CAS3C;IAEF;;;;;;;;;;;;;;;;;;;;;;;;;;OA0BG;IAEI,oBAAoB,CACzB,mBAAmB,EAAE,aAAa,EAClC,OAAO,EAAE,GAAG,EACZ,WAAW,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,YAAY,KAAK,IAAI,EACvD,aAAa,GAAE,CAAC,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,YAAY,KAAK,OAAoB,GACxE,IAAI;CAYR"}
@@ -49,6 +49,7 @@ export declare class CustomStages extends Feature {
49
49
  * announces the name of the level. Default is true.
50
50
  * @param verbose Optional. Whether to log additional information about the rooms that are chosen.
51
51
  * Default is false.
52
+ * @public
52
53
  */
53
54
  setCustomStage(name: string, firstFloor?: boolean, streakText?: boolean, verbose?: boolean): void;
54
55
  /**
@@ -56,6 +57,8 @@ export declare class CustomStages extends Feature {
56
57
  * to a vanilla floor.
57
58
  *
58
59
  * In order to use this function, you must upgrade your mod with `ISCFeature.CUSTOM_STAGES`.
60
+ *
61
+ * @public
59
62
  */
60
63
  disableCustomStage(): void;
61
64
  }
@@ -1 +1 @@
1
- {"version":3,"file":"CustomStages.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/CustomStages.ts"],"names":[],"mappings":"AA0CA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AA2ChD,qBAAa,YAAa,SAAQ,OAAO;IAIvC,oCAAoC;IACpC,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAkC;IAElE,+BAA+B;IAC/B,OAAO,CAAC,QAAQ,CAAC,yBAAyB,CAA8B;IAExE,OAAO,CAAC,WAAW,CAAS;IAE5B,OAAO,CAAC,QAAQ,CAAC,kBAAkB,CAAqB;IACxD,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAkB;IAClD,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAkB;IAClD,OAAO,CAAC,QAAQ,CAAC,sBAAsB,CAAyB;IAChE,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAQ;IAC9B,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAe;IAmE5C,OAAO,CAAC,uBAAuB;IAc/B,OAAO,CAAC,eAAe;IASvB,OAAO,CAAC,6BAA6B;IAOrC,OAAO,CAAC,QAAQ,CAAC,eAAe,CAY9B;IAGF,OAAO,CAAC,QAAQ,CAAC,UAAU,CAmBzB;IAEF;;;OAGG;IAEH,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAehC;IAGF,OAAO,CAAC,QAAQ,CAAC,aAAa,CAc5B;IAGF,OAAO,CAAC,QAAQ,CAAC,eAAe,CAU9B;IAEF;;;OAGG;IAEH,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAc/B;IAIF,OAAO,CAAC,QAAQ,CAAC,2BAA2B,CAe1C;IAGF,OAAO,CAAC,QAAQ,CAAC,kBAAkB,CAqBjC;IAGF,OAAO,CAAC,QAAQ,CAAC,oBAAoB,CAwBnC;IAEF,gDAAgD;IAChD,OAAO,CAAC,iBAAiB;IAgGzB;;;;;;;;;;;;;;;;OAgBG;IAEI,cAAc,CACnB,IAAI,EAAE,MAAM,EACZ,UAAU,UAAO,EACjB,UAAU,UAAO,EACjB,OAAO,UAAQ,GACd,IAAI;IAiGP;;;;;OAKG;IAEI,kBAAkB,IAAI,IAAI;CAGlC"}
1
+ {"version":3,"file":"CustomStages.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/CustomStages.ts"],"names":[],"mappings":"AA0CA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AA2ChD,qBAAa,YAAa,SAAQ,OAAO;IAIvC,oCAAoC;IACpC,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAkC;IAElE,+BAA+B;IAC/B,OAAO,CAAC,QAAQ,CAAC,yBAAyB,CAA8B;IAExE,OAAO,CAAC,WAAW,CAAS;IAE5B,OAAO,CAAC,QAAQ,CAAC,kBAAkB,CAAqB;IACxD,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAkB;IAClD,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAkB;IAClD,OAAO,CAAC,QAAQ,CAAC,sBAAsB,CAAyB;IAChE,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAQ;IAC9B,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAe;IAmE5C,OAAO,CAAC,uBAAuB;IAc/B,OAAO,CAAC,eAAe;IASvB,OAAO,CAAC,6BAA6B;IAOrC,OAAO,CAAC,QAAQ,CAAC,eAAe,CAY9B;IAGF,OAAO,CAAC,QAAQ,CAAC,UAAU,CAmBzB;IAEF;;;OAGG;IAEH,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAehC;IAGF,OAAO,CAAC,QAAQ,CAAC,aAAa,CAc5B;IAGF,OAAO,CAAC,QAAQ,CAAC,eAAe,CAU9B;IAEF;;;OAGG;IAEH,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAc/B;IAIF,OAAO,CAAC,QAAQ,CAAC,2BAA2B,CAe1C;IAGF,OAAO,CAAC,QAAQ,CAAC,kBAAkB,CAqBjC;IAGF,OAAO,CAAC,QAAQ,CAAC,oBAAoB,CAwBnC;IAEF,gDAAgD;IAChD,OAAO,CAAC,iBAAiB;IAgGzB;;;;;;;;;;;;;;;;;OAiBG;IAEI,cAAc,CACnB,IAAI,EAAE,MAAM,EACZ,UAAU,UAAO,EACjB,UAAU,UAAO,EACjB,OAAO,UAAQ,GACd,IAAI;IAiGP;;;;;;;OAOG;IAEI,kBAAkB,IAAI,IAAI;CAGlC"}
@@ -54,6 +54,8 @@ export declare class DebugDisplay extends Feature {
54
54
  * ```
55
55
  *
56
56
  * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
57
+ *
58
+ * @public
57
59
  */
58
60
  setPlayerDisplay(textCallback: (player: EntityPlayer) => string): void;
59
61
  /**
@@ -65,6 +67,8 @@ export declare class DebugDisplay extends Feature {
65
67
  * reason, you typically only need to set the function once at the beginning of your mod.
66
68
  *
67
69
  * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
70
+ *
71
+ * @public
68
72
  */
69
73
  setTearDisplay(textCallback: (tear: EntityTear) => string): void;
70
74
  /**
@@ -76,6 +80,8 @@ export declare class DebugDisplay extends Feature {
76
80
  * reason, you typically only need to set the function once at the beginning of your mod.
77
81
  *
78
82
  * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
83
+ *
84
+ * @public
79
85
  */
80
86
  setFamiliarDisplay(textCallback: (familiar: EntityFamiliar) => string): void;
81
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  /**
@@ -87,6 +93,8 @@ export declare class DebugDisplay extends Feature {
87
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  * reason, you typically only need to set the function once at the beginning of your mod.
88
94
  *
89
95
  * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
96
+ *
97
+ * @public
90
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  */
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  setBombDisplay(textCallback: (bomb: EntityBomb) => string): void;
92
100
  /**
@@ -98,6 +106,8 @@ export declare class DebugDisplay extends Feature {
98
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  * reason, you typically only need to set the function once at the beginning of your mod.
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  *
100
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  * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
109
+ *
110
+ * @public
101
111
  */
102
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  setPickupDisplay(textCallback: (pickup: EntityPickup) => string): void;
103
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  /**
@@ -109,6 +119,8 @@ export declare class DebugDisplay extends Feature {
109
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  * reason, you typically only need to set the function once at the beginning of your mod.
110
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  *
111
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  * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
122
+ *
123
+ * @public
112
124
  */
113
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  setSlotDisplay(textCallback: (slot: Entity) => string): void;
114
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  /**
@@ -120,6 +132,8 @@ export declare class DebugDisplay extends Feature {
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  * reason, you typically only need to set the function once at the beginning of your mod.
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
135
+ *
136
+ * @public
123
137
  */
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  setLaserDisplay(textCallback: (laser: EntityLaser) => string): void;
125
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  /**
@@ -131,6 +145,8 @@ export declare class DebugDisplay extends Feature {
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  * reason, you typically only need to set the function once at the beginning of your mod.
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
148
+ *
149
+ * @public
134
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  */
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  setKnifeDisplay(textCallback: (knife: EntityKnife) => string): void;
136
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  /**
@@ -142,6 +158,8 @@ export declare class DebugDisplay extends Feature {
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  * reason, you typically only need to set the function once at the beginning of your mod.
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
161
+ *
162
+ * @public
145
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  */
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  setProjectileDisplay(textCallback: (projectile: EntityProjectile) => string): void;
147
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  /**
@@ -153,6 +171,8 @@ export declare class DebugDisplay extends Feature {
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  * reason, you typically only need to set the function once at the beginning of your mod.
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
174
+ *
175
+ * @public
156
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  */
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  setEffectDisplay(textCallback: (effect: EntityEffect) => string): void;
158
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  /**
@@ -164,6 +184,8 @@ export declare class DebugDisplay extends Feature {
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  * reason, you typically only need to set the function once at the beginning of your mod.
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
187
+ *
188
+ * @public
167
189
  */
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  setNPCDisplay(textCallback: (npc: EntityNPC) => string): void;
169
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  /**
@@ -175,6 +197,8 @@ export declare class DebugDisplay extends Feature {
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  * reason, you typically only need to set the function once at the beginning of your mod.
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
200
+ *
201
+ * @public
178
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  */
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  setRockDisplay(textCallback: (rock: GridEntityRock) => string): void;
180
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  /**
@@ -186,6 +210,8 @@ export declare class DebugDisplay extends Feature {
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  * reason, you typically only need to set the function once at the beginning of your mod.
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211
  *
188
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  * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
213
+ *
214
+ * @public
189
215
  */
190
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  setPitDisplay(textCallback: (pit: GridEntityPit) => string): void;
191
217
  /**
@@ -197,6 +223,8 @@ export declare class DebugDisplay extends Feature {
197
223
  * reason, you typically only need to set the function once at the beginning of your mod.
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224
  *
199
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  * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
226
+ *
227
+ * @public
200
228
  */
201
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  setSpikesDisplay(textCallback: (spikes: GridEntitySpikes) => string): void;
202
230
  /**
@@ -208,6 +236,8 @@ export declare class DebugDisplay extends Feature {
208
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  * reason, you typically only need to set the function once at the beginning of your mod.
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  *
210
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  * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
239
+ *
240
+ * @public
211
241
  */
212
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  setTNTDisplay(textCallback: (tnt: GridEntityTNT) => string): void;
213
243
  /**
@@ -219,6 +249,8 @@ export declare class DebugDisplay extends Feature {
219
249
  * reason, you typically only need to set the function once at the beginning of your mod.
220
250
  *
221
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  * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
252
+ *
253
+ * @public
222
254
  */
223
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  setPoopDisplay(textCallback: (poop: GridEntityPoop) => string): void;
224
256
  /**
@@ -230,6 +262,8 @@ export declare class DebugDisplay extends Feature {
230
262
  * reason, you typically only need to set the function once at the beginning of your mod.
231
263
  *
232
264
  * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
265
+ *
266
+ * @public
233
267
  */
234
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  setDoorDisplay(textCallback: (door: GridEntityDoor) => string): void;
235
269
  /**
@@ -241,6 +275,8 @@ export declare class DebugDisplay extends Feature {
241
275
  * reason, you typically only need to set the function once at the beginning of your mod.
242
276
  *
243
277
  * In order to use this function, you must upgrade your mod with `ISCFeature.DEBUG_DISPLAY`.
278
+ *
279
+ * @public
244
280
  */
245
281
  setPressurePlateDisplay(textCallback: (pressurePlate: GridEntityPressurePlate) => string): void;
246
282
  private toggleFeature;
@@ -252,6 +288,7 @@ export declare class DebugDisplay extends Feature {
252
288
  * @param force Optional. A boolean that represents the value to force the display to. For
253
289
  * example, you can specify true to always make the display turn on, regardless of
254
290
  * whether it is already on.
291
+ * @public
255
292
  */
256
293
  togglePlayerDisplay(force?: boolean): void;
257
294
  /**
@@ -262,6 +299,7 @@ export declare class DebugDisplay extends Feature {
262
299
  * @param force Optional. A boolean that represents the value to force the display to. For
263
300
  * example, you can specify true to always make the display turn on, regardless of
264
301
  * whether it is already on.
302
+ * @public
265
303
  */
266
304
  toggleTearDisplay(force?: boolean): void;
267
305
  /**
@@ -273,6 +311,7 @@ export declare class DebugDisplay extends Feature {
273
311
  * @param force Optional. A boolean that represents the value to force the display to. For
274
312
  * example, you can specify true to always make the display turn on, regardless of
275
313
  * whether it is already on.
314
+ * @public
276
315
  */
277
316
  toggleFamiliarDisplay(force?: boolean): void;
278
317
  /**
@@ -283,6 +322,7 @@ export declare class DebugDisplay extends Feature {
283
322
  * @param force Optional. A boolean that represents the value to force the display to. For
284
323
  * example, you can specify true to always make the display turn on, regardless of
285
324
  * whether it is already on.
325
+ * @public
286
326
  */
287
327
  toggleBombDisplay(force?: boolean): void;
288
328
  /**
@@ -293,6 +333,7 @@ export declare class DebugDisplay extends Feature {
293
333
  * @param force Optional. A boolean that represents the value to force the display to. For
294
334
  * example, you can specify true to always make the display turn on, regardless of
295
335
  * whether it is already on.
336
+ * @public
296
337
  */
297
338
  togglePickupDisplay(force?: boolean): void;
298
339
  /**
@@ -303,6 +344,7 @@ export declare class DebugDisplay extends Feature {
303
344
  * @param force Optional. A boolean that represents the value to force the display to. For
304
345
  * example, you can specify true to always make the display turn on, regardless of
305
346
  * whether it is already on.
347
+ * @public
306
348
  */
307
349
  toggleSlotDisplay(force?: boolean): void;
308
350
  /**
@@ -313,6 +355,7 @@ export declare class DebugDisplay extends Feature {
313
355
  * @param force Optional. A boolean that represents the value to force the display to. For
314
356
  * example, you can specify true to always make the display turn on, regardless of
315
357
  * whether it is already on.
358
+ * @public
316
359
  */
317
360
  toggleLaserDisplay(force?: boolean): void;
318
361
  /**
@@ -323,6 +366,7 @@ export declare class DebugDisplay extends Feature {
323
366
  * @param force Optional. A boolean that represents the value to force the display to. For
324
367
  * example, you can specify true to always make the display turn on, regardless of
325
368
  * whether it is already on.
369
+ * @public
326
370
  */
327
371
  toggleKnifeDisplay(force?: boolean): void;
328
372
  /**
@@ -334,6 +378,7 @@ export declare class DebugDisplay extends Feature {
334
378
  * @param force Optional. A boolean that represents the value to force the display to. For
335
379
  * example, you can specify true to always make the display turn on, regardless of
336
380
  * whether it is already on.
381
+ * @public
337
382
  */
338
383
  toggleProjectileDisplay(force?: boolean): void;
339
384
  /**
@@ -344,6 +389,7 @@ export declare class DebugDisplay extends Feature {
344
389
  * @param force Optional. A boolean that represents the value to force the display to. For
345
390
  * example, you can specify true to always make the display turn on, regardless of
346
391
  * whether it is already on.
392
+ * @public
347
393
  */
348
394
  toggleEffectDisplay(force?: boolean): void;
349
395
  /**
@@ -354,6 +400,7 @@ export declare class DebugDisplay extends Feature {
354
400
  * @param force Optional. A boolean that represents the value to force the display to. For
355
401
  * example, you can specify true to always make the display turn on, regardless of
356
402
  * whether it is already on.
403
+ * @public
357
404
  */
358
405
  toggleNPCDisplay(force?: boolean): void;
359
406
  /**
@@ -364,6 +411,7 @@ export declare class DebugDisplay extends Feature {
364
411
  * @param force Optional. A boolean that represents the value to force the display to. For
365
412
  * example, you can specify true to always make the display turn on, regardless of
366
413
  * whether it is already on.
414
+ * @public
367
415
  */
368
416
  toggleRockDisplay(force?: boolean): void;
369
417
  /**
@@ -374,6 +422,7 @@ export declare class DebugDisplay extends Feature {
374
422
  * @param force Optional. A boolean that represents the value to force the display to. For
375
423
  * example, you can specify true to always make the display turn on, regardless of
376
424
  * whether it is already on.
425
+ * @public
377
426
  */
378
427
  togglePitDisplay(force?: boolean): void;
379
428
  /**
@@ -384,6 +433,7 @@ export declare class DebugDisplay extends Feature {
384
433
  * @param force Optional. A boolean that represents the value to force the display to. For
385
434
  * example, you can specify true to always make the display turn on, regardless of
386
435
  * whether it is already on.
436
+ * @public
387
437
  */
388
438
  toggleSpikesDisplay(force?: boolean): void;
389
439
  /**
@@ -394,6 +444,7 @@ export declare class DebugDisplay extends Feature {
394
444
  * @param force Optional. A boolean that represents the value to force the display to. For
395
445
  * example, you can specify true to always make the display turn on, regardless of
396
446
  * whether it is already on.
447
+ * @public
397
448
  */
398
449
  toggleTNTDisplay(force?: boolean): void;
399
450
  /**
@@ -404,6 +455,7 @@ export declare class DebugDisplay extends Feature {
404
455
  * @param force Optional. A boolean that represents the value to force the display to. For
405
456
  * example, you can specify true to always make the display turn on, regardless of
406
457
  * whether it is already on.
458
+ * @public
407
459
  */
408
460
  togglePoopDisplay(force?: boolean): void;
409
461
  /**
@@ -414,6 +466,7 @@ export declare class DebugDisplay extends Feature {
414
466
  * @param force Optional. A boolean that represents the value to force the display to. For
415
467
  * example, you can specify true to always make the display turn on, regardless of
416
468
  * whether it is already on.
469
+ * @public
417
470
  */
418
471
  toggleDoorDisplay(force?: boolean): void;
419
472
  /**
@@ -425,6 +478,7 @@ export declare class DebugDisplay extends Feature {
425
478
  * @param force Optional. A boolean that represents the value to force the display to. For
426
479
  * example, you can specify true to always make the display turn on, regardless of
427
480
  * whether it is already on.
481
+ * @public
428
482
  */
429
483
  togglePressurePlateDisplay(force?: boolean): void;
430
484
  }
@@ -1 +1 @@
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1
+ {"version":3,"file":"DebugDisplay.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/DebugDisplay.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;AAGA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAoBhD,qBAAa,YAAa,SAAQ,OAAO;IACvC,OAAO,CAAC,QAAQ,CAAC,GAAG,CAAuB;IAE3C,OAAO,CAAC,QAAQ,CAAC,MAAM,CAA4B;IACnD,OAAO,CAAC,QAAQ,CAAC,IAAI,CAA0B;IAC/C,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAA8B;IACvD,OAAO,CAAC,QAAQ,CAAC,IAAI,CAA0B;IAC/C,OAAO,CAAC,QAAQ,CAAC,MAAM,CAA4B;IACnD,OAAO,CAAC,QAAQ,CAAC,IAAI,CAA0B;IAC/C,OAAO,CAAC,QAAQ,CAAC,KAAK,CAA2B;IACjD,OAAO,CAAC,QAAQ,CAAC,KAAK,CAA2B;IACjD,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAgC;IAC3D,OAAO,CAAC,QAAQ,CAAC,MAAM,CAA4B;IACnD,OAAO,CAAC,QAAQ,CAAC,GAAG,CAAyB;IAE7C,OAAO,CAAC,QAAQ,CAAC,IAAI,CAA0B;IAC/C,OAAO,CAAC,QAAQ,CAAC,GAAG,CAAyB;IAC7C,OAAO,CAAC,QAAQ,CAAC,MAAM,CAA4B;IACnD,OAAO,CAAC,QAAQ,CAAC,GAAG,CAAyB;IAC7C,OAAO,CAAC,QAAQ,CAAC,IAAI,CAA0B;IAC/C,OAAO,CAAC,QAAQ,CAAC,IAAI,CAA0B;IAC/C,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAmC;IAajE;;;;;;;;;;;;;;;;;;;OAmBG;IAEI,gBAAgB,CACrB,YAAY,EAAE,CAAC,MAAM,EAAE,YAAY,KAAK,MAAM,GAC7C,IAAI;IAIP;;;;;;;;;;;OAWG;IAEI,cAAc,CAAC,YAAY,EAAE,CAAC,IAAI,EAAE,UAAU,KAAK,MAAM,GAAG,IAAI;IAIvE;;;;;;;;;;;OAWG;IAEI,kBAAkB,CACvB,YAAY,EAAE,CAAC,QAAQ,EAAE,cAAc,KAAK,MAAM,GACjD,IAAI;IAIP;;;;;;;;;;;OAWG;IAEI,cAAc,CAAC,YAAY,EAAE,CAAC,IAAI,EAAE,UAAU,KAAK,MAAM,GAAG,IAAI;IAIvE;;;;;;;;;;;OAWG;IAEI,gBAAgB,CACrB,YAAY,EAAE,CAAC,MAAM,EAAE,YAAY,KAAK,MAAM,GAC7C,IAAI;IAIP;;;;;;;;;;;OAWG;IAEI,cAAc,CAAC,YAAY,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,MAAM,GAAG,IAAI;IAInE;;;;;;;;;;;OAWG;IAEI,eAAe,CAAC,YAAY,EAAE,CAAC,KAAK,EAAE,WAAW,KAAK,MAAM,GAAG,IAAI;IAI1E;;;;;;;;;;;OAWG;IAEI,eAAe,CAAC,YAAY,EAAE,CAAC,KAAK,EAAE,WAAW,KAAK,MAAM,GAAG,IAAI;IAI1E;;;;;;;;;;;OAWG;IAEI,oBAAoB,CACzB,YAAY,EAAE,CAAC,UAAU,EAAE,gBAAgB,KAAK,MAAM,GACrD,IAAI;IAIP;;;;;;;;;;;OAWG;IAEI,gBAAgB,CACrB,YAAY,EAAE,CAAC,MAAM,EAAE,YAAY,KAAK,MAAM,GAC7C,IAAI;IAIP;;;;;;;;;;;OAWG;IAEI,aAAa,CAAC,YAAY,EAAE,CAAC,GAAG,EAAE,SAAS,KAAK,MAAM,GAAG,IAAI;IAIpE;;;;;;;;;;;OAWG;IAEI,cAAc,CAAC,YAAY,EAAE,CAAC,IAAI,EAAE,cAAc,KAAK,MAAM,GAAG,IAAI;IAI3E;;;;;;;;;;;OAWG;IAEI,aAAa,CAAC,YAAY,EAAE,CAAC,GAAG,EAAE,aAAa,KAAK,MAAM,GAAG,IAAI;IAIxE;;;;;;;;;;;OAWG;IAEI,gBAAgB,CACrB,YAAY,EAAE,CAAC,MAAM,EAAE,gBAAgB,KAAK,MAAM,GACjD,IAAI;IAIP;;;;;;;;;;;OAWG;IAEI,aAAa,CAAC,YAAY,EAAE,CAAC,GAAG,EAAE,aAAa,KAAK,MAAM,GAAG,IAAI;IAIxE;;;;;;;;;;;OAWG;IAEI,cAAc,CAAC,YAAY,EAAE,CAAC,IAAI,EAAE,cAAc,KAAK,MAAM,GAAG,IAAI;IAI3E;;;;;;;;;;;OAWG;IAEI,cAAc,CAAC,YAAY,EAAE,CAAC,IAAI,EAAE,cAAc,KAAK,MAAM,GAAG,IAAI;IAI3E;;;;;;;;;;;OAWG;IAEI,uBAAuB,CAC5B,YAAY,EAAE,CAAC,aAAa,EAAE,uBAAuB,KAAK,MAAM,GAC/D,IAAI;IAQP,OAAO,CAAC,aAAa;IAmBrB;;;;;;;;;OASG;IAEI,mBAAmB,CAAC,KAAK,CAAC,EAAE,OAAO,GAAG,IAAI;IAIjD;;;;;;;;;OASG;IAEI,iBAAiB,CAAC,KAAK,CAAC,EAAE,OAAO,GAAG,IAAI;IAI/C;;;;;;;;;;OAUG;IAEI,qBAAqB,CAAC,KAAK,CAAC,EAAE,OAAO,GAAG,IAAI;IAInD;;;;;;;;;OASG;IAEI,iBAAiB,CAAC,KAAK,CAAC,EAAE,OAAO,GAAG,IAAI;IAI/C;;;;;;;;;OASG;IAEI,mBAAmB,CAAC,KAAK,CAAC,EAAE,OAAO,GAAG,IAAI;IAIjD;;;;;;;;;OASG;IAEI,iBAAiB,CAAC,KAAK,CAAC,EAAE,OAAO,GAAG,IAAI;IAI/C;;;;;;;;;OASG;IAEI,kBAAkB,CAAC,KAAK,CAAC,EAAE,OAAO,GAAG,IAAI;IAIhD;;;;;;;;;OASG;IAEI,kBAAkB,CAAC,KAAK,CAAC,EAAE,OAAO,GAAG,IAAI;IAIhD;;;;;;;;;;OAUG;IAEI,uBAAuB,CAAC,KAAK,CAAC,EAAE,OAAO,GAAG,IAAI;IAIrD;;;;;;;;;OASG;IAEI,mBAAmB,CAAC,KAAK,CAAC,EAAE,OAAO,GAAG,IAAI;IAIjD;;;;;;;;;OASG;IAEI,gBAAgB,CAAC,KAAK,CAAC,EAAE,OAAO,GAAG,IAAI;IAI9C;;;;;;;;;OASG;IAEI,iBAAiB,CAAC,KAAK,CAAC,EAAE,OAAO,GAAG,IAAI;IAI/C;;;;;;;;;OASG;IAEI,gBAAgB,CAAC,KAAK,CAAC,EAAE,OAAO,GAAG,IAAI;IAI9C;;;;;;;;;OASG;IAEI,mBAAmB,CAAC,KAAK,CAAC,EAAE,OAAO,GAAG,IAAI;IAIjD;;;;;;;;;OASG;IAEI,gBAAgB,CAAC,KAAK,CAAC,EAAE,OAAO,GAAG,IAAI;IAI9C;;;;;;;;;OASG;IAEI,iBAAiB,CAAC,KAAK,CAAC,EAAE,OAAO,GAAG,IAAI;IAI/C;;;;;;;;;OASG;IAEI,iBAAiB,CAAC,KAAK,CAAC,EAAE,OAAO,GAAG,IAAI;IAI/C;;;;;;;;;;OAUG;IAEI,0BAA0B,CAAC,KAAK,CAAC,EAAE,OAAO,GAAG,IAAI;CAGzD"}
@@ -41,6 +41,7 @@ export declare class DeployJSONRoom extends Feature {
41
41
  * to a random seed.
42
42
  * @param verbose Optional. If specified, will write entries to the "log.txt" file that describe
43
43
  * what the function is doing. Default is false.
44
+ * @public
44
45
  */
45
46
  deployJSONRoom(jsonRoom: JSONRoom | Readonly<JSONRoom>, seedOrRNG: Seed | RNG | undefined, verbose?: boolean): void;
46
47
  }
@@ -1 +1 @@
1
- {"version":3,"file":"DeployJSONRoom.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/DeployJSONRoom.ts"],"names":[],"mappings":";;AAgCA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,mCAAmC,CAAC;AAElE,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAOhD,qBAAa,cAAe,SAAQ,OAAO;IACzC,OAAO,CAAC,QAAQ,CAAC,wBAAwB,CAA2B;IAWpE,OAAO,CAAC,gBAAgB;IA+FxB,OAAO,CAAC,4BAA4B;IAyCpC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAmCG;IAEI,cAAc,CACnB,QAAQ,EAAE,QAAQ,GAAG,QAAQ,CAAC,QAAQ,CAAC,EACvC,SAAS,EAAE,IAAI,GAAG,GAAG,GAAG,SAAS,EACjC,OAAO,UAAQ,GACd,IAAI;CAwBR"}
1
+ {"version":3,"file":"DeployJSONRoom.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/DeployJSONRoom.ts"],"names":[],"mappings":";;AAgCA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,mCAAmC,CAAC;AAElE,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAOhD,qBAAa,cAAe,SAAQ,OAAO;IACzC,OAAO,CAAC,QAAQ,CAAC,wBAAwB,CAA2B;IAWpE,OAAO,CAAC,gBAAgB;IA+FxB,OAAO,CAAC,4BAA4B;IAyCpC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAoCG;IAEI,cAAc,CACnB,QAAQ,EAAE,QAAQ,GAAG,QAAQ,CAAC,QAAQ,CAAC,EACvC,SAAS,EAAE,IAAI,GAAG,GAAG,GAAG,SAAS,EACjC,OAAO,UAAQ,GACd,IAAI;CAwBR"}
@@ -10,6 +10,8 @@ export declare class DisableInputs extends Feature {
10
10
  * capacity.
11
11
  *
12
12
  * In order to use this function, you must upgrade your mod with `ISCFeature.DISABLE_INPUTS`.
13
+ *
14
+ * @public
13
15
  */
14
16
  areInputsEnabled(): boolean;
15
17
  /**
@@ -22,6 +24,7 @@ export declare class DisableInputs extends Feature {
22
24
  * this was part of the code for a custom enemy called "Super Gaper", then you could
23
25
  * use a key of "SuperGaper". The name is necessary so that multiple mod features can
24
26
  * work in tandem.
27
+ * @public
25
28
  */
26
29
  enableAllInputs(key: string): void;
27
30
  /**
@@ -39,6 +42,7 @@ export declare class DisableInputs extends Feature {
39
42
  * use a key of "SuperGaper". The name is necessary so that multiple mod features can
40
43
  * work in tandem.
41
44
  * @param buttonActions An array of the actions to action.
45
+ * @public
42
46
  */
43
47
  disableInputs(key: string, ...buttonActions: ButtonAction[]): void;
44
48
  /**
@@ -53,6 +57,7 @@ export declare class DisableInputs extends Feature {
53
57
  * this was part of the code for a custom enemy called "Super Gaper", then you could
54
58
  * use a key of "SuperGaper". The name is necessary so that multiple mod features can
55
59
  * work in tandem.
60
+ * @public
56
61
  */
57
62
  disableAllInputs(key: string): void;
58
63
  /**
@@ -68,6 +73,7 @@ export declare class DisableInputs extends Feature {
68
73
  * use a key of "SuperGaper". The name is necessary so that multiple mod features can
69
74
  * work in tandem.
70
75
  * @param blacklist A set of ButtonActions to disallow.
76
+ * @public
71
77
  */
72
78
  enableAllInputsExceptFor(key: string, blacklist: Set<ButtonAction> | ReadonlySet<ButtonAction>): void;
73
79
  /**
@@ -83,6 +89,7 @@ export declare class DisableInputs extends Feature {
83
89
  * use a key of "SuperGaper". The name is necessary so that multiple mod features can
84
90
  * work in tandem.
85
91
  * @param whitelist A set of ButtonActions to allow.
92
+ * @public
86
93
  */
87
94
  disableAllInputsExceptFor(key: string, whitelist: Set<ButtonAction> | ReadonlySet<ButtonAction>): void;
88
95
  /**
@@ -98,6 +105,7 @@ export declare class DisableInputs extends Feature {
98
105
  * this was part of the code for a custom enemy called "Super Gaper", then you could
99
106
  * use a key of "SuperGaper". The name is necessary so that multiple mod features can
100
107
  * work in tandem.
108
+ * @public
101
109
  */
102
110
  disableMovementInputs(key: string): void;
103
111
  /**
@@ -112,6 +120,7 @@ export declare class DisableInputs extends Feature {
112
120
  * this was part of the code for a custom enemy called "Super Gaper", then you could
113
121
  * use a key of "SuperGaper". The name is necessary so that multiple mod features can
114
122
  * work in tandem.
123
+ * @public
115
124
  */
116
125
  disableShootingInputs(key: string): void;
117
126
  }
@@ -1 +1 @@
1
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