isaacscript-common 76.2.0 → 76.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (121) hide show
  1. package/dist/classes/features/callbackLogic/CustomGridEntities.d.ts +8 -0
  2. package/dist/classes/features/callbackLogic/CustomGridEntities.d.ts.map +1 -1
  3. package/dist/classes/features/callbackLogic/GameReorderedCallbacks.d.ts +6 -0
  4. package/dist/classes/features/callbackLogic/GameReorderedCallbacks.d.ts.map +1 -1
  5. package/dist/classes/features/other/CharacterHealthConversion.d.ts +2 -0
  6. package/dist/classes/features/other/CharacterHealthConversion.d.ts.map +1 -1
  7. package/dist/classes/features/other/CharacterStats.d.ts +2 -0
  8. package/dist/classes/features/other/CharacterStats.d.ts.map +1 -1
  9. package/dist/classes/features/other/CollectibleItemPoolType.d.ts +2 -0
  10. package/dist/classes/features/other/CollectibleItemPoolType.d.ts.map +1 -1
  11. package/dist/classes/features/other/CustomHotkeys.d.ts +4 -0
  12. package/dist/classes/features/other/CustomHotkeys.d.ts.map +1 -1
  13. package/dist/classes/features/other/CustomItemPools.d.ts +2 -0
  14. package/dist/classes/features/other/CustomItemPools.d.ts.map +1 -1
  15. package/dist/classes/features/other/CustomPickups.d.ts +1 -0
  16. package/dist/classes/features/other/CustomPickups.d.ts.map +1 -1
  17. package/dist/classes/features/other/CustomStages.d.ts +3 -0
  18. package/dist/classes/features/other/CustomStages.d.ts.map +1 -1
  19. package/dist/classes/features/other/DebugDisplay.d.ts +54 -0
  20. package/dist/classes/features/other/DebugDisplay.d.ts.map +1 -1
  21. package/dist/classes/features/other/DeployJSONRoom.d.ts +1 -0
  22. package/dist/classes/features/other/DeployJSONRoom.d.ts.map +1 -1
  23. package/dist/classes/features/other/DisableInputs.d.ts +9 -0
  24. package/dist/classes/features/other/DisableInputs.d.ts.map +1 -1
  25. package/dist/classes/features/other/EdenStartingStatsHealth.d.ts +6 -0
  26. package/dist/classes/features/other/EdenStartingStatsHealth.d.ts.map +1 -1
  27. package/dist/classes/features/other/ExtraConsoleCommands.d.ts +6 -0
  28. package/dist/classes/features/other/ExtraConsoleCommands.d.ts.map +1 -1
  29. package/dist/classes/features/other/FadeInRemover.d.ts +4 -0
  30. package/dist/classes/features/other/FadeInRemover.d.ts.map +1 -1
  31. package/dist/classes/features/other/FastReset.d.ts +4 -0
  32. package/dist/classes/features/other/FastReset.d.ts.map +1 -1
  33. package/dist/classes/features/other/FlyingDetection.d.ts +2 -0
  34. package/dist/classes/features/other/FlyingDetection.d.ts.map +1 -1
  35. package/dist/classes/features/other/ForgottenSwitch.d.ts +2 -0
  36. package/dist/classes/features/other/ForgottenSwitch.d.ts.map +1 -1
  37. package/dist/classes/features/other/ItemPoolDetection.d.ts +6 -0
  38. package/dist/classes/features/other/ItemPoolDetection.d.ts.map +1 -1
  39. package/dist/classes/features/other/ModdedElementDetection.d.ts +32 -0
  40. package/dist/classes/features/other/ModdedElementDetection.d.ts.map +1 -1
  41. package/dist/classes/features/other/ModdedElementSets.d.ts +68 -0
  42. package/dist/classes/features/other/ModdedElementSets.d.ts.map +1 -1
  43. package/dist/classes/features/other/NoSirenSteal.d.ts +1 -0
  44. package/dist/classes/features/other/NoSirenSteal.d.ts.map +1 -1
  45. package/dist/classes/features/other/Pause.d.ts +10 -0
  46. package/dist/classes/features/other/Pause.d.ts.map +1 -1
  47. package/dist/classes/features/other/PersistentEntities.d.ts +2 -0
  48. package/dist/classes/features/other/PersistentEntities.d.ts.map +1 -1
  49. package/dist/classes/features/other/PlayerCollectibleTracking.d.ts +3 -0
  50. package/dist/classes/features/other/PlayerCollectibleTracking.d.ts.map +1 -1
  51. package/dist/classes/features/other/PonyDetection.d.ts +4 -0
  52. package/dist/classes/features/other/PonyDetection.d.ts.map +1 -1
  53. package/dist/classes/features/other/PreventChildEntities.d.ts +2 -0
  54. package/dist/classes/features/other/PreventChildEntities.d.ts.map +1 -1
  55. package/dist/classes/features/other/RoomClearFrame.d.ts +19 -0
  56. package/dist/classes/features/other/RoomClearFrame.d.ts.map +1 -1
  57. package/dist/classes/features/other/RoomClearFrame.lua +8 -2
  58. package/dist/classes/features/other/RoomHistory.d.ts +17 -1
  59. package/dist/classes/features/other/RoomHistory.d.ts.map +1 -1
  60. package/dist/classes/features/other/RunInNFrames.d.ts +9 -2
  61. package/dist/classes/features/other/RunInNFrames.d.ts.map +1 -1
  62. package/dist/classes/features/other/RunNextRun.d.ts +2 -0
  63. package/dist/classes/features/other/RunNextRun.d.ts.map +1 -1
  64. package/dist/classes/features/other/SaveDataManager.d.ts +21 -0
  65. package/dist/classes/features/other/SaveDataManager.d.ts.map +1 -1
  66. package/dist/classes/features/other/SpawnRockAltRewards.d.ts +1 -0
  67. package/dist/classes/features/other/SpawnRockAltRewards.d.ts.map +1 -1
  68. package/dist/classes/features/other/StageHistory.d.ts +3 -0
  69. package/dist/classes/features/other/StageHistory.d.ts.map +1 -1
  70. package/dist/classes/features/other/StartAmbush.d.ts +2 -0
  71. package/dist/classes/features/other/StartAmbush.d.ts.map +1 -1
  72. package/dist/classes/features/other/TaintedLazarusPlayers.d.ts +2 -0
  73. package/dist/classes/features/other/TaintedLazarusPlayers.d.ts.map +1 -1
  74. package/dist/classes/features/other/UnlockAchievementsDetection.d.ts +2 -0
  75. package/dist/classes/features/other/UnlockAchievementsDetection.d.ts.map +1 -1
  76. package/dist/classes/private/CustomCallback.d.ts +0 -1
  77. package/dist/classes/private/CustomCallback.d.ts.map +1 -1
  78. package/dist/classes/private/CustomCallback.lua +0 -19
  79. package/dist/functions/players.d.ts.map +1 -1
  80. package/dist/functions/players.lua +7 -7
  81. package/dist/index.rollup.d.ts +324 -4
  82. package/dist/isaacscript-common.lua +370 -383
  83. package/package.json +1 -1
  84. package/src/classes/features/callbackLogic/CustomGridEntities.ts +8 -0
  85. package/src/classes/features/callbackLogic/GameReorderedCallbacks.ts +6 -0
  86. package/src/classes/features/other/CharacterHealthConversion.ts +2 -0
  87. package/src/classes/features/other/CharacterStats.ts +2 -0
  88. package/src/classes/features/other/CollectibleItemPoolType.ts +2 -0
  89. package/src/classes/features/other/CustomHotkeys.ts +4 -0
  90. package/src/classes/features/other/CustomItemPools.ts +2 -0
  91. package/src/classes/features/other/CustomPickups.ts +1 -0
  92. package/src/classes/features/other/CustomStages.ts +3 -0
  93. package/src/classes/features/other/DebugDisplay.ts +54 -0
  94. package/src/classes/features/other/DeployJSONRoom.ts +1 -0
  95. package/src/classes/features/other/DisableInputs.ts +9 -0
  96. package/src/classes/features/other/EdenStartingStatsHealth.ts +6 -0
  97. package/src/classes/features/other/ExtraConsoleCommands.ts +6 -0
  98. package/src/classes/features/other/FadeInRemover.ts +4 -0
  99. package/src/classes/features/other/FastReset.ts +4 -0
  100. package/src/classes/features/other/FlyingDetection.ts +2 -0
  101. package/src/classes/features/other/ForgottenSwitch.ts +2 -0
  102. package/src/classes/features/other/ItemPoolDetection.ts +6 -0
  103. package/src/classes/features/other/ModdedElementDetection.ts +32 -0
  104. package/src/classes/features/other/ModdedElementSets.ts +68 -0
  105. package/src/classes/features/other/NoSirenSteal.ts +1 -0
  106. package/src/classes/features/other/Pause.ts +10 -0
  107. package/src/classes/features/other/PersistentEntities.ts +2 -0
  108. package/src/classes/features/other/PlayerCollectibleTracking.ts +3 -0
  109. package/src/classes/features/other/PonyDetection.ts +4 -0
  110. package/src/classes/features/other/PreventChildEntities.ts +2 -0
  111. package/src/classes/features/other/RoomClearFrame.ts +27 -1
  112. package/src/classes/features/other/RoomHistory.ts +17 -1
  113. package/src/classes/features/other/RunInNFrames.ts +9 -2
  114. package/src/classes/features/other/RunNextRun.ts +2 -0
  115. package/src/classes/features/other/SaveDataManager.ts +21 -0
  116. package/src/classes/features/other/SpawnRockAltRewards.ts +1 -0
  117. package/src/classes/features/other/StageHistory.ts +3 -0
  118. package/src/classes/features/other/StartAmbush.ts +2 -0
  119. package/src/classes/features/other/TaintedLazarusPlayers.ts +2 -0
  120. package/src/classes/features/other/UnlockAchievementsDetection.ts +2 -0
  121. package/src/classes/private/CustomCallback.ts +0 -15
@@ -18,6 +18,8 @@ export declare class EdenStartingStatsHealth extends Feature {
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  * Returns undefined if passed a player that is not Eden.
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.EDEN_STARTING_STATS`.
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+ *
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+ * @public
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  */
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  getEdenStartingHealth(player: EntityPlayer): Readonly<PlayerHealth> | undefined;
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  /**
@@ -27,6 +29,8 @@ export declare class EdenStartingStatsHealth extends Feature {
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  * Returns undefined if passed a player that is not Eden.
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.EDEN_STARTING_STATS`.
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+ *
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+ * @public
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  */
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  getEdenStartingStat<T extends PlayerStat>(player: EntityPlayer, playerStat: T): PlayerStats[T] | undefined;
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  /**
@@ -36,6 +40,8 @@ export declare class EdenStartingStatsHealth extends Feature {
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  * Returns undefined if passed a player that is not Eden.
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.EDEN_STARTING_STATS`.
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+ *
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+ * @public
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  */
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  getEdenStartingStats(player: EntityPlayer): Readonly<PlayerStats> | undefined;
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  }
@@ -1 +1 @@
1
- {"version":3,"file":"EdenStartingStatsHealth.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/EdenStartingStatsHealth.ts"],"names":[],"mappings":";AAEA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,2BAA2B,CAAC;AAQ5D,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,kCAAkC,CAAC;AACrE,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,iCAAiC,CAAC;AAEnE,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAShD,qBAAa,uBAAwB,SAAQ,OAAO;IAclD;;;OAGG;IACH,OAAO,CAAC,QAAQ,CAAC,cAAc,CAO7B;IAEF,OAAO,CAAC,YAAY;IAUpB,OAAO,CAAC,aAAa;IAUrB;;;;;;;OAOG;IAEI,qBAAqB,CAC1B,MAAM,EAAE,YAAY,GACnB,QAAQ,CAAC,YAAY,CAAC,GAAG,SAAS;IAIrC;;;;;;;OAOG;IAEI,mBAAmB,CAAC,CAAC,SAAS,UAAU,EAC7C,MAAM,EAAE,YAAY,EACpB,UAAU,EAAE,CAAC,GACZ,WAAW,CAAC,CAAC,CAAC,GAAG,SAAS;IAS7B;;;;;;;OAOG;IAEI,oBAAoB,CACzB,MAAM,EAAE,YAAY,GACnB,QAAQ,CAAC,WAAW,CAAC,GAAG,SAAS;CAGrC"}
1
+ {"version":3,"file":"EdenStartingStatsHealth.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/EdenStartingStatsHealth.ts"],"names":[],"mappings":";AAEA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,2BAA2B,CAAC;AAQ5D,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,kCAAkC,CAAC;AACrE,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,iCAAiC,CAAC;AAEnE,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAShD,qBAAa,uBAAwB,SAAQ,OAAO;IAclD;;;OAGG;IACH,OAAO,CAAC,QAAQ,CAAC,cAAc,CAO7B;IAEF,OAAO,CAAC,YAAY;IAUpB,OAAO,CAAC,aAAa;IAUrB;;;;;;;;;OASG;IAEI,qBAAqB,CAC1B,MAAM,EAAE,YAAY,GACnB,QAAQ,CAAC,YAAY,CAAC,GAAG,SAAS;IAIrC;;;;;;;;;OASG;IAEI,mBAAmB,CAAC,CAAC,SAAS,UAAU,EAC7C,MAAM,EAAE,YAAY,EACpB,UAAU,EAAE,CAAC,GACZ,WAAW,CAAC,CAAC,CAAC,GAAG,SAAS;IAS7B;;;;;;;;;OASG;IAEI,oBAAoB,CACzB,MAAM,EAAE,YAAY,GACnB,QAAQ,CAAC,WAAW,CAAC,GAAG,SAAS;CAGrC"}
@@ -34,6 +34,8 @@ export declare class ExtraConsoleCommands extends Feature {
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  *
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  * In order to use this function, you must upgrade your mod with
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  * `ISCFeature.EXTRA_CONSOLE_COMMANDS`.
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+ *
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+ * @public
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  */
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  addConsoleCommand(commandName: string, commandFunction: (params: string) => void): void;
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  /**
@@ -46,6 +48,8 @@ export declare class ExtraConsoleCommands extends Feature {
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  *
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  * In order to use this function, you must upgrade your mod with
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  * `ISCFeature.EXTRA_CONSOLE_COMMANDS`.
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+ *
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+ * @public
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  */
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  removeConsoleCommand(commandName: string): void;
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  /**
@@ -57,6 +61,8 @@ export declare class ExtraConsoleCommands extends Feature {
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  *
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  * In order to use this function, you must upgrade your mod with
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  * `ISCFeature.EXTRA_CONSOLE_COMMANDS`.
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+ *
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+ * @public
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  */
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  removeAllConsoleCommands(): void;
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  }
@@ -1 +1 @@
1
- {"version":3,"file":"ExtraConsoleCommands.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/ExtraConsoleCommands.ts"],"names":[],"mappings":"AAeA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAShD;;;;;;;;;;GAUG;AACH,qBAAa,oBAAqB,SAAQ,OAAO;IAI/C,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAU;IAExC,OAAO,CAAC,QAAQ,CAAC,kBAAkB,CAG/B;IAoEJ,OAAO,CAAC,QAAQ,CAAC,UAAU,CAKzB;IAIF,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAIlC;IAIF,OAAO,CAAC,QAAQ,CAAC,sBAAsB,CAIrC;IAIF,OAAO,CAAC,QAAQ,CAAC,kBAAkB,CAIjC;IAIF,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAIlC;IAGF,OAAO,CAAC,QAAQ,CAAC,aAAa,CAkD5B;IAGF,OAAO,CAAC,QAAQ,CAAC,UAAU,CAWzB;IAGF,OAAO,CAAC,QAAQ,CAAC,YAAY,CAI3B;IAGF,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAYlC;IAEF;;;;;;;;;;;;OAYG;IAEI,iBAAiB,CACtB,WAAW,EAAE,MAAM,EACnB,eAAe,EAAE,CAAC,MAAM,EAAE,MAAM,KAAK,IAAI,GACxC,IAAI;IA8BP;;;;;;;;;;OAUG;IAEI,oBAAoB,CAAC,WAAW,EAAE,MAAM,GAAG,IAAI;IAqBtD;;;;;;;;;OASG;IAEI,wBAAwB,IAAI,IAAI;CAGxC"}
1
+ {"version":3,"file":"ExtraConsoleCommands.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/ExtraConsoleCommands.ts"],"names":[],"mappings":"AAeA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAShD;;;;;;;;;;GAUG;AACH,qBAAa,oBAAqB,SAAQ,OAAO;IAI/C,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAU;IAExC,OAAO,CAAC,QAAQ,CAAC,kBAAkB,CAG/B;IAoEJ,OAAO,CAAC,QAAQ,CAAC,UAAU,CAKzB;IAIF,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAIlC;IAIF,OAAO,CAAC,QAAQ,CAAC,sBAAsB,CAIrC;IAIF,OAAO,CAAC,QAAQ,CAAC,kBAAkB,CAIjC;IAIF,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAIlC;IAGF,OAAO,CAAC,QAAQ,CAAC,aAAa,CAkD5B;IAGF,OAAO,CAAC,QAAQ,CAAC,UAAU,CAWzB;IAGF,OAAO,CAAC,QAAQ,CAAC,YAAY,CAI3B;IAGF,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAYlC;IAEF;;;;;;;;;;;;;;OAcG;IAEI,iBAAiB,CACtB,WAAW,EAAE,MAAM,EACnB,eAAe,EAAE,CAAC,MAAM,EAAE,MAAM,KAAK,IAAI,GACxC,IAAI;IA8BP;;;;;;;;;;;;OAYG;IAEI,oBAAoB,CAAC,WAAW,EAAE,MAAM,GAAG,IAAI;IAqBtD;;;;;;;;;;;OAWG;IAEI,wBAAwB,IAAI,IAAI;CAGxC"}
@@ -11,6 +11,8 @@ export declare class FadeInRemover extends Feature {
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  * You can restore the vanilla behavior with the `restoreFadeIn` function.
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.FADE_IN_REMOVER`.
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+ *
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+ * @public
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  */
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  removeFadeIn(): void;
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  /**
@@ -18,6 +20,8 @@ export declare class FadeInRemover extends Feature {
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  * function.
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.FADE_IN_REMOVER`.
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+ *
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+ * @public
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  */
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  restoreFadeIn(): void;
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  }
@@ -1 +1 @@
1
- {"version":3,"file":"FadeInRemover.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/FadeInRemover.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAIhD,qBAAa,aAAc,SAAQ,OAAO;IACxC,OAAO,CAAC,OAAO,CAAS;IAgBxB,OAAO,CAAC,QAAQ,CAAC,wBAAwB,CAIvC;IAEF;;;;;;;;;OASG;IAEI,YAAY,IAAI,IAAI;IAI3B;;;;;OAKG;IAEI,aAAa,IAAI,IAAI;CAG7B"}
1
+ {"version":3,"file":"FadeInRemover.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/FadeInRemover.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAIhD,qBAAa,aAAc,SAAQ,OAAO;IACxC,OAAO,CAAC,OAAO,CAAS;IAgBxB,OAAO,CAAC,QAAQ,CAAC,wBAAwB,CAIvC;IAEF;;;;;;;;;;;OAWG;IAEI,YAAY,IAAI,IAAI;IAI3B;;;;;;;OAOG;IAEI,aAAa,IAAI,IAAI;CAG7B"}
@@ -11,6 +11,8 @@ export declare class FastReset extends Feature {
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  * You can disable the fast-reset feature with the `disableFastReset` function.
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.FAST_RESET`.
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+ *
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+ * @public
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  */
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  enableFastReset(): void;
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  /**
@@ -18,6 +20,8 @@ export declare class FastReset extends Feature {
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  * `enableFastReset` function.
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.FAST_RESET`.
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+ *
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+ * @public
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  */
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  disableFastReset(): void;
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  }
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"FastReset.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/FastReset.ts"],"names":[],"mappings":"AAQA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAKhD,qBAAa,SAAU,SAAQ,OAAO;IACpC,OAAO,CAAC,OAAO,CAAS;IAaxB,OAAO,CAAC,QAAQ,CAAC,UAAU,CAMzB;IAEF;;;;;;;;;;;OAWG;IAEI,eAAe,IAAI,IAAI;IAI9B;;;;;;;OAOG;IAEI,gBAAgB,IAAI,IAAI;CAGhC"}
@@ -7,6 +7,8 @@ export declare class FlyingDetection extends Feature {
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  * Hanged Man, Bat Wing, and so on.
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.FLYING_DETECTION`.
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+ *
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+ * @public
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  */
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  hasFlyingTemporaryEffect(player: EntityPlayer): boolean;
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  }
@@ -1 +1 @@
1
- {"version":3,"file":"FlyingDetection.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/FlyingDetection.ts"],"names":[],"mappings":";AAGA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAShD,qBAAa,eAAgB,SAAQ,OAAO;IAC1C,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAAoB;IAWtD;;;;;OAKG;IAEI,wBAAwB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO;CA8B/D"}
1
+ {"version":3,"file":"FlyingDetection.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/FlyingDetection.ts"],"names":[],"mappings":";AAGA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAShD,qBAAa,eAAgB,SAAQ,OAAO;IAC1C,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAAoB;IAWtD;;;;;;;OAOG;IAEI,wBAAwB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO;CA8B/D"}
@@ -7,6 +7,8 @@ export declare class ForgottenSwitch extends Feature {
7
7
  * Forgotten. This takes 1 game frame to take effect.
8
8
  *
9
9
  * In order to use this function, you must upgrade your mod with `ISCFeature.FORGOTTEN_SWITCH`.
10
+ *
11
+ * @public
10
12
  */
11
13
  forgottenSwitch(player: EntityPlayer): void;
12
14
  }
@@ -1 +1 @@
1
- {"version":3,"file":"ForgottenSwitch.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/ForgottenSwitch.ts"],"names":[],"mappings":";AAGA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAGhD,qBAAa,eAAgB,SAAQ,OAAO;IAQ1C,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAa;IAWxC;;;;;OAKG;IAEI,eAAe,CAAC,MAAM,EAAE,YAAY,GAAG,IAAI;CAGnD"}
1
+ {"version":3,"file":"ForgottenSwitch.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/ForgottenSwitch.ts"],"names":[],"mappings":";AAGA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAGhD,qBAAa,eAAgB,SAAQ,OAAO;IAQ1C,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAa;IAWxC;;;;;;;OAOG;IAEI,eAAe,CAAC,MAAM,EAAE,YAAY,GAAG,IAAI;CAGnD"}
@@ -8,6 +8,8 @@ export declare class ItemPoolDetection extends Feature {
8
8
  * expensive, so only use it in situations where the lag is acceptable.
9
9
  *
10
10
  * In order to use this function, you must upgrade your mod with `ISCFeature.ITEM_POOL_DETECTION`.
11
+ *
12
+ * @public
11
13
  */
12
14
  getCollectiblesInItemPool(itemPoolType: ItemPoolType): CollectibleType[];
13
15
  /**
@@ -21,6 +23,8 @@ export declare class ItemPoolDetection extends Feature {
21
23
  * blacklist every collectible except for the one provided.
22
24
  *
23
25
  * In order to use this function, you must upgrade your mod with `ISCFeature.ITEM_POOL_DETECTION`.
26
+ *
27
+ * @public
24
28
  */
25
29
  isCollectibleInItemPool(collectibleType: CollectibleType, itemPoolType: ItemPoolType): boolean;
26
30
  /**
@@ -38,6 +42,8 @@ export declare class ItemPoolDetection extends Feature {
38
42
  * collectibles from item pools).
39
43
  *
40
44
  * In order to use this function, you must upgrade your mod with `ISCFeature.ITEM_POOL_DETECTION`.
45
+ *
46
+ * @public
41
47
  */
42
48
  isCollectibleUnlocked(collectibleType: CollectibleType, itemPoolType: ItemPoolType): boolean;
43
49
  }
@@ -1 +1 @@
1
- {"version":3,"file":"ItemPoolDetection.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/ItemPoolDetection.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,8BAA8B,CAAC;AACjE,OAAO,EACL,eAAe,EAIhB,MAAM,8BAA8B,CAAC;AActC,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAahD,qBAAa,iBAAkB,SAAQ,OAAO;IAC5C,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAAoB;IAWtD;;;;;OAKG;IAEI,yBAAyB,CAC9B,YAAY,EAAE,YAAY,GACzB,eAAe,EAAE;IAOpB;;;;;;;;;;;OAWG;IAEI,uBAAuB,CAC5B,eAAe,EAAE,eAAe,EAChC,YAAY,EAAE,YAAY,GACzB,OAAO;IA+DV;;;;;;;;;;;;;;;OAeG;IAEI,qBAAqB,CAC1B,eAAe,EAAE,eAAe,EAChC,YAAY,EAAE,YAAY,GACzB,OAAO;CAOX"}
1
+ {"version":3,"file":"ItemPoolDetection.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/ItemPoolDetection.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,8BAA8B,CAAC;AACjE,OAAO,EACL,eAAe,EAIhB,MAAM,8BAA8B,CAAC;AActC,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAahD,qBAAa,iBAAkB,SAAQ,OAAO;IAC5C,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAAoB;IAWtD;;;;;;;OAOG;IAEI,yBAAyB,CAC9B,YAAY,EAAE,YAAY,GACzB,eAAe,EAAE;IAOpB;;;;;;;;;;;;;OAaG;IAEI,uBAAuB,CAC5B,eAAe,EAAE,eAAe,EAChC,YAAY,EAAE,YAAY,GACzB,OAAO;IA+DV;;;;;;;;;;;;;;;;;OAiBG;IAEI,qBAAqB,CAC1B,eAAe,EAAE,eAAe,EAChC,YAAY,EAAE,YAAY,GACzB,OAAO;CAOX"}
@@ -23,6 +23,8 @@ export declare class ModdedElementDetection extends Feature {
23
23
  *
24
24
  * In order to use this function, you must upgrade your mod with
25
25
  * `ISCFeature.MODDED_ELEMENT_DETECTION`.
26
+ *
27
+ * @public
26
28
  */
27
29
  getFirstModdedCollectibleType(): CollectibleType | undefined;
28
30
  /**
@@ -40,6 +42,8 @@ export declare class ModdedElementDetection extends Feature {
40
42
  *
41
43
  * In order to use this function, you must upgrade your mod with
42
44
  * `ISCFeature.MODDED_ELEMENT_DETECTION`.
45
+ *
46
+ * @public
43
47
  */
44
48
  getLastCollectibleType(): CollectibleType;
45
49
  /**
@@ -53,6 +57,8 @@ export declare class ModdedElementDetection extends Feature {
53
57
  *
54
58
  * In order to use this function, you must upgrade your mod with
55
59
  * `ISCFeature.MODDED_ELEMENT_DETECTION`.
60
+ *
61
+ * @public
56
62
  */
57
63
  getNumCollectibleTypes(): int;
58
64
  /**
@@ -64,6 +70,8 @@ export declare class ModdedElementDetection extends Feature {
64
70
  *
65
71
  * In order to use this function, you must upgrade your mod with
66
72
  * `ISCFeature.MODDED_ELEMENT_DETECTION`.
73
+ *
74
+ * @public
67
75
  */
68
76
  getNumModdedCollectibleTypes(): int;
69
77
  /**
@@ -74,6 +82,8 @@ export declare class ModdedElementDetection extends Feature {
74
82
  *
75
83
  * In order to use this function, you must upgrade your mod with
76
84
  * `ISCFeature.MODDED_ELEMENT_DETECTION`.
85
+ *
86
+ * @public
77
87
  */
78
88
  getFirstModdedTrinketType(): TrinketType | undefined;
79
89
  /**
@@ -90,6 +100,8 @@ export declare class ModdedElementDetection extends Feature {
90
100
  *
91
101
  * In order to use this function, you must upgrade your mod with
92
102
  * `ISCFeature.MODDED_ELEMENT_DETECTION`.
103
+ *
104
+ * @public
93
105
  */
94
106
  getLastTrinketType(): TrinketType;
95
107
  /**
@@ -102,6 +114,8 @@ export declare class ModdedElementDetection extends Feature {
102
114
  *
103
115
  * In order to use this function, you must upgrade your mod with
104
116
  * `ISCFeature.MODDED_ELEMENT_DETECTION`.
117
+ *
118
+ * @public
105
119
  */
106
120
  getNumTrinketTypes(): int;
107
121
  /**
@@ -112,6 +126,8 @@ export declare class ModdedElementDetection extends Feature {
112
126
  *
113
127
  * In order to use this function, you must upgrade your mod with
114
128
  * `ISCFeature.MODDED_ELEMENT_DETECTION`.
129
+ *
130
+ * @public
115
131
  */
116
132
  getNumModdedTrinketTypes(): int;
117
133
  /**
@@ -122,6 +138,8 @@ export declare class ModdedElementDetection extends Feature {
122
138
  *
123
139
  * In order to use this function, you must upgrade your mod with
124
140
  * `ISCFeature.MODDED_ELEMENT_DETECTION`.
141
+ *
142
+ * @public
125
143
  */
126
144
  getFirstModdedCardType(): CardType | undefined;
127
145
  /**
@@ -135,6 +153,8 @@ export declare class ModdedElementDetection extends Feature {
135
153
  *
136
154
  * In order to use this function, you must upgrade your mod with
137
155
  * `ISCFeature.MODDED_ELEMENT_DETECTION`.
156
+ *
157
+ * @public
138
158
  */
139
159
  getLastCardType(): CardType;
140
160
  /**
@@ -147,6 +167,8 @@ export declare class ModdedElementDetection extends Feature {
147
167
  *
148
168
  * In order to use this function, you must upgrade your mod with
149
169
  * `ISCFeature.MODDED_ELEMENT_DETECTION`.
170
+ *
171
+ * @public
150
172
  */
151
173
  getNumCardTypes(): int;
152
174
  /**
@@ -155,6 +177,8 @@ export declare class ModdedElementDetection extends Feature {
155
177
  *
156
178
  * In order to use this function, you must upgrade your mod with
157
179
  * `ISCFeature.MODDED_ELEMENT_DETECTION`.
180
+ *
181
+ * @public
158
182
  */
159
183
  getNumModdedCardTypes(): int;
160
184
  /**
@@ -166,6 +190,8 @@ export declare class ModdedElementDetection extends Feature {
166
190
  *
167
191
  * In order to use this function, you must upgrade your mod with
168
192
  * `ISCFeature.MODDED_ELEMENT_DETECTION`.
193
+ *
194
+ * @public
169
195
  */
170
196
  getFirstModdedPillEffect(): PillEffect | undefined;
171
197
  /**
@@ -180,6 +206,8 @@ export declare class ModdedElementDetection extends Feature {
180
206
  *
181
207
  * In order to use this function, you must upgrade your mod with
182
208
  * `ISCFeature.MODDED_ELEMENT_DETECTION`.
209
+ *
210
+ * @public
183
211
  */
184
212
  getLastPillEffect(): PillEffect;
185
213
  /**
@@ -194,6 +222,8 @@ export declare class ModdedElementDetection extends Feature {
194
222
  *
195
223
  * In order to use this function, you must upgrade your mod with
196
224
  * `ISCFeature.MODDED_ELEMENT_DETECTION`.
225
+ *
226
+ * @public
197
227
  */
198
228
  getNumPillEffects(): int;
199
229
  /**
@@ -203,6 +233,8 @@ export declare class ModdedElementDetection extends Feature {
203
233
  *
204
234
  * In order to use this function, you must upgrade your mod with
205
235
  * `ISCFeature.MODDED_ELEMENT_DETECTION`.
236
+ *
237
+ * @public
206
238
  */
207
239
  getNumModdedPillEffects(): int;
208
240
  }
@@ -1 +1 @@
1
- {"version":3,"file":"ModdedElementDetection.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/ModdedElementDetection.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,QAAQ,EACR,eAAe,EACf,UAAU,EACV,WAAW,EACZ,MAAM,8BAA8B,CAAC;AAqBtC,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEhD;;;;;;;;;GASG;AACH,qBAAa,sBAAuB,SAAQ,OAAO;IACjD,OAAO,CAAC,uBAAuB,CAAS;IAaxC,OAAO,CAAC,QAAQ,CAAC,cAAc,CAE7B;IAEF,OAAO,CAAC,uBAAuB;IAY/B;;;;;;;;;OASG;IAEI,6BAA6B,IAAI,eAAe,GAAG,SAAS;IAenE;;;;;;;;;;;;;;;OAeG;IAEI,sBAAsB,IAAI,eAAe;IAKhD;;;;;;;;;;;OAWG;IAEI,sBAAsB,IAAI,GAAG;IAOpC;;;;;;;;;OASG;IAEI,4BAA4B,IAAI,GAAG;IAW1C;;;;;;;;OAQG;IAEI,yBAAyB,IAAI,WAAW,GAAG,SAAS;IAU3D;;;;;;;;;;;;;;OAcG;IAEI,kBAAkB,IAAI,WAAW;IAKxC;;;;;;;;;;OAUG;IAEI,kBAAkB,IAAI,GAAG;IAOhC;;;;;;;;OAQG;IAEI,wBAAwB,IAAI,GAAG;IAWtC;;;;;;;;OAQG;IAEI,sBAAsB,IAAI,QAAQ,GAAG,SAAS;IAWrD;;;;;;;;;;;OAWG;IAEI,eAAe,IAAI,QAAQ;IAOlC;;;;;;;;;;OAUG;IAEI,eAAe,IAAI,GAAG;IAK7B;;;;;;OAMG;IAEI,qBAAqB,IAAI,GAAG;IAWnC;;;;;;;;;OASG;IAEI,wBAAwB,IAAI,UAAU,GAAG,SAAS;IAezD;;;;;;;;;;;;OAYG;IAEI,iBAAiB,IAAI,UAAU;IAOtC;;;;;;;;;;;;OAYG;IAEI,iBAAiB,IAAI,GAAG;IAK/B;;;;;;;OAOG;IAEI,uBAAuB,IAAI,GAAG;CAMtC"}
1
+ {"version":3,"file":"ModdedElementDetection.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/ModdedElementDetection.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,QAAQ,EACR,eAAe,EACf,UAAU,EACV,WAAW,EACZ,MAAM,8BAA8B,CAAC;AAqBtC,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEhD;;;;;;;;;GASG;AACH,qBAAa,sBAAuB,SAAQ,OAAO;IACjD,OAAO,CAAC,uBAAuB,CAAS;IAaxC,OAAO,CAAC,QAAQ,CAAC,cAAc,CAE7B;IAEF,OAAO,CAAC,uBAAuB;IAY/B;;;;;;;;;;;OAWG;IAEI,6BAA6B,IAAI,eAAe,GAAG,SAAS;IAenE;;;;;;;;;;;;;;;;;OAiBG;IAEI,sBAAsB,IAAI,eAAe;IAKhD;;;;;;;;;;;;;OAaG;IAEI,sBAAsB,IAAI,GAAG;IAOpC;;;;;;;;;;;OAWG;IAEI,4BAA4B,IAAI,GAAG;IAW1C;;;;;;;;;;OAUG;IAEI,yBAAyB,IAAI,WAAW,GAAG,SAAS;IAU3D;;;;;;;;;;;;;;;;OAgBG;IAEI,kBAAkB,IAAI,WAAW;IAKxC;;;;;;;;;;;;OAYG;IAEI,kBAAkB,IAAI,GAAG;IAOhC;;;;;;;;;;OAUG;IAEI,wBAAwB,IAAI,GAAG;IAWtC;;;;;;;;;;OAUG;IAEI,sBAAsB,IAAI,QAAQ,GAAG,SAAS;IAWrD;;;;;;;;;;;;;OAaG;IAEI,eAAe,IAAI,QAAQ;IAOlC;;;;;;;;;;;;OAYG;IAEI,eAAe,IAAI,GAAG;IAK7B;;;;;;;;OAQG;IAEI,qBAAqB,IAAI,GAAG;IAWnC;;;;;;;;;;;OAWG;IAEI,wBAAwB,IAAI,UAAU,GAAG,SAAS;IAezD;;;;;;;;;;;;;;OAcG;IAEI,iBAAiB,IAAI,UAAU;IAOtC;;;;;;;;;;;;;;OAcG;IAEI,iBAAiB,IAAI,GAAG;IAK/B;;;;;;;;;OASG;IAEI,uBAAuB,IAAI,GAAG;CAMtC"}
@@ -70,6 +70,8 @@ export declare class ModdedElementSets extends Feature {
70
70
  * order).
71
71
  *
72
72
  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
73
+ *
74
+ * @public
73
75
  */
74
76
  getCollectibleTypes(): readonly CollectibleType[];
75
77
  /**
@@ -84,6 +86,8 @@ export declare class ModdedElementSets extends Feature {
84
86
  * order).
85
87
  *
86
88
  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
89
+ *
90
+ * @public
87
91
  */
88
92
  getCollectibleTypeSet(): ReadonlySet<CollectibleType>;
89
93
  /**
@@ -97,6 +101,8 @@ export declare class ModdedElementSets extends Feature {
97
101
  * order).
98
102
  *
99
103
  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
104
+ *
105
+ * @public
100
106
  */
101
107
  getModdedCollectibleTypes(): readonly CollectibleType[];
102
108
  /**
@@ -110,6 +116,8 @@ export declare class ModdedElementSets extends Feature {
110
116
  * order).
111
117
  *
112
118
  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
119
+ *
120
+ * @public
113
121
  */
114
122
  getModdedCollectibleTypesSet(): ReadonlySet<CollectibleType>;
115
123
  /**
@@ -123,6 +131,8 @@ export declare class ModdedElementSets extends Feature {
123
131
  * order).
124
132
  *
125
133
  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
134
+ *
135
+ * @public
126
136
  */
127
137
  getPlayerCollectibleMap(player: EntityPlayer): Map<CollectibleType, int>;
128
138
  /**
@@ -136,6 +146,8 @@ export declare class ModdedElementSets extends Feature {
136
146
  * order).
137
147
  *
138
148
  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
149
+ *
150
+ * @public
139
151
  */
140
152
  getTrinketTypes(): readonly TrinketType[];
141
153
  /**
@@ -149,6 +161,8 @@ export declare class ModdedElementSets extends Feature {
149
161
  * order).
150
162
  *
151
163
  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
164
+ *
165
+ * @public
152
166
  */
153
167
  getTrinketTypesSet(): ReadonlySet<TrinketType>;
154
168
  /**
@@ -162,6 +176,8 @@ export declare class ModdedElementSets extends Feature {
162
176
  * order).
163
177
  *
164
178
  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
179
+ *
180
+ * @public
165
181
  */
166
182
  getModdedTrinketTypes(): readonly TrinketType[];
167
183
  /**
@@ -175,6 +191,8 @@ export declare class ModdedElementSets extends Feature {
175
191
  * order).
176
192
  *
177
193
  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
194
+ *
195
+ * @public
178
196
  */
179
197
  getModdedTrinketTypesSet(): ReadonlySet<TrinketType>;
180
198
  /**
@@ -187,6 +205,8 @@ export declare class ModdedElementSets extends Feature {
187
205
  * not all card types will necessarily be present when a mod first loads (due to mod load order).
188
206
  *
189
207
  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
208
+ *
209
+ * @public
190
210
  */
191
211
  getCardTypes(): readonly CardType[];
192
212
  /**
@@ -199,6 +219,8 @@ export declare class ModdedElementSets extends Feature {
199
219
  * not all card types will necessarily be present when a mod first loads (due to mod load order).
200
220
  *
201
221
  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
222
+ *
223
+ * @public
202
224
  */
203
225
  getCardTypesSet(): ReadonlySet<CardType>;
204
226
  /**
@@ -211,6 +233,8 @@ export declare class ModdedElementSets extends Feature {
211
233
  * not all card types will necessarily be present when a mod first loads (due to mod load order).
212
234
  *
213
235
  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
236
+ *
237
+ * @public
214
238
  */
215
239
  getModdedCardTypes(): readonly CardType[];
216
240
  /**
@@ -223,6 +247,8 @@ export declare class ModdedElementSets extends Feature {
223
247
  * not all card types will necessarily be present when a mod first loads (due to mod load order).
224
248
  *
225
249
  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
250
+ *
251
+ * @public
226
252
  */
227
253
  getModdedCardTypesSet(): ReadonlySet<CardType>;
228
254
  /**
@@ -236,6 +262,8 @@ export declare class ModdedElementSets extends Feature {
236
262
  * order).
237
263
  *
238
264
  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
265
+ *
266
+ * @public
239
267
  */
240
268
  getPillEffects(): readonly PillEffect[];
241
269
  /**
@@ -249,6 +277,8 @@ export declare class ModdedElementSets extends Feature {
249
277
  * order).
250
278
  *
251
279
  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
280
+ *
281
+ * @public
252
282
  */
253
283
  getPillEffectsSet(): ReadonlySet<PillEffect>;
254
284
  /**
@@ -262,6 +292,8 @@ export declare class ModdedElementSets extends Feature {
262
292
  * order).
263
293
  *
264
294
  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
295
+ *
296
+ * @public
265
297
  */
266
298
  getModdedPillEffects(): readonly PillEffect[];
267
299
  /**
@@ -275,6 +307,8 @@ export declare class ModdedElementSets extends Feature {
275
307
  * order).
276
308
  *
277
309
  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
310
+ *
311
+ * @public
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  */
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  getModdedPillEffectsSet(): ReadonlySet<PillEffect>;
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  /**
@@ -286,6 +320,8 @@ export declare class ModdedElementSets extends Feature {
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  * order).
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
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+ *
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+ * @public
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  */
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  getCollectibleTypesWithCacheFlag(cacheFlag: CacheFlag): ReadonlySet<CollectibleType>;
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  /**
@@ -297,6 +333,8 @@ export declare class ModdedElementSets extends Feature {
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  * order).
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
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+ *
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+ * @public
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  */
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  getTrinketsTypesWithCacheFlag(cacheFlag: CacheFlag): ReadonlySet<TrinketType>;
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  /**
@@ -322,6 +360,8 @@ export declare class ModdedElementSets extends Feature {
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  * order).
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
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+ *
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+ * @public
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  */
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  getPlayerCollectiblesWithCacheFlag(player: EntityPlayer, cacheFlag: CacheFlag): CollectibleType[];
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  /**
@@ -333,6 +373,8 @@ export declare class ModdedElementSets extends Feature {
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  * order).
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
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+ *
377
+ * @public
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  */
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  getPlayerTrinketsWithCacheFlag(player: EntityPlayer, cacheFlag: CacheFlag): Map<TrinketType, int>;
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  /**
@@ -355,6 +397,7 @@ export declare class ModdedElementSets extends Feature {
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  *
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  * @param includeConditionalItems Whether collectibles that only grant flight conditionally should
357
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  * be included in the set (like Empty Vessel).
400
+ * @public
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  */
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  getFlyingCollectibleTypes(includeConditionalItems: boolean): ReadonlySet<CollectibleType>;
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  /**
@@ -370,6 +413,8 @@ export declare class ModdedElementSets extends Feature {
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  * order).
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
416
+ *
417
+ * @public
373
418
  */
374
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  getFlyingTrinketTypes(): ReadonlySet<TrinketType>;
375
420
  /**
@@ -387,6 +432,8 @@ export declare class ModdedElementSets extends Feature {
387
432
  * order).
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
435
+ *
436
+ * @public
390
437
  */
391
438
  getCollectibleTypesWithTag(itemConfigTag: ItemConfigTag): ReadonlySet<CollectibleType>;
392
439
  /**
@@ -397,6 +444,8 @@ export declare class ModdedElementSets extends Feature {
397
444
  * order).
398
445
  *
399
446
  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
447
+ *
448
+ * @public
400
449
  */
401
450
  getPlayerCollectiblesWithTag(player: EntityPlayer, itemConfigTag: ItemConfigTag): CollectibleType[];
402
451
  /**
@@ -414,6 +463,8 @@ export declare class ModdedElementSets extends Feature {
414
463
  * order).
415
464
  *
416
465
  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
466
+ *
467
+ * @public
417
468
  */
418
469
  getCollectibleTypesForTransformation(playerForm: PlayerForm): ReadonlySet<CollectibleType>;
419
470
  /**
@@ -425,6 +476,8 @@ export declare class ModdedElementSets extends Feature {
425
476
  * order).
426
477
  *
427
478
  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
479
+ *
480
+ * @public
428
481
  */
429
482
  getPlayerCollectiblesForTransformation(player: EntityPlayer, playerForm: PlayerForm): CollectibleType[];
430
483
  /**
@@ -438,6 +491,8 @@ export declare class ModdedElementSets extends Feature {
438
491
  * order).
439
492
  *
440
493
  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
494
+ *
495
+ * @public
441
496
  */
442
497
  getEdenActiveCollectibleTypes(): ReadonlySet<CollectibleType>;
443
498
  /**
@@ -451,6 +506,8 @@ export declare class ModdedElementSets extends Feature {
451
506
  * order).
452
507
  *
453
508
  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
509
+ *
510
+ * @public
454
511
  */
455
512
  getEdenPassiveCollectibleTypes(): ReadonlySet<CollectibleType>;
456
513
  /**
@@ -469,6 +526,7 @@ export declare class ModdedElementSets extends Feature {
469
526
  * `RNG.Next` method will be called. If `undefined` is provided, it will default
470
527
  * to a random seed.
471
528
  * @param exceptions Optional. An array of runes to not select.
529
+ * @public
472
530
  */
473
531
  getRandomEdenActiveCollectibleType(seedOrRNG: Seed | RNG | undefined, exceptions?: CollectibleType[] | readonly CollectibleType[]): CollectibleType;
474
532
  /**
@@ -488,6 +546,7 @@ export declare class ModdedElementSets extends Feature {
488
546
  * `RNG.Next` method will be called. If `undefined` is provided, it will default
489
547
  * to a random seed.
490
548
  * @param exceptions Optional. An array of runes to not select.
549
+ * @public
491
550
  */
492
551
  getRandomEdenPassiveCollectibleType(seedOrRNG: Seed | RNG | undefined, exceptions?: CollectibleType[] | readonly CollectibleType[]): CollectibleType;
493
552
  /**
@@ -498,6 +557,8 @@ export declare class ModdedElementSets extends Feature {
498
557
  * order).
499
558
  *
500
559
  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
560
+ *
561
+ * @public
501
562
  */
502
563
  getCollectibleTypesOfQuality(quality: Quality): ReadonlySet<CollectibleType>;
503
564
  /**
@@ -508,6 +569,8 @@ export declare class ModdedElementSets extends Feature {
508
569
  * order).
509
570
  *
510
571
  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
572
+ *
573
+ * @public
511
574
  */
512
575
  getPlayerCollectiblesOfQuality(player: EntityPlayer, quality: Quality): CollectibleType[];
513
576
  /**
@@ -520,6 +583,8 @@ export declare class ModdedElementSets extends Feature {
520
583
  * not all card types will necessarily be present when a mod first loads (due to mod load order).
521
584
  *
522
585
  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
586
+ *
587
+ * @public
523
588
  */
524
589
  getCardTypesOfType(...itemConfigCardTypes: ItemConfigCardType[]): Set<CardType>;
525
590
  /**
@@ -539,6 +604,7 @@ export declare class ModdedElementSets extends Feature {
539
604
  * `RNG.Next` method will be called. If `undefined` is provided, it will default
540
605
  * to a random seed.
541
606
  * @param exceptions Optional. An array of cards to not select.
607
+ * @public
542
608
  */
543
609
  getRandomCardTypeOfType(itemConfigCardType: ItemConfigCardType, seedOrRNG: Seed | RNG | undefined, exceptions?: CardType[]): CardType;
544
610
  /**
@@ -560,6 +626,7 @@ export declare class ModdedElementSets extends Feature {
560
626
  * `RNG.Next` method will be called. If `undefined` is provided, it will default
561
627
  * to a random seed.
562
628
  * @param exceptions Optional. An array of cards to not select.
629
+ * @public
563
630
  */
564
631
  getRandomCard(seedOrRNG: Seed | RNG | undefined, exceptions?: CardType[]): CardType;
565
632
  /**
@@ -578,6 +645,7 @@ export declare class ModdedElementSets extends Feature {
578
645
  * `RNG.Next` method will be called. If `undefined` is provided, it will default
579
646
  * to a random seed.
580
647
  * @param exceptions Optional. An array of runes to not select.
648
+ * @public
581
649
  */
582
650
  getRandomRune(seedOrRNG: Seed | RNG | undefined, exceptions?: CardType[]): CardType;
583
651
  }
@@ -1 +1 @@
1
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