isaacscript-common 73.1.1 → 75.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/arrays/cachedEnumValues.d.ts +29 -0
- package/dist/arrays/cachedEnumValues.d.ts.map +1 -0
- package/dist/arrays/cachedEnumValues.lua +55 -0
- package/dist/callbackClasses.d.ts.map +1 -0
- package/dist/callbackClasses.lua +707 -0
- package/dist/callbacks.d.ts.map +1 -0
- package/dist/callbacks.lua +160 -0
- package/dist/classes/DefaultMap.d.ts.map +1 -0
- package/dist/classes/DefaultMap.lua +170 -0
- package/dist/classes/ModFeature.d.ts +79 -0
- package/dist/classes/ModFeature.d.ts.map +1 -0
- package/dist/classes/ModFeature.lua +229 -0
- package/dist/classes/ModUpgraded.d.ts +80 -0
- package/dist/classes/ModUpgraded.d.ts.map +1 -0
- package/dist/classes/ModUpgraded.lua +263 -0
- package/dist/classes/callbacks/EntityTakeDmgFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/EntityTakeDmgFilter.lua +27 -0
- package/dist/classes/callbacks/EntityTakeDmgPlayer.d.ts.map +1 -0
- package/dist/classes/callbacks/EntityTakeDmgPlayer.lua +34 -0
- package/dist/classes/callbacks/InputActionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/InputActionFilter.lua +23 -0
- package/dist/classes/callbacks/InputActionPlayer.d.ts.map +1 -0
- package/dist/classes/callbacks/InputActionPlayer.lua +33 -0
- package/dist/classes/callbacks/PostAmbushFinished.d.ts.map +1 -0
- package/dist/classes/callbacks/PostAmbushFinished.lua +41 -0
- package/dist/classes/callbacks/PostAmbushStarted.d.ts.map +1 -0
- package/dist/classes/callbacks/PostAmbushStarted.lua +41 -0
- package/dist/classes/callbacks/PostBombExploded.d.ts.map +1 -0
- package/dist/classes/callbacks/PostBombExploded.lua +27 -0
- package/dist/classes/callbacks/PostBombInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostBombInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostBombInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostBombInitLate.lua +31 -0
- package/dist/classes/callbacks/PostBombRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostBombRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostBombUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostBombUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostBoneSwing.d.ts.map +1 -0
- package/dist/classes/callbacks/PostBoneSwing.lua +45 -0
- package/dist/classes/callbacks/PostCollectibleEmpty.d.ts.map +1 -0
- package/dist/classes/callbacks/PostCollectibleEmpty.lua +45 -0
- package/dist/classes/callbacks/PostCursedTeleport.d.ts.map +1 -0
- package/dist/classes/callbacks/PostCursedTeleport.lua +113 -0
- package/dist/classes/callbacks/PostCustomRevive.d.ts.map +1 -0
- package/dist/classes/callbacks/PostCustomRevive.lua +22 -0
- package/dist/classes/callbacks/PostDiceRoomActivated.d.ts.map +1 -0
- package/dist/classes/callbacks/PostDiceRoomActivated.lua +42 -0
- package/dist/classes/callbacks/PostDoorRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostDoorRender.lua +27 -0
- package/dist/classes/callbacks/PostDoorUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostDoorUpdate.lua +27 -0
- package/dist/classes/callbacks/PostEffectInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostEffectInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostEffectInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostEffectInitLate.lua +31 -0
- package/dist/classes/callbacks/PostEffectRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostEffectRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostEffectStateChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostEffectStateChanged.lua +37 -0
- package/dist/classes/callbacks/PostEffectUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostEffectUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostEntityKillFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostEntityKillFilter.lua +23 -0
- package/dist/classes/callbacks/PostEsauJr.d.ts.map +1 -0
- package/dist/classes/callbacks/PostEsauJr.lua +17 -0
- package/dist/classes/callbacks/PostFamiliarInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFamiliarInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostFamiliarInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFamiliarInitLate.lua +31 -0
- package/dist/classes/callbacks/PostFamiliarRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFamiliarRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostFamiliarStateChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFamiliarStateChanged.lua +37 -0
- package/dist/classes/callbacks/PostFamiliarUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFamiliarUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostFirstEsauJr.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFirstEsauJr.lua +17 -0
- package/dist/classes/callbacks/PostFirstFlip.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFirstFlip.lua +17 -0
- package/dist/classes/callbacks/PostFlip.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFlip.lua +17 -0
- package/dist/classes/callbacks/PostGameEndFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGameEndFilter.lua +23 -0
- package/dist/classes/callbacks/PostGameStartedReordered.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGameStartedReordered.lua +20 -0
- package/dist/classes/callbacks/PostGameStartedReorderedLast.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGameStartedReorderedLast.lua +20 -0
- package/dist/classes/callbacks/PostGreedModeWave.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGreedModeWave.lua +33 -0
- package/dist/classes/callbacks/PostGridEntityBroken.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityBroken.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityCollision.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCollision.lua +24 -0
- package/dist/classes/callbacks/PostGridEntityCustomBroken.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCustomBroken.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityCustomCollision.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCustomCollision.lua +22 -0
- package/dist/classes/callbacks/PostGridEntityCustomInit.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCustomInit.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityCustomRemove.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCustomRemove.lua +22 -0
- package/dist/classes/callbacks/PostGridEntityCustomRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCustomRender.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityCustomStateChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCustomStateChanged.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityCustomUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCustomUpdate.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityInit.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityInit.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityRemove.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityRemove.lua +22 -0
- package/dist/classes/callbacks/PostGridEntityRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityRender.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityStateChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityStateChanged.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityUpdate.lua +20 -0
- package/dist/classes/callbacks/PostHolyMantleRemoved.d.ts.map +1 -0
- package/dist/classes/callbacks/PostHolyMantleRemoved.lua +41 -0
- package/dist/classes/callbacks/PostItemDischarge.d.ts.map +1 -0
- package/dist/classes/callbacks/PostItemDischarge.lua +113 -0
- package/dist/classes/callbacks/PostItemPickup.d.ts.map +1 -0
- package/dist/classes/callbacks/PostItemPickup.lua +20 -0
- package/dist/classes/callbacks/PostKeyboardChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostKeyboardChanged.lua +51 -0
- package/dist/classes/callbacks/PostKnifeInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostKnifeInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostKnifeInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostKnifeInitLate.lua +31 -0
- package/dist/classes/callbacks/PostKnifeRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostKnifeRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostKnifeUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostKnifeUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostLaserInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostLaserInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostLaserInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostLaserInitLate.lua +31 -0
- package/dist/classes/callbacks/PostLaserRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostLaserRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostLaserUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostLaserUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostNPCDeathFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNPCDeathFilter.lua +23 -0
- package/dist/classes/callbacks/PostNPCInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNPCInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostNPCInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNPCInitLate.lua +31 -0
- package/dist/classes/callbacks/PostNPCRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNPCRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostNPCStateChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNPCStateChanged.lua +37 -0
- package/dist/classes/callbacks/PostNPCUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNPCUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostNewLevelReordered.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNewLevelReordered.lua +20 -0
- package/dist/classes/callbacks/PostNewRoomEarly.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNewRoomEarly.lua +70 -0
- package/dist/classes/callbacks/PostNewRoomReordered.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNewRoomReordered.lua +20 -0
- package/dist/classes/callbacks/PostPEffectUpdateReordered.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPEffectUpdateReordered.lua +20 -0
- package/dist/classes/callbacks/PostPickupChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupChanged.lua +20 -0
- package/dist/classes/callbacks/PostPickupCollect.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupCollect.lua +39 -0
- package/dist/classes/callbacks/PostPickupInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostPickupInitFirst.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupInitFirst.lua +33 -0
- package/dist/classes/callbacks/PostPickupInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupInitLate.lua +31 -0
- package/dist/classes/callbacks/PostPickupRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostPickupSelectionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupSelectionFilter.lua +23 -0
- package/dist/classes/callbacks/PostPickupStateChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupStateChanged.lua +37 -0
- package/dist/classes/callbacks/PostPickupUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostPitRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPitRender.lua +27 -0
- package/dist/classes/callbacks/PostPitUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPitUpdate.lua +27 -0
- package/dist/classes/callbacks/PostPlayerChangeHealth.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerChangeHealth.lua +54 -0
- package/dist/classes/callbacks/PostPlayerChangeStat.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerChangeStat.lua +96 -0
- package/dist/classes/callbacks/PostPlayerChangeType.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerChangeType.lua +39 -0
- package/dist/classes/callbacks/PostPlayerCollectibleAdded.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerCollectibleAdded.lua +20 -0
- package/dist/classes/callbacks/PostPlayerCollectibleRemoved.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerCollectibleRemoved.lua +20 -0
- package/dist/classes/callbacks/PostPlayerFatalDamage.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerFatalDamage.lua +92 -0
- package/dist/classes/callbacks/PostPlayerInitFirst.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerInitFirst.lua +39 -0
- package/dist/classes/callbacks/PostPlayerInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerInitLate.lua +33 -0
- package/dist/classes/callbacks/PostPlayerRenderReordered.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerRenderReordered.lua +20 -0
- package/dist/classes/callbacks/PostPlayerUpdateReordered.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerUpdateReordered.lua +20 -0
- package/dist/classes/callbacks/PostPoopRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPoopRender.lua +27 -0
- package/dist/classes/callbacks/PostPoopUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPoopUpdate.lua +27 -0
- package/dist/classes/callbacks/PostPressurePlateRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPressurePlateRender.lua +27 -0
- package/dist/classes/callbacks/PostPressurePlateUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPressurePlateUpdate.lua +27 -0
- package/dist/classes/callbacks/PostProjectileInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostProjectileInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostProjectileInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostProjectileInitLate.lua +31 -0
- package/dist/classes/callbacks/PostProjectileKill.d.ts.map +1 -0
- package/dist/classes/callbacks/PostProjectileKill.lua +46 -0
- package/dist/classes/callbacks/PostProjectileRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostProjectileRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostProjectileUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostProjectileUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostPurchase.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPurchase.lua +81 -0
- package/dist/classes/callbacks/PostRockRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostRockRender.lua +27 -0
- package/dist/classes/callbacks/PostRockUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostRockUpdate.lua +27 -0
- package/dist/classes/callbacks/PostRoomClearChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostRoomClearChanged.lua +42 -0
- package/dist/classes/callbacks/PostSacrifice.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSacrifice.lua +40 -0
- package/dist/classes/callbacks/PostSlotAnimationChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSlotAnimationChanged.lua +20 -0
- package/dist/classes/callbacks/PostSlotCollision.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSlotCollision.lua +28 -0
- package/dist/classes/callbacks/PostSlotDestroyed.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSlotDestroyed.lua +20 -0
- package/dist/classes/callbacks/PostSlotInit.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSlotInit.lua +20 -0
- package/dist/classes/callbacks/PostSlotRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSlotRender.lua +20 -0
- package/dist/classes/callbacks/PostSlotUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSlotUpdate.lua +20 -0
- package/dist/classes/callbacks/PostSpikesRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSpikesRender.lua +27 -0
- package/dist/classes/callbacks/PostSpikesUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSpikesUpdate.lua +27 -0
- package/dist/classes/callbacks/PostTNTRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTNTRender.lua +27 -0
- package/dist/classes/callbacks/PostTNTUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTNTUpdate.lua +27 -0
- package/dist/classes/callbacks/PostTearInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTearInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostTearInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTearInitLate.lua +31 -0
- package/dist/classes/callbacks/PostTearInitVeryLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTearInitVeryLate.lua +34 -0
- package/dist/classes/callbacks/PostTearKill.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTearKill.lua +46 -0
- package/dist/classes/callbacks/PostTearRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTearRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostTearUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTearUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostTransformation.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTransformation.lua +49 -0
- package/dist/classes/callbacks/PostTrinketBreak.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTrinketBreak.lua +70 -0
- package/dist/classes/callbacks/PostUsePillFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostUsePillFilter.lua +74 -0
- package/dist/classes/callbacks/PreBerserkDeath.d.ts.map +1 -0
- package/dist/classes/callbacks/PreBerserkDeath.lua +39 -0
- package/dist/classes/callbacks/PreBombCollisionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreBombCollisionFilter.lua +21 -0
- package/dist/classes/callbacks/PreCustomRevive.d.ts.map +1 -0
- package/dist/classes/callbacks/PreCustomRevive.lua +20 -0
- package/dist/classes/callbacks/PreEntitySpawnFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreEntitySpawnFilter.lua +31 -0
- package/dist/classes/callbacks/PreFamiliarCollisionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreFamiliarCollisionFilter.lua +21 -0
- package/dist/classes/callbacks/PreGetPedestal.d.ts.map +1 -0
- package/dist/classes/callbacks/PreGetPedestal.lua +43 -0
- package/dist/classes/callbacks/PreItemPickup.d.ts.map +1 -0
- package/dist/classes/callbacks/PreItemPickup.lua +20 -0
- package/dist/classes/callbacks/PreKnifeCollisionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreKnifeCollisionFilter.lua +21 -0
- package/dist/classes/callbacks/PreNPCCollisionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreNPCCollisionFilter.lua +21 -0
- package/dist/classes/callbacks/PreNPCUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreNPCUpdateFilter.lua +21 -0
- package/dist/classes/callbacks/PreNewLevel.d.ts.map +1 -0
- package/dist/classes/callbacks/PreNewLevel.lua +44 -0
- package/dist/classes/callbacks/PreProjectileCollisionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreProjectileCollisionFilter.lua +21 -0
- package/dist/classes/callbacks/PreRoomEntitySpawnFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreRoomEntitySpawnFilter.lua +29 -0
- package/dist/classes/callbacks/PreTearCollisionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreTearCollisionFilter.lua +21 -0
- package/dist/classes/features/callbackLogic/CustomGridEntities.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/CustomGridEntities.lua +229 -0
- package/dist/classes/features/callbackLogic/CustomRevive.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/CustomRevive.lua +139 -0
- package/dist/classes/features/callbackLogic/EsauJrDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/EsauJrDetection.lua +53 -0
- package/dist/classes/features/callbackLogic/FlipDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/FlipDetection.lua +59 -0
- package/dist/classes/features/callbackLogic/GameReorderedCallbacks.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/GameReorderedCallbacks.lua +137 -0
- package/dist/classes/features/callbackLogic/GridEntityCollisionDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/GridEntityCollisionDetection.lua +70 -0
- package/dist/classes/features/callbackLogic/GridEntityRenderDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/GridEntityRenderDetection.lua +33 -0
- package/dist/classes/features/callbackLogic/GridEntityUpdateDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/GridEntityUpdateDetection.lua +127 -0
- package/dist/classes/features/callbackLogic/ItemPickupDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/ItemPickupDetection.lua +62 -0
- package/dist/classes/features/callbackLogic/PickupChangeDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/PickupChangeDetection.lua +48 -0
- package/dist/classes/features/callbackLogic/PlayerCollectibleDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/PlayerCollectibleDetection.lua +164 -0
- package/dist/classes/features/callbackLogic/PlayerReorderedCallbacks.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/PlayerReorderedCallbacks.lua +77 -0
- package/dist/classes/features/callbackLogic/SlotDestroyedDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/SlotDestroyedDetection.lua +70 -0
- package/dist/classes/features/callbackLogic/SlotRenderDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/SlotRenderDetection.lua +52 -0
- package/dist/classes/features/callbackLogic/SlotUpdateDetection.d.ts.map +1 -0
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- /package/dist/{src/types → types}/HasFunction.d.ts +0 -0
- /package/dist/{src/types → types}/HasFunction.lua +0 -0
- /package/dist/{src/types → types}/IRange.d.ts +0 -0
- /package/dist/{src/types → types}/IRange.lua +0 -0
- /package/dist/{src/types → types}/Immutable.d.ts +0 -0
- /package/dist/{src/types → types}/Immutable.lua +0 -0
- /package/dist/{src/types → types}/Increment.d.ts +0 -0
- /package/dist/{src/types → types}/Increment.lua +0 -0
- /package/dist/{src/types → types}/LowercaseKeys.d.ts +0 -0
- /package/dist/{src/types → types}/LowercaseKeys.lua +0 -0
- /package/dist/{src/types → types}/NaturalNumbersLessThan.d.ts +0 -0
- /package/dist/{src/types → types}/NaturalNumbersLessThan.lua +0 -0
- /package/dist/{src/types → types}/NaturalNumbersLessThanOrEqualTo.d.ts +0 -0
- /package/dist/{src/types → types}/NaturalNumbersLessThanOrEqualTo.lua +0 -0
- /package/dist/{src/types → types}/PickingUpItem.d.ts +0 -0
- /package/dist/{src/types → types}/PickupIndex.d.ts +0 -0
- /package/dist/{src/types → types}/PickupIndex.lua +0 -0
- /package/dist/{src/types → types}/PlayerIndex.d.ts +0 -0
- /package/dist/{src/types → types}/PlayerIndex.lua +0 -0
- /package/dist/{src/types → types}/PossibleStatType.d.ts +0 -0
- /package/dist/{src/types → types}/PossibleStatType.lua +0 -0
- /package/dist/{src/types → types}/PublicInterface.d.ts +0 -0
- /package/dist/{src/types → types}/PublicInterface.lua +0 -0
- /package/dist/{src/types → types}/ReadonlyMap.d.ts +0 -0
- /package/dist/{src/types → types}/ReadonlyMap.lua +0 -0
- /package/dist/{src/types → types}/ReadonlySet.d.ts +0 -0
- /package/dist/{src/types → types}/ReadonlySet.lua +0 -0
- /package/dist/{src/types → types}/StartsWithLowercase.d.ts +0 -0
- /package/dist/{src/types → types}/StartsWithLowercase.lua +0 -0
- /package/dist/{src/types → types}/StartsWithUppercase.d.ts +0 -0
- /package/dist/{src/types → types}/StartsWithUppercase.lua +0 -0
- /package/dist/{src/types → types}/TSTLClass.d.ts +0 -0
- /package/dist/{src/types → types}/TSTLClass.lua +0 -0
- /package/dist/{src/types → types}/Tuple.d.ts +0 -0
- /package/dist/{src/types → types}/Tuple.lua +0 -0
- /package/dist/{src/types → types}/TupleKeys.d.ts +0 -0
- /package/dist/{src/types → types}/TupleKeys.lua +0 -0
- /package/dist/{src/types → types}/TupleToIntersection.d.ts +0 -0
- /package/dist/{src/types → types}/TupleToIntersection.lua +0 -0
- /package/dist/{src/types → types}/TupleToUnion.d.ts +0 -0
- /package/dist/{src/types → types}/TupleToUnion.lua +0 -0
- /package/dist/{src/types → types}/TupleWithLengthBetween.d.ts +0 -0
- /package/dist/{src/types → types}/TupleWithLengthBetween.lua +0 -0
- /package/dist/{src/types → types}/TupleWithMaxLength.d.ts +0 -0
- /package/dist/{src/types → types}/TupleWithMaxLength.lua +0 -0
- /package/dist/{src/types → types}/UnionToIntersection.d.ts +0 -0
- /package/dist/{src/types → types}/UnionToIntersection.lua +0 -0
- /package/dist/{src/types → types}/UppercaseKeys.d.ts +0 -0
- /package/dist/{src/types → types}/UppercaseKeys.lua +0 -0
- /package/dist/{src/types → types}/WeightedArray.d.ts +0 -0
- /package/dist/{src/types → types}/WeightedArray.lua +0 -0
- /package/dist/{src/types → types}/WidenLiteral.d.ts +0 -0
- /package/dist/{src/types → types}/WidenLiteral.lua +0 -0
- /package/dist/{src/types → types}/Writable.d.ts +0 -0
- /package/dist/{src/types → types}/Writable.lua +0 -0
- /package/dist/{src/types → types}/private/CallbackTuple.d.ts +0 -0
- /package/dist/{src/types → types}/private/CallbackTuple.lua +0 -0
- /package/dist/{src/types → types}/private/ModUpgradedWithFeatures.d.ts +0 -0
- /package/dist/{src/types → types}/private/ModUpgradedWithFeatures.lua +0 -0
|
@@ -0,0 +1,129 @@
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1
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+
local ____lualib = require("lualib_bundle")
|
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2
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local __TS__TypeOf = ____lualib.__TS__TypeOf
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3
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+
local ____exports = {}
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4
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+
local RECOMMENDED_SHIFT_IDX, OBJECT_NAME
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5
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+
local ____cachedClasses = require("core.cachedClasses")
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6
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local game = ____cachedClasses.game
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+
local ____SerializationBrand = require("enums.private.SerializationBrand")
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8
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+
local SerializationBrand = ____SerializationBrand.SerializationBrand
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+
local ____isaacAPIClass = require("functions.isaacAPIClass")
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+
local isaacAPIClassEquals = ____isaacAPIClass.isaacAPIClassEquals
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11
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local isIsaacAPIClassOfType = ____isaacAPIClass.isIsaacAPIClassOfType
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12
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local ____log = require("functions.log")
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local logError = ____log.logError
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local ____table = require("functions.table")
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local getNumbersFromTable = ____table.getNumbersFromTable
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local tableHasKeys = ____table.tableHasKeys
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local ____types = require("functions.types")
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local isTable = ____types.isTable
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local ____utils = require("functions.utils")
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local assertDefined = ____utils.assertDefined
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--- Helper function to get a random `Seed` value to be used in spawning entities and so on. Use this
|
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22
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+
-- instead of calling the `Random` function directly since that can return a value of 0 and crash
|
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+
-- the game.
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24
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+
function ____exports.getRandomSeed(self)
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local randomNumber = Random()
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local safeRandomNumber = randomNumber == 0 and 1 or randomNumber
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return safeRandomNumber
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end
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29
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+
--- Helper function to check if something is an instantiated `RNG` object.
|
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function ____exports.isRNG(self, object)
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return isIsaacAPIClassOfType(nil, object, OBJECT_NAME)
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end
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33
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+
--- Helper function to initialize a new RNG object using Blade's recommended shift index.
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--
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-- @param seed Optional. The seed to initialize it with. Default is a random seed.
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function ____exports.newRNG(self, seed)
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+
if seed == nil then
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38
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seed = ____exports.getRandomSeed(nil)
|
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+
end
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40
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+
local rng = RNG()
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41
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+
____exports.setSeed(nil, rng, seed)
|
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42
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+
return rng
|
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43
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+
end
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44
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+
--- Helper function to set a seed to an RNG object using Blade's recommended shift index.
|
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45
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+
function ____exports.setSeed(self, rng, seed)
|
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46
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+
if seed == 0 then
|
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47
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+
seed = ____exports.getRandomSeed(nil)
|
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48
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+
logError("Failed to set a RNG object to a seed of 0. Using a random value instead.")
|
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49
|
+
end
|
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50
|
+
rng:SetSeed(seed, RECOMMENDED_SHIFT_IDX)
|
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51
|
+
end
|
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52
|
+
RECOMMENDED_SHIFT_IDX = 35
|
|
53
|
+
OBJECT_NAME = "RNG"
|
|
54
|
+
local KEYS = {"seed"}
|
|
55
|
+
--- Helper function to copy an `RNG` Isaac API class.
|
|
56
|
+
function ____exports.copyRNG(self, rng)
|
|
57
|
+
if not ____exports.isRNG(nil, rng) then
|
|
58
|
+
error(((("Failed to copy a " .. OBJECT_NAME) .. " object since the provided object was not a userdata ") .. OBJECT_NAME) .. " class.")
|
|
59
|
+
end
|
|
60
|
+
local seed = rng:GetSeed()
|
|
61
|
+
return ____exports.newRNG(nil, seed)
|
|
62
|
+
end
|
|
63
|
+
--- Helper function to convert a `SerializedRNG` object to a normal `RNG` object. (This is used by
|
|
64
|
+
-- the save data manager when reading data from the "save#.dat" file.)
|
|
65
|
+
function ____exports.deserializeRNG(self, rng)
|
|
66
|
+
if not isTable(nil, rng) then
|
|
67
|
+
error(("Failed to deserialize a " .. OBJECT_NAME) .. " object since the provided object was not a Lua table.")
|
|
68
|
+
end
|
|
69
|
+
local seed = table.unpack(getNumbersFromTable(
|
|
70
|
+
nil,
|
|
71
|
+
rng,
|
|
72
|
+
OBJECT_NAME,
|
|
73
|
+
table.unpack(KEYS)
|
|
74
|
+
))
|
|
75
|
+
assertDefined(nil, seed, ("Failed to deserialize a " .. OBJECT_NAME) .. " object since the provided object did not have a value for: seed")
|
|
76
|
+
return ____exports.newRNG(nil, seed)
|
|
77
|
+
end
|
|
78
|
+
--- Used to determine is the given table is a serialized `RNG` object created by the `deepCopy`
|
|
79
|
+
-- function.
|
|
80
|
+
function ____exports.isSerializedRNG(self, object)
|
|
81
|
+
if not isTable(nil, object) then
|
|
82
|
+
return false
|
|
83
|
+
end
|
|
84
|
+
return tableHasKeys(
|
|
85
|
+
nil,
|
|
86
|
+
object,
|
|
87
|
+
table.unpack(KEYS)
|
|
88
|
+
) and object[SerializationBrand.RNG] ~= nil
|
|
89
|
+
end
|
|
90
|
+
function ____exports.rngEquals(self, rng1, rng2)
|
|
91
|
+
return isaacAPIClassEquals(nil, rng1, rng2, KEYS)
|
|
92
|
+
end
|
|
93
|
+
--- Helper function to convert a `RNG` object to a `SerializedRNG` object. (This is used by the save
|
|
94
|
+
-- data manager when writing data from the "save#.dat" file.)
|
|
95
|
+
function ____exports.serializeRNG(self, rng)
|
|
96
|
+
if not ____exports.isRNG(nil, rng) then
|
|
97
|
+
error(((("Failed to serialize a " .. OBJECT_NAME) .. " object since the provided object was not a userdata ") .. OBJECT_NAME) .. " class.")
|
|
98
|
+
end
|
|
99
|
+
local seed = rng:GetSeed()
|
|
100
|
+
local rngTable = {}
|
|
101
|
+
rngTable.seed = seed
|
|
102
|
+
rngTable[SerializationBrand.RNG] = ""
|
|
103
|
+
return rngTable
|
|
104
|
+
end
|
|
105
|
+
--- Helper function to iterate over the provided object and set the seed for all of the values that
|
|
106
|
+
-- are RNG objects equal to a particular seed.
|
|
107
|
+
function ____exports.setAllRNGToSeed(self, object, seed)
|
|
108
|
+
if not isTable(nil, object) then
|
|
109
|
+
error("Failed to iterate over the object containing RNG objects since the type of the provided object was: " .. __TS__TypeOf(object))
|
|
110
|
+
end
|
|
111
|
+
local setAtLeastOneSeed = false
|
|
112
|
+
for _key, value in pairs(object) do
|
|
113
|
+
if ____exports.isRNG(nil, value) then
|
|
114
|
+
____exports.setSeed(nil, value, seed)
|
|
115
|
+
setAtLeastOneSeed = true
|
|
116
|
+
end
|
|
117
|
+
end
|
|
118
|
+
if not setAtLeastOneSeed then
|
|
119
|
+
error(("Failed to set all RNG objects to seed " .. tostring(seed)) .. " because the parent object did not contain any RNG objects.")
|
|
120
|
+
end
|
|
121
|
+
end
|
|
122
|
+
--- Helper function to iterate over the provided object and set the seed for all of the values that
|
|
123
|
+
-- are RNG objects equal to the start seed for the current run.
|
|
124
|
+
function ____exports.setAllRNGToStartSeed(self, object)
|
|
125
|
+
local seeds = game:GetSeeds()
|
|
126
|
+
local startSeed = seeds:GetStartSeed()
|
|
127
|
+
____exports.setAllRNGToSeed(nil, object, startSeed)
|
|
128
|
+
end
|
|
129
|
+
return ____exports
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"rockAlt.d.ts","sourceRoot":"","sources":["../../src/functions/rockAlt.ts"],"names":[],"mappings":";AAMA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AAMxD;;;;;;;;;;;;;GAaG;AACH,wBAAgB,cAAc,IAAI,WAAW,CAK5C;AAED;;;;;GAKG;AACH,wBAAgB,gBAAgB,CAAC,UAAU,EAAE,UAAU,GAAG,IAAI,CAgB7D"}
|
|
@@ -0,0 +1,49 @@
|
|
|
1
|
+
local ____exports = {}
|
|
2
|
+
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
|
|
3
|
+
local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
|
|
4
|
+
local EntityType = ____isaac_2Dtypescript_2Ddefinitions.EntityType
|
|
5
|
+
local TrinketType = ____isaac_2Dtypescript_2Ddefinitions.TrinketType
|
|
6
|
+
local ____cachedClasses = require("core.cachedClasses")
|
|
7
|
+
local game = ____cachedClasses.game
|
|
8
|
+
local ____backdropTypeToRockAltType = require("objects.backdropTypeToRockAltType")
|
|
9
|
+
local BACKDROP_TYPE_TO_ROCK_ALT_TYPE = ____backdropTypeToRockAltType.BACKDROP_TYPE_TO_ROCK_ALT_TYPE
|
|
10
|
+
local ____entitiesSpecific = require("functions.entitiesSpecific")
|
|
11
|
+
local getNPCs = ____entitiesSpecific.getNPCs
|
|
12
|
+
local ____gridEntities = require("functions.gridEntities")
|
|
13
|
+
local removeEntitiesSpawnedFromGridEntity = ____gridEntities.removeEntitiesSpawnedFromGridEntity
|
|
14
|
+
local ____pickupsSpecific = require("functions.pickupsSpecific")
|
|
15
|
+
local getCoins = ____pickupsSpecific.getCoins
|
|
16
|
+
local getCollectibles = ____pickupsSpecific.getCollectibles
|
|
17
|
+
local getTrinkets = ____pickupsSpecific.getTrinkets
|
|
18
|
+
--- Helper function to get the alternate rock type (i.e. urn, mushroom, etc.) that the current room
|
|
19
|
+
-- will have.
|
|
20
|
+
--
|
|
21
|
+
-- The rock type is based on the backdrop of the room.
|
|
22
|
+
--
|
|
23
|
+
-- For example, if you change the backdrop of the starting room of the run to `BackdropType.CAVES`,
|
|
24
|
+
-- and then spawn `GridEntityType.ROCK_ALT`, it will be a mushroom instead of an urn. Additionally,
|
|
25
|
+
-- if it is destroyed, it will generate mushroom-appropriate rewards.
|
|
26
|
+
--
|
|
27
|
+
-- On the other hand, if an urn is spawned first before the backdrop is changed to
|
|
28
|
+
-- `BackdropType.CAVES`, the graphic of the urn will not switch to a mushroom. However, when
|
|
29
|
+
-- destroyed, the urn will still generate mushroom-appropriate rewards.
|
|
30
|
+
function ____exports.getRockAltType(self)
|
|
31
|
+
local room = game:GetRoom()
|
|
32
|
+
local backdropType = room:GetBackdropType()
|
|
33
|
+
return BACKDROP_TYPE_TO_ROCK_ALT_TYPE[backdropType]
|
|
34
|
+
end
|
|
35
|
+
--- Helper function to remove all coins, trinkets, and so on that spawned from breaking an urn.
|
|
36
|
+
--
|
|
37
|
+
-- The rewards are based on the ones from the wiki:
|
|
38
|
+
-- https://bindingofisaacrebirth.fandom.com/wiki/Rocks#Urns
|
|
39
|
+
function ____exports.removeUrnRewards(self, gridEntity)
|
|
40
|
+
local coins = getCoins(nil)
|
|
41
|
+
removeEntitiesSpawnedFromGridEntity(nil, coins, gridEntity)
|
|
42
|
+
local quarters = getCollectibles(nil, CollectibleType.QUARTER)
|
|
43
|
+
removeEntitiesSpawnedFromGridEntity(nil, quarters, gridEntity)
|
|
44
|
+
local swallowedPennies = getTrinkets(nil, TrinketType.SWALLOWED_PENNY)
|
|
45
|
+
removeEntitiesSpawnedFromGridEntity(nil, swallowedPennies, gridEntity)
|
|
46
|
+
local spiders = getNPCs(nil, EntityType.SPIDER)
|
|
47
|
+
removeEntitiesSpawnedFromGridEntity(nil, spiders, gridEntity)
|
|
48
|
+
end
|
|
49
|
+
return ____exports
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"roomData.d.ts","sourceRoot":"","sources":["../../src/functions/roomData.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,QAAQ,EACR,SAAS,EACT,QAAQ,EACR,OAAO,EACR,MAAM,8BAA8B,CAAC;AAMtC;;;GAGG;AACH,wBAAgB,mBAAmB,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,GAAG,CAAC,QAAQ,CAAC,CAgBtE;AAED;;;;;;;;GAQG;AACH,wBAAgB,WAAW,IAAI,UAAU,CAAC;AAE1C;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,UAAU,GAAG,SAAS,CAAC;AAOzE;;;;GAIG;AACH,wBAAgB,iBAAiB,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,cAAc,CAQrE;AAED;;;GAGG;AACH,wBAAgB,yBAAyB,IAAI,QAAQ,CAAC,cAAc,CAAC,CAGpE;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,wBAAgB,gBAAgB,IAAI,GAAG,CAUtC;AAED;;;;;;;;;GASG;AACH,wBAAgB,gBAAgB,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,GAAG,CAGzD;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,WAAW,IAAI,MAAM,CAAC;AAEtC;;;;;;;GAOG;AACH,wBAAgB,WAAW,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,MAAM,GAAG,SAAS,CAAC;AAOrE;;;;;;;;GAQG;AACH,wBAAgB,YAAY,IAAI,SAAS,CAAC;AAE1C;;;;;GAKG;AACH,wBAAgB,YAAY,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,SAAS,GAAG,SAAS,CAAC;AAOzE;;;;;;;;;;;GAWG;AACH,wBAAgB,cAAc,IAAI,OAAO,CAAC;AAE1C;;;;;;;;GAQG;AACH,wBAAgB,cAAc,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,OAAO,GAAG,SAAS,CAAC;AAOzE;;;;;;;;;;;;;GAaG;AACH,wBAAgB,cAAc,IAAI,GAAG,CAAC;AAEtC;;;;;;;;;;GAUG;AACH,wBAAgB,cAAc,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,GAAG,GAAG,SAAS,CAAC;AAOrE;;;;;;;;GAQG;AACH,wBAAgB,WAAW,IAAI,QAAQ,CAAC;AAExC;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,QAAQ,GAAG,SAAS,CAAC;AAavE;;;;;;;;;;;GAWG;AACH,wBAAgB,cAAc,IAAI,GAAG,CAAC;AAEtC;;;;;;;;GAQG;AACH,wBAAgB,cAAc,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,GAAG,GAAG,SAAS,CAAC;AAOrE;;;;;;;GAOG;AACH,wBAAgB,mBAAmB,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,GAAG,CAG5D;AAED;;;GAGG;AACH,wBAAgB,WAAW,CAAC,aAAa,EAAE,GAAG,EAAE,QAAQ,EAAE,UAAU,GAAG,IAAI,CAG1E"}
|
|
@@ -0,0 +1,262 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local Set = ____lualib.Set
|
|
3
|
+
local __TS__New = ____lualib.__TS__New
|
|
4
|
+
local ____exports = {}
|
|
5
|
+
local ____cachedEnumValues = require("arrays.cachedEnumValues")
|
|
6
|
+
local DOOR_SLOT_FLAG_VALUES = ____cachedEnumValues.DOOR_SLOT_FLAG_VALUES
|
|
7
|
+
local ____cachedClasses = require("core.cachedClasses")
|
|
8
|
+
local game = ____cachedClasses.game
|
|
9
|
+
local ____doors = require("functions.doors")
|
|
10
|
+
local doorSlotFlagToDoorSlot = ____doors.doorSlotFlagToDoorSlot
|
|
11
|
+
local ____flag = require("functions.flag")
|
|
12
|
+
local hasFlag = ____flag.hasFlag
|
|
13
|
+
--- Helper function to get the room data for the current room.
|
|
14
|
+
--
|
|
15
|
+
-- You can optionally provide a room grid index as an argument to get the data for that room
|
|
16
|
+
-- instead.
|
|
17
|
+
--
|
|
18
|
+
-- (The version of the function without any arguments will not return undefined since the current
|
|
19
|
+
-- room is guaranteed to have data.)
|
|
20
|
+
-- Helper function to get the room data for the current or provided room.
|
|
21
|
+
--
|
|
22
|
+
-- @param roomGridIndex Optional. Default is the current room index.
|
|
23
|
+
-- @returns The room data for the room or undefined if the provided room does not have any data.
|
|
24
|
+
function ____exports.getRoomData(self, roomGridIndex)
|
|
25
|
+
local roomDescriptor = ____exports.getRoomDescriptor(nil, roomGridIndex)
|
|
26
|
+
return roomDescriptor.Data
|
|
27
|
+
end
|
|
28
|
+
--- Helper function to get the descriptor for a room.
|
|
29
|
+
--
|
|
30
|
+
-- @param roomGridIndex Optional. Default is the current room index.
|
|
31
|
+
function ____exports.getRoomDescriptor(self, roomGridIndex)
|
|
32
|
+
local level = game:GetLevel()
|
|
33
|
+
if roomGridIndex == nil then
|
|
34
|
+
roomGridIndex = ____exports.getRoomGridIndex(nil)
|
|
35
|
+
end
|
|
36
|
+
return level:GetRoomByIdx(roomGridIndex)
|
|
37
|
+
end
|
|
38
|
+
--- Alias for the `Level.GetCurrentRoomDesc` method. Use this to make it more clear what type of
|
|
39
|
+
-- `RoomDescriptor` object that you are retrieving.
|
|
40
|
+
function ____exports.getRoomDescriptorReadOnly(self)
|
|
41
|
+
local level = game:GetLevel()
|
|
42
|
+
return level:GetCurrentRoomDesc()
|
|
43
|
+
end
|
|
44
|
+
--- Helper function to get the grid index of the current room.
|
|
45
|
+
--
|
|
46
|
+
-- - If the current room is inside of the grid, this function will return the `SafeGridIndex` from
|
|
47
|
+
-- the room descriptor. (The safe grid index is defined as the top-left 1x1 section that the room
|
|
48
|
+
-- overlaps with, or the top-right 1x1 section of a `RoomType.SHAPE_LTL` room.)
|
|
49
|
+
-- - If the current room is outside of the grid, it will return the index from the
|
|
50
|
+
-- `Level.GetCurrentRoomIndex` method (since `SafeGridIndex` is bugged for these cases, as
|
|
51
|
+
-- demonstrated by entering a Genesis room and entering `l
|
|
52
|
+
-- print(Game():GetLevel():GetCurrentRoomDesc().SafeGridIndex)` into the console).
|
|
53
|
+
--
|
|
54
|
+
-- Use this function instead of the `Level.GetCurrentRoomIndex` method directly because the latter
|
|
55
|
+
-- will return the specific 1x1 quadrant that the player entered the room at. For most situations,
|
|
56
|
+
-- using the safe grid index is more reliable than this.
|
|
57
|
+
--
|
|
58
|
+
-- Data structures that store data per room should use the room's `ListIndex` instead of
|
|
59
|
+
-- `SafeGridIndex`, since the former is unique across different dimensions.
|
|
60
|
+
function ____exports.getRoomGridIndex(self)
|
|
61
|
+
local level = game:GetLevel()
|
|
62
|
+
local currentRoomIndex = level:GetCurrentRoomIndex()
|
|
63
|
+
if currentRoomIndex < 0 then
|
|
64
|
+
return currentRoomIndex
|
|
65
|
+
end
|
|
66
|
+
local roomDescriptor = ____exports.getRoomDescriptorReadOnly(nil)
|
|
67
|
+
return roomDescriptor.SafeGridIndex
|
|
68
|
+
end
|
|
69
|
+
--- Helper function to get the set of allowed door slots for the room at the supplied grid index.
|
|
70
|
+
-- This corresponds to the doors that are enabled in the STB/XML file for the room.
|
|
71
|
+
function ____exports.getRoomAllowedDoors(self, roomGridIndex)
|
|
72
|
+
local allowedDoors = __TS__New(Set)
|
|
73
|
+
local roomData = ____exports.getRoomData(nil, roomGridIndex)
|
|
74
|
+
if roomData == nil then
|
|
75
|
+
return allowedDoors
|
|
76
|
+
end
|
|
77
|
+
for ____, doorSlotFlag in ipairs(DOOR_SLOT_FLAG_VALUES) do
|
|
78
|
+
if hasFlag(nil, roomData.Doors, doorSlotFlag) then
|
|
79
|
+
local doorSlot = doorSlotFlagToDoorSlot(nil, doorSlotFlag)
|
|
80
|
+
allowedDoors:add(doorSlot)
|
|
81
|
+
end
|
|
82
|
+
end
|
|
83
|
+
return allowedDoors
|
|
84
|
+
end
|
|
85
|
+
--- Helper function to get the list grid index of the provided room, which is equal to the index in
|
|
86
|
+
-- the `RoomList.Get` method. In other words, this is equal to the order that the room was created
|
|
87
|
+
-- by the floor generation algorithm.
|
|
88
|
+
--
|
|
89
|
+
-- Use this as an index for data structures that store data per room, since it is unique across
|
|
90
|
+
-- different dimensions.
|
|
91
|
+
--
|
|
92
|
+
-- @param roomGridIndex Optional. Default is the current room index.
|
|
93
|
+
function ____exports.getRoomListIndex(self, roomGridIndex)
|
|
94
|
+
local roomDescriptor = ____exports.getRoomDescriptor(nil, roomGridIndex)
|
|
95
|
+
return roomDescriptor.ListIndex
|
|
96
|
+
end
|
|
97
|
+
--- Helper function to get the name of the current room as it appears in the STB/XML data.
|
|
98
|
+
--
|
|
99
|
+
-- You can optionally provide a room grid index as an argument to get the name for that room
|
|
100
|
+
-- instead.
|
|
101
|
+
--
|
|
102
|
+
-- (The version of the function without any arguments will not return undefined since the current
|
|
103
|
+
-- room is guaranteed to have data.)
|
|
104
|
+
--
|
|
105
|
+
-- If you want to get the room name for a specific room type, use the `getRoomTypeName` function.
|
|
106
|
+
-- Helper function to get the name of the room as it appears in the STB/XML data.
|
|
107
|
+
--
|
|
108
|
+
-- If you want to get the room name for a specific room type, use the `getRoomTypeName` function.
|
|
109
|
+
--
|
|
110
|
+
-- @param roomGridIndex Optional. Default is the current room index.
|
|
111
|
+
-- @returns The room name. Returns undefined if the room data was not found.
|
|
112
|
+
function ____exports.getRoomName(self, roomGridIndex)
|
|
113
|
+
local roomData = ____exports.getRoomData(nil, roomGridIndex)
|
|
114
|
+
local ____temp_0
|
|
115
|
+
if roomData == nil then
|
|
116
|
+
____temp_0 = nil
|
|
117
|
+
else
|
|
118
|
+
____temp_0 = roomData.Name
|
|
119
|
+
end
|
|
120
|
+
return ____temp_0
|
|
121
|
+
end
|
|
122
|
+
--- Helper function to get the shape of the current room as it appears in the STB/XML data.
|
|
123
|
+
--
|
|
124
|
+
-- You can optionally provide a room grid index as an argument to get the shape for that room
|
|
125
|
+
-- instead.
|
|
126
|
+
--
|
|
127
|
+
-- (The version of the function without any arguments will not return undefined since the current
|
|
128
|
+
-- room is guaranteed to have data.)
|
|
129
|
+
-- Helper function to get the shape of the room as it appears in the STB/XML data.
|
|
130
|
+
--
|
|
131
|
+
-- @param roomGridIndex Optional. Default is the current room index.
|
|
132
|
+
-- @returns The room shape. Returns undefined if the room data was not found.
|
|
133
|
+
function ____exports.getRoomShape(self, roomGridIndex)
|
|
134
|
+
local roomData = ____exports.getRoomData(nil, roomGridIndex)
|
|
135
|
+
local ____temp_1
|
|
136
|
+
if roomData == nil then
|
|
137
|
+
____temp_1 = nil
|
|
138
|
+
else
|
|
139
|
+
____temp_1 = roomData.Shape
|
|
140
|
+
end
|
|
141
|
+
return ____temp_1
|
|
142
|
+
end
|
|
143
|
+
--- Helper function to get the stage ID for the current room as it appears in the STB/XML data.
|
|
144
|
+
--
|
|
145
|
+
-- The room stage ID will correspond to the first number in the filename of the XML/STB file. For
|
|
146
|
+
-- example, a Depths room would have a stage ID of `StageID.DEPTHS` (7).
|
|
147
|
+
--
|
|
148
|
+
-- You can optionally provide a room grid index as an argument to get the stage ID for that room
|
|
149
|
+
-- instead.
|
|
150
|
+
--
|
|
151
|
+
-- (The version of the function without any arguments will not return undefined since the current
|
|
152
|
+
-- room is guaranteed to have data.)
|
|
153
|
+
-- Helper function to get the stage ID for a room as it appears in the STB/XML data.
|
|
154
|
+
--
|
|
155
|
+
-- The room stage ID will correspond to the first number in the filename of the XML/STB file. For
|
|
156
|
+
-- example, a Depths room would have a stage ID of `StageID.DEPTHS` (7).
|
|
157
|
+
--
|
|
158
|
+
-- @param roomGridIndex Optional. Default is the current room index.
|
|
159
|
+
-- @returns The room stage ID. Returns undefined if the room data was not found.
|
|
160
|
+
function ____exports.getRoomStageID(self, roomGridIndex)
|
|
161
|
+
local roomData = ____exports.getRoomData(nil, roomGridIndex)
|
|
162
|
+
local ____temp_2
|
|
163
|
+
if roomData == nil then
|
|
164
|
+
____temp_2 = nil
|
|
165
|
+
else
|
|
166
|
+
____temp_2 = roomData.StageID
|
|
167
|
+
end
|
|
168
|
+
return ____temp_2
|
|
169
|
+
end
|
|
170
|
+
--- Helper function to get the sub-type for the current room as it appears in the STB/XML data.
|
|
171
|
+
--
|
|
172
|
+
-- The room sub-type will correspond to different things depending on what XML/STB file it draws
|
|
173
|
+
-- from. For example, in the "00.special rooms.stb" file, an Angel Room with a sub-type of 0 will
|
|
174
|
+
-- correspond to a normal Angel Room and a sub-type of 1 will correspond to an Angel Room shop from
|
|
175
|
+
-- The Stairway.
|
|
176
|
+
--
|
|
177
|
+
-- You can optionally provide a room grid index as an argument to get the sub-type for that room
|
|
178
|
+
-- instead.
|
|
179
|
+
--
|
|
180
|
+
-- (The version of the function without any arguments will not return undefined since the current
|
|
181
|
+
-- room is guaranteed to have data.)
|
|
182
|
+
-- Helper function to get the sub-type for a room as it appears in the STB/XML data.
|
|
183
|
+
--
|
|
184
|
+
-- The room sub-type will correspond to different things depending on what XML/STB file it draws
|
|
185
|
+
-- from. For example, in the "00.special rooms.stb" file, an Angel Room with a sub-type of 0 will
|
|
186
|
+
-- correspond to a normal Angel Room and a sub-type of 1 will correspond to an Angel Room shop from
|
|
187
|
+
-- The Stairway.
|
|
188
|
+
--
|
|
189
|
+
-- @param roomGridIndex Optional. Default is the current room index.
|
|
190
|
+
-- @returns The room sub-type. Returns undefined if the room data was not found.
|
|
191
|
+
function ____exports.getRoomSubType(self, roomGridIndex)
|
|
192
|
+
local roomData = ____exports.getRoomData(nil, roomGridIndex)
|
|
193
|
+
local ____temp_3
|
|
194
|
+
if roomData == nil then
|
|
195
|
+
____temp_3 = nil
|
|
196
|
+
else
|
|
197
|
+
____temp_3 = roomData.Subtype
|
|
198
|
+
end
|
|
199
|
+
return ____temp_3
|
|
200
|
+
end
|
|
201
|
+
--- Helper function to get the type for the current room as it appears in the STB/XML data.
|
|
202
|
+
--
|
|
203
|
+
-- You can optionally provide a room grid index as an argument to get the type for that room
|
|
204
|
+
-- instead.
|
|
205
|
+
--
|
|
206
|
+
-- (The version of the function without any arguments will not return undefined since the current
|
|
207
|
+
-- room is guaranteed to have data.)
|
|
208
|
+
-- Helper function to get the type for a room as it appears in the STB/XML data.
|
|
209
|
+
-- Helper function for getting the type of the room with the given grid index.
|
|
210
|
+
--
|
|
211
|
+
-- @param roomGridIndex Optional. Default is the current room index.
|
|
212
|
+
-- @returns The room type. Returns undefined if the room data was not found.
|
|
213
|
+
-- @param roomGridIndex Optional. Default is the current room index.
|
|
214
|
+
-- @returns The room data type. Returns -1 if the room data was not found.
|
|
215
|
+
function ____exports.getRoomType(self, roomGridIndex)
|
|
216
|
+
local roomData = ____exports.getRoomData(nil, roomGridIndex)
|
|
217
|
+
local ____temp_4
|
|
218
|
+
if roomData == nil then
|
|
219
|
+
____temp_4 = nil
|
|
220
|
+
else
|
|
221
|
+
____temp_4 = roomData.Type
|
|
222
|
+
end
|
|
223
|
+
return ____temp_4
|
|
224
|
+
end
|
|
225
|
+
--- Helper function to get the variant for the current room as it appears in the STB/XML data.
|
|
226
|
+
--
|
|
227
|
+
-- You can think of a room variant as its identifier. For example, to go to Basement room #123, you
|
|
228
|
+
-- would use a console command of `goto d.123` while on the Basement.
|
|
229
|
+
--
|
|
230
|
+
-- You can optionally provide a room grid index as an argument to get the variant for that room
|
|
231
|
+
-- instead.
|
|
232
|
+
--
|
|
233
|
+
-- (The version of the function without any arguments will not return undefined since the current
|
|
234
|
+
-- room is guaranteed to have data.)
|
|
235
|
+
-- Helper function to get the variant for a room as it appears in the STB/XML data.
|
|
236
|
+
--
|
|
237
|
+
-- You can think of a room variant as its identifier. For example, to go to Basement room #123, you
|
|
238
|
+
-- would use a console command of `goto d.123` while on the Basement.
|
|
239
|
+
--
|
|
240
|
+
-- @param roomGridIndex Optional. Default is the current room index.
|
|
241
|
+
-- @returns The room variant. Returns undefined if the room data was not found.
|
|
242
|
+
function ____exports.getRoomVariant(self, roomGridIndex)
|
|
243
|
+
local roomData = ____exports.getRoomData(nil, roomGridIndex)
|
|
244
|
+
return roomData == nil and -1 or roomData.Variant
|
|
245
|
+
end
|
|
246
|
+
--- Note that the room visited count will be inaccurate during the period before the `POST_NEW_ROOM`
|
|
247
|
+
-- callback has fired (i.e. when entities are initializing and performing their first update). This
|
|
248
|
+
-- is because the variable is only incremented immediately before the `POST_NEW_ROOM` callback
|
|
249
|
+
-- fires.
|
|
250
|
+
--
|
|
251
|
+
-- @param roomGridIndex Optional. Default is the current room index.
|
|
252
|
+
function ____exports.getRoomVisitedCount(self, roomGridIndex)
|
|
253
|
+
local roomDescriptor = ____exports.getRoomDescriptor(nil, roomGridIndex)
|
|
254
|
+
return roomDescriptor.VisitedCount
|
|
255
|
+
end
|
|
256
|
+
--- Helper function to set the data for a given room. This will change the room type, contents, and
|
|
257
|
+
-- so on.
|
|
258
|
+
function ____exports.setRoomData(self, roomGridIndex, roomData)
|
|
259
|
+
local roomDescriptor = ____exports.getRoomDescriptor(nil, roomGridIndex)
|
|
260
|
+
roomDescriptor.Data = roomData
|
|
261
|
+
end
|
|
262
|
+
return ____exports
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"roomGrid.d.ts","sourceRoot":"","sources":["../../src/functions/roomGrid.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AAEH,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,8BAA8B,CAAC;AAU9D;;;;GAIG;AACH,wBAAgB,8BAA8B,CAC5C,CAAC,EAAE,GAAG,EACN,CAAC,EAAE,GAAG,GACL,QAAQ,CAAC,MAAM,CAAC,CAGlB;AAED;;;;;GAKG;AACH,wBAAgB,uBAAuB,CACrC,SAAS,EAAE,GAAG,EACd,SAAS,EAAE,SAAS,GACnB,QAAQ,CAAC,MAAM,CAAC,CAMlB;AAED;;;;GAIG;AACH,wBAAgB,2BAA2B,CACzC,YAAY,EAAE,MAAM,GACnB,QAAQ,CAAC,MAAM,CAAC,CAKlB;AAED;;;;GAIG;AACH,wBAAgB,mBAAmB,CACjC,YAAY,EAAE,MAAM,EACpB,SAAS,EAAE,SAAS,GACnB,OAAO,CAIT;AA0BD;;;;GAIG;AACH,wBAAgB,2BAA2B,CACzC,QAAQ,EAAE,MAAM,GACf,QAAQ,CAAC,MAAM,CAAC,CAIlB;AAED;;;;;;GAMG;AACH,wBAAgB,+BAA+B,CAC7C,QAAQ,EAAE,MAAM,GACf,QAAQ,CAAC,MAAM,CAAC,CAIlB"}
|
|
@@ -0,0 +1,83 @@
|
|
|
1
|
+
local ____exports = {}
|
|
2
|
+
local isValidGridPositionNormal, isValidGridPositionLRoom
|
|
3
|
+
local ____LRoomShapeToRectangles = require("objects.LRoomShapeToRectangles")
|
|
4
|
+
local L_ROOM_SHAPE_TO_RECTANGLES = ____LRoomShapeToRectangles.L_ROOM_SHAPE_TO_RECTANGLES
|
|
5
|
+
local ____math = require("functions.math")
|
|
6
|
+
local inRectangle = ____math.inRectangle
|
|
7
|
+
local ____roomShape = require("functions.roomShape")
|
|
8
|
+
local getRoomShapeBottomRightPosition = ____roomShape.getRoomShapeBottomRightPosition
|
|
9
|
+
local getRoomShapeTopLeftPosition = ____roomShape.getRoomShapeTopLeftPosition
|
|
10
|
+
local getRoomShapeWidth = ____roomShape.getRoomShapeWidth
|
|
11
|
+
local isLRoomShape = ____roomShape.isLRoomShape
|
|
12
|
+
--- Helper function to convert a grid position `Vector` to a world position `Vector`.
|
|
13
|
+
--
|
|
14
|
+
-- For example, the coordinates of (0, 0) are equal to `Vector(80, 160)`.
|
|
15
|
+
function ____exports.gridPositionToWorldPosition(self, gridPosition)
|
|
16
|
+
local x = (gridPosition.X + 2) * 40
|
|
17
|
+
local y = (gridPosition.Y + 4) * 40
|
|
18
|
+
return Vector(x, y)
|
|
19
|
+
end
|
|
20
|
+
function isValidGridPositionNormal(self, gridPosition, roomShape)
|
|
21
|
+
local topLeft = getRoomShapeTopLeftPosition(nil, roomShape)
|
|
22
|
+
local bottomRight = getRoomShapeBottomRightPosition(nil, roomShape)
|
|
23
|
+
return inRectangle(nil, gridPosition, topLeft, bottomRight)
|
|
24
|
+
end
|
|
25
|
+
function isValidGridPositionLRoom(self, gridPosition, roomShape)
|
|
26
|
+
local rectangles = L_ROOM_SHAPE_TO_RECTANGLES[roomShape]
|
|
27
|
+
if rectangles == nil then
|
|
28
|
+
return false
|
|
29
|
+
end
|
|
30
|
+
local verticalTopLeft = rectangles.verticalTopLeft
|
|
31
|
+
local verticalBottomRight = rectangles.verticalBottomRight
|
|
32
|
+
local horizontalTopLeft = rectangles.horizontalTopLeft
|
|
33
|
+
local horizontalBottomRight = rectangles.horizontalBottomRight
|
|
34
|
+
return inRectangle(nil, gridPosition, verticalTopLeft, verticalBottomRight) or inRectangle(nil, gridPosition, horizontalTopLeft, horizontalBottomRight)
|
|
35
|
+
end
|
|
36
|
+
--- Helper function to convert grid coordinates to a world position `Vector`.
|
|
37
|
+
--
|
|
38
|
+
-- For example, the coordinates of (0, 0) are equal to `Vector(80, 160)`.
|
|
39
|
+
function ____exports.gridCoordinatesToWorldPosition(self, x, y)
|
|
40
|
+
local gridPosition = Vector(x, y)
|
|
41
|
+
return ____exports.gridPositionToWorldPosition(nil, gridPosition)
|
|
42
|
+
end
|
|
43
|
+
--- Helper function to convert a grid index to a grid position.
|
|
44
|
+
--
|
|
45
|
+
-- For example, in a 1x1 room, grid index 0 is equal to "Vector(-1, -1) and grid index 16 is equal
|
|
46
|
+
-- to "Vector(0, 0)".
|
|
47
|
+
function ____exports.gridIndexToGridPosition(self, gridIndex, roomShape)
|
|
48
|
+
local gridWidth = getRoomShapeWidth(nil, roomShape)
|
|
49
|
+
local x = gridIndex % gridWidth - 1
|
|
50
|
+
local y = math.floor(gridIndex / gridWidth) - 1
|
|
51
|
+
return Vector(x, y)
|
|
52
|
+
end
|
|
53
|
+
--- Test if a grid position is actually in the given `RoomShape`.
|
|
54
|
+
--
|
|
55
|
+
-- In this context, the grid position of the top-left wall is "Vector(-1, -1)".
|
|
56
|
+
function ____exports.isValidGridPosition(self, gridPosition, roomShape)
|
|
57
|
+
local ____isLRoomShape_result_0
|
|
58
|
+
if isLRoomShape(nil, roomShape) then
|
|
59
|
+
____isLRoomShape_result_0 = isValidGridPositionLRoom(nil, gridPosition, roomShape)
|
|
60
|
+
else
|
|
61
|
+
____isLRoomShape_result_0 = isValidGridPositionNormal(nil, gridPosition, roomShape)
|
|
62
|
+
end
|
|
63
|
+
return ____isLRoomShape_result_0
|
|
64
|
+
end
|
|
65
|
+
--- Helper function to convert a world position `Vector` to a grid position `Vector`.
|
|
66
|
+
--
|
|
67
|
+
-- In this context, the grid position of the top-left wall is "Vector(-1, -1)".
|
|
68
|
+
function ____exports.worldPositionToGridPosition(self, worldPos)
|
|
69
|
+
local x = math.floor(worldPos.X / 40 - 2 + 0.5)
|
|
70
|
+
local y = math.floor(worldPos.Y / 40 - 4 + 0.5)
|
|
71
|
+
return Vector(x, y)
|
|
72
|
+
end
|
|
73
|
+
--- Helper function to convert a world position `Vector` to a grid position `Vector`.
|
|
74
|
+
--
|
|
75
|
+
-- In this context, the grid position of the top-left wall is "Vector(-1, -1)".
|
|
76
|
+
--
|
|
77
|
+
-- This is similar to the `worldPositionToGridPosition` function, but the values are not rounded.
|
|
78
|
+
function ____exports.worldPositionToGridPositionFast(self, worldPos)
|
|
79
|
+
local x = worldPos.X / 40 - 2
|
|
80
|
+
local y = worldPos.Y / 40 - 4
|
|
81
|
+
return Vector(x, y)
|
|
82
|
+
end
|
|
83
|
+
return ____exports
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"roomShape.d.ts","sourceRoot":"","sources":["../../src/functions/roomShape.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,8BAA8B,CAAC;AAC7D,OAAO,EAAE,SAAS,EAAE,MAAM,8BAA8B,CAAC;AACzD,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAanD;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAC/B,SAAS,EAAE,SAAS,EACpB,QAAQ,EAAE,QAAQ,GACjB,GAAG,GAAG,SAAS,CAIjB;AAED;;;;;GAKG;AACH,wBAAgB,+BAA+B,CAC7C,SAAS,EAAE,SAAS,GACnB,QAAQ,CAAC,MAAM,CAAC,CAElB;AAED;;;;;GAKG;AACH,wBAAgB,kBAAkB,CAChC,SAAS,EAAE,SAAS,GACnB,SAAS,CAAC,KAAK,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,CAAC,CAEpC;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CAAC,SAAS,EAAE,SAAS,GAAG,GAAG,CAE7D;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CAAC,SAAS,EAAE,SAAS,GAAG,SAAS,MAAM,EAAE,CAE3E;AAED;;;;;GAKG;AACH,wBAAgB,sBAAsB,CACpC,SAAS,EAAE,SAAS,GACnB,SAAS,CAAC,KAAK,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,CAAC,CAEpC;AAED;;;;;GAKG;AACH,wBAAgB,2BAA2B,CACzC,SAAS,EAAE,SAAS,GACnB,QAAQ,CAAC,MAAM,CAAC,CAElB;AAED;;;;;GAKG;AACH,wBAAgB,kBAAkB,CAAC,SAAS,EAAE,SAAS,GAAG,GAAG,CAE5D;AAED,wBAAgB,iBAAiB,CAAC,SAAS,EAAE,SAAS,GAAG,GAAG,CAE3D;AAED;;;GAGG;AACH,wBAAgB,cAAc,CAAC,SAAS,EAAE,SAAS,GAAG,OAAO,CAE5D;AAED,wBAAgB,YAAY,CAAC,SAAS,EAAE,SAAS,GAAG,OAAO,CAE1D;AAED,wBAAgB,YAAY,CAAC,SAAS,EAAE,SAAS,GAAG,OAAO,CAE1D;AAED;;;;;GAKG;AACH,wBAAgB,uBAAuB,CAAC,SAAS,EAAE,SAAS,GAAG,OAAO,CAGrE"}
|
|
@@ -0,0 +1,104 @@
|
|
|
1
|
+
local ____exports = {}
|
|
2
|
+
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
|
|
3
|
+
local RoomShape = ____isaac_2Dtypescript_2Ddefinitions.RoomShape
|
|
4
|
+
local ____roomShapeBounds = require("objects.roomShapeBounds")
|
|
5
|
+
local ROOM_SHAPE_BOUNDS = ____roomShapeBounds.ROOM_SHAPE_BOUNDS
|
|
6
|
+
local ____roomShapeCorners = require("objects.roomShapeCorners")
|
|
7
|
+
local ROOM_SHAPE_CORNERS = ____roomShapeCorners.ROOM_SHAPE_CORNERS
|
|
8
|
+
local ____roomShapeLayoutSizes = require("objects.roomShapeLayoutSizes")
|
|
9
|
+
local ROOM_SHAPE_LAYOUT_SIZES = ____roomShapeLayoutSizes.ROOM_SHAPE_LAYOUT_SIZES
|
|
10
|
+
local ____roomShapeToBottomRightPosition = require("objects.roomShapeToBottomRightPosition")
|
|
11
|
+
local ROOM_SHAPE_TO_BOTTOM_RIGHT_POSITION = ____roomShapeToBottomRightPosition.ROOM_SHAPE_TO_BOTTOM_RIGHT_POSITION
|
|
12
|
+
local ____roomShapeToDoorSlotsToGridIndexDelta = require("objects.roomShapeToDoorSlotsToGridIndexDelta")
|
|
13
|
+
local ROOM_SHAPE_TO_DOOR_SLOTS_TO_GRID_INDEX_DELTA = ____roomShapeToDoorSlotsToGridIndexDelta.ROOM_SHAPE_TO_DOOR_SLOTS_TO_GRID_INDEX_DELTA
|
|
14
|
+
local ____roomShapeToGridWidth = require("objects.roomShapeToGridWidth")
|
|
15
|
+
local ROOM_SHAPE_TO_GRID_WIDTH = ____roomShapeToGridWidth.ROOM_SHAPE_TO_GRID_WIDTH
|
|
16
|
+
local ____roomShapeToTopLeftPosition = require("objects.roomShapeToTopLeftPosition")
|
|
17
|
+
local ROOM_SHAPE_TO_TOP_LEFT_POSITION = ____roomShapeToTopLeftPosition.ROOM_SHAPE_TO_TOP_LEFT_POSITION
|
|
18
|
+
local ____roomShapeVolumes = require("objects.roomShapeVolumes")
|
|
19
|
+
local ROOM_SHAPE_VOLUMES = ____roomShapeVolumes.ROOM_SHAPE_VOLUMES
|
|
20
|
+
local ____LRoomShapesSet = require("sets.LRoomShapesSet")
|
|
21
|
+
local L_ROOM_SHAPES_SET = ____LRoomShapesSet.L_ROOM_SHAPES_SET
|
|
22
|
+
local ____bigRoomShapesSet = require("sets.bigRoomShapesSet")
|
|
23
|
+
local BIG_ROOM_SHAPES_SET = ____bigRoomShapesSet.BIG_ROOM_SHAPES_SET
|
|
24
|
+
local ____narrowRoomShapesSet = require("sets.narrowRoomShapesSet")
|
|
25
|
+
local NARROW_ROOM_SHAPES_SET = ____narrowRoomShapesSet.NARROW_ROOM_SHAPES_SET
|
|
26
|
+
--- Helper function to see if a given room shape will grant a single charge or a double charge to the
|
|
27
|
+
-- player's active item(s).
|
|
28
|
+
--
|
|
29
|
+
-- For example, `RoomShape.SHAPE_2x2` will return true.
|
|
30
|
+
function ____exports.isRoomShapeDoubleCharge(self, roomShape)
|
|
31
|
+
return roomShape >= RoomShape.SHAPE_2x2
|
|
32
|
+
end
|
|
33
|
+
--- Helper function to get the grid index delta that a door out of the given room shape would lead
|
|
34
|
+
-- to. For example, if you went through the bottom door in a room of `RoomShape.SHAPE_1x2`, you
|
|
35
|
+
-- would end up in a room with a grid index that is +26 units from the `SafeGridIndex` of where you
|
|
36
|
+
-- started.
|
|
37
|
+
function ____exports.getGridIndexDelta(self, roomShape, doorSlot)
|
|
38
|
+
local doorSlotToGridIndexMap = ROOM_SHAPE_TO_DOOR_SLOTS_TO_GRID_INDEX_DELTA[roomShape]
|
|
39
|
+
return doorSlotToGridIndexMap:get(doorSlot)
|
|
40
|
+
end
|
|
41
|
+
--- Helper function to see if a given room shape will grant a single charge or a double charge to the
|
|
42
|
+
-- player's active item(s).
|
|
43
|
+
--
|
|
44
|
+
-- For example, `RoomShape.SHAPE_2x2` will return 2.
|
|
45
|
+
function ____exports.getRoomShapeBottomRightPosition(self, roomShape)
|
|
46
|
+
return ROOM_SHAPE_TO_BOTTOM_RIGHT_POSITION[roomShape]
|
|
47
|
+
end
|
|
48
|
+
--- Helper function to get the grid position of the bottom-right tile of a given room shape.
|
|
49
|
+
--
|
|
50
|
+
-- "Vector(0, 0)" corresponds to the top left tile of a room, not including the walls. (The top-left
|
|
51
|
+
-- wall would be at "Vector(-1, -1)".)
|
|
52
|
+
function ____exports.getRoomShapeBounds(self, roomShape)
|
|
53
|
+
return ROOM_SHAPE_BOUNDS[roomShape]
|
|
54
|
+
end
|
|
55
|
+
--- Helper function to get the number of charges that a given room shape will grant to a player upon
|
|
56
|
+
-- clearing it.
|
|
57
|
+
--
|
|
58
|
+
-- For example, `RoomShape.SHAPE_2x2` will return 2.
|
|
59
|
+
function ____exports.getRoomShapeCharges(self, roomShape)
|
|
60
|
+
return ____exports.isRoomShapeDoubleCharge(nil, roomShape) and 2 or 1
|
|
61
|
+
end
|
|
62
|
+
--- Helper function to get the corners that exist in the given room shape.
|
|
63
|
+
--
|
|
64
|
+
-- Note that these corner locations are not accurate for the Mother Boss Room and the Home closet
|
|
65
|
+
-- rooms. (Those rooms have custom shapes.)
|
|
66
|
+
function ____exports.getRoomShapeCorners(self, roomShape)
|
|
67
|
+
return ROOM_SHAPE_CORNERS[roomShape]
|
|
68
|
+
end
|
|
69
|
+
--- Helper function to get the dimensions of a room shape's layout. This is NOT the size of the
|
|
70
|
+
-- room's actual contents! For that, use the `getRoomShapeBounds` function.
|
|
71
|
+
--
|
|
72
|
+
-- For example, a horizontal narrow room has a layout size of equal to that of a 1x1 room.
|
|
73
|
+
function ____exports.getRoomShapeLayoutSize(self, roomShape)
|
|
74
|
+
return ROOM_SHAPE_LAYOUT_SIZES[roomShape]
|
|
75
|
+
end
|
|
76
|
+
--- Helper function to get the grid position of the top-left tile of a given room shape.
|
|
77
|
+
--
|
|
78
|
+
-- "Vector(0, 0)" corresponds to the top left tile of a room, not including the walls. (The top-left
|
|
79
|
+
-- wall would be at "Vector(-1, -1)".)
|
|
80
|
+
function ____exports.getRoomShapeTopLeftPosition(self, roomShape)
|
|
81
|
+
return ROOM_SHAPE_TO_TOP_LEFT_POSITION[roomShape]
|
|
82
|
+
end
|
|
83
|
+
--- Helper function to get the volume of a room shape, which is the amount of tiles that are inside
|
|
84
|
+
-- the room.
|
|
85
|
+
--
|
|
86
|
+
-- (This cannot be directly calculated from the bounds since L rooms are a special case.)
|
|
87
|
+
function ____exports.getRoomShapeVolume(self, roomShape)
|
|
88
|
+
return ROOM_SHAPE_VOLUMES[roomShape]
|
|
89
|
+
end
|
|
90
|
+
function ____exports.getRoomShapeWidth(self, roomShape)
|
|
91
|
+
return ROOM_SHAPE_TO_GRID_WIDTH[roomShape]
|
|
92
|
+
end
|
|
93
|
+
--- Helper function to detect if the provided room shape is big. Specifically, this is all 1x2 rooms,
|
|
94
|
+
-- 2x2 rooms, and L rooms.
|
|
95
|
+
function ____exports.isBigRoomShape(self, roomShape)
|
|
96
|
+
return BIG_ROOM_SHAPES_SET:has(roomShape)
|
|
97
|
+
end
|
|
98
|
+
function ____exports.isLRoomShape(self, roomShape)
|
|
99
|
+
return L_ROOM_SHAPES_SET:has(roomShape)
|
|
100
|
+
end
|
|
101
|
+
function ____exports.isNarrowRoom(self, roomShape)
|
|
102
|
+
return NARROW_ROOM_SHAPES_SET:has(roomShape)
|
|
103
|
+
end
|
|
104
|
+
return ____exports
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"roomShapeWalls.d.ts","sourceRoot":"","sources":["../../src/functions/roomShapeWalls.ts"],"names":[],"mappings":"AAAA,OAAO,EAAU,SAAS,EAAE,MAAM,8BAA8B,CAAC;AA+EjE;;;;;;GAMG;AACH,wBAAgB,sCAAsC,CACpD,SAAS,EAAE,SAAS,GACnB,WAAW,CAAC,GAAG,CAAC,CAsLlB;AA8CD;;;;;;;GAOG;AACH,wBAAgB,sBAAsB,CAAC,SAAS,EAAE,GAAG,GAAG,OAAO,CAmB9D"}
|