isaacscript-common 73.1.1 → 75.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/arrays/cachedEnumValues.d.ts +29 -0
- package/dist/arrays/cachedEnumValues.d.ts.map +1 -0
- package/dist/arrays/cachedEnumValues.lua +55 -0
- package/dist/callbackClasses.d.ts.map +1 -0
- package/dist/callbackClasses.lua +707 -0
- package/dist/callbacks.d.ts.map +1 -0
- package/dist/callbacks.lua +160 -0
- package/dist/classes/DefaultMap.d.ts.map +1 -0
- package/dist/classes/DefaultMap.lua +170 -0
- package/dist/classes/ModFeature.d.ts +79 -0
- package/dist/classes/ModFeature.d.ts.map +1 -0
- package/dist/classes/ModFeature.lua +229 -0
- package/dist/classes/ModUpgraded.d.ts +80 -0
- package/dist/classes/ModUpgraded.d.ts.map +1 -0
- package/dist/classes/ModUpgraded.lua +263 -0
- package/dist/classes/callbacks/EntityTakeDmgFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/EntityTakeDmgFilter.lua +27 -0
- package/dist/classes/callbacks/EntityTakeDmgPlayer.d.ts.map +1 -0
- package/dist/classes/callbacks/EntityTakeDmgPlayer.lua +34 -0
- package/dist/classes/callbacks/InputActionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/InputActionFilter.lua +23 -0
- package/dist/classes/callbacks/InputActionPlayer.d.ts.map +1 -0
- package/dist/classes/callbacks/InputActionPlayer.lua +33 -0
- package/dist/classes/callbacks/PostAmbushFinished.d.ts.map +1 -0
- package/dist/classes/callbacks/PostAmbushFinished.lua +41 -0
- package/dist/classes/callbacks/PostAmbushStarted.d.ts.map +1 -0
- package/dist/classes/callbacks/PostAmbushStarted.lua +41 -0
- package/dist/classes/callbacks/PostBombExploded.d.ts.map +1 -0
- package/dist/classes/callbacks/PostBombExploded.lua +27 -0
- package/dist/classes/callbacks/PostBombInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostBombInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostBombInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostBombInitLate.lua +31 -0
- package/dist/classes/callbacks/PostBombRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostBombRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostBombUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostBombUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostBoneSwing.d.ts.map +1 -0
- package/dist/classes/callbacks/PostBoneSwing.lua +45 -0
- package/dist/classes/callbacks/PostCollectibleEmpty.d.ts.map +1 -0
- package/dist/classes/callbacks/PostCollectibleEmpty.lua +45 -0
- package/dist/classes/callbacks/PostCursedTeleport.d.ts.map +1 -0
- package/dist/classes/callbacks/PostCursedTeleport.lua +113 -0
- package/dist/classes/callbacks/PostCustomRevive.d.ts.map +1 -0
- package/dist/classes/callbacks/PostCustomRevive.lua +22 -0
- package/dist/classes/callbacks/PostDiceRoomActivated.d.ts.map +1 -0
- package/dist/classes/callbacks/PostDiceRoomActivated.lua +42 -0
- package/dist/classes/callbacks/PostDoorRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostDoorRender.lua +27 -0
- package/dist/classes/callbacks/PostDoorUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostDoorUpdate.lua +27 -0
- package/dist/classes/callbacks/PostEffectInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostEffectInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostEffectInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostEffectInitLate.lua +31 -0
- package/dist/classes/callbacks/PostEffectRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostEffectRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostEffectStateChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostEffectStateChanged.lua +37 -0
- package/dist/classes/callbacks/PostEffectUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostEffectUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostEntityKillFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostEntityKillFilter.lua +23 -0
- package/dist/classes/callbacks/PostEsauJr.d.ts.map +1 -0
- package/dist/classes/callbacks/PostEsauJr.lua +17 -0
- package/dist/classes/callbacks/PostFamiliarInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFamiliarInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostFamiliarInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFamiliarInitLate.lua +31 -0
- package/dist/classes/callbacks/PostFamiliarRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFamiliarRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostFamiliarStateChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFamiliarStateChanged.lua +37 -0
- package/dist/classes/callbacks/PostFamiliarUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFamiliarUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostFirstEsauJr.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFirstEsauJr.lua +17 -0
- package/dist/classes/callbacks/PostFirstFlip.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFirstFlip.lua +17 -0
- package/dist/classes/callbacks/PostFlip.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFlip.lua +17 -0
- package/dist/classes/callbacks/PostGameEndFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGameEndFilter.lua +23 -0
- package/dist/classes/callbacks/PostGameStartedReordered.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGameStartedReordered.lua +20 -0
- package/dist/classes/callbacks/PostGameStartedReorderedLast.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGameStartedReorderedLast.lua +20 -0
- package/dist/classes/callbacks/PostGreedModeWave.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGreedModeWave.lua +33 -0
- package/dist/classes/callbacks/PostGridEntityBroken.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityBroken.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityCollision.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCollision.lua +24 -0
- package/dist/classes/callbacks/PostGridEntityCustomBroken.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCustomBroken.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityCustomCollision.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCustomCollision.lua +22 -0
- package/dist/classes/callbacks/PostGridEntityCustomInit.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCustomInit.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityCustomRemove.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCustomRemove.lua +22 -0
- package/dist/classes/callbacks/PostGridEntityCustomRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCustomRender.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityCustomStateChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCustomStateChanged.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityCustomUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCustomUpdate.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityInit.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityInit.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityRemove.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityRemove.lua +22 -0
- package/dist/classes/callbacks/PostGridEntityRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityRender.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityStateChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityStateChanged.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityUpdate.lua +20 -0
- package/dist/classes/callbacks/PostHolyMantleRemoved.d.ts.map +1 -0
- package/dist/classes/callbacks/PostHolyMantleRemoved.lua +41 -0
- package/dist/classes/callbacks/PostItemDischarge.d.ts.map +1 -0
- package/dist/classes/callbacks/PostItemDischarge.lua +113 -0
- package/dist/classes/callbacks/PostItemPickup.d.ts.map +1 -0
- package/dist/classes/callbacks/PostItemPickup.lua +20 -0
- package/dist/classes/callbacks/PostKeyboardChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostKeyboardChanged.lua +51 -0
- package/dist/classes/callbacks/PostKnifeInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostKnifeInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostKnifeInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostKnifeInitLate.lua +31 -0
- package/dist/classes/callbacks/PostKnifeRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostKnifeRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostKnifeUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostKnifeUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostLaserInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostLaserInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostLaserInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostLaserInitLate.lua +31 -0
- package/dist/classes/callbacks/PostLaserRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostLaserRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostLaserUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostLaserUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostNPCDeathFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNPCDeathFilter.lua +23 -0
- package/dist/classes/callbacks/PostNPCInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNPCInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostNPCInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNPCInitLate.lua +31 -0
- package/dist/classes/callbacks/PostNPCRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNPCRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostNPCStateChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNPCStateChanged.lua +37 -0
- package/dist/classes/callbacks/PostNPCUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNPCUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostNewLevelReordered.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNewLevelReordered.lua +20 -0
- package/dist/classes/callbacks/PostNewRoomEarly.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNewRoomEarly.lua +70 -0
- package/dist/classes/callbacks/PostNewRoomReordered.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNewRoomReordered.lua +20 -0
- package/dist/classes/callbacks/PostPEffectUpdateReordered.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPEffectUpdateReordered.lua +20 -0
- package/dist/classes/callbacks/PostPickupChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupChanged.lua +20 -0
- package/dist/classes/callbacks/PostPickupCollect.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupCollect.lua +39 -0
- package/dist/classes/callbacks/PostPickupInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostPickupInitFirst.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupInitFirst.lua +33 -0
- package/dist/classes/callbacks/PostPickupInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupInitLate.lua +31 -0
- package/dist/classes/callbacks/PostPickupRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostPickupSelectionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupSelectionFilter.lua +23 -0
- package/dist/classes/callbacks/PostPickupStateChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupStateChanged.lua +37 -0
- package/dist/classes/callbacks/PostPickupUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostPitRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPitRender.lua +27 -0
- package/dist/classes/callbacks/PostPitUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPitUpdate.lua +27 -0
- package/dist/classes/callbacks/PostPlayerChangeHealth.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerChangeHealth.lua +54 -0
- package/dist/classes/callbacks/PostPlayerChangeStat.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerChangeStat.lua +96 -0
- package/dist/classes/callbacks/PostPlayerChangeType.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerChangeType.lua +39 -0
- package/dist/classes/callbacks/PostPlayerCollectibleAdded.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerCollectibleAdded.lua +20 -0
- package/dist/classes/callbacks/PostPlayerCollectibleRemoved.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerCollectibleRemoved.lua +20 -0
- package/dist/classes/callbacks/PostPlayerFatalDamage.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerFatalDamage.lua +92 -0
- package/dist/classes/callbacks/PostPlayerInitFirst.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerInitFirst.lua +39 -0
- package/dist/classes/callbacks/PostPlayerInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerInitLate.lua +33 -0
- package/dist/classes/callbacks/PostPlayerRenderReordered.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerRenderReordered.lua +20 -0
- package/dist/classes/callbacks/PostPlayerUpdateReordered.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerUpdateReordered.lua +20 -0
- package/dist/classes/callbacks/PostPoopRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPoopRender.lua +27 -0
- package/dist/classes/callbacks/PostPoopUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPoopUpdate.lua +27 -0
- package/dist/classes/callbacks/PostPressurePlateRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPressurePlateRender.lua +27 -0
- package/dist/classes/callbacks/PostPressurePlateUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPressurePlateUpdate.lua +27 -0
- package/dist/classes/callbacks/PostProjectileInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostProjectileInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostProjectileInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostProjectileInitLate.lua +31 -0
- package/dist/classes/callbacks/PostProjectileKill.d.ts.map +1 -0
- package/dist/classes/callbacks/PostProjectileKill.lua +46 -0
- package/dist/classes/callbacks/PostProjectileRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostProjectileRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostProjectileUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostProjectileUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostPurchase.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPurchase.lua +81 -0
- package/dist/classes/callbacks/PostRockRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostRockRender.lua +27 -0
- package/dist/classes/callbacks/PostRockUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostRockUpdate.lua +27 -0
- package/dist/classes/callbacks/PostRoomClearChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostRoomClearChanged.lua +42 -0
- package/dist/classes/callbacks/PostSacrifice.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSacrifice.lua +40 -0
- package/dist/classes/callbacks/PostSlotAnimationChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSlotAnimationChanged.lua +20 -0
- package/dist/classes/callbacks/PostSlotCollision.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSlotCollision.lua +28 -0
- package/dist/classes/callbacks/PostSlotDestroyed.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSlotDestroyed.lua +20 -0
- package/dist/classes/callbacks/PostSlotInit.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSlotInit.lua +20 -0
- package/dist/classes/callbacks/PostSlotRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSlotRender.lua +20 -0
- package/dist/classes/callbacks/PostSlotUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSlotUpdate.lua +20 -0
- package/dist/classes/callbacks/PostSpikesRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSpikesRender.lua +27 -0
- package/dist/classes/callbacks/PostSpikesUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSpikesUpdate.lua +27 -0
- package/dist/classes/callbacks/PostTNTRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTNTRender.lua +27 -0
- package/dist/classes/callbacks/PostTNTUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTNTUpdate.lua +27 -0
- package/dist/classes/callbacks/PostTearInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTearInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostTearInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTearInitLate.lua +31 -0
- package/dist/classes/callbacks/PostTearInitVeryLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTearInitVeryLate.lua +34 -0
- package/dist/classes/callbacks/PostTearKill.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTearKill.lua +46 -0
- package/dist/classes/callbacks/PostTearRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTearRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostTearUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTearUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostTransformation.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTransformation.lua +49 -0
- package/dist/classes/callbacks/PostTrinketBreak.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTrinketBreak.lua +70 -0
- package/dist/classes/callbacks/PostUsePillFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostUsePillFilter.lua +74 -0
- package/dist/classes/callbacks/PreBerserkDeath.d.ts.map +1 -0
- package/dist/classes/callbacks/PreBerserkDeath.lua +39 -0
- package/dist/classes/callbacks/PreBombCollisionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreBombCollisionFilter.lua +21 -0
- package/dist/classes/callbacks/PreCustomRevive.d.ts.map +1 -0
- package/dist/classes/callbacks/PreCustomRevive.lua +20 -0
- package/dist/classes/callbacks/PreEntitySpawnFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreEntitySpawnFilter.lua +31 -0
- package/dist/classes/callbacks/PreFamiliarCollisionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreFamiliarCollisionFilter.lua +21 -0
- package/dist/classes/callbacks/PreGetPedestal.d.ts.map +1 -0
- package/dist/classes/callbacks/PreGetPedestal.lua +43 -0
- package/dist/classes/callbacks/PreItemPickup.d.ts.map +1 -0
- package/dist/classes/callbacks/PreItemPickup.lua +20 -0
- package/dist/classes/callbacks/PreKnifeCollisionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreKnifeCollisionFilter.lua +21 -0
- package/dist/classes/callbacks/PreNPCCollisionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreNPCCollisionFilter.lua +21 -0
- package/dist/classes/callbacks/PreNPCUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreNPCUpdateFilter.lua +21 -0
- package/dist/classes/callbacks/PreNewLevel.d.ts.map +1 -0
- package/dist/classes/callbacks/PreNewLevel.lua +44 -0
- package/dist/classes/callbacks/PreProjectileCollisionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreProjectileCollisionFilter.lua +21 -0
- package/dist/classes/callbacks/PreRoomEntitySpawnFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreRoomEntitySpawnFilter.lua +29 -0
- package/dist/classes/callbacks/PreTearCollisionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreTearCollisionFilter.lua +21 -0
- package/dist/classes/features/callbackLogic/CustomGridEntities.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/CustomGridEntities.lua +229 -0
- package/dist/classes/features/callbackLogic/CustomRevive.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/CustomRevive.lua +139 -0
- package/dist/classes/features/callbackLogic/EsauJrDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/EsauJrDetection.lua +53 -0
- package/dist/classes/features/callbackLogic/FlipDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/FlipDetection.lua +59 -0
- package/dist/classes/features/callbackLogic/GameReorderedCallbacks.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/GameReorderedCallbacks.lua +137 -0
- package/dist/classes/features/callbackLogic/GridEntityCollisionDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/GridEntityCollisionDetection.lua +70 -0
- package/dist/classes/features/callbackLogic/GridEntityRenderDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/GridEntityRenderDetection.lua +33 -0
- package/dist/classes/features/callbackLogic/GridEntityUpdateDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/GridEntityUpdateDetection.lua +127 -0
- package/dist/classes/features/callbackLogic/ItemPickupDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/ItemPickupDetection.lua +62 -0
- package/dist/classes/features/callbackLogic/PickupChangeDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/PickupChangeDetection.lua +48 -0
- package/dist/classes/features/callbackLogic/PlayerCollectibleDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/PlayerCollectibleDetection.lua +164 -0
- package/dist/classes/features/callbackLogic/PlayerReorderedCallbacks.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/PlayerReorderedCallbacks.lua +77 -0
- package/dist/classes/features/callbackLogic/SlotDestroyedDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/SlotDestroyedDetection.lua +70 -0
- package/dist/classes/features/callbackLogic/SlotRenderDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/SlotRenderDetection.lua +52 -0
- package/dist/classes/features/callbackLogic/SlotUpdateDetection.d.ts.map +1 -0
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- /package/dist/{src/types → types}/HasFunction.d.ts +0 -0
- /package/dist/{src/types → types}/HasFunction.lua +0 -0
- /package/dist/{src/types → types}/IRange.d.ts +0 -0
- /package/dist/{src/types → types}/IRange.lua +0 -0
- /package/dist/{src/types → types}/Immutable.d.ts +0 -0
- /package/dist/{src/types → types}/Immutable.lua +0 -0
- /package/dist/{src/types → types}/Increment.d.ts +0 -0
- /package/dist/{src/types → types}/Increment.lua +0 -0
- /package/dist/{src/types → types}/LowercaseKeys.d.ts +0 -0
- /package/dist/{src/types → types}/LowercaseKeys.lua +0 -0
- /package/dist/{src/types → types}/NaturalNumbersLessThan.d.ts +0 -0
- /package/dist/{src/types → types}/NaturalNumbersLessThan.lua +0 -0
- /package/dist/{src/types → types}/NaturalNumbersLessThanOrEqualTo.d.ts +0 -0
- /package/dist/{src/types → types}/NaturalNumbersLessThanOrEqualTo.lua +0 -0
- /package/dist/{src/types → types}/PickingUpItem.d.ts +0 -0
- /package/dist/{src/types → types}/PickupIndex.d.ts +0 -0
- /package/dist/{src/types → types}/PickupIndex.lua +0 -0
- /package/dist/{src/types → types}/PlayerIndex.d.ts +0 -0
- /package/dist/{src/types → types}/PlayerIndex.lua +0 -0
- /package/dist/{src/types → types}/PossibleStatType.d.ts +0 -0
- /package/dist/{src/types → types}/PossibleStatType.lua +0 -0
- /package/dist/{src/types → types}/PublicInterface.d.ts +0 -0
- /package/dist/{src/types → types}/PublicInterface.lua +0 -0
- /package/dist/{src/types → types}/ReadonlyMap.d.ts +0 -0
- /package/dist/{src/types → types}/ReadonlyMap.lua +0 -0
- /package/dist/{src/types → types}/ReadonlySet.d.ts +0 -0
- /package/dist/{src/types → types}/ReadonlySet.lua +0 -0
- /package/dist/{src/types → types}/StartsWithLowercase.d.ts +0 -0
- /package/dist/{src/types → types}/StartsWithLowercase.lua +0 -0
- /package/dist/{src/types → types}/StartsWithUppercase.d.ts +0 -0
- /package/dist/{src/types → types}/StartsWithUppercase.lua +0 -0
- /package/dist/{src/types → types}/TSTLClass.d.ts +0 -0
- /package/dist/{src/types → types}/TSTLClass.lua +0 -0
- /package/dist/{src/types → types}/Tuple.d.ts +0 -0
- /package/dist/{src/types → types}/Tuple.lua +0 -0
- /package/dist/{src/types → types}/TupleKeys.d.ts +0 -0
- /package/dist/{src/types → types}/TupleKeys.lua +0 -0
- /package/dist/{src/types → types}/TupleToIntersection.d.ts +0 -0
- /package/dist/{src/types → types}/TupleToIntersection.lua +0 -0
- /package/dist/{src/types → types}/TupleToUnion.d.ts +0 -0
- /package/dist/{src/types → types}/TupleToUnion.lua +0 -0
- /package/dist/{src/types → types}/TupleWithLengthBetween.d.ts +0 -0
- /package/dist/{src/types → types}/TupleWithLengthBetween.lua +0 -0
- /package/dist/{src/types → types}/TupleWithMaxLength.d.ts +0 -0
- /package/dist/{src/types → types}/TupleWithMaxLength.lua +0 -0
- /package/dist/{src/types → types}/UnionToIntersection.d.ts +0 -0
- /package/dist/{src/types → types}/UnionToIntersection.lua +0 -0
- /package/dist/{src/types → types}/UppercaseKeys.d.ts +0 -0
- /package/dist/{src/types → types}/UppercaseKeys.lua +0 -0
- /package/dist/{src/types → types}/WeightedArray.d.ts +0 -0
- /package/dist/{src/types → types}/WeightedArray.lua +0 -0
- /package/dist/{src/types → types}/WidenLiteral.d.ts +0 -0
- /package/dist/{src/types → types}/WidenLiteral.lua +0 -0
- /package/dist/{src/types → types}/Writable.d.ts +0 -0
- /package/dist/{src/types → types}/Writable.lua +0 -0
- /package/dist/{src/types → types}/private/CallbackTuple.d.ts +0 -0
- /package/dist/{src/types → types}/private/CallbackTuple.lua +0 -0
- /package/dist/{src/types → types}/private/ModUpgradedWithFeatures.d.ts +0 -0
- /package/dist/{src/types → types}/private/ModUpgradedWithFeatures.lua +0 -0
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@@ -1,474 +0,0 @@
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local ____lualib = require("lualib_bundle")
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local Set = ____lualib.Set
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3
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local __TS__Spread = ____lualib.__TS__Spread
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local __TS__ArrayMap = ____lualib.__TS__ArrayMap
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local __TS__ArrayFind = ____lualib.__TS__ArrayFind
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local __TS__New = ____lualib.__TS__New
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local __TS__Iterator = ____lualib.__TS__Iterator
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8
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local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
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9
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local __TS__ObjectEntries = ____lualib.__TS__ObjectEntries
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local __TS__ArraySome = ____lualib.__TS__ArraySome
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local ____exports = {}
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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local DoorSlot = ____isaac_2Dtypescript_2Ddefinitions.DoorSlot
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local DoorState = ____isaac_2Dtypescript_2Ddefinitions.DoorState
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15
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local DoorVariant = ____isaac_2Dtypescript_2Ddefinitions.DoorVariant
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16
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local GridEntityType = ____isaac_2Dtypescript_2Ddefinitions.GridEntityType
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local GridRoom = ____isaac_2Dtypescript_2Ddefinitions.GridRoom
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local RoomType = ____isaac_2Dtypescript_2Ddefinitions.RoomType
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local ____cachedEnumValues = require("src.arrays.cachedEnumValues")
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local DOOR_SLOT_FLAG_VALUES = ____cachedEnumValues.DOOR_SLOT_FLAG_VALUES
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21
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local DOOR_SLOT_VALUES = ____cachedEnumValues.DOOR_SLOT_VALUES
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22
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local ____cachedClasses = require("src.core.cachedClasses")
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23
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local game = ____cachedClasses.game
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24
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local ____constants = require("src.core.constants")
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25
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local DISTANCE_OF_GRID_TILE = ____constants.DISTANCE_OF_GRID_TILE
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local ____doorSlotFlagToDoorSlot = require("src.objects.doorSlotFlagToDoorSlot")
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27
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local DEFAULT_DOOR_SLOT = ____doorSlotFlagToDoorSlot.DEFAULT_DOOR_SLOT
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local DOOR_SLOT_FLAG_TO_DOOR_SLOT = ____doorSlotFlagToDoorSlot.DOOR_SLOT_FLAG_TO_DOOR_SLOT
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local ____doorSlotToDirection = require("src.objects.doorSlotToDirection")
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local DOOR_SLOT_TO_DIRECTION = ____doorSlotToDirection.DOOR_SLOT_TO_DIRECTION
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local ____doorSlotToDoorSlotFlag = require("src.objects.doorSlotToDoorSlotFlag")
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local DOOR_SLOT_TO_DOOR_SLOT_FLAG = ____doorSlotToDoorSlotFlag.DOOR_SLOT_TO_DOOR_SLOT_FLAG
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local ____oppositeDoorSlots = require("src.objects.oppositeDoorSlots")
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local OPPOSITE_DOOR_SLOTS = ____oppositeDoorSlots.OPPOSITE_DOOR_SLOTS
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local ____roomShapeToDoorSlotCoordinates = require("src.objects.roomShapeToDoorSlotCoordinates")
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local ROOM_SHAPE_TO_DOOR_SLOT_COORDINATES = ____roomShapeToDoorSlotCoordinates.ROOM_SHAPE_TO_DOOR_SLOT_COORDINATES
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local ____roomShapeToDoorSlots = require("src.objects.roomShapeToDoorSlots")
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local ROOM_SHAPE_TO_DOOR_SLOTS = ____roomShapeToDoorSlots.ROOM_SHAPE_TO_DOOR_SLOTS
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local ____ReadonlySet = require("src.types.ReadonlySet")
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local ReadonlySet = ____ReadonlySet.ReadonlySet
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local ____bitwise = require("src.functions.bitwise")
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42
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local arrayToBitFlags = ____bitwise.arrayToBitFlags
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43
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local ____direction = require("src.functions.direction")
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local directionToVector = ____direction.directionToVector
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local ____flag = require("src.functions.flag")
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local hasFlag = ____flag.hasFlag
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local ____tstlClass = require("src.functions.tstlClass")
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local isTSTLSet = ____tstlClass.isTSTLSet
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49
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local ____types = require("src.functions.types")
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local asNumber = ____types.asNumber
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51
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function ____exports.doorSlotToDirection(self, doorSlot)
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return DOOR_SLOT_TO_DIRECTION[doorSlot]
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end
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54
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--- Helper function to get the offset from a door position that a player will enter a room at.
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--
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-- When players enter a room, they do not appear exactly on the location of the door, because then
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-- they would immediately collide with the loading zone. Instead, they appear on the grid tile next
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-- to the door.
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function ____exports.getDoorSlotEnterPositionOffset(self, doorSlot)
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local direction = ____exports.doorSlotToDirection(nil, doorSlot)
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local vector = directionToVector(nil, direction)
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local oppositeVector = vector * -1
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return oppositeVector * DISTANCE_OF_GRID_TILE
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end
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--- Helper function to get the possible door slots that can exist for a given room shape.
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function ____exports.getDoorSlotsForRoomShape(self, roomShape)
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return ROOM_SHAPE_TO_DOOR_SLOTS[roomShape]
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end
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--- Helper function to get all of the doors in the room. By default, it will return every door.
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--
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-- You can optionally specify one or more room types to return only the doors that match the
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-- specified room types.
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--
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-- @allowEmptyVariadic
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function ____exports.getDoors(self, ...)
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local roomTypes = {...}
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local room = game:GetRoom()
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local roomShape = room:GetRoomShape()
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local roomTypesSet = __TS__New(ReadonlySet, roomTypes)
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local possibleDoorSlots = ____exports.getDoorSlotsForRoomShape(nil, roomShape)
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local doors = {}
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for ____, doorSlot in __TS__Iterator(possibleDoorSlots) do
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do
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local door = room:GetDoor(doorSlot)
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if door == nil then
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goto __continue27
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end
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local gridEntityType = door:GetType()
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if gridEntityType ~= GridEntityType.DOOR then
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goto __continue27
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end
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if roomTypesSet.size == 0 or roomTypesSet:has(door.TargetRoomType) then
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doors[#doors + 1] = door
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end
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end
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::__continue27::
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end
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return doors
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end
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--- Helper function to check if the provided door is the one that leads to the off-grid room that
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-- contains the hole to the Blue Womb. (In vanilla, the door will only appear in the It Lives Boss
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-- Room.)
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function ____exports.isBlueWombDoor(self, door)
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return door.TargetRoomIndex == asNumber(nil, GridRoom.BLUE_WOMB)
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end
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--- Helper function to check if the provided door is the one that leads to the Boss Rush room. (In
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-- vanilla, the door will only appear in the Boss Room of the sixth floor.)
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function ____exports.isBossRushDoor(self, door)
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return door.TargetRoomIndex == asNumber(nil, GridRoom.BOSS_RUSH)
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end
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--- Helper function to check if the provided door is the one that leads to the Mega Satan Boss Room.
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-- (In vanilla, the door will only appear in the starting room of The Chest / Dark Room.)
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function ____exports.isMegaSatanDoor(self, door)
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return door.TargetRoomIndex == asNumber(nil, GridRoom.MEGA_SATAN)
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end
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--- Helper function to check if the provided door leads to the "secret exit" off-grid room that takes
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-- you to the Repentance floor.
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function ____exports.isRepentanceDoor(self, door)
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return door.TargetRoomIndex == asNumber(nil, GridRoom.SECRET_EXIT)
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end
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--- This refers to the hole in the wall that appears after bombing the entrance to a secret room.
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-- Note that the door still exists before it has been bombed open. It has a sprite filename of
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-- "gfx/grid/door_08_holeinwall.anm2".
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--
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-- Note that since Ultra Secret Rooms do not use holes, this function will not detect an Ultra
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-- Secret Room door.
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function ____exports.isSecretRoomDoor(self, door)
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local sprite = door:GetSprite()
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local fileName = sprite:GetFilename()
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return string.lower(fileName) == "gfx/grid/door_08_holeinwall.anm2"
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end
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--- Helper function to check if the provided door is the one that leads to the off-grid room that
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-- contains the portal to The Void. (In vanilla, the door will only appear in the Hush Boss Room.)
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function ____exports.isVoidDoor(self, door)
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return door.TargetRoomIndex == asNumber(nil, GridRoom.VOID)
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end
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--- Helper function to remove a single door.
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138
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function ____exports.removeDoor(self, door)
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local room = game:GetRoom()
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room:RemoveDoor(door.Slot)
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end
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--- Helper function to remove the doors provided.
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--
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144
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-- This function is variadic, meaning that you can specify as many doors as you want to remove.
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function ____exports.removeDoors(self, ...)
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local doors = {...}
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for ____, door in ipairs(doors) do
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____exports.removeDoor(nil, door)
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end
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end
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function ____exports.closeAllDoors(self)
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for ____, door in ipairs(____exports.getDoors(nil)) do
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door:Close(true)
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end
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end
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--- Use this instead of the `GridEntityDoor.Close` method if you want the door to immediately close
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-- without an animation.
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158
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function ____exports.closeDoorFast(self, door)
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159
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door.State = DoorState.CLOSED
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160
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local sprite = door:GetSprite()
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161
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sprite:Play("Closed", true)
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162
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end
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163
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function ____exports.doorSlotFlagToDoorSlot(self, doorSlotFlag)
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164
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local doorSlot = DOOR_SLOT_FLAG_TO_DOOR_SLOT[doorSlotFlag]
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165
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return doorSlot or DEFAULT_DOOR_SLOT
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166
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-
end
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167
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function ____exports.doorSlotFlagsToDoorSlots(self, doorSlotFlags)
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168
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local doorSlots = {}
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169
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-
for ____, doorSlotFlag in ipairs(DOOR_SLOT_FLAG_VALUES) do
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170
|
-
if hasFlag(nil, doorSlotFlags, doorSlotFlag) then
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171
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local doorSlot = ____exports.doorSlotFlagToDoorSlot(nil, doorSlotFlag)
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172
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doorSlots[#doorSlots + 1] = doorSlot
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173
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-
end
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174
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-
end
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175
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return doorSlots
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176
|
-
end
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|
177
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-
function ____exports.doorSlotToDoorSlotFlag(self, doorSlot)
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|
178
|
-
return DOOR_SLOT_TO_DOOR_SLOT_FLAG[doorSlot]
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179
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-
end
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180
|
-
--- Helper function to convert an array of door slots or a set of door slots to the resulting bit
|
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181
|
-
-- flag number.
|
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182
|
-
function ____exports.doorSlotsToDoorSlotFlags(self, doorSlots)
|
|
183
|
-
local doorSlotArray = isTSTLSet(nil, doorSlots) and ({__TS__Spread(doorSlots:values())}) or doorSlots
|
|
184
|
-
local doorSlotFlagArray = __TS__ArrayMap(
|
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185
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doorSlotArray,
|
|
186
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function(____, doorSlot) return ____exports.doorSlotToDoorSlotFlag(nil, doorSlot) end
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187
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)
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188
|
-
return arrayToBitFlags(nil, doorSlotFlagArray)
|
|
189
|
-
end
|
|
190
|
-
function ____exports.getAngelRoomDoor(self)
|
|
191
|
-
local angelRoomDoors = ____exports.getDoors(nil, RoomType.ANGEL)
|
|
192
|
-
local ____temp_0
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|
193
|
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if #angelRoomDoors == 0 then
|
|
194
|
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____temp_0 = nil
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195
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-
else
|
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196
|
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____temp_0 = angelRoomDoors[1]
|
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197
|
-
end
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|
198
|
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return ____temp_0
|
|
199
|
-
end
|
|
200
|
-
--- Helper function to get the door that leads to the off-grid room that contains the hole to the
|
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201
|
-
-- Blue Womb. (In vanilla, the door will only appear in the It Lives Boss Room.)
|
|
202
|
-
--
|
|
203
|
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-- Returns undefined if the room has no Blue Womb doors.
|
|
204
|
-
function ____exports.getBlueWombDoor(self)
|
|
205
|
-
local doors = ____exports.getDoors(nil)
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|
206
|
-
return __TS__ArrayFind(
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207
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doors,
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208
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function(____, door) return ____exports.isBlueWombDoor(nil, door) end
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209
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)
|
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210
|
-
end
|
|
211
|
-
--- Helper function to get the door that leads to the Boss Rush. (In vanilla, the door will only
|
|
212
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-- appear in the Boss Room of the sixth floor.)
|
|
213
|
-
--
|
|
214
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-- Returns undefined if the room has no Boss Rush doors.
|
|
215
|
-
function ____exports.getBossRushDoor(self)
|
|
216
|
-
local doors = ____exports.getDoors(nil)
|
|
217
|
-
return __TS__ArrayFind(
|
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218
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doors,
|
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219
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function(____, door) return ____exports.isBossRushDoor(nil, door) end
|
|
220
|
-
)
|
|
221
|
-
end
|
|
222
|
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function ____exports.getDevilRoomDoor(self)
|
|
223
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local devilRoomDoors = ____exports.getDoors(nil, RoomType.DEVIL)
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local ____temp_1
|
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|
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if #devilRoomDoors == 0 then
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____temp_1 = nil
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else
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____temp_1 = devilRoomDoors[1]
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end
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return ____temp_1
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end
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--- If there is both a Devil Room and an Angel Room door, this function will return door with the
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-- lowest slot number.
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function ____exports.getDevilRoomOrAngelRoomDoor(self)
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235
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local devilRoomOrAngelRoomDoors = ____exports.getDoors(nil, RoomType.DEVIL, RoomType.ANGEL)
|
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local ____temp_2
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if #devilRoomOrAngelRoomDoors == 0 then
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____temp_2 = nil
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else
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____temp_2 = devilRoomOrAngelRoomDoors[1]
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end
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return ____temp_2
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|
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end
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--- Helper function to get the position that a player will enter a room at corresponding to a door.
|
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--
|
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246
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-- When players enter a room, they do not appear exactly on the location of the door, because then
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247
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-- they would immediately collide with the loading zone. Instead, they appear on the grid tile next
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248
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-- to the door.
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function ____exports.getDoorEnterPosition(self, door)
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local offset = ____exports.getDoorSlotEnterPositionOffset(nil, door.Slot)
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|
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return door.Position + offset
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|
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end
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--- Helper function to get the position that a player will enter a room at corresponding to a door
|
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-- slot.
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--
|
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256
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-- When players enter a room, they do not appear exactly on the location of the door, because then
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257
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-- they would immediately collide with the loading zone. Instead, they appear on the grid tile next
|
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258
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-- to the door.
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function ____exports.getDoorSlotEnterPosition(self, doorSlot)
|
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local room = game:GetRoom()
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261
|
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local position = room:GetDoorSlotPosition(doorSlot)
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local offset = ____exports.getDoorSlotEnterPositionOffset(nil, doorSlot)
|
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263
|
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return position + offset
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|
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end
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265
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--- Helper function to get all of the doors in the room that lead to the provided room index.
|
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266
|
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--
|
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267
|
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-- This function is variadic, meaning that you can specify N arguments to return all of the doors
|
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268
|
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-- that match any of the N room grid indexes.
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269
|
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function ____exports.getDoorsToRoomIndex(self, ...)
|
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270
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local roomGridIndex = {...}
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271
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local roomGridIndexesSet = __TS__New(ReadonlySet, roomGridIndex)
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|
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local doors = ____exports.getDoors(nil)
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273
|
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return __TS__ArrayFilter(
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doors,
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275
|
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function(____, door) return roomGridIndexesSet:has(door.TargetRoomIndex) end
|
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276
|
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)
|
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277
|
-
end
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278
|
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--- Helper function to get the door that leads to the Mega Satan Boss Room. (In vanilla, the door
|
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279
|
-
-- will only appear in the starting room of The Chest / Dark Room.)
|
|
280
|
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--
|
|
281
|
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-- Returns undefined if the room has no Mega Satan doors.
|
|
282
|
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function ____exports.getMegaSatanDoor(self)
|
|
283
|
-
local doors = ____exports.getDoors(nil)
|
|
284
|
-
return __TS__ArrayFind(
|
|
285
|
-
doors,
|
|
286
|
-
function(____, door) return ____exports.isMegaSatanDoor(nil, door) end
|
|
287
|
-
)
|
|
288
|
-
end
|
|
289
|
-
function ____exports.getOppositeDoorSlot(self, doorSlot)
|
|
290
|
-
return OPPOSITE_DOOR_SLOTS[doorSlot]
|
|
291
|
-
end
|
|
292
|
-
--- Helper function to get the door that leads to the "secret exit" off-grid room that takes you to
|
|
293
|
-
-- the Repentance floor or to the version of Depths 2 that has Dad's Key.
|
|
294
|
-
--
|
|
295
|
-
-- Returns undefined if the room has no Repentance doors.
|
|
296
|
-
function ____exports.getRepentanceDoor(self)
|
|
297
|
-
local doors = ____exports.getDoors(nil)
|
|
298
|
-
return __TS__ArrayFind(
|
|
299
|
-
doors,
|
|
300
|
-
function(____, door) return ____exports.isRepentanceDoor(nil, door) end
|
|
301
|
-
)
|
|
302
|
-
end
|
|
303
|
-
--- Helper function to get the corresponding door slot for a given room shape and grid coordinates.
|
|
304
|
-
function ____exports.getRoomShapeDoorSlot(self, roomShape, x, y)
|
|
305
|
-
local doorSlotCoordinates = ROOM_SHAPE_TO_DOOR_SLOT_COORDINATES[roomShape]
|
|
306
|
-
for ____, ____value in ipairs(__TS__ObjectEntries(doorSlotCoordinates)) do
|
|
307
|
-
local doorSlotString = ____value[1]
|
|
308
|
-
local coordinates = ____value[2]
|
|
309
|
-
local doorSlot = tonumber(doorSlotString)
|
|
310
|
-
local doorX, doorY = table.unpack(coordinates)
|
|
311
|
-
if x == doorX and y == doorY then
|
|
312
|
-
return doorSlot
|
|
313
|
-
end
|
|
314
|
-
end
|
|
315
|
-
return nil
|
|
316
|
-
end
|
|
317
|
-
--- Helper function to get the room grid coordinates for a specific room shape and door slot
|
|
318
|
-
-- combination.
|
|
319
|
-
function ____exports.getRoomShapeDoorSlotCoordinates(self, roomShape, doorSlot)
|
|
320
|
-
local doorSlotCoordinates = ROOM_SHAPE_TO_DOOR_SLOT_COORDINATES[roomShape]
|
|
321
|
-
return doorSlotCoordinates[doorSlot]
|
|
322
|
-
end
|
|
323
|
-
--- Helper function to find unused door slots in the current room that can be used to make custom
|
|
324
|
-
-- doors.
|
|
325
|
-
function ____exports.getUnusedDoorSlots(self)
|
|
326
|
-
local room = game:GetRoom()
|
|
327
|
-
return __TS__ArrayFilter(
|
|
328
|
-
DOOR_SLOT_VALUES,
|
|
329
|
-
function(____, doorSlot) return doorSlot ~= DoorSlot.NO_DOOR_SLOT and room:IsDoorSlotAllowed(doorSlot) and room:GetDoor(doorSlot) == nil end
|
|
330
|
-
)
|
|
331
|
-
end
|
|
332
|
-
--- Helper function to get the door that leads to the off-grid room that contains the portal to The
|
|
333
|
-
-- Void. (In vanilla, the door will only appear in the Hush Boss Room.)
|
|
334
|
-
--
|
|
335
|
-
-- Returns undefined if the room has no Void doors.
|
|
336
|
-
function ____exports.getVoidDoor(self)
|
|
337
|
-
local doors = ____exports.getDoors(nil)
|
|
338
|
-
return __TS__ArrayFind(
|
|
339
|
-
doors,
|
|
340
|
-
function(____, door) return ____exports.isVoidDoor(nil, door) end
|
|
341
|
-
)
|
|
342
|
-
end
|
|
343
|
-
--- Helper function to check if the current room has one or more doors that lead to the given room
|
|
344
|
-
-- type.
|
|
345
|
-
--
|
|
346
|
-
-- This function is variadic, meaning that you can supply as many door types as you want to check
|
|
347
|
-
-- for. This function will return true if one or more room types match.
|
|
348
|
-
function ____exports.hasDoorType(self, ...)
|
|
349
|
-
local roomTypes = {...}
|
|
350
|
-
local doors = ____exports.getDoors(nil)
|
|
351
|
-
local doorsOfThisRoomType = __TS__ArrayFilter(
|
|
352
|
-
doors,
|
|
353
|
-
function(____, door) return __TS__ArraySome(
|
|
354
|
-
roomTypes,
|
|
355
|
-
function(____, roomType) return door:IsRoomType(roomType) end
|
|
356
|
-
) end
|
|
357
|
-
)
|
|
358
|
-
return #doorsOfThisRoomType > 0
|
|
359
|
-
end
|
|
360
|
-
--- Helper function to check if the current room has one or more open door slots that can be used to
|
|
361
|
-
-- make custom doors.
|
|
362
|
-
function ____exports.hasUnusedDoorSlot(self)
|
|
363
|
-
local unusedDoorSlots = ____exports.getUnusedDoorSlots(nil)
|
|
364
|
-
return #unusedDoorSlots > 0
|
|
365
|
-
end
|
|
366
|
-
function ____exports.isAngelRoomDoor(self, door)
|
|
367
|
-
return door.TargetRoomType == RoomType.ANGEL
|
|
368
|
-
end
|
|
369
|
-
function ____exports.isDevilRoomDoor(self, door)
|
|
370
|
-
return door.TargetRoomType == RoomType.DEVIL
|
|
371
|
-
end
|
|
372
|
-
--- Helper function to see if a door slot could exist for a given room shape.
|
|
373
|
-
function ____exports.isDoorSlotInRoomShape(self, doorSlot, roomShape)
|
|
374
|
-
local doorSlots = ____exports.getDoorSlotsForRoomShape(nil, roomShape)
|
|
375
|
-
return doorSlots:has(doorSlot)
|
|
376
|
-
end
|
|
377
|
-
--- This refers to the Repentance door that spawns in a boss room after defeating the boss. You have
|
|
378
|
-
-- to spend one key to open it. It has a sprite filename of "gfx/grid/door_downpour.anm2".
|
|
379
|
-
function ____exports.isDoorToDownpour(self, door)
|
|
380
|
-
if not ____exports.isRepentanceDoor(nil, door) then
|
|
381
|
-
return false
|
|
382
|
-
end
|
|
383
|
-
local sprite = door:GetSprite()
|
|
384
|
-
local fileName = sprite:GetFilename()
|
|
385
|
-
return string.lower(fileName) == "gfx/grid/door_downpour.anm2"
|
|
386
|
-
end
|
|
387
|
-
--- This refers to the Repentance door that spawns in a boss room after defeating the boss. You have
|
|
388
|
-
-- to spend two hearts to open it. It has a sprite filename of "gfx/grid/door_mausoleum.anm2".
|
|
389
|
-
function ____exports.isDoorToMausoleum(self, door)
|
|
390
|
-
if not ____exports.isRepentanceDoor(nil, door) then
|
|
391
|
-
return false
|
|
392
|
-
end
|
|
393
|
-
local sprite = door:GetSprite()
|
|
394
|
-
local fileName = sprite:GetFilename()
|
|
395
|
-
return string.lower(fileName) == "gfx/grid/door_mausoleum.anm2"
|
|
396
|
-
end
|
|
397
|
-
--- This refers to the "strange door" located on the first room of Depths 2. You open it with either
|
|
398
|
-
-- a Polaroid or a Negative. It has a sprite filename of "gfx/grid/door_mausoleum_alt.anm2".
|
|
399
|
-
function ____exports.isDoorToMausoleumAscent(self, door)
|
|
400
|
-
if not ____exports.isRepentanceDoor(nil, door) then
|
|
401
|
-
return false
|
|
402
|
-
end
|
|
403
|
-
local sprite = door:GetSprite()
|
|
404
|
-
local fileName = sprite:GetFilename()
|
|
405
|
-
return string.lower(fileName) == "gfx/grid/door_mausoleum_alt.anm2"
|
|
406
|
-
end
|
|
407
|
-
--- This refers to the Repentance door that spawns in a boss room after defeating the boss. You have
|
|
408
|
-
-- to spend two bombs to open it. It has a sprite filename of "gfx/grid/door_mines.anm2".
|
|
409
|
-
function ____exports.isDoorToMines(self, door)
|
|
410
|
-
if not ____exports.isRepentanceDoor(nil, door) then
|
|
411
|
-
return false
|
|
412
|
-
end
|
|
413
|
-
local sprite = door:GetSprite()
|
|
414
|
-
local fileName = sprite:GetFilename()
|
|
415
|
-
return string.lower(fileName) == "gfx/grid/door_mines.anm2"
|
|
416
|
-
end
|
|
417
|
-
--- This refers to the Repentance door that spawns after defeating Mom. You open it with the
|
|
418
|
-
-- completed knife. It has a sprite filename of "gfx/grid/door_momsheart.anm2".
|
|
419
|
-
function ____exports.isDoorToMomsHeart(self, door)
|
|
420
|
-
if not ____exports.isRepentanceDoor(nil, door) then
|
|
421
|
-
return false
|
|
422
|
-
end
|
|
423
|
-
local sprite = door:GetSprite()
|
|
424
|
-
local fileName = sprite:GetFilename()
|
|
425
|
-
return string.lower(fileName) == "gfx/grid/door_momsheart.anm2"
|
|
426
|
-
end
|
|
427
|
-
function ____exports.isHiddenSecretRoomDoor(self, door)
|
|
428
|
-
local sprite = door:GetSprite()
|
|
429
|
-
local animation = sprite:GetAnimation()
|
|
430
|
-
return ____exports.isSecretRoomDoor(nil, door) and animation == "Hidden"
|
|
431
|
-
end
|
|
432
|
-
--- Helper function to reset an unlocked door back to a locked state. Doing this is non-trivial
|
|
433
|
-
-- because in addition to calling the `GridEntityDoor.SetLocked` method, you must also:
|
|
434
|
-
--
|
|
435
|
-
-- - Set the `VisitedCount` of the room's `RoomDescription` to 0.
|
|
436
|
-
-- - Set the variant to `DoorVariant.DOOR_LOCKED`.
|
|
437
|
-
-- - Close the door.
|
|
438
|
-
function ____exports.lockDoor(self, door)
|
|
439
|
-
local level = game:GetLevel()
|
|
440
|
-
local roomDescriptor = level:GetRoomByIdx(door.TargetRoomIndex)
|
|
441
|
-
roomDescriptor.VisitedCount = 0
|
|
442
|
-
door:SetVariant(DoorVariant.LOCKED)
|
|
443
|
-
door:SetLocked(true)
|
|
444
|
-
door:Close(true)
|
|
445
|
-
end
|
|
446
|
-
--- For the purposes of this function, doors to Secret Rooms or Super Secret Rooms that have not been
|
|
447
|
-
-- discovered yet will not be opened.
|
|
448
|
-
function ____exports.openAllDoors(self)
|
|
449
|
-
for ____, door in ipairs(____exports.getDoors(nil)) do
|
|
450
|
-
door:Open()
|
|
451
|
-
end
|
|
452
|
-
end
|
|
453
|
-
--- Use this instead of the `GridEntityDoor.Open` method if you want the door to immediately open
|
|
454
|
-
-- without an animation.
|
|
455
|
-
function ____exports.openDoorFast(self, door)
|
|
456
|
-
door.State = DoorState.OPEN
|
|
457
|
-
local sprite = door:GetSprite()
|
|
458
|
-
sprite:Play("Opened", true)
|
|
459
|
-
end
|
|
460
|
-
--- Helper function to remove all of the doors in the room. By default, it will remove every door.
|
|
461
|
-
-- You can optionally specify one or more room types to remove only the doors that match the
|
|
462
|
-
-- specified room types.
|
|
463
|
-
--
|
|
464
|
-
-- @returns The number of doors removed.
|
|
465
|
-
-- @allowEmptyVariadic
|
|
466
|
-
function ____exports.removeAllDoors(self, ...)
|
|
467
|
-
local doors = ____exports.getDoors(nil, ...)
|
|
468
|
-
____exports.removeDoors(
|
|
469
|
-
nil,
|
|
470
|
-
table.unpack(doors)
|
|
471
|
-
)
|
|
472
|
-
return #doors
|
|
473
|
-
end
|
|
474
|
-
return ____exports
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"easing.d.ts","sourceRoot":"","sources":["../../../src/functions/easing.ts"],"names":[],"mappings":"AAIA;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAE/C;AAED;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAEhD;AAED;;;;GAIG;AACH,wBAAgB,aAAa,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAElD;AAED;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAEhD;AAED;;;;GAIG;AACH,wBAAgB,YAAY,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAEjD;AAED;;;;GAIG;AACH,wBAAgB,cAAc,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAEnD;AAED;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAEhD;AAED;;;;GAIG;AACH,wBAAgB,YAAY,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAEjD;AAED;;;;GAIG;AACH,wBAAgB,cAAc,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAInD;AAED;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAE/C;AAED;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAEhD;AAED;;;;GAIG;AACH,wBAAgB,aAAa,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAIlD;AAED;;;;GAIG;AACH,wBAAgB,aAAa,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAQlD;AAED;;;;GAIG;AACH,wBAAgB,cAAc,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAQnD;AAED;;;;GAIG;AACH,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAUrD;AAED;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAE/C;AAED;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAEhD;AAED;;;;GAIG;AACH,wBAAgB,aAAa,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAElD;AAED;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAEhD;AAED;;;;GAIG;AACH,wBAAgB,YAAY,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAEjD;AAED;;;;GAIG;AACH,wBAAgB,cAAc,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAInD;AAED;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAE/C;AAED;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAEhD;AAED;;;;GAIG;AACH,wBAAgB,aAAa,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAQlD;AAED;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAK/C;AAED;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAKhD;AAED;;;;GAIG;AACH,wBAAgB,aAAa,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAOlD;AAED;;;;GAIG;AACH,wBAAgB,YAAY,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAEjD;AAED;;;;GAIG;AACH,wBAAgB,aAAa,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAiBlD;AAED;;;;GAIG;AACH,wBAAgB,eAAe,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAIpD"}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"effects.d.ts","sourceRoot":"","sources":["../../../src/functions/effects.ts"],"names":[],"mappings":";;AAEA,uEAAuE;AACvE,eAAO,MAAM,8BAA8B,KAAK,CAAC;AAEjD,wFAAwF;AACxF,wBAAgB,+BAA+B,CAC7C,MAAM,EAAE,YAAY,EACpB,SAAS,EAAE,YAAY,GACtB,OAAO,CAUT"}
|
|
@@ -1,12 +0,0 @@
|
|
|
1
|
-
local ____exports = {}
|
|
2
|
-
local ____math = require("src.functions.math")
|
|
3
|
-
local inRectangle = ____math.inRectangle
|
|
4
|
-
--- For `EntityType.EFFECT` (1000), `EffectVariant.DICE_FLOOR` (76).
|
|
5
|
-
____exports.DICE_FLOOR_TRIGGER_SQUARE_SIZE = 75
|
|
6
|
-
--- Helper function to see if a player is close enough to activate a Dice Room floor.
|
|
7
|
-
function ____exports.isCloseEnoughToTriggerDiceFloor(self, player, diceFloor)
|
|
8
|
-
local topLeft = diceFloor.Position + Vector(-____exports.DICE_FLOOR_TRIGGER_SQUARE_SIZE, -____exports.DICE_FLOOR_TRIGGER_SQUARE_SIZE)
|
|
9
|
-
local bottomRight = diceFloor.Position + Vector(____exports.DICE_FLOOR_TRIGGER_SQUARE_SIZE, ____exports.DICE_FLOOR_TRIGGER_SQUARE_SIZE)
|
|
10
|
-
return inRectangle(nil, player.Position, topLeft, bottomRight)
|
|
11
|
-
end
|
|
12
|
-
return ____exports
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"emptyRoom.d.ts","sourceRoot":"","sources":["../../../src/functions/emptyRoom.ts"],"names":[],"mappings":"AAsBA;;;;;GAKG;AACH,wBAAgB,SAAS,IAAI,IAAI,CAGhC;AAmCD,0FAA0F;AAC1F,wBAAgB,qBAAqB,IAAI,IAAI,CAyB5C"}
|
|
@@ -1,81 +0,0 @@
|
|
|
1
|
-
local ____lualib = require("lualib_bundle")
|
|
2
|
-
local __TS__New = ____lualib.__TS__New
|
|
3
|
-
local ____exports = {}
|
|
4
|
-
local emptyRoomEntities, EMPTY_ROOM_BLACKLIST_ENTITY_SET
|
|
5
|
-
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
|
|
6
|
-
local EntityFlag = ____isaac_2Dtypescript_2Ddefinitions.EntityFlag
|
|
7
|
-
local EntityType = ____isaac_2Dtypescript_2Ddefinitions.EntityType
|
|
8
|
-
local GridEntityType = ____isaac_2Dtypescript_2Ddefinitions.GridEntityType
|
|
9
|
-
local ____cachedClasses = require("src.core.cachedClasses")
|
|
10
|
-
local game = ____cachedClasses.game
|
|
11
|
-
local ____ReadonlySet = require("src.types.ReadonlySet")
|
|
12
|
-
local ReadonlySet = ____ReadonlySet.ReadonlySet
|
|
13
|
-
local ____entities = require("src.functions.entities")
|
|
14
|
-
local getEntities = ____entities.getEntities
|
|
15
|
-
local ____gridEntities = require("src.functions.gridEntities")
|
|
16
|
-
local getGridEntities = ____gridEntities.getGridEntities
|
|
17
|
-
local removeGridEntity = ____gridEntities.removeGridEntity
|
|
18
|
-
local ____roomShapeWalls = require("src.functions.roomShapeWalls")
|
|
19
|
-
local isVanillaWallGridIndex = ____roomShapeWalls.isVanillaWallGridIndex
|
|
20
|
-
local ____rooms = require("src.functions.rooms")
|
|
21
|
-
local roomUpdateSafe = ____rooms.roomUpdateSafe
|
|
22
|
-
function emptyRoomEntities(self)
|
|
23
|
-
local room = game:GetRoom()
|
|
24
|
-
for ____, entity in ipairs(getEntities(nil)) do
|
|
25
|
-
do
|
|
26
|
-
if EMPTY_ROOM_BLACKLIST_ENTITY_SET:has(entity.Type) then
|
|
27
|
-
goto __continue4
|
|
28
|
-
end
|
|
29
|
-
if entity:HasEntityFlags(EntityFlag.CHARM) or entity:HasEntityFlags(EntityFlag.FRIENDLY) or entity:HasEntityFlags(EntityFlag.PERSISTENT) then
|
|
30
|
-
goto __continue4
|
|
31
|
-
end
|
|
32
|
-
entity:ClearEntityFlags(EntityFlag.APPEAR)
|
|
33
|
-
entity:Remove()
|
|
34
|
-
if entity.Type == EntityType.FIREPLACE then
|
|
35
|
-
local gridIndex = room:GetGridIndex(entity.Position)
|
|
36
|
-
room:SetGridPath(gridIndex, 0)
|
|
37
|
-
end
|
|
38
|
-
end
|
|
39
|
-
::__continue4::
|
|
40
|
-
end
|
|
41
|
-
end
|
|
42
|
-
--- Helper function to remove all grid entities from a room except for doors and walls.
|
|
43
|
-
function ____exports.emptyRoomGridEntities(self)
|
|
44
|
-
local removedOneOrMoreGridEntities = false
|
|
45
|
-
for ____, gridEntity in ipairs(getGridEntities(nil)) do
|
|
46
|
-
do
|
|
47
|
-
local gridEntityType = gridEntity:GetType()
|
|
48
|
-
local gridIndex = gridEntity:GetGridIndex()
|
|
49
|
-
if gridEntityType == GridEntityType.WALL and isVanillaWallGridIndex(nil, gridIndex) then
|
|
50
|
-
goto __continue10
|
|
51
|
-
end
|
|
52
|
-
if gridEntityType == GridEntityType.DOOR then
|
|
53
|
-
goto __continue10
|
|
54
|
-
end
|
|
55
|
-
removeGridEntity(nil, gridEntity, false)
|
|
56
|
-
removedOneOrMoreGridEntities = true
|
|
57
|
-
end
|
|
58
|
-
::__continue10::
|
|
59
|
-
end
|
|
60
|
-
if removedOneOrMoreGridEntities then
|
|
61
|
-
roomUpdateSafe(nil)
|
|
62
|
-
end
|
|
63
|
-
end
|
|
64
|
-
EMPTY_ROOM_BLACKLIST_ENTITY_SET = __TS__New(ReadonlySet, {
|
|
65
|
-
EntityType.PLAYER,
|
|
66
|
-
EntityType.TEAR,
|
|
67
|
-
EntityType.FAMILIAR,
|
|
68
|
-
EntityType.LASER,
|
|
69
|
-
EntityType.KNIFE,
|
|
70
|
-
EntityType.PROJECTILE,
|
|
71
|
-
EntityType.DARK_ESAU
|
|
72
|
-
})
|
|
73
|
-
--- Helper function to remove all naturally spawning entities and grid entities from a room. Notably,
|
|
74
|
-
-- this will not remove players (1), tears (2), familiars (3), lasers (7), knives (8), projectiles
|
|
75
|
-
-- (9), blacklisted NPCs such as Dark Esau, charmed NPCs, friendly NPCs, persistent NPCs, most
|
|
76
|
-
-- effects (1000), doors, and walls.
|
|
77
|
-
function ____exports.emptyRoom(self)
|
|
78
|
-
emptyRoomEntities(nil)
|
|
79
|
-
____exports.emptyRoomGridEntities(nil)
|
|
80
|
-
end
|
|
81
|
-
return ____exports
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"entities.d.ts","sourceRoot":"","sources":["../../../src/functions/entities.ts"],"names":[],"mappings":";AAAA,OAAO,EAEL,UAAU,EAMX,MAAM,8BAA8B,CAAC;AAItC,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AACpD,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAsBlD;;;;;;;;;;GAUG;AACH,wBAAgB,aAAa,CAC3B,UAAU,GAAE,UAAU,GAAG,CAAC,CAAM,EAChC,OAAO,SAAK,EACZ,OAAO,SAAK,EACZ,cAAc,UAAQ,GACrB,GAAG,CA4BL;AAED;;;;;;;GAOG;AACH,wBAAgB,kBAAkB,CAChC,WAAW,EACP,UAAU,EAAE,GACZ,SAAS,UAAU,EAAE,GACrB,GAAG,CAAC,UAAU,CAAC,GACf,WAAW,CAAC,UAAU,CAAC,EAC3B,cAAc,UAAQ,GACrB,OAAO,CAQT;AAED;;;;;;;;GAQG;AACH,wBAAgB,eAAe,CAC7B,UAAU,GAAE,UAAU,GAAG,CAAC,CAAM,EAChC,OAAO,SAAK,EACZ,OAAO,SAAK,EACZ,cAAc,UAAQ,GACrB,OAAO,CAGT;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,wBAAgB,kBAAkB,CAAC,CAAC,SAAS,SAAS,EACpD,eAAe,EAAE,MAAM,EACvB,QAAQ,EAAE,CAAC,EAAE,EACb,UAAU,CAAC,EAAE,CAAC,MAAM,EAAE,CAAC,KAAK,OAAO,GAClC,CAAC,GAAG,SAAS,CAgBf;AAED,wFAAwF;AACxF,wBAAgB,2BAA2B,CACzC,QAAQ,EAAE,QAAQ,GACjB,CAAC,UAAU,EAAE,UAAU,EAAE,OAAO,EAAE,GAAG,EAAE,OAAO,EAAE,GAAG,CAAC,CA2BtD;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,wBAAgB,WAAW,CACzB,UAAU,GAAE,UAAU,GAAG,CAAC,CAAM,EAChC,OAAO,SAAK,EACZ,OAAO,SAAK,EACZ,cAAc,UAAQ,GACrB,MAAM,EAAE,CAMV;AAED;;;;;;GAMG;AACH,wBAAgB,eAAe,CAC7B,MAAM,EAAE,MAAM,GACb,MAAM,CAAC,MAAM,EAAE,OAAO,GAAG,MAAM,GAAG,MAAM,CAAC,CA6B3C;AA2BD;;;;GAIG;AACH,wBAAgB,oBAAoB,CAAC,OAAO,EAAE,OAAO,GAAG,MAAM,GAAG,SAAS,CAGzE;AAED,2FAA2F;AAC3F,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,QAAQ,CAEpD;AAED;;GAEG;AACH,wBAAgB,2BAA2B,CACzC,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,EACZ,OAAO,EAAE,GAAG,GACX,QAAQ,CAEV;AAED;;;GAGG;AACH,wBAAgB,sBAAsB,CAAC,CAAC,SAAS,SAAS,EACxD,WAAW,EAAE,CAAC,EAAE,EAChB,WAAW,EAAE,CAAC,EAAE,GACf,CAAC,EAAE,CAWL;AAED;;;;;GAKG;AACH,wBAAgB,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAGhD;AAED;;;;GAIG;AACH,wBAAgB,aAAa,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAqErD;AAED;;;;;;;;;GASG;AACH,wBAAgB,cAAc,CAAC,MAAM,EAAE,MAAM,EAAE,SAAS,SAAO,GAAG,OAAO,CAExE;AAED;;;;;;;GAOG;AACH,wBAAgB,aAAa,CAC3B,QAAQ,EAAE,MAAM,GACf,CAAC,UAAU,EAAE,UAAU,EAAE,OAAO,EAAE,GAAG,EAAE,OAAO,EAAE,GAAG,CAAC,GAAG,SAAS,CAwBlE;AAED;;;;;;;GAOG;AACH,wBAAgB,4BAA4B,CAC1C,uBAAuB,EAAE,MAAM,GAC9B,CAAC,UAAU,EAAE,UAAU,EAAE,OAAO,EAAE,GAAG,CAAC,GAAG,SAAS,CAmBpD;AAED;;;;;;;;;GASG;AACH,wBAAgB,yBAAyB,CACvC,UAAU,EAAE,UAAU,EACtB,aAAa,SAAK,EAClB,aAAa,SAAK,EAClB,GAAG,GAAE,GAAG,GAAG,SAAqB,GAC/B,MAAM,EAAE,CAGV;AAED;;;;;;GAMG;AACH,wBAAgB,cAAc,CAAC,CAAC,SAAS,SAAS,EAChD,QAAQ,EAAE,CAAC,EAAE,EACb,GAAG,CAAC,EAAE,GAAG,GACR,CAAC,EAAE,CAgBL;AAED;;;;;;;GAOG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS,CAgB9D;AAED;;;;GAIG;AACH,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzD;AAED;;;;;;GAMG;AACH,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,GAAG,IAAI,CAGnE;AAED,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAUzD;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,KAAK,CACnB,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,EACZ,OAAO,EAAE,GAAG,EACZ,mBAAmB,EAAE,MAAM,GAAG,GAAG,EACjC,QAAQ,GAAE,MAAmB,EAC7B,OAAO,GAAE,MAAM,GAAG,SAAqB,EACvC,SAAS,GAAE,IAAI,GAAG,GAAG,GAAG,SAAqB,GAC5C,MAAM,CAoCR;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,aAAa,CAC3B,QAAQ,EAAE,QAAQ,EAClB,mBAAmB,EAAE,MAAM,GAAG,GAAG,EACjC,QAAQ,GAAE,MAAmB,EAC7B,OAAO,GAAE,MAAM,GAAG,SAAqB,EACvC,SAAS,GAAE,IAAI,GAAG,GAAG,GAAG,SAAqB,GAC5C,MAAM,CAWR;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAC3B,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,EACZ,OAAO,EAAE,GAAG,EACZ,mBAAmB,EAAE,MAAM,GAAG,GAAG,EACjC,SAAS,EAAE,IAAI,GAAG,GAAG,EACrB,QAAQ,GAAE,MAAmB,EAC7B,OAAO,GAAE,MAAM,GAAG,SAAqB,GACtC,MAAM,CAUR"}
|