isaacscript-common 73.1.1 → 75.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/arrays/cachedEnumValues.d.ts +29 -0
- package/dist/arrays/cachedEnumValues.d.ts.map +1 -0
- package/dist/arrays/cachedEnumValues.lua +55 -0
- package/dist/callbackClasses.d.ts.map +1 -0
- package/dist/callbackClasses.lua +707 -0
- package/dist/callbacks.d.ts.map +1 -0
- package/dist/callbacks.lua +160 -0
- package/dist/classes/DefaultMap.d.ts.map +1 -0
- package/dist/classes/DefaultMap.lua +170 -0
- package/dist/classes/ModFeature.d.ts +79 -0
- package/dist/classes/ModFeature.d.ts.map +1 -0
- package/dist/classes/ModFeature.lua +229 -0
- package/dist/classes/ModUpgraded.d.ts +80 -0
- package/dist/classes/ModUpgraded.d.ts.map +1 -0
- package/dist/classes/ModUpgraded.lua +263 -0
- package/dist/classes/callbacks/EntityTakeDmgFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/EntityTakeDmgFilter.lua +27 -0
- package/dist/classes/callbacks/EntityTakeDmgPlayer.d.ts.map +1 -0
- package/dist/classes/callbacks/EntityTakeDmgPlayer.lua +34 -0
- package/dist/classes/callbacks/InputActionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/InputActionFilter.lua +23 -0
- package/dist/classes/callbacks/InputActionPlayer.d.ts.map +1 -0
- package/dist/classes/callbacks/InputActionPlayer.lua +33 -0
- package/dist/classes/callbacks/PostAmbushFinished.d.ts.map +1 -0
- package/dist/classes/callbacks/PostAmbushFinished.lua +41 -0
- package/dist/classes/callbacks/PostAmbushStarted.d.ts.map +1 -0
- package/dist/classes/callbacks/PostAmbushStarted.lua +41 -0
- package/dist/classes/callbacks/PostBombExploded.d.ts.map +1 -0
- package/dist/classes/callbacks/PostBombExploded.lua +27 -0
- package/dist/classes/callbacks/PostBombInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostBombInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostBombInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostBombInitLate.lua +31 -0
- package/dist/classes/callbacks/PostBombRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostBombRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostBombUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostBombUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostBoneSwing.d.ts.map +1 -0
- package/dist/classes/callbacks/PostBoneSwing.lua +45 -0
- package/dist/classes/callbacks/PostCollectibleEmpty.d.ts.map +1 -0
- package/dist/classes/callbacks/PostCollectibleEmpty.lua +45 -0
- package/dist/classes/callbacks/PostCursedTeleport.d.ts.map +1 -0
- package/dist/classes/callbacks/PostCursedTeleport.lua +113 -0
- package/dist/classes/callbacks/PostCustomRevive.d.ts.map +1 -0
- package/dist/classes/callbacks/PostCustomRevive.lua +22 -0
- package/dist/classes/callbacks/PostDiceRoomActivated.d.ts.map +1 -0
- package/dist/classes/callbacks/PostDiceRoomActivated.lua +42 -0
- package/dist/classes/callbacks/PostDoorRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostDoorRender.lua +27 -0
- package/dist/classes/callbacks/PostDoorUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostDoorUpdate.lua +27 -0
- package/dist/classes/callbacks/PostEffectInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostEffectInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostEffectInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostEffectInitLate.lua +31 -0
- package/dist/classes/callbacks/PostEffectRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostEffectRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostEffectStateChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostEffectStateChanged.lua +37 -0
- package/dist/classes/callbacks/PostEffectUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostEffectUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostEntityKillFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostEntityKillFilter.lua +23 -0
- package/dist/classes/callbacks/PostEsauJr.d.ts.map +1 -0
- package/dist/classes/callbacks/PostEsauJr.lua +17 -0
- package/dist/classes/callbacks/PostFamiliarInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFamiliarInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostFamiliarInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFamiliarInitLate.lua +31 -0
- package/dist/classes/callbacks/PostFamiliarRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFamiliarRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostFamiliarStateChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFamiliarStateChanged.lua +37 -0
- package/dist/classes/callbacks/PostFamiliarUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFamiliarUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostFirstEsauJr.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFirstEsauJr.lua +17 -0
- package/dist/classes/callbacks/PostFirstFlip.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFirstFlip.lua +17 -0
- package/dist/classes/callbacks/PostFlip.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFlip.lua +17 -0
- package/dist/classes/callbacks/PostGameEndFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGameEndFilter.lua +23 -0
- package/dist/classes/callbacks/PostGameStartedReordered.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGameStartedReordered.lua +20 -0
- package/dist/classes/callbacks/PostGameStartedReorderedLast.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGameStartedReorderedLast.lua +20 -0
- package/dist/classes/callbacks/PostGreedModeWave.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGreedModeWave.lua +33 -0
- package/dist/classes/callbacks/PostGridEntityBroken.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityBroken.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityCollision.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCollision.lua +24 -0
- package/dist/classes/callbacks/PostGridEntityCustomBroken.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCustomBroken.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityCustomCollision.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCustomCollision.lua +22 -0
- package/dist/classes/callbacks/PostGridEntityCustomInit.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCustomInit.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityCustomRemove.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCustomRemove.lua +22 -0
- package/dist/classes/callbacks/PostGridEntityCustomRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCustomRender.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityCustomStateChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCustomStateChanged.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityCustomUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCustomUpdate.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityInit.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityInit.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityRemove.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityRemove.lua +22 -0
- package/dist/classes/callbacks/PostGridEntityRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityRender.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityStateChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityStateChanged.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityUpdate.lua +20 -0
- package/dist/classes/callbacks/PostHolyMantleRemoved.d.ts.map +1 -0
- package/dist/classes/callbacks/PostHolyMantleRemoved.lua +41 -0
- package/dist/classes/callbacks/PostItemDischarge.d.ts.map +1 -0
- package/dist/classes/callbacks/PostItemDischarge.lua +113 -0
- package/dist/classes/callbacks/PostItemPickup.d.ts.map +1 -0
- package/dist/classes/callbacks/PostItemPickup.lua +20 -0
- package/dist/classes/callbacks/PostKeyboardChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostKeyboardChanged.lua +51 -0
- package/dist/classes/callbacks/PostKnifeInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostKnifeInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostKnifeInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostKnifeInitLate.lua +31 -0
- package/dist/classes/callbacks/PostKnifeRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostKnifeRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostKnifeUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostKnifeUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostLaserInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostLaserInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostLaserInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostLaserInitLate.lua +31 -0
- package/dist/classes/callbacks/PostLaserRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostLaserRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostLaserUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostLaserUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostNPCDeathFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNPCDeathFilter.lua +23 -0
- package/dist/classes/callbacks/PostNPCInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNPCInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostNPCInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNPCInitLate.lua +31 -0
- package/dist/classes/callbacks/PostNPCRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNPCRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostNPCStateChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNPCStateChanged.lua +37 -0
- package/dist/classes/callbacks/PostNPCUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNPCUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostNewLevelReordered.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNewLevelReordered.lua +20 -0
- package/dist/classes/callbacks/PostNewRoomEarly.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNewRoomEarly.lua +70 -0
- package/dist/classes/callbacks/PostNewRoomReordered.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNewRoomReordered.lua +20 -0
- package/dist/classes/callbacks/PostPEffectUpdateReordered.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPEffectUpdateReordered.lua +20 -0
- package/dist/classes/callbacks/PostPickupChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupChanged.lua +20 -0
- package/dist/classes/callbacks/PostPickupCollect.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupCollect.lua +39 -0
- package/dist/classes/callbacks/PostPickupInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostPickupInitFirst.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupInitFirst.lua +33 -0
- package/dist/classes/callbacks/PostPickupInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupInitLate.lua +31 -0
- package/dist/classes/callbacks/PostPickupRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostPickupSelectionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupSelectionFilter.lua +23 -0
- package/dist/classes/callbacks/PostPickupStateChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupStateChanged.lua +37 -0
- package/dist/classes/callbacks/PostPickupUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostPitRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPitRender.lua +27 -0
- package/dist/classes/callbacks/PostPitUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPitUpdate.lua +27 -0
- package/dist/classes/callbacks/PostPlayerChangeHealth.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerChangeHealth.lua +54 -0
- package/dist/classes/callbacks/PostPlayerChangeStat.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerChangeStat.lua +96 -0
- package/dist/classes/callbacks/PostPlayerChangeType.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerChangeType.lua +39 -0
- package/dist/classes/callbacks/PostPlayerCollectibleAdded.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerCollectibleAdded.lua +20 -0
- package/dist/classes/callbacks/PostPlayerCollectibleRemoved.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerCollectibleRemoved.lua +20 -0
- package/dist/classes/callbacks/PostPlayerFatalDamage.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerFatalDamage.lua +92 -0
- package/dist/classes/callbacks/PostPlayerInitFirst.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerInitFirst.lua +39 -0
- package/dist/classes/callbacks/PostPlayerInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerInitLate.lua +33 -0
- package/dist/classes/callbacks/PostPlayerRenderReordered.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerRenderReordered.lua +20 -0
- package/dist/classes/callbacks/PostPlayerUpdateReordered.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerUpdateReordered.lua +20 -0
- package/dist/classes/callbacks/PostPoopRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPoopRender.lua +27 -0
- package/dist/classes/callbacks/PostPoopUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPoopUpdate.lua +27 -0
- package/dist/classes/callbacks/PostPressurePlateRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPressurePlateRender.lua +27 -0
- package/dist/classes/callbacks/PostPressurePlateUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPressurePlateUpdate.lua +27 -0
- package/dist/classes/callbacks/PostProjectileInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostProjectileInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostProjectileInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostProjectileInitLate.lua +31 -0
- package/dist/classes/callbacks/PostProjectileKill.d.ts.map +1 -0
- package/dist/classes/callbacks/PostProjectileKill.lua +46 -0
- package/dist/classes/callbacks/PostProjectileRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostProjectileRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostProjectileUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostProjectileUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostPurchase.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPurchase.lua +81 -0
- package/dist/classes/callbacks/PostRockRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostRockRender.lua +27 -0
- package/dist/classes/callbacks/PostRockUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostRockUpdate.lua +27 -0
- package/dist/classes/callbacks/PostRoomClearChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostRoomClearChanged.lua +42 -0
- package/dist/classes/callbacks/PostSacrifice.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSacrifice.lua +40 -0
- package/dist/classes/callbacks/PostSlotAnimationChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSlotAnimationChanged.lua +20 -0
- package/dist/classes/callbacks/PostSlotCollision.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSlotCollision.lua +28 -0
- package/dist/classes/callbacks/PostSlotDestroyed.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSlotDestroyed.lua +20 -0
- package/dist/classes/callbacks/PostSlotInit.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSlotInit.lua +20 -0
- package/dist/classes/callbacks/PostSlotRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSlotRender.lua +20 -0
- package/dist/classes/callbacks/PostSlotUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSlotUpdate.lua +20 -0
- package/dist/classes/callbacks/PostSpikesRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSpikesRender.lua +27 -0
- package/dist/classes/callbacks/PostSpikesUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSpikesUpdate.lua +27 -0
- package/dist/classes/callbacks/PostTNTRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTNTRender.lua +27 -0
- package/dist/classes/callbacks/PostTNTUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTNTUpdate.lua +27 -0
- package/dist/classes/callbacks/PostTearInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTearInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostTearInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTearInitLate.lua +31 -0
- package/dist/classes/callbacks/PostTearInitVeryLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTearInitVeryLate.lua +34 -0
- package/dist/classes/callbacks/PostTearKill.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTearKill.lua +46 -0
- package/dist/classes/callbacks/PostTearRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTearRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostTearUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTearUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostTransformation.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTransformation.lua +49 -0
- package/dist/classes/callbacks/PostTrinketBreak.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTrinketBreak.lua +70 -0
- package/dist/classes/callbacks/PostUsePillFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostUsePillFilter.lua +74 -0
- package/dist/classes/callbacks/PreBerserkDeath.d.ts.map +1 -0
- package/dist/classes/callbacks/PreBerserkDeath.lua +39 -0
- package/dist/classes/callbacks/PreBombCollisionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreBombCollisionFilter.lua +21 -0
- package/dist/classes/callbacks/PreCustomRevive.d.ts.map +1 -0
- package/dist/classes/callbacks/PreCustomRevive.lua +20 -0
- package/dist/classes/callbacks/PreEntitySpawnFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreEntitySpawnFilter.lua +31 -0
- package/dist/classes/callbacks/PreFamiliarCollisionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreFamiliarCollisionFilter.lua +21 -0
- package/dist/classes/callbacks/PreGetPedestal.d.ts.map +1 -0
- package/dist/classes/callbacks/PreGetPedestal.lua +43 -0
- package/dist/classes/callbacks/PreItemPickup.d.ts.map +1 -0
- package/dist/classes/callbacks/PreItemPickup.lua +20 -0
- package/dist/classes/callbacks/PreKnifeCollisionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreKnifeCollisionFilter.lua +21 -0
- package/dist/classes/callbacks/PreNPCCollisionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreNPCCollisionFilter.lua +21 -0
- package/dist/classes/callbacks/PreNPCUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreNPCUpdateFilter.lua +21 -0
- package/dist/classes/callbacks/PreNewLevel.d.ts.map +1 -0
- package/dist/classes/callbacks/PreNewLevel.lua +44 -0
- package/dist/classes/callbacks/PreProjectileCollisionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreProjectileCollisionFilter.lua +21 -0
- package/dist/classes/callbacks/PreRoomEntitySpawnFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreRoomEntitySpawnFilter.lua +29 -0
- package/dist/classes/callbacks/PreTearCollisionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreTearCollisionFilter.lua +21 -0
- package/dist/classes/features/callbackLogic/CustomGridEntities.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/CustomGridEntities.lua +229 -0
- package/dist/classes/features/callbackLogic/CustomRevive.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/CustomRevive.lua +139 -0
- package/dist/classes/features/callbackLogic/EsauJrDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/EsauJrDetection.lua +53 -0
- package/dist/classes/features/callbackLogic/FlipDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/FlipDetection.lua +59 -0
- package/dist/classes/features/callbackLogic/GameReorderedCallbacks.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/GameReorderedCallbacks.lua +137 -0
- package/dist/classes/features/callbackLogic/GridEntityCollisionDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/GridEntityCollisionDetection.lua +70 -0
- package/dist/classes/features/callbackLogic/GridEntityRenderDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/GridEntityRenderDetection.lua +33 -0
- package/dist/classes/features/callbackLogic/GridEntityUpdateDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/GridEntityUpdateDetection.lua +127 -0
- package/dist/classes/features/callbackLogic/ItemPickupDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/ItemPickupDetection.lua +62 -0
- package/dist/classes/features/callbackLogic/PickupChangeDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/PickupChangeDetection.lua +48 -0
- package/dist/classes/features/callbackLogic/PlayerCollectibleDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/PlayerCollectibleDetection.lua +164 -0
- package/dist/classes/features/callbackLogic/PlayerReorderedCallbacks.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/PlayerReorderedCallbacks.lua +77 -0
- package/dist/classes/features/callbackLogic/SlotDestroyedDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/SlotDestroyedDetection.lua +70 -0
- package/dist/classes/features/callbackLogic/SlotRenderDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/SlotRenderDetection.lua +52 -0
- package/dist/classes/features/callbackLogic/SlotUpdateDetection.d.ts.map +1 -0
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- /package/dist/{src/types → types}/HasFunction.d.ts +0 -0
- /package/dist/{src/types → types}/HasFunction.lua +0 -0
- /package/dist/{src/types → types}/IRange.d.ts +0 -0
- /package/dist/{src/types → types}/IRange.lua +0 -0
- /package/dist/{src/types → types}/Immutable.d.ts +0 -0
- /package/dist/{src/types → types}/Immutable.lua +0 -0
- /package/dist/{src/types → types}/Increment.d.ts +0 -0
- /package/dist/{src/types → types}/Increment.lua +0 -0
- /package/dist/{src/types → types}/LowercaseKeys.d.ts +0 -0
- /package/dist/{src/types → types}/LowercaseKeys.lua +0 -0
- /package/dist/{src/types → types}/NaturalNumbersLessThan.d.ts +0 -0
- /package/dist/{src/types → types}/NaturalNumbersLessThan.lua +0 -0
- /package/dist/{src/types → types}/NaturalNumbersLessThanOrEqualTo.d.ts +0 -0
- /package/dist/{src/types → types}/NaturalNumbersLessThanOrEqualTo.lua +0 -0
- /package/dist/{src/types → types}/PickingUpItem.d.ts +0 -0
- /package/dist/{src/types → types}/PickupIndex.d.ts +0 -0
- /package/dist/{src/types → types}/PickupIndex.lua +0 -0
- /package/dist/{src/types → types}/PlayerIndex.d.ts +0 -0
- /package/dist/{src/types → types}/PlayerIndex.lua +0 -0
- /package/dist/{src/types → types}/PossibleStatType.d.ts +0 -0
- /package/dist/{src/types → types}/PossibleStatType.lua +0 -0
- /package/dist/{src/types → types}/PublicInterface.d.ts +0 -0
- /package/dist/{src/types → types}/PublicInterface.lua +0 -0
- /package/dist/{src/types → types}/ReadonlyMap.d.ts +0 -0
- /package/dist/{src/types → types}/ReadonlyMap.lua +0 -0
- /package/dist/{src/types → types}/ReadonlySet.d.ts +0 -0
- /package/dist/{src/types → types}/ReadonlySet.lua +0 -0
- /package/dist/{src/types → types}/StartsWithLowercase.d.ts +0 -0
- /package/dist/{src/types → types}/StartsWithLowercase.lua +0 -0
- /package/dist/{src/types → types}/StartsWithUppercase.d.ts +0 -0
- /package/dist/{src/types → types}/StartsWithUppercase.lua +0 -0
- /package/dist/{src/types → types}/TSTLClass.d.ts +0 -0
- /package/dist/{src/types → types}/TSTLClass.lua +0 -0
- /package/dist/{src/types → types}/Tuple.d.ts +0 -0
- /package/dist/{src/types → types}/Tuple.lua +0 -0
- /package/dist/{src/types → types}/TupleKeys.d.ts +0 -0
- /package/dist/{src/types → types}/TupleKeys.lua +0 -0
- /package/dist/{src/types → types}/TupleToIntersection.d.ts +0 -0
- /package/dist/{src/types → types}/TupleToIntersection.lua +0 -0
- /package/dist/{src/types → types}/TupleToUnion.d.ts +0 -0
- /package/dist/{src/types → types}/TupleToUnion.lua +0 -0
- /package/dist/{src/types → types}/TupleWithLengthBetween.d.ts +0 -0
- /package/dist/{src/types → types}/TupleWithLengthBetween.lua +0 -0
- /package/dist/{src/types → types}/TupleWithMaxLength.d.ts +0 -0
- /package/dist/{src/types → types}/TupleWithMaxLength.lua +0 -0
- /package/dist/{src/types → types}/UnionToIntersection.d.ts +0 -0
- /package/dist/{src/types → types}/UnionToIntersection.lua +0 -0
- /package/dist/{src/types → types}/UppercaseKeys.d.ts +0 -0
- /package/dist/{src/types → types}/UppercaseKeys.lua +0 -0
- /package/dist/{src/types → types}/WeightedArray.d.ts +0 -0
- /package/dist/{src/types → types}/WeightedArray.lua +0 -0
- /package/dist/{src/types → types}/WidenLiteral.d.ts +0 -0
- /package/dist/{src/types → types}/WidenLiteral.lua +0 -0
- /package/dist/{src/types → types}/Writable.d.ts +0 -0
- /package/dist/{src/types → types}/Writable.lua +0 -0
- /package/dist/{src/types → types}/private/CallbackTuple.d.ts +0 -0
- /package/dist/{src/types → types}/private/CallbackTuple.lua +0 -0
- /package/dist/{src/types → types}/private/ModUpgradedWithFeatures.d.ts +0 -0
- /package/dist/{src/types → types}/private/ModUpgradedWithFeatures.lua +0 -0
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@@ -1,1447 +0,0 @@
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local ____lualib = require("lualib_bundle")
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local __TS__StringSplit = ____lualib.__TS__StringSplit
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local __TS__ArrayFind = ____lualib.__TS__ArrayFind
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local __TS__ArrayIncludes = ____lualib.__TS__ArrayIncludes
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local ____exports = {}
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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local ActiveSlot = ____isaac_2Dtypescript_2Ddefinitions.ActiveSlot
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local BossID = ____isaac_2Dtypescript_2Ddefinitions.BossID
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local CacheFlag = ____isaac_2Dtypescript_2Ddefinitions.CacheFlag
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local Challenge = ____isaac_2Dtypescript_2Ddefinitions.Challenge
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local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
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local Direction = ____isaac_2Dtypescript_2Ddefinitions.Direction
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local DisplayFlag = ____isaac_2Dtypescript_2Ddefinitions.DisplayFlag
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local GameStateFlag = ____isaac_2Dtypescript_2Ddefinitions.GameStateFlag
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local GridEntityType = ____isaac_2Dtypescript_2Ddefinitions.GridEntityType
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local GridRoom = ____isaac_2Dtypescript_2Ddefinitions.GridRoom
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local LevelStage = ____isaac_2Dtypescript_2Ddefinitions.LevelStage
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local PillColor = ____isaac_2Dtypescript_2Ddefinitions.PillColor
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local RoomType = ____isaac_2Dtypescript_2Ddefinitions.RoomType
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local StageType = ____isaac_2Dtypescript_2Ddefinitions.StageType
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local ____cachedEnumValues = require("src.arrays.cachedEnumValues")
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local ACTIVE_SLOT_VALUES = ____cachedEnumValues.ACTIVE_SLOT_VALUES
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local GRID_ENTITY_TYPE_VALUES = ____cachedEnumValues.GRID_ENTITY_TYPE_VALUES
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local ____cachedClasses = require("src.core.cachedClasses")
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local game = ____cachedClasses.game
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local sfxManager = ____cachedClasses.sfxManager
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local ____constants = require("src.core.constants")
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local DOGMA_ROOM_GRID_INDEX = ____constants.DOGMA_ROOM_GRID_INDEX
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local MAX_LEVEL_GRID_INDEX = ____constants.MAX_LEVEL_GRID_INDEX
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local MAX_NUM_FAMILIARS = ____constants.MAX_NUM_FAMILIARS
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local ____constantsFirstLast = require("src.core.constantsFirstLast")
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local FIRST_CARD_TYPE = ____constantsFirstLast.FIRST_CARD_TYPE
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local FIRST_CHARACTER = ____constantsFirstLast.FIRST_CHARACTER
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local FIRST_HORSE_PILL_COLOR = ____constantsFirstLast.FIRST_HORSE_PILL_COLOR
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local FIRST_PILL_COLOR = ____constantsFirstLast.FIRST_PILL_COLOR
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local FIRST_PILL_EFFECT = ____constantsFirstLast.FIRST_PILL_EFFECT
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local FIRST_ROOM_TYPE = ____constantsFirstLast.FIRST_ROOM_TYPE
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local FIRST_STAGE = ____constantsFirstLast.FIRST_STAGE
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local LAST_ROOM_TYPE = ____constantsFirstLast.LAST_ROOM_TYPE
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local LAST_STAGE = ____constantsFirstLast.LAST_STAGE
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local LAST_VANILLA_CARD_TYPE = ____constantsFirstLast.LAST_VANILLA_CARD_TYPE
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local LAST_VANILLA_CHARACTER = ____constantsFirstLast.LAST_VANILLA_CHARACTER
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local LAST_VANILLA_PILL_EFFECT = ____constantsFirstLast.LAST_VANILLA_PILL_EFFECT
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local ____HealthType = require("src.enums.HealthType")
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local HealthType = ____HealthType.HealthType
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local ____cards = require("src.functions.cards")
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local getCardName = ____cards.getCardName
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local ____characters = require("src.functions.characters")
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local getCharacterName = ____characters.getCharacterName
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local ____charge = require("src.functions.charge")
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local addCharge = ____charge.addCharge
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local getTotalCharge = ____charge.getTotalCharge
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local ____collectibles = require("src.functions.collectibles")
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local isValidCollectibleType = ____collectibles.isValidCollectibleType
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local ____console = require("src.functions.console")
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local printEnabled = ____console.printEnabled
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local ____deepCopyTests = require("src.functions.deepCopyTests")
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local runDeepCopyTests = ____deepCopyTests.runDeepCopyTests
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local ____entitiesSpecific = require("src.functions.entitiesSpecific")
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local getNPCs = ____entitiesSpecific.getNPCs
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local ____flag = require("src.functions.flag")
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local addFlag = ____flag.addFlag
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local ____gridEntities = require("src.functions.gridEntities")
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local spawnGridEntity = ____gridEntities.spawnGridEntity
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local ____levelGrid = require("src.functions.levelGrid")
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local getRoomGridIndexesForType = ____levelGrid.getRoomGridIndexesForType
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local ____logMisc = require("src.functions.logMisc")
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local logMusic = ____logMisc.logMusic
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local logPlayerEffects = ____logMisc.logPlayerEffects
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local logRoom = ____logMisc.logRoom
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local logSeedEffects = ____logMisc.logSeedEffects
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local logSounds = ____logMisc.logSounds
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local ____mergeTests = require("src.functions.mergeTests")
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local runMergeTests = ____mergeTests.runMergeTests
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local ____pickupsSpecific = require("src.functions.pickupsSpecific")
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local spawnCard = ____pickupsSpecific.spawnCard
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local spawnPill = ____pickupsSpecific.spawnPill
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local spawnTrinketFunction = ____pickupsSpecific.spawnTrinket
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local ____pills = require("src.functions.pills")
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local getPillEffectName = ____pills.getPillEffectName
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local ____playerCollectibles = require("src.functions.playerCollectibles")
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local addCollectibleCostume = ____playerCollectibles.addCollectibleCostume
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local removeCollectibleCostume = ____playerCollectibles.removeCollectibleCostume
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local useActiveItemTemp = ____playerCollectibles.useActiveItemTemp
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local ____playerIndex = require("src.functions.playerIndex")
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local getPlayers = ____playerIndex.getPlayers
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local ____players = require("src.functions.players")
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local getPlayerName = ____players.getPlayerName
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local ____roomData = require("src.functions.roomData")
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local getRoomData = ____roomData.getRoomData
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local ____roomGrid = require("src.functions.roomGrid")
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local gridCoordinatesToWorldPosition = ____roomGrid.gridCoordinatesToWorldPosition
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local ____roomTransition = require("src.functions.roomTransition")
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local reloadRoomFunction = ____roomTransition.reloadRoom
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local ____rooms = require("src.functions.rooms")
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local changeRoom = ____rooms.changeRoom
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local ____run = require("src.functions.run")
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local onSetSeed = ____run.onSetSeed
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local restart = ____run.restart
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local setUnseeded = ____run.setUnseeded
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local ____spawnCollectible = require("src.functions.spawnCollectible")
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local spawnCollectibleUnsafe = ____spawnCollectible.spawnCollectibleUnsafe
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local ____stage = require("src.functions.stage")
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local onStage = ____stage.onStage
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local setStage = ____stage.setStage
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local ____string = require("src.functions.string")
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local getMapPartialMatch = ____string.getMapPartialMatch
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local ____trinkets = require("src.functions.trinkets")
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local getGoldenTrinketType = ____trinkets.getGoldenTrinketType
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local ____types = require("src.functions.types")
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local asCardType = ____types.asCardType
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local asCollectibleType = ____types.asCollectibleType
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local asTrinketType = ____types.asTrinketType
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local ____utils = require("src.functions.utils")
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local iRange = ____utils.iRange
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local ____cardNameToTypeMap = require("src.maps.cardNameToTypeMap")
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local CARD_NAME_TO_TYPE_MAP = ____cardNameToTypeMap.CARD_NAME_TO_TYPE_MAP
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local ____characterNameToTypeMap = require("src.maps.characterNameToTypeMap")
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local CHARACTER_NAME_TO_TYPE_MAP = ____characterNameToTypeMap.CHARACTER_NAME_TO_TYPE_MAP
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local ____collectibleNameToTypeMap = require("src.maps.collectibleNameToTypeMap")
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local COLLECTIBLE_NAME_TO_TYPE_MAP = ____collectibleNameToTypeMap.COLLECTIBLE_NAME_TO_TYPE_MAP
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local ____pillNameToEffectMap = require("src.maps.pillNameToEffectMap")
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local PILL_NAME_TO_EFFECT_MAP = ____pillNameToEffectMap.PILL_NAME_TO_EFFECT_MAP
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local ____roomNameToTypeMap = require("src.maps.roomNameToTypeMap")
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local ROOM_NAME_TO_TYPE_MAP = ____roomNameToTypeMap.ROOM_NAME_TO_TYPE_MAP
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local ____trinketNameToTypeMap = require("src.maps.trinketNameToTypeMap")
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local TRINKET_NAME_TO_TYPE_MAP = ____trinketNameToTypeMap.TRINKET_NAME_TO_TYPE_MAP
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local ____roomTypeNames = require("src.objects.roomTypeNames")
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local ROOM_TYPE_NAMES = ____roomTypeNames.ROOM_TYPE_NAMES
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local ____subroutines = require("src.classes.features.other.extraConsoleCommands.subroutines")
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local addHeart = ____subroutines.addHeart
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local devilAngel = ____subroutines.devilAngel
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local listEntities = ____subroutines.listEntities
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local listGridEntities = ____subroutines.listGridEntities
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local movePlayer = ____subroutines.movePlayer
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local spawnTrapdoorOrCrawlSpace = ____subroutines.spawnTrapdoorOrCrawlSpace
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local warpNextToRoomType = ____subroutines.warpNextToRoomType
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local warpToRoomType = ____subroutines.warpToRoomType
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local ____v = require("src.classes.features.other.extraConsoleCommands.v")
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local v = ____v.v
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--- Warps to the first Boss Room on the floor (or the Delirium Boss Room if on The Void).
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function ____exports.bossRoom(self)
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local roomType = RoomType.BOSS
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local roomGridIndexes = getRoomGridIndexesForType(nil, roomType)
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local roomGridIndex = roomGridIndexes[1]
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if onStage(nil, LevelStage.VOID) then
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roomGridIndex = __TS__ArrayFind(
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roomGridIndexes,
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function(____, thisRoomGridIndex)
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local ____opt_0 = getRoomData(nil, thisRoomGridIndex)
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return (____opt_0 and ____opt_0.Subtype) == BossID.DELIRIUM
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end
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)
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end
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local roomTypeName = ROOM_TYPE_NAMES[RoomType.BOSS]
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if roomGridIndex == nil then
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print(("There are no " .. roomTypeName) .. "s on this floor.")
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return
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end
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changeRoom(nil, roomGridIndex)
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print(((("Warped to room type: " .. roomTypeName) .. " (") .. tostring(roomType)) .. ")")
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end
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163
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--- Toggles Chaos Card tears for the player. Useful for killing enemies very fast without using
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164
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-- "debug 10".
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165
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function ____exports.chaosCardTears(self)
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166
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v.persistent.chaosCardTears = not v.persistent.chaosCardTears
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167
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printEnabled(nil, v.persistent.chaosCardTears, "Chaos Card tears")
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168
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end
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169
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--- Warps to the Devil Room for the floor. If the Angel Room has already been visited or initialized,
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170
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-- this will uninitialize it and make an Devil Room instead.
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171
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function ____exports.devilRoom(self)
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devilAngel(nil, true)
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end
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174
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--- Gives the player a golden bomb.
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175
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function ____exports.goldenBomb(self)
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176
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local player = Isaac.GetPlayer()
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177
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player:AddGoldenBomb()
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178
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end
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179
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--- Gives a golden heart. Provide a number to give a custom amount of hearts. (You can use negative
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180
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-- numbers to remove hearts.)
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181
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function ____exports.goldenHearts(self, params)
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182
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addHeart(nil, params, HealthType.GOLDEN)
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183
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end
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184
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--- Gives the player a golden key.
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185
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function ____exports.goldenKey(self)
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186
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local player = Isaac.GetPlayer()
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187
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player:AddGoldenKey()
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188
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end
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189
|
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--- Alias for the "debug 2" command. Useful for seeing the grid costs of each tile in the room.
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190
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function ____exports.gridCosts(self)
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191
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Isaac.ExecuteCommand("debug 2")
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192
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end
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193
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--- Warps to the I AM ERROR room for the floor.
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194
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function ____exports.iAmErrorRoom(self)
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195
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changeRoom(nil, GridRoom.ERROR)
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196
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end
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197
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--- Sets every NPC in the room to 1 HP.
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198
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function ____exports.oneHP(self)
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199
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for ____, npc in ipairs(getNPCs(nil)) do
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200
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npc.HitPoints = 1
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201
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end
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202
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print("Set every NPC to 1 HP.")
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203
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end
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204
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--- Gives a poop mana charge. This only affects Tainted Blue Baby. Provide a number to give a custom
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205
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-- amount of charges. (You can use negative numbers to remove charges.)
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206
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function ____exports.poopMana(self, params)
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207
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local charges = 1
|
|
208
|
-
if params ~= "" then
|
|
209
|
-
local num = tonumber(params)
|
|
210
|
-
if num == nil then
|
|
211
|
-
print("That is an invalid amount of mana to add.")
|
|
212
|
-
return
|
|
213
|
-
end
|
|
214
|
-
charges = num
|
|
215
|
-
end
|
|
216
|
-
local player = Isaac.GetPlayer()
|
|
217
|
-
player:AddPoopMana(charges)
|
|
218
|
-
end
|
|
219
|
-
--- Play the supplied sound effect.
|
|
220
|
-
--
|
|
221
|
-
-- For example:
|
|
222
|
-
-- - sound 1 - Plays the 1-Up sound effect.
|
|
223
|
-
function ____exports.sound(self, params)
|
|
224
|
-
local soundEffect = tonumber(params)
|
|
225
|
-
if soundEffect == nil then
|
|
226
|
-
print("That is an invalid sound effect ID.")
|
|
227
|
-
return
|
|
228
|
-
end
|
|
229
|
-
sfxManager:Play(soundEffect)
|
|
230
|
-
end
|
|
231
|
-
--- Spawns a collectible in the center of the room. You must specify the collectible name or the
|
|
232
|
-
-- number corresponding to the collectible type.
|
|
233
|
-
--
|
|
234
|
-
-- For example, all of the following commands would spawn Spoon Bender:
|
|
235
|
-
--
|
|
236
|
-
-- ```text
|
|
237
|
-
-- spawnCollectible spoon bender
|
|
238
|
-
-- spawnCollectible spoon
|
|
239
|
-
-- spawnCollectible spo
|
|
240
|
-
-- spawnCollectible 3
|
|
241
|
-
-- ```
|
|
242
|
-
function ____exports.spawnCollectible(self, params)
|
|
243
|
-
if params == "" then
|
|
244
|
-
print("You must specify the collectible name or the number corresponding to the collectible type.")
|
|
245
|
-
return
|
|
246
|
-
end
|
|
247
|
-
local collectibleTypeNumber = tonumber(params)
|
|
248
|
-
local collectibleType
|
|
249
|
-
if collectibleTypeNumber == nil then
|
|
250
|
-
local match = getMapPartialMatch(nil, params, COLLECTIBLE_NAME_TO_TYPE_MAP)
|
|
251
|
-
if match == nil then
|
|
252
|
-
print("Unknown collectible: " .. params)
|
|
253
|
-
return
|
|
254
|
-
end
|
|
255
|
-
collectibleType = match[2]
|
|
256
|
-
else
|
|
257
|
-
collectibleType = asCollectibleType(nil, collectibleTypeNumber)
|
|
258
|
-
end
|
|
259
|
-
local roomClass = game:GetRoom()
|
|
260
|
-
local centerPos = roomClass:GetCenterPos()
|
|
261
|
-
spawnCollectibleUnsafe(nil, collectibleType, centerPos, nil)
|
|
262
|
-
end
|
|
263
|
-
--- The same thing as the `spawnTrinket` command but spawns a golden version of the specified
|
|
264
|
-
-- trinket.
|
|
265
|
-
function ____exports.spawnGoldenTrinket(self, params)
|
|
266
|
-
____exports.spawnTrinket(nil, params, true)
|
|
267
|
-
end
|
|
268
|
-
--- Spawns a trinket in the center of the room. You must specify the trinket name or the number
|
|
269
|
-
-- corresponding to the trinket type.
|
|
270
|
-
--
|
|
271
|
-
-- For example, all of the following commands would spawn the Wiggle Worm trinket:
|
|
272
|
-
--
|
|
273
|
-
-- ```text
|
|
274
|
-
-- spawnTrinket wiggle worm
|
|
275
|
-
-- spawnTrinket wiggle
|
|
276
|
-
-- spawnTrinket wig
|
|
277
|
-
-- spawnTrinket 10
|
|
278
|
-
-- ```
|
|
279
|
-
--
|
|
280
|
-
-- Also see the `spawnGoldenTrinket` command.
|
|
281
|
-
function ____exports.spawnTrinket(self, params, golden)
|
|
282
|
-
if golden == nil then
|
|
283
|
-
golden = false
|
|
284
|
-
end
|
|
285
|
-
if params == "" then
|
|
286
|
-
print("You must specify the name or number corresponding to the trinket type.")
|
|
287
|
-
return
|
|
288
|
-
end
|
|
289
|
-
local trinketTypeNumber = tonumber(params)
|
|
290
|
-
local trinketType
|
|
291
|
-
if trinketTypeNumber == nil then
|
|
292
|
-
local match = getMapPartialMatch(nil, params, TRINKET_NAME_TO_TYPE_MAP)
|
|
293
|
-
if match == nil then
|
|
294
|
-
print("Unknown trinket: " .. params)
|
|
295
|
-
return
|
|
296
|
-
end
|
|
297
|
-
trinketType = match[2]
|
|
298
|
-
else
|
|
299
|
-
trinketType = asTrinketType(nil, trinketTypeNumber)
|
|
300
|
-
end
|
|
301
|
-
local roomClass = game:GetRoom()
|
|
302
|
-
local centerPos = roomClass:GetCenterPos()
|
|
303
|
-
local goldenTrinketType = getGoldenTrinketType(nil, trinketType)
|
|
304
|
-
local trinketTypeToSpawn = golden and goldenTrinketType or trinketType
|
|
305
|
-
spawnTrinketFunction(nil, trinketTypeToSpawn, centerPos)
|
|
306
|
-
end
|
|
307
|
-
--- Spawns a trinket at a specific grid tile location. You must specify the number corresponding to
|
|
308
|
-
-- the trinket type and the number corresponding to the grid tile location.
|
|
309
|
-
--
|
|
310
|
-
-- For example, this would spawn Wiggle Worm in the top-left corner of a 1x1 room:
|
|
311
|
-
--
|
|
312
|
-
-- ```text
|
|
313
|
-
-- spawnTrinketAt 10 16
|
|
314
|
-
-- ```
|
|
315
|
-
--
|
|
316
|
-
-- (You can use the "grid" command to toggle displaying the numerical grid indexes corresponding to
|
|
317
|
-
-- a grid tile.)
|
|
318
|
-
function ____exports.spawnTrinketAt(self, params, golden)
|
|
319
|
-
if golden == nil then
|
|
320
|
-
golden = false
|
|
321
|
-
end
|
|
322
|
-
if params == "" then
|
|
323
|
-
print("You must specify the number corresponding to the trinket type and the number corresponding to the grid tile location.")
|
|
324
|
-
return
|
|
325
|
-
end
|
|
326
|
-
local args = __TS__StringSplit(params, " ")
|
|
327
|
-
if #args ~= 2 then
|
|
328
|
-
print("You must specify the number corresponding to the trinket type and the number corresponding to the grid tile location.")
|
|
329
|
-
return
|
|
330
|
-
end
|
|
331
|
-
local trinketTypeNumber = tonumber(args[1])
|
|
332
|
-
if trinketTypeNumber == nil or trinketTypeNumber < 0 then
|
|
333
|
-
print("Failed to parse the trinket type of: " .. tostring(args[1]))
|
|
334
|
-
return
|
|
335
|
-
end
|
|
336
|
-
local gridIndex = tonumber(args[2])
|
|
337
|
-
if gridIndex == nil or gridIndex < 0 then
|
|
338
|
-
print("Failed to parse the grid index of: " .. tostring(args[2]))
|
|
339
|
-
return
|
|
340
|
-
end
|
|
341
|
-
local trinketType = asTrinketType(nil, trinketTypeNumber)
|
|
342
|
-
local goldenTrinketType = getGoldenTrinketType(nil, trinketType)
|
|
343
|
-
local trinketTypeToSpawn = golden and goldenTrinketType or trinketType
|
|
344
|
-
spawnTrinketFunction(nil, trinketTypeToSpawn, gridIndex)
|
|
345
|
-
end
|
|
346
|
-
--- Warps to the starting room of the floor.
|
|
347
|
-
function ____exports.startingRoom(self)
|
|
348
|
-
local level = game:GetLevel()
|
|
349
|
-
local startingRoomIndex = level:GetStartingRoomIndex()
|
|
350
|
-
changeRoom(nil, startingRoomIndex)
|
|
351
|
-
end
|
|
352
|
-
--- Adds a single charge to the player's specified active item. You must provide the active slot
|
|
353
|
-
-- number. Provide a second number to give a custom amount of charges. (You can use negative numbers
|
|
354
|
-
-- to remove charge.)
|
|
355
|
-
function ____exports.addCharges(self, params)
|
|
356
|
-
if params == "" then
|
|
357
|
-
print("You must specify a slot number. (Use 0 for the primary slot, 1 for the Schoolbag slot, 2 for the pocket item slot, and 3 for the Dice Bag slot.)")
|
|
358
|
-
return
|
|
359
|
-
end
|
|
360
|
-
local args = __TS__StringSplit(params, " ")
|
|
361
|
-
if #args ~= 1 and #args ~= 2 then
|
|
362
|
-
print("That is an invalid amount of arguments.")
|
|
363
|
-
return
|
|
364
|
-
end
|
|
365
|
-
local activeSlotString, numChargeString = table.unpack(args)
|
|
366
|
-
local activeSlot = tonumber(activeSlotString)
|
|
367
|
-
if activeSlot == nil then
|
|
368
|
-
print("The provided slot number is invalid: " .. tostring(activeSlotString))
|
|
369
|
-
return
|
|
370
|
-
end
|
|
371
|
-
if activeSlot < ActiveSlot.PRIMARY or activeSlot > ActiveSlot.POCKET_SINGLE_USE then
|
|
372
|
-
print("The provided slot number is invalid: " .. tostring(activeSlot))
|
|
373
|
-
return
|
|
374
|
-
end
|
|
375
|
-
local numCharges = 1
|
|
376
|
-
if numChargeString ~= nil then
|
|
377
|
-
local numChargesAttempt = tonumber(numChargeString)
|
|
378
|
-
if numChargesAttempt == nil then
|
|
379
|
-
print("The provided charge amount is invalid: " .. numChargeString)
|
|
380
|
-
return
|
|
381
|
-
end
|
|
382
|
-
numCharges = numChargesAttempt
|
|
383
|
-
end
|
|
384
|
-
local player = Isaac.GetPlayer()
|
|
385
|
-
addCharge(nil, player, activeSlot, numCharges)
|
|
386
|
-
end
|
|
387
|
-
--- Warps to the Angel Room for the floor. If the Devil Room has already been visited or initialized,
|
|
388
|
-
-- this will uninitialize it and make an Angel Room instead.
|
|
389
|
-
function ____exports.angelRoom(self)
|
|
390
|
-
devilAngel(nil, false)
|
|
391
|
-
end
|
|
392
|
-
--- Activates the flags for the Ascent (i.e. Backwards Path).
|
|
393
|
-
function ____exports.ascent(self)
|
|
394
|
-
game:SetStateFlag(GameStateFlag.BACKWARDS_PATH_INIT, true)
|
|
395
|
-
game:SetStateFlag(GameStateFlag.BACKWARDS_PATH, true)
|
|
396
|
-
print("Set Ascent flags.")
|
|
397
|
-
end
|
|
398
|
-
--- Warps to the first Clean Bedroom or Dirty Bedroom on the floor.
|
|
399
|
-
function ____exports.bedroom(self)
|
|
400
|
-
local cleanBedroomGridIndexes = getRoomGridIndexesForType(nil, RoomType.CLEAN_BEDROOM)
|
|
401
|
-
if #cleanBedroomGridIndexes > 0 then
|
|
402
|
-
warpToRoomType(nil, RoomType.CLEAN_BEDROOM)
|
|
403
|
-
return
|
|
404
|
-
end
|
|
405
|
-
local dirtyBedroomGridIndexes = getRoomGridIndexesForType(nil, RoomType.DIRTY_BEDROOM)
|
|
406
|
-
if #dirtyBedroomGridIndexes > 0 then
|
|
407
|
-
warpToRoomType(nil, RoomType.DIRTY_BEDROOM)
|
|
408
|
-
return
|
|
409
|
-
end
|
|
410
|
-
print("There are no Clean Bedrooms or Dirty Bedrooms on this floor.")
|
|
411
|
-
end
|
|
412
|
-
--- Gives a half black heart. Provide a number to give a custom amount of hearts. (You can use
|
|
413
|
-
-- negative numbers to remove hearts.)
|
|
414
|
-
function ____exports.blackHearts(self, params)
|
|
415
|
-
addHeart(nil, params, HealthType.BLACK)
|
|
416
|
-
end
|
|
417
|
-
--- Warps to the Black Market for the floor.
|
|
418
|
-
function ____exports.blackMarket(self)
|
|
419
|
-
changeRoom(nil, GridRoom.BLACK_MARKET)
|
|
420
|
-
end
|
|
421
|
-
--- Toggles permanent Curse of the Blind.
|
|
422
|
-
function ____exports.blind(self)
|
|
423
|
-
v.persistent.blind = not v.persistent.blind
|
|
424
|
-
printEnabled(nil, v.persistent.blind, "permanent Curse of the Blind")
|
|
425
|
-
end
|
|
426
|
-
--- Gives a blood charge. This only affects Bethany. Provide a number to give a custom amount of
|
|
427
|
-
-- charges. (You can use negative numbers to remove charges.)
|
|
428
|
-
function ____exports.bloodCharges(self, params)
|
|
429
|
-
local charges = 1
|
|
430
|
-
if params ~= "" then
|
|
431
|
-
local num = tonumber(params)
|
|
432
|
-
if num == nil then
|
|
433
|
-
print("That is an invalid amount of charges to add.")
|
|
434
|
-
return
|
|
435
|
-
end
|
|
436
|
-
charges = num
|
|
437
|
-
end
|
|
438
|
-
local player = Isaac.GetPlayer()
|
|
439
|
-
player:AddBloodCharge(charges)
|
|
440
|
-
end
|
|
441
|
-
--- Alias for the "blackMarket" command.
|
|
442
|
-
function ____exports.bm(self)
|
|
443
|
-
____exports.blackMarket(nil)
|
|
444
|
-
end
|
|
445
|
-
--- Gives a bomb. Provide a number to give a custom amount of bombs. (You can use negative numbers to
|
|
446
|
-
-- remove bombs.)
|
|
447
|
-
function ____exports.bomb(self, params)
|
|
448
|
-
local numBombs = 1
|
|
449
|
-
if params ~= "" then
|
|
450
|
-
local num = tonumber(params)
|
|
451
|
-
if num == nil then
|
|
452
|
-
print("That is an invalid amount of bombs to add.")
|
|
453
|
-
return
|
|
454
|
-
end
|
|
455
|
-
numBombs = num
|
|
456
|
-
end
|
|
457
|
-
local player = Isaac.GetPlayer()
|
|
458
|
-
player:AddBombs(numBombs)
|
|
459
|
-
end
|
|
460
|
-
--- Gives 99 bombs. Provide a number to give a custom amount of bombs. (You can use negative numbers
|
|
461
|
-
-- to remove bombs.)
|
|
462
|
-
function ____exports.bombs(self, params)
|
|
463
|
-
local numBombs = 99
|
|
464
|
-
if params ~= "" then
|
|
465
|
-
local num = tonumber(params)
|
|
466
|
-
if num == nil then
|
|
467
|
-
print("That is an invalid amount of bombs to add.")
|
|
468
|
-
return
|
|
469
|
-
end
|
|
470
|
-
numBombs = num
|
|
471
|
-
end
|
|
472
|
-
local player = Isaac.GetPlayer()
|
|
473
|
-
player:AddBombs(numBombs)
|
|
474
|
-
end
|
|
475
|
-
--- Gives a bone heart. Provide a number to give a custom amount of hearts. (You can use negative
|
|
476
|
-
-- numbers to remove hearts.)
|
|
477
|
-
function ____exports.boneHearts(self, params)
|
|
478
|
-
addHeart(nil, params, HealthType.BONE)
|
|
479
|
-
end
|
|
480
|
-
--- Alias for the "bossRoom" command.
|
|
481
|
-
function ____exports.boss(self)
|
|
482
|
-
____exports.bossRoom(nil)
|
|
483
|
-
end
|
|
484
|
-
--- Warps to the room next to the first Boss Room on the floor.
|
|
485
|
-
function ____exports.bossNextRoom(self)
|
|
486
|
-
warpNextToRoomType(nil, RoomType.BOSS)
|
|
487
|
-
end
|
|
488
|
-
--- Warps to the Boss Rush for the floor.
|
|
489
|
-
function ____exports.bossRush(self)
|
|
490
|
-
changeRoom(nil, GridRoom.BOSS_RUSH)
|
|
491
|
-
end
|
|
492
|
-
--- Gives a broken heart. Provide a number to give a custom amount of hearts. (You can use negative
|
|
493
|
-
-- numbers to remove hearts.)
|
|
494
|
-
function ____exports.brokenHearts(self, params)
|
|
495
|
-
addHeart(nil, params, HealthType.BROKEN)
|
|
496
|
-
end
|
|
497
|
-
--- Gives the specified card. Accepts either the card sub-type or the partial name of the card.
|
|
498
|
-
--
|
|
499
|
-
-- For example:
|
|
500
|
-
-- - card 5 - Gives The Emperor.
|
|
501
|
-
-- - card spa - Gives 2 of Spades.
|
|
502
|
-
function ____exports.card(self, params)
|
|
503
|
-
if params == "" then
|
|
504
|
-
print("You must specify a card name or number.")
|
|
505
|
-
return
|
|
506
|
-
end
|
|
507
|
-
local cardType
|
|
508
|
-
local num = tonumber(params)
|
|
509
|
-
if num == nil then
|
|
510
|
-
local match = getMapPartialMatch(nil, params, CARD_NAME_TO_TYPE_MAP)
|
|
511
|
-
if match == nil then
|
|
512
|
-
print("Unknown card: " .. params)
|
|
513
|
-
return
|
|
514
|
-
end
|
|
515
|
-
cardType = match[2]
|
|
516
|
-
else
|
|
517
|
-
if num < FIRST_CARD_TYPE or num > LAST_VANILLA_CARD_TYPE then
|
|
518
|
-
print("Invalid card sub-type: " .. tostring(num))
|
|
519
|
-
return
|
|
520
|
-
end
|
|
521
|
-
cardType = num
|
|
522
|
-
end
|
|
523
|
-
local cardName = getCardName(nil, cardType)
|
|
524
|
-
Isaac.ExecuteCommand("g k" .. tostring(cardType))
|
|
525
|
-
print(((("Gave card: " .. cardName) .. " (") .. tostring(cardType)) .. ")")
|
|
526
|
-
end
|
|
527
|
-
--- Spawns every card on the ground, starting at the top-left-most tile.
|
|
528
|
-
function ____exports.cards(self)
|
|
529
|
-
local cardType = FIRST_CARD_TYPE
|
|
530
|
-
do
|
|
531
|
-
local y = 0
|
|
532
|
-
while y <= 6 do
|
|
533
|
-
do
|
|
534
|
-
local x = 0
|
|
535
|
-
while x <= 12 do
|
|
536
|
-
if cardType > LAST_VANILLA_CARD_TYPE then
|
|
537
|
-
return
|
|
538
|
-
end
|
|
539
|
-
local worldPosition = gridCoordinatesToWorldPosition(nil, x, y)
|
|
540
|
-
spawnCard(
|
|
541
|
-
nil,
|
|
542
|
-
asCardType(nil, cardType),
|
|
543
|
-
worldPosition
|
|
544
|
-
)
|
|
545
|
-
cardType = cardType + 1
|
|
546
|
-
x = x + 1
|
|
547
|
-
end
|
|
548
|
-
end
|
|
549
|
-
y = y + 1
|
|
550
|
-
end
|
|
551
|
-
end
|
|
552
|
-
end
|
|
553
|
-
--- Alias for the "chaosCardTears" command.
|
|
554
|
-
function ____exports.cc(self)
|
|
555
|
-
____exports.chaosCardTears(nil)
|
|
556
|
-
end
|
|
557
|
-
--- Restart as the specified character. Accepts either the character sub-type or the partial name of
|
|
558
|
-
-- the character.
|
|
559
|
-
--
|
|
560
|
-
-- For example:
|
|
561
|
-
-- - character 2 - Restarts as Cain.
|
|
562
|
-
-- - character ta - Restarts as Tainted Azazel.
|
|
563
|
-
function ____exports.character(self, params)
|
|
564
|
-
if params == "" then
|
|
565
|
-
print("You must specify a character name or number.")
|
|
566
|
-
return
|
|
567
|
-
end
|
|
568
|
-
local playerType
|
|
569
|
-
local num = tonumber(params)
|
|
570
|
-
if num == nil then
|
|
571
|
-
local match = getMapPartialMatch(nil, params, CHARACTER_NAME_TO_TYPE_MAP)
|
|
572
|
-
if match == nil then
|
|
573
|
-
print("Unknown character: " .. params)
|
|
574
|
-
return
|
|
575
|
-
end
|
|
576
|
-
playerType = match[2]
|
|
577
|
-
else
|
|
578
|
-
if num < FIRST_CHARACTER or num > LAST_VANILLA_CHARACTER then
|
|
579
|
-
print("Invalid character number: " .. tostring(num))
|
|
580
|
-
return
|
|
581
|
-
end
|
|
582
|
-
playerType = num
|
|
583
|
-
end
|
|
584
|
-
local characterName = getCharacterName(nil, playerType)
|
|
585
|
-
restart(nil, playerType)
|
|
586
|
-
print(((("Restarting as character: " .. characterName) .. " (") .. tostring(playerType)) .. ")")
|
|
587
|
-
end
|
|
588
|
-
--- Alias for the "addCharges" command.
|
|
589
|
-
function ____exports.charge(self, params)
|
|
590
|
-
____exports.addCharges(nil, params)
|
|
591
|
-
end
|
|
592
|
-
--- Warps to the first Clean Bedroom on the floor.
|
|
593
|
-
function ____exports.cleanBedroom(self)
|
|
594
|
-
warpToRoomType(nil, RoomType.CLEAN_BEDROOM)
|
|
595
|
-
end
|
|
596
|
-
--- Gives a coin. Provide a number to give a custom amount of coins. (You can use negative numbers to
|
|
597
|
-
-- remove coins.)
|
|
598
|
-
function ____exports.coin(self, params)
|
|
599
|
-
local numCoins = 1
|
|
600
|
-
if params ~= "" then
|
|
601
|
-
local num = tonumber(params)
|
|
602
|
-
if num == nil then
|
|
603
|
-
print("That is an invalid amount of coins to add.")
|
|
604
|
-
return
|
|
605
|
-
end
|
|
606
|
-
numCoins = num
|
|
607
|
-
end
|
|
608
|
-
local player = Isaac.GetPlayer()
|
|
609
|
-
player:AddCoins(numCoins)
|
|
610
|
-
end
|
|
611
|
-
--- Gives 999 coins. Provide a number to give a custom amount of coins. (You can use negative numbers
|
|
612
|
-
-- to remove coins.)
|
|
613
|
-
function ____exports.coins(self, params)
|
|
614
|
-
local numCoins = 999
|
|
615
|
-
if params ~= "" then
|
|
616
|
-
local num = tonumber(params)
|
|
617
|
-
if num == nil then
|
|
618
|
-
print("That is an invalid amount of coins to add.")
|
|
619
|
-
return
|
|
620
|
-
end
|
|
621
|
-
numCoins = num
|
|
622
|
-
end
|
|
623
|
-
local player = Isaac.GetPlayer()
|
|
624
|
-
player:AddCoins(numCoins)
|
|
625
|
-
end
|
|
626
|
-
--- Alias for the "spawnCollectible" command.
|
|
627
|
-
function ____exports.collectible(self, params)
|
|
628
|
-
____exports.spawnCollectible(nil, params)
|
|
629
|
-
end
|
|
630
|
-
--- Creates a crawl space next to the player.
|
|
631
|
-
function ____exports.crawlSpace(self)
|
|
632
|
-
spawnTrapdoorOrCrawlSpace(nil, false)
|
|
633
|
-
end
|
|
634
|
-
--- Toggles permanent Curse of the Cursed.
|
|
635
|
-
function ____exports.cursed(self)
|
|
636
|
-
v.persistent.cursed = not v.persistent.cursed
|
|
637
|
-
printEnabled(nil, v.persistent.cursed, "permanent Curse of the Cursed")
|
|
638
|
-
end
|
|
639
|
-
--- Uses the D20.
|
|
640
|
-
function ____exports.d20(self)
|
|
641
|
-
local player = Isaac.GetPlayer()
|
|
642
|
-
useActiveItemTemp(nil, player, CollectibleType.D20)
|
|
643
|
-
end
|
|
644
|
-
--- Uses the D6.
|
|
645
|
-
function ____exports.d6(self)
|
|
646
|
-
local player = Isaac.GetPlayer()
|
|
647
|
-
useActiveItemTemp(nil, player, CollectibleType.D6)
|
|
648
|
-
end
|
|
649
|
-
--- Warps to the Mausoleum 2 Boss Room that has Dad's Note in it.
|
|
650
|
-
function ____exports.dadsNote(self)
|
|
651
|
-
game:SetStateFlag(GameStateFlag.BACKWARDS_PATH_INIT, true)
|
|
652
|
-
setStage(nil, LevelStage.DEPTHS_2, StageType.REPENTANCE)
|
|
653
|
-
____exports.bossRoom(nil)
|
|
654
|
-
end
|
|
655
|
-
--- Toggles a set damage stat for the player. You can provide an optional argument to this command in
|
|
656
|
-
-- order to set the damage to a specific amount. Default is 500.
|
|
657
|
-
function ____exports.damage(self, params)
|
|
658
|
-
if params ~= "" then
|
|
659
|
-
local num = tonumber(params)
|
|
660
|
-
if num == nil then
|
|
661
|
-
print("The provided damage amount is invalid: " .. params)
|
|
662
|
-
return
|
|
663
|
-
end
|
|
664
|
-
v.persistent.damageAmount = num
|
|
665
|
-
end
|
|
666
|
-
v.persistent.damage = not v.persistent.damage
|
|
667
|
-
local player = Isaac.GetPlayer()
|
|
668
|
-
player:AddCacheFlags(CacheFlag.DAMAGE)
|
|
669
|
-
player:EvaluateItems()
|
|
670
|
-
printEnabled(nil, v.persistent.damage, "set damage")
|
|
671
|
-
end
|
|
672
|
-
--- Toggles permanent Curse of Darkness.
|
|
673
|
-
function ____exports.darkness(self)
|
|
674
|
-
v.persistent.darkness = not v.persistent.darkness
|
|
675
|
-
printEnabled(nil, v.persistent.darkness, "permanent Curse of Darkness")
|
|
676
|
-
end
|
|
677
|
-
--- Alias for the "devil" command.
|
|
678
|
-
function ____exports.dd(self)
|
|
679
|
-
____exports.devilRoom(nil)
|
|
680
|
-
end
|
|
681
|
-
--- Warps to the first Dirty Bedroom on the floor.
|
|
682
|
-
function ____exports.dirtyBedroom(self)
|
|
683
|
-
warpToRoomType(nil, RoomType.DIRTY_BEDROOM)
|
|
684
|
-
end
|
|
685
|
-
--- Toggles whether curses can appear.
|
|
686
|
-
function ____exports.disableCurses(self)
|
|
687
|
-
v.persistent.disableCurses = not v.persistent.disableCurses
|
|
688
|
-
printEnabled(nil, not v.persistent.disableCurses, "curses")
|
|
689
|
-
end
|
|
690
|
-
--- Warps to the Dogma Boss Room.
|
|
691
|
-
function ____exports.dogma(self)
|
|
692
|
-
setStage(nil, LevelStage.HOME, StageType.WRATH_OF_THE_LAMB)
|
|
693
|
-
changeRoom(nil, DOGMA_ROOM_GRID_INDEX)
|
|
694
|
-
end
|
|
695
|
-
--- Moves the player 0.5 units down. Provide a number to move a custom amount of units.
|
|
696
|
-
function ____exports.down(self, params)
|
|
697
|
-
movePlayer(nil, params, Direction.DOWN)
|
|
698
|
-
end
|
|
699
|
-
--- Warps to the Dungeon (i.e. the crawl space room) for the floor.
|
|
700
|
-
function ____exports.dungeon(self)
|
|
701
|
-
changeRoom(nil, GridRoom.DUNGEON)
|
|
702
|
-
end
|
|
703
|
-
--- Logs the player's current temporary effects to the "log.txt" file.
|
|
704
|
-
function ____exports.effects(self)
|
|
705
|
-
local player = Isaac.GetPlayer()
|
|
706
|
-
logPlayerEffects(player)
|
|
707
|
-
print("Logged the player's effects to the \"log.txt\" file.")
|
|
708
|
-
end
|
|
709
|
-
--- Alias for the "iAmError" command.
|
|
710
|
-
function ____exports.errorRoom(self)
|
|
711
|
-
____exports.iAmErrorRoom(nil)
|
|
712
|
-
end
|
|
713
|
-
--- Gives an eternal heart. Provide a number to give a custom amount of hearts. (You can use negative
|
|
714
|
-
-- numbers to remove hearts.)
|
|
715
|
-
function ____exports.eternalHearts(self, params)
|
|
716
|
-
addHeart(nil, params, HealthType.ETERNAL)
|
|
717
|
-
end
|
|
718
|
-
--- Grants the maximum amount of blue flies to the player.
|
|
719
|
-
function ____exports.flies(self)
|
|
720
|
-
local player = Isaac.GetPlayer()
|
|
721
|
-
player:AddBlueFlies(MAX_NUM_FAMILIARS, player.Position, nil)
|
|
722
|
-
end
|
|
723
|
-
--- Toggles flight for the player.
|
|
724
|
-
function ____exports.flight(self, params)
|
|
725
|
-
local player = Isaac.GetPlayer()
|
|
726
|
-
v.persistent.flight = not v.persistent.flight
|
|
727
|
-
if params == "true" then
|
|
728
|
-
v.persistent.flight = true
|
|
729
|
-
elseif params == "false" then
|
|
730
|
-
v.persistent.flight = false
|
|
731
|
-
end
|
|
732
|
-
player:AddCacheFlags(CacheFlag.FLYING)
|
|
733
|
-
player:EvaluateItems()
|
|
734
|
-
local collectibleUsedToShowFlight = CollectibleType.FATE
|
|
735
|
-
if v.persistent.flight then
|
|
736
|
-
addCollectibleCostume(nil, player, collectibleUsedToShowFlight)
|
|
737
|
-
else
|
|
738
|
-
removeCollectibleCostume(nil, player, collectibleUsedToShowFlight)
|
|
739
|
-
end
|
|
740
|
-
printEnabled(nil, v.persistent.flight, "flight")
|
|
741
|
-
end
|
|
742
|
-
--- Alias for the "startingRoom" command.
|
|
743
|
-
function ____exports.fool(self)
|
|
744
|
-
____exports.startingRoom(nil)
|
|
745
|
-
end
|
|
746
|
-
--- Displays the current challenge, if any.
|
|
747
|
-
function ____exports.getChallenge(self)
|
|
748
|
-
local challenge = Isaac.GetChallenge()
|
|
749
|
-
local challengeName = Challenge[challenge]
|
|
750
|
-
local challengeDescription = challengeName == nil and tostring(challenge) .. " (custom)" or ((("Challenge." .. challengeName) .. " (") .. tostring(challenge)) .. ")"
|
|
751
|
-
print("The current challenge is: " .. challengeDescription)
|
|
752
|
-
end
|
|
753
|
-
--- Prints the charge for the specified slot. By default, will use `ActiveSlot.PRIMARY`.
|
|
754
|
-
function ____exports.getCharge(self, params)
|
|
755
|
-
local activeSlot = ActiveSlot.PRIMARY
|
|
756
|
-
if params ~= "" then
|
|
757
|
-
local num = tonumber(params)
|
|
758
|
-
if num == nil then
|
|
759
|
-
print("The provided slot number is invalid: " .. params)
|
|
760
|
-
return
|
|
761
|
-
end
|
|
762
|
-
activeSlot = num
|
|
763
|
-
end
|
|
764
|
-
local player = Isaac.GetPlayer()
|
|
765
|
-
local totalCharge = getTotalCharge(nil, player, activeSlot)
|
|
766
|
-
print((((("Total charge for ActiveSlot." .. ActiveSlot[activeSlot]) .. " (") .. tostring(activeSlot)) .. ") is: ") .. tostring(totalCharge))
|
|
767
|
-
end
|
|
768
|
-
--- Prints the current position of all players.
|
|
769
|
-
function ____exports.getPosition(self)
|
|
770
|
-
for ____, player in ipairs(getPlayers(nil)) do
|
|
771
|
-
local playerName = getPlayerName(nil, player)
|
|
772
|
-
print(((((("Player position for " .. playerName) .. ": (") .. tostring(player.Position.X)) .. ", ") .. tostring(player.Position.Y)) .. ")")
|
|
773
|
-
end
|
|
774
|
-
end
|
|
775
|
-
--- Toggles permanent Curse of the Giant.
|
|
776
|
-
function ____exports.giant(self)
|
|
777
|
-
v.persistent.giant = not v.persistent.giant
|
|
778
|
-
printEnabled(nil, v.persistent.giant, "permanent Curse of the Giant")
|
|
779
|
-
end
|
|
780
|
-
--- Gives a Giga Bomb. Provide a number to give a custom amount of Giga Bombs. (You can use negative
|
|
781
|
-
-- numbers to remove bombs.)
|
|
782
|
-
function ____exports.gigaBomb(self, params)
|
|
783
|
-
local numBombs = 1
|
|
784
|
-
if params ~= "" then
|
|
785
|
-
local num = tonumber(params)
|
|
786
|
-
if num == nil then
|
|
787
|
-
print("That is an invalid amount of Giga Bombs to add.")
|
|
788
|
-
return
|
|
789
|
-
end
|
|
790
|
-
numBombs = num
|
|
791
|
-
end
|
|
792
|
-
local player = Isaac.GetPlayer()
|
|
793
|
-
player:AddGigaBombs(numBombs)
|
|
794
|
-
end
|
|
795
|
-
--- Alias for the "goldenBomb" command.
|
|
796
|
-
function ____exports.goldBomb(self)
|
|
797
|
-
____exports.goldenBomb(nil)
|
|
798
|
-
end
|
|
799
|
-
--- Alias for the "goldenHearts" command.
|
|
800
|
-
function ____exports.goldHearts(self, params)
|
|
801
|
-
____exports.goldenHearts(nil, params)
|
|
802
|
-
end
|
|
803
|
-
--- Alias for the "goldenKey" command.
|
|
804
|
-
function ____exports.goldKey(self)
|
|
805
|
-
____exports.goldenKey(nil)
|
|
806
|
-
end
|
|
807
|
-
--- Alias for the "spawnGoldenTrinket" command.
|
|
808
|
-
function ____exports.goldTrinket(self, params)
|
|
809
|
-
____exports.spawnGoldenTrinket(nil, params)
|
|
810
|
-
end
|
|
811
|
-
--- Alias for the "spawnGoldenTrinket" command.
|
|
812
|
-
function ____exports.goldenTrinket(self, params)
|
|
813
|
-
____exports.spawnGoldenTrinket(nil, params)
|
|
814
|
-
end
|
|
815
|
-
--- Alias for the "debug 11" command. Useful for seeing the coordinates and grid index of each tile
|
|
816
|
-
-- in the room.
|
|
817
|
-
function ____exports.grid(self)
|
|
818
|
-
Isaac.ExecuteCommand("debug 11")
|
|
819
|
-
end
|
|
820
|
-
--- Alias for the "gridCosts" command.
|
|
821
|
-
function ____exports.grid2(self)
|
|
822
|
-
____exports.gridCosts(nil)
|
|
823
|
-
end
|
|
824
|
-
--- Spawns every grid entity, starting at the top-left-most tile.
|
|
825
|
-
function ____exports.gridEntities(self)
|
|
826
|
-
local gridEntityTypeIndex = -1
|
|
827
|
-
do
|
|
828
|
-
local y = 0
|
|
829
|
-
while y <= 6 do
|
|
830
|
-
do
|
|
831
|
-
local x = 0
|
|
832
|
-
while x <= 12 do
|
|
833
|
-
gridEntityTypeIndex = gridEntityTypeIndex + 1
|
|
834
|
-
local gridEntityType = GRID_ENTITY_TYPE_VALUES[gridEntityTypeIndex + 1]
|
|
835
|
-
if gridEntityType == nil then
|
|
836
|
-
return
|
|
837
|
-
end
|
|
838
|
-
local worldPosition = gridCoordinatesToWorldPosition(nil, x, y)
|
|
839
|
-
spawnGridEntity(nil, gridEntityType, worldPosition)
|
|
840
|
-
x = x + 1
|
|
841
|
-
end
|
|
842
|
-
end
|
|
843
|
-
y = y + 1
|
|
844
|
-
end
|
|
845
|
-
end
|
|
846
|
-
end
|
|
847
|
-
--- Gives a half red heart. Provide a number to give a custom amount of hearts. (You can use negative
|
|
848
|
-
-- numbers to remove hearts.)
|
|
849
|
-
function ____exports.hearts(self, params)
|
|
850
|
-
addHeart(nil, params, HealthType.RED)
|
|
851
|
-
end
|
|
852
|
-
--- Alias for the "debug 6" command.
|
|
853
|
-
function ____exports.hitboxes(self)
|
|
854
|
-
Isaac.ExecuteCommand("debug 6")
|
|
855
|
-
end
|
|
856
|
-
--- Warps to the Blue Womb Boss Room.
|
|
857
|
-
function ____exports.hush(self)
|
|
858
|
-
setStage(nil, LevelStage.BLUE_WOMB, StageType.ORIGINAL)
|
|
859
|
-
____exports.bossRoom(nil)
|
|
860
|
-
end
|
|
861
|
-
--- Gives a key. Provide a number to give a custom amount of key. (You can use negative numbers to
|
|
862
|
-
-- remove keys.)
|
|
863
|
-
function ____exports.key(self, params)
|
|
864
|
-
local numKeys = 1
|
|
865
|
-
if params ~= "" then
|
|
866
|
-
local num = tonumber(params)
|
|
867
|
-
if num == nil then
|
|
868
|
-
print("That is an invalid amount of keys to add.")
|
|
869
|
-
return
|
|
870
|
-
end
|
|
871
|
-
numKeys = num
|
|
872
|
-
end
|
|
873
|
-
local player = Isaac.GetPlayer()
|
|
874
|
-
player:AddKeys(numKeys)
|
|
875
|
-
end
|
|
876
|
-
--- Gives 99 keys. Provide a number to give a custom amount of coins. (You can use negative numbers
|
|
877
|
-
-- to remove keys.)
|
|
878
|
-
function ____exports.keys(self, params)
|
|
879
|
-
local numKeys = 99
|
|
880
|
-
if params ~= "" then
|
|
881
|
-
local num = tonumber(params)
|
|
882
|
-
if num == nil then
|
|
883
|
-
print("That is an invalid amount of keys to add.")
|
|
884
|
-
return
|
|
885
|
-
end
|
|
886
|
-
numKeys = num
|
|
887
|
-
end
|
|
888
|
-
local player = Isaac.GetPlayer()
|
|
889
|
-
player:AddKeys(numKeys)
|
|
890
|
-
end
|
|
891
|
-
--- Toggles permanent Curse of the Labyrinth.
|
|
892
|
-
function ____exports.labyrinth(self)
|
|
893
|
-
v.persistent.labyrinth = not v.persistent.labyrinth
|
|
894
|
-
printEnabled(nil, v.persistent.labyrinth, "permanent Curse of the Labyrinth")
|
|
895
|
-
end
|
|
896
|
-
--- Moves the player 0.5 units left. Provide a number to move a custom amount of units.
|
|
897
|
-
function ____exports.left(self, params)
|
|
898
|
-
movePlayer(nil, params, Direction.LEFT)
|
|
899
|
-
end
|
|
900
|
-
--- Warps to the first Library on the floor.
|
|
901
|
-
function ____exports.library(self)
|
|
902
|
-
warpToRoomType(nil, RoomType.LIBRARY)
|
|
903
|
-
end
|
|
904
|
-
--- Logs the entities in the room to the "log.txt" file. Provide a number to only log that specific
|
|
905
|
-
-- `EntityType`.
|
|
906
|
-
--
|
|
907
|
-
-- By default, this command will exclude background effects. If that is not desired, use the
|
|
908
|
-
-- "listAll" command instead.
|
|
909
|
-
function ____exports.list(self, params)
|
|
910
|
-
listEntities(nil, params, false)
|
|
911
|
-
end
|
|
912
|
-
--- Logs the entities in the room to the "log.txt" file. Provide a number to only log that specific
|
|
913
|
-
-- `EntityType`.
|
|
914
|
-
function ____exports.listAll(self, params)
|
|
915
|
-
listEntities(nil, params, true)
|
|
916
|
-
end
|
|
917
|
-
--- Logs the grid entities in the room to the "log.txt" file. Provide a number to only log that
|
|
918
|
-
-- specific `GridEntityType`.
|
|
919
|
-
--
|
|
920
|
-
-- By default, this command will exclude walls. If that is not desired, use the "listGridAll"
|
|
921
|
-
-- command instead.
|
|
922
|
-
function ____exports.listGrid(self, params)
|
|
923
|
-
listGridEntities(nil, params, false)
|
|
924
|
-
end
|
|
925
|
-
--- Logs the grid entities in the room to the "log.txt" file. Provide a number to only log that
|
|
926
|
-
-- specific `GridEntityType`.
|
|
927
|
-
function ____exports.listGridAll(self, params)
|
|
928
|
-
listGridEntities(nil, params, true)
|
|
929
|
-
end
|
|
930
|
-
--- Toggles permanent Curse of the Lost.
|
|
931
|
-
function ____exports.lost(self)
|
|
932
|
-
v.persistent.lost = not v.persistent.lost
|
|
933
|
-
printEnabled(nil, v.persistent.lost, "permanent Curse of the Lost")
|
|
934
|
-
end
|
|
935
|
-
--- Alias for the "1hp" command.
|
|
936
|
-
function ____exports.lowHP(self)
|
|
937
|
-
____exports.oneHP(nil)
|
|
938
|
-
end
|
|
939
|
-
--- Alias for "debug 9".
|
|
940
|
-
function ____exports.luck(self)
|
|
941
|
-
Isaac.ExecuteCommand("debug 9")
|
|
942
|
-
end
|
|
943
|
-
--- Alias for the "poopMana" command.
|
|
944
|
-
function ____exports.mana(self, params)
|
|
945
|
-
____exports.poopMana(nil, params)
|
|
946
|
-
end
|
|
947
|
-
--- Completely reveals the entire map, including the Ultra Secret Room.
|
|
948
|
-
function ____exports.map(self)
|
|
949
|
-
local level = game:GetLevel()
|
|
950
|
-
local displayFlags = addFlag(nil, DisplayFlag.VISIBLE, DisplayFlag.SHADOW, DisplayFlag.SHOW_ICON)
|
|
951
|
-
for ____, roomGridIndex in ipairs(iRange(nil, MAX_LEVEL_GRID_INDEX)) do
|
|
952
|
-
local roomDesc = level:GetRoomByIdx(roomGridIndex)
|
|
953
|
-
roomDesc.DisplayFlags = displayFlags
|
|
954
|
-
end
|
|
955
|
-
level:UpdateVisibility()
|
|
956
|
-
end
|
|
957
|
-
--- Gives a heart container. Provide a number to give a custom amount of heart containers. (You can
|
|
958
|
-
-- use negative numbers to remove heart containers.)
|
|
959
|
-
function ____exports.maxHearts(self, params)
|
|
960
|
-
addHeart(nil, params, HealthType.MAX_HEARTS)
|
|
961
|
-
end
|
|
962
|
-
--- Toggles permanent Curse of the Maze.
|
|
963
|
-
function ____exports.maze(self)
|
|
964
|
-
v.persistent.maze = not v.persistent.maze
|
|
965
|
-
printEnabled(nil, v.persistent.maze, "permanent Curse of the Maze")
|
|
966
|
-
end
|
|
967
|
-
--- Warps to the first Miniboss Room on the floor.
|
|
968
|
-
function ____exports.miniboss(self)
|
|
969
|
-
warpToRoomType(nil, RoomType.MINI_BOSS)
|
|
970
|
-
end
|
|
971
|
-
--- Logs the currently playing music track to the "log.txt" file.
|
|
972
|
-
function ____exports.music(self)
|
|
973
|
-
logMusic()
|
|
974
|
-
print("Logged the currently playing music track to the \"log.txt\" file.")
|
|
975
|
-
end
|
|
976
|
-
--- Alias for the "disableCurses" command.
|
|
977
|
-
function ____exports.noCurses(self)
|
|
978
|
-
____exports.disableCurses(nil)
|
|
979
|
-
end
|
|
980
|
-
--- Gives a pill with the specified pill effect. Accepts either the effect ID or the partial name of
|
|
981
|
-
-- the effect.
|
|
982
|
-
--
|
|
983
|
-
-- For example:
|
|
984
|
-
--
|
|
985
|
-
-- - `pill 5` - Gives a "Full Health" pill.
|
|
986
|
-
-- - `pill suns` - Gives a "Feels like I'm walking on sunshine" pill.
|
|
987
|
-
function ____exports.pill(self, params)
|
|
988
|
-
if params == "" then
|
|
989
|
-
print("You must specify a pill name or number.")
|
|
990
|
-
return
|
|
991
|
-
end
|
|
992
|
-
local pillEffect
|
|
993
|
-
local num = tonumber(params)
|
|
994
|
-
if num == nil then
|
|
995
|
-
local match = getMapPartialMatch(nil, params, PILL_NAME_TO_EFFECT_MAP)
|
|
996
|
-
if match == nil then
|
|
997
|
-
print("Unknown pill effect: " .. params)
|
|
998
|
-
return
|
|
999
|
-
end
|
|
1000
|
-
pillEffect = match[2]
|
|
1001
|
-
else
|
|
1002
|
-
if num < FIRST_PILL_EFFECT or num > LAST_VANILLA_PILL_EFFECT then
|
|
1003
|
-
print("Invalid pill effect ID: " .. tostring(num))
|
|
1004
|
-
return
|
|
1005
|
-
end
|
|
1006
|
-
pillEffect = num
|
|
1007
|
-
end
|
|
1008
|
-
local pillEffectName = getPillEffectName(nil, pillEffect)
|
|
1009
|
-
Isaac.ExecuteCommand("g p" .. tostring(pillEffect))
|
|
1010
|
-
print(((("Gave pill: " .. pillEffectName) .. " (") .. tostring(pillEffect)) .. ")")
|
|
1011
|
-
end
|
|
1012
|
-
--- Spawns every pill on the ground, starting at the top-left-most tile.
|
|
1013
|
-
function ____exports.pills(self)
|
|
1014
|
-
local y
|
|
1015
|
-
local pillColor
|
|
1016
|
-
y = 1
|
|
1017
|
-
pillColor = FIRST_PILL_COLOR
|
|
1018
|
-
do
|
|
1019
|
-
local x = 0
|
|
1020
|
-
while x <= 12 do
|
|
1021
|
-
if pillColor >= PillColor.GOLD then
|
|
1022
|
-
break
|
|
1023
|
-
end
|
|
1024
|
-
local worldPosition = gridCoordinatesToWorldPosition(nil, x, y)
|
|
1025
|
-
spawnPill(nil, pillColor, worldPosition)
|
|
1026
|
-
pillColor = pillColor + 1
|
|
1027
|
-
x = x + 1
|
|
1028
|
-
end
|
|
1029
|
-
end
|
|
1030
|
-
y = 2
|
|
1031
|
-
pillColor = FIRST_HORSE_PILL_COLOR
|
|
1032
|
-
do
|
|
1033
|
-
local x = 0
|
|
1034
|
-
while x <= 12 do
|
|
1035
|
-
if pillColor >= PillColor.HORSE_GOLD then
|
|
1036
|
-
break
|
|
1037
|
-
end
|
|
1038
|
-
local worldPosition = gridCoordinatesToWorldPosition(nil, x, y)
|
|
1039
|
-
spawnPill(nil, pillColor, worldPosition)
|
|
1040
|
-
pillColor = pillColor + 1
|
|
1041
|
-
x = x + 1
|
|
1042
|
-
end
|
|
1043
|
-
end
|
|
1044
|
-
y = 3
|
|
1045
|
-
local worldPosition1 = gridCoordinatesToWorldPosition(nil, 0, y)
|
|
1046
|
-
spawnPill(nil, PillColor.GOLD, worldPosition1)
|
|
1047
|
-
local worldPosition2 = gridCoordinatesToWorldPosition(nil, 1, y)
|
|
1048
|
-
spawnPill(nil, PillColor.HORSE_GOLD, worldPosition2)
|
|
1049
|
-
end
|
|
1050
|
-
--- Warps to the first Planetarium on the floor.
|
|
1051
|
-
function ____exports.planetarium(self)
|
|
1052
|
-
warpToRoomType(nil, RoomType.PLANETARIUM)
|
|
1053
|
-
end
|
|
1054
|
-
--- Alias for the "sound" command.
|
|
1055
|
-
function ____exports.playSound(self, params)
|
|
1056
|
-
____exports.sound(nil, params)
|
|
1057
|
-
end
|
|
1058
|
-
--- Sets the player's pocket item to the specified collectible type.
|
|
1059
|
-
function ____exports.pocket(self, params)
|
|
1060
|
-
if params == "" then
|
|
1061
|
-
print("You must supply a collectible type to put as the pocket item.")
|
|
1062
|
-
return
|
|
1063
|
-
end
|
|
1064
|
-
local collectibleType = tonumber(params)
|
|
1065
|
-
if collectibleType == nil then
|
|
1066
|
-
print("That is an invalid collectible type.")
|
|
1067
|
-
return
|
|
1068
|
-
end
|
|
1069
|
-
if not isValidCollectibleType(nil, collectibleType) then
|
|
1070
|
-
print("That is an invalid collectible type.")
|
|
1071
|
-
return
|
|
1072
|
-
end
|
|
1073
|
-
local player = Isaac.GetPlayer()
|
|
1074
|
-
player:SetPocketActiveItem(collectibleType, ActiveSlot.POCKET)
|
|
1075
|
-
end
|
|
1076
|
-
--- Creates a poop grid entity next to the player.
|
|
1077
|
-
function ____exports.poop(self)
|
|
1078
|
-
local roomClass = game:GetRoom()
|
|
1079
|
-
local player = Isaac.GetPlayer()
|
|
1080
|
-
local tilePosition = roomClass:FindFreeTilePosition(player.Position, 0)
|
|
1081
|
-
spawnGridEntity(nil, GridEntityType.POOP, tilePosition)
|
|
1082
|
-
end
|
|
1083
|
-
--- Alias for the "getPosition" command.
|
|
1084
|
-
function ____exports.position(self)
|
|
1085
|
-
____exports.getPosition(nil)
|
|
1086
|
-
end
|
|
1087
|
-
--- Alias for the "hearts" command.
|
|
1088
|
-
function ____exports.redHearts(self, params)
|
|
1089
|
-
____exports.hearts(nil, params)
|
|
1090
|
-
end
|
|
1091
|
-
--- Starts a room transition to the same room that you are already in.
|
|
1092
|
-
function ____exports.reloadRoom(self)
|
|
1093
|
-
reloadRoomFunction(nil)
|
|
1094
|
-
end
|
|
1095
|
-
--- Moves the player 0.5 units right. Provide a number to move a custom amount of units.
|
|
1096
|
-
function ____exports.right(self, params)
|
|
1097
|
-
movePlayer(nil, params, Direction.RIGHT)
|
|
1098
|
-
end
|
|
1099
|
-
--- Logs information about the room to the "log.txt" file.
|
|
1100
|
-
function ____exports.room(self)
|
|
1101
|
-
logRoom()
|
|
1102
|
-
print("Logged room information to the \"log.txt\" file.")
|
|
1103
|
-
end
|
|
1104
|
-
--- Gives a rotten heart. Provide a number to give a custom amount of hearts. (You can use negative
|
|
1105
|
-
-- numbers to remove hearts.)
|
|
1106
|
-
function ____exports.rottenHearts(self, params)
|
|
1107
|
-
addHeart(nil, params, HealthType.ROTTEN)
|
|
1108
|
-
end
|
|
1109
|
-
--- Run the suite of tests that prove that the "deepCopy" helper function and the "merge" function
|
|
1110
|
-
-- work properly. For more information, see the `runDeepCopyTests` and the `runMergeTests`
|
|
1111
|
-
-- functions.
|
|
1112
|
-
--
|
|
1113
|
-
-- In general, running the tests is only useful if you are troubleshooting the save data manager.
|
|
1114
|
-
function ____exports.runTests(self)
|
|
1115
|
-
runDeepCopyTests(nil)
|
|
1116
|
-
runMergeTests(nil)
|
|
1117
|
-
end
|
|
1118
|
-
--- Alias for the "stage" command.
|
|
1119
|
-
--
|
|
1120
|
-
-- For example:
|
|
1121
|
-
-- - s 3 - Warps to Caves 1.
|
|
1122
|
-
-- - s 1c - Warps to Downpour 1.
|
|
1123
|
-
function ____exports.s(self, params)
|
|
1124
|
-
if params == "" then
|
|
1125
|
-
print("You must specify a stage number.")
|
|
1126
|
-
return
|
|
1127
|
-
end
|
|
1128
|
-
local finalCharacter = string.sub(params, -1)
|
|
1129
|
-
local stageString
|
|
1130
|
-
local stageTypeLetter
|
|
1131
|
-
if finalCharacter == "a" or finalCharacter == "b" or finalCharacter == "c" or finalCharacter == "d" then
|
|
1132
|
-
stageString = string.sub(params, 1, -2)
|
|
1133
|
-
stageTypeLetter = finalCharacter
|
|
1134
|
-
else
|
|
1135
|
-
stageString = params
|
|
1136
|
-
stageTypeLetter = ""
|
|
1137
|
-
end
|
|
1138
|
-
local stage = tonumber(stageString)
|
|
1139
|
-
if stage == nil then
|
|
1140
|
-
print("That is an invalid stage number: " .. tostring(stage))
|
|
1141
|
-
return
|
|
1142
|
-
end
|
|
1143
|
-
if stage < FIRST_STAGE or stage > LAST_STAGE then
|
|
1144
|
-
print(((("Invalid stage number; must be between " .. tostring(FIRST_STAGE)) .. " and ") .. tostring(LAST_STAGE)) .. ".")
|
|
1145
|
-
return
|
|
1146
|
-
end
|
|
1147
|
-
Isaac.ExecuteCommand(("stage " .. tostring(stage)) .. stageTypeLetter)
|
|
1148
|
-
end
|
|
1149
|
-
--- Warps to the first Sacrifice Room on the floor.
|
|
1150
|
-
function ____exports.sacrificeRoom(self)
|
|
1151
|
-
warpToRoomType(nil, RoomType.SACRIFICE)
|
|
1152
|
-
end
|
|
1153
|
-
--- Warps to the first Secret Room on the floor.
|
|
1154
|
-
function ____exports.secretRoom(self)
|
|
1155
|
-
warpToRoomType(nil, RoomType.SECRET)
|
|
1156
|
-
end
|
|
1157
|
-
--- Warps to the Secret Shop that you would normally get to with a Member Card.
|
|
1158
|
-
function ____exports.secretShop(self)
|
|
1159
|
-
changeRoom(nil, GridRoom.SECRET_SHOP)
|
|
1160
|
-
end
|
|
1161
|
-
--- Changes to a seeded run, using the seed of the current run.
|
|
1162
|
-
function ____exports.seedStick(self)
|
|
1163
|
-
local seedsClass = game:GetSeeds()
|
|
1164
|
-
local startSeedString = seedsClass:GetStartSeedString()
|
|
1165
|
-
Isaac.ExecuteCommand("seed " .. startSeedString)
|
|
1166
|
-
print("Sticking to seed: " .. startSeedString)
|
|
1167
|
-
end
|
|
1168
|
-
--- Logs all of the current run's seed effects to the "log.txt" file.
|
|
1169
|
-
function ____exports.seeds(self)
|
|
1170
|
-
logSeedEffects()
|
|
1171
|
-
print("Logged the seed effects to the \"log.txt\" file.")
|
|
1172
|
-
end
|
|
1173
|
-
--- Sets a charge to the player's specified active item. You must provide the active slot number and
|
|
1174
|
-
-- the number of charges to set.
|
|
1175
|
-
function ____exports.setCharges(self, params)
|
|
1176
|
-
if params == "" then
|
|
1177
|
-
print("You must specify a slot number and a charge amount. (Use 0 for the primary slot, 1 for the Schoolbag slot, 2 for the pocket item slot, and 3 for the Dice Bag slot.)")
|
|
1178
|
-
return
|
|
1179
|
-
end
|
|
1180
|
-
local args = __TS__StringSplit(params, " ")
|
|
1181
|
-
if #args == 1 then
|
|
1182
|
-
print("You must specify the amount of charge to set.")
|
|
1183
|
-
return
|
|
1184
|
-
end
|
|
1185
|
-
if #args ~= 2 then
|
|
1186
|
-
print("That is an invalid amount of arguments.")
|
|
1187
|
-
return
|
|
1188
|
-
end
|
|
1189
|
-
local activeSlotString, chargeString = table.unpack(args)
|
|
1190
|
-
local activeSlot = tonumber(activeSlotString)
|
|
1191
|
-
if activeSlot == nil then
|
|
1192
|
-
print("The provided slot number is invalid: " .. tostring(activeSlotString))
|
|
1193
|
-
return
|
|
1194
|
-
end
|
|
1195
|
-
if not __TS__ArrayIncludes(ACTIVE_SLOT_VALUES, activeSlot) then
|
|
1196
|
-
print("The provided slot number is invalid: " .. tostring(activeSlot))
|
|
1197
|
-
return
|
|
1198
|
-
end
|
|
1199
|
-
local chargeNum = tonumber(chargeString)
|
|
1200
|
-
if chargeNum == nil then
|
|
1201
|
-
print("The provided charge amount is invalid: " .. tostring(chargeString))
|
|
1202
|
-
return
|
|
1203
|
-
end
|
|
1204
|
-
if chargeNum < 0 then
|
|
1205
|
-
print("The provided charge amount is invalid: " .. tostring(chargeNum))
|
|
1206
|
-
return
|
|
1207
|
-
end
|
|
1208
|
-
local player = Isaac.GetPlayer()
|
|
1209
|
-
player:SetActiveCharge(chargeNum, activeSlot)
|
|
1210
|
-
end
|
|
1211
|
-
--- Moves the first player to the specified position.
|
|
1212
|
-
--
|
|
1213
|
-
-- For example:
|
|
1214
|
-
-- - setPosition 100 50
|
|
1215
|
-
function ____exports.setPosition(self, params)
|
|
1216
|
-
if params == "" then
|
|
1217
|
-
print("You must specify a position. (e.g. \"setPosition 100 50\")")
|
|
1218
|
-
return
|
|
1219
|
-
end
|
|
1220
|
-
local args = __TS__StringSplit(params, " ")
|
|
1221
|
-
if #args ~= 2 then
|
|
1222
|
-
print("You must specify a position. (e.g. \"setPosition 100 50\")")
|
|
1223
|
-
return
|
|
1224
|
-
end
|
|
1225
|
-
local xString, yString = table.unpack(args)
|
|
1226
|
-
local x = tonumber(xString)
|
|
1227
|
-
if x == nil then
|
|
1228
|
-
print("That is an invalid x value: " .. tostring(xString))
|
|
1229
|
-
return
|
|
1230
|
-
end
|
|
1231
|
-
local y = tonumber(yString)
|
|
1232
|
-
if y == nil then
|
|
1233
|
-
print("That is an invalid y value: " .. tostring(yString))
|
|
1234
|
-
return
|
|
1235
|
-
end
|
|
1236
|
-
local player = Isaac.GetPlayer()
|
|
1237
|
-
local newPosition = Vector(x, y)
|
|
1238
|
-
player.Position = newPosition
|
|
1239
|
-
end
|
|
1240
|
-
--- Warps to the first shop on the floor.
|
|
1241
|
-
function ____exports.shop(self)
|
|
1242
|
-
warpToRoomType(nil, RoomType.SHOP)
|
|
1243
|
-
end
|
|
1244
|
-
--- Uses the Smelter to smelt the current player's trinket.
|
|
1245
|
-
function ____exports.smelt(self)
|
|
1246
|
-
local player = Isaac.GetPlayer()
|
|
1247
|
-
useActiveItemTemp(nil, player, CollectibleType.SMELTER)
|
|
1248
|
-
end
|
|
1249
|
-
--- Gives a soul charge. This only affects Tainted Bethany. Provide a number to give a custom amount
|
|
1250
|
-
-- of charges. (You can use negative numbers to remove charges.)
|
|
1251
|
-
function ____exports.soulCharges(self, params)
|
|
1252
|
-
local charges = 1
|
|
1253
|
-
if params ~= "" then
|
|
1254
|
-
local num = tonumber(params)
|
|
1255
|
-
if num == nil then
|
|
1256
|
-
print("That is an invalid amount of charges to add.")
|
|
1257
|
-
return
|
|
1258
|
-
end
|
|
1259
|
-
charges = num
|
|
1260
|
-
end
|
|
1261
|
-
local player = Isaac.GetPlayer()
|
|
1262
|
-
player:AddSoulCharge(charges)
|
|
1263
|
-
end
|
|
1264
|
-
--- Gives a half soul heart. Provide a number to give a custom amount of hearts. (You can use
|
|
1265
|
-
-- negative numbers to remove hearts.)
|
|
1266
|
-
function ____exports.soulHearts(self, params)
|
|
1267
|
-
addHeart(nil, params, HealthType.SOUL)
|
|
1268
|
-
end
|
|
1269
|
-
--- Logs all of the currently playing sound effects to the "log.txt" file.
|
|
1270
|
-
function ____exports.sounds(self)
|
|
1271
|
-
logSounds()
|
|
1272
|
-
print("Logged the currently playing sound effects to the \"log.txt\" file.")
|
|
1273
|
-
end
|
|
1274
|
-
--- Toggles spamming Blood Rights on every frame. Useful for killing enemies very fast without using
|
|
1275
|
-
-- "debug 10".
|
|
1276
|
-
function ____exports.spam(self)
|
|
1277
|
-
v.persistent.spamBloodRights = not v.persistent.spamBloodRights
|
|
1278
|
-
printEnabled(nil, v.persistent.spamBloodRights, "spamming Blood Rights")
|
|
1279
|
-
end
|
|
1280
|
-
--- Spawns a collectible at a specific grid tile location. You must specify the number corresponding
|
|
1281
|
-
-- to the collectible type and the number corresponding to the grid tile location.
|
|
1282
|
-
--
|
|
1283
|
-
-- For example, this would spawn Spoon Bender in the top-left corner of a 1x1 room:
|
|
1284
|
-
--
|
|
1285
|
-
-- ```text
|
|
1286
|
-
-- spawnCollectibleAt 3 16
|
|
1287
|
-
-- ```
|
|
1288
|
-
--
|
|
1289
|
-
-- (You can use the "grid" command to toggle displaying the numerical grid indexes corresponding to
|
|
1290
|
-
-- a grid tile.)
|
|
1291
|
-
function ____exports.spawnCollectibleAt(self, params)
|
|
1292
|
-
if params == "" then
|
|
1293
|
-
print("You must specify the number corresponding to the collectible type and the number corresponding to the grid tile location.")
|
|
1294
|
-
return
|
|
1295
|
-
end
|
|
1296
|
-
local args = __TS__StringSplit(params, " ")
|
|
1297
|
-
if #args ~= 2 then
|
|
1298
|
-
print("You must specify the number corresponding to the collectible type and the number corresponding to the grid tile location.")
|
|
1299
|
-
return
|
|
1300
|
-
end
|
|
1301
|
-
local collectibleTypeNumber = tonumber(args[1])
|
|
1302
|
-
if collectibleTypeNumber == nil or collectibleTypeNumber < 0 then
|
|
1303
|
-
print("Failed to parse the collectible type of: " .. tostring(args[1]))
|
|
1304
|
-
return
|
|
1305
|
-
end
|
|
1306
|
-
local gridIndex = tonumber(args[2])
|
|
1307
|
-
if gridIndex == nil or gridIndex < 0 then
|
|
1308
|
-
print("Failed to parse the grid index of: " .. tostring(args[2]))
|
|
1309
|
-
return
|
|
1310
|
-
end
|
|
1311
|
-
local collectibleType = asCollectibleType(nil, collectibleTypeNumber)
|
|
1312
|
-
spawnCollectibleUnsafe(nil, collectibleType, gridIndex, nil)
|
|
1313
|
-
end
|
|
1314
|
-
--- Alias for the `spawnGoldenTrinket` command.
|
|
1315
|
-
function ____exports.spawnGoldTrinket(self, params)
|
|
1316
|
-
____exports.spawnGoldenTrinket(nil, params)
|
|
1317
|
-
end
|
|
1318
|
-
--- The same thing as the `spawnTrinketAt` command but spawns a golden version of the specified
|
|
1319
|
-
-- trinket.
|
|
1320
|
-
function ____exports.spawnGoldenTrinketAt(self, params)
|
|
1321
|
-
____exports.spawnTrinketAt(nil, params, true)
|
|
1322
|
-
end
|
|
1323
|
-
--- Toggles a set movement speed and flight for the player. You can provide an optional argument to
|
|
1324
|
-
-- this command in order to set the speed to a specific amount. Default is 2.0 (which is the maximum
|
|
1325
|
-
-- that the stat can be set to).
|
|
1326
|
-
function ____exports.speed(self, params)
|
|
1327
|
-
local player = Isaac.GetPlayer()
|
|
1328
|
-
if params ~= "" then
|
|
1329
|
-
local num = tonumber(params)
|
|
1330
|
-
if num == nil then
|
|
1331
|
-
print("The provided speed amount is invalid: " .. params)
|
|
1332
|
-
return
|
|
1333
|
-
end
|
|
1334
|
-
v.persistent.damageAmount = num
|
|
1335
|
-
end
|
|
1336
|
-
v.persistent.speed = not v.persistent.speed
|
|
1337
|
-
player:AddCacheFlags(CacheFlag.SPEED)
|
|
1338
|
-
player:EvaluateItems()
|
|
1339
|
-
local value = tostring(v.persistent.speed)
|
|
1340
|
-
____exports.flight(nil, value)
|
|
1341
|
-
printEnabled(nil, v.persistent.speed, "set speed")
|
|
1342
|
-
end
|
|
1343
|
-
--- Creates a spikes grid entity next to the player.
|
|
1344
|
-
function ____exports.spikes(self)
|
|
1345
|
-
local roomClass = game:GetRoom()
|
|
1346
|
-
local player = Isaac.GetPlayer()
|
|
1347
|
-
local tilePosition = roomClass:FindFreeTilePosition(player.Position, 0)
|
|
1348
|
-
spawnGridEntity(nil, GridEntityType.SPIKES, tilePosition)
|
|
1349
|
-
end
|
|
1350
|
-
--- Alias for the "startingRoom" command.
|
|
1351
|
-
function ____exports.startRoom(self)
|
|
1352
|
-
____exports.startingRoom(nil)
|
|
1353
|
-
end
|
|
1354
|
-
--- Warps to the first Super Secret Room on the floor.
|
|
1355
|
-
function ____exports.superSecretRoom(self)
|
|
1356
|
-
warpToRoomType(nil, RoomType.SUPER_SECRET)
|
|
1357
|
-
end
|
|
1358
|
-
--- Toggles a set tear delay (e.g. fire rate) for the player. You can provide an optional argument to
|
|
1359
|
-
-- this command in order to set the tear delay to a specific amount. Default is 1 (which is
|
|
1360
|
-
-- equivalent to the Soy Milk tear rate).
|
|
1361
|
-
function ____exports.tears(self, params)
|
|
1362
|
-
if params ~= "" then
|
|
1363
|
-
local num = tonumber(params)
|
|
1364
|
-
if num == nil then
|
|
1365
|
-
print("The provided tear delay amount is invalid: " .. params)
|
|
1366
|
-
return
|
|
1367
|
-
end
|
|
1368
|
-
v.persistent.tearsAmount = num
|
|
1369
|
-
end
|
|
1370
|
-
v.persistent.tears = not v.persistent.tears
|
|
1371
|
-
local player = Isaac.GetPlayer()
|
|
1372
|
-
player:AddCacheFlags(CacheFlag.FIRE_DELAY)
|
|
1373
|
-
player:EvaluateItems()
|
|
1374
|
-
printEnabled(nil, v.persistent.damage, "set tear delay")
|
|
1375
|
-
end
|
|
1376
|
-
--- Alias for the "runTests" command.
|
|
1377
|
-
function ____exports.tests(self)
|
|
1378
|
-
____exports.runTests(nil)
|
|
1379
|
-
end
|
|
1380
|
-
--- Creates a trapdoor next to the player.
|
|
1381
|
-
function ____exports.trapdoor(self)
|
|
1382
|
-
spawnTrapdoorOrCrawlSpace(nil, true)
|
|
1383
|
-
end
|
|
1384
|
-
--- Warps to the first Treasure Room on the floor.
|
|
1385
|
-
function ____exports.treasureRoom(self)
|
|
1386
|
-
warpToRoomType(nil, RoomType.TREASURE)
|
|
1387
|
-
end
|
|
1388
|
-
--- Alias for the "spawnTrinket" command.
|
|
1389
|
-
function ____exports.trinket(self, params)
|
|
1390
|
-
____exports.spawnTrinket(nil, params)
|
|
1391
|
-
end
|
|
1392
|
-
--- Warps to the first Ultra Secret Room on the floor.
|
|
1393
|
-
function ____exports.ultraSecretRoom(self)
|
|
1394
|
-
warpToRoomType(nil, RoomType.ULTRA_SECRET)
|
|
1395
|
-
end
|
|
1396
|
-
--- Toggles permanent Curse of the Unknown.
|
|
1397
|
-
function ____exports.unknown(self)
|
|
1398
|
-
v.persistent.unknown = not v.persistent.unknown
|
|
1399
|
-
printEnabled(nil, v.persistent.unknown, "permanent Curse of the Unknown")
|
|
1400
|
-
end
|
|
1401
|
-
--- If currently on a set seed, changes to an unseeded state and restarts the game.
|
|
1402
|
-
function ____exports.unseed(self)
|
|
1403
|
-
if not onSetSeed(nil) then
|
|
1404
|
-
print("You are not on a set seed, so you cannot unseed the run.")
|
|
1405
|
-
return
|
|
1406
|
-
end
|
|
1407
|
-
setUnseeded(nil)
|
|
1408
|
-
restart(nil)
|
|
1409
|
-
end
|
|
1410
|
-
--- Moves the player 0.5 units up. Provide a number to move a custom amount of units.
|
|
1411
|
-
function ____exports.up(self, params)
|
|
1412
|
-
movePlayer(nil, params, Direction.UP)
|
|
1413
|
-
end
|
|
1414
|
-
--- Warps to the specified room type. Accepts either the room type number or the partial name of the
|
|
1415
|
-
-- room type.
|
|
1416
|
-
--
|
|
1417
|
-
-- For example:
|
|
1418
|
-
-- - warp 5 - Warps to the first Boss Room on the floor, if any.
|
|
1419
|
-
-- - warp tr - Warps to the first Treasure Room on the floor, if any.
|
|
1420
|
-
function ____exports.warp(self, params)
|
|
1421
|
-
if params == "" then
|
|
1422
|
-
print("You must specify a room type name or number.")
|
|
1423
|
-
return
|
|
1424
|
-
end
|
|
1425
|
-
local roomType
|
|
1426
|
-
local num = tonumber(params)
|
|
1427
|
-
if num == nil then
|
|
1428
|
-
local match = getMapPartialMatch(nil, params, ROOM_NAME_TO_TYPE_MAP)
|
|
1429
|
-
if match == nil then
|
|
1430
|
-
print("Unknown room type: " .. params)
|
|
1431
|
-
return
|
|
1432
|
-
end
|
|
1433
|
-
roomType = match[2]
|
|
1434
|
-
else
|
|
1435
|
-
if num < FIRST_ROOM_TYPE or num > LAST_ROOM_TYPE then
|
|
1436
|
-
print("Invalid room type: " .. tostring(num))
|
|
1437
|
-
return
|
|
1438
|
-
end
|
|
1439
|
-
roomType = num
|
|
1440
|
-
end
|
|
1441
|
-
warpToRoomType(nil, roomType)
|
|
1442
|
-
end
|
|
1443
|
-
--- Alias for the "labyrinth" command.
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1444
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function ____exports.xl(self)
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1445
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____exports.labyrinth(nil)
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1446
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end
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1447
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return ____exports
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