isaacscript-common 73.1.1 → 75.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/arrays/cachedEnumValues.d.ts +29 -0
- package/dist/arrays/cachedEnumValues.d.ts.map +1 -0
- package/dist/arrays/cachedEnumValues.lua +55 -0
- package/dist/callbackClasses.d.ts.map +1 -0
- package/dist/callbackClasses.lua +707 -0
- package/dist/callbacks.d.ts.map +1 -0
- package/dist/callbacks.lua +160 -0
- package/dist/classes/DefaultMap.d.ts.map +1 -0
- package/dist/classes/DefaultMap.lua +170 -0
- package/dist/classes/ModFeature.d.ts +79 -0
- package/dist/classes/ModFeature.d.ts.map +1 -0
- package/dist/classes/ModFeature.lua +229 -0
- package/dist/classes/ModUpgraded.d.ts +80 -0
- package/dist/classes/ModUpgraded.d.ts.map +1 -0
- package/dist/classes/ModUpgraded.lua +263 -0
- package/dist/classes/callbacks/EntityTakeDmgFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/EntityTakeDmgFilter.lua +27 -0
- package/dist/classes/callbacks/EntityTakeDmgPlayer.d.ts.map +1 -0
- package/dist/classes/callbacks/EntityTakeDmgPlayer.lua +34 -0
- package/dist/classes/callbacks/InputActionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/InputActionFilter.lua +23 -0
- package/dist/classes/callbacks/InputActionPlayer.d.ts.map +1 -0
- package/dist/classes/callbacks/InputActionPlayer.lua +33 -0
- package/dist/classes/callbacks/PostAmbushFinished.d.ts.map +1 -0
- package/dist/classes/callbacks/PostAmbushFinished.lua +41 -0
- package/dist/classes/callbacks/PostAmbushStarted.d.ts.map +1 -0
- package/dist/classes/callbacks/PostAmbushStarted.lua +41 -0
- package/dist/classes/callbacks/PostBombExploded.d.ts.map +1 -0
- package/dist/classes/callbacks/PostBombExploded.lua +27 -0
- package/dist/classes/callbacks/PostBombInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostBombInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostBombInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostBombInitLate.lua +31 -0
- package/dist/classes/callbacks/PostBombRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostBombRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostBombUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostBombUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostBoneSwing.d.ts.map +1 -0
- package/dist/classes/callbacks/PostBoneSwing.lua +45 -0
- package/dist/classes/callbacks/PostCollectibleEmpty.d.ts.map +1 -0
- package/dist/classes/callbacks/PostCollectibleEmpty.lua +45 -0
- package/dist/classes/callbacks/PostCursedTeleport.d.ts.map +1 -0
- package/dist/classes/callbacks/PostCursedTeleport.lua +113 -0
- package/dist/classes/callbacks/PostCustomRevive.d.ts.map +1 -0
- package/dist/classes/callbacks/PostCustomRevive.lua +22 -0
- package/dist/classes/callbacks/PostDiceRoomActivated.d.ts.map +1 -0
- package/dist/classes/callbacks/PostDiceRoomActivated.lua +42 -0
- package/dist/classes/callbacks/PostDoorRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostDoorRender.lua +27 -0
- package/dist/classes/callbacks/PostDoorUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostDoorUpdate.lua +27 -0
- package/dist/classes/callbacks/PostEffectInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostEffectInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostEffectInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostEffectInitLate.lua +31 -0
- package/dist/classes/callbacks/PostEffectRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostEffectRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostEffectStateChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostEffectStateChanged.lua +37 -0
- package/dist/classes/callbacks/PostEffectUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostEffectUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostEntityKillFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostEntityKillFilter.lua +23 -0
- package/dist/classes/callbacks/PostEsauJr.d.ts.map +1 -0
- package/dist/classes/callbacks/PostEsauJr.lua +17 -0
- package/dist/classes/callbacks/PostFamiliarInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFamiliarInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostFamiliarInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFamiliarInitLate.lua +31 -0
- package/dist/classes/callbacks/PostFamiliarRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFamiliarRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostFamiliarStateChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFamiliarStateChanged.lua +37 -0
- package/dist/classes/callbacks/PostFamiliarUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFamiliarUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostFirstEsauJr.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFirstEsauJr.lua +17 -0
- package/dist/classes/callbacks/PostFirstFlip.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFirstFlip.lua +17 -0
- package/dist/classes/callbacks/PostFlip.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFlip.lua +17 -0
- package/dist/classes/callbacks/PostGameEndFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGameEndFilter.lua +23 -0
- package/dist/classes/callbacks/PostGameStartedReordered.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGameStartedReordered.lua +20 -0
- package/dist/classes/callbacks/PostGameStartedReorderedLast.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGameStartedReorderedLast.lua +20 -0
- package/dist/classes/callbacks/PostGreedModeWave.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGreedModeWave.lua +33 -0
- package/dist/classes/callbacks/PostGridEntityBroken.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityBroken.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityCollision.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCollision.lua +24 -0
- package/dist/classes/callbacks/PostGridEntityCustomBroken.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCustomBroken.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityCustomCollision.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCustomCollision.lua +22 -0
- package/dist/classes/callbacks/PostGridEntityCustomInit.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCustomInit.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityCustomRemove.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCustomRemove.lua +22 -0
- package/dist/classes/callbacks/PostGridEntityCustomRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCustomRender.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityCustomStateChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCustomStateChanged.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityCustomUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCustomUpdate.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityInit.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityInit.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityRemove.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityRemove.lua +22 -0
- package/dist/classes/callbacks/PostGridEntityRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityRender.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityStateChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityStateChanged.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityUpdate.lua +20 -0
- package/dist/classes/callbacks/PostHolyMantleRemoved.d.ts.map +1 -0
- package/dist/classes/callbacks/PostHolyMantleRemoved.lua +41 -0
- package/dist/classes/callbacks/PostItemDischarge.d.ts.map +1 -0
- package/dist/classes/callbacks/PostItemDischarge.lua +113 -0
- package/dist/classes/callbacks/PostItemPickup.d.ts.map +1 -0
- package/dist/classes/callbacks/PostItemPickup.lua +20 -0
- package/dist/classes/callbacks/PostKeyboardChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostKeyboardChanged.lua +51 -0
- package/dist/classes/callbacks/PostKnifeInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostKnifeInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostKnifeInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostKnifeInitLate.lua +31 -0
- package/dist/classes/callbacks/PostKnifeRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostKnifeRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostKnifeUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostKnifeUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostLaserInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostLaserInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostLaserInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostLaserInitLate.lua +31 -0
- package/dist/classes/callbacks/PostLaserRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostLaserRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostLaserUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostLaserUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostNPCDeathFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNPCDeathFilter.lua +23 -0
- package/dist/classes/callbacks/PostNPCInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNPCInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostNPCInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNPCInitLate.lua +31 -0
- package/dist/classes/callbacks/PostNPCRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNPCRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostNPCStateChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNPCStateChanged.lua +37 -0
- package/dist/classes/callbacks/PostNPCUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNPCUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostNewLevelReordered.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNewLevelReordered.lua +20 -0
- package/dist/classes/callbacks/PostNewRoomEarly.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNewRoomEarly.lua +70 -0
- package/dist/classes/callbacks/PostNewRoomReordered.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNewRoomReordered.lua +20 -0
- package/dist/classes/callbacks/PostPEffectUpdateReordered.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPEffectUpdateReordered.lua +20 -0
- package/dist/classes/callbacks/PostPickupChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupChanged.lua +20 -0
- package/dist/classes/callbacks/PostPickupCollect.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupCollect.lua +39 -0
- package/dist/classes/callbacks/PostPickupInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostPickupInitFirst.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupInitFirst.lua +33 -0
- package/dist/classes/callbacks/PostPickupInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupInitLate.lua +31 -0
- package/dist/classes/callbacks/PostPickupRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostPickupSelectionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupSelectionFilter.lua +23 -0
- package/dist/classes/callbacks/PostPickupStateChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupStateChanged.lua +37 -0
- package/dist/classes/callbacks/PostPickupUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostPitRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPitRender.lua +27 -0
- package/dist/classes/callbacks/PostPitUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPitUpdate.lua +27 -0
- package/dist/classes/callbacks/PostPlayerChangeHealth.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerChangeHealth.lua +54 -0
- package/dist/classes/callbacks/PostPlayerChangeStat.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerChangeStat.lua +96 -0
- package/dist/classes/callbacks/PostPlayerChangeType.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerChangeType.lua +39 -0
- package/dist/classes/callbacks/PostPlayerCollectibleAdded.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerCollectibleAdded.lua +20 -0
- package/dist/classes/callbacks/PostPlayerCollectibleRemoved.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerCollectibleRemoved.lua +20 -0
- package/dist/classes/callbacks/PostPlayerFatalDamage.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerFatalDamage.lua +92 -0
- package/dist/classes/callbacks/PostPlayerInitFirst.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerInitFirst.lua +39 -0
- package/dist/classes/callbacks/PostPlayerInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerInitLate.lua +33 -0
- package/dist/classes/callbacks/PostPlayerRenderReordered.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerRenderReordered.lua +20 -0
- package/dist/classes/callbacks/PostPlayerUpdateReordered.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerUpdateReordered.lua +20 -0
- package/dist/classes/callbacks/PostPoopRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPoopRender.lua +27 -0
- package/dist/classes/callbacks/PostPoopUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPoopUpdate.lua +27 -0
- package/dist/classes/callbacks/PostPressurePlateRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPressurePlateRender.lua +27 -0
- package/dist/classes/callbacks/PostPressurePlateUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPressurePlateUpdate.lua +27 -0
- package/dist/classes/callbacks/PostProjectileInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostProjectileInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostProjectileInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostProjectileInitLate.lua +31 -0
- package/dist/classes/callbacks/PostProjectileKill.d.ts.map +1 -0
- package/dist/classes/callbacks/PostProjectileKill.lua +46 -0
- package/dist/classes/callbacks/PostProjectileRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostProjectileRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostProjectileUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostProjectileUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostPurchase.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPurchase.lua +81 -0
- package/dist/classes/callbacks/PostRockRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostRockRender.lua +27 -0
- package/dist/classes/callbacks/PostRockUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostRockUpdate.lua +27 -0
- package/dist/classes/callbacks/PostRoomClearChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostRoomClearChanged.lua +42 -0
- package/dist/classes/callbacks/PostSacrifice.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSacrifice.lua +40 -0
- package/dist/classes/callbacks/PostSlotAnimationChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSlotAnimationChanged.lua +20 -0
- package/dist/classes/callbacks/PostSlotCollision.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSlotCollision.lua +28 -0
- package/dist/classes/callbacks/PostSlotDestroyed.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSlotDestroyed.lua +20 -0
- package/dist/classes/callbacks/PostSlotInit.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSlotInit.lua +20 -0
- package/dist/classes/callbacks/PostSlotRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSlotRender.lua +20 -0
- package/dist/classes/callbacks/PostSlotUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSlotUpdate.lua +20 -0
- package/dist/classes/callbacks/PostSpikesRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSpikesRender.lua +27 -0
- package/dist/classes/callbacks/PostSpikesUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSpikesUpdate.lua +27 -0
- package/dist/classes/callbacks/PostTNTRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTNTRender.lua +27 -0
- package/dist/classes/callbacks/PostTNTUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTNTUpdate.lua +27 -0
- package/dist/classes/callbacks/PostTearInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTearInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostTearInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTearInitLate.lua +31 -0
- package/dist/classes/callbacks/PostTearInitVeryLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTearInitVeryLate.lua +34 -0
- package/dist/classes/callbacks/PostTearKill.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTearKill.lua +46 -0
- package/dist/classes/callbacks/PostTearRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTearRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostTearUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTearUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostTransformation.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTransformation.lua +49 -0
- package/dist/classes/callbacks/PostTrinketBreak.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTrinketBreak.lua +70 -0
- package/dist/classes/callbacks/PostUsePillFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostUsePillFilter.lua +74 -0
- package/dist/classes/callbacks/PreBerserkDeath.d.ts.map +1 -0
- package/dist/classes/callbacks/PreBerserkDeath.lua +39 -0
- package/dist/classes/callbacks/PreBombCollisionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreBombCollisionFilter.lua +21 -0
- package/dist/classes/callbacks/PreCustomRevive.d.ts.map +1 -0
- package/dist/classes/callbacks/PreCustomRevive.lua +20 -0
- package/dist/classes/callbacks/PreEntitySpawnFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreEntitySpawnFilter.lua +31 -0
- package/dist/classes/callbacks/PreFamiliarCollisionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreFamiliarCollisionFilter.lua +21 -0
- package/dist/classes/callbacks/PreGetPedestal.d.ts.map +1 -0
- package/dist/classes/callbacks/PreGetPedestal.lua +43 -0
- package/dist/classes/callbacks/PreItemPickup.d.ts.map +1 -0
- package/dist/classes/callbacks/PreItemPickup.lua +20 -0
- package/dist/classes/callbacks/PreKnifeCollisionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreKnifeCollisionFilter.lua +21 -0
- package/dist/classes/callbacks/PreNPCCollisionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreNPCCollisionFilter.lua +21 -0
- package/dist/classes/callbacks/PreNPCUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreNPCUpdateFilter.lua +21 -0
- package/dist/classes/callbacks/PreNewLevel.d.ts.map +1 -0
- package/dist/classes/callbacks/PreNewLevel.lua +44 -0
- package/dist/classes/callbacks/PreProjectileCollisionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreProjectileCollisionFilter.lua +21 -0
- package/dist/classes/callbacks/PreRoomEntitySpawnFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreRoomEntitySpawnFilter.lua +29 -0
- package/dist/classes/callbacks/PreTearCollisionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreTearCollisionFilter.lua +21 -0
- package/dist/classes/features/callbackLogic/CustomGridEntities.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/CustomGridEntities.lua +229 -0
- package/dist/classes/features/callbackLogic/CustomRevive.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/CustomRevive.lua +139 -0
- package/dist/classes/features/callbackLogic/EsauJrDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/EsauJrDetection.lua +53 -0
- package/dist/classes/features/callbackLogic/FlipDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/FlipDetection.lua +59 -0
- package/dist/classes/features/callbackLogic/GameReorderedCallbacks.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/GameReorderedCallbacks.lua +137 -0
- package/dist/classes/features/callbackLogic/GridEntityCollisionDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/GridEntityCollisionDetection.lua +70 -0
- package/dist/classes/features/callbackLogic/GridEntityRenderDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/GridEntityRenderDetection.lua +33 -0
- package/dist/classes/features/callbackLogic/GridEntityUpdateDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/GridEntityUpdateDetection.lua +127 -0
- package/dist/classes/features/callbackLogic/ItemPickupDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/ItemPickupDetection.lua +62 -0
- package/dist/classes/features/callbackLogic/PickupChangeDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/PickupChangeDetection.lua +48 -0
- package/dist/classes/features/callbackLogic/PlayerCollectibleDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/PlayerCollectibleDetection.lua +164 -0
- package/dist/classes/features/callbackLogic/PlayerReorderedCallbacks.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/PlayerReorderedCallbacks.lua +77 -0
- package/dist/classes/features/callbackLogic/SlotDestroyedDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/SlotDestroyedDetection.lua +70 -0
- package/dist/classes/features/callbackLogic/SlotRenderDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/SlotRenderDetection.lua +52 -0
- package/dist/classes/features/callbackLogic/SlotUpdateDetection.d.ts.map +1 -0
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- /package/dist/{src/types → types}/HasFunction.d.ts +0 -0
- /package/dist/{src/types → types}/HasFunction.lua +0 -0
- /package/dist/{src/types → types}/IRange.d.ts +0 -0
- /package/dist/{src/types → types}/IRange.lua +0 -0
- /package/dist/{src/types → types}/Immutable.d.ts +0 -0
- /package/dist/{src/types → types}/Immutable.lua +0 -0
- /package/dist/{src/types → types}/Increment.d.ts +0 -0
- /package/dist/{src/types → types}/Increment.lua +0 -0
- /package/dist/{src/types → types}/LowercaseKeys.d.ts +0 -0
- /package/dist/{src/types → types}/LowercaseKeys.lua +0 -0
- /package/dist/{src/types → types}/NaturalNumbersLessThan.d.ts +0 -0
- /package/dist/{src/types → types}/NaturalNumbersLessThan.lua +0 -0
- /package/dist/{src/types → types}/NaturalNumbersLessThanOrEqualTo.d.ts +0 -0
- /package/dist/{src/types → types}/NaturalNumbersLessThanOrEqualTo.lua +0 -0
- /package/dist/{src/types → types}/PickingUpItem.d.ts +0 -0
- /package/dist/{src/types → types}/PickupIndex.d.ts +0 -0
- /package/dist/{src/types → types}/PickupIndex.lua +0 -0
- /package/dist/{src/types → types}/PlayerIndex.d.ts +0 -0
- /package/dist/{src/types → types}/PlayerIndex.lua +0 -0
- /package/dist/{src/types → types}/PossibleStatType.d.ts +0 -0
- /package/dist/{src/types → types}/PossibleStatType.lua +0 -0
- /package/dist/{src/types → types}/PublicInterface.d.ts +0 -0
- /package/dist/{src/types → types}/PublicInterface.lua +0 -0
- /package/dist/{src/types → types}/ReadonlyMap.d.ts +0 -0
- /package/dist/{src/types → types}/ReadonlyMap.lua +0 -0
- /package/dist/{src/types → types}/ReadonlySet.d.ts +0 -0
- /package/dist/{src/types → types}/ReadonlySet.lua +0 -0
- /package/dist/{src/types → types}/StartsWithLowercase.d.ts +0 -0
- /package/dist/{src/types → types}/StartsWithLowercase.lua +0 -0
- /package/dist/{src/types → types}/StartsWithUppercase.d.ts +0 -0
- /package/dist/{src/types → types}/StartsWithUppercase.lua +0 -0
- /package/dist/{src/types → types}/TSTLClass.d.ts +0 -0
- /package/dist/{src/types → types}/TSTLClass.lua +0 -0
- /package/dist/{src/types → types}/Tuple.d.ts +0 -0
- /package/dist/{src/types → types}/Tuple.lua +0 -0
- /package/dist/{src/types → types}/TupleKeys.d.ts +0 -0
- /package/dist/{src/types → types}/TupleKeys.lua +0 -0
- /package/dist/{src/types → types}/TupleToIntersection.d.ts +0 -0
- /package/dist/{src/types → types}/TupleToIntersection.lua +0 -0
- /package/dist/{src/types → types}/TupleToUnion.d.ts +0 -0
- /package/dist/{src/types → types}/TupleToUnion.lua +0 -0
- /package/dist/{src/types → types}/TupleWithLengthBetween.d.ts +0 -0
- /package/dist/{src/types → types}/TupleWithLengthBetween.lua +0 -0
- /package/dist/{src/types → types}/TupleWithMaxLength.d.ts +0 -0
- /package/dist/{src/types → types}/TupleWithMaxLength.lua +0 -0
- /package/dist/{src/types → types}/UnionToIntersection.d.ts +0 -0
- /package/dist/{src/types → types}/UnionToIntersection.lua +0 -0
- /package/dist/{src/types → types}/UppercaseKeys.d.ts +0 -0
- /package/dist/{src/types → types}/UppercaseKeys.lua +0 -0
- /package/dist/{src/types → types}/WeightedArray.d.ts +0 -0
- /package/dist/{src/types → types}/WeightedArray.lua +0 -0
- /package/dist/{src/types → types}/WidenLiteral.d.ts +0 -0
- /package/dist/{src/types → types}/WidenLiteral.lua +0 -0
- /package/dist/{src/types → types}/Writable.d.ts +0 -0
- /package/dist/{src/types → types}/Writable.lua +0 -0
- /package/dist/{src/types → types}/private/CallbackTuple.d.ts +0 -0
- /package/dist/{src/types → types}/private/CallbackTuple.lua +0 -0
- /package/dist/{src/types → types}/private/ModUpgradedWithFeatures.d.ts +0 -0
- /package/dist/{src/types → types}/private/ModUpgradedWithFeatures.lua +0 -0
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@@ -1,204 +0,0 @@
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local ____lualib = require("lualib_bundle")
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local Map = ____lualib.Map
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local __TS__New = ____lualib.__TS__New
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local __TS__Iterator = ____lualib.__TS__Iterator
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local ____exports = {}
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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local DisplayFlagZero = ____isaac_2Dtypescript_2Ddefinitions.DisplayFlagZero
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local ____cachedClasses = require("src.core.cachedClasses")
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local game = ____cachedClasses.game
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local ____flag = require("src.functions.flag")
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local addFlag = ____flag.addFlag
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local ____roomData = require("src.functions.roomData")
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local getRoomDescriptor = ____roomData.getRoomDescriptor
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local getRoomGridIndex = ____roomData.getRoomGridIndex
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local ____rooms = require("src.functions.rooms")
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local getRoomsInsideGrid = ____rooms.getRoomsInsideGrid
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local ____types = require("src.functions.types")
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local isInteger = ____types.isInteger
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local ____utils = require("src.functions.utils")
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local assertDefined = ____utils.assertDefined
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--- Helper function to get a particular room's minimap display flags (e.g. whether it is visible and
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-- so on).
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--
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-- This function automatically accounts for if MinimapAPI is being used.
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--
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-- @param roomGridIndex Optional. Default is the current room index.
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-- @param minimapAPI Optional. If MinimapAPI should be used, if present. Default is true.
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function ____exports.getRoomDisplayFlags(self, roomGridIndex, minimapAPI)
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if minimapAPI == nil then
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minimapAPI = true
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end
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if roomGridIndex == nil then
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roomGridIndex = getRoomGridIndex(nil)
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end
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if MinimapAPI == nil or not minimapAPI then
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local roomDescriptor = getRoomDescriptor(nil, roomGridIndex)
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return roomDescriptor.DisplayFlags
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end
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local minimapAPIRoomDescriptor = MinimapAPI:GetRoomByIdx(roomGridIndex)
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assertDefined(
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nil,
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minimapAPIRoomDescriptor,
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"Failed to get the MinimapAPI room descriptor for the room at grid index: " .. tostring(roomGridIndex)
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)
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return minimapAPIRoomDescriptor:GetDisplayFlags()
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end
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--- Helper function to set the minimap `DisplayFlag` value for every room on the floor at once.
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--
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-- This function automatically calls the `Level.UpdateVisibility` after setting the flags so that
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-- the changes will be immediately visible.
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--
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-- This function automatically accounts for if MinimapAPI is being used.
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function ____exports.setAllDisplayFlags(self, displayFlags)
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for ____, room in ipairs(getRoomsInsideGrid(nil)) do
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____exports.setRoomDisplayFlags(nil, room.SafeGridIndex, displayFlags, false)
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end
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if MinimapAPI == nil then
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local level = game:GetLevel()
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level:UpdateVisibility()
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end
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end
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--- Helper function to set a particular room's minimap display flags (e.g. whether it is visible and
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-- so on).
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--
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-- This function automatically accounts for if MinimapAPI is being used.
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--
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-- @param roomGridIndex Set to undefined to use the current room index.
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-- @param displayFlags The bit flags value to set. (See the `DisplayFlag` enum.)
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-- @param updateVisibility Optional. Whether to call the `Level.UpdateVisibility` method in order to
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-- make the changes immediately visible. Default is true. Set this to false
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-- if you are doing a bunch of display flag setting and then manually call
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-- the `Level.UpdateVisibility` method after you are done.
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function ____exports.setRoomDisplayFlags(self, roomGridIndex, displayFlags, updateVisibility)
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if updateVisibility == nil then
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updateVisibility = true
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end
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if roomGridIndex == nil then
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roomGridIndex = getRoomGridIndex(nil)
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end
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if MinimapAPI == nil then
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local roomDescriptor = getRoomDescriptor(nil, roomGridIndex)
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roomDescriptor.DisplayFlags = displayFlags
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if updateVisibility then
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local level = game:GetLevel()
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level:UpdateVisibility()
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end
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else
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local minimapAPIRoomDescriptor = MinimapAPI:GetRoomByIdx(roomGridIndex)
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assertDefined(
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nil,
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minimapAPIRoomDescriptor,
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"Failed to get the MinimapAPI room descriptor for the room at grid index: " .. tostring(roomGridIndex)
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)
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minimapAPIRoomDescriptor:SetDisplayFlags(displayFlags)
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end
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end
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--- Helper function to add a `DisplayFlag` to a particular room's minimap display flags (e.g. whether
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-- it is visible and so on).
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--
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-- This function automatically accounts for if MinimapAPI is being used.
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--
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-- @param roomGridIndex Set to undefined to use the current room index.
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-- @param displayFlag The `DisplayFlag` to set. (See the `DisplayFlag` enum.)
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-- @param updateVisibility Optional. Whether to call the `Level.UpdateVisibility` method in order to
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-- make the changes immediately visible. Default is true.
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function ____exports.addRoomDisplayFlag(self, roomGridIndex, displayFlag, updateVisibility)
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if updateVisibility == nil then
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updateVisibility = true
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end
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local oldDisplayFlags = ____exports.getRoomDisplayFlags(nil, roomGridIndex)
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local newDisplayFlags = addFlag(nil, oldDisplayFlags, displayFlag)
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____exports.setRoomDisplayFlags(nil, roomGridIndex, newDisplayFlags, updateVisibility)
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end
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--- Helper function to set the value of `DisplayFlag` for every room on the floor to 0.
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--
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-- This function automatically accounts for if MinimapAPI is being used.
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--
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-- This function automatically calls the `Level.UpdateVisibility` after setting the flags so that
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-- the changes will be immediately visible.
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function ____exports.clearFloorDisplayFlags(self)
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____exports.setAllDisplayFlags(nil, DisplayFlagZero)
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end
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--- Helper function to set the value of `DisplayFlag` for a room 0.
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--
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-- This function automatically accounts for if MinimapAPI is being used.
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--
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127
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-- This function automatically calls the `Level.UpdateVisibility` after setting the flags so that
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-- the changes will be immediately visible.
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--
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-- Note that if you clear the display flags of a room but then the player travels to the room (or an
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-- adjacent room), the room will appear on the minimap again. If you want to permanently hide the
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-- room even in this circumstance, use the `hideRoomOnMinimap` helper function instead.
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function ____exports.clearRoomDisplayFlags(self, roomGridIndex)
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____exports.setRoomDisplayFlags(nil, roomGridIndex, DisplayFlagZero)
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end
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--- Helper function to get the minimap `DisplayFlag` value for every room on the floor. Returns a map
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-- that is indexed by the room's safe grid index.
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138
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--
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139
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-- This function automatically accounts for if MinimapAPI is being used.
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--
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-- @param minimapAPI Optional. If MinimapAPI should be used, if present. Default is true.
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function ____exports.getFloorDisplayFlags(self, minimapAPI)
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if minimapAPI == nil then
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minimapAPI = true
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end
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local displayFlagsMap = __TS__New(Map)
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for ____, roomDescriptor in ipairs(getRoomsInsideGrid(nil)) do
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local roomGridIndex = roomDescriptor.SafeGridIndex
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local displayFlags = ____exports.getRoomDisplayFlags(nil, roomGridIndex, minimapAPI)
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displayFlagsMap:set(roomGridIndex, displayFlags)
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end
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return displayFlagsMap
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end
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--- Helper function to hide a specific room on the minimap.
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--
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-- If you want the room to be permanently hidden, you must to call this function on every new room.
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-- This is because if the player enters into the room or walks into an adjacent room, the room will
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-- reappear on the minimap.
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--
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-- This function automatically accounts for if MinimapAPI is being used.
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function ____exports.hideRoomOnMinimap(self, roomGridIndex)
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____exports.clearRoomDisplayFlags(nil, roomGridIndex)
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if MinimapAPI ~= nil then
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local minimapAPIRoomDescriptor = MinimapAPI:GetRoomByIdx(roomGridIndex)
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assertDefined(
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nil,
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minimapAPIRoomDescriptor,
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"Failed to get the MinimapAPI room descriptor for the room at grid index: " .. tostring(roomGridIndex)
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)
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minimapAPIRoomDescriptor.Hidden = true
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end
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end
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--- Helper function to check if a given room is visible on the minimap.
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--
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-- @param roomGridIndexOrRoomDescriptor The room to check.
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-- @param minimapAPI Optional. Whether MinimapAPI should be used, if present. Default is true.
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function ____exports.isRoomVisible(self, roomGridIndexOrRoomDescriptor, minimapAPI)
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if minimapAPI == nil then
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minimapAPI = true
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end
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|
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local roomGridIndex = isInteger(nil, roomGridIndexOrRoomDescriptor) and roomGridIndexOrRoomDescriptor or roomGridIndexOrRoomDescriptor.SafeGridIndex
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|
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local roomDisplayFlags = ____exports.getRoomDisplayFlags(nil, roomGridIndex, minimapAPI)
|
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|
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return roomDisplayFlags ~= DisplayFlagZero
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|
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end
|
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185
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--- Helper function to set the minimap `DisplayFlag` value for multiple rooms at once.
|
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186
|
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--
|
|
187
|
-
-- This function automatically calls the `Level.UpdateVisibility` after setting the flags so that
|
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188
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-- the changes will be immediately visible.
|
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189
|
-
--
|
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190
|
-
-- This function automatically accounts for if MinimapAPI is being used.
|
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191
|
-
--
|
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192
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-- @param displayFlagsMap A map of the display flags that is indexed by the room's safe grid index.
|
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193
|
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function ____exports.setFloorDisplayFlags(self, displayFlagsMap)
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for ____, ____value in __TS__Iterator(displayFlagsMap) do
|
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local roomGridIndex = ____value[1]
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local displayFlags = ____value[2]
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|
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____exports.setRoomDisplayFlags(nil, roomGridIndex, displayFlags, false)
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end
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199
|
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if MinimapAPI == nil then
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|
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local level = game:GetLevel()
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level:UpdateVisibility()
|
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|
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end
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end
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return ____exports
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|
@@ -1,27 +0,0 @@
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|
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1
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-
import type { ModFeature } from "../classes/ModFeature";
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2
|
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import type { ModUpgraded } from "../classes/ModUpgraded";
|
|
3
|
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/**
|
|
4
|
-
* Helper function to instantiate an array of mod features all at once. Use this function if your
|
|
5
|
-
* mod uses the pattern of expressing mod features as `ModFeature` classes.
|
|
6
|
-
*
|
|
7
|
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* If your feature classes have `v` variables, then this function will successfully register them
|
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8
|
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* with the save data manager.
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*
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10
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* For example:
|
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11
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-
*
|
|
12
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* ```ts
|
|
13
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* const MOD_FEATURES = [
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14
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* MyFeature1,
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15
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* MyFeature2,
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16
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* MyFeature3,
|
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17
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* ] as const;
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18
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* initModFeatures(mod, MOD_FEATURES);
|
|
19
|
-
* ```
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|
20
|
-
*
|
|
21
|
-
* @returns An array of the instantiated features in the same order that the constructors were
|
|
22
|
-
* passed in. (In most cases, you probably won't need the returned array.)
|
|
23
|
-
*/
|
|
24
|
-
export declare function initModFeatures<T extends ReadonlyArray<typeof ModFeature>>(mod: ModUpgraded, modFeatures: T): {
|
|
25
|
-
[K in keyof T]: InstanceType<T[K]>;
|
|
26
|
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};
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//# sourceMappingURL=modFeatures.d.ts.map
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@@ -1 +0,0 @@
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1
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{"version":3,"file":"modFeatures.d.ts","sourceRoot":"","sources":["../../../src/functions/modFeatures.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AACxD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAE1D;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,wBAAgB,eAAe,CAAC,CAAC,SAAS,aAAa,CAAC,OAAO,UAAU,CAAC,EACxE,GAAG,EAAE,WAAW,EAChB,WAAW,EAAE,CAAC,GACb;KAAG,CAAC,IAAI,MAAM,CAAC,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;CAAE,CAYxC"}
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@@ -1,32 +0,0 @@
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1
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-
local ____lualib = require("lualib_bundle")
|
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local __TS__New = ____lualib.__TS__New
|
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local ____exports = {}
|
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--- Helper function to instantiate an array of mod features all at once. Use this function if your
|
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|
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-- mod uses the pattern of expressing mod features as `ModFeature` classes.
|
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--
|
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-- If your feature classes have `v` variables, then this function will successfully register them
|
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-- with the save data manager.
|
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--
|
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-- For example:
|
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--
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-- ```ts
|
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-- const MOD_FEATURES = [
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-- MyFeature1,
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-- ] as const;
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-- ```
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--
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-- @returns An array of the instantiated features in the same order that the constructors were
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function ____exports.initModFeatures(self, mod, modFeatures)
|
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local instantiatedModFeatures = {}
|
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for ____, modFeature in ipairs(modFeatures) do
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|
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end
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{"version":3,"file":"newArray.d.ts","sourceRoot":"","sources":["../../../src/functions/newArray.ts"],"names":[],"mappings":";AAGA;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,QAAQ,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,EAAE,IAAI,EAAE,GAAG,GAAG,CAAC,EAAE,CAQ3D"}
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local ____exports = {}
|
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local ____deepCopy = require("src.functions.deepCopy")
|
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local deepCopy = ____deepCopy.deepCopy
|
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local ____utils = require("src.functions.utils")
|
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local ____repeat = ____utils["repeat"]
|
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--- Initializes an array with all of the elements containing the specified default value.
|
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|
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--
|
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|
-
-- The provided default value will be copied with the `deepCopy` function before adding it to the
|
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-- new array. Thus, you can initialize an array of arrays, or an array of maps, and so on. (If the
|
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|
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-- `deepCopy` function was not used, then all of the array elements would just be references to the
|
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-- same underlying data structure.)
|
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--
|
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-- For example:
|
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--
|
|
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-- ```ts
|
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-- const arrayWithZeroes = newArray(0, 10); // Has 10 elements of 0.
|
|
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-- const arrayWithArrays = newArray([0], 20); // Has 20 elements of an array with a 0 in it.
|
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-- ```
|
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function ____exports.newArray(self, defaultValue, size)
|
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local array = {}
|
|
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|
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____repeat(
|
|
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|
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nil,
|
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|
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size,
|
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function()
|
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|
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local copy = deepCopy(nil, defaultValue)
|
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array[#array + 1] = copy
|
|
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|
-
end
|
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)
|
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return array
|
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|
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end
|
|
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|
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return ____exports
|
|
@@ -1 +0,0 @@
|
|
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1
|
-
{"version":3,"file":"nextStage.d.ts","sourceRoot":"","sources":["../../../src/functions/nextStage.ts"],"names":[],"mappings":"AAAA,OAAO,EAIL,UAAU,EACV,SAAS,EACV,MAAM,8BAA8B,CAAC;AAWtC;;;;;;;GAOG;AACH,wBAAgB,YAAY,IAAI,UAAU,CA4FzC;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,gBAAgB,CAAC,OAAO,UAAQ,GAAG,SAAS,CAiF3D"}
|
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@@ -1,143 +0,0 @@
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1
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-
local ____exports = {}
|
|
2
|
-
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
|
|
3
|
-
local GameStateFlag = ____isaac_2Dtypescript_2Ddefinitions.GameStateFlag
|
|
4
|
-
local GridRoom = ____isaac_2Dtypescript_2Ddefinitions.GridRoom
|
|
5
|
-
local LevelCurse = ____isaac_2Dtypescript_2Ddefinitions.LevelCurse
|
|
6
|
-
local LevelStage = ____isaac_2Dtypescript_2Ddefinitions.LevelStage
|
|
7
|
-
local StageType = ____isaac_2Dtypescript_2Ddefinitions.StageType
|
|
8
|
-
local ____cachedClasses = require("src.core.cachedClasses")
|
|
9
|
-
local game = ____cachedClasses.game
|
|
10
|
-
local ____curses = require("src.functions.curses")
|
|
11
|
-
local hasCurse = ____curses.hasCurse
|
|
12
|
-
local ____roomData = require("src.functions.roomData")
|
|
13
|
-
local getRoomGridIndex = ____roomData.getRoomGridIndex
|
|
14
|
-
local ____stage = require("src.functions.stage")
|
|
15
|
-
local calculateStageType = ____stage.calculateStageType
|
|
16
|
-
local calculateStageTypeRepentance = ____stage.calculateStageTypeRepentance
|
|
17
|
-
local onRepentanceStage = ____stage.onRepentanceStage
|
|
18
|
-
local ____types = require("src.functions.types")
|
|
19
|
-
local asNumber = ____types.asNumber
|
|
20
|
-
--- Helper function to get the stage that a trapdoor or heaven door would take the player to, based
|
|
21
|
-
-- on the current stage, room, and game state flags.
|
|
22
|
-
--
|
|
23
|
-
-- If you want to account for the player having visited Repentance floors in The Ascent, use the
|
|
24
|
-
-- `getNextStageUsingHistory` helper function instead (from the stage history feature). Handling
|
|
25
|
-
-- this requires stateful tracking as the player progresses through the run.
|
|
26
|
-
function ____exports.getNextStage(self)
|
|
27
|
-
local level = game:GetLevel()
|
|
28
|
-
local backwardsPath = game:GetStateFlag(GameStateFlag.BACKWARDS_PATH)
|
|
29
|
-
local mausoleumHeartKilled = game:GetStateFlag(GameStateFlag.MAUSOLEUM_HEART_KILLED)
|
|
30
|
-
local stage = level:GetStage()
|
|
31
|
-
local repentanceStage = onRepentanceStage(nil)
|
|
32
|
-
local roomGridIndex = getRoomGridIndex(nil)
|
|
33
|
-
if backwardsPath then
|
|
34
|
-
local nextStage = asNumber(nil, stage) - 1
|
|
35
|
-
return nextStage == 0 and LevelStage.HOME or nextStage
|
|
36
|
-
end
|
|
37
|
-
repeat
|
|
38
|
-
local ____switch4 = roomGridIndex
|
|
39
|
-
local ____cond4 = ____switch4 == GridRoom.BLUE_WOMB
|
|
40
|
-
if ____cond4 then
|
|
41
|
-
do
|
|
42
|
-
return LevelStage.BLUE_WOMB
|
|
43
|
-
end
|
|
44
|
-
end
|
|
45
|
-
____cond4 = ____cond4 or ____switch4 == GridRoom.VOID
|
|
46
|
-
if ____cond4 then
|
|
47
|
-
do
|
|
48
|
-
return LevelStage.VOID
|
|
49
|
-
end
|
|
50
|
-
end
|
|
51
|
-
____cond4 = ____cond4 or ____switch4 == GridRoom.SECRET_EXIT
|
|
52
|
-
if ____cond4 then
|
|
53
|
-
do
|
|
54
|
-
if repentanceStage then
|
|
55
|
-
return asNumber(nil, stage) + 1
|
|
56
|
-
end
|
|
57
|
-
if stage == LevelStage.DEPTHS_2 or stage == LevelStage.DEPTHS_1 and hasCurse(nil, LevelCurse.LABYRINTH) then
|
|
58
|
-
return LevelStage.DEPTHS_2
|
|
59
|
-
end
|
|
60
|
-
return stage
|
|
61
|
-
end
|
|
62
|
-
end
|
|
63
|
-
until true
|
|
64
|
-
if repentanceStage and stage == LevelStage.BASEMENT_2 then
|
|
65
|
-
return LevelStage.CAVES_2
|
|
66
|
-
end
|
|
67
|
-
if repentanceStage and stage == LevelStage.CAVES_2 then
|
|
68
|
-
return LevelStage.DEPTHS_2
|
|
69
|
-
end
|
|
70
|
-
if repentanceStage and stage == LevelStage.DEPTHS_2 then
|
|
71
|
-
if mausoleumHeartKilled then
|
|
72
|
-
return LevelStage.WOMB_1
|
|
73
|
-
end
|
|
74
|
-
return LevelStage.WOMB_2
|
|
75
|
-
end
|
|
76
|
-
if stage == LevelStage.WOMB_2 then
|
|
77
|
-
return LevelStage.SHEOL_CATHEDRAL
|
|
78
|
-
end
|
|
79
|
-
if stage == LevelStage.DARK_ROOM_CHEST then
|
|
80
|
-
return LevelStage.DARK_ROOM_CHEST
|
|
81
|
-
end
|
|
82
|
-
if stage == LevelStage.VOID then
|
|
83
|
-
return LevelStage.VOID
|
|
84
|
-
end
|
|
85
|
-
return asNumber(nil, stage) + 1
|
|
86
|
-
end
|
|
87
|
-
--- Helper function to get the stage type that a trapdoor or heaven door would take the player to,
|
|
88
|
-
-- based on the current stage, room, and game state flags.
|
|
89
|
-
--
|
|
90
|
-
-- If you want to account for previous floors visited on The Ascent, use the
|
|
91
|
-
-- `getNextStageTypeUsingHistory` helper function instead (from the stage history feature). Handling
|
|
92
|
-
-- this requires stateful tracking as the player progresses through the run.
|
|
93
|
-
--
|
|
94
|
-
-- @param upwards Whether the player should go up to Cathedral in the case of being on Womb 2.
|
|
95
|
-
-- Default is false.
|
|
96
|
-
function ____exports.getNextStageType(self, upwards)
|
|
97
|
-
if upwards == nil then
|
|
98
|
-
upwards = false
|
|
99
|
-
end
|
|
100
|
-
local backwardsPath = game:GetStateFlag(GameStateFlag.BACKWARDS_PATH)
|
|
101
|
-
local mausoleumHeartKilled = game:GetStateFlag(GameStateFlag.MAUSOLEUM_HEART_KILLED)
|
|
102
|
-
local level = game:GetLevel()
|
|
103
|
-
local stage = level:GetStage()
|
|
104
|
-
local stageType = level:GetStageType()
|
|
105
|
-
local repentanceStage = onRepentanceStage(nil)
|
|
106
|
-
local roomGridIndex = getRoomGridIndex(nil)
|
|
107
|
-
local nextStage = ____exports.getNextStage(nil)
|
|
108
|
-
if backwardsPath then
|
|
109
|
-
return calculateStageType(nil, nextStage)
|
|
110
|
-
end
|
|
111
|
-
if roomGridIndex == asNumber(nil, GridRoom.SECRET_EXIT) then
|
|
112
|
-
return calculateStageTypeRepentance(nil, nextStage)
|
|
113
|
-
end
|
|
114
|
-
if repentanceStage and (stage == LevelStage.BASEMENT_1 or stage == LevelStage.CAVES_1 or stage == LevelStage.DEPTHS_1 or stage == LevelStage.WOMB_1) then
|
|
115
|
-
return calculateStageTypeRepentance(nil, nextStage)
|
|
116
|
-
end
|
|
117
|
-
if repentanceStage and stage == LevelStage.DEPTHS_2 and mausoleumHeartKilled then
|
|
118
|
-
return calculateStageTypeRepentance(nil, nextStage)
|
|
119
|
-
end
|
|
120
|
-
if nextStage == LevelStage.BLUE_WOMB then
|
|
121
|
-
return StageType.ORIGINAL
|
|
122
|
-
end
|
|
123
|
-
if nextStage == LevelStage.SHEOL_CATHEDRAL then
|
|
124
|
-
if upwards then
|
|
125
|
-
return StageType.WRATH_OF_THE_LAMB
|
|
126
|
-
end
|
|
127
|
-
return StageType.ORIGINAL
|
|
128
|
-
end
|
|
129
|
-
if nextStage == LevelStage.DARK_ROOM_CHEST then
|
|
130
|
-
if stageType == StageType.ORIGINAL then
|
|
131
|
-
return StageType.ORIGINAL
|
|
132
|
-
end
|
|
133
|
-
return StageType.WRATH_OF_THE_LAMB
|
|
134
|
-
end
|
|
135
|
-
if nextStage == LevelStage.VOID then
|
|
136
|
-
return StageType.ORIGINAL
|
|
137
|
-
end
|
|
138
|
-
if nextStage == LevelStage.HOME then
|
|
139
|
-
return StageType.ORIGINAL
|
|
140
|
-
end
|
|
141
|
-
return calculateStageType(nil, nextStage)
|
|
142
|
-
end
|
|
143
|
-
return ____exports
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"npcDataStructures.d.ts","sourceRoot":"","sources":["../../../src/functions/npcDataStructures.ts"],"names":[],"mappings":";;AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AAExD;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,wBAAgB,gBAAgB,CAAC,CAAC,EAAE,IAAI,SAAS,OAAO,EAAE,EACxD,GAAG,EAAE,UAAU,CAAC,OAAO,EAAE,CAAC,EAAE,IAAI,CAAC,EACjC,GAAG,EAAE,SAAS,EACd,GAAG,SAAS,EAAE,IAAI,GACjB,CAAC,CAGH;AAED;;;;;;GAMG;AACH,wBAAgB,gBAAgB,CAAC,CAAC,EAChC,GAAG,EAAE,GAAG,CAAC,OAAO,EAAE,CAAC,CAAC,EACpB,GAAG,EAAE,SAAS,EACd,KAAK,EAAE,CAAC,GACP,IAAI,CAEN;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAC1B,GAAG,EAAE,GAAG,CAAC,OAAO,EAAE,OAAO,CAAC,EAC1B,GAAG,EAAE,SAAS,GACb,OAAO,CAGT;AAED;;;;;;;;;;;;;;;;;;;GAmBG;AACH,wBAAgB,SAAS,CAAC,CAAC,EACzB,GAAG,EAAE,GAAG,CAAC,OAAO,EAAE,CAAC,CAAC,EACpB,GAAG,EAAE,SAAS,GACb,CAAC,GAAG,SAAS,CAGf;AAED;;;GAGG;AACH,wBAAgB,SAAS,CAAC,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,OAAO,EAAE,CAAC,CAAC,EAAE,GAAG,EAAE,SAAS,GAAG,OAAO,CAG1E;AAED;;;;;;;;;;;;;;;;;;;GAmBG;AACH,wBAAgB,SAAS,CAAC,CAAC,EACzB,GAAG,EAAE,GAAG,CAAC,OAAO,EAAE,CAAC,CAAC,EACpB,GAAG,EAAE,SAAS,EACd,KAAK,EAAE,CAAC,GACP,IAAI,CAGN;AAED;;;GAGG;AACH,wBAAgB,SAAS,CAAC,GAAG,EAAE,GAAG,CAAC,OAAO,CAAC,EAAE,GAAG,EAAE,SAAS,GAAG,GAAG,CAAC,OAAO,CAAC,CAGzE;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,GAAG,EAAE,GAAG,CAAC,OAAO,CAAC,EAAE,GAAG,EAAE,SAAS,GAAG,OAAO,CAGvE;AAED;;;GAGG;AACH,wBAAgB,SAAS,CAAC,GAAG,EAAE,GAAG,CAAC,OAAO,CAAC,EAAE,GAAG,EAAE,SAAS,GAAG,OAAO,CAGpE"}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"npcs.d.ts","sourceRoot":"","sources":["../../../src/functions/npcs.ts"],"names":[],"mappings":"AAAA,OAAO,EAQL,UAAU,EASX,MAAM,8BAA8B,CAAC;AAiCtC;;;;;;;;;;;;;GAaG;AACH,wBAAgB,YAAY,CAC1B,UAAU,GAAE,UAAU,GAAG,CAAC,CAAM,EAChC,OAAO,SAAK,EACZ,OAAO,SAAK,EACZ,cAAc,UAAQ,GACrB,SAAS,EAAE,CAGb;AAED;;;GAGG;AACH,wBAAgB,mBAAmB,CAAC,GAAG,EAAE,SAAS,GAAG,OAAO,CAiC3D;AAED;;;;;;;GAOG;AACH,wBAAgB,+BAA+B,CAAC,GAAG,EAAE,SAAS,GAAG,OAAO,CAIvE;AAED;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,GAAG,EAAE,SAAS,GAAG,OAAO,CAMnD;AAED;;;;GAIG;AACH,wBAAgB,4BAA4B,CAAC,GAAG,EAAE,SAAS,GAAG,OAAO,CAOpE;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CAAC,GAAG,EAAE,SAAS,GAAG,OAAO,CAO3D"}
|
|
@@ -1,144 +0,0 @@
|
|
|
1
|
-
local ____lualib = require("lualib_bundle")
|
|
2
|
-
local __TS__New = ____lualib.__TS__New
|
|
3
|
-
local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
|
|
4
|
-
local ____exports = {}
|
|
5
|
-
local NON_ALIVE_NPCS_TYPE_VARIANT, NON_ALIVE_NPCS_TYPE_VARIANT_SUB_TYPE
|
|
6
|
-
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
|
|
7
|
-
local BegottenVariant = ____isaac_2Dtypescript_2Ddefinitions.BegottenVariant
|
|
8
|
-
local BigHornVariant = ____isaac_2Dtypescript_2Ddefinitions.BigHornVariant
|
|
9
|
-
local ChargerSubType = ____isaac_2Dtypescript_2Ddefinitions.ChargerSubType
|
|
10
|
-
local ChargerVariant = ____isaac_2Dtypescript_2Ddefinitions.ChargerVariant
|
|
11
|
-
local DarkEsauVariant = ____isaac_2Dtypescript_2Ddefinitions.DarkEsauVariant
|
|
12
|
-
local DeathVariant = ____isaac_2Dtypescript_2Ddefinitions.DeathVariant
|
|
13
|
-
local DumpVariant = ____isaac_2Dtypescript_2Ddefinitions.DumpVariant
|
|
14
|
-
local EntityType = ____isaac_2Dtypescript_2Ddefinitions.EntityType
|
|
15
|
-
local HopperVariant = ____isaac_2Dtypescript_2Ddefinitions.HopperVariant
|
|
16
|
-
local MamaGurdyVariant = ____isaac_2Dtypescript_2Ddefinitions.MamaGurdyVariant
|
|
17
|
-
local MotherSubType = ____isaac_2Dtypescript_2Ddefinitions.MotherSubType
|
|
18
|
-
local MotherVariant = ____isaac_2Dtypescript_2Ddefinitions.MotherVariant
|
|
19
|
-
local NPCState = ____isaac_2Dtypescript_2Ddefinitions.NPCState
|
|
20
|
-
local PeepVariant = ____isaac_2Dtypescript_2Ddefinitions.PeepVariant
|
|
21
|
-
local RaglingVariant = ____isaac_2Dtypescript_2Ddefinitions.RaglingVariant
|
|
22
|
-
local VisVariant = ____isaac_2Dtypescript_2Ddefinitions.VisVariant
|
|
23
|
-
local ____constants = require("src.core.constants")
|
|
24
|
-
local EGGY_STATE_FRAME_OF_FINAL_SPIDER = ____constants.EGGY_STATE_FRAME_OF_FINAL_SPIDER
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25
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-
local ____ReadonlySet = require("src.types.ReadonlySet")
|
|
26
|
-
local ReadonlySet = ____ReadonlySet.ReadonlySet
|
|
27
|
-
local ____entitiesSpecific = require("src.functions.entitiesSpecific")
|
|
28
|
-
local getNPCs = ____entitiesSpecific.getNPCs
|
|
29
|
-
local ____types = require("src.functions.types")
|
|
30
|
-
local asNumber = ____types.asNumber
|
|
31
|
-
--- Checks for specific NPCs that have "CanShutDoors" set to true naturally by the game, but should
|
|
32
|
-
-- not actually keep the doors closed (like Death's scythes).
|
|
33
|
-
function ____exports.isAliveExceptionNPC(self, npc)
|
|
34
|
-
local entityTypeVariant = (tostring(npc.Type) .. ".") .. tostring(npc.Variant)
|
|
35
|
-
if NON_ALIVE_NPCS_TYPE_VARIANT:has(entityTypeVariant) then
|
|
36
|
-
return true
|
|
37
|
-
end
|
|
38
|
-
local entityTypeVariantSubType = (((tostring(npc.Type) .. ".") .. tostring(npc.Variant)) .. ".") .. tostring(npc.SubType)
|
|
39
|
-
if NON_ALIVE_NPCS_TYPE_VARIANT_SUB_TYPE:has(entityTypeVariantSubType) then
|
|
40
|
-
return true
|
|
41
|
-
end
|
|
42
|
-
if ____exports.isDyingEggyWithNoSpidersLeft(nil, npc) then
|
|
43
|
-
return true
|
|
44
|
-
end
|
|
45
|
-
if ____exports.isDaddyLongLegsChildStompEntity(nil, npc) then
|
|
46
|
-
return true
|
|
47
|
-
end
|
|
48
|
-
if ____exports.isRaglingDeathPatch(nil, npc) then
|
|
49
|
-
return true
|
|
50
|
-
end
|
|
51
|
-
if ____exports.isDyingDump(nil, npc) then
|
|
52
|
-
return true
|
|
53
|
-
end
|
|
54
|
-
return false
|
|
55
|
-
end
|
|
56
|
-
--- Helper function to distinguish between a normal Daddy Long Legs / Triachnid and the child entity
|
|
57
|
-
-- that is spawned when the boss does the multi-stomp attack.
|
|
58
|
-
--
|
|
59
|
-
-- When this attack occurs, four extra copies of Daddy Long Legs will be spawned with the same
|
|
60
|
-
-- entity type, variant, and sub-type. The `Entity.Parent` field will be undefined in this case, so
|
|
61
|
-
-- the way to tell them apart is to check for a non-undefined `Entity.SpawnerEntity` field.
|
|
62
|
-
function ____exports.isDaddyLongLegsChildStompEntity(self, npc)
|
|
63
|
-
return npc.Type == EntityType.DADDY_LONG_LEGS and npc.SpawnerEntity ~= nil
|
|
64
|
-
end
|
|
65
|
-
--- Helper function to detect the custom death state of a Dump. When Dumps die, they go to
|
|
66
|
-
-- `NPCState.SPECIAL`, spit out their head, and then slowly fade away while shooting a burst of
|
|
67
|
-
-- tears.
|
|
68
|
-
function ____exports.isDyingDump(self, npc)
|
|
69
|
-
return npc.Type == EntityType.DUMP and npc.Variant == asNumber(nil, DumpVariant.DUMP) and npc.State == NPCState.SPECIAL
|
|
70
|
-
end
|
|
71
|
-
--- Helper function to detect the custom death state of an Eggy. Eggies are never actually marked
|
|
72
|
-
-- dead by the game. Instead, when Eggies take fatal damage, they go into NPCState.STATE_SUICIDE and
|
|
73
|
-
-- spawn 14 Swarm Spiders while their StateFrame ticks upwards.
|
|
74
|
-
function ____exports.isDyingEggyWithNoSpidersLeft(self, npc)
|
|
75
|
-
return npc.Type == EntityType.HOPPER and npc.Variant == asNumber(nil, HopperVariant.EGGY) and npc.State == NPCState.SUICIDE and npc.StateFrame >= EGGY_STATE_FRAME_OF_FINAL_SPIDER
|
|
76
|
-
end
|
|
77
|
-
--- Helper function to detect the custom death state of a Rag Man Ragling. When Rag Man Raglings die,
|
|
78
|
-
-- they turn into a patch on the ground and can be revived by Rag Man at a later time. This causes
|
|
79
|
-
-- them to show up as an "alive" enemy, so they should usually be filtered out of lists of alive
|
|
80
|
-
-- enemies.
|
|
81
|
-
function ____exports.isRaglingDeathPatch(self, npc)
|
|
82
|
-
return npc.Type == EntityType.RAGLING and npc.Variant == asNumber(nil, RaglingVariant.RAG_MANS_RAGLING) and npc.State == NPCState.SPECIAL
|
|
83
|
-
end
|
|
84
|
-
NON_ALIVE_NPCS_TYPE_VARIANT = __TS__New(
|
|
85
|
-
ReadonlySet,
|
|
86
|
-
{
|
|
87
|
-
(tostring(EntityType.VIS) .. ".") .. tostring(VisVariant.CHUBBER_PROJECTILE),
|
|
88
|
-
(tostring(EntityType.DEATH) .. ".") .. tostring(DeathVariant.DEATH_SCYTHE),
|
|
89
|
-
(tostring(EntityType.PEEP) .. ".") .. tostring(PeepVariant.PEEP_EYE),
|
|
90
|
-
(tostring(EntityType.PEEP) .. ".") .. tostring(PeepVariant.BLOAT_EYE),
|
|
91
|
-
(tostring(EntityType.BEGOTTEN) .. ".") .. tostring(BegottenVariant.BEGOTTEN_CHAIN),
|
|
92
|
-
(tostring(EntityType.MAMA_GURDY) .. ".") .. tostring(MamaGurdyVariant.LEFT_HAND),
|
|
93
|
-
(tostring(EntityType.MAMA_GURDY) .. ".") .. tostring(MamaGurdyVariant.RIGHT_HAND),
|
|
94
|
-
(tostring(EntityType.BIG_HORN) .. ".") .. tostring(BigHornVariant.SMALL_HOLE),
|
|
95
|
-
(tostring(EntityType.BIG_HORN) .. ".") .. tostring(BigHornVariant.BIG_HOLE),
|
|
96
|
-
(tostring(EntityType.DARK_ESAU) .. ".") .. tostring(DarkEsauVariant.DARK_ESAU),
|
|
97
|
-
(tostring(EntityType.DARK_ESAU) .. ".") .. tostring(DarkEsauVariant.PIT)
|
|
98
|
-
}
|
|
99
|
-
)
|
|
100
|
-
NON_ALIVE_NPCS_TYPE_VARIANT_SUB_TYPE = __TS__New(
|
|
101
|
-
ReadonlySet,
|
|
102
|
-
{
|
|
103
|
-
(((tostring(EntityType.CHARGER) .. ".") .. tostring(ChargerVariant.CHARGER)) .. ".") .. tostring(ChargerSubType.MY_SHADOW),
|
|
104
|
-
(((tostring(EntityType.MOTHER) .. ".") .. tostring(MotherVariant.MOTHER_1)) .. ".") .. tostring(MotherSubType.PHASE_2)
|
|
105
|
-
}
|
|
106
|
-
)
|
|
107
|
-
--- Helper function to get all of the non-dead NPCs in the room.
|
|
108
|
-
--
|
|
109
|
-
-- This function will not include NPCs on an internal blacklist, such as Death's scythes or Big Horn
|
|
110
|
-
-- holes.
|
|
111
|
-
--
|
|
112
|
-
-- @param entityType Optional. If specified, will only get the NPCs that match the type. Default is
|
|
113
|
-
-- -1, which matches every type.
|
|
114
|
-
-- @param variant Optional. If specified, will only get the NPCs that match the variant. Default is
|
|
115
|
-
-- -1, which matches every variant.
|
|
116
|
-
-- @param subType Optional. If specified, will only get the NPCs that match the sub-type. Default is
|
|
117
|
-
-- -1, which matches every sub-type.
|
|
118
|
-
-- @param ignoreFriendly Optional. Default is false.
|
|
119
|
-
function ____exports.getAliveNPCs(self, entityType, variant, subType, ignoreFriendly)
|
|
120
|
-
if entityType == nil then
|
|
121
|
-
entityType = -1
|
|
122
|
-
end
|
|
123
|
-
if variant == nil then
|
|
124
|
-
variant = -1
|
|
125
|
-
end
|
|
126
|
-
if subType == nil then
|
|
127
|
-
subType = -1
|
|
128
|
-
end
|
|
129
|
-
if ignoreFriendly == nil then
|
|
130
|
-
ignoreFriendly = false
|
|
131
|
-
end
|
|
132
|
-
local npcs = getNPCs(
|
|
133
|
-
nil,
|
|
134
|
-
entityType,
|
|
135
|
-
variant,
|
|
136
|
-
subType,
|
|
137
|
-
ignoreFriendly
|
|
138
|
-
)
|
|
139
|
-
return __TS__ArrayFilter(
|
|
140
|
-
npcs,
|
|
141
|
-
function(____, npc) return not npc:IsDead() and not ____exports.isAliveExceptionNPC(nil, npc) end
|
|
142
|
-
)
|
|
143
|
-
end
|
|
144
|
-
return ____exports
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"pickups.d.ts","sourceRoot":"","sources":["../../../src/functions/pickups.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,cAAc,EACd,WAAW,EACX,WAAW,EACX,YAAY,EACZ,UAAU,EACV,aAAa,EACb,WAAW,EACZ,MAAM,8BAA8B,CAAC;AAkBtC;;;;;;;GAOG;AACH,wBAAgB,cAAc,CAAC,cAAc,EAAE,cAAc,GAAG,MAAM,CAIrE;AAED;;;;;;;GAOG;AACH,wBAAgB,WAAW,CAAC,WAAW,EAAE,WAAW,GAAG,MAAM,CAI5D;AAED;;;;;;;GAOG;AACH,wBAAgB,YAAY,CAAC,aAAa,EAAE,aAAa,GAAG,MAAM,CAGjE;AAED;;;;;;;GAOG;AACH,wBAAgB,WAAW,CAAC,WAAW,EAAE,WAAW,GAAG,MAAM,CAI5D;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,WAAW,EAAE,WAAW,GAAG,GAAG,CAK1D;AAED;;;;;;;GAOG;AACH,wBAAgB,YAAY,CAAC,YAAY,EAAE,YAAY,GAAG,MAAM,CAI/D;AAED;;;;;;;GAOG;AACH,wBAAgB,UAAU,CAAC,UAAU,EAAE,UAAU,GAAG,MAAM,CAIzD;AAED,+EAA+E;AAC/E,wBAAgB,YAAY,IAAI,iBAAiB,EAAE,CAGlD;AAED;;;;;;;GAOG;AACH,wBAAgB,WAAW,CAAC,WAAW,EAAE,WAAW,GAAG,MAAM,CAI5D;AAED,gGAAgG;AAChG,wBAAgB,OAAO,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAErD;AAED;;GAEG;AACH,wBAAgB,cAAc,CAAC,aAAa,EAAE,aAAa,GAAG,OAAO,CAEpE;AAED;;GAEG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAExD;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,YAAY,EAAE,YAAY,GAAG,OAAO,CAErE;AAED;;;;;GAKG;AACH,wBAAgB,kBAAkB,CAAC,GAAG,CAAC,EAAE,GAAG,GAAG,iBAAiB,EAAE,CAGjE"}
|