isaacscript-common 73.1.1 → 75.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/arrays/cachedEnumValues.d.ts +29 -0
- package/dist/arrays/cachedEnumValues.d.ts.map +1 -0
- package/dist/arrays/cachedEnumValues.lua +55 -0
- package/dist/callbackClasses.d.ts.map +1 -0
- package/dist/callbackClasses.lua +707 -0
- package/dist/callbacks.d.ts.map +1 -0
- package/dist/callbacks.lua +160 -0
- package/dist/classes/DefaultMap.d.ts.map +1 -0
- package/dist/classes/DefaultMap.lua +170 -0
- package/dist/classes/ModFeature.d.ts +79 -0
- package/dist/classes/ModFeature.d.ts.map +1 -0
- package/dist/classes/ModFeature.lua +229 -0
- package/dist/classes/ModUpgraded.d.ts +80 -0
- package/dist/classes/ModUpgraded.d.ts.map +1 -0
- package/dist/classes/ModUpgraded.lua +263 -0
- package/dist/classes/callbacks/EntityTakeDmgFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/EntityTakeDmgFilter.lua +27 -0
- package/dist/classes/callbacks/EntityTakeDmgPlayer.d.ts.map +1 -0
- package/dist/classes/callbacks/EntityTakeDmgPlayer.lua +34 -0
- package/dist/classes/callbacks/InputActionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/InputActionFilter.lua +23 -0
- package/dist/classes/callbacks/InputActionPlayer.d.ts.map +1 -0
- package/dist/classes/callbacks/InputActionPlayer.lua +33 -0
- package/dist/classes/callbacks/PostAmbushFinished.d.ts.map +1 -0
- package/dist/classes/callbacks/PostAmbushFinished.lua +41 -0
- package/dist/classes/callbacks/PostAmbushStarted.d.ts.map +1 -0
- package/dist/classes/callbacks/PostAmbushStarted.lua +41 -0
- package/dist/classes/callbacks/PostBombExploded.d.ts.map +1 -0
- package/dist/classes/callbacks/PostBombExploded.lua +27 -0
- package/dist/classes/callbacks/PostBombInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostBombInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostBombInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostBombInitLate.lua +31 -0
- package/dist/classes/callbacks/PostBombRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostBombRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostBombUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostBombUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostBoneSwing.d.ts.map +1 -0
- package/dist/classes/callbacks/PostBoneSwing.lua +45 -0
- package/dist/classes/callbacks/PostCollectibleEmpty.d.ts.map +1 -0
- package/dist/classes/callbacks/PostCollectibleEmpty.lua +45 -0
- package/dist/classes/callbacks/PostCursedTeleport.d.ts.map +1 -0
- package/dist/classes/callbacks/PostCursedTeleport.lua +113 -0
- package/dist/classes/callbacks/PostCustomRevive.d.ts.map +1 -0
- package/dist/classes/callbacks/PostCustomRevive.lua +22 -0
- package/dist/classes/callbacks/PostDiceRoomActivated.d.ts.map +1 -0
- package/dist/classes/callbacks/PostDiceRoomActivated.lua +42 -0
- package/dist/classes/callbacks/PostDoorRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostDoorRender.lua +27 -0
- package/dist/classes/callbacks/PostDoorUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostDoorUpdate.lua +27 -0
- package/dist/classes/callbacks/PostEffectInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostEffectInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostEffectInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostEffectInitLate.lua +31 -0
- package/dist/classes/callbacks/PostEffectRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostEffectRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostEffectStateChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostEffectStateChanged.lua +37 -0
- package/dist/classes/callbacks/PostEffectUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostEffectUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostEntityKillFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostEntityKillFilter.lua +23 -0
- package/dist/classes/callbacks/PostEsauJr.d.ts.map +1 -0
- package/dist/classes/callbacks/PostEsauJr.lua +17 -0
- package/dist/classes/callbacks/PostFamiliarInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFamiliarInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostFamiliarInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFamiliarInitLate.lua +31 -0
- package/dist/classes/callbacks/PostFamiliarRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFamiliarRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostFamiliarStateChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFamiliarStateChanged.lua +37 -0
- package/dist/classes/callbacks/PostFamiliarUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFamiliarUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostFirstEsauJr.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFirstEsauJr.lua +17 -0
- package/dist/classes/callbacks/PostFirstFlip.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFirstFlip.lua +17 -0
- package/dist/classes/callbacks/PostFlip.d.ts.map +1 -0
- package/dist/classes/callbacks/PostFlip.lua +17 -0
- package/dist/classes/callbacks/PostGameEndFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGameEndFilter.lua +23 -0
- package/dist/classes/callbacks/PostGameStartedReordered.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGameStartedReordered.lua +20 -0
- package/dist/classes/callbacks/PostGameStartedReorderedLast.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGameStartedReorderedLast.lua +20 -0
- package/dist/classes/callbacks/PostGreedModeWave.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGreedModeWave.lua +33 -0
- package/dist/classes/callbacks/PostGridEntityBroken.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityBroken.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityCollision.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCollision.lua +24 -0
- package/dist/classes/callbacks/PostGridEntityCustomBroken.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCustomBroken.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityCustomCollision.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCustomCollision.lua +22 -0
- package/dist/classes/callbacks/PostGridEntityCustomInit.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCustomInit.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityCustomRemove.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCustomRemove.lua +22 -0
- package/dist/classes/callbacks/PostGridEntityCustomRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCustomRender.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityCustomStateChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCustomStateChanged.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityCustomUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityCustomUpdate.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityInit.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityInit.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityRemove.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityRemove.lua +22 -0
- package/dist/classes/callbacks/PostGridEntityRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityRender.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityStateChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityStateChanged.lua +20 -0
- package/dist/classes/callbacks/PostGridEntityUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostGridEntityUpdate.lua +20 -0
- package/dist/classes/callbacks/PostHolyMantleRemoved.d.ts.map +1 -0
- package/dist/classes/callbacks/PostHolyMantleRemoved.lua +41 -0
- package/dist/classes/callbacks/PostItemDischarge.d.ts.map +1 -0
- package/dist/classes/callbacks/PostItemDischarge.lua +113 -0
- package/dist/classes/callbacks/PostItemPickup.d.ts.map +1 -0
- package/dist/classes/callbacks/PostItemPickup.lua +20 -0
- package/dist/classes/callbacks/PostKeyboardChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostKeyboardChanged.lua +51 -0
- package/dist/classes/callbacks/PostKnifeInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostKnifeInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostKnifeInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostKnifeInitLate.lua +31 -0
- package/dist/classes/callbacks/PostKnifeRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostKnifeRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostKnifeUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostKnifeUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostLaserInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostLaserInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostLaserInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostLaserInitLate.lua +31 -0
- package/dist/classes/callbacks/PostLaserRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostLaserRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostLaserUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostLaserUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostNPCDeathFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNPCDeathFilter.lua +23 -0
- package/dist/classes/callbacks/PostNPCInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNPCInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostNPCInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNPCInitLate.lua +31 -0
- package/dist/classes/callbacks/PostNPCRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNPCRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostNPCStateChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNPCStateChanged.lua +37 -0
- package/dist/classes/callbacks/PostNPCUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNPCUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostNewLevelReordered.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNewLevelReordered.lua +20 -0
- package/dist/classes/callbacks/PostNewRoomEarly.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNewRoomEarly.lua +70 -0
- package/dist/classes/callbacks/PostNewRoomReordered.d.ts.map +1 -0
- package/dist/classes/callbacks/PostNewRoomReordered.lua +20 -0
- package/dist/classes/callbacks/PostPEffectUpdateReordered.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPEffectUpdateReordered.lua +20 -0
- package/dist/classes/callbacks/PostPickupChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupChanged.lua +20 -0
- package/dist/classes/callbacks/PostPickupCollect.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupCollect.lua +39 -0
- package/dist/classes/callbacks/PostPickupInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostPickupInitFirst.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupInitFirst.lua +33 -0
- package/dist/classes/callbacks/PostPickupInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupInitLate.lua +31 -0
- package/dist/classes/callbacks/PostPickupRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostPickupSelectionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupSelectionFilter.lua +23 -0
- package/dist/classes/callbacks/PostPickupStateChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupStateChanged.lua +37 -0
- package/dist/classes/callbacks/PostPickupUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPickupUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostPitRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPitRender.lua +27 -0
- package/dist/classes/callbacks/PostPitUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPitUpdate.lua +27 -0
- package/dist/classes/callbacks/PostPlayerChangeHealth.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerChangeHealth.lua +54 -0
- package/dist/classes/callbacks/PostPlayerChangeStat.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerChangeStat.lua +96 -0
- package/dist/classes/callbacks/PostPlayerChangeType.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerChangeType.lua +39 -0
- package/dist/classes/callbacks/PostPlayerCollectibleAdded.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerCollectibleAdded.lua +20 -0
- package/dist/classes/callbacks/PostPlayerCollectibleRemoved.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerCollectibleRemoved.lua +20 -0
- package/dist/classes/callbacks/PostPlayerFatalDamage.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerFatalDamage.lua +92 -0
- package/dist/classes/callbacks/PostPlayerInitFirst.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerInitFirst.lua +39 -0
- package/dist/classes/callbacks/PostPlayerInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerInitLate.lua +33 -0
- package/dist/classes/callbacks/PostPlayerRenderReordered.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerRenderReordered.lua +20 -0
- package/dist/classes/callbacks/PostPlayerUpdateReordered.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPlayerUpdateReordered.lua +20 -0
- package/dist/classes/callbacks/PostPoopRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPoopRender.lua +27 -0
- package/dist/classes/callbacks/PostPoopUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPoopUpdate.lua +27 -0
- package/dist/classes/callbacks/PostPressurePlateRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPressurePlateRender.lua +27 -0
- package/dist/classes/callbacks/PostPressurePlateUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPressurePlateUpdate.lua +27 -0
- package/dist/classes/callbacks/PostProjectileInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostProjectileInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostProjectileInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostProjectileInitLate.lua +31 -0
- package/dist/classes/callbacks/PostProjectileKill.d.ts.map +1 -0
- package/dist/classes/callbacks/PostProjectileKill.lua +46 -0
- package/dist/classes/callbacks/PostProjectileRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostProjectileRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostProjectileUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostProjectileUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostPurchase.d.ts.map +1 -0
- package/dist/classes/callbacks/PostPurchase.lua +81 -0
- package/dist/classes/callbacks/PostRockRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostRockRender.lua +27 -0
- package/dist/classes/callbacks/PostRockUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostRockUpdate.lua +27 -0
- package/dist/classes/callbacks/PostRoomClearChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostRoomClearChanged.lua +42 -0
- package/dist/classes/callbacks/PostSacrifice.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSacrifice.lua +40 -0
- package/dist/classes/callbacks/PostSlotAnimationChanged.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSlotAnimationChanged.lua +20 -0
- package/dist/classes/callbacks/PostSlotCollision.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSlotCollision.lua +28 -0
- package/dist/classes/callbacks/PostSlotDestroyed.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSlotDestroyed.lua +20 -0
- package/dist/classes/callbacks/PostSlotInit.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSlotInit.lua +20 -0
- package/dist/classes/callbacks/PostSlotRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSlotRender.lua +20 -0
- package/dist/classes/callbacks/PostSlotUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSlotUpdate.lua +20 -0
- package/dist/classes/callbacks/PostSpikesRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSpikesRender.lua +27 -0
- package/dist/classes/callbacks/PostSpikesUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostSpikesUpdate.lua +27 -0
- package/dist/classes/callbacks/PostTNTRender.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTNTRender.lua +27 -0
- package/dist/classes/callbacks/PostTNTUpdate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTNTUpdate.lua +27 -0
- package/dist/classes/callbacks/PostTearInitFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTearInitFilter.lua +23 -0
- package/dist/classes/callbacks/PostTearInitLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTearInitLate.lua +31 -0
- package/dist/classes/callbacks/PostTearInitVeryLate.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTearInitVeryLate.lua +34 -0
- package/dist/classes/callbacks/PostTearKill.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTearKill.lua +46 -0
- package/dist/classes/callbacks/PostTearRenderFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTearRenderFilter.lua +23 -0
- package/dist/classes/callbacks/PostTearUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTearUpdateFilter.lua +23 -0
- package/dist/classes/callbacks/PostTransformation.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTransformation.lua +49 -0
- package/dist/classes/callbacks/PostTrinketBreak.d.ts.map +1 -0
- package/dist/classes/callbacks/PostTrinketBreak.lua +70 -0
- package/dist/classes/callbacks/PostUsePillFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PostUsePillFilter.lua +74 -0
- package/dist/classes/callbacks/PreBerserkDeath.d.ts.map +1 -0
- package/dist/classes/callbacks/PreBerserkDeath.lua +39 -0
- package/dist/classes/callbacks/PreBombCollisionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreBombCollisionFilter.lua +21 -0
- package/dist/classes/callbacks/PreCustomRevive.d.ts.map +1 -0
- package/dist/classes/callbacks/PreCustomRevive.lua +20 -0
- package/dist/classes/callbacks/PreEntitySpawnFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreEntitySpawnFilter.lua +31 -0
- package/dist/classes/callbacks/PreFamiliarCollisionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreFamiliarCollisionFilter.lua +21 -0
- package/dist/classes/callbacks/PreGetPedestal.d.ts.map +1 -0
- package/dist/classes/callbacks/PreGetPedestal.lua +43 -0
- package/dist/classes/callbacks/PreItemPickup.d.ts.map +1 -0
- package/dist/classes/callbacks/PreItemPickup.lua +20 -0
- package/dist/classes/callbacks/PreKnifeCollisionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreKnifeCollisionFilter.lua +21 -0
- package/dist/classes/callbacks/PreNPCCollisionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreNPCCollisionFilter.lua +21 -0
- package/dist/classes/callbacks/PreNPCUpdateFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreNPCUpdateFilter.lua +21 -0
- package/dist/classes/callbacks/PreNewLevel.d.ts.map +1 -0
- package/dist/classes/callbacks/PreNewLevel.lua +44 -0
- package/dist/classes/callbacks/PreProjectileCollisionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreProjectileCollisionFilter.lua +21 -0
- package/dist/classes/callbacks/PreRoomEntitySpawnFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreRoomEntitySpawnFilter.lua +29 -0
- package/dist/classes/callbacks/PreTearCollisionFilter.d.ts.map +1 -0
- package/dist/classes/callbacks/PreTearCollisionFilter.lua +21 -0
- package/dist/classes/features/callbackLogic/CustomGridEntities.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/CustomGridEntities.lua +229 -0
- package/dist/classes/features/callbackLogic/CustomRevive.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/CustomRevive.lua +139 -0
- package/dist/classes/features/callbackLogic/EsauJrDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/EsauJrDetection.lua +53 -0
- package/dist/classes/features/callbackLogic/FlipDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/FlipDetection.lua +59 -0
- package/dist/classes/features/callbackLogic/GameReorderedCallbacks.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/GameReorderedCallbacks.lua +137 -0
- package/dist/classes/features/callbackLogic/GridEntityCollisionDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/GridEntityCollisionDetection.lua +70 -0
- package/dist/classes/features/callbackLogic/GridEntityRenderDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/GridEntityRenderDetection.lua +33 -0
- package/dist/classes/features/callbackLogic/GridEntityUpdateDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/GridEntityUpdateDetection.lua +127 -0
- package/dist/classes/features/callbackLogic/ItemPickupDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/ItemPickupDetection.lua +62 -0
- package/dist/classes/features/callbackLogic/PickupChangeDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/PickupChangeDetection.lua +48 -0
- package/dist/classes/features/callbackLogic/PlayerCollectibleDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/PlayerCollectibleDetection.lua +164 -0
- package/dist/classes/features/callbackLogic/PlayerReorderedCallbacks.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/PlayerReorderedCallbacks.lua +77 -0
- package/dist/classes/features/callbackLogic/SlotDestroyedDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/SlotDestroyedDetection.lua +70 -0
- package/dist/classes/features/callbackLogic/SlotRenderDetection.d.ts.map +1 -0
- package/dist/classes/features/callbackLogic/SlotRenderDetection.lua +52 -0
- package/dist/classes/features/callbackLogic/SlotUpdateDetection.d.ts.map +1 -0
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- /package/dist/{src/types → types}/HasFunction.d.ts +0 -0
- /package/dist/{src/types → types}/HasFunction.lua +0 -0
- /package/dist/{src/types → types}/IRange.d.ts +0 -0
- /package/dist/{src/types → types}/IRange.lua +0 -0
- /package/dist/{src/types → types}/Immutable.d.ts +0 -0
- /package/dist/{src/types → types}/Immutable.lua +0 -0
- /package/dist/{src/types → types}/Increment.d.ts +0 -0
- /package/dist/{src/types → types}/Increment.lua +0 -0
- /package/dist/{src/types → types}/LowercaseKeys.d.ts +0 -0
- /package/dist/{src/types → types}/LowercaseKeys.lua +0 -0
- /package/dist/{src/types → types}/NaturalNumbersLessThan.d.ts +0 -0
- /package/dist/{src/types → types}/NaturalNumbersLessThan.lua +0 -0
- /package/dist/{src/types → types}/NaturalNumbersLessThanOrEqualTo.d.ts +0 -0
- /package/dist/{src/types → types}/NaturalNumbersLessThanOrEqualTo.lua +0 -0
- /package/dist/{src/types → types}/PickingUpItem.d.ts +0 -0
- /package/dist/{src/types → types}/PickupIndex.d.ts +0 -0
- /package/dist/{src/types → types}/PickupIndex.lua +0 -0
- /package/dist/{src/types → types}/PlayerIndex.d.ts +0 -0
- /package/dist/{src/types → types}/PlayerIndex.lua +0 -0
- /package/dist/{src/types → types}/PossibleStatType.d.ts +0 -0
- /package/dist/{src/types → types}/PossibleStatType.lua +0 -0
- /package/dist/{src/types → types}/PublicInterface.d.ts +0 -0
- /package/dist/{src/types → types}/PublicInterface.lua +0 -0
- /package/dist/{src/types → types}/ReadonlyMap.d.ts +0 -0
- /package/dist/{src/types → types}/ReadonlyMap.lua +0 -0
- /package/dist/{src/types → types}/ReadonlySet.d.ts +0 -0
- /package/dist/{src/types → types}/ReadonlySet.lua +0 -0
- /package/dist/{src/types → types}/StartsWithLowercase.d.ts +0 -0
- /package/dist/{src/types → types}/StartsWithLowercase.lua +0 -0
- /package/dist/{src/types → types}/StartsWithUppercase.d.ts +0 -0
- /package/dist/{src/types → types}/StartsWithUppercase.lua +0 -0
- /package/dist/{src/types → types}/TSTLClass.d.ts +0 -0
- /package/dist/{src/types → types}/TSTLClass.lua +0 -0
- /package/dist/{src/types → types}/Tuple.d.ts +0 -0
- /package/dist/{src/types → types}/Tuple.lua +0 -0
- /package/dist/{src/types → types}/TupleKeys.d.ts +0 -0
- /package/dist/{src/types → types}/TupleKeys.lua +0 -0
- /package/dist/{src/types → types}/TupleToIntersection.d.ts +0 -0
- /package/dist/{src/types → types}/TupleToIntersection.lua +0 -0
- /package/dist/{src/types → types}/TupleToUnion.d.ts +0 -0
- /package/dist/{src/types → types}/TupleToUnion.lua +0 -0
- /package/dist/{src/types → types}/TupleWithLengthBetween.d.ts +0 -0
- /package/dist/{src/types → types}/TupleWithLengthBetween.lua +0 -0
- /package/dist/{src/types → types}/TupleWithMaxLength.d.ts +0 -0
- /package/dist/{src/types → types}/TupleWithMaxLength.lua +0 -0
- /package/dist/{src/types → types}/UnionToIntersection.d.ts +0 -0
- /package/dist/{src/types → types}/UnionToIntersection.lua +0 -0
- /package/dist/{src/types → types}/UppercaseKeys.d.ts +0 -0
- /package/dist/{src/types → types}/UppercaseKeys.lua +0 -0
- /package/dist/{src/types → types}/WeightedArray.d.ts +0 -0
- /package/dist/{src/types → types}/WeightedArray.lua +0 -0
- /package/dist/{src/types → types}/WidenLiteral.d.ts +0 -0
- /package/dist/{src/types → types}/WidenLiteral.lua +0 -0
- /package/dist/{src/types → types}/Writable.d.ts +0 -0
- /package/dist/{src/types → types}/Writable.lua +0 -0
- /package/dist/{src/types → types}/private/CallbackTuple.d.ts +0 -0
- /package/dist/{src/types → types}/private/CallbackTuple.lua +0 -0
- /package/dist/{src/types → types}/private/ModUpgradedWithFeatures.d.ts +0 -0
- /package/dist/{src/types → types}/private/ModUpgradedWithFeatures.lua +0 -0
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local ____lualib = require("lualib_bundle")
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local __TS__New = ____lualib.__TS__New
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local __TS__SparseArrayNew = ____lualib.__TS__SparseArrayNew
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local __TS__SparseArrayPush = ____lualib.__TS__SparseArrayPush
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local __TS__SparseArraySpread = ____lualib.__TS__SparseArraySpread
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local Map = ____lualib.Map
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local __TS__Spread = ____lualib.__TS__Spread
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local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
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local __TS__ArrayMap = ____lualib.__TS__ArrayMap
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local __TS__ArrayEvery = ____lualib.__TS__ArrayEvery
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local __TS__StringIncludes = ____lualib.__TS__StringIncludes
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local __TS__ArraySome = ____lualib.__TS__ArraySome
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local __TS__ArrayIncludes = ____lualib.__TS__ArrayIncludes
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local ____exports = {}
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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local AngelRoomSubType = ____isaac_2Dtypescript_2Ddefinitions.AngelRoomSubType
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local Dimension = ____isaac_2Dtypescript_2Ddefinitions.Dimension
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local DoorSlot = ____isaac_2Dtypescript_2Ddefinitions.DoorSlot
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local DoorSlotFlag = ____isaac_2Dtypescript_2Ddefinitions.DoorSlotFlag
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local DownpourRoomSubType = ____isaac_2Dtypescript_2Ddefinitions.DownpourRoomSubType
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local DungeonSubType = ____isaac_2Dtypescript_2Ddefinitions.DungeonSubType
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local GridRoom = ____isaac_2Dtypescript_2Ddefinitions.GridRoom
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local HomeRoomSubType = ____isaac_2Dtypescript_2Ddefinitions.HomeRoomSubType
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local ProjectileFlag = ____isaac_2Dtypescript_2Ddefinitions.ProjectileFlag
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local RoomDescriptorFlag = ____isaac_2Dtypescript_2Ddefinitions.RoomDescriptorFlag
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local RoomShape = ____isaac_2Dtypescript_2Ddefinitions.RoomShape
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local RoomType = ____isaac_2Dtypescript_2Ddefinitions.RoomType
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local SoundEffect = ____isaac_2Dtypescript_2Ddefinitions.SoundEffect
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local StageID = ____isaac_2Dtypescript_2Ddefinitions.StageID
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local ____cachedClasses = require("src.core.cachedClasses")
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local game = ____cachedClasses.game
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local sfxManager = ____cachedClasses.sfxManager
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local ____constants = require("src.core.constants")
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local DIMENSIONS = ____constants.DIMENSIONS
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local MAX_LEVEL_GRID_INDEX = ____constants.MAX_LEVEL_GRID_INDEX
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local ____roomTypeNames = require("src.objects.roomTypeNames")
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local ROOM_TYPE_NAMES = ____roomTypeNames.ROOM_TYPE_NAMES
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local ____mineShaftRoomSubTypesSet = require("src.sets.mineShaftRoomSubTypesSet")
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local MINE_SHAFT_ROOM_SUB_TYPE_SET = ____mineShaftRoomSubTypesSet.MINE_SHAFT_ROOM_SUB_TYPE_SET
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local ____ReadonlySet = require("src.types.ReadonlySet")
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local ReadonlySet = ____ReadonlySet.ReadonlySet
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local ____dimensions = require("src.functions.dimensions")
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local inDimension = ____dimensions.inDimension
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local ____doors = require("src.functions.doors")
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local closeAllDoors = ____doors.closeAllDoors
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local getDoors = ____doors.getDoors
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local isHiddenSecretRoomDoor = ____doors.isHiddenSecretRoomDoor
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local openDoorFast = ____doors.openDoorFast
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local ____entities = require("src.functions.entities")
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local getEntities = ____entities.getEntities
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local isActiveEnemy = ____entities.isActiveEnemy
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local ____flag = require("src.functions.flag")
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local hasFlag = ____flag.hasFlag
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local ____positionVelocity = require("src.functions.positionVelocity")
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local getEntityPositions = ____positionVelocity.getEntityPositions
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local getEntityVelocities = ____positionVelocity.getEntityVelocities
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local setEntityPositions = ____positionVelocity.setEntityPositions
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local setEntityVelocities = ____positionVelocity.setEntityVelocities
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local ____roomData = require("src.functions.roomData")
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local getRoomData = ____roomData.getRoomData
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local getRoomDescriptor = ____roomData.getRoomDescriptor
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local getRoomDescriptorReadOnly = ____roomData.getRoomDescriptorReadOnly
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local getRoomGridIndex = ____roomData.getRoomGridIndex
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local ____roomShape = require("src.functions.roomShape")
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local isBigRoomShape = ____roomShape.isBigRoomShape
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local isLRoomShape = ____roomShape.isLRoomShape
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local ____roomTransition = require("src.functions.roomTransition")
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local reloadRoom = ____roomTransition.reloadRoom
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local ____stage = require("src.functions.stage")
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local getGotoCommand = ____stage.getGotoCommand
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local ____types = require("src.functions.types")
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local asNumber = ____types.asNumber
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local ____utils = require("src.functions.utils")
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local assertDefined = ____utils.assertDefined
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local iRange = ____utils.iRange
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--- Helper function to get a read-only copy of the room descriptor for every room on the level. This
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-- includes off-grid rooms, such as the Devil Room, and extra-dimensional rooms, if they are
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-- generated and exist.
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--
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-- Room descriptors without any data are assumed to be non-existent and are not included.
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--
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-- Under the hood, this is performed by iterating over the `RoomList` from the `Level.GetRooms`
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-- method. This is the best way to see if off-grid rooms have been initialized, since it is possible
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-- for mods to insert room data at non-official negative room grid indexes.
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function ____exports.getReadOnlyRooms(self)
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local level = game:GetLevel()
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local roomList = level:GetRooms()
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local readOnlyRoomDescriptors = {}
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do
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local i = 0
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while i < roomList.Size do
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local readOnlyRoomDescriptor = roomList:Get(i)
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if readOnlyRoomDescriptor ~= nil and readOnlyRoomDescriptor.Data ~= nil then
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readOnlyRoomDescriptors[#readOnlyRoomDescriptors + 1] = readOnlyRoomDescriptor
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end
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i = i + 1
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end
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end
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return readOnlyRoomDescriptors
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end
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--- Helper function to get the room descriptor for every room on the level that is on the grid. (For
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-- example, Devil Rooms are excluded.)
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--
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-- Room descriptors without any data are assumed to be non-existent and are not included.
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--
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-- @param includeExtraDimensionalRooms Optional. On some floors (e.g. Downpour 2, Mines 2),
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-- extra-dimensional rooms are automatically be generated. Default
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-- is false.
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function ____exports.getRoomsInsideGrid(self, includeExtraDimensionalRooms)
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if includeExtraDimensionalRooms == nil then
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includeExtraDimensionalRooms = false
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end
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local level = game:GetLevel()
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local dimensions = includeExtraDimensionalRooms and DIMENSIONS or ({Dimension.CURRENT})
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--- We use a map instead of an array because room shapes occupy more than one room grid index.
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local roomDescriptorMap = __TS__New(Map)
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for ____, dimension in ipairs(dimensions) do
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for ____, roomGridIndex in ipairs(iRange(nil, MAX_LEVEL_GRID_INDEX)) do
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local roomDescriptor = level:GetRoomByIdx(roomGridIndex, dimension)
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if roomDescriptor.Data ~= nil then
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local ptrHash = GetPtrHash(roomDescriptor)
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roomDescriptorMap:set(ptrHash, roomDescriptor)
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end
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end
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end
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return {__TS__Spread(roomDescriptorMap:values())}
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end
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--- Helper function to get the room descriptor for every room on the level that is outside of the
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-- grid (like a Devil Room).
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--
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-- Room descriptors without any data are assumed to be non-existent and are not included.
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function ____exports.getRoomsOutsideGrid(self)
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local readOnlyRooms = ____exports.getReadOnlyRooms(nil)
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local readOnlyRoomsOffGrid = __TS__ArrayFilter(
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readOnlyRooms,
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function(____, readOnlyRoomDescriptor) return readOnlyRoomDescriptor.SafeGridIndex < 0 end
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)
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return __TS__ArrayMap(
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readOnlyRoomsOffGrid,
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function(____, readOnlyRoomDescriptor) return getRoomDescriptor(nil, readOnlyRoomDescriptor.SafeGridIndex) end
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)
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end
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--- Helper function to determine if the provided room is equal to `RoomShape.1x2` or `RoomShape.2x1`.
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function ____exports.is2x1Room(self, roomData)
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return roomData.Shape == RoomShape.SHAPE_1x2 or roomData.Shape == RoomShape.SHAPE_2x1
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end
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--- Helper function to check to see if the current room is an angel shop.
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--
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-- Under the hood, this checks the room type being equal to `RoomType.ANGEL` (15) and the sub-type
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-- being equal to `AngelRoomSubType.SHOP` (1).
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function ____exports.isAngelShop(self, roomData)
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return roomData.Type == RoomType.ANGEL and roomData.Subtype == asNumber(nil, AngelRoomSubType.SHOP)
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end
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--- Helper function to check to see if the provided room is the Boss Room for The Beast.
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--
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-- This function is useful because the `Room.GetBossID` method returns 0 for The Beast room.
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--
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-- Under the hood, this checks the room type being equal to `RoomType.DUNGEON` (16) and the sub-type
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-- being equal to `DungeonSubType.BEAST_ROOM` (4).
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function ____exports.isBeastRoom(self, roomData)
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return roomData.Type == RoomType.DUNGEON and roomData.Subtype == asNumber(nil, DungeonSubType.BEAST_ROOM)
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end
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--- Helper function to detect if the provided room is big. Specifically, this is all 1x2 rooms, 2x2
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-- rooms, and L rooms.
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function ____exports.isBigRoom(self, roomData)
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return isBigRoomShape(nil, roomData.Shape)
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end
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--- Helper function to check if the provided room is the Boss Room for a particular boss. This will
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-- only work for bosses that have dedicated boss rooms in the "00.special rooms.stb" file.
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function ____exports.isBossRoomOf(self, roomData, bossID)
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return roomData.Type == RoomType.BOSS and roomData.StageID == StageID.SPECIAL_ROOMS and roomData.Subtype == asNumber(nil, bossID)
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end
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--- Helper function for determining whether the provided room is a crawl space. Use this function
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-- over comparing to `RoomType.DUNGEON` or `GridRoom.DUNGEON_IDX` since there is a special case of
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-- the player being in a boss fight that takes place in a dungeon.
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function ____exports.isCrawlSpace(self, roomData)
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return roomData.Type == RoomType.DUNGEON and roomData.Subtype == asNumber(nil, DungeonSubType.NORMAL)
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end
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--- Helper function for checking whether the provided room is a crawl space with a door corresponding
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-- to `DoorSlotFlag.RIGHT_0` (1 << 2).
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function ____exports.isCrawlSpaceWithBlackMarketEntrance(self, roomData)
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return ____exports.isCrawlSpace(nil, roomData) and hasFlag(nil, roomData.Doors, DoorSlotFlag.RIGHT_0)
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end
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--- Helper function to detect if the provided room is one of the rooms in the Death Certificate area.
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function ____exports.isDeathCertificateArea(self, roomData)
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return roomData.StageID == StageID.HOME and (roomData.Subtype == asNumber(nil, HomeRoomSubType.DEATH_CERTIFICATE_ENTRANCE) or roomData.Subtype == asNumber(nil, HomeRoomSubType.DEATH_CERTIFICATE_ITEMS))
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end
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--- Helper function to detect if the provided room is a Treasure Room created when entering with a
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-- Devil's Crown trinket.
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--
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-- Under the hood, this checks for `RoomDescriptorFlag.DEVIL_TREASURE`.
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function ____exports.isDevilsCrownTreasureRoom(self, roomDescriptor)
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return hasFlag(nil, roomDescriptor.Flags, RoomDescriptorFlag.DEVIL_TREASURE)
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end
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--- Helper function to check to see if the provided room is the Boss Room for Dogma.
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--
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-- This function is useful because the `Room.GetBossID` method returns 0 for the Dogma room.
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--
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-- Note that the "living room" on the Home floor with the TV at the top of the room is not the Dogma
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-- Boss Room, as the player is teleported to a different room after watching the TV cutscene.
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--
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-- Under the hood, this checks the stage ID being equal to `StageID.HOME` (35) and the room type
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-- being equal to `RoomType.DEFAULT` (1) and the variant being equal to 1000 (which is the only
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-- Dogma Boss Room that exists in vanilla) and the sub-type being equal to
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-- `HomeRoomSubType.LIVING_ROOM` (3).
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function ____exports.isDogmaRoom(self, roomData)
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return roomData.StageID == StageID.HOME and roomData.Type == RoomType.DEFAULT and roomData.Variant == 1000 and roomData.Subtype == asNumber(nil, HomeRoomSubType.LIVING_ROOM)
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end
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--- Helper function to detect if the provided room is a Double Trouble Boss Room.
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210
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--
|
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211
|
-
-- This is performed by checking for the string "Double Trouble" inside of the room name. The
|
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212
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-- vanilla game uses this convention for every Double Trouble Boss Room. Note that this method might
|
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213
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-- fail for mods that add extra Double Trouble rooms but do not follow the convention.
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|
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--
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215
|
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-- Internally, the game is coded to detect Double Trouble Boss Rooms by checking for the variant
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216
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-- range of 3700 through 3850. We intentionally do not use this method since it may not work as well
|
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217
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-- with modded rooms.
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218
|
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function ____exports.isDoubleTrouble(self, roomData)
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219
|
-
return roomData.Type == RoomType.BOSS and __TS__StringIncludes(roomData.Name, "Double Trouble")
|
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220
|
-
end
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221
|
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--- Helper function to determine if the index of the provided room is equal to `GridRoom.GENESIS`.
|
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222
|
-
function ____exports.isGenesisRoom(self, roomDescriptor)
|
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223
|
-
return roomDescriptor.GridIndex == asNumber(nil, GridRoom.GENESIS)
|
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224
|
-
end
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225
|
-
--- Helper function to check if the provided room is either the left Home closet (behind the red
|
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226
|
-
-- door) or the right Home closet (with one random pickup).
|
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227
|
-
--
|
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228
|
-
-- Home closets have a unique shape that is different from any other room in the game.
|
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229
|
-
function ____exports.isHomeCloset(self, roomData)
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230
|
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return roomData.StageID == StageID.HOME and (roomData.Subtype == asNumber(nil, HomeRoomSubType.CLOSET_LEFT) or roomData.Subtype == asNumber(nil, HomeRoomSubType.CLOSET_RIGHT))
|
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231
|
-
end
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232
|
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--- Helper function to determine if the provided room is one of the four L room shapes.
|
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233
|
-
function ____exports.isLRoom(self, roomData)
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234
|
-
return isLRoomShape(nil, roomData.Shape)
|
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235
|
-
end
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|
236
|
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--- Helper function to determine if the index of the provided room is equal to `GridRoom.MEGA_SATAN`.
|
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237
|
-
function ____exports.isMegaSatanRoom(self, roomDescriptor)
|
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238
|
-
return roomDescriptor.GridIndex == asNumber(nil, GridRoom.MEGA_SATAN)
|
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239
|
-
end
|
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240
|
-
--- Helper function to determine if the provided room is part of the Repentance "escape sequence" in
|
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241
|
-
-- the Mines/Ashpit.
|
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242
|
-
function ____exports.isMineShaft(self, roomData)
|
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243
|
-
return (roomData.StageID == StageID.MINES or roomData.StageID == StageID.ASHPIT) and MINE_SHAFT_ROOM_SUB_TYPE_SET:has(roomData.Subtype)
|
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244
|
-
end
|
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245
|
-
--- Helper function to check if the provided room is a miniboss room for a particular miniboss. This
|
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246
|
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-- will only work for mini-bosses that have dedicated boss rooms in the "00.special rooms.stb" file.
|
|
247
|
-
function ____exports.isMinibossRoomOf(self, roomData, minibossID)
|
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248
|
-
return roomData.Type == RoomType.MINI_BOSS and roomData.StageID == StageID.SPECIAL_ROOMS and roomData.Subtype == asNumber(nil, minibossID)
|
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249
|
-
end
|
|
250
|
-
--- Helper function to check if the provided room is a "mirror room" in Downpour or Dross. (These
|
|
251
|
-
-- rooms are marked with a specific sub-type.)
|
|
252
|
-
function ____exports.isMirrorRoom(self, roomData)
|
|
253
|
-
return roomData.Type == RoomType.DEFAULT and (roomData.StageID == StageID.DOWNPOUR or roomData.StageID == StageID.DROSS) and roomData.Subtype == asNumber(nil, DownpourRoomSubType.MIRROR)
|
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254
|
-
end
|
|
255
|
-
--- Helper function to check if the provided room matches one of the given room shapes.
|
|
256
|
-
--
|
|
257
|
-
-- This function is variadic, which means you can pass as many room shapes as you want to match for.
|
|
258
|
-
function ____exports.isRoomShape(self, roomData, ...)
|
|
259
|
-
local roomShapes = {...}
|
|
260
|
-
return __TS__ArrayIncludes(roomShapes, roomData.Shape)
|
|
261
|
-
end
|
|
262
|
-
--- Helper function to check if the provided room matches one of the given room types.
|
|
263
|
-
--
|
|
264
|
-
-- This function is variadic, which means you can pass as many room types as you want to match for.
|
|
265
|
-
function ____exports.isRoomType(self, roomData, ...)
|
|
266
|
-
local roomTypes = {...}
|
|
267
|
-
return __TS__ArrayIncludes(roomTypes, roomData.Type)
|
|
268
|
-
end
|
|
269
|
-
--- Helper function for checking if the provided room is a secret exit that leads to a Repentance
|
|
270
|
-
-- floor.
|
|
271
|
-
function ____exports.isSecretExit(self, roomDescriptor)
|
|
272
|
-
return roomDescriptor.GridIndex == asNumber(nil, GridRoom.SECRET_EXIT)
|
|
273
|
-
end
|
|
274
|
-
--- Helper function for checking if the provided room is a secret shop (from the Member Card
|
|
275
|
-
-- collectible).
|
|
276
|
-
--
|
|
277
|
-
-- Secret shops are simply copies of normal shops, but with the backdrop of a secret room. In other
|
|
278
|
-
-- words, they will have the same room type, room variant, and room sub-type of a normal shop. Thus,
|
|
279
|
-
-- the only way to detect them is by using the grid index.
|
|
280
|
-
function ____exports.isSecretShop(self, roomDescriptor)
|
|
281
|
-
return roomDescriptor.GridIndex == asNumber(nil, GridRoom.SECRET_SHOP)
|
|
282
|
-
end
|
|
283
|
-
local SECRET_ROOM_TYPES = __TS__New(ReadonlySet, {RoomType.SECRET, RoomType.SUPER_SECRET, RoomType.ULTRA_SECRET})
|
|
284
|
-
--- Helper function for quickly switching to a new room without playing a particular animation. Use
|
|
285
|
-
-- this helper function over invoking the `Game.ChangeRoom` method directly to ensure that you do
|
|
286
|
-
-- not forget to set the `LeaveDoor` field and to prevent crashing on invalid room grid indexes.
|
|
287
|
-
function ____exports.changeRoom(self, roomGridIndex)
|
|
288
|
-
local level = game:GetLevel()
|
|
289
|
-
local roomData = getRoomData(nil, roomGridIndex)
|
|
290
|
-
assertDefined(
|
|
291
|
-
nil,
|
|
292
|
-
roomData,
|
|
293
|
-
("Failed to change the room to grid index " .. tostring(roomGridIndex)) .. " because that room does not exist."
|
|
294
|
-
)
|
|
295
|
-
level.LeaveDoor = DoorSlot.NO_DOOR_SLOT
|
|
296
|
-
game:ChangeRoom(roomGridIndex)
|
|
297
|
-
end
|
|
298
|
-
--- Helper function to get the number of rooms that are currently on the floor layout. This does not
|
|
299
|
-
-- include off-grid rooms, like the Devil Room.
|
|
300
|
-
function ____exports.getNumRooms(self)
|
|
301
|
-
local roomsInsideGrid = ____exports.getRoomsInsideGrid(nil)
|
|
302
|
-
return #roomsInsideGrid
|
|
303
|
-
end
|
|
304
|
-
--- Helper function to get the room data for a specific room type and variant combination. This is
|
|
305
|
-
-- accomplished by using the "goto" console command to load the specified room into the
|
|
306
|
-
-- `GridRoom.DEBUG` slot.
|
|
307
|
-
--
|
|
308
|
-
-- Returns undefined if the provided room type and variant combination were not found. (A warning
|
|
309
|
-
-- message will also appear on the console, since the "goto" command will fail.)
|
|
310
|
-
--
|
|
311
|
-
-- Note that the side effect of using the "goto" console command is that it will trigger a room
|
|
312
|
-
-- transition after a short delay. By default, this function cancels the incoming room transition by
|
|
313
|
-
-- using the `Game.StartRoomTransition` method to travel to the same room.
|
|
314
|
-
--
|
|
315
|
-
-- @param roomType The type of room to retrieve.
|
|
316
|
-
-- @param roomVariant The room variant to retrieve. (The room variant is the "ID" of the room in
|
|
317
|
-
-- Basement Renovator.)
|
|
318
|
-
-- @param cancelRoomTransition Optional. Whether to cancel the room transition by using the
|
|
319
|
-
-- `Game.StartRoomTransition` method to travel to the same room. Default
|
|
320
|
-
-- is true. Set this to false if you are getting the data for many rooms
|
|
321
|
-
-- at the same time, and then use the `teleport` helper function when
|
|
322
|
-
-- you are finished.
|
|
323
|
-
-- @param useSpecialRoomsForRoomTypeDefault Optional. Whether to use `s.default` as the prefix for
|
|
324
|
-
-- the `goto` command (instead of `d`) if the room type is
|
|
325
|
-
-- `RoomType.DEFAULT` (1). False by default.
|
|
326
|
-
function ____exports.getRoomDataForTypeVariant(self, roomType, roomVariant, cancelRoomTransition, useSpecialRoomsForRoomTypeDefault)
|
|
327
|
-
if cancelRoomTransition == nil then
|
|
328
|
-
cancelRoomTransition = true
|
|
329
|
-
end
|
|
330
|
-
if useSpecialRoomsForRoomTypeDefault == nil then
|
|
331
|
-
useSpecialRoomsForRoomTypeDefault = false
|
|
332
|
-
end
|
|
333
|
-
local command = getGotoCommand(nil, roomType, roomVariant, useSpecialRoomsForRoomTypeDefault)
|
|
334
|
-
Isaac.ExecuteCommand(command)
|
|
335
|
-
local newRoomData = getRoomData(nil, GridRoom.DEBUG)
|
|
336
|
-
if cancelRoomTransition then
|
|
337
|
-
reloadRoom(nil)
|
|
338
|
-
end
|
|
339
|
-
return newRoomData
|
|
340
|
-
end
|
|
341
|
-
--- Helper function to get the item pool type for the current room. For example, this returns
|
|
342
|
-
-- `ItemPoolType.ItemPoolType.POOL_ANGEL` if you are in an Angel Room.
|
|
343
|
-
function ____exports.getRoomItemPoolType(self)
|
|
344
|
-
local itemPool = game:GetItemPool()
|
|
345
|
-
local room = game:GetRoom()
|
|
346
|
-
local roomType = room:GetType()
|
|
347
|
-
local roomSeed = room:GetSpawnSeed()
|
|
348
|
-
return itemPool:GetPoolForRoom(roomType, roomSeed)
|
|
349
|
-
end
|
|
350
|
-
--- Helper function to get the proper name of a room type.
|
|
351
|
-
--
|
|
352
|
-
-- For example, `RoomType.TREASURE` will return "Treasure Room".
|
|
353
|
-
function ____exports.getRoomTypeName(self, roomType)
|
|
354
|
-
return ROOM_TYPE_NAMES[roomType]
|
|
355
|
-
end
|
|
356
|
-
--- Helper function to get the room descriptor for every room on the level. This includes off-grid
|
|
357
|
-
-- rooms, such as the Devil Room.
|
|
358
|
-
--
|
|
359
|
-
-- Room descriptors without any data are assumed to be non-existent and are not included.
|
|
360
|
-
--
|
|
361
|
-
-- - If you want just the rooms inside of the grid, use the `getRoomsInsideGrid` helper function.
|
|
362
|
-
-- - If you want just the rooms outside of the grid, use the `getRoomsOutsideGrid` helper function.
|
|
363
|
-
--
|
|
364
|
-
-- @param includeExtraDimensionalRooms Optional. On some floors (e.g. Downpour 2, Mines 2),
|
|
365
|
-
-- extra-dimensional rooms are automatically generated. Default is
|
|
366
|
-
-- false.
|
|
367
|
-
function ____exports.getRooms(self, includeExtraDimensionalRooms)
|
|
368
|
-
if includeExtraDimensionalRooms == nil then
|
|
369
|
-
includeExtraDimensionalRooms = false
|
|
370
|
-
end
|
|
371
|
-
local roomsInGrid = ____exports.getRoomsInsideGrid(nil, includeExtraDimensionalRooms)
|
|
372
|
-
local roomsOutsideGrid = ____exports.getRoomsOutsideGrid(nil)
|
|
373
|
-
local ____array_0 = __TS__SparseArrayNew(table.unpack(roomsInGrid))
|
|
374
|
-
__TS__SparseArrayPush(
|
|
375
|
-
____array_0,
|
|
376
|
-
table.unpack(roomsOutsideGrid)
|
|
377
|
-
)
|
|
378
|
-
return {__TS__SparseArraySpread(____array_0)}
|
|
379
|
-
end
|
|
380
|
-
--- Helper function to get the room descriptor for every room on the level in a specific dimension.
|
|
381
|
-
-- This will not include any off-grid rooms, such as the Devil Room.
|
|
382
|
-
--
|
|
383
|
-
-- Room descriptors without any data are assumed to be non-existent and are not included.
|
|
384
|
-
function ____exports.getRoomsOfDimension(self, dimension)
|
|
385
|
-
local level = game:GetLevel()
|
|
386
|
-
--- We use a map instead of an array because room shapes occupy more than one room grid index.
|
|
387
|
-
local roomsMap = __TS__New(Map)
|
|
388
|
-
for ____, roomGridIndex in ipairs(iRange(nil, MAX_LEVEL_GRID_INDEX)) do
|
|
389
|
-
local roomDescriptor = level:GetRoomByIdx(roomGridIndex, dimension)
|
|
390
|
-
if roomDescriptor.Data ~= nil then
|
|
391
|
-
local ptrHash = GetPtrHash(roomDescriptor)
|
|
392
|
-
roomsMap:set(ptrHash, roomDescriptor)
|
|
393
|
-
end
|
|
394
|
-
end
|
|
395
|
-
return {__TS__Spread(roomsMap:values())}
|
|
396
|
-
end
|
|
397
|
-
--- Helper function to determine if the current room shape is equal to `RoomShape.1x2` or
|
|
398
|
-
-- `RoomShape.2x1`.
|
|
399
|
-
function ____exports.in2x1Room(self)
|
|
400
|
-
local roomData = getRoomData(nil)
|
|
401
|
-
return ____exports.is2x1Room(nil, roomData)
|
|
402
|
-
end
|
|
403
|
-
--- Helper function to check to see if the current room is an angel shop.
|
|
404
|
-
--
|
|
405
|
-
-- Under the hood, this checks the room type being equal to `RoomType.ANGEL` (15) and the sub-type
|
|
406
|
-
-- being equal to `AngelRoomSubType.SHOP` (1).
|
|
407
|
-
function ____exports.inAngelShop(self)
|
|
408
|
-
local roomData = getRoomData(nil)
|
|
409
|
-
return ____exports.isAngelShop(nil, roomData)
|
|
410
|
-
end
|
|
411
|
-
--- Helper function to check to see if the current room is the Boss Room for The Beast.
|
|
412
|
-
--
|
|
413
|
-
-- This function is useful because the `Room.GetBossID` method returns 0 for The Beast room.
|
|
414
|
-
--
|
|
415
|
-
-- Under the hood, this checks the room type being equal to `RoomType.DUNGEON` (16) and the sub-type
|
|
416
|
-
-- being equal to `DungeonSubType.BEAST_ROOM` (4).
|
|
417
|
-
function ____exports.inBeastRoom(self)
|
|
418
|
-
local roomData = getRoomData(nil)
|
|
419
|
-
return ____exports.isBeastRoom(nil, roomData)
|
|
420
|
-
end
|
|
421
|
-
--- Helper function to detect if the current room is big. Specifically, this is all 1x2 rooms, 2x2
|
|
422
|
-
-- rooms, and L rooms.
|
|
423
|
-
function ____exports.inBigRoom(self)
|
|
424
|
-
local roomData = getRoomData(nil)
|
|
425
|
-
return ____exports.isBigRoom(nil, roomData)
|
|
426
|
-
end
|
|
427
|
-
--- Helper function to check if the current room is the Boss Room for a particular boss. This will
|
|
428
|
-
-- only work for bosses that have dedicated boss rooms in the "00.special rooms.stb" file.
|
|
429
|
-
function ____exports.inBossRoomOf(self, bossID)
|
|
430
|
-
local roomData = getRoomData(nil)
|
|
431
|
-
return ____exports.isBossRoomOf(nil, roomData, bossID)
|
|
432
|
-
end
|
|
433
|
-
--- Helper function for determining whether the current room is a crawl space. Use this function over
|
|
434
|
-
-- comparing to `RoomType.DUNGEON` or `GridRoom.DUNGEON_IDX` since there is a special case of the
|
|
435
|
-
-- player being in a boss fight that takes place in a dungeon.
|
|
436
|
-
function ____exports.inCrawlSpace(self)
|
|
437
|
-
local roomData = getRoomData(nil)
|
|
438
|
-
return ____exports.isCrawlSpace(nil, roomData)
|
|
439
|
-
end
|
|
440
|
-
--- Helper function for checking whether the current room is a crawl space with a door corresponding
|
|
441
|
-
-- to `DoorSlotFlag.RIGHT_0` (1 << 2).
|
|
442
|
-
function ____exports.inCrawlSpaceWithBlackMarketEntrance(self)
|
|
443
|
-
local roomData = getRoomData(nil)
|
|
444
|
-
return ____exports.isCrawlSpaceWithBlackMarketEntrance(nil, roomData)
|
|
445
|
-
end
|
|
446
|
-
--- Helper function to detect if the current room is one of the rooms in the Death Certificate area.
|
|
447
|
-
function ____exports.inDeathCertificateArea(self)
|
|
448
|
-
local roomData = getRoomData(nil)
|
|
449
|
-
return ____exports.isDeathCertificateArea(nil, roomData)
|
|
450
|
-
end
|
|
451
|
-
--- Helper function to detect if the current room is a Treasure Room created when entering with a
|
|
452
|
-
-- Devil's Crown trinket.
|
|
453
|
-
--
|
|
454
|
-
-- Under the hood, this checks for `RoomDescriptorFlag.DEVIL_TREASURE`.
|
|
455
|
-
function ____exports.inDevilsCrownTreasureRoom(self)
|
|
456
|
-
local roomDescriptor = getRoomDescriptorReadOnly(nil)
|
|
457
|
-
return ____exports.isDevilsCrownTreasureRoom(nil, roomDescriptor)
|
|
458
|
-
end
|
|
459
|
-
--- Helper function to check to see if the current room is the Boss Room for Dogma.
|
|
460
|
-
--
|
|
461
|
-
-- This function is useful because the `Room.GetBossID` method returns 0 for the Dogma room.
|
|
462
|
-
--
|
|
463
|
-
-- Note that the "living room" on the Home floor with the TV at the top of the room is not the Dogma
|
|
464
|
-
-- Boss Room, as the player is teleported to a different room after watching the TV cutscene.
|
|
465
|
-
--
|
|
466
|
-
-- Under the hood, this checks the stage ID being equal to `StageID.HOME` (35) and the room type
|
|
467
|
-
-- being equal to `RoomType.DEFAULT` (1) and the variant being equal to 1000 (which is the only
|
|
468
|
-
-- Dogma Boss Room that exists in vanilla) and the sub-type being equal to
|
|
469
|
-
-- `HomeRoomSubType.LIVING_ROOM` (3).
|
|
470
|
-
function ____exports.inDogmaRoom(self)
|
|
471
|
-
local roomData = getRoomData(nil)
|
|
472
|
-
return ____exports.isDogmaRoom(nil, roomData)
|
|
473
|
-
end
|
|
474
|
-
--- Helper function to detect if the current room is a Double Trouble Boss Room.
|
|
475
|
-
--
|
|
476
|
-
-- This is performed by checking for the string "Double Trouble" inside of the room name. The
|
|
477
|
-
-- vanilla game uses this convention for every Double Trouble Boss Room. Note that this method might
|
|
478
|
-
-- fail for mods that add extra Double Trouble rooms but do not follow the convention.
|
|
479
|
-
--
|
|
480
|
-
-- Internally, the game is coded to detect Double Trouble Boss Rooms by checking for the variant
|
|
481
|
-
-- range of 3700 through 3850. We intentionally do not use this method since it may not work as well
|
|
482
|
-
-- with modded rooms.
|
|
483
|
-
function ____exports.inDoubleTrouble(self)
|
|
484
|
-
local roomData = getRoomData(nil)
|
|
485
|
-
return ____exports.isDoubleTrouble(nil, roomData)
|
|
486
|
-
end
|
|
487
|
-
--- Helper function to determine if the current room index is equal to `GridRoom.GENESIS`.
|
|
488
|
-
function ____exports.inGenesisRoom(self)
|
|
489
|
-
local roomDescriptor = getRoomDescriptorReadOnly(nil)
|
|
490
|
-
return ____exports.isGenesisRoom(nil, roomDescriptor)
|
|
491
|
-
end
|
|
492
|
-
--- Helper function to check if the current room is either the left Home closet (behind the red door)
|
|
493
|
-
-- or the right Home closet (with one random pickup).
|
|
494
|
-
--
|
|
495
|
-
-- Home closets have a unique shape that is different from any other room in the game.
|
|
496
|
-
function ____exports.inHomeCloset(self)
|
|
497
|
-
local roomData = getRoomData(nil)
|
|
498
|
-
return ____exports.isHomeCloset(nil, roomData)
|
|
499
|
-
end
|
|
500
|
-
--- Helper function to determine if the current room shape is one of the four L room shapes.
|
|
501
|
-
function ____exports.inLRoom(self)
|
|
502
|
-
local roomData = getRoomData(nil)
|
|
503
|
-
return ____exports.isLRoom(nil, roomData)
|
|
504
|
-
end
|
|
505
|
-
--- Helper function to determine if the current room index is equal to `GridRoom.MEGA_SATAN`.
|
|
506
|
-
function ____exports.inMegaSatanRoom(self)
|
|
507
|
-
local roomDescriptor = getRoomDescriptorReadOnly(nil)
|
|
508
|
-
return ____exports.isMegaSatanRoom(nil, roomDescriptor)
|
|
509
|
-
end
|
|
510
|
-
--- Helper function to determine if the current room is part of the Repentance "escape sequence" in
|
|
511
|
-
-- the Mines/Ashpit.
|
|
512
|
-
function ____exports.inMineShaft(self)
|
|
513
|
-
local roomData = getRoomData(nil)
|
|
514
|
-
return ____exports.isMineShaft(nil, roomData)
|
|
515
|
-
end
|
|
516
|
-
--- Helper function to check if the current room is a miniboss room for a particular miniboss. This
|
|
517
|
-
-- will only work for mini-bosses that have dedicated boss rooms in the "00.special rooms.stb" file.
|
|
518
|
-
function ____exports.inMinibossRoomOf(self, minibossID)
|
|
519
|
-
local roomData = getRoomData(nil)
|
|
520
|
-
return ____exports.isMinibossRoomOf(nil, roomData, minibossID)
|
|
521
|
-
end
|
|
522
|
-
--- Helper function to check if the current room is a "mirror room" in Downpour or Dross. (These
|
|
523
|
-
-- rooms are marked with a specific sub-type.)
|
|
524
|
-
function ____exports.inMirrorRoom(self)
|
|
525
|
-
local roomData = getRoomData(nil)
|
|
526
|
-
return ____exports.isMirrorRoom(nil, roomData)
|
|
527
|
-
end
|
|
528
|
-
--- Helper function to check if the current room shape matches one of the given room shapes.
|
|
529
|
-
--
|
|
530
|
-
-- This function is variadic, which means you can pass as many room shapes as you want to match for.
|
|
531
|
-
function ____exports.inRoomShape(self, ...)
|
|
532
|
-
local roomData = getRoomData(nil)
|
|
533
|
-
return ____exports.isRoomShape(nil, roomData, ...)
|
|
534
|
-
end
|
|
535
|
-
--- Helper function to check if the current room matches one of the given room types.
|
|
536
|
-
--
|
|
537
|
-
-- This function is variadic, which means you can pass as many room types as you want to match for.
|
|
538
|
-
function ____exports.inRoomType(self, ...)
|
|
539
|
-
local roomData = getRoomData(nil)
|
|
540
|
-
return ____exports.isRoomType(nil, roomData, ...)
|
|
541
|
-
end
|
|
542
|
-
--- Helper function for checking if the current room is a secret exit that leads to a Repentance
|
|
543
|
-
-- floor.
|
|
544
|
-
function ____exports.inSecretExit(self)
|
|
545
|
-
local roomDescriptor = getRoomDescriptorReadOnly(nil)
|
|
546
|
-
return ____exports.isSecretExit(nil, roomDescriptor)
|
|
547
|
-
end
|
|
548
|
-
--- Helper function for checking if the current room is a secret shop (from the Member Card
|
|
549
|
-
-- collectible).
|
|
550
|
-
--
|
|
551
|
-
-- Secret shops are simply copies of normal shops, but with the backdrop of a secret room. In other
|
|
552
|
-
-- words, they will have the same room type, room variant, and room sub-type of a normal shop. Thus,
|
|
553
|
-
-- the only way to detect them is by using the grid index.
|
|
554
|
-
function ____exports.inSecretShop(self)
|
|
555
|
-
local roomDescriptor = getRoomDescriptorReadOnly(nil)
|
|
556
|
-
return ____exports.isSecretShop(nil, roomDescriptor)
|
|
557
|
-
end
|
|
558
|
-
--- Helper function to determine whether the current room is the starting room of a floor. It only
|
|
559
|
-
-- returns true for the starting room of the primary dimension (meaning that being in the starting
|
|
560
|
-
-- room of the mirror world does not count).
|
|
561
|
-
function ____exports.inStartingRoom(self)
|
|
562
|
-
local level = game:GetLevel()
|
|
563
|
-
local startingRoomGridIndex = level:GetStartingRoomIndex()
|
|
564
|
-
local roomGridIndex = getRoomGridIndex(nil)
|
|
565
|
-
return roomGridIndex == startingRoomGridIndex and inDimension(nil, Dimension.MAIN)
|
|
566
|
-
end
|
|
567
|
-
--- Helper function to loop through every room on the floor and see if it has been cleared.
|
|
568
|
-
--
|
|
569
|
-
-- This function will only check rooms inside the grid and inside the current dimension.
|
|
570
|
-
--
|
|
571
|
-
-- @param onlyCheckRoomTypes Optional. A whitelist of room types. If specified, room types not in
|
|
572
|
-
-- the array will be ignored. If not specified, then all rooms will be
|
|
573
|
-
-- checked. Undefined by default.
|
|
574
|
-
-- @param includeSecretRoom Optional. Whether to include the Secret Room. Default is false.
|
|
575
|
-
-- @param includeSuperSecretRoom Optional. Whether to include the Super Secret Room. Default is
|
|
576
|
-
-- false.
|
|
577
|
-
-- @param includeUltraSecretRoom Optional. Whether to include the Ultra Secret Room. Default is
|
|
578
|
-
-- false.
|
|
579
|
-
-- @allowEmptyVariadic
|
|
580
|
-
function ____exports.isAllRoomsClear(self, onlyCheckRoomTypes, includeSecretRoom, includeSuperSecretRoom, includeUltraSecretRoom)
|
|
581
|
-
if includeSecretRoom == nil then
|
|
582
|
-
includeSecretRoom = false
|
|
583
|
-
end
|
|
584
|
-
if includeSuperSecretRoom == nil then
|
|
585
|
-
includeSuperSecretRoom = false
|
|
586
|
-
end
|
|
587
|
-
if includeUltraSecretRoom == nil then
|
|
588
|
-
includeUltraSecretRoom = false
|
|
589
|
-
end
|
|
590
|
-
local roomsInsideGrid = ____exports.getRoomsInsideGrid(nil)
|
|
591
|
-
local matchingRooms
|
|
592
|
-
if onlyCheckRoomTypes == nil then
|
|
593
|
-
matchingRooms = roomsInsideGrid
|
|
594
|
-
else
|
|
595
|
-
local roomTypeWhitelist = __TS__New(ReadonlySet, onlyCheckRoomTypes)
|
|
596
|
-
matchingRooms = __TS__ArrayFilter(
|
|
597
|
-
roomsInsideGrid,
|
|
598
|
-
function(____, roomDescriptor) return roomDescriptor.Data ~= nil and roomTypeWhitelist:has(roomDescriptor.Data.Type) end
|
|
599
|
-
)
|
|
600
|
-
end
|
|
601
|
-
if not includeSecretRoom then
|
|
602
|
-
matchingRooms = __TS__ArrayFilter(
|
|
603
|
-
matchingRooms,
|
|
604
|
-
function(____, roomDescriptor) return roomDescriptor.Data ~= nil and roomDescriptor.Data.Type ~= RoomType.SECRET end
|
|
605
|
-
)
|
|
606
|
-
end
|
|
607
|
-
if not includeSuperSecretRoom then
|
|
608
|
-
matchingRooms = __TS__ArrayFilter(
|
|
609
|
-
matchingRooms,
|
|
610
|
-
function(____, roomDescriptor) return roomDescriptor.Data ~= nil and roomDescriptor.Data.Type ~= RoomType.SUPER_SECRET end
|
|
611
|
-
)
|
|
612
|
-
end
|
|
613
|
-
if not includeUltraSecretRoom then
|
|
614
|
-
matchingRooms = __TS__ArrayFilter(
|
|
615
|
-
matchingRooms,
|
|
616
|
-
function(____, roomDescriptor) return roomDescriptor.Data ~= nil and roomDescriptor.Data.Type ~= RoomType.ULTRA_SECRET end
|
|
617
|
-
)
|
|
618
|
-
end
|
|
619
|
-
return __TS__ArrayEvery(
|
|
620
|
-
matchingRooms,
|
|
621
|
-
function(____, roomDescriptor) return roomDescriptor.Clear end
|
|
622
|
-
)
|
|
623
|
-
end
|
|
624
|
-
--- Helper function to check if the room contains one or more enemies/projectiles that could damage
|
|
625
|
-
-- the player.
|
|
626
|
-
--
|
|
627
|
-
-- This is useful to check to see if it is safe to pause the game or display some informational
|
|
628
|
-
-- text.
|
|
629
|
-
function ____exports.isRoomDangerous(self)
|
|
630
|
-
local room = game:GetRoom()
|
|
631
|
-
local isClear = room:IsClear()
|
|
632
|
-
if not isClear then
|
|
633
|
-
return true
|
|
634
|
-
end
|
|
635
|
-
local entities = getEntities(nil)
|
|
636
|
-
if __TS__ArraySome(
|
|
637
|
-
entities,
|
|
638
|
-
function(____, entity) return isActiveEnemy(nil, entity) end
|
|
639
|
-
) then
|
|
640
|
-
return true
|
|
641
|
-
end
|
|
642
|
-
if __TS__ArraySome(
|
|
643
|
-
entities,
|
|
644
|
-
function(____, entity)
|
|
645
|
-
local projectile = entity:ToProjectile()
|
|
646
|
-
if projectile == nil then
|
|
647
|
-
return false
|
|
648
|
-
end
|
|
649
|
-
return not projectile:HasProjectileFlags(ProjectileFlag.CANT_HIT_PLAYER)
|
|
650
|
-
end
|
|
651
|
-
) then
|
|
652
|
-
return true
|
|
653
|
-
end
|
|
654
|
-
return false
|
|
655
|
-
end
|
|
656
|
-
--- Helper function to detect if a room type is a Secret Room, a Super Secret Room, or an Ultra
|
|
657
|
-
-- Secret Room.
|
|
658
|
-
function ____exports.isSecretRoomType(self, roomType)
|
|
659
|
-
return SECRET_ROOM_TYPES:has(roomType)
|
|
660
|
-
end
|
|
661
|
-
--- If the `Room.Update` method is called in a `POST_NEW_ROOM` callback, then some entities will
|
|
662
|
-
-- slide around (such as the player). Since those entity velocities are already at zero, setting
|
|
663
|
-
-- them to zero will have no effect. Thus, a generic solution is to record all of the entity
|
|
664
|
-
-- positions/velocities before updating the room, and then restore those positions/velocities.
|
|
665
|
-
function ____exports.roomUpdateSafe(self)
|
|
666
|
-
local room = game:GetRoom()
|
|
667
|
-
local entities = getEntities(nil)
|
|
668
|
-
local entityPositions = getEntityPositions(nil, entities)
|
|
669
|
-
local entityVelocities = getEntityVelocities(nil, entities)
|
|
670
|
-
room:Update()
|
|
671
|
-
setEntityPositions(nil, entityPositions, entities)
|
|
672
|
-
setEntityVelocities(nil, entityVelocities, entities)
|
|
673
|
-
end
|
|
674
|
-
--- Helper function to set the backdrop (i.e. background) of the current room.
|
|
675
|
-
function ____exports.setBackdrop(self, backdropType)
|
|
676
|
-
game:ShowHallucination(0, backdropType)
|
|
677
|
-
sfxManager:Stop(SoundEffect.DEATH_CARD)
|
|
678
|
-
end
|
|
679
|
-
--- Helper function to convert an uncleared room to a cleared room in the `POST_NEW_ROOM` callback.
|
|
680
|
-
-- This is useful because if enemies are removed in this callback, a room drop will be awarded and
|
|
681
|
-
-- the doors will start closed and then open.
|
|
682
|
-
function ____exports.setRoomCleared(self)
|
|
683
|
-
local room = game:GetRoom()
|
|
684
|
-
local roomClear = room:IsClear()
|
|
685
|
-
if roomClear then
|
|
686
|
-
return
|
|
687
|
-
end
|
|
688
|
-
room:SetClear(true)
|
|
689
|
-
for ____, door in ipairs(getDoors(nil)) do
|
|
690
|
-
do
|
|
691
|
-
if isHiddenSecretRoomDoor(nil, door) then
|
|
692
|
-
goto __continue93
|
|
693
|
-
end
|
|
694
|
-
openDoorFast(nil, door)
|
|
695
|
-
door.ExtraVisible = false
|
|
696
|
-
end
|
|
697
|
-
::__continue93::
|
|
698
|
-
end
|
|
699
|
-
sfxManager:Stop(SoundEffect.DOOR_HEAVY_OPEN)
|
|
700
|
-
game:ShakeScreen(0)
|
|
701
|
-
end
|
|
702
|
-
--- Helper function to emulate what happens when you bomb an Angel Statue or push a Reward Plate that
|
|
703
|
-
-- spawns an NPC.
|
|
704
|
-
function ____exports.setRoomUncleared(self)
|
|
705
|
-
local room = game:GetRoom()
|
|
706
|
-
room:SetClear(false)
|
|
707
|
-
closeAllDoors(nil)
|
|
708
|
-
end
|
|
709
|
-
return ____exports
|