isaacscript-common 6.6.1-dev.2 → 6.6.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cachedClasses.d.ts +56 -0
- package/dist/cachedClasses.d.ts.map +1 -0
- package/dist/cachedClasses.lua +50 -0
- package/dist/callbacks/customRevive.d.ts +2 -0
- package/dist/callbacks/customRevive.d.ts.map +1 -0
- package/dist/callbacks/customRevive.lua +148 -0
- package/dist/callbacks/itemPickup.d.ts +2 -0
- package/dist/callbacks/itemPickup.d.ts.map +1 -0
- package/dist/callbacks/itemPickup.lua +66 -0
- package/dist/callbacks/postAmbush.d.ts +2 -0
- package/dist/callbacks/postAmbush.d.ts.map +1 -0
- package/dist/callbacks/postAmbush.lua +56 -0
- package/dist/callbacks/postBombExploded.d.ts +2 -0
- package/dist/callbacks/postBombExploded.d.ts.map +1 -0
- package/dist/callbacks/postBombExploded.lua +26 -0
- package/dist/callbacks/postBombInitLate.d.ts +2 -0
- package/dist/callbacks/postBombInitLate.d.ts.map +1 -0
- package/dist/callbacks/postBombInitLate.lua +33 -0
- package/dist/callbacks/postBoneSwing.d.ts +2 -0
- package/dist/callbacks/postBoneSwing.d.ts.map +1 -0
- package/dist/callbacks/postBoneSwing.lua +50 -0
- package/dist/callbacks/postCollectibleEmpty.d.ts +2 -0
- package/dist/callbacks/postCollectibleEmpty.d.ts.map +1 -0
- package/dist/callbacks/postCollectibleEmpty.lua +40 -0
- package/dist/callbacks/postCollectibleInitFirst.d.ts +2 -0
- package/dist/callbacks/postCollectibleInitFirst.d.ts.map +1 -0
- package/dist/callbacks/postCollectibleInitFirst.lua +35 -0
- package/dist/callbacks/postCursedTeleport.d.ts +2 -0
- package/dist/callbacks/postCursedTeleport.d.ts.map +1 -0
- package/dist/callbacks/postCursedTeleport.lua +122 -0
- package/dist/callbacks/postCustomDoorEnter.d.ts +51 -0
- package/dist/callbacks/postCustomDoorEnter.d.ts.map +1 -0
- package/dist/callbacks/postCustomDoorEnter.lua +240 -0
- package/dist/callbacks/postDiceRoomActivated.d.ts +2 -0
- package/dist/callbacks/postDiceRoomActivated.d.ts.map +1 -0
- package/dist/callbacks/postDiceRoomActivated.lua +41 -0
- package/dist/callbacks/postDoorRender.d.ts +2 -0
- package/dist/callbacks/postDoorRender.d.ts.map +1 -0
- package/dist/callbacks/postDoorRender.lua +26 -0
- package/dist/callbacks/postDoorUpdate.d.ts +2 -0
- package/dist/callbacks/postDoorUpdate.d.ts.map +1 -0
- package/dist/callbacks/postDoorUpdate.lua +26 -0
- package/dist/callbacks/postEffectInitLate.d.ts +2 -0
- package/dist/callbacks/postEffectInitLate.d.ts.map +1 -0
- package/dist/callbacks/postEffectInitLate.lua +33 -0
- package/dist/callbacks/postEffectStateChanged.d.ts +2 -0
- package/dist/callbacks/postEffectStateChanged.d.ts.map +1 -0
- package/dist/callbacks/postEffectStateChanged.lua +39 -0
- package/dist/callbacks/postEsauJr.d.ts +2 -0
- package/dist/callbacks/postEsauJr.d.ts.map +1 -0
- package/dist/callbacks/postEsauJr.lua +70 -0
- package/dist/callbacks/postFamiliarInitLate.d.ts +2 -0
- package/dist/callbacks/postFamiliarInitLate.d.ts.map +1 -0
- package/dist/callbacks/postFamiliarInitLate.lua +33 -0
- package/dist/callbacks/postFamiliarStateChanged.d.ts +2 -0
- package/dist/callbacks/postFamiliarStateChanged.d.ts.map +1 -0
- package/dist/callbacks/postFamiliarStateChanged.lua +39 -0
- package/dist/callbacks/postFlip.d.ts +2 -0
- package/dist/callbacks/postFlip.d.ts.map +1 -0
- package/dist/callbacks/postFlip.lua +64 -0
- package/dist/callbacks/postGreedModeWave.d.ts +2 -0
- package/dist/callbacks/postGreedModeWave.d.ts.map +1 -0
- package/dist/callbacks/postGreedModeWave.lua +34 -0
- package/dist/callbacks/postGridEntity.d.ts +2 -0
- package/dist/callbacks/postGridEntity.d.ts.map +1 -0
- package/dist/callbacks/postGridEntity.lua +109 -0
- package/dist/callbacks/postGridEntityCollision.d.ts +2 -0
- package/dist/callbacks/postGridEntityCollision.d.ts.map +1 -0
- package/dist/callbacks/postGridEntityCollision.lua +67 -0
- package/dist/callbacks/postGridEntityRender.d.ts +2 -0
- package/dist/callbacks/postGridEntityRender.d.ts.map +1 -0
- package/dist/callbacks/postGridEntityRender.lua +26 -0
- package/dist/callbacks/postHolyMantleRemoved.d.ts +2 -0
- package/dist/callbacks/postHolyMantleRemoved.d.ts.map +1 -0
- package/dist/callbacks/postHolyMantleRemoved.lua +41 -0
- package/dist/callbacks/postItemDischarged.d.ts +3 -0
- package/dist/callbacks/postItemDischarged.d.ts.map +1 -0
- package/dist/callbacks/postItemDischarged.lua +105 -0
- package/dist/callbacks/postKnifeInitLate.d.ts +2 -0
- package/dist/callbacks/postKnifeInitLate.d.ts.map +1 -0
- package/dist/callbacks/postKnifeInitLate.lua +33 -0
- package/dist/callbacks/postLaserInitLate.d.ts +2 -0
- package/dist/callbacks/postLaserInitLate.d.ts.map +1 -0
- package/dist/callbacks/postLaserInitLate.lua +33 -0
- package/dist/callbacks/postNPCInitLate.d.ts +2 -0
- package/dist/callbacks/postNPCInitLate.d.ts.map +1 -0
- package/dist/callbacks/postNPCInitLate.lua +33 -0
- package/dist/callbacks/postNPCStateChanged.d.ts +2 -0
- package/dist/callbacks/postNPCStateChanged.d.ts.map +1 -0
- package/dist/callbacks/postNPCStateChanged.lua +39 -0
- package/dist/callbacks/postNewRoomEarly.d.ts +2 -0
- package/dist/callbacks/postNewRoomEarly.d.ts.map +1 -0
- package/dist/callbacks/postNewRoomEarly.lua +68 -0
- package/dist/callbacks/postPickupCollect.d.ts +2 -0
- package/dist/callbacks/postPickupCollect.d.ts.map +1 -0
- package/dist/callbacks/postPickupCollect.lua +41 -0
- package/dist/callbacks/postPickupInitFirst.d.ts +2 -0
- package/dist/callbacks/postPickupInitFirst.d.ts.map +1 -0
- package/dist/callbacks/postPickupInitFirst.lua +55 -0
- package/dist/callbacks/postPickupInitLate.d.ts +2 -0
- package/dist/callbacks/postPickupInitLate.d.ts.map +1 -0
- package/dist/callbacks/postPickupInitLate.lua +33 -0
- package/dist/callbacks/postPickupStateChanged.d.ts +2 -0
- package/dist/callbacks/postPickupStateChanged.d.ts.map +1 -0
- package/dist/callbacks/postPickupStateChanged.lua +39 -0
- package/dist/callbacks/postPitRender.d.ts +2 -0
- package/dist/callbacks/postPitRender.d.ts.map +1 -0
- package/dist/callbacks/postPitRender.lua +26 -0
- package/dist/callbacks/postPitUpdate.d.ts +2 -0
- package/dist/callbacks/postPitUpdate.d.ts.map +1 -0
- package/dist/callbacks/postPitUpdate.lua +26 -0
- package/dist/callbacks/postPlayerChangeHealth.d.ts +2 -0
- package/dist/callbacks/postPlayerChangeHealth.d.ts.map +1 -0
- package/dist/callbacks/postPlayerChangeHealth.lua +52 -0
- package/dist/callbacks/postPlayerChangeType.d.ts +2 -0
- package/dist/callbacks/postPlayerChangeType.d.ts.map +1 -0
- package/dist/callbacks/postPlayerChangeType.lua +41 -0
- package/dist/callbacks/postPlayerCollectible.d.ts +2 -0
- package/dist/callbacks/postPlayerCollectible.d.ts.map +1 -0
- package/dist/callbacks/postPlayerCollectible.lua +97 -0
- package/dist/callbacks/postPlayerFatalDamage.d.ts +2 -0
- package/dist/callbacks/postPlayerFatalDamage.d.ts.map +1 -0
- package/dist/callbacks/postPlayerFatalDamage.lua +99 -0
- package/dist/callbacks/postPlayerInitLate.d.ts +2 -0
- package/dist/callbacks/postPlayerInitLate.d.ts.map +1 -0
- package/dist/callbacks/postPlayerInitLate.lua +35 -0
- package/dist/callbacks/postPlayerReordered.d.ts +2 -0
- package/dist/callbacks/postPlayerReordered.d.ts.map +1 -0
- package/dist/callbacks/postPlayerReordered.lua +114 -0
- package/dist/callbacks/postPoopRender.d.ts +2 -0
- package/dist/callbacks/postPoopRender.d.ts.map +1 -0
- package/dist/callbacks/postPoopRender.lua +26 -0
- package/dist/callbacks/postPoopUpdate.d.ts +2 -0
- package/dist/callbacks/postPoopUpdate.d.ts.map +1 -0
- package/dist/callbacks/postPoopUpdate.lua +26 -0
- package/dist/callbacks/postPressurePlateRender.d.ts +2 -0
- package/dist/callbacks/postPressurePlateRender.d.ts.map +1 -0
- package/dist/callbacks/postPressurePlateRender.lua +26 -0
- package/dist/callbacks/postPressurePlateUpdate.d.ts +2 -0
- package/dist/callbacks/postPressurePlateUpdate.d.ts.map +1 -0
- package/dist/callbacks/postPressurePlateUpdate.lua +26 -0
- package/dist/callbacks/postProjectileInitLate.d.ts +2 -0
- package/dist/callbacks/postProjectileInitLate.d.ts.map +1 -0
- package/dist/callbacks/postProjectileInitLate.lua +33 -0
- package/dist/callbacks/postPurchase.d.ts +2 -0
- package/dist/callbacks/postPurchase.d.ts.map +1 -0
- package/dist/callbacks/postPurchase.lua +51 -0
- package/dist/callbacks/postRockRender.d.ts +2 -0
- package/dist/callbacks/postRockRender.d.ts.map +1 -0
- package/dist/callbacks/postRockRender.lua +26 -0
- package/dist/callbacks/postRockUpdate.d.ts +2 -0
- package/dist/callbacks/postRockUpdate.d.ts.map +1 -0
- package/dist/callbacks/postRockUpdate.lua +26 -0
- package/dist/callbacks/postRoomClearChanged.d.ts +2 -0
- package/dist/callbacks/postRoomClearChanged.d.ts.map +1 -0
- package/dist/callbacks/postRoomClearChanged.lua +44 -0
- package/dist/callbacks/postSacrifice.d.ts +2 -0
- package/dist/callbacks/postSacrifice.d.ts.map +1 -0
- package/dist/callbacks/postSacrifice.lua +45 -0
- package/dist/callbacks/postSlotDestroyed.d.ts +2 -0
- package/dist/callbacks/postSlotDestroyed.d.ts.map +1 -0
- package/dist/callbacks/postSlotDestroyed.lua +68 -0
- package/dist/callbacks/postSlotInitUpdate.d.ts +2 -0
- package/dist/callbacks/postSlotInitUpdate.d.ts.map +1 -0
- package/dist/callbacks/postSlotInitUpdate.lua +55 -0
- package/dist/callbacks/postSlotRender.d.ts +2 -0
- package/dist/callbacks/postSlotRender.d.ts.map +1 -0
- package/dist/callbacks/postSlotRender.lua +58 -0
- package/dist/callbacks/postSpikesRender.d.ts +2 -0
- package/dist/callbacks/postSpikesRender.d.ts.map +1 -0
- package/dist/callbacks/postSpikesRender.lua +26 -0
- package/dist/callbacks/postSpikesUpdate.d.ts +2 -0
- package/dist/callbacks/postSpikesUpdate.d.ts.map +1 -0
- package/dist/callbacks/postSpikesUpdate.lua +26 -0
- package/dist/callbacks/postTNTRender.d.ts +2 -0
- package/dist/callbacks/postTNTRender.d.ts.map +1 -0
- package/dist/callbacks/postTNTRender.lua +26 -0
- package/dist/callbacks/postTNTUpdate.d.ts +2 -0
- package/dist/callbacks/postTNTUpdate.d.ts.map +1 -0
- package/dist/callbacks/postTNTUpdate.lua +26 -0
- package/dist/callbacks/postTearInitLate.d.ts +2 -0
- package/dist/callbacks/postTearInitLate.d.ts.map +1 -0
- package/dist/callbacks/postTearInitLate.lua +33 -0
- package/dist/callbacks/postTearInitVeryLate.d.ts +2 -0
- package/dist/callbacks/postTearInitVeryLate.d.ts.map +1 -0
- package/dist/callbacks/postTearInitVeryLate.lua +36 -0
- package/dist/callbacks/postTransformation.d.ts +2 -0
- package/dist/callbacks/postTransformation.d.ts.map +1 -0
- package/dist/callbacks/postTransformation.lua +48 -0
- package/dist/callbacks/postTrinketBreak.d.ts +2 -0
- package/dist/callbacks/postTrinketBreak.d.ts.map +1 -0
- package/dist/callbacks/postTrinketBreak.lua +73 -0
- package/dist/callbacks/preBerserkDeath.d.ts +2 -0
- package/dist/callbacks/preBerserkDeath.d.ts.map +1 -0
- package/dist/callbacks/preBerserkDeath.lua +38 -0
- package/dist/callbacks/preNewLevel.d.ts +2 -0
- package/dist/callbacks/preNewLevel.d.ts.map +1 -0
- package/dist/callbacks/preNewLevel.lua +45 -0
- package/dist/callbacks/reorderedCallbacks.d.ts +30 -0
- package/dist/callbacks/reorderedCallbacks.d.ts.map +1 -0
- package/dist/callbacks/reorderedCallbacks.lua +118 -0
- package/dist/callbacks/subscriptions/postAmbushFinished.d.ts +6 -0
- package/dist/callbacks/subscriptions/postAmbushFinished.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postAmbushFinished.lua +29 -0
- package/dist/callbacks/subscriptions/postAmbushStarted.d.ts +6 -0
- package/dist/callbacks/subscriptions/postAmbushStarted.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postAmbushStarted.lua +29 -0
- package/dist/callbacks/subscriptions/postBombInitLate.d.ts +6 -0
- package/dist/callbacks/subscriptions/postBombInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postBombInitLate.lua +29 -0
- package/dist/callbacks/subscriptions/postBoneExploded.d.ts +6 -0
- package/dist/callbacks/subscriptions/postBoneExploded.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postBoneExploded.lua +29 -0
- package/dist/callbacks/subscriptions/postBoneSwing.d.ts +5 -0
- package/dist/callbacks/subscriptions/postBoneSwing.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postBoneSwing.lua +22 -0
- package/dist/callbacks/subscriptions/postCollectibleEmpty.d.ts +6 -0
- package/dist/callbacks/subscriptions/postCollectibleEmpty.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postCollectibleEmpty.lua +29 -0
- package/dist/callbacks/subscriptions/postCollectibleInitFirst.d.ts +6 -0
- package/dist/callbacks/subscriptions/postCollectibleInitFirst.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postCollectibleInitFirst.lua +29 -0
- package/dist/callbacks/subscriptions/postCursedTeleport.d.ts +5 -0
- package/dist/callbacks/subscriptions/postCursedTeleport.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postCursedTeleport.lua +22 -0
- package/dist/callbacks/subscriptions/postCustomDoorEnter.d.ts +6 -0
- package/dist/callbacks/subscriptions/postCustomDoorEnter.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postCustomDoorEnter.lua +35 -0
- package/dist/callbacks/subscriptions/postCustomRevive.d.ts +7 -0
- package/dist/callbacks/subscriptions/postCustomRevive.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postCustomRevive.lua +29 -0
- package/dist/callbacks/subscriptions/postDiceRoomActivated.d.ts +6 -0
- package/dist/callbacks/subscriptions/postDiceRoomActivated.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postDiceRoomActivated.lua +29 -0
- package/dist/callbacks/subscriptions/postDoorRender.d.ts +7 -0
- package/dist/callbacks/subscriptions/postDoorRender.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postDoorRender.lua +30 -0
- package/dist/callbacks/subscriptions/postDoorUpdate.d.ts +7 -0
- package/dist/callbacks/subscriptions/postDoorUpdate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postDoorUpdate.lua +30 -0
- package/dist/callbacks/subscriptions/postEffectInitLate.d.ts +6 -0
- package/dist/callbacks/subscriptions/postEffectInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postEffectInitLate.lua +29 -0
- package/dist/callbacks/subscriptions/postEffectStateChanged.d.ts +6 -0
- package/dist/callbacks/subscriptions/postEffectStateChanged.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postEffectStateChanged.lua +29 -0
- package/dist/callbacks/subscriptions/postEsauJr.d.ts +5 -0
- package/dist/callbacks/subscriptions/postEsauJr.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postEsauJr.lua +22 -0
- package/dist/callbacks/subscriptions/postFamiliarInitLate.d.ts +6 -0
- package/dist/callbacks/subscriptions/postFamiliarInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postFamiliarInitLate.lua +29 -0
- package/dist/callbacks/subscriptions/postFamiliarStateChanged.d.ts +6 -0
- package/dist/callbacks/subscriptions/postFamiliarStateChanged.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postFamiliarStateChanged.lua +29 -0
- package/dist/callbacks/subscriptions/postFirstEsauJr.d.ts +5 -0
- package/dist/callbacks/subscriptions/postFirstEsauJr.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postFirstEsauJr.lua +22 -0
- package/dist/callbacks/subscriptions/postFirstFlip.d.ts +5 -0
- package/dist/callbacks/subscriptions/postFirstFlip.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postFirstFlip.lua +22 -0
- package/dist/callbacks/subscriptions/postFlip.d.ts +5 -0
- package/dist/callbacks/subscriptions/postFlip.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postFlip.lua +22 -0
- package/dist/callbacks/subscriptions/postGameStartedReordered.d.ts +4 -0
- package/dist/callbacks/subscriptions/postGameStartedReordered.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGameStartedReordered.lua +22 -0
- package/dist/callbacks/subscriptions/postGreedModeWave.d.ts +5 -0
- package/dist/callbacks/subscriptions/postGreedModeWave.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGreedModeWave.lua +22 -0
- package/dist/callbacks/subscriptions/postGridEntityBroken.d.ts +7 -0
- package/dist/callbacks/subscriptions/postGridEntityBroken.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGridEntityBroken.lua +35 -0
- package/dist/callbacks/subscriptions/postGridEntityCollision.d.ts +7 -0
- package/dist/callbacks/subscriptions/postGridEntityCollision.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGridEntityCollision.lua +35 -0
- package/dist/callbacks/subscriptions/postGridEntityInit.d.ts +7 -0
- package/dist/callbacks/subscriptions/postGridEntityInit.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGridEntityInit.lua +35 -0
- package/dist/callbacks/subscriptions/postGridEntityRemove.d.ts +7 -0
- package/dist/callbacks/subscriptions/postGridEntityRemove.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGridEntityRemove.lua +33 -0
- package/dist/callbacks/subscriptions/postGridEntityRender.d.ts +7 -0
- package/dist/callbacks/subscriptions/postGridEntityRender.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGridEntityRender.lua +35 -0
- package/dist/callbacks/subscriptions/postGridEntityStateChanged.d.ts +7 -0
- package/dist/callbacks/subscriptions/postGridEntityStateChanged.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGridEntityStateChanged.lua +35 -0
- package/dist/callbacks/subscriptions/postGridEntityUpdate.d.ts +7 -0
- package/dist/callbacks/subscriptions/postGridEntityUpdate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGridEntityUpdate.lua +35 -0
- package/dist/callbacks/subscriptions/postHolyMantleRemoved.d.ts +7 -0
- package/dist/callbacks/subscriptions/postHolyMantleRemoved.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postHolyMantleRemoved.lua +34 -0
- package/dist/callbacks/subscriptions/postItemDischarged.d.ts +6 -0
- package/dist/callbacks/subscriptions/postItemDischarged.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postItemDischarged.lua +29 -0
- package/dist/callbacks/subscriptions/postItemPickup.d.ts +12 -0
- package/dist/callbacks/subscriptions/postItemPickup.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postItemPickup.lua +33 -0
- package/dist/callbacks/subscriptions/postKnifeInitLate.d.ts +6 -0
- package/dist/callbacks/subscriptions/postKnifeInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postKnifeInitLate.lua +29 -0
- package/dist/callbacks/subscriptions/postLaserInitLate.d.ts +6 -0
- package/dist/callbacks/subscriptions/postLaserInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postLaserInitLate.lua +29 -0
- package/dist/callbacks/subscriptions/postNPCInitLate.d.ts +6 -0
- package/dist/callbacks/subscriptions/postNPCInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postNPCInitLate.lua +29 -0
- package/dist/callbacks/subscriptions/postNPCStateChanged.d.ts +7 -0
- package/dist/callbacks/subscriptions/postNPCStateChanged.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postNPCStateChanged.lua +33 -0
- package/dist/callbacks/subscriptions/postNewLevelReordered.d.ts +2 -0
- package/dist/callbacks/subscriptions/postNewLevelReordered.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postNewLevelReordered.lua +22 -0
- package/dist/callbacks/subscriptions/postNewRoomEarly.d.ts +2 -0
- package/dist/callbacks/subscriptions/postNewRoomEarly.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postNewRoomEarly.lua +22 -0
- package/dist/callbacks/subscriptions/postNewRoomReordered.d.ts +2 -0
- package/dist/callbacks/subscriptions/postNewRoomReordered.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postNewRoomReordered.lua +22 -0
- package/dist/callbacks/subscriptions/postPEffectUpdateReordered.d.ts +7 -0
- package/dist/callbacks/subscriptions/postPEffectUpdateReordered.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPEffectUpdateReordered.lua +34 -0
- package/dist/callbacks/subscriptions/postPickupCollect.d.ts +6 -0
- package/dist/callbacks/subscriptions/postPickupCollect.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPickupCollect.lua +29 -0
- package/dist/callbacks/subscriptions/postPickupInitFirst.d.ts +6 -0
- package/dist/callbacks/subscriptions/postPickupInitFirst.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPickupInitFirst.lua +29 -0
- package/dist/callbacks/subscriptions/postPickupInitLate.d.ts +6 -0
- package/dist/callbacks/subscriptions/postPickupInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPickupInitLate.lua +29 -0
- package/dist/callbacks/subscriptions/postPickupStateChanged.d.ts +6 -0
- package/dist/callbacks/subscriptions/postPickupStateChanged.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPickupStateChanged.lua +29 -0
- package/dist/callbacks/subscriptions/postPitRender.d.ts +7 -0
- package/dist/callbacks/subscriptions/postPitRender.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPitRender.lua +30 -0
- package/dist/callbacks/subscriptions/postPitUpdate.d.ts +7 -0
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- package/sets/singleUseActiveCollectibleTypesSet.d.ts +0 -2
- package/sets/singleUseActiveCollectibleTypesSet.js +0 -12
- package/sets/singleUseActiveCollectibleTypesSet.lua +0 -19
- package/sets/storyBossesSet.d.ts +0 -2
- package/sets/storyBossesSet.js +0 -17
- package/sets/storyBossesSet.lua +0 -24
- package/shaderCrashFix.d.ts +0 -7
- package/shaderCrashFix.js +0 -17
- package/shaderCrashFix.lua +0 -20
- package/types/AnyEntity.d.ts +0 -12
- package/types/AnyEntity.js +0 -2
- package/types/AnyEntity.lua +0 -4
- package/types/CollectibleIndex.d.ts +0 -16
- package/types/CollectibleIndex.js +0 -2
- package/types/CollectibleIndex.lua +0 -4
- package/types/PickingUpItem.d.ts +0 -34
- package/types/PickingUpItem.js +0 -38
- package/types/PickingUpItem.lua +0 -36
- package/types/PlayerIndex.d.ts +0 -16
- package/types/PlayerIndex.js +0 -2
- package/types/PlayerIndex.lua +0 -4
- package/types/private/IsaacAPIClass.d.ts +0 -4
- package/types/private/IsaacAPIClass.js +0 -2
- package/types/private/IsaacAPIClass.lua +0 -4
- package/types/private/SerializedIsaacAPIClass.d.ts +0 -4
- package/types/private/SerializedIsaacAPIClass.js +0 -2
- package/types/private/SerializedIsaacAPIClass.lua +0 -4
- package/types/private/TSTLClass.d.ts +0 -4
- package/types/private/TSTLClass.js +0 -2
- package/types/private/TSTLClass.lua +0 -4
- package/upgradeMod.d.ts +0 -23
- package/upgradeMod.js +0 -47
- package/upgradeMod.lua +0 -56
package/functions/set.lua
DELETED
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1
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local ____lualib = require("lualib_bundle")
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local Set = ____lualib.Set
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local __TS__Iterator = ____lualib.__TS__Iterator
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local __TS__New = ____lualib.__TS__New
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local __TS__ArrayMap = ____lualib.__TS__ArrayMap
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local __TS__Spread = ____lualib.__TS__Spread
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local __TS__ArraySort = ____lualib.__TS__ArraySort
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local ____exports = {}
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local ____array = require("functions.array")
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local getArrayCombinations = ____array.getArrayCombinations
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local getRandomArrayElement = ____array.getRandomArrayElement
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local ____rng = require("functions.rng")
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local getRandomSeed = ____rng.getRandomSeed
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--- Helper function to get a sorted array based on the contents of a set.
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--
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-- Normally, set values are returned in a random order, so use this function when the ordering of
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-- the contents is important.
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function ____exports.getSortedSetValues(self, set)
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local values = set:values()
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local array = {__TS__Spread(values)}
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__TS__ArraySort(array)
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return array
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end
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--- Helper function to add all of the values in one set to another set. The first set passed will be
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-- modified in place.
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--
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-- This function is variadic, meaning that you can specify N sets to add to the first set.
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function ____exports.addSetsToSet(self, mainSet, ...)
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local setsToAdd = {...}
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for ____, set in ipairs(setsToAdd) do
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for ____, value in __TS__Iterator(set:values()) do
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mainSet:add(value)
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end
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end
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end
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--- Helper function to create a new set that is the composition of two or more sets.
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--
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-- This function is variadic, meaning that you can specify N sets.
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function ____exports.combineSets(self, ...)
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local sets = {...}
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local newSet = __TS__New(Set)
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for ____, set in ipairs(sets) do
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for ____, value in __TS__Iterator(set:values()) do
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newSet:add(value)
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end
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end
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return newSet
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end
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--- Helper function to copy a set. (You can also use a Set constructor to accomplish this task.)
|
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function ____exports.copySet(self, oldSet)
|
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local newSet = __TS__New(Set)
|
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for ____, value in __TS__Iterator(oldSet:values()) do
|
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newSet:add(value)
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end
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return newSet
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end
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--- Helper function to delete all of the values in one set from another set. The first set passed
|
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-- will be modified in place.
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--
|
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-- This function is variadic, meaning that you can specify N sets to remove from the first set.
|
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function ____exports.deleteSetsFromSet(self, mainSet, ...)
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local setsToRemove = {...}
|
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for ____, set in ipairs(setsToRemove) do
|
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for ____, value in __TS__Iterator(set:values()) do
|
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mainSet:delete(value)
|
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|
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end
|
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|
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end
|
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end
|
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--- Helper function to get a random element from the provided set.
|
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|
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--
|
|
71
|
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-- @param set The set to get an element from.
|
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-- @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
|
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|
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-- `RNG.Next` method will be called. Default is `getRandomSeed()`.
|
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|
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-- @param exceptions Optional. An array of elements to skip over if selected.
|
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|
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function ____exports.getRandomSetElement(self, set, seedOrRNG, exceptions)
|
|
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|
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if seedOrRNG == nil then
|
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|
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seedOrRNG = getRandomSeed(nil)
|
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|
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end
|
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if exceptions == nil then
|
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|
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exceptions = {}
|
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|
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end
|
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local array = ____exports.getSortedSetValues(nil, set)
|
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83
|
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return getRandomArrayElement(nil, array, seedOrRNG, exceptions)
|
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84
|
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end
|
|
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--- Helper function to get all possible combinations of the given set. This includes the combination
|
|
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|
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-- of an empty set.
|
|
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|
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--
|
|
88
|
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-- For example, if this function is provided a set containing 1, 2, and 3, then it will return an
|
|
89
|
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-- array containing the following sets:
|
|
90
|
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--
|
|
91
|
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-- - [] (if `includeEmptyArray` is set to true)
|
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-- - [1]
|
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-- - [2]
|
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-- - [3]
|
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-- - [1, 2]
|
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-- - [1, 3]
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-- - [2, 3]
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-- - [1, 2, 3]
|
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--
|
|
100
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-- @param set The set to get the combinations of.
|
|
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|
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-- @param includeEmptyArray Whether or not to include an empty array in the combinations.
|
|
102
|
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function ____exports.getSetCombinations(self, set, includeEmptyArray)
|
|
103
|
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local values = ____exports.getSortedSetValues(nil, set)
|
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|
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local combinations = getArrayCombinations(nil, values, includeEmptyArray)
|
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|
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return __TS__ArrayMap(
|
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combinations,
|
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function(____, array) return __TS__New(Set, array) end
|
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)
|
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end
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return ____exports
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--# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJzb3VyY2VzIjpbIi4uLy4uLy4uLy4uL3BhY2thZ2VzL2lzYWFjc2NyaXB0LWNvbW1vbi9zcmMvZnVuY3Rpb25zL3NldC50cyJdLCJuYW1lcyI6W10sIm1hcHBpbmdzIjoiOzs7Ozs7OztBQUFBLGtCQUE0RDtBQUFuRDtBQUFzQjtBQUMvQixnQkFBOEI7QUFBckI7Ozs7O0FBb0hULDhDQUFzQztBQUM5QixtQkFBUyxJQUFJO0FBQ2Isa0JBQVEsQ0FBQyxhQUFHO0lBQ2xCO0FBRUEsV0FBTztBQUxUOzs7OztBQTVHQSx3Q0FDRTtVQUNHO0FBRUgsY0FBVyxjQUFPO0FBQ2hCLGtCQUFXLFNBQVMsbUJBQUk7WUFDdEIsUUFBUSxJQUFJOzs7QUFObEI7Ozs7QUFnQkE7VUFDSztBQUVHLG1CQUFTLFVBQUk7QUFDbkIsY0FBVyxjQUFPO0FBQ2hCLGtCQUFXLFNBQVMsbUJBQUk7WUFDdEIsT0FBTyxJQUFJOzs7QUFJZixXQUFPO0FBVlQ7O0FBY0EsbUNBQTJCO0FBQ25CLG1CQUFTLFVBQUk7QUFDbkIsY0FBVyxTQUFTLHNCQUFPO1FBQ3pCLE9BQU8sSUFBSTs7QUFHYixXQUFPO0FBTlQ7Ozs7O0FBZUEsNkNBQ0U7VUFDRztBQUVILGNBQVcsY0FBTztBQUNoQixrQkFBVyxTQUFTLG1CQUFJO1lBQ3RCLFFBQVEsT0FBTzs7O0FBTnJCOzs7Ozs7O0FBbUJBLCtDQUNFLEtBQ0EsV0FDQTtPQURBO1FBQUEsWUFBd0I7O09BQ3hCO1FBQUEsYUFBaUM7O0FBRTNCLGtCQUFRLG9DQUFtQjtBQUNqQyxXQUFPLDJCQUFzQixPQUFPLFdBQVc7QUFOakQ7Ozs7Ozs7Ozs7Ozs7Ozs7OztBQTRCQSw4Q0FDRSxLQUNBO0FBRU0sbUJBQVMsb0NBQW1CO0FBQzVCLHlCQUFlLDBCQUFxQixRQUFRO0FBRWxELFdBQU87UUFBQTtRQUFpQixlQUFDLE9BQVUsaUJBQUksS0FBSSxNQUFuQjs7QUFQMUIiLCJmaWxlIjoic2V0Lmx1YSIsInNvdXJjZVJvb3QiOiIifQ==
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package/functions/sound.d.ts
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export declare function stopAllSoundEffects(): void;
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package/functions/sound.js
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import { SoundEffect } from "isaac-typescript-definitions";
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2
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import { sfxManager } from "../cachedClasses";
|
|
3
|
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import { getEnumValues } from "./enums";
|
|
4
|
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export function stopAllSoundEffects() {
|
|
5
|
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for (const soundEffect of getEnumValues(SoundEffect)) {
|
|
6
|
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sfxManager.Stop(soundEffect);
|
|
7
|
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}
|
|
8
|
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}
|
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|
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//# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJmaWxlIjoic291bmQuanMiLCJzb3VyY2VSb290IjoiIiwic291cmNlcyI6WyIuLi8uLi8uLi8uLi9wYWNrYWdlcy9pc2FhY3NjcmlwdC1jb21tb24vc3JjL2Z1bmN0aW9ucy9zb3VuZC50cyJdLCJuYW1lcyI6W10sIm1hcHBpbmdzIjoiQUFBQSxPQUFPLEVBQUUsV0FBVyxFQUFFLE1BQU0sOEJBQThCLENBQUM7QUFDM0QsT0FBTyxFQUFFLFVBQVUsRUFBRSxNQUFNLGtCQUFrQixDQUFDO0FBQzlDLE9BQU8sRUFBRSxhQUFhLEVBQUUsTUFBTSxTQUFTLENBQUM7QUFFeEMsTUFBTSxVQUFVLG1CQUFtQjtJQUNqQyxLQUFLLE1BQU0sV0FBVyxJQUFJLGFBQWEsQ0FBQyxXQUFXLENBQUMsRUFBRTtRQUNwRCxVQUFVLENBQUMsSUFBSSxDQUFDLFdBQVcsQ0FBQyxDQUFDO0tBQzlCO0FBQ0gsQ0FBQyJ9
|
package/functions/sound.lua
DELETED
|
@@ -1,15 +0,0 @@
|
|
|
1
|
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local ____exports = {}
|
|
2
|
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
|
|
3
|
-
local SoundEffect = ____isaac_2Dtypescript_2Ddefinitions.SoundEffect
|
|
4
|
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local ____cachedClasses = require("cachedClasses")
|
|
5
|
-
local sfxManager = ____cachedClasses.sfxManager
|
|
6
|
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local ____enums = require("functions.enums")
|
|
7
|
-
local getEnumValues = ____enums.getEnumValues
|
|
8
|
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function ____exports.stopAllSoundEffects(self)
|
|
9
|
-
for ____, soundEffect in ipairs(getEnumValues(nil, SoundEffect)) do
|
|
10
|
-
sfxManager:Stop(soundEffect)
|
|
11
|
-
end
|
|
12
|
-
end
|
|
13
|
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return ____exports
|
|
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|
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|
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--# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJzb3VyY2VzIjpbIi4uLy4uLy4uLy4uL3BhY2thZ2VzL2lzYWFjc2NyaXB0LWNvbW1vbi9zcmMvZnVuY3Rpb25zL3NvdW5kLnRzIl0sIm5hbWVzIjpbXSwibWFwcGluZ3MiOiI7QUFBQSw2Q0FBNEI7QUFBbkI7QUFDVCwwQkFBMkI7QUFBbEI7QUFDVCxrQkFBOEI7QUFBckI7QUFFVDtBQUNFLGNBQVcsc0JBQWUsbUJBQWM7UUFDdEMsV0FBVyxLQUFLOztBQUZwQiIsImZpbGUiOiJzb3VuZC5sdWEiLCJzb3VyY2VSb290IjoiIn0=
|
|
@@ -1,31 +0,0 @@
|
|
|
1
|
-
import { CollectibleType } from "isaac-typescript-definitions";
|
|
2
|
-
/**
|
|
3
|
-
* Helper function to spawn a collectible. Use this instead of the `Game.Spawn` method because it
|
|
4
|
-
* handles the cases of Tainted Keeper collectibles costing coins and preventing quest items from
|
|
5
|
-
* being rotated by Tainted Isaac's rotation mechanic. (Rotation prevention will only occur in
|
|
6
|
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* upgraded mods.)
|
|
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|
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*
|
|
8
|
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* @param collectibleType The collectible type to spawn.
|
|
9
|
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* @param position The position to spawn the collectible at.
|
|
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|
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* @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
|
|
11
|
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* `RNG.Next` method will be called. Default is `getRandomSeed()`.
|
|
12
|
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* @param options Optional. Set to true to make the collectible a "There's Options" style
|
|
13
|
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* collectible. Default is false.
|
|
14
|
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* @param forceFreeItem Optional. Set to true to disable the logic that gives the item a price for
|
|
15
|
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* Tainted Keeper. Default is false.
|
|
16
|
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* @param spawner Optional.
|
|
17
|
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*/
|
|
18
|
-
export declare function spawnCollectible(collectibleType: CollectibleType, position: Vector, seedOrRNG?: Seed | RNG, options?: boolean, forceFreeItem?: boolean, spawner?: Entity): EntityPickupCollectible;
|
|
19
|
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/**
|
|
20
|
-
* Helper function to spawn an empty collectible. Doing this is tricky since spawning a collectible
|
|
21
|
-
* with `CollectibleType.NULL` will result in spawning a collectible with a random type from the
|
|
22
|
-
* current room's item pool.
|
|
23
|
-
*
|
|
24
|
-
* Instead, this function arbitrarily spawns a collectible with `CollectibleType.SAD_ONION`, and
|
|
25
|
-
* then converts it to an empty pedestal afterward.
|
|
26
|
-
*
|
|
27
|
-
* @param position The position to spawn the empty collectible at.
|
|
28
|
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* @param seedOrRNG The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
|
|
29
|
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* `RNG.Next` method will be called. Default is `getRandomSeed()`.
|
|
30
|
-
*/
|
|
31
|
-
export declare function spawnEmptyCollectible(position: Vector, seedOrRNG?: Seed | RNG): EntityPickup;
|
|
@@ -1,66 +0,0 @@
|
|
|
1
|
-
import { CollectibleType, PickupVariant, PlayerType, } from "isaac-typescript-definitions";
|
|
2
|
-
import { VectorZero } from "../constants";
|
|
3
|
-
import { preventCollectibleRotation } from "../features/preventCollectibleRotation";
|
|
4
|
-
import { areFeaturesInitialized } from "../featuresInitialized";
|
|
5
|
-
import { setCollectibleEmpty } from "./collectibles";
|
|
6
|
-
import { isQuestCollectible } from "./collectibleTag";
|
|
7
|
-
import { spawnPickupWithSeed } from "./entitySpecific";
|
|
8
|
-
import { anyPlayerIs } from "./player";
|
|
9
|
-
import { getRandomSeed, isRNG } from "./rng";
|
|
10
|
-
/**
|
|
11
|
-
* Helper function to spawn a collectible. Use this instead of the `Game.Spawn` method because it
|
|
12
|
-
* handles the cases of Tainted Keeper collectibles costing coins and preventing quest items from
|
|
13
|
-
* being rotated by Tainted Isaac's rotation mechanic. (Rotation prevention will only occur in
|
|
14
|
-
* upgraded mods.)
|
|
15
|
-
*
|
|
16
|
-
* @param collectibleType The collectible type to spawn.
|
|
17
|
-
* @param position The position to spawn the collectible at.
|
|
18
|
-
* @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
|
|
19
|
-
* `RNG.Next` method will be called. Default is `getRandomSeed()`.
|
|
20
|
-
* @param options Optional. Set to true to make the collectible a "There's Options" style
|
|
21
|
-
* collectible. Default is false.
|
|
22
|
-
* @param forceFreeItem Optional. Set to true to disable the logic that gives the item a price for
|
|
23
|
-
* Tainted Keeper. Default is false.
|
|
24
|
-
* @param spawner Optional.
|
|
25
|
-
*/
|
|
26
|
-
export function spawnCollectible(collectibleType, position, seedOrRNG = getRandomSeed(), options = false, forceFreeItem = false, spawner) {
|
|
27
|
-
const seed = isRNG(seedOrRNG) ? seedOrRNG.Next() : seedOrRNG;
|
|
28
|
-
const collectible = spawnPickupWithSeed(PickupVariant.COLLECTIBLE, collectibleType, position, seed, VectorZero, spawner);
|
|
29
|
-
if (options) {
|
|
30
|
-
collectible.OptionsPickupIndex = 1;
|
|
31
|
-
}
|
|
32
|
-
if (anyPlayerIs(PlayerType.KEEPER_B) &&
|
|
33
|
-
!isQuestCollectible(collectibleType) &&
|
|
34
|
-
!forceFreeItem) {
|
|
35
|
-
// When playing Tainted Keeper, collectibles are supposed to have a price, and manually spawned
|
|
36
|
-
// items will not have a price, so we have to set it manually.
|
|
37
|
-
// Setting the shop item ID in this way prevents the bug where the item will sometimes change to
|
|
38
|
-
// 99 cents.
|
|
39
|
-
collectible.ShopItemId = -1;
|
|
40
|
-
// We can set the price to any arbitrary value; it will auto-update to the true price on the
|
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// next frame.
|
|
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|
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collectible.Price = 15;
|
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|
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}
|
|
44
|
-
if (isQuestCollectible(collectibleType) && areFeaturesInitialized()) {
|
|
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|
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preventCollectibleRotation(collectible, collectibleType);
|
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46
|
-
}
|
|
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|
-
return collectible;
|
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|
-
}
|
|
49
|
-
/**
|
|
50
|
-
* Helper function to spawn an empty collectible. Doing this is tricky since spawning a collectible
|
|
51
|
-
* with `CollectibleType.NULL` will result in spawning a collectible with a random type from the
|
|
52
|
-
* current room's item pool.
|
|
53
|
-
*
|
|
54
|
-
* Instead, this function arbitrarily spawns a collectible with `CollectibleType.SAD_ONION`, and
|
|
55
|
-
* then converts it to an empty pedestal afterward.
|
|
56
|
-
*
|
|
57
|
-
* @param position The position to spawn the empty collectible at.
|
|
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|
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* @param seedOrRNG The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
|
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|
-
* `RNG.Next` method will be called. Default is `getRandomSeed()`.
|
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|
-
*/
|
|
61
|
-
export function spawnEmptyCollectible(position, seedOrRNG = getRandomSeed()) {
|
|
62
|
-
const collectible = spawnCollectible(CollectibleType.SAD_ONION, position, seedOrRNG, false, true);
|
|
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|
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setCollectibleEmpty(collectible);
|
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|
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return collectible;
|
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|
-
}
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//# sourceMappingURL=data:application/json;base64,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
|
|
@@ -1,96 +0,0 @@
|
|
|
1
|
-
local ____exports = {}
|
|
2
|
-
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
|
|
3
|
-
local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
|
|
4
|
-
local PickupVariant = ____isaac_2Dtypescript_2Ddefinitions.PickupVariant
|
|
5
|
-
local PlayerType = ____isaac_2Dtypescript_2Ddefinitions.PlayerType
|
|
6
|
-
local ____constants = require("constants")
|
|
7
|
-
local VectorZero = ____constants.VectorZero
|
|
8
|
-
local ____preventCollectibleRotation = require("features.preventCollectibleRotation")
|
|
9
|
-
local preventCollectibleRotation = ____preventCollectibleRotation.preventCollectibleRotation
|
|
10
|
-
local ____featuresInitialized = require("featuresInitialized")
|
|
11
|
-
local areFeaturesInitialized = ____featuresInitialized.areFeaturesInitialized
|
|
12
|
-
local ____collectibles = require("functions.collectibles")
|
|
13
|
-
local setCollectibleEmpty = ____collectibles.setCollectibleEmpty
|
|
14
|
-
local ____collectibleTag = require("functions.collectibleTag")
|
|
15
|
-
local isQuestCollectible = ____collectibleTag.isQuestCollectible
|
|
16
|
-
local ____entitySpecific = require("functions.entitySpecific")
|
|
17
|
-
local spawnPickupWithSeed = ____entitySpecific.spawnPickupWithSeed
|
|
18
|
-
local ____player = require("functions.player")
|
|
19
|
-
local anyPlayerIs = ____player.anyPlayerIs
|
|
20
|
-
local ____rng = require("functions.rng")
|
|
21
|
-
local getRandomSeed = ____rng.getRandomSeed
|
|
22
|
-
local isRNG = ____rng.isRNG
|
|
23
|
-
--- Helper function to spawn a collectible. Use this instead of the `Game.Spawn` method because it
|
|
24
|
-
-- handles the cases of Tainted Keeper collectibles costing coins and preventing quest items from
|
|
25
|
-
-- being rotated by Tainted Isaac's rotation mechanic. (Rotation prevention will only occur in
|
|
26
|
-
-- upgraded mods.)
|
|
27
|
-
--
|
|
28
|
-
-- @param collectibleType The collectible type to spawn.
|
|
29
|
-
-- @param position The position to spawn the collectible at.
|
|
30
|
-
-- @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
|
|
31
|
-
-- `RNG.Next` method will be called. Default is `getRandomSeed()`.
|
|
32
|
-
-- @param options Optional. Set to true to make the collectible a "There's Options" style
|
|
33
|
-
-- collectible. Default is false.
|
|
34
|
-
-- @param forceFreeItem Optional. Set to true to disable the logic that gives the item a price for
|
|
35
|
-
-- Tainted Keeper. Default is false.
|
|
36
|
-
-- @param spawner Optional.
|
|
37
|
-
function ____exports.spawnCollectible(self, collectibleType, position, seedOrRNG, options, forceFreeItem, spawner)
|
|
38
|
-
if seedOrRNG == nil then
|
|
39
|
-
seedOrRNG = getRandomSeed(nil)
|
|
40
|
-
end
|
|
41
|
-
if options == nil then
|
|
42
|
-
options = false
|
|
43
|
-
end
|
|
44
|
-
if forceFreeItem == nil then
|
|
45
|
-
forceFreeItem = false
|
|
46
|
-
end
|
|
47
|
-
local seed = isRNG(nil, seedOrRNG) and seedOrRNG:Next() or seedOrRNG
|
|
48
|
-
local collectible = spawnPickupWithSeed(
|
|
49
|
-
nil,
|
|
50
|
-
PickupVariant.COLLECTIBLE,
|
|
51
|
-
collectibleType,
|
|
52
|
-
position,
|
|
53
|
-
seed,
|
|
54
|
-
VectorZero,
|
|
55
|
-
spawner
|
|
56
|
-
)
|
|
57
|
-
if options then
|
|
58
|
-
collectible.OptionsPickupIndex = 1
|
|
59
|
-
end
|
|
60
|
-
if anyPlayerIs(nil, PlayerType.KEEPER_B) and not isQuestCollectible(nil, collectibleType) and not forceFreeItem then
|
|
61
|
-
collectible.ShopItemId = -1
|
|
62
|
-
collectible.Price = 15
|
|
63
|
-
end
|
|
64
|
-
if isQuestCollectible(nil, collectibleType) and areFeaturesInitialized(nil) then
|
|
65
|
-
preventCollectibleRotation(nil, collectible, collectibleType)
|
|
66
|
-
end
|
|
67
|
-
return collectible
|
|
68
|
-
end
|
|
69
|
-
--- Helper function to spawn an empty collectible. Doing this is tricky since spawning a collectible
|
|
70
|
-
-- with `CollectibleType.NULL` will result in spawning a collectible with a random type from the
|
|
71
|
-
-- current room's item pool.
|
|
72
|
-
--
|
|
73
|
-
-- Instead, this function arbitrarily spawns a collectible with `CollectibleType.SAD_ONION`, and
|
|
74
|
-
-- then converts it to an empty pedestal afterward.
|
|
75
|
-
--
|
|
76
|
-
-- @param position The position to spawn the empty collectible at.
|
|
77
|
-
-- @param seedOrRNG The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
|
|
78
|
-
-- `RNG.Next` method will be called. Default is `getRandomSeed()`.
|
|
79
|
-
function ____exports.spawnEmptyCollectible(self, position, seedOrRNG)
|
|
80
|
-
if seedOrRNG == nil then
|
|
81
|
-
seedOrRNG = getRandomSeed(nil)
|
|
82
|
-
end
|
|
83
|
-
local collectible = ____exports.spawnCollectible(
|
|
84
|
-
nil,
|
|
85
|
-
CollectibleType.SAD_ONION,
|
|
86
|
-
position,
|
|
87
|
-
seedOrRNG,
|
|
88
|
-
false,
|
|
89
|
-
true
|
|
90
|
-
)
|
|
91
|
-
setCollectibleEmpty(nil, collectible)
|
|
92
|
-
return collectible
|
|
93
|
-
end
|
|
94
|
-
return ____exports
|
|
95
|
-
|
|
96
|
-
--# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJzb3VyY2VzIjpbIi4uLy4uLy4uLy4uL3BhY2thZ2VzL2lzYWFjc2NyaXB0LWNvbW1vbi9zcmMvZnVuY3Rpb25zL3NwYXduQ29sbGVjdGlibGUudHMiXSwibmFtZXMiOltdLCJtYXBwaW5ncyI6IjtBQUFBLDZDQUtPO0FBSkw7QUFFQTtBQUNBO0FBRUYsc0JBQTJCO0FBQWxCO0FBQ1QsdUNBQTJDO0FBQWxDO0FBQ1QsZ0NBQXVDO0FBQTlCO0FBQ1QseUJBQW9DO0FBQTNCO0FBQ1QsMkJBQW1DO0FBQTFCO0FBQ1QsMkJBQW9DO0FBQTNCO0FBQ1QsbUJBQTRCO0FBQW5CO0FBQ1QsZ0JBQXFDO0FBQTVCO0FBQWU7Ozs7Ozs7Ozs7Ozs7OztBQWtCeEIsNENBQ0UsaUJBQ0EsVUFDQSxXQUNBLFNBQ0EsZUFDQTtPQUhBO1FBQUEsWUFBd0I7O09BQ3hCO1FBQUEsVUFBVTs7T0FDVjtRQUFBLGdCQUFnQjs7QUFHVixpQkFBTyxXQUFNLGVBQWEsVUFBVSxVQUFTO0FBQzdDLHdCQUFjOztRQUNsQjtRQUNBO1FBQ0E7UUFDQTtRQUNBO1FBQ0E7O09BR0U7QUFDRix5Q0FBaUM7O09BSWpDLGlCQUFZLDZCQUNYLHdCQUFtQix5QkFDbkI7QUFPRCxrQ0FBMEI7QUFJMUIsNEJBQW9COztPQUdsQix3QkFBbUIscUJBQW9CO1FBQ3pDLGdDQUEyQixhQUFhOztBQUcxQyxXQUFPO0FBM0NUOzs7Ozs7Ozs7OztBQTBEQSxpREFDRSxVQUNBO09BQUE7UUFBQSxZQUF3Qjs7QUFFbEIsd0JBQWM7O1FBQ2xCO1FBQ0E7UUFDQTtRQUNBO1FBQ0E7O0lBRUYseUJBQW9CO0FBRXBCLFdBQU87QUFiVCIsImZpbGUiOiJzcGF3bkNvbGxlY3RpYmxlLmx1YSIsInNvdXJjZVJvb3QiOiIifQ==
|
package/functions/sprite.d.ts
DELETED
|
@@ -1,38 +0,0 @@
|
|
|
1
|
-
/// <reference types="isaac-typescript-definitions" />
|
|
2
|
-
/// <reference types="isaac-typescript-definitions" />
|
|
3
|
-
/// <reference types="isaac-typescript-definitions" />
|
|
4
|
-
/**
|
|
5
|
-
* Helper function to clear all layers or specific layers from a sprite.
|
|
6
|
-
*
|
|
7
|
-
* This function is variadic, so pass as many layer IDs as you want to clear. If no specific layers
|
|
8
|
-
* are passed, it will clear every layer.
|
|
9
|
-
*
|
|
10
|
-
* Since there is no official API method to "clear" a sprite, we can work around it by setting the
|
|
11
|
-
* spritesheet to a non-existent or completely transparent file. If the path to the spritesheet does
|
|
12
|
-
* not exist, then this function might cause spurious errors to appear in the "log.txt file". To
|
|
13
|
-
* silence these errors, create a transparent 1 pixel PNG file in your mod's resources folder at the
|
|
14
|
-
* path corresponding to the "EMPTY_PNG_PATH" constant.
|
|
15
|
-
*/
|
|
16
|
-
export declare function clearSprite(sprite: Sprite, ...layerIDs: int[]): void;
|
|
17
|
-
/**
|
|
18
|
-
* Helper function that returns the number of the final frame in a particular animation for a
|
|
19
|
-
* sprite. By default, it will use the currently playing animation, but you can also specify a
|
|
20
|
-
* specific animation to check.
|
|
21
|
-
*
|
|
22
|
-
* Note that this function is bugged with the Stop Watch or the Broken Watch, since using the
|
|
23
|
-
* `Sprite.SetFrame` method will reset the internal accumulator used to slow down the playback speed
|
|
24
|
-
* of the animation. (The `PlaybackSpeed` property of the sprite is not used.) Thus, it is only safe
|
|
25
|
-
* to use this function on animations that are not slowed down by Stop Watch or Broken Watch, such
|
|
26
|
-
* as player animations.
|
|
27
|
-
*/
|
|
28
|
-
export declare function getLastFrameOfAnimation(sprite: Sprite, animation?: string): int;
|
|
29
|
-
/**
|
|
30
|
-
* Helper function to check if two sprite layers have the same sprite sheet by using the
|
|
31
|
-
* `Sprite.GetTexel` method.
|
|
32
|
-
*
|
|
33
|
-
* Since checking every single texel in the entire sprite is very expensive, this function requires
|
|
34
|
-
* that you provide a range of specific texels to check.
|
|
35
|
-
*/
|
|
36
|
-
export declare function spriteEquals(sprite1: Sprite, sprite2: Sprite, layerID: int, xStart: int, xFinish: int, xIncrement: int, yStart: int, yFinish: int, yIncrement: int): boolean;
|
|
37
|
-
/** Helper function to check if two texels on a sprite are equivalent to each other. */
|
|
38
|
-
export declare function texelEquals(sprite1: Sprite, sprite2: Sprite, position: Vector, layerID: int): boolean;
|
package/functions/sprite.js
DELETED
|
@@ -1,80 +0,0 @@
|
|
|
1
|
-
import { EMPTY_PNG_PATH, VectorZero } from "../constants";
|
|
2
|
-
import { kColorEquals } from "./kColor";
|
|
3
|
-
import { erange } from "./utils";
|
|
4
|
-
/**
|
|
5
|
-
* Helper function to clear all layers or specific layers from a sprite.
|
|
6
|
-
*
|
|
7
|
-
* This function is variadic, so pass as many layer IDs as you want to clear. If no specific layers
|
|
8
|
-
* are passed, it will clear every layer.
|
|
9
|
-
*
|
|
10
|
-
* Since there is no official API method to "clear" a sprite, we can work around it by setting the
|
|
11
|
-
* spritesheet to a non-existent or completely transparent file. If the path to the spritesheet does
|
|
12
|
-
* not exist, then this function might cause spurious errors to appear in the "log.txt file". To
|
|
13
|
-
* silence these errors, create a transparent 1 pixel PNG file in your mod's resources folder at the
|
|
14
|
-
* path corresponding to the "EMPTY_PNG_PATH" constant.
|
|
15
|
-
*/
|
|
16
|
-
export function clearSprite(sprite, ...layerIDs) {
|
|
17
|
-
if (layerIDs.length === 0) {
|
|
18
|
-
const numLayers = sprite.GetLayerCount();
|
|
19
|
-
layerIDs = erange(numLayers);
|
|
20
|
-
}
|
|
21
|
-
for (const layerID of layerIDs) {
|
|
22
|
-
sprite.ReplaceSpritesheet(layerID, EMPTY_PNG_PATH);
|
|
23
|
-
}
|
|
24
|
-
sprite.LoadGraphics();
|
|
25
|
-
}
|
|
26
|
-
/**
|
|
27
|
-
* Helper function that returns the number of the final frame in a particular animation for a
|
|
28
|
-
* sprite. By default, it will use the currently playing animation, but you can also specify a
|
|
29
|
-
* specific animation to check.
|
|
30
|
-
*
|
|
31
|
-
* Note that this function is bugged with the Stop Watch or the Broken Watch, since using the
|
|
32
|
-
* `Sprite.SetFrame` method will reset the internal accumulator used to slow down the playback speed
|
|
33
|
-
* of the animation. (The `PlaybackSpeed` property of the sprite is not used.) Thus, it is only safe
|
|
34
|
-
* to use this function on animations that are not slowed down by Stop Watch or Broken Watch, such
|
|
35
|
-
* as player animations.
|
|
36
|
-
*/
|
|
37
|
-
export function getLastFrameOfAnimation(sprite, animation) {
|
|
38
|
-
// Record the current sprite status.
|
|
39
|
-
const currentAnimation = sprite.GetAnimation();
|
|
40
|
-
const currentFrame = sprite.GetFrame();
|
|
41
|
-
// Get the final frame.
|
|
42
|
-
if (animation !== undefined && animation !== currentAnimation) {
|
|
43
|
-
sprite.SetAnimation(animation);
|
|
44
|
-
}
|
|
45
|
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sprite.SetLastFrame();
|
|
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const finalFrame = sprite.GetFrame();
|
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|
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// Set the sprite back to the way it was.
|
|
48
|
-
if (animation !== undefined && animation !== currentAnimation) {
|
|
49
|
-
sprite.Play(currentAnimation, true);
|
|
50
|
-
}
|
|
51
|
-
sprite.SetFrame(currentFrame);
|
|
52
|
-
return finalFrame;
|
|
53
|
-
}
|
|
54
|
-
/**
|
|
55
|
-
* Helper function to check if two sprite layers have the same sprite sheet by using the
|
|
56
|
-
* `Sprite.GetTexel` method.
|
|
57
|
-
*
|
|
58
|
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* Since checking every single texel in the entire sprite is very expensive, this function requires
|
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59
|
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* that you provide a range of specific texels to check.
|
|
60
|
-
*/
|
|
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|
-
export function spriteEquals(sprite1, sprite2, layerID, xStart, xFinish, xIncrement, yStart, yFinish, yIncrement) {
|
|
62
|
-
// Iterate over N texels, checking for equality at each step. The center of the sprite is equal to
|
|
63
|
-
// the "pivot" point in the anm2 file.
|
|
64
|
-
for (let x = xStart; x <= xFinish; x += xIncrement) {
|
|
65
|
-
for (let y = yStart; y <= yFinish; y += yIncrement) {
|
|
66
|
-
const position = Vector(x, y);
|
|
67
|
-
if (!texelEquals(sprite1, sprite2, position, layerID)) {
|
|
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|
-
return false;
|
|
69
|
-
}
|
|
70
|
-
}
|
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|
-
}
|
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|
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return true;
|
|
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|
-
}
|
|
74
|
-
/** Helper function to check if two texels on a sprite are equivalent to each other. */
|
|
75
|
-
export function texelEquals(sprite1, sprite2, position, layerID) {
|
|
76
|
-
const kColor1 = sprite1.GetTexel(position, VectorZero, 1, layerID);
|
|
77
|
-
const kColor2 = sprite2.GetTexel(position, VectorZero, 1, layerID);
|
|
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|
-
return kColorEquals(kColor1, kColor2);
|
|
79
|
-
}
|
|
80
|
-
//# sourceMappingURL=data:application/json;base64,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
|
package/functions/sprite.lua
DELETED
|
@@ -1,91 +0,0 @@
|
|
|
1
|
-
local ____exports = {}
|
|
2
|
-
local ____constants = require("constants")
|
|
3
|
-
local EMPTY_PNG_PATH = ____constants.EMPTY_PNG_PATH
|
|
4
|
-
local VectorZero = ____constants.VectorZero
|
|
5
|
-
local ____kColor = require("functions.kColor")
|
|
6
|
-
local kColorEquals = ____kColor.kColorEquals
|
|
7
|
-
local ____utils = require("functions.utils")
|
|
8
|
-
local erange = ____utils.erange
|
|
9
|
-
--- Helper function to check if two texels on a sprite are equivalent to each other.
|
|
10
|
-
function ____exports.texelEquals(self, sprite1, sprite2, position, layerID)
|
|
11
|
-
local kColor1 = sprite1:GetTexel(position, VectorZero, 1, layerID)
|
|
12
|
-
local kColor2 = sprite2:GetTexel(position, VectorZero, 1, layerID)
|
|
13
|
-
return kColorEquals(nil, kColor1, kColor2)
|
|
14
|
-
end
|
|
15
|
-
--- Helper function to clear all layers or specific layers from a sprite.
|
|
16
|
-
--
|
|
17
|
-
-- This function is variadic, so pass as many layer IDs as you want to clear. If no specific layers
|
|
18
|
-
-- are passed, it will clear every layer.
|
|
19
|
-
--
|
|
20
|
-
-- Since there is no official API method to "clear" a sprite, we can work around it by setting the
|
|
21
|
-
-- spritesheet to a non-existent or completely transparent file. If the path to the spritesheet does
|
|
22
|
-
-- not exist, then this function might cause spurious errors to appear in the "log.txt file". To
|
|
23
|
-
-- silence these errors, create a transparent 1 pixel PNG file in your mod's resources folder at the
|
|
24
|
-
-- path corresponding to the "EMPTY_PNG_PATH" constant.
|
|
25
|
-
function ____exports.clearSprite(self, sprite, ...)
|
|
26
|
-
local layerIDs = {...}
|
|
27
|
-
if #layerIDs == 0 then
|
|
28
|
-
local numLayers = sprite:GetLayerCount()
|
|
29
|
-
layerIDs = erange(nil, numLayers)
|
|
30
|
-
end
|
|
31
|
-
for ____, layerID in ipairs(layerIDs) do
|
|
32
|
-
sprite:ReplaceSpritesheet(layerID, EMPTY_PNG_PATH)
|
|
33
|
-
end
|
|
34
|
-
sprite:LoadGraphics()
|
|
35
|
-
end
|
|
36
|
-
--- Helper function that returns the number of the final frame in a particular animation for a
|
|
37
|
-
-- sprite. By default, it will use the currently playing animation, but you can also specify a
|
|
38
|
-
-- specific animation to check.
|
|
39
|
-
--
|
|
40
|
-
-- Note that this function is bugged with the Stop Watch or the Broken Watch, since using the
|
|
41
|
-
-- `Sprite.SetFrame` method will reset the internal accumulator used to slow down the playback speed
|
|
42
|
-
-- of the animation. (The `PlaybackSpeed` property of the sprite is not used.) Thus, it is only safe
|
|
43
|
-
-- to use this function on animations that are not slowed down by Stop Watch or Broken Watch, such
|
|
44
|
-
-- as player animations.
|
|
45
|
-
function ____exports.getLastFrameOfAnimation(self, sprite, animation)
|
|
46
|
-
local currentAnimation = sprite:GetAnimation()
|
|
47
|
-
local currentFrame = sprite:GetFrame()
|
|
48
|
-
if animation ~= nil and animation ~= currentAnimation then
|
|
49
|
-
sprite:SetAnimation(animation)
|
|
50
|
-
end
|
|
51
|
-
sprite:SetLastFrame()
|
|
52
|
-
local finalFrame = sprite:GetFrame()
|
|
53
|
-
if animation ~= nil and animation ~= currentAnimation then
|
|
54
|
-
sprite:Play(currentAnimation, true)
|
|
55
|
-
end
|
|
56
|
-
sprite:SetFrame(currentFrame)
|
|
57
|
-
return finalFrame
|
|
58
|
-
end
|
|
59
|
-
--- Helper function to check if two sprite layers have the same sprite sheet by using the
|
|
60
|
-
-- `Sprite.GetTexel` method.
|
|
61
|
-
--
|
|
62
|
-
-- Since checking every single texel in the entire sprite is very expensive, this function requires
|
|
63
|
-
-- that you provide a range of specific texels to check.
|
|
64
|
-
function ____exports.spriteEquals(self, sprite1, sprite2, layerID, xStart, xFinish, xIncrement, yStart, yFinish, yIncrement)
|
|
65
|
-
do
|
|
66
|
-
local x = xStart
|
|
67
|
-
while x <= xFinish do
|
|
68
|
-
do
|
|
69
|
-
local y = yStart
|
|
70
|
-
while y <= yFinish do
|
|
71
|
-
local position = Vector(x, y)
|
|
72
|
-
if not ____exports.texelEquals(
|
|
73
|
-
nil,
|
|
74
|
-
sprite1,
|
|
75
|
-
sprite2,
|
|
76
|
-
position,
|
|
77
|
-
layerID
|
|
78
|
-
) then
|
|
79
|
-
return false
|
|
80
|
-
end
|
|
81
|
-
y = y + yIncrement
|
|
82
|
-
end
|
|
83
|
-
end
|
|
84
|
-
x = x + xIncrement
|
|
85
|
-
end
|
|
86
|
-
end
|
|
87
|
-
return true
|
|
88
|
-
end
|
|
89
|
-
return ____exports
|
|
90
|
-
|
|
91
|
-
--# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJzb3VyY2VzIjpbIi4uLy4uLy4uLy4uL3BhY2thZ2VzL2lzYWFjc2NyaXB0LWNvbW1vbi9zcmMvZnVuY3Rpb25zL3Nwcml0ZS50cyJdLCJuYW1lcyI6W10sIm1hcHBpbmdzIjoiO0FBQUEsc0JBQTJDO0FBQWxDO0FBQWdCO0FBQ3pCLG1CQUE2QjtBQUFwQjtBQUNULGtCQUF1QjtBQUFkOztBQStGVCx1Q0FDRSxTQUNBLFNBQ0EsVUFDQTtBQUVNLG9CQUFVLFFBQVEsU0FBUyxVQUFVLFlBQVksR0FBRztBQUNwRCxvQkFBVSxRQUFRLFNBQVMsVUFBVSxZQUFZLEdBQUc7QUFDMUQsV0FBTyxrQkFBYSxTQUFTO0FBUi9COzs7Ozs7Ozs7OztBQWpGQSx1Q0FBNEI7VUFBbUI7T0FDekMsYUFBb0I7QUFDaEIsMEJBQVksT0FBTztBQUN6QixtQkFBVyxZQUFPOztBQUdwQixjQUFXLGtCQUFXO1FBQ3BCLE9BQU8sbUJBQW1CLFNBQVM7O0lBR3JDLE9BQU87QUFWVDs7Ozs7Ozs7OztBQXdCQSxtREFDRSxRQUNBO0FBR00sNkJBQW1CLE9BQU87QUFDMUIseUJBQWUsT0FBTztPQUd4QixxQkFBMkIsYUFBYztRQUMzQyxPQUFPLGFBQWE7O0lBRXRCLE9BQU87QUFDRCx1QkFBYSxPQUFPO09BR3RCLHFCQUEyQixhQUFjO1FBQzNDLE9BQU8sS0FBSyxrQkFBa0I7O0lBRWhDLE9BQU8sU0FBUztBQUVoQixXQUFPO0FBckJUOzs7Ozs7QUErQkEsd0NBQ0UsU0FDQSxTQUNBLFNBQ0EsUUFDQSxTQUNBLFlBQ0EsUUFDQSxTQUNBOztBQUlTLGtCQUFJO2NBQVEsS0FBSzs7QUFDZiwwQkFBSTtzQkFBUSxLQUFLO0FBQ2xCLHFDQUFXLE9BQU8sR0FBRzsyQkFDdEI7O3dCQUFZO3dCQUFTO3dCQUFTO3dCQUFVOztBQUMzQywrQkFBTzs7QUFId0IsNEJBQUs7OztBQURQLG9CQUFLOzs7QUFTeEMsV0FBTztBQXRCVCIsImZpbGUiOiJzcHJpdGUubHVhIiwic291cmNlUm9vdCI6IiJ9
|
package/functions/stage.d.ts
DELETED
|
@@ -1,60 +0,0 @@
|
|
|
1
|
-
import { LevelStage, RoomType, StageType } from "isaac-typescript-definitions";
|
|
2
|
-
/**
|
|
3
|
-
* Helper function that calculates what the stage type should be for the provided stage. This
|
|
4
|
-
* emulates what the game's internal code does.
|
|
5
|
-
*/
|
|
6
|
-
export declare function calculateStageType(stage: LevelStage): StageType;
|
|
7
|
-
/**
|
|
8
|
-
* Helper function that calculates what the Repentance stage type should be for the provided stage.
|
|
9
|
-
* This emulates what the game's internal code does.
|
|
10
|
-
*/
|
|
11
|
-
export declare function calculateStageTypeRepentance(stage: LevelStage): StageType;
|
|
12
|
-
/**
|
|
13
|
-
* Helper function to account for Repentance floors being offset by 1. For example, Downpour 2 is
|
|
14
|
-
* the third level of the run, but the game considers it to have a stage of 2. This function will
|
|
15
|
-
* consider Downpour 2 to have a stage of 3.
|
|
16
|
-
*/
|
|
17
|
-
export declare function getEffectiveStage(): int;
|
|
18
|
-
/**
|
|
19
|
-
* Helper function to get the corresponding "goto" console command that would correspond to the
|
|
20
|
-
* provided room type and room variant.
|
|
21
|
-
*/
|
|
22
|
-
export declare function getGotoCommand(roomType: RoomType, roomVariant: int): string;
|
|
23
|
-
/** Alias for the `Level.GetStage` method. */
|
|
24
|
-
export declare function getStage(): LevelStage;
|
|
25
|
-
/** Alias for the `Level.GetStageType` method. */
|
|
26
|
-
export declare function getStageType(): StageType;
|
|
27
|
-
/** Helper function to directly warp to a specific stage using the "stage" console command. */
|
|
28
|
-
export declare function goToStage(stage: LevelStage, stageType: StageType): void;
|
|
29
|
-
export declare function isRepentanceStage(stageType: StageType): boolean;
|
|
30
|
-
export declare function onCathedral(): boolean;
|
|
31
|
-
export declare function onChest(): boolean;
|
|
32
|
-
export declare function onDarkRoom(): boolean;
|
|
33
|
-
/**
|
|
34
|
-
* Returns whether or not the player is on the "final floor" of the particular run. The final floor
|
|
35
|
-
* is defined as one that prevents the player from entering the I AM ERROR room on.
|
|
36
|
-
*
|
|
37
|
-
* For example, when using Undefined on The Chest, it has a 50% chance of teleporting the player to
|
|
38
|
-
* the Secret Room and a 50% chance of teleporting the player to the Super Secret Room, because the
|
|
39
|
-
* I AM ERROR room is never entered into the list of possibilities.
|
|
40
|
-
*/
|
|
41
|
-
export declare function onFinalFloor(): boolean;
|
|
42
|
-
export declare function onRepentanceStage(): boolean;
|
|
43
|
-
export declare function onSheol(): boolean;
|
|
44
|
-
/**
|
|
45
|
-
* Helper function to warp to a new stage/level.
|
|
46
|
-
*
|
|
47
|
-
* @param stage The stage number to warp to.
|
|
48
|
-
* @param stageType The stage type to warp to.
|
|
49
|
-
* @param reseed Optional. Whether or not to reseed the floor upon arrival. Default is false. Set
|
|
50
|
-
* this to true if you are warping to the same stage but a different stage type (or
|
|
51
|
-
* else the floor layout will be identical to the old floor).
|
|
52
|
-
*/
|
|
53
|
-
export declare function setStage(stage: LevelStage, stageType: StageType, reseed?: boolean): void;
|
|
54
|
-
/**
|
|
55
|
-
* Helper function to convert a numerical `StageType` into the letter suffix supplied to the "stage"
|
|
56
|
-
* console command. For example, `StageType.REPENTANCE` is the stage type for Downpour, and the
|
|
57
|
-
* console command to go to Downpour is "stage 1c", so this function converts `StageType.REPENTANCE`
|
|
58
|
-
* to "c".
|
|
59
|
-
*/
|
|
60
|
-
export declare function stageTypeToLetter(stageType: StageType): string;
|