isaacscript-common 6.6.1-dev.2 → 6.6.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cachedClasses.d.ts +56 -0
- package/dist/cachedClasses.d.ts.map +1 -0
- package/dist/cachedClasses.lua +50 -0
- package/dist/callbacks/customRevive.d.ts +2 -0
- package/dist/callbacks/customRevive.d.ts.map +1 -0
- package/dist/callbacks/customRevive.lua +148 -0
- package/dist/callbacks/itemPickup.d.ts +2 -0
- package/dist/callbacks/itemPickup.d.ts.map +1 -0
- package/dist/callbacks/itemPickup.lua +66 -0
- package/dist/callbacks/postAmbush.d.ts +2 -0
- package/dist/callbacks/postAmbush.d.ts.map +1 -0
- package/dist/callbacks/postAmbush.lua +56 -0
- package/dist/callbacks/postBombExploded.d.ts +2 -0
- package/dist/callbacks/postBombExploded.d.ts.map +1 -0
- package/dist/callbacks/postBombExploded.lua +26 -0
- package/dist/callbacks/postBombInitLate.d.ts +2 -0
- package/dist/callbacks/postBombInitLate.d.ts.map +1 -0
- package/dist/callbacks/postBombInitLate.lua +33 -0
- package/dist/callbacks/postBoneSwing.d.ts +2 -0
- package/dist/callbacks/postBoneSwing.d.ts.map +1 -0
- package/dist/callbacks/postBoneSwing.lua +50 -0
- package/dist/callbacks/postCollectibleEmpty.d.ts +2 -0
- package/dist/callbacks/postCollectibleEmpty.d.ts.map +1 -0
- package/dist/callbacks/postCollectibleEmpty.lua +40 -0
- package/dist/callbacks/postCollectibleInitFirst.d.ts +2 -0
- package/dist/callbacks/postCollectibleInitFirst.d.ts.map +1 -0
- package/dist/callbacks/postCollectibleInitFirst.lua +35 -0
- package/dist/callbacks/postCursedTeleport.d.ts +2 -0
- package/dist/callbacks/postCursedTeleport.d.ts.map +1 -0
- package/dist/callbacks/postCursedTeleport.lua +122 -0
- package/dist/callbacks/postCustomDoorEnter.d.ts +51 -0
- package/dist/callbacks/postCustomDoorEnter.d.ts.map +1 -0
- package/dist/callbacks/postCustomDoorEnter.lua +240 -0
- package/dist/callbacks/postDiceRoomActivated.d.ts +2 -0
- package/dist/callbacks/postDiceRoomActivated.d.ts.map +1 -0
- package/dist/callbacks/postDiceRoomActivated.lua +41 -0
- package/dist/callbacks/postDoorRender.d.ts +2 -0
- package/dist/callbacks/postDoorRender.d.ts.map +1 -0
- package/dist/callbacks/postDoorRender.lua +26 -0
- package/dist/callbacks/postDoorUpdate.d.ts +2 -0
- package/dist/callbacks/postDoorUpdate.d.ts.map +1 -0
- package/dist/callbacks/postDoorUpdate.lua +26 -0
- package/dist/callbacks/postEffectInitLate.d.ts +2 -0
- package/dist/callbacks/postEffectInitLate.d.ts.map +1 -0
- package/dist/callbacks/postEffectInitLate.lua +33 -0
- package/dist/callbacks/postEffectStateChanged.d.ts +2 -0
- package/dist/callbacks/postEffectStateChanged.d.ts.map +1 -0
- package/dist/callbacks/postEffectStateChanged.lua +39 -0
- package/dist/callbacks/postEsauJr.d.ts +2 -0
- package/dist/callbacks/postEsauJr.d.ts.map +1 -0
- package/dist/callbacks/postEsauJr.lua +70 -0
- package/dist/callbacks/postFamiliarInitLate.d.ts +2 -0
- package/dist/callbacks/postFamiliarInitLate.d.ts.map +1 -0
- package/dist/callbacks/postFamiliarInitLate.lua +33 -0
- package/dist/callbacks/postFamiliarStateChanged.d.ts +2 -0
- package/dist/callbacks/postFamiliarStateChanged.d.ts.map +1 -0
- package/dist/callbacks/postFamiliarStateChanged.lua +39 -0
- package/dist/callbacks/postFlip.d.ts +2 -0
- package/dist/callbacks/postFlip.d.ts.map +1 -0
- package/dist/callbacks/postFlip.lua +64 -0
- package/dist/callbacks/postGreedModeWave.d.ts +2 -0
- package/dist/callbacks/postGreedModeWave.d.ts.map +1 -0
- package/dist/callbacks/postGreedModeWave.lua +34 -0
- package/dist/callbacks/postGridEntity.d.ts +2 -0
- package/dist/callbacks/postGridEntity.d.ts.map +1 -0
- package/dist/callbacks/postGridEntity.lua +109 -0
- package/dist/callbacks/postGridEntityCollision.d.ts +2 -0
- package/dist/callbacks/postGridEntityCollision.d.ts.map +1 -0
- package/dist/callbacks/postGridEntityCollision.lua +67 -0
- package/dist/callbacks/postGridEntityRender.d.ts +2 -0
- package/dist/callbacks/postGridEntityRender.d.ts.map +1 -0
- package/dist/callbacks/postGridEntityRender.lua +26 -0
- package/dist/callbacks/postHolyMantleRemoved.d.ts +2 -0
- package/dist/callbacks/postHolyMantleRemoved.d.ts.map +1 -0
- package/dist/callbacks/postHolyMantleRemoved.lua +41 -0
- package/dist/callbacks/postItemDischarged.d.ts +3 -0
- package/dist/callbacks/postItemDischarged.d.ts.map +1 -0
- package/dist/callbacks/postItemDischarged.lua +105 -0
- package/dist/callbacks/postKnifeInitLate.d.ts +2 -0
- package/dist/callbacks/postKnifeInitLate.d.ts.map +1 -0
- package/dist/callbacks/postKnifeInitLate.lua +33 -0
- package/dist/callbacks/postLaserInitLate.d.ts +2 -0
- package/dist/callbacks/postLaserInitLate.d.ts.map +1 -0
- package/dist/callbacks/postLaserInitLate.lua +33 -0
- package/dist/callbacks/postNPCInitLate.d.ts +2 -0
- package/dist/callbacks/postNPCInitLate.d.ts.map +1 -0
- package/dist/callbacks/postNPCInitLate.lua +33 -0
- package/dist/callbacks/postNPCStateChanged.d.ts +2 -0
- package/dist/callbacks/postNPCStateChanged.d.ts.map +1 -0
- package/dist/callbacks/postNPCStateChanged.lua +39 -0
- package/dist/callbacks/postNewRoomEarly.d.ts +2 -0
- package/dist/callbacks/postNewRoomEarly.d.ts.map +1 -0
- package/dist/callbacks/postNewRoomEarly.lua +68 -0
- package/dist/callbacks/postPickupCollect.d.ts +2 -0
- package/dist/callbacks/postPickupCollect.d.ts.map +1 -0
- package/dist/callbacks/postPickupCollect.lua +41 -0
- package/dist/callbacks/postPickupInitFirst.d.ts +2 -0
- package/dist/callbacks/postPickupInitFirst.d.ts.map +1 -0
- package/dist/callbacks/postPickupInitFirst.lua +55 -0
- package/dist/callbacks/postPickupInitLate.d.ts +2 -0
- package/dist/callbacks/postPickupInitLate.d.ts.map +1 -0
- package/dist/callbacks/postPickupInitLate.lua +33 -0
- package/dist/callbacks/postPickupStateChanged.d.ts +2 -0
- package/dist/callbacks/postPickupStateChanged.d.ts.map +1 -0
- package/dist/callbacks/postPickupStateChanged.lua +39 -0
- package/dist/callbacks/postPitRender.d.ts +2 -0
- package/dist/callbacks/postPitRender.d.ts.map +1 -0
- package/dist/callbacks/postPitRender.lua +26 -0
- package/dist/callbacks/postPitUpdate.d.ts +2 -0
- package/dist/callbacks/postPitUpdate.d.ts.map +1 -0
- package/dist/callbacks/postPitUpdate.lua +26 -0
- package/dist/callbacks/postPlayerChangeHealth.d.ts +2 -0
- package/dist/callbacks/postPlayerChangeHealth.d.ts.map +1 -0
- package/dist/callbacks/postPlayerChangeHealth.lua +52 -0
- package/dist/callbacks/postPlayerChangeType.d.ts +2 -0
- package/dist/callbacks/postPlayerChangeType.d.ts.map +1 -0
- package/dist/callbacks/postPlayerChangeType.lua +41 -0
- package/dist/callbacks/postPlayerCollectible.d.ts +2 -0
- package/dist/callbacks/postPlayerCollectible.d.ts.map +1 -0
- package/dist/callbacks/postPlayerCollectible.lua +97 -0
- package/dist/callbacks/postPlayerFatalDamage.d.ts +2 -0
- package/dist/callbacks/postPlayerFatalDamage.d.ts.map +1 -0
- package/dist/callbacks/postPlayerFatalDamage.lua +99 -0
- package/dist/callbacks/postPlayerInitLate.d.ts +2 -0
- package/dist/callbacks/postPlayerInitLate.d.ts.map +1 -0
- package/dist/callbacks/postPlayerInitLate.lua +35 -0
- package/dist/callbacks/postPlayerReordered.d.ts +2 -0
- package/dist/callbacks/postPlayerReordered.d.ts.map +1 -0
- package/dist/callbacks/postPlayerReordered.lua +114 -0
- package/dist/callbacks/postPoopRender.d.ts +2 -0
- package/dist/callbacks/postPoopRender.d.ts.map +1 -0
- package/dist/callbacks/postPoopRender.lua +26 -0
- package/dist/callbacks/postPoopUpdate.d.ts +2 -0
- package/dist/callbacks/postPoopUpdate.d.ts.map +1 -0
- package/dist/callbacks/postPoopUpdate.lua +26 -0
- package/dist/callbacks/postPressurePlateRender.d.ts +2 -0
- package/dist/callbacks/postPressurePlateRender.d.ts.map +1 -0
- package/dist/callbacks/postPressurePlateRender.lua +26 -0
- package/dist/callbacks/postPressurePlateUpdate.d.ts +2 -0
- package/dist/callbacks/postPressurePlateUpdate.d.ts.map +1 -0
- package/dist/callbacks/postPressurePlateUpdate.lua +26 -0
- package/dist/callbacks/postProjectileInitLate.d.ts +2 -0
- package/dist/callbacks/postProjectileInitLate.d.ts.map +1 -0
- package/dist/callbacks/postProjectileInitLate.lua +33 -0
- package/dist/callbacks/postPurchase.d.ts +2 -0
- package/dist/callbacks/postPurchase.d.ts.map +1 -0
- package/dist/callbacks/postPurchase.lua +51 -0
- package/dist/callbacks/postRockRender.d.ts +2 -0
- package/dist/callbacks/postRockRender.d.ts.map +1 -0
- package/dist/callbacks/postRockRender.lua +26 -0
- package/dist/callbacks/postRockUpdate.d.ts +2 -0
- package/dist/callbacks/postRockUpdate.d.ts.map +1 -0
- package/dist/callbacks/postRockUpdate.lua +26 -0
- package/dist/callbacks/postRoomClearChanged.d.ts +2 -0
- package/dist/callbacks/postRoomClearChanged.d.ts.map +1 -0
- package/dist/callbacks/postRoomClearChanged.lua +44 -0
- package/dist/callbacks/postSacrifice.d.ts +2 -0
- package/dist/callbacks/postSacrifice.d.ts.map +1 -0
- package/dist/callbacks/postSacrifice.lua +45 -0
- package/dist/callbacks/postSlotDestroyed.d.ts +2 -0
- package/dist/callbacks/postSlotDestroyed.d.ts.map +1 -0
- package/dist/callbacks/postSlotDestroyed.lua +68 -0
- package/dist/callbacks/postSlotInitUpdate.d.ts +2 -0
- package/dist/callbacks/postSlotInitUpdate.d.ts.map +1 -0
- package/dist/callbacks/postSlotInitUpdate.lua +55 -0
- package/dist/callbacks/postSlotRender.d.ts +2 -0
- package/dist/callbacks/postSlotRender.d.ts.map +1 -0
- package/dist/callbacks/postSlotRender.lua +58 -0
- package/dist/callbacks/postSpikesRender.d.ts +2 -0
- package/dist/callbacks/postSpikesRender.d.ts.map +1 -0
- package/dist/callbacks/postSpikesRender.lua +26 -0
- package/dist/callbacks/postSpikesUpdate.d.ts +2 -0
- package/dist/callbacks/postSpikesUpdate.d.ts.map +1 -0
- package/dist/callbacks/postSpikesUpdate.lua +26 -0
- package/dist/callbacks/postTNTRender.d.ts +2 -0
- package/dist/callbacks/postTNTRender.d.ts.map +1 -0
- package/dist/callbacks/postTNTRender.lua +26 -0
- package/dist/callbacks/postTNTUpdate.d.ts +2 -0
- package/dist/callbacks/postTNTUpdate.d.ts.map +1 -0
- package/dist/callbacks/postTNTUpdate.lua +26 -0
- package/dist/callbacks/postTearInitLate.d.ts +2 -0
- package/dist/callbacks/postTearInitLate.d.ts.map +1 -0
- package/dist/callbacks/postTearInitLate.lua +33 -0
- package/dist/callbacks/postTearInitVeryLate.d.ts +2 -0
- package/dist/callbacks/postTearInitVeryLate.d.ts.map +1 -0
- package/dist/callbacks/postTearInitVeryLate.lua +36 -0
- package/dist/callbacks/postTransformation.d.ts +2 -0
- package/dist/callbacks/postTransformation.d.ts.map +1 -0
- package/dist/callbacks/postTransformation.lua +48 -0
- package/dist/callbacks/postTrinketBreak.d.ts +2 -0
- package/dist/callbacks/postTrinketBreak.d.ts.map +1 -0
- package/dist/callbacks/postTrinketBreak.lua +73 -0
- package/dist/callbacks/preBerserkDeath.d.ts +2 -0
- package/dist/callbacks/preBerserkDeath.d.ts.map +1 -0
- package/dist/callbacks/preBerserkDeath.lua +38 -0
- package/dist/callbacks/preNewLevel.d.ts +2 -0
- package/dist/callbacks/preNewLevel.d.ts.map +1 -0
- package/dist/callbacks/preNewLevel.lua +45 -0
- package/dist/callbacks/reorderedCallbacks.d.ts +30 -0
- package/dist/callbacks/reorderedCallbacks.d.ts.map +1 -0
- package/dist/callbacks/reorderedCallbacks.lua +118 -0
- package/dist/callbacks/subscriptions/postAmbushFinished.d.ts +6 -0
- package/dist/callbacks/subscriptions/postAmbushFinished.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postAmbushFinished.lua +29 -0
- package/dist/callbacks/subscriptions/postAmbushStarted.d.ts +6 -0
- package/dist/callbacks/subscriptions/postAmbushStarted.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postAmbushStarted.lua +29 -0
- package/dist/callbacks/subscriptions/postBombInitLate.d.ts +6 -0
- package/dist/callbacks/subscriptions/postBombInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postBombInitLate.lua +29 -0
- package/dist/callbacks/subscriptions/postBoneExploded.d.ts +6 -0
- package/dist/callbacks/subscriptions/postBoneExploded.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postBoneExploded.lua +29 -0
- package/dist/callbacks/subscriptions/postBoneSwing.d.ts +5 -0
- package/dist/callbacks/subscriptions/postBoneSwing.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postBoneSwing.lua +22 -0
- package/dist/callbacks/subscriptions/postCollectibleEmpty.d.ts +6 -0
- package/dist/callbacks/subscriptions/postCollectibleEmpty.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postCollectibleEmpty.lua +29 -0
- package/dist/callbacks/subscriptions/postCollectibleInitFirst.d.ts +6 -0
- package/dist/callbacks/subscriptions/postCollectibleInitFirst.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postCollectibleInitFirst.lua +29 -0
- package/dist/callbacks/subscriptions/postCursedTeleport.d.ts +5 -0
- package/dist/callbacks/subscriptions/postCursedTeleport.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postCursedTeleport.lua +22 -0
- package/dist/callbacks/subscriptions/postCustomDoorEnter.d.ts +6 -0
- package/dist/callbacks/subscriptions/postCustomDoorEnter.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postCustomDoorEnter.lua +35 -0
- package/dist/callbacks/subscriptions/postCustomRevive.d.ts +7 -0
- package/dist/callbacks/subscriptions/postCustomRevive.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postCustomRevive.lua +29 -0
- package/dist/callbacks/subscriptions/postDiceRoomActivated.d.ts +6 -0
- package/dist/callbacks/subscriptions/postDiceRoomActivated.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postDiceRoomActivated.lua +29 -0
- package/dist/callbacks/subscriptions/postDoorRender.d.ts +7 -0
- package/dist/callbacks/subscriptions/postDoorRender.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postDoorRender.lua +30 -0
- package/dist/callbacks/subscriptions/postDoorUpdate.d.ts +7 -0
- package/dist/callbacks/subscriptions/postDoorUpdate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postDoorUpdate.lua +30 -0
- package/dist/callbacks/subscriptions/postEffectInitLate.d.ts +6 -0
- package/dist/callbacks/subscriptions/postEffectInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postEffectInitLate.lua +29 -0
- package/dist/callbacks/subscriptions/postEffectStateChanged.d.ts +6 -0
- package/dist/callbacks/subscriptions/postEffectStateChanged.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postEffectStateChanged.lua +29 -0
- package/dist/callbacks/subscriptions/postEsauJr.d.ts +5 -0
- package/dist/callbacks/subscriptions/postEsauJr.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postEsauJr.lua +22 -0
- package/dist/callbacks/subscriptions/postFamiliarInitLate.d.ts +6 -0
- package/dist/callbacks/subscriptions/postFamiliarInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postFamiliarInitLate.lua +29 -0
- package/dist/callbacks/subscriptions/postFamiliarStateChanged.d.ts +6 -0
- package/dist/callbacks/subscriptions/postFamiliarStateChanged.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postFamiliarStateChanged.lua +29 -0
- package/dist/callbacks/subscriptions/postFirstEsauJr.d.ts +5 -0
- package/dist/callbacks/subscriptions/postFirstEsauJr.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postFirstEsauJr.lua +22 -0
- package/dist/callbacks/subscriptions/postFirstFlip.d.ts +5 -0
- package/dist/callbacks/subscriptions/postFirstFlip.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postFirstFlip.lua +22 -0
- package/dist/callbacks/subscriptions/postFlip.d.ts +5 -0
- package/dist/callbacks/subscriptions/postFlip.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postFlip.lua +22 -0
- package/dist/callbacks/subscriptions/postGameStartedReordered.d.ts +4 -0
- package/dist/callbacks/subscriptions/postGameStartedReordered.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGameStartedReordered.lua +22 -0
- package/dist/callbacks/subscriptions/postGreedModeWave.d.ts +5 -0
- package/dist/callbacks/subscriptions/postGreedModeWave.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGreedModeWave.lua +22 -0
- package/dist/callbacks/subscriptions/postGridEntityBroken.d.ts +7 -0
- package/dist/callbacks/subscriptions/postGridEntityBroken.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGridEntityBroken.lua +35 -0
- package/dist/callbacks/subscriptions/postGridEntityCollision.d.ts +7 -0
- package/dist/callbacks/subscriptions/postGridEntityCollision.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGridEntityCollision.lua +35 -0
- package/dist/callbacks/subscriptions/postGridEntityInit.d.ts +7 -0
- package/dist/callbacks/subscriptions/postGridEntityInit.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGridEntityInit.lua +35 -0
- package/dist/callbacks/subscriptions/postGridEntityRemove.d.ts +7 -0
- package/dist/callbacks/subscriptions/postGridEntityRemove.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGridEntityRemove.lua +33 -0
- package/dist/callbacks/subscriptions/postGridEntityRender.d.ts +7 -0
- package/dist/callbacks/subscriptions/postGridEntityRender.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGridEntityRender.lua +35 -0
- package/dist/callbacks/subscriptions/postGridEntityStateChanged.d.ts +7 -0
- package/dist/callbacks/subscriptions/postGridEntityStateChanged.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGridEntityStateChanged.lua +35 -0
- package/dist/callbacks/subscriptions/postGridEntityUpdate.d.ts +7 -0
- package/dist/callbacks/subscriptions/postGridEntityUpdate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGridEntityUpdate.lua +35 -0
- package/dist/callbacks/subscriptions/postHolyMantleRemoved.d.ts +7 -0
- package/dist/callbacks/subscriptions/postHolyMantleRemoved.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postHolyMantleRemoved.lua +34 -0
- package/dist/callbacks/subscriptions/postItemDischarged.d.ts +6 -0
- package/dist/callbacks/subscriptions/postItemDischarged.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postItemDischarged.lua +29 -0
- package/dist/callbacks/subscriptions/postItemPickup.d.ts +12 -0
- package/dist/callbacks/subscriptions/postItemPickup.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postItemPickup.lua +33 -0
- package/dist/callbacks/subscriptions/postKnifeInitLate.d.ts +6 -0
- package/dist/callbacks/subscriptions/postKnifeInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postKnifeInitLate.lua +29 -0
- package/dist/callbacks/subscriptions/postLaserInitLate.d.ts +6 -0
- package/dist/callbacks/subscriptions/postLaserInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postLaserInitLate.lua +29 -0
- package/dist/callbacks/subscriptions/postNPCInitLate.d.ts +6 -0
- package/dist/callbacks/subscriptions/postNPCInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postNPCInitLate.lua +29 -0
- package/dist/callbacks/subscriptions/postNPCStateChanged.d.ts +7 -0
- package/dist/callbacks/subscriptions/postNPCStateChanged.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postNPCStateChanged.lua +33 -0
- package/dist/callbacks/subscriptions/postNewLevelReordered.d.ts +2 -0
- package/dist/callbacks/subscriptions/postNewLevelReordered.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postNewLevelReordered.lua +22 -0
- package/dist/callbacks/subscriptions/postNewRoomEarly.d.ts +2 -0
- package/dist/callbacks/subscriptions/postNewRoomEarly.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postNewRoomEarly.lua +22 -0
- package/dist/callbacks/subscriptions/postNewRoomReordered.d.ts +2 -0
- package/dist/callbacks/subscriptions/postNewRoomReordered.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postNewRoomReordered.lua +22 -0
- package/dist/callbacks/subscriptions/postPEffectUpdateReordered.d.ts +7 -0
- package/dist/callbacks/subscriptions/postPEffectUpdateReordered.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPEffectUpdateReordered.lua +34 -0
- package/dist/callbacks/subscriptions/postPickupCollect.d.ts +6 -0
- package/dist/callbacks/subscriptions/postPickupCollect.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPickupCollect.lua +29 -0
- package/dist/callbacks/subscriptions/postPickupInitFirst.d.ts +6 -0
- package/dist/callbacks/subscriptions/postPickupInitFirst.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPickupInitFirst.lua +29 -0
- package/dist/callbacks/subscriptions/postPickupInitLate.d.ts +6 -0
- package/dist/callbacks/subscriptions/postPickupInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPickupInitLate.lua +29 -0
- package/dist/callbacks/subscriptions/postPickupStateChanged.d.ts +6 -0
- package/dist/callbacks/subscriptions/postPickupStateChanged.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPickupStateChanged.lua +29 -0
- package/dist/callbacks/subscriptions/postPitRender.d.ts +7 -0
- package/dist/callbacks/subscriptions/postPitRender.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPitRender.lua +30 -0
- package/dist/callbacks/subscriptions/postPitUpdate.d.ts +7 -0
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- package/sets/singleUseActiveCollectibleTypesSet.d.ts +0 -2
- package/sets/singleUseActiveCollectibleTypesSet.js +0 -12
- package/sets/singleUseActiveCollectibleTypesSet.lua +0 -19
- package/sets/storyBossesSet.d.ts +0 -2
- package/sets/storyBossesSet.js +0 -17
- package/sets/storyBossesSet.lua +0 -24
- package/shaderCrashFix.d.ts +0 -7
- package/shaderCrashFix.js +0 -17
- package/shaderCrashFix.lua +0 -20
- package/types/AnyEntity.d.ts +0 -12
- package/types/AnyEntity.js +0 -2
- package/types/AnyEntity.lua +0 -4
- package/types/CollectibleIndex.d.ts +0 -16
- package/types/CollectibleIndex.js +0 -2
- package/types/CollectibleIndex.lua +0 -4
- package/types/PickingUpItem.d.ts +0 -34
- package/types/PickingUpItem.js +0 -38
- package/types/PickingUpItem.lua +0 -36
- package/types/PlayerIndex.d.ts +0 -16
- package/types/PlayerIndex.js +0 -2
- package/types/PlayerIndex.lua +0 -4
- package/types/private/IsaacAPIClass.d.ts +0 -4
- package/types/private/IsaacAPIClass.js +0 -2
- package/types/private/IsaacAPIClass.lua +0 -4
- package/types/private/SerializedIsaacAPIClass.d.ts +0 -4
- package/types/private/SerializedIsaacAPIClass.js +0 -2
- package/types/private/SerializedIsaacAPIClass.lua +0 -4
- package/types/private/TSTLClass.d.ts +0 -4
- package/types/private/TSTLClass.js +0 -2
- package/types/private/TSTLClass.lua +0 -4
- package/upgradeMod.d.ts +0 -23
- package/upgradeMod.js +0 -47
- package/upgradeMod.lua +0 -56
package/functions/character.js
DELETED
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@@ -1,102 +0,0 @@
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1
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import { PlayerType } from "isaac-typescript-definitions";
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2
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import { LAST_VANILLA_CHARACTER } from "../constantsFirstLast";
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3
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import { CHARACTER_NAMES } from "../objects/characterNames";
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4
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import { CHARACTERS_THAT_START_WITH_AN_ACTIVE_ITEM_SET } from "../sets/charactersThatStartWithAnActiveItemSet";
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import { CHARACTERS_WITH_BLACK_HEART_FROM_ETERNAL_HEART_SET } from "../sets/charactersWithBlackHeartFromEternalHeartSet";
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6
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import { CHARACTERS_WITH_FREE_DEVIL_DEALS_SET } from "../sets/charactersWithFreeDevilDealsSet";
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import { CHARACTERS_WITH_NO_RED_HEARTS_SET } from "../sets/charactersWithNoRedHeartsSet";
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8
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import { CHARACTERS_WITH_NO_SOUL_HEARTS_SET } from "../sets/charactersWithNoSoulHeartsSet";
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import { LOST_STYLE_CHARACTERS_SET } from "../sets/lostStyleCharactersSet";
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/**
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11
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* Helper function to determine if the given character can have red heart containers. Returns true
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12
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* for characters like Isaac, Magdalene, or Cain. Returns true for Keeper and Tainted Keeper, even
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13
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* though coin containers are not technically the same as red heart containers. Returns false for
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14
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* characters like Blue Baby. Returns false for The Lost and Tainted Lost.
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15
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*/
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16
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export function characterCanHaveRedHearts(character) {
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return !CHARACTERS_WITH_NO_RED_HEARTS_SET.has(character);
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}
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/**
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20
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* Helper function to determine if the given character can have soul hearts. Returns true for
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21
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* characters like Isaac, Magdalene, or Cain. Returns false for characters like Bethany. Returns
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22
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* false for The Lost and Tainted Lost.
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*/
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24
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export function characterCanHaveSoulHearts(character) {
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return !CHARACTERS_WITH_NO_SOUL_HEARTS_SET.has(character);
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}
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/**
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* Helper function for determining whether the given character can take free Devil Deals. (e.g. The
|
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29
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* Lost, Tainted Lost, etc.)
|
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30
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*/
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31
|
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export function characterCanTakeFreeDevilDeals(character) {
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return CHARACTERS_WITH_FREE_DEVIL_DEALS_SET.has(character);
|
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33
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}
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34
|
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/**
|
|
35
|
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* Normally, characters get a red heart container upon reaching a new floor with an eternal heart,
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36
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* but some characters grant a black heart instead. Returns true for Dark Judas and Tainted Judas.
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37
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* Otherwise, returns false.
|
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38
|
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*/
|
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39
|
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export function characterGetsBlackHeartFromEternalHeart(character) {
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40
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return CHARACTERS_WITH_BLACK_HEART_FROM_ETERNAL_HEART_SET.has(character);
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}
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/**
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43
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* Helper function to determine if the specified character starts with an active item.
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*
|
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45
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* For the purposes of this function, the save file is considered to be fully unlocked (e.g. Isaac
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46
|
-
* is considered to starts with the D6, but this is not the case on a brand new save file).
|
|
47
|
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*/
|
|
48
|
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export function characterStartsWithActiveItem(character) {
|
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49
|
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return CHARACTERS_THAT_START_WITH_AN_ACTIVE_ITEM_SET.has(character);
|
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50
|
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}
|
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51
|
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/**
|
|
52
|
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* - Most characters have a 56 frame death animation (i.e. the "Death" animation).
|
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53
|
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* - The Lost and Tainted Lost have a 38 frame death animation (i.e. the "LostDeath" animation).
|
|
54
|
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* - Tainted Forgotten have a 20 frame death animation (i.e. the "ForgottenDeath" animation).
|
|
55
|
-
*/
|
|
56
|
-
export function getCharacterDeathAnimationName(character) {
|
|
57
|
-
if (LOST_STYLE_CHARACTERS_SET.has(character)) {
|
|
58
|
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return "LostDeath";
|
|
59
|
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}
|
|
60
|
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if (character === PlayerType.THE_FORGOTTEN_B) {
|
|
61
|
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return "ForgottenDeath";
|
|
62
|
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}
|
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63
|
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return "Death";
|
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64
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}
|
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65
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/**
|
|
66
|
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* Returns the maximum heart containers that the provided character can have. Normally, this is 12,
|
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67
|
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* but with Keeper it is 3, and with Tainted Keeper it is 2. This does not account for Birthright or
|
|
68
|
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* Mother's Kiss; use the `getPlayerMaxHeartContainers` helper function for that.
|
|
69
|
-
*/
|
|
70
|
-
export function getCharacterMaxHeartContainers(character) {
|
|
71
|
-
// 14
|
|
72
|
-
if (character === PlayerType.KEEPER) {
|
|
73
|
-
return 3;
|
|
74
|
-
}
|
|
75
|
-
// 16
|
|
76
|
-
if (character === PlayerType.THE_FORGOTTEN) {
|
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77
|
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return 6;
|
|
78
|
-
}
|
|
79
|
-
// 17
|
|
80
|
-
if (character === PlayerType.THE_SOUL) {
|
|
81
|
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return 6;
|
|
82
|
-
}
|
|
83
|
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// 33
|
|
84
|
-
if (character === PlayerType.KEEPER_B) {
|
|
85
|
-
return 2;
|
|
86
|
-
}
|
|
87
|
-
return 12;
|
|
88
|
-
}
|
|
89
|
-
/** Helper function to get the name of a character. Returns "Unknown" for modded characters. */
|
|
90
|
-
export function getCharacterName(character) {
|
|
91
|
-
if (isModdedCharacter(character)) {
|
|
92
|
-
return "Unknown";
|
|
93
|
-
}
|
|
94
|
-
return CHARACTER_NAMES[character];
|
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95
|
-
}
|
|
96
|
-
export function isModdedCharacter(character) {
|
|
97
|
-
return !isVanillaCharacter(character);
|
|
98
|
-
}
|
|
99
|
-
export function isVanillaCharacter(character) {
|
|
100
|
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return character <= LAST_VANILLA_CHARACTER;
|
|
101
|
-
}
|
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102
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//# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJmaWxlIjoiY2hhcmFjdGVyLmpzIiwic291cmNlUm9vdCI6IiIsInNvdXJjZXMiOlsiLi4vLi4vLi4vLi4vcGFja2FnZXMvaXNhYWNzY3JpcHQtY29tbW9uL3NyYy9mdW5jdGlvbnMvY2hhcmFjdGVyLnRzIl0sIm5hbWVzIjpbXSwibWFwcGluZ3MiOiJBQUFBLE9BQU8sRUFBRSxVQUFVLEVBQUUsTUFBTSw4QkFBOEIsQ0FBQztBQUMxRCxPQUFPLEVBQUUsc0JBQXNCLEVBQUUsTUFBTSx1QkFBdUIsQ0FBQztBQUMvRCxPQUFPLEVBQUUsZUFBZSxFQUFFLE1BQU0sMkJBQTJCLENBQUM7QUFDNUQsT0FBTyxFQUFFLDZDQUE2QyxFQUFFLE1BQU0sZ0RBQWdELENBQUM7QUFDL0csT0FBTyxFQUFFLGtEQUFrRCxFQUFFLE1BQU0scURBQXFELENBQUM7QUFDekgsT0FBTyxFQUFFLG9DQUFvQyxFQUFFLE1BQU0seUNBQXlDLENBQUM7QUFDL0YsT0FBTyxFQUFFLGlDQUFpQyxFQUFFLE1BQU0sc0NBQXNDLENBQUM7QUFDekYsT0FBTyxFQUFFLGtDQUFrQyxFQUFFLE1BQU0sdUNBQXVDLENBQUM7QUFDM0YsT0FBTyxFQUFFLHlCQUF5QixFQUFFLE1BQU0sZ0NBQWdDLENBQUM7QUFFM0U7Ozs7O0dBS0c7QUFDSCxNQUFNLFVBQVUseUJBQXlCLENBQUMsU0FBcUI7SUFDN0QsT0FBTyxDQUFDLGlDQUFpQyxDQUFDLEdBQUcsQ0FBQyxTQUFTLENBQUMsQ0FBQztBQUMzRCxDQUFDO0FBRUQ7Ozs7R0FJRztBQUNILE1BQU0sVUFBVSwwQkFBMEIsQ0FBQyxTQUFxQjtJQUM5RCxPQUFPLENBQUMsa0NBQWtDLENBQUMsR0FBRyxDQUFDLFNBQVMsQ0FBQyxDQUFDO0FBQzVELENBQUM7QUFFRDs7O0dBR0c7QUFDSCxNQUFNLFVBQVUsOEJBQThCLENBQUMsU0FBcUI7SUFDbEUsT0FBTyxvQ0FBb0MsQ0FBQyxHQUFHLENBQUMsU0FBUyxDQUFDLENBQUM7QUFDN0QsQ0FBQztBQUVEOzs7O0dBSUc7QUFDSCxNQUFNLFVBQVUsdUNBQXVDLENBQ3JELFNBQXFCO0lBRXJCLE9BQU8sa0RBQWtELENBQUMsR0FBRyxDQUFDLFNBQVMsQ0FBQyxDQUFDO0FBQzNFLENBQUM7QUFFRDs7Ozs7R0FLRztBQUNILE1BQU0sVUFBVSw2QkFBNkIsQ0FBQyxTQUFxQjtJQUNqRSxPQUFPLDZDQUE2QyxDQUFDLEdBQUcsQ0FBQyxTQUFTLENBQUMsQ0FBQztBQUN0RSxDQUFDO0FBRUQ7Ozs7R0FJRztBQUNILE1BQU0sVUFBVSw4QkFBOEIsQ0FBQyxTQUFxQjtJQUNsRSxJQUFJLHlCQUF5QixDQUFDLEdBQUcsQ0FBQyxTQUFTLENBQUMsRUFBRTtRQUM1QyxPQUFPLFdBQVcsQ0FBQztLQUNwQjtJQUVELElBQUksU0FBUyxLQUFLLFVBQVUsQ0FBQyxlQUFlLEVBQUU7UUFDNUMsT0FBTyxnQkFBZ0IsQ0FBQztLQUN6QjtJQUVELE9BQU8sT0FBTyxDQUFDO0FBQ2pCLENBQUM7QUFFRDs7OztHQUlHO0FBQ0gsTUFBTSxVQUFVLDhCQUE4QixDQUFDLFNBQXFCO0lBQ2xFLEtBQUs7SUFDTCxJQUFJLFNBQVMsS0FBSyxVQUFVLENBQUMsTUFBTSxFQUFFO1FBQ25DLE9BQU8sQ0FBQyxDQUFDO0tBQ1Y7SUFFRCxLQUFLO0lBQ0wsSUFBSSxTQUFTLEtBQUssVUFBVSxDQUFDLGFBQWEsRUFBRTtRQUMxQyxPQUFPLENBQUMsQ0FBQztLQUNWO0lBRUQsS0FBSztJQUNMLElBQUksU0FBUyxLQUFLLFVBQVUsQ0FBQyxRQUFRLEVBQUU7UUFDckMsT0FBTyxDQUFDLENBQUM7S0FDVjtJQUVELEtBQUs7SUFDTCxJQUFJLFNBQVMsS0FBSyxVQUFVLENBQUMsUUFBUSxFQUFFO1FBQ3JDLE9BQU8sQ0FBQyxDQUFDO0tBQ1Y7SUFFRCxPQUFPLEVBQUUsQ0FBQztBQUNaLENBQUM7QUFFRCwrRkFBK0Y7QUFDL0YsTUFBTSxVQUFVLGdCQUFnQixDQUFDLFNBQXFCO0lBQ3BELElBQUksaUJBQWlCLENBQUMsU0FBUyxDQUFDLEVBQUU7UUFDaEMsT0FBTyxTQUFTLENBQUM7S0FDbEI7SUFFRCxPQUFPLGVBQWUsQ0FBQyxTQUFTLENBQUMsQ0FBQztBQUNwQyxDQUFDO0FBRUQsTUFBTSxVQUFVLGlCQUFpQixDQUFDLFNBQXFCO0lBQ3JELE9BQU8sQ0FBQyxrQkFBa0IsQ0FBQyxTQUFTLENBQUMsQ0FBQztBQUN4QyxDQUFDO0FBRUQsTUFBTSxVQUFVLGtCQUFrQixDQUFDLFNBQXFCO0lBQ3RELE9BQU8sU0FBUyxJQUFJLHNCQUFzQixDQUFDO0FBQzdDLENBQUMifQ==
|
package/functions/character.lua
DELETED
|
@@ -1,96 +0,0 @@
|
|
|
1
|
-
local ____exports = {}
|
|
2
|
-
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
|
|
3
|
-
local PlayerType = ____isaac_2Dtypescript_2Ddefinitions.PlayerType
|
|
4
|
-
local ____constantsFirstLast = require("constantsFirstLast")
|
|
5
|
-
local LAST_VANILLA_CHARACTER = ____constantsFirstLast.LAST_VANILLA_CHARACTER
|
|
6
|
-
local ____characterNames = require("objects.characterNames")
|
|
7
|
-
local CHARACTER_NAMES = ____characterNames.CHARACTER_NAMES
|
|
8
|
-
local ____charactersThatStartWithAnActiveItemSet = require("sets.charactersThatStartWithAnActiveItemSet")
|
|
9
|
-
local CHARACTERS_THAT_START_WITH_AN_ACTIVE_ITEM_SET = ____charactersThatStartWithAnActiveItemSet.CHARACTERS_THAT_START_WITH_AN_ACTIVE_ITEM_SET
|
|
10
|
-
local ____charactersWithBlackHeartFromEternalHeartSet = require("sets.charactersWithBlackHeartFromEternalHeartSet")
|
|
11
|
-
local CHARACTERS_WITH_BLACK_HEART_FROM_ETERNAL_HEART_SET = ____charactersWithBlackHeartFromEternalHeartSet.CHARACTERS_WITH_BLACK_HEART_FROM_ETERNAL_HEART_SET
|
|
12
|
-
local ____charactersWithFreeDevilDealsSet = require("sets.charactersWithFreeDevilDealsSet")
|
|
13
|
-
local CHARACTERS_WITH_FREE_DEVIL_DEALS_SET = ____charactersWithFreeDevilDealsSet.CHARACTERS_WITH_FREE_DEVIL_DEALS_SET
|
|
14
|
-
local ____charactersWithNoRedHeartsSet = require("sets.charactersWithNoRedHeartsSet")
|
|
15
|
-
local CHARACTERS_WITH_NO_RED_HEARTS_SET = ____charactersWithNoRedHeartsSet.CHARACTERS_WITH_NO_RED_HEARTS_SET
|
|
16
|
-
local ____charactersWithNoSoulHeartsSet = require("sets.charactersWithNoSoulHeartsSet")
|
|
17
|
-
local CHARACTERS_WITH_NO_SOUL_HEARTS_SET = ____charactersWithNoSoulHeartsSet.CHARACTERS_WITH_NO_SOUL_HEARTS_SET
|
|
18
|
-
local ____lostStyleCharactersSet = require("sets.lostStyleCharactersSet")
|
|
19
|
-
local LOST_STYLE_CHARACTERS_SET = ____lostStyleCharactersSet.LOST_STYLE_CHARACTERS_SET
|
|
20
|
-
function ____exports.isModdedCharacter(self, character)
|
|
21
|
-
return not ____exports.isVanillaCharacter(nil, character)
|
|
22
|
-
end
|
|
23
|
-
function ____exports.isVanillaCharacter(self, character)
|
|
24
|
-
return character <= LAST_VANILLA_CHARACTER
|
|
25
|
-
end
|
|
26
|
-
--- Helper function to determine if the given character can have red heart containers. Returns true
|
|
27
|
-
-- for characters like Isaac, Magdalene, or Cain. Returns true for Keeper and Tainted Keeper, even
|
|
28
|
-
-- though coin containers are not technically the same as red heart containers. Returns false for
|
|
29
|
-
-- characters like Blue Baby. Returns false for The Lost and Tainted Lost.
|
|
30
|
-
function ____exports.characterCanHaveRedHearts(self, character)
|
|
31
|
-
return not CHARACTERS_WITH_NO_RED_HEARTS_SET:has(character)
|
|
32
|
-
end
|
|
33
|
-
--- Helper function to determine if the given character can have soul hearts. Returns true for
|
|
34
|
-
-- characters like Isaac, Magdalene, or Cain. Returns false for characters like Bethany. Returns
|
|
35
|
-
-- false for The Lost and Tainted Lost.
|
|
36
|
-
function ____exports.characterCanHaveSoulHearts(self, character)
|
|
37
|
-
return not CHARACTERS_WITH_NO_SOUL_HEARTS_SET:has(character)
|
|
38
|
-
end
|
|
39
|
-
--- Helper function for determining whether the given character can take free Devil Deals. (e.g. The
|
|
40
|
-
-- Lost, Tainted Lost, etc.)
|
|
41
|
-
function ____exports.characterCanTakeFreeDevilDeals(self, character)
|
|
42
|
-
return CHARACTERS_WITH_FREE_DEVIL_DEALS_SET:has(character)
|
|
43
|
-
end
|
|
44
|
-
--- Normally, characters get a red heart container upon reaching a new floor with an eternal heart,
|
|
45
|
-
-- but some characters grant a black heart instead. Returns true for Dark Judas and Tainted Judas.
|
|
46
|
-
-- Otherwise, returns false.
|
|
47
|
-
function ____exports.characterGetsBlackHeartFromEternalHeart(self, character)
|
|
48
|
-
return CHARACTERS_WITH_BLACK_HEART_FROM_ETERNAL_HEART_SET:has(character)
|
|
49
|
-
end
|
|
50
|
-
--- Helper function to determine if the specified character starts with an active item.
|
|
51
|
-
--
|
|
52
|
-
-- For the purposes of this function, the save file is considered to be fully unlocked (e.g. Isaac
|
|
53
|
-
-- is considered to starts with the D6, but this is not the case on a brand new save file).
|
|
54
|
-
function ____exports.characterStartsWithActiveItem(self, character)
|
|
55
|
-
return CHARACTERS_THAT_START_WITH_AN_ACTIVE_ITEM_SET:has(character)
|
|
56
|
-
end
|
|
57
|
-
--- - Most characters have a 56 frame death animation (i.e. the "Death" animation).
|
|
58
|
-
-- - The Lost and Tainted Lost have a 38 frame death animation (i.e. the "LostDeath" animation).
|
|
59
|
-
-- - Tainted Forgotten have a 20 frame death animation (i.e. the "ForgottenDeath" animation).
|
|
60
|
-
function ____exports.getCharacterDeathAnimationName(self, character)
|
|
61
|
-
if LOST_STYLE_CHARACTERS_SET:has(character) then
|
|
62
|
-
return "LostDeath"
|
|
63
|
-
end
|
|
64
|
-
if character == PlayerType.THE_FORGOTTEN_B then
|
|
65
|
-
return "ForgottenDeath"
|
|
66
|
-
end
|
|
67
|
-
return "Death"
|
|
68
|
-
end
|
|
69
|
-
--- Returns the maximum heart containers that the provided character can have. Normally, this is 12,
|
|
70
|
-
-- but with Keeper it is 3, and with Tainted Keeper it is 2. This does not account for Birthright or
|
|
71
|
-
-- Mother's Kiss; use the `getPlayerMaxHeartContainers` helper function for that.
|
|
72
|
-
function ____exports.getCharacterMaxHeartContainers(self, character)
|
|
73
|
-
if character == PlayerType.KEEPER then
|
|
74
|
-
return 3
|
|
75
|
-
end
|
|
76
|
-
if character == PlayerType.THE_FORGOTTEN then
|
|
77
|
-
return 6
|
|
78
|
-
end
|
|
79
|
-
if character == PlayerType.THE_SOUL then
|
|
80
|
-
return 6
|
|
81
|
-
end
|
|
82
|
-
if character == PlayerType.KEEPER_B then
|
|
83
|
-
return 2
|
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|
-
end
|
|
85
|
-
return 12
|
|
86
|
-
end
|
|
87
|
-
--- Helper function to get the name of a character. Returns "Unknown" for modded characters.
|
|
88
|
-
function ____exports.getCharacterName(self, character)
|
|
89
|
-
if ____exports.isModdedCharacter(nil, character) then
|
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|
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return "Unknown"
|
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|
-
end
|
|
92
|
-
return CHARACTER_NAMES[character]
|
|
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|
-
end
|
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|
-
return ____exports
|
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|
-
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-
--# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJzb3VyY2VzIjpbIi4uLy4uLy4uLy4uL3BhY2thZ2VzL2lzYWFjc2NyaXB0LWNvbW1vbi9zcmMvZnVuY3Rpb25zL2NoYXJhY3Rlci50cyJdLCJuYW1lcyI6W10sIm1hcHBpbmdzIjoiO0FBQUEsNkNBQTJCO0FBQWxCO0FBQ1QsK0JBQXVDO0FBQTlCO0FBQ1QsMkJBQWdDO0FBQXZCO0FBQ1QsbURBQThEO0FBQXJEO0FBQ1Qsd0RBQW1FO0FBQTFEO0FBQ1QsNENBQXFEO0FBQTVDO0FBQ1QseUNBQWtEO0FBQXpDO0FBQ1QsMENBQW1EO0FBQTFDO0FBQ1QsbUNBQTBDO0FBQWpDO0FBeUdULDZDQUFrQztBQUNoQyxlQUFRLG9DQUFtQjtBQUQ3QjtBQUlBLDhDQUFtQztBQUNqQyxXQUFPLGFBQWE7QUFEdEI7Ozs7O0FBckdBLHFEQUEwQztBQUN4QyxlQUFRLGtDQUFrQyxJQUFJO0FBRGhEOzs7O0FBU0Esc0RBQTJDO0FBQ3pDLGVBQVEsbUNBQW1DLElBQUk7QUFEakQ7OztBQVFBLDBEQUErQztBQUM3QyxXQUFPLHFDQUFxQyxJQUFJO0FBRGxEOzs7O0FBU0EsbUVBQ0U7QUFFQSxXQUFPLG1EQUFtRCxJQUFJO0FBSGhFOzs7OztBQVlBLHlEQUE4QztBQUM1QyxXQUFPLDhDQUE4QyxJQUFJO0FBRDNEOzs7O0FBU0EsMERBQStDO09BQ3pDLDBCQUEwQixJQUFJO0FBQ2hDLGVBQU87O09BR0wsYUFBYztBQUNoQixlQUFPOztBQUdULFdBQU87QUFUVDs7OztBQWlCQSwwREFBK0M7T0FFekMsYUFBYztBQUNoQixlQUFPOztPQUlMLGFBQWM7QUFDaEIsZUFBTzs7T0FJTCxhQUFjO0FBQ2hCLGVBQU87O09BSUwsYUFBYztBQUNoQixlQUFPOztBQUdULFdBQU87QUFyQlQ7O0FBeUJBLDRDQUFpQztPQUMzQixtQ0FBa0I7QUFDcEIsZUFBTzs7QUFHVCxXQUFPLGdCQUFnQjtBQUx6QiIsImZpbGUiOiJjaGFyYWN0ZXIubHVhIiwic291cmNlUm9vdCI6IiJ9
|
package/functions/charge.d.ts
DELETED
|
@@ -1,76 +0,0 @@
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1
|
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import { ActiveSlot } from "isaac-typescript-definitions";
|
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2
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-
/**
|
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3
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-
* Helper function to add a charge to the player's active item. Will flash the HUD and play the
|
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4
|
-
* appropriate sound effect, depending on whether the charge is partially full or completely full.
|
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5
|
-
*
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6
|
-
* If the player's active item is already fully charged, then this function will return 0 and not
|
|
7
|
-
* flash the HUD or play a sound effect.
|
|
8
|
-
*
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|
9
|
-
* This function will take the following things into account:
|
|
10
|
-
* - The Battery
|
|
11
|
-
* - AAA Battery
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|
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*
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|
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* @param player The player to grant the charges to.
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14
|
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* @param activeSlot The slot to grant the charges to.
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15
|
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* @param numCharges Optional. The amount of charges to grant. Default is 1.
|
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16
|
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* @param playSoundEffect Optional. Whether to play a charge-related sound effect. Default is true.
|
|
17
|
-
* @returns The amount of charges that were actually granted. For example, if the active item was
|
|
18
|
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* only one away from a full charge, but the `numCharges` provided to this function was 2,
|
|
19
|
-
* then this function would return 1.
|
|
20
|
-
*/
|
|
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|
-
export declare function addCharge(player: EntityPlayer, activeSlot: ActiveSlot, numCharges?: number, playSoundEffect?: boolean): int;
|
|
22
|
-
/**
|
|
23
|
-
* Helper function to add a charge to a player's active item(s), emulating what happens when a room
|
|
24
|
-
* is cleared.
|
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25
|
-
*
|
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26
|
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* This function will take the following things into account:
|
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27
|
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* - 2x2 rooms and L rooms granting a double charge
|
|
28
|
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* - The Battery
|
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29
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* - AAA Battery
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*
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* @param player The player to grant the charges to.
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|
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* @param bigRoomDoubleCharge Optional. If set to false, it will treat the current room as a 1x1
|
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33
|
-
* room for the purposes of calculating how much charge to grant. Default
|
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34
|
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* is true.
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35
|
-
* @param playSoundEffect Optional. Whether to play a charge-related sound effect. Default is true.
|
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36
|
-
*/
|
|
37
|
-
export declare function addRoomClearCharge(player: EntityPlayer, bigRoomDoubleCharge?: boolean, playSoundEffect?: boolean): void;
|
|
38
|
-
/**
|
|
39
|
-
* Helper function to add a charge to one of a player's active items, emulating what happens when a
|
|
40
|
-
* room is cleared.
|
|
41
|
-
*
|
|
42
|
-
* This function will take the following things into account:
|
|
43
|
-
* - L rooms and 2x2 rooms granting a double charge
|
|
44
|
-
* - The Battery
|
|
45
|
-
* - AAA Battery
|
|
46
|
-
*
|
|
47
|
-
* @param player The player to grant the charges to.
|
|
48
|
-
* @param activeSlot The active item slot to grant the charges to.
|
|
49
|
-
* @param bigRoomDoubleCharge Optional. If set to false, it will treat the current room as a 1x1
|
|
50
|
-
* room for the purposes of calculating how much charge to grant. Default
|
|
51
|
-
* is true.
|
|
52
|
-
* @param playSoundEffect Optional. Whether to play a charge-related sound effect. Default is true.
|
|
53
|
-
*/
|
|
54
|
-
export declare function addRoomClearChargeToSlot(player: EntityPlayer, activeSlot: ActiveSlot, bigRoomDoubleCharge?: boolean, playSoundEffect?: boolean): void;
|
|
55
|
-
/**
|
|
56
|
-
* Helper function to add a charge to every player's active item, emulating what happens when a room
|
|
57
|
-
* is cleared.
|
|
58
|
-
*
|
|
59
|
-
* This function will take the following things into account:
|
|
60
|
-
* - L rooms and 2x2 rooms granting a double charge
|
|
61
|
-
* - The Battery
|
|
62
|
-
* - AAA Battery
|
|
63
|
-
*
|
|
64
|
-
* @param ignoreBigRoomDoubleCharge Optional. If set to true, it will treat the current room as a
|
|
65
|
-
* 1x1 room for the purposes of calculating how much charge to
|
|
66
|
-
* grant. Default is false.
|
|
67
|
-
*/
|
|
68
|
-
export declare function addRoomClearCharges(ignoreBigRoomDoubleCharge?: boolean): void;
|
|
69
|
-
/**
|
|
70
|
-
* Helper function to get the combined normal charge and the battery charge for the player's active
|
|
71
|
-
* item. This is useful because you have to add these two values together when setting the active
|
|
72
|
-
* charge.
|
|
73
|
-
*/
|
|
74
|
-
export declare function getTotalCharge(player: EntityPlayer, activeSlot: ActiveSlot): int;
|
|
75
|
-
export declare function isActiveSlotDoubleCharged(player: EntityPlayer, activeSlot: ActiveSlot): boolean;
|
|
76
|
-
export declare function playChargeSoundEffect(player: EntityPlayer, activeSlot: ActiveSlot): void;
|
package/functions/charge.js
DELETED
|
@@ -1,202 +0,0 @@
|
|
|
1
|
-
import { ActiveSlot, CollectibleType, SoundEffect, TrinketType, } from "isaac-typescript-definitions";
|
|
2
|
-
import { game, sfxManager } from "../cachedClasses";
|
|
3
|
-
import { getCollectibleMaxCharges } from "./collectibles";
|
|
4
|
-
import { getPlayers } from "./playerIndex";
|
|
5
|
-
import { getRoomShapeCharges } from "./roomShape";
|
|
6
|
-
/**
|
|
7
|
-
* Helper function to add a charge to the player's active item. Will flash the HUD and play the
|
|
8
|
-
* appropriate sound effect, depending on whether the charge is partially full or completely full.
|
|
9
|
-
*
|
|
10
|
-
* If the player's active item is already fully charged, then this function will return 0 and not
|
|
11
|
-
* flash the HUD or play a sound effect.
|
|
12
|
-
*
|
|
13
|
-
* This function will take the following things into account:
|
|
14
|
-
* - The Battery
|
|
15
|
-
* - AAA Battery
|
|
16
|
-
*
|
|
17
|
-
* @param player The player to grant the charges to.
|
|
18
|
-
* @param activeSlot The slot to grant the charges to.
|
|
19
|
-
* @param numCharges Optional. The amount of charges to grant. Default is 1.
|
|
20
|
-
* @param playSoundEffect Optional. Whether to play a charge-related sound effect. Default is true.
|
|
21
|
-
* @returns The amount of charges that were actually granted. For example, if the active item was
|
|
22
|
-
* only one away from a full charge, but the `numCharges` provided to this function was 2,
|
|
23
|
-
* then this function would return 1.
|
|
24
|
-
*/
|
|
25
|
-
export function addCharge(player, activeSlot, numCharges = 1, playSoundEffect = true) {
|
|
26
|
-
const hud = game.GetHUD();
|
|
27
|
-
// Ensure that there is enough space on the active item to store these amount of charges.
|
|
28
|
-
const chargesToAdd = getClampedChargesToAdd(player, activeSlot, numCharges);
|
|
29
|
-
// The AAA Battery trinket might grant an additional charge.
|
|
30
|
-
const modifiedChargesToAdd = getChargesToAddWithAAAModifier(player, activeSlot, chargesToAdd);
|
|
31
|
-
const totalCharge = getTotalCharge(player, activeSlot);
|
|
32
|
-
const newCharge = totalCharge + modifiedChargesToAdd;
|
|
33
|
-
if (newCharge === totalCharge) {
|
|
34
|
-
return 0;
|
|
35
|
-
}
|
|
36
|
-
player.SetActiveCharge(newCharge, activeSlot);
|
|
37
|
-
hud.FlashChargeBar(player, activeSlot);
|
|
38
|
-
if (playSoundEffect) {
|
|
39
|
-
playChargeSoundEffect(player, activeSlot);
|
|
40
|
-
}
|
|
41
|
-
return modifiedChargesToAdd;
|
|
42
|
-
}
|
|
43
|
-
/**
|
|
44
|
-
* Helper function to add a charge to a player's active item(s), emulating what happens when a room
|
|
45
|
-
* is cleared.
|
|
46
|
-
*
|
|
47
|
-
* This function will take the following things into account:
|
|
48
|
-
* - 2x2 rooms and L rooms granting a double charge
|
|
49
|
-
* - The Battery
|
|
50
|
-
* - AAA Battery
|
|
51
|
-
*
|
|
52
|
-
* @param player The player to grant the charges to.
|
|
53
|
-
* @param bigRoomDoubleCharge Optional. If set to false, it will treat the current room as a 1x1
|
|
54
|
-
* room for the purposes of calculating how much charge to grant. Default
|
|
55
|
-
* is true.
|
|
56
|
-
* @param playSoundEffect Optional. Whether to play a charge-related sound effect. Default is true.
|
|
57
|
-
*/
|
|
58
|
-
export function addRoomClearCharge(player, bigRoomDoubleCharge = true, playSoundEffect = true) {
|
|
59
|
-
for (const activeSlot of [
|
|
60
|
-
ActiveSlot.PRIMARY,
|
|
61
|
-
ActiveSlot.SECONDARY,
|
|
62
|
-
ActiveSlot.POCKET,
|
|
63
|
-
]) {
|
|
64
|
-
addRoomClearChargeToSlot(player, activeSlot, bigRoomDoubleCharge, playSoundEffect);
|
|
65
|
-
}
|
|
66
|
-
}
|
|
67
|
-
/**
|
|
68
|
-
* Helper function to add a charge to one of a player's active items, emulating what happens when a
|
|
69
|
-
* room is cleared.
|
|
70
|
-
*
|
|
71
|
-
* This function will take the following things into account:
|
|
72
|
-
* - L rooms and 2x2 rooms granting a double charge
|
|
73
|
-
* - The Battery
|
|
74
|
-
* - AAA Battery
|
|
75
|
-
*
|
|
76
|
-
* @param player The player to grant the charges to.
|
|
77
|
-
* @param activeSlot The active item slot to grant the charges to.
|
|
78
|
-
* @param bigRoomDoubleCharge Optional. If set to false, it will treat the current room as a 1x1
|
|
79
|
-
* room for the purposes of calculating how much charge to grant. Default
|
|
80
|
-
* is true.
|
|
81
|
-
* @param playSoundEffect Optional. Whether to play a charge-related sound effect. Default is true.
|
|
82
|
-
*/
|
|
83
|
-
export function addRoomClearChargeToSlot(player, activeSlot, bigRoomDoubleCharge = true, playSoundEffect = true) {
|
|
84
|
-
const room = game.GetRoom();
|
|
85
|
-
const roomShape = room.GetRoomShape();
|
|
86
|
-
const numCharges = bigRoomDoubleCharge ? getRoomShapeCharges(roomShape) : 1;
|
|
87
|
-
addCharge(player, activeSlot, numCharges, playSoundEffect);
|
|
88
|
-
}
|
|
89
|
-
/**
|
|
90
|
-
* We don't want to add more charges than is normally possible, so we must check to see if the
|
|
91
|
-
* player can hold the specified amount of charges in the given slot.
|
|
92
|
-
*/
|
|
93
|
-
function getClampedChargesToAdd(player, activeSlot, numCharges) {
|
|
94
|
-
const activeItem = player.GetActiveItem(activeSlot);
|
|
95
|
-
const activeCharge = player.GetActiveCharge(activeSlot);
|
|
96
|
-
const batteryCharge = player.GetBatteryCharge(activeSlot);
|
|
97
|
-
const hasBattery = player.HasCollectible(CollectibleType.BATTERY);
|
|
98
|
-
const maxCharges = getCollectibleMaxCharges(activeItem);
|
|
99
|
-
if (!hasBattery && activeCharge === maxCharges) {
|
|
100
|
-
return 0;
|
|
101
|
-
}
|
|
102
|
-
if (hasBattery && batteryCharge === maxCharges) {
|
|
103
|
-
return 0;
|
|
104
|
-
}
|
|
105
|
-
if (!hasBattery && activeCharge + 1 === maxCharges) {
|
|
106
|
-
// We are only 1 charge away from a full charge, so only add one charge to avoid an overcharge.
|
|
107
|
-
// (It is possible to set orange charges without the player actually having The Battery.)
|
|
108
|
-
return 1;
|
|
109
|
-
}
|
|
110
|
-
if (hasBattery && batteryCharge + 1 === maxCharges) {
|
|
111
|
-
// We are only 1 charge away from a full double-charge, so only add one charge to avoid an
|
|
112
|
-
// overcharge.
|
|
113
|
-
return 1;
|
|
114
|
-
}
|
|
115
|
-
return numCharges;
|
|
116
|
-
}
|
|
117
|
-
/**
|
|
118
|
-
* The AAA Battery should grant an extra charge when the active item is one away from being fully
|
|
119
|
-
* charged.
|
|
120
|
-
*/
|
|
121
|
-
function getChargesToAddWithAAAModifier(player, activeSlot, chargesToAdd) {
|
|
122
|
-
const activeItem = player.GetActiveItem(activeSlot);
|
|
123
|
-
const activeCharge = player.GetActiveCharge(activeSlot);
|
|
124
|
-
const batteryCharge = player.GetBatteryCharge(activeSlot);
|
|
125
|
-
const hasBattery = player.HasCollectible(CollectibleType.BATTERY);
|
|
126
|
-
const hasAAABattery = player.HasTrinket(TrinketType.AAA_BATTERY);
|
|
127
|
-
const maxCharges = getCollectibleMaxCharges(activeItem);
|
|
128
|
-
if (!hasAAABattery) {
|
|
129
|
-
return chargesToAdd;
|
|
130
|
-
}
|
|
131
|
-
if (!hasBattery && activeCharge + chargesToAdd === maxCharges - 1) {
|
|
132
|
-
return chargesToAdd + 1;
|
|
133
|
-
}
|
|
134
|
-
if (hasBattery && batteryCharge + chargesToAdd === maxCharges - 1) {
|
|
135
|
-
return chargesToAdd + 1;
|
|
136
|
-
}
|
|
137
|
-
return chargesToAdd;
|
|
138
|
-
}
|
|
139
|
-
/**
|
|
140
|
-
* Helper function to add a charge to every player's active item, emulating what happens when a room
|
|
141
|
-
* is cleared.
|
|
142
|
-
*
|
|
143
|
-
* This function will take the following things into account:
|
|
144
|
-
* - L rooms and 2x2 rooms granting a double charge
|
|
145
|
-
* - The Battery
|
|
146
|
-
* - AAA Battery
|
|
147
|
-
*
|
|
148
|
-
* @param ignoreBigRoomDoubleCharge Optional. If set to true, it will treat the current room as a
|
|
149
|
-
* 1x1 room for the purposes of calculating how much charge to
|
|
150
|
-
* grant. Default is false.
|
|
151
|
-
*/
|
|
152
|
-
export function addRoomClearCharges(ignoreBigRoomDoubleCharge = false) {
|
|
153
|
-
for (const player of getPlayers()) {
|
|
154
|
-
addRoomClearCharge(player, ignoreBigRoomDoubleCharge);
|
|
155
|
-
}
|
|
156
|
-
}
|
|
157
|
-
/**
|
|
158
|
-
* Helper function to get the combined normal charge and the battery charge for the player's active
|
|
159
|
-
* item. This is useful because you have to add these two values together when setting the active
|
|
160
|
-
* charge.
|
|
161
|
-
*/
|
|
162
|
-
export function getTotalCharge(player, activeSlot) {
|
|
163
|
-
const activeCharge = player.GetActiveCharge(activeSlot);
|
|
164
|
-
const batteryCharge = player.GetBatteryCharge(activeSlot);
|
|
165
|
-
return activeCharge + batteryCharge;
|
|
166
|
-
}
|
|
167
|
-
export function isActiveSlotDoubleCharged(player, activeSlot) {
|
|
168
|
-
const collectibleType = player.GetActiveItem(activeSlot);
|
|
169
|
-
const batteryCharge = player.GetBatteryCharge(activeSlot);
|
|
170
|
-
const maxCharges = getCollectibleMaxCharges(collectibleType);
|
|
171
|
-
return batteryCharge >= maxCharges;
|
|
172
|
-
}
|
|
173
|
-
export function playChargeSoundEffect(player, activeSlot) {
|
|
174
|
-
for (const soundEffect of [
|
|
175
|
-
SoundEffect.BATTERY_CHARGE,
|
|
176
|
-
SoundEffect.BEEP, // 171
|
|
177
|
-
]) {
|
|
178
|
-
sfxManager.Stop(soundEffect);
|
|
179
|
-
}
|
|
180
|
-
const chargeSoundEffect = shouldPlayFullRechargeSound(player, activeSlot)
|
|
181
|
-
? SoundEffect.BATTERY_CHARGE
|
|
182
|
-
: SoundEffect.BEEP;
|
|
183
|
-
sfxManager.Play(chargeSoundEffect);
|
|
184
|
-
}
|
|
185
|
-
function shouldPlayFullRechargeSound(player, activeSlot) {
|
|
186
|
-
const activeItem = player.GetActiveItem(activeSlot);
|
|
187
|
-
const activeCharge = player.GetActiveCharge(activeSlot);
|
|
188
|
-
const batteryCharge = player.GetBatteryCharge(activeSlot);
|
|
189
|
-
const hasBattery = player.HasCollectible(CollectibleType.BATTERY);
|
|
190
|
-
const maxCharges = getCollectibleMaxCharges(activeItem);
|
|
191
|
-
// If we do not have The Battery, play the full recharge sound if we are now fully charged.
|
|
192
|
-
if (!hasBattery) {
|
|
193
|
-
// We cannot use the `EntityPlayer.NeedsCharge` method because it does not work properly for
|
|
194
|
-
// items with `chargetype="special"`.
|
|
195
|
-
return activeCharge === maxCharges;
|
|
196
|
-
}
|
|
197
|
-
// If we do have The Battery, play the full recharge sound if we are exactly double charged or
|
|
198
|
-
// exactly single charged.
|
|
199
|
-
return (batteryCharge === maxCharges ||
|
|
200
|
-
(activeCharge === maxCharges && batteryCharge === 0));
|
|
201
|
-
}
|
|
202
|
-
//# 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FBRyx3QkFBd0IsQ0FBQyxlQUFlLENBQUMsQ0FBQztJQUU3RCxPQUFPLGFBQWEsSUFBSSxVQUFVLENBQUM7QUFDckMsQ0FBQztBQUVELE1BQU0sVUFBVSxxQkFBcUIsQ0FDbkMsTUFBb0IsRUFDcEIsVUFBc0I7SUFFdEIsS0FBSyxNQUFNLFdBQVcsSUFBSTtRQUN4QixXQUFXLENBQUMsY0FBYztRQUMxQixXQUFXLENBQUMsSUFBSSxFQUFFLE1BQU07S0FDekIsRUFBRTtRQUNELFVBQVUsQ0FBQyxJQUFJLENBQUMsV0FBVyxDQUFDLENBQUM7S0FDOUI7SUFFRCxNQUFNLGlCQUFpQixHQUFHLDJCQUEyQixDQUFDLE1BQU0sRUFBRSxVQUFVLENBQUM7UUFDdkUsQ0FBQyxDQUFDLFdBQVcsQ0FBQyxjQUFjO1FBQzVCLENBQUMsQ0FBQyxXQUFXLENBQUMsSUFBSSxDQUFDO0lBQ3JCLFVBQVUsQ0FBQyxJQUFJLENBQUMsaUJBQWlCLENBQUMsQ0FBQztBQUNyQyxDQUFDO0FBRUQsU0FBUywyQkFBMkIsQ0FDbEMsTUFBb0IsRUFDcEIsVUFBc0I7SUFFdEIsTUFBTSxVQUFVLEdBQUcsTUFBTSxDQUFDLGFBQWEsQ0FBQyxVQUFVLENBQUMsQ0FBQztJQUNwRCxNQUFNLFlBQVksR0FBRyxNQUFNLENBQUMsZUFBZSxDQUFDLFVBQVUsQ0FBQyxDQUFDO0lBQ3hELE1BQU0sYUFBYSxHQUFHLE1BQU0sQ0FBQyxnQkFBZ0IsQ0FBQyxVQUFVLENBQUMsQ0FBQztJQUMxRCxNQUFNLFVBQVUsR0FBRyxNQUFNLENBQUMsY0FBYyxDQUFDLGVBQWUsQ0FBQyxPQUFPLENBQUMsQ0FBQztJQUNsRSxNQUFNLFVBQVUsR0FBRyx3QkFBd0IsQ0FBQyxVQUFVLENBQUMsQ0FBQztJQUV4RCwyRkFBMkY7SUFDM0YsSUFBSSxDQUFDLFVBQVUsRUFBRTtRQUNmLDRGQUE0RjtRQUM1RixxQ0FBcUM7UUFDckMsT0FBTyxZQUFZLEtBQUssVUFBVSxDQUFDO0tBQ3BDO0lBRUQsOEZBQThGO0lBQzlGLDBCQUEwQjtJQUMxQixPQUFPLENBQ0wsYUFBYSxLQUFLLFVBQVU7UUFDNUIsQ0FBQyxZQUFZLEtBQUssVUFBVSxJQUFJLGFBQWEsS0FBSyxDQUFDLENBQUMsQ0FDckQsQ0FBQztBQUNKLENBQUMifQ==
|