gl-draw 0.6.2 → 0.6.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/constants.d.ts +4 -0
- package/dist/core/BaseObject.d.ts +45 -0
- package/dist/core/CSSRenderer/CSS2DRenderer.d.ts +17 -0
- package/dist/core/CSSRenderer/index.d.ts +19 -0
- package/dist/core/Camera.d.ts +30 -0
- package/dist/core/Composer.d.ts +60 -0
- package/dist/core/Control.d.ts +28 -0
- package/dist/core/GUIObject.d.ts +24 -0
- package/dist/core/Pencil.d.ts +146 -0
- package/dist/core/Renderer.d.ts +51 -0
- package/dist/core/Scene.d.ts +19 -0
- package/dist/core/pass/bloom/UnrealBloomPass.d.ts +46 -0
- package/dist/core/pass/bloom/index.d.ts +33 -0
- package/dist/core/pass/outline/index.d.ts +37 -0
- package/dist/core/pass/ssr/index.d.ts +38 -0
- package/dist/effect/bloom.d.ts +14 -0
- package/dist/effect/index.d.ts +5 -0
- package/dist/effect/index.js +3205 -0
- package/dist/effect/index.module.js +3205 -0
- package/dist/effect/outline.d.ts +15 -0
- package/dist/effect/scan.d.ts +39 -0
- package/dist/effect/scan2.d.ts +28 -0
- package/dist/effect/ssr.d.ts +15 -0
- package/dist/geojson/china.json +103310 -0
- package/dist/geojson/countries.json +27483 -0
- package/dist/index.d.ts +3 -0
- package/dist/index.js +3102 -0
- package/dist/index.module.js +3102 -0
- package/dist/objects/conicPolygon/geometry/index.d.ts +32 -0
- package/dist/objects/conicPolygon/geometry/triangulate.d.ts +11 -0
- package/dist/objects/conicPolygon/index.d.ts +19 -0
- package/dist/objects/extrudePolygon/coords2Vector.d.ts +7 -0
- package/dist/objects/extrudePolygon/createGeometry.d.ts +8 -0
- package/dist/objects/extrudePolygon/getWorkerGeometry.d.ts +16 -0
- package/dist/objects/extrudePolygon/index.d.ts +37 -0
- package/dist/objects/extrudePolygon/w.d.ts +1 -0
- package/dist/objects/fix.d.ts +2 -0
- package/dist/objects/image/index.d.ts +24 -0
- package/dist/objects/index.d.ts +10 -0
- package/dist/objects/index.js +3177 -0
- package/dist/objects/index.module.js +3177 -0
- package/dist/objects/line/coords2Vector.d.ts +7 -0
- package/dist/objects/line/createGeometry.d.ts +8 -0
- package/dist/objects/line/getWorkerGeometry.d.ts +15 -0
- package/dist/objects/line/index.d.ts +44 -0
- package/dist/objects/line/meshLine/index.d.ts +89 -0
- package/dist/objects/line/meshLine/shader/fragment.d.ts +2 -0
- package/dist/objects/line/meshLine/shader/vertex.d.ts +2 -0
- package/dist/objects/line/w.d.ts +1 -0
- package/dist/objects/node/index.d.ts +30 -0
- package/dist/objects/text/index.d.ts +23 -0
- package/dist/objects/video/index.d.ts +31 -0
- package/dist/plugins/Cache.d.ts +8 -0
- package/dist/plugins/Data.d.ts +8 -0
- package/dist/plugins/Draw.d.ts +35 -0
- package/dist/plugins/Worker.d.ts +31 -0
- package/dist/plugins/index.d.ts +4 -0
- package/dist/plugins/index.js +3046 -0
- package/dist/plugins/index.module.js +3046 -0
- package/dist/shims.d.ts +5 -0
- package/dist/utils/chain.d.ts +23 -0
- package/dist/utils/colorCorrection.d.ts +2 -0
- package/dist/utils/disposeMesh.d.ts +2 -0
- package/dist/utils/exception.d.ts +26 -0
- package/dist/utils/getCache.d.ts +13 -0
- package/dist/utils/getElementView.d.ts +2 -0
- package/dist/utils/index.d.ts +11 -0
- package/dist/utils/index.js +3046 -0
- package/dist/utils/index.module.js +3046 -0
- package/dist/utils/isPlainObject.d.ts +1 -0
- package/dist/utils/makePromiseCreator.d.ts +6 -0
- package/dist/utils/polar2Cartesian.d.ts +1 -0
- package/dist/utils/timer.d.ts +9 -0
- package/dist/utils/to.d.ts +8 -0
- package/dist/utils/uvGenerator.d.ts +9 -0
- package/dist/workers/extrudePolygon.js +3046 -0
- package/dist/workers/line.js +3177 -0
- package/package.json +2 -2
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2
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3
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+
* Copyright 2010-2021 Three.js Authors
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4
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* SPDX-License-Identifier: MIT
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5
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this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this}equals(e){return e.x===this.x&&e.y===this.y}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e}fromBufferAttribute(e,t,n){return n!==void 0&&console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute()."),this.x=e.getX(t),this.y=e.getY(t),this}rotateAround(e,t){const n=Math.cos(t),i=Math.sin(t),r=this.x-e.x,o=this.y-e.y;return this.x=r*n-o*i+e.x,this.y=r*i+o*n+e.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y}}k.prototype.isVector2=!0;class qt{constructor(){this.elements=[1,0,0,0,1,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")}set(e,t,n,i,r,o,a,l,c){const h=this.elements;return h[0]=e,h[1]=i,h[2]=a,h[3]=t,h[4]=r,h[5]=l,h[6]=n,h[7]=o,h[8]=c,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(e){const t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],this}extractBasis(e,t,n){return e.setFromMatrix3Column(this,0),t.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this}setFromMatrix4(e){const t=e.elements;return this.set(t[0],t[4],t[8],t[1],t[5],t[9],t[2],t[6],t[10]),this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const n=e.elements,i=t.elements,r=this.elements,o=n[0],a=n[3],l=n[6],c=n[1],h=n[4],u=n[7],d=n[2],f=n[5],m=n[8],v=i[0],y=i[3],g=i[6],p=i[1],_=i[4],x=i[7],w=i[2],A=i[5],P=i[8];return r[0]=o*v+a*p+l*w,r[3]=o*y+a*_+l*A,r[6]=o*g+a*x+l*P,r[1]=c*v+h*p+u*w,r[4]=c*y+h*_+u*A,r[7]=c*g+h*x+u*P,r[2]=d*v+f*p+m*w,r[5]=d*y+f*_+m*A,r[8]=d*g+f*x+m*P,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[3]*=e,t[6]*=e,t[1]*=e,t[4]*=e,t[7]*=e,t[2]*=e,t[5]*=e,t[8]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[1],i=e[2],r=e[3],o=e[4],a=e[5],l=e[6],c=e[7],h=e[8];return t*o*h-t*a*c-n*r*h+n*a*l+i*r*c-i*o*l}invert(){const e=this.elements,t=e[0],n=e[1],i=e[2],r=e[3],o=e[4],a=e[5],l=e[6],c=e[7],h=e[8],u=h*o-a*c,d=a*l-h*r,f=c*r-o*l,m=t*u+n*d+i*f;if(m===0)return this.set(0,0,0,0,0,0,0,0,0);const v=1/m;return e[0]=u*v,e[1]=(i*c-h*n)*v,e[2]=(a*n-i*o)*v,e[3]=d*v,e[4]=(h*t-i*l)*v,e[5]=(i*r-a*t)*v,e[6]=f*v,e[7]=(n*l-c*t)*v,e[8]=(o*t-n*r)*v,this}transpose(){let e;const t=this.elements;return e=t[1],t[1]=t[3],t[3]=e,e=t[2],t[2]=t[6],t[6]=e,e=t[5],t[5]=t[7],t[7]=e,this}getNormalMatrix(e){return this.setFromMatrix4(e).invert().transpose()}transposeIntoArray(e){const t=this.elements;return e[0]=t[0],e[1]=t[3],e[2]=t[6],e[3]=t[1],e[4]=t[4],e[5]=t[7],e[6]=t[2],e[7]=t[5],e[8]=t[8],this}setUvTransform(e,t,n,i,r,o,a){const l=Math.cos(r),c=Math.sin(r);return this.set(n*l,n*c,-n*(l*o+c*a)+o+e,-i*c,i*l,-i*(-c*o+l*a)+a+t,0,0,1),this}scale(e,t){const n=this.elements;return n[0]*=e,n[3]*=e,n[6]*=e,n[1]*=t,n[4]*=t,n[7]*=t,this}rotate(e){const t=Math.cos(e),n=Math.sin(e),i=this.elements,r=i[0],o=i[3],a=i[6],l=i[1],c=i[4],h=i[7];return i[0]=t*r+n*l,i[3]=t*o+n*c,i[6]=t*a+n*h,i[1]=-n*r+t*l,i[4]=-n*o+t*c,i[7]=-n*a+t*h,this}translate(e,t){const n=this.elements;return n[0]+=e*n[2],n[3]+=e*n[5],n[6]+=e*n[8],n[1]+=t*n[2],n[4]+=t*n[5],n[7]+=t*n[8],this}equals(e){const t=this.elements,n=e.elements;for(let i=0;i<9;i++)if(t[i]!==n[i])return!1;return!0}fromArray(e,t=0){for(let n=0;n<9;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e}clone(){return new this.constructor().fromArray(this.elements)}}qt.prototype.isMatrix3=!0;function Hl(s){if(s.length===0)return-1/0;let e=s[0];for(let t=1,n=s.length;t<n;++t)s[t]>e&&(e=s[t]);return e}const af={Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array};function Xi(s,e){return new af[s](e)}function ws(s){return document.createElementNS("http://www.w3.org/1999/xhtml",s)}let ji;class Zi{static getDataURL(e){if(/^data:/i.test(e.src)||typeof HTMLCanvasElement=="undefined")return e.src;let t;if(e instanceof HTMLCanvasElement)t=e;else{ji===void 0&&(ji=ws("canvas")),ji.width=e.width,ji.height=e.height;const n=ji.getContext("2d");e instanceof ImageData?n.putImageData(e,0,0):n.drawImage(e,0,0,e.width,e.height),t=ji}return t.width>2048||t.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",e),t.toDataURL("image/jpeg",.6)):t.toDataURL("image/png")}}let lf=0;class kt extends gi{constructor(e=kt.DEFAULT_IMAGE,t=kt.DEFAULT_MAPPING,n=rn,i=rn,r=Et,o=Hi,a=zt,l=Sn,c=1,h=hn){super(),Object.defineProperty(this,"id",{value:lf++}),this.uuid=dn(),this.name="",this.image=e,this.mipmaps=[],this.mapping=t,this.wrapS=n,this.wrapT=i,this.magFilter=r,this.minFilter=o,this.anisotropy=c,this.format=a,this.internalFormat=null,this.type=l,this.offset=new k(0,0),this.repeat=new k(1,1),this.center=new k(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new qt,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=h,this.userData={},this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return new this.constructor().copy(this)}copy(e){return this.name=e.name,this.image=e.image,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.encoding=e.encoding,this.userData=JSON.parse(JSON.stringify(e.userData)),this}toJSON(e){const t=e===void 0||typeof e=="string";if(!t&&e.textures[this.uuid]!==void 0)return e.textures[this.uuid];const n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(this.image!==void 0){const i=this.image;if(i.uuid===void 0&&(i.uuid=dn()),!t&&e.images[i.uuid]===void 0){let r;if(Array.isArray(i)){r=[];for(let o=0,a=i.length;o<a;o++)i[o].isDataTexture?r.push(ea(i[o].image)):r.push(ea(i[o]))}else r=ea(i);e.images[i.uuid]={uuid:i.uuid,url:r}}n.image=i.uuid}return JSON.stringify(this.userData)!=="{}"&&(n.userData=this.userData),t||(e.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(this.mapping!==Xo)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case ms:e.x=e.x-Math.floor(e.x);break;case rn:e.x=e.x<0?0:1;break;case gs:Math.abs(Math.floor(e.x)%2)===1?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x);break}if(e.y<0||e.y>1)switch(this.wrapT){case ms:e.y=e.y-Math.floor(e.y);break;case rn:e.y=e.y<0?0:1;break;case gs:Math.abs(Math.floor(e.y)%2)===1?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y);break}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){e===!0&&this.version++}}kt.DEFAULT_IMAGE=void 0,kt.DEFAULT_MAPPING=Xo,kt.prototype.isTexture=!0;function ea(s){return typeof HTMLImageElement!="undefined"&&s instanceof HTMLImageElement||typeof HTMLCanvasElement!="undefined"&&s instanceof HTMLCanvasElement||typeof ImageBitmap!="undefined"&&s instanceof ImageBitmap?Zi.getDataURL(s):s.data?{data:Array.prototype.slice.call(s.data),width:s.width,height:s.height,type:s.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}class yt{constructor(e=0,t=0,n=0,i=1){this.x=e,this.y=t,this.z=n,this.w=i}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,n,i){return this.x=e,this.y=t,this.z=n,this.w=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w!==void 0?e.w:1,this}add(e,t){return t!==void 0?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(e,t)):(this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this)}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}sub(e,t){return t!==void 0?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(e,t)):(this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this)}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,r=this.w,o=e.elements;return this.x=o[0]*t+o[4]*n+o[8]*i+o[12]*r,this.y=o[1]*t+o[5]*n+o[9]*i+o[13]*r,this.z=o[2]*t+o[6]*n+o[10]*i+o[14]*r,this.w=o[3]*t+o[7]*n+o[11]*i+o[15]*r,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);const t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,n,i,r;const l=e.elements,c=l[0],h=l[4],u=l[8],d=l[1],f=l[5],m=l[9],v=l[2],y=l[6],g=l[10];if(Math.abs(h-d)<.01&&Math.abs(u-v)<.01&&Math.abs(m-y)<.01){if(Math.abs(h+d)<.1&&Math.abs(u+v)<.1&&Math.abs(m+y)<.1&&Math.abs(c+f+g-3)<.1)return this.set(1,0,0,0),this;t=Math.PI;const _=(c+1)/2,x=(f+1)/2,w=(g+1)/2,A=(h+d)/4,P=(u+v)/4,D=(m+y)/4;return _>x&&_>w?_<.01?(n=0,i=.707106781,r=.707106781):(n=Math.sqrt(_),i=A/n,r=P/n):x>w?x<.01?(n=.707106781,i=0,r=.707106781):(i=Math.sqrt(x),n=A/i,r=D/i):w<.01?(n=.707106781,i=.707106781,r=0):(r=Math.sqrt(w),n=P/r,i=D/r),this.set(n,i,r,t),this}let p=Math.sqrt((y-m)*(y-m)+(u-v)*(u-v)+(d-h)*(d-h));return Math.abs(p)<.001&&(p=1),this.x=(y-m)/p,this.y=(u-v)/p,this.z=(d-h)/p,this.w=Math.acos((c+f+g-1)/2),this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this.w=Math.max(e.w,Math.min(t.w,this.w)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this.w=Math.max(e,Math.min(t,this.w)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this.w=e.w+(t.w-e.w)*n,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t,n){return n!==void 0&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute()."),this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}yt.prototype.isVector4=!0;class Qt extends gi{constructor(e,t,n={}){super(),this.width=e,this.height=t,this.depth=1,this.scissor=new yt(0,0,e,t),this.scissorTest=!1,this.viewport=new yt(0,0,e,t),this.texture=new kt(void 0,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.encoding),this.texture.isRenderTargetTexture=!0,this.texture.image={width:e,height:t,depth:1},this.texture.generateMipmaps=n.generateMipmaps!==void 0?n.generateMipmaps:!1,this.texture.internalFormat=n.internalFormat!==void 0?n.internalFormat:null,this.texture.minFilter=n.minFilter!==void 0?n.minFilter:Et,this.depthBuffer=n.depthBuffer!==void 0?n.depthBuffer:!0,this.stencilBuffer=n.stencilBuffer!==void 0?n.stencilBuffer:!1,this.depthTexture=n.depthTexture!==void 0?n.depthTexture:null}setTexture(e){e.image={width:this.width,height:this.height,depth:this.depth},this.texture=e}setSize(e,t,n=1){(this.width!==e||this.height!==t||this.depth!==n)&&(this.width=e,this.height=t,this.depth=n,this.texture.image.width=e,this.texture.image.height=t,this.texture.image.depth=n,this.dispose()),this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return new this.constructor().copy(this)}copy(e){return this.width=e.width,this.height=e.height,this.depth=e.depth,this.viewport.copy(e.viewport),this.texture=e.texture.clone(),this.texture.image=Lh({},this.texture.image),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.depthTexture=e.depthTexture,this}dispose(){this.dispatchEvent({type:"dispose"})}}Qt.prototype.isWebGLRenderTarget=!0;class cf extends Qt{constructor(e,t,n){super(e,t);const i=this.texture;this.texture=[];for(let r=0;r<n;r++)this.texture[r]=i.clone()}setSize(e,t,n=1){if(this.width!==e||this.height!==t||this.depth!==n){this.width=e,this.height=t,this.depth=n;for(let i=0,r=this.texture.length;i<r;i++)this.texture[i].image.width=e,this.texture[i].image.height=t,this.texture[i].image.depth=n;this.dispose()}return this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t),this}copy(e){this.dispose(),this.width=e.width,this.height=e.height,this.depth=e.depth,this.viewport.set(0,0,this.width,this.height),this.scissor.set(0,0,this.width,this.height),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.depthTexture=e.depthTexture,this.texture.length=0;for(let t=0,n=e.texture.length;t<n;t++)this.texture[t]=e.texture[t].clone();return this}}cf.prototype.isWebGLMultipleRenderTargets=!0;class Ms extends Qt{constructor(e,t,n={}){super(e,t,n),this.samples=4,this.ignoreDepthForMultisampleCopy=n.ignoreDepth!==void 0?n.ignoreDepth:!0,this.useRenderToTexture=n.useRenderToTexture!==void 0?n.useRenderToTexture:!1,this.useRenderbuffer=this.useRenderToTexture===!1}copy(e){return super.copy.call(this,e),this.samples=e.samples,this.useRenderToTexture=e.useRenderToTexture,this.useRenderbuffer=e.useRenderbuffer,this}}Ms.prototype.isWebGLMultisampleRenderTarget=!0;class sn{constructor(e=0,t=0,n=0,i=1){this._x=e,this._y=t,this._z=n,this._w=i}static slerp(e,t,n,i){return console.warn("THREE.Quaternion: Static .slerp() has been deprecated. Use qm.slerpQuaternions( qa, qb, t ) instead."),n.slerpQuaternions(e,t,i)}static slerpFlat(e,t,n,i,r,o,a){let l=n[i+0],c=n[i+1],h=n[i+2],u=n[i+3];const d=r[o+0],f=r[o+1],m=r[o+2],v=r[o+3];if(a===0){e[t+0]=l,e[t+1]=c,e[t+2]=h,e[t+3]=u;return}if(a===1){e[t+0]=d,e[t+1]=f,e[t+2]=m,e[t+3]=v;return}if(u!==v||l!==d||c!==f||h!==m){let y=1-a;const g=l*d+c*f+h*m+u*v,p=g>=0?1:-1,_=1-g*g;if(_>Number.EPSILON){const w=Math.sqrt(_),A=Math.atan2(w,g*p);y=Math.sin(y*A)/w,a=Math.sin(a*A)/w}const x=a*p;if(l=l*y+d*x,c=c*y+f*x,h=h*y+m*x,u=u*y+v*x,y===1-a){const w=1/Math.sqrt(l*l+c*c+h*h+u*u);l*=w,c*=w,h*=w,u*=w}}e[t]=l,e[t+1]=c,e[t+2]=h,e[t+3]=u}static multiplyQuaternionsFlat(e,t,n,i,r,o){const a=n[i],l=n[i+1],c=n[i+2],h=n[i+3],u=r[o],d=r[o+1],f=r[o+2],m=r[o+3];return e[t]=a*m+h*u+l*f-c*d,e[t+1]=l*m+h*d+c*u-a*f,e[t+2]=c*m+h*f+a*d-l*u,e[t+3]=h*m-a*u-l*d-c*f,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,t,n,i){return this._x=e,this._y=t,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t){if(!(e&&e.isEuler))throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=e._x,i=e._y,r=e._z,o=e._order,a=Math.cos,l=Math.sin,c=a(n/2),h=a(i/2),u=a(r/2),d=l(n/2),f=l(i/2),m=l(r/2);switch(o){case"XYZ":this._x=d*h*u+c*f*m,this._y=c*f*u-d*h*m,this._z=c*h*m+d*f*u,this._w=c*h*u-d*f*m;break;case"YXZ":this._x=d*h*u+c*f*m,this._y=c*f*u-d*h*m,this._z=c*h*m-d*f*u,this._w=c*h*u+d*f*m;break;case"ZXY":this._x=d*h*u-c*f*m,this._y=c*f*u+d*h*m,this._z=c*h*m+d*f*u,this._w=c*h*u-d*f*m;break;case"ZYX":this._x=d*h*u-c*f*m,this._y=c*f*u+d*h*m,this._z=c*h*m-d*f*u,this._w=c*h*u+d*f*m;break;case"YZX":this._x=d*h*u+c*f*m,this._y=c*f*u+d*h*m,this._z=c*h*m-d*f*u,this._w=c*h*u-d*f*m;break;case"XZY":this._x=d*h*u-c*f*m,this._y=c*f*u-d*h*m,this._z=c*h*m+d*f*u,this._w=c*h*u+d*f*m;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+o)}return t!==!1&&this._onChangeCallback(),this}setFromAxisAngle(e,t){const n=t/2,i=Math.sin(n);return this._x=e.x*i,this._y=e.y*i,this._z=e.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(e){const t=e.elements,n=t[0],i=t[4],r=t[8],o=t[1],a=t[5],l=t[9],c=t[2],h=t[6],u=t[10],d=n+a+u;if(d>0){const f=.5/Math.sqrt(d+1);this._w=.25/f,this._x=(h-l)*f,this._y=(r-c)*f,this._z=(o-i)*f}else if(n>a&&n>u){const f=2*Math.sqrt(1+n-a-u);this._w=(h-l)/f,this._x=.25*f,this._y=(i+o)/f,this._z=(r+c)/f}else if(a>u){const f=2*Math.sqrt(1+a-n-u);this._w=(r-c)/f,this._x=(i+o)/f,this._y=.25*f,this._z=(l+h)/f}else{const f=2*Math.sqrt(1+u-n-a);this._w=(o-i)/f,this._x=(r+c)/f,this._y=(l+h)/f,this._z=.25*f}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let n=e.dot(t)+1;return n<Number.EPSILON?(n=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=n):(this._x=0,this._y=-e.z,this._z=e.y,this._w=n)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=n),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs($t(this.dot(e),-1,1)))}rotateTowards(e,t){const n=this.angleTo(e);if(n===0)return this;const i=Math.min(1,t/n);return this.slerp(e,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return e===0?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e,t){return t!==void 0?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(e,t)):this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){const n=e._x,i=e._y,r=e._z,o=e._w,a=t._x,l=t._y,c=t._z,h=t._w;return this._x=n*h+o*a+i*c-r*l,this._y=i*h+o*l+r*a-n*c,this._z=r*h+o*c+n*l-i*a,this._w=o*h-n*a-i*l-r*c,this._onChangeCallback(),this}slerp(e,t){if(t===0)return this;if(t===1)return this.copy(e);const n=this._x,i=this._y,r=this._z,o=this._w;let a=o*e._w+n*e._x+i*e._y+r*e._z;if(a<0?(this._w=-e._w,this._x=-e._x,this._y=-e._y,this._z=-e._z,a=-a):this.copy(e),a>=1)return this._w=o,this._x=n,this._y=i,this._z=r,this;const l=1-a*a;if(l<=Number.EPSILON){const f=1-t;return this._w=f*o+t*this._w,this._x=f*n+t*this._x,this._y=f*i+t*this._y,this._z=f*r+t*this._z,this.normalize(),this._onChangeCallback(),this}const c=Math.sqrt(l),h=Math.atan2(c,a),u=Math.sin((1-t)*h)/c,d=Math.sin(t*h)/c;return this._w=o*u+this._w*d,this._x=n*u+this._x*d,this._y=i*u+this._y*d,this._z=r*u+this._z*d,this._onChangeCallback(),this}slerpQuaternions(e,t,n){this.copy(e).slerp(t,n)}random(){const e=Math.random(),t=Math.sqrt(1-e),n=Math.sqrt(e),i=2*Math.PI*Math.random(),r=2*Math.PI*Math.random();return this.set(t*Math.cos(i),n*Math.sin(r),n*Math.cos(r),t*Math.sin(i))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}}sn.prototype.isQuaternion=!0;class b{constructor(e=0,t=0,n=0){this.x=e,this.y=t,this.z=n}set(e,t,n){return n===void 0&&(n=this.z),this.x=e,this.y=t,this.z=n,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e,t){return t!==void 0?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(e,t)):(this.x+=e.x,this.y+=e.y,this.z+=e.z,this)}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e,t){return t!==void 0?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(e,t)):(this.x-=e.x,this.y-=e.y,this.z-=e.z,this)}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e,t){return t!==void 0?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(e,t)):(this.x*=e.x,this.y*=e.y,this.z*=e.z,this)}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return e&&e.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(Gl.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(Gl.setFromAxisAngle(e,t))}applyMatrix3(e){const t=this.x,n=this.y,i=this.z,r=e.elements;return this.x=r[0]*t+r[3]*n+r[6]*i,this.y=r[1]*t+r[4]*n+r[7]*i,this.z=r[2]*t+r[5]*n+r[8]*i,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,r=e.elements,o=1/(r[3]*t+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*t+r[4]*n+r[8]*i+r[12])*o,this.y=(r[1]*t+r[5]*n+r[9]*i+r[13])*o,this.z=(r[2]*t+r[6]*n+r[10]*i+r[14])*o,this}applyQuaternion(e){const t=this.x,n=this.y,i=this.z,r=e.x,o=e.y,a=e.z,l=e.w,c=l*t+o*i-a*n,h=l*n+a*t-r*i,u=l*i+r*n-o*t,d=-r*t-o*n-a*i;return this.x=c*l+d*-r+h*-a-u*-o,this.y=h*l+d*-o+u*-r-c*-a,this.z=u*l+d*-a+c*-o-h*-r,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){const t=this.x,n=this.y,i=this.z,r=e.elements;return this.x=r[0]*t+r[4]*n+r[8]*i,this.y=r[1]*t+r[5]*n+r[9]*i,this.z=r[2]*t+r[6]*n+r[10]*i,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this}cross(e,t){return t!==void 0?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(e,t)):this.crossVectors(this,e)}crossVectors(e,t){const n=e.x,i=e.y,r=e.z,o=t.x,a=t.y,l=t.z;return this.x=i*l-r*a,this.y=r*o-n*l,this.z=n*a-i*o,this}projectOnVector(e){const t=e.lengthSq();if(t===0)return this.set(0,0,0);const n=e.dot(this)/t;return this.copy(e).multiplyScalar(n)}projectOnPlane(e){return ta.copy(this).projectOnVector(e),this.sub(ta)}reflect(e){return this.sub(ta.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(t===0)return Math.PI/2;const n=this.dot(e)/t;return Math.acos($t(n,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,n=this.y-e.y,i=this.z-e.z;return t*t+n*n+i*i}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,n){const i=Math.sin(t)*e;return this.x=i*Math.sin(n),this.y=Math.cos(t)*e,this.z=i*Math.cos(n),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,n){return this.x=e*Math.sin(t),this.y=n,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){const t=this.setFromMatrixColumn(e,0).length(),n=this.setFromMatrixColumn(e,1).length(),i=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=n,this.z=i,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,t*4)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,t*3)}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t,n){return n!==void 0&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const e=(Math.random()-.5)*2,t=Math.random()*Math.PI*2,n=Math.sqrt(1-Ph(e,2));return this.x=n*Math.cos(t),this.y=n*Math.sin(t),this.z=e,this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}b.prototype.isVector3=!0;const ta=new b,Gl=new sn;class fn{constructor(e=new b(1/0,1/0,1/0),t=new b(-1/0,-1/0,-1/0)){this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){let t=1/0,n=1/0,i=1/0,r=-1/0,o=-1/0,a=-1/0;for(let l=0,c=e.length;l<c;l+=3){const h=e[l],u=e[l+1],d=e[l+2];h<t&&(t=h),u<n&&(n=u),d<i&&(i=d),h>r&&(r=h),u>o&&(o=u),d>a&&(a=d)}return this.min.set(t,n,i),this.max.set(r,o,a),this}setFromBufferAttribute(e){let t=1/0,n=1/0,i=1/0,r=-1/0,o=-1/0,a=-1/0;for(let l=0,c=e.count;l<c;l++){const h=e.getX(l),u=e.getY(l),d=e.getZ(l);h<t&&(t=h),u<n&&(n=u),d<i&&(i=d),h>r&&(r=h),u>o&&(o=u),d>a&&(a=d)}return this.min.set(t,n,i),this.max.set(r,o,a),this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){const n=zr.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}setFromObject(e){return this.makeEmpty(),this.expandByObject(e)}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e){e.updateWorldMatrix(!1,!1);const t=e.geometry;t!==void 0&&(t.boundingBox===null&&t.computeBoundingBox(),na.copy(t.boundingBox),na.applyMatrix4(e.matrixWorld),this.union(na));const n=e.children;for(let i=0,r=n.length;i<r;i++)this.expandByObject(n[i]);return this}containsPoint(e){return!(e.x<this.min.x||e.x>this.max.x||e.y<this.min.y||e.y>this.max.y||e.z<this.min.z||e.z>this.max.z)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return!(e.max.x<this.min.x||e.min.x>this.max.x||e.max.y<this.min.y||e.min.y>this.max.y||e.max.z<this.min.z||e.min.z>this.max.z)}intersectsSphere(e){return this.clampPoint(e.center,zr),zr.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,n;return e.normal.x>0?(t=e.normal.x*this.min.x,n=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,n=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,n+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,n+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,n+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,n+=e.normal.z*this.min.z),t<=-e.constant&&n>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(Br),Ss.subVectors(this.max,Br),Yi.subVectors(e.a,Br),Ji.subVectors(e.b,Br),$i.subVectors(e.c,Br),Jn.subVectors(Ji,Yi),$n.subVectors($i,Ji),xi.subVectors(Yi,$i);let t=[0,-Jn.z,Jn.y,0,-$n.z,$n.y,0,-xi.z,xi.y,Jn.z,0,-Jn.x,$n.z,0,-$n.x,xi.z,0,-xi.x,-Jn.y,Jn.x,0,-$n.y,$n.x,0,-xi.y,xi.x,0];return!ia(t,Yi,Ji,$i,Ss)||(t=[1,0,0,0,1,0,0,0,1],!ia(t,Yi,Ji,$i,Ss))?!1:(Ts.crossVectors(Jn,$n),t=[Ts.x,Ts.y,Ts.z],ia(t,Yi,Ji,$i,Ss))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return zr.copy(e).clamp(this.min,this.max).sub(e).length()}getBoundingSphere(e){return this.getCenter(e.center),e.radius=this.getSize(zr).length()*.5,e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()?this:(Nn[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),Nn[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),Nn[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),Nn[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),Nn[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),Nn[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),Nn[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),Nn[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(Nn),this)}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}fn.prototype.isBox3=!0;const Nn=[new b,new b,new b,new b,new b,new b,new b,new b],zr=new b,na=new fn,Yi=new b,Ji=new b,$i=new b,Jn=new b,$n=new b,xi=new b,Br=new b,Ss=new b,Ts=new b,yi=new b;function ia(s,e,t,n,i){for(let r=0,o=s.length-3;r<=o;r+=3){yi.fromArray(s,r);const a=i.x*Math.abs(yi.x)+i.y*Math.abs(yi.y)+i.z*Math.abs(yi.z),l=e.dot(yi),c=t.dot(yi),h=n.dot(yi);if(Math.max(-Math.max(l,c,h),Math.min(l,c,h))>a)return!1}return!0}const uf=new fn,kl=new b,Es=new b,ra=new b;class _i{constructor(e=new b,t=-1){this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){const n=this.center;t!==void 0?n.copy(t):uf.setFromPoints(e).getCenter(n);let i=0;for(let r=0,o=e.length;r<o;r++)i=Math.max(i,n.distanceToSquared(e[r]));return this.radius=Math.sqrt(i),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){const t=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=t*t}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius}clampPoint(e,t){const n=this.center.distanceToSquared(e);return t.copy(e),n>this.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){ra.subVectors(e,this.center);const t=ra.lengthSq();if(t>this.radius*this.radius){const n=Math.sqrt(t),i=(n-this.radius)*.5;this.center.add(ra.multiplyScalar(i/n)),this.radius+=i}return this}union(e){return this.center.equals(e.center)===!0?Es.set(0,0,1).multiplyScalar(e.radius):Es.subVectors(e.center,this.center).normalize().multiplyScalar(e.radius),this.expandByPoint(kl.copy(e.center).add(Es)),this.expandByPoint(kl.copy(e.center).sub(Es)),this}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}}const Un=new b,sa=new b,As=new b,Qn=new b,oa=new b,Cs=new b,aa=new b;class bi{constructor(e=new b,t=new b(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.direction).multiplyScalar(e).add(this.origin)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,Un)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);const n=t.dot(this.direction);return n<0?t.copy(this.origin):t.copy(this.direction).multiplyScalar(n).add(this.origin)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){const t=Un.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(Un.copy(this.direction).multiplyScalar(t).add(this.origin),Un.distanceToSquared(e))}distanceSqToSegment(e,t,n,i){sa.copy(e).add(t).multiplyScalar(.5),As.copy(t).sub(e).normalize(),Qn.copy(this.origin).sub(sa);const r=e.distanceTo(t)*.5,o=-this.direction.dot(As),a=Qn.dot(this.direction),l=-Qn.dot(As),c=Qn.lengthSq(),h=Math.abs(1-o*o);let u,d,f,m;if(h>0)if(u=o*l-a,d=o*a-l,m=r*h,u>=0)if(d>=-m)if(d<=m){const v=1/h;u*=v,d*=v,f=u*(u+o*d+2*a)+d*(o*u+d+2*l)+c}else d=r,u=Math.max(0,-(o*d+a)),f=-u*u+d*(d+2*l)+c;else d=-r,u=Math.max(0,-(o*d+a)),f=-u*u+d*(d+2*l)+c;else d<=-m?(u=Math.max(0,-(-o*r+a)),d=u>0?-r:Math.min(Math.max(-r,-l),r),f=-u*u+d*(d+2*l)+c):d<=m?(u=0,d=Math.min(Math.max(-r,-l),r),f=d*(d+2*l)+c):(u=Math.max(0,-(o*r+a)),d=u>0?r:Math.min(Math.max(-r,-l),r),f=-u*u+d*(d+2*l)+c);else d=o>0?-r:r,u=Math.max(0,-(o*d+a)),f=-u*u+d*(d+2*l)+c;return n&&n.copy(this.direction).multiplyScalar(u).add(this.origin),i&&i.copy(As).multiplyScalar(d).add(sa),f}intersectSphere(e,t){Un.subVectors(e.center,this.origin);const n=Un.dot(this.direction),i=Un.dot(Un)-n*n,r=e.radius*e.radius;if(i>r)return null;const o=Math.sqrt(r-i),a=n-o,l=n+o;return a<0&&l<0?null:a<0?this.at(l,t):this.at(a,t)}intersectsSphere(e){return this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){const t=e.normal.dot(this.direction);if(t===0)return e.distanceToPoint(this.origin)===0?0:null;const n=-(this.origin.dot(e.normal)+e.constant)/t;return n>=0?n:null}intersectPlane(e,t){const n=this.distanceToPlane(e);return n===null?null:this.at(n,t)}intersectsPlane(e){const t=e.distanceToPoint(this.origin);return t===0||e.normal.dot(this.direction)*t<0}intersectBox(e,t){let n,i,r,o,a,l;const c=1/this.direction.x,h=1/this.direction.y,u=1/this.direction.z,d=this.origin;return c>=0?(n=(e.min.x-d.x)*c,i=(e.max.x-d.x)*c):(n=(e.max.x-d.x)*c,i=(e.min.x-d.x)*c),h>=0?(r=(e.min.y-d.y)*h,o=(e.max.y-d.y)*h):(r=(e.max.y-d.y)*h,o=(e.min.y-d.y)*h),n>o||r>i||((r>n||n!==n)&&(n=r),(o<i||i!==i)&&(i=o),u>=0?(a=(e.min.z-d.z)*u,l=(e.max.z-d.z)*u):(a=(e.max.z-d.z)*u,l=(e.min.z-d.z)*u),n>l||a>i)||((a>n||n!==n)&&(n=a),(l<i||i!==i)&&(i=l),i<0)?null:this.at(n>=0?n:i,t)}intersectsBox(e){return this.intersectBox(e,Un)!==null}intersectTriangle(e,t,n,i,r){oa.subVectors(t,e),Cs.subVectors(n,e),aa.crossVectors(oa,Cs);let o=this.direction.dot(aa),a;if(o>0){if(i)return null;a=1}else if(o<0)a=-1,o=-o;else return null;Qn.subVectors(this.origin,e);const l=a*this.direction.dot(Cs.crossVectors(Qn,Cs));if(l<0)return null;const c=a*this.direction.dot(oa.cross(Qn));if(c<0||l+c>o)return null;const h=-a*Qn.dot(aa);return h<0?null:this.at(h/o,r)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}}class we{constructor(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(e,t,n,i,r,o,a,l,c,h,u,d,f,m,v,y){const g=this.elements;return g[0]=e,g[4]=t,g[8]=n,g[12]=i,g[1]=r,g[5]=o,g[9]=a,g[13]=l,g[2]=c,g[6]=h,g[10]=u,g[14]=d,g[3]=f,g[7]=m,g[11]=v,g[15]=y,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new we().fromArray(this.elements)}copy(e){const t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],t[9]=n[9],t[10]=n[10],t[11]=n[11],t[12]=n[12],t[13]=n[13],t[14]=n[14],t[15]=n[15],this}copyPosition(e){const t=this.elements,n=e.elements;return t[12]=n[12],t[13]=n[13],t[14]=n[14],this}setFromMatrix3(e){const t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,n){return e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(e,t,n){return this.set(e.x,t.x,n.x,0,e.y,t.y,n.y,0,e.z,t.z,n.z,0,0,0,0,1),this}extractRotation(e){const t=this.elements,n=e.elements,i=1/Qi.setFromMatrixColumn(e,0).length(),r=1/Qi.setFromMatrixColumn(e,1).length(),o=1/Qi.setFromMatrixColumn(e,2).length();return t[0]=n[0]*i,t[1]=n[1]*i,t[2]=n[2]*i,t[3]=0,t[4]=n[4]*r,t[5]=n[5]*r,t[6]=n[6]*r,t[7]=0,t[8]=n[8]*o,t[9]=n[9]*o,t[10]=n[10]*o,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){e&&e.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const t=this.elements,n=e.x,i=e.y,r=e.z,o=Math.cos(n),a=Math.sin(n),l=Math.cos(i),c=Math.sin(i),h=Math.cos(r),u=Math.sin(r);if(e.order==="XYZ"){const d=o*h,f=o*u,m=a*h,v=a*u;t[0]=l*h,t[4]=-l*u,t[8]=c,t[1]=f+m*c,t[5]=d-v*c,t[9]=-a*l,t[2]=v-d*c,t[6]=m+f*c,t[10]=o*l}else if(e.order==="YXZ"){const d=l*h,f=l*u,m=c*h,v=c*u;t[0]=d+v*a,t[4]=m*a-f,t[8]=o*c,t[1]=o*u,t[5]=o*h,t[9]=-a,t[2]=f*a-m,t[6]=v+d*a,t[10]=o*l}else if(e.order==="ZXY"){const d=l*h,f=l*u,m=c*h,v=c*u;t[0]=d-v*a,t[4]=-o*u,t[8]=m+f*a,t[1]=f+m*a,t[5]=o*h,t[9]=v-d*a,t[2]=-o*c,t[6]=a,t[10]=o*l}else if(e.order==="ZYX"){const d=o*h,f=o*u,m=a*h,v=a*u;t[0]=l*h,t[4]=m*c-f,t[8]=d*c+v,t[1]=l*u,t[5]=v*c+d,t[9]=f*c-m,t[2]=-c,t[6]=a*l,t[10]=o*l}else if(e.order==="YZX"){const d=o*l,f=o*c,m=a*l,v=a*c;t[0]=l*h,t[4]=v-d*u,t[8]=m*u+f,t[1]=u,t[5]=o*h,t[9]=-a*h,t[2]=-c*h,t[6]=f*u+m,t[10]=d-v*u}else if(e.order==="XZY"){const d=o*l,f=o*c,m=a*l,v=a*c;t[0]=l*h,t[4]=-u,t[8]=c*h,t[1]=d*u+v,t[5]=o*h,t[9]=f*u-m,t[2]=m*u-f,t[6]=a*h,t[10]=v*u+d}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(hf,e,df)}lookAt(e,t,n){const i=this.elements;return pn.subVectors(e,t),pn.lengthSq()===0&&(pn.z=1),pn.normalize(),Kn.crossVectors(n,pn),Kn.lengthSq()===0&&(Math.abs(n.z)===1?pn.x+=1e-4:pn.z+=1e-4,pn.normalize(),Kn.crossVectors(n,pn)),Kn.normalize(),Ps.crossVectors(pn,Kn),i[0]=Kn.x,i[4]=Ps.x,i[8]=pn.x,i[1]=Kn.y,i[5]=Ps.y,i[9]=pn.y,i[2]=Kn.z,i[6]=Ps.z,i[10]=pn.z,this}multiply(e,t){return t!==void 0?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(e,t)):this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const n=e.elements,i=t.elements,r=this.elements,o=n[0],a=n[4],l=n[8],c=n[12],h=n[1],u=n[5],d=n[9],f=n[13],m=n[2],v=n[6],y=n[10],g=n[14],p=n[3],_=n[7],x=n[11],w=n[15],A=i[0],P=i[4],D=i[8],G=i[12],z=i[1],R=i[5],M=i[9],E=i[13],I=i[2],N=i[6],F=i[10],U=i[14],ue=i[3],xe=i[7],W=i[11],X=i[15];return r[0]=o*A+a*z+l*I+c*ue,r[4]=o*P+a*R+l*N+c*xe,r[8]=o*D+a*M+l*F+c*W,r[12]=o*G+a*E+l*U+c*X,r[1]=h*A+u*z+d*I+f*ue,r[5]=h*P+u*R+d*N+f*xe,r[9]=h*D+u*M+d*F+f*W,r[13]=h*G+u*E+d*U+f*X,r[2]=m*A+v*z+y*I+g*ue,r[6]=m*P+v*R+y*N+g*xe,r[10]=m*D+v*M+y*F+g*W,r[14]=m*G+v*E+y*U+g*X,r[3]=p*A+_*z+x*I+w*ue,r[7]=p*P+_*R+x*N+w*xe,r[11]=p*D+_*M+x*F+w*W,r[15]=p*G+_*E+x*U+w*X,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[4],i=e[8],r=e[12],o=e[1],a=e[5],l=e[9],c=e[13],h=e[2],u=e[6],d=e[10],f=e[14],m=e[3],v=e[7],y=e[11],g=e[15];return m*(+r*l*u-i*c*u-r*a*d+n*c*d+i*a*f-n*l*f)+v*(+t*l*f-t*c*d+r*o*d-i*o*f+i*c*h-r*l*h)+y*(+t*c*u-t*a*f-r*o*u+n*o*f+r*a*h-n*c*h)+g*(-i*a*h-t*l*u+t*a*d+i*o*u-n*o*d+n*l*h)}transpose(){const e=this.elements;let t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,n){const i=this.elements;return e.isVector3?(i[12]=e.x,i[13]=e.y,i[14]=e.z):(i[12]=e,i[13]=t,i[14]=n),this}invert(){const e=this.elements,t=e[0],n=e[1],i=e[2],r=e[3],o=e[4],a=e[5],l=e[6],c=e[7],h=e[8],u=e[9],d=e[10],f=e[11],m=e[12],v=e[13],y=e[14],g=e[15],p=u*y*c-v*d*c+v*l*f-a*y*f-u*l*g+a*d*g,_=m*d*c-h*y*c-m*l*f+o*y*f+h*l*g-o*d*g,x=h*v*c-m*u*c+m*a*f-o*v*f-h*a*g+o*u*g,w=m*u*l-h*v*l-m*a*d+o*v*d+h*a*y-o*u*y,A=t*p+n*_+i*x+r*w;if(A===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const P=1/A;return e[0]=p*P,e[1]=(v*d*r-u*y*r-v*i*f+n*y*f+u*i*g-n*d*g)*P,e[2]=(a*y*r-v*l*r+v*i*c-n*y*c-a*i*g+n*l*g)*P,e[3]=(u*l*r-a*d*r-u*i*c+n*d*c+a*i*f-n*l*f)*P,e[4]=_*P,e[5]=(h*y*r-m*d*r+m*i*f-t*y*f-h*i*g+t*d*g)*P,e[6]=(m*l*r-o*y*r-m*i*c+t*y*c+o*i*g-t*l*g)*P,e[7]=(o*d*r-h*l*r+h*i*c-t*d*c-o*i*f+t*l*f)*P,e[8]=x*P,e[9]=(m*u*r-h*v*r-m*n*f+t*v*f+h*n*g-t*u*g)*P,e[10]=(o*v*r-m*a*r+m*n*c-t*v*c-o*n*g+t*a*g)*P,e[11]=(h*a*r-o*u*r-h*n*c+t*u*c+o*n*f-t*a*f)*P,e[12]=w*P,e[13]=(h*v*i-m*u*i+m*n*d-t*v*d-h*n*y+t*u*y)*P,e[14]=(m*a*i-o*v*i-m*n*l+t*v*l+o*n*y-t*a*y)*P,e[15]=(o*u*i-h*a*i+h*n*l-t*u*l-o*n*d+t*a*d)*P,this}scale(e){const t=this.elements,n=e.x,i=e.y,r=e.z;return t[0]*=n,t[4]*=i,t[8]*=r,t[1]*=n,t[5]*=i,t[9]*=r,t[2]*=n,t[6]*=i,t[10]*=r,t[3]*=n,t[7]*=i,t[11]*=r,this}getMaxScaleOnAxis(){const e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],n=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],i=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,n,i))}makeTranslation(e,t,n){return this.set(1,0,0,e,0,1,0,t,0,0,1,n,0,0,0,1),this}makeRotationX(e){const t=Math.cos(e),n=Math.sin(e);return this.set(1,0,0,0,0,t,-n,0,0,n,t,0,0,0,0,1),this}makeRotationY(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,0,n,0,0,1,0,0,-n,0,t,0,0,0,0,1),this}makeRotationZ(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,-n,0,0,n,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){const n=Math.cos(t),i=Math.sin(t),r=1-n,o=e.x,a=e.y,l=e.z,c=r*o,h=r*a;return this.set(c*o+n,c*a-i*l,c*l+i*a,0,c*a+i*l,h*a+n,h*l-i*o,0,c*l-i*a,h*l+i*o,r*l*l+n,0,0,0,0,1),this}makeScale(e,t,n){return this.set(e,0,0,0,0,t,0,0,0,0,n,0,0,0,0,1),this}makeShear(e,t,n,i,r,o){return this.set(1,n,r,0,e,1,o,0,t,i,1,0,0,0,0,1),this}compose(e,t,n){const i=this.elements,r=t._x,o=t._y,a=t._z,l=t._w,c=r+r,h=o+o,u=a+a,d=r*c,f=r*h,m=r*u,v=o*h,y=o*u,g=a*u,p=l*c,_=l*h,x=l*u,w=n.x,A=n.y,P=n.z;return i[0]=(1-(v+g))*w,i[1]=(f+x)*w,i[2]=(m-_)*w,i[3]=0,i[4]=(f-x)*A,i[5]=(1-(d+g))*A,i[6]=(y+p)*A,i[7]=0,i[8]=(m+_)*P,i[9]=(y-p)*P,i[10]=(1-(d+v))*P,i[11]=0,i[12]=e.x,i[13]=e.y,i[14]=e.z,i[15]=1,this}decompose(e,t,n){const i=this.elements;let r=Qi.set(i[0],i[1],i[2]).length();const o=Qi.set(i[4],i[5],i[6]).length(),a=Qi.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),e.x=i[12],e.y=i[13],e.z=i[14],_n.copy(this);const c=1/r,h=1/o,u=1/a;return _n.elements[0]*=c,_n.elements[1]*=c,_n.elements[2]*=c,_n.elements[4]*=h,_n.elements[5]*=h,_n.elements[6]*=h,_n.elements[8]*=u,_n.elements[9]*=u,_n.elements[10]*=u,t.setFromRotationMatrix(_n),n.x=r,n.y=o,n.z=a,this}makePerspective(e,t,n,i,r,o){o===void 0&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const a=this.elements,l=2*r/(t-e),c=2*r/(n-i),h=(t+e)/(t-e),u=(n+i)/(n-i),d=-(o+r)/(o-r),f=-2*o*r/(o-r);return a[0]=l,a[4]=0,a[8]=h,a[12]=0,a[1]=0,a[5]=c,a[9]=u,a[13]=0,a[2]=0,a[6]=0,a[10]=d,a[14]=f,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(e,t,n,i,r,o){const a=this.elements,l=1/(t-e),c=1/(n-i),h=1/(o-r),u=(t+e)*l,d=(n+i)*c,f=(o+r)*h;return a[0]=2*l,a[4]=0,a[8]=0,a[12]=-u,a[1]=0,a[5]=2*c,a[9]=0,a[13]=-d,a[2]=0,a[6]=0,a[10]=-2*h,a[14]=-f,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(e){const t=this.elements,n=e.elements;for(let i=0;i<16;i++)if(t[i]!==n[i])return!1;return!0}fromArray(e,t=0){for(let n=0;n<16;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e[t+9]=n[9],e[t+10]=n[10],e[t+11]=n[11],e[t+12]=n[12],e[t+13]=n[13],e[t+14]=n[14],e[t+15]=n[15],e}}we.prototype.isMatrix4=!0;const Qi=new b,_n=new we,hf=new b(0,0,0),df=new b(1,1,1),Kn=new b,Ps=new b,pn=new b,Vl=new we,Wl=new sn;class wi{constructor(e=0,t=0,n=0,i=wi.DefaultOrder){this._x=e,this._y=t,this._z=n,this._order=i}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,n,i=this._order){return this._x=e,this._y=t,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t=this._order,n=!0){const i=e.elements,r=i[0],o=i[4],a=i[8],l=i[1],c=i[5],h=i[9],u=i[2],d=i[6],f=i[10];switch(t){case"XYZ":this._y=Math.asin($t(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-h,f),this._z=Math.atan2(-o,r)):(this._x=Math.atan2(d,c),this._z=0);break;case"YXZ":this._x=Math.asin(-$t(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(a,f),this._z=Math.atan2(l,c)):(this._y=Math.atan2(-u,r),this._z=0);break;case"ZXY":this._x=Math.asin($t(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(-u,f),this._z=Math.atan2(-o,c)):(this._y=0,this._z=Math.atan2(l,r));break;case"ZYX":this._y=Math.asin(-$t(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(d,f),this._z=Math.atan2(l,r)):(this._x=0,this._z=Math.atan2(-o,c));break;case"YZX":this._z=Math.asin($t(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(-h,c),this._y=Math.atan2(-u,r)):(this._x=0,this._y=Math.atan2(a,f));break;case"XZY":this._z=Math.asin(-$t(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(d,c),this._y=Math.atan2(a,r)):(this._x=Math.atan2(-h,f),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,n===!0&&this._onChangeCallback(),this}setFromQuaternion(e,t,n){return Vl.makeRotationFromQuaternion(e),this.setFromRotationMatrix(Vl,t,n)}setFromVector3(e,t=this._order){return this.set(e.x,e.y,e.z,t)}reorder(e){return Wl.setFromEuler(this),this.setFromQuaternion(Wl,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],e[3]!==void 0&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}toVector3(e){return e?e.set(this._x,this._y,this._z):new b(this._x,this._y,this._z)}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}}wi.prototype.isEuler=!0,wi.DefaultOrder="XYZ",wi.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];class Ls{constructor(){this.mask=1}set(e){this.mask=(1<<e|0)>>>0}enable(e){this.mask|=1<<e|0}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e|0}disable(e){this.mask&=~(1<<e|0)}disableAll(){this.mask=0}test(e){return(this.mask&e.mask)!==0}isEnabled(e){return(this.mask&(1<<e|0))!==0}}let ff=0;const ql=new b,Ki=new sn,Hn=new we,Rs=new b,Nr=new b,pf=new b,mf=new sn,Xl=new b(1,0,0),jl=new b(0,1,0),Zl=new b(0,0,1),gf={type:"added"},Yl={type:"removed"};class mt extends gi{constructor(){super(),Object.defineProperty(this,"id",{value:ff++}),this.uuid=dn(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=mt.DefaultUp.clone();const e=new b,t=new wi,n=new sn,i=new b(1,1,1);function r(){n.setFromEuler(t,!1)}function o(){t.setFromQuaternion(n,void 0,!1)}t._onChange(r),n._onChange(o),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:t},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:i},modelViewMatrix:{value:new we},normalMatrix:{value:new qt}}),this.matrix=new we,this.matrixWorld=new we,this.matrixAutoUpdate=mt.DefaultMatrixAutoUpdate,this.matrixWorldNeedsUpdate=!1,this.layers=new Ls,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,t){this.quaternion.setFromAxisAngle(e,t)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,t){return Ki.setFromAxisAngle(e,t),this.quaternion.multiply(Ki),this}rotateOnWorldAxis(e,t){return Ki.setFromAxisAngle(e,t),this.quaternion.premultiply(Ki),this}rotateX(e){return this.rotateOnAxis(Xl,e)}rotateY(e){return this.rotateOnAxis(jl,e)}rotateZ(e){return this.rotateOnAxis(Zl,e)}translateOnAxis(e,t){return ql.copy(e).applyQuaternion(this.quaternion),this.position.add(ql.multiplyScalar(t)),this}translateX(e){return this.translateOnAxis(Xl,e)}translateY(e){return this.translateOnAxis(jl,e)}translateZ(e){return this.translateOnAxis(Zl,e)}localToWorld(e){return e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return e.applyMatrix4(Hn.copy(this.matrixWorld).invert())}lookAt(e,t,n){e.isVector3?Rs.copy(e):Rs.set(e,t,n);const i=this.parent;this.updateWorldMatrix(!0,!1),Nr.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?Hn.lookAt(Nr,Rs,this.up):Hn.lookAt(Rs,Nr,this.up),this.quaternion.setFromRotationMatrix(Hn),i&&(Hn.extractRotation(i.matrixWorld),Ki.setFromRotationMatrix(Hn),this.quaternion.premultiply(Ki.invert()))}add(e){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return e===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",e),this):(e&&e.isObject3D?(e.parent!==null&&e.parent.remove(e),e.parent=this,this.children.push(e),e.dispatchEvent(gf)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",e),this)}remove(e){if(arguments.length>1){for(let n=0;n<arguments.length;n++)this.remove(arguments[n]);return this}const t=this.children.indexOf(e);return t!==-1&&(e.parent=null,this.children.splice(t,1),e.dispatchEvent(Yl)),this}removeFromParent(){const e=this.parent;return e!==null&&e.remove(this),this}clear(){for(let e=0;e<this.children.length;e++){const t=this.children[e];t.parent=null,t.dispatchEvent(Yl)}return this.children.length=0,this}attach(e){return this.updateWorldMatrix(!0,!1),Hn.copy(this.matrixWorld).invert(),e.parent!==null&&(e.parent.updateWorldMatrix(!0,!1),Hn.multiply(e.parent.matrixWorld)),e.applyMatrix4(Hn),this.add(e),e.updateWorldMatrix(!1,!0),this}getObjectById(e){return this.getObjectByProperty("id",e)}getObjectByName(e){return this.getObjectByProperty("name",e)}getObjectByProperty(e,t){if(this[e]===t)return this;for(let n=0,i=this.children.length;n<i;n++){const o=this.children[n].getObjectByProperty(e,t);if(o!==void 0)return o}}getWorldPosition(e){return this.updateWorldMatrix(!0,!1),e.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Nr,e,pf),e}getWorldScale(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Nr,mf,e),e}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const t=this.matrixWorld.elements;return e.set(t[8],t[9],t[10]).normalize()}raycast(){}traverse(e){e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverse(e)}traverseVisible(e){if(this.visible===!1)return;e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverseVisible(e)}traverseAncestors(e){const t=this.parent;t!==null&&(e(t),t.traverseAncestors(e))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,e=!0);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].updateMatrixWorld(e)}updateWorldMatrix(e,t){const n=this.parent;if(e===!0&&n!==null&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),t===!0){const i=this.children;for(let r=0,o=i.length;r<o;r++)i[r].updateWorldMatrix(!1,!0)}}toJSON(e){const t=e===void 0||typeof e=="string",n={};t&&(e={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{}},n.metadata={version:4.5,type:"Object",generator:"Object3D.toJSON"});const i={};i.uuid=this.uuid,i.type=this.type,this.name!==""&&(i.name=this.name),this.castShadow===!0&&(i.castShadow=!0),this.receiveShadow===!0&&(i.receiveShadow=!0),this.visible===!1&&(i.visible=!1),this.frustumCulled===!1&&(i.frustumCulled=!1),this.renderOrder!==0&&(i.renderOrder=this.renderOrder),JSON.stringify(this.userData)!=="{}"&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),this.matrixAutoUpdate===!1&&(i.matrixAutoUpdate=!1),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON(),this.instanceColor!==null&&(i.instanceColor=this.instanceColor.toJSON()));function r(a,l){return a[l.uuid]===void 0&&(a[l.uuid]=l.toJSON(e)),l.uuid}if(this.isScene)this.background&&(this.background.isColor?i.background=this.background.toJSON():this.background.isTexture&&(i.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&(i.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){i.geometry=r(e.geometries,this.geometry);const a=this.geometry.parameters;if(a!==void 0&&a.shapes!==void 0){const l=a.shapes;if(Array.isArray(l))for(let c=0,h=l.length;c<h;c++){const u=l[c];r(e.shapes,u)}else r(e.shapes,l)}}if(this.isSkinnedMesh&&(i.bindMode=this.bindMode,i.bindMatrix=this.bindMatrix.toArray(),this.skeleton!==void 0&&(r(e.skeletons,this.skeleton),i.skeleton=this.skeleton.uuid)),this.material!==void 0)if(Array.isArray(this.material)){const a=[];for(let l=0,c=this.material.length;l<c;l++)a.push(r(e.materials,this.material[l]));i.material=a}else i.material=r(e.materials,this.material);if(this.children.length>0){i.children=[];for(let a=0;a<this.children.length;a++)i.children.push(this.children[a].toJSON(e).object)}if(this.animations.length>0){i.animations=[];for(let a=0;a<this.animations.length;a++){const l=this.animations[a];i.animations.push(r(e.animations,l))}}if(t){const a=o(e.geometries),l=o(e.materials),c=o(e.textures),h=o(e.images),u=o(e.shapes),d=o(e.skeletons),f=o(e.animations);a.length>0&&(n.geometries=a),l.length>0&&(n.materials=l),c.length>0&&(n.textures=c),h.length>0&&(n.images=h),u.length>0&&(n.shapes=u),d.length>0&&(n.skeletons=d),f.length>0&&(n.animations=f)}return n.object=i,n;function o(a){const l=[];for(const c in a){const h=a[c];delete h.metadata,l.push(h)}return l}}clone(e){return new this.constructor().copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.userData=JSON.parse(JSON.stringify(e.userData)),t===!0)for(let n=0;n<e.children.length;n++){const i=e.children[n];this.add(i.clone())}return this}}mt.DefaultUp=new b(0,1,0),mt.DefaultMatrixAutoUpdate=!0,mt.prototype.isObject3D=!0;const bn=new b,Gn=new b,la=new b,kn=new b,er=new b,tr=new b,Jl=new b,ca=new b,ua=new b,ha=new b;class Ht{constructor(e=new b,t=new b,n=new b){this.a=e,this.b=t,this.c=n}static getNormal(e,t,n,i){i.subVectors(n,t),bn.subVectors(e,t),i.cross(bn);const r=i.lengthSq();return r>0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(e,t,n,i,r){bn.subVectors(i,t),Gn.subVectors(n,t),la.subVectors(e,t);const o=bn.dot(bn),a=bn.dot(Gn),l=bn.dot(la),c=Gn.dot(Gn),h=Gn.dot(la),u=o*c-a*a;if(u===0)return r.set(-2,-1,-1);const d=1/u,f=(c*l-a*h)*d,m=(o*h-a*l)*d;return r.set(1-f-m,m,f)}static containsPoint(e,t,n,i){return this.getBarycoord(e,t,n,i,kn),kn.x>=0&&kn.y>=0&&kn.x+kn.y<=1}static getUV(e,t,n,i,r,o,a,l){return this.getBarycoord(e,t,n,i,kn),l.set(0,0),l.addScaledVector(r,kn.x),l.addScaledVector(o,kn.y),l.addScaledVector(a,kn.z),l}static isFrontFacing(e,t,n,i){return bn.subVectors(n,t),Gn.subVectors(e,t),bn.cross(Gn).dot(i)<0}set(e,t,n){return this.a.copy(e),this.b.copy(t),this.c.copy(n),this}setFromPointsAndIndices(e,t,n,i){return this.a.copy(e[t]),this.b.copy(e[n]),this.c.copy(e[i]),this}setFromAttributeAndIndices(e,t,n,i){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,n),this.c.fromBufferAttribute(e,i),this}clone(){return new this.constructor().copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return bn.subVectors(this.c,this.b),Gn.subVectors(this.a,this.b),bn.cross(Gn).length()*.5}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return Ht.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return Ht.getBarycoord(e,this.a,this.b,this.c,t)}getUV(e,t,n,i,r){return Ht.getUV(e,this.a,this.b,this.c,t,n,i,r)}containsPoint(e){return Ht.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return Ht.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){const n=this.a,i=this.b,r=this.c;let o,a;er.subVectors(i,n),tr.subVectors(r,n),ca.subVectors(e,n);const l=er.dot(ca),c=tr.dot(ca);if(l<=0&&c<=0)return t.copy(n);ua.subVectors(e,i);const h=er.dot(ua),u=tr.dot(ua);if(h>=0&&u<=h)return t.copy(i);const d=l*u-h*c;if(d<=0&&l>=0&&h<=0)return o=l/(l-h),t.copy(n).addScaledVector(er,o);ha.subVectors(e,r);const f=er.dot(ha),m=tr.dot(ha);if(m>=0&&f<=m)return t.copy(r);const v=f*c-l*m;if(v<=0&&c>=0&&m<=0)return a=c/(c-m),t.copy(n).addScaledVector(tr,a);const y=h*m-f*u;if(y<=0&&u-h>=0&&f-m>=0)return Jl.subVectors(r,i),a=(u-h)/(u-h+(f-m)),t.copy(i).addScaledVector(Jl,a);const g=1/(y+v+d);return o=v*g,a=d*g,t.copy(n).addScaledVector(er,o).addScaledVector(tr,a)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}let vf=0;class Kt extends gi{constructor(){super(),Object.defineProperty(this,"id",{value:vf++}),this.uuid=dn(),this.name="",this.type="Material",this.fog=!0,this.blending=ht,this.side=$,this.vertexColors=!1,this.opacity=1,this.format=zt,this.transparent=!1,this.blendSrc=Yt,this.blendDst=Bi,this.blendEquation=ee,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=qo,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=Xd,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=$o,this.stencilZFail=$o,this.stencilZPass=$o,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBuild(){}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(e!==void 0)for(const t in e){const n=e[t];if(n===void 0){console.warn("THREE.Material: '"+t+"' parameter is undefined.");continue}if(t==="shading"){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=n===je;continue}const i=this[t];if(i===void 0){console.warn("THREE."+this.type+": '"+t+"' is not a property of this material.");continue}i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[t]=n}}toJSON(e){const t=e===void 0||typeof e=="string";t&&(e={textures:{},images:{}});const n={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};n.uuid=this.uuid,n.type=this.type,this.name!==""&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),this.roughness!==void 0&&(n.roughness=this.roughness),this.metalness!==void 0&&(n.metalness=this.metalness),this.sheen!==void 0&&(n.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(n.sheenColor=this.sheenColor.getHex()),this.sheenRoughness!==void 0&&(n.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&this.emissiveIntensity!==1&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),this.specularIntensity!==void 0&&(n.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(n.specularColor=this.specularColor.getHex()),this.shininess!==void 0&&(n.shininess=this.shininess),this.clearcoat!==void 0&&(n.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(e).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(e).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(e).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(e).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(e).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(n.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(e).uuid,this.combine!==void 0&&(n.combine=this.combine)),this.envMapIntensity!==void 0&&(n.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(n.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(e).uuid),this.transmission!==void 0&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(e).uuid),this.thickness!==void 0&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(e).uuid),this.attenuationDistance!==void 0&&(n.attenuationDistance=this.attenuationDistance),this.attenuationColor!==void 0&&(n.attenuationColor=this.attenuationColor.getHex()),this.size!==void 0&&(n.size=this.size),this.shadowSide!==null&&(n.shadowSide=this.shadowSide),this.sizeAttenuation!==void 0&&(n.sizeAttenuation=this.sizeAttenuation),this.blending!==ht&&(n.blending=this.blending),this.side!==$&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),this.format!==zt&&(n.format=this.format),this.transparent===!0&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.colorWrite=this.colorWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,this.rotation&&this.rotation!==0&&(n.rotation=this.rotation),this.polygonOffset===!0&&(n.polygonOffset=!0),this.polygonOffsetFactor!==0&&(n.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth&&this.linewidth!==1&&(n.linewidth=this.linewidth),this.dashSize!==void 0&&(n.dashSize=this.dashSize),this.gapSize!==void 0&&(n.gapSize=this.gapSize),this.scale!==void 0&&(n.scale=this.scale),this.dithering===!0&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),this.alphaToCoverage===!0&&(n.alphaToCoverage=this.alphaToCoverage),this.premultipliedAlpha===!0&&(n.premultipliedAlpha=this.premultipliedAlpha),this.wireframe===!0&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(n.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(n.wireframeLinejoin=this.wireframeLinejoin),this.flatShading===!0&&(n.flatShading=this.flatShading),this.visible===!1&&(n.visible=!1),this.toneMapped===!1&&(n.toneMapped=!1),JSON.stringify(this.userData)!=="{}"&&(n.userData=this.userData);function i(r){const o=[];for(const a in r){const l=r[a];delete l.metadata,o.push(l)}return o}if(t){const r=i(e.textures),o=i(e.images);r.length>0&&(n.textures=r),o.length>0&&(n.images=o)}return n}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.fog=e.fog,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.format=e.format,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;const t=e.clippingPlanes;let n=null;if(t!==null){const i=t.length;n=new Array(i);for(let r=0;r!==i;++r)n[r]=t[r].clone()}return this.clippingPlanes=n,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){e===!0&&this.version++}}Kt.prototype.isMaterial=!0;const $l={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},wn={h:0,s:0,l:0},Ds={h:0,s:0,l:0};function da(s,e,t){return t<0&&(t+=1),t>1&&(t-=1),t<1/6?s+(e-s)*6*t:t<1/2?e:t<2/3?s+(e-s)*6*(2/3-t):s}function fa(s){return s<.04045?s*.0773993808:Math.pow(s*.9478672986+.0521327014,2.4)}function pa(s){return s<.0031308?s*12.92:1.055*Math.pow(s,.41666)-.055}class de{constructor(e,t,n){return t===void 0&&n===void 0?this.set(e):this.setRGB(e,t,n)}set(e){return e&&e.isColor?this.copy(e):typeof e=="number"?this.setHex(e):typeof e=="string"&&this.setStyle(e),this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(e&255)/255,this}setRGB(e,t,n){return this.r=e,this.g=t,this.b=n,this}setHSL(e,t,n){if(e=Qo(e,1),t=$t(t,0,1),n=$t(n,0,1),t===0)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+t):n+t-n*t,r=2*n-i;this.r=da(r,i,e+1/3),this.g=da(r,i,e),this.b=da(r,i,e-1/3)}return this}setStyle(e){function t(i){i!==void 0&&parseFloat(i)<1&&console.warn("THREE.Color: Alpha component of "+e+" will be ignored.")}let n;if(n=/^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(e)){let i;const r=n[1],o=n[2];switch(r){case"rgb":case"rgba":if(i=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return this.r=Math.min(255,parseInt(i[1],10))/255,this.g=Math.min(255,parseInt(i[2],10))/255,this.b=Math.min(255,parseInt(i[3],10))/255,t(i[4]),this;if(i=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return this.r=Math.min(100,parseInt(i[1],10))/100,this.g=Math.min(100,parseInt(i[2],10))/100,this.b=Math.min(100,parseInt(i[3],10))/100,t(i[4]),this;break;case"hsl":case"hsla":if(i=/^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o)){const a=parseFloat(i[1])/360,l=parseInt(i[2],10)/100,c=parseInt(i[3],10)/100;return t(i[4]),this.setHSL(a,l,c)}break}}else if(n=/^\#([A-Fa-f\d]+)$/.exec(e)){const i=n[1],r=i.length;if(r===3)return this.r=parseInt(i.charAt(0)+i.charAt(0),16)/255,this.g=parseInt(i.charAt(1)+i.charAt(1),16)/255,this.b=parseInt(i.charAt(2)+i.charAt(2),16)/255,this;if(r===6)return this.r=parseInt(i.charAt(0)+i.charAt(1),16)/255,this.g=parseInt(i.charAt(2)+i.charAt(3),16)/255,this.b=parseInt(i.charAt(4)+i.charAt(5),16)/255,this}return e&&e.length>0?this.setColorName(e):this}setColorName(e){const t=$l[e.toLowerCase()];return t!==void 0?this.setHex(t):console.warn("THREE.Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=fa(e.r),this.g=fa(e.g),this.b=fa(e.b),this}copyLinearToSRGB(e){return this.r=pa(e.r),this.g=pa(e.g),this.b=pa(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(){return this.r*255<<16^this.g*255<<8^this.b*255<<0}getHexString(){return("000000"+this.getHex().toString(16)).slice(-6)}getHSL(e){const t=this.r,n=this.g,i=this.b,r=Math.max(t,n,i),o=Math.min(t,n,i);let a,l;const c=(o+r)/2;if(o===r)a=0,l=0;else{const h=r-o;switch(l=c<=.5?h/(r+o):h/(2-r-o),r){case t:a=(n-i)/h+(n<i?6:0);break;case n:a=(i-t)/h+2;break;case i:a=(t-n)/h+4;break}a/=6}return e.h=a,e.s=l,e.l=c,e}getStyle(){return"rgb("+(this.r*255|0)+","+(this.g*255|0)+","+(this.b*255|0)+")"}offsetHSL(e,t,n){return this.getHSL(wn),wn.h+=e,wn.s+=t,wn.l+=n,this.setHSL(wn.h,wn.s,wn.l),this}add(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addColors(e,t){return this.r=e.r+t.r,this.g=e.g+t.g,this.b=e.b+t.b,this}addScalar(e){return this.r+=e,this.g+=e,this.b+=e,this}sub(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this}multiply(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyScalar(e){return this.r*=e,this.g*=e,this.b*=e,this}lerp(e,t){return this.r+=(e.r-this.r)*t,this.g+=(e.g-this.g)*t,this.b+=(e.b-this.b)*t,this}lerpColors(e,t,n){return this.r=e.r+(t.r-e.r)*n,this.g=e.g+(t.g-e.g)*n,this.b=e.b+(t.b-e.b)*n,this}lerpHSL(e,t){this.getHSL(wn),e.getHSL(Ds);const n=Or(wn.h,Ds.h,t),i=Or(wn.s,Ds.s,t),r=Or(wn.l,Ds.l,t);return this.setHSL(n,i,r),this}equals(e){return e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,t=0){return this.r=e[t],this.g=e[t+1],this.b=e[t+2],this}toArray(e=[],t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,e}fromBufferAttribute(e,t){return this.r=e.getX(t),this.g=e.getY(t),this.b=e.getZ(t),e.normalized===!0&&(this.r/=255,this.g/=255,this.b/=255),this}toJSON(){return this.getHex()}}de.NAMES=$l,de.prototype.isColor=!0,de.prototype.r=1,de.prototype.g=1,de.prototype.b=1;class Tn extends Kt{constructor(e){super(),this.type="MeshBasicMaterial",this.color=new de(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=hs,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this}}Tn.prototype.isMeshBasicMaterial=!0;const Mt=new b,Is=new k;class wt{constructor(e,t,n){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.name="",this.array=e,this.itemSize=t,this.count=e!==void 0?e.length/t:0,this.normalized=n===!0,this.usage=Dr,this.updateRange={offset:0,count:-1},this.version=0}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this}copyAt(e,t,n){e*=this.itemSize,n*=t.itemSize;for(let i=0,r=this.itemSize;i<r;i++)this.array[e+i]=t.array[n+i];return this}copyArray(e){return this.array.set(e),this}copyColorsArray(e){const t=this.array;let n=0;for(let i=0,r=e.length;i<r;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined",i),o=new de),t[n++]=o.r,t[n++]=o.g,t[n++]=o.b}return this}copyVector2sArray(e){const t=this.array;let n=0;for(let i=0,r=e.length;i<r;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined",i),o=new k),t[n++]=o.x,t[n++]=o.y}return this}copyVector3sArray(e){const t=this.array;let n=0;for(let i=0,r=e.length;i<r;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined",i),o=new b),t[n++]=o.x,t[n++]=o.y,t[n++]=o.z}return this}copyVector4sArray(e){const t=this.array;let n=0;for(let i=0,r=e.length;i<r;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined",i),o=new yt),t[n++]=o.x,t[n++]=o.y,t[n++]=o.z,t[n++]=o.w}return this}applyMatrix3(e){if(this.itemSize===2)for(let t=0,n=this.count;t<n;t++)Is.fromBufferAttribute(this,t),Is.applyMatrix3(e),this.setXY(t,Is.x,Is.y);else if(this.itemSize===3)for(let t=0,n=this.count;t<n;t++)Mt.fromBufferAttribute(this,t),Mt.applyMatrix3(e),this.setXYZ(t,Mt.x,Mt.y,Mt.z);return this}applyMatrix4(e){for(let t=0,n=this.count;t<n;t++)Mt.x=this.getX(t),Mt.y=this.getY(t),Mt.z=this.getZ(t),Mt.applyMatrix4(e),this.setXYZ(t,Mt.x,Mt.y,Mt.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)Mt.x=this.getX(t),Mt.y=this.getY(t),Mt.z=this.getZ(t),Mt.applyNormalMatrix(e),this.setXYZ(t,Mt.x,Mt.y,Mt.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)Mt.x=this.getX(t),Mt.y=this.getY(t),Mt.z=this.getZ(t),Mt.transformDirection(e),this.setXYZ(t,Mt.x,Mt.y,Mt.z);return this}set(e,t=0){return this.array.set(e,t),this}getX(e){return this.array[e*this.itemSize]}setX(e,t){return this.array[e*this.itemSize]=t,this}getY(e){return this.array[e*this.itemSize+1]}setY(e,t){return this.array[e*this.itemSize+1]=t,this}getZ(e){return this.array[e*this.itemSize+2]}setZ(e,t){return this.array[e*this.itemSize+2]=t,this}getW(e){return this.array[e*this.itemSize+3]}setW(e,t){return this.array[e*this.itemSize+3]=t,this}setXY(e,t,n){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=n,this}setXYZ(e,t,n,i){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this}setXYZW(e,t,n,i,r){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this.array[e+3]=r,this}onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.prototype.slice.call(this.array),normalized:this.normalized};return this.name!==""&&(e.name=this.name),this.usage!==Dr&&(e.usage=this.usage),(this.updateRange.offset!==0||this.updateRange.count!==-1)&&(e.updateRange=this.updateRange),e}}wt.prototype.isBufferAttribute=!0;class xf extends null{constructor(e,t,n){super(new Int8Array(e),t,n)}}class yf extends null{constructor(e,t,n){super(new Uint8Array(e),t,n)}}class _f extends null{constructor(e,t,n){super(new Uint8ClampedArray(e),t,n)}}class bf extends null{constructor(e,t,n){super(new Int16Array(e),t,n)}}class ma extends wt{constructor(e,t,n){super(new Uint16Array(e),t,n)}}class wf extends null{constructor(e,t,n){super(new Int32Array(e),t,n)}}class ga extends wt{constructor(e,t,n){super(new Uint32Array(e),t,n)}}class Mf extends wt{constructor(e,t,n){super(new Uint16Array(e),t,n)}}Mf.prototype.isFloat16BufferAttribute=!0;class Me extends wt{constructor(e,t,n){super(new Float32Array(e),t,n)}}class Sf extends null{constructor(e,t,n){super(new Float64Array(e),t,n)}}let Tf=0;const vn=new we,va=new mt,nr=new b,mn=new fn,Ur=new fn,Xt=new b;class Fe extends gi{constructor(){super(),Object.defineProperty(this,"id",{value:Tf++}),this.uuid=dn(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(Hl(e)>65535?ga:ma)(e,1):this.index=e,this}getAttribute(e){return this.attributes[e]}setAttribute(e,t){return this.attributes[e]=t,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return this.attributes[e]!==void 0}addGroup(e,t,n=0){this.groups.push({start:e,count:t,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(e,t){this.drawRange.start=e,this.drawRange.count=t}applyMatrix4(e){const t=this.attributes.position;t!==void 0&&(t.applyMatrix4(e),t.needsUpdate=!0);const n=this.attributes.normal;if(n!==void 0){const r=new qt().getNormalMatrix(e);n.applyNormalMatrix(r),n.needsUpdate=!0}const i=this.attributes.tangent;return i!==void 0&&(i.transformDirection(e),i.needsUpdate=!0),this.boundingBox!==null&&this.computeBoundingBox(),this.boundingSphere!==null&&this.computeBoundingSphere(),this}applyQuaternion(e){return vn.makeRotationFromQuaternion(e),this.applyMatrix4(vn),this}rotateX(e){return vn.makeRotationX(e),this.applyMatrix4(vn),this}rotateY(e){return vn.makeRotationY(e),this.applyMatrix4(vn),this}rotateZ(e){return vn.makeRotationZ(e),this.applyMatrix4(vn),this}translate(e,t,n){return vn.makeTranslation(e,t,n),this.applyMatrix4(vn),this}scale(e,t,n){return vn.makeScale(e,t,n),this.applyMatrix4(vn),this}lookAt(e){return va.lookAt(e),va.updateMatrix(),this.applyMatrix4(va.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(nr).negate(),this.translate(nr.x,nr.y,nr.z),this}setFromPoints(e){const t=[];for(let n=0,i=e.length;n<i;n++){const r=e[n];t.push(r.x,r.y,r.z||0)}return this.setAttribute("position",new Me(t,3)),this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new fn);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".',this),this.boundingBox.set(new b(-1/0,-1/0,-1/0),new b(1/0,1/0,1/0));return}if(e!==void 0){if(this.boundingBox.setFromBufferAttribute(e),t)for(let n=0,i=t.length;n<i;n++){const r=t[n];mn.setFromBufferAttribute(r),this.morphTargetsRelative?(Xt.addVectors(this.boundingBox.min,mn.min),this.boundingBox.expandByPoint(Xt),Xt.addVectors(this.boundingBox.max,mn.max),this.boundingBox.expandByPoint(Xt)):(this.boundingBox.expandByPoint(mn.min),this.boundingBox.expandByPoint(mn.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){this.boundingSphere===null&&(this.boundingSphere=new _i);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".',this),this.boundingSphere.set(new b,1/0);return}if(e){const n=this.boundingSphere.center;if(mn.setFromBufferAttribute(e),t)for(let r=0,o=t.length;r<o;r++){const a=t[r];Ur.setFromBufferAttribute(a),this.morphTargetsRelative?(Xt.addVectors(mn.min,Ur.min),mn.expandByPoint(Xt),Xt.addVectors(mn.max,Ur.max),mn.expandByPoint(Xt)):(mn.expandByPoint(Ur.min),mn.expandByPoint(Ur.max))}mn.getCenter(n);let i=0;for(let r=0,o=e.count;r<o;r++)Xt.fromBufferAttribute(e,r),i=Math.max(i,n.distanceToSquared(Xt));if(t)for(let r=0,o=t.length;r<o;r++){const a=t[r],l=this.morphTargetsRelative;for(let c=0,h=a.count;c<h;c++)Xt.fromBufferAttribute(a,c),l&&(nr.fromBufferAttribute(e,c),Xt.add(nr)),i=Math.max(i,n.distanceToSquared(Xt))}this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){const e=this.index,t=this.attributes;if(e===null||t.position===void 0||t.normal===void 0||t.uv===void 0){console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");return}const n=e.array,i=t.position.array,r=t.normal.array,o=t.uv.array,a=i.length/3;t.tangent===void 0&&this.setAttribute("tangent",new wt(new Float32Array(4*a),4));const l=t.tangent.array,c=[],h=[];for(let z=0;z<a;z++)c[z]=new b,h[z]=new b;const u=new b,d=new b,f=new b,m=new k,v=new k,y=new k,g=new b,p=new b;function _(z,R,M){u.fromArray(i,z*3),d.fromArray(i,R*3),f.fromArray(i,M*3),m.fromArray(o,z*2),v.fromArray(o,R*2),y.fromArray(o,M*2),d.sub(u),f.sub(u),v.sub(m),y.sub(m);const E=1/(v.x*y.y-y.x*v.y);!isFinite(E)||(g.copy(d).multiplyScalar(y.y).addScaledVector(f,-v.y).multiplyScalar(E),p.copy(f).multiplyScalar(v.x).addScaledVector(d,-y.x).multiplyScalar(E),c[z].add(g),c[R].add(g),c[M].add(g),h[z].add(p),h[R].add(p),h[M].add(p))}let x=this.groups;x.length===0&&(x=[{start:0,count:n.length}]);for(let z=0,R=x.length;z<R;++z){const M=x[z],E=M.start,I=M.count;for(let N=E,F=E+I;N<F;N+=3)_(n[N+0],n[N+1],n[N+2])}const w=new b,A=new b,P=new b,D=new b;function G(z){P.fromArray(r,z*3),D.copy(P);const R=c[z];w.copy(R),w.sub(P.multiplyScalar(P.dot(R))).normalize(),A.crossVectors(D,R);const E=A.dot(h[z])<0?-1:1;l[z*4]=w.x,l[z*4+1]=w.y,l[z*4+2]=w.z,l[z*4+3]=E}for(let z=0,R=x.length;z<R;++z){const M=x[z],E=M.start,I=M.count;for(let N=E,F=E+I;N<F;N+=3)G(n[N+0]),G(n[N+1]),G(n[N+2])}}computeVertexNormals(){const e=this.index,t=this.getAttribute("position");if(t!==void 0){let n=this.getAttribute("normal");if(n===void 0)n=new wt(new Float32Array(t.count*3),3),this.setAttribute("normal",n);else for(let d=0,f=n.count;d<f;d++)n.setXYZ(d,0,0,0);const i=new b,r=new b,o=new b,a=new b,l=new b,c=new b,h=new b,u=new b;if(e)for(let d=0,f=e.count;d<f;d+=3){const m=e.getX(d+0),v=e.getX(d+1),y=e.getX(d+2);i.fromBufferAttribute(t,m),r.fromBufferAttribute(t,v),o.fromBufferAttribute(t,y),h.subVectors(o,r),u.subVectors(i,r),h.cross(u),a.fromBufferAttribute(n,m),l.fromBufferAttribute(n,v),c.fromBufferAttribute(n,y),a.add(h),l.add(h),c.add(h),n.setXYZ(m,a.x,a.y,a.z),n.setXYZ(v,l.x,l.y,l.z),n.setXYZ(y,c.x,c.y,c.z)}else for(let d=0,f=t.count;d<f;d+=3)i.fromBufferAttribute(t,d+0),r.fromBufferAttribute(t,d+1),o.fromBufferAttribute(t,d+2),h.subVectors(o,r),u.subVectors(i,r),h.cross(u),n.setXYZ(d+0,h.x,h.y,h.z),n.setXYZ(d+1,h.x,h.y,h.z),n.setXYZ(d+2,h.x,h.y,h.z);this.normalizeNormals(),n.needsUpdate=!0}}merge(e,t){if(!(e&&e.isBufferGeometry)){console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",e);return}t===void 0&&(t=0,console.warn("THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge."));const n=this.attributes;for(const i in n){if(e.attributes[i]===void 0)continue;const o=n[i].array,a=e.attributes[i],l=a.array,c=a.itemSize*t,h=Math.min(l.length,o.length-c);for(let u=0,d=c;u<h;u++,d++)o[d]=l[u]}return this}normalizeNormals(){const e=this.attributes.normal;for(let t=0,n=e.count;t<n;t++)Xt.fromBufferAttribute(e,t),Xt.normalize(),e.setXYZ(t,Xt.x,Xt.y,Xt.z)}toNonIndexed(){function e(a,l){const c=a.array,h=a.itemSize,u=a.normalized,d=new c.constructor(l.length*h);let f=0,m=0;for(let v=0,y=l.length;v<y;v++){a.isInterleavedBufferAttribute?f=l[v]*a.data.stride+a.offset:f=l[v]*h;for(let g=0;g<h;g++)d[m++]=c[f++]}return new wt(d,h,u)}if(this.index===null)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const t=new Fe,n=this.index.array,i=this.attributes;for(const a in i){const l=i[a],c=e(l,n);t.setAttribute(a,c)}const r=this.morphAttributes;for(const a in r){const l=[],c=r[a];for(let h=0,u=c.length;h<u;h++){const d=c[h],f=e(d,n);l.push(f)}t.morphAttributes[a]=l}t.morphTargetsRelative=this.morphTargetsRelative;const o=this.groups;for(let a=0,l=o.length;a<l;a++){const c=o[a];t.addGroup(c.start,c.count,c.materialIndex)}return t}toJSON(){const e={metadata:{version:4.5,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,this.name!==""&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),this.parameters!==void 0){const l=this.parameters;for(const c in l)l[c]!==void 0&&(e[c]=l[c]);return e}e.data={attributes:{}};const t=this.index;t!==null&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});const n=this.attributes;for(const l in n){const c=n[l];e.data.attributes[l]=c.toJSON(e.data)}const i={};let r=!1;for(const l in this.morphAttributes){const c=this.morphAttributes[l],h=[];for(let u=0,d=c.length;u<d;u++){const f=c[u];h.push(f.toJSON(e.data))}h.length>0&&(i[l]=h,r=!0)}r&&(e.data.morphAttributes=i,e.data.morphTargetsRelative=this.morphTargetsRelative);const o=this.groups;o.length>0&&(e.data.groups=JSON.parse(JSON.stringify(o)));const a=this.boundingSphere;return a!==null&&(e.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const t={};this.name=e.name;const n=e.index;n!==null&&this.setIndex(n.clone(t));const i=e.attributes;for(const c in i){const h=i[c];this.setAttribute(c,h.clone(t))}const r=e.morphAttributes;for(const c in r){const h=[],u=r[c];for(let d=0,f=u.length;d<f;d++)h.push(u[d].clone(t));this.morphAttributes[c]=h}this.morphTargetsRelative=e.morphTargetsRelative;const o=e.groups;for(let c=0,h=o.length;c<h;c++){const u=o[c];this.addGroup(u.start,u.count,u.materialIndex)}const a=e.boundingBox;a!==null&&(this.boundingBox=a.clone());const l=e.boundingSphere;return l!==null&&(this.boundingSphere=l.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,e.parameters!==void 0&&(this.parameters=Object.assign({},e.parameters)),this}dispose(){this.dispatchEvent({type:"dispose"})}}Fe.prototype.isBufferGeometry=!0;const Ql=new we,ir=new bi,xa=new _i,ei=new b,ti=new b,ni=new b,ya=new b,_a=new b,ba=new b,Fs=new b,Os=new b,zs=new b,Bs=new k,Ns=new k,Us=new k,wa=new b,Hs=new b;class Vt extends mt{constructor(e=new Fe,t=new Tn){super(),this.type="Mesh",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e){return super.copy(e),e.morphTargetInfluences!==void 0&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),e.morphTargetDictionary!==void 0&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=e.material,this.geometry=e.geometry,this}updateMorphTargets(){const e=this.geometry;if(e.isBufferGeometry){const t=e.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,o=i.length;r<o;r++){const a=i[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=r}}}}else{const t=e.morphTargets;t!==void 0&&t.length>0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}raycast(e,t){const n=this.geometry,i=this.material,r=this.matrixWorld;if(i===void 0||(n.boundingSphere===null&&n.computeBoundingSphere(),xa.copy(n.boundingSphere),xa.applyMatrix4(r),e.ray.intersectsSphere(xa)===!1)||(Ql.copy(r).invert(),ir.copy(e.ray).applyMatrix4(Ql),n.boundingBox!==null&&ir.intersectsBox(n.boundingBox)===!1))return;let o;if(n.isBufferGeometry){const a=n.index,l=n.attributes.position,c=n.morphAttributes.position,h=n.morphTargetsRelative,u=n.attributes.uv,d=n.attributes.uv2,f=n.groups,m=n.drawRange;if(a!==null)if(Array.isArray(i))for(let v=0,y=f.length;v<y;v++){const g=f[v],p=i[g.materialIndex],_=Math.max(g.start,m.start),x=Math.min(a.count,Math.min(g.start+g.count,m.start+m.count));for(let w=_,A=x;w<A;w+=3){const P=a.getX(w),D=a.getX(w+1),G=a.getX(w+2);o=Gs(this,p,e,ir,l,c,h,u,d,P,D,G),o&&(o.faceIndex=Math.floor(w/3),o.face.materialIndex=g.materialIndex,t.push(o))}}else{const v=Math.max(0,m.start),y=Math.min(a.count,m.start+m.count);for(let g=v,p=y;g<p;g+=3){const _=a.getX(g),x=a.getX(g+1),w=a.getX(g+2);o=Gs(this,i,e,ir,l,c,h,u,d,_,x,w),o&&(o.faceIndex=Math.floor(g/3),t.push(o))}}else if(l!==void 0)if(Array.isArray(i))for(let v=0,y=f.length;v<y;v++){const g=f[v],p=i[g.materialIndex],_=Math.max(g.start,m.start),x=Math.min(l.count,Math.min(g.start+g.count,m.start+m.count));for(let w=_,A=x;w<A;w+=3){const P=w,D=w+1,G=w+2;o=Gs(this,p,e,ir,l,c,h,u,d,P,D,G),o&&(o.faceIndex=Math.floor(w/3),o.face.materialIndex=g.materialIndex,t.push(o))}}else{const v=Math.max(0,m.start),y=Math.min(l.count,m.start+m.count);for(let g=v,p=y;g<p;g+=3){const _=g,x=g+1,w=g+2;o=Gs(this,i,e,ir,l,c,h,u,d,_,x,w),o&&(o.faceIndex=Math.floor(g/3),t.push(o))}}}else n.isGeometry&&console.error("THREE.Mesh.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}Vt.prototype.isMesh=!0;function Ef(s,e,t,n,i,r,o,a){let l;if(e.side===K?l=n.intersectTriangle(o,r,i,!0,a):l=n.intersectTriangle(i,r,o,e.side!==_e,a),l===null)return null;Hs.copy(a),Hs.applyMatrix4(s.matrixWorld);const c=t.ray.origin.distanceTo(Hs);return c<t.near||c>t.far?null:{distance:c,point:Hs.clone(),object:s}}function Gs(s,e,t,n,i,r,o,a,l,c,h,u){ei.fromBufferAttribute(i,c),ti.fromBufferAttribute(i,h),ni.fromBufferAttribute(i,u);const d=s.morphTargetInfluences;if(r&&d){Fs.set(0,0,0),Os.set(0,0,0),zs.set(0,0,0);for(let m=0,v=r.length;m<v;m++){const y=d[m],g=r[m];y!==0&&(ya.fromBufferAttribute(g,c),_a.fromBufferAttribute(g,h),ba.fromBufferAttribute(g,u),o?(Fs.addScaledVector(ya,y),Os.addScaledVector(_a,y),zs.addScaledVector(ba,y)):(Fs.addScaledVector(ya.sub(ei),y),Os.addScaledVector(_a.sub(ti),y),zs.addScaledVector(ba.sub(ni),y)))}ei.add(Fs),ti.add(Os),ni.add(zs)}s.isSkinnedMesh&&(s.boneTransform(c,ei),s.boneTransform(h,ti),s.boneTransform(u,ni));const f=Ef(s,e,t,n,ei,ti,ni,wa);if(f){a&&(Bs.fromBufferAttribute(a,c),Ns.fromBufferAttribute(a,h),Us.fromBufferAttribute(a,u),f.uv=Ht.getUV(wa,ei,ti,ni,Bs,Ns,Us,new k)),l&&(Bs.fromBufferAttribute(l,c),Ns.fromBufferAttribute(l,h),Us.fromBufferAttribute(l,u),f.uv2=Ht.getUV(wa,ei,ti,ni,Bs,Ns,Us,new k));const m={a:c,b:h,c:u,normal:new b,materialIndex:0};Ht.getNormal(ei,ti,ni,m.normal),f.face=m}return f}class Mi extends Fe{constructor(e=1,t=1,n=1,i=1,r=1,o=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:n,widthSegments:i,heightSegments:r,depthSegments:o};const a=this;i=Math.floor(i),r=Math.floor(r),o=Math.floor(o);const l=[],c=[],h=[],u=[];let d=0,f=0;m("z","y","x",-1,-1,n,t,e,o,r,0),m("z","y","x",1,-1,n,t,-e,o,r,1),m("x","z","y",1,1,e,n,t,i,o,2),m("x","z","y",1,-1,e,n,-t,i,o,3),m("x","y","z",1,-1,e,t,n,i,r,4),m("x","y","z",-1,-1,e,t,-n,i,r,5),this.setIndex(l),this.setAttribute("position",new Me(c,3)),this.setAttribute("normal",new Me(h,3)),this.setAttribute("uv",new Me(u,2));function m(v,y,g,p,_,x,w,A,P,D,G){const z=x/P,R=w/D,M=x/2,E=w/2,I=A/2,N=P+1,F=D+1;let U=0,ue=0;const xe=new b;for(let W=0;W<F;W++){const X=W*R-E;for(let ye=0;ye<N;ye++){const me=ye*z-M;xe[v]=me*p,xe[y]=X*_,xe[g]=I,c.push(xe.x,xe.y,xe.z),xe[v]=0,xe[y]=0,xe[g]=A>0?1:-1,h.push(xe.x,xe.y,xe.z),u.push(ye/P),u.push(1-W/D),U+=1}}for(let W=0;W<D;W++)for(let X=0;X<P;X++){const ye=d+X+N*W,me=d+X+N*(W+1),Se=d+(X+1)+N*(W+1),ot=d+(X+1)+N*W;l.push(ye,me,ot),l.push(me,Se,ot),ue+=6}a.addGroup(f,ue,G),f+=ue,d+=U}}static fromJSON(e){return new Mi(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}}function rr(s){const e={};for(const t in s){e[t]={};for(const n in s[t]){const i=s[t][n];i&&(i.isColor||i.isMatrix3||i.isMatrix4||i.isVector2||i.isVector3||i.isVector4||i.isTexture||i.isQuaternion)?e[t][n]=i.clone():Array.isArray(i)?e[t][n]=i.slice():e[t][n]=i}}return e}function on(s){const e={};for(let t=0;t<s.length;t++){const n=rr(s[t]);for(const i in n)e[i]=n[i]}return e}const Ma={clone:rr,merge:on};var Af=`void main() {
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6
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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7
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}`,Cf=`void main() {
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8
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+
gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );
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9
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+
}`;class gn extends Kt{constructor(e){super(),this.type="ShaderMaterial",this.defines={},this.uniforms={},this.vertexShader=Af,this.fragmentShader=Cf,this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,e!==void 0&&(e.attributes!==void 0&&console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."),this.setValues(e))}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=rr(e.uniforms),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this}toJSON(e){const t=super.toJSON(e);t.glslVersion=this.glslVersion,t.uniforms={};for(const i in this.uniforms){const o=this.uniforms[i].value;o&&o.isTexture?t.uniforms[i]={type:"t",value:o.toJSON(e).uuid}:o&&o.isColor?t.uniforms[i]={type:"c",value:o.getHex()}:o&&o.isVector2?t.uniforms[i]={type:"v2",value:o.toArray()}:o&&o.isVector3?t.uniforms[i]={type:"v3",value:o.toArray()}:o&&o.isVector4?t.uniforms[i]={type:"v4",value:o.toArray()}:o&&o.isMatrix3?t.uniforms[i]={type:"m3",value:o.toArray()}:o&&o.isMatrix4?t.uniforms[i]={type:"m4",value:o.toArray()}:t.uniforms[i]={value:o}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader;const n={};for(const i in this.extensions)this.extensions[i]===!0&&(n[i]=!0);return Object.keys(n).length>0&&(t.extensions=n),t}}gn.prototype.isShaderMaterial=!0;class Hr extends mt{constructor(){super(),this.type="Camera",this.matrixWorldInverse=new we,this.projectionMatrix=new we,this.projectionMatrixInverse=new we}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const t=this.matrixWorld.elements;return e.set(-t[8],-t[9],-t[10]).normalize()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return new this.constructor().copy(this)}}Hr.prototype.isCamera=!0;class Gt extends Hr{constructor(e=50,t=1,n=.1,i=2e3){super(),this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=e.view===null?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){const t=.5*this.getFilmHeight()/e;this.fov=Fr*2*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){const e=Math.tan(vi*.5*this.fov);return .5*this.getFilmHeight()/e}getEffectiveFOV(){return Fr*2*Math.atan(Math.tan(vi*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(e,t,n,i,r,o){this.aspect=e/t,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=o,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=this.near;let t=e*Math.tan(vi*.5*this.fov)/this.zoom,n=2*t,i=this.aspect*n,r=-.5*i;const o=this.view;if(this.view!==null&&this.view.enabled){const l=o.fullWidth,c=o.fullHeight;r+=o.offsetX*i/l,t-=o.offsetY*n/c,i*=o.width/l,n*=o.height/c}const a=this.filmOffset;a!==0&&(r+=e*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,t,t-n,e,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,this.view!==null&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}}Gt.prototype.isPerspectiveCamera=!0;const sr=90,or=1;class Sa extends mt{constructor(e,t,n){if(super(),this.type="CubeCamera",n.isWebGLCubeRenderTarget!==!0){console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");return}this.renderTarget=n;const i=new Gt(sr,or,e,t);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new b(1,0,0)),this.add(i);const r=new Gt(sr,or,e,t);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new b(-1,0,0)),this.add(r);const o=new Gt(sr,or,e,t);o.layers=this.layers,o.up.set(0,0,1),o.lookAt(new b(0,1,0)),this.add(o);const a=new Gt(sr,or,e,t);a.layers=this.layers,a.up.set(0,0,-1),a.lookAt(new b(0,-1,0)),this.add(a);const l=new Gt(sr,or,e,t);l.layers=this.layers,l.up.set(0,-1,0),l.lookAt(new b(0,0,1)),this.add(l);const c=new Gt(sr,or,e,t);c.layers=this.layers,c.up.set(0,-1,0),c.lookAt(new b(0,0,-1)),this.add(c)}update(e,t){this.parent===null&&this.updateMatrixWorld();const n=this.renderTarget,[i,r,o,a,l,c]=this.children,h=e.xr.enabled,u=e.getRenderTarget();e.xr.enabled=!1;const d=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,e.setRenderTarget(n,0),e.render(t,i),e.setRenderTarget(n,1),e.render(t,r),e.setRenderTarget(n,2),e.render(t,o),e.setRenderTarget(n,3),e.render(t,a),e.setRenderTarget(n,4),e.render(t,l),n.texture.generateMipmaps=d,e.setRenderTarget(n,5),e.render(t,c),e.setRenderTarget(u),e.xr.enabled=h}}class Gr extends kt{constructor(e,t,n,i,r,o,a,l,c,h){e=e!==void 0?e:[],t=t!==void 0?t:Ni,super(e,t,n,i,r,o,a,l,c,h),this.flipY=!1}get images(){return this.image}set images(e){this.image=e}}Gr.prototype.isCubeTexture=!0;class Ta extends Qt{constructor(e,t,n){Number.isInteger(t)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),t=n),super(e,e,t),t=t||{},this.texture=new Gr(void 0,t.mapping,t.wrapS,t.wrapT,t.magFilter,t.minFilter,t.format,t.type,t.anisotropy,t.encoding),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=t.generateMipmaps!==void 0?t.generateMipmaps:!1,this.texture.minFilter=t.minFilter!==void 0?t.minFilter:Et,this.texture._needsFlipEnvMap=!1}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.format=zt,this.texture.encoding=t.encoding,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:`
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varying vec3 vWorldDirection;
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vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
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return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
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}
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void main() {
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vWorldDirection = transformDirection( position, modelMatrix );
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#include <begin_vertex>
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#include <project_vertex>
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}
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`,fragmentShader:`
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uniform sampler2D tEquirect;
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varying vec3 vWorldDirection;
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#include <common>
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void main() {
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vec3 direction = normalize( vWorldDirection );
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vec2 sampleUV = equirectUv( direction );
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gl_FragColor = texture2D( tEquirect, sampleUV );
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}
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|
+
`},i=new Mi(5,5,5),r=new gn({name:"CubemapFromEquirect",uniforms:rr(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:K,blending:ke});r.uniforms.tEquirect.value=t;const o=new Vt(i,r),a=t.minFilter;return t.minFilter===Hi&&(t.minFilter=Et),new Sa(1,10,this).update(e,o),t.minFilter=a,o.geometry.dispose(),o.material.dispose(),this}clear(e,t,n,i){const r=e.getRenderTarget();for(let o=0;o<6;o++)e.setRenderTarget(this,o),e.clear(t,n,i);e.setRenderTarget(r)}}Ta.prototype.isWebGLCubeRenderTarget=!0;const Ea=new b,Pf=new b,Lf=new qt;class Vn{constructor(e=new b(1,0,0),t=0){this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,n,i){return this.normal.set(e,t,n),this.constant=i,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,n){const i=Ea.subVectors(n,t).cross(Pf.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(i,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){const e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(this.normal).multiplyScalar(-this.distanceToPoint(e)).add(e)}intersectLine(e,t){const n=e.delta(Ea),i=this.normal.dot(n);if(i===0)return this.distanceToPoint(e.start)===0?t.copy(e.start):null;const r=-(e.start.dot(this.normal)+this.constant)/i;return r<0||r>1?null:t.copy(n).multiplyScalar(r).add(e.start)}intersectsLine(e){const t=this.distanceToPoint(e.start),n=this.distanceToPoint(e.end);return t<0&&n>0||n<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){const n=t||Lf.getNormalMatrix(e),i=this.coplanarPoint(Ea).applyMatrix4(e),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}}Vn.prototype.isPlane=!0;const ar=new _i,ks=new b;class Vs{constructor(e=new Vn,t=new Vn,n=new Vn,i=new Vn,r=new Vn,o=new Vn){this.planes=[e,t,n,i,r,o]}set(e,t,n,i,r,o){const a=this.planes;return a[0].copy(e),a[1].copy(t),a[2].copy(n),a[3].copy(i),a[4].copy(r),a[5].copy(o),this}copy(e){const t=this.planes;for(let n=0;n<6;n++)t[n].copy(e.planes[n]);return this}setFromProjectionMatrix(e){const t=this.planes,n=e.elements,i=n[0],r=n[1],o=n[2],a=n[3],l=n[4],c=n[5],h=n[6],u=n[7],d=n[8],f=n[9],m=n[10],v=n[11],y=n[12],g=n[13],p=n[14],_=n[15];return t[0].setComponents(a-i,u-l,v-d,_-y).normalize(),t[1].setComponents(a+i,u+l,v+d,_+y).normalize(),t[2].setComponents(a+r,u+c,v+f,_+g).normalize(),t[3].setComponents(a-r,u-c,v-f,_-g).normalize(),t[4].setComponents(a-o,u-h,v-m,_-p).normalize(),t[5].setComponents(a+o,u+h,v+m,_+p).normalize(),this}intersectsObject(e){const t=e.geometry;return t.boundingSphere===null&&t.computeBoundingSphere(),ar.copy(t.boundingSphere).applyMatrix4(e.matrixWorld),this.intersectsSphere(ar)}intersectsSprite(e){return ar.center.set(0,0,0),ar.radius=.7071067811865476,ar.applyMatrix4(e.matrixWorld),this.intersectsSphere(ar)}intersectsSphere(e){const t=this.planes,n=e.center,i=-e.radius;for(let r=0;r<6;r++)if(t[r].distanceToPoint(n)<i)return!1;return!0}intersectsBox(e){const t=this.planes;for(let n=0;n<6;n++){const i=t[n];if(ks.x=i.normal.x>0?e.max.x:e.min.x,ks.y=i.normal.y>0?e.max.y:e.min.y,ks.z=i.normal.z>0?e.max.z:e.min.z,i.distanceToPoint(ks)<0)return!1}return!0}containsPoint(e){const t=this.planes;for(let n=0;n<6;n++)if(t[n].distanceToPoint(e)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}}function Kl(){let s=null,e=!1,t=null,n=null;function i(r,o){t(r,o),n=s.requestAnimationFrame(i)}return{start:function(){e!==!0&&t!==null&&(n=s.requestAnimationFrame(i),e=!0)},stop:function(){s.cancelAnimationFrame(n),e=!1},setAnimationLoop:function(r){t=r},setContext:function(r){s=r}}}function Rf(s,e){const t=e.isWebGL2,n=new WeakMap;function i(c,h){const u=c.array,d=c.usage,f=s.createBuffer();s.bindBuffer(h,f),s.bufferData(h,u,d),c.onUploadCallback();let m=5126;return u instanceof Float32Array?m=5126:u instanceof Float64Array?console.warn("THREE.WebGLAttributes: Unsupported data buffer format: Float64Array."):u instanceof Uint16Array?c.isFloat16BufferAttribute?t?m=5131:console.warn("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2."):m=5123:u instanceof Int16Array?m=5122:u instanceof Uint32Array?m=5125:u instanceof Int32Array?m=5124:u instanceof Int8Array?m=5120:(u instanceof Uint8Array||u instanceof Uint8ClampedArray)&&(m=5121),{buffer:f,type:m,bytesPerElement:u.BYTES_PER_ELEMENT,version:c.version}}function r(c,h,u){const d=h.array,f=h.updateRange;s.bindBuffer(u,c),f.count===-1?s.bufferSubData(u,0,d):(t?s.bufferSubData(u,f.offset*d.BYTES_PER_ELEMENT,d,f.offset,f.count):s.bufferSubData(u,f.offset*d.BYTES_PER_ELEMENT,d.subarray(f.offset,f.offset+f.count)),f.count=-1)}function o(c){return c.isInterleavedBufferAttribute&&(c=c.data),n.get(c)}function a(c){c.isInterleavedBufferAttribute&&(c=c.data);const h=n.get(c);h&&(s.deleteBuffer(h.buffer),n.delete(c))}function l(c,h){if(c.isGLBufferAttribute){const d=n.get(c);(!d||d.version<c.version)&&n.set(c,{buffer:c.buffer,type:c.type,bytesPerElement:c.elementSize,version:c.version});return}c.isInterleavedBufferAttribute&&(c=c.data);const u=n.get(c);u===void 0?n.set(c,i(c,h)):u.version<c.version&&(r(u.buffer,c,h),u.version=c.version)}return{get:o,remove:a,update:l}}class lr extends Fe{constructor(e=1,t=1,n=1,i=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:n,heightSegments:i};const r=e/2,o=t/2,a=Math.floor(n),l=Math.floor(i),c=a+1,h=l+1,u=e/a,d=t/l,f=[],m=[],v=[],y=[];for(let g=0;g<h;g++){const p=g*d-o;for(let _=0;_<c;_++){const x=_*u-r;m.push(x,-p,0),v.push(0,0,1),y.push(_/a),y.push(1-g/l)}}for(let g=0;g<l;g++)for(let p=0;p<a;p++){const _=p+c*g,x=p+c*(g+1),w=p+1+c*(g+1),A=p+1+c*g;f.push(_,x,A),f.push(x,w,A)}this.setIndex(f),this.setAttribute("position",new Me(m,3)),this.setAttribute("normal",new Me(v,3)),this.setAttribute("uv",new Me(y,2))}static fromJSON(e){return new lr(e.width,e.height,e.widthSegments,e.heightSegments)}}var Df=`#ifdef USE_ALPHAMAP
|
|
45
|
+
diffuseColor.a *= texture2D( alphaMap, vUv ).g;
|
|
46
|
+
#endif`,If=`#ifdef USE_ALPHAMAP
|
|
47
|
+
uniform sampler2D alphaMap;
|
|
48
|
+
#endif`,Ff=`#ifdef USE_ALPHATEST
|
|
49
|
+
if ( diffuseColor.a < alphaTest ) discard;
|
|
50
|
+
#endif`,Of=`#ifdef USE_ALPHATEST
|
|
51
|
+
uniform float alphaTest;
|
|
52
|
+
#endif`,zf=`#ifdef USE_AOMAP
|
|
53
|
+
float ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;
|
|
54
|
+
reflectedLight.indirectDiffuse *= ambientOcclusion;
|
|
55
|
+
#if defined( USE_ENVMAP ) && defined( STANDARD )
|
|
56
|
+
float dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );
|
|
57
|
+
reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );
|
|
58
|
+
#endif
|
|
59
|
+
#endif`,Bf=`#ifdef USE_AOMAP
|
|
60
|
+
uniform sampler2D aoMap;
|
|
61
|
+
uniform float aoMapIntensity;
|
|
62
|
+
#endif`,Nf="vec3 transformed = vec3( position );",Uf=`vec3 objectNormal = vec3( normal );
|
|
63
|
+
#ifdef USE_TANGENT
|
|
64
|
+
vec3 objectTangent = vec3( tangent.xyz );
|
|
65
|
+
#endif`,Hf=`vec3 BRDF_Lambert( const in vec3 diffuseColor ) {
|
|
66
|
+
return RECIPROCAL_PI * diffuseColor;
|
|
67
|
+
}
|
|
68
|
+
vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {
|
|
69
|
+
float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
|
|
70
|
+
return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
|
|
71
|
+
}
|
|
72
|
+
float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {
|
|
73
|
+
float a2 = pow2( alpha );
|
|
74
|
+
float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );
|
|
75
|
+
float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );
|
|
76
|
+
return 0.5 / max( gv + gl, EPSILON );
|
|
77
|
+
}
|
|
78
|
+
float D_GGX( const in float alpha, const in float dotNH ) {
|
|
79
|
+
float a2 = pow2( alpha );
|
|
80
|
+
float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;
|
|
81
|
+
return RECIPROCAL_PI * a2 / pow2( denom );
|
|
82
|
+
}
|
|
83
|
+
vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 f0, const in float f90, const in float roughness ) {
|
|
84
|
+
float alpha = pow2( roughness );
|
|
85
|
+
vec3 halfDir = normalize( lightDir + viewDir );
|
|
86
|
+
float dotNL = saturate( dot( normal, lightDir ) );
|
|
87
|
+
float dotNV = saturate( dot( normal, viewDir ) );
|
|
88
|
+
float dotNH = saturate( dot( normal, halfDir ) );
|
|
89
|
+
float dotVH = saturate( dot( viewDir, halfDir ) );
|
|
90
|
+
vec3 F = F_Schlick( f0, f90, dotVH );
|
|
91
|
+
float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
|
|
92
|
+
float D = D_GGX( alpha, dotNH );
|
|
93
|
+
return F * ( V * D );
|
|
94
|
+
}
|
|
95
|
+
vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {
|
|
96
|
+
const float LUT_SIZE = 64.0;
|
|
97
|
+
const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
|
|
98
|
+
const float LUT_BIAS = 0.5 / LUT_SIZE;
|
|
99
|
+
float dotNV = saturate( dot( N, V ) );
|
|
100
|
+
vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );
|
|
101
|
+
uv = uv * LUT_SCALE + LUT_BIAS;
|
|
102
|
+
return uv;
|
|
103
|
+
}
|
|
104
|
+
float LTC_ClippedSphereFormFactor( const in vec3 f ) {
|
|
105
|
+
float l = length( f );
|
|
106
|
+
return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );
|
|
107
|
+
}
|
|
108
|
+
vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {
|
|
109
|
+
float x = dot( v1, v2 );
|
|
110
|
+
float y = abs( x );
|
|
111
|
+
float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;
|
|
112
|
+
float b = 3.4175940 + ( 4.1616724 + y ) * y;
|
|
113
|
+
float v = a / b;
|
|
114
|
+
float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;
|
|
115
|
+
return cross( v1, v2 ) * theta_sintheta;
|
|
116
|
+
}
|
|
117
|
+
vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {
|
|
118
|
+
vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];
|
|
119
|
+
vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];
|
|
120
|
+
vec3 lightNormal = cross( v1, v2 );
|
|
121
|
+
if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );
|
|
122
|
+
vec3 T1, T2;
|
|
123
|
+
T1 = normalize( V - N * dot( V, N ) );
|
|
124
|
+
T2 = - cross( N, T1 );
|
|
125
|
+
mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );
|
|
126
|
+
vec3 coords[ 4 ];
|
|
127
|
+
coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );
|
|
128
|
+
coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );
|
|
129
|
+
coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );
|
|
130
|
+
coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );
|
|
131
|
+
coords[ 0 ] = normalize( coords[ 0 ] );
|
|
132
|
+
coords[ 1 ] = normalize( coords[ 1 ] );
|
|
133
|
+
coords[ 2 ] = normalize( coords[ 2 ] );
|
|
134
|
+
coords[ 3 ] = normalize( coords[ 3 ] );
|
|
135
|
+
vec3 vectorFormFactor = vec3( 0.0 );
|
|
136
|
+
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );
|
|
137
|
+
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );
|
|
138
|
+
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );
|
|
139
|
+
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );
|
|
140
|
+
float result = LTC_ClippedSphereFormFactor( vectorFormFactor );
|
|
141
|
+
return vec3( result );
|
|
142
|
+
}
|
|
143
|
+
float G_BlinnPhong_Implicit( ) {
|
|
144
|
+
return 0.25;
|
|
145
|
+
}
|
|
146
|
+
float D_BlinnPhong( const in float shininess, const in float dotNH ) {
|
|
147
|
+
return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );
|
|
148
|
+
}
|
|
149
|
+
vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {
|
|
150
|
+
vec3 halfDir = normalize( lightDir + viewDir );
|
|
151
|
+
float dotNH = saturate( dot( normal, halfDir ) );
|
|
152
|
+
float dotVH = saturate( dot( viewDir, halfDir ) );
|
|
153
|
+
vec3 F = F_Schlick( specularColor, 1.0, dotVH );
|
|
154
|
+
float G = G_BlinnPhong_Implicit( );
|
|
155
|
+
float D = D_BlinnPhong( shininess, dotNH );
|
|
156
|
+
return F * ( G * D );
|
|
157
|
+
}
|
|
158
|
+
#if defined( USE_SHEEN )
|
|
159
|
+
float D_Charlie( float roughness, float dotNH ) {
|
|
160
|
+
float alpha = pow2( roughness );
|
|
161
|
+
float invAlpha = 1.0 / alpha;
|
|
162
|
+
float cos2h = dotNH * dotNH;
|
|
163
|
+
float sin2h = max( 1.0 - cos2h, 0.0078125 );
|
|
164
|
+
return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );
|
|
165
|
+
}
|
|
166
|
+
float V_Neubelt( float dotNV, float dotNL ) {
|
|
167
|
+
return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );
|
|
168
|
+
}
|
|
169
|
+
vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {
|
|
170
|
+
vec3 halfDir = normalize( lightDir + viewDir );
|
|
171
|
+
float dotNL = saturate( dot( normal, lightDir ) );
|
|
172
|
+
float dotNV = saturate( dot( normal, viewDir ) );
|
|
173
|
+
float dotNH = saturate( dot( normal, halfDir ) );
|
|
174
|
+
float D = D_Charlie( sheenRoughness, dotNH );
|
|
175
|
+
float V = V_Neubelt( dotNV, dotNL );
|
|
176
|
+
return sheenColor * ( D * V );
|
|
177
|
+
}
|
|
178
|
+
#endif`,Gf=`#ifdef USE_BUMPMAP
|
|
179
|
+
uniform sampler2D bumpMap;
|
|
180
|
+
uniform float bumpScale;
|
|
181
|
+
vec2 dHdxy_fwd() {
|
|
182
|
+
vec2 dSTdx = dFdx( vUv );
|
|
183
|
+
vec2 dSTdy = dFdy( vUv );
|
|
184
|
+
float Hll = bumpScale * texture2D( bumpMap, vUv ).x;
|
|
185
|
+
float dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;
|
|
186
|
+
float dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;
|
|
187
|
+
return vec2( dBx, dBy );
|
|
188
|
+
}
|
|
189
|
+
vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {
|
|
190
|
+
vec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );
|
|
191
|
+
vec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );
|
|
192
|
+
vec3 vN = surf_norm;
|
|
193
|
+
vec3 R1 = cross( vSigmaY, vN );
|
|
194
|
+
vec3 R2 = cross( vN, vSigmaX );
|
|
195
|
+
float fDet = dot( vSigmaX, R1 ) * faceDirection;
|
|
196
|
+
vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );
|
|
197
|
+
return normalize( abs( fDet ) * surf_norm - vGrad );
|
|
198
|
+
}
|
|
199
|
+
#endif`,kf=`#if NUM_CLIPPING_PLANES > 0
|
|
200
|
+
vec4 plane;
|
|
201
|
+
#pragma unroll_loop_start
|
|
202
|
+
for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
|
|
203
|
+
plane = clippingPlanes[ i ];
|
|
204
|
+
if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;
|
|
205
|
+
}
|
|
206
|
+
#pragma unroll_loop_end
|
|
207
|
+
#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
|
|
208
|
+
bool clipped = true;
|
|
209
|
+
#pragma unroll_loop_start
|
|
210
|
+
for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
|
|
211
|
+
plane = clippingPlanes[ i ];
|
|
212
|
+
clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;
|
|
213
|
+
}
|
|
214
|
+
#pragma unroll_loop_end
|
|
215
|
+
if ( clipped ) discard;
|
|
216
|
+
#endif
|
|
217
|
+
#endif`,Vf=`#if NUM_CLIPPING_PLANES > 0
|
|
218
|
+
varying vec3 vClipPosition;
|
|
219
|
+
uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];
|
|
220
|
+
#endif`,Wf=`#if NUM_CLIPPING_PLANES > 0
|
|
221
|
+
varying vec3 vClipPosition;
|
|
222
|
+
#endif`,qf=`#if NUM_CLIPPING_PLANES > 0
|
|
223
|
+
vClipPosition = - mvPosition.xyz;
|
|
224
|
+
#endif`,Xf=`#if defined( USE_COLOR_ALPHA )
|
|
225
|
+
diffuseColor *= vColor;
|
|
226
|
+
#elif defined( USE_COLOR )
|
|
227
|
+
diffuseColor.rgb *= vColor;
|
|
228
|
+
#endif`,jf=`#if defined( USE_COLOR_ALPHA )
|
|
229
|
+
varying vec4 vColor;
|
|
230
|
+
#elif defined( USE_COLOR )
|
|
231
|
+
varying vec3 vColor;
|
|
232
|
+
#endif`,Zf=`#if defined( USE_COLOR_ALPHA )
|
|
233
|
+
varying vec4 vColor;
|
|
234
|
+
#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
|
|
235
|
+
varying vec3 vColor;
|
|
236
|
+
#endif`,Yf=`#if defined( USE_COLOR_ALPHA )
|
|
237
|
+
vColor = vec4( 1.0 );
|
|
238
|
+
#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
|
|
239
|
+
vColor = vec3( 1.0 );
|
|
240
|
+
#endif
|
|
241
|
+
#ifdef USE_COLOR
|
|
242
|
+
vColor *= color;
|
|
243
|
+
#endif
|
|
244
|
+
#ifdef USE_INSTANCING_COLOR
|
|
245
|
+
vColor.xyz *= instanceColor.xyz;
|
|
246
|
+
#endif`,Jf=`#define PI 3.141592653589793
|
|
247
|
+
#define PI2 6.283185307179586
|
|
248
|
+
#define PI_HALF 1.5707963267948966
|
|
249
|
+
#define RECIPROCAL_PI 0.3183098861837907
|
|
250
|
+
#define RECIPROCAL_PI2 0.15915494309189535
|
|
251
|
+
#define EPSILON 1e-6
|
|
252
|
+
#ifndef saturate
|
|
253
|
+
#define saturate( a ) clamp( a, 0.0, 1.0 )
|
|
254
|
+
#endif
|
|
255
|
+
#define whiteComplement( a ) ( 1.0 - saturate( a ) )
|
|
256
|
+
float pow2( const in float x ) { return x*x; }
|
|
257
|
+
float pow3( const in float x ) { return x*x*x; }
|
|
258
|
+
float pow4( const in float x ) { float x2 = x*x; return x2*x2; }
|
|
259
|
+
float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }
|
|
260
|
+
float average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }
|
|
261
|
+
highp float rand( const in vec2 uv ) {
|
|
262
|
+
const highp float a = 12.9898, b = 78.233, c = 43758.5453;
|
|
263
|
+
highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
|
|
264
|
+
return fract( sin( sn ) * c );
|
|
265
|
+
}
|
|
266
|
+
#ifdef HIGH_PRECISION
|
|
267
|
+
float precisionSafeLength( vec3 v ) { return length( v ); }
|
|
268
|
+
#else
|
|
269
|
+
float precisionSafeLength( vec3 v ) {
|
|
270
|
+
float maxComponent = max3( abs( v ) );
|
|
271
|
+
return length( v / maxComponent ) * maxComponent;
|
|
272
|
+
}
|
|
273
|
+
#endif
|
|
274
|
+
struct IncidentLight {
|
|
275
|
+
vec3 color;
|
|
276
|
+
vec3 direction;
|
|
277
|
+
bool visible;
|
|
278
|
+
};
|
|
279
|
+
struct ReflectedLight {
|
|
280
|
+
vec3 directDiffuse;
|
|
281
|
+
vec3 directSpecular;
|
|
282
|
+
vec3 indirectDiffuse;
|
|
283
|
+
vec3 indirectSpecular;
|
|
284
|
+
};
|
|
285
|
+
struct GeometricContext {
|
|
286
|
+
vec3 position;
|
|
287
|
+
vec3 normal;
|
|
288
|
+
vec3 viewDir;
|
|
289
|
+
#ifdef USE_CLEARCOAT
|
|
290
|
+
vec3 clearcoatNormal;
|
|
291
|
+
#endif
|
|
292
|
+
};
|
|
293
|
+
vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
|
|
294
|
+
return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
|
|
295
|
+
}
|
|
296
|
+
vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {
|
|
297
|
+
return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );
|
|
298
|
+
}
|
|
299
|
+
mat3 transposeMat3( const in mat3 m ) {
|
|
300
|
+
mat3 tmp;
|
|
301
|
+
tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );
|
|
302
|
+
tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );
|
|
303
|
+
tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );
|
|
304
|
+
return tmp;
|
|
305
|
+
}
|
|
306
|
+
float linearToRelativeLuminance( const in vec3 color ) {
|
|
307
|
+
vec3 weights = vec3( 0.2126, 0.7152, 0.0722 );
|
|
308
|
+
return dot( weights, color.rgb );
|
|
309
|
+
}
|
|
310
|
+
bool isPerspectiveMatrix( mat4 m ) {
|
|
311
|
+
return m[ 2 ][ 3 ] == - 1.0;
|
|
312
|
+
}
|
|
313
|
+
vec2 equirectUv( in vec3 dir ) {
|
|
314
|
+
float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;
|
|
315
|
+
float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;
|
|
316
|
+
return vec2( u, v );
|
|
317
|
+
}`,$f=`#ifdef ENVMAP_TYPE_CUBE_UV
|
|
318
|
+
#define cubeUV_maxMipLevel 8.0
|
|
319
|
+
#define cubeUV_minMipLevel 4.0
|
|
320
|
+
#define cubeUV_maxTileSize 256.0
|
|
321
|
+
#define cubeUV_minTileSize 16.0
|
|
322
|
+
float getFace( vec3 direction ) {
|
|
323
|
+
vec3 absDirection = abs( direction );
|
|
324
|
+
float face = - 1.0;
|
|
325
|
+
if ( absDirection.x > absDirection.z ) {
|
|
326
|
+
if ( absDirection.x > absDirection.y )
|
|
327
|
+
face = direction.x > 0.0 ? 0.0 : 3.0;
|
|
328
|
+
else
|
|
329
|
+
face = direction.y > 0.0 ? 1.0 : 4.0;
|
|
330
|
+
} else {
|
|
331
|
+
if ( absDirection.z > absDirection.y )
|
|
332
|
+
face = direction.z > 0.0 ? 2.0 : 5.0;
|
|
333
|
+
else
|
|
334
|
+
face = direction.y > 0.0 ? 1.0 : 4.0;
|
|
335
|
+
}
|
|
336
|
+
return face;
|
|
337
|
+
}
|
|
338
|
+
vec2 getUV( vec3 direction, float face ) {
|
|
339
|
+
vec2 uv;
|
|
340
|
+
if ( face == 0.0 ) {
|
|
341
|
+
uv = vec2( direction.z, direction.y ) / abs( direction.x );
|
|
342
|
+
} else if ( face == 1.0 ) {
|
|
343
|
+
uv = vec2( - direction.x, - direction.z ) / abs( direction.y );
|
|
344
|
+
} else if ( face == 2.0 ) {
|
|
345
|
+
uv = vec2( - direction.x, direction.y ) / abs( direction.z );
|
|
346
|
+
} else if ( face == 3.0 ) {
|
|
347
|
+
uv = vec2( - direction.z, direction.y ) / abs( direction.x );
|
|
348
|
+
} else if ( face == 4.0 ) {
|
|
349
|
+
uv = vec2( - direction.x, direction.z ) / abs( direction.y );
|
|
350
|
+
} else {
|
|
351
|
+
uv = vec2( direction.x, direction.y ) / abs( direction.z );
|
|
352
|
+
}
|
|
353
|
+
return 0.5 * ( uv + 1.0 );
|
|
354
|
+
}
|
|
355
|
+
vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {
|
|
356
|
+
float face = getFace( direction );
|
|
357
|
+
float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );
|
|
358
|
+
mipInt = max( mipInt, cubeUV_minMipLevel );
|
|
359
|
+
float faceSize = exp2( mipInt );
|
|
360
|
+
float texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );
|
|
361
|
+
vec2 uv = getUV( direction, face ) * ( faceSize - 1.0 ) + 0.5;
|
|
362
|
+
if ( face > 2.0 ) {
|
|
363
|
+
uv.y += faceSize;
|
|
364
|
+
face -= 3.0;
|
|
365
|
+
}
|
|
366
|
+
uv.x += face * faceSize;
|
|
367
|
+
if ( mipInt < cubeUV_maxMipLevel ) {
|
|
368
|
+
uv.y += 2.0 * cubeUV_maxTileSize;
|
|
369
|
+
}
|
|
370
|
+
uv.y += filterInt * 2.0 * cubeUV_minTileSize;
|
|
371
|
+
uv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );
|
|
372
|
+
uv *= texelSize;
|
|
373
|
+
return texture2D( envMap, uv ).rgb;
|
|
374
|
+
}
|
|
375
|
+
#define r0 1.0
|
|
376
|
+
#define v0 0.339
|
|
377
|
+
#define m0 - 2.0
|
|
378
|
+
#define r1 0.8
|
|
379
|
+
#define v1 0.276
|
|
380
|
+
#define m1 - 1.0
|
|
381
|
+
#define r4 0.4
|
|
382
|
+
#define v4 0.046
|
|
383
|
+
#define m4 2.0
|
|
384
|
+
#define r5 0.305
|
|
385
|
+
#define v5 0.016
|
|
386
|
+
#define m5 3.0
|
|
387
|
+
#define r6 0.21
|
|
388
|
+
#define v6 0.0038
|
|
389
|
+
#define m6 4.0
|
|
390
|
+
float roughnessToMip( float roughness ) {
|
|
391
|
+
float mip = 0.0;
|
|
392
|
+
if ( roughness >= r1 ) {
|
|
393
|
+
mip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;
|
|
394
|
+
} else if ( roughness >= r4 ) {
|
|
395
|
+
mip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;
|
|
396
|
+
} else if ( roughness >= r5 ) {
|
|
397
|
+
mip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;
|
|
398
|
+
} else if ( roughness >= r6 ) {
|
|
399
|
+
mip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;
|
|
400
|
+
} else {
|
|
401
|
+
mip = - 2.0 * log2( 1.16 * roughness ); }
|
|
402
|
+
return mip;
|
|
403
|
+
}
|
|
404
|
+
vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {
|
|
405
|
+
float mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );
|
|
406
|
+
float mipF = fract( mip );
|
|
407
|
+
float mipInt = floor( mip );
|
|
408
|
+
vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );
|
|
409
|
+
if ( mipF == 0.0 ) {
|
|
410
|
+
return vec4( color0, 1.0 );
|
|
411
|
+
} else {
|
|
412
|
+
vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );
|
|
413
|
+
return vec4( mix( color0, color1, mipF ), 1.0 );
|
|
414
|
+
}
|
|
415
|
+
}
|
|
416
|
+
#endif`,Qf=`vec3 transformedNormal = objectNormal;
|
|
417
|
+
#ifdef USE_INSTANCING
|
|
418
|
+
mat3 m = mat3( instanceMatrix );
|
|
419
|
+
transformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );
|
|
420
|
+
transformedNormal = m * transformedNormal;
|
|
421
|
+
#endif
|
|
422
|
+
transformedNormal = normalMatrix * transformedNormal;
|
|
423
|
+
#ifdef FLIP_SIDED
|
|
424
|
+
transformedNormal = - transformedNormal;
|
|
425
|
+
#endif
|
|
426
|
+
#ifdef USE_TANGENT
|
|
427
|
+
vec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;
|
|
428
|
+
#ifdef FLIP_SIDED
|
|
429
|
+
transformedTangent = - transformedTangent;
|
|
430
|
+
#endif
|
|
431
|
+
#endif`,Kf=`#ifdef USE_DISPLACEMENTMAP
|
|
432
|
+
uniform sampler2D displacementMap;
|
|
433
|
+
uniform float displacementScale;
|
|
434
|
+
uniform float displacementBias;
|
|
435
|
+
#endif`,ep=`#ifdef USE_DISPLACEMENTMAP
|
|
436
|
+
transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );
|
|
437
|
+
#endif`,tp=`#ifdef USE_EMISSIVEMAP
|
|
438
|
+
vec4 emissiveColor = texture2D( emissiveMap, vUv );
|
|
439
|
+
emissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;
|
|
440
|
+
totalEmissiveRadiance *= emissiveColor.rgb;
|
|
441
|
+
#endif`,np=`#ifdef USE_EMISSIVEMAP
|
|
442
|
+
uniform sampler2D emissiveMap;
|
|
443
|
+
#endif`,ip="gl_FragColor = linearToOutputTexel( gl_FragColor );",rp=`vec4 LinearToLinear( in vec4 value ) {
|
|
444
|
+
return value;
|
|
445
|
+
}
|
|
446
|
+
vec4 sRGBToLinear( in vec4 value ) {
|
|
447
|
+
return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );
|
|
448
|
+
}
|
|
449
|
+
vec4 LinearTosRGB( in vec4 value ) {
|
|
450
|
+
return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );
|
|
451
|
+
}`,sp=`#ifdef USE_ENVMAP
|
|
452
|
+
#ifdef ENV_WORLDPOS
|
|
453
|
+
vec3 cameraToFrag;
|
|
454
|
+
if ( isOrthographic ) {
|
|
455
|
+
cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
|
|
456
|
+
} else {
|
|
457
|
+
cameraToFrag = normalize( vWorldPosition - cameraPosition );
|
|
458
|
+
}
|
|
459
|
+
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
|
|
460
|
+
#ifdef ENVMAP_MODE_REFLECTION
|
|
461
|
+
vec3 reflectVec = reflect( cameraToFrag, worldNormal );
|
|
462
|
+
#else
|
|
463
|
+
vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );
|
|
464
|
+
#endif
|
|
465
|
+
#else
|
|
466
|
+
vec3 reflectVec = vReflect;
|
|
467
|
+
#endif
|
|
468
|
+
#ifdef ENVMAP_TYPE_CUBE
|
|
469
|
+
vec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );
|
|
470
|
+
envColor = envMapTexelToLinear( envColor );
|
|
471
|
+
#elif defined( ENVMAP_TYPE_CUBE_UV )
|
|
472
|
+
vec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );
|
|
473
|
+
#else
|
|
474
|
+
vec4 envColor = vec4( 0.0 );
|
|
475
|
+
#endif
|
|
476
|
+
#ifdef ENVMAP_BLENDING_MULTIPLY
|
|
477
|
+
outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );
|
|
478
|
+
#elif defined( ENVMAP_BLENDING_MIX )
|
|
479
|
+
outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );
|
|
480
|
+
#elif defined( ENVMAP_BLENDING_ADD )
|
|
481
|
+
outgoingLight += envColor.xyz * specularStrength * reflectivity;
|
|
482
|
+
#endif
|
|
483
|
+
#endif`,op=`#ifdef USE_ENVMAP
|
|
484
|
+
uniform float envMapIntensity;
|
|
485
|
+
uniform float flipEnvMap;
|
|
486
|
+
#ifdef ENVMAP_TYPE_CUBE
|
|
487
|
+
uniform samplerCube envMap;
|
|
488
|
+
#else
|
|
489
|
+
uniform sampler2D envMap;
|
|
490
|
+
#endif
|
|
491
|
+
|
|
492
|
+
#endif`,ap=`#ifdef USE_ENVMAP
|
|
493
|
+
uniform float reflectivity;
|
|
494
|
+
#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )
|
|
495
|
+
#define ENV_WORLDPOS
|
|
496
|
+
#endif
|
|
497
|
+
#ifdef ENV_WORLDPOS
|
|
498
|
+
varying vec3 vWorldPosition;
|
|
499
|
+
uniform float refractionRatio;
|
|
500
|
+
#else
|
|
501
|
+
varying vec3 vReflect;
|
|
502
|
+
#endif
|
|
503
|
+
#endif`,lp=`#ifdef USE_ENVMAP
|
|
504
|
+
#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )
|
|
505
|
+
#define ENV_WORLDPOS
|
|
506
|
+
#endif
|
|
507
|
+
#ifdef ENV_WORLDPOS
|
|
508
|
+
|
|
509
|
+
varying vec3 vWorldPosition;
|
|
510
|
+
#else
|
|
511
|
+
varying vec3 vReflect;
|
|
512
|
+
uniform float refractionRatio;
|
|
513
|
+
#endif
|
|
514
|
+
#endif`,cp=`#ifdef USE_ENVMAP
|
|
515
|
+
#ifdef ENV_WORLDPOS
|
|
516
|
+
vWorldPosition = worldPosition.xyz;
|
|
517
|
+
#else
|
|
518
|
+
vec3 cameraToVertex;
|
|
519
|
+
if ( isOrthographic ) {
|
|
520
|
+
cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
|
|
521
|
+
} else {
|
|
522
|
+
cameraToVertex = normalize( worldPosition.xyz - cameraPosition );
|
|
523
|
+
}
|
|
524
|
+
vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
|
|
525
|
+
#ifdef ENVMAP_MODE_REFLECTION
|
|
526
|
+
vReflect = reflect( cameraToVertex, worldNormal );
|
|
527
|
+
#else
|
|
528
|
+
vReflect = refract( cameraToVertex, worldNormal, refractionRatio );
|
|
529
|
+
#endif
|
|
530
|
+
#endif
|
|
531
|
+
#endif`,up=`#ifdef USE_FOG
|
|
532
|
+
vFogDepth = - mvPosition.z;
|
|
533
|
+
#endif`,hp=`#ifdef USE_FOG
|
|
534
|
+
varying float vFogDepth;
|
|
535
|
+
#endif`,dp=`#ifdef USE_FOG
|
|
536
|
+
#ifdef FOG_EXP2
|
|
537
|
+
float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );
|
|
538
|
+
#else
|
|
539
|
+
float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );
|
|
540
|
+
#endif
|
|
541
|
+
gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );
|
|
542
|
+
#endif`,fp=`#ifdef USE_FOG
|
|
543
|
+
uniform vec3 fogColor;
|
|
544
|
+
varying float vFogDepth;
|
|
545
|
+
#ifdef FOG_EXP2
|
|
546
|
+
uniform float fogDensity;
|
|
547
|
+
#else
|
|
548
|
+
uniform float fogNear;
|
|
549
|
+
uniform float fogFar;
|
|
550
|
+
#endif
|
|
551
|
+
#endif`,pp=`#ifdef USE_GRADIENTMAP
|
|
552
|
+
uniform sampler2D gradientMap;
|
|
553
|
+
#endif
|
|
554
|
+
vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {
|
|
555
|
+
float dotNL = dot( normal, lightDirection );
|
|
556
|
+
vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );
|
|
557
|
+
#ifdef USE_GRADIENTMAP
|
|
558
|
+
return vec3( texture2D( gradientMap, coord ).r );
|
|
559
|
+
#else
|
|
560
|
+
return ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );
|
|
561
|
+
#endif
|
|
562
|
+
}`,mp=`#ifdef USE_LIGHTMAP
|
|
563
|
+
vec4 lightMapTexel = texture2D( lightMap, vUv2 );
|
|
564
|
+
vec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;
|
|
565
|
+
#ifndef PHYSICALLY_CORRECT_LIGHTS
|
|
566
|
+
lightMapIrradiance *= PI;
|
|
567
|
+
#endif
|
|
568
|
+
reflectedLight.indirectDiffuse += lightMapIrradiance;
|
|
569
|
+
#endif`,gp=`#ifdef USE_LIGHTMAP
|
|
570
|
+
uniform sampler2D lightMap;
|
|
571
|
+
uniform float lightMapIntensity;
|
|
572
|
+
#endif`,vp=`vec3 diffuse = vec3( 1.0 );
|
|
573
|
+
GeometricContext geometry;
|
|
574
|
+
geometry.position = mvPosition.xyz;
|
|
575
|
+
geometry.normal = normalize( transformedNormal );
|
|
576
|
+
geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );
|
|
577
|
+
GeometricContext backGeometry;
|
|
578
|
+
backGeometry.position = geometry.position;
|
|
579
|
+
backGeometry.normal = -geometry.normal;
|
|
580
|
+
backGeometry.viewDir = geometry.viewDir;
|
|
581
|
+
vLightFront = vec3( 0.0 );
|
|
582
|
+
vIndirectFront = vec3( 0.0 );
|
|
583
|
+
#ifdef DOUBLE_SIDED
|
|
584
|
+
vLightBack = vec3( 0.0 );
|
|
585
|
+
vIndirectBack = vec3( 0.0 );
|
|
586
|
+
#endif
|
|
587
|
+
IncidentLight directLight;
|
|
588
|
+
float dotNL;
|
|
589
|
+
vec3 directLightColor_Diffuse;
|
|
590
|
+
vIndirectFront += getAmbientLightIrradiance( ambientLightColor );
|
|
591
|
+
vIndirectFront += getLightProbeIrradiance( lightProbe, geometry.normal );
|
|
592
|
+
#ifdef DOUBLE_SIDED
|
|
593
|
+
vIndirectBack += getAmbientLightIrradiance( ambientLightColor );
|
|
594
|
+
vIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry.normal );
|
|
595
|
+
#endif
|
|
596
|
+
#if NUM_POINT_LIGHTS > 0
|
|
597
|
+
#pragma unroll_loop_start
|
|
598
|
+
for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
|
|
599
|
+
getPointLightInfo( pointLights[ i ], geometry, directLight );
|
|
600
|
+
dotNL = dot( geometry.normal, directLight.direction );
|
|
601
|
+
directLightColor_Diffuse = directLight.color;
|
|
602
|
+
vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
|
|
603
|
+
#ifdef DOUBLE_SIDED
|
|
604
|
+
vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
|
|
605
|
+
#endif
|
|
606
|
+
}
|
|
607
|
+
#pragma unroll_loop_end
|
|
608
|
+
#endif
|
|
609
|
+
#if NUM_SPOT_LIGHTS > 0
|
|
610
|
+
#pragma unroll_loop_start
|
|
611
|
+
for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
|
|
612
|
+
getSpotLightInfo( spotLights[ i ], geometry, directLight );
|
|
613
|
+
dotNL = dot( geometry.normal, directLight.direction );
|
|
614
|
+
directLightColor_Diffuse = directLight.color;
|
|
615
|
+
vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
|
|
616
|
+
#ifdef DOUBLE_SIDED
|
|
617
|
+
vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
|
|
618
|
+
#endif
|
|
619
|
+
}
|
|
620
|
+
#pragma unroll_loop_end
|
|
621
|
+
#endif
|
|
622
|
+
#if NUM_DIR_LIGHTS > 0
|
|
623
|
+
#pragma unroll_loop_start
|
|
624
|
+
for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
|
|
625
|
+
getDirectionalLightInfo( directionalLights[ i ], geometry, directLight );
|
|
626
|
+
dotNL = dot( geometry.normal, directLight.direction );
|
|
627
|
+
directLightColor_Diffuse = directLight.color;
|
|
628
|
+
vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
|
|
629
|
+
#ifdef DOUBLE_SIDED
|
|
630
|
+
vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
|
|
631
|
+
#endif
|
|
632
|
+
}
|
|
633
|
+
#pragma unroll_loop_end
|
|
634
|
+
#endif
|
|
635
|
+
#if NUM_HEMI_LIGHTS > 0
|
|
636
|
+
#pragma unroll_loop_start
|
|
637
|
+
for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
|
|
638
|
+
vIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );
|
|
639
|
+
#ifdef DOUBLE_SIDED
|
|
640
|
+
vIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry.normal );
|
|
641
|
+
#endif
|
|
642
|
+
}
|
|
643
|
+
#pragma unroll_loop_end
|
|
644
|
+
#endif`,xp=`uniform bool receiveShadow;
|
|
645
|
+
uniform vec3 ambientLightColor;
|
|
646
|
+
uniform vec3 lightProbe[ 9 ];
|
|
647
|
+
vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {
|
|
648
|
+
float x = normal.x, y = normal.y, z = normal.z;
|
|
649
|
+
vec3 result = shCoefficients[ 0 ] * 0.886227;
|
|
650
|
+
result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;
|
|
651
|
+
result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;
|
|
652
|
+
result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;
|
|
653
|
+
result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;
|
|
654
|
+
result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;
|
|
655
|
+
result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );
|
|
656
|
+
result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;
|
|
657
|
+
result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );
|
|
658
|
+
return result;
|
|
659
|
+
}
|
|
660
|
+
vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {
|
|
661
|
+
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
|
|
662
|
+
vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );
|
|
663
|
+
return irradiance;
|
|
664
|
+
}
|
|
665
|
+
vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {
|
|
666
|
+
vec3 irradiance = ambientLightColor;
|
|
667
|
+
return irradiance;
|
|
668
|
+
}
|
|
669
|
+
float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {
|
|
670
|
+
#if defined ( PHYSICALLY_CORRECT_LIGHTS )
|
|
671
|
+
float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );
|
|
672
|
+
if ( cutoffDistance > 0.0 ) {
|
|
673
|
+
distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );
|
|
674
|
+
}
|
|
675
|
+
return distanceFalloff;
|
|
676
|
+
#else
|
|
677
|
+
if ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {
|
|
678
|
+
return pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );
|
|
679
|
+
}
|
|
680
|
+
return 1.0;
|
|
681
|
+
#endif
|
|
682
|
+
}
|
|
683
|
+
float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {
|
|
684
|
+
return smoothstep( coneCosine, penumbraCosine, angleCosine );
|
|
685
|
+
}
|
|
686
|
+
#if NUM_DIR_LIGHTS > 0
|
|
687
|
+
struct DirectionalLight {
|
|
688
|
+
vec3 direction;
|
|
689
|
+
vec3 color;
|
|
690
|
+
};
|
|
691
|
+
uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];
|
|
692
|
+
void getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {
|
|
693
|
+
light.color = directionalLight.color;
|
|
694
|
+
light.direction = directionalLight.direction;
|
|
695
|
+
light.visible = true;
|
|
696
|
+
}
|
|
697
|
+
#endif
|
|
698
|
+
#if NUM_POINT_LIGHTS > 0
|
|
699
|
+
struct PointLight {
|
|
700
|
+
vec3 position;
|
|
701
|
+
vec3 color;
|
|
702
|
+
float distance;
|
|
703
|
+
float decay;
|
|
704
|
+
};
|
|
705
|
+
uniform PointLight pointLights[ NUM_POINT_LIGHTS ];
|
|
706
|
+
void getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {
|
|
707
|
+
vec3 lVector = pointLight.position - geometry.position;
|
|
708
|
+
light.direction = normalize( lVector );
|
|
709
|
+
float lightDistance = length( lVector );
|
|
710
|
+
light.color = pointLight.color;
|
|
711
|
+
light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );
|
|
712
|
+
light.visible = ( light.color != vec3( 0.0 ) );
|
|
713
|
+
}
|
|
714
|
+
#endif
|
|
715
|
+
#if NUM_SPOT_LIGHTS > 0
|
|
716
|
+
struct SpotLight {
|
|
717
|
+
vec3 position;
|
|
718
|
+
vec3 direction;
|
|
719
|
+
vec3 color;
|
|
720
|
+
float distance;
|
|
721
|
+
float decay;
|
|
722
|
+
float coneCos;
|
|
723
|
+
float penumbraCos;
|
|
724
|
+
};
|
|
725
|
+
uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];
|
|
726
|
+
void getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {
|
|
727
|
+
vec3 lVector = spotLight.position - geometry.position;
|
|
728
|
+
light.direction = normalize( lVector );
|
|
729
|
+
float angleCos = dot( light.direction, spotLight.direction );
|
|
730
|
+
float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );
|
|
731
|
+
if ( spotAttenuation > 0.0 ) {
|
|
732
|
+
float lightDistance = length( lVector );
|
|
733
|
+
light.color = spotLight.color * spotAttenuation;
|
|
734
|
+
light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );
|
|
735
|
+
light.visible = ( light.color != vec3( 0.0 ) );
|
|
736
|
+
} else {
|
|
737
|
+
light.color = vec3( 0.0 );
|
|
738
|
+
light.visible = false;
|
|
739
|
+
}
|
|
740
|
+
}
|
|
741
|
+
#endif
|
|
742
|
+
#if NUM_RECT_AREA_LIGHTS > 0
|
|
743
|
+
struct RectAreaLight {
|
|
744
|
+
vec3 color;
|
|
745
|
+
vec3 position;
|
|
746
|
+
vec3 halfWidth;
|
|
747
|
+
vec3 halfHeight;
|
|
748
|
+
};
|
|
749
|
+
uniform sampler2D ltc_1; uniform sampler2D ltc_2;
|
|
750
|
+
uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];
|
|
751
|
+
#endif
|
|
752
|
+
#if NUM_HEMI_LIGHTS > 0
|
|
753
|
+
struct HemisphereLight {
|
|
754
|
+
vec3 direction;
|
|
755
|
+
vec3 skyColor;
|
|
756
|
+
vec3 groundColor;
|
|
757
|
+
};
|
|
758
|
+
uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];
|
|
759
|
+
vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {
|
|
760
|
+
float dotNL = dot( normal, hemiLight.direction );
|
|
761
|
+
float hemiDiffuseWeight = 0.5 * dotNL + 0.5;
|
|
762
|
+
vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );
|
|
763
|
+
return irradiance;
|
|
764
|
+
}
|
|
765
|
+
#endif`,yp=`#if defined( USE_ENVMAP )
|
|
766
|
+
#ifdef ENVMAP_MODE_REFRACTION
|
|
767
|
+
uniform float refractionRatio;
|
|
768
|
+
#endif
|
|
769
|
+
vec3 getIBLIrradiance( const in vec3 normal ) {
|
|
770
|
+
#if defined( ENVMAP_TYPE_CUBE_UV )
|
|
771
|
+
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
|
|
772
|
+
vec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );
|
|
773
|
+
return PI * envMapColor.rgb * envMapIntensity;
|
|
774
|
+
#else
|
|
775
|
+
return vec3( 0.0 );
|
|
776
|
+
#endif
|
|
777
|
+
}
|
|
778
|
+
vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {
|
|
779
|
+
#if defined( ENVMAP_TYPE_CUBE_UV )
|
|
780
|
+
vec3 reflectVec;
|
|
781
|
+
#ifdef ENVMAP_MODE_REFLECTION
|
|
782
|
+
reflectVec = reflect( - viewDir, normal );
|
|
783
|
+
reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );
|
|
784
|
+
#else
|
|
785
|
+
reflectVec = refract( - viewDir, normal, refractionRatio );
|
|
786
|
+
#endif
|
|
787
|
+
reflectVec = inverseTransformDirection( reflectVec, viewMatrix );
|
|
788
|
+
vec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );
|
|
789
|
+
return envMapColor.rgb * envMapIntensity;
|
|
790
|
+
#else
|
|
791
|
+
return vec3( 0.0 );
|
|
792
|
+
#endif
|
|
793
|
+
}
|
|
794
|
+
#endif`,_p=`ToonMaterial material;
|
|
795
|
+
material.diffuseColor = diffuseColor.rgb;`,bp=`varying vec3 vViewPosition;
|
|
796
|
+
struct ToonMaterial {
|
|
797
|
+
vec3 diffuseColor;
|
|
798
|
+
};
|
|
799
|
+
void RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
|
|
800
|
+
vec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;
|
|
801
|
+
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
802
|
+
}
|
|
803
|
+
void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
|
|
804
|
+
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
805
|
+
}
|
|
806
|
+
#define RE_Direct RE_Direct_Toon
|
|
807
|
+
#define RE_IndirectDiffuse RE_IndirectDiffuse_Toon
|
|
808
|
+
#define Material_LightProbeLOD( material ) (0)`,wp=`BlinnPhongMaterial material;
|
|
809
|
+
material.diffuseColor = diffuseColor.rgb;
|
|
810
|
+
material.specularColor = specular;
|
|
811
|
+
material.specularShininess = shininess;
|
|
812
|
+
material.specularStrength = specularStrength;`,Mp=`varying vec3 vViewPosition;
|
|
813
|
+
struct BlinnPhongMaterial {
|
|
814
|
+
vec3 diffuseColor;
|
|
815
|
+
vec3 specularColor;
|
|
816
|
+
float specularShininess;
|
|
817
|
+
float specularStrength;
|
|
818
|
+
};
|
|
819
|
+
void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
|
|
820
|
+
float dotNL = saturate( dot( geometry.normal, directLight.direction ) );
|
|
821
|
+
vec3 irradiance = dotNL * directLight.color;
|
|
822
|
+
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
823
|
+
reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularShininess ) * material.specularStrength;
|
|
824
|
+
}
|
|
825
|
+
void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
|
|
826
|
+
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
827
|
+
}
|
|
828
|
+
#define RE_Direct RE_Direct_BlinnPhong
|
|
829
|
+
#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong
|
|
830
|
+
#define Material_LightProbeLOD( material ) (0)`,Sp=`PhysicalMaterial material;
|
|
831
|
+
material.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );
|
|
832
|
+
vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );
|
|
833
|
+
float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );
|
|
834
|
+
material.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;
|
|
835
|
+
material.roughness = min( material.roughness, 1.0 );
|
|
836
|
+
#ifdef IOR
|
|
837
|
+
#ifdef SPECULAR
|
|
838
|
+
float specularIntensityFactor = specularIntensity;
|
|
839
|
+
vec3 specularColorFactor = specularColor;
|
|
840
|
+
#ifdef USE_SPECULARINTENSITYMAP
|
|
841
|
+
specularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;
|
|
842
|
+
#endif
|
|
843
|
+
#ifdef USE_SPECULARCOLORMAP
|
|
844
|
+
specularColorFactor *= specularColorMapTexelToLinear( texture2D( specularColorMap, vUv ) ).rgb;
|
|
845
|
+
#endif
|
|
846
|
+
material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );
|
|
847
|
+
#else
|
|
848
|
+
float specularIntensityFactor = 1.0;
|
|
849
|
+
vec3 specularColorFactor = vec3( 1.0 );
|
|
850
|
+
material.specularF90 = 1.0;
|
|
851
|
+
#endif
|
|
852
|
+
material.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );
|
|
853
|
+
#else
|
|
854
|
+
material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );
|
|
855
|
+
material.specularF90 = 1.0;
|
|
856
|
+
#endif
|
|
857
|
+
#ifdef USE_CLEARCOAT
|
|
858
|
+
material.clearcoat = clearcoat;
|
|
859
|
+
material.clearcoatRoughness = clearcoatRoughness;
|
|
860
|
+
material.clearcoatF0 = vec3( 0.04 );
|
|
861
|
+
material.clearcoatF90 = 1.0;
|
|
862
|
+
#ifdef USE_CLEARCOATMAP
|
|
863
|
+
material.clearcoat *= texture2D( clearcoatMap, vUv ).x;
|
|
864
|
+
#endif
|
|
865
|
+
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
|
|
866
|
+
material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;
|
|
867
|
+
#endif
|
|
868
|
+
material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );
|
|
869
|
+
material.clearcoatRoughness += geometryRoughness;
|
|
870
|
+
material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );
|
|
871
|
+
#endif
|
|
872
|
+
#ifdef USE_SHEEN
|
|
873
|
+
material.sheenColor = sheenColor;
|
|
874
|
+
#ifdef USE_SHEENCOLORMAP
|
|
875
|
+
material.sheenColor *= sheenColorMapTexelToLinear( texture2D( sheenColorMap, vUv ) ).rgb;
|
|
876
|
+
#endif
|
|
877
|
+
material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );
|
|
878
|
+
#ifdef USE_SHEENROUGHNESSMAP
|
|
879
|
+
material.sheenRoughness *= texture2D( sheenRoughnessMap, vUv ).a;
|
|
880
|
+
#endif
|
|
881
|
+
#endif`,Tp=`struct PhysicalMaterial {
|
|
882
|
+
vec3 diffuseColor;
|
|
883
|
+
float roughness;
|
|
884
|
+
vec3 specularColor;
|
|
885
|
+
float specularF90;
|
|
886
|
+
#ifdef USE_CLEARCOAT
|
|
887
|
+
float clearcoat;
|
|
888
|
+
float clearcoatRoughness;
|
|
889
|
+
vec3 clearcoatF0;
|
|
890
|
+
float clearcoatF90;
|
|
891
|
+
#endif
|
|
892
|
+
#ifdef USE_SHEEN
|
|
893
|
+
vec3 sheenColor;
|
|
894
|
+
float sheenRoughness;
|
|
895
|
+
#endif
|
|
896
|
+
};
|
|
897
|
+
vec3 clearcoatSpecular = vec3( 0.0 );
|
|
898
|
+
vec3 sheenSpecular = vec3( 0.0 );
|
|
899
|
+
float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness) {
|
|
900
|
+
float dotNV = saturate( dot( normal, viewDir ) );
|
|
901
|
+
float r2 = roughness * roughness;
|
|
902
|
+
float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;
|
|
903
|
+
float b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;
|
|
904
|
+
float DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );
|
|
905
|
+
return saturate( DG * RECIPROCAL_PI );
|
|
906
|
+
}
|
|
907
|
+
vec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
|
|
908
|
+
float dotNV = saturate( dot( normal, viewDir ) );
|
|
909
|
+
const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );
|
|
910
|
+
const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );
|
|
911
|
+
vec4 r = roughness * c0 + c1;
|
|
912
|
+
float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;
|
|
913
|
+
vec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;
|
|
914
|
+
return fab;
|
|
915
|
+
}
|
|
916
|
+
vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {
|
|
917
|
+
vec2 fab = DFGApprox( normal, viewDir, roughness );
|
|
918
|
+
return specularColor * fab.x + specularF90 * fab.y;
|
|
919
|
+
}
|
|
920
|
+
void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
|
|
921
|
+
vec2 fab = DFGApprox( normal, viewDir, roughness );
|
|
922
|
+
vec3 FssEss = specularColor * fab.x + specularF90 * fab.y;
|
|
923
|
+
float Ess = fab.x + fab.y;
|
|
924
|
+
float Ems = 1.0 - Ess;
|
|
925
|
+
vec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );
|
|
926
|
+
singleScatter += FssEss;
|
|
927
|
+
multiScatter += Fms * Ems;
|
|
928
|
+
}
|
|
929
|
+
#if NUM_RECT_AREA_LIGHTS > 0
|
|
930
|
+
void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
|
|
931
|
+
vec3 normal = geometry.normal;
|
|
932
|
+
vec3 viewDir = geometry.viewDir;
|
|
933
|
+
vec3 position = geometry.position;
|
|
934
|
+
vec3 lightPos = rectAreaLight.position;
|
|
935
|
+
vec3 halfWidth = rectAreaLight.halfWidth;
|
|
936
|
+
vec3 halfHeight = rectAreaLight.halfHeight;
|
|
937
|
+
vec3 lightColor = rectAreaLight.color;
|
|
938
|
+
float roughness = material.roughness;
|
|
939
|
+
vec3 rectCoords[ 4 ];
|
|
940
|
+
rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;
|
|
941
|
+
rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;
|
|
942
|
+
rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;
|
|
943
|
+
vec2 uv = LTC_Uv( normal, viewDir, roughness );
|
|
944
|
+
vec4 t1 = texture2D( ltc_1, uv );
|
|
945
|
+
vec4 t2 = texture2D( ltc_2, uv );
|
|
946
|
+
mat3 mInv = mat3(
|
|
947
|
+
vec3( t1.x, 0, t1.y ),
|
|
948
|
+
vec3( 0, 1, 0 ),
|
|
949
|
+
vec3( t1.z, 0, t1.w )
|
|
950
|
+
);
|
|
951
|
+
vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );
|
|
952
|
+
reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );
|
|
953
|
+
reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );
|
|
954
|
+
}
|
|
955
|
+
#endif
|
|
956
|
+
void RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
|
|
957
|
+
float dotNL = saturate( dot( geometry.normal, directLight.direction ) );
|
|
958
|
+
vec3 irradiance = dotNL * directLight.color;
|
|
959
|
+
#ifdef USE_CLEARCOAT
|
|
960
|
+
float dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );
|
|
961
|
+
vec3 ccIrradiance = dotNLcc * directLight.color;
|
|
962
|
+
clearcoatSpecular += ccIrradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
|
|
963
|
+
#endif
|
|
964
|
+
#ifdef USE_SHEEN
|
|
965
|
+
sheenSpecular += irradiance * BRDF_Sheen( directLight.direction, geometry.viewDir, geometry.normal, material.sheenColor, material.sheenRoughness );
|
|
966
|
+
#endif
|
|
967
|
+
reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );
|
|
968
|
+
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
969
|
+
}
|
|
970
|
+
void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
|
|
971
|
+
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
972
|
+
}
|
|
973
|
+
void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {
|
|
974
|
+
#ifdef USE_CLEARCOAT
|
|
975
|
+
clearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
|
|
976
|
+
#endif
|
|
977
|
+
#ifdef USE_SHEEN
|
|
978
|
+
sheenSpecular += irradiance * material.sheenColor * IBLSheenBRDF( geometry.normal, geometry.viewDir, material.sheenRoughness );
|
|
979
|
+
#endif
|
|
980
|
+
vec3 singleScattering = vec3( 0.0 );
|
|
981
|
+
vec3 multiScattering = vec3( 0.0 );
|
|
982
|
+
vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;
|
|
983
|
+
computeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );
|
|
984
|
+
vec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );
|
|
985
|
+
reflectedLight.indirectSpecular += radiance * singleScattering;
|
|
986
|
+
reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;
|
|
987
|
+
reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;
|
|
988
|
+
}
|
|
989
|
+
#define RE_Direct RE_Direct_Physical
|
|
990
|
+
#define RE_Direct_RectArea RE_Direct_RectArea_Physical
|
|
991
|
+
#define RE_IndirectDiffuse RE_IndirectDiffuse_Physical
|
|
992
|
+
#define RE_IndirectSpecular RE_IndirectSpecular_Physical
|
|
993
|
+
float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {
|
|
994
|
+
return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );
|
|
995
|
+
}`,Ep=`
|
|
996
|
+
GeometricContext geometry;
|
|
997
|
+
geometry.position = - vViewPosition;
|
|
998
|
+
geometry.normal = normal;
|
|
999
|
+
geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
|
|
1000
|
+
#ifdef USE_CLEARCOAT
|
|
1001
|
+
geometry.clearcoatNormal = clearcoatNormal;
|
|
1002
|
+
#endif
|
|
1003
|
+
IncidentLight directLight;
|
|
1004
|
+
#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
|
|
1005
|
+
PointLight pointLight;
|
|
1006
|
+
#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
|
|
1007
|
+
PointLightShadow pointLightShadow;
|
|
1008
|
+
#endif
|
|
1009
|
+
#pragma unroll_loop_start
|
|
1010
|
+
for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
|
|
1011
|
+
pointLight = pointLights[ i ];
|
|
1012
|
+
getPointLightInfo( pointLight, geometry, directLight );
|
|
1013
|
+
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )
|
|
1014
|
+
pointLightShadow = pointLightShadows[ i ];
|
|
1015
|
+
directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
|
|
1016
|
+
#endif
|
|
1017
|
+
RE_Direct( directLight, geometry, material, reflectedLight );
|
|
1018
|
+
}
|
|
1019
|
+
#pragma unroll_loop_end
|
|
1020
|
+
#endif
|
|
1021
|
+
#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
|
|
1022
|
+
SpotLight spotLight;
|
|
1023
|
+
#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
|
|
1024
|
+
SpotLightShadow spotLightShadow;
|
|
1025
|
+
#endif
|
|
1026
|
+
#pragma unroll_loop_start
|
|
1027
|
+
for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
|
|
1028
|
+
spotLight = spotLights[ i ];
|
|
1029
|
+
getSpotLightInfo( spotLight, geometry, directLight );
|
|
1030
|
+
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
|
|
1031
|
+
spotLightShadow = spotLightShadows[ i ];
|
|
1032
|
+
directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
|
|
1033
|
+
#endif
|
|
1034
|
+
RE_Direct( directLight, geometry, material, reflectedLight );
|
|
1035
|
+
}
|
|
1036
|
+
#pragma unroll_loop_end
|
|
1037
|
+
#endif
|
|
1038
|
+
#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )
|
|
1039
|
+
DirectionalLight directionalLight;
|
|
1040
|
+
#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
|
|
1041
|
+
DirectionalLightShadow directionalLightShadow;
|
|
1042
|
+
#endif
|
|
1043
|
+
#pragma unroll_loop_start
|
|
1044
|
+
for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
|
|
1045
|
+
directionalLight = directionalLights[ i ];
|
|
1046
|
+
getDirectionalLightInfo( directionalLight, geometry, directLight );
|
|
1047
|
+
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
|
|
1048
|
+
directionalLightShadow = directionalLightShadows[ i ];
|
|
1049
|
+
directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
|
|
1050
|
+
#endif
|
|
1051
|
+
RE_Direct( directLight, geometry, material, reflectedLight );
|
|
1052
|
+
}
|
|
1053
|
+
#pragma unroll_loop_end
|
|
1054
|
+
#endif
|
|
1055
|
+
#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
|
|
1056
|
+
RectAreaLight rectAreaLight;
|
|
1057
|
+
#pragma unroll_loop_start
|
|
1058
|
+
for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
|
|
1059
|
+
rectAreaLight = rectAreaLights[ i ];
|
|
1060
|
+
RE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );
|
|
1061
|
+
}
|
|
1062
|
+
#pragma unroll_loop_end
|
|
1063
|
+
#endif
|
|
1064
|
+
#if defined( RE_IndirectDiffuse )
|
|
1065
|
+
vec3 iblIrradiance = vec3( 0.0 );
|
|
1066
|
+
vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
|
|
1067
|
+
irradiance += getLightProbeIrradiance( lightProbe, geometry.normal );
|
|
1068
|
+
#if ( NUM_HEMI_LIGHTS > 0 )
|
|
1069
|
+
#pragma unroll_loop_start
|
|
1070
|
+
for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
|
|
1071
|
+
irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );
|
|
1072
|
+
}
|
|
1073
|
+
#pragma unroll_loop_end
|
|
1074
|
+
#endif
|
|
1075
|
+
#endif
|
|
1076
|
+
#if defined( RE_IndirectSpecular )
|
|
1077
|
+
vec3 radiance = vec3( 0.0 );
|
|
1078
|
+
vec3 clearcoatRadiance = vec3( 0.0 );
|
|
1079
|
+
#endif`,Ap=`#if defined( RE_IndirectDiffuse )
|
|
1080
|
+
#ifdef USE_LIGHTMAP
|
|
1081
|
+
vec4 lightMapTexel = texture2D( lightMap, vUv2 );
|
|
1082
|
+
vec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;
|
|
1083
|
+
#ifndef PHYSICALLY_CORRECT_LIGHTS
|
|
1084
|
+
lightMapIrradiance *= PI;
|
|
1085
|
+
#endif
|
|
1086
|
+
irradiance += lightMapIrradiance;
|
|
1087
|
+
#endif
|
|
1088
|
+
#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )
|
|
1089
|
+
iblIrradiance += getIBLIrradiance( geometry.normal );
|
|
1090
|
+
#endif
|
|
1091
|
+
#endif
|
|
1092
|
+
#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )
|
|
1093
|
+
radiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );
|
|
1094
|
+
#ifdef USE_CLEARCOAT
|
|
1095
|
+
clearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );
|
|
1096
|
+
#endif
|
|
1097
|
+
#endif`,Cp=`#if defined( RE_IndirectDiffuse )
|
|
1098
|
+
RE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );
|
|
1099
|
+
#endif
|
|
1100
|
+
#if defined( RE_IndirectSpecular )
|
|
1101
|
+
RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );
|
|
1102
|
+
#endif`,Pp=`#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
|
|
1103
|
+
gl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;
|
|
1104
|
+
#endif`,Lp=`#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
|
|
1105
|
+
uniform float logDepthBufFC;
|
|
1106
|
+
varying float vFragDepth;
|
|
1107
|
+
varying float vIsPerspective;
|
|
1108
|
+
#endif`,Rp=`#ifdef USE_LOGDEPTHBUF
|
|
1109
|
+
#ifdef USE_LOGDEPTHBUF_EXT
|
|
1110
|
+
varying float vFragDepth;
|
|
1111
|
+
varying float vIsPerspective;
|
|
1112
|
+
#else
|
|
1113
|
+
uniform float logDepthBufFC;
|
|
1114
|
+
#endif
|
|
1115
|
+
#endif`,Dp=`#ifdef USE_LOGDEPTHBUF
|
|
1116
|
+
#ifdef USE_LOGDEPTHBUF_EXT
|
|
1117
|
+
vFragDepth = 1.0 + gl_Position.w;
|
|
1118
|
+
vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );
|
|
1119
|
+
#else
|
|
1120
|
+
if ( isPerspectiveMatrix( projectionMatrix ) ) {
|
|
1121
|
+
gl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;
|
|
1122
|
+
gl_Position.z *= gl_Position.w;
|
|
1123
|
+
}
|
|
1124
|
+
#endif
|
|
1125
|
+
#endif`,Ip=`#ifdef USE_MAP
|
|
1126
|
+
vec4 texelColor = texture2D( map, vUv );
|
|
1127
|
+
texelColor = mapTexelToLinear( texelColor );
|
|
1128
|
+
diffuseColor *= texelColor;
|
|
1129
|
+
#endif`,Fp=`#ifdef USE_MAP
|
|
1130
|
+
uniform sampler2D map;
|
|
1131
|
+
#endif`,Op=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
|
|
1132
|
+
vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;
|
|
1133
|
+
#endif
|
|
1134
|
+
#ifdef USE_MAP
|
|
1135
|
+
vec4 mapTexel = texture2D( map, uv );
|
|
1136
|
+
diffuseColor *= mapTexelToLinear( mapTexel );
|
|
1137
|
+
#endif
|
|
1138
|
+
#ifdef USE_ALPHAMAP
|
|
1139
|
+
diffuseColor.a *= texture2D( alphaMap, uv ).g;
|
|
1140
|
+
#endif`,zp=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
|
|
1141
|
+
uniform mat3 uvTransform;
|
|
1142
|
+
#endif
|
|
1143
|
+
#ifdef USE_MAP
|
|
1144
|
+
uniform sampler2D map;
|
|
1145
|
+
#endif
|
|
1146
|
+
#ifdef USE_ALPHAMAP
|
|
1147
|
+
uniform sampler2D alphaMap;
|
|
1148
|
+
#endif`,Bp=`float metalnessFactor = metalness;
|
|
1149
|
+
#ifdef USE_METALNESSMAP
|
|
1150
|
+
vec4 texelMetalness = texture2D( metalnessMap, vUv );
|
|
1151
|
+
metalnessFactor *= texelMetalness.b;
|
|
1152
|
+
#endif`,Np=`#ifdef USE_METALNESSMAP
|
|
1153
|
+
uniform sampler2D metalnessMap;
|
|
1154
|
+
#endif`,Up=`#ifdef USE_MORPHNORMALS
|
|
1155
|
+
objectNormal *= morphTargetBaseInfluence;
|
|
1156
|
+
#ifdef MORPHTARGETS_TEXTURE
|
|
1157
|
+
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
|
|
1158
|
+
if ( morphTargetInfluences[ i ] > 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1, 2 ) * morphTargetInfluences[ i ];
|
|
1159
|
+
}
|
|
1160
|
+
#else
|
|
1161
|
+
objectNormal += morphNormal0 * morphTargetInfluences[ 0 ];
|
|
1162
|
+
objectNormal += morphNormal1 * morphTargetInfluences[ 1 ];
|
|
1163
|
+
objectNormal += morphNormal2 * morphTargetInfluences[ 2 ];
|
|
1164
|
+
objectNormal += morphNormal3 * morphTargetInfluences[ 3 ];
|
|
1165
|
+
#endif
|
|
1166
|
+
#endif`,Hp=`#ifdef USE_MORPHTARGETS
|
|
1167
|
+
uniform float morphTargetBaseInfluence;
|
|
1168
|
+
#ifdef MORPHTARGETS_TEXTURE
|
|
1169
|
+
uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];
|
|
1170
|
+
uniform sampler2DArray morphTargetsTexture;
|
|
1171
|
+
uniform vec2 morphTargetsTextureSize;
|
|
1172
|
+
vec3 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset, const in int stride ) {
|
|
1173
|
+
float texelIndex = float( vertexIndex * stride + offset );
|
|
1174
|
+
float y = floor( texelIndex / morphTargetsTextureSize.x );
|
|
1175
|
+
float x = texelIndex - y * morphTargetsTextureSize.x;
|
|
1176
|
+
vec3 morphUV = vec3( ( x + 0.5 ) / morphTargetsTextureSize.x, y / morphTargetsTextureSize.y, morphTargetIndex );
|
|
1177
|
+
return texture( morphTargetsTexture, morphUV ).xyz;
|
|
1178
|
+
}
|
|
1179
|
+
#else
|
|
1180
|
+
#ifndef USE_MORPHNORMALS
|
|
1181
|
+
uniform float morphTargetInfluences[ 8 ];
|
|
1182
|
+
#else
|
|
1183
|
+
uniform float morphTargetInfluences[ 4 ];
|
|
1184
|
+
#endif
|
|
1185
|
+
#endif
|
|
1186
|
+
#endif`,Gp=`#ifdef USE_MORPHTARGETS
|
|
1187
|
+
transformed *= morphTargetBaseInfluence;
|
|
1188
|
+
#ifdef MORPHTARGETS_TEXTURE
|
|
1189
|
+
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
|
|
1190
|
+
#ifndef USE_MORPHNORMALS
|
|
1191
|
+
if ( morphTargetInfluences[ i ] > 0.0 ) transformed += getMorph( gl_VertexID, i, 0, 1 ) * morphTargetInfluences[ i ];
|
|
1192
|
+
#else
|
|
1193
|
+
if ( morphTargetInfluences[ i ] > 0.0 ) transformed += getMorph( gl_VertexID, i, 0, 2 ) * morphTargetInfluences[ i ];
|
|
1194
|
+
#endif
|
|
1195
|
+
}
|
|
1196
|
+
#else
|
|
1197
|
+
transformed += morphTarget0 * morphTargetInfluences[ 0 ];
|
|
1198
|
+
transformed += morphTarget1 * morphTargetInfluences[ 1 ];
|
|
1199
|
+
transformed += morphTarget2 * morphTargetInfluences[ 2 ];
|
|
1200
|
+
transformed += morphTarget3 * morphTargetInfluences[ 3 ];
|
|
1201
|
+
#ifndef USE_MORPHNORMALS
|
|
1202
|
+
transformed += morphTarget4 * morphTargetInfluences[ 4 ];
|
|
1203
|
+
transformed += morphTarget5 * morphTargetInfluences[ 5 ];
|
|
1204
|
+
transformed += morphTarget6 * morphTargetInfluences[ 6 ];
|
|
1205
|
+
transformed += morphTarget7 * morphTargetInfluences[ 7 ];
|
|
1206
|
+
#endif
|
|
1207
|
+
#endif
|
|
1208
|
+
#endif`,kp=`float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
|
|
1209
|
+
#ifdef FLAT_SHADED
|
|
1210
|
+
vec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );
|
|
1211
|
+
vec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );
|
|
1212
|
+
vec3 normal = normalize( cross( fdx, fdy ) );
|
|
1213
|
+
#else
|
|
1214
|
+
vec3 normal = normalize( vNormal );
|
|
1215
|
+
#ifdef DOUBLE_SIDED
|
|
1216
|
+
normal = normal * faceDirection;
|
|
1217
|
+
#endif
|
|
1218
|
+
#ifdef USE_TANGENT
|
|
1219
|
+
vec3 tangent = normalize( vTangent );
|
|
1220
|
+
vec3 bitangent = normalize( vBitangent );
|
|
1221
|
+
#ifdef DOUBLE_SIDED
|
|
1222
|
+
tangent = tangent * faceDirection;
|
|
1223
|
+
bitangent = bitangent * faceDirection;
|
|
1224
|
+
#endif
|
|
1225
|
+
#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )
|
|
1226
|
+
mat3 vTBN = mat3( tangent, bitangent, normal );
|
|
1227
|
+
#endif
|
|
1228
|
+
#endif
|
|
1229
|
+
#endif
|
|
1230
|
+
vec3 geometryNormal = normal;`,Vp=`#ifdef OBJECTSPACE_NORMALMAP
|
|
1231
|
+
normal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;
|
|
1232
|
+
#ifdef FLIP_SIDED
|
|
1233
|
+
normal = - normal;
|
|
1234
|
+
#endif
|
|
1235
|
+
#ifdef DOUBLE_SIDED
|
|
1236
|
+
normal = normal * faceDirection;
|
|
1237
|
+
#endif
|
|
1238
|
+
normal = normalize( normalMatrix * normal );
|
|
1239
|
+
#elif defined( TANGENTSPACE_NORMALMAP )
|
|
1240
|
+
vec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;
|
|
1241
|
+
mapN.xy *= normalScale;
|
|
1242
|
+
#ifdef USE_TANGENT
|
|
1243
|
+
normal = normalize( vTBN * mapN );
|
|
1244
|
+
#else
|
|
1245
|
+
normal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );
|
|
1246
|
+
#endif
|
|
1247
|
+
#elif defined( USE_BUMPMAP )
|
|
1248
|
+
normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );
|
|
1249
|
+
#endif`,Wp=`#ifndef FLAT_SHADED
|
|
1250
|
+
varying vec3 vNormal;
|
|
1251
|
+
#ifdef USE_TANGENT
|
|
1252
|
+
varying vec3 vTangent;
|
|
1253
|
+
varying vec3 vBitangent;
|
|
1254
|
+
#endif
|
|
1255
|
+
#endif`,qp=`#ifndef FLAT_SHADED
|
|
1256
|
+
varying vec3 vNormal;
|
|
1257
|
+
#ifdef USE_TANGENT
|
|
1258
|
+
varying vec3 vTangent;
|
|
1259
|
+
varying vec3 vBitangent;
|
|
1260
|
+
#endif
|
|
1261
|
+
#endif`,Xp=`#ifndef FLAT_SHADED
|
|
1262
|
+
vNormal = normalize( transformedNormal );
|
|
1263
|
+
#ifdef USE_TANGENT
|
|
1264
|
+
vTangent = normalize( transformedTangent );
|
|
1265
|
+
vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );
|
|
1266
|
+
#endif
|
|
1267
|
+
#endif`,jp=`#ifdef USE_NORMALMAP
|
|
1268
|
+
uniform sampler2D normalMap;
|
|
1269
|
+
uniform vec2 normalScale;
|
|
1270
|
+
#endif
|
|
1271
|
+
#ifdef OBJECTSPACE_NORMALMAP
|
|
1272
|
+
uniform mat3 normalMatrix;
|
|
1273
|
+
#endif
|
|
1274
|
+
#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )
|
|
1275
|
+
vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {
|
|
1276
|
+
vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );
|
|
1277
|
+
vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );
|
|
1278
|
+
vec2 st0 = dFdx( vUv.st );
|
|
1279
|
+
vec2 st1 = dFdy( vUv.st );
|
|
1280
|
+
vec3 N = surf_norm;
|
|
1281
|
+
vec3 q1perp = cross( q1, N );
|
|
1282
|
+
vec3 q0perp = cross( N, q0 );
|
|
1283
|
+
vec3 T = q1perp * st0.x + q0perp * st1.x;
|
|
1284
|
+
vec3 B = q1perp * st0.y + q0perp * st1.y;
|
|
1285
|
+
float det = max( dot( T, T ), dot( B, B ) );
|
|
1286
|
+
float scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );
|
|
1287
|
+
return normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );
|
|
1288
|
+
}
|
|
1289
|
+
#endif`,Zp=`#ifdef USE_CLEARCOAT
|
|
1290
|
+
vec3 clearcoatNormal = geometryNormal;
|
|
1291
|
+
#endif`,Yp=`#ifdef USE_CLEARCOAT_NORMALMAP
|
|
1292
|
+
vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;
|
|
1293
|
+
clearcoatMapN.xy *= clearcoatNormalScale;
|
|
1294
|
+
#ifdef USE_TANGENT
|
|
1295
|
+
clearcoatNormal = normalize( vTBN * clearcoatMapN );
|
|
1296
|
+
#else
|
|
1297
|
+
clearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );
|
|
1298
|
+
#endif
|
|
1299
|
+
#endif`,Jp=`#ifdef USE_CLEARCOATMAP
|
|
1300
|
+
uniform sampler2D clearcoatMap;
|
|
1301
|
+
#endif
|
|
1302
|
+
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
|
|
1303
|
+
uniform sampler2D clearcoatRoughnessMap;
|
|
1304
|
+
#endif
|
|
1305
|
+
#ifdef USE_CLEARCOAT_NORMALMAP
|
|
1306
|
+
uniform sampler2D clearcoatNormalMap;
|
|
1307
|
+
uniform vec2 clearcoatNormalScale;
|
|
1308
|
+
#endif`,$p=`#ifdef OPAQUE
|
|
1309
|
+
diffuseColor.a = 1.0;
|
|
1310
|
+
#endif
|
|
1311
|
+
#ifdef USE_TRANSMISSION
|
|
1312
|
+
diffuseColor.a *= transmissionAlpha + 0.1;
|
|
1313
|
+
#endif
|
|
1314
|
+
gl_FragColor = vec4( outgoingLight, diffuseColor.a );`,Qp=`vec3 packNormalToRGB( const in vec3 normal ) {
|
|
1315
|
+
return normalize( normal ) * 0.5 + 0.5;
|
|
1316
|
+
}
|
|
1317
|
+
vec3 unpackRGBToNormal( const in vec3 rgb ) {
|
|
1318
|
+
return 2.0 * rgb.xyz - 1.0;
|
|
1319
|
+
}
|
|
1320
|
+
const float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;
|
|
1321
|
+
const vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );
|
|
1322
|
+
const vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );
|
|
1323
|
+
const float ShiftRight8 = 1. / 256.;
|
|
1324
|
+
vec4 packDepthToRGBA( const in float v ) {
|
|
1325
|
+
vec4 r = vec4( fract( v * PackFactors ), v );
|
|
1326
|
+
r.yzw -= r.xyz * ShiftRight8; return r * PackUpscale;
|
|
1327
|
+
}
|
|
1328
|
+
float unpackRGBAToDepth( const in vec4 v ) {
|
|
1329
|
+
return dot( v, UnpackFactors );
|
|
1330
|
+
}
|
|
1331
|
+
vec4 pack2HalfToRGBA( vec2 v ) {
|
|
1332
|
+
vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );
|
|
1333
|
+
return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );
|
|
1334
|
+
}
|
|
1335
|
+
vec2 unpackRGBATo2Half( vec4 v ) {
|
|
1336
|
+
return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );
|
|
1337
|
+
}
|
|
1338
|
+
float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {
|
|
1339
|
+
return ( viewZ + near ) / ( near - far );
|
|
1340
|
+
}
|
|
1341
|
+
float orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {
|
|
1342
|
+
return linearClipZ * ( near - far ) - near;
|
|
1343
|
+
}
|
|
1344
|
+
float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {
|
|
1345
|
+
return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );
|
|
1346
|
+
}
|
|
1347
|
+
float perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {
|
|
1348
|
+
return ( near * far ) / ( ( far - near ) * invClipZ - far );
|
|
1349
|
+
}`,Kp=`#ifdef PREMULTIPLIED_ALPHA
|
|
1350
|
+
gl_FragColor.rgb *= gl_FragColor.a;
|
|
1351
|
+
#endif`,em=`vec4 mvPosition = vec4( transformed, 1.0 );
|
|
1352
|
+
#ifdef USE_INSTANCING
|
|
1353
|
+
mvPosition = instanceMatrix * mvPosition;
|
|
1354
|
+
#endif
|
|
1355
|
+
mvPosition = modelViewMatrix * mvPosition;
|
|
1356
|
+
gl_Position = projectionMatrix * mvPosition;`,tm=`#ifdef DITHERING
|
|
1357
|
+
gl_FragColor.rgb = dithering( gl_FragColor.rgb );
|
|
1358
|
+
#endif`,nm=`#ifdef DITHERING
|
|
1359
|
+
vec3 dithering( vec3 color ) {
|
|
1360
|
+
float grid_position = rand( gl_FragCoord.xy );
|
|
1361
|
+
vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );
|
|
1362
|
+
dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );
|
|
1363
|
+
return color + dither_shift_RGB;
|
|
1364
|
+
}
|
|
1365
|
+
#endif`,im=`float roughnessFactor = roughness;
|
|
1366
|
+
#ifdef USE_ROUGHNESSMAP
|
|
1367
|
+
vec4 texelRoughness = texture2D( roughnessMap, vUv );
|
|
1368
|
+
roughnessFactor *= texelRoughness.g;
|
|
1369
|
+
#endif`,rm=`#ifdef USE_ROUGHNESSMAP
|
|
1370
|
+
uniform sampler2D roughnessMap;
|
|
1371
|
+
#endif`,sm=`#ifdef USE_SHADOWMAP
|
|
1372
|
+
#if NUM_DIR_LIGHT_SHADOWS > 0
|
|
1373
|
+
uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];
|
|
1374
|
+
varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
|
|
1375
|
+
struct DirectionalLightShadow {
|
|
1376
|
+
float shadowBias;
|
|
1377
|
+
float shadowNormalBias;
|
|
1378
|
+
float shadowRadius;
|
|
1379
|
+
vec2 shadowMapSize;
|
|
1380
|
+
};
|
|
1381
|
+
uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
|
|
1382
|
+
#endif
|
|
1383
|
+
#if NUM_SPOT_LIGHT_SHADOWS > 0
|
|
1384
|
+
uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
1385
|
+
varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
1386
|
+
struct SpotLightShadow {
|
|
1387
|
+
float shadowBias;
|
|
1388
|
+
float shadowNormalBias;
|
|
1389
|
+
float shadowRadius;
|
|
1390
|
+
vec2 shadowMapSize;
|
|
1391
|
+
};
|
|
1392
|
+
uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
1393
|
+
#endif
|
|
1394
|
+
#if NUM_POINT_LIGHT_SHADOWS > 0
|
|
1395
|
+
uniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];
|
|
1396
|
+
varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
|
|
1397
|
+
struct PointLightShadow {
|
|
1398
|
+
float shadowBias;
|
|
1399
|
+
float shadowNormalBias;
|
|
1400
|
+
float shadowRadius;
|
|
1401
|
+
vec2 shadowMapSize;
|
|
1402
|
+
float shadowCameraNear;
|
|
1403
|
+
float shadowCameraFar;
|
|
1404
|
+
};
|
|
1405
|
+
uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
|
|
1406
|
+
#endif
|
|
1407
|
+
float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {
|
|
1408
|
+
return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );
|
|
1409
|
+
}
|
|
1410
|
+
vec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {
|
|
1411
|
+
return unpackRGBATo2Half( texture2D( shadow, uv ) );
|
|
1412
|
+
}
|
|
1413
|
+
float VSMShadow (sampler2D shadow, vec2 uv, float compare ){
|
|
1414
|
+
float occlusion = 1.0;
|
|
1415
|
+
vec2 distribution = texture2DDistribution( shadow, uv );
|
|
1416
|
+
float hard_shadow = step( compare , distribution.x );
|
|
1417
|
+
if (hard_shadow != 1.0 ) {
|
|
1418
|
+
float distance = compare - distribution.x ;
|
|
1419
|
+
float variance = max( 0.00000, distribution.y * distribution.y );
|
|
1420
|
+
float softness_probability = variance / (variance + distance * distance ); softness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 ); occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );
|
|
1421
|
+
}
|
|
1422
|
+
return occlusion;
|
|
1423
|
+
}
|
|
1424
|
+
float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
|
|
1425
|
+
float shadow = 1.0;
|
|
1426
|
+
shadowCoord.xyz /= shadowCoord.w;
|
|
1427
|
+
shadowCoord.z += shadowBias;
|
|
1428
|
+
bvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );
|
|
1429
|
+
bool inFrustum = all( inFrustumVec );
|
|
1430
|
+
bvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );
|
|
1431
|
+
bool frustumTest = all( frustumTestVec );
|
|
1432
|
+
if ( frustumTest ) {
|
|
1433
|
+
#if defined( SHADOWMAP_TYPE_PCF )
|
|
1434
|
+
vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
|
|
1435
|
+
float dx0 = - texelSize.x * shadowRadius;
|
|
1436
|
+
float dy0 = - texelSize.y * shadowRadius;
|
|
1437
|
+
float dx1 = + texelSize.x * shadowRadius;
|
|
1438
|
+
float dy1 = + texelSize.y * shadowRadius;
|
|
1439
|
+
float dx2 = dx0 / 2.0;
|
|
1440
|
+
float dy2 = dy0 / 2.0;
|
|
1441
|
+
float dx3 = dx1 / 2.0;
|
|
1442
|
+
float dy3 = dy1 / 2.0;
|
|
1443
|
+
shadow = (
|
|
1444
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +
|
|
1445
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +
|
|
1446
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +
|
|
1447
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +
|
|
1448
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +
|
|
1449
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +
|
|
1450
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +
|
|
1451
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +
|
|
1452
|
+
texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +
|
|
1453
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +
|
|
1454
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +
|
|
1455
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +
|
|
1456
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +
|
|
1457
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +
|
|
1458
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +
|
|
1459
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +
|
|
1460
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )
|
|
1461
|
+
) * ( 1.0 / 17.0 );
|
|
1462
|
+
#elif defined( SHADOWMAP_TYPE_PCF_SOFT )
|
|
1463
|
+
vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
|
|
1464
|
+
float dx = texelSize.x;
|
|
1465
|
+
float dy = texelSize.y;
|
|
1466
|
+
vec2 uv = shadowCoord.xy;
|
|
1467
|
+
vec2 f = fract( uv * shadowMapSize + 0.5 );
|
|
1468
|
+
uv -= f * texelSize;
|
|
1469
|
+
shadow = (
|
|
1470
|
+
texture2DCompare( shadowMap, uv, shadowCoord.z ) +
|
|
1471
|
+
texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +
|
|
1472
|
+
texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +
|
|
1473
|
+
texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +
|
|
1474
|
+
mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),
|
|
1475
|
+
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),
|
|
1476
|
+
f.x ) +
|
|
1477
|
+
mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),
|
|
1478
|
+
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),
|
|
1479
|
+
f.x ) +
|
|
1480
|
+
mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),
|
|
1481
|
+
texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),
|
|
1482
|
+
f.y ) +
|
|
1483
|
+
mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),
|
|
1484
|
+
texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),
|
|
1485
|
+
f.y ) +
|
|
1486
|
+
mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),
|
|
1487
|
+
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),
|
|
1488
|
+
f.x ),
|
|
1489
|
+
mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),
|
|
1490
|
+
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),
|
|
1491
|
+
f.x ),
|
|
1492
|
+
f.y )
|
|
1493
|
+
) * ( 1.0 / 9.0 );
|
|
1494
|
+
#elif defined( SHADOWMAP_TYPE_VSM )
|
|
1495
|
+
shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );
|
|
1496
|
+
#else
|
|
1497
|
+
shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );
|
|
1498
|
+
#endif
|
|
1499
|
+
}
|
|
1500
|
+
return shadow;
|
|
1501
|
+
}
|
|
1502
|
+
vec2 cubeToUV( vec3 v, float texelSizeY ) {
|
|
1503
|
+
vec3 absV = abs( v );
|
|
1504
|
+
float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );
|
|
1505
|
+
absV *= scaleToCube;
|
|
1506
|
+
v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );
|
|
1507
|
+
vec2 planar = v.xy;
|
|
1508
|
+
float almostATexel = 1.5 * texelSizeY;
|
|
1509
|
+
float almostOne = 1.0 - almostATexel;
|
|
1510
|
+
if ( absV.z >= almostOne ) {
|
|
1511
|
+
if ( v.z > 0.0 )
|
|
1512
|
+
planar.x = 4.0 - v.x;
|
|
1513
|
+
} else if ( absV.x >= almostOne ) {
|
|
1514
|
+
float signX = sign( v.x );
|
|
1515
|
+
planar.x = v.z * signX + 2.0 * signX;
|
|
1516
|
+
} else if ( absV.y >= almostOne ) {
|
|
1517
|
+
float signY = sign( v.y );
|
|
1518
|
+
planar.x = v.x + 2.0 * signY + 2.0;
|
|
1519
|
+
planar.y = v.z * signY - 2.0;
|
|
1520
|
+
}
|
|
1521
|
+
return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );
|
|
1522
|
+
}
|
|
1523
|
+
float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {
|
|
1524
|
+
vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );
|
|
1525
|
+
vec3 lightToPosition = shadowCoord.xyz;
|
|
1526
|
+
float dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear ); dp += shadowBias;
|
|
1527
|
+
vec3 bd3D = normalize( lightToPosition );
|
|
1528
|
+
#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )
|
|
1529
|
+
vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;
|
|
1530
|
+
return (
|
|
1531
|
+
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +
|
|
1532
|
+
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +
|
|
1533
|
+
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +
|
|
1534
|
+
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +
|
|
1535
|
+
texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +
|
|
1536
|
+
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +
|
|
1537
|
+
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +
|
|
1538
|
+
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +
|
|
1539
|
+
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )
|
|
1540
|
+
) * ( 1.0 / 9.0 );
|
|
1541
|
+
#else
|
|
1542
|
+
return texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );
|
|
1543
|
+
#endif
|
|
1544
|
+
}
|
|
1545
|
+
#endif`,om=`#ifdef USE_SHADOWMAP
|
|
1546
|
+
#if NUM_DIR_LIGHT_SHADOWS > 0
|
|
1547
|
+
uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];
|
|
1548
|
+
varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
|
|
1549
|
+
struct DirectionalLightShadow {
|
|
1550
|
+
float shadowBias;
|
|
1551
|
+
float shadowNormalBias;
|
|
1552
|
+
float shadowRadius;
|
|
1553
|
+
vec2 shadowMapSize;
|
|
1554
|
+
};
|
|
1555
|
+
uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
|
|
1556
|
+
#endif
|
|
1557
|
+
#if NUM_SPOT_LIGHT_SHADOWS > 0
|
|
1558
|
+
uniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
1559
|
+
varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
1560
|
+
struct SpotLightShadow {
|
|
1561
|
+
float shadowBias;
|
|
1562
|
+
float shadowNormalBias;
|
|
1563
|
+
float shadowRadius;
|
|
1564
|
+
vec2 shadowMapSize;
|
|
1565
|
+
};
|
|
1566
|
+
uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
1567
|
+
#endif
|
|
1568
|
+
#if NUM_POINT_LIGHT_SHADOWS > 0
|
|
1569
|
+
uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];
|
|
1570
|
+
varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
|
|
1571
|
+
struct PointLightShadow {
|
|
1572
|
+
float shadowBias;
|
|
1573
|
+
float shadowNormalBias;
|
|
1574
|
+
float shadowRadius;
|
|
1575
|
+
vec2 shadowMapSize;
|
|
1576
|
+
float shadowCameraNear;
|
|
1577
|
+
float shadowCameraFar;
|
|
1578
|
+
};
|
|
1579
|
+
uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
|
|
1580
|
+
#endif
|
|
1581
|
+
#endif`,am=`#ifdef USE_SHADOWMAP
|
|
1582
|
+
#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0
|
|
1583
|
+
vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
|
|
1584
|
+
vec4 shadowWorldPosition;
|
|
1585
|
+
#endif
|
|
1586
|
+
#if NUM_DIR_LIGHT_SHADOWS > 0
|
|
1587
|
+
#pragma unroll_loop_start
|
|
1588
|
+
for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
|
|
1589
|
+
shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );
|
|
1590
|
+
vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;
|
|
1591
|
+
}
|
|
1592
|
+
#pragma unroll_loop_end
|
|
1593
|
+
#endif
|
|
1594
|
+
#if NUM_SPOT_LIGHT_SHADOWS > 0
|
|
1595
|
+
#pragma unroll_loop_start
|
|
1596
|
+
for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
|
|
1597
|
+
shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );
|
|
1598
|
+
vSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;
|
|
1599
|
+
}
|
|
1600
|
+
#pragma unroll_loop_end
|
|
1601
|
+
#endif
|
|
1602
|
+
#if NUM_POINT_LIGHT_SHADOWS > 0
|
|
1603
|
+
#pragma unroll_loop_start
|
|
1604
|
+
for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
|
|
1605
|
+
shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );
|
|
1606
|
+
vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;
|
|
1607
|
+
}
|
|
1608
|
+
#pragma unroll_loop_end
|
|
1609
|
+
#endif
|
|
1610
|
+
#endif`,lm=`float getShadowMask() {
|
|
1611
|
+
float shadow = 1.0;
|
|
1612
|
+
#ifdef USE_SHADOWMAP
|
|
1613
|
+
#if NUM_DIR_LIGHT_SHADOWS > 0
|
|
1614
|
+
DirectionalLightShadow directionalLight;
|
|
1615
|
+
#pragma unroll_loop_start
|
|
1616
|
+
for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
|
|
1617
|
+
directionalLight = directionalLightShadows[ i ];
|
|
1618
|
+
shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
|
|
1619
|
+
}
|
|
1620
|
+
#pragma unroll_loop_end
|
|
1621
|
+
#endif
|
|
1622
|
+
#if NUM_SPOT_LIGHT_SHADOWS > 0
|
|
1623
|
+
SpotLightShadow spotLight;
|
|
1624
|
+
#pragma unroll_loop_start
|
|
1625
|
+
for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
|
|
1626
|
+
spotLight = spotLightShadows[ i ];
|
|
1627
|
+
shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
|
|
1628
|
+
}
|
|
1629
|
+
#pragma unroll_loop_end
|
|
1630
|
+
#endif
|
|
1631
|
+
#if NUM_POINT_LIGHT_SHADOWS > 0
|
|
1632
|
+
PointLightShadow pointLight;
|
|
1633
|
+
#pragma unroll_loop_start
|
|
1634
|
+
for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
|
|
1635
|
+
pointLight = pointLightShadows[ i ];
|
|
1636
|
+
shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;
|
|
1637
|
+
}
|
|
1638
|
+
#pragma unroll_loop_end
|
|
1639
|
+
#endif
|
|
1640
|
+
#endif
|
|
1641
|
+
return shadow;
|
|
1642
|
+
}`,cm=`#ifdef USE_SKINNING
|
|
1643
|
+
mat4 boneMatX = getBoneMatrix( skinIndex.x );
|
|
1644
|
+
mat4 boneMatY = getBoneMatrix( skinIndex.y );
|
|
1645
|
+
mat4 boneMatZ = getBoneMatrix( skinIndex.z );
|
|
1646
|
+
mat4 boneMatW = getBoneMatrix( skinIndex.w );
|
|
1647
|
+
#endif`,um=`#ifdef USE_SKINNING
|
|
1648
|
+
uniform mat4 bindMatrix;
|
|
1649
|
+
uniform mat4 bindMatrixInverse;
|
|
1650
|
+
#ifdef BONE_TEXTURE
|
|
1651
|
+
uniform highp sampler2D boneTexture;
|
|
1652
|
+
uniform int boneTextureSize;
|
|
1653
|
+
mat4 getBoneMatrix( const in float i ) {
|
|
1654
|
+
float j = i * 4.0;
|
|
1655
|
+
float x = mod( j, float( boneTextureSize ) );
|
|
1656
|
+
float y = floor( j / float( boneTextureSize ) );
|
|
1657
|
+
float dx = 1.0 / float( boneTextureSize );
|
|
1658
|
+
float dy = 1.0 / float( boneTextureSize );
|
|
1659
|
+
y = dy * ( y + 0.5 );
|
|
1660
|
+
vec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );
|
|
1661
|
+
vec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );
|
|
1662
|
+
vec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );
|
|
1663
|
+
vec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );
|
|
1664
|
+
mat4 bone = mat4( v1, v2, v3, v4 );
|
|
1665
|
+
return bone;
|
|
1666
|
+
}
|
|
1667
|
+
#else
|
|
1668
|
+
uniform mat4 boneMatrices[ MAX_BONES ];
|
|
1669
|
+
mat4 getBoneMatrix( const in float i ) {
|
|
1670
|
+
mat4 bone = boneMatrices[ int(i) ];
|
|
1671
|
+
return bone;
|
|
1672
|
+
}
|
|
1673
|
+
#endif
|
|
1674
|
+
#endif`,hm=`#ifdef USE_SKINNING
|
|
1675
|
+
vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );
|
|
1676
|
+
vec4 skinned = vec4( 0.0 );
|
|
1677
|
+
skinned += boneMatX * skinVertex * skinWeight.x;
|
|
1678
|
+
skinned += boneMatY * skinVertex * skinWeight.y;
|
|
1679
|
+
skinned += boneMatZ * skinVertex * skinWeight.z;
|
|
1680
|
+
skinned += boneMatW * skinVertex * skinWeight.w;
|
|
1681
|
+
transformed = ( bindMatrixInverse * skinned ).xyz;
|
|
1682
|
+
#endif`,dm=`#ifdef USE_SKINNING
|
|
1683
|
+
mat4 skinMatrix = mat4( 0.0 );
|
|
1684
|
+
skinMatrix += skinWeight.x * boneMatX;
|
|
1685
|
+
skinMatrix += skinWeight.y * boneMatY;
|
|
1686
|
+
skinMatrix += skinWeight.z * boneMatZ;
|
|
1687
|
+
skinMatrix += skinWeight.w * boneMatW;
|
|
1688
|
+
skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;
|
|
1689
|
+
objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;
|
|
1690
|
+
#ifdef USE_TANGENT
|
|
1691
|
+
objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;
|
|
1692
|
+
#endif
|
|
1693
|
+
#endif`,fm=`float specularStrength;
|
|
1694
|
+
#ifdef USE_SPECULARMAP
|
|
1695
|
+
vec4 texelSpecular = texture2D( specularMap, vUv );
|
|
1696
|
+
specularStrength = texelSpecular.r;
|
|
1697
|
+
#else
|
|
1698
|
+
specularStrength = 1.0;
|
|
1699
|
+
#endif`,pm=`#ifdef USE_SPECULARMAP
|
|
1700
|
+
uniform sampler2D specularMap;
|
|
1701
|
+
#endif`,mm=`#if defined( TONE_MAPPING )
|
|
1702
|
+
gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );
|
|
1703
|
+
#endif`,gm=`#ifndef saturate
|
|
1704
|
+
#define saturate( a ) clamp( a, 0.0, 1.0 )
|
|
1705
|
+
#endif
|
|
1706
|
+
uniform float toneMappingExposure;
|
|
1707
|
+
vec3 LinearToneMapping( vec3 color ) {
|
|
1708
|
+
return toneMappingExposure * color;
|
|
1709
|
+
}
|
|
1710
|
+
vec3 ReinhardToneMapping( vec3 color ) {
|
|
1711
|
+
color *= toneMappingExposure;
|
|
1712
|
+
return saturate( color / ( vec3( 1.0 ) + color ) );
|
|
1713
|
+
}
|
|
1714
|
+
vec3 OptimizedCineonToneMapping( vec3 color ) {
|
|
1715
|
+
color *= toneMappingExposure;
|
|
1716
|
+
color = max( vec3( 0.0 ), color - 0.004 );
|
|
1717
|
+
return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );
|
|
1718
|
+
}
|
|
1719
|
+
vec3 RRTAndODTFit( vec3 v ) {
|
|
1720
|
+
vec3 a = v * ( v + 0.0245786 ) - 0.000090537;
|
|
1721
|
+
vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;
|
|
1722
|
+
return a / b;
|
|
1723
|
+
}
|
|
1724
|
+
vec3 ACESFilmicToneMapping( vec3 color ) {
|
|
1725
|
+
const mat3 ACESInputMat = mat3(
|
|
1726
|
+
vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ),
|
|
1727
|
+
vec3( 0.04823, 0.01566, 0.83777 )
|
|
1728
|
+
);
|
|
1729
|
+
const mat3 ACESOutputMat = mat3(
|
|
1730
|
+
vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ),
|
|
1731
|
+
vec3( -0.07367, -0.00605, 1.07602 )
|
|
1732
|
+
);
|
|
1733
|
+
color *= toneMappingExposure / 0.6;
|
|
1734
|
+
color = ACESInputMat * color;
|
|
1735
|
+
color = RRTAndODTFit( color );
|
|
1736
|
+
color = ACESOutputMat * color;
|
|
1737
|
+
return saturate( color );
|
|
1738
|
+
}
|
|
1739
|
+
vec3 CustomToneMapping( vec3 color ) { return color; }`,vm=`#ifdef USE_TRANSMISSION
|
|
1740
|
+
float transmissionAlpha = 1.0;
|
|
1741
|
+
float transmissionFactor = transmission;
|
|
1742
|
+
float thicknessFactor = thickness;
|
|
1743
|
+
#ifdef USE_TRANSMISSIONMAP
|
|
1744
|
+
transmissionFactor *= texture2D( transmissionMap, vUv ).r;
|
|
1745
|
+
#endif
|
|
1746
|
+
#ifdef USE_THICKNESSMAP
|
|
1747
|
+
thicknessFactor *= texture2D( thicknessMap, vUv ).g;
|
|
1748
|
+
#endif
|
|
1749
|
+
vec3 pos = vWorldPosition;
|
|
1750
|
+
vec3 v = normalize( cameraPosition - pos );
|
|
1751
|
+
vec3 n = inverseTransformDirection( normal, viewMatrix );
|
|
1752
|
+
vec4 transmission = getIBLVolumeRefraction(
|
|
1753
|
+
n, v, roughnessFactor, material.diffuseColor, material.specularColor, material.specularF90,
|
|
1754
|
+
pos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,
|
|
1755
|
+
attenuationColor, attenuationDistance );
|
|
1756
|
+
totalDiffuse = mix( totalDiffuse, transmission.rgb, transmissionFactor );
|
|
1757
|
+
transmissionAlpha = mix( transmissionAlpha, transmission.a, transmissionFactor );
|
|
1758
|
+
#endif`,xm=`#ifdef USE_TRANSMISSION
|
|
1759
|
+
uniform float transmission;
|
|
1760
|
+
uniform float thickness;
|
|
1761
|
+
uniform float attenuationDistance;
|
|
1762
|
+
uniform vec3 attenuationColor;
|
|
1763
|
+
#ifdef USE_TRANSMISSIONMAP
|
|
1764
|
+
uniform sampler2D transmissionMap;
|
|
1765
|
+
#endif
|
|
1766
|
+
#ifdef USE_THICKNESSMAP
|
|
1767
|
+
uniform sampler2D thicknessMap;
|
|
1768
|
+
#endif
|
|
1769
|
+
uniform vec2 transmissionSamplerSize;
|
|
1770
|
+
uniform sampler2D transmissionSamplerMap;
|
|
1771
|
+
uniform mat4 modelMatrix;
|
|
1772
|
+
uniform mat4 projectionMatrix;
|
|
1773
|
+
varying vec3 vWorldPosition;
|
|
1774
|
+
vec3 getVolumeTransmissionRay( vec3 n, vec3 v, float thickness, float ior, mat4 modelMatrix ) {
|
|
1775
|
+
vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );
|
|
1776
|
+
vec3 modelScale;
|
|
1777
|
+
modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );
|
|
1778
|
+
modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );
|
|
1779
|
+
modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );
|
|
1780
|
+
return normalize( refractionVector ) * thickness * modelScale;
|
|
1781
|
+
}
|
|
1782
|
+
float applyIorToRoughness( float roughness, float ior ) {
|
|
1783
|
+
return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );
|
|
1784
|
+
}
|
|
1785
|
+
vec4 getTransmissionSample( vec2 fragCoord, float roughness, float ior ) {
|
|
1786
|
+
float framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );
|
|
1787
|
+
#ifdef TEXTURE_LOD_EXT
|
|
1788
|
+
return texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod );
|
|
1789
|
+
#else
|
|
1790
|
+
return texture2D( transmissionSamplerMap, fragCoord.xy, framebufferLod );
|
|
1791
|
+
#endif
|
|
1792
|
+
}
|
|
1793
|
+
vec3 applyVolumeAttenuation( vec3 radiance, float transmissionDistance, vec3 attenuationColor, float attenuationDistance ) {
|
|
1794
|
+
if ( attenuationDistance == 0.0 ) {
|
|
1795
|
+
return radiance;
|
|
1796
|
+
} else {
|
|
1797
|
+
vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;
|
|
1798
|
+
vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance * radiance;
|
|
1799
|
+
}
|
|
1800
|
+
}
|
|
1801
|
+
vec4 getIBLVolumeRefraction( vec3 n, vec3 v, float roughness, vec3 diffuseColor, vec3 specularColor, float specularF90,
|
|
1802
|
+
vec3 position, mat4 modelMatrix, mat4 viewMatrix, mat4 projMatrix, float ior, float thickness,
|
|
1803
|
+
vec3 attenuationColor, float attenuationDistance ) {
|
|
1804
|
+
vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
|
|
1805
|
+
vec3 refractedRayExit = position + transmissionRay;
|
|
1806
|
+
vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
|
|
1807
|
+
vec2 refractionCoords = ndcPos.xy / ndcPos.w;
|
|
1808
|
+
refractionCoords += 1.0;
|
|
1809
|
+
refractionCoords /= 2.0;
|
|
1810
|
+
vec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );
|
|
1811
|
+
vec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );
|
|
1812
|
+
vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );
|
|
1813
|
+
return vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );
|
|
1814
|
+
}
|
|
1815
|
+
#endif`,ym=`#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )
|
|
1816
|
+
varying vec2 vUv;
|
|
1817
|
+
#endif`,_m=`#ifdef USE_UV
|
|
1818
|
+
#ifdef UVS_VERTEX_ONLY
|
|
1819
|
+
vec2 vUv;
|
|
1820
|
+
#else
|
|
1821
|
+
varying vec2 vUv;
|
|
1822
|
+
#endif
|
|
1823
|
+
uniform mat3 uvTransform;
|
|
1824
|
+
#endif`,bm=`#ifdef USE_UV
|
|
1825
|
+
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
|
|
1826
|
+
#endif`,wm=`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
|
|
1827
|
+
varying vec2 vUv2;
|
|
1828
|
+
#endif`,Mm=`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
|
|
1829
|
+
attribute vec2 uv2;
|
|
1830
|
+
varying vec2 vUv2;
|
|
1831
|
+
uniform mat3 uv2Transform;
|
|
1832
|
+
#endif`,Sm=`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
|
|
1833
|
+
vUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;
|
|
1834
|
+
#endif`,Tm=`#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION )
|
|
1835
|
+
vec4 worldPosition = vec4( transformed, 1.0 );
|
|
1836
|
+
#ifdef USE_INSTANCING
|
|
1837
|
+
worldPosition = instanceMatrix * worldPosition;
|
|
1838
|
+
#endif
|
|
1839
|
+
worldPosition = modelMatrix * worldPosition;
|
|
1840
|
+
#endif`;const nt={alphamap_fragment:Df,alphamap_pars_fragment:If,alphatest_fragment:Ff,alphatest_pars_fragment:Of,aomap_fragment:zf,aomap_pars_fragment:Bf,begin_vertex:Nf,beginnormal_vertex:Uf,bsdfs:Hf,bumpmap_pars_fragment:Gf,clipping_planes_fragment:kf,clipping_planes_pars_fragment:Vf,clipping_planes_pars_vertex:Wf,clipping_planes_vertex:qf,color_fragment:Xf,color_pars_fragment:jf,color_pars_vertex:Zf,color_vertex:Yf,common:Jf,cube_uv_reflection_fragment:$f,defaultnormal_vertex:Qf,displacementmap_pars_vertex:Kf,displacementmap_vertex:ep,emissivemap_fragment:tp,emissivemap_pars_fragment:np,encodings_fragment:ip,encodings_pars_fragment:rp,envmap_fragment:sp,envmap_common_pars_fragment:op,envmap_pars_fragment:ap,envmap_pars_vertex:lp,envmap_physical_pars_fragment:yp,envmap_vertex:cp,fog_vertex:up,fog_pars_vertex:hp,fog_fragment:dp,fog_pars_fragment:fp,gradientmap_pars_fragment:pp,lightmap_fragment:mp,lightmap_pars_fragment:gp,lights_lambert_vertex:vp,lights_pars_begin:xp,lights_toon_fragment:_p,lights_toon_pars_fragment:bp,lights_phong_fragment:wp,lights_phong_pars_fragment:Mp,lights_physical_fragment:Sp,lights_physical_pars_fragment:Tp,lights_fragment_begin:Ep,lights_fragment_maps:Ap,lights_fragment_end:Cp,logdepthbuf_fragment:Pp,logdepthbuf_pars_fragment:Lp,logdepthbuf_pars_vertex:Rp,logdepthbuf_vertex:Dp,map_fragment:Ip,map_pars_fragment:Fp,map_particle_fragment:Op,map_particle_pars_fragment:zp,metalnessmap_fragment:Bp,metalnessmap_pars_fragment:Np,morphnormal_vertex:Up,morphtarget_pars_vertex:Hp,morphtarget_vertex:Gp,normal_fragment_begin:kp,normal_fragment_maps:Vp,normal_pars_fragment:Wp,normal_pars_vertex:qp,normal_vertex:Xp,normalmap_pars_fragment:jp,clearcoat_normal_fragment_begin:Zp,clearcoat_normal_fragment_maps:Yp,clearcoat_pars_fragment:Jp,output_fragment:$p,packing:Qp,premultiplied_alpha_fragment:Kp,project_vertex:em,dithering_fragment:tm,dithering_pars_fragment:nm,roughnessmap_fragment:im,roughnessmap_pars_fragment:rm,shadowmap_pars_fragment:sm,shadowmap_pars_vertex:om,shadowmap_vertex:am,shadowmask_pars_fragment:lm,skinbase_vertex:cm,skinning_pars_vertex:um,skinning_vertex:hm,skinnormal_vertex:dm,specularmap_fragment:fm,specularmap_pars_fragment:pm,tonemapping_fragment:mm,tonemapping_pars_fragment:gm,transmission_fragment:vm,transmission_pars_fragment:xm,uv_pars_fragment:ym,uv_pars_vertex:_m,uv_vertex:bm,uv2_pars_fragment:wm,uv2_pars_vertex:Mm,uv2_vertex:Sm,worldpos_vertex:Tm,background_vert:`varying vec2 vUv;
|
|
1841
|
+
uniform mat3 uvTransform;
|
|
1842
|
+
void main() {
|
|
1843
|
+
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
|
|
1844
|
+
gl_Position = vec4( position.xy, 1.0, 1.0 );
|
|
1845
|
+
}`,background_frag:`uniform sampler2D t2D;
|
|
1846
|
+
varying vec2 vUv;
|
|
1847
|
+
void main() {
|
|
1848
|
+
vec4 texColor = texture2D( t2D, vUv );
|
|
1849
|
+
gl_FragColor = mapTexelToLinear( texColor );
|
|
1850
|
+
#include <tonemapping_fragment>
|
|
1851
|
+
#include <encodings_fragment>
|
|
1852
|
+
}`,cube_vert:`varying vec3 vWorldDirection;
|
|
1853
|
+
#include <common>
|
|
1854
|
+
void main() {
|
|
1855
|
+
vWorldDirection = transformDirection( position, modelMatrix );
|
|
1856
|
+
#include <begin_vertex>
|
|
1857
|
+
#include <project_vertex>
|
|
1858
|
+
gl_Position.z = gl_Position.w;
|
|
1859
|
+
}`,cube_frag:`#include <envmap_common_pars_fragment>
|
|
1860
|
+
uniform float opacity;
|
|
1861
|
+
varying vec3 vWorldDirection;
|
|
1862
|
+
#include <cube_uv_reflection_fragment>
|
|
1863
|
+
void main() {
|
|
1864
|
+
vec3 vReflect = vWorldDirection;
|
|
1865
|
+
#include <envmap_fragment>
|
|
1866
|
+
gl_FragColor = envColor;
|
|
1867
|
+
gl_FragColor.a *= opacity;
|
|
1868
|
+
#include <tonemapping_fragment>
|
|
1869
|
+
#include <encodings_fragment>
|
|
1870
|
+
}`,depth_vert:`#include <common>
|
|
1871
|
+
#include <uv_pars_vertex>
|
|
1872
|
+
#include <displacementmap_pars_vertex>
|
|
1873
|
+
#include <morphtarget_pars_vertex>
|
|
1874
|
+
#include <skinning_pars_vertex>
|
|
1875
|
+
#include <logdepthbuf_pars_vertex>
|
|
1876
|
+
#include <clipping_planes_pars_vertex>
|
|
1877
|
+
varying vec2 vHighPrecisionZW;
|
|
1878
|
+
void main() {
|
|
1879
|
+
#include <uv_vertex>
|
|
1880
|
+
#include <skinbase_vertex>
|
|
1881
|
+
#ifdef USE_DISPLACEMENTMAP
|
|
1882
|
+
#include <beginnormal_vertex>
|
|
1883
|
+
#include <morphnormal_vertex>
|
|
1884
|
+
#include <skinnormal_vertex>
|
|
1885
|
+
#endif
|
|
1886
|
+
#include <begin_vertex>
|
|
1887
|
+
#include <morphtarget_vertex>
|
|
1888
|
+
#include <skinning_vertex>
|
|
1889
|
+
#include <displacementmap_vertex>
|
|
1890
|
+
#include <project_vertex>
|
|
1891
|
+
#include <logdepthbuf_vertex>
|
|
1892
|
+
#include <clipping_planes_vertex>
|
|
1893
|
+
vHighPrecisionZW = gl_Position.zw;
|
|
1894
|
+
}`,depth_frag:`#if DEPTH_PACKING == 3200
|
|
1895
|
+
uniform float opacity;
|
|
1896
|
+
#endif
|
|
1897
|
+
#include <common>
|
|
1898
|
+
#include <packing>
|
|
1899
|
+
#include <uv_pars_fragment>
|
|
1900
|
+
#include <map_pars_fragment>
|
|
1901
|
+
#include <alphamap_pars_fragment>
|
|
1902
|
+
#include <alphatest_pars_fragment>
|
|
1903
|
+
#include <logdepthbuf_pars_fragment>
|
|
1904
|
+
#include <clipping_planes_pars_fragment>
|
|
1905
|
+
varying vec2 vHighPrecisionZW;
|
|
1906
|
+
void main() {
|
|
1907
|
+
#include <clipping_planes_fragment>
|
|
1908
|
+
vec4 diffuseColor = vec4( 1.0 );
|
|
1909
|
+
#if DEPTH_PACKING == 3200
|
|
1910
|
+
diffuseColor.a = opacity;
|
|
1911
|
+
#endif
|
|
1912
|
+
#include <map_fragment>
|
|
1913
|
+
#include <alphamap_fragment>
|
|
1914
|
+
#include <alphatest_fragment>
|
|
1915
|
+
#include <logdepthbuf_fragment>
|
|
1916
|
+
float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;
|
|
1917
|
+
#if DEPTH_PACKING == 3200
|
|
1918
|
+
gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );
|
|
1919
|
+
#elif DEPTH_PACKING == 3201
|
|
1920
|
+
gl_FragColor = packDepthToRGBA( fragCoordZ );
|
|
1921
|
+
#endif
|
|
1922
|
+
}`,distanceRGBA_vert:`#define DISTANCE
|
|
1923
|
+
varying vec3 vWorldPosition;
|
|
1924
|
+
#include <common>
|
|
1925
|
+
#include <uv_pars_vertex>
|
|
1926
|
+
#include <displacementmap_pars_vertex>
|
|
1927
|
+
#include <morphtarget_pars_vertex>
|
|
1928
|
+
#include <skinning_pars_vertex>
|
|
1929
|
+
#include <clipping_planes_pars_vertex>
|
|
1930
|
+
void main() {
|
|
1931
|
+
#include <uv_vertex>
|
|
1932
|
+
#include <skinbase_vertex>
|
|
1933
|
+
#ifdef USE_DISPLACEMENTMAP
|
|
1934
|
+
#include <beginnormal_vertex>
|
|
1935
|
+
#include <morphnormal_vertex>
|
|
1936
|
+
#include <skinnormal_vertex>
|
|
1937
|
+
#endif
|
|
1938
|
+
#include <begin_vertex>
|
|
1939
|
+
#include <morphtarget_vertex>
|
|
1940
|
+
#include <skinning_vertex>
|
|
1941
|
+
#include <displacementmap_vertex>
|
|
1942
|
+
#include <project_vertex>
|
|
1943
|
+
#include <worldpos_vertex>
|
|
1944
|
+
#include <clipping_planes_vertex>
|
|
1945
|
+
vWorldPosition = worldPosition.xyz;
|
|
1946
|
+
}`,distanceRGBA_frag:`#define DISTANCE
|
|
1947
|
+
uniform vec3 referencePosition;
|
|
1948
|
+
uniform float nearDistance;
|
|
1949
|
+
uniform float farDistance;
|
|
1950
|
+
varying vec3 vWorldPosition;
|
|
1951
|
+
#include <common>
|
|
1952
|
+
#include <packing>
|
|
1953
|
+
#include <uv_pars_fragment>
|
|
1954
|
+
#include <map_pars_fragment>
|
|
1955
|
+
#include <alphamap_pars_fragment>
|
|
1956
|
+
#include <alphatest_pars_fragment>
|
|
1957
|
+
#include <clipping_planes_pars_fragment>
|
|
1958
|
+
void main () {
|
|
1959
|
+
#include <clipping_planes_fragment>
|
|
1960
|
+
vec4 diffuseColor = vec4( 1.0 );
|
|
1961
|
+
#include <map_fragment>
|
|
1962
|
+
#include <alphamap_fragment>
|
|
1963
|
+
#include <alphatest_fragment>
|
|
1964
|
+
float dist = length( vWorldPosition - referencePosition );
|
|
1965
|
+
dist = ( dist - nearDistance ) / ( farDistance - nearDistance );
|
|
1966
|
+
dist = saturate( dist );
|
|
1967
|
+
gl_FragColor = packDepthToRGBA( dist );
|
|
1968
|
+
}`,equirect_vert:`varying vec3 vWorldDirection;
|
|
1969
|
+
#include <common>
|
|
1970
|
+
void main() {
|
|
1971
|
+
vWorldDirection = transformDirection( position, modelMatrix );
|
|
1972
|
+
#include <begin_vertex>
|
|
1973
|
+
#include <project_vertex>
|
|
1974
|
+
}`,equirect_frag:`uniform sampler2D tEquirect;
|
|
1975
|
+
varying vec3 vWorldDirection;
|
|
1976
|
+
#include <common>
|
|
1977
|
+
void main() {
|
|
1978
|
+
vec3 direction = normalize( vWorldDirection );
|
|
1979
|
+
vec2 sampleUV = equirectUv( direction );
|
|
1980
|
+
vec4 texColor = texture2D( tEquirect, sampleUV );
|
|
1981
|
+
gl_FragColor = mapTexelToLinear( texColor );
|
|
1982
|
+
#include <tonemapping_fragment>
|
|
1983
|
+
#include <encodings_fragment>
|
|
1984
|
+
}`,linedashed_vert:`uniform float scale;
|
|
1985
|
+
attribute float lineDistance;
|
|
1986
|
+
varying float vLineDistance;
|
|
1987
|
+
#include <common>
|
|
1988
|
+
#include <color_pars_vertex>
|
|
1989
|
+
#include <fog_pars_vertex>
|
|
1990
|
+
#include <morphtarget_pars_vertex>
|
|
1991
|
+
#include <logdepthbuf_pars_vertex>
|
|
1992
|
+
#include <clipping_planes_pars_vertex>
|
|
1993
|
+
void main() {
|
|
1994
|
+
vLineDistance = scale * lineDistance;
|
|
1995
|
+
#include <color_vertex>
|
|
1996
|
+
#include <begin_vertex>
|
|
1997
|
+
#include <morphtarget_vertex>
|
|
1998
|
+
#include <project_vertex>
|
|
1999
|
+
#include <logdepthbuf_vertex>
|
|
2000
|
+
#include <clipping_planes_vertex>
|
|
2001
|
+
#include <fog_vertex>
|
|
2002
|
+
}`,linedashed_frag:`uniform vec3 diffuse;
|
|
2003
|
+
uniform float opacity;
|
|
2004
|
+
uniform float dashSize;
|
|
2005
|
+
uniform float totalSize;
|
|
2006
|
+
varying float vLineDistance;
|
|
2007
|
+
#include <common>
|
|
2008
|
+
#include <color_pars_fragment>
|
|
2009
|
+
#include <fog_pars_fragment>
|
|
2010
|
+
#include <logdepthbuf_pars_fragment>
|
|
2011
|
+
#include <clipping_planes_pars_fragment>
|
|
2012
|
+
void main() {
|
|
2013
|
+
#include <clipping_planes_fragment>
|
|
2014
|
+
if ( mod( vLineDistance, totalSize ) > dashSize ) {
|
|
2015
|
+
discard;
|
|
2016
|
+
}
|
|
2017
|
+
vec3 outgoingLight = vec3( 0.0 );
|
|
2018
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2019
|
+
#include <logdepthbuf_fragment>
|
|
2020
|
+
#include <color_fragment>
|
|
2021
|
+
outgoingLight = diffuseColor.rgb;
|
|
2022
|
+
#include <output_fragment>
|
|
2023
|
+
#include <tonemapping_fragment>
|
|
2024
|
+
#include <encodings_fragment>
|
|
2025
|
+
#include <fog_fragment>
|
|
2026
|
+
#include <premultiplied_alpha_fragment>
|
|
2027
|
+
}`,meshbasic_vert:`#include <common>
|
|
2028
|
+
#include <uv_pars_vertex>
|
|
2029
|
+
#include <uv2_pars_vertex>
|
|
2030
|
+
#include <envmap_pars_vertex>
|
|
2031
|
+
#include <color_pars_vertex>
|
|
2032
|
+
#include <fog_pars_vertex>
|
|
2033
|
+
#include <morphtarget_pars_vertex>
|
|
2034
|
+
#include <skinning_pars_vertex>
|
|
2035
|
+
#include <logdepthbuf_pars_vertex>
|
|
2036
|
+
#include <clipping_planes_pars_vertex>
|
|
2037
|
+
void main() {
|
|
2038
|
+
#include <uv_vertex>
|
|
2039
|
+
#include <uv2_vertex>
|
|
2040
|
+
#include <color_vertex>
|
|
2041
|
+
#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )
|
|
2042
|
+
#include <beginnormal_vertex>
|
|
2043
|
+
#include <morphnormal_vertex>
|
|
2044
|
+
#include <skinbase_vertex>
|
|
2045
|
+
#include <skinnormal_vertex>
|
|
2046
|
+
#include <defaultnormal_vertex>
|
|
2047
|
+
#endif
|
|
2048
|
+
#include <begin_vertex>
|
|
2049
|
+
#include <morphtarget_vertex>
|
|
2050
|
+
#include <skinning_vertex>
|
|
2051
|
+
#include <project_vertex>
|
|
2052
|
+
#include <logdepthbuf_vertex>
|
|
2053
|
+
#include <clipping_planes_vertex>
|
|
2054
|
+
#include <worldpos_vertex>
|
|
2055
|
+
#include <envmap_vertex>
|
|
2056
|
+
#include <fog_vertex>
|
|
2057
|
+
}`,meshbasic_frag:`uniform vec3 diffuse;
|
|
2058
|
+
uniform float opacity;
|
|
2059
|
+
#ifndef FLAT_SHADED
|
|
2060
|
+
varying vec3 vNormal;
|
|
2061
|
+
#endif
|
|
2062
|
+
#include <common>
|
|
2063
|
+
#include <dithering_pars_fragment>
|
|
2064
|
+
#include <color_pars_fragment>
|
|
2065
|
+
#include <uv_pars_fragment>
|
|
2066
|
+
#include <uv2_pars_fragment>
|
|
2067
|
+
#include <map_pars_fragment>
|
|
2068
|
+
#include <alphamap_pars_fragment>
|
|
2069
|
+
#include <alphatest_pars_fragment>
|
|
2070
|
+
#include <aomap_pars_fragment>
|
|
2071
|
+
#include <lightmap_pars_fragment>
|
|
2072
|
+
#include <envmap_common_pars_fragment>
|
|
2073
|
+
#include <envmap_pars_fragment>
|
|
2074
|
+
#include <cube_uv_reflection_fragment>
|
|
2075
|
+
#include <fog_pars_fragment>
|
|
2076
|
+
#include <specularmap_pars_fragment>
|
|
2077
|
+
#include <logdepthbuf_pars_fragment>
|
|
2078
|
+
#include <clipping_planes_pars_fragment>
|
|
2079
|
+
void main() {
|
|
2080
|
+
#include <clipping_planes_fragment>
|
|
2081
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2082
|
+
#include <logdepthbuf_fragment>
|
|
2083
|
+
#include <map_fragment>
|
|
2084
|
+
#include <color_fragment>
|
|
2085
|
+
#include <alphamap_fragment>
|
|
2086
|
+
#include <alphatest_fragment>
|
|
2087
|
+
#include <specularmap_fragment>
|
|
2088
|
+
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
2089
|
+
#ifdef USE_LIGHTMAP
|
|
2090
|
+
vec4 lightMapTexel= texture2D( lightMap, vUv2 );
|
|
2091
|
+
reflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;
|
|
2092
|
+
#else
|
|
2093
|
+
reflectedLight.indirectDiffuse += vec3( 1.0 );
|
|
2094
|
+
#endif
|
|
2095
|
+
#include <aomap_fragment>
|
|
2096
|
+
reflectedLight.indirectDiffuse *= diffuseColor.rgb;
|
|
2097
|
+
vec3 outgoingLight = reflectedLight.indirectDiffuse;
|
|
2098
|
+
#include <envmap_fragment>
|
|
2099
|
+
#include <output_fragment>
|
|
2100
|
+
#include <tonemapping_fragment>
|
|
2101
|
+
#include <encodings_fragment>
|
|
2102
|
+
#include <fog_fragment>
|
|
2103
|
+
#include <premultiplied_alpha_fragment>
|
|
2104
|
+
#include <dithering_fragment>
|
|
2105
|
+
}`,meshlambert_vert:`#define LAMBERT
|
|
2106
|
+
varying vec3 vLightFront;
|
|
2107
|
+
varying vec3 vIndirectFront;
|
|
2108
|
+
#ifdef DOUBLE_SIDED
|
|
2109
|
+
varying vec3 vLightBack;
|
|
2110
|
+
varying vec3 vIndirectBack;
|
|
2111
|
+
#endif
|
|
2112
|
+
#include <common>
|
|
2113
|
+
#include <uv_pars_vertex>
|
|
2114
|
+
#include <uv2_pars_vertex>
|
|
2115
|
+
#include <envmap_pars_vertex>
|
|
2116
|
+
#include <bsdfs>
|
|
2117
|
+
#include <lights_pars_begin>
|
|
2118
|
+
#include <color_pars_vertex>
|
|
2119
|
+
#include <fog_pars_vertex>
|
|
2120
|
+
#include <morphtarget_pars_vertex>
|
|
2121
|
+
#include <skinning_pars_vertex>
|
|
2122
|
+
#include <shadowmap_pars_vertex>
|
|
2123
|
+
#include <logdepthbuf_pars_vertex>
|
|
2124
|
+
#include <clipping_planes_pars_vertex>
|
|
2125
|
+
void main() {
|
|
2126
|
+
#include <uv_vertex>
|
|
2127
|
+
#include <uv2_vertex>
|
|
2128
|
+
#include <color_vertex>
|
|
2129
|
+
#include <beginnormal_vertex>
|
|
2130
|
+
#include <morphnormal_vertex>
|
|
2131
|
+
#include <skinbase_vertex>
|
|
2132
|
+
#include <skinnormal_vertex>
|
|
2133
|
+
#include <defaultnormal_vertex>
|
|
2134
|
+
#include <begin_vertex>
|
|
2135
|
+
#include <morphtarget_vertex>
|
|
2136
|
+
#include <skinning_vertex>
|
|
2137
|
+
#include <project_vertex>
|
|
2138
|
+
#include <logdepthbuf_vertex>
|
|
2139
|
+
#include <clipping_planes_vertex>
|
|
2140
|
+
#include <worldpos_vertex>
|
|
2141
|
+
#include <envmap_vertex>
|
|
2142
|
+
#include <lights_lambert_vertex>
|
|
2143
|
+
#include <shadowmap_vertex>
|
|
2144
|
+
#include <fog_vertex>
|
|
2145
|
+
}`,meshlambert_frag:`uniform vec3 diffuse;
|
|
2146
|
+
uniform vec3 emissive;
|
|
2147
|
+
uniform float opacity;
|
|
2148
|
+
varying vec3 vLightFront;
|
|
2149
|
+
varying vec3 vIndirectFront;
|
|
2150
|
+
#ifdef DOUBLE_SIDED
|
|
2151
|
+
varying vec3 vLightBack;
|
|
2152
|
+
varying vec3 vIndirectBack;
|
|
2153
|
+
#endif
|
|
2154
|
+
#include <common>
|
|
2155
|
+
#include <packing>
|
|
2156
|
+
#include <dithering_pars_fragment>
|
|
2157
|
+
#include <color_pars_fragment>
|
|
2158
|
+
#include <uv_pars_fragment>
|
|
2159
|
+
#include <uv2_pars_fragment>
|
|
2160
|
+
#include <map_pars_fragment>
|
|
2161
|
+
#include <alphamap_pars_fragment>
|
|
2162
|
+
#include <alphatest_pars_fragment>
|
|
2163
|
+
#include <aomap_pars_fragment>
|
|
2164
|
+
#include <lightmap_pars_fragment>
|
|
2165
|
+
#include <emissivemap_pars_fragment>
|
|
2166
|
+
#include <envmap_common_pars_fragment>
|
|
2167
|
+
#include <envmap_pars_fragment>
|
|
2168
|
+
#include <cube_uv_reflection_fragment>
|
|
2169
|
+
#include <bsdfs>
|
|
2170
|
+
#include <lights_pars_begin>
|
|
2171
|
+
#include <fog_pars_fragment>
|
|
2172
|
+
#include <shadowmap_pars_fragment>
|
|
2173
|
+
#include <shadowmask_pars_fragment>
|
|
2174
|
+
#include <specularmap_pars_fragment>
|
|
2175
|
+
#include <logdepthbuf_pars_fragment>
|
|
2176
|
+
#include <clipping_planes_pars_fragment>
|
|
2177
|
+
void main() {
|
|
2178
|
+
#include <clipping_planes_fragment>
|
|
2179
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2180
|
+
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
2181
|
+
vec3 totalEmissiveRadiance = emissive;
|
|
2182
|
+
#include <logdepthbuf_fragment>
|
|
2183
|
+
#include <map_fragment>
|
|
2184
|
+
#include <color_fragment>
|
|
2185
|
+
#include <alphamap_fragment>
|
|
2186
|
+
#include <alphatest_fragment>
|
|
2187
|
+
#include <specularmap_fragment>
|
|
2188
|
+
#include <emissivemap_fragment>
|
|
2189
|
+
#ifdef DOUBLE_SIDED
|
|
2190
|
+
reflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;
|
|
2191
|
+
#else
|
|
2192
|
+
reflectedLight.indirectDiffuse += vIndirectFront;
|
|
2193
|
+
#endif
|
|
2194
|
+
#include <lightmap_fragment>
|
|
2195
|
+
reflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );
|
|
2196
|
+
#ifdef DOUBLE_SIDED
|
|
2197
|
+
reflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;
|
|
2198
|
+
#else
|
|
2199
|
+
reflectedLight.directDiffuse = vLightFront;
|
|
2200
|
+
#endif
|
|
2201
|
+
reflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();
|
|
2202
|
+
#include <aomap_fragment>
|
|
2203
|
+
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
|
|
2204
|
+
#include <envmap_fragment>
|
|
2205
|
+
#include <output_fragment>
|
|
2206
|
+
#include <tonemapping_fragment>
|
|
2207
|
+
#include <encodings_fragment>
|
|
2208
|
+
#include <fog_fragment>
|
|
2209
|
+
#include <premultiplied_alpha_fragment>
|
|
2210
|
+
#include <dithering_fragment>
|
|
2211
|
+
}`,meshmatcap_vert:`#define MATCAP
|
|
2212
|
+
varying vec3 vViewPosition;
|
|
2213
|
+
#include <common>
|
|
2214
|
+
#include <uv_pars_vertex>
|
|
2215
|
+
#include <color_pars_vertex>
|
|
2216
|
+
#include <displacementmap_pars_vertex>
|
|
2217
|
+
#include <fog_pars_vertex>
|
|
2218
|
+
#include <normal_pars_vertex>
|
|
2219
|
+
#include <morphtarget_pars_vertex>
|
|
2220
|
+
#include <skinning_pars_vertex>
|
|
2221
|
+
#include <logdepthbuf_pars_vertex>
|
|
2222
|
+
#include <clipping_planes_pars_vertex>
|
|
2223
|
+
void main() {
|
|
2224
|
+
#include <uv_vertex>
|
|
2225
|
+
#include <color_vertex>
|
|
2226
|
+
#include <beginnormal_vertex>
|
|
2227
|
+
#include <morphnormal_vertex>
|
|
2228
|
+
#include <skinbase_vertex>
|
|
2229
|
+
#include <skinnormal_vertex>
|
|
2230
|
+
#include <defaultnormal_vertex>
|
|
2231
|
+
#include <normal_vertex>
|
|
2232
|
+
#include <begin_vertex>
|
|
2233
|
+
#include <morphtarget_vertex>
|
|
2234
|
+
#include <skinning_vertex>
|
|
2235
|
+
#include <displacementmap_vertex>
|
|
2236
|
+
#include <project_vertex>
|
|
2237
|
+
#include <logdepthbuf_vertex>
|
|
2238
|
+
#include <clipping_planes_vertex>
|
|
2239
|
+
#include <fog_vertex>
|
|
2240
|
+
vViewPosition = - mvPosition.xyz;
|
|
2241
|
+
}`,meshmatcap_frag:`#define MATCAP
|
|
2242
|
+
uniform vec3 diffuse;
|
|
2243
|
+
uniform float opacity;
|
|
2244
|
+
uniform sampler2D matcap;
|
|
2245
|
+
varying vec3 vViewPosition;
|
|
2246
|
+
#include <common>
|
|
2247
|
+
#include <dithering_pars_fragment>
|
|
2248
|
+
#include <color_pars_fragment>
|
|
2249
|
+
#include <uv_pars_fragment>
|
|
2250
|
+
#include <map_pars_fragment>
|
|
2251
|
+
#include <alphamap_pars_fragment>
|
|
2252
|
+
#include <alphatest_pars_fragment>
|
|
2253
|
+
#include <fog_pars_fragment>
|
|
2254
|
+
#include <normal_pars_fragment>
|
|
2255
|
+
#include <bumpmap_pars_fragment>
|
|
2256
|
+
#include <normalmap_pars_fragment>
|
|
2257
|
+
#include <logdepthbuf_pars_fragment>
|
|
2258
|
+
#include <clipping_planes_pars_fragment>
|
|
2259
|
+
void main() {
|
|
2260
|
+
#include <clipping_planes_fragment>
|
|
2261
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2262
|
+
#include <logdepthbuf_fragment>
|
|
2263
|
+
#include <map_fragment>
|
|
2264
|
+
#include <color_fragment>
|
|
2265
|
+
#include <alphamap_fragment>
|
|
2266
|
+
#include <alphatest_fragment>
|
|
2267
|
+
#include <normal_fragment_begin>
|
|
2268
|
+
#include <normal_fragment_maps>
|
|
2269
|
+
vec3 viewDir = normalize( vViewPosition );
|
|
2270
|
+
vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );
|
|
2271
|
+
vec3 y = cross( viewDir, x );
|
|
2272
|
+
vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;
|
|
2273
|
+
#ifdef USE_MATCAP
|
|
2274
|
+
vec4 matcapColor = texture2D( matcap, uv );
|
|
2275
|
+
matcapColor = matcapTexelToLinear( matcapColor );
|
|
2276
|
+
#else
|
|
2277
|
+
vec4 matcapColor = vec4( 1.0 );
|
|
2278
|
+
#endif
|
|
2279
|
+
vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;
|
|
2280
|
+
#include <output_fragment>
|
|
2281
|
+
#include <tonemapping_fragment>
|
|
2282
|
+
#include <encodings_fragment>
|
|
2283
|
+
#include <fog_fragment>
|
|
2284
|
+
#include <premultiplied_alpha_fragment>
|
|
2285
|
+
#include <dithering_fragment>
|
|
2286
|
+
}`,meshnormal_vert:`#define NORMAL
|
|
2287
|
+
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
|
|
2288
|
+
varying vec3 vViewPosition;
|
|
2289
|
+
#endif
|
|
2290
|
+
#include <common>
|
|
2291
|
+
#include <uv_pars_vertex>
|
|
2292
|
+
#include <displacementmap_pars_vertex>
|
|
2293
|
+
#include <normal_pars_vertex>
|
|
2294
|
+
#include <morphtarget_pars_vertex>
|
|
2295
|
+
#include <skinning_pars_vertex>
|
|
2296
|
+
#include <logdepthbuf_pars_vertex>
|
|
2297
|
+
#include <clipping_planes_pars_vertex>
|
|
2298
|
+
void main() {
|
|
2299
|
+
#include <uv_vertex>
|
|
2300
|
+
#include <beginnormal_vertex>
|
|
2301
|
+
#include <morphnormal_vertex>
|
|
2302
|
+
#include <skinbase_vertex>
|
|
2303
|
+
#include <skinnormal_vertex>
|
|
2304
|
+
#include <defaultnormal_vertex>
|
|
2305
|
+
#include <normal_vertex>
|
|
2306
|
+
#include <begin_vertex>
|
|
2307
|
+
#include <morphtarget_vertex>
|
|
2308
|
+
#include <skinning_vertex>
|
|
2309
|
+
#include <displacementmap_vertex>
|
|
2310
|
+
#include <project_vertex>
|
|
2311
|
+
#include <logdepthbuf_vertex>
|
|
2312
|
+
#include <clipping_planes_vertex>
|
|
2313
|
+
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
|
|
2314
|
+
vViewPosition = - mvPosition.xyz;
|
|
2315
|
+
#endif
|
|
2316
|
+
}`,meshnormal_frag:`#define NORMAL
|
|
2317
|
+
uniform float opacity;
|
|
2318
|
+
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
|
|
2319
|
+
varying vec3 vViewPosition;
|
|
2320
|
+
#endif
|
|
2321
|
+
#include <packing>
|
|
2322
|
+
#include <uv_pars_fragment>
|
|
2323
|
+
#include <normal_pars_fragment>
|
|
2324
|
+
#include <bumpmap_pars_fragment>
|
|
2325
|
+
#include <normalmap_pars_fragment>
|
|
2326
|
+
#include <logdepthbuf_pars_fragment>
|
|
2327
|
+
#include <clipping_planes_pars_fragment>
|
|
2328
|
+
void main() {
|
|
2329
|
+
#include <clipping_planes_fragment>
|
|
2330
|
+
#include <logdepthbuf_fragment>
|
|
2331
|
+
#include <normal_fragment_begin>
|
|
2332
|
+
#include <normal_fragment_maps>
|
|
2333
|
+
gl_FragColor = vec4( packNormalToRGB( normal ), opacity );
|
|
2334
|
+
}`,meshphong_vert:`#define PHONG
|
|
2335
|
+
varying vec3 vViewPosition;
|
|
2336
|
+
#include <common>
|
|
2337
|
+
#include <uv_pars_vertex>
|
|
2338
|
+
#include <uv2_pars_vertex>
|
|
2339
|
+
#include <displacementmap_pars_vertex>
|
|
2340
|
+
#include <envmap_pars_vertex>
|
|
2341
|
+
#include <color_pars_vertex>
|
|
2342
|
+
#include <fog_pars_vertex>
|
|
2343
|
+
#include <normal_pars_vertex>
|
|
2344
|
+
#include <morphtarget_pars_vertex>
|
|
2345
|
+
#include <skinning_pars_vertex>
|
|
2346
|
+
#include <shadowmap_pars_vertex>
|
|
2347
|
+
#include <logdepthbuf_pars_vertex>
|
|
2348
|
+
#include <clipping_planes_pars_vertex>
|
|
2349
|
+
void main() {
|
|
2350
|
+
#include <uv_vertex>
|
|
2351
|
+
#include <uv2_vertex>
|
|
2352
|
+
#include <color_vertex>
|
|
2353
|
+
#include <beginnormal_vertex>
|
|
2354
|
+
#include <morphnormal_vertex>
|
|
2355
|
+
#include <skinbase_vertex>
|
|
2356
|
+
#include <skinnormal_vertex>
|
|
2357
|
+
#include <defaultnormal_vertex>
|
|
2358
|
+
#include <normal_vertex>
|
|
2359
|
+
#include <begin_vertex>
|
|
2360
|
+
#include <morphtarget_vertex>
|
|
2361
|
+
#include <skinning_vertex>
|
|
2362
|
+
#include <displacementmap_vertex>
|
|
2363
|
+
#include <project_vertex>
|
|
2364
|
+
#include <logdepthbuf_vertex>
|
|
2365
|
+
#include <clipping_planes_vertex>
|
|
2366
|
+
vViewPosition = - mvPosition.xyz;
|
|
2367
|
+
#include <worldpos_vertex>
|
|
2368
|
+
#include <envmap_vertex>
|
|
2369
|
+
#include <shadowmap_vertex>
|
|
2370
|
+
#include <fog_vertex>
|
|
2371
|
+
}`,meshphong_frag:`#define PHONG
|
|
2372
|
+
uniform vec3 diffuse;
|
|
2373
|
+
uniform vec3 emissive;
|
|
2374
|
+
uniform vec3 specular;
|
|
2375
|
+
uniform float shininess;
|
|
2376
|
+
uniform float opacity;
|
|
2377
|
+
#include <common>
|
|
2378
|
+
#include <packing>
|
|
2379
|
+
#include <dithering_pars_fragment>
|
|
2380
|
+
#include <color_pars_fragment>
|
|
2381
|
+
#include <uv_pars_fragment>
|
|
2382
|
+
#include <uv2_pars_fragment>
|
|
2383
|
+
#include <map_pars_fragment>
|
|
2384
|
+
#include <alphamap_pars_fragment>
|
|
2385
|
+
#include <alphatest_pars_fragment>
|
|
2386
|
+
#include <aomap_pars_fragment>
|
|
2387
|
+
#include <lightmap_pars_fragment>
|
|
2388
|
+
#include <emissivemap_pars_fragment>
|
|
2389
|
+
#include <envmap_common_pars_fragment>
|
|
2390
|
+
#include <envmap_pars_fragment>
|
|
2391
|
+
#include <cube_uv_reflection_fragment>
|
|
2392
|
+
#include <fog_pars_fragment>
|
|
2393
|
+
#include <bsdfs>
|
|
2394
|
+
#include <lights_pars_begin>
|
|
2395
|
+
#include <normal_pars_fragment>
|
|
2396
|
+
#include <lights_phong_pars_fragment>
|
|
2397
|
+
#include <shadowmap_pars_fragment>
|
|
2398
|
+
#include <bumpmap_pars_fragment>
|
|
2399
|
+
#include <normalmap_pars_fragment>
|
|
2400
|
+
#include <specularmap_pars_fragment>
|
|
2401
|
+
#include <logdepthbuf_pars_fragment>
|
|
2402
|
+
#include <clipping_planes_pars_fragment>
|
|
2403
|
+
void main() {
|
|
2404
|
+
#include <clipping_planes_fragment>
|
|
2405
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2406
|
+
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
2407
|
+
vec3 totalEmissiveRadiance = emissive;
|
|
2408
|
+
#include <logdepthbuf_fragment>
|
|
2409
|
+
#include <map_fragment>
|
|
2410
|
+
#include <color_fragment>
|
|
2411
|
+
#include <alphamap_fragment>
|
|
2412
|
+
#include <alphatest_fragment>
|
|
2413
|
+
#include <specularmap_fragment>
|
|
2414
|
+
#include <normal_fragment_begin>
|
|
2415
|
+
#include <normal_fragment_maps>
|
|
2416
|
+
#include <emissivemap_fragment>
|
|
2417
|
+
#include <lights_phong_fragment>
|
|
2418
|
+
#include <lights_fragment_begin>
|
|
2419
|
+
#include <lights_fragment_maps>
|
|
2420
|
+
#include <lights_fragment_end>
|
|
2421
|
+
#include <aomap_fragment>
|
|
2422
|
+
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;
|
|
2423
|
+
#include <envmap_fragment>
|
|
2424
|
+
#include <output_fragment>
|
|
2425
|
+
#include <tonemapping_fragment>
|
|
2426
|
+
#include <encodings_fragment>
|
|
2427
|
+
#include <fog_fragment>
|
|
2428
|
+
#include <premultiplied_alpha_fragment>
|
|
2429
|
+
#include <dithering_fragment>
|
|
2430
|
+
}`,meshphysical_vert:`#define STANDARD
|
|
2431
|
+
varying vec3 vViewPosition;
|
|
2432
|
+
#ifdef USE_TRANSMISSION
|
|
2433
|
+
varying vec3 vWorldPosition;
|
|
2434
|
+
#endif
|
|
2435
|
+
#include <common>
|
|
2436
|
+
#include <uv_pars_vertex>
|
|
2437
|
+
#include <uv2_pars_vertex>
|
|
2438
|
+
#include <displacementmap_pars_vertex>
|
|
2439
|
+
#include <color_pars_vertex>
|
|
2440
|
+
#include <fog_pars_vertex>
|
|
2441
|
+
#include <normal_pars_vertex>
|
|
2442
|
+
#include <morphtarget_pars_vertex>
|
|
2443
|
+
#include <skinning_pars_vertex>
|
|
2444
|
+
#include <shadowmap_pars_vertex>
|
|
2445
|
+
#include <logdepthbuf_pars_vertex>
|
|
2446
|
+
#include <clipping_planes_pars_vertex>
|
|
2447
|
+
void main() {
|
|
2448
|
+
#include <uv_vertex>
|
|
2449
|
+
#include <uv2_vertex>
|
|
2450
|
+
#include <color_vertex>
|
|
2451
|
+
#include <beginnormal_vertex>
|
|
2452
|
+
#include <morphnormal_vertex>
|
|
2453
|
+
#include <skinbase_vertex>
|
|
2454
|
+
#include <skinnormal_vertex>
|
|
2455
|
+
#include <defaultnormal_vertex>
|
|
2456
|
+
#include <normal_vertex>
|
|
2457
|
+
#include <begin_vertex>
|
|
2458
|
+
#include <morphtarget_vertex>
|
|
2459
|
+
#include <skinning_vertex>
|
|
2460
|
+
#include <displacementmap_vertex>
|
|
2461
|
+
#include <project_vertex>
|
|
2462
|
+
#include <logdepthbuf_vertex>
|
|
2463
|
+
#include <clipping_planes_vertex>
|
|
2464
|
+
vViewPosition = - mvPosition.xyz;
|
|
2465
|
+
#include <worldpos_vertex>
|
|
2466
|
+
#include <shadowmap_vertex>
|
|
2467
|
+
#include <fog_vertex>
|
|
2468
|
+
#ifdef USE_TRANSMISSION
|
|
2469
|
+
vWorldPosition = worldPosition.xyz;
|
|
2470
|
+
#endif
|
|
2471
|
+
}`,meshphysical_frag:`#define STANDARD
|
|
2472
|
+
#ifdef PHYSICAL
|
|
2473
|
+
#define IOR
|
|
2474
|
+
#define SPECULAR
|
|
2475
|
+
#endif
|
|
2476
|
+
uniform vec3 diffuse;
|
|
2477
|
+
uniform vec3 emissive;
|
|
2478
|
+
uniform float roughness;
|
|
2479
|
+
uniform float metalness;
|
|
2480
|
+
uniform float opacity;
|
|
2481
|
+
#ifdef IOR
|
|
2482
|
+
uniform float ior;
|
|
2483
|
+
#endif
|
|
2484
|
+
#ifdef SPECULAR
|
|
2485
|
+
uniform float specularIntensity;
|
|
2486
|
+
uniform vec3 specularColor;
|
|
2487
|
+
#ifdef USE_SPECULARINTENSITYMAP
|
|
2488
|
+
uniform sampler2D specularIntensityMap;
|
|
2489
|
+
#endif
|
|
2490
|
+
#ifdef USE_SPECULARCOLORMAP
|
|
2491
|
+
uniform sampler2D specularColorMap;
|
|
2492
|
+
#endif
|
|
2493
|
+
#endif
|
|
2494
|
+
#ifdef USE_CLEARCOAT
|
|
2495
|
+
uniform float clearcoat;
|
|
2496
|
+
uniform float clearcoatRoughness;
|
|
2497
|
+
#endif
|
|
2498
|
+
#ifdef USE_SHEEN
|
|
2499
|
+
uniform vec3 sheenColor;
|
|
2500
|
+
uniform float sheenRoughness;
|
|
2501
|
+
#ifdef USE_SHEENCOLORMAP
|
|
2502
|
+
uniform sampler2D sheenColorMap;
|
|
2503
|
+
#endif
|
|
2504
|
+
#ifdef USE_SHEENROUGHNESSMAP
|
|
2505
|
+
uniform sampler2D sheenRoughnessMap;
|
|
2506
|
+
#endif
|
|
2507
|
+
#endif
|
|
2508
|
+
varying vec3 vViewPosition;
|
|
2509
|
+
#include <common>
|
|
2510
|
+
#include <packing>
|
|
2511
|
+
#include <dithering_pars_fragment>
|
|
2512
|
+
#include <color_pars_fragment>
|
|
2513
|
+
#include <uv_pars_fragment>
|
|
2514
|
+
#include <uv2_pars_fragment>
|
|
2515
|
+
#include <map_pars_fragment>
|
|
2516
|
+
#include <alphamap_pars_fragment>
|
|
2517
|
+
#include <alphatest_pars_fragment>
|
|
2518
|
+
#include <aomap_pars_fragment>
|
|
2519
|
+
#include <lightmap_pars_fragment>
|
|
2520
|
+
#include <emissivemap_pars_fragment>
|
|
2521
|
+
#include <bsdfs>
|
|
2522
|
+
#include <cube_uv_reflection_fragment>
|
|
2523
|
+
#include <envmap_common_pars_fragment>
|
|
2524
|
+
#include <envmap_physical_pars_fragment>
|
|
2525
|
+
#include <fog_pars_fragment>
|
|
2526
|
+
#include <lights_pars_begin>
|
|
2527
|
+
#include <normal_pars_fragment>
|
|
2528
|
+
#include <lights_physical_pars_fragment>
|
|
2529
|
+
#include <transmission_pars_fragment>
|
|
2530
|
+
#include <shadowmap_pars_fragment>
|
|
2531
|
+
#include <bumpmap_pars_fragment>
|
|
2532
|
+
#include <normalmap_pars_fragment>
|
|
2533
|
+
#include <clearcoat_pars_fragment>
|
|
2534
|
+
#include <roughnessmap_pars_fragment>
|
|
2535
|
+
#include <metalnessmap_pars_fragment>
|
|
2536
|
+
#include <logdepthbuf_pars_fragment>
|
|
2537
|
+
#include <clipping_planes_pars_fragment>
|
|
2538
|
+
void main() {
|
|
2539
|
+
#include <clipping_planes_fragment>
|
|
2540
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2541
|
+
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
2542
|
+
vec3 totalEmissiveRadiance = emissive;
|
|
2543
|
+
#include <logdepthbuf_fragment>
|
|
2544
|
+
#include <map_fragment>
|
|
2545
|
+
#include <color_fragment>
|
|
2546
|
+
#include <alphamap_fragment>
|
|
2547
|
+
#include <alphatest_fragment>
|
|
2548
|
+
#include <roughnessmap_fragment>
|
|
2549
|
+
#include <metalnessmap_fragment>
|
|
2550
|
+
#include <normal_fragment_begin>
|
|
2551
|
+
#include <normal_fragment_maps>
|
|
2552
|
+
#include <clearcoat_normal_fragment_begin>
|
|
2553
|
+
#include <clearcoat_normal_fragment_maps>
|
|
2554
|
+
#include <emissivemap_fragment>
|
|
2555
|
+
#include <lights_physical_fragment>
|
|
2556
|
+
#include <lights_fragment_begin>
|
|
2557
|
+
#include <lights_fragment_maps>
|
|
2558
|
+
#include <lights_fragment_end>
|
|
2559
|
+
#include <aomap_fragment>
|
|
2560
|
+
vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;
|
|
2561
|
+
vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;
|
|
2562
|
+
#include <transmission_fragment>
|
|
2563
|
+
vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;
|
|
2564
|
+
#ifdef USE_SHEEN
|
|
2565
|
+
float sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );
|
|
2566
|
+
outgoingLight = outgoingLight * sheenEnergyComp + sheenSpecular;
|
|
2567
|
+
#endif
|
|
2568
|
+
#ifdef USE_CLEARCOAT
|
|
2569
|
+
float dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );
|
|
2570
|
+
vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );
|
|
2571
|
+
outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + clearcoatSpecular * material.clearcoat;
|
|
2572
|
+
#endif
|
|
2573
|
+
#include <output_fragment>
|
|
2574
|
+
#include <tonemapping_fragment>
|
|
2575
|
+
#include <encodings_fragment>
|
|
2576
|
+
#include <fog_fragment>
|
|
2577
|
+
#include <premultiplied_alpha_fragment>
|
|
2578
|
+
#include <dithering_fragment>
|
|
2579
|
+
}`,meshtoon_vert:`#define TOON
|
|
2580
|
+
varying vec3 vViewPosition;
|
|
2581
|
+
#include <common>
|
|
2582
|
+
#include <uv_pars_vertex>
|
|
2583
|
+
#include <uv2_pars_vertex>
|
|
2584
|
+
#include <displacementmap_pars_vertex>
|
|
2585
|
+
#include <color_pars_vertex>
|
|
2586
|
+
#include <fog_pars_vertex>
|
|
2587
|
+
#include <normal_pars_vertex>
|
|
2588
|
+
#include <morphtarget_pars_vertex>
|
|
2589
|
+
#include <skinning_pars_vertex>
|
|
2590
|
+
#include <shadowmap_pars_vertex>
|
|
2591
|
+
#include <logdepthbuf_pars_vertex>
|
|
2592
|
+
#include <clipping_planes_pars_vertex>
|
|
2593
|
+
void main() {
|
|
2594
|
+
#include <uv_vertex>
|
|
2595
|
+
#include <uv2_vertex>
|
|
2596
|
+
#include <color_vertex>
|
|
2597
|
+
#include <beginnormal_vertex>
|
|
2598
|
+
#include <morphnormal_vertex>
|
|
2599
|
+
#include <skinbase_vertex>
|
|
2600
|
+
#include <skinnormal_vertex>
|
|
2601
|
+
#include <defaultnormal_vertex>
|
|
2602
|
+
#include <normal_vertex>
|
|
2603
|
+
#include <begin_vertex>
|
|
2604
|
+
#include <morphtarget_vertex>
|
|
2605
|
+
#include <skinning_vertex>
|
|
2606
|
+
#include <displacementmap_vertex>
|
|
2607
|
+
#include <project_vertex>
|
|
2608
|
+
#include <logdepthbuf_vertex>
|
|
2609
|
+
#include <clipping_planes_vertex>
|
|
2610
|
+
vViewPosition = - mvPosition.xyz;
|
|
2611
|
+
#include <worldpos_vertex>
|
|
2612
|
+
#include <shadowmap_vertex>
|
|
2613
|
+
#include <fog_vertex>
|
|
2614
|
+
}`,meshtoon_frag:`#define TOON
|
|
2615
|
+
uniform vec3 diffuse;
|
|
2616
|
+
uniform vec3 emissive;
|
|
2617
|
+
uniform float opacity;
|
|
2618
|
+
#include <common>
|
|
2619
|
+
#include <packing>
|
|
2620
|
+
#include <dithering_pars_fragment>
|
|
2621
|
+
#include <color_pars_fragment>
|
|
2622
|
+
#include <uv_pars_fragment>
|
|
2623
|
+
#include <uv2_pars_fragment>
|
|
2624
|
+
#include <map_pars_fragment>
|
|
2625
|
+
#include <alphamap_pars_fragment>
|
|
2626
|
+
#include <alphatest_pars_fragment>
|
|
2627
|
+
#include <aomap_pars_fragment>
|
|
2628
|
+
#include <lightmap_pars_fragment>
|
|
2629
|
+
#include <emissivemap_pars_fragment>
|
|
2630
|
+
#include <gradientmap_pars_fragment>
|
|
2631
|
+
#include <fog_pars_fragment>
|
|
2632
|
+
#include <bsdfs>
|
|
2633
|
+
#include <lights_pars_begin>
|
|
2634
|
+
#include <normal_pars_fragment>
|
|
2635
|
+
#include <lights_toon_pars_fragment>
|
|
2636
|
+
#include <shadowmap_pars_fragment>
|
|
2637
|
+
#include <bumpmap_pars_fragment>
|
|
2638
|
+
#include <normalmap_pars_fragment>
|
|
2639
|
+
#include <logdepthbuf_pars_fragment>
|
|
2640
|
+
#include <clipping_planes_pars_fragment>
|
|
2641
|
+
void main() {
|
|
2642
|
+
#include <clipping_planes_fragment>
|
|
2643
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2644
|
+
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
2645
|
+
vec3 totalEmissiveRadiance = emissive;
|
|
2646
|
+
#include <logdepthbuf_fragment>
|
|
2647
|
+
#include <map_fragment>
|
|
2648
|
+
#include <color_fragment>
|
|
2649
|
+
#include <alphamap_fragment>
|
|
2650
|
+
#include <alphatest_fragment>
|
|
2651
|
+
#include <normal_fragment_begin>
|
|
2652
|
+
#include <normal_fragment_maps>
|
|
2653
|
+
#include <emissivemap_fragment>
|
|
2654
|
+
#include <lights_toon_fragment>
|
|
2655
|
+
#include <lights_fragment_begin>
|
|
2656
|
+
#include <lights_fragment_maps>
|
|
2657
|
+
#include <lights_fragment_end>
|
|
2658
|
+
#include <aomap_fragment>
|
|
2659
|
+
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
|
|
2660
|
+
#include <output_fragment>
|
|
2661
|
+
#include <tonemapping_fragment>
|
|
2662
|
+
#include <encodings_fragment>
|
|
2663
|
+
#include <fog_fragment>
|
|
2664
|
+
#include <premultiplied_alpha_fragment>
|
|
2665
|
+
#include <dithering_fragment>
|
|
2666
|
+
}`,points_vert:`uniform float size;
|
|
2667
|
+
uniform float scale;
|
|
2668
|
+
#include <common>
|
|
2669
|
+
#include <color_pars_vertex>
|
|
2670
|
+
#include <fog_pars_vertex>
|
|
2671
|
+
#include <morphtarget_pars_vertex>
|
|
2672
|
+
#include <logdepthbuf_pars_vertex>
|
|
2673
|
+
#include <clipping_planes_pars_vertex>
|
|
2674
|
+
void main() {
|
|
2675
|
+
#include <color_vertex>
|
|
2676
|
+
#include <begin_vertex>
|
|
2677
|
+
#include <morphtarget_vertex>
|
|
2678
|
+
#include <project_vertex>
|
|
2679
|
+
gl_PointSize = size;
|
|
2680
|
+
#ifdef USE_SIZEATTENUATION
|
|
2681
|
+
bool isPerspective = isPerspectiveMatrix( projectionMatrix );
|
|
2682
|
+
if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );
|
|
2683
|
+
#endif
|
|
2684
|
+
#include <logdepthbuf_vertex>
|
|
2685
|
+
#include <clipping_planes_vertex>
|
|
2686
|
+
#include <worldpos_vertex>
|
|
2687
|
+
#include <fog_vertex>
|
|
2688
|
+
}`,points_frag:`uniform vec3 diffuse;
|
|
2689
|
+
uniform float opacity;
|
|
2690
|
+
#include <common>
|
|
2691
|
+
#include <color_pars_fragment>
|
|
2692
|
+
#include <map_particle_pars_fragment>
|
|
2693
|
+
#include <alphatest_pars_fragment>
|
|
2694
|
+
#include <fog_pars_fragment>
|
|
2695
|
+
#include <logdepthbuf_pars_fragment>
|
|
2696
|
+
#include <clipping_planes_pars_fragment>
|
|
2697
|
+
void main() {
|
|
2698
|
+
#include <clipping_planes_fragment>
|
|
2699
|
+
vec3 outgoingLight = vec3( 0.0 );
|
|
2700
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2701
|
+
#include <logdepthbuf_fragment>
|
|
2702
|
+
#include <map_particle_fragment>
|
|
2703
|
+
#include <color_fragment>
|
|
2704
|
+
#include <alphatest_fragment>
|
|
2705
|
+
outgoingLight = diffuseColor.rgb;
|
|
2706
|
+
#include <output_fragment>
|
|
2707
|
+
#include <tonemapping_fragment>
|
|
2708
|
+
#include <encodings_fragment>
|
|
2709
|
+
#include <fog_fragment>
|
|
2710
|
+
#include <premultiplied_alpha_fragment>
|
|
2711
|
+
}`,shadow_vert:`#include <common>
|
|
2712
|
+
#include <fog_pars_vertex>
|
|
2713
|
+
#include <morphtarget_pars_vertex>
|
|
2714
|
+
#include <skinning_pars_vertex>
|
|
2715
|
+
#include <shadowmap_pars_vertex>
|
|
2716
|
+
void main() {
|
|
2717
|
+
#include <beginnormal_vertex>
|
|
2718
|
+
#include <morphnormal_vertex>
|
|
2719
|
+
#include <skinbase_vertex>
|
|
2720
|
+
#include <skinnormal_vertex>
|
|
2721
|
+
#include <defaultnormal_vertex>
|
|
2722
|
+
#include <begin_vertex>
|
|
2723
|
+
#include <morphtarget_vertex>
|
|
2724
|
+
#include <skinning_vertex>
|
|
2725
|
+
#include <project_vertex>
|
|
2726
|
+
#include <worldpos_vertex>
|
|
2727
|
+
#include <shadowmap_vertex>
|
|
2728
|
+
#include <fog_vertex>
|
|
2729
|
+
}`,shadow_frag:`uniform vec3 color;
|
|
2730
|
+
uniform float opacity;
|
|
2731
|
+
#include <common>
|
|
2732
|
+
#include <packing>
|
|
2733
|
+
#include <fog_pars_fragment>
|
|
2734
|
+
#include <bsdfs>
|
|
2735
|
+
#include <lights_pars_begin>
|
|
2736
|
+
#include <shadowmap_pars_fragment>
|
|
2737
|
+
#include <shadowmask_pars_fragment>
|
|
2738
|
+
void main() {
|
|
2739
|
+
gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );
|
|
2740
|
+
#include <tonemapping_fragment>
|
|
2741
|
+
#include <encodings_fragment>
|
|
2742
|
+
#include <fog_fragment>
|
|
2743
|
+
}`,sprite_vert:`uniform float rotation;
|
|
2744
|
+
uniform vec2 center;
|
|
2745
|
+
#include <common>
|
|
2746
|
+
#include <uv_pars_vertex>
|
|
2747
|
+
#include <fog_pars_vertex>
|
|
2748
|
+
#include <logdepthbuf_pars_vertex>
|
|
2749
|
+
#include <clipping_planes_pars_vertex>
|
|
2750
|
+
void main() {
|
|
2751
|
+
#include <uv_vertex>
|
|
2752
|
+
vec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );
|
|
2753
|
+
vec2 scale;
|
|
2754
|
+
scale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );
|
|
2755
|
+
scale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );
|
|
2756
|
+
#ifndef USE_SIZEATTENUATION
|
|
2757
|
+
bool isPerspective = isPerspectiveMatrix( projectionMatrix );
|
|
2758
|
+
if ( isPerspective ) scale *= - mvPosition.z;
|
|
2759
|
+
#endif
|
|
2760
|
+
vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;
|
|
2761
|
+
vec2 rotatedPosition;
|
|
2762
|
+
rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;
|
|
2763
|
+
rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;
|
|
2764
|
+
mvPosition.xy += rotatedPosition;
|
|
2765
|
+
gl_Position = projectionMatrix * mvPosition;
|
|
2766
|
+
#include <logdepthbuf_vertex>
|
|
2767
|
+
#include <clipping_planes_vertex>
|
|
2768
|
+
#include <fog_vertex>
|
|
2769
|
+
}`,sprite_frag:`uniform vec3 diffuse;
|
|
2770
|
+
uniform float opacity;
|
|
2771
|
+
#include <common>
|
|
2772
|
+
#include <uv_pars_fragment>
|
|
2773
|
+
#include <map_pars_fragment>
|
|
2774
|
+
#include <alphamap_pars_fragment>
|
|
2775
|
+
#include <alphatest_pars_fragment>
|
|
2776
|
+
#include <fog_pars_fragment>
|
|
2777
|
+
#include <logdepthbuf_pars_fragment>
|
|
2778
|
+
#include <clipping_planes_pars_fragment>
|
|
2779
|
+
void main() {
|
|
2780
|
+
#include <clipping_planes_fragment>
|
|
2781
|
+
vec3 outgoingLight = vec3( 0.0 );
|
|
2782
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2783
|
+
#include <logdepthbuf_fragment>
|
|
2784
|
+
#include <map_fragment>
|
|
2785
|
+
#include <alphamap_fragment>
|
|
2786
|
+
#include <alphatest_fragment>
|
|
2787
|
+
outgoingLight = diffuseColor.rgb;
|
|
2788
|
+
#include <output_fragment>
|
|
2789
|
+
#include <tonemapping_fragment>
|
|
2790
|
+
#include <encodings_fragment>
|
|
2791
|
+
#include <fog_fragment>
|
|
2792
|
+
}`},ce={common:{diffuse:{value:new de(16777215)},opacity:{value:1},map:{value:null},uvTransform:{value:new qt},uv2Transform:{value:new qt},alphaMap:{value:null},alphaTest:{value:0}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new k(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new de(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new de(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new qt}},sprite:{diffuse:{value:new de(16777215)},opacity:{value:1},center:{value:new k(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new qt}}},En={basic:{uniforms:on([ce.common,ce.specularmap,ce.envmap,ce.aomap,ce.lightmap,ce.fog]),vertexShader:nt.meshbasic_vert,fragmentShader:nt.meshbasic_frag},lambert:{uniforms:on([ce.common,ce.specularmap,ce.envmap,ce.aomap,ce.lightmap,ce.emissivemap,ce.fog,ce.lights,{emissive:{value:new de(0)}}]),vertexShader:nt.meshlambert_vert,fragmentShader:nt.meshlambert_frag},phong:{uniforms:on([ce.common,ce.specularmap,ce.envmap,ce.aomap,ce.lightmap,ce.emissivemap,ce.bumpmap,ce.normalmap,ce.displacementmap,ce.fog,ce.lights,{emissive:{value:new de(0)},specular:{value:new de(1118481)},shininess:{value:30}}]),vertexShader:nt.meshphong_vert,fragmentShader:nt.meshphong_frag},standard:{uniforms:on([ce.common,ce.envmap,ce.aomap,ce.lightmap,ce.emissivemap,ce.bumpmap,ce.normalmap,ce.displacementmap,ce.roughnessmap,ce.metalnessmap,ce.fog,ce.lights,{emissive:{value:new de(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:nt.meshphysical_vert,fragmentShader:nt.meshphysical_frag},toon:{uniforms:on([ce.common,ce.aomap,ce.lightmap,ce.emissivemap,ce.bumpmap,ce.normalmap,ce.displacementmap,ce.gradientmap,ce.fog,ce.lights,{emissive:{value:new de(0)}}]),vertexShader:nt.meshtoon_vert,fragmentShader:nt.meshtoon_frag},matcap:{uniforms:on([ce.common,ce.bumpmap,ce.normalmap,ce.displacementmap,ce.fog,{matcap:{value:null}}]),vertexShader:nt.meshmatcap_vert,fragmentShader:nt.meshmatcap_frag},points:{uniforms:on([ce.points,ce.fog]),vertexShader:nt.points_vert,fragmentShader:nt.points_frag},dashed:{uniforms:on([ce.common,ce.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:nt.linedashed_vert,fragmentShader:nt.linedashed_frag},depth:{uniforms:on([ce.common,ce.displacementmap]),vertexShader:nt.depth_vert,fragmentShader:nt.depth_frag},normal:{uniforms:on([ce.common,ce.bumpmap,ce.normalmap,ce.displacementmap,{opacity:{value:1}}]),vertexShader:nt.meshnormal_vert,fragmentShader:nt.meshnormal_frag},sprite:{uniforms:on([ce.sprite,ce.fog]),vertexShader:nt.sprite_vert,fragmentShader:nt.sprite_frag},background:{uniforms:{uvTransform:{value:new qt},t2D:{value:null}},vertexShader:nt.background_vert,fragmentShader:nt.background_frag},cube:{uniforms:on([ce.envmap,{opacity:{value:1}}]),vertexShader:nt.cube_vert,fragmentShader:nt.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:nt.equirect_vert,fragmentShader:nt.equirect_frag},distanceRGBA:{uniforms:on([ce.common,ce.displacementmap,{referencePosition:{value:new b},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:nt.distanceRGBA_vert,fragmentShader:nt.distanceRGBA_frag},shadow:{uniforms:on([ce.lights,ce.fog,{color:{value:new de(0)},opacity:{value:1}}]),vertexShader:nt.shadow_vert,fragmentShader:nt.shadow_frag}};En.physical={uniforms:on([En.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatNormalScale:{value:new k(1,1)},clearcoatNormalMap:{value:null},sheen:{value:0},sheenColor:{value:new de(0)},sheenColorMap:{value:null},sheenRoughness:{value:0},sheenRoughnessMap:{value:null},transmission:{value:0},transmissionMap:{value:null},transmissionSamplerSize:{value:new k},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},attenuationDistance:{value:0},attenuationColor:{value:new de(0)},specularIntensity:{value:0},specularIntensityMap:{value:null},specularColor:{value:new de(1,1,1)},specularColorMap:{value:null}}]),vertexShader:nt.meshphysical_vert,fragmentShader:nt.meshphysical_frag};function Em(s,e,t,n,i){const r=new de(0);let o=0,a,l,c=null,h=0,u=null;function d(m,v){let y=!1,g=v.isScene===!0?v.background:null;g&&g.isTexture&&(g=e.get(g));const p=s.xr,_=p.getSession&&p.getSession();_&&_.environmentBlendMode==="additive"&&(g=null),g===null?f(r,o):g&&g.isColor&&(f(g,1),y=!0),(s.autoClear||y)&&s.clear(s.autoClearColor,s.autoClearDepth,s.autoClearStencil),g&&(g.isCubeTexture||g.mapping===Lr)?(l===void 0&&(l=new Vt(new Mi(1,1,1),new gn({name:"BackgroundCubeMaterial",uniforms:rr(En.cube.uniforms),vertexShader:En.cube.vertexShader,fragmentShader:En.cube.fragmentShader,side:K,depthTest:!1,depthWrite:!1,fog:!1})),l.geometry.deleteAttribute("normal"),l.geometry.deleteAttribute("uv"),l.onBeforeRender=function(x,w,A){this.matrixWorld.copyPosition(A.matrixWorld)},Object.defineProperty(l.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),n.update(l)),l.material.uniforms.envMap.value=g,l.material.uniforms.flipEnvMap.value=g.isCubeTexture&&g.isRenderTargetTexture===!1?-1:1,(c!==g||h!==g.version||u!==s.toneMapping)&&(l.material.needsUpdate=!0,c=g,h=g.version,u=s.toneMapping),m.unshift(l,l.geometry,l.material,0,0,null)):g&&g.isTexture&&(a===void 0&&(a=new Vt(new lr(2,2),new gn({name:"BackgroundMaterial",uniforms:rr(En.background.uniforms),vertexShader:En.background.vertexShader,fragmentShader:En.background.fragmentShader,side:$,depthTest:!1,depthWrite:!1,fog:!1})),a.geometry.deleteAttribute("normal"),Object.defineProperty(a.material,"map",{get:function(){return this.uniforms.t2D.value}}),n.update(a)),a.material.uniforms.t2D.value=g,g.matrixAutoUpdate===!0&&g.updateMatrix(),a.material.uniforms.uvTransform.value.copy(g.matrix),(c!==g||h!==g.version||u!==s.toneMapping)&&(a.material.needsUpdate=!0,c=g,h=g.version,u=s.toneMapping),m.unshift(a,a.geometry,a.material,0,0,null))}function f(m,v){t.buffers.color.setClear(m.r,m.g,m.b,v,i)}return{getClearColor:function(){return r},setClearColor:function(m,v=1){r.set(m),o=v,f(r,o)},getClearAlpha:function(){return o},setClearAlpha:function(m){o=m,f(r,o)},render:d}}function Am(s,e,t,n){const i=s.getParameter(34921),r=n.isWebGL2?null:e.get("OES_vertex_array_object"),o=n.isWebGL2||r!==null,a={},l=v(null);let c=l;function h(E,I,N,F,U){let ue=!1;if(o){const xe=m(F,N,I);c!==xe&&(c=xe,d(c.object)),ue=y(F,U),ue&&g(F,U)}else{const xe=I.wireframe===!0;(c.geometry!==F.id||c.program!==N.id||c.wireframe!==xe)&&(c.geometry=F.id,c.program=N.id,c.wireframe=xe,ue=!0)}E.isInstancedMesh===!0&&(ue=!0),U!==null&&t.update(U,34963),ue&&(P(E,I,N,F),U!==null&&s.bindBuffer(34963,t.get(U).buffer))}function u(){return n.isWebGL2?s.createVertexArray():r.createVertexArrayOES()}function d(E){return n.isWebGL2?s.bindVertexArray(E):r.bindVertexArrayOES(E)}function f(E){return n.isWebGL2?s.deleteVertexArray(E):r.deleteVertexArrayOES(E)}function m(E,I,N){const F=N.wireframe===!0;let U=a[E.id];U===void 0&&(U={},a[E.id]=U);let ue=U[I.id];ue===void 0&&(ue={},U[I.id]=ue);let xe=ue[F];return xe===void 0&&(xe=v(u()),ue[F]=xe),xe}function v(E){const I=[],N=[],F=[];for(let U=0;U<i;U++)I[U]=0,N[U]=0,F[U]=0;return{geometry:null,program:null,wireframe:!1,newAttributes:I,enabledAttributes:N,attributeDivisors:F,object:E,attributes:{},index:null}}function y(E,I){const N=c.attributes,F=E.attributes;let U=0;for(const ue in F){const xe=N[ue],W=F[ue];if(xe===void 0||xe.attribute!==W||xe.data!==W.data)return!0;U++}return c.attributesNum!==U||c.index!==I}function g(E,I){const N={},F=E.attributes;let U=0;for(const ue in F){const xe=F[ue],W={};W.attribute=xe,xe.data&&(W.data=xe.data),N[ue]=W,U++}c.attributes=N,c.attributesNum=U,c.index=I}function p(){const E=c.newAttributes;for(let I=0,N=E.length;I<N;I++)E[I]=0}function _(E){x(E,0)}function x(E,I){const N=c.newAttributes,F=c.enabledAttributes,U=c.attributeDivisors;N[E]=1,F[E]===0&&(s.enableVertexAttribArray(E),F[E]=1),U[E]!==I&&((n.isWebGL2?s:e.get("ANGLE_instanced_arrays"))[n.isWebGL2?"vertexAttribDivisor":"vertexAttribDivisorANGLE"](E,I),U[E]=I)}function w(){const E=c.newAttributes,I=c.enabledAttributes;for(let N=0,F=I.length;N<F;N++)I[N]!==E[N]&&(s.disableVertexAttribArray(N),I[N]=0)}function A(E,I,N,F,U,ue){n.isWebGL2===!0&&(N===5124||N===5125)?s.vertexAttribIPointer(E,I,N,U,ue):s.vertexAttribPointer(E,I,N,F,U,ue)}function P(E,I,N,F){if(n.isWebGL2===!1&&(E.isInstancedMesh||F.isInstancedBufferGeometry)&&e.get("ANGLE_instanced_arrays")===null)return;p();const U=F.attributes,ue=N.getAttributes(),xe=I.defaultAttributeValues;for(const W in ue){const X=ue[W];if(X.location>=0){let ye=U[W];if(ye===void 0&&(W==="instanceMatrix"&&E.instanceMatrix&&(ye=E.instanceMatrix),W==="instanceColor"&&E.instanceColor&&(ye=E.instanceColor)),ye!==void 0){const me=ye.normalized,Se=ye.itemSize,ot=t.get(ye);if(ot===void 0)continue;const Y=ot.buffer,Ye=ot.type,Re=ot.bytesPerElement;if(ye.isInterleavedBufferAttribute){const Ee=ye.data,Le=Ee.stride,lt=ye.offset;if(Ee&&Ee.isInstancedInterleavedBuffer){for(let V=0;V<X.locationSize;V++)x(X.location+V,Ee.meshPerAttribute);E.isInstancedMesh!==!0&&F._maxInstanceCount===void 0&&(F._maxInstanceCount=Ee.meshPerAttribute*Ee.count)}else for(let V=0;V<X.locationSize;V++)_(X.location+V);s.bindBuffer(34962,Y);for(let V=0;V<X.locationSize;V++)A(X.location+V,Se/X.locationSize,Ye,me,Le*Re,(lt+Se/X.locationSize*V)*Re)}else{if(ye.isInstancedBufferAttribute){for(let Ee=0;Ee<X.locationSize;Ee++)x(X.location+Ee,ye.meshPerAttribute);E.isInstancedMesh!==!0&&F._maxInstanceCount===void 0&&(F._maxInstanceCount=ye.meshPerAttribute*ye.count)}else for(let Ee=0;Ee<X.locationSize;Ee++)_(X.location+Ee);s.bindBuffer(34962,Y);for(let Ee=0;Ee<X.locationSize;Ee++)A(X.location+Ee,Se/X.locationSize,Ye,me,Se*Re,Se/X.locationSize*Ee*Re)}}else if(xe!==void 0){const me=xe[W];if(me!==void 0)switch(me.length){case 2:s.vertexAttrib2fv(X.location,me);break;case 3:s.vertexAttrib3fv(X.location,me);break;case 4:s.vertexAttrib4fv(X.location,me);break;default:s.vertexAttrib1fv(X.location,me)}}}}w()}function D(){R();for(const E in a){const I=a[E];for(const N in I){const F=I[N];for(const U in F)f(F[U].object),delete F[U];delete I[N]}delete a[E]}}function G(E){if(a[E.id]===void 0)return;const I=a[E.id];for(const N in I){const F=I[N];for(const U in F)f(F[U].object),delete F[U];delete I[N]}delete a[E.id]}function z(E){for(const I in a){const N=a[I];if(N[E.id]===void 0)continue;const F=N[E.id];for(const U in F)f(F[U].object),delete F[U];delete N[E.id]}}function R(){M(),c!==l&&(c=l,d(c.object))}function M(){l.geometry=null,l.program=null,l.wireframe=!1}return{setup:h,reset:R,resetDefaultState:M,dispose:D,releaseStatesOfGeometry:G,releaseStatesOfProgram:z,initAttributes:p,enableAttribute:_,disableUnusedAttributes:w}}function Cm(s,e,t,n){const i=n.isWebGL2;let r;function o(c){r=c}function a(c,h){s.drawArrays(r,c,h),t.update(h,r,1)}function l(c,h,u){if(u===0)return;let d,f;if(i)d=s,f="drawArraysInstanced";else if(d=e.get("ANGLE_instanced_arrays"),f="drawArraysInstancedANGLE",d===null){console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}d[f](r,c,h,u),t.update(h,r,u)}this.setMode=o,this.render=a,this.renderInstances=l}function Pm(s,e,t){let n;function i(){if(n!==void 0)return n;if(e.has("EXT_texture_filter_anisotropic")===!0){const P=e.get("EXT_texture_filter_anisotropic");n=s.getParameter(P.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else n=0;return n}function r(P){if(P==="highp"){if(s.getShaderPrecisionFormat(35633,36338).precision>0&&s.getShaderPrecisionFormat(35632,36338).precision>0)return"highp";P="mediump"}return P==="mediump"&&s.getShaderPrecisionFormat(35633,36337).precision>0&&s.getShaderPrecisionFormat(35632,36337).precision>0?"mediump":"lowp"}const o=typeof WebGL2RenderingContext!="undefined"&&s instanceof WebGL2RenderingContext||typeof WebGL2ComputeRenderingContext!="undefined"&&s instanceof WebGL2ComputeRenderingContext;let a=t.precision!==void 0?t.precision:"highp";const l=r(a);l!==a&&(console.warn("THREE.WebGLRenderer:",a,"not supported, using",l,"instead."),a=l);const c=o||e.has("WEBGL_draw_buffers"),h=t.logarithmicDepthBuffer===!0,u=s.getParameter(34930),d=s.getParameter(35660),f=s.getParameter(3379),m=s.getParameter(34076),v=s.getParameter(34921),y=s.getParameter(36347),g=s.getParameter(36348),p=s.getParameter(36349),_=d>0,x=o||e.has("OES_texture_float"),w=_&&x,A=o?s.getParameter(36183):0;return{isWebGL2:o,drawBuffers:c,getMaxAnisotropy:i,getMaxPrecision:r,precision:a,logarithmicDepthBuffer:h,maxTextures:u,maxVertexTextures:d,maxTextureSize:f,maxCubemapSize:m,maxAttributes:v,maxVertexUniforms:y,maxVaryings:g,maxFragmentUniforms:p,vertexTextures:_,floatFragmentTextures:x,floatVertexTextures:w,maxSamples:A}}function Lm(s){const e=this;let t=null,n=0,i=!1,r=!1;const o=new Vn,a=new qt,l={value:null,needsUpdate:!1};this.uniform=l,this.numPlanes=0,this.numIntersection=0,this.init=function(u,d,f){const m=u.length!==0||d||n!==0||i;return i=d,t=h(u,f,0),n=u.length,m},this.beginShadows=function(){r=!0,h(null)},this.endShadows=function(){r=!1,c()},this.setState=function(u,d,f){const m=u.clippingPlanes,v=u.clipIntersection,y=u.clipShadows,g=s.get(u);if(!i||m===null||m.length===0||r&&!y)r?h(null):c();else{const p=r?0:n,_=p*4;let x=g.clippingState||null;l.value=x,x=h(m,d,_,f);for(let w=0;w!==_;++w)x[w]=t[w];g.clippingState=x,this.numIntersection=v?this.numPlanes:0,this.numPlanes+=p}};function c(){l.value!==t&&(l.value=t,l.needsUpdate=n>0),e.numPlanes=n,e.numIntersection=0}function h(u,d,f,m){const v=u!==null?u.length:0;let y=null;if(v!==0){if(y=l.value,m!==!0||y===null){const g=f+v*4,p=d.matrixWorldInverse;a.getNormalMatrix(p),(y===null||y.length<g)&&(y=new Float32Array(g));for(let _=0,x=f;_!==v;++_,x+=4)o.copy(u[_]).applyMatrix4(p,a),o.normal.toArray(y,x),y[x+3]=o.constant}l.value=y,l.needsUpdate=!0}return e.numPlanes=v,e.numIntersection=0,y}}function Rm(s){let e=new WeakMap;function t(o,a){return a===ds?o.mapping=Ni:a===fs&&(o.mapping=Ui),o}function n(o){if(o&&o.isTexture&&o.isRenderTargetTexture===!1){const a=o.mapping;if(a===ds||a===fs)if(e.has(o)){const l=e.get(o).texture;return t(l,o.mapping)}else{const l=o.image;if(l&&l.height>0){const c=s.getRenderTarget(),h=new Ta(l.height/2);return h.fromEquirectangularTexture(s,o),e.set(o,h),s.setRenderTarget(c),o.addEventListener("dispose",i),t(h.texture,o.mapping)}else return null}}return o}function i(o){const a=o.target;a.removeEventListener("dispose",i);const l=e.get(a);l!==void 0&&(e.delete(a),l.dispose())}function r(){e=new WeakMap}return{get:n,dispose:r}}class Ws extends Hr{constructor(e=-1,t=1,n=1,i=-1,r=.1,o=2e3){super(),this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=e,this.right=t,this.top=n,this.bottom=i,this.near=r,this.far=o,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=e.view===null?null:Object.assign({},e.view),this}setViewOffset(e,t,n,i,r,o){this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=o,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=(this.right-this.left)/(2*this.zoom),t=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let r=n-e,o=n+e,a=i+t,l=i-t;if(this.view!==null&&this.view.enabled){const c=(this.right-this.left)/this.view.fullWidth/this.zoom,h=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=c*this.view.offsetX,o=r+c*this.view.width,a-=h*this.view.offsetY,l=a-h*this.view.height}this.projectionMatrix.makeOrthographic(r,o,a,l,this.near,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.zoom=this.zoom,t.object.left=this.left,t.object.right=this.right,t.object.top=this.top,t.object.bottom=this.bottom,t.object.near=this.near,t.object.far=this.far,this.view!==null&&(t.object.view=Object.assign({},this.view)),t}}Ws.prototype.isOrthographicCamera=!0;class kr extends gn{constructor(e){super(e),this.type="RawShaderMaterial"}}kr.prototype.isRawShaderMaterial=!0;const cr=4,ii=8,An=Math.pow(2,ii),ec=[.125,.215,.35,.446,.526,.582],tc=ii-cr+1+ec.length,ur=20,qs={[hn]:0,[mi]:1},Aa=new Ws,{_lodPlanes:Vr,_sizeLods:nc,_sigmas:Xs}=Im(),ic=new de;let Ca=null;const Si=(1+Math.sqrt(5))/2,hr=1/Si,rc=[new b(1,1,1),new b(-1,1,1),new b(1,1,-1),new b(-1,1,-1),new b(0,Si,hr),new b(0,Si,-hr),new b(hr,0,Si),new b(-hr,0,Si),new b(Si,hr,0),new b(-Si,hr,0)];class Dm{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._blurMaterial=Fm(ur),this._equirectShader=null,this._cubemapShader=null,this._compileMaterial(this._blurMaterial)}fromScene(e,t=0,n=.1,i=100){Ca=this._renderer.getRenderTarget();const r=this._allocateTargets();return this._sceneToCubeUV(e,n,i,r),t>0&&this._blur(r,0,0,t),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(e){return this._fromTexture(e)}fromCubemap(e){return this._fromTexture(e)}compileCubemapShader(){this._cubemapShader===null&&(this._cubemapShader=ac(),this._compileMaterial(this._cubemapShader))}compileEquirectangularShader(){this._equirectShader===null&&(this._equirectShader=oc(),this._compileMaterial(this._equirectShader))}dispose(){this._blurMaterial.dispose(),this._cubemapShader!==null&&this._cubemapShader.dispose(),this._equirectShader!==null&&this._equirectShader.dispose();for(let e=0;e<Vr.length;e++)Vr[e].dispose()}_cleanup(e){this._pingPongRenderTarget.dispose(),this._renderer.setRenderTarget(Ca),e.scissorTest=!1,js(e,0,0,e.width,e.height)}_fromTexture(e){Ca=this._renderer.getRenderTarget();const t=this._allocateTargets(e);return this._textureToCubeUV(e,t),this._applyPMREM(t),this._cleanup(t),t}_allocateTargets(e){const t={magFilter:Et,minFilter:Et,generateMipmaps:!1,type:di,format:zt,encoding:hn,depthBuffer:!1},n=sc(t);return n.depthBuffer=!e,this._pingPongRenderTarget=sc(t),n}_compileMaterial(e){const t=new Vt(Vr[0],e);this._renderer.compile(t,Aa)}_sceneToCubeUV(e,t,n,i){const a=new Gt(90,1,t,n),l=[1,-1,1,1,1,1],c=[1,1,1,-1,-1,-1],h=this._renderer,u=h.autoClear,d=h.toneMapping;h.getClearColor(ic),h.toneMapping=zn,h.autoClear=!1;const f=new Tn({name:"PMREM.Background",side:K,depthWrite:!1,depthTest:!1}),m=new Vt(new Mi,f);let v=!1;const y=e.background;y?y.isColor&&(f.color.copy(y),e.background=null,v=!0):(f.color.copy(ic),v=!0);for(let g=0;g<6;g++){const p=g%3;p==0?(a.up.set(0,l[g],0),a.lookAt(c[g],0,0)):p==1?(a.up.set(0,0,l[g]),a.lookAt(0,c[g],0)):(a.up.set(0,l[g],0),a.lookAt(0,0,c[g])),js(i,p*An,g>2?An:0,An,An),h.setRenderTarget(i),v&&h.render(m,a),h.render(e,a)}m.geometry.dispose(),m.material.dispose(),h.toneMapping=d,h.autoClear=u,e.background=y}_setEncoding(e,t){this._renderer.capabilities.isWebGL2===!0&&t.format===zt&&t.type===Sn&&t.encoding===mi?e.value=qs[hn]:e.value=qs[t.encoding]}_textureToCubeUV(e,t){const n=this._renderer,i=e.mapping===Ni||e.mapping===Ui;i?this._cubemapShader==null&&(this._cubemapShader=ac()):this._equirectShader==null&&(this._equirectShader=oc());const r=i?this._cubemapShader:this._equirectShader,o=new Vt(Vr[0],r),a=r.uniforms;a.envMap.value=e,i||a.texelSize.value.set(1/e.image.width,1/e.image.height),this._setEncoding(a.inputEncoding,e),js(t,0,0,3*An,2*An),n.setRenderTarget(t),n.render(o,Aa)}_applyPMREM(e){const t=this._renderer,n=t.autoClear;t.autoClear=!1;for(let i=1;i<tc;i++){const r=Math.sqrt(Xs[i]*Xs[i]-Xs[i-1]*Xs[i-1]),o=rc[(i-1)%rc.length];this._blur(e,i-1,i,r,o)}t.autoClear=n}_blur(e,t,n,i,r){const o=this._pingPongRenderTarget;this._halfBlur(e,o,t,n,i,"latitudinal",r),this._halfBlur(o,e,n,n,i,"longitudinal",r)}_halfBlur(e,t,n,i,r,o,a){const l=this._renderer,c=this._blurMaterial;o!=="latitudinal"&&o!=="longitudinal"&&console.error("blur direction must be either latitudinal or longitudinal!");const h=3,u=new Vt(Vr[i],c),d=c.uniforms,f=nc[n]-1,m=isFinite(r)?Math.PI/(2*f):2*Math.PI/(2*ur-1),v=r/m,y=isFinite(r)?1+Math.floor(h*v):ur;y>ur&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${y} samples when the maximum is set to ${ur}`);const g=[];let p=0;for(let A=0;A<ur;++A){const P=A/v,D=Math.exp(-P*P/2);g.push(D),A==0?p+=D:A<y&&(p+=2*D)}for(let A=0;A<g.length;A++)g[A]=g[A]/p;d.envMap.value=e.texture,d.samples.value=y,d.weights.value=g,d.latitudinal.value=o==="latitudinal",a&&(d.poleAxis.value=a),d.dTheta.value=m,d.mipInt.value=ii-n;const _=nc[i],x=3*Math.max(0,An-2*_),w=(i===0?0:2*An)+2*_*(i>ii-cr?i-ii+cr:0);js(t,x,w,3*_,2*_),l.setRenderTarget(t),l.render(u,Aa)}}function Im(){const s=[],e=[],t=[];let n=ii;for(let i=0;i<tc;i++){const r=Math.pow(2,n);e.push(r);let o=1/r;i>ii-cr?o=ec[i-ii+cr-1]:i==0&&(o=0),t.push(o);const a=1/(r-1),l=-a/2,c=1+a/2,h=[l,l,c,l,c,c,l,l,c,c,l,c],u=6,d=6,f=3,m=2,v=1,y=new Float32Array(f*d*u),g=new Float32Array(m*d*u),p=new Float32Array(v*d*u);for(let x=0;x<u;x++){const w=x%3*2/3-1,A=x>2?0:-1,P=[w,A,0,w+2/3,A,0,w+2/3,A+1,0,w,A,0,w+2/3,A+1,0,w,A+1,0];y.set(P,f*d*x),g.set(h,m*d*x);const D=[x,x,x,x,x,x];p.set(D,v*d*x)}const _=new Fe;_.setAttribute("position",new wt(y,f)),_.setAttribute("uv",new wt(g,m)),_.setAttribute("faceIndex",new wt(p,v)),s.push(_),n>cr&&n--}return{_lodPlanes:s,_sizeLods:e,_sigmas:t}}function sc(s){const e=new Qt(3*An,3*An,s);return e.texture.mapping=Lr,e.texture.name="PMREM.cubeUv",e.scissorTest=!0,e}function js(s,e,t,n,i){s.viewport.set(e,t,n,i),s.scissor.set(e,t,n,i)}function Fm(s){const e=new Float32Array(s),t=new b(0,1,0);return new kr({name:"SphericalGaussianBlur",defines:{n:s},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:e},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:t}},vertexShader:Pa(),fragmentShader:`
|
|
2793
|
+
|
|
2794
|
+
precision mediump float;
|
|
2795
|
+
precision mediump int;
|
|
2796
|
+
|
|
2797
|
+
varying vec3 vOutputDirection;
|
|
2798
|
+
|
|
2799
|
+
uniform sampler2D envMap;
|
|
2800
|
+
uniform int samples;
|
|
2801
|
+
uniform float weights[ n ];
|
|
2802
|
+
uniform bool latitudinal;
|
|
2803
|
+
uniform float dTheta;
|
|
2804
|
+
uniform float mipInt;
|
|
2805
|
+
uniform vec3 poleAxis;
|
|
2806
|
+
|
|
2807
|
+
${La()}
|
|
2808
|
+
|
|
2809
|
+
#define ENVMAP_TYPE_CUBE_UV
|
|
2810
|
+
#include <cube_uv_reflection_fragment>
|
|
2811
|
+
|
|
2812
|
+
vec3 getSample( float theta, vec3 axis ) {
|
|
2813
|
+
|
|
2814
|
+
float cosTheta = cos( theta );
|
|
2815
|
+
// Rodrigues' axis-angle rotation
|
|
2816
|
+
vec3 sampleDirection = vOutputDirection * cosTheta
|
|
2817
|
+
+ cross( axis, vOutputDirection ) * sin( theta )
|
|
2818
|
+
+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );
|
|
2819
|
+
|
|
2820
|
+
return bilinearCubeUV( envMap, sampleDirection, mipInt );
|
|
2821
|
+
|
|
2822
|
+
}
|
|
2823
|
+
|
|
2824
|
+
void main() {
|
|
2825
|
+
|
|
2826
|
+
vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );
|
|
2827
|
+
|
|
2828
|
+
if ( all( equal( axis, vec3( 0.0 ) ) ) ) {
|
|
2829
|
+
|
|
2830
|
+
axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );
|
|
2831
|
+
|
|
2832
|
+
}
|
|
2833
|
+
|
|
2834
|
+
axis = normalize( axis );
|
|
2835
|
+
|
|
2836
|
+
gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
|
|
2837
|
+
gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );
|
|
2838
|
+
|
|
2839
|
+
for ( int i = 1; i < n; i++ ) {
|
|
2840
|
+
|
|
2841
|
+
if ( i >= samples ) {
|
|
2842
|
+
|
|
2843
|
+
break;
|
|
2844
|
+
|
|
2845
|
+
}
|
|
2846
|
+
|
|
2847
|
+
float theta = dTheta * float( i );
|
|
2848
|
+
gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );
|
|
2849
|
+
gl_FragColor.rgb += weights[ i ] * getSample( theta, axis );
|
|
2850
|
+
|
|
2851
|
+
}
|
|
2852
|
+
|
|
2853
|
+
}
|
|
2854
|
+
`,blending:ke,depthTest:!1,depthWrite:!1})}function oc(){const s=new k(1,1);return new kr({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null},texelSize:{value:s},inputEncoding:{value:qs[hn]}},vertexShader:Pa(),fragmentShader:`
|
|
2855
|
+
|
|
2856
|
+
precision mediump float;
|
|
2857
|
+
precision mediump int;
|
|
2858
|
+
|
|
2859
|
+
varying vec3 vOutputDirection;
|
|
2860
|
+
|
|
2861
|
+
uniform sampler2D envMap;
|
|
2862
|
+
uniform vec2 texelSize;
|
|
2863
|
+
|
|
2864
|
+
${La()}
|
|
2865
|
+
|
|
2866
|
+
#include <common>
|
|
2867
|
+
|
|
2868
|
+
void main() {
|
|
2869
|
+
|
|
2870
|
+
gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
|
|
2871
|
+
|
|
2872
|
+
vec3 outputDirection = normalize( vOutputDirection );
|
|
2873
|
+
vec2 uv = equirectUv( outputDirection );
|
|
2874
|
+
|
|
2875
|
+
vec2 f = fract( uv / texelSize - 0.5 );
|
|
2876
|
+
uv -= f * texelSize;
|
|
2877
|
+
vec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
|
|
2878
|
+
uv.x += texelSize.x;
|
|
2879
|
+
vec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
|
|
2880
|
+
uv.y += texelSize.y;
|
|
2881
|
+
vec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
|
|
2882
|
+
uv.x -= texelSize.x;
|
|
2883
|
+
vec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
|
|
2884
|
+
|
|
2885
|
+
vec3 tm = mix( tl, tr, f.x );
|
|
2886
|
+
vec3 bm = mix( bl, br, f.x );
|
|
2887
|
+
gl_FragColor.rgb = mix( tm, bm, f.y );
|
|
2888
|
+
|
|
2889
|
+
}
|
|
2890
|
+
`,blending:ke,depthTest:!1,depthWrite:!1})}function ac(){return new kr({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},inputEncoding:{value:qs[hn]}},vertexShader:Pa(),fragmentShader:`
|
|
2891
|
+
|
|
2892
|
+
precision mediump float;
|
|
2893
|
+
precision mediump int;
|
|
2894
|
+
|
|
2895
|
+
varying vec3 vOutputDirection;
|
|
2896
|
+
|
|
2897
|
+
uniform samplerCube envMap;
|
|
2898
|
+
|
|
2899
|
+
${La()}
|
|
2900
|
+
|
|
2901
|
+
void main() {
|
|
2902
|
+
|
|
2903
|
+
gl_FragColor = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) );
|
|
2904
|
+
|
|
2905
|
+
}
|
|
2906
|
+
`,blending:ke,depthTest:!1,depthWrite:!1})}function Pa(){return`
|
|
2907
|
+
|
|
2908
|
+
precision mediump float;
|
|
2909
|
+
precision mediump int;
|
|
2910
|
+
|
|
2911
|
+
attribute vec3 position;
|
|
2912
|
+
attribute vec2 uv;
|
|
2913
|
+
attribute float faceIndex;
|
|
2914
|
+
|
|
2915
|
+
varying vec3 vOutputDirection;
|
|
2916
|
+
|
|
2917
|
+
// RH coordinate system; PMREM face-indexing convention
|
|
2918
|
+
vec3 getDirection( vec2 uv, float face ) {
|
|
2919
|
+
|
|
2920
|
+
uv = 2.0 * uv - 1.0;
|
|
2921
|
+
|
|
2922
|
+
vec3 direction = vec3( uv, 1.0 );
|
|
2923
|
+
|
|
2924
|
+
if ( face == 0.0 ) {
|
|
2925
|
+
|
|
2926
|
+
direction = direction.zyx; // ( 1, v, u ) pos x
|
|
2927
|
+
|
|
2928
|
+
} else if ( face == 1.0 ) {
|
|
2929
|
+
|
|
2930
|
+
direction = direction.xzy;
|
|
2931
|
+
direction.xz *= -1.0; // ( -u, 1, -v ) pos y
|
|
2932
|
+
|
|
2933
|
+
} else if ( face == 2.0 ) {
|
|
2934
|
+
|
|
2935
|
+
direction.x *= -1.0; // ( -u, v, 1 ) pos z
|
|
2936
|
+
|
|
2937
|
+
} else if ( face == 3.0 ) {
|
|
2938
|
+
|
|
2939
|
+
direction = direction.zyx;
|
|
2940
|
+
direction.xz *= -1.0; // ( -1, v, -u ) neg x
|
|
2941
|
+
|
|
2942
|
+
} else if ( face == 4.0 ) {
|
|
2943
|
+
|
|
2944
|
+
direction = direction.xzy;
|
|
2945
|
+
direction.xy *= -1.0; // ( -u, -1, v ) neg y
|
|
2946
|
+
|
|
2947
|
+
} else if ( face == 5.0 ) {
|
|
2948
|
+
|
|
2949
|
+
direction.z *= -1.0; // ( u, v, -1 ) neg z
|
|
2950
|
+
|
|
2951
|
+
}
|
|
2952
|
+
|
|
2953
|
+
return direction;
|
|
2954
|
+
|
|
2955
|
+
}
|
|
2956
|
+
|
|
2957
|
+
void main() {
|
|
2958
|
+
|
|
2959
|
+
vOutputDirection = getDirection( uv, faceIndex );
|
|
2960
|
+
gl_Position = vec4( position, 1.0 );
|
|
2961
|
+
|
|
2962
|
+
}
|
|
2963
|
+
`}function La(){return`
|
|
2964
|
+
|
|
2965
|
+
uniform int inputEncoding;
|
|
2966
|
+
|
|
2967
|
+
#include <encodings_pars_fragment>
|
|
2968
|
+
|
|
2969
|
+
vec4 inputTexelToLinear( vec4 value ) {
|
|
2970
|
+
|
|
2971
|
+
if ( inputEncoding == 0 ) {
|
|
2972
|
+
|
|
2973
|
+
return value;
|
|
2974
|
+
|
|
2975
|
+
} else {
|
|
2976
|
+
|
|
2977
|
+
return sRGBToLinear( value );
|
|
2978
|
+
|
|
2979
|
+
}
|
|
2980
|
+
|
|
2981
|
+
}
|
|
2982
|
+
|
|
2983
|
+
vec4 envMapTexelToLinear( vec4 color ) {
|
|
2984
|
+
|
|
2985
|
+
return inputTexelToLinear( color );
|
|
2986
|
+
|
|
2987
|
+
}
|
|
2988
|
+
`}function Om(s){let e=new WeakMap,t=null;function n(a){if(a&&a.isTexture&&a.isRenderTargetTexture===!1){const l=a.mapping,c=l===ds||l===fs,h=l===Ni||l===Ui;if(c||h){if(e.has(a))return e.get(a).texture;{const u=a.image;if(c&&u&&u.height>0||h&&u&&i(u)){const d=s.getRenderTarget();t===null&&(t=new Dm(s));const f=c?t.fromEquirectangular(a):t.fromCubemap(a);return e.set(a,f),s.setRenderTarget(d),a.addEventListener("dispose",r),f.texture}else return null}}}return a}function i(a){let l=0;const c=6;for(let h=0;h<c;h++)a[h]!==void 0&&l++;return l===c}function r(a){const l=a.target;l.removeEventListener("dispose",r);const c=e.get(l);c!==void 0&&(e.delete(l),c.dispose())}function o(){e=new WeakMap,t!==null&&(t.dispose(),t=null)}return{get:n,dispose:o}}function zm(s){const e={};function t(n){if(e[n]!==void 0)return e[n];let i;switch(n){case"WEBGL_depth_texture":i=s.getExtension("WEBGL_depth_texture")||s.getExtension("MOZ_WEBGL_depth_texture")||s.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":i=s.getExtension("EXT_texture_filter_anisotropic")||s.getExtension("MOZ_EXT_texture_filter_anisotropic")||s.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":i=s.getExtension("WEBGL_compressed_texture_s3tc")||s.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||s.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":i=s.getExtension("WEBGL_compressed_texture_pvrtc")||s.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:i=s.getExtension(n)}return e[n]=i,i}return{has:function(n){return t(n)!==null},init:function(n){n.isWebGL2?t("EXT_color_buffer_float"):(t("WEBGL_depth_texture"),t("OES_texture_float"),t("OES_texture_half_float"),t("OES_texture_half_float_linear"),t("OES_standard_derivatives"),t("OES_element_index_uint"),t("OES_vertex_array_object"),t("ANGLE_instanced_arrays")),t("OES_texture_float_linear"),t("EXT_color_buffer_half_float"),t("WEBGL_multisampled_render_to_texture")},get:function(n){const i=t(n);return i===null&&console.warn("THREE.WebGLRenderer: "+n+" extension not supported."),i}}}function Bm(s,e,t,n){const i={},r=new WeakMap;function o(u){const d=u.target;d.index!==null&&e.remove(d.index);for(const m in d.attributes)e.remove(d.attributes[m]);d.removeEventListener("dispose",o),delete i[d.id];const f=r.get(d);f&&(e.remove(f),r.delete(d)),n.releaseStatesOfGeometry(d),d.isInstancedBufferGeometry===!0&&delete d._maxInstanceCount,t.memory.geometries--}function a(u,d){return i[d.id]===!0||(d.addEventListener("dispose",o),i[d.id]=!0,t.memory.geometries++),d}function l(u){const d=u.attributes;for(const m in d)e.update(d[m],34962);const f=u.morphAttributes;for(const m in f){const v=f[m];for(let y=0,g=v.length;y<g;y++)e.update(v[y],34962)}}function c(u){const d=[],f=u.index,m=u.attributes.position;let v=0;if(f!==null){const p=f.array;v=f.version;for(let _=0,x=p.length;_<x;_+=3){const w=p[_+0],A=p[_+1],P=p[_+2];d.push(w,A,A,P,P,w)}}else{const p=m.array;v=m.version;for(let _=0,x=p.length/3-1;_<x;_+=3){const w=_+0,A=_+1,P=_+2;d.push(w,A,A,P,P,w)}}const y=new(Hl(d)>65535?ga:ma)(d,1);y.version=v;const g=r.get(u);g&&e.remove(g),r.set(u,y)}function h(u){const d=r.get(u);if(d){const f=u.index;f!==null&&d.version<f.version&&c(u)}else c(u);return r.get(u)}return{get:a,update:l,getWireframeAttribute:h}}function Nm(s,e,t,n){const i=n.isWebGL2;let r;function o(d){r=d}let a,l;function c(d){a=d.type,l=d.bytesPerElement}function h(d,f){s.drawElements(r,f,a,d*l),t.update(f,r,1)}function u(d,f,m){if(m===0)return;let v,y;if(i)v=s,y="drawElementsInstanced";else if(v=e.get("ANGLE_instanced_arrays"),y="drawElementsInstancedANGLE",v===null){console.error("THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}v[y](r,f,a,d*l,m),t.update(f,r,m)}this.setMode=o,this.setIndex=c,this.render=h,this.renderInstances=u}function Um(s){const e={geometries:0,textures:0},t={frame:0,calls:0,triangles:0,points:0,lines:0};function n(r,o,a){switch(t.calls++,o){case 4:t.triangles+=a*(r/3);break;case 1:t.lines+=a*(r/2);break;case 3:t.lines+=a*(r-1);break;case 2:t.lines+=a*r;break;case 0:t.points+=a*r;break;default:console.error("THREE.WebGLInfo: Unknown draw mode:",o);break}}function i(){t.frame++,t.calls=0,t.triangles=0,t.points=0,t.lines=0}return{memory:e,render:t,programs:null,autoReset:!0,reset:i,update:n}}class Ra extends kt{constructor(e=null,t=1,n=1,i=1){super(null),this.image={data:e,width:t,height:n,depth:i},this.magFilter=Ut,this.minFilter=Ut,this.wrapR=rn,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}Ra.prototype.isDataTexture2DArray=!0;function Hm(s,e){return s[0]-e[0]}function Gm(s,e){return Math.abs(e[1])-Math.abs(s[1])}function lc(s,e){let t=1;const n=e.isInterleavedBufferAttribute?e.data.array:e.array;n instanceof Int8Array?t=127:n instanceof Int16Array?t=32767:n instanceof Int32Array?t=2147483647:console.error("THREE.WebGLMorphtargets: Unsupported morph attribute data type: ",n),s.divideScalar(t)}function km(s,e,t){const n={},i=new Float32Array(8),r=new WeakMap,o=new b,a=[];for(let c=0;c<8;c++)a[c]=[c,0];function l(c,h,u,d){const f=c.morphTargetInfluences;if(e.isWebGL2===!0){const m=h.morphAttributes.position.length;let v=r.get(h);if(v===void 0||v.count!==m){v!==void 0&&v.texture.dispose();const p=h.morphAttributes.normal!==void 0,_=h.morphAttributes.position,x=h.morphAttributes.normal||[],w=h.attributes.position.count,A=p===!0?2:1;let P=w*A,D=1;P>e.maxTextureSize&&(D=Math.ceil(P/e.maxTextureSize),P=e.maxTextureSize);const G=new Float32Array(P*D*4*m),z=new Ra(G,P,D,m);z.format=zt,z.type=Bn,z.needsUpdate=!0;const R=A*4;for(let M=0;M<m;M++){const E=_[M],I=x[M],N=P*D*4*M;for(let F=0;F<E.count;F++){o.fromBufferAttribute(E,F),E.normalized===!0&&lc(o,E);const U=F*R;G[N+U+0]=o.x,G[N+U+1]=o.y,G[N+U+2]=o.z,G[N+U+3]=0,p===!0&&(o.fromBufferAttribute(I,F),I.normalized===!0&&lc(o,I),G[N+U+4]=o.x,G[N+U+5]=o.y,G[N+U+6]=o.z,G[N+U+7]=0)}}v={count:m,texture:z,size:new k(P,D)},r.set(h,v)}let y=0;for(let p=0;p<f.length;p++)y+=f[p];const g=h.morphTargetsRelative?1:1-y;d.getUniforms().setValue(s,"morphTargetBaseInfluence",g),d.getUniforms().setValue(s,"morphTargetInfluences",f),d.getUniforms().setValue(s,"morphTargetsTexture",v.texture,t),d.getUniforms().setValue(s,"morphTargetsTextureSize",v.size)}else{const m=f===void 0?0:f.length;let v=n[h.id];if(v===void 0||v.length!==m){v=[];for(let x=0;x<m;x++)v[x]=[x,0];n[h.id]=v}for(let x=0;x<m;x++){const w=v[x];w[0]=x,w[1]=f[x]}v.sort(Gm);for(let x=0;x<8;x++)x<m&&v[x][1]?(a[x][0]=v[x][0],a[x][1]=v[x][1]):(a[x][0]=Number.MAX_SAFE_INTEGER,a[x][1]=0);a.sort(Hm);const y=h.morphAttributes.position,g=h.morphAttributes.normal;let p=0;for(let x=0;x<8;x++){const w=a[x],A=w[0],P=w[1];A!==Number.MAX_SAFE_INTEGER&&P?(y&&h.getAttribute("morphTarget"+x)!==y[A]&&h.setAttribute("morphTarget"+x,y[A]),g&&h.getAttribute("morphNormal"+x)!==g[A]&&h.setAttribute("morphNormal"+x,g[A]),i[x]=P,p+=P):(y&&h.hasAttribute("morphTarget"+x)===!0&&h.deleteAttribute("morphTarget"+x),g&&h.hasAttribute("morphNormal"+x)===!0&&h.deleteAttribute("morphNormal"+x),i[x]=0)}const _=h.morphTargetsRelative?1:1-p;d.getUniforms().setValue(s,"morphTargetBaseInfluence",_),d.getUniforms().setValue(s,"morphTargetInfluences",i)}}return{update:l}}function Vm(s,e,t,n){let i=new WeakMap;function r(l){const c=n.render.frame,h=l.geometry,u=e.get(l,h);return i.get(u)!==c&&(e.update(u),i.set(u,c)),l.isInstancedMesh&&(l.hasEventListener("dispose",a)===!1&&l.addEventListener("dispose",a),t.update(l.instanceMatrix,34962),l.instanceColor!==null&&t.update(l.instanceColor,34962)),u}function o(){i=new WeakMap}function a(l){const c=l.target;c.removeEventListener("dispose",a),t.remove(c.instanceMatrix),c.instanceColor!==null&&t.remove(c.instanceColor)}return{update:r,dispose:o}}class cc extends kt{constructor(e=null,t=1,n=1,i=1){super(null),this.image={data:e,width:t,height:n,depth:i},this.magFilter=Ut,this.minFilter=Ut,this.wrapR=rn,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}cc.prototype.isDataTexture3D=!0;const uc=new kt,hc=new Ra,dc=new cc,fc=new Gr,pc=[],mc=[],gc=new Float32Array(16),vc=new Float32Array(9),xc=new Float32Array(4);function dr(s,e,t){const n=s[0];if(n<=0||n>0)return s;const i=e*t;let r=pc[i];if(r===void 0&&(r=new Float32Array(i),pc[i]=r),e!==0){n.toArray(r,0);for(let o=1,a=0;o!==e;++o)a+=t,s[o].toArray(r,a)}return r}function cn(s,e){if(s.length!==e.length)return!1;for(let t=0,n=s.length;t<n;t++)if(s[t]!==e[t])return!1;return!0}function an(s,e){for(let t=0,n=e.length;t<n;t++)s[t]=e[t]}function Zs(s,e){let t=mc[e];t===void 0&&(t=new Int32Array(e),mc[e]=t);for(let n=0;n!==e;++n)t[n]=s.allocateTextureUnit();return t}function Wm(s,e){const t=this.cache;t[0]!==e&&(s.uniform1f(this.addr,e),t[0]=e)}function qm(s,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y)&&(s.uniform2f(this.addr,e.x,e.y),t[0]=e.x,t[1]=e.y);else{if(cn(t,e))return;s.uniform2fv(this.addr,e),an(t,e)}}function Xm(s,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z)&&(s.uniform3f(this.addr,e.x,e.y,e.z),t[0]=e.x,t[1]=e.y,t[2]=e.z);else if(e.r!==void 0)(t[0]!==e.r||t[1]!==e.g||t[2]!==e.b)&&(s.uniform3f(this.addr,e.r,e.g,e.b),t[0]=e.r,t[1]=e.g,t[2]=e.b);else{if(cn(t,e))return;s.uniform3fv(this.addr,e),an(t,e)}}function jm(s,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z||t[3]!==e.w)&&(s.uniform4f(this.addr,e.x,e.y,e.z,e.w),t[0]=e.x,t[1]=e.y,t[2]=e.z,t[3]=e.w);else{if(cn(t,e))return;s.uniform4fv(this.addr,e),an(t,e)}}function Zm(s,e){const t=this.cache,n=e.elements;if(n===void 0){if(cn(t,e))return;s.uniformMatrix2fv(this.addr,!1,e),an(t,e)}else{if(cn(t,n))return;xc.set(n),s.uniformMatrix2fv(this.addr,!1,xc),an(t,n)}}function Ym(s,e){const t=this.cache,n=e.elements;if(n===void 0){if(cn(t,e))return;s.uniformMatrix3fv(this.addr,!1,e),an(t,e)}else{if(cn(t,n))return;vc.set(n),s.uniformMatrix3fv(this.addr,!1,vc),an(t,n)}}function Jm(s,e){const t=this.cache,n=e.elements;if(n===void 0){if(cn(t,e))return;s.uniformMatrix4fv(this.addr,!1,e),an(t,e)}else{if(cn(t,n))return;gc.set(n),s.uniformMatrix4fv(this.addr,!1,gc),an(t,n)}}function $m(s,e){const t=this.cache;t[0]!==e&&(s.uniform1i(this.addr,e),t[0]=e)}function Qm(s,e){const t=this.cache;cn(t,e)||(s.uniform2iv(this.addr,e),an(t,e))}function Km(s,e){const t=this.cache;cn(t,e)||(s.uniform3iv(this.addr,e),an(t,e))}function eg(s,e){const t=this.cache;cn(t,e)||(s.uniform4iv(this.addr,e),an(t,e))}function tg(s,e){const t=this.cache;t[0]!==e&&(s.uniform1ui(this.addr,e),t[0]=e)}function ng(s,e){const t=this.cache;cn(t,e)||(s.uniform2uiv(this.addr,e),an(t,e))}function ig(s,e){const t=this.cache;cn(t,e)||(s.uniform3uiv(this.addr,e),an(t,e))}function rg(s,e){const t=this.cache;cn(t,e)||(s.uniform4uiv(this.addr,e),an(t,e))}function sg(s,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(s.uniform1i(this.addr,i),n[0]=i),t.safeSetTexture2D(e||uc,i)}function og(s,e,t){const 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2994
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2997
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precision `+s.precision+" int;";return s.precision==="highp"?e+=`
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2998
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2999
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3001
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3004
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3005
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3006
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3007
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3010
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3011
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|
3012
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|
3013
|
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|
|
3014
|
+
`+y);const p=g+v+o,_=g+y+a,x=wc(i,35633,p),w=wc(i,35632,_);if(i.attachShader(m,x),i.attachShader(m,w),t.index0AttributeName!==void 0?i.bindAttribLocation(m,0,t.index0AttributeName):t.morphTargets===!0&&i.bindAttribLocation(m,0,"position"),i.linkProgram(m),s.debug.checkShaderErrors){const D=i.getProgramInfoLog(m).trim(),G=i.getShaderInfoLog(x).trim(),z=i.getShaderInfoLog(w).trim();let R=!0,M=!0;if(i.getProgramParameter(m,35714)===!1){R=!1;const E=Sc(i,x,"vertex"),I=Sc(i,w,"fragment");console.error("THREE.WebGLProgram: Shader Error "+i.getError()+" - VALIDATE_STATUS "+i.getProgramParameter(m,35715)+`
|
|
3015
|
+
|
|
3016
|
+
Program Info Log: `+D+`
|
|
3017
|
+
`+E+`
|
|
3018
|
+
`+I)}else D!==""?console.warn("THREE.WebGLProgram: Program Info Log:",D):(G===""||z==="")&&(M=!1);M&&(this.diagnostics={runnable:R,programLog:D,vertexShader:{log:G,prefix:v},fragmentShader:{log:z,prefix:y}})}i.deleteShader(x),i.deleteShader(w);let A;this.getUniforms=function(){return A===void 0&&(A=new ri(i,m)),A};let P;return this.getAttributes=function(){return P===void 0&&(P=Ng(i,m)),P},this.destroy=function(){n.releaseStatesOfProgram(this),i.deleteProgram(m),this.program=void 0},this.name=t.shaderName,this.id=Dg++,this.cacheKey=e,this.usedTimes=1,this.program=m,this.vertexShader=x,this.fragmentShader=w,this}let Yg=0;class Jg{constructor(){this.shaderCache=new Map,this.materialCache=new Map}update(e){const t=e.vertexShader,n=e.fragmentShader,i=this._getShaderStage(t),r=this._getShaderStage(n),o=this._getShaderCacheForMaterial(e);return o.has(i)===!1&&(o.add(i),i.usedTimes++),o.has(r)===!1&&(o.add(r),r.usedTimes++),this}remove(e){const t=this.materialCache.get(e);for(const n of t)n.usedTimes--,n.usedTimes===0&&this.shaderCache.delete(n);return this.materialCache.delete(e),this}getVertexShaderID(e){return this._getShaderStage(e.vertexShader).id}getFragmentShaderID(e){return this._getShaderStage(e.fragmentShader).id}dispose(){this.shaderCache.clear(),this.materialCache.clear()}_getShaderCacheForMaterial(e){const t=this.materialCache;return t.has(e)===!1&&t.set(e,new Set),t.get(e)}_getShaderStage(e){const t=this.shaderCache;if(t.has(e)===!1){const n=new $g;t.set(e,n)}return t.get(e)}}class $g{constructor(){this.id=Yg++,this.usedTimes=0}}function Qg(s,e,t,n,i,r,o){const a=new Ls,l=new Jg,c=[],h=i.isWebGL2,u=i.logarithmicDepthBuffer,d=i.floatVertexTextures,f=i.maxVertexUniforms,m=i.vertexTextures;let v=i.precision;const y={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distanceRGBA",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"toon",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"};function g(M){const I=M.skeleton.bones;if(d)return 1024;{const F=Math.floor((f-20)/4),U=Math.min(F,I.length);return U<I.length?(console.warn("THREE.WebGLRenderer: Skeleton has "+I.length+" bones. This GPU supports "+U+"."),0):U}}function p(M){let E;return M&&M.isTexture?E=M.encoding:M&&M.isWebGLRenderTarget?(console.warn("THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead."),E=M.texture.encoding):E=hn,h&&M&&M.isTexture&&M.format===zt&&M.type===Sn&&M.encoding===mi&&(E=hn),E}function _(M,E,I,N,F){const U=N.fog,ue=M.isMeshStandardMaterial?N.environment:null,xe=(M.isMeshStandardMaterial?t:e).get(M.envMap||ue),W=y[M.type],X=F.isSkinnedMesh?g(F):0;M.precision!==null&&(v=i.getMaxPrecision(M.precision),v!==M.precision&&console.warn("THREE.WebGLProgram.getParameters:",M.precision,"not supported, using",v,"instead."));let ye,me,Se,ot;if(W){const Le=En[W];ye=Le.vertexShader,me=Le.fragmentShader}else ye=M.vertexShader,me=M.fragmentShader,l.update(M),Se=l.getVertexShaderID(M),ot=l.getFragmentShaderID(M);const Y=s.getRenderTarget(),Ye=M.alphaTest>0,Re=M.clearcoat>0;return{isWebGL2:h,shaderID:W,shaderName:M.type,vertexShader:ye,fragmentShader:me,defines:M.defines,customVertexShaderID:Se,customFragmentShaderID:ot,isRawShaderMaterial:M.isRawShaderMaterial===!0,glslVersion:M.glslVersion,precision:v,instancing:F.isInstancedMesh===!0,instancingColor:F.isInstancedMesh===!0&&F.instanceColor!==null,supportsVertexTextures:m,outputEncoding:Y!==null?p(Y.texture):s.outputEncoding,map:!!M.map,mapEncoding:p(M.map),matcap:!!M.matcap,matcapEncoding:p(M.matcap),envMap:!!xe,envMapMode:xe&&xe.mapping,envMapEncoding:p(xe),envMapCubeUV:!!xe&&(xe.mapping===Lr||xe.mapping===ps),lightMap:!!M.lightMap,lightMapEncoding:p(M.lightMap),aoMap:!!M.aoMap,emissiveMap:!!M.emissiveMap,emissiveMapEncoding:p(M.emissiveMap),bumpMap:!!M.bumpMap,normalMap:!!M.normalMap,objectSpaceNormalMap:M.normalMapType===qd,tangentSpaceNormalMap:M.normalMapType===qi,clearcoat:Re,clearcoatMap:Re&&!!M.clearcoatMap,clearcoatRoughnessMap:Re&&!!M.clearcoatRoughnessMap,clearcoatNormalMap:Re&&!!M.clearcoatNormalMap,displacementMap:!!M.displacementMap,roughnessMap:!!M.roughnessMap,metalnessMap:!!M.metalnessMap,specularMap:!!M.specularMap,specularIntensityMap:!!M.specularIntensityMap,specularColorMap:!!M.specularColorMap,specularColorMapEncoding:p(M.specularColorMap),alphaMap:!!M.alphaMap,alphaTest:Ye,gradientMap:!!M.gradientMap,sheen:M.sheen>0,sheenColorMap:!!M.sheenColorMap,sheenColorMapEncoding:p(M.sheenColorMap),sheenRoughnessMap:!!M.sheenRoughnessMap,transmission:M.transmission>0,transmissionMap:!!M.transmissionMap,thicknessMap:!!M.thicknessMap,combine:M.combine,vertexTangents:!!M.normalMap&&!!F.geometry&&!!F.geometry.attributes.tangent,vertexColors:M.vertexColors,vertexAlphas:M.vertexColors===!0&&!!F.geometry&&!!F.geometry.attributes.color&&F.geometry.attributes.color.itemSize===4,vertexUvs:!!M.map||!!M.bumpMap||!!M.normalMap||!!M.specularMap||!!M.alphaMap||!!M.emissiveMap||!!M.roughnessMap||!!M.metalnessMap||!!M.clearcoatMap||!!M.clearcoatRoughnessMap||!!M.clearcoatNormalMap||!!M.displacementMap||!!M.transmissionMap||!!M.thicknessMap||!!M.specularIntensityMap||!!M.specularColorMap||!!M.sheenColorMap||!!M.sheenRoughnessMap,uvsVertexOnly:!(!!M.map||!!M.bumpMap||!!M.normalMap||!!M.specularMap||!!M.alphaMap||!!M.emissiveMap||!!M.roughnessMap||!!M.metalnessMap||!!M.clearcoatNormalMap||M.transmission>0||!!M.transmissionMap||!!M.thicknessMap||!!M.specularIntensityMap||!!M.specularColorMap||M.sheen>0||!!M.sheenColorMap||!!M.sheenRoughnessMap)&&!!M.displacementMap,fog:!!U,useFog:M.fog,fogExp2:U&&U.isFogExp2,flatShading:!!M.flatShading,sizeAttenuation:M.sizeAttenuation,logarithmicDepthBuffer:u,skinning:F.isSkinnedMesh===!0&&X>0,maxBones:X,useVertexTexture:d,morphTargets:!!F.geometry&&!!F.geometry.morphAttributes.position,morphNormals:!!F.geometry&&!!F.geometry.morphAttributes.normal,morphTargetsCount:!!F.geometry&&!!F.geometry.morphAttributes.position?F.geometry.morphAttributes.position.length:0,numDirLights:E.directional.length,numPointLights:E.point.length,numSpotLights:E.spot.length,numRectAreaLights:E.rectArea.length,numHemiLights:E.hemi.length,numDirLightShadows:E.directionalShadowMap.length,numPointLightShadows:E.pointShadowMap.length,numSpotLightShadows:E.spotShadowMap.length,numClippingPlanes:o.numPlanes,numClipIntersection:o.numIntersection,format:M.format,dithering:M.dithering,shadowMapEnabled:s.shadowMap.enabled&&I.length>0,shadowMapType:s.shadowMap.type,toneMapping:M.toneMapped?s.toneMapping:zn,physicallyCorrectLights:s.physicallyCorrectLights,premultipliedAlpha:M.premultipliedAlpha,doubleSided:M.side===_e,flipSided:M.side===K,depthPacking:M.depthPacking!==void 0?M.depthPacking:!1,index0AttributeName:M.index0AttributeName,extensionDerivatives:M.extensions&&M.extensions.derivatives,extensionFragDepth:M.extensions&&M.extensions.fragDepth,extensionDrawBuffers:M.extensions&&M.extensions.drawBuffers,extensionShaderTextureLOD:M.extensions&&M.extensions.shaderTextureLOD,rendererExtensionFragDepth:h||n.has("EXT_frag_depth"),rendererExtensionDrawBuffers:h||n.has("WEBGL_draw_buffers"),rendererExtensionShaderTextureLod:h||n.has("EXT_shader_texture_lod"),customProgramCacheKey:M.customProgramCacheKey()}}function x(M){const E=[];if(M.shaderID?E.push(M.shaderID):(E.push(M.customVertexShaderID),E.push(M.customFragmentShaderID)),M.defines!==void 0)for(const I in M.defines)E.push(I),E.push(M.defines[I]);return M.isRawShaderMaterial===!1&&(w(E,M),A(E,M),E.push(s.outputEncoding)),E.push(M.customProgramCacheKey),E.join()}function w(M,E){M.push(E.precision),M.push(E.outputEncoding),M.push(E.mapEncoding),M.push(E.matcapEncoding),M.push(E.envMapMode),M.push(E.envMapEncoding),M.push(E.lightMapEncoding),M.push(E.emissiveMapEncoding),M.push(E.combine),M.push(E.vertexUvs),M.push(E.fogExp2),M.push(E.sizeAttenuation),M.push(E.maxBones),M.push(E.morphTargetsCount),M.push(E.numDirLights),M.push(E.numPointLights),M.push(E.numSpotLights),M.push(E.numHemiLights),M.push(E.numRectAreaLights),M.push(E.numDirLightShadows),M.push(E.numPointLightShadows),M.push(E.numSpotLightShadows),M.push(E.shadowMapType),M.push(E.toneMapping),M.push(E.numClippingPlanes),M.push(E.numClipIntersection),M.push(E.format),M.push(E.specularColorMapEncoding),M.push(E.sheenColorMapEncoding)}function A(M,E){a.disableAll(),E.isWebGL2&&a.enable(0),E.supportsVertexTextures&&a.enable(1),E.instancing&&a.enable(2),E.instancingColor&&a.enable(3),E.map&&a.enable(4),E.matcap&&a.enable(5),E.envMap&&a.enable(6),E.envMapCubeUV&&a.enable(7),E.lightMap&&a.enable(8),E.aoMap&&a.enable(9),E.emissiveMap&&a.enable(10),E.bumpMap&&a.enable(11),E.normalMap&&a.enable(12),E.objectSpaceNormalMap&&a.enable(13),E.tangentSpaceNormalMap&&a.enable(14),E.clearcoat&&a.enable(15),E.clearcoatMap&&a.enable(16),E.clearcoatRoughnessMap&&a.enable(17),E.clearcoatNormalMap&&a.enable(18),E.displacementMap&&a.enable(19),E.specularMap&&a.enable(20),E.roughnessMap&&a.enable(21),E.metalnessMap&&a.enable(22),E.gradientMap&&a.enable(23),E.alphaMap&&a.enable(24),E.alphaTest&&a.enable(25),E.vertexColors&&a.enable(26),E.vertexAlphas&&a.enable(27),E.vertexUvs&&a.enable(28),E.vertexTangents&&a.enable(29),E.uvsVertexOnly&&a.enable(30),E.fog&&a.enable(31),M.push(a.mask),a.disableAll(),E.useFog&&a.enable(0),E.flatShading&&a.enable(1),E.logarithmicDepthBuffer&&a.enable(2),E.skinning&&a.enable(3),E.useVertexTexture&&a.enable(4),E.morphTargets&&a.enable(5),E.morphNormals&&a.enable(6),E.premultipliedAlpha&&a.enable(7),E.shadowMapEnabled&&a.enable(8),E.physicallyCorrectLights&&a.enable(9),E.doubleSided&&a.enable(10),E.flipSided&&a.enable(11),E.depthPacking&&a.enable(12),E.dithering&&a.enable(13),E.specularIntensityMap&&a.enable(14),E.specularColorMap&&a.enable(15),E.transmission&&a.enable(16),E.transmissionMap&&a.enable(17),E.thicknessMap&&a.enable(18),E.sheen&&a.enable(19),E.sheenColorMap&&a.enable(20),E.sheenRoughnessMap&&a.enable(21),M.push(a.mask)}function P(M){const E=y[M.type];let I;if(E){const N=En[E];I=Ma.clone(N.uniforms)}else I=M.uniforms;return I}function D(M,E){let I;for(let N=0,F=c.length;N<F;N++){const U=c[N];if(U.cacheKey===E){I=U,++I.usedTimes;break}}return I===void 0&&(I=new Zg(s,E,M,r),c.push(I)),I}function G(M){if(--M.usedTimes===0){const E=c.indexOf(M);c[E]=c[c.length-1],c.pop(),M.destroy()}}function z(M){l.remove(M)}function R(){l.dispose()}return{getParameters:_,getProgramCacheKey:x,getUniforms:P,acquireProgram:D,releaseProgram:G,releaseShaderCache:z,programs:c,dispose:R}}function Kg(){let s=new WeakMap;function e(r){let o=s.get(r);return o===void 0&&(o={},s.set(r,o)),o}function t(r){s.delete(r)}function n(r,o,a){s.get(r)[o]=a}function i(){s=new WeakMap}return{get:e,remove:t,update:n,dispose:i}}function ev(s,e){return s.groupOrder!==e.groupOrder?s.groupOrder-e.groupOrder:s.renderOrder!==e.renderOrder?s.renderOrder-e.renderOrder:s.material.id!==e.material.id?s.material.id-e.material.id:s.z!==e.z?s.z-e.z:s.id-e.id}function Lc(s,e){return s.groupOrder!==e.groupOrder?s.groupOrder-e.groupOrder:s.renderOrder!==e.renderOrder?s.renderOrder-e.renderOrder:s.z!==e.z?e.z-s.z:s.id-e.id}function Rc(){const s=[];let e=0;const t=[],n=[],i=[];function r(){e=0,t.length=0,n.length=0,i.length=0}function o(u,d,f,m,v,y){let g=s[e];return g===void 0?(g={id:u.id,object:u,geometry:d,material:f,groupOrder:m,renderOrder:u.renderOrder,z:v,group:y},s[e]=g):(g.id=u.id,g.object=u,g.geometry=d,g.material=f,g.groupOrder=m,g.renderOrder=u.renderOrder,g.z=v,g.group=y),e++,g}function a(u,d,f,m,v,y){const g=o(u,d,f,m,v,y);f.transmission>0?n.push(g):f.transparent===!0?i.push(g):t.push(g)}function l(u,d,f,m,v,y){const g=o(u,d,f,m,v,y);f.transmission>0?n.unshift(g):f.transparent===!0?i.unshift(g):t.unshift(g)}function c(u,d){t.length>1&&t.sort(u||ev),n.length>1&&n.sort(d||Lc),i.length>1&&i.sort(d||Lc)}function h(){for(let u=e,d=s.length;u<d;u++){const f=s[u];if(f.id===null)break;f.id=null,f.object=null,f.geometry=null,f.material=null,f.group=null}}return{opaque:t,transmissive:n,transparent:i,init:r,push:a,unshift:l,finish:h,sort:c}}function tv(){let s=new WeakMap;function e(n,i){let r;return s.has(n)===!1?(r=new Rc,s.set(n,[r])):i>=s.get(n).length?(r=new Rc,s.get(n).push(r)):r=s.get(n)[i],r}function t(){s=new WeakMap}return{get:e,dispose:t}}function nv(){const s={};return{get:function(e){if(s[e.id]!==void 0)return s[e.id];let t;switch(e.type){case"DirectionalLight":t={direction:new b,color:new de};break;case"SpotLight":t={position:new b,direction:new b,color:new de,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":t={position:new b,color:new de,distance:0,decay:0};break;case"HemisphereLight":t={direction:new b,skyColor:new de,groundColor:new de};break;case"RectAreaLight":t={color:new de,position:new b,halfWidth:new b,halfHeight:new b};break}return s[e.id]=t,t}}}function iv(){const s={};return{get:function(e){if(s[e.id]!==void 0)return s[e.id];let t;switch(e.type){case"DirectionalLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new k};break;case"SpotLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new k};break;case"PointLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new k,shadowCameraNear:1,shadowCameraFar:1e3};break}return s[e.id]=t,t}}}let rv=0;function sv(s,e){return(e.castShadow?1:0)-(s.castShadow?1:0)}function ov(s,e){const t=new nv,n=iv(),i={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]};for(let h=0;h<9;h++)i.probe.push(new b);const r=new b,o=new we,a=new we;function l(h,u){let d=0,f=0,m=0;for(let G=0;G<9;G++)i.probe[G].set(0,0,0);let v=0,y=0,g=0,p=0,_=0,x=0,w=0,A=0;h.sort(sv);const P=u!==!0?Math.PI:1;for(let G=0,z=h.length;G<z;G++){const R=h[G],M=R.color,E=R.intensity,I=R.distance,N=R.shadow&&R.shadow.map?R.shadow.map.texture:null;if(R.isAmbientLight)d+=M.r*E*P,f+=M.g*E*P,m+=M.b*E*P;else if(R.isLightProbe)for(let F=0;F<9;F++)i.probe[F].addScaledVector(R.sh.coefficients[F],E);else if(R.isDirectionalLight){const F=t.get(R);if(F.color.copy(R.color).multiplyScalar(R.intensity*P),R.castShadow){const U=R.shadow,ue=n.get(R);ue.shadowBias=U.bias,ue.shadowNormalBias=U.normalBias,ue.shadowRadius=U.radius,ue.shadowMapSize=U.mapSize,i.directionalShadow[v]=ue,i.directionalShadowMap[v]=N,i.directionalShadowMatrix[v]=R.shadow.matrix,x++}i.directional[v]=F,v++}else if(R.isSpotLight){const F=t.get(R);if(F.position.setFromMatrixPosition(R.matrixWorld),F.color.copy(M).multiplyScalar(E*P),F.distance=I,F.coneCos=Math.cos(R.angle),F.penumbraCos=Math.cos(R.angle*(1-R.penumbra)),F.decay=R.decay,R.castShadow){const U=R.shadow,ue=n.get(R);ue.shadowBias=U.bias,ue.shadowNormalBias=U.normalBias,ue.shadowRadius=U.radius,ue.shadowMapSize=U.mapSize,i.spotShadow[g]=ue,i.spotShadowMap[g]=N,i.spotShadowMatrix[g]=R.shadow.matrix,A++}i.spot[g]=F,g++}else if(R.isRectAreaLight){const F=t.get(R);F.color.copy(M).multiplyScalar(E),F.halfWidth.set(R.width*.5,0,0),F.halfHeight.set(0,R.height*.5,0),i.rectArea[p]=F,p++}else if(R.isPointLight){const F=t.get(R);if(F.color.copy(R.color).multiplyScalar(R.intensity*P),F.distance=R.distance,F.decay=R.decay,R.castShadow){const U=R.shadow,ue=n.get(R);ue.shadowBias=U.bias,ue.shadowNormalBias=U.normalBias,ue.shadowRadius=U.radius,ue.shadowMapSize=U.mapSize,ue.shadowCameraNear=U.camera.near,ue.shadowCameraFar=U.camera.far,i.pointShadow[y]=ue,i.pointShadowMap[y]=N,i.pointShadowMatrix[y]=R.shadow.matrix,w++}i.point[y]=F,y++}else if(R.isHemisphereLight){const F=t.get(R);F.skyColor.copy(R.color).multiplyScalar(E*P),F.groundColor.copy(R.groundColor).multiplyScalar(E*P),i.hemi[_]=F,_++}}p>0&&(e.isWebGL2||s.has("OES_texture_float_linear")===!0?(i.rectAreaLTC1=ce.LTC_FLOAT_1,i.rectAreaLTC2=ce.LTC_FLOAT_2):s.has("OES_texture_half_float_linear")===!0?(i.rectAreaLTC1=ce.LTC_HALF_1,i.rectAreaLTC2=ce.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),i.ambient[0]=d,i.ambient[1]=f,i.ambient[2]=m;const D=i.hash;(D.directionalLength!==v||D.pointLength!==y||D.spotLength!==g||D.rectAreaLength!==p||D.hemiLength!==_||D.numDirectionalShadows!==x||D.numPointShadows!==w||D.numSpotShadows!==A)&&(i.directional.length=v,i.spot.length=g,i.rectArea.length=p,i.point.length=y,i.hemi.length=_,i.directionalShadow.length=x,i.directionalShadowMap.length=x,i.pointShadow.length=w,i.pointShadowMap.length=w,i.spotShadow.length=A,i.spotShadowMap.length=A,i.directionalShadowMatrix.length=x,i.pointShadowMatrix.length=w,i.spotShadowMatrix.length=A,D.directionalLength=v,D.pointLength=y,D.spotLength=g,D.rectAreaLength=p,D.hemiLength=_,D.numDirectionalShadows=x,D.numPointShadows=w,D.numSpotShadows=A,i.version=rv++)}function c(h,u){let d=0,f=0,m=0,v=0,y=0;const g=u.matrixWorldInverse;for(let p=0,_=h.length;p<_;p++){const x=h[p];if(x.isDirectionalLight){const w=i.directional[d];w.direction.setFromMatrixPosition(x.matrixWorld),r.setFromMatrixPosition(x.target.matrixWorld),w.direction.sub(r),w.direction.transformDirection(g),d++}else if(x.isSpotLight){const w=i.spot[m];w.position.setFromMatrixPosition(x.matrixWorld),w.position.applyMatrix4(g),w.direction.setFromMatrixPosition(x.matrixWorld),r.setFromMatrixPosition(x.target.matrixWorld),w.direction.sub(r),w.direction.transformDirection(g),m++}else if(x.isRectAreaLight){const w=i.rectArea[v];w.position.setFromMatrixPosition(x.matrixWorld),w.position.applyMatrix4(g),a.identity(),o.copy(x.matrixWorld),o.premultiply(g),a.extractRotation(o),w.halfWidth.set(x.width*.5,0,0),w.halfHeight.set(0,x.height*.5,0),w.halfWidth.applyMatrix4(a),w.halfHeight.applyMatrix4(a),v++}else if(x.isPointLight){const w=i.point[f];w.position.setFromMatrixPosition(x.matrixWorld),w.position.applyMatrix4(g),f++}else if(x.isHemisphereLight){const w=i.hemi[y];w.direction.setFromMatrixPosition(x.matrixWorld),w.direction.transformDirection(g),w.direction.normalize(),y++}}}return{setup:l,setupView:c,state:i}}function Dc(s,e){const t=new ov(s,e),n=[],i=[];function r(){n.length=0,i.length=0}function o(u){n.push(u)}function a(u){i.push(u)}function l(u){t.setup(n,u)}function c(u){t.setupView(n,u)}return{init:r,state:{lightsArray:n,shadowsArray:i,lights:t},setupLights:l,setupLightsView:c,pushLight:o,pushShadow:a}}function av(s,e){let t=new WeakMap;function n(r,o=0){let a;return t.has(r)===!1?(a=new Dc(s,e),t.set(r,[a])):o>=t.get(r).length?(a=new Dc(s,e),t.get(r).push(a)):a=t.get(r)[o],a}function i(){t=new WeakMap}return{get:n,dispose:i}}class Fa extends Kt{constructor(e){super(),this.type="MeshDepthMaterial",this.depthPacking=Vd,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}}Fa.prototype.isMeshDepthMaterial=!0;class Oa extends Kt{constructor(e){super(),this.type="MeshDistanceMaterial",this.referencePosition=new b,this.nearDistance=1,this.farDistance=1e3,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(e)}copy(e){return super.copy(e),this.referencePosition.copy(e.referencePosition),this.nearDistance=e.nearDistance,this.farDistance=e.farDistance,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}}Oa.prototype.isMeshDistanceMaterial=!0;const lv=`void main() {
|
|
3019
|
+
gl_Position = vec4( position, 1.0 );
|
|
3020
|
+
}`,cv=`uniform sampler2D shadow_pass;
|
|
3021
|
+
uniform vec2 resolution;
|
|
3022
|
+
uniform float radius;
|
|
3023
|
+
#include <packing>
|
|
3024
|
+
void main() {
|
|
3025
|
+
const float samples = float( VSM_SAMPLES );
|
|
3026
|
+
float mean = 0.0;
|
|
3027
|
+
float squared_mean = 0.0;
|
|
3028
|
+
float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );
|
|
3029
|
+
float uvStart = samples <= 1.0 ? 0.0 : - 1.0;
|
|
3030
|
+
for ( float i = 0.0; i < samples; i ++ ) {
|
|
3031
|
+
float uvOffset = uvStart + i * uvStride;
|
|
3032
|
+
#ifdef HORIZONTAL_PASS
|
|
3033
|
+
vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );
|
|
3034
|
+
mean += distribution.x;
|
|
3035
|
+
squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;
|
|
3036
|
+
#else
|
|
3037
|
+
float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );
|
|
3038
|
+
mean += depth;
|
|
3039
|
+
squared_mean += depth * depth;
|
|
3040
|
+
#endif
|
|
3041
|
+
}
|
|
3042
|
+
mean = mean / samples;
|
|
3043
|
+
squared_mean = squared_mean / samples;
|
|
3044
|
+
float std_dev = sqrt( squared_mean - mean * mean );
|
|
3045
|
+
gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );
|
|
3046
|
+
}`;function Ic(s,e,t){let n=new Vs;const i=new k,r=new k,o=new yt,a=new Fa({depthPacking:Wd}),l=new Oa,c={},h=t.maxTextureSize,u={0:K,1:$,2:_e},d=new gn({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new k},radius:{value:4}},vertexShader:lv,fragmentShader:cv}),f=d.clone();f.defines.HORIZONTAL_PASS=1;const m=new Fe;m.setAttribute("position",new wt(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const v=new Vt(m,d),y=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=Tt,this.render=function(x,w,A){if(y.enabled===!1||y.autoUpdate===!1&&y.needsUpdate===!1||x.length===0)return;const P=s.getRenderTarget(),D=s.getActiveCubeFace(),G=s.getActiveMipmapLevel(),z=s.state;z.setBlending(ke),z.buffers.color.setClear(1,1,1,1),z.buffers.depth.setTest(!0),z.setScissorTest(!1);for(let R=0,M=x.length;R<M;R++){const E=x[R],I=E.shadow;if(I===void 0){console.warn("THREE.WebGLShadowMap:",E,"has no shadow.");continue}if(I.autoUpdate===!1&&I.needsUpdate===!1)continue;i.copy(I.mapSize);const N=I.getFrameExtents();if(i.multiply(N),r.copy(I.mapSize),(i.x>h||i.y>h)&&(i.x>h&&(r.x=Math.floor(h/N.x),i.x=r.x*N.x,I.mapSize.x=r.x),i.y>h&&(r.y=Math.floor(h/N.y),i.y=r.y*N.y,I.mapSize.y=r.y)),I.map===null&&!I.isPointLightShadow&&this.type===q){const U={minFilter:Et,magFilter:Et,format:zt};I.map=new Qt(i.x,i.y,U),I.map.texture.name=E.name+".shadowMap",I.mapPass=new Qt(i.x,i.y,U),I.camera.updateProjectionMatrix()}if(I.map===null){const U={minFilter:Ut,magFilter:Ut,format:zt};I.map=new Qt(i.x,i.y,U),I.map.texture.name=E.name+".shadowMap",I.camera.updateProjectionMatrix()}s.setRenderTarget(I.map),s.clear();const F=I.getViewportCount();for(let U=0;U<F;U++){const ue=I.getViewport(U);o.set(r.x*ue.x,r.y*ue.y,r.x*ue.z,r.y*ue.w),z.viewport(o),I.updateMatrices(E,U),n=I.getFrustum(),_(w,A,I.camera,E,this.type)}!I.isPointLightShadow&&this.type===q&&g(I,A),I.needsUpdate=!1}y.needsUpdate=!1,s.setRenderTarget(P,D,G)};function g(x,w){const A=e.update(v);d.defines.VSM_SAMPLES!==x.blurSamples&&(d.defines.VSM_SAMPLES=x.blurSamples,f.defines.VSM_SAMPLES=x.blurSamples,d.needsUpdate=!0,f.needsUpdate=!0),d.uniforms.shadow_pass.value=x.map.texture,d.uniforms.resolution.value=x.mapSize,d.uniforms.radius.value=x.radius,s.setRenderTarget(x.mapPass),s.clear(),s.renderBufferDirect(w,null,A,d,v,null),f.uniforms.shadow_pass.value=x.mapPass.texture,f.uniforms.resolution.value=x.mapSize,f.uniforms.radius.value=x.radius,s.setRenderTarget(x.map),s.clear(),s.renderBufferDirect(w,null,A,f,v,null)}function p(x,w,A,P,D,G,z){let R=null;const M=P.isPointLight===!0?x.customDistanceMaterial:x.customDepthMaterial;if(M!==void 0?R=M:R=P.isPointLight===!0?l:a,s.localClippingEnabled&&A.clipShadows===!0&&A.clippingPlanes.length!==0||A.displacementMap&&A.displacementScale!==0||A.alphaMap&&A.alphaTest>0){const E=R.uuid,I=A.uuid;let N=c[E];N===void 0&&(N={},c[E]=N);let F=N[I];F===void 0&&(F=R.clone(),N[I]=F),R=F}return R.visible=A.visible,R.wireframe=A.wireframe,z===q?R.side=A.shadowSide!==null?A.shadowSide:A.side:R.side=A.shadowSide!==null?A.shadowSide:u[A.side],R.alphaMap=A.alphaMap,R.alphaTest=A.alphaTest,R.clipShadows=A.clipShadows,R.clippingPlanes=A.clippingPlanes,R.clipIntersection=A.clipIntersection,R.displacementMap=A.displacementMap,R.displacementScale=A.displacementScale,R.displacementBias=A.displacementBias,R.wireframeLinewidth=A.wireframeLinewidth,R.linewidth=A.linewidth,P.isPointLight===!0&&R.isMeshDistanceMaterial===!0&&(R.referencePosition.setFromMatrixPosition(P.matrixWorld),R.nearDistance=D,R.farDistance=G),R}function _(x,w,A,P,D){if(x.visible===!1)return;if(x.layers.test(w.layers)&&(x.isMesh||x.isLine||x.isPoints)&&(x.castShadow||x.receiveShadow&&D===q)&&(!x.frustumCulled||n.intersectsObject(x))){x.modelViewMatrix.multiplyMatrices(A.matrixWorldInverse,x.matrixWorld);const R=e.update(x),M=x.material;if(Array.isArray(M)){const E=R.groups;for(let I=0,N=E.length;I<N;I++){const F=E[I],U=M[F.materialIndex];if(U&&U.visible){const ue=p(x,R,U,P,A.near,A.far,D);s.renderBufferDirect(A,null,R,ue,x,F)}}}else if(M.visible){const E=p(x,R,M,P,A.near,A.far,D);s.renderBufferDirect(A,null,R,E,x,null)}}const z=x.children;for(let R=0,M=z.length;R<M;R++)_(z[R],w,A,P,D)}}function uv(s,e,t){const n=t.isWebGL2;function i(){let L=!1;const ae=new yt;let se=null;const qe=new yt(0,0,0,0);return{setMask:function(Te){se!==Te&&!L&&(s.colorMask(Te,Te,Te,Te),se=Te)},setLocked:function(Te){L=Te},setClear:function(Te,Qe,pe,Je,St){St===!0&&(Te*=Je,Qe*=Je,pe*=Je),ae.set(Te,Qe,pe,Je),qe.equals(ae)===!1&&(s.clearColor(Te,Qe,pe,Je),qe.copy(ae))},reset:function(){L=!1,se=null,qe.set(-1,0,0,0)}}}function r(){let L=!1,ae=null,se=null,qe=null;return{setTest:function(Te){Te?me(2929):Se(2929)},setMask:function(Te){ae!==Te&&!L&&(s.depthMask(Te),ae=Te)},setFunc:function(Te){if(se!==Te){if(Te)switch(Te){case Nh:s.depthFunc(512);break;case Uh:s.depthFunc(519);break;case Hh:s.depthFunc(513);break;case qo:s.depthFunc(515);break;case Gh:s.depthFunc(514);break;case kh:s.depthFunc(518);break;case Vh:s.depthFunc(516);break;case Wh:s.depthFunc(517);break;default:s.depthFunc(515)}else s.depthFunc(515);se=Te}},setLocked:function(Te){L=Te},setClear:function(Te){qe!==Te&&(s.clearDepth(Te),qe=Te)},reset:function(){L=!1,ae=null,se=null,qe=null}}}function o(){let L=!1,ae=null,se=null,qe=null,Te=null,Qe=null,pe=null,Je=null,St=null;return{setTest:function(_t){L||(_t?me(2960):Se(2960))},setMask:function(_t){ae!==_t&&!L&&(s.stencilMask(_t),ae=_t)},setFunc:function(_t,Ln,Rn){(se!==_t||qe!==Ln||Te!==Rn)&&(s.stencilFunc(_t,Ln,Rn),se=_t,qe=Ln,Te=Rn)},setOp:function(_t,Ln,Rn){(Qe!==_t||pe!==Ln||Je!==Rn)&&(s.stencilOp(_t,Ln,Rn),Qe=_t,pe=Ln,Je=Rn)},setLocked:function(_t){L=_t},setClear:function(_t){St!==_t&&(s.clearStencil(_t),St=_t)},reset:function(){L=!1,ae=null,se=null,qe=null,Te=null,Qe=null,pe=null,Je=null,St=null}}}const a=new i,l=new r,c=new o;let h={},u={},d=null,f=!1,m=null,v=null,y=null,g=null,p=null,_=null,x=null,w=!1,A=null,P=null,D=null,G=null,z=null;const R=s.getParameter(35661);let M=!1,E=0;const I=s.getParameter(7938);I.indexOf("WebGL")!==-1?(E=parseFloat(/^WebGL (\d)/.exec(I)[1]),M=E>=1):I.indexOf("OpenGL ES")!==-1&&(E=parseFloat(/^OpenGL ES (\d)/.exec(I)[1]),M=E>=2);let N=null,F={};const U=s.getParameter(3088),ue=s.getParameter(2978),xe=new yt().fromArray(U),W=new yt().fromArray(ue);function X(L,ae,se){const qe=new Uint8Array(4),Te=s.createTexture();s.bindTexture(L,Te),s.texParameteri(L,10241,9728),s.texParameteri(L,10240,9728);for(let Qe=0;Qe<se;Qe++)s.texImage2D(ae+Qe,0,6408,1,1,0,6408,5121,qe);return Te}const ye={};ye[3553]=X(3553,3553,1),ye[34067]=X(34067,34069,6),a.setClear(0,0,0,1),l.setClear(1),c.setClear(0),me(2929),l.setFunc(qo),lt(!1),V(Ft),me(2884),Ee(ke);function me(L){h[L]!==!0&&(s.enable(L),h[L]=!0)}function Se(L){h[L]!==!1&&(s.disable(L),h[L]=!1)}function ot(L,ae){return u[L]!==ae?(s.bindFramebuffer(L,ae),u[L]=ae,n&&(L===36009&&(u[36160]=ae),L===36160&&(u[36009]=ae)),!0):!1}function Y(L){return d!==L?(s.useProgram(L),d=L,!0):!1}const Ye={[ee]:32774,[J]:32778,[ve]:32779};if(n)Ye[Oe]=32775,Ye[De]=32776;else{const L=e.get("EXT_blend_minmax");L!==null&&(Ye[Oe]=L.MIN_EXT,Ye[De]=L.MAX_EXT)}const 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ne=n.get(T.depthTexture).__webglTexture,he=be(T);if(T.depthTexture.format===pi)T.useRenderToTexture?f.framebufferTexture2DMultisampleEXT(36160,36096,3553,ne,0,he):s.framebufferTexture2D(36160,36096,3553,ne,0);else if(T.depthTexture.format===ki)T.useRenderToTexture?f.framebufferTexture2DMultisampleEXT(36160,33306,3553,ne,0,he):s.framebufferTexture2D(36160,33306,3553,ne,0);else throw new Error("Unknown depthTexture format")}function Le(C){const T=n.get(C),Z=C.isWebGLCubeRenderTarget===!0;if(C.depthTexture&&!T.__autoAllocateDepthBuffer){if(Z)throw new Error("target.depthTexture not supported in Cube render targets");Ee(T.__webglFramebuffer,C)}else if(Z){T.__webglDepthbuffer=[];for(let ne=0;ne<6;ne++)t.bindFramebuffer(36160,T.__webglFramebuffer[ne]),T.__webglDepthbuffer[ne]=s.createRenderbuffer(),Re(T.__webglDepthbuffer[ne],C,!1)}else t.bindFramebuffer(36160,T.__webglFramebuffer),T.__webglDepthbuffer=s.createRenderbuffer(),Re(T.__webglDepthbuffer,C,!1);t.bindFramebuffer(36160,null)}function lt(C,T,Z){const ne=n.get(C);T!==void 0&&Ye(ne.__webglFramebuffer,C,C.texture,36064,3553),Z!==void 0&&Le(C)}function V(C){const T=C.texture,Z=n.get(C),ne=n.get(T);C.addEventListener("dispose",R),C.isWebGLMultipleRenderTargets!==!0&&(ne.__webglTexture===void 0&&(ne.__webglTexture=s.createTexture()),ne.__version=T.version,o.memory.textures++);const he=C.isWebGLCubeRenderTarget===!0,te=C.isWebGLMultipleRenderTargets===!0,Ue=T.isDataTexture3D||T.isDataTexture2DArray,Ie=_(C)||a;if(a&&T.format===fi&&(T.type===Bn||T.type===di)&&(T.format=zt,console.warn("THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.")),he){Z.__webglFramebuffer=[];for(let le=0;le<6;le++)Z.__webglFramebuffer[le]=s.createFramebuffer()}else if(Z.__webglFramebuffer=s.createFramebuffer(),te)if(i.drawBuffers){const le=C.texture;for(let L=0,ae=le.length;L<ae;L++){const se=n.get(le[L]);se.__webglTexture===void 0&&(se.__webglTexture=s.createTexture(),o.memory.textures++)}}else console.warn("THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension.");else if(C.useRenderbuffer)if(a){Z.__webglMultisampledFramebuffer=s.createFramebuffer(),Z.__webglColorRenderbuffer=s.createRenderbuffer(),s.bindRenderbuffer(36161,Z.__webglColorRenderbuffer);const le=r.convert(T.format),L=r.convert(T.type),ae=P(T.internalFormat,le,L,T.encoding),se=be(C);s.renderbufferStorageMultisample(36161,se,ae,C.width,C.height),t.bindFramebuffer(36160,Z.__webglMultisampledFramebuffer),s.framebufferRenderbuffer(36160,36064,36161,Z.__webglColorRenderbuffer),s.bindRenderbuffer(36161,null),C.depthBuffer&&(Z.__webglDepthRenderbuffer=s.createRenderbuffer(),Re(Z.__webglDepthRenderbuffer,C,!0)),t.bindFramebuffer(36160,null)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.");if(he){t.bindTexture(34067,ne.__webglTexture),me(34067,T,Ie);for(let le=0;le<6;le++)Ye(Z.__webglFramebuffer[le],C,T,36064,34069+le);w(T,Ie)&&A(34067),t.unbindTexture()}else if(te){const le=C.texture;for(let L=0,ae=le.length;L<ae;L++){const se=le[L],qe=n.get(se);t.bindTexture(3553,qe.__webglTexture),me(3553,se,Ie),Ye(Z.__webglFramebuffer,C,se,36064+L,3553),w(se,Ie)&&A(3553)}t.unbindTexture()}else{let le=3553;Ue&&(a?le=T.isDataTexture3D?32879:35866:console.warn("THREE.DataTexture3D and THREE.DataTexture2DArray only supported with WebGL2.")),t.bindTexture(le,ne.__webglTexture),me(le,T,Ie),Ye(Z.__webglFramebuffer,C,T,36064,le),w(T,Ie)&&A(le),t.unbindTexture()}C.depthBuffer&&Le(C)}function ie(C){const T=_(C)||a,Z=C.isWebGLMultipleRenderTargets===!0?C.texture:[C.texture];for(let ne=0,he=Z.length;ne<he;ne++){const te=Z[ne];if(w(te,T)){const Ue=C.isWebGLCubeRenderTarget?34067:3553,Ie=n.get(te).__webglTexture;t.bindTexture(Ue,Ie),A(Ue),t.unbindTexture()}}}function oe(C){if(C.useRenderbuffer)if(a){const T=C.width,Z=C.height;let ne=16384;const he=[36064],te=C.stencilBuffer?33306:36096;C.depthBuffer&&he.push(te),C.ignoreDepthForMultisampleCopy||(C.depthBuffer&&(ne|=256),C.stencilBuffer&&(ne|=1024));const Ue=n.get(C);t.bindFramebuffer(36008,Ue.__webglMultisampledFramebuffer),t.bindFramebuffer(36009,Ue.__webglFramebuffer),C.ignoreDepthForMultisampleCopy&&(s.invalidateFramebuffer(36008,[te]),s.invalidateFramebuffer(36009,[te])),s.blitFramebuffer(0,0,T,Z,0,0,T,Z,ne,9728),s.invalidateFramebuffer(36008,he),t.bindFramebuffer(36008,null),t.bindFramebuffer(36009,Ue.__webglMultisampledFramebuffer)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.")}function be(C){return a&&(C.useRenderbuffer||C.useRenderToTexture)?Math.min(u,C.samples):0}function fe(C){const T=o.render.frame;m.get(C)!==T&&(m.set(C,T),C.update())}let Ve=!1,We=!1;function Ke(C,T){C&&C.isWebGLRenderTarget&&(Ve===!1&&(console.warn("THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead."),Ve=!0),C=C.texture),U(C,T)}function At(C,T){C&&C.isWebGLCubeRenderTarget&&(We===!1&&(console.warn("THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead."),We=!0),C=C.texture),W(C,T)}this.allocateTextureUnit=F,this.resetTextureUnits=N,this.setTexture2D=U,this.setTexture2DArray=ue,this.setTexture3D=xe,this.setTextureCube=W,this.rebindTextures=lt,this.setupRenderTarget=V,this.updateRenderTargetMipmap=ie,this.updateMultisampleRenderTarget=oe,this.setupDepthRenderbuffer=Le,this.setupFrameBufferTexture=Ye,this.safeSetTexture2D=Ke,this.safeSetTextureCube=At}function dv(s,e,t){const n=t.isWebGL2;function i(r){let o;if(r===Sn)return 5121;if(r===$h)return 32819;if(r===Qh)return 32820;if(r===Kh)return 33635;if(r===Zh)return 5120;if(r===Yh)return 5122;if(r===Rr)return 5123;if(r===Jh)return 5124;if(r===vs)return 5125;if(r===Bn)return 5126;if(r===di)return n?5131:(o=e.get("OES_texture_half_float"),o!==null?o.HALF_FLOAT_OES:null);if(r===ed)return 6406;if(r===fi)return 6407;if(r===zt)return 6408;if(r===td)return 6409;if(r===nd)return 6410;if(r===pi)return 6402;if(r===ki)return 34041;if(r===id)return 6403;if(r===rd)return 36244;if(r===sd)return 33319;if(r===od)return 33320;if(r===ad)return 36248;if(r===ld)return 36249;if(r===El||r===Al||r===Cl||r===Pl)if(o=e.get("WEBGL_compressed_texture_s3tc"),o!==null){if(r===El)return o.COMPRESSED_RGB_S3TC_DXT1_EXT;if(r===Al)return o.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(r===Cl)return o.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(r===Pl)return o.COMPRESSED_RGBA_S3TC_DXT5_EXT}else return null;if(r===Ll||r===Rl||r===Dl||r===Il)if(o=e.get("WEBGL_compressed_texture_pvrtc"),o!==null){if(r===Ll)return o.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(r===Rl)return o.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(r===Dl)return o.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(r===Il)return o.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}else return null;if(r===cd)return o=e.get("WEBGL_compressed_texture_etc1"),o!==null?o.COMPRESSED_RGB_ETC1_WEBGL:null;if((r===Fl||r===Ol)&&(o=e.get("WEBGL_compressed_texture_etc"),o!==null)){if(r===Fl)return o.COMPRESSED_RGB8_ETC2;if(r===Ol)return o.COMPRESSED_RGBA8_ETC2_EAC}if(r===ud||r===hd||r===dd||r===fd||r===pd||r===md||r===gd||r===vd||r===xd||r===yd||r===_d||r===bd||r===wd||r===Md||r===Td||r===Ed||r===Ad||r===Cd||r===Pd||r===Ld||r===Rd||r===Dd||r===Id||r===Fd||r===Od||r===zd||r===Bd||r===Nd)return o=e.get("WEBGL_compressed_texture_astc"),o!==null?r:null;if(r===Sd)return o=e.get("EXT_texture_compression_bptc"),o!==null?r:null;if(r===Gi)return n?34042:(o=e.get("WEBGL_depth_texture"),o!==null?o.UNSIGNED_INT_24_8_WEBGL:null)}return{convert:i}}class Fc extends Gt{constructor(e=[]){super(),this.cameras=e}}Fc.prototype.isArrayCamera=!0;class Ei extends mt{constructor(){super(),this.type="Group"}}Ei.prototype.isGroup=!0;const fv={type:"move"};class za{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return this._hand===null&&(this._hand=new Ei,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return this._targetRay===null&&(this._targetRay=new Ei,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new b,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new b),this._targetRay}getGripSpace(){return this._grip===null&&(this._grip=new Ei,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new b,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new b),this._grip}dispatchEvent(e){return this._targetRay!==null&&this._targetRay.dispatchEvent(e),this._grip!==null&&this._grip.dispatchEvent(e),this._hand!==null&&this._hand.dispatchEvent(e),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),this._targetRay!==null&&(this._targetRay.visible=!1),this._grip!==null&&(this._grip.visible=!1),this._hand!==null&&(this._hand.visible=!1),this}update(e,t,n){let i=null,r=null,o=null;const a=this._targetRay,l=this._grip,c=this._hand;if(e&&t.session.visibilityState!=="visible-blurred")if(a!==null&&(i=t.getPose(e.targetRaySpace,n),i!==null&&(a.matrix.fromArray(i.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale),i.linearVelocity?(a.hasLinearVelocity=!0,a.linearVelocity.copy(i.linearVelocity)):a.hasLinearVelocity=!1,i.angularVelocity?(a.hasAngularVelocity=!0,a.angularVelocity.copy(i.angularVelocity)):a.hasAngularVelocity=!1,this.dispatchEvent(fv))),c&&e.hand){o=!0;for(const v of e.hand.values()){const y=t.getJointPose(v,n);if(c.joints[v.jointName]===void 0){const p=new Ei;p.matrixAutoUpdate=!1,p.visible=!1,c.joints[v.jointName]=p,c.add(p)}const g=c.joints[v.jointName];y!==null&&(g.matrix.fromArray(y.transform.matrix),g.matrix.decompose(g.position,g.rotation,g.scale),g.jointRadius=y.radius),g.visible=y!==null}const h=c.joints["index-finger-tip"],u=c.joints["thumb-tip"],d=h.position.distanceTo(u.position),f=.02,m=.005;c.inputState.pinching&&d>f+m?(c.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!c.inputState.pinching&&d<=f-m&&(c.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else l!==null&&e.gripSpace&&(r=t.getPose(e.gripSpace,n),r!==null&&(l.matrix.fromArray(r.transform.matrix),l.matrix.decompose(l.position,l.rotation,l.scale),r.linearVelocity?(l.hasLinearVelocity=!0,l.linearVelocity.copy(r.linearVelocity)):l.hasLinearVelocity=!1,r.angularVelocity?(l.hasAngularVelocity=!0,l.angularVelocity.copy(r.angularVelocity)):l.hasAngularVelocity=!1));return a!==null&&(a.visible=i!==null),l!==null&&(l.visible=r!==null),c!==null&&(c.visible=o!==null),this}}class Ba extends kt{constructor(e,t,n,i,r,o,a,l,c,h){if(h=h!==void 0?h:pi,h!==pi&&h!==ki)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");n===void 0&&h===pi&&(n=Rr),n===void 0&&h===ki&&(n=Gi),super(null,i,r,o,a,l,h,n,c),this.image={width:e,height:t},this.magFilter=a!==void 0?a:Ut,this.minFilter=l!==void 0?l:Ut,this.flipY=!1,this.generateMipmaps=!1}}Ba.prototype.isDepthTexture=!0;class pv extends gi{constructor(e,t){super();const n=this;let i=null,r=1,o=null,a="local-floor";const l=e.extensions.has("WEBGL_multisampled_render_to_texture");let c=null,h=null,u=null,d=null,f=!1,m=null;const v=t.getContextAttributes();let y=null,g=null;const p=[],_=new Map,x=new Gt;x.layers.enable(1),x.viewport=new yt;const w=new Gt;w.layers.enable(2),w.viewport=new yt;const A=[x,w],P=new Fc;P.layers.enable(1),P.layers.enable(2);let D=null,G=null;this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(W){let X=p[W];return X===void 0&&(X=new za,p[W]=X),X.getTargetRaySpace()},this.getControllerGrip=function(W){let X=p[W];return X===void 0&&(X=new za,p[W]=X),X.getGripSpace()},this.getHand=function(W){let X=p[W];return X===void 0&&(X=new za,p[W]=X),X.getHandSpace()};function z(W){const X=_.get(W.inputSource);X&&X.dispatchEvent({type:W.type,data:W.inputSource})}function R(){_.forEach(function(W,X){W.disconnect(X)}),_.clear(),D=null,G=null,e.setRenderTarget(y),d=null,u=null,h=null,i=null,g=null,xe.stop(),n.isPresenting=!1,n.dispatchEvent({type:"sessionend"})}this.setFramebufferScaleFactor=function(W){r=W,n.isPresenting===!0&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(W){a=W,n.isPresenting===!0&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return o},this.getBaseLayer=function(){return u!==null?u:d},this.getBinding=function(){return h},this.getFrame=function(){return m},this.getSession=function(){return i},this.setSession=function(W){return Pr(this,null,function*(){if(i=W,i!==null){if(y=e.getRenderTarget(),i.addEventListener("select",z),i.addEventListener("selectstart",z),i.addEventListener("selectend",z),i.addEventListener("squeeze",z),i.addEventListener("squeezestart",z),i.addEventListener("squeezeend",z),i.addEventListener("end",R),i.addEventListener("inputsourceschange",M),v.xrCompatible!==!0&&(yield t.makeXRCompatible()),i.renderState.layers===void 0||e.capabilities.isWebGL2===!1){const X={antialias:i.renderState.layers===void 0?v.antialias:!0,alpha:v.alpha,depth:v.depth,stencil:v.stencil,framebufferScaleFactor:r};d=new XRWebGLLayer(i,t,X),i.updateRenderState({baseLayer:d}),g=new Qt(d.framebufferWidth,d.framebufferHeight,{format:zt,type:Sn,encoding:e.outputEncoding})}else{f=v.antialias;let X=null,ye=null,me=null;v.depth&&(me=v.stencil?35056:33190,X=v.stencil?ki:pi,ye=v.stencil?Gi:Rr);const Se={colorFormat:v.alpha||f?32856:32849,depthFormat:me,scaleFactor:r};h=new XRWebGLBinding(i,t),u=h.createProjectionLayer(Se),i.updateRenderState({layers:[u]}),f?g=new Ms(u.textureWidth,u.textureHeight,{format:zt,type:Sn,depthTexture:new Ba(u.textureWidth,u.textureHeight,ye,void 0,void 0,void 0,void 0,void 0,void 0,X),stencilBuffer:v.stencil,ignoreDepth:u.ignoreDepthValues,useRenderToTexture:l,encoding:e.outputEncoding}):g=new Qt(u.textureWidth,u.textureHeight,{format:v.alpha?zt:fi,type:Sn,depthTexture:new Ba(u.textureWidth,u.textureHeight,ye,void 0,void 0,void 0,void 0,void 0,void 0,X),stencilBuffer:v.stencil,ignoreDepth:u.ignoreDepthValues,encoding:e.outputEncoding})}this.setFoveation(1),o=yield i.requestReferenceSpace(a),xe.setContext(i),xe.start(),n.isPresenting=!0,n.dispatchEvent({type:"sessionstart"})}})};function M(W){const X=i.inputSources;for(let ye=0;ye<p.length;ye++)_.set(X[ye],p[ye]);for(let ye=0;ye<W.removed.length;ye++){const me=W.removed[ye],Se=_.get(me);Se&&(Se.dispatchEvent({type:"disconnected",data:me}),_.delete(me))}for(let ye=0;ye<W.added.length;ye++){const me=W.added[ye],Se=_.get(me);Se&&Se.dispatchEvent({type:"connected",data:me})}}const E=new b,I=new b;function N(W,X,ye){E.setFromMatrixPosition(X.matrixWorld),I.setFromMatrixPosition(ye.matrixWorld);const me=E.distanceTo(I),Se=X.projectionMatrix.elements,ot=ye.projectionMatrix.elements,Y=Se[14]/(Se[10]-1),Ye=Se[14]/(Se[10]+1),Re=(Se[9]+1)/Se[5],Ee=(Se[9]-1)/Se[5],Le=(Se[8]-1)/Se[0],lt=(ot[8]+1)/ot[0],V=Y*Le,ie=Y*lt,oe=me/(-Le+lt),be=oe*-Le;X.matrixWorld.decompose(W.position,W.quaternion,W.scale),W.translateX(be),W.translateZ(oe),W.matrixWorld.compose(W.position,W.quaternion,W.scale),W.matrixWorldInverse.copy(W.matrixWorld).invert();const fe=Y+oe,Ve=Ye+oe,We=V-be,Ke=ie+(me-be),At=Re*Ye/Ve*fe,C=Ee*Ye/Ve*fe;W.projectionMatrix.makePerspective(We,Ke,At,C,fe,Ve)}function F(W,X){X===null?W.matrixWorld.copy(W.matrix):W.matrixWorld.multiplyMatrices(X.matrixWorld,W.matrix),W.matrixWorldInverse.copy(W.matrixWorld).invert()}this.updateCamera=function(W){if(i===null)return;P.near=w.near=x.near=W.near,P.far=w.far=x.far=W.far,(D!==P.near||G!==P.far)&&(i.updateRenderState({depthNear:P.near,depthFar:P.far}),D=P.near,G=P.far);const X=W.parent,ye=P.cameras;F(P,X);for(let Se=0;Se<ye.length;Se++)F(ye[Se],X);P.matrixWorld.decompose(P.position,P.quaternion,P.scale),W.position.copy(P.position),W.quaternion.copy(P.quaternion),W.scale.copy(P.scale),W.matrix.copy(P.matrix),W.matrixWorld.copy(P.matrixWorld);const me=W.children;for(let Se=0,ot=me.length;Se<ot;Se++)me[Se].updateMatrixWorld(!0);ye.length===2?N(P,x,w):P.projectionMatrix.copy(x.projectionMatrix)},this.getCamera=function(){return P},this.getFoveation=function(){if(u!==null)return u.fixedFoveation;if(d!==null)return d.fixedFoveation},this.setFoveation=function(W){u!==null&&(u.fixedFoveation=W),d!==null&&d.fixedFoveation!==void 0&&(d.fixedFoveation=W)};let U=null;function ue(W,X){if(c=X.getViewerPose(o),m=X,c!==null){const me=c.views;d!==null&&(e.setRenderTargetFramebuffer(g,d.framebuffer),e.setRenderTarget(g));let Se=!1;me.length!==P.cameras.length&&(P.cameras.length=0,Se=!0);for(let ot=0;ot<me.length;ot++){const Y=me[ot];let Ye=null;if(d!==null)Ye=d.getViewport(Y);else{const Ee=h.getViewSubImage(u,Y);Ye=Ee.viewport,ot===0&&(e.setRenderTargetTextures(g,Ee.colorTexture,u.ignoreDepthValues?void 0:Ee.depthStencilTexture),e.setRenderTarget(g))}const Re=A[ot];Re.matrix.fromArray(Y.transform.matrix),Re.projectionMatrix.fromArray(Y.projectionMatrix),Re.viewport.set(Ye.x,Ye.y,Ye.width,Ye.height),ot===0&&P.matrix.copy(Re.matrix),Se===!0&&P.cameras.push(Re)}}const ye=i.inputSources;for(let me=0;me<p.length;me++){const Se=p[me],ot=ye[me];Se.update(ot,X,o)}U&&U(W,X),m=null}const xe=new Kl;xe.setAnimationLoop(ue),this.setAnimationLoop=function(W){U=W},this.dispose=function(){}}}function mv(s){function e(g,p){g.fogColor.value.copy(p.color),p.isFog?(g.fogNear.value=p.near,g.fogFar.value=p.far):p.isFogExp2&&(g.fogDensity.value=p.density)}function t(g,p,_,x,w){p.isMeshBasicMaterial?n(g,p):p.isMeshLambertMaterial?(n(g,p),l(g,p)):p.isMeshToonMaterial?(n(g,p),h(g,p)):p.isMeshPhongMaterial?(n(g,p),c(g,p)):p.isMeshStandardMaterial?(n(g,p),p.isMeshPhysicalMaterial?d(g,p,w):u(g,p)):p.isMeshMatcapMaterial?(n(g,p),f(g,p)):p.isMeshDepthMaterial?(n(g,p),m(g,p)):p.isMeshDistanceMaterial?(n(g,p),v(g,p)):p.isMeshNormalMaterial?(n(g,p),y(g,p)):p.isLineBasicMaterial?(i(g,p),p.isLineDashedMaterial&&r(g,p)):p.isPointsMaterial?o(g,p,_,x):p.isSpriteMaterial?a(g,p):p.isShadowMaterial?(g.color.value.copy(p.color),g.opacity.value=p.opacity):p.isShaderMaterial&&(p.uniformsNeedUpdate=!1)}function n(g,p){g.opacity.value=p.opacity,p.color&&g.diffuse.value.copy(p.color),p.emissive&&g.emissive.value.copy(p.emissive).multiplyScalar(p.emissiveIntensity),p.map&&(g.map.value=p.map),p.alphaMap&&(g.alphaMap.value=p.alphaMap),p.specularMap&&(g.specularMap.value=p.specularMap),p.alphaTest>0&&(g.alphaTest.value=p.alphaTest);const _=s.get(p).envMap;_&&(g.envMap.value=_,g.flipEnvMap.value=_.isCubeTexture&&_.isRenderTargetTexture===!1?-1:1,g.reflectivity.value=p.reflectivity,g.ior.value=p.ior,g.refractionRatio.value=p.refractionRatio),p.lightMap&&(g.lightMap.value=p.lightMap,g.lightMapIntensity.value=p.lightMapIntensity),p.aoMap&&(g.aoMap.value=p.aoMap,g.aoMapIntensity.value=p.aoMapIntensity);let 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if((S.isMesh||S.isLine||S.isPoints)&&(S.isSkinnedMesh&&S.skeleton.frame!==lt.render.frame&&(S.skeleton.update(),S.skeleton.frame=lt.render.frame),!S.frustumCulled||ue.intersectsObject(S))){B&&me.setFromMatrixPosition(S.matrixWorld).applyMatrix4(ye);const Xe=We.update(S),et=S.material;if(Array.isArray(et)){const Ge=Xe.groups;for(let ct=0,tt=Ge.length;ct<tt;ct++){const at=Ge[ct],It=et[at.materialIndex];It&&It.visible&&u.push(S,Xe,It,H,me.z,at)}}else et.visible&&u.push(S,Xe,et,H,me.z,null)}}const He=S.children;for(let Xe=0,et=He.length;Xe<et;Xe++)Sh(He[Xe],O,H,B)}function Th(S,O,H,B){const j=S.opaque,He=S.transmissive,Xe=S.transparent;d.setupLightsView(H),He.length>0&&t0(j,O,H),B&&Le.viewport(A.copy(B)),j.length>0&&Vo(j,O,H),He.length>0&&Vo(He,O,H),Xe.length>0&&Vo(Xe,O,H)}function t0(S,O,H){if(X===null){const Xe=o===!0&&Ee.isWebGL2===!0?Ms:Qt;X=new Xe(1024,1024,{generateMipmaps:!0,type:le.convert(di)!==null?di:Sn,minFilter:Hi,magFilter:Ut,wrapS:rn,wrapT:rn,useRenderToTexture:Re.has("WEBGL_multisampled_render_to_texture")})}const B=v.getRenderTarget();v.setRenderTarget(X),v.clear();const j=v.toneMapping;v.toneMapping=zn,Vo(S,O,H),v.toneMapping=j,ie.updateMultisampleRenderTarget(X),ie.updateRenderTargetMipmap(X),v.setRenderTarget(B)}function Vo(S,O,H){const B=O.isScene===!0?O.overrideMaterial:null;for(let j=0,He=S.length;j<He;j++){const Xe=S[j],et=Xe.object,Ge=Xe.geometry,ct=B===null?Xe.material:B,tt=Xe.group;et.layers.test(H.layers)&&n0(et,O,H,Ge,ct,tt)}}function n0(S,O,H,B,j,He){S.onBeforeRender(v,O,H,B,j,He),S.modelViewMatrix.multiplyMatrices(H.matrixWorldInverse,S.matrixWorld),S.normalMatrix.getNormalMatrix(S.modelViewMatrix),j.onBeforeRender(v,O,H,B,S,He),j.transparent===!0&&j.side===_e?(j.side=K,j.needsUpdate=!0,v.renderBufferDirect(H,O,B,j,S,He),j.side=$,j.needsUpdate=!0,v.renderBufferDirect(H,O,B,j,S,He),j.side=_e):v.renderBufferDirect(H,O,B,j,S,He),S.onAfterRender(v,O,H,B,j,He)}function yl(S,O,H){O.isScene!==!0&&(O=Se);const B=V.get(S),j=d.state.lights,He=d.state.shadowsArray,Xe=j.state.version,et=Ke.getParameters(S,j.state,He,O,H),Ge=Ke.getProgramCacheKey(et);let ct=B.programs;B.environment=S.isMeshStandardMaterial?O.environment:null,B.fog=O.fog,B.envMap=(S.isMeshStandardMaterial?be:oe).get(S.envMap||B.environment),ct===void 0&&(S.addEventListener("dispose",Qe),ct=new Map,B.programs=ct);let tt=ct.get(Ge);if(tt!==void 0){if(B.currentProgram===tt&&B.lightsStateVersion===Xe)return Eh(S,et),tt}else et.uniforms=Ke.getUniforms(S),S.onBuild(H,et,v),S.onBeforeCompile(et,v),tt=Ke.acquireProgram(et,Ge),ct.set(Ge,tt),B.uniforms=et.uniforms;const at=B.uniforms;(!S.isShaderMaterial&&!S.isRawShaderMaterial||S.clipping===!0)&&(at.clippingPlanes=Z.uniform),Eh(S,et),B.needsLights=s0(S),B.lightsStateVersion=Xe,B.needsLights&&(at.ambientLightColor.value=j.state.ambient,at.lightProbe.value=j.state.probe,at.directionalLights.value=j.state.directional,at.directionalLightShadows.value=j.state.directionalShadow,at.spotLights.value=j.state.spot,at.spotLightShadows.value=j.state.spotShadow,at.rectAreaLights.value=j.state.rectArea,at.ltc_1.value=j.state.rectAreaLTC1,at.ltc_2.value=j.state.rectAreaLTC2,at.pointLights.value=j.state.point,at.pointLightShadows.value=j.state.pointShadow,at.hemisphereLights.value=j.state.hemi,at.directionalShadowMap.value=j.state.directionalShadowMap,at.directionalShadowMatrix.value=j.state.directionalShadowMatrix,at.spotShadowMap.value=j.state.spotShadowMap,at.spotShadowMatrix.value=j.state.spotShadowMatrix,at.pointShadowMap.value=j.state.pointShadowMap,at.pointShadowMatrix.value=j.state.pointShadowMatrix);const It=tt.getUniforms(),Oi=ri.seqWithValue(It.seq,at);return B.currentProgram=tt,B.uniformsList=Oi,tt}function Eh(S,O){const H=V.get(S);H.outputEncoding=O.outputEncoding,H.instancing=O.instancing,H.skinning=O.skinning,H.morphTargets=O.morphTargets,H.morphNormals=O.morphNormals,H.morphTargetsCount=O.morphTargetsCount,H.numClippingPlanes=O.numClippingPlanes,H.numIntersection=O.numClipIntersection,H.vertexAlphas=O.vertexAlphas,H.vertexTangents=O.vertexTangents,H.toneMapping=O.toneMapping}function i0(S,O,H,B,j){O.isScene!==!0&&(O=Se),ie.resetTextureUnits();const He=O.fog,Xe=B.isMeshStandardMaterial?O.environment:null,et=_===null?v.outputEncoding:_.texture.encoding,Ge=(B.isMeshStandardMaterial?be:oe).get(B.envMap||Xe),ct=B.vertexColors===!0&&!!H.attributes.color&&H.attributes.color.itemSize===4,tt=!!B.normalMap&&!!H.attributes.tangent,at=!!H.morphAttributes.position,It=!!H.morphAttributes.normal,Oi=H.morphAttributes.position?H.morphAttributes.position.length:0,Cr=B.toneMapped?v.toneMapping:zn,dt=V.get(B),Dn=d.state.lights;if(xe===!0&&(W===!0||S!==w)){const Mn=S===w&&B.id===x;Z.setState(B,S,Mn)}let Wt=!1;B.version===dt.__version?(dt.needsLights&&dt.lightsStateVersion!==Dn.state.version||dt.outputEncoding!==et||j.isInstancedMesh&&dt.instancing===!1||!j.isInstancedMesh&&dt.instancing===!0||j.isSkinnedMesh&&dt.skinning===!1||!j.isSkinnedMesh&&dt.skinning===!0||dt.envMap!==Ge||B.fog&&dt.fog!==He||dt.numClippingPlanes!==void 0&&(dt.numClippingPlanes!==Z.numPlanes||dt.numIntersection!==Z.numIntersection)||dt.vertexAlphas!==ct||dt.vertexTangents!==tt||dt.morphTargets!==at||dt.morphNormals!==It||dt.toneMapping!==Cr||Ee.isWebGL2===!0&&dt.morphTargetsCount!==Oi)&&(Wt=!0):(Wt=!0,dt.__version=B.version);let In=dt.currentProgram;Wt===!0&&(In=yl(B,O,j));let Wo=!1,Fn=!1,Yn=!1;const ln=In.getUniforms(),ls=dt.uniforms;if(Le.useProgram(In.program)&&(Wo=!0,Fn=!0,Yn=!0),B.id!==x&&(x=B.id,Fn=!0),Wo||w!==S){if(ln.setValue(Y,"projectionMatrix",S.projectionMatrix),Ee.logarithmicDepthBuffer&&ln.setValue(Y,"logDepthBufFC",2/(Math.log(S.far+1)/Math.LN2)),w!==S&&(w=S,Fn=!0,Yn=!0),B.isShaderMaterial||B.isMeshPhongMaterial||B.isMeshToonMaterial||B.isMeshStandardMaterial||B.envMap){const Mn=ln.map.cameraPosition;Mn!==void 0&&Mn.setValue(Y,me.setFromMatrixPosition(S.matrixWorld))}(B.isMeshPhongMaterial||B.isMeshToonMaterial||B.isMeshLambertMaterial||B.isMeshBasicMaterial||B.isMeshStandardMaterial||B.isShaderMaterial)&&ln.setValue(Y,"isOrthographic",S.isOrthographicCamera===!0),(B.isMeshPhongMaterial||B.isMeshToonMaterial||B.isMeshLambertMaterial||B.isMeshBasicMaterial||B.isMeshStandardMaterial||B.isShaderMaterial||B.isShadowMaterial||j.isSkinnedMesh)&&ln.setValue(Y,"viewMatrix",S.matrixWorldInverse)}if(j.isSkinnedMesh){ln.setOptional(Y,j,"bindMatrix"),ln.setOptional(Y,j,"bindMatrixInverse");const Mn=j.skeleton;Mn&&(Ee.floatVertexTextures?(Mn.boneTexture===null&&Mn.computeBoneTexture(),ln.setValue(Y,"boneTexture",Mn.boneTexture,ie),ln.setValue(Y,"boneTextureSize",Mn.boneTextureSize)):ln.setOptional(Y,Mn,"boneMatrices"))}return!!H&&(H.morphAttributes.position!==void 0||H.morphAttributes.normal!==void 0)&&te.update(j,H,B,In),(Fn||dt.receiveShadow!==j.receiveShadow)&&(dt.receiveShadow=j.receiveShadow,ln.setValue(Y,"receiveShadow",j.receiveShadow)),Fn&&(ln.setValue(Y,"toneMappingExposure",v.toneMappingExposure),dt.needsLights&&r0(ls,Yn),He&&B.fog&&At.refreshFogUniforms(ls,He),At.refreshMaterialUniforms(ls,B,R,z,X),ri.upload(Y,dt.uniformsList,ls,ie)),B.isShaderMaterial&&B.uniformsNeedUpdate===!0&&(ri.upload(Y,dt.uniformsList,ls,ie),B.uniformsNeedUpdate=!1),B.isSpriteMaterial&&ln.setValue(Y,"center",j.center),ln.setValue(Y,"modelViewMatrix",j.modelViewMatrix),ln.setValue(Y,"normalMatrix",j.normalMatrix),ln.setValue(Y,"modelMatrix",j.matrixWorld),In}function r0(S,O){S.ambientLightColor.needsUpdate=O,S.lightProbe.needsUpdate=O,S.directionalLights.needsUpdate=O,S.directionalLightShadows.needsUpdate=O,S.pointLights.needsUpdate=O,S.pointLightShadows.needsUpdate=O,S.spotLights.needsUpdate=O,S.spotLightShadows.needsUpdate=O,S.rectAreaLights.needsUpdate=O,S.hemisphereLights.needsUpdate=O}function s0(S){return S.isMeshLambertMaterial||S.isMeshToonMaterial||S.isMeshPhongMaterial||S.isMeshStandardMaterial||S.isShadowMaterial||S.isShaderMaterial&&S.lights===!0}this.getActiveCubeFace=function(){return g},this.getActiveMipmapLevel=function(){return p},this.getRenderTarget=function(){return _},this.setRenderTargetTextures=function(S,O,H){V.get(S.texture).__webglTexture=O,V.get(S.depthTexture).__webglTexture=H;const B=V.get(S);B.__hasExternalTextures=!0,B.__hasExternalTextures&&(B.__autoAllocateDepthBuffer=H===void 0,B.__autoAllocateDepthBuffer||S.useRenderToTexture&&(console.warn("render-to-texture extension was disabled because an external texture was provided"),S.useRenderToTexture=!1,S.useRenderbuffer=!0))},this.setRenderTargetFramebuffer=function(S,O){const H=V.get(S);H.__webglFramebuffer=O,H.__useDefaultFramebuffer=O===void 0},this.setRenderTarget=function(S,O=0,H=0){_=S,g=O,p=H;let B=!0;if(S){const Ge=V.get(S);Ge.__useDefaultFramebuffer!==void 0?(Le.bindFramebuffer(36160,null),B=!1):Ge.__webglFramebuffer===void 0?ie.setupRenderTarget(S):Ge.__hasExternalTextures&&ie.rebindTextures(S,V.get(S.texture).__webglTexture,V.get(S.depthTexture).__webglTexture)}let j=null,He=!1,Xe=!1;if(S){const Ge=S.texture;(Ge.isDataTexture3D||Ge.isDataTexture2DArray)&&(Xe=!0);const ct=V.get(S).__webglFramebuffer;S.isWebGLCubeRenderTarget?(j=ct[O],He=!0):S.useRenderbuffer?j=V.get(S).__webglMultisampledFramebuffer:j=ct,A.copy(S.viewport),P.copy(S.scissor),D=S.scissorTest}else A.copy(I).multiplyScalar(R).floor(),P.copy(N).multiplyScalar(R).floor(),D=F;if(Le.bindFramebuffer(36160,j)&&Ee.drawBuffers&&B){let Ge=!1;if(S)if(S.isWebGLMultipleRenderTargets){const ct=S.texture;if(U.length!==ct.length||U[0]!==36064){for(let tt=0,at=ct.length;tt<at;tt++)U[tt]=36064+tt;U.length=ct.length,Ge=!0}}else(U.length!==1||U[0]!==36064)&&(U[0]=36064,U.length=1,Ge=!0);else(U.length!==1||U[0]!==1029)&&(U[0]=1029,U.length=1,Ge=!0);Ge&&(Ee.isWebGL2?Y.drawBuffers(U):Re.get("WEBGL_draw_buffers").drawBuffersWEBGL(U))}if(Le.viewport(A),Le.scissor(P),Le.setScissorTest(D),He){const Ge=V.get(S.texture);Y.framebufferTexture2D(36160,36064,34069+O,Ge.__webglTexture,H)}else if(Xe){const Ge=V.get(S.texture),ct=O||0;Y.framebufferTextureLayer(36160,36064,Ge.__webglTexture,H||0,ct)}x=-1},this.readRenderTargetPixels=function(S,O,H,B,j,He,Xe){if(!(S&&S.isWebGLRenderTarget)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");return}let et=V.get(S).__webglFramebuffer;if(S.isWebGLCubeRenderTarget&&Xe!==void 0&&(et=et[Xe]),et){Le.bindFramebuffer(36160,et);try{const Ge=S.texture,ct=Ge.format,tt=Ge.type;if(ct!==zt&&le.convert(ct)!==Y.getParameter(35739)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}const at=tt===di&&(Re.has("EXT_color_buffer_half_float")||Ee.isWebGL2&&Re.has("EXT_color_buffer_float"));if(tt!==Sn&&le.convert(tt)!==Y.getParameter(35738)&&!(tt===Bn&&(Ee.isWebGL2||Re.has("OES_texture_float")||Re.has("WEBGL_color_buffer_float")))&&!at){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}Y.checkFramebufferStatus(36160)===36053?O>=0&&O<=S.width-B&&H>=0&&H<=S.height-j&&Y.readPixels(O,H,B,j,le.convert(ct),le.convert(tt),He):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{const Ge=_!==null?V.get(_).__webglFramebuffer:null;Le.bindFramebuffer(36160,Ge)}}},this.copyFramebufferToTexture=function(S,O,H=0){if(O.isFramebufferTexture!==!0){console.error("THREE.WebGLRenderer: copyFramebufferToTexture() can only be used with FramebufferTexture.");return}const B=Math.pow(2,-H),j=Math.floor(O.image.width*B),He=Math.floor(O.image.height*B);ie.setTexture2D(O,0),Y.copyTexSubImage2D(3553,H,0,0,S.x,S.y,j,He),Le.unbindTexture()},this.copyTextureToTexture=function(S,O,H,B=0){const j=O.image.width,He=O.image.height,Xe=le.convert(H.format),et=le.convert(H.type);ie.setTexture2D(H,0),Y.pixelStorei(37440,H.flipY),Y.pixelStorei(37441,H.premultiplyAlpha),Y.pixelStorei(3317,H.unpackAlignment),O.isDataTexture?Y.texSubImage2D(3553,B,S.x,S.y,j,He,Xe,et,O.image.data):O.isCompressedTexture?Y.compressedTexSubImage2D(3553,B,S.x,S.y,O.mipmaps[0].width,O.mipmaps[0].height,Xe,O.mipmaps[0].data):Y.texSubImage2D(3553,B,S.x,S.y,Xe,et,O.image),B===0&&H.generateMipmaps&&Y.generateMipmap(3553),Le.unbindTexture()},this.copyTextureToTexture3D=function(S,O,H,B,j=0){if(v.isWebGL1Renderer){console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");return}const He=S.max.x-S.min.x+1,Xe=S.max.y-S.min.y+1,et=S.max.z-S.min.z+1,Ge=le.convert(B.format),ct=le.convert(B.type);let tt;if(B.isDataTexture3D)ie.setTexture3D(B,0),tt=32879;else if(B.isDataTexture2DArray)ie.setTexture2DArray(B,0),tt=35866;else{console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");return}Y.pixelStorei(37440,B.flipY),Y.pixelStorei(37441,B.premultiplyAlpha),Y.pixelStorei(3317,B.unpackAlignment);const at=Y.getParameter(3314),It=Y.getParameter(32878),Oi=Y.getParameter(3316),Cr=Y.getParameter(3315),dt=Y.getParameter(32877),Dn=H.isCompressedTexture?H.mipmaps[0]:H.image;Y.pixelStorei(3314,Dn.width),Y.pixelStorei(32878,Dn.height),Y.pixelStorei(3316,S.min.x),Y.pixelStorei(3315,S.min.y),Y.pixelStorei(32877,S.min.z),H.isDataTexture||H.isDataTexture3D?Y.texSubImage3D(tt,j,O.x,O.y,O.z,He,Xe,et,Ge,ct,Dn.data):H.isCompressedTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),Y.compressedTexSubImage3D(tt,j,O.x,O.y,O.z,He,Xe,et,Ge,Dn.data)):Y.texSubImage3D(tt,j,O.x,O.y,O.z,He,Xe,et,Ge,ct,Dn),Y.pixelStorei(3314,at),Y.pixelStorei(32878,It),Y.pixelStorei(3316,Oi),Y.pixelStorei(3315,Cr),Y.pixelStorei(32877,dt),j===0&&B.generateMipmaps&&Y.generateMipmap(tt),Le.unbindTexture()},this.initTexture=function(S){ie.setTexture2D(S,0),Le.unbindTexture()},this.resetState=function(){g=0,p=0,_=null,Le.reset(),L.reset()},typeof __THREE_DEVTOOLS__!="undefined"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}vt.prototype.isWebGLRenderer=!0;class vv extends vt{}vv.prototype.isWebGL1Renderer=!0;class Ys{constructor(e,t=25e-5){this.name="",this.color=new de(e),this.density=t}clone(){return new Ys(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}Ys.prototype.isFogExp2=!0;class Js{constructor(e,t=1,n=1e3){this.name="",this.color=new de(e),this.near=t,this.far=n}clone(){return new Js(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}Js.prototype.isFog=!0;class $s extends mt{constructor(){super(),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,typeof __THREE_DEVTOOLS__!="undefined"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),e.background!==null&&(this.background=e.background.clone()),e.environment!==null&&(this.environment=e.environment.clone()),e.fog!==null&&(this.fog=e.fog.clone()),e.overrideMaterial!==null&&(this.overrideMaterial=e.overrideMaterial.clone()),this.autoUpdate=e.autoUpdate,this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){const t=super.toJSON(e);return this.fog!==null&&(t.object.fog=this.fog.toJSON()),t}}$s.prototype.isScene=!0;class fr{constructor(e,t){this.array=e,this.stride=t,this.count=e!==void 0?e.length/t:0,this.usage=Dr,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=dn()}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}copy(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this}copyAt(e,t,n){e*=this.stride,n*=t.stride;for(let i=0,r=this.stride;i<r;i++)this.array[e+i]=t.array[n+i];return this}set(e,t=0){return this.array.set(e,t),this}clone(e){e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=dn()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);const t=new this.array.constructor(e.arrayBuffers[this.array.buffer._uuid]),n=new this.constructor(t,this.stride);return n.setUsage(this.usage),n}onUpload(e){return this.onUploadCallback=e,this}toJSON(e){return e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=dn()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=Array.prototype.slice.call(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}}fr.prototype.isInterleavedBuffer=!0;const Bt=new b;class Ai{constructor(e,t,n,i=!1){this.name="",this.data=e,this.itemSize=t,this.offset=n,this.normalized=i===!0}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(e){this.data.needsUpdate=e}applyMatrix4(e){for(let t=0,n=this.data.count;t<n;t++)Bt.x=this.getX(t),Bt.y=this.getY(t),Bt.z=this.getZ(t),Bt.applyMatrix4(e),this.setXYZ(t,Bt.x,Bt.y,Bt.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)Bt.x=this.getX(t),Bt.y=this.getY(t),Bt.z=this.getZ(t),Bt.applyNormalMatrix(e),this.setXYZ(t,Bt.x,Bt.y,Bt.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)Bt.x=this.getX(t),Bt.y=this.getY(t),Bt.z=this.getZ(t),Bt.transformDirection(e),this.setXYZ(t,Bt.x,Bt.y,Bt.z);return this}setX(e,t){return this.data.array[e*this.data.stride+this.offset]=t,this}setY(e,t){return this.data.array[e*this.data.stride+this.offset+1]=t,this}setZ(e,t){return this.data.array[e*this.data.stride+this.offset+2]=t,this}setW(e,t){return this.data.array[e*this.data.stride+this.offset+3]=t,this}getX(e){return this.data.array[e*this.data.stride+this.offset]}getY(e){return this.data.array[e*this.data.stride+this.offset+1]}getZ(e){return this.data.array[e*this.data.stride+this.offset+2]}getW(e){return this.data.array[e*this.data.stride+this.offset+3]}setXY(e,t,n){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=n,this}setXYZ(e,t,n,i){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=i,this}setXYZW(e,t,n,i,r){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=i,this.data.array[e+3]=r,this}clone(e){if(e===void 0){console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let n=0;n<this.count;n++){const i=n*this.data.stride+this.offset;for(let r=0;r<this.itemSize;r++)t.push(this.data.array[i+r])}return new wt(new this.array.constructor(t),this.itemSize,this.normalized)}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.clone(e)),new Ai(e.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)}toJSON(e){if(e===void 0){console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let n=0;n<this.count;n++){const i=n*this.data.stride+this.offset;for(let r=0;r<this.itemSize;r++)t.push(this.data.array[i+r])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:t,normalized:this.normalized}}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.toJSON(e)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}}Ai.prototype.isInterleavedBufferAttribute=!0;class Qs extends Kt{constructor(e){super(),this.type="SpriteMaterial",this.color=new de(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.rotation=e.rotation,this.sizeAttenuation=e.sizeAttenuation,this}}Qs.prototype.isSpriteMaterial=!0;let pr;const qr=new b,mr=new b,gr=new b,vr=new k,Xr=new k,Oc=new we,Ks=new b,jr=new b,eo=new b,zc=new k,Na=new k,Bc=new k;class to extends mt{constructor(e){if(super(),this.type="Sprite",pr===void 0){pr=new Fe;const t=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),n=new fr(t,5);pr.setIndex([0,1,2,0,2,3]),pr.setAttribute("position",new Ai(n,3,0,!1)),pr.setAttribute("uv",new Ai(n,2,3,!1))}this.geometry=pr,this.material=e!==void 0?e:new Qs,this.center=new k(.5,.5)}raycast(e,t){e.camera===null&&console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),mr.setFromMatrixScale(this.matrixWorld),Oc.copy(e.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(e.camera.matrixWorldInverse,this.matrixWorld),gr.setFromMatrixPosition(this.modelViewMatrix),e.camera.isPerspectiveCamera&&this.material.sizeAttenuation===!1&&mr.multiplyScalar(-gr.z);const n=this.material.rotation;let i,r;n!==0&&(r=Math.cos(n),i=Math.sin(n));const o=this.center;no(Ks.set(-.5,-.5,0),gr,o,mr,i,r),no(jr.set(.5,-.5,0),gr,o,mr,i,r),no(eo.set(.5,.5,0),gr,o,mr,i,r),zc.set(0,0),Na.set(1,0),Bc.set(1,1);let a=e.ray.intersectTriangle(Ks,jr,eo,!1,qr);if(a===null&&(no(jr.set(-.5,.5,0),gr,o,mr,i,r),Na.set(0,1),a=e.ray.intersectTriangle(Ks,eo,jr,!1,qr),a===null))return;const l=e.ray.origin.distanceTo(qr);l<e.near||l>e.far||t.push({distance:l,point:qr.clone(),uv:Ht.getUV(qr,Ks,jr,eo,zc,Na,Bc,new k),face:null,object:this})}copy(e){return super.copy(e),e.center!==void 0&&this.center.copy(e.center),this.material=e.material,this}}to.prototype.isSprite=!0;function no(s,e,t,n,i,r){vr.subVectors(s,t).addScalar(.5).multiply(n),i!==void 0?(Xr.x=r*vr.x-i*vr.y,Xr.y=i*vr.x+r*vr.y):Xr.copy(vr),s.copy(e),s.x+=Xr.x,s.y+=Xr.y,s.applyMatrix4(Oc)}const io=new b,Nc=new b;class xv extends null{constructor(){super(),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]},isLOD:{value:!0}}),this.autoUpdate=!0}copy(e){super.copy(e,!1);const t=e.levels;for(let n=0,i=t.length;n<i;n++){const r=t[n];this.addLevel(r.object.clone(),r.distance)}return this.autoUpdate=e.autoUpdate,this}addLevel(e,t=0){t=Math.abs(t);const n=this.levels;let i;for(i=0;i<n.length&&!(t<n[i].distance);i++);return n.splice(i,0,{distance:t,object:e}),this.add(e),this}getCurrentLevel(){return this._currentLevel}getObjectForDistance(e){const t=this.levels;if(t.length>0){let n,i;for(n=1,i=t.length;n<i&&!(e<t[n].distance);n++);return t[n-1].object}return null}raycast(e,t){if(this.levels.length>0){io.setFromMatrixPosition(this.matrixWorld);const i=e.ray.origin.distanceTo(io);this.getObjectForDistance(i).raycast(e,t)}}update(e){const t=this.levels;if(t.length>1){io.setFromMatrixPosition(e.matrixWorld),Nc.setFromMatrixPosition(this.matrixWorld);const n=io.distanceTo(Nc)/e.zoom;t[0].object.visible=!0;let i,r;for(i=1,r=t.length;i<r&&n>=t[i].distance;i++)t[i-1].object.visible=!1,t[i].object.visible=!0;for(this._currentLevel=i-1;i<r;i++)t[i].object.visible=!1}}toJSON(e){const t=super.toJSON(e);this.autoUpdate===!1&&(t.object.autoUpdate=!1),t.object.levels=[];const n=this.levels;for(let i=0,r=n.length;i<r;i++){const o=n[i];t.object.levels.push({object:o.object.uuid,distance:o.distance})}return t}}const Uc=new b,Hc=new yt,Gc=new yt,yv=new b,kc=new we;class Ua extends Vt{constructor(e,t){super(e,t),this.type="SkinnedMesh",this.bindMode="attached",this.bindMatrix=new we,this.bindMatrixInverse=new we}copy(e){return super.copy(e),this.bindMode=e.bindMode,this.bindMatrix.copy(e.bindMatrix),this.bindMatrixInverse.copy(e.bindMatrixInverse),this.skeleton=e.skeleton,this}bind(e,t){this.skeleton=e,t===void 0&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),t=this.matrixWorld),this.bindMatrix.copy(t),this.bindMatrixInverse.copy(t).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){const e=new yt,t=this.geometry.attributes.skinWeight;for(let n=0,i=t.count;n<i;n++){e.x=t.getX(n),e.y=t.getY(n),e.z=t.getZ(n),e.w=t.getW(n);const r=1/e.manhattanLength();r!==1/0?e.multiplyScalar(r):e.set(1,0,0,0),t.setXYZW(n,e.x,e.y,e.z,e.w)}}updateMatrixWorld(e){super.updateMatrixWorld(e),this.bindMode==="attached"?this.bindMatrixInverse.copy(this.matrixWorld).invert():this.bindMode==="detached"?this.bindMatrixInverse.copy(this.bindMatrix).invert():console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)}boneTransform(e,t){const n=this.skeleton,i=this.geometry;Hc.fromBufferAttribute(i.attributes.skinIndex,e),Gc.fromBufferAttribute(i.attributes.skinWeight,e),Uc.copy(t).applyMatrix4(this.bindMatrix),t.set(0,0,0);for(let r=0;r<4;r++){const o=Gc.getComponent(r);if(o!==0){const a=Hc.getComponent(r);kc.multiplyMatrices(n.bones[a].matrixWorld,n.boneInverses[a]),t.addScaledVector(yv.copy(Uc).applyMatrix4(kc),o)}}return t.applyMatrix4(this.bindMatrixInverse)}}Ua.prototype.isSkinnedMesh=!0;class Ha extends mt{constructor(){super(),this.type="Bone"}}Ha.prototype.isBone=!0;class xr extends kt{constructor(e=null,t=1,n=1,i,r,o,a,l,c=Ut,h=Ut,u,d){super(null,o,a,l,c,h,i,r,u,d),this.image={data:e,width:t,height:n},this.magFilter=c,this.minFilter=h,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}xr.prototype.isDataTexture=!0;const Vc=new we,_v=new we;class Ga{constructor(e=[],t=[]){this.uuid=dn(),this.bones=e.slice(0),this.boneInverses=t,this.boneMatrices=null,this.boneTexture=null,this.boneTextureSize=0,this.frame=-1,this.init()}init(){const e=this.bones,t=this.boneInverses;if(this.boneMatrices=new Float32Array(e.length*16),t.length===0)this.calculateInverses();else if(e.length!==t.length){console.warn("THREE.Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let n=0,i=this.bones.length;n<i;n++)this.boneInverses.push(new we)}}calculateInverses(){this.boneInverses.length=0;for(let e=0,t=this.bones.length;e<t;e++){const n=new we;this.bones[e]&&n.copy(this.bones[e].matrixWorld).invert(),this.boneInverses.push(n)}}pose(){for(let e=0,t=this.bones.length;e<t;e++){const n=this.bones[e];n&&n.matrixWorld.copy(this.boneInverses[e]).invert()}for(let e=0,t=this.bones.length;e<t;e++){const n=this.bones[e];n&&(n.parent&&n.parent.isBone?(n.matrix.copy(n.parent.matrixWorld).invert(),n.matrix.multiply(n.matrixWorld)):n.matrix.copy(n.matrixWorld),n.matrix.decompose(n.position,n.quaternion,n.scale))}}update(){const e=this.bones,t=this.boneInverses,n=this.boneMatrices,i=this.boneTexture;for(let r=0,o=e.length;r<o;r++){const a=e[r]?e[r].matrixWorld:_v;Vc.multiplyMatrices(a,t[r]),Vc.toArray(n,r*16)}i!==null&&(i.needsUpdate=!0)}clone(){return new Ga(this.bones,this.boneInverses)}computeBoneTexture(){let e=Math.sqrt(this.bones.length*4);e=Nl(e),e=Math.max(e,4);const t=new Float32Array(e*e*4);t.set(this.boneMatrices);const n=new xr(t,e,e,zt,Bn);return n.needsUpdate=!0,this.boneMatrices=t,this.boneTexture=n,this.boneTextureSize=e,this}getBoneByName(e){for(let t=0,n=this.bones.length;t<n;t++){const i=this.bones[t];if(i.name===e)return i}}dispose(){this.boneTexture!==null&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(e,t){this.uuid=e.uuid;for(let n=0,i=e.bones.length;n<i;n++){const r=e.bones[n];let o=t[r];o===void 0&&(console.warn("THREE.Skeleton: No bone found with UUID:",r),o=new Ha),this.bones.push(o),this.boneInverses.push(new we().fromArray(e.boneInverses[n]))}return this.init(),this}toJSON(){const e={metadata:{version:4.5,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};e.uuid=this.uuid;const t=this.bones,n=this.boneInverses;for(let i=0,r=t.length;i<r;i++){const o=t[i];e.bones.push(o.uuid);const a=n[i];e.boneInverses.push(a.toArray())}return e}}class yr extends wt{constructor(e,t,n,i=1){typeof n=="number"&&(i=n,n=!1,console.error("THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.")),super(e,t,n),this.meshPerAttribute=i}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}toJSON(){const e=super.toJSON();return e.meshPerAttribute=this.meshPerAttribute,e.isInstancedBufferAttribute=!0,e}}yr.prototype.isInstancedBufferAttribute=!0;const Wc=new we,qc=new we,ro=[],Zr=new Vt;class Xc extends Vt{constructor(e,t,n){super(e,t),this.instanceMatrix=new yr(new Float32Array(n*16),16),this.instanceColor=null,this.count=n,this.frustumCulled=!1}copy(e){return super.copy(e),this.instanceMatrix.copy(e.instanceMatrix),e.instanceColor!==null&&(this.instanceColor=e.instanceColor.clone()),this.count=e.count,this}getColorAt(e,t){t.fromArray(this.instanceColor.array,e*3)}getMatrixAt(e,t){t.fromArray(this.instanceMatrix.array,e*16)}raycast(e,t){const n=this.matrixWorld,i=this.count;if(Zr.geometry=this.geometry,Zr.material=this.material,Zr.material!==void 0)for(let r=0;r<i;r++){this.getMatrixAt(r,Wc),qc.multiplyMatrices(n,Wc),Zr.matrixWorld=qc,Zr.raycast(e,ro);for(let o=0,a=ro.length;o<a;o++){const l=ro[o];l.instanceId=r,l.object=this,t.push(l)}ro.length=0}}setColorAt(e,t){this.instanceColor===null&&(this.instanceColor=new yr(new Float32Array(this.instanceMatrix.count*3),3)),t.toArray(this.instanceColor.array,e*3)}setMatrixAt(e,t){t.toArray(this.instanceMatrix.array,e*16)}updateMorphTargets(){}dispose(){this.dispatchEvent({type:"dispose"})}}Xc.prototype.isInstancedMesh=!0;class en extends Kt{constructor(e){super(),this.type="LineBasicMaterial",this.color=new de(16777215),this.linewidth=1,this.linecap="round",this.linejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this}}en.prototype.isLineBasicMaterial=!0;const jc=new b,Zc=new b,Yc=new we,ka=new bi,so=new _i;class Ci extends mt{constructor(e=new Fe,t=new en){super(),this.type="Line",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e){return super.copy(e),this.material=e.material,this.geometry=e.geometry,this}computeLineDistances(){const e=this.geometry;if(e.isBufferGeometry)if(e.index===null){const t=e.attributes.position,n=[0];for(let i=1,r=t.count;i<r;i++)jc.fromBufferAttribute(t,i-1),Zc.fromBufferAttribute(t,i),n[i]=n[i-1],n[i]+=jc.distanceTo(Zc);e.setAttribute("lineDistance",new Me(n,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else e.isGeometry&&console.error("THREE.Line.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");return this}raycast(e,t){const n=this.geometry,i=this.matrixWorld,r=e.params.Line.threshold,o=n.drawRange;if(n.boundingSphere===null&&n.computeBoundingSphere(),so.copy(n.boundingSphere),so.applyMatrix4(i),so.radius+=r,e.ray.intersectsSphere(so)===!1)return;Yc.copy(i).invert(),ka.copy(e.ray).applyMatrix4(Yc);const a=r/((this.scale.x+this.scale.y+this.scale.z)/3),l=a*a,c=new b,h=new b,u=new b,d=new b,f=this.isLineSegments?2:1;if(n.isBufferGeometry){const m=n.index,y=n.attributes.position;if(m!==null){const g=Math.max(0,o.start),p=Math.min(m.count,o.start+o.count);for(let _=g,x=p-1;_<x;_+=f){const w=m.getX(_),A=m.getX(_+1);if(c.fromBufferAttribute(y,w),h.fromBufferAttribute(y,A),ka.distanceSqToSegment(c,h,d,u)>l)continue;d.applyMatrix4(this.matrixWorld);const D=e.ray.origin.distanceTo(d);D<e.near||D>e.far||t.push({distance:D,point:u.clone().applyMatrix4(this.matrixWorld),index:_,face:null,faceIndex:null,object:this})}}else{const g=Math.max(0,o.start),p=Math.min(y.count,o.start+o.count);for(let _=g,x=p-1;_<x;_+=f){if(c.fromBufferAttribute(y,_),h.fromBufferAttribute(y,_+1),ka.distanceSqToSegment(c,h,d,u)>l)continue;d.applyMatrix4(this.matrixWorld);const A=e.ray.origin.distanceTo(d);A<e.near||A>e.far||t.push({distance:A,point:u.clone().applyMatrix4(this.matrixWorld),index:_,face:null,faceIndex:null,object:this})}}}else n.isGeometry&&console.error("THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const e=this.geometry;if(e.isBufferGeometry){const t=e.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,o=i.length;r<o;r++){const a=i[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=r}}}}else{const t=e.morphTargets;t!==void 0&&t.length>0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}Ci.prototype.isLine=!0;const Jc=new b,$c=new b;class Wn extends Ci{constructor(e,t){super(e,t),this.type="LineSegments"}computeLineDistances(){const e=this.geometry;if(e.isBufferGeometry)if(e.index===null){const t=e.attributes.position,n=[];for(let i=0,r=t.count;i<r;i+=2)Jc.fromBufferAttribute(t,i),$c.fromBufferAttribute(t,i+1),n[i]=i===0?0:n[i-1],n[i+1]=n[i]+Jc.distanceTo($c);e.setAttribute("lineDistance",new Me(n,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else e.isGeometry&&console.error("THREE.LineSegments.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");return this}}Wn.prototype.isLineSegments=!0;class Qc extends Ci{constructor(e,t){super(e,t),this.type="LineLoop"}}Qc.prototype.isLineLoop=!0;class _r extends Kt{constructor(e){super(),this.type="PointsMaterial",this.color=new de(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.size=e.size,this.sizeAttenuation=e.sizeAttenuation,this}}_r.prototype.isPointsMaterial=!0;const Kc=new we,Va=new bi,oo=new _i,ao=new b;class Yr extends mt{constructor(e=new Fe,t=new _r){super(),this.type="Points",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e){return super.copy(e),this.material=e.material,this.geometry=e.geometry,this}raycast(e,t){const n=this.geometry,i=this.matrixWorld,r=e.params.Points.threshold,o=n.drawRange;if(n.boundingSphere===null&&n.computeBoundingSphere(),oo.copy(n.boundingSphere),oo.applyMatrix4(i),oo.radius+=r,e.ray.intersectsSphere(oo)===!1)return;Kc.copy(i).invert(),Va.copy(e.ray).applyMatrix4(Kc);const a=r/((this.scale.x+this.scale.y+this.scale.z)/3),l=a*a;if(n.isBufferGeometry){const c=n.index,u=n.attributes.position;if(c!==null){const d=Math.max(0,o.start),f=Math.min(c.count,o.start+o.count);for(let m=d,v=f;m<v;m++){const y=c.getX(m);ao.fromBufferAttribute(u,y),eu(ao,y,l,i,e,t,this)}}else{const d=Math.max(0,o.start),f=Math.min(u.count,o.start+o.count);for(let m=d,v=f;m<v;m++)ao.fromBufferAttribute(u,m),eu(ao,m,l,i,e,t,this)}}else console.error("THREE.Points.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const e=this.geometry;if(e.isBufferGeometry){const t=e.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,o=i.length;r<o;r++){const a=i[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=r}}}}else{const t=e.morphTargets;t!==void 0&&t.length>0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}Yr.prototype.isPoints=!0;function eu(s,e,t,n,i,r,o){const a=Va.distanceSqToPoint(s);if(a<t){const l=new b;Va.closestPointToPoint(s,l),l.applyMatrix4(n);const c=i.ray.origin.distanceTo(l);if(c<i.near||c>i.far)return;r.push({distance:c,distanceToRay:Math.sqrt(a),point:l,index:e,face:null,object:o})}}class bv extends kt{constructor(e,t,n,i,r,o,a,l,c){super(e,t,n,i,r,o,a,l,c),this.format=a!==void 0?a:fi,this.minFilter=o!==void 0?o:Et,this.magFilter=r!==void 0?r:Et,this.generateMipmaps=!1;const h=this;function u(){h.needsUpdate=!0,e.requestVideoFrameCallback(u)}"requestVideoFrameCallback"in e&&e.requestVideoFrameCallback(u)}clone(){return new this.constructor(this.image).copy(this)}update(){const e=this.image;"requestVideoFrameCallback"in e===!1&&e.readyState>=e.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}bv.prototype.isVideoTexture=!0;class wv extends kt{constructor(e,t,n){super({width:e,height:t}),this.format=n,this.magFilter=Ut,this.minFilter=Ut,this.generateMipmaps=!1,this.needsUpdate=!0}}wv.prototype.isFramebufferTexture=!0;class tu extends kt{constructor(e,t,n,i,r,o,a,l,c,h,u,d){super(null,o,a,l,c,h,i,r,u,d),this.image={width:t,height:n},this.mipmaps=e,this.flipY=!1,this.generateMipmaps=!1}}tu.prototype.isCompressedTexture=!0;class Mv extends kt{constructor(e,t,n,i,r,o,a,l,c){super(e,t,n,i,r,o,a,l,c),this.needsUpdate=!0}}Mv.prototype.isCanvasTexture=!0;class lo extends Fe{constructor(e=1,t=8,n=0,i=Math.PI*2){super(),this.type="CircleGeometry",this.parameters={radius:e,segments:t,thetaStart:n,thetaLength:i},t=Math.max(3,t);const r=[],o=[],a=[],l=[],c=new b,h=new k;o.push(0,0,0),a.push(0,0,1),l.push(.5,.5);for(let u=0,d=3;u<=t;u++,d+=3){const f=n+u/t*i;c.x=e*Math.cos(f),c.y=e*Math.sin(f),o.push(c.x,c.y,c.z),a.push(0,0,1),h.x=(o[d]/e+1)/2,h.y=(o[d+1]/e+1)/2,l.push(h.x,h.y)}for(let u=1;u<=t;u++)r.push(u,u+1,0);this.setIndex(r),this.setAttribute("position",new Me(o,3)),this.setAttribute("normal",new Me(a,3)),this.setAttribute("uv",new Me(l,2))}static fromJSON(e){return new lo(e.radius,e.segments,e.thetaStart,e.thetaLength)}}class br extends Fe{constructor(e=1,t=1,n=1,i=8,r=1,o=!1,a=0,l=Math.PI*2){super(),this.type="CylinderGeometry",this.parameters={radiusTop:e,radiusBottom:t,height:n,radialSegments:i,heightSegments:r,openEnded:o,thetaStart:a,thetaLength:l};const c=this;i=Math.floor(i),r=Math.floor(r);const h=[],u=[],d=[],f=[];let m=0;const v=[],y=n/2;let g=0;p(),o===!1&&(e>0&&_(!0),t>0&&_(!1)),this.setIndex(h),this.setAttribute("position",new Me(u,3)),this.setAttribute("normal",new Me(d,3)),this.setAttribute("uv",new Me(f,2));function p(){const x=new b,w=new b;let A=0;const P=(t-e)/n;for(let D=0;D<=r;D++){const G=[],z=D/r,R=z*(t-e)+e;for(let M=0;M<=i;M++){const E=M/i,I=E*l+a,N=Math.sin(I),F=Math.cos(I);w.x=R*N,w.y=-z*n+y,w.z=R*F,u.push(w.x,w.y,w.z),x.set(N,P,F).normalize(),d.push(x.x,x.y,x.z),f.push(E,1-z),G.push(m++)}v.push(G)}for(let D=0;D<i;D++)for(let G=0;G<r;G++){const z=v[G][D],R=v[G+1][D],M=v[G+1][D+1],E=v[G][D+1];h.push(z,R,E),h.push(R,M,E),A+=6}c.addGroup(g,A,0),g+=A}function _(x){const w=m,A=new k,P=new b;let D=0;const G=x===!0?e:t,z=x===!0?1:-1;for(let M=1;M<=i;M++)u.push(0,y*z,0),d.push(0,z,0),f.push(.5,.5),m++;const R=m;for(let M=0;M<=i;M++){const I=M/i*l+a,N=Math.cos(I),F=Math.sin(I);P.x=G*F,P.y=y*z,P.z=G*N,u.push(P.x,P.y,P.z),d.push(0,z,0),A.x=N*.5+.5,A.y=F*.5*z+.5,f.push(A.x,A.y),m++}for(let M=0;M<i;M++){const E=w+M,I=R+M;x===!0?h.push(I,I+1,E):h.push(I+1,I,E),D+=3}c.addGroup(g,D,x===!0?1:2),g+=D}}static fromJSON(e){return new br(e.radiusTop,e.radiusBottom,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class co extends br{constructor(e=1,t=1,n=8,i=1,r=!1,o=0,a=Math.PI*2){super(0,e,t,n,i,r,o,a),this.type="ConeGeometry",this.parameters={radius:e,height:t,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:o,thetaLength:a}}static fromJSON(e){return new co(e.radius,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class si extends Fe{constructor(e=[],t=[],n=1,i=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:e,indices:t,radius:n,detail:i};const r=[],o=[];a(i),c(n),h(),this.setAttribute("position",new Me(r,3)),this.setAttribute("normal",new Me(r.slice(),3)),this.setAttribute("uv",new Me(o,2)),i===0?this.computeVertexNormals():this.normalizeNormals();function a(p){const _=new b,x=new b,w=new b;for(let A=0;A<t.length;A+=3)f(t[A+0],_),f(t[A+1],x),f(t[A+2],w),l(_,x,w,p)}function l(p,_,x,w){const A=w+1,P=[];for(let D=0;D<=A;D++){P[D]=[];const G=p.clone().lerp(x,D/A),z=_.clone().lerp(x,D/A),R=A-D;for(let M=0;M<=R;M++)M===0&&D===A?P[D][M]=G:P[D][M]=G.clone().lerp(z,M/R)}for(let D=0;D<A;D++)for(let G=0;G<2*(A-D)-1;G++){const z=Math.floor(G/2);G%2===0?(d(P[D][z+1]),d(P[D+1][z]),d(P[D][z])):(d(P[D][z+1]),d(P[D+1][z+1]),d(P[D+1][z]))}}function c(p){const _=new b;for(let x=0;x<r.length;x+=3)_.x=r[x+0],_.y=r[x+1],_.z=r[x+2],_.normalize().multiplyScalar(p),r[x+0]=_.x,r[x+1]=_.y,r[x+2]=_.z}function h(){const p=new b;for(let _=0;_<r.length;_+=3){p.x=r[_+0],p.y=r[_+1],p.z=r[_+2];const x=y(p)/2/Math.PI+.5,w=g(p)/Math.PI+.5;o.push(x,1-w)}m(),u()}function u(){for(let p=0;p<o.length;p+=6){const _=o[p+0],x=o[p+2],w=o[p+4],A=Math.max(_,x,w),P=Math.min(_,x,w);A>.9&&P<.1&&(_<.2&&(o[p+0]+=1),x<.2&&(o[p+2]+=1),w<.2&&(o[p+4]+=1))}}function d(p){r.push(p.x,p.y,p.z)}function f(p,_){const x=p*3;_.x=e[x+0],_.y=e[x+1],_.z=e[x+2]}function m(){const p=new b,_=new b,x=new b,w=new b,A=new k,P=new k,D=new k;for(let G=0,z=0;G<r.length;G+=9,z+=6){p.set(r[G+0],r[G+1],r[G+2]),_.set(r[G+3],r[G+4],r[G+5]),x.set(r[G+6],r[G+7],r[G+8]),A.set(o[z+0],o[z+1]),P.set(o[z+2],o[z+3]),D.set(o[z+4],o[z+5]),w.copy(p).add(_).add(x).divideScalar(3);const R=y(w);v(A,z+0,p,R),v(P,z+2,_,R),v(D,z+4,x,R)}}function v(p,_,x,w){w<0&&p.x===1&&(o[_]=p.x-1),x.x===0&&x.z===0&&(o[_]=w/2/Math.PI+.5)}function y(p){return Math.atan2(p.z,-p.x)}function g(p){return Math.atan2(-p.y,Math.sqrt(p.x*p.x+p.z*p.z))}}static fromJSON(e){return new si(e.vertices,e.indices,e.radius,e.details)}}class uo extends si{constructor(e=1,t=0){const n=(1+Math.sqrt(5))/2,i=1/n,r=[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-n,0,-i,n,0,i,-n,0,i,n,-i,-n,0,-i,n,0,i,-n,0,i,n,0,-n,0,-i,n,0,-i,-n,0,i,n,0,i],o=[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9];super(r,o,e,t),this.type="DodecahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new uo(e.radius,e.detail)}}const ho=new b,fo=new b,Wa=new b,po=new Ht;class nu extends Fe{constructor(e=null,t=1){if(super(),this.type="EdgesGeometry",this.parameters={geometry:e,thresholdAngle:t},e!==null){const i=Math.pow(10,4),r=Math.cos(vi*t),o=e.getIndex(),a=e.getAttribute("position"),l=o?o.count:a.count,c=[0,0,0],h=["a","b","c"],u=new Array(3),d={},f=[];for(let m=0;m<l;m+=3){o?(c[0]=o.getX(m),c[1]=o.getX(m+1),c[2]=o.getX(m+2)):(c[0]=m,c[1]=m+1,c[2]=m+2);const{a:v,b:y,c:g}=po;if(v.fromBufferAttribute(a,c[0]),y.fromBufferAttribute(a,c[1]),g.fromBufferAttribute(a,c[2]),po.getNormal(Wa),u[0]=`${Math.round(v.x*i)},${Math.round(v.y*i)},${Math.round(v.z*i)}`,u[1]=`${Math.round(y.x*i)},${Math.round(y.y*i)},${Math.round(y.z*i)}`,u[2]=`${Math.round(g.x*i)},${Math.round(g.y*i)},${Math.round(g.z*i)}`,!(u[0]===u[1]||u[1]===u[2]||u[2]===u[0]))for(let p=0;p<3;p++){const _=(p+1)%3,x=u[p],w=u[_],A=po[h[p]],P=po[h[_]],D=`${x}_${w}`,G=`${w}_${x}`;G in d&&d[G]?(Wa.dot(d[G].normal)<=r&&(f.push(A.x,A.y,A.z),f.push(P.x,P.y,P.z)),d[G]=null):D in d||(d[D]={index0:c[p],index1:c[_],normal:Wa.clone()})}}for(const m in d)if(d[m]){const{index0:v,index1:y}=d[m];ho.fromBufferAttribute(a,v),fo.fromBufferAttribute(a,y),f.push(ho.x,ho.y,ho.z),f.push(fo.x,fo.y,fo.z)}this.setAttribute("position",new Me(f,3))}}}class xn{constructor(){this.type="Curve",this.arcLengthDivisions=200}getPoint(){return console.warn("THREE.Curve: .getPoint() not implemented."),null}getPointAt(e,t){const n=this.getUtoTmapping(e);return this.getPoint(n,t)}getPoints(e=5){const t=[];for(let n=0;n<=e;n++)t.push(this.getPoint(n/e));return t}getSpacedPoints(e=5){const t=[];for(let n=0;n<=e;n++)t.push(this.getPointAt(n/e));return t}getLength(){const e=this.getLengths();return e[e.length-1]}getLengths(e=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===e+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const t=[];let n,i=this.getPoint(0),r=0;t.push(0);for(let o=1;o<=e;o++)n=this.getPoint(o/e),r+=n.distanceTo(i),t.push(r),i=n;return this.cacheArcLengths=t,t}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(e,t){const n=this.getLengths();let i=0;const r=n.length;let o;t?o=t:o=e*n[r-1];let a=0,l=r-1,c;for(;a<=l;)if(i=Math.floor(a+(l-a)/2),c=n[i]-o,c<0)a=i+1;else if(c>0)l=i-1;else{l=i;break}if(i=l,n[i]===o)return i/(r-1);const h=n[i],d=n[i+1]-h,f=(o-h)/d;return(i+f)/(r-1)}getTangent(e,t){let i=e-1e-4,r=e+1e-4;i<0&&(i=0),r>1&&(r=1);const o=this.getPoint(i),a=this.getPoint(r),l=t||(o.isVector2?new k:new b);return l.copy(a).sub(o).normalize(),l}getTangentAt(e,t){const n=this.getUtoTmapping(e);return this.getTangent(n,t)}computeFrenetFrames(e,t){const n=new b,i=[],r=[],o=[],a=new b,l=new we;for(let f=0;f<=e;f++){const m=f/e;i[f]=this.getTangentAt(m,new b)}r[0]=new b,o[0]=new b;let c=Number.MAX_VALUE;const h=Math.abs(i[0].x),u=Math.abs(i[0].y),d=Math.abs(i[0].z);h<=c&&(c=h,n.set(1,0,0)),u<=c&&(c=u,n.set(0,1,0)),d<=c&&n.set(0,0,1),a.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],a),o[0].crossVectors(i[0],r[0]);for(let f=1;f<=e;f++){if(r[f]=r[f-1].clone(),o[f]=o[f-1].clone(),a.crossVectors(i[f-1],i[f]),a.length()>Number.EPSILON){a.normalize();const m=Math.acos($t(i[f-1].dot(i[f]),-1,1));r[f].applyMatrix4(l.makeRotationAxis(a,m))}o[f].crossVectors(i[f],r[f])}if(t===!0){let f=Math.acos($t(r[0].dot(r[e]),-1,1));f/=e,i[0].dot(a.crossVectors(r[0],r[e]))>0&&(f=-f);for(let m=1;m<=e;m++)r[m].applyMatrix4(l.makeRotationAxis(i[m],f*m)),o[m].crossVectors(i[m],r[m])}return{tangents:i,normals:r,binormals:o}}clone(){return new this.constructor().copy(this)}copy(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}toJSON(){const e={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return e.arcLengthDivisions=this.arcLengthDivisions,e.type=this.type,e}fromJSON(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}}class mo extends xn{constructor(e=0,t=0,n=1,i=1,r=0,o=Math.PI*2,a=!1,l=0){super(),this.type="EllipseCurve",this.aX=e,this.aY=t,this.xRadius=n,this.yRadius=i,this.aStartAngle=r,this.aEndAngle=o,this.aClockwise=a,this.aRotation=l}getPoint(e,t){const n=t||new k,i=Math.PI*2;let r=this.aEndAngle-this.aStartAngle;const o=Math.abs(r)<Number.EPSILON;for(;r<0;)r+=i;for(;r>i;)r-=i;r<Number.EPSILON&&(o?r=0:r=i),this.aClockwise===!0&&!o&&(r===i?r=-i:r=r-i);const a=this.aStartAngle+e*r;let l=this.aX+this.xRadius*Math.cos(a),c=this.aY+this.yRadius*Math.sin(a);if(this.aRotation!==0){const h=Math.cos(this.aRotation),u=Math.sin(this.aRotation),d=l-this.aX,f=c-this.aY;l=d*h-f*u+this.aX,c=d*u+f*h+this.aY}return n.set(l,c)}copy(e){return super.copy(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}toJSON(){const e=super.toJSON();return e.aX=this.aX,e.aY=this.aY,e.xRadius=this.xRadius,e.yRadius=this.yRadius,e.aStartAngle=this.aStartAngle,e.aEndAngle=this.aEndAngle,e.aClockwise=this.aClockwise,e.aRotation=this.aRotation,e}fromJSON(e){return super.fromJSON(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}}mo.prototype.isEllipseCurve=!0;class iu extends mo{constructor(e,t,n,i,r,o){super(e,t,n,n,i,r,o),this.type="ArcCurve"}}iu.prototype.isArcCurve=!0;function qa(){let s=0,e=0,t=0,n=0;function i(r,o,a,l){s=r,e=a,t=-3*r+3*o-2*a-l,n=2*r-2*o+a+l}return{initCatmullRom:function(r,o,a,l,c){i(o,a,c*(a-r),c*(l-o))},initNonuniformCatmullRom:function(r,o,a,l,c,h,u){let d=(o-r)/c-(a-r)/(c+h)+(a-o)/h,f=(a-o)/h-(l-o)/(h+u)+(l-a)/u;d*=h,f*=h,i(o,a,d,f)},calc:function(r){const o=r*r,a=o*r;return s+e*r+t*o+n*a}}}const go=new b,Xa=new qa,ja=new qa,Za=new qa;class ru extends xn{constructor(e=[],t=!1,n="centripetal",i=.5){super(),this.type="CatmullRomCurve3",this.points=e,this.closed=t,this.curveType=n,this.tension=i}getPoint(e,t=new b){const n=t,i=this.points,r=i.length,o=(r-(this.closed?0:1))*e;let a=Math.floor(o),l=o-a;this.closed?a+=a>0?0:(Math.floor(Math.abs(a)/r)+1)*r:l===0&&a===r-1&&(a=r-2,l=1);let c,h;this.closed||a>0?c=i[(a-1)%r]:(go.subVectors(i[0],i[1]).add(i[0]),c=go);const u=i[a%r],d=i[(a+1)%r];if(this.closed||a+2<r?h=i[(a+2)%r]:(go.subVectors(i[r-1],i[r-2]).add(i[r-1]),h=go),this.curveType==="centripetal"||this.curveType==="chordal"){const f=this.curveType==="chordal"?.5:.25;let m=Math.pow(c.distanceToSquared(u),f),v=Math.pow(u.distanceToSquared(d),f),y=Math.pow(d.distanceToSquared(h),f);v<1e-4&&(v=1),m<1e-4&&(m=v),y<1e-4&&(y=v),Xa.initNonuniformCatmullRom(c.x,u.x,d.x,h.x,m,v,y),ja.initNonuniformCatmullRom(c.y,u.y,d.y,h.y,m,v,y),Za.initNonuniformCatmullRom(c.z,u.z,d.z,h.z,m,v,y)}else this.curveType==="catmullrom"&&(Xa.initCatmullRom(c.x,u.x,d.x,h.x,this.tension),ja.initCatmullRom(c.y,u.y,d.y,h.y,this.tension),Za.initCatmullRom(c.z,u.z,d.z,h.z,this.tension));return n.set(Xa.calc(l),ja.calc(l),Za.calc(l)),n}copy(e){super.copy(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(i.clone())}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}toJSON(){const e=super.toJSON();e.points=[];for(let t=0,n=this.points.length;t<n;t++){const i=this.points[t];e.points.push(i.toArray())}return e.closed=this.closed,e.curveType=this.curveType,e.tension=this.tension,e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(new b().fromArray(i))}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}}ru.prototype.isCatmullRomCurve3=!0;function su(s,e,t,n,i){const r=(n-e)*.5,o=(i-t)*.5,a=s*s,l=s*a;return(2*t-2*n+r+o)*l+(-3*t+3*n-2*r-o)*a+r*s+t}function Sv(s,e){const t=1-s;return t*t*e}function Tv(s,e){return 2*(1-s)*s*e}function Ev(s,e){return s*s*e}function Jr(s,e,t,n){return Sv(s,e)+Tv(s,t)+Ev(s,n)}function Av(s,e){const t=1-s;return t*t*t*e}function Cv(s,e){const t=1-s;return 3*t*t*s*e}function Pv(s,e){return 3*(1-s)*s*s*e}function Lv(s,e){return s*s*s*e}function $r(s,e,t,n,i){return Av(s,e)+Cv(s,t)+Pv(s,n)+Lv(s,i)}class Ya extends xn{constructor(e=new k,t=new k,n=new k,i=new k){super(),this.type="CubicBezierCurve",this.v0=e,this.v1=t,this.v2=n,this.v3=i}getPoint(e,t=new k){const n=t,i=this.v0,r=this.v1,o=this.v2,a=this.v3;return n.set($r(e,i.x,r.x,o.x,a.x),$r(e,i.y,r.y,o.y,a.y)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}Ya.prototype.isCubicBezierCurve=!0;class ou extends xn{constructor(e=new b,t=new b,n=new b,i=new b){super(),this.type="CubicBezierCurve3",this.v0=e,this.v1=t,this.v2=n,this.v3=i}getPoint(e,t=new b){const n=t,i=this.v0,r=this.v1,o=this.v2,a=this.v3;return n.set($r(e,i.x,r.x,o.x,a.x),$r(e,i.y,r.y,o.y,a.y),$r(e,i.z,r.z,o.z,a.z)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}ou.prototype.isCubicBezierCurve3=!0;class vo extends xn{constructor(e=new k,t=new k){super(),this.type="LineCurve",this.v1=e,this.v2=t}getPoint(e,t=new k){const n=t;return e===1?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(e).add(this.v1)),n}getPointAt(e,t){return this.getPoint(e,t)}getTangent(e,t){const n=t||new k;return n.copy(this.v2).sub(this.v1).normalize(),n}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}vo.prototype.isLineCurve=!0;class Rv extends xn{constructor(e=new b,t=new b){super(),this.type="LineCurve3",this.isLineCurve3=!0,this.v1=e,this.v2=t}getPoint(e,t=new b){const n=t;return e===1?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(e).add(this.v1)),n}getPointAt(e,t){return this.getPoint(e,t)}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class Ja extends xn{constructor(e=new k,t=new k,n=new k){super(),this.type="QuadraticBezierCurve",this.v0=e,this.v1=t,this.v2=n}getPoint(e,t=new k){const n=t,i=this.v0,r=this.v1,o=this.v2;return n.set(Jr(e,i.x,r.x,o.x),Jr(e,i.y,r.y,o.y)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}Ja.prototype.isQuadraticBezierCurve=!0;class $a extends xn{constructor(e=new b,t=new b,n=new b){super(),this.type="QuadraticBezierCurve3",this.v0=e,this.v1=t,this.v2=n}getPoint(e,t=new b){const n=t,i=this.v0,r=this.v1,o=this.v2;return n.set(Jr(e,i.x,r.x,o.x),Jr(e,i.y,r.y,o.y),Jr(e,i.z,r.z,o.z)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}$a.prototype.isQuadraticBezierCurve3=!0;class Qa extends xn{constructor(e=[]){super(),this.type="SplineCurve",this.points=e}getPoint(e,t=new k){const n=t,i=this.points,r=(i.length-1)*e,o=Math.floor(r),a=r-o,l=i[o===0?o:o-1],c=i[o],h=i[o>i.length-2?i.length-1:o+1],u=i[o>i.length-3?i.length-1:o+2];return n.set(su(a,l.x,c.x,h.x,u.x),su(a,l.y,c.y,h.y,u.y)),n}copy(e){super.copy(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(i.clone())}return this}toJSON(){const e=super.toJSON();e.points=[];for(let t=0,n=this.points.length;t<n;t++){const i=this.points[t];e.points.push(i.toArray())}return e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(new k().fromArray(i))}return this}}Qa.prototype.isSplineCurve=!0;var Ka=Object.freeze({__proto__:null,ArcCurve:iu,CatmullRomCurve3:ru,CubicBezierCurve:Ya,CubicBezierCurve3:ou,EllipseCurve:mo,LineCurve:vo,LineCurve3:Rv,QuadraticBezierCurve:Ja,QuadraticBezierCurve3:$a,SplineCurve:Qa});class Dv extends xn{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(e){this.curves.push(e)}closePath(){const e=this.curves[0].getPoint(0),t=this.curves[this.curves.length-1].getPoint(1);e.equals(t)||this.curves.push(new vo(t,e))}getPoint(e,t){const n=e*this.getLength(),i=this.getCurveLengths();let r=0;for(;r<i.length;){if(i[r]>=n){const o=i[r]-n,a=this.curves[r],l=a.getLength(),c=l===0?0:1-o/l;return a.getPointAt(c,t)}r++}return null}getLength(){const e=this.getCurveLengths();return e[e.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const e=[];let t=0;for(let n=0,i=this.curves.length;n<i;n++)t+=this.curves[n].getLength(),e.push(t);return this.cacheLengths=e,e}getSpacedPoints(e=40){const t=[];for(let n=0;n<=e;n++)t.push(this.getPoint(n/e));return this.autoClose&&t.push(t[0]),t}getPoints(e=12){const t=[];let n;for(let i=0,r=this.curves;i<r.length;i++){const o=r[i],a=o&&o.isEllipseCurve?e*2:o&&(o.isLineCurve||o.isLineCurve3)?1:o&&o.isSplineCurve?e*o.points.length:e,l=o.getPoints(a);for(let c=0;c<l.length;c++){const h=l[c];n&&n.equals(h)||(t.push(h),n=h)}}return this.autoClose&&t.length>1&&!t[t.length-1].equals(t[0])&&t.push(t[0]),t}copy(e){super.copy(e),this.curves=[];for(let t=0,n=e.curves.length;t<n;t++){const i=e.curves[t];this.curves.push(i.clone())}return this.autoClose=e.autoClose,this}toJSON(){const e=super.toJSON();e.autoClose=this.autoClose,e.curves=[];for(let t=0,n=this.curves.length;t<n;t++){const i=this.curves[t];e.curves.push(i.toJSON())}return e}fromJSON(e){super.fromJSON(e),this.autoClose=e.autoClose,this.curves=[];for(let t=0,n=e.curves.length;t<n;t++){const i=e.curves[t];this.curves.push(new Ka[i.type]().fromJSON(i))}return this}}class xo extends Dv{constructor(e){super(),this.type="Path",this.currentPoint=new k,e&&this.setFromPoints(e)}setFromPoints(e){this.moveTo(e[0].x,e[0].y);for(let t=1,n=e.length;t<n;t++)this.lineTo(e[t].x,e[t].y);return this}moveTo(e,t){return this.currentPoint.set(e,t),this}lineTo(e,t){const n=new vo(this.currentPoint.clone(),new k(e,t));return this.curves.push(n),this.currentPoint.set(e,t),this}quadraticCurveTo(e,t,n,i){const r=new Ja(this.currentPoint.clone(),new k(e,t),new k(n,i));return this.curves.push(r),this.currentPoint.set(n,i),this}bezierCurveTo(e,t,n,i,r,o){const a=new Ya(this.currentPoint.clone(),new k(e,t),new k(n,i),new k(r,o));return this.curves.push(a),this.currentPoint.set(r,o),this}splineThru(e){const t=[this.currentPoint.clone()].concat(e),n=new Qa(t);return this.curves.push(n),this.currentPoint.copy(e[e.length-1]),this}arc(e,t,n,i,r,o){const a=this.currentPoint.x,l=this.currentPoint.y;return this.absarc(e+a,t+l,n,i,r,o),this}absarc(e,t,n,i,r,o){return this.absellipse(e,t,n,n,i,r,o),this}ellipse(e,t,n,i,r,o,a,l){const c=this.currentPoint.x,h=this.currentPoint.y;return this.absellipse(e+c,t+h,n,i,r,o,a,l),this}absellipse(e,t,n,i,r,o,a,l){const c=new mo(e,t,n,i,r,o,a,l);if(this.curves.length>0){const u=c.getPoint(0);u.equals(this.currentPoint)||this.lineTo(u.x,u.y)}this.curves.push(c);const h=c.getPoint(1);return this.currentPoint.copy(h),this}copy(e){return super.copy(e),this.currentPoint.copy(e.currentPoint),this}toJSON(){const e=super.toJSON();return e.currentPoint=this.currentPoint.toArray(),e}fromJSON(e){return super.fromJSON(e),this.currentPoint.fromArray(e.currentPoint),this}}class qn extends xo{constructor(e){super(e),this.uuid=dn(),this.type="Shape",this.holes=[]}getPointsHoles(e){const t=[];for(let n=0,i=this.holes.length;n<i;n++)t[n]=this.holes[n].getPoints(e);return t}extractPoints(e){return{shape:this.getPoints(e),holes:this.getPointsHoles(e)}}copy(e){super.copy(e),this.holes=[];for(let t=0,n=e.holes.length;t<n;t++){const i=e.holes[t];this.holes.push(i.clone())}return this}toJSON(){const e=super.toJSON();e.uuid=this.uuid,e.holes=[];for(let t=0,n=this.holes.length;t<n;t++){const i=this.holes[t];e.holes.push(i.toJSON())}return e}fromJSON(e){super.fromJSON(e),this.uuid=e.uuid,this.holes=[];for(let t=0,n=e.holes.length;t<n;t++){const i=e.holes[t];this.holes.push(new xo().fromJSON(i))}return this}}const Iv={triangulate:function(s,e,t=2){const n=e&&e.length,i=n?e[0]*t:s.length;let r=au(s,0,i,t,!0);const o=[];if(!r||r.next===r.prev)return o;let a,l,c,h,u,d,f;if(n&&(r=Nv(s,e,r,t)),s.length>80*t){a=c=s[0],l=h=s[1];for(let m=t;m<i;m+=t)u=s[m],d=s[m+1],u<a&&(a=u),d<l&&(l=d),u>c&&(c=u),d>h&&(h=d);f=Math.max(c-a,h-l),f=f!==0?1/f:0}return Qr(r,o,t,a,l,f),o}};function au(s,e,t,n,i){let r,o;if(i===Yv(s,e,t,n)>0)for(r=e;r<t;r+=n)o=uu(r,s[r],s[r+1],o);else for(r=t-n;r>=e;r-=n)o=uu(r,s[r],s[r+1],o);return o&&yo(o,o.next)&&(es(o),o=o.next),o}function oi(s,e){if(!s)return s;e||(e=s);let t=s,n;do 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o=e[t*3],a=e[t*3+1],l=e[t*3+2],c=e[n*3],h=e[n*3+1],u=e[n*3+2],d=e[i*3],f=e[i*3+1],m=e[i*3+2],v=e[r*3],y=e[r*3+1],g=e[r*3+2];return Math.abs(a-h)<Math.abs(o-c)?[new k(o,1-l),new k(c,1-u),new k(d,1-m),new k(v,1-g)]:[new k(a,1-l),new k(h,1-u),new k(f,1-m),new k(y,1-g)]}};function $v(s,e,t){if(t.shapes=[],Array.isArray(s))for(let n=0,i=s.length;n<i;n++){const r=s[n];t.shapes.push(r.uuid)}else t.shapes.push(s.uuid);return e.extrudePath!==void 0&&(t.options.extrudePath=e.extrudePath.toJSON()),t}class wo extends si{constructor(e=1,t=0){const n=(1+Math.sqrt(5))/2,i=[-1,n,0,1,n,0,-1,-n,0,1,-n,0,0,-1,n,0,1,n,0,-1,-n,0,1,-n,n,0,-1,n,0,1,-n,0,-1,-n,0,1],r=[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1];super(i,r,e,t),this.type="IcosahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new wo(e.radius,e.detail)}}class Mo extends Fe{constructor(e=[new k(0,.5),new k(.5,0),new k(0,-.5)],t=12,n=0,i=Math.PI*2){super(),this.type="LatheGeometry",this.parameters={points:e,segments:t,phiStart:n,phiLength:i},t=Math.floor(t),i=$t(i,0,Math.PI*2);const r=[],o=[],a=[],l=[],c=[],h=1/t,u=new b,d=new k,f=new b,m=new b,v=new b;let y=0,g=0;for(let p=0;p<=e.length-1;p++)switch(p){case 0:y=e[p+1].x-e[p].x,g=e[p+1].y-e[p].y,f.x=g*1,f.y=-y,f.z=g*0,v.copy(f),f.normalize(),l.push(f.x,f.y,f.z);break;case e.length-1:l.push(v.x,v.y,v.z);break;default:y=e[p+1].x-e[p].x,g=e[p+1].y-e[p].y,f.x=g*1,f.y=-y,f.z=g*0,m.copy(f),f.x+=v.x,f.y+=v.y,f.z+=v.z,f.normalize(),l.push(f.x,f.y,f.z),v.copy(m)}for(let p=0;p<=t;p++){const _=n+p*h*i,x=Math.sin(_),w=Math.cos(_);for(let A=0;A<=e.length-1;A++){u.x=e[A].x*x,u.y=e[A].y,u.z=e[A].x*w,o.push(u.x,u.y,u.z),d.x=p/t,d.y=A/(e.length-1),a.push(d.x,d.y);const P=l[3*A+0]*x,D=l[3*A+1],G=l[3*A+0]*w;c.push(P,D,G)}}for(let p=0;p<t;p++)for(let _=0;_<e.length-1;_++){const x=_+p*e.length,w=x,A=x+e.length,P=x+e.length+1,D=x+1;r.push(w,A,D),r.push(A,P,D)}this.setIndex(r),this.setAttribute("position",new Me(o,3)),this.setAttribute("uv",new Me(a,2)),this.setAttribute("normal",new Me(c,3))}static fromJSON(e){return new Mo(e.points,e.segments,e.phiStart,e.phiLength)}}class ts extends si{constructor(e=1,t=0){const n=[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],i=[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2];super(n,i,e,t),this.type="OctahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new ts(e.radius,e.detail)}}class So extends Fe{constructor(e=.5,t=1,n=8,i=1,r=0,o=Math.PI*2){super(),this.type="RingGeometry",this.parameters={innerRadius:e,outerRadius:t,thetaSegments:n,phiSegments:i,thetaStart:r,thetaLength:o},n=Math.max(3,n),i=Math.max(1,i);const a=[],l=[],c=[],h=[];let u=e;const d=(t-e)/i,f=new b,m=new k;for(let v=0;v<=i;v++){for(let y=0;y<=n;y++){const g=r+y/n*o;f.x=u*Math.cos(g),f.y=u*Math.sin(g),l.push(f.x,f.y,f.z),c.push(0,0,1),m.x=(f.x/t+1)/2,m.y=(f.y/t+1)/2,h.push(m.x,m.y)}u+=d}for(let v=0;v<i;v++){const y=v*(n+1);for(let g=0;g<n;g++){const p=g+y,_=p,x=p+n+1,w=p+n+2,A=p+1;a.push(_,x,A),a.push(x,w,A)}}this.setIndex(a),this.setAttribute("position",new Me(l,3)),this.setAttribute("normal",new Me(c,3)),this.setAttribute("uv",new Me(h,2))}static fromJSON(e){return new So(e.innerRadius,e.outerRadius,e.thetaSegments,e.phiSegments,e.thetaStart,e.thetaLength)}}class ns extends Fe{constructor(e=new qn([new k(0,.5),new k(-.5,-.5),new k(.5,-.5)]),t=12){super(),this.type="ShapeGeometry",this.parameters={shapes:e,curveSegments:t};const n=[],i=[],r=[],o=[];let a=0,l=0;if(Array.isArray(e)===!1)c(e);else for(let h=0;h<e.length;h++)c(e[h]),this.addGroup(a,l,h),a+=l,l=0;this.setIndex(n),this.setAttribute("position",new Me(i,3)),this.setAttribute("normal",new Me(r,3)),this.setAttribute("uv",new Me(o,2));function c(h){const u=i.length/3,d=h.extractPoints(t);let f=d.shape;const m=d.holes;Xn.isClockWise(f)===!1&&(f=f.reverse());for(let y=0,g=m.length;y<g;y++){const p=m[y];Xn.isClockWise(p)===!0&&(m[y]=p.reverse())}const v=Xn.triangulateShape(f,m);for(let y=0,g=m.length;y<g;y++){const p=m[y];f=f.concat(p)}for(let y=0,g=f.length;y<g;y++){const p=f[y];i.push(p.x,p.y,0),r.push(0,0,1),o.push(p.x,p.y)}for(let y=0,g=v.length;y<g;y++){const p=v[y],_=p[0]+u,x=p[1]+u,w=p[2]+u;n.push(_,x,w),l+=3}}}toJSON(){const e=super.toJSON(),t=this.parameters.shapes;return Qv(t,e)}static fromJSON(e,t){const n=[];for(let i=0,r=e.shapes.length;i<r;i++){const o=t[e.shapes[i]];n.push(o)}return new ns(n,e.curveSegments)}}function Qv(s,e){if(e.shapes=[],Array.isArray(s))for(let t=0,n=s.length;t<n;t++){const i=s[t];e.shapes.push(i.uuid)}else e.shapes.push(s.uuid);return e}class is extends Fe{constructor(e=1,t=32,n=16,i=0,r=Math.PI*2,o=0,a=Math.PI){super(),this.type="SphereGeometry",this.parameters={radius:e,widthSegments:t,heightSegments:n,phiStart:i,phiLength:r,thetaStart:o,thetaLength:a},t=Math.max(3,Math.floor(t)),n=Math.max(2,Math.floor(n));const l=Math.min(o+a,Math.PI);let c=0;const h=[],u=new b,d=new b,f=[],m=[],v=[],y=[];for(let g=0;g<=n;g++){const p=[],_=g/n;let x=0;g==0&&o==0?x=.5/t:g==n&&l==Math.PI&&(x=-.5/t);for(let w=0;w<=t;w++){const A=w/t;u.x=-e*Math.cos(i+A*r)*Math.sin(o+_*a),u.y=e*Math.cos(o+_*a),u.z=e*Math.sin(i+A*r)*Math.sin(o+_*a),m.push(u.x,u.y,u.z),d.copy(u).normalize(),v.push(d.x,d.y,d.z),y.push(A+x,1-_),p.push(c++)}h.push(p)}for(let g=0;g<n;g++)for(let p=0;p<t;p++){const _=h[g][p+1],x=h[g][p],w=h[g+1][p],A=h[g+1][p+1];(g!==0||o>0)&&f.push(_,x,A),(g!==n-1||l<Math.PI)&&f.push(x,w,A)}this.setIndex(f),this.setAttribute("position",new Me(m,3)),this.setAttribute("normal",new Me(v,3)),this.setAttribute("uv",new Me(y,2))}static fromJSON(e){return new is(e.radius,e.widthSegments,e.heightSegments,e.phiStart,e.phiLength,e.thetaStart,e.thetaLength)}}class To extends si{constructor(e=1,t=0){const n=[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],i=[2,1,0,0,3,2,1,3,0,2,3,1];super(n,i,e,t),this.type="TetrahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new To(e.radius,e.detail)}}class Eo extends Fe{constructor(e=1,t=.4,n=8,i=6,r=Math.PI*2){super(),this.type="TorusGeometry",this.parameters={radius:e,tube:t,radialSegments:n,tubularSegments:i,arc:r},n=Math.floor(n),i=Math.floor(i);const o=[],a=[],l=[],c=[],h=new b,u=new b,d=new b;for(let f=0;f<=n;f++)for(let m=0;m<=i;m++){const v=m/i*r,y=f/n*Math.PI*2;u.x=(e+t*Math.cos(y))*Math.cos(v),u.y=(e+t*Math.cos(y))*Math.sin(v),u.z=t*Math.sin(y),a.push(u.x,u.y,u.z),h.x=e*Math.cos(v),h.y=e*Math.sin(v),d.subVectors(u,h).normalize(),l.push(d.x,d.y,d.z),c.push(m/i),c.push(f/n)}for(let f=1;f<=n;f++)for(let m=1;m<=i;m++){const v=(i+1)*f+m-1,y=(i+1)*(f-1)+m-1,g=(i+1)*(f-1)+m,p=(i+1)*f+m;o.push(v,y,p),o.push(y,g,p)}this.setIndex(o),this.setAttribute("position",new Me(a,3)),this.setAttribute("normal",new Me(l,3)),this.setAttribute("uv",new Me(c,2))}static fromJSON(e){return new Eo(e.radius,e.tube,e.radialSegments,e.tubularSegments,e.arc)}}class Ao extends Fe{constructor(e=1,t=.4,n=64,i=8,r=2,o=3){super(),this.type="TorusKnotGeometry",this.parameters={radius:e,tube:t,tubularSegments:n,radialSegments:i,p:r,q:o},n=Math.floor(n),i=Math.floor(i);const a=[],l=[],c=[],h=[],u=new b,d=new b,f=new b,m=new b,v=new b,y=new b,g=new b;for(let _=0;_<=n;++_){const x=_/n*r*Math.PI*2;p(x,r,o,e,f),p(x+.01,r,o,e,m),y.subVectors(m,f),g.addVectors(m,f),v.crossVectors(y,g),g.crossVectors(v,y),v.normalize(),g.normalize();for(let w=0;w<=i;++w){const A=w/i*Math.PI*2,P=-t*Math.cos(A),D=t*Math.sin(A);u.x=f.x+(P*g.x+D*v.x),u.y=f.y+(P*g.y+D*v.y),u.z=f.z+(P*g.z+D*v.z),l.push(u.x,u.y,u.z),d.subVectors(u,f).normalize(),c.push(d.x,d.y,d.z),h.push(_/n),h.push(w/i)}}for(let _=1;_<=n;_++)for(let x=1;x<=i;x++){const w=(i+1)*(_-1)+(x-1),A=(i+1)*_+(x-1),P=(i+1)*_+x,D=(i+1)*(_-1)+x;a.push(w,A,D),a.push(A,P,D)}this.setIndex(a),this.setAttribute("position",new Me(l,3)),this.setAttribute("normal",new Me(c,3)),this.setAttribute("uv",new Me(h,2));function p(_,x,w,A,P){const D=Math.cos(_),G=Math.sin(_),z=w/x*_,R=Math.cos(z);P.x=A*(2+R)*.5*D,P.y=A*(2+R)*G*.5,P.z=A*Math.sin(z)*.5}}static fromJSON(e){return new Ao(e.radius,e.tube,e.tubularSegments,e.radialSegments,e.p,e.q)}}class Co extends Fe{constructor(e=new $a(new b(-1,-1,0),new b(-1,1,0),new b(1,1,0)),t=64,n=1,i=8,r=!1){super(),this.type="TubeGeometry",this.parameters={path:e,tubularSegments:t,radius:n,radialSegments:i,closed:r};const o=e.computeFrenetFrames(t,r);this.tangents=o.tangents,this.normals=o.normals,this.binormals=o.binormals;const a=new b,l=new b,c=new k;let h=new b;const u=[],d=[],f=[],m=[];v(),this.setIndex(m),this.setAttribute("position",new Me(u,3)),this.setAttribute("normal",new Me(d,3)),this.setAttribute("uv",new Me(f,2));function v(){for(let _=0;_<t;_++)y(_);y(r===!1?t:0),p(),g()}function y(_){h=e.getPointAt(_/t,h);const x=o.normals[_],w=o.binormals[_];for(let A=0;A<=i;A++){const P=A/i*Math.PI*2,D=Math.sin(P),G=-Math.cos(P);l.x=G*x.x+D*w.x,l.y=G*x.y+D*w.y,l.z=G*x.z+D*w.z,l.normalize(),d.push(l.x,l.y,l.z),a.x=h.x+n*l.x,a.y=h.y+n*l.y,a.z=h.z+n*l.z,u.push(a.x,a.y,a.z)}}function g(){for(let _=1;_<=t;_++)for(let x=1;x<=i;x++){const w=(i+1)*(_-1)+(x-1),A=(i+1)*_+(x-1),P=(i+1)*_+x,D=(i+1)*(_-1)+x;m.push(w,A,D),m.push(A,P,D)}}function p(){for(let _=0;_<=t;_++)for(let x=0;x<=i;x++)c.x=_/t,c.y=x/i,f.push(c.x,c.y)}}toJSON(){const e=super.toJSON();return e.path=this.parameters.path.toJSON(),e}static fromJSON(e){return new Co(new Ka[e.path.type]().fromJSON(e.path),e.tubularSegments,e.radius,e.radialSegments,e.closed)}}class fu extends Fe{constructor(e=null){if(super(),this.type="WireframeGeometry",this.parameters={geometry:e},e!==null){const t=[],n=new Set,i=new b,r=new b;if(e.index!==null){const o=e.attributes.position,a=e.index;let l=e.groups;l.length===0&&(l=[{start:0,count:a.count,materialIndex:0}]);for(let c=0,h=l.length;c<h;++c){const u=l[c],d=u.start,f=u.count;for(let m=d,v=d+f;m<v;m+=3)for(let y=0;y<3;y++){const g=a.getX(m+y),p=a.getX(m+(y+1)%3);i.fromBufferAttribute(o,g),r.fromBufferAttribute(o,p),pu(i,r,n)===!0&&(t.push(i.x,i.y,i.z),t.push(r.x,r.y,r.z))}}}else{const o=e.attributes.position;for(let a=0,l=o.count/3;a<l;a++)for(let c=0;c<3;c++){const h=3*a+c,u=3*a+(c+1)%3;i.fromBufferAttribute(o,h),r.fromBufferAttribute(o,u),pu(i,r,n)===!0&&(t.push(i.x,i.y,i.z),t.push(r.x,r.y,r.z))}}this.setAttribute("position",new Me(t,3))}}}function pu(s,e,t){const n=`${s.x},${s.y},${s.z}-${e.x},${e.y},${e.z}`,i=`${e.x},${e.y},${e.z}-${s.x},${s.y},${s.z}`;return t.has(n)===!0||t.has(i)===!0?!1:(t.add(n,i),!0)}var mu=Object.freeze({__proto__:null,BoxGeometry:Mi,BoxBufferGeometry:Mi,CircleGeometry:lo,CircleBufferGeometry:lo,ConeGeometry:co,ConeBufferGeometry:co,CylinderGeometry:br,CylinderBufferGeometry:br,DodecahedronGeometry:uo,DodecahedronBufferGeometry:uo,EdgesGeometry:nu,ExtrudeGeometry:ai,ExtrudeBufferGeometry:ai,IcosahedronGeometry:wo,IcosahedronBufferGeometry:wo,LatheGeometry:Mo,LatheBufferGeometry:Mo,OctahedronGeometry:ts,OctahedronBufferGeometry:ts,PlaneGeometry:lr,PlaneBufferGeometry:lr,PolyhedronGeometry:si,PolyhedronBufferGeometry:si,RingGeometry:So,RingBufferGeometry:So,ShapeGeometry:ns,ShapeBufferGeometry:ns,SphereGeometry:is,SphereBufferGeometry:is,TetrahedronGeometry:To,TetrahedronBufferGeometry:To,TorusGeometry:Eo,TorusBufferGeometry:Eo,TorusKnotGeometry:Ao,TorusKnotBufferGeometry:Ao,TubeGeometry:Co,TubeBufferGeometry:Co,WireframeGeometry:fu});class gu extends Kt{constructor(e){super(),this.type="ShadowMaterial",this.color=new de(0),this.transparent=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this}}gu.prototype.isShadowMaterial=!0;class nl extends Kt{constructor(e){super(),this.defines={STANDARD:""},this.type="MeshStandardMaterial",this.color=new de(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new de(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=qi,this.normalScale=new k(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.defines={STANDARD:""},this.color.copy(e.color),this.roughness=e.roughness,this.metalness=e.metalness,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.roughnessMap=e.roughnessMap,this.metalnessMap=e.metalnessMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapIntensity=e.envMapIntensity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this}}nl.prototype.isMeshStandardMaterial=!0;class vu extends nl{constructor(e){super(),this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new k(1,1),this.clearcoatNormalMap=null,this.ior=1.5,Object.defineProperty(this,"reflectivity",{get:function(){return $t(2.5*(this.ior-1)/(this.ior+1),0,1)},set:function(t){this.ior=(1+.4*t)/(1-.4*t)}}),this.sheenColor=new de(0),this.sheenColorMap=null,this.sheenRoughness=1,this.sheenRoughnessMap=null,this.transmissionMap=null,this.thickness=0,this.thicknessMap=null,this.attenuationDistance=0,this.attenuationColor=new de(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularColor=new de(1,1,1),this.specularColorMap=null,this._sheen=0,this._clearcoat=0,this._transmission=0,this.setValues(e)}get sheen(){return this._sheen}set sheen(e){this._sheen>0!=e>0&&this.version++,this._sheen=e}get clearcoat(){return this._clearcoat}set clearcoat(e){this._clearcoat>0!=e>0&&this.version++,this._clearcoat=e}get transmission(){return this._transmission}set transmission(e){this._transmission>0!=e>0&&this.version++,this._transmission=e}copy(e){return super.copy(e),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=e.clearcoat,this.clearcoatMap=e.clearcoatMap,this.clearcoatRoughness=e.clearcoatRoughness,this.clearcoatRoughnessMap=e.clearcoatRoughnessMap,this.clearcoatNormalMap=e.clearcoatNormalMap,this.clearcoatNormalScale.copy(e.clearcoatNormalScale),this.ior=e.ior,this.sheen=e.sheen,this.sheenColor.copy(e.sheenColor),this.sheenColorMap=e.sheenColorMap,this.sheenRoughness=e.sheenRoughness,this.sheenRoughnessMap=e.sheenRoughnessMap,this.transmission=e.transmission,this.transmissionMap=e.transmissionMap,this.thickness=e.thickness,this.thicknessMap=e.thicknessMap,this.attenuationDistance=e.attenuationDistance,this.attenuationColor.copy(e.attenuationColor),this.specularIntensity=e.specularIntensity,this.specularIntensityMap=e.specularIntensityMap,this.specularColor.copy(e.specularColor),this.specularColorMap=e.specularColorMap,this}}vu.prototype.isMeshPhysicalMaterial=!0;class xu extends Kt{constructor(e){super(),this.type="MeshPhongMaterial",this.color=new de(16777215),this.specular=new de(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new de(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=qi,this.normalScale=new k(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=hs,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.specular.copy(e.specular),this.shininess=e.shininess,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this}}xu.prototype.isMeshPhongMaterial=!0;class yu extends Kt{constructor(e){super(),this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new de(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new de(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=qi,this.normalScale=new k(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.gradientMap=e.gradientMap,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this}}yu.prototype.isMeshToonMaterial=!0;class _u extends Kt{constructor(e){super(),this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=qi,this.normalScale=new k(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.flatShading=e.flatShading,this}}_u.prototype.isMeshNormalMaterial=!0;class bu extends Kt{constructor(e){super(),this.type="MeshLambertMaterial",this.color=new de(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new de(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=hs,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this}}bu.prototype.isMeshLambertMaterial=!0;class wu extends Kt{constructor(e){super(),this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new de(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=qi,this.normalScale=new k(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.defines={MATCAP:""},this.color.copy(e.color),this.matcap=e.matcap,this.map=e.map,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.flatShading=e.flatShading,this}}wu.prototype.isMeshMatcapMaterial=!0;class Mu extends en{constructor(e){super(),this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(e)}copy(e){return super.copy(e),this.scale=e.scale,this.dashSize=e.dashSize,this.gapSize=e.gapSize,this}}Mu.prototype.isLineDashedMaterial=!0;var Kv=Object.freeze({__proto__:null,ShadowMaterial:gu,SpriteMaterial:Qs,RawShaderMaterial:kr,ShaderMaterial:gn,PointsMaterial:_r,MeshPhysicalMaterial:vu,MeshStandardMaterial:nl,MeshPhongMaterial:xu,MeshToonMaterial:yu,MeshNormalMaterial:_u,MeshLambertMaterial:bu,MeshDepthMaterial:Fa,MeshDistanceMaterial:Oa,MeshBasicMaterial:Tn,MeshMatcapMaterial:wu,LineDashedMaterial:Mu,LineBasicMaterial:en,Material:Kt});const Ct={arraySlice:function(s,e,t){return Ct.isTypedArray(s)?new s.constructor(s.subarray(e,t!==void 0?t:s.length)):s.slice(e,t)},convertArray:function(s,e,t){return!s||!t&&s.constructor===e?s:typeof e.BYTES_PER_ELEMENT=="number"?new e(s):Array.prototype.slice.call(s)},isTypedArray:function(s){return ArrayBuffer.isView(s)&&!(s instanceof DataView)},getKeyframeOrder:function(s){function e(i,r){return s[i]-s[r]}const t=s.length,n=new Array(t);for(let i=0;i!==t;++i)n[i]=i;return n.sort(e),n},sortedArray:function(s,e,t){const n=s.length,i=new s.constructor(n);for(let r=0,o=0;o!==n;++r){const a=t[r]*e;for(let l=0;l!==e;++l)i[o++]=s[a+l]}return i},flattenJSON:function(s,e,t,n){let i=1,r=s[0];for(;r!==void 0&&r[n]===void 0;)r=s[i++];if(r===void 0)return;let o=r[n];if(o!==void 0)if(Array.isArray(o))do o=r[n],o!==void 0&&(e.push(r.time),t.push.apply(t,o)),r=s[i++];while(r!==void 0);else if(o.toArray!==void 0)do o=r[n],o!==void 0&&(e.push(r.time),o.toArray(t,t.length)),r=s[i++];while(r!==void 0);else do o=r[n],o!==void 0&&(e.push(r.time),t.push(o)),r=s[i++];while(r!==void 0)},subclip:function(s,e,t,n,i=30){const r=s.clone();r.name=e;const o=[];for(let l=0;l<r.tracks.length;++l){const c=r.tracks[l],h=c.getValueSize(),u=[],d=[];for(let f=0;f<c.times.length;++f){const m=c.times[f]*i;if(!(m<t||m>=n)){u.push(c.times[f]);for(let v=0;v<h;++v)d.push(c.values[f*h+v])}}u.length!==0&&(c.times=Ct.convertArray(u,c.times.constructor),c.values=Ct.convertArray(d,c.values.constructor),o.push(c))}r.tracks=o;let a=1/0;for(let l=0;l<r.tracks.length;++l)a>r.tracks[l].times[0]&&(a=r.tracks[l].times[0]);for(let l=0;l<r.tracks.length;++l)r.tracks[l].shift(-1*a);return r.resetDuration(),r},makeClipAdditive:function(s,e=0,t=s,n=30){n<=0&&(n=30);const i=t.tracks.length,r=e/n;for(let o=0;o<i;++o){const a=t.tracks[o],l=a.ValueTypeName;if(l==="bool"||l==="string")continue;const c=s.tracks.find(function(g){return g.name===a.name&&g.ValueTypeName===l});if(c===void 0)continue;let h=0;const u=a.getValueSize();a.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(h=u/3);let d=0;const f=c.getValueSize();c.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(d=f/3);const m=a.times.length-1;let v;if(r<=a.times[0]){const g=h,p=u-h;v=Ct.arraySlice(a.values,g,p)}else if(r>=a.times[m]){const g=m*u+h,p=g+u-h;v=Ct.arraySlice(a.values,g,p)}else{const g=a.createInterpolant(),p=h,_=u-h;g.evaluate(r),v=Ct.arraySlice(g.resultBuffer,p,_)}l==="quaternion"&&new sn().fromArray(v).normalize().conjugate().toArray(v);const y=c.times.length;for(let g=0;g<y;++g){const p=g*f+d;if(l==="quaternion")sn.multiplyQuaternionsFlat(c.values,p,v,0,c.values,p);else{const _=f-d*2;for(let x=0;x<_;++x)c.values[p+x]-=v[x]}}}return s.blendMode=zl,s}};class li{constructor(e,t,n,i){this.parameterPositions=e,this._cachedIndex=0,this.resultBuffer=i!==void 0?i:new t.constructor(n),this.sampleValues=t,this.valueSize=n,this.settings=null,this.DefaultSettings_={}}evaluate(e){const t=this.parameterPositions;let n=this._cachedIndex,i=t[n],r=t[n-1];e:{t:{let o;n:{i:if(!(e<i)){for(let a=n+2;;){if(i===void 0){if(e<r)break i;return n=t.length,this._cachedIndex=n,this.afterEnd_(n-1,e,r)}if(n===a)break;if(r=i,i=t[++n],e<i)break t}o=t.length;break n}if(!(e>=r)){const a=t[1];e<a&&(n=2,r=a);for(let l=n-2;;){if(r===void 0)return this._cachedIndex=0,this.beforeStart_(0,e,i);if(n===l)break;if(i=r,r=t[--n-1],e>=r)break t}o=n,n=0;break n}break e}for(;n<o;){const a=n+o>>>1;e<t[a]?o=a:n=a+1}if(i=t[n],r=t[n-1],r===void 0)return this._cachedIndex=0,this.beforeStart_(0,e,i);if(i===void 0)return n=t.length,this._cachedIndex=n,this.afterEnd_(n-1,r,e)}this._cachedIndex=n,this.intervalChanged_(n,r,i)}return this.interpolate_(n,r,e,i)}getSettings_(){return this.settings||this.DefaultSettings_}copySampleValue_(e){const t=this.resultBuffer,n=this.sampleValues,i=this.valueSize,r=e*i;for(let o=0;o!==i;++o)t[o]=n[r+o];return t}interpolate_(){throw new Error("call to abstract method")}intervalChanged_(){}}li.prototype.beforeStart_=li.prototype.copySampleValue_,li.prototype.afterEnd_=li.prototype.copySampleValue_;class ex extends li{constructor(e,t,n,i){super(e,t,n,i),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0,this.DefaultSettings_={endingStart:Vi,endingEnd:Vi}}intervalChanged_(e,t,n){const i=this.parameterPositions;let r=e-2,o=e+1,a=i[r],l=i[o];if(a===void 0)switch(this.getSettings_().endingStart){case Wi:r=e,a=2*t-n;break;case _s:r=i.length-2,a=t+i[r]-i[r+1];break;default:r=e,a=n}if(l===void 0)switch(this.getSettings_().endingEnd){case Wi:o=e,l=2*n-t;break;case _s:o=1,l=n+i[1]-i[0];break;default:o=e-1,l=t}const c=(n-t)*.5,h=this.valueSize;this._weightPrev=c/(t-a),this._weightNext=c/(l-n),this._offsetPrev=r*h,this._offsetNext=o*h}interpolate_(e,t,n,i){const r=this.resultBuffer,o=this.sampleValues,a=this.valueSize,l=e*a,c=l-a,h=this._offsetPrev,u=this._offsetNext,d=this._weightPrev,f=this._weightNext,m=(n-t)/(i-t),v=m*m,y=v*m,g=-d*y+2*d*v-d*m,p=(1+d)*y+(-1.5-2*d)*v+(-.5+d)*m+1,_=(-1-f)*y+(1.5+f)*v+.5*m,x=f*y-f*v;for(let w=0;w!==a;++w)r[w]=g*o[h+w]+p*o[c+w]+_*o[l+w]+x*o[u+w];return r}}class Su extends li{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e,t,n,i){const r=this.resultBuffer,o=this.sampleValues,a=this.valueSize,l=e*a,c=l-a,h=(n-t)/(i-t),u=1-h;for(let d=0;d!==a;++d)r[d]=o[c+d]*u+o[l+d]*h;return r}}class tx extends li{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e){return this.copySampleValue_(e-1)}}class Cn{constructor(e,t,n,i){if(e===void 0)throw new Error("THREE.KeyframeTrack: track name is undefined");if(t===void 0||t.length===0)throw new Error("THREE.KeyframeTrack: no keyframes in track named "+e);this.name=e,this.times=Ct.convertArray(t,this.TimeBufferType),this.values=Ct.convertArray(n,this.ValueBufferType),this.setInterpolation(i||this.DefaultInterpolation)}static toJSON(e){const t=e.constructor;let n;if(t.toJSON!==this.toJSON)n=t.toJSON(e);else{n={name:e.name,times:Ct.convertArray(e.times,Array),values:Ct.convertArray(e.values,Array)};const i=e.getInterpolation();i!==e.DefaultInterpolation&&(n.interpolation=i)}return n.type=e.ValueTypeName,n}InterpolantFactoryMethodDiscrete(e){return new tx(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodLinear(e){return new Su(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodSmooth(e){return new ex(this.times,this.values,this.getValueSize(),e)}setInterpolation(e){let t;switch(e){case xs:t=this.InterpolantFactoryMethodDiscrete;break;case ys:t=this.InterpolantFactoryMethodLinear;break;case Yo:t=this.InterpolantFactoryMethodSmooth;break}if(t===void 0){const n="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(this.createInterpolant===void 0)if(e!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);else throw new Error(n);return console.warn("THREE.KeyframeTrack:",n),this}return this.createInterpolant=t,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return xs;case this.InterpolantFactoryMethodLinear:return ys;case this.InterpolantFactoryMethodSmooth:return Yo}}getValueSize(){return this.values.length/this.times.length}shift(e){if(e!==0){const t=this.times;for(let n=0,i=t.length;n!==i;++n)t[n]+=e}return this}scale(e){if(e!==1){const t=this.times;for(let n=0,i=t.length;n!==i;++n)t[n]*=e}return this}trim(e,t){const n=this.times,i=n.length;let r=0,o=i-1;for(;r!==i&&n[r]<e;)++r;for(;o!==-1&&n[o]>t;)--o;if(++o,r!==0||o!==i){r>=o&&(o=Math.max(o,1),r=o-1);const a=this.getValueSize();this.times=Ct.arraySlice(n,r,o),this.values=Ct.arraySlice(this.values,r*a,o*a)}return this}validate(){let e=!0;const t=this.getValueSize();t-Math.floor(t)!==0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),e=!1);const n=this.times,i=this.values,r=n.length;r===0&&(console.error("THREE.KeyframeTrack: Track is empty.",this),e=!1);let o=null;for(let a=0;a!==r;a++){const l=n[a];if(typeof l=="number"&&isNaN(l)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,a,l),e=!1;break}if(o!==null&&o>l){console.error("THREE.KeyframeTrack: Out of order keys.",this,a,l,o),e=!1;break}o=l}if(i!==void 0&&Ct.isTypedArray(i))for(let a=0,l=i.length;a!==l;++a){const c=i[a];if(isNaN(c)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,a,c),e=!1;break}}return e}optimize(){const e=Ct.arraySlice(this.times),t=Ct.arraySlice(this.values),n=this.getValueSize(),i=this.getInterpolation()===Yo,r=e.length-1;let o=1;for(let a=1;a<r;++a){let l=!1;const c=e[a],h=e[a+1];if(c!==h&&(a!==1||c!==e[0]))if(i)l=!0;else{const u=a*n,d=u-n,f=u+n;for(let m=0;m!==n;++m){const v=t[u+m];if(v!==t[d+m]||v!==t[f+m]){l=!0;break}}}if(l){if(a!==o){e[o]=e[a];const u=a*n,d=o*n;for(let f=0;f!==n;++f)t[d+f]=t[u+f]}++o}}if(r>0){e[o]=e[r];for(let a=r*n,l=o*n,c=0;c!==n;++c)t[l+c]=t[a+c];++o}return o!==e.length?(this.times=Ct.arraySlice(e,0,o),this.values=Ct.arraySlice(t,0,o*n)):(this.times=e,this.values=t),this}clone(){const e=Ct.arraySlice(this.times,0),t=Ct.arraySlice(this.values,0),n=this.constructor,i=new n(this.name,e,t);return i.createInterpolant=this.createInterpolant,i}}Cn.prototype.TimeBufferType=Float32Array,Cn.prototype.ValueBufferType=Float32Array,Cn.prototype.DefaultInterpolation=ys;class Mr extends Cn{}Mr.prototype.ValueTypeName="bool",Mr.prototype.ValueBufferType=Array,Mr.prototype.DefaultInterpolation=xs,Mr.prototype.InterpolantFactoryMethodLinear=void 0,Mr.prototype.InterpolantFactoryMethodSmooth=void 0;class Tu extends Cn{}Tu.prototype.ValueTypeName="color";class Po extends Cn{}Po.prototype.ValueTypeName="number";class nx extends li{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e,t,n,i){const r=this.resultBuffer,o=this.sampleValues,a=this.valueSize,l=(n-t)/(i-t);let c=e*a;for(let h=c+a;c!==h;c+=4)sn.slerpFlat(r,0,o,c-a,o,c,l);return r}}class rs extends Cn{InterpolantFactoryMethodLinear(e){return new nx(this.times,this.values,this.getValueSize(),e)}}rs.prototype.ValueTypeName="quaternion",rs.prototype.DefaultInterpolation=ys,rs.prototype.InterpolantFactoryMethodSmooth=void 0;class Sr extends Cn{}Sr.prototype.ValueTypeName="string",Sr.prototype.ValueBufferType=Array,Sr.prototype.DefaultInterpolation=xs,Sr.prototype.InterpolantFactoryMethodLinear=void 0,Sr.prototype.InterpolantFactoryMethodSmooth=void 0;class Lo extends Cn{}Lo.prototype.ValueTypeName="vector";class Ro{constructor(e,t=-1,n,i=Jo){this.name=e,this.tracks=n,this.duration=t,this.blendMode=i,this.uuid=dn(),this.duration<0&&this.resetDuration()}static parse(e){const t=[],n=e.tracks,i=1/(e.fps||1);for(let o=0,a=n.length;o!==a;++o)t.push(rx(n[o]).scale(i));const r=new this(e.name,e.duration,t,e.blendMode);return r.uuid=e.uuid,r}static toJSON(e){const t=[],n=e.tracks,i={name:e.name,duration:e.duration,tracks:t,uuid:e.uuid,blendMode:e.blendMode};for(let r=0,o=n.length;r!==o;++r)t.push(Cn.toJSON(n[r]));return i}static CreateFromMorphTargetSequence(e,t,n,i){const r=t.length,o=[];for(let a=0;a<r;a++){let l=[],c=[];l.push((a+r-1)%r,a,(a+1)%r),c.push(0,1,0);const h=Ct.getKeyframeOrder(l);l=Ct.sortedArray(l,1,h),c=Ct.sortedArray(c,1,h),!i&&l[0]===0&&(l.push(r),c.push(c[0])),o.push(new Po(".morphTargetInfluences["+t[a].name+"]",l,c).scale(1/n))}return new this(e,-1,o)}static findByName(e,t){let n=e;if(!Array.isArray(e)){const i=e;n=i.geometry&&i.geometry.animations||i.animations}for(let i=0;i<n.length;i++)if(n[i].name===t)return n[i];return null}static CreateClipsFromMorphTargetSequences(e,t,n){const i={},r=/^([\w-]*?)([\d]+)$/;for(let a=0,l=e.length;a<l;a++){const c=e[a],h=c.name.match(r);if(h&&h.length>1){const u=h[1];let d=i[u];d||(i[u]=d=[]),d.push(c)}}const o=[];for(const a in i)o.push(this.CreateFromMorphTargetSequence(a,i[a],t,n));return o}static parseAnimation(e,t){if(!e)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const n=function(u,d,f,m,v){if(f.length!==0){const y=[],g=[];Ct.flattenJSON(f,y,g,m),y.length!==0&&v.push(new u(d,y,g))}},i=[],r=e.name||"default",o=e.fps||30,a=e.blendMode;let l=e.length||-1;const c=e.hierarchy||[];for(let u=0;u<c.length;u++){const d=c[u].keys;if(!(!d||d.length===0))if(d[0].morphTargets){const f={};let m;for(m=0;m<d.length;m++)if(d[m].morphTargets)for(let v=0;v<d[m].morphTargets.length;v++)f[d[m].morphTargets[v]]=-1;for(const v in f){const y=[],g=[];for(let p=0;p!==d[m].morphTargets.length;++p){const _=d[m];y.push(_.time),g.push(_.morphTarget===v?1:0)}i.push(new Po(".morphTargetInfluence["+v+"]",y,g))}l=f.length*(o||1)}else{const f=".bones["+t[u].name+"]";n(Lo,f+".position",d,"pos",i),n(rs,f+".quaternion",d,"rot",i),n(Lo,f+".scale",d,"scl",i)}}return i.length===0?null:new this(r,l,i,a)}resetDuration(){const e=this.tracks;let t=0;for(let n=0,i=e.length;n!==i;++n){const r=this.tracks[n];t=Math.max(t,r.times[r.times.length-1])}return this.duration=t,this}trim(){for(let e=0;e<this.tracks.length;e++)this.tracks[e].trim(0,this.duration);return this}validate(){let e=!0;for(let t=0;t<this.tracks.length;t++)e=e&&this.tracks[t].validate();return e}optimize(){for(let e=0;e<this.tracks.length;e++)this.tracks[e].optimize();return this}clone(){const e=[];for(let t=0;t<this.tracks.length;t++)e.push(this.tracks[t].clone());return new this.constructor(this.name,this.duration,e,this.blendMode)}toJSON(){return this.constructor.toJSON(this)}}function ix(s){switch(s.toLowerCase()){case"scalar":case"double":case"float":case"number":case"integer":return Po;case"vector":case"vector2":case"vector3":case"vector4":return Lo;case"color":return Tu;case"quaternion":return rs;case"bool":case"boolean":return Mr;case"string":return Sr}throw new Error("THREE.KeyframeTrack: Unsupported typeName: "+s)}function rx(s){if(s.type===void 0)throw new Error("THREE.KeyframeTrack: track type undefined, can not parse");const e=ix(s.type);if(s.times===void 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this.bias!==0&&(e.bias=this.bias),this.normalBias!==0&&(e.normalBias=this.normalBias),this.radius!==1&&(e.radius=this.radius),(this.mapSize.x!==512||this.mapSize.y!==512)&&(e.mapSize=this.mapSize.toArray()),e.camera=this.camera.toJSON(!1).object,delete e.camera.matrix,e}}class Ru extends il{constructor(){super(new Gt(50,1,.5,500)),this.focus=1}updateMatrices(e){const t=this.camera,n=Fr*2*e.angle*this.focus,i=this.mapSize.width/this.mapSize.height,r=e.distance||t.far;(n!==t.fov||i!==t.aspect||r!==t.far)&&(t.fov=n,t.aspect=i,t.far=r,t.updateProjectionMatrix()),super.updateMatrices(e)}copy(e){return super.copy(e),this.focus=e.focus,this}}Ru.prototype.isSpotLightShadow=!0;class Du extends Pn{constructor(e,t,n=0,i=Math.PI/3,r=0,o=1){super(e,t),this.type="SpotLight",this.position.copy(mt.DefaultUp),this.updateMatrix(),this.target=new mt,this.distance=n,this.angle=i,this.penumbra=r,this.decay=o,this.shadow=new Ru}get power(){return this.intensity*Math.PI}set power(e){this.intensity=e/Math.PI}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.distance=e.distance,this.angle=e.angle,this.penumbra=e.penumbra,this.decay=e.decay,this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}Du.prototype.isSpotLight=!0;const Iu=new we,ss=new b,rl=new b;class Fu extends il{constructor(){super(new Gt(90,1,.5,500)),this._frameExtents=new k(4,2),this._viewportCount=6,this._viewports=[new yt(2,1,1,1),new yt(0,1,1,1),new yt(3,1,1,1),new yt(1,1,1,1),new yt(3,0,1,1),new yt(1,0,1,1)],this._cubeDirections=[new b(1,0,0),new b(-1,0,0),new b(0,0,1),new b(0,0,-1),new b(0,1,0),new b(0,-1,0)],this._cubeUps=[new b(0,1,0),new b(0,1,0),new b(0,1,0),new b(0,1,0),new b(0,0,1),new b(0,0,-1)]}updateMatrices(e,t=0){const 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Pn{constructor(e,t){super(e,t),this.type="DirectionalLight",this.position.copy(mt.DefaultUp),this.updateMatrix(),this.target=new mt,this.shadow=new zu}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}Bu.prototype.isDirectionalLight=!0;class Nu extends Pn{constructor(e,t){super(e,t),this.type="AmbientLight"}}Nu.prototype.isAmbientLight=!0;class Uu extends Pn{constructor(e,t,n=10,i=10){super(e,t),this.type="RectAreaLight",this.width=n,this.height=i}get power(){return this.intensity*this.width*this.height*Math.PI}set power(e){this.intensity=e/(this.width*this.height*Math.PI)}copy(e){return super.copy(e),this.width=e.width,this.height=e.height,this}toJSON(e){const t=super.toJSON(e);return t.object.width=this.width,t.object.height=this.height,t}}Uu.prototype.isRectAreaLight=!0;class Hu{constructor(){this.coefficients=[];for(let e=0;e<9;e++)this.coefficients.push(new b)}set(e){for(let t=0;t<9;t++)this.coefficients[t].copy(e[t]);return this}zero(){for(let e=0;e<9;e++)this.coefficients[e].set(0,0,0);return this}getAt(e,t){const n=e.x,i=e.y,r=e.z,o=this.coefficients;return t.copy(o[0]).multiplyScalar(.282095),t.addScaledVector(o[1],.488603*i),t.addScaledVector(o[2],.488603*r),t.addScaledVector(o[3],.488603*n),t.addScaledVector(o[4],1.092548*(n*i)),t.addScaledVector(o[5],1.092548*(i*r)),t.addScaledVector(o[6],.315392*(3*r*r-1)),t.addScaledVector(o[7],1.092548*(n*r)),t.addScaledVector(o[8],.546274*(n*n-i*i)),t}getIrradianceAt(e,t){const n=e.x,i=e.y,r=e.z,o=this.coefficients;return t.copy(o[0]).multiplyScalar(.886227),t.addScaledVector(o[1],2*.511664*i),t.addScaledVector(o[2],2*.511664*r),t.addScaledVector(o[3],2*.511664*n),t.addScaledVector(o[4],2*.429043*n*i),t.addScaledVector(o[5],2*.429043*i*r),t.addScaledVector(o[6],.743125*r*r-.247708),t.addScaledVector(o[7],2*.429043*n*r),t.addScaledVector(o[8],.429043*(n*n-i*i)),t}add(e){for(let t=0;t<9;t++)this.coefficients[t].add(e.coefficients[t]);return this}addScaledSH(e,t){for(let n=0;n<9;n++)this.coefficients[n].addScaledVector(e.coefficients[n],t);return this}scale(e){for(let t=0;t<9;t++)this.coefficients[t].multiplyScalar(e);return this}lerp(e,t){for(let n=0;n<9;n++)this.coefficients[n].lerp(e.coefficients[n],t);return this}equals(e){for(let t=0;t<9;t++)if(!this.coefficients[t].equals(e.coefficients[t]))return!1;return!0}copy(e){return this.set(e.coefficients)}clone(){return new this.constructor().copy(this)}fromArray(e,t=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].fromArray(e,t+i*3);return this}toArray(e=[],t=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].toArray(e,t+i*3);return e}static getBasisAt(e,t){const n=e.x,i=e.y,r=e.z;t[0]=.282095,t[1]=.488603*i,t[2]=.488603*r,t[3]=.488603*n,t[4]=1.092548*n*i,t[5]=1.092548*i*r,t[6]=.315392*(3*r*r-1),t[7]=1.092548*n*r,t[8]=.546274*(n*n-i*i)}}Hu.prototype.isSphericalHarmonics3=!0;class Io extends Pn{constructor(e=new Hu,t=1){super(void 0,t),this.sh=e}copy(e){return super.copy(e),this.sh.copy(e.sh),this}fromJSON(e){return this.intensity=e.intensity,this.sh.fromArray(e.sh),this}toJSON(e){const t=super.toJSON(e);return t.object.sh=this.sh.toArray(),t}}Io.prototype.isLightProbe=!0;class cx extends null{constructor(e){super(e),this.textures={}}load(e,t,n,i){const r=this,o=new Zn(r.manager);o.setPath(r.path),o.setRequestHeader(r.requestHeader),o.setWithCredentials(r.withCredentials),o.load(e,function(a){try{t(r.parse(JSON.parse(a)))}catch(l){i?i(l):console.error(l),r.manager.itemError(e)}},n,i)}parse(e){const t=this.textures;function n(r){return t[r]===void 0&&console.warn("THREE.MaterialLoader: Undefined texture",r),t[r]}const i=new Kv[e.type];if(e.uuid!==void 0&&(i.uuid=e.uuid),e.name!==void 0&&(i.name=e.name),e.color!==void 0&&i.color!==void 0&&i.color.setHex(e.color),e.roughness!==void 0&&(i.roughness=e.roughness),e.metalness!==void 0&&(i.metalness=e.metalness),e.sheen!==void 0&&(i.sheen=e.sheen),e.sheenColor!==void 0&&(i.sheenColor=new de().setHex(e.sheenColor)),e.sheenRoughness!==void 0&&(i.sheenRoughness=e.sheenRoughness),e.emissive!==void 0&&i.emissive!==void 0&&i.emissive.setHex(e.emissive),e.specular!==void 0&&i.specular!==void 0&&i.specular.setHex(e.specular),e.specularIntensity!==void 0&&(i.specularIntensity=e.specularIntensity),e.specularColor!==void 0&&i.specularColor!==void 0&&i.specularColor.setHex(e.specularColor),e.shininess!==void 0&&(i.shininess=e.shininess),e.clearcoat!==void 0&&(i.clearcoat=e.clearcoat),e.clearcoatRoughness!==void 0&&(i.clearcoatRoughness=e.clearcoatRoughness),e.transmission!==void 0&&(i.transmission=e.transmission),e.thickness!==void 0&&(i.thickness=e.thickness),e.attenuationDistance!==void 0&&(i.attenuationDistance=e.attenuationDistance),e.attenuationColor!==void 0&&i.attenuationColor!==void 0&&i.attenuationColor.setHex(e.attenuationColor),e.fog!==void 0&&(i.fog=e.fog),e.flatShading!==void 0&&(i.flatShading=e.flatShading),e.blending!==void 0&&(i.blending=e.blending),e.combine!==void 0&&(i.combine=e.combine),e.side!==void 0&&(i.side=e.side),e.shadowSide!==void 0&&(i.shadowSide=e.shadowSide),e.opacity!==void 0&&(i.opacity=e.opacity),e.format!==void 0&&(i.format=e.format),e.transparent!==void 0&&(i.transparent=e.transparent),e.alphaTest!==void 0&&(i.alphaTest=e.alphaTest),e.depthTest!==void 0&&(i.depthTest=e.depthTest),e.depthWrite!==void 0&&(i.depthWrite=e.depthWrite),e.colorWrite!==void 0&&(i.colorWrite=e.colorWrite),e.stencilWrite!==void 0&&(i.stencilWrite=e.stencilWrite),e.stencilWriteMask!==void 0&&(i.stencilWriteMask=e.stencilWriteMask),e.stencilFunc!==void 0&&(i.stencilFunc=e.stencilFunc),e.stencilRef!==void 0&&(i.stencilRef=e.stencilRef),e.stencilFuncMask!==void 0&&(i.stencilFuncMask=e.stencilFuncMask),e.stencilFail!==void 0&&(i.stencilFail=e.stencilFail),e.stencilZFail!==void 0&&(i.stencilZFail=e.stencilZFail),e.stencilZPass!==void 0&&(i.stencilZPass=e.stencilZPass),e.wireframe!==void 0&&(i.wireframe=e.wireframe),e.wireframeLinewidth!==void 0&&(i.wireframeLinewidth=e.wireframeLinewidth),e.wireframeLinecap!==void 0&&(i.wireframeLinecap=e.wireframeLinecap),e.wireframeLinejoin!==void 0&&(i.wireframeLinejoin=e.wireframeLinejoin),e.rotation!==void 0&&(i.rotation=e.rotation),e.linewidth!==1&&(i.linewidth=e.linewidth),e.dashSize!==void 0&&(i.dashSize=e.dashSize),e.gapSize!==void 0&&(i.gapSize=e.gapSize),e.scale!==void 0&&(i.scale=e.scale),e.polygonOffset!==void 0&&(i.polygonOffset=e.polygonOffset),e.polygonOffsetFactor!==void 0&&(i.polygonOffsetFactor=e.polygonOffsetFactor),e.polygonOffsetUnits!==void 0&&(i.polygonOffsetUnits=e.polygonOffsetUnits),e.dithering!==void 0&&(i.dithering=e.dithering),e.alphaToCoverage!==void 0&&(i.alphaToCoverage=e.alphaToCoverage),e.premultipliedAlpha!==void 0&&(i.premultipliedAlpha=e.premultipliedAlpha),e.visible!==void 0&&(i.visible=e.visible),e.toneMapped!==void 0&&(i.toneMapped=e.toneMapped),e.userData!==void 0&&(i.userData=e.userData),e.vertexColors!==void 0&&(typeof e.vertexColors=="number"?i.vertexColors=e.vertexColors>0:i.vertexColors=e.vertexColors),e.uniforms!==void 0)for(const r in e.uniforms){const o=e.uniforms[r];switch(i.uniforms[r]={},o.type){case"t":i.uniforms[r].value=n(o.value);break;case"c":i.uniforms[r].value=new de().setHex(o.value);break;case"v2":i.uniforms[r].value=new k().fromArray(o.value);break;case"v3":i.uniforms[r].value=new b().fromArray(o.value);break;case"v4":i.uniforms[r].value=new yt().fromArray(o.value);break;case"m3":i.uniforms[r].value=new qt().fromArray(o.value);break;case"m4":i.uniforms[r].value=new we().fromArray(o.value);break;default:i.uniforms[r].value=o.value}}if(e.defines!==void 0&&(i.defines=e.defines),e.vertexShader!==void 0&&(i.vertexShader=e.vertexShader),e.fragmentShader!==void 0&&(i.fragmentShader=e.fragmentShader),e.extensions!==void 0)for(const r in e.extensions)i.extensions[r]=e.extensions[r];if(e.shading!==void 0&&(i.flatShading=e.shading===1),e.size!==void 0&&(i.size=e.size),e.sizeAttenuation!==void 0&&(i.sizeAttenuation=e.sizeAttenuation),e.map!==void 0&&(i.map=n(e.map)),e.matcap!==void 0&&(i.matcap=n(e.matcap)),e.alphaMap!==void 0&&(i.alphaMap=n(e.alphaMap)),e.bumpMap!==void 0&&(i.bumpMap=n(e.bumpMap)),e.bumpScale!==void 0&&(i.bumpScale=e.bumpScale),e.normalMap!==void 0&&(i.normalMap=n(e.normalMap)),e.normalMapType!==void 0&&(i.normalMapType=e.normalMapType),e.normalScale!==void 0){let r=e.normalScale;Array.isArray(r)===!1&&(r=[r,r]),i.normalScale=new k().fromArray(r)}return e.displacementMap!==void 0&&(i.displacementMap=n(e.displacementMap)),e.displacementScale!==void 0&&(i.displacementScale=e.displacementScale),e.displacementBias!==void 0&&(i.displacementBias=e.displacementBias),e.roughnessMap!==void 0&&(i.roughnessMap=n(e.roughnessMap)),e.metalnessMap!==void 0&&(i.metalnessMap=n(e.metalnessMap)),e.emissiveMap!==void 0&&(i.emissiveMap=n(e.emissiveMap)),e.emissiveIntensity!==void 0&&(i.emissiveIntensity=e.emissiveIntensity),e.specularMap!==void 0&&(i.specularMap=n(e.specularMap)),e.specularIntensityMap!==void 0&&(i.specularIntensityMap=n(e.specularIntensityMap)),e.specularColorMap!==void 0&&(i.specularColorMap=n(e.specularColorMap)),e.envMap!==void 0&&(i.envMap=n(e.envMap)),e.envMapIntensity!==void 0&&(i.envMapIntensity=e.envMapIntensity),e.reflectivity!==void 0&&(i.reflectivity=e.reflectivity),e.refractionRatio!==void 0&&(i.refractionRatio=e.refractionRatio),e.lightMap!==void 0&&(i.lightMap=n(e.lightMap)),e.lightMapIntensity!==void 0&&(i.lightMapIntensity=e.lightMapIntensity),e.aoMap!==void 0&&(i.aoMap=n(e.aoMap)),e.aoMapIntensity!==void 0&&(i.aoMapIntensity=e.aoMapIntensity),e.gradientMap!==void 0&&(i.gradientMap=n(e.gradientMap)),e.clearcoatMap!==void 0&&(i.clearcoatMap=n(e.clearcoatMap)),e.clearcoatRoughnessMap!==void 0&&(i.clearcoatRoughnessMap=n(e.clearcoatRoughnessMap)),e.clearcoatNormalMap!==void 0&&(i.clearcoatNormalMap=n(e.clearcoatNormalMap)),e.clearcoatNormalScale!==void 0&&(i.clearcoatNormalScale=new k().fromArray(e.clearcoatNormalScale)),e.transmissionMap!==void 0&&(i.transmissionMap=n(e.transmissionMap)),e.thicknessMap!==void 0&&(i.thicknessMap=n(e.thicknessMap)),e.sheenColorMap!==void 0&&(i.sheenColorMap=n(e.sheenColorMap)),e.sheenRoughnessMap!==void 0&&(i.sheenRoughnessMap=n(e.sheenRoughnessMap)),i}setTextures(e){return this.textures=e,this}}class sl{static decodeText(e){if(typeof TextDecoder!="undefined")return new TextDecoder().decode(e);let t="";for(let n=0,i=e.length;n<i;n++)t+=String.fromCharCode(e[n]);try{return decodeURIComponent(escape(t))}catch(n){return t}}static extractUrlBase(e){const t=e.lastIndexOf("/");return t===-1?"./":e.substr(0,t+1)}static resolveURL(e,t){return typeof e!="string"||e===""?"":(/^https?:\/\//i.test(t)&&/^\//.test(e)&&(t=t.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(e)||/^data:.*,.*$/i.test(e)||/^blob:.*$/i.test(e)?e:t+e)}}class Gu extends Fe{constructor(){super(),this.type="InstancedBufferGeometry",this.instanceCount=1/0}copy(e){return super.copy(e),this.instanceCount=e.instanceCount,this}clone(){return new this.constructor().copy(this)}toJSON(){const e=super.toJSON(this);return e.instanceCount=this.instanceCount,e.isInstancedBufferGeometry=!0,e}}Gu.prototype.isInstancedBufferGeometry=!0;class ux extends null{constructor(e){super(e)}load(e,t,n,i){const r=this,o=new Zn(r.manager);o.setPath(r.path),o.setRequestHeader(r.requestHeader),o.setWithCredentials(r.withCredentials),o.load(e,function(a){try{t(r.parse(JSON.parse(a)))}catch(l){i?i(l):console.error(l),r.manager.itemError(e)}},n,i)}parse(e){const t={},n={};function i(f,m){if(t[m]!==void 0)return t[m];const y=f.interleavedBuffers[m],g=r(f,y.buffer),p=Xi(y.type,g),_=new fr(p,y.stride);return _.uuid=y.uuid,t[m]=_,_}function r(f,m){if(n[m]!==void 0)return n[m];const y=f.arrayBuffers[m],g=new Uint32Array(y).buffer;return n[m]=g,g}const o=e.isInstancedBufferGeometry?new Gu:new Fe,a=e.data.index;if(a!==void 0){const f=Xi(a.type,a.array);o.setIndex(new wt(f,1))}const l=e.data.attributes;for(const f in l){const m=l[f];let v;if(m.isInterleavedBufferAttribute){const y=i(e.data,m.data);v=new Ai(y,m.itemSize,m.offset,m.normalized)}else{const y=Xi(m.type,m.array),g=m.isInstancedBufferAttribute?yr:wt;v=new g(y,m.itemSize,m.normalized)}m.name!==void 0&&(v.name=m.name),m.usage!==void 0&&v.setUsage(m.usage),m.updateRange!==void 0&&(v.updateRange.offset=m.updateRange.offset,v.updateRange.count=m.updateRange.count),o.setAttribute(f,v)}const c=e.data.morphAttributes;if(c)for(const f in c){const m=c[f],v=[];for(let y=0,g=m.length;y<g;y++){const p=m[y];let _;if(p.isInterleavedBufferAttribute){const x=i(e.data,p.data);_=new Ai(x,p.itemSize,p.offset,p.normalized)}else{const x=Xi(p.type,p.array);_=new wt(x,p.itemSize,p.normalized)}p.name!==void 0&&(_.name=p.name),v.push(_)}o.morphAttributes[f]=v}e.data.morphTargetsRelative&&(o.morphTargetsRelative=!0);const u=e.data.groups||e.data.drawcalls||e.data.offsets;if(u!==void 0)for(let f=0,m=u.length;f!==m;++f){const v=u[f];o.addGroup(v.start,v.count,v.materialIndex)}const d=e.data.boundingSphere;if(d!==void 0){const f=new b;d.center!==void 0&&f.fromArray(d.center),o.boundingSphere=new _i(f,d.radius)}return e.name&&(o.name=e.name),e.userData&&(o.userData=e.userData),o}}class U_ extends null{constructor(e){super(e)}load(e,t,n,i){const r=this,o=this.path===""?sl.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||o;const a=new Zn(this.manager);a.setPath(this.path),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(e,function(l){let c=null;try{c=JSON.parse(l)}catch(u){i!==void 0&&i(u),console.error("THREE:ObjectLoader: Can't parse "+e+".",u.message);return}const h=c.metadata;if(h===void 0||h.type===void 0||h.type.toLowerCase()==="geometry"){console.error("THREE.ObjectLoader: Can't load "+e);return}r.parse(c,t)},n,i)}loadAsync(e,t){return Pr(this,null,function*(){const n=this,i=this.path===""?sl.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||i;const r=new Zn(this.manager);r.setPath(this.path),r.setRequestHeader(this.requestHeader),r.setWithCredentials(this.withCredentials);const o=yield r.loadAsync(e,t),a=JSON.parse(o),l=a.metadata;if(l===void 0||l.type===void 0||l.type.toLowerCase()==="geometry")throw new Error("THREE.ObjectLoader: Can't load "+e);return yield n.parseAsync(a)})}parse(e,t){const n=this.parseAnimations(e.animations),i=this.parseShapes(e.shapes),r=this.parseGeometries(e.geometries,i),o=this.parseImages(e.images,function(){t!==void 0&&t(c)}),a=this.parseTextures(e.textures,o),l=this.parseMaterials(e.materials,a),c=this.parseObject(e.object,r,l,a,n),h=this.parseSkeletons(e.skeletons,c);if(this.bindSkeletons(c,h),t!==void 0){let u=!1;for(const d in o)if(o[d]instanceof HTMLImageElement){u=!0;break}u===!1&&t(c)}return c}parseAsync(e){return Pr(this,null,function*(){const t=this.parseAnimations(e.animations),n=this.parseShapes(e.shapes),i=this.parseGeometries(e.geometries,n),r=yield this.parseImagesAsync(e.images),o=this.parseTextures(e.textures,r),a=this.parseMaterials(e.materials,o),l=this.parseObject(e.object,i,a,o,t),c=this.parseSkeletons(e.skeletons,l);return this.bindSkeletons(l,c),l})}parseShapes(e){const t={};if(e!==void 0)for(let n=0,i=e.length;n<i;n++){const r=new qn().fromJSON(e[n]);t[r.uuid]=r}return t}parseSkeletons(e,t){const n={},i={};if(t.traverse(function(r){r.isBone&&(i[r.uuid]=r)}),e!==void 0)for(let r=0,o=e.length;r<o;r++){const a=new Ga().fromJSON(e[r],i);n[a.uuid]=a}return n}parseGeometries(e,t){const n={};if(e!==void 0){const i=new ux;for(let r=0,o=e.length;r<o;r++){let a;const l=e[r];switch(l.type){case"BufferGeometry":case"InstancedBufferGeometry":a=i.parse(l);break;case"Geometry":console.error("THREE.ObjectLoader: The legacy Geometry type is no longer supported.");break;default:l.type in mu?a=mu[l.type].fromJSON(l,t):console.warn(`THREE.ObjectLoader: Unsupported geometry type "${l.type}"`)}a.uuid=l.uuid,l.name!==void 0&&(a.name=l.name),a.isBufferGeometry===!0&&l.userData!==void 0&&(a.userData=l.userData),n[l.uuid]=a}}return n}parseMaterials(e,t){const n={},i={};if(e!==void 0){const r=new cx;r.setTextures(t);for(let o=0,a=e.length;o<a;o++){const l=e[o];if(l.type==="MultiMaterial"){const c=[];for(let h=0;h<l.materials.length;h++){const u=l.materials[h];n[u.uuid]===void 0&&(n[u.uuid]=r.parse(u)),c.push(n[u.uuid])}i[l.uuid]=c}else n[l.uuid]===void 0&&(n[l.uuid]=r.parse(l)),i[l.uuid]=n[l.uuid]}}return i}parseAnimations(e){const t={};if(e!==void 0)for(let n=0;n<e.length;n++){const i=e[n],r=Ro.parse(i);t[r.uuid]=r}return t}parseImages(e,t){const n=this,i={};let r;function o(l){return n.manager.itemStart(l),r.load(l,function(){n.manager.itemEnd(l)},void 0,function(){n.manager.itemError(l),n.manager.itemEnd(l)})}function a(l){if(typeof l=="string"){const c=l,h=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(c)?c:n.resourcePath+c;return o(h)}else return l.data?{data:Xi(l.type,l.data),width:l.width,height:l.height}:null}if(e!==void 0&&e.length>0){const l=new Eu(t);r=new Do(l),r.setCrossOrigin(this.crossOrigin);for(let c=0,h=e.length;c<h;c++){const u=e[c],d=u.url;if(Array.isArray(d)){i[u.uuid]=[];for(let f=0,m=d.length;f<m;f++){const v=d[f],y=a(v);y!==null&&(y instanceof HTMLImageElement?i[u.uuid].push(y):i[u.uuid].push(new xr(y.data,y.width,y.height)))}}else{const f=a(u.url);f!==null&&(i[u.uuid]=f)}}}return i}parseImagesAsync(e){return Pr(this,null,function*(){const t=this,n={};let i;function r(o){return Pr(this,null,function*(){if(typeof o=="string"){const a=o,l=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(a)?a:t.resourcePath+a;return yield i.loadAsync(l)}else return o.data?{data:Xi(o.type,o.data),width:o.width,height:o.height}:null})}if(e!==void 0&&e.length>0){i=new Do(this.manager),i.setCrossOrigin(this.crossOrigin);for(let o=0,a=e.length;o<a;o++){const l=e[o],c=l.url;if(Array.isArray(c)){n[l.uuid]=[];for(let h=0,u=c.length;h<u;h++){const d=c[h],f=yield r(d);f!==null&&(f instanceof HTMLImageElement?n[l.uuid].push(f):n[l.uuid].push(new xr(f.data,f.width,f.height)))}}else{const h=yield r(l.url);h!==null&&(n[l.uuid]=h)}}}return n})}parseTextures(e,t){function n(r,o){return typeof r=="number"?r:(console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",r),o[r])}const i={};if(e!==void 0)for(let r=0,o=e.length;r<o;r++){const a=e[r];a.image===void 0&&console.warn('THREE.ObjectLoader: No "image" specified for',a.uuid),t[a.image]===void 0&&console.warn("THREE.ObjectLoader: Undefined image",a.image);let l;const c=t[a.image];Array.isArray(c)?(l=new Gr(c),c.length===6&&(l.needsUpdate=!0)):(c&&c.data?l=new xr(c.data,c.width,c.height):l=new kt(c),c&&(l.needsUpdate=!0)),l.uuid=a.uuid,a.name!==void 0&&(l.name=a.name),a.mapping!==void 0&&(l.mapping=n(a.mapping,hx)),a.offset!==void 0&&l.offset.fromArray(a.offset),a.repeat!==void 0&&l.repeat.fromArray(a.repeat),a.center!==void 0&&l.center.fromArray(a.center),a.rotation!==void 0&&(l.rotation=a.rotation),a.wrap!==void 0&&(l.wrapS=n(a.wrap[0],ku),l.wrapT=n(a.wrap[1],ku)),a.format!==void 0&&(l.format=a.format),a.type!==void 0&&(l.type=a.type),a.encoding!==void 0&&(l.encoding=a.encoding),a.minFilter!==void 0&&(l.minFilter=n(a.minFilter,Vu)),a.magFilter!==void 0&&(l.magFilter=n(a.magFilter,Vu)),a.anisotropy!==void 0&&(l.anisotropy=a.anisotropy),a.flipY!==void 0&&(l.flipY=a.flipY),a.premultiplyAlpha!==void 0&&(l.premultiplyAlpha=a.premultiplyAlpha),a.unpackAlignment!==void 0&&(l.unpackAlignment=a.unpackAlignment),a.userData!==void 0&&(l.userData=a.userData),i[a.uuid]=l}return i}parseObject(e,t,n,i,r){let o;function a(d){return t[d]===void 0&&console.warn("THREE.ObjectLoader: Undefined geometry",d),t[d]}function l(d){if(d!==void 0){if(Array.isArray(d)){const f=[];for(let m=0,v=d.length;m<v;m++){const y=d[m];n[y]===void 0&&console.warn("THREE.ObjectLoader: Undefined material",y),f.push(n[y])}return f}return n[d]===void 0&&console.warn("THREE.ObjectLoader: Undefined material",d),n[d]}}function c(d){return i[d]===void 0&&console.warn("THREE.ObjectLoader: Undefined texture",d),i[d]}let h,u;switch(e.type){case"Scene":o=new $s,e.background!==void 0&&(Number.isInteger(e.background)?o.background=new de(e.background):o.background=c(e.background)),e.environment!==void 0&&(o.environment=c(e.environment)),e.fog!==void 0&&(e.fog.type==="Fog"?o.fog=new Js(e.fog.color,e.fog.near,e.fog.far):e.fog.type==="FogExp2"&&(o.fog=new Ys(e.fog.color,e.fog.density)));break;case"PerspectiveCamera":o=new Gt(e.fov,e.aspect,e.near,e.far),e.focus!==void 0&&(o.focus=e.focus),e.zoom!==void 0&&(o.zoom=e.zoom),e.filmGauge!==void 0&&(o.filmGauge=e.filmGauge),e.filmOffset!==void 0&&(o.filmOffset=e.filmOffset),e.view!==void 0&&(o.view=Object.assign({},e.view));break;case"OrthographicCamera":o=new Ws(e.left,e.right,e.top,e.bottom,e.near,e.far),e.zoom!==void 0&&(o.zoom=e.zoom),e.view!==void 0&&(o.view=Object.assign({},e.view));break;case"AmbientLight":o=new Nu(e.color,e.intensity);break;case"DirectionalLight":o=new Bu(e.color,e.intensity);break;case"PointLight":o=new Ou(e.color,e.intensity,e.distance,e.decay);break;case"RectAreaLight":o=new Uu(e.color,e.intensity,e.width,e.height);break;case"SpotLight":o=new Du(e.color,e.intensity,e.distance,e.angle,e.penumbra,e.decay);break;case"HemisphereLight":o=new Au(e.color,e.groundColor,e.intensity);break;case"LightProbe":o=new Io().fromJSON(e);break;case"SkinnedMesh":h=a(e.geometry),u=l(e.material),o=new Ua(h,u),e.bindMode!==void 0&&(o.bindMode=e.bindMode),e.bindMatrix!==void 0&&o.bindMatrix.fromArray(e.bindMatrix),e.skeleton!==void 0&&(o.skeleton=e.skeleton);break;case"Mesh":h=a(e.geometry),u=l(e.material),o=new Vt(h,u);break;case"InstancedMesh":h=a(e.geometry),u=l(e.material);const d=e.count,f=e.instanceMatrix,m=e.instanceColor;o=new Xc(h,u,d),o.instanceMatrix=new yr(new Float32Array(f.array),16),m!==void 0&&(o.instanceColor=new yr(new Float32Array(m.array),m.itemSize));break;case"LOD":o=new xv;break;case"Line":o=new Ci(a(e.geometry),l(e.material));break;case"LineLoop":o=new Qc(a(e.geometry),l(e.material));break;case"LineSegments":o=new Wn(a(e.geometry),l(e.material));break;case"PointCloud":case"Points":o=new Yr(a(e.geometry),l(e.material));break;case"Sprite":o=new to(l(e.material));break;case"Group":o=new Ei;break;case"Bone":o=new Ha;break;default:o=new mt}if(o.uuid=e.uuid,e.name!==void 0&&(o.name=e.name),e.matrix!==void 0?(o.matrix.fromArray(e.matrix),e.matrixAutoUpdate!==void 0&&(o.matrixAutoUpdate=e.matrixAutoUpdate),o.matrixAutoUpdate&&o.matrix.decompose(o.position,o.quaternion,o.scale)):(e.position!==void 0&&o.position.fromArray(e.position),e.rotation!==void 0&&o.rotation.fromArray(e.rotation),e.quaternion!==void 0&&o.quaternion.fromArray(e.quaternion),e.scale!==void 0&&o.scale.fromArray(e.scale)),e.castShadow!==void 0&&(o.castShadow=e.castShadow),e.receiveShadow!==void 0&&(o.receiveShadow=e.receiveShadow),e.shadow&&(e.shadow.bias!==void 0&&(o.shadow.bias=e.shadow.bias),e.shadow.normalBias!==void 0&&(o.shadow.normalBias=e.shadow.normalBias),e.shadow.radius!==void 0&&(o.shadow.radius=e.shadow.radius),e.shadow.mapSize!==void 0&&o.shadow.mapSize.fromArray(e.shadow.mapSize),e.shadow.camera!==void 0&&(o.shadow.camera=this.parseObject(e.shadow.camera))),e.visible!==void 0&&(o.visible=e.visible),e.frustumCulled!==void 0&&(o.frustumCulled=e.frustumCulled),e.renderOrder!==void 0&&(o.renderOrder=e.renderOrder),e.userData!==void 0&&(o.userData=e.userData),e.layers!==void 0&&(o.layers.mask=e.layers),e.children!==void 0){const d=e.children;for(let f=0;f<d.length;f++)o.add(this.parseObject(d[f],t,n,i,r))}if(e.animations!==void 0){const d=e.animations;for(let f=0;f<d.length;f++){const m=d[f];o.animations.push(r[m])}}if(e.type==="LOD"){e.autoUpdate!==void 0&&(o.autoUpdate=e.autoUpdate);const d=e.levels;for(let f=0;f<d.length;f++){const m=d[f],v=o.getObjectByProperty("uuid",m.object);v!==void 0&&o.addLevel(v,m.distance)}}return o}bindSkeletons(e,t){Object.keys(t).length!==0&&e.traverse(function(n){if(n.isSkinnedMesh===!0&&n.skeleton!==void 0){const i=t[n.skeleton];i===void 0?console.warn("THREE.ObjectLoader: No skeleton found with UUID:",n.skeleton):n.bind(i,n.bindMatrix)}})}setTexturePath(e){return console.warn("THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath()."),this.setResourcePath(e)}}const hx={UVMapping:Xo,CubeReflectionMapping:Ni,CubeRefractionMapping:Ui,EquirectangularReflectionMapping:ds,EquirectangularRefractionMapping:fs,CubeUVReflectionMapping:Lr,CubeUVRefractionMapping:ps},ku={RepeatWrapping:ms,ClampToEdgeWrapping:rn,MirroredRepeatWrapping:gs},Vu={NearestFilter:Ut,NearestMipmapNearestFilter:jo,NearestMipmapLinearFilter:Zo,LinearFilter:Et,LinearMipmapNearestFilter:Tl,LinearMipmapLinearFilter:Hi};class dx extends ci{constructor(e){super(e),typeof createImageBitmap=="undefined"&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),typeof fetch=="undefined"&&console.warn("THREE.ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"}}setOptions(e){return this.options=e,this}load(e,t,n,i){e===void 0&&(e=""),this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const r=this,o=Tr.get(e);if(o!==void 0)return r.manager.itemStart(e),setTimeout(function(){t&&t(o),r.manager.itemEnd(e)},0),o;const a={};a.credentials=this.crossOrigin==="anonymous"?"same-origin":"include",a.headers=this.requestHeader,fetch(e,a).then(function(l){return l.blob()}).then(function(l){return createImageBitmap(l,Object.assign(r.options,{colorSpaceConversion:"none"}))}).then(function(l){Tr.add(e,l),t&&t(l),r.manager.itemEnd(e)}).catch(function(l){i&&i(l),r.manager.itemError(e),r.manager.itemEnd(e)}),r.manager.itemStart(e)}}dx.prototype.isImageBitmapLoader=!0;let Fo;const Wu={getContext:function(){return Fo===void 0&&(Fo=new(window.AudioContext||window.webkitAudioContext)),Fo},setContext:function(s){Fo=s}};class fx extends ci{constructor(e){super(e)}load(e,t,n,i){const r=this,o=new Zn(this.manager);o.setResponseType("arraybuffer"),o.setPath(this.path),o.setRequestHeader(this.requestHeader),o.setWithCredentials(this.withCredentials),o.load(e,function(a){try{const l=a.slice(0);Wu.getContext().decodeAudioData(l,function(h){t(h)})}catch(l){i?i(l):console.error(l),r.manager.itemError(e)}},n,i)}}class px extends Io{constructor(e,t,n=1){super(void 0,n);const i=new de().set(e),r=new de().set(t),o=new b(i.r,i.g,i.b),a=new b(r.r,r.g,r.b),l=Math.sqrt(Math.PI),c=l*Math.sqrt(.75);this.sh.coefficients[0].copy(o).add(a).multiplyScalar(l),this.sh.coefficients[1].copy(o).sub(a).multiplyScalar(c)}}px.prototype.isHemisphereLightProbe=!0;class mx extends Io{constructor(e,t=1){super(void 0,t);const n=new de().set(e);this.sh.coefficients[0].set(n.r,n.g,n.b).multiplyScalar(2*Math.sqrt(Math.PI))}}mx.prototype.isAmbientLightProbe=!0;const qu=new we,Xu=new we,Pi=new we;class H_{constructor(){this.type="StereoCamera",this.aspect=1,this.eyeSep=.064,this.cameraL=new Gt,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new Gt,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}update(e){const t=this._cache;if(t.focus!==e.focus||t.fov!==e.fov||t.aspect!==e.aspect*this.aspect||t.near!==e.near||t.far!==e.far||t.zoom!==e.zoom||t.eyeSep!==this.eyeSep){t.focus=e.focus,t.fov=e.fov,t.aspect=e.aspect*this.aspect,t.near=e.near,t.far=e.far,t.zoom=e.zoom,t.eyeSep=this.eyeSep,Pi.copy(e.projectionMatrix);const i=t.eyeSep/2,r=i*t.near/t.focus,o=t.near*Math.tan(vi*t.fov*.5)/t.zoom;let a,l;Xu.elements[12]=-i,qu.elements[12]=i,a=-o*t.aspect+r,l=o*t.aspect+r,Pi.elements[0]=2*t.near/(l-a),Pi.elements[8]=(l+a)/(l-a),this.cameraL.projectionMatrix.copy(Pi),a=-o*t.aspect-r,l=o*t.aspect-r,Pi.elements[0]=2*t.near/(l-a),Pi.elements[8]=(l+a)/(l-a),this.cameraR.projectionMatrix.copy(Pi)}this.cameraL.matrixWorld.copy(e.matrixWorld).multiply(Xu),this.cameraR.matrixWorld.copy(e.matrixWorld).multiply(qu)}}class ju{constructor(e=!0){this.autoStart=e,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}start(){this.startTime=Zu(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let e=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){const t=Zu();e=(t-this.oldTime)/1e3,this.oldTime=t,this.elapsedTime+=e}return e}}function Zu(){return(typeof performance=="undefined"?Date:performance).now()}const Li=new b,Yu=new sn,gx=new b,Ri=new b;class G_ extends null{constructor(){super(),this.type="AudioListener",this.context=Wu.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new ju}getInput(){return this.gain}removeFilter(){return this.filter!==null&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(e){return this.filter!==null?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=e,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}updateMatrixWorld(e){super.updateMatrixWorld(e);const t=this.context.listener,n=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(Li,Yu,gx),Ri.set(0,0,-1).applyQuaternion(Yu),t.positionX){const i=this.context.currentTime+this.timeDelta;t.positionX.linearRampToValueAtTime(Li.x,i),t.positionY.linearRampToValueAtTime(Li.y,i),t.positionZ.linearRampToValueAtTime(Li.z,i),t.forwardX.linearRampToValueAtTime(Ri.x,i),t.forwardY.linearRampToValueAtTime(Ri.y,i),t.forwardZ.linearRampToValueAtTime(Ri.z,i),t.upX.linearRampToValueAtTime(n.x,i),t.upY.linearRampToValueAtTime(n.y,i),t.upZ.linearRampToValueAtTime(n.z,i)}else t.setPosition(Li.x,Li.y,Li.z),t.setOrientation(Ri.x,Ri.y,Ri.z,n.x,n.y,n.z)}}class vx extends mt{constructor(e){super(),this.type="Audio",this.listener=e,this.context=e.context,this.gain=this.context.createGain(),this.gain.connect(e.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(e){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=e,this.connect(),this}setMediaElementSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(e),this.connect(),this}setMediaStreamSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(e),this.connect(),this}setBuffer(e){return this.buffer=e,this.sourceType="buffer",this.autoplay&&this.play(),this}play(e=0){if(this.isPlaying===!0){console.warn("THREE.Audio: Audio is already playing.");return}if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}this._startedAt=this.context.currentTime+e;const t=this.context.createBufferSource();return t.buffer=this.buffer,t.loop=this.loop,t.loopStart=this.loopStart,t.loopEnd=this.loopEnd,t.onended=this.onEnded.bind(this),t.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=t,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.isPlaying===!0&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,this.loop===!0&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this}stop(){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this._progress=0,this.source.stop(),this.source.onended=null,this.isPlaying=!1,this}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].connect(this.filters[e]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this._connected=!0,this}disconnect(){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].disconnect(this.filters[e]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this._connected=!1,this}getFilters(){return this.filters}setFilters(e){return e||(e=[]),this._connected===!0?(this.disconnect(),this.filters=e.slice(),this.connect()):this.filters=e.slice(),this}setDetune(e){if(this.detune=e,this.source.detune!==void 0)return this.isPlaying===!0&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this}getDetune(){return this.detune}getFilter(){return this.getFilters()[0]}setFilter(e){return this.setFilters(e?[e]:[])}setPlaybackRate(e){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.playbackRate=e,this.isPlaying===!0&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this}getPlaybackRate(){return this.playbackRate}onEnded(){this.isPlaying=!1}getLoop(){return this.hasPlaybackControl===!1?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.loop}setLoop(e){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.loop=e,this.isPlaying===!0&&(this.source.loop=this.loop),this}setLoopStart(e){return this.loopStart=e,this}setLoopEnd(e){return this.loopEnd=e,this}getVolume(){return this.gain.gain.value}setVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}}const Di=new b,Ju=new sn,xx=new b,Ii=new b;class k_ extends null{constructor(e){super(e),this.panner=this.context.createPanner(),this.panner.panningModel="HRTF",this.panner.connect(this.gain)}getOutput(){return this.panner}getRefDistance(){return this.panner.refDistance}setRefDistance(e){return this.panner.refDistance=e,this}getRolloffFactor(){return this.panner.rolloffFactor}setRolloffFactor(e){return this.panner.rolloffFactor=e,this}getDistanceModel(){return this.panner.distanceModel}setDistanceModel(e){return this.panner.distanceModel=e,this}getMaxDistance(){return this.panner.maxDistance}setMaxDistance(e){return this.panner.maxDistance=e,this}setDirectionalCone(e,t,n){return this.panner.coneInnerAngle=e,this.panner.coneOuterAngle=t,this.panner.coneOuterGain=n,this}updateMatrixWorld(e){if(super.updateMatrixWorld(e),this.hasPlaybackControl===!0&&this.isPlaying===!1)return;this.matrixWorld.decompose(Di,Ju,xx),Ii.set(0,0,1).applyQuaternion(Ju);const t=this.panner;if(t.positionX){const n=this.context.currentTime+this.listener.timeDelta;t.positionX.linearRampToValueAtTime(Di.x,n),t.positionY.linearRampToValueAtTime(Di.y,n),t.positionZ.linearRampToValueAtTime(Di.z,n),t.orientationX.linearRampToValueAtTime(Ii.x,n),t.orientationY.linearRampToValueAtTime(Ii.y,n),t.orientationZ.linearRampToValueAtTime(Ii.z,n)}else t.setPosition(Di.x,Di.y,Di.z),t.setOrientation(Ii.x,Ii.y,Ii.z)}}class yx{constructor(e,t=2048){this.analyser=e.context.createAnalyser(),this.analyser.fftSize=t,this.data=new Uint8Array(this.analyser.frequencyBinCount),e.getOutput().connect(this.analyser)}getFrequencyData(){return this.analyser.getByteFrequencyData(this.data),this.data}getAverageFrequency(){let e=0;const t=this.getFrequencyData();for(let n=0;n<t.length;n++)e+=t[n];return e/t.length}}class _x{constructor(e,t,n){this.binding=e,this.valueSize=n;let i,r,o;switch(t){case"quaternion":i=this._slerp,r=this._slerpAdditive,o=this._setAdditiveIdentityQuaternion,this.buffer=new Float64Array(n*6),this._workIndex=5;break;case"string":case"bool":i=this._select,r=this._select,o=this._setAdditiveIdentityOther,this.buffer=new Array(n*5);break;default:i=this._lerp,r=this._lerpAdditive,o=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(n*5)}this._mixBufferRegion=i,this._mixBufferRegionAdditive=r,this._setIdentity=o,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}accumulate(e,t){const n=this.buffer,i=this.valueSize,r=e*i+i;let o=this.cumulativeWeight;if(o===0){for(let a=0;a!==i;++a)n[r+a]=n[a];o=t}else{o+=t;const a=t/o;this._mixBufferRegion(n,r,0,a,i)}this.cumulativeWeight=o}accumulateAdditive(e){const t=this.buffer,n=this.valueSize,i=n*this._addIndex;this.cumulativeWeightAdditive===0&&this._setIdentity(),this._mixBufferRegionAdditive(t,i,0,e,n),this.cumulativeWeightAdditive+=e}apply(e){const t=this.valueSize,n=this.buffer,i=e*t+t,r=this.cumulativeWeight,o=this.cumulativeWeightAdditive,a=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,r<1){const l=t*this._origIndex;this._mixBufferRegion(n,i,l,1-r,t)}o>0&&this._mixBufferRegionAdditive(n,i,this._addIndex*t,1,t);for(let l=t,c=t+t;l!==c;++l)if(n[l]!==n[l+t]){a.setValue(n,i);break}}saveOriginalState(){const e=this.binding,t=this.buffer,n=this.valueSize,i=n*this._origIndex;e.getValue(t,i);for(let r=n,o=i;r!==o;++r)t[r]=t[i+r%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const e=this.valueSize*3;this.binding.setValue(this.buffer,e)}_setAdditiveIdentityNumeric(){const e=this._addIndex*this.valueSize,t=e+this.valueSize;for(let n=e;n<t;n++)this.buffer[n]=0}_setAdditiveIdentityQuaternion(){this._setAdditiveIdentityNumeric(),this.buffer[this._addIndex*this.valueSize+3]=1}_setAdditiveIdentityOther(){const e=this._origIndex*this.valueSize,t=this._addIndex*this.valueSize;for(let n=0;n<this.valueSize;n++)this.buffer[t+n]=this.buffer[e+n]}_select(e,t,n,i,r){if(i>=.5)for(let o=0;o!==r;++o)e[t+o]=e[n+o]}_slerp(e,t,n,i){sn.slerpFlat(e,t,e,t,e,n,i)}_slerpAdditive(e,t,n,i,r){const o=this._workIndex*r;sn.multiplyQuaternionsFlat(e,o,e,t,e,n),sn.slerpFlat(e,t,e,t,e,o,i)}_lerp(e,t,n,i,r){const o=1-i;for(let a=0;a!==r;++a){const l=t+a;e[l]=e[l]*o+e[n+a]*i}}_lerpAdditive(e,t,n,i,r){for(let o=0;o!==r;++o){const a=t+o;e[a]=e[a]+e[n+o]*i}}}const ol="\\[\\]\\.:\\/",bx=new RegExp("["+ol+"]","g"),al="[^"+ol+"]",wx="[^"+ol.replace("\\.","")+"]",Mx=/((?:WC+[\/:])*)/.source.replace("WC",al),Sx=/(WCOD+)?/.source.replace("WCOD",wx),Tx=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",al),Ex=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",al),Ax=new RegExp("^"+Mx+Sx+Tx+Ex+"$"),Cx=["material","materials","bones"];class Px{constructor(e,t,n){const i=n||ut.parseTrackName(t);this._targetGroup=e,this._bindings=e.subscribe_(t,i)}getValue(e,t){this.bind();const n=this._targetGroup.nCachedObjects_,i=this._bindings[n];i!==void 0&&i.getValue(e,t)}setValue(e,t){const n=this._bindings;for(let i=this._targetGroup.nCachedObjects_,r=n.length;i!==r;++i)n[i].setValue(e,t)}bind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].bind()}unbind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].unbind()}}class ut{constructor(e,t,n){this.path=t,this.parsedPath=n||ut.parseTrackName(t),this.node=ut.findNode(e,this.parsedPath.nodeName)||e,this.rootNode=e,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(e,t,n){return e&&e.isAnimationObjectGroup?new ut.Composite(e,t,n):new ut(e,t,n)}static sanitizeNodeName(e){return e.replace(/\s/g,"_").replace(bx,"")}static parseTrackName(e){const t=Ax.exec(e);if(!t)throw new Error("PropertyBinding: Cannot parse trackName: "+e);const n={nodeName:t[2],objectName:t[3],objectIndex:t[4],propertyName:t[5],propertyIndex:t[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(i!==void 0&&i!==-1){const r=n.nodeName.substring(i+1);Cx.indexOf(r)!==-1&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=r)}if(n.propertyName===null||n.propertyName.length===0)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+e);return n}static findNode(e,t){if(!t||t===""||t==="."||t===-1||t===e.name||t===e.uuid)return e;if(e.skeleton){const n=e.skeleton.getBoneByName(t);if(n!==void 0)return n}if(e.children){const n=function(r){for(let o=0;o<r.length;o++){const a=r[o];if(a.name===t||a.uuid===t)return a;const l=n(a.children);if(l)return l}return null},i=n(e.children);if(i)return i}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(e,t){e[t]=this.targetObject[this.propertyName]}_getValue_array(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)e[t++]=n[i]}_getValue_arrayElement(e,t){e[t]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(e,t){this.resolvedProperty.toArray(e,t)}_setValue_direct(e,t){this.targetObject[this.propertyName]=e[t]}_setValue_direct_setNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++]}_setValue_array_setNeedsUpdate(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++];this.targetObject.needsUpdate=!0}_setValue_array_setMatrixWorldNeedsUpdate(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(e,t){this.resolvedProperty[this.propertyIndex]=e[t]}_setValue_arrayElement_setNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(e,t){this.resolvedProperty.fromArray(e,t)}_setValue_fromArray_setNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(e,t){this.bind(),this.getValue(e,t)}_setValue_unbound(e,t){this.bind(),this.setValue(e,t)}bind(){let e=this.node;const t=this.parsedPath,n=t.objectName,i=t.propertyName;let r=t.propertyIndex;if(e||(e=ut.findNode(this.rootNode,t.nodeName)||this.rootNode,this.node=e),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!e){console.error("THREE.PropertyBinding: Trying to update node for track: "+this.path+" but it wasn't found.");return}if(n){let c=t.objectIndex;switch(n){case"materials":if(!e.material){console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!e.material.materials){console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);return}e=e.material.materials;break;case"bones":if(!e.skeleton){console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);return}e=e.skeleton.bones;for(let h=0;h<e.length;h++)if(e[h].name===c){c=h;break}break;default:if(e[n]===void 0){console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);return}e=e[n]}if(c!==void 0){if(e[c]===void 0){console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,e);return}e=e[c]}}const o=e[i];if(o===void 0){const c=t.nodeName;console.error("THREE.PropertyBinding: Trying to update property for track: "+c+"."+i+" but it wasn't found.",e);return}let a=this.Versioning.None;this.targetObject=e,e.needsUpdate!==void 0?a=this.Versioning.NeedsUpdate:e.matrixWorldNeedsUpdate!==void 0&&(a=this.Versioning.MatrixWorldNeedsUpdate);let l=this.BindingType.Direct;if(r!==void 0){if(i==="morphTargetInfluences"){if(!e.geometry){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);return}if(e.geometry.isBufferGeometry){if(!e.geometry.morphAttributes){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);return}e.morphTargetDictionary[r]!==void 0&&(r=e.morphTargetDictionary[r])}else{console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.",this);return}}l=this.BindingType.ArrayElement,this.resolvedProperty=o,this.propertyIndex=r}else o.fromArray!==void 0&&o.toArray!==void 0?(l=this.BindingType.HasFromToArray,this.resolvedProperty=o):Array.isArray(o)?(l=this.BindingType.EntireArray,this.resolvedProperty=o):this.propertyName=i;this.getValue=this.GetterByBindingType[l],this.setValue=this.SetterByBindingTypeAndVersioning[l][a]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}ut.Composite=Px,ut.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},ut.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},ut.prototype.GetterByBindingType=[ut.prototype._getValue_direct,ut.prototype._getValue_array,ut.prototype._getValue_arrayElement,ut.prototype._getValue_toArray],ut.prototype.SetterByBindingTypeAndVersioning=[[ut.prototype._setValue_direct,ut.prototype._setValue_direct_setNeedsUpdate,ut.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[ut.prototype._setValue_array,ut.prototype._setValue_array_setNeedsUpdate,ut.prototype._setValue_array_setMatrixWorldNeedsUpdate],[ut.prototype._setValue_arrayElement,ut.prototype._setValue_arrayElement_setNeedsUpdate,ut.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[ut.prototype._setValue_fromArray,ut.prototype._setValue_fromArray_setNeedsUpdate,ut.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];class Lx{constructor(){this.uuid=dn(),this._objects=Array.prototype.slice.call(arguments),this.nCachedObjects_=0;const e={};this._indicesByUUID=e;for(let n=0,i=arguments.length;n!==i;++n)e[arguments[n].uuid]=n;this._paths=[],this._parsedPaths=[],this._bindings=[],this._bindingsIndicesByPath={};const t=this;this.stats={objects:{get total(){return t._objects.length},get inUse(){return this.total-t.nCachedObjects_}},get bindingsPerObject(){return t._bindings.length}}}add(){const e=this._objects,t=this._indicesByUUID,n=this._paths,i=this._parsedPaths,r=this._bindings,o=r.length;let a,l=e.length,c=this.nCachedObjects_;for(let h=0,u=arguments.length;h!==u;++h){const d=arguments[h],f=d.uuid;let m=t[f];if(m===void 0){m=l++,t[f]=m,e.push(d);for(let v=0,y=o;v!==y;++v)r[v].push(new ut(d,n[v],i[v]))}else if(m<c){a=e[m];const v=--c,y=e[v];t[y.uuid]=m,e[m]=y,t[f]=v,e[v]=d;for(let g=0,p=o;g!==p;++g){const _=r[g],x=_[v];let w=_[m];_[m]=x,w===void 0&&(w=new ut(d,n[g],i[g])),_[v]=w}}else e[m]!==a&&console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.nCachedObjects_=c}remove(){const e=this._objects,t=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_;for(let o=0,a=arguments.length;o!==a;++o){const l=arguments[o],c=l.uuid,h=t[c];if(h!==void 0&&h>=r){const u=r++,d=e[u];t[d.uuid]=h,e[h]=d,t[c]=u,e[u]=l;for(let f=0,m=i;f!==m;++f){const v=n[f],y=v[u],g=v[h];v[h]=y,v[u]=g}}}this.nCachedObjects_=r}uncache(){const e=this._objects,t=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_,o=e.length;for(let a=0,l=arguments.length;a!==l;++a){const c=arguments[a],h=c.uuid,u=t[h];if(u!==void 0)if(delete t[h],u<r){const d=--r,f=e[d],m=--o,v=e[m];t[f.uuid]=u,e[u]=f,t[v.uuid]=d,e[d]=v,e.pop();for(let y=0,g=i;y!==g;++y){const p=n[y],_=p[d],x=p[m];p[u]=_,p[d]=x,p.pop()}}else{const d=--o,f=e[d];d>0&&(t[f.uuid]=u),e[u]=f,e.pop();for(let m=0,v=i;m!==v;++m){const y=n[m];y[u]=y[d],y.pop()}}}this.nCachedObjects_=r}subscribe_(e,t){const n=this._bindingsIndicesByPath;let i=n[e];const r=this._bindings;if(i!==void 0)return r[i];const o=this._paths,a=this._parsedPaths,l=this._objects,c=l.length,h=this.nCachedObjects_,u=new Array(c);i=r.length,n[e]=i,o.push(e),a.push(t),r.push(u);for(let d=h,f=l.length;d!==f;++d){const m=l[d];u[d]=new ut(m,e,t)}return u}unsubscribe_(e){const t=this._bindingsIndicesByPath,n=t[e];if(n!==void 0){const i=this._paths,r=this._parsedPaths,o=this._bindings,a=o.length-1,l=o[a],c=e[a];t[c]=n,o[n]=l,o.pop(),r[n]=r[a],r.pop(),i[n]=i[a],i.pop()}}}Lx.prototype.isAnimationObjectGroup=!0;class Rx{constructor(e,t,n=null,i=t.blendMode){this._mixer=e,this._clip=t,this._localRoot=n,this.blendMode=i;const r=t.tracks,o=r.length,a=new Array(o),l={endingStart:Vi,endingEnd:Vi};for(let c=0;c!==o;++c){const h=r[c].createInterpolant(null);a[c]=h,h.settings=l}this._interpolantSettings=l,this._interpolants=a,this._propertyBindings=new Array(o),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=Hd,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&this.timeScale!==0&&this._startTime===null&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(e){return this._startTime=e,this}setLoop(e,t){return this.loop=e,this.repetitions=t,this}setEffectiveWeight(e){return this.weight=e,this._effectiveWeight=this.enabled?e:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(e){return this._scheduleFading(e,0,1)}fadeOut(e){return this._scheduleFading(e,1,0)}crossFadeFrom(e,t,n){if(e.fadeOut(t),this.fadeIn(t),n){const i=this._clip.duration,r=e._clip.duration,o=r/i,a=i/r;e.warp(1,o,t),this.warp(a,1,t)}return this}crossFadeTo(e,t,n){return e.crossFadeFrom(this,t,n)}stopFading(){const e=this._weightInterpolant;return e!==null&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}setEffectiveTimeScale(e){return this.timeScale=e,this._effectiveTimeScale=this.paused?0:e,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(e){return this.timeScale=this._clip.duration/e,this.stopWarping()}syncWith(e){return this.time=e.time,this.timeScale=e.timeScale,this.stopWarping()}halt(e){return this.warp(this._effectiveTimeScale,0,e)}warp(e,t,n){const i=this._mixer,r=i.time,o=this.timeScale;let a=this._timeScaleInterpolant;a===null&&(a=i._lendControlInterpolant(),this._timeScaleInterpolant=a);const l=a.parameterPositions,c=a.sampleValues;return l[0]=r,l[1]=r+n,c[0]=e/o,c[1]=t/o,this}stopWarping(){const e=this._timeScaleInterpolant;return e!==null&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(e,t,n,i){if(!this.enabled){this._updateWeight(e);return}const r=this._startTime;if(r!==null){const l=(e-r)*n;if(l<0||n===0)return;this._startTime=null,t=n*l}t*=this._updateTimeScale(e);const o=this._updateTime(t),a=this._updateWeight(e);if(a>0){const l=this._interpolants,c=this._propertyBindings;switch(this.blendMode){case zl:for(let h=0,u=l.length;h!==u;++h)l[h].evaluate(o),c[h].accumulateAdditive(a);break;case Jo:default:for(let h=0,u=l.length;h!==u;++h)l[h].evaluate(o),c[h].accumulate(i,a)}}}_updateWeight(e){let t=0;if(this.enabled){t=this.weight;const n=this._weightInterpolant;if(n!==null){const i=n.evaluate(e)[0];t*=i,e>n.parameterPositions[1]&&(this.stopFading(),i===0&&(this.enabled=!1))}}return this._effectiveWeight=t,t}_updateTimeScale(e){let t=0;if(!this.paused){t=this.timeScale;const n=this._timeScaleInterpolant;n!==null&&(t*=n.evaluate(e)[0],e>n.parameterPositions[1]&&(this.stopWarping(),t===0?this.paused=!0:this.timeScale=t))}return this._effectiveTimeScale=t,t}_updateTime(e){const t=this._clip.duration,n=this.loop;let i=this.time+e,r=this._loopCount;const o=n===Gd;if(e===0)return r===-1?i:o&&(r&1)===1?t-i:i;if(n===Ud){r===-1&&(this._loopCount=0,this._setEndings(!0,!0,!1));e:{if(i>=t)i=t;else if(i<0)i=0;else{this.time=i;break e}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:e<0?-1:1})}}else{if(r===-1&&(e>=0?(r=0,this._setEndings(!0,this.repetitions===0,o)):this._setEndings(this.repetitions===0,!0,o)),i>=t||i<0){const a=Math.floor(i/t);i-=t*a,r+=Math.abs(a);const l=this.repetitions-r;if(l<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=e>0?t:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:e>0?1:-1});else{if(l===1){const c=e<0;this._setEndings(c,!c,o)}else this._setEndings(!1,!1,o);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:a})}}else this.time=i;if(o&&(r&1)===1)return t-i}return i}_setEndings(e,t,n){const i=this._interpolantSettings;n?(i.endingStart=Wi,i.endingEnd=Wi):(e?i.endingStart=this.zeroSlopeAtStart?Wi:Vi:i.endingStart=_s,t?i.endingEnd=this.zeroSlopeAtEnd?Wi:Vi:i.endingEnd=_s)}_scheduleFading(e,t,n){const i=this._mixer,r=i.time;let o=this._weightInterpolant;o===null&&(o=i._lendControlInterpolant(),this._weightInterpolant=o);const a=o.parameterPositions,l=o.sampleValues;return a[0]=r,l[0]=t,a[1]=r+e,l[1]=n,this}}class Dx extends gi{constructor(e){super(),this._root=e,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(e,t){const n=e._localRoot||this._root,i=e._clip.tracks,r=i.length,o=e._propertyBindings,a=e._interpolants,l=n.uuid,c=this._bindingsByRootAndName;let h=c[l];h===void 0&&(h={},c[l]=h);for(let u=0;u!==r;++u){const d=i[u],f=d.name;let m=h[f];if(m!==void 0)o[u]=m;else{if(m=o[u],m!==void 0){m._cacheIndex===null&&(++m.referenceCount,this._addInactiveBinding(m,l,f));continue}const v=t&&t._propertyBindings[u].binding.parsedPath;m=new _x(ut.create(n,f,v),d.ValueTypeName,d.getValueSize()),++m.referenceCount,this._addInactiveBinding(m,l,f),o[u]=m}a[u].resultBuffer=m.buffer}}_activateAction(e){if(!this._isActiveAction(e)){if(e._cacheIndex===null){const n=(e._localRoot||this._root).uuid,i=e._clip.uuid,r=this._actionsByClip[i];this._bindAction(e,r&&r.knownActions[0]),this._addInactiveAction(e,i,n)}const t=e._propertyBindings;for(let n=0,i=t.length;n!==i;++n){const r=t[n];r.useCount++===0&&(this._lendBinding(r),r.saveOriginalState())}this._lendAction(e)}}_deactivateAction(e){if(this._isActiveAction(e)){const t=e._propertyBindings;for(let n=0,i=t.length;n!==i;++n){const r=t[n];--r.useCount===0&&(r.restoreOriginalState(),this._takeBackBinding(r))}this._takeBackAction(e)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const e=this;this.stats={actions:{get total(){return e._actions.length},get inUse(){return e._nActiveActions}},bindings:{get total(){return e._bindings.length},get inUse(){return e._nActiveBindings}},controlInterpolants:{get total(){return e._controlInterpolants.length},get inUse(){return e._nActiveControlInterpolants}}}}_isActiveAction(e){const t=e._cacheIndex;return t!==null&&t<this._nActiveActions}_addInactiveAction(e,t,n){const i=this._actions,r=this._actionsByClip;let o=r[t];if(o===void 0)o={knownActions:[e],actionByRoot:{}},e._byClipCacheIndex=0,r[t]=o;else{const a=o.knownActions;e._byClipCacheIndex=a.length,a.push(e)}e._cacheIndex=i.length,i.push(e),o.actionByRoot[n]=e}_removeInactiveAction(e){const t=this._actions,n=t[t.length-1],i=e._cacheIndex;n._cacheIndex=i,t[i]=n,t.pop(),e._cacheIndex=null;const r=e._clip.uuid,o=this._actionsByClip,a=o[r],l=a.knownActions,c=l[l.length-1],h=e._byClipCacheIndex;c._byClipCacheIndex=h,l[h]=c,l.pop(),e._byClipCacheIndex=null;const u=a.actionByRoot,d=(e._localRoot||this._root).uuid;delete u[d],l.length===0&&delete o[r],this._removeInactiveBindingsForAction(e)}_removeInactiveBindingsForAction(e){const t=e._propertyBindings;for(let n=0,i=t.length;n!==i;++n){const r=t[n];--r.referenceCount===0&&this._removeInactiveBinding(r)}}_lendAction(e){const t=this._actions,n=e._cacheIndex,i=this._nActiveActions++,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_takeBackAction(e){const t=this._actions,n=e._cacheIndex,i=--this._nActiveActions,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_addInactiveBinding(e,t,n){const i=this._bindingsByRootAndName,r=this._bindings;let o=i[t];o===void 0&&(o={},i[t]=o),o[n]=e,e._cacheIndex=r.length,r.push(e)}_removeInactiveBinding(e){const t=this._bindings,n=e.binding,i=n.rootNode.uuid,r=n.path,o=this._bindingsByRootAndName,a=o[i],l=t[t.length-1],c=e._cacheIndex;l._cacheIndex=c,t[c]=l,t.pop(),delete a[r],Object.keys(a).length===0&&delete o[i]}_lendBinding(e){const t=this._bindings,n=e._cacheIndex,i=this._nActiveBindings++,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_takeBackBinding(e){const t=this._bindings,n=e._cacheIndex,i=--this._nActiveBindings,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_lendControlInterpolant(){const e=this._controlInterpolants,t=this._nActiveControlInterpolants++;let n=e[t];return n===void 0&&(n=new Su(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer),n.__cacheIndex=t,e[t]=n),n}_takeBackControlInterpolant(e){const t=this._controlInterpolants,n=e.__cacheIndex,i=--this._nActiveControlInterpolants,r=t[i];e.__cacheIndex=i,t[i]=e,r.__cacheIndex=n,t[n]=r}clipAction(e,t,n){const i=t||this._root,r=i.uuid;let o=typeof e=="string"?Ro.findByName(i,e):e;const a=o!==null?o.uuid:e,l=this._actionsByClip[a];let c=null;if(n===void 0&&(o!==null?n=o.blendMode:n=Jo),l!==void 0){const u=l.actionByRoot[r];if(u!==void 0&&u.blendMode===n)return u;c=l.knownActions[0],o===null&&(o=c._clip)}if(o===null)return null;const h=new Rx(this,o,t,n);return this._bindAction(h,c),this._addInactiveAction(h,a,r),h}existingAction(e,t){const n=t||this._root,i=n.uuid,r=typeof e=="string"?Ro.findByName(n,e):e,o=r?r.uuid:e,a=this._actionsByClip[o];return a!==void 0&&a.actionByRoot[i]||null}stopAllAction(){const e=this._actions,t=this._nActiveActions;for(let n=t-1;n>=0;--n)e[n].stop();return this}update(e){e*=this.timeScale;const t=this._actions,n=this._nActiveActions,i=this.time+=e,r=Math.sign(e),o=this._accuIndex^=1;for(let c=0;c!==n;++c)t[c]._update(i,e,r,o);const a=this._bindings,l=this._nActiveBindings;for(let c=0;c!==l;++c)a[c].apply(o);return this}setTime(e){this.time=0;for(let t=0;t<this._actions.length;t++)this._actions[t].time=0;return this.update(e)}getRoot(){return this._root}uncacheClip(e){const t=this._actions,n=e.uuid,i=this._actionsByClip,r=i[n];if(r!==void 0){const o=r.knownActions;for(let a=0,l=o.length;a!==l;++a){const c=o[a];this._deactivateAction(c);const h=c._cacheIndex,u=t[t.length-1];c._cacheIndex=null,c._byClipCacheIndex=null,u._cacheIndex=h,t[h]=u,t.pop(),this._removeInactiveBindingsForAction(c)}delete i[n]}}uncacheRoot(e){const t=e.uuid,n=this._actionsByClip;for(const o in n){const a=n[o].actionByRoot,l=a[t];l!==void 0&&(this._deactivateAction(l),this._removeInactiveAction(l))}const i=this._bindingsByRootAndName,r=i[t];if(r!==void 0)for(const o in r){const a=r[o];a.restoreOriginalState(),this._removeInactiveBinding(a)}}uncacheAction(e,t){const n=this.existingAction(e,t);n!==null&&(this._deactivateAction(n),this._removeInactiveAction(n))}}Dx.prototype._controlInterpolantsResultBuffer=new Float32Array(1);class ll{constructor(e){typeof e=="string"&&(console.warn("THREE.Uniform: Type parameter is no longer needed."),e=arguments[1]),this.value=e}clone(){return new ll(this.value.clone===void 0?this.value:this.value.clone())}}class Ix extends fr{constructor(e,t,n=1){super(e,t),this.meshPerAttribute=n}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}clone(e){const t=super.clone(e);return t.meshPerAttribute=this.meshPerAttribute,t}toJSON(e){const t=super.toJSON(e);return t.isInstancedInterleavedBuffer=!0,t.meshPerAttribute=this.meshPerAttribute,t}}Ix.prototype.isInstancedInterleavedBuffer=!0;class Fx{constructor(e,t,n,i,r){this.buffer=e,this.type=t,this.itemSize=n,this.elementSize=i,this.count=r,this.version=0}set needsUpdate(e){e===!0&&this.version++}setBuffer(e){return this.buffer=e,this}setType(e,t){return this.type=e,this.elementSize=t,this}setItemSize(e){return this.itemSize=e,this}setCount(e){return this.count=e,this}}Fx.prototype.isGLBufferAttribute=!0;class Ox{constructor(e,t,n=0,i=1/0){this.ray=new bi(e,t),this.near=n,this.far=i,this.camera=null,this.layers=new Ls,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}}}set(e,t){this.ray.set(e,t)}setFromCamera(e,t){t&&t.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(t.matrixWorld),this.ray.direction.set(e.x,e.y,.5).unproject(t).sub(this.ray.origin).normalize(),this.camera=t):t&&t.isOrthographicCamera?(this.ray.origin.set(e.x,e.y,(t.near+t.far)/(t.near-t.far)).unproject(t),this.ray.direction.set(0,0,-1).transformDirection(t.matrixWorld),this.camera=t):console.error("THREE.Raycaster: Unsupported camera type: "+t.type)}intersectObject(e,t=!0,n=[]){return cl(e,this,n,t),n.sort($u),n}intersectObjects(e,t=!0,n=[]){for(let i=0,r=e.length;i<r;i++)cl(e[i],this,n,t);return n.sort($u),n}}function $u(s,e){return s.distance-e.distance}function cl(s,e,t,n){if(s.layers.test(e.layers)&&s.raycast(e,t),n===!0){const i=s.children;for(let r=0,o=i.length;r<o;r++)cl(i[r],e,t,!0)}}class V_{constructor(e=1,t=0,n=0){return this.radius=e,this.phi=t,this.theta=n,this}set(e,t,n){return this.radius=e,this.phi=t,this.theta=n,this}copy(e){return this.radius=e.radius,this.phi=e.phi,this.theta=e.theta,this}makeSafe(){return this.phi=Math.max(1e-6,Math.min(Math.PI-1e-6,this.phi)),this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,n){return this.radius=Math.sqrt(e*e+t*t+n*n),this.radius===0?(this.theta=0,this.phi=0):(this.theta=Math.atan2(e,n),this.phi=Math.acos($t(t/this.radius,-1,1))),this}clone(){return new this.constructor().copy(this)}}class W_{constructor(e=1,t=0,n=0){return this.radius=e,this.theta=t,this.y=n,this}set(e,t,n){return this.radius=e,this.theta=t,this.y=n,this}copy(e){return this.radius=e.radius,this.theta=e.theta,this.y=e.y,this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,n){return this.radius=Math.sqrt(e*e+n*n),this.theta=Math.atan2(e,n),this.y=t,this}clone(){return new this.constructor().copy(this)}}const Qu=new k;class os{constructor(e=new k(1/0,1/0),t=new k(-1/0,-1/0)){this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){const n=Qu.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=1/0,this.max.x=this.max.y=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y}getCenter(e){return this.isEmpty()?e.set(0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}containsPoint(e){return!(e.x<this.min.x||e.x>this.max.x||e.y<this.min.y||e.y>this.max.y)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(e){return!(e.max.x<this.min.x||e.min.x>this.max.x||e.max.y<this.min.y||e.min.y>this.max.y)}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return Qu.copy(e).clamp(this.min,this.max).sub(e).length()}intersect(e){return this.min.max(e.min),this.max.min(e.max),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}os.prototype.isBox2=!0;const Ku=new b,Oo=new b;class zx{constructor(e=new b,t=new b){this.start=e,this.end=t}set(e,t){return this.start.copy(e),this.end.copy(t),this}copy(e){return this.start.copy(e.start),this.end.copy(e.end),this}getCenter(e){return e.addVectors(this.start,this.end).multiplyScalar(.5)}delta(e){return e.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(e,t){return this.delta(t).multiplyScalar(e).add(this.start)}closestPointToPointParameter(e,t){Ku.subVectors(e,this.start),Oo.subVectors(this.end,this.start);const n=Oo.dot(Oo);let r=Oo.dot(Ku)/n;return t&&(r=$t(r,0,1)),r}closestPointToPoint(e,t,n){const i=this.closestPointToPointParameter(e,t);return this.delta(n).multiplyScalar(i).add(this.start)}applyMatrix4(e){return this.start.applyMatrix4(e),this.end.applyMatrix4(e),this}equals(e){return e.start.equals(this.start)&&e.end.equals(this.end)}clone(){return new this.constructor().copy(this)}}const eh=new b;class q_ extends null{constructor(e,t){super(),this.light=e,this.light.updateMatrixWorld(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=t;const n=new Fe,i=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(let o=0,a=1,l=32;o<l;o++,a++){const c=o/l*Math.PI*2,h=a/l*Math.PI*2;i.push(Math.cos(c),Math.sin(c),1,Math.cos(h),Math.sin(h),1)}n.setAttribute("position",new Me(i,3));const r=new en({fog:!1,toneMapped:!1});this.cone=new Wn(n,r),this.add(this.cone),this.update()}dispose(){this.cone.geometry.dispose(),this.cone.material.dispose()}update(){this.light.updateMatrixWorld();const e=this.light.distance?this.light.distance:1e3,t=e*Math.tan(this.light.angle);this.cone.scale.set(t,t,e),eh.setFromMatrixPosition(this.light.target.matrixWorld),this.cone.lookAt(eh),this.color!==void 0?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)}}const ui=new b,zo=new we,ul=new we;class Bx extends Wn{constructor(e){const t=th(e),n=new Fe,i=[],r=[],o=new de(0,0,1),a=new de(0,1,0);for(let c=0;c<t.length;c++){const h=t[c];h.parent&&h.parent.isBone&&(i.push(0,0,0),i.push(0,0,0),r.push(o.r,o.g,o.b),r.push(a.r,a.g,a.b))}n.setAttribute("position",new Me(i,3)),n.setAttribute("color",new Me(r,3));const l=new en({vertexColors:!0,depthTest:!1,depthWrite:!1,toneMapped:!1,transparent:!0});super(n,l),this.type="SkeletonHelper",this.isSkeletonHelper=!0,this.root=e,this.bones=t,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1}updateMatrixWorld(e){const t=this.bones,n=this.geometry,i=n.getAttribute("position");ul.copy(this.root.matrixWorld).invert();for(let r=0,o=0;r<t.length;r++){const a=t[r];a.parent&&a.parent.isBone&&(zo.multiplyMatrices(ul,a.matrixWorld),ui.setFromMatrixPosition(zo),i.setXYZ(o,ui.x,ui.y,ui.z),zo.multiplyMatrices(ul,a.parent.matrixWorld),ui.setFromMatrixPosition(zo),i.setXYZ(o+1,ui.x,ui.y,ui.z),o+=2)}n.getAttribute("position").needsUpdate=!0,super.updateMatrixWorld(e)}}function th(s){const e=[];s&&s.isBone&&e.push(s);for(let t=0;t<s.children.length;t++)e.push.apply(e,th(s.children[t]));return e}class X_ extends null{constructor(e,t,n){const i=new is(t,4,2),r=new Tn({wireframe:!0,fog:!1,toneMapped:!1});super(i,r),this.light=e,this.light.updateMatrixWorld(),this.color=n,this.type="PointLightHelper",this.matrix=this.light.matrixWorld,this.matrixAutoUpdate=!1,this.update()}dispose(){this.geometry.dispose(),this.material.dispose()}update(){this.color!==void 0?this.material.color.set(this.color):this.material.color.copy(this.light.color)}}const Nx=new b,nh=new de,ih=new de;class j_ extends null{constructor(e,t,n){super(),this.light=e,this.light.updateMatrixWorld(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=n;const i=new ts(t);i.rotateY(Math.PI*.5),this.material=new Tn({wireframe:!0,fog:!1,toneMapped:!1}),this.color===void 0&&(this.material.vertexColors=!0);const r=i.getAttribute("position"),o=new Float32Array(r.count*3);i.setAttribute("color",new wt(o,3)),this.add(new Vt(i,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){const e=this.children[0];if(this.color!==void 0)this.material.color.set(this.color);else{const t=e.geometry.getAttribute("color");nh.copy(this.light.color),ih.copy(this.light.groundColor);for(let n=0,i=t.count;n<i;n++){const r=n<i/2?nh:ih;t.setXYZ(n,r.r,r.g,r.b)}t.needsUpdate=!0}e.lookAt(Nx.setFromMatrixPosition(this.light.matrixWorld).negate())}}class Ux extends Wn{constructor(e=10,t=10,n=4473924,i=8947848){n=new de(n),i=new de(i);const r=t/2,o=e/t,a=e/2,l=[],c=[];for(let d=0,f=0,m=-a;d<=t;d++,m+=o){l.push(-a,0,m,a,0,m),l.push(m,0,-a,m,0,a);const v=d===r?n:i;v.toArray(c,f),f+=3,v.toArray(c,f),f+=3,v.toArray(c,f),f+=3,v.toArray(c,f),f+=3}const h=new Fe;h.setAttribute("position",new Me(l,3)),h.setAttribute("color",new Me(c,3));const u=new en({vertexColors:!0,toneMapped:!1});super(h,u),this.type="GridHelper"}}class Z_ extends null{constructor(e=10,t=16,n=8,i=64,r=4473924,o=8947848){r=new de(r),o=new de(o);const a=[],l=[];for(let u=0;u<=t;u++){const d=u/t*(Math.PI*2),f=Math.sin(d)*e,m=Math.cos(d)*e;a.push(0,0,0),a.push(f,0,m);const v=u&1?r:o;l.push(v.r,v.g,v.b),l.push(v.r,v.g,v.b)}for(let u=0;u<=n;u++){const d=u&1?r:o,f=e-e/n*u;for(let m=0;m<i;m++){let v=m/i*(Math.PI*2),y=Math.sin(v)*f,g=Math.cos(v)*f;a.push(y,0,g),l.push(d.r,d.g,d.b),v=(m+1)/i*(Math.PI*2),y=Math.sin(v)*f,g=Math.cos(v)*f,a.push(y,0,g),l.push(d.r,d.g,d.b)}}const c=new Fe;c.setAttribute("position",new Me(a,3)),c.setAttribute("color",new Me(l,3));const h=new en({vertexColors:!0,toneMapped:!1});super(c,h),this.type="PolarGridHelper"}}const rh=new b,Bo=new b,sh=new b;class Y_ extends null{constructor(e,t,n){super(),this.light=e,this.light.updateMatrixWorld(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,t===void 0&&(t=1);let i=new Fe;i.setAttribute("position",new Me([-t,t,0,t,t,0,t,-t,0,-t,-t,0,-t,t,0],3));const r=new en({fog:!1,toneMapped:!1});this.lightPlane=new Ci(i,r),this.add(this.lightPlane),i=new Fe,i.setAttribute("position",new Me([0,0,0,0,0,1],3)),this.targetLine=new Ci(i,r),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){rh.setFromMatrixPosition(this.light.matrixWorld),Bo.setFromMatrixPosition(this.light.target.matrixWorld),sh.subVectors(Bo,rh),this.lightPlane.lookAt(Bo),this.color!==void 0?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(Bo),this.targetLine.scale.z=sh.length()}}const No=new b,Dt=new Hr;class J_ extends null{constructor(e){const t=new Fe,n=new en({color:16777215,vertexColors:!0,toneMapped:!1}),i=[],r=[],o={},a=new de(16755200),l=new de(16711680),c=new de(43775),h=new de(16777215),u=new de(3355443);d("n1","n2",a),d("n2","n4",a),d("n4","n3",a),d("n3","n1",a),d("f1","f2",a),d("f2","f4",a),d("f4","f3",a),d("f3","f1",a),d("n1","f1",a),d("n2","f2",a),d("n3","f3",a),d("n4","f4",a),d("p","n1",l),d("p","n2",l),d("p","n3",l),d("p","n4",l),d("u1","u2",c),d("u2","u3",c),d("u3","u1",c),d("c","t",h),d("p","c",u),d("cn1","cn2",u),d("cn3","cn4",u),d("cf1","cf2",u),d("cf3","cf4",u);function d(m,v,y){f(m,y),f(v,y)}function f(m,v){i.push(0,0,0),r.push(v.r,v.g,v.b),o[m]===void 0&&(o[m]=[]),o[m].push(i.length/3-1)}t.setAttribute("position",new Me(i,3)),t.setAttribute("color",new Me(r,3)),super(t,n),this.type="CameraHelper",this.camera=e,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=o,this.update()}update(){const e=this.geometry,t=this.pointMap,n=1,i=1;Dt.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),Nt("c",t,e,Dt,0,0,-1),Nt("t",t,e,Dt,0,0,1),Nt("n1",t,e,Dt,-n,-i,-1),Nt("n2",t,e,Dt,n,-i,-1),Nt("n3",t,e,Dt,-n,i,-1),Nt("n4",t,e,Dt,n,i,-1),Nt("f1",t,e,Dt,-n,-i,1),Nt("f2",t,e,Dt,n,-i,1),Nt("f3",t,e,Dt,-n,i,1),Nt("f4",t,e,Dt,n,i,1),Nt("u1",t,e,Dt,n*.7,i*1.1,-1),Nt("u2",t,e,Dt,-n*.7,i*1.1,-1),Nt("u3",t,e,Dt,0,i*2,-1),Nt("cf1",t,e,Dt,-n,0,1),Nt("cf2",t,e,Dt,n,0,1),Nt("cf3",t,e,Dt,0,-i,1),Nt("cf4",t,e,Dt,0,i,1),Nt("cn1",t,e,Dt,-n,0,-1),Nt("cn2",t,e,Dt,n,0,-1),Nt("cn3",t,e,Dt,0,-i,-1),Nt("cn4",t,e,Dt,0,i,-1),e.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}}function Nt(s,e,t,n,i,r,o){No.set(i,r,o).unproject(n);const a=e[s];if(a!==void 0){const l=t.getAttribute("position");for(let c=0,h=a.length;c<h;c++)l.setXYZ(a[c],No.x,No.y,No.z)}}const Uo=new fn;class Hx extends null{constructor(e,t=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new Float32Array(8*3),r=new Fe;r.setIndex(new wt(n,1)),r.setAttribute("position",new wt(i,3)),super(r,new en({color:t,toneMapped:!1})),this.object=e,this.type="BoxHelper",this.matrixAutoUpdate=!1,this.update()}update(e){if(e!==void 0&&console.warn("THREE.BoxHelper: .update() has no longer arguments."),this.object!==void 0&&Uo.setFromObject(this.object),Uo.isEmpty())return;const t=Uo.min,n=Uo.max,i=this.geometry.attributes.position,r=i.array;r[0]=n.x,r[1]=n.y,r[2]=n.z,r[3]=t.x,r[4]=n.y,r[5]=n.z,r[6]=t.x,r[7]=t.y,r[8]=n.z,r[9]=n.x,r[10]=t.y,r[11]=n.z,r[12]=n.x,r[13]=n.y,r[14]=t.z,r[15]=t.x,r[16]=n.y,r[17]=t.z,r[18]=t.x,r[19]=t.y,r[20]=t.z,r[21]=n.x,r[22]=t.y,r[23]=t.z,i.needsUpdate=!0,this.geometry.computeBoundingSphere()}setFromObject(e){return this.object=e,this.update(),this}copy(e){return Wn.prototype.copy.call(this,e),this.object=e.object,this}}class $_ extends null{constructor(e,t=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=[1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],r=new Fe;r.setIndex(new wt(n,1)),r.setAttribute("position",new Me(i,3)),super(r,new en({color:t,toneMapped:!1})),this.box=e,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(e){const t=this.box;t.isEmpty()||(t.getCenter(this.position),t.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(e))}}class Q_ extends null{constructor(e,t=1,n=16776960){const i=n,r=[1,-1,1,-1,1,1,-1,-1,1,1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,1,0,0,1,0,0,0],o=new Fe;o.setAttribute("position",new Me(r,3)),o.computeBoundingSphere(),super(o,new en({color:i,toneMapped:!1})),this.type="PlaneHelper",this.plane=e,this.size=t;const a=[1,1,1,-1,1,1,-1,-1,1,1,1,1,-1,-1,1,1,-1,1],l=new Fe;l.setAttribute("position",new Me(a,3)),l.computeBoundingSphere(),this.add(new Vt(l,new Tn({color:i,opacity:.2,transparent:!0,depthWrite:!1,toneMapped:!1})))}updateMatrixWorld(e){let t=-this.plane.constant;Math.abs(t)<1e-8&&(t=1e-8),this.scale.set(.5*this.size,.5*this.size,t),this.children[0].material.side=t<0?K:$,this.lookAt(this.plane.normal),super.updateMatrixWorld(e)}}const oh=new b;let Ho,hl;class K_ extends null{constructor(e=new b(0,0,1),t=new b(0,0,0),n=1,i=16776960,r=n*.2,o=r*.2){super(),this.type="ArrowHelper",Ho===void 0&&(Ho=new Fe,Ho.setAttribute("position",new Me([0,0,0,0,1,0],3)),hl=new br(0,.5,1,5,1),hl.translate(0,-.5,0)),this.position.copy(t),this.line=new Ci(Ho,new en({color:i,toneMapped:!1})),this.line.matrixAutoUpdate=!1,this.add(this.line),this.cone=new Vt(hl,new Tn({color:i,toneMapped:!1})),this.cone.matrixAutoUpdate=!1,this.add(this.cone),this.setDirection(e),this.setLength(n,r,o)}setDirection(e){if(e.y>.99999)this.quaternion.set(0,0,0,1);else if(e.y<-.99999)this.quaternion.set(1,0,0,0);else{oh.set(e.z,0,-e.x).normalize();const t=Math.acos(e.y);this.quaternion.setFromAxisAngle(oh,t)}}setLength(e,t=e*.2,n=t*.2){this.line.scale.set(1,Math.max(1e-4,e-t),1),this.line.updateMatrix(),this.cone.scale.set(n,t,n),this.cone.position.y=e,this.cone.updateMatrix()}setColor(e){this.line.material.color.set(e),this.cone.material.color.set(e)}copy(e){return super.copy(e,!1),this.line.copy(e.line),this.cone.copy(e.cone),this}}class ah extends Wn{constructor(e=1){const t=[0,0,0,e,0,0,0,0,0,0,e,0,0,0,0,0,0,e],n=[1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],i=new Fe;i.setAttribute("position",new Me(t,3)),i.setAttribute("color",new Me(n,3));const r=new en({vertexColors:!0,toneMapped:!1});super(i,r),this.type="AxesHelper"}setColors(e,t,n){const i=new de,r=this.geometry.attributes.color.array;return i.set(e),i.toArray(r,0),i.toArray(r,3),i.set(t),i.toArray(r,6),i.toArray(r,9),i.set(n),i.toArray(r,12),i.toArray(r,15),this.geometry.attributes.color.needsUpdate=!0,this}dispose(){this.geometry.dispose(),this.material.dispose()}}class eb{constructor(){this.type="ShapePath",this.color=new de,this.subPaths=[],this.currentPath=null}moveTo(e,t){return this.currentPath=new xo,this.subPaths.push(this.currentPath),this.currentPath.moveTo(e,t),this}lineTo(e,t){return this.currentPath.lineTo(e,t),this}quadraticCurveTo(e,t,n,i){return this.currentPath.quadraticCurveTo(e,t,n,i),this}bezierCurveTo(e,t,n,i,r,o){return this.currentPath.bezierCurveTo(e,t,n,i,r,o),this}splineThru(e){return this.currentPath.splineThru(e),this}toShapes(e,t){function n(p){const _=[];for(let x=0,w=p.length;x<w;x++){const A=p[x],P=new qn;P.curves=A.curves,_.push(P)}return _}function i(p,_){const x=_.length;let w=!1;for(let A=x-1,P=0;P<x;A=P++){let D=_[A],G=_[P],z=G.x-D.x,R=G.y-D.y;if(Math.abs(R)>Number.EPSILON){if(R<0&&(D=_[P],z=-z,G=_[A],R=-R),p.y<D.y||p.y>G.y)continue;if(p.y===D.y){if(p.x===D.x)return!0}else{const M=R*(p.x-D.x)-z*(p.y-D.y);if(M===0)return!0;if(M<0)continue;w=!w}}else{if(p.y!==D.y)continue;if(G.x<=p.x&&p.x<=D.x||D.x<=p.x&&p.x<=G.x)return!0}}return w}const r=Xn.isClockWise,o=this.subPaths;if(o.length===0)return[];if(t===!0)return n(o);let a,l,c;const h=[];if(o.length===1)return l=o[0],c=new qn,c.curves=l.curves,h.push(c),h;let u=!r(o[0].getPoints());u=e?!u:u;const d=[],f=[];let m=[],v=0,y;f[v]=void 0,m[v]=[];for(let p=0,_=o.length;p<_;p++)l=o[p],y=l.getPoints(),a=r(y),a=e?!a:a,a?(!u&&f[v]&&v++,f[v]={s:new qn,p:y},f[v].s.curves=l.curves,u&&v++,m[v]=[]):m[v].push({h:l,p:y[0]});if(!f[0])return n(o);if(f.length>1){let p=!1;const _=[];for(let x=0,w=f.length;x<w;x++)d[x]=[];for(let x=0,w=f.length;x<w;x++){const A=m[x];for(let P=0;P<A.length;P++){const D=A[P];let G=!0;for(let z=0;z<f.length;z++)i(D.p,f[z].p)&&(x!==z&&_.push({froms:x,tos:z,hole:P}),G?(G=!1,d[z].push(D)):p=!0);G&&d[x].push(D)}}_.length>0&&(p||(m=d))}let g;for(let p=0,_=f.length;p<_;p++){c=f[p].s,h.push(c),g=m[p];for(let x=0,w=g.length;x<w;x++)c.holes.push(g[x].h)}return h}}const lh=new Float32Array(1),Gx=new Int32Array(lh.buffer);class tb{static toHalfFloat(e){e>65504&&(console.warn("THREE.DataUtils.toHalfFloat(): value exceeds 65504."),e=65504),lh[0]=e;const t=Gx[0];let n=t>>16&32768,i=t>>12&2047;const r=t>>23&255;return r<103?n:r>142?(n|=31744,n|=(r==255?0:1)&&t&8388607,n):r<113?(i|=2048,n|=(i>>114-r)+(i>>113-r&1),n):(n|=r-112<<10|i>>1,n+=i&1,n)}}const nb=0,ib=1,rb=0,sb=1,ob=2;function ab(s){return console.warn("THREE.MeshFaceMaterial has been removed. Use an Array instead."),s}function lb(s=[]){return console.warn("THREE.MultiMaterial has been removed. Use an Array instead."),s.isMultiMaterial=!0,s.materials=s,s.clone=function(){return s.slice()},s}function cb(s,e){return console.warn("THREE.PointCloud has been renamed to THREE.Points."),new Yr(s,e)}function ub(s){return console.warn("THREE.Particle has been renamed to THREE.Sprite."),new to(s)}function hb(s,e){return console.warn("THREE.ParticleSystem has been renamed to THREE.Points."),new Yr(s,e)}function db(s){return console.warn("THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial."),new _r(s)}function fb(s){return console.warn("THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial."),new _r(s)}function pb(s){return console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial."),new _r(s)}function mb(s,e,t){return console.warn("THREE.Vertex has been removed. Use THREE.Vector3 instead."),new b(s,e,t)}function gb(s,e){return console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead."),new wt(s,e).setUsage(Ir)}function vb(s,e){return console.warn("THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead."),new xf(s,e)}function xb(s,e){return console.warn("THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead."),new yf(s,e)}function yb(s,e){return console.warn("THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead."),new _f(s,e)}function _b(s,e){return console.warn("THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead."),new bf(s,e)}function bb(s,e){return console.warn("THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead."),new ma(s,e)}function wb(s,e){return console.warn("THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead."),new wf(s,e)}function Mb(s,e){return console.warn("THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead."),new ga(s,e)}function Sb(s,e){return console.warn("THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead."),new Me(s,e)}function Tb(s,e){return console.warn("THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead."),new Sf(s,e)}xn.create=function(s,e){return console.log("THREE.Curve.create() has been deprecated"),s.prototype=Object.create(xn.prototype),s.prototype.constructor=s,s.prototype.getPoint=e,s},xo.prototype.fromPoints=function(s){return console.warn("THREE.Path: .fromPoints() has been renamed to .setFromPoints()."),this.setFromPoints(s)};function Eb(s){return console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper."),new ah(s)}function Ab(s,e){return console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead."),new Hx(s,e)}function Cb(s,e){return console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead."),new Wn(new nu(s.geometry),new en({color:e!==void 0?e:16777215}))}Ux.prototype.setColors=function(){console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.")},Bx.prototype.update=function(){console.error("THREE.SkeletonHelper: update() no longer needs to be called.")};function Pb(s,e){return console.warn("THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead."),new Wn(new fu(s.geometry),new en({color:e!==void 0?e:16777215}))}ci.prototype.extractUrlBase=function(s){return console.warn("THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead."),sl.extractUrlBase(s)},ci.Handlers={add:function(){console.error("THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.")},get:function(){console.error("THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.")}};function Lb(s){return console.warn("THREE.XHRLoader has been renamed to THREE.FileLoader."),new Zn(s)}function Rb(s){return console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader."),new ax(s)}os.prototype.center=function(s){return console.warn("THREE.Box2: .center() has been renamed to .getCenter()."),this.getCenter(s)},os.prototype.empty=function(){return console.warn("THREE.Box2: .empty() has been renamed to .isEmpty()."),this.isEmpty()},os.prototype.isIntersectionBox=function(s){return console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(s)},os.prototype.size=function(s){return console.warn("THREE.Box2: .size() has been renamed to .getSize()."),this.getSize(s)},fn.prototype.center=function(s){return console.warn("THREE.Box3: .center() has been renamed to .getCenter()."),this.getCenter(s)},fn.prototype.empty=function(){return console.warn("THREE.Box3: .empty() has been renamed to .isEmpty()."),this.isEmpty()},fn.prototype.isIntersectionBox=function(s){return console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(s)},fn.prototype.isIntersectionSphere=function(s){return console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(s)},fn.prototype.size=function(s){return console.warn("THREE.Box3: .size() has been renamed to .getSize()."),this.getSize(s)},_i.prototype.empty=function(){return console.warn("THREE.Sphere: .empty() has been renamed to .isEmpty()."),this.isEmpty()},Vs.prototype.setFromMatrix=function(s){return console.warn("THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix()."),this.setFromProjectionMatrix(s)},zx.prototype.center=function(s){return console.warn("THREE.Line3: .center() has been renamed to .getCenter()."),this.getCenter(s)},qt.prototype.flattenToArrayOffset=function(s,e){return console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(s,e)},qt.prototype.multiplyVector3=function(s){return console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead."),s.applyMatrix3(this)},qt.prototype.multiplyVector3Array=function(){console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")},qt.prototype.applyToBufferAttribute=function(s){return console.warn("THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead."),s.applyMatrix3(this)},qt.prototype.applyToVector3Array=function(){console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")},qt.prototype.getInverse=function(s){return console.warn("THREE.Matrix3: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(s).invert()},we.prototype.extractPosition=function(s){return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),this.copyPosition(s)},we.prototype.flattenToArrayOffset=function(s,e){return console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(s,e)},we.prototype.getPosition=function(){return console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead."),new b().setFromMatrixColumn(this,3)},we.prototype.setRotationFromQuaternion=function(s){return console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion()."),this.makeRotationFromQuaternion(s)},we.prototype.multiplyToArray=function(){console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")},we.prototype.multiplyVector3=function(s){return console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead."),s.applyMatrix4(this)},we.prototype.multiplyVector4=function(s){return console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."),s.applyMatrix4(this)},we.prototype.multiplyVector3Array=function(){console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")},we.prototype.rotateAxis=function(s){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead."),s.transformDirection(this)},we.prototype.crossVector=function(s){return console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."),s.applyMatrix4(this)},we.prototype.translate=function(){console.error("THREE.Matrix4: .translate() has been removed.")},we.prototype.rotateX=function(){console.error("THREE.Matrix4: .rotateX() has been removed.")},we.prototype.rotateY=function(){console.error("THREE.Matrix4: .rotateY() has been removed.")},we.prototype.rotateZ=function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")},we.prototype.rotateByAxis=function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},we.prototype.applyToBufferAttribute=function(s){return console.warn("THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead."),s.applyMatrix4(this)},we.prototype.applyToVector3Array=function(){console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")},we.prototype.makeFrustum=function(s,e,t,n,i,r){return console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead."),this.makePerspective(s,e,n,t,i,r)},we.prototype.getInverse=function(s){return console.warn("THREE.Matrix4: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(s).invert()},Vn.prototype.isIntersectionLine=function(s){return console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine()."),this.intersectsLine(s)},sn.prototype.multiplyVector3=function(s){return console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead."),s.applyQuaternion(this)},sn.prototype.inverse=function(){return console.warn("THREE.Quaternion: .inverse() has been renamed to invert()."),this.invert()},bi.prototype.isIntersectionBox=function(s){return console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(s)},bi.prototype.isIntersectionPlane=function(s){return console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane()."),this.intersectsPlane(s)},bi.prototype.isIntersectionSphere=function(s){return console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(s)},Ht.prototype.area=function(){return console.warn("THREE.Triangle: .area() has been renamed to .getArea()."),this.getArea()},Ht.prototype.barycoordFromPoint=function(s,e){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),this.getBarycoord(s,e)},Ht.prototype.midpoint=function(s){return console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint()."),this.getMidpoint(s)},Ht.prototypenormal=function(s){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),this.getNormal(s)},Ht.prototype.plane=function(s){return console.warn("THREE.Triangle: .plane() has been renamed to .getPlane()."),this.getPlane(s)},Ht.barycoordFromPoint=function(s,e,t,n,i){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),Ht.getBarycoord(s,e,t,n,i)},Ht.normal=function(s,e,t,n){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),Ht.getNormal(s,e,t,n)},qn.prototype.extractAllPoints=function(s){return console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead."),this.extractPoints(s)},qn.prototype.extrude=function(s){return console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead."),new ai(this,s)},qn.prototype.makeGeometry=function(s){return console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead."),new ns(this,s)},k.prototype.fromAttribute=function(s,e,t){return console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(s,e,t)},k.prototype.distanceToManhattan=function(s){return console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(s)},k.prototype.lengthManhattan=function(){return console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},b.prototype.setEulerFromRotationMatrix=function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},b.prototype.setEulerFromQuaternion=function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},b.prototype.getPositionFromMatrix=function(s){return console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."),this.setFromMatrixPosition(s)},b.prototype.getScaleFromMatrix=function(s){return console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."),this.setFromMatrixScale(s)},b.prototype.getColumnFromMatrix=function(s,e){return console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn()."),this.setFromMatrixColumn(e,s)},b.prototype.applyProjection=function(s){return console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead."),this.applyMatrix4(s)},b.prototype.fromAttribute=function(s,e,t){return console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(s,e,t)},b.prototype.distanceToManhattan=function(s){return console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(s)},b.prototype.lengthManhattan=function(){return console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},yt.prototype.fromAttribute=function(s,e,t){return console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(s,e,t)},yt.prototype.lengthManhattan=function(){return console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},mt.prototype.getChildByName=function(s){return console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName()."),this.getObjectByName(s)},mt.prototype.renderDepth=function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},mt.prototype.translate=function(s,e){return console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead."),this.translateOnAxis(e,s)},mt.prototype.getWorldRotation=function(){console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.")},mt.prototype.applyMatrix=function(s){return console.warn("THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(s)},Object.defineProperties(mt.prototype,{eulerOrder:{get:function(){return console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order},set:function(s){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order=s}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}}),Vt.prototype.setDrawMode=function(){console.error("THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")},Object.defineProperties(Vt.prototype,{drawMode:{get:function(){return console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode."),kd},set:function(){console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}}),Ua.prototype.initBones=function(){console.error("THREE.SkinnedMesh: initBones() has been removed.")},Gt.prototype.setLens=function(s,e){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup."),e!==void 0&&(this.filmGauge=e),this.setFocalLength(s)},Object.defineProperties(Pn.prototype,{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(s){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov."),this.shadow.camera.fov=s}},shadowCameraLeft:{set:function(s){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left."),this.shadow.camera.left=s}},shadowCameraRight:{set:function(s){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right."),this.shadow.camera.right=s}},shadowCameraTop:{set:function(s){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top."),this.shadow.camera.top=s}},shadowCameraBottom:{set:function(s){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom."),this.shadow.camera.bottom=s}},shadowCameraNear:{set:function(s){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near."),this.shadow.camera.near=s}},shadowCameraFar:{set:function(s){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."),this.shadow.camera.far=s}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(s){console.warn("THREE.Light: .shadowBias is now .shadow.bias."),this.shadow.bias=s}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(s){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."),this.shadow.mapSize.width=s}},shadowMapHeight:{set:function(s){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height."),this.shadow.mapSize.height=s}}}),Object.defineProperties(wt.prototype,{length:{get:function(){return console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead."),this.array.length}},dynamic:{get:function(){return console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.usage===Ir},set:function(){console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.setUsage(Ir)}}}),wt.prototype.setDynamic=function(s){return console.warn("THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(s===!0?Ir:Dr),this},wt.prototype.copyIndicesArray=function(){console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed.")},wt.prototype.setArray=function(){console.error("THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")},Fe.prototype.addIndex=function(s){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex()."),this.setIndex(s)},Fe.prototype.addAttribute=function(s,e){return console.warn("THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute()."),!(e&&e.isBufferAttribute)&&!(e&&e.isInterleavedBufferAttribute)?(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.setAttribute(s,new wt(arguments[1],arguments[2]))):s==="index"?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(e),this):this.setAttribute(s,e)},Fe.prototype.addDrawCall=function(s,e,t){t!==void 0&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset."),console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup()."),this.addGroup(s,e)},Fe.prototype.clearDrawCalls=function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups()."),this.clearGroups()},Fe.prototype.computeOffsets=function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")},Fe.prototype.removeAttribute=function(s){return console.warn("THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute()."),this.deleteAttribute(s)},Fe.prototype.applyMatrix=function(s){return console.warn("THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(s)},Object.defineProperties(Fe.prototype,{drawcalls:{get:function(){return console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups."),this.groups}},offsets:{get:function(){return console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups."),this.groups}}}),fr.prototype.setDynamic=function(s){return console.warn("THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(s===!0?Ir:Dr),this},fr.prototype.setArray=function(){console.error("THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")},ai.prototype.getArrays=function(){console.error("THREE.ExtrudeGeometry: .getArrays() has been removed.")},ai.prototype.addShapeList=function(){console.error("THREE.ExtrudeGeometry: .addShapeList() has been removed.")},ai.prototype.addShape=function(){console.error("THREE.ExtrudeGeometry: .addShape() has been removed.")},$s.prototype.dispose=function(){console.error("THREE.Scene: .dispose() has been removed.")},ll.prototype.onUpdate=function(){return console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead."),this},Object.defineProperties(Kt.prototype,{wrapAround:{get:function(){console.warn("THREE.Material: .wrapAround has been removed.")},set:function(){console.warn("THREE.Material: .wrapAround has been removed.")}},overdraw:{get:function(){console.warn("THREE.Material: .overdraw has been removed.")},set:function(){console.warn("THREE.Material: .overdraw has been removed.")}},wrapRGB:{get:function(){return console.warn("THREE.Material: .wrapRGB has been removed."),new de}},shading:{get:function(){console.error("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.")},set:function(s){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=s===je}},stencilMask:{get:function(){return console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask},set:function(s){console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask=s}},vertexTangents:{get:function(){console.warn("THREE."+this.type+": .vertexTangents has been removed.")},set:function(){console.warn("THREE."+this.type+": .vertexTangents has been removed.")}}}),Object.defineProperties(gn.prototype,{derivatives:{get:function(){return console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives},set:function(s){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives=s}}}),vt.prototype.clearTarget=function(s,e,t,n){console.warn("THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead."),this.setRenderTarget(s),this.clear(e,t,n)},vt.prototype.animate=function(s){console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop()."),this.setAnimationLoop(s)},vt.prototype.getCurrentRenderTarget=function(){return console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget()."),this.getRenderTarget()},vt.prototype.getMaxAnisotropy=function(){return console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy()."),this.capabilities.getMaxAnisotropy()},vt.prototype.getPrecision=function(){return console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision."),this.capabilities.precision},vt.prototype.resetGLState=function(){return console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset()."),this.state.reset()},vt.prototype.supportsFloatTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."),this.extensions.get("OES_texture_float")},vt.prototype.supportsHalfFloatTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."),this.extensions.get("OES_texture_half_float")},vt.prototype.supportsStandardDerivatives=function(){return console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."),this.extensions.get("OES_standard_derivatives")},vt.prototype.supportsCompressedTextureS3TC=function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."),this.extensions.get("WEBGL_compressed_texture_s3tc")},vt.prototype.supportsCompressedTexturePVRTC=function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."),this.extensions.get("WEBGL_compressed_texture_pvrtc")},vt.prototype.supportsBlendMinMax=function(){return console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."),this.extensions.get("EXT_blend_minmax")},vt.prototype.supportsVertexTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures."),this.capabilities.vertexTextures},vt.prototype.supportsInstancedArrays=function(){return console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."),this.extensions.get("ANGLE_instanced_arrays")},vt.prototype.enableScissorTest=function(s){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest()."),this.setScissorTest(s)},vt.prototype.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},vt.prototype.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")},vt.prototype.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},vt.prototype.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")},vt.prototype.setFaceCulling=function(){console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed.")},vt.prototype.allocTextureUnit=function(){console.warn("THREE.WebGLRenderer: .allocTextureUnit() has been removed.")},vt.prototype.setTexture=function(){console.warn("THREE.WebGLRenderer: .setTexture() has been removed.")},vt.prototype.setTexture2D=function(){console.warn("THREE.WebGLRenderer: .setTexture2D() has been removed.")},vt.prototype.setTextureCube=function(){console.warn("THREE.WebGLRenderer: .setTextureCube() has been removed.")},vt.prototype.getActiveMipMapLevel=function(){return console.warn("THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel()."),this.getActiveMipmapLevel()},Object.defineProperties(vt.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(s){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled."),this.shadowMap.enabled=s}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(s){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type."),this.shadowMap.type=s}},shadowMapCullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. 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Hb(){console.error("THREE.Font has been moved to /examples/jsm/loaders/FontLoader.js")}function Gb(){console.error("THREE.ImmediateRenderObject has been removed.")}typeof __THREE_DEVTOOLS__!="undefined"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:pt}})),typeof window!="undefined"&&(window.__THREE__?console.warn("WARNING: Multiple instances of Three.js being imported."):window.__THREE__=pt);var kx=ft(187),Vx=s=>{var e={};return ft.d(e,s),e},kb=s=>()=>s,Wx=Vx({default:()=>c0.default}),qx=s=>{var e={};return ft.d(e,s),e},Vb=s=>()=>s,Xx=qx({default:()=>u0.default}),jx=s=>{var e={};return ft.d(e,s),e},Wb=s=>()=>s,Zx=jx({default:()=>h0.default}),Er=function(){"use strict";function s(t){Pe(this,s),this.guiParams={},t&&(this.guiParams=t)}var e=s.prototype;return e.showGui=function(n){var i=this;!n||Object.keys(this.guiParams).forEach(function(r){var o=n.addFolder(r),a=i.guiParams[r];Object.keys(a).forEach(function(l){var c=a[l],h=c.min,u=c.max,d=c.step,f=c.name,m=c.paramMap,v=c.items,y=c.value,g=c.target,p=l.toLowerCase().indexOf("color")>-1,_,x=typeof y=="undefined"&&g,w=x?g():a[l],A=x?l:"value";v?_=o.add(w,A,v):p?_=o.addColor(w,A):_=o.add(w,A),_=_.name(f||l),typeof h!="undefined"&&(_=_.min(h)),typeof u!="undefined"&&(_=_.max(u)),typeof d!="undefined"&&(_=_.step(d)),_=_.onChange(function(){i.setTargetValue(r,l,w[A],m)}),x&&_.listen()})})},e.setTargetValue=function(n,i,r,o){var a=this.guiParams[n][i],l=a.onChange,c=a.target,h=a.value,u=i.toLowerCase().indexOf("color")>-1,d=typeof h=="undefined"&&c;if(c&&!d){var f=c();Array.isArray(f)||(f=[f]),f.forEach(function(m){if(!!m)if(u)try{m[o||i].set(r)}catch(v){i!=="color"&&!o&&console.warn("".concat(i," is not a color,set paramMap"))}else m[o||i]=r})}l&&l(r)},e.setTargetValueByParams=function(){var n=this;Object.keys(this.guiParams).forEach(function(i){Object.keys(n.guiParams[i]).forEach(function(r){var o=n.guiParams[i][r];typeof o.value!="undefined"&&n.setTargetValue(i,r,o.value,o.paramMap)})})},s}(),ch={None:zn,Linear:bl,Reinhard:wl,Cineon:Ml,ACESFilmic:Sl},Yx={antialias:!1,devicePixelRatio:window.devicePixelRatio,powerPreference:"high-performance",toneMapping:"None",toneMappingExposure:1,alpha:!1,outputEncoding:hn,logarithmicDepthBuffer:!1,preserveDrawingBuffer:!1,context:null},Jx=function(){"use strict";function s(t){Pe(this,s),this.options=t;var n=t.width,i=t.height,r=t.rendererParams,o=r.context,a=r.alpha,l=r.devicePixelRatio,c=r.antialias,h=r.powerPreference,u=r.toneMapping,d=r.toneMappingExposure,f=r.outputEncoding,m=r.logarithmicDepthBuffer,v=r.preserveDrawingBuffer,y=new vt({context:o,alpha:a,antialias:c,powerPreference:h,logarithmicDepthBuffer:m,preserveDrawingBuffer:v});y.setSize(n,i),y.setPixelRatio(l),y.autoClear=!1,y.toneMapping=ch[u],y.toneMappingExposure=d,y.outputEncoding=f,this.renderer=y}var e=s.prototype;return e.setSize=function(n,i){this.renderer.setSize(n,i)},e.render=function(){var n=this.options,i=n.scene,r=n.camera;this.renderer.render(i,r)},e.setGui=function(n){var i=this,r=new Er({renderer:{toneMapping:{value:this.options.rendererParams.toneMapping,items:ch,target:function(){return i.renderer}},toneMappingExposure:{value:this.options.rendererParams.toneMappingExposure,min:0,max:Math.pow(2,4),target:function(){return i.renderer}}}});r.showGui(n)},e.dispose=function(){var n,i,r;(n=this.renderer)===null||n===void 0||n.clear(),(i=this.renderer)===null||i===void 0||i.dispose(),(r=this.renderer)===null||r===void 0||r.renderLists.dispose()},s}(),$x={fov:45,near:1,far:1e3},Qx=function(){"use strict";function s(t){Pe(this,s),this.oldCameraPosition=new b,this.oldCameraRotation=new wi,this.customCamera=!1,this.options=t;var n=t.width,i=t.height,r=t.cameraParams;if(r instanceof Hr)this.camera=r,this.customCamera=!0;else{var o=r.fov,a=r.far,l=r.near,c=new Gt(o,n/i,l,a);c.position.set(0,0,400),c.lookAt(0,0,0),this.camera=c}}var e=s.prototype;return e.checkCameraChange=function(){var n=this.camera,i=this.oldCameraPosition.equals(n.position)&&this.oldCameraRotation.equals(n.rotation);return this.oldCameraPosition=n.position.clone(),this.oldCameraRotation=n.rotation.clone(),!i},e.setSize=function(n,i){this.camera instanceof Gt&&(this.camera.aspect=n/i),this.camera.updateProjectionMatrix()},e.setGui=function(n){var i=this,r=new Er({camera:{x:{min:-1e4,max:1e4,step:1,target:function(){return i.camera.position}},y:{min:-1e4,max:1e4,step:1,target:function(){return i.camera.position}},z:{min:-1e4,max:1e4,step:1,target:function(){return i.camera.position}},near:{min:0,max:1e3,step:1,target:function(){return i.camera},onChange:function(o){i.camera.updateProjectionMatrix()}},far:{min:0,max:2e4,step:1,target:function(){return i.camera},onChange:function(o){i.camera.updateProjectionMatrix()}}}});this.camera instanceof Gt&&(r.guiParams.camera.fov={min:0,max:90,step:1,target:function(){return i.camera},onChange:function(o){i.camera.updateProjectionMatrix()}}),r.showGui(n)},s}(),dl=ft(90),Kx={background:null},ey=function(){"use strict";function s(t){Pe(this,s),this.options=t;var n=t.camera,i=t.sceneParams,r=i.background,o=new $s;r&&(o.background=r),o.add(n),this.scene=o}var e=s.prototype;return e.addAxesHelper=function(){var n,i=new ah(100);(n=this.scene)===null||n===void 0||n.add(i)},e.dispose=function(){var n;(n=this.scene)===null||n===void 0||n.traverse(function(i){(0,dl.wf)(i)})},s}(),ty=s=>{var e={};return ft.d(e,s),e},qb=s=>()=>s,uh=ty({MapControls:()=>Dh.MapControls,OrbitControls:()=>Dh.OrbitControls}),Xb={},ny=function(){"use strict";function s(t){Pe(this,s),this.options=t;var n=t.camera,i=t.controlParams,r=t.mapControl,o=i.domElement,a=r?new uh.MapControls(n,o):new uh.OrbitControls(n,o);a.minPolarAngle=Math.PI*.15,a.maxPolarAngle=Math.PI*.85,a.enableDamping=!0,a.dampingFactor=.063,a.autoRotate=!1,a.autoRotateSpeed=-60,a.enableZoom=!0,a.zoomSpeed=.2,this.control=a}var e=s.prototype;return e.limitPan=function(n){var i=n.maxX,r=i===void 0?1/0:i,o=n.minX,a=o===void 0?-1/0:o,l=n.maxZ,c=l===void 0?1/0:l,h=n.minZ,u=h===void 0?-1/0:h,d=n.maxY,f=d===void 0?1/0:d,m=n.minY,v=m===void 0?-1/0:m,y=this.limitPanV||new b,g=this.control,p=this.options.camera,_=new b(a,v,u),x=new b(r,f,c);this.limitPanV=y,y.copy(g.target),g.target.clamp(_,x),y.sub(g.target),p.position.sub(y)},e.update=function(){this.control.update()},e.dispose=function(){this.control.dispose()},s}(),iy=s=>{var e={};return ft.d(e,s),e},jb=s=>()=>s,fl=iy({CSS3DObject:()=>_l.CSS3DObject,CSS3DRenderer:()=>_l.CSS3DRenderer,CSS3DSprite:()=>_l.CSS3DSprite}),Ar=new b,hh=new we,dh=new we,fh=new b,ph=new b,ry=function s(){"use strict";var e=arguments.length>0&&arguments[0]!==void 0?arguments[0]:{};Pe(this,s);var t=function(m,v){return fh.setFromMatrixPosition(m.matrixWorld),ph.setFromMatrixPosition(v.matrixWorld),fh.distanceToSquared(ph)},n=function(m){var v=[];return m.traverse(function(y){y.isCSS2DObject&&v.push(y)}),v},i=function(m){for(var v=n(m).sort(function(x,w){if(x.renderOrder!==w.renderOrder)return w.renderOrder-x.renderOrder;var A=h.objects.get(x).distanceToCameraSquared,P=h.objects.get(w).distanceToCameraSquared;return A-P}),y=v.length,g=0,p=v.length;g<p;g++){var _=v[g].userData.zIndexFix||0;v[g].element.style.zIndex=y-g+_}},r=this,o,a,l,c,h={objects:new WeakMap},u=e.element!==void 0?e.element:document.createElement("div");u.style.overflow="hidden",this.domElement=u,this.getSize=function(){return{width:o,height:a}},this.render=function(f,m){+pt<144?(f.autoUpdate===!0&&f.updateMatrixWorld(),m.parent===null&&m.updateMatrixWorld()):(f.matrixWorldAutoUpdate===!0&&f.updateMatrixWorld(),m.parent===null&&m.matrixWorldAutoUpdate===!0&&m.updateMatrixWorld()),hh.copy(m.matrixWorldInverse),dh.multiplyMatrices(m.projectionMatrix,hh),d(f,f,m),i(f)},this.setSize=function(f,m){o=f,a=m,l=o/2,c=a/2,u.style.width="".concat(f,"px"),u.style.height="".concat(m,"px")};function d(f,m,v){if(f.isCSS2DObject){Ar.setFromMatrixPosition(f.matrixWorld),Ar.applyMatrix4(dh);var y=f.visible===!0&&Ar.z>=-1&&Ar.z<=1&&f.layers.test(v.layers)===!0;if(f.element.style.display=y===!0?"":"none",y===!0){f.onBeforeRender(r,m,v);var g=f.element;g.style.transform="translate(-50%,-50%) translate(".concat(Ar.x*l+l,"px,").concat(-Ar.y*c+c,"px)"),g.parentNode!==u&&u.appendChild(g),f.onAfterRender(r,m,v)}var p={distanceToCameraSquared:t(v,f)};h.objects.set(f,p)}for(var _=0,x=f.children.length;_<x;_++)d(f.children[_],m,v)}},mh={zIndex:"auto"},sy=function(){"use strict";function s(t){Pe(this,s),this.container=t}var e=s.prototype;return e.addRenderer=function(n,i){var r=this.container,o=r.offsetWidth,a=r.offsetHeight,l=n==="css2d"?new ry:new fl.CSS3DRenderer;l.domElement.style.position="absolute",l.domElement.style.top="0",l.domElement.style.pointerEvents="none",l.domElement.style.zIndex=i.zIndex,l.setSize(o,a),r.appendChild(l.domElement),n==="css2d"?this.css2Drenderer=l:n==="css3d"&&(this.css3Drenderer=l)},e.setSize=function(n,i){var r,o;(r=this.css2Drenderer)===null||r===void 0||r.setSize(n,i),(o=this.css3Drenderer)===null||o===void 0||o.setSize(n,i)},e.render=function(n,i){var r,o;(r=this.css2Drenderer)===null||r===void 0||r.render(n,i),(o=this.css3Drenderer)===null||o===void 0||o.render(n,i)},e.dispose=function(){this.css2Drenderer=void 0,this.css3Drenderer=void 0},s}(),oy=s=>{var e={};return ft.d(e,s),e},Zb=s=>()=>s,gh=oy({EffectComposer:()=>d0.EffectComposer}),ay=s=>{var e={};return ft.d(e,s),e},Yb=s=>()=>s,ly=ay({RenderPass:()=>f0.RenderPass}),cy=s=>{var e={};return ft.d(e,s),e},Jb=s=>()=>s,Go=cy({ShaderPass:()=>p0.ShaderPass}),uy=s=>{var e={};return ft.d(e,s),e},$b=s=>()=>s,pl=uy({CopyShader:()=>m0.CopyShader}),hy=s=>{var e={};return ft.d(e,s),e},Qb=s=>()=>s,dy=hy({GammaCorrectionShader:()=>g0.GammaCorrectionShader}),fy=s=>{var e={};return ft.d(e,s),e},Kb=s=>()=>s,py=fy({SMAAPass:()=>v0.SMAAPass}),my=s=>{var e={};return ft.d(e,s),e},ew=s=>()=>s,gy=my({SSAARenderPass:()=>x0.SSAARenderPass}),vy=s=>{var e={};return ft.d(e,s),e},tw=s=>()=>s,xy=vy({FXAAShader:()=>y0.FXAAShader}),yy=function(){try{var s=document.createElement("canvas");return!!(window.WebGL2RenderingContext&&s.getContext("webgl2"))}catch(e){return!1}},nw=0,_y=1,as=!1,vh=yy()!==!1,by=`varying vec2 vUv;
|
|
3047
|
+
|
|
3048
|
+
void main() {
|
|
3049
|
+
|
|
3050
|
+
vUv = uv;
|
|
3051
|
+
|
|
3052
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
|
3053
|
+
|
|
3054
|
+
}`,wy=`uniform sampler2D baseTexture;
|
|
3055
|
+
uniform sampler2D bloomTexture;
|
|
3056
|
+
|
|
3057
|
+
varying vec2 vUv;
|
|
3058
|
+
|
|
3059
|
+
void main() {
|
|
3060
|
+
|
|
3061
|
+
gl_FragColor = (texture2D(baseTexture, vUv) + vec4(1.0) * texture2D(bloomTexture, vUv));
|
|
3062
|
+
|
|
3063
|
+
}`;function ml(s,e){return ml=Object.setPrototypeOf||function(n,i){return n.__proto__=i,n},ml(s,e)}function xh(s,e){return ml(s,e)}function My(s,e){if(typeof e!="function"&&e!==null)throw new TypeError("Super expression must either be null or a function");s.prototype=Object.create(e&&e.prototype,{constructor:{value:s,writable:!0,configurable:!0}}),e&&xh(s,e)}function Sy(){if(typeof Reflect=="undefined"||!Reflect.construct||Reflect.construct.sham)return!1;if(typeof Proxy=="function")return!0;try{return Boolean.prototype.valueOf.call(Reflect.construct(Boolean,[],function(){})),!0}catch(s){return!1}}function gl(s){return gl=Object.setPrototypeOf?Object.getPrototypeOf:function(t){return t.__proto__||Object.getPrototypeOf(t)},gl(s)}function yh(s){return gl(s)}function Ty(s){if(s===void 0)throw new ReferenceError("this hasn't been initialised - super() hasn't been called");return s}function Ey(s){return s&&s.constructor===Symbol?"symbol":typeof s}function Ay(s,e){return e&&(Ey(e)==="object"||typeof e=="function")?e:Ty(s)}function Cy(s){var e=Sy();return function(){var n=yh(s),i;if(e){var r=yh(this).constructor;i=Reflect.construct(n,arguments,r)}else i=n.apply(this,arguments);return Ay(this,i)}}var Py=s=>{var e={};return ft.d(e,s),e},iw=s=>()=>s,_h=Py({FullScreenQuad:()=>Ih.FullScreenQuad,Pass:()=>Ih.Pass}),Ly=s=>{var e={};return ft.d(e,s),e},rw=s=>()=>s,bh=Ly({LuminosityHighPassShader:()=>_0.LuminosityHighPassShader}),vl=function(s){"use strict";My(t,s);var e=Cy(t);function t(i,r,o,a){Pe(this,t);var l;l=e.call(this),l.strength=r!==void 0?r:1,l.radius=o,l.threshold=a,l.resolution=i!==void 0?new k(i.x,i.y):new k(256,256),l.clearColor=new de(0,0,0);var c={minFilter:Et,magFilter:Et,format:zt};l.renderTargetsHorizontal=[],l.renderTargetsVertical=[],l.nMips=5;var h=Math.round(l.resolution.x/2),u=Math.round(l.resolution.y/2);l.renderTargetBright=new Qt(h,u,c),l.renderTargetBright.texture.name="UnrealBloomPass.bright",l.renderTargetBright.texture.generateMipmaps=!1;for(var d=0;d<l.nMips;d++){var f=new Qt(h,u,c);f.texture.name="UnrealBloomPass.h".concat(d),f.texture.generateMipmaps=!1,l.renderTargetsHorizontal.push(f);var m=new Qt(h,u,c);m.texture.name="UnrealBloomPass.v".concat(d),m.texture.generateMipmaps=!1,l.renderTargetsVertical.push(m),h=Math.round(h/2),u=Math.round(u/2)}bh.LuminosityHighPassShader===void 0&&console.error("THREE.UnrealBloomPass relies on LuminosityHighPassShader");var v=bh.LuminosityHighPassShader;l.highPassUniforms=Ma.clone(v.uniforms),l.highPassUniforms.luminosityThreshold.value=a,l.highPassUniforms.smoothWidth.value=.01,l.materialHighPassFilter=new gn({uniforms:l.highPassUniforms,vertexShader:v.vertexShader,fragmentShader:v.fragmentShader,defines:{}}),l.separableBlurMaterials=[];var y=[3,5,7,9,11];h=Math.round(l.resolution.x/2),u=Math.round(l.resolution.y/2);for(var g=0;g<l.nMips;g++)l.separableBlurMaterials.push(l.getSeperableBlurMaterial(y[g])),l.separableBlurMaterials[g].uniforms.texSize.value=new k(h,u),h=Math.round(h/2),u=Math.round(u/2);l.compositeMaterial=l.getCompositeMaterial(l.nMips),l.compositeMaterial.uniforms.blurTexture1.value=l.renderTargetsVertical[0].texture,l.compositeMaterial.uniforms.blurTexture2.value=l.renderTargetsVertical[1].texture,l.compositeMaterial.uniforms.blurTexture3.value=l.renderTargetsVertical[2].texture,l.compositeMaterial.uniforms.blurTexture4.value=l.renderTargetsVertical[3].texture,l.compositeMaterial.uniforms.blurTexture5.value=l.renderTargetsVertical[4].texture,l.compositeMaterial.uniforms.bloomStrength.value=r,l.compositeMaterial.uniforms.bloomRadius.value=.1,l.compositeMaterial.needsUpdate=!0;var p=[1,.8,.6,.4,.2];l.compositeMaterial.uniforms.bloomFactors.value=p,l.bloomTintColors=[new b(1,1,1),new b(1,1,1),new b(1,1,1),new b(1,1,1),new b(1,1,1)],l.compositeMaterial.uniforms.bloomTintColors.value=l.bloomTintColors,pl.CopyShader===void 0&&console.error("THREE.UnrealBloomPass relies on CopyShader");var _=pl.CopyShader;return l.copyUniforms=Ma.clone(_.uniforms),l.copyUniforms.opacity.value=1,l.materialCopy=new gn({uniforms:l.copyUniforms,vertexShader:_.vertexShader,fragmentShader:_.fragmentShader,blending:Ot,depthTest:!1,depthWrite:!1,transparent:!0}),l.enabled=!0,l.needsSwap=!1,l._oldClearColor=new de,l.oldClearAlpha=1,l.basic=new Tn,l.fsQuad=new _h.FullScreenQuad(void 0),l}var n=t.prototype;return n.dispose=function(){for(var r=0;r<this.renderTargetsHorizontal.length;r++)this.renderTargetsHorizontal[r].dispose();for(var o=0;o<this.renderTargetsVertical.length;o++)this.renderTargetsVertical[o].dispose();this.renderTargetBright.dispose()},n.setSize=function(r,o){var a=Math.round(r/2),l=Math.round(o/2);this.renderTargetBright.setSize(a,l);for(var c=0;c<this.nMips;c++)this.renderTargetsHorizontal[c].setSize(a,l),this.renderTargetsVertical[c].setSize(a,l),this.separableBlurMaterials[c].uniforms.texSize.value=new k(a,l),a=Math.round(a/2),l=Math.round(l/2)},n.render=function(r,o,a,l,c){r.getClearColor(this._oldClearColor),this.oldClearAlpha=r.getClearAlpha();var h=r.autoClear;r.autoClear=!1,r.setClearColor(this.clearColor,0),c&&r.state.buffers.stencil.setTest(!1),this.renderToScreen&&(this.fsQuad.material=this.basic,this.basic.map=a.texture,r.setRenderTarget(null),r.clear(),this.fsQuad.render(r)),this.highPassUniforms.tDiffuse.value=a.texture,this.highPassUniforms.luminosityThreshold.value=this.threshold,this.fsQuad.material=this.materialHighPassFilter,r.setRenderTarget(this.renderTargetBright),r.clear(),this.fsQuad.render(r);for(var u=this.renderTargetBright,d=0;d<this.nMips;d++)this.fsQuad.material=this.separableBlurMaterials[d],this.separableBlurMaterials[d].uniforms.colorTexture.value=u.texture,this.separableBlurMaterials[d].uniforms.direction.value=t.BlurDirectionX,r.setRenderTarget(this.renderTargetsHorizontal[d]),r.clear(),this.fsQuad.render(r),this.separableBlurMaterials[d].uniforms.colorTexture.value=this.renderTargetsHorizontal[d].texture,this.separableBlurMaterials[d].uniforms.direction.value=t.BlurDirectionY,r.setRenderTarget(this.renderTargetsVertical[d]),r.clear(),this.fsQuad.render(r),u=this.renderTargetsVertical[d];this.fsQuad.material=this.compositeMaterial,this.compositeMaterial.uniforms.bloomStrength.value=this.strength,this.compositeMaterial.uniforms.bloomRadius.value=this.radius,this.compositeMaterial.uniforms.bloomTintColors.value=this.bloomTintColors,r.setRenderTarget(this.renderTargetsHorizontal[0]),r.clear(),this.fsQuad.render(r),this.fsQuad.material=this.materialCopy,this.copyUniforms.tDiffuse.value=this.renderTargetsHorizontal[0].texture,c&&r.state.buffers.stencil.setTest(!0),this.renderToScreen?(r.setRenderTarget(null),this.fsQuad.render(r)):(r.setRenderTarget(a),this.fsQuad.render(r)),r.setClearColor(this._oldClearColor,this.oldClearAlpha),r.autoClear=h},n.getSeperableBlurMaterial=function(r){return new gn({defines:{KERNEL_RADIUS:r,SIGMA:r},uniforms:{colorTexture:{value:null},texSize:{value:new k(.5,.5)},direction:{value:new k(.5,.5)}},vertexShader:`varying vec2 vUv;
|
|
3064
|
+
void main() {
|
|
3065
|
+
vUv = uv;
|
|
3066
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
3067
|
+
}`,fragmentShader:`#include <common>
|
|
3068
|
+
varying vec2 vUv;
|
|
3069
|
+
uniform sampler2D colorTexture;
|
|
3070
|
+
uniform vec2 texSize;
|
|
3071
|
+
uniform vec2 direction;
|
|
3072
|
+
float gaussianPdf(in float x, in float sigma) {
|
|
3073
|
+
return 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;
|
|
3074
|
+
}
|
|
3075
|
+
void main() {
|
|
3076
|
+
vec2 invSize = 1.0 / texSize; float fSigma = float(SIGMA); float weightSum = gaussianPdf(0.0, fSigma); float alphaSum = 0.0; vec3 diffuseSum = texture2D( colorTexture, vUv).rgb * weightSum; for( int i = 1; i < KERNEL_RADIUS; i ++ ) { float x = float(i); float w = gaussianPdf(x, fSigma); vec2 uvOffset = direction * invSize * x; vec4 sample1 = texture2D( colorTexture, vUv + uvOffset); vec4 sample2 = texture2D( colorTexture, vUv - uvOffset); diffuseSum += (sample1.rgb + sample2.rgb) * w; alphaSum += (sample1.a + sample2.a) * w; weightSum += 2.0 * w; } gl_FragColor = vec4(diffuseSum/weightSum, alphaSum/weightSum);
|
|
3077
|
+
}`})},n.getCompositeMaterial=function(r){return new gn({defines:{NUM_MIPS:r},uniforms:{blurTexture1:{value:null},blurTexture2:{value:null},blurTexture3:{value:null},blurTexture4:{value:null},blurTexture5:{value:null},dirtTexture:{value:null},bloomStrength:{value:1},bloomFactors:{value:null},bloomTintColors:{value:null},bloomRadius:{value:0}},vertexShader:`varying vec2 vUv;
|
|
3078
|
+
void main() {
|
|
3079
|
+
vUv = uv;
|
|
3080
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
3081
|
+
}`,fragmentShader:`varying vec2 vUv;
|
|
3082
|
+
uniform sampler2D blurTexture1;
|
|
3083
|
+
uniform sampler2D blurTexture2;
|
|
3084
|
+
uniform sampler2D blurTexture3;
|
|
3085
|
+
uniform sampler2D blurTexture4;
|
|
3086
|
+
uniform sampler2D blurTexture5;
|
|
3087
|
+
uniform sampler2D dirtTexture;
|
|
3088
|
+
uniform float bloomStrength;
|
|
3089
|
+
uniform float bloomRadius;
|
|
3090
|
+
uniform float bloomFactors[NUM_MIPS];
|
|
3091
|
+
uniform vec3 bloomTintColors[NUM_MIPS];
|
|
3092
|
+
float lerpBloomFactor(const in float factor) {
|
|
3093
|
+
float mirrorFactor = 1.2 - factor;
|
|
3094
|
+
return mix(factor, mirrorFactor, bloomRadius);
|
|
3095
|
+
}
|
|
3096
|
+
void main() {
|
|
3097
|
+
gl_FragColor = bloomStrength * ( lerpBloomFactor(bloomFactors[0]) * vec4(bloomTintColors[0], 1.0) * texture2D(blurTexture1, vUv) +
|
|
3098
|
+
lerpBloomFactor(bloomFactors[1]) * vec4(bloomTintColors[1], 1.0) * texture2D(blurTexture2, vUv) +
|
|
3099
|
+
lerpBloomFactor(bloomFactors[2]) * vec4(bloomTintColors[2], 1.0) * texture2D(blurTexture3, vUv) +
|
|
3100
|
+
lerpBloomFactor(bloomFactors[3]) * vec4(bloomTintColors[3], 1.0) * texture2D(blurTexture4, vUv) +
|
|
3101
|
+
lerpBloomFactor(bloomFactors[4]) * vec4(bloomTintColors[4], 1.0) * texture2D(blurTexture5, vUv) );
|
|
3102
|
+
}`})},t}(_h.Pass);vl.BlurDirectionX=new k(1,0),vl.BlurDirectionY=new k(0,1);var Ry={threshold:.2,strength:.5,radius:0},Dy=new Tn({color:"black"}),Iy=new Qs({color:"#000"}),Fy=function(){"use strict";function s(t,n){Pe(this,s),this.materials={},this.bloomLayer=new Ls,this.active=!0,this.composerController=t,this.options=n;var i=t.renderer,r=t.renderPass,o=t.finalComposer,a=t.getSize(),l=a.width,c=a.height,h=new vl(new k(l,c),n.strength,n.radius,n.threshold);this.bloomPass=h;var u=new gh.EffectComposer(i);u.renderToScreen=!1,u.addPass(r),u.addPass(this.bloomPass),this.bloomComposer=u,this.bloomLayer.set(_y);var d=new gn({uniforms:{baseTexture:{value:null},bloomTexture:{value:u.renderTarget2.texture}},vertexShader:by,fragmentShader:wy,defines:{}}),f=new Go.ShaderPass(d,"baseTexture");f.needsSwap=!0,this.finalPass=f,o.addPass(f)}var e=s.prototype;return e.enable=function(){this.active||(this.finalPass.enabled=!0,this.bloomPass.enabled=!0,this.active=!0)},e.disable=function(){!this.active||(this.finalPass.enabled=!1,this.bloomPass.enabled=!1,this.active=!1)},e.render=function(n){if(!!this.active){var i=this,r=i.bloomComposer,o=i.bloomLayer,a=i.materials;n.traverse(function(l){var c=l;c.material&&o.test(c.layers)===!1&&(a[c.uuid]=c.material,c.material=c.isSprite?Iy:Dy)}),r.render(),n.traverse(function(l){var c=l;a[c.uuid]&&(c.material=a[c.uuid],delete a[c.uuid])})}},e.setSize=function(n,i){this.bloomComposer.setSize(n,i)},e.setGui=function(n){var i=this,r=new Er({bloom:{threshold:{value:this.options.threshold,min:0,max:1,target:function(){return i.bloomPass}},strength:{value:this.options.strength,min:0,max:10,target:function(){return i.bloomPass}},radius:{value:this.options.radius,min:0,max:2,step:.01,target:function(){return i.bloomPass}}}});r.showGui(n)},e.dispose=function(){this.bloomPass.dispose(),this.materials={}},s}(),Oy=s=>{var e={};return ft.d(e,s),e},sw=s=>()=>s,zy=Oy({OutlinePass:()=>b0.OutlinePass}),By={edgeStrength:3,edgeGlow:4,edgeThickness:1,pulsePeriod:0,rotate:!1,usePatternTexture:!1,visibleEdgeColor:"#5ee8e8",hiddenEdgeColor:"#190a05"},Ny=function(){"use strict";function s(t,n){Pe(this,s),this.selectedObjects=[],this.active=!0,this.composerController=t,this.options=n;var i=t.scene,r=t.camera,o=t.finalComposer,a=t.getSize(),l=a.width,c=a.height,h=new zy.OutlinePass(new k(l,c),i,r);h.selectedObjects=this.selectedObjects,this.outlinePass=h,o.addPass(h),this.setGui()}var e=s.prototype;return e.enable=function(){this.active||(this.outlinePass.enabled=!0,this.active=!0)},e.disable=function(){!this.active||(this.outlinePass.enabled=!1,this.active=!1)},e.setGui=function(){var n=this,i=new Er({outline:{edgeStrength:{value:this.options.edgeStrength,min:.01,max:10,step:.01,target:function(){return n.outlinePass}},edgeGlow:{value:this.options.edgeGlow,min:0,max:10,step:.01,target:function(){return n.outlinePass}},edgeThickness:{value:this.options.edgeThickness,min:0,max:4,step:.01,target:function(){return n.outlinePass}},pulsePeriod:{value:this.options.pulsePeriod,min:0,max:4,step:.01,target:function(){return n.outlinePass}},usePatternTexture:{value:this.options.usePatternTexture,target:function(){return n.outlinePass}},visibleEdgeColor:{value:this.options.visibleEdgeColor,target:function(){return n.outlinePass}},hiddenEdgeColor:{value:this.options.hiddenEdgeColor,target:function(){return n.outlinePass}}}});i.setTargetValueByParams(),this.outlineGui=i},e.dispose=function(){this.outlinePass.dispose(),this.selectedObjects=[]},s}();function Uy(s,e){if(s==null)return{};var t={},n=Object.keys(s),i,r;for(r=0;r<n.length;r++)i=n[r],!(e.indexOf(i)>=0)&&(t[i]=s[i]);return t}function Hy(s,e){if(s==null)return{};var t=Uy(s,e),n,i;if(Object.getOwnPropertySymbols){var r=Object.getOwnPropertySymbols(s);for(i=0;i<r.length;i++)n=r[i],!(e.indexOf(n)>=0)&&(!Object.prototype.propertyIsEnumerable.call(s,n)||(t[n]=s[n]))}return t}var Gy=s=>{var e={};return ft.d(e,s),e},ow=s=>()=>s,ky=Gy({SSRPass:()=>w0.SSRPass}),Vy=s=>{var e={};return ft.d(e,s),e},aw=s=>()=>s,Wy=Vy({ReflectorForSSRPass:()=>M0.ReflectorForSSRPass}),qy={maxDistance:10,selects:!0},Xy={width:1,height:1,clipBias:3e-4,color:8947848,useDepthTexture:!0},jy=function(){"use strict";function s(t,n){Pe(this,s),this.selectedObjects=[],this.active=!0,this.composerController=t,this.options=n;var i=t.scene,r=t.camera,o=t.renderer,a=t.finalComposer,l=t.getSize(),c=l.width,h=l.height,u=new ky.SSRPass({renderer:o,scene:i,camera:r,width:c,height:h,groundReflector:null,selects:this.selectedObjects});this.ssrPass=u,a.addPass(u),this.setGui()}var e=s.prototype;return e.addGroundReflector=function(){var n=arguments.length>0&&arguments[0]!==void 0?arguments[0]:{},i=(0,Ne.Z)({},Xy,n),r=i.width,o=i.height,a=Hy(i,["width","height"]),l=this.composerController,c=l.scene,h=l.getSize(),u=new lr(r,o),d=new Wy.ReflectorForSSRPass(u,ze((0,Ne.Z)({},a),{textureWidth:h.width,textureHeight:h.height}));d.material.depthWrite=!1,d.rotation.x=-Math.PI/2,d.visible=!1,c.add(d),this.ssrPass.groundReflector=this.groundReflector,this.groundReflector=d},e.removeaGroundReflector=function(){this.ssrPass.groundReflector=null,this.groundReflector=void 0},e.enable=function(){this.active||(this.ssrPass.enabled=!0,this.active=!0)},e.disable=function(){!this.active||(this.ssrPass.enabled=!1,this.active=!1)},e.setSize=function(n,i){var r=this.groundReflector;r&&(r.getRenderTarget().setSize(n,i),r.resolution.set(n,i))},e.setGui=function(){var n=this,i=new Er({ssr:{thickness:{value:.018,min:0,max:.1,step:1e-4,target:function(){return n.ssrPass}},infiniteThick:{value:!1,target:function(){return n.ssrPass}},fresnel:{value:!0,target:function(){return[n.ssrPass,n.groundReflector]}},distanceAttenuation:{value:!0,target:function(){return[n.ssrPass,n.groundReflector]}},selects:{value:this.options.selects,onChange:function(r){r?n.ssrPass.selects=n.selectedObjects:n.ssrPass.selects=null}},maxDistance:{value:this.options.maxDistance,min:0,max:100,step:.001,target:function(){return[n.ssrPass,n.groundReflector]}},opacity:{value:1,min:0,max:1,step:.01,target:function(){return[n.ssrPass,n.groundReflector]}}}});i.setTargetValueByParams(),this.ssrGui=i},e.dispose=function(){this.ssrPass.dispose(),this.selectedObjects=[]},s}(),Zy=function(){"use strict";function s(t){Pe(this,s),this.active=!0,this.options=t;var n=t.renderer,i=t.scene,r=t.camera,o=this.createRenderTarget(),a=new gh.EffectComposer(n,o);a.setPixelRatio(n.getPixelRatio()),this.finalComposer=a,this.addRenderPasss(),this.renderer=n,this.scene=i,this.renderTarget=o,this.camera=r}var e=s.prototype;return e.createRenderTarget=function(){var n=this.options.composerParams,i=n.multisampling,r=n.type,o=n.encoding,a=this.getSize(),l={minFilter:Et,magFilter:Et,format:zt,encoding:o,type:r},c;if(+pt<138&&i>0){var h=new Ms(a.width,a.height,l);h.samples=i,c=h}else if(+pt>=138&&i>0){var u=new Qt(a.width,a.height,ze((0,Ne.Z)({},l),{samples:i}));c=u}else{var d=new Qt(a.width,a.height,l);c=d}return c.texture.name="EffectComposer.rt1",c},e.addRenderPasss=function(){var n=this.options,i=n.scene,r=n.camera,o=new ly.RenderPass(i,r);this.finalComposer.addPass(o),this.renderPass=o},e.addCopyPass=function(){var n=new Go.ShaderPass(pl.CopyShader);this.finalComposer.addPass(n),this.copyPass=n},e.addGammaCorrectionPass=function(){var n=new Go.ShaderPass(dy.GammaCorrectionShader);this.finalComposer.addPass(n),this.gammaCorrectionPass=n},e.addFXAAPass=function(){var n=this.getSize(),i=n.width,r=n.height,o=new Go.ShaderPass(xy.FXAAShader);this.finalComposer.addPass(o),this.fxaaPass=o,this.setFXAAPassSize(i,r)},e.addSMAAPass=function(){var n=this.getSize(),i=n.width,r=n.height,o=this.options.renderer,a=new py.SMAAPass(i*o.getPixelRatio(),r*o.getPixelRatio());this.finalComposer.addPass(a),this.smaaPass=a},e.addSSAAPass=function(){var n=this.options,i=n.scene,r=n.camera,o=new gy.SSAARenderPass(i,r,0,0);o.unbiased=!0,o.sampleLevel=1,this.finalComposer.addPass(o),this.ssaaPass=o},e.addBloomPass=function(n){var i=new Fy(this,n);i.disable(),this.options.gui&&i.setGui(this.options.gui),this.bloomController=i},e.addOutlinePass=function(n){var i=new Ny(this,n);i.disable(),this.options.gui&&i.outlineGui.showGui(this.options.gui),this.outlineController=i},e.addSSRPass=function(n){var i=new jy(this,n);i.disable(),this.options.gui&&i.ssrGui.showGui(this.options.gui),this.ssrController=i},e.getSize=function(){var n=this.options.renderer;return n.getSize(new k)},e.enable=function(){this.active||(this.active=!0)},e.disable=function(){!this.active||(this.active=!1)},e.checkCopyPass=function(){var n=this,i=this.finalComposer.passes.some(function(r){return r!==n.renderPass&&r!==n.copyPass?r.enabled:!1});i&&this.copyPass?this.copyPass.enabled=!1:!i&&this.copyPass?this.copyPass.enabled=!0:!i&&!this.copyPass&&this.addCopyPass()},e.setSize=function(n,i){var r,o;this.finalComposer.setSize(n,i),(r=this.bloomController)===null||r===void 0||r.setSize(n,i),(o=this.ssrController)===null||o===void 0||o.setSize(n,i),this.setFXAAPassSize(n,i)},e.setFXAAPassSize=function(n,i){if(!!this.fxaaPass){var r=this.options.renderer,o=r.getPixelRatio();this.fxaaPass.material.uniforms.resolution.value.x=1/(n*o),this.fxaaPass.material.uniforms.resolution.value.y=1/(i*o)}},e.render=function(){var n;if(!!this.active){var i=this.options.scene;(n=this.bloomController)===null||n===void 0||n.render(i),this.finalComposer.render()}},e.dispose=function(){var n,i,r;(n=this.bloomController)===null||n===void 0||n.dispose(),(i=this.outlineController)===null||i===void 0||i.dispose(),(r=this.ssrController)===null||r===void 0||r.dispose(),this.finalComposer.passes.forEach(function(o){var a,l,c;(a=o.fsQuad)===null||a===void 0||a.dispose(),(l=o.fsQuad)===null||l===void 0||(c=l.material)===null||c===void 0||c.dispose()}),this.renderTarget.dispose(),this.copyPass=void 0,this.gammaCorrectionPass=void 0,this.smaaPass=void 0,this.ssaaPass=void 0,this.fxaaPass=void 0,this.bloomController=void 0,this.outlineController=void 0,this.ssrController=void 0},s}(),xl=function(){"use strict";function s(t){Pe(this,s),this.raycaster=new Ox,this.installPlugins=new Map,this.event=new kx.EventEmitter,this.clock=new ju,this.options=(0,Wx.default)(s.options,t,{isMergeableObject:dl.PO});var n=this.options,i=n.container,r=n.stats,o=n.gui,a=n.resizeObserver;if(o){var l=new Zx.default;l.open(!1),this.gui=l}if(r){var c=new Xx.default;c.showPanel(0),c.dom.style.position="absolute",i.appendChild(c.dom),this.stats=c}this.init(),this.initComposer(),this.initCSSRenderer(),this.initControl(),a&&this.initResizeObserver(),this.clock.getDelta(),this.clock.getElapsedTime()}var e=s.prototype;return e.use=function(n){for(var i=arguments.length,r=new Array(i>1?i-1:0),o=1;o<i;o++)r[o-1]=arguments[o];if(this.installPlugins.has(n))console.log("plugin already installed");else if(typeof n.install=="function"){var a;(a=n).install.apply(a,[this].concat(gt(r))),this.installPlugins.set(n,!0)}},e.init=function(){var n=this.options,i=n.container,r=n.isdev,o=n.axesHelper,a=n.renderer,l=n.scene,c=n.camera,h=this.getSize(),u=h.width,d=h.height,f=new Qx({isdev:r,width:u,height:d,cameraParams:c});this.gui&&f.setGui(this.gui);var m=f.camera,v=new ey({camera:m,sceneParams:l}),y=v.scene,g=new Jx({width:u,height:d,scene:y,camera:m,isdev:r,rendererParams:ze((0,Ne.Z)({},a),{outputEncoding:hn,antialias:!1})});this.gui&&g.setGui(this.gui);var p=g.renderer;o&&v.addAxesHelper(),this.sceneController=v,this.rendererController=g,this.cameraController=f,i.appendChild(p.domElement)},e.initComposer=function(){var n=this.options,i=n.bloom,r=n.outline,o=n.ssr,a=n.renderer,l=n.bloomParams,c=n.outlineParams,h=n.ssrParams,u=n.multisampling,d=a.antialias;d==="msaa"&&!vh&&(d=!1,console.warn("MSAA is not supported on this browser"));var f=new Zy({renderer:this.renderer,scene:this.scene,camera:this.camera,gui:this.gui,composerParams:{multisampling:d==="msaa"?u:0,type:Sn,encoding:a.outputEncoding}});this.composerController=f,d==="ssaa"&&f.addSSAAPass(),o&&f.addSSRPass(h),i&&f.addBloomPass(l),r&&f.addOutlinePass(c),a.outputEncoding===mi&&f.addGammaCorrectionPass(),d==="fxaa"?f.addFXAAPass():d==="smaa"&&f.addSMAAPass(),f.checkCopyPass(),this.event.on("passcheck",function(){f.checkCopyPass()})},e.initCSSRenderer=function(){var n=this.options,i=n.container,r=n.css2DRenderer,o=n.css3DRenderer,a=n.css2DRendererParams,l=n.css3DRendererParams;if(r||o){var c=new sy(i);r&&c.addRenderer("css2d",a),o&&c.addRenderer("css3d",l),this.cssRendererController=c}},e.initControl=function(){var n=this.options,i=n.control,r=n.mapControl,o=n.controlParams;if(i){var a=new ny({camera:this.camera,controlParams:{domElement:(o==null?void 0:o.domElement)||this.renderer.domElement},mapControl:r});this.controlController=a}},e.getSize=function(){var n=this.options.container;return{width:n.offsetWidth,height:n.offsetHeight}},e.initResizeObserver=function(){var n=this,i=this.options.container;if(!this.resizeObserver){var r=new ResizeObserver(function(o){var a=!0,l=!1,c=void 0;try{for(var h=o[Symbol.iterator](),u;!(a=(u=h.next()).done);a=!0){var d=u.value,f=d.contentRect;n.handeleResize(f.width,f.height),n.render()}}catch(m){l=!0,c=m}finally{try{!a&&h.return!=null&&h.return()}finally{if(l)throw c}}});r.observe(i),this.resizeObserver=r}},e.handeleResize=function(n,i){var r=this,o=r.rendererController,a=r.cameraController,l=r.composerController,c=r.cssRendererController;a==null||a.setSize(n,i),o==null||o.setSize(n,i),l==null||l.setSize(n,i),c==null||c.setSize(n,i),this.installPlugins.forEach(function(h,u){var d;(d=u.resize)===null||d===void 0||d.call(u,{width:n,height:i})}),this.event.emit("resize",{width:n,height:i})},e.pick=function(n,i){var r=arguments.length>2&&arguments[2]!==void 0?arguments[2]:!1,o=this,a=o.raycaster,l=o.options,c=l.container,h=new k,u=c.getBoundingClientRect();if(h.x=(n.clientX-u.left)/(u.right-u.left)*2-1,h.y=-((n.clientY-u.top)/(u.bottom-u.top))*2+1,this.camera&&this.scene){a.setFromCamera(h,this.camera);var d=a.intersectObjects(i||this.scene.children,r);if(d.length)return{object:d[0].object,intersects:d}}},e.render=function(){var n,i,r,o,a=this,l=a.renderer,c=a.scene,h=a.camera,u=a.clock;if(!(!l||!c||!h||this.options.staticRender&&!this.cameraController.checkCameraChange())){var d=u.getDelta(),f=u.getElapsedTime();if(l.clear(),(n=this.controlController)===null||n===void 0||n.update(),this.installPlugins.forEach(function(v,y){var g;(g=y.update)===null||g===void 0||g.call(y,d,f)}),!((i=this.composerController)===null||i===void 0)&&i.active)this.composerController.render();else{var m;(m=this.rendererController)===null||m===void 0||m.render()}(r=this.cssRendererController)===null||r===void 0||r.render(c,h),(o=this.stats)===null||o===void 0||o.update(),this.event.emit("render",{delta:d,elapsed:f})}},e.start=function(){this.renderer.setAnimationLoop(this.render.bind(this)),this.event.emit("start")},e.stop=function(){this.renderer.setAnimationLoop(null),this.event.emit("stop")},e.dispose=function(){var n,i,r,o,a,l,c;this.stop(),this.handeleResize(0,0),(n=this.resizeObserver)===null||n===void 0||n.unobserve(this.options.container),this.installPlugins.forEach(function(h,u){var d;(d=u.dispose)===null||d===void 0||d.call(u)}),(i=this.controlController)===null||i===void 0||i.dispose(),(r=this.cssRendererController)===null||r===void 0||r.dispose(),(o=this.sceneController)===null||o===void 0||o.dispose(),(a=this.composerController)===null||a===void 0||a.dispose(),(l=this.rendererController)===null||l===void 0||l.dispose(),this.controlController=void 0,this.cssRendererController=void 0,(c=this.gui)===null||c===void 0||c.destroy(),this.event.removeAllListeners(),this.installPlugins.clear()},ge(s,[{key:"renderer",get:function(){return this.rendererController.renderer}},{key:"control",get:function(){var n;return(n=this.controlController)===null||n===void 0?void 0:n.control}},{key:"camera",get:function(){return this.cameraController.camera}},{key:"scene",get:function(){return this.sceneController.scene}}]),s}();xl.options={isdev:as,stats:as,gui:as,axesHelper:as,control:as,resizeObserver:!0,renderer:ze((0,Ne.Z)({},Yx),{antialias:vh?"msaa":"smaa"}),staticRender:!1,multisampling:8,scene:Kx,camera:$x,bloom:!1,bloomParams:Ry,outline:!1,outlineParams:By,css2DRenderer:!1,ssr:!1,ssrParams:qy,css2DRendererParams:(0,Ne.Z)({},mh),css3DRenderer:!1,css3DRendererParams:(0,Ne.Z)({},mh)};function Yy(){if(typeof Reflect=="undefined"||!Reflect.construct||Reflect.construct.sham)return!1;if(typeof Proxy=="function")return!0;try{return Date.prototype.toString.call(Reflect.construct(Date,[],function(){})),!0}catch(s){return!1}}function ko(s,e,t){return Yy()?ko=Reflect.construct:ko=function(i,r,o){var a=[null];a.push.apply(a,r);var l=Function.bind.apply(i,a),c=new l;return o&&xh(c,o.prototype),c},ko.apply(null,arguments)}function wh(s,e,t){return ko.apply(null,arguments)}var Jy=ft(484);function $y(){var s=arguments.length>0&&arguments[0]!==void 0?arguments[0]:!1,e=arguments.length>1&&arguments[1]!==void 0?arguments[1]:{},t={};return t.promise=new Promise(function(n,i){t.resolve=n,t.reject=i}),s&&(t.promise=(0,Jy.Z)(t.promise,e)),t}var Qy=s=>{var e={};return ft.d(e,s),e},lw=s=>()=>s,Ky=Qy({CSS2DObject:()=>S0.CSS2DObject}),Mh=function(s){s&&((0,dl.wf)(s),s.children.forEach(function(e){e.userData.BaseObject_||Mh(e)}))},e0=function(){"use strict";function s(){Pe(this,s),this.objecttype__="BaseObject",this.userData={},this.pm=$y(),this.visible=!1}var e=s.prototype;return e.init=function(){},e.create=function(){},e.render=function(){},e.update=function(n,i){},e.resize=function(n,i){},e.show=function(){return this.object3d&&(this.object3d.visible=!0),this.visible=!0,this},e.hide=function(){return this.object3d&&(this.object3d.visible=!1),this.visible=!1,this},e.isVisible=function(){return this.visible},e.createMesh=function(){for(var n=arguments.length,i=new Array(n),r=0;r<n;r++)i[r]=arguments[r];return this.object3d=wh(Vt,gt(i)),this},e.createGroup=function(){return this.object3d=new Ei,this},e.createPoints=function(){for(var n=arguments.length,i=new Array(n),r=0;r<n;r++)i[r]=arguments[r];return this.object3d=wh(Yr,gt(i)),this},e.createCSS2DObject=function(n){return this.object3d=new Ky.CSS2DObject(n),this},e.createCSS3DObject=function(n){return this.object3d=new fl.CSS3DObject(n),this},e.createCSS3DSprite=function(n){return this.object3d=new fl.CSS3DSprite(n),this},e.createSprite=function(n){return this.object3d=new to(n),this},e.add=function(){for(var n=arguments.length,i=new Array(n),r=0;r<n;r++)i[r]=arguments[r];var o;return(o=this.object3d).add.apply(o,gt(i)),this},e.remove=function(){for(var n=arguments.length,i=new Array(n),r=0;r<n;r++)i[r]=arguments[r];var o;return(o=this.object3d).remove.apply(o,gt(i)),this},e.getSize=function(){var n=new fn().setFromObject(this.object3d);return{min:n.min,max:n.max,size:n.getSize(new b)}},e.traverse=function(n){n(this),this.children.forEach(function(i){i.traverse(n)})},e.dispose=function(){Mh(this.object3d)},ge(s,[{key:"parent",get:function(){var n=this.object3d.parent;return(n==null?void 0:n.userData.BaseObject_)||this.pencil.scene}},{key:"children",get:function(){return this.object3d.children.map(function(n){return n.userData.BaseObject_}).filter(function(n){return!!n})}}]),s}()})();var E0=cs.L6,A0=cs.sb,C0=cs.z,P0=cs.ZP;export{E0 as BaseObject,A0 as GUIObject,C0 as Pencil,P0 as default};
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