gl-draw 0.6.2 → 0.6.3

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Files changed (78) hide show
  1. package/dist/constants.d.ts +4 -0
  2. package/dist/core/BaseObject.d.ts +45 -0
  3. package/dist/core/CSSRenderer/CSS2DRenderer.d.ts +17 -0
  4. package/dist/core/CSSRenderer/index.d.ts +19 -0
  5. package/dist/core/Camera.d.ts +30 -0
  6. package/dist/core/Composer.d.ts +60 -0
  7. package/dist/core/Control.d.ts +28 -0
  8. package/dist/core/GUIObject.d.ts +24 -0
  9. package/dist/core/Pencil.d.ts +146 -0
  10. package/dist/core/Renderer.d.ts +51 -0
  11. package/dist/core/Scene.d.ts +19 -0
  12. package/dist/core/pass/bloom/UnrealBloomPass.d.ts +46 -0
  13. package/dist/core/pass/bloom/index.d.ts +33 -0
  14. package/dist/core/pass/outline/index.d.ts +37 -0
  15. package/dist/core/pass/ssr/index.d.ts +38 -0
  16. package/dist/effect/bloom.d.ts +14 -0
  17. package/dist/effect/index.d.ts +5 -0
  18. package/dist/effect/index.js +3205 -0
  19. package/dist/effect/index.module.js +3205 -0
  20. package/dist/effect/outline.d.ts +15 -0
  21. package/dist/effect/scan.d.ts +39 -0
  22. package/dist/effect/scan2.d.ts +28 -0
  23. package/dist/effect/ssr.d.ts +15 -0
  24. package/dist/geojson/china.json +103310 -0
  25. package/dist/geojson/countries.json +27483 -0
  26. package/dist/index.d.ts +3 -0
  27. package/dist/index.js +3102 -0
  28. package/dist/index.module.js +3102 -0
  29. package/dist/objects/conicPolygon/geometry/index.d.ts +32 -0
  30. package/dist/objects/conicPolygon/geometry/triangulate.d.ts +11 -0
  31. package/dist/objects/conicPolygon/index.d.ts +19 -0
  32. package/dist/objects/extrudePolygon/coords2Vector.d.ts +7 -0
  33. package/dist/objects/extrudePolygon/createGeometry.d.ts +8 -0
  34. package/dist/objects/extrudePolygon/getWorkerGeometry.d.ts +16 -0
  35. package/dist/objects/extrudePolygon/index.d.ts +37 -0
  36. package/dist/objects/extrudePolygon/w.d.ts +1 -0
  37. package/dist/objects/fix.d.ts +2 -0
  38. package/dist/objects/image/index.d.ts +24 -0
  39. package/dist/objects/index.d.ts +10 -0
  40. package/dist/objects/index.js +3177 -0
  41. package/dist/objects/index.module.js +3177 -0
  42. package/dist/objects/line/coords2Vector.d.ts +7 -0
  43. package/dist/objects/line/createGeometry.d.ts +8 -0
  44. package/dist/objects/line/getWorkerGeometry.d.ts +15 -0
  45. package/dist/objects/line/index.d.ts +44 -0
  46. package/dist/objects/line/meshLine/index.d.ts +89 -0
  47. package/dist/objects/line/meshLine/shader/fragment.d.ts +2 -0
  48. package/dist/objects/line/meshLine/shader/vertex.d.ts +2 -0
  49. package/dist/objects/line/w.d.ts +1 -0
  50. package/dist/objects/node/index.d.ts +30 -0
  51. package/dist/objects/text/index.d.ts +23 -0
  52. package/dist/objects/video/index.d.ts +31 -0
  53. package/dist/plugins/Cache.d.ts +8 -0
  54. package/dist/plugins/Data.d.ts +8 -0
  55. package/dist/plugins/Draw.d.ts +35 -0
  56. package/dist/plugins/Worker.d.ts +31 -0
  57. package/dist/plugins/index.d.ts +4 -0
  58. package/dist/plugins/index.js +3046 -0
  59. package/dist/plugins/index.module.js +3046 -0
  60. package/dist/shims.d.ts +5 -0
  61. package/dist/utils/chain.d.ts +23 -0
  62. package/dist/utils/colorCorrection.d.ts +2 -0
  63. package/dist/utils/disposeMesh.d.ts +2 -0
  64. package/dist/utils/exception.d.ts +26 -0
  65. package/dist/utils/getCache.d.ts +13 -0
  66. package/dist/utils/getElementView.d.ts +2 -0
  67. package/dist/utils/index.d.ts +11 -0
  68. package/dist/utils/index.js +3046 -0
  69. package/dist/utils/index.module.js +3046 -0
  70. package/dist/utils/isPlainObject.d.ts +1 -0
  71. package/dist/utils/makePromiseCreator.d.ts +6 -0
  72. package/dist/utils/polar2Cartesian.d.ts +1 -0
  73. package/dist/utils/timer.d.ts +9 -0
  74. package/dist/utils/to.d.ts +8 -0
  75. package/dist/utils/uvGenerator.d.ts +9 -0
  76. package/dist/workers/extrudePolygon.js +3046 -0
  77. package/dist/workers/line.js +3177 -0
  78. package/package.json +2 -2
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+ * @license
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+ * Copyright 2010-2021 Three.js Authors
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+ * SPDX-License-Identifier: MIT
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+ */const 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e0=Object.freeze({__proto__:null,DEG2RAD:bi,RAD2DEG:Dr,generateUUID:hn,clamp:Zt,euclideanModulo:Go,mapLinear:sd,inverseLerp:od,lerp:Fr,damp:ad,pingpong:ld,smoothstep:cd,smootherstep:ud,randInt:hd,randFloat:dd,randFloatSpread:fd,seededRandom:pd,degToRad:md,radToDeg:gd,isPowerOfTwo:Vo,ceilPowerOfTwo:_l,floorPowerOfTwo:bl,setQuaternionFromProperEuler:xd});class q{constructor(e=0,t=0){this.x=e,this.y=t}get width(){return this.x}set width(e){this.x=e}get height(){return this.y}set height(e){this.y=e}set(e,t){return this.x=e,this.y=t,this}setScalar(e){return this.x=e,this.y=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y)}copy(e){return this.x=e.x,this.y=e.y,this}add(e,t){return t!==void 0?(console.warn("THREE.Vector2: .add() now only accepts one argument. 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t=1,n=s.length;t<n;++t)s[t]>e&&(e=s[t]);return e}const yd={Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array};function Xi(s,e){return new yd[s](e)}function xs(s){return document.createElementNS("http://www.w3.org/1999/xhtml",s)}let Zi;class Ji{static getDataURL(e){if(/^data:/i.test(e.src)||typeof HTMLCanvasElement=="undefined")return e.src;let t;if(e instanceof HTMLCanvasElement)t=e;else{Zi===void 0&&(Zi=xs("canvas")),Zi.width=e.width,Zi.height=e.height;const n=Zi.getContext("2d");e instanceof ImageData?n.putImageData(e,0,0):n.drawImage(e,0,0,e.width,e.height),t=Zi}return t.width>2048||t.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",e),t.toDataURL("image/jpeg",.6)):t.toDataURL("image/png")}}let vd=0;class Ht extends _i{constructor(e=Ht.DEFAULT_IMAGE,t=Ht.DEFAULT_MAPPING,n=en,i=en,r=Ft,o=Hi,a=Ut,l=Bn,c=1,u=yn){super(),Object.defineProperty(this,"id",{value:vd++}),this.uuid=hn(),this.name="",this.image=e,this.mipmaps=[],this.mapping=t,this.wrapS=n,this.wrapT=i,this.magFilter=r,this.minFilter=o,this.anisotropy=c,this.format=a,this.internalFormat=null,this.type=l,this.offset=new q(0,0),this.repeat=new q(1,1),this.center=new q(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new Gt,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=u,this.userData={},this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return new this.constructor().copy(this)}copy(e){return this.name=e.name,this.image=e.image,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.encoding=e.encoding,this.userData=JSON.parse(JSON.stringify(e.userData)),this}toJSON(e){const t=e===void 0||typeof e=="string";if(!t&&e.textures[this.uuid]!==void 0)return e.textures[this.uuid];const n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(this.image!==void 0){const i=this.image;if(i.uuid===void 0&&(i.uuid=hn()),!t&&e.images[i.uuid]===void 0){let r;if(Array.isArray(i)){r=[];for(let o=0,a=i.length;o<a;o++)i[o].isDataTexture?r.push(Wo(i[o].image)):r.push(Wo(i[o]))}else r=Wo(i);e.images[i.uuid]={uuid:i.uuid,url:r}}n.image=i.uuid}return JSON.stringify(this.userData)!=="{}"&&(n.userData=this.userData),t||(e.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(this.mapping!==No)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case us:e.x=e.x-Math.floor(e.x);break;case en:e.x=e.x<0?0:1;break;case hs:Math.abs(Math.floor(e.x)%2)===1?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x);break}if(e.y<0||e.y>1)switch(this.wrapT){case us:e.y=e.y-Math.floor(e.y);break;case en:e.y=e.y<0?0:1;break;case hs:Math.abs(Math.floor(e.y)%2)===1?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y);break}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){e===!0&&this.version++}}Ht.DEFAULT_IMAGE=void 0,Ht.DEFAULT_MAPPING=No,Ht.prototype.isTexture=!0;function Wo(s){return typeof HTMLImageElement!="undefined"&&s instanceof HTMLImageElement||typeof HTMLCanvasElement!="undefined"&&s instanceof HTMLCanvasElement||typeof ImageBitmap!="undefined"&&s instanceof ImageBitmap?Ji.getDataURL(s):s.data?{data:Array.prototype.slice.call(s.data),width:s.width,height:s.height,type:s.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}class ft{constructor(e=0,t=0,n=0,i=1){this.x=e,this.y=t,this.z=n,this.w=i}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,n,i){return this.x=e,this.y=t,this.z=n,this.w=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w!==void 0?e.w:1,this}add(e,t){return t!==void 0?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(e,t)):(this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this)}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}sub(e,t){return t!==void 0?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(e,t)):(this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this)}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,r=this.w,o=e.elements;return this.x=o[0]*t+o[4]*n+o[8]*i+o[12]*r,this.y=o[1]*t+o[5]*n+o[9]*i+o[13]*r,this.z=o[2]*t+o[6]*n+o[10]*i+o[14]*r,this.w=o[3]*t+o[7]*n+o[11]*i+o[15]*r,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);const t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,n,i,r;const l=e.elements,c=l[0],u=l[4],h=l[8],d=l[1],f=l[5],m=l[9],x=l[2],v=l[6],g=l[10];if(Math.abs(u-d)<.01&&Math.abs(h-x)<.01&&Math.abs(m-v)<.01){if(Math.abs(u+d)<.1&&Math.abs(h+x)<.1&&Math.abs(m+v)<.1&&Math.abs(c+f+g-3)<.1)return this.set(1,0,0,0),this;t=Math.PI;const _=(c+1)/2,y=(f+1)/2,M=(g+1)/2,A=(u+d)/4,C=(h+x)/4,I=(m+v)/4;return _>y&&_>M?_<.01?(n=0,i=.707106781,r=.707106781):(n=Math.sqrt(_),i=A/n,r=C/n):y>M?y<.01?(n=.707106781,i=0,r=.707106781):(i=Math.sqrt(y),n=A/i,r=I/i):M<.01?(n=.707106781,i=.707106781,r=0):(r=Math.sqrt(M),n=C/r,i=I/r),this.set(n,i,r,t),this}let p=Math.sqrt((v-m)*(v-m)+(h-x)*(h-x)+(d-u)*(d-u));return Math.abs(p)<.001&&(p=1),this.x=(v-m)/p,this.y=(h-x)/p,this.z=(d-u)/p,this.w=Math.acos((c+f+g-1)/2),this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this.w=Math.max(e.w,Math.min(t.w,this.w)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this.w=Math.max(e,Math.min(t,this.w)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this.w=e.w+(t.w-e.w)*n,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t,n){return n!==void 0&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute()."),this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}ft.prototype.isVector4=!0;class mn extends _i{constructor(e,t,n={}){super(),this.width=e,this.height=t,this.depth=1,this.scissor=new ft(0,0,e,t),this.scissorTest=!1,this.viewport=new ft(0,0,e,t),this.texture=new Ht(void 0,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.encoding),this.texture.isRenderTargetTexture=!0,this.texture.image={width:e,height:t,depth:1},this.texture.generateMipmaps=n.generateMipmaps!==void 0?n.generateMipmaps:!1,this.texture.internalFormat=n.internalFormat!==void 0?n.internalFormat:null,this.texture.minFilter=n.minFilter!==void 0?n.minFilter:Ft,this.depthBuffer=n.depthBuffer!==void 0?n.depthBuffer:!0,this.stencilBuffer=n.stencilBuffer!==void 0?n.stencilBuffer:!1,this.depthTexture=n.depthTexture!==void 0?n.depthTexture:null}setTexture(e){e.image={width:this.width,height:this.height,depth:this.depth},this.texture=e}setSize(e,t,n=1){(this.width!==e||this.height!==t||this.depth!==n)&&(this.width=e,this.height=t,this.depth=n,this.texture.image.width=e,this.texture.image.height=t,this.texture.image.depth=n,this.dispose()),this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return new this.constructor().copy(this)}copy(e){return this.width=e.width,this.height=e.height,this.depth=e.depth,this.viewport.copy(e.viewport),this.texture=e.texture.clone(),this.texture.image=Yu({},this.texture.image),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.depthTexture=e.depthTexture,this}dispose(){this.dispatchEvent({type:"dispose"})}}mn.prototype.isWebGLRenderTarget=!0;class _d extends mn{constructor(e,t,n){super(e,t);const i=this.texture;this.texture=[];for(let r=0;r<n;r++)this.texture[r]=i.clone()}setSize(e,t,n=1){if(this.width!==e||this.height!==t||this.depth!==n){this.width=e,this.height=t,this.depth=n;for(let i=0,r=this.texture.length;i<r;i++)this.texture[i].image.width=e,this.texture[i].image.height=t,this.texture[i].image.depth=n;this.dispose()}return this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t),this}copy(e){this.dispose(),this.width=e.width,this.height=e.height,this.depth=e.depth,this.viewport.set(0,0,this.width,this.height),this.scissor.set(0,0,this.width,this.height),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.depthTexture=e.depthTexture,this.texture.length=0;for(let t=0,n=e.texture.length;t<n;t++)this.texture[t]=e.texture[t].clone();return this}}_d.prototype.isWebGLMultipleRenderTargets=!0;class qo extends mn{constructor(e,t,n={}){super(e,t,n),this.samples=4,this.ignoreDepthForMultisampleCopy=n.ignoreDepth!==void 0?n.ignoreDepth:!0,this.useRenderToTexture=n.useRenderToTexture!==void 0?n.useRenderToTexture:!1,this.useRenderbuffer=this.useRenderToTexture===!1}copy(e){return super.copy.call(this,e),this.samples=e.samples,this.useRenderToTexture=e.useRenderToTexture,this.useRenderbuffer=e.useRenderbuffer,this}}qo.prototype.isWebGLMultisampleRenderTarget=!0;class tn{constructor(e=0,t=0,n=0,i=1){this._x=e,this._y=t,this._z=n,this._w=i}static slerp(e,t,n,i){return console.warn("THREE.Quaternion: Static .slerp() has been deprecated. Use qm.slerpQuaternions( qa, qb, t ) instead."),n.slerpQuaternions(e,t,i)}static slerpFlat(e,t,n,i,r,o,a){let l=n[i+0],c=n[i+1],u=n[i+2],h=n[i+3];const d=r[o+0],f=r[o+1],m=r[o+2],x=r[o+3];if(a===0){e[t+0]=l,e[t+1]=c,e[t+2]=u,e[t+3]=h;return}if(a===1){e[t+0]=d,e[t+1]=f,e[t+2]=m,e[t+3]=x;return}if(h!==x||l!==d||c!==f||u!==m){let v=1-a;const g=l*d+c*f+u*m+h*x,p=g>=0?1:-1,_=1-g*g;if(_>Number.EPSILON){const M=Math.sqrt(_),A=Math.atan2(M,g*p);v=Math.sin(v*A)/M,a=Math.sin(a*A)/M}const y=a*p;if(l=l*v+d*y,c=c*v+f*y,u=u*v+m*y,h=h*v+x*y,v===1-a){const M=1/Math.sqrt(l*l+c*c+u*u+h*h);l*=M,c*=M,u*=M,h*=M}}e[t]=l,e[t+1]=c,e[t+2]=u,e[t+3]=h}static multiplyQuaternionsFlat(e,t,n,i,r,o){const a=n[i],l=n[i+1],c=n[i+2],u=n[i+3],h=r[o],d=r[o+1],f=r[o+2],m=r[o+3];return e[t]=a*m+u*h+l*f-c*d,e[t+1]=l*m+u*d+c*h-a*f,e[t+2]=c*m+u*f+a*d-l*h,e[t+3]=u*m-a*h-l*d-c*f,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,t,n,i){return this._x=e,this._y=t,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t){if(!(e&&e.isEuler))throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=e._x,i=e._y,r=e._z,o=e._order,a=Math.cos,l=Math.sin,c=a(n/2),u=a(i/2),h=a(r/2),d=l(n/2),f=l(i/2),m=l(r/2);switch(o){case"XYZ":this._x=d*u*h+c*f*m,this._y=c*f*h-d*u*m,this._z=c*u*m+d*f*h,this._w=c*u*h-d*f*m;break;case"YXZ":this._x=d*u*h+c*f*m,this._y=c*f*h-d*u*m,this._z=c*u*m-d*f*h,this._w=c*u*h+d*f*m;break;case"ZXY":this._x=d*u*h-c*f*m,this._y=c*f*h+d*u*m,this._z=c*u*m+d*f*h,this._w=c*u*h-d*f*m;break;case"ZYX":this._x=d*u*h-c*f*m,this._y=c*f*h+d*u*m,this._z=c*u*m-d*f*h,this._w=c*u*h+d*f*m;break;case"YZX":this._x=d*u*h+c*f*m,this._y=c*f*h+d*u*m,this._z=c*u*m-d*f*h,this._w=c*u*h-d*f*m;break;case"XZY":this._x=d*u*h-c*f*m,this._y=c*f*h-d*u*m,this._z=c*u*m+d*f*h,this._w=c*u*h+d*f*m;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+o)}return t!==!1&&this._onChangeCallback(),this}setFromAxisAngle(e,t){const n=t/2,i=Math.sin(n);return this._x=e.x*i,this._y=e.y*i,this._z=e.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(e){const t=e.elements,n=t[0],i=t[4],r=t[8],o=t[1],a=t[5],l=t[9],c=t[2],u=t[6],h=t[10],d=n+a+h;if(d>0){const f=.5/Math.sqrt(d+1);this._w=.25/f,this._x=(u-l)*f,this._y=(r-c)*f,this._z=(o-i)*f}else if(n>a&&n>h){const f=2*Math.sqrt(1+n-a-h);this._w=(u-l)/f,this._x=.25*f,this._y=(i+o)/f,this._z=(r+c)/f}else if(a>h){const f=2*Math.sqrt(1+a-n-h);this._w=(r-c)/f,this._x=(i+o)/f,this._y=.25*f,this._z=(l+u)/f}else{const f=2*Math.sqrt(1+h-n-a);this._w=(o-i)/f,this._x=(r+c)/f,this._y=(l+u)/f,this._z=.25*f}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let n=e.dot(t)+1;return n<Number.EPSILON?(n=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=n):(this._x=0,this._y=-e.z,this._z=e.y,this._w=n)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=n),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(Zt(this.dot(e),-1,1)))}rotateTowards(e,t){const n=this.angleTo(e);if(n===0)return this;const i=Math.min(1,t/n);return this.slerp(e,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return e===0?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e,t){return t!==void 0?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(e,t)):this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){const n=e._x,i=e._y,r=e._z,o=e._w,a=t._x,l=t._y,c=t._z,u=t._w;return this._x=n*u+o*a+i*c-r*l,this._y=i*u+o*l+r*a-n*c,this._z=r*u+o*c+n*l-i*a,this._w=o*u-n*a-i*l-r*c,this._onChangeCallback(),this}slerp(e,t){if(t===0)return this;if(t===1)return this.copy(e);const n=this._x,i=this._y,r=this._z,o=this._w;let a=o*e._w+n*e._x+i*e._y+r*e._z;if(a<0?(this._w=-e._w,this._x=-e._x,this._y=-e._y,this._z=-e._z,a=-a):this.copy(e),a>=1)return this._w=o,this._x=n,this._y=i,this._z=r,this;const l=1-a*a;if(l<=Number.EPSILON){const f=1-t;return this._w=f*o+t*this._w,this._x=f*n+t*this._x,this._y=f*i+t*this._y,this._z=f*r+t*this._z,this.normalize(),this._onChangeCallback(),this}const c=Math.sqrt(l),u=Math.atan2(c,a),h=Math.sin((1-t)*u)/c,d=Math.sin(t*u)/c;return this._w=o*h+this._w*d,this._x=n*h+this._x*d,this._y=i*h+this._y*d,this._z=r*h+this._z*d,this._onChangeCallback(),this}slerpQuaternions(e,t,n){this.copy(e).slerp(t,n)}random(){const e=Math.random(),t=Math.sqrt(1-e),n=Math.sqrt(e),i=2*Math.PI*Math.random(),r=2*Math.PI*Math.random();return this.set(t*Math.cos(i),n*Math.sin(r),n*Math.cos(r),t*Math.sin(i))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}}tn.prototype.isQuaternion=!0;class b{constructor(e=0,t=0,n=0){this.x=e,this.y=t,this.z=n}set(e,t,n){return n===void 0&&(n=this.z),this.x=e,this.y=t,this.z=n,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e,t){return t!==void 0?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(e,t)):(this.x+=e.x,this.y+=e.y,this.z+=e.z,this)}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e,t){return t!==void 0?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(e,t)):(this.x-=e.x,this.y-=e.y,this.z-=e.z,this)}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e,t){return t!==void 0?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(e,t)):(this.x*=e.x,this.y*=e.y,this.z*=e.z,this)}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return e&&e.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(wl.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(wl.setFromAxisAngle(e,t))}applyMatrix3(e){const t=this.x,n=this.y,i=this.z,r=e.elements;return this.x=r[0]*t+r[3]*n+r[6]*i,this.y=r[1]*t+r[4]*n+r[7]*i,this.z=r[2]*t+r[5]*n+r[8]*i,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,r=e.elements,o=1/(r[3]*t+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*t+r[4]*n+r[8]*i+r[12])*o,this.y=(r[1]*t+r[5]*n+r[9]*i+r[13])*o,this.z=(r[2]*t+r[6]*n+r[10]*i+r[14])*o,this}applyQuaternion(e){const t=this.x,n=this.y,i=this.z,r=e.x,o=e.y,a=e.z,l=e.w,c=l*t+o*i-a*n,u=l*n+a*t-r*i,h=l*i+r*n-o*t,d=-r*t-o*n-a*i;return this.x=c*l+d*-r+u*-a-h*-o,this.y=u*l+d*-o+h*-r-c*-a,this.z=h*l+d*-a+c*-o-u*-r,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){const t=this.x,n=this.y,i=this.z,r=e.elements;return this.x=r[0]*t+r[4]*n+r[8]*i,this.y=r[1]*t+r[5]*n+r[9]*i,this.z=r[2]*t+r[6]*n+r[10]*i,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this}cross(e,t){return t!==void 0?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(e,t)):this.crossVectors(this,e)}crossVectors(e,t){const n=e.x,i=e.y,r=e.z,o=t.x,a=t.y,l=t.z;return this.x=i*l-r*a,this.y=r*o-n*l,this.z=n*a-i*o,this}projectOnVector(e){const t=e.lengthSq();if(t===0)return this.set(0,0,0);const n=e.dot(this)/t;return this.copy(e).multiplyScalar(n)}projectOnPlane(e){return Xo.copy(this).projectOnVector(e),this.sub(Xo)}reflect(e){return this.sub(Xo.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(t===0)return Math.PI/2;const n=this.dot(e)/t;return Math.acos(Zt(n,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,n=this.y-e.y,i=this.z-e.z;return t*t+n*n+i*i}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,n){const i=Math.sin(t)*e;return this.x=i*Math.sin(n),this.y=Math.cos(t)*e,this.z=i*Math.cos(n),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,n){return this.x=e*Math.sin(t),this.y=n,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){const t=this.setFromMatrixColumn(e,0).length(),n=this.setFromMatrixColumn(e,1).length(),i=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=n,this.z=i,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,t*4)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,t*3)}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t,n){return n!==void 0&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const e=(Math.random()-.5)*2,t=Math.random()*Math.PI*2,n=Math.sqrt(1-Ju(e,2));return this.x=n*Math.cos(t),this.y=n*Math.sin(t),this.z=e,this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}b.prototype.isVector3=!0;const Xo=new b,wl=new tn;class dn{constructor(e=new b(1/0,1/0,1/0),t=new b(-1/0,-1/0,-1/0)){this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){let t=1/0,n=1/0,i=1/0,r=-1/0,o=-1/0,a=-1/0;for(let l=0,c=e.length;l<c;l+=3){const u=e[l],h=e[l+1],d=e[l+2];u<t&&(t=u),h<n&&(n=h),d<i&&(i=d),u>r&&(r=u),h>o&&(o=h),d>a&&(a=d)}return this.min.set(t,n,i),this.max.set(r,o,a),this}setFromBufferAttribute(e){let t=1/0,n=1/0,i=1/0,r=-1/0,o=-1/0,a=-1/0;for(let l=0,c=e.count;l<c;l++){const u=e.getX(l),h=e.getY(l),d=e.getZ(l);u<t&&(t=u),h<n&&(n=h),d<i&&(i=d),u>r&&(r=u),h>o&&(o=h),d>a&&(a=d)}return this.min.set(t,n,i),this.max.set(r,o,a),this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){const n=Br.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}setFromObject(e){return this.makeEmpty(),this.expandByObject(e)}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e){e.updateWorldMatrix(!1,!1);const t=e.geometry;t!==void 0&&(t.boundingBox===null&&t.computeBoundingBox(),Zo.copy(t.boundingBox),Zo.applyMatrix4(e.matrixWorld),this.union(Zo));const n=e.children;for(let i=0,r=n.length;i<r;i++)this.expandByObject(n[i]);return this}containsPoint(e){return!(e.x<this.min.x||e.x>this.max.x||e.y<this.min.y||e.y>this.max.y||e.z<this.min.z||e.z>this.max.z)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return!(e.max.x<this.min.x||e.min.x>this.max.x||e.max.y<this.min.y||e.min.y>this.max.y||e.max.z<this.min.z||e.min.z>this.max.z)}intersectsSphere(e){return this.clampPoint(e.center,Br),Br.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,n;return e.normal.x>0?(t=e.normal.x*this.min.x,n=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,n=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,n+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,n+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,n+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,n+=e.normal.z*this.min.z),t<=-e.constant&&n>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(Nr),ys.subVectors(this.max,Nr),Yi.subVectors(e.a,Nr),$i.subVectors(e.b,Nr),ji.subVectors(e.c,Nr),Yn.subVectors($i,Yi),$n.subVectors(ji,$i),Mi.subVectors(Yi,ji);let t=[0,-Yn.z,Yn.y,0,-$n.z,$n.y,0,-Mi.z,Mi.y,Yn.z,0,-Yn.x,$n.z,0,-$n.x,Mi.z,0,-Mi.x,-Yn.y,Yn.x,0,-$n.y,$n.x,0,-Mi.y,Mi.x,0];return!Jo(t,Yi,$i,ji,ys)||(t=[1,0,0,0,1,0,0,0,1],!Jo(t,Yi,$i,ji,ys))?!1:(vs.crossVectors(Yn,$n),t=[vs.x,vs.y,vs.z],Jo(t,Yi,$i,ji,ys))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return Br.copy(e).clamp(this.min,this.max).sub(e).length()}getBoundingSphere(e){return this.getCenter(e.center),e.radius=this.getSize(Br).length()*.5,e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()?this:(zn[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),zn[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),zn[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),zn[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),zn[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),zn[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),zn[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),zn[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(zn),this)}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}dn.prototype.isBox3=!0;const zn=[new b,new b,new b,new b,new b,new b,new b,new b],Br=new b,Zo=new dn,Yi=new b,$i=new b,ji=new b,Yn=new b,$n=new b,Mi=new b,Nr=new b,ys=new b,vs=new b,wi=new b;function Jo(s,e,t,n,i){for(let r=0,o=s.length-3;r<=o;r+=3){wi.fromArray(s,r);const a=i.x*Math.abs(wi.x)+i.y*Math.abs(wi.y)+i.z*Math.abs(wi.z),l=e.dot(wi),c=t.dot(wi),u=n.dot(wi);if(Math.max(-Math.max(l,c,u),Math.min(l,c,u))>a)return!1}return!0}const bd=new dn,Sl=new b,_s=new b,Yo=new b;class Si{constructor(e=new b,t=-1){this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){const n=this.center;t!==void 0?n.copy(t):bd.setFromPoints(e).getCenter(n);let i=0;for(let r=0,o=e.length;r<o;r++)i=Math.max(i,n.distanceToSquared(e[r]));return this.radius=Math.sqrt(i),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){const t=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=t*t}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius}clampPoint(e,t){const n=this.center.distanceToSquared(e);return t.copy(e),n>this.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){Yo.subVectors(e,this.center);const t=Yo.lengthSq();if(t>this.radius*this.radius){const n=Math.sqrt(t),i=(n-this.radius)*.5;this.center.add(Yo.multiplyScalar(i/n)),this.radius+=i}return this}union(e){return this.center.equals(e.center)===!0?_s.set(0,0,1).multiplyScalar(e.radius):_s.subVectors(e.center,this.center).normalize().multiplyScalar(e.radius),this.expandByPoint(Sl.copy(e.center).add(_s)),this.expandByPoint(Sl.copy(e.center).sub(_s)),this}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}}const On=new b,$o=new b,bs=new b,jn=new b,jo=new b,Ms=new b,Qo=new b;class Ti{constructor(e=new b,t=new b(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.direction).multiplyScalar(e).add(this.origin)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,On)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);const n=t.dot(this.direction);return n<0?t.copy(this.origin):t.copy(this.direction).multiplyScalar(n).add(this.origin)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){const t=On.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(On.copy(this.direction).multiplyScalar(t).add(this.origin),On.distanceToSquared(e))}distanceSqToSegment(e,t,n,i){$o.copy(e).add(t).multiplyScalar(.5),bs.copy(t).sub(e).normalize(),jn.copy(this.origin).sub($o);const r=e.distanceTo(t)*.5,o=-this.direction.dot(bs),a=jn.dot(this.direction),l=-jn.dot(bs),c=jn.lengthSq(),u=Math.abs(1-o*o);let h,d,f,m;if(u>0)if(h=o*l-a,d=o*a-l,m=r*u,h>=0)if(d>=-m)if(d<=m){const x=1/u;h*=x,d*=x,f=h*(h+o*d+2*a)+d*(o*h+d+2*l)+c}else d=r,h=Math.max(0,-(o*d+a)),f=-h*h+d*(d+2*l)+c;else d=-r,h=Math.max(0,-(o*d+a)),f=-h*h+d*(d+2*l)+c;else d<=-m?(h=Math.max(0,-(-o*r+a)),d=h>0?-r:Math.min(Math.max(-r,-l),r),f=-h*h+d*(d+2*l)+c):d<=m?(h=0,d=Math.min(Math.max(-r,-l),r),f=d*(d+2*l)+c):(h=Math.max(0,-(o*r+a)),d=h>0?r:Math.min(Math.max(-r,-l),r),f=-h*h+d*(d+2*l)+c);else d=o>0?-r:r,h=Math.max(0,-(o*d+a)),f=-h*h+d*(d+2*l)+c;return n&&n.copy(this.direction).multiplyScalar(h).add(this.origin),i&&i.copy(bs).multiplyScalar(d).add($o),f}intersectSphere(e,t){On.subVectors(e.center,this.origin);const n=On.dot(this.direction),i=On.dot(On)-n*n,r=e.radius*e.radius;if(i>r)return null;const o=Math.sqrt(r-i),a=n-o,l=n+o;return a<0&&l<0?null:a<0?this.at(l,t):this.at(a,t)}intersectsSphere(e){return this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){const t=e.normal.dot(this.direction);if(t===0)return e.distanceToPoint(this.origin)===0?0:null;const n=-(this.origin.dot(e.normal)+e.constant)/t;return n>=0?n:null}intersectPlane(e,t){const n=this.distanceToPlane(e);return n===null?null:this.at(n,t)}intersectsPlane(e){const t=e.distanceToPoint(this.origin);return t===0||e.normal.dot(this.direction)*t<0}intersectBox(e,t){let n,i,r,o,a,l;const c=1/this.direction.x,u=1/this.direction.y,h=1/this.direction.z,d=this.origin;return c>=0?(n=(e.min.x-d.x)*c,i=(e.max.x-d.x)*c):(n=(e.max.x-d.x)*c,i=(e.min.x-d.x)*c),u>=0?(r=(e.min.y-d.y)*u,o=(e.max.y-d.y)*u):(r=(e.max.y-d.y)*u,o=(e.min.y-d.y)*u),n>o||r>i||((r>n||n!==n)&&(n=r),(o<i||i!==i)&&(i=o),h>=0?(a=(e.min.z-d.z)*h,l=(e.max.z-d.z)*h):(a=(e.max.z-d.z)*h,l=(e.min.z-d.z)*h),n>l||a>i)||((a>n||n!==n)&&(n=a),(l<i||i!==i)&&(i=l),i<0)?null:this.at(n>=0?n:i,t)}intersectsBox(e){return this.intersectBox(e,On)!==null}intersectTriangle(e,t,n,i,r){jo.subVectors(t,e),Ms.subVectors(n,e),Qo.crossVectors(jo,Ms);let o=this.direction.dot(Qo),a;if(o>0){if(i)return null;a=1}else if(o<0)a=-1,o=-o;else return null;jn.subVectors(this.origin,e);const l=a*this.direction.dot(Ms.crossVectors(jn,Ms));if(l<0)return null;const c=a*this.direction.dot(jo.cross(jn));if(c<0||l+c>o)return null;const u=-a*jn.dot(Qo);return u<0?null:this.at(u/o,r)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}}class Ee{constructor(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(e,t,n,i,r,o,a,l,c,u,h,d,f,m,x,v){const g=this.elements;return g[0]=e,g[4]=t,g[8]=n,g[12]=i,g[1]=r,g[5]=o,g[9]=a,g[13]=l,g[2]=c,g[6]=u,g[10]=h,g[14]=d,g[3]=f,g[7]=m,g[11]=x,g[15]=v,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new Ee().fromArray(this.elements)}copy(e){const t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],t[9]=n[9],t[10]=n[10],t[11]=n[11],t[12]=n[12],t[13]=n[13],t[14]=n[14],t[15]=n[15],this}copyPosition(e){const t=this.elements,n=e.elements;return t[12]=n[12],t[13]=n[13],t[14]=n[14],this}setFromMatrix3(e){const t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,n){return e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(e,t,n){return this.set(e.x,t.x,n.x,0,e.y,t.y,n.y,0,e.z,t.z,n.z,0,0,0,0,1),this}extractRotation(e){const t=this.elements,n=e.elements,i=1/Qi.setFromMatrixColumn(e,0).length(),r=1/Qi.setFromMatrixColumn(e,1).length(),o=1/Qi.setFromMatrixColumn(e,2).length();return t[0]=n[0]*i,t[1]=n[1]*i,t[2]=n[2]*i,t[3]=0,t[4]=n[4]*r,t[5]=n[5]*r,t[6]=n[6]*r,t[7]=0,t[8]=n[8]*o,t[9]=n[9]*o,t[10]=n[10]*o,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){e&&e.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const t=this.elements,n=e.x,i=e.y,r=e.z,o=Math.cos(n),a=Math.sin(n),l=Math.cos(i),c=Math.sin(i),u=Math.cos(r),h=Math.sin(r);if(e.order==="XYZ"){const d=o*u,f=o*h,m=a*u,x=a*h;t[0]=l*u,t[4]=-l*h,t[8]=c,t[1]=f+m*c,t[5]=d-x*c,t[9]=-a*l,t[2]=x-d*c,t[6]=m+f*c,t[10]=o*l}else if(e.order==="YXZ"){const d=l*u,f=l*h,m=c*u,x=c*h;t[0]=d+x*a,t[4]=m*a-f,t[8]=o*c,t[1]=o*h,t[5]=o*u,t[9]=-a,t[2]=f*a-m,t[6]=x+d*a,t[10]=o*l}else if(e.order==="ZXY"){const d=l*u,f=l*h,m=c*u,x=c*h;t[0]=d-x*a,t[4]=-o*h,t[8]=m+f*a,t[1]=f+m*a,t[5]=o*u,t[9]=x-d*a,t[2]=-o*c,t[6]=a,t[10]=o*l}else if(e.order==="ZYX"){const d=o*u,f=o*h,m=a*u,x=a*h;t[0]=l*u,t[4]=m*c-f,t[8]=d*c+x,t[1]=l*h,t[5]=x*c+d,t[9]=f*c-m,t[2]=-c,t[6]=a*l,t[10]=o*l}else if(e.order==="YZX"){const d=o*l,f=o*c,m=a*l,x=a*c;t[0]=l*u,t[4]=x-d*h,t[8]=m*h+f,t[1]=h,t[5]=o*u,t[9]=-a*u,t[2]=-c*u,t[6]=f*h+m,t[10]=d-x*h}else if(e.order==="XZY"){const d=o*l,f=o*c,m=a*l,x=a*c;t[0]=l*u,t[4]=-h,t[8]=c*u,t[1]=d*h+x,t[5]=o*u,t[9]=f*h-m,t[2]=m*h-f,t[6]=a*u,t[10]=x*h+d}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(Md,e,wd)}lookAt(e,t,n){const i=this.elements;return fn.subVectors(e,t),fn.lengthSq()===0&&(fn.z=1),fn.normalize(),Qn.crossVectors(n,fn),Qn.lengthSq()===0&&(Math.abs(n.z)===1?fn.x+=1e-4:fn.z+=1e-4,fn.normalize(),Qn.crossVectors(n,fn)),Qn.normalize(),ws.crossVectors(fn,Qn),i[0]=Qn.x,i[4]=ws.x,i[8]=fn.x,i[1]=Qn.y,i[5]=ws.y,i[9]=fn.y,i[2]=Qn.z,i[6]=ws.z,i[10]=fn.z,this}multiply(e,t){return t!==void 0?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(e,t)):this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const n=e.elements,i=t.elements,r=this.elements,o=n[0],a=n[4],l=n[8],c=n[12],u=n[1],h=n[5],d=n[9],f=n[13],m=n[2],x=n[6],v=n[10],g=n[14],p=n[3],_=n[7],y=n[11],M=n[15],A=i[0],C=i[4],I=i[8],k=i[12],N=i[1],P=i[5],w=i[9],E=i[13],D=i[2],O=i[6],F=i[10],U=i[14],ce=i[3],_e=i[7],V=i[11],X=i[15];return r[0]=o*A+a*N+l*D+c*ce,r[4]=o*C+a*P+l*O+c*_e,r[8]=o*I+a*w+l*F+c*V,r[12]=o*k+a*E+l*U+c*X,r[1]=u*A+h*N+d*D+f*ce,r[5]=u*C+h*P+d*O+f*_e,r[9]=u*I+h*w+d*F+f*V,r[13]=u*k+h*E+d*U+f*X,r[2]=m*A+x*N+v*D+g*ce,r[6]=m*C+x*P+v*O+g*_e,r[10]=m*I+x*w+v*F+g*V,r[14]=m*k+x*E+v*U+g*X,r[3]=p*A+_*N+y*D+M*ce,r[7]=p*C+_*P+y*O+M*_e,r[11]=p*I+_*w+y*F+M*V,r[15]=p*k+_*E+y*U+M*X,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[4],i=e[8],r=e[12],o=e[1],a=e[5],l=e[9],c=e[13],u=e[2],h=e[6],d=e[10],f=e[14],m=e[3],x=e[7],v=e[11],g=e[15];return m*(+r*l*h-i*c*h-r*a*d+n*c*d+i*a*f-n*l*f)+x*(+t*l*f-t*c*d+r*o*d-i*o*f+i*c*u-r*l*u)+v*(+t*c*h-t*a*f-r*o*h+n*o*f+r*a*u-n*c*u)+g*(-i*a*u-t*l*h+t*a*d+i*o*h-n*o*d+n*l*u)}transpose(){const e=this.elements;let t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,n){const i=this.elements;return e.isVector3?(i[12]=e.x,i[13]=e.y,i[14]=e.z):(i[12]=e,i[13]=t,i[14]=n),this}invert(){const e=this.elements,t=e[0],n=e[1],i=e[2],r=e[3],o=e[4],a=e[5],l=e[6],c=e[7],u=e[8],h=e[9],d=e[10],f=e[11],m=e[12],x=e[13],v=e[14],g=e[15],p=h*v*c-x*d*c+x*l*f-a*v*f-h*l*g+a*d*g,_=m*d*c-u*v*c-m*l*f+o*v*f+u*l*g-o*d*g,y=u*x*c-m*h*c+m*a*f-o*x*f-u*a*g+o*h*g,M=m*h*l-u*x*l-m*a*d+o*x*d+u*a*v-o*h*v,A=t*p+n*_+i*y+r*M;if(A===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const C=1/A;return e[0]=p*C,e[1]=(x*d*r-h*v*r-x*i*f+n*v*f+h*i*g-n*d*g)*C,e[2]=(a*v*r-x*l*r+x*i*c-n*v*c-a*i*g+n*l*g)*C,e[3]=(h*l*r-a*d*r-h*i*c+n*d*c+a*i*f-n*l*f)*C,e[4]=_*C,e[5]=(u*v*r-m*d*r+m*i*f-t*v*f-u*i*g+t*d*g)*C,e[6]=(m*l*r-o*v*r-m*i*c+t*v*c+o*i*g-t*l*g)*C,e[7]=(o*d*r-u*l*r+u*i*c-t*d*c-o*i*f+t*l*f)*C,e[8]=y*C,e[9]=(m*h*r-u*x*r-m*n*f+t*x*f+u*n*g-t*h*g)*C,e[10]=(o*x*r-m*a*r+m*n*c-t*x*c-o*n*g+t*a*g)*C,e[11]=(u*a*r-o*h*r-u*n*c+t*h*c+o*n*f-t*a*f)*C,e[12]=M*C,e[13]=(u*x*i-m*h*i+m*n*d-t*x*d-u*n*v+t*h*v)*C,e[14]=(m*a*i-o*x*i-m*n*l+t*x*l+o*n*v-t*a*v)*C,e[15]=(o*h*i-u*a*i+u*n*l-t*h*l-o*n*d+t*a*d)*C,this}scale(e){const t=this.elements,n=e.x,i=e.y,r=e.z;return t[0]*=n,t[4]*=i,t[8]*=r,t[1]*=n,t[5]*=i,t[9]*=r,t[2]*=n,t[6]*=i,t[10]*=r,t[3]*=n,t[7]*=i,t[11]*=r,this}getMaxScaleOnAxis(){const e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],n=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],i=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,n,i))}makeTranslation(e,t,n){return this.set(1,0,0,e,0,1,0,t,0,0,1,n,0,0,0,1),this}makeRotationX(e){const t=Math.cos(e),n=Math.sin(e);return this.set(1,0,0,0,0,t,-n,0,0,n,t,0,0,0,0,1),this}makeRotationY(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,0,n,0,0,1,0,0,-n,0,t,0,0,0,0,1),this}makeRotationZ(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,-n,0,0,n,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){const n=Math.cos(t),i=Math.sin(t),r=1-n,o=e.x,a=e.y,l=e.z,c=r*o,u=r*a;return this.set(c*o+n,c*a-i*l,c*l+i*a,0,c*a+i*l,u*a+n,u*l-i*o,0,c*l-i*a,u*l+i*o,r*l*l+n,0,0,0,0,1),this}makeScale(e,t,n){return this.set(e,0,0,0,0,t,0,0,0,0,n,0,0,0,0,1),this}makeShear(e,t,n,i,r,o){return this.set(1,n,r,0,e,1,o,0,t,i,1,0,0,0,0,1),this}compose(e,t,n){const i=this.elements,r=t._x,o=t._y,a=t._z,l=t._w,c=r+r,u=o+o,h=a+a,d=r*c,f=r*u,m=r*h,x=o*u,v=o*h,g=a*h,p=l*c,_=l*u,y=l*h,M=n.x,A=n.y,C=n.z;return i[0]=(1-(x+g))*M,i[1]=(f+y)*M,i[2]=(m-_)*M,i[3]=0,i[4]=(f-y)*A,i[5]=(1-(d+g))*A,i[6]=(v+p)*A,i[7]=0,i[8]=(m+_)*C,i[9]=(v-p)*C,i[10]=(1-(d+x))*C,i[11]=0,i[12]=e.x,i[13]=e.y,i[14]=e.z,i[15]=1,this}decompose(e,t,n){const i=this.elements;let r=Qi.set(i[0],i[1],i[2]).length();const o=Qi.set(i[4],i[5],i[6]).length(),a=Qi.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),e.x=i[12],e.y=i[13],e.z=i[14],vn.copy(this);const c=1/r,u=1/o,h=1/a;return vn.elements[0]*=c,vn.elements[1]*=c,vn.elements[2]*=c,vn.elements[4]*=u,vn.elements[5]*=u,vn.elements[6]*=u,vn.elements[8]*=h,vn.elements[9]*=h,vn.elements[10]*=h,t.setFromRotationMatrix(vn),n.x=r,n.y=o,n.z=a,this}makePerspective(e,t,n,i,r,o){o===void 0&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const a=this.elements,l=2*r/(t-e),c=2*r/(n-i),u=(t+e)/(t-e),h=(n+i)/(n-i),d=-(o+r)/(o-r),f=-2*o*r/(o-r);return a[0]=l,a[4]=0,a[8]=u,a[12]=0,a[1]=0,a[5]=c,a[9]=h,a[13]=0,a[2]=0,a[6]=0,a[10]=d,a[14]=f,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(e,t,n,i,r,o){const a=this.elements,l=1/(t-e),c=1/(n-i),u=1/(o-r),h=(t+e)*l,d=(n+i)*c,f=(o+r)*u;return a[0]=2*l,a[4]=0,a[8]=0,a[12]=-h,a[1]=0,a[5]=2*c,a[9]=0,a[13]=-d,a[2]=0,a[6]=0,a[10]=-2*u,a[14]=-f,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(e){const t=this.elements,n=e.elements;for(let i=0;i<16;i++)if(t[i]!==n[i])return!1;return!0}fromArray(e,t=0){for(let n=0;n<16;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e[t+9]=n[9],e[t+10]=n[10],e[t+11]=n[11],e[t+12]=n[12],e[t+13]=n[13],e[t+14]=n[14],e[t+15]=n[15],e}}Ee.prototype.isMatrix4=!0;const Qi=new b,vn=new Ee,Md=new b(0,0,0),wd=new b(1,1,1),Qn=new b,ws=new b,fn=new b,Tl=new Ee,El=new tn;class Ki{constructor(e=0,t=0,n=0,i=Ki.DefaultOrder){this._x=e,this._y=t,this._z=n,this._order=i}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,n,i=this._order){return this._x=e,this._y=t,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t=this._order,n=!0){const i=e.elements,r=i[0],o=i[4],a=i[8],l=i[1],c=i[5],u=i[9],h=i[2],d=i[6],f=i[10];switch(t){case"XYZ":this._y=Math.asin(Zt(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-u,f),this._z=Math.atan2(-o,r)):(this._x=Math.atan2(d,c),this._z=0);break;case"YXZ":this._x=Math.asin(-Zt(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(a,f),this._z=Math.atan2(l,c)):(this._y=Math.atan2(-h,r),this._z=0);break;case"ZXY":this._x=Math.asin(Zt(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(-h,f),this._z=Math.atan2(-o,c)):(this._y=0,this._z=Math.atan2(l,r));break;case"ZYX":this._y=Math.asin(-Zt(h,-1,1)),Math.abs(h)<.9999999?(this._x=Math.atan2(d,f),this._z=Math.atan2(l,r)):(this._x=0,this._z=Math.atan2(-o,c));break;case"YZX":this._z=Math.asin(Zt(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(-u,c),this._y=Math.atan2(-h,r)):(this._x=0,this._y=Math.atan2(a,f));break;case"XZY":this._z=Math.asin(-Zt(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(d,c),this._y=Math.atan2(a,r)):(this._x=Math.atan2(-u,f),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,n===!0&&this._onChangeCallback(),this}setFromQuaternion(e,t,n){return Tl.makeRotationFromQuaternion(e),this.setFromRotationMatrix(Tl,t,n)}setFromVector3(e,t=this._order){return this.set(e.x,e.y,e.z,t)}reorder(e){return El.setFromEuler(this),this.setFromQuaternion(El,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],e[3]!==void 0&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}toVector3(e){return e?e.set(this._x,this._y,this._z):new b(this._x,this._y,this._z)}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}}Ki.prototype.isEuler=!0,Ki.DefaultOrder="XYZ",Ki.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];class Ko{constructor(){this.mask=1}set(e){this.mask=(1<<e|0)>>>0}enable(e){this.mask|=1<<e|0}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e|0}disable(e){this.mask&=~(1<<e|0)}disableAll(){this.mask=0}test(e){return(this.mask&e.mask)!==0}isEnabled(e){return(this.mask&(1<<e|0))!==0}}let Sd=0;const Al=new b,er=new tn,Un=new Ee,Ss=new b,zr=new b,Td=new b,Ed=new tn,Ll=new b(1,0,0),Cl=new b(0,1,0),Rl=new b(0,0,1),Ad={type:"added"},Pl={type:"removed"};class ut extends _i{constructor(){super(),Object.defineProperty(this,"id",{value:Sd++}),this.uuid=hn(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=ut.DefaultUp.clone();const e=new b,t=new Ki,n=new tn,i=new b(1,1,1);function r(){n.setFromEuler(t,!1)}function o(){t.setFromQuaternion(n,void 0,!1)}t._onChange(r),n._onChange(o),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:t},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:i},modelViewMatrix:{value:new Ee},normalMatrix:{value:new Gt}}),this.matrix=new Ee,this.matrixWorld=new Ee,this.matrixAutoUpdate=ut.DefaultMatrixAutoUpdate,this.matrixWorldNeedsUpdate=!1,this.layers=new Ko,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,t){this.quaternion.setFromAxisAngle(e,t)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,t){return er.setFromAxisAngle(e,t),this.quaternion.multiply(er),this}rotateOnWorldAxis(e,t){return er.setFromAxisAngle(e,t),this.quaternion.premultiply(er),this}rotateX(e){return this.rotateOnAxis(Ll,e)}rotateY(e){return this.rotateOnAxis(Cl,e)}rotateZ(e){return this.rotateOnAxis(Rl,e)}translateOnAxis(e,t){return Al.copy(e).applyQuaternion(this.quaternion),this.position.add(Al.multiplyScalar(t)),this}translateX(e){return this.translateOnAxis(Ll,e)}translateY(e){return this.translateOnAxis(Cl,e)}translateZ(e){return this.translateOnAxis(Rl,e)}localToWorld(e){return e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return e.applyMatrix4(Un.copy(this.matrixWorld).invert())}lookAt(e,t,n){e.isVector3?Ss.copy(e):Ss.set(e,t,n);const i=this.parent;this.updateWorldMatrix(!0,!1),zr.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?Un.lookAt(zr,Ss,this.up):Un.lookAt(Ss,zr,this.up),this.quaternion.setFromRotationMatrix(Un),i&&(Un.extractRotation(i.matrixWorld),er.setFromRotationMatrix(Un),this.quaternion.premultiply(er.invert()))}add(e){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return e===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",e),this):(e&&e.isObject3D?(e.parent!==null&&e.parent.remove(e),e.parent=this,this.children.push(e),e.dispatchEvent(Ad)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",e),this)}remove(e){if(arguments.length>1){for(let n=0;n<arguments.length;n++)this.remove(arguments[n]);return this}const t=this.children.indexOf(e);return t!==-1&&(e.parent=null,this.children.splice(t,1),e.dispatchEvent(Pl)),this}removeFromParent(){const e=this.parent;return e!==null&&e.remove(this),this}clear(){for(let e=0;e<this.children.length;e++){const t=this.children[e];t.parent=null,t.dispatchEvent(Pl)}return this.children.length=0,this}attach(e){return this.updateWorldMatrix(!0,!1),Un.copy(this.matrixWorld).invert(),e.parent!==null&&(e.parent.updateWorldMatrix(!0,!1),Un.multiply(e.parent.matrixWorld)),e.applyMatrix4(Un),this.add(e),e.updateWorldMatrix(!1,!0),this}getObjectById(e){return this.getObjectByProperty("id",e)}getObjectByName(e){return this.getObjectByProperty("name",e)}getObjectByProperty(e,t){if(this[e]===t)return this;for(let n=0,i=this.children.length;n<i;n++){const o=this.children[n].getObjectByProperty(e,t);if(o!==void 0)return o}}getWorldPosition(e){return this.updateWorldMatrix(!0,!1),e.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(zr,e,Td),e}getWorldScale(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(zr,Ed,e),e}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const t=this.matrixWorld.elements;return e.set(t[8],t[9],t[10]).normalize()}raycast(){}traverse(e){e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverse(e)}traverseVisible(e){if(this.visible===!1)return;e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverseVisible(e)}traverseAncestors(e){const t=this.parent;t!==null&&(e(t),t.traverseAncestors(e))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,e=!0);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].updateMatrixWorld(e)}updateWorldMatrix(e,t){const n=this.parent;if(e===!0&&n!==null&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),t===!0){const i=this.children;for(let r=0,o=i.length;r<o;r++)i[r].updateWorldMatrix(!1,!0)}}toJSON(e){const t=e===void 0||typeof e=="string",n={};t&&(e={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{}},n.metadata={version:4.5,type:"Object",generator:"Object3D.toJSON"});const i={};i.uuid=this.uuid,i.type=this.type,this.name!==""&&(i.name=this.name),this.castShadow===!0&&(i.castShadow=!0),this.receiveShadow===!0&&(i.receiveShadow=!0),this.visible===!1&&(i.visible=!1),this.frustumCulled===!1&&(i.frustumCulled=!1),this.renderOrder!==0&&(i.renderOrder=this.renderOrder),JSON.stringify(this.userData)!=="{}"&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),this.matrixAutoUpdate===!1&&(i.matrixAutoUpdate=!1),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON(),this.instanceColor!==null&&(i.instanceColor=this.instanceColor.toJSON()));function r(a,l){return a[l.uuid]===void 0&&(a[l.uuid]=l.toJSON(e)),l.uuid}if(this.isScene)this.background&&(this.background.isColor?i.background=this.background.toJSON():this.background.isTexture&&(i.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&(i.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){i.geometry=r(e.geometries,this.geometry);const a=this.geometry.parameters;if(a!==void 0&&a.shapes!==void 0){const l=a.shapes;if(Array.isArray(l))for(let c=0,u=l.length;c<u;c++){const h=l[c];r(e.shapes,h)}else r(e.shapes,l)}}if(this.isSkinnedMesh&&(i.bindMode=this.bindMode,i.bindMatrix=this.bindMatrix.toArray(),this.skeleton!==void 0&&(r(e.skeletons,this.skeleton),i.skeleton=this.skeleton.uuid)),this.material!==void 0)if(Array.isArray(this.material)){const a=[];for(let l=0,c=this.material.length;l<c;l++)a.push(r(e.materials,this.material[l]));i.material=a}else i.material=r(e.materials,this.material);if(this.children.length>0){i.children=[];for(let a=0;a<this.children.length;a++)i.children.push(this.children[a].toJSON(e).object)}if(this.animations.length>0){i.animations=[];for(let a=0;a<this.animations.length;a++){const l=this.animations[a];i.animations.push(r(e.animations,l))}}if(t){const a=o(e.geometries),l=o(e.materials),c=o(e.textures),u=o(e.images),h=o(e.shapes),d=o(e.skeletons),f=o(e.animations);a.length>0&&(n.geometries=a),l.length>0&&(n.materials=l),c.length>0&&(n.textures=c),u.length>0&&(n.images=u),h.length>0&&(n.shapes=h),d.length>0&&(n.skeletons=d),f.length>0&&(n.animations=f)}return n.object=i,n;function o(a){const l=[];for(const c in a){const u=a[c];delete u.metadata,l.push(u)}return l}}clone(e){return new this.constructor().copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.userData=JSON.parse(JSON.stringify(e.userData)),t===!0)for(let n=0;n<e.children.length;n++){const i=e.children[n];this.add(i.clone())}return this}}ut.DefaultUp=new b(0,1,0),ut.DefaultMatrixAutoUpdate=!0,ut.prototype.isObject3D=!0;const _n=new b,Hn=new b,ea=new b,kn=new b,tr=new b,nr=new b,Il=new b,ta=new b,na=new b,ia=new b;class Ot{constructor(e=new b,t=new b,n=new b){this.a=e,this.b=t,this.c=n}static getNormal(e,t,n,i){i.subVectors(n,t),_n.subVectors(e,t),i.cross(_n);const r=i.lengthSq();return r>0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(e,t,n,i,r){_n.subVectors(i,t),Hn.subVectors(n,t),ea.subVectors(e,t);const o=_n.dot(_n),a=_n.dot(Hn),l=_n.dot(ea),c=Hn.dot(Hn),u=Hn.dot(ea),h=o*c-a*a;if(h===0)return r.set(-2,-1,-1);const d=1/h,f=(c*l-a*u)*d,m=(o*u-a*l)*d;return r.set(1-f-m,m,f)}static containsPoint(e,t,n,i){return this.getBarycoord(e,t,n,i,kn),kn.x>=0&&kn.y>=0&&kn.x+kn.y<=1}static getUV(e,t,n,i,r,o,a,l){return this.getBarycoord(e,t,n,i,kn),l.set(0,0),l.addScaledVector(r,kn.x),l.addScaledVector(o,kn.y),l.addScaledVector(a,kn.z),l}static isFrontFacing(e,t,n,i){return _n.subVectors(n,t),Hn.subVectors(e,t),_n.cross(Hn).dot(i)<0}set(e,t,n){return this.a.copy(e),this.b.copy(t),this.c.copy(n),this}setFromPointsAndIndices(e,t,n,i){return this.a.copy(e[t]),this.b.copy(e[n]),this.c.copy(e[i]),this}setFromAttributeAndIndices(e,t,n,i){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,n),this.c.fromBufferAttribute(e,i),this}clone(){return new this.constructor().copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return _n.subVectors(this.c,this.b),Hn.subVectors(this.a,this.b),_n.cross(Hn).length()*.5}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return Ot.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return Ot.getBarycoord(e,this.a,this.b,this.c,t)}getUV(e,t,n,i,r){return Ot.getUV(e,this.a,this.b,this.c,t,n,i,r)}containsPoint(e){return Ot.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return Ot.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){const n=this.a,i=this.b,r=this.c;let o,a;tr.subVectors(i,n),nr.subVectors(r,n),ta.subVectors(e,n);const l=tr.dot(ta),c=nr.dot(ta);if(l<=0&&c<=0)return t.copy(n);na.subVectors(e,i);const u=tr.dot(na),h=nr.dot(na);if(u>=0&&h<=u)return t.copy(i);const d=l*h-u*c;if(d<=0&&l>=0&&u<=0)return o=l/(l-u),t.copy(n).addScaledVector(tr,o);ia.subVectors(e,r);const f=tr.dot(ia),m=nr.dot(ia);if(m>=0&&f<=m)return t.copy(r);const x=f*c-l*m;if(x<=0&&c>=0&&m<=0)return a=c/(c-m),t.copy(n).addScaledVector(nr,a);const v=u*m-f*h;if(v<=0&&h-u>=0&&f-m>=0)return Il.subVectors(r,i),a=(h-u)/(h-u+(f-m)),t.copy(i).addScaledVector(Il,a);const g=1/(v+x+d);return o=x*g,a=d*g,t.copy(n).addScaledVector(tr,o).addScaledVector(nr,a)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}let Ld=0;class Jt extends _i{constructor(){super(),Object.defineProperty(this,"id",{value:Ld++}),this.uuid=hn(),this.name="",this.type="Material",this.fog=!0,this.blending=Ct,this.side=Dt,this.vertexColors=!1,this.opacity=1,this.format=Ut,this.transparent=!1,this.blendSrc=ee,this.blendDst=W,this.blendEquation=lt,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=pi,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=rd,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=ko,this.stencilZFail=ko,this.stencilZPass=ko,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBuild(){}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(e!==void 0)for(const t in e){const n=e[t];if(n===void 0){console.warn("THREE.Material: '"+t+"' parameter is undefined.");continue}if(t==="shading"){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=n===Mt;continue}const i=this[t];if(i===void 0){console.warn("THREE."+this.type+": '"+t+"' is not a property of this material.");continue}i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[t]=n}}toJSON(e){const t=e===void 0||typeof e=="string";t&&(e={textures:{},images:{}});const n={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};n.uuid=this.uuid,n.type=this.type,this.name!==""&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),this.roughness!==void 0&&(n.roughness=this.roughness),this.metalness!==void 0&&(n.metalness=this.metalness),this.sheen!==void 0&&(n.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(n.sheenColor=this.sheenColor.getHex()),this.sheenRoughness!==void 0&&(n.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&this.emissiveIntensity!==1&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),this.specularIntensity!==void 0&&(n.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(n.specularColor=this.specularColor.getHex()),this.shininess!==void 0&&(n.shininess=this.shininess),this.clearcoat!==void 0&&(n.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(e).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(e).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(e).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(e).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(e).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(n.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(e).uuid,this.combine!==void 0&&(n.combine=this.combine)),this.envMapIntensity!==void 0&&(n.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(n.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(e).uuid),this.transmission!==void 0&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(e).uuid),this.thickness!==void 0&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(e).uuid),this.attenuationDistance!==void 0&&(n.attenuationDistance=this.attenuationDistance),this.attenuationColor!==void 0&&(n.attenuationColor=this.attenuationColor.getHex()),this.size!==void 0&&(n.size=this.size),this.shadowSide!==null&&(n.shadowSide=this.shadowSide),this.sizeAttenuation!==void 0&&(n.sizeAttenuation=this.sizeAttenuation),this.blending!==Ct&&(n.blending=this.blending),this.side!==Dt&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),this.format!==Ut&&(n.format=this.format),this.transparent===!0&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.colorWrite=this.colorWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,this.rotation&&this.rotation!==0&&(n.rotation=this.rotation),this.polygonOffset===!0&&(n.polygonOffset=!0),this.polygonOffsetFactor!==0&&(n.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth&&this.linewidth!==1&&(n.linewidth=this.linewidth),this.dashSize!==void 0&&(n.dashSize=this.dashSize),this.gapSize!==void 0&&(n.gapSize=this.gapSize),this.scale!==void 0&&(n.scale=this.scale),this.dithering===!0&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),this.alphaToCoverage===!0&&(n.alphaToCoverage=this.alphaToCoverage),this.premultipliedAlpha===!0&&(n.premultipliedAlpha=this.premultipliedAlpha),this.wireframe===!0&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(n.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(n.wireframeLinejoin=this.wireframeLinejoin),this.flatShading===!0&&(n.flatShading=this.flatShading),this.visible===!1&&(n.visible=!1),this.toneMapped===!1&&(n.toneMapped=!1),JSON.stringify(this.userData)!=="{}"&&(n.userData=this.userData);function i(r){const o=[];for(const a in r){const l=r[a];delete l.metadata,o.push(l)}return o}if(t){const r=i(e.textures),o=i(e.images);r.length>0&&(n.textures=r),o.length>0&&(n.images=o)}return n}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.fog=e.fog,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.format=e.format,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;const t=e.clippingPlanes;let n=null;if(t!==null){const i=t.length;n=new Array(i);for(let r=0;r!==i;++r)n[r]=t[r].clone()}return this.clippingPlanes=n,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){e===!0&&this.version++}}Jt.prototype.isMaterial=!0;const Dl={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},bn={h:0,s:0,l:0},Ts={h:0,s:0,l:0};function ra(s,e,t){return t<0&&(t+=1),t>1&&(t-=1),t<1/6?s+(e-s)*6*t:t<1/2?e:t<2/3?s+(e-s)*6*(2/3-t):s}function sa(s){return s<.04045?s*.0773993808:Math.pow(s*.9478672986+.0521327014,2.4)}function oa(s){return s<.0031308?s*12.92:1.055*Math.pow(s,.41666)-.055}class ge{constructor(e,t,n){return t===void 0&&n===void 0?this.set(e):this.setRGB(e,t,n)}set(e){return e&&e.isColor?this.copy(e):typeof e=="number"?this.setHex(e):typeof e=="string"&&this.setStyle(e),this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(e&255)/255,this}setRGB(e,t,n){return this.r=e,this.g=t,this.b=n,this}setHSL(e,t,n){if(e=Go(e,1),t=Zt(t,0,1),n=Zt(n,0,1),t===0)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+t):n+t-n*t,r=2*n-i;this.r=ra(r,i,e+1/3),this.g=ra(r,i,e),this.b=ra(r,i,e-1/3)}return this}setStyle(e){function t(i){i!==void 0&&parseFloat(i)<1&&console.warn("THREE.Color: Alpha component of "+e+" will be ignored.")}let n;if(n=/^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(e)){let i;const r=n[1],o=n[2];switch(r){case"rgb":case"rgba":if(i=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return this.r=Math.min(255,parseInt(i[1],10))/255,this.g=Math.min(255,parseInt(i[2],10))/255,this.b=Math.min(255,parseInt(i[3],10))/255,t(i[4]),this;if(i=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return this.r=Math.min(100,parseInt(i[1],10))/100,this.g=Math.min(100,parseInt(i[2],10))/100,this.b=Math.min(100,parseInt(i[3],10))/100,t(i[4]),this;break;case"hsl":case"hsla":if(i=/^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o)){const a=parseFloat(i[1])/360,l=parseInt(i[2],10)/100,c=parseInt(i[3],10)/100;return t(i[4]),this.setHSL(a,l,c)}break}}else if(n=/^\#([A-Fa-f\d]+)$/.exec(e)){const i=n[1],r=i.length;if(r===3)return this.r=parseInt(i.charAt(0)+i.charAt(0),16)/255,this.g=parseInt(i.charAt(1)+i.charAt(1),16)/255,this.b=parseInt(i.charAt(2)+i.charAt(2),16)/255,this;if(r===6)return this.r=parseInt(i.charAt(0)+i.charAt(1),16)/255,this.g=parseInt(i.charAt(2)+i.charAt(3),16)/255,this.b=parseInt(i.charAt(4)+i.charAt(5),16)/255,this}return e&&e.length>0?this.setColorName(e):this}setColorName(e){const t=Dl[e.toLowerCase()];return t!==void 0?this.setHex(t):console.warn("THREE.Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=sa(e.r),this.g=sa(e.g),this.b=sa(e.b),this}copyLinearToSRGB(e){return this.r=oa(e.r),this.g=oa(e.g),this.b=oa(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(){return this.r*255<<16^this.g*255<<8^this.b*255<<0}getHexString(){return("000000"+this.getHex().toString(16)).slice(-6)}getHSL(e){const t=this.r,n=this.g,i=this.b,r=Math.max(t,n,i),o=Math.min(t,n,i);let a,l;const c=(o+r)/2;if(o===r)a=0,l=0;else{const u=r-o;switch(l=c<=.5?u/(r+o):u/(2-r-o),r){case t:a=(n-i)/u+(n<i?6:0);break;case n:a=(i-t)/u+2;break;case i:a=(t-n)/u+4;break}a/=6}return e.h=a,e.s=l,e.l=c,e}getStyle(){return"rgb("+(this.r*255|0)+","+(this.g*255|0)+","+(this.b*255|0)+")"}offsetHSL(e,t,n){return this.getHSL(bn),bn.h+=e,bn.s+=t,bn.l+=n,this.setHSL(bn.h,bn.s,bn.l),this}add(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addColors(e,t){return this.r=e.r+t.r,this.g=e.g+t.g,this.b=e.b+t.b,this}addScalar(e){return this.r+=e,this.g+=e,this.b+=e,this}sub(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this}multiply(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyScalar(e){return this.r*=e,this.g*=e,this.b*=e,this}lerp(e,t){return this.r+=(e.r-this.r)*t,this.g+=(e.g-this.g)*t,this.b+=(e.b-this.b)*t,this}lerpColors(e,t,n){return this.r=e.r+(t.r-e.r)*n,this.g=e.g+(t.g-e.g)*n,this.b=e.b+(t.b-e.b)*n,this}lerpHSL(e,t){this.getHSL(bn),e.getHSL(Ts);const n=Fr(bn.h,Ts.h,t),i=Fr(bn.s,Ts.s,t),r=Fr(bn.l,Ts.l,t);return this.setHSL(n,i,r),this}equals(e){return e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,t=0){return this.r=e[t],this.g=e[t+1],this.b=e[t+2],this}toArray(e=[],t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,e}fromBufferAttribute(e,t){return this.r=e.getX(t),this.g=e.getY(t),this.b=e.getZ(t),e.normalized===!0&&(this.r/=255,this.g/=255,this.b/=255),this}toJSON(){return this.getHex()}}ge.NAMES=Dl,ge.prototype.isColor=!0,ge.prototype.r=1,ge.prototype.g=1,ge.prototype.b=1;class Kn extends Jt{constructor(e){super(),this.type="MeshBasicMaterial",this.color=new ge(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=os,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this}}Kn.prototype.isMeshBasicMaterial=!0;const _t=new b,Es=new q;class vt{constructor(e,t,n){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.name="",this.array=e,this.itemSize=t,this.count=e!==void 0?e.length/t:0,this.normalized=n===!0,this.usage=Pr,this.updateRange={offset:0,count:-1},this.version=0}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this}copyAt(e,t,n){e*=this.itemSize,n*=t.itemSize;for(let i=0,r=this.itemSize;i<r;i++)this.array[e+i]=t.array[n+i];return this}copyArray(e){return this.array.set(e),this}copyColorsArray(e){const t=this.array;let n=0;for(let i=0,r=e.length;i<r;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined",i),o=new ge),t[n++]=o.r,t[n++]=o.g,t[n++]=o.b}return this}copyVector2sArray(e){const t=this.array;let n=0;for(let i=0,r=e.length;i<r;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined",i),o=new q),t[n++]=o.x,t[n++]=o.y}return this}copyVector3sArray(e){const t=this.array;let n=0;for(let i=0,r=e.length;i<r;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined",i),o=new b),t[n++]=o.x,t[n++]=o.y,t[n++]=o.z}return this}copyVector4sArray(e){const t=this.array;let n=0;for(let i=0,r=e.length;i<r;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined",i),o=new ft),t[n++]=o.x,t[n++]=o.y,t[n++]=o.z,t[n++]=o.w}return this}applyMatrix3(e){if(this.itemSize===2)for(let t=0,n=this.count;t<n;t++)Es.fromBufferAttribute(this,t),Es.applyMatrix3(e),this.setXY(t,Es.x,Es.y);else if(this.itemSize===3)for(let t=0,n=this.count;t<n;t++)_t.fromBufferAttribute(this,t),_t.applyMatrix3(e),this.setXYZ(t,_t.x,_t.y,_t.z);return this}applyMatrix4(e){for(let t=0,n=this.count;t<n;t++)_t.x=this.getX(t),_t.y=this.getY(t),_t.z=this.getZ(t),_t.applyMatrix4(e),this.setXYZ(t,_t.x,_t.y,_t.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)_t.x=this.getX(t),_t.y=this.getY(t),_t.z=this.getZ(t),_t.applyNormalMatrix(e),this.setXYZ(t,_t.x,_t.y,_t.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)_t.x=this.getX(t),_t.y=this.getY(t),_t.z=this.getZ(t),_t.transformDirection(e),this.setXYZ(t,_t.x,_t.y,_t.z);return this}set(e,t=0){return this.array.set(e,t),this}getX(e){return this.array[e*this.itemSize]}setX(e,t){return this.array[e*this.itemSize]=t,this}getY(e){return this.array[e*this.itemSize+1]}setY(e,t){return this.array[e*this.itemSize+1]=t,this}getZ(e){return this.array[e*this.itemSize+2]}setZ(e,t){return this.array[e*this.itemSize+2]=t,this}getW(e){return this.array[e*this.itemSize+3]}setW(e,t){return this.array[e*this.itemSize+3]=t,this}setXY(e,t,n){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=n,this}setXYZ(e,t,n,i){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this}setXYZW(e,t,n,i,r){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this.array[e+3]=r,this}onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.prototype.slice.call(this.array),normalized:this.normalized};return this.name!==""&&(e.name=this.name),this.usage!==Pr&&(e.usage=this.usage),(this.updateRange.offset!==0||this.updateRange.count!==-1)&&(e.updateRange=this.updateRange),e}}vt.prototype.isBufferAttribute=!0;class Cd extends null{constructor(e,t,n){super(new Int8Array(e),t,n)}}class Rd extends null{constructor(e,t,n){super(new Uint8Array(e),t,n)}}class Pd extends null{constructor(e,t,n){super(new Uint8ClampedArray(e),t,n)}}class Id extends null{constructor(e,t,n){super(new Int16Array(e),t,n)}}class aa extends vt{constructor(e,t,n){super(new Uint16Array(e),t,n)}}class Dd extends null{constructor(e,t,n){super(new Int32Array(e),t,n)}}class la extends vt{constructor(e,t,n){super(new Uint32Array(e),t,n)}}class Fd extends vt{constructor(e,t,n){super(new Uint16Array(e),t,n)}}Fd.prototype.isFloat16BufferAttribute=!0;class Se extends vt{constructor(e,t,n){super(new Float32Array(e),t,n)}}class Bd extends null{constructor(e,t,n){super(new Float64Array(e),t,n)}}let Nd=0;const gn=new Ee,ca=new ut,ir=new b,pn=new dn,Or=new dn,Vt=new b;class Be extends _i{constructor(){super(),Object.defineProperty(this,"id",{value:Nd++}),this.uuid=hn(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(Ml(e)>65535?la:aa)(e,1):this.index=e,this}getAttribute(e){return this.attributes[e]}setAttribute(e,t){return this.attributes[e]=t,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return this.attributes[e]!==void 0}addGroup(e,t,n=0){this.groups.push({start:e,count:t,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(e,t){this.drawRange.start=e,this.drawRange.count=t}applyMatrix4(e){const t=this.attributes.position;t!==void 0&&(t.applyMatrix4(e),t.needsUpdate=!0);const n=this.attributes.normal;if(n!==void 0){const r=new Gt().getNormalMatrix(e);n.applyNormalMatrix(r),n.needsUpdate=!0}const i=this.attributes.tangent;return i!==void 0&&(i.transformDirection(e),i.needsUpdate=!0),this.boundingBox!==null&&this.computeBoundingBox(),this.boundingSphere!==null&&this.computeBoundingSphere(),this}applyQuaternion(e){return gn.makeRotationFromQuaternion(e),this.applyMatrix4(gn),this}rotateX(e){return gn.makeRotationX(e),this.applyMatrix4(gn),this}rotateY(e){return gn.makeRotationY(e),this.applyMatrix4(gn),this}rotateZ(e){return gn.makeRotationZ(e),this.applyMatrix4(gn),this}translate(e,t,n){return gn.makeTranslation(e,t,n),this.applyMatrix4(gn),this}scale(e,t,n){return gn.makeScale(e,t,n),this.applyMatrix4(gn),this}lookAt(e){return ca.lookAt(e),ca.updateMatrix(),this.applyMatrix4(ca.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(ir).negate(),this.translate(ir.x,ir.y,ir.z),this}setFromPoints(e){const t=[];for(let n=0,i=e.length;n<i;n++){const r=e[n];t.push(r.x,r.y,r.z||0)}return this.setAttribute("position",new Se(t,3)),this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new dn);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".',this),this.boundingBox.set(new b(-1/0,-1/0,-1/0),new b(1/0,1/0,1/0));return}if(e!==void 0){if(this.boundingBox.setFromBufferAttribute(e),t)for(let n=0,i=t.length;n<i;n++){const r=t[n];pn.setFromBufferAttribute(r),this.morphTargetsRelative?(Vt.addVectors(this.boundingBox.min,pn.min),this.boundingBox.expandByPoint(Vt),Vt.addVectors(this.boundingBox.max,pn.max),this.boundingBox.expandByPoint(Vt)):(this.boundingBox.expandByPoint(pn.min),this.boundingBox.expandByPoint(pn.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){this.boundingSphere===null&&(this.boundingSphere=new Si);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".',this),this.boundingSphere.set(new b,1/0);return}if(e){const n=this.boundingSphere.center;if(pn.setFromBufferAttribute(e),t)for(let r=0,o=t.length;r<o;r++){const a=t[r];Or.setFromBufferAttribute(a),this.morphTargetsRelative?(Vt.addVectors(pn.min,Or.min),pn.expandByPoint(Vt),Vt.addVectors(pn.max,Or.max),pn.expandByPoint(Vt)):(pn.expandByPoint(Or.min),pn.expandByPoint(Or.max))}pn.getCenter(n);let i=0;for(let r=0,o=e.count;r<o;r++)Vt.fromBufferAttribute(e,r),i=Math.max(i,n.distanceToSquared(Vt));if(t)for(let r=0,o=t.length;r<o;r++){const a=t[r],l=this.morphTargetsRelative;for(let c=0,u=a.count;c<u;c++)Vt.fromBufferAttribute(a,c),l&&(ir.fromBufferAttribute(e,c),Vt.add(ir)),i=Math.max(i,n.distanceToSquared(Vt))}this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){const e=this.index,t=this.attributes;if(e===null||t.position===void 0||t.normal===void 0||t.uv===void 0){console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");return}const n=e.array,i=t.position.array,r=t.normal.array,o=t.uv.array,a=i.length/3;t.tangent===void 0&&this.setAttribute("tangent",new vt(new Float32Array(4*a),4));const l=t.tangent.array,c=[],u=[];for(let N=0;N<a;N++)c[N]=new b,u[N]=new b;const h=new b,d=new b,f=new b,m=new q,x=new q,v=new q,g=new b,p=new b;function _(N,P,w){h.fromArray(i,N*3),d.fromArray(i,P*3),f.fromArray(i,w*3),m.fromArray(o,N*2),x.fromArray(o,P*2),v.fromArray(o,w*2),d.sub(h),f.sub(h),x.sub(m),v.sub(m);const E=1/(x.x*v.y-v.x*x.y);!isFinite(E)||(g.copy(d).multiplyScalar(v.y).addScaledVector(f,-x.y).multiplyScalar(E),p.copy(f).multiplyScalar(x.x).addScaledVector(d,-v.x).multiplyScalar(E),c[N].add(g),c[P].add(g),c[w].add(g),u[N].add(p),u[P].add(p),u[w].add(p))}let y=this.groups;y.length===0&&(y=[{start:0,count:n.length}]);for(let N=0,P=y.length;N<P;++N){const w=y[N],E=w.start,D=w.count;for(let O=E,F=E+D;O<F;O+=3)_(n[O+0],n[O+1],n[O+2])}const M=new b,A=new b,C=new b,I=new b;function k(N){C.fromArray(r,N*3),I.copy(C);const P=c[N];M.copy(P),M.sub(C.multiplyScalar(C.dot(P))).normalize(),A.crossVectors(I,P);const E=A.dot(u[N])<0?-1:1;l[N*4]=M.x,l[N*4+1]=M.y,l[N*4+2]=M.z,l[N*4+3]=E}for(let N=0,P=y.length;N<P;++N){const w=y[N],E=w.start,D=w.count;for(let O=E,F=E+D;O<F;O+=3)k(n[O+0]),k(n[O+1]),k(n[O+2])}}computeVertexNormals(){const e=this.index,t=this.getAttribute("position");if(t!==void 0){let n=this.getAttribute("normal");if(n===void 0)n=new vt(new Float32Array(t.count*3),3),this.setAttribute("normal",n);else for(let d=0,f=n.count;d<f;d++)n.setXYZ(d,0,0,0);const i=new b,r=new b,o=new b,a=new b,l=new b,c=new b,u=new b,h=new b;if(e)for(let d=0,f=e.count;d<f;d+=3){const m=e.getX(d+0),x=e.getX(d+1),v=e.getX(d+2);i.fromBufferAttribute(t,m),r.fromBufferAttribute(t,x),o.fromBufferAttribute(t,v),u.subVectors(o,r),h.subVectors(i,r),u.cross(h),a.fromBufferAttribute(n,m),l.fromBufferAttribute(n,x),c.fromBufferAttribute(n,v),a.add(u),l.add(u),c.add(u),n.setXYZ(m,a.x,a.y,a.z),n.setXYZ(x,l.x,l.y,l.z),n.setXYZ(v,c.x,c.y,c.z)}else for(let d=0,f=t.count;d<f;d+=3)i.fromBufferAttribute(t,d+0),r.fromBufferAttribute(t,d+1),o.fromBufferAttribute(t,d+2),u.subVectors(o,r),h.subVectors(i,r),u.cross(h),n.setXYZ(d+0,u.x,u.y,u.z),n.setXYZ(d+1,u.x,u.y,u.z),n.setXYZ(d+2,u.x,u.y,u.z);this.normalizeNormals(),n.needsUpdate=!0}}merge(e,t){if(!(e&&e.isBufferGeometry)){console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",e);return}t===void 0&&(t=0,console.warn("THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge."));const n=this.attributes;for(const i in n){if(e.attributes[i]===void 0)continue;const o=n[i].array,a=e.attributes[i],l=a.array,c=a.itemSize*t,u=Math.min(l.length,o.length-c);for(let h=0,d=c;h<u;h++,d++)o[d]=l[h]}return this}normalizeNormals(){const e=this.attributes.normal;for(let t=0,n=e.count;t<n;t++)Vt.fromBufferAttribute(e,t),Vt.normalize(),e.setXYZ(t,Vt.x,Vt.y,Vt.z)}toNonIndexed(){function e(a,l){const c=a.array,u=a.itemSize,h=a.normalized,d=new c.constructor(l.length*u);let f=0,m=0;for(let x=0,v=l.length;x<v;x++){a.isInterleavedBufferAttribute?f=l[x]*a.data.stride+a.offset:f=l[x]*u;for(let g=0;g<u;g++)d[m++]=c[f++]}return new vt(d,u,h)}if(this.index===null)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const t=new Be,n=this.index.array,i=this.attributes;for(const a in i){const l=i[a],c=e(l,n);t.setAttribute(a,c)}const r=this.morphAttributes;for(const a in r){const l=[],c=r[a];for(let u=0,h=c.length;u<h;u++){const d=c[u],f=e(d,n);l.push(f)}t.morphAttributes[a]=l}t.morphTargetsRelative=this.morphTargetsRelative;const o=this.groups;for(let a=0,l=o.length;a<l;a++){const c=o[a];t.addGroup(c.start,c.count,c.materialIndex)}return t}toJSON(){const e={metadata:{version:4.5,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,this.name!==""&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),this.parameters!==void 0){const l=this.parameters;for(const c in l)l[c]!==void 0&&(e[c]=l[c]);return e}e.data={attributes:{}};const t=this.index;t!==null&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});const n=this.attributes;for(const l in n){const c=n[l];e.data.attributes[l]=c.toJSON(e.data)}const i={};let r=!1;for(const l in this.morphAttributes){const c=this.morphAttributes[l],u=[];for(let h=0,d=c.length;h<d;h++){const f=c[h];u.push(f.toJSON(e.data))}u.length>0&&(i[l]=u,r=!0)}r&&(e.data.morphAttributes=i,e.data.morphTargetsRelative=this.morphTargetsRelative);const o=this.groups;o.length>0&&(e.data.groups=JSON.parse(JSON.stringify(o)));const a=this.boundingSphere;return a!==null&&(e.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const t={};this.name=e.name;const n=e.index;n!==null&&this.setIndex(n.clone(t));const i=e.attributes;for(const c in i){const u=i[c];this.setAttribute(c,u.clone(t))}const r=e.morphAttributes;for(const c in r){const u=[],h=r[c];for(let d=0,f=h.length;d<f;d++)u.push(h[d].clone(t));this.morphAttributes[c]=u}this.morphTargetsRelative=e.morphTargetsRelative;const o=e.groups;for(let c=0,u=o.length;c<u;c++){const h=o[c];this.addGroup(h.start,h.count,h.materialIndex)}const a=e.boundingBox;a!==null&&(this.boundingBox=a.clone());const l=e.boundingSphere;return l!==null&&(this.boundingSphere=l.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,e.parameters!==void 0&&(this.parameters=Object.assign({},e.parameters)),this}dispose(){this.dispatchEvent({type:"dispose"})}}Be.prototype.isBufferGeometry=!0;const Fl=new Ee,rr=new Ti,ua=new Si,ei=new b,ti=new b,ni=new b,ha=new b,da=new b,fa=new b,As=new b,Ls=new b,Cs=new b,Rs=new q,Ps=new q,Is=new q,pa=new b,Ds=new b;class Wt extends ut{constructor(e=new Be,t=new Kn){super(),this.type="Mesh",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e){return super.copy(e),e.morphTargetInfluences!==void 0&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),e.morphTargetDictionary!==void 0&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=e.material,this.geometry=e.geometry,this}updateMorphTargets(){const e=this.geometry;if(e.isBufferGeometry){const t=e.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,o=i.length;r<o;r++){const a=i[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=r}}}}else{const t=e.morphTargets;t!==void 0&&t.length>0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}raycast(e,t){const n=this.geometry,i=this.material,r=this.matrixWorld;if(i===void 0||(n.boundingSphere===null&&n.computeBoundingSphere(),ua.copy(n.boundingSphere),ua.applyMatrix4(r),e.ray.intersectsSphere(ua)===!1)||(Fl.copy(r).invert(),rr.copy(e.ray).applyMatrix4(Fl),n.boundingBox!==null&&rr.intersectsBox(n.boundingBox)===!1))return;let o;if(n.isBufferGeometry){const a=n.index,l=n.attributes.position,c=n.morphAttributes.position,u=n.morphTargetsRelative,h=n.attributes.uv,d=n.attributes.uv2,f=n.groups,m=n.drawRange;if(a!==null)if(Array.isArray(i))for(let x=0,v=f.length;x<v;x++){const g=f[x],p=i[g.materialIndex],_=Math.max(g.start,m.start),y=Math.min(a.count,Math.min(g.start+g.count,m.start+m.count));for(let M=_,A=y;M<A;M+=3){const C=a.getX(M),I=a.getX(M+1),k=a.getX(M+2);o=Fs(this,p,e,rr,l,c,u,h,d,C,I,k),o&&(o.faceIndex=Math.floor(M/3),o.face.materialIndex=g.materialIndex,t.push(o))}}else{const x=Math.max(0,m.start),v=Math.min(a.count,m.start+m.count);for(let g=x,p=v;g<p;g+=3){const _=a.getX(g),y=a.getX(g+1),M=a.getX(g+2);o=Fs(this,i,e,rr,l,c,u,h,d,_,y,M),o&&(o.faceIndex=Math.floor(g/3),t.push(o))}}else if(l!==void 0)if(Array.isArray(i))for(let x=0,v=f.length;x<v;x++){const g=f[x],p=i[g.materialIndex],_=Math.max(g.start,m.start),y=Math.min(l.count,Math.min(g.start+g.count,m.start+m.count));for(let M=_,A=y;M<A;M+=3){const C=M,I=M+1,k=M+2;o=Fs(this,p,e,rr,l,c,u,h,d,C,I,k),o&&(o.faceIndex=Math.floor(M/3),o.face.materialIndex=g.materialIndex,t.push(o))}}else{const x=Math.max(0,m.start),v=Math.min(l.count,m.start+m.count);for(let g=x,p=v;g<p;g+=3){const _=g,y=g+1,M=g+2;o=Fs(this,i,e,rr,l,c,u,h,d,_,y,M),o&&(o.faceIndex=Math.floor(g/3),t.push(o))}}}else n.isGeometry&&console.error("THREE.Mesh.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}Wt.prototype.isMesh=!0;function zd(s,e,t,n,i,r,o,a){let l;if(e.side===je?l=n.intersectTriangle(o,r,i,!0,a):l=n.intersectTriangle(i,r,o,e.side!==Lt,a),l===null)return null;Ds.copy(a),Ds.applyMatrix4(s.matrixWorld);const c=t.ray.origin.distanceTo(Ds);return c<t.near||c>t.far?null:{distance:c,point:Ds.clone(),object:s}}function Fs(s,e,t,n,i,r,o,a,l,c,u,h){ei.fromBufferAttribute(i,c),ti.fromBufferAttribute(i,u),ni.fromBufferAttribute(i,h);const d=s.morphTargetInfluences;if(r&&d){As.set(0,0,0),Ls.set(0,0,0),Cs.set(0,0,0);for(let m=0,x=r.length;m<x;m++){const v=d[m],g=r[m];v!==0&&(ha.fromBufferAttribute(g,c),da.fromBufferAttribute(g,u),fa.fromBufferAttribute(g,h),o?(As.addScaledVector(ha,v),Ls.addScaledVector(da,v),Cs.addScaledVector(fa,v)):(As.addScaledVector(ha.sub(ei),v),Ls.addScaledVector(da.sub(ti),v),Cs.addScaledVector(fa.sub(ni),v)))}ei.add(As),ti.add(Ls),ni.add(Cs)}s.isSkinnedMesh&&(s.boneTransform(c,ei),s.boneTransform(u,ti),s.boneTransform(h,ni));const f=zd(s,e,t,n,ei,ti,ni,pa);if(f){a&&(Rs.fromBufferAttribute(a,c),Ps.fromBufferAttribute(a,u),Is.fromBufferAttribute(a,h),f.uv=Ot.getUV(pa,ei,ti,ni,Rs,Ps,Is,new q)),l&&(Rs.fromBufferAttribute(l,c),Ps.fromBufferAttribute(l,u),Is.fromBufferAttribute(l,h),f.uv2=Ot.getUV(pa,ei,ti,ni,Rs,Ps,Is,new q));const m={a:c,b:u,c:h,normal:new b,materialIndex:0};Ot.getNormal(ei,ti,ni,m.normal),f.face=m}return f}class Ei extends Be{constructor(e=1,t=1,n=1,i=1,r=1,o=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:n,widthSegments:i,heightSegments:r,depthSegments:o};const a=this;i=Math.floor(i),r=Math.floor(r),o=Math.floor(o);const l=[],c=[],u=[],h=[];let d=0,f=0;m("z","y","x",-1,-1,n,t,e,o,r,0),m("z","y","x",1,-1,n,t,-e,o,r,1),m("x","z","y",1,1,e,n,t,i,o,2),m("x","z","y",1,-1,e,n,-t,i,o,3),m("x","y","z",1,-1,e,t,n,i,r,4),m("x","y","z",-1,-1,e,t,-n,i,r,5),this.setIndex(l),this.setAttribute("position",new Se(c,3)),this.setAttribute("normal",new Se(u,3)),this.setAttribute("uv",new Se(h,2));function m(x,v,g,p,_,y,M,A,C,I,k){const N=y/C,P=M/I,w=y/2,E=M/2,D=A/2,O=C+1,F=I+1;let U=0,ce=0;const _e=new b;for(let V=0;V<F;V++){const X=V*P-E;for(let be=0;be<O;be++){const xe=be*N-w;_e[x]=xe*p,_e[v]=X*_,_e[g]=D,c.push(_e.x,_e.y,_e.z),_e[x]=0,_e[v]=0,_e[g]=A>0?1:-1,u.push(_e.x,_e.y,_e.z),h.push(be/C),h.push(1-V/I),U+=1}}for(let V=0;V<I;V++)for(let X=0;X<C;X++){const be=d+X+O*V,xe=d+X+O*(V+1),Te=d+(X+1)+O*(V+1),Ke=d+(X+1)+O*V;l.push(be,xe,Ke),l.push(xe,Te,Ke),ce+=6}a.addGroup(f,ce,k),f+=ce,d+=U}}static fromJSON(e){return new Ei(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}}function sr(s){const e={};for(const t in s){e[t]={};for(const n in s[t]){const i=s[t][n];i&&(i.isColor||i.isMatrix3||i.isMatrix4||i.isVector2||i.isVector3||i.isVector4||i.isTexture||i.isQuaternion)?e[t][n]=i.clone():Array.isArray(i)?e[t][n]=i.slice():e[t][n]=i}}return e}function nn(s){const e={};for(let t=0;t<s.length;t++){const n=sr(s[t]);for(const i in n)e[i]=n[i]}return e}const Od={clone:sr,merge:nn};var Ud=`void main() {
6
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
7
+ }`,Hd=`void main() {
8
+ gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );
9
+ }`;class ii extends Jt{constructor(e){super(),this.type="ShaderMaterial",this.defines={},this.uniforms={},this.vertexShader=Ud,this.fragmentShader=Hd,this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,e!==void 0&&(e.attributes!==void 0&&console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."),this.setValues(e))}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=sr(e.uniforms),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this}toJSON(e){const t=super.toJSON(e);t.glslVersion=this.glslVersion,t.uniforms={};for(const i in this.uniforms){const o=this.uniforms[i].value;o&&o.isTexture?t.uniforms[i]={type:"t",value:o.toJSON(e).uuid}:o&&o.isColor?t.uniforms[i]={type:"c",value:o.getHex()}:o&&o.isVector2?t.uniforms[i]={type:"v2",value:o.toArray()}:o&&o.isVector3?t.uniforms[i]={type:"v3",value:o.toArray()}:o&&o.isVector4?t.uniforms[i]={type:"v4",value:o.toArray()}:o&&o.isMatrix3?t.uniforms[i]={type:"m3",value:o.toArray()}:o&&o.isMatrix4?t.uniforms[i]={type:"m4",value:o.toArray()}:t.uniforms[i]={value:o}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader;const n={};for(const i in this.extensions)this.extensions[i]===!0&&(n[i]=!0);return Object.keys(n).length>0&&(t.extensions=n),t}}ii.prototype.isShaderMaterial=!0;class Bs extends ut{constructor(){super(),this.type="Camera",this.matrixWorldInverse=new Ee,this.projectionMatrix=new Ee,this.projectionMatrixInverse=new Ee}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const t=this.matrixWorld.elements;return e.set(-t[8],-t[9],-t[10]).normalize()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return new this.constructor().copy(this)}}Bs.prototype.isCamera=!0;class Yt extends Bs{constructor(e=50,t=1,n=.1,i=2e3){super(),this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=e.view===null?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){const t=.5*this.getFilmHeight()/e;this.fov=Dr*2*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){const e=Math.tan(bi*.5*this.fov);return .5*this.getFilmHeight()/e}getEffectiveFOV(){return Dr*2*Math.atan(Math.tan(bi*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(e,t,n,i,r,o){this.aspect=e/t,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=o,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=this.near;let t=e*Math.tan(bi*.5*this.fov)/this.zoom,n=2*t,i=this.aspect*n,r=-.5*i;const o=this.view;if(this.view!==null&&this.view.enabled){const l=o.fullWidth,c=o.fullHeight;r+=o.offsetX*i/l,t-=o.offsetY*n/c,i*=o.width/l,n*=o.height/c}const a=this.filmOffset;a!==0&&(r+=e*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,t,t-n,e,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,this.view!==null&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}}Yt.prototype.isPerspectiveCamera=!0;const or=90,ar=1;class ma extends ut{constructor(e,t,n){if(super(),this.type="CubeCamera",n.isWebGLCubeRenderTarget!==!0){console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");return}this.renderTarget=n;const i=new Yt(or,ar,e,t);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new b(1,0,0)),this.add(i);const r=new Yt(or,ar,e,t);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new b(-1,0,0)),this.add(r);const o=new Yt(or,ar,e,t);o.layers=this.layers,o.up.set(0,0,1),o.lookAt(new b(0,1,0)),this.add(o);const a=new Yt(or,ar,e,t);a.layers=this.layers,a.up.set(0,0,-1),a.lookAt(new b(0,-1,0)),this.add(a);const l=new Yt(or,ar,e,t);l.layers=this.layers,l.up.set(0,-1,0),l.lookAt(new b(0,0,1)),this.add(l);const c=new Yt(or,ar,e,t);c.layers=this.layers,c.up.set(0,-1,0),c.lookAt(new b(0,0,-1)),this.add(c)}update(e,t){this.parent===null&&this.updateMatrixWorld();const n=this.renderTarget,[i,r,o,a,l,c]=this.children,u=e.xr.enabled,h=e.getRenderTarget();e.xr.enabled=!1;const d=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,e.setRenderTarget(n,0),e.render(t,i),e.setRenderTarget(n,1),e.render(t,r),e.setRenderTarget(n,2),e.render(t,o),e.setRenderTarget(n,3),e.render(t,a),e.setRenderTarget(n,4),e.render(t,l),n.texture.generateMipmaps=d,e.setRenderTarget(n,5),e.render(t,c),e.setRenderTarget(h),e.xr.enabled=u}}class Ur extends Ht{constructor(e,t,n,i,r,o,a,l,c,u){e=e!==void 0?e:[],t=t!==void 0?t:Oi,super(e,t,n,i,r,o,a,l,c,u),this.flipY=!1}get images(){return this.image}set images(e){this.image=e}}Ur.prototype.isCubeTexture=!0;class ga extends mn{constructor(e,t,n){Number.isInteger(t)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),t=n),super(e,e,t),t=t||{},this.texture=new Ur(void 0,t.mapping,t.wrapS,t.wrapT,t.magFilter,t.minFilter,t.format,t.type,t.anisotropy,t.encoding),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=t.generateMipmaps!==void 0?t.generateMipmaps:!1,this.texture.minFilter=t.minFilter!==void 0?t.minFilter:Ft,this.texture._needsFlipEnvMap=!1}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.format=Ut,this.texture.encoding=t.encoding,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:`
10
+
11
+ varying vec3 vWorldDirection;
12
+
13
+ vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
14
+
15
+ return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
16
+
17
+ }
18
+
19
+ void main() {
20
+
21
+ vWorldDirection = transformDirection( position, modelMatrix );
22
+
23
+ #include <begin_vertex>
24
+ #include <project_vertex>
25
+
26
+ }
27
+ `,fragmentShader:`
28
+
29
+ uniform sampler2D tEquirect;
30
+
31
+ varying vec3 vWorldDirection;
32
+
33
+ #include <common>
34
+
35
+ void main() {
36
+
37
+ vec3 direction = normalize( vWorldDirection );
38
+
39
+ vec2 sampleUV = equirectUv( direction );
40
+
41
+ gl_FragColor = texture2D( tEquirect, sampleUV );
42
+
43
+ }
44
+ `},i=new Ei(5,5,5),r=new ii({name:"CubemapFromEquirect",uniforms:sr(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:je,blending:dt});r.uniforms.tEquirect.value=t;const o=new Wt(i,r),a=t.minFilter;return t.minFilter===Hi&&(t.minFilter=Ft),new ma(1,10,this).update(e,o),t.minFilter=a,o.geometry.dispose(),o.material.dispose(),this}clear(e,t,n,i){const r=e.getRenderTarget();for(let o=0;o<6;o++)e.setRenderTarget(this,o),e.clear(t,n,i);e.setRenderTarget(r)}}ga.prototype.isWebGLCubeRenderTarget=!0;const xa=new b,kd=new b,Gd=new Gt;class Gn{constructor(e=new b(1,0,0),t=0){this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,n,i){return this.normal.set(e,t,n),this.constant=i,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,n){const i=xa.subVectors(n,t).cross(kd.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(i,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){const e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(this.normal).multiplyScalar(-this.distanceToPoint(e)).add(e)}intersectLine(e,t){const n=e.delta(xa),i=this.normal.dot(n);if(i===0)return this.distanceToPoint(e.start)===0?t.copy(e.start):null;const r=-(e.start.dot(this.normal)+this.constant)/i;return r<0||r>1?null:t.copy(n).multiplyScalar(r).add(e.start)}intersectsLine(e){const t=this.distanceToPoint(e.start),n=this.distanceToPoint(e.end);return t<0&&n>0||n<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){const n=t||Gd.getNormalMatrix(e),i=this.coplanarPoint(xa).applyMatrix4(e),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}}Gn.prototype.isPlane=!0;const lr=new Si,Ns=new b;class zs{constructor(e=new Gn,t=new Gn,n=new Gn,i=new Gn,r=new Gn,o=new Gn){this.planes=[e,t,n,i,r,o]}set(e,t,n,i,r,o){const a=this.planes;return a[0].copy(e),a[1].copy(t),a[2].copy(n),a[3].copy(i),a[4].copy(r),a[5].copy(o),this}copy(e){const t=this.planes;for(let n=0;n<6;n++)t[n].copy(e.planes[n]);return this}setFromProjectionMatrix(e){const t=this.planes,n=e.elements,i=n[0],r=n[1],o=n[2],a=n[3],l=n[4],c=n[5],u=n[6],h=n[7],d=n[8],f=n[9],m=n[10],x=n[11],v=n[12],g=n[13],p=n[14],_=n[15];return t[0].setComponents(a-i,h-l,x-d,_-v).normalize(),t[1].setComponents(a+i,h+l,x+d,_+v).normalize(),t[2].setComponents(a+r,h+c,x+f,_+g).normalize(),t[3].setComponents(a-r,h-c,x-f,_-g).normalize(),t[4].setComponents(a-o,h-u,x-m,_-p).normalize(),t[5].setComponents(a+o,h+u,x+m,_+p).normalize(),this}intersectsObject(e){const t=e.geometry;return t.boundingSphere===null&&t.computeBoundingSphere(),lr.copy(t.boundingSphere).applyMatrix4(e.matrixWorld),this.intersectsSphere(lr)}intersectsSprite(e){return lr.center.set(0,0,0),lr.radius=.7071067811865476,lr.applyMatrix4(e.matrixWorld),this.intersectsSphere(lr)}intersectsSphere(e){const t=this.planes,n=e.center,i=-e.radius;for(let r=0;r<6;r++)if(t[r].distanceToPoint(n)<i)return!1;return!0}intersectsBox(e){const t=this.planes;for(let n=0;n<6;n++){const i=t[n];if(Ns.x=i.normal.x>0?e.max.x:e.min.x,Ns.y=i.normal.y>0?e.max.y:e.min.y,Ns.z=i.normal.z>0?e.max.z:e.min.z,i.distanceToPoint(Ns)<0)return!1}return!0}containsPoint(e){const t=this.planes;for(let n=0;n<6;n++)if(t[n].distanceToPoint(e)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}}function Bl(){let s=null,e=!1,t=null,n=null;function i(r,o){t(r,o),n=s.requestAnimationFrame(i)}return{start:function(){e!==!0&&t!==null&&(n=s.requestAnimationFrame(i),e=!0)},stop:function(){s.cancelAnimationFrame(n),e=!1},setAnimationLoop:function(r){t=r},setContext:function(r){s=r}}}function Vd(s,e){const t=e.isWebGL2,n=new WeakMap;function i(c,u){const h=c.array,d=c.usage,f=s.createBuffer();s.bindBuffer(u,f),s.bufferData(u,h,d),c.onUploadCallback();let m=5126;return h instanceof Float32Array?m=5126:h instanceof Float64Array?console.warn("THREE.WebGLAttributes: Unsupported data buffer format: Float64Array."):h instanceof Uint16Array?c.isFloat16BufferAttribute?t?m=5131:console.warn("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2."):m=5123:h instanceof Int16Array?m=5122:h instanceof Uint32Array?m=5125:h instanceof Int32Array?m=5124:h instanceof Int8Array?m=5120:(h instanceof Uint8Array||h instanceof Uint8ClampedArray)&&(m=5121),{buffer:f,type:m,bytesPerElement:h.BYTES_PER_ELEMENT,version:c.version}}function r(c,u,h){const d=u.array,f=u.updateRange;s.bindBuffer(h,c),f.count===-1?s.bufferSubData(h,0,d):(t?s.bufferSubData(h,f.offset*d.BYTES_PER_ELEMENT,d,f.offset,f.count):s.bufferSubData(h,f.offset*d.BYTES_PER_ELEMENT,d.subarray(f.offset,f.offset+f.count)),f.count=-1)}function o(c){return c.isInterleavedBufferAttribute&&(c=c.data),n.get(c)}function a(c){c.isInterleavedBufferAttribute&&(c=c.data);const u=n.get(c);u&&(s.deleteBuffer(u.buffer),n.delete(c))}function l(c,u){if(c.isGLBufferAttribute){const d=n.get(c);(!d||d.version<c.version)&&n.set(c,{buffer:c.buffer,type:c.type,bytesPerElement:c.elementSize,version:c.version});return}c.isInterleavedBufferAttribute&&(c=c.data);const h=n.get(c);h===void 0?n.set(c,i(c,u)):h.version<c.version&&(r(h.buffer,c,u),h.version=c.version)}return{get:o,remove:a,update:l}}class Hr extends Be{constructor(e=1,t=1,n=1,i=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:n,heightSegments:i};const r=e/2,o=t/2,a=Math.floor(n),l=Math.floor(i),c=a+1,u=l+1,h=e/a,d=t/l,f=[],m=[],x=[],v=[];for(let g=0;g<u;g++){const p=g*d-o;for(let _=0;_<c;_++){const y=_*h-r;m.push(y,-p,0),x.push(0,0,1),v.push(_/a),v.push(1-g/l)}}for(let g=0;g<l;g++)for(let p=0;p<a;p++){const _=p+c*g,y=p+c*(g+1),M=p+1+c*(g+1),A=p+1+c*g;f.push(_,y,A),f.push(y,M,A)}this.setIndex(f),this.setAttribute("position",new Se(m,3)),this.setAttribute("normal",new Se(x,3)),this.setAttribute("uv",new Se(v,2))}static fromJSON(e){return new Hr(e.width,e.height,e.widthSegments,e.heightSegments)}}var Wd=`#ifdef USE_ALPHAMAP
45
+ diffuseColor.a *= texture2D( alphaMap, vUv ).g;
46
+ #endif`,qd=`#ifdef USE_ALPHAMAP
47
+ uniform sampler2D alphaMap;
48
+ #endif`,Xd=`#ifdef USE_ALPHATEST
49
+ if ( diffuseColor.a < alphaTest ) discard;
50
+ #endif`,Zd=`#ifdef USE_ALPHATEST
51
+ uniform float alphaTest;
52
+ #endif`,Jd=`#ifdef USE_AOMAP
53
+ float ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;
54
+ reflectedLight.indirectDiffuse *= ambientOcclusion;
55
+ #if defined( USE_ENVMAP ) && defined( STANDARD )
56
+ float dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );
57
+ reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );
58
+ #endif
59
+ #endif`,Yd=`#ifdef USE_AOMAP
60
+ uniform sampler2D aoMap;
61
+ uniform float aoMapIntensity;
62
+ #endif`,$d="vec3 transformed = vec3( position );",jd=`vec3 objectNormal = vec3( normal );
63
+ #ifdef USE_TANGENT
64
+ vec3 objectTangent = vec3( tangent.xyz );
65
+ #endif`,Qd=`vec3 BRDF_Lambert( const in vec3 diffuseColor ) {
66
+ return RECIPROCAL_PI * diffuseColor;
67
+ }
68
+ vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {
69
+ float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
70
+ return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
71
+ }
72
+ float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {
73
+ float a2 = pow2( alpha );
74
+ float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );
75
+ float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );
76
+ return 0.5 / max( gv + gl, EPSILON );
77
+ }
78
+ float D_GGX( const in float alpha, const in float dotNH ) {
79
+ float a2 = pow2( alpha );
80
+ float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;
81
+ return RECIPROCAL_PI * a2 / pow2( denom );
82
+ }
83
+ vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 f0, const in float f90, const in float roughness ) {
84
+ float alpha = pow2( roughness );
85
+ vec3 halfDir = normalize( lightDir + viewDir );
86
+ float dotNL = saturate( dot( normal, lightDir ) );
87
+ float dotNV = saturate( dot( normal, viewDir ) );
88
+ float dotNH = saturate( dot( normal, halfDir ) );
89
+ float dotVH = saturate( dot( viewDir, halfDir ) );
90
+ vec3 F = F_Schlick( f0, f90, dotVH );
91
+ float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
92
+ float D = D_GGX( alpha, dotNH );
93
+ return F * ( V * D );
94
+ }
95
+ vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {
96
+ const float LUT_SIZE = 64.0;
97
+ const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
98
+ const float LUT_BIAS = 0.5 / LUT_SIZE;
99
+ float dotNV = saturate( dot( N, V ) );
100
+ vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );
101
+ uv = uv * LUT_SCALE + LUT_BIAS;
102
+ return uv;
103
+ }
104
+ float LTC_ClippedSphereFormFactor( const in vec3 f ) {
105
+ float l = length( f );
106
+ return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );
107
+ }
108
+ vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {
109
+ float x = dot( v1, v2 );
110
+ float y = abs( x );
111
+ float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;
112
+ float b = 3.4175940 + ( 4.1616724 + y ) * y;
113
+ float v = a / b;
114
+ float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;
115
+ return cross( v1, v2 ) * theta_sintheta;
116
+ }
117
+ vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {
118
+ vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];
119
+ vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];
120
+ vec3 lightNormal = cross( v1, v2 );
121
+ if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );
122
+ vec3 T1, T2;
123
+ T1 = normalize( V - N * dot( V, N ) );
124
+ T2 = - cross( N, T1 );
125
+ mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );
126
+ vec3 coords[ 4 ];
127
+ coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );
128
+ coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );
129
+ coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );
130
+ coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );
131
+ coords[ 0 ] = normalize( coords[ 0 ] );
132
+ coords[ 1 ] = normalize( coords[ 1 ] );
133
+ coords[ 2 ] = normalize( coords[ 2 ] );
134
+ coords[ 3 ] = normalize( coords[ 3 ] );
135
+ vec3 vectorFormFactor = vec3( 0.0 );
136
+ vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );
137
+ vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );
138
+ vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );
139
+ vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );
140
+ float result = LTC_ClippedSphereFormFactor( vectorFormFactor );
141
+ return vec3( result );
142
+ }
143
+ float G_BlinnPhong_Implicit( ) {
144
+ return 0.25;
145
+ }
146
+ float D_BlinnPhong( const in float shininess, const in float dotNH ) {
147
+ return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );
148
+ }
149
+ vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {
150
+ vec3 halfDir = normalize( lightDir + viewDir );
151
+ float dotNH = saturate( dot( normal, halfDir ) );
152
+ float dotVH = saturate( dot( viewDir, halfDir ) );
153
+ vec3 F = F_Schlick( specularColor, 1.0, dotVH );
154
+ float G = G_BlinnPhong_Implicit( );
155
+ float D = D_BlinnPhong( shininess, dotNH );
156
+ return F * ( G * D );
157
+ }
158
+ #if defined( USE_SHEEN )
159
+ float D_Charlie( float roughness, float dotNH ) {
160
+ float alpha = pow2( roughness );
161
+ float invAlpha = 1.0 / alpha;
162
+ float cos2h = dotNH * dotNH;
163
+ float sin2h = max( 1.0 - cos2h, 0.0078125 );
164
+ return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );
165
+ }
166
+ float V_Neubelt( float dotNV, float dotNL ) {
167
+ return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );
168
+ }
169
+ vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {
170
+ vec3 halfDir = normalize( lightDir + viewDir );
171
+ float dotNL = saturate( dot( normal, lightDir ) );
172
+ float dotNV = saturate( dot( normal, viewDir ) );
173
+ float dotNH = saturate( dot( normal, halfDir ) );
174
+ float D = D_Charlie( sheenRoughness, dotNH );
175
+ float V = V_Neubelt( dotNV, dotNL );
176
+ return sheenColor * ( D * V );
177
+ }
178
+ #endif`,Kd=`#ifdef USE_BUMPMAP
179
+ uniform sampler2D bumpMap;
180
+ uniform float bumpScale;
181
+ vec2 dHdxy_fwd() {
182
+ vec2 dSTdx = dFdx( vUv );
183
+ vec2 dSTdy = dFdy( vUv );
184
+ float Hll = bumpScale * texture2D( bumpMap, vUv ).x;
185
+ float dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;
186
+ float dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;
187
+ return vec2( dBx, dBy );
188
+ }
189
+ vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {
190
+ vec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );
191
+ vec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );
192
+ vec3 vN = surf_norm;
193
+ vec3 R1 = cross( vSigmaY, vN );
194
+ vec3 R2 = cross( vN, vSigmaX );
195
+ float fDet = dot( vSigmaX, R1 ) * faceDirection;
196
+ vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );
197
+ return normalize( abs( fDet ) * surf_norm - vGrad );
198
+ }
199
+ #endif`,ef=`#if NUM_CLIPPING_PLANES > 0
200
+ vec4 plane;
201
+ #pragma unroll_loop_start
202
+ for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
203
+ plane = clippingPlanes[ i ];
204
+ if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;
205
+ }
206
+ #pragma unroll_loop_end
207
+ #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
208
+ bool clipped = true;
209
+ #pragma unroll_loop_start
210
+ for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
211
+ plane = clippingPlanes[ i ];
212
+ clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;
213
+ }
214
+ #pragma unroll_loop_end
215
+ if ( clipped ) discard;
216
+ #endif
217
+ #endif`,tf=`#if NUM_CLIPPING_PLANES > 0
218
+ varying vec3 vClipPosition;
219
+ uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];
220
+ #endif`,nf=`#if NUM_CLIPPING_PLANES > 0
221
+ varying vec3 vClipPosition;
222
+ #endif`,rf=`#if NUM_CLIPPING_PLANES > 0
223
+ vClipPosition = - mvPosition.xyz;
224
+ #endif`,sf=`#if defined( USE_COLOR_ALPHA )
225
+ diffuseColor *= vColor;
226
+ #elif defined( USE_COLOR )
227
+ diffuseColor.rgb *= vColor;
228
+ #endif`,of=`#if defined( USE_COLOR_ALPHA )
229
+ varying vec4 vColor;
230
+ #elif defined( USE_COLOR )
231
+ varying vec3 vColor;
232
+ #endif`,af=`#if defined( USE_COLOR_ALPHA )
233
+ varying vec4 vColor;
234
+ #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
235
+ varying vec3 vColor;
236
+ #endif`,lf=`#if defined( USE_COLOR_ALPHA )
237
+ vColor = vec4( 1.0 );
238
+ #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
239
+ vColor = vec3( 1.0 );
240
+ #endif
241
+ #ifdef USE_COLOR
242
+ vColor *= color;
243
+ #endif
244
+ #ifdef USE_INSTANCING_COLOR
245
+ vColor.xyz *= instanceColor.xyz;
246
+ #endif`,cf=`#define PI 3.141592653589793
247
+ #define PI2 6.283185307179586
248
+ #define PI_HALF 1.5707963267948966
249
+ #define RECIPROCAL_PI 0.3183098861837907
250
+ #define RECIPROCAL_PI2 0.15915494309189535
251
+ #define EPSILON 1e-6
252
+ #ifndef saturate
253
+ #define saturate( a ) clamp( a, 0.0, 1.0 )
254
+ #endif
255
+ #define whiteComplement( a ) ( 1.0 - saturate( a ) )
256
+ float pow2( const in float x ) { return x*x; }
257
+ float pow3( const in float x ) { return x*x*x; }
258
+ float pow4( const in float x ) { float x2 = x*x; return x2*x2; }
259
+ float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }
260
+ float average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }
261
+ highp float rand( const in vec2 uv ) {
262
+ const highp float a = 12.9898, b = 78.233, c = 43758.5453;
263
+ highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
264
+ return fract( sin( sn ) * c );
265
+ }
266
+ #ifdef HIGH_PRECISION
267
+ float precisionSafeLength( vec3 v ) { return length( v ); }
268
+ #else
269
+ float precisionSafeLength( vec3 v ) {
270
+ float maxComponent = max3( abs( v ) );
271
+ return length( v / maxComponent ) * maxComponent;
272
+ }
273
+ #endif
274
+ struct IncidentLight {
275
+ vec3 color;
276
+ vec3 direction;
277
+ bool visible;
278
+ };
279
+ struct ReflectedLight {
280
+ vec3 directDiffuse;
281
+ vec3 directSpecular;
282
+ vec3 indirectDiffuse;
283
+ vec3 indirectSpecular;
284
+ };
285
+ struct GeometricContext {
286
+ vec3 position;
287
+ vec3 normal;
288
+ vec3 viewDir;
289
+ #ifdef USE_CLEARCOAT
290
+ vec3 clearcoatNormal;
291
+ #endif
292
+ };
293
+ vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
294
+ return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
295
+ }
296
+ vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {
297
+ return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );
298
+ }
299
+ mat3 transposeMat3( const in mat3 m ) {
300
+ mat3 tmp;
301
+ tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );
302
+ tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );
303
+ tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );
304
+ return tmp;
305
+ }
306
+ float linearToRelativeLuminance( const in vec3 color ) {
307
+ vec3 weights = vec3( 0.2126, 0.7152, 0.0722 );
308
+ return dot( weights, color.rgb );
309
+ }
310
+ bool isPerspectiveMatrix( mat4 m ) {
311
+ return m[ 2 ][ 3 ] == - 1.0;
312
+ }
313
+ vec2 equirectUv( in vec3 dir ) {
314
+ float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;
315
+ float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;
316
+ return vec2( u, v );
317
+ }`,uf=`#ifdef ENVMAP_TYPE_CUBE_UV
318
+ #define cubeUV_maxMipLevel 8.0
319
+ #define cubeUV_minMipLevel 4.0
320
+ #define cubeUV_maxTileSize 256.0
321
+ #define cubeUV_minTileSize 16.0
322
+ float getFace( vec3 direction ) {
323
+ vec3 absDirection = abs( direction );
324
+ float face = - 1.0;
325
+ if ( absDirection.x > absDirection.z ) {
326
+ if ( absDirection.x > absDirection.y )
327
+ face = direction.x > 0.0 ? 0.0 : 3.0;
328
+ else
329
+ face = direction.y > 0.0 ? 1.0 : 4.0;
330
+ } else {
331
+ if ( absDirection.z > absDirection.y )
332
+ face = direction.z > 0.0 ? 2.0 : 5.0;
333
+ else
334
+ face = direction.y > 0.0 ? 1.0 : 4.0;
335
+ }
336
+ return face;
337
+ }
338
+ vec2 getUV( vec3 direction, float face ) {
339
+ vec2 uv;
340
+ if ( face == 0.0 ) {
341
+ uv = vec2( direction.z, direction.y ) / abs( direction.x );
342
+ } else if ( face == 1.0 ) {
343
+ uv = vec2( - direction.x, - direction.z ) / abs( direction.y );
344
+ } else if ( face == 2.0 ) {
345
+ uv = vec2( - direction.x, direction.y ) / abs( direction.z );
346
+ } else if ( face == 3.0 ) {
347
+ uv = vec2( - direction.z, direction.y ) / abs( direction.x );
348
+ } else if ( face == 4.0 ) {
349
+ uv = vec2( - direction.x, direction.z ) / abs( direction.y );
350
+ } else {
351
+ uv = vec2( direction.x, direction.y ) / abs( direction.z );
352
+ }
353
+ return 0.5 * ( uv + 1.0 );
354
+ }
355
+ vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {
356
+ float face = getFace( direction );
357
+ float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );
358
+ mipInt = max( mipInt, cubeUV_minMipLevel );
359
+ float faceSize = exp2( mipInt );
360
+ float texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );
361
+ vec2 uv = getUV( direction, face ) * ( faceSize - 1.0 ) + 0.5;
362
+ if ( face > 2.0 ) {
363
+ uv.y += faceSize;
364
+ face -= 3.0;
365
+ }
366
+ uv.x += face * faceSize;
367
+ if ( mipInt < cubeUV_maxMipLevel ) {
368
+ uv.y += 2.0 * cubeUV_maxTileSize;
369
+ }
370
+ uv.y += filterInt * 2.0 * cubeUV_minTileSize;
371
+ uv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );
372
+ uv *= texelSize;
373
+ return texture2D( envMap, uv ).rgb;
374
+ }
375
+ #define r0 1.0
376
+ #define v0 0.339
377
+ #define m0 - 2.0
378
+ #define r1 0.8
379
+ #define v1 0.276
380
+ #define m1 - 1.0
381
+ #define r4 0.4
382
+ #define v4 0.046
383
+ #define m4 2.0
384
+ #define r5 0.305
385
+ #define v5 0.016
386
+ #define m5 3.0
387
+ #define r6 0.21
388
+ #define v6 0.0038
389
+ #define m6 4.0
390
+ float roughnessToMip( float roughness ) {
391
+ float mip = 0.0;
392
+ if ( roughness >= r1 ) {
393
+ mip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;
394
+ } else if ( roughness >= r4 ) {
395
+ mip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;
396
+ } else if ( roughness >= r5 ) {
397
+ mip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;
398
+ } else if ( roughness >= r6 ) {
399
+ mip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;
400
+ } else {
401
+ mip = - 2.0 * log2( 1.16 * roughness ); }
402
+ return mip;
403
+ }
404
+ vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {
405
+ float mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );
406
+ float mipF = fract( mip );
407
+ float mipInt = floor( mip );
408
+ vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );
409
+ if ( mipF == 0.0 ) {
410
+ return vec4( color0, 1.0 );
411
+ } else {
412
+ vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );
413
+ return vec4( mix( color0, color1, mipF ), 1.0 );
414
+ }
415
+ }
416
+ #endif`,hf=`vec3 transformedNormal = objectNormal;
417
+ #ifdef USE_INSTANCING
418
+ mat3 m = mat3( instanceMatrix );
419
+ transformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );
420
+ transformedNormal = m * transformedNormal;
421
+ #endif
422
+ transformedNormal = normalMatrix * transformedNormal;
423
+ #ifdef FLIP_SIDED
424
+ transformedNormal = - transformedNormal;
425
+ #endif
426
+ #ifdef USE_TANGENT
427
+ vec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;
428
+ #ifdef FLIP_SIDED
429
+ transformedTangent = - transformedTangent;
430
+ #endif
431
+ #endif`,df=`#ifdef USE_DISPLACEMENTMAP
432
+ uniform sampler2D displacementMap;
433
+ uniform float displacementScale;
434
+ uniform float displacementBias;
435
+ #endif`,ff=`#ifdef USE_DISPLACEMENTMAP
436
+ transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );
437
+ #endif`,pf=`#ifdef USE_EMISSIVEMAP
438
+ vec4 emissiveColor = texture2D( emissiveMap, vUv );
439
+ emissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;
440
+ totalEmissiveRadiance *= emissiveColor.rgb;
441
+ #endif`,mf=`#ifdef USE_EMISSIVEMAP
442
+ uniform sampler2D emissiveMap;
443
+ #endif`,gf="gl_FragColor = linearToOutputTexel( gl_FragColor );",xf=`vec4 LinearToLinear( in vec4 value ) {
444
+ return value;
445
+ }
446
+ vec4 sRGBToLinear( in vec4 value ) {
447
+ return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );
448
+ }
449
+ vec4 LinearTosRGB( in vec4 value ) {
450
+ return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );
451
+ }`,yf=`#ifdef USE_ENVMAP
452
+ #ifdef ENV_WORLDPOS
453
+ vec3 cameraToFrag;
454
+ if ( isOrthographic ) {
455
+ cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
456
+ } else {
457
+ cameraToFrag = normalize( vWorldPosition - cameraPosition );
458
+ }
459
+ vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
460
+ #ifdef ENVMAP_MODE_REFLECTION
461
+ vec3 reflectVec = reflect( cameraToFrag, worldNormal );
462
+ #else
463
+ vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );
464
+ #endif
465
+ #else
466
+ vec3 reflectVec = vReflect;
467
+ #endif
468
+ #ifdef ENVMAP_TYPE_CUBE
469
+ vec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );
470
+ envColor = envMapTexelToLinear( envColor );
471
+ #elif defined( ENVMAP_TYPE_CUBE_UV )
472
+ vec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );
473
+ #else
474
+ vec4 envColor = vec4( 0.0 );
475
+ #endif
476
+ #ifdef ENVMAP_BLENDING_MULTIPLY
477
+ outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );
478
+ #elif defined( ENVMAP_BLENDING_MIX )
479
+ outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );
480
+ #elif defined( ENVMAP_BLENDING_ADD )
481
+ outgoingLight += envColor.xyz * specularStrength * reflectivity;
482
+ #endif
483
+ #endif`,vf=`#ifdef USE_ENVMAP
484
+ uniform float envMapIntensity;
485
+ uniform float flipEnvMap;
486
+ #ifdef ENVMAP_TYPE_CUBE
487
+ uniform samplerCube envMap;
488
+ #else
489
+ uniform sampler2D envMap;
490
+ #endif
491
+
492
+ #endif`,_f=`#ifdef USE_ENVMAP
493
+ uniform float reflectivity;
494
+ #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )
495
+ #define ENV_WORLDPOS
496
+ #endif
497
+ #ifdef ENV_WORLDPOS
498
+ varying vec3 vWorldPosition;
499
+ uniform float refractionRatio;
500
+ #else
501
+ varying vec3 vReflect;
502
+ #endif
503
+ #endif`,bf=`#ifdef USE_ENVMAP
504
+ #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )
505
+ #define ENV_WORLDPOS
506
+ #endif
507
+ #ifdef ENV_WORLDPOS
508
+
509
+ varying vec3 vWorldPosition;
510
+ #else
511
+ varying vec3 vReflect;
512
+ uniform float refractionRatio;
513
+ #endif
514
+ #endif`,Mf=`#ifdef USE_ENVMAP
515
+ #ifdef ENV_WORLDPOS
516
+ vWorldPosition = worldPosition.xyz;
517
+ #else
518
+ vec3 cameraToVertex;
519
+ if ( isOrthographic ) {
520
+ cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
521
+ } else {
522
+ cameraToVertex = normalize( worldPosition.xyz - cameraPosition );
523
+ }
524
+ vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
525
+ #ifdef ENVMAP_MODE_REFLECTION
526
+ vReflect = reflect( cameraToVertex, worldNormal );
527
+ #else
528
+ vReflect = refract( cameraToVertex, worldNormal, refractionRatio );
529
+ #endif
530
+ #endif
531
+ #endif`,wf=`#ifdef USE_FOG
532
+ vFogDepth = - mvPosition.z;
533
+ #endif`,Sf=`#ifdef USE_FOG
534
+ varying float vFogDepth;
535
+ #endif`,Tf=`#ifdef USE_FOG
536
+ #ifdef FOG_EXP2
537
+ float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );
538
+ #else
539
+ float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );
540
+ #endif
541
+ gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );
542
+ #endif`,Ef=`#ifdef USE_FOG
543
+ uniform vec3 fogColor;
544
+ varying float vFogDepth;
545
+ #ifdef FOG_EXP2
546
+ uniform float fogDensity;
547
+ #else
548
+ uniform float fogNear;
549
+ uniform float fogFar;
550
+ #endif
551
+ #endif`,Af=`#ifdef USE_GRADIENTMAP
552
+ uniform sampler2D gradientMap;
553
+ #endif
554
+ vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {
555
+ float dotNL = dot( normal, lightDirection );
556
+ vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );
557
+ #ifdef USE_GRADIENTMAP
558
+ return vec3( texture2D( gradientMap, coord ).r );
559
+ #else
560
+ return ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );
561
+ #endif
562
+ }`,Lf=`#ifdef USE_LIGHTMAP
563
+ vec4 lightMapTexel = texture2D( lightMap, vUv2 );
564
+ vec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;
565
+ #ifndef PHYSICALLY_CORRECT_LIGHTS
566
+ lightMapIrradiance *= PI;
567
+ #endif
568
+ reflectedLight.indirectDiffuse += lightMapIrradiance;
569
+ #endif`,Cf=`#ifdef USE_LIGHTMAP
570
+ uniform sampler2D lightMap;
571
+ uniform float lightMapIntensity;
572
+ #endif`,Rf=`vec3 diffuse = vec3( 1.0 );
573
+ GeometricContext geometry;
574
+ geometry.position = mvPosition.xyz;
575
+ geometry.normal = normalize( transformedNormal );
576
+ geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );
577
+ GeometricContext backGeometry;
578
+ backGeometry.position = geometry.position;
579
+ backGeometry.normal = -geometry.normal;
580
+ backGeometry.viewDir = geometry.viewDir;
581
+ vLightFront = vec3( 0.0 );
582
+ vIndirectFront = vec3( 0.0 );
583
+ #ifdef DOUBLE_SIDED
584
+ vLightBack = vec3( 0.0 );
585
+ vIndirectBack = vec3( 0.0 );
586
+ #endif
587
+ IncidentLight directLight;
588
+ float dotNL;
589
+ vec3 directLightColor_Diffuse;
590
+ vIndirectFront += getAmbientLightIrradiance( ambientLightColor );
591
+ vIndirectFront += getLightProbeIrradiance( lightProbe, geometry.normal );
592
+ #ifdef DOUBLE_SIDED
593
+ vIndirectBack += getAmbientLightIrradiance( ambientLightColor );
594
+ vIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry.normal );
595
+ #endif
596
+ #if NUM_POINT_LIGHTS > 0
597
+ #pragma unroll_loop_start
598
+ for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
599
+ getPointLightInfo( pointLights[ i ], geometry, directLight );
600
+ dotNL = dot( geometry.normal, directLight.direction );
601
+ directLightColor_Diffuse = directLight.color;
602
+ vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
603
+ #ifdef DOUBLE_SIDED
604
+ vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
605
+ #endif
606
+ }
607
+ #pragma unroll_loop_end
608
+ #endif
609
+ #if NUM_SPOT_LIGHTS > 0
610
+ #pragma unroll_loop_start
611
+ for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
612
+ getSpotLightInfo( spotLights[ i ], geometry, directLight );
613
+ dotNL = dot( geometry.normal, directLight.direction );
614
+ directLightColor_Diffuse = directLight.color;
615
+ vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
616
+ #ifdef DOUBLE_SIDED
617
+ vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
618
+ #endif
619
+ }
620
+ #pragma unroll_loop_end
621
+ #endif
622
+ #if NUM_DIR_LIGHTS > 0
623
+ #pragma unroll_loop_start
624
+ for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
625
+ getDirectionalLightInfo( directionalLights[ i ], geometry, directLight );
626
+ dotNL = dot( geometry.normal, directLight.direction );
627
+ directLightColor_Diffuse = directLight.color;
628
+ vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
629
+ #ifdef DOUBLE_SIDED
630
+ vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
631
+ #endif
632
+ }
633
+ #pragma unroll_loop_end
634
+ #endif
635
+ #if NUM_HEMI_LIGHTS > 0
636
+ #pragma unroll_loop_start
637
+ for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
638
+ vIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );
639
+ #ifdef DOUBLE_SIDED
640
+ vIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry.normal );
641
+ #endif
642
+ }
643
+ #pragma unroll_loop_end
644
+ #endif`,Pf=`uniform bool receiveShadow;
645
+ uniform vec3 ambientLightColor;
646
+ uniform vec3 lightProbe[ 9 ];
647
+ vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {
648
+ float x = normal.x, y = normal.y, z = normal.z;
649
+ vec3 result = shCoefficients[ 0 ] * 0.886227;
650
+ result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;
651
+ result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;
652
+ result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;
653
+ result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;
654
+ result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;
655
+ result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );
656
+ result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;
657
+ result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );
658
+ return result;
659
+ }
660
+ vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {
661
+ vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
662
+ vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );
663
+ return irradiance;
664
+ }
665
+ vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {
666
+ vec3 irradiance = ambientLightColor;
667
+ return irradiance;
668
+ }
669
+ float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {
670
+ #if defined ( PHYSICALLY_CORRECT_LIGHTS )
671
+ float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );
672
+ if ( cutoffDistance > 0.0 ) {
673
+ distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );
674
+ }
675
+ return distanceFalloff;
676
+ #else
677
+ if ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {
678
+ return pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );
679
+ }
680
+ return 1.0;
681
+ #endif
682
+ }
683
+ float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {
684
+ return smoothstep( coneCosine, penumbraCosine, angleCosine );
685
+ }
686
+ #if NUM_DIR_LIGHTS > 0
687
+ struct DirectionalLight {
688
+ vec3 direction;
689
+ vec3 color;
690
+ };
691
+ uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];
692
+ void getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {
693
+ light.color = directionalLight.color;
694
+ light.direction = directionalLight.direction;
695
+ light.visible = true;
696
+ }
697
+ #endif
698
+ #if NUM_POINT_LIGHTS > 0
699
+ struct PointLight {
700
+ vec3 position;
701
+ vec3 color;
702
+ float distance;
703
+ float decay;
704
+ };
705
+ uniform PointLight pointLights[ NUM_POINT_LIGHTS ];
706
+ void getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {
707
+ vec3 lVector = pointLight.position - geometry.position;
708
+ light.direction = normalize( lVector );
709
+ float lightDistance = length( lVector );
710
+ light.color = pointLight.color;
711
+ light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );
712
+ light.visible = ( light.color != vec3( 0.0 ) );
713
+ }
714
+ #endif
715
+ #if NUM_SPOT_LIGHTS > 0
716
+ struct SpotLight {
717
+ vec3 position;
718
+ vec3 direction;
719
+ vec3 color;
720
+ float distance;
721
+ float decay;
722
+ float coneCos;
723
+ float penumbraCos;
724
+ };
725
+ uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];
726
+ void getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {
727
+ vec3 lVector = spotLight.position - geometry.position;
728
+ light.direction = normalize( lVector );
729
+ float angleCos = dot( light.direction, spotLight.direction );
730
+ float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );
731
+ if ( spotAttenuation > 0.0 ) {
732
+ float lightDistance = length( lVector );
733
+ light.color = spotLight.color * spotAttenuation;
734
+ light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );
735
+ light.visible = ( light.color != vec3( 0.0 ) );
736
+ } else {
737
+ light.color = vec3( 0.0 );
738
+ light.visible = false;
739
+ }
740
+ }
741
+ #endif
742
+ #if NUM_RECT_AREA_LIGHTS > 0
743
+ struct RectAreaLight {
744
+ vec3 color;
745
+ vec3 position;
746
+ vec3 halfWidth;
747
+ vec3 halfHeight;
748
+ };
749
+ uniform sampler2D ltc_1; uniform sampler2D ltc_2;
750
+ uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];
751
+ #endif
752
+ #if NUM_HEMI_LIGHTS > 0
753
+ struct HemisphereLight {
754
+ vec3 direction;
755
+ vec3 skyColor;
756
+ vec3 groundColor;
757
+ };
758
+ uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];
759
+ vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {
760
+ float dotNL = dot( normal, hemiLight.direction );
761
+ float hemiDiffuseWeight = 0.5 * dotNL + 0.5;
762
+ vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );
763
+ return irradiance;
764
+ }
765
+ #endif`,If=`#if defined( USE_ENVMAP )
766
+ #ifdef ENVMAP_MODE_REFRACTION
767
+ uniform float refractionRatio;
768
+ #endif
769
+ vec3 getIBLIrradiance( const in vec3 normal ) {
770
+ #if defined( ENVMAP_TYPE_CUBE_UV )
771
+ vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
772
+ vec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );
773
+ return PI * envMapColor.rgb * envMapIntensity;
774
+ #else
775
+ return vec3( 0.0 );
776
+ #endif
777
+ }
778
+ vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {
779
+ #if defined( ENVMAP_TYPE_CUBE_UV )
780
+ vec3 reflectVec;
781
+ #ifdef ENVMAP_MODE_REFLECTION
782
+ reflectVec = reflect( - viewDir, normal );
783
+ reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );
784
+ #else
785
+ reflectVec = refract( - viewDir, normal, refractionRatio );
786
+ #endif
787
+ reflectVec = inverseTransformDirection( reflectVec, viewMatrix );
788
+ vec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );
789
+ return envMapColor.rgb * envMapIntensity;
790
+ #else
791
+ return vec3( 0.0 );
792
+ #endif
793
+ }
794
+ #endif`,Df=`ToonMaterial material;
795
+ material.diffuseColor = diffuseColor.rgb;`,Ff=`varying vec3 vViewPosition;
796
+ struct ToonMaterial {
797
+ vec3 diffuseColor;
798
+ };
799
+ void RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
800
+ vec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;
801
+ reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
802
+ }
803
+ void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
804
+ reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
805
+ }
806
+ #define RE_Direct RE_Direct_Toon
807
+ #define RE_IndirectDiffuse RE_IndirectDiffuse_Toon
808
+ #define Material_LightProbeLOD( material ) (0)`,Bf=`BlinnPhongMaterial material;
809
+ material.diffuseColor = diffuseColor.rgb;
810
+ material.specularColor = specular;
811
+ material.specularShininess = shininess;
812
+ material.specularStrength = specularStrength;`,Nf=`varying vec3 vViewPosition;
813
+ struct BlinnPhongMaterial {
814
+ vec3 diffuseColor;
815
+ vec3 specularColor;
816
+ float specularShininess;
817
+ float specularStrength;
818
+ };
819
+ void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
820
+ float dotNL = saturate( dot( geometry.normal, directLight.direction ) );
821
+ vec3 irradiance = dotNL * directLight.color;
822
+ reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
823
+ reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularShininess ) * material.specularStrength;
824
+ }
825
+ void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
826
+ reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
827
+ }
828
+ #define RE_Direct RE_Direct_BlinnPhong
829
+ #define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong
830
+ #define Material_LightProbeLOD( material ) (0)`,zf=`PhysicalMaterial material;
831
+ material.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );
832
+ vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );
833
+ float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );
834
+ material.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;
835
+ material.roughness = min( material.roughness, 1.0 );
836
+ #ifdef IOR
837
+ #ifdef SPECULAR
838
+ float specularIntensityFactor = specularIntensity;
839
+ vec3 specularColorFactor = specularColor;
840
+ #ifdef USE_SPECULARINTENSITYMAP
841
+ specularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;
842
+ #endif
843
+ #ifdef USE_SPECULARCOLORMAP
844
+ specularColorFactor *= specularColorMapTexelToLinear( texture2D( specularColorMap, vUv ) ).rgb;
845
+ #endif
846
+ material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );
847
+ #else
848
+ float specularIntensityFactor = 1.0;
849
+ vec3 specularColorFactor = vec3( 1.0 );
850
+ material.specularF90 = 1.0;
851
+ #endif
852
+ material.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );
853
+ #else
854
+ material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );
855
+ material.specularF90 = 1.0;
856
+ #endif
857
+ #ifdef USE_CLEARCOAT
858
+ material.clearcoat = clearcoat;
859
+ material.clearcoatRoughness = clearcoatRoughness;
860
+ material.clearcoatF0 = vec3( 0.04 );
861
+ material.clearcoatF90 = 1.0;
862
+ #ifdef USE_CLEARCOATMAP
863
+ material.clearcoat *= texture2D( clearcoatMap, vUv ).x;
864
+ #endif
865
+ #ifdef USE_CLEARCOAT_ROUGHNESSMAP
866
+ material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;
867
+ #endif
868
+ material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );
869
+ material.clearcoatRoughness += geometryRoughness;
870
+ material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );
871
+ #endif
872
+ #ifdef USE_SHEEN
873
+ material.sheenColor = sheenColor;
874
+ #ifdef USE_SHEENCOLORMAP
875
+ material.sheenColor *= sheenColorMapTexelToLinear( texture2D( sheenColorMap, vUv ) ).rgb;
876
+ #endif
877
+ material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );
878
+ #ifdef USE_SHEENROUGHNESSMAP
879
+ material.sheenRoughness *= texture2D( sheenRoughnessMap, vUv ).a;
880
+ #endif
881
+ #endif`,Of=`struct PhysicalMaterial {
882
+ vec3 diffuseColor;
883
+ float roughness;
884
+ vec3 specularColor;
885
+ float specularF90;
886
+ #ifdef USE_CLEARCOAT
887
+ float clearcoat;
888
+ float clearcoatRoughness;
889
+ vec3 clearcoatF0;
890
+ float clearcoatF90;
891
+ #endif
892
+ #ifdef USE_SHEEN
893
+ vec3 sheenColor;
894
+ float sheenRoughness;
895
+ #endif
896
+ };
897
+ vec3 clearcoatSpecular = vec3( 0.0 );
898
+ vec3 sheenSpecular = vec3( 0.0 );
899
+ float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness) {
900
+ float dotNV = saturate( dot( normal, viewDir ) );
901
+ float r2 = roughness * roughness;
902
+ float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;
903
+ float b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;
904
+ float DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );
905
+ return saturate( DG * RECIPROCAL_PI );
906
+ }
907
+ vec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
908
+ float dotNV = saturate( dot( normal, viewDir ) );
909
+ const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );
910
+ const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );
911
+ vec4 r = roughness * c0 + c1;
912
+ float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;
913
+ vec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;
914
+ return fab;
915
+ }
916
+ vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {
917
+ vec2 fab = DFGApprox( normal, viewDir, roughness );
918
+ return specularColor * fab.x + specularF90 * fab.y;
919
+ }
920
+ void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
921
+ vec2 fab = DFGApprox( normal, viewDir, roughness );
922
+ vec3 FssEss = specularColor * fab.x + specularF90 * fab.y;
923
+ float Ess = fab.x + fab.y;
924
+ float Ems = 1.0 - Ess;
925
+ vec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );
926
+ singleScatter += FssEss;
927
+ multiScatter += Fms * Ems;
928
+ }
929
+ #if NUM_RECT_AREA_LIGHTS > 0
930
+ void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
931
+ vec3 normal = geometry.normal;
932
+ vec3 viewDir = geometry.viewDir;
933
+ vec3 position = geometry.position;
934
+ vec3 lightPos = rectAreaLight.position;
935
+ vec3 halfWidth = rectAreaLight.halfWidth;
936
+ vec3 halfHeight = rectAreaLight.halfHeight;
937
+ vec3 lightColor = rectAreaLight.color;
938
+ float roughness = material.roughness;
939
+ vec3 rectCoords[ 4 ];
940
+ rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;
941
+ rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;
942
+ rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;
943
+ vec2 uv = LTC_Uv( normal, viewDir, roughness );
944
+ vec4 t1 = texture2D( ltc_1, uv );
945
+ vec4 t2 = texture2D( ltc_2, uv );
946
+ mat3 mInv = mat3(
947
+ vec3( t1.x, 0, t1.y ),
948
+ vec3( 0, 1, 0 ),
949
+ vec3( t1.z, 0, t1.w )
950
+ );
951
+ vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );
952
+ reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );
953
+ reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );
954
+ }
955
+ #endif
956
+ void RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
957
+ float dotNL = saturate( dot( geometry.normal, directLight.direction ) );
958
+ vec3 irradiance = dotNL * directLight.color;
959
+ #ifdef USE_CLEARCOAT
960
+ float dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );
961
+ vec3 ccIrradiance = dotNLcc * directLight.color;
962
+ clearcoatSpecular += ccIrradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
963
+ #endif
964
+ #ifdef USE_SHEEN
965
+ sheenSpecular += irradiance * BRDF_Sheen( directLight.direction, geometry.viewDir, geometry.normal, material.sheenColor, material.sheenRoughness );
966
+ #endif
967
+ reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );
968
+ reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
969
+ }
970
+ void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
971
+ reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
972
+ }
973
+ void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {
974
+ #ifdef USE_CLEARCOAT
975
+ clearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
976
+ #endif
977
+ #ifdef USE_SHEEN
978
+ sheenSpecular += irradiance * material.sheenColor * IBLSheenBRDF( geometry.normal, geometry.viewDir, material.sheenRoughness );
979
+ #endif
980
+ vec3 singleScattering = vec3( 0.0 );
981
+ vec3 multiScattering = vec3( 0.0 );
982
+ vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;
983
+ computeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );
984
+ vec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );
985
+ reflectedLight.indirectSpecular += radiance * singleScattering;
986
+ reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;
987
+ reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;
988
+ }
989
+ #define RE_Direct RE_Direct_Physical
990
+ #define RE_Direct_RectArea RE_Direct_RectArea_Physical
991
+ #define RE_IndirectDiffuse RE_IndirectDiffuse_Physical
992
+ #define RE_IndirectSpecular RE_IndirectSpecular_Physical
993
+ float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {
994
+ return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );
995
+ }`,Uf=`
996
+ GeometricContext geometry;
997
+ geometry.position = - vViewPosition;
998
+ geometry.normal = normal;
999
+ geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
1000
+ #ifdef USE_CLEARCOAT
1001
+ geometry.clearcoatNormal = clearcoatNormal;
1002
+ #endif
1003
+ IncidentLight directLight;
1004
+ #if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
1005
+ PointLight pointLight;
1006
+ #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
1007
+ PointLightShadow pointLightShadow;
1008
+ #endif
1009
+ #pragma unroll_loop_start
1010
+ for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
1011
+ pointLight = pointLights[ i ];
1012
+ getPointLightInfo( pointLight, geometry, directLight );
1013
+ #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )
1014
+ pointLightShadow = pointLightShadows[ i ];
1015
+ directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
1016
+ #endif
1017
+ RE_Direct( directLight, geometry, material, reflectedLight );
1018
+ }
1019
+ #pragma unroll_loop_end
1020
+ #endif
1021
+ #if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
1022
+ SpotLight spotLight;
1023
+ #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
1024
+ SpotLightShadow spotLightShadow;
1025
+ #endif
1026
+ #pragma unroll_loop_start
1027
+ for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
1028
+ spotLight = spotLights[ i ];
1029
+ getSpotLightInfo( spotLight, geometry, directLight );
1030
+ #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
1031
+ spotLightShadow = spotLightShadows[ i ];
1032
+ directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
1033
+ #endif
1034
+ RE_Direct( directLight, geometry, material, reflectedLight );
1035
+ }
1036
+ #pragma unroll_loop_end
1037
+ #endif
1038
+ #if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )
1039
+ DirectionalLight directionalLight;
1040
+ #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
1041
+ DirectionalLightShadow directionalLightShadow;
1042
+ #endif
1043
+ #pragma unroll_loop_start
1044
+ for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
1045
+ directionalLight = directionalLights[ i ];
1046
+ getDirectionalLightInfo( directionalLight, geometry, directLight );
1047
+ #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
1048
+ directionalLightShadow = directionalLightShadows[ i ];
1049
+ directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
1050
+ #endif
1051
+ RE_Direct( directLight, geometry, material, reflectedLight );
1052
+ }
1053
+ #pragma unroll_loop_end
1054
+ #endif
1055
+ #if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
1056
+ RectAreaLight rectAreaLight;
1057
+ #pragma unroll_loop_start
1058
+ for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
1059
+ rectAreaLight = rectAreaLights[ i ];
1060
+ RE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );
1061
+ }
1062
+ #pragma unroll_loop_end
1063
+ #endif
1064
+ #if defined( RE_IndirectDiffuse )
1065
+ vec3 iblIrradiance = vec3( 0.0 );
1066
+ vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
1067
+ irradiance += getLightProbeIrradiance( lightProbe, geometry.normal );
1068
+ #if ( NUM_HEMI_LIGHTS > 0 )
1069
+ #pragma unroll_loop_start
1070
+ for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
1071
+ irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );
1072
+ }
1073
+ #pragma unroll_loop_end
1074
+ #endif
1075
+ #endif
1076
+ #if defined( RE_IndirectSpecular )
1077
+ vec3 radiance = vec3( 0.0 );
1078
+ vec3 clearcoatRadiance = vec3( 0.0 );
1079
+ #endif`,Hf=`#if defined( RE_IndirectDiffuse )
1080
+ #ifdef USE_LIGHTMAP
1081
+ vec4 lightMapTexel = texture2D( lightMap, vUv2 );
1082
+ vec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;
1083
+ #ifndef PHYSICALLY_CORRECT_LIGHTS
1084
+ lightMapIrradiance *= PI;
1085
+ #endif
1086
+ irradiance += lightMapIrradiance;
1087
+ #endif
1088
+ #if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )
1089
+ iblIrradiance += getIBLIrradiance( geometry.normal );
1090
+ #endif
1091
+ #endif
1092
+ #if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )
1093
+ radiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );
1094
+ #ifdef USE_CLEARCOAT
1095
+ clearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );
1096
+ #endif
1097
+ #endif`,kf=`#if defined( RE_IndirectDiffuse )
1098
+ RE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );
1099
+ #endif
1100
+ #if defined( RE_IndirectSpecular )
1101
+ RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );
1102
+ #endif`,Gf=`#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
1103
+ gl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;
1104
+ #endif`,Vf=`#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
1105
+ uniform float logDepthBufFC;
1106
+ varying float vFragDepth;
1107
+ varying float vIsPerspective;
1108
+ #endif`,Wf=`#ifdef USE_LOGDEPTHBUF
1109
+ #ifdef USE_LOGDEPTHBUF_EXT
1110
+ varying float vFragDepth;
1111
+ varying float vIsPerspective;
1112
+ #else
1113
+ uniform float logDepthBufFC;
1114
+ #endif
1115
+ #endif`,qf=`#ifdef USE_LOGDEPTHBUF
1116
+ #ifdef USE_LOGDEPTHBUF_EXT
1117
+ vFragDepth = 1.0 + gl_Position.w;
1118
+ vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );
1119
+ #else
1120
+ if ( isPerspectiveMatrix( projectionMatrix ) ) {
1121
+ gl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;
1122
+ gl_Position.z *= gl_Position.w;
1123
+ }
1124
+ #endif
1125
+ #endif`,Xf=`#ifdef USE_MAP
1126
+ vec4 texelColor = texture2D( map, vUv );
1127
+ texelColor = mapTexelToLinear( texelColor );
1128
+ diffuseColor *= texelColor;
1129
+ #endif`,Zf=`#ifdef USE_MAP
1130
+ uniform sampler2D map;
1131
+ #endif`,Jf=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
1132
+ vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;
1133
+ #endif
1134
+ #ifdef USE_MAP
1135
+ vec4 mapTexel = texture2D( map, uv );
1136
+ diffuseColor *= mapTexelToLinear( mapTexel );
1137
+ #endif
1138
+ #ifdef USE_ALPHAMAP
1139
+ diffuseColor.a *= texture2D( alphaMap, uv ).g;
1140
+ #endif`,Yf=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
1141
+ uniform mat3 uvTransform;
1142
+ #endif
1143
+ #ifdef USE_MAP
1144
+ uniform sampler2D map;
1145
+ #endif
1146
+ #ifdef USE_ALPHAMAP
1147
+ uniform sampler2D alphaMap;
1148
+ #endif`,$f=`float metalnessFactor = metalness;
1149
+ #ifdef USE_METALNESSMAP
1150
+ vec4 texelMetalness = texture2D( metalnessMap, vUv );
1151
+ metalnessFactor *= texelMetalness.b;
1152
+ #endif`,jf=`#ifdef USE_METALNESSMAP
1153
+ uniform sampler2D metalnessMap;
1154
+ #endif`,Qf=`#ifdef USE_MORPHNORMALS
1155
+ objectNormal *= morphTargetBaseInfluence;
1156
+ #ifdef MORPHTARGETS_TEXTURE
1157
+ for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
1158
+ if ( morphTargetInfluences[ i ] > 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1, 2 ) * morphTargetInfluences[ i ];
1159
+ }
1160
+ #else
1161
+ objectNormal += morphNormal0 * morphTargetInfluences[ 0 ];
1162
+ objectNormal += morphNormal1 * morphTargetInfluences[ 1 ];
1163
+ objectNormal += morphNormal2 * morphTargetInfluences[ 2 ];
1164
+ objectNormal += morphNormal3 * morphTargetInfluences[ 3 ];
1165
+ #endif
1166
+ #endif`,Kf=`#ifdef USE_MORPHTARGETS
1167
+ uniform float morphTargetBaseInfluence;
1168
+ #ifdef MORPHTARGETS_TEXTURE
1169
+ uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];
1170
+ uniform sampler2DArray morphTargetsTexture;
1171
+ uniform vec2 morphTargetsTextureSize;
1172
+ vec3 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset, const in int stride ) {
1173
+ float texelIndex = float( vertexIndex * stride + offset );
1174
+ float y = floor( texelIndex / morphTargetsTextureSize.x );
1175
+ float x = texelIndex - y * morphTargetsTextureSize.x;
1176
+ vec3 morphUV = vec3( ( x + 0.5 ) / morphTargetsTextureSize.x, y / morphTargetsTextureSize.y, morphTargetIndex );
1177
+ return texture( morphTargetsTexture, morphUV ).xyz;
1178
+ }
1179
+ #else
1180
+ #ifndef USE_MORPHNORMALS
1181
+ uniform float morphTargetInfluences[ 8 ];
1182
+ #else
1183
+ uniform float morphTargetInfluences[ 4 ];
1184
+ #endif
1185
+ #endif
1186
+ #endif`,ep=`#ifdef USE_MORPHTARGETS
1187
+ transformed *= morphTargetBaseInfluence;
1188
+ #ifdef MORPHTARGETS_TEXTURE
1189
+ for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
1190
+ #ifndef USE_MORPHNORMALS
1191
+ if ( morphTargetInfluences[ i ] > 0.0 ) transformed += getMorph( gl_VertexID, i, 0, 1 ) * morphTargetInfluences[ i ];
1192
+ #else
1193
+ if ( morphTargetInfluences[ i ] > 0.0 ) transformed += getMorph( gl_VertexID, i, 0, 2 ) * morphTargetInfluences[ i ];
1194
+ #endif
1195
+ }
1196
+ #else
1197
+ transformed += morphTarget0 * morphTargetInfluences[ 0 ];
1198
+ transformed += morphTarget1 * morphTargetInfluences[ 1 ];
1199
+ transformed += morphTarget2 * morphTargetInfluences[ 2 ];
1200
+ transformed += morphTarget3 * morphTargetInfluences[ 3 ];
1201
+ #ifndef USE_MORPHNORMALS
1202
+ transformed += morphTarget4 * morphTargetInfluences[ 4 ];
1203
+ transformed += morphTarget5 * morphTargetInfluences[ 5 ];
1204
+ transformed += morphTarget6 * morphTargetInfluences[ 6 ];
1205
+ transformed += morphTarget7 * morphTargetInfluences[ 7 ];
1206
+ #endif
1207
+ #endif
1208
+ #endif`,tp=`float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
1209
+ #ifdef FLAT_SHADED
1210
+ vec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );
1211
+ vec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );
1212
+ vec3 normal = normalize( cross( fdx, fdy ) );
1213
+ #else
1214
+ vec3 normal = normalize( vNormal );
1215
+ #ifdef DOUBLE_SIDED
1216
+ normal = normal * faceDirection;
1217
+ #endif
1218
+ #ifdef USE_TANGENT
1219
+ vec3 tangent = normalize( vTangent );
1220
+ vec3 bitangent = normalize( vBitangent );
1221
+ #ifdef DOUBLE_SIDED
1222
+ tangent = tangent * faceDirection;
1223
+ bitangent = bitangent * faceDirection;
1224
+ #endif
1225
+ #if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )
1226
+ mat3 vTBN = mat3( tangent, bitangent, normal );
1227
+ #endif
1228
+ #endif
1229
+ #endif
1230
+ vec3 geometryNormal = normal;`,np=`#ifdef OBJECTSPACE_NORMALMAP
1231
+ normal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;
1232
+ #ifdef FLIP_SIDED
1233
+ normal = - normal;
1234
+ #endif
1235
+ #ifdef DOUBLE_SIDED
1236
+ normal = normal * faceDirection;
1237
+ #endif
1238
+ normal = normalize( normalMatrix * normal );
1239
+ #elif defined( TANGENTSPACE_NORMALMAP )
1240
+ vec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;
1241
+ mapN.xy *= normalScale;
1242
+ #ifdef USE_TANGENT
1243
+ normal = normalize( vTBN * mapN );
1244
+ #else
1245
+ normal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );
1246
+ #endif
1247
+ #elif defined( USE_BUMPMAP )
1248
+ normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );
1249
+ #endif`,ip=`#ifndef FLAT_SHADED
1250
+ varying vec3 vNormal;
1251
+ #ifdef USE_TANGENT
1252
+ varying vec3 vTangent;
1253
+ varying vec3 vBitangent;
1254
+ #endif
1255
+ #endif`,rp=`#ifndef FLAT_SHADED
1256
+ varying vec3 vNormal;
1257
+ #ifdef USE_TANGENT
1258
+ varying vec3 vTangent;
1259
+ varying vec3 vBitangent;
1260
+ #endif
1261
+ #endif`,sp=`#ifndef FLAT_SHADED
1262
+ vNormal = normalize( transformedNormal );
1263
+ #ifdef USE_TANGENT
1264
+ vTangent = normalize( transformedTangent );
1265
+ vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );
1266
+ #endif
1267
+ #endif`,op=`#ifdef USE_NORMALMAP
1268
+ uniform sampler2D normalMap;
1269
+ uniform vec2 normalScale;
1270
+ #endif
1271
+ #ifdef OBJECTSPACE_NORMALMAP
1272
+ uniform mat3 normalMatrix;
1273
+ #endif
1274
+ #if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )
1275
+ vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {
1276
+ vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );
1277
+ vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );
1278
+ vec2 st0 = dFdx( vUv.st );
1279
+ vec2 st1 = dFdy( vUv.st );
1280
+ vec3 N = surf_norm;
1281
+ vec3 q1perp = cross( q1, N );
1282
+ vec3 q0perp = cross( N, q0 );
1283
+ vec3 T = q1perp * st0.x + q0perp * st1.x;
1284
+ vec3 B = q1perp * st0.y + q0perp * st1.y;
1285
+ float det = max( dot( T, T ), dot( B, B ) );
1286
+ float scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );
1287
+ return normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );
1288
+ }
1289
+ #endif`,ap=`#ifdef USE_CLEARCOAT
1290
+ vec3 clearcoatNormal = geometryNormal;
1291
+ #endif`,lp=`#ifdef USE_CLEARCOAT_NORMALMAP
1292
+ vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;
1293
+ clearcoatMapN.xy *= clearcoatNormalScale;
1294
+ #ifdef USE_TANGENT
1295
+ clearcoatNormal = normalize( vTBN * clearcoatMapN );
1296
+ #else
1297
+ clearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );
1298
+ #endif
1299
+ #endif`,cp=`#ifdef USE_CLEARCOATMAP
1300
+ uniform sampler2D clearcoatMap;
1301
+ #endif
1302
+ #ifdef USE_CLEARCOAT_ROUGHNESSMAP
1303
+ uniform sampler2D clearcoatRoughnessMap;
1304
+ #endif
1305
+ #ifdef USE_CLEARCOAT_NORMALMAP
1306
+ uniform sampler2D clearcoatNormalMap;
1307
+ uniform vec2 clearcoatNormalScale;
1308
+ #endif`,up=`#ifdef OPAQUE
1309
+ diffuseColor.a = 1.0;
1310
+ #endif
1311
+ #ifdef USE_TRANSMISSION
1312
+ diffuseColor.a *= transmissionAlpha + 0.1;
1313
+ #endif
1314
+ gl_FragColor = vec4( outgoingLight, diffuseColor.a );`,hp=`vec3 packNormalToRGB( const in vec3 normal ) {
1315
+ return normalize( normal ) * 0.5 + 0.5;
1316
+ }
1317
+ vec3 unpackRGBToNormal( const in vec3 rgb ) {
1318
+ return 2.0 * rgb.xyz - 1.0;
1319
+ }
1320
+ const float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;
1321
+ const vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );
1322
+ const vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );
1323
+ const float ShiftRight8 = 1. / 256.;
1324
+ vec4 packDepthToRGBA( const in float v ) {
1325
+ vec4 r = vec4( fract( v * PackFactors ), v );
1326
+ r.yzw -= r.xyz * ShiftRight8; return r * PackUpscale;
1327
+ }
1328
+ float unpackRGBAToDepth( const in vec4 v ) {
1329
+ return dot( v, UnpackFactors );
1330
+ }
1331
+ vec4 pack2HalfToRGBA( vec2 v ) {
1332
+ vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );
1333
+ return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );
1334
+ }
1335
+ vec2 unpackRGBATo2Half( vec4 v ) {
1336
+ return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );
1337
+ }
1338
+ float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {
1339
+ return ( viewZ + near ) / ( near - far );
1340
+ }
1341
+ float orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {
1342
+ return linearClipZ * ( near - far ) - near;
1343
+ }
1344
+ float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {
1345
+ return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );
1346
+ }
1347
+ float perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {
1348
+ return ( near * far ) / ( ( far - near ) * invClipZ - far );
1349
+ }`,dp=`#ifdef PREMULTIPLIED_ALPHA
1350
+ gl_FragColor.rgb *= gl_FragColor.a;
1351
+ #endif`,fp=`vec4 mvPosition = vec4( transformed, 1.0 );
1352
+ #ifdef USE_INSTANCING
1353
+ mvPosition = instanceMatrix * mvPosition;
1354
+ #endif
1355
+ mvPosition = modelViewMatrix * mvPosition;
1356
+ gl_Position = projectionMatrix * mvPosition;`,pp=`#ifdef DITHERING
1357
+ gl_FragColor.rgb = dithering( gl_FragColor.rgb );
1358
+ #endif`,mp=`#ifdef DITHERING
1359
+ vec3 dithering( vec3 color ) {
1360
+ float grid_position = rand( gl_FragCoord.xy );
1361
+ vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );
1362
+ dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );
1363
+ return color + dither_shift_RGB;
1364
+ }
1365
+ #endif`,gp=`float roughnessFactor = roughness;
1366
+ #ifdef USE_ROUGHNESSMAP
1367
+ vec4 texelRoughness = texture2D( roughnessMap, vUv );
1368
+ roughnessFactor *= texelRoughness.g;
1369
+ #endif`,xp=`#ifdef USE_ROUGHNESSMAP
1370
+ uniform sampler2D roughnessMap;
1371
+ #endif`,yp=`#ifdef USE_SHADOWMAP
1372
+ #if NUM_DIR_LIGHT_SHADOWS > 0
1373
+ uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];
1374
+ varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
1375
+ struct DirectionalLightShadow {
1376
+ float shadowBias;
1377
+ float shadowNormalBias;
1378
+ float shadowRadius;
1379
+ vec2 shadowMapSize;
1380
+ };
1381
+ uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
1382
+ #endif
1383
+ #if NUM_SPOT_LIGHT_SHADOWS > 0
1384
+ uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];
1385
+ varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];
1386
+ struct SpotLightShadow {
1387
+ float shadowBias;
1388
+ float shadowNormalBias;
1389
+ float shadowRadius;
1390
+ vec2 shadowMapSize;
1391
+ };
1392
+ uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
1393
+ #endif
1394
+ #if NUM_POINT_LIGHT_SHADOWS > 0
1395
+ uniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];
1396
+ varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
1397
+ struct PointLightShadow {
1398
+ float shadowBias;
1399
+ float shadowNormalBias;
1400
+ float shadowRadius;
1401
+ vec2 shadowMapSize;
1402
+ float shadowCameraNear;
1403
+ float shadowCameraFar;
1404
+ };
1405
+ uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
1406
+ #endif
1407
+ float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {
1408
+ return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );
1409
+ }
1410
+ vec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {
1411
+ return unpackRGBATo2Half( texture2D( shadow, uv ) );
1412
+ }
1413
+ float VSMShadow (sampler2D shadow, vec2 uv, float compare ){
1414
+ float occlusion = 1.0;
1415
+ vec2 distribution = texture2DDistribution( shadow, uv );
1416
+ float hard_shadow = step( compare , distribution.x );
1417
+ if (hard_shadow != 1.0 ) {
1418
+ float distance = compare - distribution.x ;
1419
+ float variance = max( 0.00000, distribution.y * distribution.y );
1420
+ float softness_probability = variance / (variance + distance * distance ); softness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 ); occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );
1421
+ }
1422
+ return occlusion;
1423
+ }
1424
+ float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
1425
+ float shadow = 1.0;
1426
+ shadowCoord.xyz /= shadowCoord.w;
1427
+ shadowCoord.z += shadowBias;
1428
+ bvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );
1429
+ bool inFrustum = all( inFrustumVec );
1430
+ bvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );
1431
+ bool frustumTest = all( frustumTestVec );
1432
+ if ( frustumTest ) {
1433
+ #if defined( SHADOWMAP_TYPE_PCF )
1434
+ vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
1435
+ float dx0 = - texelSize.x * shadowRadius;
1436
+ float dy0 = - texelSize.y * shadowRadius;
1437
+ float dx1 = + texelSize.x * shadowRadius;
1438
+ float dy1 = + texelSize.y * shadowRadius;
1439
+ float dx2 = dx0 / 2.0;
1440
+ float dy2 = dy0 / 2.0;
1441
+ float dx3 = dx1 / 2.0;
1442
+ float dy3 = dy1 / 2.0;
1443
+ shadow = (
1444
+ texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +
1445
+ texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +
1446
+ texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +
1447
+ texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +
1448
+ texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +
1449
+ texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +
1450
+ texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +
1451
+ texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +
1452
+ texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +
1453
+ texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +
1454
+ texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +
1455
+ texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +
1456
+ texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +
1457
+ texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +
1458
+ texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +
1459
+ texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +
1460
+ texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )
1461
+ ) * ( 1.0 / 17.0 );
1462
+ #elif defined( SHADOWMAP_TYPE_PCF_SOFT )
1463
+ vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
1464
+ float dx = texelSize.x;
1465
+ float dy = texelSize.y;
1466
+ vec2 uv = shadowCoord.xy;
1467
+ vec2 f = fract( uv * shadowMapSize + 0.5 );
1468
+ uv -= f * texelSize;
1469
+ shadow = (
1470
+ texture2DCompare( shadowMap, uv, shadowCoord.z ) +
1471
+ texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +
1472
+ texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +
1473
+ texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +
1474
+ mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),
1475
+ texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),
1476
+ f.x ) +
1477
+ mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),
1478
+ texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),
1479
+ f.x ) +
1480
+ mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),
1481
+ texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),
1482
+ f.y ) +
1483
+ mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),
1484
+ texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),
1485
+ f.y ) +
1486
+ mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),
1487
+ texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),
1488
+ f.x ),
1489
+ mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),
1490
+ texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),
1491
+ f.x ),
1492
+ f.y )
1493
+ ) * ( 1.0 / 9.0 );
1494
+ #elif defined( SHADOWMAP_TYPE_VSM )
1495
+ shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );
1496
+ #else
1497
+ shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );
1498
+ #endif
1499
+ }
1500
+ return shadow;
1501
+ }
1502
+ vec2 cubeToUV( vec3 v, float texelSizeY ) {
1503
+ vec3 absV = abs( v );
1504
+ float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );
1505
+ absV *= scaleToCube;
1506
+ v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );
1507
+ vec2 planar = v.xy;
1508
+ float almostATexel = 1.5 * texelSizeY;
1509
+ float almostOne = 1.0 - almostATexel;
1510
+ if ( absV.z >= almostOne ) {
1511
+ if ( v.z > 0.0 )
1512
+ planar.x = 4.0 - v.x;
1513
+ } else if ( absV.x >= almostOne ) {
1514
+ float signX = sign( v.x );
1515
+ planar.x = v.z * signX + 2.0 * signX;
1516
+ } else if ( absV.y >= almostOne ) {
1517
+ float signY = sign( v.y );
1518
+ planar.x = v.x + 2.0 * signY + 2.0;
1519
+ planar.y = v.z * signY - 2.0;
1520
+ }
1521
+ return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );
1522
+ }
1523
+ float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {
1524
+ vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );
1525
+ vec3 lightToPosition = shadowCoord.xyz;
1526
+ float dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear ); dp += shadowBias;
1527
+ vec3 bd3D = normalize( lightToPosition );
1528
+ #if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )
1529
+ vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;
1530
+ return (
1531
+ texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +
1532
+ texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +
1533
+ texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +
1534
+ texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +
1535
+ texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +
1536
+ texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +
1537
+ texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +
1538
+ texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +
1539
+ texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )
1540
+ ) * ( 1.0 / 9.0 );
1541
+ #else
1542
+ return texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );
1543
+ #endif
1544
+ }
1545
+ #endif`,vp=`#ifdef USE_SHADOWMAP
1546
+ #if NUM_DIR_LIGHT_SHADOWS > 0
1547
+ uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];
1548
+ varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
1549
+ struct DirectionalLightShadow {
1550
+ float shadowBias;
1551
+ float shadowNormalBias;
1552
+ float shadowRadius;
1553
+ vec2 shadowMapSize;
1554
+ };
1555
+ uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
1556
+ #endif
1557
+ #if NUM_SPOT_LIGHT_SHADOWS > 0
1558
+ uniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];
1559
+ varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];
1560
+ struct SpotLightShadow {
1561
+ float shadowBias;
1562
+ float shadowNormalBias;
1563
+ float shadowRadius;
1564
+ vec2 shadowMapSize;
1565
+ };
1566
+ uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
1567
+ #endif
1568
+ #if NUM_POINT_LIGHT_SHADOWS > 0
1569
+ uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];
1570
+ varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
1571
+ struct PointLightShadow {
1572
+ float shadowBias;
1573
+ float shadowNormalBias;
1574
+ float shadowRadius;
1575
+ vec2 shadowMapSize;
1576
+ float shadowCameraNear;
1577
+ float shadowCameraFar;
1578
+ };
1579
+ uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
1580
+ #endif
1581
+ #endif`,_p=`#ifdef USE_SHADOWMAP
1582
+ #if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0
1583
+ vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
1584
+ vec4 shadowWorldPosition;
1585
+ #endif
1586
+ #if NUM_DIR_LIGHT_SHADOWS > 0
1587
+ #pragma unroll_loop_start
1588
+ for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
1589
+ shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );
1590
+ vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;
1591
+ }
1592
+ #pragma unroll_loop_end
1593
+ #endif
1594
+ #if NUM_SPOT_LIGHT_SHADOWS > 0
1595
+ #pragma unroll_loop_start
1596
+ for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
1597
+ shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );
1598
+ vSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;
1599
+ }
1600
+ #pragma unroll_loop_end
1601
+ #endif
1602
+ #if NUM_POINT_LIGHT_SHADOWS > 0
1603
+ #pragma unroll_loop_start
1604
+ for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
1605
+ shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );
1606
+ vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;
1607
+ }
1608
+ #pragma unroll_loop_end
1609
+ #endif
1610
+ #endif`,bp=`float getShadowMask() {
1611
+ float shadow = 1.0;
1612
+ #ifdef USE_SHADOWMAP
1613
+ #if NUM_DIR_LIGHT_SHADOWS > 0
1614
+ DirectionalLightShadow directionalLight;
1615
+ #pragma unroll_loop_start
1616
+ for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
1617
+ directionalLight = directionalLightShadows[ i ];
1618
+ shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
1619
+ }
1620
+ #pragma unroll_loop_end
1621
+ #endif
1622
+ #if NUM_SPOT_LIGHT_SHADOWS > 0
1623
+ SpotLightShadow spotLight;
1624
+ #pragma unroll_loop_start
1625
+ for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
1626
+ spotLight = spotLightShadows[ i ];
1627
+ shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
1628
+ }
1629
+ #pragma unroll_loop_end
1630
+ #endif
1631
+ #if NUM_POINT_LIGHT_SHADOWS > 0
1632
+ PointLightShadow pointLight;
1633
+ #pragma unroll_loop_start
1634
+ for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
1635
+ pointLight = pointLightShadows[ i ];
1636
+ shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;
1637
+ }
1638
+ #pragma unroll_loop_end
1639
+ #endif
1640
+ #endif
1641
+ return shadow;
1642
+ }`,Mp=`#ifdef USE_SKINNING
1643
+ mat4 boneMatX = getBoneMatrix( skinIndex.x );
1644
+ mat4 boneMatY = getBoneMatrix( skinIndex.y );
1645
+ mat4 boneMatZ = getBoneMatrix( skinIndex.z );
1646
+ mat4 boneMatW = getBoneMatrix( skinIndex.w );
1647
+ #endif`,wp=`#ifdef USE_SKINNING
1648
+ uniform mat4 bindMatrix;
1649
+ uniform mat4 bindMatrixInverse;
1650
+ #ifdef BONE_TEXTURE
1651
+ uniform highp sampler2D boneTexture;
1652
+ uniform int boneTextureSize;
1653
+ mat4 getBoneMatrix( const in float i ) {
1654
+ float j = i * 4.0;
1655
+ float x = mod( j, float( boneTextureSize ) );
1656
+ float y = floor( j / float( boneTextureSize ) );
1657
+ float dx = 1.0 / float( boneTextureSize );
1658
+ float dy = 1.0 / float( boneTextureSize );
1659
+ y = dy * ( y + 0.5 );
1660
+ vec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );
1661
+ vec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );
1662
+ vec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );
1663
+ vec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );
1664
+ mat4 bone = mat4( v1, v2, v3, v4 );
1665
+ return bone;
1666
+ }
1667
+ #else
1668
+ uniform mat4 boneMatrices[ MAX_BONES ];
1669
+ mat4 getBoneMatrix( const in float i ) {
1670
+ mat4 bone = boneMatrices[ int(i) ];
1671
+ return bone;
1672
+ }
1673
+ #endif
1674
+ #endif`,Sp=`#ifdef USE_SKINNING
1675
+ vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );
1676
+ vec4 skinned = vec4( 0.0 );
1677
+ skinned += boneMatX * skinVertex * skinWeight.x;
1678
+ skinned += boneMatY * skinVertex * skinWeight.y;
1679
+ skinned += boneMatZ * skinVertex * skinWeight.z;
1680
+ skinned += boneMatW * skinVertex * skinWeight.w;
1681
+ transformed = ( bindMatrixInverse * skinned ).xyz;
1682
+ #endif`,Tp=`#ifdef USE_SKINNING
1683
+ mat4 skinMatrix = mat4( 0.0 );
1684
+ skinMatrix += skinWeight.x * boneMatX;
1685
+ skinMatrix += skinWeight.y * boneMatY;
1686
+ skinMatrix += skinWeight.z * boneMatZ;
1687
+ skinMatrix += skinWeight.w * boneMatW;
1688
+ skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;
1689
+ objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;
1690
+ #ifdef USE_TANGENT
1691
+ objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;
1692
+ #endif
1693
+ #endif`,Ep=`float specularStrength;
1694
+ #ifdef USE_SPECULARMAP
1695
+ vec4 texelSpecular = texture2D( specularMap, vUv );
1696
+ specularStrength = texelSpecular.r;
1697
+ #else
1698
+ specularStrength = 1.0;
1699
+ #endif`,Ap=`#ifdef USE_SPECULARMAP
1700
+ uniform sampler2D specularMap;
1701
+ #endif`,Lp=`#if defined( TONE_MAPPING )
1702
+ gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );
1703
+ #endif`,Cp=`#ifndef saturate
1704
+ #define saturate( a ) clamp( a, 0.0, 1.0 )
1705
+ #endif
1706
+ uniform float toneMappingExposure;
1707
+ vec3 LinearToneMapping( vec3 color ) {
1708
+ return toneMappingExposure * color;
1709
+ }
1710
+ vec3 ReinhardToneMapping( vec3 color ) {
1711
+ color *= toneMappingExposure;
1712
+ return saturate( color / ( vec3( 1.0 ) + color ) );
1713
+ }
1714
+ vec3 OptimizedCineonToneMapping( vec3 color ) {
1715
+ color *= toneMappingExposure;
1716
+ color = max( vec3( 0.0 ), color - 0.004 );
1717
+ return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );
1718
+ }
1719
+ vec3 RRTAndODTFit( vec3 v ) {
1720
+ vec3 a = v * ( v + 0.0245786 ) - 0.000090537;
1721
+ vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;
1722
+ return a / b;
1723
+ }
1724
+ vec3 ACESFilmicToneMapping( vec3 color ) {
1725
+ const mat3 ACESInputMat = mat3(
1726
+ vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ),
1727
+ vec3( 0.04823, 0.01566, 0.83777 )
1728
+ );
1729
+ const mat3 ACESOutputMat = mat3(
1730
+ vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ),
1731
+ vec3( -0.07367, -0.00605, 1.07602 )
1732
+ );
1733
+ color *= toneMappingExposure / 0.6;
1734
+ color = ACESInputMat * color;
1735
+ color = RRTAndODTFit( color );
1736
+ color = ACESOutputMat * color;
1737
+ return saturate( color );
1738
+ }
1739
+ vec3 CustomToneMapping( vec3 color ) { return color; }`,Rp=`#ifdef USE_TRANSMISSION
1740
+ float transmissionAlpha = 1.0;
1741
+ float transmissionFactor = transmission;
1742
+ float thicknessFactor = thickness;
1743
+ #ifdef USE_TRANSMISSIONMAP
1744
+ transmissionFactor *= texture2D( transmissionMap, vUv ).r;
1745
+ #endif
1746
+ #ifdef USE_THICKNESSMAP
1747
+ thicknessFactor *= texture2D( thicknessMap, vUv ).g;
1748
+ #endif
1749
+ vec3 pos = vWorldPosition;
1750
+ vec3 v = normalize( cameraPosition - pos );
1751
+ vec3 n = inverseTransformDirection( normal, viewMatrix );
1752
+ vec4 transmission = getIBLVolumeRefraction(
1753
+ n, v, roughnessFactor, material.diffuseColor, material.specularColor, material.specularF90,
1754
+ pos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,
1755
+ attenuationColor, attenuationDistance );
1756
+ totalDiffuse = mix( totalDiffuse, transmission.rgb, transmissionFactor );
1757
+ transmissionAlpha = mix( transmissionAlpha, transmission.a, transmissionFactor );
1758
+ #endif`,Pp=`#ifdef USE_TRANSMISSION
1759
+ uniform float transmission;
1760
+ uniform float thickness;
1761
+ uniform float attenuationDistance;
1762
+ uniform vec3 attenuationColor;
1763
+ #ifdef USE_TRANSMISSIONMAP
1764
+ uniform sampler2D transmissionMap;
1765
+ #endif
1766
+ #ifdef USE_THICKNESSMAP
1767
+ uniform sampler2D thicknessMap;
1768
+ #endif
1769
+ uniform vec2 transmissionSamplerSize;
1770
+ uniform sampler2D transmissionSamplerMap;
1771
+ uniform mat4 modelMatrix;
1772
+ uniform mat4 projectionMatrix;
1773
+ varying vec3 vWorldPosition;
1774
+ vec3 getVolumeTransmissionRay( vec3 n, vec3 v, float thickness, float ior, mat4 modelMatrix ) {
1775
+ vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );
1776
+ vec3 modelScale;
1777
+ modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );
1778
+ modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );
1779
+ modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );
1780
+ return normalize( refractionVector ) * thickness * modelScale;
1781
+ }
1782
+ float applyIorToRoughness( float roughness, float ior ) {
1783
+ return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );
1784
+ }
1785
+ vec4 getTransmissionSample( vec2 fragCoord, float roughness, float ior ) {
1786
+ float framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );
1787
+ #ifdef TEXTURE_LOD_EXT
1788
+ return texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod );
1789
+ #else
1790
+ return texture2D( transmissionSamplerMap, fragCoord.xy, framebufferLod );
1791
+ #endif
1792
+ }
1793
+ vec3 applyVolumeAttenuation( vec3 radiance, float transmissionDistance, vec3 attenuationColor, float attenuationDistance ) {
1794
+ if ( attenuationDistance == 0.0 ) {
1795
+ return radiance;
1796
+ } else {
1797
+ vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;
1798
+ vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance * radiance;
1799
+ }
1800
+ }
1801
+ vec4 getIBLVolumeRefraction( vec3 n, vec3 v, float roughness, vec3 diffuseColor, vec3 specularColor, float specularF90,
1802
+ vec3 position, mat4 modelMatrix, mat4 viewMatrix, mat4 projMatrix, float ior, float thickness,
1803
+ vec3 attenuationColor, float attenuationDistance ) {
1804
+ vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
1805
+ vec3 refractedRayExit = position + transmissionRay;
1806
+ vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
1807
+ vec2 refractionCoords = ndcPos.xy / ndcPos.w;
1808
+ refractionCoords += 1.0;
1809
+ refractionCoords /= 2.0;
1810
+ vec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );
1811
+ vec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );
1812
+ vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );
1813
+ return vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );
1814
+ }
1815
+ #endif`,Ip=`#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )
1816
+ varying vec2 vUv;
1817
+ #endif`,Dp=`#ifdef USE_UV
1818
+ #ifdef UVS_VERTEX_ONLY
1819
+ vec2 vUv;
1820
+ #else
1821
+ varying vec2 vUv;
1822
+ #endif
1823
+ uniform mat3 uvTransform;
1824
+ #endif`,Fp=`#ifdef USE_UV
1825
+ vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
1826
+ #endif`,Bp=`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
1827
+ varying vec2 vUv2;
1828
+ #endif`,Np=`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
1829
+ attribute vec2 uv2;
1830
+ varying vec2 vUv2;
1831
+ uniform mat3 uv2Transform;
1832
+ #endif`,zp=`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
1833
+ vUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;
1834
+ #endif`,Op=`#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION )
1835
+ vec4 worldPosition = vec4( transformed, 1.0 );
1836
+ #ifdef USE_INSTANCING
1837
+ worldPosition = instanceMatrix * worldPosition;
1838
+ #endif
1839
+ worldPosition = modelMatrix * worldPosition;
1840
+ #endif`;const Qe={alphamap_fragment:Wd,alphamap_pars_fragment:qd,alphatest_fragment:Xd,alphatest_pars_fragment:Zd,aomap_fragment:Jd,aomap_pars_fragment:Yd,begin_vertex:$d,beginnormal_vertex:jd,bsdfs:Qd,bumpmap_pars_fragment:Kd,clipping_planes_fragment:ef,clipping_planes_pars_fragment:tf,clipping_planes_pars_vertex:nf,clipping_planes_vertex:rf,color_fragment:sf,color_pars_fragment:of,color_pars_vertex:af,color_vertex:lf,common:cf,cube_uv_reflection_fragment:uf,defaultnormal_vertex:hf,displacementmap_pars_vertex:df,displacementmap_vertex:ff,emissivemap_fragment:pf,emissivemap_pars_fragment:mf,encodings_fragment:gf,encodings_pars_fragment:xf,envmap_fragment:yf,envmap_common_pars_fragment:vf,envmap_pars_fragment:_f,envmap_pars_vertex:bf,envmap_physical_pars_fragment:If,envmap_vertex:Mf,fog_vertex:wf,fog_pars_vertex:Sf,fog_fragment:Tf,fog_pars_fragment:Ef,gradientmap_pars_fragment:Af,lightmap_fragment:Lf,lightmap_pars_fragment:Cf,lights_lambert_vertex:Rf,lights_pars_begin:Pf,lights_toon_fragment:Df,lights_toon_pars_fragment:Ff,lights_phong_fragment:Bf,lights_phong_pars_fragment:Nf,lights_physical_fragment:zf,lights_physical_pars_fragment:Of,lights_fragment_begin:Uf,lights_fragment_maps:Hf,lights_fragment_end:kf,logdepthbuf_fragment:Gf,logdepthbuf_pars_fragment:Vf,logdepthbuf_pars_vertex:Wf,logdepthbuf_vertex:qf,map_fragment:Xf,map_pars_fragment:Zf,map_particle_fragment:Jf,map_particle_pars_fragment:Yf,metalnessmap_fragment:$f,metalnessmap_pars_fragment:jf,morphnormal_vertex:Qf,morphtarget_pars_vertex:Kf,morphtarget_vertex:ep,normal_fragment_begin:tp,normal_fragment_maps:np,normal_pars_fragment:ip,normal_pars_vertex:rp,normal_vertex:sp,normalmap_pars_fragment:op,clearcoat_normal_fragment_begin:ap,clearcoat_normal_fragment_maps:lp,clearcoat_pars_fragment:cp,output_fragment:up,packing:hp,premultiplied_alpha_fragment:dp,project_vertex:fp,dithering_fragment:pp,dithering_pars_fragment:mp,roughnessmap_fragment:gp,roughnessmap_pars_fragment:xp,shadowmap_pars_fragment:yp,shadowmap_pars_vertex:vp,shadowmap_vertex:_p,shadowmask_pars_fragment:bp,skinbase_vertex:Mp,skinning_pars_vertex:wp,skinning_vertex:Sp,skinnormal_vertex:Tp,specularmap_fragment:Ep,specularmap_pars_fragment:Ap,tonemapping_fragment:Lp,tonemapping_pars_fragment:Cp,transmission_fragment:Rp,transmission_pars_fragment:Pp,uv_pars_fragment:Ip,uv_pars_vertex:Dp,uv_vertex:Fp,uv2_pars_fragment:Bp,uv2_pars_vertex:Np,uv2_vertex:zp,worldpos_vertex:Op,background_vert:`varying vec2 vUv;
1841
+ uniform mat3 uvTransform;
1842
+ void main() {
1843
+ vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
1844
+ gl_Position = vec4( position.xy, 1.0, 1.0 );
1845
+ }`,background_frag:`uniform sampler2D t2D;
1846
+ varying vec2 vUv;
1847
+ void main() {
1848
+ vec4 texColor = texture2D( t2D, vUv );
1849
+ gl_FragColor = mapTexelToLinear( texColor );
1850
+ #include <tonemapping_fragment>
1851
+ #include <encodings_fragment>
1852
+ }`,cube_vert:`varying vec3 vWorldDirection;
1853
+ #include <common>
1854
+ void main() {
1855
+ vWorldDirection = transformDirection( position, modelMatrix );
1856
+ #include <begin_vertex>
1857
+ #include <project_vertex>
1858
+ gl_Position.z = gl_Position.w;
1859
+ }`,cube_frag:`#include <envmap_common_pars_fragment>
1860
+ uniform float opacity;
1861
+ varying vec3 vWorldDirection;
1862
+ #include <cube_uv_reflection_fragment>
1863
+ void main() {
1864
+ vec3 vReflect = vWorldDirection;
1865
+ #include <envmap_fragment>
1866
+ gl_FragColor = envColor;
1867
+ gl_FragColor.a *= opacity;
1868
+ #include <tonemapping_fragment>
1869
+ #include <encodings_fragment>
1870
+ }`,depth_vert:`#include <common>
1871
+ #include <uv_pars_vertex>
1872
+ #include <displacementmap_pars_vertex>
1873
+ #include <morphtarget_pars_vertex>
1874
+ #include <skinning_pars_vertex>
1875
+ #include <logdepthbuf_pars_vertex>
1876
+ #include <clipping_planes_pars_vertex>
1877
+ varying vec2 vHighPrecisionZW;
1878
+ void main() {
1879
+ #include <uv_vertex>
1880
+ #include <skinbase_vertex>
1881
+ #ifdef USE_DISPLACEMENTMAP
1882
+ #include <beginnormal_vertex>
1883
+ #include <morphnormal_vertex>
1884
+ #include <skinnormal_vertex>
1885
+ #endif
1886
+ #include <begin_vertex>
1887
+ #include <morphtarget_vertex>
1888
+ #include <skinning_vertex>
1889
+ #include <displacementmap_vertex>
1890
+ #include <project_vertex>
1891
+ #include <logdepthbuf_vertex>
1892
+ #include <clipping_planes_vertex>
1893
+ vHighPrecisionZW = gl_Position.zw;
1894
+ }`,depth_frag:`#if DEPTH_PACKING == 3200
1895
+ uniform float opacity;
1896
+ #endif
1897
+ #include <common>
1898
+ #include <packing>
1899
+ #include <uv_pars_fragment>
1900
+ #include <map_pars_fragment>
1901
+ #include <alphamap_pars_fragment>
1902
+ #include <alphatest_pars_fragment>
1903
+ #include <logdepthbuf_pars_fragment>
1904
+ #include <clipping_planes_pars_fragment>
1905
+ varying vec2 vHighPrecisionZW;
1906
+ void main() {
1907
+ #include <clipping_planes_fragment>
1908
+ vec4 diffuseColor = vec4( 1.0 );
1909
+ #if DEPTH_PACKING == 3200
1910
+ diffuseColor.a = opacity;
1911
+ #endif
1912
+ #include <map_fragment>
1913
+ #include <alphamap_fragment>
1914
+ #include <alphatest_fragment>
1915
+ #include <logdepthbuf_fragment>
1916
+ float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;
1917
+ #if DEPTH_PACKING == 3200
1918
+ gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );
1919
+ #elif DEPTH_PACKING == 3201
1920
+ gl_FragColor = packDepthToRGBA( fragCoordZ );
1921
+ #endif
1922
+ }`,distanceRGBA_vert:`#define DISTANCE
1923
+ varying vec3 vWorldPosition;
1924
+ #include <common>
1925
+ #include <uv_pars_vertex>
1926
+ #include <displacementmap_pars_vertex>
1927
+ #include <morphtarget_pars_vertex>
1928
+ #include <skinning_pars_vertex>
1929
+ #include <clipping_planes_pars_vertex>
1930
+ void main() {
1931
+ #include <uv_vertex>
1932
+ #include <skinbase_vertex>
1933
+ #ifdef USE_DISPLACEMENTMAP
1934
+ #include <beginnormal_vertex>
1935
+ #include <morphnormal_vertex>
1936
+ #include <skinnormal_vertex>
1937
+ #endif
1938
+ #include <begin_vertex>
1939
+ #include <morphtarget_vertex>
1940
+ #include <skinning_vertex>
1941
+ #include <displacementmap_vertex>
1942
+ #include <project_vertex>
1943
+ #include <worldpos_vertex>
1944
+ #include <clipping_planes_vertex>
1945
+ vWorldPosition = worldPosition.xyz;
1946
+ }`,distanceRGBA_frag:`#define DISTANCE
1947
+ uniform vec3 referencePosition;
1948
+ uniform float nearDistance;
1949
+ uniform float farDistance;
1950
+ varying vec3 vWorldPosition;
1951
+ #include <common>
1952
+ #include <packing>
1953
+ #include <uv_pars_fragment>
1954
+ #include <map_pars_fragment>
1955
+ #include <alphamap_pars_fragment>
1956
+ #include <alphatest_pars_fragment>
1957
+ #include <clipping_planes_pars_fragment>
1958
+ void main () {
1959
+ #include <clipping_planes_fragment>
1960
+ vec4 diffuseColor = vec4( 1.0 );
1961
+ #include <map_fragment>
1962
+ #include <alphamap_fragment>
1963
+ #include <alphatest_fragment>
1964
+ float dist = length( vWorldPosition - referencePosition );
1965
+ dist = ( dist - nearDistance ) / ( farDistance - nearDistance );
1966
+ dist = saturate( dist );
1967
+ gl_FragColor = packDepthToRGBA( dist );
1968
+ }`,equirect_vert:`varying vec3 vWorldDirection;
1969
+ #include <common>
1970
+ void main() {
1971
+ vWorldDirection = transformDirection( position, modelMatrix );
1972
+ #include <begin_vertex>
1973
+ #include <project_vertex>
1974
+ }`,equirect_frag:`uniform sampler2D tEquirect;
1975
+ varying vec3 vWorldDirection;
1976
+ #include <common>
1977
+ void main() {
1978
+ vec3 direction = normalize( vWorldDirection );
1979
+ vec2 sampleUV = equirectUv( direction );
1980
+ vec4 texColor = texture2D( tEquirect, sampleUV );
1981
+ gl_FragColor = mapTexelToLinear( texColor );
1982
+ #include <tonemapping_fragment>
1983
+ #include <encodings_fragment>
1984
+ }`,linedashed_vert:`uniform float scale;
1985
+ attribute float lineDistance;
1986
+ varying float vLineDistance;
1987
+ #include <common>
1988
+ #include <color_pars_vertex>
1989
+ #include <fog_pars_vertex>
1990
+ #include <morphtarget_pars_vertex>
1991
+ #include <logdepthbuf_pars_vertex>
1992
+ #include <clipping_planes_pars_vertex>
1993
+ void main() {
1994
+ vLineDistance = scale * lineDistance;
1995
+ #include <color_vertex>
1996
+ #include <begin_vertex>
1997
+ #include <morphtarget_vertex>
1998
+ #include <project_vertex>
1999
+ #include <logdepthbuf_vertex>
2000
+ #include <clipping_planes_vertex>
2001
+ #include <fog_vertex>
2002
+ }`,linedashed_frag:`uniform vec3 diffuse;
2003
+ uniform float opacity;
2004
+ uniform float dashSize;
2005
+ uniform float totalSize;
2006
+ varying float vLineDistance;
2007
+ #include <common>
2008
+ #include <color_pars_fragment>
2009
+ #include <fog_pars_fragment>
2010
+ #include <logdepthbuf_pars_fragment>
2011
+ #include <clipping_planes_pars_fragment>
2012
+ void main() {
2013
+ #include <clipping_planes_fragment>
2014
+ if ( mod( vLineDistance, totalSize ) > dashSize ) {
2015
+ discard;
2016
+ }
2017
+ vec3 outgoingLight = vec3( 0.0 );
2018
+ vec4 diffuseColor = vec4( diffuse, opacity );
2019
+ #include <logdepthbuf_fragment>
2020
+ #include <color_fragment>
2021
+ outgoingLight = diffuseColor.rgb;
2022
+ #include <output_fragment>
2023
+ #include <tonemapping_fragment>
2024
+ #include <encodings_fragment>
2025
+ #include <fog_fragment>
2026
+ #include <premultiplied_alpha_fragment>
2027
+ }`,meshbasic_vert:`#include <common>
2028
+ #include <uv_pars_vertex>
2029
+ #include <uv2_pars_vertex>
2030
+ #include <envmap_pars_vertex>
2031
+ #include <color_pars_vertex>
2032
+ #include <fog_pars_vertex>
2033
+ #include <morphtarget_pars_vertex>
2034
+ #include <skinning_pars_vertex>
2035
+ #include <logdepthbuf_pars_vertex>
2036
+ #include <clipping_planes_pars_vertex>
2037
+ void main() {
2038
+ #include <uv_vertex>
2039
+ #include <uv2_vertex>
2040
+ #include <color_vertex>
2041
+ #if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )
2042
+ #include <beginnormal_vertex>
2043
+ #include <morphnormal_vertex>
2044
+ #include <skinbase_vertex>
2045
+ #include <skinnormal_vertex>
2046
+ #include <defaultnormal_vertex>
2047
+ #endif
2048
+ #include <begin_vertex>
2049
+ #include <morphtarget_vertex>
2050
+ #include <skinning_vertex>
2051
+ #include <project_vertex>
2052
+ #include <logdepthbuf_vertex>
2053
+ #include <clipping_planes_vertex>
2054
+ #include <worldpos_vertex>
2055
+ #include <envmap_vertex>
2056
+ #include <fog_vertex>
2057
+ }`,meshbasic_frag:`uniform vec3 diffuse;
2058
+ uniform float opacity;
2059
+ #ifndef FLAT_SHADED
2060
+ varying vec3 vNormal;
2061
+ #endif
2062
+ #include <common>
2063
+ #include <dithering_pars_fragment>
2064
+ #include <color_pars_fragment>
2065
+ #include <uv_pars_fragment>
2066
+ #include <uv2_pars_fragment>
2067
+ #include <map_pars_fragment>
2068
+ #include <alphamap_pars_fragment>
2069
+ #include <alphatest_pars_fragment>
2070
+ #include <aomap_pars_fragment>
2071
+ #include <lightmap_pars_fragment>
2072
+ #include <envmap_common_pars_fragment>
2073
+ #include <envmap_pars_fragment>
2074
+ #include <cube_uv_reflection_fragment>
2075
+ #include <fog_pars_fragment>
2076
+ #include <specularmap_pars_fragment>
2077
+ #include <logdepthbuf_pars_fragment>
2078
+ #include <clipping_planes_pars_fragment>
2079
+ void main() {
2080
+ #include <clipping_planes_fragment>
2081
+ vec4 diffuseColor = vec4( diffuse, opacity );
2082
+ #include <logdepthbuf_fragment>
2083
+ #include <map_fragment>
2084
+ #include <color_fragment>
2085
+ #include <alphamap_fragment>
2086
+ #include <alphatest_fragment>
2087
+ #include <specularmap_fragment>
2088
+ ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
2089
+ #ifdef USE_LIGHTMAP
2090
+ vec4 lightMapTexel= texture2D( lightMap, vUv2 );
2091
+ reflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;
2092
+ #else
2093
+ reflectedLight.indirectDiffuse += vec3( 1.0 );
2094
+ #endif
2095
+ #include <aomap_fragment>
2096
+ reflectedLight.indirectDiffuse *= diffuseColor.rgb;
2097
+ vec3 outgoingLight = reflectedLight.indirectDiffuse;
2098
+ #include <envmap_fragment>
2099
+ #include <output_fragment>
2100
+ #include <tonemapping_fragment>
2101
+ #include <encodings_fragment>
2102
+ #include <fog_fragment>
2103
+ #include <premultiplied_alpha_fragment>
2104
+ #include <dithering_fragment>
2105
+ }`,meshlambert_vert:`#define LAMBERT
2106
+ varying vec3 vLightFront;
2107
+ varying vec3 vIndirectFront;
2108
+ #ifdef DOUBLE_SIDED
2109
+ varying vec3 vLightBack;
2110
+ varying vec3 vIndirectBack;
2111
+ #endif
2112
+ #include <common>
2113
+ #include <uv_pars_vertex>
2114
+ #include <uv2_pars_vertex>
2115
+ #include <envmap_pars_vertex>
2116
+ #include <bsdfs>
2117
+ #include <lights_pars_begin>
2118
+ #include <color_pars_vertex>
2119
+ #include <fog_pars_vertex>
2120
+ #include <morphtarget_pars_vertex>
2121
+ #include <skinning_pars_vertex>
2122
+ #include <shadowmap_pars_vertex>
2123
+ #include <logdepthbuf_pars_vertex>
2124
+ #include <clipping_planes_pars_vertex>
2125
+ void main() {
2126
+ #include <uv_vertex>
2127
+ #include <uv2_vertex>
2128
+ #include <color_vertex>
2129
+ #include <beginnormal_vertex>
2130
+ #include <morphnormal_vertex>
2131
+ #include <skinbase_vertex>
2132
+ #include <skinnormal_vertex>
2133
+ #include <defaultnormal_vertex>
2134
+ #include <begin_vertex>
2135
+ #include <morphtarget_vertex>
2136
+ #include <skinning_vertex>
2137
+ #include <project_vertex>
2138
+ #include <logdepthbuf_vertex>
2139
+ #include <clipping_planes_vertex>
2140
+ #include <worldpos_vertex>
2141
+ #include <envmap_vertex>
2142
+ #include <lights_lambert_vertex>
2143
+ #include <shadowmap_vertex>
2144
+ #include <fog_vertex>
2145
+ }`,meshlambert_frag:`uniform vec3 diffuse;
2146
+ uniform vec3 emissive;
2147
+ uniform float opacity;
2148
+ varying vec3 vLightFront;
2149
+ varying vec3 vIndirectFront;
2150
+ #ifdef DOUBLE_SIDED
2151
+ varying vec3 vLightBack;
2152
+ varying vec3 vIndirectBack;
2153
+ #endif
2154
+ #include <common>
2155
+ #include <packing>
2156
+ #include <dithering_pars_fragment>
2157
+ #include <color_pars_fragment>
2158
+ #include <uv_pars_fragment>
2159
+ #include <uv2_pars_fragment>
2160
+ #include <map_pars_fragment>
2161
+ #include <alphamap_pars_fragment>
2162
+ #include <alphatest_pars_fragment>
2163
+ #include <aomap_pars_fragment>
2164
+ #include <lightmap_pars_fragment>
2165
+ #include <emissivemap_pars_fragment>
2166
+ #include <envmap_common_pars_fragment>
2167
+ #include <envmap_pars_fragment>
2168
+ #include <cube_uv_reflection_fragment>
2169
+ #include <bsdfs>
2170
+ #include <lights_pars_begin>
2171
+ #include <fog_pars_fragment>
2172
+ #include <shadowmap_pars_fragment>
2173
+ #include <shadowmask_pars_fragment>
2174
+ #include <specularmap_pars_fragment>
2175
+ #include <logdepthbuf_pars_fragment>
2176
+ #include <clipping_planes_pars_fragment>
2177
+ void main() {
2178
+ #include <clipping_planes_fragment>
2179
+ vec4 diffuseColor = vec4( diffuse, opacity );
2180
+ ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
2181
+ vec3 totalEmissiveRadiance = emissive;
2182
+ #include <logdepthbuf_fragment>
2183
+ #include <map_fragment>
2184
+ #include <color_fragment>
2185
+ #include <alphamap_fragment>
2186
+ #include <alphatest_fragment>
2187
+ #include <specularmap_fragment>
2188
+ #include <emissivemap_fragment>
2189
+ #ifdef DOUBLE_SIDED
2190
+ reflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;
2191
+ #else
2192
+ reflectedLight.indirectDiffuse += vIndirectFront;
2193
+ #endif
2194
+ #include <lightmap_fragment>
2195
+ reflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );
2196
+ #ifdef DOUBLE_SIDED
2197
+ reflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;
2198
+ #else
2199
+ reflectedLight.directDiffuse = vLightFront;
2200
+ #endif
2201
+ reflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();
2202
+ #include <aomap_fragment>
2203
+ vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
2204
+ #include <envmap_fragment>
2205
+ #include <output_fragment>
2206
+ #include <tonemapping_fragment>
2207
+ #include <encodings_fragment>
2208
+ #include <fog_fragment>
2209
+ #include <premultiplied_alpha_fragment>
2210
+ #include <dithering_fragment>
2211
+ }`,meshmatcap_vert:`#define MATCAP
2212
+ varying vec3 vViewPosition;
2213
+ #include <common>
2214
+ #include <uv_pars_vertex>
2215
+ #include <color_pars_vertex>
2216
+ #include <displacementmap_pars_vertex>
2217
+ #include <fog_pars_vertex>
2218
+ #include <normal_pars_vertex>
2219
+ #include <morphtarget_pars_vertex>
2220
+ #include <skinning_pars_vertex>
2221
+ #include <logdepthbuf_pars_vertex>
2222
+ #include <clipping_planes_pars_vertex>
2223
+ void main() {
2224
+ #include <uv_vertex>
2225
+ #include <color_vertex>
2226
+ #include <beginnormal_vertex>
2227
+ #include <morphnormal_vertex>
2228
+ #include <skinbase_vertex>
2229
+ #include <skinnormal_vertex>
2230
+ #include <defaultnormal_vertex>
2231
+ #include <normal_vertex>
2232
+ #include <begin_vertex>
2233
+ #include <morphtarget_vertex>
2234
+ #include <skinning_vertex>
2235
+ #include <displacementmap_vertex>
2236
+ #include <project_vertex>
2237
+ #include <logdepthbuf_vertex>
2238
+ #include <clipping_planes_vertex>
2239
+ #include <fog_vertex>
2240
+ vViewPosition = - mvPosition.xyz;
2241
+ }`,meshmatcap_frag:`#define MATCAP
2242
+ uniform vec3 diffuse;
2243
+ uniform float opacity;
2244
+ uniform sampler2D matcap;
2245
+ varying vec3 vViewPosition;
2246
+ #include <common>
2247
+ #include <dithering_pars_fragment>
2248
+ #include <color_pars_fragment>
2249
+ #include <uv_pars_fragment>
2250
+ #include <map_pars_fragment>
2251
+ #include <alphamap_pars_fragment>
2252
+ #include <alphatest_pars_fragment>
2253
+ #include <fog_pars_fragment>
2254
+ #include <normal_pars_fragment>
2255
+ #include <bumpmap_pars_fragment>
2256
+ #include <normalmap_pars_fragment>
2257
+ #include <logdepthbuf_pars_fragment>
2258
+ #include <clipping_planes_pars_fragment>
2259
+ void main() {
2260
+ #include <clipping_planes_fragment>
2261
+ vec4 diffuseColor = vec4( diffuse, opacity );
2262
+ #include <logdepthbuf_fragment>
2263
+ #include <map_fragment>
2264
+ #include <color_fragment>
2265
+ #include <alphamap_fragment>
2266
+ #include <alphatest_fragment>
2267
+ #include <normal_fragment_begin>
2268
+ #include <normal_fragment_maps>
2269
+ vec3 viewDir = normalize( vViewPosition );
2270
+ vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );
2271
+ vec3 y = cross( viewDir, x );
2272
+ vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;
2273
+ #ifdef USE_MATCAP
2274
+ vec4 matcapColor = texture2D( matcap, uv );
2275
+ matcapColor = matcapTexelToLinear( matcapColor );
2276
+ #else
2277
+ vec4 matcapColor = vec4( 1.0 );
2278
+ #endif
2279
+ vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;
2280
+ #include <output_fragment>
2281
+ #include <tonemapping_fragment>
2282
+ #include <encodings_fragment>
2283
+ #include <fog_fragment>
2284
+ #include <premultiplied_alpha_fragment>
2285
+ #include <dithering_fragment>
2286
+ }`,meshnormal_vert:`#define NORMAL
2287
+ #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
2288
+ varying vec3 vViewPosition;
2289
+ #endif
2290
+ #include <common>
2291
+ #include <uv_pars_vertex>
2292
+ #include <displacementmap_pars_vertex>
2293
+ #include <normal_pars_vertex>
2294
+ #include <morphtarget_pars_vertex>
2295
+ #include <skinning_pars_vertex>
2296
+ #include <logdepthbuf_pars_vertex>
2297
+ #include <clipping_planes_pars_vertex>
2298
+ void main() {
2299
+ #include <uv_vertex>
2300
+ #include <beginnormal_vertex>
2301
+ #include <morphnormal_vertex>
2302
+ #include <skinbase_vertex>
2303
+ #include <skinnormal_vertex>
2304
+ #include <defaultnormal_vertex>
2305
+ #include <normal_vertex>
2306
+ #include <begin_vertex>
2307
+ #include <morphtarget_vertex>
2308
+ #include <skinning_vertex>
2309
+ #include <displacementmap_vertex>
2310
+ #include <project_vertex>
2311
+ #include <logdepthbuf_vertex>
2312
+ #include <clipping_planes_vertex>
2313
+ #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
2314
+ vViewPosition = - mvPosition.xyz;
2315
+ #endif
2316
+ }`,meshnormal_frag:`#define NORMAL
2317
+ uniform float opacity;
2318
+ #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
2319
+ varying vec3 vViewPosition;
2320
+ #endif
2321
+ #include <packing>
2322
+ #include <uv_pars_fragment>
2323
+ #include <normal_pars_fragment>
2324
+ #include <bumpmap_pars_fragment>
2325
+ #include <normalmap_pars_fragment>
2326
+ #include <logdepthbuf_pars_fragment>
2327
+ #include <clipping_planes_pars_fragment>
2328
+ void main() {
2329
+ #include <clipping_planes_fragment>
2330
+ #include <logdepthbuf_fragment>
2331
+ #include <normal_fragment_begin>
2332
+ #include <normal_fragment_maps>
2333
+ gl_FragColor = vec4( packNormalToRGB( normal ), opacity );
2334
+ }`,meshphong_vert:`#define PHONG
2335
+ varying vec3 vViewPosition;
2336
+ #include <common>
2337
+ #include <uv_pars_vertex>
2338
+ #include <uv2_pars_vertex>
2339
+ #include <displacementmap_pars_vertex>
2340
+ #include <envmap_pars_vertex>
2341
+ #include <color_pars_vertex>
2342
+ #include <fog_pars_vertex>
2343
+ #include <normal_pars_vertex>
2344
+ #include <morphtarget_pars_vertex>
2345
+ #include <skinning_pars_vertex>
2346
+ #include <shadowmap_pars_vertex>
2347
+ #include <logdepthbuf_pars_vertex>
2348
+ #include <clipping_planes_pars_vertex>
2349
+ void main() {
2350
+ #include <uv_vertex>
2351
+ #include <uv2_vertex>
2352
+ #include <color_vertex>
2353
+ #include <beginnormal_vertex>
2354
+ #include <morphnormal_vertex>
2355
+ #include <skinbase_vertex>
2356
+ #include <skinnormal_vertex>
2357
+ #include <defaultnormal_vertex>
2358
+ #include <normal_vertex>
2359
+ #include <begin_vertex>
2360
+ #include <morphtarget_vertex>
2361
+ #include <skinning_vertex>
2362
+ #include <displacementmap_vertex>
2363
+ #include <project_vertex>
2364
+ #include <logdepthbuf_vertex>
2365
+ #include <clipping_planes_vertex>
2366
+ vViewPosition = - mvPosition.xyz;
2367
+ #include <worldpos_vertex>
2368
+ #include <envmap_vertex>
2369
+ #include <shadowmap_vertex>
2370
+ #include <fog_vertex>
2371
+ }`,meshphong_frag:`#define PHONG
2372
+ uniform vec3 diffuse;
2373
+ uniform vec3 emissive;
2374
+ uniform vec3 specular;
2375
+ uniform float shininess;
2376
+ uniform float opacity;
2377
+ #include <common>
2378
+ #include <packing>
2379
+ #include <dithering_pars_fragment>
2380
+ #include <color_pars_fragment>
2381
+ #include <uv_pars_fragment>
2382
+ #include <uv2_pars_fragment>
2383
+ #include <map_pars_fragment>
2384
+ #include <alphamap_pars_fragment>
2385
+ #include <alphatest_pars_fragment>
2386
+ #include <aomap_pars_fragment>
2387
+ #include <lightmap_pars_fragment>
2388
+ #include <emissivemap_pars_fragment>
2389
+ #include <envmap_common_pars_fragment>
2390
+ #include <envmap_pars_fragment>
2391
+ #include <cube_uv_reflection_fragment>
2392
+ #include <fog_pars_fragment>
2393
+ #include <bsdfs>
2394
+ #include <lights_pars_begin>
2395
+ #include <normal_pars_fragment>
2396
+ #include <lights_phong_pars_fragment>
2397
+ #include <shadowmap_pars_fragment>
2398
+ #include <bumpmap_pars_fragment>
2399
+ #include <normalmap_pars_fragment>
2400
+ #include <specularmap_pars_fragment>
2401
+ #include <logdepthbuf_pars_fragment>
2402
+ #include <clipping_planes_pars_fragment>
2403
+ void main() {
2404
+ #include <clipping_planes_fragment>
2405
+ vec4 diffuseColor = vec4( diffuse, opacity );
2406
+ ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
2407
+ vec3 totalEmissiveRadiance = emissive;
2408
+ #include <logdepthbuf_fragment>
2409
+ #include <map_fragment>
2410
+ #include <color_fragment>
2411
+ #include <alphamap_fragment>
2412
+ #include <alphatest_fragment>
2413
+ #include <specularmap_fragment>
2414
+ #include <normal_fragment_begin>
2415
+ #include <normal_fragment_maps>
2416
+ #include <emissivemap_fragment>
2417
+ #include <lights_phong_fragment>
2418
+ #include <lights_fragment_begin>
2419
+ #include <lights_fragment_maps>
2420
+ #include <lights_fragment_end>
2421
+ #include <aomap_fragment>
2422
+ vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;
2423
+ #include <envmap_fragment>
2424
+ #include <output_fragment>
2425
+ #include <tonemapping_fragment>
2426
+ #include <encodings_fragment>
2427
+ #include <fog_fragment>
2428
+ #include <premultiplied_alpha_fragment>
2429
+ #include <dithering_fragment>
2430
+ }`,meshphysical_vert:`#define STANDARD
2431
+ varying vec3 vViewPosition;
2432
+ #ifdef USE_TRANSMISSION
2433
+ varying vec3 vWorldPosition;
2434
+ #endif
2435
+ #include <common>
2436
+ #include <uv_pars_vertex>
2437
+ #include <uv2_pars_vertex>
2438
+ #include <displacementmap_pars_vertex>
2439
+ #include <color_pars_vertex>
2440
+ #include <fog_pars_vertex>
2441
+ #include <normal_pars_vertex>
2442
+ #include <morphtarget_pars_vertex>
2443
+ #include <skinning_pars_vertex>
2444
+ #include <shadowmap_pars_vertex>
2445
+ #include <logdepthbuf_pars_vertex>
2446
+ #include <clipping_planes_pars_vertex>
2447
+ void main() {
2448
+ #include <uv_vertex>
2449
+ #include <uv2_vertex>
2450
+ #include <color_vertex>
2451
+ #include <beginnormal_vertex>
2452
+ #include <morphnormal_vertex>
2453
+ #include <skinbase_vertex>
2454
+ #include <skinnormal_vertex>
2455
+ #include <defaultnormal_vertex>
2456
+ #include <normal_vertex>
2457
+ #include <begin_vertex>
2458
+ #include <morphtarget_vertex>
2459
+ #include <skinning_vertex>
2460
+ #include <displacementmap_vertex>
2461
+ #include <project_vertex>
2462
+ #include <logdepthbuf_vertex>
2463
+ #include <clipping_planes_vertex>
2464
+ vViewPosition = - mvPosition.xyz;
2465
+ #include <worldpos_vertex>
2466
+ #include <shadowmap_vertex>
2467
+ #include <fog_vertex>
2468
+ #ifdef USE_TRANSMISSION
2469
+ vWorldPosition = worldPosition.xyz;
2470
+ #endif
2471
+ }`,meshphysical_frag:`#define STANDARD
2472
+ #ifdef PHYSICAL
2473
+ #define IOR
2474
+ #define SPECULAR
2475
+ #endif
2476
+ uniform vec3 diffuse;
2477
+ uniform vec3 emissive;
2478
+ uniform float roughness;
2479
+ uniform float metalness;
2480
+ uniform float opacity;
2481
+ #ifdef IOR
2482
+ uniform float ior;
2483
+ #endif
2484
+ #ifdef SPECULAR
2485
+ uniform float specularIntensity;
2486
+ uniform vec3 specularColor;
2487
+ #ifdef USE_SPECULARINTENSITYMAP
2488
+ uniform sampler2D specularIntensityMap;
2489
+ #endif
2490
+ #ifdef USE_SPECULARCOLORMAP
2491
+ uniform sampler2D specularColorMap;
2492
+ #endif
2493
+ #endif
2494
+ #ifdef USE_CLEARCOAT
2495
+ uniform float clearcoat;
2496
+ uniform float clearcoatRoughness;
2497
+ #endif
2498
+ #ifdef USE_SHEEN
2499
+ uniform vec3 sheenColor;
2500
+ uniform float sheenRoughness;
2501
+ #ifdef USE_SHEENCOLORMAP
2502
+ uniform sampler2D sheenColorMap;
2503
+ #endif
2504
+ #ifdef USE_SHEENROUGHNESSMAP
2505
+ uniform sampler2D sheenRoughnessMap;
2506
+ #endif
2507
+ #endif
2508
+ varying vec3 vViewPosition;
2509
+ #include <common>
2510
+ #include <packing>
2511
+ #include <dithering_pars_fragment>
2512
+ #include <color_pars_fragment>
2513
+ #include <uv_pars_fragment>
2514
+ #include <uv2_pars_fragment>
2515
+ #include <map_pars_fragment>
2516
+ #include <alphamap_pars_fragment>
2517
+ #include <alphatest_pars_fragment>
2518
+ #include <aomap_pars_fragment>
2519
+ #include <lightmap_pars_fragment>
2520
+ #include <emissivemap_pars_fragment>
2521
+ #include <bsdfs>
2522
+ #include <cube_uv_reflection_fragment>
2523
+ #include <envmap_common_pars_fragment>
2524
+ #include <envmap_physical_pars_fragment>
2525
+ #include <fog_pars_fragment>
2526
+ #include <lights_pars_begin>
2527
+ #include <normal_pars_fragment>
2528
+ #include <lights_physical_pars_fragment>
2529
+ #include <transmission_pars_fragment>
2530
+ #include <shadowmap_pars_fragment>
2531
+ #include <bumpmap_pars_fragment>
2532
+ #include <normalmap_pars_fragment>
2533
+ #include <clearcoat_pars_fragment>
2534
+ #include <roughnessmap_pars_fragment>
2535
+ #include <metalnessmap_pars_fragment>
2536
+ #include <logdepthbuf_pars_fragment>
2537
+ #include <clipping_planes_pars_fragment>
2538
+ void main() {
2539
+ #include <clipping_planes_fragment>
2540
+ vec4 diffuseColor = vec4( diffuse, opacity );
2541
+ ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
2542
+ vec3 totalEmissiveRadiance = emissive;
2543
+ #include <logdepthbuf_fragment>
2544
+ #include <map_fragment>
2545
+ #include <color_fragment>
2546
+ #include <alphamap_fragment>
2547
+ #include <alphatest_fragment>
2548
+ #include <roughnessmap_fragment>
2549
+ #include <metalnessmap_fragment>
2550
+ #include <normal_fragment_begin>
2551
+ #include <normal_fragment_maps>
2552
+ #include <clearcoat_normal_fragment_begin>
2553
+ #include <clearcoat_normal_fragment_maps>
2554
+ #include <emissivemap_fragment>
2555
+ #include <lights_physical_fragment>
2556
+ #include <lights_fragment_begin>
2557
+ #include <lights_fragment_maps>
2558
+ #include <lights_fragment_end>
2559
+ #include <aomap_fragment>
2560
+ vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;
2561
+ vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;
2562
+ #include <transmission_fragment>
2563
+ vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;
2564
+ #ifdef USE_SHEEN
2565
+ float sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );
2566
+ outgoingLight = outgoingLight * sheenEnergyComp + sheenSpecular;
2567
+ #endif
2568
+ #ifdef USE_CLEARCOAT
2569
+ float dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );
2570
+ vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );
2571
+ outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + clearcoatSpecular * material.clearcoat;
2572
+ #endif
2573
+ #include <output_fragment>
2574
+ #include <tonemapping_fragment>
2575
+ #include <encodings_fragment>
2576
+ #include <fog_fragment>
2577
+ #include <premultiplied_alpha_fragment>
2578
+ #include <dithering_fragment>
2579
+ }`,meshtoon_vert:`#define TOON
2580
+ varying vec3 vViewPosition;
2581
+ #include <common>
2582
+ #include <uv_pars_vertex>
2583
+ #include <uv2_pars_vertex>
2584
+ #include <displacementmap_pars_vertex>
2585
+ #include <color_pars_vertex>
2586
+ #include <fog_pars_vertex>
2587
+ #include <normal_pars_vertex>
2588
+ #include <morphtarget_pars_vertex>
2589
+ #include <skinning_pars_vertex>
2590
+ #include <shadowmap_pars_vertex>
2591
+ #include <logdepthbuf_pars_vertex>
2592
+ #include <clipping_planes_pars_vertex>
2593
+ void main() {
2594
+ #include <uv_vertex>
2595
+ #include <uv2_vertex>
2596
+ #include <color_vertex>
2597
+ #include <beginnormal_vertex>
2598
+ #include <morphnormal_vertex>
2599
+ #include <skinbase_vertex>
2600
+ #include <skinnormal_vertex>
2601
+ #include <defaultnormal_vertex>
2602
+ #include <normal_vertex>
2603
+ #include <begin_vertex>
2604
+ #include <morphtarget_vertex>
2605
+ #include <skinning_vertex>
2606
+ #include <displacementmap_vertex>
2607
+ #include <project_vertex>
2608
+ #include <logdepthbuf_vertex>
2609
+ #include <clipping_planes_vertex>
2610
+ vViewPosition = - mvPosition.xyz;
2611
+ #include <worldpos_vertex>
2612
+ #include <shadowmap_vertex>
2613
+ #include <fog_vertex>
2614
+ }`,meshtoon_frag:`#define TOON
2615
+ uniform vec3 diffuse;
2616
+ uniform vec3 emissive;
2617
+ uniform float opacity;
2618
+ #include <common>
2619
+ #include <packing>
2620
+ #include <dithering_pars_fragment>
2621
+ #include <color_pars_fragment>
2622
+ #include <uv_pars_fragment>
2623
+ #include <uv2_pars_fragment>
2624
+ #include <map_pars_fragment>
2625
+ #include <alphamap_pars_fragment>
2626
+ #include <alphatest_pars_fragment>
2627
+ #include <aomap_pars_fragment>
2628
+ #include <lightmap_pars_fragment>
2629
+ #include <emissivemap_pars_fragment>
2630
+ #include <gradientmap_pars_fragment>
2631
+ #include <fog_pars_fragment>
2632
+ #include <bsdfs>
2633
+ #include <lights_pars_begin>
2634
+ #include <normal_pars_fragment>
2635
+ #include <lights_toon_pars_fragment>
2636
+ #include <shadowmap_pars_fragment>
2637
+ #include <bumpmap_pars_fragment>
2638
+ #include <normalmap_pars_fragment>
2639
+ #include <logdepthbuf_pars_fragment>
2640
+ #include <clipping_planes_pars_fragment>
2641
+ void main() {
2642
+ #include <clipping_planes_fragment>
2643
+ vec4 diffuseColor = vec4( diffuse, opacity );
2644
+ ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
2645
+ vec3 totalEmissiveRadiance = emissive;
2646
+ #include <logdepthbuf_fragment>
2647
+ #include <map_fragment>
2648
+ #include <color_fragment>
2649
+ #include <alphamap_fragment>
2650
+ #include <alphatest_fragment>
2651
+ #include <normal_fragment_begin>
2652
+ #include <normal_fragment_maps>
2653
+ #include <emissivemap_fragment>
2654
+ #include <lights_toon_fragment>
2655
+ #include <lights_fragment_begin>
2656
+ #include <lights_fragment_maps>
2657
+ #include <lights_fragment_end>
2658
+ #include <aomap_fragment>
2659
+ vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
2660
+ #include <output_fragment>
2661
+ #include <tonemapping_fragment>
2662
+ #include <encodings_fragment>
2663
+ #include <fog_fragment>
2664
+ #include <premultiplied_alpha_fragment>
2665
+ #include <dithering_fragment>
2666
+ }`,points_vert:`uniform float size;
2667
+ uniform float scale;
2668
+ #include <common>
2669
+ #include <color_pars_vertex>
2670
+ #include <fog_pars_vertex>
2671
+ #include <morphtarget_pars_vertex>
2672
+ #include <logdepthbuf_pars_vertex>
2673
+ #include <clipping_planes_pars_vertex>
2674
+ void main() {
2675
+ #include <color_vertex>
2676
+ #include <begin_vertex>
2677
+ #include <morphtarget_vertex>
2678
+ #include <project_vertex>
2679
+ gl_PointSize = size;
2680
+ #ifdef USE_SIZEATTENUATION
2681
+ bool isPerspective = isPerspectiveMatrix( projectionMatrix );
2682
+ if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );
2683
+ #endif
2684
+ #include <logdepthbuf_vertex>
2685
+ #include <clipping_planes_vertex>
2686
+ #include <worldpos_vertex>
2687
+ #include <fog_vertex>
2688
+ }`,points_frag:`uniform vec3 diffuse;
2689
+ uniform float opacity;
2690
+ #include <common>
2691
+ #include <color_pars_fragment>
2692
+ #include <map_particle_pars_fragment>
2693
+ #include <alphatest_pars_fragment>
2694
+ #include <fog_pars_fragment>
2695
+ #include <logdepthbuf_pars_fragment>
2696
+ #include <clipping_planes_pars_fragment>
2697
+ void main() {
2698
+ #include <clipping_planes_fragment>
2699
+ vec3 outgoingLight = vec3( 0.0 );
2700
+ vec4 diffuseColor = vec4( diffuse, opacity );
2701
+ #include <logdepthbuf_fragment>
2702
+ #include <map_particle_fragment>
2703
+ #include <color_fragment>
2704
+ #include <alphatest_fragment>
2705
+ outgoingLight = diffuseColor.rgb;
2706
+ #include <output_fragment>
2707
+ #include <tonemapping_fragment>
2708
+ #include <encodings_fragment>
2709
+ #include <fog_fragment>
2710
+ #include <premultiplied_alpha_fragment>
2711
+ }`,shadow_vert:`#include <common>
2712
+ #include <fog_pars_vertex>
2713
+ #include <morphtarget_pars_vertex>
2714
+ #include <skinning_pars_vertex>
2715
+ #include <shadowmap_pars_vertex>
2716
+ void main() {
2717
+ #include <beginnormal_vertex>
2718
+ #include <morphnormal_vertex>
2719
+ #include <skinbase_vertex>
2720
+ #include <skinnormal_vertex>
2721
+ #include <defaultnormal_vertex>
2722
+ #include <begin_vertex>
2723
+ #include <morphtarget_vertex>
2724
+ #include <skinning_vertex>
2725
+ #include <project_vertex>
2726
+ #include <worldpos_vertex>
2727
+ #include <shadowmap_vertex>
2728
+ #include <fog_vertex>
2729
+ }`,shadow_frag:`uniform vec3 color;
2730
+ uniform float opacity;
2731
+ #include <common>
2732
+ #include <packing>
2733
+ #include <fog_pars_fragment>
2734
+ #include <bsdfs>
2735
+ #include <lights_pars_begin>
2736
+ #include <shadowmap_pars_fragment>
2737
+ #include <shadowmask_pars_fragment>
2738
+ void main() {
2739
+ gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );
2740
+ #include <tonemapping_fragment>
2741
+ #include <encodings_fragment>
2742
+ #include <fog_fragment>
2743
+ }`,sprite_vert:`uniform float rotation;
2744
+ uniform vec2 center;
2745
+ #include <common>
2746
+ #include <uv_pars_vertex>
2747
+ #include <fog_pars_vertex>
2748
+ #include <logdepthbuf_pars_vertex>
2749
+ #include <clipping_planes_pars_vertex>
2750
+ void main() {
2751
+ #include <uv_vertex>
2752
+ vec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );
2753
+ vec2 scale;
2754
+ scale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );
2755
+ scale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );
2756
+ #ifndef USE_SIZEATTENUATION
2757
+ bool isPerspective = isPerspectiveMatrix( projectionMatrix );
2758
+ if ( isPerspective ) scale *= - mvPosition.z;
2759
+ #endif
2760
+ vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;
2761
+ vec2 rotatedPosition;
2762
+ rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;
2763
+ rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;
2764
+ mvPosition.xy += rotatedPosition;
2765
+ gl_Position = projectionMatrix * mvPosition;
2766
+ #include <logdepthbuf_vertex>
2767
+ #include <clipping_planes_vertex>
2768
+ #include <fog_vertex>
2769
+ }`,sprite_frag:`uniform vec3 diffuse;
2770
+ uniform float opacity;
2771
+ #include <common>
2772
+ #include <uv_pars_fragment>
2773
+ #include <map_pars_fragment>
2774
+ #include <alphamap_pars_fragment>
2775
+ #include <alphatest_pars_fragment>
2776
+ #include <fog_pars_fragment>
2777
+ #include <logdepthbuf_pars_fragment>
2778
+ #include <clipping_planes_pars_fragment>
2779
+ void main() {
2780
+ #include <clipping_planes_fragment>
2781
+ vec3 outgoingLight = vec3( 0.0 );
2782
+ vec4 diffuseColor = vec4( diffuse, opacity );
2783
+ #include <logdepthbuf_fragment>
2784
+ #include <map_fragment>
2785
+ #include <alphamap_fragment>
2786
+ #include <alphatest_fragment>
2787
+ outgoingLight = diffuseColor.rgb;
2788
+ #include <output_fragment>
2789
+ #include <tonemapping_fragment>
2790
+ #include <encodings_fragment>
2791
+ #include <fog_fragment>
2792
+ }`},le={common:{diffuse:{value:new ge(16777215)},opacity:{value:1},map:{value:null},uvTransform:{value:new Gt},uv2Transform:{value:new Gt},alphaMap:{value:null},alphaTest:{value:0}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new q(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new ge(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new ge(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new Gt}},sprite:{diffuse:{value:new ge(16777215)},opacity:{value:1},center:{value:new q(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new Gt}}},wn={basic:{uniforms:nn([le.common,le.specularmap,le.envmap,le.aomap,le.lightmap,le.fog]),vertexShader:Qe.meshbasic_vert,fragmentShader:Qe.meshbasic_frag},lambert:{uniforms:nn([le.common,le.specularmap,le.envmap,le.aomap,le.lightmap,le.emissivemap,le.fog,le.lights,{emissive:{value:new ge(0)}}]),vertexShader:Qe.meshlambert_vert,fragmentShader:Qe.meshlambert_frag},phong:{uniforms:nn([le.common,le.specularmap,le.envmap,le.aomap,le.lightmap,le.emissivemap,le.bumpmap,le.normalmap,le.displacementmap,le.fog,le.lights,{emissive:{value:new ge(0)},specular:{value:new ge(1118481)},shininess:{value:30}}]),vertexShader:Qe.meshphong_vert,fragmentShader:Qe.meshphong_frag},standard:{uniforms:nn([le.common,le.envmap,le.aomap,le.lightmap,le.emissivemap,le.bumpmap,le.normalmap,le.displacementmap,le.roughnessmap,le.metalnessmap,le.fog,le.lights,{emissive:{value:new ge(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:Qe.meshphysical_vert,fragmentShader:Qe.meshphysical_frag},toon:{uniforms:nn([le.common,le.aomap,le.lightmap,le.emissivemap,le.bumpmap,le.normalmap,le.displacementmap,le.gradientmap,le.fog,le.lights,{emissive:{value:new ge(0)}}]),vertexShader:Qe.meshtoon_vert,fragmentShader:Qe.meshtoon_frag},matcap:{uniforms:nn([le.common,le.bumpmap,le.normalmap,le.displacementmap,le.fog,{matcap:{value:null}}]),vertexShader:Qe.meshmatcap_vert,fragmentShader:Qe.meshmatcap_frag},points:{uniforms:nn([le.points,le.fog]),vertexShader:Qe.points_vert,fragmentShader:Qe.points_frag},dashed:{uniforms:nn([le.common,le.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:Qe.linedashed_vert,fragmentShader:Qe.linedashed_frag},depth:{uniforms:nn([le.common,le.displacementmap]),vertexShader:Qe.depth_vert,fragmentShader:Qe.depth_frag},normal:{uniforms:nn([le.common,le.bumpmap,le.normalmap,le.displacementmap,{opacity:{value:1}}]),vertexShader:Qe.meshnormal_vert,fragmentShader:Qe.meshnormal_frag},sprite:{uniforms:nn([le.sprite,le.fog]),vertexShader:Qe.sprite_vert,fragmentShader:Qe.sprite_frag},background:{uniforms:{uvTransform:{value:new Gt},t2D:{value:null}},vertexShader:Qe.background_vert,fragmentShader:Qe.background_frag},cube:{uniforms:nn([le.envmap,{opacity:{value:1}}]),vertexShader:Qe.cube_vert,fragmentShader:Qe.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:Qe.equirect_vert,fragmentShader:Qe.equirect_frag},distanceRGBA:{uniforms:nn([le.common,le.displacementmap,{referencePosition:{value:new b},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:Qe.distanceRGBA_vert,fragmentShader:Qe.distanceRGBA_frag},shadow:{uniforms:nn([le.lights,le.fog,{color:{value:new ge(0)},opacity:{value:1}}]),vertexShader:Qe.shadow_vert,fragmentShader:Qe.shadow_frag}};wn.physical={uniforms:nn([wn.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatNormalScale:{value:new q(1,1)},clearcoatNormalMap:{value:null},sheen:{value:0},sheenColor:{value:new ge(0)},sheenColorMap:{value:null},sheenRoughness:{value:0},sheenRoughnessMap:{value:null},transmission:{value:0},transmissionMap:{value:null},transmissionSamplerSize:{value:new q},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},attenuationDistance:{value:0},attenuationColor:{value:new ge(0)},specularIntensity:{value:0},specularIntensityMap:{value:null},specularColor:{value:new ge(1,1,1)},specularColorMap:{value:null}}]),vertexShader:Qe.meshphysical_vert,fragmentShader:Qe.meshphysical_frag};function Up(s,e,t,n,i){const r=new ge(0);let o=0,a,l,c=null,u=0,h=null;function d(m,x){let v=!1,g=x.isScene===!0?x.background:null;g&&g.isTexture&&(g=e.get(g));const p=s.xr,_=p.getSession&&p.getSession();_&&_.environmentBlendMode==="additive"&&(g=null),g===null?f(r,o):g&&g.isColor&&(f(g,1),v=!0),(s.autoClear||v)&&s.clear(s.autoClearColor,s.autoClearDepth,s.autoClearStencil),g&&(g.isCubeTexture||g.mapping===Cr)?(l===void 0&&(l=new Wt(new Ei(1,1,1),new ii({name:"BackgroundCubeMaterial",uniforms:sr(wn.cube.uniforms),vertexShader:wn.cube.vertexShader,fragmentShader:wn.cube.fragmentShader,side:je,depthTest:!1,depthWrite:!1,fog:!1})),l.geometry.deleteAttribute("normal"),l.geometry.deleteAttribute("uv"),l.onBeforeRender=function(y,M,A){this.matrixWorld.copyPosition(A.matrixWorld)},Object.defineProperty(l.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),n.update(l)),l.material.uniforms.envMap.value=g,l.material.uniforms.flipEnvMap.value=g.isCubeTexture&&g.isRenderTargetTexture===!1?-1:1,(c!==g||u!==g.version||h!==s.toneMapping)&&(l.material.needsUpdate=!0,c=g,u=g.version,h=s.toneMapping),m.unshift(l,l.geometry,l.material,0,0,null)):g&&g.isTexture&&(a===void 0&&(a=new Wt(new Hr(2,2),new ii({name:"BackgroundMaterial",uniforms:sr(wn.background.uniforms),vertexShader:wn.background.vertexShader,fragmentShader:wn.background.fragmentShader,side:Dt,depthTest:!1,depthWrite:!1,fog:!1})),a.geometry.deleteAttribute("normal"),Object.defineProperty(a.material,"map",{get:function(){return this.uniforms.t2D.value}}),n.update(a)),a.material.uniforms.t2D.value=g,g.matrixAutoUpdate===!0&&g.updateMatrix(),a.material.uniforms.uvTransform.value.copy(g.matrix),(c!==g||u!==g.version||h!==s.toneMapping)&&(a.material.needsUpdate=!0,c=g,u=g.version,h=s.toneMapping),m.unshift(a,a.geometry,a.material,0,0,null))}function f(m,x){t.buffers.color.setClear(m.r,m.g,m.b,x,i)}return{getClearColor:function(){return r},setClearColor:function(m,x=1){r.set(m),o=x,f(r,o)},getClearAlpha:function(){return o},setClearAlpha:function(m){o=m,f(r,o)},render:d}}function Hp(s,e,t,n){const i=s.getParameter(34921),r=n.isWebGL2?null:e.get("OES_vertex_array_object"),o=n.isWebGL2||r!==null,a={},l=x(null);let c=l;function u(E,D,O,F,U){let ce=!1;if(o){const _e=m(F,O,D);c!==_e&&(c=_e,d(c.object)),ce=v(F,U),ce&&g(F,U)}else{const _e=D.wireframe===!0;(c.geometry!==F.id||c.program!==O.id||c.wireframe!==_e)&&(c.geometry=F.id,c.program=O.id,c.wireframe=_e,ce=!0)}E.isInstancedMesh===!0&&(ce=!0),U!==null&&t.update(U,34963),ce&&(C(E,D,O,F),U!==null&&s.bindBuffer(34963,t.get(U).buffer))}function h(){return n.isWebGL2?s.createVertexArray():r.createVertexArrayOES()}function d(E){return n.isWebGL2?s.bindVertexArray(E):r.bindVertexArrayOES(E)}function f(E){return n.isWebGL2?s.deleteVertexArray(E):r.deleteVertexArrayOES(E)}function m(E,D,O){const F=O.wireframe===!0;let U=a[E.id];U===void 0&&(U={},a[E.id]=U);let ce=U[D.id];ce===void 0&&(ce={},U[D.id]=ce);let _e=ce[F];return _e===void 0&&(_e=x(h()),ce[F]=_e),_e}function x(E){const D=[],O=[],F=[];for(let U=0;U<i;U++)D[U]=0,O[U]=0,F[U]=0;return{geometry:null,program:null,wireframe:!1,newAttributes:D,enabledAttributes:O,attributeDivisors:F,object:E,attributes:{},index:null}}function v(E,D){const O=c.attributes,F=E.attributes;let U=0;for(const ce in F){const _e=O[ce],V=F[ce];if(_e===void 0||_e.attribute!==V||_e.data!==V.data)return!0;U++}return c.attributesNum!==U||c.index!==D}function g(E,D){const O={},F=E.attributes;let U=0;for(const ce in F){const _e=F[ce],V={};V.attribute=_e,_e.data&&(V.data=_e.data),O[ce]=V,U++}c.attributes=O,c.attributesNum=U,c.index=D}function p(){const E=c.newAttributes;for(let D=0,O=E.length;D<O;D++)E[D]=0}function _(E){y(E,0)}function y(E,D){const O=c.newAttributes,F=c.enabledAttributes,U=c.attributeDivisors;O[E]=1,F[E]===0&&(s.enableVertexAttribArray(E),F[E]=1),U[E]!==D&&((n.isWebGL2?s:e.get("ANGLE_instanced_arrays"))[n.isWebGL2?"vertexAttribDivisor":"vertexAttribDivisorANGLE"](E,D),U[E]=D)}function M(){const E=c.newAttributes,D=c.enabledAttributes;for(let O=0,F=D.length;O<F;O++)D[O]!==E[O]&&(s.disableVertexAttribArray(O),D[O]=0)}function A(E,D,O,F,U,ce){n.isWebGL2===!0&&(O===5124||O===5125)?s.vertexAttribIPointer(E,D,O,U,ce):s.vertexAttribPointer(E,D,O,F,U,ce)}function C(E,D,O,F){if(n.isWebGL2===!1&&(E.isInstancedMesh||F.isInstancedBufferGeometry)&&e.get("ANGLE_instanced_arrays")===null)return;p();const U=F.attributes,ce=O.getAttributes(),_e=D.defaultAttributeValues;for(const V in ce){const X=ce[V];if(X.location>=0){let be=U[V];if(be===void 0&&(V==="instanceMatrix"&&E.instanceMatrix&&(be=E.instanceMatrix),V==="instanceColor"&&E.instanceColor&&(be=E.instanceColor)),be!==void 0){const xe=be.normalized,Te=be.itemSize,Ke=t.get(be);if(Ke===void 0)continue;const Y=Ke.buffer,We=Ke.type,Re=Ke.bytesPerElement;if(be.isInterleavedBufferAttribute){const Le=be.data,Ce=Le.stride,nt=be.offset;if(Le&&Le.isInstancedInterleavedBuffer){for(let G=0;G<X.locationSize;G++)y(X.location+G,Le.meshPerAttribute);E.isInstancedMesh!==!0&&F._maxInstanceCount===void 0&&(F._maxInstanceCount=Le.meshPerAttribute*Le.count)}else for(let G=0;G<X.locationSize;G++)_(X.location+G);s.bindBuffer(34962,Y);for(let G=0;G<X.locationSize;G++)A(X.location+G,Te/X.locationSize,We,xe,Ce*Re,(nt+Te/X.locationSize*G)*Re)}else{if(be.isInstancedBufferAttribute){for(let Le=0;Le<X.locationSize;Le++)y(X.location+Le,be.meshPerAttribute);E.isInstancedMesh!==!0&&F._maxInstanceCount===void 0&&(F._maxInstanceCount=be.meshPerAttribute*be.count)}else for(let Le=0;Le<X.locationSize;Le++)_(X.location+Le);s.bindBuffer(34962,Y);for(let Le=0;Le<X.locationSize;Le++)A(X.location+Le,Te/X.locationSize,We,xe,Te*Re,Te/X.locationSize*Le*Re)}}else if(_e!==void 0){const xe=_e[V];if(xe!==void 0)switch(xe.length){case 2:s.vertexAttrib2fv(X.location,xe);break;case 3:s.vertexAttrib3fv(X.location,xe);break;case 4:s.vertexAttrib4fv(X.location,xe);break;default:s.vertexAttrib1fv(X.location,xe)}}}}M()}function I(){P();for(const E in a){const D=a[E];for(const O in D){const F=D[O];for(const U in F)f(F[U].object),delete F[U];delete D[O]}delete a[E]}}function k(E){if(a[E.id]===void 0)return;const D=a[E.id];for(const O in D){const F=D[O];for(const U in F)f(F[U].object),delete F[U];delete D[O]}delete a[E.id]}function N(E){for(const D in a){const O=a[D];if(O[E.id]===void 0)continue;const F=O[E.id];for(const U in F)f(F[U].object),delete F[U];delete O[E.id]}}function P(){w(),c!==l&&(c=l,d(c.object))}function w(){l.geometry=null,l.program=null,l.wireframe=!1}return{setup:u,reset:P,resetDefaultState:w,dispose:I,releaseStatesOfGeometry:k,releaseStatesOfProgram:N,initAttributes:p,enableAttribute:_,disableUnusedAttributes:M}}function kp(s,e,t,n){const i=n.isWebGL2;let r;function o(c){r=c}function a(c,u){s.drawArrays(r,c,u),t.update(u,r,1)}function l(c,u,h){if(h===0)return;let d,f;if(i)d=s,f="drawArraysInstanced";else if(d=e.get("ANGLE_instanced_arrays"),f="drawArraysInstancedANGLE",d===null){console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}d[f](r,c,u,h),t.update(u,r,h)}this.setMode=o,this.render=a,this.renderInstances=l}function Gp(s,e,t){let n;function i(){if(n!==void 0)return n;if(e.has("EXT_texture_filter_anisotropic")===!0){const C=e.get("EXT_texture_filter_anisotropic");n=s.getParameter(C.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else n=0;return n}function r(C){if(C==="highp"){if(s.getShaderPrecisionFormat(35633,36338).precision>0&&s.getShaderPrecisionFormat(35632,36338).precision>0)return"highp";C="mediump"}return C==="mediump"&&s.getShaderPrecisionFormat(35633,36337).precision>0&&s.getShaderPrecisionFormat(35632,36337).precision>0?"mediump":"lowp"}const o=typeof WebGL2RenderingContext!="undefined"&&s instanceof WebGL2RenderingContext||typeof WebGL2ComputeRenderingContext!="undefined"&&s instanceof WebGL2ComputeRenderingContext;let a=t.precision!==void 0?t.precision:"highp";const l=r(a);l!==a&&(console.warn("THREE.WebGLRenderer:",a,"not supported, using",l,"instead."),a=l);const c=o||e.has("WEBGL_draw_buffers"),u=t.logarithmicDepthBuffer===!0,h=s.getParameter(34930),d=s.getParameter(35660),f=s.getParameter(3379),m=s.getParameter(34076),x=s.getParameter(34921),v=s.getParameter(36347),g=s.getParameter(36348),p=s.getParameter(36349),_=d>0,y=o||e.has("OES_texture_float"),M=_&&y,A=o?s.getParameter(36183):0;return{isWebGL2:o,drawBuffers:c,getMaxAnisotropy:i,getMaxPrecision:r,precision:a,logarithmicDepthBuffer:u,maxTextures:h,maxVertexTextures:d,maxTextureSize:f,maxCubemapSize:m,maxAttributes:x,maxVertexUniforms:v,maxVaryings:g,maxFragmentUniforms:p,vertexTextures:_,floatFragmentTextures:y,floatVertexTextures:M,maxSamples:A}}function Vp(s){const e=this;let t=null,n=0,i=!1,r=!1;const o=new Gn,a=new Gt,l={value:null,needsUpdate:!1};this.uniform=l,this.numPlanes=0,this.numIntersection=0,this.init=function(h,d,f){const m=h.length!==0||d||n!==0||i;return i=d,t=u(h,f,0),n=h.length,m},this.beginShadows=function(){r=!0,u(null)},this.endShadows=function(){r=!1,c()},this.setState=function(h,d,f){const m=h.clippingPlanes,x=h.clipIntersection,v=h.clipShadows,g=s.get(h);if(!i||m===null||m.length===0||r&&!v)r?u(null):c();else{const p=r?0:n,_=p*4;let y=g.clippingState||null;l.value=y,y=u(m,d,_,f);for(let M=0;M!==_;++M)y[M]=t[M];g.clippingState=y,this.numIntersection=x?this.numPlanes:0,this.numPlanes+=p}};function c(){l.value!==t&&(l.value=t,l.needsUpdate=n>0),e.numPlanes=n,e.numIntersection=0}function u(h,d,f,m){const x=h!==null?h.length:0;let v=null;if(x!==0){if(v=l.value,m!==!0||v===null){const g=f+x*4,p=d.matrixWorldInverse;a.getNormalMatrix(p),(v===null||v.length<g)&&(v=new Float32Array(g));for(let _=0,y=f;_!==x;++_,y+=4)o.copy(h[_]).applyMatrix4(p,a),o.normal.toArray(v,y),v[y+3]=o.constant}l.value=v,l.needsUpdate=!0}return e.numPlanes=x,e.numIntersection=0,v}}function Wp(s){let e=new WeakMap;function t(o,a){return a===as?o.mapping=Oi:a===ls&&(o.mapping=Ui),o}function n(o){if(o&&o.isTexture&&o.isRenderTargetTexture===!1){const a=o.mapping;if(a===as||a===ls)if(e.has(o)){const l=e.get(o).texture;return t(l,o.mapping)}else{const l=o.image;if(l&&l.height>0){const c=s.getRenderTarget(),u=new ga(l.height/2);return u.fromEquirectangularTexture(s,o),e.set(o,u),s.setRenderTarget(c),o.addEventListener("dispose",i),t(u.texture,o.mapping)}else return null}}return o}function i(o){const a=o.target;a.removeEventListener("dispose",i);const l=e.get(a);l!==void 0&&(e.delete(a),l.dispose())}function r(){e=new WeakMap}return{get:n,dispose:r}}class Os extends Bs{constructor(e=-1,t=1,n=1,i=-1,r=.1,o=2e3){super(),this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=e,this.right=t,this.top=n,this.bottom=i,this.near=r,this.far=o,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=e.view===null?null:Object.assign({},e.view),this}setViewOffset(e,t,n,i,r,o){this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=o,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=(this.right-this.left)/(2*this.zoom),t=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let r=n-e,o=n+e,a=i+t,l=i-t;if(this.view!==null&&this.view.enabled){const c=(this.right-this.left)/this.view.fullWidth/this.zoom,u=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=c*this.view.offsetX,o=r+c*this.view.width,a-=u*this.view.offsetY,l=a-u*this.view.height}this.projectionMatrix.makeOrthographic(r,o,a,l,this.near,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.zoom=this.zoom,t.object.left=this.left,t.object.right=this.right,t.object.top=this.top,t.object.bottom=this.bottom,t.object.near=this.near,t.object.far=this.far,this.view!==null&&(t.object.view=Object.assign({},this.view)),t}}Os.prototype.isOrthographicCamera=!0;class kr extends ii{constructor(e){super(e),this.type="RawShaderMaterial"}}kr.prototype.isRawShaderMaterial=!0;const cr=4,ri=8,Sn=Math.pow(2,ri),Nl=[.125,.215,.35,.446,.526,.582],zl=ri-cr+1+Nl.length,ur=20,Us={[yn]:0,[vi]:1},ya=new Os,{_lodPlanes:Gr,_sizeLods:Ol,_sigmas:Hs}=Xp(),Ul=new ge;let va=null;const Ai=(1+Math.sqrt(5))/2,hr=1/Ai,Hl=[new b(1,1,1),new b(-1,1,1),new b(1,1,-1),new b(-1,1,-1),new b(0,Ai,hr),new b(0,Ai,-hr),new b(hr,0,Ai),new b(-hr,0,Ai),new b(Ai,hr,0),new b(-Ai,hr,0)];class qp{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._blurMaterial=Zp(ur),this._equirectShader=null,this._cubemapShader=null,this._compileMaterial(this._blurMaterial)}fromScene(e,t=0,n=.1,i=100){va=this._renderer.getRenderTarget();const r=this._allocateTargets();return this._sceneToCubeUV(e,n,i,r),t>0&&this._blur(r,0,0,t),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(e){return this._fromTexture(e)}fromCubemap(e){return this._fromTexture(e)}compileCubemapShader(){this._cubemapShader===null&&(this._cubemapShader=Vl(),this._compileMaterial(this._cubemapShader))}compileEquirectangularShader(){this._equirectShader===null&&(this._equirectShader=Gl(),this._compileMaterial(this._equirectShader))}dispose(){this._blurMaterial.dispose(),this._cubemapShader!==null&&this._cubemapShader.dispose(),this._equirectShader!==null&&this._equirectShader.dispose();for(let e=0;e<Gr.length;e++)Gr[e].dispose()}_cleanup(e){this._pingPongRenderTarget.dispose(),this._renderer.setRenderTarget(va),e.scissorTest=!1,ks(e,0,0,e.width,e.height)}_fromTexture(e){va=this._renderer.getRenderTarget();const t=this._allocateTargets(e);return this._textureToCubeUV(e,t),this._applyPMREM(t),this._cleanup(t),t}_allocateTargets(e){const t={magFilter:Ft,minFilter:Ft,generateMipmaps:!1,type:gi,format:Ut,encoding:yn,depthBuffer:!1},n=kl(t);return n.depthBuffer=!e,this._pingPongRenderTarget=kl(t),n}_compileMaterial(e){const t=new Wt(Gr[0],e);this._renderer.compile(t,ya)}_sceneToCubeUV(e,t,n,i){const a=new Yt(90,1,t,n),l=[1,-1,1,1,1,1],c=[1,1,1,-1,-1,-1],u=this._renderer,h=u.autoClear,d=u.toneMapping;u.getClearColor(Ul),u.toneMapping=Jn,u.autoClear=!1;const f=new Kn({name:"PMREM.Background",side:je,depthWrite:!1,depthTest:!1}),m=new Wt(new Ei,f);let x=!1;const v=e.background;v?v.isColor&&(f.color.copy(v),e.background=null,x=!0):(f.color.copy(Ul),x=!0);for(let g=0;g<6;g++){const p=g%3;p==0?(a.up.set(0,l[g],0),a.lookAt(c[g],0,0)):p==1?(a.up.set(0,0,l[g]),a.lookAt(0,c[g],0)):(a.up.set(0,l[g],0),a.lookAt(0,0,c[g])),ks(i,p*Sn,g>2?Sn:0,Sn,Sn),u.setRenderTarget(i),x&&u.render(m,a),u.render(e,a)}m.geometry.dispose(),m.material.dispose(),u.toneMapping=d,u.autoClear=h,e.background=v}_setEncoding(e,t){this._renderer.capabilities.isWebGL2===!0&&t.format===Ut&&t.type===Bn&&t.encoding===vi?e.value=Us[yn]:e.value=Us[t.encoding]}_textureToCubeUV(e,t){const n=this._renderer,i=e.mapping===Oi||e.mapping===Ui;i?this._cubemapShader==null&&(this._cubemapShader=Vl()):this._equirectShader==null&&(this._equirectShader=Gl());const r=i?this._cubemapShader:this._equirectShader,o=new Wt(Gr[0],r),a=r.uniforms;a.envMap.value=e,i||a.texelSize.value.set(1/e.image.width,1/e.image.height),this._setEncoding(a.inputEncoding,e),ks(t,0,0,3*Sn,2*Sn),n.setRenderTarget(t),n.render(o,ya)}_applyPMREM(e){const t=this._renderer,n=t.autoClear;t.autoClear=!1;for(let i=1;i<zl;i++){const r=Math.sqrt(Hs[i]*Hs[i]-Hs[i-1]*Hs[i-1]),o=Hl[(i-1)%Hl.length];this._blur(e,i-1,i,r,o)}t.autoClear=n}_blur(e,t,n,i,r){const o=this._pingPongRenderTarget;this._halfBlur(e,o,t,n,i,"latitudinal",r),this._halfBlur(o,e,n,n,i,"longitudinal",r)}_halfBlur(e,t,n,i,r,o,a){const l=this._renderer,c=this._blurMaterial;o!=="latitudinal"&&o!=="longitudinal"&&console.error("blur direction must be either latitudinal or longitudinal!");const u=3,h=new Wt(Gr[i],c),d=c.uniforms,f=Ol[n]-1,m=isFinite(r)?Math.PI/(2*f):2*Math.PI/(2*ur-1),x=r/m,v=isFinite(r)?1+Math.floor(u*x):ur;v>ur&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${v} samples when the maximum is set to ${ur}`);const g=[];let p=0;for(let A=0;A<ur;++A){const C=A/x,I=Math.exp(-C*C/2);g.push(I),A==0?p+=I:A<v&&(p+=2*I)}for(let A=0;A<g.length;A++)g[A]=g[A]/p;d.envMap.value=e.texture,d.samples.value=v,d.weights.value=g,d.latitudinal.value=o==="latitudinal",a&&(d.poleAxis.value=a),d.dTheta.value=m,d.mipInt.value=ri-n;const _=Ol[i],y=3*Math.max(0,Sn-2*_),M=(i===0?0:2*Sn)+2*_*(i>ri-cr?i-ri+cr:0);ks(t,y,M,3*_,2*_),l.setRenderTarget(t),l.render(h,ya)}}function Xp(){const s=[],e=[],t=[];let n=ri;for(let i=0;i<zl;i++){const r=Math.pow(2,n);e.push(r);let o=1/r;i>ri-cr?o=Nl[i-ri+cr-1]:i==0&&(o=0),t.push(o);const a=1/(r-1),l=-a/2,c=1+a/2,u=[l,l,c,l,c,c,l,l,c,c,l,c],h=6,d=6,f=3,m=2,x=1,v=new Float32Array(f*d*h),g=new Float32Array(m*d*h),p=new Float32Array(x*d*h);for(let y=0;y<h;y++){const M=y%3*2/3-1,A=y>2?0:-1,C=[M,A,0,M+2/3,A,0,M+2/3,A+1,0,M,A,0,M+2/3,A+1,0,M,A+1,0];v.set(C,f*d*y),g.set(u,m*d*y);const I=[y,y,y,y,y,y];p.set(I,x*d*y)}const _=new Be;_.setAttribute("position",new vt(v,f)),_.setAttribute("uv",new vt(g,m)),_.setAttribute("faceIndex",new vt(p,x)),s.push(_),n>cr&&n--}return{_lodPlanes:s,_sizeLods:e,_sigmas:t}}function kl(s){const e=new mn(3*Sn,3*Sn,s);return e.texture.mapping=Cr,e.texture.name="PMREM.cubeUv",e.scissorTest=!0,e}function ks(s,e,t,n,i){s.viewport.set(e,t,n,i),s.scissor.set(e,t,n,i)}function Zp(s){const e=new Float32Array(s),t=new b(0,1,0);return new kr({name:"SphericalGaussianBlur",defines:{n:s},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:e},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:t}},vertexShader:_a(),fragmentShader:`
2793
+
2794
+ precision mediump float;
2795
+ precision mediump int;
2796
+
2797
+ varying vec3 vOutputDirection;
2798
+
2799
+ uniform sampler2D envMap;
2800
+ uniform int samples;
2801
+ uniform float weights[ n ];
2802
+ uniform bool latitudinal;
2803
+ uniform float dTheta;
2804
+ uniform float mipInt;
2805
+ uniform vec3 poleAxis;
2806
+
2807
+ ${ba()}
2808
+
2809
+ #define ENVMAP_TYPE_CUBE_UV
2810
+ #include <cube_uv_reflection_fragment>
2811
+
2812
+ vec3 getSample( float theta, vec3 axis ) {
2813
+
2814
+ float cosTheta = cos( theta );
2815
+ // Rodrigues' axis-angle rotation
2816
+ vec3 sampleDirection = vOutputDirection * cosTheta
2817
+ + cross( axis, vOutputDirection ) * sin( theta )
2818
+ + axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );
2819
+
2820
+ return bilinearCubeUV( envMap, sampleDirection, mipInt );
2821
+
2822
+ }
2823
+
2824
+ void main() {
2825
+
2826
+ vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );
2827
+
2828
+ if ( all( equal( axis, vec3( 0.0 ) ) ) ) {
2829
+
2830
+ axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );
2831
+
2832
+ }
2833
+
2834
+ axis = normalize( axis );
2835
+
2836
+ gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
2837
+ gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );
2838
+
2839
+ for ( int i = 1; i < n; i++ ) {
2840
+
2841
+ if ( i >= samples ) {
2842
+
2843
+ break;
2844
+
2845
+ }
2846
+
2847
+ float theta = dTheta * float( i );
2848
+ gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );
2849
+ gl_FragColor.rgb += weights[ i ] * getSample( theta, axis );
2850
+
2851
+ }
2852
+
2853
+ }
2854
+ `,blending:dt,depthTest:!1,depthWrite:!1})}function Gl(){const s=new q(1,1);return new kr({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null},texelSize:{value:s},inputEncoding:{value:Us[yn]}},vertexShader:_a(),fragmentShader:`
2855
+
2856
+ precision mediump float;
2857
+ precision mediump int;
2858
+
2859
+ varying vec3 vOutputDirection;
2860
+
2861
+ uniform sampler2D envMap;
2862
+ uniform vec2 texelSize;
2863
+
2864
+ ${ba()}
2865
+
2866
+ #include <common>
2867
+
2868
+ void main() {
2869
+
2870
+ gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
2871
+
2872
+ vec3 outputDirection = normalize( vOutputDirection );
2873
+ vec2 uv = equirectUv( outputDirection );
2874
+
2875
+ vec2 f = fract( uv / texelSize - 0.5 );
2876
+ uv -= f * texelSize;
2877
+ vec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
2878
+ uv.x += texelSize.x;
2879
+ vec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
2880
+ uv.y += texelSize.y;
2881
+ vec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
2882
+ uv.x -= texelSize.x;
2883
+ vec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
2884
+
2885
+ vec3 tm = mix( tl, tr, f.x );
2886
+ vec3 bm = mix( bl, br, f.x );
2887
+ gl_FragColor.rgb = mix( tm, bm, f.y );
2888
+
2889
+ }
2890
+ `,blending:dt,depthTest:!1,depthWrite:!1})}function Vl(){return new kr({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},inputEncoding:{value:Us[yn]}},vertexShader:_a(),fragmentShader:`
2891
+
2892
+ precision mediump float;
2893
+ precision mediump int;
2894
+
2895
+ varying vec3 vOutputDirection;
2896
+
2897
+ uniform samplerCube envMap;
2898
+
2899
+ ${ba()}
2900
+
2901
+ void main() {
2902
+
2903
+ gl_FragColor = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) );
2904
+
2905
+ }
2906
+ `,blending:dt,depthTest:!1,depthWrite:!1})}function _a(){return`
2907
+
2908
+ precision mediump float;
2909
+ precision mediump int;
2910
+
2911
+ attribute vec3 position;
2912
+ attribute vec2 uv;
2913
+ attribute float faceIndex;
2914
+
2915
+ varying vec3 vOutputDirection;
2916
+
2917
+ // RH coordinate system; PMREM face-indexing convention
2918
+ vec3 getDirection( vec2 uv, float face ) {
2919
+
2920
+ uv = 2.0 * uv - 1.0;
2921
+
2922
+ vec3 direction = vec3( uv, 1.0 );
2923
+
2924
+ if ( face == 0.0 ) {
2925
+
2926
+ direction = direction.zyx; // ( 1, v, u ) pos x
2927
+
2928
+ } else if ( face == 1.0 ) {
2929
+
2930
+ direction = direction.xzy;
2931
+ direction.xz *= -1.0; // ( -u, 1, -v ) pos y
2932
+
2933
+ } else if ( face == 2.0 ) {
2934
+
2935
+ direction.x *= -1.0; // ( -u, v, 1 ) pos z
2936
+
2937
+ } else if ( face == 3.0 ) {
2938
+
2939
+ direction = direction.zyx;
2940
+ direction.xz *= -1.0; // ( -1, v, -u ) neg x
2941
+
2942
+ } else if ( face == 4.0 ) {
2943
+
2944
+ direction = direction.xzy;
2945
+ direction.xy *= -1.0; // ( -u, -1, v ) neg y
2946
+
2947
+ } else if ( face == 5.0 ) {
2948
+
2949
+ direction.z *= -1.0; // ( u, v, -1 ) neg z
2950
+
2951
+ }
2952
+
2953
+ return direction;
2954
+
2955
+ }
2956
+
2957
+ void main() {
2958
+
2959
+ vOutputDirection = getDirection( uv, faceIndex );
2960
+ gl_Position = vec4( position, 1.0 );
2961
+
2962
+ }
2963
+ `}function ba(){return`
2964
+
2965
+ uniform int inputEncoding;
2966
+
2967
+ #include <encodings_pars_fragment>
2968
+
2969
+ vec4 inputTexelToLinear( vec4 value ) {
2970
+
2971
+ if ( inputEncoding == 0 ) {
2972
+
2973
+ return value;
2974
+
2975
+ } else {
2976
+
2977
+ return sRGBToLinear( value );
2978
+
2979
+ }
2980
+
2981
+ }
2982
+
2983
+ vec4 envMapTexelToLinear( vec4 color ) {
2984
+
2985
+ return inputTexelToLinear( color );
2986
+
2987
+ }
2988
+ `}function Jp(s){let e=new WeakMap,t=null;function n(a){if(a&&a.isTexture&&a.isRenderTargetTexture===!1){const l=a.mapping,c=l===as||l===ls,u=l===Oi||l===Ui;if(c||u){if(e.has(a))return e.get(a).texture;{const h=a.image;if(c&&h&&h.height>0||u&&h&&i(h)){const d=s.getRenderTarget();t===null&&(t=new qp(s));const f=c?t.fromEquirectangular(a):t.fromCubemap(a);return e.set(a,f),s.setRenderTarget(d),a.addEventListener("dispose",r),f.texture}else return null}}}return a}function i(a){let l=0;const c=6;for(let u=0;u<c;u++)a[u]!==void 0&&l++;return l===c}function r(a){const l=a.target;l.removeEventListener("dispose",r);const c=e.get(l);c!==void 0&&(e.delete(l),c.dispose())}function o(){e=new WeakMap,t!==null&&(t.dispose(),t=null)}return{get:n,dispose:o}}function Yp(s){const e={};function t(n){if(e[n]!==void 0)return e[n];let i;switch(n){case"WEBGL_depth_texture":i=s.getExtension("WEBGL_depth_texture")||s.getExtension("MOZ_WEBGL_depth_texture")||s.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":i=s.getExtension("EXT_texture_filter_anisotropic")||s.getExtension("MOZ_EXT_texture_filter_anisotropic")||s.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":i=s.getExtension("WEBGL_compressed_texture_s3tc")||s.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||s.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":i=s.getExtension("WEBGL_compressed_texture_pvrtc")||s.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:i=s.getExtension(n)}return e[n]=i,i}return{has:function(n){return t(n)!==null},init:function(n){n.isWebGL2?t("EXT_color_buffer_float"):(t("WEBGL_depth_texture"),t("OES_texture_float"),t("OES_texture_half_float"),t("OES_texture_half_float_linear"),t("OES_standard_derivatives"),t("OES_element_index_uint"),t("OES_vertex_array_object"),t("ANGLE_instanced_arrays")),t("OES_texture_float_linear"),t("EXT_color_buffer_half_float"),t("WEBGL_multisampled_render_to_texture")},get:function(n){const i=t(n);return i===null&&console.warn("THREE.WebGLRenderer: "+n+" extension not supported."),i}}}function $p(s,e,t,n){const i={},r=new WeakMap;function o(h){const d=h.target;d.index!==null&&e.remove(d.index);for(const m in d.attributes)e.remove(d.attributes[m]);d.removeEventListener("dispose",o),delete i[d.id];const f=r.get(d);f&&(e.remove(f),r.delete(d)),n.releaseStatesOfGeometry(d),d.isInstancedBufferGeometry===!0&&delete d._maxInstanceCount,t.memory.geometries--}function a(h,d){return i[d.id]===!0||(d.addEventListener("dispose",o),i[d.id]=!0,t.memory.geometries++),d}function l(h){const d=h.attributes;for(const m in d)e.update(d[m],34962);const f=h.morphAttributes;for(const m in f){const x=f[m];for(let v=0,g=x.length;v<g;v++)e.update(x[v],34962)}}function c(h){const d=[],f=h.index,m=h.attributes.position;let x=0;if(f!==null){const p=f.array;x=f.version;for(let _=0,y=p.length;_<y;_+=3){const M=p[_+0],A=p[_+1],C=p[_+2];d.push(M,A,A,C,C,M)}}else{const p=m.array;x=m.version;for(let _=0,y=p.length/3-1;_<y;_+=3){const M=_+0,A=_+1,C=_+2;d.push(M,A,A,C,C,M)}}const v=new(Ml(d)>65535?la:aa)(d,1);v.version=x;const g=r.get(h);g&&e.remove(g),r.set(h,v)}function u(h){const d=r.get(h);if(d){const f=h.index;f!==null&&d.version<f.version&&c(h)}else c(h);return r.get(h)}return{get:a,update:l,getWireframeAttribute:u}}function jp(s,e,t,n){const i=n.isWebGL2;let r;function o(d){r=d}let a,l;function c(d){a=d.type,l=d.bytesPerElement}function u(d,f){s.drawElements(r,f,a,d*l),t.update(f,r,1)}function h(d,f,m){if(m===0)return;let x,v;if(i)x=s,v="drawElementsInstanced";else if(x=e.get("ANGLE_instanced_arrays"),v="drawElementsInstancedANGLE",x===null){console.error("THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}x[v](r,f,a,d*l,m),t.update(f,r,m)}this.setMode=o,this.setIndex=c,this.render=u,this.renderInstances=h}function Qp(s){const e={geometries:0,textures:0},t={frame:0,calls:0,triangles:0,points:0,lines:0};function n(r,o,a){switch(t.calls++,o){case 4:t.triangles+=a*(r/3);break;case 1:t.lines+=a*(r/2);break;case 3:t.lines+=a*(r-1);break;case 2:t.lines+=a*r;break;case 0:t.points+=a*r;break;default:console.error("THREE.WebGLInfo: Unknown draw mode:",o);break}}function i(){t.frame++,t.calls=0,t.triangles=0,t.points=0,t.lines=0}return{memory:e,render:t,programs:null,autoReset:!0,reset:i,update:n}}class Ma extends Ht{constructor(e=null,t=1,n=1,i=1){super(null),this.image={data:e,width:t,height:n,depth:i},this.magFilter=zt,this.minFilter=zt,this.wrapR=en,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}Ma.prototype.isDataTexture2DArray=!0;function Kp(s,e){return s[0]-e[0]}function em(s,e){return Math.abs(e[1])-Math.abs(s[1])}function Wl(s,e){let t=1;const n=e.isInterleavedBufferAttribute?e.data.array:e.array;n instanceof Int8Array?t=127:n instanceof Int16Array?t=32767:n instanceof Int32Array?t=2147483647:console.error("THREE.WebGLMorphtargets: Unsupported morph attribute data type: ",n),s.divideScalar(t)}function tm(s,e,t){const n={},i=new Float32Array(8),r=new WeakMap,o=new b,a=[];for(let c=0;c<8;c++)a[c]=[c,0];function l(c,u,h,d){const f=c.morphTargetInfluences;if(e.isWebGL2===!0){const m=u.morphAttributes.position.length;let x=r.get(u);if(x===void 0||x.count!==m){x!==void 0&&x.texture.dispose();const p=u.morphAttributes.normal!==void 0,_=u.morphAttributes.position,y=u.morphAttributes.normal||[],M=u.attributes.position.count,A=p===!0?2:1;let C=M*A,I=1;C>e.maxTextureSize&&(I=Math.ceil(C/e.maxTextureSize),C=e.maxTextureSize);const k=new Float32Array(C*I*4*m),N=new Ma(k,C,I,m);N.format=Ut,N.type=Nn,N.needsUpdate=!0;const P=A*4;for(let w=0;w<m;w++){const E=_[w],D=y[w],O=C*I*4*w;for(let F=0;F<E.count;F++){o.fromBufferAttribute(E,F),E.normalized===!0&&Wl(o,E);const U=F*P;k[O+U+0]=o.x,k[O+U+1]=o.y,k[O+U+2]=o.z,k[O+U+3]=0,p===!0&&(o.fromBufferAttribute(D,F),D.normalized===!0&&Wl(o,D),k[O+U+4]=o.x,k[O+U+5]=o.y,k[O+U+6]=o.z,k[O+U+7]=0)}}x={count:m,texture:N,size:new q(C,I)},r.set(u,x)}let v=0;for(let p=0;p<f.length;p++)v+=f[p];const g=u.morphTargetsRelative?1:1-v;d.getUniforms().setValue(s,"morphTargetBaseInfluence",g),d.getUniforms().setValue(s,"morphTargetInfluences",f),d.getUniforms().setValue(s,"morphTargetsTexture",x.texture,t),d.getUniforms().setValue(s,"morphTargetsTextureSize",x.size)}else{const m=f===void 0?0:f.length;let x=n[u.id];if(x===void 0||x.length!==m){x=[];for(let y=0;y<m;y++)x[y]=[y,0];n[u.id]=x}for(let y=0;y<m;y++){const M=x[y];M[0]=y,M[1]=f[y]}x.sort(em);for(let y=0;y<8;y++)y<m&&x[y][1]?(a[y][0]=x[y][0],a[y][1]=x[y][1]):(a[y][0]=Number.MAX_SAFE_INTEGER,a[y][1]=0);a.sort(Kp);const v=u.morphAttributes.position,g=u.morphAttributes.normal;let p=0;for(let y=0;y<8;y++){const M=a[y],A=M[0],C=M[1];A!==Number.MAX_SAFE_INTEGER&&C?(v&&u.getAttribute("morphTarget"+y)!==v[A]&&u.setAttribute("morphTarget"+y,v[A]),g&&u.getAttribute("morphNormal"+y)!==g[A]&&u.setAttribute("morphNormal"+y,g[A]),i[y]=C,p+=C):(v&&u.hasAttribute("morphTarget"+y)===!0&&u.deleteAttribute("morphTarget"+y),g&&u.hasAttribute("morphNormal"+y)===!0&&u.deleteAttribute("morphNormal"+y),i[y]=0)}const _=u.morphTargetsRelative?1:1-p;d.getUniforms().setValue(s,"morphTargetBaseInfluence",_),d.getUniforms().setValue(s,"morphTargetInfluences",i)}}return{update:l}}function nm(s,e,t,n){let i=new WeakMap;function r(l){const c=n.render.frame,u=l.geometry,h=e.get(l,u);return i.get(h)!==c&&(e.update(h),i.set(h,c)),l.isInstancedMesh&&(l.hasEventListener("dispose",a)===!1&&l.addEventListener("dispose",a),t.update(l.instanceMatrix,34962),l.instanceColor!==null&&t.update(l.instanceColor,34962)),h}function o(){i=new WeakMap}function a(l){const c=l.target;c.removeEventListener("dispose",a),t.remove(c.instanceMatrix),c.instanceColor!==null&&t.remove(c.instanceColor)}return{update:r,dispose:o}}class ql extends Ht{constructor(e=null,t=1,n=1,i=1){super(null),this.image={data:e,width:t,height:n,depth:i},this.magFilter=zt,this.minFilter=zt,this.wrapR=en,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}ql.prototype.isDataTexture3D=!0;const Xl=new Ht,Zl=new Ma,Jl=new ql,Yl=new Ur,$l=[],jl=[],Ql=new Float32Array(16),Kl=new Float32Array(9),ec=new Float32Array(4);function dr(s,e,t){const n=s[0];if(n<=0||n>0)return s;const i=e*t;let r=$l[i];if(r===void 0&&(r=new Float32Array(i),$l[i]=r),e!==0){n.toArray(r,0);for(let o=1,a=0;o!==e;++o)a+=t,s[o].toArray(r,a)}return r}function ln(s,e){if(s.length!==e.length)return!1;for(let t=0,n=s.length;t<n;t++)if(s[t]!==e[t])return!1;return!0}function rn(s,e){for(let t=0,n=e.length;t<n;t++)s[t]=e[t]}function Gs(s,e){let t=jl[e];t===void 0&&(t=new Int32Array(e),jl[e]=t);for(let n=0;n!==e;++n)t[n]=s.allocateTextureUnit();return t}function im(s,e){const t=this.cache;t[0]!==e&&(s.uniform1f(this.addr,e),t[0]=e)}function rm(s,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y)&&(s.uniform2f(this.addr,e.x,e.y),t[0]=e.x,t[1]=e.y);else{if(ln(t,e))return;s.uniform2fv(this.addr,e),rn(t,e)}}function sm(s,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z)&&(s.uniform3f(this.addr,e.x,e.y,e.z),t[0]=e.x,t[1]=e.y,t[2]=e.z);else if(e.r!==void 0)(t[0]!==e.r||t[1]!==e.g||t[2]!==e.b)&&(s.uniform3f(this.addr,e.r,e.g,e.b),t[0]=e.r,t[1]=e.g,t[2]=e.b);else{if(ln(t,e))return;s.uniform3fv(this.addr,e),rn(t,e)}}function om(s,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z||t[3]!==e.w)&&(s.uniform4f(this.addr,e.x,e.y,e.z,e.w),t[0]=e.x,t[1]=e.y,t[2]=e.z,t[3]=e.w);else{if(ln(t,e))return;s.uniform4fv(this.addr,e),rn(t,e)}}function am(s,e){const t=this.cache,n=e.elements;if(n===void 0){if(ln(t,e))return;s.uniformMatrix2fv(this.addr,!1,e),rn(t,e)}else{if(ln(t,n))return;ec.set(n),s.uniformMatrix2fv(this.addr,!1,ec),rn(t,n)}}function lm(s,e){const t=this.cache,n=e.elements;if(n===void 0){if(ln(t,e))return;s.uniformMatrix3fv(this.addr,!1,e),rn(t,e)}else{if(ln(t,n))return;Kl.set(n),s.uniformMatrix3fv(this.addr,!1,Kl),rn(t,n)}}function cm(s,e){const t=this.cache,n=e.elements;if(n===void 0){if(ln(t,e))return;s.uniformMatrix4fv(this.addr,!1,e),rn(t,e)}else{if(ln(t,n))return;Ql.set(n),s.uniformMatrix4fv(this.addr,!1,Ql),rn(t,n)}}function um(s,e){const t=this.cache;t[0]!==e&&(s.uniform1i(this.addr,e),t[0]=e)}function hm(s,e){const t=this.cache;ln(t,e)||(s.uniform2iv(this.addr,e),rn(t,e))}function dm(s,e){const t=this.cache;ln(t,e)||(s.uniform3iv(this.addr,e),rn(t,e))}function fm(s,e){const t=this.cache;ln(t,e)||(s.uniform4iv(this.addr,e),rn(t,e))}function pm(s,e){const t=this.cache;t[0]!==e&&(s.uniform1ui(this.addr,e),t[0]=e)}function mm(s,e){const t=this.cache;ln(t,e)||(s.uniform2uiv(this.addr,e),rn(t,e))}function gm(s,e){const t=this.cache;ln(t,e)||(s.uniform3uiv(this.addr,e),rn(t,e))}function xm(s,e){const t=this.cache;ln(t,e)||(s.uniform4uiv(this.addr,e),rn(t,e))}function ym(s,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(s.uniform1i(this.addr,i),n[0]=i),t.safeSetTexture2D(e||Xl,i)}function vm(s,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(s.uniform1i(this.addr,i),n[0]=i),t.setTexture3D(e||Jl,i)}function _m(s,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(s.uniform1i(this.addr,i),n[0]=i),t.safeSetTextureCube(e||Yl,i)}function bm(s,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(s.uniform1i(this.addr,i),n[0]=i),t.setTexture2DArray(e||Zl,i)}function Mm(s){switch(s){case 5126:return im;case 35664:return rm;case 35665:return sm;case 35666:return om;case 35674:return am;case 35675:return lm;case 35676:return cm;case 5124:case 35670:return um;case 35667:case 35671:return hm;case 35668:case 35672:return dm;case 35669:case 35673:return fm;case 5125:return pm;case 36294:return mm;case 36295:return gm;case 36296:return xm;case 35678:case 36198:case 36298:case 36306:case 35682:return ym;case 35679:case 36299:case 36307:return vm;case 35680:case 36300:case 36308:case 36293:return _m;case 36289:case 36303:case 36311:case 36292:return bm}}function wm(s,e){s.uniform1fv(this.addr,e)}function Sm(s,e){const t=dr(e,this.size,2);s.uniform2fv(this.addr,t)}function Tm(s,e){const t=dr(e,this.size,3);s.uniform3fv(this.addr,t)}function Em(s,e){const t=dr(e,this.size,4);s.uniform4fv(this.addr,t)}function Am(s,e){const t=dr(e,this.size,4);s.uniformMatrix2fv(this.addr,!1,t)}function Lm(s,e){const t=dr(e,this.size,9);s.uniformMatrix3fv(this.addr,!1,t)}function Cm(s,e){const t=dr(e,this.size,16);s.uniformMatrix4fv(this.addr,!1,t)}function Rm(s,e){s.uniform1iv(this.addr,e)}function Pm(s,e){s.uniform2iv(this.addr,e)}function Im(s,e){s.uniform3iv(this.addr,e)}function Dm(s,e){s.uniform4iv(this.addr,e)}function Fm(s,e){s.uniform1uiv(this.addr,e)}function Bm(s,e){s.uniform2uiv(this.addr,e)}function Nm(s,e){s.uniform3uiv(this.addr,e)}function zm(s,e){s.uniform4uiv(this.addr,e)}function Om(s,e,t){const n=e.length,i=Gs(t,n);s.uniform1iv(this.addr,i);for(let r=0;r!==n;++r)t.safeSetTexture2D(e[r]||Xl,i[r])}function Um(s,e,t){const n=e.length,i=Gs(t,n);s.uniform1iv(this.addr,i);for(let r=0;r!==n;++r)t.setTexture3D(e[r]||Jl,i[r])}function Hm(s,e,t){const n=e.length,i=Gs(t,n);s.uniform1iv(this.addr,i);for(let r=0;r!==n;++r)t.safeSetTextureCube(e[r]||Yl,i[r])}function km(s,e,t){const n=e.length,i=Gs(t,n);s.uniform1iv(this.addr,i);for(let r=0;r!==n;++r)t.setTexture2DArray(e[r]||Zl,i[r])}function Gm(s){switch(s){case 5126:return wm;case 35664:return Sm;case 35665:return Tm;case 35666:return Em;case 35674:return Am;case 35675:return Lm;case 35676:return Cm;case 5124:case 35670:return Rm;case 35667:case 35671:return Pm;case 35668:case 35672:return Im;case 35669:case 35673:return Dm;case 5125:return Fm;case 36294:return Bm;case 36295:return Nm;case 36296:return zm;case 35678:case 36198:case 36298:case 36306:case 35682:return Om;case 35679:case 36299:case 36307:return Um;case 35680:case 36300:case 36308:case 36293:return Hm;case 36289:case 36303:case 36311:case 36292:return km}}function Vm(s,e,t){this.id=s,this.addr=t,this.cache=[],this.setValue=Mm(e.type)}function tc(s,e,t){this.id=s,this.addr=t,this.cache=[],this.size=e.size,this.setValue=Gm(e.type)}tc.prototype.updateCache=function(s){const e=this.cache;s instanceof Float32Array&&e.length!==s.length&&(this.cache=new Float32Array(s.length)),rn(e,s)};function nc(s){this.id=s,this.seq=[],this.map={}}nc.prototype.setValue=function(s,e,t){const n=this.seq;for(let i=0,r=n.length;i!==r;++i){const o=n[i];o.setValue(s,e[o.id],t)}};const wa=/(\w+)(\])?(\[|\.)?/g;function ic(s,e){s.seq.push(e),s.map[e.id]=e}function Wm(s,e,t){const n=s.name,i=n.length;for(wa.lastIndex=0;;){const r=wa.exec(n),o=wa.lastIndex;let a=r[1];const l=r[2]==="]",c=r[3];if(l&&(a=a|0),c===void 0||c==="["&&o+2===i){ic(t,c===void 0?new Vm(a,s,e):new tc(a,s,e));break}else{let h=t.map[a];h===void 0&&(h=new nc(a),ic(t,h)),t=h}}}function si(s,e){this.seq=[],this.map={};const t=s.getProgramParameter(e,35718);for(let n=0;n<t;++n){const 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2992
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+ `),v.length>0&&(v+=`
3005
+ `)):(x=[hc(t),"#define SHADER_NAME "+t.shaderName,f,t.instancing?"#define USE_INSTANCING":"",t.instancingColor?"#define USE_INSTANCING_COLOR":"",t.supportsVertexTextures?"#define VERTEX_TEXTURES":"","#define MAX_BONES "+t.maxBones,t.useFog&&t.fog?"#define USE_FOG":"",t.useFog&&t.fogExp2?"#define FOG_EXP2":"",t.map?"#define USE_MAP":"",t.envMap?"#define USE_ENVMAP":"",t.envMap?"#define "+u:"",t.lightMap?"#define USE_LIGHTMAP":"",t.aoMap?"#define USE_AOMAP":"",t.emissiveMap?"#define USE_EMISSIVEMAP":"",t.bumpMap?"#define USE_BUMPMAP":"",t.normalMap?"#define USE_NORMALMAP":"",t.normalMap&&t.objectSpaceNormalMap?"#define OBJECTSPACE_NORMALMAP":"",t.normalMap&&t.tangentSpaceNormalMap?"#define TANGENTSPACE_NORMALMAP":"",t.clearcoatMap?"#define USE_CLEARCOATMAP":"",t.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",t.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",t.displacementMap&&t.supportsVertexTextures?"#define USE_DISPLACEMENTMAP":"",t.specularMap?"#define USE_SPECULARMAP":"",t.specularIntensityMap?"#define USE_SPECULARINTENSITYMAP":"",t.specularColorMap?"#define USE_SPECULARCOLORMAP":"",t.roughnessMap?"#define USE_ROUGHNESSMAP":"",t.metalnessMap?"#define USE_METALNESSMAP":"",t.alphaMap?"#define USE_ALPHAMAP":"",t.transmission?"#define USE_TRANSMISSION":"",t.transmissionMap?"#define USE_TRANSMISSIONMAP":"",t.thicknessMap?"#define USE_THICKNESSMAP":"",t.sheenColorMap?"#define USE_SHEENCOLORMAP":"",t.sheenRoughnessMap?"#define USE_SHEENROUGHNESSMAP":"",t.vertexTangents?"#define USE_TANGENT":"",t.vertexColors?"#define USE_COLOR":"",t.vertexAlphas?"#define USE_COLOR_ALPHA":"",t.vertexUvs?"#define USE_UV":"",t.uvsVertexOnly?"#define UVS_VERTEX_ONLY":"",t.flatShading?"#define FLAT_SHADED":"",t.skinning?"#define USE_SKINNING":"",t.useVertexTexture?"#define BONE_TEXTURE":"",t.morphTargets?"#define USE_MORPHTARGETS":"",t.morphNormals&&t.flatShading===!1?"#define USE_MORPHNORMALS":"",t.morphTargets&&t.isWebGL2?"#define MORPHTARGETS_TEXTURE":"",t.morphTargets&&t.isWebGL2?"#define MORPHTARGETS_COUNT "+t.morphTargetsCount:"",t.doubleSided?"#define DOUBLE_SIDED":"",t.flipSided?"#define FLIP_SIDED":"",t.shadowMapEnabled?"#define USE_SHADOWMAP":"",t.shadowMapEnabled?"#define "+l:"",t.sizeAttenuation?"#define USE_SIZEATTENUATION":"",t.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",t.logarithmicDepthBuffer&&t.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;","#ifdef USE_INSTANCING"," attribute mat4 instanceMatrix;","#endif","#ifdef USE_INSTANCING_COLOR"," attribute vec3 instanceColor;","#endif","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_TANGENT"," attribute vec4 tangent;","#endif","#if defined( USE_COLOR_ALPHA )"," attribute vec4 color;","#elif defined( USE_COLOR )"," attribute vec3 color;","#endif","#if ( defined( USE_MORPHTARGETS ) && ! defined( MORPHTARGETS_TEXTURE ) )"," attribute vec3 morphTarget0;"," attribute vec3 morphTarget1;"," attribute vec3 morphTarget2;"," attribute vec3 morphTarget3;"," #ifdef USE_MORPHNORMALS"," attribute vec3 morphNormal0;"," attribute vec3 morphNormal1;"," attribute vec3 morphNormal2;"," attribute vec3 morphNormal3;"," #else"," attribute vec3 morphTarget4;"," attribute vec3 morphTarget5;"," attribute vec3 morphTarget6;"," attribute vec3 morphTarget7;"," #endif","#endif","#ifdef USE_SKINNING"," attribute vec4 skinIndex;"," attribute vec4 skinWeight;","#endif",`
3006
+ `].filter(Vr).join(`
3007
+ `),v=[d,hc(t),"#define SHADER_NAME "+t.shaderName,f,t.useFog&&t.fog?"#define USE_FOG":"",t.useFog&&t.fogExp2?"#define FOG_EXP2":"",t.map?"#define USE_MAP":"",t.matcap?"#define USE_MATCAP":"",t.envMap?"#define USE_ENVMAP":"",t.envMap?"#define "+c:"",t.envMap?"#define "+u:"",t.envMap?"#define "+h:"",t.lightMap?"#define USE_LIGHTMAP":"",t.aoMap?"#define USE_AOMAP":"",t.emissiveMap?"#define USE_EMISSIVEMAP":"",t.bumpMap?"#define USE_BUMPMAP":"",t.normalMap?"#define USE_NORMALMAP":"",t.normalMap&&t.objectSpaceNormalMap?"#define OBJECTSPACE_NORMALMAP":"",t.normalMap&&t.tangentSpaceNormalMap?"#define TANGENTSPACE_NORMALMAP":"",t.clearcoat?"#define USE_CLEARCOAT":"",t.clearcoatMap?"#define USE_CLEARCOATMAP":"",t.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",t.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",t.specularMap?"#define USE_SPECULARMAP":"",t.specularIntensityMap?"#define USE_SPECULARINTENSITYMAP":"",t.specularColorMap?"#define USE_SPECULARCOLORMAP":"",t.roughnessMap?"#define USE_ROUGHNESSMAP":"",t.metalnessMap?"#define USE_METALNESSMAP":"",t.alphaMap?"#define USE_ALPHAMAP":"",t.alphaTest?"#define USE_ALPHATEST":"",t.sheen?"#define USE_SHEEN":"",t.sheenColorMap?"#define USE_SHEENCOLORMAP":"",t.sheenRoughnessMap?"#define USE_SHEENROUGHNESSMAP":"",t.transmission?"#define USE_TRANSMISSION":"",t.transmissionMap?"#define USE_TRANSMISSIONMAP":"",t.thicknessMap?"#define USE_THICKNESSMAP":"",t.vertexTangents?"#define USE_TANGENT":"",t.vertexColors||t.instancingColor?"#define USE_COLOR":"",t.vertexAlphas?"#define USE_COLOR_ALPHA":"",t.vertexUvs?"#define USE_UV":"",t.uvsVertexOnly?"#define UVS_VERTEX_ONLY":"",t.gradientMap?"#define USE_GRADIENTMAP":"",t.flatShading?"#define FLAT_SHADED":"",t.doubleSided?"#define DOUBLE_SIDED":"",t.flipSided?"#define FLIP_SIDED":"",t.shadowMapEnabled?"#define USE_SHADOWMAP":"",t.shadowMapEnabled?"#define "+l:"",t.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",t.physicallyCorrectLights?"#define PHYSICALLY_CORRECT_LIGHTS":"",t.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",t.logarithmicDepthBuffer&&t.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"",(t.extensionShaderTextureLOD||t.envMap)&&t.rendererExtensionShaderTextureLod?"#define TEXTURE_LOD_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;",t.toneMapping!==Jn?"#define TONE_MAPPING":"",t.toneMapping!==Jn?Qe.tonemapping_pars_fragment:"",t.toneMapping!==Jn?Jm("toneMapping",t.toneMapping):"",t.dithering?"#define DITHERING":"",t.format===xi?"#define OPAQUE":"",Qe.encodings_pars_fragment,t.map?Li("mapTexelToLinear",t.mapEncoding):"",t.matcap?Li("matcapTexelToLinear",t.matcapEncoding):"",t.envMap?Li("envMapTexelToLinear",t.envMapEncoding):"",t.emissiveMap?Li("emissiveMapTexelToLinear",t.emissiveMapEncoding):"",t.specularColorMap?Li("specularColorMapTexelToLinear",t.specularColorMapEncoding):"",t.sheenColorMap?Li("sheenColorMapTexelToLinear",t.sheenColorMapEncoding):"",t.lightMap?Li("lightMapTexelToLinear",t.lightMapEncoding):"",Zm("linearToOutputTexel",t.outputEncoding),t.depthPacking?"#define DEPTH_PACKING "+t.depthPacking:"",`
3008
+ `].filter(Vr).join(`
3009
+ `)),o=Sa(o),o=ac(o,t),o=lc(o,t),a=Sa(a),a=ac(a,t),a=lc(a,t),o=cc(o),a=cc(a),t.isWebGL2&&t.isRawShaderMaterial!==!0&&(g=`#version 300 es
3010
+ `,x=["precision mediump sampler2DArray;","#define attribute in","#define varying out","#define texture2D texture"].join(`
3011
+ `)+`
3012
+ `+x,v=["#define varying in",t.glslVersion===vl?"":"layout(location = 0) out highp vec4 pc_fragColor;",t.glslVersion===vl?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth","#define texture2D texture","#define textureCube texture","#define texture2DProj textureProj","#define texture2DLodEXT textureLod","#define texture2DProjLodEXT textureProjLod","#define textureCubeLodEXT textureLod","#define texture2DGradEXT textureGrad","#define texture2DProjGradEXT textureProjGrad","#define textureCubeGradEXT textureGrad"].join(`
3013
+ `)+`
3014
+ `+v);const p=g+x+o,_=g+v+a,y=rc(i,35633,p),M=rc(i,35632,_);if(i.attachShader(m,y),i.attachShader(m,M),t.index0AttributeName!==void 0?i.bindAttribLocation(m,0,t.index0AttributeName):t.morphTargets===!0&&i.bindAttribLocation(m,0,"position"),i.linkProgram(m),s.debug.checkShaderErrors){const I=i.getProgramInfoLog(m).trim(),k=i.getShaderInfoLog(y).trim(),N=i.getShaderInfoLog(M).trim();let P=!0,w=!0;if(i.getProgramParameter(m,35714)===!1){P=!1;const E=oc(i,y,"vertex"),D=oc(i,M,"fragment");console.error("THREE.WebGLProgram: Shader Error "+i.getError()+" - VALIDATE_STATUS "+i.getProgramParameter(m,35715)+`
3015
+
3016
+ Program Info Log: `+I+`
3017
+ `+E+`
3018
+ `+D)}else I!==""?console.warn("THREE.WebGLProgram: Program Info Log:",I):(k===""||N==="")&&(w=!1);w&&(this.diagnostics={runnable:P,programLog:I,vertexShader:{log:k,prefix:x},fragmentShader:{log:N,prefix:v}})}i.deleteShader(y),i.deleteShader(M);let A;this.getUniforms=function(){return A===void 0&&(A=new si(i,m)),A};let C;return this.getAttributes=function(){return C===void 0&&(C=jm(i,m)),C},this.destroy=function(){n.releaseStatesOfProgram(this),i.deleteProgram(m),this.program=void 0},this.name=t.shaderName,this.id=qm++,this.cacheKey=e,this.usedTimes=1,this.program=m,this.vertexShader=y,this.fragmentShader=M,this}let lg=0;class cg{constructor(){this.shaderCache=new Map,this.materialCache=new Map}update(e){const t=e.vertexShader,n=e.fragmentShader,i=this._getShaderStage(t),r=this._getShaderStage(n),o=this._getShaderCacheForMaterial(e);return o.has(i)===!1&&(o.add(i),i.usedTimes++),o.has(r)===!1&&(o.add(r),r.usedTimes++),this}remove(e){const t=this.materialCache.get(e);for(const n of t)n.usedTimes--,n.usedTimes===0&&this.shaderCache.delete(n);return this.materialCache.delete(e),this}getVertexShaderID(e){return this._getShaderStage(e.vertexShader).id}getFragmentShaderID(e){return this._getShaderStage(e.fragmentShader).id}dispose(){this.shaderCache.clear(),this.materialCache.clear()}_getShaderCacheForMaterial(e){const t=this.materialCache;return t.has(e)===!1&&t.set(e,new Set),t.get(e)}_getShaderStage(e){const t=this.shaderCache;if(t.has(e)===!1){const n=new ug;t.set(e,n)}return t.get(e)}}class ug{constructor(){this.id=lg++,this.usedTimes=0}}function hg(s,e,t,n,i,r,o){const a=new Ko,l=new cg,c=[],u=i.isWebGL2,h=i.logarithmicDepthBuffer,d=i.floatVertexTextures,f=i.maxVertexUniforms,m=i.vertexTextures;let x=i.precision;const v={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distanceRGBA",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"toon",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"};function g(w){const D=w.skeleton.bones;if(d)return 1024;{const F=Math.floor((f-20)/4),U=Math.min(F,D.length);return U<D.length?(console.warn("THREE.WebGLRenderer: Skeleton has "+D.length+" bones. This GPU supports "+U+"."),0):U}}function p(w){let E;return w&&w.isTexture?E=w.encoding:w&&w.isWebGLRenderTarget?(console.warn("THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead."),E=w.texture.encoding):E=yn,u&&w&&w.isTexture&&w.format===Ut&&w.type===Bn&&w.encoding===vi&&(E=yn),E}function _(w,E,D,O,F){const U=O.fog,ce=w.isMeshStandardMaterial?O.environment:null,_e=(w.isMeshStandardMaterial?t:e).get(w.envMap||ce),V=v[w.type],X=F.isSkinnedMesh?g(F):0;w.precision!==null&&(x=i.getMaxPrecision(w.precision),x!==w.precision&&console.warn("THREE.WebGLProgram.getParameters:",w.precision,"not supported, using",x,"instead."));let be,xe,Te,Ke;if(V){const Ce=wn[V];be=Ce.vertexShader,xe=Ce.fragmentShader}else be=w.vertexShader,xe=w.fragmentShader,l.update(w),Te=l.getVertexShaderID(w),Ke=l.getFragmentShaderID(w);const Y=s.getRenderTarget(),We=w.alphaTest>0,Re=w.clearcoat>0;return{isWebGL2:u,shaderID:V,shaderName:w.type,vertexShader:be,fragmentShader:xe,defines:w.defines,customVertexShaderID:Te,customFragmentShaderID:Ke,isRawShaderMaterial:w.isRawShaderMaterial===!0,glslVersion:w.glslVersion,precision:x,instancing:F.isInstancedMesh===!0,instancingColor:F.isInstancedMesh===!0&&F.instanceColor!==null,supportsVertexTextures:m,outputEncoding:Y!==null?p(Y.texture):s.outputEncoding,map:!!w.map,mapEncoding:p(w.map),matcap:!!w.matcap,matcapEncoding:p(w.matcap),envMap:!!_e,envMapMode:_e&&_e.mapping,envMapEncoding:p(_e),envMapCubeUV:!!_e&&(_e.mapping===Cr||_e.mapping===cs),lightMap:!!w.lightMap,lightMapEncoding:p(w.lightMap),aoMap:!!w.aoMap,emissiveMap:!!w.emissiveMap,emissiveMapEncoding:p(w.emissiveMap),bumpMap:!!w.bumpMap,normalMap:!!w.normalMap,objectSpaceNormalMap:w.normalMapType===id,tangentSpaceNormalMap:w.normalMapType===qi,clearcoat:Re,clearcoatMap:Re&&!!w.clearcoatMap,clearcoatRoughnessMap:Re&&!!w.clearcoatRoughnessMap,clearcoatNormalMap:Re&&!!w.clearcoatNormalMap,displacementMap:!!w.displacementMap,roughnessMap:!!w.roughnessMap,metalnessMap:!!w.metalnessMap,specularMap:!!w.specularMap,specularIntensityMap:!!w.specularIntensityMap,specularColorMap:!!w.specularColorMap,specularColorMapEncoding:p(w.specularColorMap),alphaMap:!!w.alphaMap,alphaTest:We,gradientMap:!!w.gradientMap,sheen:w.sheen>0,sheenColorMap:!!w.sheenColorMap,sheenColorMapEncoding:p(w.sheenColorMap),sheenRoughnessMap:!!w.sheenRoughnessMap,transmission:w.transmission>0,transmissionMap:!!w.transmissionMap,thicknessMap:!!w.thicknessMap,combine:w.combine,vertexTangents:!!w.normalMap&&!!F.geometry&&!!F.geometry.attributes.tangent,vertexColors:w.vertexColors,vertexAlphas:w.vertexColors===!0&&!!F.geometry&&!!F.geometry.attributes.color&&F.geometry.attributes.color.itemSize===4,vertexUvs:!!w.map||!!w.bumpMap||!!w.normalMap||!!w.specularMap||!!w.alphaMap||!!w.emissiveMap||!!w.roughnessMap||!!w.metalnessMap||!!w.clearcoatMap||!!w.clearcoatRoughnessMap||!!w.clearcoatNormalMap||!!w.displacementMap||!!w.transmissionMap||!!w.thicknessMap||!!w.specularIntensityMap||!!w.specularColorMap||!!w.sheenColorMap||!!w.sheenRoughnessMap,uvsVertexOnly:!(!!w.map||!!w.bumpMap||!!w.normalMap||!!w.specularMap||!!w.alphaMap||!!w.emissiveMap||!!w.roughnessMap||!!w.metalnessMap||!!w.clearcoatNormalMap||w.transmission>0||!!w.transmissionMap||!!w.thicknessMap||!!w.specularIntensityMap||!!w.specularColorMap||w.sheen>0||!!w.sheenColorMap||!!w.sheenRoughnessMap)&&!!w.displacementMap,fog:!!U,useFog:w.fog,fogExp2:U&&U.isFogExp2,flatShading:!!w.flatShading,sizeAttenuation:w.sizeAttenuation,logarithmicDepthBuffer:h,skinning:F.isSkinnedMesh===!0&&X>0,maxBones:X,useVertexTexture:d,morphTargets:!!F.geometry&&!!F.geometry.morphAttributes.position,morphNormals:!!F.geometry&&!!F.geometry.morphAttributes.normal,morphTargetsCount:!!F.geometry&&!!F.geometry.morphAttributes.position?F.geometry.morphAttributes.position.length:0,numDirLights:E.directional.length,numPointLights:E.point.length,numSpotLights:E.spot.length,numRectAreaLights:E.rectArea.length,numHemiLights:E.hemi.length,numDirLightShadows:E.directionalShadowMap.length,numPointLightShadows:E.pointShadowMap.length,numSpotLightShadows:E.spotShadowMap.length,numClippingPlanes:o.numPlanes,numClipIntersection:o.numIntersection,format:w.format,dithering:w.dithering,shadowMapEnabled:s.shadowMap.enabled&&D.length>0,shadowMapType:s.shadowMap.type,toneMapping:w.toneMapped?s.toneMapping:Jn,physicallyCorrectLights:s.physicallyCorrectLights,premultipliedAlpha:w.premultipliedAlpha,doubleSided:w.side===Lt,flipSided:w.side===je,depthPacking:w.depthPacking!==void 0?w.depthPacking:!1,index0AttributeName:w.index0AttributeName,extensionDerivatives:w.extensions&&w.extensions.derivatives,extensionFragDepth:w.extensions&&w.extensions.fragDepth,extensionDrawBuffers:w.extensions&&w.extensions.drawBuffers,extensionShaderTextureLOD:w.extensions&&w.extensions.shaderTextureLOD,rendererExtensionFragDepth:u||n.has("EXT_frag_depth"),rendererExtensionDrawBuffers:u||n.has("WEBGL_draw_buffers"),rendererExtensionShaderTextureLod:u||n.has("EXT_shader_texture_lod"),customProgramCacheKey:w.customProgramCacheKey()}}function y(w){const E=[];if(w.shaderID?E.push(w.shaderID):(E.push(w.customVertexShaderID),E.push(w.customFragmentShaderID)),w.defines!==void 0)for(const D in w.defines)E.push(D),E.push(w.defines[D]);return w.isRawShaderMaterial===!1&&(M(E,w),A(E,w),E.push(s.outputEncoding)),E.push(w.customProgramCacheKey),E.join()}function M(w,E){w.push(E.precision),w.push(E.outputEncoding),w.push(E.mapEncoding),w.push(E.matcapEncoding),w.push(E.envMapMode),w.push(E.envMapEncoding),w.push(E.lightMapEncoding),w.push(E.emissiveMapEncoding),w.push(E.combine),w.push(E.vertexUvs),w.push(E.fogExp2),w.push(E.sizeAttenuation),w.push(E.maxBones),w.push(E.morphTargetsCount),w.push(E.numDirLights),w.push(E.numPointLights),w.push(E.numSpotLights),w.push(E.numHemiLights),w.push(E.numRectAreaLights),w.push(E.numDirLightShadows),w.push(E.numPointLightShadows),w.push(E.numSpotLightShadows),w.push(E.shadowMapType),w.push(E.toneMapping),w.push(E.numClippingPlanes),w.push(E.numClipIntersection),w.push(E.format),w.push(E.specularColorMapEncoding),w.push(E.sheenColorMapEncoding)}function A(w,E){a.disableAll(),E.isWebGL2&&a.enable(0),E.supportsVertexTextures&&a.enable(1),E.instancing&&a.enable(2),E.instancingColor&&a.enable(3),E.map&&a.enable(4),E.matcap&&a.enable(5),E.envMap&&a.enable(6),E.envMapCubeUV&&a.enable(7),E.lightMap&&a.enable(8),E.aoMap&&a.enable(9),E.emissiveMap&&a.enable(10),E.bumpMap&&a.enable(11),E.normalMap&&a.enable(12),E.objectSpaceNormalMap&&a.enable(13),E.tangentSpaceNormalMap&&a.enable(14),E.clearcoat&&a.enable(15),E.clearcoatMap&&a.enable(16),E.clearcoatRoughnessMap&&a.enable(17),E.clearcoatNormalMap&&a.enable(18),E.displacementMap&&a.enable(19),E.specularMap&&a.enable(20),E.roughnessMap&&a.enable(21),E.metalnessMap&&a.enable(22),E.gradientMap&&a.enable(23),E.alphaMap&&a.enable(24),E.alphaTest&&a.enable(25),E.vertexColors&&a.enable(26),E.vertexAlphas&&a.enable(27),E.vertexUvs&&a.enable(28),E.vertexTangents&&a.enable(29),E.uvsVertexOnly&&a.enable(30),E.fog&&a.enable(31),w.push(a.mask),a.disableAll(),E.useFog&&a.enable(0),E.flatShading&&a.enable(1),E.logarithmicDepthBuffer&&a.enable(2),E.skinning&&a.enable(3),E.useVertexTexture&&a.enable(4),E.morphTargets&&a.enable(5),E.morphNormals&&a.enable(6),E.premultipliedAlpha&&a.enable(7),E.shadowMapEnabled&&a.enable(8),E.physicallyCorrectLights&&a.enable(9),E.doubleSided&&a.enable(10),E.flipSided&&a.enable(11),E.depthPacking&&a.enable(12),E.dithering&&a.enable(13),E.specularIntensityMap&&a.enable(14),E.specularColorMap&&a.enable(15),E.transmission&&a.enable(16),E.transmissionMap&&a.enable(17),E.thicknessMap&&a.enable(18),E.sheen&&a.enable(19),E.sheenColorMap&&a.enable(20),E.sheenRoughnessMap&&a.enable(21),w.push(a.mask)}function C(w){const E=v[w.type];let D;if(E){const O=wn[E];D=Od.clone(O.uniforms)}else D=w.uniforms;return D}function I(w,E){let D;for(let O=0,F=c.length;O<F;O++){const U=c[O];if(U.cacheKey===E){D=U,++D.usedTimes;break}}return D===void 0&&(D=new ag(s,E,w,r),c.push(D)),D}function k(w){if(--w.usedTimes===0){const E=c.indexOf(w);c[E]=c[c.length-1],c.pop(),w.destroy()}}function N(w){l.remove(w)}function P(){l.dispose()}return{getParameters:_,getProgramCacheKey:y,getUniforms:C,acquireProgram:I,releaseProgram:k,releaseShaderCache:N,programs:c,dispose:P}}function dg(){let s=new WeakMap;function e(r){let o=s.get(r);return o===void 0&&(o={},s.set(r,o)),o}function t(r){s.delete(r)}function n(r,o,a){s.get(r)[o]=a}function i(){s=new WeakMap}return{get:e,remove:t,update:n,dispose:i}}function fg(s,e){return s.groupOrder!==e.groupOrder?s.groupOrder-e.groupOrder:s.renderOrder!==e.renderOrder?s.renderOrder-e.renderOrder:s.material.id!==e.material.id?s.material.id-e.material.id:s.z!==e.z?s.z-e.z:s.id-e.id}function dc(s,e){return s.groupOrder!==e.groupOrder?s.groupOrder-e.groupOrder:s.renderOrder!==e.renderOrder?s.renderOrder-e.renderOrder:s.z!==e.z?e.z-s.z:s.id-e.id}function fc(){const s=[];let e=0;const t=[],n=[],i=[];function r(){e=0,t.length=0,n.length=0,i.length=0}function o(h,d,f,m,x,v){let g=s[e];return g===void 0?(g={id:h.id,object:h,geometry:d,material:f,groupOrder:m,renderOrder:h.renderOrder,z:x,group:v},s[e]=g):(g.id=h.id,g.object=h,g.geometry=d,g.material=f,g.groupOrder=m,g.renderOrder=h.renderOrder,g.z=x,g.group=v),e++,g}function a(h,d,f,m,x,v){const g=o(h,d,f,m,x,v);f.transmission>0?n.push(g):f.transparent===!0?i.push(g):t.push(g)}function l(h,d,f,m,x,v){const g=o(h,d,f,m,x,v);f.transmission>0?n.unshift(g):f.transparent===!0?i.unshift(g):t.unshift(g)}function c(h,d){t.length>1&&t.sort(h||fg),n.length>1&&n.sort(d||dc),i.length>1&&i.sort(d||dc)}function u(){for(let h=e,d=s.length;h<d;h++){const f=s[h];if(f.id===null)break;f.id=null,f.object=null,f.geometry=null,f.material=null,f.group=null}}return{opaque:t,transmissive:n,transparent:i,init:r,push:a,unshift:l,finish:u,sort:c}}function pg(){let s=new WeakMap;function e(n,i){let r;return s.has(n)===!1?(r=new fc,s.set(n,[r])):i>=s.get(n).length?(r=new fc,s.get(n).push(r)):r=s.get(n)[i],r}function t(){s=new WeakMap}return{get:e,dispose:t}}function mg(){const s={};return{get:function(e){if(s[e.id]!==void 0)return s[e.id];let t;switch(e.type){case"DirectionalLight":t={direction:new b,color:new ge};break;case"SpotLight":t={position:new b,direction:new b,color:new ge,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":t={position:new b,color:new ge,distance:0,decay:0};break;case"HemisphereLight":t={direction:new b,skyColor:new ge,groundColor:new ge};break;case"RectAreaLight":t={color:new ge,position:new b,halfWidth:new b,halfHeight:new b};break}return s[e.id]=t,t}}}function gg(){const s={};return{get:function(e){if(s[e.id]!==void 0)return s[e.id];let t;switch(e.type){case"DirectionalLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new q};break;case"SpotLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new q};break;case"PointLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new q,shadowCameraNear:1,shadowCameraFar:1e3};break}return s[e.id]=t,t}}}let xg=0;function yg(s,e){return(e.castShadow?1:0)-(s.castShadow?1:0)}function vg(s,e){const t=new mg,n=gg(),i={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]};for(let u=0;u<9;u++)i.probe.push(new b);const r=new b,o=new Ee,a=new Ee;function l(u,h){let d=0,f=0,m=0;for(let k=0;k<9;k++)i.probe[k].set(0,0,0);let x=0,v=0,g=0,p=0,_=0,y=0,M=0,A=0;u.sort(yg);const C=h!==!0?Math.PI:1;for(let k=0,N=u.length;k<N;k++){const P=u[k],w=P.color,E=P.intensity,D=P.distance,O=P.shadow&&P.shadow.map?P.shadow.map.texture:null;if(P.isAmbientLight)d+=w.r*E*C,f+=w.g*E*C,m+=w.b*E*C;else if(P.isLightProbe)for(let F=0;F<9;F++)i.probe[F].addScaledVector(P.sh.coefficients[F],E);else if(P.isDirectionalLight){const F=t.get(P);if(F.color.copy(P.color).multiplyScalar(P.intensity*C),P.castShadow){const U=P.shadow,ce=n.get(P);ce.shadowBias=U.bias,ce.shadowNormalBias=U.normalBias,ce.shadowRadius=U.radius,ce.shadowMapSize=U.mapSize,i.directionalShadow[x]=ce,i.directionalShadowMap[x]=O,i.directionalShadowMatrix[x]=P.shadow.matrix,y++}i.directional[x]=F,x++}else if(P.isSpotLight){const F=t.get(P);if(F.position.setFromMatrixPosition(P.matrixWorld),F.color.copy(w).multiplyScalar(E*C),F.distance=D,F.coneCos=Math.cos(P.angle),F.penumbraCos=Math.cos(P.angle*(1-P.penumbra)),F.decay=P.decay,P.castShadow){const U=P.shadow,ce=n.get(P);ce.shadowBias=U.bias,ce.shadowNormalBias=U.normalBias,ce.shadowRadius=U.radius,ce.shadowMapSize=U.mapSize,i.spotShadow[g]=ce,i.spotShadowMap[g]=O,i.spotShadowMatrix[g]=P.shadow.matrix,A++}i.spot[g]=F,g++}else if(P.isRectAreaLight){const F=t.get(P);F.color.copy(w).multiplyScalar(E),F.halfWidth.set(P.width*.5,0,0),F.halfHeight.set(0,P.height*.5,0),i.rectArea[p]=F,p++}else if(P.isPointLight){const F=t.get(P);if(F.color.copy(P.color).multiplyScalar(P.intensity*C),F.distance=P.distance,F.decay=P.decay,P.castShadow){const U=P.shadow,ce=n.get(P);ce.shadowBias=U.bias,ce.shadowNormalBias=U.normalBias,ce.shadowRadius=U.radius,ce.shadowMapSize=U.mapSize,ce.shadowCameraNear=U.camera.near,ce.shadowCameraFar=U.camera.far,i.pointShadow[v]=ce,i.pointShadowMap[v]=O,i.pointShadowMatrix[v]=P.shadow.matrix,M++}i.point[v]=F,v++}else if(P.isHemisphereLight){const F=t.get(P);F.skyColor.copy(P.color).multiplyScalar(E*C),F.groundColor.copy(P.groundColor).multiplyScalar(E*C),i.hemi[_]=F,_++}}p>0&&(e.isWebGL2||s.has("OES_texture_float_linear")===!0?(i.rectAreaLTC1=le.LTC_FLOAT_1,i.rectAreaLTC2=le.LTC_FLOAT_2):s.has("OES_texture_half_float_linear")===!0?(i.rectAreaLTC1=le.LTC_HALF_1,i.rectAreaLTC2=le.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),i.ambient[0]=d,i.ambient[1]=f,i.ambient[2]=m;const I=i.hash;(I.directionalLength!==x||I.pointLength!==v||I.spotLength!==g||I.rectAreaLength!==p||I.hemiLength!==_||I.numDirectionalShadows!==y||I.numPointShadows!==M||I.numSpotShadows!==A)&&(i.directional.length=x,i.spot.length=g,i.rectArea.length=p,i.point.length=v,i.hemi.length=_,i.directionalShadow.length=y,i.directionalShadowMap.length=y,i.pointShadow.length=M,i.pointShadowMap.length=M,i.spotShadow.length=A,i.spotShadowMap.length=A,i.directionalShadowMatrix.length=y,i.pointShadowMatrix.length=M,i.spotShadowMatrix.length=A,I.directionalLength=x,I.pointLength=v,I.spotLength=g,I.rectAreaLength=p,I.hemiLength=_,I.numDirectionalShadows=y,I.numPointShadows=M,I.numSpotShadows=A,i.version=xg++)}function c(u,h){let d=0,f=0,m=0,x=0,v=0;const g=h.matrixWorldInverse;for(let p=0,_=u.length;p<_;p++){const y=u[p];if(y.isDirectionalLight){const M=i.directional[d];M.direction.setFromMatrixPosition(y.matrixWorld),r.setFromMatrixPosition(y.target.matrixWorld),M.direction.sub(r),M.direction.transformDirection(g),d++}else if(y.isSpotLight){const M=i.spot[m];M.position.setFromMatrixPosition(y.matrixWorld),M.position.applyMatrix4(g),M.direction.setFromMatrixPosition(y.matrixWorld),r.setFromMatrixPosition(y.target.matrixWorld),M.direction.sub(r),M.direction.transformDirection(g),m++}else if(y.isRectAreaLight){const M=i.rectArea[x];M.position.setFromMatrixPosition(y.matrixWorld),M.position.applyMatrix4(g),a.identity(),o.copy(y.matrixWorld),o.premultiply(g),a.extractRotation(o),M.halfWidth.set(y.width*.5,0,0),M.halfHeight.set(0,y.height*.5,0),M.halfWidth.applyMatrix4(a),M.halfHeight.applyMatrix4(a),x++}else if(y.isPointLight){const M=i.point[f];M.position.setFromMatrixPosition(y.matrixWorld),M.position.applyMatrix4(g),f++}else if(y.isHemisphereLight){const M=i.hemi[v];M.direction.setFromMatrixPosition(y.matrixWorld),M.direction.transformDirection(g),M.direction.normalize(),v++}}}return{setup:l,setupView:c,state:i}}function pc(s,e){const t=new vg(s,e),n=[],i=[];function r(){n.length=0,i.length=0}function o(h){n.push(h)}function a(h){i.push(h)}function l(h){t.setup(n,h)}function c(h){t.setupView(n,h)}return{init:r,state:{lightsArray:n,shadowsArray:i,lights:t},setupLights:l,setupLightsView:c,pushLight:o,pushShadow:a}}function _g(s,e){let t=new WeakMap;function n(r,o=0){let a;return t.has(r)===!1?(a=new pc(s,e),t.set(r,[a])):o>=t.get(r).length?(a=new pc(s,e),t.get(r).push(a)):a=t.get(r)[o],a}function i(){t=new WeakMap}return{get:n,dispose:i}}class Ta extends Jt{constructor(e){super(),this.type="MeshDepthMaterial",this.depthPacking=td,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}}Ta.prototype.isMeshDepthMaterial=!0;class Ea extends Jt{constructor(e){super(),this.type="MeshDistanceMaterial",this.referencePosition=new b,this.nearDistance=1,this.farDistance=1e3,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(e)}copy(e){return super.copy(e),this.referencePosition.copy(e.referencePosition),this.nearDistance=e.nearDistance,this.farDistance=e.farDistance,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}}Ea.prototype.isMeshDistanceMaterial=!0;const bg=`void main() {
3019
+ gl_Position = vec4( position, 1.0 );
3020
+ }`,Mg=`uniform sampler2D shadow_pass;
3021
+ uniform vec2 resolution;
3022
+ uniform float radius;
3023
+ #include <packing>
3024
+ void main() {
3025
+ const float samples = float( VSM_SAMPLES );
3026
+ float mean = 0.0;
3027
+ float squared_mean = 0.0;
3028
+ float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );
3029
+ float uvStart = samples <= 1.0 ? 0.0 : - 1.0;
3030
+ for ( float i = 0.0; i < samples; i ++ ) {
3031
+ float uvOffset = uvStart + i * uvStride;
3032
+ #ifdef HORIZONTAL_PASS
3033
+ vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );
3034
+ mean += distribution.x;
3035
+ squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;
3036
+ #else
3037
+ float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );
3038
+ mean += depth;
3039
+ squared_mean += depth * depth;
3040
+ #endif
3041
+ }
3042
+ mean = mean / samples;
3043
+ squared_mean = squared_mean / samples;
3044
+ float std_dev = sqrt( squared_mean - mean * mean );
3045
+ gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );
3046
+ }`;function mc(s,e,t){let n=new zs;const i=new q,r=new q,o=new ft,a=new Ta({depthPacking:nd}),l=new Ea,c={},u=t.maxTextureSize,h={0:je,1:Dt,2:Lt},d=new ii({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new q},radius:{value:4}},vertexShader:bg,fragmentShader:Mg}),f=d.clone();f.defines.HORIZONTAL_PASS=1;const m=new Be;m.setAttribute("position",new vt(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const x=new Wt(m,d),v=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=st,this.render=function(y,M,A){if(v.enabled===!1||v.autoUpdate===!1&&v.needsUpdate===!1||y.length===0)return;const C=s.getRenderTarget(),I=s.getActiveCubeFace(),k=s.getActiveMipmapLevel(),N=s.state;N.setBlending(dt),N.buffers.color.setClear(1,1,1,1),N.buffers.depth.setTest(!0),N.setScissorTest(!1);for(let P=0,w=y.length;P<w;P++){const E=y[P],D=E.shadow;if(D===void 0){console.warn("THREE.WebGLShadowMap:",E,"has no shadow.");continue}if(D.autoUpdate===!1&&D.needsUpdate===!1)continue;i.copy(D.mapSize);const O=D.getFrameExtents();if(i.multiply(O),r.copy(D.mapSize),(i.x>u||i.y>u)&&(i.x>u&&(r.x=Math.floor(u/O.x),i.x=r.x*O.x,D.mapSize.x=r.x),i.y>u&&(r.y=Math.floor(u/O.y),i.y=r.y*O.y,D.mapSize.y=r.y)),D.map===null&&!D.isPointLightShadow&&this.type===ht){const U={minFilter:Ft,magFilter:Ft,format:Ut};D.map=new mn(i.x,i.y,U),D.map.texture.name=E.name+".shadowMap",D.mapPass=new mn(i.x,i.y,U),D.camera.updateProjectionMatrix()}if(D.map===null){const U={minFilter:zt,magFilter:zt,format:Ut};D.map=new mn(i.x,i.y,U),D.map.texture.name=E.name+".shadowMap",D.camera.updateProjectionMatrix()}s.setRenderTarget(D.map),s.clear();const F=D.getViewportCount();for(let U=0;U<F;U++){const ce=D.getViewport(U);o.set(r.x*ce.x,r.y*ce.y,r.x*ce.z,r.y*ce.w),N.viewport(o),D.updateMatrices(E,U),n=D.getFrustum(),_(M,A,D.camera,E,this.type)}!D.isPointLightShadow&&this.type===ht&&g(D,A),D.needsUpdate=!1}v.needsUpdate=!1,s.setRenderTarget(C,I,k)};function g(y,M){const A=e.update(x);d.defines.VSM_SAMPLES!==y.blurSamples&&(d.defines.VSM_SAMPLES=y.blurSamples,f.defines.VSM_SAMPLES=y.blurSamples,d.needsUpdate=!0,f.needsUpdate=!0),d.uniforms.shadow_pass.value=y.map.texture,d.uniforms.resolution.value=y.mapSize,d.uniforms.radius.value=y.radius,s.setRenderTarget(y.mapPass),s.clear(),s.renderBufferDirect(M,null,A,d,x,null),f.uniforms.shadow_pass.value=y.mapPass.texture,f.uniforms.resolution.value=y.mapSize,f.uniforms.radius.value=y.radius,s.setRenderTarget(y.map),s.clear(),s.renderBufferDirect(M,null,A,f,x,null)}function p(y,M,A,C,I,k,N){let P=null;const w=C.isPointLight===!0?y.customDistanceMaterial:y.customDepthMaterial;if(w!==void 0?P=w:P=C.isPointLight===!0?l:a,s.localClippingEnabled&&A.clipShadows===!0&&A.clippingPlanes.length!==0||A.displacementMap&&A.displacementScale!==0||A.alphaMap&&A.alphaTest>0){const E=P.uuid,D=A.uuid;let O=c[E];O===void 0&&(O={},c[E]=O);let F=O[D];F===void 0&&(F=P.clone(),O[D]=F),P=F}return P.visible=A.visible,P.wireframe=A.wireframe,N===ht?P.side=A.shadowSide!==null?A.shadowSide:A.side:P.side=A.shadowSide!==null?A.shadowSide:h[A.side],P.alphaMap=A.alphaMap,P.alphaTest=A.alphaTest,P.clipShadows=A.clipShadows,P.clippingPlanes=A.clippingPlanes,P.clipIntersection=A.clipIntersection,P.displacementMap=A.displacementMap,P.displacementScale=A.displacementScale,P.displacementBias=A.displacementBias,P.wireframeLinewidth=A.wireframeLinewidth,P.linewidth=A.linewidth,C.isPointLight===!0&&P.isMeshDistanceMaterial===!0&&(P.referencePosition.setFromMatrixPosition(C.matrixWorld),P.nearDistance=I,P.farDistance=k),P}function _(y,M,A,C,I){if(y.visible===!1)return;if(y.layers.test(M.layers)&&(y.isMesh||y.isLine||y.isPoints)&&(y.castShadow||y.receiveShadow&&I===ht)&&(!y.frustumCulled||n.intersectsObject(y))){y.modelViewMatrix.multiplyMatrices(A.matrixWorldInverse,y.matrixWorld);const P=e.update(y),w=y.material;if(Array.isArray(w)){const E=P.groups;for(let D=0,O=E.length;D<O;D++){const F=E[D],U=w[F.materialIndex];if(U&&U.visible){const ce=p(y,P,U,C,A.near,A.far,I);s.renderBufferDirect(A,null,P,ce,y,F)}}}else if(w.visible){const E=p(y,P,w,C,A.near,A.far,I);s.renderBufferDirect(A,null,P,E,y,null)}}const N=y.children;for(let P=0,w=N.length;P<w;P++)_(N[P],M,A,C,I)}}function wg(s,e,t){const n=t.isWebGL2;function i(){let R=!1;const oe=new ft;let ne=null;const Ge=new 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bt=Xe[qe];T.format!==Ut&&T.format!==xi?ae!==null?ne?t.compressedTexSubImage2D(34069+pe,qe,0,0,bt.width,bt.height,ae,bt.data):t.compressedTexImage2D(34069+pe,qe,oe,bt.width,bt.height,0,bt.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):ne?t.texSubImage2D(34069+pe,qe,0,0,bt.width,bt.height,ae,R,bt.data):t.texImage2D(34069+pe,qe,oe,bt.width,bt.height,0,ae,R,bt.data)}}}else{Xe=T.mipmaps,ne&&Ge&&(Xe.length>0&&Ae++,t.texStorage2D(34067,Ae,oe,Q[0].width,Q[0].height));for(let pe=0;pe<6;pe++)if(ue){ne?t.texSubImage2D(34069+pe,0,0,0,Q[pe].width,Q[pe].height,ae,R,Q[pe].data):t.texImage2D(34069+pe,0,oe,Q[pe].width,Q[pe].height,0,ae,R,Q[pe].data);for(let qe=0;qe<Xe.length;qe++){const mt=Xe[qe].image[pe].image;ne?t.texSubImage2D(34069+pe,qe+1,0,0,mt.width,mt.height,ae,R,mt.data):t.texImage2D(34069+pe,qe+1,oe,mt.width,mt.height,0,ae,R,mt.data)}}else{ne?t.texSubImage2D(34069+pe,0,0,0,ae,R,Q[pe]):t.texImage2D(34069+pe,0,oe,ae,R,Q[pe]);for(let qe=0;qe<Xe.length;qe++){const bt=Xe[qe];ne?t.texSubImage2D(34069+pe,qe+1,0,0,ae,R,bt.image[pe]):t.texImage2D(34069+pe,qe+1,oe,ae,R,bt.image[pe])}}}M(T,Pe)&&A(34067),L.__version=T.version,T.onUpdate&&T.onUpdate(T)}function We(L,T,J,K,ue){const Q=r.convert(J.format),ze=r.convert(J.type),Pe=C(J.internalFormat,Q,ze,J.encoding);n.get(T).__hasExternalTextures||(ue===32879||ue===35866?t.texImage3D(ue,0,Pe,T.width,T.height,T.depth,0,Q,ze,null):t.texImage2D(ue,0,Pe,T.width,T.height,0,Q,ze,null)),t.bindFramebuffer(36160,L),T.useRenderToTexture?f.framebufferTexture2DMultisampleEXT(36160,K,ue,n.get(J).__webglTexture,0,Me(T)):s.framebufferTexture2D(36160,K,ue,n.get(J).__webglTexture,0),t.bindFramebuffer(36160,null)}function Re(L,T,J){if(s.bindRenderbuffer(36161,L),T.depthBuffer&&!T.stencilBuffer){let K=33189;if(J||T.useRenderToTexture){const ue=T.depthTexture;ue&&ue.isDepthTexture&&(ue.type===Nn?K=36012:ue.type===ds&&(K=33190));const Q=Me(T);T.useRenderToTexture?f.renderbufferStorageMultisampleEXT(36161,Q,K,T.width,T.height):s.renderbufferStorageMultisample(36161,Q,K,T.width,T.height)}else s.renderbufferStorage(36161,K,T.width,T.height);s.framebufferRenderbuffer(36160,36096,36161,L)}else if(T.depthBuffer&&T.stencilBuffer){const K=Me(T);J&&T.useRenderbuffer?s.renderbufferStorageMultisample(36161,K,35056,T.width,T.height):T.useRenderToTexture?f.renderbufferStorageMultisampleEXT(36161,K,35056,T.width,T.height):s.renderbufferStorage(36161,34041,T.width,T.height),s.framebufferRenderbuffer(36160,33306,36161,L)}else{const K=T.isWebGLMultipleRenderTargets===!0?T.texture[0]:T.texture,ue=r.convert(K.format),Q=r.convert(K.type),ze=C(K.internalFormat,ue,Q,K.encoding),Pe=Me(T);J&&T.useRenderbuffer?s.renderbufferStorageMultisample(36161,Pe,ze,T.width,T.height):T.useRenderToTexture?f.renderbufferStorageMultisampleEXT(36161,Pe,ze,T.width,T.height):s.renderbufferStorage(36161,ze,T.width,T.height)}s.bindRenderbuffer(36161,null)}function Le(L,T){if(T&&T.isWebGLCubeRenderTarget)throw new Error("Depth Texture with cube render targets is not supported");if(t.bindFramebuffer(36160,L),!(T.depthTexture&&T.depthTexture.isDepthTexture))throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");(!n.get(T.depthTexture).__webglTexture||T.depthTexture.image.width!==T.width||T.depthTexture.image.height!==T.height)&&(T.depthTexture.image.width=T.width,T.depthTexture.image.height=T.height,T.depthTexture.needsUpdate=!0),U(T.depthTexture,0);const K=n.get(T.depthTexture).__webglTexture,ue=Me(T);if(T.depthTexture.format===yi)T.useRenderToTexture?f.framebufferTexture2DMultisampleEXT(36160,36096,3553,K,0,ue):s.framebufferTexture2D(36160,36096,3553,K,0);else if(T.depthTexture.format===Gi)T.useRenderToTexture?f.framebufferTexture2DMultisampleEXT(36160,33306,3553,K,0,ue):s.framebufferTexture2D(36160,33306,3553,K,0);else throw new Error("Unknown depthTexture format")}function Ce(L){const T=n.get(L),J=L.isWebGLCubeRenderTarget===!0;if(L.depthTexture&&!T.__autoAllocateDepthBuffer){if(J)throw new Error("target.depthTexture not supported in Cube render targets");Le(T.__webglFramebuffer,L)}else if(J){T.__webglDepthbuffer=[];for(let K=0;K<6;K++)t.bindFramebuffer(36160,T.__webglFramebuffer[K]),T.__webglDepthbuffer[K]=s.createRenderbuffer(),Re(T.__webglDepthbuffer[K],L,!1)}else t.bindFramebuffer(36160,T.__webglFramebuffer),T.__webglDepthbuffer=s.createRenderbuffer(),Re(T.__webglDepthbuffer,L,!1);t.bindFramebuffer(36160,null)}function nt(L,T,J){const K=n.get(L);T!==void 0&&We(K.__webglFramebuffer,L,L.texture,36064,3553),J!==void 0&&Ce(L)}function G(L){const T=L.texture,J=n.get(L),K=n.get(T);L.addEventListener("dispose",P),L.isWebGLMultipleRenderTargets!==!0&&(K.__webglTexture===void 0&&(K.__webglTexture=s.createTexture()),K.__version=T.version,o.memory.textures++);const ue=L.isWebGLCubeRenderTarget===!0,Q=L.isWebGLMultipleRenderTargets===!0,ze=T.isDataTexture3D||T.isDataTexture2DArray,Pe=_(L)||a;if(a&&T.format===xi&&(T.type===Nn||T.type===gi)&&(T.format=Ut,console.warn("THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.")),ue){J.__webglFramebuffer=[];for(let ae=0;ae<6;ae++)J.__webglFramebuffer[ae]=s.createFramebuffer()}else if(J.__webglFramebuffer=s.createFramebuffer(),Q)if(i.drawBuffers){const ae=L.texture;for(let R=0,oe=ae.length;R<oe;R++){const ne=n.get(ae[R]);ne.__webglTexture===void 0&&(ne.__webglTexture=s.createTexture(),o.memory.textures++)}}else console.warn("THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension.");else if(L.useRenderbuffer)if(a){J.__webglMultisampledFramebuffer=s.createFramebuffer(),J.__webglColorRenderbuffer=s.createRenderbuffer(),s.bindRenderbuffer(36161,J.__webglColorRenderbuffer);const ae=r.convert(T.format),R=r.convert(T.type),oe=C(T.internalFormat,ae,R,T.encoding),ne=Me(L);s.renderbufferStorageMultisample(36161,ne,oe,L.width,L.height),t.bindFramebuffer(36160,J.__webglMultisampledFramebuffer),s.framebufferRenderbuffer(36160,36064,36161,J.__webglColorRenderbuffer),s.bindRenderbuffer(36161,null),L.depthBuffer&&(J.__webglDepthRenderbuffer=s.createRenderbuffer(),Re(J.__webglDepthRenderbuffer,L,!0)),t.bindFramebuffer(36160,null)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.");if(ue){t.bindTexture(34067,K.__webglTexture),xe(34067,T,Pe);for(let ae=0;ae<6;ae++)We(J.__webglFramebuffer[ae],L,T,36064,34069+ae);M(T,Pe)&&A(34067),t.unbindTexture()}else if(Q){const ae=L.texture;for(let R=0,oe=ae.length;R<oe;R++){const ne=ae[R],Ge=n.get(ne);t.bindTexture(3553,Ge.__webglTexture),xe(3553,ne,Pe),We(J.__webglFramebuffer,L,ne,36064+R,3553),M(ne,Pe)&&A(3553)}t.unbindTexture()}else{let ae=3553;ze&&(a?ae=T.isDataTexture3D?32879:35866:console.warn("THREE.DataTexture3D and THREE.DataTexture2DArray only supported with WebGL2.")),t.bindTexture(ae,K.__webglTexture),xe(ae,T,Pe),We(J.__webglFramebuffer,L,T,36064,ae),M(T,Pe)&&A(ae),t.unbindTexture()}L.depthBuffer&&Ce(L)}function te(L){const T=_(L)||a,J=L.isWebGLMultipleRenderTargets===!0?L.texture:[L.texture];for(let K=0,ue=J.length;K<ue;K++){const Q=J[K];if(M(Q,T)){const ze=L.isWebGLCubeRenderTarget?34067:3553,Pe=n.get(Q).__webglTexture;t.bindTexture(ze,Pe),A(ze),t.unbindTexture()}}}function re(L){if(L.useRenderbuffer)if(a){const T=L.width,J=L.height;let K=16384;const ue=[36064],Q=L.stencilBuffer?33306:36096;L.depthBuffer&&ue.push(Q),L.ignoreDepthForMultisampleCopy||(L.depthBuffer&&(K|=256),L.stencilBuffer&&(K|=1024));const ze=n.get(L);t.bindFramebuffer(36008,ze.__webglMultisampledFramebuffer),t.bindFramebuffer(36009,ze.__webglFramebuffer),L.ignoreDepthForMultisampleCopy&&(s.invalidateFramebuffer(36008,[Q]),s.invalidateFramebuffer(36009,[Q])),s.blitFramebuffer(0,0,T,J,0,0,T,J,K,9728),s.invalidateFramebuffer(36008,ue),t.bindFramebuffer(36008,null),t.bindFramebuffer(36009,ze.__webglMultisampledFramebuffer)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.")}function Me(L){return a&&(L.useRenderbuffer||L.useRenderToTexture)?Math.min(h,L.samples):0}function fe(L){const T=o.render.frame;m.get(L)!==T&&(m.set(L,T),L.update())}let He=!1,ke=!1;function Je(L,T){L&&L.isWebGLRenderTarget&&(He===!1&&(console.warn("THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead."),He=!0),L=L.texture),U(L,T)}function St(L,T){L&&L.isWebGLCubeRenderTarget&&(ke===!1&&(console.warn("THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead."),ke=!0),L=L.texture),V(L,T)}this.allocateTextureUnit=F,this.resetTextureUnits=O,this.setTexture2D=U,this.setTexture2DArray=ce,this.setTexture3D=_e,this.setTextureCube=V,this.rebindTextures=nt,this.setupRenderTarget=G,this.updateRenderTargetMipmap=te,this.updateMultisampleRenderTarget=re,this.setupDepthRenderbuffer=Ce,this.setupFrameBufferTexture=We,this.safeSetTexture2D=Je,this.safeSetTextureCube=St}function Tg(s,e,t){const n=t.isWebGL2;function i(r){let o;if(r===Bn)return 5121;if(r===ch)return 32819;if(r===uh)return 32820;if(r===hh)return 33635;if(r===oh)return 5120;if(r===ah)return 5122;if(r===Rr)return 5123;if(r===lh)return 5124;if(r===ds)return 5125;if(r===Nn)return 5126;if(r===gi)return n?5131:(o=e.get("OES_texture_half_float"),o!==null?o.HALF_FLOAT_OES:null);if(r===dh)return 6406;if(r===xi)return 6407;if(r===Ut)return 6408;if(r===fh)return 6409;if(r===ph)return 6410;if(r===yi)return 6402;if(r===Gi)return 34041;if(r===mh)return 6403;if(r===gh)return 36244;if(r===xh)return 33319;if(r===yh)return 33320;if(r===vh)return 36248;if(r===_h)return 36249;if(r===ll||r===cl||r===ul||r===hl)if(o=e.get("WEBGL_compressed_texture_s3tc"),o!==null){if(r===ll)return o.COMPRESSED_RGB_S3TC_DXT1_EXT;if(r===cl)return o.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(r===ul)return o.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(r===hl)return o.COMPRESSED_RGBA_S3TC_DXT5_EXT}else return null;if(r===dl||r===fl||r===pl||r===ml)if(o=e.get("WEBGL_compressed_texture_pvrtc"),o!==null){if(r===dl)return o.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(r===fl)return o.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(r===pl)return o.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(r===ml)return o.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}else return null;if(r===bh)return o=e.get("WEBGL_compressed_texture_etc1"),o!==null?o.COMPRESSED_RGB_ETC1_WEBGL:null;if((r===gl||r===xl)&&(o=e.get("WEBGL_compressed_texture_etc"),o!==null)){if(r===gl)return o.COMPRESSED_RGB8_ETC2;if(r===xl)return o.COMPRESSED_RGBA8_ETC2_EAC}if(r===Mh||r===wh||r===Sh||r===Th||r===Eh||r===Ah||r===Lh||r===Ch||r===Rh||r===Ph||r===Ih||r===Dh||r===Fh||r===Bh||r===zh||r===Oh||r===Uh||r===Hh||r===kh||r===Gh||r===Vh||r===Wh||r===qh||r===Xh||r===Zh||r===Jh||r===Yh||r===$h)return o=e.get("WEBGL_compressed_texture_astc"),o!==null?r:null;if(r===Nh)return o=e.get("EXT_texture_compression_bptc"),o!==null?r:null;if(r===ki)return n?34042:(o=e.get("WEBGL_depth_texture"),o!==null?o.UNSIGNED_INT_24_8_WEBGL:null)}return{convert:i}}class gc extends Yt{constructor(e=[]){super(),this.cameras=e}}gc.prototype.isArrayCamera=!0;class fr extends ut{constructor(){super(),this.type="Group"}}fr.prototype.isGroup=!0;const Eg={type:"move"};class Aa{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return this._hand===null&&(this._hand=new fr,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return this._targetRay===null&&(this._targetRay=new fr,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new b,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new b),this._targetRay}getGripSpace(){return this._grip===null&&(this._grip=new fr,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new b,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new b),this._grip}dispatchEvent(e){return this._targetRay!==null&&this._targetRay.dispatchEvent(e),this._grip!==null&&this._grip.dispatchEvent(e),this._hand!==null&&this._hand.dispatchEvent(e),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),this._targetRay!==null&&(this._targetRay.visible=!1),this._grip!==null&&(this._grip.visible=!1),this._hand!==null&&(this._hand.visible=!1),this}update(e,t,n){let i=null,r=null,o=null;const a=this._targetRay,l=this._grip,c=this._hand;if(e&&t.session.visibilityState!=="visible-blurred")if(a!==null&&(i=t.getPose(e.targetRaySpace,n),i!==null&&(a.matrix.fromArray(i.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale),i.linearVelocity?(a.hasLinearVelocity=!0,a.linearVelocity.copy(i.linearVelocity)):a.hasLinearVelocity=!1,i.angularVelocity?(a.hasAngularVelocity=!0,a.angularVelocity.copy(i.angularVelocity)):a.hasAngularVelocity=!1,this.dispatchEvent(Eg))),c&&e.hand){o=!0;for(const x of e.hand.values()){const v=t.getJointPose(x,n);if(c.joints[x.jointName]===void 0){const p=new fr;p.matrixAutoUpdate=!1,p.visible=!1,c.joints[x.jointName]=p,c.add(p)}const g=c.joints[x.jointName];v!==null&&(g.matrix.fromArray(v.transform.matrix),g.matrix.decompose(g.position,g.rotation,g.scale),g.jointRadius=v.radius),g.visible=v!==null}const u=c.joints["index-finger-tip"],h=c.joints["thumb-tip"],d=u.position.distanceTo(h.position),f=.02,m=.005;c.inputState.pinching&&d>f+m?(c.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!c.inputState.pinching&&d<=f-m&&(c.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else l!==null&&e.gripSpace&&(r=t.getPose(e.gripSpace,n),r!==null&&(l.matrix.fromArray(r.transform.matrix),l.matrix.decompose(l.position,l.rotation,l.scale),r.linearVelocity?(l.hasLinearVelocity=!0,l.linearVelocity.copy(r.linearVelocity)):l.hasLinearVelocity=!1,r.angularVelocity?(l.hasAngularVelocity=!0,l.angularVelocity.copy(r.angularVelocity)):l.hasAngularVelocity=!1));return a!==null&&(a.visible=i!==null),l!==null&&(l.visible=r!==null),c!==null&&(c.visible=o!==null),this}}class La extends Ht{constructor(e,t,n,i,r,o,a,l,c,u){if(u=u!==void 0?u:yi,u!==yi&&u!==Gi)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");n===void 0&&u===yi&&(n=Rr),n===void 0&&u===Gi&&(n=ki),super(null,i,r,o,a,l,u,n,c),this.image={width:e,height:t},this.magFilter=a!==void 0?a:zt,this.minFilter=l!==void 0?l:zt,this.flipY=!1,this.generateMipmaps=!1}}La.prototype.isDepthTexture=!0;class Ag extends _i{constructor(e,t){super();const n=this;let i=null,r=1,o=null,a="local-floor";const l=e.extensions.has("WEBGL_multisampled_render_to_texture");let c=null,u=null,h=null,d=null,f=!1,m=null;const x=t.getContextAttributes();let v=null,g=null;const p=[],_=new Map,y=new Yt;y.layers.enable(1),y.viewport=new ft;const M=new Yt;M.layers.enable(2),M.viewport=new ft;const A=[y,M],C=new gc;C.layers.enable(1),C.layers.enable(2);let I=null,k=null;this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(V){let X=p[V];return X===void 0&&(X=new Aa,p[V]=X),X.getTargetRaySpace()},this.getControllerGrip=function(V){let X=p[V];return X===void 0&&(X=new 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Lr(this,null,function*(){if(i=V,i!==null){if(v=e.getRenderTarget(),i.addEventListener("select",N),i.addEventListener("selectstart",N),i.addEventListener("selectend",N),i.addEventListener("squeeze",N),i.addEventListener("squeezestart",N),i.addEventListener("squeezeend",N),i.addEventListener("end",P),i.addEventListener("inputsourceschange",w),x.xrCompatible!==!0&&(yield t.makeXRCompatible()),i.renderState.layers===void 0||e.capabilities.isWebGL2===!1){const X={antialias:i.renderState.layers===void 0?x.antialias:!0,alpha:x.alpha,depth:x.depth,stencil:x.stencil,framebufferScaleFactor:r};d=new XRWebGLLayer(i,t,X),i.updateRenderState({baseLayer:d}),g=new mn(d.framebufferWidth,d.framebufferHeight,{format:Ut,type:Bn,encoding:e.outputEncoding})}else{f=x.antialias;let X=null,be=null,xe=null;x.depth&&(xe=x.stencil?35056:33190,X=x.stencil?Gi:yi,be=x.stencil?ki:Rr);const Te={colorFormat:x.alpha||f?32856:32849,depthFormat:xe,scaleFactor:r};u=new 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h(g,p){g.roughness.value=p.roughness,g.metalness.value=p.metalness,p.roughnessMap&&(g.roughnessMap.value=p.roughnessMap),p.metalnessMap&&(g.metalnessMap.value=p.metalnessMap),p.emissiveMap&&(g.emissiveMap.value=p.emissiveMap),p.bumpMap&&(g.bumpMap.value=p.bumpMap,g.bumpScale.value=p.bumpScale,p.side===je&&(g.bumpScale.value*=-1)),p.normalMap&&(g.normalMap.value=p.normalMap,g.normalScale.value.copy(p.normalScale),p.side===je&&g.normalScale.value.negate()),p.displacementMap&&(g.displacementMap.value=p.displacementMap,g.displacementScale.value=p.displacementScale,g.displacementBias.value=p.displacementBias),s.get(p).envMap&&(g.envMapIntensity.value=p.envMapIntensity)}function 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v(g,p){p.bumpMap&&(g.bumpMap.value=p.bumpMap,g.bumpScale.value=p.bumpScale,p.side===je&&(g.bumpScale.value*=-1)),p.normalMap&&(g.normalMap.value=p.normalMap,g.normalScale.value.copy(p.normalScale),p.side===je&&g.normalScale.value.negate()),p.displacementMap&&(g.displacementMap.value=p.displacementMap,g.displacementScale.value=p.displacementScale,g.displacementBias.value=p.displacementBias)}return{refreshFogUniforms:e,refreshMaterialUniforms:t}}function Cg(){const s=xs("canvas");return s.style.display="block",s}function pt(s={}){const e=s.canvas!==void 0?s.canvas:Cg(),t=s.context!==void 0?s.context:null,n=s.alpha!==void 0?s.alpha:!1,i=s.depth!==void 0?s.depth:!0,r=s.stencil!==void 0?s.stencil:!0,o=s.antialias!==void 0?s.antialias:!1,a=s.premultipliedAlpha!==void 0?s.premultipliedAlpha:!0,l=s.preserveDrawingBuffer!==void 0?s.preserveDrawingBuffer:!1,c=s.powerPreference!==void 0?s.powerPreference:"default",u=s.failIfMajorPerformanceCaveat!==void 0?s.failIfMajorPerformanceCaveat:!1;let 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e&&e.setAttribute("data-engine",`three.js r${me}`),e.addEventListener("webglcontextlost",Ge,!1),e.addEventListener("webglcontextrestored",Ae,!1),Y===null){const B=["webgl2","webgl","experimental-webgl"];if(x.isWebGL1Renderer===!0&&B.shift(),Y=We(B,S),Y===null)throw We(B)?new Error("Error creating WebGL context with your selected attributes."):new Error("Error creating WebGL context.")}Y.getShaderPrecisionFormat===void 0&&(Y.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}})}catch(S){throw console.error("THREE.WebGLRenderer: "+S.message),S}let Re,Le,Ce,nt,G,te,re,Me,fe,He,ke,Je,St,L,T,J,K,ue,Q,ze,Pe,ae,R;function oe(){Re=new Yp(Y),Le=new Gp(Y,Re,s),Re.init(Le),ae=new Tg(Y,Re,Le),Ce=new wg(Y,Re,Le),U[0]=1029,nt=new Qp(Y),G=new dg,te=new Sg(Y,Re,Ce,G,Le,ae,nt),re=new Wp(x),Me=new Jp(x),fe=new Vd(Y,Le),R=new Hp(Y,Re,fe,Le),He=new $p(Y,fe,nt,R),ke=new nm(Y,He,fe,nt),Q=new tm(Y,Le,te),J=new Vp(G),Je=new hg(x,re,Me,Re,Le,R,J),St=new Lg(G),L=new pg,T=new 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zi=Ue!==null?Ue.count:it.count,Ar=H.drawRange.start*$e,at=H.drawRange.count*$e,Cn=Oe!==null?Oe.start*$e:0,kt=Oe!==null?Oe.count*$e:1/0,Rn=Math.max(Ar,Cn),Fo=Math.min(zi,Ar+at,Cn+kt)-1,Pn=Math.max(0,Fo-Rn+1);if(Pn!==0){if(Z.isMesh)z.wireframe===!0?(Ce.setLineWidth(z.wireframeLinewidth*Ke()),It.setMode(1)):It.setMode(4);else if(Z.isLine){let Zn=z.linewidth;Zn===void 0&&(Zn=1),Ce.setLineWidth(Zn*Ke()),Z.isLineSegments?It.setMode(1):Z.isLineLoop?It.setMode(2):It.setMode(3)}else Z.isPoints?It.setMode(0):Z.isSprite&&It.setMode(4);if(Z.isInstancedMesh)It.renderInstances(Rn,Pn,Z.count);else if(H.isInstancedBufferGeometry){const Zn=Math.min(H.instanceCount,H._maxInstanceCount);It.renderInstances(Rn,Pn,Zn)}else It.render(Rn,Pn)}},this.compile=function(S,B){d=T.get(S),d.init(),m.push(d),S.traverseVisible(function(H){H.isLight&&H.layers.test(B.layers)&&(d.pushLight(H),H.castShadow&&d.pushShadow(H))}),d.setupLights(x.physicallyCorrectLights),S.traverse(function(H){const z=H.material;if(z)if(Array.isArray(z))for(let Z=0;Z<z.length;Z++){const Oe=z[Z];ol(Oe,S,H)}else ol(z,S,H)}),m.pop(),d=null};let bt=null;function mt(S){bt&&bt(S)}function An(){Ni.stop()}function Ln(){Ni.start()}const Ni=new Bl;Ni.setAnimationLoop(mt),typeof window!="undefined"&&Ni.setContext(window),this.setAnimationLoop=function(S){bt=S,ne.setAnimationLoop(S),S===null?Ni.stop():Ni.start()},ne.addEventListener("sessionstart",An),ne.addEventListener("sessionend",Ln),this.render=function(S,B){if(B!==void 0&&B.isCamera!==!0){console.error("THREE.WebGLRenderer.render: camera is not an instance of 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if((S.isMesh||S.isLine||S.isPoints)&&(S.isSkinnedMesh&&S.skeleton.frame!==nt.render.frame&&(S.skeleton.update(),S.skeleton.frame=nt.render.frame),!S.frustumCulled||ce.intersectsObject(S))){z&&xe.setFromMatrixPosition(S.matrixWorld).applyMatrix4(be);const Ve=ke.update(S),Ye=S.material;if(Array.isArray(Ye)){const Ue=Ve.groups;for(let it=0,$e=Ue.length;it<$e;it++){const tt=Ue[it],It=Ye[tt.materialIndex];It&&It.visible&&h.push(S,Ve,It,H,xe.z,tt)}}else Ye.visible&&h.push(S,Ve,Ye,H,xe.z,null)}}const Oe=S.children;for(let Ve=0,Ye=Oe.length;Ve<Ye;Ve++)Vu(Oe[Ve],B,H,z)}function Wu(S,B,H,z){const Z=S.opaque,Oe=S.transmissive,Ve=S.transparent;d.setupLightsView(H),Oe.length>0&&ny(Z,B,H),z&&Ce.viewport(A.copy(z)),Z.length>0&&Do(Z,B,H),Oe.length>0&&Do(Oe,B,H),Ve.length>0&&Do(Ve,B,H)}function ny(S,B,H){if(X===null){const Ve=o===!0&&Le.isWebGL2===!0?qo:mn;X=new Ve(1024,1024,{generateMipmaps:!0,type:ae.convert(gi)!==null?gi:Bn,minFilter:Hi,magFilter:zt,wrapS:en,wrapT:en,useRenderToTexture:Re.has("WEBGL_multisampled_render_to_texture")})}const z=x.getRenderTarget();x.setRenderTarget(X),x.clear();const Z=x.toneMapping;x.toneMapping=Jn,Do(S,B,H),x.toneMapping=Z,te.updateMultisampleRenderTarget(X),te.updateRenderTargetMipmap(X),x.setRenderTarget(z)}function Do(S,B,H){const z=B.isScene===!0?B.overrideMaterial:null;for(let Z=0,Oe=S.length;Z<Oe;Z++){const Ve=S[Z],Ye=Ve.object,Ue=Ve.geometry,it=z===null?Ve.material:z,$e=Ve.group;Ye.layers.test(H.layers)&&iy(Ye,B,H,Ue,it,$e)}}function iy(S,B,H,z,Z,Oe){S.onBeforeRender(x,B,H,z,Z,Oe),S.modelViewMatrix.multiplyMatrices(H.matrixWorldInverse,S.matrixWorld),S.normalMatrix.getNormalMatrix(S.modelViewMatrix),Z.onBeforeRender(x,B,H,z,S,Oe),Z.transparent===!0&&Z.side===Lt?(Z.side=je,Z.needsUpdate=!0,x.renderBufferDirect(H,B,z,Z,S,Oe),Z.side=Dt,Z.needsUpdate=!0,x.renderBufferDirect(H,B,z,Z,S,Oe),Z.side=Lt):x.renderBufferDirect(H,B,z,Z,S,Oe),S.onAfterRender(x,B,H,z,Z,Oe)}function ol(S,B,H){B.isScene!==!0&&(B=Te);const z=G.get(S),Z=d.state.lights,Oe=d.state.shadowsArray,Ve=Z.state.version,Ye=Je.getParameters(S,Z.state,Oe,B,H),Ue=Je.getProgramCacheKey(Ye);let it=z.programs;z.environment=S.isMeshStandardMaterial?B.environment:null,z.fog=B.fog,z.envMap=(S.isMeshStandardMaterial?Me:re).get(S.envMap||z.environment),it===void 0&&(S.addEventListener("dispose",Xe),it=new Map,z.programs=it);let $e=it.get(Ue);if($e!==void 0){if(z.currentProgram===$e&&z.lightsStateVersion===Ve)return qu(S,Ye),$e}else 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tt=z.uniforms;(!S.isShaderMaterial&&!S.isRawShaderMaterial||S.clipping===!0)&&(tt.clippingPlanes=J.uniform),qu(S,Ye),z.needsLights=oy(S),z.lightsStateVersion=Ve,z.needsLights&&(tt.ambientLightColor.value=Z.state.ambient,tt.lightProbe.value=Z.state.probe,tt.directionalLights.value=Z.state.directional,tt.directionalLightShadows.value=Z.state.directionalShadow,tt.spotLights.value=Z.state.spot,tt.spotLightShadows.value=Z.state.spotShadow,tt.rectAreaLights.value=Z.state.rectArea,tt.ltc_1.value=Z.state.rectAreaLTC1,tt.ltc_2.value=Z.state.rectAreaLTC2,tt.pointLights.value=Z.state.point,tt.pointLightShadows.value=Z.state.pointShadow,tt.hemisphereLights.value=Z.state.hemi,tt.directionalShadowMap.value=Z.state.directionalShadowMap,tt.directionalShadowMatrix.value=Z.state.directionalShadowMatrix,tt.spotShadowMap.value=Z.state.spotShadowMap,tt.spotShadowMatrix.value=Z.state.spotShadowMatrix,tt.pointShadowMap.value=Z.state.pointShadowMap,tt.pointShadowMatrix.value=Z.state.pointShadowMatrix);const It=$e.getUniforms(),zi=si.seqWithValue(It.seq,tt);return z.currentProgram=$e,z.uniformsList=zi,$e}function qu(S,B){const H=G.get(S);H.outputEncoding=B.outputEncoding,H.instancing=B.instancing,H.skinning=B.skinning,H.morphTargets=B.morphTargets,H.morphNormals=B.morphNormals,H.morphTargetsCount=B.morphTargetsCount,H.numClippingPlanes=B.numClippingPlanes,H.numIntersection=B.numClipIntersection,H.vertexAlphas=B.vertexAlphas,H.vertexTangents=B.vertexTangents,H.toneMapping=B.toneMapping}function ry(S,B,H,z,Z){B.isScene!==!0&&(B=Te),te.resetTextureUnits();const Oe=B.fog,Ve=z.isMeshStandardMaterial?B.environment:null,Ye=_===null?x.outputEncoding:_.texture.encoding,Ue=(z.isMeshStandardMaterial?Me:re).get(z.envMap||Ve),it=z.vertexColors===!0&&!!H.attributes.color&&H.attributes.color.itemSize===4,$e=!!z.normalMap&&!!H.attributes.tangent,tt=!!H.morphAttributes.position,It=!!H.morphAttributes.normal,zi=H.morphAttributes.position?H.morphAttributes.position.length:0,Ar=z.toneMapped?x.toneMapping:Jn,at=G.get(z),Cn=d.state.lights;if(_e===!0&&(V===!0||S!==M)){const Mn=S===M&&z.id===y;J.setState(z,S,Mn)}let kt=!1;z.version===at.__version?(at.needsLights&&at.lightsStateVersion!==Cn.state.version||at.outputEncoding!==Ye||Z.isInstancedMesh&&at.instancing===!1||!Z.isInstancedMesh&&at.instancing===!0||Z.isSkinnedMesh&&at.skinning===!1||!Z.isSkinnedMesh&&at.skinning===!0||at.envMap!==Ue||z.fog&&at.fog!==Oe||at.numClippingPlanes!==void 0&&(at.numClippingPlanes!==J.numPlanes||at.numIntersection!==J.numIntersection)||at.vertexAlphas!==it||at.vertexTangents!==$e||at.morphTargets!==tt||at.morphNormals!==It||at.toneMapping!==Ar||Le.isWebGL2===!0&&at.morphTargetsCount!==zi)&&(kt=!0):(kt=!0,at.__version=z.version);let Rn=at.currentProgram;kt===!0&&(Rn=ol(z,B,Z));let Fo=!1,Pn=!1,Zn=!1;const sn=Rn.getUniforms(),ss=at.uniforms;if(Ce.useProgram(Rn.program)&&(Fo=!0,Pn=!0,Zn=!0),z.id!==y&&(y=z.id,Pn=!0),Fo||M!==S){if(sn.setValue(Y,"projectionMatrix",S.projectionMatrix),Le.logarithmicDepthBuffer&&sn.setValue(Y,"logDepthBufFC",2/(Math.log(S.far+1)/Math.LN2)),M!==S&&(M=S,Pn=!0,Zn=!0),z.isShaderMaterial||z.isMeshPhongMaterial||z.isMeshToonMaterial||z.isMeshStandardMaterial||z.envMap){const Mn=sn.map.cameraPosition;Mn!==void 0&&Mn.setValue(Y,xe.setFromMatrixPosition(S.matrixWorld))}(z.isMeshPhongMaterial||z.isMeshToonMaterial||z.isMeshLambertMaterial||z.isMeshBasicMaterial||z.isMeshStandardMaterial||z.isShaderMaterial)&&sn.setValue(Y,"isOrthographic",S.isOrthographicCamera===!0),(z.isMeshPhongMaterial||z.isMeshToonMaterial||z.isMeshLambertMaterial||z.isMeshBasicMaterial||z.isMeshStandardMaterial||z.isShaderMaterial||z.isShadowMaterial||Z.isSkinnedMesh)&&sn.setValue(Y,"viewMatrix",S.matrixWorldInverse)}if(Z.isSkinnedMesh){sn.setOptional(Y,Z,"bindMatrix"),sn.setOptional(Y,Z,"bindMatrixInverse");const Mn=Z.skeleton;Mn&&(Le.floatVertexTextures?(Mn.boneTexture===null&&Mn.computeBoneTexture(),sn.setValue(Y,"boneTexture",Mn.boneTexture,te),sn.setValue(Y,"boneTextureSize",Mn.boneTextureSize)):sn.setOptional(Y,Mn,"boneMatrices"))}return!!H&&(H.morphAttributes.position!==void 0||H.morphAttributes.normal!==void 0)&&Q.update(Z,H,z,Rn),(Pn||at.receiveShadow!==Z.receiveShadow)&&(at.receiveShadow=Z.receiveShadow,sn.setValue(Y,"receiveShadow",Z.receiveShadow)),Pn&&(sn.setValue(Y,"toneMappingExposure",x.toneMappingExposure),at.needsLights&&sy(ss,Zn),Oe&&z.fog&&St.refreshFogUniforms(ss,Oe),St.refreshMaterialUniforms(ss,z,P,N,X),si.upload(Y,at.uniformsList,ss,te)),z.isShaderMaterial&&z.uniformsNeedUpdate===!0&&(si.upload(Y,at.uniformsList,ss,te),z.uniformsNeedUpdate=!1),z.isSpriteMaterial&&sn.setValue(Y,"center",Z.center),sn.setValue(Y,"modelViewMatrix",Z.modelViewMatrix),sn.setValue(Y,"normalMatrix",Z.normalMatrix),sn.setValue(Y,"modelMatrix",Z.matrixWorld),Rn}function 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Ue=!1;if(S)if(S.isWebGLMultipleRenderTargets){const it=S.texture;if(U.length!==it.length||U[0]!==36064){for(let $e=0,tt=it.length;$e<tt;$e++)U[$e]=36064+$e;U.length=it.length,Ue=!0}}else(U.length!==1||U[0]!==36064)&&(U[0]=36064,U.length=1,Ue=!0);else(U.length!==1||U[0]!==1029)&&(U[0]=1029,U.length=1,Ue=!0);Ue&&(Le.isWebGL2?Y.drawBuffers(U):Re.get("WEBGL_draw_buffers").drawBuffersWEBGL(U))}if(Ce.viewport(A),Ce.scissor(C),Ce.setScissorTest(I),Oe){const Ue=G.get(S.texture);Y.framebufferTexture2D(36160,36064,34069+B,Ue.__webglTexture,H)}else if(Ve){const Ue=G.get(S.texture),it=B||0;Y.framebufferTextureLayer(36160,36064,Ue.__webglTexture,H||0,it)}y=-1},this.readRenderTargetPixels=function(S,B,H,z,Z,Oe,Ve){if(!(S&&S.isWebGLRenderTarget)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");return}let Ye=G.get(S).__webglFramebuffer;if(S.isWebGLCubeRenderTarget&&Ve!==void 0&&(Ye=Ye[Ve]),Ye){Ce.bindFramebuffer(36160,Ye);try{const Ue=S.texture,it=Ue.format,$e=Ue.type;if(it!==Ut&&ae.convert(it)!==Y.getParameter(35739)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}const tt=$e===gi&&(Re.has("EXT_color_buffer_half_float")||Le.isWebGL2&&Re.has("EXT_color_buffer_float"));if($e!==Bn&&ae.convert($e)!==Y.getParameter(35738)&&!($e===Nn&&(Le.isWebGL2||Re.has("OES_texture_float")||Re.has("WEBGL_color_buffer_float")))&&!tt){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}Y.checkFramebufferStatus(36160)===36053?B>=0&&B<=S.width-z&&H>=0&&H<=S.height-Z&&Y.readPixels(B,H,z,Z,ae.convert(it),ae.convert($e),Oe):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. 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Z=B.image.width,Oe=B.image.height,Ve=ae.convert(H.format),Ye=ae.convert(H.type);te.setTexture2D(H,0),Y.pixelStorei(37440,H.flipY),Y.pixelStorei(37441,H.premultiplyAlpha),Y.pixelStorei(3317,H.unpackAlignment),B.isDataTexture?Y.texSubImage2D(3553,z,S.x,S.y,Z,Oe,Ve,Ye,B.image.data):B.isCompressedTexture?Y.compressedTexSubImage2D(3553,z,S.x,S.y,B.mipmaps[0].width,B.mipmaps[0].height,Ve,B.mipmaps[0].data):Y.texSubImage2D(3553,z,S.x,S.y,Ve,Ye,B.image),z===0&&H.generateMipmaps&&Y.generateMipmap(3553),Ce.unbindTexture()},this.copyTextureToTexture3D=function(S,B,H,z,Z=0){if(x.isWebGL1Renderer){console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");return}const Oe=S.max.x-S.min.x+1,Ve=S.max.y-S.min.y+1,Ye=S.max.z-S.min.z+1,Ue=ae.convert(z.format),it=ae.convert(z.type);let $e;if(z.isDataTexture3D)te.setTexture3D(z,0),$e=32879;else if(z.isDataTexture2DArray)te.setTexture2DArray(z,0),$e=35866;else{console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");return}Y.pixelStorei(37440,z.flipY),Y.pixelStorei(37441,z.premultiplyAlpha),Y.pixelStorei(3317,z.unpackAlignment);const tt=Y.getParameter(3314),It=Y.getParameter(32878),zi=Y.getParameter(3316),Ar=Y.getParameter(3315),at=Y.getParameter(32877),Cn=H.isCompressedTexture?H.mipmaps[0]:H.image;Y.pixelStorei(3314,Cn.width),Y.pixelStorei(32878,Cn.height),Y.pixelStorei(3316,S.min.x),Y.pixelStorei(3315,S.min.y),Y.pixelStorei(32877,S.min.z),H.isDataTexture||H.isDataTexture3D?Y.texSubImage3D($e,Z,B.x,B.y,B.z,Oe,Ve,Ye,Ue,it,Cn.data):H.isCompressedTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),Y.compressedTexSubImage3D($e,Z,B.x,B.y,B.z,Oe,Ve,Ye,Ue,Cn.data)):Y.texSubImage3D($e,Z,B.x,B.y,B.z,Oe,Ve,Ye,Ue,it,Cn),Y.pixelStorei(3314,tt),Y.pixelStorei(32878,It),Y.pixelStorei(3316,zi),Y.pixelStorei(3315,Ar),Y.pixelStorei(32877,at),Z===0&&z.generateMipmaps&&Y.generateMipmap($e),Ce.unbindTexture()},this.initTexture=function(S){te.setTexture2D(S,0),Ce.unbindTexture()},this.resetState=function(){g=0,p=0,_=null,Ce.reset(),R.reset()},typeof __THREE_DEVTOOLS__!="undefined"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}pt.prototype.isWebGLRenderer=!0;class Rg extends pt{}Rg.prototype.isWebGL1Renderer=!0;class Vs{constructor(e,t=25e-5){this.name="",this.color=new ge(e),this.density=t}clone(){return new Vs(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}Vs.prototype.isFogExp2=!0;class Ws{constructor(e,t=1,n=1e3){this.name="",this.color=new ge(e),this.near=t,this.far=n}clone(){return new Ws(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}Ws.prototype.isFog=!0;class Ca extends ut{constructor(){super(),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,typeof __THREE_DEVTOOLS__!="undefined"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),e.background!==null&&(this.background=e.background.clone()),e.environment!==null&&(this.environment=e.environment.clone()),e.fog!==null&&(this.fog=e.fog.clone()),e.overrideMaterial!==null&&(this.overrideMaterial=e.overrideMaterial.clone()),this.autoUpdate=e.autoUpdate,this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){const t=super.toJSON(e);return this.fog!==null&&(t.object.fog=this.fog.toJSON()),t}}Ca.prototype.isScene=!0;class pr{constructor(e,t){this.array=e,this.stride=t,this.count=e!==void 0?e.length/t:0,this.usage=Pr,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=hn()}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}copy(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this}copyAt(e,t,n){e*=this.stride,n*=t.stride;for(let i=0,r=this.stride;i<r;i++)this.array[e+i]=t.array[n+i];return this}set(e,t=0){return this.array.set(e,t),this}clone(e){e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=hn()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);const t=new this.array.constructor(e.arrayBuffers[this.array.buffer._uuid]),n=new this.constructor(t,this.stride);return n.setUsage(this.usage),n}onUpload(e){return this.onUploadCallback=e,this}toJSON(e){return e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=hn()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=Array.prototype.slice.call(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}}pr.prototype.isInterleavedBuffer=!0;const Bt=new b;class Ci{constructor(e,t,n,i=!1){this.name="",this.data=e,this.itemSize=t,this.offset=n,this.normalized=i===!0}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(e){this.data.needsUpdate=e}applyMatrix4(e){for(let t=0,n=this.data.count;t<n;t++)Bt.x=this.getX(t),Bt.y=this.getY(t),Bt.z=this.getZ(t),Bt.applyMatrix4(e),this.setXYZ(t,Bt.x,Bt.y,Bt.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)Bt.x=this.getX(t),Bt.y=this.getY(t),Bt.z=this.getZ(t),Bt.applyNormalMatrix(e),this.setXYZ(t,Bt.x,Bt.y,Bt.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)Bt.x=this.getX(t),Bt.y=this.getY(t),Bt.z=this.getZ(t),Bt.transformDirection(e),this.setXYZ(t,Bt.x,Bt.y,Bt.z);return this}setX(e,t){return this.data.array[e*this.data.stride+this.offset]=t,this}setY(e,t){return this.data.array[e*this.data.stride+this.offset+1]=t,this}setZ(e,t){return this.data.array[e*this.data.stride+this.offset+2]=t,this}setW(e,t){return this.data.array[e*this.data.stride+this.offset+3]=t,this}getX(e){return this.data.array[e*this.data.stride+this.offset]}getY(e){return this.data.array[e*this.data.stride+this.offset+1]}getZ(e){return this.data.array[e*this.data.stride+this.offset+2]}getW(e){return this.data.array[e*this.data.stride+this.offset+3]}setXY(e,t,n){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=n,this}setXYZ(e,t,n,i){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=i,this}setXYZW(e,t,n,i,r){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=i,this.data.array[e+3]=r,this}clone(e){if(e===void 0){console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let n=0;n<this.count;n++){const i=n*this.data.stride+this.offset;for(let r=0;r<this.itemSize;r++)t.push(this.data.array[i+r])}return new vt(new this.array.constructor(t),this.itemSize,this.normalized)}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.clone(e)),new Ci(e.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)}toJSON(e){if(e===void 0){console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let n=0;n<this.count;n++){const i=n*this.data.stride+this.offset;for(let r=0;r<this.itemSize;r++)t.push(this.data.array[i+r])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:t,normalized:this.normalized}}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.toJSON(e)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}}Ci.prototype.isInterleavedBufferAttribute=!0;class Ra extends Jt{constructor(e){super(),this.type="SpriteMaterial",this.color=new ge(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.rotation=e.rotation,this.sizeAttenuation=e.sizeAttenuation,this}}Ra.prototype.isSpriteMaterial=!0;let mr;const Wr=new b,gr=new b,xr=new b,yr=new q,qr=new q,xc=new Ee,qs=new b,Xr=new b,Xs=new b,yc=new q,Pa=new q,vc=new q;class Ia extends ut{constructor(e){if(super(),this.type="Sprite",mr===void 0){mr=new Be;const t=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),n=new pr(t,5);mr.setIndex([0,1,2,0,2,3]),mr.setAttribute("position",new Ci(n,3,0,!1)),mr.setAttribute("uv",new Ci(n,2,3,!1))}this.geometry=mr,this.material=e!==void 0?e:new Ra,this.center=new q(.5,.5)}raycast(e,t){e.camera===null&&console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),gr.setFromMatrixScale(this.matrixWorld),xc.copy(e.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(e.camera.matrixWorldInverse,this.matrixWorld),xr.setFromMatrixPosition(this.modelViewMatrix),e.camera.isPerspectiveCamera&&this.material.sizeAttenuation===!1&&gr.multiplyScalar(-xr.z);const n=this.material.rotation;let i,r;n!==0&&(r=Math.cos(n),i=Math.sin(n));const o=this.center;Zs(qs.set(-.5,-.5,0),xr,o,gr,i,r),Zs(Xr.set(.5,-.5,0),xr,o,gr,i,r),Zs(Xs.set(.5,.5,0),xr,o,gr,i,r),yc.set(0,0),Pa.set(1,0),vc.set(1,1);let a=e.ray.intersectTriangle(qs,Xr,Xs,!1,Wr);if(a===null&&(Zs(Xr.set(-.5,.5,0),xr,o,gr,i,r),Pa.set(0,1),a=e.ray.intersectTriangle(qs,Xs,Xr,!1,Wr),a===null))return;const l=e.ray.origin.distanceTo(Wr);l<e.near||l>e.far||t.push({distance:l,point:Wr.clone(),uv:Ot.getUV(Wr,qs,Xr,Xs,yc,Pa,vc,new q),face:null,object:this})}copy(e){return super.copy(e),e.center!==void 0&&this.center.copy(e.center),this.material=e.material,this}}Ia.prototype.isSprite=!0;function Zs(s,e,t,n,i,r){yr.subVectors(s,t).addScalar(.5).multiply(n),i!==void 0?(qr.x=r*yr.x-i*yr.y,qr.y=i*yr.x+r*yr.y):qr.copy(yr),s.copy(e),s.x+=qr.x,s.y+=qr.y,s.applyMatrix4(xc)}const Js=new b,_c=new b;class Pg extends null{constructor(){super(),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]},isLOD:{value:!0}}),this.autoUpdate=!0}copy(e){super.copy(e,!1);const t=e.levels;for(let n=0,i=t.length;n<i;n++){const r=t[n];this.addLevel(r.object.clone(),r.distance)}return this.autoUpdate=e.autoUpdate,this}addLevel(e,t=0){t=Math.abs(t);const n=this.levels;let i;for(i=0;i<n.length&&!(t<n[i].distance);i++);return n.splice(i,0,{distance:t,object:e}),this.add(e),this}getCurrentLevel(){return this._currentLevel}getObjectForDistance(e){const t=this.levels;if(t.length>0){let n,i;for(n=1,i=t.length;n<i&&!(e<t[n].distance);n++);return t[n-1].object}return null}raycast(e,t){if(this.levels.length>0){Js.setFromMatrixPosition(this.matrixWorld);const i=e.ray.origin.distanceTo(Js);this.getObjectForDistance(i).raycast(e,t)}}update(e){const t=this.levels;if(t.length>1){Js.setFromMatrixPosition(e.matrixWorld),_c.setFromMatrixPosition(this.matrixWorld);const n=Js.distanceTo(_c)/e.zoom;t[0].object.visible=!0;let i,r;for(i=1,r=t.length;i<r&&n>=t[i].distance;i++)t[i-1].object.visible=!1,t[i].object.visible=!0;for(this._currentLevel=i-1;i<r;i++)t[i].object.visible=!1}}toJSON(e){const t=super.toJSON(e);this.autoUpdate===!1&&(t.object.autoUpdate=!1),t.object.levels=[];const n=this.levels;for(let i=0,r=n.length;i<r;i++){const o=n[i];t.object.levels.push({object:o.object.uuid,distance:o.distance})}return t}}const bc=new b,Mc=new ft,wc=new ft,Ig=new b,Sc=new Ee;class Da extends Wt{constructor(e,t){super(e,t),this.type="SkinnedMesh",this.bindMode="attached",this.bindMatrix=new Ee,this.bindMatrixInverse=new Ee}copy(e){return super.copy(e),this.bindMode=e.bindMode,this.bindMatrix.copy(e.bindMatrix),this.bindMatrixInverse.copy(e.bindMatrixInverse),this.skeleton=e.skeleton,this}bind(e,t){this.skeleton=e,t===void 0&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),t=this.matrixWorld),this.bindMatrix.copy(t),this.bindMatrixInverse.copy(t).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){const e=new ft,t=this.geometry.attributes.skinWeight;for(let n=0,i=t.count;n<i;n++){e.x=t.getX(n),e.y=t.getY(n),e.z=t.getZ(n),e.w=t.getW(n);const r=1/e.manhattanLength();r!==1/0?e.multiplyScalar(r):e.set(1,0,0,0),t.setXYZW(n,e.x,e.y,e.z,e.w)}}updateMatrixWorld(e){super.updateMatrixWorld(e),this.bindMode==="attached"?this.bindMatrixInverse.copy(this.matrixWorld).invert():this.bindMode==="detached"?this.bindMatrixInverse.copy(this.bindMatrix).invert():console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)}boneTransform(e,t){const n=this.skeleton,i=this.geometry;Mc.fromBufferAttribute(i.attributes.skinIndex,e),wc.fromBufferAttribute(i.attributes.skinWeight,e),bc.copy(t).applyMatrix4(this.bindMatrix),t.set(0,0,0);for(let r=0;r<4;r++){const o=wc.getComponent(r);if(o!==0){const a=Mc.getComponent(r);Sc.multiplyMatrices(n.bones[a].matrixWorld,n.boneInverses[a]),t.addScaledVector(Ig.copy(bc).applyMatrix4(Sc),o)}}return t.applyMatrix4(this.bindMatrixInverse)}}Da.prototype.isSkinnedMesh=!0;class Fa extends ut{constructor(){super(),this.type="Bone"}}Fa.prototype.isBone=!0;class vr extends Ht{constructor(e=null,t=1,n=1,i,r,o,a,l,c=zt,u=zt,h,d){super(null,o,a,l,c,u,i,r,h,d),this.image={data:e,width:t,height:n},this.magFilter=c,this.minFilter=u,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}vr.prototype.isDataTexture=!0;const Tc=new Ee,Dg=new Ee;class Ba{constructor(e=[],t=[]){this.uuid=hn(),this.bones=e.slice(0),this.boneInverses=t,this.boneMatrices=null,this.boneTexture=null,this.boneTextureSize=0,this.frame=-1,this.init()}init(){const e=this.bones,t=this.boneInverses;if(this.boneMatrices=new Float32Array(e.length*16),t.length===0)this.calculateInverses();else if(e.length!==t.length){console.warn("THREE.Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let n=0,i=this.bones.length;n<i;n++)this.boneInverses.push(new Ee)}}calculateInverses(){this.boneInverses.length=0;for(let e=0,t=this.bones.length;e<t;e++){const n=new Ee;this.bones[e]&&n.copy(this.bones[e].matrixWorld).invert(),this.boneInverses.push(n)}}pose(){for(let e=0,t=this.bones.length;e<t;e++){const n=this.bones[e];n&&n.matrixWorld.copy(this.boneInverses[e]).invert()}for(let e=0,t=this.bones.length;e<t;e++){const n=this.bones[e];n&&(n.parent&&n.parent.isBone?(n.matrix.copy(n.parent.matrixWorld).invert(),n.matrix.multiply(n.matrixWorld)):n.matrix.copy(n.matrixWorld),n.matrix.decompose(n.position,n.quaternion,n.scale))}}update(){const e=this.bones,t=this.boneInverses,n=this.boneMatrices,i=this.boneTexture;for(let r=0,o=e.length;r<o;r++){const a=e[r]?e[r].matrixWorld:Dg;Tc.multiplyMatrices(a,t[r]),Tc.toArray(n,r*16)}i!==null&&(i.needsUpdate=!0)}clone(){return new Ba(this.bones,this.boneInverses)}computeBoneTexture(){let e=Math.sqrt(this.bones.length*4);e=_l(e),e=Math.max(e,4);const t=new Float32Array(e*e*4);t.set(this.boneMatrices);const n=new vr(t,e,e,Ut,Nn);return n.needsUpdate=!0,this.boneMatrices=t,this.boneTexture=n,this.boneTextureSize=e,this}getBoneByName(e){for(let t=0,n=this.bones.length;t<n;t++){const i=this.bones[t];if(i.name===e)return i}}dispose(){this.boneTexture!==null&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(e,t){this.uuid=e.uuid;for(let n=0,i=e.bones.length;n<i;n++){const r=e.bones[n];let o=t[r];o===void 0&&(console.warn("THREE.Skeleton: No bone found with UUID:",r),o=new Fa),this.bones.push(o),this.boneInverses.push(new Ee().fromArray(e.boneInverses[n]))}return this.init(),this}toJSON(){const e={metadata:{version:4.5,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};e.uuid=this.uuid;const t=this.bones,n=this.boneInverses;for(let i=0,r=t.length;i<r;i++){const o=t[i];e.bones.push(o.uuid);const a=n[i];e.boneInverses.push(a.toArray())}return e}}class _r extends vt{constructor(e,t,n,i=1){typeof n=="number"&&(i=n,n=!1,console.error("THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.")),super(e,t,n),this.meshPerAttribute=i}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}toJSON(){const e=super.toJSON();return e.meshPerAttribute=this.meshPerAttribute,e.isInstancedBufferAttribute=!0,e}}_r.prototype.isInstancedBufferAttribute=!0;const Ec=new Ee,Ac=new Ee,Ys=[],Zr=new Wt;class Lc extends Wt{constructor(e,t,n){super(e,t),this.instanceMatrix=new _r(new Float32Array(n*16),16),this.instanceColor=null,this.count=n,this.frustumCulled=!1}copy(e){return super.copy(e),this.instanceMatrix.copy(e.instanceMatrix),e.instanceColor!==null&&(this.instanceColor=e.instanceColor.clone()),this.count=e.count,this}getColorAt(e,t){t.fromArray(this.instanceColor.array,e*3)}getMatrixAt(e,t){t.fromArray(this.instanceMatrix.array,e*16)}raycast(e,t){const n=this.matrixWorld,i=this.count;if(Zr.geometry=this.geometry,Zr.material=this.material,Zr.material!==void 0)for(let r=0;r<i;r++){this.getMatrixAt(r,Ec),Ac.multiplyMatrices(n,Ec),Zr.matrixWorld=Ac,Zr.raycast(e,Ys);for(let o=0,a=Ys.length;o<a;o++){const l=Ys[o];l.instanceId=r,l.object=this,t.push(l)}Ys.length=0}}setColorAt(e,t){this.instanceColor===null&&(this.instanceColor=new _r(new Float32Array(this.instanceMatrix.count*3),3)),t.toArray(this.instanceColor.array,e*3)}setMatrixAt(e,t){t.toArray(this.instanceMatrix.array,e*16)}updateMorphTargets(){}dispose(){this.dispatchEvent({type:"dispose"})}}Lc.prototype.isInstancedMesh=!0;class $t extends Jt{constructor(e){super(),this.type="LineBasicMaterial",this.color=new ge(16777215),this.linewidth=1,this.linecap="round",this.linejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this}}$t.prototype.isLineBasicMaterial=!0;const Cc=new b,Rc=new b,Pc=new Ee,Na=new Ti,$s=new Si;class Ri extends ut{constructor(e=new Be,t=new $t){super(),this.type="Line",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e){return super.copy(e),this.material=e.material,this.geometry=e.geometry,this}computeLineDistances(){const e=this.geometry;if(e.isBufferGeometry)if(e.index===null){const t=e.attributes.position,n=[0];for(let i=1,r=t.count;i<r;i++)Cc.fromBufferAttribute(t,i-1),Rc.fromBufferAttribute(t,i),n[i]=n[i-1],n[i]+=Cc.distanceTo(Rc);e.setAttribute("lineDistance",new Se(n,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else e.isGeometry&&console.error("THREE.Line.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");return this}raycast(e,t){const n=this.geometry,i=this.matrixWorld,r=e.params.Line.threshold,o=n.drawRange;if(n.boundingSphere===null&&n.computeBoundingSphere(),$s.copy(n.boundingSphere),$s.applyMatrix4(i),$s.radius+=r,e.ray.intersectsSphere($s)===!1)return;Pc.copy(i).invert(),Na.copy(e.ray).applyMatrix4(Pc);const a=r/((this.scale.x+this.scale.y+this.scale.z)/3),l=a*a,c=new b,u=new b,h=new b,d=new b,f=this.isLineSegments?2:1;if(n.isBufferGeometry){const m=n.index,v=n.attributes.position;if(m!==null){const g=Math.max(0,o.start),p=Math.min(m.count,o.start+o.count);for(let _=g,y=p-1;_<y;_+=f){const M=m.getX(_),A=m.getX(_+1);if(c.fromBufferAttribute(v,M),u.fromBufferAttribute(v,A),Na.distanceSqToSegment(c,u,d,h)>l)continue;d.applyMatrix4(this.matrixWorld);const I=e.ray.origin.distanceTo(d);I<e.near||I>e.far||t.push({distance:I,point:h.clone().applyMatrix4(this.matrixWorld),index:_,face:null,faceIndex:null,object:this})}}else{const g=Math.max(0,o.start),p=Math.min(v.count,o.start+o.count);for(let _=g,y=p-1;_<y;_+=f){if(c.fromBufferAttribute(v,_),u.fromBufferAttribute(v,_+1),Na.distanceSqToSegment(c,u,d,h)>l)continue;d.applyMatrix4(this.matrixWorld);const A=e.ray.origin.distanceTo(d);A<e.near||A>e.far||t.push({distance:A,point:h.clone().applyMatrix4(this.matrixWorld),index:_,face:null,faceIndex:null,object:this})}}}else n.isGeometry&&console.error("THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const e=this.geometry;if(e.isBufferGeometry){const t=e.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,o=i.length;r<o;r++){const a=i[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=r}}}}else{const t=e.morphTargets;t!==void 0&&t.length>0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}Ri.prototype.isLine=!0;const Ic=new b,Dc=new b;class oi extends Ri{constructor(e,t){super(e,t),this.type="LineSegments"}computeLineDistances(){const e=this.geometry;if(e.isBufferGeometry)if(e.index===null){const t=e.attributes.position,n=[];for(let i=0,r=t.count;i<r;i+=2)Ic.fromBufferAttribute(t,i),Dc.fromBufferAttribute(t,i+1),n[i]=i===0?0:n[i-1],n[i+1]=n[i]+Ic.distanceTo(Dc);e.setAttribute("lineDistance",new Se(n,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else e.isGeometry&&console.error("THREE.LineSegments.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");return this}}oi.prototype.isLineSegments=!0;class Fc extends Ri{constructor(e,t){super(e,t),this.type="LineLoop"}}Fc.prototype.isLineLoop=!0;class br extends Jt{constructor(e){super(),this.type="PointsMaterial",this.color=new ge(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.size=e.size,this.sizeAttenuation=e.sizeAttenuation,this}}br.prototype.isPointsMaterial=!0;const Bc=new Ee,za=new Ti,js=new Si,Qs=new b;class Ks extends ut{constructor(e=new Be,t=new br){super(),this.type="Points",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e){return super.copy(e),this.material=e.material,this.geometry=e.geometry,this}raycast(e,t){const n=this.geometry,i=this.matrixWorld,r=e.params.Points.threshold,o=n.drawRange;if(n.boundingSphere===null&&n.computeBoundingSphere(),js.copy(n.boundingSphere),js.applyMatrix4(i),js.radius+=r,e.ray.intersectsSphere(js)===!1)return;Bc.copy(i).invert(),za.copy(e.ray).applyMatrix4(Bc);const a=r/((this.scale.x+this.scale.y+this.scale.z)/3),l=a*a;if(n.isBufferGeometry){const c=n.index,h=n.attributes.position;if(c!==null){const d=Math.max(0,o.start),f=Math.min(c.count,o.start+o.count);for(let m=d,x=f;m<x;m++){const v=c.getX(m);Qs.fromBufferAttribute(h,v),Nc(Qs,v,l,i,e,t,this)}}else{const d=Math.max(0,o.start),f=Math.min(h.count,o.start+o.count);for(let m=d,x=f;m<x;m++)Qs.fromBufferAttribute(h,m),Nc(Qs,m,l,i,e,t,this)}}else console.error("THREE.Points.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const e=this.geometry;if(e.isBufferGeometry){const t=e.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,o=i.length;r<o;r++){const a=i[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=r}}}}else{const t=e.morphTargets;t!==void 0&&t.length>0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}Ks.prototype.isPoints=!0;function Nc(s,e,t,n,i,r,o){const a=za.distanceSqToPoint(s);if(a<t){const l=new b;za.closestPointToPoint(s,l),l.applyMatrix4(n);const c=i.ray.origin.distanceTo(l);if(c<i.near||c>i.far)return;r.push({distance:c,distanceToRay:Math.sqrt(a),point:l,index:e,face:null,object:o})}}class Fg extends Ht{constructor(e,t,n,i,r,o,a,l,c){super(e,t,n,i,r,o,a,l,c),this.format=a!==void 0?a:xi,this.minFilter=o!==void 0?o:Ft,this.magFilter=r!==void 0?r:Ft,this.generateMipmaps=!1;const u=this;function h(){u.needsUpdate=!0,e.requestVideoFrameCallback(h)}"requestVideoFrameCallback"in e&&e.requestVideoFrameCallback(h)}clone(){return new this.constructor(this.image).copy(this)}update(){const e=this.image;"requestVideoFrameCallback"in e===!1&&e.readyState>=e.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}Fg.prototype.isVideoTexture=!0;class Bg extends Ht{constructor(e,t,n){super({width:e,height:t}),this.format=n,this.magFilter=zt,this.minFilter=zt,this.generateMipmaps=!1,this.needsUpdate=!0}}Bg.prototype.isFramebufferTexture=!0;class zc extends Ht{constructor(e,t,n,i,r,o,a,l,c,u,h,d){super(null,o,a,l,c,u,i,r,h,d),this.image={width:t,height:n},this.mipmaps=e,this.flipY=!1,this.generateMipmaps=!1}}zc.prototype.isCompressedTexture=!0;class Ng extends Ht{constructor(e,t,n,i,r,o,a,l,c){super(e,t,n,i,r,o,a,l,c),this.needsUpdate=!0}}Ng.prototype.isCanvasTexture=!0;class eo extends Be{constructor(e=1,t=8,n=0,i=Math.PI*2){super(),this.type="CircleGeometry",this.parameters={radius:e,segments:t,thetaStart:n,thetaLength:i},t=Math.max(3,t);const r=[],o=[],a=[],l=[],c=new b,u=new q;o.push(0,0,0),a.push(0,0,1),l.push(.5,.5);for(let h=0,d=3;h<=t;h++,d+=3){const f=n+h/t*i;c.x=e*Math.cos(f),c.y=e*Math.sin(f),o.push(c.x,c.y,c.z),a.push(0,0,1),u.x=(o[d]/e+1)/2,u.y=(o[d+1]/e+1)/2,l.push(u.x,u.y)}for(let h=1;h<=t;h++)r.push(h,h+1,0);this.setIndex(r),this.setAttribute("position",new Se(o,3)),this.setAttribute("normal",new Se(a,3)),this.setAttribute("uv",new Se(l,2))}static fromJSON(e){return new eo(e.radius,e.segments,e.thetaStart,e.thetaLength)}}class Mr extends Be{constructor(e=1,t=1,n=1,i=8,r=1,o=!1,a=0,l=Math.PI*2){super(),this.type="CylinderGeometry",this.parameters={radiusTop:e,radiusBottom:t,height:n,radialSegments:i,heightSegments:r,openEnded:o,thetaStart:a,thetaLength:l};const c=this;i=Math.floor(i),r=Math.floor(r);const u=[],h=[],d=[],f=[];let m=0;const x=[],v=n/2;let g=0;p(),o===!1&&(e>0&&_(!0),t>0&&_(!1)),this.setIndex(u),this.setAttribute("position",new Se(h,3)),this.setAttribute("normal",new Se(d,3)),this.setAttribute("uv",new Se(f,2));function p(){const y=new b,M=new b;let A=0;const C=(t-e)/n;for(let I=0;I<=r;I++){const k=[],N=I/r,P=N*(t-e)+e;for(let w=0;w<=i;w++){const E=w/i,D=E*l+a,O=Math.sin(D),F=Math.cos(D);M.x=P*O,M.y=-N*n+v,M.z=P*F,h.push(M.x,M.y,M.z),y.set(O,C,F).normalize(),d.push(y.x,y.y,y.z),f.push(E,1-N),k.push(m++)}x.push(k)}for(let I=0;I<i;I++)for(let k=0;k<r;k++){const N=x[k][I],P=x[k+1][I],w=x[k+1][I+1],E=x[k][I+1];u.push(N,P,E),u.push(P,w,E),A+=6}c.addGroup(g,A,0),g+=A}function _(y){const M=m,A=new q,C=new b;let I=0;const k=y===!0?e:t,N=y===!0?1:-1;for(let w=1;w<=i;w++)h.push(0,v*N,0),d.push(0,N,0),f.push(.5,.5),m++;const P=m;for(let w=0;w<=i;w++){const D=w/i*l+a,O=Math.cos(D),F=Math.sin(D);C.x=k*F,C.y=v*N,C.z=k*O,h.push(C.x,C.y,C.z),d.push(0,N,0),A.x=O*.5+.5,A.y=F*.5*N+.5,f.push(A.x,A.y),m++}for(let w=0;w<i;w++){const E=M+w,D=P+w;y===!0?u.push(D,D+1,E):u.push(D+1,D,E),I+=3}c.addGroup(g,I,y===!0?1:2),g+=I}}static fromJSON(e){return new Mr(e.radiusTop,e.radiusBottom,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class to extends Mr{constructor(e=1,t=1,n=8,i=1,r=!1,o=0,a=Math.PI*2){super(0,e,t,n,i,r,o,a),this.type="ConeGeometry",this.parameters={radius:e,height:t,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:o,thetaLength:a}}static fromJSON(e){return new to(e.radius,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class ai extends Be{constructor(e=[],t=[],n=1,i=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:e,indices:t,radius:n,detail:i};const r=[],o=[];a(i),c(n),u(),this.setAttribute("position",new Se(r,3)),this.setAttribute("normal",new Se(r.slice(),3)),this.setAttribute("uv",new Se(o,2)),i===0?this.computeVertexNormals():this.normalizeNormals();function a(p){const _=new b,y=new b,M=new b;for(let A=0;A<t.length;A+=3)f(t[A+0],_),f(t[A+1],y),f(t[A+2],M),l(_,y,M,p)}function l(p,_,y,M){const A=M+1,C=[];for(let I=0;I<=A;I++){C[I]=[];const k=p.clone().lerp(y,I/A),N=_.clone().lerp(y,I/A),P=A-I;for(let w=0;w<=P;w++)w===0&&I===A?C[I][w]=k:C[I][w]=k.clone().lerp(N,w/P)}for(let I=0;I<A;I++)for(let k=0;k<2*(A-I)-1;k++){const N=Math.floor(k/2);k%2===0?(d(C[I][N+1]),d(C[I+1][N]),d(C[I][N])):(d(C[I][N+1]),d(C[I+1][N+1]),d(C[I+1][N]))}}function c(p){const _=new b;for(let y=0;y<r.length;y+=3)_.x=r[y+0],_.y=r[y+1],_.z=r[y+2],_.normalize().multiplyScalar(p),r[y+0]=_.x,r[y+1]=_.y,r[y+2]=_.z}function u(){const p=new b;for(let _=0;_<r.length;_+=3){p.x=r[_+0],p.y=r[_+1],p.z=r[_+2];const y=v(p)/2/Math.PI+.5,M=g(p)/Math.PI+.5;o.push(y,1-M)}m(),h()}function h(){for(let p=0;p<o.length;p+=6){const _=o[p+0],y=o[p+2],M=o[p+4],A=Math.max(_,y,M),C=Math.min(_,y,M);A>.9&&C<.1&&(_<.2&&(o[p+0]+=1),y<.2&&(o[p+2]+=1),M<.2&&(o[p+4]+=1))}}function d(p){r.push(p.x,p.y,p.z)}function f(p,_){const y=p*3;_.x=e[y+0],_.y=e[y+1],_.z=e[y+2]}function m(){const p=new b,_=new b,y=new b,M=new b,A=new q,C=new q,I=new q;for(let k=0,N=0;k<r.length;k+=9,N+=6){p.set(r[k+0],r[k+1],r[k+2]),_.set(r[k+3],r[k+4],r[k+5]),y.set(r[k+6],r[k+7],r[k+8]),A.set(o[N+0],o[N+1]),C.set(o[N+2],o[N+3]),I.set(o[N+4],o[N+5]),M.copy(p).add(_).add(y).divideScalar(3);const P=v(M);x(A,N+0,p,P),x(C,N+2,_,P),x(I,N+4,y,P)}}function x(p,_,y,M){M<0&&p.x===1&&(o[_]=p.x-1),y.x===0&&y.z===0&&(o[_]=M/2/Math.PI+.5)}function v(p){return Math.atan2(p.z,-p.x)}function g(p){return Math.atan2(-p.y,Math.sqrt(p.x*p.x+p.z*p.z))}}static fromJSON(e){return new ai(e.vertices,e.indices,e.radius,e.details)}}class no extends ai{constructor(e=1,t=0){const n=(1+Math.sqrt(5))/2,i=1/n,r=[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-n,0,-i,n,0,i,-n,0,i,n,-i,-n,0,-i,n,0,i,-n,0,i,n,0,-n,0,-i,n,0,-i,-n,0,i,n,0,i],o=[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9];super(r,o,e,t),this.type="DodecahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new no(e.radius,e.detail)}}const io=new b,ro=new b,Oa=new b,so=new Ot;class Oc extends Be{constructor(e=null,t=1){if(super(),this.type="EdgesGeometry",this.parameters={geometry:e,thresholdAngle:t},e!==null){const i=Math.pow(10,4),r=Math.cos(bi*t),o=e.getIndex(),a=e.getAttribute("position"),l=o?o.count:a.count,c=[0,0,0],u=["a","b","c"],h=new Array(3),d={},f=[];for(let m=0;m<l;m+=3){o?(c[0]=o.getX(m),c[1]=o.getX(m+1),c[2]=o.getX(m+2)):(c[0]=m,c[1]=m+1,c[2]=m+2);const{a:x,b:v,c:g}=so;if(x.fromBufferAttribute(a,c[0]),v.fromBufferAttribute(a,c[1]),g.fromBufferAttribute(a,c[2]),so.getNormal(Oa),h[0]=`${Math.round(x.x*i)},${Math.round(x.y*i)},${Math.round(x.z*i)}`,h[1]=`${Math.round(v.x*i)},${Math.round(v.y*i)},${Math.round(v.z*i)}`,h[2]=`${Math.round(g.x*i)},${Math.round(g.y*i)},${Math.round(g.z*i)}`,!(h[0]===h[1]||h[1]===h[2]||h[2]===h[0]))for(let p=0;p<3;p++){const _=(p+1)%3,y=h[p],M=h[_],A=so[u[p]],C=so[u[_]],I=`${y}_${M}`,k=`${M}_${y}`;k in d&&d[k]?(Oa.dot(d[k].normal)<=r&&(f.push(A.x,A.y,A.z),f.push(C.x,C.y,C.z)),d[k]=null):I in d||(d[I]={index0:c[p],index1:c[_],normal:Oa.clone()})}}for(const m in d)if(d[m]){const{index0:x,index1:v}=d[m];io.fromBufferAttribute(a,x),ro.fromBufferAttribute(a,v),f.push(io.x,io.y,io.z),f.push(ro.x,ro.y,ro.z)}this.setAttribute("position",new Se(f,3))}}}class xn{constructor(){this.type="Curve",this.arcLengthDivisions=200}getPoint(){return console.warn("THREE.Curve: .getPoint() not implemented."),null}getPointAt(e,t){const n=this.getUtoTmapping(e);return this.getPoint(n,t)}getPoints(e=5){const t=[];for(let n=0;n<=e;n++)t.push(this.getPoint(n/e));return t}getSpacedPoints(e=5){const t=[];for(let n=0;n<=e;n++)t.push(this.getPointAt(n/e));return t}getLength(){const e=this.getLengths();return e[e.length-1]}getLengths(e=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===e+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const t=[];let n,i=this.getPoint(0),r=0;t.push(0);for(let o=1;o<=e;o++)n=this.getPoint(o/e),r+=n.distanceTo(i),t.push(r),i=n;return this.cacheArcLengths=t,t}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(e,t){const n=this.getLengths();let i=0;const r=n.length;let o;t?o=t:o=e*n[r-1];let a=0,l=r-1,c;for(;a<=l;)if(i=Math.floor(a+(l-a)/2),c=n[i]-o,c<0)a=i+1;else if(c>0)l=i-1;else{l=i;break}if(i=l,n[i]===o)return i/(r-1);const u=n[i],d=n[i+1]-u,f=(o-u)/d;return(i+f)/(r-1)}getTangent(e,t){let i=e-1e-4,r=e+1e-4;i<0&&(i=0),r>1&&(r=1);const o=this.getPoint(i),a=this.getPoint(r),l=t||(o.isVector2?new q:new b);return l.copy(a).sub(o).normalize(),l}getTangentAt(e,t){const n=this.getUtoTmapping(e);return this.getTangent(n,t)}computeFrenetFrames(e,t){const n=new b,i=[],r=[],o=[],a=new b,l=new Ee;for(let f=0;f<=e;f++){const m=f/e;i[f]=this.getTangentAt(m,new b)}r[0]=new b,o[0]=new b;let c=Number.MAX_VALUE;const u=Math.abs(i[0].x),h=Math.abs(i[0].y),d=Math.abs(i[0].z);u<=c&&(c=u,n.set(1,0,0)),h<=c&&(c=h,n.set(0,1,0)),d<=c&&n.set(0,0,1),a.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],a),o[0].crossVectors(i[0],r[0]);for(let f=1;f<=e;f++){if(r[f]=r[f-1].clone(),o[f]=o[f-1].clone(),a.crossVectors(i[f-1],i[f]),a.length()>Number.EPSILON){a.normalize();const m=Math.acos(Zt(i[f-1].dot(i[f]),-1,1));r[f].applyMatrix4(l.makeRotationAxis(a,m))}o[f].crossVectors(i[f],r[f])}if(t===!0){let f=Math.acos(Zt(r[0].dot(r[e]),-1,1));f/=e,i[0].dot(a.crossVectors(r[0],r[e]))>0&&(f=-f);for(let m=1;m<=e;m++)r[m].applyMatrix4(l.makeRotationAxis(i[m],f*m)),o[m].crossVectors(i[m],r[m])}return{tangents:i,normals:r,binormals:o}}clone(){return new this.constructor().copy(this)}copy(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}toJSON(){const e={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return e.arcLengthDivisions=this.arcLengthDivisions,e.type=this.type,e}fromJSON(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}}class oo extends xn{constructor(e=0,t=0,n=1,i=1,r=0,o=Math.PI*2,a=!1,l=0){super(),this.type="EllipseCurve",this.aX=e,this.aY=t,this.xRadius=n,this.yRadius=i,this.aStartAngle=r,this.aEndAngle=o,this.aClockwise=a,this.aRotation=l}getPoint(e,t){const n=t||new q,i=Math.PI*2;let r=this.aEndAngle-this.aStartAngle;const o=Math.abs(r)<Number.EPSILON;for(;r<0;)r+=i;for(;r>i;)r-=i;r<Number.EPSILON&&(o?r=0:r=i),this.aClockwise===!0&&!o&&(r===i?r=-i:r=r-i);const a=this.aStartAngle+e*r;let l=this.aX+this.xRadius*Math.cos(a),c=this.aY+this.yRadius*Math.sin(a);if(this.aRotation!==0){const u=Math.cos(this.aRotation),h=Math.sin(this.aRotation),d=l-this.aX,f=c-this.aY;l=d*u-f*h+this.aX,c=d*h+f*u+this.aY}return n.set(l,c)}copy(e){return super.copy(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}toJSON(){const e=super.toJSON();return e.aX=this.aX,e.aY=this.aY,e.xRadius=this.xRadius,e.yRadius=this.yRadius,e.aStartAngle=this.aStartAngle,e.aEndAngle=this.aEndAngle,e.aClockwise=this.aClockwise,e.aRotation=this.aRotation,e}fromJSON(e){return super.fromJSON(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}}oo.prototype.isEllipseCurve=!0;class Uc extends oo{constructor(e,t,n,i,r,o){super(e,t,n,n,i,r,o),this.type="ArcCurve"}}Uc.prototype.isArcCurve=!0;function Ua(){let s=0,e=0,t=0,n=0;function i(r,o,a,l){s=r,e=a,t=-3*r+3*o-2*a-l,n=2*r-2*o+a+l}return{initCatmullRom:function(r,o,a,l,c){i(o,a,c*(a-r),c*(l-o))},initNonuniformCatmullRom:function(r,o,a,l,c,u,h){let d=(o-r)/c-(a-r)/(c+u)+(a-o)/u,f=(a-o)/u-(l-o)/(u+h)+(l-a)/h;d*=u,f*=u,i(o,a,d,f)},calc:function(r){const o=r*r,a=o*r;return s+e*r+t*o+n*a}}}const ao=new b,Ha=new Ua,ka=new Ua,Ga=new Ua;class Hc extends xn{constructor(e=[],t=!1,n="centripetal",i=.5){super(),this.type="CatmullRomCurve3",this.points=e,this.closed=t,this.curveType=n,this.tension=i}getPoint(e,t=new b){const n=t,i=this.points,r=i.length,o=(r-(this.closed?0:1))*e;let a=Math.floor(o),l=o-a;this.closed?a+=a>0?0:(Math.floor(Math.abs(a)/r)+1)*r:l===0&&a===r-1&&(a=r-2,l=1);let c,u;this.closed||a>0?c=i[(a-1)%r]:(ao.subVectors(i[0],i[1]).add(i[0]),c=ao);const h=i[a%r],d=i[(a+1)%r];if(this.closed||a+2<r?u=i[(a+2)%r]:(ao.subVectors(i[r-1],i[r-2]).add(i[r-1]),u=ao),this.curveType==="centripetal"||this.curveType==="chordal"){const f=this.curveType==="chordal"?.5:.25;let m=Math.pow(c.distanceToSquared(h),f),x=Math.pow(h.distanceToSquared(d),f),v=Math.pow(d.distanceToSquared(u),f);x<1e-4&&(x=1),m<1e-4&&(m=x),v<1e-4&&(v=x),Ha.initNonuniformCatmullRom(c.x,h.x,d.x,u.x,m,x,v),ka.initNonuniformCatmullRom(c.y,h.y,d.y,u.y,m,x,v),Ga.initNonuniformCatmullRom(c.z,h.z,d.z,u.z,m,x,v)}else this.curveType==="catmullrom"&&(Ha.initCatmullRom(c.x,h.x,d.x,u.x,this.tension),ka.initCatmullRom(c.y,h.y,d.y,u.y,this.tension),Ga.initCatmullRom(c.z,h.z,d.z,u.z,this.tension));return n.set(Ha.calc(l),ka.calc(l),Ga.calc(l)),n}copy(e){super.copy(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(i.clone())}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}toJSON(){const e=super.toJSON();e.points=[];for(let t=0,n=this.points.length;t<n;t++){const i=this.points[t];e.points.push(i.toArray())}return e.closed=this.closed,e.curveType=this.curveType,e.tension=this.tension,e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(new b().fromArray(i))}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}}Hc.prototype.isCatmullRomCurve3=!0;function kc(s,e,t,n,i){const r=(n-e)*.5,o=(i-t)*.5,a=s*s,l=s*a;return(2*t-2*n+r+o)*l+(-3*t+3*n-2*r-o)*a+r*s+t}function zg(s,e){const t=1-s;return t*t*e}function Og(s,e){return 2*(1-s)*s*e}function Ug(s,e){return s*s*e}function Jr(s,e,t,n){return zg(s,e)+Og(s,t)+Ug(s,n)}function Hg(s,e){const t=1-s;return t*t*t*e}function kg(s,e){const t=1-s;return 3*t*t*s*e}function Gg(s,e){return 3*(1-s)*s*s*e}function Vg(s,e){return s*s*s*e}function Yr(s,e,t,n,i){return Hg(s,e)+kg(s,t)+Gg(s,n)+Vg(s,i)}class Va extends xn{constructor(e=new q,t=new q,n=new q,i=new q){super(),this.type="CubicBezierCurve",this.v0=e,this.v1=t,this.v2=n,this.v3=i}getPoint(e,t=new q){const n=t,i=this.v0,r=this.v1,o=this.v2,a=this.v3;return n.set(Yr(e,i.x,r.x,o.x,a.x),Yr(e,i.y,r.y,o.y,a.y)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}Va.prototype.isCubicBezierCurve=!0;class Gc extends xn{constructor(e=new b,t=new b,n=new b,i=new b){super(),this.type="CubicBezierCurve3",this.v0=e,this.v1=t,this.v2=n,this.v3=i}getPoint(e,t=new b){const n=t,i=this.v0,r=this.v1,o=this.v2,a=this.v3;return n.set(Yr(e,i.x,r.x,o.x,a.x),Yr(e,i.y,r.y,o.y,a.y),Yr(e,i.z,r.z,o.z,a.z)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}Gc.prototype.isCubicBezierCurve3=!0;class lo extends xn{constructor(e=new q,t=new q){super(),this.type="LineCurve",this.v1=e,this.v2=t}getPoint(e,t=new q){const n=t;return e===1?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(e).add(this.v1)),n}getPointAt(e,t){return this.getPoint(e,t)}getTangent(e,t){const n=t||new q;return n.copy(this.v2).sub(this.v1).normalize(),n}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}lo.prototype.isLineCurve=!0;class Wg extends xn{constructor(e=new b,t=new b){super(),this.type="LineCurve3",this.isLineCurve3=!0,this.v1=e,this.v2=t}getPoint(e,t=new b){const n=t;return e===1?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(e).add(this.v1)),n}getPointAt(e,t){return this.getPoint(e,t)}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class Wa extends xn{constructor(e=new q,t=new q,n=new q){super(),this.type="QuadraticBezierCurve",this.v0=e,this.v1=t,this.v2=n}getPoint(e,t=new q){const n=t,i=this.v0,r=this.v1,o=this.v2;return n.set(Jr(e,i.x,r.x,o.x),Jr(e,i.y,r.y,o.y)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}Wa.prototype.isQuadraticBezierCurve=!0;class qa extends xn{constructor(e=new b,t=new b,n=new b){super(),this.type="QuadraticBezierCurve3",this.v0=e,this.v1=t,this.v2=n}getPoint(e,t=new b){const n=t,i=this.v0,r=this.v1,o=this.v2;return n.set(Jr(e,i.x,r.x,o.x),Jr(e,i.y,r.y,o.y),Jr(e,i.z,r.z,o.z)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}qa.prototype.isQuadraticBezierCurve3=!0;class Xa extends xn{constructor(e=[]){super(),this.type="SplineCurve",this.points=e}getPoint(e,t=new q){const n=t,i=this.points,r=(i.length-1)*e,o=Math.floor(r),a=r-o,l=i[o===0?o:o-1],c=i[o],u=i[o>i.length-2?i.length-1:o+1],h=i[o>i.length-3?i.length-1:o+2];return n.set(kc(a,l.x,c.x,u.x,h.x),kc(a,l.y,c.y,u.y,h.y)),n}copy(e){super.copy(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(i.clone())}return this}toJSON(){const e=super.toJSON();e.points=[];for(let t=0,n=this.points.length;t<n;t++){const i=this.points[t];e.points.push(i.toArray())}return e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(new q().fromArray(i))}return this}}Xa.prototype.isSplineCurve=!0;var Za=Object.freeze({__proto__:null,ArcCurve:Uc,CatmullRomCurve3:Hc,CubicBezierCurve:Va,CubicBezierCurve3:Gc,EllipseCurve:oo,LineCurve:lo,LineCurve3:Wg,QuadraticBezierCurve:Wa,QuadraticBezierCurve3:qa,SplineCurve:Xa});class qg extends xn{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(e){this.curves.push(e)}closePath(){const e=this.curves[0].getPoint(0),t=this.curves[this.curves.length-1].getPoint(1);e.equals(t)||this.curves.push(new lo(t,e))}getPoint(e,t){const n=e*this.getLength(),i=this.getCurveLengths();let r=0;for(;r<i.length;){if(i[r]>=n){const o=i[r]-n,a=this.curves[r],l=a.getLength(),c=l===0?0:1-o/l;return a.getPointAt(c,t)}r++}return null}getLength(){const e=this.getCurveLengths();return e[e.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const e=[];let t=0;for(let n=0,i=this.curves.length;n<i;n++)t+=this.curves[n].getLength(),e.push(t);return this.cacheLengths=e,e}getSpacedPoints(e=40){const t=[];for(let n=0;n<=e;n++)t.push(this.getPoint(n/e));return this.autoClose&&t.push(t[0]),t}getPoints(e=12){const t=[];let n;for(let i=0,r=this.curves;i<r.length;i++){const o=r[i],a=o&&o.isEllipseCurve?e*2:o&&(o.isLineCurve||o.isLineCurve3)?1:o&&o.isSplineCurve?e*o.points.length:e,l=o.getPoints(a);for(let c=0;c<l.length;c++){const u=l[c];n&&n.equals(u)||(t.push(u),n=u)}}return this.autoClose&&t.length>1&&!t[t.length-1].equals(t[0])&&t.push(t[0]),t}copy(e){super.copy(e),this.curves=[];for(let t=0,n=e.curves.length;t<n;t++){const i=e.curves[t];this.curves.push(i.clone())}return this.autoClose=e.autoClose,this}toJSON(){const e=super.toJSON();e.autoClose=this.autoClose,e.curves=[];for(let t=0,n=this.curves.length;t<n;t++){const i=this.curves[t];e.curves.push(i.toJSON())}return e}fromJSON(e){super.fromJSON(e),this.autoClose=e.autoClose,this.curves=[];for(let t=0,n=e.curves.length;t<n;t++){const i=e.curves[t];this.curves.push(new Za[i.type]().fromJSON(i))}return this}}class co extends qg{constructor(e){super(),this.type="Path",this.currentPoint=new q,e&&this.setFromPoints(e)}setFromPoints(e){this.moveTo(e[0].x,e[0].y);for(let t=1,n=e.length;t<n;t++)this.lineTo(e[t].x,e[t].y);return this}moveTo(e,t){return this.currentPoint.set(e,t),this}lineTo(e,t){const n=new lo(this.currentPoint.clone(),new q(e,t));return this.curves.push(n),this.currentPoint.set(e,t),this}quadraticCurveTo(e,t,n,i){const r=new Wa(this.currentPoint.clone(),new q(e,t),new q(n,i));return this.curves.push(r),this.currentPoint.set(n,i),this}bezierCurveTo(e,t,n,i,r,o){const a=new Va(this.currentPoint.clone(),new q(e,t),new q(n,i),new q(r,o));return this.curves.push(a),this.currentPoint.set(r,o),this}splineThru(e){const t=[this.currentPoint.clone()].concat(e),n=new Xa(t);return this.curves.push(n),this.currentPoint.copy(e[e.length-1]),this}arc(e,t,n,i,r,o){const a=this.currentPoint.x,l=this.currentPoint.y;return this.absarc(e+a,t+l,n,i,r,o),this}absarc(e,t,n,i,r,o){return this.absellipse(e,t,n,n,i,r,o),this}ellipse(e,t,n,i,r,o,a,l){const c=this.currentPoint.x,u=this.currentPoint.y;return this.absellipse(e+c,t+u,n,i,r,o,a,l),this}absellipse(e,t,n,i,r,o,a,l){const c=new oo(e,t,n,i,r,o,a,l);if(this.curves.length>0){const h=c.getPoint(0);h.equals(this.currentPoint)||this.lineTo(h.x,h.y)}this.curves.push(c);const u=c.getPoint(1);return this.currentPoint.copy(u),this}copy(e){return super.copy(e),this.currentPoint.copy(e.currentPoint),this}toJSON(){const e=super.toJSON();return e.currentPoint=this.currentPoint.toArray(),e}fromJSON(e){return super.fromJSON(e),this.currentPoint.fromArray(e.currentPoint),this}}class Vn extends co{constructor(e){super(e),this.uuid=hn(),this.type="Shape",this.holes=[]}getPointsHoles(e){const t=[];for(let n=0,i=this.holes.length;n<i;n++)t[n]=this.holes[n].getPoints(e);return t}extractPoints(e){return{shape:this.getPoints(e),holes:this.getPointsHoles(e)}}copy(e){super.copy(e),this.holes=[];for(let t=0,n=e.holes.length;t<n;t++){const i=e.holes[t];this.holes.push(i.clone())}return this}toJSON(){const 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ke=O(D[fe],_e[fe],Me);We(ke.x,ke.y,-re)}for(let fe=0,He=P.length;fe<He;fe++){const ke=P[fe];X=V[fe];for(let Je=0,St=ke.length;Je<St;Je++){const L=O(ke[Je],X[Je],Me);We(L.x,L.y,-re)}}}const xe=m+x;for(let G=0;G<F;G++){const te=d?O(N[G],be[G],xe):N[G];y?(C.copy(M.normals[0]).multiplyScalar(te.x),A.copy(M.binormals[0]).multiplyScalar(te.y),I.copy(_[0]).add(C).add(A),We(I.x,I.y,I.z)):We(te.x,te.y,0)}for(let G=1;G<=u;G++)for(let te=0;te<F;te++){const re=d?O(N[te],be[te],xe):N[te];y?(C.copy(M.normals[G]).multiplyScalar(re.x),A.copy(M.binormals[G]).multiplyScalar(re.y),I.copy(_[G]).add(C).add(A),We(I.x,I.y,I.z)):We(re.x,re.y,h/u*G)}for(let G=v-1;G>=0;G--){const te=G/v,re=f*Math.cos(te*Math.PI/2),Me=m*Math.sin(te*Math.PI/2)+x;for(let fe=0,He=D.length;fe<He;fe++){const ke=O(D[fe],_e[fe],Me);We(ke.x,ke.y,h+re)}for(let fe=0,He=P.length;fe<He;fe++){const ke=P[fe];X=V[fe];for(let Je=0,St=ke.length;Je<St;Je++){const 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Me=i.length/3,fe=p.generateTopUV(n,i,Me-3,Me-2,Me-1);nt(fe[0]),nt(fe[1]),nt(fe[2])}function Le(G,te,re,Me){Ce(G),Ce(te),Ce(Me),Ce(te),Ce(re),Ce(Me);const fe=i.length/3,He=p.generateSideWallUV(n,i,fe-6,fe-3,fe-2,fe-1);nt(He[0]),nt(He[1]),nt(He[3]),nt(He[1]),nt(He[2]),nt(He[3])}function Ce(G){i.push(l[G*3+0]),i.push(l[G*3+1]),i.push(l[G*3+2])}function nt(G){r.push(G.x),r.push(G.y)}}}toJSON(){const e=super.toJSON(),t=this.parameters.shapes,n=this.parameters.options;return ux(t,n,e)}static fromJSON(e,t){const n=[];for(let r=0,o=e.shapes.length;r<o;r++){const a=t[e.shapes[r]];n.push(a)}const i=e.options.extrudePath;return i!==void 0&&(e.options.extrudePath=new Za[i.type]().fromJSON(i)),new ci(n,e.options)}}const cx={generateTopUV:function(s,e,t,n,i){const r=e[t*3],o=e[t*3+1],a=e[n*3],l=e[n*3+1],c=e[i*3],u=e[i*3+1];return[new q(r,o),new q(a,l),new q(c,u)]},generateSideWallUV:function(s,e,t,n,i,r){const o=e[t*3],a=e[t*3+1],l=e[t*3+2],c=e[n*3],u=e[n*3+1],h=e[n*3+2],d=e[i*3],f=e[i*3+1],m=e[i*3+2],x=e[r*3],v=e[r*3+1],g=e[r*3+2];return Math.abs(a-u)<Math.abs(o-c)?[new q(o,1-l),new q(c,1-h),new q(d,1-m),new q(x,1-g)]:[new q(a,1-l),new q(u,1-h),new q(f,1-m),new q(v,1-g)]}};function ux(s,e,t){if(t.shapes=[],Array.isArray(s))for(let n=0,i=s.length;n<i;n++){const r=s[n];t.shapes.push(r.uuid)}else t.shapes.push(s.uuid);return e.extrudePath!==void 0&&(t.options.extrudePath=e.extrudePath.toJSON()),t}class po extends ai{constructor(e=1,t=0){const n=(1+Math.sqrt(5))/2,i=[-1,n,0,1,n,0,-1,-n,0,1,-n,0,0,-1,n,0,1,n,0,-1,-n,0,1,-n,n,0,-1,n,0,1,-n,0,-1,-n,0,1],r=[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1];super(i,r,e,t),this.type="IcosahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new po(e.radius,e.detail)}}class mo extends Be{constructor(e=[new q(0,.5),new q(.5,0),new q(0,-.5)],t=12,n=0,i=Math.PI*2){super(),this.type="LatheGeometry",this.parameters={points:e,segments:t,phiStart:n,phiLength:i},t=Math.floor(t),i=Zt(i,0,Math.PI*2);const r=[],o=[],a=[],l=[],c=[],u=1/t,h=new b,d=new q,f=new b,m=new b,x=new b;let v=0,g=0;for(let p=0;p<=e.length-1;p++)switch(p){case 0:v=e[p+1].x-e[p].x,g=e[p+1].y-e[p].y,f.x=g*1,f.y=-v,f.z=g*0,x.copy(f),f.normalize(),l.push(f.x,f.y,f.z);break;case e.length-1:l.push(x.x,x.y,x.z);break;default:v=e[p+1].x-e[p].x,g=e[p+1].y-e[p].y,f.x=g*1,f.y=-v,f.z=g*0,m.copy(f),f.x+=x.x,f.y+=x.y,f.z+=x.z,f.normalize(),l.push(f.x,f.y,f.z),x.copy(m)}for(let p=0;p<=t;p++){const _=n+p*u*i,y=Math.sin(_),M=Math.cos(_);for(let A=0;A<=e.length-1;A++){h.x=e[A].x*y,h.y=e[A].y,h.z=e[A].x*M,o.push(h.x,h.y,h.z),d.x=p/t,d.y=A/(e.length-1),a.push(d.x,d.y);const C=l[3*A+0]*y,I=l[3*A+1],k=l[3*A+0]*M;c.push(C,I,k)}}for(let p=0;p<t;p++)for(let _=0;_<e.length-1;_++){const y=_+p*e.length,M=y,A=y+e.length,C=y+e.length+1,I=y+1;r.push(M,A,I),r.push(A,C,I)}this.setIndex(r),this.setAttribute("position",new Se(o,3)),this.setAttribute("uv",new Se(a,2)),this.setAttribute("normal",new Se(c,3))}static fromJSON(e){return new mo(e.points,e.segments,e.phiStart,e.phiLength)}}class Kr extends ai{constructor(e=1,t=0){const n=[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],i=[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2];super(n,i,e,t),this.type="OctahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new Kr(e.radius,e.detail)}}class go extends Be{constructor(e=.5,t=1,n=8,i=1,r=0,o=Math.PI*2){super(),this.type="RingGeometry",this.parameters={innerRadius:e,outerRadius:t,thetaSegments:n,phiSegments:i,thetaStart:r,thetaLength:o},n=Math.max(3,n),i=Math.max(1,i);const a=[],l=[],c=[],u=[];let h=e;const d=(t-e)/i,f=new b,m=new q;for(let x=0;x<=i;x++){for(let v=0;v<=n;v++){const g=r+v/n*o;f.x=h*Math.cos(g),f.y=h*Math.sin(g),l.push(f.x,f.y,f.z),c.push(0,0,1),m.x=(f.x/t+1)/2,m.y=(f.y/t+1)/2,u.push(m.x,m.y)}h+=d}for(let x=0;x<i;x++){const v=x*(n+1);for(let g=0;g<n;g++){const p=g+v,_=p,y=p+n+1,M=p+n+2,A=p+1;a.push(_,y,A),a.push(y,M,A)}}this.setIndex(a),this.setAttribute("position",new Se(l,3)),this.setAttribute("normal",new Se(c,3)),this.setAttribute("uv",new Se(u,2))}static fromJSON(e){return new go(e.innerRadius,e.outerRadius,e.thetaSegments,e.phiSegments,e.thetaStart,e.thetaLength)}}class es extends Be{constructor(e=new Vn([new q(0,.5),new q(-.5,-.5),new q(.5,-.5)]),t=12){super(),this.type="ShapeGeometry",this.parameters={shapes:e,curveSegments:t};const n=[],i=[],r=[],o=[];let a=0,l=0;if(Array.isArray(e)===!1)c(e);else for(let u=0;u<e.length;u++)c(e[u]),this.addGroup(a,l,u),a+=l,l=0;this.setIndex(n),this.setAttribute("position",new Se(i,3)),this.setAttribute("normal",new Se(r,3)),this.setAttribute("uv",new Se(o,2));function c(u){const h=i.length/3,d=u.extractPoints(t);let f=d.shape;const m=d.holes;Wn.isClockWise(f)===!1&&(f=f.reverse());for(let v=0,g=m.length;v<g;v++){const p=m[v];Wn.isClockWise(p)===!0&&(m[v]=p.reverse())}const x=Wn.triangulateShape(f,m);for(let v=0,g=m.length;v<g;v++){const p=m[v];f=f.concat(p)}for(let v=0,g=f.length;v<g;v++){const p=f[v];i.push(p.x,p.y,0),r.push(0,0,1),o.push(p.x,p.y)}for(let v=0,g=x.length;v<g;v++){const p=x[v],_=p[0]+h,y=p[1]+h,M=p[2]+h;n.push(_,y,M),l+=3}}}toJSON(){const e=super.toJSON(),t=this.parameters.shapes;return hx(t,e)}static fromJSON(e,t){const n=[];for(let i=0,r=e.shapes.length;i<r;i++){const o=t[e.shapes[i]];n.push(o)}return new es(n,e.curveSegments)}}function hx(s,e){if(e.shapes=[],Array.isArray(s))for(let t=0,n=s.length;t<n;t++){const i=s[t];e.shapes.push(i.uuid)}else e.shapes.push(s.uuid);return e}class ts extends Be{constructor(e=1,t=32,n=16,i=0,r=Math.PI*2,o=0,a=Math.PI){super(),this.type="SphereGeometry",this.parameters={radius:e,widthSegments:t,heightSegments:n,phiStart:i,phiLength:r,thetaStart:o,thetaLength:a},t=Math.max(3,Math.floor(t)),n=Math.max(2,Math.floor(n));const l=Math.min(o+a,Math.PI);let c=0;const u=[],h=new b,d=new b,f=[],m=[],x=[],v=[];for(let g=0;g<=n;g++){const p=[],_=g/n;let y=0;g==0&&o==0?y=.5/t:g==n&&l==Math.PI&&(y=-.5/t);for(let M=0;M<=t;M++){const A=M/t;h.x=-e*Math.cos(i+A*r)*Math.sin(o+_*a),h.y=e*Math.cos(o+_*a),h.z=e*Math.sin(i+A*r)*Math.sin(o+_*a),m.push(h.x,h.y,h.z),d.copy(h).normalize(),x.push(d.x,d.y,d.z),v.push(A+y,1-_),p.push(c++)}u.push(p)}for(let g=0;g<n;g++)for(let p=0;p<t;p++){const _=u[g][p+1],y=u[g][p],M=u[g+1][p],A=u[g+1][p+1];(g!==0||o>0)&&f.push(_,y,A),(g!==n-1||l<Math.PI)&&f.push(y,M,A)}this.setIndex(f),this.setAttribute("position",new Se(m,3)),this.setAttribute("normal",new Se(x,3)),this.setAttribute("uv",new Se(v,2))}static fromJSON(e){return new ts(e.radius,e.widthSegments,e.heightSegments,e.phiStart,e.phiLength,e.thetaStart,e.thetaLength)}}class xo extends ai{constructor(e=1,t=0){const n=[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],i=[2,1,0,0,3,2,1,3,0,2,3,1];super(n,i,e,t),this.type="TetrahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new xo(e.radius,e.detail)}}class yo extends Be{constructor(e=1,t=.4,n=8,i=6,r=Math.PI*2){super(),this.type="TorusGeometry",this.parameters={radius:e,tube:t,radialSegments:n,tubularSegments:i,arc:r},n=Math.floor(n),i=Math.floor(i);const o=[],a=[],l=[],c=[],u=new b,h=new b,d=new b;for(let f=0;f<=n;f++)for(let m=0;m<=i;m++){const x=m/i*r,v=f/n*Math.PI*2;h.x=(e+t*Math.cos(v))*Math.cos(x),h.y=(e+t*Math.cos(v))*Math.sin(x),h.z=t*Math.sin(v),a.push(h.x,h.y,h.z),u.x=e*Math.cos(x),u.y=e*Math.sin(x),d.subVectors(h,u).normalize(),l.push(d.x,d.y,d.z),c.push(m/i),c.push(f/n)}for(let f=1;f<=n;f++)for(let m=1;m<=i;m++){const x=(i+1)*f+m-1,v=(i+1)*(f-1)+m-1,g=(i+1)*(f-1)+m,p=(i+1)*f+m;o.push(x,v,p),o.push(v,g,p)}this.setIndex(o),this.setAttribute("position",new Se(a,3)),this.setAttribute("normal",new Se(l,3)),this.setAttribute("uv",new Se(c,2))}static fromJSON(e){return new yo(e.radius,e.tube,e.radialSegments,e.tubularSegments,e.arc)}}class vo extends Be{constructor(e=1,t=.4,n=64,i=8,r=2,o=3){super(),this.type="TorusKnotGeometry",this.parameters={radius:e,tube:t,tubularSegments:n,radialSegments:i,p:r,q:o},n=Math.floor(n),i=Math.floor(i);const a=[],l=[],c=[],u=[],h=new b,d=new b,f=new b,m=new b,x=new b,v=new b,g=new b;for(let _=0;_<=n;++_){const y=_/n*r*Math.PI*2;p(y,r,o,e,f),p(y+.01,r,o,e,m),v.subVectors(m,f),g.addVectors(m,f),x.crossVectors(v,g),g.crossVectors(x,v),x.normalize(),g.normalize();for(let M=0;M<=i;++M){const A=M/i*Math.PI*2,C=-t*Math.cos(A),I=t*Math.sin(A);h.x=f.x+(C*g.x+I*x.x),h.y=f.y+(C*g.y+I*x.y),h.z=f.z+(C*g.z+I*x.z),l.push(h.x,h.y,h.z),d.subVectors(h,f).normalize(),c.push(d.x,d.y,d.z),u.push(_/n),u.push(M/i)}}for(let _=1;_<=n;_++)for(let y=1;y<=i;y++){const M=(i+1)*(_-1)+(y-1),A=(i+1)*_+(y-1),C=(i+1)*_+y,I=(i+1)*(_-1)+y;a.push(M,A,I),a.push(A,C,I)}this.setIndex(a),this.setAttribute("position",new Se(l,3)),this.setAttribute("normal",new Se(c,3)),this.setAttribute("uv",new Se(u,2));function p(_,y,M,A,C){const I=Math.cos(_),k=Math.sin(_),N=M/y*_,P=Math.cos(N);C.x=A*(2+P)*.5*I,C.y=A*(2+P)*k*.5,C.z=A*Math.sin(N)*.5}}static fromJSON(e){return new vo(e.radius,e.tube,e.tubularSegments,e.radialSegments,e.p,e.q)}}class _o extends Be{constructor(e=new qa(new b(-1,-1,0),new b(-1,1,0),new b(1,1,0)),t=64,n=1,i=8,r=!1){super(),this.type="TubeGeometry",this.parameters={path:e,tubularSegments:t,radius:n,radialSegments:i,closed:r};const o=e.computeFrenetFrames(t,r);this.tangents=o.tangents,this.normals=o.normals,this.binormals=o.binormals;const a=new b,l=new b,c=new q;let u=new b;const h=[],d=[],f=[],m=[];x(),this.setIndex(m),this.setAttribute("position",new Se(h,3)),this.setAttribute("normal",new Se(d,3)),this.setAttribute("uv",new Se(f,2));function x(){for(let _=0;_<t;_++)v(_);v(r===!1?t:0),p(),g()}function v(_){u=e.getPointAt(_/t,u);const y=o.normals[_],M=o.binormals[_];for(let A=0;A<=i;A++){const C=A/i*Math.PI*2,I=Math.sin(C),k=-Math.cos(C);l.x=k*y.x+I*M.x,l.y=k*y.y+I*M.y,l.z=k*y.z+I*M.z,l.normalize(),d.push(l.x,l.y,l.z),a.x=u.x+n*l.x,a.y=u.y+n*l.y,a.z=u.z+n*l.z,h.push(a.x,a.y,a.z)}}function g(){for(let _=1;_<=t;_++)for(let y=1;y<=i;y++){const M=(i+1)*(_-1)+(y-1),A=(i+1)*_+(y-1),C=(i+1)*_+y,I=(i+1)*(_-1)+y;m.push(M,A,I),m.push(A,C,I)}}function p(){for(let _=0;_<=t;_++)for(let y=0;y<=i;y++)c.x=_/t,c.y=y/i,f.push(c.x,c.y)}}toJSON(){const e=super.toJSON();return e.path=this.parameters.path.toJSON(),e}static fromJSON(e){return new _o(new Za[e.path.type]().fromJSON(e.path),e.tubularSegments,e.radius,e.radialSegments,e.closed)}}class Yc extends Be{constructor(e=null){if(super(),this.type="WireframeGeometry",this.parameters={geometry:e},e!==null){const t=[],n=new Set,i=new b,r=new b;if(e.index!==null){const o=e.attributes.position,a=e.index;let l=e.groups;l.length===0&&(l=[{start:0,count:a.count,materialIndex:0}]);for(let c=0,u=l.length;c<u;++c){const h=l[c],d=h.start,f=h.count;for(let m=d,x=d+f;m<x;m+=3)for(let v=0;v<3;v++){const g=a.getX(m+v),p=a.getX(m+(v+1)%3);i.fromBufferAttribute(o,g),r.fromBufferAttribute(o,p),$c(i,r,n)===!0&&(t.push(i.x,i.y,i.z),t.push(r.x,r.y,r.z))}}}else{const o=e.attributes.position;for(let a=0,l=o.count/3;a<l;a++)for(let c=0;c<3;c++){const u=3*a+c,h=3*a+(c+1)%3;i.fromBufferAttribute(o,u),r.fromBufferAttribute(o,h),$c(i,r,n)===!0&&(t.push(i.x,i.y,i.z),t.push(r.x,r.y,r.z))}}this.setAttribute("position",new Se(t,3))}}}function $c(s,e,t){const n=`${s.x},${s.y},${s.z}-${e.x},${e.y},${e.z}`,i=`${e.x},${e.y},${e.z}-${s.x},${s.y},${s.z}`;return t.has(n)===!0||t.has(i)===!0?!1:(t.add(n,i),!0)}var jc=Object.freeze({__proto__:null,BoxGeometry:Ei,BoxBufferGeometry:Ei,CircleGeometry:eo,CircleBufferGeometry:eo,ConeGeometry:to,ConeBufferGeometry:to,CylinderGeometry:Mr,CylinderBufferGeometry:Mr,DodecahedronGeometry:no,DodecahedronBufferGeometry:no,EdgesGeometry:Oc,ExtrudeGeometry:ci,ExtrudeBufferGeometry:ci,IcosahedronGeometry:po,IcosahedronBufferGeometry:po,LatheGeometry:mo,LatheBufferGeometry:mo,OctahedronGeometry:Kr,OctahedronBufferGeometry:Kr,PlaneGeometry:Hr,PlaneBufferGeometry:Hr,PolyhedronGeometry:ai,PolyhedronBufferGeometry:ai,RingGeometry:go,RingBufferGeometry:go,ShapeGeometry:es,ShapeBufferGeometry:es,SphereGeometry:ts,SphereBufferGeometry:ts,TetrahedronGeometry:xo,TetrahedronBufferGeometry:xo,TorusGeometry:yo,TorusBufferGeometry:yo,TorusKnotGeometry:vo,TorusKnotBufferGeometry:vo,TubeGeometry:_o,TubeBufferGeometry:_o,WireframeGeometry:Yc});class Qc extends Jt{constructor(e){super(),this.type="ShadowMaterial",this.color=new ge(0),this.transparent=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this}}Qc.prototype.isShadowMaterial=!0;class $a extends Jt{constructor(e){super(),this.defines={STANDARD:""},this.type="MeshStandardMaterial",this.color=new ge(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ge(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=qi,this.normalScale=new q(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.defines={STANDARD:""},this.color.copy(e.color),this.roughness=e.roughness,this.metalness=e.metalness,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.roughnessMap=e.roughnessMap,this.metalnessMap=e.metalnessMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapIntensity=e.envMapIntensity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this}}$a.prototype.isMeshStandardMaterial=!0;class Kc extends $a{constructor(e){super(),this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new q(1,1),this.clearcoatNormalMap=null,this.ior=1.5,Object.defineProperty(this,"reflectivity",{get:function(){return Zt(2.5*(this.ior-1)/(this.ior+1),0,1)},set:function(t){this.ior=(1+.4*t)/(1-.4*t)}}),this.sheenColor=new ge(0),this.sheenColorMap=null,this.sheenRoughness=1,this.sheenRoughnessMap=null,this.transmissionMap=null,this.thickness=0,this.thicknessMap=null,this.attenuationDistance=0,this.attenuationColor=new ge(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularColor=new ge(1,1,1),this.specularColorMap=null,this._sheen=0,this._clearcoat=0,this._transmission=0,this.setValues(e)}get sheen(){return this._sheen}set sheen(e){this._sheen>0!=e>0&&this.version++,this._sheen=e}get clearcoat(){return this._clearcoat}set clearcoat(e){this._clearcoat>0!=e>0&&this.version++,this._clearcoat=e}get transmission(){return this._transmission}set transmission(e){this._transmission>0!=e>0&&this.version++,this._transmission=e}copy(e){return super.copy(e),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=e.clearcoat,this.clearcoatMap=e.clearcoatMap,this.clearcoatRoughness=e.clearcoatRoughness,this.clearcoatRoughnessMap=e.clearcoatRoughnessMap,this.clearcoatNormalMap=e.clearcoatNormalMap,this.clearcoatNormalScale.copy(e.clearcoatNormalScale),this.ior=e.ior,this.sheen=e.sheen,this.sheenColor.copy(e.sheenColor),this.sheenColorMap=e.sheenColorMap,this.sheenRoughness=e.sheenRoughness,this.sheenRoughnessMap=e.sheenRoughnessMap,this.transmission=e.transmission,this.transmissionMap=e.transmissionMap,this.thickness=e.thickness,this.thicknessMap=e.thicknessMap,this.attenuationDistance=e.attenuationDistance,this.attenuationColor.copy(e.attenuationColor),this.specularIntensity=e.specularIntensity,this.specularIntensityMap=e.specularIntensityMap,this.specularColor.copy(e.specularColor),this.specularColorMap=e.specularColorMap,this}}Kc.prototype.isMeshPhysicalMaterial=!0;class eu extends Jt{constructor(e){super(),this.type="MeshPhongMaterial",this.color=new ge(16777215),this.specular=new ge(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ge(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=qi,this.normalScale=new q(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=os,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.specular.copy(e.specular),this.shininess=e.shininess,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this}}eu.prototype.isMeshPhongMaterial=!0;class tu extends Jt{constructor(e){super(),this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new ge(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ge(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=qi,this.normalScale=new q(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.gradientMap=e.gradientMap,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this}}tu.prototype.isMeshToonMaterial=!0;class nu extends Jt{constructor(e){super(),this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=qi,this.normalScale=new q(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.flatShading=e.flatShading,this}}nu.prototype.isMeshNormalMaterial=!0;class iu extends Jt{constructor(e){super(),this.type="MeshLambertMaterial",this.color=new ge(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ge(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=os,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this}}iu.prototype.isMeshLambertMaterial=!0;class ru extends Jt{constructor(e){super(),this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new ge(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=qi,this.normalScale=new q(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.defines={MATCAP:""},this.color.copy(e.color),this.matcap=e.matcap,this.map=e.map,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.flatShading=e.flatShading,this}}ru.prototype.isMeshMatcapMaterial=!0;class su extends $t{constructor(e){super(),this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(e)}copy(e){return super.copy(e),this.scale=e.scale,this.dashSize=e.dashSize,this.gapSize=e.gapSize,this}}su.prototype.isLineDashedMaterial=!0;var dx=Object.freeze({__proto__:null,ShadowMaterial:Qc,SpriteMaterial:Ra,RawShaderMaterial:kr,ShaderMaterial:ii,PointsMaterial:br,MeshPhysicalMaterial:Kc,MeshStandardMaterial:$a,MeshPhongMaterial:eu,MeshToonMaterial:tu,MeshNormalMaterial:nu,MeshLambertMaterial:iu,MeshDepthMaterial:Ta,MeshDistanceMaterial:Ea,MeshBasicMaterial:Kn,MeshMatcapMaterial:ru,LineDashedMaterial:su,LineBasicMaterial:$t,Material:Jt});const Et={arraySlice:function(s,e,t){return Et.isTypedArray(s)?new s.constructor(s.subarray(e,t!==void 0?t:s.length)):s.slice(e,t)},convertArray:function(s,e,t){return!s||!t&&s.constructor===e?s:typeof e.BYTES_PER_ELEMENT=="number"?new e(s):Array.prototype.slice.call(s)},isTypedArray:function(s){return ArrayBuffer.isView(s)&&!(s instanceof DataView)},getKeyframeOrder:function(s){function e(i,r){return s[i]-s[r]}const t=s.length,n=new Array(t);for(let i=0;i!==t;++i)n[i]=i;return n.sort(e),n},sortedArray:function(s,e,t){const n=s.length,i=new s.constructor(n);for(let r=0,o=0;o!==n;++r){const a=t[r]*e;for(let l=0;l!==e;++l)i[o++]=s[a+l]}return i},flattenJSON:function(s,e,t,n){let i=1,r=s[0];for(;r!==void 0&&r[n]===void 0;)r=s[i++];if(r===void 0)return;let o=r[n];if(o!==void 0)if(Array.isArray(o))do o=r[n],o!==void 0&&(e.push(r.time),t.push.apply(t,o)),r=s[i++];while(r!==void 0);else if(o.toArray!==void 0)do o=r[n],o!==void 0&&(e.push(r.time),o.toArray(t,t.length)),r=s[i++];while(r!==void 0);else do o=r[n],o!==void 0&&(e.push(r.time),t.push(o)),r=s[i++];while(r!==void 0)},subclip:function(s,e,t,n,i=30){const r=s.clone();r.name=e;const o=[];for(let l=0;l<r.tracks.length;++l){const c=r.tracks[l],u=c.getValueSize(),h=[],d=[];for(let f=0;f<c.times.length;++f){const m=c.times[f]*i;if(!(m<t||m>=n)){h.push(c.times[f]);for(let x=0;x<u;++x)d.push(c.values[f*u+x])}}h.length!==0&&(c.times=Et.convertArray(h,c.times.constructor),c.values=Et.convertArray(d,c.values.constructor),o.push(c))}r.tracks=o;let a=1/0;for(let l=0;l<r.tracks.length;++l)a>r.tracks[l].times[0]&&(a=r.tracks[l].times[0]);for(let l=0;l<r.tracks.length;++l)r.tracks[l].shift(-1*a);return r.resetDuration(),r},makeClipAdditive:function(s,e=0,t=s,n=30){n<=0&&(n=30);const i=t.tracks.length,r=e/n;for(let o=0;o<i;++o){const a=t.tracks[o],l=a.ValueTypeName;if(l==="bool"||l==="string")continue;const c=s.tracks.find(function(g){return g.name===a.name&&g.ValueTypeName===l});if(c===void 0)continue;let u=0;const h=a.getValueSize();a.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(u=h/3);let d=0;const f=c.getValueSize();c.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(d=f/3);const m=a.times.length-1;let x;if(r<=a.times[0]){const g=u,p=h-u;x=Et.arraySlice(a.values,g,p)}else if(r>=a.times[m]){const g=m*h+u,p=g+h-u;x=Et.arraySlice(a.values,g,p)}else{const g=a.createInterpolant(),p=u,_=h-u;g.evaluate(r),x=Et.arraySlice(g.resultBuffer,p,_)}l==="quaternion"&&new tn().fromArray(x).normalize().conjugate().toArray(x);const v=c.times.length;for(let g=0;g<v;++g){const p=g*f+d;if(l==="quaternion")tn.multiplyQuaternionsFlat(c.values,p,x,0,c.values,p);else{const _=f-d*2;for(let y=0;y<_;++y)c.values[p+y]-=x[y]}}}return s.blendMode=yl,s}};class ui{constructor(e,t,n,i){this.parameterPositions=e,this._cachedIndex=0,this.resultBuffer=i!==void 0?i:new t.constructor(n),this.sampleValues=t,this.valueSize=n,this.settings=null,this.DefaultSettings_={}}evaluate(e){const t=this.parameterPositions;let n=this._cachedIndex,i=t[n],r=t[n-1];e:{t:{let o;n:{i:if(!(e<i)){for(let a=n+2;;){if(i===void 0){if(e<r)break i;return n=t.length,this._cachedIndex=n,this.afterEnd_(n-1,e,r)}if(n===a)break;if(r=i,i=t[++n],e<i)break t}o=t.length;break n}if(!(e>=r)){const a=t[1];e<a&&(n=2,r=a);for(let l=n-2;;){if(r===void 0)return this._cachedIndex=0,this.beforeStart_(0,e,i);if(n===l)break;if(i=r,r=t[--n-1],e>=r)break t}o=n,n=0;break n}break e}for(;n<o;){const a=n+o>>>1;e<t[a]?o=a:n=a+1}if(i=t[n],r=t[n-1],r===void 0)return this._cachedIndex=0,this.beforeStart_(0,e,i);if(i===void 0)return n=t.length,this._cachedIndex=n,this.afterEnd_(n-1,r,e)}this._cachedIndex=n,this.intervalChanged_(n,r,i)}return this.interpolate_(n,r,e,i)}getSettings_(){return this.settings||this.DefaultSettings_}copySampleValue_(e){const t=this.resultBuffer,n=this.sampleValues,i=this.valueSize,r=e*i;for(let o=0;o!==i;++o)t[o]=n[r+o];return t}interpolate_(){throw new Error("call to abstract method")}intervalChanged_(){}}ui.prototype.beforeStart_=ui.prototype.copySampleValue_,ui.prototype.afterEnd_=ui.prototype.copySampleValue_;class fx extends ui{constructor(e,t,n,i){super(e,t,n,i),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0,this.DefaultSettings_={endingStart:Vi,endingEnd:Vi}}intervalChanged_(e,t,n){const i=this.parameterPositions;let r=e-2,o=e+1,a=i[r],l=i[o];if(a===void 0)switch(this.getSettings_().endingStart){case Wi:r=e,a=2*t-n;break;case ms:r=i.length-2,a=t+i[r]-i[r+1];break;default:r=e,a=n}if(l===void 0)switch(this.getSettings_().endingEnd){case Wi:o=e,l=2*n-t;break;case ms:o=1,l=n+i[1]-i[0];break;default:o=e-1,l=t}const c=(n-t)*.5,u=this.valueSize;this._weightPrev=c/(t-a),this._weightNext=c/(l-n),this._offsetPrev=r*u,this._offsetNext=o*u}interpolate_(e,t,n,i){const r=this.resultBuffer,o=this.sampleValues,a=this.valueSize,l=e*a,c=l-a,u=this._offsetPrev,h=this._offsetNext,d=this._weightPrev,f=this._weightNext,m=(n-t)/(i-t),x=m*m,v=x*m,g=-d*v+2*d*x-d*m,p=(1+d)*v+(-1.5-2*d)*x+(-.5+d)*m+1,_=(-1-f)*v+(1.5+f)*x+.5*m,y=f*v-f*x;for(let M=0;M!==a;++M)r[M]=g*o[u+M]+p*o[c+M]+_*o[l+M]+y*o[h+M];return r}}class ou extends ui{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e,t,n,i){const r=this.resultBuffer,o=this.sampleValues,a=this.valueSize,l=e*a,c=l-a,u=(n-t)/(i-t),h=1-u;for(let d=0;d!==a;++d)r[d]=o[c+d]*h+o[l+d]*u;return r}}class px extends ui{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e){return this.copySampleValue_(e-1)}}class Tn{constructor(e,t,n,i){if(e===void 0)throw new Error("THREE.KeyframeTrack: track name is undefined");if(t===void 0||t.length===0)throw new Error("THREE.KeyframeTrack: no keyframes in track named "+e);this.name=e,this.times=Et.convertArray(t,this.TimeBufferType),this.values=Et.convertArray(n,this.ValueBufferType),this.setInterpolation(i||this.DefaultInterpolation)}static toJSON(e){const t=e.constructor;let n;if(t.toJSON!==this.toJSON)n=t.toJSON(e);else{n={name:e.name,times:Et.convertArray(e.times,Array),values:Et.convertArray(e.values,Array)};const i=e.getInterpolation();i!==e.DefaultInterpolation&&(n.interpolation=i)}return n.type=e.ValueTypeName,n}InterpolantFactoryMethodDiscrete(e){return new px(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodLinear(e){return new ou(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodSmooth(e){return new fx(this.times,this.values,this.getValueSize(),e)}setInterpolation(e){let t;switch(e){case fs:t=this.InterpolantFactoryMethodDiscrete;break;case ps:t=this.InterpolantFactoryMethodLinear;break;case Uo:t=this.InterpolantFactoryMethodSmooth;break}if(t===void 0){const n="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(this.createInterpolant===void 0)if(e!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);else throw new Error(n);return console.warn("THREE.KeyframeTrack:",n),this}return this.createInterpolant=t,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return fs;case this.InterpolantFactoryMethodLinear:return ps;case this.InterpolantFactoryMethodSmooth:return Uo}}getValueSize(){return this.values.length/this.times.length}shift(e){if(e!==0){const t=this.times;for(let n=0,i=t.length;n!==i;++n)t[n]+=e}return this}scale(e){if(e!==1){const t=this.times;for(let n=0,i=t.length;n!==i;++n)t[n]*=e}return this}trim(e,t){const n=this.times,i=n.length;let r=0,o=i-1;for(;r!==i&&n[r]<e;)++r;for(;o!==-1&&n[o]>t;)--o;if(++o,r!==0||o!==i){r>=o&&(o=Math.max(o,1),r=o-1);const a=this.getValueSize();this.times=Et.arraySlice(n,r,o),this.values=Et.arraySlice(this.values,r*a,o*a)}return this}validate(){let e=!0;const t=this.getValueSize();t-Math.floor(t)!==0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),e=!1);const n=this.times,i=this.values,r=n.length;r===0&&(console.error("THREE.KeyframeTrack: Track is empty.",this),e=!1);let o=null;for(let a=0;a!==r;a++){const l=n[a];if(typeof l=="number"&&isNaN(l)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,a,l),e=!1;break}if(o!==null&&o>l){console.error("THREE.KeyframeTrack: Out of order keys.",this,a,l,o),e=!1;break}o=l}if(i!==void 0&&Et.isTypedArray(i))for(let a=0,l=i.length;a!==l;++a){const c=i[a];if(isNaN(c)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,a,c),e=!1;break}}return e}optimize(){const e=Et.arraySlice(this.times),t=Et.arraySlice(this.values),n=this.getValueSize(),i=this.getInterpolation()===Uo,r=e.length-1;let o=1;for(let a=1;a<r;++a){let l=!1;const c=e[a],u=e[a+1];if(c!==u&&(a!==1||c!==e[0]))if(i)l=!0;else{const h=a*n,d=h-n,f=h+n;for(let m=0;m!==n;++m){const x=t[h+m];if(x!==t[d+m]||x!==t[f+m]){l=!0;break}}}if(l){if(a!==o){e[o]=e[a];const h=a*n,d=o*n;for(let f=0;f!==n;++f)t[d+f]=t[h+f]}++o}}if(r>0){e[o]=e[r];for(let a=r*n,l=o*n,c=0;c!==n;++c)t[l+c]=t[a+c];++o}return o!==e.length?(this.times=Et.arraySlice(e,0,o),this.values=Et.arraySlice(t,0,o*n)):(this.times=e,this.values=t),this}clone(){const e=Et.arraySlice(this.times,0),t=Et.arraySlice(this.values,0),n=this.constructor,i=new n(this.name,e,t);return i.createInterpolant=this.createInterpolant,i}}Tn.prototype.TimeBufferType=Float32Array,Tn.prototype.ValueBufferType=Float32Array,Tn.prototype.DefaultInterpolation=ps;class Sr extends Tn{}Sr.prototype.ValueTypeName="bool",Sr.prototype.ValueBufferType=Array,Sr.prototype.DefaultInterpolation=fs,Sr.prototype.InterpolantFactoryMethodLinear=void 0,Sr.prototype.InterpolantFactoryMethodSmooth=void 0;class au extends Tn{}au.prototype.ValueTypeName="color";class bo extends Tn{}bo.prototype.ValueTypeName="number";class mx extends ui{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e,t,n,i){const r=this.resultBuffer,o=this.sampleValues,a=this.valueSize,l=(n-t)/(i-t);let c=e*a;for(let u=c+a;c!==u;c+=4)tn.slerpFlat(r,0,o,c-a,o,c,l);return r}}class ns extends 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r=0,o=n.length;r!==o;++r)t.push(Tn.toJSON(n[r]));return i}static CreateFromMorphTargetSequence(e,t,n,i){const r=t.length,o=[];for(let a=0;a<r;a++){let l=[],c=[];l.push((a+r-1)%r,a,(a+1)%r),c.push(0,1,0);const u=Et.getKeyframeOrder(l);l=Et.sortedArray(l,1,u),c=Et.sortedArray(c,1,u),!i&&l[0]===0&&(l.push(r),c.push(c[0])),o.push(new bo(".morphTargetInfluences["+t[a].name+"]",l,c).scale(1/n))}return new this(e,-1,o)}static findByName(e,t){let n=e;if(!Array.isArray(e)){const i=e;n=i.geometry&&i.geometry.animations||i.animations}for(let i=0;i<n.length;i++)if(n[i].name===t)return n[i];return null}static CreateClipsFromMorphTargetSequences(e,t,n){const i={},r=/^([\w-]*?)([\d]+)$/;for(let a=0,l=e.length;a<l;a++){const c=e[a],u=c.name.match(r);if(u&&u.length>1){const h=u[1];let d=i[h];d||(i[h]=d=[]),d.push(c)}}const o=[];for(const a in i)o.push(this.CreateFromMorphTargetSequence(a,i[a],t,n));return o}static parseAnimation(e,t){if(!e)return console.error("THREE.AnimationClip: No animation in 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Xn(this.manager);o.setPath(this.path),o.setRequestHeader(this.requestHeader),o.setWithCredentials(this.withCredentials),o.load(e,function(a){try{t(r.parse(JSON.parse(a)))}catch(l){i?i(l):console.error(l),r.manager.itemError(e)}},n,i)}parse(e){const t=[];for(let n=0;n<e.length;n++){const i=wo.parse(e[n]);t.push(i)}return t}}class F0 extends null{constructor(e){super(e)}load(e,t,n,i){const r=this,o=[],a=new zc,l=new Xn(this.manager);l.setPath(this.path),l.setResponseType("arraybuffer"),l.setRequestHeader(this.requestHeader),l.setWithCredentials(r.withCredentials);let c=0;function u(h){l.load(e[h],function(d){const f=r.parse(d,!0);o[h]={width:f.width,height:f.height,format:f.format,mipmaps:f.mipmaps},c+=1,c===6&&(f.mipmapCount===1&&(a.minFilter=Ft),a.image=o,a.format=f.format,a.needsUpdate=!0,t&&t(a))},n,i)}if(Array.isArray(e))for(let h=0,d=e.length;h<d;++h)u(h);else l.load(e,function(h){const d=r.parse(h,!0);if(d.isCubemap){const f=d.mipmaps.length/d.mipmapCount;for(let 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0&&(t.object.groundColor=this.groundColor.getHex()),this.distance!==void 0&&(t.object.distance=this.distance),this.angle!==void 0&&(t.object.angle=this.angle),this.decay!==void 0&&(t.object.decay=this.decay),this.penumbra!==void 0&&(t.object.penumbra=this.penumbra),this.shadow!==void 0&&(t.object.shadow=this.shadow.toJSON()),t}}En.prototype.isLight=!0;class cu extends En{constructor(e,t,n){super(e,n),this.type="HemisphereLight",this.position.copy(ut.DefaultUp),this.updateMatrix(),this.groundColor=new ge(t)}copy(e){return En.prototype.copy.call(this,e),this.groundColor.copy(e.groundColor),this}}cu.prototype.isHemisphereLight=!0;const uu=new Ee,hu=new b,du=new b;class ja{constructor(e){this.camera=e,this.bias=0,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new q(512,512),this.map=null,this.mapPass=null,this.matrix=new Ee,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new zs,this._frameExtents=new q(1,1),this._viewportCount=1,this._viewports=[new ft(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(e){const t=this.camera,n=this.matrix;hu.setFromMatrixPosition(e.matrixWorld),t.position.copy(hu),du.setFromMatrixPosition(e.target.matrixWorld),t.lookAt(du),t.updateMatrixWorld(),uu.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),this._frustum.setFromProjectionMatrix(uu),n.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),n.multiply(t.projectionMatrix),n.multiply(t.matrixWorldInverse)}getViewport(e){return this._viewports[e]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(e){return this.camera=e.camera.clone(),this.bias=e.bias,this.radius=e.radius,this.mapSize.copy(e.mapSize),this}clone(){return new this.constructor().copy(this)}toJSON(){const e={};return this.bias!==0&&(e.bias=this.bias),this.normalBias!==0&&(e.normalBias=this.normalBias),this.radius!==1&&(e.radius=this.radius),(this.mapSize.x!==512||this.mapSize.y!==512)&&(e.mapSize=this.mapSize.toArray()),e.camera=this.camera.toJSON(!1).object,delete e.camera.matrix,e}}class fu extends ja{constructor(){super(new Yt(50,1,.5,500)),this.focus=1}updateMatrices(e){const t=this.camera,n=Dr*2*e.angle*this.focus,i=this.mapSize.width/this.mapSize.height,r=e.distance||t.far;(n!==t.fov||i!==t.aspect||r!==t.far)&&(t.fov=n,t.aspect=i,t.far=r,t.updateProjectionMatrix()),super.updateMatrices(e)}copy(e){return super.copy(e),this.focus=e.focus,this}}fu.prototype.isSpotLightShadow=!0;class pu extends En{constructor(e,t,n=0,i=Math.PI/3,r=0,o=1){super(e,t),this.type="SpotLight",this.position.copy(ut.DefaultUp),this.updateMatrix(),this.target=new ut,this.distance=n,this.angle=i,this.penumbra=r,this.decay=o,this.shadow=new fu}get power(){return this.intensity*Math.PI}set power(e){this.intensity=e/Math.PI}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.distance=e.distance,this.angle=e.angle,this.penumbra=e.penumbra,this.decay=e.decay,this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}pu.prototype.isSpotLight=!0;const mu=new Ee,is=new b,Qa=new b;class gu extends ja{constructor(){super(new Yt(90,1,.5,500)),this._frameExtents=new q(4,2),this._viewportCount=6,this._viewports=[new ft(2,1,1,1),new ft(0,1,1,1),new ft(3,1,1,1),new ft(1,1,1,1),new ft(3,0,1,1),new ft(1,0,1,1)],this._cubeDirections=[new b(1,0,0),new b(-1,0,0),new b(0,0,1),new b(0,0,-1),new b(0,1,0),new b(0,-1,0)],this._cubeUps=[new b(0,1,0),new b(0,1,0),new b(0,1,0),new b(0,1,0),new b(0,0,1),new b(0,0,-1)]}updateMatrices(e,t=0){const n=this.camera,i=this.matrix,r=e.distance||n.far;r!==n.far&&(n.far=r,n.updateProjectionMatrix()),is.setFromMatrixPosition(e.matrixWorld),n.position.copy(is),Qa.copy(n.position),Qa.add(this._cubeDirections[t]),n.up.copy(this._cubeUps[t]),n.lookAt(Qa),n.updateMatrixWorld(),i.makeTranslation(-is.x,-is.y,-is.z),mu.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),this._frustum.setFromProjectionMatrix(mu)}}gu.prototype.isPointLightShadow=!0;class xu extends En{constructor(e,t,n=0,i=1){super(e,t),this.type="PointLight",this.distance=n,this.decay=i,this.shadow=new gu}get power(){return this.intensity*4*Math.PI}set power(e){this.intensity=e/(4*Math.PI)}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.distance=e.distance,this.decay=e.decay,this.shadow=e.shadow.clone(),this}}xu.prototype.isPointLight=!0;class yu extends ja{constructor(){super(new Os(-5,5,5,-5,.5,500))}}yu.prototype.isDirectionalLightShadow=!0;class vu extends En{constructor(e,t){super(e,t),this.type="DirectionalLight",this.position.copy(ut.DefaultUp),this.updateMatrix(),this.target=new ut,this.shadow=new yu}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}vu.prototype.isDirectionalLight=!0;class _u extends En{constructor(e,t){super(e,t),this.type="AmbientLight"}}_u.prototype.isAmbientLight=!0;class bu extends En{constructor(e,t,n=10,i=10){super(e,t),this.type="RectAreaLight",this.width=n,this.height=i}get power(){return this.intensity*this.width*this.height*Math.PI}set power(e){this.intensity=e/(this.width*this.height*Math.PI)}copy(e){return super.copy(e),this.width=e.width,this.height=e.height,this}toJSON(e){const t=super.toJSON(e);return t.object.width=this.width,t.object.height=this.height,t}}bu.prototype.isRectAreaLight=!0;class Mu{constructor(){this.coefficients=[];for(let e=0;e<9;e++)this.coefficients.push(new b)}set(e){for(let t=0;t<9;t++)this.coefficients[t].copy(e[t]);return this}zero(){for(let e=0;e<9;e++)this.coefficients[e].set(0,0,0);return this}getAt(e,t){const n=e.x,i=e.y,r=e.z,o=this.coefficients;return t.copy(o[0]).multiplyScalar(.282095),t.addScaledVector(o[1],.488603*i),t.addScaledVector(o[2],.488603*r),t.addScaledVector(o[3],.488603*n),t.addScaledVector(o[4],1.092548*(n*i)),t.addScaledVector(o[5],1.092548*(i*r)),t.addScaledVector(o[6],.315392*(3*r*r-1)),t.addScaledVector(o[7],1.092548*(n*r)),t.addScaledVector(o[8],.546274*(n*n-i*i)),t}getIrradianceAt(e,t){const n=e.x,i=e.y,r=e.z,o=this.coefficients;return t.copy(o[0]).multiplyScalar(.886227),t.addScaledVector(o[1],2*.511664*i),t.addScaledVector(o[2],2*.511664*r),t.addScaledVector(o[3],2*.511664*n),t.addScaledVector(o[4],2*.429043*n*i),t.addScaledVector(o[5],2*.429043*i*r),t.addScaledVector(o[6],.743125*r*r-.247708),t.addScaledVector(o[7],2*.429043*n*r),t.addScaledVector(o[8],.429043*(n*n-i*i)),t}add(e){for(let t=0;t<9;t++)this.coefficients[t].add(e.coefficients[t]);return this}addScaledSH(e,t){for(let n=0;n<9;n++)this.coefficients[n].addScaledVector(e.coefficients[n],t);return this}scale(e){for(let t=0;t<9;t++)this.coefficients[t].multiplyScalar(e);return this}lerp(e,t){for(let n=0;n<9;n++)this.coefficients[n].lerp(e.coefficients[n],t);return this}equals(e){for(let t=0;t<9;t++)if(!this.coefficients[t].equals(e.coefficients[t]))return!1;return!0}copy(e){return this.set(e.coefficients)}clone(){return new this.constructor().copy(this)}fromArray(e,t=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].fromArray(e,t+i*3);return this}toArray(e=[],t=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].toArray(e,t+i*3);return e}static getBasisAt(e,t){const n=e.x,i=e.y,r=e.z;t[0]=.282095,t[1]=.488603*i,t[2]=.488603*r,t[3]=.488603*n,t[4]=1.092548*n*i,t[5]=1.092548*i*r,t[6]=.315392*(3*r*r-1),t[7]=1.092548*n*r,t[8]=.546274*(n*n-i*i)}}Mu.prototype.isSphericalHarmonics3=!0;class To extends En{constructor(e=new Mu,t=1){super(void 0,t),this.sh=e}copy(e){return super.copy(e),this.sh.copy(e.sh),this}fromJSON(e){return this.intensity=e.intensity,this.sh.fromArray(e.sh),this}toJSON(e){const t=super.toJSON(e);return t.object.sh=this.sh.toArray(),t}}To.prototype.isLightProbe=!0;class Mx extends null{constructor(e){super(e),this.textures={}}load(e,t,n,i){const r=this,o=new Xn(r.manager);o.setPath(r.path),o.setRequestHeader(r.requestHeader),o.setWithCredentials(r.withCredentials),o.load(e,function(a){try{t(r.parse(JSON.parse(a)))}catch(l){i?i(l):console.error(l),r.manager.itemError(e)}},n,i)}parse(e){const t=this.textures;function n(r){return t[r]===void 0&&console.warn("THREE.MaterialLoader: Undefined texture",r),t[r]}const i=new dx[e.type];if(e.uuid!==void 0&&(i.uuid=e.uuid),e.name!==void 0&&(i.name=e.name),e.color!==void 0&&i.color!==void 0&&i.color.setHex(e.color),e.roughness!==void 0&&(i.roughness=e.roughness),e.metalness!==void 0&&(i.metalness=e.metalness),e.sheen!==void 0&&(i.sheen=e.sheen),e.sheenColor!==void 0&&(i.sheenColor=new ge().setHex(e.sheenColor)),e.sheenRoughness!==void 0&&(i.sheenRoughness=e.sheenRoughness),e.emissive!==void 0&&i.emissive!==void 0&&i.emissive.setHex(e.emissive),e.specular!==void 0&&i.specular!==void 0&&i.specular.setHex(e.specular),e.specularIntensity!==void 0&&(i.specularIntensity=e.specularIntensity),e.specularColor!==void 0&&i.specularColor!==void 0&&i.specularColor.setHex(e.specularColor),e.shininess!==void 0&&(i.shininess=e.shininess),e.clearcoat!==void 0&&(i.clearcoat=e.clearcoat),e.clearcoatRoughness!==void 0&&(i.clearcoatRoughness=e.clearcoatRoughness),e.transmission!==void 0&&(i.transmission=e.transmission),e.thickness!==void 0&&(i.thickness=e.thickness),e.attenuationDistance!==void 0&&(i.attenuationDistance=e.attenuationDistance),e.attenuationColor!==void 0&&i.attenuationColor!==void 0&&i.attenuationColor.setHex(e.attenuationColor),e.fog!==void 0&&(i.fog=e.fog),e.flatShading!==void 0&&(i.flatShading=e.flatShading),e.blending!==void 0&&(i.blending=e.blending),e.combine!==void 0&&(i.combine=e.combine),e.side!==void 0&&(i.side=e.side),e.shadowSide!==void 0&&(i.shadowSide=e.shadowSide),e.opacity!==void 0&&(i.opacity=e.opacity),e.format!==void 0&&(i.format=e.format),e.transparent!==void 0&&(i.transparent=e.transparent),e.alphaTest!==void 0&&(i.alphaTest=e.alphaTest),e.depthTest!==void 0&&(i.depthTest=e.depthTest),e.depthWrite!==void 0&&(i.depthWrite=e.depthWrite),e.colorWrite!==void 0&&(i.colorWrite=e.colorWrite),e.stencilWrite!==void 0&&(i.stencilWrite=e.stencilWrite),e.stencilWriteMask!==void 0&&(i.stencilWriteMask=e.stencilWriteMask),e.stencilFunc!==void 0&&(i.stencilFunc=e.stencilFunc),e.stencilRef!==void 0&&(i.stencilRef=e.stencilRef),e.stencilFuncMask!==void 0&&(i.stencilFuncMask=e.stencilFuncMask),e.stencilFail!==void 0&&(i.stencilFail=e.stencilFail),e.stencilZFail!==void 0&&(i.stencilZFail=e.stencilZFail),e.stencilZPass!==void 0&&(i.stencilZPass=e.stencilZPass),e.wireframe!==void 0&&(i.wireframe=e.wireframe),e.wireframeLinewidth!==void 0&&(i.wireframeLinewidth=e.wireframeLinewidth),e.wireframeLinecap!==void 0&&(i.wireframeLinecap=e.wireframeLinecap),e.wireframeLinejoin!==void 0&&(i.wireframeLinejoin=e.wireframeLinejoin),e.rotation!==void 0&&(i.rotation=e.rotation),e.linewidth!==1&&(i.linewidth=e.linewidth),e.dashSize!==void 0&&(i.dashSize=e.dashSize),e.gapSize!==void 0&&(i.gapSize=e.gapSize),e.scale!==void 0&&(i.scale=e.scale),e.polygonOffset!==void 0&&(i.polygonOffset=e.polygonOffset),e.polygonOffsetFactor!==void 0&&(i.polygonOffsetFactor=e.polygonOffsetFactor),e.polygonOffsetUnits!==void 0&&(i.polygonOffsetUnits=e.polygonOffsetUnits),e.dithering!==void 0&&(i.dithering=e.dithering),e.alphaToCoverage!==void 0&&(i.alphaToCoverage=e.alphaToCoverage),e.premultipliedAlpha!==void 0&&(i.premultipliedAlpha=e.premultipliedAlpha),e.visible!==void 0&&(i.visible=e.visible),e.toneMapped!==void 0&&(i.toneMapped=e.toneMapped),e.userData!==void 0&&(i.userData=e.userData),e.vertexColors!==void 0&&(typeof e.vertexColors=="number"?i.vertexColors=e.vertexColors>0:i.vertexColors=e.vertexColors),e.uniforms!==void 0)for(const r in e.uniforms){const o=e.uniforms[r];switch(i.uniforms[r]={},o.type){case"t":i.uniforms[r].value=n(o.value);break;case"c":i.uniforms[r].value=new ge().setHex(o.value);break;case"v2":i.uniforms[r].value=new q().fromArray(o.value);break;case"v3":i.uniforms[r].value=new b().fromArray(o.value);break;case"v4":i.uniforms[r].value=new ft().fromArray(o.value);break;case"m3":i.uniforms[r].value=new Gt().fromArray(o.value);break;case"m4":i.uniforms[r].value=new Ee().fromArray(o.value);break;default:i.uniforms[r].value=o.value}}if(e.defines!==void 0&&(i.defines=e.defines),e.vertexShader!==void 0&&(i.vertexShader=e.vertexShader),e.fragmentShader!==void 0&&(i.fragmentShader=e.fragmentShader),e.extensions!==void 0)for(const r in e.extensions)i.extensions[r]=e.extensions[r];if(e.shading!==void 0&&(i.flatShading=e.shading===1),e.size!==void 0&&(i.size=e.size),e.sizeAttenuation!==void 0&&(i.sizeAttenuation=e.sizeAttenuation),e.map!==void 0&&(i.map=n(e.map)),e.matcap!==void 0&&(i.matcap=n(e.matcap)),e.alphaMap!==void 0&&(i.alphaMap=n(e.alphaMap)),e.bumpMap!==void 0&&(i.bumpMap=n(e.bumpMap)),e.bumpScale!==void 0&&(i.bumpScale=e.bumpScale),e.normalMap!==void 0&&(i.normalMap=n(e.normalMap)),e.normalMapType!==void 0&&(i.normalMapType=e.normalMapType),e.normalScale!==void 0){let r=e.normalScale;Array.isArray(r)===!1&&(r=[r,r]),i.normalScale=new q().fromArray(r)}return e.displacementMap!==void 0&&(i.displacementMap=n(e.displacementMap)),e.displacementScale!==void 0&&(i.displacementScale=e.displacementScale),e.displacementBias!==void 0&&(i.displacementBias=e.displacementBias),e.roughnessMap!==void 0&&(i.roughnessMap=n(e.roughnessMap)),e.metalnessMap!==void 0&&(i.metalnessMap=n(e.metalnessMap)),e.emissiveMap!==void 0&&(i.emissiveMap=n(e.emissiveMap)),e.emissiveIntensity!==void 0&&(i.emissiveIntensity=e.emissiveIntensity),e.specularMap!==void 0&&(i.specularMap=n(e.specularMap)),e.specularIntensityMap!==void 0&&(i.specularIntensityMap=n(e.specularIntensityMap)),e.specularColorMap!==void 0&&(i.specularColorMap=n(e.specularColorMap)),e.envMap!==void 0&&(i.envMap=n(e.envMap)),e.envMapIntensity!==void 0&&(i.envMapIntensity=e.envMapIntensity),e.reflectivity!==void 0&&(i.reflectivity=e.reflectivity),e.refractionRatio!==void 0&&(i.refractionRatio=e.refractionRatio),e.lightMap!==void 0&&(i.lightMap=n(e.lightMap)),e.lightMapIntensity!==void 0&&(i.lightMapIntensity=e.lightMapIntensity),e.aoMap!==void 0&&(i.aoMap=n(e.aoMap)),e.aoMapIntensity!==void 0&&(i.aoMapIntensity=e.aoMapIntensity),e.gradientMap!==void 0&&(i.gradientMap=n(e.gradientMap)),e.clearcoatMap!==void 0&&(i.clearcoatMap=n(e.clearcoatMap)),e.clearcoatRoughnessMap!==void 0&&(i.clearcoatRoughnessMap=n(e.clearcoatRoughnessMap)),e.clearcoatNormalMap!==void 0&&(i.clearcoatNormalMap=n(e.clearcoatNormalMap)),e.clearcoatNormalScale!==void 0&&(i.clearcoatNormalScale=new q().fromArray(e.clearcoatNormalScale)),e.transmissionMap!==void 0&&(i.transmissionMap=n(e.transmissionMap)),e.thicknessMap!==void 0&&(i.thicknessMap=n(e.thicknessMap)),e.sheenColorMap!==void 0&&(i.sheenColorMap=n(e.sheenColorMap)),e.sheenRoughnessMap!==void 0&&(i.sheenRoughnessMap=n(e.sheenRoughnessMap)),i}setTextures(e){return this.textures=e,this}}class Ka{static decodeText(e){if(typeof TextDecoder!="undefined")return new TextDecoder().decode(e);let t="";for(let n=0,i=e.length;n<i;n++)t+=String.fromCharCode(e[n]);try{return decodeURIComponent(escape(t))}catch(n){return t}}static extractUrlBase(e){const t=e.lastIndexOf("/");return t===-1?"./":e.substr(0,t+1)}static resolveURL(e,t){return typeof e!="string"||e===""?"":(/^https?:\/\//i.test(t)&&/^\//.test(e)&&(t=t.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(e)||/^data:.*,.*$/i.test(e)||/^blob:.*$/i.test(e)?e:t+e)}}class wu extends Be{constructor(){super(),this.type="InstancedBufferGeometry",this.instanceCount=1/0}copy(e){return super.copy(e),this.instanceCount=e.instanceCount,this}clone(){return new this.constructor().copy(this)}toJSON(){const e=super.toJSON(this);return e.instanceCount=this.instanceCount,e.isInstancedBufferGeometry=!0,e}}wu.prototype.isInstancedBufferGeometry=!0;class wx extends null{constructor(e){super(e)}load(e,t,n,i){const r=this,o=new Xn(r.manager);o.setPath(r.path),o.setRequestHeader(r.requestHeader),o.setWithCredentials(r.withCredentials),o.load(e,function(a){try{t(r.parse(JSON.parse(a)))}catch(l){i?i(l):console.error(l),r.manager.itemError(e)}},n,i)}parse(e){const t={},n={};function i(f,m){if(t[m]!==void 0)return t[m];const v=f.interleavedBuffers[m],g=r(f,v.buffer),p=Xi(v.type,g),_=new pr(p,v.stride);return _.uuid=v.uuid,t[m]=_,_}function r(f,m){if(n[m]!==void 0)return n[m];const v=f.arrayBuffers[m],g=new Uint32Array(v).buffer;return n[m]=g,g}const o=e.isInstancedBufferGeometry?new wu:new Be,a=e.data.index;if(a!==void 0){const f=Xi(a.type,a.array);o.setIndex(new vt(f,1))}const l=e.data.attributes;for(const f in l){const m=l[f];let x;if(m.isInterleavedBufferAttribute){const v=i(e.data,m.data);x=new Ci(v,m.itemSize,m.offset,m.normalized)}else{const v=Xi(m.type,m.array),g=m.isInstancedBufferAttribute?_r:vt;x=new g(v,m.itemSize,m.normalized)}m.name!==void 0&&(x.name=m.name),m.usage!==void 0&&x.setUsage(m.usage),m.updateRange!==void 0&&(x.updateRange.offset=m.updateRange.offset,x.updateRange.count=m.updateRange.count),o.setAttribute(f,x)}const c=e.data.morphAttributes;if(c)for(const f in c){const m=c[f],x=[];for(let v=0,g=m.length;v<g;v++){const p=m[v];let _;if(p.isInterleavedBufferAttribute){const y=i(e.data,p.data);_=new Ci(y,p.itemSize,p.offset,p.normalized)}else{const y=Xi(p.type,p.array);_=new vt(y,p.itemSize,p.normalized)}p.name!==void 0&&(_.name=p.name),x.push(_)}o.morphAttributes[f]=x}e.data.morphTargetsRelative&&(o.morphTargetsRelative=!0);const h=e.data.groups||e.data.drawcalls||e.data.offsets;if(h!==void 0)for(let f=0,m=h.length;f!==m;++f){const x=h[f];o.addGroup(x.start,x.count,x.materialIndex)}const d=e.data.boundingSphere;if(d!==void 0){const f=new b;d.center!==void 0&&f.fromArray(d.center),o.boundingSphere=new Si(f,d.radius)}return e.name&&(o.name=e.name),e.userData&&(o.userData=e.userData),o}}class B0 extends null{constructor(e){super(e)}load(e,t,n,i){const r=this,o=this.path===""?Ka.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||o;const a=new Xn(this.manager);a.setPath(this.path),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(e,function(l){let c=null;try{c=JSON.parse(l)}catch(h){i!==void 0&&i(h),console.error("THREE:ObjectLoader: Can't parse "+e+".",h.message);return}const u=c.metadata;if(u===void 0||u.type===void 0||u.type.toLowerCase()==="geometry"){console.error("THREE.ObjectLoader: Can't load "+e);return}r.parse(c,t)},n,i)}loadAsync(e,t){return Lr(this,null,function*(){const n=this,i=this.path===""?Ka.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||i;const r=new Xn(this.manager);r.setPath(this.path),r.setRequestHeader(this.requestHeader),r.setWithCredentials(this.withCredentials);const o=yield r.loadAsync(e,t),a=JSON.parse(o),l=a.metadata;if(l===void 0||l.type===void 0||l.type.toLowerCase()==="geometry")throw new Error("THREE.ObjectLoader: Can't load "+e);return yield n.parseAsync(a)})}parse(e,t){const n=this.parseAnimations(e.animations),i=this.parseShapes(e.shapes),r=this.parseGeometries(e.geometries,i),o=this.parseImages(e.images,function(){t!==void 0&&t(c)}),a=this.parseTextures(e.textures,o),l=this.parseMaterials(e.materials,a),c=this.parseObject(e.object,r,l,a,n),u=this.parseSkeletons(e.skeletons,c);if(this.bindSkeletons(c,u),t!==void 0){let h=!1;for(const d in o)if(o[d]instanceof HTMLImageElement){h=!0;break}h===!1&&t(c)}return c}parseAsync(e){return Lr(this,null,function*(){const t=this.parseAnimations(e.animations),n=this.parseShapes(e.shapes),i=this.parseGeometries(e.geometries,n),r=yield this.parseImagesAsync(e.images),o=this.parseTextures(e.textures,r),a=this.parseMaterials(e.materials,o),l=this.parseObject(e.object,i,a,o,t),c=this.parseSkeletons(e.skeletons,l);return this.bindSkeletons(l,c),l})}parseShapes(e){const t={};if(e!==void 0)for(let n=0,i=e.length;n<i;n++){const r=new Vn().fromJSON(e[n]);t[r.uuid]=r}return t}parseSkeletons(e,t){const n={},i={};if(t.traverse(function(r){r.isBone&&(i[r.uuid]=r)}),e!==void 0)for(let r=0,o=e.length;r<o;r++){const a=new Ba().fromJSON(e[r],i);n[a.uuid]=a}return n}parseGeometries(e,t){const n={};if(e!==void 0){const i=new wx;for(let r=0,o=e.length;r<o;r++){let a;const l=e[r];switch(l.type){case"BufferGeometry":case"InstancedBufferGeometry":a=i.parse(l);break;case"Geometry":console.error("THREE.ObjectLoader: The legacy Geometry type is no longer supported.");break;default:l.type in jc?a=jc[l.type].fromJSON(l,t):console.warn(`THREE.ObjectLoader: Unsupported geometry type "${l.type}"`)}a.uuid=l.uuid,l.name!==void 0&&(a.name=l.name),a.isBufferGeometry===!0&&l.userData!==void 0&&(a.userData=l.userData),n[l.uuid]=a}}return n}parseMaterials(e,t){const n={},i={};if(e!==void 0){const r=new Mx;r.setTextures(t);for(let o=0,a=e.length;o<a;o++){const l=e[o];if(l.type==="MultiMaterial"){const c=[];for(let u=0;u<l.materials.length;u++){const h=l.materials[u];n[h.uuid]===void 0&&(n[h.uuid]=r.parse(h)),c.push(n[h.uuid])}i[l.uuid]=c}else n[l.uuid]===void 0&&(n[l.uuid]=r.parse(l)),i[l.uuid]=n[l.uuid]}}return i}parseAnimations(e){const t={};if(e!==void 0)for(let n=0;n<e.length;n++){const i=e[n],r=wo.parse(i);t[r.uuid]=r}return t}parseImages(e,t){const n=this,i={};let r;function o(l){return n.manager.itemStart(l),r.load(l,function(){n.manager.itemEnd(l)},void 0,function(){n.manager.itemError(l),n.manager.itemEnd(l)})}function a(l){if(typeof l=="string"){const c=l,u=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(c)?c:n.resourcePath+c;return o(u)}else return l.data?{data:Xi(l.type,l.data),width:l.width,height:l.height}:null}if(e!==void 0&&e.length>0){const l=new lu(t);r=new So(l),r.setCrossOrigin(this.crossOrigin);for(let c=0,u=e.length;c<u;c++){const h=e[c],d=h.url;if(Array.isArray(d)){i[h.uuid]=[];for(let f=0,m=d.length;f<m;f++){const x=d[f],v=a(x);v!==null&&(v instanceof HTMLImageElement?i[h.uuid].push(v):i[h.uuid].push(new vr(v.data,v.width,v.height)))}}else{const f=a(h.url);f!==null&&(i[h.uuid]=f)}}}return i}parseImagesAsync(e){return Lr(this,null,function*(){const t=this,n={};let i;function r(o){return Lr(this,null,function*(){if(typeof o=="string"){const a=o,l=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(a)?a:t.resourcePath+a;return yield i.loadAsync(l)}else return o.data?{data:Xi(o.type,o.data),width:o.width,height:o.height}:null})}if(e!==void 0&&e.length>0){i=new So(this.manager),i.setCrossOrigin(this.crossOrigin);for(let o=0,a=e.length;o<a;o++){const l=e[o],c=l.url;if(Array.isArray(c)){n[l.uuid]=[];for(let u=0,h=c.length;u<h;u++){const d=c[u],f=yield r(d);f!==null&&(f instanceof HTMLImageElement?n[l.uuid].push(f):n[l.uuid].push(new vr(f.data,f.width,f.height)))}}else{const u=yield r(l.url);u!==null&&(n[l.uuid]=u)}}}return n})}parseTextures(e,t){function n(r,o){return typeof r=="number"?r:(console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",r),o[r])}const i={};if(e!==void 0)for(let r=0,o=e.length;r<o;r++){const a=e[r];a.image===void 0&&console.warn('THREE.ObjectLoader: No "image" specified for',a.uuid),t[a.image]===void 0&&console.warn("THREE.ObjectLoader: Undefined image",a.image);let l;const c=t[a.image];Array.isArray(c)?(l=new Ur(c),c.length===6&&(l.needsUpdate=!0)):(c&&c.data?l=new vr(c.data,c.width,c.height):l=new Ht(c),c&&(l.needsUpdate=!0)),l.uuid=a.uuid,a.name!==void 0&&(l.name=a.name),a.mapping!==void 0&&(l.mapping=n(a.mapping,Sx)),a.offset!==void 0&&l.offset.fromArray(a.offset),a.repeat!==void 0&&l.repeat.fromArray(a.repeat),a.center!==void 0&&l.center.fromArray(a.center),a.rotation!==void 0&&(l.rotation=a.rotation),a.wrap!==void 0&&(l.wrapS=n(a.wrap[0],Su),l.wrapT=n(a.wrap[1],Su)),a.format!==void 0&&(l.format=a.format),a.type!==void 0&&(l.type=a.type),a.encoding!==void 0&&(l.encoding=a.encoding),a.minFilter!==void 0&&(l.minFilter=n(a.minFilter,Tu)),a.magFilter!==void 0&&(l.magFilter=n(a.magFilter,Tu)),a.anisotropy!==void 0&&(l.anisotropy=a.anisotropy),a.flipY!==void 0&&(l.flipY=a.flipY),a.premultiplyAlpha!==void 0&&(l.premultiplyAlpha=a.premultiplyAlpha),a.unpackAlignment!==void 0&&(l.unpackAlignment=a.unpackAlignment),a.userData!==void 0&&(l.userData=a.userData),i[a.uuid]=l}return i}parseObject(e,t,n,i,r){let o;function a(d){return t[d]===void 0&&console.warn("THREE.ObjectLoader: Undefined geometry",d),t[d]}function l(d){if(d!==void 0){if(Array.isArray(d)){const f=[];for(let m=0,x=d.length;m<x;m++){const v=d[m];n[v]===void 0&&console.warn("THREE.ObjectLoader: Undefined material",v),f.push(n[v])}return f}return n[d]===void 0&&console.warn("THREE.ObjectLoader: Undefined material",d),n[d]}}function c(d){return i[d]===void 0&&console.warn("THREE.ObjectLoader: Undefined texture",d),i[d]}let u,h;switch(e.type){case"Scene":o=new Ca,e.background!==void 0&&(Number.isInteger(e.background)?o.background=new ge(e.background):o.background=c(e.background)),e.environment!==void 0&&(o.environment=c(e.environment)),e.fog!==void 0&&(e.fog.type==="Fog"?o.fog=new Ws(e.fog.color,e.fog.near,e.fog.far):e.fog.type==="FogExp2"&&(o.fog=new Vs(e.fog.color,e.fog.density)));break;case"PerspectiveCamera":o=new Yt(e.fov,e.aspect,e.near,e.far),e.focus!==void 0&&(o.focus=e.focus),e.zoom!==void 0&&(o.zoom=e.zoom),e.filmGauge!==void 0&&(o.filmGauge=e.filmGauge),e.filmOffset!==void 0&&(o.filmOffset=e.filmOffset),e.view!==void 0&&(o.view=Object.assign({},e.view));break;case"OrthographicCamera":o=new Os(e.left,e.right,e.top,e.bottom,e.near,e.far),e.zoom!==void 0&&(o.zoom=e.zoom),e.view!==void 0&&(o.view=Object.assign({},e.view));break;case"AmbientLight":o=new _u(e.color,e.intensity);break;case"DirectionalLight":o=new vu(e.color,e.intensity);break;case"PointLight":o=new xu(e.color,e.intensity,e.distance,e.decay);break;case"RectAreaLight":o=new bu(e.color,e.intensity,e.width,e.height);break;case"SpotLight":o=new pu(e.color,e.intensity,e.distance,e.angle,e.penumbra,e.decay);break;case"HemisphereLight":o=new cu(e.color,e.groundColor,e.intensity);break;case"LightProbe":o=new To().fromJSON(e);break;case"SkinnedMesh":u=a(e.geometry),h=l(e.material),o=new Da(u,h),e.bindMode!==void 0&&(o.bindMode=e.bindMode),e.bindMatrix!==void 0&&o.bindMatrix.fromArray(e.bindMatrix),e.skeleton!==void 0&&(o.skeleton=e.skeleton);break;case"Mesh":u=a(e.geometry),h=l(e.material),o=new Wt(u,h);break;case"InstancedMesh":u=a(e.geometry),h=l(e.material);const d=e.count,f=e.instanceMatrix,m=e.instanceColor;o=new Lc(u,h,d),o.instanceMatrix=new _r(new Float32Array(f.array),16),m!==void 0&&(o.instanceColor=new _r(new Float32Array(m.array),m.itemSize));break;case"LOD":o=new Pg;break;case"Line":o=new Ri(a(e.geometry),l(e.material));break;case"LineLoop":o=new Fc(a(e.geometry),l(e.material));break;case"LineSegments":o=new oi(a(e.geometry),l(e.material));break;case"PointCloud":case"Points":o=new Ks(a(e.geometry),l(e.material));break;case"Sprite":o=new Ia(l(e.material));break;case"Group":o=new fr;break;case"Bone":o=new Fa;break;default:o=new ut}if(o.uuid=e.uuid,e.name!==void 0&&(o.name=e.name),e.matrix!==void 0?(o.matrix.fromArray(e.matrix),e.matrixAutoUpdate!==void 0&&(o.matrixAutoUpdate=e.matrixAutoUpdate),o.matrixAutoUpdate&&o.matrix.decompose(o.position,o.quaternion,o.scale)):(e.position!==void 0&&o.position.fromArray(e.position),e.rotation!==void 0&&o.rotation.fromArray(e.rotation),e.quaternion!==void 0&&o.quaternion.fromArray(e.quaternion),e.scale!==void 0&&o.scale.fromArray(e.scale)),e.castShadow!==void 0&&(o.castShadow=e.castShadow),e.receiveShadow!==void 0&&(o.receiveShadow=e.receiveShadow),e.shadow&&(e.shadow.bias!==void 0&&(o.shadow.bias=e.shadow.bias),e.shadow.normalBias!==void 0&&(o.shadow.normalBias=e.shadow.normalBias),e.shadow.radius!==void 0&&(o.shadow.radius=e.shadow.radius),e.shadow.mapSize!==void 0&&o.shadow.mapSize.fromArray(e.shadow.mapSize),e.shadow.camera!==void 0&&(o.shadow.camera=this.parseObject(e.shadow.camera))),e.visible!==void 0&&(o.visible=e.visible),e.frustumCulled!==void 0&&(o.frustumCulled=e.frustumCulled),e.renderOrder!==void 0&&(o.renderOrder=e.renderOrder),e.userData!==void 0&&(o.userData=e.userData),e.layers!==void 0&&(o.layers.mask=e.layers),e.children!==void 0){const d=e.children;for(let f=0;f<d.length;f++)o.add(this.parseObject(d[f],t,n,i,r))}if(e.animations!==void 0){const d=e.animations;for(let f=0;f<d.length;f++){const m=d[f];o.animations.push(r[m])}}if(e.type==="LOD"){e.autoUpdate!==void 0&&(o.autoUpdate=e.autoUpdate);const d=e.levels;for(let f=0;f<d.length;f++){const m=d[f],x=o.getObjectByProperty("uuid",m.object);x!==void 0&&o.addLevel(x,m.distance)}}return o}bindSkeletons(e,t){Object.keys(t).length!==0&&e.traverse(function(n){if(n.isSkinnedMesh===!0&&n.skeleton!==void 0){const i=t[n.skeleton];i===void 0?console.warn("THREE.ObjectLoader: No skeleton found with UUID:",n.skeleton):n.bind(i,n.bindMatrix)}})}setTexturePath(e){return console.warn("THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath()."),this.setResourcePath(e)}}const Sx={UVMapping:No,CubeReflectionMapping:Oi,CubeRefractionMapping:Ui,EquirectangularReflectionMapping:as,EquirectangularRefractionMapping:ls,CubeUVReflectionMapping:Cr,CubeUVRefractionMapping:cs},Su={RepeatWrapping:us,ClampToEdgeWrapping:en,MirroredRepeatWrapping:hs},Tu={NearestFilter:zt,NearestMipmapNearestFilter:zo,NearestMipmapLinearFilter:Oo,LinearFilter:Ft,LinearMipmapNearestFilter:al,LinearMipmapLinearFilter:Hi};class Tx extends hi{constructor(e){super(e),typeof createImageBitmap=="undefined"&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),typeof fetch=="undefined"&&console.warn("THREE.ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"}}setOptions(e){return this.options=e,this}load(e,t,n,i){e===void 0&&(e=""),this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const r=this,o=Er.get(e);if(o!==void 0)return r.manager.itemStart(e),setTimeout(function(){t&&t(o),r.manager.itemEnd(e)},0),o;const a={};a.credentials=this.crossOrigin==="anonymous"?"same-origin":"include",a.headers=this.requestHeader,fetch(e,a).then(function(l){return l.blob()}).then(function(l){return createImageBitmap(l,Object.assign(r.options,{colorSpaceConversion:"none"}))}).then(function(l){Er.add(e,l),t&&t(l),r.manager.itemEnd(e)}).catch(function(l){i&&i(l),r.manager.itemError(e),r.manager.itemEnd(e)}),r.manager.itemStart(e)}}Tx.prototype.isImageBitmapLoader=!0;let Eo;const Eu={getContext:function(){return Eo===void 0&&(Eo=new(window.AudioContext||window.webkitAudioContext)),Eo},setContext:function(s){Eo=s}};class Ex extends hi{constructor(e){super(e)}load(e,t,n,i){const r=this,o=new Xn(this.manager);o.setResponseType("arraybuffer"),o.setPath(this.path),o.setRequestHeader(this.requestHeader),o.setWithCredentials(this.withCredentials),o.load(e,function(a){try{const l=a.slice(0);Eu.getContext().decodeAudioData(l,function(u){t(u)})}catch(l){i?i(l):console.error(l),r.manager.itemError(e)}},n,i)}}class Ax extends To{constructor(e,t,n=1){super(void 0,n);const i=new ge().set(e),r=new ge().set(t),o=new b(i.r,i.g,i.b),a=new b(r.r,r.g,r.b),l=Math.sqrt(Math.PI),c=l*Math.sqrt(.75);this.sh.coefficients[0].copy(o).add(a).multiplyScalar(l),this.sh.coefficients[1].copy(o).sub(a).multiplyScalar(c)}}Ax.prototype.isHemisphereLightProbe=!0;class Lx extends To{constructor(e,t=1){super(void 0,t);const n=new ge().set(e);this.sh.coefficients[0].set(n.r,n.g,n.b).multiplyScalar(2*Math.sqrt(Math.PI))}}Lx.prototype.isAmbientLightProbe=!0;const Au=new Ee,Lu=new Ee,Pi=new Ee;class N0{constructor(){this.type="StereoCamera",this.aspect=1,this.eyeSep=.064,this.cameraL=new Yt,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new Yt,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}update(e){const t=this._cache;if(t.focus!==e.focus||t.fov!==e.fov||t.aspect!==e.aspect*this.aspect||t.near!==e.near||t.far!==e.far||t.zoom!==e.zoom||t.eyeSep!==this.eyeSep){t.focus=e.focus,t.fov=e.fov,t.aspect=e.aspect*this.aspect,t.near=e.near,t.far=e.far,t.zoom=e.zoom,t.eyeSep=this.eyeSep,Pi.copy(e.projectionMatrix);const i=t.eyeSep/2,r=i*t.near/t.focus,o=t.near*Math.tan(bi*t.fov*.5)/t.zoom;let a,l;Lu.elements[12]=-i,Au.elements[12]=i,a=-o*t.aspect+r,l=o*t.aspect+r,Pi.elements[0]=2*t.near/(l-a),Pi.elements[8]=(l+a)/(l-a),this.cameraL.projectionMatrix.copy(Pi),a=-o*t.aspect-r,l=o*t.aspect-r,Pi.elements[0]=2*t.near/(l-a),Pi.elements[8]=(l+a)/(l-a),this.cameraR.projectionMatrix.copy(Pi)}this.cameraL.matrixWorld.copy(e.matrixWorld).multiply(Lu),this.cameraR.matrixWorld.copy(e.matrixWorld).multiply(Au)}}class Cx{constructor(e=!0){this.autoStart=e,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}start(){this.startTime=Cu(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let e=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){const t=Cu();e=(t-this.oldTime)/1e3,this.oldTime=t,this.elapsedTime+=e}return e}}function Cu(){return(typeof performance=="undefined"?Date:performance).now()}const Ii=new b,Ru=new tn,Rx=new b,Di=new b;class z0 extends null{constructor(){super(),this.type="AudioListener",this.context=Eu.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new Cx}getInput(){return this.gain}removeFilter(){return this.filter!==null&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(e){return this.filter!==null?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=e,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}updateMatrixWorld(e){super.updateMatrixWorld(e);const t=this.context.listener,n=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(Ii,Ru,Rx),Di.set(0,0,-1).applyQuaternion(Ru),t.positionX){const i=this.context.currentTime+this.timeDelta;t.positionX.linearRampToValueAtTime(Ii.x,i),t.positionY.linearRampToValueAtTime(Ii.y,i),t.positionZ.linearRampToValueAtTime(Ii.z,i),t.forwardX.linearRampToValueAtTime(Di.x,i),t.forwardY.linearRampToValueAtTime(Di.y,i),t.forwardZ.linearRampToValueAtTime(Di.z,i),t.upX.linearRampToValueAtTime(n.x,i),t.upY.linearRampToValueAtTime(n.y,i),t.upZ.linearRampToValueAtTime(n.z,i)}else t.setPosition(Ii.x,Ii.y,Ii.z),t.setOrientation(Di.x,Di.y,Di.z,n.x,n.y,n.z)}}class Px extends ut{constructor(e){super(),this.type="Audio",this.listener=e,this.context=e.context,this.gain=this.context.createGain(),this.gain.connect(e.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(e){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=e,this.connect(),this}setMediaElementSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(e),this.connect(),this}setMediaStreamSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(e),this.connect(),this}setBuffer(e){return this.buffer=e,this.sourceType="buffer",this.autoplay&&this.play(),this}play(e=0){if(this.isPlaying===!0){console.warn("THREE.Audio: Audio is already playing.");return}if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}this._startedAt=this.context.currentTime+e;const t=this.context.createBufferSource();return t.buffer=this.buffer,t.loop=this.loop,t.loopStart=this.loopStart,t.loopEnd=this.loopEnd,t.onended=this.onEnded.bind(this),t.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=t,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.isPlaying===!0&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,this.loop===!0&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this}stop(){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this._progress=0,this.source.stop(),this.source.onended=null,this.isPlaying=!1,this}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].connect(this.filters[e]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this._connected=!0,this}disconnect(){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].disconnect(this.filters[e]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this._connected=!1,this}getFilters(){return this.filters}setFilters(e){return e||(e=[]),this._connected===!0?(this.disconnect(),this.filters=e.slice(),this.connect()):this.filters=e.slice(),this}setDetune(e){if(this.detune=e,this.source.detune!==void 0)return this.isPlaying===!0&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this}getDetune(){return this.detune}getFilter(){return this.getFilters()[0]}setFilter(e){return this.setFilters(e?[e]:[])}setPlaybackRate(e){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.playbackRate=e,this.isPlaying===!0&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this}getPlaybackRate(){return this.playbackRate}onEnded(){this.isPlaying=!1}getLoop(){return this.hasPlaybackControl===!1?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.loop}setLoop(e){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.loop=e,this.isPlaying===!0&&(this.source.loop=this.loop),this}setLoopStart(e){return this.loopStart=e,this}setLoopEnd(e){return this.loopEnd=e,this}getVolume(){return this.gain.gain.value}setVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}}const Fi=new b,Pu=new tn,Ix=new b,Bi=new b;class O0 extends null{constructor(e){super(e),this.panner=this.context.createPanner(),this.panner.panningModel="HRTF",this.panner.connect(this.gain)}getOutput(){return this.panner}getRefDistance(){return this.panner.refDistance}setRefDistance(e){return this.panner.refDistance=e,this}getRolloffFactor(){return this.panner.rolloffFactor}setRolloffFactor(e){return this.panner.rolloffFactor=e,this}getDistanceModel(){return this.panner.distanceModel}setDistanceModel(e){return this.panner.distanceModel=e,this}getMaxDistance(){return this.panner.maxDistance}setMaxDistance(e){return this.panner.maxDistance=e,this}setDirectionalCone(e,t,n){return this.panner.coneInnerAngle=e,this.panner.coneOuterAngle=t,this.panner.coneOuterGain=n,this}updateMatrixWorld(e){if(super.updateMatrixWorld(e),this.hasPlaybackControl===!0&&this.isPlaying===!1)return;this.matrixWorld.decompose(Fi,Pu,Ix),Bi.set(0,0,1).applyQuaternion(Pu);const t=this.panner;if(t.positionX){const n=this.context.currentTime+this.listener.timeDelta;t.positionX.linearRampToValueAtTime(Fi.x,n),t.positionY.linearRampToValueAtTime(Fi.y,n),t.positionZ.linearRampToValueAtTime(Fi.z,n),t.orientationX.linearRampToValueAtTime(Bi.x,n),t.orientationY.linearRampToValueAtTime(Bi.y,n),t.orientationZ.linearRampToValueAtTime(Bi.z,n)}else t.setPosition(Fi.x,Fi.y,Fi.z),t.setOrientation(Bi.x,Bi.y,Bi.z)}}class Dx{constructor(e,t=2048){this.analyser=e.context.createAnalyser(),this.analyser.fftSize=t,this.data=new Uint8Array(this.analyser.frequencyBinCount),e.getOutput().connect(this.analyser)}getFrequencyData(){return this.analyser.getByteFrequencyData(this.data),this.data}getAverageFrequency(){let e=0;const t=this.getFrequencyData();for(let n=0;n<t.length;n++)e+=t[n];return e/t.length}}class Fx{constructor(e,t,n){this.binding=e,this.valueSize=n;let i,r,o;switch(t){case"quaternion":i=this._slerp,r=this._slerpAdditive,o=this._setAdditiveIdentityQuaternion,this.buffer=new Float64Array(n*6),this._workIndex=5;break;case"string":case"bool":i=this._select,r=this._select,o=this._setAdditiveIdentityOther,this.buffer=new Array(n*5);break;default:i=this._lerp,r=this._lerpAdditive,o=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(n*5)}this._mixBufferRegion=i,this._mixBufferRegionAdditive=r,this._setIdentity=o,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}accumulate(e,t){const n=this.buffer,i=this.valueSize,r=e*i+i;let o=this.cumulativeWeight;if(o===0){for(let a=0;a!==i;++a)n[r+a]=n[a];o=t}else{o+=t;const a=t/o;this._mixBufferRegion(n,r,0,a,i)}this.cumulativeWeight=o}accumulateAdditive(e){const t=this.buffer,n=this.valueSize,i=n*this._addIndex;this.cumulativeWeightAdditive===0&&this._setIdentity(),this._mixBufferRegionAdditive(t,i,0,e,n),this.cumulativeWeightAdditive+=e}apply(e){const t=this.valueSize,n=this.buffer,i=e*t+t,r=this.cumulativeWeight,o=this.cumulativeWeightAdditive,a=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,r<1){const l=t*this._origIndex;this._mixBufferRegion(n,i,l,1-r,t)}o>0&&this._mixBufferRegionAdditive(n,i,this._addIndex*t,1,t);for(let l=t,c=t+t;l!==c;++l)if(n[l]!==n[l+t]){a.setValue(n,i);break}}saveOriginalState(){const e=this.binding,t=this.buffer,n=this.valueSize,i=n*this._origIndex;e.getValue(t,i);for(let r=n,o=i;r!==o;++r)t[r]=t[i+r%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const e=this.valueSize*3;this.binding.setValue(this.buffer,e)}_setAdditiveIdentityNumeric(){const e=this._addIndex*this.valueSize,t=e+this.valueSize;for(let n=e;n<t;n++)this.buffer[n]=0}_setAdditiveIdentityQuaternion(){this._setAdditiveIdentityNumeric(),this.buffer[this._addIndex*this.valueSize+3]=1}_setAdditiveIdentityOther(){const e=this._origIndex*this.valueSize,t=this._addIndex*this.valueSize;for(let n=0;n<this.valueSize;n++)this.buffer[t+n]=this.buffer[e+n]}_select(e,t,n,i,r){if(i>=.5)for(let o=0;o!==r;++o)e[t+o]=e[n+o]}_slerp(e,t,n,i){tn.slerpFlat(e,t,e,t,e,n,i)}_slerpAdditive(e,t,n,i,r){const o=this._workIndex*r;tn.multiplyQuaternionsFlat(e,o,e,t,e,n),tn.slerpFlat(e,t,e,t,e,o,i)}_lerp(e,t,n,i,r){const o=1-i;for(let a=0;a!==r;++a){const l=t+a;e[l]=e[l]*o+e[n+a]*i}}_lerpAdditive(e,t,n,i,r){for(let o=0;o!==r;++o){const a=t+o;e[a]=e[a]+e[n+o]*i}}}const el="\\[\\]\\.:\\/",Bx=new RegExp("["+el+"]","g"),tl="[^"+el+"]",Nx="[^"+el.replace("\\.","")+"]",zx=/((?:WC+[\/:])*)/.source.replace("WC",tl),Ox=/(WCOD+)?/.source.replace("WCOD",Nx),Ux=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",tl),Hx=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",tl),kx=new RegExp("^"+zx+Ox+Ux+Hx+"$"),Gx=["material","materials","bones"];class Vx{constructor(e,t,n){const i=n||rt.parseTrackName(t);this._targetGroup=e,this._bindings=e.subscribe_(t,i)}getValue(e,t){this.bind();const n=this._targetGroup.nCachedObjects_,i=this._bindings[n];i!==void 0&&i.getValue(e,t)}setValue(e,t){const n=this._bindings;for(let i=this._targetGroup.nCachedObjects_,r=n.length;i!==r;++i)n[i].setValue(e,t)}bind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].bind()}unbind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].unbind()}}class rt{constructor(e,t,n){this.path=t,this.parsedPath=n||rt.parseTrackName(t),this.node=rt.findNode(e,this.parsedPath.nodeName)||e,this.rootNode=e,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(e,t,n){return e&&e.isAnimationObjectGroup?new rt.Composite(e,t,n):new rt(e,t,n)}static sanitizeNodeName(e){return e.replace(/\s/g,"_").replace(Bx,"")}static parseTrackName(e){const t=kx.exec(e);if(!t)throw new Error("PropertyBinding: Cannot parse trackName: "+e);const n={nodeName:t[2],objectName:t[3],objectIndex:t[4],propertyName:t[5],propertyIndex:t[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(i!==void 0&&i!==-1){const r=n.nodeName.substring(i+1);Gx.indexOf(r)!==-1&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=r)}if(n.propertyName===null||n.propertyName.length===0)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+e);return n}static findNode(e,t){if(!t||t===""||t==="."||t===-1||t===e.name||t===e.uuid)return e;if(e.skeleton){const n=e.skeleton.getBoneByName(t);if(n!==void 0)return n}if(e.children){const n=function(r){for(let o=0;o<r.length;o++){const a=r[o];if(a.name===t||a.uuid===t)return a;const l=n(a.children);if(l)return l}return null},i=n(e.children);if(i)return i}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(e,t){e[t]=this.targetObject[this.propertyName]}_getValue_array(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)e[t++]=n[i]}_getValue_arrayElement(e,t){e[t]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(e,t){this.resolvedProperty.toArray(e,t)}_setValue_direct(e,t){this.targetObject[this.propertyName]=e[t]}_setValue_direct_setNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++]}_setValue_array_setNeedsUpdate(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++];this.targetObject.needsUpdate=!0}_setValue_array_setMatrixWorldNeedsUpdate(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(e,t){this.resolvedProperty[this.propertyIndex]=e[t]}_setValue_arrayElement_setNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(e,t){this.resolvedProperty.fromArray(e,t)}_setValue_fromArray_setNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(e,t){this.bind(),this.getValue(e,t)}_setValue_unbound(e,t){this.bind(),this.setValue(e,t)}bind(){let e=this.node;const t=this.parsedPath,n=t.objectName,i=t.propertyName;let r=t.propertyIndex;if(e||(e=rt.findNode(this.rootNode,t.nodeName)||this.rootNode,this.node=e),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!e){console.error("THREE.PropertyBinding: Trying to update node for track: "+this.path+" but it wasn't found.");return}if(n){let c=t.objectIndex;switch(n){case"materials":if(!e.material){console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!e.material.materials){console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);return}e=e.material.materials;break;case"bones":if(!e.skeleton){console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);return}e=e.skeleton.bones;for(let u=0;u<e.length;u++)if(e[u].name===c){c=u;break}break;default:if(e[n]===void 0){console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);return}e=e[n]}if(c!==void 0){if(e[c]===void 0){console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,e);return}e=e[c]}}const o=e[i];if(o===void 0){const c=t.nodeName;console.error("THREE.PropertyBinding: Trying to update property for track: "+c+"."+i+" but it wasn't found.",e);return}let a=this.Versioning.None;this.targetObject=e,e.needsUpdate!==void 0?a=this.Versioning.NeedsUpdate:e.matrixWorldNeedsUpdate!==void 0&&(a=this.Versioning.MatrixWorldNeedsUpdate);let l=this.BindingType.Direct;if(r!==void 0){if(i==="morphTargetInfluences"){if(!e.geometry){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);return}if(e.geometry.isBufferGeometry){if(!e.geometry.morphAttributes){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);return}e.morphTargetDictionary[r]!==void 0&&(r=e.morphTargetDictionary[r])}else{console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.",this);return}}l=this.BindingType.ArrayElement,this.resolvedProperty=o,this.propertyIndex=r}else o.fromArray!==void 0&&o.toArray!==void 0?(l=this.BindingType.HasFromToArray,this.resolvedProperty=o):Array.isArray(o)?(l=this.BindingType.EntireArray,this.resolvedProperty=o):this.propertyName=i;this.getValue=this.GetterByBindingType[l],this.setValue=this.SetterByBindingTypeAndVersioning[l][a]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}rt.Composite=Vx,rt.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},rt.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},rt.prototype.GetterByBindingType=[rt.prototype._getValue_direct,rt.prototype._getValue_array,rt.prototype._getValue_arrayElement,rt.prototype._getValue_toArray],rt.prototype.SetterByBindingTypeAndVersioning=[[rt.prototype._setValue_direct,rt.prototype._setValue_direct_setNeedsUpdate,rt.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[rt.prototype._setValue_array,rt.prototype._setValue_array_setNeedsUpdate,rt.prototype._setValue_array_setMatrixWorldNeedsUpdate],[rt.prototype._setValue_arrayElement,rt.prototype._setValue_arrayElement_setNeedsUpdate,rt.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[rt.prototype._setValue_fromArray,rt.prototype._setValue_fromArray_setNeedsUpdate,rt.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];class Wx{constructor(){this.uuid=hn(),this._objects=Array.prototype.slice.call(arguments),this.nCachedObjects_=0;const e={};this._indicesByUUID=e;for(let n=0,i=arguments.length;n!==i;++n)e[arguments[n].uuid]=n;this._paths=[],this._parsedPaths=[],this._bindings=[],this._bindingsIndicesByPath={};const t=this;this.stats={objects:{get total(){return t._objects.length},get inUse(){return this.total-t.nCachedObjects_}},get bindingsPerObject(){return t._bindings.length}}}add(){const e=this._objects,t=this._indicesByUUID,n=this._paths,i=this._parsedPaths,r=this._bindings,o=r.length;let a,l=e.length,c=this.nCachedObjects_;for(let u=0,h=arguments.length;u!==h;++u){const d=arguments[u],f=d.uuid;let m=t[f];if(m===void 0){m=l++,t[f]=m,e.push(d);for(let x=0,v=o;x!==v;++x)r[x].push(new rt(d,n[x],i[x]))}else if(m<c){a=e[m];const x=--c,v=e[x];t[v.uuid]=m,e[m]=v,t[f]=x,e[x]=d;for(let g=0,p=o;g!==p;++g){const _=r[g],y=_[x];let M=_[m];_[m]=y,M===void 0&&(M=new rt(d,n[g],i[g])),_[x]=M}}else e[m]!==a&&console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.nCachedObjects_=c}remove(){const e=this._objects,t=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_;for(let o=0,a=arguments.length;o!==a;++o){const l=arguments[o],c=l.uuid,u=t[c];if(u!==void 0&&u>=r){const h=r++,d=e[h];t[d.uuid]=u,e[u]=d,t[c]=h,e[h]=l;for(let f=0,m=i;f!==m;++f){const x=n[f],v=x[h],g=x[u];x[u]=v,x[h]=g}}}this.nCachedObjects_=r}uncache(){const e=this._objects,t=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_,o=e.length;for(let a=0,l=arguments.length;a!==l;++a){const c=arguments[a],u=c.uuid,h=t[u];if(h!==void 0)if(delete t[u],h<r){const d=--r,f=e[d],m=--o,x=e[m];t[f.uuid]=h,e[h]=f,t[x.uuid]=d,e[d]=x,e.pop();for(let v=0,g=i;v!==g;++v){const p=n[v],_=p[d],y=p[m];p[h]=_,p[d]=y,p.pop()}}else{const d=--o,f=e[d];d>0&&(t[f.uuid]=h),e[h]=f,e.pop();for(let m=0,x=i;m!==x;++m){const v=n[m];v[h]=v[d],v.pop()}}}this.nCachedObjects_=r}subscribe_(e,t){const n=this._bindingsIndicesByPath;let i=n[e];const r=this._bindings;if(i!==void 0)return r[i];const o=this._paths,a=this._parsedPaths,l=this._objects,c=l.length,u=this.nCachedObjects_,h=new Array(c);i=r.length,n[e]=i,o.push(e),a.push(t),r.push(h);for(let d=u,f=l.length;d!==f;++d){const m=l[d];h[d]=new rt(m,e,t)}return h}unsubscribe_(e){const t=this._bindingsIndicesByPath,n=t[e];if(n!==void 0){const i=this._paths,r=this._parsedPaths,o=this._bindings,a=o.length-1,l=o[a],c=e[a];t[c]=n,o[n]=l,o.pop(),r[n]=r[a],r.pop(),i[n]=i[a],i.pop()}}}Wx.prototype.isAnimationObjectGroup=!0;class qx{constructor(e,t,n=null,i=t.blendMode){this._mixer=e,this._clip=t,this._localRoot=n,this.blendMode=i;const r=t.tracks,o=r.length,a=new Array(o),l={endingStart:Vi,endingEnd:Vi};for(let c=0;c!==o;++c){const u=r[c].createInterpolant(null);a[c]=u,u.settings=l}this._interpolantSettings=l,this._interpolants=a,this._propertyBindings=new Array(o),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=Qh,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&this.timeScale!==0&&this._startTime===null&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(e){return this._startTime=e,this}setLoop(e,t){return this.loop=e,this.repetitions=t,this}setEffectiveWeight(e){return this.weight=e,this._effectiveWeight=this.enabled?e:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(e){return this._scheduleFading(e,0,1)}fadeOut(e){return this._scheduleFading(e,1,0)}crossFadeFrom(e,t,n){if(e.fadeOut(t),this.fadeIn(t),n){const i=this._clip.duration,r=e._clip.duration,o=r/i,a=i/r;e.warp(1,o,t),this.warp(a,1,t)}return this}crossFadeTo(e,t,n){return e.crossFadeFrom(this,t,n)}stopFading(){const e=this._weightInterpolant;return e!==null&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}setEffectiveTimeScale(e){return this.timeScale=e,this._effectiveTimeScale=this.paused?0:e,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(e){return this.timeScale=this._clip.duration/e,this.stopWarping()}syncWith(e){return this.time=e.time,this.timeScale=e.timeScale,this.stopWarping()}halt(e){return this.warp(this._effectiveTimeScale,0,e)}warp(e,t,n){const i=this._mixer,r=i.time,o=this.timeScale;let a=this._timeScaleInterpolant;a===null&&(a=i._lendControlInterpolant(),this._timeScaleInterpolant=a);const l=a.parameterPositions,c=a.sampleValues;return l[0]=r,l[1]=r+n,c[0]=e/o,c[1]=t/o,this}stopWarping(){const e=this._timeScaleInterpolant;return e!==null&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(e,t,n,i){if(!this.enabled){this._updateWeight(e);return}const r=this._startTime;if(r!==null){const l=(e-r)*n;if(l<0||n===0)return;this._startTime=null,t=n*l}t*=this._updateTimeScale(e);const o=this._updateTime(t),a=this._updateWeight(e);if(a>0){const l=this._interpolants,c=this._propertyBindings;switch(this.blendMode){case yl:for(let u=0,h=l.length;u!==h;++u)l[u].evaluate(o),c[u].accumulateAdditive(a);break;case Ho:default:for(let u=0,h=l.length;u!==h;++u)l[u].evaluate(o),c[u].accumulate(i,a)}}}_updateWeight(e){let t=0;if(this.enabled){t=this.weight;const n=this._weightInterpolant;if(n!==null){const i=n.evaluate(e)[0];t*=i,e>n.parameterPositions[1]&&(this.stopFading(),i===0&&(this.enabled=!1))}}return this._effectiveWeight=t,t}_updateTimeScale(e){let t=0;if(!this.paused){t=this.timeScale;const n=this._timeScaleInterpolant;n!==null&&(t*=n.evaluate(e)[0],e>n.parameterPositions[1]&&(this.stopWarping(),t===0?this.paused=!0:this.timeScale=t))}return this._effectiveTimeScale=t,t}_updateTime(e){const t=this._clip.duration,n=this.loop;let i=this.time+e,r=this._loopCount;const o=n===Kh;if(e===0)return r===-1?i:o&&(r&1)===1?t-i:i;if(n===jh){r===-1&&(this._loopCount=0,this._setEndings(!0,!0,!1));e:{if(i>=t)i=t;else if(i<0)i=0;else{this.time=i;break e}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:e<0?-1:1})}}else{if(r===-1&&(e>=0?(r=0,this._setEndings(!0,this.repetitions===0,o)):this._setEndings(this.repetitions===0,!0,o)),i>=t||i<0){const a=Math.floor(i/t);i-=t*a,r+=Math.abs(a);const l=this.repetitions-r;if(l<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=e>0?t:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:e>0?1:-1});else{if(l===1){const c=e<0;this._setEndings(c,!c,o)}else this._setEndings(!1,!1,o);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:a})}}else this.time=i;if(o&&(r&1)===1)return t-i}return i}_setEndings(e,t,n){const i=this._interpolantSettings;n?(i.endingStart=Wi,i.endingEnd=Wi):(e?i.endingStart=this.zeroSlopeAtStart?Wi:Vi:i.endingStart=ms,t?i.endingEnd=this.zeroSlopeAtEnd?Wi:Vi:i.endingEnd=ms)}_scheduleFading(e,t,n){const i=this._mixer,r=i.time;let o=this._weightInterpolant;o===null&&(o=i._lendControlInterpolant(),this._weightInterpolant=o);const a=o.parameterPositions,l=o.sampleValues;return a[0]=r,l[0]=t,a[1]=r+e,l[1]=n,this}}class Xx extends _i{constructor(e){super(),this._root=e,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(e,t){const n=e._localRoot||this._root,i=e._clip.tracks,r=i.length,o=e._propertyBindings,a=e._interpolants,l=n.uuid,c=this._bindingsByRootAndName;let u=c[l];u===void 0&&(u={},c[l]=u);for(let h=0;h!==r;++h){const d=i[h],f=d.name;let m=u[f];if(m!==void 0)o[h]=m;else{if(m=o[h],m!==void 0){m._cacheIndex===null&&(++m.referenceCount,this._addInactiveBinding(m,l,f));continue}const x=t&&t._propertyBindings[h].binding.parsedPath;m=new Fx(rt.create(n,f,x),d.ValueTypeName,d.getValueSize()),++m.referenceCount,this._addInactiveBinding(m,l,f),o[h]=m}a[h].resultBuffer=m.buffer}}_activateAction(e){if(!this._isActiveAction(e)){if(e._cacheIndex===null){const n=(e._localRoot||this._root).uuid,i=e._clip.uuid,r=this._actionsByClip[i];this._bindAction(e,r&&r.knownActions[0]),this._addInactiveAction(e,i,n)}const t=e._propertyBindings;for(let n=0,i=t.length;n!==i;++n){const r=t[n];r.useCount++===0&&(this._lendBinding(r),r.saveOriginalState())}this._lendAction(e)}}_deactivateAction(e){if(this._isActiveAction(e)){const t=e._propertyBindings;for(let n=0,i=t.length;n!==i;++n){const r=t[n];--r.useCount===0&&(r.restoreOriginalState(),this._takeBackBinding(r))}this._takeBackAction(e)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const e=this;this.stats={actions:{get total(){return e._actions.length},get inUse(){return e._nActiveActions}},bindings:{get total(){return e._bindings.length},get inUse(){return e._nActiveBindings}},controlInterpolants:{get total(){return e._controlInterpolants.length},get inUse(){return e._nActiveControlInterpolants}}}}_isActiveAction(e){const t=e._cacheIndex;return t!==null&&t<this._nActiveActions}_addInactiveAction(e,t,n){const i=this._actions,r=this._actionsByClip;let o=r[t];if(o===void 0)o={knownActions:[e],actionByRoot:{}},e._byClipCacheIndex=0,r[t]=o;else{const a=o.knownActions;e._byClipCacheIndex=a.length,a.push(e)}e._cacheIndex=i.length,i.push(e),o.actionByRoot[n]=e}_removeInactiveAction(e){const t=this._actions,n=t[t.length-1],i=e._cacheIndex;n._cacheIndex=i,t[i]=n,t.pop(),e._cacheIndex=null;const r=e._clip.uuid,o=this._actionsByClip,a=o[r],l=a.knownActions,c=l[l.length-1],u=e._byClipCacheIndex;c._byClipCacheIndex=u,l[u]=c,l.pop(),e._byClipCacheIndex=null;const h=a.actionByRoot,d=(e._localRoot||this._root).uuid;delete h[d],l.length===0&&delete o[r],this._removeInactiveBindingsForAction(e)}_removeInactiveBindingsForAction(e){const t=e._propertyBindings;for(let n=0,i=t.length;n!==i;++n){const r=t[n];--r.referenceCount===0&&this._removeInactiveBinding(r)}}_lendAction(e){const t=this._actions,n=e._cacheIndex,i=this._nActiveActions++,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_takeBackAction(e){const t=this._actions,n=e._cacheIndex,i=--this._nActiveActions,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_addInactiveBinding(e,t,n){const i=this._bindingsByRootAndName,r=this._bindings;let o=i[t];o===void 0&&(o={},i[t]=o),o[n]=e,e._cacheIndex=r.length,r.push(e)}_removeInactiveBinding(e){const t=this._bindings,n=e.binding,i=n.rootNode.uuid,r=n.path,o=this._bindingsByRootAndName,a=o[i],l=t[t.length-1],c=e._cacheIndex;l._cacheIndex=c,t[c]=l,t.pop(),delete a[r],Object.keys(a).length===0&&delete o[i]}_lendBinding(e){const t=this._bindings,n=e._cacheIndex,i=this._nActiveBindings++,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_takeBackBinding(e){const t=this._bindings,n=e._cacheIndex,i=--this._nActiveBindings,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_lendControlInterpolant(){const e=this._controlInterpolants,t=this._nActiveControlInterpolants++;let n=e[t];return n===void 0&&(n=new ou(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer),n.__cacheIndex=t,e[t]=n),n}_takeBackControlInterpolant(e){const t=this._controlInterpolants,n=e.__cacheIndex,i=--this._nActiveControlInterpolants,r=t[i];e.__cacheIndex=i,t[i]=e,r.__cacheIndex=n,t[n]=r}clipAction(e,t,n){const i=t||this._root,r=i.uuid;let o=typeof e=="string"?wo.findByName(i,e):e;const a=o!==null?o.uuid:e,l=this._actionsByClip[a];let c=null;if(n===void 0&&(o!==null?n=o.blendMode:n=Ho),l!==void 0){const h=l.actionByRoot[r];if(h!==void 0&&h.blendMode===n)return h;c=l.knownActions[0],o===null&&(o=c._clip)}if(o===null)return null;const u=new qx(this,o,t,n);return this._bindAction(u,c),this._addInactiveAction(u,a,r),u}existingAction(e,t){const n=t||this._root,i=n.uuid,r=typeof e=="string"?wo.findByName(n,e):e,o=r?r.uuid:e,a=this._actionsByClip[o];return a!==void 0&&a.actionByRoot[i]||null}stopAllAction(){const e=this._actions,t=this._nActiveActions;for(let n=t-1;n>=0;--n)e[n].stop();return this}update(e){e*=this.timeScale;const t=this._actions,n=this._nActiveActions,i=this.time+=e,r=Math.sign(e),o=this._accuIndex^=1;for(let c=0;c!==n;++c)t[c]._update(i,e,r,o);const a=this._bindings,l=this._nActiveBindings;for(let c=0;c!==l;++c)a[c].apply(o);return this}setTime(e){this.time=0;for(let t=0;t<this._actions.length;t++)this._actions[t].time=0;return this.update(e)}getRoot(){return this._root}uncacheClip(e){const t=this._actions,n=e.uuid,i=this._actionsByClip,r=i[n];if(r!==void 0){const o=r.knownActions;for(let a=0,l=o.length;a!==l;++a){const c=o[a];this._deactivateAction(c);const u=c._cacheIndex,h=t[t.length-1];c._cacheIndex=null,c._byClipCacheIndex=null,h._cacheIndex=u,t[u]=h,t.pop(),this._removeInactiveBindingsForAction(c)}delete i[n]}}uncacheRoot(e){const t=e.uuid,n=this._actionsByClip;for(const o in n){const a=n[o].actionByRoot,l=a[t];l!==void 0&&(this._deactivateAction(l),this._removeInactiveAction(l))}const i=this._bindingsByRootAndName,r=i[t];if(r!==void 0)for(const o in r){const a=r[o];a.restoreOriginalState(),this._removeInactiveBinding(a)}}uncacheAction(e,t){const n=this.existingAction(e,t);n!==null&&(this._deactivateAction(n),this._removeInactiveAction(n))}}Xx.prototype._controlInterpolantsResultBuffer=new Float32Array(1);class nl{constructor(e){typeof e=="string"&&(console.warn("THREE.Uniform: Type parameter is no longer needed."),e=arguments[1]),this.value=e}clone(){return new nl(this.value.clone===void 0?this.value:this.value.clone())}}class Zx extends pr{constructor(e,t,n=1){super(e,t),this.meshPerAttribute=n}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}clone(e){const t=super.clone(e);return t.meshPerAttribute=this.meshPerAttribute,t}toJSON(e){const t=super.toJSON(e);return t.isInstancedInterleavedBuffer=!0,t.meshPerAttribute=this.meshPerAttribute,t}}Zx.prototype.isInstancedInterleavedBuffer=!0;class Jx{constructor(e,t,n,i,r){this.buffer=e,this.type=t,this.itemSize=n,this.elementSize=i,this.count=r,this.version=0}set needsUpdate(e){e===!0&&this.version++}setBuffer(e){return this.buffer=e,this}setType(e,t){return this.type=e,this.elementSize=t,this}setItemSize(e){return this.itemSize=e,this}setCount(e){return this.count=e,this}}Jx.prototype.isGLBufferAttribute=!0;class U0{constructor(e,t,n=0,i=1/0){this.ray=new Ti(e,t),this.near=n,this.far=i,this.camera=null,this.layers=new Ko,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}}}set(e,t){this.ray.set(e,t)}setFromCamera(e,t){t&&t.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(t.matrixWorld),this.ray.direction.set(e.x,e.y,.5).unproject(t).sub(this.ray.origin).normalize(),this.camera=t):t&&t.isOrthographicCamera?(this.ray.origin.set(e.x,e.y,(t.near+t.far)/(t.near-t.far)).unproject(t),this.ray.direction.set(0,0,-1).transformDirection(t.matrixWorld),this.camera=t):console.error("THREE.Raycaster: Unsupported camera type: "+t.type)}intersectObject(e,t=!0,n=[]){return il(e,this,n,t),n.sort(Iu),n}intersectObjects(e,t=!0,n=[]){for(let i=0,r=e.length;i<r;i++)il(e[i],this,n,t);return n.sort(Iu),n}}function Iu(s,e){return s.distance-e.distance}function il(s,e,t,n){if(s.layers.test(e.layers)&&s.raycast(e,t),n===!0){const i=s.children;for(let r=0,o=i.length;r<o;r++)il(i[r],e,t,!0)}}class H0{constructor(e=1,t=0,n=0){return this.radius=e,this.phi=t,this.theta=n,this}set(e,t,n){return this.radius=e,this.phi=t,this.theta=n,this}copy(e){return this.radius=e.radius,this.phi=e.phi,this.theta=e.theta,this}makeSafe(){return this.phi=Math.max(1e-6,Math.min(Math.PI-1e-6,this.phi)),this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,n){return this.radius=Math.sqrt(e*e+t*t+n*n),this.radius===0?(this.theta=0,this.phi=0):(this.theta=Math.atan2(e,n),this.phi=Math.acos(Zt(t/this.radius,-1,1))),this}clone(){return new this.constructor().copy(this)}}class k0{constructor(e=1,t=0,n=0){return this.radius=e,this.theta=t,this.y=n,this}set(e,t,n){return this.radius=e,this.theta=t,this.y=n,this}copy(e){return this.radius=e.radius,this.theta=e.theta,this.y=e.y,this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,n){return this.radius=Math.sqrt(e*e+n*n),this.theta=Math.atan2(e,n),this.y=t,this}clone(){return new this.constructor().copy(this)}}const Du=new q;class rs{constructor(e=new q(1/0,1/0),t=new q(-1/0,-1/0)){this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){const n=Du.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=1/0,this.max.x=this.max.y=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y}getCenter(e){return this.isEmpty()?e.set(0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}containsPoint(e){return!(e.x<this.min.x||e.x>this.max.x||e.y<this.min.y||e.y>this.max.y)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(e){return!(e.max.x<this.min.x||e.min.x>this.max.x||e.max.y<this.min.y||e.min.y>this.max.y)}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return Du.copy(e).clamp(this.min,this.max).sub(e).length()}intersect(e){return this.min.max(e.min),this.max.min(e.max),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}rs.prototype.isBox2=!0;const Fu=new b,Ao=new b;class Yx{constructor(e=new b,t=new b){this.start=e,this.end=t}set(e,t){return this.start.copy(e),this.end.copy(t),this}copy(e){return this.start.copy(e.start),this.end.copy(e.end),this}getCenter(e){return e.addVectors(this.start,this.end).multiplyScalar(.5)}delta(e){return e.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(e,t){return this.delta(t).multiplyScalar(e).add(this.start)}closestPointToPointParameter(e,t){Fu.subVectors(e,this.start),Ao.subVectors(this.end,this.start);const n=Ao.dot(Ao);let r=Ao.dot(Fu)/n;return t&&(r=Zt(r,0,1)),r}closestPointToPoint(e,t,n){const i=this.closestPointToPointParameter(e,t);return this.delta(n).multiplyScalar(i).add(this.start)}applyMatrix4(e){return this.start.applyMatrix4(e),this.end.applyMatrix4(e),this}equals(e){return e.start.equals(this.start)&&e.end.equals(this.end)}clone(){return new this.constructor().copy(this)}}const Bu=new b;class G0 extends null{constructor(e,t){super(),this.light=e,this.light.updateMatrixWorld(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=t;const n=new Be,i=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(let o=0,a=1,l=32;o<l;o++,a++){const c=o/l*Math.PI*2,u=a/l*Math.PI*2;i.push(Math.cos(c),Math.sin(c),1,Math.cos(u),Math.sin(u),1)}n.setAttribute("position",new Se(i,3));const r=new $t({fog:!1,toneMapped:!1});this.cone=new oi(n,r),this.add(this.cone),this.update()}dispose(){this.cone.geometry.dispose(),this.cone.material.dispose()}update(){this.light.updateMatrixWorld();const e=this.light.distance?this.light.distance:1e3,t=e*Math.tan(this.light.angle);this.cone.scale.set(t,t,e),Bu.setFromMatrixPosition(this.light.target.matrixWorld),this.cone.lookAt(Bu),this.color!==void 0?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)}}const di=new b,Lo=new Ee,rl=new Ee;class $x extends oi{constructor(e){const t=Nu(e),n=new Be,i=[],r=[],o=new ge(0,0,1),a=new ge(0,1,0);for(let c=0;c<t.length;c++){const u=t[c];u.parent&&u.parent.isBone&&(i.push(0,0,0),i.push(0,0,0),r.push(o.r,o.g,o.b),r.push(a.r,a.g,a.b))}n.setAttribute("position",new Se(i,3)),n.setAttribute("color",new Se(r,3));const l=new $t({vertexColors:!0,depthTest:!1,depthWrite:!1,toneMapped:!1,transparent:!0});super(n,l),this.type="SkeletonHelper",this.isSkeletonHelper=!0,this.root=e,this.bones=t,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1}updateMatrixWorld(e){const t=this.bones,n=this.geometry,i=n.getAttribute("position");rl.copy(this.root.matrixWorld).invert();for(let r=0,o=0;r<t.length;r++){const a=t[r];a.parent&&a.parent.isBone&&(Lo.multiplyMatrices(rl,a.matrixWorld),di.setFromMatrixPosition(Lo),i.setXYZ(o,di.x,di.y,di.z),Lo.multiplyMatrices(rl,a.parent.matrixWorld),di.setFromMatrixPosition(Lo),i.setXYZ(o+1,di.x,di.y,di.z),o+=2)}n.getAttribute("position").needsUpdate=!0,super.updateMatrixWorld(e)}}function Nu(s){const e=[];s&&s.isBone&&e.push(s);for(let t=0;t<s.children.length;t++)e.push.apply(e,Nu(s.children[t]));return e}class V0 extends null{constructor(e,t,n){const i=new ts(t,4,2),r=new Kn({wireframe:!0,fog:!1,toneMapped:!1});super(i,r),this.light=e,this.light.updateMatrixWorld(),this.color=n,this.type="PointLightHelper",this.matrix=this.light.matrixWorld,this.matrixAutoUpdate=!1,this.update()}dispose(){this.geometry.dispose(),this.material.dispose()}update(){this.color!==void 0?this.material.color.set(this.color):this.material.color.copy(this.light.color)}}const jx=new b,zu=new ge,Ou=new ge;class W0 extends null{constructor(e,t,n){super(),this.light=e,this.light.updateMatrixWorld(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=n;const i=new Kr(t);i.rotateY(Math.PI*.5),this.material=new Kn({wireframe:!0,fog:!1,toneMapped:!1}),this.color===void 0&&(this.material.vertexColors=!0);const r=i.getAttribute("position"),o=new Float32Array(r.count*3);i.setAttribute("color",new vt(o,3)),this.add(new Wt(i,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){const e=this.children[0];if(this.color!==void 0)this.material.color.set(this.color);else{const t=e.geometry.getAttribute("color");zu.copy(this.light.color),Ou.copy(this.light.groundColor);for(let n=0,i=t.count;n<i;n++){const r=n<i/2?zu:Ou;t.setXYZ(n,r.r,r.g,r.b)}t.needsUpdate=!0}e.lookAt(jx.setFromMatrixPosition(this.light.matrixWorld).negate())}}class Qx extends oi{constructor(e=10,t=10,n=4473924,i=8947848){n=new ge(n),i=new ge(i);const r=t/2,o=e/t,a=e/2,l=[],c=[];for(let d=0,f=0,m=-a;d<=t;d++,m+=o){l.push(-a,0,m,a,0,m),l.push(m,0,-a,m,0,a);const x=d===r?n:i;x.toArray(c,f),f+=3,x.toArray(c,f),f+=3,x.toArray(c,f),f+=3,x.toArray(c,f),f+=3}const u=new Be;u.setAttribute("position",new Se(l,3)),u.setAttribute("color",new Se(c,3));const h=new $t({vertexColors:!0,toneMapped:!1});super(u,h),this.type="GridHelper"}}class q0 extends null{constructor(e=10,t=16,n=8,i=64,r=4473924,o=8947848){r=new ge(r),o=new ge(o);const a=[],l=[];for(let h=0;h<=t;h++){const d=h/t*(Math.PI*2),f=Math.sin(d)*e,m=Math.cos(d)*e;a.push(0,0,0),a.push(f,0,m);const x=h&1?r:o;l.push(x.r,x.g,x.b),l.push(x.r,x.g,x.b)}for(let h=0;h<=n;h++){const d=h&1?r:o,f=e-e/n*h;for(let m=0;m<i;m++){let x=m/i*(Math.PI*2),v=Math.sin(x)*f,g=Math.cos(x)*f;a.push(v,0,g),l.push(d.r,d.g,d.b),x=(m+1)/i*(Math.PI*2),v=Math.sin(x)*f,g=Math.cos(x)*f,a.push(v,0,g),l.push(d.r,d.g,d.b)}}const c=new Be;c.setAttribute("position",new Se(a,3)),c.setAttribute("color",new Se(l,3));const u=new $t({vertexColors:!0,toneMapped:!1});super(c,u),this.type="PolarGridHelper"}}const Uu=new b,Co=new b,Hu=new b;class X0 extends null{constructor(e,t,n){super(),this.light=e,this.light.updateMatrixWorld(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,t===void 0&&(t=1);let i=new Be;i.setAttribute("position",new Se([-t,t,0,t,t,0,t,-t,0,-t,-t,0,-t,t,0],3));const r=new $t({fog:!1,toneMapped:!1});this.lightPlane=new Ri(i,r),this.add(this.lightPlane),i=new Be,i.setAttribute("position",new Se([0,0,0,0,0,1],3)),this.targetLine=new Ri(i,r),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){Uu.setFromMatrixPosition(this.light.matrixWorld),Co.setFromMatrixPosition(this.light.target.matrixWorld),Hu.subVectors(Co,Uu),this.lightPlane.lookAt(Co),this.color!==void 0?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(Co),this.targetLine.scale.z=Hu.length()}}const Ro=new b,Pt=new Bs;class Z0 extends null{constructor(e){const t=new Be,n=new $t({color:16777215,vertexColors:!0,toneMapped:!1}),i=[],r=[],o={},a=new ge(16755200),l=new ge(16711680),c=new ge(43775),u=new ge(16777215),h=new ge(3355443);d("n1","n2",a),d("n2","n4",a),d("n4","n3",a),d("n3","n1",a),d("f1","f2",a),d("f2","f4",a),d("f4","f3",a),d("f3","f1",a),d("n1","f1",a),d("n2","f2",a),d("n3","f3",a),d("n4","f4",a),d("p","n1",l),d("p","n2",l),d("p","n3",l),d("p","n4",l),d("u1","u2",c),d("u2","u3",c),d("u3","u1",c),d("c","t",u),d("p","c",h),d("cn1","cn2",h),d("cn3","cn4",h),d("cf1","cf2",h),d("cf3","cf4",h);function d(m,x,v){f(m,v),f(x,v)}function f(m,x){i.push(0,0,0),r.push(x.r,x.g,x.b),o[m]===void 0&&(o[m]=[]),o[m].push(i.length/3-1)}t.setAttribute("position",new Se(i,3)),t.setAttribute("color",new Se(r,3)),super(t,n),this.type="CameraHelper",this.camera=e,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=o,this.update()}update(){const e=this.geometry,t=this.pointMap,n=1,i=1;Pt.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),Nt("c",t,e,Pt,0,0,-1),Nt("t",t,e,Pt,0,0,1),Nt("n1",t,e,Pt,-n,-i,-1),Nt("n2",t,e,Pt,n,-i,-1),Nt("n3",t,e,Pt,-n,i,-1),Nt("n4",t,e,Pt,n,i,-1),Nt("f1",t,e,Pt,-n,-i,1),Nt("f2",t,e,Pt,n,-i,1),Nt("f3",t,e,Pt,-n,i,1),Nt("f4",t,e,Pt,n,i,1),Nt("u1",t,e,Pt,n*.7,i*1.1,-1),Nt("u2",t,e,Pt,-n*.7,i*1.1,-1),Nt("u3",t,e,Pt,0,i*2,-1),Nt("cf1",t,e,Pt,-n,0,1),Nt("cf2",t,e,Pt,n,0,1),Nt("cf3",t,e,Pt,0,-i,1),Nt("cf4",t,e,Pt,0,i,1),Nt("cn1",t,e,Pt,-n,0,-1),Nt("cn2",t,e,Pt,n,0,-1),Nt("cn3",t,e,Pt,0,-i,-1),Nt("cn4",t,e,Pt,0,i,-1),e.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}}function Nt(s,e,t,n,i,r,o){Ro.set(i,r,o).unproject(n);const a=e[s];if(a!==void 0){const l=t.getAttribute("position");for(let c=0,u=a.length;c<u;c++)l.setXYZ(a[c],Ro.x,Ro.y,Ro.z)}}const Po=new dn;class Kx extends null{constructor(e,t=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new Float32Array(8*3),r=new Be;r.setIndex(new vt(n,1)),r.setAttribute("position",new vt(i,3)),super(r,new $t({color:t,toneMapped:!1})),this.object=e,this.type="BoxHelper",this.matrixAutoUpdate=!1,this.update()}update(e){if(e!==void 0&&console.warn("THREE.BoxHelper: .update() has no longer arguments."),this.object!==void 0&&Po.setFromObject(this.object),Po.isEmpty())return;const t=Po.min,n=Po.max,i=this.geometry.attributes.position,r=i.array;r[0]=n.x,r[1]=n.y,r[2]=n.z,r[3]=t.x,r[4]=n.y,r[5]=n.z,r[6]=t.x,r[7]=t.y,r[8]=n.z,r[9]=n.x,r[10]=t.y,r[11]=n.z,r[12]=n.x,r[13]=n.y,r[14]=t.z,r[15]=t.x,r[16]=n.y,r[17]=t.z,r[18]=t.x,r[19]=t.y,r[20]=t.z,r[21]=n.x,r[22]=t.y,r[23]=t.z,i.needsUpdate=!0,this.geometry.computeBoundingSphere()}setFromObject(e){return this.object=e,this.update(),this}copy(e){return oi.prototype.copy.call(this,e),this.object=e.object,this}}class J0 extends null{constructor(e,t=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=[1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],r=new Be;r.setIndex(new vt(n,1)),r.setAttribute("position",new Se(i,3)),super(r,new $t({color:t,toneMapped:!1})),this.box=e,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(e){const t=this.box;t.isEmpty()||(t.getCenter(this.position),t.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(e))}}class Y0 extends null{constructor(e,t=1,n=16776960){const i=n,r=[1,-1,1,-1,1,1,-1,-1,1,1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,1,0,0,1,0,0,0],o=new Be;o.setAttribute("position",new Se(r,3)),o.computeBoundingSphere(),super(o,new $t({color:i,toneMapped:!1})),this.type="PlaneHelper",this.plane=e,this.size=t;const a=[1,1,1,-1,1,1,-1,-1,1,1,1,1,-1,-1,1,1,-1,1],l=new Be;l.setAttribute("position",new Se(a,3)),l.computeBoundingSphere(),this.add(new Wt(l,new Kn({color:i,opacity:.2,transparent:!0,depthWrite:!1,toneMapped:!1})))}updateMatrixWorld(e){let t=-this.plane.constant;Math.abs(t)<1e-8&&(t=1e-8),this.scale.set(.5*this.size,.5*this.size,t),this.children[0].material.side=t<0?je:Dt,this.lookAt(this.plane.normal),super.updateMatrixWorld(e)}}const ku=new b;let Io,sl;class $0 extends null{constructor(e=new b(0,0,1),t=new b(0,0,0),n=1,i=16776960,r=n*.2,o=r*.2){super(),this.type="ArrowHelper",Io===void 0&&(Io=new Be,Io.setAttribute("position",new Se([0,0,0,0,1,0],3)),sl=new Mr(0,.5,1,5,1),sl.translate(0,-.5,0)),this.position.copy(t),this.line=new Ri(Io,new $t({color:i,toneMapped:!1})),this.line.matrixAutoUpdate=!1,this.add(this.line),this.cone=new Wt(sl,new Kn({color:i,toneMapped:!1})),this.cone.matrixAutoUpdate=!1,this.add(this.cone),this.setDirection(e),this.setLength(n,r,o)}setDirection(e){if(e.y>.99999)this.quaternion.set(0,0,0,1);else if(e.y<-.99999)this.quaternion.set(1,0,0,0);else{ku.set(e.z,0,-e.x).normalize();const t=Math.acos(e.y);this.quaternion.setFromAxisAngle(ku,t)}}setLength(e,t=e*.2,n=t*.2){this.line.scale.set(1,Math.max(1e-4,e-t),1),this.line.updateMatrix(),this.cone.scale.set(n,t,n),this.cone.position.y=e,this.cone.updateMatrix()}setColor(e){this.line.material.color.set(e),this.cone.material.color.set(e)}copy(e){return super.copy(e,!1),this.line.copy(e.line),this.cone.copy(e.cone),this}}class ey extends null{constructor(e=1){const t=[0,0,0,e,0,0,0,0,0,0,e,0,0,0,0,0,0,e],n=[1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],i=new Be;i.setAttribute("position",new Se(t,3)),i.setAttribute("color",new Se(n,3));const r=new $t({vertexColors:!0,toneMapped:!1});super(i,r),this.type="AxesHelper"}setColors(e,t,n){const i=new ge,r=this.geometry.attributes.color.array;return i.set(e),i.toArray(r,0),i.toArray(r,3),i.set(t),i.toArray(r,6),i.toArray(r,9),i.set(n),i.toArray(r,12),i.toArray(r,15),this.geometry.attributes.color.needsUpdate=!0,this}dispose(){this.geometry.dispose(),this.material.dispose()}}class j0{constructor(){this.type="ShapePath",this.color=new ge,this.subPaths=[],this.currentPath=null}moveTo(e,t){return this.currentPath=new co,this.subPaths.push(this.currentPath),this.currentPath.moveTo(e,t),this}lineTo(e,t){return this.currentPath.lineTo(e,t),this}quadraticCurveTo(e,t,n,i){return this.currentPath.quadraticCurveTo(e,t,n,i),this}bezierCurveTo(e,t,n,i,r,o){return this.currentPath.bezierCurveTo(e,t,n,i,r,o),this}splineThru(e){return this.currentPath.splineThru(e),this}toShapes(e,t){function n(p){const _=[];for(let y=0,M=p.length;y<M;y++){const A=p[y],C=new Vn;C.curves=A.curves,_.push(C)}return _}function i(p,_){const y=_.length;let M=!1;for(let A=y-1,C=0;C<y;A=C++){let I=_[A],k=_[C],N=k.x-I.x,P=k.y-I.y;if(Math.abs(P)>Number.EPSILON){if(P<0&&(I=_[C],N=-N,k=_[A],P=-P),p.y<I.y||p.y>k.y)continue;if(p.y===I.y){if(p.x===I.x)return!0}else{const w=P*(p.x-I.x)-N*(p.y-I.y);if(w===0)return!0;if(w<0)continue;M=!M}}else{if(p.y!==I.y)continue;if(k.x<=p.x&&p.x<=I.x||I.x<=p.x&&p.x<=k.x)return!0}}return M}const r=Wn.isClockWise,o=this.subPaths;if(o.length===0)return[];if(t===!0)return n(o);let a,l,c;const u=[];if(o.length===1)return l=o[0],c=new Vn,c.curves=l.curves,u.push(c),u;let h=!r(o[0].getPoints());h=e?!h:h;const d=[],f=[];let m=[],x=0,v;f[x]=void 0,m[x]=[];for(let p=0,_=o.length;p<_;p++)l=o[p],v=l.getPoints(),a=r(v),a=e?!a:a,a?(!h&&f[x]&&x++,f[x]={s:new Vn,p:v},f[x].s.curves=l.curves,h&&x++,m[x]=[]):m[x].push({h:l,p:v[0]});if(!f[0])return n(o);if(f.length>1){let p=!1;const _=[];for(let y=0,M=f.length;y<M;y++)d[y]=[];for(let y=0,M=f.length;y<M;y++){const A=m[y];for(let C=0;C<A.length;C++){const I=A[C];let k=!0;for(let N=0;N<f.length;N++)i(I.p,f[N].p)&&(y!==N&&_.push({froms:y,tos:N,hole:C}),k?(k=!1,d[N].push(I)):p=!0);k&&d[y].push(I)}}_.length>0&&(p||(m=d))}let g;for(let p=0,_=f.length;p<_;p++){c=f[p].s,u.push(c),g=m[p];for(let y=0,M=g.length;y<M;y++)c.holes.push(g[y].h)}return u}}const Gu=new Float32Array(1),ty=new Int32Array(Gu.buffer);class Q0{static toHalfFloat(e){e>65504&&(console.warn("THREE.DataUtils.toHalfFloat(): value exceeds 65504."),e=65504),Gu[0]=e;const t=ty[0];let n=t>>16&32768,i=t>>12&2047;const r=t>>23&255;return r<103?n:r>142?(n|=31744,n|=(r==255?0:1)&&t&8388607,n):r<113?(i|=2048,n|=(i>>114-r)+(i>>113-r&1),n):(n|=r-112<<10|i>>1,n+=i&1,n)}}const K0=0,ev=1,tv=0,nv=1,iv=2;function rv(s){return console.warn("THREE.MeshFaceMaterial has been removed. Use an Array instead."),s}function sv(s=[]){return console.warn("THREE.MultiMaterial has been removed. Use an Array instead."),s.isMultiMaterial=!0,s.materials=s,s.clone=function(){return s.slice()},s}function ov(s,e){return console.warn("THREE.PointCloud has been renamed to THREE.Points."),new Ks(s,e)}function av(s){return console.warn("THREE.Particle has been renamed to THREE.Sprite."),new Ia(s)}function lv(s,e){return console.warn("THREE.ParticleSystem has been renamed to THREE.Points."),new Ks(s,e)}function cv(s){return console.warn("THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial."),new br(s)}function uv(s){return console.warn("THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial."),new br(s)}function hv(s){return console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial."),new br(s)}function dv(s,e,t){return console.warn("THREE.Vertex has been removed. Use THREE.Vector3 instead."),new b(s,e,t)}function fv(s,e){return console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead."),new vt(s,e).setUsage(Ir)}function pv(s,e){return console.warn("THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead."),new Cd(s,e)}function mv(s,e){return console.warn("THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead."),new Rd(s,e)}function gv(s,e){return console.warn("THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead."),new Pd(s,e)}function xv(s,e){return console.warn("THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead."),new Id(s,e)}function yv(s,e){return console.warn("THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead."),new aa(s,e)}function vv(s,e){return console.warn("THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead."),new Dd(s,e)}function _v(s,e){return console.warn("THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead."),new la(s,e)}function bv(s,e){return console.warn("THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead."),new Se(s,e)}function Mv(s,e){return console.warn("THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead."),new Bd(s,e)}xn.create=function(s,e){return console.log("THREE.Curve.create() has been deprecated"),s.prototype=Object.create(xn.prototype),s.prototype.constructor=s,s.prototype.getPoint=e,s},co.prototype.fromPoints=function(s){return console.warn("THREE.Path: .fromPoints() has been renamed to .setFromPoints()."),this.setFromPoints(s)};function wv(s){return console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper."),new ey(s)}function Sv(s,e){return console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead."),new Kx(s,e)}function Tv(s,e){return console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead."),new oi(new Oc(s.geometry),new $t({color:e!==void 0?e:16777215}))}Qx.prototype.setColors=function(){console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.")},$x.prototype.update=function(){console.error("THREE.SkeletonHelper: update() no longer needs to be called.")};function Ev(s,e){return console.warn("THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead."),new oi(new Yc(s.geometry),new $t({color:e!==void 0?e:16777215}))}hi.prototype.extractUrlBase=function(s){return console.warn("THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead."),Ka.extractUrlBase(s)},hi.Handlers={add:function(){console.error("THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.")},get:function(){console.error("THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.")}};function Av(s){return console.warn("THREE.XHRLoader has been renamed to THREE.FileLoader."),new Xn(s)}function Lv(s){return console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader."),new _x(s)}rs.prototype.center=function(s){return console.warn("THREE.Box2: .center() has been renamed to .getCenter()."),this.getCenter(s)},rs.prototype.empty=function(){return console.warn("THREE.Box2: .empty() has been renamed to .isEmpty()."),this.isEmpty()},rs.prototype.isIntersectionBox=function(s){return console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(s)},rs.prototype.size=function(s){return console.warn("THREE.Box2: .size() has been renamed to .getSize()."),this.getSize(s)},dn.prototype.center=function(s){return console.warn("THREE.Box3: .center() has been renamed to .getCenter()."),this.getCenter(s)},dn.prototype.empty=function(){return console.warn("THREE.Box3: .empty() has been renamed to .isEmpty()."),this.isEmpty()},dn.prototype.isIntersectionBox=function(s){return console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(s)},dn.prototype.isIntersectionSphere=function(s){return console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(s)},dn.prototype.size=function(s){return console.warn("THREE.Box3: .size() has been renamed to .getSize()."),this.getSize(s)},Si.prototype.empty=function(){return console.warn("THREE.Sphere: .empty() has been renamed to .isEmpty()."),this.isEmpty()},zs.prototype.setFromMatrix=function(s){return console.warn("THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix()."),this.setFromProjectionMatrix(s)},Yx.prototype.center=function(s){return console.warn("THREE.Line3: .center() has been renamed to .getCenter()."),this.getCenter(s)},Gt.prototype.flattenToArrayOffset=function(s,e){return console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(s,e)},Gt.prototype.multiplyVector3=function(s){return console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead."),s.applyMatrix3(this)},Gt.prototype.multiplyVector3Array=function(){console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")},Gt.prototype.applyToBufferAttribute=function(s){return console.warn("THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead."),s.applyMatrix3(this)},Gt.prototype.applyToVector3Array=function(){console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")},Gt.prototype.getInverse=function(s){return console.warn("THREE.Matrix3: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(s).invert()},Ee.prototype.extractPosition=function(s){return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),this.copyPosition(s)},Ee.prototype.flattenToArrayOffset=function(s,e){return console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(s,e)},Ee.prototype.getPosition=function(){return console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead."),new b().setFromMatrixColumn(this,3)},Ee.prototype.setRotationFromQuaternion=function(s){return console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion()."),this.makeRotationFromQuaternion(s)},Ee.prototype.multiplyToArray=function(){console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")},Ee.prototype.multiplyVector3=function(s){return console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead."),s.applyMatrix4(this)},Ee.prototype.multiplyVector4=function(s){return console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."),s.applyMatrix4(this)},Ee.prototype.multiplyVector3Array=function(){console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")},Ee.prototype.rotateAxis=function(s){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead."),s.transformDirection(this)},Ee.prototype.crossVector=function(s){return console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."),s.applyMatrix4(this)},Ee.prototype.translate=function(){console.error("THREE.Matrix4: .translate() has been removed.")},Ee.prototype.rotateX=function(){console.error("THREE.Matrix4: .rotateX() has been removed.")},Ee.prototype.rotateY=function(){console.error("THREE.Matrix4: .rotateY() has been removed.")},Ee.prototype.rotateZ=function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")},Ee.prototype.rotateByAxis=function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},Ee.prototype.applyToBufferAttribute=function(s){return console.warn("THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead."),s.applyMatrix4(this)},Ee.prototype.applyToVector3Array=function(){console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")},Ee.prototype.makeFrustum=function(s,e,t,n,i,r){return console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead."),this.makePerspective(s,e,n,t,i,r)},Ee.prototype.getInverse=function(s){return console.warn("THREE.Matrix4: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(s).invert()},Gn.prototype.isIntersectionLine=function(s){return console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine()."),this.intersectsLine(s)},tn.prototype.multiplyVector3=function(s){return console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead."),s.applyQuaternion(this)},tn.prototype.inverse=function(){return console.warn("THREE.Quaternion: .inverse() has been renamed to invert()."),this.invert()},Ti.prototype.isIntersectionBox=function(s){return console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(s)},Ti.prototype.isIntersectionPlane=function(s){return console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane()."),this.intersectsPlane(s)},Ti.prototype.isIntersectionSphere=function(s){return console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(s)},Ot.prototype.area=function(){return console.warn("THREE.Triangle: .area() has been renamed to .getArea()."),this.getArea()},Ot.prototype.barycoordFromPoint=function(s,e){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),this.getBarycoord(s,e)},Ot.prototype.midpoint=function(s){return console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint()."),this.getMidpoint(s)},Ot.prototypenormal=function(s){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),this.getNormal(s)},Ot.prototype.plane=function(s){return console.warn("THREE.Triangle: .plane() has been renamed to .getPlane()."),this.getPlane(s)},Ot.barycoordFromPoint=function(s,e,t,n,i){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),Ot.getBarycoord(s,e,t,n,i)},Ot.normal=function(s,e,t,n){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),Ot.getNormal(s,e,t,n)},Vn.prototype.extractAllPoints=function(s){return console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead."),this.extractPoints(s)},Vn.prototype.extrude=function(s){return console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead."),new ci(this,s)},Vn.prototype.makeGeometry=function(s){return console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead."),new es(this,s)},q.prototype.fromAttribute=function(s,e,t){return console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(s,e,t)},q.prototype.distanceToManhattan=function(s){return console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(s)},q.prototype.lengthManhattan=function(){return console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},b.prototype.setEulerFromRotationMatrix=function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},b.prototype.setEulerFromQuaternion=function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},b.prototype.getPositionFromMatrix=function(s){return console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."),this.setFromMatrixPosition(s)},b.prototype.getScaleFromMatrix=function(s){return console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."),this.setFromMatrixScale(s)},b.prototype.getColumnFromMatrix=function(s,e){return console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn()."),this.setFromMatrixColumn(e,s)},b.prototype.applyProjection=function(s){return console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead."),this.applyMatrix4(s)},b.prototype.fromAttribute=function(s,e,t){return console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(s,e,t)},b.prototype.distanceToManhattan=function(s){return console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(s)},b.prototype.lengthManhattan=function(){return console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},ft.prototype.fromAttribute=function(s,e,t){return console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(s,e,t)},ft.prototype.lengthManhattan=function(){return console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},ut.prototype.getChildByName=function(s){return console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName()."),this.getObjectByName(s)},ut.prototype.renderDepth=function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},ut.prototype.translate=function(s,e){return console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead."),this.translateOnAxis(e,s)},ut.prototype.getWorldRotation=function(){console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.")},ut.prototype.applyMatrix=function(s){return console.warn("THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(s)},Object.defineProperties(ut.prototype,{eulerOrder:{get:function(){return console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order},set:function(s){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order=s}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}}),Wt.prototype.setDrawMode=function(){console.error("THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")},Object.defineProperties(Wt.prototype,{drawMode:{get:function(){return console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode."),ed},set:function(){console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}}),Da.prototype.initBones=function(){console.error("THREE.SkinnedMesh: initBones() has been removed.")},Yt.prototype.setLens=function(s,e){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup."),e!==void 0&&(this.filmGauge=e),this.setFocalLength(s)},Object.defineProperties(En.prototype,{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(s){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov."),this.shadow.camera.fov=s}},shadowCameraLeft:{set:function(s){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left."),this.shadow.camera.left=s}},shadowCameraRight:{set:function(s){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right."),this.shadow.camera.right=s}},shadowCameraTop:{set:function(s){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top."),this.shadow.camera.top=s}},shadowCameraBottom:{set:function(s){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom."),this.shadow.camera.bottom=s}},shadowCameraNear:{set:function(s){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near."),this.shadow.camera.near=s}},shadowCameraFar:{set:function(s){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."),this.shadow.camera.far=s}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(s){console.warn("THREE.Light: .shadowBias is now .shadow.bias."),this.shadow.bias=s}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(s){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."),this.shadow.mapSize.width=s}},shadowMapHeight:{set:function(s){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height."),this.shadow.mapSize.height=s}}}),Object.defineProperties(vt.prototype,{length:{get:function(){return console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead."),this.array.length}},dynamic:{get:function(){return console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.usage===Ir},set:function(){console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.setUsage(Ir)}}}),vt.prototype.setDynamic=function(s){return console.warn("THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(s===!0?Ir:Pr),this},vt.prototype.copyIndicesArray=function(){console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed.")},vt.prototype.setArray=function(){console.error("THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")},Be.prototype.addIndex=function(s){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex()."),this.setIndex(s)},Be.prototype.addAttribute=function(s,e){return console.warn("THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute()."),!(e&&e.isBufferAttribute)&&!(e&&e.isInterleavedBufferAttribute)?(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.setAttribute(s,new vt(arguments[1],arguments[2]))):s==="index"?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(e),this):this.setAttribute(s,e)},Be.prototype.addDrawCall=function(s,e,t){t!==void 0&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset."),console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup()."),this.addGroup(s,e)},Be.prototype.clearDrawCalls=function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups()."),this.clearGroups()},Be.prototype.computeOffsets=function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")},Be.prototype.removeAttribute=function(s){return console.warn("THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute()."),this.deleteAttribute(s)},Be.prototype.applyMatrix=function(s){return console.warn("THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(s)},Object.defineProperties(Be.prototype,{drawcalls:{get:function(){return console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups."),this.groups}},offsets:{get:function(){return console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups."),this.groups}}}),pr.prototype.setDynamic=function(s){return console.warn("THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(s===!0?Ir:Pr),this},pr.prototype.setArray=function(){console.error("THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")},ci.prototype.getArrays=function(){console.error("THREE.ExtrudeGeometry: .getArrays() has been removed.")},ci.prototype.addShapeList=function(){console.error("THREE.ExtrudeGeometry: .addShapeList() has been removed.")},ci.prototype.addShape=function(){console.error("THREE.ExtrudeGeometry: .addShape() has been removed.")},Ca.prototype.dispose=function(){console.error("THREE.Scene: .dispose() has been removed.")},nl.prototype.onUpdate=function(){return console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead."),this},Object.defineProperties(Jt.prototype,{wrapAround:{get:function(){console.warn("THREE.Material: .wrapAround has been removed.")},set:function(){console.warn("THREE.Material: .wrapAround has been removed.")}},overdraw:{get:function(){console.warn("THREE.Material: .overdraw has been removed.")},set:function(){console.warn("THREE.Material: .overdraw has been removed.")}},wrapRGB:{get:function(){return console.warn("THREE.Material: .wrapRGB has been removed."),new ge}},shading:{get:function(){console.error("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.")},set:function(s){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=s===Mt}},stencilMask:{get:function(){return console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask},set:function(s){console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask=s}},vertexTangents:{get:function(){console.warn("THREE."+this.type+": .vertexTangents has been removed.")},set:function(){console.warn("THREE."+this.type+": .vertexTangents has been removed.")}}}),Object.defineProperties(ii.prototype,{derivatives:{get:function(){return console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives},set:function(s){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives=s}}}),pt.prototype.clearTarget=function(s,e,t,n){console.warn("THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead."),this.setRenderTarget(s),this.clear(e,t,n)},pt.prototype.animate=function(s){console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop()."),this.setAnimationLoop(s)},pt.prototype.getCurrentRenderTarget=function(){return console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget()."),this.getRenderTarget()},pt.prototype.getMaxAnisotropy=function(){return console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy()."),this.capabilities.getMaxAnisotropy()},pt.prototype.getPrecision=function(){return console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision."),this.capabilities.precision},pt.prototype.resetGLState=function(){return console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset()."),this.state.reset()},pt.prototype.supportsFloatTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."),this.extensions.get("OES_texture_float")},pt.prototype.supportsHalfFloatTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."),this.extensions.get("OES_texture_half_float")},pt.prototype.supportsStandardDerivatives=function(){return console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."),this.extensions.get("OES_standard_derivatives")},pt.prototype.supportsCompressedTextureS3TC=function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."),this.extensions.get("WEBGL_compressed_texture_s3tc")},pt.prototype.supportsCompressedTexturePVRTC=function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."),this.extensions.get("WEBGL_compressed_texture_pvrtc")},pt.prototype.supportsBlendMinMax=function(){return console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."),this.extensions.get("EXT_blend_minmax")},pt.prototype.supportsVertexTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures."),this.capabilities.vertexTextures},pt.prototype.supportsInstancedArrays=function(){return console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."),this.extensions.get("ANGLE_instanced_arrays")},pt.prototype.enableScissorTest=function(s){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest()."),this.setScissorTest(s)},pt.prototype.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},pt.prototype.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")},pt.prototype.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},pt.prototype.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")},pt.prototype.setFaceCulling=function(){console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed.")},pt.prototype.allocTextureUnit=function(){console.warn("THREE.WebGLRenderer: .allocTextureUnit() has been removed.")},pt.prototype.setTexture=function(){console.warn("THREE.WebGLRenderer: .setTexture() has been removed.")},pt.prototype.setTexture2D=function(){console.warn("THREE.WebGLRenderer: .setTexture2D() has been removed.")},pt.prototype.setTextureCube=function(){console.warn("THREE.WebGLRenderer: .setTextureCube() has been removed.")},pt.prototype.getActiveMipMapLevel=function(){return console.warn("THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel()."),this.getActiveMipmapLevel()},Object.defineProperties(pt.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(s){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled."),this.shadowMap.enabled=s}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(s){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type."),this.shadowMap.type=s}},shadowMapCullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")}},context:{get:function(){return console.warn("THREE.WebGLRenderer: .context has been removed. Use .getContext() instead."),this.getContext()}},vr:{get:function(){return console.warn("THREE.WebGLRenderer: .vr has been renamed to .xr"),this.xr}},gammaInput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead."),!1},set:function(){console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.")}},gammaOutput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),!1},set:function(s){console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),this.outputEncoding=s===!0?vi:yn}},toneMappingWhitePoint:{get:function(){return console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed."),1},set:function(){console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.")}},gammaFactor:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaFactor has been removed."),2},set:function(){console.warn("THREE.WebGLRenderer: .gammaFactor has been removed.")}}}),Object.defineProperties(mc.prototype,{cullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")}},renderReverseSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")}},renderSingleSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. 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