gl-draw 0.6.2 → 0.6.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/constants.d.ts +4 -0
- package/dist/core/BaseObject.d.ts +45 -0
- package/dist/core/CSSRenderer/CSS2DRenderer.d.ts +17 -0
- package/dist/core/CSSRenderer/index.d.ts +19 -0
- package/dist/core/Camera.d.ts +30 -0
- package/dist/core/Composer.d.ts +60 -0
- package/dist/core/Control.d.ts +28 -0
- package/dist/core/GUIObject.d.ts +24 -0
- package/dist/core/Pencil.d.ts +146 -0
- package/dist/core/Renderer.d.ts +51 -0
- package/dist/core/Scene.d.ts +19 -0
- package/dist/core/pass/bloom/UnrealBloomPass.d.ts +46 -0
- package/dist/core/pass/bloom/index.d.ts +33 -0
- package/dist/core/pass/outline/index.d.ts +37 -0
- package/dist/core/pass/ssr/index.d.ts +38 -0
- package/dist/effect/bloom.d.ts +14 -0
- package/dist/effect/index.d.ts +5 -0
- package/dist/effect/index.js +3205 -0
- package/dist/effect/index.module.js +3205 -0
- package/dist/effect/outline.d.ts +15 -0
- package/dist/effect/scan.d.ts +39 -0
- package/dist/effect/scan2.d.ts +28 -0
- package/dist/effect/ssr.d.ts +15 -0
- package/dist/geojson/china.json +103310 -0
- package/dist/geojson/countries.json +27483 -0
- package/dist/index.d.ts +3 -0
- package/dist/index.js +3102 -0
- package/dist/index.module.js +3102 -0
- package/dist/objects/conicPolygon/geometry/index.d.ts +32 -0
- package/dist/objects/conicPolygon/geometry/triangulate.d.ts +11 -0
- package/dist/objects/conicPolygon/index.d.ts +19 -0
- package/dist/objects/extrudePolygon/coords2Vector.d.ts +7 -0
- package/dist/objects/extrudePolygon/createGeometry.d.ts +8 -0
- package/dist/objects/extrudePolygon/getWorkerGeometry.d.ts +16 -0
- package/dist/objects/extrudePolygon/index.d.ts +37 -0
- package/dist/objects/extrudePolygon/w.d.ts +1 -0
- package/dist/objects/fix.d.ts +2 -0
- package/dist/objects/image/index.d.ts +24 -0
- package/dist/objects/index.d.ts +10 -0
- package/dist/objects/index.js +3177 -0
- package/dist/objects/index.module.js +3177 -0
- package/dist/objects/line/coords2Vector.d.ts +7 -0
- package/dist/objects/line/createGeometry.d.ts +8 -0
- package/dist/objects/line/getWorkerGeometry.d.ts +15 -0
- package/dist/objects/line/index.d.ts +44 -0
- package/dist/objects/line/meshLine/index.d.ts +89 -0
- package/dist/objects/line/meshLine/shader/fragment.d.ts +2 -0
- package/dist/objects/line/meshLine/shader/vertex.d.ts +2 -0
- package/dist/objects/line/w.d.ts +1 -0
- package/dist/objects/node/index.d.ts +30 -0
- package/dist/objects/text/index.d.ts +23 -0
- package/dist/objects/video/index.d.ts +31 -0
- package/dist/plugins/Cache.d.ts +8 -0
- package/dist/plugins/Data.d.ts +8 -0
- package/dist/plugins/Draw.d.ts +35 -0
- package/dist/plugins/Worker.d.ts +31 -0
- package/dist/plugins/index.d.ts +4 -0
- package/dist/plugins/index.js +3046 -0
- package/dist/plugins/index.module.js +3046 -0
- package/dist/shims.d.ts +5 -0
- package/dist/utils/chain.d.ts +23 -0
- package/dist/utils/colorCorrection.d.ts +2 -0
- package/dist/utils/disposeMesh.d.ts +2 -0
- package/dist/utils/exception.d.ts +26 -0
- package/dist/utils/getCache.d.ts +13 -0
- package/dist/utils/getElementView.d.ts +2 -0
- package/dist/utils/index.d.ts +11 -0
- package/dist/utils/index.js +3046 -0
- package/dist/utils/index.module.js +3046 -0
- package/dist/utils/isPlainObject.d.ts +1 -0
- package/dist/utils/makePromiseCreator.d.ts +6 -0
- package/dist/utils/polar2Cartesian.d.ts +1 -0
- package/dist/utils/timer.d.ts +9 -0
- package/dist/utils/to.d.ts +8 -0
- package/dist/utils/uvGenerator.d.ts +9 -0
- package/dist/workers/extrudePolygon.js +3046 -0
- package/dist/workers/line.js +3177 -0
- package/package.json +2 -2
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* @license
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* Copyright 2010-2021 Three.js Authors
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* SPDX-License-Identifier: MIT
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+
*/const 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e0=Object.freeze({__proto__:null,DEG2RAD:bi,RAD2DEG:Dr,generateUUID:hn,clamp:Zt,euclideanModulo:Go,mapLinear:sd,inverseLerp:od,lerp:Fr,damp:ad,pingpong:ld,smoothstep:cd,smootherstep:ud,randInt:hd,randFloat:dd,randFloatSpread:fd,seededRandom:pd,degToRad:md,radToDeg:gd,isPowerOfTwo:Vo,ceilPowerOfTwo:_l,floorPowerOfTwo:bl,setQuaternionFromProperEuler:xd});class q{constructor(e=0,t=0){this.x=e,this.y=t}get width(){return this.x}set width(e){this.x=e}get height(){return this.y}set height(e){this.y=e}set(e,t){return this.x=e,this.y=t,this}setScalar(e){return this.x=e,this.y=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y)}copy(e){return 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t=1,n=s.length;t<n;++t)s[t]>e&&(e=s[t]);return e}const yd={Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array};function Xi(s,e){return new yd[s](e)}function xs(s){return document.createElementNS("http://www.w3.org/1999/xhtml",s)}let Zi;class Ji{static getDataURL(e){if(/^data:/i.test(e.src)||typeof HTMLCanvasElement=="undefined")return e.src;let t;if(e instanceof HTMLCanvasElement)t=e;else{Zi===void 0&&(Zi=xs("canvas")),Zi.width=e.width,Zi.height=e.height;const n=Zi.getContext("2d");e instanceof ImageData?n.putImageData(e,0,0):n.drawImage(e,0,0,e.width,e.height),t=Zi}return t.width>2048||t.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",e),t.toDataURL("image/jpeg",.6)):t.toDataURL("image/png")}}let vd=0;class Ht extends _i{constructor(e=Ht.DEFAULT_IMAGE,t=Ht.DEFAULT_MAPPING,n=en,i=en,r=Ft,o=Hi,a=Ut,l=Bn,c=1,u=yn){super(),Object.defineProperty(this,"id",{value:vd++}),this.uuid=hn(),this.name="",this.image=e,this.mipmaps=[],this.mapping=t,this.wrapS=n,this.wrapT=i,this.magFilter=r,this.minFilter=o,this.anisotropy=c,this.format=a,this.internalFormat=null,this.type=l,this.offset=new q(0,0),this.repeat=new q(1,1),this.center=new q(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new Gt,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=u,this.userData={},this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return new this.constructor().copy(this)}copy(e){return this.name=e.name,this.image=e.image,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.encoding=e.encoding,this.userData=JSON.parse(JSON.stringify(e.userData)),this}toJSON(e){const t=e===void 0||typeof e=="string";if(!t&&e.textures[this.uuid]!==void 0)return e.textures[this.uuid];const n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(this.image!==void 0){const i=this.image;if(i.uuid===void 0&&(i.uuid=hn()),!t&&e.images[i.uuid]===void 0){let r;if(Array.isArray(i)){r=[];for(let o=0,a=i.length;o<a;o++)i[o].isDataTexture?r.push(Wo(i[o].image)):r.push(Wo(i[o]))}else r=Wo(i);e.images[i.uuid]={uuid:i.uuid,url:r}}n.image=i.uuid}return JSON.stringify(this.userData)!=="{}"&&(n.userData=this.userData),t||(e.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(this.mapping!==No)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case us:e.x=e.x-Math.floor(e.x);break;case en:e.x=e.x<0?0:1;break;case hs:Math.abs(Math.floor(e.x)%2)===1?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x);break}if(e.y<0||e.y>1)switch(this.wrapT){case us:e.y=e.y-Math.floor(e.y);break;case en:e.y=e.y<0?0:1;break;case hs:Math.abs(Math.floor(e.y)%2)===1?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y);break}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){e===!0&&this.version++}}Ht.DEFAULT_IMAGE=void 0,Ht.DEFAULT_MAPPING=No,Ht.prototype.isTexture=!0;function Wo(s){return typeof HTMLImageElement!="undefined"&&s instanceof HTMLImageElement||typeof HTMLCanvasElement!="undefined"&&s instanceof HTMLCanvasElement||typeof ImageBitmap!="undefined"&&s instanceof ImageBitmap?Ji.getDataURL(s):s.data?{data:Array.prototype.slice.call(s.data),width:s.width,height:s.height,type:s.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}class ft{constructor(e=0,t=0,n=0,i=1){this.x=e,this.y=t,this.z=n,this.w=i}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,n,i){return this.x=e,this.y=t,this.z=n,this.w=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w!==void 0?e.w:1,this}add(e,t){return t!==void 0?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(e,t)):(this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this)}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}sub(e,t){return t!==void 0?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(e,t)):(this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this)}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,r=this.w,o=e.elements;return this.x=o[0]*t+o[4]*n+o[8]*i+o[12]*r,this.y=o[1]*t+o[5]*n+o[9]*i+o[13]*r,this.z=o[2]*t+o[6]*n+o[10]*i+o[14]*r,this.w=o[3]*t+o[7]*n+o[11]*i+o[15]*r,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);const t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,n,i,r;const l=e.elements,c=l[0],u=l[4],h=l[8],d=l[1],f=l[5],m=l[9],x=l[2],v=l[6],g=l[10];if(Math.abs(u-d)<.01&&Math.abs(h-x)<.01&&Math.abs(m-v)<.01){if(Math.abs(u+d)<.1&&Math.abs(h+x)<.1&&Math.abs(m+v)<.1&&Math.abs(c+f+g-3)<.1)return this.set(1,0,0,0),this;t=Math.PI;const _=(c+1)/2,y=(f+1)/2,M=(g+1)/2,A=(u+d)/4,C=(h+x)/4,I=(m+v)/4;return _>y&&_>M?_<.01?(n=0,i=.707106781,r=.707106781):(n=Math.sqrt(_),i=A/n,r=C/n):y>M?y<.01?(n=.707106781,i=0,r=.707106781):(i=Math.sqrt(y),n=A/i,r=I/i):M<.01?(n=.707106781,i=.707106781,r=0):(r=Math.sqrt(M),n=C/r,i=I/r),this.set(n,i,r,t),this}let p=Math.sqrt((v-m)*(v-m)+(h-x)*(h-x)+(d-u)*(d-u));return Math.abs(p)<.001&&(p=1),this.x=(v-m)/p,this.y=(h-x)/p,this.z=(d-u)/p,this.w=Math.acos((c+f+g-1)/2),this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this.w=Math.max(e.w,Math.min(t.w,this.w)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this.w=Math.max(e,Math.min(t,this.w)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this.w=e.w+(t.w-e.w)*n,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t,n){return n!==void 0&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute()."),this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}ft.prototype.isVector4=!0;class mn extends _i{constructor(e,t,n={}){super(),this.width=e,this.height=t,this.depth=1,this.scissor=new ft(0,0,e,t),this.scissorTest=!1,this.viewport=new ft(0,0,e,t),this.texture=new Ht(void 0,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.encoding),this.texture.isRenderTargetTexture=!0,this.texture.image={width:e,height:t,depth:1},this.texture.generateMipmaps=n.generateMipmaps!==void 0?n.generateMipmaps:!1,this.texture.internalFormat=n.internalFormat!==void 0?n.internalFormat:null,this.texture.minFilter=n.minFilter!==void 0?n.minFilter:Ft,this.depthBuffer=n.depthBuffer!==void 0?n.depthBuffer:!0,this.stencilBuffer=n.stencilBuffer!==void 0?n.stencilBuffer:!1,this.depthTexture=n.depthTexture!==void 0?n.depthTexture:null}setTexture(e){e.image={width:this.width,height:this.height,depth:this.depth},this.texture=e}setSize(e,t,n=1){(this.width!==e||this.height!==t||this.depth!==n)&&(this.width=e,this.height=t,this.depth=n,this.texture.image.width=e,this.texture.image.height=t,this.texture.image.depth=n,this.dispose()),this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return new this.constructor().copy(this)}copy(e){return this.width=e.width,this.height=e.height,this.depth=e.depth,this.viewport.copy(e.viewport),this.texture=e.texture.clone(),this.texture.image=Yu({},this.texture.image),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.depthTexture=e.depthTexture,this}dispose(){this.dispatchEvent({type:"dispose"})}}mn.prototype.isWebGLRenderTarget=!0;class _d extends mn{constructor(e,t,n){super(e,t);const i=this.texture;this.texture=[];for(let r=0;r<n;r++)this.texture[r]=i.clone()}setSize(e,t,n=1){if(this.width!==e||this.height!==t||this.depth!==n){this.width=e,this.height=t,this.depth=n;for(let i=0,r=this.texture.length;i<r;i++)this.texture[i].image.width=e,this.texture[i].image.height=t,this.texture[i].image.depth=n;this.dispose()}return this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t),this}copy(e){this.dispose(),this.width=e.width,this.height=e.height,this.depth=e.depth,this.viewport.set(0,0,this.width,this.height),this.scissor.set(0,0,this.width,this.height),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.depthTexture=e.depthTexture,this.texture.length=0;for(let t=0,n=e.texture.length;t<n;t++)this.texture[t]=e.texture[t].clone();return this}}_d.prototype.isWebGLMultipleRenderTargets=!0;class qo extends mn{constructor(e,t,n={}){super(e,t,n),this.samples=4,this.ignoreDepthForMultisampleCopy=n.ignoreDepth!==void 0?n.ignoreDepth:!0,this.useRenderToTexture=n.useRenderToTexture!==void 0?n.useRenderToTexture:!1,this.useRenderbuffer=this.useRenderToTexture===!1}copy(e){return super.copy.call(this,e),this.samples=e.samples,this.useRenderToTexture=e.useRenderToTexture,this.useRenderbuffer=e.useRenderbuffer,this}}qo.prototype.isWebGLMultisampleRenderTarget=!0;class tn{constructor(e=0,t=0,n=0,i=1){this._x=e,this._y=t,this._z=n,this._w=i}static slerp(e,t,n,i){return console.warn("THREE.Quaternion: Static .slerp() has been deprecated. Use qm.slerpQuaternions( qa, qb, t ) instead."),n.slerpQuaternions(e,t,i)}static slerpFlat(e,t,n,i,r,o,a){let l=n[i+0],c=n[i+1],u=n[i+2],h=n[i+3];const d=r[o+0],f=r[o+1],m=r[o+2],x=r[o+3];if(a===0){e[t+0]=l,e[t+1]=c,e[t+2]=u,e[t+3]=h;return}if(a===1){e[t+0]=d,e[t+1]=f,e[t+2]=m,e[t+3]=x;return}if(h!==x||l!==d||c!==f||u!==m){let v=1-a;const g=l*d+c*f+u*m+h*x,p=g>=0?1:-1,_=1-g*g;if(_>Number.EPSILON){const M=Math.sqrt(_),A=Math.atan2(M,g*p);v=Math.sin(v*A)/M,a=Math.sin(a*A)/M}const y=a*p;if(l=l*v+d*y,c=c*v+f*y,u=u*v+m*y,h=h*v+x*y,v===1-a){const M=1/Math.sqrt(l*l+c*c+u*u+h*h);l*=M,c*=M,u*=M,h*=M}}e[t]=l,e[t+1]=c,e[t+2]=u,e[t+3]=h}static multiplyQuaternionsFlat(e,t,n,i,r,o){const a=n[i],l=n[i+1],c=n[i+2],u=n[i+3],h=r[o],d=r[o+1],f=r[o+2],m=r[o+3];return e[t]=a*m+u*h+l*f-c*d,e[t+1]=l*m+u*d+c*h-a*f,e[t+2]=c*m+u*f+a*d-l*h,e[t+3]=u*m-a*h-l*d-c*f,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,t,n,i){return this._x=e,this._y=t,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t){if(!(e&&e.isEuler))throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=e._x,i=e._y,r=e._z,o=e._order,a=Math.cos,l=Math.sin,c=a(n/2),u=a(i/2),h=a(r/2),d=l(n/2),f=l(i/2),m=l(r/2);switch(o){case"XYZ":this._x=d*u*h+c*f*m,this._y=c*f*h-d*u*m,this._z=c*u*m+d*f*h,this._w=c*u*h-d*f*m;break;case"YXZ":this._x=d*u*h+c*f*m,this._y=c*f*h-d*u*m,this._z=c*u*m-d*f*h,this._w=c*u*h+d*f*m;break;case"ZXY":this._x=d*u*h-c*f*m,this._y=c*f*h+d*u*m,this._z=c*u*m+d*f*h,this._w=c*u*h-d*f*m;break;case"ZYX":this._x=d*u*h-c*f*m,this._y=c*f*h+d*u*m,this._z=c*u*m-d*f*h,this._w=c*u*h+d*f*m;break;case"YZX":this._x=d*u*h+c*f*m,this._y=c*f*h+d*u*m,this._z=c*u*m-d*f*h,this._w=c*u*h-d*f*m;break;case"XZY":this._x=d*u*h-c*f*m,this._y=c*f*h-d*u*m,this._z=c*u*m+d*f*h,this._w=c*u*h+d*f*m;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+o)}return t!==!1&&this._onChangeCallback(),this}setFromAxisAngle(e,t){const n=t/2,i=Math.sin(n);return this._x=e.x*i,this._y=e.y*i,this._z=e.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(e){const t=e.elements,n=t[0],i=t[4],r=t[8],o=t[1],a=t[5],l=t[9],c=t[2],u=t[6],h=t[10],d=n+a+h;if(d>0){const f=.5/Math.sqrt(d+1);this._w=.25/f,this._x=(u-l)*f,this._y=(r-c)*f,this._z=(o-i)*f}else if(n>a&&n>h){const f=2*Math.sqrt(1+n-a-h);this._w=(u-l)/f,this._x=.25*f,this._y=(i+o)/f,this._z=(r+c)/f}else if(a>h){const f=2*Math.sqrt(1+a-n-h);this._w=(r-c)/f,this._x=(i+o)/f,this._y=.25*f,this._z=(l+u)/f}else{const f=2*Math.sqrt(1+h-n-a);this._w=(o-i)/f,this._x=(r+c)/f,this._y=(l+u)/f,this._z=.25*f}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let n=e.dot(t)+1;return n<Number.EPSILON?(n=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=n):(this._x=0,this._y=-e.z,this._z=e.y,this._w=n)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=n),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(Zt(this.dot(e),-1,1)))}rotateTowards(e,t){const n=this.angleTo(e);if(n===0)return this;const i=Math.min(1,t/n);return this.slerp(e,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return e===0?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e,t){return t!==void 0?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(e,t)):this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){const n=e._x,i=e._y,r=e._z,o=e._w,a=t._x,l=t._y,c=t._z,u=t._w;return this._x=n*u+o*a+i*c-r*l,this._y=i*u+o*l+r*a-n*c,this._z=r*u+o*c+n*l-i*a,this._w=o*u-n*a-i*l-r*c,this._onChangeCallback(),this}slerp(e,t){if(t===0)return this;if(t===1)return this.copy(e);const n=this._x,i=this._y,r=this._z,o=this._w;let a=o*e._w+n*e._x+i*e._y+r*e._z;if(a<0?(this._w=-e._w,this._x=-e._x,this._y=-e._y,this._z=-e._z,a=-a):this.copy(e),a>=1)return this._w=o,this._x=n,this._y=i,this._z=r,this;const l=1-a*a;if(l<=Number.EPSILON){const f=1-t;return this._w=f*o+t*this._w,this._x=f*n+t*this._x,this._y=f*i+t*this._y,this._z=f*r+t*this._z,this.normalize(),this._onChangeCallback(),this}const c=Math.sqrt(l),u=Math.atan2(c,a),h=Math.sin((1-t)*u)/c,d=Math.sin(t*u)/c;return this._w=o*h+this._w*d,this._x=n*h+this._x*d,this._y=i*h+this._y*d,this._z=r*h+this._z*d,this._onChangeCallback(),this}slerpQuaternions(e,t,n){this.copy(e).slerp(t,n)}random(){const e=Math.random(),t=Math.sqrt(1-e),n=Math.sqrt(e),i=2*Math.PI*Math.random(),r=2*Math.PI*Math.random();return this.set(t*Math.cos(i),n*Math.sin(r),n*Math.cos(r),t*Math.sin(i))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}}tn.prototype.isQuaternion=!0;class b{constructor(e=0,t=0,n=0){this.x=e,this.y=t,this.z=n}set(e,t,n){return n===void 0&&(n=this.z),this.x=e,this.y=t,this.z=n,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e,t){return t!==void 0?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(e,t)):(this.x+=e.x,this.y+=e.y,this.z+=e.z,this)}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e,t){return t!==void 0?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(e,t)):(this.x-=e.x,this.y-=e.y,this.z-=e.z,this)}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e,t){return t!==void 0?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(e,t)):(this.x*=e.x,this.y*=e.y,this.z*=e.z,this)}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return e&&e.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(wl.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(wl.setFromAxisAngle(e,t))}applyMatrix3(e){const t=this.x,n=this.y,i=this.z,r=e.elements;return this.x=r[0]*t+r[3]*n+r[6]*i,this.y=r[1]*t+r[4]*n+r[7]*i,this.z=r[2]*t+r[5]*n+r[8]*i,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,r=e.elements,o=1/(r[3]*t+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*t+r[4]*n+r[8]*i+r[12])*o,this.y=(r[1]*t+r[5]*n+r[9]*i+r[13])*o,this.z=(r[2]*t+r[6]*n+r[10]*i+r[14])*o,this}applyQuaternion(e){const t=this.x,n=this.y,i=this.z,r=e.x,o=e.y,a=e.z,l=e.w,c=l*t+o*i-a*n,u=l*n+a*t-r*i,h=l*i+r*n-o*t,d=-r*t-o*n-a*i;return this.x=c*l+d*-r+u*-a-h*-o,this.y=u*l+d*-o+h*-r-c*-a,this.z=h*l+d*-a+c*-o-u*-r,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){const t=this.x,n=this.y,i=this.z,r=e.elements;return this.x=r[0]*t+r[4]*n+r[8]*i,this.y=r[1]*t+r[5]*n+r[9]*i,this.z=r[2]*t+r[6]*n+r[10]*i,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this}cross(e,t){return t!==void 0?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(e,t)):this.crossVectors(this,e)}crossVectors(e,t){const n=e.x,i=e.y,r=e.z,o=t.x,a=t.y,l=t.z;return this.x=i*l-r*a,this.y=r*o-n*l,this.z=n*a-i*o,this}projectOnVector(e){const t=e.lengthSq();if(t===0)return this.set(0,0,0);const n=e.dot(this)/t;return this.copy(e).multiplyScalar(n)}projectOnPlane(e){return Xo.copy(this).projectOnVector(e),this.sub(Xo)}reflect(e){return this.sub(Xo.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(t===0)return Math.PI/2;const n=this.dot(e)/t;return Math.acos(Zt(n,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,n=this.y-e.y,i=this.z-e.z;return t*t+n*n+i*i}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,n){const i=Math.sin(t)*e;return this.x=i*Math.sin(n),this.y=Math.cos(t)*e,this.z=i*Math.cos(n),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,n){return this.x=e*Math.sin(t),this.y=n,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){const t=this.setFromMatrixColumn(e,0).length(),n=this.setFromMatrixColumn(e,1).length(),i=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=n,this.z=i,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,t*4)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,t*3)}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t,n){return n!==void 0&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const e=(Math.random()-.5)*2,t=Math.random()*Math.PI*2,n=Math.sqrt(1-Ju(e,2));return this.x=n*Math.cos(t),this.y=n*Math.sin(t),this.z=e,this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}b.prototype.isVector3=!0;const Xo=new b,wl=new tn;class dn{constructor(e=new b(1/0,1/0,1/0),t=new b(-1/0,-1/0,-1/0)){this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){let t=1/0,n=1/0,i=1/0,r=-1/0,o=-1/0,a=-1/0;for(let l=0,c=e.length;l<c;l+=3){const u=e[l],h=e[l+1],d=e[l+2];u<t&&(t=u),h<n&&(n=h),d<i&&(i=d),u>r&&(r=u),h>o&&(o=h),d>a&&(a=d)}return this.min.set(t,n,i),this.max.set(r,o,a),this}setFromBufferAttribute(e){let t=1/0,n=1/0,i=1/0,r=-1/0,o=-1/0,a=-1/0;for(let l=0,c=e.count;l<c;l++){const u=e.getX(l),h=e.getY(l),d=e.getZ(l);u<t&&(t=u),h<n&&(n=h),d<i&&(i=d),u>r&&(r=u),h>o&&(o=h),d>a&&(a=d)}return this.min.set(t,n,i),this.max.set(r,o,a),this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){const n=Br.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}setFromObject(e){return this.makeEmpty(),this.expandByObject(e)}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e){e.updateWorldMatrix(!1,!1);const t=e.geometry;t!==void 0&&(t.boundingBox===null&&t.computeBoundingBox(),Zo.copy(t.boundingBox),Zo.applyMatrix4(e.matrixWorld),this.union(Zo));const n=e.children;for(let i=0,r=n.length;i<r;i++)this.expandByObject(n[i]);return this}containsPoint(e){return!(e.x<this.min.x||e.x>this.max.x||e.y<this.min.y||e.y>this.max.y||e.z<this.min.z||e.z>this.max.z)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return!(e.max.x<this.min.x||e.min.x>this.max.x||e.max.y<this.min.y||e.min.y>this.max.y||e.max.z<this.min.z||e.min.z>this.max.z)}intersectsSphere(e){return this.clampPoint(e.center,Br),Br.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,n;return e.normal.x>0?(t=e.normal.x*this.min.x,n=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,n=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,n+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,n+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,n+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,n+=e.normal.z*this.min.z),t<=-e.constant&&n>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(Nr),ys.subVectors(this.max,Nr),Yi.subVectors(e.a,Nr),$i.subVectors(e.b,Nr),ji.subVectors(e.c,Nr),Yn.subVectors($i,Yi),$n.subVectors(ji,$i),Mi.subVectors(Yi,ji);let t=[0,-Yn.z,Yn.y,0,-$n.z,$n.y,0,-Mi.z,Mi.y,Yn.z,0,-Yn.x,$n.z,0,-$n.x,Mi.z,0,-Mi.x,-Yn.y,Yn.x,0,-$n.y,$n.x,0,-Mi.y,Mi.x,0];return!Jo(t,Yi,$i,ji,ys)||(t=[1,0,0,0,1,0,0,0,1],!Jo(t,Yi,$i,ji,ys))?!1:(vs.crossVectors(Yn,$n),t=[vs.x,vs.y,vs.z],Jo(t,Yi,$i,ji,ys))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return Br.copy(e).clamp(this.min,this.max).sub(e).length()}getBoundingSphere(e){return this.getCenter(e.center),e.radius=this.getSize(Br).length()*.5,e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()?this:(zn[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),zn[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),zn[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),zn[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),zn[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),zn[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),zn[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),zn[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(zn),this)}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}dn.prototype.isBox3=!0;const zn=[new b,new b,new b,new b,new b,new b,new b,new b],Br=new b,Zo=new dn,Yi=new b,$i=new b,ji=new b,Yn=new b,$n=new b,Mi=new b,Nr=new b,ys=new b,vs=new b,wi=new b;function Jo(s,e,t,n,i){for(let r=0,o=s.length-3;r<=o;r+=3){wi.fromArray(s,r);const a=i.x*Math.abs(wi.x)+i.y*Math.abs(wi.y)+i.z*Math.abs(wi.z),l=e.dot(wi),c=t.dot(wi),u=n.dot(wi);if(Math.max(-Math.max(l,c,u),Math.min(l,c,u))>a)return!1}return!0}const bd=new dn,Sl=new b,_s=new b,Yo=new b;class Si{constructor(e=new b,t=-1){this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){const n=this.center;t!==void 0?n.copy(t):bd.setFromPoints(e).getCenter(n);let i=0;for(let r=0,o=e.length;r<o;r++)i=Math.max(i,n.distanceToSquared(e[r]));return this.radius=Math.sqrt(i),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){const t=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=t*t}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius}clampPoint(e,t){const n=this.center.distanceToSquared(e);return t.copy(e),n>this.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){Yo.subVectors(e,this.center);const t=Yo.lengthSq();if(t>this.radius*this.radius){const n=Math.sqrt(t),i=(n-this.radius)*.5;this.center.add(Yo.multiplyScalar(i/n)),this.radius+=i}return this}union(e){return this.center.equals(e.center)===!0?_s.set(0,0,1).multiplyScalar(e.radius):_s.subVectors(e.center,this.center).normalize().multiplyScalar(e.radius),this.expandByPoint(Sl.copy(e.center).add(_s)),this.expandByPoint(Sl.copy(e.center).sub(_s)),this}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}}const On=new b,$o=new b,bs=new b,jn=new b,jo=new b,Ms=new b,Qo=new b;class Ti{constructor(e=new b,t=new b(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.direction).multiplyScalar(e).add(this.origin)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,On)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);const n=t.dot(this.direction);return n<0?t.copy(this.origin):t.copy(this.direction).multiplyScalar(n).add(this.origin)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){const t=On.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(On.copy(this.direction).multiplyScalar(t).add(this.origin),On.distanceToSquared(e))}distanceSqToSegment(e,t,n,i){$o.copy(e).add(t).multiplyScalar(.5),bs.copy(t).sub(e).normalize(),jn.copy(this.origin).sub($o);const r=e.distanceTo(t)*.5,o=-this.direction.dot(bs),a=jn.dot(this.direction),l=-jn.dot(bs),c=jn.lengthSq(),u=Math.abs(1-o*o);let h,d,f,m;if(u>0)if(h=o*l-a,d=o*a-l,m=r*u,h>=0)if(d>=-m)if(d<=m){const x=1/u;h*=x,d*=x,f=h*(h+o*d+2*a)+d*(o*h+d+2*l)+c}else d=r,h=Math.max(0,-(o*d+a)),f=-h*h+d*(d+2*l)+c;else d=-r,h=Math.max(0,-(o*d+a)),f=-h*h+d*(d+2*l)+c;else d<=-m?(h=Math.max(0,-(-o*r+a)),d=h>0?-r:Math.min(Math.max(-r,-l),r),f=-h*h+d*(d+2*l)+c):d<=m?(h=0,d=Math.min(Math.max(-r,-l),r),f=d*(d+2*l)+c):(h=Math.max(0,-(o*r+a)),d=h>0?r:Math.min(Math.max(-r,-l),r),f=-h*h+d*(d+2*l)+c);else d=o>0?-r:r,h=Math.max(0,-(o*d+a)),f=-h*h+d*(d+2*l)+c;return n&&n.copy(this.direction).multiplyScalar(h).add(this.origin),i&&i.copy(bs).multiplyScalar(d).add($o),f}intersectSphere(e,t){On.subVectors(e.center,this.origin);const n=On.dot(this.direction),i=On.dot(On)-n*n,r=e.radius*e.radius;if(i>r)return null;const o=Math.sqrt(r-i),a=n-o,l=n+o;return a<0&&l<0?null:a<0?this.at(l,t):this.at(a,t)}intersectsSphere(e){return this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){const t=e.normal.dot(this.direction);if(t===0)return e.distanceToPoint(this.origin)===0?0:null;const n=-(this.origin.dot(e.normal)+e.constant)/t;return n>=0?n:null}intersectPlane(e,t){const n=this.distanceToPlane(e);return n===null?null:this.at(n,t)}intersectsPlane(e){const t=e.distanceToPoint(this.origin);return t===0||e.normal.dot(this.direction)*t<0}intersectBox(e,t){let n,i,r,o,a,l;const c=1/this.direction.x,u=1/this.direction.y,h=1/this.direction.z,d=this.origin;return c>=0?(n=(e.min.x-d.x)*c,i=(e.max.x-d.x)*c):(n=(e.max.x-d.x)*c,i=(e.min.x-d.x)*c),u>=0?(r=(e.min.y-d.y)*u,o=(e.max.y-d.y)*u):(r=(e.max.y-d.y)*u,o=(e.min.y-d.y)*u),n>o||r>i||((r>n||n!==n)&&(n=r),(o<i||i!==i)&&(i=o),h>=0?(a=(e.min.z-d.z)*h,l=(e.max.z-d.z)*h):(a=(e.max.z-d.z)*h,l=(e.min.z-d.z)*h),n>l||a>i)||((a>n||n!==n)&&(n=a),(l<i||i!==i)&&(i=l),i<0)?null:this.at(n>=0?n:i,t)}intersectsBox(e){return this.intersectBox(e,On)!==null}intersectTriangle(e,t,n,i,r){jo.subVectors(t,e),Ms.subVectors(n,e),Qo.crossVectors(jo,Ms);let o=this.direction.dot(Qo),a;if(o>0){if(i)return null;a=1}else if(o<0)a=-1,o=-o;else return null;jn.subVectors(this.origin,e);const l=a*this.direction.dot(Ms.crossVectors(jn,Ms));if(l<0)return null;const c=a*this.direction.dot(jo.cross(jn));if(c<0||l+c>o)return null;const u=-a*jn.dot(Qo);return u<0?null:this.at(u/o,r)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}}class Ee{constructor(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(e,t,n,i,r,o,a,l,c,u,h,d,f,m,x,v){const g=this.elements;return g[0]=e,g[4]=t,g[8]=n,g[12]=i,g[1]=r,g[5]=o,g[9]=a,g[13]=l,g[2]=c,g[6]=u,g[10]=h,g[14]=d,g[3]=f,g[7]=m,g[11]=x,g[15]=v,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new Ee().fromArray(this.elements)}copy(e){const t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],t[9]=n[9],t[10]=n[10],t[11]=n[11],t[12]=n[12],t[13]=n[13],t[14]=n[14],t[15]=n[15],this}copyPosition(e){const t=this.elements,n=e.elements;return t[12]=n[12],t[13]=n[13],t[14]=n[14],this}setFromMatrix3(e){const t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,n){return e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(e,t,n){return this.set(e.x,t.x,n.x,0,e.y,t.y,n.y,0,e.z,t.z,n.z,0,0,0,0,1),this}extractRotation(e){const t=this.elements,n=e.elements,i=1/Qi.setFromMatrixColumn(e,0).length(),r=1/Qi.setFromMatrixColumn(e,1).length(),o=1/Qi.setFromMatrixColumn(e,2).length();return t[0]=n[0]*i,t[1]=n[1]*i,t[2]=n[2]*i,t[3]=0,t[4]=n[4]*r,t[5]=n[5]*r,t[6]=n[6]*r,t[7]=0,t[8]=n[8]*o,t[9]=n[9]*o,t[10]=n[10]*o,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){e&&e.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const t=this.elements,n=e.x,i=e.y,r=e.z,o=Math.cos(n),a=Math.sin(n),l=Math.cos(i),c=Math.sin(i),u=Math.cos(r),h=Math.sin(r);if(e.order==="XYZ"){const d=o*u,f=o*h,m=a*u,x=a*h;t[0]=l*u,t[4]=-l*h,t[8]=c,t[1]=f+m*c,t[5]=d-x*c,t[9]=-a*l,t[2]=x-d*c,t[6]=m+f*c,t[10]=o*l}else if(e.order==="YXZ"){const d=l*u,f=l*h,m=c*u,x=c*h;t[0]=d+x*a,t[4]=m*a-f,t[8]=o*c,t[1]=o*h,t[5]=o*u,t[9]=-a,t[2]=f*a-m,t[6]=x+d*a,t[10]=o*l}else if(e.order==="ZXY"){const d=l*u,f=l*h,m=c*u,x=c*h;t[0]=d-x*a,t[4]=-o*h,t[8]=m+f*a,t[1]=f+m*a,t[5]=o*u,t[9]=x-d*a,t[2]=-o*c,t[6]=a,t[10]=o*l}else if(e.order==="ZYX"){const d=o*u,f=o*h,m=a*u,x=a*h;t[0]=l*u,t[4]=m*c-f,t[8]=d*c+x,t[1]=l*h,t[5]=x*c+d,t[9]=f*c-m,t[2]=-c,t[6]=a*l,t[10]=o*l}else if(e.order==="YZX"){const d=o*l,f=o*c,m=a*l,x=a*c;t[0]=l*u,t[4]=x-d*h,t[8]=m*h+f,t[1]=h,t[5]=o*u,t[9]=-a*u,t[2]=-c*u,t[6]=f*h+m,t[10]=d-x*h}else if(e.order==="XZY"){const d=o*l,f=o*c,m=a*l,x=a*c;t[0]=l*u,t[4]=-h,t[8]=c*u,t[1]=d*h+x,t[5]=o*u,t[9]=f*h-m,t[2]=m*h-f,t[6]=a*u,t[10]=x*h+d}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(Md,e,wd)}lookAt(e,t,n){const i=this.elements;return fn.subVectors(e,t),fn.lengthSq()===0&&(fn.z=1),fn.normalize(),Qn.crossVectors(n,fn),Qn.lengthSq()===0&&(Math.abs(n.z)===1?fn.x+=1e-4:fn.z+=1e-4,fn.normalize(),Qn.crossVectors(n,fn)),Qn.normalize(),ws.crossVectors(fn,Qn),i[0]=Qn.x,i[4]=ws.x,i[8]=fn.x,i[1]=Qn.y,i[5]=ws.y,i[9]=fn.y,i[2]=Qn.z,i[6]=ws.z,i[10]=fn.z,this}multiply(e,t){return t!==void 0?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(e,t)):this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const n=e.elements,i=t.elements,r=this.elements,o=n[0],a=n[4],l=n[8],c=n[12],u=n[1],h=n[5],d=n[9],f=n[13],m=n[2],x=n[6],v=n[10],g=n[14],p=n[3],_=n[7],y=n[11],M=n[15],A=i[0],C=i[4],I=i[8],k=i[12],N=i[1],P=i[5],w=i[9],E=i[13],D=i[2],O=i[6],F=i[10],U=i[14],ce=i[3],_e=i[7],V=i[11],X=i[15];return r[0]=o*A+a*N+l*D+c*ce,r[4]=o*C+a*P+l*O+c*_e,r[8]=o*I+a*w+l*F+c*V,r[12]=o*k+a*E+l*U+c*X,r[1]=u*A+h*N+d*D+f*ce,r[5]=u*C+h*P+d*O+f*_e,r[9]=u*I+h*w+d*F+f*V,r[13]=u*k+h*E+d*U+f*X,r[2]=m*A+x*N+v*D+g*ce,r[6]=m*C+x*P+v*O+g*_e,r[10]=m*I+x*w+v*F+g*V,r[14]=m*k+x*E+v*U+g*X,r[3]=p*A+_*N+y*D+M*ce,r[7]=p*C+_*P+y*O+M*_e,r[11]=p*I+_*w+y*F+M*V,r[15]=p*k+_*E+y*U+M*X,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[4],i=e[8],r=e[12],o=e[1],a=e[5],l=e[9],c=e[13],u=e[2],h=e[6],d=e[10],f=e[14],m=e[3],x=e[7],v=e[11],g=e[15];return m*(+r*l*h-i*c*h-r*a*d+n*c*d+i*a*f-n*l*f)+x*(+t*l*f-t*c*d+r*o*d-i*o*f+i*c*u-r*l*u)+v*(+t*c*h-t*a*f-r*o*h+n*o*f+r*a*u-n*c*u)+g*(-i*a*u-t*l*h+t*a*d+i*o*h-n*o*d+n*l*u)}transpose(){const e=this.elements;let t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,n){const i=this.elements;return e.isVector3?(i[12]=e.x,i[13]=e.y,i[14]=e.z):(i[12]=e,i[13]=t,i[14]=n),this}invert(){const e=this.elements,t=e[0],n=e[1],i=e[2],r=e[3],o=e[4],a=e[5],l=e[6],c=e[7],u=e[8],h=e[9],d=e[10],f=e[11],m=e[12],x=e[13],v=e[14],g=e[15],p=h*v*c-x*d*c+x*l*f-a*v*f-h*l*g+a*d*g,_=m*d*c-u*v*c-m*l*f+o*v*f+u*l*g-o*d*g,y=u*x*c-m*h*c+m*a*f-o*x*f-u*a*g+o*h*g,M=m*h*l-u*x*l-m*a*d+o*x*d+u*a*v-o*h*v,A=t*p+n*_+i*y+r*M;if(A===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const C=1/A;return e[0]=p*C,e[1]=(x*d*r-h*v*r-x*i*f+n*v*f+h*i*g-n*d*g)*C,e[2]=(a*v*r-x*l*r+x*i*c-n*v*c-a*i*g+n*l*g)*C,e[3]=(h*l*r-a*d*r-h*i*c+n*d*c+a*i*f-n*l*f)*C,e[4]=_*C,e[5]=(u*v*r-m*d*r+m*i*f-t*v*f-u*i*g+t*d*g)*C,e[6]=(m*l*r-o*v*r-m*i*c+t*v*c+o*i*g-t*l*g)*C,e[7]=(o*d*r-u*l*r+u*i*c-t*d*c-o*i*f+t*l*f)*C,e[8]=y*C,e[9]=(m*h*r-u*x*r-m*n*f+t*x*f+u*n*g-t*h*g)*C,e[10]=(o*x*r-m*a*r+m*n*c-t*x*c-o*n*g+t*a*g)*C,e[11]=(u*a*r-o*h*r-u*n*c+t*h*c+o*n*f-t*a*f)*C,e[12]=M*C,e[13]=(u*x*i-m*h*i+m*n*d-t*x*d-u*n*v+t*h*v)*C,e[14]=(m*a*i-o*x*i-m*n*l+t*x*l+o*n*v-t*a*v)*C,e[15]=(o*h*i-u*a*i+u*n*l-t*h*l-o*n*d+t*a*d)*C,this}scale(e){const t=this.elements,n=e.x,i=e.y,r=e.z;return t[0]*=n,t[4]*=i,t[8]*=r,t[1]*=n,t[5]*=i,t[9]*=r,t[2]*=n,t[6]*=i,t[10]*=r,t[3]*=n,t[7]*=i,t[11]*=r,this}getMaxScaleOnAxis(){const e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],n=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],i=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,n,i))}makeTranslation(e,t,n){return this.set(1,0,0,e,0,1,0,t,0,0,1,n,0,0,0,1),this}makeRotationX(e){const t=Math.cos(e),n=Math.sin(e);return this.set(1,0,0,0,0,t,-n,0,0,n,t,0,0,0,0,1),this}makeRotationY(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,0,n,0,0,1,0,0,-n,0,t,0,0,0,0,1),this}makeRotationZ(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,-n,0,0,n,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){const n=Math.cos(t),i=Math.sin(t),r=1-n,o=e.x,a=e.y,l=e.z,c=r*o,u=r*a;return this.set(c*o+n,c*a-i*l,c*l+i*a,0,c*a+i*l,u*a+n,u*l-i*o,0,c*l-i*a,u*l+i*o,r*l*l+n,0,0,0,0,1),this}makeScale(e,t,n){return this.set(e,0,0,0,0,t,0,0,0,0,n,0,0,0,0,1),this}makeShear(e,t,n,i,r,o){return this.set(1,n,r,0,e,1,o,0,t,i,1,0,0,0,0,1),this}compose(e,t,n){const i=this.elements,r=t._x,o=t._y,a=t._z,l=t._w,c=r+r,u=o+o,h=a+a,d=r*c,f=r*u,m=r*h,x=o*u,v=o*h,g=a*h,p=l*c,_=l*u,y=l*h,M=n.x,A=n.y,C=n.z;return i[0]=(1-(x+g))*M,i[1]=(f+y)*M,i[2]=(m-_)*M,i[3]=0,i[4]=(f-y)*A,i[5]=(1-(d+g))*A,i[6]=(v+p)*A,i[7]=0,i[8]=(m+_)*C,i[9]=(v-p)*C,i[10]=(1-(d+x))*C,i[11]=0,i[12]=e.x,i[13]=e.y,i[14]=e.z,i[15]=1,this}decompose(e,t,n){const i=this.elements;let r=Qi.set(i[0],i[1],i[2]).length();const o=Qi.set(i[4],i[5],i[6]).length(),a=Qi.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),e.x=i[12],e.y=i[13],e.z=i[14],vn.copy(this);const c=1/r,u=1/o,h=1/a;return vn.elements[0]*=c,vn.elements[1]*=c,vn.elements[2]*=c,vn.elements[4]*=u,vn.elements[5]*=u,vn.elements[6]*=u,vn.elements[8]*=h,vn.elements[9]*=h,vn.elements[10]*=h,t.setFromRotationMatrix(vn),n.x=r,n.y=o,n.z=a,this}makePerspective(e,t,n,i,r,o){o===void 0&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const a=this.elements,l=2*r/(t-e),c=2*r/(n-i),u=(t+e)/(t-e),h=(n+i)/(n-i),d=-(o+r)/(o-r),f=-2*o*r/(o-r);return a[0]=l,a[4]=0,a[8]=u,a[12]=0,a[1]=0,a[5]=c,a[9]=h,a[13]=0,a[2]=0,a[6]=0,a[10]=d,a[14]=f,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(e,t,n,i,r,o){const a=this.elements,l=1/(t-e),c=1/(n-i),u=1/(o-r),h=(t+e)*l,d=(n+i)*c,f=(o+r)*u;return a[0]=2*l,a[4]=0,a[8]=0,a[12]=-h,a[1]=0,a[5]=2*c,a[9]=0,a[13]=-d,a[2]=0,a[6]=0,a[10]=-2*u,a[14]=-f,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(e){const t=this.elements,n=e.elements;for(let i=0;i<16;i++)if(t[i]!==n[i])return!1;return!0}fromArray(e,t=0){for(let n=0;n<16;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e[t+9]=n[9],e[t+10]=n[10],e[t+11]=n[11],e[t+12]=n[12],e[t+13]=n[13],e[t+14]=n[14],e[t+15]=n[15],e}}Ee.prototype.isMatrix4=!0;const Qi=new b,vn=new Ee,Md=new b(0,0,0),wd=new b(1,1,1),Qn=new b,ws=new b,fn=new b,Tl=new Ee,El=new tn;class Ki{constructor(e=0,t=0,n=0,i=Ki.DefaultOrder){this._x=e,this._y=t,this._z=n,this._order=i}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,n,i=this._order){return this._x=e,this._y=t,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t=this._order,n=!0){const i=e.elements,r=i[0],o=i[4],a=i[8],l=i[1],c=i[5],u=i[9],h=i[2],d=i[6],f=i[10];switch(t){case"XYZ":this._y=Math.asin(Zt(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-u,f),this._z=Math.atan2(-o,r)):(this._x=Math.atan2(d,c),this._z=0);break;case"YXZ":this._x=Math.asin(-Zt(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(a,f),this._z=Math.atan2(l,c)):(this._y=Math.atan2(-h,r),this._z=0);break;case"ZXY":this._x=Math.asin(Zt(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(-h,f),this._z=Math.atan2(-o,c)):(this._y=0,this._z=Math.atan2(l,r));break;case"ZYX":this._y=Math.asin(-Zt(h,-1,1)),Math.abs(h)<.9999999?(this._x=Math.atan2(d,f),this._z=Math.atan2(l,r)):(this._x=0,this._z=Math.atan2(-o,c));break;case"YZX":this._z=Math.asin(Zt(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(-u,c),this._y=Math.atan2(-h,r)):(this._x=0,this._y=Math.atan2(a,f));break;case"XZY":this._z=Math.asin(-Zt(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(d,c),this._y=Math.atan2(a,r)):(this._x=Math.atan2(-u,f),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,n===!0&&this._onChangeCallback(),this}setFromQuaternion(e,t,n){return Tl.makeRotationFromQuaternion(e),this.setFromRotationMatrix(Tl,t,n)}setFromVector3(e,t=this._order){return this.set(e.x,e.y,e.z,t)}reorder(e){return El.setFromEuler(this),this.setFromQuaternion(El,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],e[3]!==void 0&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}toVector3(e){return e?e.set(this._x,this._y,this._z):new b(this._x,this._y,this._z)}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}}Ki.prototype.isEuler=!0,Ki.DefaultOrder="XYZ",Ki.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];class Ko{constructor(){this.mask=1}set(e){this.mask=(1<<e|0)>>>0}enable(e){this.mask|=1<<e|0}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e|0}disable(e){this.mask&=~(1<<e|0)}disableAll(){this.mask=0}test(e){return(this.mask&e.mask)!==0}isEnabled(e){return(this.mask&(1<<e|0))!==0}}let Sd=0;const Al=new b,er=new tn,Un=new Ee,Ss=new b,zr=new b,Td=new b,Ed=new tn,Ll=new b(1,0,0),Cl=new b(0,1,0),Rl=new b(0,0,1),Ad={type:"added"},Pl={type:"removed"};class ut extends _i{constructor(){super(),Object.defineProperty(this,"id",{value:Sd++}),this.uuid=hn(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=ut.DefaultUp.clone();const e=new b,t=new Ki,n=new tn,i=new b(1,1,1);function r(){n.setFromEuler(t,!1)}function o(){t.setFromQuaternion(n,void 0,!1)}t._onChange(r),n._onChange(o),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:t},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:i},modelViewMatrix:{value:new Ee},normalMatrix:{value:new Gt}}),this.matrix=new Ee,this.matrixWorld=new Ee,this.matrixAutoUpdate=ut.DefaultMatrixAutoUpdate,this.matrixWorldNeedsUpdate=!1,this.layers=new Ko,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,t){this.quaternion.setFromAxisAngle(e,t)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,t){return er.setFromAxisAngle(e,t),this.quaternion.multiply(er),this}rotateOnWorldAxis(e,t){return er.setFromAxisAngle(e,t),this.quaternion.premultiply(er),this}rotateX(e){return this.rotateOnAxis(Ll,e)}rotateY(e){return this.rotateOnAxis(Cl,e)}rotateZ(e){return this.rotateOnAxis(Rl,e)}translateOnAxis(e,t){return Al.copy(e).applyQuaternion(this.quaternion),this.position.add(Al.multiplyScalar(t)),this}translateX(e){return this.translateOnAxis(Ll,e)}translateY(e){return this.translateOnAxis(Cl,e)}translateZ(e){return this.translateOnAxis(Rl,e)}localToWorld(e){return e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return e.applyMatrix4(Un.copy(this.matrixWorld).invert())}lookAt(e,t,n){e.isVector3?Ss.copy(e):Ss.set(e,t,n);const i=this.parent;this.updateWorldMatrix(!0,!1),zr.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?Un.lookAt(zr,Ss,this.up):Un.lookAt(Ss,zr,this.up),this.quaternion.setFromRotationMatrix(Un),i&&(Un.extractRotation(i.matrixWorld),er.setFromRotationMatrix(Un),this.quaternion.premultiply(er.invert()))}add(e){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return e===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",e),this):(e&&e.isObject3D?(e.parent!==null&&e.parent.remove(e),e.parent=this,this.children.push(e),e.dispatchEvent(Ad)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",e),this)}remove(e){if(arguments.length>1){for(let n=0;n<arguments.length;n++)this.remove(arguments[n]);return this}const t=this.children.indexOf(e);return t!==-1&&(e.parent=null,this.children.splice(t,1),e.dispatchEvent(Pl)),this}removeFromParent(){const e=this.parent;return e!==null&&e.remove(this),this}clear(){for(let e=0;e<this.children.length;e++){const t=this.children[e];t.parent=null,t.dispatchEvent(Pl)}return this.children.length=0,this}attach(e){return this.updateWorldMatrix(!0,!1),Un.copy(this.matrixWorld).invert(),e.parent!==null&&(e.parent.updateWorldMatrix(!0,!1),Un.multiply(e.parent.matrixWorld)),e.applyMatrix4(Un),this.add(e),e.updateWorldMatrix(!1,!0),this}getObjectById(e){return this.getObjectByProperty("id",e)}getObjectByName(e){return this.getObjectByProperty("name",e)}getObjectByProperty(e,t){if(this[e]===t)return this;for(let n=0,i=this.children.length;n<i;n++){const o=this.children[n].getObjectByProperty(e,t);if(o!==void 0)return o}}getWorldPosition(e){return this.updateWorldMatrix(!0,!1),e.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(zr,e,Td),e}getWorldScale(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(zr,Ed,e),e}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const t=this.matrixWorld.elements;return e.set(t[8],t[9],t[10]).normalize()}raycast(){}traverse(e){e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverse(e)}traverseVisible(e){if(this.visible===!1)return;e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverseVisible(e)}traverseAncestors(e){const t=this.parent;t!==null&&(e(t),t.traverseAncestors(e))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,e=!0);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].updateMatrixWorld(e)}updateWorldMatrix(e,t){const n=this.parent;if(e===!0&&n!==null&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),t===!0){const i=this.children;for(let r=0,o=i.length;r<o;r++)i[r].updateWorldMatrix(!1,!0)}}toJSON(e){const t=e===void 0||typeof e=="string",n={};t&&(e={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{}},n.metadata={version:4.5,type:"Object",generator:"Object3D.toJSON"});const i={};i.uuid=this.uuid,i.type=this.type,this.name!==""&&(i.name=this.name),this.castShadow===!0&&(i.castShadow=!0),this.receiveShadow===!0&&(i.receiveShadow=!0),this.visible===!1&&(i.visible=!1),this.frustumCulled===!1&&(i.frustumCulled=!1),this.renderOrder!==0&&(i.renderOrder=this.renderOrder),JSON.stringify(this.userData)!=="{}"&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),this.matrixAutoUpdate===!1&&(i.matrixAutoUpdate=!1),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON(),this.instanceColor!==null&&(i.instanceColor=this.instanceColor.toJSON()));function r(a,l){return a[l.uuid]===void 0&&(a[l.uuid]=l.toJSON(e)),l.uuid}if(this.isScene)this.background&&(this.background.isColor?i.background=this.background.toJSON():this.background.isTexture&&(i.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&(i.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){i.geometry=r(e.geometries,this.geometry);const a=this.geometry.parameters;if(a!==void 0&&a.shapes!==void 0){const l=a.shapes;if(Array.isArray(l))for(let c=0,u=l.length;c<u;c++){const h=l[c];r(e.shapes,h)}else r(e.shapes,l)}}if(this.isSkinnedMesh&&(i.bindMode=this.bindMode,i.bindMatrix=this.bindMatrix.toArray(),this.skeleton!==void 0&&(r(e.skeletons,this.skeleton),i.skeleton=this.skeleton.uuid)),this.material!==void 0)if(Array.isArray(this.material)){const a=[];for(let l=0,c=this.material.length;l<c;l++)a.push(r(e.materials,this.material[l]));i.material=a}else i.material=r(e.materials,this.material);if(this.children.length>0){i.children=[];for(let a=0;a<this.children.length;a++)i.children.push(this.children[a].toJSON(e).object)}if(this.animations.length>0){i.animations=[];for(let a=0;a<this.animations.length;a++){const l=this.animations[a];i.animations.push(r(e.animations,l))}}if(t){const a=o(e.geometries),l=o(e.materials),c=o(e.textures),u=o(e.images),h=o(e.shapes),d=o(e.skeletons),f=o(e.animations);a.length>0&&(n.geometries=a),l.length>0&&(n.materials=l),c.length>0&&(n.textures=c),u.length>0&&(n.images=u),h.length>0&&(n.shapes=h),d.length>0&&(n.skeletons=d),f.length>0&&(n.animations=f)}return n.object=i,n;function o(a){const l=[];for(const c in a){const u=a[c];delete u.metadata,l.push(u)}return l}}clone(e){return new this.constructor().copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.userData=JSON.parse(JSON.stringify(e.userData)),t===!0)for(let n=0;n<e.children.length;n++){const i=e.children[n];this.add(i.clone())}return this}}ut.DefaultUp=new b(0,1,0),ut.DefaultMatrixAutoUpdate=!0,ut.prototype.isObject3D=!0;const _n=new b,Hn=new b,ea=new b,kn=new b,tr=new b,nr=new b,Il=new b,ta=new b,na=new b,ia=new b;class Ot{constructor(e=new b,t=new b,n=new b){this.a=e,this.b=t,this.c=n}static getNormal(e,t,n,i){i.subVectors(n,t),_n.subVectors(e,t),i.cross(_n);const r=i.lengthSq();return r>0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(e,t,n,i,r){_n.subVectors(i,t),Hn.subVectors(n,t),ea.subVectors(e,t);const o=_n.dot(_n),a=_n.dot(Hn),l=_n.dot(ea),c=Hn.dot(Hn),u=Hn.dot(ea),h=o*c-a*a;if(h===0)return r.set(-2,-1,-1);const d=1/h,f=(c*l-a*u)*d,m=(o*u-a*l)*d;return r.set(1-f-m,m,f)}static containsPoint(e,t,n,i){return this.getBarycoord(e,t,n,i,kn),kn.x>=0&&kn.y>=0&&kn.x+kn.y<=1}static getUV(e,t,n,i,r,o,a,l){return this.getBarycoord(e,t,n,i,kn),l.set(0,0),l.addScaledVector(r,kn.x),l.addScaledVector(o,kn.y),l.addScaledVector(a,kn.z),l}static isFrontFacing(e,t,n,i){return _n.subVectors(n,t),Hn.subVectors(e,t),_n.cross(Hn).dot(i)<0}set(e,t,n){return this.a.copy(e),this.b.copy(t),this.c.copy(n),this}setFromPointsAndIndices(e,t,n,i){return this.a.copy(e[t]),this.b.copy(e[n]),this.c.copy(e[i]),this}setFromAttributeAndIndices(e,t,n,i){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,n),this.c.fromBufferAttribute(e,i),this}clone(){return new this.constructor().copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return _n.subVectors(this.c,this.b),Hn.subVectors(this.a,this.b),_n.cross(Hn).length()*.5}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return Ot.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return Ot.getBarycoord(e,this.a,this.b,this.c,t)}getUV(e,t,n,i,r){return Ot.getUV(e,this.a,this.b,this.c,t,n,i,r)}containsPoint(e){return Ot.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return Ot.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){const n=this.a,i=this.b,r=this.c;let o,a;tr.subVectors(i,n),nr.subVectors(r,n),ta.subVectors(e,n);const l=tr.dot(ta),c=nr.dot(ta);if(l<=0&&c<=0)return t.copy(n);na.subVectors(e,i);const u=tr.dot(na),h=nr.dot(na);if(u>=0&&h<=u)return t.copy(i);const d=l*h-u*c;if(d<=0&&l>=0&&u<=0)return o=l/(l-u),t.copy(n).addScaledVector(tr,o);ia.subVectors(e,r);const f=tr.dot(ia),m=nr.dot(ia);if(m>=0&&f<=m)return t.copy(r);const x=f*c-l*m;if(x<=0&&c>=0&&m<=0)return a=c/(c-m),t.copy(n).addScaledVector(nr,a);const v=u*m-f*h;if(v<=0&&h-u>=0&&f-m>=0)return Il.subVectors(r,i),a=(h-u)/(h-u+(f-m)),t.copy(i).addScaledVector(Il,a);const g=1/(v+x+d);return o=x*g,a=d*g,t.copy(n).addScaledVector(tr,o).addScaledVector(nr,a)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}let Ld=0;class Jt extends _i{constructor(){super(),Object.defineProperty(this,"id",{value:Ld++}),this.uuid=hn(),this.name="",this.type="Material",this.fog=!0,this.blending=Ct,this.side=Dt,this.vertexColors=!1,this.opacity=1,this.format=Ut,this.transparent=!1,this.blendSrc=ee,this.blendDst=W,this.blendEquation=lt,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=pi,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=rd,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=ko,this.stencilZFail=ko,this.stencilZPass=ko,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBuild(){}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(e!==void 0)for(const t in e){const n=e[t];if(n===void 0){console.warn("THREE.Material: '"+t+"' parameter is undefined.");continue}if(t==="shading"){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=n===Mt;continue}const i=this[t];if(i===void 0){console.warn("THREE."+this.type+": '"+t+"' is not a property of this material.");continue}i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[t]=n}}toJSON(e){const t=e===void 0||typeof e=="string";t&&(e={textures:{},images:{}});const n={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};n.uuid=this.uuid,n.type=this.type,this.name!==""&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),this.roughness!==void 0&&(n.roughness=this.roughness),this.metalness!==void 0&&(n.metalness=this.metalness),this.sheen!==void 0&&(n.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(n.sheenColor=this.sheenColor.getHex()),this.sheenRoughness!==void 0&&(n.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&this.emissiveIntensity!==1&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),this.specularIntensity!==void 0&&(n.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(n.specularColor=this.specularColor.getHex()),this.shininess!==void 0&&(n.shininess=this.shininess),this.clearcoat!==void 0&&(n.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(e).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(e).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(e).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(e).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(e).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(n.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(e).uuid,this.combine!==void 0&&(n.combine=this.combine)),this.envMapIntensity!==void 0&&(n.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(n.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(e).uuid),this.transmission!==void 0&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(e).uuid),this.thickness!==void 0&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(e).uuid),this.attenuationDistance!==void 0&&(n.attenuationDistance=this.attenuationDistance),this.attenuationColor!==void 0&&(n.attenuationColor=this.attenuationColor.getHex()),this.size!==void 0&&(n.size=this.size),this.shadowSide!==null&&(n.shadowSide=this.shadowSide),this.sizeAttenuation!==void 0&&(n.sizeAttenuation=this.sizeAttenuation),this.blending!==Ct&&(n.blending=this.blending),this.side!==Dt&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),this.format!==Ut&&(n.format=this.format),this.transparent===!0&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.colorWrite=this.colorWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,this.rotation&&this.rotation!==0&&(n.rotation=this.rotation),this.polygonOffset===!0&&(n.polygonOffset=!0),this.polygonOffsetFactor!==0&&(n.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth&&this.linewidth!==1&&(n.linewidth=this.linewidth),this.dashSize!==void 0&&(n.dashSize=this.dashSize),this.gapSize!==void 0&&(n.gapSize=this.gapSize),this.scale!==void 0&&(n.scale=this.scale),this.dithering===!0&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),this.alphaToCoverage===!0&&(n.alphaToCoverage=this.alphaToCoverage),this.premultipliedAlpha===!0&&(n.premultipliedAlpha=this.premultipliedAlpha),this.wireframe===!0&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(n.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(n.wireframeLinejoin=this.wireframeLinejoin),this.flatShading===!0&&(n.flatShading=this.flatShading),this.visible===!1&&(n.visible=!1),this.toneMapped===!1&&(n.toneMapped=!1),JSON.stringify(this.userData)!=="{}"&&(n.userData=this.userData);function i(r){const o=[];for(const a in r){const l=r[a];delete l.metadata,o.push(l)}return o}if(t){const r=i(e.textures),o=i(e.images);r.length>0&&(n.textures=r),o.length>0&&(n.images=o)}return n}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.fog=e.fog,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.format=e.format,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;const t=e.clippingPlanes;let n=null;if(t!==null){const i=t.length;n=new Array(i);for(let r=0;r!==i;++r)n[r]=t[r].clone()}return this.clippingPlanes=n,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){e===!0&&this.version++}}Jt.prototype.isMaterial=!0;const Dl={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},bn={h:0,s:0,l:0},Ts={h:0,s:0,l:0};function ra(s,e,t){return t<0&&(t+=1),t>1&&(t-=1),t<1/6?s+(e-s)*6*t:t<1/2?e:t<2/3?s+(e-s)*6*(2/3-t):s}function sa(s){return s<.04045?s*.0773993808:Math.pow(s*.9478672986+.0521327014,2.4)}function oa(s){return s<.0031308?s*12.92:1.055*Math.pow(s,.41666)-.055}class ge{constructor(e,t,n){return t===void 0&&n===void 0?this.set(e):this.setRGB(e,t,n)}set(e){return e&&e.isColor?this.copy(e):typeof e=="number"?this.setHex(e):typeof e=="string"&&this.setStyle(e),this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(e&255)/255,this}setRGB(e,t,n){return this.r=e,this.g=t,this.b=n,this}setHSL(e,t,n){if(e=Go(e,1),t=Zt(t,0,1),n=Zt(n,0,1),t===0)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+t):n+t-n*t,r=2*n-i;this.r=ra(r,i,e+1/3),this.g=ra(r,i,e),this.b=ra(r,i,e-1/3)}return this}setStyle(e){function t(i){i!==void 0&&parseFloat(i)<1&&console.warn("THREE.Color: Alpha component of "+e+" will be ignored.")}let n;if(n=/^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(e)){let i;const r=n[1],o=n[2];switch(r){case"rgb":case"rgba":if(i=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return this.r=Math.min(255,parseInt(i[1],10))/255,this.g=Math.min(255,parseInt(i[2],10))/255,this.b=Math.min(255,parseInt(i[3],10))/255,t(i[4]),this;if(i=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return this.r=Math.min(100,parseInt(i[1],10))/100,this.g=Math.min(100,parseInt(i[2],10))/100,this.b=Math.min(100,parseInt(i[3],10))/100,t(i[4]),this;break;case"hsl":case"hsla":if(i=/^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o)){const a=parseFloat(i[1])/360,l=parseInt(i[2],10)/100,c=parseInt(i[3],10)/100;return t(i[4]),this.setHSL(a,l,c)}break}}else if(n=/^\#([A-Fa-f\d]+)$/.exec(e)){const i=n[1],r=i.length;if(r===3)return this.r=parseInt(i.charAt(0)+i.charAt(0),16)/255,this.g=parseInt(i.charAt(1)+i.charAt(1),16)/255,this.b=parseInt(i.charAt(2)+i.charAt(2),16)/255,this;if(r===6)return this.r=parseInt(i.charAt(0)+i.charAt(1),16)/255,this.g=parseInt(i.charAt(2)+i.charAt(3),16)/255,this.b=parseInt(i.charAt(4)+i.charAt(5),16)/255,this}return e&&e.length>0?this.setColorName(e):this}setColorName(e){const t=Dl[e.toLowerCase()];return t!==void 0?this.setHex(t):console.warn("THREE.Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=sa(e.r),this.g=sa(e.g),this.b=sa(e.b),this}copyLinearToSRGB(e){return this.r=oa(e.r),this.g=oa(e.g),this.b=oa(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(){return this.r*255<<16^this.g*255<<8^this.b*255<<0}getHexString(){return("000000"+this.getHex().toString(16)).slice(-6)}getHSL(e){const t=this.r,n=this.g,i=this.b,r=Math.max(t,n,i),o=Math.min(t,n,i);let a,l;const c=(o+r)/2;if(o===r)a=0,l=0;else{const u=r-o;switch(l=c<=.5?u/(r+o):u/(2-r-o),r){case t:a=(n-i)/u+(n<i?6:0);break;case n:a=(i-t)/u+2;break;case i:a=(t-n)/u+4;break}a/=6}return e.h=a,e.s=l,e.l=c,e}getStyle(){return"rgb("+(this.r*255|0)+","+(this.g*255|0)+","+(this.b*255|0)+")"}offsetHSL(e,t,n){return this.getHSL(bn),bn.h+=e,bn.s+=t,bn.l+=n,this.setHSL(bn.h,bn.s,bn.l),this}add(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addColors(e,t){return this.r=e.r+t.r,this.g=e.g+t.g,this.b=e.b+t.b,this}addScalar(e){return this.r+=e,this.g+=e,this.b+=e,this}sub(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this}multiply(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyScalar(e){return this.r*=e,this.g*=e,this.b*=e,this}lerp(e,t){return this.r+=(e.r-this.r)*t,this.g+=(e.g-this.g)*t,this.b+=(e.b-this.b)*t,this}lerpColors(e,t,n){return this.r=e.r+(t.r-e.r)*n,this.g=e.g+(t.g-e.g)*n,this.b=e.b+(t.b-e.b)*n,this}lerpHSL(e,t){this.getHSL(bn),e.getHSL(Ts);const n=Fr(bn.h,Ts.h,t),i=Fr(bn.s,Ts.s,t),r=Fr(bn.l,Ts.l,t);return this.setHSL(n,i,r),this}equals(e){return e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,t=0){return this.r=e[t],this.g=e[t+1],this.b=e[t+2],this}toArray(e=[],t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,e}fromBufferAttribute(e,t){return this.r=e.getX(t),this.g=e.getY(t),this.b=e.getZ(t),e.normalized===!0&&(this.r/=255,this.g/=255,this.b/=255),this}toJSON(){return this.getHex()}}ge.NAMES=Dl,ge.prototype.isColor=!0,ge.prototype.r=1,ge.prototype.g=1,ge.prototype.b=1;class Kn extends Jt{constructor(e){super(),this.type="MeshBasicMaterial",this.color=new ge(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=os,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this}}Kn.prototype.isMeshBasicMaterial=!0;const _t=new b,Es=new q;class vt{constructor(e,t,n){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.name="",this.array=e,this.itemSize=t,this.count=e!==void 0?e.length/t:0,this.normalized=n===!0,this.usage=Pr,this.updateRange={offset:0,count:-1},this.version=0}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this}copyAt(e,t,n){e*=this.itemSize,n*=t.itemSize;for(let i=0,r=this.itemSize;i<r;i++)this.array[e+i]=t.array[n+i];return this}copyArray(e){return this.array.set(e),this}copyColorsArray(e){const t=this.array;let n=0;for(let i=0,r=e.length;i<r;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined",i),o=new ge),t[n++]=o.r,t[n++]=o.g,t[n++]=o.b}return this}copyVector2sArray(e){const t=this.array;let n=0;for(let i=0,r=e.length;i<r;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined",i),o=new q),t[n++]=o.x,t[n++]=o.y}return this}copyVector3sArray(e){const t=this.array;let n=0;for(let i=0,r=e.length;i<r;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined",i),o=new b),t[n++]=o.x,t[n++]=o.y,t[n++]=o.z}return this}copyVector4sArray(e){const t=this.array;let n=0;for(let i=0,r=e.length;i<r;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined",i),o=new ft),t[n++]=o.x,t[n++]=o.y,t[n++]=o.z,t[n++]=o.w}return this}applyMatrix3(e){if(this.itemSize===2)for(let t=0,n=this.count;t<n;t++)Es.fromBufferAttribute(this,t),Es.applyMatrix3(e),this.setXY(t,Es.x,Es.y);else if(this.itemSize===3)for(let t=0,n=this.count;t<n;t++)_t.fromBufferAttribute(this,t),_t.applyMatrix3(e),this.setXYZ(t,_t.x,_t.y,_t.z);return this}applyMatrix4(e){for(let t=0,n=this.count;t<n;t++)_t.x=this.getX(t),_t.y=this.getY(t),_t.z=this.getZ(t),_t.applyMatrix4(e),this.setXYZ(t,_t.x,_t.y,_t.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)_t.x=this.getX(t),_t.y=this.getY(t),_t.z=this.getZ(t),_t.applyNormalMatrix(e),this.setXYZ(t,_t.x,_t.y,_t.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)_t.x=this.getX(t),_t.y=this.getY(t),_t.z=this.getZ(t),_t.transformDirection(e),this.setXYZ(t,_t.x,_t.y,_t.z);return this}set(e,t=0){return this.array.set(e,t),this}getX(e){return this.array[e*this.itemSize]}setX(e,t){return this.array[e*this.itemSize]=t,this}getY(e){return this.array[e*this.itemSize+1]}setY(e,t){return this.array[e*this.itemSize+1]=t,this}getZ(e){return this.array[e*this.itemSize+2]}setZ(e,t){return this.array[e*this.itemSize+2]=t,this}getW(e){return this.array[e*this.itemSize+3]}setW(e,t){return this.array[e*this.itemSize+3]=t,this}setXY(e,t,n){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=n,this}setXYZ(e,t,n,i){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this}setXYZW(e,t,n,i,r){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this.array[e+3]=r,this}onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.prototype.slice.call(this.array),normalized:this.normalized};return this.name!==""&&(e.name=this.name),this.usage!==Pr&&(e.usage=this.usage),(this.updateRange.offset!==0||this.updateRange.count!==-1)&&(e.updateRange=this.updateRange),e}}vt.prototype.isBufferAttribute=!0;class Cd extends null{constructor(e,t,n){super(new Int8Array(e),t,n)}}class Rd extends null{constructor(e,t,n){super(new Uint8Array(e),t,n)}}class Pd extends null{constructor(e,t,n){super(new Uint8ClampedArray(e),t,n)}}class Id extends null{constructor(e,t,n){super(new Int16Array(e),t,n)}}class aa extends vt{constructor(e,t,n){super(new Uint16Array(e),t,n)}}class Dd extends null{constructor(e,t,n){super(new Int32Array(e),t,n)}}class la extends vt{constructor(e,t,n){super(new Uint32Array(e),t,n)}}class Fd extends vt{constructor(e,t,n){super(new Uint16Array(e),t,n)}}Fd.prototype.isFloat16BufferAttribute=!0;class Se extends vt{constructor(e,t,n){super(new Float32Array(e),t,n)}}class Bd extends null{constructor(e,t,n){super(new Float64Array(e),t,n)}}let Nd=0;const gn=new Ee,ca=new ut,ir=new b,pn=new dn,Or=new dn,Vt=new b;class Be extends _i{constructor(){super(),Object.defineProperty(this,"id",{value:Nd++}),this.uuid=hn(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(Ml(e)>65535?la:aa)(e,1):this.index=e,this}getAttribute(e){return this.attributes[e]}setAttribute(e,t){return this.attributes[e]=t,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return this.attributes[e]!==void 0}addGroup(e,t,n=0){this.groups.push({start:e,count:t,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(e,t){this.drawRange.start=e,this.drawRange.count=t}applyMatrix4(e){const t=this.attributes.position;t!==void 0&&(t.applyMatrix4(e),t.needsUpdate=!0);const n=this.attributes.normal;if(n!==void 0){const r=new Gt().getNormalMatrix(e);n.applyNormalMatrix(r),n.needsUpdate=!0}const i=this.attributes.tangent;return i!==void 0&&(i.transformDirection(e),i.needsUpdate=!0),this.boundingBox!==null&&this.computeBoundingBox(),this.boundingSphere!==null&&this.computeBoundingSphere(),this}applyQuaternion(e){return gn.makeRotationFromQuaternion(e),this.applyMatrix4(gn),this}rotateX(e){return gn.makeRotationX(e),this.applyMatrix4(gn),this}rotateY(e){return gn.makeRotationY(e),this.applyMatrix4(gn),this}rotateZ(e){return gn.makeRotationZ(e),this.applyMatrix4(gn),this}translate(e,t,n){return gn.makeTranslation(e,t,n),this.applyMatrix4(gn),this}scale(e,t,n){return gn.makeScale(e,t,n),this.applyMatrix4(gn),this}lookAt(e){return ca.lookAt(e),ca.updateMatrix(),this.applyMatrix4(ca.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(ir).negate(),this.translate(ir.x,ir.y,ir.z),this}setFromPoints(e){const t=[];for(let n=0,i=e.length;n<i;n++){const r=e[n];t.push(r.x,r.y,r.z||0)}return this.setAttribute("position",new Se(t,3)),this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new dn);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".',this),this.boundingBox.set(new b(-1/0,-1/0,-1/0),new b(1/0,1/0,1/0));return}if(e!==void 0){if(this.boundingBox.setFromBufferAttribute(e),t)for(let n=0,i=t.length;n<i;n++){const r=t[n];pn.setFromBufferAttribute(r),this.morphTargetsRelative?(Vt.addVectors(this.boundingBox.min,pn.min),this.boundingBox.expandByPoint(Vt),Vt.addVectors(this.boundingBox.max,pn.max),this.boundingBox.expandByPoint(Vt)):(this.boundingBox.expandByPoint(pn.min),this.boundingBox.expandByPoint(pn.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){this.boundingSphere===null&&(this.boundingSphere=new Si);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".',this),this.boundingSphere.set(new b,1/0);return}if(e){const n=this.boundingSphere.center;if(pn.setFromBufferAttribute(e),t)for(let r=0,o=t.length;r<o;r++){const a=t[r];Or.setFromBufferAttribute(a),this.morphTargetsRelative?(Vt.addVectors(pn.min,Or.min),pn.expandByPoint(Vt),Vt.addVectors(pn.max,Or.max),pn.expandByPoint(Vt)):(pn.expandByPoint(Or.min),pn.expandByPoint(Or.max))}pn.getCenter(n);let i=0;for(let r=0,o=e.count;r<o;r++)Vt.fromBufferAttribute(e,r),i=Math.max(i,n.distanceToSquared(Vt));if(t)for(let r=0,o=t.length;r<o;r++){const a=t[r],l=this.morphTargetsRelative;for(let c=0,u=a.count;c<u;c++)Vt.fromBufferAttribute(a,c),l&&(ir.fromBufferAttribute(e,c),Vt.add(ir)),i=Math.max(i,n.distanceToSquared(Vt))}this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){const e=this.index,t=this.attributes;if(e===null||t.position===void 0||t.normal===void 0||t.uv===void 0){console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");return}const n=e.array,i=t.position.array,r=t.normal.array,o=t.uv.array,a=i.length/3;t.tangent===void 0&&this.setAttribute("tangent",new vt(new Float32Array(4*a),4));const l=t.tangent.array,c=[],u=[];for(let N=0;N<a;N++)c[N]=new b,u[N]=new b;const h=new b,d=new b,f=new b,m=new q,x=new q,v=new q,g=new b,p=new b;function _(N,P,w){h.fromArray(i,N*3),d.fromArray(i,P*3),f.fromArray(i,w*3),m.fromArray(o,N*2),x.fromArray(o,P*2),v.fromArray(o,w*2),d.sub(h),f.sub(h),x.sub(m),v.sub(m);const E=1/(x.x*v.y-v.x*x.y);!isFinite(E)||(g.copy(d).multiplyScalar(v.y).addScaledVector(f,-x.y).multiplyScalar(E),p.copy(f).multiplyScalar(x.x).addScaledVector(d,-v.x).multiplyScalar(E),c[N].add(g),c[P].add(g),c[w].add(g),u[N].add(p),u[P].add(p),u[w].add(p))}let y=this.groups;y.length===0&&(y=[{start:0,count:n.length}]);for(let N=0,P=y.length;N<P;++N){const w=y[N],E=w.start,D=w.count;for(let O=E,F=E+D;O<F;O+=3)_(n[O+0],n[O+1],n[O+2])}const M=new b,A=new b,C=new b,I=new b;function k(N){C.fromArray(r,N*3),I.copy(C);const P=c[N];M.copy(P),M.sub(C.multiplyScalar(C.dot(P))).normalize(),A.crossVectors(I,P);const E=A.dot(u[N])<0?-1:1;l[N*4]=M.x,l[N*4+1]=M.y,l[N*4+2]=M.z,l[N*4+3]=E}for(let N=0,P=y.length;N<P;++N){const w=y[N],E=w.start,D=w.count;for(let O=E,F=E+D;O<F;O+=3)k(n[O+0]),k(n[O+1]),k(n[O+2])}}computeVertexNormals(){const e=this.index,t=this.getAttribute("position");if(t!==void 0){let n=this.getAttribute("normal");if(n===void 0)n=new vt(new Float32Array(t.count*3),3),this.setAttribute("normal",n);else for(let d=0,f=n.count;d<f;d++)n.setXYZ(d,0,0,0);const i=new b,r=new b,o=new b,a=new b,l=new b,c=new b,u=new b,h=new b;if(e)for(let d=0,f=e.count;d<f;d+=3){const m=e.getX(d+0),x=e.getX(d+1),v=e.getX(d+2);i.fromBufferAttribute(t,m),r.fromBufferAttribute(t,x),o.fromBufferAttribute(t,v),u.subVectors(o,r),h.subVectors(i,r),u.cross(h),a.fromBufferAttribute(n,m),l.fromBufferAttribute(n,x),c.fromBufferAttribute(n,v),a.add(u),l.add(u),c.add(u),n.setXYZ(m,a.x,a.y,a.z),n.setXYZ(x,l.x,l.y,l.z),n.setXYZ(v,c.x,c.y,c.z)}else for(let d=0,f=t.count;d<f;d+=3)i.fromBufferAttribute(t,d+0),r.fromBufferAttribute(t,d+1),o.fromBufferAttribute(t,d+2),u.subVectors(o,r),h.subVectors(i,r),u.cross(h),n.setXYZ(d+0,u.x,u.y,u.z),n.setXYZ(d+1,u.x,u.y,u.z),n.setXYZ(d+2,u.x,u.y,u.z);this.normalizeNormals(),n.needsUpdate=!0}}merge(e,t){if(!(e&&e.isBufferGeometry)){console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",e);return}t===void 0&&(t=0,console.warn("THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge."));const n=this.attributes;for(const i in n){if(e.attributes[i]===void 0)continue;const o=n[i].array,a=e.attributes[i],l=a.array,c=a.itemSize*t,u=Math.min(l.length,o.length-c);for(let h=0,d=c;h<u;h++,d++)o[d]=l[h]}return this}normalizeNormals(){const e=this.attributes.normal;for(let t=0,n=e.count;t<n;t++)Vt.fromBufferAttribute(e,t),Vt.normalize(),e.setXYZ(t,Vt.x,Vt.y,Vt.z)}toNonIndexed(){function e(a,l){const c=a.array,u=a.itemSize,h=a.normalized,d=new c.constructor(l.length*u);let f=0,m=0;for(let x=0,v=l.length;x<v;x++){a.isInterleavedBufferAttribute?f=l[x]*a.data.stride+a.offset:f=l[x]*u;for(let g=0;g<u;g++)d[m++]=c[f++]}return new vt(d,u,h)}if(this.index===null)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const t=new Be,n=this.index.array,i=this.attributes;for(const a in i){const l=i[a],c=e(l,n);t.setAttribute(a,c)}const r=this.morphAttributes;for(const a in r){const l=[],c=r[a];for(let u=0,h=c.length;u<h;u++){const d=c[u],f=e(d,n);l.push(f)}t.morphAttributes[a]=l}t.morphTargetsRelative=this.morphTargetsRelative;const o=this.groups;for(let a=0,l=o.length;a<l;a++){const c=o[a];t.addGroup(c.start,c.count,c.materialIndex)}return t}toJSON(){const e={metadata:{version:4.5,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,this.name!==""&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),this.parameters!==void 0){const l=this.parameters;for(const c in l)l[c]!==void 0&&(e[c]=l[c]);return e}e.data={attributes:{}};const t=this.index;t!==null&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});const n=this.attributes;for(const l in n){const c=n[l];e.data.attributes[l]=c.toJSON(e.data)}const i={};let r=!1;for(const l in this.morphAttributes){const c=this.morphAttributes[l],u=[];for(let h=0,d=c.length;h<d;h++){const f=c[h];u.push(f.toJSON(e.data))}u.length>0&&(i[l]=u,r=!0)}r&&(e.data.morphAttributes=i,e.data.morphTargetsRelative=this.morphTargetsRelative);const o=this.groups;o.length>0&&(e.data.groups=JSON.parse(JSON.stringify(o)));const a=this.boundingSphere;return a!==null&&(e.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const t={};this.name=e.name;const n=e.index;n!==null&&this.setIndex(n.clone(t));const i=e.attributes;for(const c in i){const u=i[c];this.setAttribute(c,u.clone(t))}const r=e.morphAttributes;for(const c in r){const u=[],h=r[c];for(let d=0,f=h.length;d<f;d++)u.push(h[d].clone(t));this.morphAttributes[c]=u}this.morphTargetsRelative=e.morphTargetsRelative;const o=e.groups;for(let c=0,u=o.length;c<u;c++){const h=o[c];this.addGroup(h.start,h.count,h.materialIndex)}const a=e.boundingBox;a!==null&&(this.boundingBox=a.clone());const l=e.boundingSphere;return l!==null&&(this.boundingSphere=l.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,e.parameters!==void 0&&(this.parameters=Object.assign({},e.parameters)),this}dispose(){this.dispatchEvent({type:"dispose"})}}Be.prototype.isBufferGeometry=!0;const Fl=new Ee,rr=new Ti,ua=new Si,ei=new b,ti=new b,ni=new b,ha=new b,da=new b,fa=new b,As=new b,Ls=new b,Cs=new b,Rs=new q,Ps=new q,Is=new q,pa=new b,Ds=new b;class Wt extends ut{constructor(e=new Be,t=new Kn){super(),this.type="Mesh",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e){return super.copy(e),e.morphTargetInfluences!==void 0&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),e.morphTargetDictionary!==void 0&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=e.material,this.geometry=e.geometry,this}updateMorphTargets(){const e=this.geometry;if(e.isBufferGeometry){const t=e.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,o=i.length;r<o;r++){const a=i[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=r}}}}else{const t=e.morphTargets;t!==void 0&&t.length>0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}raycast(e,t){const n=this.geometry,i=this.material,r=this.matrixWorld;if(i===void 0||(n.boundingSphere===null&&n.computeBoundingSphere(),ua.copy(n.boundingSphere),ua.applyMatrix4(r),e.ray.intersectsSphere(ua)===!1)||(Fl.copy(r).invert(),rr.copy(e.ray).applyMatrix4(Fl),n.boundingBox!==null&&rr.intersectsBox(n.boundingBox)===!1))return;let o;if(n.isBufferGeometry){const a=n.index,l=n.attributes.position,c=n.morphAttributes.position,u=n.morphTargetsRelative,h=n.attributes.uv,d=n.attributes.uv2,f=n.groups,m=n.drawRange;if(a!==null)if(Array.isArray(i))for(let x=0,v=f.length;x<v;x++){const g=f[x],p=i[g.materialIndex],_=Math.max(g.start,m.start),y=Math.min(a.count,Math.min(g.start+g.count,m.start+m.count));for(let M=_,A=y;M<A;M+=3){const C=a.getX(M),I=a.getX(M+1),k=a.getX(M+2);o=Fs(this,p,e,rr,l,c,u,h,d,C,I,k),o&&(o.faceIndex=Math.floor(M/3),o.face.materialIndex=g.materialIndex,t.push(o))}}else{const x=Math.max(0,m.start),v=Math.min(a.count,m.start+m.count);for(let g=x,p=v;g<p;g+=3){const _=a.getX(g),y=a.getX(g+1),M=a.getX(g+2);o=Fs(this,i,e,rr,l,c,u,h,d,_,y,M),o&&(o.faceIndex=Math.floor(g/3),t.push(o))}}else if(l!==void 0)if(Array.isArray(i))for(let x=0,v=f.length;x<v;x++){const g=f[x],p=i[g.materialIndex],_=Math.max(g.start,m.start),y=Math.min(l.count,Math.min(g.start+g.count,m.start+m.count));for(let M=_,A=y;M<A;M+=3){const C=M,I=M+1,k=M+2;o=Fs(this,p,e,rr,l,c,u,h,d,C,I,k),o&&(o.faceIndex=Math.floor(M/3),o.face.materialIndex=g.materialIndex,t.push(o))}}else{const x=Math.max(0,m.start),v=Math.min(l.count,m.start+m.count);for(let g=x,p=v;g<p;g+=3){const _=g,y=g+1,M=g+2;o=Fs(this,i,e,rr,l,c,u,h,d,_,y,M),o&&(o.faceIndex=Math.floor(g/3),t.push(o))}}}else n.isGeometry&&console.error("THREE.Mesh.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}Wt.prototype.isMesh=!0;function zd(s,e,t,n,i,r,o,a){let l;if(e.side===je?l=n.intersectTriangle(o,r,i,!0,a):l=n.intersectTriangle(i,r,o,e.side!==Lt,a),l===null)return null;Ds.copy(a),Ds.applyMatrix4(s.matrixWorld);const c=t.ray.origin.distanceTo(Ds);return c<t.near||c>t.far?null:{distance:c,point:Ds.clone(),object:s}}function Fs(s,e,t,n,i,r,o,a,l,c,u,h){ei.fromBufferAttribute(i,c),ti.fromBufferAttribute(i,u),ni.fromBufferAttribute(i,h);const d=s.morphTargetInfluences;if(r&&d){As.set(0,0,0),Ls.set(0,0,0),Cs.set(0,0,0);for(let m=0,x=r.length;m<x;m++){const v=d[m],g=r[m];v!==0&&(ha.fromBufferAttribute(g,c),da.fromBufferAttribute(g,u),fa.fromBufferAttribute(g,h),o?(As.addScaledVector(ha,v),Ls.addScaledVector(da,v),Cs.addScaledVector(fa,v)):(As.addScaledVector(ha.sub(ei),v),Ls.addScaledVector(da.sub(ti),v),Cs.addScaledVector(fa.sub(ni),v)))}ei.add(As),ti.add(Ls),ni.add(Cs)}s.isSkinnedMesh&&(s.boneTransform(c,ei),s.boneTransform(u,ti),s.boneTransform(h,ni));const f=zd(s,e,t,n,ei,ti,ni,pa);if(f){a&&(Rs.fromBufferAttribute(a,c),Ps.fromBufferAttribute(a,u),Is.fromBufferAttribute(a,h),f.uv=Ot.getUV(pa,ei,ti,ni,Rs,Ps,Is,new q)),l&&(Rs.fromBufferAttribute(l,c),Ps.fromBufferAttribute(l,u),Is.fromBufferAttribute(l,h),f.uv2=Ot.getUV(pa,ei,ti,ni,Rs,Ps,Is,new q));const m={a:c,b:u,c:h,normal:new b,materialIndex:0};Ot.getNormal(ei,ti,ni,m.normal),f.face=m}return f}class Ei extends Be{constructor(e=1,t=1,n=1,i=1,r=1,o=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:n,widthSegments:i,heightSegments:r,depthSegments:o};const a=this;i=Math.floor(i),r=Math.floor(r),o=Math.floor(o);const l=[],c=[],u=[],h=[];let d=0,f=0;m("z","y","x",-1,-1,n,t,e,o,r,0),m("z","y","x",1,-1,n,t,-e,o,r,1),m("x","z","y",1,1,e,n,t,i,o,2),m("x","z","y",1,-1,e,n,-t,i,o,3),m("x","y","z",1,-1,e,t,n,i,r,4),m("x","y","z",-1,-1,e,t,-n,i,r,5),this.setIndex(l),this.setAttribute("position",new Se(c,3)),this.setAttribute("normal",new Se(u,3)),this.setAttribute("uv",new Se(h,2));function m(x,v,g,p,_,y,M,A,C,I,k){const N=y/C,P=M/I,w=y/2,E=M/2,D=A/2,O=C+1,F=I+1;let U=0,ce=0;const _e=new b;for(let V=0;V<F;V++){const X=V*P-E;for(let be=0;be<O;be++){const xe=be*N-w;_e[x]=xe*p,_e[v]=X*_,_e[g]=D,c.push(_e.x,_e.y,_e.z),_e[x]=0,_e[v]=0,_e[g]=A>0?1:-1,u.push(_e.x,_e.y,_e.z),h.push(be/C),h.push(1-V/I),U+=1}}for(let V=0;V<I;V++)for(let X=0;X<C;X++){const be=d+X+O*V,xe=d+X+O*(V+1),Te=d+(X+1)+O*(V+1),Ke=d+(X+1)+O*V;l.push(be,xe,Ke),l.push(xe,Te,Ke),ce+=6}a.addGroup(f,ce,k),f+=ce,d+=U}}static fromJSON(e){return new Ei(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}}function sr(s){const e={};for(const t in s){e[t]={};for(const n in s[t]){const i=s[t][n];i&&(i.isColor||i.isMatrix3||i.isMatrix4||i.isVector2||i.isVector3||i.isVector4||i.isTexture||i.isQuaternion)?e[t][n]=i.clone():Array.isArray(i)?e[t][n]=i.slice():e[t][n]=i}}return e}function nn(s){const e={};for(let t=0;t<s.length;t++){const n=sr(s[t]);for(const i in n)e[i]=n[i]}return e}const Od={clone:sr,merge:nn};var Ud=`void main() {
|
|
6
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
7
|
+
}`,Hd=`void main() {
|
|
8
|
+
gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );
|
|
9
|
+
}`;class ii extends Jt{constructor(e){super(),this.type="ShaderMaterial",this.defines={},this.uniforms={},this.vertexShader=Ud,this.fragmentShader=Hd,this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,e!==void 0&&(e.attributes!==void 0&&console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."),this.setValues(e))}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=sr(e.uniforms),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this}toJSON(e){const t=super.toJSON(e);t.glslVersion=this.glslVersion,t.uniforms={};for(const i in this.uniforms){const o=this.uniforms[i].value;o&&o.isTexture?t.uniforms[i]={type:"t",value:o.toJSON(e).uuid}:o&&o.isColor?t.uniforms[i]={type:"c",value:o.getHex()}:o&&o.isVector2?t.uniforms[i]={type:"v2",value:o.toArray()}:o&&o.isVector3?t.uniforms[i]={type:"v3",value:o.toArray()}:o&&o.isVector4?t.uniforms[i]={type:"v4",value:o.toArray()}:o&&o.isMatrix3?t.uniforms[i]={type:"m3",value:o.toArray()}:o&&o.isMatrix4?t.uniforms[i]={type:"m4",value:o.toArray()}:t.uniforms[i]={value:o}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader;const n={};for(const i in this.extensions)this.extensions[i]===!0&&(n[i]=!0);return Object.keys(n).length>0&&(t.extensions=n),t}}ii.prototype.isShaderMaterial=!0;class Bs extends ut{constructor(){super(),this.type="Camera",this.matrixWorldInverse=new Ee,this.projectionMatrix=new Ee,this.projectionMatrixInverse=new Ee}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const t=this.matrixWorld.elements;return e.set(-t[8],-t[9],-t[10]).normalize()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return new this.constructor().copy(this)}}Bs.prototype.isCamera=!0;class Yt extends Bs{constructor(e=50,t=1,n=.1,i=2e3){super(),this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=e.view===null?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){const t=.5*this.getFilmHeight()/e;this.fov=Dr*2*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){const e=Math.tan(bi*.5*this.fov);return .5*this.getFilmHeight()/e}getEffectiveFOV(){return Dr*2*Math.atan(Math.tan(bi*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(e,t,n,i,r,o){this.aspect=e/t,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=o,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=this.near;let t=e*Math.tan(bi*.5*this.fov)/this.zoom,n=2*t,i=this.aspect*n,r=-.5*i;const o=this.view;if(this.view!==null&&this.view.enabled){const l=o.fullWidth,c=o.fullHeight;r+=o.offsetX*i/l,t-=o.offsetY*n/c,i*=o.width/l,n*=o.height/c}const a=this.filmOffset;a!==0&&(r+=e*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,t,t-n,e,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,this.view!==null&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}}Yt.prototype.isPerspectiveCamera=!0;const or=90,ar=1;class ma extends ut{constructor(e,t,n){if(super(),this.type="CubeCamera",n.isWebGLCubeRenderTarget!==!0){console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");return}this.renderTarget=n;const i=new Yt(or,ar,e,t);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new b(1,0,0)),this.add(i);const r=new Yt(or,ar,e,t);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new b(-1,0,0)),this.add(r);const o=new Yt(or,ar,e,t);o.layers=this.layers,o.up.set(0,0,1),o.lookAt(new b(0,1,0)),this.add(o);const a=new Yt(or,ar,e,t);a.layers=this.layers,a.up.set(0,0,-1),a.lookAt(new b(0,-1,0)),this.add(a);const l=new Yt(or,ar,e,t);l.layers=this.layers,l.up.set(0,-1,0),l.lookAt(new b(0,0,1)),this.add(l);const c=new Yt(or,ar,e,t);c.layers=this.layers,c.up.set(0,-1,0),c.lookAt(new b(0,0,-1)),this.add(c)}update(e,t){this.parent===null&&this.updateMatrixWorld();const n=this.renderTarget,[i,r,o,a,l,c]=this.children,u=e.xr.enabled,h=e.getRenderTarget();e.xr.enabled=!1;const d=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,e.setRenderTarget(n,0),e.render(t,i),e.setRenderTarget(n,1),e.render(t,r),e.setRenderTarget(n,2),e.render(t,o),e.setRenderTarget(n,3),e.render(t,a),e.setRenderTarget(n,4),e.render(t,l),n.texture.generateMipmaps=d,e.setRenderTarget(n,5),e.render(t,c),e.setRenderTarget(h),e.xr.enabled=u}}class Ur extends Ht{constructor(e,t,n,i,r,o,a,l,c,u){e=e!==void 0?e:[],t=t!==void 0?t:Oi,super(e,t,n,i,r,o,a,l,c,u),this.flipY=!1}get images(){return this.image}set images(e){this.image=e}}Ur.prototype.isCubeTexture=!0;class ga extends mn{constructor(e,t,n){Number.isInteger(t)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),t=n),super(e,e,t),t=t||{},this.texture=new Ur(void 0,t.mapping,t.wrapS,t.wrapT,t.magFilter,t.minFilter,t.format,t.type,t.anisotropy,t.encoding),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=t.generateMipmaps!==void 0?t.generateMipmaps:!1,this.texture.minFilter=t.minFilter!==void 0?t.minFilter:Ft,this.texture._needsFlipEnvMap=!1}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.format=Ut,this.texture.encoding=t.encoding,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:`
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varying vec3 vWorldDirection;
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vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
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return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
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}
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void main() {
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vWorldDirection = transformDirection( position, modelMatrix );
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#include <begin_vertex>
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#include <project_vertex>
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}
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`,fragmentShader:`
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uniform sampler2D tEquirect;
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varying vec3 vWorldDirection;
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#include <common>
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void main() {
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vec3 direction = normalize( vWorldDirection );
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vec2 sampleUV = equirectUv( direction );
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gl_FragColor = texture2D( tEquirect, sampleUV );
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}
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`},i=new Ei(5,5,5),r=new ii({name:"CubemapFromEquirect",uniforms:sr(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:je,blending:dt});r.uniforms.tEquirect.value=t;const o=new Wt(i,r),a=t.minFilter;return t.minFilter===Hi&&(t.minFilter=Ft),new ma(1,10,this).update(e,o),t.minFilter=a,o.geometry.dispose(),o.material.dispose(),this}clear(e,t,n,i){const r=e.getRenderTarget();for(let o=0;o<6;o++)e.setRenderTarget(this,o),e.clear(t,n,i);e.setRenderTarget(r)}}ga.prototype.isWebGLCubeRenderTarget=!0;const xa=new b,kd=new b,Gd=new Gt;class Gn{constructor(e=new b(1,0,0),t=0){this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,n,i){return this.normal.set(e,t,n),this.constant=i,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,n){const i=xa.subVectors(n,t).cross(kd.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(i,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){const e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(this.normal).multiplyScalar(-this.distanceToPoint(e)).add(e)}intersectLine(e,t){const n=e.delta(xa),i=this.normal.dot(n);if(i===0)return this.distanceToPoint(e.start)===0?t.copy(e.start):null;const r=-(e.start.dot(this.normal)+this.constant)/i;return r<0||r>1?null:t.copy(n).multiplyScalar(r).add(e.start)}intersectsLine(e){const t=this.distanceToPoint(e.start),n=this.distanceToPoint(e.end);return t<0&&n>0||n<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){const n=t||Gd.getNormalMatrix(e),i=this.coplanarPoint(xa).applyMatrix4(e),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}}Gn.prototype.isPlane=!0;const lr=new Si,Ns=new b;class zs{constructor(e=new Gn,t=new Gn,n=new Gn,i=new Gn,r=new Gn,o=new Gn){this.planes=[e,t,n,i,r,o]}set(e,t,n,i,r,o){const a=this.planes;return a[0].copy(e),a[1].copy(t),a[2].copy(n),a[3].copy(i),a[4].copy(r),a[5].copy(o),this}copy(e){const t=this.planes;for(let n=0;n<6;n++)t[n].copy(e.planes[n]);return this}setFromProjectionMatrix(e){const t=this.planes,n=e.elements,i=n[0],r=n[1],o=n[2],a=n[3],l=n[4],c=n[5],u=n[6],h=n[7],d=n[8],f=n[9],m=n[10],x=n[11],v=n[12],g=n[13],p=n[14],_=n[15];return t[0].setComponents(a-i,h-l,x-d,_-v).normalize(),t[1].setComponents(a+i,h+l,x+d,_+v).normalize(),t[2].setComponents(a+r,h+c,x+f,_+g).normalize(),t[3].setComponents(a-r,h-c,x-f,_-g).normalize(),t[4].setComponents(a-o,h-u,x-m,_-p).normalize(),t[5].setComponents(a+o,h+u,x+m,_+p).normalize(),this}intersectsObject(e){const t=e.geometry;return t.boundingSphere===null&&t.computeBoundingSphere(),lr.copy(t.boundingSphere).applyMatrix4(e.matrixWorld),this.intersectsSphere(lr)}intersectsSprite(e){return lr.center.set(0,0,0),lr.radius=.7071067811865476,lr.applyMatrix4(e.matrixWorld),this.intersectsSphere(lr)}intersectsSphere(e){const t=this.planes,n=e.center,i=-e.radius;for(let r=0;r<6;r++)if(t[r].distanceToPoint(n)<i)return!1;return!0}intersectsBox(e){const t=this.planes;for(let n=0;n<6;n++){const i=t[n];if(Ns.x=i.normal.x>0?e.max.x:e.min.x,Ns.y=i.normal.y>0?e.max.y:e.min.y,Ns.z=i.normal.z>0?e.max.z:e.min.z,i.distanceToPoint(Ns)<0)return!1}return!0}containsPoint(e){const t=this.planes;for(let n=0;n<6;n++)if(t[n].distanceToPoint(e)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}}function Bl(){let s=null,e=!1,t=null,n=null;function i(r,o){t(r,o),n=s.requestAnimationFrame(i)}return{start:function(){e!==!0&&t!==null&&(n=s.requestAnimationFrame(i),e=!0)},stop:function(){s.cancelAnimationFrame(n),e=!1},setAnimationLoop:function(r){t=r},setContext:function(r){s=r}}}function Vd(s,e){const t=e.isWebGL2,n=new WeakMap;function i(c,u){const h=c.array,d=c.usage,f=s.createBuffer();s.bindBuffer(u,f),s.bufferData(u,h,d),c.onUploadCallback();let m=5126;return h instanceof Float32Array?m=5126:h instanceof Float64Array?console.warn("THREE.WebGLAttributes: Unsupported data buffer format: Float64Array."):h instanceof Uint16Array?c.isFloat16BufferAttribute?t?m=5131:console.warn("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2."):m=5123:h instanceof Int16Array?m=5122:h instanceof Uint32Array?m=5125:h instanceof Int32Array?m=5124:h instanceof Int8Array?m=5120:(h instanceof Uint8Array||h instanceof Uint8ClampedArray)&&(m=5121),{buffer:f,type:m,bytesPerElement:h.BYTES_PER_ELEMENT,version:c.version}}function r(c,u,h){const d=u.array,f=u.updateRange;s.bindBuffer(h,c),f.count===-1?s.bufferSubData(h,0,d):(t?s.bufferSubData(h,f.offset*d.BYTES_PER_ELEMENT,d,f.offset,f.count):s.bufferSubData(h,f.offset*d.BYTES_PER_ELEMENT,d.subarray(f.offset,f.offset+f.count)),f.count=-1)}function o(c){return c.isInterleavedBufferAttribute&&(c=c.data),n.get(c)}function a(c){c.isInterleavedBufferAttribute&&(c=c.data);const u=n.get(c);u&&(s.deleteBuffer(u.buffer),n.delete(c))}function l(c,u){if(c.isGLBufferAttribute){const d=n.get(c);(!d||d.version<c.version)&&n.set(c,{buffer:c.buffer,type:c.type,bytesPerElement:c.elementSize,version:c.version});return}c.isInterleavedBufferAttribute&&(c=c.data);const h=n.get(c);h===void 0?n.set(c,i(c,u)):h.version<c.version&&(r(h.buffer,c,u),h.version=c.version)}return{get:o,remove:a,update:l}}class Hr extends Be{constructor(e=1,t=1,n=1,i=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:n,heightSegments:i};const r=e/2,o=t/2,a=Math.floor(n),l=Math.floor(i),c=a+1,u=l+1,h=e/a,d=t/l,f=[],m=[],x=[],v=[];for(let g=0;g<u;g++){const p=g*d-o;for(let _=0;_<c;_++){const y=_*h-r;m.push(y,-p,0),x.push(0,0,1),v.push(_/a),v.push(1-g/l)}}for(let g=0;g<l;g++)for(let p=0;p<a;p++){const _=p+c*g,y=p+c*(g+1),M=p+1+c*(g+1),A=p+1+c*g;f.push(_,y,A),f.push(y,M,A)}this.setIndex(f),this.setAttribute("position",new Se(m,3)),this.setAttribute("normal",new Se(x,3)),this.setAttribute("uv",new Se(v,2))}static fromJSON(e){return new Hr(e.width,e.height,e.widthSegments,e.heightSegments)}}var Wd=`#ifdef USE_ALPHAMAP
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|
45
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+
diffuseColor.a *= texture2D( alphaMap, vUv ).g;
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|
46
|
+
#endif`,qd=`#ifdef USE_ALPHAMAP
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|
47
|
+
uniform sampler2D alphaMap;
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|
48
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+
#endif`,Xd=`#ifdef USE_ALPHATEST
|
|
49
|
+
if ( diffuseColor.a < alphaTest ) discard;
|
|
50
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+
#endif`,Zd=`#ifdef USE_ALPHATEST
|
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51
|
+
uniform float alphaTest;
|
|
52
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+
#endif`,Jd=`#ifdef USE_AOMAP
|
|
53
|
+
float ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;
|
|
54
|
+
reflectedLight.indirectDiffuse *= ambientOcclusion;
|
|
55
|
+
#if defined( USE_ENVMAP ) && defined( STANDARD )
|
|
56
|
+
float dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );
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|
57
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+
reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );
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+
#endif
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#endif`,Yd=`#ifdef USE_AOMAP
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uniform sampler2D aoMap;
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61
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uniform float aoMapIntensity;
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62
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#endif`,$d="vec3 transformed = vec3( position );",jd=`vec3 objectNormal = vec3( normal );
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63
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#ifdef USE_TANGENT
|
|
64
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vec3 objectTangent = vec3( tangent.xyz );
|
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65
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+
#endif`,Qd=`vec3 BRDF_Lambert( const in vec3 diffuseColor ) {
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66
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+
return RECIPROCAL_PI * diffuseColor;
|
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67
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+
}
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68
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+
vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {
|
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69
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+
float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
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70
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return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
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}
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float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {
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float a2 = pow2( alpha );
|
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+
float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );
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+
float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );
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|
+
return 0.5 / max( gv + gl, EPSILON );
|
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+
}
|
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78
|
+
float D_GGX( const in float alpha, const in float dotNH ) {
|
|
79
|
+
float a2 = pow2( alpha );
|
|
80
|
+
float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;
|
|
81
|
+
return RECIPROCAL_PI * a2 / pow2( denom );
|
|
82
|
+
}
|
|
83
|
+
vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 f0, const in float f90, const in float roughness ) {
|
|
84
|
+
float alpha = pow2( roughness );
|
|
85
|
+
vec3 halfDir = normalize( lightDir + viewDir );
|
|
86
|
+
float dotNL = saturate( dot( normal, lightDir ) );
|
|
87
|
+
float dotNV = saturate( dot( normal, viewDir ) );
|
|
88
|
+
float dotNH = saturate( dot( normal, halfDir ) );
|
|
89
|
+
float dotVH = saturate( dot( viewDir, halfDir ) );
|
|
90
|
+
vec3 F = F_Schlick( f0, f90, dotVH );
|
|
91
|
+
float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
|
|
92
|
+
float D = D_GGX( alpha, dotNH );
|
|
93
|
+
return F * ( V * D );
|
|
94
|
+
}
|
|
95
|
+
vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {
|
|
96
|
+
const float LUT_SIZE = 64.0;
|
|
97
|
+
const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
|
|
98
|
+
const float LUT_BIAS = 0.5 / LUT_SIZE;
|
|
99
|
+
float dotNV = saturate( dot( N, V ) );
|
|
100
|
+
vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );
|
|
101
|
+
uv = uv * LUT_SCALE + LUT_BIAS;
|
|
102
|
+
return uv;
|
|
103
|
+
}
|
|
104
|
+
float LTC_ClippedSphereFormFactor( const in vec3 f ) {
|
|
105
|
+
float l = length( f );
|
|
106
|
+
return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );
|
|
107
|
+
}
|
|
108
|
+
vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {
|
|
109
|
+
float x = dot( v1, v2 );
|
|
110
|
+
float y = abs( x );
|
|
111
|
+
float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;
|
|
112
|
+
float b = 3.4175940 + ( 4.1616724 + y ) * y;
|
|
113
|
+
float v = a / b;
|
|
114
|
+
float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;
|
|
115
|
+
return cross( v1, v2 ) * theta_sintheta;
|
|
116
|
+
}
|
|
117
|
+
vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {
|
|
118
|
+
vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];
|
|
119
|
+
vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];
|
|
120
|
+
vec3 lightNormal = cross( v1, v2 );
|
|
121
|
+
if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );
|
|
122
|
+
vec3 T1, T2;
|
|
123
|
+
T1 = normalize( V - N * dot( V, N ) );
|
|
124
|
+
T2 = - cross( N, T1 );
|
|
125
|
+
mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );
|
|
126
|
+
vec3 coords[ 4 ];
|
|
127
|
+
coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );
|
|
128
|
+
coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );
|
|
129
|
+
coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );
|
|
130
|
+
coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );
|
|
131
|
+
coords[ 0 ] = normalize( coords[ 0 ] );
|
|
132
|
+
coords[ 1 ] = normalize( coords[ 1 ] );
|
|
133
|
+
coords[ 2 ] = normalize( coords[ 2 ] );
|
|
134
|
+
coords[ 3 ] = normalize( coords[ 3 ] );
|
|
135
|
+
vec3 vectorFormFactor = vec3( 0.0 );
|
|
136
|
+
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );
|
|
137
|
+
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );
|
|
138
|
+
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );
|
|
139
|
+
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );
|
|
140
|
+
float result = LTC_ClippedSphereFormFactor( vectorFormFactor );
|
|
141
|
+
return vec3( result );
|
|
142
|
+
}
|
|
143
|
+
float G_BlinnPhong_Implicit( ) {
|
|
144
|
+
return 0.25;
|
|
145
|
+
}
|
|
146
|
+
float D_BlinnPhong( const in float shininess, const in float dotNH ) {
|
|
147
|
+
return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );
|
|
148
|
+
}
|
|
149
|
+
vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {
|
|
150
|
+
vec3 halfDir = normalize( lightDir + viewDir );
|
|
151
|
+
float dotNH = saturate( dot( normal, halfDir ) );
|
|
152
|
+
float dotVH = saturate( dot( viewDir, halfDir ) );
|
|
153
|
+
vec3 F = F_Schlick( specularColor, 1.0, dotVH );
|
|
154
|
+
float G = G_BlinnPhong_Implicit( );
|
|
155
|
+
float D = D_BlinnPhong( shininess, dotNH );
|
|
156
|
+
return F * ( G * D );
|
|
157
|
+
}
|
|
158
|
+
#if defined( USE_SHEEN )
|
|
159
|
+
float D_Charlie( float roughness, float dotNH ) {
|
|
160
|
+
float alpha = pow2( roughness );
|
|
161
|
+
float invAlpha = 1.0 / alpha;
|
|
162
|
+
float cos2h = dotNH * dotNH;
|
|
163
|
+
float sin2h = max( 1.0 - cos2h, 0.0078125 );
|
|
164
|
+
return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );
|
|
165
|
+
}
|
|
166
|
+
float V_Neubelt( float dotNV, float dotNL ) {
|
|
167
|
+
return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );
|
|
168
|
+
}
|
|
169
|
+
vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {
|
|
170
|
+
vec3 halfDir = normalize( lightDir + viewDir );
|
|
171
|
+
float dotNL = saturate( dot( normal, lightDir ) );
|
|
172
|
+
float dotNV = saturate( dot( normal, viewDir ) );
|
|
173
|
+
float dotNH = saturate( dot( normal, halfDir ) );
|
|
174
|
+
float D = D_Charlie( sheenRoughness, dotNH );
|
|
175
|
+
float V = V_Neubelt( dotNV, dotNL );
|
|
176
|
+
return sheenColor * ( D * V );
|
|
177
|
+
}
|
|
178
|
+
#endif`,Kd=`#ifdef USE_BUMPMAP
|
|
179
|
+
uniform sampler2D bumpMap;
|
|
180
|
+
uniform float bumpScale;
|
|
181
|
+
vec2 dHdxy_fwd() {
|
|
182
|
+
vec2 dSTdx = dFdx( vUv );
|
|
183
|
+
vec2 dSTdy = dFdy( vUv );
|
|
184
|
+
float Hll = bumpScale * texture2D( bumpMap, vUv ).x;
|
|
185
|
+
float dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;
|
|
186
|
+
float dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;
|
|
187
|
+
return vec2( dBx, dBy );
|
|
188
|
+
}
|
|
189
|
+
vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {
|
|
190
|
+
vec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );
|
|
191
|
+
vec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );
|
|
192
|
+
vec3 vN = surf_norm;
|
|
193
|
+
vec3 R1 = cross( vSigmaY, vN );
|
|
194
|
+
vec3 R2 = cross( vN, vSigmaX );
|
|
195
|
+
float fDet = dot( vSigmaX, R1 ) * faceDirection;
|
|
196
|
+
vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );
|
|
197
|
+
return normalize( abs( fDet ) * surf_norm - vGrad );
|
|
198
|
+
}
|
|
199
|
+
#endif`,ef=`#if NUM_CLIPPING_PLANES > 0
|
|
200
|
+
vec4 plane;
|
|
201
|
+
#pragma unroll_loop_start
|
|
202
|
+
for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
|
|
203
|
+
plane = clippingPlanes[ i ];
|
|
204
|
+
if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;
|
|
205
|
+
}
|
|
206
|
+
#pragma unroll_loop_end
|
|
207
|
+
#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
|
|
208
|
+
bool clipped = true;
|
|
209
|
+
#pragma unroll_loop_start
|
|
210
|
+
for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
|
|
211
|
+
plane = clippingPlanes[ i ];
|
|
212
|
+
clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;
|
|
213
|
+
}
|
|
214
|
+
#pragma unroll_loop_end
|
|
215
|
+
if ( clipped ) discard;
|
|
216
|
+
#endif
|
|
217
|
+
#endif`,tf=`#if NUM_CLIPPING_PLANES > 0
|
|
218
|
+
varying vec3 vClipPosition;
|
|
219
|
+
uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];
|
|
220
|
+
#endif`,nf=`#if NUM_CLIPPING_PLANES > 0
|
|
221
|
+
varying vec3 vClipPosition;
|
|
222
|
+
#endif`,rf=`#if NUM_CLIPPING_PLANES > 0
|
|
223
|
+
vClipPosition = - mvPosition.xyz;
|
|
224
|
+
#endif`,sf=`#if defined( USE_COLOR_ALPHA )
|
|
225
|
+
diffuseColor *= vColor;
|
|
226
|
+
#elif defined( USE_COLOR )
|
|
227
|
+
diffuseColor.rgb *= vColor;
|
|
228
|
+
#endif`,of=`#if defined( USE_COLOR_ALPHA )
|
|
229
|
+
varying vec4 vColor;
|
|
230
|
+
#elif defined( USE_COLOR )
|
|
231
|
+
varying vec3 vColor;
|
|
232
|
+
#endif`,af=`#if defined( USE_COLOR_ALPHA )
|
|
233
|
+
varying vec4 vColor;
|
|
234
|
+
#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
|
|
235
|
+
varying vec3 vColor;
|
|
236
|
+
#endif`,lf=`#if defined( USE_COLOR_ALPHA )
|
|
237
|
+
vColor = vec4( 1.0 );
|
|
238
|
+
#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
|
|
239
|
+
vColor = vec3( 1.0 );
|
|
240
|
+
#endif
|
|
241
|
+
#ifdef USE_COLOR
|
|
242
|
+
vColor *= color;
|
|
243
|
+
#endif
|
|
244
|
+
#ifdef USE_INSTANCING_COLOR
|
|
245
|
+
vColor.xyz *= instanceColor.xyz;
|
|
246
|
+
#endif`,cf=`#define PI 3.141592653589793
|
|
247
|
+
#define PI2 6.283185307179586
|
|
248
|
+
#define PI_HALF 1.5707963267948966
|
|
249
|
+
#define RECIPROCAL_PI 0.3183098861837907
|
|
250
|
+
#define RECIPROCAL_PI2 0.15915494309189535
|
|
251
|
+
#define EPSILON 1e-6
|
|
252
|
+
#ifndef saturate
|
|
253
|
+
#define saturate( a ) clamp( a, 0.0, 1.0 )
|
|
254
|
+
#endif
|
|
255
|
+
#define whiteComplement( a ) ( 1.0 - saturate( a ) )
|
|
256
|
+
float pow2( const in float x ) { return x*x; }
|
|
257
|
+
float pow3( const in float x ) { return x*x*x; }
|
|
258
|
+
float pow4( const in float x ) { float x2 = x*x; return x2*x2; }
|
|
259
|
+
float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }
|
|
260
|
+
float average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }
|
|
261
|
+
highp float rand( const in vec2 uv ) {
|
|
262
|
+
const highp float a = 12.9898, b = 78.233, c = 43758.5453;
|
|
263
|
+
highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
|
|
264
|
+
return fract( sin( sn ) * c );
|
|
265
|
+
}
|
|
266
|
+
#ifdef HIGH_PRECISION
|
|
267
|
+
float precisionSafeLength( vec3 v ) { return length( v ); }
|
|
268
|
+
#else
|
|
269
|
+
float precisionSafeLength( vec3 v ) {
|
|
270
|
+
float maxComponent = max3( abs( v ) );
|
|
271
|
+
return length( v / maxComponent ) * maxComponent;
|
|
272
|
+
}
|
|
273
|
+
#endif
|
|
274
|
+
struct IncidentLight {
|
|
275
|
+
vec3 color;
|
|
276
|
+
vec3 direction;
|
|
277
|
+
bool visible;
|
|
278
|
+
};
|
|
279
|
+
struct ReflectedLight {
|
|
280
|
+
vec3 directDiffuse;
|
|
281
|
+
vec3 directSpecular;
|
|
282
|
+
vec3 indirectDiffuse;
|
|
283
|
+
vec3 indirectSpecular;
|
|
284
|
+
};
|
|
285
|
+
struct GeometricContext {
|
|
286
|
+
vec3 position;
|
|
287
|
+
vec3 normal;
|
|
288
|
+
vec3 viewDir;
|
|
289
|
+
#ifdef USE_CLEARCOAT
|
|
290
|
+
vec3 clearcoatNormal;
|
|
291
|
+
#endif
|
|
292
|
+
};
|
|
293
|
+
vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
|
|
294
|
+
return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
|
|
295
|
+
}
|
|
296
|
+
vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {
|
|
297
|
+
return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );
|
|
298
|
+
}
|
|
299
|
+
mat3 transposeMat3( const in mat3 m ) {
|
|
300
|
+
mat3 tmp;
|
|
301
|
+
tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );
|
|
302
|
+
tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );
|
|
303
|
+
tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );
|
|
304
|
+
return tmp;
|
|
305
|
+
}
|
|
306
|
+
float linearToRelativeLuminance( const in vec3 color ) {
|
|
307
|
+
vec3 weights = vec3( 0.2126, 0.7152, 0.0722 );
|
|
308
|
+
return dot( weights, color.rgb );
|
|
309
|
+
}
|
|
310
|
+
bool isPerspectiveMatrix( mat4 m ) {
|
|
311
|
+
return m[ 2 ][ 3 ] == - 1.0;
|
|
312
|
+
}
|
|
313
|
+
vec2 equirectUv( in vec3 dir ) {
|
|
314
|
+
float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;
|
|
315
|
+
float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;
|
|
316
|
+
return vec2( u, v );
|
|
317
|
+
}`,uf=`#ifdef ENVMAP_TYPE_CUBE_UV
|
|
318
|
+
#define cubeUV_maxMipLevel 8.0
|
|
319
|
+
#define cubeUV_minMipLevel 4.0
|
|
320
|
+
#define cubeUV_maxTileSize 256.0
|
|
321
|
+
#define cubeUV_minTileSize 16.0
|
|
322
|
+
float getFace( vec3 direction ) {
|
|
323
|
+
vec3 absDirection = abs( direction );
|
|
324
|
+
float face = - 1.0;
|
|
325
|
+
if ( absDirection.x > absDirection.z ) {
|
|
326
|
+
if ( absDirection.x > absDirection.y )
|
|
327
|
+
face = direction.x > 0.0 ? 0.0 : 3.0;
|
|
328
|
+
else
|
|
329
|
+
face = direction.y > 0.0 ? 1.0 : 4.0;
|
|
330
|
+
} else {
|
|
331
|
+
if ( absDirection.z > absDirection.y )
|
|
332
|
+
face = direction.z > 0.0 ? 2.0 : 5.0;
|
|
333
|
+
else
|
|
334
|
+
face = direction.y > 0.0 ? 1.0 : 4.0;
|
|
335
|
+
}
|
|
336
|
+
return face;
|
|
337
|
+
}
|
|
338
|
+
vec2 getUV( vec3 direction, float face ) {
|
|
339
|
+
vec2 uv;
|
|
340
|
+
if ( face == 0.0 ) {
|
|
341
|
+
uv = vec2( direction.z, direction.y ) / abs( direction.x );
|
|
342
|
+
} else if ( face == 1.0 ) {
|
|
343
|
+
uv = vec2( - direction.x, - direction.z ) / abs( direction.y );
|
|
344
|
+
} else if ( face == 2.0 ) {
|
|
345
|
+
uv = vec2( - direction.x, direction.y ) / abs( direction.z );
|
|
346
|
+
} else if ( face == 3.0 ) {
|
|
347
|
+
uv = vec2( - direction.z, direction.y ) / abs( direction.x );
|
|
348
|
+
} else if ( face == 4.0 ) {
|
|
349
|
+
uv = vec2( - direction.x, direction.z ) / abs( direction.y );
|
|
350
|
+
} else {
|
|
351
|
+
uv = vec2( direction.x, direction.y ) / abs( direction.z );
|
|
352
|
+
}
|
|
353
|
+
return 0.5 * ( uv + 1.0 );
|
|
354
|
+
}
|
|
355
|
+
vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {
|
|
356
|
+
float face = getFace( direction );
|
|
357
|
+
float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );
|
|
358
|
+
mipInt = max( mipInt, cubeUV_minMipLevel );
|
|
359
|
+
float faceSize = exp2( mipInt );
|
|
360
|
+
float texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );
|
|
361
|
+
vec2 uv = getUV( direction, face ) * ( faceSize - 1.0 ) + 0.5;
|
|
362
|
+
if ( face > 2.0 ) {
|
|
363
|
+
uv.y += faceSize;
|
|
364
|
+
face -= 3.0;
|
|
365
|
+
}
|
|
366
|
+
uv.x += face * faceSize;
|
|
367
|
+
if ( mipInt < cubeUV_maxMipLevel ) {
|
|
368
|
+
uv.y += 2.0 * cubeUV_maxTileSize;
|
|
369
|
+
}
|
|
370
|
+
uv.y += filterInt * 2.0 * cubeUV_minTileSize;
|
|
371
|
+
uv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );
|
|
372
|
+
uv *= texelSize;
|
|
373
|
+
return texture2D( envMap, uv ).rgb;
|
|
374
|
+
}
|
|
375
|
+
#define r0 1.0
|
|
376
|
+
#define v0 0.339
|
|
377
|
+
#define m0 - 2.0
|
|
378
|
+
#define r1 0.8
|
|
379
|
+
#define v1 0.276
|
|
380
|
+
#define m1 - 1.0
|
|
381
|
+
#define r4 0.4
|
|
382
|
+
#define v4 0.046
|
|
383
|
+
#define m4 2.0
|
|
384
|
+
#define r5 0.305
|
|
385
|
+
#define v5 0.016
|
|
386
|
+
#define m5 3.0
|
|
387
|
+
#define r6 0.21
|
|
388
|
+
#define v6 0.0038
|
|
389
|
+
#define m6 4.0
|
|
390
|
+
float roughnessToMip( float roughness ) {
|
|
391
|
+
float mip = 0.0;
|
|
392
|
+
if ( roughness >= r1 ) {
|
|
393
|
+
mip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;
|
|
394
|
+
} else if ( roughness >= r4 ) {
|
|
395
|
+
mip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;
|
|
396
|
+
} else if ( roughness >= r5 ) {
|
|
397
|
+
mip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;
|
|
398
|
+
} else if ( roughness >= r6 ) {
|
|
399
|
+
mip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;
|
|
400
|
+
} else {
|
|
401
|
+
mip = - 2.0 * log2( 1.16 * roughness ); }
|
|
402
|
+
return mip;
|
|
403
|
+
}
|
|
404
|
+
vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {
|
|
405
|
+
float mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );
|
|
406
|
+
float mipF = fract( mip );
|
|
407
|
+
float mipInt = floor( mip );
|
|
408
|
+
vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );
|
|
409
|
+
if ( mipF == 0.0 ) {
|
|
410
|
+
return vec4( color0, 1.0 );
|
|
411
|
+
} else {
|
|
412
|
+
vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );
|
|
413
|
+
return vec4( mix( color0, color1, mipF ), 1.0 );
|
|
414
|
+
}
|
|
415
|
+
}
|
|
416
|
+
#endif`,hf=`vec3 transformedNormal = objectNormal;
|
|
417
|
+
#ifdef USE_INSTANCING
|
|
418
|
+
mat3 m = mat3( instanceMatrix );
|
|
419
|
+
transformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );
|
|
420
|
+
transformedNormal = m * transformedNormal;
|
|
421
|
+
#endif
|
|
422
|
+
transformedNormal = normalMatrix * transformedNormal;
|
|
423
|
+
#ifdef FLIP_SIDED
|
|
424
|
+
transformedNormal = - transformedNormal;
|
|
425
|
+
#endif
|
|
426
|
+
#ifdef USE_TANGENT
|
|
427
|
+
vec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;
|
|
428
|
+
#ifdef FLIP_SIDED
|
|
429
|
+
transformedTangent = - transformedTangent;
|
|
430
|
+
#endif
|
|
431
|
+
#endif`,df=`#ifdef USE_DISPLACEMENTMAP
|
|
432
|
+
uniform sampler2D displacementMap;
|
|
433
|
+
uniform float displacementScale;
|
|
434
|
+
uniform float displacementBias;
|
|
435
|
+
#endif`,ff=`#ifdef USE_DISPLACEMENTMAP
|
|
436
|
+
transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );
|
|
437
|
+
#endif`,pf=`#ifdef USE_EMISSIVEMAP
|
|
438
|
+
vec4 emissiveColor = texture2D( emissiveMap, vUv );
|
|
439
|
+
emissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;
|
|
440
|
+
totalEmissiveRadiance *= emissiveColor.rgb;
|
|
441
|
+
#endif`,mf=`#ifdef USE_EMISSIVEMAP
|
|
442
|
+
uniform sampler2D emissiveMap;
|
|
443
|
+
#endif`,gf="gl_FragColor = linearToOutputTexel( gl_FragColor );",xf=`vec4 LinearToLinear( in vec4 value ) {
|
|
444
|
+
return value;
|
|
445
|
+
}
|
|
446
|
+
vec4 sRGBToLinear( in vec4 value ) {
|
|
447
|
+
return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );
|
|
448
|
+
}
|
|
449
|
+
vec4 LinearTosRGB( in vec4 value ) {
|
|
450
|
+
return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );
|
|
451
|
+
}`,yf=`#ifdef USE_ENVMAP
|
|
452
|
+
#ifdef ENV_WORLDPOS
|
|
453
|
+
vec3 cameraToFrag;
|
|
454
|
+
if ( isOrthographic ) {
|
|
455
|
+
cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
|
|
456
|
+
} else {
|
|
457
|
+
cameraToFrag = normalize( vWorldPosition - cameraPosition );
|
|
458
|
+
}
|
|
459
|
+
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
|
|
460
|
+
#ifdef ENVMAP_MODE_REFLECTION
|
|
461
|
+
vec3 reflectVec = reflect( cameraToFrag, worldNormal );
|
|
462
|
+
#else
|
|
463
|
+
vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );
|
|
464
|
+
#endif
|
|
465
|
+
#else
|
|
466
|
+
vec3 reflectVec = vReflect;
|
|
467
|
+
#endif
|
|
468
|
+
#ifdef ENVMAP_TYPE_CUBE
|
|
469
|
+
vec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );
|
|
470
|
+
envColor = envMapTexelToLinear( envColor );
|
|
471
|
+
#elif defined( ENVMAP_TYPE_CUBE_UV )
|
|
472
|
+
vec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );
|
|
473
|
+
#else
|
|
474
|
+
vec4 envColor = vec4( 0.0 );
|
|
475
|
+
#endif
|
|
476
|
+
#ifdef ENVMAP_BLENDING_MULTIPLY
|
|
477
|
+
outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );
|
|
478
|
+
#elif defined( ENVMAP_BLENDING_MIX )
|
|
479
|
+
outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );
|
|
480
|
+
#elif defined( ENVMAP_BLENDING_ADD )
|
|
481
|
+
outgoingLight += envColor.xyz * specularStrength * reflectivity;
|
|
482
|
+
#endif
|
|
483
|
+
#endif`,vf=`#ifdef USE_ENVMAP
|
|
484
|
+
uniform float envMapIntensity;
|
|
485
|
+
uniform float flipEnvMap;
|
|
486
|
+
#ifdef ENVMAP_TYPE_CUBE
|
|
487
|
+
uniform samplerCube envMap;
|
|
488
|
+
#else
|
|
489
|
+
uniform sampler2D envMap;
|
|
490
|
+
#endif
|
|
491
|
+
|
|
492
|
+
#endif`,_f=`#ifdef USE_ENVMAP
|
|
493
|
+
uniform float reflectivity;
|
|
494
|
+
#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )
|
|
495
|
+
#define ENV_WORLDPOS
|
|
496
|
+
#endif
|
|
497
|
+
#ifdef ENV_WORLDPOS
|
|
498
|
+
varying vec3 vWorldPosition;
|
|
499
|
+
uniform float refractionRatio;
|
|
500
|
+
#else
|
|
501
|
+
varying vec3 vReflect;
|
|
502
|
+
#endif
|
|
503
|
+
#endif`,bf=`#ifdef USE_ENVMAP
|
|
504
|
+
#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )
|
|
505
|
+
#define ENV_WORLDPOS
|
|
506
|
+
#endif
|
|
507
|
+
#ifdef ENV_WORLDPOS
|
|
508
|
+
|
|
509
|
+
varying vec3 vWorldPosition;
|
|
510
|
+
#else
|
|
511
|
+
varying vec3 vReflect;
|
|
512
|
+
uniform float refractionRatio;
|
|
513
|
+
#endif
|
|
514
|
+
#endif`,Mf=`#ifdef USE_ENVMAP
|
|
515
|
+
#ifdef ENV_WORLDPOS
|
|
516
|
+
vWorldPosition = worldPosition.xyz;
|
|
517
|
+
#else
|
|
518
|
+
vec3 cameraToVertex;
|
|
519
|
+
if ( isOrthographic ) {
|
|
520
|
+
cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
|
|
521
|
+
} else {
|
|
522
|
+
cameraToVertex = normalize( worldPosition.xyz - cameraPosition );
|
|
523
|
+
}
|
|
524
|
+
vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
|
|
525
|
+
#ifdef ENVMAP_MODE_REFLECTION
|
|
526
|
+
vReflect = reflect( cameraToVertex, worldNormal );
|
|
527
|
+
#else
|
|
528
|
+
vReflect = refract( cameraToVertex, worldNormal, refractionRatio );
|
|
529
|
+
#endif
|
|
530
|
+
#endif
|
|
531
|
+
#endif`,wf=`#ifdef USE_FOG
|
|
532
|
+
vFogDepth = - mvPosition.z;
|
|
533
|
+
#endif`,Sf=`#ifdef USE_FOG
|
|
534
|
+
varying float vFogDepth;
|
|
535
|
+
#endif`,Tf=`#ifdef USE_FOG
|
|
536
|
+
#ifdef FOG_EXP2
|
|
537
|
+
float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );
|
|
538
|
+
#else
|
|
539
|
+
float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );
|
|
540
|
+
#endif
|
|
541
|
+
gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );
|
|
542
|
+
#endif`,Ef=`#ifdef USE_FOG
|
|
543
|
+
uniform vec3 fogColor;
|
|
544
|
+
varying float vFogDepth;
|
|
545
|
+
#ifdef FOG_EXP2
|
|
546
|
+
uniform float fogDensity;
|
|
547
|
+
#else
|
|
548
|
+
uniform float fogNear;
|
|
549
|
+
uniform float fogFar;
|
|
550
|
+
#endif
|
|
551
|
+
#endif`,Af=`#ifdef USE_GRADIENTMAP
|
|
552
|
+
uniform sampler2D gradientMap;
|
|
553
|
+
#endif
|
|
554
|
+
vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {
|
|
555
|
+
float dotNL = dot( normal, lightDirection );
|
|
556
|
+
vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );
|
|
557
|
+
#ifdef USE_GRADIENTMAP
|
|
558
|
+
return vec3( texture2D( gradientMap, coord ).r );
|
|
559
|
+
#else
|
|
560
|
+
return ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );
|
|
561
|
+
#endif
|
|
562
|
+
}`,Lf=`#ifdef USE_LIGHTMAP
|
|
563
|
+
vec4 lightMapTexel = texture2D( lightMap, vUv2 );
|
|
564
|
+
vec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;
|
|
565
|
+
#ifndef PHYSICALLY_CORRECT_LIGHTS
|
|
566
|
+
lightMapIrradiance *= PI;
|
|
567
|
+
#endif
|
|
568
|
+
reflectedLight.indirectDiffuse += lightMapIrradiance;
|
|
569
|
+
#endif`,Cf=`#ifdef USE_LIGHTMAP
|
|
570
|
+
uniform sampler2D lightMap;
|
|
571
|
+
uniform float lightMapIntensity;
|
|
572
|
+
#endif`,Rf=`vec3 diffuse = vec3( 1.0 );
|
|
573
|
+
GeometricContext geometry;
|
|
574
|
+
geometry.position = mvPosition.xyz;
|
|
575
|
+
geometry.normal = normalize( transformedNormal );
|
|
576
|
+
geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );
|
|
577
|
+
GeometricContext backGeometry;
|
|
578
|
+
backGeometry.position = geometry.position;
|
|
579
|
+
backGeometry.normal = -geometry.normal;
|
|
580
|
+
backGeometry.viewDir = geometry.viewDir;
|
|
581
|
+
vLightFront = vec3( 0.0 );
|
|
582
|
+
vIndirectFront = vec3( 0.0 );
|
|
583
|
+
#ifdef DOUBLE_SIDED
|
|
584
|
+
vLightBack = vec3( 0.0 );
|
|
585
|
+
vIndirectBack = vec3( 0.0 );
|
|
586
|
+
#endif
|
|
587
|
+
IncidentLight directLight;
|
|
588
|
+
float dotNL;
|
|
589
|
+
vec3 directLightColor_Diffuse;
|
|
590
|
+
vIndirectFront += getAmbientLightIrradiance( ambientLightColor );
|
|
591
|
+
vIndirectFront += getLightProbeIrradiance( lightProbe, geometry.normal );
|
|
592
|
+
#ifdef DOUBLE_SIDED
|
|
593
|
+
vIndirectBack += getAmbientLightIrradiance( ambientLightColor );
|
|
594
|
+
vIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry.normal );
|
|
595
|
+
#endif
|
|
596
|
+
#if NUM_POINT_LIGHTS > 0
|
|
597
|
+
#pragma unroll_loop_start
|
|
598
|
+
for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
|
|
599
|
+
getPointLightInfo( pointLights[ i ], geometry, directLight );
|
|
600
|
+
dotNL = dot( geometry.normal, directLight.direction );
|
|
601
|
+
directLightColor_Diffuse = directLight.color;
|
|
602
|
+
vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
|
|
603
|
+
#ifdef DOUBLE_SIDED
|
|
604
|
+
vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
|
|
605
|
+
#endif
|
|
606
|
+
}
|
|
607
|
+
#pragma unroll_loop_end
|
|
608
|
+
#endif
|
|
609
|
+
#if NUM_SPOT_LIGHTS > 0
|
|
610
|
+
#pragma unroll_loop_start
|
|
611
|
+
for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
|
|
612
|
+
getSpotLightInfo( spotLights[ i ], geometry, directLight );
|
|
613
|
+
dotNL = dot( geometry.normal, directLight.direction );
|
|
614
|
+
directLightColor_Diffuse = directLight.color;
|
|
615
|
+
vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
|
|
616
|
+
#ifdef DOUBLE_SIDED
|
|
617
|
+
vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
|
|
618
|
+
#endif
|
|
619
|
+
}
|
|
620
|
+
#pragma unroll_loop_end
|
|
621
|
+
#endif
|
|
622
|
+
#if NUM_DIR_LIGHTS > 0
|
|
623
|
+
#pragma unroll_loop_start
|
|
624
|
+
for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
|
|
625
|
+
getDirectionalLightInfo( directionalLights[ i ], geometry, directLight );
|
|
626
|
+
dotNL = dot( geometry.normal, directLight.direction );
|
|
627
|
+
directLightColor_Diffuse = directLight.color;
|
|
628
|
+
vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
|
|
629
|
+
#ifdef DOUBLE_SIDED
|
|
630
|
+
vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
|
|
631
|
+
#endif
|
|
632
|
+
}
|
|
633
|
+
#pragma unroll_loop_end
|
|
634
|
+
#endif
|
|
635
|
+
#if NUM_HEMI_LIGHTS > 0
|
|
636
|
+
#pragma unroll_loop_start
|
|
637
|
+
for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
|
|
638
|
+
vIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );
|
|
639
|
+
#ifdef DOUBLE_SIDED
|
|
640
|
+
vIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry.normal );
|
|
641
|
+
#endif
|
|
642
|
+
}
|
|
643
|
+
#pragma unroll_loop_end
|
|
644
|
+
#endif`,Pf=`uniform bool receiveShadow;
|
|
645
|
+
uniform vec3 ambientLightColor;
|
|
646
|
+
uniform vec3 lightProbe[ 9 ];
|
|
647
|
+
vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {
|
|
648
|
+
float x = normal.x, y = normal.y, z = normal.z;
|
|
649
|
+
vec3 result = shCoefficients[ 0 ] * 0.886227;
|
|
650
|
+
result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;
|
|
651
|
+
result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;
|
|
652
|
+
result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;
|
|
653
|
+
result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;
|
|
654
|
+
result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;
|
|
655
|
+
result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );
|
|
656
|
+
result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;
|
|
657
|
+
result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );
|
|
658
|
+
return result;
|
|
659
|
+
}
|
|
660
|
+
vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {
|
|
661
|
+
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
|
|
662
|
+
vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );
|
|
663
|
+
return irradiance;
|
|
664
|
+
}
|
|
665
|
+
vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {
|
|
666
|
+
vec3 irradiance = ambientLightColor;
|
|
667
|
+
return irradiance;
|
|
668
|
+
}
|
|
669
|
+
float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {
|
|
670
|
+
#if defined ( PHYSICALLY_CORRECT_LIGHTS )
|
|
671
|
+
float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );
|
|
672
|
+
if ( cutoffDistance > 0.0 ) {
|
|
673
|
+
distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );
|
|
674
|
+
}
|
|
675
|
+
return distanceFalloff;
|
|
676
|
+
#else
|
|
677
|
+
if ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {
|
|
678
|
+
return pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );
|
|
679
|
+
}
|
|
680
|
+
return 1.0;
|
|
681
|
+
#endif
|
|
682
|
+
}
|
|
683
|
+
float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {
|
|
684
|
+
return smoothstep( coneCosine, penumbraCosine, angleCosine );
|
|
685
|
+
}
|
|
686
|
+
#if NUM_DIR_LIGHTS > 0
|
|
687
|
+
struct DirectionalLight {
|
|
688
|
+
vec3 direction;
|
|
689
|
+
vec3 color;
|
|
690
|
+
};
|
|
691
|
+
uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];
|
|
692
|
+
void getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {
|
|
693
|
+
light.color = directionalLight.color;
|
|
694
|
+
light.direction = directionalLight.direction;
|
|
695
|
+
light.visible = true;
|
|
696
|
+
}
|
|
697
|
+
#endif
|
|
698
|
+
#if NUM_POINT_LIGHTS > 0
|
|
699
|
+
struct PointLight {
|
|
700
|
+
vec3 position;
|
|
701
|
+
vec3 color;
|
|
702
|
+
float distance;
|
|
703
|
+
float decay;
|
|
704
|
+
};
|
|
705
|
+
uniform PointLight pointLights[ NUM_POINT_LIGHTS ];
|
|
706
|
+
void getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {
|
|
707
|
+
vec3 lVector = pointLight.position - geometry.position;
|
|
708
|
+
light.direction = normalize( lVector );
|
|
709
|
+
float lightDistance = length( lVector );
|
|
710
|
+
light.color = pointLight.color;
|
|
711
|
+
light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );
|
|
712
|
+
light.visible = ( light.color != vec3( 0.0 ) );
|
|
713
|
+
}
|
|
714
|
+
#endif
|
|
715
|
+
#if NUM_SPOT_LIGHTS > 0
|
|
716
|
+
struct SpotLight {
|
|
717
|
+
vec3 position;
|
|
718
|
+
vec3 direction;
|
|
719
|
+
vec3 color;
|
|
720
|
+
float distance;
|
|
721
|
+
float decay;
|
|
722
|
+
float coneCos;
|
|
723
|
+
float penumbraCos;
|
|
724
|
+
};
|
|
725
|
+
uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];
|
|
726
|
+
void getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {
|
|
727
|
+
vec3 lVector = spotLight.position - geometry.position;
|
|
728
|
+
light.direction = normalize( lVector );
|
|
729
|
+
float angleCos = dot( light.direction, spotLight.direction );
|
|
730
|
+
float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );
|
|
731
|
+
if ( spotAttenuation > 0.0 ) {
|
|
732
|
+
float lightDistance = length( lVector );
|
|
733
|
+
light.color = spotLight.color * spotAttenuation;
|
|
734
|
+
light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );
|
|
735
|
+
light.visible = ( light.color != vec3( 0.0 ) );
|
|
736
|
+
} else {
|
|
737
|
+
light.color = vec3( 0.0 );
|
|
738
|
+
light.visible = false;
|
|
739
|
+
}
|
|
740
|
+
}
|
|
741
|
+
#endif
|
|
742
|
+
#if NUM_RECT_AREA_LIGHTS > 0
|
|
743
|
+
struct RectAreaLight {
|
|
744
|
+
vec3 color;
|
|
745
|
+
vec3 position;
|
|
746
|
+
vec3 halfWidth;
|
|
747
|
+
vec3 halfHeight;
|
|
748
|
+
};
|
|
749
|
+
uniform sampler2D ltc_1; uniform sampler2D ltc_2;
|
|
750
|
+
uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];
|
|
751
|
+
#endif
|
|
752
|
+
#if NUM_HEMI_LIGHTS > 0
|
|
753
|
+
struct HemisphereLight {
|
|
754
|
+
vec3 direction;
|
|
755
|
+
vec3 skyColor;
|
|
756
|
+
vec3 groundColor;
|
|
757
|
+
};
|
|
758
|
+
uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];
|
|
759
|
+
vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {
|
|
760
|
+
float dotNL = dot( normal, hemiLight.direction );
|
|
761
|
+
float hemiDiffuseWeight = 0.5 * dotNL + 0.5;
|
|
762
|
+
vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );
|
|
763
|
+
return irradiance;
|
|
764
|
+
}
|
|
765
|
+
#endif`,If=`#if defined( USE_ENVMAP )
|
|
766
|
+
#ifdef ENVMAP_MODE_REFRACTION
|
|
767
|
+
uniform float refractionRatio;
|
|
768
|
+
#endif
|
|
769
|
+
vec3 getIBLIrradiance( const in vec3 normal ) {
|
|
770
|
+
#if defined( ENVMAP_TYPE_CUBE_UV )
|
|
771
|
+
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
|
|
772
|
+
vec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );
|
|
773
|
+
return PI * envMapColor.rgb * envMapIntensity;
|
|
774
|
+
#else
|
|
775
|
+
return vec3( 0.0 );
|
|
776
|
+
#endif
|
|
777
|
+
}
|
|
778
|
+
vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {
|
|
779
|
+
#if defined( ENVMAP_TYPE_CUBE_UV )
|
|
780
|
+
vec3 reflectVec;
|
|
781
|
+
#ifdef ENVMAP_MODE_REFLECTION
|
|
782
|
+
reflectVec = reflect( - viewDir, normal );
|
|
783
|
+
reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );
|
|
784
|
+
#else
|
|
785
|
+
reflectVec = refract( - viewDir, normal, refractionRatio );
|
|
786
|
+
#endif
|
|
787
|
+
reflectVec = inverseTransformDirection( reflectVec, viewMatrix );
|
|
788
|
+
vec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );
|
|
789
|
+
return envMapColor.rgb * envMapIntensity;
|
|
790
|
+
#else
|
|
791
|
+
return vec3( 0.0 );
|
|
792
|
+
#endif
|
|
793
|
+
}
|
|
794
|
+
#endif`,Df=`ToonMaterial material;
|
|
795
|
+
material.diffuseColor = diffuseColor.rgb;`,Ff=`varying vec3 vViewPosition;
|
|
796
|
+
struct ToonMaterial {
|
|
797
|
+
vec3 diffuseColor;
|
|
798
|
+
};
|
|
799
|
+
void RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
|
|
800
|
+
vec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;
|
|
801
|
+
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
802
|
+
}
|
|
803
|
+
void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
|
|
804
|
+
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
805
|
+
}
|
|
806
|
+
#define RE_Direct RE_Direct_Toon
|
|
807
|
+
#define RE_IndirectDiffuse RE_IndirectDiffuse_Toon
|
|
808
|
+
#define Material_LightProbeLOD( material ) (0)`,Bf=`BlinnPhongMaterial material;
|
|
809
|
+
material.diffuseColor = diffuseColor.rgb;
|
|
810
|
+
material.specularColor = specular;
|
|
811
|
+
material.specularShininess = shininess;
|
|
812
|
+
material.specularStrength = specularStrength;`,Nf=`varying vec3 vViewPosition;
|
|
813
|
+
struct BlinnPhongMaterial {
|
|
814
|
+
vec3 diffuseColor;
|
|
815
|
+
vec3 specularColor;
|
|
816
|
+
float specularShininess;
|
|
817
|
+
float specularStrength;
|
|
818
|
+
};
|
|
819
|
+
void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
|
|
820
|
+
float dotNL = saturate( dot( geometry.normal, directLight.direction ) );
|
|
821
|
+
vec3 irradiance = dotNL * directLight.color;
|
|
822
|
+
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
823
|
+
reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularShininess ) * material.specularStrength;
|
|
824
|
+
}
|
|
825
|
+
void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
|
|
826
|
+
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
827
|
+
}
|
|
828
|
+
#define RE_Direct RE_Direct_BlinnPhong
|
|
829
|
+
#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong
|
|
830
|
+
#define Material_LightProbeLOD( material ) (0)`,zf=`PhysicalMaterial material;
|
|
831
|
+
material.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );
|
|
832
|
+
vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );
|
|
833
|
+
float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );
|
|
834
|
+
material.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;
|
|
835
|
+
material.roughness = min( material.roughness, 1.0 );
|
|
836
|
+
#ifdef IOR
|
|
837
|
+
#ifdef SPECULAR
|
|
838
|
+
float specularIntensityFactor = specularIntensity;
|
|
839
|
+
vec3 specularColorFactor = specularColor;
|
|
840
|
+
#ifdef USE_SPECULARINTENSITYMAP
|
|
841
|
+
specularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;
|
|
842
|
+
#endif
|
|
843
|
+
#ifdef USE_SPECULARCOLORMAP
|
|
844
|
+
specularColorFactor *= specularColorMapTexelToLinear( texture2D( specularColorMap, vUv ) ).rgb;
|
|
845
|
+
#endif
|
|
846
|
+
material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );
|
|
847
|
+
#else
|
|
848
|
+
float specularIntensityFactor = 1.0;
|
|
849
|
+
vec3 specularColorFactor = vec3( 1.0 );
|
|
850
|
+
material.specularF90 = 1.0;
|
|
851
|
+
#endif
|
|
852
|
+
material.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );
|
|
853
|
+
#else
|
|
854
|
+
material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );
|
|
855
|
+
material.specularF90 = 1.0;
|
|
856
|
+
#endif
|
|
857
|
+
#ifdef USE_CLEARCOAT
|
|
858
|
+
material.clearcoat = clearcoat;
|
|
859
|
+
material.clearcoatRoughness = clearcoatRoughness;
|
|
860
|
+
material.clearcoatF0 = vec3( 0.04 );
|
|
861
|
+
material.clearcoatF90 = 1.0;
|
|
862
|
+
#ifdef USE_CLEARCOATMAP
|
|
863
|
+
material.clearcoat *= texture2D( clearcoatMap, vUv ).x;
|
|
864
|
+
#endif
|
|
865
|
+
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
|
|
866
|
+
material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;
|
|
867
|
+
#endif
|
|
868
|
+
material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );
|
|
869
|
+
material.clearcoatRoughness += geometryRoughness;
|
|
870
|
+
material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );
|
|
871
|
+
#endif
|
|
872
|
+
#ifdef USE_SHEEN
|
|
873
|
+
material.sheenColor = sheenColor;
|
|
874
|
+
#ifdef USE_SHEENCOLORMAP
|
|
875
|
+
material.sheenColor *= sheenColorMapTexelToLinear( texture2D( sheenColorMap, vUv ) ).rgb;
|
|
876
|
+
#endif
|
|
877
|
+
material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );
|
|
878
|
+
#ifdef USE_SHEENROUGHNESSMAP
|
|
879
|
+
material.sheenRoughness *= texture2D( sheenRoughnessMap, vUv ).a;
|
|
880
|
+
#endif
|
|
881
|
+
#endif`,Of=`struct PhysicalMaterial {
|
|
882
|
+
vec3 diffuseColor;
|
|
883
|
+
float roughness;
|
|
884
|
+
vec3 specularColor;
|
|
885
|
+
float specularF90;
|
|
886
|
+
#ifdef USE_CLEARCOAT
|
|
887
|
+
float clearcoat;
|
|
888
|
+
float clearcoatRoughness;
|
|
889
|
+
vec3 clearcoatF0;
|
|
890
|
+
float clearcoatF90;
|
|
891
|
+
#endif
|
|
892
|
+
#ifdef USE_SHEEN
|
|
893
|
+
vec3 sheenColor;
|
|
894
|
+
float sheenRoughness;
|
|
895
|
+
#endif
|
|
896
|
+
};
|
|
897
|
+
vec3 clearcoatSpecular = vec3( 0.0 );
|
|
898
|
+
vec3 sheenSpecular = vec3( 0.0 );
|
|
899
|
+
float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness) {
|
|
900
|
+
float dotNV = saturate( dot( normal, viewDir ) );
|
|
901
|
+
float r2 = roughness * roughness;
|
|
902
|
+
float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;
|
|
903
|
+
float b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;
|
|
904
|
+
float DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );
|
|
905
|
+
return saturate( DG * RECIPROCAL_PI );
|
|
906
|
+
}
|
|
907
|
+
vec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
|
|
908
|
+
float dotNV = saturate( dot( normal, viewDir ) );
|
|
909
|
+
const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );
|
|
910
|
+
const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );
|
|
911
|
+
vec4 r = roughness * c0 + c1;
|
|
912
|
+
float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;
|
|
913
|
+
vec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;
|
|
914
|
+
return fab;
|
|
915
|
+
}
|
|
916
|
+
vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {
|
|
917
|
+
vec2 fab = DFGApprox( normal, viewDir, roughness );
|
|
918
|
+
return specularColor * fab.x + specularF90 * fab.y;
|
|
919
|
+
}
|
|
920
|
+
void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
|
|
921
|
+
vec2 fab = DFGApprox( normal, viewDir, roughness );
|
|
922
|
+
vec3 FssEss = specularColor * fab.x + specularF90 * fab.y;
|
|
923
|
+
float Ess = fab.x + fab.y;
|
|
924
|
+
float Ems = 1.0 - Ess;
|
|
925
|
+
vec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );
|
|
926
|
+
singleScatter += FssEss;
|
|
927
|
+
multiScatter += Fms * Ems;
|
|
928
|
+
}
|
|
929
|
+
#if NUM_RECT_AREA_LIGHTS > 0
|
|
930
|
+
void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
|
|
931
|
+
vec3 normal = geometry.normal;
|
|
932
|
+
vec3 viewDir = geometry.viewDir;
|
|
933
|
+
vec3 position = geometry.position;
|
|
934
|
+
vec3 lightPos = rectAreaLight.position;
|
|
935
|
+
vec3 halfWidth = rectAreaLight.halfWidth;
|
|
936
|
+
vec3 halfHeight = rectAreaLight.halfHeight;
|
|
937
|
+
vec3 lightColor = rectAreaLight.color;
|
|
938
|
+
float roughness = material.roughness;
|
|
939
|
+
vec3 rectCoords[ 4 ];
|
|
940
|
+
rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;
|
|
941
|
+
rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;
|
|
942
|
+
rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;
|
|
943
|
+
vec2 uv = LTC_Uv( normal, viewDir, roughness );
|
|
944
|
+
vec4 t1 = texture2D( ltc_1, uv );
|
|
945
|
+
vec4 t2 = texture2D( ltc_2, uv );
|
|
946
|
+
mat3 mInv = mat3(
|
|
947
|
+
vec3( t1.x, 0, t1.y ),
|
|
948
|
+
vec3( 0, 1, 0 ),
|
|
949
|
+
vec3( t1.z, 0, t1.w )
|
|
950
|
+
);
|
|
951
|
+
vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );
|
|
952
|
+
reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );
|
|
953
|
+
reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );
|
|
954
|
+
}
|
|
955
|
+
#endif
|
|
956
|
+
void RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
|
|
957
|
+
float dotNL = saturate( dot( geometry.normal, directLight.direction ) );
|
|
958
|
+
vec3 irradiance = dotNL * directLight.color;
|
|
959
|
+
#ifdef USE_CLEARCOAT
|
|
960
|
+
float dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );
|
|
961
|
+
vec3 ccIrradiance = dotNLcc * directLight.color;
|
|
962
|
+
clearcoatSpecular += ccIrradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
|
|
963
|
+
#endif
|
|
964
|
+
#ifdef USE_SHEEN
|
|
965
|
+
sheenSpecular += irradiance * BRDF_Sheen( directLight.direction, geometry.viewDir, geometry.normal, material.sheenColor, material.sheenRoughness );
|
|
966
|
+
#endif
|
|
967
|
+
reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );
|
|
968
|
+
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
969
|
+
}
|
|
970
|
+
void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
|
|
971
|
+
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
972
|
+
}
|
|
973
|
+
void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {
|
|
974
|
+
#ifdef USE_CLEARCOAT
|
|
975
|
+
clearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
|
|
976
|
+
#endif
|
|
977
|
+
#ifdef USE_SHEEN
|
|
978
|
+
sheenSpecular += irradiance * material.sheenColor * IBLSheenBRDF( geometry.normal, geometry.viewDir, material.sheenRoughness );
|
|
979
|
+
#endif
|
|
980
|
+
vec3 singleScattering = vec3( 0.0 );
|
|
981
|
+
vec3 multiScattering = vec3( 0.0 );
|
|
982
|
+
vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;
|
|
983
|
+
computeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );
|
|
984
|
+
vec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );
|
|
985
|
+
reflectedLight.indirectSpecular += radiance * singleScattering;
|
|
986
|
+
reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;
|
|
987
|
+
reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;
|
|
988
|
+
}
|
|
989
|
+
#define RE_Direct RE_Direct_Physical
|
|
990
|
+
#define RE_Direct_RectArea RE_Direct_RectArea_Physical
|
|
991
|
+
#define RE_IndirectDiffuse RE_IndirectDiffuse_Physical
|
|
992
|
+
#define RE_IndirectSpecular RE_IndirectSpecular_Physical
|
|
993
|
+
float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {
|
|
994
|
+
return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );
|
|
995
|
+
}`,Uf=`
|
|
996
|
+
GeometricContext geometry;
|
|
997
|
+
geometry.position = - vViewPosition;
|
|
998
|
+
geometry.normal = normal;
|
|
999
|
+
geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
|
|
1000
|
+
#ifdef USE_CLEARCOAT
|
|
1001
|
+
geometry.clearcoatNormal = clearcoatNormal;
|
|
1002
|
+
#endif
|
|
1003
|
+
IncidentLight directLight;
|
|
1004
|
+
#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
|
|
1005
|
+
PointLight pointLight;
|
|
1006
|
+
#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
|
|
1007
|
+
PointLightShadow pointLightShadow;
|
|
1008
|
+
#endif
|
|
1009
|
+
#pragma unroll_loop_start
|
|
1010
|
+
for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
|
|
1011
|
+
pointLight = pointLights[ i ];
|
|
1012
|
+
getPointLightInfo( pointLight, geometry, directLight );
|
|
1013
|
+
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )
|
|
1014
|
+
pointLightShadow = pointLightShadows[ i ];
|
|
1015
|
+
directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
|
|
1016
|
+
#endif
|
|
1017
|
+
RE_Direct( directLight, geometry, material, reflectedLight );
|
|
1018
|
+
}
|
|
1019
|
+
#pragma unroll_loop_end
|
|
1020
|
+
#endif
|
|
1021
|
+
#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
|
|
1022
|
+
SpotLight spotLight;
|
|
1023
|
+
#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
|
|
1024
|
+
SpotLightShadow spotLightShadow;
|
|
1025
|
+
#endif
|
|
1026
|
+
#pragma unroll_loop_start
|
|
1027
|
+
for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
|
|
1028
|
+
spotLight = spotLights[ i ];
|
|
1029
|
+
getSpotLightInfo( spotLight, geometry, directLight );
|
|
1030
|
+
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
|
|
1031
|
+
spotLightShadow = spotLightShadows[ i ];
|
|
1032
|
+
directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
|
|
1033
|
+
#endif
|
|
1034
|
+
RE_Direct( directLight, geometry, material, reflectedLight );
|
|
1035
|
+
}
|
|
1036
|
+
#pragma unroll_loop_end
|
|
1037
|
+
#endif
|
|
1038
|
+
#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )
|
|
1039
|
+
DirectionalLight directionalLight;
|
|
1040
|
+
#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
|
|
1041
|
+
DirectionalLightShadow directionalLightShadow;
|
|
1042
|
+
#endif
|
|
1043
|
+
#pragma unroll_loop_start
|
|
1044
|
+
for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
|
|
1045
|
+
directionalLight = directionalLights[ i ];
|
|
1046
|
+
getDirectionalLightInfo( directionalLight, geometry, directLight );
|
|
1047
|
+
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
|
|
1048
|
+
directionalLightShadow = directionalLightShadows[ i ];
|
|
1049
|
+
directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
|
|
1050
|
+
#endif
|
|
1051
|
+
RE_Direct( directLight, geometry, material, reflectedLight );
|
|
1052
|
+
}
|
|
1053
|
+
#pragma unroll_loop_end
|
|
1054
|
+
#endif
|
|
1055
|
+
#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
|
|
1056
|
+
RectAreaLight rectAreaLight;
|
|
1057
|
+
#pragma unroll_loop_start
|
|
1058
|
+
for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
|
|
1059
|
+
rectAreaLight = rectAreaLights[ i ];
|
|
1060
|
+
RE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );
|
|
1061
|
+
}
|
|
1062
|
+
#pragma unroll_loop_end
|
|
1063
|
+
#endif
|
|
1064
|
+
#if defined( RE_IndirectDiffuse )
|
|
1065
|
+
vec3 iblIrradiance = vec3( 0.0 );
|
|
1066
|
+
vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
|
|
1067
|
+
irradiance += getLightProbeIrradiance( lightProbe, geometry.normal );
|
|
1068
|
+
#if ( NUM_HEMI_LIGHTS > 0 )
|
|
1069
|
+
#pragma unroll_loop_start
|
|
1070
|
+
for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
|
|
1071
|
+
irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );
|
|
1072
|
+
}
|
|
1073
|
+
#pragma unroll_loop_end
|
|
1074
|
+
#endif
|
|
1075
|
+
#endif
|
|
1076
|
+
#if defined( RE_IndirectSpecular )
|
|
1077
|
+
vec3 radiance = vec3( 0.0 );
|
|
1078
|
+
vec3 clearcoatRadiance = vec3( 0.0 );
|
|
1079
|
+
#endif`,Hf=`#if defined( RE_IndirectDiffuse )
|
|
1080
|
+
#ifdef USE_LIGHTMAP
|
|
1081
|
+
vec4 lightMapTexel = texture2D( lightMap, vUv2 );
|
|
1082
|
+
vec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;
|
|
1083
|
+
#ifndef PHYSICALLY_CORRECT_LIGHTS
|
|
1084
|
+
lightMapIrradiance *= PI;
|
|
1085
|
+
#endif
|
|
1086
|
+
irradiance += lightMapIrradiance;
|
|
1087
|
+
#endif
|
|
1088
|
+
#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )
|
|
1089
|
+
iblIrradiance += getIBLIrradiance( geometry.normal );
|
|
1090
|
+
#endif
|
|
1091
|
+
#endif
|
|
1092
|
+
#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )
|
|
1093
|
+
radiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );
|
|
1094
|
+
#ifdef USE_CLEARCOAT
|
|
1095
|
+
clearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );
|
|
1096
|
+
#endif
|
|
1097
|
+
#endif`,kf=`#if defined( RE_IndirectDiffuse )
|
|
1098
|
+
RE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );
|
|
1099
|
+
#endif
|
|
1100
|
+
#if defined( RE_IndirectSpecular )
|
|
1101
|
+
RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );
|
|
1102
|
+
#endif`,Gf=`#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
|
|
1103
|
+
gl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;
|
|
1104
|
+
#endif`,Vf=`#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
|
|
1105
|
+
uniform float logDepthBufFC;
|
|
1106
|
+
varying float vFragDepth;
|
|
1107
|
+
varying float vIsPerspective;
|
|
1108
|
+
#endif`,Wf=`#ifdef USE_LOGDEPTHBUF
|
|
1109
|
+
#ifdef USE_LOGDEPTHBUF_EXT
|
|
1110
|
+
varying float vFragDepth;
|
|
1111
|
+
varying float vIsPerspective;
|
|
1112
|
+
#else
|
|
1113
|
+
uniform float logDepthBufFC;
|
|
1114
|
+
#endif
|
|
1115
|
+
#endif`,qf=`#ifdef USE_LOGDEPTHBUF
|
|
1116
|
+
#ifdef USE_LOGDEPTHBUF_EXT
|
|
1117
|
+
vFragDepth = 1.0 + gl_Position.w;
|
|
1118
|
+
vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );
|
|
1119
|
+
#else
|
|
1120
|
+
if ( isPerspectiveMatrix( projectionMatrix ) ) {
|
|
1121
|
+
gl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;
|
|
1122
|
+
gl_Position.z *= gl_Position.w;
|
|
1123
|
+
}
|
|
1124
|
+
#endif
|
|
1125
|
+
#endif`,Xf=`#ifdef USE_MAP
|
|
1126
|
+
vec4 texelColor = texture2D( map, vUv );
|
|
1127
|
+
texelColor = mapTexelToLinear( texelColor );
|
|
1128
|
+
diffuseColor *= texelColor;
|
|
1129
|
+
#endif`,Zf=`#ifdef USE_MAP
|
|
1130
|
+
uniform sampler2D map;
|
|
1131
|
+
#endif`,Jf=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
|
|
1132
|
+
vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;
|
|
1133
|
+
#endif
|
|
1134
|
+
#ifdef USE_MAP
|
|
1135
|
+
vec4 mapTexel = texture2D( map, uv );
|
|
1136
|
+
diffuseColor *= mapTexelToLinear( mapTexel );
|
|
1137
|
+
#endif
|
|
1138
|
+
#ifdef USE_ALPHAMAP
|
|
1139
|
+
diffuseColor.a *= texture2D( alphaMap, uv ).g;
|
|
1140
|
+
#endif`,Yf=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
|
|
1141
|
+
uniform mat3 uvTransform;
|
|
1142
|
+
#endif
|
|
1143
|
+
#ifdef USE_MAP
|
|
1144
|
+
uniform sampler2D map;
|
|
1145
|
+
#endif
|
|
1146
|
+
#ifdef USE_ALPHAMAP
|
|
1147
|
+
uniform sampler2D alphaMap;
|
|
1148
|
+
#endif`,$f=`float metalnessFactor = metalness;
|
|
1149
|
+
#ifdef USE_METALNESSMAP
|
|
1150
|
+
vec4 texelMetalness = texture2D( metalnessMap, vUv );
|
|
1151
|
+
metalnessFactor *= texelMetalness.b;
|
|
1152
|
+
#endif`,jf=`#ifdef USE_METALNESSMAP
|
|
1153
|
+
uniform sampler2D metalnessMap;
|
|
1154
|
+
#endif`,Qf=`#ifdef USE_MORPHNORMALS
|
|
1155
|
+
objectNormal *= morphTargetBaseInfluence;
|
|
1156
|
+
#ifdef MORPHTARGETS_TEXTURE
|
|
1157
|
+
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
|
|
1158
|
+
if ( morphTargetInfluences[ i ] > 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1, 2 ) * morphTargetInfluences[ i ];
|
|
1159
|
+
}
|
|
1160
|
+
#else
|
|
1161
|
+
objectNormal += morphNormal0 * morphTargetInfluences[ 0 ];
|
|
1162
|
+
objectNormal += morphNormal1 * morphTargetInfluences[ 1 ];
|
|
1163
|
+
objectNormal += morphNormal2 * morphTargetInfluences[ 2 ];
|
|
1164
|
+
objectNormal += morphNormal3 * morphTargetInfluences[ 3 ];
|
|
1165
|
+
#endif
|
|
1166
|
+
#endif`,Kf=`#ifdef USE_MORPHTARGETS
|
|
1167
|
+
uniform float morphTargetBaseInfluence;
|
|
1168
|
+
#ifdef MORPHTARGETS_TEXTURE
|
|
1169
|
+
uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];
|
|
1170
|
+
uniform sampler2DArray morphTargetsTexture;
|
|
1171
|
+
uniform vec2 morphTargetsTextureSize;
|
|
1172
|
+
vec3 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset, const in int stride ) {
|
|
1173
|
+
float texelIndex = float( vertexIndex * stride + offset );
|
|
1174
|
+
float y = floor( texelIndex / morphTargetsTextureSize.x );
|
|
1175
|
+
float x = texelIndex - y * morphTargetsTextureSize.x;
|
|
1176
|
+
vec3 morphUV = vec3( ( x + 0.5 ) / morphTargetsTextureSize.x, y / morphTargetsTextureSize.y, morphTargetIndex );
|
|
1177
|
+
return texture( morphTargetsTexture, morphUV ).xyz;
|
|
1178
|
+
}
|
|
1179
|
+
#else
|
|
1180
|
+
#ifndef USE_MORPHNORMALS
|
|
1181
|
+
uniform float morphTargetInfluences[ 8 ];
|
|
1182
|
+
#else
|
|
1183
|
+
uniform float morphTargetInfluences[ 4 ];
|
|
1184
|
+
#endif
|
|
1185
|
+
#endif
|
|
1186
|
+
#endif`,ep=`#ifdef USE_MORPHTARGETS
|
|
1187
|
+
transformed *= morphTargetBaseInfluence;
|
|
1188
|
+
#ifdef MORPHTARGETS_TEXTURE
|
|
1189
|
+
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
|
|
1190
|
+
#ifndef USE_MORPHNORMALS
|
|
1191
|
+
if ( morphTargetInfluences[ i ] > 0.0 ) transformed += getMorph( gl_VertexID, i, 0, 1 ) * morphTargetInfluences[ i ];
|
|
1192
|
+
#else
|
|
1193
|
+
if ( morphTargetInfluences[ i ] > 0.0 ) transformed += getMorph( gl_VertexID, i, 0, 2 ) * morphTargetInfluences[ i ];
|
|
1194
|
+
#endif
|
|
1195
|
+
}
|
|
1196
|
+
#else
|
|
1197
|
+
transformed += morphTarget0 * morphTargetInfluences[ 0 ];
|
|
1198
|
+
transformed += morphTarget1 * morphTargetInfluences[ 1 ];
|
|
1199
|
+
transformed += morphTarget2 * morphTargetInfluences[ 2 ];
|
|
1200
|
+
transformed += morphTarget3 * morphTargetInfluences[ 3 ];
|
|
1201
|
+
#ifndef USE_MORPHNORMALS
|
|
1202
|
+
transformed += morphTarget4 * morphTargetInfluences[ 4 ];
|
|
1203
|
+
transformed += morphTarget5 * morphTargetInfluences[ 5 ];
|
|
1204
|
+
transformed += morphTarget6 * morphTargetInfluences[ 6 ];
|
|
1205
|
+
transformed += morphTarget7 * morphTargetInfluences[ 7 ];
|
|
1206
|
+
#endif
|
|
1207
|
+
#endif
|
|
1208
|
+
#endif`,tp=`float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
|
|
1209
|
+
#ifdef FLAT_SHADED
|
|
1210
|
+
vec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );
|
|
1211
|
+
vec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );
|
|
1212
|
+
vec3 normal = normalize( cross( fdx, fdy ) );
|
|
1213
|
+
#else
|
|
1214
|
+
vec3 normal = normalize( vNormal );
|
|
1215
|
+
#ifdef DOUBLE_SIDED
|
|
1216
|
+
normal = normal * faceDirection;
|
|
1217
|
+
#endif
|
|
1218
|
+
#ifdef USE_TANGENT
|
|
1219
|
+
vec3 tangent = normalize( vTangent );
|
|
1220
|
+
vec3 bitangent = normalize( vBitangent );
|
|
1221
|
+
#ifdef DOUBLE_SIDED
|
|
1222
|
+
tangent = tangent * faceDirection;
|
|
1223
|
+
bitangent = bitangent * faceDirection;
|
|
1224
|
+
#endif
|
|
1225
|
+
#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )
|
|
1226
|
+
mat3 vTBN = mat3( tangent, bitangent, normal );
|
|
1227
|
+
#endif
|
|
1228
|
+
#endif
|
|
1229
|
+
#endif
|
|
1230
|
+
vec3 geometryNormal = normal;`,np=`#ifdef OBJECTSPACE_NORMALMAP
|
|
1231
|
+
normal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;
|
|
1232
|
+
#ifdef FLIP_SIDED
|
|
1233
|
+
normal = - normal;
|
|
1234
|
+
#endif
|
|
1235
|
+
#ifdef DOUBLE_SIDED
|
|
1236
|
+
normal = normal * faceDirection;
|
|
1237
|
+
#endif
|
|
1238
|
+
normal = normalize( normalMatrix * normal );
|
|
1239
|
+
#elif defined( TANGENTSPACE_NORMALMAP )
|
|
1240
|
+
vec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;
|
|
1241
|
+
mapN.xy *= normalScale;
|
|
1242
|
+
#ifdef USE_TANGENT
|
|
1243
|
+
normal = normalize( vTBN * mapN );
|
|
1244
|
+
#else
|
|
1245
|
+
normal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );
|
|
1246
|
+
#endif
|
|
1247
|
+
#elif defined( USE_BUMPMAP )
|
|
1248
|
+
normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );
|
|
1249
|
+
#endif`,ip=`#ifndef FLAT_SHADED
|
|
1250
|
+
varying vec3 vNormal;
|
|
1251
|
+
#ifdef USE_TANGENT
|
|
1252
|
+
varying vec3 vTangent;
|
|
1253
|
+
varying vec3 vBitangent;
|
|
1254
|
+
#endif
|
|
1255
|
+
#endif`,rp=`#ifndef FLAT_SHADED
|
|
1256
|
+
varying vec3 vNormal;
|
|
1257
|
+
#ifdef USE_TANGENT
|
|
1258
|
+
varying vec3 vTangent;
|
|
1259
|
+
varying vec3 vBitangent;
|
|
1260
|
+
#endif
|
|
1261
|
+
#endif`,sp=`#ifndef FLAT_SHADED
|
|
1262
|
+
vNormal = normalize( transformedNormal );
|
|
1263
|
+
#ifdef USE_TANGENT
|
|
1264
|
+
vTangent = normalize( transformedTangent );
|
|
1265
|
+
vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );
|
|
1266
|
+
#endif
|
|
1267
|
+
#endif`,op=`#ifdef USE_NORMALMAP
|
|
1268
|
+
uniform sampler2D normalMap;
|
|
1269
|
+
uniform vec2 normalScale;
|
|
1270
|
+
#endif
|
|
1271
|
+
#ifdef OBJECTSPACE_NORMALMAP
|
|
1272
|
+
uniform mat3 normalMatrix;
|
|
1273
|
+
#endif
|
|
1274
|
+
#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )
|
|
1275
|
+
vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {
|
|
1276
|
+
vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );
|
|
1277
|
+
vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );
|
|
1278
|
+
vec2 st0 = dFdx( vUv.st );
|
|
1279
|
+
vec2 st1 = dFdy( vUv.st );
|
|
1280
|
+
vec3 N = surf_norm;
|
|
1281
|
+
vec3 q1perp = cross( q1, N );
|
|
1282
|
+
vec3 q0perp = cross( N, q0 );
|
|
1283
|
+
vec3 T = q1perp * st0.x + q0perp * st1.x;
|
|
1284
|
+
vec3 B = q1perp * st0.y + q0perp * st1.y;
|
|
1285
|
+
float det = max( dot( T, T ), dot( B, B ) );
|
|
1286
|
+
float scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );
|
|
1287
|
+
return normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );
|
|
1288
|
+
}
|
|
1289
|
+
#endif`,ap=`#ifdef USE_CLEARCOAT
|
|
1290
|
+
vec3 clearcoatNormal = geometryNormal;
|
|
1291
|
+
#endif`,lp=`#ifdef USE_CLEARCOAT_NORMALMAP
|
|
1292
|
+
vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;
|
|
1293
|
+
clearcoatMapN.xy *= clearcoatNormalScale;
|
|
1294
|
+
#ifdef USE_TANGENT
|
|
1295
|
+
clearcoatNormal = normalize( vTBN * clearcoatMapN );
|
|
1296
|
+
#else
|
|
1297
|
+
clearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );
|
|
1298
|
+
#endif
|
|
1299
|
+
#endif`,cp=`#ifdef USE_CLEARCOATMAP
|
|
1300
|
+
uniform sampler2D clearcoatMap;
|
|
1301
|
+
#endif
|
|
1302
|
+
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
|
|
1303
|
+
uniform sampler2D clearcoatRoughnessMap;
|
|
1304
|
+
#endif
|
|
1305
|
+
#ifdef USE_CLEARCOAT_NORMALMAP
|
|
1306
|
+
uniform sampler2D clearcoatNormalMap;
|
|
1307
|
+
uniform vec2 clearcoatNormalScale;
|
|
1308
|
+
#endif`,up=`#ifdef OPAQUE
|
|
1309
|
+
diffuseColor.a = 1.0;
|
|
1310
|
+
#endif
|
|
1311
|
+
#ifdef USE_TRANSMISSION
|
|
1312
|
+
diffuseColor.a *= transmissionAlpha + 0.1;
|
|
1313
|
+
#endif
|
|
1314
|
+
gl_FragColor = vec4( outgoingLight, diffuseColor.a );`,hp=`vec3 packNormalToRGB( const in vec3 normal ) {
|
|
1315
|
+
return normalize( normal ) * 0.5 + 0.5;
|
|
1316
|
+
}
|
|
1317
|
+
vec3 unpackRGBToNormal( const in vec3 rgb ) {
|
|
1318
|
+
return 2.0 * rgb.xyz - 1.0;
|
|
1319
|
+
}
|
|
1320
|
+
const float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;
|
|
1321
|
+
const vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );
|
|
1322
|
+
const vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );
|
|
1323
|
+
const float ShiftRight8 = 1. / 256.;
|
|
1324
|
+
vec4 packDepthToRGBA( const in float v ) {
|
|
1325
|
+
vec4 r = vec4( fract( v * PackFactors ), v );
|
|
1326
|
+
r.yzw -= r.xyz * ShiftRight8; return r * PackUpscale;
|
|
1327
|
+
}
|
|
1328
|
+
float unpackRGBAToDepth( const in vec4 v ) {
|
|
1329
|
+
return dot( v, UnpackFactors );
|
|
1330
|
+
}
|
|
1331
|
+
vec4 pack2HalfToRGBA( vec2 v ) {
|
|
1332
|
+
vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );
|
|
1333
|
+
return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );
|
|
1334
|
+
}
|
|
1335
|
+
vec2 unpackRGBATo2Half( vec4 v ) {
|
|
1336
|
+
return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );
|
|
1337
|
+
}
|
|
1338
|
+
float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {
|
|
1339
|
+
return ( viewZ + near ) / ( near - far );
|
|
1340
|
+
}
|
|
1341
|
+
float orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {
|
|
1342
|
+
return linearClipZ * ( near - far ) - near;
|
|
1343
|
+
}
|
|
1344
|
+
float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {
|
|
1345
|
+
return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );
|
|
1346
|
+
}
|
|
1347
|
+
float perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {
|
|
1348
|
+
return ( near * far ) / ( ( far - near ) * invClipZ - far );
|
|
1349
|
+
}`,dp=`#ifdef PREMULTIPLIED_ALPHA
|
|
1350
|
+
gl_FragColor.rgb *= gl_FragColor.a;
|
|
1351
|
+
#endif`,fp=`vec4 mvPosition = vec4( transformed, 1.0 );
|
|
1352
|
+
#ifdef USE_INSTANCING
|
|
1353
|
+
mvPosition = instanceMatrix * mvPosition;
|
|
1354
|
+
#endif
|
|
1355
|
+
mvPosition = modelViewMatrix * mvPosition;
|
|
1356
|
+
gl_Position = projectionMatrix * mvPosition;`,pp=`#ifdef DITHERING
|
|
1357
|
+
gl_FragColor.rgb = dithering( gl_FragColor.rgb );
|
|
1358
|
+
#endif`,mp=`#ifdef DITHERING
|
|
1359
|
+
vec3 dithering( vec3 color ) {
|
|
1360
|
+
float grid_position = rand( gl_FragCoord.xy );
|
|
1361
|
+
vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );
|
|
1362
|
+
dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );
|
|
1363
|
+
return color + dither_shift_RGB;
|
|
1364
|
+
}
|
|
1365
|
+
#endif`,gp=`float roughnessFactor = roughness;
|
|
1366
|
+
#ifdef USE_ROUGHNESSMAP
|
|
1367
|
+
vec4 texelRoughness = texture2D( roughnessMap, vUv );
|
|
1368
|
+
roughnessFactor *= texelRoughness.g;
|
|
1369
|
+
#endif`,xp=`#ifdef USE_ROUGHNESSMAP
|
|
1370
|
+
uniform sampler2D roughnessMap;
|
|
1371
|
+
#endif`,yp=`#ifdef USE_SHADOWMAP
|
|
1372
|
+
#if NUM_DIR_LIGHT_SHADOWS > 0
|
|
1373
|
+
uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];
|
|
1374
|
+
varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
|
|
1375
|
+
struct DirectionalLightShadow {
|
|
1376
|
+
float shadowBias;
|
|
1377
|
+
float shadowNormalBias;
|
|
1378
|
+
float shadowRadius;
|
|
1379
|
+
vec2 shadowMapSize;
|
|
1380
|
+
};
|
|
1381
|
+
uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
|
|
1382
|
+
#endif
|
|
1383
|
+
#if NUM_SPOT_LIGHT_SHADOWS > 0
|
|
1384
|
+
uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
1385
|
+
varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
1386
|
+
struct SpotLightShadow {
|
|
1387
|
+
float shadowBias;
|
|
1388
|
+
float shadowNormalBias;
|
|
1389
|
+
float shadowRadius;
|
|
1390
|
+
vec2 shadowMapSize;
|
|
1391
|
+
};
|
|
1392
|
+
uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
1393
|
+
#endif
|
|
1394
|
+
#if NUM_POINT_LIGHT_SHADOWS > 0
|
|
1395
|
+
uniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];
|
|
1396
|
+
varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
|
|
1397
|
+
struct PointLightShadow {
|
|
1398
|
+
float shadowBias;
|
|
1399
|
+
float shadowNormalBias;
|
|
1400
|
+
float shadowRadius;
|
|
1401
|
+
vec2 shadowMapSize;
|
|
1402
|
+
float shadowCameraNear;
|
|
1403
|
+
float shadowCameraFar;
|
|
1404
|
+
};
|
|
1405
|
+
uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
|
|
1406
|
+
#endif
|
|
1407
|
+
float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {
|
|
1408
|
+
return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );
|
|
1409
|
+
}
|
|
1410
|
+
vec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {
|
|
1411
|
+
return unpackRGBATo2Half( texture2D( shadow, uv ) );
|
|
1412
|
+
}
|
|
1413
|
+
float VSMShadow (sampler2D shadow, vec2 uv, float compare ){
|
|
1414
|
+
float occlusion = 1.0;
|
|
1415
|
+
vec2 distribution = texture2DDistribution( shadow, uv );
|
|
1416
|
+
float hard_shadow = step( compare , distribution.x );
|
|
1417
|
+
if (hard_shadow != 1.0 ) {
|
|
1418
|
+
float distance = compare - distribution.x ;
|
|
1419
|
+
float variance = max( 0.00000, distribution.y * distribution.y );
|
|
1420
|
+
float softness_probability = variance / (variance + distance * distance ); softness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 ); occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );
|
|
1421
|
+
}
|
|
1422
|
+
return occlusion;
|
|
1423
|
+
}
|
|
1424
|
+
float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
|
|
1425
|
+
float shadow = 1.0;
|
|
1426
|
+
shadowCoord.xyz /= shadowCoord.w;
|
|
1427
|
+
shadowCoord.z += shadowBias;
|
|
1428
|
+
bvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );
|
|
1429
|
+
bool inFrustum = all( inFrustumVec );
|
|
1430
|
+
bvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );
|
|
1431
|
+
bool frustumTest = all( frustumTestVec );
|
|
1432
|
+
if ( frustumTest ) {
|
|
1433
|
+
#if defined( SHADOWMAP_TYPE_PCF )
|
|
1434
|
+
vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
|
|
1435
|
+
float dx0 = - texelSize.x * shadowRadius;
|
|
1436
|
+
float dy0 = - texelSize.y * shadowRadius;
|
|
1437
|
+
float dx1 = + texelSize.x * shadowRadius;
|
|
1438
|
+
float dy1 = + texelSize.y * shadowRadius;
|
|
1439
|
+
float dx2 = dx0 / 2.0;
|
|
1440
|
+
float dy2 = dy0 / 2.0;
|
|
1441
|
+
float dx3 = dx1 / 2.0;
|
|
1442
|
+
float dy3 = dy1 / 2.0;
|
|
1443
|
+
shadow = (
|
|
1444
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +
|
|
1445
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +
|
|
1446
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +
|
|
1447
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +
|
|
1448
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +
|
|
1449
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +
|
|
1450
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +
|
|
1451
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +
|
|
1452
|
+
texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +
|
|
1453
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +
|
|
1454
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +
|
|
1455
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +
|
|
1456
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +
|
|
1457
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +
|
|
1458
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +
|
|
1459
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +
|
|
1460
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )
|
|
1461
|
+
) * ( 1.0 / 17.0 );
|
|
1462
|
+
#elif defined( SHADOWMAP_TYPE_PCF_SOFT )
|
|
1463
|
+
vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
|
|
1464
|
+
float dx = texelSize.x;
|
|
1465
|
+
float dy = texelSize.y;
|
|
1466
|
+
vec2 uv = shadowCoord.xy;
|
|
1467
|
+
vec2 f = fract( uv * shadowMapSize + 0.5 );
|
|
1468
|
+
uv -= f * texelSize;
|
|
1469
|
+
shadow = (
|
|
1470
|
+
texture2DCompare( shadowMap, uv, shadowCoord.z ) +
|
|
1471
|
+
texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +
|
|
1472
|
+
texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +
|
|
1473
|
+
texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +
|
|
1474
|
+
mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),
|
|
1475
|
+
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),
|
|
1476
|
+
f.x ) +
|
|
1477
|
+
mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),
|
|
1478
|
+
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),
|
|
1479
|
+
f.x ) +
|
|
1480
|
+
mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),
|
|
1481
|
+
texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),
|
|
1482
|
+
f.y ) +
|
|
1483
|
+
mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),
|
|
1484
|
+
texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),
|
|
1485
|
+
f.y ) +
|
|
1486
|
+
mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),
|
|
1487
|
+
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),
|
|
1488
|
+
f.x ),
|
|
1489
|
+
mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),
|
|
1490
|
+
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),
|
|
1491
|
+
f.x ),
|
|
1492
|
+
f.y )
|
|
1493
|
+
) * ( 1.0 / 9.0 );
|
|
1494
|
+
#elif defined( SHADOWMAP_TYPE_VSM )
|
|
1495
|
+
shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );
|
|
1496
|
+
#else
|
|
1497
|
+
shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );
|
|
1498
|
+
#endif
|
|
1499
|
+
}
|
|
1500
|
+
return shadow;
|
|
1501
|
+
}
|
|
1502
|
+
vec2 cubeToUV( vec3 v, float texelSizeY ) {
|
|
1503
|
+
vec3 absV = abs( v );
|
|
1504
|
+
float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );
|
|
1505
|
+
absV *= scaleToCube;
|
|
1506
|
+
v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );
|
|
1507
|
+
vec2 planar = v.xy;
|
|
1508
|
+
float almostATexel = 1.5 * texelSizeY;
|
|
1509
|
+
float almostOne = 1.0 - almostATexel;
|
|
1510
|
+
if ( absV.z >= almostOne ) {
|
|
1511
|
+
if ( v.z > 0.0 )
|
|
1512
|
+
planar.x = 4.0 - v.x;
|
|
1513
|
+
} else if ( absV.x >= almostOne ) {
|
|
1514
|
+
float signX = sign( v.x );
|
|
1515
|
+
planar.x = v.z * signX + 2.0 * signX;
|
|
1516
|
+
} else if ( absV.y >= almostOne ) {
|
|
1517
|
+
float signY = sign( v.y );
|
|
1518
|
+
planar.x = v.x + 2.0 * signY + 2.0;
|
|
1519
|
+
planar.y = v.z * signY - 2.0;
|
|
1520
|
+
}
|
|
1521
|
+
return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );
|
|
1522
|
+
}
|
|
1523
|
+
float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {
|
|
1524
|
+
vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );
|
|
1525
|
+
vec3 lightToPosition = shadowCoord.xyz;
|
|
1526
|
+
float dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear ); dp += shadowBias;
|
|
1527
|
+
vec3 bd3D = normalize( lightToPosition );
|
|
1528
|
+
#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )
|
|
1529
|
+
vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;
|
|
1530
|
+
return (
|
|
1531
|
+
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +
|
|
1532
|
+
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +
|
|
1533
|
+
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +
|
|
1534
|
+
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +
|
|
1535
|
+
texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +
|
|
1536
|
+
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +
|
|
1537
|
+
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +
|
|
1538
|
+
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +
|
|
1539
|
+
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )
|
|
1540
|
+
) * ( 1.0 / 9.0 );
|
|
1541
|
+
#else
|
|
1542
|
+
return texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );
|
|
1543
|
+
#endif
|
|
1544
|
+
}
|
|
1545
|
+
#endif`,vp=`#ifdef USE_SHADOWMAP
|
|
1546
|
+
#if NUM_DIR_LIGHT_SHADOWS > 0
|
|
1547
|
+
uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];
|
|
1548
|
+
varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
|
|
1549
|
+
struct DirectionalLightShadow {
|
|
1550
|
+
float shadowBias;
|
|
1551
|
+
float shadowNormalBias;
|
|
1552
|
+
float shadowRadius;
|
|
1553
|
+
vec2 shadowMapSize;
|
|
1554
|
+
};
|
|
1555
|
+
uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
|
|
1556
|
+
#endif
|
|
1557
|
+
#if NUM_SPOT_LIGHT_SHADOWS > 0
|
|
1558
|
+
uniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
1559
|
+
varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
1560
|
+
struct SpotLightShadow {
|
|
1561
|
+
float shadowBias;
|
|
1562
|
+
float shadowNormalBias;
|
|
1563
|
+
float shadowRadius;
|
|
1564
|
+
vec2 shadowMapSize;
|
|
1565
|
+
};
|
|
1566
|
+
uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
1567
|
+
#endif
|
|
1568
|
+
#if NUM_POINT_LIGHT_SHADOWS > 0
|
|
1569
|
+
uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];
|
|
1570
|
+
varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
|
|
1571
|
+
struct PointLightShadow {
|
|
1572
|
+
float shadowBias;
|
|
1573
|
+
float shadowNormalBias;
|
|
1574
|
+
float shadowRadius;
|
|
1575
|
+
vec2 shadowMapSize;
|
|
1576
|
+
float shadowCameraNear;
|
|
1577
|
+
float shadowCameraFar;
|
|
1578
|
+
};
|
|
1579
|
+
uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
|
|
1580
|
+
#endif
|
|
1581
|
+
#endif`,_p=`#ifdef USE_SHADOWMAP
|
|
1582
|
+
#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0
|
|
1583
|
+
vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
|
|
1584
|
+
vec4 shadowWorldPosition;
|
|
1585
|
+
#endif
|
|
1586
|
+
#if NUM_DIR_LIGHT_SHADOWS > 0
|
|
1587
|
+
#pragma unroll_loop_start
|
|
1588
|
+
for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
|
|
1589
|
+
shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );
|
|
1590
|
+
vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;
|
|
1591
|
+
}
|
|
1592
|
+
#pragma unroll_loop_end
|
|
1593
|
+
#endif
|
|
1594
|
+
#if NUM_SPOT_LIGHT_SHADOWS > 0
|
|
1595
|
+
#pragma unroll_loop_start
|
|
1596
|
+
for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
|
|
1597
|
+
shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );
|
|
1598
|
+
vSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;
|
|
1599
|
+
}
|
|
1600
|
+
#pragma unroll_loop_end
|
|
1601
|
+
#endif
|
|
1602
|
+
#if NUM_POINT_LIGHT_SHADOWS > 0
|
|
1603
|
+
#pragma unroll_loop_start
|
|
1604
|
+
for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
|
|
1605
|
+
shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );
|
|
1606
|
+
vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;
|
|
1607
|
+
}
|
|
1608
|
+
#pragma unroll_loop_end
|
|
1609
|
+
#endif
|
|
1610
|
+
#endif`,bp=`float getShadowMask() {
|
|
1611
|
+
float shadow = 1.0;
|
|
1612
|
+
#ifdef USE_SHADOWMAP
|
|
1613
|
+
#if NUM_DIR_LIGHT_SHADOWS > 0
|
|
1614
|
+
DirectionalLightShadow directionalLight;
|
|
1615
|
+
#pragma unroll_loop_start
|
|
1616
|
+
for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
|
|
1617
|
+
directionalLight = directionalLightShadows[ i ];
|
|
1618
|
+
shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
|
|
1619
|
+
}
|
|
1620
|
+
#pragma unroll_loop_end
|
|
1621
|
+
#endif
|
|
1622
|
+
#if NUM_SPOT_LIGHT_SHADOWS > 0
|
|
1623
|
+
SpotLightShadow spotLight;
|
|
1624
|
+
#pragma unroll_loop_start
|
|
1625
|
+
for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
|
|
1626
|
+
spotLight = spotLightShadows[ i ];
|
|
1627
|
+
shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
|
|
1628
|
+
}
|
|
1629
|
+
#pragma unroll_loop_end
|
|
1630
|
+
#endif
|
|
1631
|
+
#if NUM_POINT_LIGHT_SHADOWS > 0
|
|
1632
|
+
PointLightShadow pointLight;
|
|
1633
|
+
#pragma unroll_loop_start
|
|
1634
|
+
for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
|
|
1635
|
+
pointLight = pointLightShadows[ i ];
|
|
1636
|
+
shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;
|
|
1637
|
+
}
|
|
1638
|
+
#pragma unroll_loop_end
|
|
1639
|
+
#endif
|
|
1640
|
+
#endif
|
|
1641
|
+
return shadow;
|
|
1642
|
+
}`,Mp=`#ifdef USE_SKINNING
|
|
1643
|
+
mat4 boneMatX = getBoneMatrix( skinIndex.x );
|
|
1644
|
+
mat4 boneMatY = getBoneMatrix( skinIndex.y );
|
|
1645
|
+
mat4 boneMatZ = getBoneMatrix( skinIndex.z );
|
|
1646
|
+
mat4 boneMatW = getBoneMatrix( skinIndex.w );
|
|
1647
|
+
#endif`,wp=`#ifdef USE_SKINNING
|
|
1648
|
+
uniform mat4 bindMatrix;
|
|
1649
|
+
uniform mat4 bindMatrixInverse;
|
|
1650
|
+
#ifdef BONE_TEXTURE
|
|
1651
|
+
uniform highp sampler2D boneTexture;
|
|
1652
|
+
uniform int boneTextureSize;
|
|
1653
|
+
mat4 getBoneMatrix( const in float i ) {
|
|
1654
|
+
float j = i * 4.0;
|
|
1655
|
+
float x = mod( j, float( boneTextureSize ) );
|
|
1656
|
+
float y = floor( j / float( boneTextureSize ) );
|
|
1657
|
+
float dx = 1.0 / float( boneTextureSize );
|
|
1658
|
+
float dy = 1.0 / float( boneTextureSize );
|
|
1659
|
+
y = dy * ( y + 0.5 );
|
|
1660
|
+
vec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );
|
|
1661
|
+
vec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );
|
|
1662
|
+
vec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );
|
|
1663
|
+
vec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );
|
|
1664
|
+
mat4 bone = mat4( v1, v2, v3, v4 );
|
|
1665
|
+
return bone;
|
|
1666
|
+
}
|
|
1667
|
+
#else
|
|
1668
|
+
uniform mat4 boneMatrices[ MAX_BONES ];
|
|
1669
|
+
mat4 getBoneMatrix( const in float i ) {
|
|
1670
|
+
mat4 bone = boneMatrices[ int(i) ];
|
|
1671
|
+
return bone;
|
|
1672
|
+
}
|
|
1673
|
+
#endif
|
|
1674
|
+
#endif`,Sp=`#ifdef USE_SKINNING
|
|
1675
|
+
vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );
|
|
1676
|
+
vec4 skinned = vec4( 0.0 );
|
|
1677
|
+
skinned += boneMatX * skinVertex * skinWeight.x;
|
|
1678
|
+
skinned += boneMatY * skinVertex * skinWeight.y;
|
|
1679
|
+
skinned += boneMatZ * skinVertex * skinWeight.z;
|
|
1680
|
+
skinned += boneMatW * skinVertex * skinWeight.w;
|
|
1681
|
+
transformed = ( bindMatrixInverse * skinned ).xyz;
|
|
1682
|
+
#endif`,Tp=`#ifdef USE_SKINNING
|
|
1683
|
+
mat4 skinMatrix = mat4( 0.0 );
|
|
1684
|
+
skinMatrix += skinWeight.x * boneMatX;
|
|
1685
|
+
skinMatrix += skinWeight.y * boneMatY;
|
|
1686
|
+
skinMatrix += skinWeight.z * boneMatZ;
|
|
1687
|
+
skinMatrix += skinWeight.w * boneMatW;
|
|
1688
|
+
skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;
|
|
1689
|
+
objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;
|
|
1690
|
+
#ifdef USE_TANGENT
|
|
1691
|
+
objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;
|
|
1692
|
+
#endif
|
|
1693
|
+
#endif`,Ep=`float specularStrength;
|
|
1694
|
+
#ifdef USE_SPECULARMAP
|
|
1695
|
+
vec4 texelSpecular = texture2D( specularMap, vUv );
|
|
1696
|
+
specularStrength = texelSpecular.r;
|
|
1697
|
+
#else
|
|
1698
|
+
specularStrength = 1.0;
|
|
1699
|
+
#endif`,Ap=`#ifdef USE_SPECULARMAP
|
|
1700
|
+
uniform sampler2D specularMap;
|
|
1701
|
+
#endif`,Lp=`#if defined( TONE_MAPPING )
|
|
1702
|
+
gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );
|
|
1703
|
+
#endif`,Cp=`#ifndef saturate
|
|
1704
|
+
#define saturate( a ) clamp( a, 0.0, 1.0 )
|
|
1705
|
+
#endif
|
|
1706
|
+
uniform float toneMappingExposure;
|
|
1707
|
+
vec3 LinearToneMapping( vec3 color ) {
|
|
1708
|
+
return toneMappingExposure * color;
|
|
1709
|
+
}
|
|
1710
|
+
vec3 ReinhardToneMapping( vec3 color ) {
|
|
1711
|
+
color *= toneMappingExposure;
|
|
1712
|
+
return saturate( color / ( vec3( 1.0 ) + color ) );
|
|
1713
|
+
}
|
|
1714
|
+
vec3 OptimizedCineonToneMapping( vec3 color ) {
|
|
1715
|
+
color *= toneMappingExposure;
|
|
1716
|
+
color = max( vec3( 0.0 ), color - 0.004 );
|
|
1717
|
+
return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );
|
|
1718
|
+
}
|
|
1719
|
+
vec3 RRTAndODTFit( vec3 v ) {
|
|
1720
|
+
vec3 a = v * ( v + 0.0245786 ) - 0.000090537;
|
|
1721
|
+
vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;
|
|
1722
|
+
return a / b;
|
|
1723
|
+
}
|
|
1724
|
+
vec3 ACESFilmicToneMapping( vec3 color ) {
|
|
1725
|
+
const mat3 ACESInputMat = mat3(
|
|
1726
|
+
vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ),
|
|
1727
|
+
vec3( 0.04823, 0.01566, 0.83777 )
|
|
1728
|
+
);
|
|
1729
|
+
const mat3 ACESOutputMat = mat3(
|
|
1730
|
+
vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ),
|
|
1731
|
+
vec3( -0.07367, -0.00605, 1.07602 )
|
|
1732
|
+
);
|
|
1733
|
+
color *= toneMappingExposure / 0.6;
|
|
1734
|
+
color = ACESInputMat * color;
|
|
1735
|
+
color = RRTAndODTFit( color );
|
|
1736
|
+
color = ACESOutputMat * color;
|
|
1737
|
+
return saturate( color );
|
|
1738
|
+
}
|
|
1739
|
+
vec3 CustomToneMapping( vec3 color ) { return color; }`,Rp=`#ifdef USE_TRANSMISSION
|
|
1740
|
+
float transmissionAlpha = 1.0;
|
|
1741
|
+
float transmissionFactor = transmission;
|
|
1742
|
+
float thicknessFactor = thickness;
|
|
1743
|
+
#ifdef USE_TRANSMISSIONMAP
|
|
1744
|
+
transmissionFactor *= texture2D( transmissionMap, vUv ).r;
|
|
1745
|
+
#endif
|
|
1746
|
+
#ifdef USE_THICKNESSMAP
|
|
1747
|
+
thicknessFactor *= texture2D( thicknessMap, vUv ).g;
|
|
1748
|
+
#endif
|
|
1749
|
+
vec3 pos = vWorldPosition;
|
|
1750
|
+
vec3 v = normalize( cameraPosition - pos );
|
|
1751
|
+
vec3 n = inverseTransformDirection( normal, viewMatrix );
|
|
1752
|
+
vec4 transmission = getIBLVolumeRefraction(
|
|
1753
|
+
n, v, roughnessFactor, material.diffuseColor, material.specularColor, material.specularF90,
|
|
1754
|
+
pos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,
|
|
1755
|
+
attenuationColor, attenuationDistance );
|
|
1756
|
+
totalDiffuse = mix( totalDiffuse, transmission.rgb, transmissionFactor );
|
|
1757
|
+
transmissionAlpha = mix( transmissionAlpha, transmission.a, transmissionFactor );
|
|
1758
|
+
#endif`,Pp=`#ifdef USE_TRANSMISSION
|
|
1759
|
+
uniform float transmission;
|
|
1760
|
+
uniform float thickness;
|
|
1761
|
+
uniform float attenuationDistance;
|
|
1762
|
+
uniform vec3 attenuationColor;
|
|
1763
|
+
#ifdef USE_TRANSMISSIONMAP
|
|
1764
|
+
uniform sampler2D transmissionMap;
|
|
1765
|
+
#endif
|
|
1766
|
+
#ifdef USE_THICKNESSMAP
|
|
1767
|
+
uniform sampler2D thicknessMap;
|
|
1768
|
+
#endif
|
|
1769
|
+
uniform vec2 transmissionSamplerSize;
|
|
1770
|
+
uniform sampler2D transmissionSamplerMap;
|
|
1771
|
+
uniform mat4 modelMatrix;
|
|
1772
|
+
uniform mat4 projectionMatrix;
|
|
1773
|
+
varying vec3 vWorldPosition;
|
|
1774
|
+
vec3 getVolumeTransmissionRay( vec3 n, vec3 v, float thickness, float ior, mat4 modelMatrix ) {
|
|
1775
|
+
vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );
|
|
1776
|
+
vec3 modelScale;
|
|
1777
|
+
modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );
|
|
1778
|
+
modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );
|
|
1779
|
+
modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );
|
|
1780
|
+
return normalize( refractionVector ) * thickness * modelScale;
|
|
1781
|
+
}
|
|
1782
|
+
float applyIorToRoughness( float roughness, float ior ) {
|
|
1783
|
+
return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );
|
|
1784
|
+
}
|
|
1785
|
+
vec4 getTransmissionSample( vec2 fragCoord, float roughness, float ior ) {
|
|
1786
|
+
float framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );
|
|
1787
|
+
#ifdef TEXTURE_LOD_EXT
|
|
1788
|
+
return texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod );
|
|
1789
|
+
#else
|
|
1790
|
+
return texture2D( transmissionSamplerMap, fragCoord.xy, framebufferLod );
|
|
1791
|
+
#endif
|
|
1792
|
+
}
|
|
1793
|
+
vec3 applyVolumeAttenuation( vec3 radiance, float transmissionDistance, vec3 attenuationColor, float attenuationDistance ) {
|
|
1794
|
+
if ( attenuationDistance == 0.0 ) {
|
|
1795
|
+
return radiance;
|
|
1796
|
+
} else {
|
|
1797
|
+
vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;
|
|
1798
|
+
vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance * radiance;
|
|
1799
|
+
}
|
|
1800
|
+
}
|
|
1801
|
+
vec4 getIBLVolumeRefraction( vec3 n, vec3 v, float roughness, vec3 diffuseColor, vec3 specularColor, float specularF90,
|
|
1802
|
+
vec3 position, mat4 modelMatrix, mat4 viewMatrix, mat4 projMatrix, float ior, float thickness,
|
|
1803
|
+
vec3 attenuationColor, float attenuationDistance ) {
|
|
1804
|
+
vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
|
|
1805
|
+
vec3 refractedRayExit = position + transmissionRay;
|
|
1806
|
+
vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
|
|
1807
|
+
vec2 refractionCoords = ndcPos.xy / ndcPos.w;
|
|
1808
|
+
refractionCoords += 1.0;
|
|
1809
|
+
refractionCoords /= 2.0;
|
|
1810
|
+
vec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );
|
|
1811
|
+
vec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );
|
|
1812
|
+
vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );
|
|
1813
|
+
return vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );
|
|
1814
|
+
}
|
|
1815
|
+
#endif`,Ip=`#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )
|
|
1816
|
+
varying vec2 vUv;
|
|
1817
|
+
#endif`,Dp=`#ifdef USE_UV
|
|
1818
|
+
#ifdef UVS_VERTEX_ONLY
|
|
1819
|
+
vec2 vUv;
|
|
1820
|
+
#else
|
|
1821
|
+
varying vec2 vUv;
|
|
1822
|
+
#endif
|
|
1823
|
+
uniform mat3 uvTransform;
|
|
1824
|
+
#endif`,Fp=`#ifdef USE_UV
|
|
1825
|
+
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
|
|
1826
|
+
#endif`,Bp=`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
|
|
1827
|
+
varying vec2 vUv2;
|
|
1828
|
+
#endif`,Np=`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
|
|
1829
|
+
attribute vec2 uv2;
|
|
1830
|
+
varying vec2 vUv2;
|
|
1831
|
+
uniform mat3 uv2Transform;
|
|
1832
|
+
#endif`,zp=`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
|
|
1833
|
+
vUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;
|
|
1834
|
+
#endif`,Op=`#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION )
|
|
1835
|
+
vec4 worldPosition = vec4( transformed, 1.0 );
|
|
1836
|
+
#ifdef USE_INSTANCING
|
|
1837
|
+
worldPosition = instanceMatrix * worldPosition;
|
|
1838
|
+
#endif
|
|
1839
|
+
worldPosition = modelMatrix * worldPosition;
|
|
1840
|
+
#endif`;const Qe={alphamap_fragment:Wd,alphamap_pars_fragment:qd,alphatest_fragment:Xd,alphatest_pars_fragment:Zd,aomap_fragment:Jd,aomap_pars_fragment:Yd,begin_vertex:$d,beginnormal_vertex:jd,bsdfs:Qd,bumpmap_pars_fragment:Kd,clipping_planes_fragment:ef,clipping_planes_pars_fragment:tf,clipping_planes_pars_vertex:nf,clipping_planes_vertex:rf,color_fragment:sf,color_pars_fragment:of,color_pars_vertex:af,color_vertex:lf,common:cf,cube_uv_reflection_fragment:uf,defaultnormal_vertex:hf,displacementmap_pars_vertex:df,displacementmap_vertex:ff,emissivemap_fragment:pf,emissivemap_pars_fragment:mf,encodings_fragment:gf,encodings_pars_fragment:xf,envmap_fragment:yf,envmap_common_pars_fragment:vf,envmap_pars_fragment:_f,envmap_pars_vertex:bf,envmap_physical_pars_fragment:If,envmap_vertex:Mf,fog_vertex:wf,fog_pars_vertex:Sf,fog_fragment:Tf,fog_pars_fragment:Ef,gradientmap_pars_fragment:Af,lightmap_fragment:Lf,lightmap_pars_fragment:Cf,lights_lambert_vertex:Rf,lights_pars_begin:Pf,lights_toon_fragment:Df,lights_toon_pars_fragment:Ff,lights_phong_fragment:Bf,lights_phong_pars_fragment:Nf,lights_physical_fragment:zf,lights_physical_pars_fragment:Of,lights_fragment_begin:Uf,lights_fragment_maps:Hf,lights_fragment_end:kf,logdepthbuf_fragment:Gf,logdepthbuf_pars_fragment:Vf,logdepthbuf_pars_vertex:Wf,logdepthbuf_vertex:qf,map_fragment:Xf,map_pars_fragment:Zf,map_particle_fragment:Jf,map_particle_pars_fragment:Yf,metalnessmap_fragment:$f,metalnessmap_pars_fragment:jf,morphnormal_vertex:Qf,morphtarget_pars_vertex:Kf,morphtarget_vertex:ep,normal_fragment_begin:tp,normal_fragment_maps:np,normal_pars_fragment:ip,normal_pars_vertex:rp,normal_vertex:sp,normalmap_pars_fragment:op,clearcoat_normal_fragment_begin:ap,clearcoat_normal_fragment_maps:lp,clearcoat_pars_fragment:cp,output_fragment:up,packing:hp,premultiplied_alpha_fragment:dp,project_vertex:fp,dithering_fragment:pp,dithering_pars_fragment:mp,roughnessmap_fragment:gp,roughnessmap_pars_fragment:xp,shadowmap_pars_fragment:yp,shadowmap_pars_vertex:vp,shadowmap_vertex:_p,shadowmask_pars_fragment:bp,skinbase_vertex:Mp,skinning_pars_vertex:wp,skinning_vertex:Sp,skinnormal_vertex:Tp,specularmap_fragment:Ep,specularmap_pars_fragment:Ap,tonemapping_fragment:Lp,tonemapping_pars_fragment:Cp,transmission_fragment:Rp,transmission_pars_fragment:Pp,uv_pars_fragment:Ip,uv_pars_vertex:Dp,uv_vertex:Fp,uv2_pars_fragment:Bp,uv2_pars_vertex:Np,uv2_vertex:zp,worldpos_vertex:Op,background_vert:`varying vec2 vUv;
|
|
1841
|
+
uniform mat3 uvTransform;
|
|
1842
|
+
void main() {
|
|
1843
|
+
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
|
|
1844
|
+
gl_Position = vec4( position.xy, 1.0, 1.0 );
|
|
1845
|
+
}`,background_frag:`uniform sampler2D t2D;
|
|
1846
|
+
varying vec2 vUv;
|
|
1847
|
+
void main() {
|
|
1848
|
+
vec4 texColor = texture2D( t2D, vUv );
|
|
1849
|
+
gl_FragColor = mapTexelToLinear( texColor );
|
|
1850
|
+
#include <tonemapping_fragment>
|
|
1851
|
+
#include <encodings_fragment>
|
|
1852
|
+
}`,cube_vert:`varying vec3 vWorldDirection;
|
|
1853
|
+
#include <common>
|
|
1854
|
+
void main() {
|
|
1855
|
+
vWorldDirection = transformDirection( position, modelMatrix );
|
|
1856
|
+
#include <begin_vertex>
|
|
1857
|
+
#include <project_vertex>
|
|
1858
|
+
gl_Position.z = gl_Position.w;
|
|
1859
|
+
}`,cube_frag:`#include <envmap_common_pars_fragment>
|
|
1860
|
+
uniform float opacity;
|
|
1861
|
+
varying vec3 vWorldDirection;
|
|
1862
|
+
#include <cube_uv_reflection_fragment>
|
|
1863
|
+
void main() {
|
|
1864
|
+
vec3 vReflect = vWorldDirection;
|
|
1865
|
+
#include <envmap_fragment>
|
|
1866
|
+
gl_FragColor = envColor;
|
|
1867
|
+
gl_FragColor.a *= opacity;
|
|
1868
|
+
#include <tonemapping_fragment>
|
|
1869
|
+
#include <encodings_fragment>
|
|
1870
|
+
}`,depth_vert:`#include <common>
|
|
1871
|
+
#include <uv_pars_vertex>
|
|
1872
|
+
#include <displacementmap_pars_vertex>
|
|
1873
|
+
#include <morphtarget_pars_vertex>
|
|
1874
|
+
#include <skinning_pars_vertex>
|
|
1875
|
+
#include <logdepthbuf_pars_vertex>
|
|
1876
|
+
#include <clipping_planes_pars_vertex>
|
|
1877
|
+
varying vec2 vHighPrecisionZW;
|
|
1878
|
+
void main() {
|
|
1879
|
+
#include <uv_vertex>
|
|
1880
|
+
#include <skinbase_vertex>
|
|
1881
|
+
#ifdef USE_DISPLACEMENTMAP
|
|
1882
|
+
#include <beginnormal_vertex>
|
|
1883
|
+
#include <morphnormal_vertex>
|
|
1884
|
+
#include <skinnormal_vertex>
|
|
1885
|
+
#endif
|
|
1886
|
+
#include <begin_vertex>
|
|
1887
|
+
#include <morphtarget_vertex>
|
|
1888
|
+
#include <skinning_vertex>
|
|
1889
|
+
#include <displacementmap_vertex>
|
|
1890
|
+
#include <project_vertex>
|
|
1891
|
+
#include <logdepthbuf_vertex>
|
|
1892
|
+
#include <clipping_planes_vertex>
|
|
1893
|
+
vHighPrecisionZW = gl_Position.zw;
|
|
1894
|
+
}`,depth_frag:`#if DEPTH_PACKING == 3200
|
|
1895
|
+
uniform float opacity;
|
|
1896
|
+
#endif
|
|
1897
|
+
#include <common>
|
|
1898
|
+
#include <packing>
|
|
1899
|
+
#include <uv_pars_fragment>
|
|
1900
|
+
#include <map_pars_fragment>
|
|
1901
|
+
#include <alphamap_pars_fragment>
|
|
1902
|
+
#include <alphatest_pars_fragment>
|
|
1903
|
+
#include <logdepthbuf_pars_fragment>
|
|
1904
|
+
#include <clipping_planes_pars_fragment>
|
|
1905
|
+
varying vec2 vHighPrecisionZW;
|
|
1906
|
+
void main() {
|
|
1907
|
+
#include <clipping_planes_fragment>
|
|
1908
|
+
vec4 diffuseColor = vec4( 1.0 );
|
|
1909
|
+
#if DEPTH_PACKING == 3200
|
|
1910
|
+
diffuseColor.a = opacity;
|
|
1911
|
+
#endif
|
|
1912
|
+
#include <map_fragment>
|
|
1913
|
+
#include <alphamap_fragment>
|
|
1914
|
+
#include <alphatest_fragment>
|
|
1915
|
+
#include <logdepthbuf_fragment>
|
|
1916
|
+
float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;
|
|
1917
|
+
#if DEPTH_PACKING == 3200
|
|
1918
|
+
gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );
|
|
1919
|
+
#elif DEPTH_PACKING == 3201
|
|
1920
|
+
gl_FragColor = packDepthToRGBA( fragCoordZ );
|
|
1921
|
+
#endif
|
|
1922
|
+
}`,distanceRGBA_vert:`#define DISTANCE
|
|
1923
|
+
varying vec3 vWorldPosition;
|
|
1924
|
+
#include <common>
|
|
1925
|
+
#include <uv_pars_vertex>
|
|
1926
|
+
#include <displacementmap_pars_vertex>
|
|
1927
|
+
#include <morphtarget_pars_vertex>
|
|
1928
|
+
#include <skinning_pars_vertex>
|
|
1929
|
+
#include <clipping_planes_pars_vertex>
|
|
1930
|
+
void main() {
|
|
1931
|
+
#include <uv_vertex>
|
|
1932
|
+
#include <skinbase_vertex>
|
|
1933
|
+
#ifdef USE_DISPLACEMENTMAP
|
|
1934
|
+
#include <beginnormal_vertex>
|
|
1935
|
+
#include <morphnormal_vertex>
|
|
1936
|
+
#include <skinnormal_vertex>
|
|
1937
|
+
#endif
|
|
1938
|
+
#include <begin_vertex>
|
|
1939
|
+
#include <morphtarget_vertex>
|
|
1940
|
+
#include <skinning_vertex>
|
|
1941
|
+
#include <displacementmap_vertex>
|
|
1942
|
+
#include <project_vertex>
|
|
1943
|
+
#include <worldpos_vertex>
|
|
1944
|
+
#include <clipping_planes_vertex>
|
|
1945
|
+
vWorldPosition = worldPosition.xyz;
|
|
1946
|
+
}`,distanceRGBA_frag:`#define DISTANCE
|
|
1947
|
+
uniform vec3 referencePosition;
|
|
1948
|
+
uniform float nearDistance;
|
|
1949
|
+
uniform float farDistance;
|
|
1950
|
+
varying vec3 vWorldPosition;
|
|
1951
|
+
#include <common>
|
|
1952
|
+
#include <packing>
|
|
1953
|
+
#include <uv_pars_fragment>
|
|
1954
|
+
#include <map_pars_fragment>
|
|
1955
|
+
#include <alphamap_pars_fragment>
|
|
1956
|
+
#include <alphatest_pars_fragment>
|
|
1957
|
+
#include <clipping_planes_pars_fragment>
|
|
1958
|
+
void main () {
|
|
1959
|
+
#include <clipping_planes_fragment>
|
|
1960
|
+
vec4 diffuseColor = vec4( 1.0 );
|
|
1961
|
+
#include <map_fragment>
|
|
1962
|
+
#include <alphamap_fragment>
|
|
1963
|
+
#include <alphatest_fragment>
|
|
1964
|
+
float dist = length( vWorldPosition - referencePosition );
|
|
1965
|
+
dist = ( dist - nearDistance ) / ( farDistance - nearDistance );
|
|
1966
|
+
dist = saturate( dist );
|
|
1967
|
+
gl_FragColor = packDepthToRGBA( dist );
|
|
1968
|
+
}`,equirect_vert:`varying vec3 vWorldDirection;
|
|
1969
|
+
#include <common>
|
|
1970
|
+
void main() {
|
|
1971
|
+
vWorldDirection = transformDirection( position, modelMatrix );
|
|
1972
|
+
#include <begin_vertex>
|
|
1973
|
+
#include <project_vertex>
|
|
1974
|
+
}`,equirect_frag:`uniform sampler2D tEquirect;
|
|
1975
|
+
varying vec3 vWorldDirection;
|
|
1976
|
+
#include <common>
|
|
1977
|
+
void main() {
|
|
1978
|
+
vec3 direction = normalize( vWorldDirection );
|
|
1979
|
+
vec2 sampleUV = equirectUv( direction );
|
|
1980
|
+
vec4 texColor = texture2D( tEquirect, sampleUV );
|
|
1981
|
+
gl_FragColor = mapTexelToLinear( texColor );
|
|
1982
|
+
#include <tonemapping_fragment>
|
|
1983
|
+
#include <encodings_fragment>
|
|
1984
|
+
}`,linedashed_vert:`uniform float scale;
|
|
1985
|
+
attribute float lineDistance;
|
|
1986
|
+
varying float vLineDistance;
|
|
1987
|
+
#include <common>
|
|
1988
|
+
#include <color_pars_vertex>
|
|
1989
|
+
#include <fog_pars_vertex>
|
|
1990
|
+
#include <morphtarget_pars_vertex>
|
|
1991
|
+
#include <logdepthbuf_pars_vertex>
|
|
1992
|
+
#include <clipping_planes_pars_vertex>
|
|
1993
|
+
void main() {
|
|
1994
|
+
vLineDistance = scale * lineDistance;
|
|
1995
|
+
#include <color_vertex>
|
|
1996
|
+
#include <begin_vertex>
|
|
1997
|
+
#include <morphtarget_vertex>
|
|
1998
|
+
#include <project_vertex>
|
|
1999
|
+
#include <logdepthbuf_vertex>
|
|
2000
|
+
#include <clipping_planes_vertex>
|
|
2001
|
+
#include <fog_vertex>
|
|
2002
|
+
}`,linedashed_frag:`uniform vec3 diffuse;
|
|
2003
|
+
uniform float opacity;
|
|
2004
|
+
uniform float dashSize;
|
|
2005
|
+
uniform float totalSize;
|
|
2006
|
+
varying float vLineDistance;
|
|
2007
|
+
#include <common>
|
|
2008
|
+
#include <color_pars_fragment>
|
|
2009
|
+
#include <fog_pars_fragment>
|
|
2010
|
+
#include <logdepthbuf_pars_fragment>
|
|
2011
|
+
#include <clipping_planes_pars_fragment>
|
|
2012
|
+
void main() {
|
|
2013
|
+
#include <clipping_planes_fragment>
|
|
2014
|
+
if ( mod( vLineDistance, totalSize ) > dashSize ) {
|
|
2015
|
+
discard;
|
|
2016
|
+
}
|
|
2017
|
+
vec3 outgoingLight = vec3( 0.0 );
|
|
2018
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2019
|
+
#include <logdepthbuf_fragment>
|
|
2020
|
+
#include <color_fragment>
|
|
2021
|
+
outgoingLight = diffuseColor.rgb;
|
|
2022
|
+
#include <output_fragment>
|
|
2023
|
+
#include <tonemapping_fragment>
|
|
2024
|
+
#include <encodings_fragment>
|
|
2025
|
+
#include <fog_fragment>
|
|
2026
|
+
#include <premultiplied_alpha_fragment>
|
|
2027
|
+
}`,meshbasic_vert:`#include <common>
|
|
2028
|
+
#include <uv_pars_vertex>
|
|
2029
|
+
#include <uv2_pars_vertex>
|
|
2030
|
+
#include <envmap_pars_vertex>
|
|
2031
|
+
#include <color_pars_vertex>
|
|
2032
|
+
#include <fog_pars_vertex>
|
|
2033
|
+
#include <morphtarget_pars_vertex>
|
|
2034
|
+
#include <skinning_pars_vertex>
|
|
2035
|
+
#include <logdepthbuf_pars_vertex>
|
|
2036
|
+
#include <clipping_planes_pars_vertex>
|
|
2037
|
+
void main() {
|
|
2038
|
+
#include <uv_vertex>
|
|
2039
|
+
#include <uv2_vertex>
|
|
2040
|
+
#include <color_vertex>
|
|
2041
|
+
#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )
|
|
2042
|
+
#include <beginnormal_vertex>
|
|
2043
|
+
#include <morphnormal_vertex>
|
|
2044
|
+
#include <skinbase_vertex>
|
|
2045
|
+
#include <skinnormal_vertex>
|
|
2046
|
+
#include <defaultnormal_vertex>
|
|
2047
|
+
#endif
|
|
2048
|
+
#include <begin_vertex>
|
|
2049
|
+
#include <morphtarget_vertex>
|
|
2050
|
+
#include <skinning_vertex>
|
|
2051
|
+
#include <project_vertex>
|
|
2052
|
+
#include <logdepthbuf_vertex>
|
|
2053
|
+
#include <clipping_planes_vertex>
|
|
2054
|
+
#include <worldpos_vertex>
|
|
2055
|
+
#include <envmap_vertex>
|
|
2056
|
+
#include <fog_vertex>
|
|
2057
|
+
}`,meshbasic_frag:`uniform vec3 diffuse;
|
|
2058
|
+
uniform float opacity;
|
|
2059
|
+
#ifndef FLAT_SHADED
|
|
2060
|
+
varying vec3 vNormal;
|
|
2061
|
+
#endif
|
|
2062
|
+
#include <common>
|
|
2063
|
+
#include <dithering_pars_fragment>
|
|
2064
|
+
#include <color_pars_fragment>
|
|
2065
|
+
#include <uv_pars_fragment>
|
|
2066
|
+
#include <uv2_pars_fragment>
|
|
2067
|
+
#include <map_pars_fragment>
|
|
2068
|
+
#include <alphamap_pars_fragment>
|
|
2069
|
+
#include <alphatest_pars_fragment>
|
|
2070
|
+
#include <aomap_pars_fragment>
|
|
2071
|
+
#include <lightmap_pars_fragment>
|
|
2072
|
+
#include <envmap_common_pars_fragment>
|
|
2073
|
+
#include <envmap_pars_fragment>
|
|
2074
|
+
#include <cube_uv_reflection_fragment>
|
|
2075
|
+
#include <fog_pars_fragment>
|
|
2076
|
+
#include <specularmap_pars_fragment>
|
|
2077
|
+
#include <logdepthbuf_pars_fragment>
|
|
2078
|
+
#include <clipping_planes_pars_fragment>
|
|
2079
|
+
void main() {
|
|
2080
|
+
#include <clipping_planes_fragment>
|
|
2081
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2082
|
+
#include <logdepthbuf_fragment>
|
|
2083
|
+
#include <map_fragment>
|
|
2084
|
+
#include <color_fragment>
|
|
2085
|
+
#include <alphamap_fragment>
|
|
2086
|
+
#include <alphatest_fragment>
|
|
2087
|
+
#include <specularmap_fragment>
|
|
2088
|
+
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
2089
|
+
#ifdef USE_LIGHTMAP
|
|
2090
|
+
vec4 lightMapTexel= texture2D( lightMap, vUv2 );
|
|
2091
|
+
reflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;
|
|
2092
|
+
#else
|
|
2093
|
+
reflectedLight.indirectDiffuse += vec3( 1.0 );
|
|
2094
|
+
#endif
|
|
2095
|
+
#include <aomap_fragment>
|
|
2096
|
+
reflectedLight.indirectDiffuse *= diffuseColor.rgb;
|
|
2097
|
+
vec3 outgoingLight = reflectedLight.indirectDiffuse;
|
|
2098
|
+
#include <envmap_fragment>
|
|
2099
|
+
#include <output_fragment>
|
|
2100
|
+
#include <tonemapping_fragment>
|
|
2101
|
+
#include <encodings_fragment>
|
|
2102
|
+
#include <fog_fragment>
|
|
2103
|
+
#include <premultiplied_alpha_fragment>
|
|
2104
|
+
#include <dithering_fragment>
|
|
2105
|
+
}`,meshlambert_vert:`#define LAMBERT
|
|
2106
|
+
varying vec3 vLightFront;
|
|
2107
|
+
varying vec3 vIndirectFront;
|
|
2108
|
+
#ifdef DOUBLE_SIDED
|
|
2109
|
+
varying vec3 vLightBack;
|
|
2110
|
+
varying vec3 vIndirectBack;
|
|
2111
|
+
#endif
|
|
2112
|
+
#include <common>
|
|
2113
|
+
#include <uv_pars_vertex>
|
|
2114
|
+
#include <uv2_pars_vertex>
|
|
2115
|
+
#include <envmap_pars_vertex>
|
|
2116
|
+
#include <bsdfs>
|
|
2117
|
+
#include <lights_pars_begin>
|
|
2118
|
+
#include <color_pars_vertex>
|
|
2119
|
+
#include <fog_pars_vertex>
|
|
2120
|
+
#include <morphtarget_pars_vertex>
|
|
2121
|
+
#include <skinning_pars_vertex>
|
|
2122
|
+
#include <shadowmap_pars_vertex>
|
|
2123
|
+
#include <logdepthbuf_pars_vertex>
|
|
2124
|
+
#include <clipping_planes_pars_vertex>
|
|
2125
|
+
void main() {
|
|
2126
|
+
#include <uv_vertex>
|
|
2127
|
+
#include <uv2_vertex>
|
|
2128
|
+
#include <color_vertex>
|
|
2129
|
+
#include <beginnormal_vertex>
|
|
2130
|
+
#include <morphnormal_vertex>
|
|
2131
|
+
#include <skinbase_vertex>
|
|
2132
|
+
#include <skinnormal_vertex>
|
|
2133
|
+
#include <defaultnormal_vertex>
|
|
2134
|
+
#include <begin_vertex>
|
|
2135
|
+
#include <morphtarget_vertex>
|
|
2136
|
+
#include <skinning_vertex>
|
|
2137
|
+
#include <project_vertex>
|
|
2138
|
+
#include <logdepthbuf_vertex>
|
|
2139
|
+
#include <clipping_planes_vertex>
|
|
2140
|
+
#include <worldpos_vertex>
|
|
2141
|
+
#include <envmap_vertex>
|
|
2142
|
+
#include <lights_lambert_vertex>
|
|
2143
|
+
#include <shadowmap_vertex>
|
|
2144
|
+
#include <fog_vertex>
|
|
2145
|
+
}`,meshlambert_frag:`uniform vec3 diffuse;
|
|
2146
|
+
uniform vec3 emissive;
|
|
2147
|
+
uniform float opacity;
|
|
2148
|
+
varying vec3 vLightFront;
|
|
2149
|
+
varying vec3 vIndirectFront;
|
|
2150
|
+
#ifdef DOUBLE_SIDED
|
|
2151
|
+
varying vec3 vLightBack;
|
|
2152
|
+
varying vec3 vIndirectBack;
|
|
2153
|
+
#endif
|
|
2154
|
+
#include <common>
|
|
2155
|
+
#include <packing>
|
|
2156
|
+
#include <dithering_pars_fragment>
|
|
2157
|
+
#include <color_pars_fragment>
|
|
2158
|
+
#include <uv_pars_fragment>
|
|
2159
|
+
#include <uv2_pars_fragment>
|
|
2160
|
+
#include <map_pars_fragment>
|
|
2161
|
+
#include <alphamap_pars_fragment>
|
|
2162
|
+
#include <alphatest_pars_fragment>
|
|
2163
|
+
#include <aomap_pars_fragment>
|
|
2164
|
+
#include <lightmap_pars_fragment>
|
|
2165
|
+
#include <emissivemap_pars_fragment>
|
|
2166
|
+
#include <envmap_common_pars_fragment>
|
|
2167
|
+
#include <envmap_pars_fragment>
|
|
2168
|
+
#include <cube_uv_reflection_fragment>
|
|
2169
|
+
#include <bsdfs>
|
|
2170
|
+
#include <lights_pars_begin>
|
|
2171
|
+
#include <fog_pars_fragment>
|
|
2172
|
+
#include <shadowmap_pars_fragment>
|
|
2173
|
+
#include <shadowmask_pars_fragment>
|
|
2174
|
+
#include <specularmap_pars_fragment>
|
|
2175
|
+
#include <logdepthbuf_pars_fragment>
|
|
2176
|
+
#include <clipping_planes_pars_fragment>
|
|
2177
|
+
void main() {
|
|
2178
|
+
#include <clipping_planes_fragment>
|
|
2179
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2180
|
+
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
2181
|
+
vec3 totalEmissiveRadiance = emissive;
|
|
2182
|
+
#include <logdepthbuf_fragment>
|
|
2183
|
+
#include <map_fragment>
|
|
2184
|
+
#include <color_fragment>
|
|
2185
|
+
#include <alphamap_fragment>
|
|
2186
|
+
#include <alphatest_fragment>
|
|
2187
|
+
#include <specularmap_fragment>
|
|
2188
|
+
#include <emissivemap_fragment>
|
|
2189
|
+
#ifdef DOUBLE_SIDED
|
|
2190
|
+
reflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;
|
|
2191
|
+
#else
|
|
2192
|
+
reflectedLight.indirectDiffuse += vIndirectFront;
|
|
2193
|
+
#endif
|
|
2194
|
+
#include <lightmap_fragment>
|
|
2195
|
+
reflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );
|
|
2196
|
+
#ifdef DOUBLE_SIDED
|
|
2197
|
+
reflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;
|
|
2198
|
+
#else
|
|
2199
|
+
reflectedLight.directDiffuse = vLightFront;
|
|
2200
|
+
#endif
|
|
2201
|
+
reflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();
|
|
2202
|
+
#include <aomap_fragment>
|
|
2203
|
+
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
|
|
2204
|
+
#include <envmap_fragment>
|
|
2205
|
+
#include <output_fragment>
|
|
2206
|
+
#include <tonemapping_fragment>
|
|
2207
|
+
#include <encodings_fragment>
|
|
2208
|
+
#include <fog_fragment>
|
|
2209
|
+
#include <premultiplied_alpha_fragment>
|
|
2210
|
+
#include <dithering_fragment>
|
|
2211
|
+
}`,meshmatcap_vert:`#define MATCAP
|
|
2212
|
+
varying vec3 vViewPosition;
|
|
2213
|
+
#include <common>
|
|
2214
|
+
#include <uv_pars_vertex>
|
|
2215
|
+
#include <color_pars_vertex>
|
|
2216
|
+
#include <displacementmap_pars_vertex>
|
|
2217
|
+
#include <fog_pars_vertex>
|
|
2218
|
+
#include <normal_pars_vertex>
|
|
2219
|
+
#include <morphtarget_pars_vertex>
|
|
2220
|
+
#include <skinning_pars_vertex>
|
|
2221
|
+
#include <logdepthbuf_pars_vertex>
|
|
2222
|
+
#include <clipping_planes_pars_vertex>
|
|
2223
|
+
void main() {
|
|
2224
|
+
#include <uv_vertex>
|
|
2225
|
+
#include <color_vertex>
|
|
2226
|
+
#include <beginnormal_vertex>
|
|
2227
|
+
#include <morphnormal_vertex>
|
|
2228
|
+
#include <skinbase_vertex>
|
|
2229
|
+
#include <skinnormal_vertex>
|
|
2230
|
+
#include <defaultnormal_vertex>
|
|
2231
|
+
#include <normal_vertex>
|
|
2232
|
+
#include <begin_vertex>
|
|
2233
|
+
#include <morphtarget_vertex>
|
|
2234
|
+
#include <skinning_vertex>
|
|
2235
|
+
#include <displacementmap_vertex>
|
|
2236
|
+
#include <project_vertex>
|
|
2237
|
+
#include <logdepthbuf_vertex>
|
|
2238
|
+
#include <clipping_planes_vertex>
|
|
2239
|
+
#include <fog_vertex>
|
|
2240
|
+
vViewPosition = - mvPosition.xyz;
|
|
2241
|
+
}`,meshmatcap_frag:`#define MATCAP
|
|
2242
|
+
uniform vec3 diffuse;
|
|
2243
|
+
uniform float opacity;
|
|
2244
|
+
uniform sampler2D matcap;
|
|
2245
|
+
varying vec3 vViewPosition;
|
|
2246
|
+
#include <common>
|
|
2247
|
+
#include <dithering_pars_fragment>
|
|
2248
|
+
#include <color_pars_fragment>
|
|
2249
|
+
#include <uv_pars_fragment>
|
|
2250
|
+
#include <map_pars_fragment>
|
|
2251
|
+
#include <alphamap_pars_fragment>
|
|
2252
|
+
#include <alphatest_pars_fragment>
|
|
2253
|
+
#include <fog_pars_fragment>
|
|
2254
|
+
#include <normal_pars_fragment>
|
|
2255
|
+
#include <bumpmap_pars_fragment>
|
|
2256
|
+
#include <normalmap_pars_fragment>
|
|
2257
|
+
#include <logdepthbuf_pars_fragment>
|
|
2258
|
+
#include <clipping_planes_pars_fragment>
|
|
2259
|
+
void main() {
|
|
2260
|
+
#include <clipping_planes_fragment>
|
|
2261
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2262
|
+
#include <logdepthbuf_fragment>
|
|
2263
|
+
#include <map_fragment>
|
|
2264
|
+
#include <color_fragment>
|
|
2265
|
+
#include <alphamap_fragment>
|
|
2266
|
+
#include <alphatest_fragment>
|
|
2267
|
+
#include <normal_fragment_begin>
|
|
2268
|
+
#include <normal_fragment_maps>
|
|
2269
|
+
vec3 viewDir = normalize( vViewPosition );
|
|
2270
|
+
vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );
|
|
2271
|
+
vec3 y = cross( viewDir, x );
|
|
2272
|
+
vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;
|
|
2273
|
+
#ifdef USE_MATCAP
|
|
2274
|
+
vec4 matcapColor = texture2D( matcap, uv );
|
|
2275
|
+
matcapColor = matcapTexelToLinear( matcapColor );
|
|
2276
|
+
#else
|
|
2277
|
+
vec4 matcapColor = vec4( 1.0 );
|
|
2278
|
+
#endif
|
|
2279
|
+
vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;
|
|
2280
|
+
#include <output_fragment>
|
|
2281
|
+
#include <tonemapping_fragment>
|
|
2282
|
+
#include <encodings_fragment>
|
|
2283
|
+
#include <fog_fragment>
|
|
2284
|
+
#include <premultiplied_alpha_fragment>
|
|
2285
|
+
#include <dithering_fragment>
|
|
2286
|
+
}`,meshnormal_vert:`#define NORMAL
|
|
2287
|
+
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
|
|
2288
|
+
varying vec3 vViewPosition;
|
|
2289
|
+
#endif
|
|
2290
|
+
#include <common>
|
|
2291
|
+
#include <uv_pars_vertex>
|
|
2292
|
+
#include <displacementmap_pars_vertex>
|
|
2293
|
+
#include <normal_pars_vertex>
|
|
2294
|
+
#include <morphtarget_pars_vertex>
|
|
2295
|
+
#include <skinning_pars_vertex>
|
|
2296
|
+
#include <logdepthbuf_pars_vertex>
|
|
2297
|
+
#include <clipping_planes_pars_vertex>
|
|
2298
|
+
void main() {
|
|
2299
|
+
#include <uv_vertex>
|
|
2300
|
+
#include <beginnormal_vertex>
|
|
2301
|
+
#include <morphnormal_vertex>
|
|
2302
|
+
#include <skinbase_vertex>
|
|
2303
|
+
#include <skinnormal_vertex>
|
|
2304
|
+
#include <defaultnormal_vertex>
|
|
2305
|
+
#include <normal_vertex>
|
|
2306
|
+
#include <begin_vertex>
|
|
2307
|
+
#include <morphtarget_vertex>
|
|
2308
|
+
#include <skinning_vertex>
|
|
2309
|
+
#include <displacementmap_vertex>
|
|
2310
|
+
#include <project_vertex>
|
|
2311
|
+
#include <logdepthbuf_vertex>
|
|
2312
|
+
#include <clipping_planes_vertex>
|
|
2313
|
+
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
|
|
2314
|
+
vViewPosition = - mvPosition.xyz;
|
|
2315
|
+
#endif
|
|
2316
|
+
}`,meshnormal_frag:`#define NORMAL
|
|
2317
|
+
uniform float opacity;
|
|
2318
|
+
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
|
|
2319
|
+
varying vec3 vViewPosition;
|
|
2320
|
+
#endif
|
|
2321
|
+
#include <packing>
|
|
2322
|
+
#include <uv_pars_fragment>
|
|
2323
|
+
#include <normal_pars_fragment>
|
|
2324
|
+
#include <bumpmap_pars_fragment>
|
|
2325
|
+
#include <normalmap_pars_fragment>
|
|
2326
|
+
#include <logdepthbuf_pars_fragment>
|
|
2327
|
+
#include <clipping_planes_pars_fragment>
|
|
2328
|
+
void main() {
|
|
2329
|
+
#include <clipping_planes_fragment>
|
|
2330
|
+
#include <logdepthbuf_fragment>
|
|
2331
|
+
#include <normal_fragment_begin>
|
|
2332
|
+
#include <normal_fragment_maps>
|
|
2333
|
+
gl_FragColor = vec4( packNormalToRGB( normal ), opacity );
|
|
2334
|
+
}`,meshphong_vert:`#define PHONG
|
|
2335
|
+
varying vec3 vViewPosition;
|
|
2336
|
+
#include <common>
|
|
2337
|
+
#include <uv_pars_vertex>
|
|
2338
|
+
#include <uv2_pars_vertex>
|
|
2339
|
+
#include <displacementmap_pars_vertex>
|
|
2340
|
+
#include <envmap_pars_vertex>
|
|
2341
|
+
#include <color_pars_vertex>
|
|
2342
|
+
#include <fog_pars_vertex>
|
|
2343
|
+
#include <normal_pars_vertex>
|
|
2344
|
+
#include <morphtarget_pars_vertex>
|
|
2345
|
+
#include <skinning_pars_vertex>
|
|
2346
|
+
#include <shadowmap_pars_vertex>
|
|
2347
|
+
#include <logdepthbuf_pars_vertex>
|
|
2348
|
+
#include <clipping_planes_pars_vertex>
|
|
2349
|
+
void main() {
|
|
2350
|
+
#include <uv_vertex>
|
|
2351
|
+
#include <uv2_vertex>
|
|
2352
|
+
#include <color_vertex>
|
|
2353
|
+
#include <beginnormal_vertex>
|
|
2354
|
+
#include <morphnormal_vertex>
|
|
2355
|
+
#include <skinbase_vertex>
|
|
2356
|
+
#include <skinnormal_vertex>
|
|
2357
|
+
#include <defaultnormal_vertex>
|
|
2358
|
+
#include <normal_vertex>
|
|
2359
|
+
#include <begin_vertex>
|
|
2360
|
+
#include <morphtarget_vertex>
|
|
2361
|
+
#include <skinning_vertex>
|
|
2362
|
+
#include <displacementmap_vertex>
|
|
2363
|
+
#include <project_vertex>
|
|
2364
|
+
#include <logdepthbuf_vertex>
|
|
2365
|
+
#include <clipping_planes_vertex>
|
|
2366
|
+
vViewPosition = - mvPosition.xyz;
|
|
2367
|
+
#include <worldpos_vertex>
|
|
2368
|
+
#include <envmap_vertex>
|
|
2369
|
+
#include <shadowmap_vertex>
|
|
2370
|
+
#include <fog_vertex>
|
|
2371
|
+
}`,meshphong_frag:`#define PHONG
|
|
2372
|
+
uniform vec3 diffuse;
|
|
2373
|
+
uniform vec3 emissive;
|
|
2374
|
+
uniform vec3 specular;
|
|
2375
|
+
uniform float shininess;
|
|
2376
|
+
uniform float opacity;
|
|
2377
|
+
#include <common>
|
|
2378
|
+
#include <packing>
|
|
2379
|
+
#include <dithering_pars_fragment>
|
|
2380
|
+
#include <color_pars_fragment>
|
|
2381
|
+
#include <uv_pars_fragment>
|
|
2382
|
+
#include <uv2_pars_fragment>
|
|
2383
|
+
#include <map_pars_fragment>
|
|
2384
|
+
#include <alphamap_pars_fragment>
|
|
2385
|
+
#include <alphatest_pars_fragment>
|
|
2386
|
+
#include <aomap_pars_fragment>
|
|
2387
|
+
#include <lightmap_pars_fragment>
|
|
2388
|
+
#include <emissivemap_pars_fragment>
|
|
2389
|
+
#include <envmap_common_pars_fragment>
|
|
2390
|
+
#include <envmap_pars_fragment>
|
|
2391
|
+
#include <cube_uv_reflection_fragment>
|
|
2392
|
+
#include <fog_pars_fragment>
|
|
2393
|
+
#include <bsdfs>
|
|
2394
|
+
#include <lights_pars_begin>
|
|
2395
|
+
#include <normal_pars_fragment>
|
|
2396
|
+
#include <lights_phong_pars_fragment>
|
|
2397
|
+
#include <shadowmap_pars_fragment>
|
|
2398
|
+
#include <bumpmap_pars_fragment>
|
|
2399
|
+
#include <normalmap_pars_fragment>
|
|
2400
|
+
#include <specularmap_pars_fragment>
|
|
2401
|
+
#include <logdepthbuf_pars_fragment>
|
|
2402
|
+
#include <clipping_planes_pars_fragment>
|
|
2403
|
+
void main() {
|
|
2404
|
+
#include <clipping_planes_fragment>
|
|
2405
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2406
|
+
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
2407
|
+
vec3 totalEmissiveRadiance = emissive;
|
|
2408
|
+
#include <logdepthbuf_fragment>
|
|
2409
|
+
#include <map_fragment>
|
|
2410
|
+
#include <color_fragment>
|
|
2411
|
+
#include <alphamap_fragment>
|
|
2412
|
+
#include <alphatest_fragment>
|
|
2413
|
+
#include <specularmap_fragment>
|
|
2414
|
+
#include <normal_fragment_begin>
|
|
2415
|
+
#include <normal_fragment_maps>
|
|
2416
|
+
#include <emissivemap_fragment>
|
|
2417
|
+
#include <lights_phong_fragment>
|
|
2418
|
+
#include <lights_fragment_begin>
|
|
2419
|
+
#include <lights_fragment_maps>
|
|
2420
|
+
#include <lights_fragment_end>
|
|
2421
|
+
#include <aomap_fragment>
|
|
2422
|
+
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;
|
|
2423
|
+
#include <envmap_fragment>
|
|
2424
|
+
#include <output_fragment>
|
|
2425
|
+
#include <tonemapping_fragment>
|
|
2426
|
+
#include <encodings_fragment>
|
|
2427
|
+
#include <fog_fragment>
|
|
2428
|
+
#include <premultiplied_alpha_fragment>
|
|
2429
|
+
#include <dithering_fragment>
|
|
2430
|
+
}`,meshphysical_vert:`#define STANDARD
|
|
2431
|
+
varying vec3 vViewPosition;
|
|
2432
|
+
#ifdef USE_TRANSMISSION
|
|
2433
|
+
varying vec3 vWorldPosition;
|
|
2434
|
+
#endif
|
|
2435
|
+
#include <common>
|
|
2436
|
+
#include <uv_pars_vertex>
|
|
2437
|
+
#include <uv2_pars_vertex>
|
|
2438
|
+
#include <displacementmap_pars_vertex>
|
|
2439
|
+
#include <color_pars_vertex>
|
|
2440
|
+
#include <fog_pars_vertex>
|
|
2441
|
+
#include <normal_pars_vertex>
|
|
2442
|
+
#include <morphtarget_pars_vertex>
|
|
2443
|
+
#include <skinning_pars_vertex>
|
|
2444
|
+
#include <shadowmap_pars_vertex>
|
|
2445
|
+
#include <logdepthbuf_pars_vertex>
|
|
2446
|
+
#include <clipping_planes_pars_vertex>
|
|
2447
|
+
void main() {
|
|
2448
|
+
#include <uv_vertex>
|
|
2449
|
+
#include <uv2_vertex>
|
|
2450
|
+
#include <color_vertex>
|
|
2451
|
+
#include <beginnormal_vertex>
|
|
2452
|
+
#include <morphnormal_vertex>
|
|
2453
|
+
#include <skinbase_vertex>
|
|
2454
|
+
#include <skinnormal_vertex>
|
|
2455
|
+
#include <defaultnormal_vertex>
|
|
2456
|
+
#include <normal_vertex>
|
|
2457
|
+
#include <begin_vertex>
|
|
2458
|
+
#include <morphtarget_vertex>
|
|
2459
|
+
#include <skinning_vertex>
|
|
2460
|
+
#include <displacementmap_vertex>
|
|
2461
|
+
#include <project_vertex>
|
|
2462
|
+
#include <logdepthbuf_vertex>
|
|
2463
|
+
#include <clipping_planes_vertex>
|
|
2464
|
+
vViewPosition = - mvPosition.xyz;
|
|
2465
|
+
#include <worldpos_vertex>
|
|
2466
|
+
#include <shadowmap_vertex>
|
|
2467
|
+
#include <fog_vertex>
|
|
2468
|
+
#ifdef USE_TRANSMISSION
|
|
2469
|
+
vWorldPosition = worldPosition.xyz;
|
|
2470
|
+
#endif
|
|
2471
|
+
}`,meshphysical_frag:`#define STANDARD
|
|
2472
|
+
#ifdef PHYSICAL
|
|
2473
|
+
#define IOR
|
|
2474
|
+
#define SPECULAR
|
|
2475
|
+
#endif
|
|
2476
|
+
uniform vec3 diffuse;
|
|
2477
|
+
uniform vec3 emissive;
|
|
2478
|
+
uniform float roughness;
|
|
2479
|
+
uniform float metalness;
|
|
2480
|
+
uniform float opacity;
|
|
2481
|
+
#ifdef IOR
|
|
2482
|
+
uniform float ior;
|
|
2483
|
+
#endif
|
|
2484
|
+
#ifdef SPECULAR
|
|
2485
|
+
uniform float specularIntensity;
|
|
2486
|
+
uniform vec3 specularColor;
|
|
2487
|
+
#ifdef USE_SPECULARINTENSITYMAP
|
|
2488
|
+
uniform sampler2D specularIntensityMap;
|
|
2489
|
+
#endif
|
|
2490
|
+
#ifdef USE_SPECULARCOLORMAP
|
|
2491
|
+
uniform sampler2D specularColorMap;
|
|
2492
|
+
#endif
|
|
2493
|
+
#endif
|
|
2494
|
+
#ifdef USE_CLEARCOAT
|
|
2495
|
+
uniform float clearcoat;
|
|
2496
|
+
uniform float clearcoatRoughness;
|
|
2497
|
+
#endif
|
|
2498
|
+
#ifdef USE_SHEEN
|
|
2499
|
+
uniform vec3 sheenColor;
|
|
2500
|
+
uniform float sheenRoughness;
|
|
2501
|
+
#ifdef USE_SHEENCOLORMAP
|
|
2502
|
+
uniform sampler2D sheenColorMap;
|
|
2503
|
+
#endif
|
|
2504
|
+
#ifdef USE_SHEENROUGHNESSMAP
|
|
2505
|
+
uniform sampler2D sheenRoughnessMap;
|
|
2506
|
+
#endif
|
|
2507
|
+
#endif
|
|
2508
|
+
varying vec3 vViewPosition;
|
|
2509
|
+
#include <common>
|
|
2510
|
+
#include <packing>
|
|
2511
|
+
#include <dithering_pars_fragment>
|
|
2512
|
+
#include <color_pars_fragment>
|
|
2513
|
+
#include <uv_pars_fragment>
|
|
2514
|
+
#include <uv2_pars_fragment>
|
|
2515
|
+
#include <map_pars_fragment>
|
|
2516
|
+
#include <alphamap_pars_fragment>
|
|
2517
|
+
#include <alphatest_pars_fragment>
|
|
2518
|
+
#include <aomap_pars_fragment>
|
|
2519
|
+
#include <lightmap_pars_fragment>
|
|
2520
|
+
#include <emissivemap_pars_fragment>
|
|
2521
|
+
#include <bsdfs>
|
|
2522
|
+
#include <cube_uv_reflection_fragment>
|
|
2523
|
+
#include <envmap_common_pars_fragment>
|
|
2524
|
+
#include <envmap_physical_pars_fragment>
|
|
2525
|
+
#include <fog_pars_fragment>
|
|
2526
|
+
#include <lights_pars_begin>
|
|
2527
|
+
#include <normal_pars_fragment>
|
|
2528
|
+
#include <lights_physical_pars_fragment>
|
|
2529
|
+
#include <transmission_pars_fragment>
|
|
2530
|
+
#include <shadowmap_pars_fragment>
|
|
2531
|
+
#include <bumpmap_pars_fragment>
|
|
2532
|
+
#include <normalmap_pars_fragment>
|
|
2533
|
+
#include <clearcoat_pars_fragment>
|
|
2534
|
+
#include <roughnessmap_pars_fragment>
|
|
2535
|
+
#include <metalnessmap_pars_fragment>
|
|
2536
|
+
#include <logdepthbuf_pars_fragment>
|
|
2537
|
+
#include <clipping_planes_pars_fragment>
|
|
2538
|
+
void main() {
|
|
2539
|
+
#include <clipping_planes_fragment>
|
|
2540
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2541
|
+
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
2542
|
+
vec3 totalEmissiveRadiance = emissive;
|
|
2543
|
+
#include <logdepthbuf_fragment>
|
|
2544
|
+
#include <map_fragment>
|
|
2545
|
+
#include <color_fragment>
|
|
2546
|
+
#include <alphamap_fragment>
|
|
2547
|
+
#include <alphatest_fragment>
|
|
2548
|
+
#include <roughnessmap_fragment>
|
|
2549
|
+
#include <metalnessmap_fragment>
|
|
2550
|
+
#include <normal_fragment_begin>
|
|
2551
|
+
#include <normal_fragment_maps>
|
|
2552
|
+
#include <clearcoat_normal_fragment_begin>
|
|
2553
|
+
#include <clearcoat_normal_fragment_maps>
|
|
2554
|
+
#include <emissivemap_fragment>
|
|
2555
|
+
#include <lights_physical_fragment>
|
|
2556
|
+
#include <lights_fragment_begin>
|
|
2557
|
+
#include <lights_fragment_maps>
|
|
2558
|
+
#include <lights_fragment_end>
|
|
2559
|
+
#include <aomap_fragment>
|
|
2560
|
+
vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;
|
|
2561
|
+
vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;
|
|
2562
|
+
#include <transmission_fragment>
|
|
2563
|
+
vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;
|
|
2564
|
+
#ifdef USE_SHEEN
|
|
2565
|
+
float sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );
|
|
2566
|
+
outgoingLight = outgoingLight * sheenEnergyComp + sheenSpecular;
|
|
2567
|
+
#endif
|
|
2568
|
+
#ifdef USE_CLEARCOAT
|
|
2569
|
+
float dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );
|
|
2570
|
+
vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );
|
|
2571
|
+
outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + clearcoatSpecular * material.clearcoat;
|
|
2572
|
+
#endif
|
|
2573
|
+
#include <output_fragment>
|
|
2574
|
+
#include <tonemapping_fragment>
|
|
2575
|
+
#include <encodings_fragment>
|
|
2576
|
+
#include <fog_fragment>
|
|
2577
|
+
#include <premultiplied_alpha_fragment>
|
|
2578
|
+
#include <dithering_fragment>
|
|
2579
|
+
}`,meshtoon_vert:`#define TOON
|
|
2580
|
+
varying vec3 vViewPosition;
|
|
2581
|
+
#include <common>
|
|
2582
|
+
#include <uv_pars_vertex>
|
|
2583
|
+
#include <uv2_pars_vertex>
|
|
2584
|
+
#include <displacementmap_pars_vertex>
|
|
2585
|
+
#include <color_pars_vertex>
|
|
2586
|
+
#include <fog_pars_vertex>
|
|
2587
|
+
#include <normal_pars_vertex>
|
|
2588
|
+
#include <morphtarget_pars_vertex>
|
|
2589
|
+
#include <skinning_pars_vertex>
|
|
2590
|
+
#include <shadowmap_pars_vertex>
|
|
2591
|
+
#include <logdepthbuf_pars_vertex>
|
|
2592
|
+
#include <clipping_planes_pars_vertex>
|
|
2593
|
+
void main() {
|
|
2594
|
+
#include <uv_vertex>
|
|
2595
|
+
#include <uv2_vertex>
|
|
2596
|
+
#include <color_vertex>
|
|
2597
|
+
#include <beginnormal_vertex>
|
|
2598
|
+
#include <morphnormal_vertex>
|
|
2599
|
+
#include <skinbase_vertex>
|
|
2600
|
+
#include <skinnormal_vertex>
|
|
2601
|
+
#include <defaultnormal_vertex>
|
|
2602
|
+
#include <normal_vertex>
|
|
2603
|
+
#include <begin_vertex>
|
|
2604
|
+
#include <morphtarget_vertex>
|
|
2605
|
+
#include <skinning_vertex>
|
|
2606
|
+
#include <displacementmap_vertex>
|
|
2607
|
+
#include <project_vertex>
|
|
2608
|
+
#include <logdepthbuf_vertex>
|
|
2609
|
+
#include <clipping_planes_vertex>
|
|
2610
|
+
vViewPosition = - mvPosition.xyz;
|
|
2611
|
+
#include <worldpos_vertex>
|
|
2612
|
+
#include <shadowmap_vertex>
|
|
2613
|
+
#include <fog_vertex>
|
|
2614
|
+
}`,meshtoon_frag:`#define TOON
|
|
2615
|
+
uniform vec3 diffuse;
|
|
2616
|
+
uniform vec3 emissive;
|
|
2617
|
+
uniform float opacity;
|
|
2618
|
+
#include <common>
|
|
2619
|
+
#include <packing>
|
|
2620
|
+
#include <dithering_pars_fragment>
|
|
2621
|
+
#include <color_pars_fragment>
|
|
2622
|
+
#include <uv_pars_fragment>
|
|
2623
|
+
#include <uv2_pars_fragment>
|
|
2624
|
+
#include <map_pars_fragment>
|
|
2625
|
+
#include <alphamap_pars_fragment>
|
|
2626
|
+
#include <alphatest_pars_fragment>
|
|
2627
|
+
#include <aomap_pars_fragment>
|
|
2628
|
+
#include <lightmap_pars_fragment>
|
|
2629
|
+
#include <emissivemap_pars_fragment>
|
|
2630
|
+
#include <gradientmap_pars_fragment>
|
|
2631
|
+
#include <fog_pars_fragment>
|
|
2632
|
+
#include <bsdfs>
|
|
2633
|
+
#include <lights_pars_begin>
|
|
2634
|
+
#include <normal_pars_fragment>
|
|
2635
|
+
#include <lights_toon_pars_fragment>
|
|
2636
|
+
#include <shadowmap_pars_fragment>
|
|
2637
|
+
#include <bumpmap_pars_fragment>
|
|
2638
|
+
#include <normalmap_pars_fragment>
|
|
2639
|
+
#include <logdepthbuf_pars_fragment>
|
|
2640
|
+
#include <clipping_planes_pars_fragment>
|
|
2641
|
+
void main() {
|
|
2642
|
+
#include <clipping_planes_fragment>
|
|
2643
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2644
|
+
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
2645
|
+
vec3 totalEmissiveRadiance = emissive;
|
|
2646
|
+
#include <logdepthbuf_fragment>
|
|
2647
|
+
#include <map_fragment>
|
|
2648
|
+
#include <color_fragment>
|
|
2649
|
+
#include <alphamap_fragment>
|
|
2650
|
+
#include <alphatest_fragment>
|
|
2651
|
+
#include <normal_fragment_begin>
|
|
2652
|
+
#include <normal_fragment_maps>
|
|
2653
|
+
#include <emissivemap_fragment>
|
|
2654
|
+
#include <lights_toon_fragment>
|
|
2655
|
+
#include <lights_fragment_begin>
|
|
2656
|
+
#include <lights_fragment_maps>
|
|
2657
|
+
#include <lights_fragment_end>
|
|
2658
|
+
#include <aomap_fragment>
|
|
2659
|
+
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
|
|
2660
|
+
#include <output_fragment>
|
|
2661
|
+
#include <tonemapping_fragment>
|
|
2662
|
+
#include <encodings_fragment>
|
|
2663
|
+
#include <fog_fragment>
|
|
2664
|
+
#include <premultiplied_alpha_fragment>
|
|
2665
|
+
#include <dithering_fragment>
|
|
2666
|
+
}`,points_vert:`uniform float size;
|
|
2667
|
+
uniform float scale;
|
|
2668
|
+
#include <common>
|
|
2669
|
+
#include <color_pars_vertex>
|
|
2670
|
+
#include <fog_pars_vertex>
|
|
2671
|
+
#include <morphtarget_pars_vertex>
|
|
2672
|
+
#include <logdepthbuf_pars_vertex>
|
|
2673
|
+
#include <clipping_planes_pars_vertex>
|
|
2674
|
+
void main() {
|
|
2675
|
+
#include <color_vertex>
|
|
2676
|
+
#include <begin_vertex>
|
|
2677
|
+
#include <morphtarget_vertex>
|
|
2678
|
+
#include <project_vertex>
|
|
2679
|
+
gl_PointSize = size;
|
|
2680
|
+
#ifdef USE_SIZEATTENUATION
|
|
2681
|
+
bool isPerspective = isPerspectiveMatrix( projectionMatrix );
|
|
2682
|
+
if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );
|
|
2683
|
+
#endif
|
|
2684
|
+
#include <logdepthbuf_vertex>
|
|
2685
|
+
#include <clipping_planes_vertex>
|
|
2686
|
+
#include <worldpos_vertex>
|
|
2687
|
+
#include <fog_vertex>
|
|
2688
|
+
}`,points_frag:`uniform vec3 diffuse;
|
|
2689
|
+
uniform float opacity;
|
|
2690
|
+
#include <common>
|
|
2691
|
+
#include <color_pars_fragment>
|
|
2692
|
+
#include <map_particle_pars_fragment>
|
|
2693
|
+
#include <alphatest_pars_fragment>
|
|
2694
|
+
#include <fog_pars_fragment>
|
|
2695
|
+
#include <logdepthbuf_pars_fragment>
|
|
2696
|
+
#include <clipping_planes_pars_fragment>
|
|
2697
|
+
void main() {
|
|
2698
|
+
#include <clipping_planes_fragment>
|
|
2699
|
+
vec3 outgoingLight = vec3( 0.0 );
|
|
2700
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2701
|
+
#include <logdepthbuf_fragment>
|
|
2702
|
+
#include <map_particle_fragment>
|
|
2703
|
+
#include <color_fragment>
|
|
2704
|
+
#include <alphatest_fragment>
|
|
2705
|
+
outgoingLight = diffuseColor.rgb;
|
|
2706
|
+
#include <output_fragment>
|
|
2707
|
+
#include <tonemapping_fragment>
|
|
2708
|
+
#include <encodings_fragment>
|
|
2709
|
+
#include <fog_fragment>
|
|
2710
|
+
#include <premultiplied_alpha_fragment>
|
|
2711
|
+
}`,shadow_vert:`#include <common>
|
|
2712
|
+
#include <fog_pars_vertex>
|
|
2713
|
+
#include <morphtarget_pars_vertex>
|
|
2714
|
+
#include <skinning_pars_vertex>
|
|
2715
|
+
#include <shadowmap_pars_vertex>
|
|
2716
|
+
void main() {
|
|
2717
|
+
#include <beginnormal_vertex>
|
|
2718
|
+
#include <morphnormal_vertex>
|
|
2719
|
+
#include <skinbase_vertex>
|
|
2720
|
+
#include <skinnormal_vertex>
|
|
2721
|
+
#include <defaultnormal_vertex>
|
|
2722
|
+
#include <begin_vertex>
|
|
2723
|
+
#include <morphtarget_vertex>
|
|
2724
|
+
#include <skinning_vertex>
|
|
2725
|
+
#include <project_vertex>
|
|
2726
|
+
#include <worldpos_vertex>
|
|
2727
|
+
#include <shadowmap_vertex>
|
|
2728
|
+
#include <fog_vertex>
|
|
2729
|
+
}`,shadow_frag:`uniform vec3 color;
|
|
2730
|
+
uniform float opacity;
|
|
2731
|
+
#include <common>
|
|
2732
|
+
#include <packing>
|
|
2733
|
+
#include <fog_pars_fragment>
|
|
2734
|
+
#include <bsdfs>
|
|
2735
|
+
#include <lights_pars_begin>
|
|
2736
|
+
#include <shadowmap_pars_fragment>
|
|
2737
|
+
#include <shadowmask_pars_fragment>
|
|
2738
|
+
void main() {
|
|
2739
|
+
gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );
|
|
2740
|
+
#include <tonemapping_fragment>
|
|
2741
|
+
#include <encodings_fragment>
|
|
2742
|
+
#include <fog_fragment>
|
|
2743
|
+
}`,sprite_vert:`uniform float rotation;
|
|
2744
|
+
uniform vec2 center;
|
|
2745
|
+
#include <common>
|
|
2746
|
+
#include <uv_pars_vertex>
|
|
2747
|
+
#include <fog_pars_vertex>
|
|
2748
|
+
#include <logdepthbuf_pars_vertex>
|
|
2749
|
+
#include <clipping_planes_pars_vertex>
|
|
2750
|
+
void main() {
|
|
2751
|
+
#include <uv_vertex>
|
|
2752
|
+
vec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );
|
|
2753
|
+
vec2 scale;
|
|
2754
|
+
scale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );
|
|
2755
|
+
scale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );
|
|
2756
|
+
#ifndef USE_SIZEATTENUATION
|
|
2757
|
+
bool isPerspective = isPerspectiveMatrix( projectionMatrix );
|
|
2758
|
+
if ( isPerspective ) scale *= - mvPosition.z;
|
|
2759
|
+
#endif
|
|
2760
|
+
vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;
|
|
2761
|
+
vec2 rotatedPosition;
|
|
2762
|
+
rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;
|
|
2763
|
+
rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;
|
|
2764
|
+
mvPosition.xy += rotatedPosition;
|
|
2765
|
+
gl_Position = projectionMatrix * mvPosition;
|
|
2766
|
+
#include <logdepthbuf_vertex>
|
|
2767
|
+
#include <clipping_planes_vertex>
|
|
2768
|
+
#include <fog_vertex>
|
|
2769
|
+
}`,sprite_frag:`uniform vec3 diffuse;
|
|
2770
|
+
uniform float opacity;
|
|
2771
|
+
#include <common>
|
|
2772
|
+
#include <uv_pars_fragment>
|
|
2773
|
+
#include <map_pars_fragment>
|
|
2774
|
+
#include <alphamap_pars_fragment>
|
|
2775
|
+
#include <alphatest_pars_fragment>
|
|
2776
|
+
#include <fog_pars_fragment>
|
|
2777
|
+
#include <logdepthbuf_pars_fragment>
|
|
2778
|
+
#include <clipping_planes_pars_fragment>
|
|
2779
|
+
void main() {
|
|
2780
|
+
#include <clipping_planes_fragment>
|
|
2781
|
+
vec3 outgoingLight = vec3( 0.0 );
|
|
2782
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2783
|
+
#include <logdepthbuf_fragment>
|
|
2784
|
+
#include <map_fragment>
|
|
2785
|
+
#include <alphamap_fragment>
|
|
2786
|
+
#include <alphatest_fragment>
|
|
2787
|
+
outgoingLight = diffuseColor.rgb;
|
|
2788
|
+
#include <output_fragment>
|
|
2789
|
+
#include <tonemapping_fragment>
|
|
2790
|
+
#include <encodings_fragment>
|
|
2791
|
+
#include <fog_fragment>
|
|
2792
|
+
}`},le={common:{diffuse:{value:new ge(16777215)},opacity:{value:1},map:{value:null},uvTransform:{value:new Gt},uv2Transform:{value:new Gt},alphaMap:{value:null},alphaTest:{value:0}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new q(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new ge(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new ge(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new Gt}},sprite:{diffuse:{value:new ge(16777215)},opacity:{value:1},center:{value:new q(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new Gt}}},wn={basic:{uniforms:nn([le.common,le.specularmap,le.envmap,le.aomap,le.lightmap,le.fog]),vertexShader:Qe.meshbasic_vert,fragmentShader:Qe.meshbasic_frag},lambert:{uniforms:nn([le.common,le.specularmap,le.envmap,le.aomap,le.lightmap,le.emissivemap,le.fog,le.lights,{emissive:{value:new ge(0)}}]),vertexShader:Qe.meshlambert_vert,fragmentShader:Qe.meshlambert_frag},phong:{uniforms:nn([le.common,le.specularmap,le.envmap,le.aomap,le.lightmap,le.emissivemap,le.bumpmap,le.normalmap,le.displacementmap,le.fog,le.lights,{emissive:{value:new ge(0)},specular:{value:new ge(1118481)},shininess:{value:30}}]),vertexShader:Qe.meshphong_vert,fragmentShader:Qe.meshphong_frag},standard:{uniforms:nn([le.common,le.envmap,le.aomap,le.lightmap,le.emissivemap,le.bumpmap,le.normalmap,le.displacementmap,le.roughnessmap,le.metalnessmap,le.fog,le.lights,{emissive:{value:new ge(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:Qe.meshphysical_vert,fragmentShader:Qe.meshphysical_frag},toon:{uniforms:nn([le.common,le.aomap,le.lightmap,le.emissivemap,le.bumpmap,le.normalmap,le.displacementmap,le.gradientmap,le.fog,le.lights,{emissive:{value:new ge(0)}}]),vertexShader:Qe.meshtoon_vert,fragmentShader:Qe.meshtoon_frag},matcap:{uniforms:nn([le.common,le.bumpmap,le.normalmap,le.displacementmap,le.fog,{matcap:{value:null}}]),vertexShader:Qe.meshmatcap_vert,fragmentShader:Qe.meshmatcap_frag},points:{uniforms:nn([le.points,le.fog]),vertexShader:Qe.points_vert,fragmentShader:Qe.points_frag},dashed:{uniforms:nn([le.common,le.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:Qe.linedashed_vert,fragmentShader:Qe.linedashed_frag},depth:{uniforms:nn([le.common,le.displacementmap]),vertexShader:Qe.depth_vert,fragmentShader:Qe.depth_frag},normal:{uniforms:nn([le.common,le.bumpmap,le.normalmap,le.displacementmap,{opacity:{value:1}}]),vertexShader:Qe.meshnormal_vert,fragmentShader:Qe.meshnormal_frag},sprite:{uniforms:nn([le.sprite,le.fog]),vertexShader:Qe.sprite_vert,fragmentShader:Qe.sprite_frag},background:{uniforms:{uvTransform:{value:new Gt},t2D:{value:null}},vertexShader:Qe.background_vert,fragmentShader:Qe.background_frag},cube:{uniforms:nn([le.envmap,{opacity:{value:1}}]),vertexShader:Qe.cube_vert,fragmentShader:Qe.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:Qe.equirect_vert,fragmentShader:Qe.equirect_frag},distanceRGBA:{uniforms:nn([le.common,le.displacementmap,{referencePosition:{value:new b},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:Qe.distanceRGBA_vert,fragmentShader:Qe.distanceRGBA_frag},shadow:{uniforms:nn([le.lights,le.fog,{color:{value:new ge(0)},opacity:{value:1}}]),vertexShader:Qe.shadow_vert,fragmentShader:Qe.shadow_frag}};wn.physical={uniforms:nn([wn.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatNormalScale:{value:new q(1,1)},clearcoatNormalMap:{value:null},sheen:{value:0},sheenColor:{value:new ge(0)},sheenColorMap:{value:null},sheenRoughness:{value:0},sheenRoughnessMap:{value:null},transmission:{value:0},transmissionMap:{value:null},transmissionSamplerSize:{value:new q},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},attenuationDistance:{value:0},attenuationColor:{value:new ge(0)},specularIntensity:{value:0},specularIntensityMap:{value:null},specularColor:{value:new ge(1,1,1)},specularColorMap:{value:null}}]),vertexShader:Qe.meshphysical_vert,fragmentShader:Qe.meshphysical_frag};function Up(s,e,t,n,i){const r=new ge(0);let o=0,a,l,c=null,u=0,h=null;function d(m,x){let v=!1,g=x.isScene===!0?x.background:null;g&&g.isTexture&&(g=e.get(g));const p=s.xr,_=p.getSession&&p.getSession();_&&_.environmentBlendMode==="additive"&&(g=null),g===null?f(r,o):g&&g.isColor&&(f(g,1),v=!0),(s.autoClear||v)&&s.clear(s.autoClearColor,s.autoClearDepth,s.autoClearStencil),g&&(g.isCubeTexture||g.mapping===Cr)?(l===void 0&&(l=new Wt(new Ei(1,1,1),new ii({name:"BackgroundCubeMaterial",uniforms:sr(wn.cube.uniforms),vertexShader:wn.cube.vertexShader,fragmentShader:wn.cube.fragmentShader,side:je,depthTest:!1,depthWrite:!1,fog:!1})),l.geometry.deleteAttribute("normal"),l.geometry.deleteAttribute("uv"),l.onBeforeRender=function(y,M,A){this.matrixWorld.copyPosition(A.matrixWorld)},Object.defineProperty(l.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),n.update(l)),l.material.uniforms.envMap.value=g,l.material.uniforms.flipEnvMap.value=g.isCubeTexture&&g.isRenderTargetTexture===!1?-1:1,(c!==g||u!==g.version||h!==s.toneMapping)&&(l.material.needsUpdate=!0,c=g,u=g.version,h=s.toneMapping),m.unshift(l,l.geometry,l.material,0,0,null)):g&&g.isTexture&&(a===void 0&&(a=new Wt(new Hr(2,2),new 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i=d,t=u(h,f,0),n=h.length,m},this.beginShadows=function(){r=!0,u(null)},this.endShadows=function(){r=!1,c()},this.setState=function(h,d,f){const m=h.clippingPlanes,x=h.clipIntersection,v=h.clipShadows,g=s.get(h);if(!i||m===null||m.length===0||r&&!v)r?u(null):c();else{const p=r?0:n,_=p*4;let y=g.clippingState||null;l.value=y,y=u(m,d,_,f);for(let M=0;M!==_;++M)y[M]=t[M];g.clippingState=y,this.numIntersection=x?this.numPlanes:0,this.numPlanes+=p}};function c(){l.value!==t&&(l.value=t,l.needsUpdate=n>0),e.numPlanes=n,e.numIntersection=0}function u(h,d,f,m){const x=h!==null?h.length:0;let v=null;if(x!==0){if(v=l.value,m!==!0||v===null){const g=f+x*4,p=d.matrixWorldInverse;a.getNormalMatrix(p),(v===null||v.length<g)&&(v=new Float32Array(g));for(let _=0,y=f;_!==x;++_,y+=4)o.copy(h[_]).applyMatrix4(p,a),o.normal.toArray(v,y),v[y+3]=o.constant}l.value=v,l.needsUpdate=!0}return e.numPlanes=x,e.numIntersection=0,v}}function Wp(s){let e=new WeakMap;function t(o,a){return a===as?o.mapping=Oi:a===ls&&(o.mapping=Ui),o}function n(o){if(o&&o.isTexture&&o.isRenderTargetTexture===!1){const a=o.mapping;if(a===as||a===ls)if(e.has(o)){const l=e.get(o).texture;return t(l,o.mapping)}else{const l=o.image;if(l&&l.height>0){const c=s.getRenderTarget(),u=new ga(l.height/2);return u.fromEquirectangularTexture(s,o),e.set(o,u),s.setRenderTarget(c),o.addEventListener("dispose",i),t(u.texture,o.mapping)}else return null}}return o}function i(o){const a=o.target;a.removeEventListener("dispose",i);const l=e.get(a);l!==void 0&&(e.delete(a),l.dispose())}function r(){e=new WeakMap}return{get:n,dispose:r}}class Os extends Bs{constructor(e=-1,t=1,n=1,i=-1,r=.1,o=2e3){super(),this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=e,this.right=t,this.top=n,this.bottom=i,this.near=r,this.far=o,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=e.view===null?null:Object.assign({},e.view),this}setViewOffset(e,t,n,i,r,o){this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=o,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=(this.right-this.left)/(2*this.zoom),t=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let r=n-e,o=n+e,a=i+t,l=i-t;if(this.view!==null&&this.view.enabled){const c=(this.right-this.left)/this.view.fullWidth/this.zoom,u=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=c*this.view.offsetX,o=r+c*this.view.width,a-=u*this.view.offsetY,l=a-u*this.view.height}this.projectionMatrix.makeOrthographic(r,o,a,l,this.near,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.zoom=this.zoom,t.object.left=this.left,t.object.right=this.right,t.object.top=this.top,t.object.bottom=this.bottom,t.object.near=this.near,t.object.far=this.far,this.view!==null&&(t.object.view=Object.assign({},this.view)),t}}Os.prototype.isOrthographicCamera=!0;class kr extends ii{constructor(e){super(e),this.type="RawShaderMaterial"}}kr.prototype.isRawShaderMaterial=!0;const cr=4,ri=8,Sn=Math.pow(2,ri),Nl=[.125,.215,.35,.446,.526,.582],zl=ri-cr+1+Nl.length,ur=20,Us={[yn]:0,[vi]:1},ya=new Os,{_lodPlanes:Gr,_sizeLods:Ol,_sigmas:Hs}=Xp(),Ul=new ge;let va=null;const Ai=(1+Math.sqrt(5))/2,hr=1/Ai,Hl=[new b(1,1,1),new b(-1,1,1),new b(1,1,-1),new b(-1,1,-1),new b(0,Ai,hr),new b(0,Ai,-hr),new b(hr,0,Ai),new b(-hr,0,Ai),new b(Ai,hr,0),new b(-Ai,hr,0)];class qp{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._blurMaterial=Zp(ur),this._equirectShader=null,this._cubemapShader=null,this._compileMaterial(this._blurMaterial)}fromScene(e,t=0,n=.1,i=100){va=this._renderer.getRenderTarget();const r=this._allocateTargets();return this._sceneToCubeUV(e,n,i,r),t>0&&this._blur(r,0,0,t),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(e){return this._fromTexture(e)}fromCubemap(e){return this._fromTexture(e)}compileCubemapShader(){this._cubemapShader===null&&(this._cubemapShader=Vl(),this._compileMaterial(this._cubemapShader))}compileEquirectangularShader(){this._equirectShader===null&&(this._equirectShader=Gl(),this._compileMaterial(this._equirectShader))}dispose(){this._blurMaterial.dispose(),this._cubemapShader!==null&&this._cubemapShader.dispose(),this._equirectShader!==null&&this._equirectShader.dispose();for(let e=0;e<Gr.length;e++)Gr[e].dispose()}_cleanup(e){this._pingPongRenderTarget.dispose(),this._renderer.setRenderTarget(va),e.scissorTest=!1,ks(e,0,0,e.width,e.height)}_fromTexture(e){va=this._renderer.getRenderTarget();const t=this._allocateTargets(e);return this._textureToCubeUV(e,t),this._applyPMREM(t),this._cleanup(t),t}_allocateTargets(e){const t={magFilter:Ft,minFilter:Ft,generateMipmaps:!1,type:gi,format:Ut,encoding:yn,depthBuffer:!1},n=kl(t);return n.depthBuffer=!e,this._pingPongRenderTarget=kl(t),n}_compileMaterial(e){const t=new Wt(Gr[0],e);this._renderer.compile(t,ya)}_sceneToCubeUV(e,t,n,i){const a=new Yt(90,1,t,n),l=[1,-1,1,1,1,1],c=[1,1,1,-1,-1,-1],u=this._renderer,h=u.autoClear,d=u.toneMapping;u.getClearColor(Ul),u.toneMapping=Jn,u.autoClear=!1;const f=new Kn({name:"PMREM.Background",side:je,depthWrite:!1,depthTest:!1}),m=new Wt(new Ei,f);let x=!1;const v=e.background;v?v.isColor&&(f.color.copy(v),e.background=null,x=!0):(f.color.copy(Ul),x=!0);for(let g=0;g<6;g++){const p=g%3;p==0?(a.up.set(0,l[g],0),a.lookAt(c[g],0,0)):p==1?(a.up.set(0,0,l[g]),a.lookAt(0,c[g],0)):(a.up.set(0,l[g],0),a.lookAt(0,0,c[g])),ks(i,p*Sn,g>2?Sn:0,Sn,Sn),u.setRenderTarget(i),x&&u.render(m,a),u.render(e,a)}m.geometry.dispose(),m.material.dispose(),u.toneMapping=d,u.autoClear=h,e.background=v}_setEncoding(e,t){this._renderer.capabilities.isWebGL2===!0&&t.format===Ut&&t.type===Bn&&t.encoding===vi?e.value=Us[yn]:e.value=Us[t.encoding]}_textureToCubeUV(e,t){const n=this._renderer,i=e.mapping===Oi||e.mapping===Ui;i?this._cubemapShader==null&&(this._cubemapShader=Vl()):this._equirectShader==null&&(this._equirectShader=Gl());const r=i?this._cubemapShader:this._equirectShader,o=new Wt(Gr[0],r),a=r.uniforms;a.envMap.value=e,i||a.texelSize.value.set(1/e.image.width,1/e.image.height),this._setEncoding(a.inputEncoding,e),ks(t,0,0,3*Sn,2*Sn),n.setRenderTarget(t),n.render(o,ya)}_applyPMREM(e){const t=this._renderer,n=t.autoClear;t.autoClear=!1;for(let i=1;i<zl;i++){const r=Math.sqrt(Hs[i]*Hs[i]-Hs[i-1]*Hs[i-1]),o=Hl[(i-1)%Hl.length];this._blur(e,i-1,i,r,o)}t.autoClear=n}_blur(e,t,n,i,r){const o=this._pingPongRenderTarget;this._halfBlur(e,o,t,n,i,"latitudinal",r),this._halfBlur(o,e,n,n,i,"longitudinal",r)}_halfBlur(e,t,n,i,r,o,a){const l=this._renderer,c=this._blurMaterial;o!=="latitudinal"&&o!=="longitudinal"&&console.error("blur direction must be either latitudinal or longitudinal!");const u=3,h=new Wt(Gr[i],c),d=c.uniforms,f=Ol[n]-1,m=isFinite(r)?Math.PI/(2*f):2*Math.PI/(2*ur-1),x=r/m,v=isFinite(r)?1+Math.floor(u*x):ur;v>ur&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${v} samples when the maximum is set to ${ur}`);const g=[];let p=0;for(let A=0;A<ur;++A){const C=A/x,I=Math.exp(-C*C/2);g.push(I),A==0?p+=I:A<v&&(p+=2*I)}for(let A=0;A<g.length;A++)g[A]=g[A]/p;d.envMap.value=e.texture,d.samples.value=v,d.weights.value=g,d.latitudinal.value=o==="latitudinal",a&&(d.poleAxis.value=a),d.dTheta.value=m,d.mipInt.value=ri-n;const _=Ol[i],y=3*Math.max(0,Sn-2*_),M=(i===0?0:2*Sn)+2*_*(i>ri-cr?i-ri+cr:0);ks(t,y,M,3*_,2*_),l.setRenderTarget(t),l.render(h,ya)}}function Xp(){const s=[],e=[],t=[];let n=ri;for(let i=0;i<zl;i++){const r=Math.pow(2,n);e.push(r);let o=1/r;i>ri-cr?o=Nl[i-ri+cr-1]:i==0&&(o=0),t.push(o);const a=1/(r-1),l=-a/2,c=1+a/2,u=[l,l,c,l,c,c,l,l,c,c,l,c],h=6,d=6,f=3,m=2,x=1,v=new Float32Array(f*d*h),g=new Float32Array(m*d*h),p=new Float32Array(x*d*h);for(let y=0;y<h;y++){const M=y%3*2/3-1,A=y>2?0:-1,C=[M,A,0,M+2/3,A,0,M+2/3,A+1,0,M,A,0,M+2/3,A+1,0,M,A+1,0];v.set(C,f*d*y),g.set(u,m*d*y);const I=[y,y,y,y,y,y];p.set(I,x*d*y)}const _=new Be;_.setAttribute("position",new vt(v,f)),_.setAttribute("uv",new vt(g,m)),_.setAttribute("faceIndex",new vt(p,x)),s.push(_),n>cr&&n--}return{_lodPlanes:s,_sizeLods:e,_sigmas:t}}function kl(s){const e=new mn(3*Sn,3*Sn,s);return e.texture.mapping=Cr,e.texture.name="PMREM.cubeUv",e.scissorTest=!0,e}function ks(s,e,t,n,i){s.viewport.set(e,t,n,i),s.scissor.set(e,t,n,i)}function Zp(s){const e=new Float32Array(s),t=new b(0,1,0);return new kr({name:"SphericalGaussianBlur",defines:{n:s},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:e},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:t}},vertexShader:_a(),fragmentShader:`
|
|
2793
|
+
|
|
2794
|
+
precision mediump float;
|
|
2795
|
+
precision mediump int;
|
|
2796
|
+
|
|
2797
|
+
varying vec3 vOutputDirection;
|
|
2798
|
+
|
|
2799
|
+
uniform sampler2D envMap;
|
|
2800
|
+
uniform int samples;
|
|
2801
|
+
uniform float weights[ n ];
|
|
2802
|
+
uniform bool latitudinal;
|
|
2803
|
+
uniform float dTheta;
|
|
2804
|
+
uniform float mipInt;
|
|
2805
|
+
uniform vec3 poleAxis;
|
|
2806
|
+
|
|
2807
|
+
${ba()}
|
|
2808
|
+
|
|
2809
|
+
#define ENVMAP_TYPE_CUBE_UV
|
|
2810
|
+
#include <cube_uv_reflection_fragment>
|
|
2811
|
+
|
|
2812
|
+
vec3 getSample( float theta, vec3 axis ) {
|
|
2813
|
+
|
|
2814
|
+
float cosTheta = cos( theta );
|
|
2815
|
+
// Rodrigues' axis-angle rotation
|
|
2816
|
+
vec3 sampleDirection = vOutputDirection * cosTheta
|
|
2817
|
+
+ cross( axis, vOutputDirection ) * sin( theta )
|
|
2818
|
+
+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );
|
|
2819
|
+
|
|
2820
|
+
return bilinearCubeUV( envMap, sampleDirection, mipInt );
|
|
2821
|
+
|
|
2822
|
+
}
|
|
2823
|
+
|
|
2824
|
+
void main() {
|
|
2825
|
+
|
|
2826
|
+
vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );
|
|
2827
|
+
|
|
2828
|
+
if ( all( equal( axis, vec3( 0.0 ) ) ) ) {
|
|
2829
|
+
|
|
2830
|
+
axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );
|
|
2831
|
+
|
|
2832
|
+
}
|
|
2833
|
+
|
|
2834
|
+
axis = normalize( axis );
|
|
2835
|
+
|
|
2836
|
+
gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
|
|
2837
|
+
gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );
|
|
2838
|
+
|
|
2839
|
+
for ( int i = 1; i < n; i++ ) {
|
|
2840
|
+
|
|
2841
|
+
if ( i >= samples ) {
|
|
2842
|
+
|
|
2843
|
+
break;
|
|
2844
|
+
|
|
2845
|
+
}
|
|
2846
|
+
|
|
2847
|
+
float theta = dTheta * float( i );
|
|
2848
|
+
gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );
|
|
2849
|
+
gl_FragColor.rgb += weights[ i ] * getSample( theta, axis );
|
|
2850
|
+
|
|
2851
|
+
}
|
|
2852
|
+
|
|
2853
|
+
}
|
|
2854
|
+
`,blending:dt,depthTest:!1,depthWrite:!1})}function Gl(){const s=new q(1,1);return new kr({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null},texelSize:{value:s},inputEncoding:{value:Us[yn]}},vertexShader:_a(),fragmentShader:`
|
|
2855
|
+
|
|
2856
|
+
precision mediump float;
|
|
2857
|
+
precision mediump int;
|
|
2858
|
+
|
|
2859
|
+
varying vec3 vOutputDirection;
|
|
2860
|
+
|
|
2861
|
+
uniform sampler2D envMap;
|
|
2862
|
+
uniform vec2 texelSize;
|
|
2863
|
+
|
|
2864
|
+
${ba()}
|
|
2865
|
+
|
|
2866
|
+
#include <common>
|
|
2867
|
+
|
|
2868
|
+
void main() {
|
|
2869
|
+
|
|
2870
|
+
gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
|
|
2871
|
+
|
|
2872
|
+
vec3 outputDirection = normalize( vOutputDirection );
|
|
2873
|
+
vec2 uv = equirectUv( outputDirection );
|
|
2874
|
+
|
|
2875
|
+
vec2 f = fract( uv / texelSize - 0.5 );
|
|
2876
|
+
uv -= f * texelSize;
|
|
2877
|
+
vec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
|
|
2878
|
+
uv.x += texelSize.x;
|
|
2879
|
+
vec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
|
|
2880
|
+
uv.y += texelSize.y;
|
|
2881
|
+
vec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
|
|
2882
|
+
uv.x -= texelSize.x;
|
|
2883
|
+
vec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
|
|
2884
|
+
|
|
2885
|
+
vec3 tm = mix( tl, tr, f.x );
|
|
2886
|
+
vec3 bm = mix( bl, br, f.x );
|
|
2887
|
+
gl_FragColor.rgb = mix( tm, bm, f.y );
|
|
2888
|
+
|
|
2889
|
+
}
|
|
2890
|
+
`,blending:dt,depthTest:!1,depthWrite:!1})}function Vl(){return new kr({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},inputEncoding:{value:Us[yn]}},vertexShader:_a(),fragmentShader:`
|
|
2891
|
+
|
|
2892
|
+
precision mediump float;
|
|
2893
|
+
precision mediump int;
|
|
2894
|
+
|
|
2895
|
+
varying vec3 vOutputDirection;
|
|
2896
|
+
|
|
2897
|
+
uniform samplerCube envMap;
|
|
2898
|
+
|
|
2899
|
+
${ba()}
|
|
2900
|
+
|
|
2901
|
+
void main() {
|
|
2902
|
+
|
|
2903
|
+
gl_FragColor = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) );
|
|
2904
|
+
|
|
2905
|
+
}
|
|
2906
|
+
`,blending:dt,depthTest:!1,depthWrite:!1})}function _a(){return`
|
|
2907
|
+
|
|
2908
|
+
precision mediump float;
|
|
2909
|
+
precision mediump int;
|
|
2910
|
+
|
|
2911
|
+
attribute vec3 position;
|
|
2912
|
+
attribute vec2 uv;
|
|
2913
|
+
attribute float faceIndex;
|
|
2914
|
+
|
|
2915
|
+
varying vec3 vOutputDirection;
|
|
2916
|
+
|
|
2917
|
+
// RH coordinate system; PMREM face-indexing convention
|
|
2918
|
+
vec3 getDirection( vec2 uv, float face ) {
|
|
2919
|
+
|
|
2920
|
+
uv = 2.0 * uv - 1.0;
|
|
2921
|
+
|
|
2922
|
+
vec3 direction = vec3( uv, 1.0 );
|
|
2923
|
+
|
|
2924
|
+
if ( face == 0.0 ) {
|
|
2925
|
+
|
|
2926
|
+
direction = direction.zyx; // ( 1, v, u ) pos x
|
|
2927
|
+
|
|
2928
|
+
} else if ( face == 1.0 ) {
|
|
2929
|
+
|
|
2930
|
+
direction = direction.xzy;
|
|
2931
|
+
direction.xz *= -1.0; // ( -u, 1, -v ) pos y
|
|
2932
|
+
|
|
2933
|
+
} else if ( face == 2.0 ) {
|
|
2934
|
+
|
|
2935
|
+
direction.x *= -1.0; // ( -u, v, 1 ) pos z
|
|
2936
|
+
|
|
2937
|
+
} else if ( face == 3.0 ) {
|
|
2938
|
+
|
|
2939
|
+
direction = direction.zyx;
|
|
2940
|
+
direction.xz *= -1.0; // ( -1, v, -u ) neg x
|
|
2941
|
+
|
|
2942
|
+
} else if ( face == 4.0 ) {
|
|
2943
|
+
|
|
2944
|
+
direction = direction.xzy;
|
|
2945
|
+
direction.xy *= -1.0; // ( -u, -1, v ) neg y
|
|
2946
|
+
|
|
2947
|
+
} else if ( face == 5.0 ) {
|
|
2948
|
+
|
|
2949
|
+
direction.z *= -1.0; // ( u, v, -1 ) neg z
|
|
2950
|
+
|
|
2951
|
+
}
|
|
2952
|
+
|
|
2953
|
+
return direction;
|
|
2954
|
+
|
|
2955
|
+
}
|
|
2956
|
+
|
|
2957
|
+
void main() {
|
|
2958
|
+
|
|
2959
|
+
vOutputDirection = getDirection( uv, faceIndex );
|
|
2960
|
+
gl_Position = vec4( position, 1.0 );
|
|
2961
|
+
|
|
2962
|
+
}
|
|
2963
|
+
`}function ba(){return`
|
|
2964
|
+
|
|
2965
|
+
uniform int inputEncoding;
|
|
2966
|
+
|
|
2967
|
+
#include <encodings_pars_fragment>
|
|
2968
|
+
|
|
2969
|
+
vec4 inputTexelToLinear( vec4 value ) {
|
|
2970
|
+
|
|
2971
|
+
if ( inputEncoding == 0 ) {
|
|
2972
|
+
|
|
2973
|
+
return value;
|
|
2974
|
+
|
|
2975
|
+
} else {
|
|
2976
|
+
|
|
2977
|
+
return sRGBToLinear( value );
|
|
2978
|
+
|
|
2979
|
+
}
|
|
2980
|
+
|
|
2981
|
+
}
|
|
2982
|
+
|
|
2983
|
+
vec4 envMapTexelToLinear( vec4 color ) {
|
|
2984
|
+
|
|
2985
|
+
return inputTexelToLinear( color );
|
|
2986
|
+
|
|
2987
|
+
}
|
|
2988
|
+
`}function Jp(s){let e=new WeakMap,t=null;function n(a){if(a&&a.isTexture&&a.isRenderTargetTexture===!1){const l=a.mapping,c=l===as||l===ls,u=l===Oi||l===Ui;if(c||u){if(e.has(a))return e.get(a).texture;{const h=a.image;if(c&&h&&h.height>0||u&&h&&i(h)){const d=s.getRenderTarget();t===null&&(t=new qp(s));const f=c?t.fromEquirectangular(a):t.fromCubemap(a);return e.set(a,f),s.setRenderTarget(d),a.addEventListener("dispose",r),f.texture}else return null}}}return a}function i(a){let l=0;const c=6;for(let u=0;u<c;u++)a[u]!==void 0&&l++;return l===c}function r(a){const l=a.target;l.removeEventListener("dispose",r);const c=e.get(l);c!==void 0&&(e.delete(l),c.dispose())}function o(){e=new WeakMap,t!==null&&(t.dispose(),t=null)}return{get:n,dispose:o}}function Yp(s){const e={};function t(n){if(e[n]!==void 0)return e[n];let i;switch(n){case"WEBGL_depth_texture":i=s.getExtension("WEBGL_depth_texture")||s.getExtension("MOZ_WEBGL_depth_texture")||s.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":i=s.getExtension("EXT_texture_filter_anisotropic")||s.getExtension("MOZ_EXT_texture_filter_anisotropic")||s.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":i=s.getExtension("WEBGL_compressed_texture_s3tc")||s.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||s.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":i=s.getExtension("WEBGL_compressed_texture_pvrtc")||s.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:i=s.getExtension(n)}return e[n]=i,i}return{has:function(n){return t(n)!==null},init:function(n){n.isWebGL2?t("EXT_color_buffer_float"):(t("WEBGL_depth_texture"),t("OES_texture_float"),t("OES_texture_half_float"),t("OES_texture_half_float_linear"),t("OES_standard_derivatives"),t("OES_element_index_uint"),t("OES_vertex_array_object"),t("ANGLE_instanced_arrays")),t("OES_texture_float_linear"),t("EXT_color_buffer_half_float"),t("WEBGL_multisampled_render_to_texture")},get:function(n){const i=t(n);return i===null&&console.warn("THREE.WebGLRenderer: "+n+" extension not supported."),i}}}function $p(s,e,t,n){const i={},r=new WeakMap;function o(h){const d=h.target;d.index!==null&&e.remove(d.index);for(const m in d.attributes)e.remove(d.attributes[m]);d.removeEventListener("dispose",o),delete i[d.id];const f=r.get(d);f&&(e.remove(f),r.delete(d)),n.releaseStatesOfGeometry(d),d.isInstancedBufferGeometry===!0&&delete d._maxInstanceCount,t.memory.geometries--}function a(h,d){return i[d.id]===!0||(d.addEventListener("dispose",o),i[d.id]=!0,t.memory.geometries++),d}function l(h){const d=h.attributes;for(const m in d)e.update(d[m],34962);const f=h.morphAttributes;for(const m in f){const x=f[m];for(let v=0,g=x.length;v<g;v++)e.update(x[v],34962)}}function c(h){const d=[],f=h.index,m=h.attributes.position;let x=0;if(f!==null){const p=f.array;x=f.version;for(let _=0,y=p.length;_<y;_+=3){const M=p[_+0],A=p[_+1],C=p[_+2];d.push(M,A,A,C,C,M)}}else{const p=m.array;x=m.version;for(let _=0,y=p.length/3-1;_<y;_+=3){const M=_+0,A=_+1,C=_+2;d.push(M,A,A,C,C,M)}}const v=new(Ml(d)>65535?la:aa)(d,1);v.version=x;const g=r.get(h);g&&e.remove(g),r.set(h,v)}function u(h){const d=r.get(h);if(d){const f=h.index;f!==null&&d.version<f.version&&c(h)}else c(h);return r.get(h)}return{get:a,update:l,getWireframeAttribute:u}}function jp(s,e,t,n){const i=n.isWebGL2;let r;function o(d){r=d}let a,l;function c(d){a=d.type,l=d.bytesPerElement}function u(d,f){s.drawElements(r,f,a,d*l),t.update(f,r,1)}function h(d,f,m){if(m===0)return;let x,v;if(i)x=s,v="drawElementsInstanced";else if(x=e.get("ANGLE_instanced_arrays"),v="drawElementsInstancedANGLE",x===null){console.error("THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}x[v](r,f,a,d*l,m),t.update(f,r,m)}this.setMode=o,this.setIndex=c,this.render=u,this.renderInstances=h}function Qp(s){const e={geometries:0,textures:0},t={frame:0,calls:0,triangles:0,points:0,lines:0};function n(r,o,a){switch(t.calls++,o){case 4:t.triangles+=a*(r/3);break;case 1:t.lines+=a*(r/2);break;case 3:t.lines+=a*(r-1);break;case 2:t.lines+=a*r;break;case 0:t.points+=a*r;break;default:console.error("THREE.WebGLInfo: Unknown draw mode:",o);break}}function i(){t.frame++,t.calls=0,t.triangles=0,t.points=0,t.lines=0}return{memory:e,render:t,programs:null,autoReset:!0,reset:i,update:n}}class Ma extends Ht{constructor(e=null,t=1,n=1,i=1){super(null),this.image={data:e,width:t,height:n,depth:i},this.magFilter=zt,this.minFilter=zt,this.wrapR=en,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}Ma.prototype.isDataTexture2DArray=!0;function Kp(s,e){return s[0]-e[0]}function em(s,e){return Math.abs(e[1])-Math.abs(s[1])}function Wl(s,e){let t=1;const n=e.isInterleavedBufferAttribute?e.data.array:e.array;n instanceof Int8Array?t=127:n instanceof Int16Array?t=32767:n instanceof Int32Array?t=2147483647:console.error("THREE.WebGLMorphtargets: Unsupported morph attribute data type: ",n),s.divideScalar(t)}function tm(s,e,t){const n={},i=new Float32Array(8),r=new WeakMap,o=new b,a=[];for(let c=0;c<8;c++)a[c]=[c,0];function l(c,u,h,d){const f=c.morphTargetInfluences;if(e.isWebGL2===!0){const m=u.morphAttributes.position.length;let x=r.get(u);if(x===void 0||x.count!==m){x!==void 0&&x.texture.dispose();const p=u.morphAttributes.normal!==void 0,_=u.morphAttributes.position,y=u.morphAttributes.normal||[],M=u.attributes.position.count,A=p===!0?2:1;let C=M*A,I=1;C>e.maxTextureSize&&(I=Math.ceil(C/e.maxTextureSize),C=e.maxTextureSize);const k=new Float32Array(C*I*4*m),N=new Ma(k,C,I,m);N.format=Ut,N.type=Nn,N.needsUpdate=!0;const P=A*4;for(let w=0;w<m;w++){const E=_[w],D=y[w],O=C*I*4*w;for(let F=0;F<E.count;F++){o.fromBufferAttribute(E,F),E.normalized===!0&&Wl(o,E);const U=F*P;k[O+U+0]=o.x,k[O+U+1]=o.y,k[O+U+2]=o.z,k[O+U+3]=0,p===!0&&(o.fromBufferAttribute(D,F),D.normalized===!0&&Wl(o,D),k[O+U+4]=o.x,k[O+U+5]=o.y,k[O+U+6]=o.z,k[O+U+7]=0)}}x={count:m,texture:N,size:new q(C,I)},r.set(u,x)}let v=0;for(let p=0;p<f.length;p++)v+=f[p];const g=u.morphTargetsRelative?1:1-v;d.getUniforms().setValue(s,"morphTargetBaseInfluence",g),d.getUniforms().setValue(s,"morphTargetInfluences",f),d.getUniforms().setValue(s,"morphTargetsTexture",x.texture,t),d.getUniforms().setValue(s,"morphTargetsTextureSize",x.size)}else{const m=f===void 0?0:f.length;let x=n[u.id];if(x===void 0||x.length!==m){x=[];for(let y=0;y<m;y++)x[y]=[y,0];n[u.id]=x}for(let y=0;y<m;y++){const M=x[y];M[0]=y,M[1]=f[y]}x.sort(em);for(let y=0;y<8;y++)y<m&&x[y][1]?(a[y][0]=x[y][0],a[y][1]=x[y][1]):(a[y][0]=Number.MAX_SAFE_INTEGER,a[y][1]=0);a.sort(Kp);const v=u.morphAttributes.position,g=u.morphAttributes.normal;let p=0;for(let y=0;y<8;y++){const M=a[y],A=M[0],C=M[1];A!==Number.MAX_SAFE_INTEGER&&C?(v&&u.getAttribute("morphTarget"+y)!==v[A]&&u.setAttribute("morphTarget"+y,v[A]),g&&u.getAttribute("morphNormal"+y)!==g[A]&&u.setAttribute("morphNormal"+y,g[A]),i[y]=C,p+=C):(v&&u.hasAttribute("morphTarget"+y)===!0&&u.deleteAttribute("morphTarget"+y),g&&u.hasAttribute("morphNormal"+y)===!0&&u.deleteAttribute("morphNormal"+y),i[y]=0)}const _=u.morphTargetsRelative?1:1-p;d.getUniforms().setValue(s,"morphTargetBaseInfluence",_),d.getUniforms().setValue(s,"morphTargetInfluences",i)}}return{update:l}}function nm(s,e,t,n){let i=new WeakMap;function r(l){const c=n.render.frame,u=l.geometry,h=e.get(l,u);return i.get(h)!==c&&(e.update(h),i.set(h,c)),l.isInstancedMesh&&(l.hasEventListener("dispose",a)===!1&&l.addEventListener("dispose",a),t.update(l.instanceMatrix,34962),l.instanceColor!==null&&t.update(l.instanceColor,34962)),h}function o(){i=new WeakMap}function a(l){const c=l.target;c.removeEventListener("dispose",a),t.remove(c.instanceMatrix),c.instanceColor!==null&&t.remove(c.instanceColor)}return{update:r,dispose:o}}class ql extends Ht{constructor(e=null,t=1,n=1,i=1){super(null),this.image={data:e,width:t,height:n,depth:i},this.magFilter=zt,this.minFilter=zt,this.wrapR=en,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}ql.prototype.isDataTexture3D=!0;const Xl=new Ht,Zl=new Ma,Jl=new ql,Yl=new Ur,$l=[],jl=[],Ql=new Float32Array(16),Kl=new Float32Array(9),ec=new Float32Array(4);function dr(s,e,t){const n=s[0];if(n<=0||n>0)return s;const i=e*t;let r=$l[i];if(r===void 0&&(r=new Float32Array(i),$l[i]=r),e!==0){n.toArray(r,0);for(let o=1,a=0;o!==e;++o)a+=t,s[o].toArray(r,a)}return r}function ln(s,e){if(s.length!==e.length)return!1;for(let t=0,n=s.length;t<n;t++)if(s[t]!==e[t])return!1;return!0}function rn(s,e){for(let t=0,n=e.length;t<n;t++)s[t]=e[t]}function Gs(s,e){let t=jl[e];t===void 0&&(t=new Int32Array(e),jl[e]=t);for(let n=0;n!==e;++n)t[n]=s.allocateTextureUnit();return t}function im(s,e){const t=this.cache;t[0]!==e&&(s.uniform1f(this.addr,e),t[0]=e)}function rm(s,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y)&&(s.uniform2f(this.addr,e.x,e.y),t[0]=e.x,t[1]=e.y);else{if(ln(t,e))return;s.uniform2fv(this.addr,e),rn(t,e)}}function sm(s,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z)&&(s.uniform3f(this.addr,e.x,e.y,e.z),t[0]=e.x,t[1]=e.y,t[2]=e.z);else if(e.r!==void 0)(t[0]!==e.r||t[1]!==e.g||t[2]!==e.b)&&(s.uniform3f(this.addr,e.r,e.g,e.b),t[0]=e.r,t[1]=e.g,t[2]=e.b);else{if(ln(t,e))return;s.uniform3fv(this.addr,e),rn(t,e)}}function om(s,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z||t[3]!==e.w)&&(s.uniform4f(this.addr,e.x,e.y,e.z,e.w),t[0]=e.x,t[1]=e.y,t[2]=e.z,t[3]=e.w);else{if(ln(t,e))return;s.uniform4fv(this.addr,e),rn(t,e)}}function am(s,e){const t=this.cache,n=e.elements;if(n===void 0){if(ln(t,e))return;s.uniformMatrix2fv(this.addr,!1,e),rn(t,e)}else{if(ln(t,n))return;ec.set(n),s.uniformMatrix2fv(this.addr,!1,ec),rn(t,n)}}function lm(s,e){const t=this.cache,n=e.elements;if(n===void 0){if(ln(t,e))return;s.uniformMatrix3fv(this.addr,!1,e),rn(t,e)}else{if(ln(t,n))return;Kl.set(n),s.uniformMatrix3fv(this.addr,!1,Kl),rn(t,n)}}function cm(s,e){const t=this.cache,n=e.elements;if(n===void 0){if(ln(t,e))return;s.uniformMatrix4fv(this.addr,!1,e),rn(t,e)}else{if(ln(t,n))return;Ql.set(n),s.uniformMatrix4fv(this.addr,!1,Ql),rn(t,n)}}function um(s,e){const t=this.cache;t[0]!==e&&(s.uniform1i(this.addr,e),t[0]=e)}function hm(s,e){const t=this.cache;ln(t,e)||(s.uniform2iv(this.addr,e),rn(t,e))}function dm(s,e){const t=this.cache;ln(t,e)||(s.uniform3iv(this.addr,e),rn(t,e))}function fm(s,e){const t=this.cache;ln(t,e)||(s.uniform4iv(this.addr,e),rn(t,e))}function pm(s,e){const t=this.cache;t[0]!==e&&(s.uniform1ui(this.addr,e),t[0]=e)}function mm(s,e){const t=this.cache;ln(t,e)||(s.uniform2uiv(this.addr,e),rn(t,e))}function gm(s,e){const t=this.cache;ln(t,e)||(s.uniform3uiv(this.addr,e),rn(t,e))}function xm(s,e){const t=this.cache;ln(t,e)||(s.uniform4uiv(this.addr,e),rn(t,e))}function ym(s,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(s.uniform1i(this.addr,i),n[0]=i),t.safeSetTexture2D(e||Xl,i)}function vm(s,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(s.uniform1i(this.addr,i),n[0]=i),t.setTexture3D(e||Jl,i)}function _m(s,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(s.uniform1i(this.addr,i),n[0]=i),t.safeSetTextureCube(e||Yl,i)}function bm(s,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(s.uniform1i(this.addr,i),n[0]=i),t.setTexture2DArray(e||Zl,i)}function Mm(s){switch(s){case 5126:return im;case 35664:return rm;case 35665:return sm;case 35666:return om;case 35674:return am;case 35675:return lm;case 35676:return cm;case 5124:case 35670:return um;case 35667:case 35671:return hm;case 35668:case 35672:return dm;case 35669:case 35673:return fm;case 5125:return pm;case 36294:return mm;case 36295:return gm;case 36296:return xm;case 35678:case 36198:case 36298:case 36306:case 35682:return ym;case 35679:case 36299:case 36307:return vm;case 35680:case 36300:case 36308:case 36293:return _m;case 36289:case 36303:case 36311:case 36292:return bm}}function wm(s,e){s.uniform1fv(this.addr,e)}function Sm(s,e){const t=dr(e,this.size,2);s.uniform2fv(this.addr,t)}function Tm(s,e){const t=dr(e,this.size,3);s.uniform3fv(this.addr,t)}function Em(s,e){const t=dr(e,this.size,4);s.uniform4fv(this.addr,t)}function Am(s,e){const t=dr(e,this.size,4);s.uniformMatrix2fv(this.addr,!1,t)}function Lm(s,e){const t=dr(e,this.size,9);s.uniformMatrix3fv(this.addr,!1,t)}function Cm(s,e){const t=dr(e,this.size,16);s.uniformMatrix4fv(this.addr,!1,t)}function Rm(s,e){s.uniform1iv(this.addr,e)}function Pm(s,e){s.uniform2iv(this.addr,e)}function Im(s,e){s.uniform3iv(this.addr,e)}function Dm(s,e){s.uniform4iv(this.addr,e)}function Fm(s,e){s.uniform1uiv(this.addr,e)}function Bm(s,e){s.uniform2uiv(this.addr,e)}function Nm(s,e){s.uniform3uiv(this.addr,e)}function zm(s,e){s.uniform4uiv(this.addr,e)}function Om(s,e,t){const n=e.length,i=Gs(t,n);s.uniform1iv(this.addr,i);for(let r=0;r!==n;++r)t.safeSetTexture2D(e[r]||Xl,i[r])}function Um(s,e,t){const n=e.length,i=Gs(t,n);s.uniform1iv(this.addr,i);for(let r=0;r!==n;++r)t.setTexture3D(e[r]||Jl,i[r])}function Hm(s,e,t){const n=e.length,i=Gs(t,n);s.uniform1iv(this.addr,i);for(let r=0;r!==n;++r)t.safeSetTextureCube(e[r]||Yl,i[r])}function km(s,e,t){const n=e.length,i=Gs(t,n);s.uniform1iv(this.addr,i);for(let r=0;r!==n;++r)t.setTexture2DArray(e[r]||Zl,i[r])}function Gm(s){switch(s){case 5126:return wm;case 35664:return Sm;case 35665:return Tm;case 35666:return Em;case 35674:return Am;case 35675:return Lm;case 35676:return Cm;case 5124:case 35670:return Rm;case 35667:case 35671:return Pm;case 35668:case 35672:return Im;case 35669:case 35673:return Dm;case 5125:return Fm;case 36294:return Bm;case 36295:return Nm;case 36296:return zm;case 35678:case 36198:case 36298:case 36306:case 35682:return Om;case 35679:case 36299:case 36307:return Um;case 35680:case 36300:case 36308:case 36293:return Hm;case 36289:case 36303:case 36311:case 36292:return km}}function Vm(s,e,t){this.id=s,this.addr=t,this.cache=[],this.setValue=Mm(e.type)}function tc(s,e,t){this.id=s,this.addr=t,this.cache=[],this.size=e.size,this.setValue=Gm(e.type)}tc.prototype.updateCache=function(s){const e=this.cache;s instanceof Float32Array&&e.length!==s.length&&(this.cache=new Float32Array(s.length)),rn(e,s)};function nc(s){this.id=s,this.seq=[],this.map={}}nc.prototype.setValue=function(s,e,t){const n=this.seq;for(let i=0,r=n.length;i!==r;++i){const o=n[i];o.setValue(s,e[o.id],t)}};const wa=/(\w+)(\])?(\[|\.)?/g;function ic(s,e){s.seq.push(e),s.map[e.id]=e}function Wm(s,e,t){const n=s.name,i=n.length;for(wa.lastIndex=0;;){const r=wa.exec(n),o=wa.lastIndex;let a=r[1];const l=r[2]==="]",c=r[3];if(l&&(a=a|0),c===void 0||c==="["&&o+2===i){ic(t,c===void 0?new Vm(a,s,e):new tc(a,s,e));break}else{let h=t.map[a];h===void 0&&(h=new nc(a),ic(t,h)),t=h}}}function si(s,e){this.seq=[],this.map={};const t=s.getProgramParameter(e,35718);for(let n=0;n<t;++n){const 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2997
|
+
precision `+s.precision+" int;";return s.precision==="highp"?e+=`
|
|
2998
|
+
#define HIGH_PRECISION`:s.precision==="mediump"?e+=`
|
|
2999
|
+
#define MEDIUM_PRECISION`:s.precision==="lowp"&&(e+=`
|
|
3000
|
+
#define LOW_PRECISION`),e}function ig(s){let e="SHADOWMAP_TYPE_BASIC";return s.shadowMapType===st?e="SHADOWMAP_TYPE_PCF":s.shadowMapType===gt?e="SHADOWMAP_TYPE_PCF_SOFT":s.shadowMapType===ht&&(e="SHADOWMAP_TYPE_VSM"),e}function rg(s){let e="ENVMAP_TYPE_CUBE";if(s.envMap)switch(s.envMapMode){case Oi:case Ui:e="ENVMAP_TYPE_CUBE";break;case Cr:case cs:e="ENVMAP_TYPE_CUBE_UV";break}return e}function sg(s){let e="ENVMAP_MODE_REFLECTION";if(s.envMap)switch(s.envMapMode){case Ui:case cs:e="ENVMAP_MODE_REFRACTION";break}return e}function og(s){let e="ENVMAP_BLENDING_NONE";if(s.envMap)switch(s.combine){case os:e="ENVMAP_BLENDING_MULTIPLY";break;case Ku:e="ENVMAP_BLENDING_MIX";break;case eh:e="ENVMAP_BLENDING_ADD";break}return e}function ag(s,e,t,n){const i=s.getContext(),r=t.defines;let o=t.vertexShader,a=t.fragmentShader;const l=ig(t),c=rg(t),u=sg(t),h=og(t),d=t.isWebGL2?"":Ym(t),f=$m(r),m=i.createProgram();let x,v,g=t.glslVersion?"#version "+t.glslVersion+`
|
|
3001
|
+
`:"";t.isRawShaderMaterial?(x=[f].filter(Vr).join(`
|
|
3002
|
+
`),x.length>0&&(x+=`
|
|
3003
|
+
`),v=[d,f].filter(Vr).join(`
|
|
3004
|
+
`),v.length>0&&(v+=`
|
|
3005
|
+
`)):(x=[hc(t),"#define SHADER_NAME "+t.shaderName,f,t.instancing?"#define USE_INSTANCING":"",t.instancingColor?"#define USE_INSTANCING_COLOR":"",t.supportsVertexTextures?"#define VERTEX_TEXTURES":"","#define MAX_BONES "+t.maxBones,t.useFog&&t.fog?"#define USE_FOG":"",t.useFog&&t.fogExp2?"#define FOG_EXP2":"",t.map?"#define USE_MAP":"",t.envMap?"#define USE_ENVMAP":"",t.envMap?"#define "+u:"",t.lightMap?"#define USE_LIGHTMAP":"",t.aoMap?"#define USE_AOMAP":"",t.emissiveMap?"#define USE_EMISSIVEMAP":"",t.bumpMap?"#define USE_BUMPMAP":"",t.normalMap?"#define USE_NORMALMAP":"",t.normalMap&&t.objectSpaceNormalMap?"#define OBJECTSPACE_NORMALMAP":"",t.normalMap&&t.tangentSpaceNormalMap?"#define TANGENTSPACE_NORMALMAP":"",t.clearcoatMap?"#define USE_CLEARCOATMAP":"",t.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",t.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",t.displacementMap&&t.supportsVertexTextures?"#define USE_DISPLACEMENTMAP":"",t.specularMap?"#define USE_SPECULARMAP":"",t.specularIntensityMap?"#define USE_SPECULARINTENSITYMAP":"",t.specularColorMap?"#define USE_SPECULARCOLORMAP":"",t.roughnessMap?"#define USE_ROUGHNESSMAP":"",t.metalnessMap?"#define USE_METALNESSMAP":"",t.alphaMap?"#define USE_ALPHAMAP":"",t.transmission?"#define USE_TRANSMISSION":"",t.transmissionMap?"#define USE_TRANSMISSIONMAP":"",t.thicknessMap?"#define USE_THICKNESSMAP":"",t.sheenColorMap?"#define USE_SHEENCOLORMAP":"",t.sheenRoughnessMap?"#define USE_SHEENROUGHNESSMAP":"",t.vertexTangents?"#define USE_TANGENT":"",t.vertexColors?"#define USE_COLOR":"",t.vertexAlphas?"#define USE_COLOR_ALPHA":"",t.vertexUvs?"#define USE_UV":"",t.uvsVertexOnly?"#define UVS_VERTEX_ONLY":"",t.flatShading?"#define FLAT_SHADED":"",t.skinning?"#define USE_SKINNING":"",t.useVertexTexture?"#define BONE_TEXTURE":"",t.morphTargets?"#define USE_MORPHTARGETS":"",t.morphNormals&&t.flatShading===!1?"#define USE_MORPHNORMALS":"",t.morphTargets&&t.isWebGL2?"#define MORPHTARGETS_TEXTURE":"",t.morphTargets&&t.isWebGL2?"#define MORPHTARGETS_COUNT "+t.morphTargetsCount:"",t.doubleSided?"#define DOUBLE_SIDED":"",t.flipSided?"#define FLIP_SIDED":"",t.shadowMapEnabled?"#define USE_SHADOWMAP":"",t.shadowMapEnabled?"#define "+l:"",t.sizeAttenuation?"#define USE_SIZEATTENUATION":"",t.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",t.logarithmicDepthBuffer&&t.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;","#ifdef USE_INSTANCING"," attribute mat4 instanceMatrix;","#endif","#ifdef USE_INSTANCING_COLOR"," attribute vec3 instanceColor;","#endif","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_TANGENT"," attribute vec4 tangent;","#endif","#if defined( USE_COLOR_ALPHA )"," attribute vec4 color;","#elif defined( USE_COLOR )"," attribute vec3 color;","#endif","#if ( defined( USE_MORPHTARGETS ) && ! defined( MORPHTARGETS_TEXTURE ) )"," attribute vec3 morphTarget0;"," attribute vec3 morphTarget1;"," attribute vec3 morphTarget2;"," attribute vec3 morphTarget3;"," #ifdef USE_MORPHNORMALS"," attribute vec3 morphNormal0;"," attribute vec3 morphNormal1;"," attribute vec3 morphNormal2;"," attribute vec3 morphNormal3;"," #else"," attribute vec3 morphTarget4;"," attribute vec3 morphTarget5;"," attribute vec3 morphTarget6;"," attribute vec3 morphTarget7;"," #endif","#endif","#ifdef USE_SKINNING"," attribute vec4 skinIndex;"," attribute vec4 skinWeight;","#endif",`
|
|
3006
|
+
`].filter(Vr).join(`
|
|
3007
|
+
`),v=[d,hc(t),"#define SHADER_NAME "+t.shaderName,f,t.useFog&&t.fog?"#define USE_FOG":"",t.useFog&&t.fogExp2?"#define FOG_EXP2":"",t.map?"#define USE_MAP":"",t.matcap?"#define USE_MATCAP":"",t.envMap?"#define USE_ENVMAP":"",t.envMap?"#define "+c:"",t.envMap?"#define "+u:"",t.envMap?"#define "+h:"",t.lightMap?"#define USE_LIGHTMAP":"",t.aoMap?"#define USE_AOMAP":"",t.emissiveMap?"#define USE_EMISSIVEMAP":"",t.bumpMap?"#define USE_BUMPMAP":"",t.normalMap?"#define USE_NORMALMAP":"",t.normalMap&&t.objectSpaceNormalMap?"#define OBJECTSPACE_NORMALMAP":"",t.normalMap&&t.tangentSpaceNormalMap?"#define TANGENTSPACE_NORMALMAP":"",t.clearcoat?"#define USE_CLEARCOAT":"",t.clearcoatMap?"#define USE_CLEARCOATMAP":"",t.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",t.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",t.specularMap?"#define USE_SPECULARMAP":"",t.specularIntensityMap?"#define USE_SPECULARINTENSITYMAP":"",t.specularColorMap?"#define USE_SPECULARCOLORMAP":"",t.roughnessMap?"#define USE_ROUGHNESSMAP":"",t.metalnessMap?"#define USE_METALNESSMAP":"",t.alphaMap?"#define USE_ALPHAMAP":"",t.alphaTest?"#define USE_ALPHATEST":"",t.sheen?"#define USE_SHEEN":"",t.sheenColorMap?"#define USE_SHEENCOLORMAP":"",t.sheenRoughnessMap?"#define USE_SHEENROUGHNESSMAP":"",t.transmission?"#define USE_TRANSMISSION":"",t.transmissionMap?"#define USE_TRANSMISSIONMAP":"",t.thicknessMap?"#define USE_THICKNESSMAP":"",t.vertexTangents?"#define USE_TANGENT":"",t.vertexColors||t.instancingColor?"#define USE_COLOR":"",t.vertexAlphas?"#define USE_COLOR_ALPHA":"",t.vertexUvs?"#define USE_UV":"",t.uvsVertexOnly?"#define UVS_VERTEX_ONLY":"",t.gradientMap?"#define USE_GRADIENTMAP":"",t.flatShading?"#define FLAT_SHADED":"",t.doubleSided?"#define DOUBLE_SIDED":"",t.flipSided?"#define FLIP_SIDED":"",t.shadowMapEnabled?"#define USE_SHADOWMAP":"",t.shadowMapEnabled?"#define "+l:"",t.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",t.physicallyCorrectLights?"#define PHYSICALLY_CORRECT_LIGHTS":"",t.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",t.logarithmicDepthBuffer&&t.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"",(t.extensionShaderTextureLOD||t.envMap)&&t.rendererExtensionShaderTextureLod?"#define TEXTURE_LOD_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;",t.toneMapping!==Jn?"#define TONE_MAPPING":"",t.toneMapping!==Jn?Qe.tonemapping_pars_fragment:"",t.toneMapping!==Jn?Jm("toneMapping",t.toneMapping):"",t.dithering?"#define DITHERING":"",t.format===xi?"#define OPAQUE":"",Qe.encodings_pars_fragment,t.map?Li("mapTexelToLinear",t.mapEncoding):"",t.matcap?Li("matcapTexelToLinear",t.matcapEncoding):"",t.envMap?Li("envMapTexelToLinear",t.envMapEncoding):"",t.emissiveMap?Li("emissiveMapTexelToLinear",t.emissiveMapEncoding):"",t.specularColorMap?Li("specularColorMapTexelToLinear",t.specularColorMapEncoding):"",t.sheenColorMap?Li("sheenColorMapTexelToLinear",t.sheenColorMapEncoding):"",t.lightMap?Li("lightMapTexelToLinear",t.lightMapEncoding):"",Zm("linearToOutputTexel",t.outputEncoding),t.depthPacking?"#define DEPTH_PACKING "+t.depthPacking:"",`
|
|
3008
|
+
`].filter(Vr).join(`
|
|
3009
|
+
`)),o=Sa(o),o=ac(o,t),o=lc(o,t),a=Sa(a),a=ac(a,t),a=lc(a,t),o=cc(o),a=cc(a),t.isWebGL2&&t.isRawShaderMaterial!==!0&&(g=`#version 300 es
|
|
3010
|
+
`,x=["precision mediump sampler2DArray;","#define attribute in","#define varying out","#define texture2D texture"].join(`
|
|
3011
|
+
`)+`
|
|
3012
|
+
`+x,v=["#define varying in",t.glslVersion===vl?"":"layout(location = 0) out highp vec4 pc_fragColor;",t.glslVersion===vl?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth","#define texture2D texture","#define textureCube texture","#define texture2DProj textureProj","#define texture2DLodEXT textureLod","#define texture2DProjLodEXT textureProjLod","#define textureCubeLodEXT textureLod","#define texture2DGradEXT textureGrad","#define texture2DProjGradEXT textureProjGrad","#define textureCubeGradEXT textureGrad"].join(`
|
|
3013
|
+
`)+`
|
|
3014
|
+
`+v);const p=g+x+o,_=g+v+a,y=rc(i,35633,p),M=rc(i,35632,_);if(i.attachShader(m,y),i.attachShader(m,M),t.index0AttributeName!==void 0?i.bindAttribLocation(m,0,t.index0AttributeName):t.morphTargets===!0&&i.bindAttribLocation(m,0,"position"),i.linkProgram(m),s.debug.checkShaderErrors){const I=i.getProgramInfoLog(m).trim(),k=i.getShaderInfoLog(y).trim(),N=i.getShaderInfoLog(M).trim();let P=!0,w=!0;if(i.getProgramParameter(m,35714)===!1){P=!1;const E=oc(i,y,"vertex"),D=oc(i,M,"fragment");console.error("THREE.WebGLProgram: Shader Error "+i.getError()+" - VALIDATE_STATUS "+i.getProgramParameter(m,35715)+`
|
|
3015
|
+
|
|
3016
|
+
Program Info Log: `+I+`
|
|
3017
|
+
`+E+`
|
|
3018
|
+
`+D)}else I!==""?console.warn("THREE.WebGLProgram: Program Info Log:",I):(k===""||N==="")&&(w=!1);w&&(this.diagnostics={runnable:P,programLog:I,vertexShader:{log:k,prefix:x},fragmentShader:{log:N,prefix:v}})}i.deleteShader(y),i.deleteShader(M);let A;this.getUniforms=function(){return A===void 0&&(A=new si(i,m)),A};let C;return this.getAttributes=function(){return C===void 0&&(C=jm(i,m)),C},this.destroy=function(){n.releaseStatesOfProgram(this),i.deleteProgram(m),this.program=void 0},this.name=t.shaderName,this.id=qm++,this.cacheKey=e,this.usedTimes=1,this.program=m,this.vertexShader=y,this.fragmentShader=M,this}let lg=0;class cg{constructor(){this.shaderCache=new Map,this.materialCache=new Map}update(e){const t=e.vertexShader,n=e.fragmentShader,i=this._getShaderStage(t),r=this._getShaderStage(n),o=this._getShaderCacheForMaterial(e);return o.has(i)===!1&&(o.add(i),i.usedTimes++),o.has(r)===!1&&(o.add(r),r.usedTimes++),this}remove(e){const t=this.materialCache.get(e);for(const n of t)n.usedTimes--,n.usedTimes===0&&this.shaderCache.delete(n);return this.materialCache.delete(e),this}getVertexShaderID(e){return this._getShaderStage(e.vertexShader).id}getFragmentShaderID(e){return this._getShaderStage(e.fragmentShader).id}dispose(){this.shaderCache.clear(),this.materialCache.clear()}_getShaderCacheForMaterial(e){const t=this.materialCache;return t.has(e)===!1&&t.set(e,new Set),t.get(e)}_getShaderStage(e){const t=this.shaderCache;if(t.has(e)===!1){const n=new ug;t.set(e,n)}return t.get(e)}}class ug{constructor(){this.id=lg++,this.usedTimes=0}}function hg(s,e,t,n,i,r,o){const a=new Ko,l=new cg,c=[],u=i.isWebGL2,h=i.logarithmicDepthBuffer,d=i.floatVertexTextures,f=i.maxVertexUniforms,m=i.vertexTextures;let x=i.precision;const v={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distanceRGBA",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"toon",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"};function g(w){const D=w.skeleton.bones;if(d)return 1024;{const F=Math.floor((f-20)/4),U=Math.min(F,D.length);return U<D.length?(console.warn("THREE.WebGLRenderer: Skeleton has "+D.length+" bones. This GPU supports "+U+"."),0):U}}function p(w){let E;return w&&w.isTexture?E=w.encoding:w&&w.isWebGLRenderTarget?(console.warn("THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead."),E=w.texture.encoding):E=yn,u&&w&&w.isTexture&&w.format===Ut&&w.type===Bn&&w.encoding===vi&&(E=yn),E}function _(w,E,D,O,F){const U=O.fog,ce=w.isMeshStandardMaterial?O.environment:null,_e=(w.isMeshStandardMaterial?t:e).get(w.envMap||ce),V=v[w.type],X=F.isSkinnedMesh?g(F):0;w.precision!==null&&(x=i.getMaxPrecision(w.precision),x!==w.precision&&console.warn("THREE.WebGLProgram.getParameters:",w.precision,"not supported, using",x,"instead."));let be,xe,Te,Ke;if(V){const Ce=wn[V];be=Ce.vertexShader,xe=Ce.fragmentShader}else be=w.vertexShader,xe=w.fragmentShader,l.update(w),Te=l.getVertexShaderID(w),Ke=l.getFragmentShaderID(w);const Y=s.getRenderTarget(),We=w.alphaTest>0,Re=w.clearcoat>0;return{isWebGL2:u,shaderID:V,shaderName:w.type,vertexShader:be,fragmentShader:xe,defines:w.defines,customVertexShaderID:Te,customFragmentShaderID:Ke,isRawShaderMaterial:w.isRawShaderMaterial===!0,glslVersion:w.glslVersion,precision:x,instancing:F.isInstancedMesh===!0,instancingColor:F.isInstancedMesh===!0&&F.instanceColor!==null,supportsVertexTextures:m,outputEncoding:Y!==null?p(Y.texture):s.outputEncoding,map:!!w.map,mapEncoding:p(w.map),matcap:!!w.matcap,matcapEncoding:p(w.matcap),envMap:!!_e,envMapMode:_e&&_e.mapping,envMapEncoding:p(_e),envMapCubeUV:!!_e&&(_e.mapping===Cr||_e.mapping===cs),lightMap:!!w.lightMap,lightMapEncoding:p(w.lightMap),aoMap:!!w.aoMap,emissiveMap:!!w.emissiveMap,emissiveMapEncoding:p(w.emissiveMap),bumpMap:!!w.bumpMap,normalMap:!!w.normalMap,objectSpaceNormalMap:w.normalMapType===id,tangentSpaceNormalMap:w.normalMapType===qi,clearcoat:Re,clearcoatMap:Re&&!!w.clearcoatMap,clearcoatRoughnessMap:Re&&!!w.clearcoatRoughnessMap,clearcoatNormalMap:Re&&!!w.clearcoatNormalMap,displacementMap:!!w.displacementMap,roughnessMap:!!w.roughnessMap,metalnessMap:!!w.metalnessMap,specularMap:!!w.specularMap,specularIntensityMap:!!w.specularIntensityMap,specularColorMap:!!w.specularColorMap,specularColorMapEncoding:p(w.specularColorMap),alphaMap:!!w.alphaMap,alphaTest:We,gradientMap:!!w.gradientMap,sheen:w.sheen>0,sheenColorMap:!!w.sheenColorMap,sheenColorMapEncoding:p(w.sheenColorMap),sheenRoughnessMap:!!w.sheenRoughnessMap,transmission:w.transmission>0,transmissionMap:!!w.transmissionMap,thicknessMap:!!w.thicknessMap,combine:w.combine,vertexTangents:!!w.normalMap&&!!F.geometry&&!!F.geometry.attributes.tangent,vertexColors:w.vertexColors,vertexAlphas:w.vertexColors===!0&&!!F.geometry&&!!F.geometry.attributes.color&&F.geometry.attributes.color.itemSize===4,vertexUvs:!!w.map||!!w.bumpMap||!!w.normalMap||!!w.specularMap||!!w.alphaMap||!!w.emissiveMap||!!w.roughnessMap||!!w.metalnessMap||!!w.clearcoatMap||!!w.clearcoatRoughnessMap||!!w.clearcoatNormalMap||!!w.displacementMap||!!w.transmissionMap||!!w.thicknessMap||!!w.specularIntensityMap||!!w.specularColorMap||!!w.sheenColorMap||!!w.sheenRoughnessMap,uvsVertexOnly:!(!!w.map||!!w.bumpMap||!!w.normalMap||!!w.specularMap||!!w.alphaMap||!!w.emissiveMap||!!w.roughnessMap||!!w.metalnessMap||!!w.clearcoatNormalMap||w.transmission>0||!!w.transmissionMap||!!w.thicknessMap||!!w.specularIntensityMap||!!w.specularColorMap||w.sheen>0||!!w.sheenColorMap||!!w.sheenRoughnessMap)&&!!w.displacementMap,fog:!!U,useFog:w.fog,fogExp2:U&&U.isFogExp2,flatShading:!!w.flatShading,sizeAttenuation:w.sizeAttenuation,logarithmicDepthBuffer:h,skinning:F.isSkinnedMesh===!0&&X>0,maxBones:X,useVertexTexture:d,morphTargets:!!F.geometry&&!!F.geometry.morphAttributes.position,morphNormals:!!F.geometry&&!!F.geometry.morphAttributes.normal,morphTargetsCount:!!F.geometry&&!!F.geometry.morphAttributes.position?F.geometry.morphAttributes.position.length:0,numDirLights:E.directional.length,numPointLights:E.point.length,numSpotLights:E.spot.length,numRectAreaLights:E.rectArea.length,numHemiLights:E.hemi.length,numDirLightShadows:E.directionalShadowMap.length,numPointLightShadows:E.pointShadowMap.length,numSpotLightShadows:E.spotShadowMap.length,numClippingPlanes:o.numPlanes,numClipIntersection:o.numIntersection,format:w.format,dithering:w.dithering,shadowMapEnabled:s.shadowMap.enabled&&D.length>0,shadowMapType:s.shadowMap.type,toneMapping:w.toneMapped?s.toneMapping:Jn,physicallyCorrectLights:s.physicallyCorrectLights,premultipliedAlpha:w.premultipliedAlpha,doubleSided:w.side===Lt,flipSided:w.side===je,depthPacking:w.depthPacking!==void 0?w.depthPacking:!1,index0AttributeName:w.index0AttributeName,extensionDerivatives:w.extensions&&w.extensions.derivatives,extensionFragDepth:w.extensions&&w.extensions.fragDepth,extensionDrawBuffers:w.extensions&&w.extensions.drawBuffers,extensionShaderTextureLOD:w.extensions&&w.extensions.shaderTextureLOD,rendererExtensionFragDepth:u||n.has("EXT_frag_depth"),rendererExtensionDrawBuffers:u||n.has("WEBGL_draw_buffers"),rendererExtensionShaderTextureLod:u||n.has("EXT_shader_texture_lod"),customProgramCacheKey:w.customProgramCacheKey()}}function y(w){const E=[];if(w.shaderID?E.push(w.shaderID):(E.push(w.customVertexShaderID),E.push(w.customFragmentShaderID)),w.defines!==void 0)for(const D in w.defines)E.push(D),E.push(w.defines[D]);return w.isRawShaderMaterial===!1&&(M(E,w),A(E,w),E.push(s.outputEncoding)),E.push(w.customProgramCacheKey),E.join()}function M(w,E){w.push(E.precision),w.push(E.outputEncoding),w.push(E.mapEncoding),w.push(E.matcapEncoding),w.push(E.envMapMode),w.push(E.envMapEncoding),w.push(E.lightMapEncoding),w.push(E.emissiveMapEncoding),w.push(E.combine),w.push(E.vertexUvs),w.push(E.fogExp2),w.push(E.sizeAttenuation),w.push(E.maxBones),w.push(E.morphTargetsCount),w.push(E.numDirLights),w.push(E.numPointLights),w.push(E.numSpotLights),w.push(E.numHemiLights),w.push(E.numRectAreaLights),w.push(E.numDirLightShadows),w.push(E.numPointLightShadows),w.push(E.numSpotLightShadows),w.push(E.shadowMapType),w.push(E.toneMapping),w.push(E.numClippingPlanes),w.push(E.numClipIntersection),w.push(E.format),w.push(E.specularColorMapEncoding),w.push(E.sheenColorMapEncoding)}function A(w,E){a.disableAll(),E.isWebGL2&&a.enable(0),E.supportsVertexTextures&&a.enable(1),E.instancing&&a.enable(2),E.instancingColor&&a.enable(3),E.map&&a.enable(4),E.matcap&&a.enable(5),E.envMap&&a.enable(6),E.envMapCubeUV&&a.enable(7),E.lightMap&&a.enable(8),E.aoMap&&a.enable(9),E.emissiveMap&&a.enable(10),E.bumpMap&&a.enable(11),E.normalMap&&a.enable(12),E.objectSpaceNormalMap&&a.enable(13),E.tangentSpaceNormalMap&&a.enable(14),E.clearcoat&&a.enable(15),E.clearcoatMap&&a.enable(16),E.clearcoatRoughnessMap&&a.enable(17),E.clearcoatNormalMap&&a.enable(18),E.displacementMap&&a.enable(19),E.specularMap&&a.enable(20),E.roughnessMap&&a.enable(21),E.metalnessMap&&a.enable(22),E.gradientMap&&a.enable(23),E.alphaMap&&a.enable(24),E.alphaTest&&a.enable(25),E.vertexColors&&a.enable(26),E.vertexAlphas&&a.enable(27),E.vertexUvs&&a.enable(28),E.vertexTangents&&a.enable(29),E.uvsVertexOnly&&a.enable(30),E.fog&&a.enable(31),w.push(a.mask),a.disableAll(),E.useFog&&a.enable(0),E.flatShading&&a.enable(1),E.logarithmicDepthBuffer&&a.enable(2),E.skinning&&a.enable(3),E.useVertexTexture&&a.enable(4),E.morphTargets&&a.enable(5),E.morphNormals&&a.enable(6),E.premultipliedAlpha&&a.enable(7),E.shadowMapEnabled&&a.enable(8),E.physicallyCorrectLights&&a.enable(9),E.doubleSided&&a.enable(10),E.flipSided&&a.enable(11),E.depthPacking&&a.enable(12),E.dithering&&a.enable(13),E.specularIntensityMap&&a.enable(14),E.specularColorMap&&a.enable(15),E.transmission&&a.enable(16),E.transmissionMap&&a.enable(17),E.thicknessMap&&a.enable(18),E.sheen&&a.enable(19),E.sheenColorMap&&a.enable(20),E.sheenRoughnessMap&&a.enable(21),w.push(a.mask)}function C(w){const E=v[w.type];let D;if(E){const O=wn[E];D=Od.clone(O.uniforms)}else D=w.uniforms;return D}function I(w,E){let D;for(let O=0,F=c.length;O<F;O++){const U=c[O];if(U.cacheKey===E){D=U,++D.usedTimes;break}}return D===void 0&&(D=new ag(s,E,w,r),c.push(D)),D}function k(w){if(--w.usedTimes===0){const E=c.indexOf(w);c[E]=c[c.length-1],c.pop(),w.destroy()}}function N(w){l.remove(w)}function P(){l.dispose()}return{getParameters:_,getProgramCacheKey:y,getUniforms:C,acquireProgram:I,releaseProgram:k,releaseShaderCache:N,programs:c,dispose:P}}function dg(){let s=new WeakMap;function e(r){let o=s.get(r);return o===void 0&&(o={},s.set(r,o)),o}function t(r){s.delete(r)}function n(r,o,a){s.get(r)[o]=a}function i(){s=new WeakMap}return{get:e,remove:t,update:n,dispose:i}}function fg(s,e){return s.groupOrder!==e.groupOrder?s.groupOrder-e.groupOrder:s.renderOrder!==e.renderOrder?s.renderOrder-e.renderOrder:s.material.id!==e.material.id?s.material.id-e.material.id:s.z!==e.z?s.z-e.z:s.id-e.id}function dc(s,e){return s.groupOrder!==e.groupOrder?s.groupOrder-e.groupOrder:s.renderOrder!==e.renderOrder?s.renderOrder-e.renderOrder:s.z!==e.z?e.z-s.z:s.id-e.id}function fc(){const s=[];let e=0;const t=[],n=[],i=[];function r(){e=0,t.length=0,n.length=0,i.length=0}function o(h,d,f,m,x,v){let g=s[e];return g===void 0?(g={id:h.id,object:h,geometry:d,material:f,groupOrder:m,renderOrder:h.renderOrder,z:x,group:v},s[e]=g):(g.id=h.id,g.object=h,g.geometry=d,g.material=f,g.groupOrder=m,g.renderOrder=h.renderOrder,g.z=x,g.group=v),e++,g}function a(h,d,f,m,x,v){const g=o(h,d,f,m,x,v);f.transmission>0?n.push(g):f.transparent===!0?i.push(g):t.push(g)}function l(h,d,f,m,x,v){const g=o(h,d,f,m,x,v);f.transmission>0?n.unshift(g):f.transparent===!0?i.unshift(g):t.unshift(g)}function c(h,d){t.length>1&&t.sort(h||fg),n.length>1&&n.sort(d||dc),i.length>1&&i.sort(d||dc)}function u(){for(let h=e,d=s.length;h<d;h++){const f=s[h];if(f.id===null)break;f.id=null,f.object=null,f.geometry=null,f.material=null,f.group=null}}return{opaque:t,transmissive:n,transparent:i,init:r,push:a,unshift:l,finish:u,sort:c}}function pg(){let s=new WeakMap;function e(n,i){let r;return s.has(n)===!1?(r=new fc,s.set(n,[r])):i>=s.get(n).length?(r=new fc,s.get(n).push(r)):r=s.get(n)[i],r}function t(){s=new WeakMap}return{get:e,dispose:t}}function mg(){const s={};return{get:function(e){if(s[e.id]!==void 0)return s[e.id];let t;switch(e.type){case"DirectionalLight":t={direction:new b,color:new ge};break;case"SpotLight":t={position:new b,direction:new b,color:new ge,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":t={position:new b,color:new ge,distance:0,decay:0};break;case"HemisphereLight":t={direction:new b,skyColor:new ge,groundColor:new ge};break;case"RectAreaLight":t={color:new ge,position:new b,halfWidth:new b,halfHeight:new b};break}return s[e.id]=t,t}}}function gg(){const s={};return{get:function(e){if(s[e.id]!==void 0)return s[e.id];let t;switch(e.type){case"DirectionalLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new q};break;case"SpotLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new q};break;case"PointLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new q,shadowCameraNear:1,shadowCameraFar:1e3};break}return s[e.id]=t,t}}}let xg=0;function yg(s,e){return(e.castShadow?1:0)-(s.castShadow?1:0)}function vg(s,e){const t=new mg,n=gg(),i={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]};for(let u=0;u<9;u++)i.probe.push(new b);const r=new b,o=new Ee,a=new Ee;function l(u,h){let d=0,f=0,m=0;for(let k=0;k<9;k++)i.probe[k].set(0,0,0);let x=0,v=0,g=0,p=0,_=0,y=0,M=0,A=0;u.sort(yg);const C=h!==!0?Math.PI:1;for(let k=0,N=u.length;k<N;k++){const P=u[k],w=P.color,E=P.intensity,D=P.distance,O=P.shadow&&P.shadow.map?P.shadow.map.texture:null;if(P.isAmbientLight)d+=w.r*E*C,f+=w.g*E*C,m+=w.b*E*C;else if(P.isLightProbe)for(let F=0;F<9;F++)i.probe[F].addScaledVector(P.sh.coefficients[F],E);else if(P.isDirectionalLight){const F=t.get(P);if(F.color.copy(P.color).multiplyScalar(P.intensity*C),P.castShadow){const U=P.shadow,ce=n.get(P);ce.shadowBias=U.bias,ce.shadowNormalBias=U.normalBias,ce.shadowRadius=U.radius,ce.shadowMapSize=U.mapSize,i.directionalShadow[x]=ce,i.directionalShadowMap[x]=O,i.directionalShadowMatrix[x]=P.shadow.matrix,y++}i.directional[x]=F,x++}else if(P.isSpotLight){const F=t.get(P);if(F.position.setFromMatrixPosition(P.matrixWorld),F.color.copy(w).multiplyScalar(E*C),F.distance=D,F.coneCos=Math.cos(P.angle),F.penumbraCos=Math.cos(P.angle*(1-P.penumbra)),F.decay=P.decay,P.castShadow){const U=P.shadow,ce=n.get(P);ce.shadowBias=U.bias,ce.shadowNormalBias=U.normalBias,ce.shadowRadius=U.radius,ce.shadowMapSize=U.mapSize,i.spotShadow[g]=ce,i.spotShadowMap[g]=O,i.spotShadowMatrix[g]=P.shadow.matrix,A++}i.spot[g]=F,g++}else if(P.isRectAreaLight){const F=t.get(P);F.color.copy(w).multiplyScalar(E),F.halfWidth.set(P.width*.5,0,0),F.halfHeight.set(0,P.height*.5,0),i.rectArea[p]=F,p++}else if(P.isPointLight){const F=t.get(P);if(F.color.copy(P.color).multiplyScalar(P.intensity*C),F.distance=P.distance,F.decay=P.decay,P.castShadow){const U=P.shadow,ce=n.get(P);ce.shadowBias=U.bias,ce.shadowNormalBias=U.normalBias,ce.shadowRadius=U.radius,ce.shadowMapSize=U.mapSize,ce.shadowCameraNear=U.camera.near,ce.shadowCameraFar=U.camera.far,i.pointShadow[v]=ce,i.pointShadowMap[v]=O,i.pointShadowMatrix[v]=P.shadow.matrix,M++}i.point[v]=F,v++}else if(P.isHemisphereLight){const F=t.get(P);F.skyColor.copy(P.color).multiplyScalar(E*C),F.groundColor.copy(P.groundColor).multiplyScalar(E*C),i.hemi[_]=F,_++}}p>0&&(e.isWebGL2||s.has("OES_texture_float_linear")===!0?(i.rectAreaLTC1=le.LTC_FLOAT_1,i.rectAreaLTC2=le.LTC_FLOAT_2):s.has("OES_texture_half_float_linear")===!0?(i.rectAreaLTC1=le.LTC_HALF_1,i.rectAreaLTC2=le.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),i.ambient[0]=d,i.ambient[1]=f,i.ambient[2]=m;const I=i.hash;(I.directionalLength!==x||I.pointLength!==v||I.spotLength!==g||I.rectAreaLength!==p||I.hemiLength!==_||I.numDirectionalShadows!==y||I.numPointShadows!==M||I.numSpotShadows!==A)&&(i.directional.length=x,i.spot.length=g,i.rectArea.length=p,i.point.length=v,i.hemi.length=_,i.directionalShadow.length=y,i.directionalShadowMap.length=y,i.pointShadow.length=M,i.pointShadowMap.length=M,i.spotShadow.length=A,i.spotShadowMap.length=A,i.directionalShadowMatrix.length=y,i.pointShadowMatrix.length=M,i.spotShadowMatrix.length=A,I.directionalLength=x,I.pointLength=v,I.spotLength=g,I.rectAreaLength=p,I.hemiLength=_,I.numDirectionalShadows=y,I.numPointShadows=M,I.numSpotShadows=A,i.version=xg++)}function c(u,h){let d=0,f=0,m=0,x=0,v=0;const g=h.matrixWorldInverse;for(let p=0,_=u.length;p<_;p++){const y=u[p];if(y.isDirectionalLight){const M=i.directional[d];M.direction.setFromMatrixPosition(y.matrixWorld),r.setFromMatrixPosition(y.target.matrixWorld),M.direction.sub(r),M.direction.transformDirection(g),d++}else if(y.isSpotLight){const M=i.spot[m];M.position.setFromMatrixPosition(y.matrixWorld),M.position.applyMatrix4(g),M.direction.setFromMatrixPosition(y.matrixWorld),r.setFromMatrixPosition(y.target.matrixWorld),M.direction.sub(r),M.direction.transformDirection(g),m++}else if(y.isRectAreaLight){const M=i.rectArea[x];M.position.setFromMatrixPosition(y.matrixWorld),M.position.applyMatrix4(g),a.identity(),o.copy(y.matrixWorld),o.premultiply(g),a.extractRotation(o),M.halfWidth.set(y.width*.5,0,0),M.halfHeight.set(0,y.height*.5,0),M.halfWidth.applyMatrix4(a),M.halfHeight.applyMatrix4(a),x++}else if(y.isPointLight){const M=i.point[f];M.position.setFromMatrixPosition(y.matrixWorld),M.position.applyMatrix4(g),f++}else if(y.isHemisphereLight){const M=i.hemi[v];M.direction.setFromMatrixPosition(y.matrixWorld),M.direction.transformDirection(g),M.direction.normalize(),v++}}}return{setup:l,setupView:c,state:i}}function pc(s,e){const t=new vg(s,e),n=[],i=[];function r(){n.length=0,i.length=0}function o(h){n.push(h)}function a(h){i.push(h)}function l(h){t.setup(n,h)}function c(h){t.setupView(n,h)}return{init:r,state:{lightsArray:n,shadowsArray:i,lights:t},setupLights:l,setupLightsView:c,pushLight:o,pushShadow:a}}function _g(s,e){let t=new WeakMap;function n(r,o=0){let a;return t.has(r)===!1?(a=new pc(s,e),t.set(r,[a])):o>=t.get(r).length?(a=new pc(s,e),t.get(r).push(a)):a=t.get(r)[o],a}function i(){t=new WeakMap}return{get:n,dispose:i}}class Ta extends Jt{constructor(e){super(),this.type="MeshDepthMaterial",this.depthPacking=td,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}}Ta.prototype.isMeshDepthMaterial=!0;class Ea extends Jt{constructor(e){super(),this.type="MeshDistanceMaterial",this.referencePosition=new b,this.nearDistance=1,this.farDistance=1e3,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(e)}copy(e){return super.copy(e),this.referencePosition.copy(e.referencePosition),this.nearDistance=e.nearDistance,this.farDistance=e.farDistance,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}}Ea.prototype.isMeshDistanceMaterial=!0;const bg=`void main() {
|
|
3019
|
+
gl_Position = vec4( position, 1.0 );
|
|
3020
|
+
}`,Mg=`uniform sampler2D shadow_pass;
|
|
3021
|
+
uniform vec2 resolution;
|
|
3022
|
+
uniform float radius;
|
|
3023
|
+
#include <packing>
|
|
3024
|
+
void main() {
|
|
3025
|
+
const float samples = float( VSM_SAMPLES );
|
|
3026
|
+
float mean = 0.0;
|
|
3027
|
+
float squared_mean = 0.0;
|
|
3028
|
+
float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );
|
|
3029
|
+
float uvStart = samples <= 1.0 ? 0.0 : - 1.0;
|
|
3030
|
+
for ( float i = 0.0; i < samples; i ++ ) {
|
|
3031
|
+
float uvOffset = uvStart + i * uvStride;
|
|
3032
|
+
#ifdef HORIZONTAL_PASS
|
|
3033
|
+
vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );
|
|
3034
|
+
mean += distribution.x;
|
|
3035
|
+
squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;
|
|
3036
|
+
#else
|
|
3037
|
+
float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );
|
|
3038
|
+
mean += depth;
|
|
3039
|
+
squared_mean += depth * depth;
|
|
3040
|
+
#endif
|
|
3041
|
+
}
|
|
3042
|
+
mean = mean / samples;
|
|
3043
|
+
squared_mean = squared_mean / samples;
|
|
3044
|
+
float std_dev = sqrt( squared_mean - mean * mean );
|
|
3045
|
+
gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );
|
|
3046
|
+
}`;function mc(s,e,t){let n=new zs;const i=new q,r=new q,o=new ft,a=new Ta({depthPacking:nd}),l=new Ea,c={},u=t.maxTextureSize,h={0:je,1:Dt,2:Lt},d=new ii({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new q},radius:{value:4}},vertexShader:bg,fragmentShader:Mg}),f=d.clone();f.defines.HORIZONTAL_PASS=1;const m=new Be;m.setAttribute("position",new vt(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const x=new Wt(m,d),v=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=st,this.render=function(y,M,A){if(v.enabled===!1||v.autoUpdate===!1&&v.needsUpdate===!1||y.length===0)return;const C=s.getRenderTarget(),I=s.getActiveCubeFace(),k=s.getActiveMipmapLevel(),N=s.state;N.setBlending(dt),N.buffers.color.setClear(1,1,1,1),N.buffers.depth.setTest(!0),N.setScissorTest(!1);for(let P=0,w=y.length;P<w;P++){const E=y[P],D=E.shadow;if(D===void 0){console.warn("THREE.WebGLShadowMap:",E,"has no shadow.");continue}if(D.autoUpdate===!1&&D.needsUpdate===!1)continue;i.copy(D.mapSize);const O=D.getFrameExtents();if(i.multiply(O),r.copy(D.mapSize),(i.x>u||i.y>u)&&(i.x>u&&(r.x=Math.floor(u/O.x),i.x=r.x*O.x,D.mapSize.x=r.x),i.y>u&&(r.y=Math.floor(u/O.y),i.y=r.y*O.y,D.mapSize.y=r.y)),D.map===null&&!D.isPointLightShadow&&this.type===ht){const U={minFilter:Ft,magFilter:Ft,format:Ut};D.map=new mn(i.x,i.y,U),D.map.texture.name=E.name+".shadowMap",D.mapPass=new mn(i.x,i.y,U),D.camera.updateProjectionMatrix()}if(D.map===null){const U={minFilter:zt,magFilter:zt,format:Ut};D.map=new mn(i.x,i.y,U),D.map.texture.name=E.name+".shadowMap",D.camera.updateProjectionMatrix()}s.setRenderTarget(D.map),s.clear();const F=D.getViewportCount();for(let U=0;U<F;U++){const ce=D.getViewport(U);o.set(r.x*ce.x,r.y*ce.y,r.x*ce.z,r.y*ce.w),N.viewport(o),D.updateMatrices(E,U),n=D.getFrustum(),_(M,A,D.camera,E,this.type)}!D.isPointLightShadow&&this.type===ht&&g(D,A),D.needsUpdate=!1}v.needsUpdate=!1,s.setRenderTarget(C,I,k)};function g(y,M){const A=e.update(x);d.defines.VSM_SAMPLES!==y.blurSamples&&(d.defines.VSM_SAMPLES=y.blurSamples,f.defines.VSM_SAMPLES=y.blurSamples,d.needsUpdate=!0,f.needsUpdate=!0),d.uniforms.shadow_pass.value=y.map.texture,d.uniforms.resolution.value=y.mapSize,d.uniforms.radius.value=y.radius,s.setRenderTarget(y.mapPass),s.clear(),s.renderBufferDirect(M,null,A,d,x,null),f.uniforms.shadow_pass.value=y.mapPass.texture,f.uniforms.resolution.value=y.mapSize,f.uniforms.radius.value=y.radius,s.setRenderTarget(y.map),s.clear(),s.renderBufferDirect(M,null,A,f,x,null)}function p(y,M,A,C,I,k,N){let P=null;const w=C.isPointLight===!0?y.customDistanceMaterial:y.customDepthMaterial;if(w!==void 0?P=w:P=C.isPointLight===!0?l:a,s.localClippingEnabled&&A.clipShadows===!0&&A.clippingPlanes.length!==0||A.displacementMap&&A.displacementScale!==0||A.alphaMap&&A.alphaTest>0){const E=P.uuid,D=A.uuid;let O=c[E];O===void 0&&(O={},c[E]=O);let F=O[D];F===void 0&&(F=P.clone(),O[D]=F),P=F}return P.visible=A.visible,P.wireframe=A.wireframe,N===ht?P.side=A.shadowSide!==null?A.shadowSide:A.side:P.side=A.shadowSide!==null?A.shadowSide:h[A.side],P.alphaMap=A.alphaMap,P.alphaTest=A.alphaTest,P.clipShadows=A.clipShadows,P.clippingPlanes=A.clippingPlanes,P.clipIntersection=A.clipIntersection,P.displacementMap=A.displacementMap,P.displacementScale=A.displacementScale,P.displacementBias=A.displacementBias,P.wireframeLinewidth=A.wireframeLinewidth,P.linewidth=A.linewidth,C.isPointLight===!0&&P.isMeshDistanceMaterial===!0&&(P.referencePosition.setFromMatrixPosition(C.matrixWorld),P.nearDistance=I,P.farDistance=k),P}function _(y,M,A,C,I){if(y.visible===!1)return;if(y.layers.test(M.layers)&&(y.isMesh||y.isLine||y.isPoints)&&(y.castShadow||y.receiveShadow&&I===ht)&&(!y.frustumCulled||n.intersectsObject(y))){y.modelViewMatrix.multiplyMatrices(A.matrixWorldInverse,y.matrixWorld);const P=e.update(y),w=y.material;if(Array.isArray(w)){const E=P.groups;for(let D=0,O=E.length;D<O;D++){const F=E[D],U=w[F.materialIndex];if(U&&U.visible){const ce=p(y,P,U,C,A.near,A.far,I);s.renderBufferDirect(A,null,P,ce,y,F)}}}else if(w.visible){const E=p(y,P,w,C,A.near,A.far,I);s.renderBufferDirect(A,null,P,E,y,null)}}const N=y.children;for(let P=0,w=N.length;P<w;P++)_(N[P],M,A,C,I)}}function wg(s,e,t){const n=t.isWebGL2;function i(){let R=!1;const oe=new ft;let ne=null;const Ge=new 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if(T.isDataTexture)if(ne.length>0&&ze){Ge&&Ae&&t.texStorage2D(3553,Xe,R,ne[0].width,ne[0].height);for(let pe=0,qe=ne.length;pe<qe;pe++)oe=ne[pe],Ge?t.texSubImage2D(3553,0,0,0,oe.width,oe.height,Pe,ae,oe.data):t.texImage2D(3553,pe,R,oe.width,oe.height,0,Pe,ae,oe.data);T.generateMipmaps=!1}else Ge?(Ae&&t.texStorage2D(3553,Xe,R,Q.width,Q.height),t.texSubImage2D(3553,0,0,0,Q.width,Q.height,Pe,ae,Q.data)):t.texImage2D(3553,0,R,Q.width,Q.height,0,Pe,ae,Q.data);else if(T.isCompressedTexture){Ge&&Ae&&t.texStorage2D(3553,Xe,R,ne[0].width,ne[0].height);for(let pe=0,qe=ne.length;pe<qe;pe++)oe=ne[pe],T.format!==Ut&&T.format!==xi?Pe!==null?Ge?t.compressedTexSubImage2D(3553,pe,0,0,oe.width,oe.height,Pe,oe.data):t.compressedTexImage2D(3553,pe,R,oe.width,oe.height,0,oe.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):Ge?t.texSubImage2D(3553,pe,0,0,oe.width,oe.height,Pe,ae,oe.data):t.texImage2D(3553,pe,R,oe.width,oe.height,0,Pe,ae,oe.data)}else if(T.isDataTexture2DArray)Ge?(Ae&&t.texStorage3D(35866,Xe,R,Q.width,Q.height,Q.depth),t.texSubImage3D(35866,0,0,0,0,Q.width,Q.height,Q.depth,Pe,ae,Q.data)):t.texImage3D(35866,0,R,Q.width,Q.height,Q.depth,0,Pe,ae,Q.data);else if(T.isDataTexture3D)Ge?(Ae&&t.texStorage3D(32879,Xe,R,Q.width,Q.height,Q.depth),t.texSubImage3D(32879,0,0,0,0,Q.width,Q.height,Q.depth,Pe,ae,Q.data)):t.texImage3D(32879,0,R,Q.width,Q.height,Q.depth,0,Pe,ae,Q.data);else if(T.isFramebufferTexture)Ge&&Ae?t.texStorage2D(3553,Xe,R,Q.width,Q.height):t.texImage2D(3553,0,R,Q.width,Q.height,0,Pe,ae,null);else if(ne.length>0&&ze){Ge&&Ae&&t.texStorage2D(3553,Xe,R,ne[0].width,ne[0].height);for(let pe=0,qe=ne.length;pe<qe;pe++)oe=ne[pe],Ge?t.texSubImage2D(3553,pe,0,0,Pe,ae,oe):t.texImage2D(3553,pe,R,Pe,ae,oe);T.generateMipmaps=!1}else Ge?(Ae&&t.texStorage2D(3553,Xe,R,Q.width,Q.height),t.texSubImage2D(3553,0,0,0,Pe,ae,Q)):t.texImage2D(3553,0,R,Pe,ae,Q);M(T,ze)&&A(K),L.__version=T.version,T.onUpdate&&T.onUpdate(T)}function Y(L,T,J){if(T.image.length!==6)return;Te(L,T),t.activeTexture(33984+J),t.bindTexture(34067,L.__webglTexture),s.pixelStorei(37440,T.flipY),s.pixelStorei(37441,T.premultiplyAlpha),s.pixelStorei(3317,T.unpackAlignment),s.pixelStorei(37443,0);const K=T&&(T.isCompressedTexture||T.image[0].isCompressedTexture),ue=T.image[0]&&T.image[0].isDataTexture,Q=[];for(let pe=0;pe<6;pe++)!K&&!ue?Q[pe]=p(T.image[pe],!1,!0,c):Q[pe]=ue?T.image[pe].image:T.image[pe];const ze=Q[0],Pe=_(ze)||a,ae=r.convert(T.format),R=r.convert(T.type),oe=C(T.internalFormat,ae,R,T.encoding),ne=a&&T.isVideoTexture!==!0,Ge=L.__version===void 0;let Ae=I(T,ze,Pe);xe(34067,T,Pe);let Xe;if(K){ne&&Ge&&t.texStorage2D(34067,Ae,oe,ze.width,ze.height);for(let pe=0;pe<6;pe++){Xe=Q[pe].mipmaps;for(let qe=0;qe<Xe.length;qe++){const bt=Xe[qe];T.format!==Ut&&T.format!==xi?ae!==null?ne?t.compressedTexSubImage2D(34069+pe,qe,0,0,bt.width,bt.height,ae,bt.data):t.compressedTexImage2D(34069+pe,qe,oe,bt.width,bt.height,0,bt.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):ne?t.texSubImage2D(34069+pe,qe,0,0,bt.width,bt.height,ae,R,bt.data):t.texImage2D(34069+pe,qe,oe,bt.width,bt.height,0,ae,R,bt.data)}}}else{Xe=T.mipmaps,ne&&Ge&&(Xe.length>0&&Ae++,t.texStorage2D(34067,Ae,oe,Q[0].width,Q[0].height));for(let pe=0;pe<6;pe++)if(ue){ne?t.texSubImage2D(34069+pe,0,0,0,Q[pe].width,Q[pe].height,ae,R,Q[pe].data):t.texImage2D(34069+pe,0,oe,Q[pe].width,Q[pe].height,0,ae,R,Q[pe].data);for(let qe=0;qe<Xe.length;qe++){const mt=Xe[qe].image[pe].image;ne?t.texSubImage2D(34069+pe,qe+1,0,0,mt.width,mt.height,ae,R,mt.data):t.texImage2D(34069+pe,qe+1,oe,mt.width,mt.height,0,ae,R,mt.data)}}else{ne?t.texSubImage2D(34069+pe,0,0,0,ae,R,Q[pe]):t.texImage2D(34069+pe,0,oe,ae,R,Q[pe]);for(let qe=0;qe<Xe.length;qe++){const bt=Xe[qe];ne?t.texSubImage2D(34069+pe,qe+1,0,0,ae,R,bt.image[pe]):t.texImage2D(34069+pe,qe+1,oe,ae,R,bt.image[pe])}}}M(T,Pe)&&A(34067),L.__version=T.version,T.onUpdate&&T.onUpdate(T)}function We(L,T,J,K,ue){const Q=r.convert(J.format),ze=r.convert(J.type),Pe=C(J.internalFormat,Q,ze,J.encoding);n.get(T).__hasExternalTextures||(ue===32879||ue===35866?t.texImage3D(ue,0,Pe,T.width,T.height,T.depth,0,Q,ze,null):t.texImage2D(ue,0,Pe,T.width,T.height,0,Q,ze,null)),t.bindFramebuffer(36160,L),T.useRenderToTexture?f.framebufferTexture2DMultisampleEXT(36160,K,ue,n.get(J).__webglTexture,0,Me(T)):s.framebufferTexture2D(36160,K,ue,n.get(J).__webglTexture,0),t.bindFramebuffer(36160,null)}function Re(L,T,J){if(s.bindRenderbuffer(36161,L),T.depthBuffer&&!T.stencilBuffer){let K=33189;if(J||T.useRenderToTexture){const ue=T.depthTexture;ue&&ue.isDepthTexture&&(ue.type===Nn?K=36012:ue.type===ds&&(K=33190));const Q=Me(T);T.useRenderToTexture?f.renderbufferStorageMultisampleEXT(36161,Q,K,T.width,T.height):s.renderbufferStorageMultisample(36161,Q,K,T.width,T.height)}else s.renderbufferStorage(36161,K,T.width,T.height);s.framebufferRenderbuffer(36160,36096,36161,L)}else if(T.depthBuffer&&T.stencilBuffer){const K=Me(T);J&&T.useRenderbuffer?s.renderbufferStorageMultisample(36161,K,35056,T.width,T.height):T.useRenderToTexture?f.renderbufferStorageMultisampleEXT(36161,K,35056,T.width,T.height):s.renderbufferStorage(36161,34041,T.width,T.height),s.framebufferRenderbuffer(36160,33306,36161,L)}else{const K=T.isWebGLMultipleRenderTargets===!0?T.texture[0]:T.texture,ue=r.convert(K.format),Q=r.convert(K.type),ze=C(K.internalFormat,ue,Q,K.encoding),Pe=Me(T);J&&T.useRenderbuffer?s.renderbufferStorageMultisample(36161,Pe,ze,T.width,T.height):T.useRenderToTexture?f.renderbufferStorageMultisampleEXT(36161,Pe,ze,T.width,T.height):s.renderbufferStorage(36161,ze,T.width,T.height)}s.bindRenderbuffer(36161,null)}function Le(L,T){if(T&&T.isWebGLCubeRenderTarget)throw new Error("Depth Texture with cube render targets is not supported");if(t.bindFramebuffer(36160,L),!(T.depthTexture&&T.depthTexture.isDepthTexture))throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");(!n.get(T.depthTexture).__webglTexture||T.depthTexture.image.width!==T.width||T.depthTexture.image.height!==T.height)&&(T.depthTexture.image.width=T.width,T.depthTexture.image.height=T.height,T.depthTexture.needsUpdate=!0),U(T.depthTexture,0);const K=n.get(T.depthTexture).__webglTexture,ue=Me(T);if(T.depthTexture.format===yi)T.useRenderToTexture?f.framebufferTexture2DMultisampleEXT(36160,36096,3553,K,0,ue):s.framebufferTexture2D(36160,36096,3553,K,0);else if(T.depthTexture.format===Gi)T.useRenderToTexture?f.framebufferTexture2DMultisampleEXT(36160,33306,3553,K,0,ue):s.framebufferTexture2D(36160,33306,3553,K,0);else throw new Error("Unknown depthTexture format")}function Ce(L){const T=n.get(L),J=L.isWebGLCubeRenderTarget===!0;if(L.depthTexture&&!T.__autoAllocateDepthBuffer){if(J)throw new Error("target.depthTexture not supported in Cube render targets");Le(T.__webglFramebuffer,L)}else if(J){T.__webglDepthbuffer=[];for(let K=0;K<6;K++)t.bindFramebuffer(36160,T.__webglFramebuffer[K]),T.__webglDepthbuffer[K]=s.createRenderbuffer(),Re(T.__webglDepthbuffer[K],L,!1)}else t.bindFramebuffer(36160,T.__webglFramebuffer),T.__webglDepthbuffer=s.createRenderbuffer(),Re(T.__webglDepthbuffer,L,!1);t.bindFramebuffer(36160,null)}function nt(L,T,J){const K=n.get(L);T!==void 0&&We(K.__webglFramebuffer,L,L.texture,36064,3553),J!==void 0&&Ce(L)}function G(L){const T=L.texture,J=n.get(L),K=n.get(T);L.addEventListener("dispose",P),L.isWebGLMultipleRenderTargets!==!0&&(K.__webglTexture===void 0&&(K.__webglTexture=s.createTexture()),K.__version=T.version,o.memory.textures++);const ue=L.isWebGLCubeRenderTarget===!0,Q=L.isWebGLMultipleRenderTargets===!0,ze=T.isDataTexture3D||T.isDataTexture2DArray,Pe=_(L)||a;if(a&&T.format===xi&&(T.type===Nn||T.type===gi)&&(T.format=Ut,console.warn("THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.")),ue){J.__webglFramebuffer=[];for(let ae=0;ae<6;ae++)J.__webglFramebuffer[ae]=s.createFramebuffer()}else if(J.__webglFramebuffer=s.createFramebuffer(),Q)if(i.drawBuffers){const ae=L.texture;for(let R=0,oe=ae.length;R<oe;R++){const ne=n.get(ae[R]);ne.__webglTexture===void 0&&(ne.__webglTexture=s.createTexture(),o.memory.textures++)}}else console.warn("THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension.");else if(L.useRenderbuffer)if(a){J.__webglMultisampledFramebuffer=s.createFramebuffer(),J.__webglColorRenderbuffer=s.createRenderbuffer(),s.bindRenderbuffer(36161,J.__webglColorRenderbuffer);const ae=r.convert(T.format),R=r.convert(T.type),oe=C(T.internalFormat,ae,R,T.encoding),ne=Me(L);s.renderbufferStorageMultisample(36161,ne,oe,L.width,L.height),t.bindFramebuffer(36160,J.__webglMultisampledFramebuffer),s.framebufferRenderbuffer(36160,36064,36161,J.__webglColorRenderbuffer),s.bindRenderbuffer(36161,null),L.depthBuffer&&(J.__webglDepthRenderbuffer=s.createRenderbuffer(),Re(J.__webglDepthRenderbuffer,L,!0)),t.bindFramebuffer(36160,null)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.");if(ue){t.bindTexture(34067,K.__webglTexture),xe(34067,T,Pe);for(let ae=0;ae<6;ae++)We(J.__webglFramebuffer[ae],L,T,36064,34069+ae);M(T,Pe)&&A(34067),t.unbindTexture()}else if(Q){const ae=L.texture;for(let R=0,oe=ae.length;R<oe;R++){const ne=ae[R],Ge=n.get(ne);t.bindTexture(3553,Ge.__webglTexture),xe(3553,ne,Pe),We(J.__webglFramebuffer,L,ne,36064+R,3553),M(ne,Pe)&&A(3553)}t.unbindTexture()}else{let ae=3553;ze&&(a?ae=T.isDataTexture3D?32879:35866:console.warn("THREE.DataTexture3D and THREE.DataTexture2DArray only supported with WebGL2.")),t.bindTexture(ae,K.__webglTexture),xe(ae,T,Pe),We(J.__webglFramebuffer,L,T,36064,ae),M(T,Pe)&&A(ae),t.unbindTexture()}L.depthBuffer&&Ce(L)}function te(L){const T=_(L)||a,J=L.isWebGLMultipleRenderTargets===!0?L.texture:[L.texture];for(let K=0,ue=J.length;K<ue;K++){const Q=J[K];if(M(Q,T)){const ze=L.isWebGLCubeRenderTarget?34067:3553,Pe=n.get(Q).__webglTexture;t.bindTexture(ze,Pe),A(ze),t.unbindTexture()}}}function re(L){if(L.useRenderbuffer)if(a){const T=L.width,J=L.height;let K=16384;const ue=[36064],Q=L.stencilBuffer?33306:36096;L.depthBuffer&&ue.push(Q),L.ignoreDepthForMultisampleCopy||(L.depthBuffer&&(K|=256),L.stencilBuffer&&(K|=1024));const ze=n.get(L);t.bindFramebuffer(36008,ze.__webglMultisampledFramebuffer),t.bindFramebuffer(36009,ze.__webglFramebuffer),L.ignoreDepthForMultisampleCopy&&(s.invalidateFramebuffer(36008,[Q]),s.invalidateFramebuffer(36009,[Q])),s.blitFramebuffer(0,0,T,J,0,0,T,J,K,9728),s.invalidateFramebuffer(36008,ue),t.bindFramebuffer(36008,null),t.bindFramebuffer(36009,ze.__webglMultisampledFramebuffer)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.")}function Me(L){return a&&(L.useRenderbuffer||L.useRenderToTexture)?Math.min(h,L.samples):0}function fe(L){const T=o.render.frame;m.get(L)!==T&&(m.set(L,T),L.update())}let He=!1,ke=!1;function Je(L,T){L&&L.isWebGLRenderTarget&&(He===!1&&(console.warn("THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead."),He=!0),L=L.texture),U(L,T)}function St(L,T){L&&L.isWebGLCubeRenderTarget&&(ke===!1&&(console.warn("THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead."),ke=!0),L=L.texture),V(L,T)}this.allocateTextureUnit=F,this.resetTextureUnits=O,this.setTexture2D=U,this.setTexture2DArray=ce,this.setTexture3D=_e,this.setTextureCube=V,this.rebindTextures=nt,this.setupRenderTarget=G,this.updateRenderTargetMipmap=te,this.updateMultisampleRenderTarget=re,this.setupDepthRenderbuffer=Ce,this.setupFrameBufferTexture=We,this.safeSetTexture2D=Je,this.safeSetTextureCube=St}function Tg(s,e,t){const n=t.isWebGL2;function i(r){let o;if(r===Bn)return 5121;if(r===ch)return 32819;if(r===uh)return 32820;if(r===hh)return 33635;if(r===oh)return 5120;if(r===ah)return 5122;if(r===Rr)return 5123;if(r===lh)return 5124;if(r===ds)return 5125;if(r===Nn)return 5126;if(r===gi)return n?5131:(o=e.get("OES_texture_half_float"),o!==null?o.HALF_FLOAT_OES:null);if(r===dh)return 6406;if(r===xi)return 6407;if(r===Ut)return 6408;if(r===fh)return 6409;if(r===ph)return 6410;if(r===yi)return 6402;if(r===Gi)return 34041;if(r===mh)return 6403;if(r===gh)return 36244;if(r===xh)return 33319;if(r===yh)return 33320;if(r===vh)return 36248;if(r===_h)return 36249;if(r===ll||r===cl||r===ul||r===hl)if(o=e.get("WEBGL_compressed_texture_s3tc"),o!==null){if(r===ll)return o.COMPRESSED_RGB_S3TC_DXT1_EXT;if(r===cl)return o.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(r===ul)return o.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(r===hl)return o.COMPRESSED_RGBA_S3TC_DXT5_EXT}else return null;if(r===dl||r===fl||r===pl||r===ml)if(o=e.get("WEBGL_compressed_texture_pvrtc"),o!==null){if(r===dl)return o.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(r===fl)return o.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(r===pl)return o.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(r===ml)return o.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}else return null;if(r===bh)return o=e.get("WEBGL_compressed_texture_etc1"),o!==null?o.COMPRESSED_RGB_ETC1_WEBGL:null;if((r===gl||r===xl)&&(o=e.get("WEBGL_compressed_texture_etc"),o!==null)){if(r===gl)return o.COMPRESSED_RGB8_ETC2;if(r===xl)return o.COMPRESSED_RGBA8_ETC2_EAC}if(r===Mh||r===wh||r===Sh||r===Th||r===Eh||r===Ah||r===Lh||r===Ch||r===Rh||r===Ph||r===Ih||r===Dh||r===Fh||r===Bh||r===zh||r===Oh||r===Uh||r===Hh||r===kh||r===Gh||r===Vh||r===Wh||r===qh||r===Xh||r===Zh||r===Jh||r===Yh||r===$h)return o=e.get("WEBGL_compressed_texture_astc"),o!==null?r:null;if(r===Nh)return o=e.get("EXT_texture_compression_bptc"),o!==null?r:null;if(r===ki)return n?34042:(o=e.get("WEBGL_depth_texture"),o!==null?o.UNSIGNED_INT_24_8_WEBGL:null)}return{convert:i}}class gc extends Yt{constructor(e=[]){super(),this.cameras=e}}gc.prototype.isArrayCamera=!0;class fr extends ut{constructor(){super(),this.type="Group"}}fr.prototype.isGroup=!0;const Eg={type:"move"};class Aa{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return this._hand===null&&(this._hand=new fr,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return this._targetRay===null&&(this._targetRay=new fr,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new b,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new b),this._targetRay}getGripSpace(){return this._grip===null&&(this._grip=new fr,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new b,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new b),this._grip}dispatchEvent(e){return this._targetRay!==null&&this._targetRay.dispatchEvent(e),this._grip!==null&&this._grip.dispatchEvent(e),this._hand!==null&&this._hand.dispatchEvent(e),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),this._targetRay!==null&&(this._targetRay.visible=!1),this._grip!==null&&(this._grip.visible=!1),this._hand!==null&&(this._hand.visible=!1),this}update(e,t,n){let i=null,r=null,o=null;const a=this._targetRay,l=this._grip,c=this._hand;if(e&&t.session.visibilityState!=="visible-blurred")if(a!==null&&(i=t.getPose(e.targetRaySpace,n),i!==null&&(a.matrix.fromArray(i.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale),i.linearVelocity?(a.hasLinearVelocity=!0,a.linearVelocity.copy(i.linearVelocity)):a.hasLinearVelocity=!1,i.angularVelocity?(a.hasAngularVelocity=!0,a.angularVelocity.copy(i.angularVelocity)):a.hasAngularVelocity=!1,this.dispatchEvent(Eg))),c&&e.hand){o=!0;for(const x of e.hand.values()){const v=t.getJointPose(x,n);if(c.joints[x.jointName]===void 0){const p=new fr;p.matrixAutoUpdate=!1,p.visible=!1,c.joints[x.jointName]=p,c.add(p)}const g=c.joints[x.jointName];v!==null&&(g.matrix.fromArray(v.transform.matrix),g.matrix.decompose(g.position,g.rotation,g.scale),g.jointRadius=v.radius),g.visible=v!==null}const u=c.joints["index-finger-tip"],h=c.joints["thumb-tip"],d=u.position.distanceTo(h.position),f=.02,m=.005;c.inputState.pinching&&d>f+m?(c.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!c.inputState.pinching&&d<=f-m&&(c.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else l!==null&&e.gripSpace&&(r=t.getPose(e.gripSpace,n),r!==null&&(l.matrix.fromArray(r.transform.matrix),l.matrix.decompose(l.position,l.rotation,l.scale),r.linearVelocity?(l.hasLinearVelocity=!0,l.linearVelocity.copy(r.linearVelocity)):l.hasLinearVelocity=!1,r.angularVelocity?(l.hasAngularVelocity=!0,l.angularVelocity.copy(r.angularVelocity)):l.hasAngularVelocity=!1));return a!==null&&(a.visible=i!==null),l!==null&&(l.visible=r!==null),c!==null&&(c.visible=o!==null),this}}class La extends Ht{constructor(e,t,n,i,r,o,a,l,c,u){if(u=u!==void 0?u:yi,u!==yi&&u!==Gi)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");n===void 0&&u===yi&&(n=Rr),n===void 0&&u===Gi&&(n=ki),super(null,i,r,o,a,l,u,n,c),this.image={width:e,height:t},this.magFilter=a!==void 0?a:zt,this.minFilter=l!==void 0?l:zt,this.flipY=!1,this.generateMipmaps=!1}}La.prototype.isDepthTexture=!0;class Ag extends _i{constructor(e,t){super();const n=this;let i=null,r=1,o=null,a="local-floor";const l=e.extensions.has("WEBGL_multisampled_render_to_texture");let c=null,u=null,h=null,d=null,f=!1,m=null;const x=t.getContextAttributes();let v=null,g=null;const p=[],_=new Map,y=new Yt;y.layers.enable(1),y.viewport=new ft;const M=new Yt;M.layers.enable(2),M.viewport=new ft;const A=[y,M],C=new gc;C.layers.enable(1),C.layers.enable(2);let I=null,k=null;this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(V){let X=p[V];return X===void 0&&(X=new Aa,p[V]=X),X.getTargetRaySpace()},this.getControllerGrip=function(V){let X=p[V];return X===void 0&&(X=new Aa,p[V]=X),X.getGripSpace()},this.getHand=function(V){let X=p[V];return X===void 0&&(X=new Aa,p[V]=X),X.getHandSpace()};function N(V){const X=_.get(V.inputSource);X&&X.dispatchEvent({type:V.type,data:V.inputSource})}function P(){_.forEach(function(V,X){V.disconnect(X)}),_.clear(),I=null,k=null,e.setRenderTarget(v),d=null,h=null,u=null,i=null,g=null,_e.stop(),n.isPresenting=!1,n.dispatchEvent({type:"sessionend"})}this.setFramebufferScaleFactor=function(V){r=V,n.isPresenting===!0&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(V){a=V,n.isPresenting===!0&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return o},this.getBaseLayer=function(){return h!==null?h:d},this.getBinding=function(){return u},this.getFrame=function(){return m},this.getSession=function(){return i},this.setSession=function(V){return Lr(this,null,function*(){if(i=V,i!==null){if(v=e.getRenderTarget(),i.addEventListener("select",N),i.addEventListener("selectstart",N),i.addEventListener("selectend",N),i.addEventListener("squeeze",N),i.addEventListener("squeezestart",N),i.addEventListener("squeezeend",N),i.addEventListener("end",P),i.addEventListener("inputsourceschange",w),x.xrCompatible!==!0&&(yield t.makeXRCompatible()),i.renderState.layers===void 0||e.capabilities.isWebGL2===!1){const X={antialias:i.renderState.layers===void 0?x.antialias:!0,alpha:x.alpha,depth:x.depth,stencil:x.stencil,framebufferScaleFactor:r};d=new XRWebGLLayer(i,t,X),i.updateRenderState({baseLayer:d}),g=new mn(d.framebufferWidth,d.framebufferHeight,{format:Ut,type:Bn,encoding:e.outputEncoding})}else{f=x.antialias;let X=null,be=null,xe=null;x.depth&&(xe=x.stencil?35056:33190,X=x.stencil?Gi:yi,be=x.stencil?ki:Rr);const Te={colorFormat:x.alpha||f?32856:32849,depthFormat:xe,scaleFactor:r};u=new XRWebGLBinding(i,t),h=u.createProjectionLayer(Te),i.updateRenderState({layers:[h]}),f?g=new qo(h.textureWidth,h.textureHeight,{format:Ut,type:Bn,depthTexture:new La(h.textureWidth,h.textureHeight,be,void 0,void 0,void 0,void 0,void 0,void 0,X),stencilBuffer:x.stencil,ignoreDepth:h.ignoreDepthValues,useRenderToTexture:l,encoding:e.outputEncoding}):g=new mn(h.textureWidth,h.textureHeight,{format:x.alpha?Ut:xi,type:Bn,depthTexture:new La(h.textureWidth,h.textureHeight,be,void 0,void 0,void 0,void 0,void 0,void 0,X),stencilBuffer:x.stencil,ignoreDepth:h.ignoreDepthValues,encoding:e.outputEncoding})}this.setFoveation(1),o=yield i.requestReferenceSpace(a),_e.setContext(i),_e.start(),n.isPresenting=!0,n.dispatchEvent({type:"sessionstart"})}})};function w(V){const X=i.inputSources;for(let be=0;be<p.length;be++)_.set(X[be],p[be]);for(let be=0;be<V.removed.length;be++){const xe=V.removed[be],Te=_.get(xe);Te&&(Te.dispatchEvent({type:"disconnected",data:xe}),_.delete(xe))}for(let be=0;be<V.added.length;be++){const xe=V.added[be],Te=_.get(xe);Te&&Te.dispatchEvent({type:"connected",data:xe})}}const E=new b,D=new b;function O(V,X,be){E.setFromMatrixPosition(X.matrixWorld),D.setFromMatrixPosition(be.matrixWorld);const xe=E.distanceTo(D),Te=X.projectionMatrix.elements,Ke=be.projectionMatrix.elements,Y=Te[14]/(Te[10]-1),We=Te[14]/(Te[10]+1),Re=(Te[9]+1)/Te[5],Le=(Te[9]-1)/Te[5],Ce=(Te[8]-1)/Te[0],nt=(Ke[8]+1)/Ke[0],G=Y*Ce,te=Y*nt,re=xe/(-Ce+nt),Me=re*-Ce;X.matrixWorld.decompose(V.position,V.quaternion,V.scale),V.translateX(Me),V.translateZ(re),V.matrixWorld.compose(V.position,V.quaternion,V.scale),V.matrixWorldInverse.copy(V.matrixWorld).invert();const fe=Y+re,He=We+re,ke=G-Me,Je=te+(xe-Me),St=Re*We/He*fe,L=Le*We/He*fe;V.projectionMatrix.makePerspective(ke,Je,St,L,fe,He)}function F(V,X){X===null?V.matrixWorld.copy(V.matrix):V.matrixWorld.multiplyMatrices(X.matrixWorld,V.matrix),V.matrixWorldInverse.copy(V.matrixWorld).invert()}this.updateCamera=function(V){if(i===null)return;C.near=M.near=y.near=V.near,C.far=M.far=y.far=V.far,(I!==C.near||k!==C.far)&&(i.updateRenderState({depthNear:C.near,depthFar:C.far}),I=C.near,k=C.far);const X=V.parent,be=C.cameras;F(C,X);for(let Te=0;Te<be.length;Te++)F(be[Te],X);C.matrixWorld.decompose(C.position,C.quaternion,C.scale),V.position.copy(C.position),V.quaternion.copy(C.quaternion),V.scale.copy(C.scale),V.matrix.copy(C.matrix),V.matrixWorld.copy(C.matrixWorld);const xe=V.children;for(let Te=0,Ke=xe.length;Te<Ke;Te++)xe[Te].updateMatrixWorld(!0);be.length===2?O(C,y,M):C.projectionMatrix.copy(y.projectionMatrix)},this.getCamera=function(){return C},this.getFoveation=function(){if(h!==null)return h.fixedFoveation;if(d!==null)return d.fixedFoveation},this.setFoveation=function(V){h!==null&&(h.fixedFoveation=V),d!==null&&d.fixedFoveation!==void 0&&(d.fixedFoveation=V)};let U=null;function ce(V,X){if(c=X.getViewerPose(o),m=X,c!==null){const xe=c.views;d!==null&&(e.setRenderTargetFramebuffer(g,d.framebuffer),e.setRenderTarget(g));let Te=!1;xe.length!==C.cameras.length&&(C.cameras.length=0,Te=!0);for(let Ke=0;Ke<xe.length;Ke++){const Y=xe[Ke];let We=null;if(d!==null)We=d.getViewport(Y);else{const Le=u.getViewSubImage(h,Y);We=Le.viewport,Ke===0&&(e.setRenderTargetTextures(g,Le.colorTexture,h.ignoreDepthValues?void 0:Le.depthStencilTexture),e.setRenderTarget(g))}const Re=A[Ke];Re.matrix.fromArray(Y.transform.matrix),Re.projectionMatrix.fromArray(Y.projectionMatrix),Re.viewport.set(We.x,We.y,We.width,We.height),Ke===0&&C.matrix.copy(Re.matrix),Te===!0&&C.cameras.push(Re)}}const be=i.inputSources;for(let xe=0;xe<p.length;xe++){const Te=p[xe],Ke=be[xe];Te.update(Ke,X,o)}U&&U(V,X),m=null}const _e=new Bl;_e.setAnimationLoop(ce),this.setAnimationLoop=function(V){U=V},this.dispose=function(){}}}function Lg(s){function e(g,p){g.fogColor.value.copy(p.color),p.isFog?(g.fogNear.value=p.near,g.fogFar.value=p.far):p.isFogExp2&&(g.fogDensity.value=p.density)}function t(g,p,_,y,M){p.isMeshBasicMaterial?n(g,p):p.isMeshLambertMaterial?(n(g,p),l(g,p)):p.isMeshToonMaterial?(n(g,p),u(g,p)):p.isMeshPhongMaterial?(n(g,p),c(g,p)):p.isMeshStandardMaterial?(n(g,p),p.isMeshPhysicalMaterial?d(g,p,M):h(g,p)):p.isMeshMatcapMaterial?(n(g,p),f(g,p)):p.isMeshDepthMaterial?(n(g,p),m(g,p)):p.isMeshDistanceMaterial?(n(g,p),x(g,p)):p.isMeshNormalMaterial?(n(g,p),v(g,p)):p.isLineBasicMaterial?(i(g,p),p.isLineDashedMaterial&&r(g,p)):p.isPointsMaterial?o(g,p,_,y):p.isSpriteMaterial?a(g,p):p.isShadowMaterial?(g.color.value.copy(p.color),g.opacity.value=p.opacity):p.isShaderMaterial&&(p.uniformsNeedUpdate=!1)}function n(g,p){g.opacity.value=p.opacity,p.color&&g.diffuse.value.copy(p.color),p.emissive&&g.emissive.value.copy(p.emissive).multiplyScalar(p.emissiveIntensity),p.map&&(g.map.value=p.map),p.alphaMap&&(g.alphaMap.value=p.alphaMap),p.specularMap&&(g.specularMap.value=p.specularMap),p.alphaTest>0&&(g.alphaTest.value=p.alphaTest);const _=s.get(p).envMap;_&&(g.envMap.value=_,g.flipEnvMap.value=_.isCubeTexture&&_.isRenderTargetTexture===!1?-1:1,g.reflectivity.value=p.reflectivity,g.ior.value=p.ior,g.refractionRatio.value=p.refractionRatio),p.lightMap&&(g.lightMap.value=p.lightMap,g.lightMapIntensity.value=p.lightMapIntensity),p.aoMap&&(g.aoMap.value=p.aoMap,g.aoMapIntensity.value=p.aoMapIntensity);let y;p.map?y=p.map:p.specularMap?y=p.specularMap:p.displacementMap?y=p.displacementMap:p.normalMap?y=p.normalMap:p.bumpMap?y=p.bumpMap:p.roughnessMap?y=p.roughnessMap:p.metalnessMap?y=p.metalnessMap:p.alphaMap?y=p.alphaMap:p.emissiveMap?y=p.emissiveMap:p.clearcoatMap?y=p.clearcoatMap:p.clearcoatNormalMap?y=p.clearcoatNormalMap:p.clearcoatRoughnessMap?y=p.clearcoatRoughnessMap:p.specularIntensityMap?y=p.specularIntensityMap:p.specularColorMap?y=p.specularColorMap:p.transmissionMap?y=p.transmissionMap:p.thicknessMap?y=p.thicknessMap:p.sheenColorMap?y=p.sheenColorMap:p.sheenRoughnessMap&&(y=p.sheenRoughnessMap),y!==void 0&&(y.isWebGLRenderTarget&&(y=y.texture),y.matrixAutoUpdate===!0&&y.updateMatrix(),g.uvTransform.value.copy(y.matrix));let M;p.aoMap?M=p.aoMap:p.lightMap&&(M=p.lightMap),M!==void 0&&(M.isWebGLRenderTarget&&(M=M.texture),M.matrixAutoUpdate===!0&&M.updateMatrix(),g.uv2Transform.value.copy(M.matrix))}function i(g,p){g.diffuse.value.copy(p.color),g.opacity.value=p.opacity}function r(g,p){g.dashSize.value=p.dashSize,g.totalSize.value=p.dashSize+p.gapSize,g.scale.value=p.scale}function o(g,p,_,y){g.diffuse.value.copy(p.color),g.opacity.value=p.opacity,g.size.value=p.size*_,g.scale.value=y*.5,p.map&&(g.map.value=p.map),p.alphaMap&&(g.alphaMap.value=p.alphaMap),p.alphaTest>0&&(g.alphaTest.value=p.alphaTest);let M;p.map?M=p.map:p.alphaMap&&(M=p.alphaMap),M!==void 0&&(M.matrixAutoUpdate===!0&&M.updateMatrix(),g.uvTransform.value.copy(M.matrix))}function a(g,p){g.diffuse.value.copy(p.color),g.opacity.value=p.opacity,g.rotation.value=p.rotation,p.map&&(g.map.value=p.map),p.alphaMap&&(g.alphaMap.value=p.alphaMap),p.alphaTest>0&&(g.alphaTest.value=p.alphaTest);let _;p.map?_=p.map:p.alphaMap&&(_=p.alphaMap),_!==void 0&&(_.matrixAutoUpdate===!0&&_.updateMatrix(),g.uvTransform.value.copy(_.matrix))}function l(g,p){p.emissiveMap&&(g.emissiveMap.value=p.emissiveMap)}function c(g,p){g.specular.value.copy(p.specular),g.shininess.value=Math.max(p.shininess,1e-4),p.emissiveMap&&(g.emissiveMap.value=p.emissiveMap),p.bumpMap&&(g.bumpMap.value=p.bumpMap,g.bumpScale.value=p.bumpScale,p.side===je&&(g.bumpScale.value*=-1)),p.normalMap&&(g.normalMap.value=p.normalMap,g.normalScale.value.copy(p.normalScale),p.side===je&&g.normalScale.value.negate()),p.displacementMap&&(g.displacementMap.value=p.displacementMap,g.displacementScale.value=p.displacementScale,g.displacementBias.value=p.displacementBias)}function u(g,p){p.gradientMap&&(g.gradientMap.value=p.gradientMap),p.emissiveMap&&(g.emissiveMap.value=p.emissiveMap),p.bumpMap&&(g.bumpMap.value=p.bumpMap,g.bumpScale.value=p.bumpScale,p.side===je&&(g.bumpScale.value*=-1)),p.normalMap&&(g.normalMap.value=p.normalMap,g.normalScale.value.copy(p.normalScale),p.side===je&&g.normalScale.value.negate()),p.displacementMap&&(g.displacementMap.value=p.displacementMap,g.displacementScale.value=p.displacementScale,g.displacementBias.value=p.displacementBias)}function h(g,p){g.roughness.value=p.roughness,g.metalness.value=p.metalness,p.roughnessMap&&(g.roughnessMap.value=p.roughnessMap),p.metalnessMap&&(g.metalnessMap.value=p.metalnessMap),p.emissiveMap&&(g.emissiveMap.value=p.emissiveMap),p.bumpMap&&(g.bumpMap.value=p.bumpMap,g.bumpScale.value=p.bumpScale,p.side===je&&(g.bumpScale.value*=-1)),p.normalMap&&(g.normalMap.value=p.normalMap,g.normalScale.value.copy(p.normalScale),p.side===je&&g.normalScale.value.negate()),p.displacementMap&&(g.displacementMap.value=p.displacementMap,g.displacementScale.value=p.displacementScale,g.displacementBias.value=p.displacementBias),s.get(p).envMap&&(g.envMapIntensity.value=p.envMapIntensity)}function d(g,p,_){h(g,p),g.ior.value=p.ior,p.sheen>0&&(g.sheenColor.value.copy(p.sheenColor).multiplyScalar(p.sheen),g.sheenRoughness.value=p.sheenRoughness,p.sheenColorMap&&(g.sheenColorMap.value=p.sheenColorMap),p.sheenRoughnessMap&&(g.sheenRoughnessMap.value=p.sheenRoughnessMap)),p.clearcoat>0&&(g.clearcoat.value=p.clearcoat,g.clearcoatRoughness.value=p.clearcoatRoughness,p.clearcoatMap&&(g.clearcoatMap.value=p.clearcoatMap),p.clearcoatRoughnessMap&&(g.clearcoatRoughnessMap.value=p.clearcoatRoughnessMap),p.clearcoatNormalMap&&(g.clearcoatNormalScale.value.copy(p.clearcoatNormalScale),g.clearcoatNormalMap.value=p.clearcoatNormalMap,p.side===je&&g.clearcoatNormalScale.value.negate())),p.transmission>0&&(g.transmission.value=p.transmission,g.transmissionSamplerMap.value=_.texture,g.transmissionSamplerSize.value.set(_.width,_.height),p.transmissionMap&&(g.transmissionMap.value=p.transmissionMap),g.thickness.value=p.thickness,p.thicknessMap&&(g.thicknessMap.value=p.thicknessMap),g.attenuationDistance.value=p.attenuationDistance,g.attenuationColor.value.copy(p.attenuationColor)),g.specularIntensity.value=p.specularIntensity,g.specularColor.value.copy(p.specularColor),p.specularIntensityMap&&(g.specularIntensityMap.value=p.specularIntensityMap),p.specularColorMap&&(g.specularColorMap.value=p.specularColorMap)}function f(g,p){p.matcap&&(g.matcap.value=p.matcap),p.bumpMap&&(g.bumpMap.value=p.bumpMap,g.bumpScale.value=p.bumpScale,p.side===je&&(g.bumpScale.value*=-1)),p.normalMap&&(g.normalMap.value=p.normalMap,g.normalScale.value.copy(p.normalScale),p.side===je&&g.normalScale.value.negate()),p.displacementMap&&(g.displacementMap.value=p.displacementMap,g.displacementScale.value=p.displacementScale,g.displacementBias.value=p.displacementBias)}function m(g,p){p.displacementMap&&(g.displacementMap.value=p.displacementMap,g.displacementScale.value=p.displacementScale,g.displacementBias.value=p.displacementBias)}function x(g,p){p.displacementMap&&(g.displacementMap.value=p.displacementMap,g.displacementScale.value=p.displacementScale,g.displacementBias.value=p.displacementBias),g.referencePosition.value.copy(p.referencePosition),g.nearDistance.value=p.nearDistance,g.farDistance.value=p.farDistance}function v(g,p){p.bumpMap&&(g.bumpMap.value=p.bumpMap,g.bumpScale.value=p.bumpScale,p.side===je&&(g.bumpScale.value*=-1)),p.normalMap&&(g.normalMap.value=p.normalMap,g.normalScale.value.copy(p.normalScale),p.side===je&&g.normalScale.value.negate()),p.displacementMap&&(g.displacementMap.value=p.displacementMap,g.displacementScale.value=p.displacementScale,g.displacementBias.value=p.displacementBias)}return{refreshFogUniforms:e,refreshMaterialUniforms:t}}function Cg(){const s=xs("canvas");return s.style.display="block",s}function pt(s={}){const e=s.canvas!==void 0?s.canvas:Cg(),t=s.context!==void 0?s.context:null,n=s.alpha!==void 0?s.alpha:!1,i=s.depth!==void 0?s.depth:!0,r=s.stencil!==void 0?s.stencil:!0,o=s.antialias!==void 0?s.antialias:!1,a=s.premultipliedAlpha!==void 0?s.premultipliedAlpha:!0,l=s.preserveDrawingBuffer!==void 0?s.preserveDrawingBuffer:!1,c=s.powerPreference!==void 0?s.powerPreference:"default",u=s.failIfMajorPerformanceCaveat!==void 0?s.failIfMajorPerformanceCaveat:!1;let h=null,d=null;const f=[],m=[];this.domElement=e,this.debug={checkShaderErrors:!0},this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this.outputEncoding=yn,this.physicallyCorrectLights=!1,this.toneMapping=Jn,this.toneMappingExposure=1;const x=this;let v=!1,g=0,p=0,_=null,y=-1,M=null;const A=new ft,C=new ft;let I=null,k=e.width,N=e.height,P=1,w=null,E=null;const D=new ft(0,0,k,N),O=new ft(0,0,k,N);let F=!1;const U=[],ce=new zs;let _e=!1,V=!1,X=null;const be=new Ee,xe=new b,Te={background:null,fog:null,environment:null,overrideMaterial:null,isScene:!0};function Ke(){return _===null?P:1}let Y=t;function We(S,B){for(let H=0;H<S.length;H++){const z=S[H],Z=e.getContext(z,B);if(Z!==null)return Z}return null}try{const S={alpha:n,depth:i,stencil:r,antialias:o,premultipliedAlpha:a,preserveDrawingBuffer:l,powerPreference:c,failIfMajorPerformanceCaveat:u};if("setAttribute"in e&&e.setAttribute("data-engine",`three.js r${me}`),e.addEventListener("webglcontextlost",Ge,!1),e.addEventListener("webglcontextrestored",Ae,!1),Y===null){const B=["webgl2","webgl","experimental-webgl"];if(x.isWebGL1Renderer===!0&&B.shift(),Y=We(B,S),Y===null)throw We(B)?new Error("Error creating WebGL context with your selected attributes."):new Error("Error creating WebGL context.")}Y.getShaderPrecisionFormat===void 0&&(Y.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}})}catch(S){throw console.error("THREE.WebGLRenderer: "+S.message),S}let Re,Le,Ce,nt,G,te,re,Me,fe,He,ke,Je,St,L,T,J,K,ue,Q,ze,Pe,ae,R;function oe(){Re=new Yp(Y),Le=new Gp(Y,Re,s),Re.init(Le),ae=new Tg(Y,Re,Le),Ce=new wg(Y,Re,Le),U[0]=1029,nt=new Qp(Y),G=new dg,te=new Sg(Y,Re,Ce,G,Le,ae,nt),re=new Wp(x),Me=new Jp(x),fe=new Vd(Y,Le),R=new Hp(Y,Re,fe,Le),He=new $p(Y,fe,nt,R),ke=new nm(Y,He,fe,nt),Q=new tm(Y,Le,te),J=new Vp(G),Je=new hg(x,re,Me,Re,Le,R,J),St=new Lg(G),L=new pg,T=new _g(Re,Le),ue=new Up(x,re,Ce,ke,a),K=new mc(x,ke,Le),ze=new kp(Y,Re,nt,Le),Pe=new jp(Y,Re,nt,Le),nt.programs=Je.programs,x.capabilities=Le,x.extensions=Re,x.properties=G,x.renderLists=L,x.shadowMap=K,x.state=Ce,x.info=nt}oe();const ne=new Ag(x,Y);this.xr=ne,this.getContext=function(){return Y},this.getContextAttributes=function(){return Y.getContextAttributes()},this.forceContextLoss=function(){const S=Re.get("WEBGL_lose_context");S&&S.loseContext()},this.forceContextRestore=function(){const S=Re.get("WEBGL_lose_context");S&&S.restoreContext()},this.getPixelRatio=function(){return P},this.setPixelRatio=function(S){S!==void 0&&(P=S,this.setSize(k,N,!1))},this.getSize=function(S){return S.set(k,N)},this.setSize=function(S,B,H){if(ne.isPresenting){console.warn("THREE.WebGLRenderer: Can't change size while VR device is 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S.copy(ue.getClearColor())},this.setClearColor=function(){ue.setClearColor.apply(ue,arguments)},this.getClearAlpha=function(){return ue.getClearAlpha()},this.setClearAlpha=function(){ue.setClearAlpha.apply(ue,arguments)},this.clear=function(S,B,H){let z=0;(S===void 0||S)&&(z|=16384),(B===void 0||B)&&(z|=256),(H===void 0||H)&&(z|=1024),Y.clear(z)},this.clearColor=function(){this.clear(!0,!1,!1)},this.clearDepth=function(){this.clear(!1,!0,!1)},this.clearStencil=function(){this.clear(!1,!1,!0)},this.dispose=function(){e.removeEventListener("webglcontextlost",Ge,!1),e.removeEventListener("webglcontextrestored",Ae,!1),L.dispose(),T.dispose(),G.dispose(),re.dispose(),Me.dispose(),ke.dispose(),R.dispose(),Je.dispose(),ne.dispose(),ne.removeEventListener("sessionstart",An),ne.removeEventListener("sessionend",Ln),X&&(X.dispose(),X=null),Ni.stop()};function Ge(S){S.preventDefault(),console.log("THREE.WebGLRenderer: Context Lost."),v=!0}function Ae(){console.log("THREE.WebGLRenderer: Context 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zi=Ue!==null?Ue.count:it.count,Ar=H.drawRange.start*$e,at=H.drawRange.count*$e,Cn=Oe!==null?Oe.start*$e:0,kt=Oe!==null?Oe.count*$e:1/0,Rn=Math.max(Ar,Cn),Fo=Math.min(zi,Ar+at,Cn+kt)-1,Pn=Math.max(0,Fo-Rn+1);if(Pn!==0){if(Z.isMesh)z.wireframe===!0?(Ce.setLineWidth(z.wireframeLinewidth*Ke()),It.setMode(1)):It.setMode(4);else if(Z.isLine){let Zn=z.linewidth;Zn===void 0&&(Zn=1),Ce.setLineWidth(Zn*Ke()),Z.isLineSegments?It.setMode(1):Z.isLineLoop?It.setMode(2):It.setMode(3)}else Z.isPoints?It.setMode(0):Z.isSprite&&It.setMode(4);if(Z.isInstancedMesh)It.renderInstances(Rn,Pn,Z.count);else if(H.isInstancedBufferGeometry){const Zn=Math.min(H.instanceCount,H._maxInstanceCount);It.renderInstances(Rn,Pn,Zn)}else It.render(Rn,Pn)}},this.compile=function(S,B){d=T.get(S),d.init(),m.push(d),S.traverseVisible(function(H){H.isLight&&H.layers.test(B.layers)&&(d.pushLight(H),H.castShadow&&d.pushShadow(H))}),d.setupLights(x.physicallyCorrectLights),S.traverse(function(H){const z=H.material;if(z)if(Array.isArray(z))for(let Z=0;Z<z.length;Z++){const Oe=z[Z];ol(Oe,S,H)}else ol(z,S,H)}),m.pop(),d=null};let bt=null;function mt(S){bt&&bt(S)}function An(){Ni.stop()}function Ln(){Ni.start()}const Ni=new Bl;Ni.setAnimationLoop(mt),typeof window!="undefined"&&Ni.setContext(window),this.setAnimationLoop=function(S){bt=S,ne.setAnimationLoop(S),S===null?Ni.stop():Ni.start()},ne.addEventListener("sessionstart",An),ne.addEventListener("sessionend",Ln),this.render=function(S,B){if(B!==void 0&&B.isCamera!==!0){console.error("THREE.WebGLRenderer.render: camera is not an instance of 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if((S.isMesh||S.isLine||S.isPoints)&&(S.isSkinnedMesh&&S.skeleton.frame!==nt.render.frame&&(S.skeleton.update(),S.skeleton.frame=nt.render.frame),!S.frustumCulled||ce.intersectsObject(S))){z&&xe.setFromMatrixPosition(S.matrixWorld).applyMatrix4(be);const Ve=ke.update(S),Ye=S.material;if(Array.isArray(Ye)){const Ue=Ve.groups;for(let it=0,$e=Ue.length;it<$e;it++){const tt=Ue[it],It=Ye[tt.materialIndex];It&&It.visible&&h.push(S,Ve,It,H,xe.z,tt)}}else Ye.visible&&h.push(S,Ve,Ye,H,xe.z,null)}}const Oe=S.children;for(let Ve=0,Ye=Oe.length;Ve<Ye;Ve++)Vu(Oe[Ve],B,H,z)}function Wu(S,B,H,z){const Z=S.opaque,Oe=S.transmissive,Ve=S.transparent;d.setupLightsView(H),Oe.length>0&&ny(Z,B,H),z&&Ce.viewport(A.copy(z)),Z.length>0&&Do(Z,B,H),Oe.length>0&&Do(Oe,B,H),Ve.length>0&&Do(Ve,B,H)}function ny(S,B,H){if(X===null){const Ve=o===!0&&Le.isWebGL2===!0?qo:mn;X=new Ve(1024,1024,{generateMipmaps:!0,type:ae.convert(gi)!==null?gi:Bn,minFilter:Hi,magFilter:zt,wrapS:en,wrapT:en,useRenderToTexture:Re.has("WEBGL_multisampled_render_to_texture")})}const z=x.getRenderTarget();x.setRenderTarget(X),x.clear();const Z=x.toneMapping;x.toneMapping=Jn,Do(S,B,H),x.toneMapping=Z,te.updateMultisampleRenderTarget(X),te.updateRenderTargetMipmap(X),x.setRenderTarget(z)}function Do(S,B,H){const z=B.isScene===!0?B.overrideMaterial:null;for(let Z=0,Oe=S.length;Z<Oe;Z++){const Ve=S[Z],Ye=Ve.object,Ue=Ve.geometry,it=z===null?Ve.material:z,$e=Ve.group;Ye.layers.test(H.layers)&&iy(Ye,B,H,Ue,it,$e)}}function iy(S,B,H,z,Z,Oe){S.onBeforeRender(x,B,H,z,Z,Oe),S.modelViewMatrix.multiplyMatrices(H.matrixWorldInverse,S.matrixWorld),S.normalMatrix.getNormalMatrix(S.modelViewMatrix),Z.onBeforeRender(x,B,H,z,S,Oe),Z.transparent===!0&&Z.side===Lt?(Z.side=je,Z.needsUpdate=!0,x.renderBufferDirect(H,B,z,Z,S,Oe),Z.side=Dt,Z.needsUpdate=!0,x.renderBufferDirect(H,B,z,Z,S,Oe),Z.side=Lt):x.renderBufferDirect(H,B,z,Z,S,Oe),S.onAfterRender(x,B,H,z,Z,Oe)}function ol(S,B,H){B.isScene!==!0&&(B=Te);const z=G.get(S),Z=d.state.lights,Oe=d.state.shadowsArray,Ve=Z.state.version,Ye=Je.getParameters(S,Z.state,Oe,B,H),Ue=Je.getProgramCacheKey(Ye);let it=z.programs;z.environment=S.isMeshStandardMaterial?B.environment:null,z.fog=B.fog,z.envMap=(S.isMeshStandardMaterial?Me:re).get(S.envMap||z.environment),it===void 0&&(S.addEventListener("dispose",Xe),it=new Map,z.programs=it);let $e=it.get(Ue);if($e!==void 0){if(z.currentProgram===$e&&z.lightsStateVersion===Ve)return qu(S,Ye),$e}else 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tt=z.uniforms;(!S.isShaderMaterial&&!S.isRawShaderMaterial||S.clipping===!0)&&(tt.clippingPlanes=J.uniform),qu(S,Ye),z.needsLights=oy(S),z.lightsStateVersion=Ve,z.needsLights&&(tt.ambientLightColor.value=Z.state.ambient,tt.lightProbe.value=Z.state.probe,tt.directionalLights.value=Z.state.directional,tt.directionalLightShadows.value=Z.state.directionalShadow,tt.spotLights.value=Z.state.spot,tt.spotLightShadows.value=Z.state.spotShadow,tt.rectAreaLights.value=Z.state.rectArea,tt.ltc_1.value=Z.state.rectAreaLTC1,tt.ltc_2.value=Z.state.rectAreaLTC2,tt.pointLights.value=Z.state.point,tt.pointLightShadows.value=Z.state.pointShadow,tt.hemisphereLights.value=Z.state.hemi,tt.directionalShadowMap.value=Z.state.directionalShadowMap,tt.directionalShadowMatrix.value=Z.state.directionalShadowMatrix,tt.spotShadowMap.value=Z.state.spotShadowMap,tt.spotShadowMatrix.value=Z.state.spotShadowMatrix,tt.pointShadowMap.value=Z.state.pointShadowMap,tt.pointShadowMatrix.value=Z.state.pointShadowMatrix);const It=$e.getUniforms(),zi=si.seqWithValue(It.seq,tt);return z.currentProgram=$e,z.uniformsList=zi,$e}function qu(S,B){const H=G.get(S);H.outputEncoding=B.outputEncoding,H.instancing=B.instancing,H.skinning=B.skinning,H.morphTargets=B.morphTargets,H.morphNormals=B.morphNormals,H.morphTargetsCount=B.morphTargetsCount,H.numClippingPlanes=B.numClippingPlanes,H.numIntersection=B.numClipIntersection,H.vertexAlphas=B.vertexAlphas,H.vertexTangents=B.vertexTangents,H.toneMapping=B.toneMapping}function ry(S,B,H,z,Z){B.isScene!==!0&&(B=Te),te.resetTextureUnits();const Oe=B.fog,Ve=z.isMeshStandardMaterial?B.environment:null,Ye=_===null?x.outputEncoding:_.texture.encoding,Ue=(z.isMeshStandardMaterial?Me:re).get(z.envMap||Ve),it=z.vertexColors===!0&&!!H.attributes.color&&H.attributes.color.itemSize===4,$e=!!z.normalMap&&!!H.attributes.tangent,tt=!!H.morphAttributes.position,It=!!H.morphAttributes.normal,zi=H.morphAttributes.position?H.morphAttributes.position.length:0,Ar=z.toneMapped?x.toneMapping:Jn,at=G.get(z),Cn=d.state.lights;if(_e===!0&&(V===!0||S!==M)){const Mn=S===M&&z.id===y;J.setState(z,S,Mn)}let kt=!1;z.version===at.__version?(at.needsLights&&at.lightsStateVersion!==Cn.state.version||at.outputEncoding!==Ye||Z.isInstancedMesh&&at.instancing===!1||!Z.isInstancedMesh&&at.instancing===!0||Z.isSkinnedMesh&&at.skinning===!1||!Z.isSkinnedMesh&&at.skinning===!0||at.envMap!==Ue||z.fog&&at.fog!==Oe||at.numClippingPlanes!==void 0&&(at.numClippingPlanes!==J.numPlanes||at.numIntersection!==J.numIntersection)||at.vertexAlphas!==it||at.vertexTangents!==$e||at.morphTargets!==tt||at.morphNormals!==It||at.toneMapping!==Ar||Le.isWebGL2===!0&&at.morphTargetsCount!==zi)&&(kt=!0):(kt=!0,at.__version=z.version);let Rn=at.currentProgram;kt===!0&&(Rn=ol(z,B,Z));let Fo=!1,Pn=!1,Zn=!1;const sn=Rn.getUniforms(),ss=at.uniforms;if(Ce.useProgram(Rn.program)&&(Fo=!0,Pn=!0,Zn=!0),z.id!==y&&(y=z.id,Pn=!0),Fo||M!==S){if(sn.setValue(Y,"projectionMatrix",S.projectionMatrix),Le.logarithmicDepthBuffer&&sn.setValue(Y,"logDepthBufFC",2/(Math.log(S.far+1)/Math.LN2)),M!==S&&(M=S,Pn=!0,Zn=!0),z.isShaderMaterial||z.isMeshPhongMaterial||z.isMeshToonMaterial||z.isMeshStandardMaterial||z.envMap){const Mn=sn.map.cameraPosition;Mn!==void 0&&Mn.setValue(Y,xe.setFromMatrixPosition(S.matrixWorld))}(z.isMeshPhongMaterial||z.isMeshToonMaterial||z.isMeshLambertMaterial||z.isMeshBasicMaterial||z.isMeshStandardMaterial||z.isShaderMaterial)&&sn.setValue(Y,"isOrthographic",S.isOrthographicCamera===!0),(z.isMeshPhongMaterial||z.isMeshToonMaterial||z.isMeshLambertMaterial||z.isMeshBasicMaterial||z.isMeshStandardMaterial||z.isShaderMaterial||z.isShadowMaterial||Z.isSkinnedMesh)&&sn.setValue(Y,"viewMatrix",S.matrixWorldInverse)}if(Z.isSkinnedMesh){sn.setOptional(Y,Z,"bindMatrix"),sn.setOptional(Y,Z,"bindMatrixInverse");const Mn=Z.skeleton;Mn&&(Le.floatVertexTextures?(Mn.boneTexture===null&&Mn.computeBoneTexture(),sn.setValue(Y,"boneTexture",Mn.boneTexture,te),sn.setValue(Y,"boneTextureSize",Mn.boneTextureSize)):sn.setOptional(Y,Mn,"boneMatrices"))}return!!H&&(H.morphAttributes.position!==void 0||H.morphAttributes.normal!==void 0)&&Q.update(Z,H,z,Rn),(Pn||at.receiveShadow!==Z.receiveShadow)&&(at.receiveShadow=Z.receiveShadow,sn.setValue(Y,"receiveShadow",Z.receiveShadow)),Pn&&(sn.setValue(Y,"toneMappingExposure",x.toneMappingExposure),at.needsLights&&sy(ss,Zn),Oe&&z.fog&&St.refreshFogUniforms(ss,Oe),St.refreshMaterialUniforms(ss,z,P,N,X),si.upload(Y,at.uniformsList,ss,te)),z.isShaderMaterial&&z.uniformsNeedUpdate===!0&&(si.upload(Y,at.uniformsList,ss,te),z.uniformsNeedUpdate=!1),z.isSpriteMaterial&&sn.setValue(Y,"center",Z.center),sn.setValue(Y,"modelViewMatrix",Z.modelViewMatrix),sn.setValue(Y,"normalMatrix",Z.normalMatrix),sn.setValue(Y,"modelMatrix",Z.matrixWorld),Rn}function sy(S,B){S.ambientLightColor.needsUpdate=B,S.lightProbe.needsUpdate=B,S.directionalLights.needsUpdate=B,S.directionalLightShadows.needsUpdate=B,S.pointLights.needsUpdate=B,S.pointLightShadows.needsUpdate=B,S.spotLights.needsUpdate=B,S.spotLightShadows.needsUpdate=B,S.rectAreaLights.needsUpdate=B,S.hemisphereLights.needsUpdate=B}function oy(S){return S.isMeshLambertMaterial||S.isMeshToonMaterial||S.isMeshPhongMaterial||S.isMeshStandardMaterial||S.isShadowMaterial||S.isShaderMaterial&&S.lights===!0}this.getActiveCubeFace=function(){return g},this.getActiveMipmapLevel=function(){return p},this.getRenderTarget=function(){return _},this.setRenderTargetTextures=function(S,B,H){G.get(S.texture).__webglTexture=B,G.get(S.depthTexture).__webglTexture=H;const z=G.get(S);z.__hasExternalTextures=!0,z.__hasExternalTextures&&(z.__autoAllocateDepthBuffer=H===void 0,z.__autoAllocateDepthBuffer||S.useRenderToTexture&&(console.warn("render-to-texture extension was disabled because an external texture was provided"),S.useRenderToTexture=!1,S.useRenderbuffer=!0))},this.setRenderTargetFramebuffer=function(S,B){const H=G.get(S);H.__webglFramebuffer=B,H.__useDefaultFramebuffer=B===void 0},this.setRenderTarget=function(S,B=0,H=0){_=S,g=B,p=H;let z=!0;if(S){const Ue=G.get(S);Ue.__useDefaultFramebuffer!==void 0?(Ce.bindFramebuffer(36160,null),z=!1):Ue.__webglFramebuffer===void 0?te.setupRenderTarget(S):Ue.__hasExternalTextures&&te.rebindTextures(S,G.get(S.texture).__webglTexture,G.get(S.depthTexture).__webglTexture)}let Z=null,Oe=!1,Ve=!1;if(S){const Ue=S.texture;(Ue.isDataTexture3D||Ue.isDataTexture2DArray)&&(Ve=!0);const it=G.get(S).__webglFramebuffer;S.isWebGLCubeRenderTarget?(Z=it[B],Oe=!0):S.useRenderbuffer?Z=G.get(S).__webglMultisampledFramebuffer:Z=it,A.copy(S.viewport),C.copy(S.scissor),I=S.scissorTest}else A.copy(D).multiplyScalar(P).floor(),C.copy(O).multiplyScalar(P).floor(),I=F;if(Ce.bindFramebuffer(36160,Z)&&Le.drawBuffers&&z){let Ue=!1;if(S)if(S.isWebGLMultipleRenderTargets){const it=S.texture;if(U.length!==it.length||U[0]!==36064){for(let $e=0,tt=it.length;$e<tt;$e++)U[$e]=36064+$e;U.length=it.length,Ue=!0}}else(U.length!==1||U[0]!==36064)&&(U[0]=36064,U.length=1,Ue=!0);else(U.length!==1||U[0]!==1029)&&(U[0]=1029,U.length=1,Ue=!0);Ue&&(Le.isWebGL2?Y.drawBuffers(U):Re.get("WEBGL_draw_buffers").drawBuffersWEBGL(U))}if(Ce.viewport(A),Ce.scissor(C),Ce.setScissorTest(I),Oe){const Ue=G.get(S.texture);Y.framebufferTexture2D(36160,36064,34069+B,Ue.__webglTexture,H)}else if(Ve){const Ue=G.get(S.texture),it=B||0;Y.framebufferTextureLayer(36160,36064,Ue.__webglTexture,H||0,it)}y=-1},this.readRenderTargetPixels=function(S,B,H,z,Z,Oe,Ve){if(!(S&&S.isWebGLRenderTarget)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");return}let Ye=G.get(S).__webglFramebuffer;if(S.isWebGLCubeRenderTarget&&Ve!==void 0&&(Ye=Ye[Ve]),Ye){Ce.bindFramebuffer(36160,Ye);try{const Ue=S.texture,it=Ue.format,$e=Ue.type;if(it!==Ut&&ae.convert(it)!==Y.getParameter(35739)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}const tt=$e===gi&&(Re.has("EXT_color_buffer_half_float")||Le.isWebGL2&&Re.has("EXT_color_buffer_float"));if($e!==Bn&&ae.convert($e)!==Y.getParameter(35738)&&!($e===Nn&&(Le.isWebGL2||Re.has("OES_texture_float")||Re.has("WEBGL_color_buffer_float")))&&!tt){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}Y.checkFramebufferStatus(36160)===36053?B>=0&&B<=S.width-z&&H>=0&&H<=S.height-Z&&Y.readPixels(B,H,z,Z,ae.convert(it),ae.convert($e),Oe):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{const Ue=_!==null?G.get(_).__webglFramebuffer:null;Ce.bindFramebuffer(36160,Ue)}}},this.copyFramebufferToTexture=function(S,B,H=0){if(B.isFramebufferTexture!==!0){console.error("THREE.WebGLRenderer: copyFramebufferToTexture() can only be used with FramebufferTexture.");return}const z=Math.pow(2,-H),Z=Math.floor(B.image.width*z),Oe=Math.floor(B.image.height*z);te.setTexture2D(B,0),Y.copyTexSubImage2D(3553,H,0,0,S.x,S.y,Z,Oe),Ce.unbindTexture()},this.copyTextureToTexture=function(S,B,H,z=0){const Z=B.image.width,Oe=B.image.height,Ve=ae.convert(H.format),Ye=ae.convert(H.type);te.setTexture2D(H,0),Y.pixelStorei(37440,H.flipY),Y.pixelStorei(37441,H.premultiplyAlpha),Y.pixelStorei(3317,H.unpackAlignment),B.isDataTexture?Y.texSubImage2D(3553,z,S.x,S.y,Z,Oe,Ve,Ye,B.image.data):B.isCompressedTexture?Y.compressedTexSubImage2D(3553,z,S.x,S.y,B.mipmaps[0].width,B.mipmaps[0].height,Ve,B.mipmaps[0].data):Y.texSubImage2D(3553,z,S.x,S.y,Ve,Ye,B.image),z===0&&H.generateMipmaps&&Y.generateMipmap(3553),Ce.unbindTexture()},this.copyTextureToTexture3D=function(S,B,H,z,Z=0){if(x.isWebGL1Renderer){console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");return}const Oe=S.max.x-S.min.x+1,Ve=S.max.y-S.min.y+1,Ye=S.max.z-S.min.z+1,Ue=ae.convert(z.format),it=ae.convert(z.type);let $e;if(z.isDataTexture3D)te.setTexture3D(z,0),$e=32879;else if(z.isDataTexture2DArray)te.setTexture2DArray(z,0),$e=35866;else{console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");return}Y.pixelStorei(37440,z.flipY),Y.pixelStorei(37441,z.premultiplyAlpha),Y.pixelStorei(3317,z.unpackAlignment);const tt=Y.getParameter(3314),It=Y.getParameter(32878),zi=Y.getParameter(3316),Ar=Y.getParameter(3315),at=Y.getParameter(32877),Cn=H.isCompressedTexture?H.mipmaps[0]:H.image;Y.pixelStorei(3314,Cn.width),Y.pixelStorei(32878,Cn.height),Y.pixelStorei(3316,S.min.x),Y.pixelStorei(3315,S.min.y),Y.pixelStorei(32877,S.min.z),H.isDataTexture||H.isDataTexture3D?Y.texSubImage3D($e,Z,B.x,B.y,B.z,Oe,Ve,Ye,Ue,it,Cn.data):H.isCompressedTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),Y.compressedTexSubImage3D($e,Z,B.x,B.y,B.z,Oe,Ve,Ye,Ue,Cn.data)):Y.texSubImage3D($e,Z,B.x,B.y,B.z,Oe,Ve,Ye,Ue,it,Cn),Y.pixelStorei(3314,tt),Y.pixelStorei(32878,It),Y.pixelStorei(3316,zi),Y.pixelStorei(3315,Ar),Y.pixelStorei(32877,at),Z===0&&z.generateMipmaps&&Y.generateMipmap($e),Ce.unbindTexture()},this.initTexture=function(S){te.setTexture2D(S,0),Ce.unbindTexture()},this.resetState=function(){g=0,p=0,_=null,Ce.reset(),R.reset()},typeof __THREE_DEVTOOLS__!="undefined"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}pt.prototype.isWebGLRenderer=!0;class Rg extends pt{}Rg.prototype.isWebGL1Renderer=!0;class Vs{constructor(e,t=25e-5){this.name="",this.color=new ge(e),this.density=t}clone(){return new Vs(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}Vs.prototype.isFogExp2=!0;class Ws{constructor(e,t=1,n=1e3){this.name="",this.color=new ge(e),this.near=t,this.far=n}clone(){return new Ws(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}Ws.prototype.isFog=!0;class Ca extends ut{constructor(){super(),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,typeof __THREE_DEVTOOLS__!="undefined"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),e.background!==null&&(this.background=e.background.clone()),e.environment!==null&&(this.environment=e.environment.clone()),e.fog!==null&&(this.fog=e.fog.clone()),e.overrideMaterial!==null&&(this.overrideMaterial=e.overrideMaterial.clone()),this.autoUpdate=e.autoUpdate,this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){const t=super.toJSON(e);return this.fog!==null&&(t.object.fog=this.fog.toJSON()),t}}Ca.prototype.isScene=!0;class pr{constructor(e,t){this.array=e,this.stride=t,this.count=e!==void 0?e.length/t:0,this.usage=Pr,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=hn()}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}copy(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this}copyAt(e,t,n){e*=this.stride,n*=t.stride;for(let i=0,r=this.stride;i<r;i++)this.array[e+i]=t.array[n+i];return this}set(e,t=0){return this.array.set(e,t),this}clone(e){e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=hn()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);const t=new this.array.constructor(e.arrayBuffers[this.array.buffer._uuid]),n=new this.constructor(t,this.stride);return n.setUsage(this.usage),n}onUpload(e){return this.onUploadCallback=e,this}toJSON(e){return e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=hn()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=Array.prototype.slice.call(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}}pr.prototype.isInterleavedBuffer=!0;const Bt=new b;class Ci{constructor(e,t,n,i=!1){this.name="",this.data=e,this.itemSize=t,this.offset=n,this.normalized=i===!0}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(e){this.data.needsUpdate=e}applyMatrix4(e){for(let t=0,n=this.data.count;t<n;t++)Bt.x=this.getX(t),Bt.y=this.getY(t),Bt.z=this.getZ(t),Bt.applyMatrix4(e),this.setXYZ(t,Bt.x,Bt.y,Bt.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)Bt.x=this.getX(t),Bt.y=this.getY(t),Bt.z=this.getZ(t),Bt.applyNormalMatrix(e),this.setXYZ(t,Bt.x,Bt.y,Bt.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)Bt.x=this.getX(t),Bt.y=this.getY(t),Bt.z=this.getZ(t),Bt.transformDirection(e),this.setXYZ(t,Bt.x,Bt.y,Bt.z);return this}setX(e,t){return this.data.array[e*this.data.stride+this.offset]=t,this}setY(e,t){return this.data.array[e*this.data.stride+this.offset+1]=t,this}setZ(e,t){return this.data.array[e*this.data.stride+this.offset+2]=t,this}setW(e,t){return this.data.array[e*this.data.stride+this.offset+3]=t,this}getX(e){return this.data.array[e*this.data.stride+this.offset]}getY(e){return this.data.array[e*this.data.stride+this.offset+1]}getZ(e){return this.data.array[e*this.data.stride+this.offset+2]}getW(e){return this.data.array[e*this.data.stride+this.offset+3]}setXY(e,t,n){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=n,this}setXYZ(e,t,n,i){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=i,this}setXYZW(e,t,n,i,r){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=i,this.data.array[e+3]=r,this}clone(e){if(e===void 0){console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let n=0;n<this.count;n++){const i=n*this.data.stride+this.offset;for(let r=0;r<this.itemSize;r++)t.push(this.data.array[i+r])}return new vt(new this.array.constructor(t),this.itemSize,this.normalized)}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.clone(e)),new Ci(e.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)}toJSON(e){if(e===void 0){console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let n=0;n<this.count;n++){const i=n*this.data.stride+this.offset;for(let r=0;r<this.itemSize;r++)t.push(this.data.array[i+r])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:t,normalized:this.normalized}}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.toJSON(e)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}}Ci.prototype.isInterleavedBufferAttribute=!0;class Ra extends Jt{constructor(e){super(),this.type="SpriteMaterial",this.color=new ge(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.rotation=e.rotation,this.sizeAttenuation=e.sizeAttenuation,this}}Ra.prototype.isSpriteMaterial=!0;let mr;const Wr=new b,gr=new b,xr=new b,yr=new q,qr=new q,xc=new Ee,qs=new b,Xr=new b,Xs=new b,yc=new q,Pa=new q,vc=new q;class Ia extends ut{constructor(e){if(super(),this.type="Sprite",mr===void 0){mr=new Be;const t=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),n=new pr(t,5);mr.setIndex([0,1,2,0,2,3]),mr.setAttribute("position",new Ci(n,3,0,!1)),mr.setAttribute("uv",new Ci(n,2,3,!1))}this.geometry=mr,this.material=e!==void 0?e:new Ra,this.center=new q(.5,.5)}raycast(e,t){e.camera===null&&console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),gr.setFromMatrixScale(this.matrixWorld),xc.copy(e.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(e.camera.matrixWorldInverse,this.matrixWorld),xr.setFromMatrixPosition(this.modelViewMatrix),e.camera.isPerspectiveCamera&&this.material.sizeAttenuation===!1&&gr.multiplyScalar(-xr.z);const n=this.material.rotation;let i,r;n!==0&&(r=Math.cos(n),i=Math.sin(n));const o=this.center;Zs(qs.set(-.5,-.5,0),xr,o,gr,i,r),Zs(Xr.set(.5,-.5,0),xr,o,gr,i,r),Zs(Xs.set(.5,.5,0),xr,o,gr,i,r),yc.set(0,0),Pa.set(1,0),vc.set(1,1);let a=e.ray.intersectTriangle(qs,Xr,Xs,!1,Wr);if(a===null&&(Zs(Xr.set(-.5,.5,0),xr,o,gr,i,r),Pa.set(0,1),a=e.ray.intersectTriangle(qs,Xs,Xr,!1,Wr),a===null))return;const l=e.ray.origin.distanceTo(Wr);l<e.near||l>e.far||t.push({distance:l,point:Wr.clone(),uv:Ot.getUV(Wr,qs,Xr,Xs,yc,Pa,vc,new q),face:null,object:this})}copy(e){return super.copy(e),e.center!==void 0&&this.center.copy(e.center),this.material=e.material,this}}Ia.prototype.isSprite=!0;function Zs(s,e,t,n,i,r){yr.subVectors(s,t).addScalar(.5).multiply(n),i!==void 0?(qr.x=r*yr.x-i*yr.y,qr.y=i*yr.x+r*yr.y):qr.copy(yr),s.copy(e),s.x+=qr.x,s.y+=qr.y,s.applyMatrix4(xc)}const Js=new b,_c=new b;class Pg extends null{constructor(){super(),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]},isLOD:{value:!0}}),this.autoUpdate=!0}copy(e){super.copy(e,!1);const t=e.levels;for(let n=0,i=t.length;n<i;n++){const r=t[n];this.addLevel(r.object.clone(),r.distance)}return this.autoUpdate=e.autoUpdate,this}addLevel(e,t=0){t=Math.abs(t);const n=this.levels;let i;for(i=0;i<n.length&&!(t<n[i].distance);i++);return n.splice(i,0,{distance:t,object:e}),this.add(e),this}getCurrentLevel(){return this._currentLevel}getObjectForDistance(e){const t=this.levels;if(t.length>0){let n,i;for(n=1,i=t.length;n<i&&!(e<t[n].distance);n++);return t[n-1].object}return null}raycast(e,t){if(this.levels.length>0){Js.setFromMatrixPosition(this.matrixWorld);const i=e.ray.origin.distanceTo(Js);this.getObjectForDistance(i).raycast(e,t)}}update(e){const t=this.levels;if(t.length>1){Js.setFromMatrixPosition(e.matrixWorld),_c.setFromMatrixPosition(this.matrixWorld);const n=Js.distanceTo(_c)/e.zoom;t[0].object.visible=!0;let i,r;for(i=1,r=t.length;i<r&&n>=t[i].distance;i++)t[i-1].object.visible=!1,t[i].object.visible=!0;for(this._currentLevel=i-1;i<r;i++)t[i].object.visible=!1}}toJSON(e){const t=super.toJSON(e);this.autoUpdate===!1&&(t.object.autoUpdate=!1),t.object.levels=[];const n=this.levels;for(let i=0,r=n.length;i<r;i++){const o=n[i];t.object.levels.push({object:o.object.uuid,distance:o.distance})}return t}}const bc=new b,Mc=new ft,wc=new ft,Ig=new b,Sc=new Ee;class Da extends Wt{constructor(e,t){super(e,t),this.type="SkinnedMesh",this.bindMode="attached",this.bindMatrix=new Ee,this.bindMatrixInverse=new Ee}copy(e){return super.copy(e),this.bindMode=e.bindMode,this.bindMatrix.copy(e.bindMatrix),this.bindMatrixInverse.copy(e.bindMatrixInverse),this.skeleton=e.skeleton,this}bind(e,t){this.skeleton=e,t===void 0&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),t=this.matrixWorld),this.bindMatrix.copy(t),this.bindMatrixInverse.copy(t).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){const e=new ft,t=this.geometry.attributes.skinWeight;for(let n=0,i=t.count;n<i;n++){e.x=t.getX(n),e.y=t.getY(n),e.z=t.getZ(n),e.w=t.getW(n);const r=1/e.manhattanLength();r!==1/0?e.multiplyScalar(r):e.set(1,0,0,0),t.setXYZW(n,e.x,e.y,e.z,e.w)}}updateMatrixWorld(e){super.updateMatrixWorld(e),this.bindMode==="attached"?this.bindMatrixInverse.copy(this.matrixWorld).invert():this.bindMode==="detached"?this.bindMatrixInverse.copy(this.bindMatrix).invert():console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)}boneTransform(e,t){const n=this.skeleton,i=this.geometry;Mc.fromBufferAttribute(i.attributes.skinIndex,e),wc.fromBufferAttribute(i.attributes.skinWeight,e),bc.copy(t).applyMatrix4(this.bindMatrix),t.set(0,0,0);for(let r=0;r<4;r++){const o=wc.getComponent(r);if(o!==0){const a=Mc.getComponent(r);Sc.multiplyMatrices(n.bones[a].matrixWorld,n.boneInverses[a]),t.addScaledVector(Ig.copy(bc).applyMatrix4(Sc),o)}}return t.applyMatrix4(this.bindMatrixInverse)}}Da.prototype.isSkinnedMesh=!0;class Fa extends ut{constructor(){super(),this.type="Bone"}}Fa.prototype.isBone=!0;class vr extends Ht{constructor(e=null,t=1,n=1,i,r,o,a,l,c=zt,u=zt,h,d){super(null,o,a,l,c,u,i,r,h,d),this.image={data:e,width:t,height:n},this.magFilter=c,this.minFilter=u,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}vr.prototype.isDataTexture=!0;const Tc=new Ee,Dg=new Ee;class Ba{constructor(e=[],t=[]){this.uuid=hn(),this.bones=e.slice(0),this.boneInverses=t,this.boneMatrices=null,this.boneTexture=null,this.boneTextureSize=0,this.frame=-1,this.init()}init(){const e=this.bones,t=this.boneInverses;if(this.boneMatrices=new Float32Array(e.length*16),t.length===0)this.calculateInverses();else if(e.length!==t.length){console.warn("THREE.Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let n=0,i=this.bones.length;n<i;n++)this.boneInverses.push(new Ee)}}calculateInverses(){this.boneInverses.length=0;for(let e=0,t=this.bones.length;e<t;e++){const n=new Ee;this.bones[e]&&n.copy(this.bones[e].matrixWorld).invert(),this.boneInverses.push(n)}}pose(){for(let e=0,t=this.bones.length;e<t;e++){const n=this.bones[e];n&&n.matrixWorld.copy(this.boneInverses[e]).invert()}for(let e=0,t=this.bones.length;e<t;e++){const n=this.bones[e];n&&(n.parent&&n.parent.isBone?(n.matrix.copy(n.parent.matrixWorld).invert(),n.matrix.multiply(n.matrixWorld)):n.matrix.copy(n.matrixWorld),n.matrix.decompose(n.position,n.quaternion,n.scale))}}update(){const e=this.bones,t=this.boneInverses,n=this.boneMatrices,i=this.boneTexture;for(let r=0,o=e.length;r<o;r++){const a=e[r]?e[r].matrixWorld:Dg;Tc.multiplyMatrices(a,t[r]),Tc.toArray(n,r*16)}i!==null&&(i.needsUpdate=!0)}clone(){return new Ba(this.bones,this.boneInverses)}computeBoneTexture(){let e=Math.sqrt(this.bones.length*4);e=_l(e),e=Math.max(e,4);const t=new Float32Array(e*e*4);t.set(this.boneMatrices);const n=new vr(t,e,e,Ut,Nn);return n.needsUpdate=!0,this.boneMatrices=t,this.boneTexture=n,this.boneTextureSize=e,this}getBoneByName(e){for(let t=0,n=this.bones.length;t<n;t++){const i=this.bones[t];if(i.name===e)return i}}dispose(){this.boneTexture!==null&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(e,t){this.uuid=e.uuid;for(let n=0,i=e.bones.length;n<i;n++){const r=e.bones[n];let o=t[r];o===void 0&&(console.warn("THREE.Skeleton: No bone found with UUID:",r),o=new Fa),this.bones.push(o),this.boneInverses.push(new Ee().fromArray(e.boneInverses[n]))}return this.init(),this}toJSON(){const e={metadata:{version:4.5,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};e.uuid=this.uuid;const t=this.bones,n=this.boneInverses;for(let i=0,r=t.length;i<r;i++){const o=t[i];e.bones.push(o.uuid);const a=n[i];e.boneInverses.push(a.toArray())}return e}}class _r extends vt{constructor(e,t,n,i=1){typeof n=="number"&&(i=n,n=!1,console.error("THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.")),super(e,t,n),this.meshPerAttribute=i}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}toJSON(){const e=super.toJSON();return e.meshPerAttribute=this.meshPerAttribute,e.isInstancedBufferAttribute=!0,e}}_r.prototype.isInstancedBufferAttribute=!0;const Ec=new Ee,Ac=new Ee,Ys=[],Zr=new Wt;class Lc extends Wt{constructor(e,t,n){super(e,t),this.instanceMatrix=new _r(new Float32Array(n*16),16),this.instanceColor=null,this.count=n,this.frustumCulled=!1}copy(e){return super.copy(e),this.instanceMatrix.copy(e.instanceMatrix),e.instanceColor!==null&&(this.instanceColor=e.instanceColor.clone()),this.count=e.count,this}getColorAt(e,t){t.fromArray(this.instanceColor.array,e*3)}getMatrixAt(e,t){t.fromArray(this.instanceMatrix.array,e*16)}raycast(e,t){const n=this.matrixWorld,i=this.count;if(Zr.geometry=this.geometry,Zr.material=this.material,Zr.material!==void 0)for(let r=0;r<i;r++){this.getMatrixAt(r,Ec),Ac.multiplyMatrices(n,Ec),Zr.matrixWorld=Ac,Zr.raycast(e,Ys);for(let o=0,a=Ys.length;o<a;o++){const l=Ys[o];l.instanceId=r,l.object=this,t.push(l)}Ys.length=0}}setColorAt(e,t){this.instanceColor===null&&(this.instanceColor=new _r(new Float32Array(this.instanceMatrix.count*3),3)),t.toArray(this.instanceColor.array,e*3)}setMatrixAt(e,t){t.toArray(this.instanceMatrix.array,e*16)}updateMorphTargets(){}dispose(){this.dispatchEvent({type:"dispose"})}}Lc.prototype.isInstancedMesh=!0;class $t extends Jt{constructor(e){super(),this.type="LineBasicMaterial",this.color=new ge(16777215),this.linewidth=1,this.linecap="round",this.linejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this}}$t.prototype.isLineBasicMaterial=!0;const Cc=new b,Rc=new b,Pc=new Ee,Na=new Ti,$s=new Si;class Ri extends ut{constructor(e=new Be,t=new $t){super(),this.type="Line",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e){return super.copy(e),this.material=e.material,this.geometry=e.geometry,this}computeLineDistances(){const e=this.geometry;if(e.isBufferGeometry)if(e.index===null){const t=e.attributes.position,n=[0];for(let i=1,r=t.count;i<r;i++)Cc.fromBufferAttribute(t,i-1),Rc.fromBufferAttribute(t,i),n[i]=n[i-1],n[i]+=Cc.distanceTo(Rc);e.setAttribute("lineDistance",new Se(n,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else e.isGeometry&&console.error("THREE.Line.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");return this}raycast(e,t){const n=this.geometry,i=this.matrixWorld,r=e.params.Line.threshold,o=n.drawRange;if(n.boundingSphere===null&&n.computeBoundingSphere(),$s.copy(n.boundingSphere),$s.applyMatrix4(i),$s.radius+=r,e.ray.intersectsSphere($s)===!1)return;Pc.copy(i).invert(),Na.copy(e.ray).applyMatrix4(Pc);const a=r/((this.scale.x+this.scale.y+this.scale.z)/3),l=a*a,c=new b,u=new b,h=new b,d=new b,f=this.isLineSegments?2:1;if(n.isBufferGeometry){const m=n.index,v=n.attributes.position;if(m!==null){const g=Math.max(0,o.start),p=Math.min(m.count,o.start+o.count);for(let _=g,y=p-1;_<y;_+=f){const M=m.getX(_),A=m.getX(_+1);if(c.fromBufferAttribute(v,M),u.fromBufferAttribute(v,A),Na.distanceSqToSegment(c,u,d,h)>l)continue;d.applyMatrix4(this.matrixWorld);const I=e.ray.origin.distanceTo(d);I<e.near||I>e.far||t.push({distance:I,point:h.clone().applyMatrix4(this.matrixWorld),index:_,face:null,faceIndex:null,object:this})}}else{const g=Math.max(0,o.start),p=Math.min(v.count,o.start+o.count);for(let _=g,y=p-1;_<y;_+=f){if(c.fromBufferAttribute(v,_),u.fromBufferAttribute(v,_+1),Na.distanceSqToSegment(c,u,d,h)>l)continue;d.applyMatrix4(this.matrixWorld);const A=e.ray.origin.distanceTo(d);A<e.near||A>e.far||t.push({distance:A,point:h.clone().applyMatrix4(this.matrixWorld),index:_,face:null,faceIndex:null,object:this})}}}else n.isGeometry&&console.error("THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const e=this.geometry;if(e.isBufferGeometry){const t=e.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,o=i.length;r<o;r++){const a=i[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=r}}}}else{const t=e.morphTargets;t!==void 0&&t.length>0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}Ri.prototype.isLine=!0;const Ic=new b,Dc=new b;class oi extends Ri{constructor(e,t){super(e,t),this.type="LineSegments"}computeLineDistances(){const e=this.geometry;if(e.isBufferGeometry)if(e.index===null){const t=e.attributes.position,n=[];for(let i=0,r=t.count;i<r;i+=2)Ic.fromBufferAttribute(t,i),Dc.fromBufferAttribute(t,i+1),n[i]=i===0?0:n[i-1],n[i+1]=n[i]+Ic.distanceTo(Dc);e.setAttribute("lineDistance",new Se(n,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else e.isGeometry&&console.error("THREE.LineSegments.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");return this}}oi.prototype.isLineSegments=!0;class Fc extends Ri{constructor(e,t){super(e,t),this.type="LineLoop"}}Fc.prototype.isLineLoop=!0;class br extends Jt{constructor(e){super(),this.type="PointsMaterial",this.color=new ge(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.size=e.size,this.sizeAttenuation=e.sizeAttenuation,this}}br.prototype.isPointsMaterial=!0;const Bc=new Ee,za=new Ti,js=new Si,Qs=new b;class Ks extends ut{constructor(e=new Be,t=new br){super(),this.type="Points",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e){return super.copy(e),this.material=e.material,this.geometry=e.geometry,this}raycast(e,t){const n=this.geometry,i=this.matrixWorld,r=e.params.Points.threshold,o=n.drawRange;if(n.boundingSphere===null&&n.computeBoundingSphere(),js.copy(n.boundingSphere),js.applyMatrix4(i),js.radius+=r,e.ray.intersectsSphere(js)===!1)return;Bc.copy(i).invert(),za.copy(e.ray).applyMatrix4(Bc);const a=r/((this.scale.x+this.scale.y+this.scale.z)/3),l=a*a;if(n.isBufferGeometry){const c=n.index,h=n.attributes.position;if(c!==null){const d=Math.max(0,o.start),f=Math.min(c.count,o.start+o.count);for(let m=d,x=f;m<x;m++){const v=c.getX(m);Qs.fromBufferAttribute(h,v),Nc(Qs,v,l,i,e,t,this)}}else{const d=Math.max(0,o.start),f=Math.min(h.count,o.start+o.count);for(let m=d,x=f;m<x;m++)Qs.fromBufferAttribute(h,m),Nc(Qs,m,l,i,e,t,this)}}else console.error("THREE.Points.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const e=this.geometry;if(e.isBufferGeometry){const t=e.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,o=i.length;r<o;r++){const a=i[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=r}}}}else{const t=e.morphTargets;t!==void 0&&t.length>0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}Ks.prototype.isPoints=!0;function Nc(s,e,t,n,i,r,o){const a=za.distanceSqToPoint(s);if(a<t){const l=new b;za.closestPointToPoint(s,l),l.applyMatrix4(n);const c=i.ray.origin.distanceTo(l);if(c<i.near||c>i.far)return;r.push({distance:c,distanceToRay:Math.sqrt(a),point:l,index:e,face:null,object:o})}}class Fg extends Ht{constructor(e,t,n,i,r,o,a,l,c){super(e,t,n,i,r,o,a,l,c),this.format=a!==void 0?a:xi,this.minFilter=o!==void 0?o:Ft,this.magFilter=r!==void 0?r:Ft,this.generateMipmaps=!1;const u=this;function h(){u.needsUpdate=!0,e.requestVideoFrameCallback(h)}"requestVideoFrameCallback"in e&&e.requestVideoFrameCallback(h)}clone(){return new this.constructor(this.image).copy(this)}update(){const e=this.image;"requestVideoFrameCallback"in e===!1&&e.readyState>=e.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}Fg.prototype.isVideoTexture=!0;class Bg extends Ht{constructor(e,t,n){super({width:e,height:t}),this.format=n,this.magFilter=zt,this.minFilter=zt,this.generateMipmaps=!1,this.needsUpdate=!0}}Bg.prototype.isFramebufferTexture=!0;class zc extends Ht{constructor(e,t,n,i,r,o,a,l,c,u,h,d){super(null,o,a,l,c,u,i,r,h,d),this.image={width:t,height:n},this.mipmaps=e,this.flipY=!1,this.generateMipmaps=!1}}zc.prototype.isCompressedTexture=!0;class Ng extends Ht{constructor(e,t,n,i,r,o,a,l,c){super(e,t,n,i,r,o,a,l,c),this.needsUpdate=!0}}Ng.prototype.isCanvasTexture=!0;class eo extends Be{constructor(e=1,t=8,n=0,i=Math.PI*2){super(),this.type="CircleGeometry",this.parameters={radius:e,segments:t,thetaStart:n,thetaLength:i},t=Math.max(3,t);const r=[],o=[],a=[],l=[],c=new b,u=new q;o.push(0,0,0),a.push(0,0,1),l.push(.5,.5);for(let h=0,d=3;h<=t;h++,d+=3){const f=n+h/t*i;c.x=e*Math.cos(f),c.y=e*Math.sin(f),o.push(c.x,c.y,c.z),a.push(0,0,1),u.x=(o[d]/e+1)/2,u.y=(o[d+1]/e+1)/2,l.push(u.x,u.y)}for(let h=1;h<=t;h++)r.push(h,h+1,0);this.setIndex(r),this.setAttribute("position",new Se(o,3)),this.setAttribute("normal",new Se(a,3)),this.setAttribute("uv",new Se(l,2))}static fromJSON(e){return new eo(e.radius,e.segments,e.thetaStart,e.thetaLength)}}class Mr extends Be{constructor(e=1,t=1,n=1,i=8,r=1,o=!1,a=0,l=Math.PI*2){super(),this.type="CylinderGeometry",this.parameters={radiusTop:e,radiusBottom:t,height:n,radialSegments:i,heightSegments:r,openEnded:o,thetaStart:a,thetaLength:l};const c=this;i=Math.floor(i),r=Math.floor(r);const u=[],h=[],d=[],f=[];let m=0;const x=[],v=n/2;let g=0;p(),o===!1&&(e>0&&_(!0),t>0&&_(!1)),this.setIndex(u),this.setAttribute("position",new Se(h,3)),this.setAttribute("normal",new Se(d,3)),this.setAttribute("uv",new Se(f,2));function p(){const y=new b,M=new b;let A=0;const C=(t-e)/n;for(let I=0;I<=r;I++){const k=[],N=I/r,P=N*(t-e)+e;for(let w=0;w<=i;w++){const E=w/i,D=E*l+a,O=Math.sin(D),F=Math.cos(D);M.x=P*O,M.y=-N*n+v,M.z=P*F,h.push(M.x,M.y,M.z),y.set(O,C,F).normalize(),d.push(y.x,y.y,y.z),f.push(E,1-N),k.push(m++)}x.push(k)}for(let I=0;I<i;I++)for(let k=0;k<r;k++){const N=x[k][I],P=x[k+1][I],w=x[k+1][I+1],E=x[k][I+1];u.push(N,P,E),u.push(P,w,E),A+=6}c.addGroup(g,A,0),g+=A}function _(y){const M=m,A=new q,C=new b;let I=0;const k=y===!0?e:t,N=y===!0?1:-1;for(let w=1;w<=i;w++)h.push(0,v*N,0),d.push(0,N,0),f.push(.5,.5),m++;const P=m;for(let w=0;w<=i;w++){const D=w/i*l+a,O=Math.cos(D),F=Math.sin(D);C.x=k*F,C.y=v*N,C.z=k*O,h.push(C.x,C.y,C.z),d.push(0,N,0),A.x=O*.5+.5,A.y=F*.5*N+.5,f.push(A.x,A.y),m++}for(let w=0;w<i;w++){const E=M+w,D=P+w;y===!0?u.push(D,D+1,E):u.push(D+1,D,E),I+=3}c.addGroup(g,I,y===!0?1:2),g+=I}}static fromJSON(e){return new Mr(e.radiusTop,e.radiusBottom,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class to extends Mr{constructor(e=1,t=1,n=8,i=1,r=!1,o=0,a=Math.PI*2){super(0,e,t,n,i,r,o,a),this.type="ConeGeometry",this.parameters={radius:e,height:t,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:o,thetaLength:a}}static fromJSON(e){return new to(e.radius,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class ai extends Be{constructor(e=[],t=[],n=1,i=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:e,indices:t,radius:n,detail:i};const r=[],o=[];a(i),c(n),u(),this.setAttribute("position",new Se(r,3)),this.setAttribute("normal",new Se(r.slice(),3)),this.setAttribute("uv",new Se(o,2)),i===0?this.computeVertexNormals():this.normalizeNormals();function a(p){const _=new b,y=new b,M=new b;for(let A=0;A<t.length;A+=3)f(t[A+0],_),f(t[A+1],y),f(t[A+2],M),l(_,y,M,p)}function l(p,_,y,M){const A=M+1,C=[];for(let I=0;I<=A;I++){C[I]=[];const k=p.clone().lerp(y,I/A),N=_.clone().lerp(y,I/A),P=A-I;for(let w=0;w<=P;w++)w===0&&I===A?C[I][w]=k:C[I][w]=k.clone().lerp(N,w/P)}for(let I=0;I<A;I++)for(let k=0;k<2*(A-I)-1;k++){const N=Math.floor(k/2);k%2===0?(d(C[I][N+1]),d(C[I+1][N]),d(C[I][N])):(d(C[I][N+1]),d(C[I+1][N+1]),d(C[I+1][N]))}}function c(p){const _=new b;for(let y=0;y<r.length;y+=3)_.x=r[y+0],_.y=r[y+1],_.z=r[y+2],_.normalize().multiplyScalar(p),r[y+0]=_.x,r[y+1]=_.y,r[y+2]=_.z}function u(){const p=new b;for(let _=0;_<r.length;_+=3){p.x=r[_+0],p.y=r[_+1],p.z=r[_+2];const y=v(p)/2/Math.PI+.5,M=g(p)/Math.PI+.5;o.push(y,1-M)}m(),h()}function h(){for(let p=0;p<o.length;p+=6){const _=o[p+0],y=o[p+2],M=o[p+4],A=Math.max(_,y,M),C=Math.min(_,y,M);A>.9&&C<.1&&(_<.2&&(o[p+0]+=1),y<.2&&(o[p+2]+=1),M<.2&&(o[p+4]+=1))}}function d(p){r.push(p.x,p.y,p.z)}function f(p,_){const y=p*3;_.x=e[y+0],_.y=e[y+1],_.z=e[y+2]}function m(){const p=new b,_=new b,y=new b,M=new b,A=new q,C=new q,I=new q;for(let k=0,N=0;k<r.length;k+=9,N+=6){p.set(r[k+0],r[k+1],r[k+2]),_.set(r[k+3],r[k+4],r[k+5]),y.set(r[k+6],r[k+7],r[k+8]),A.set(o[N+0],o[N+1]),C.set(o[N+2],o[N+3]),I.set(o[N+4],o[N+5]),M.copy(p).add(_).add(y).divideScalar(3);const P=v(M);x(A,N+0,p,P),x(C,N+2,_,P),x(I,N+4,y,P)}}function x(p,_,y,M){M<0&&p.x===1&&(o[_]=p.x-1),y.x===0&&y.z===0&&(o[_]=M/2/Math.PI+.5)}function v(p){return Math.atan2(p.z,-p.x)}function g(p){return Math.atan2(-p.y,Math.sqrt(p.x*p.x+p.z*p.z))}}static fromJSON(e){return new ai(e.vertices,e.indices,e.radius,e.details)}}class no extends ai{constructor(e=1,t=0){const n=(1+Math.sqrt(5))/2,i=1/n,r=[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-n,0,-i,n,0,i,-n,0,i,n,-i,-n,0,-i,n,0,i,-n,0,i,n,0,-n,0,-i,n,0,-i,-n,0,i,n,0,i],o=[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9];super(r,o,e,t),this.type="DodecahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new no(e.radius,e.detail)}}const io=new b,ro=new b,Oa=new b,so=new Ot;class Oc extends Be{constructor(e=null,t=1){if(super(),this.type="EdgesGeometry",this.parameters={geometry:e,thresholdAngle:t},e!==null){const i=Math.pow(10,4),r=Math.cos(bi*t),o=e.getIndex(),a=e.getAttribute("position"),l=o?o.count:a.count,c=[0,0,0],u=["a","b","c"],h=new Array(3),d={},f=[];for(let m=0;m<l;m+=3){o?(c[0]=o.getX(m),c[1]=o.getX(m+1),c[2]=o.getX(m+2)):(c[0]=m,c[1]=m+1,c[2]=m+2);const{a:x,b:v,c:g}=so;if(x.fromBufferAttribute(a,c[0]),v.fromBufferAttribute(a,c[1]),g.fromBufferAttribute(a,c[2]),so.getNormal(Oa),h[0]=`${Math.round(x.x*i)},${Math.round(x.y*i)},${Math.round(x.z*i)}`,h[1]=`${Math.round(v.x*i)},${Math.round(v.y*i)},${Math.round(v.z*i)}`,h[2]=`${Math.round(g.x*i)},${Math.round(g.y*i)},${Math.round(g.z*i)}`,!(h[0]===h[1]||h[1]===h[2]||h[2]===h[0]))for(let p=0;p<3;p++){const _=(p+1)%3,y=h[p],M=h[_],A=so[u[p]],C=so[u[_]],I=`${y}_${M}`,k=`${M}_${y}`;k in d&&d[k]?(Oa.dot(d[k].normal)<=r&&(f.push(A.x,A.y,A.z),f.push(C.x,C.y,C.z)),d[k]=null):I in d||(d[I]={index0:c[p],index1:c[_],normal:Oa.clone()})}}for(const m in d)if(d[m]){const{index0:x,index1:v}=d[m];io.fromBufferAttribute(a,x),ro.fromBufferAttribute(a,v),f.push(io.x,io.y,io.z),f.push(ro.x,ro.y,ro.z)}this.setAttribute("position",new Se(f,3))}}}class xn{constructor(){this.type="Curve",this.arcLengthDivisions=200}getPoint(){return console.warn("THREE.Curve: .getPoint() not implemented."),null}getPointAt(e,t){const n=this.getUtoTmapping(e);return this.getPoint(n,t)}getPoints(e=5){const t=[];for(let n=0;n<=e;n++)t.push(this.getPoint(n/e));return t}getSpacedPoints(e=5){const t=[];for(let n=0;n<=e;n++)t.push(this.getPointAt(n/e));return t}getLength(){const e=this.getLengths();return e[e.length-1]}getLengths(e=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===e+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const t=[];let n,i=this.getPoint(0),r=0;t.push(0);for(let o=1;o<=e;o++)n=this.getPoint(o/e),r+=n.distanceTo(i),t.push(r),i=n;return this.cacheArcLengths=t,t}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(e,t){const n=this.getLengths();let i=0;const r=n.length;let o;t?o=t:o=e*n[r-1];let a=0,l=r-1,c;for(;a<=l;)if(i=Math.floor(a+(l-a)/2),c=n[i]-o,c<0)a=i+1;else if(c>0)l=i-1;else{l=i;break}if(i=l,n[i]===o)return i/(r-1);const u=n[i],d=n[i+1]-u,f=(o-u)/d;return(i+f)/(r-1)}getTangent(e,t){let i=e-1e-4,r=e+1e-4;i<0&&(i=0),r>1&&(r=1);const o=this.getPoint(i),a=this.getPoint(r),l=t||(o.isVector2?new q:new b);return l.copy(a).sub(o).normalize(),l}getTangentAt(e,t){const n=this.getUtoTmapping(e);return this.getTangent(n,t)}computeFrenetFrames(e,t){const n=new b,i=[],r=[],o=[],a=new b,l=new Ee;for(let f=0;f<=e;f++){const m=f/e;i[f]=this.getTangentAt(m,new b)}r[0]=new b,o[0]=new b;let c=Number.MAX_VALUE;const u=Math.abs(i[0].x),h=Math.abs(i[0].y),d=Math.abs(i[0].z);u<=c&&(c=u,n.set(1,0,0)),h<=c&&(c=h,n.set(0,1,0)),d<=c&&n.set(0,0,1),a.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],a),o[0].crossVectors(i[0],r[0]);for(let f=1;f<=e;f++){if(r[f]=r[f-1].clone(),o[f]=o[f-1].clone(),a.crossVectors(i[f-1],i[f]),a.length()>Number.EPSILON){a.normalize();const m=Math.acos(Zt(i[f-1].dot(i[f]),-1,1));r[f].applyMatrix4(l.makeRotationAxis(a,m))}o[f].crossVectors(i[f],r[f])}if(t===!0){let f=Math.acos(Zt(r[0].dot(r[e]),-1,1));f/=e,i[0].dot(a.crossVectors(r[0],r[e]))>0&&(f=-f);for(let m=1;m<=e;m++)r[m].applyMatrix4(l.makeRotationAxis(i[m],f*m)),o[m].crossVectors(i[m],r[m])}return{tangents:i,normals:r,binormals:o}}clone(){return new this.constructor().copy(this)}copy(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}toJSON(){const e={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return e.arcLengthDivisions=this.arcLengthDivisions,e.type=this.type,e}fromJSON(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}}class oo extends xn{constructor(e=0,t=0,n=1,i=1,r=0,o=Math.PI*2,a=!1,l=0){super(),this.type="EllipseCurve",this.aX=e,this.aY=t,this.xRadius=n,this.yRadius=i,this.aStartAngle=r,this.aEndAngle=o,this.aClockwise=a,this.aRotation=l}getPoint(e,t){const n=t||new q,i=Math.PI*2;let r=this.aEndAngle-this.aStartAngle;const o=Math.abs(r)<Number.EPSILON;for(;r<0;)r+=i;for(;r>i;)r-=i;r<Number.EPSILON&&(o?r=0:r=i),this.aClockwise===!0&&!o&&(r===i?r=-i:r=r-i);const a=this.aStartAngle+e*r;let l=this.aX+this.xRadius*Math.cos(a),c=this.aY+this.yRadius*Math.sin(a);if(this.aRotation!==0){const u=Math.cos(this.aRotation),h=Math.sin(this.aRotation),d=l-this.aX,f=c-this.aY;l=d*u-f*h+this.aX,c=d*h+f*u+this.aY}return n.set(l,c)}copy(e){return super.copy(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}toJSON(){const e=super.toJSON();return e.aX=this.aX,e.aY=this.aY,e.xRadius=this.xRadius,e.yRadius=this.yRadius,e.aStartAngle=this.aStartAngle,e.aEndAngle=this.aEndAngle,e.aClockwise=this.aClockwise,e.aRotation=this.aRotation,e}fromJSON(e){return super.fromJSON(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}}oo.prototype.isEllipseCurve=!0;class Uc extends oo{constructor(e,t,n,i,r,o){super(e,t,n,n,i,r,o),this.type="ArcCurve"}}Uc.prototype.isArcCurve=!0;function Ua(){let s=0,e=0,t=0,n=0;function i(r,o,a,l){s=r,e=a,t=-3*r+3*o-2*a-l,n=2*r-2*o+a+l}return{initCatmullRom:function(r,o,a,l,c){i(o,a,c*(a-r),c*(l-o))},initNonuniformCatmullRom:function(r,o,a,l,c,u,h){let d=(o-r)/c-(a-r)/(c+u)+(a-o)/u,f=(a-o)/u-(l-o)/(u+h)+(l-a)/h;d*=u,f*=u,i(o,a,d,f)},calc:function(r){const o=r*r,a=o*r;return s+e*r+t*o+n*a}}}const ao=new b,Ha=new Ua,ka=new Ua,Ga=new Ua;class Hc extends xn{constructor(e=[],t=!1,n="centripetal",i=.5){super(),this.type="CatmullRomCurve3",this.points=e,this.closed=t,this.curveType=n,this.tension=i}getPoint(e,t=new b){const n=t,i=this.points,r=i.length,o=(r-(this.closed?0:1))*e;let a=Math.floor(o),l=o-a;this.closed?a+=a>0?0:(Math.floor(Math.abs(a)/r)+1)*r:l===0&&a===r-1&&(a=r-2,l=1);let c,u;this.closed||a>0?c=i[(a-1)%r]:(ao.subVectors(i[0],i[1]).add(i[0]),c=ao);const h=i[a%r],d=i[(a+1)%r];if(this.closed||a+2<r?u=i[(a+2)%r]:(ao.subVectors(i[r-1],i[r-2]).add(i[r-1]),u=ao),this.curveType==="centripetal"||this.curveType==="chordal"){const f=this.curveType==="chordal"?.5:.25;let m=Math.pow(c.distanceToSquared(h),f),x=Math.pow(h.distanceToSquared(d),f),v=Math.pow(d.distanceToSquared(u),f);x<1e-4&&(x=1),m<1e-4&&(m=x),v<1e-4&&(v=x),Ha.initNonuniformCatmullRom(c.x,h.x,d.x,u.x,m,x,v),ka.initNonuniformCatmullRom(c.y,h.y,d.y,u.y,m,x,v),Ga.initNonuniformCatmullRom(c.z,h.z,d.z,u.z,m,x,v)}else this.curveType==="catmullrom"&&(Ha.initCatmullRom(c.x,h.x,d.x,u.x,this.tension),ka.initCatmullRom(c.y,h.y,d.y,u.y,this.tension),Ga.initCatmullRom(c.z,h.z,d.z,u.z,this.tension));return n.set(Ha.calc(l),ka.calc(l),Ga.calc(l)),n}copy(e){super.copy(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(i.clone())}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}toJSON(){const e=super.toJSON();e.points=[];for(let t=0,n=this.points.length;t<n;t++){const i=this.points[t];e.points.push(i.toArray())}return e.closed=this.closed,e.curveType=this.curveType,e.tension=this.tension,e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(new b().fromArray(i))}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}}Hc.prototype.isCatmullRomCurve3=!0;function kc(s,e,t,n,i){const r=(n-e)*.5,o=(i-t)*.5,a=s*s,l=s*a;return(2*t-2*n+r+o)*l+(-3*t+3*n-2*r-o)*a+r*s+t}function zg(s,e){const t=1-s;return t*t*e}function Og(s,e){return 2*(1-s)*s*e}function Ug(s,e){return s*s*e}function Jr(s,e,t,n){return zg(s,e)+Og(s,t)+Ug(s,n)}function Hg(s,e){const t=1-s;return t*t*t*e}function kg(s,e){const t=1-s;return 3*t*t*s*e}function Gg(s,e){return 3*(1-s)*s*s*e}function Vg(s,e){return s*s*s*e}function Yr(s,e,t,n,i){return Hg(s,e)+kg(s,t)+Gg(s,n)+Vg(s,i)}class Va extends xn{constructor(e=new q,t=new q,n=new q,i=new q){super(),this.type="CubicBezierCurve",this.v0=e,this.v1=t,this.v2=n,this.v3=i}getPoint(e,t=new q){const n=t,i=this.v0,r=this.v1,o=this.v2,a=this.v3;return n.set(Yr(e,i.x,r.x,o.x,a.x),Yr(e,i.y,r.y,o.y,a.y)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}Va.prototype.isCubicBezierCurve=!0;class Gc extends xn{constructor(e=new b,t=new b,n=new b,i=new b){super(),this.type="CubicBezierCurve3",this.v0=e,this.v1=t,this.v2=n,this.v3=i}getPoint(e,t=new b){const n=t,i=this.v0,r=this.v1,o=this.v2,a=this.v3;return n.set(Yr(e,i.x,r.x,o.x,a.x),Yr(e,i.y,r.y,o.y,a.y),Yr(e,i.z,r.z,o.z,a.z)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}Gc.prototype.isCubicBezierCurve3=!0;class lo extends xn{constructor(e=new q,t=new q){super(),this.type="LineCurve",this.v1=e,this.v2=t}getPoint(e,t=new q){const n=t;return e===1?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(e).add(this.v1)),n}getPointAt(e,t){return this.getPoint(e,t)}getTangent(e,t){const n=t||new q;return n.copy(this.v2).sub(this.v1).normalize(),n}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}lo.prototype.isLineCurve=!0;class Wg extends xn{constructor(e=new b,t=new b){super(),this.type="LineCurve3",this.isLineCurve3=!0,this.v1=e,this.v2=t}getPoint(e,t=new b){const n=t;return e===1?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(e).add(this.v1)),n}getPointAt(e,t){return this.getPoint(e,t)}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class Wa extends xn{constructor(e=new q,t=new q,n=new q){super(),this.type="QuadraticBezierCurve",this.v0=e,this.v1=t,this.v2=n}getPoint(e,t=new q){const n=t,i=this.v0,r=this.v1,o=this.v2;return n.set(Jr(e,i.x,r.x,o.x),Jr(e,i.y,r.y,o.y)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}Wa.prototype.isQuadraticBezierCurve=!0;class qa extends xn{constructor(e=new b,t=new b,n=new b){super(),this.type="QuadraticBezierCurve3",this.v0=e,this.v1=t,this.v2=n}getPoint(e,t=new b){const n=t,i=this.v0,r=this.v1,o=this.v2;return n.set(Jr(e,i.x,r.x,o.x),Jr(e,i.y,r.y,o.y),Jr(e,i.z,r.z,o.z)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}qa.prototype.isQuadraticBezierCurve3=!0;class Xa extends xn{constructor(e=[]){super(),this.type="SplineCurve",this.points=e}getPoint(e,t=new q){const n=t,i=this.points,r=(i.length-1)*e,o=Math.floor(r),a=r-o,l=i[o===0?o:o-1],c=i[o],u=i[o>i.length-2?i.length-1:o+1],h=i[o>i.length-3?i.length-1:o+2];return n.set(kc(a,l.x,c.x,u.x,h.x),kc(a,l.y,c.y,u.y,h.y)),n}copy(e){super.copy(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(i.clone())}return this}toJSON(){const e=super.toJSON();e.points=[];for(let t=0,n=this.points.length;t<n;t++){const i=this.points[t];e.points.push(i.toArray())}return e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(new q().fromArray(i))}return this}}Xa.prototype.isSplineCurve=!0;var Za=Object.freeze({__proto__:null,ArcCurve:Uc,CatmullRomCurve3:Hc,CubicBezierCurve:Va,CubicBezierCurve3:Gc,EllipseCurve:oo,LineCurve:lo,LineCurve3:Wg,QuadraticBezierCurve:Wa,QuadraticBezierCurve3:qa,SplineCurve:Xa});class qg extends xn{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(e){this.curves.push(e)}closePath(){const e=this.curves[0].getPoint(0),t=this.curves[this.curves.length-1].getPoint(1);e.equals(t)||this.curves.push(new lo(t,e))}getPoint(e,t){const n=e*this.getLength(),i=this.getCurveLengths();let r=0;for(;r<i.length;){if(i[r]>=n){const o=i[r]-n,a=this.curves[r],l=a.getLength(),c=l===0?0:1-o/l;return a.getPointAt(c,t)}r++}return null}getLength(){const e=this.getCurveLengths();return e[e.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const e=[];let t=0;for(let n=0,i=this.curves.length;n<i;n++)t+=this.curves[n].getLength(),e.push(t);return this.cacheLengths=e,e}getSpacedPoints(e=40){const t=[];for(let n=0;n<=e;n++)t.push(this.getPoint(n/e));return this.autoClose&&t.push(t[0]),t}getPoints(e=12){const t=[];let n;for(let i=0,r=this.curves;i<r.length;i++){const o=r[i],a=o&&o.isEllipseCurve?e*2:o&&(o.isLineCurve||o.isLineCurve3)?1:o&&o.isSplineCurve?e*o.points.length:e,l=o.getPoints(a);for(let c=0;c<l.length;c++){const u=l[c];n&&n.equals(u)||(t.push(u),n=u)}}return this.autoClose&&t.length>1&&!t[t.length-1].equals(t[0])&&t.push(t[0]),t}copy(e){super.copy(e),this.curves=[];for(let t=0,n=e.curves.length;t<n;t++){const i=e.curves[t];this.curves.push(i.clone())}return this.autoClose=e.autoClose,this}toJSON(){const e=super.toJSON();e.autoClose=this.autoClose,e.curves=[];for(let t=0,n=this.curves.length;t<n;t++){const i=this.curves[t];e.curves.push(i.toJSON())}return e}fromJSON(e){super.fromJSON(e),this.autoClose=e.autoClose,this.curves=[];for(let t=0,n=e.curves.length;t<n;t++){const i=e.curves[t];this.curves.push(new Za[i.type]().fromJSON(i))}return this}}class co extends qg{constructor(e){super(),this.type="Path",this.currentPoint=new q,e&&this.setFromPoints(e)}setFromPoints(e){this.moveTo(e[0].x,e[0].y);for(let t=1,n=e.length;t<n;t++)this.lineTo(e[t].x,e[t].y);return this}moveTo(e,t){return this.currentPoint.set(e,t),this}lineTo(e,t){const n=new lo(this.currentPoint.clone(),new q(e,t));return this.curves.push(n),this.currentPoint.set(e,t),this}quadraticCurveTo(e,t,n,i){const r=new Wa(this.currentPoint.clone(),new q(e,t),new q(n,i));return this.curves.push(r),this.currentPoint.set(n,i),this}bezierCurveTo(e,t,n,i,r,o){const a=new Va(this.currentPoint.clone(),new q(e,t),new q(n,i),new q(r,o));return this.curves.push(a),this.currentPoint.set(r,o),this}splineThru(e){const t=[this.currentPoint.clone()].concat(e),n=new Xa(t);return this.curves.push(n),this.currentPoint.copy(e[e.length-1]),this}arc(e,t,n,i,r,o){const a=this.currentPoint.x,l=this.currentPoint.y;return this.absarc(e+a,t+l,n,i,r,o),this}absarc(e,t,n,i,r,o){return this.absellipse(e,t,n,n,i,r,o),this}ellipse(e,t,n,i,r,o,a,l){const 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ke=O(D[fe],_e[fe],Me);We(ke.x,ke.y,-re)}for(let fe=0,He=P.length;fe<He;fe++){const ke=P[fe];X=V[fe];for(let Je=0,St=ke.length;Je<St;Je++){const L=O(ke[Je],X[Je],Me);We(L.x,L.y,-re)}}}const xe=m+x;for(let G=0;G<F;G++){const te=d?O(N[G],be[G],xe):N[G];y?(C.copy(M.normals[0]).multiplyScalar(te.x),A.copy(M.binormals[0]).multiplyScalar(te.y),I.copy(_[0]).add(C).add(A),We(I.x,I.y,I.z)):We(te.x,te.y,0)}for(let G=1;G<=u;G++)for(let te=0;te<F;te++){const re=d?O(N[te],be[te],xe):N[te];y?(C.copy(M.normals[G]).multiplyScalar(re.x),A.copy(M.binormals[G]).multiplyScalar(re.y),I.copy(_[G]).add(C).add(A),We(I.x,I.y,I.z)):We(re.x,re.y,h/u*G)}for(let G=v-1;G>=0;G--){const te=G/v,re=f*Math.cos(te*Math.PI/2),Me=m*Math.sin(te*Math.PI/2)+x;for(let fe=0,He=D.length;fe<He;fe++){const ke=O(D[fe],_e[fe],Me);We(ke.x,ke.y,h+re)}for(let fe=0,He=P.length;fe<He;fe++){const ke=P[fe];X=V[fe];for(let Je=0,St=ke.length;Je<St;Je++){const 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Me=i.length/3,fe=p.generateTopUV(n,i,Me-3,Me-2,Me-1);nt(fe[0]),nt(fe[1]),nt(fe[2])}function Le(G,te,re,Me){Ce(G),Ce(te),Ce(Me),Ce(te),Ce(re),Ce(Me);const fe=i.length/3,He=p.generateSideWallUV(n,i,fe-6,fe-3,fe-2,fe-1);nt(He[0]),nt(He[1]),nt(He[3]),nt(He[1]),nt(He[2]),nt(He[3])}function Ce(G){i.push(l[G*3+0]),i.push(l[G*3+1]),i.push(l[G*3+2])}function nt(G){r.push(G.x),r.push(G.y)}}}toJSON(){const e=super.toJSON(),t=this.parameters.shapes,n=this.parameters.options;return ux(t,n,e)}static fromJSON(e,t){const n=[];for(let r=0,o=e.shapes.length;r<o;r++){const a=t[e.shapes[r]];n.push(a)}const i=e.options.extrudePath;return i!==void 0&&(e.options.extrudePath=new Za[i.type]().fromJSON(i)),new ci(n,e.options)}}const cx={generateTopUV:function(s,e,t,n,i){const r=e[t*3],o=e[t*3+1],a=e[n*3],l=e[n*3+1],c=e[i*3],u=e[i*3+1];return[new q(r,o),new q(a,l),new q(c,u)]},generateSideWallUV:function(s,e,t,n,i,r){const o=e[t*3],a=e[t*3+1],l=e[t*3+2],c=e[n*3],u=e[n*3+1],h=e[n*3+2],d=e[i*3],f=e[i*3+1],m=e[i*3+2],x=e[r*3],v=e[r*3+1],g=e[r*3+2];return Math.abs(a-u)<Math.abs(o-c)?[new q(o,1-l),new q(c,1-h),new q(d,1-m),new q(x,1-g)]:[new q(a,1-l),new q(u,1-h),new q(f,1-m),new q(v,1-g)]}};function ux(s,e,t){if(t.shapes=[],Array.isArray(s))for(let n=0,i=s.length;n<i;n++){const r=s[n];t.shapes.push(r.uuid)}else t.shapes.push(s.uuid);return e.extrudePath!==void 0&&(t.options.extrudePath=e.extrudePath.toJSON()),t}class po extends ai{constructor(e=1,t=0){const n=(1+Math.sqrt(5))/2,i=[-1,n,0,1,n,0,-1,-n,0,1,-n,0,0,-1,n,0,1,n,0,-1,-n,0,1,-n,n,0,-1,n,0,1,-n,0,-1,-n,0,1],r=[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1];super(i,r,e,t),this.type="IcosahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new po(e.radius,e.detail)}}class mo extends Be{constructor(e=[new q(0,.5),new q(.5,0),new q(0,-.5)],t=12,n=0,i=Math.PI*2){super(),this.type="LatheGeometry",this.parameters={points:e,segments:t,phiStart:n,phiLength:i},t=Math.floor(t),i=Zt(i,0,Math.PI*2);const r=[],o=[],a=[],l=[],c=[],u=1/t,h=new b,d=new q,f=new b,m=new b,x=new b;let v=0,g=0;for(let p=0;p<=e.length-1;p++)switch(p){case 0:v=e[p+1].x-e[p].x,g=e[p+1].y-e[p].y,f.x=g*1,f.y=-v,f.z=g*0,x.copy(f),f.normalize(),l.push(f.x,f.y,f.z);break;case e.length-1:l.push(x.x,x.y,x.z);break;default:v=e[p+1].x-e[p].x,g=e[p+1].y-e[p].y,f.x=g*1,f.y=-v,f.z=g*0,m.copy(f),f.x+=x.x,f.y+=x.y,f.z+=x.z,f.normalize(),l.push(f.x,f.y,f.z),x.copy(m)}for(let p=0;p<=t;p++){const _=n+p*u*i,y=Math.sin(_),M=Math.cos(_);for(let A=0;A<=e.length-1;A++){h.x=e[A].x*y,h.y=e[A].y,h.z=e[A].x*M,o.push(h.x,h.y,h.z),d.x=p/t,d.y=A/(e.length-1),a.push(d.x,d.y);const C=l[3*A+0]*y,I=l[3*A+1],k=l[3*A+0]*M;c.push(C,I,k)}}for(let p=0;p<t;p++)for(let _=0;_<e.length-1;_++){const y=_+p*e.length,M=y,A=y+e.length,C=y+e.length+1,I=y+1;r.push(M,A,I),r.push(A,C,I)}this.setIndex(r),this.setAttribute("position",new Se(o,3)),this.setAttribute("uv",new Se(a,2)),this.setAttribute("normal",new Se(c,3))}static fromJSON(e){return new mo(e.points,e.segments,e.phiStart,e.phiLength)}}class Kr extends ai{constructor(e=1,t=0){const n=[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],i=[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2];super(n,i,e,t),this.type="OctahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new Kr(e.radius,e.detail)}}class go extends Be{constructor(e=.5,t=1,n=8,i=1,r=0,o=Math.PI*2){super(),this.type="RingGeometry",this.parameters={innerRadius:e,outerRadius:t,thetaSegments:n,phiSegments:i,thetaStart:r,thetaLength:o},n=Math.max(3,n),i=Math.max(1,i);const a=[],l=[],c=[],u=[];let h=e;const d=(t-e)/i,f=new b,m=new q;for(let x=0;x<=i;x++){for(let v=0;v<=n;v++){const g=r+v/n*o;f.x=h*Math.cos(g),f.y=h*Math.sin(g),l.push(f.x,f.y,f.z),c.push(0,0,1),m.x=(f.x/t+1)/2,m.y=(f.y/t+1)/2,u.push(m.x,m.y)}h+=d}for(let x=0;x<i;x++){const v=x*(n+1);for(let g=0;g<n;g++){const p=g+v,_=p,y=p+n+1,M=p+n+2,A=p+1;a.push(_,y,A),a.push(y,M,A)}}this.setIndex(a),this.setAttribute("position",new Se(l,3)),this.setAttribute("normal",new Se(c,3)),this.setAttribute("uv",new Se(u,2))}static fromJSON(e){return new go(e.innerRadius,e.outerRadius,e.thetaSegments,e.phiSegments,e.thetaStart,e.thetaLength)}}class es extends Be{constructor(e=new Vn([new q(0,.5),new q(-.5,-.5),new q(.5,-.5)]),t=12){super(),this.type="ShapeGeometry",this.parameters={shapes:e,curveSegments:t};const n=[],i=[],r=[],o=[];let a=0,l=0;if(Array.isArray(e)===!1)c(e);else for(let u=0;u<e.length;u++)c(e[u]),this.addGroup(a,l,u),a+=l,l=0;this.setIndex(n),this.setAttribute("position",new Se(i,3)),this.setAttribute("normal",new Se(r,3)),this.setAttribute("uv",new Se(o,2));function c(u){const h=i.length/3,d=u.extractPoints(t);let f=d.shape;const m=d.holes;Wn.isClockWise(f)===!1&&(f=f.reverse());for(let v=0,g=m.length;v<g;v++){const p=m[v];Wn.isClockWise(p)===!0&&(m[v]=p.reverse())}const x=Wn.triangulateShape(f,m);for(let v=0,g=m.length;v<g;v++){const p=m[v];f=f.concat(p)}for(let v=0,g=f.length;v<g;v++){const p=f[v];i.push(p.x,p.y,0),r.push(0,0,1),o.push(p.x,p.y)}for(let v=0,g=x.length;v<g;v++){const p=x[v],_=p[0]+h,y=p[1]+h,M=p[2]+h;n.push(_,y,M),l+=3}}}toJSON(){const e=super.toJSON(),t=this.parameters.shapes;return hx(t,e)}static fromJSON(e,t){const n=[];for(let i=0,r=e.shapes.length;i<r;i++){const o=t[e.shapes[i]];n.push(o)}return new es(n,e.curveSegments)}}function hx(s,e){if(e.shapes=[],Array.isArray(s))for(let t=0,n=s.length;t<n;t++){const i=s[t];e.shapes.push(i.uuid)}else e.shapes.push(s.uuid);return e}class ts extends Be{constructor(e=1,t=32,n=16,i=0,r=Math.PI*2,o=0,a=Math.PI){super(),this.type="SphereGeometry",this.parameters={radius:e,widthSegments:t,heightSegments:n,phiStart:i,phiLength:r,thetaStart:o,thetaLength:a},t=Math.max(3,Math.floor(t)),n=Math.max(2,Math.floor(n));const l=Math.min(o+a,Math.PI);let c=0;const u=[],h=new b,d=new b,f=[],m=[],x=[],v=[];for(let g=0;g<=n;g++){const p=[],_=g/n;let y=0;g==0&&o==0?y=.5/t:g==n&&l==Math.PI&&(y=-.5/t);for(let M=0;M<=t;M++){const A=M/t;h.x=-e*Math.cos(i+A*r)*Math.sin(o+_*a),h.y=e*Math.cos(o+_*a),h.z=e*Math.sin(i+A*r)*Math.sin(o+_*a),m.push(h.x,h.y,h.z),d.copy(h).normalize(),x.push(d.x,d.y,d.z),v.push(A+y,1-_),p.push(c++)}u.push(p)}for(let g=0;g<n;g++)for(let p=0;p<t;p++){const _=u[g][p+1],y=u[g][p],M=u[g+1][p],A=u[g+1][p+1];(g!==0||o>0)&&f.push(_,y,A),(g!==n-1||l<Math.PI)&&f.push(y,M,A)}this.setIndex(f),this.setAttribute("position",new Se(m,3)),this.setAttribute("normal",new Se(x,3)),this.setAttribute("uv",new Se(v,2))}static fromJSON(e){return new ts(e.radius,e.widthSegments,e.heightSegments,e.phiStart,e.phiLength,e.thetaStart,e.thetaLength)}}class xo extends ai{constructor(e=1,t=0){const n=[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],i=[2,1,0,0,3,2,1,3,0,2,3,1];super(n,i,e,t),this.type="TetrahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new xo(e.radius,e.detail)}}class yo extends Be{constructor(e=1,t=.4,n=8,i=6,r=Math.PI*2){super(),this.type="TorusGeometry",this.parameters={radius:e,tube:t,radialSegments:n,tubularSegments:i,arc:r},n=Math.floor(n),i=Math.floor(i);const o=[],a=[],l=[],c=[],u=new b,h=new b,d=new b;for(let f=0;f<=n;f++)for(let m=0;m<=i;m++){const x=m/i*r,v=f/n*Math.PI*2;h.x=(e+t*Math.cos(v))*Math.cos(x),h.y=(e+t*Math.cos(v))*Math.sin(x),h.z=t*Math.sin(v),a.push(h.x,h.y,h.z),u.x=e*Math.cos(x),u.y=e*Math.sin(x),d.subVectors(h,u).normalize(),l.push(d.x,d.y,d.z),c.push(m/i),c.push(f/n)}for(let f=1;f<=n;f++)for(let m=1;m<=i;m++){const x=(i+1)*f+m-1,v=(i+1)*(f-1)+m-1,g=(i+1)*(f-1)+m,p=(i+1)*f+m;o.push(x,v,p),o.push(v,g,p)}this.setIndex(o),this.setAttribute("position",new Se(a,3)),this.setAttribute("normal",new Se(l,3)),this.setAttribute("uv",new Se(c,2))}static fromJSON(e){return new yo(e.radius,e.tube,e.radialSegments,e.tubularSegments,e.arc)}}class vo extends Be{constructor(e=1,t=.4,n=64,i=8,r=2,o=3){super(),this.type="TorusKnotGeometry",this.parameters={radius:e,tube:t,tubularSegments:n,radialSegments:i,p:r,q:o},n=Math.floor(n),i=Math.floor(i);const a=[],l=[],c=[],u=[],h=new b,d=new b,f=new b,m=new b,x=new b,v=new b,g=new b;for(let _=0;_<=n;++_){const y=_/n*r*Math.PI*2;p(y,r,o,e,f),p(y+.01,r,o,e,m),v.subVectors(m,f),g.addVectors(m,f),x.crossVectors(v,g),g.crossVectors(x,v),x.normalize(),g.normalize();for(let M=0;M<=i;++M){const A=M/i*Math.PI*2,C=-t*Math.cos(A),I=t*Math.sin(A);h.x=f.x+(C*g.x+I*x.x),h.y=f.y+(C*g.y+I*x.y),h.z=f.z+(C*g.z+I*x.z),l.push(h.x,h.y,h.z),d.subVectors(h,f).normalize(),c.push(d.x,d.y,d.z),u.push(_/n),u.push(M/i)}}for(let _=1;_<=n;_++)for(let y=1;y<=i;y++){const M=(i+1)*(_-1)+(y-1),A=(i+1)*_+(y-1),C=(i+1)*_+y,I=(i+1)*(_-1)+y;a.push(M,A,I),a.push(A,C,I)}this.setIndex(a),this.setAttribute("position",new Se(l,3)),this.setAttribute("normal",new Se(c,3)),this.setAttribute("uv",new Se(u,2));function p(_,y,M,A,C){const I=Math.cos(_),k=Math.sin(_),N=M/y*_,P=Math.cos(N);C.x=A*(2+P)*.5*I,C.y=A*(2+P)*k*.5,C.z=A*Math.sin(N)*.5}}static fromJSON(e){return new vo(e.radius,e.tube,e.tubularSegments,e.radialSegments,e.p,e.q)}}class _o extends Be{constructor(e=new qa(new b(-1,-1,0),new b(-1,1,0),new b(1,1,0)),t=64,n=1,i=8,r=!1){super(),this.type="TubeGeometry",this.parameters={path:e,tubularSegments:t,radius:n,radialSegments:i,closed:r};const o=e.computeFrenetFrames(t,r);this.tangents=o.tangents,this.normals=o.normals,this.binormals=o.binormals;const a=new b,l=new b,c=new q;let u=new b;const h=[],d=[],f=[],m=[];x(),this.setIndex(m),this.setAttribute("position",new Se(h,3)),this.setAttribute("normal",new Se(d,3)),this.setAttribute("uv",new Se(f,2));function x(){for(let _=0;_<t;_++)v(_);v(r===!1?t:0),p(),g()}function v(_){u=e.getPointAt(_/t,u);const y=o.normals[_],M=o.binormals[_];for(let A=0;A<=i;A++){const C=A/i*Math.PI*2,I=Math.sin(C),k=-Math.cos(C);l.x=k*y.x+I*M.x,l.y=k*y.y+I*M.y,l.z=k*y.z+I*M.z,l.normalize(),d.push(l.x,l.y,l.z),a.x=u.x+n*l.x,a.y=u.y+n*l.y,a.z=u.z+n*l.z,h.push(a.x,a.y,a.z)}}function g(){for(let _=1;_<=t;_++)for(let y=1;y<=i;y++){const M=(i+1)*(_-1)+(y-1),A=(i+1)*_+(y-1),C=(i+1)*_+y,I=(i+1)*(_-1)+y;m.push(M,A,I),m.push(A,C,I)}}function p(){for(let _=0;_<=t;_++)for(let y=0;y<=i;y++)c.x=_/t,c.y=y/i,f.push(c.x,c.y)}}toJSON(){const e=super.toJSON();return e.path=this.parameters.path.toJSON(),e}static fromJSON(e){return new _o(new Za[e.path.type]().fromJSON(e.path),e.tubularSegments,e.radius,e.radialSegments,e.closed)}}class Yc extends Be{constructor(e=null){if(super(),this.type="WireframeGeometry",this.parameters={geometry:e},e!==null){const t=[],n=new Set,i=new b,r=new b;if(e.index!==null){const o=e.attributes.position,a=e.index;let l=e.groups;l.length===0&&(l=[{start:0,count:a.count,materialIndex:0}]);for(let c=0,u=l.length;c<u;++c){const h=l[c],d=h.start,f=h.count;for(let m=d,x=d+f;m<x;m+=3)for(let v=0;v<3;v++){const g=a.getX(m+v),p=a.getX(m+(v+1)%3);i.fromBufferAttribute(o,g),r.fromBufferAttribute(o,p),$c(i,r,n)===!0&&(t.push(i.x,i.y,i.z),t.push(r.x,r.y,r.z))}}}else{const o=e.attributes.position;for(let a=0,l=o.count/3;a<l;a++)for(let c=0;c<3;c++){const u=3*a+c,h=3*a+(c+1)%3;i.fromBufferAttribute(o,u),r.fromBufferAttribute(o,h),$c(i,r,n)===!0&&(t.push(i.x,i.y,i.z),t.push(r.x,r.y,r.z))}}this.setAttribute("position",new Se(t,3))}}}function $c(s,e,t){const n=`${s.x},${s.y},${s.z}-${e.x},${e.y},${e.z}`,i=`${e.x},${e.y},${e.z}-${s.x},${s.y},${s.z}`;return t.has(n)===!0||t.has(i)===!0?!1:(t.add(n,i),!0)}var jc=Object.freeze({__proto__:null,BoxGeometry:Ei,BoxBufferGeometry:Ei,CircleGeometry:eo,CircleBufferGeometry:eo,ConeGeometry:to,ConeBufferGeometry:to,CylinderGeometry:Mr,CylinderBufferGeometry:Mr,DodecahedronGeometry:no,DodecahedronBufferGeometry:no,EdgesGeometry:Oc,ExtrudeGeometry:ci,ExtrudeBufferGeometry:ci,IcosahedronGeometry:po,IcosahedronBufferGeometry:po,LatheGeometry:mo,LatheBufferGeometry:mo,OctahedronGeometry:Kr,OctahedronBufferGeometry:Kr,PlaneGeometry:Hr,PlaneBufferGeometry:Hr,PolyhedronGeometry:ai,PolyhedronBufferGeometry:ai,RingGeometry:go,RingBufferGeometry:go,ShapeGeometry:es,ShapeBufferGeometry:es,SphereGeometry:ts,SphereBufferGeometry:ts,TetrahedronGeometry:xo,TetrahedronBufferGeometry:xo,TorusGeometry:yo,TorusBufferGeometry:yo,TorusKnotGeometry:vo,TorusKnotBufferGeometry:vo,TubeGeometry:_o,TubeBufferGeometry:_o,WireframeGeometry:Yc});class Qc extends Jt{constructor(e){super(),this.type="ShadowMaterial",this.color=new ge(0),this.transparent=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this}}Qc.prototype.isShadowMaterial=!0;class $a extends Jt{constructor(e){super(),this.defines={STANDARD:""},this.type="MeshStandardMaterial",this.color=new ge(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ge(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=qi,this.normalScale=new q(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.defines={STANDARD:""},this.color.copy(e.color),this.roughness=e.roughness,this.metalness=e.metalness,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.roughnessMap=e.roughnessMap,this.metalnessMap=e.metalnessMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapIntensity=e.envMapIntensity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this}}$a.prototype.isMeshStandardMaterial=!0;class Kc extends $a{constructor(e){super(),this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new q(1,1),this.clearcoatNormalMap=null,this.ior=1.5,Object.defineProperty(this,"reflectivity",{get:function(){return Zt(2.5*(this.ior-1)/(this.ior+1),0,1)},set:function(t){this.ior=(1+.4*t)/(1-.4*t)}}),this.sheenColor=new ge(0),this.sheenColorMap=null,this.sheenRoughness=1,this.sheenRoughnessMap=null,this.transmissionMap=null,this.thickness=0,this.thicknessMap=null,this.attenuationDistance=0,this.attenuationColor=new ge(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularColor=new ge(1,1,1),this.specularColorMap=null,this._sheen=0,this._clearcoat=0,this._transmission=0,this.setValues(e)}get sheen(){return this._sheen}set sheen(e){this._sheen>0!=e>0&&this.version++,this._sheen=e}get clearcoat(){return this._clearcoat}set clearcoat(e){this._clearcoat>0!=e>0&&this.version++,this._clearcoat=e}get transmission(){return this._transmission}set transmission(e){this._transmission>0!=e>0&&this.version++,this._transmission=e}copy(e){return super.copy(e),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=e.clearcoat,this.clearcoatMap=e.clearcoatMap,this.clearcoatRoughness=e.clearcoatRoughness,this.clearcoatRoughnessMap=e.clearcoatRoughnessMap,this.clearcoatNormalMap=e.clearcoatNormalMap,this.clearcoatNormalScale.copy(e.clearcoatNormalScale),this.ior=e.ior,this.sheen=e.sheen,this.sheenColor.copy(e.sheenColor),this.sheenColorMap=e.sheenColorMap,this.sheenRoughness=e.sheenRoughness,this.sheenRoughnessMap=e.sheenRoughnessMap,this.transmission=e.transmission,this.transmissionMap=e.transmissionMap,this.thickness=e.thickness,this.thicknessMap=e.thicknessMap,this.attenuationDistance=e.attenuationDistance,this.attenuationColor.copy(e.attenuationColor),this.specularIntensity=e.specularIntensity,this.specularIntensityMap=e.specularIntensityMap,this.specularColor.copy(e.specularColor),this.specularColorMap=e.specularColorMap,this}}Kc.prototype.isMeshPhysicalMaterial=!0;class eu extends Jt{constructor(e){super(),this.type="MeshPhongMaterial",this.color=new ge(16777215),this.specular=new ge(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ge(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=qi,this.normalScale=new q(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=os,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.specular.copy(e.specular),this.shininess=e.shininess,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this}}eu.prototype.isMeshPhongMaterial=!0;class tu extends Jt{constructor(e){super(),this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new ge(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ge(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=qi,this.normalScale=new q(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.gradientMap=e.gradientMap,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this}}tu.prototype.isMeshToonMaterial=!0;class nu extends Jt{constructor(e){super(),this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=qi,this.normalScale=new q(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.flatShading=e.flatShading,this}}nu.prototype.isMeshNormalMaterial=!0;class iu extends Jt{constructor(e){super(),this.type="MeshLambertMaterial",this.color=new ge(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ge(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=os,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this}}iu.prototype.isMeshLambertMaterial=!0;class ru extends Jt{constructor(e){super(),this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new ge(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=qi,this.normalScale=new q(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.defines={MATCAP:""},this.color.copy(e.color),this.matcap=e.matcap,this.map=e.map,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.flatShading=e.flatShading,this}}ru.prototype.isMeshMatcapMaterial=!0;class su extends $t{constructor(e){super(),this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(e)}copy(e){return super.copy(e),this.scale=e.scale,this.dashSize=e.dashSize,this.gapSize=e.gapSize,this}}su.prototype.isLineDashedMaterial=!0;var dx=Object.freeze({__proto__:null,ShadowMaterial:Qc,SpriteMaterial:Ra,RawShaderMaterial:kr,ShaderMaterial:ii,PointsMaterial:br,MeshPhysicalMaterial:Kc,MeshStandardMaterial:$a,MeshPhongMaterial:eu,MeshToonMaterial:tu,MeshNormalMaterial:nu,MeshLambertMaterial:iu,MeshDepthMaterial:Ta,MeshDistanceMaterial:Ea,MeshBasicMaterial:Kn,MeshMatcapMaterial:ru,LineDashedMaterial:su,LineBasicMaterial:$t,Material:Jt});const Et={arraySlice:function(s,e,t){return Et.isTypedArray(s)?new s.constructor(s.subarray(e,t!==void 0?t:s.length)):s.slice(e,t)},convertArray:function(s,e,t){return!s||!t&&s.constructor===e?s:typeof e.BYTES_PER_ELEMENT=="number"?new e(s):Array.prototype.slice.call(s)},isTypedArray:function(s){return ArrayBuffer.isView(s)&&!(s instanceof DataView)},getKeyframeOrder:function(s){function e(i,r){return s[i]-s[r]}const t=s.length,n=new Array(t);for(let i=0;i!==t;++i)n[i]=i;return n.sort(e),n},sortedArray:function(s,e,t){const n=s.length,i=new s.constructor(n);for(let r=0,o=0;o!==n;++r){const a=t[r]*e;for(let l=0;l!==e;++l)i[o++]=s[a+l]}return i},flattenJSON:function(s,e,t,n){let i=1,r=s[0];for(;r!==void 0&&r[n]===void 0;)r=s[i++];if(r===void 0)return;let o=r[n];if(o!==void 0)if(Array.isArray(o))do o=r[n],o!==void 0&&(e.push(r.time),t.push.apply(t,o)),r=s[i++];while(r!==void 0);else if(o.toArray!==void 0)do o=r[n],o!==void 0&&(e.push(r.time),o.toArray(t,t.length)),r=s[i++];while(r!==void 0);else do o=r[n],o!==void 0&&(e.push(r.time),t.push(o)),r=s[i++];while(r!==void 0)},subclip:function(s,e,t,n,i=30){const r=s.clone();r.name=e;const o=[];for(let l=0;l<r.tracks.length;++l){const c=r.tracks[l],u=c.getValueSize(),h=[],d=[];for(let f=0;f<c.times.length;++f){const m=c.times[f]*i;if(!(m<t||m>=n)){h.push(c.times[f]);for(let x=0;x<u;++x)d.push(c.values[f*u+x])}}h.length!==0&&(c.times=Et.convertArray(h,c.times.constructor),c.values=Et.convertArray(d,c.values.constructor),o.push(c))}r.tracks=o;let a=1/0;for(let l=0;l<r.tracks.length;++l)a>r.tracks[l].times[0]&&(a=r.tracks[l].times[0]);for(let l=0;l<r.tracks.length;++l)r.tracks[l].shift(-1*a);return r.resetDuration(),r},makeClipAdditive:function(s,e=0,t=s,n=30){n<=0&&(n=30);const i=t.tracks.length,r=e/n;for(let o=0;o<i;++o){const a=t.tracks[o],l=a.ValueTypeName;if(l==="bool"||l==="string")continue;const c=s.tracks.find(function(g){return g.name===a.name&&g.ValueTypeName===l});if(c===void 0)continue;let u=0;const h=a.getValueSize();a.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(u=h/3);let d=0;const f=c.getValueSize();c.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(d=f/3);const m=a.times.length-1;let x;if(r<=a.times[0]){const g=u,p=h-u;x=Et.arraySlice(a.values,g,p)}else if(r>=a.times[m]){const g=m*h+u,p=g+h-u;x=Et.arraySlice(a.values,g,p)}else{const g=a.createInterpolant(),p=u,_=h-u;g.evaluate(r),x=Et.arraySlice(g.resultBuffer,p,_)}l==="quaternion"&&new tn().fromArray(x).normalize().conjugate().toArray(x);const v=c.times.length;for(let g=0;g<v;++g){const p=g*f+d;if(l==="quaternion")tn.multiplyQuaternionsFlat(c.values,p,x,0,c.values,p);else{const _=f-d*2;for(let y=0;y<_;++y)c.values[p+y]-=x[y]}}}return s.blendMode=yl,s}};class ui{constructor(e,t,n,i){this.parameterPositions=e,this._cachedIndex=0,this.resultBuffer=i!==void 0?i:new t.constructor(n),this.sampleValues=t,this.valueSize=n,this.settings=null,this.DefaultSettings_={}}evaluate(e){const t=this.parameterPositions;let n=this._cachedIndex,i=t[n],r=t[n-1];e:{t:{let o;n:{i:if(!(e<i)){for(let a=n+2;;){if(i===void 0){if(e<r)break i;return n=t.length,this._cachedIndex=n,this.afterEnd_(n-1,e,r)}if(n===a)break;if(r=i,i=t[++n],e<i)break t}o=t.length;break n}if(!(e>=r)){const a=t[1];e<a&&(n=2,r=a);for(let l=n-2;;){if(r===void 0)return this._cachedIndex=0,this.beforeStart_(0,e,i);if(n===l)break;if(i=r,r=t[--n-1],e>=r)break t}o=n,n=0;break n}break e}for(;n<o;){const a=n+o>>>1;e<t[a]?o=a:n=a+1}if(i=t[n],r=t[n-1],r===void 0)return this._cachedIndex=0,this.beforeStart_(0,e,i);if(i===void 0)return n=t.length,this._cachedIndex=n,this.afterEnd_(n-1,r,e)}this._cachedIndex=n,this.intervalChanged_(n,r,i)}return this.interpolate_(n,r,e,i)}getSettings_(){return this.settings||this.DefaultSettings_}copySampleValue_(e){const t=this.resultBuffer,n=this.sampleValues,i=this.valueSize,r=e*i;for(let o=0;o!==i;++o)t[o]=n[r+o];return t}interpolate_(){throw new Error("call to abstract method")}intervalChanged_(){}}ui.prototype.beforeStart_=ui.prototype.copySampleValue_,ui.prototype.afterEnd_=ui.prototype.copySampleValue_;class fx extends ui{constructor(e,t,n,i){super(e,t,n,i),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0,this.DefaultSettings_={endingStart:Vi,endingEnd:Vi}}intervalChanged_(e,t,n){const i=this.parameterPositions;let r=e-2,o=e+1,a=i[r],l=i[o];if(a===void 0)switch(this.getSettings_().endingStart){case Wi:r=e,a=2*t-n;break;case ms:r=i.length-2,a=t+i[r]-i[r+1];break;default:r=e,a=n}if(l===void 0)switch(this.getSettings_().endingEnd){case Wi:o=e,l=2*n-t;break;case ms:o=1,l=n+i[1]-i[0];break;default:o=e-1,l=t}const c=(n-t)*.5,u=this.valueSize;this._weightPrev=c/(t-a),this._weightNext=c/(l-n),this._offsetPrev=r*u,this._offsetNext=o*u}interpolate_(e,t,n,i){const r=this.resultBuffer,o=this.sampleValues,a=this.valueSize,l=e*a,c=l-a,u=this._offsetPrev,h=this._offsetNext,d=this._weightPrev,f=this._weightNext,m=(n-t)/(i-t),x=m*m,v=x*m,g=-d*v+2*d*x-d*m,p=(1+d)*v+(-1.5-2*d)*x+(-.5+d)*m+1,_=(-1-f)*v+(1.5+f)*x+.5*m,y=f*v-f*x;for(let M=0;M!==a;++M)r[M]=g*o[u+M]+p*o[c+M]+_*o[l+M]+y*o[h+M];return r}}class ou extends ui{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e,t,n,i){const r=this.resultBuffer,o=this.sampleValues,a=this.valueSize,l=e*a,c=l-a,u=(n-t)/(i-t),h=1-u;for(let d=0;d!==a;++d)r[d]=o[c+d]*h+o[l+d]*u;return r}}class px extends ui{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e){return this.copySampleValue_(e-1)}}class Tn{constructor(e,t,n,i){if(e===void 0)throw new Error("THREE.KeyframeTrack: track name is undefined");if(t===void 0||t.length===0)throw new Error("THREE.KeyframeTrack: no keyframes in track named "+e);this.name=e,this.times=Et.convertArray(t,this.TimeBufferType),this.values=Et.convertArray(n,this.ValueBufferType),this.setInterpolation(i||this.DefaultInterpolation)}static toJSON(e){const t=e.constructor;let n;if(t.toJSON!==this.toJSON)n=t.toJSON(e);else{n={name:e.name,times:Et.convertArray(e.times,Array),values:Et.convertArray(e.values,Array)};const i=e.getInterpolation();i!==e.DefaultInterpolation&&(n.interpolation=i)}return n.type=e.ValueTypeName,n}InterpolantFactoryMethodDiscrete(e){return new px(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodLinear(e){return new ou(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodSmooth(e){return new fx(this.times,this.values,this.getValueSize(),e)}setInterpolation(e){let t;switch(e){case fs:t=this.InterpolantFactoryMethodDiscrete;break;case ps:t=this.InterpolantFactoryMethodLinear;break;case Uo:t=this.InterpolantFactoryMethodSmooth;break}if(t===void 0){const n="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(this.createInterpolant===void 0)if(e!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);else throw new Error(n);return console.warn("THREE.KeyframeTrack:",n),this}return this.createInterpolant=t,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return fs;case this.InterpolantFactoryMethodLinear:return ps;case this.InterpolantFactoryMethodSmooth:return Uo}}getValueSize(){return this.values.length/this.times.length}shift(e){if(e!==0){const t=this.times;for(let n=0,i=t.length;n!==i;++n)t[n]+=e}return this}scale(e){if(e!==1){const t=this.times;for(let n=0,i=t.length;n!==i;++n)t[n]*=e}return this}trim(e,t){const n=this.times,i=n.length;let r=0,o=i-1;for(;r!==i&&n[r]<e;)++r;for(;o!==-1&&n[o]>t;)--o;if(++o,r!==0||o!==i){r>=o&&(o=Math.max(o,1),r=o-1);const a=this.getValueSize();this.times=Et.arraySlice(n,r,o),this.values=Et.arraySlice(this.values,r*a,o*a)}return this}validate(){let e=!0;const t=this.getValueSize();t-Math.floor(t)!==0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),e=!1);const n=this.times,i=this.values,r=n.length;r===0&&(console.error("THREE.KeyframeTrack: Track is empty.",this),e=!1);let o=null;for(let a=0;a!==r;a++){const l=n[a];if(typeof l=="number"&&isNaN(l)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,a,l),e=!1;break}if(o!==null&&o>l){console.error("THREE.KeyframeTrack: Out of order keys.",this,a,l,o),e=!1;break}o=l}if(i!==void 0&&Et.isTypedArray(i))for(let a=0,l=i.length;a!==l;++a){const c=i[a];if(isNaN(c)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,a,c),e=!1;break}}return e}optimize(){const e=Et.arraySlice(this.times),t=Et.arraySlice(this.values),n=this.getValueSize(),i=this.getInterpolation()===Uo,r=e.length-1;let o=1;for(let a=1;a<r;++a){let l=!1;const c=e[a],u=e[a+1];if(c!==u&&(a!==1||c!==e[0]))if(i)l=!0;else{const h=a*n,d=h-n,f=h+n;for(let m=0;m!==n;++m){const x=t[h+m];if(x!==t[d+m]||x!==t[f+m]){l=!0;break}}}if(l){if(a!==o){e[o]=e[a];const h=a*n,d=o*n;for(let f=0;f!==n;++f)t[d+f]=t[h+f]}++o}}if(r>0){e[o]=e[r];for(let a=r*n,l=o*n,c=0;c!==n;++c)t[l+c]=t[a+c];++o}return o!==e.length?(this.times=Et.arraySlice(e,0,o),this.values=Et.arraySlice(t,0,o*n)):(this.times=e,this.values=t),this}clone(){const e=Et.arraySlice(this.times,0),t=Et.arraySlice(this.values,0),n=this.constructor,i=new n(this.name,e,t);return i.createInterpolant=this.createInterpolant,i}}Tn.prototype.TimeBufferType=Float32Array,Tn.prototype.ValueBufferType=Float32Array,Tn.prototype.DefaultInterpolation=ps;class Sr extends Tn{}Sr.prototype.ValueTypeName="bool",Sr.prototype.ValueBufferType=Array,Sr.prototype.DefaultInterpolation=fs,Sr.prototype.InterpolantFactoryMethodLinear=void 0,Sr.prototype.InterpolantFactoryMethodSmooth=void 0;class au extends Tn{}au.prototype.ValueTypeName="color";class bo extends Tn{}bo.prototype.ValueTypeName="number";class mx extends ui{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e,t,n,i){const r=this.resultBuffer,o=this.sampleValues,a=this.valueSize,l=(n-t)/(i-t);let c=e*a;for(let u=c+a;c!==u;c+=4)tn.slerpFlat(r,0,o,c-a,o,c,l);return r}}class ns extends 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r=0,o=n.length;r!==o;++r)t.push(Tn.toJSON(n[r]));return i}static CreateFromMorphTargetSequence(e,t,n,i){const r=t.length,o=[];for(let a=0;a<r;a++){let l=[],c=[];l.push((a+r-1)%r,a,(a+1)%r),c.push(0,1,0);const u=Et.getKeyframeOrder(l);l=Et.sortedArray(l,1,u),c=Et.sortedArray(c,1,u),!i&&l[0]===0&&(l.push(r),c.push(c[0])),o.push(new bo(".morphTargetInfluences["+t[a].name+"]",l,c).scale(1/n))}return new this(e,-1,o)}static findByName(e,t){let n=e;if(!Array.isArray(e)){const i=e;n=i.geometry&&i.geometry.animations||i.animations}for(let i=0;i<n.length;i++)if(n[i].name===t)return n[i];return null}static CreateClipsFromMorphTargetSequences(e,t,n){const i={},r=/^([\w-]*?)([\d]+)$/;for(let a=0,l=e.length;a<l;a++){const c=e[a],u=c.name.match(r);if(u&&u.length>1){const h=u[1];let d=i[h];d||(i[h]=d=[]),d.push(c)}}const o=[];for(const a in i)o.push(this.CreateFromMorphTargetSequence(a,i[a],t,n));return o}static parseAnimation(e,t){if(!e)return console.error("THREE.AnimationClip: No animation in 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Xn(this.manager);o.setPath(this.path),o.setRequestHeader(this.requestHeader),o.setWithCredentials(this.withCredentials),o.load(e,function(a){try{t(r.parse(JSON.parse(a)))}catch(l){i?i(l):console.error(l),r.manager.itemError(e)}},n,i)}parse(e){const t=[];for(let n=0;n<e.length;n++){const i=wo.parse(e[n]);t.push(i)}return t}}class F0 extends null{constructor(e){super(e)}load(e,t,n,i){const r=this,o=[],a=new zc,l=new Xn(this.manager);l.setPath(this.path),l.setResponseType("arraybuffer"),l.setRequestHeader(this.requestHeader),l.setWithCredentials(r.withCredentials);let c=0;function u(h){l.load(e[h],function(d){const f=r.parse(d,!0);o[h]={width:f.width,height:f.height,format:f.format,mipmaps:f.mipmaps},c+=1,c===6&&(f.mipmapCount===1&&(a.minFilter=Ft),a.image=o,a.format=f.format,a.needsUpdate=!0,t&&t(a))},n,i)}if(Array.isArray(e))for(let h=0,d=e.length;h<d;++h)u(h);else l.load(e,function(h){const d=r.parse(h,!0);if(d.isCubemap){const f=d.mipmaps.length/d.mipmapCount;for(let 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0&&(t.object.groundColor=this.groundColor.getHex()),this.distance!==void 0&&(t.object.distance=this.distance),this.angle!==void 0&&(t.object.angle=this.angle),this.decay!==void 0&&(t.object.decay=this.decay),this.penumbra!==void 0&&(t.object.penumbra=this.penumbra),this.shadow!==void 0&&(t.object.shadow=this.shadow.toJSON()),t}}En.prototype.isLight=!0;class cu extends En{constructor(e,t,n){super(e,n),this.type="HemisphereLight",this.position.copy(ut.DefaultUp),this.updateMatrix(),this.groundColor=new ge(t)}copy(e){return En.prototype.copy.call(this,e),this.groundColor.copy(e.groundColor),this}}cu.prototype.isHemisphereLight=!0;const uu=new Ee,hu=new b,du=new b;class ja{constructor(e){this.camera=e,this.bias=0,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new q(512,512),this.map=null,this.mapPass=null,this.matrix=new Ee,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new zs,this._frameExtents=new q(1,1),this._viewportCount=1,this._viewports=[new ft(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(e){const t=this.camera,n=this.matrix;hu.setFromMatrixPosition(e.matrixWorld),t.position.copy(hu),du.setFromMatrixPosition(e.target.matrixWorld),t.lookAt(du),t.updateMatrixWorld(),uu.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),this._frustum.setFromProjectionMatrix(uu),n.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),n.multiply(t.projectionMatrix),n.multiply(t.matrixWorldInverse)}getViewport(e){return this._viewports[e]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(e){return this.camera=e.camera.clone(),this.bias=e.bias,this.radius=e.radius,this.mapSize.copy(e.mapSize),this}clone(){return new this.constructor().copy(this)}toJSON(){const e={};return this.bias!==0&&(e.bias=this.bias),this.normalBias!==0&&(e.normalBias=this.normalBias),this.radius!==1&&(e.radius=this.radius),(this.mapSize.x!==512||this.mapSize.y!==512)&&(e.mapSize=this.mapSize.toArray()),e.camera=this.camera.toJSON(!1).object,delete e.camera.matrix,e}}class fu extends ja{constructor(){super(new Yt(50,1,.5,500)),this.focus=1}updateMatrices(e){const t=this.camera,n=Dr*2*e.angle*this.focus,i=this.mapSize.width/this.mapSize.height,r=e.distance||t.far;(n!==t.fov||i!==t.aspect||r!==t.far)&&(t.fov=n,t.aspect=i,t.far=r,t.updateProjectionMatrix()),super.updateMatrices(e)}copy(e){return super.copy(e),this.focus=e.focus,this}}fu.prototype.isSpotLightShadow=!0;class pu extends En{constructor(e,t,n=0,i=Math.PI/3,r=0,o=1){super(e,t),this.type="SpotLight",this.position.copy(ut.DefaultUp),this.updateMatrix(),this.target=new ut,this.distance=n,this.angle=i,this.penumbra=r,this.decay=o,this.shadow=new fu}get power(){return this.intensity*Math.PI}set power(e){this.intensity=e/Math.PI}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.distance=e.distance,this.angle=e.angle,this.penumbra=e.penumbra,this.decay=e.decay,this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}pu.prototype.isSpotLight=!0;const mu=new Ee,is=new b,Qa=new b;class gu extends ja{constructor(){super(new Yt(90,1,.5,500)),this._frameExtents=new q(4,2),this._viewportCount=6,this._viewports=[new ft(2,1,1,1),new ft(0,1,1,1),new ft(3,1,1,1),new ft(1,1,1,1),new ft(3,0,1,1),new ft(1,0,1,1)],this._cubeDirections=[new b(1,0,0),new b(-1,0,0),new b(0,0,1),new b(0,0,-1),new b(0,1,0),new b(0,-1,0)],this._cubeUps=[new b(0,1,0),new b(0,1,0),new b(0,1,0),new b(0,1,0),new b(0,0,1),new b(0,0,-1)]}updateMatrices(e,t=0){const n=this.camera,i=this.matrix,r=e.distance||n.far;r!==n.far&&(n.far=r,n.updateProjectionMatrix()),is.setFromMatrixPosition(e.matrixWorld),n.position.copy(is),Qa.copy(n.position),Qa.add(this._cubeDirections[t]),n.up.copy(this._cubeUps[t]),n.lookAt(Qa),n.updateMatrixWorld(),i.makeTranslation(-is.x,-is.y,-is.z),mu.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),this._frustum.setFromProjectionMatrix(mu)}}gu.prototype.isPointLightShadow=!0;class xu extends En{constructor(e,t,n=0,i=1){super(e,t),this.type="PointLight",this.distance=n,this.decay=i,this.shadow=new gu}get power(){return this.intensity*4*Math.PI}set power(e){this.intensity=e/(4*Math.PI)}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.distance=e.distance,this.decay=e.decay,this.shadow=e.shadow.clone(),this}}xu.prototype.isPointLight=!0;class yu extends ja{constructor(){super(new Os(-5,5,5,-5,.5,500))}}yu.prototype.isDirectionalLightShadow=!0;class vu extends En{constructor(e,t){super(e,t),this.type="DirectionalLight",this.position.copy(ut.DefaultUp),this.updateMatrix(),this.target=new ut,this.shadow=new yu}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}vu.prototype.isDirectionalLight=!0;class _u extends En{constructor(e,t){super(e,t),this.type="AmbientLight"}}_u.prototype.isAmbientLight=!0;class bu extends En{constructor(e,t,n=10,i=10){super(e,t),this.type="RectAreaLight",this.width=n,this.height=i}get power(){return this.intensity*this.width*this.height*Math.PI}set power(e){this.intensity=e/(this.width*this.height*Math.PI)}copy(e){return super.copy(e),this.width=e.width,this.height=e.height,this}toJSON(e){const t=super.toJSON(e);return t.object.width=this.width,t.object.height=this.height,t}}bu.prototype.isRectAreaLight=!0;class Mu{constructor(){this.coefficients=[];for(let e=0;e<9;e++)this.coefficients.push(new b)}set(e){for(let t=0;t<9;t++)this.coefficients[t].copy(e[t]);return this}zero(){for(let e=0;e<9;e++)this.coefficients[e].set(0,0,0);return this}getAt(e,t){const n=e.x,i=e.y,r=e.z,o=this.coefficients;return t.copy(o[0]).multiplyScalar(.282095),t.addScaledVector(o[1],.488603*i),t.addScaledVector(o[2],.488603*r),t.addScaledVector(o[3],.488603*n),t.addScaledVector(o[4],1.092548*(n*i)),t.addScaledVector(o[5],1.092548*(i*r)),t.addScaledVector(o[6],.315392*(3*r*r-1)),t.addScaledVector(o[7],1.092548*(n*r)),t.addScaledVector(o[8],.546274*(n*n-i*i)),t}getIrradianceAt(e,t){const n=e.x,i=e.y,r=e.z,o=this.coefficients;return t.copy(o[0]).multiplyScalar(.886227),t.addScaledVector(o[1],2*.511664*i),t.addScaledVector(o[2],2*.511664*r),t.addScaledVector(o[3],2*.511664*n),t.addScaledVector(o[4],2*.429043*n*i),t.addScaledVector(o[5],2*.429043*i*r),t.addScaledVector(o[6],.743125*r*r-.247708),t.addScaledVector(o[7],2*.429043*n*r),t.addScaledVector(o[8],.429043*(n*n-i*i)),t}add(e){for(let t=0;t<9;t++)this.coefficients[t].add(e.coefficients[t]);return this}addScaledSH(e,t){for(let n=0;n<9;n++)this.coefficients[n].addScaledVector(e.coefficients[n],t);return this}scale(e){for(let t=0;t<9;t++)this.coefficients[t].multiplyScalar(e);return this}lerp(e,t){for(let n=0;n<9;n++)this.coefficients[n].lerp(e.coefficients[n],t);return this}equals(e){for(let t=0;t<9;t++)if(!this.coefficients[t].equals(e.coefficients[t]))return!1;return!0}copy(e){return this.set(e.coefficients)}clone(){return new this.constructor().copy(this)}fromArray(e,t=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].fromArray(e,t+i*3);return this}toArray(e=[],t=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].toArray(e,t+i*3);return e}static getBasisAt(e,t){const n=e.x,i=e.y,r=e.z;t[0]=.282095,t[1]=.488603*i,t[2]=.488603*r,t[3]=.488603*n,t[4]=1.092548*n*i,t[5]=1.092548*i*r,t[6]=.315392*(3*r*r-1),t[7]=1.092548*n*r,t[8]=.546274*(n*n-i*i)}}Mu.prototype.isSphericalHarmonics3=!0;class To extends En{constructor(e=new Mu,t=1){super(void 0,t),this.sh=e}copy(e){return super.copy(e),this.sh.copy(e.sh),this}fromJSON(e){return this.intensity=e.intensity,this.sh.fromArray(e.sh),this}toJSON(e){const t=super.toJSON(e);return t.object.sh=this.sh.toArray(),t}}To.prototype.isLightProbe=!0;class Mx extends null{constructor(e){super(e),this.textures={}}load(e,t,n,i){const r=this,o=new Xn(r.manager);o.setPath(r.path),o.setRequestHeader(r.requestHeader),o.setWithCredentials(r.withCredentials),o.load(e,function(a){try{t(r.parse(JSON.parse(a)))}catch(l){i?i(l):console.error(l),r.manager.itemError(e)}},n,i)}parse(e){const t=this.textures;function n(r){return t[r]===void 0&&console.warn("THREE.MaterialLoader: Undefined texture",r),t[r]}const i=new dx[e.type];if(e.uuid!==void 0&&(i.uuid=e.uuid),e.name!==void 0&&(i.name=e.name),e.color!==void 0&&i.color!==void 0&&i.color.setHex(e.color),e.roughness!==void 0&&(i.roughness=e.roughness),e.metalness!==void 0&&(i.metalness=e.metalness),e.sheen!==void 0&&(i.sheen=e.sheen),e.sheenColor!==void 0&&(i.sheenColor=new ge().setHex(e.sheenColor)),e.sheenRoughness!==void 0&&(i.sheenRoughness=e.sheenRoughness),e.emissive!==void 0&&i.emissive!==void 0&&i.emissive.setHex(e.emissive),e.specular!==void 0&&i.specular!==void 0&&i.specular.setHex(e.specular),e.specularIntensity!==void 0&&(i.specularIntensity=e.specularIntensity),e.specularColor!==void 0&&i.specularColor!==void 0&&i.specularColor.setHex(e.specularColor),e.shininess!==void 0&&(i.shininess=e.shininess),e.clearcoat!==void 0&&(i.clearcoat=e.clearcoat),e.clearcoatRoughness!==void 0&&(i.clearcoatRoughness=e.clearcoatRoughness),e.transmission!==void 0&&(i.transmission=e.transmission),e.thickness!==void 0&&(i.thickness=e.thickness),e.attenuationDistance!==void 0&&(i.attenuationDistance=e.attenuationDistance),e.attenuationColor!==void 0&&i.attenuationColor!==void 0&&i.attenuationColor.setHex(e.attenuationColor),e.fog!==void 0&&(i.fog=e.fog),e.flatShading!==void 0&&(i.flatShading=e.flatShading),e.blending!==void 0&&(i.blending=e.blending),e.combine!==void 0&&(i.combine=e.combine),e.side!==void 0&&(i.side=e.side),e.shadowSide!==void 0&&(i.shadowSide=e.shadowSide),e.opacity!==void 0&&(i.opacity=e.opacity),e.format!==void 0&&(i.format=e.format),e.transparent!==void 0&&(i.transparent=e.transparent),e.alphaTest!==void 0&&(i.alphaTest=e.alphaTest),e.depthTest!==void 0&&(i.depthTest=e.depthTest),e.depthWrite!==void 0&&(i.depthWrite=e.depthWrite),e.colorWrite!==void 0&&(i.colorWrite=e.colorWrite),e.stencilWrite!==void 0&&(i.stencilWrite=e.stencilWrite),e.stencilWriteMask!==void 0&&(i.stencilWriteMask=e.stencilWriteMask),e.stencilFunc!==void 0&&(i.stencilFunc=e.stencilFunc),e.stencilRef!==void 0&&(i.stencilRef=e.stencilRef),e.stencilFuncMask!==void 0&&(i.stencilFuncMask=e.stencilFuncMask),e.stencilFail!==void 0&&(i.stencilFail=e.stencilFail),e.stencilZFail!==void 0&&(i.stencilZFail=e.stencilZFail),e.stencilZPass!==void 0&&(i.stencilZPass=e.stencilZPass),e.wireframe!==void 0&&(i.wireframe=e.wireframe),e.wireframeLinewidth!==void 0&&(i.wireframeLinewidth=e.wireframeLinewidth),e.wireframeLinecap!==void 0&&(i.wireframeLinecap=e.wireframeLinecap),e.wireframeLinejoin!==void 0&&(i.wireframeLinejoin=e.wireframeLinejoin),e.rotation!==void 0&&(i.rotation=e.rotation),e.linewidth!==1&&(i.linewidth=e.linewidth),e.dashSize!==void 0&&(i.dashSize=e.dashSize),e.gapSize!==void 0&&(i.gapSize=e.gapSize),e.scale!==void 0&&(i.scale=e.scale),e.polygonOffset!==void 0&&(i.polygonOffset=e.polygonOffset),e.polygonOffsetFactor!==void 0&&(i.polygonOffsetFactor=e.polygonOffsetFactor),e.polygonOffsetUnits!==void 0&&(i.polygonOffsetUnits=e.polygonOffsetUnits),e.dithering!==void 0&&(i.dithering=e.dithering),e.alphaToCoverage!==void 0&&(i.alphaToCoverage=e.alphaToCoverage),e.premultipliedAlpha!==void 0&&(i.premultipliedAlpha=e.premultipliedAlpha),e.visible!==void 0&&(i.visible=e.visible),e.toneMapped!==void 0&&(i.toneMapped=e.toneMapped),e.userData!==void 0&&(i.userData=e.userData),e.vertexColors!==void 0&&(typeof e.vertexColors=="number"?i.vertexColors=e.vertexColors>0:i.vertexColors=e.vertexColors),e.uniforms!==void 0)for(const r in e.uniforms){const o=e.uniforms[r];switch(i.uniforms[r]={},o.type){case"t":i.uniforms[r].value=n(o.value);break;case"c":i.uniforms[r].value=new ge().setHex(o.value);break;case"v2":i.uniforms[r].value=new q().fromArray(o.value);break;case"v3":i.uniforms[r].value=new b().fromArray(o.value);break;case"v4":i.uniforms[r].value=new ft().fromArray(o.value);break;case"m3":i.uniforms[r].value=new Gt().fromArray(o.value);break;case"m4":i.uniforms[r].value=new Ee().fromArray(o.value);break;default:i.uniforms[r].value=o.value}}if(e.defines!==void 0&&(i.defines=e.defines),e.vertexShader!==void 0&&(i.vertexShader=e.vertexShader),e.fragmentShader!==void 0&&(i.fragmentShader=e.fragmentShader),e.extensions!==void 0)for(const r in e.extensions)i.extensions[r]=e.extensions[r];if(e.shading!==void 0&&(i.flatShading=e.shading===1),e.size!==void 0&&(i.size=e.size),e.sizeAttenuation!==void 0&&(i.sizeAttenuation=e.sizeAttenuation),e.map!==void 0&&(i.map=n(e.map)),e.matcap!==void 0&&(i.matcap=n(e.matcap)),e.alphaMap!==void 0&&(i.alphaMap=n(e.alphaMap)),e.bumpMap!==void 0&&(i.bumpMap=n(e.bumpMap)),e.bumpScale!==void 0&&(i.bumpScale=e.bumpScale),e.normalMap!==void 0&&(i.normalMap=n(e.normalMap)),e.normalMapType!==void 0&&(i.normalMapType=e.normalMapType),e.normalScale!==void 0){let r=e.normalScale;Array.isArray(r)===!1&&(r=[r,r]),i.normalScale=new q().fromArray(r)}return e.displacementMap!==void 0&&(i.displacementMap=n(e.displacementMap)),e.displacementScale!==void 0&&(i.displacementScale=e.displacementScale),e.displacementBias!==void 0&&(i.displacementBias=e.displacementBias),e.roughnessMap!==void 0&&(i.roughnessMap=n(e.roughnessMap)),e.metalnessMap!==void 0&&(i.metalnessMap=n(e.metalnessMap)),e.emissiveMap!==void 0&&(i.emissiveMap=n(e.emissiveMap)),e.emissiveIntensity!==void 0&&(i.emissiveIntensity=e.emissiveIntensity),e.specularMap!==void 0&&(i.specularMap=n(e.specularMap)),e.specularIntensityMap!==void 0&&(i.specularIntensityMap=n(e.specularIntensityMap)),e.specularColorMap!==void 0&&(i.specularColorMap=n(e.specularColorMap)),e.envMap!==void 0&&(i.envMap=n(e.envMap)),e.envMapIntensity!==void 0&&(i.envMapIntensity=e.envMapIntensity),e.reflectivity!==void 0&&(i.reflectivity=e.reflectivity),e.refractionRatio!==void 0&&(i.refractionRatio=e.refractionRatio),e.lightMap!==void 0&&(i.lightMap=n(e.lightMap)),e.lightMapIntensity!==void 0&&(i.lightMapIntensity=e.lightMapIntensity),e.aoMap!==void 0&&(i.aoMap=n(e.aoMap)),e.aoMapIntensity!==void 0&&(i.aoMapIntensity=e.aoMapIntensity),e.gradientMap!==void 0&&(i.gradientMap=n(e.gradientMap)),e.clearcoatMap!==void 0&&(i.clearcoatMap=n(e.clearcoatMap)),e.clearcoatRoughnessMap!==void 0&&(i.clearcoatRoughnessMap=n(e.clearcoatRoughnessMap)),e.clearcoatNormalMap!==void 0&&(i.clearcoatNormalMap=n(e.clearcoatNormalMap)),e.clearcoatNormalScale!==void 0&&(i.clearcoatNormalScale=new q().fromArray(e.clearcoatNormalScale)),e.transmissionMap!==void 0&&(i.transmissionMap=n(e.transmissionMap)),e.thicknessMap!==void 0&&(i.thicknessMap=n(e.thicknessMap)),e.sheenColorMap!==void 0&&(i.sheenColorMap=n(e.sheenColorMap)),e.sheenRoughnessMap!==void 0&&(i.sheenRoughnessMap=n(e.sheenRoughnessMap)),i}setTextures(e){return this.textures=e,this}}class Ka{static decodeText(e){if(typeof TextDecoder!="undefined")return new TextDecoder().decode(e);let t="";for(let n=0,i=e.length;n<i;n++)t+=String.fromCharCode(e[n]);try{return decodeURIComponent(escape(t))}catch(n){return t}}static extractUrlBase(e){const t=e.lastIndexOf("/");return t===-1?"./":e.substr(0,t+1)}static resolveURL(e,t){return typeof e!="string"||e===""?"":(/^https?:\/\//i.test(t)&&/^\//.test(e)&&(t=t.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(e)||/^data:.*,.*$/i.test(e)||/^blob:.*$/i.test(e)?e:t+e)}}class wu extends Be{constructor(){super(),this.type="InstancedBufferGeometry",this.instanceCount=1/0}copy(e){return super.copy(e),this.instanceCount=e.instanceCount,this}clone(){return new this.constructor().copy(this)}toJSON(){const e=super.toJSON(this);return e.instanceCount=this.instanceCount,e.isInstancedBufferGeometry=!0,e}}wu.prototype.isInstancedBufferGeometry=!0;class wx extends null{constructor(e){super(e)}load(e,t,n,i){const r=this,o=new Xn(r.manager);o.setPath(r.path),o.setRequestHeader(r.requestHeader),o.setWithCredentials(r.withCredentials),o.load(e,function(a){try{t(r.parse(JSON.parse(a)))}catch(l){i?i(l):console.error(l),r.manager.itemError(e)}},n,i)}parse(e){const t={},n={};function i(f,m){if(t[m]!==void 0)return t[m];const v=f.interleavedBuffers[m],g=r(f,v.buffer),p=Xi(v.type,g),_=new pr(p,v.stride);return _.uuid=v.uuid,t[m]=_,_}function r(f,m){if(n[m]!==void 0)return n[m];const v=f.arrayBuffers[m],g=new Uint32Array(v).buffer;return n[m]=g,g}const o=e.isInstancedBufferGeometry?new wu:new Be,a=e.data.index;if(a!==void 0){const f=Xi(a.type,a.array);o.setIndex(new vt(f,1))}const l=e.data.attributes;for(const f in l){const m=l[f];let x;if(m.isInterleavedBufferAttribute){const v=i(e.data,m.data);x=new Ci(v,m.itemSize,m.offset,m.normalized)}else{const v=Xi(m.type,m.array),g=m.isInstancedBufferAttribute?_r:vt;x=new g(v,m.itemSize,m.normalized)}m.name!==void 0&&(x.name=m.name),m.usage!==void 0&&x.setUsage(m.usage),m.updateRange!==void 0&&(x.updateRange.offset=m.updateRange.offset,x.updateRange.count=m.updateRange.count),o.setAttribute(f,x)}const c=e.data.morphAttributes;if(c)for(const f in c){const m=c[f],x=[];for(let v=0,g=m.length;v<g;v++){const p=m[v];let _;if(p.isInterleavedBufferAttribute){const y=i(e.data,p.data);_=new Ci(y,p.itemSize,p.offset,p.normalized)}else{const y=Xi(p.type,p.array);_=new vt(y,p.itemSize,p.normalized)}p.name!==void 0&&(_.name=p.name),x.push(_)}o.morphAttributes[f]=x}e.data.morphTargetsRelative&&(o.morphTargetsRelative=!0);const h=e.data.groups||e.data.drawcalls||e.data.offsets;if(h!==void 0)for(let f=0,m=h.length;f!==m;++f){const x=h[f];o.addGroup(x.start,x.count,x.materialIndex)}const d=e.data.boundingSphere;if(d!==void 0){const f=new b;d.center!==void 0&&f.fromArray(d.center),o.boundingSphere=new Si(f,d.radius)}return e.name&&(o.name=e.name),e.userData&&(o.userData=e.userData),o}}class B0 extends null{constructor(e){super(e)}load(e,t,n,i){const r=this,o=this.path===""?Ka.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||o;const a=new Xn(this.manager);a.setPath(this.path),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(e,function(l){let c=null;try{c=JSON.parse(l)}catch(h){i!==void 0&&i(h),console.error("THREE:ObjectLoader: Can't parse "+e+".",h.message);return}const u=c.metadata;if(u===void 0||u.type===void 0||u.type.toLowerCase()==="geometry"){console.error("THREE.ObjectLoader: Can't load "+e);return}r.parse(c,t)},n,i)}loadAsync(e,t){return Lr(this,null,function*(){const n=this,i=this.path===""?Ka.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||i;const r=new Xn(this.manager);r.setPath(this.path),r.setRequestHeader(this.requestHeader),r.setWithCredentials(this.withCredentials);const o=yield r.loadAsync(e,t),a=JSON.parse(o),l=a.metadata;if(l===void 0||l.type===void 0||l.type.toLowerCase()==="geometry")throw new Error("THREE.ObjectLoader: Can't load "+e);return yield n.parseAsync(a)})}parse(e,t){const n=this.parseAnimations(e.animations),i=this.parseShapes(e.shapes),r=this.parseGeometries(e.geometries,i),o=this.parseImages(e.images,function(){t!==void 0&&t(c)}),a=this.parseTextures(e.textures,o),l=this.parseMaterials(e.materials,a),c=this.parseObject(e.object,r,l,a,n),u=this.parseSkeletons(e.skeletons,c);if(this.bindSkeletons(c,u),t!==void 0){let h=!1;for(const d in o)if(o[d]instanceof HTMLImageElement){h=!0;break}h===!1&&t(c)}return c}parseAsync(e){return Lr(this,null,function*(){const t=this.parseAnimations(e.animations),n=this.parseShapes(e.shapes),i=this.parseGeometries(e.geometries,n),r=yield this.parseImagesAsync(e.images),o=this.parseTextures(e.textures,r),a=this.parseMaterials(e.materials,o),l=this.parseObject(e.object,i,a,o,t),c=this.parseSkeletons(e.skeletons,l);return this.bindSkeletons(l,c),l})}parseShapes(e){const t={};if(e!==void 0)for(let n=0,i=e.length;n<i;n++){const r=new Vn().fromJSON(e[n]);t[r.uuid]=r}return t}parseSkeletons(e,t){const n={},i={};if(t.traverse(function(r){r.isBone&&(i[r.uuid]=r)}),e!==void 0)for(let r=0,o=e.length;r<o;r++){const a=new Ba().fromJSON(e[r],i);n[a.uuid]=a}return n}parseGeometries(e,t){const n={};if(e!==void 0){const i=new wx;for(let r=0,o=e.length;r<o;r++){let a;const l=e[r];switch(l.type){case"BufferGeometry":case"InstancedBufferGeometry":a=i.parse(l);break;case"Geometry":console.error("THREE.ObjectLoader: The legacy Geometry type is no longer supported.");break;default:l.type in jc?a=jc[l.type].fromJSON(l,t):console.warn(`THREE.ObjectLoader: Unsupported geometry type "${l.type}"`)}a.uuid=l.uuid,l.name!==void 0&&(a.name=l.name),a.isBufferGeometry===!0&&l.userData!==void 0&&(a.userData=l.userData),n[l.uuid]=a}}return n}parseMaterials(e,t){const n={},i={};if(e!==void 0){const r=new Mx;r.setTextures(t);for(let o=0,a=e.length;o<a;o++){const l=e[o];if(l.type==="MultiMaterial"){const c=[];for(let u=0;u<l.materials.length;u++){const h=l.materials[u];n[h.uuid]===void 0&&(n[h.uuid]=r.parse(h)),c.push(n[h.uuid])}i[l.uuid]=c}else n[l.uuid]===void 0&&(n[l.uuid]=r.parse(l)),i[l.uuid]=n[l.uuid]}}return i}parseAnimations(e){const t={};if(e!==void 0)for(let n=0;n<e.length;n++){const i=e[n],r=wo.parse(i);t[r.uuid]=r}return t}parseImages(e,t){const n=this,i={};let r;function o(l){return n.manager.itemStart(l),r.load(l,function(){n.manager.itemEnd(l)},void 0,function(){n.manager.itemError(l),n.manager.itemEnd(l)})}function a(l){if(typeof l=="string"){const c=l,u=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(c)?c:n.resourcePath+c;return o(u)}else return l.data?{data:Xi(l.type,l.data),width:l.width,height:l.height}:null}if(e!==void 0&&e.length>0){const l=new lu(t);r=new So(l),r.setCrossOrigin(this.crossOrigin);for(let c=0,u=e.length;c<u;c++){const h=e[c],d=h.url;if(Array.isArray(d)){i[h.uuid]=[];for(let f=0,m=d.length;f<m;f++){const x=d[f],v=a(x);v!==null&&(v instanceof HTMLImageElement?i[h.uuid].push(v):i[h.uuid].push(new vr(v.data,v.width,v.height)))}}else{const f=a(h.url);f!==null&&(i[h.uuid]=f)}}}return i}parseImagesAsync(e){return Lr(this,null,function*(){const t=this,n={};let i;function r(o){return Lr(this,null,function*(){if(typeof o=="string"){const a=o,l=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(a)?a:t.resourcePath+a;return yield i.loadAsync(l)}else return o.data?{data:Xi(o.type,o.data),width:o.width,height:o.height}:null})}if(e!==void 0&&e.length>0){i=new So(this.manager),i.setCrossOrigin(this.crossOrigin);for(let o=0,a=e.length;o<a;o++){const l=e[o],c=l.url;if(Array.isArray(c)){n[l.uuid]=[];for(let u=0,h=c.length;u<h;u++){const d=c[u],f=yield r(d);f!==null&&(f instanceof HTMLImageElement?n[l.uuid].push(f):n[l.uuid].push(new vr(f.data,f.width,f.height)))}}else{const u=yield r(l.url);u!==null&&(n[l.uuid]=u)}}}return n})}parseTextures(e,t){function n(r,o){return typeof r=="number"?r:(console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",r),o[r])}const i={};if(e!==void 0)for(let r=0,o=e.length;r<o;r++){const a=e[r];a.image===void 0&&console.warn('THREE.ObjectLoader: No "image" specified for',a.uuid),t[a.image]===void 0&&console.warn("THREE.ObjectLoader: Undefined image",a.image);let l;const c=t[a.image];Array.isArray(c)?(l=new Ur(c),c.length===6&&(l.needsUpdate=!0)):(c&&c.data?l=new vr(c.data,c.width,c.height):l=new Ht(c),c&&(l.needsUpdate=!0)),l.uuid=a.uuid,a.name!==void 0&&(l.name=a.name),a.mapping!==void 0&&(l.mapping=n(a.mapping,Sx)),a.offset!==void 0&&l.offset.fromArray(a.offset),a.repeat!==void 0&&l.repeat.fromArray(a.repeat),a.center!==void 0&&l.center.fromArray(a.center),a.rotation!==void 0&&(l.rotation=a.rotation),a.wrap!==void 0&&(l.wrapS=n(a.wrap[0],Su),l.wrapT=n(a.wrap[1],Su)),a.format!==void 0&&(l.format=a.format),a.type!==void 0&&(l.type=a.type),a.encoding!==void 0&&(l.encoding=a.encoding),a.minFilter!==void 0&&(l.minFilter=n(a.minFilter,Tu)),a.magFilter!==void 0&&(l.magFilter=n(a.magFilter,Tu)),a.anisotropy!==void 0&&(l.anisotropy=a.anisotropy),a.flipY!==void 0&&(l.flipY=a.flipY),a.premultiplyAlpha!==void 0&&(l.premultiplyAlpha=a.premultiplyAlpha),a.unpackAlignment!==void 0&&(l.unpackAlignment=a.unpackAlignment),a.userData!==void 0&&(l.userData=a.userData),i[a.uuid]=l}return i}parseObject(e,t,n,i,r){let o;function a(d){return t[d]===void 0&&console.warn("THREE.ObjectLoader: Undefined geometry",d),t[d]}function l(d){if(d!==void 0){if(Array.isArray(d)){const f=[];for(let m=0,x=d.length;m<x;m++){const v=d[m];n[v]===void 0&&console.warn("THREE.ObjectLoader: Undefined material",v),f.push(n[v])}return f}return n[d]===void 0&&console.warn("THREE.ObjectLoader: Undefined material",d),n[d]}}function c(d){return i[d]===void 0&&console.warn("THREE.ObjectLoader: Undefined texture",d),i[d]}let u,h;switch(e.type){case"Scene":o=new Ca,e.background!==void 0&&(Number.isInteger(e.background)?o.background=new ge(e.background):o.background=c(e.background)),e.environment!==void 0&&(o.environment=c(e.environment)),e.fog!==void 0&&(e.fog.type==="Fog"?o.fog=new Ws(e.fog.color,e.fog.near,e.fog.far):e.fog.type==="FogExp2"&&(o.fog=new Vs(e.fog.color,e.fog.density)));break;case"PerspectiveCamera":o=new Yt(e.fov,e.aspect,e.near,e.far),e.focus!==void 0&&(o.focus=e.focus),e.zoom!==void 0&&(o.zoom=e.zoom),e.filmGauge!==void 0&&(o.filmGauge=e.filmGauge),e.filmOffset!==void 0&&(o.filmOffset=e.filmOffset),e.view!==void 0&&(o.view=Object.assign({},e.view));break;case"OrthographicCamera":o=new Os(e.left,e.right,e.top,e.bottom,e.near,e.far),e.zoom!==void 0&&(o.zoom=e.zoom),e.view!==void 0&&(o.view=Object.assign({},e.view));break;case"AmbientLight":o=new _u(e.color,e.intensity);break;case"DirectionalLight":o=new vu(e.color,e.intensity);break;case"PointLight":o=new xu(e.color,e.intensity,e.distance,e.decay);break;case"RectAreaLight":o=new bu(e.color,e.intensity,e.width,e.height);break;case"SpotLight":o=new pu(e.color,e.intensity,e.distance,e.angle,e.penumbra,e.decay);break;case"HemisphereLight":o=new cu(e.color,e.groundColor,e.intensity);break;case"LightProbe":o=new To().fromJSON(e);break;case"SkinnedMesh":u=a(e.geometry),h=l(e.material),o=new Da(u,h),e.bindMode!==void 0&&(o.bindMode=e.bindMode),e.bindMatrix!==void 0&&o.bindMatrix.fromArray(e.bindMatrix),e.skeleton!==void 0&&(o.skeleton=e.skeleton);break;case"Mesh":u=a(e.geometry),h=l(e.material),o=new Wt(u,h);break;case"InstancedMesh":u=a(e.geometry),h=l(e.material);const d=e.count,f=e.instanceMatrix,m=e.instanceColor;o=new Lc(u,h,d),o.instanceMatrix=new _r(new Float32Array(f.array),16),m!==void 0&&(o.instanceColor=new _r(new Float32Array(m.array),m.itemSize));break;case"LOD":o=new Pg;break;case"Line":o=new Ri(a(e.geometry),l(e.material));break;case"LineLoop":o=new Fc(a(e.geometry),l(e.material));break;case"LineSegments":o=new oi(a(e.geometry),l(e.material));break;case"PointCloud":case"Points":o=new Ks(a(e.geometry),l(e.material));break;case"Sprite":o=new Ia(l(e.material));break;case"Group":o=new fr;break;case"Bone":o=new Fa;break;default:o=new ut}if(o.uuid=e.uuid,e.name!==void 0&&(o.name=e.name),e.matrix!==void 0?(o.matrix.fromArray(e.matrix),e.matrixAutoUpdate!==void 0&&(o.matrixAutoUpdate=e.matrixAutoUpdate),o.matrixAutoUpdate&&o.matrix.decompose(o.position,o.quaternion,o.scale)):(e.position!==void 0&&o.position.fromArray(e.position),e.rotation!==void 0&&o.rotation.fromArray(e.rotation),e.quaternion!==void 0&&o.quaternion.fromArray(e.quaternion),e.scale!==void 0&&o.scale.fromArray(e.scale)),e.castShadow!==void 0&&(o.castShadow=e.castShadow),e.receiveShadow!==void 0&&(o.receiveShadow=e.receiveShadow),e.shadow&&(e.shadow.bias!==void 0&&(o.shadow.bias=e.shadow.bias),e.shadow.normalBias!==void 0&&(o.shadow.normalBias=e.shadow.normalBias),e.shadow.radius!==void 0&&(o.shadow.radius=e.shadow.radius),e.shadow.mapSize!==void 0&&o.shadow.mapSize.fromArray(e.shadow.mapSize),e.shadow.camera!==void 0&&(o.shadow.camera=this.parseObject(e.shadow.camera))),e.visible!==void 0&&(o.visible=e.visible),e.frustumCulled!==void 0&&(o.frustumCulled=e.frustumCulled),e.renderOrder!==void 0&&(o.renderOrder=e.renderOrder),e.userData!==void 0&&(o.userData=e.userData),e.layers!==void 0&&(o.layers.mask=e.layers),e.children!==void 0){const d=e.children;for(let f=0;f<d.length;f++)o.add(this.parseObject(d[f],t,n,i,r))}if(e.animations!==void 0){const d=e.animations;for(let f=0;f<d.length;f++){const m=d[f];o.animations.push(r[m])}}if(e.type==="LOD"){e.autoUpdate!==void 0&&(o.autoUpdate=e.autoUpdate);const d=e.levels;for(let f=0;f<d.length;f++){const m=d[f],x=o.getObjectByProperty("uuid",m.object);x!==void 0&&o.addLevel(x,m.distance)}}return o}bindSkeletons(e,t){Object.keys(t).length!==0&&e.traverse(function(n){if(n.isSkinnedMesh===!0&&n.skeleton!==void 0){const i=t[n.skeleton];i===void 0?console.warn("THREE.ObjectLoader: No skeleton found with UUID:",n.skeleton):n.bind(i,n.bindMatrix)}})}setTexturePath(e){return console.warn("THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath()."),this.setResourcePath(e)}}const Sx={UVMapping:No,CubeReflectionMapping:Oi,CubeRefractionMapping:Ui,EquirectangularReflectionMapping:as,EquirectangularRefractionMapping:ls,CubeUVReflectionMapping:Cr,CubeUVRefractionMapping:cs},Su={RepeatWrapping:us,ClampToEdgeWrapping:en,MirroredRepeatWrapping:hs},Tu={NearestFilter:zt,NearestMipmapNearestFilter:zo,NearestMipmapLinearFilter:Oo,LinearFilter:Ft,LinearMipmapNearestFilter:al,LinearMipmapLinearFilter:Hi};class Tx extends hi{constructor(e){super(e),typeof createImageBitmap=="undefined"&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),typeof fetch=="undefined"&&console.warn("THREE.ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"}}setOptions(e){return this.options=e,this}load(e,t,n,i){e===void 0&&(e=""),this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const r=this,o=Er.get(e);if(o!==void 0)return r.manager.itemStart(e),setTimeout(function(){t&&t(o),r.manager.itemEnd(e)},0),o;const a={};a.credentials=this.crossOrigin==="anonymous"?"same-origin":"include",a.headers=this.requestHeader,fetch(e,a).then(function(l){return l.blob()}).then(function(l){return createImageBitmap(l,Object.assign(r.options,{colorSpaceConversion:"none"}))}).then(function(l){Er.add(e,l),t&&t(l),r.manager.itemEnd(e)}).catch(function(l){i&&i(l),r.manager.itemError(e),r.manager.itemEnd(e)}),r.manager.itemStart(e)}}Tx.prototype.isImageBitmapLoader=!0;let Eo;const Eu={getContext:function(){return Eo===void 0&&(Eo=new(window.AudioContext||window.webkitAudioContext)),Eo},setContext:function(s){Eo=s}};class Ex extends hi{constructor(e){super(e)}load(e,t,n,i){const r=this,o=new Xn(this.manager);o.setResponseType("arraybuffer"),o.setPath(this.path),o.setRequestHeader(this.requestHeader),o.setWithCredentials(this.withCredentials),o.load(e,function(a){try{const l=a.slice(0);Eu.getContext().decodeAudioData(l,function(u){t(u)})}catch(l){i?i(l):console.error(l),r.manager.itemError(e)}},n,i)}}class Ax extends To{constructor(e,t,n=1){super(void 0,n);const i=new ge().set(e),r=new ge().set(t),o=new b(i.r,i.g,i.b),a=new b(r.r,r.g,r.b),l=Math.sqrt(Math.PI),c=l*Math.sqrt(.75);this.sh.coefficients[0].copy(o).add(a).multiplyScalar(l),this.sh.coefficients[1].copy(o).sub(a).multiplyScalar(c)}}Ax.prototype.isHemisphereLightProbe=!0;class Lx extends To{constructor(e,t=1){super(void 0,t);const n=new ge().set(e);this.sh.coefficients[0].set(n.r,n.g,n.b).multiplyScalar(2*Math.sqrt(Math.PI))}}Lx.prototype.isAmbientLightProbe=!0;const Au=new Ee,Lu=new Ee,Pi=new Ee;class N0{constructor(){this.type="StereoCamera",this.aspect=1,this.eyeSep=.064,this.cameraL=new Yt,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new Yt,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}update(e){const t=this._cache;if(t.focus!==e.focus||t.fov!==e.fov||t.aspect!==e.aspect*this.aspect||t.near!==e.near||t.far!==e.far||t.zoom!==e.zoom||t.eyeSep!==this.eyeSep){t.focus=e.focus,t.fov=e.fov,t.aspect=e.aspect*this.aspect,t.near=e.near,t.far=e.far,t.zoom=e.zoom,t.eyeSep=this.eyeSep,Pi.copy(e.projectionMatrix);const i=t.eyeSep/2,r=i*t.near/t.focus,o=t.near*Math.tan(bi*t.fov*.5)/t.zoom;let a,l;Lu.elements[12]=-i,Au.elements[12]=i,a=-o*t.aspect+r,l=o*t.aspect+r,Pi.elements[0]=2*t.near/(l-a),Pi.elements[8]=(l+a)/(l-a),this.cameraL.projectionMatrix.copy(Pi),a=-o*t.aspect-r,l=o*t.aspect-r,Pi.elements[0]=2*t.near/(l-a),Pi.elements[8]=(l+a)/(l-a),this.cameraR.projectionMatrix.copy(Pi)}this.cameraL.matrixWorld.copy(e.matrixWorld).multiply(Lu),this.cameraR.matrixWorld.copy(e.matrixWorld).multiply(Au)}}class Cx{constructor(e=!0){this.autoStart=e,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}start(){this.startTime=Cu(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let e=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){const t=Cu();e=(t-this.oldTime)/1e3,this.oldTime=t,this.elapsedTime+=e}return e}}function Cu(){return(typeof performance=="undefined"?Date:performance).now()}const Ii=new b,Ru=new tn,Rx=new b,Di=new b;class z0 extends null{constructor(){super(),this.type="AudioListener",this.context=Eu.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new Cx}getInput(){return this.gain}removeFilter(){return this.filter!==null&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(e){return this.filter!==null?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=e,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}updateMatrixWorld(e){super.updateMatrixWorld(e);const t=this.context.listener,n=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(Ii,Ru,Rx),Di.set(0,0,-1).applyQuaternion(Ru),t.positionX){const i=this.context.currentTime+this.timeDelta;t.positionX.linearRampToValueAtTime(Ii.x,i),t.positionY.linearRampToValueAtTime(Ii.y,i),t.positionZ.linearRampToValueAtTime(Ii.z,i),t.forwardX.linearRampToValueAtTime(Di.x,i),t.forwardY.linearRampToValueAtTime(Di.y,i),t.forwardZ.linearRampToValueAtTime(Di.z,i),t.upX.linearRampToValueAtTime(n.x,i),t.upY.linearRampToValueAtTime(n.y,i),t.upZ.linearRampToValueAtTime(n.z,i)}else t.setPosition(Ii.x,Ii.y,Ii.z),t.setOrientation(Di.x,Di.y,Di.z,n.x,n.y,n.z)}}class Px extends ut{constructor(e){super(),this.type="Audio",this.listener=e,this.context=e.context,this.gain=this.context.createGain(),this.gain.connect(e.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(e){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=e,this.connect(),this}setMediaElementSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(e),this.connect(),this}setMediaStreamSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(e),this.connect(),this}setBuffer(e){return this.buffer=e,this.sourceType="buffer",this.autoplay&&this.play(),this}play(e=0){if(this.isPlaying===!0){console.warn("THREE.Audio: Audio is already playing.");return}if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}this._startedAt=this.context.currentTime+e;const t=this.context.createBufferSource();return t.buffer=this.buffer,t.loop=this.loop,t.loopStart=this.loopStart,t.loopEnd=this.loopEnd,t.onended=this.onEnded.bind(this),t.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=t,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.isPlaying===!0&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,this.loop===!0&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this}stop(){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this._progress=0,this.source.stop(),this.source.onended=null,this.isPlaying=!1,this}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].connect(this.filters[e]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this._connected=!0,this}disconnect(){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].disconnect(this.filters[e]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this._connected=!1,this}getFilters(){return this.filters}setFilters(e){return e||(e=[]),this._connected===!0?(this.disconnect(),this.filters=e.slice(),this.connect()):this.filters=e.slice(),this}setDetune(e){if(this.detune=e,this.source.detune!==void 0)return this.isPlaying===!0&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this}getDetune(){return this.detune}getFilter(){return this.getFilters()[0]}setFilter(e){return this.setFilters(e?[e]:[])}setPlaybackRate(e){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.playbackRate=e,this.isPlaying===!0&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this}getPlaybackRate(){return this.playbackRate}onEnded(){this.isPlaying=!1}getLoop(){return this.hasPlaybackControl===!1?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.loop}setLoop(e){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.loop=e,this.isPlaying===!0&&(this.source.loop=this.loop),this}setLoopStart(e){return this.loopStart=e,this}setLoopEnd(e){return this.loopEnd=e,this}getVolume(){return this.gain.gain.value}setVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}}const Fi=new b,Pu=new tn,Ix=new b,Bi=new b;class O0 extends null{constructor(e){super(e),this.panner=this.context.createPanner(),this.panner.panningModel="HRTF",this.panner.connect(this.gain)}getOutput(){return this.panner}getRefDistance(){return this.panner.refDistance}setRefDistance(e){return this.panner.refDistance=e,this}getRolloffFactor(){return this.panner.rolloffFactor}setRolloffFactor(e){return this.panner.rolloffFactor=e,this}getDistanceModel(){return this.panner.distanceModel}setDistanceModel(e){return this.panner.distanceModel=e,this}getMaxDistance(){return this.panner.maxDistance}setMaxDistance(e){return this.panner.maxDistance=e,this}setDirectionalCone(e,t,n){return this.panner.coneInnerAngle=e,this.panner.coneOuterAngle=t,this.panner.coneOuterGain=n,this}updateMatrixWorld(e){if(super.updateMatrixWorld(e),this.hasPlaybackControl===!0&&this.isPlaying===!1)return;this.matrixWorld.decompose(Fi,Pu,Ix),Bi.set(0,0,1).applyQuaternion(Pu);const t=this.panner;if(t.positionX){const n=this.context.currentTime+this.listener.timeDelta;t.positionX.linearRampToValueAtTime(Fi.x,n),t.positionY.linearRampToValueAtTime(Fi.y,n),t.positionZ.linearRampToValueAtTime(Fi.z,n),t.orientationX.linearRampToValueAtTime(Bi.x,n),t.orientationY.linearRampToValueAtTime(Bi.y,n),t.orientationZ.linearRampToValueAtTime(Bi.z,n)}else t.setPosition(Fi.x,Fi.y,Fi.z),t.setOrientation(Bi.x,Bi.y,Bi.z)}}class Dx{constructor(e,t=2048){this.analyser=e.context.createAnalyser(),this.analyser.fftSize=t,this.data=new Uint8Array(this.analyser.frequencyBinCount),e.getOutput().connect(this.analyser)}getFrequencyData(){return this.analyser.getByteFrequencyData(this.data),this.data}getAverageFrequency(){let e=0;const t=this.getFrequencyData();for(let n=0;n<t.length;n++)e+=t[n];return e/t.length}}class Fx{constructor(e,t,n){this.binding=e,this.valueSize=n;let i,r,o;switch(t){case"quaternion":i=this._slerp,r=this._slerpAdditive,o=this._setAdditiveIdentityQuaternion,this.buffer=new Float64Array(n*6),this._workIndex=5;break;case"string":case"bool":i=this._select,r=this._select,o=this._setAdditiveIdentityOther,this.buffer=new Array(n*5);break;default:i=this._lerp,r=this._lerpAdditive,o=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(n*5)}this._mixBufferRegion=i,this._mixBufferRegionAdditive=r,this._setIdentity=o,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}accumulate(e,t){const n=this.buffer,i=this.valueSize,r=e*i+i;let o=this.cumulativeWeight;if(o===0){for(let a=0;a!==i;++a)n[r+a]=n[a];o=t}else{o+=t;const a=t/o;this._mixBufferRegion(n,r,0,a,i)}this.cumulativeWeight=o}accumulateAdditive(e){const t=this.buffer,n=this.valueSize,i=n*this._addIndex;this.cumulativeWeightAdditive===0&&this._setIdentity(),this._mixBufferRegionAdditive(t,i,0,e,n),this.cumulativeWeightAdditive+=e}apply(e){const t=this.valueSize,n=this.buffer,i=e*t+t,r=this.cumulativeWeight,o=this.cumulativeWeightAdditive,a=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,r<1){const l=t*this._origIndex;this._mixBufferRegion(n,i,l,1-r,t)}o>0&&this._mixBufferRegionAdditive(n,i,this._addIndex*t,1,t);for(let l=t,c=t+t;l!==c;++l)if(n[l]!==n[l+t]){a.setValue(n,i);break}}saveOriginalState(){const e=this.binding,t=this.buffer,n=this.valueSize,i=n*this._origIndex;e.getValue(t,i);for(let r=n,o=i;r!==o;++r)t[r]=t[i+r%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const e=this.valueSize*3;this.binding.setValue(this.buffer,e)}_setAdditiveIdentityNumeric(){const e=this._addIndex*this.valueSize,t=e+this.valueSize;for(let n=e;n<t;n++)this.buffer[n]=0}_setAdditiveIdentityQuaternion(){this._setAdditiveIdentityNumeric(),this.buffer[this._addIndex*this.valueSize+3]=1}_setAdditiveIdentityOther(){const e=this._origIndex*this.valueSize,t=this._addIndex*this.valueSize;for(let n=0;n<this.valueSize;n++)this.buffer[t+n]=this.buffer[e+n]}_select(e,t,n,i,r){if(i>=.5)for(let o=0;o!==r;++o)e[t+o]=e[n+o]}_slerp(e,t,n,i){tn.slerpFlat(e,t,e,t,e,n,i)}_slerpAdditive(e,t,n,i,r){const o=this._workIndex*r;tn.multiplyQuaternionsFlat(e,o,e,t,e,n),tn.slerpFlat(e,t,e,t,e,o,i)}_lerp(e,t,n,i,r){const o=1-i;for(let a=0;a!==r;++a){const l=t+a;e[l]=e[l]*o+e[n+a]*i}}_lerpAdditive(e,t,n,i,r){for(let o=0;o!==r;++o){const a=t+o;e[a]=e[a]+e[n+o]*i}}}const el="\\[\\]\\.:\\/",Bx=new RegExp("["+el+"]","g"),tl="[^"+el+"]",Nx="[^"+el.replace("\\.","")+"]",zx=/((?:WC+[\/:])*)/.source.replace("WC",tl),Ox=/(WCOD+)?/.source.replace("WCOD",Nx),Ux=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",tl),Hx=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",tl),kx=new RegExp("^"+zx+Ox+Ux+Hx+"$"),Gx=["material","materials","bones"];class Vx{constructor(e,t,n){const i=n||rt.parseTrackName(t);this._targetGroup=e,this._bindings=e.subscribe_(t,i)}getValue(e,t){this.bind();const n=this._targetGroup.nCachedObjects_,i=this._bindings[n];i!==void 0&&i.getValue(e,t)}setValue(e,t){const n=this._bindings;for(let i=this._targetGroup.nCachedObjects_,r=n.length;i!==r;++i)n[i].setValue(e,t)}bind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].bind()}unbind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].unbind()}}class rt{constructor(e,t,n){this.path=t,this.parsedPath=n||rt.parseTrackName(t),this.node=rt.findNode(e,this.parsedPath.nodeName)||e,this.rootNode=e,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(e,t,n){return e&&e.isAnimationObjectGroup?new rt.Composite(e,t,n):new rt(e,t,n)}static sanitizeNodeName(e){return e.replace(/\s/g,"_").replace(Bx,"")}static parseTrackName(e){const t=kx.exec(e);if(!t)throw new Error("PropertyBinding: Cannot parse trackName: "+e);const n={nodeName:t[2],objectName:t[3],objectIndex:t[4],propertyName:t[5],propertyIndex:t[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(i!==void 0&&i!==-1){const r=n.nodeName.substring(i+1);Gx.indexOf(r)!==-1&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=r)}if(n.propertyName===null||n.propertyName.length===0)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+e);return n}static findNode(e,t){if(!t||t===""||t==="."||t===-1||t===e.name||t===e.uuid)return e;if(e.skeleton){const n=e.skeleton.getBoneByName(t);if(n!==void 0)return n}if(e.children){const n=function(r){for(let o=0;o<r.length;o++){const a=r[o];if(a.name===t||a.uuid===t)return a;const l=n(a.children);if(l)return l}return null},i=n(e.children);if(i)return i}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(e,t){e[t]=this.targetObject[this.propertyName]}_getValue_array(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)e[t++]=n[i]}_getValue_arrayElement(e,t){e[t]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(e,t){this.resolvedProperty.toArray(e,t)}_setValue_direct(e,t){this.targetObject[this.propertyName]=e[t]}_setValue_direct_setNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++]}_setValue_array_setNeedsUpdate(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++];this.targetObject.needsUpdate=!0}_setValue_array_setMatrixWorldNeedsUpdate(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(e,t){this.resolvedProperty[this.propertyIndex]=e[t]}_setValue_arrayElement_setNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(e,t){this.resolvedProperty.fromArray(e,t)}_setValue_fromArray_setNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(e,t){this.bind(),this.getValue(e,t)}_setValue_unbound(e,t){this.bind(),this.setValue(e,t)}bind(){let e=this.node;const t=this.parsedPath,n=t.objectName,i=t.propertyName;let r=t.propertyIndex;if(e||(e=rt.findNode(this.rootNode,t.nodeName)||this.rootNode,this.node=e),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!e){console.error("THREE.PropertyBinding: Trying to update node for track: "+this.path+" but it wasn't found.");return}if(n){let c=t.objectIndex;switch(n){case"materials":if(!e.material){console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!e.material.materials){console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);return}e=e.material.materials;break;case"bones":if(!e.skeleton){console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);return}e=e.skeleton.bones;for(let u=0;u<e.length;u++)if(e[u].name===c){c=u;break}break;default:if(e[n]===void 0){console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);return}e=e[n]}if(c!==void 0){if(e[c]===void 0){console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,e);return}e=e[c]}}const o=e[i];if(o===void 0){const c=t.nodeName;console.error("THREE.PropertyBinding: Trying to update property for track: "+c+"."+i+" but it wasn't found.",e);return}let a=this.Versioning.None;this.targetObject=e,e.needsUpdate!==void 0?a=this.Versioning.NeedsUpdate:e.matrixWorldNeedsUpdate!==void 0&&(a=this.Versioning.MatrixWorldNeedsUpdate);let l=this.BindingType.Direct;if(r!==void 0){if(i==="morphTargetInfluences"){if(!e.geometry){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);return}if(e.geometry.isBufferGeometry){if(!e.geometry.morphAttributes){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);return}e.morphTargetDictionary[r]!==void 0&&(r=e.morphTargetDictionary[r])}else{console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.",this);return}}l=this.BindingType.ArrayElement,this.resolvedProperty=o,this.propertyIndex=r}else o.fromArray!==void 0&&o.toArray!==void 0?(l=this.BindingType.HasFromToArray,this.resolvedProperty=o):Array.isArray(o)?(l=this.BindingType.EntireArray,this.resolvedProperty=o):this.propertyName=i;this.getValue=this.GetterByBindingType[l],this.setValue=this.SetterByBindingTypeAndVersioning[l][a]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}rt.Composite=Vx,rt.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},rt.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},rt.prototype.GetterByBindingType=[rt.prototype._getValue_direct,rt.prototype._getValue_array,rt.prototype._getValue_arrayElement,rt.prototype._getValue_toArray],rt.prototype.SetterByBindingTypeAndVersioning=[[rt.prototype._setValue_direct,rt.prototype._setValue_direct_setNeedsUpdate,rt.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[rt.prototype._setValue_array,rt.prototype._setValue_array_setNeedsUpdate,rt.prototype._setValue_array_setMatrixWorldNeedsUpdate],[rt.prototype._setValue_arrayElement,rt.prototype._setValue_arrayElement_setNeedsUpdate,rt.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[rt.prototype._setValue_fromArray,rt.prototype._setValue_fromArray_setNeedsUpdate,rt.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];class Wx{constructor(){this.uuid=hn(),this._objects=Array.prototype.slice.call(arguments),this.nCachedObjects_=0;const e={};this._indicesByUUID=e;for(let n=0,i=arguments.length;n!==i;++n)e[arguments[n].uuid]=n;this._paths=[],this._parsedPaths=[],this._bindings=[],this._bindingsIndicesByPath={};const t=this;this.stats={objects:{get total(){return t._objects.length},get inUse(){return this.total-t.nCachedObjects_}},get bindingsPerObject(){return t._bindings.length}}}add(){const e=this._objects,t=this._indicesByUUID,n=this._paths,i=this._parsedPaths,r=this._bindings,o=r.length;let a,l=e.length,c=this.nCachedObjects_;for(let u=0,h=arguments.length;u!==h;++u){const d=arguments[u],f=d.uuid;let m=t[f];if(m===void 0){m=l++,t[f]=m,e.push(d);for(let x=0,v=o;x!==v;++x)r[x].push(new rt(d,n[x],i[x]))}else if(m<c){a=e[m];const x=--c,v=e[x];t[v.uuid]=m,e[m]=v,t[f]=x,e[x]=d;for(let g=0,p=o;g!==p;++g){const _=r[g],y=_[x];let M=_[m];_[m]=y,M===void 0&&(M=new rt(d,n[g],i[g])),_[x]=M}}else e[m]!==a&&console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.nCachedObjects_=c}remove(){const e=this._objects,t=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_;for(let o=0,a=arguments.length;o!==a;++o){const l=arguments[o],c=l.uuid,u=t[c];if(u!==void 0&&u>=r){const h=r++,d=e[h];t[d.uuid]=u,e[u]=d,t[c]=h,e[h]=l;for(let f=0,m=i;f!==m;++f){const x=n[f],v=x[h],g=x[u];x[u]=v,x[h]=g}}}this.nCachedObjects_=r}uncache(){const e=this._objects,t=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_,o=e.length;for(let a=0,l=arguments.length;a!==l;++a){const c=arguments[a],u=c.uuid,h=t[u];if(h!==void 0)if(delete t[u],h<r){const d=--r,f=e[d],m=--o,x=e[m];t[f.uuid]=h,e[h]=f,t[x.uuid]=d,e[d]=x,e.pop();for(let v=0,g=i;v!==g;++v){const p=n[v],_=p[d],y=p[m];p[h]=_,p[d]=y,p.pop()}}else{const d=--o,f=e[d];d>0&&(t[f.uuid]=h),e[h]=f,e.pop();for(let m=0,x=i;m!==x;++m){const v=n[m];v[h]=v[d],v.pop()}}}this.nCachedObjects_=r}subscribe_(e,t){const n=this._bindingsIndicesByPath;let i=n[e];const r=this._bindings;if(i!==void 0)return r[i];const o=this._paths,a=this._parsedPaths,l=this._objects,c=l.length,u=this.nCachedObjects_,h=new Array(c);i=r.length,n[e]=i,o.push(e),a.push(t),r.push(h);for(let d=u,f=l.length;d!==f;++d){const m=l[d];h[d]=new rt(m,e,t)}return h}unsubscribe_(e){const t=this._bindingsIndicesByPath,n=t[e];if(n!==void 0){const i=this._paths,r=this._parsedPaths,o=this._bindings,a=o.length-1,l=o[a],c=e[a];t[c]=n,o[n]=l,o.pop(),r[n]=r[a],r.pop(),i[n]=i[a],i.pop()}}}Wx.prototype.isAnimationObjectGroup=!0;class qx{constructor(e,t,n=null,i=t.blendMode){this._mixer=e,this._clip=t,this._localRoot=n,this.blendMode=i;const r=t.tracks,o=r.length,a=new Array(o),l={endingStart:Vi,endingEnd:Vi};for(let c=0;c!==o;++c){const u=r[c].createInterpolant(null);a[c]=u,u.settings=l}this._interpolantSettings=l,this._interpolants=a,this._propertyBindings=new Array(o),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=Qh,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&this.timeScale!==0&&this._startTime===null&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(e){return this._startTime=e,this}setLoop(e,t){return this.loop=e,this.repetitions=t,this}setEffectiveWeight(e){return this.weight=e,this._effectiveWeight=this.enabled?e:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(e){return this._scheduleFading(e,0,1)}fadeOut(e){return this._scheduleFading(e,1,0)}crossFadeFrom(e,t,n){if(e.fadeOut(t),this.fadeIn(t),n){const i=this._clip.duration,r=e._clip.duration,o=r/i,a=i/r;e.warp(1,o,t),this.warp(a,1,t)}return this}crossFadeTo(e,t,n){return e.crossFadeFrom(this,t,n)}stopFading(){const e=this._weightInterpolant;return e!==null&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}setEffectiveTimeScale(e){return this.timeScale=e,this._effectiveTimeScale=this.paused?0:e,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(e){return this.timeScale=this._clip.duration/e,this.stopWarping()}syncWith(e){return this.time=e.time,this.timeScale=e.timeScale,this.stopWarping()}halt(e){return this.warp(this._effectiveTimeScale,0,e)}warp(e,t,n){const i=this._mixer,r=i.time,o=this.timeScale;let a=this._timeScaleInterpolant;a===null&&(a=i._lendControlInterpolant(),this._timeScaleInterpolant=a);const l=a.parameterPositions,c=a.sampleValues;return l[0]=r,l[1]=r+n,c[0]=e/o,c[1]=t/o,this}stopWarping(){const e=this._timeScaleInterpolant;return e!==null&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(e,t,n,i){if(!this.enabled){this._updateWeight(e);return}const r=this._startTime;if(r!==null){const l=(e-r)*n;if(l<0||n===0)return;this._startTime=null,t=n*l}t*=this._updateTimeScale(e);const o=this._updateTime(t),a=this._updateWeight(e);if(a>0){const l=this._interpolants,c=this._propertyBindings;switch(this.blendMode){case yl:for(let u=0,h=l.length;u!==h;++u)l[u].evaluate(o),c[u].accumulateAdditive(a);break;case Ho:default:for(let u=0,h=l.length;u!==h;++u)l[u].evaluate(o),c[u].accumulate(i,a)}}}_updateWeight(e){let t=0;if(this.enabled){t=this.weight;const n=this._weightInterpolant;if(n!==null){const i=n.evaluate(e)[0];t*=i,e>n.parameterPositions[1]&&(this.stopFading(),i===0&&(this.enabled=!1))}}return this._effectiveWeight=t,t}_updateTimeScale(e){let t=0;if(!this.paused){t=this.timeScale;const n=this._timeScaleInterpolant;n!==null&&(t*=n.evaluate(e)[0],e>n.parameterPositions[1]&&(this.stopWarping(),t===0?this.paused=!0:this.timeScale=t))}return this._effectiveTimeScale=t,t}_updateTime(e){const t=this._clip.duration,n=this.loop;let i=this.time+e,r=this._loopCount;const o=n===Kh;if(e===0)return r===-1?i:o&&(r&1)===1?t-i:i;if(n===jh){r===-1&&(this._loopCount=0,this._setEndings(!0,!0,!1));e:{if(i>=t)i=t;else if(i<0)i=0;else{this.time=i;break e}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:e<0?-1:1})}}else{if(r===-1&&(e>=0?(r=0,this._setEndings(!0,this.repetitions===0,o)):this._setEndings(this.repetitions===0,!0,o)),i>=t||i<0){const a=Math.floor(i/t);i-=t*a,r+=Math.abs(a);const l=this.repetitions-r;if(l<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=e>0?t:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:e>0?1:-1});else{if(l===1){const c=e<0;this._setEndings(c,!c,o)}else this._setEndings(!1,!1,o);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:a})}}else this.time=i;if(o&&(r&1)===1)return t-i}return i}_setEndings(e,t,n){const i=this._interpolantSettings;n?(i.endingStart=Wi,i.endingEnd=Wi):(e?i.endingStart=this.zeroSlopeAtStart?Wi:Vi:i.endingStart=ms,t?i.endingEnd=this.zeroSlopeAtEnd?Wi:Vi:i.endingEnd=ms)}_scheduleFading(e,t,n){const i=this._mixer,r=i.time;let o=this._weightInterpolant;o===null&&(o=i._lendControlInterpolant(),this._weightInterpolant=o);const a=o.parameterPositions,l=o.sampleValues;return a[0]=r,l[0]=t,a[1]=r+e,l[1]=n,this}}class Xx extends _i{constructor(e){super(),this._root=e,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(e,t){const n=e._localRoot||this._root,i=e._clip.tracks,r=i.length,o=e._propertyBindings,a=e._interpolants,l=n.uuid,c=this._bindingsByRootAndName;let u=c[l];u===void 0&&(u={},c[l]=u);for(let h=0;h!==r;++h){const d=i[h],f=d.name;let m=u[f];if(m!==void 0)o[h]=m;else{if(m=o[h],m!==void 0){m._cacheIndex===null&&(++m.referenceCount,this._addInactiveBinding(m,l,f));continue}const x=t&&t._propertyBindings[h].binding.parsedPath;m=new Fx(rt.create(n,f,x),d.ValueTypeName,d.getValueSize()),++m.referenceCount,this._addInactiveBinding(m,l,f),o[h]=m}a[h].resultBuffer=m.buffer}}_activateAction(e){if(!this._isActiveAction(e)){if(e._cacheIndex===null){const n=(e._localRoot||this._root).uuid,i=e._clip.uuid,r=this._actionsByClip[i];this._bindAction(e,r&&r.knownActions[0]),this._addInactiveAction(e,i,n)}const t=e._propertyBindings;for(let n=0,i=t.length;n!==i;++n){const r=t[n];r.useCount++===0&&(this._lendBinding(r),r.saveOriginalState())}this._lendAction(e)}}_deactivateAction(e){if(this._isActiveAction(e)){const t=e._propertyBindings;for(let n=0,i=t.length;n!==i;++n){const r=t[n];--r.useCount===0&&(r.restoreOriginalState(),this._takeBackBinding(r))}this._takeBackAction(e)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const e=this;this.stats={actions:{get total(){return e._actions.length},get inUse(){return e._nActiveActions}},bindings:{get total(){return e._bindings.length},get inUse(){return e._nActiveBindings}},controlInterpolants:{get total(){return e._controlInterpolants.length},get inUse(){return e._nActiveControlInterpolants}}}}_isActiveAction(e){const t=e._cacheIndex;return t!==null&&t<this._nActiveActions}_addInactiveAction(e,t,n){const i=this._actions,r=this._actionsByClip;let o=r[t];if(o===void 0)o={knownActions:[e],actionByRoot:{}},e._byClipCacheIndex=0,r[t]=o;else{const a=o.knownActions;e._byClipCacheIndex=a.length,a.push(e)}e._cacheIndex=i.length,i.push(e),o.actionByRoot[n]=e}_removeInactiveAction(e){const t=this._actions,n=t[t.length-1],i=e._cacheIndex;n._cacheIndex=i,t[i]=n,t.pop(),e._cacheIndex=null;const r=e._clip.uuid,o=this._actionsByClip,a=o[r],l=a.knownActions,c=l[l.length-1],u=e._byClipCacheIndex;c._byClipCacheIndex=u,l[u]=c,l.pop(),e._byClipCacheIndex=null;const h=a.actionByRoot,d=(e._localRoot||this._root).uuid;delete h[d],l.length===0&&delete o[r],this._removeInactiveBindingsForAction(e)}_removeInactiveBindingsForAction(e){const t=e._propertyBindings;for(let n=0,i=t.length;n!==i;++n){const r=t[n];--r.referenceCount===0&&this._removeInactiveBinding(r)}}_lendAction(e){const t=this._actions,n=e._cacheIndex,i=this._nActiveActions++,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_takeBackAction(e){const t=this._actions,n=e._cacheIndex,i=--this._nActiveActions,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_addInactiveBinding(e,t,n){const i=this._bindingsByRootAndName,r=this._bindings;let o=i[t];o===void 0&&(o={},i[t]=o),o[n]=e,e._cacheIndex=r.length,r.push(e)}_removeInactiveBinding(e){const t=this._bindings,n=e.binding,i=n.rootNode.uuid,r=n.path,o=this._bindingsByRootAndName,a=o[i],l=t[t.length-1],c=e._cacheIndex;l._cacheIndex=c,t[c]=l,t.pop(),delete a[r],Object.keys(a).length===0&&delete o[i]}_lendBinding(e){const t=this._bindings,n=e._cacheIndex,i=this._nActiveBindings++,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_takeBackBinding(e){const t=this._bindings,n=e._cacheIndex,i=--this._nActiveBindings,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_lendControlInterpolant(){const e=this._controlInterpolants,t=this._nActiveControlInterpolants++;let n=e[t];return n===void 0&&(n=new ou(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer),n.__cacheIndex=t,e[t]=n),n}_takeBackControlInterpolant(e){const t=this._controlInterpolants,n=e.__cacheIndex,i=--this._nActiveControlInterpolants,r=t[i];e.__cacheIndex=i,t[i]=e,r.__cacheIndex=n,t[n]=r}clipAction(e,t,n){const i=t||this._root,r=i.uuid;let o=typeof e=="string"?wo.findByName(i,e):e;const a=o!==null?o.uuid:e,l=this._actionsByClip[a];let c=null;if(n===void 0&&(o!==null?n=o.blendMode:n=Ho),l!==void 0){const h=l.actionByRoot[r];if(h!==void 0&&h.blendMode===n)return h;c=l.knownActions[0],o===null&&(o=c._clip)}if(o===null)return null;const u=new qx(this,o,t,n);return this._bindAction(u,c),this._addInactiveAction(u,a,r),u}existingAction(e,t){const n=t||this._root,i=n.uuid,r=typeof e=="string"?wo.findByName(n,e):e,o=r?r.uuid:e,a=this._actionsByClip[o];return a!==void 0&&a.actionByRoot[i]||null}stopAllAction(){const e=this._actions,t=this._nActiveActions;for(let n=t-1;n>=0;--n)e[n].stop();return this}update(e){e*=this.timeScale;const t=this._actions,n=this._nActiveActions,i=this.time+=e,r=Math.sign(e),o=this._accuIndex^=1;for(let c=0;c!==n;++c)t[c]._update(i,e,r,o);const a=this._bindings,l=this._nActiveBindings;for(let c=0;c!==l;++c)a[c].apply(o);return this}setTime(e){this.time=0;for(let t=0;t<this._actions.length;t++)this._actions[t].time=0;return this.update(e)}getRoot(){return this._root}uncacheClip(e){const t=this._actions,n=e.uuid,i=this._actionsByClip,r=i[n];if(r!==void 0){const o=r.knownActions;for(let a=0,l=o.length;a!==l;++a){const c=o[a];this._deactivateAction(c);const u=c._cacheIndex,h=t[t.length-1];c._cacheIndex=null,c._byClipCacheIndex=null,h._cacheIndex=u,t[u]=h,t.pop(),this._removeInactiveBindingsForAction(c)}delete i[n]}}uncacheRoot(e){const t=e.uuid,n=this._actionsByClip;for(const o in n){const a=n[o].actionByRoot,l=a[t];l!==void 0&&(this._deactivateAction(l),this._removeInactiveAction(l))}const i=this._bindingsByRootAndName,r=i[t];if(r!==void 0)for(const o in r){const a=r[o];a.restoreOriginalState(),this._removeInactiveBinding(a)}}uncacheAction(e,t){const n=this.existingAction(e,t);n!==null&&(this._deactivateAction(n),this._removeInactiveAction(n))}}Xx.prototype._controlInterpolantsResultBuffer=new Float32Array(1);class nl{constructor(e){typeof e=="string"&&(console.warn("THREE.Uniform: Type parameter is no longer needed."),e=arguments[1]),this.value=e}clone(){return new nl(this.value.clone===void 0?this.value:this.value.clone())}}class Zx extends pr{constructor(e,t,n=1){super(e,t),this.meshPerAttribute=n}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}clone(e){const t=super.clone(e);return t.meshPerAttribute=this.meshPerAttribute,t}toJSON(e){const t=super.toJSON(e);return t.isInstancedInterleavedBuffer=!0,t.meshPerAttribute=this.meshPerAttribute,t}}Zx.prototype.isInstancedInterleavedBuffer=!0;class Jx{constructor(e,t,n,i,r){this.buffer=e,this.type=t,this.itemSize=n,this.elementSize=i,this.count=r,this.version=0}set needsUpdate(e){e===!0&&this.version++}setBuffer(e){return this.buffer=e,this}setType(e,t){return this.type=e,this.elementSize=t,this}setItemSize(e){return this.itemSize=e,this}setCount(e){return this.count=e,this}}Jx.prototype.isGLBufferAttribute=!0;class U0{constructor(e,t,n=0,i=1/0){this.ray=new Ti(e,t),this.near=n,this.far=i,this.camera=null,this.layers=new Ko,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}}}set(e,t){this.ray.set(e,t)}setFromCamera(e,t){t&&t.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(t.matrixWorld),this.ray.direction.set(e.x,e.y,.5).unproject(t).sub(this.ray.origin).normalize(),this.camera=t):t&&t.isOrthographicCamera?(this.ray.origin.set(e.x,e.y,(t.near+t.far)/(t.near-t.far)).unproject(t),this.ray.direction.set(0,0,-1).transformDirection(t.matrixWorld),this.camera=t):console.error("THREE.Raycaster: Unsupported camera type: "+t.type)}intersectObject(e,t=!0,n=[]){return il(e,this,n,t),n.sort(Iu),n}intersectObjects(e,t=!0,n=[]){for(let i=0,r=e.length;i<r;i++)il(e[i],this,n,t);return n.sort(Iu),n}}function Iu(s,e){return s.distance-e.distance}function il(s,e,t,n){if(s.layers.test(e.layers)&&s.raycast(e,t),n===!0){const i=s.children;for(let r=0,o=i.length;r<o;r++)il(i[r],e,t,!0)}}class H0{constructor(e=1,t=0,n=0){return this.radius=e,this.phi=t,this.theta=n,this}set(e,t,n){return this.radius=e,this.phi=t,this.theta=n,this}copy(e){return this.radius=e.radius,this.phi=e.phi,this.theta=e.theta,this}makeSafe(){return this.phi=Math.max(1e-6,Math.min(Math.PI-1e-6,this.phi)),this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,n){return this.radius=Math.sqrt(e*e+t*t+n*n),this.radius===0?(this.theta=0,this.phi=0):(this.theta=Math.atan2(e,n),this.phi=Math.acos(Zt(t/this.radius,-1,1))),this}clone(){return new this.constructor().copy(this)}}class k0{constructor(e=1,t=0,n=0){return this.radius=e,this.theta=t,this.y=n,this}set(e,t,n){return this.radius=e,this.theta=t,this.y=n,this}copy(e){return this.radius=e.radius,this.theta=e.theta,this.y=e.y,this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,n){return this.radius=Math.sqrt(e*e+n*n),this.theta=Math.atan2(e,n),this.y=t,this}clone(){return new this.constructor().copy(this)}}const Du=new q;class rs{constructor(e=new q(1/0,1/0),t=new q(-1/0,-1/0)){this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){const n=Du.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=1/0,this.max.x=this.max.y=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y}getCenter(e){return this.isEmpty()?e.set(0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}containsPoint(e){return!(e.x<this.min.x||e.x>this.max.x||e.y<this.min.y||e.y>this.max.y)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(e){return!(e.max.x<this.min.x||e.min.x>this.max.x||e.max.y<this.min.y||e.min.y>this.max.y)}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return Du.copy(e).clamp(this.min,this.max).sub(e).length()}intersect(e){return this.min.max(e.min),this.max.min(e.max),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}rs.prototype.isBox2=!0;const Fu=new b,Ao=new b;class Yx{constructor(e=new b,t=new b){this.start=e,this.end=t}set(e,t){return this.start.copy(e),this.end.copy(t),this}copy(e){return this.start.copy(e.start),this.end.copy(e.end),this}getCenter(e){return e.addVectors(this.start,this.end).multiplyScalar(.5)}delta(e){return e.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(e,t){return this.delta(t).multiplyScalar(e).add(this.start)}closestPointToPointParameter(e,t){Fu.subVectors(e,this.start),Ao.subVectors(this.end,this.start);const n=Ao.dot(Ao);let r=Ao.dot(Fu)/n;return t&&(r=Zt(r,0,1)),r}closestPointToPoint(e,t,n){const i=this.closestPointToPointParameter(e,t);return this.delta(n).multiplyScalar(i).add(this.start)}applyMatrix4(e){return this.start.applyMatrix4(e),this.end.applyMatrix4(e),this}equals(e){return e.start.equals(this.start)&&e.end.equals(this.end)}clone(){return new this.constructor().copy(this)}}const Bu=new b;class G0 extends null{constructor(e,t){super(),this.light=e,this.light.updateMatrixWorld(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=t;const n=new Be,i=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(let o=0,a=1,l=32;o<l;o++,a++){const c=o/l*Math.PI*2,u=a/l*Math.PI*2;i.push(Math.cos(c),Math.sin(c),1,Math.cos(u),Math.sin(u),1)}n.setAttribute("position",new Se(i,3));const r=new $t({fog:!1,toneMapped:!1});this.cone=new oi(n,r),this.add(this.cone),this.update()}dispose(){this.cone.geometry.dispose(),this.cone.material.dispose()}update(){this.light.updateMatrixWorld();const e=this.light.distance?this.light.distance:1e3,t=e*Math.tan(this.light.angle);this.cone.scale.set(t,t,e),Bu.setFromMatrixPosition(this.light.target.matrixWorld),this.cone.lookAt(Bu),this.color!==void 0?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)}}const di=new b,Lo=new Ee,rl=new Ee;class $x extends oi{constructor(e){const t=Nu(e),n=new Be,i=[],r=[],o=new ge(0,0,1),a=new ge(0,1,0);for(let c=0;c<t.length;c++){const u=t[c];u.parent&&u.parent.isBone&&(i.push(0,0,0),i.push(0,0,0),r.push(o.r,o.g,o.b),r.push(a.r,a.g,a.b))}n.setAttribute("position",new Se(i,3)),n.setAttribute("color",new Se(r,3));const l=new $t({vertexColors:!0,depthTest:!1,depthWrite:!1,toneMapped:!1,transparent:!0});super(n,l),this.type="SkeletonHelper",this.isSkeletonHelper=!0,this.root=e,this.bones=t,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1}updateMatrixWorld(e){const t=this.bones,n=this.geometry,i=n.getAttribute("position");rl.copy(this.root.matrixWorld).invert();for(let r=0,o=0;r<t.length;r++){const a=t[r];a.parent&&a.parent.isBone&&(Lo.multiplyMatrices(rl,a.matrixWorld),di.setFromMatrixPosition(Lo),i.setXYZ(o,di.x,di.y,di.z),Lo.multiplyMatrices(rl,a.parent.matrixWorld),di.setFromMatrixPosition(Lo),i.setXYZ(o+1,di.x,di.y,di.z),o+=2)}n.getAttribute("position").needsUpdate=!0,super.updateMatrixWorld(e)}}function Nu(s){const e=[];s&&s.isBone&&e.push(s);for(let t=0;t<s.children.length;t++)e.push.apply(e,Nu(s.children[t]));return e}class V0 extends null{constructor(e,t,n){const i=new ts(t,4,2),r=new Kn({wireframe:!0,fog:!1,toneMapped:!1});super(i,r),this.light=e,this.light.updateMatrixWorld(),this.color=n,this.type="PointLightHelper",this.matrix=this.light.matrixWorld,this.matrixAutoUpdate=!1,this.update()}dispose(){this.geometry.dispose(),this.material.dispose()}update(){this.color!==void 0?this.material.color.set(this.color):this.material.color.copy(this.light.color)}}const jx=new b,zu=new ge,Ou=new ge;class W0 extends null{constructor(e,t,n){super(),this.light=e,this.light.updateMatrixWorld(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=n;const i=new Kr(t);i.rotateY(Math.PI*.5),this.material=new Kn({wireframe:!0,fog:!1,toneMapped:!1}),this.color===void 0&&(this.material.vertexColors=!0);const r=i.getAttribute("position"),o=new Float32Array(r.count*3);i.setAttribute("color",new vt(o,3)),this.add(new Wt(i,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){const e=this.children[0];if(this.color!==void 0)this.material.color.set(this.color);else{const t=e.geometry.getAttribute("color");zu.copy(this.light.color),Ou.copy(this.light.groundColor);for(let n=0,i=t.count;n<i;n++){const r=n<i/2?zu:Ou;t.setXYZ(n,r.r,r.g,r.b)}t.needsUpdate=!0}e.lookAt(jx.setFromMatrixPosition(this.light.matrixWorld).negate())}}class Qx extends oi{constructor(e=10,t=10,n=4473924,i=8947848){n=new ge(n),i=new ge(i);const r=t/2,o=e/t,a=e/2,l=[],c=[];for(let d=0,f=0,m=-a;d<=t;d++,m+=o){l.push(-a,0,m,a,0,m),l.push(m,0,-a,m,0,a);const x=d===r?n:i;x.toArray(c,f),f+=3,x.toArray(c,f),f+=3,x.toArray(c,f),f+=3,x.toArray(c,f),f+=3}const u=new Be;u.setAttribute("position",new Se(l,3)),u.setAttribute("color",new Se(c,3));const h=new $t({vertexColors:!0,toneMapped:!1});super(u,h),this.type="GridHelper"}}class q0 extends null{constructor(e=10,t=16,n=8,i=64,r=4473924,o=8947848){r=new ge(r),o=new ge(o);const a=[],l=[];for(let h=0;h<=t;h++){const d=h/t*(Math.PI*2),f=Math.sin(d)*e,m=Math.cos(d)*e;a.push(0,0,0),a.push(f,0,m);const x=h&1?r:o;l.push(x.r,x.g,x.b),l.push(x.r,x.g,x.b)}for(let h=0;h<=n;h++){const d=h&1?r:o,f=e-e/n*h;for(let m=0;m<i;m++){let x=m/i*(Math.PI*2),v=Math.sin(x)*f,g=Math.cos(x)*f;a.push(v,0,g),l.push(d.r,d.g,d.b),x=(m+1)/i*(Math.PI*2),v=Math.sin(x)*f,g=Math.cos(x)*f,a.push(v,0,g),l.push(d.r,d.g,d.b)}}const c=new Be;c.setAttribute("position",new Se(a,3)),c.setAttribute("color",new Se(l,3));const u=new $t({vertexColors:!0,toneMapped:!1});super(c,u),this.type="PolarGridHelper"}}const Uu=new b,Co=new b,Hu=new b;class X0 extends null{constructor(e,t,n){super(),this.light=e,this.light.updateMatrixWorld(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,t===void 0&&(t=1);let i=new Be;i.setAttribute("position",new Se([-t,t,0,t,t,0,t,-t,0,-t,-t,0,-t,t,0],3));const r=new $t({fog:!1,toneMapped:!1});this.lightPlane=new Ri(i,r),this.add(this.lightPlane),i=new Be,i.setAttribute("position",new Se([0,0,0,0,0,1],3)),this.targetLine=new Ri(i,r),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){Uu.setFromMatrixPosition(this.light.matrixWorld),Co.setFromMatrixPosition(this.light.target.matrixWorld),Hu.subVectors(Co,Uu),this.lightPlane.lookAt(Co),this.color!==void 0?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(Co),this.targetLine.scale.z=Hu.length()}}const Ro=new b,Pt=new Bs;class Z0 extends null{constructor(e){const t=new Be,n=new $t({color:16777215,vertexColors:!0,toneMapped:!1}),i=[],r=[],o={},a=new ge(16755200),l=new ge(16711680),c=new ge(43775),u=new ge(16777215),h=new ge(3355443);d("n1","n2",a),d("n2","n4",a),d("n4","n3",a),d("n3","n1",a),d("f1","f2",a),d("f2","f4",a),d("f4","f3",a),d("f3","f1",a),d("n1","f1",a),d("n2","f2",a),d("n3","f3",a),d("n4","f4",a),d("p","n1",l),d("p","n2",l),d("p","n3",l),d("p","n4",l),d("u1","u2",c),d("u2","u3",c),d("u3","u1",c),d("c","t",u),d("p","c",h),d("cn1","cn2",h),d("cn3","cn4",h),d("cf1","cf2",h),d("cf3","cf4",h);function d(m,x,v){f(m,v),f(x,v)}function f(m,x){i.push(0,0,0),r.push(x.r,x.g,x.b),o[m]===void 0&&(o[m]=[]),o[m].push(i.length/3-1)}t.setAttribute("position",new Se(i,3)),t.setAttribute("color",new Se(r,3)),super(t,n),this.type="CameraHelper",this.camera=e,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=o,this.update()}update(){const e=this.geometry,t=this.pointMap,n=1,i=1;Pt.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),Nt("c",t,e,Pt,0,0,-1),Nt("t",t,e,Pt,0,0,1),Nt("n1",t,e,Pt,-n,-i,-1),Nt("n2",t,e,Pt,n,-i,-1),Nt("n3",t,e,Pt,-n,i,-1),Nt("n4",t,e,Pt,n,i,-1),Nt("f1",t,e,Pt,-n,-i,1),Nt("f2",t,e,Pt,n,-i,1),Nt("f3",t,e,Pt,-n,i,1),Nt("f4",t,e,Pt,n,i,1),Nt("u1",t,e,Pt,n*.7,i*1.1,-1),Nt("u2",t,e,Pt,-n*.7,i*1.1,-1),Nt("u3",t,e,Pt,0,i*2,-1),Nt("cf1",t,e,Pt,-n,0,1),Nt("cf2",t,e,Pt,n,0,1),Nt("cf3",t,e,Pt,0,-i,1),Nt("cf4",t,e,Pt,0,i,1),Nt("cn1",t,e,Pt,-n,0,-1),Nt("cn2",t,e,Pt,n,0,-1),Nt("cn3",t,e,Pt,0,-i,-1),Nt("cn4",t,e,Pt,0,i,-1),e.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}}function Nt(s,e,t,n,i,r,o){Ro.set(i,r,o).unproject(n);const a=e[s];if(a!==void 0){const l=t.getAttribute("position");for(let c=0,u=a.length;c<u;c++)l.setXYZ(a[c],Ro.x,Ro.y,Ro.z)}}const Po=new dn;class Kx extends null{constructor(e,t=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new Float32Array(8*3),r=new Be;r.setIndex(new vt(n,1)),r.setAttribute("position",new vt(i,3)),super(r,new $t({color:t,toneMapped:!1})),this.object=e,this.type="BoxHelper",this.matrixAutoUpdate=!1,this.update()}update(e){if(e!==void 0&&console.warn("THREE.BoxHelper: .update() has no longer arguments."),this.object!==void 0&&Po.setFromObject(this.object),Po.isEmpty())return;const t=Po.min,n=Po.max,i=this.geometry.attributes.position,r=i.array;r[0]=n.x,r[1]=n.y,r[2]=n.z,r[3]=t.x,r[4]=n.y,r[5]=n.z,r[6]=t.x,r[7]=t.y,r[8]=n.z,r[9]=n.x,r[10]=t.y,r[11]=n.z,r[12]=n.x,r[13]=n.y,r[14]=t.z,r[15]=t.x,r[16]=n.y,r[17]=t.z,r[18]=t.x,r[19]=t.y,r[20]=t.z,r[21]=n.x,r[22]=t.y,r[23]=t.z,i.needsUpdate=!0,this.geometry.computeBoundingSphere()}setFromObject(e){return this.object=e,this.update(),this}copy(e){return oi.prototype.copy.call(this,e),this.object=e.object,this}}class J0 extends null{constructor(e,t=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=[1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],r=new Be;r.setIndex(new vt(n,1)),r.setAttribute("position",new Se(i,3)),super(r,new $t({color:t,toneMapped:!1})),this.box=e,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(e){const t=this.box;t.isEmpty()||(t.getCenter(this.position),t.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(e))}}class Y0 extends null{constructor(e,t=1,n=16776960){const i=n,r=[1,-1,1,-1,1,1,-1,-1,1,1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,1,0,0,1,0,0,0],o=new Be;o.setAttribute("position",new Se(r,3)),o.computeBoundingSphere(),super(o,new $t({color:i,toneMapped:!1})),this.type="PlaneHelper",this.plane=e,this.size=t;const a=[1,1,1,-1,1,1,-1,-1,1,1,1,1,-1,-1,1,1,-1,1],l=new Be;l.setAttribute("position",new Se(a,3)),l.computeBoundingSphere(),this.add(new Wt(l,new Kn({color:i,opacity:.2,transparent:!0,depthWrite:!1,toneMapped:!1})))}updateMatrixWorld(e){let t=-this.plane.constant;Math.abs(t)<1e-8&&(t=1e-8),this.scale.set(.5*this.size,.5*this.size,t),this.children[0].material.side=t<0?je:Dt,this.lookAt(this.plane.normal),super.updateMatrixWorld(e)}}const ku=new b;let Io,sl;class $0 extends null{constructor(e=new b(0,0,1),t=new b(0,0,0),n=1,i=16776960,r=n*.2,o=r*.2){super(),this.type="ArrowHelper",Io===void 0&&(Io=new Be,Io.setAttribute("position",new Se([0,0,0,0,1,0],3)),sl=new Mr(0,.5,1,5,1),sl.translate(0,-.5,0)),this.position.copy(t),this.line=new Ri(Io,new $t({color:i,toneMapped:!1})),this.line.matrixAutoUpdate=!1,this.add(this.line),this.cone=new Wt(sl,new Kn({color:i,toneMapped:!1})),this.cone.matrixAutoUpdate=!1,this.add(this.cone),this.setDirection(e),this.setLength(n,r,o)}setDirection(e){if(e.y>.99999)this.quaternion.set(0,0,0,1);else if(e.y<-.99999)this.quaternion.set(1,0,0,0);else{ku.set(e.z,0,-e.x).normalize();const t=Math.acos(e.y);this.quaternion.setFromAxisAngle(ku,t)}}setLength(e,t=e*.2,n=t*.2){this.line.scale.set(1,Math.max(1e-4,e-t),1),this.line.updateMatrix(),this.cone.scale.set(n,t,n),this.cone.position.y=e,this.cone.updateMatrix()}setColor(e){this.line.material.color.set(e),this.cone.material.color.set(e)}copy(e){return super.copy(e,!1),this.line.copy(e.line),this.cone.copy(e.cone),this}}class ey extends null{constructor(e=1){const t=[0,0,0,e,0,0,0,0,0,0,e,0,0,0,0,0,0,e],n=[1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],i=new Be;i.setAttribute("position",new Se(t,3)),i.setAttribute("color",new Se(n,3));const r=new $t({vertexColors:!0,toneMapped:!1});super(i,r),this.type="AxesHelper"}setColors(e,t,n){const i=new ge,r=this.geometry.attributes.color.array;return i.set(e),i.toArray(r,0),i.toArray(r,3),i.set(t),i.toArray(r,6),i.toArray(r,9),i.set(n),i.toArray(r,12),i.toArray(r,15),this.geometry.attributes.color.needsUpdate=!0,this}dispose(){this.geometry.dispose(),this.material.dispose()}}class j0{constructor(){this.type="ShapePath",this.color=new ge,this.subPaths=[],this.currentPath=null}moveTo(e,t){return this.currentPath=new co,this.subPaths.push(this.currentPath),this.currentPath.moveTo(e,t),this}lineTo(e,t){return this.currentPath.lineTo(e,t),this}quadraticCurveTo(e,t,n,i){return this.currentPath.quadraticCurveTo(e,t,n,i),this}bezierCurveTo(e,t,n,i,r,o){return this.currentPath.bezierCurveTo(e,t,n,i,r,o),this}splineThru(e){return this.currentPath.splineThru(e),this}toShapes(e,t){function n(p){const _=[];for(let y=0,M=p.length;y<M;y++){const A=p[y],C=new Vn;C.curves=A.curves,_.push(C)}return _}function i(p,_){const y=_.length;let M=!1;for(let A=y-1,C=0;C<y;A=C++){let I=_[A],k=_[C],N=k.x-I.x,P=k.y-I.y;if(Math.abs(P)>Number.EPSILON){if(P<0&&(I=_[C],N=-N,k=_[A],P=-P),p.y<I.y||p.y>k.y)continue;if(p.y===I.y){if(p.x===I.x)return!0}else{const w=P*(p.x-I.x)-N*(p.y-I.y);if(w===0)return!0;if(w<0)continue;M=!M}}else{if(p.y!==I.y)continue;if(k.x<=p.x&&p.x<=I.x||I.x<=p.x&&p.x<=k.x)return!0}}return M}const r=Wn.isClockWise,o=this.subPaths;if(o.length===0)return[];if(t===!0)return n(o);let a,l,c;const u=[];if(o.length===1)return l=o[0],c=new Vn,c.curves=l.curves,u.push(c),u;let h=!r(o[0].getPoints());h=e?!h:h;const d=[],f=[];let m=[],x=0,v;f[x]=void 0,m[x]=[];for(let p=0,_=o.length;p<_;p++)l=o[p],v=l.getPoints(),a=r(v),a=e?!a:a,a?(!h&&f[x]&&x++,f[x]={s:new Vn,p:v},f[x].s.curves=l.curves,h&&x++,m[x]=[]):m[x].push({h:l,p:v[0]});if(!f[0])return n(o);if(f.length>1){let p=!1;const _=[];for(let y=0,M=f.length;y<M;y++)d[y]=[];for(let y=0,M=f.length;y<M;y++){const A=m[y];for(let C=0;C<A.length;C++){const I=A[C];let k=!0;for(let N=0;N<f.length;N++)i(I.p,f[N].p)&&(y!==N&&_.push({froms:y,tos:N,hole:C}),k?(k=!1,d[N].push(I)):p=!0);k&&d[y].push(I)}}_.length>0&&(p||(m=d))}let g;for(let p=0,_=f.length;p<_;p++){c=f[p].s,u.push(c),g=m[p];for(let y=0,M=g.length;y<M;y++)c.holes.push(g[y].h)}return u}}const Gu=new Float32Array(1),ty=new Int32Array(Gu.buffer);class Q0{static toHalfFloat(e){e>65504&&(console.warn("THREE.DataUtils.toHalfFloat(): value exceeds 65504."),e=65504),Gu[0]=e;const t=ty[0];let n=t>>16&32768,i=t>>12&2047;const r=t>>23&255;return r<103?n:r>142?(n|=31744,n|=(r==255?0:1)&&t&8388607,n):r<113?(i|=2048,n|=(i>>114-r)+(i>>113-r&1),n):(n|=r-112<<10|i>>1,n+=i&1,n)}}const K0=0,ev=1,tv=0,nv=1,iv=2;function rv(s){return console.warn("THREE.MeshFaceMaterial has been removed. Use an Array instead."),s}function sv(s=[]){return console.warn("THREE.MultiMaterial has been removed. Use an Array instead."),s.isMultiMaterial=!0,s.materials=s,s.clone=function(){return s.slice()},s}function ov(s,e){return console.warn("THREE.PointCloud has been renamed to THREE.Points."),new Ks(s,e)}function av(s){return console.warn("THREE.Particle has been renamed to THREE.Sprite."),new Ia(s)}function lv(s,e){return console.warn("THREE.ParticleSystem has been renamed to THREE.Points."),new Ks(s,e)}function cv(s){return console.warn("THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial."),new br(s)}function uv(s){return console.warn("THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial."),new br(s)}function hv(s){return console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial."),new br(s)}function dv(s,e,t){return console.warn("THREE.Vertex has been removed. Use THREE.Vector3 instead."),new b(s,e,t)}function fv(s,e){return console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead."),new vt(s,e).setUsage(Ir)}function pv(s,e){return console.warn("THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead."),new Cd(s,e)}function mv(s,e){return console.warn("THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead."),new Rd(s,e)}function gv(s,e){return console.warn("THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead."),new Pd(s,e)}function xv(s,e){return console.warn("THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead."),new Id(s,e)}function yv(s,e){return console.warn("THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead."),new aa(s,e)}function vv(s,e){return console.warn("THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead."),new Dd(s,e)}function _v(s,e){return console.warn("THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead."),new la(s,e)}function bv(s,e){return console.warn("THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead."),new Se(s,e)}function Mv(s,e){return console.warn("THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead."),new Bd(s,e)}xn.create=function(s,e){return console.log("THREE.Curve.create() has been deprecated"),s.prototype=Object.create(xn.prototype),s.prototype.constructor=s,s.prototype.getPoint=e,s},co.prototype.fromPoints=function(s){return console.warn("THREE.Path: .fromPoints() has been renamed to .setFromPoints()."),this.setFromPoints(s)};function wv(s){return console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper."),new ey(s)}function Sv(s,e){return console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead."),new Kx(s,e)}function Tv(s,e){return console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead."),new oi(new Oc(s.geometry),new $t({color:e!==void 0?e:16777215}))}Qx.prototype.setColors=function(){console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.")},$x.prototype.update=function(){console.error("THREE.SkeletonHelper: update() no longer needs to be called.")};function Ev(s,e){return console.warn("THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead."),new oi(new Yc(s.geometry),new $t({color:e!==void 0?e:16777215}))}hi.prototype.extractUrlBase=function(s){return console.warn("THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead."),Ka.extractUrlBase(s)},hi.Handlers={add:function(){console.error("THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.")},get:function(){console.error("THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.")}};function Av(s){return console.warn("THREE.XHRLoader has been renamed to THREE.FileLoader."),new Xn(s)}function Lv(s){return console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader."),new _x(s)}rs.prototype.center=function(s){return console.warn("THREE.Box2: .center() has been renamed to .getCenter()."),this.getCenter(s)},rs.prototype.empty=function(){return console.warn("THREE.Box2: .empty() has been renamed to .isEmpty()."),this.isEmpty()},rs.prototype.isIntersectionBox=function(s){return console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(s)},rs.prototype.size=function(s){return console.warn("THREE.Box2: .size() has been renamed to .getSize()."),this.getSize(s)},dn.prototype.center=function(s){return console.warn("THREE.Box3: .center() has been renamed to .getCenter()."),this.getCenter(s)},dn.prototype.empty=function(){return console.warn("THREE.Box3: .empty() has been renamed to .isEmpty()."),this.isEmpty()},dn.prototype.isIntersectionBox=function(s){return console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(s)},dn.prototype.isIntersectionSphere=function(s){return console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(s)},dn.prototype.size=function(s){return console.warn("THREE.Box3: .size() has been renamed to .getSize()."),this.getSize(s)},Si.prototype.empty=function(){return console.warn("THREE.Sphere: .empty() has been renamed to .isEmpty()."),this.isEmpty()},zs.prototype.setFromMatrix=function(s){return console.warn("THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix()."),this.setFromProjectionMatrix(s)},Yx.prototype.center=function(s){return console.warn("THREE.Line3: .center() has been renamed to .getCenter()."),this.getCenter(s)},Gt.prototype.flattenToArrayOffset=function(s,e){return console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(s,e)},Gt.prototype.multiplyVector3=function(s){return console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead."),s.applyMatrix3(this)},Gt.prototype.multiplyVector3Array=function(){console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")},Gt.prototype.applyToBufferAttribute=function(s){return console.warn("THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead."),s.applyMatrix3(this)},Gt.prototype.applyToVector3Array=function(){console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")},Gt.prototype.getInverse=function(s){return console.warn("THREE.Matrix3: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(s).invert()},Ee.prototype.extractPosition=function(s){return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),this.copyPosition(s)},Ee.prototype.flattenToArrayOffset=function(s,e){return console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(s,e)},Ee.prototype.getPosition=function(){return console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead."),new b().setFromMatrixColumn(this,3)},Ee.prototype.setRotationFromQuaternion=function(s){return console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion()."),this.makeRotationFromQuaternion(s)},Ee.prototype.multiplyToArray=function(){console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")},Ee.prototype.multiplyVector3=function(s){return console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead."),s.applyMatrix4(this)},Ee.prototype.multiplyVector4=function(s){return console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."),s.applyMatrix4(this)},Ee.prototype.multiplyVector3Array=function(){console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")},Ee.prototype.rotateAxis=function(s){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead."),s.transformDirection(this)},Ee.prototype.crossVector=function(s){return console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."),s.applyMatrix4(this)},Ee.prototype.translate=function(){console.error("THREE.Matrix4: .translate() has been removed.")},Ee.prototype.rotateX=function(){console.error("THREE.Matrix4: .rotateX() has been removed.")},Ee.prototype.rotateY=function(){console.error("THREE.Matrix4: .rotateY() has been removed.")},Ee.prototype.rotateZ=function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")},Ee.prototype.rotateByAxis=function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},Ee.prototype.applyToBufferAttribute=function(s){return console.warn("THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead."),s.applyMatrix4(this)},Ee.prototype.applyToVector3Array=function(){console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")},Ee.prototype.makeFrustum=function(s,e,t,n,i,r){return console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead."),this.makePerspective(s,e,n,t,i,r)},Ee.prototype.getInverse=function(s){return console.warn("THREE.Matrix4: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(s).invert()},Gn.prototype.isIntersectionLine=function(s){return console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine()."),this.intersectsLine(s)},tn.prototype.multiplyVector3=function(s){return console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead."),s.applyQuaternion(this)},tn.prototype.inverse=function(){return console.warn("THREE.Quaternion: .inverse() has been renamed to invert()."),this.invert()},Ti.prototype.isIntersectionBox=function(s){return console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(s)},Ti.prototype.isIntersectionPlane=function(s){return console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane()."),this.intersectsPlane(s)},Ti.prototype.isIntersectionSphere=function(s){return console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(s)},Ot.prototype.area=function(){return console.warn("THREE.Triangle: .area() has been renamed to .getArea()."),this.getArea()},Ot.prototype.barycoordFromPoint=function(s,e){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),this.getBarycoord(s,e)},Ot.prototype.midpoint=function(s){return console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint()."),this.getMidpoint(s)},Ot.prototypenormal=function(s){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),this.getNormal(s)},Ot.prototype.plane=function(s){return console.warn("THREE.Triangle: .plane() has been renamed to .getPlane()."),this.getPlane(s)},Ot.barycoordFromPoint=function(s,e,t,n,i){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),Ot.getBarycoord(s,e,t,n,i)},Ot.normal=function(s,e,t,n){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),Ot.getNormal(s,e,t,n)},Vn.prototype.extractAllPoints=function(s){return console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead."),this.extractPoints(s)},Vn.prototype.extrude=function(s){return console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead."),new ci(this,s)},Vn.prototype.makeGeometry=function(s){return console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead."),new es(this,s)},q.prototype.fromAttribute=function(s,e,t){return console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(s,e,t)},q.prototype.distanceToManhattan=function(s){return console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(s)},q.prototype.lengthManhattan=function(){return console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},b.prototype.setEulerFromRotationMatrix=function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},b.prototype.setEulerFromQuaternion=function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},b.prototype.getPositionFromMatrix=function(s){return console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."),this.setFromMatrixPosition(s)},b.prototype.getScaleFromMatrix=function(s){return console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."),this.setFromMatrixScale(s)},b.prototype.getColumnFromMatrix=function(s,e){return console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn()."),this.setFromMatrixColumn(e,s)},b.prototype.applyProjection=function(s){return console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead."),this.applyMatrix4(s)},b.prototype.fromAttribute=function(s,e,t){return console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(s,e,t)},b.prototype.distanceToManhattan=function(s){return console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(s)},b.prototype.lengthManhattan=function(){return console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},ft.prototype.fromAttribute=function(s,e,t){return console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(s,e,t)},ft.prototype.lengthManhattan=function(){return console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},ut.prototype.getChildByName=function(s){return console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName()."),this.getObjectByName(s)},ut.prototype.renderDepth=function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},ut.prototype.translate=function(s,e){return console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead."),this.translateOnAxis(e,s)},ut.prototype.getWorldRotation=function(){console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.")},ut.prototype.applyMatrix=function(s){return console.warn("THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(s)},Object.defineProperties(ut.prototype,{eulerOrder:{get:function(){return console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order},set:function(s){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order=s}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}}),Wt.prototype.setDrawMode=function(){console.error("THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")},Object.defineProperties(Wt.prototype,{drawMode:{get:function(){return console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode."),ed},set:function(){console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}}),Da.prototype.initBones=function(){console.error("THREE.SkinnedMesh: initBones() has been removed.")},Yt.prototype.setLens=function(s,e){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup."),e!==void 0&&(this.filmGauge=e),this.setFocalLength(s)},Object.defineProperties(En.prototype,{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(s){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov."),this.shadow.camera.fov=s}},shadowCameraLeft:{set:function(s){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left."),this.shadow.camera.left=s}},shadowCameraRight:{set:function(s){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right."),this.shadow.camera.right=s}},shadowCameraTop:{set:function(s){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top."),this.shadow.camera.top=s}},shadowCameraBottom:{set:function(s){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom."),this.shadow.camera.bottom=s}},shadowCameraNear:{set:function(s){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near."),this.shadow.camera.near=s}},shadowCameraFar:{set:function(s){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."),this.shadow.camera.far=s}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(s){console.warn("THREE.Light: .shadowBias is now .shadow.bias."),this.shadow.bias=s}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(s){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."),this.shadow.mapSize.width=s}},shadowMapHeight:{set:function(s){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height."),this.shadow.mapSize.height=s}}}),Object.defineProperties(vt.prototype,{length:{get:function(){return console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead."),this.array.length}},dynamic:{get:function(){return console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.usage===Ir},set:function(){console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.setUsage(Ir)}}}),vt.prototype.setDynamic=function(s){return console.warn("THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(s===!0?Ir:Pr),this},vt.prototype.copyIndicesArray=function(){console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed.")},vt.prototype.setArray=function(){console.error("THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")},Be.prototype.addIndex=function(s){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex()."),this.setIndex(s)},Be.prototype.addAttribute=function(s,e){return console.warn("THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute()."),!(e&&e.isBufferAttribute)&&!(e&&e.isInterleavedBufferAttribute)?(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.setAttribute(s,new vt(arguments[1],arguments[2]))):s==="index"?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(e),this):this.setAttribute(s,e)},Be.prototype.addDrawCall=function(s,e,t){t!==void 0&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset."),console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup()."),this.addGroup(s,e)},Be.prototype.clearDrawCalls=function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups()."),this.clearGroups()},Be.prototype.computeOffsets=function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")},Be.prototype.removeAttribute=function(s){return console.warn("THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute()."),this.deleteAttribute(s)},Be.prototype.applyMatrix=function(s){return console.warn("THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(s)},Object.defineProperties(Be.prototype,{drawcalls:{get:function(){return console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups."),this.groups}},offsets:{get:function(){return console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups."),this.groups}}}),pr.prototype.setDynamic=function(s){return console.warn("THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(s===!0?Ir:Pr),this},pr.prototype.setArray=function(){console.error("THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")},ci.prototype.getArrays=function(){console.error("THREE.ExtrudeGeometry: .getArrays() has been removed.")},ci.prototype.addShapeList=function(){console.error("THREE.ExtrudeGeometry: .addShapeList() has been removed.")},ci.prototype.addShape=function(){console.error("THREE.ExtrudeGeometry: .addShape() has been removed.")},Ca.prototype.dispose=function(){console.error("THREE.Scene: .dispose() has been removed.")},nl.prototype.onUpdate=function(){return console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead."),this},Object.defineProperties(Jt.prototype,{wrapAround:{get:function(){console.warn("THREE.Material: .wrapAround has been removed.")},set:function(){console.warn("THREE.Material: .wrapAround has been removed.")}},overdraw:{get:function(){console.warn("THREE.Material: .overdraw has been removed.")},set:function(){console.warn("THREE.Material: .overdraw has been removed.")}},wrapRGB:{get:function(){return console.warn("THREE.Material: .wrapRGB has been removed."),new ge}},shading:{get:function(){console.error("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.")},set:function(s){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=s===Mt}},stencilMask:{get:function(){return console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask},set:function(s){console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask=s}},vertexTangents:{get:function(){console.warn("THREE."+this.type+": .vertexTangents has been removed.")},set:function(){console.warn("THREE."+this.type+": .vertexTangents has been removed.")}}}),Object.defineProperties(ii.prototype,{derivatives:{get:function(){return console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives},set:function(s){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives=s}}}),pt.prototype.clearTarget=function(s,e,t,n){console.warn("THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead."),this.setRenderTarget(s),this.clear(e,t,n)},pt.prototype.animate=function(s){console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop()."),this.setAnimationLoop(s)},pt.prototype.getCurrentRenderTarget=function(){return console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget()."),this.getRenderTarget()},pt.prototype.getMaxAnisotropy=function(){return console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy()."),this.capabilities.getMaxAnisotropy()},pt.prototype.getPrecision=function(){return console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision."),this.capabilities.precision},pt.prototype.resetGLState=function(){return console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset()."),this.state.reset()},pt.prototype.supportsFloatTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."),this.extensions.get("OES_texture_float")},pt.prototype.supportsHalfFloatTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."),this.extensions.get("OES_texture_half_float")},pt.prototype.supportsStandardDerivatives=function(){return console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."),this.extensions.get("OES_standard_derivatives")},pt.prototype.supportsCompressedTextureS3TC=function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."),this.extensions.get("WEBGL_compressed_texture_s3tc")},pt.prototype.supportsCompressedTexturePVRTC=function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."),this.extensions.get("WEBGL_compressed_texture_pvrtc")},pt.prototype.supportsBlendMinMax=function(){return console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."),this.extensions.get("EXT_blend_minmax")},pt.prototype.supportsVertexTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures."),this.capabilities.vertexTextures},pt.prototype.supportsInstancedArrays=function(){return console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."),this.extensions.get("ANGLE_instanced_arrays")},pt.prototype.enableScissorTest=function(s){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest()."),this.setScissorTest(s)},pt.prototype.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},pt.prototype.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")},pt.prototype.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},pt.prototype.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")},pt.prototype.setFaceCulling=function(){console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed.")},pt.prototype.allocTextureUnit=function(){console.warn("THREE.WebGLRenderer: .allocTextureUnit() has been removed.")},pt.prototype.setTexture=function(){console.warn("THREE.WebGLRenderer: .setTexture() has been removed.")},pt.prototype.setTexture2D=function(){console.warn("THREE.WebGLRenderer: .setTexture2D() has been removed.")},pt.prototype.setTextureCube=function(){console.warn("THREE.WebGLRenderer: .setTextureCube() has been removed.")},pt.prototype.getActiveMipMapLevel=function(){return console.warn("THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel()."),this.getActiveMipmapLevel()},Object.defineProperties(pt.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(s){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled."),this.shadowMap.enabled=s}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(s){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type."),this.shadowMap.type=s}},shadowMapCullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")}},context:{get:function(){return console.warn("THREE.WebGLRenderer: .context has been removed. Use .getContext() instead."),this.getContext()}},vr:{get:function(){return console.warn("THREE.WebGLRenderer: .vr has been renamed to .xr"),this.xr}},gammaInput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead."),!1},set:function(){console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.")}},gammaOutput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),!1},set:function(s){console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),this.outputEncoding=s===!0?vi:yn}},toneMappingWhitePoint:{get:function(){return console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed."),1},set:function(){console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.")}},gammaFactor:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaFactor has been removed."),2},set:function(){console.warn("THREE.WebGLRenderer: .gammaFactor has been removed.")}}}),Object.defineProperties(mc.prototype,{cullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")}},renderReverseSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")}},renderSingleSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. 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