gl-draw 0.6.2 → 0.6.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/constants.d.ts +4 -0
- package/dist/core/BaseObject.d.ts +45 -0
- package/dist/core/CSSRenderer/CSS2DRenderer.d.ts +17 -0
- package/dist/core/CSSRenderer/index.d.ts +19 -0
- package/dist/core/Camera.d.ts +30 -0
- package/dist/core/Composer.d.ts +60 -0
- package/dist/core/Control.d.ts +28 -0
- package/dist/core/GUIObject.d.ts +24 -0
- package/dist/core/Pencil.d.ts +146 -0
- package/dist/core/Renderer.d.ts +51 -0
- package/dist/core/Scene.d.ts +19 -0
- package/dist/core/pass/bloom/UnrealBloomPass.d.ts +46 -0
- package/dist/core/pass/bloom/index.d.ts +33 -0
- package/dist/core/pass/outline/index.d.ts +37 -0
- package/dist/core/pass/ssr/index.d.ts +38 -0
- package/dist/effect/bloom.d.ts +14 -0
- package/dist/effect/index.d.ts +5 -0
- package/dist/effect/index.js +3205 -0
- package/dist/effect/index.module.js +3205 -0
- package/dist/effect/outline.d.ts +15 -0
- package/dist/effect/scan.d.ts +39 -0
- package/dist/effect/scan2.d.ts +28 -0
- package/dist/effect/ssr.d.ts +15 -0
- package/dist/geojson/china.json +103310 -0
- package/dist/geojson/countries.json +27483 -0
- package/dist/index.d.ts +3 -0
- package/dist/index.js +3102 -0
- package/dist/index.module.js +3102 -0
- package/dist/objects/conicPolygon/geometry/index.d.ts +32 -0
- package/dist/objects/conicPolygon/geometry/triangulate.d.ts +11 -0
- package/dist/objects/conicPolygon/index.d.ts +19 -0
- package/dist/objects/extrudePolygon/coords2Vector.d.ts +7 -0
- package/dist/objects/extrudePolygon/createGeometry.d.ts +8 -0
- package/dist/objects/extrudePolygon/getWorkerGeometry.d.ts +16 -0
- package/dist/objects/extrudePolygon/index.d.ts +37 -0
- package/dist/objects/extrudePolygon/w.d.ts +1 -0
- package/dist/objects/fix.d.ts +2 -0
- package/dist/objects/image/index.d.ts +24 -0
- package/dist/objects/index.d.ts +10 -0
- package/dist/objects/index.js +3177 -0
- package/dist/objects/index.module.js +3177 -0
- package/dist/objects/line/coords2Vector.d.ts +7 -0
- package/dist/objects/line/createGeometry.d.ts +8 -0
- package/dist/objects/line/getWorkerGeometry.d.ts +15 -0
- package/dist/objects/line/index.d.ts +44 -0
- package/dist/objects/line/meshLine/index.d.ts +89 -0
- package/dist/objects/line/meshLine/shader/fragment.d.ts +2 -0
- package/dist/objects/line/meshLine/shader/vertex.d.ts +2 -0
- package/dist/objects/line/w.d.ts +1 -0
- package/dist/objects/node/index.d.ts +30 -0
- package/dist/objects/text/index.d.ts +23 -0
- package/dist/objects/video/index.d.ts +31 -0
- package/dist/plugins/Cache.d.ts +8 -0
- package/dist/plugins/Data.d.ts +8 -0
- package/dist/plugins/Draw.d.ts +35 -0
- package/dist/plugins/Worker.d.ts +31 -0
- package/dist/plugins/index.d.ts +4 -0
- package/dist/plugins/index.js +3046 -0
- package/dist/plugins/index.module.js +3046 -0
- package/dist/shims.d.ts +5 -0
- package/dist/utils/chain.d.ts +23 -0
- package/dist/utils/colorCorrection.d.ts +2 -0
- package/dist/utils/disposeMesh.d.ts +2 -0
- package/dist/utils/exception.d.ts +26 -0
- package/dist/utils/getCache.d.ts +13 -0
- package/dist/utils/getElementView.d.ts +2 -0
- package/dist/utils/index.d.ts +11 -0
- package/dist/utils/index.js +3046 -0
- package/dist/utils/index.module.js +3046 -0
- package/dist/utils/isPlainObject.d.ts +1 -0
- package/dist/utils/makePromiseCreator.d.ts +6 -0
- package/dist/utils/polar2Cartesian.d.ts +1 -0
- package/dist/utils/timer.d.ts +9 -0
- package/dist/utils/to.d.ts +8 -0
- package/dist/utils/uvGenerator.d.ts +9 -0
- package/dist/workers/extrudePolygon.js +3046 -0
- package/dist/workers/line.js +3177 -0
- package/package.json +2 -2
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* Copyright 2010-2021 Three.js Authors
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Al=Object.freeze({__proto__:null,DEG2RAD:yi,RAD2DEG:Fr,generateUUID:cn,clamp:qt,euclideanModulo:Wo,mapLinear:bd,inverseLerp:wd,lerp:Nr,damp:Md,pingpong:Sd,smoothstep:Td,smootherstep:Ed,randInt:Ad,randFloat:Ld,randFloatSpread:Cd,seededRandom:Rd,degToRad:Pd,radToDeg:Id,isPowerOfTwo:qo,ceilPowerOfTwo:Tl,floorPowerOfTwo:El,setQuaternionFromProperEuler:Dd});class X{constructor(e=0,t=0){this.x=e,this.y=t}get width(){return this.x}set width(e){this.x=e}get height(){return this.y}set height(e){this.y=e}set(e,t){return this.x=e,this.y=t,this}setScalar(e){return this.x=e,this.y=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y)}copy(e){return 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t=1,n=s.length;t<n;++t)s[t]>e&&(e=s[t]);return e}const Fd={Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array};function qi(s,e){return new Fd[s](e)}function vs(s){return document.createElementNS("http://www.w3.org/1999/xhtml",s)}let Xi;class Yi{static getDataURL(e){if(/^data:/i.test(e.src)||typeof HTMLCanvasElement=="undefined")return e.src;let t;if(e instanceof HTMLCanvasElement)t=e;else{Xi===void 0&&(Xi=vs("canvas")),Xi.width=e.width,Xi.height=e.height;const n=Xi.getContext("2d");e instanceof ImageData?n.putImageData(e,0,0):n.drawImage(e,0,0,e.width,e.height),t=Xi}return t.width>2048||t.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",e),t.toDataURL("image/jpeg",.6)):t.toDataURL("image/png")}}let Nd=0;class It extends xi{constructor(e=It.DEFAULT_IMAGE,t=It.DEFAULT_MAPPING,n=jt,i=jt,r=Mt,o=Ui,a=Pt,l=Nn,c=1,u=_n){super(),Object.defineProperty(this,"id",{value:Nd++}),this.uuid=cn(),this.name="",this.image=e,this.mipmaps=[],this.mapping=t,this.wrapS=n,this.wrapT=i,this.magFilter=r,this.minFilter=o,this.anisotropy=c,this.format=a,this.internalFormat=null,this.type=l,this.offset=new X(0,0),this.repeat=new X(1,1),this.center=new X(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new Ot,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=u,this.userData={},this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return new this.constructor().copy(this)}copy(e){return this.name=e.name,this.image=e.image,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.encoding=e.encoding,this.userData=JSON.parse(JSON.stringify(e.userData)),this}toJSON(e){const t=e===void 0||typeof e=="string";if(!t&&e.textures[this.uuid]!==void 0)return e.textures[this.uuid];const n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(this.image!==void 0){const i=this.image;if(i.uuid===void 0&&(i.uuid=cn()),!t&&e.images[i.uuid]===void 0){let r;if(Array.isArray(i)){r=[];for(let o=0,a=i.length;o<a;o++)i[o].isDataTexture?r.push(Xo(i[o].image)):r.push(Xo(i[o]))}else r=Xo(i);e.images[i.uuid]={uuid:i.uuid,url:r}}n.image=i.uuid}return JSON.stringify(this.userData)!=="{}"&&(n.userData=this.userData),t||(e.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(this.mapping!==Uo)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case ds:e.x=e.x-Math.floor(e.x);break;case jt:e.x=e.x<0?0:1;break;case fs:Math.abs(Math.floor(e.x)%2)===1?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x);break}if(e.y<0||e.y>1)switch(this.wrapT){case ds:e.y=e.y-Math.floor(e.y);break;case jt:e.y=e.y<0?0:1;break;case fs:Math.abs(Math.floor(e.y)%2)===1?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y);break}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){e===!0&&this.version++}}It.DEFAULT_IMAGE=void 0,It.DEFAULT_MAPPING=Uo,It.prototype.isTexture=!0;function Xo(s){return typeof HTMLImageElement!="undefined"&&s instanceof HTMLImageElement||typeof HTMLCanvasElement!="undefined"&&s instanceof HTMLCanvasElement||typeof ImageBitmap!="undefined"&&s instanceof ImageBitmap?Yi.getDataURL(s):s.data?{data:Array.prototype.slice.call(s.data),width:s.width,height:s.height,type:s.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}class at{constructor(e=0,t=0,n=0,i=1){this.x=e,this.y=t,this.z=n,this.w=i}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,n,i){return this.x=e,this.y=t,this.z=n,this.w=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w!==void 0?e.w:1,this}add(e,t){return t!==void 0?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(e,t)):(this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this)}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}sub(e,t){return t!==void 0?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(e,t)):(this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this)}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,r=this.w,o=e.elements;return this.x=o[0]*t+o[4]*n+o[8]*i+o[12]*r,this.y=o[1]*t+o[5]*n+o[9]*i+o[13]*r,this.z=o[2]*t+o[6]*n+o[10]*i+o[14]*r,this.w=o[3]*t+o[7]*n+o[11]*i+o[15]*r,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);const t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,n,i,r;const l=e.elements,c=l[0],u=l[4],h=l[8],d=l[1],f=l[5],m=l[9],x=l[2],v=l[6],g=l[10];if(Math.abs(u-d)<.01&&Math.abs(h-x)<.01&&Math.abs(m-v)<.01){if(Math.abs(u+d)<.1&&Math.abs(h+x)<.1&&Math.abs(m+v)<.1&&Math.abs(c+f+g-3)<.1)return this.set(1,0,0,0),this;t=Math.PI;const _=(c+1)/2,y=(f+1)/2,w=(g+1)/2,A=(u+d)/4,C=(h+x)/4,I=(m+v)/4;return _>y&&_>w?_<.01?(n=0,i=.707106781,r=.707106781):(n=Math.sqrt(_),i=A/n,r=C/n):y>w?y<.01?(n=.707106781,i=0,r=.707106781):(i=Math.sqrt(y),n=A/i,r=I/i):w<.01?(n=.707106781,i=.707106781,r=0):(r=Math.sqrt(w),n=C/r,i=I/r),this.set(n,i,r,t),this}let p=Math.sqrt((v-m)*(v-m)+(h-x)*(h-x)+(d-u)*(d-u));return Math.abs(p)<.001&&(p=1),this.x=(v-m)/p,this.y=(h-x)/p,this.z=(d-u)/p,this.w=Math.acos((c+f+g-1)/2),this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this.w=Math.max(e.w,Math.min(t.w,this.w)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this.w=Math.max(e,Math.min(t,this.w)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this.w=e.w+(t.w-e.w)*n,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t,n){return n!==void 0&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute()."),this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}at.prototype.isVector4=!0;class pn extends xi{constructor(e,t,n={}){super(),this.width=e,this.height=t,this.depth=1,this.scissor=new at(0,0,e,t),this.scissorTest=!1,this.viewport=new at(0,0,e,t),this.texture=new It(void 0,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.encoding),this.texture.isRenderTargetTexture=!0,this.texture.image={width:e,height:t,depth:1},this.texture.generateMipmaps=n.generateMipmaps!==void 0?n.generateMipmaps:!1,this.texture.internalFormat=n.internalFormat!==void 0?n.internalFormat:null,this.texture.minFilter=n.minFilter!==void 0?n.minFilter:Mt,this.depthBuffer=n.depthBuffer!==void 0?n.depthBuffer:!0,this.stencilBuffer=n.stencilBuffer!==void 0?n.stencilBuffer:!1,this.depthTexture=n.depthTexture!==void 0?n.depthTexture:null}setTexture(e){e.image={width:this.width,height:this.height,depth:this.depth},this.texture=e}setSize(e,t,n=1){(this.width!==e||this.height!==t||this.depth!==n)&&(this.width=e,this.height=t,this.depth=n,this.texture.image.width=e,this.texture.image.height=t,this.texture.image.depth=n,this.dispose()),this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return new this.constructor().copy(this)}copy(e){return this.width=e.width,this.height=e.height,this.depth=e.depth,this.viewport.copy(e.viewport),this.texture=e.texture.clone(),this.texture.image=th({},this.texture.image),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.depthTexture=e.depthTexture,this}dispose(){this.dispatchEvent({type:"dispose"})}}pn.prototype.isWebGLRenderTarget=!0;class Bd extends pn{constructor(e,t,n){super(e,t);const i=this.texture;this.texture=[];for(let r=0;r<n;r++)this.texture[r]=i.clone()}setSize(e,t,n=1){if(this.width!==e||this.height!==t||this.depth!==n){this.width=e,this.height=t,this.depth=n;for(let i=0,r=this.texture.length;i<r;i++)this.texture[i].image.width=e,this.texture[i].image.height=t,this.texture[i].image.depth=n;this.dispose()}return this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t),this}copy(e){this.dispose(),this.width=e.width,this.height=e.height,this.depth=e.depth,this.viewport.set(0,0,this.width,this.height),this.scissor.set(0,0,this.width,this.height),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.depthTexture=e.depthTexture,this.texture.length=0;for(let t=0,n=e.texture.length;t<n;t++)this.texture[t]=e.texture[t].clone();return this}}Bd.prototype.isWebGLMultipleRenderTargets=!0;class Yo extends pn{constructor(e,t,n={}){super(e,t,n),this.samples=4,this.ignoreDepthForMultisampleCopy=n.ignoreDepth!==void 0?n.ignoreDepth:!0,this.useRenderToTexture=n.useRenderToTexture!==void 0?n.useRenderToTexture:!1,this.useRenderbuffer=this.useRenderToTexture===!1}copy(e){return super.copy.call(this,e),this.samples=e.samples,this.useRenderToTexture=e.useRenderToTexture,this.useRenderbuffer=e.useRenderbuffer,this}}Yo.prototype.isWebGLMultisampleRenderTarget=!0;class Qt{constructor(e=0,t=0,n=0,i=1){this._x=e,this._y=t,this._z=n,this._w=i}static slerp(e,t,n,i){return console.warn("THREE.Quaternion: Static .slerp() has been deprecated. Use qm.slerpQuaternions( qa, qb, t ) instead."),n.slerpQuaternions(e,t,i)}static slerpFlat(e,t,n,i,r,o,a){let l=n[i+0],c=n[i+1],u=n[i+2],h=n[i+3];const d=r[o+0],f=r[o+1],m=r[o+2],x=r[o+3];if(a===0){e[t+0]=l,e[t+1]=c,e[t+2]=u,e[t+3]=h;return}if(a===1){e[t+0]=d,e[t+1]=f,e[t+2]=m,e[t+3]=x;return}if(h!==x||l!==d||c!==f||u!==m){let v=1-a;const g=l*d+c*f+u*m+h*x,p=g>=0?1:-1,_=1-g*g;if(_>Number.EPSILON){const w=Math.sqrt(_),A=Math.atan2(w,g*p);v=Math.sin(v*A)/w,a=Math.sin(a*A)/w}const y=a*p;if(l=l*v+d*y,c=c*v+f*y,u=u*v+m*y,h=h*v+x*y,v===1-a){const w=1/Math.sqrt(l*l+c*c+u*u+h*h);l*=w,c*=w,u*=w,h*=w}}e[t]=l,e[t+1]=c,e[t+2]=u,e[t+3]=h}static multiplyQuaternionsFlat(e,t,n,i,r,o){const a=n[i],l=n[i+1],c=n[i+2],u=n[i+3],h=r[o],d=r[o+1],f=r[o+2],m=r[o+3];return e[t]=a*m+u*h+l*f-c*d,e[t+1]=l*m+u*d+c*h-a*f,e[t+2]=c*m+u*f+a*d-l*h,e[t+3]=u*m-a*h-l*d-c*f,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,t,n,i){return this._x=e,this._y=t,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t){if(!(e&&e.isEuler))throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=e._x,i=e._y,r=e._z,o=e._order,a=Math.cos,l=Math.sin,c=a(n/2),u=a(i/2),h=a(r/2),d=l(n/2),f=l(i/2),m=l(r/2);switch(o){case"XYZ":this._x=d*u*h+c*f*m,this._y=c*f*h-d*u*m,this._z=c*u*m+d*f*h,this._w=c*u*h-d*f*m;break;case"YXZ":this._x=d*u*h+c*f*m,this._y=c*f*h-d*u*m,this._z=c*u*m-d*f*h,this._w=c*u*h+d*f*m;break;case"ZXY":this._x=d*u*h-c*f*m,this._y=c*f*h+d*u*m,this._z=c*u*m+d*f*h,this._w=c*u*h-d*f*m;break;case"ZYX":this._x=d*u*h-c*f*m,this._y=c*f*h+d*u*m,this._z=c*u*m-d*f*h,this._w=c*u*h+d*f*m;break;case"YZX":this._x=d*u*h+c*f*m,this._y=c*f*h+d*u*m,this._z=c*u*m-d*f*h,this._w=c*u*h-d*f*m;break;case"XZY":this._x=d*u*h-c*f*m,this._y=c*f*h-d*u*m,this._z=c*u*m+d*f*h,this._w=c*u*h+d*f*m;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+o)}return t!==!1&&this._onChangeCallback(),this}setFromAxisAngle(e,t){const n=t/2,i=Math.sin(n);return this._x=e.x*i,this._y=e.y*i,this._z=e.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(e){const t=e.elements,n=t[0],i=t[4],r=t[8],o=t[1],a=t[5],l=t[9],c=t[2],u=t[6],h=t[10],d=n+a+h;if(d>0){const f=.5/Math.sqrt(d+1);this._w=.25/f,this._x=(u-l)*f,this._y=(r-c)*f,this._z=(o-i)*f}else if(n>a&&n>h){const f=2*Math.sqrt(1+n-a-h);this._w=(u-l)/f,this._x=.25*f,this._y=(i+o)/f,this._z=(r+c)/f}else if(a>h){const f=2*Math.sqrt(1+a-n-h);this._w=(r-c)/f,this._x=(i+o)/f,this._y=.25*f,this._z=(l+u)/f}else{const f=2*Math.sqrt(1+h-n-a);this._w=(o-i)/f,this._x=(r+c)/f,this._y=(l+u)/f,this._z=.25*f}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let n=e.dot(t)+1;return n<Number.EPSILON?(n=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=n):(this._x=0,this._y=-e.z,this._z=e.y,this._w=n)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=n),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(qt(this.dot(e),-1,1)))}rotateTowards(e,t){const n=this.angleTo(e);if(n===0)return this;const i=Math.min(1,t/n);return this.slerp(e,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return e===0?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e,t){return t!==void 0?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(e,t)):this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){const n=e._x,i=e._y,r=e._z,o=e._w,a=t._x,l=t._y,c=t._z,u=t._w;return this._x=n*u+o*a+i*c-r*l,this._y=i*u+o*l+r*a-n*c,this._z=r*u+o*c+n*l-i*a,this._w=o*u-n*a-i*l-r*c,this._onChangeCallback(),this}slerp(e,t){if(t===0)return this;if(t===1)return this.copy(e);const n=this._x,i=this._y,r=this._z,o=this._w;let a=o*e._w+n*e._x+i*e._y+r*e._z;if(a<0?(this._w=-e._w,this._x=-e._x,this._y=-e._y,this._z=-e._z,a=-a):this.copy(e),a>=1)return this._w=o,this._x=n,this._y=i,this._z=r,this;const l=1-a*a;if(l<=Number.EPSILON){const f=1-t;return this._w=f*o+t*this._w,this._x=f*n+t*this._x,this._y=f*i+t*this._y,this._z=f*r+t*this._z,this.normalize(),this._onChangeCallback(),this}const c=Math.sqrt(l),u=Math.atan2(c,a),h=Math.sin((1-t)*u)/c,d=Math.sin(t*u)/c;return this._w=o*h+this._w*d,this._x=n*h+this._x*d,this._y=i*h+this._y*d,this._z=r*h+this._z*d,this._onChangeCallback(),this}slerpQuaternions(e,t,n){this.copy(e).slerp(t,n)}random(){const e=Math.random(),t=Math.sqrt(1-e),n=Math.sqrt(e),i=2*Math.PI*Math.random(),r=2*Math.PI*Math.random();return this.set(t*Math.cos(i),n*Math.sin(r),n*Math.cos(r),t*Math.sin(i))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}}Qt.prototype.isQuaternion=!0;class b{constructor(e=0,t=0,n=0){this.x=e,this.y=t,this.z=n}set(e,t,n){return n===void 0&&(n=this.z),this.x=e,this.y=t,this.z=n,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e,t){return t!==void 0?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(e,t)):(this.x+=e.x,this.y+=e.y,this.z+=e.z,this)}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e,t){return t!==void 0?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(e,t)):(this.x-=e.x,this.y-=e.y,this.z-=e.z,this)}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e,t){return t!==void 0?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(e,t)):(this.x*=e.x,this.y*=e.y,this.z*=e.z,this)}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return e&&e.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(Cl.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(Cl.setFromAxisAngle(e,t))}applyMatrix3(e){const t=this.x,n=this.y,i=this.z,r=e.elements;return this.x=r[0]*t+r[3]*n+r[6]*i,this.y=r[1]*t+r[4]*n+r[7]*i,this.z=r[2]*t+r[5]*n+r[8]*i,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,r=e.elements,o=1/(r[3]*t+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*t+r[4]*n+r[8]*i+r[12])*o,this.y=(r[1]*t+r[5]*n+r[9]*i+r[13])*o,this.z=(r[2]*t+r[6]*n+r[10]*i+r[14])*o,this}applyQuaternion(e){const t=this.x,n=this.y,i=this.z,r=e.x,o=e.y,a=e.z,l=e.w,c=l*t+o*i-a*n,u=l*n+a*t-r*i,h=l*i+r*n-o*t,d=-r*t-o*n-a*i;return this.x=c*l+d*-r+u*-a-h*-o,this.y=u*l+d*-o+h*-r-c*-a,this.z=h*l+d*-a+c*-o-u*-r,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){const t=this.x,n=this.y,i=this.z,r=e.elements;return this.x=r[0]*t+r[4]*n+r[8]*i,this.y=r[1]*t+r[5]*n+r[9]*i,this.z=r[2]*t+r[6]*n+r[10]*i,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this}cross(e,t){return t!==void 0?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(e,t)):this.crossVectors(this,e)}crossVectors(e,t){const n=e.x,i=e.y,r=e.z,o=t.x,a=t.y,l=t.z;return this.x=i*l-r*a,this.y=r*o-n*l,this.z=n*a-i*o,this}projectOnVector(e){const t=e.lengthSq();if(t===0)return this.set(0,0,0);const n=e.dot(this)/t;return this.copy(e).multiplyScalar(n)}projectOnPlane(e){return Zo.copy(this).projectOnVector(e),this.sub(Zo)}reflect(e){return this.sub(Zo.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(t===0)return Math.PI/2;const n=this.dot(e)/t;return Math.acos(qt(n,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,n=this.y-e.y,i=this.z-e.z;return t*t+n*n+i*i}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,n){const i=Math.sin(t)*e;return this.x=i*Math.sin(n),this.y=Math.cos(t)*e,this.z=i*Math.cos(n),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,n){return this.x=e*Math.sin(t),this.y=n,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){const t=this.setFromMatrixColumn(e,0).length(),n=this.setFromMatrixColumn(e,1).length(),i=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=n,this.z=i,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,t*4)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,t*3)}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t,n){return n!==void 0&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const e=(Math.random()-.5)*2,t=Math.random()*Math.PI*2,n=Math.sqrt(1-eh(e,2));return this.x=n*Math.cos(t),this.y=n*Math.sin(t),this.z=e,this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}b.prototype.isVector3=!0;const Zo=new b,Cl=new Qt;class mn{constructor(e=new b(1/0,1/0,1/0),t=new b(-1/0,-1/0,-1/0)){this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){let t=1/0,n=1/0,i=1/0,r=-1/0,o=-1/0,a=-1/0;for(let l=0,c=e.length;l<c;l+=3){const u=e[l],h=e[l+1],d=e[l+2];u<t&&(t=u),h<n&&(n=h),d<i&&(i=d),u>r&&(r=u),h>o&&(o=h),d>a&&(a=d)}return this.min.set(t,n,i),this.max.set(r,o,a),this}setFromBufferAttribute(e){let t=1/0,n=1/0,i=1/0,r=-1/0,o=-1/0,a=-1/0;for(let l=0,c=e.count;l<c;l++){const u=e.getX(l),h=e.getY(l),d=e.getZ(l);u<t&&(t=u),h<n&&(n=h),d<i&&(i=d),u>r&&(r=u),h>o&&(o=h),d>a&&(a=d)}return this.min.set(t,n,i),this.max.set(r,o,a),this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){const n=Br.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}setFromObject(e){return this.makeEmpty(),this.expandByObject(e)}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e){e.updateWorldMatrix(!1,!1);const t=e.geometry;t!==void 0&&(t.boundingBox===null&&t.computeBoundingBox(),Jo.copy(t.boundingBox),Jo.applyMatrix4(e.matrixWorld),this.union(Jo));const n=e.children;for(let i=0,r=n.length;i<r;i++)this.expandByObject(n[i]);return this}containsPoint(e){return!(e.x<this.min.x||e.x>this.max.x||e.y<this.min.y||e.y>this.max.y||e.z<this.min.z||e.z>this.max.z)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return!(e.max.x<this.min.x||e.min.x>this.max.x||e.max.y<this.min.y||e.min.y>this.max.y||e.max.z<this.min.z||e.min.z>this.max.z)}intersectsSphere(e){return this.clampPoint(e.center,Br),Br.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,n;return e.normal.x>0?(t=e.normal.x*this.min.x,n=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,n=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,n+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,n+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,n+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,n+=e.normal.z*this.min.z),t<=-e.constant&&n>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(zr),_s.subVectors(this.max,zr),Zi.subVectors(e.a,zr),Ji.subVectors(e.b,zr),$i.subVectors(e.c,zr),Jn.subVectors(Ji,Zi),$n.subVectors($i,Ji),vi.subVectors(Zi,$i);let t=[0,-Jn.z,Jn.y,0,-$n.z,$n.y,0,-vi.z,vi.y,Jn.z,0,-Jn.x,$n.z,0,-$n.x,vi.z,0,-vi.x,-Jn.y,Jn.x,0,-$n.y,$n.x,0,-vi.y,vi.x,0];return!$o(t,Zi,Ji,$i,_s)||(t=[1,0,0,0,1,0,0,0,1],!$o(t,Zi,Ji,$i,_s))?!1:(bs.crossVectors(Jn,$n),t=[bs.x,bs.y,bs.z],$o(t,Zi,Ji,$i,_s))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return Br.copy(e).clamp(this.min,this.max).sub(e).length()}getBoundingSphere(e){return this.getCenter(e.center),e.radius=this.getSize(Br).length()*.5,e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()?this:(zn[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),zn[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),zn[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),zn[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),zn[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),zn[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),zn[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),zn[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(zn),this)}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}mn.prototype.isBox3=!0;const zn=[new b,new b,new b,new b,new b,new b,new b,new b],Br=new b,Jo=new mn,Zi=new b,Ji=new b,$i=new b,Jn=new b,$n=new b,vi=new b,zr=new b,_s=new b,bs=new b,_i=new b;function $o(s,e,t,n,i){for(let r=0,o=s.length-3;r<=o;r+=3){_i.fromArray(s,r);const a=i.x*Math.abs(_i.x)+i.y*Math.abs(_i.y)+i.z*Math.abs(_i.z),l=e.dot(_i),c=t.dot(_i),u=n.dot(_i);if(Math.max(-Math.max(l,c,u),Math.min(l,c,u))>a)return!1}return!0}const zd=new mn,Rl=new b,ws=new b,jo=new b;class bi{constructor(e=new b,t=-1){this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){const n=this.center;t!==void 0?n.copy(t):zd.setFromPoints(e).getCenter(n);let i=0;for(let r=0,o=e.length;r<o;r++)i=Math.max(i,n.distanceToSquared(e[r]));return this.radius=Math.sqrt(i),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){const t=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=t*t}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius}clampPoint(e,t){const n=this.center.distanceToSquared(e);return t.copy(e),n>this.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){jo.subVectors(e,this.center);const t=jo.lengthSq();if(t>this.radius*this.radius){const n=Math.sqrt(t),i=(n-this.radius)*.5;this.center.add(jo.multiplyScalar(i/n)),this.radius+=i}return this}union(e){return this.center.equals(e.center)===!0?ws.set(0,0,1).multiplyScalar(e.radius):ws.subVectors(e.center,this.center).normalize().multiplyScalar(e.radius),this.expandByPoint(Rl.copy(e.center).add(ws)),this.expandByPoint(Rl.copy(e.center).sub(ws)),this}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}}const Un=new b,Qo=new b,Ms=new b,jn=new b,Ko=new b,Ss=new b,ea=new b;class wi{constructor(e=new b,t=new b(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.direction).multiplyScalar(e).add(this.origin)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,Un)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);const n=t.dot(this.direction);return n<0?t.copy(this.origin):t.copy(this.direction).multiplyScalar(n).add(this.origin)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){const t=Un.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(Un.copy(this.direction).multiplyScalar(t).add(this.origin),Un.distanceToSquared(e))}distanceSqToSegment(e,t,n,i){Qo.copy(e).add(t).multiplyScalar(.5),Ms.copy(t).sub(e).normalize(),jn.copy(this.origin).sub(Qo);const r=e.distanceTo(t)*.5,o=-this.direction.dot(Ms),a=jn.dot(this.direction),l=-jn.dot(Ms),c=jn.lengthSq(),u=Math.abs(1-o*o);let h,d,f,m;if(u>0)if(h=o*l-a,d=o*a-l,m=r*u,h>=0)if(d>=-m)if(d<=m){const x=1/u;h*=x,d*=x,f=h*(h+o*d+2*a)+d*(o*h+d+2*l)+c}else d=r,h=Math.max(0,-(o*d+a)),f=-h*h+d*(d+2*l)+c;else d=-r,h=Math.max(0,-(o*d+a)),f=-h*h+d*(d+2*l)+c;else d<=-m?(h=Math.max(0,-(-o*r+a)),d=h>0?-r:Math.min(Math.max(-r,-l),r),f=-h*h+d*(d+2*l)+c):d<=m?(h=0,d=Math.min(Math.max(-r,-l),r),f=d*(d+2*l)+c):(h=Math.max(0,-(o*r+a)),d=h>0?r:Math.min(Math.max(-r,-l),r),f=-h*h+d*(d+2*l)+c);else d=o>0?-r:r,h=Math.max(0,-(o*d+a)),f=-h*h+d*(d+2*l)+c;return n&&n.copy(this.direction).multiplyScalar(h).add(this.origin),i&&i.copy(Ms).multiplyScalar(d).add(Qo),f}intersectSphere(e,t){Un.subVectors(e.center,this.origin);const n=Un.dot(this.direction),i=Un.dot(Un)-n*n,r=e.radius*e.radius;if(i>r)return null;const o=Math.sqrt(r-i),a=n-o,l=n+o;return a<0&&l<0?null:a<0?this.at(l,t):this.at(a,t)}intersectsSphere(e){return this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){const t=e.normal.dot(this.direction);if(t===0)return e.distanceToPoint(this.origin)===0?0:null;const n=-(this.origin.dot(e.normal)+e.constant)/t;return n>=0?n:null}intersectPlane(e,t){const n=this.distanceToPlane(e);return n===null?null:this.at(n,t)}intersectsPlane(e){const t=e.distanceToPoint(this.origin);return t===0||e.normal.dot(this.direction)*t<0}intersectBox(e,t){let n,i,r,o,a,l;const c=1/this.direction.x,u=1/this.direction.y,h=1/this.direction.z,d=this.origin;return c>=0?(n=(e.min.x-d.x)*c,i=(e.max.x-d.x)*c):(n=(e.max.x-d.x)*c,i=(e.min.x-d.x)*c),u>=0?(r=(e.min.y-d.y)*u,o=(e.max.y-d.y)*u):(r=(e.max.y-d.y)*u,o=(e.min.y-d.y)*u),n>o||r>i||((r>n||n!==n)&&(n=r),(o<i||i!==i)&&(i=o),h>=0?(a=(e.min.z-d.z)*h,l=(e.max.z-d.z)*h):(a=(e.max.z-d.z)*h,l=(e.min.z-d.z)*h),n>l||a>i)||((a>n||n!==n)&&(n=a),(l<i||i!==i)&&(i=l),i<0)?null:this.at(n>=0?n:i,t)}intersectsBox(e){return this.intersectBox(e,Un)!==null}intersectTriangle(e,t,n,i,r){Ko.subVectors(t,e),Ss.subVectors(n,e),ea.crossVectors(Ko,Ss);let o=this.direction.dot(ea),a;if(o>0){if(i)return null;a=1}else if(o<0)a=-1,o=-o;else return null;jn.subVectors(this.origin,e);const l=a*this.direction.dot(Ss.crossVectors(jn,Ss));if(l<0)return null;const c=a*this.direction.dot(Ko.cross(jn));if(c<0||l+c>o)return null;const u=-a*jn.dot(ea);return u<0?null:this.at(u/o,r)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}}class xe{constructor(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(e,t,n,i,r,o,a,l,c,u,h,d,f,m,x,v){const g=this.elements;return g[0]=e,g[4]=t,g[8]=n,g[12]=i,g[1]=r,g[5]=o,g[9]=a,g[13]=l,g[2]=c,g[6]=u,g[10]=h,g[14]=d,g[3]=f,g[7]=m,g[11]=x,g[15]=v,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new xe().fromArray(this.elements)}copy(e){const t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],t[9]=n[9],t[10]=n[10],t[11]=n[11],t[12]=n[12],t[13]=n[13],t[14]=n[14],t[15]=n[15],this}copyPosition(e){const t=this.elements,n=e.elements;return t[12]=n[12],t[13]=n[13],t[14]=n[14],this}setFromMatrix3(e){const t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,n){return e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(e,t,n){return this.set(e.x,t.x,n.x,0,e.y,t.y,n.y,0,e.z,t.z,n.z,0,0,0,0,1),this}extractRotation(e){const t=this.elements,n=e.elements,i=1/ji.setFromMatrixColumn(e,0).length(),r=1/ji.setFromMatrixColumn(e,1).length(),o=1/ji.setFromMatrixColumn(e,2).length();return t[0]=n[0]*i,t[1]=n[1]*i,t[2]=n[2]*i,t[3]=0,t[4]=n[4]*r,t[5]=n[5]*r,t[6]=n[6]*r,t[7]=0,t[8]=n[8]*o,t[9]=n[9]*o,t[10]=n[10]*o,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){e&&e.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const t=this.elements,n=e.x,i=e.y,r=e.z,o=Math.cos(n),a=Math.sin(n),l=Math.cos(i),c=Math.sin(i),u=Math.cos(r),h=Math.sin(r);if(e.order==="XYZ"){const d=o*u,f=o*h,m=a*u,x=a*h;t[0]=l*u,t[4]=-l*h,t[8]=c,t[1]=f+m*c,t[5]=d-x*c,t[9]=-a*l,t[2]=x-d*c,t[6]=m+f*c,t[10]=o*l}else if(e.order==="YXZ"){const d=l*u,f=l*h,m=c*u,x=c*h;t[0]=d+x*a,t[4]=m*a-f,t[8]=o*c,t[1]=o*h,t[5]=o*u,t[9]=-a,t[2]=f*a-m,t[6]=x+d*a,t[10]=o*l}else if(e.order==="ZXY"){const d=l*u,f=l*h,m=c*u,x=c*h;t[0]=d-x*a,t[4]=-o*h,t[8]=m+f*a,t[1]=f+m*a,t[5]=o*u,t[9]=x-d*a,t[2]=-o*c,t[6]=a,t[10]=o*l}else if(e.order==="ZYX"){const d=o*u,f=o*h,m=a*u,x=a*h;t[0]=l*u,t[4]=m*c-f,t[8]=d*c+x,t[1]=l*h,t[5]=x*c+d,t[9]=f*c-m,t[2]=-c,t[6]=a*l,t[10]=o*l}else if(e.order==="YZX"){const d=o*l,f=o*c,m=a*l,x=a*c;t[0]=l*u,t[4]=x-d*h,t[8]=m*h+f,t[1]=h,t[5]=o*u,t[9]=-a*u,t[2]=-c*u,t[6]=f*h+m,t[10]=d-x*h}else if(e.order==="XZY"){const d=o*l,f=o*c,m=a*l,x=a*c;t[0]=l*u,t[4]=-h,t[8]=c*u,t[1]=d*h+x,t[5]=o*u,t[9]=f*h-m,t[2]=m*h-f,t[6]=a*u,t[10]=x*h+d}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(Ud,e,Od)}lookAt(e,t,n){const i=this.elements;return un.subVectors(e,t),un.lengthSq()===0&&(un.z=1),un.normalize(),Qn.crossVectors(n,un),Qn.lengthSq()===0&&(Math.abs(n.z)===1?un.x+=1e-4:un.z+=1e-4,un.normalize(),Qn.crossVectors(n,un)),Qn.normalize(),Ts.crossVectors(un,Qn),i[0]=Qn.x,i[4]=Ts.x,i[8]=un.x,i[1]=Qn.y,i[5]=Ts.y,i[9]=un.y,i[2]=Qn.z,i[6]=Ts.z,i[10]=un.z,this}multiply(e,t){return t!==void 0?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(e,t)):this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const n=e.elements,i=t.elements,r=this.elements,o=n[0],a=n[4],l=n[8],c=n[12],u=n[1],h=n[5],d=n[9],f=n[13],m=n[2],x=n[6],v=n[10],g=n[14],p=n[3],_=n[7],y=n[11],w=n[15],A=i[0],C=i[4],I=i[8],k=i[12],B=i[1],P=i[5],M=i[9],E=i[13],D=i[2],U=i[6],F=i[10],O=i[14],se=i[3],de=i[7],V=i[11],W=i[15];return r[0]=o*A+a*B+l*D+c*se,r[4]=o*C+a*P+l*U+c*de,r[8]=o*I+a*M+l*F+c*V,r[12]=o*k+a*E+l*O+c*W,r[1]=u*A+h*B+d*D+f*se,r[5]=u*C+h*P+d*U+f*de,r[9]=u*I+h*M+d*F+f*V,r[13]=u*k+h*E+d*O+f*W,r[2]=m*A+x*B+v*D+g*se,r[6]=m*C+x*P+v*U+g*de,r[10]=m*I+x*M+v*F+g*V,r[14]=m*k+x*E+v*O+g*W,r[3]=p*A+_*B+y*D+w*se,r[7]=p*C+_*P+y*U+w*de,r[11]=p*I+_*M+y*F+w*V,r[15]=p*k+_*E+y*O+w*W,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[4],i=e[8],r=e[12],o=e[1],a=e[5],l=e[9],c=e[13],u=e[2],h=e[6],d=e[10],f=e[14],m=e[3],x=e[7],v=e[11],g=e[15];return m*(+r*l*h-i*c*h-r*a*d+n*c*d+i*a*f-n*l*f)+x*(+t*l*f-t*c*d+r*o*d-i*o*f+i*c*u-r*l*u)+v*(+t*c*h-t*a*f-r*o*h+n*o*f+r*a*u-n*c*u)+g*(-i*a*u-t*l*h+t*a*d+i*o*h-n*o*d+n*l*u)}transpose(){const e=this.elements;let t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,n){const i=this.elements;return e.isVector3?(i[12]=e.x,i[13]=e.y,i[14]=e.z):(i[12]=e,i[13]=t,i[14]=n),this}invert(){const e=this.elements,t=e[0],n=e[1],i=e[2],r=e[3],o=e[4],a=e[5],l=e[6],c=e[7],u=e[8],h=e[9],d=e[10],f=e[11],m=e[12],x=e[13],v=e[14],g=e[15],p=h*v*c-x*d*c+x*l*f-a*v*f-h*l*g+a*d*g,_=m*d*c-u*v*c-m*l*f+o*v*f+u*l*g-o*d*g,y=u*x*c-m*h*c+m*a*f-o*x*f-u*a*g+o*h*g,w=m*h*l-u*x*l-m*a*d+o*x*d+u*a*v-o*h*v,A=t*p+n*_+i*y+r*w;if(A===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const C=1/A;return e[0]=p*C,e[1]=(x*d*r-h*v*r-x*i*f+n*v*f+h*i*g-n*d*g)*C,e[2]=(a*v*r-x*l*r+x*i*c-n*v*c-a*i*g+n*l*g)*C,e[3]=(h*l*r-a*d*r-h*i*c+n*d*c+a*i*f-n*l*f)*C,e[4]=_*C,e[5]=(u*v*r-m*d*r+m*i*f-t*v*f-u*i*g+t*d*g)*C,e[6]=(m*l*r-o*v*r-m*i*c+t*v*c+o*i*g-t*l*g)*C,e[7]=(o*d*r-u*l*r+u*i*c-t*d*c-o*i*f+t*l*f)*C,e[8]=y*C,e[9]=(m*h*r-u*x*r-m*n*f+t*x*f+u*n*g-t*h*g)*C,e[10]=(o*x*r-m*a*r+m*n*c-t*x*c-o*n*g+t*a*g)*C,e[11]=(u*a*r-o*h*r-u*n*c+t*h*c+o*n*f-t*a*f)*C,e[12]=w*C,e[13]=(u*x*i-m*h*i+m*n*d-t*x*d-u*n*v+t*h*v)*C,e[14]=(m*a*i-o*x*i-m*n*l+t*x*l+o*n*v-t*a*v)*C,e[15]=(o*h*i-u*a*i+u*n*l-t*h*l-o*n*d+t*a*d)*C,this}scale(e){const t=this.elements,n=e.x,i=e.y,r=e.z;return t[0]*=n,t[4]*=i,t[8]*=r,t[1]*=n,t[5]*=i,t[9]*=r,t[2]*=n,t[6]*=i,t[10]*=r,t[3]*=n,t[7]*=i,t[11]*=r,this}getMaxScaleOnAxis(){const e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],n=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],i=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,n,i))}makeTranslation(e,t,n){return this.set(1,0,0,e,0,1,0,t,0,0,1,n,0,0,0,1),this}makeRotationX(e){const t=Math.cos(e),n=Math.sin(e);return this.set(1,0,0,0,0,t,-n,0,0,n,t,0,0,0,0,1),this}makeRotationY(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,0,n,0,0,1,0,0,-n,0,t,0,0,0,0,1),this}makeRotationZ(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,-n,0,0,n,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){const n=Math.cos(t),i=Math.sin(t),r=1-n,o=e.x,a=e.y,l=e.z,c=r*o,u=r*a;return this.set(c*o+n,c*a-i*l,c*l+i*a,0,c*a+i*l,u*a+n,u*l-i*o,0,c*l-i*a,u*l+i*o,r*l*l+n,0,0,0,0,1),this}makeScale(e,t,n){return this.set(e,0,0,0,0,t,0,0,0,0,n,0,0,0,0,1),this}makeShear(e,t,n,i,r,o){return this.set(1,n,r,0,e,1,o,0,t,i,1,0,0,0,0,1),this}compose(e,t,n){const i=this.elements,r=t._x,o=t._y,a=t._z,l=t._w,c=r+r,u=o+o,h=a+a,d=r*c,f=r*u,m=r*h,x=o*u,v=o*h,g=a*h,p=l*c,_=l*u,y=l*h,w=n.x,A=n.y,C=n.z;return i[0]=(1-(x+g))*w,i[1]=(f+y)*w,i[2]=(m-_)*w,i[3]=0,i[4]=(f-y)*A,i[5]=(1-(d+g))*A,i[6]=(v+p)*A,i[7]=0,i[8]=(m+_)*C,i[9]=(v-p)*C,i[10]=(1-(d+x))*C,i[11]=0,i[12]=e.x,i[13]=e.y,i[14]=e.z,i[15]=1,this}decompose(e,t,n){const i=this.elements;let r=ji.set(i[0],i[1],i[2]).length();const o=ji.set(i[4],i[5],i[6]).length(),a=ji.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),e.x=i[12],e.y=i[13],e.z=i[14],bn.copy(this);const c=1/r,u=1/o,h=1/a;return bn.elements[0]*=c,bn.elements[1]*=c,bn.elements[2]*=c,bn.elements[4]*=u,bn.elements[5]*=u,bn.elements[6]*=u,bn.elements[8]*=h,bn.elements[9]*=h,bn.elements[10]*=h,t.setFromRotationMatrix(bn),n.x=r,n.y=o,n.z=a,this}makePerspective(e,t,n,i,r,o){o===void 0&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const a=this.elements,l=2*r/(t-e),c=2*r/(n-i),u=(t+e)/(t-e),h=(n+i)/(n-i),d=-(o+r)/(o-r),f=-2*o*r/(o-r);return a[0]=l,a[4]=0,a[8]=u,a[12]=0,a[1]=0,a[5]=c,a[9]=h,a[13]=0,a[2]=0,a[6]=0,a[10]=d,a[14]=f,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(e,t,n,i,r,o){const a=this.elements,l=1/(t-e),c=1/(n-i),u=1/(o-r),h=(t+e)*l,d=(n+i)*c,f=(o+r)*u;return a[0]=2*l,a[4]=0,a[8]=0,a[12]=-h,a[1]=0,a[5]=2*c,a[9]=0,a[13]=-d,a[2]=0,a[6]=0,a[10]=-2*u,a[14]=-f,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(e){const t=this.elements,n=e.elements;for(let i=0;i<16;i++)if(t[i]!==n[i])return!1;return!0}fromArray(e,t=0){for(let n=0;n<16;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e[t+9]=n[9],e[t+10]=n[10],e[t+11]=n[11],e[t+12]=n[12],e[t+13]=n[13],e[t+14]=n[14],e[t+15]=n[15],e}}xe.prototype.isMatrix4=!0;const ji=new b,bn=new xe,Ud=new b(0,0,0),Od=new b(1,1,1),Qn=new b,Ts=new b,un=new b,Pl=new xe,Il=new Qt;class Qi{constructor(e=0,t=0,n=0,i=Qi.DefaultOrder){this._x=e,this._y=t,this._z=n,this._order=i}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,n,i=this._order){return this._x=e,this._y=t,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t=this._order,n=!0){const i=e.elements,r=i[0],o=i[4],a=i[8],l=i[1],c=i[5],u=i[9],h=i[2],d=i[6],f=i[10];switch(t){case"XYZ":this._y=Math.asin(qt(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-u,f),this._z=Math.atan2(-o,r)):(this._x=Math.atan2(d,c),this._z=0);break;case"YXZ":this._x=Math.asin(-qt(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(a,f),this._z=Math.atan2(l,c)):(this._y=Math.atan2(-h,r),this._z=0);break;case"ZXY":this._x=Math.asin(qt(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(-h,f),this._z=Math.atan2(-o,c)):(this._y=0,this._z=Math.atan2(l,r));break;case"ZYX":this._y=Math.asin(-qt(h,-1,1)),Math.abs(h)<.9999999?(this._x=Math.atan2(d,f),this._z=Math.atan2(l,r)):(this._x=0,this._z=Math.atan2(-o,c));break;case"YZX":this._z=Math.asin(qt(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(-u,c),this._y=Math.atan2(-h,r)):(this._x=0,this._y=Math.atan2(a,f));break;case"XZY":this._z=Math.asin(-qt(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(d,c),this._y=Math.atan2(a,r)):(this._x=Math.atan2(-u,f),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,n===!0&&this._onChangeCallback(),this}setFromQuaternion(e,t,n){return Pl.makeRotationFromQuaternion(e),this.setFromRotationMatrix(Pl,t,n)}setFromVector3(e,t=this._order){return this.set(e.x,e.y,e.z,t)}reorder(e){return Il.setFromEuler(this),this.setFromQuaternion(Il,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],e[3]!==void 0&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}toVector3(e){return e?e.set(this._x,this._y,this._z):new b(this._x,this._y,this._z)}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}}Qi.prototype.isEuler=!0,Qi.DefaultOrder="XYZ",Qi.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];class ta{constructor(){this.mask=1}set(e){this.mask=(1<<e|0)>>>0}enable(e){this.mask|=1<<e|0}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e|0}disable(e){this.mask&=~(1<<e|0)}disableAll(){this.mask=0}test(e){return(this.mask&e.mask)!==0}isEnabled(e){return(this.mask&(1<<e|0))!==0}}let Hd=0;const Dl=new b,Ki=new Qt,On=new xe,Es=new b,Ur=new b,kd=new b,Gd=new Qt,Fl=new b(1,0,0),Nl=new b(0,1,0),Bl=new b(0,0,1),Vd={type:"added"},zl={type:"removed"};class rt extends xi{constructor(){super(),Object.defineProperty(this,"id",{value:Hd++}),this.uuid=cn(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=rt.DefaultUp.clone();const e=new b,t=new Qi,n=new Qt,i=new b(1,1,1);function r(){n.setFromEuler(t,!1)}function o(){t.setFromQuaternion(n,void 0,!1)}t._onChange(r),n._onChange(o),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:t},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:i},modelViewMatrix:{value:new xe},normalMatrix:{value:new Ot}}),this.matrix=new xe,this.matrixWorld=new xe,this.matrixAutoUpdate=rt.DefaultMatrixAutoUpdate,this.matrixWorldNeedsUpdate=!1,this.layers=new ta,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,t){this.quaternion.setFromAxisAngle(e,t)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,t){return Ki.setFromAxisAngle(e,t),this.quaternion.multiply(Ki),this}rotateOnWorldAxis(e,t){return Ki.setFromAxisAngle(e,t),this.quaternion.premultiply(Ki),this}rotateX(e){return this.rotateOnAxis(Fl,e)}rotateY(e){return this.rotateOnAxis(Nl,e)}rotateZ(e){return this.rotateOnAxis(Bl,e)}translateOnAxis(e,t){return Dl.copy(e).applyQuaternion(this.quaternion),this.position.add(Dl.multiplyScalar(t)),this}translateX(e){return this.translateOnAxis(Fl,e)}translateY(e){return this.translateOnAxis(Nl,e)}translateZ(e){return this.translateOnAxis(Bl,e)}localToWorld(e){return e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return e.applyMatrix4(On.copy(this.matrixWorld).invert())}lookAt(e,t,n){e.isVector3?Es.copy(e):Es.set(e,t,n);const i=this.parent;this.updateWorldMatrix(!0,!1),Ur.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?On.lookAt(Ur,Es,this.up):On.lookAt(Es,Ur,this.up),this.quaternion.setFromRotationMatrix(On),i&&(On.extractRotation(i.matrixWorld),Ki.setFromRotationMatrix(On),this.quaternion.premultiply(Ki.invert()))}add(e){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return e===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",e),this):(e&&e.isObject3D?(e.parent!==null&&e.parent.remove(e),e.parent=this,this.children.push(e),e.dispatchEvent(Vd)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",e),this)}remove(e){if(arguments.length>1){for(let n=0;n<arguments.length;n++)this.remove(arguments[n]);return this}const t=this.children.indexOf(e);return t!==-1&&(e.parent=null,this.children.splice(t,1),e.dispatchEvent(zl)),this}removeFromParent(){const e=this.parent;return e!==null&&e.remove(this),this}clear(){for(let e=0;e<this.children.length;e++){const t=this.children[e];t.parent=null,t.dispatchEvent(zl)}return this.children.length=0,this}attach(e){return this.updateWorldMatrix(!0,!1),On.copy(this.matrixWorld).invert(),e.parent!==null&&(e.parent.updateWorldMatrix(!0,!1),On.multiply(e.parent.matrixWorld)),e.applyMatrix4(On),this.add(e),e.updateWorldMatrix(!1,!0),this}getObjectById(e){return this.getObjectByProperty("id",e)}getObjectByName(e){return this.getObjectByProperty("name",e)}getObjectByProperty(e,t){if(this[e]===t)return this;for(let n=0,i=this.children.length;n<i;n++){const o=this.children[n].getObjectByProperty(e,t);if(o!==void 0)return o}}getWorldPosition(e){return this.updateWorldMatrix(!0,!1),e.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Ur,e,kd),e}getWorldScale(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Ur,Gd,e),e}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const t=this.matrixWorld.elements;return e.set(t[8],t[9],t[10]).normalize()}raycast(){}traverse(e){e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverse(e)}traverseVisible(e){if(this.visible===!1)return;e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverseVisible(e)}traverseAncestors(e){const t=this.parent;t!==null&&(e(t),t.traverseAncestors(e))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,e=!0);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].updateMatrixWorld(e)}updateWorldMatrix(e,t){const n=this.parent;if(e===!0&&n!==null&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),t===!0){const i=this.children;for(let r=0,o=i.length;r<o;r++)i[r].updateWorldMatrix(!1,!0)}}toJSON(e){const t=e===void 0||typeof e=="string",n={};t&&(e={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{}},n.metadata={version:4.5,type:"Object",generator:"Object3D.toJSON"});const i={};i.uuid=this.uuid,i.type=this.type,this.name!==""&&(i.name=this.name),this.castShadow===!0&&(i.castShadow=!0),this.receiveShadow===!0&&(i.receiveShadow=!0),this.visible===!1&&(i.visible=!1),this.frustumCulled===!1&&(i.frustumCulled=!1),this.renderOrder!==0&&(i.renderOrder=this.renderOrder),JSON.stringify(this.userData)!=="{}"&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),this.matrixAutoUpdate===!1&&(i.matrixAutoUpdate=!1),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON(),this.instanceColor!==null&&(i.instanceColor=this.instanceColor.toJSON()));function r(a,l){return a[l.uuid]===void 0&&(a[l.uuid]=l.toJSON(e)),l.uuid}if(this.isScene)this.background&&(this.background.isColor?i.background=this.background.toJSON():this.background.isTexture&&(i.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&(i.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){i.geometry=r(e.geometries,this.geometry);const a=this.geometry.parameters;if(a!==void 0&&a.shapes!==void 0){const l=a.shapes;if(Array.isArray(l))for(let c=0,u=l.length;c<u;c++){const h=l[c];r(e.shapes,h)}else r(e.shapes,l)}}if(this.isSkinnedMesh&&(i.bindMode=this.bindMode,i.bindMatrix=this.bindMatrix.toArray(),this.skeleton!==void 0&&(r(e.skeletons,this.skeleton),i.skeleton=this.skeleton.uuid)),this.material!==void 0)if(Array.isArray(this.material)){const a=[];for(let l=0,c=this.material.length;l<c;l++)a.push(r(e.materials,this.material[l]));i.material=a}else i.material=r(e.materials,this.material);if(this.children.length>0){i.children=[];for(let a=0;a<this.children.length;a++)i.children.push(this.children[a].toJSON(e).object)}if(this.animations.length>0){i.animations=[];for(let a=0;a<this.animations.length;a++){const l=this.animations[a];i.animations.push(r(e.animations,l))}}if(t){const a=o(e.geometries),l=o(e.materials),c=o(e.textures),u=o(e.images),h=o(e.shapes),d=o(e.skeletons),f=o(e.animations);a.length>0&&(n.geometries=a),l.length>0&&(n.materials=l),c.length>0&&(n.textures=c),u.length>0&&(n.images=u),h.length>0&&(n.shapes=h),d.length>0&&(n.skeletons=d),f.length>0&&(n.animations=f)}return n.object=i,n;function o(a){const l=[];for(const c in a){const u=a[c];delete u.metadata,l.push(u)}return l}}clone(e){return new this.constructor().copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.userData=JSON.parse(JSON.stringify(e.userData)),t===!0)for(let n=0;n<e.children.length;n++){const i=e.children[n];this.add(i.clone())}return this}}rt.DefaultUp=new b(0,1,0),rt.DefaultMatrixAutoUpdate=!0,rt.prototype.isObject3D=!0;const wn=new b,Hn=new b,na=new b,kn=new b,er=new b,tr=new b,Ul=new b,ia=new b,ra=new b,sa=new b;class At{constructor(e=new b,t=new b,n=new b){this.a=e,this.b=t,this.c=n}static getNormal(e,t,n,i){i.subVectors(n,t),wn.subVectors(e,t),i.cross(wn);const r=i.lengthSq();return r>0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(e,t,n,i,r){wn.subVectors(i,t),Hn.subVectors(n,t),na.subVectors(e,t);const o=wn.dot(wn),a=wn.dot(Hn),l=wn.dot(na),c=Hn.dot(Hn),u=Hn.dot(na),h=o*c-a*a;if(h===0)return r.set(-2,-1,-1);const d=1/h,f=(c*l-a*u)*d,m=(o*u-a*l)*d;return r.set(1-f-m,m,f)}static containsPoint(e,t,n,i){return this.getBarycoord(e,t,n,i,kn),kn.x>=0&&kn.y>=0&&kn.x+kn.y<=1}static getUV(e,t,n,i,r,o,a,l){return this.getBarycoord(e,t,n,i,kn),l.set(0,0),l.addScaledVector(r,kn.x),l.addScaledVector(o,kn.y),l.addScaledVector(a,kn.z),l}static isFrontFacing(e,t,n,i){return wn.subVectors(n,t),Hn.subVectors(e,t),wn.cross(Hn).dot(i)<0}set(e,t,n){return this.a.copy(e),this.b.copy(t),this.c.copy(n),this}setFromPointsAndIndices(e,t,n,i){return this.a.copy(e[t]),this.b.copy(e[n]),this.c.copy(e[i]),this}setFromAttributeAndIndices(e,t,n,i){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,n),this.c.fromBufferAttribute(e,i),this}clone(){return new this.constructor().copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return wn.subVectors(this.c,this.b),Hn.subVectors(this.a,this.b),wn.cross(Hn).length()*.5}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return At.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return At.getBarycoord(e,this.a,this.b,this.c,t)}getUV(e,t,n,i,r){return At.getUV(e,this.a,this.b,this.c,t,n,i,r)}containsPoint(e){return At.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return At.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){const n=this.a,i=this.b,r=this.c;let o,a;er.subVectors(i,n),tr.subVectors(r,n),ia.subVectors(e,n);const l=er.dot(ia),c=tr.dot(ia);if(l<=0&&c<=0)return t.copy(n);ra.subVectors(e,i);const u=er.dot(ra),h=tr.dot(ra);if(u>=0&&h<=u)return t.copy(i);const d=l*h-u*c;if(d<=0&&l>=0&&u<=0)return o=l/(l-u),t.copy(n).addScaledVector(er,o);sa.subVectors(e,r);const f=er.dot(sa),m=tr.dot(sa);if(m>=0&&f<=m)return t.copy(r);const x=f*c-l*m;if(x<=0&&c>=0&&m<=0)return a=c/(c-m),t.copy(n).addScaledVector(tr,a);const v=u*m-f*h;if(v<=0&&h-u>=0&&f-m>=0)return Ul.subVectors(r,i),a=(h-u)/(h-u+(f-m)),t.copy(i).addScaledVector(Ul,a);const g=1/(v+x+d);return o=x*g,a=d*g,t.copy(n).addScaledVector(er,o).addScaledVector(tr,a)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}let Wd=0;class Xt extends xi{constructor(){super(),Object.defineProperty(this,"id",{value:Wd++}),this.uuid=cn(),this.name="",this.type="Material",this.fog=!0,this.blending=$,this.side=ut,this.vertexColors=!1,this.opacity=1,this.format=Pt,this.transparent=!1,this.blendSrc=ul,this.blendDst=hl,this.blendEquation=ht,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=zo,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=_d,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=Vo,this.stencilZFail=Vo,this.stencilZPass=Vo,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBuild(){}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(e!==void 0)for(const t in e){const n=e[t];if(n===void 0){console.warn("THREE.Material: '"+t+"' parameter is undefined.");continue}if(t==="shading"){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=n===Ni;continue}const i=this[t];if(i===void 0){console.warn("THREE."+this.type+": '"+t+"' is not a property of this material.");continue}i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[t]=n}}toJSON(e){const t=e===void 0||typeof e=="string";t&&(e={textures:{},images:{}});const n={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};n.uuid=this.uuid,n.type=this.type,this.name!==""&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),this.roughness!==void 0&&(n.roughness=this.roughness),this.metalness!==void 0&&(n.metalness=this.metalness),this.sheen!==void 0&&(n.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(n.sheenColor=this.sheenColor.getHex()),this.sheenRoughness!==void 0&&(n.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&this.emissiveIntensity!==1&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),this.specularIntensity!==void 0&&(n.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(n.specularColor=this.specularColor.getHex()),this.shininess!==void 0&&(n.shininess=this.shininess),this.clearcoat!==void 0&&(n.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(e).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(e).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(e).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(e).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(e).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(n.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(e).uuid,this.combine!==void 0&&(n.combine=this.combine)),this.envMapIntensity!==void 0&&(n.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(n.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(e).uuid),this.transmission!==void 0&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(e).uuid),this.thickness!==void 0&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(e).uuid),this.attenuationDistance!==void 0&&(n.attenuationDistance=this.attenuationDistance),this.attenuationColor!==void 0&&(n.attenuationColor=this.attenuationColor.getHex()),this.size!==void 0&&(n.size=this.size),this.shadowSide!==null&&(n.shadowSide=this.shadowSide),this.sizeAttenuation!==void 0&&(n.sizeAttenuation=this.sizeAttenuation),this.blending!==$&&(n.blending=this.blending),this.side!==ut&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),this.format!==Pt&&(n.format=this.format),this.transparent===!0&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.colorWrite=this.colorWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,this.rotation&&this.rotation!==0&&(n.rotation=this.rotation),this.polygonOffset===!0&&(n.polygonOffset=!0),this.polygonOffsetFactor!==0&&(n.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth&&this.linewidth!==1&&(n.linewidth=this.linewidth),this.dashSize!==void 0&&(n.dashSize=this.dashSize),this.gapSize!==void 0&&(n.gapSize=this.gapSize),this.scale!==void 0&&(n.scale=this.scale),this.dithering===!0&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),this.alphaToCoverage===!0&&(n.alphaToCoverage=this.alphaToCoverage),this.premultipliedAlpha===!0&&(n.premultipliedAlpha=this.premultipliedAlpha),this.wireframe===!0&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(n.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(n.wireframeLinejoin=this.wireframeLinejoin),this.flatShading===!0&&(n.flatShading=this.flatShading),this.visible===!1&&(n.visible=!1),this.toneMapped===!1&&(n.toneMapped=!1),JSON.stringify(this.userData)!=="{}"&&(n.userData=this.userData);function i(r){const o=[];for(const a in r){const l=r[a];delete l.metadata,o.push(l)}return o}if(t){const r=i(e.textures),o=i(e.images);r.length>0&&(n.textures=r),o.length>0&&(n.images=o)}return n}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.fog=e.fog,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.format=e.format,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;const t=e.clippingPlanes;let n=null;if(t!==null){const i=t.length;n=new Array(i);for(let r=0;r!==i;++r)n[r]=t[r].clone()}return this.clippingPlanes=n,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){e===!0&&this.version++}}Xt.prototype.isMaterial=!0;const Ol={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Mn={h:0,s:0,l:0},As={h:0,s:0,l:0};function oa(s,e,t){return t<0&&(t+=1),t>1&&(t-=1),t<1/6?s+(e-s)*6*t:t<1/2?e:t<2/3?s+(e-s)*6*(2/3-t):s}function aa(s){return s<.04045?s*.0773993808:Math.pow(s*.9478672986+.0521327014,2.4)}function la(s){return s<.0031308?s*12.92:1.055*Math.pow(s,.41666)-.055}class ce{constructor(e,t,n){return t===void 0&&n===void 0?this.set(e):this.setRGB(e,t,n)}set(e){return e&&e.isColor?this.copy(e):typeof e=="number"?this.setHex(e):typeof e=="string"&&this.setStyle(e),this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(e&255)/255,this}setRGB(e,t,n){return this.r=e,this.g=t,this.b=n,this}setHSL(e,t,n){if(e=Wo(e,1),t=qt(t,0,1),n=qt(n,0,1),t===0)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+t):n+t-n*t,r=2*n-i;this.r=oa(r,i,e+1/3),this.g=oa(r,i,e),this.b=oa(r,i,e-1/3)}return this}setStyle(e){function t(i){i!==void 0&&parseFloat(i)<1&&console.warn("THREE.Color: Alpha component of "+e+" will be ignored.")}let n;if(n=/^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(e)){let i;const r=n[1],o=n[2];switch(r){case"rgb":case"rgba":if(i=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return this.r=Math.min(255,parseInt(i[1],10))/255,this.g=Math.min(255,parseInt(i[2],10))/255,this.b=Math.min(255,parseInt(i[3],10))/255,t(i[4]),this;if(i=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return this.r=Math.min(100,parseInt(i[1],10))/100,this.g=Math.min(100,parseInt(i[2],10))/100,this.b=Math.min(100,parseInt(i[3],10))/100,t(i[4]),this;break;case"hsl":case"hsla":if(i=/^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o)){const a=parseFloat(i[1])/360,l=parseInt(i[2],10)/100,c=parseInt(i[3],10)/100;return t(i[4]),this.setHSL(a,l,c)}break}}else if(n=/^\#([A-Fa-f\d]+)$/.exec(e)){const i=n[1],r=i.length;if(r===3)return this.r=parseInt(i.charAt(0)+i.charAt(0),16)/255,this.g=parseInt(i.charAt(1)+i.charAt(1),16)/255,this.b=parseInt(i.charAt(2)+i.charAt(2),16)/255,this;if(r===6)return this.r=parseInt(i.charAt(0)+i.charAt(1),16)/255,this.g=parseInt(i.charAt(2)+i.charAt(3),16)/255,this.b=parseInt(i.charAt(4)+i.charAt(5),16)/255,this}return e&&e.length>0?this.setColorName(e):this}setColorName(e){const t=Ol[e.toLowerCase()];return t!==void 0?this.setHex(t):console.warn("THREE.Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=aa(e.r),this.g=aa(e.g),this.b=aa(e.b),this}copyLinearToSRGB(e){return this.r=la(e.r),this.g=la(e.g),this.b=la(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(){return this.r*255<<16^this.g*255<<8^this.b*255<<0}getHexString(){return("000000"+this.getHex().toString(16)).slice(-6)}getHSL(e){const t=this.r,n=this.g,i=this.b,r=Math.max(t,n,i),o=Math.min(t,n,i);let a,l;const c=(o+r)/2;if(o===r)a=0,l=0;else{const u=r-o;switch(l=c<=.5?u/(r+o):u/(2-r-o),r){case t:a=(n-i)/u+(n<i?6:0);break;case n:a=(i-t)/u+2;break;case i:a=(t-n)/u+4;break}a/=6}return e.h=a,e.s=l,e.l=c,e}getStyle(){return"rgb("+(this.r*255|0)+","+(this.g*255|0)+","+(this.b*255|0)+")"}offsetHSL(e,t,n){return this.getHSL(Mn),Mn.h+=e,Mn.s+=t,Mn.l+=n,this.setHSL(Mn.h,Mn.s,Mn.l),this}add(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addColors(e,t){return this.r=e.r+t.r,this.g=e.g+t.g,this.b=e.b+t.b,this}addScalar(e){return this.r+=e,this.g+=e,this.b+=e,this}sub(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this}multiply(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyScalar(e){return this.r*=e,this.g*=e,this.b*=e,this}lerp(e,t){return this.r+=(e.r-this.r)*t,this.g+=(e.g-this.g)*t,this.b+=(e.b-this.b)*t,this}lerpColors(e,t,n){return this.r=e.r+(t.r-e.r)*n,this.g=e.g+(t.g-e.g)*n,this.b=e.b+(t.b-e.b)*n,this}lerpHSL(e,t){this.getHSL(Mn),e.getHSL(As);const n=Nr(Mn.h,As.h,t),i=Nr(Mn.s,As.s,t),r=Nr(Mn.l,As.l,t);return this.setHSL(n,i,r),this}equals(e){return e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,t=0){return this.r=e[t],this.g=e[t+1],this.b=e[t+2],this}toArray(e=[],t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,e}fromBufferAttribute(e,t){return this.r=e.getX(t),this.g=e.getY(t),this.b=e.getZ(t),e.normalized===!0&&(this.r/=255,this.g/=255,this.b/=255),this}toJSON(){return this.getHex()}}ce.NAMES=Ol,ce.prototype.isColor=!0,ce.prototype.r=1,ce.prototype.g=1,ce.prototype.b=1;class Kn extends Xt{constructor(e){super(),this.type="MeshBasicMaterial",this.color=new ce(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=ls,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this}}Kn.prototype.isMeshBasicMaterial=!0;const ft=new b,Ls=new X;class dt{constructor(e,t,n){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.name="",this.array=e,this.itemSize=t,this.count=e!==void 0?e.length/t:0,this.normalized=n===!0,this.usage=Ir,this.updateRange={offset:0,count:-1},this.version=0}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this}copyAt(e,t,n){e*=this.itemSize,n*=t.itemSize;for(let i=0,r=this.itemSize;i<r;i++)this.array[e+i]=t.array[n+i];return this}copyArray(e){return this.array.set(e),this}copyColorsArray(e){const t=this.array;let n=0;for(let i=0,r=e.length;i<r;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined",i),o=new ce),t[n++]=o.r,t[n++]=o.g,t[n++]=o.b}return this}copyVector2sArray(e){const t=this.array;let n=0;for(let i=0,r=e.length;i<r;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined",i),o=new X),t[n++]=o.x,t[n++]=o.y}return this}copyVector3sArray(e){const t=this.array;let n=0;for(let i=0,r=e.length;i<r;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined",i),o=new b),t[n++]=o.x,t[n++]=o.y,t[n++]=o.z}return this}copyVector4sArray(e){const t=this.array;let n=0;for(let i=0,r=e.length;i<r;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined",i),o=new at),t[n++]=o.x,t[n++]=o.y,t[n++]=o.z,t[n++]=o.w}return this}applyMatrix3(e){if(this.itemSize===2)for(let t=0,n=this.count;t<n;t++)Ls.fromBufferAttribute(this,t),Ls.applyMatrix3(e),this.setXY(t,Ls.x,Ls.y);else if(this.itemSize===3)for(let t=0,n=this.count;t<n;t++)ft.fromBufferAttribute(this,t),ft.applyMatrix3(e),this.setXYZ(t,ft.x,ft.y,ft.z);return this}applyMatrix4(e){for(let t=0,n=this.count;t<n;t++)ft.x=this.getX(t),ft.y=this.getY(t),ft.z=this.getZ(t),ft.applyMatrix4(e),this.setXYZ(t,ft.x,ft.y,ft.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)ft.x=this.getX(t),ft.y=this.getY(t),ft.z=this.getZ(t),ft.applyNormalMatrix(e),this.setXYZ(t,ft.x,ft.y,ft.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)ft.x=this.getX(t),ft.y=this.getY(t),ft.z=this.getZ(t),ft.transformDirection(e),this.setXYZ(t,ft.x,ft.y,ft.z);return this}set(e,t=0){return this.array.set(e,t),this}getX(e){return this.array[e*this.itemSize]}setX(e,t){return this.array[e*this.itemSize]=t,this}getY(e){return this.array[e*this.itemSize+1]}setY(e,t){return this.array[e*this.itemSize+1]=t,this}getZ(e){return this.array[e*this.itemSize+2]}setZ(e,t){return this.array[e*this.itemSize+2]=t,this}getW(e){return this.array[e*this.itemSize+3]}setW(e,t){return this.array[e*this.itemSize+3]=t,this}setXY(e,t,n){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=n,this}setXYZ(e,t,n,i){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this}setXYZW(e,t,n,i,r){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this.array[e+3]=r,this}onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.prototype.slice.call(this.array),normalized:this.normalized};return this.name!==""&&(e.name=this.name),this.usage!==Ir&&(e.usage=this.usage),(this.updateRange.offset!==0||this.updateRange.count!==-1)&&(e.updateRange=this.updateRange),e}}dt.prototype.isBufferAttribute=!0;class qd extends null{constructor(e,t,n){super(new Int8Array(e),t,n)}}class Xd extends null{constructor(e,t,n){super(new Uint8Array(e),t,n)}}class Yd extends null{constructor(e,t,n){super(new Uint8ClampedArray(e),t,n)}}class Zd extends null{constructor(e,t,n){super(new Int16Array(e),t,n)}}class ca extends dt{constructor(e,t,n){super(new Uint16Array(e),t,n)}}class Jd extends null{constructor(e,t,n){super(new Int32Array(e),t,n)}}class ua extends dt{constructor(e,t,n){super(new Uint32Array(e),t,n)}}class $d extends dt{constructor(e,t,n){super(new Uint16Array(e),t,n)}}$d.prototype.isFloat16BufferAttribute=!0;class me extends dt{constructor(e,t,n){super(new Float32Array(e),t,n)}}class jd extends null{constructor(e,t,n){super(new Float64Array(e),t,n)}}let Qd=0;const gn=new xe,ha=new rt,nr=new b,hn=new mn,Or=new mn,Ht=new b;class Te extends xi{constructor(){super(),Object.defineProperty(this,"id",{value:Qd++}),this.uuid=cn(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(Ll(e)>65535?ua:ca)(e,1):this.index=e,this}getAttribute(e){return this.attributes[e]}setAttribute(e,t){return this.attributes[e]=t,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return this.attributes[e]!==void 0}addGroup(e,t,n=0){this.groups.push({start:e,count:t,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(e,t){this.drawRange.start=e,this.drawRange.count=t}applyMatrix4(e){const t=this.attributes.position;t!==void 0&&(t.applyMatrix4(e),t.needsUpdate=!0);const n=this.attributes.normal;if(n!==void 0){const r=new Ot().getNormalMatrix(e);n.applyNormalMatrix(r),n.needsUpdate=!0}const i=this.attributes.tangent;return i!==void 0&&(i.transformDirection(e),i.needsUpdate=!0),this.boundingBox!==null&&this.computeBoundingBox(),this.boundingSphere!==null&&this.computeBoundingSphere(),this}applyQuaternion(e){return gn.makeRotationFromQuaternion(e),this.applyMatrix4(gn),this}rotateX(e){return gn.makeRotationX(e),this.applyMatrix4(gn),this}rotateY(e){return gn.makeRotationY(e),this.applyMatrix4(gn),this}rotateZ(e){return gn.makeRotationZ(e),this.applyMatrix4(gn),this}translate(e,t,n){return gn.makeTranslation(e,t,n),this.applyMatrix4(gn),this}scale(e,t,n){return gn.makeScale(e,t,n),this.applyMatrix4(gn),this}lookAt(e){return ha.lookAt(e),ha.updateMatrix(),this.applyMatrix4(ha.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(nr).negate(),this.translate(nr.x,nr.y,nr.z),this}setFromPoints(e){const t=[];for(let n=0,i=e.length;n<i;n++){const r=e[n];t.push(r.x,r.y,r.z||0)}return this.setAttribute("position",new me(t,3)),this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new mn);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".',this),this.boundingBox.set(new b(-1/0,-1/0,-1/0),new b(1/0,1/0,1/0));return}if(e!==void 0){if(this.boundingBox.setFromBufferAttribute(e),t)for(let n=0,i=t.length;n<i;n++){const r=t[n];hn.setFromBufferAttribute(r),this.morphTargetsRelative?(Ht.addVectors(this.boundingBox.min,hn.min),this.boundingBox.expandByPoint(Ht),Ht.addVectors(this.boundingBox.max,hn.max),this.boundingBox.expandByPoint(Ht)):(this.boundingBox.expandByPoint(hn.min),this.boundingBox.expandByPoint(hn.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){this.boundingSphere===null&&(this.boundingSphere=new bi);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".',this),this.boundingSphere.set(new b,1/0);return}if(e){const n=this.boundingSphere.center;if(hn.setFromBufferAttribute(e),t)for(let r=0,o=t.length;r<o;r++){const a=t[r];Or.setFromBufferAttribute(a),this.morphTargetsRelative?(Ht.addVectors(hn.min,Or.min),hn.expandByPoint(Ht),Ht.addVectors(hn.max,Or.max),hn.expandByPoint(Ht)):(hn.expandByPoint(Or.min),hn.expandByPoint(Or.max))}hn.getCenter(n);let i=0;for(let r=0,o=e.count;r<o;r++)Ht.fromBufferAttribute(e,r),i=Math.max(i,n.distanceToSquared(Ht));if(t)for(let r=0,o=t.length;r<o;r++){const a=t[r],l=this.morphTargetsRelative;for(let c=0,u=a.count;c<u;c++)Ht.fromBufferAttribute(a,c),l&&(nr.fromBufferAttribute(e,c),Ht.add(nr)),i=Math.max(i,n.distanceToSquared(Ht))}this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){const e=this.index,t=this.attributes;if(e===null||t.position===void 0||t.normal===void 0||t.uv===void 0){console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");return}const n=e.array,i=t.position.array,r=t.normal.array,o=t.uv.array,a=i.length/3;t.tangent===void 0&&this.setAttribute("tangent",new dt(new Float32Array(4*a),4));const l=t.tangent.array,c=[],u=[];for(let B=0;B<a;B++)c[B]=new b,u[B]=new b;const h=new b,d=new b,f=new b,m=new X,x=new X,v=new X,g=new b,p=new b;function _(B,P,M){h.fromArray(i,B*3),d.fromArray(i,P*3),f.fromArray(i,M*3),m.fromArray(o,B*2),x.fromArray(o,P*2),v.fromArray(o,M*2),d.sub(h),f.sub(h),x.sub(m),v.sub(m);const E=1/(x.x*v.y-v.x*x.y);!isFinite(E)||(g.copy(d).multiplyScalar(v.y).addScaledVector(f,-x.y).multiplyScalar(E),p.copy(f).multiplyScalar(x.x).addScaledVector(d,-v.x).multiplyScalar(E),c[B].add(g),c[P].add(g),c[M].add(g),u[B].add(p),u[P].add(p),u[M].add(p))}let y=this.groups;y.length===0&&(y=[{start:0,count:n.length}]);for(let B=0,P=y.length;B<P;++B){const M=y[B],E=M.start,D=M.count;for(let U=E,F=E+D;U<F;U+=3)_(n[U+0],n[U+1],n[U+2])}const w=new b,A=new b,C=new b,I=new b;function k(B){C.fromArray(r,B*3),I.copy(C);const P=c[B];w.copy(P),w.sub(C.multiplyScalar(C.dot(P))).normalize(),A.crossVectors(I,P);const E=A.dot(u[B])<0?-1:1;l[B*4]=w.x,l[B*4+1]=w.y,l[B*4+2]=w.z,l[B*4+3]=E}for(let B=0,P=y.length;B<P;++B){const M=y[B],E=M.start,D=M.count;for(let U=E,F=E+D;U<F;U+=3)k(n[U+0]),k(n[U+1]),k(n[U+2])}}computeVertexNormals(){const e=this.index,t=this.getAttribute("position");if(t!==void 0){let n=this.getAttribute("normal");if(n===void 0)n=new dt(new Float32Array(t.count*3),3),this.setAttribute("normal",n);else for(let d=0,f=n.count;d<f;d++)n.setXYZ(d,0,0,0);const i=new b,r=new b,o=new b,a=new b,l=new b,c=new b,u=new b,h=new b;if(e)for(let d=0,f=e.count;d<f;d+=3){const m=e.getX(d+0),x=e.getX(d+1),v=e.getX(d+2);i.fromBufferAttribute(t,m),r.fromBufferAttribute(t,x),o.fromBufferAttribute(t,v),u.subVectors(o,r),h.subVectors(i,r),u.cross(h),a.fromBufferAttribute(n,m),l.fromBufferAttribute(n,x),c.fromBufferAttribute(n,v),a.add(u),l.add(u),c.add(u),n.setXYZ(m,a.x,a.y,a.z),n.setXYZ(x,l.x,l.y,l.z),n.setXYZ(v,c.x,c.y,c.z)}else for(let d=0,f=t.count;d<f;d+=3)i.fromBufferAttribute(t,d+0),r.fromBufferAttribute(t,d+1),o.fromBufferAttribute(t,d+2),u.subVectors(o,r),h.subVectors(i,r),u.cross(h),n.setXYZ(d+0,u.x,u.y,u.z),n.setXYZ(d+1,u.x,u.y,u.z),n.setXYZ(d+2,u.x,u.y,u.z);this.normalizeNormals(),n.needsUpdate=!0}}merge(e,t){if(!(e&&e.isBufferGeometry)){console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",e);return}t===void 0&&(t=0,console.warn("THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge."));const n=this.attributes;for(const i in n){if(e.attributes[i]===void 0)continue;const o=n[i].array,a=e.attributes[i],l=a.array,c=a.itemSize*t,u=Math.min(l.length,o.length-c);for(let h=0,d=c;h<u;h++,d++)o[d]=l[h]}return this}normalizeNormals(){const e=this.attributes.normal;for(let t=0,n=e.count;t<n;t++)Ht.fromBufferAttribute(e,t),Ht.normalize(),e.setXYZ(t,Ht.x,Ht.y,Ht.z)}toNonIndexed(){function e(a,l){const c=a.array,u=a.itemSize,h=a.normalized,d=new c.constructor(l.length*u);let f=0,m=0;for(let x=0,v=l.length;x<v;x++){a.isInterleavedBufferAttribute?f=l[x]*a.data.stride+a.offset:f=l[x]*u;for(let g=0;g<u;g++)d[m++]=c[f++]}return new dt(d,u,h)}if(this.index===null)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const t=new Te,n=this.index.array,i=this.attributes;for(const a in i){const l=i[a],c=e(l,n);t.setAttribute(a,c)}const r=this.morphAttributes;for(const a in r){const l=[],c=r[a];for(let u=0,h=c.length;u<h;u++){const d=c[u],f=e(d,n);l.push(f)}t.morphAttributes[a]=l}t.morphTargetsRelative=this.morphTargetsRelative;const o=this.groups;for(let a=0,l=o.length;a<l;a++){const c=o[a];t.addGroup(c.start,c.count,c.materialIndex)}return t}toJSON(){const e={metadata:{version:4.5,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,this.name!==""&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),this.parameters!==void 0){const l=this.parameters;for(const c in l)l[c]!==void 0&&(e[c]=l[c]);return e}e.data={attributes:{}};const t=this.index;t!==null&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});const n=this.attributes;for(const l in n){const c=n[l];e.data.attributes[l]=c.toJSON(e.data)}const i={};let r=!1;for(const l in this.morphAttributes){const c=this.morphAttributes[l],u=[];for(let h=0,d=c.length;h<d;h++){const f=c[h];u.push(f.toJSON(e.data))}u.length>0&&(i[l]=u,r=!0)}r&&(e.data.morphAttributes=i,e.data.morphTargetsRelative=this.morphTargetsRelative);const o=this.groups;o.length>0&&(e.data.groups=JSON.parse(JSON.stringify(o)));const a=this.boundingSphere;return a!==null&&(e.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const t={};this.name=e.name;const n=e.index;n!==null&&this.setIndex(n.clone(t));const i=e.attributes;for(const c in i){const u=i[c];this.setAttribute(c,u.clone(t))}const r=e.morphAttributes;for(const c in r){const u=[],h=r[c];for(let d=0,f=h.length;d<f;d++)u.push(h[d].clone(t));this.morphAttributes[c]=u}this.morphTargetsRelative=e.morphTargetsRelative;const o=e.groups;for(let c=0,u=o.length;c<u;c++){const h=o[c];this.addGroup(h.start,h.count,h.materialIndex)}const a=e.boundingBox;a!==null&&(this.boundingBox=a.clone());const l=e.boundingSphere;return l!==null&&(this.boundingSphere=l.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,e.parameters!==void 0&&(this.parameters=Object.assign({},e.parameters)),this}dispose(){this.dispatchEvent({type:"dispose"})}}Te.prototype.isBufferGeometry=!0;const Hl=new xe,ir=new wi,da=new bi,ei=new b,ti=new b,ni=new b,fa=new b,pa=new b,ma=new b,Cs=new b,Rs=new b,Ps=new b,Is=new X,Ds=new X,Fs=new X,ga=new b,Ns=new b;class kt extends rt{constructor(e=new Te,t=new Kn){super(),this.type="Mesh",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e){return super.copy(e),e.morphTargetInfluences!==void 0&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),e.morphTargetDictionary!==void 0&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=e.material,this.geometry=e.geometry,this}updateMorphTargets(){const e=this.geometry;if(e.isBufferGeometry){const t=e.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,o=i.length;r<o;r++){const a=i[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=r}}}}else{const t=e.morphTargets;t!==void 0&&t.length>0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}raycast(e,t){const n=this.geometry,i=this.material,r=this.matrixWorld;if(i===void 0||(n.boundingSphere===null&&n.computeBoundingSphere(),da.copy(n.boundingSphere),da.applyMatrix4(r),e.ray.intersectsSphere(da)===!1)||(Hl.copy(r).invert(),ir.copy(e.ray).applyMatrix4(Hl),n.boundingBox!==null&&ir.intersectsBox(n.boundingBox)===!1))return;let o;if(n.isBufferGeometry){const a=n.index,l=n.attributes.position,c=n.morphAttributes.position,u=n.morphTargetsRelative,h=n.attributes.uv,d=n.attributes.uv2,f=n.groups,m=n.drawRange;if(a!==null)if(Array.isArray(i))for(let x=0,v=f.length;x<v;x++){const g=f[x],p=i[g.materialIndex],_=Math.max(g.start,m.start),y=Math.min(a.count,Math.min(g.start+g.count,m.start+m.count));for(let w=_,A=y;w<A;w+=3){const C=a.getX(w),I=a.getX(w+1),k=a.getX(w+2);o=Bs(this,p,e,ir,l,c,u,h,d,C,I,k),o&&(o.faceIndex=Math.floor(w/3),o.face.materialIndex=g.materialIndex,t.push(o))}}else{const x=Math.max(0,m.start),v=Math.min(a.count,m.start+m.count);for(let g=x,p=v;g<p;g+=3){const _=a.getX(g),y=a.getX(g+1),w=a.getX(g+2);o=Bs(this,i,e,ir,l,c,u,h,d,_,y,w),o&&(o.faceIndex=Math.floor(g/3),t.push(o))}}else if(l!==void 0)if(Array.isArray(i))for(let x=0,v=f.length;x<v;x++){const g=f[x],p=i[g.materialIndex],_=Math.max(g.start,m.start),y=Math.min(l.count,Math.min(g.start+g.count,m.start+m.count));for(let w=_,A=y;w<A;w+=3){const C=w,I=w+1,k=w+2;o=Bs(this,p,e,ir,l,c,u,h,d,C,I,k),o&&(o.faceIndex=Math.floor(w/3),o.face.materialIndex=g.materialIndex,t.push(o))}}else{const x=Math.max(0,m.start),v=Math.min(l.count,m.start+m.count);for(let g=x,p=v;g<p;g+=3){const _=g,y=g+1,w=g+2;o=Bs(this,i,e,ir,l,c,u,h,d,_,y,w),o&&(o.faceIndex=Math.floor(g/3),t.push(o))}}}else n.isGeometry&&console.error("THREE.Mesh.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}kt.prototype.isMesh=!0;function Kd(s,e,t,n,i,r,o,a){let l;if(e.side===Me?l=n.intersectTriangle(o,r,i,!0,a):l=n.intersectTriangle(i,r,o,e.side!==ln,a),l===null)return null;Ns.copy(a),Ns.applyMatrix4(s.matrixWorld);const c=t.ray.origin.distanceTo(Ns);return c<t.near||c>t.far?null:{distance:c,point:Ns.clone(),object:s}}function Bs(s,e,t,n,i,r,o,a,l,c,u,h){ei.fromBufferAttribute(i,c),ti.fromBufferAttribute(i,u),ni.fromBufferAttribute(i,h);const d=s.morphTargetInfluences;if(r&&d){Cs.set(0,0,0),Rs.set(0,0,0),Ps.set(0,0,0);for(let m=0,x=r.length;m<x;m++){const v=d[m],g=r[m];v!==0&&(fa.fromBufferAttribute(g,c),pa.fromBufferAttribute(g,u),ma.fromBufferAttribute(g,h),o?(Cs.addScaledVector(fa,v),Rs.addScaledVector(pa,v),Ps.addScaledVector(ma,v)):(Cs.addScaledVector(fa.sub(ei),v),Rs.addScaledVector(pa.sub(ti),v),Ps.addScaledVector(ma.sub(ni),v)))}ei.add(Cs),ti.add(Rs),ni.add(Ps)}s.isSkinnedMesh&&(s.boneTransform(c,ei),s.boneTransform(u,ti),s.boneTransform(h,ni));const f=Kd(s,e,t,n,ei,ti,ni,ga);if(f){a&&(Is.fromBufferAttribute(a,c),Ds.fromBufferAttribute(a,u),Fs.fromBufferAttribute(a,h),f.uv=At.getUV(ga,ei,ti,ni,Is,Ds,Fs,new X)),l&&(Is.fromBufferAttribute(l,c),Ds.fromBufferAttribute(l,u),Fs.fromBufferAttribute(l,h),f.uv2=At.getUV(ga,ei,ti,ni,Is,Ds,Fs,new X));const m={a:c,b:u,c:h,normal:new b,materialIndex:0};At.getNormal(ei,ti,ni,m.normal),f.face=m}return f}class Mi extends Te{constructor(e=1,t=1,n=1,i=1,r=1,o=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:n,widthSegments:i,heightSegments:r,depthSegments:o};const a=this;i=Math.floor(i),r=Math.floor(r),o=Math.floor(o);const l=[],c=[],u=[],h=[];let d=0,f=0;m("z","y","x",-1,-1,n,t,e,o,r,0),m("z","y","x",1,-1,n,t,-e,o,r,1),m("x","z","y",1,1,e,n,t,i,o,2),m("x","z","y",1,-1,e,n,-t,i,o,3),m("x","y","z",1,-1,e,t,n,i,r,4),m("x","y","z",-1,-1,e,t,-n,i,r,5),this.setIndex(l),this.setAttribute("position",new me(c,3)),this.setAttribute("normal",new me(u,3)),this.setAttribute("uv",new me(h,2));function m(x,v,g,p,_,y,w,A,C,I,k){const B=y/C,P=w/I,M=y/2,E=w/2,D=A/2,U=C+1,F=I+1;let O=0,se=0;const de=new b;for(let V=0;V<F;V++){const W=V*P-E;for(let fe=0;fe<U;fe++){const ue=fe*B-M;de[x]=ue*p,de[v]=W*_,de[g]=D,c.push(de.x,de.y,de.z),de[x]=0,de[v]=0,de[g]=A>0?1:-1,u.push(de.x,de.y,de.z),h.push(fe/C),h.push(1-V/I),O+=1}}for(let V=0;V<I;V++)for(let W=0;W<C;W++){const fe=d+W+U*V,ue=d+W+U*(V+1),ge=d+(W+1)+U*(V+1),Ye=d+(W+1)+U*V;l.push(fe,ue,Ye),l.push(ue,ge,Ye),se+=6}a.addGroup(f,se,k),f+=se,d+=O}}static fromJSON(e){return new Mi(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}}function rr(s){const e={};for(const t in s){e[t]={};for(const n in s[t]){const i=s[t][n];i&&(i.isColor||i.isMatrix3||i.isMatrix4||i.isVector2||i.isVector3||i.isVector4||i.isTexture||i.isQuaternion)?e[t][n]=i.clone():Array.isArray(i)?e[t][n]=i.slice():e[t][n]=i}}return e}function Kt(s){const e={};for(let t=0;t<s.length;t++){const n=rr(s[t]);for(const i in n)e[i]=n[i]}return e}const ef={clone:rr,merge:Kt};var tf=`void main() {
|
|
6
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
7
|
+
}`,nf=`void main() {
|
|
8
|
+
gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );
|
|
9
|
+
}`;class ii extends Xt{constructor(e){super(),this.type="ShaderMaterial",this.defines={},this.uniforms={},this.vertexShader=tf,this.fragmentShader=nf,this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,e!==void 0&&(e.attributes!==void 0&&console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."),this.setValues(e))}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=rr(e.uniforms),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this}toJSON(e){const t=super.toJSON(e);t.glslVersion=this.glslVersion,t.uniforms={};for(const i in this.uniforms){const o=this.uniforms[i].value;o&&o.isTexture?t.uniforms[i]={type:"t",value:o.toJSON(e).uuid}:o&&o.isColor?t.uniforms[i]={type:"c",value:o.getHex()}:o&&o.isVector2?t.uniforms[i]={type:"v2",value:o.toArray()}:o&&o.isVector3?t.uniforms[i]={type:"v3",value:o.toArray()}:o&&o.isVector4?t.uniforms[i]={type:"v4",value:o.toArray()}:o&&o.isMatrix3?t.uniforms[i]={type:"m3",value:o.toArray()}:o&&o.isMatrix4?t.uniforms[i]={type:"m4",value:o.toArray()}:t.uniforms[i]={value:o}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader;const n={};for(const i in this.extensions)this.extensions[i]===!0&&(n[i]=!0);return Object.keys(n).length>0&&(t.extensions=n),t}}ii.prototype.isShaderMaterial=!0;class zs extends rt{constructor(){super(),this.type="Camera",this.matrixWorldInverse=new xe,this.projectionMatrix=new xe,this.projectionMatrixInverse=new xe}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const t=this.matrixWorld.elements;return e.set(-t[8],-t[9],-t[10]).normalize()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return new this.constructor().copy(this)}}zs.prototype.isCamera=!0;class Yt extends zs{constructor(e=50,t=1,n=.1,i=2e3){super(),this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=e.view===null?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){const t=.5*this.getFilmHeight()/e;this.fov=Fr*2*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){const e=Math.tan(yi*.5*this.fov);return .5*this.getFilmHeight()/e}getEffectiveFOV(){return Fr*2*Math.atan(Math.tan(yi*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(e,t,n,i,r,o){this.aspect=e/t,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=o,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=this.near;let t=e*Math.tan(yi*.5*this.fov)/this.zoom,n=2*t,i=this.aspect*n,r=-.5*i;const o=this.view;if(this.view!==null&&this.view.enabled){const l=o.fullWidth,c=o.fullHeight;r+=o.offsetX*i/l,t-=o.offsetY*n/c,i*=o.width/l,n*=o.height/c}const a=this.filmOffset;a!==0&&(r+=e*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,t,t-n,e,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,this.view!==null&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}}Yt.prototype.isPerspectiveCamera=!0;const sr=90,or=1;class xa extends rt{constructor(e,t,n){if(super(),this.type="CubeCamera",n.isWebGLCubeRenderTarget!==!0){console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");return}this.renderTarget=n;const i=new Yt(sr,or,e,t);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new b(1,0,0)),this.add(i);const r=new Yt(sr,or,e,t);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new b(-1,0,0)),this.add(r);const o=new Yt(sr,or,e,t);o.layers=this.layers,o.up.set(0,0,1),o.lookAt(new b(0,1,0)),this.add(o);const a=new Yt(sr,or,e,t);a.layers=this.layers,a.up.set(0,0,-1),a.lookAt(new b(0,-1,0)),this.add(a);const l=new Yt(sr,or,e,t);l.layers=this.layers,l.up.set(0,-1,0),l.lookAt(new b(0,0,1)),this.add(l);const c=new Yt(sr,or,e,t);c.layers=this.layers,c.up.set(0,-1,0),c.lookAt(new b(0,0,-1)),this.add(c)}update(e,t){this.parent===null&&this.updateMatrixWorld();const n=this.renderTarget,[i,r,o,a,l,c]=this.children,u=e.xr.enabled,h=e.getRenderTarget();e.xr.enabled=!1;const d=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,e.setRenderTarget(n,0),e.render(t,i),e.setRenderTarget(n,1),e.render(t,r),e.setRenderTarget(n,2),e.render(t,o),e.setRenderTarget(n,3),e.render(t,a),e.setRenderTarget(n,4),e.render(t,l),n.texture.generateMipmaps=d,e.setRenderTarget(n,5),e.render(t,c),e.setRenderTarget(h),e.xr.enabled=u}}class Hr extends It{constructor(e,t,n,i,r,o,a,l,c,u){e=e!==void 0?e:[],t=t!==void 0?t:Bi,super(e,t,n,i,r,o,a,l,c,u),this.flipY=!1}get images(){return this.image}set images(e){this.image=e}}Hr.prototype.isCubeTexture=!0;class ya extends pn{constructor(e,t,n){Number.isInteger(t)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),t=n),super(e,e,t),t=t||{},this.texture=new Hr(void 0,t.mapping,t.wrapS,t.wrapT,t.magFilter,t.minFilter,t.format,t.type,t.anisotropy,t.encoding),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=t.generateMipmaps!==void 0?t.generateMipmaps:!1,this.texture.minFilter=t.minFilter!==void 0?t.minFilter:Mt,this.texture._needsFlipEnvMap=!1}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.format=Pt,this.texture.encoding=t.encoding,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:`
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varying vec3 vWorldDirection;
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vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
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return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
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}
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void main() {
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vWorldDirection = transformDirection( position, modelMatrix );
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#include <begin_vertex>
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#include <project_vertex>
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}
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`,fragmentShader:`
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uniform sampler2D tEquirect;
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varying vec3 vWorldDirection;
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#include <common>
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void main() {
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vec3 direction = normalize( vWorldDirection );
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vec2 sampleUV = equirectUv( direction );
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gl_FragColor = texture2D( tEquirect, sampleUV );
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}
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`},i=new Mi(5,5,5),r=new ii({name:"CubemapFromEquirect",uniforms:rr(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:Me,blending:vn});r.uniforms.tEquirect.value=t;const o=new kt(i,r),a=t.minFilter;return t.minFilter===Ui&&(t.minFilter=Mt),new xa(1,10,this).update(e,o),t.minFilter=a,o.geometry.dispose(),o.material.dispose(),this}clear(e,t,n,i){const r=e.getRenderTarget();for(let o=0;o<6;o++)e.setRenderTarget(this,o),e.clear(t,n,i);e.setRenderTarget(r)}}ya.prototype.isWebGLCubeRenderTarget=!0;const va=new b,rf=new b,sf=new Ot;class Gn{constructor(e=new b(1,0,0),t=0){this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,n,i){return this.normal.set(e,t,n),this.constant=i,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,n){const i=va.subVectors(n,t).cross(rf.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(i,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){const e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(this.normal).multiplyScalar(-this.distanceToPoint(e)).add(e)}intersectLine(e,t){const n=e.delta(va),i=this.normal.dot(n);if(i===0)return this.distanceToPoint(e.start)===0?t.copy(e.start):null;const r=-(e.start.dot(this.normal)+this.constant)/i;return r<0||r>1?null:t.copy(n).multiplyScalar(r).add(e.start)}intersectsLine(e){const t=this.distanceToPoint(e.start),n=this.distanceToPoint(e.end);return t<0&&n>0||n<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){const n=t||sf.getNormalMatrix(e),i=this.coplanarPoint(va).applyMatrix4(e),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}}Gn.prototype.isPlane=!0;const ar=new bi,Us=new b;class Os{constructor(e=new Gn,t=new Gn,n=new Gn,i=new Gn,r=new Gn,o=new Gn){this.planes=[e,t,n,i,r,o]}set(e,t,n,i,r,o){const a=this.planes;return a[0].copy(e),a[1].copy(t),a[2].copy(n),a[3].copy(i),a[4].copy(r),a[5].copy(o),this}copy(e){const t=this.planes;for(let n=0;n<6;n++)t[n].copy(e.planes[n]);return this}setFromProjectionMatrix(e){const t=this.planes,n=e.elements,i=n[0],r=n[1],o=n[2],a=n[3],l=n[4],c=n[5],u=n[6],h=n[7],d=n[8],f=n[9],m=n[10],x=n[11],v=n[12],g=n[13],p=n[14],_=n[15];return t[0].setComponents(a-i,h-l,x-d,_-v).normalize(),t[1].setComponents(a+i,h+l,x+d,_+v).normalize(),t[2].setComponents(a+r,h+c,x+f,_+g).normalize(),t[3].setComponents(a-r,h-c,x-f,_-g).normalize(),t[4].setComponents(a-o,h-u,x-m,_-p).normalize(),t[5].setComponents(a+o,h+u,x+m,_+p).normalize(),this}intersectsObject(e){const t=e.geometry;return t.boundingSphere===null&&t.computeBoundingSphere(),ar.copy(t.boundingSphere).applyMatrix4(e.matrixWorld),this.intersectsSphere(ar)}intersectsSprite(e){return ar.center.set(0,0,0),ar.radius=.7071067811865476,ar.applyMatrix4(e.matrixWorld),this.intersectsSphere(ar)}intersectsSphere(e){const t=this.planes,n=e.center,i=-e.radius;for(let r=0;r<6;r++)if(t[r].distanceToPoint(n)<i)return!1;return!0}intersectsBox(e){const t=this.planes;for(let n=0;n<6;n++){const i=t[n];if(Us.x=i.normal.x>0?e.max.x:e.min.x,Us.y=i.normal.y>0?e.max.y:e.min.y,Us.z=i.normal.z>0?e.max.z:e.min.z,i.distanceToPoint(Us)<0)return!1}return!0}containsPoint(e){const t=this.planes;for(let n=0;n<6;n++)if(t[n].distanceToPoint(e)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}}function kl(){let s=null,e=!1,t=null,n=null;function i(r,o){t(r,o),n=s.requestAnimationFrame(i)}return{start:function(){e!==!0&&t!==null&&(n=s.requestAnimationFrame(i),e=!0)},stop:function(){s.cancelAnimationFrame(n),e=!1},setAnimationLoop:function(r){t=r},setContext:function(r){s=r}}}function of(s,e){const t=e.isWebGL2,n=new WeakMap;function i(c,u){const h=c.array,d=c.usage,f=s.createBuffer();s.bindBuffer(u,f),s.bufferData(u,h,d),c.onUploadCallback();let m=5126;return h instanceof Float32Array?m=5126:h instanceof Float64Array?console.warn("THREE.WebGLAttributes: Unsupported data buffer format: Float64Array."):h instanceof Uint16Array?c.isFloat16BufferAttribute?t?m=5131:console.warn("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2."):m=5123:h instanceof Int16Array?m=5122:h instanceof Uint32Array?m=5125:h instanceof Int32Array?m=5124:h instanceof Int8Array?m=5120:(h instanceof Uint8Array||h instanceof Uint8ClampedArray)&&(m=5121),{buffer:f,type:m,bytesPerElement:h.BYTES_PER_ELEMENT,version:c.version}}function r(c,u,h){const d=u.array,f=u.updateRange;s.bindBuffer(h,c),f.count===-1?s.bufferSubData(h,0,d):(t?s.bufferSubData(h,f.offset*d.BYTES_PER_ELEMENT,d,f.offset,f.count):s.bufferSubData(h,f.offset*d.BYTES_PER_ELEMENT,d.subarray(f.offset,f.offset+f.count)),f.count=-1)}function o(c){return c.isInterleavedBufferAttribute&&(c=c.data),n.get(c)}function a(c){c.isInterleavedBufferAttribute&&(c=c.data);const u=n.get(c);u&&(s.deleteBuffer(u.buffer),n.delete(c))}function l(c,u){if(c.isGLBufferAttribute){const d=n.get(c);(!d||d.version<c.version)&&n.set(c,{buffer:c.buffer,type:c.type,bytesPerElement:c.elementSize,version:c.version});return}c.isInterleavedBufferAttribute&&(c=c.data);const h=n.get(c);h===void 0?n.set(c,i(c,u)):h.version<c.version&&(r(h.buffer,c,u),h.version=c.version)}return{get:o,remove:a,update:l}}class kr extends Te{constructor(e=1,t=1,n=1,i=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:n,heightSegments:i};const r=e/2,o=t/2,a=Math.floor(n),l=Math.floor(i),c=a+1,u=l+1,h=e/a,d=t/l,f=[],m=[],x=[],v=[];for(let g=0;g<u;g++){const p=g*d-o;for(let _=0;_<c;_++){const y=_*h-r;m.push(y,-p,0),x.push(0,0,1),v.push(_/a),v.push(1-g/l)}}for(let g=0;g<l;g++)for(let p=0;p<a;p++){const _=p+c*g,y=p+c*(g+1),w=p+1+c*(g+1),A=p+1+c*g;f.push(_,y,A),f.push(y,w,A)}this.setIndex(f),this.setAttribute("position",new me(m,3)),this.setAttribute("normal",new me(x,3)),this.setAttribute("uv",new me(v,2))}static fromJSON(e){return new kr(e.width,e.height,e.widthSegments,e.heightSegments)}}var af=`#ifdef USE_ALPHAMAP
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|
45
|
+
diffuseColor.a *= texture2D( alphaMap, vUv ).g;
|
|
46
|
+
#endif`,lf=`#ifdef USE_ALPHAMAP
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|
47
|
+
uniform sampler2D alphaMap;
|
|
48
|
+
#endif`,cf=`#ifdef USE_ALPHATEST
|
|
49
|
+
if ( diffuseColor.a < alphaTest ) discard;
|
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50
|
+
#endif`,uf=`#ifdef USE_ALPHATEST
|
|
51
|
+
uniform float alphaTest;
|
|
52
|
+
#endif`,hf=`#ifdef USE_AOMAP
|
|
53
|
+
float ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;
|
|
54
|
+
reflectedLight.indirectDiffuse *= ambientOcclusion;
|
|
55
|
+
#if defined( USE_ENVMAP ) && defined( STANDARD )
|
|
56
|
+
float dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );
|
|
57
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+
reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );
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58
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+
#endif
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59
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+
#endif`,df=`#ifdef USE_AOMAP
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60
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+
uniform sampler2D aoMap;
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61
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uniform float aoMapIntensity;
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62
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+
#endif`,ff="vec3 transformed = vec3( position );",pf=`vec3 objectNormal = vec3( normal );
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63
|
+
#ifdef USE_TANGENT
|
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64
|
+
vec3 objectTangent = vec3( tangent.xyz );
|
|
65
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+
#endif`,mf=`vec3 BRDF_Lambert( const in vec3 diffuseColor ) {
|
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66
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+
return RECIPROCAL_PI * diffuseColor;
|
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67
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}
|
|
68
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+
vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {
|
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69
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float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
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70
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+
return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
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}
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+
float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {
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73
|
+
float a2 = pow2( alpha );
|
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+
float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );
|
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+
float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );
|
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|
+
return 0.5 / max( gv + gl, EPSILON );
|
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+
}
|
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78
|
+
float D_GGX( const in float alpha, const in float dotNH ) {
|
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79
|
+
float a2 = pow2( alpha );
|
|
80
|
+
float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;
|
|
81
|
+
return RECIPROCAL_PI * a2 / pow2( denom );
|
|
82
|
+
}
|
|
83
|
+
vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 f0, const in float f90, const in float roughness ) {
|
|
84
|
+
float alpha = pow2( roughness );
|
|
85
|
+
vec3 halfDir = normalize( lightDir + viewDir );
|
|
86
|
+
float dotNL = saturate( dot( normal, lightDir ) );
|
|
87
|
+
float dotNV = saturate( dot( normal, viewDir ) );
|
|
88
|
+
float dotNH = saturate( dot( normal, halfDir ) );
|
|
89
|
+
float dotVH = saturate( dot( viewDir, halfDir ) );
|
|
90
|
+
vec3 F = F_Schlick( f0, f90, dotVH );
|
|
91
|
+
float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
|
|
92
|
+
float D = D_GGX( alpha, dotNH );
|
|
93
|
+
return F * ( V * D );
|
|
94
|
+
}
|
|
95
|
+
vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {
|
|
96
|
+
const float LUT_SIZE = 64.0;
|
|
97
|
+
const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
|
|
98
|
+
const float LUT_BIAS = 0.5 / LUT_SIZE;
|
|
99
|
+
float dotNV = saturate( dot( N, V ) );
|
|
100
|
+
vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );
|
|
101
|
+
uv = uv * LUT_SCALE + LUT_BIAS;
|
|
102
|
+
return uv;
|
|
103
|
+
}
|
|
104
|
+
float LTC_ClippedSphereFormFactor( const in vec3 f ) {
|
|
105
|
+
float l = length( f );
|
|
106
|
+
return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );
|
|
107
|
+
}
|
|
108
|
+
vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {
|
|
109
|
+
float x = dot( v1, v2 );
|
|
110
|
+
float y = abs( x );
|
|
111
|
+
float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;
|
|
112
|
+
float b = 3.4175940 + ( 4.1616724 + y ) * y;
|
|
113
|
+
float v = a / b;
|
|
114
|
+
float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;
|
|
115
|
+
return cross( v1, v2 ) * theta_sintheta;
|
|
116
|
+
}
|
|
117
|
+
vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {
|
|
118
|
+
vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];
|
|
119
|
+
vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];
|
|
120
|
+
vec3 lightNormal = cross( v1, v2 );
|
|
121
|
+
if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );
|
|
122
|
+
vec3 T1, T2;
|
|
123
|
+
T1 = normalize( V - N * dot( V, N ) );
|
|
124
|
+
T2 = - cross( N, T1 );
|
|
125
|
+
mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );
|
|
126
|
+
vec3 coords[ 4 ];
|
|
127
|
+
coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );
|
|
128
|
+
coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );
|
|
129
|
+
coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );
|
|
130
|
+
coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );
|
|
131
|
+
coords[ 0 ] = normalize( coords[ 0 ] );
|
|
132
|
+
coords[ 1 ] = normalize( coords[ 1 ] );
|
|
133
|
+
coords[ 2 ] = normalize( coords[ 2 ] );
|
|
134
|
+
coords[ 3 ] = normalize( coords[ 3 ] );
|
|
135
|
+
vec3 vectorFormFactor = vec3( 0.0 );
|
|
136
|
+
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );
|
|
137
|
+
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );
|
|
138
|
+
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );
|
|
139
|
+
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );
|
|
140
|
+
float result = LTC_ClippedSphereFormFactor( vectorFormFactor );
|
|
141
|
+
return vec3( result );
|
|
142
|
+
}
|
|
143
|
+
float G_BlinnPhong_Implicit( ) {
|
|
144
|
+
return 0.25;
|
|
145
|
+
}
|
|
146
|
+
float D_BlinnPhong( const in float shininess, const in float dotNH ) {
|
|
147
|
+
return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );
|
|
148
|
+
}
|
|
149
|
+
vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {
|
|
150
|
+
vec3 halfDir = normalize( lightDir + viewDir );
|
|
151
|
+
float dotNH = saturate( dot( normal, halfDir ) );
|
|
152
|
+
float dotVH = saturate( dot( viewDir, halfDir ) );
|
|
153
|
+
vec3 F = F_Schlick( specularColor, 1.0, dotVH );
|
|
154
|
+
float G = G_BlinnPhong_Implicit( );
|
|
155
|
+
float D = D_BlinnPhong( shininess, dotNH );
|
|
156
|
+
return F * ( G * D );
|
|
157
|
+
}
|
|
158
|
+
#if defined( USE_SHEEN )
|
|
159
|
+
float D_Charlie( float roughness, float dotNH ) {
|
|
160
|
+
float alpha = pow2( roughness );
|
|
161
|
+
float invAlpha = 1.0 / alpha;
|
|
162
|
+
float cos2h = dotNH * dotNH;
|
|
163
|
+
float sin2h = max( 1.0 - cos2h, 0.0078125 );
|
|
164
|
+
return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );
|
|
165
|
+
}
|
|
166
|
+
float V_Neubelt( float dotNV, float dotNL ) {
|
|
167
|
+
return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );
|
|
168
|
+
}
|
|
169
|
+
vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {
|
|
170
|
+
vec3 halfDir = normalize( lightDir + viewDir );
|
|
171
|
+
float dotNL = saturate( dot( normal, lightDir ) );
|
|
172
|
+
float dotNV = saturate( dot( normal, viewDir ) );
|
|
173
|
+
float dotNH = saturate( dot( normal, halfDir ) );
|
|
174
|
+
float D = D_Charlie( sheenRoughness, dotNH );
|
|
175
|
+
float V = V_Neubelt( dotNV, dotNL );
|
|
176
|
+
return sheenColor * ( D * V );
|
|
177
|
+
}
|
|
178
|
+
#endif`,gf=`#ifdef USE_BUMPMAP
|
|
179
|
+
uniform sampler2D bumpMap;
|
|
180
|
+
uniform float bumpScale;
|
|
181
|
+
vec2 dHdxy_fwd() {
|
|
182
|
+
vec2 dSTdx = dFdx( vUv );
|
|
183
|
+
vec2 dSTdy = dFdy( vUv );
|
|
184
|
+
float Hll = bumpScale * texture2D( bumpMap, vUv ).x;
|
|
185
|
+
float dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;
|
|
186
|
+
float dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;
|
|
187
|
+
return vec2( dBx, dBy );
|
|
188
|
+
}
|
|
189
|
+
vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {
|
|
190
|
+
vec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );
|
|
191
|
+
vec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );
|
|
192
|
+
vec3 vN = surf_norm;
|
|
193
|
+
vec3 R1 = cross( vSigmaY, vN );
|
|
194
|
+
vec3 R2 = cross( vN, vSigmaX );
|
|
195
|
+
float fDet = dot( vSigmaX, R1 ) * faceDirection;
|
|
196
|
+
vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );
|
|
197
|
+
return normalize( abs( fDet ) * surf_norm - vGrad );
|
|
198
|
+
}
|
|
199
|
+
#endif`,xf=`#if NUM_CLIPPING_PLANES > 0
|
|
200
|
+
vec4 plane;
|
|
201
|
+
#pragma unroll_loop_start
|
|
202
|
+
for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
|
|
203
|
+
plane = clippingPlanes[ i ];
|
|
204
|
+
if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;
|
|
205
|
+
}
|
|
206
|
+
#pragma unroll_loop_end
|
|
207
|
+
#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
|
|
208
|
+
bool clipped = true;
|
|
209
|
+
#pragma unroll_loop_start
|
|
210
|
+
for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
|
|
211
|
+
plane = clippingPlanes[ i ];
|
|
212
|
+
clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;
|
|
213
|
+
}
|
|
214
|
+
#pragma unroll_loop_end
|
|
215
|
+
if ( clipped ) discard;
|
|
216
|
+
#endif
|
|
217
|
+
#endif`,yf=`#if NUM_CLIPPING_PLANES > 0
|
|
218
|
+
varying vec3 vClipPosition;
|
|
219
|
+
uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];
|
|
220
|
+
#endif`,vf=`#if NUM_CLIPPING_PLANES > 0
|
|
221
|
+
varying vec3 vClipPosition;
|
|
222
|
+
#endif`,_f=`#if NUM_CLIPPING_PLANES > 0
|
|
223
|
+
vClipPosition = - mvPosition.xyz;
|
|
224
|
+
#endif`,bf=`#if defined( USE_COLOR_ALPHA )
|
|
225
|
+
diffuseColor *= vColor;
|
|
226
|
+
#elif defined( USE_COLOR )
|
|
227
|
+
diffuseColor.rgb *= vColor;
|
|
228
|
+
#endif`,wf=`#if defined( USE_COLOR_ALPHA )
|
|
229
|
+
varying vec4 vColor;
|
|
230
|
+
#elif defined( USE_COLOR )
|
|
231
|
+
varying vec3 vColor;
|
|
232
|
+
#endif`,Mf=`#if defined( USE_COLOR_ALPHA )
|
|
233
|
+
varying vec4 vColor;
|
|
234
|
+
#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
|
|
235
|
+
varying vec3 vColor;
|
|
236
|
+
#endif`,Sf=`#if defined( USE_COLOR_ALPHA )
|
|
237
|
+
vColor = vec4( 1.0 );
|
|
238
|
+
#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
|
|
239
|
+
vColor = vec3( 1.0 );
|
|
240
|
+
#endif
|
|
241
|
+
#ifdef USE_COLOR
|
|
242
|
+
vColor *= color;
|
|
243
|
+
#endif
|
|
244
|
+
#ifdef USE_INSTANCING_COLOR
|
|
245
|
+
vColor.xyz *= instanceColor.xyz;
|
|
246
|
+
#endif`,Tf=`#define PI 3.141592653589793
|
|
247
|
+
#define PI2 6.283185307179586
|
|
248
|
+
#define PI_HALF 1.5707963267948966
|
|
249
|
+
#define RECIPROCAL_PI 0.3183098861837907
|
|
250
|
+
#define RECIPROCAL_PI2 0.15915494309189535
|
|
251
|
+
#define EPSILON 1e-6
|
|
252
|
+
#ifndef saturate
|
|
253
|
+
#define saturate( a ) clamp( a, 0.0, 1.0 )
|
|
254
|
+
#endif
|
|
255
|
+
#define whiteComplement( a ) ( 1.0 - saturate( a ) )
|
|
256
|
+
float pow2( const in float x ) { return x*x; }
|
|
257
|
+
float pow3( const in float x ) { return x*x*x; }
|
|
258
|
+
float pow4( const in float x ) { float x2 = x*x; return x2*x2; }
|
|
259
|
+
float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }
|
|
260
|
+
float average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }
|
|
261
|
+
highp float rand( const in vec2 uv ) {
|
|
262
|
+
const highp float a = 12.9898, b = 78.233, c = 43758.5453;
|
|
263
|
+
highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
|
|
264
|
+
return fract( sin( sn ) * c );
|
|
265
|
+
}
|
|
266
|
+
#ifdef HIGH_PRECISION
|
|
267
|
+
float precisionSafeLength( vec3 v ) { return length( v ); }
|
|
268
|
+
#else
|
|
269
|
+
float precisionSafeLength( vec3 v ) {
|
|
270
|
+
float maxComponent = max3( abs( v ) );
|
|
271
|
+
return length( v / maxComponent ) * maxComponent;
|
|
272
|
+
}
|
|
273
|
+
#endif
|
|
274
|
+
struct IncidentLight {
|
|
275
|
+
vec3 color;
|
|
276
|
+
vec3 direction;
|
|
277
|
+
bool visible;
|
|
278
|
+
};
|
|
279
|
+
struct ReflectedLight {
|
|
280
|
+
vec3 directDiffuse;
|
|
281
|
+
vec3 directSpecular;
|
|
282
|
+
vec3 indirectDiffuse;
|
|
283
|
+
vec3 indirectSpecular;
|
|
284
|
+
};
|
|
285
|
+
struct GeometricContext {
|
|
286
|
+
vec3 position;
|
|
287
|
+
vec3 normal;
|
|
288
|
+
vec3 viewDir;
|
|
289
|
+
#ifdef USE_CLEARCOAT
|
|
290
|
+
vec3 clearcoatNormal;
|
|
291
|
+
#endif
|
|
292
|
+
};
|
|
293
|
+
vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
|
|
294
|
+
return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
|
|
295
|
+
}
|
|
296
|
+
vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {
|
|
297
|
+
return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );
|
|
298
|
+
}
|
|
299
|
+
mat3 transposeMat3( const in mat3 m ) {
|
|
300
|
+
mat3 tmp;
|
|
301
|
+
tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );
|
|
302
|
+
tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );
|
|
303
|
+
tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );
|
|
304
|
+
return tmp;
|
|
305
|
+
}
|
|
306
|
+
float linearToRelativeLuminance( const in vec3 color ) {
|
|
307
|
+
vec3 weights = vec3( 0.2126, 0.7152, 0.0722 );
|
|
308
|
+
return dot( weights, color.rgb );
|
|
309
|
+
}
|
|
310
|
+
bool isPerspectiveMatrix( mat4 m ) {
|
|
311
|
+
return m[ 2 ][ 3 ] == - 1.0;
|
|
312
|
+
}
|
|
313
|
+
vec2 equirectUv( in vec3 dir ) {
|
|
314
|
+
float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;
|
|
315
|
+
float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;
|
|
316
|
+
return vec2( u, v );
|
|
317
|
+
}`,Ef=`#ifdef ENVMAP_TYPE_CUBE_UV
|
|
318
|
+
#define cubeUV_maxMipLevel 8.0
|
|
319
|
+
#define cubeUV_minMipLevel 4.0
|
|
320
|
+
#define cubeUV_maxTileSize 256.0
|
|
321
|
+
#define cubeUV_minTileSize 16.0
|
|
322
|
+
float getFace( vec3 direction ) {
|
|
323
|
+
vec3 absDirection = abs( direction );
|
|
324
|
+
float face = - 1.0;
|
|
325
|
+
if ( absDirection.x > absDirection.z ) {
|
|
326
|
+
if ( absDirection.x > absDirection.y )
|
|
327
|
+
face = direction.x > 0.0 ? 0.0 : 3.0;
|
|
328
|
+
else
|
|
329
|
+
face = direction.y > 0.0 ? 1.0 : 4.0;
|
|
330
|
+
} else {
|
|
331
|
+
if ( absDirection.z > absDirection.y )
|
|
332
|
+
face = direction.z > 0.0 ? 2.0 : 5.0;
|
|
333
|
+
else
|
|
334
|
+
face = direction.y > 0.0 ? 1.0 : 4.0;
|
|
335
|
+
}
|
|
336
|
+
return face;
|
|
337
|
+
}
|
|
338
|
+
vec2 getUV( vec3 direction, float face ) {
|
|
339
|
+
vec2 uv;
|
|
340
|
+
if ( face == 0.0 ) {
|
|
341
|
+
uv = vec2( direction.z, direction.y ) / abs( direction.x );
|
|
342
|
+
} else if ( face == 1.0 ) {
|
|
343
|
+
uv = vec2( - direction.x, - direction.z ) / abs( direction.y );
|
|
344
|
+
} else if ( face == 2.0 ) {
|
|
345
|
+
uv = vec2( - direction.x, direction.y ) / abs( direction.z );
|
|
346
|
+
} else if ( face == 3.0 ) {
|
|
347
|
+
uv = vec2( - direction.z, direction.y ) / abs( direction.x );
|
|
348
|
+
} else if ( face == 4.0 ) {
|
|
349
|
+
uv = vec2( - direction.x, direction.z ) / abs( direction.y );
|
|
350
|
+
} else {
|
|
351
|
+
uv = vec2( direction.x, direction.y ) / abs( direction.z );
|
|
352
|
+
}
|
|
353
|
+
return 0.5 * ( uv + 1.0 );
|
|
354
|
+
}
|
|
355
|
+
vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {
|
|
356
|
+
float face = getFace( direction );
|
|
357
|
+
float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );
|
|
358
|
+
mipInt = max( mipInt, cubeUV_minMipLevel );
|
|
359
|
+
float faceSize = exp2( mipInt );
|
|
360
|
+
float texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );
|
|
361
|
+
vec2 uv = getUV( direction, face ) * ( faceSize - 1.0 ) + 0.5;
|
|
362
|
+
if ( face > 2.0 ) {
|
|
363
|
+
uv.y += faceSize;
|
|
364
|
+
face -= 3.0;
|
|
365
|
+
}
|
|
366
|
+
uv.x += face * faceSize;
|
|
367
|
+
if ( mipInt < cubeUV_maxMipLevel ) {
|
|
368
|
+
uv.y += 2.0 * cubeUV_maxTileSize;
|
|
369
|
+
}
|
|
370
|
+
uv.y += filterInt * 2.0 * cubeUV_minTileSize;
|
|
371
|
+
uv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );
|
|
372
|
+
uv *= texelSize;
|
|
373
|
+
return texture2D( envMap, uv ).rgb;
|
|
374
|
+
}
|
|
375
|
+
#define r0 1.0
|
|
376
|
+
#define v0 0.339
|
|
377
|
+
#define m0 - 2.0
|
|
378
|
+
#define r1 0.8
|
|
379
|
+
#define v1 0.276
|
|
380
|
+
#define m1 - 1.0
|
|
381
|
+
#define r4 0.4
|
|
382
|
+
#define v4 0.046
|
|
383
|
+
#define m4 2.0
|
|
384
|
+
#define r5 0.305
|
|
385
|
+
#define v5 0.016
|
|
386
|
+
#define m5 3.0
|
|
387
|
+
#define r6 0.21
|
|
388
|
+
#define v6 0.0038
|
|
389
|
+
#define m6 4.0
|
|
390
|
+
float roughnessToMip( float roughness ) {
|
|
391
|
+
float mip = 0.0;
|
|
392
|
+
if ( roughness >= r1 ) {
|
|
393
|
+
mip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;
|
|
394
|
+
} else if ( roughness >= r4 ) {
|
|
395
|
+
mip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;
|
|
396
|
+
} else if ( roughness >= r5 ) {
|
|
397
|
+
mip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;
|
|
398
|
+
} else if ( roughness >= r6 ) {
|
|
399
|
+
mip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;
|
|
400
|
+
} else {
|
|
401
|
+
mip = - 2.0 * log2( 1.16 * roughness ); }
|
|
402
|
+
return mip;
|
|
403
|
+
}
|
|
404
|
+
vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {
|
|
405
|
+
float mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );
|
|
406
|
+
float mipF = fract( mip );
|
|
407
|
+
float mipInt = floor( mip );
|
|
408
|
+
vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );
|
|
409
|
+
if ( mipF == 0.0 ) {
|
|
410
|
+
return vec4( color0, 1.0 );
|
|
411
|
+
} else {
|
|
412
|
+
vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );
|
|
413
|
+
return vec4( mix( color0, color1, mipF ), 1.0 );
|
|
414
|
+
}
|
|
415
|
+
}
|
|
416
|
+
#endif`,Af=`vec3 transformedNormal = objectNormal;
|
|
417
|
+
#ifdef USE_INSTANCING
|
|
418
|
+
mat3 m = mat3( instanceMatrix );
|
|
419
|
+
transformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );
|
|
420
|
+
transformedNormal = m * transformedNormal;
|
|
421
|
+
#endif
|
|
422
|
+
transformedNormal = normalMatrix * transformedNormal;
|
|
423
|
+
#ifdef FLIP_SIDED
|
|
424
|
+
transformedNormal = - transformedNormal;
|
|
425
|
+
#endif
|
|
426
|
+
#ifdef USE_TANGENT
|
|
427
|
+
vec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;
|
|
428
|
+
#ifdef FLIP_SIDED
|
|
429
|
+
transformedTangent = - transformedTangent;
|
|
430
|
+
#endif
|
|
431
|
+
#endif`,Lf=`#ifdef USE_DISPLACEMENTMAP
|
|
432
|
+
uniform sampler2D displacementMap;
|
|
433
|
+
uniform float displacementScale;
|
|
434
|
+
uniform float displacementBias;
|
|
435
|
+
#endif`,Cf=`#ifdef USE_DISPLACEMENTMAP
|
|
436
|
+
transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );
|
|
437
|
+
#endif`,Rf=`#ifdef USE_EMISSIVEMAP
|
|
438
|
+
vec4 emissiveColor = texture2D( emissiveMap, vUv );
|
|
439
|
+
emissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;
|
|
440
|
+
totalEmissiveRadiance *= emissiveColor.rgb;
|
|
441
|
+
#endif`,Pf=`#ifdef USE_EMISSIVEMAP
|
|
442
|
+
uniform sampler2D emissiveMap;
|
|
443
|
+
#endif`,If="gl_FragColor = linearToOutputTexel( gl_FragColor );",Df=`vec4 LinearToLinear( in vec4 value ) {
|
|
444
|
+
return value;
|
|
445
|
+
}
|
|
446
|
+
vec4 sRGBToLinear( in vec4 value ) {
|
|
447
|
+
return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );
|
|
448
|
+
}
|
|
449
|
+
vec4 LinearTosRGB( in vec4 value ) {
|
|
450
|
+
return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );
|
|
451
|
+
}`,Ff=`#ifdef USE_ENVMAP
|
|
452
|
+
#ifdef ENV_WORLDPOS
|
|
453
|
+
vec3 cameraToFrag;
|
|
454
|
+
if ( isOrthographic ) {
|
|
455
|
+
cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
|
|
456
|
+
} else {
|
|
457
|
+
cameraToFrag = normalize( vWorldPosition - cameraPosition );
|
|
458
|
+
}
|
|
459
|
+
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
|
|
460
|
+
#ifdef ENVMAP_MODE_REFLECTION
|
|
461
|
+
vec3 reflectVec = reflect( cameraToFrag, worldNormal );
|
|
462
|
+
#else
|
|
463
|
+
vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );
|
|
464
|
+
#endif
|
|
465
|
+
#else
|
|
466
|
+
vec3 reflectVec = vReflect;
|
|
467
|
+
#endif
|
|
468
|
+
#ifdef ENVMAP_TYPE_CUBE
|
|
469
|
+
vec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );
|
|
470
|
+
envColor = envMapTexelToLinear( envColor );
|
|
471
|
+
#elif defined( ENVMAP_TYPE_CUBE_UV )
|
|
472
|
+
vec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );
|
|
473
|
+
#else
|
|
474
|
+
vec4 envColor = vec4( 0.0 );
|
|
475
|
+
#endif
|
|
476
|
+
#ifdef ENVMAP_BLENDING_MULTIPLY
|
|
477
|
+
outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );
|
|
478
|
+
#elif defined( ENVMAP_BLENDING_MIX )
|
|
479
|
+
outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );
|
|
480
|
+
#elif defined( ENVMAP_BLENDING_ADD )
|
|
481
|
+
outgoingLight += envColor.xyz * specularStrength * reflectivity;
|
|
482
|
+
#endif
|
|
483
|
+
#endif`,Nf=`#ifdef USE_ENVMAP
|
|
484
|
+
uniform float envMapIntensity;
|
|
485
|
+
uniform float flipEnvMap;
|
|
486
|
+
#ifdef ENVMAP_TYPE_CUBE
|
|
487
|
+
uniform samplerCube envMap;
|
|
488
|
+
#else
|
|
489
|
+
uniform sampler2D envMap;
|
|
490
|
+
#endif
|
|
491
|
+
|
|
492
|
+
#endif`,Bf=`#ifdef USE_ENVMAP
|
|
493
|
+
uniform float reflectivity;
|
|
494
|
+
#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )
|
|
495
|
+
#define ENV_WORLDPOS
|
|
496
|
+
#endif
|
|
497
|
+
#ifdef ENV_WORLDPOS
|
|
498
|
+
varying vec3 vWorldPosition;
|
|
499
|
+
uniform float refractionRatio;
|
|
500
|
+
#else
|
|
501
|
+
varying vec3 vReflect;
|
|
502
|
+
#endif
|
|
503
|
+
#endif`,zf=`#ifdef USE_ENVMAP
|
|
504
|
+
#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )
|
|
505
|
+
#define ENV_WORLDPOS
|
|
506
|
+
#endif
|
|
507
|
+
#ifdef ENV_WORLDPOS
|
|
508
|
+
|
|
509
|
+
varying vec3 vWorldPosition;
|
|
510
|
+
#else
|
|
511
|
+
varying vec3 vReflect;
|
|
512
|
+
uniform float refractionRatio;
|
|
513
|
+
#endif
|
|
514
|
+
#endif`,Uf=`#ifdef USE_ENVMAP
|
|
515
|
+
#ifdef ENV_WORLDPOS
|
|
516
|
+
vWorldPosition = worldPosition.xyz;
|
|
517
|
+
#else
|
|
518
|
+
vec3 cameraToVertex;
|
|
519
|
+
if ( isOrthographic ) {
|
|
520
|
+
cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
|
|
521
|
+
} else {
|
|
522
|
+
cameraToVertex = normalize( worldPosition.xyz - cameraPosition );
|
|
523
|
+
}
|
|
524
|
+
vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
|
|
525
|
+
#ifdef ENVMAP_MODE_REFLECTION
|
|
526
|
+
vReflect = reflect( cameraToVertex, worldNormal );
|
|
527
|
+
#else
|
|
528
|
+
vReflect = refract( cameraToVertex, worldNormal, refractionRatio );
|
|
529
|
+
#endif
|
|
530
|
+
#endif
|
|
531
|
+
#endif`,Of=`#ifdef USE_FOG
|
|
532
|
+
vFogDepth = - mvPosition.z;
|
|
533
|
+
#endif`,Hf=`#ifdef USE_FOG
|
|
534
|
+
varying float vFogDepth;
|
|
535
|
+
#endif`,kf=`#ifdef USE_FOG
|
|
536
|
+
#ifdef FOG_EXP2
|
|
537
|
+
float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );
|
|
538
|
+
#else
|
|
539
|
+
float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );
|
|
540
|
+
#endif
|
|
541
|
+
gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );
|
|
542
|
+
#endif`,Gf=`#ifdef USE_FOG
|
|
543
|
+
uniform vec3 fogColor;
|
|
544
|
+
varying float vFogDepth;
|
|
545
|
+
#ifdef FOG_EXP2
|
|
546
|
+
uniform float fogDensity;
|
|
547
|
+
#else
|
|
548
|
+
uniform float fogNear;
|
|
549
|
+
uniform float fogFar;
|
|
550
|
+
#endif
|
|
551
|
+
#endif`,Vf=`#ifdef USE_GRADIENTMAP
|
|
552
|
+
uniform sampler2D gradientMap;
|
|
553
|
+
#endif
|
|
554
|
+
vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {
|
|
555
|
+
float dotNL = dot( normal, lightDirection );
|
|
556
|
+
vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );
|
|
557
|
+
#ifdef USE_GRADIENTMAP
|
|
558
|
+
return vec3( texture2D( gradientMap, coord ).r );
|
|
559
|
+
#else
|
|
560
|
+
return ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );
|
|
561
|
+
#endif
|
|
562
|
+
}`,Wf=`#ifdef USE_LIGHTMAP
|
|
563
|
+
vec4 lightMapTexel = texture2D( lightMap, vUv2 );
|
|
564
|
+
vec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;
|
|
565
|
+
#ifndef PHYSICALLY_CORRECT_LIGHTS
|
|
566
|
+
lightMapIrradiance *= PI;
|
|
567
|
+
#endif
|
|
568
|
+
reflectedLight.indirectDiffuse += lightMapIrradiance;
|
|
569
|
+
#endif`,qf=`#ifdef USE_LIGHTMAP
|
|
570
|
+
uniform sampler2D lightMap;
|
|
571
|
+
uniform float lightMapIntensity;
|
|
572
|
+
#endif`,Xf=`vec3 diffuse = vec3( 1.0 );
|
|
573
|
+
GeometricContext geometry;
|
|
574
|
+
geometry.position = mvPosition.xyz;
|
|
575
|
+
geometry.normal = normalize( transformedNormal );
|
|
576
|
+
geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );
|
|
577
|
+
GeometricContext backGeometry;
|
|
578
|
+
backGeometry.position = geometry.position;
|
|
579
|
+
backGeometry.normal = -geometry.normal;
|
|
580
|
+
backGeometry.viewDir = geometry.viewDir;
|
|
581
|
+
vLightFront = vec3( 0.0 );
|
|
582
|
+
vIndirectFront = vec3( 0.0 );
|
|
583
|
+
#ifdef DOUBLE_SIDED
|
|
584
|
+
vLightBack = vec3( 0.0 );
|
|
585
|
+
vIndirectBack = vec3( 0.0 );
|
|
586
|
+
#endif
|
|
587
|
+
IncidentLight directLight;
|
|
588
|
+
float dotNL;
|
|
589
|
+
vec3 directLightColor_Diffuse;
|
|
590
|
+
vIndirectFront += getAmbientLightIrradiance( ambientLightColor );
|
|
591
|
+
vIndirectFront += getLightProbeIrradiance( lightProbe, geometry.normal );
|
|
592
|
+
#ifdef DOUBLE_SIDED
|
|
593
|
+
vIndirectBack += getAmbientLightIrradiance( ambientLightColor );
|
|
594
|
+
vIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry.normal );
|
|
595
|
+
#endif
|
|
596
|
+
#if NUM_POINT_LIGHTS > 0
|
|
597
|
+
#pragma unroll_loop_start
|
|
598
|
+
for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
|
|
599
|
+
getPointLightInfo( pointLights[ i ], geometry, directLight );
|
|
600
|
+
dotNL = dot( geometry.normal, directLight.direction );
|
|
601
|
+
directLightColor_Diffuse = directLight.color;
|
|
602
|
+
vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
|
|
603
|
+
#ifdef DOUBLE_SIDED
|
|
604
|
+
vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
|
|
605
|
+
#endif
|
|
606
|
+
}
|
|
607
|
+
#pragma unroll_loop_end
|
|
608
|
+
#endif
|
|
609
|
+
#if NUM_SPOT_LIGHTS > 0
|
|
610
|
+
#pragma unroll_loop_start
|
|
611
|
+
for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
|
|
612
|
+
getSpotLightInfo( spotLights[ i ], geometry, directLight );
|
|
613
|
+
dotNL = dot( geometry.normal, directLight.direction );
|
|
614
|
+
directLightColor_Diffuse = directLight.color;
|
|
615
|
+
vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
|
|
616
|
+
#ifdef DOUBLE_SIDED
|
|
617
|
+
vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
|
|
618
|
+
#endif
|
|
619
|
+
}
|
|
620
|
+
#pragma unroll_loop_end
|
|
621
|
+
#endif
|
|
622
|
+
#if NUM_DIR_LIGHTS > 0
|
|
623
|
+
#pragma unroll_loop_start
|
|
624
|
+
for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
|
|
625
|
+
getDirectionalLightInfo( directionalLights[ i ], geometry, directLight );
|
|
626
|
+
dotNL = dot( geometry.normal, directLight.direction );
|
|
627
|
+
directLightColor_Diffuse = directLight.color;
|
|
628
|
+
vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
|
|
629
|
+
#ifdef DOUBLE_SIDED
|
|
630
|
+
vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
|
|
631
|
+
#endif
|
|
632
|
+
}
|
|
633
|
+
#pragma unroll_loop_end
|
|
634
|
+
#endif
|
|
635
|
+
#if NUM_HEMI_LIGHTS > 0
|
|
636
|
+
#pragma unroll_loop_start
|
|
637
|
+
for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
|
|
638
|
+
vIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );
|
|
639
|
+
#ifdef DOUBLE_SIDED
|
|
640
|
+
vIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry.normal );
|
|
641
|
+
#endif
|
|
642
|
+
}
|
|
643
|
+
#pragma unroll_loop_end
|
|
644
|
+
#endif`,Yf=`uniform bool receiveShadow;
|
|
645
|
+
uniform vec3 ambientLightColor;
|
|
646
|
+
uniform vec3 lightProbe[ 9 ];
|
|
647
|
+
vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {
|
|
648
|
+
float x = normal.x, y = normal.y, z = normal.z;
|
|
649
|
+
vec3 result = shCoefficients[ 0 ] * 0.886227;
|
|
650
|
+
result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;
|
|
651
|
+
result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;
|
|
652
|
+
result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;
|
|
653
|
+
result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;
|
|
654
|
+
result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;
|
|
655
|
+
result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );
|
|
656
|
+
result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;
|
|
657
|
+
result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );
|
|
658
|
+
return result;
|
|
659
|
+
}
|
|
660
|
+
vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {
|
|
661
|
+
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
|
|
662
|
+
vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );
|
|
663
|
+
return irradiance;
|
|
664
|
+
}
|
|
665
|
+
vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {
|
|
666
|
+
vec3 irradiance = ambientLightColor;
|
|
667
|
+
return irradiance;
|
|
668
|
+
}
|
|
669
|
+
float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {
|
|
670
|
+
#if defined ( PHYSICALLY_CORRECT_LIGHTS )
|
|
671
|
+
float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );
|
|
672
|
+
if ( cutoffDistance > 0.0 ) {
|
|
673
|
+
distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );
|
|
674
|
+
}
|
|
675
|
+
return distanceFalloff;
|
|
676
|
+
#else
|
|
677
|
+
if ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {
|
|
678
|
+
return pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );
|
|
679
|
+
}
|
|
680
|
+
return 1.0;
|
|
681
|
+
#endif
|
|
682
|
+
}
|
|
683
|
+
float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {
|
|
684
|
+
return smoothstep( coneCosine, penumbraCosine, angleCosine );
|
|
685
|
+
}
|
|
686
|
+
#if NUM_DIR_LIGHTS > 0
|
|
687
|
+
struct DirectionalLight {
|
|
688
|
+
vec3 direction;
|
|
689
|
+
vec3 color;
|
|
690
|
+
};
|
|
691
|
+
uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];
|
|
692
|
+
void getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {
|
|
693
|
+
light.color = directionalLight.color;
|
|
694
|
+
light.direction = directionalLight.direction;
|
|
695
|
+
light.visible = true;
|
|
696
|
+
}
|
|
697
|
+
#endif
|
|
698
|
+
#if NUM_POINT_LIGHTS > 0
|
|
699
|
+
struct PointLight {
|
|
700
|
+
vec3 position;
|
|
701
|
+
vec3 color;
|
|
702
|
+
float distance;
|
|
703
|
+
float decay;
|
|
704
|
+
};
|
|
705
|
+
uniform PointLight pointLights[ NUM_POINT_LIGHTS ];
|
|
706
|
+
void getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {
|
|
707
|
+
vec3 lVector = pointLight.position - geometry.position;
|
|
708
|
+
light.direction = normalize( lVector );
|
|
709
|
+
float lightDistance = length( lVector );
|
|
710
|
+
light.color = pointLight.color;
|
|
711
|
+
light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );
|
|
712
|
+
light.visible = ( light.color != vec3( 0.0 ) );
|
|
713
|
+
}
|
|
714
|
+
#endif
|
|
715
|
+
#if NUM_SPOT_LIGHTS > 0
|
|
716
|
+
struct SpotLight {
|
|
717
|
+
vec3 position;
|
|
718
|
+
vec3 direction;
|
|
719
|
+
vec3 color;
|
|
720
|
+
float distance;
|
|
721
|
+
float decay;
|
|
722
|
+
float coneCos;
|
|
723
|
+
float penumbraCos;
|
|
724
|
+
};
|
|
725
|
+
uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];
|
|
726
|
+
void getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {
|
|
727
|
+
vec3 lVector = spotLight.position - geometry.position;
|
|
728
|
+
light.direction = normalize( lVector );
|
|
729
|
+
float angleCos = dot( light.direction, spotLight.direction );
|
|
730
|
+
float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );
|
|
731
|
+
if ( spotAttenuation > 0.0 ) {
|
|
732
|
+
float lightDistance = length( lVector );
|
|
733
|
+
light.color = spotLight.color * spotAttenuation;
|
|
734
|
+
light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );
|
|
735
|
+
light.visible = ( light.color != vec3( 0.0 ) );
|
|
736
|
+
} else {
|
|
737
|
+
light.color = vec3( 0.0 );
|
|
738
|
+
light.visible = false;
|
|
739
|
+
}
|
|
740
|
+
}
|
|
741
|
+
#endif
|
|
742
|
+
#if NUM_RECT_AREA_LIGHTS > 0
|
|
743
|
+
struct RectAreaLight {
|
|
744
|
+
vec3 color;
|
|
745
|
+
vec3 position;
|
|
746
|
+
vec3 halfWidth;
|
|
747
|
+
vec3 halfHeight;
|
|
748
|
+
};
|
|
749
|
+
uniform sampler2D ltc_1; uniform sampler2D ltc_2;
|
|
750
|
+
uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];
|
|
751
|
+
#endif
|
|
752
|
+
#if NUM_HEMI_LIGHTS > 0
|
|
753
|
+
struct HemisphereLight {
|
|
754
|
+
vec3 direction;
|
|
755
|
+
vec3 skyColor;
|
|
756
|
+
vec3 groundColor;
|
|
757
|
+
};
|
|
758
|
+
uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];
|
|
759
|
+
vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {
|
|
760
|
+
float dotNL = dot( normal, hemiLight.direction );
|
|
761
|
+
float hemiDiffuseWeight = 0.5 * dotNL + 0.5;
|
|
762
|
+
vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );
|
|
763
|
+
return irradiance;
|
|
764
|
+
}
|
|
765
|
+
#endif`,Zf=`#if defined( USE_ENVMAP )
|
|
766
|
+
#ifdef ENVMAP_MODE_REFRACTION
|
|
767
|
+
uniform float refractionRatio;
|
|
768
|
+
#endif
|
|
769
|
+
vec3 getIBLIrradiance( const in vec3 normal ) {
|
|
770
|
+
#if defined( ENVMAP_TYPE_CUBE_UV )
|
|
771
|
+
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
|
|
772
|
+
vec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );
|
|
773
|
+
return PI * envMapColor.rgb * envMapIntensity;
|
|
774
|
+
#else
|
|
775
|
+
return vec3( 0.0 );
|
|
776
|
+
#endif
|
|
777
|
+
}
|
|
778
|
+
vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {
|
|
779
|
+
#if defined( ENVMAP_TYPE_CUBE_UV )
|
|
780
|
+
vec3 reflectVec;
|
|
781
|
+
#ifdef ENVMAP_MODE_REFLECTION
|
|
782
|
+
reflectVec = reflect( - viewDir, normal );
|
|
783
|
+
reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );
|
|
784
|
+
#else
|
|
785
|
+
reflectVec = refract( - viewDir, normal, refractionRatio );
|
|
786
|
+
#endif
|
|
787
|
+
reflectVec = inverseTransformDirection( reflectVec, viewMatrix );
|
|
788
|
+
vec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );
|
|
789
|
+
return envMapColor.rgb * envMapIntensity;
|
|
790
|
+
#else
|
|
791
|
+
return vec3( 0.0 );
|
|
792
|
+
#endif
|
|
793
|
+
}
|
|
794
|
+
#endif`,Jf=`ToonMaterial material;
|
|
795
|
+
material.diffuseColor = diffuseColor.rgb;`,$f=`varying vec3 vViewPosition;
|
|
796
|
+
struct ToonMaterial {
|
|
797
|
+
vec3 diffuseColor;
|
|
798
|
+
};
|
|
799
|
+
void RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
|
|
800
|
+
vec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;
|
|
801
|
+
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
802
|
+
}
|
|
803
|
+
void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
|
|
804
|
+
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
805
|
+
}
|
|
806
|
+
#define RE_Direct RE_Direct_Toon
|
|
807
|
+
#define RE_IndirectDiffuse RE_IndirectDiffuse_Toon
|
|
808
|
+
#define Material_LightProbeLOD( material ) (0)`,jf=`BlinnPhongMaterial material;
|
|
809
|
+
material.diffuseColor = diffuseColor.rgb;
|
|
810
|
+
material.specularColor = specular;
|
|
811
|
+
material.specularShininess = shininess;
|
|
812
|
+
material.specularStrength = specularStrength;`,Qf=`varying vec3 vViewPosition;
|
|
813
|
+
struct BlinnPhongMaterial {
|
|
814
|
+
vec3 diffuseColor;
|
|
815
|
+
vec3 specularColor;
|
|
816
|
+
float specularShininess;
|
|
817
|
+
float specularStrength;
|
|
818
|
+
};
|
|
819
|
+
void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
|
|
820
|
+
float dotNL = saturate( dot( geometry.normal, directLight.direction ) );
|
|
821
|
+
vec3 irradiance = dotNL * directLight.color;
|
|
822
|
+
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
823
|
+
reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularShininess ) * material.specularStrength;
|
|
824
|
+
}
|
|
825
|
+
void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
|
|
826
|
+
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
827
|
+
}
|
|
828
|
+
#define RE_Direct RE_Direct_BlinnPhong
|
|
829
|
+
#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong
|
|
830
|
+
#define Material_LightProbeLOD( material ) (0)`,Kf=`PhysicalMaterial material;
|
|
831
|
+
material.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );
|
|
832
|
+
vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );
|
|
833
|
+
float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );
|
|
834
|
+
material.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;
|
|
835
|
+
material.roughness = min( material.roughness, 1.0 );
|
|
836
|
+
#ifdef IOR
|
|
837
|
+
#ifdef SPECULAR
|
|
838
|
+
float specularIntensityFactor = specularIntensity;
|
|
839
|
+
vec3 specularColorFactor = specularColor;
|
|
840
|
+
#ifdef USE_SPECULARINTENSITYMAP
|
|
841
|
+
specularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;
|
|
842
|
+
#endif
|
|
843
|
+
#ifdef USE_SPECULARCOLORMAP
|
|
844
|
+
specularColorFactor *= specularColorMapTexelToLinear( texture2D( specularColorMap, vUv ) ).rgb;
|
|
845
|
+
#endif
|
|
846
|
+
material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );
|
|
847
|
+
#else
|
|
848
|
+
float specularIntensityFactor = 1.0;
|
|
849
|
+
vec3 specularColorFactor = vec3( 1.0 );
|
|
850
|
+
material.specularF90 = 1.0;
|
|
851
|
+
#endif
|
|
852
|
+
material.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );
|
|
853
|
+
#else
|
|
854
|
+
material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );
|
|
855
|
+
material.specularF90 = 1.0;
|
|
856
|
+
#endif
|
|
857
|
+
#ifdef USE_CLEARCOAT
|
|
858
|
+
material.clearcoat = clearcoat;
|
|
859
|
+
material.clearcoatRoughness = clearcoatRoughness;
|
|
860
|
+
material.clearcoatF0 = vec3( 0.04 );
|
|
861
|
+
material.clearcoatF90 = 1.0;
|
|
862
|
+
#ifdef USE_CLEARCOATMAP
|
|
863
|
+
material.clearcoat *= texture2D( clearcoatMap, vUv ).x;
|
|
864
|
+
#endif
|
|
865
|
+
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
|
|
866
|
+
material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;
|
|
867
|
+
#endif
|
|
868
|
+
material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );
|
|
869
|
+
material.clearcoatRoughness += geometryRoughness;
|
|
870
|
+
material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );
|
|
871
|
+
#endif
|
|
872
|
+
#ifdef USE_SHEEN
|
|
873
|
+
material.sheenColor = sheenColor;
|
|
874
|
+
#ifdef USE_SHEENCOLORMAP
|
|
875
|
+
material.sheenColor *= sheenColorMapTexelToLinear( texture2D( sheenColorMap, vUv ) ).rgb;
|
|
876
|
+
#endif
|
|
877
|
+
material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );
|
|
878
|
+
#ifdef USE_SHEENROUGHNESSMAP
|
|
879
|
+
material.sheenRoughness *= texture2D( sheenRoughnessMap, vUv ).a;
|
|
880
|
+
#endif
|
|
881
|
+
#endif`,ep=`struct PhysicalMaterial {
|
|
882
|
+
vec3 diffuseColor;
|
|
883
|
+
float roughness;
|
|
884
|
+
vec3 specularColor;
|
|
885
|
+
float specularF90;
|
|
886
|
+
#ifdef USE_CLEARCOAT
|
|
887
|
+
float clearcoat;
|
|
888
|
+
float clearcoatRoughness;
|
|
889
|
+
vec3 clearcoatF0;
|
|
890
|
+
float clearcoatF90;
|
|
891
|
+
#endif
|
|
892
|
+
#ifdef USE_SHEEN
|
|
893
|
+
vec3 sheenColor;
|
|
894
|
+
float sheenRoughness;
|
|
895
|
+
#endif
|
|
896
|
+
};
|
|
897
|
+
vec3 clearcoatSpecular = vec3( 0.0 );
|
|
898
|
+
vec3 sheenSpecular = vec3( 0.0 );
|
|
899
|
+
float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness) {
|
|
900
|
+
float dotNV = saturate( dot( normal, viewDir ) );
|
|
901
|
+
float r2 = roughness * roughness;
|
|
902
|
+
float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;
|
|
903
|
+
float b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;
|
|
904
|
+
float DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );
|
|
905
|
+
return saturate( DG * RECIPROCAL_PI );
|
|
906
|
+
}
|
|
907
|
+
vec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
|
|
908
|
+
float dotNV = saturate( dot( normal, viewDir ) );
|
|
909
|
+
const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );
|
|
910
|
+
const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );
|
|
911
|
+
vec4 r = roughness * c0 + c1;
|
|
912
|
+
float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;
|
|
913
|
+
vec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;
|
|
914
|
+
return fab;
|
|
915
|
+
}
|
|
916
|
+
vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {
|
|
917
|
+
vec2 fab = DFGApprox( normal, viewDir, roughness );
|
|
918
|
+
return specularColor * fab.x + specularF90 * fab.y;
|
|
919
|
+
}
|
|
920
|
+
void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
|
|
921
|
+
vec2 fab = DFGApprox( normal, viewDir, roughness );
|
|
922
|
+
vec3 FssEss = specularColor * fab.x + specularF90 * fab.y;
|
|
923
|
+
float Ess = fab.x + fab.y;
|
|
924
|
+
float Ems = 1.0 - Ess;
|
|
925
|
+
vec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );
|
|
926
|
+
singleScatter += FssEss;
|
|
927
|
+
multiScatter += Fms * Ems;
|
|
928
|
+
}
|
|
929
|
+
#if NUM_RECT_AREA_LIGHTS > 0
|
|
930
|
+
void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
|
|
931
|
+
vec3 normal = geometry.normal;
|
|
932
|
+
vec3 viewDir = geometry.viewDir;
|
|
933
|
+
vec3 position = geometry.position;
|
|
934
|
+
vec3 lightPos = rectAreaLight.position;
|
|
935
|
+
vec3 halfWidth = rectAreaLight.halfWidth;
|
|
936
|
+
vec3 halfHeight = rectAreaLight.halfHeight;
|
|
937
|
+
vec3 lightColor = rectAreaLight.color;
|
|
938
|
+
float roughness = material.roughness;
|
|
939
|
+
vec3 rectCoords[ 4 ];
|
|
940
|
+
rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;
|
|
941
|
+
rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;
|
|
942
|
+
rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;
|
|
943
|
+
vec2 uv = LTC_Uv( normal, viewDir, roughness );
|
|
944
|
+
vec4 t1 = texture2D( ltc_1, uv );
|
|
945
|
+
vec4 t2 = texture2D( ltc_2, uv );
|
|
946
|
+
mat3 mInv = mat3(
|
|
947
|
+
vec3( t1.x, 0, t1.y ),
|
|
948
|
+
vec3( 0, 1, 0 ),
|
|
949
|
+
vec3( t1.z, 0, t1.w )
|
|
950
|
+
);
|
|
951
|
+
vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );
|
|
952
|
+
reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );
|
|
953
|
+
reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );
|
|
954
|
+
}
|
|
955
|
+
#endif
|
|
956
|
+
void RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
|
|
957
|
+
float dotNL = saturate( dot( geometry.normal, directLight.direction ) );
|
|
958
|
+
vec3 irradiance = dotNL * directLight.color;
|
|
959
|
+
#ifdef USE_CLEARCOAT
|
|
960
|
+
float dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );
|
|
961
|
+
vec3 ccIrradiance = dotNLcc * directLight.color;
|
|
962
|
+
clearcoatSpecular += ccIrradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
|
|
963
|
+
#endif
|
|
964
|
+
#ifdef USE_SHEEN
|
|
965
|
+
sheenSpecular += irradiance * BRDF_Sheen( directLight.direction, geometry.viewDir, geometry.normal, material.sheenColor, material.sheenRoughness );
|
|
966
|
+
#endif
|
|
967
|
+
reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );
|
|
968
|
+
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
969
|
+
}
|
|
970
|
+
void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
|
|
971
|
+
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
972
|
+
}
|
|
973
|
+
void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {
|
|
974
|
+
#ifdef USE_CLEARCOAT
|
|
975
|
+
clearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
|
|
976
|
+
#endif
|
|
977
|
+
#ifdef USE_SHEEN
|
|
978
|
+
sheenSpecular += irradiance * material.sheenColor * IBLSheenBRDF( geometry.normal, geometry.viewDir, material.sheenRoughness );
|
|
979
|
+
#endif
|
|
980
|
+
vec3 singleScattering = vec3( 0.0 );
|
|
981
|
+
vec3 multiScattering = vec3( 0.0 );
|
|
982
|
+
vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;
|
|
983
|
+
computeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );
|
|
984
|
+
vec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );
|
|
985
|
+
reflectedLight.indirectSpecular += radiance * singleScattering;
|
|
986
|
+
reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;
|
|
987
|
+
reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;
|
|
988
|
+
}
|
|
989
|
+
#define RE_Direct RE_Direct_Physical
|
|
990
|
+
#define RE_Direct_RectArea RE_Direct_RectArea_Physical
|
|
991
|
+
#define RE_IndirectDiffuse RE_IndirectDiffuse_Physical
|
|
992
|
+
#define RE_IndirectSpecular RE_IndirectSpecular_Physical
|
|
993
|
+
float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {
|
|
994
|
+
return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );
|
|
995
|
+
}`,tp=`
|
|
996
|
+
GeometricContext geometry;
|
|
997
|
+
geometry.position = - vViewPosition;
|
|
998
|
+
geometry.normal = normal;
|
|
999
|
+
geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
|
|
1000
|
+
#ifdef USE_CLEARCOAT
|
|
1001
|
+
geometry.clearcoatNormal = clearcoatNormal;
|
|
1002
|
+
#endif
|
|
1003
|
+
IncidentLight directLight;
|
|
1004
|
+
#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
|
|
1005
|
+
PointLight pointLight;
|
|
1006
|
+
#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
|
|
1007
|
+
PointLightShadow pointLightShadow;
|
|
1008
|
+
#endif
|
|
1009
|
+
#pragma unroll_loop_start
|
|
1010
|
+
for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
|
|
1011
|
+
pointLight = pointLights[ i ];
|
|
1012
|
+
getPointLightInfo( pointLight, geometry, directLight );
|
|
1013
|
+
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )
|
|
1014
|
+
pointLightShadow = pointLightShadows[ i ];
|
|
1015
|
+
directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
|
|
1016
|
+
#endif
|
|
1017
|
+
RE_Direct( directLight, geometry, material, reflectedLight );
|
|
1018
|
+
}
|
|
1019
|
+
#pragma unroll_loop_end
|
|
1020
|
+
#endif
|
|
1021
|
+
#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
|
|
1022
|
+
SpotLight spotLight;
|
|
1023
|
+
#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
|
|
1024
|
+
SpotLightShadow spotLightShadow;
|
|
1025
|
+
#endif
|
|
1026
|
+
#pragma unroll_loop_start
|
|
1027
|
+
for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
|
|
1028
|
+
spotLight = spotLights[ i ];
|
|
1029
|
+
getSpotLightInfo( spotLight, geometry, directLight );
|
|
1030
|
+
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
|
|
1031
|
+
spotLightShadow = spotLightShadows[ i ];
|
|
1032
|
+
directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
|
|
1033
|
+
#endif
|
|
1034
|
+
RE_Direct( directLight, geometry, material, reflectedLight );
|
|
1035
|
+
}
|
|
1036
|
+
#pragma unroll_loop_end
|
|
1037
|
+
#endif
|
|
1038
|
+
#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )
|
|
1039
|
+
DirectionalLight directionalLight;
|
|
1040
|
+
#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
|
|
1041
|
+
DirectionalLightShadow directionalLightShadow;
|
|
1042
|
+
#endif
|
|
1043
|
+
#pragma unroll_loop_start
|
|
1044
|
+
for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
|
|
1045
|
+
directionalLight = directionalLights[ i ];
|
|
1046
|
+
getDirectionalLightInfo( directionalLight, geometry, directLight );
|
|
1047
|
+
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
|
|
1048
|
+
directionalLightShadow = directionalLightShadows[ i ];
|
|
1049
|
+
directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
|
|
1050
|
+
#endif
|
|
1051
|
+
RE_Direct( directLight, geometry, material, reflectedLight );
|
|
1052
|
+
}
|
|
1053
|
+
#pragma unroll_loop_end
|
|
1054
|
+
#endif
|
|
1055
|
+
#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
|
|
1056
|
+
RectAreaLight rectAreaLight;
|
|
1057
|
+
#pragma unroll_loop_start
|
|
1058
|
+
for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
|
|
1059
|
+
rectAreaLight = rectAreaLights[ i ];
|
|
1060
|
+
RE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );
|
|
1061
|
+
}
|
|
1062
|
+
#pragma unroll_loop_end
|
|
1063
|
+
#endif
|
|
1064
|
+
#if defined( RE_IndirectDiffuse )
|
|
1065
|
+
vec3 iblIrradiance = vec3( 0.0 );
|
|
1066
|
+
vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
|
|
1067
|
+
irradiance += getLightProbeIrradiance( lightProbe, geometry.normal );
|
|
1068
|
+
#if ( NUM_HEMI_LIGHTS > 0 )
|
|
1069
|
+
#pragma unroll_loop_start
|
|
1070
|
+
for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
|
|
1071
|
+
irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );
|
|
1072
|
+
}
|
|
1073
|
+
#pragma unroll_loop_end
|
|
1074
|
+
#endif
|
|
1075
|
+
#endif
|
|
1076
|
+
#if defined( RE_IndirectSpecular )
|
|
1077
|
+
vec3 radiance = vec3( 0.0 );
|
|
1078
|
+
vec3 clearcoatRadiance = vec3( 0.0 );
|
|
1079
|
+
#endif`,np=`#if defined( RE_IndirectDiffuse )
|
|
1080
|
+
#ifdef USE_LIGHTMAP
|
|
1081
|
+
vec4 lightMapTexel = texture2D( lightMap, vUv2 );
|
|
1082
|
+
vec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;
|
|
1083
|
+
#ifndef PHYSICALLY_CORRECT_LIGHTS
|
|
1084
|
+
lightMapIrradiance *= PI;
|
|
1085
|
+
#endif
|
|
1086
|
+
irradiance += lightMapIrradiance;
|
|
1087
|
+
#endif
|
|
1088
|
+
#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )
|
|
1089
|
+
iblIrradiance += getIBLIrradiance( geometry.normal );
|
|
1090
|
+
#endif
|
|
1091
|
+
#endif
|
|
1092
|
+
#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )
|
|
1093
|
+
radiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );
|
|
1094
|
+
#ifdef USE_CLEARCOAT
|
|
1095
|
+
clearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );
|
|
1096
|
+
#endif
|
|
1097
|
+
#endif`,ip=`#if defined( RE_IndirectDiffuse )
|
|
1098
|
+
RE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );
|
|
1099
|
+
#endif
|
|
1100
|
+
#if defined( RE_IndirectSpecular )
|
|
1101
|
+
RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );
|
|
1102
|
+
#endif`,rp=`#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
|
|
1103
|
+
gl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;
|
|
1104
|
+
#endif`,sp=`#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
|
|
1105
|
+
uniform float logDepthBufFC;
|
|
1106
|
+
varying float vFragDepth;
|
|
1107
|
+
varying float vIsPerspective;
|
|
1108
|
+
#endif`,op=`#ifdef USE_LOGDEPTHBUF
|
|
1109
|
+
#ifdef USE_LOGDEPTHBUF_EXT
|
|
1110
|
+
varying float vFragDepth;
|
|
1111
|
+
varying float vIsPerspective;
|
|
1112
|
+
#else
|
|
1113
|
+
uniform float logDepthBufFC;
|
|
1114
|
+
#endif
|
|
1115
|
+
#endif`,ap=`#ifdef USE_LOGDEPTHBUF
|
|
1116
|
+
#ifdef USE_LOGDEPTHBUF_EXT
|
|
1117
|
+
vFragDepth = 1.0 + gl_Position.w;
|
|
1118
|
+
vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );
|
|
1119
|
+
#else
|
|
1120
|
+
if ( isPerspectiveMatrix( projectionMatrix ) ) {
|
|
1121
|
+
gl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;
|
|
1122
|
+
gl_Position.z *= gl_Position.w;
|
|
1123
|
+
}
|
|
1124
|
+
#endif
|
|
1125
|
+
#endif`,lp=`#ifdef USE_MAP
|
|
1126
|
+
vec4 texelColor = texture2D( map, vUv );
|
|
1127
|
+
texelColor = mapTexelToLinear( texelColor );
|
|
1128
|
+
diffuseColor *= texelColor;
|
|
1129
|
+
#endif`,cp=`#ifdef USE_MAP
|
|
1130
|
+
uniform sampler2D map;
|
|
1131
|
+
#endif`,up=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
|
|
1132
|
+
vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;
|
|
1133
|
+
#endif
|
|
1134
|
+
#ifdef USE_MAP
|
|
1135
|
+
vec4 mapTexel = texture2D( map, uv );
|
|
1136
|
+
diffuseColor *= mapTexelToLinear( mapTexel );
|
|
1137
|
+
#endif
|
|
1138
|
+
#ifdef USE_ALPHAMAP
|
|
1139
|
+
diffuseColor.a *= texture2D( alphaMap, uv ).g;
|
|
1140
|
+
#endif`,hp=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
|
|
1141
|
+
uniform mat3 uvTransform;
|
|
1142
|
+
#endif
|
|
1143
|
+
#ifdef USE_MAP
|
|
1144
|
+
uniform sampler2D map;
|
|
1145
|
+
#endif
|
|
1146
|
+
#ifdef USE_ALPHAMAP
|
|
1147
|
+
uniform sampler2D alphaMap;
|
|
1148
|
+
#endif`,dp=`float metalnessFactor = metalness;
|
|
1149
|
+
#ifdef USE_METALNESSMAP
|
|
1150
|
+
vec4 texelMetalness = texture2D( metalnessMap, vUv );
|
|
1151
|
+
metalnessFactor *= texelMetalness.b;
|
|
1152
|
+
#endif`,fp=`#ifdef USE_METALNESSMAP
|
|
1153
|
+
uniform sampler2D metalnessMap;
|
|
1154
|
+
#endif`,pp=`#ifdef USE_MORPHNORMALS
|
|
1155
|
+
objectNormal *= morphTargetBaseInfluence;
|
|
1156
|
+
#ifdef MORPHTARGETS_TEXTURE
|
|
1157
|
+
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
|
|
1158
|
+
if ( morphTargetInfluences[ i ] > 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1, 2 ) * morphTargetInfluences[ i ];
|
|
1159
|
+
}
|
|
1160
|
+
#else
|
|
1161
|
+
objectNormal += morphNormal0 * morphTargetInfluences[ 0 ];
|
|
1162
|
+
objectNormal += morphNormal1 * morphTargetInfluences[ 1 ];
|
|
1163
|
+
objectNormal += morphNormal2 * morphTargetInfluences[ 2 ];
|
|
1164
|
+
objectNormal += morphNormal3 * morphTargetInfluences[ 3 ];
|
|
1165
|
+
#endif
|
|
1166
|
+
#endif`,mp=`#ifdef USE_MORPHTARGETS
|
|
1167
|
+
uniform float morphTargetBaseInfluence;
|
|
1168
|
+
#ifdef MORPHTARGETS_TEXTURE
|
|
1169
|
+
uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];
|
|
1170
|
+
uniform sampler2DArray morphTargetsTexture;
|
|
1171
|
+
uniform vec2 morphTargetsTextureSize;
|
|
1172
|
+
vec3 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset, const in int stride ) {
|
|
1173
|
+
float texelIndex = float( vertexIndex * stride + offset );
|
|
1174
|
+
float y = floor( texelIndex / morphTargetsTextureSize.x );
|
|
1175
|
+
float x = texelIndex - y * morphTargetsTextureSize.x;
|
|
1176
|
+
vec3 morphUV = vec3( ( x + 0.5 ) / morphTargetsTextureSize.x, y / morphTargetsTextureSize.y, morphTargetIndex );
|
|
1177
|
+
return texture( morphTargetsTexture, morphUV ).xyz;
|
|
1178
|
+
}
|
|
1179
|
+
#else
|
|
1180
|
+
#ifndef USE_MORPHNORMALS
|
|
1181
|
+
uniform float morphTargetInfluences[ 8 ];
|
|
1182
|
+
#else
|
|
1183
|
+
uniform float morphTargetInfluences[ 4 ];
|
|
1184
|
+
#endif
|
|
1185
|
+
#endif
|
|
1186
|
+
#endif`,gp=`#ifdef USE_MORPHTARGETS
|
|
1187
|
+
transformed *= morphTargetBaseInfluence;
|
|
1188
|
+
#ifdef MORPHTARGETS_TEXTURE
|
|
1189
|
+
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
|
|
1190
|
+
#ifndef USE_MORPHNORMALS
|
|
1191
|
+
if ( morphTargetInfluences[ i ] > 0.0 ) transformed += getMorph( gl_VertexID, i, 0, 1 ) * morphTargetInfluences[ i ];
|
|
1192
|
+
#else
|
|
1193
|
+
if ( morphTargetInfluences[ i ] > 0.0 ) transformed += getMorph( gl_VertexID, i, 0, 2 ) * morphTargetInfluences[ i ];
|
|
1194
|
+
#endif
|
|
1195
|
+
}
|
|
1196
|
+
#else
|
|
1197
|
+
transformed += morphTarget0 * morphTargetInfluences[ 0 ];
|
|
1198
|
+
transformed += morphTarget1 * morphTargetInfluences[ 1 ];
|
|
1199
|
+
transformed += morphTarget2 * morphTargetInfluences[ 2 ];
|
|
1200
|
+
transformed += morphTarget3 * morphTargetInfluences[ 3 ];
|
|
1201
|
+
#ifndef USE_MORPHNORMALS
|
|
1202
|
+
transformed += morphTarget4 * morphTargetInfluences[ 4 ];
|
|
1203
|
+
transformed += morphTarget5 * morphTargetInfluences[ 5 ];
|
|
1204
|
+
transformed += morphTarget6 * morphTargetInfluences[ 6 ];
|
|
1205
|
+
transformed += morphTarget7 * morphTargetInfluences[ 7 ];
|
|
1206
|
+
#endif
|
|
1207
|
+
#endif
|
|
1208
|
+
#endif`,xp=`float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
|
|
1209
|
+
#ifdef FLAT_SHADED
|
|
1210
|
+
vec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );
|
|
1211
|
+
vec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );
|
|
1212
|
+
vec3 normal = normalize( cross( fdx, fdy ) );
|
|
1213
|
+
#else
|
|
1214
|
+
vec3 normal = normalize( vNormal );
|
|
1215
|
+
#ifdef DOUBLE_SIDED
|
|
1216
|
+
normal = normal * faceDirection;
|
|
1217
|
+
#endif
|
|
1218
|
+
#ifdef USE_TANGENT
|
|
1219
|
+
vec3 tangent = normalize( vTangent );
|
|
1220
|
+
vec3 bitangent = normalize( vBitangent );
|
|
1221
|
+
#ifdef DOUBLE_SIDED
|
|
1222
|
+
tangent = tangent * faceDirection;
|
|
1223
|
+
bitangent = bitangent * faceDirection;
|
|
1224
|
+
#endif
|
|
1225
|
+
#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )
|
|
1226
|
+
mat3 vTBN = mat3( tangent, bitangent, normal );
|
|
1227
|
+
#endif
|
|
1228
|
+
#endif
|
|
1229
|
+
#endif
|
|
1230
|
+
vec3 geometryNormal = normal;`,yp=`#ifdef OBJECTSPACE_NORMALMAP
|
|
1231
|
+
normal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;
|
|
1232
|
+
#ifdef FLIP_SIDED
|
|
1233
|
+
normal = - normal;
|
|
1234
|
+
#endif
|
|
1235
|
+
#ifdef DOUBLE_SIDED
|
|
1236
|
+
normal = normal * faceDirection;
|
|
1237
|
+
#endif
|
|
1238
|
+
normal = normalize( normalMatrix * normal );
|
|
1239
|
+
#elif defined( TANGENTSPACE_NORMALMAP )
|
|
1240
|
+
vec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;
|
|
1241
|
+
mapN.xy *= normalScale;
|
|
1242
|
+
#ifdef USE_TANGENT
|
|
1243
|
+
normal = normalize( vTBN * mapN );
|
|
1244
|
+
#else
|
|
1245
|
+
normal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );
|
|
1246
|
+
#endif
|
|
1247
|
+
#elif defined( USE_BUMPMAP )
|
|
1248
|
+
normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );
|
|
1249
|
+
#endif`,vp=`#ifndef FLAT_SHADED
|
|
1250
|
+
varying vec3 vNormal;
|
|
1251
|
+
#ifdef USE_TANGENT
|
|
1252
|
+
varying vec3 vTangent;
|
|
1253
|
+
varying vec3 vBitangent;
|
|
1254
|
+
#endif
|
|
1255
|
+
#endif`,_p=`#ifndef FLAT_SHADED
|
|
1256
|
+
varying vec3 vNormal;
|
|
1257
|
+
#ifdef USE_TANGENT
|
|
1258
|
+
varying vec3 vTangent;
|
|
1259
|
+
varying vec3 vBitangent;
|
|
1260
|
+
#endif
|
|
1261
|
+
#endif`,bp=`#ifndef FLAT_SHADED
|
|
1262
|
+
vNormal = normalize( transformedNormal );
|
|
1263
|
+
#ifdef USE_TANGENT
|
|
1264
|
+
vTangent = normalize( transformedTangent );
|
|
1265
|
+
vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );
|
|
1266
|
+
#endif
|
|
1267
|
+
#endif`,wp=`#ifdef USE_NORMALMAP
|
|
1268
|
+
uniform sampler2D normalMap;
|
|
1269
|
+
uniform vec2 normalScale;
|
|
1270
|
+
#endif
|
|
1271
|
+
#ifdef OBJECTSPACE_NORMALMAP
|
|
1272
|
+
uniform mat3 normalMatrix;
|
|
1273
|
+
#endif
|
|
1274
|
+
#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )
|
|
1275
|
+
vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {
|
|
1276
|
+
vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );
|
|
1277
|
+
vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );
|
|
1278
|
+
vec2 st0 = dFdx( vUv.st );
|
|
1279
|
+
vec2 st1 = dFdy( vUv.st );
|
|
1280
|
+
vec3 N = surf_norm;
|
|
1281
|
+
vec3 q1perp = cross( q1, N );
|
|
1282
|
+
vec3 q0perp = cross( N, q0 );
|
|
1283
|
+
vec3 T = q1perp * st0.x + q0perp * st1.x;
|
|
1284
|
+
vec3 B = q1perp * st0.y + q0perp * st1.y;
|
|
1285
|
+
float det = max( dot( T, T ), dot( B, B ) );
|
|
1286
|
+
float scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );
|
|
1287
|
+
return normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );
|
|
1288
|
+
}
|
|
1289
|
+
#endif`,Mp=`#ifdef USE_CLEARCOAT
|
|
1290
|
+
vec3 clearcoatNormal = geometryNormal;
|
|
1291
|
+
#endif`,Sp=`#ifdef USE_CLEARCOAT_NORMALMAP
|
|
1292
|
+
vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;
|
|
1293
|
+
clearcoatMapN.xy *= clearcoatNormalScale;
|
|
1294
|
+
#ifdef USE_TANGENT
|
|
1295
|
+
clearcoatNormal = normalize( vTBN * clearcoatMapN );
|
|
1296
|
+
#else
|
|
1297
|
+
clearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );
|
|
1298
|
+
#endif
|
|
1299
|
+
#endif`,Tp=`#ifdef USE_CLEARCOATMAP
|
|
1300
|
+
uniform sampler2D clearcoatMap;
|
|
1301
|
+
#endif
|
|
1302
|
+
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
|
|
1303
|
+
uniform sampler2D clearcoatRoughnessMap;
|
|
1304
|
+
#endif
|
|
1305
|
+
#ifdef USE_CLEARCOAT_NORMALMAP
|
|
1306
|
+
uniform sampler2D clearcoatNormalMap;
|
|
1307
|
+
uniform vec2 clearcoatNormalScale;
|
|
1308
|
+
#endif`,Ep=`#ifdef OPAQUE
|
|
1309
|
+
diffuseColor.a = 1.0;
|
|
1310
|
+
#endif
|
|
1311
|
+
#ifdef USE_TRANSMISSION
|
|
1312
|
+
diffuseColor.a *= transmissionAlpha + 0.1;
|
|
1313
|
+
#endif
|
|
1314
|
+
gl_FragColor = vec4( outgoingLight, diffuseColor.a );`,Ap=`vec3 packNormalToRGB( const in vec3 normal ) {
|
|
1315
|
+
return normalize( normal ) * 0.5 + 0.5;
|
|
1316
|
+
}
|
|
1317
|
+
vec3 unpackRGBToNormal( const in vec3 rgb ) {
|
|
1318
|
+
return 2.0 * rgb.xyz - 1.0;
|
|
1319
|
+
}
|
|
1320
|
+
const float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;
|
|
1321
|
+
const vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );
|
|
1322
|
+
const vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );
|
|
1323
|
+
const float ShiftRight8 = 1. / 256.;
|
|
1324
|
+
vec4 packDepthToRGBA( const in float v ) {
|
|
1325
|
+
vec4 r = vec4( fract( v * PackFactors ), v );
|
|
1326
|
+
r.yzw -= r.xyz * ShiftRight8; return r * PackUpscale;
|
|
1327
|
+
}
|
|
1328
|
+
float unpackRGBAToDepth( const in vec4 v ) {
|
|
1329
|
+
return dot( v, UnpackFactors );
|
|
1330
|
+
}
|
|
1331
|
+
vec4 pack2HalfToRGBA( vec2 v ) {
|
|
1332
|
+
vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );
|
|
1333
|
+
return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );
|
|
1334
|
+
}
|
|
1335
|
+
vec2 unpackRGBATo2Half( vec4 v ) {
|
|
1336
|
+
return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );
|
|
1337
|
+
}
|
|
1338
|
+
float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {
|
|
1339
|
+
return ( viewZ + near ) / ( near - far );
|
|
1340
|
+
}
|
|
1341
|
+
float orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {
|
|
1342
|
+
return linearClipZ * ( near - far ) - near;
|
|
1343
|
+
}
|
|
1344
|
+
float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {
|
|
1345
|
+
return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );
|
|
1346
|
+
}
|
|
1347
|
+
float perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {
|
|
1348
|
+
return ( near * far ) / ( ( far - near ) * invClipZ - far );
|
|
1349
|
+
}`,Lp=`#ifdef PREMULTIPLIED_ALPHA
|
|
1350
|
+
gl_FragColor.rgb *= gl_FragColor.a;
|
|
1351
|
+
#endif`,Cp=`vec4 mvPosition = vec4( transformed, 1.0 );
|
|
1352
|
+
#ifdef USE_INSTANCING
|
|
1353
|
+
mvPosition = instanceMatrix * mvPosition;
|
|
1354
|
+
#endif
|
|
1355
|
+
mvPosition = modelViewMatrix * mvPosition;
|
|
1356
|
+
gl_Position = projectionMatrix * mvPosition;`,Rp=`#ifdef DITHERING
|
|
1357
|
+
gl_FragColor.rgb = dithering( gl_FragColor.rgb );
|
|
1358
|
+
#endif`,Pp=`#ifdef DITHERING
|
|
1359
|
+
vec3 dithering( vec3 color ) {
|
|
1360
|
+
float grid_position = rand( gl_FragCoord.xy );
|
|
1361
|
+
vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );
|
|
1362
|
+
dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );
|
|
1363
|
+
return color + dither_shift_RGB;
|
|
1364
|
+
}
|
|
1365
|
+
#endif`,Ip=`float roughnessFactor = roughness;
|
|
1366
|
+
#ifdef USE_ROUGHNESSMAP
|
|
1367
|
+
vec4 texelRoughness = texture2D( roughnessMap, vUv );
|
|
1368
|
+
roughnessFactor *= texelRoughness.g;
|
|
1369
|
+
#endif`,Dp=`#ifdef USE_ROUGHNESSMAP
|
|
1370
|
+
uniform sampler2D roughnessMap;
|
|
1371
|
+
#endif`,Fp=`#ifdef USE_SHADOWMAP
|
|
1372
|
+
#if NUM_DIR_LIGHT_SHADOWS > 0
|
|
1373
|
+
uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];
|
|
1374
|
+
varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
|
|
1375
|
+
struct DirectionalLightShadow {
|
|
1376
|
+
float shadowBias;
|
|
1377
|
+
float shadowNormalBias;
|
|
1378
|
+
float shadowRadius;
|
|
1379
|
+
vec2 shadowMapSize;
|
|
1380
|
+
};
|
|
1381
|
+
uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
|
|
1382
|
+
#endif
|
|
1383
|
+
#if NUM_SPOT_LIGHT_SHADOWS > 0
|
|
1384
|
+
uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
1385
|
+
varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
1386
|
+
struct SpotLightShadow {
|
|
1387
|
+
float shadowBias;
|
|
1388
|
+
float shadowNormalBias;
|
|
1389
|
+
float shadowRadius;
|
|
1390
|
+
vec2 shadowMapSize;
|
|
1391
|
+
};
|
|
1392
|
+
uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
1393
|
+
#endif
|
|
1394
|
+
#if NUM_POINT_LIGHT_SHADOWS > 0
|
|
1395
|
+
uniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];
|
|
1396
|
+
varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
|
|
1397
|
+
struct PointLightShadow {
|
|
1398
|
+
float shadowBias;
|
|
1399
|
+
float shadowNormalBias;
|
|
1400
|
+
float shadowRadius;
|
|
1401
|
+
vec2 shadowMapSize;
|
|
1402
|
+
float shadowCameraNear;
|
|
1403
|
+
float shadowCameraFar;
|
|
1404
|
+
};
|
|
1405
|
+
uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
|
|
1406
|
+
#endif
|
|
1407
|
+
float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {
|
|
1408
|
+
return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );
|
|
1409
|
+
}
|
|
1410
|
+
vec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {
|
|
1411
|
+
return unpackRGBATo2Half( texture2D( shadow, uv ) );
|
|
1412
|
+
}
|
|
1413
|
+
float VSMShadow (sampler2D shadow, vec2 uv, float compare ){
|
|
1414
|
+
float occlusion = 1.0;
|
|
1415
|
+
vec2 distribution = texture2DDistribution( shadow, uv );
|
|
1416
|
+
float hard_shadow = step( compare , distribution.x );
|
|
1417
|
+
if (hard_shadow != 1.0 ) {
|
|
1418
|
+
float distance = compare - distribution.x ;
|
|
1419
|
+
float variance = max( 0.00000, distribution.y * distribution.y );
|
|
1420
|
+
float softness_probability = variance / (variance + distance * distance ); softness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 ); occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );
|
|
1421
|
+
}
|
|
1422
|
+
return occlusion;
|
|
1423
|
+
}
|
|
1424
|
+
float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
|
|
1425
|
+
float shadow = 1.0;
|
|
1426
|
+
shadowCoord.xyz /= shadowCoord.w;
|
|
1427
|
+
shadowCoord.z += shadowBias;
|
|
1428
|
+
bvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );
|
|
1429
|
+
bool inFrustum = all( inFrustumVec );
|
|
1430
|
+
bvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );
|
|
1431
|
+
bool frustumTest = all( frustumTestVec );
|
|
1432
|
+
if ( frustumTest ) {
|
|
1433
|
+
#if defined( SHADOWMAP_TYPE_PCF )
|
|
1434
|
+
vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
|
|
1435
|
+
float dx0 = - texelSize.x * shadowRadius;
|
|
1436
|
+
float dy0 = - texelSize.y * shadowRadius;
|
|
1437
|
+
float dx1 = + texelSize.x * shadowRadius;
|
|
1438
|
+
float dy1 = + texelSize.y * shadowRadius;
|
|
1439
|
+
float dx2 = dx0 / 2.0;
|
|
1440
|
+
float dy2 = dy0 / 2.0;
|
|
1441
|
+
float dx3 = dx1 / 2.0;
|
|
1442
|
+
float dy3 = dy1 / 2.0;
|
|
1443
|
+
shadow = (
|
|
1444
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +
|
|
1445
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +
|
|
1446
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +
|
|
1447
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +
|
|
1448
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +
|
|
1449
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +
|
|
1450
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +
|
|
1451
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +
|
|
1452
|
+
texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +
|
|
1453
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +
|
|
1454
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +
|
|
1455
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +
|
|
1456
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +
|
|
1457
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +
|
|
1458
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +
|
|
1459
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +
|
|
1460
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )
|
|
1461
|
+
) * ( 1.0 / 17.0 );
|
|
1462
|
+
#elif defined( SHADOWMAP_TYPE_PCF_SOFT )
|
|
1463
|
+
vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
|
|
1464
|
+
float dx = texelSize.x;
|
|
1465
|
+
float dy = texelSize.y;
|
|
1466
|
+
vec2 uv = shadowCoord.xy;
|
|
1467
|
+
vec2 f = fract( uv * shadowMapSize + 0.5 );
|
|
1468
|
+
uv -= f * texelSize;
|
|
1469
|
+
shadow = (
|
|
1470
|
+
texture2DCompare( shadowMap, uv, shadowCoord.z ) +
|
|
1471
|
+
texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +
|
|
1472
|
+
texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +
|
|
1473
|
+
texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +
|
|
1474
|
+
mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),
|
|
1475
|
+
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),
|
|
1476
|
+
f.x ) +
|
|
1477
|
+
mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),
|
|
1478
|
+
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),
|
|
1479
|
+
f.x ) +
|
|
1480
|
+
mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),
|
|
1481
|
+
texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),
|
|
1482
|
+
f.y ) +
|
|
1483
|
+
mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),
|
|
1484
|
+
texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),
|
|
1485
|
+
f.y ) +
|
|
1486
|
+
mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),
|
|
1487
|
+
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),
|
|
1488
|
+
f.x ),
|
|
1489
|
+
mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),
|
|
1490
|
+
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),
|
|
1491
|
+
f.x ),
|
|
1492
|
+
f.y )
|
|
1493
|
+
) * ( 1.0 / 9.0 );
|
|
1494
|
+
#elif defined( SHADOWMAP_TYPE_VSM )
|
|
1495
|
+
shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );
|
|
1496
|
+
#else
|
|
1497
|
+
shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );
|
|
1498
|
+
#endif
|
|
1499
|
+
}
|
|
1500
|
+
return shadow;
|
|
1501
|
+
}
|
|
1502
|
+
vec2 cubeToUV( vec3 v, float texelSizeY ) {
|
|
1503
|
+
vec3 absV = abs( v );
|
|
1504
|
+
float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );
|
|
1505
|
+
absV *= scaleToCube;
|
|
1506
|
+
v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );
|
|
1507
|
+
vec2 planar = v.xy;
|
|
1508
|
+
float almostATexel = 1.5 * texelSizeY;
|
|
1509
|
+
float almostOne = 1.0 - almostATexel;
|
|
1510
|
+
if ( absV.z >= almostOne ) {
|
|
1511
|
+
if ( v.z > 0.0 )
|
|
1512
|
+
planar.x = 4.0 - v.x;
|
|
1513
|
+
} else if ( absV.x >= almostOne ) {
|
|
1514
|
+
float signX = sign( v.x );
|
|
1515
|
+
planar.x = v.z * signX + 2.0 * signX;
|
|
1516
|
+
} else if ( absV.y >= almostOne ) {
|
|
1517
|
+
float signY = sign( v.y );
|
|
1518
|
+
planar.x = v.x + 2.0 * signY + 2.0;
|
|
1519
|
+
planar.y = v.z * signY - 2.0;
|
|
1520
|
+
}
|
|
1521
|
+
return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );
|
|
1522
|
+
}
|
|
1523
|
+
float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {
|
|
1524
|
+
vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );
|
|
1525
|
+
vec3 lightToPosition = shadowCoord.xyz;
|
|
1526
|
+
float dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear ); dp += shadowBias;
|
|
1527
|
+
vec3 bd3D = normalize( lightToPosition );
|
|
1528
|
+
#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )
|
|
1529
|
+
vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;
|
|
1530
|
+
return (
|
|
1531
|
+
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +
|
|
1532
|
+
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +
|
|
1533
|
+
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +
|
|
1534
|
+
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +
|
|
1535
|
+
texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +
|
|
1536
|
+
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +
|
|
1537
|
+
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +
|
|
1538
|
+
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +
|
|
1539
|
+
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )
|
|
1540
|
+
) * ( 1.0 / 9.0 );
|
|
1541
|
+
#else
|
|
1542
|
+
return texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );
|
|
1543
|
+
#endif
|
|
1544
|
+
}
|
|
1545
|
+
#endif`,Np=`#ifdef USE_SHADOWMAP
|
|
1546
|
+
#if NUM_DIR_LIGHT_SHADOWS > 0
|
|
1547
|
+
uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];
|
|
1548
|
+
varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
|
|
1549
|
+
struct DirectionalLightShadow {
|
|
1550
|
+
float shadowBias;
|
|
1551
|
+
float shadowNormalBias;
|
|
1552
|
+
float shadowRadius;
|
|
1553
|
+
vec2 shadowMapSize;
|
|
1554
|
+
};
|
|
1555
|
+
uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
|
|
1556
|
+
#endif
|
|
1557
|
+
#if NUM_SPOT_LIGHT_SHADOWS > 0
|
|
1558
|
+
uniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
1559
|
+
varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
1560
|
+
struct SpotLightShadow {
|
|
1561
|
+
float shadowBias;
|
|
1562
|
+
float shadowNormalBias;
|
|
1563
|
+
float shadowRadius;
|
|
1564
|
+
vec2 shadowMapSize;
|
|
1565
|
+
};
|
|
1566
|
+
uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
1567
|
+
#endif
|
|
1568
|
+
#if NUM_POINT_LIGHT_SHADOWS > 0
|
|
1569
|
+
uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];
|
|
1570
|
+
varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
|
|
1571
|
+
struct PointLightShadow {
|
|
1572
|
+
float shadowBias;
|
|
1573
|
+
float shadowNormalBias;
|
|
1574
|
+
float shadowRadius;
|
|
1575
|
+
vec2 shadowMapSize;
|
|
1576
|
+
float shadowCameraNear;
|
|
1577
|
+
float shadowCameraFar;
|
|
1578
|
+
};
|
|
1579
|
+
uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
|
|
1580
|
+
#endif
|
|
1581
|
+
#endif`,Bp=`#ifdef USE_SHADOWMAP
|
|
1582
|
+
#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0
|
|
1583
|
+
vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
|
|
1584
|
+
vec4 shadowWorldPosition;
|
|
1585
|
+
#endif
|
|
1586
|
+
#if NUM_DIR_LIGHT_SHADOWS > 0
|
|
1587
|
+
#pragma unroll_loop_start
|
|
1588
|
+
for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
|
|
1589
|
+
shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );
|
|
1590
|
+
vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;
|
|
1591
|
+
}
|
|
1592
|
+
#pragma unroll_loop_end
|
|
1593
|
+
#endif
|
|
1594
|
+
#if NUM_SPOT_LIGHT_SHADOWS > 0
|
|
1595
|
+
#pragma unroll_loop_start
|
|
1596
|
+
for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
|
|
1597
|
+
shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );
|
|
1598
|
+
vSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;
|
|
1599
|
+
}
|
|
1600
|
+
#pragma unroll_loop_end
|
|
1601
|
+
#endif
|
|
1602
|
+
#if NUM_POINT_LIGHT_SHADOWS > 0
|
|
1603
|
+
#pragma unroll_loop_start
|
|
1604
|
+
for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
|
|
1605
|
+
shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );
|
|
1606
|
+
vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;
|
|
1607
|
+
}
|
|
1608
|
+
#pragma unroll_loop_end
|
|
1609
|
+
#endif
|
|
1610
|
+
#endif`,zp=`float getShadowMask() {
|
|
1611
|
+
float shadow = 1.0;
|
|
1612
|
+
#ifdef USE_SHADOWMAP
|
|
1613
|
+
#if NUM_DIR_LIGHT_SHADOWS > 0
|
|
1614
|
+
DirectionalLightShadow directionalLight;
|
|
1615
|
+
#pragma unroll_loop_start
|
|
1616
|
+
for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
|
|
1617
|
+
directionalLight = directionalLightShadows[ i ];
|
|
1618
|
+
shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
|
|
1619
|
+
}
|
|
1620
|
+
#pragma unroll_loop_end
|
|
1621
|
+
#endif
|
|
1622
|
+
#if NUM_SPOT_LIGHT_SHADOWS > 0
|
|
1623
|
+
SpotLightShadow spotLight;
|
|
1624
|
+
#pragma unroll_loop_start
|
|
1625
|
+
for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
|
|
1626
|
+
spotLight = spotLightShadows[ i ];
|
|
1627
|
+
shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
|
|
1628
|
+
}
|
|
1629
|
+
#pragma unroll_loop_end
|
|
1630
|
+
#endif
|
|
1631
|
+
#if NUM_POINT_LIGHT_SHADOWS > 0
|
|
1632
|
+
PointLightShadow pointLight;
|
|
1633
|
+
#pragma unroll_loop_start
|
|
1634
|
+
for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
|
|
1635
|
+
pointLight = pointLightShadows[ i ];
|
|
1636
|
+
shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;
|
|
1637
|
+
}
|
|
1638
|
+
#pragma unroll_loop_end
|
|
1639
|
+
#endif
|
|
1640
|
+
#endif
|
|
1641
|
+
return shadow;
|
|
1642
|
+
}`,Up=`#ifdef USE_SKINNING
|
|
1643
|
+
mat4 boneMatX = getBoneMatrix( skinIndex.x );
|
|
1644
|
+
mat4 boneMatY = getBoneMatrix( skinIndex.y );
|
|
1645
|
+
mat4 boneMatZ = getBoneMatrix( skinIndex.z );
|
|
1646
|
+
mat4 boneMatW = getBoneMatrix( skinIndex.w );
|
|
1647
|
+
#endif`,Op=`#ifdef USE_SKINNING
|
|
1648
|
+
uniform mat4 bindMatrix;
|
|
1649
|
+
uniform mat4 bindMatrixInverse;
|
|
1650
|
+
#ifdef BONE_TEXTURE
|
|
1651
|
+
uniform highp sampler2D boneTexture;
|
|
1652
|
+
uniform int boneTextureSize;
|
|
1653
|
+
mat4 getBoneMatrix( const in float i ) {
|
|
1654
|
+
float j = i * 4.0;
|
|
1655
|
+
float x = mod( j, float( boneTextureSize ) );
|
|
1656
|
+
float y = floor( j / float( boneTextureSize ) );
|
|
1657
|
+
float dx = 1.0 / float( boneTextureSize );
|
|
1658
|
+
float dy = 1.0 / float( boneTextureSize );
|
|
1659
|
+
y = dy * ( y + 0.5 );
|
|
1660
|
+
vec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );
|
|
1661
|
+
vec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );
|
|
1662
|
+
vec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );
|
|
1663
|
+
vec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );
|
|
1664
|
+
mat4 bone = mat4( v1, v2, v3, v4 );
|
|
1665
|
+
return bone;
|
|
1666
|
+
}
|
|
1667
|
+
#else
|
|
1668
|
+
uniform mat4 boneMatrices[ MAX_BONES ];
|
|
1669
|
+
mat4 getBoneMatrix( const in float i ) {
|
|
1670
|
+
mat4 bone = boneMatrices[ int(i) ];
|
|
1671
|
+
return bone;
|
|
1672
|
+
}
|
|
1673
|
+
#endif
|
|
1674
|
+
#endif`,Hp=`#ifdef USE_SKINNING
|
|
1675
|
+
vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );
|
|
1676
|
+
vec4 skinned = vec4( 0.0 );
|
|
1677
|
+
skinned += boneMatX * skinVertex * skinWeight.x;
|
|
1678
|
+
skinned += boneMatY * skinVertex * skinWeight.y;
|
|
1679
|
+
skinned += boneMatZ * skinVertex * skinWeight.z;
|
|
1680
|
+
skinned += boneMatW * skinVertex * skinWeight.w;
|
|
1681
|
+
transformed = ( bindMatrixInverse * skinned ).xyz;
|
|
1682
|
+
#endif`,kp=`#ifdef USE_SKINNING
|
|
1683
|
+
mat4 skinMatrix = mat4( 0.0 );
|
|
1684
|
+
skinMatrix += skinWeight.x * boneMatX;
|
|
1685
|
+
skinMatrix += skinWeight.y * boneMatY;
|
|
1686
|
+
skinMatrix += skinWeight.z * boneMatZ;
|
|
1687
|
+
skinMatrix += skinWeight.w * boneMatW;
|
|
1688
|
+
skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;
|
|
1689
|
+
objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;
|
|
1690
|
+
#ifdef USE_TANGENT
|
|
1691
|
+
objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;
|
|
1692
|
+
#endif
|
|
1693
|
+
#endif`,Gp=`float specularStrength;
|
|
1694
|
+
#ifdef USE_SPECULARMAP
|
|
1695
|
+
vec4 texelSpecular = texture2D( specularMap, vUv );
|
|
1696
|
+
specularStrength = texelSpecular.r;
|
|
1697
|
+
#else
|
|
1698
|
+
specularStrength = 1.0;
|
|
1699
|
+
#endif`,Vp=`#ifdef USE_SPECULARMAP
|
|
1700
|
+
uniform sampler2D specularMap;
|
|
1701
|
+
#endif`,Wp=`#if defined( TONE_MAPPING )
|
|
1702
|
+
gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );
|
|
1703
|
+
#endif`,qp=`#ifndef saturate
|
|
1704
|
+
#define saturate( a ) clamp( a, 0.0, 1.0 )
|
|
1705
|
+
#endif
|
|
1706
|
+
uniform float toneMappingExposure;
|
|
1707
|
+
vec3 LinearToneMapping( vec3 color ) {
|
|
1708
|
+
return toneMappingExposure * color;
|
|
1709
|
+
}
|
|
1710
|
+
vec3 ReinhardToneMapping( vec3 color ) {
|
|
1711
|
+
color *= toneMappingExposure;
|
|
1712
|
+
return saturate( color / ( vec3( 1.0 ) + color ) );
|
|
1713
|
+
}
|
|
1714
|
+
vec3 OptimizedCineonToneMapping( vec3 color ) {
|
|
1715
|
+
color *= toneMappingExposure;
|
|
1716
|
+
color = max( vec3( 0.0 ), color - 0.004 );
|
|
1717
|
+
return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );
|
|
1718
|
+
}
|
|
1719
|
+
vec3 RRTAndODTFit( vec3 v ) {
|
|
1720
|
+
vec3 a = v * ( v + 0.0245786 ) - 0.000090537;
|
|
1721
|
+
vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;
|
|
1722
|
+
return a / b;
|
|
1723
|
+
}
|
|
1724
|
+
vec3 ACESFilmicToneMapping( vec3 color ) {
|
|
1725
|
+
const mat3 ACESInputMat = mat3(
|
|
1726
|
+
vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ),
|
|
1727
|
+
vec3( 0.04823, 0.01566, 0.83777 )
|
|
1728
|
+
);
|
|
1729
|
+
const mat3 ACESOutputMat = mat3(
|
|
1730
|
+
vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ),
|
|
1731
|
+
vec3( -0.07367, -0.00605, 1.07602 )
|
|
1732
|
+
);
|
|
1733
|
+
color *= toneMappingExposure / 0.6;
|
|
1734
|
+
color = ACESInputMat * color;
|
|
1735
|
+
color = RRTAndODTFit( color );
|
|
1736
|
+
color = ACESOutputMat * color;
|
|
1737
|
+
return saturate( color );
|
|
1738
|
+
}
|
|
1739
|
+
vec3 CustomToneMapping( vec3 color ) { return color; }`,Xp=`#ifdef USE_TRANSMISSION
|
|
1740
|
+
float transmissionAlpha = 1.0;
|
|
1741
|
+
float transmissionFactor = transmission;
|
|
1742
|
+
float thicknessFactor = thickness;
|
|
1743
|
+
#ifdef USE_TRANSMISSIONMAP
|
|
1744
|
+
transmissionFactor *= texture2D( transmissionMap, vUv ).r;
|
|
1745
|
+
#endif
|
|
1746
|
+
#ifdef USE_THICKNESSMAP
|
|
1747
|
+
thicknessFactor *= texture2D( thicknessMap, vUv ).g;
|
|
1748
|
+
#endif
|
|
1749
|
+
vec3 pos = vWorldPosition;
|
|
1750
|
+
vec3 v = normalize( cameraPosition - pos );
|
|
1751
|
+
vec3 n = inverseTransformDirection( normal, viewMatrix );
|
|
1752
|
+
vec4 transmission = getIBLVolumeRefraction(
|
|
1753
|
+
n, v, roughnessFactor, material.diffuseColor, material.specularColor, material.specularF90,
|
|
1754
|
+
pos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,
|
|
1755
|
+
attenuationColor, attenuationDistance );
|
|
1756
|
+
totalDiffuse = mix( totalDiffuse, transmission.rgb, transmissionFactor );
|
|
1757
|
+
transmissionAlpha = mix( transmissionAlpha, transmission.a, transmissionFactor );
|
|
1758
|
+
#endif`,Yp=`#ifdef USE_TRANSMISSION
|
|
1759
|
+
uniform float transmission;
|
|
1760
|
+
uniform float thickness;
|
|
1761
|
+
uniform float attenuationDistance;
|
|
1762
|
+
uniform vec3 attenuationColor;
|
|
1763
|
+
#ifdef USE_TRANSMISSIONMAP
|
|
1764
|
+
uniform sampler2D transmissionMap;
|
|
1765
|
+
#endif
|
|
1766
|
+
#ifdef USE_THICKNESSMAP
|
|
1767
|
+
uniform sampler2D thicknessMap;
|
|
1768
|
+
#endif
|
|
1769
|
+
uniform vec2 transmissionSamplerSize;
|
|
1770
|
+
uniform sampler2D transmissionSamplerMap;
|
|
1771
|
+
uniform mat4 modelMatrix;
|
|
1772
|
+
uniform mat4 projectionMatrix;
|
|
1773
|
+
varying vec3 vWorldPosition;
|
|
1774
|
+
vec3 getVolumeTransmissionRay( vec3 n, vec3 v, float thickness, float ior, mat4 modelMatrix ) {
|
|
1775
|
+
vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );
|
|
1776
|
+
vec3 modelScale;
|
|
1777
|
+
modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );
|
|
1778
|
+
modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );
|
|
1779
|
+
modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );
|
|
1780
|
+
return normalize( refractionVector ) * thickness * modelScale;
|
|
1781
|
+
}
|
|
1782
|
+
float applyIorToRoughness( float roughness, float ior ) {
|
|
1783
|
+
return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );
|
|
1784
|
+
}
|
|
1785
|
+
vec4 getTransmissionSample( vec2 fragCoord, float roughness, float ior ) {
|
|
1786
|
+
float framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );
|
|
1787
|
+
#ifdef TEXTURE_LOD_EXT
|
|
1788
|
+
return texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod );
|
|
1789
|
+
#else
|
|
1790
|
+
return texture2D( transmissionSamplerMap, fragCoord.xy, framebufferLod );
|
|
1791
|
+
#endif
|
|
1792
|
+
}
|
|
1793
|
+
vec3 applyVolumeAttenuation( vec3 radiance, float transmissionDistance, vec3 attenuationColor, float attenuationDistance ) {
|
|
1794
|
+
if ( attenuationDistance == 0.0 ) {
|
|
1795
|
+
return radiance;
|
|
1796
|
+
} else {
|
|
1797
|
+
vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;
|
|
1798
|
+
vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance * radiance;
|
|
1799
|
+
}
|
|
1800
|
+
}
|
|
1801
|
+
vec4 getIBLVolumeRefraction( vec3 n, vec3 v, float roughness, vec3 diffuseColor, vec3 specularColor, float specularF90,
|
|
1802
|
+
vec3 position, mat4 modelMatrix, mat4 viewMatrix, mat4 projMatrix, float ior, float thickness,
|
|
1803
|
+
vec3 attenuationColor, float attenuationDistance ) {
|
|
1804
|
+
vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
|
|
1805
|
+
vec3 refractedRayExit = position + transmissionRay;
|
|
1806
|
+
vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
|
|
1807
|
+
vec2 refractionCoords = ndcPos.xy / ndcPos.w;
|
|
1808
|
+
refractionCoords += 1.0;
|
|
1809
|
+
refractionCoords /= 2.0;
|
|
1810
|
+
vec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );
|
|
1811
|
+
vec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );
|
|
1812
|
+
vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );
|
|
1813
|
+
return vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );
|
|
1814
|
+
}
|
|
1815
|
+
#endif`,Zp=`#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )
|
|
1816
|
+
varying vec2 vUv;
|
|
1817
|
+
#endif`,Jp=`#ifdef USE_UV
|
|
1818
|
+
#ifdef UVS_VERTEX_ONLY
|
|
1819
|
+
vec2 vUv;
|
|
1820
|
+
#else
|
|
1821
|
+
varying vec2 vUv;
|
|
1822
|
+
#endif
|
|
1823
|
+
uniform mat3 uvTransform;
|
|
1824
|
+
#endif`,$p=`#ifdef USE_UV
|
|
1825
|
+
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
|
|
1826
|
+
#endif`,jp=`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
|
|
1827
|
+
varying vec2 vUv2;
|
|
1828
|
+
#endif`,Qp=`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
|
|
1829
|
+
attribute vec2 uv2;
|
|
1830
|
+
varying vec2 vUv2;
|
|
1831
|
+
uniform mat3 uv2Transform;
|
|
1832
|
+
#endif`,Kp=`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
|
|
1833
|
+
vUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;
|
|
1834
|
+
#endif`,em=`#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION )
|
|
1835
|
+
vec4 worldPosition = vec4( transformed, 1.0 );
|
|
1836
|
+
#ifdef USE_INSTANCING
|
|
1837
|
+
worldPosition = instanceMatrix * worldPosition;
|
|
1838
|
+
#endif
|
|
1839
|
+
worldPosition = modelMatrix * worldPosition;
|
|
1840
|
+
#endif`;const Ve={alphamap_fragment:af,alphamap_pars_fragment:lf,alphatest_fragment:cf,alphatest_pars_fragment:uf,aomap_fragment:hf,aomap_pars_fragment:df,begin_vertex:ff,beginnormal_vertex:pf,bsdfs:mf,bumpmap_pars_fragment:gf,clipping_planes_fragment:xf,clipping_planes_pars_fragment:yf,clipping_planes_pars_vertex:vf,clipping_planes_vertex:_f,color_fragment:bf,color_pars_fragment:wf,color_pars_vertex:Mf,color_vertex:Sf,common:Tf,cube_uv_reflection_fragment:Ef,defaultnormal_vertex:Af,displacementmap_pars_vertex:Lf,displacementmap_vertex:Cf,emissivemap_fragment:Rf,emissivemap_pars_fragment:Pf,encodings_fragment:If,encodings_pars_fragment:Df,envmap_fragment:Ff,envmap_common_pars_fragment:Nf,envmap_pars_fragment:Bf,envmap_pars_vertex:zf,envmap_physical_pars_fragment:Zf,envmap_vertex:Uf,fog_vertex:Of,fog_pars_vertex:Hf,fog_fragment:kf,fog_pars_fragment:Gf,gradientmap_pars_fragment:Vf,lightmap_fragment:Wf,lightmap_pars_fragment:qf,lights_lambert_vertex:Xf,lights_pars_begin:Yf,lights_toon_fragment:Jf,lights_toon_pars_fragment:$f,lights_phong_fragment:jf,lights_phong_pars_fragment:Qf,lights_physical_fragment:Kf,lights_physical_pars_fragment:ep,lights_fragment_begin:tp,lights_fragment_maps:np,lights_fragment_end:ip,logdepthbuf_fragment:rp,logdepthbuf_pars_fragment:sp,logdepthbuf_pars_vertex:op,logdepthbuf_vertex:ap,map_fragment:lp,map_pars_fragment:cp,map_particle_fragment:up,map_particle_pars_fragment:hp,metalnessmap_fragment:dp,metalnessmap_pars_fragment:fp,morphnormal_vertex:pp,morphtarget_pars_vertex:mp,morphtarget_vertex:gp,normal_fragment_begin:xp,normal_fragment_maps:yp,normal_pars_fragment:vp,normal_pars_vertex:_p,normal_vertex:bp,normalmap_pars_fragment:wp,clearcoat_normal_fragment_begin:Mp,clearcoat_normal_fragment_maps:Sp,clearcoat_pars_fragment:Tp,output_fragment:Ep,packing:Ap,premultiplied_alpha_fragment:Lp,project_vertex:Cp,dithering_fragment:Rp,dithering_pars_fragment:Pp,roughnessmap_fragment:Ip,roughnessmap_pars_fragment:Dp,shadowmap_pars_fragment:Fp,shadowmap_pars_vertex:Np,shadowmap_vertex:Bp,shadowmask_pars_fragment:zp,skinbase_vertex:Up,skinning_pars_vertex:Op,skinning_vertex:Hp,skinnormal_vertex:kp,specularmap_fragment:Gp,specularmap_pars_fragment:Vp,tonemapping_fragment:Wp,tonemapping_pars_fragment:qp,transmission_fragment:Xp,transmission_pars_fragment:Yp,uv_pars_fragment:Zp,uv_pars_vertex:Jp,uv_vertex:$p,uv2_pars_fragment:jp,uv2_pars_vertex:Qp,uv2_vertex:Kp,worldpos_vertex:em,background_vert:`varying vec2 vUv;
|
|
1841
|
+
uniform mat3 uvTransform;
|
|
1842
|
+
void main() {
|
|
1843
|
+
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
|
|
1844
|
+
gl_Position = vec4( position.xy, 1.0, 1.0 );
|
|
1845
|
+
}`,background_frag:`uniform sampler2D t2D;
|
|
1846
|
+
varying vec2 vUv;
|
|
1847
|
+
void main() {
|
|
1848
|
+
vec4 texColor = texture2D( t2D, vUv );
|
|
1849
|
+
gl_FragColor = mapTexelToLinear( texColor );
|
|
1850
|
+
#include <tonemapping_fragment>
|
|
1851
|
+
#include <encodings_fragment>
|
|
1852
|
+
}`,cube_vert:`varying vec3 vWorldDirection;
|
|
1853
|
+
#include <common>
|
|
1854
|
+
void main() {
|
|
1855
|
+
vWorldDirection = transformDirection( position, modelMatrix );
|
|
1856
|
+
#include <begin_vertex>
|
|
1857
|
+
#include <project_vertex>
|
|
1858
|
+
gl_Position.z = gl_Position.w;
|
|
1859
|
+
}`,cube_frag:`#include <envmap_common_pars_fragment>
|
|
1860
|
+
uniform float opacity;
|
|
1861
|
+
varying vec3 vWorldDirection;
|
|
1862
|
+
#include <cube_uv_reflection_fragment>
|
|
1863
|
+
void main() {
|
|
1864
|
+
vec3 vReflect = vWorldDirection;
|
|
1865
|
+
#include <envmap_fragment>
|
|
1866
|
+
gl_FragColor = envColor;
|
|
1867
|
+
gl_FragColor.a *= opacity;
|
|
1868
|
+
#include <tonemapping_fragment>
|
|
1869
|
+
#include <encodings_fragment>
|
|
1870
|
+
}`,depth_vert:`#include <common>
|
|
1871
|
+
#include <uv_pars_vertex>
|
|
1872
|
+
#include <displacementmap_pars_vertex>
|
|
1873
|
+
#include <morphtarget_pars_vertex>
|
|
1874
|
+
#include <skinning_pars_vertex>
|
|
1875
|
+
#include <logdepthbuf_pars_vertex>
|
|
1876
|
+
#include <clipping_planes_pars_vertex>
|
|
1877
|
+
varying vec2 vHighPrecisionZW;
|
|
1878
|
+
void main() {
|
|
1879
|
+
#include <uv_vertex>
|
|
1880
|
+
#include <skinbase_vertex>
|
|
1881
|
+
#ifdef USE_DISPLACEMENTMAP
|
|
1882
|
+
#include <beginnormal_vertex>
|
|
1883
|
+
#include <morphnormal_vertex>
|
|
1884
|
+
#include <skinnormal_vertex>
|
|
1885
|
+
#endif
|
|
1886
|
+
#include <begin_vertex>
|
|
1887
|
+
#include <morphtarget_vertex>
|
|
1888
|
+
#include <skinning_vertex>
|
|
1889
|
+
#include <displacementmap_vertex>
|
|
1890
|
+
#include <project_vertex>
|
|
1891
|
+
#include <logdepthbuf_vertex>
|
|
1892
|
+
#include <clipping_planes_vertex>
|
|
1893
|
+
vHighPrecisionZW = gl_Position.zw;
|
|
1894
|
+
}`,depth_frag:`#if DEPTH_PACKING == 3200
|
|
1895
|
+
uniform float opacity;
|
|
1896
|
+
#endif
|
|
1897
|
+
#include <common>
|
|
1898
|
+
#include <packing>
|
|
1899
|
+
#include <uv_pars_fragment>
|
|
1900
|
+
#include <map_pars_fragment>
|
|
1901
|
+
#include <alphamap_pars_fragment>
|
|
1902
|
+
#include <alphatest_pars_fragment>
|
|
1903
|
+
#include <logdepthbuf_pars_fragment>
|
|
1904
|
+
#include <clipping_planes_pars_fragment>
|
|
1905
|
+
varying vec2 vHighPrecisionZW;
|
|
1906
|
+
void main() {
|
|
1907
|
+
#include <clipping_planes_fragment>
|
|
1908
|
+
vec4 diffuseColor = vec4( 1.0 );
|
|
1909
|
+
#if DEPTH_PACKING == 3200
|
|
1910
|
+
diffuseColor.a = opacity;
|
|
1911
|
+
#endif
|
|
1912
|
+
#include <map_fragment>
|
|
1913
|
+
#include <alphamap_fragment>
|
|
1914
|
+
#include <alphatest_fragment>
|
|
1915
|
+
#include <logdepthbuf_fragment>
|
|
1916
|
+
float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;
|
|
1917
|
+
#if DEPTH_PACKING == 3200
|
|
1918
|
+
gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );
|
|
1919
|
+
#elif DEPTH_PACKING == 3201
|
|
1920
|
+
gl_FragColor = packDepthToRGBA( fragCoordZ );
|
|
1921
|
+
#endif
|
|
1922
|
+
}`,distanceRGBA_vert:`#define DISTANCE
|
|
1923
|
+
varying vec3 vWorldPosition;
|
|
1924
|
+
#include <common>
|
|
1925
|
+
#include <uv_pars_vertex>
|
|
1926
|
+
#include <displacementmap_pars_vertex>
|
|
1927
|
+
#include <morphtarget_pars_vertex>
|
|
1928
|
+
#include <skinning_pars_vertex>
|
|
1929
|
+
#include <clipping_planes_pars_vertex>
|
|
1930
|
+
void main() {
|
|
1931
|
+
#include <uv_vertex>
|
|
1932
|
+
#include <skinbase_vertex>
|
|
1933
|
+
#ifdef USE_DISPLACEMENTMAP
|
|
1934
|
+
#include <beginnormal_vertex>
|
|
1935
|
+
#include <morphnormal_vertex>
|
|
1936
|
+
#include <skinnormal_vertex>
|
|
1937
|
+
#endif
|
|
1938
|
+
#include <begin_vertex>
|
|
1939
|
+
#include <morphtarget_vertex>
|
|
1940
|
+
#include <skinning_vertex>
|
|
1941
|
+
#include <displacementmap_vertex>
|
|
1942
|
+
#include <project_vertex>
|
|
1943
|
+
#include <worldpos_vertex>
|
|
1944
|
+
#include <clipping_planes_vertex>
|
|
1945
|
+
vWorldPosition = worldPosition.xyz;
|
|
1946
|
+
}`,distanceRGBA_frag:`#define DISTANCE
|
|
1947
|
+
uniform vec3 referencePosition;
|
|
1948
|
+
uniform float nearDistance;
|
|
1949
|
+
uniform float farDistance;
|
|
1950
|
+
varying vec3 vWorldPosition;
|
|
1951
|
+
#include <common>
|
|
1952
|
+
#include <packing>
|
|
1953
|
+
#include <uv_pars_fragment>
|
|
1954
|
+
#include <map_pars_fragment>
|
|
1955
|
+
#include <alphamap_pars_fragment>
|
|
1956
|
+
#include <alphatest_pars_fragment>
|
|
1957
|
+
#include <clipping_planes_pars_fragment>
|
|
1958
|
+
void main () {
|
|
1959
|
+
#include <clipping_planes_fragment>
|
|
1960
|
+
vec4 diffuseColor = vec4( 1.0 );
|
|
1961
|
+
#include <map_fragment>
|
|
1962
|
+
#include <alphamap_fragment>
|
|
1963
|
+
#include <alphatest_fragment>
|
|
1964
|
+
float dist = length( vWorldPosition - referencePosition );
|
|
1965
|
+
dist = ( dist - nearDistance ) / ( farDistance - nearDistance );
|
|
1966
|
+
dist = saturate( dist );
|
|
1967
|
+
gl_FragColor = packDepthToRGBA( dist );
|
|
1968
|
+
}`,equirect_vert:`varying vec3 vWorldDirection;
|
|
1969
|
+
#include <common>
|
|
1970
|
+
void main() {
|
|
1971
|
+
vWorldDirection = transformDirection( position, modelMatrix );
|
|
1972
|
+
#include <begin_vertex>
|
|
1973
|
+
#include <project_vertex>
|
|
1974
|
+
}`,equirect_frag:`uniform sampler2D tEquirect;
|
|
1975
|
+
varying vec3 vWorldDirection;
|
|
1976
|
+
#include <common>
|
|
1977
|
+
void main() {
|
|
1978
|
+
vec3 direction = normalize( vWorldDirection );
|
|
1979
|
+
vec2 sampleUV = equirectUv( direction );
|
|
1980
|
+
vec4 texColor = texture2D( tEquirect, sampleUV );
|
|
1981
|
+
gl_FragColor = mapTexelToLinear( texColor );
|
|
1982
|
+
#include <tonemapping_fragment>
|
|
1983
|
+
#include <encodings_fragment>
|
|
1984
|
+
}`,linedashed_vert:`uniform float scale;
|
|
1985
|
+
attribute float lineDistance;
|
|
1986
|
+
varying float vLineDistance;
|
|
1987
|
+
#include <common>
|
|
1988
|
+
#include <color_pars_vertex>
|
|
1989
|
+
#include <fog_pars_vertex>
|
|
1990
|
+
#include <morphtarget_pars_vertex>
|
|
1991
|
+
#include <logdepthbuf_pars_vertex>
|
|
1992
|
+
#include <clipping_planes_pars_vertex>
|
|
1993
|
+
void main() {
|
|
1994
|
+
vLineDistance = scale * lineDistance;
|
|
1995
|
+
#include <color_vertex>
|
|
1996
|
+
#include <begin_vertex>
|
|
1997
|
+
#include <morphtarget_vertex>
|
|
1998
|
+
#include <project_vertex>
|
|
1999
|
+
#include <logdepthbuf_vertex>
|
|
2000
|
+
#include <clipping_planes_vertex>
|
|
2001
|
+
#include <fog_vertex>
|
|
2002
|
+
}`,linedashed_frag:`uniform vec3 diffuse;
|
|
2003
|
+
uniform float opacity;
|
|
2004
|
+
uniform float dashSize;
|
|
2005
|
+
uniform float totalSize;
|
|
2006
|
+
varying float vLineDistance;
|
|
2007
|
+
#include <common>
|
|
2008
|
+
#include <color_pars_fragment>
|
|
2009
|
+
#include <fog_pars_fragment>
|
|
2010
|
+
#include <logdepthbuf_pars_fragment>
|
|
2011
|
+
#include <clipping_planes_pars_fragment>
|
|
2012
|
+
void main() {
|
|
2013
|
+
#include <clipping_planes_fragment>
|
|
2014
|
+
if ( mod( vLineDistance, totalSize ) > dashSize ) {
|
|
2015
|
+
discard;
|
|
2016
|
+
}
|
|
2017
|
+
vec3 outgoingLight = vec3( 0.0 );
|
|
2018
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2019
|
+
#include <logdepthbuf_fragment>
|
|
2020
|
+
#include <color_fragment>
|
|
2021
|
+
outgoingLight = diffuseColor.rgb;
|
|
2022
|
+
#include <output_fragment>
|
|
2023
|
+
#include <tonemapping_fragment>
|
|
2024
|
+
#include <encodings_fragment>
|
|
2025
|
+
#include <fog_fragment>
|
|
2026
|
+
#include <premultiplied_alpha_fragment>
|
|
2027
|
+
}`,meshbasic_vert:`#include <common>
|
|
2028
|
+
#include <uv_pars_vertex>
|
|
2029
|
+
#include <uv2_pars_vertex>
|
|
2030
|
+
#include <envmap_pars_vertex>
|
|
2031
|
+
#include <color_pars_vertex>
|
|
2032
|
+
#include <fog_pars_vertex>
|
|
2033
|
+
#include <morphtarget_pars_vertex>
|
|
2034
|
+
#include <skinning_pars_vertex>
|
|
2035
|
+
#include <logdepthbuf_pars_vertex>
|
|
2036
|
+
#include <clipping_planes_pars_vertex>
|
|
2037
|
+
void main() {
|
|
2038
|
+
#include <uv_vertex>
|
|
2039
|
+
#include <uv2_vertex>
|
|
2040
|
+
#include <color_vertex>
|
|
2041
|
+
#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )
|
|
2042
|
+
#include <beginnormal_vertex>
|
|
2043
|
+
#include <morphnormal_vertex>
|
|
2044
|
+
#include <skinbase_vertex>
|
|
2045
|
+
#include <skinnormal_vertex>
|
|
2046
|
+
#include <defaultnormal_vertex>
|
|
2047
|
+
#endif
|
|
2048
|
+
#include <begin_vertex>
|
|
2049
|
+
#include <morphtarget_vertex>
|
|
2050
|
+
#include <skinning_vertex>
|
|
2051
|
+
#include <project_vertex>
|
|
2052
|
+
#include <logdepthbuf_vertex>
|
|
2053
|
+
#include <clipping_planes_vertex>
|
|
2054
|
+
#include <worldpos_vertex>
|
|
2055
|
+
#include <envmap_vertex>
|
|
2056
|
+
#include <fog_vertex>
|
|
2057
|
+
}`,meshbasic_frag:`uniform vec3 diffuse;
|
|
2058
|
+
uniform float opacity;
|
|
2059
|
+
#ifndef FLAT_SHADED
|
|
2060
|
+
varying vec3 vNormal;
|
|
2061
|
+
#endif
|
|
2062
|
+
#include <common>
|
|
2063
|
+
#include <dithering_pars_fragment>
|
|
2064
|
+
#include <color_pars_fragment>
|
|
2065
|
+
#include <uv_pars_fragment>
|
|
2066
|
+
#include <uv2_pars_fragment>
|
|
2067
|
+
#include <map_pars_fragment>
|
|
2068
|
+
#include <alphamap_pars_fragment>
|
|
2069
|
+
#include <alphatest_pars_fragment>
|
|
2070
|
+
#include <aomap_pars_fragment>
|
|
2071
|
+
#include <lightmap_pars_fragment>
|
|
2072
|
+
#include <envmap_common_pars_fragment>
|
|
2073
|
+
#include <envmap_pars_fragment>
|
|
2074
|
+
#include <cube_uv_reflection_fragment>
|
|
2075
|
+
#include <fog_pars_fragment>
|
|
2076
|
+
#include <specularmap_pars_fragment>
|
|
2077
|
+
#include <logdepthbuf_pars_fragment>
|
|
2078
|
+
#include <clipping_planes_pars_fragment>
|
|
2079
|
+
void main() {
|
|
2080
|
+
#include <clipping_planes_fragment>
|
|
2081
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2082
|
+
#include <logdepthbuf_fragment>
|
|
2083
|
+
#include <map_fragment>
|
|
2084
|
+
#include <color_fragment>
|
|
2085
|
+
#include <alphamap_fragment>
|
|
2086
|
+
#include <alphatest_fragment>
|
|
2087
|
+
#include <specularmap_fragment>
|
|
2088
|
+
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
2089
|
+
#ifdef USE_LIGHTMAP
|
|
2090
|
+
vec4 lightMapTexel= texture2D( lightMap, vUv2 );
|
|
2091
|
+
reflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;
|
|
2092
|
+
#else
|
|
2093
|
+
reflectedLight.indirectDiffuse += vec3( 1.0 );
|
|
2094
|
+
#endif
|
|
2095
|
+
#include <aomap_fragment>
|
|
2096
|
+
reflectedLight.indirectDiffuse *= diffuseColor.rgb;
|
|
2097
|
+
vec3 outgoingLight = reflectedLight.indirectDiffuse;
|
|
2098
|
+
#include <envmap_fragment>
|
|
2099
|
+
#include <output_fragment>
|
|
2100
|
+
#include <tonemapping_fragment>
|
|
2101
|
+
#include <encodings_fragment>
|
|
2102
|
+
#include <fog_fragment>
|
|
2103
|
+
#include <premultiplied_alpha_fragment>
|
|
2104
|
+
#include <dithering_fragment>
|
|
2105
|
+
}`,meshlambert_vert:`#define LAMBERT
|
|
2106
|
+
varying vec3 vLightFront;
|
|
2107
|
+
varying vec3 vIndirectFront;
|
|
2108
|
+
#ifdef DOUBLE_SIDED
|
|
2109
|
+
varying vec3 vLightBack;
|
|
2110
|
+
varying vec3 vIndirectBack;
|
|
2111
|
+
#endif
|
|
2112
|
+
#include <common>
|
|
2113
|
+
#include <uv_pars_vertex>
|
|
2114
|
+
#include <uv2_pars_vertex>
|
|
2115
|
+
#include <envmap_pars_vertex>
|
|
2116
|
+
#include <bsdfs>
|
|
2117
|
+
#include <lights_pars_begin>
|
|
2118
|
+
#include <color_pars_vertex>
|
|
2119
|
+
#include <fog_pars_vertex>
|
|
2120
|
+
#include <morphtarget_pars_vertex>
|
|
2121
|
+
#include <skinning_pars_vertex>
|
|
2122
|
+
#include <shadowmap_pars_vertex>
|
|
2123
|
+
#include <logdepthbuf_pars_vertex>
|
|
2124
|
+
#include <clipping_planes_pars_vertex>
|
|
2125
|
+
void main() {
|
|
2126
|
+
#include <uv_vertex>
|
|
2127
|
+
#include <uv2_vertex>
|
|
2128
|
+
#include <color_vertex>
|
|
2129
|
+
#include <beginnormal_vertex>
|
|
2130
|
+
#include <morphnormal_vertex>
|
|
2131
|
+
#include <skinbase_vertex>
|
|
2132
|
+
#include <skinnormal_vertex>
|
|
2133
|
+
#include <defaultnormal_vertex>
|
|
2134
|
+
#include <begin_vertex>
|
|
2135
|
+
#include <morphtarget_vertex>
|
|
2136
|
+
#include <skinning_vertex>
|
|
2137
|
+
#include <project_vertex>
|
|
2138
|
+
#include <logdepthbuf_vertex>
|
|
2139
|
+
#include <clipping_planes_vertex>
|
|
2140
|
+
#include <worldpos_vertex>
|
|
2141
|
+
#include <envmap_vertex>
|
|
2142
|
+
#include <lights_lambert_vertex>
|
|
2143
|
+
#include <shadowmap_vertex>
|
|
2144
|
+
#include <fog_vertex>
|
|
2145
|
+
}`,meshlambert_frag:`uniform vec3 diffuse;
|
|
2146
|
+
uniform vec3 emissive;
|
|
2147
|
+
uniform float opacity;
|
|
2148
|
+
varying vec3 vLightFront;
|
|
2149
|
+
varying vec3 vIndirectFront;
|
|
2150
|
+
#ifdef DOUBLE_SIDED
|
|
2151
|
+
varying vec3 vLightBack;
|
|
2152
|
+
varying vec3 vIndirectBack;
|
|
2153
|
+
#endif
|
|
2154
|
+
#include <common>
|
|
2155
|
+
#include <packing>
|
|
2156
|
+
#include <dithering_pars_fragment>
|
|
2157
|
+
#include <color_pars_fragment>
|
|
2158
|
+
#include <uv_pars_fragment>
|
|
2159
|
+
#include <uv2_pars_fragment>
|
|
2160
|
+
#include <map_pars_fragment>
|
|
2161
|
+
#include <alphamap_pars_fragment>
|
|
2162
|
+
#include <alphatest_pars_fragment>
|
|
2163
|
+
#include <aomap_pars_fragment>
|
|
2164
|
+
#include <lightmap_pars_fragment>
|
|
2165
|
+
#include <emissivemap_pars_fragment>
|
|
2166
|
+
#include <envmap_common_pars_fragment>
|
|
2167
|
+
#include <envmap_pars_fragment>
|
|
2168
|
+
#include <cube_uv_reflection_fragment>
|
|
2169
|
+
#include <bsdfs>
|
|
2170
|
+
#include <lights_pars_begin>
|
|
2171
|
+
#include <fog_pars_fragment>
|
|
2172
|
+
#include <shadowmap_pars_fragment>
|
|
2173
|
+
#include <shadowmask_pars_fragment>
|
|
2174
|
+
#include <specularmap_pars_fragment>
|
|
2175
|
+
#include <logdepthbuf_pars_fragment>
|
|
2176
|
+
#include <clipping_planes_pars_fragment>
|
|
2177
|
+
void main() {
|
|
2178
|
+
#include <clipping_planes_fragment>
|
|
2179
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2180
|
+
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
2181
|
+
vec3 totalEmissiveRadiance = emissive;
|
|
2182
|
+
#include <logdepthbuf_fragment>
|
|
2183
|
+
#include <map_fragment>
|
|
2184
|
+
#include <color_fragment>
|
|
2185
|
+
#include <alphamap_fragment>
|
|
2186
|
+
#include <alphatest_fragment>
|
|
2187
|
+
#include <specularmap_fragment>
|
|
2188
|
+
#include <emissivemap_fragment>
|
|
2189
|
+
#ifdef DOUBLE_SIDED
|
|
2190
|
+
reflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;
|
|
2191
|
+
#else
|
|
2192
|
+
reflectedLight.indirectDiffuse += vIndirectFront;
|
|
2193
|
+
#endif
|
|
2194
|
+
#include <lightmap_fragment>
|
|
2195
|
+
reflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );
|
|
2196
|
+
#ifdef DOUBLE_SIDED
|
|
2197
|
+
reflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;
|
|
2198
|
+
#else
|
|
2199
|
+
reflectedLight.directDiffuse = vLightFront;
|
|
2200
|
+
#endif
|
|
2201
|
+
reflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();
|
|
2202
|
+
#include <aomap_fragment>
|
|
2203
|
+
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
|
|
2204
|
+
#include <envmap_fragment>
|
|
2205
|
+
#include <output_fragment>
|
|
2206
|
+
#include <tonemapping_fragment>
|
|
2207
|
+
#include <encodings_fragment>
|
|
2208
|
+
#include <fog_fragment>
|
|
2209
|
+
#include <premultiplied_alpha_fragment>
|
|
2210
|
+
#include <dithering_fragment>
|
|
2211
|
+
}`,meshmatcap_vert:`#define MATCAP
|
|
2212
|
+
varying vec3 vViewPosition;
|
|
2213
|
+
#include <common>
|
|
2214
|
+
#include <uv_pars_vertex>
|
|
2215
|
+
#include <color_pars_vertex>
|
|
2216
|
+
#include <displacementmap_pars_vertex>
|
|
2217
|
+
#include <fog_pars_vertex>
|
|
2218
|
+
#include <normal_pars_vertex>
|
|
2219
|
+
#include <morphtarget_pars_vertex>
|
|
2220
|
+
#include <skinning_pars_vertex>
|
|
2221
|
+
#include <logdepthbuf_pars_vertex>
|
|
2222
|
+
#include <clipping_planes_pars_vertex>
|
|
2223
|
+
void main() {
|
|
2224
|
+
#include <uv_vertex>
|
|
2225
|
+
#include <color_vertex>
|
|
2226
|
+
#include <beginnormal_vertex>
|
|
2227
|
+
#include <morphnormal_vertex>
|
|
2228
|
+
#include <skinbase_vertex>
|
|
2229
|
+
#include <skinnormal_vertex>
|
|
2230
|
+
#include <defaultnormal_vertex>
|
|
2231
|
+
#include <normal_vertex>
|
|
2232
|
+
#include <begin_vertex>
|
|
2233
|
+
#include <morphtarget_vertex>
|
|
2234
|
+
#include <skinning_vertex>
|
|
2235
|
+
#include <displacementmap_vertex>
|
|
2236
|
+
#include <project_vertex>
|
|
2237
|
+
#include <logdepthbuf_vertex>
|
|
2238
|
+
#include <clipping_planes_vertex>
|
|
2239
|
+
#include <fog_vertex>
|
|
2240
|
+
vViewPosition = - mvPosition.xyz;
|
|
2241
|
+
}`,meshmatcap_frag:`#define MATCAP
|
|
2242
|
+
uniform vec3 diffuse;
|
|
2243
|
+
uniform float opacity;
|
|
2244
|
+
uniform sampler2D matcap;
|
|
2245
|
+
varying vec3 vViewPosition;
|
|
2246
|
+
#include <common>
|
|
2247
|
+
#include <dithering_pars_fragment>
|
|
2248
|
+
#include <color_pars_fragment>
|
|
2249
|
+
#include <uv_pars_fragment>
|
|
2250
|
+
#include <map_pars_fragment>
|
|
2251
|
+
#include <alphamap_pars_fragment>
|
|
2252
|
+
#include <alphatest_pars_fragment>
|
|
2253
|
+
#include <fog_pars_fragment>
|
|
2254
|
+
#include <normal_pars_fragment>
|
|
2255
|
+
#include <bumpmap_pars_fragment>
|
|
2256
|
+
#include <normalmap_pars_fragment>
|
|
2257
|
+
#include <logdepthbuf_pars_fragment>
|
|
2258
|
+
#include <clipping_planes_pars_fragment>
|
|
2259
|
+
void main() {
|
|
2260
|
+
#include <clipping_planes_fragment>
|
|
2261
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2262
|
+
#include <logdepthbuf_fragment>
|
|
2263
|
+
#include <map_fragment>
|
|
2264
|
+
#include <color_fragment>
|
|
2265
|
+
#include <alphamap_fragment>
|
|
2266
|
+
#include <alphatest_fragment>
|
|
2267
|
+
#include <normal_fragment_begin>
|
|
2268
|
+
#include <normal_fragment_maps>
|
|
2269
|
+
vec3 viewDir = normalize( vViewPosition );
|
|
2270
|
+
vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );
|
|
2271
|
+
vec3 y = cross( viewDir, x );
|
|
2272
|
+
vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;
|
|
2273
|
+
#ifdef USE_MATCAP
|
|
2274
|
+
vec4 matcapColor = texture2D( matcap, uv );
|
|
2275
|
+
matcapColor = matcapTexelToLinear( matcapColor );
|
|
2276
|
+
#else
|
|
2277
|
+
vec4 matcapColor = vec4( 1.0 );
|
|
2278
|
+
#endif
|
|
2279
|
+
vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;
|
|
2280
|
+
#include <output_fragment>
|
|
2281
|
+
#include <tonemapping_fragment>
|
|
2282
|
+
#include <encodings_fragment>
|
|
2283
|
+
#include <fog_fragment>
|
|
2284
|
+
#include <premultiplied_alpha_fragment>
|
|
2285
|
+
#include <dithering_fragment>
|
|
2286
|
+
}`,meshnormal_vert:`#define NORMAL
|
|
2287
|
+
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
|
|
2288
|
+
varying vec3 vViewPosition;
|
|
2289
|
+
#endif
|
|
2290
|
+
#include <common>
|
|
2291
|
+
#include <uv_pars_vertex>
|
|
2292
|
+
#include <displacementmap_pars_vertex>
|
|
2293
|
+
#include <normal_pars_vertex>
|
|
2294
|
+
#include <morphtarget_pars_vertex>
|
|
2295
|
+
#include <skinning_pars_vertex>
|
|
2296
|
+
#include <logdepthbuf_pars_vertex>
|
|
2297
|
+
#include <clipping_planes_pars_vertex>
|
|
2298
|
+
void main() {
|
|
2299
|
+
#include <uv_vertex>
|
|
2300
|
+
#include <beginnormal_vertex>
|
|
2301
|
+
#include <morphnormal_vertex>
|
|
2302
|
+
#include <skinbase_vertex>
|
|
2303
|
+
#include <skinnormal_vertex>
|
|
2304
|
+
#include <defaultnormal_vertex>
|
|
2305
|
+
#include <normal_vertex>
|
|
2306
|
+
#include <begin_vertex>
|
|
2307
|
+
#include <morphtarget_vertex>
|
|
2308
|
+
#include <skinning_vertex>
|
|
2309
|
+
#include <displacementmap_vertex>
|
|
2310
|
+
#include <project_vertex>
|
|
2311
|
+
#include <logdepthbuf_vertex>
|
|
2312
|
+
#include <clipping_planes_vertex>
|
|
2313
|
+
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
|
|
2314
|
+
vViewPosition = - mvPosition.xyz;
|
|
2315
|
+
#endif
|
|
2316
|
+
}`,meshnormal_frag:`#define NORMAL
|
|
2317
|
+
uniform float opacity;
|
|
2318
|
+
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
|
|
2319
|
+
varying vec3 vViewPosition;
|
|
2320
|
+
#endif
|
|
2321
|
+
#include <packing>
|
|
2322
|
+
#include <uv_pars_fragment>
|
|
2323
|
+
#include <normal_pars_fragment>
|
|
2324
|
+
#include <bumpmap_pars_fragment>
|
|
2325
|
+
#include <normalmap_pars_fragment>
|
|
2326
|
+
#include <logdepthbuf_pars_fragment>
|
|
2327
|
+
#include <clipping_planes_pars_fragment>
|
|
2328
|
+
void main() {
|
|
2329
|
+
#include <clipping_planes_fragment>
|
|
2330
|
+
#include <logdepthbuf_fragment>
|
|
2331
|
+
#include <normal_fragment_begin>
|
|
2332
|
+
#include <normal_fragment_maps>
|
|
2333
|
+
gl_FragColor = vec4( packNormalToRGB( normal ), opacity );
|
|
2334
|
+
}`,meshphong_vert:`#define PHONG
|
|
2335
|
+
varying vec3 vViewPosition;
|
|
2336
|
+
#include <common>
|
|
2337
|
+
#include <uv_pars_vertex>
|
|
2338
|
+
#include <uv2_pars_vertex>
|
|
2339
|
+
#include <displacementmap_pars_vertex>
|
|
2340
|
+
#include <envmap_pars_vertex>
|
|
2341
|
+
#include <color_pars_vertex>
|
|
2342
|
+
#include <fog_pars_vertex>
|
|
2343
|
+
#include <normal_pars_vertex>
|
|
2344
|
+
#include <morphtarget_pars_vertex>
|
|
2345
|
+
#include <skinning_pars_vertex>
|
|
2346
|
+
#include <shadowmap_pars_vertex>
|
|
2347
|
+
#include <logdepthbuf_pars_vertex>
|
|
2348
|
+
#include <clipping_planes_pars_vertex>
|
|
2349
|
+
void main() {
|
|
2350
|
+
#include <uv_vertex>
|
|
2351
|
+
#include <uv2_vertex>
|
|
2352
|
+
#include <color_vertex>
|
|
2353
|
+
#include <beginnormal_vertex>
|
|
2354
|
+
#include <morphnormal_vertex>
|
|
2355
|
+
#include <skinbase_vertex>
|
|
2356
|
+
#include <skinnormal_vertex>
|
|
2357
|
+
#include <defaultnormal_vertex>
|
|
2358
|
+
#include <normal_vertex>
|
|
2359
|
+
#include <begin_vertex>
|
|
2360
|
+
#include <morphtarget_vertex>
|
|
2361
|
+
#include <skinning_vertex>
|
|
2362
|
+
#include <displacementmap_vertex>
|
|
2363
|
+
#include <project_vertex>
|
|
2364
|
+
#include <logdepthbuf_vertex>
|
|
2365
|
+
#include <clipping_planes_vertex>
|
|
2366
|
+
vViewPosition = - mvPosition.xyz;
|
|
2367
|
+
#include <worldpos_vertex>
|
|
2368
|
+
#include <envmap_vertex>
|
|
2369
|
+
#include <shadowmap_vertex>
|
|
2370
|
+
#include <fog_vertex>
|
|
2371
|
+
}`,meshphong_frag:`#define PHONG
|
|
2372
|
+
uniform vec3 diffuse;
|
|
2373
|
+
uniform vec3 emissive;
|
|
2374
|
+
uniform vec3 specular;
|
|
2375
|
+
uniform float shininess;
|
|
2376
|
+
uniform float opacity;
|
|
2377
|
+
#include <common>
|
|
2378
|
+
#include <packing>
|
|
2379
|
+
#include <dithering_pars_fragment>
|
|
2380
|
+
#include <color_pars_fragment>
|
|
2381
|
+
#include <uv_pars_fragment>
|
|
2382
|
+
#include <uv2_pars_fragment>
|
|
2383
|
+
#include <map_pars_fragment>
|
|
2384
|
+
#include <alphamap_pars_fragment>
|
|
2385
|
+
#include <alphatest_pars_fragment>
|
|
2386
|
+
#include <aomap_pars_fragment>
|
|
2387
|
+
#include <lightmap_pars_fragment>
|
|
2388
|
+
#include <emissivemap_pars_fragment>
|
|
2389
|
+
#include <envmap_common_pars_fragment>
|
|
2390
|
+
#include <envmap_pars_fragment>
|
|
2391
|
+
#include <cube_uv_reflection_fragment>
|
|
2392
|
+
#include <fog_pars_fragment>
|
|
2393
|
+
#include <bsdfs>
|
|
2394
|
+
#include <lights_pars_begin>
|
|
2395
|
+
#include <normal_pars_fragment>
|
|
2396
|
+
#include <lights_phong_pars_fragment>
|
|
2397
|
+
#include <shadowmap_pars_fragment>
|
|
2398
|
+
#include <bumpmap_pars_fragment>
|
|
2399
|
+
#include <normalmap_pars_fragment>
|
|
2400
|
+
#include <specularmap_pars_fragment>
|
|
2401
|
+
#include <logdepthbuf_pars_fragment>
|
|
2402
|
+
#include <clipping_planes_pars_fragment>
|
|
2403
|
+
void main() {
|
|
2404
|
+
#include <clipping_planes_fragment>
|
|
2405
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2406
|
+
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
2407
|
+
vec3 totalEmissiveRadiance = emissive;
|
|
2408
|
+
#include <logdepthbuf_fragment>
|
|
2409
|
+
#include <map_fragment>
|
|
2410
|
+
#include <color_fragment>
|
|
2411
|
+
#include <alphamap_fragment>
|
|
2412
|
+
#include <alphatest_fragment>
|
|
2413
|
+
#include <specularmap_fragment>
|
|
2414
|
+
#include <normal_fragment_begin>
|
|
2415
|
+
#include <normal_fragment_maps>
|
|
2416
|
+
#include <emissivemap_fragment>
|
|
2417
|
+
#include <lights_phong_fragment>
|
|
2418
|
+
#include <lights_fragment_begin>
|
|
2419
|
+
#include <lights_fragment_maps>
|
|
2420
|
+
#include <lights_fragment_end>
|
|
2421
|
+
#include <aomap_fragment>
|
|
2422
|
+
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;
|
|
2423
|
+
#include <envmap_fragment>
|
|
2424
|
+
#include <output_fragment>
|
|
2425
|
+
#include <tonemapping_fragment>
|
|
2426
|
+
#include <encodings_fragment>
|
|
2427
|
+
#include <fog_fragment>
|
|
2428
|
+
#include <premultiplied_alpha_fragment>
|
|
2429
|
+
#include <dithering_fragment>
|
|
2430
|
+
}`,meshphysical_vert:`#define STANDARD
|
|
2431
|
+
varying vec3 vViewPosition;
|
|
2432
|
+
#ifdef USE_TRANSMISSION
|
|
2433
|
+
varying vec3 vWorldPosition;
|
|
2434
|
+
#endif
|
|
2435
|
+
#include <common>
|
|
2436
|
+
#include <uv_pars_vertex>
|
|
2437
|
+
#include <uv2_pars_vertex>
|
|
2438
|
+
#include <displacementmap_pars_vertex>
|
|
2439
|
+
#include <color_pars_vertex>
|
|
2440
|
+
#include <fog_pars_vertex>
|
|
2441
|
+
#include <normal_pars_vertex>
|
|
2442
|
+
#include <morphtarget_pars_vertex>
|
|
2443
|
+
#include <skinning_pars_vertex>
|
|
2444
|
+
#include <shadowmap_pars_vertex>
|
|
2445
|
+
#include <logdepthbuf_pars_vertex>
|
|
2446
|
+
#include <clipping_planes_pars_vertex>
|
|
2447
|
+
void main() {
|
|
2448
|
+
#include <uv_vertex>
|
|
2449
|
+
#include <uv2_vertex>
|
|
2450
|
+
#include <color_vertex>
|
|
2451
|
+
#include <beginnormal_vertex>
|
|
2452
|
+
#include <morphnormal_vertex>
|
|
2453
|
+
#include <skinbase_vertex>
|
|
2454
|
+
#include <skinnormal_vertex>
|
|
2455
|
+
#include <defaultnormal_vertex>
|
|
2456
|
+
#include <normal_vertex>
|
|
2457
|
+
#include <begin_vertex>
|
|
2458
|
+
#include <morphtarget_vertex>
|
|
2459
|
+
#include <skinning_vertex>
|
|
2460
|
+
#include <displacementmap_vertex>
|
|
2461
|
+
#include <project_vertex>
|
|
2462
|
+
#include <logdepthbuf_vertex>
|
|
2463
|
+
#include <clipping_planes_vertex>
|
|
2464
|
+
vViewPosition = - mvPosition.xyz;
|
|
2465
|
+
#include <worldpos_vertex>
|
|
2466
|
+
#include <shadowmap_vertex>
|
|
2467
|
+
#include <fog_vertex>
|
|
2468
|
+
#ifdef USE_TRANSMISSION
|
|
2469
|
+
vWorldPosition = worldPosition.xyz;
|
|
2470
|
+
#endif
|
|
2471
|
+
}`,meshphysical_frag:`#define STANDARD
|
|
2472
|
+
#ifdef PHYSICAL
|
|
2473
|
+
#define IOR
|
|
2474
|
+
#define SPECULAR
|
|
2475
|
+
#endif
|
|
2476
|
+
uniform vec3 diffuse;
|
|
2477
|
+
uniform vec3 emissive;
|
|
2478
|
+
uniform float roughness;
|
|
2479
|
+
uniform float metalness;
|
|
2480
|
+
uniform float opacity;
|
|
2481
|
+
#ifdef IOR
|
|
2482
|
+
uniform float ior;
|
|
2483
|
+
#endif
|
|
2484
|
+
#ifdef SPECULAR
|
|
2485
|
+
uniform float specularIntensity;
|
|
2486
|
+
uniform vec3 specularColor;
|
|
2487
|
+
#ifdef USE_SPECULARINTENSITYMAP
|
|
2488
|
+
uniform sampler2D specularIntensityMap;
|
|
2489
|
+
#endif
|
|
2490
|
+
#ifdef USE_SPECULARCOLORMAP
|
|
2491
|
+
uniform sampler2D specularColorMap;
|
|
2492
|
+
#endif
|
|
2493
|
+
#endif
|
|
2494
|
+
#ifdef USE_CLEARCOAT
|
|
2495
|
+
uniform float clearcoat;
|
|
2496
|
+
uniform float clearcoatRoughness;
|
|
2497
|
+
#endif
|
|
2498
|
+
#ifdef USE_SHEEN
|
|
2499
|
+
uniform vec3 sheenColor;
|
|
2500
|
+
uniform float sheenRoughness;
|
|
2501
|
+
#ifdef USE_SHEENCOLORMAP
|
|
2502
|
+
uniform sampler2D sheenColorMap;
|
|
2503
|
+
#endif
|
|
2504
|
+
#ifdef USE_SHEENROUGHNESSMAP
|
|
2505
|
+
uniform sampler2D sheenRoughnessMap;
|
|
2506
|
+
#endif
|
|
2507
|
+
#endif
|
|
2508
|
+
varying vec3 vViewPosition;
|
|
2509
|
+
#include <common>
|
|
2510
|
+
#include <packing>
|
|
2511
|
+
#include <dithering_pars_fragment>
|
|
2512
|
+
#include <color_pars_fragment>
|
|
2513
|
+
#include <uv_pars_fragment>
|
|
2514
|
+
#include <uv2_pars_fragment>
|
|
2515
|
+
#include <map_pars_fragment>
|
|
2516
|
+
#include <alphamap_pars_fragment>
|
|
2517
|
+
#include <alphatest_pars_fragment>
|
|
2518
|
+
#include <aomap_pars_fragment>
|
|
2519
|
+
#include <lightmap_pars_fragment>
|
|
2520
|
+
#include <emissivemap_pars_fragment>
|
|
2521
|
+
#include <bsdfs>
|
|
2522
|
+
#include <cube_uv_reflection_fragment>
|
|
2523
|
+
#include <envmap_common_pars_fragment>
|
|
2524
|
+
#include <envmap_physical_pars_fragment>
|
|
2525
|
+
#include <fog_pars_fragment>
|
|
2526
|
+
#include <lights_pars_begin>
|
|
2527
|
+
#include <normal_pars_fragment>
|
|
2528
|
+
#include <lights_physical_pars_fragment>
|
|
2529
|
+
#include <transmission_pars_fragment>
|
|
2530
|
+
#include <shadowmap_pars_fragment>
|
|
2531
|
+
#include <bumpmap_pars_fragment>
|
|
2532
|
+
#include <normalmap_pars_fragment>
|
|
2533
|
+
#include <clearcoat_pars_fragment>
|
|
2534
|
+
#include <roughnessmap_pars_fragment>
|
|
2535
|
+
#include <metalnessmap_pars_fragment>
|
|
2536
|
+
#include <logdepthbuf_pars_fragment>
|
|
2537
|
+
#include <clipping_planes_pars_fragment>
|
|
2538
|
+
void main() {
|
|
2539
|
+
#include <clipping_planes_fragment>
|
|
2540
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2541
|
+
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
2542
|
+
vec3 totalEmissiveRadiance = emissive;
|
|
2543
|
+
#include <logdepthbuf_fragment>
|
|
2544
|
+
#include <map_fragment>
|
|
2545
|
+
#include <color_fragment>
|
|
2546
|
+
#include <alphamap_fragment>
|
|
2547
|
+
#include <alphatest_fragment>
|
|
2548
|
+
#include <roughnessmap_fragment>
|
|
2549
|
+
#include <metalnessmap_fragment>
|
|
2550
|
+
#include <normal_fragment_begin>
|
|
2551
|
+
#include <normal_fragment_maps>
|
|
2552
|
+
#include <clearcoat_normal_fragment_begin>
|
|
2553
|
+
#include <clearcoat_normal_fragment_maps>
|
|
2554
|
+
#include <emissivemap_fragment>
|
|
2555
|
+
#include <lights_physical_fragment>
|
|
2556
|
+
#include <lights_fragment_begin>
|
|
2557
|
+
#include <lights_fragment_maps>
|
|
2558
|
+
#include <lights_fragment_end>
|
|
2559
|
+
#include <aomap_fragment>
|
|
2560
|
+
vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;
|
|
2561
|
+
vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;
|
|
2562
|
+
#include <transmission_fragment>
|
|
2563
|
+
vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;
|
|
2564
|
+
#ifdef USE_SHEEN
|
|
2565
|
+
float sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );
|
|
2566
|
+
outgoingLight = outgoingLight * sheenEnergyComp + sheenSpecular;
|
|
2567
|
+
#endif
|
|
2568
|
+
#ifdef USE_CLEARCOAT
|
|
2569
|
+
float dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );
|
|
2570
|
+
vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );
|
|
2571
|
+
outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + clearcoatSpecular * material.clearcoat;
|
|
2572
|
+
#endif
|
|
2573
|
+
#include <output_fragment>
|
|
2574
|
+
#include <tonemapping_fragment>
|
|
2575
|
+
#include <encodings_fragment>
|
|
2576
|
+
#include <fog_fragment>
|
|
2577
|
+
#include <premultiplied_alpha_fragment>
|
|
2578
|
+
#include <dithering_fragment>
|
|
2579
|
+
}`,meshtoon_vert:`#define TOON
|
|
2580
|
+
varying vec3 vViewPosition;
|
|
2581
|
+
#include <common>
|
|
2582
|
+
#include <uv_pars_vertex>
|
|
2583
|
+
#include <uv2_pars_vertex>
|
|
2584
|
+
#include <displacementmap_pars_vertex>
|
|
2585
|
+
#include <color_pars_vertex>
|
|
2586
|
+
#include <fog_pars_vertex>
|
|
2587
|
+
#include <normal_pars_vertex>
|
|
2588
|
+
#include <morphtarget_pars_vertex>
|
|
2589
|
+
#include <skinning_pars_vertex>
|
|
2590
|
+
#include <shadowmap_pars_vertex>
|
|
2591
|
+
#include <logdepthbuf_pars_vertex>
|
|
2592
|
+
#include <clipping_planes_pars_vertex>
|
|
2593
|
+
void main() {
|
|
2594
|
+
#include <uv_vertex>
|
|
2595
|
+
#include <uv2_vertex>
|
|
2596
|
+
#include <color_vertex>
|
|
2597
|
+
#include <beginnormal_vertex>
|
|
2598
|
+
#include <morphnormal_vertex>
|
|
2599
|
+
#include <skinbase_vertex>
|
|
2600
|
+
#include <skinnormal_vertex>
|
|
2601
|
+
#include <defaultnormal_vertex>
|
|
2602
|
+
#include <normal_vertex>
|
|
2603
|
+
#include <begin_vertex>
|
|
2604
|
+
#include <morphtarget_vertex>
|
|
2605
|
+
#include <skinning_vertex>
|
|
2606
|
+
#include <displacementmap_vertex>
|
|
2607
|
+
#include <project_vertex>
|
|
2608
|
+
#include <logdepthbuf_vertex>
|
|
2609
|
+
#include <clipping_planes_vertex>
|
|
2610
|
+
vViewPosition = - mvPosition.xyz;
|
|
2611
|
+
#include <worldpos_vertex>
|
|
2612
|
+
#include <shadowmap_vertex>
|
|
2613
|
+
#include <fog_vertex>
|
|
2614
|
+
}`,meshtoon_frag:`#define TOON
|
|
2615
|
+
uniform vec3 diffuse;
|
|
2616
|
+
uniform vec3 emissive;
|
|
2617
|
+
uniform float opacity;
|
|
2618
|
+
#include <common>
|
|
2619
|
+
#include <packing>
|
|
2620
|
+
#include <dithering_pars_fragment>
|
|
2621
|
+
#include <color_pars_fragment>
|
|
2622
|
+
#include <uv_pars_fragment>
|
|
2623
|
+
#include <uv2_pars_fragment>
|
|
2624
|
+
#include <map_pars_fragment>
|
|
2625
|
+
#include <alphamap_pars_fragment>
|
|
2626
|
+
#include <alphatest_pars_fragment>
|
|
2627
|
+
#include <aomap_pars_fragment>
|
|
2628
|
+
#include <lightmap_pars_fragment>
|
|
2629
|
+
#include <emissivemap_pars_fragment>
|
|
2630
|
+
#include <gradientmap_pars_fragment>
|
|
2631
|
+
#include <fog_pars_fragment>
|
|
2632
|
+
#include <bsdfs>
|
|
2633
|
+
#include <lights_pars_begin>
|
|
2634
|
+
#include <normal_pars_fragment>
|
|
2635
|
+
#include <lights_toon_pars_fragment>
|
|
2636
|
+
#include <shadowmap_pars_fragment>
|
|
2637
|
+
#include <bumpmap_pars_fragment>
|
|
2638
|
+
#include <normalmap_pars_fragment>
|
|
2639
|
+
#include <logdepthbuf_pars_fragment>
|
|
2640
|
+
#include <clipping_planes_pars_fragment>
|
|
2641
|
+
void main() {
|
|
2642
|
+
#include <clipping_planes_fragment>
|
|
2643
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2644
|
+
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
2645
|
+
vec3 totalEmissiveRadiance = emissive;
|
|
2646
|
+
#include <logdepthbuf_fragment>
|
|
2647
|
+
#include <map_fragment>
|
|
2648
|
+
#include <color_fragment>
|
|
2649
|
+
#include <alphamap_fragment>
|
|
2650
|
+
#include <alphatest_fragment>
|
|
2651
|
+
#include <normal_fragment_begin>
|
|
2652
|
+
#include <normal_fragment_maps>
|
|
2653
|
+
#include <emissivemap_fragment>
|
|
2654
|
+
#include <lights_toon_fragment>
|
|
2655
|
+
#include <lights_fragment_begin>
|
|
2656
|
+
#include <lights_fragment_maps>
|
|
2657
|
+
#include <lights_fragment_end>
|
|
2658
|
+
#include <aomap_fragment>
|
|
2659
|
+
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
|
|
2660
|
+
#include <output_fragment>
|
|
2661
|
+
#include <tonemapping_fragment>
|
|
2662
|
+
#include <encodings_fragment>
|
|
2663
|
+
#include <fog_fragment>
|
|
2664
|
+
#include <premultiplied_alpha_fragment>
|
|
2665
|
+
#include <dithering_fragment>
|
|
2666
|
+
}`,points_vert:`uniform float size;
|
|
2667
|
+
uniform float scale;
|
|
2668
|
+
#include <common>
|
|
2669
|
+
#include <color_pars_vertex>
|
|
2670
|
+
#include <fog_pars_vertex>
|
|
2671
|
+
#include <morphtarget_pars_vertex>
|
|
2672
|
+
#include <logdepthbuf_pars_vertex>
|
|
2673
|
+
#include <clipping_planes_pars_vertex>
|
|
2674
|
+
void main() {
|
|
2675
|
+
#include <color_vertex>
|
|
2676
|
+
#include <begin_vertex>
|
|
2677
|
+
#include <morphtarget_vertex>
|
|
2678
|
+
#include <project_vertex>
|
|
2679
|
+
gl_PointSize = size;
|
|
2680
|
+
#ifdef USE_SIZEATTENUATION
|
|
2681
|
+
bool isPerspective = isPerspectiveMatrix( projectionMatrix );
|
|
2682
|
+
if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );
|
|
2683
|
+
#endif
|
|
2684
|
+
#include <logdepthbuf_vertex>
|
|
2685
|
+
#include <clipping_planes_vertex>
|
|
2686
|
+
#include <worldpos_vertex>
|
|
2687
|
+
#include <fog_vertex>
|
|
2688
|
+
}`,points_frag:`uniform vec3 diffuse;
|
|
2689
|
+
uniform float opacity;
|
|
2690
|
+
#include <common>
|
|
2691
|
+
#include <color_pars_fragment>
|
|
2692
|
+
#include <map_particle_pars_fragment>
|
|
2693
|
+
#include <alphatest_pars_fragment>
|
|
2694
|
+
#include <fog_pars_fragment>
|
|
2695
|
+
#include <logdepthbuf_pars_fragment>
|
|
2696
|
+
#include <clipping_planes_pars_fragment>
|
|
2697
|
+
void main() {
|
|
2698
|
+
#include <clipping_planes_fragment>
|
|
2699
|
+
vec3 outgoingLight = vec3( 0.0 );
|
|
2700
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2701
|
+
#include <logdepthbuf_fragment>
|
|
2702
|
+
#include <map_particle_fragment>
|
|
2703
|
+
#include <color_fragment>
|
|
2704
|
+
#include <alphatest_fragment>
|
|
2705
|
+
outgoingLight = diffuseColor.rgb;
|
|
2706
|
+
#include <output_fragment>
|
|
2707
|
+
#include <tonemapping_fragment>
|
|
2708
|
+
#include <encodings_fragment>
|
|
2709
|
+
#include <fog_fragment>
|
|
2710
|
+
#include <premultiplied_alpha_fragment>
|
|
2711
|
+
}`,shadow_vert:`#include <common>
|
|
2712
|
+
#include <fog_pars_vertex>
|
|
2713
|
+
#include <morphtarget_pars_vertex>
|
|
2714
|
+
#include <skinning_pars_vertex>
|
|
2715
|
+
#include <shadowmap_pars_vertex>
|
|
2716
|
+
void main() {
|
|
2717
|
+
#include <beginnormal_vertex>
|
|
2718
|
+
#include <morphnormal_vertex>
|
|
2719
|
+
#include <skinbase_vertex>
|
|
2720
|
+
#include <skinnormal_vertex>
|
|
2721
|
+
#include <defaultnormal_vertex>
|
|
2722
|
+
#include <begin_vertex>
|
|
2723
|
+
#include <morphtarget_vertex>
|
|
2724
|
+
#include <skinning_vertex>
|
|
2725
|
+
#include <project_vertex>
|
|
2726
|
+
#include <worldpos_vertex>
|
|
2727
|
+
#include <shadowmap_vertex>
|
|
2728
|
+
#include <fog_vertex>
|
|
2729
|
+
}`,shadow_frag:`uniform vec3 color;
|
|
2730
|
+
uniform float opacity;
|
|
2731
|
+
#include <common>
|
|
2732
|
+
#include <packing>
|
|
2733
|
+
#include <fog_pars_fragment>
|
|
2734
|
+
#include <bsdfs>
|
|
2735
|
+
#include <lights_pars_begin>
|
|
2736
|
+
#include <shadowmap_pars_fragment>
|
|
2737
|
+
#include <shadowmask_pars_fragment>
|
|
2738
|
+
void main() {
|
|
2739
|
+
gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );
|
|
2740
|
+
#include <tonemapping_fragment>
|
|
2741
|
+
#include <encodings_fragment>
|
|
2742
|
+
#include <fog_fragment>
|
|
2743
|
+
}`,sprite_vert:`uniform float rotation;
|
|
2744
|
+
uniform vec2 center;
|
|
2745
|
+
#include <common>
|
|
2746
|
+
#include <uv_pars_vertex>
|
|
2747
|
+
#include <fog_pars_vertex>
|
|
2748
|
+
#include <logdepthbuf_pars_vertex>
|
|
2749
|
+
#include <clipping_planes_pars_vertex>
|
|
2750
|
+
void main() {
|
|
2751
|
+
#include <uv_vertex>
|
|
2752
|
+
vec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );
|
|
2753
|
+
vec2 scale;
|
|
2754
|
+
scale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );
|
|
2755
|
+
scale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );
|
|
2756
|
+
#ifndef USE_SIZEATTENUATION
|
|
2757
|
+
bool isPerspective = isPerspectiveMatrix( projectionMatrix );
|
|
2758
|
+
if ( isPerspective ) scale *= - mvPosition.z;
|
|
2759
|
+
#endif
|
|
2760
|
+
vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;
|
|
2761
|
+
vec2 rotatedPosition;
|
|
2762
|
+
rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;
|
|
2763
|
+
rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;
|
|
2764
|
+
mvPosition.xy += rotatedPosition;
|
|
2765
|
+
gl_Position = projectionMatrix * mvPosition;
|
|
2766
|
+
#include <logdepthbuf_vertex>
|
|
2767
|
+
#include <clipping_planes_vertex>
|
|
2768
|
+
#include <fog_vertex>
|
|
2769
|
+
}`,sprite_frag:`uniform vec3 diffuse;
|
|
2770
|
+
uniform float opacity;
|
|
2771
|
+
#include <common>
|
|
2772
|
+
#include <uv_pars_fragment>
|
|
2773
|
+
#include <map_pars_fragment>
|
|
2774
|
+
#include <alphamap_pars_fragment>
|
|
2775
|
+
#include <alphatest_pars_fragment>
|
|
2776
|
+
#include <fog_pars_fragment>
|
|
2777
|
+
#include <logdepthbuf_pars_fragment>
|
|
2778
|
+
#include <clipping_planes_pars_fragment>
|
|
2779
|
+
void main() {
|
|
2780
|
+
#include <clipping_planes_fragment>
|
|
2781
|
+
vec3 outgoingLight = vec3( 0.0 );
|
|
2782
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2783
|
+
#include <logdepthbuf_fragment>
|
|
2784
|
+
#include <map_fragment>
|
|
2785
|
+
#include <alphamap_fragment>
|
|
2786
|
+
#include <alphatest_fragment>
|
|
2787
|
+
outgoingLight = diffuseColor.rgb;
|
|
2788
|
+
#include <output_fragment>
|
|
2789
|
+
#include <tonemapping_fragment>
|
|
2790
|
+
#include <encodings_fragment>
|
|
2791
|
+
#include <fog_fragment>
|
|
2792
|
+
}`},re={common:{diffuse:{value:new ce(16777215)},opacity:{value:1},map:{value:null},uvTransform:{value:new Ot},uv2Transform:{value:new Ot},alphaMap:{value:null},alphaTest:{value:0}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new X(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new ce(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new ce(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new Ot}},sprite:{diffuse:{value:new ce(16777215)},opacity:{value:1},center:{value:new X(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new Ot}}},Tn={basic:{uniforms:Kt([re.common,re.specularmap,re.envmap,re.aomap,re.lightmap,re.fog]),vertexShader:Ve.meshbasic_vert,fragmentShader:Ve.meshbasic_frag},lambert:{uniforms:Kt([re.common,re.specularmap,re.envmap,re.aomap,re.lightmap,re.emissivemap,re.fog,re.lights,{emissive:{value:new ce(0)}}]),vertexShader:Ve.meshlambert_vert,fragmentShader:Ve.meshlambert_frag},phong:{uniforms:Kt([re.common,re.specularmap,re.envmap,re.aomap,re.lightmap,re.emissivemap,re.bumpmap,re.normalmap,re.displacementmap,re.fog,re.lights,{emissive:{value:new ce(0)},specular:{value:new ce(1118481)},shininess:{value:30}}]),vertexShader:Ve.meshphong_vert,fragmentShader:Ve.meshphong_frag},standard:{uniforms:Kt([re.common,re.envmap,re.aomap,re.lightmap,re.emissivemap,re.bumpmap,re.normalmap,re.displacementmap,re.roughnessmap,re.metalnessmap,re.fog,re.lights,{emissive:{value:new ce(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:Ve.meshphysical_vert,fragmentShader:Ve.meshphysical_frag},toon:{uniforms:Kt([re.common,re.aomap,re.lightmap,re.emissivemap,re.bumpmap,re.normalmap,re.displacementmap,re.gradientmap,re.fog,re.lights,{emissive:{value:new ce(0)}}]),vertexShader:Ve.meshtoon_vert,fragmentShader:Ve.meshtoon_frag},matcap:{uniforms:Kt([re.common,re.bumpmap,re.normalmap,re.displacementmap,re.fog,{matcap:{value:null}}]),vertexShader:Ve.meshmatcap_vert,fragmentShader:Ve.meshmatcap_frag},points:{uniforms:Kt([re.points,re.fog]),vertexShader:Ve.points_vert,fragmentShader:Ve.points_frag},dashed:{uniforms:Kt([re.common,re.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:Ve.linedashed_vert,fragmentShader:Ve.linedashed_frag},depth:{uniforms:Kt([re.common,re.displacementmap]),vertexShader:Ve.depth_vert,fragmentShader:Ve.depth_frag},normal:{uniforms:Kt([re.common,re.bumpmap,re.normalmap,re.displacementmap,{opacity:{value:1}}]),vertexShader:Ve.meshnormal_vert,fragmentShader:Ve.meshnormal_frag},sprite:{uniforms:Kt([re.sprite,re.fog]),vertexShader:Ve.sprite_vert,fragmentShader:Ve.sprite_frag},background:{uniforms:{uvTransform:{value:new Ot},t2D:{value:null}},vertexShader:Ve.background_vert,fragmentShader:Ve.background_frag},cube:{uniforms:Kt([re.envmap,{opacity:{value:1}}]),vertexShader:Ve.cube_vert,fragmentShader:Ve.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:Ve.equirect_vert,fragmentShader:Ve.equirect_frag},distanceRGBA:{uniforms:Kt([re.common,re.displacementmap,{referencePosition:{value:new b},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:Ve.distanceRGBA_vert,fragmentShader:Ve.distanceRGBA_frag},shadow:{uniforms:Kt([re.lights,re.fog,{color:{value:new ce(0)},opacity:{value:1}}]),vertexShader:Ve.shadow_vert,fragmentShader:Ve.shadow_frag}};Tn.physical={uniforms:Kt([Tn.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatNormalScale:{value:new X(1,1)},clearcoatNormalMap:{value:null},sheen:{value:0},sheenColor:{value:new 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a===cs?o.mapping=Bi:a===us&&(o.mapping=zi),o}function n(o){if(o&&o.isTexture&&o.isRenderTargetTexture===!1){const a=o.mapping;if(a===cs||a===us)if(e.has(o)){const l=e.get(o).texture;return t(l,o.mapping)}else{const l=o.image;if(l&&l.height>0){const c=s.getRenderTarget(),u=new ya(l.height/2);return u.fromEquirectangularTexture(s,o),e.set(o,u),s.setRenderTarget(c),o.addEventListener("dispose",i),t(u.texture,o.mapping)}else return null}}return o}function i(o){const a=o.target;a.removeEventListener("dispose",i);const l=e.get(a);l!==void 0&&(e.delete(a),l.dispose())}function r(){e=new WeakMap}return{get:n,dispose:r}}class Hs extends zs{constructor(e=-1,t=1,n=1,i=-1,r=.1,o=2e3){super(),this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=e,this.right=t,this.top=n,this.bottom=i,this.near=r,this.far=o,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=e.view===null?null:Object.assign({},e.view),this}setViewOffset(e,t,n,i,r,o){this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=o,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=(this.right-this.left)/(2*this.zoom),t=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let r=n-e,o=n+e,a=i+t,l=i-t;if(this.view!==null&&this.view.enabled){const c=(this.right-this.left)/this.view.fullWidth/this.zoom,u=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=c*this.view.offsetX,o=r+c*this.view.width,a-=u*this.view.offsetY,l=a-u*this.view.height}this.projectionMatrix.makeOrthographic(r,o,a,l,this.near,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.zoom=this.zoom,t.object.left=this.left,t.object.right=this.right,t.object.top=this.top,t.object.bottom=this.bottom,t.object.near=this.near,t.object.far=this.far,this.view!==null&&(t.object.view=Object.assign({},this.view)),t}}Hs.prototype.isOrthographicCamera=!0;class Gr extends ii{constructor(e){super(e),this.type="RawShaderMaterial"}}Gr.prototype.isRawShaderMaterial=!0;const lr=4,ri=8,En=Math.pow(2,ri),Gl=[.125,.215,.35,.446,.526,.582],Vl=ri-lr+1+Gl.length,cr=20,ks={[_n]:0,[Vi]:1},_a=new Hs,{_lodPlanes:Vr,_sizeLods:Wl,_sigmas:Gs}=lm(),ql=new ce;let ba=null;const Si=(1+Math.sqrt(5))/2,ur=1/Si,Xl=[new b(1,1,1),new b(-1,1,1),new b(1,1,-1),new b(-1,1,-1),new b(0,Si,ur),new b(0,Si,-ur),new b(ur,0,Si),new b(-ur,0,Si),new b(Si,ur,0),new b(-Si,ur,0)];class am{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._blurMaterial=cm(cr),this._equirectShader=null,this._cubemapShader=null,this._compileMaterial(this._blurMaterial)}fromScene(e,t=0,n=.1,i=100){ba=this._renderer.getRenderTarget();const r=this._allocateTargets();return this._sceneToCubeUV(e,n,i,r),t>0&&this._blur(r,0,0,t),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(e){return this._fromTexture(e)}fromCubemap(e){return this._fromTexture(e)}compileCubemapShader(){this._cubemapShader===null&&(this._cubemapShader=Jl(),this._compileMaterial(this._cubemapShader))}compileEquirectangularShader(){this._equirectShader===null&&(this._equirectShader=Zl(),this._compileMaterial(this._equirectShader))}dispose(){this._blurMaterial.dispose(),this._cubemapShader!==null&&this._cubemapShader.dispose(),this._equirectShader!==null&&this._equirectShader.dispose();for(let e=0;e<Vr.length;e++)Vr[e].dispose()}_cleanup(e){this._pingPongRenderTarget.dispose(),this._renderer.setRenderTarget(ba),e.scissorTest=!1,Vs(e,0,0,e.width,e.height)}_fromTexture(e){ba=this._renderer.getRenderTarget();const t=this._allocateTargets(e);return this._textureToCubeUV(e,t),this._applyPMREM(t),this._cleanup(t),t}_allocateTargets(e){const t={magFilter:Mt,minFilter:Mt,generateMipmaps:!1,type:pi,format:Pt,encoding:_n,depthBuffer:!1},n=Yl(t);return n.depthBuffer=!e,this._pingPongRenderTarget=Yl(t),n}_compileMaterial(e){const t=new kt(Vr[0],e);this._renderer.compile(t,_a)}_sceneToCubeUV(e,t,n,i){const a=new Yt(90,1,t,n),l=[1,-1,1,1,1,1],c=[1,1,1,-1,-1,-1],u=this._renderer,h=u.autoClear,d=u.toneMapping;u.getClearColor(ql),u.toneMapping=Zn,u.autoClear=!1;const f=new Kn({name:"PMREM.Background",side:Me,depthWrite:!1,depthTest:!1}),m=new kt(new Mi,f);let x=!1;const v=e.background;v?v.isColor&&(f.color.copy(v),e.background=null,x=!0):(f.color.copy(ql),x=!0);for(let g=0;g<6;g++){const p=g%3;p==0?(a.up.set(0,l[g],0),a.lookAt(c[g],0,0)):p==1?(a.up.set(0,0,l[g]),a.lookAt(0,c[g],0)):(a.up.set(0,l[g],0),a.lookAt(0,0,c[g])),Vs(i,p*En,g>2?En:0,En,En),u.setRenderTarget(i),x&&u.render(m,a),u.render(e,a)}m.geometry.dispose(),m.material.dispose(),u.toneMapping=d,u.autoClear=h,e.background=v}_setEncoding(e,t){this._renderer.capabilities.isWebGL2===!0&&t.format===Pt&&t.type===Nn&&t.encoding===Vi?e.value=ks[_n]:e.value=ks[t.encoding]}_textureToCubeUV(e,t){const n=this._renderer,i=e.mapping===Bi||e.mapping===zi;i?this._cubemapShader==null&&(this._cubemapShader=Jl()):this._equirectShader==null&&(this._equirectShader=Zl());const r=i?this._cubemapShader:this._equirectShader,o=new kt(Vr[0],r),a=r.uniforms;a.envMap.value=e,i||a.texelSize.value.set(1/e.image.width,1/e.image.height),this._setEncoding(a.inputEncoding,e),Vs(t,0,0,3*En,2*En),n.setRenderTarget(t),n.render(o,_a)}_applyPMREM(e){const t=this._renderer,n=t.autoClear;t.autoClear=!1;for(let i=1;i<Vl;i++){const r=Math.sqrt(Gs[i]*Gs[i]-Gs[i-1]*Gs[i-1]),o=Xl[(i-1)%Xl.length];this._blur(e,i-1,i,r,o)}t.autoClear=n}_blur(e,t,n,i,r){const o=this._pingPongRenderTarget;this._halfBlur(e,o,t,n,i,"latitudinal",r),this._halfBlur(o,e,n,n,i,"longitudinal",r)}_halfBlur(e,t,n,i,r,o,a){const l=this._renderer,c=this._blurMaterial;o!=="latitudinal"&&o!=="longitudinal"&&console.error("blur direction must be either latitudinal or longitudinal!");const u=3,h=new kt(Vr[i],c),d=c.uniforms,f=Wl[n]-1,m=isFinite(r)?Math.PI/(2*f):2*Math.PI/(2*cr-1),x=r/m,v=isFinite(r)?1+Math.floor(u*x):cr;v>cr&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${v} samples when the maximum is set to ${cr}`);const g=[];let p=0;for(let A=0;A<cr;++A){const C=A/x,I=Math.exp(-C*C/2);g.push(I),A==0?p+=I:A<v&&(p+=2*I)}for(let A=0;A<g.length;A++)g[A]=g[A]/p;d.envMap.value=e.texture,d.samples.value=v,d.weights.value=g,d.latitudinal.value=o==="latitudinal",a&&(d.poleAxis.value=a),d.dTheta.value=m,d.mipInt.value=ri-n;const _=Wl[i],y=3*Math.max(0,En-2*_),w=(i===0?0:2*En)+2*_*(i>ri-lr?i-ri+lr:0);Vs(t,y,w,3*_,2*_),l.setRenderTarget(t),l.render(h,_a)}}function lm(){const s=[],e=[],t=[];let n=ri;for(let i=0;i<Vl;i++){const r=Math.pow(2,n);e.push(r);let o=1/r;i>ri-lr?o=Gl[i-ri+lr-1]:i==0&&(o=0),t.push(o);const a=1/(r-1),l=-a/2,c=1+a/2,u=[l,l,c,l,c,c,l,l,c,c,l,c],h=6,d=6,f=3,m=2,x=1,v=new Float32Array(f*d*h),g=new Float32Array(m*d*h),p=new Float32Array(x*d*h);for(let y=0;y<h;y++){const w=y%3*2/3-1,A=y>2?0:-1,C=[w,A,0,w+2/3,A,0,w+2/3,A+1,0,w,A,0,w+2/3,A+1,0,w,A+1,0];v.set(C,f*d*y),g.set(u,m*d*y);const I=[y,y,y,y,y,y];p.set(I,x*d*y)}const _=new Te;_.setAttribute("position",new dt(v,f)),_.setAttribute("uv",new dt(g,m)),_.setAttribute("faceIndex",new dt(p,x)),s.push(_),n>lr&&n--}return{_lodPlanes:s,_sizeLods:e,_sigmas:t}}function Yl(s){const e=new pn(3*En,3*En,s);return e.texture.mapping=Rr,e.texture.name="PMREM.cubeUv",e.scissorTest=!0,e}function Vs(s,e,t,n,i){s.viewport.set(e,t,n,i),s.scissor.set(e,t,n,i)}function cm(s){const e=new Float32Array(s),t=new b(0,1,0);return new Gr({name:"SphericalGaussianBlur",defines:{n:s},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:e},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:t}},vertexShader:wa(),fragmentShader:`
|
|
2793
|
+
|
|
2794
|
+
precision mediump float;
|
|
2795
|
+
precision mediump int;
|
|
2796
|
+
|
|
2797
|
+
varying vec3 vOutputDirection;
|
|
2798
|
+
|
|
2799
|
+
uniform sampler2D envMap;
|
|
2800
|
+
uniform int samples;
|
|
2801
|
+
uniform float weights[ n ];
|
|
2802
|
+
uniform bool latitudinal;
|
|
2803
|
+
uniform float dTheta;
|
|
2804
|
+
uniform float mipInt;
|
|
2805
|
+
uniform vec3 poleAxis;
|
|
2806
|
+
|
|
2807
|
+
${Ma()}
|
|
2808
|
+
|
|
2809
|
+
#define ENVMAP_TYPE_CUBE_UV
|
|
2810
|
+
#include <cube_uv_reflection_fragment>
|
|
2811
|
+
|
|
2812
|
+
vec3 getSample( float theta, vec3 axis ) {
|
|
2813
|
+
|
|
2814
|
+
float cosTheta = cos( theta );
|
|
2815
|
+
// Rodrigues' axis-angle rotation
|
|
2816
|
+
vec3 sampleDirection = vOutputDirection * cosTheta
|
|
2817
|
+
+ cross( axis, vOutputDirection ) * sin( theta )
|
|
2818
|
+
+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );
|
|
2819
|
+
|
|
2820
|
+
return bilinearCubeUV( envMap, sampleDirection, mipInt );
|
|
2821
|
+
|
|
2822
|
+
}
|
|
2823
|
+
|
|
2824
|
+
void main() {
|
|
2825
|
+
|
|
2826
|
+
vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );
|
|
2827
|
+
|
|
2828
|
+
if ( all( equal( axis, vec3( 0.0 ) ) ) ) {
|
|
2829
|
+
|
|
2830
|
+
axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );
|
|
2831
|
+
|
|
2832
|
+
}
|
|
2833
|
+
|
|
2834
|
+
axis = normalize( axis );
|
|
2835
|
+
|
|
2836
|
+
gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
|
|
2837
|
+
gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );
|
|
2838
|
+
|
|
2839
|
+
for ( int i = 1; i < n; i++ ) {
|
|
2840
|
+
|
|
2841
|
+
if ( i >= samples ) {
|
|
2842
|
+
|
|
2843
|
+
break;
|
|
2844
|
+
|
|
2845
|
+
}
|
|
2846
|
+
|
|
2847
|
+
float theta = dTheta * float( i );
|
|
2848
|
+
gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );
|
|
2849
|
+
gl_FragColor.rgb += weights[ i ] * getSample( theta, axis );
|
|
2850
|
+
|
|
2851
|
+
}
|
|
2852
|
+
|
|
2853
|
+
}
|
|
2854
|
+
`,blending:vn,depthTest:!1,depthWrite:!1})}function Zl(){const s=new X(1,1);return new Gr({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null},texelSize:{value:s},inputEncoding:{value:ks[_n]}},vertexShader:wa(),fragmentShader:`
|
|
2855
|
+
|
|
2856
|
+
precision mediump float;
|
|
2857
|
+
precision mediump int;
|
|
2858
|
+
|
|
2859
|
+
varying vec3 vOutputDirection;
|
|
2860
|
+
|
|
2861
|
+
uniform sampler2D envMap;
|
|
2862
|
+
uniform vec2 texelSize;
|
|
2863
|
+
|
|
2864
|
+
${Ma()}
|
|
2865
|
+
|
|
2866
|
+
#include <common>
|
|
2867
|
+
|
|
2868
|
+
void main() {
|
|
2869
|
+
|
|
2870
|
+
gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
|
|
2871
|
+
|
|
2872
|
+
vec3 outputDirection = normalize( vOutputDirection );
|
|
2873
|
+
vec2 uv = equirectUv( outputDirection );
|
|
2874
|
+
|
|
2875
|
+
vec2 f = fract( uv / texelSize - 0.5 );
|
|
2876
|
+
uv -= f * texelSize;
|
|
2877
|
+
vec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
|
|
2878
|
+
uv.x += texelSize.x;
|
|
2879
|
+
vec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
|
|
2880
|
+
uv.y += texelSize.y;
|
|
2881
|
+
vec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
|
|
2882
|
+
uv.x -= texelSize.x;
|
|
2883
|
+
vec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
|
|
2884
|
+
|
|
2885
|
+
vec3 tm = mix( tl, tr, f.x );
|
|
2886
|
+
vec3 bm = mix( bl, br, f.x );
|
|
2887
|
+
gl_FragColor.rgb = mix( tm, bm, f.y );
|
|
2888
|
+
|
|
2889
|
+
}
|
|
2890
|
+
`,blending:vn,depthTest:!1,depthWrite:!1})}function Jl(){return new Gr({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},inputEncoding:{value:ks[_n]}},vertexShader:wa(),fragmentShader:`
|
|
2891
|
+
|
|
2892
|
+
precision mediump float;
|
|
2893
|
+
precision mediump int;
|
|
2894
|
+
|
|
2895
|
+
varying vec3 vOutputDirection;
|
|
2896
|
+
|
|
2897
|
+
uniform samplerCube envMap;
|
|
2898
|
+
|
|
2899
|
+
${Ma()}
|
|
2900
|
+
|
|
2901
|
+
void main() {
|
|
2902
|
+
|
|
2903
|
+
gl_FragColor = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) );
|
|
2904
|
+
|
|
2905
|
+
}
|
|
2906
|
+
`,blending:vn,depthTest:!1,depthWrite:!1})}function wa(){return`
|
|
2907
|
+
|
|
2908
|
+
precision mediump float;
|
|
2909
|
+
precision mediump int;
|
|
2910
|
+
|
|
2911
|
+
attribute vec3 position;
|
|
2912
|
+
attribute vec2 uv;
|
|
2913
|
+
attribute float faceIndex;
|
|
2914
|
+
|
|
2915
|
+
varying vec3 vOutputDirection;
|
|
2916
|
+
|
|
2917
|
+
// RH coordinate system; PMREM face-indexing convention
|
|
2918
|
+
vec3 getDirection( vec2 uv, float face ) {
|
|
2919
|
+
|
|
2920
|
+
uv = 2.0 * uv - 1.0;
|
|
2921
|
+
|
|
2922
|
+
vec3 direction = vec3( uv, 1.0 );
|
|
2923
|
+
|
|
2924
|
+
if ( face == 0.0 ) {
|
|
2925
|
+
|
|
2926
|
+
direction = direction.zyx; // ( 1, v, u ) pos x
|
|
2927
|
+
|
|
2928
|
+
} else if ( face == 1.0 ) {
|
|
2929
|
+
|
|
2930
|
+
direction = direction.xzy;
|
|
2931
|
+
direction.xz *= -1.0; // ( -u, 1, -v ) pos y
|
|
2932
|
+
|
|
2933
|
+
} else if ( face == 2.0 ) {
|
|
2934
|
+
|
|
2935
|
+
direction.x *= -1.0; // ( -u, v, 1 ) pos z
|
|
2936
|
+
|
|
2937
|
+
} else if ( face == 3.0 ) {
|
|
2938
|
+
|
|
2939
|
+
direction = direction.zyx;
|
|
2940
|
+
direction.xz *= -1.0; // ( -1, v, -u ) neg x
|
|
2941
|
+
|
|
2942
|
+
} else if ( face == 4.0 ) {
|
|
2943
|
+
|
|
2944
|
+
direction = direction.xzy;
|
|
2945
|
+
direction.xy *= -1.0; // ( -u, -1, v ) neg y
|
|
2946
|
+
|
|
2947
|
+
} else if ( face == 5.0 ) {
|
|
2948
|
+
|
|
2949
|
+
direction.z *= -1.0; // ( u, v, -1 ) neg z
|
|
2950
|
+
|
|
2951
|
+
}
|
|
2952
|
+
|
|
2953
|
+
return direction;
|
|
2954
|
+
|
|
2955
|
+
}
|
|
2956
|
+
|
|
2957
|
+
void main() {
|
|
2958
|
+
|
|
2959
|
+
vOutputDirection = getDirection( uv, faceIndex );
|
|
2960
|
+
gl_Position = vec4( position, 1.0 );
|
|
2961
|
+
|
|
2962
|
+
}
|
|
2963
|
+
`}function Ma(){return`
|
|
2964
|
+
|
|
2965
|
+
uniform int inputEncoding;
|
|
2966
|
+
|
|
2967
|
+
#include <encodings_pars_fragment>
|
|
2968
|
+
|
|
2969
|
+
vec4 inputTexelToLinear( vec4 value ) {
|
|
2970
|
+
|
|
2971
|
+
if ( inputEncoding == 0 ) {
|
|
2972
|
+
|
|
2973
|
+
return value;
|
|
2974
|
+
|
|
2975
|
+
} else {
|
|
2976
|
+
|
|
2977
|
+
return sRGBToLinear( value );
|
|
2978
|
+
|
|
2979
|
+
}
|
|
2980
|
+
|
|
2981
|
+
}
|
|
2982
|
+
|
|
2983
|
+
vec4 envMapTexelToLinear( vec4 color ) {
|
|
2984
|
+
|
|
2985
|
+
return inputTexelToLinear( color );
|
|
2986
|
+
|
|
2987
|
+
}
|
|
2988
|
+
`}function um(s){let e=new WeakMap,t=null;function n(a){if(a&&a.isTexture&&a.isRenderTargetTexture===!1){const l=a.mapping,c=l===cs||l===us,u=l===Bi||l===zi;if(c||u){if(e.has(a))return e.get(a).texture;{const h=a.image;if(c&&h&&h.height>0||u&&h&&i(h)){const d=s.getRenderTarget();t===null&&(t=new am(s));const f=c?t.fromEquirectangular(a):t.fromCubemap(a);return e.set(a,f),s.setRenderTarget(d),a.addEventListener("dispose",r),f.texture}else return null}}}return a}function i(a){let l=0;const c=6;for(let u=0;u<c;u++)a[u]!==void 0&&l++;return l===c}function r(a){const l=a.target;l.removeEventListener("dispose",r);const c=e.get(l);c!==void 0&&(e.delete(l),c.dispose())}function o(){e=new WeakMap,t!==null&&(t.dispose(),t=null)}return{get:n,dispose:o}}function hm(s){const e={};function t(n){if(e[n]!==void 0)return e[n];let i;switch(n){case"WEBGL_depth_texture":i=s.getExtension("WEBGL_depth_texture")||s.getExtension("MOZ_WEBGL_depth_texture")||s.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":i=s.getExtension("EXT_texture_filter_anisotropic")||s.getExtension("MOZ_EXT_texture_filter_anisotropic")||s.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":i=s.getExtension("WEBGL_compressed_texture_s3tc")||s.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||s.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":i=s.getExtension("WEBGL_compressed_texture_pvrtc")||s.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:i=s.getExtension(n)}return e[n]=i,i}return{has:function(n){return t(n)!==null},init:function(n){n.isWebGL2?t("EXT_color_buffer_float"):(t("WEBGL_depth_texture"),t("OES_texture_float"),t("OES_texture_half_float"),t("OES_texture_half_float_linear"),t("OES_standard_derivatives"),t("OES_element_index_uint"),t("OES_vertex_array_object"),t("ANGLE_instanced_arrays")),t("OES_texture_float_linear"),t("EXT_color_buffer_half_float"),t("WEBGL_multisampled_render_to_texture")},get:function(n){const i=t(n);return i===null&&console.warn("THREE.WebGLRenderer: "+n+" extension not supported."),i}}}function dm(s,e,t,n){const i={},r=new WeakMap;function o(h){const d=h.target;d.index!==null&&e.remove(d.index);for(const m in d.attributes)e.remove(d.attributes[m]);d.removeEventListener("dispose",o),delete i[d.id];const f=r.get(d);f&&(e.remove(f),r.delete(d)),n.releaseStatesOfGeometry(d),d.isInstancedBufferGeometry===!0&&delete d._maxInstanceCount,t.memory.geometries--}function a(h,d){return i[d.id]===!0||(d.addEventListener("dispose",o),i[d.id]=!0,t.memory.geometries++),d}function l(h){const d=h.attributes;for(const m in d)e.update(d[m],34962);const f=h.morphAttributes;for(const m in f){const x=f[m];for(let v=0,g=x.length;v<g;v++)e.update(x[v],34962)}}function c(h){const d=[],f=h.index,m=h.attributes.position;let x=0;if(f!==null){const p=f.array;x=f.version;for(let _=0,y=p.length;_<y;_+=3){const w=p[_+0],A=p[_+1],C=p[_+2];d.push(w,A,A,C,C,w)}}else{const p=m.array;x=m.version;for(let _=0,y=p.length/3-1;_<y;_+=3){const w=_+0,A=_+1,C=_+2;d.push(w,A,A,C,C,w)}}const v=new(Ll(d)>65535?ua:ca)(d,1);v.version=x;const g=r.get(h);g&&e.remove(g),r.set(h,v)}function u(h){const d=r.get(h);if(d){const f=h.index;f!==null&&d.version<f.version&&c(h)}else c(h);return r.get(h)}return{get:a,update:l,getWireframeAttribute:u}}function fm(s,e,t,n){const i=n.isWebGL2;let r;function o(d){r=d}let a,l;function c(d){a=d.type,l=d.bytesPerElement}function u(d,f){s.drawElements(r,f,a,d*l),t.update(f,r,1)}function h(d,f,m){if(m===0)return;let x,v;if(i)x=s,v="drawElementsInstanced";else if(x=e.get("ANGLE_instanced_arrays"),v="drawElementsInstancedANGLE",x===null){console.error("THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}x[v](r,f,a,d*l,m),t.update(f,r,m)}this.setMode=o,this.setIndex=c,this.render=u,this.renderInstances=h}function pm(s){const e={geometries:0,textures:0},t={frame:0,calls:0,triangles:0,points:0,lines:0};function n(r,o,a){switch(t.calls++,o){case 4:t.triangles+=a*(r/3);break;case 1:t.lines+=a*(r/2);break;case 3:t.lines+=a*(r-1);break;case 2:t.lines+=a*r;break;case 0:t.points+=a*r;break;default:console.error("THREE.WebGLInfo: Unknown draw mode:",o);break}}function i(){t.frame++,t.calls=0,t.triangles=0,t.points=0,t.lines=0}return{memory:e,render:t,programs:null,autoReset:!0,reset:i,update:n}}class Sa extends It{constructor(e=null,t=1,n=1,i=1){super(null),this.image={data:e,width:t,height:n,depth:i},this.magFilter=Et,this.minFilter=Et,this.wrapR=jt,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}Sa.prototype.isDataTexture2DArray=!0;function mm(s,e){return s[0]-e[0]}function gm(s,e){return Math.abs(e[1])-Math.abs(s[1])}function $l(s,e){let t=1;const n=e.isInterleavedBufferAttribute?e.data.array:e.array;n instanceof Int8Array?t=127:n instanceof Int16Array?t=32767:n instanceof Int32Array?t=2147483647:console.error("THREE.WebGLMorphtargets: Unsupported morph attribute data type: ",n),s.divideScalar(t)}function xm(s,e,t){const n={},i=new Float32Array(8),r=new WeakMap,o=new b,a=[];for(let c=0;c<8;c++)a[c]=[c,0];function l(c,u,h,d){const f=c.morphTargetInfluences;if(e.isWebGL2===!0){const m=u.morphAttributes.position.length;let x=r.get(u);if(x===void 0||x.count!==m){x!==void 0&&x.texture.dispose();const p=u.morphAttributes.normal!==void 0,_=u.morphAttributes.position,y=u.morphAttributes.normal||[],w=u.attributes.position.count,A=p===!0?2:1;let C=w*A,I=1;C>e.maxTextureSize&&(I=Math.ceil(C/e.maxTextureSize),C=e.maxTextureSize);const k=new Float32Array(C*I*4*m),B=new Sa(k,C,I,m);B.format=Pt,B.type=Bn,B.needsUpdate=!0;const P=A*4;for(let M=0;M<m;M++){const E=_[M],D=y[M],U=C*I*4*M;for(let F=0;F<E.count;F++){o.fromBufferAttribute(E,F),E.normalized===!0&&$l(o,E);const O=F*P;k[U+O+0]=o.x,k[U+O+1]=o.y,k[U+O+2]=o.z,k[U+O+3]=0,p===!0&&(o.fromBufferAttribute(D,F),D.normalized===!0&&$l(o,D),k[U+O+4]=o.x,k[U+O+5]=o.y,k[U+O+6]=o.z,k[U+O+7]=0)}}x={count:m,texture:B,size:new X(C,I)},r.set(u,x)}let v=0;for(let p=0;p<f.length;p++)v+=f[p];const g=u.morphTargetsRelative?1:1-v;d.getUniforms().setValue(s,"morphTargetBaseInfluence",g),d.getUniforms().setValue(s,"morphTargetInfluences",f),d.getUniforms().setValue(s,"morphTargetsTexture",x.texture,t),d.getUniforms().setValue(s,"morphTargetsTextureSize",x.size)}else{const m=f===void 0?0:f.length;let x=n[u.id];if(x===void 0||x.length!==m){x=[];for(let y=0;y<m;y++)x[y]=[y,0];n[u.id]=x}for(let y=0;y<m;y++){const w=x[y];w[0]=y,w[1]=f[y]}x.sort(gm);for(let y=0;y<8;y++)y<m&&x[y][1]?(a[y][0]=x[y][0],a[y][1]=x[y][1]):(a[y][0]=Number.MAX_SAFE_INTEGER,a[y][1]=0);a.sort(mm);const v=u.morphAttributes.position,g=u.morphAttributes.normal;let p=0;for(let y=0;y<8;y++){const w=a[y],A=w[0],C=w[1];A!==Number.MAX_SAFE_INTEGER&&C?(v&&u.getAttribute("morphTarget"+y)!==v[A]&&u.setAttribute("morphTarget"+y,v[A]),g&&u.getAttribute("morphNormal"+y)!==g[A]&&u.setAttribute("morphNormal"+y,g[A]),i[y]=C,p+=C):(v&&u.hasAttribute("morphTarget"+y)===!0&&u.deleteAttribute("morphTarget"+y),g&&u.hasAttribute("morphNormal"+y)===!0&&u.deleteAttribute("morphNormal"+y),i[y]=0)}const _=u.morphTargetsRelative?1:1-p;d.getUniforms().setValue(s,"morphTargetBaseInfluence",_),d.getUniforms().setValue(s,"morphTargetInfluences",i)}}return{update:l}}function ym(s,e,t,n){let i=new WeakMap;function r(l){const c=n.render.frame,u=l.geometry,h=e.get(l,u);return i.get(h)!==c&&(e.update(h),i.set(h,c)),l.isInstancedMesh&&(l.hasEventListener("dispose",a)===!1&&l.addEventListener("dispose",a),t.update(l.instanceMatrix,34962),l.instanceColor!==null&&t.update(l.instanceColor,34962)),h}function o(){i=new WeakMap}function a(l){const c=l.target;c.removeEventListener("dispose",a),t.remove(c.instanceMatrix),c.instanceColor!==null&&t.remove(c.instanceColor)}return{update:r,dispose:o}}class jl extends It{constructor(e=null,t=1,n=1,i=1){super(null),this.image={data:e,width:t,height:n,depth:i},this.magFilter=Et,this.minFilter=Et,this.wrapR=jt,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}jl.prototype.isDataTexture3D=!0;const Ql=new It,Kl=new Sa,ec=new jl,tc=new Hr,nc=[],ic=[],rc=new Float32Array(16),sc=new Float32Array(9),oc=new Float32Array(4);function hr(s,e,t){const n=s[0];if(n<=0||n>0)return s;const i=e*t;let r=nc[i];if(r===void 0&&(r=new Float32Array(i),nc[i]=r),e!==0){n.toArray(r,0);for(let o=1,a=0;o!==e;++o)a+=t,s[o].toArray(r,a)}return r}function sn(s,e){if(s.length!==e.length)return!1;for(let t=0,n=s.length;t<n;t++)if(s[t]!==e[t])return!1;return!0}function en(s,e){for(let t=0,n=e.length;t<n;t++)s[t]=e[t]}function Ws(s,e){let t=ic[e];t===void 0&&(t=new Int32Array(e),ic[e]=t);for(let n=0;n!==e;++n)t[n]=s.allocateTextureUnit();return t}function vm(s,e){const t=this.cache;t[0]!==e&&(s.uniform1f(this.addr,e),t[0]=e)}function _m(s,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y)&&(s.uniform2f(this.addr,e.x,e.y),t[0]=e.x,t[1]=e.y);else{if(sn(t,e))return;s.uniform2fv(this.addr,e),en(t,e)}}function bm(s,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z)&&(s.uniform3f(this.addr,e.x,e.y,e.z),t[0]=e.x,t[1]=e.y,t[2]=e.z);else if(e.r!==void 0)(t[0]!==e.r||t[1]!==e.g||t[2]!==e.b)&&(s.uniform3f(this.addr,e.r,e.g,e.b),t[0]=e.r,t[1]=e.g,t[2]=e.b);else{if(sn(t,e))return;s.uniform3fv(this.addr,e),en(t,e)}}function wm(s,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z||t[3]!==e.w)&&(s.uniform4f(this.addr,e.x,e.y,e.z,e.w),t[0]=e.x,t[1]=e.y,t[2]=e.z,t[3]=e.w);else{if(sn(t,e))return;s.uniform4fv(this.addr,e),en(t,e)}}function Mm(s,e){const t=this.cache,n=e.elements;if(n===void 0){if(sn(t,e))return;s.uniformMatrix2fv(this.addr,!1,e),en(t,e)}else{if(sn(t,n))return;oc.set(n),s.uniformMatrix2fv(this.addr,!1,oc),en(t,n)}}function Sm(s,e){const t=this.cache,n=e.elements;if(n===void 0){if(sn(t,e))return;s.uniformMatrix3fv(this.addr,!1,e),en(t,e)}else{if(sn(t,n))return;sc.set(n),s.uniformMatrix3fv(this.addr,!1,sc),en(t,n)}}function Tm(s,e){const t=this.cache,n=e.elements;if(n===void 0){if(sn(t,e))return;s.uniformMatrix4fv(this.addr,!1,e),en(t,e)}else{if(sn(t,n))return;rc.set(n),s.uniformMatrix4fv(this.addr,!1,rc),en(t,n)}}function Em(s,e){const t=this.cache;t[0]!==e&&(s.uniform1i(this.addr,e),t[0]=e)}function Am(s,e){const t=this.cache;sn(t,e)||(s.uniform2iv(this.addr,e),en(t,e))}function Lm(s,e){const t=this.cache;sn(t,e)||(s.uniform3iv(this.addr,e),en(t,e))}function Cm(s,e){const t=this.cache;sn(t,e)||(s.uniform4iv(this.addr,e),en(t,e))}function Rm(s,e){const t=this.cache;t[0]!==e&&(s.uniform1ui(this.addr,e),t[0]=e)}function Pm(s,e){const t=this.cache;sn(t,e)||(s.uniform2uiv(this.addr,e),en(t,e))}function Im(s,e){const t=this.cache;sn(t,e)||(s.uniform3uiv(this.addr,e),en(t,e))}function Dm(s,e){const t=this.cache;sn(t,e)||(s.uniform4uiv(this.addr,e),en(t,e))}function Fm(s,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(s.uniform1i(this.addr,i),n[0]=i),t.safeSetTexture2D(e||Ql,i)}function Nm(s,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(s.uniform1i(this.addr,i),n[0]=i),t.setTexture3D(e||ec,i)}function Bm(s,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(s.uniform1i(this.addr,i),n[0]=i),t.safeSetTextureCube(e||tc,i)}function zm(s,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(s.uniform1i(this.addr,i),n[0]=i),t.setTexture2DArray(e||Kl,i)}function Um(s){switch(s){case 5126:return vm;case 35664:return _m;case 35665:return bm;case 35666:return wm;case 35674:return Mm;case 35675:return Sm;case 35676:return Tm;case 5124:case 35670:return Em;case 35667:case 35671:return Am;case 35668:case 35672:return Lm;case 35669:case 35673:return Cm;case 5125:return Rm;case 36294:return Pm;case 36295:return Im;case 36296:return Dm;case 35678:case 36198:case 36298:case 36306:case 35682:return Fm;case 35679:case 36299:case 36307:return Nm;case 35680:case 36300:case 36308:case 36293:return Bm;case 36289:case 36303:case 36311:case 36292:return zm}}function Om(s,e){s.uniform1fv(this.addr,e)}function Hm(s,e){const t=hr(e,this.size,2);s.uniform2fv(this.addr,t)}function km(s,e){const t=hr(e,this.size,3);s.uniform3fv(this.addr,t)}function Gm(s,e){const t=hr(e,this.size,4);s.uniform4fv(this.addr,t)}function Vm(s,e){const t=hr(e,this.size,4);s.uniformMatrix2fv(this.addr,!1,t)}function Wm(s,e){const t=hr(e,this.size,9);s.uniformMatrix3fv(this.addr,!1,t)}function qm(s,e){const t=hr(e,this.size,16);s.uniformMatrix4fv(this.addr,!1,t)}function Xm(s,e){s.uniform1iv(this.addr,e)}function Ym(s,e){s.uniform2iv(this.addr,e)}function Zm(s,e){s.uniform3iv(this.addr,e)}function Jm(s,e){s.uniform4iv(this.addr,e)}function $m(s,e){s.uniform1uiv(this.addr,e)}function jm(s,e){s.uniform2uiv(this.addr,e)}function Qm(s,e){s.uniform3uiv(this.addr,e)}function Km(s,e){s.uniform4uiv(this.addr,e)}function eg(s,e,t){const n=e.length,i=Ws(t,n);s.uniform1iv(this.addr,i);for(let r=0;r!==n;++r)t.safeSetTexture2D(e[r]||Ql,i[r])}function tg(s,e,t){const n=e.length,i=Ws(t,n);s.uniform1iv(this.addr,i);for(let r=0;r!==n;++r)t.setTexture3D(e[r]||ec,i[r])}function ng(s,e,t){const n=e.length,i=Ws(t,n);s.uniform1iv(this.addr,i);for(let r=0;r!==n;++r)t.safeSetTextureCube(e[r]||tc,i[r])}function ig(s,e,t){const n=e.length,i=Ws(t,n);s.uniform1iv(this.addr,i);for(let r=0;r!==n;++r)t.setTexture2DArray(e[r]||Kl,i[r])}function rg(s){switch(s){case 5126:return Om;case 35664:return Hm;case 35665:return km;case 35666:return Gm;case 35674:return Vm;case 35675:return Wm;case 35676:return qm;case 5124:case 35670:return Xm;case 35667:case 35671:return Ym;case 35668:case 35672:return Zm;case 35669:case 35673:return Jm;case 5125:return $m;case 36294:return jm;case 36295:return Qm;case 36296:return Km;case 35678:case 36198:case 36298:case 36306:case 35682:return eg;case 35679:case 36299:case 36307:return tg;case 35680:case 36300:case 36308:case 36293:return ng;case 36289:case 36303:case 36311:case 36292:return ig}}function sg(s,e,t){this.id=s,this.addr=t,this.cache=[],this.setValue=Um(e.type)}function ac(s,e,t){this.id=s,this.addr=t,this.cache=[],this.size=e.size,this.setValue=rg(e.type)}ac.prototype.updateCache=function(s){const e=this.cache;s instanceof Float32Array&&e.length!==s.length&&(this.cache=new Float32Array(s.length)),en(e,s)};function lc(s){this.id=s,this.seq=[],this.map={}}lc.prototype.setValue=function(s,e,t){const n=this.seq;for(let i=0,r=n.length;i!==r;++i){const o=n[i];o.setValue(s,e[o.id],t)}};const Ta=/(\w+)(\])?(\[|\.)?/g;function cc(s,e){s.seq.push(e),s.map[e.id]=e}function og(s,e,t){const n=s.name,i=n.length;for(Ta.lastIndex=0;;){const r=Ta.exec(n),o=Ta.lastIndex;let a=r[1];const l=r[2]==="]",c=r[3];if(l&&(a=a|0),c===void 0||c==="["&&o+2===i){cc(t,c===void 0?new sg(a,s,e):new ac(a,s,e));break}else{let h=t.map[a];h===void 0&&(h=new lc(a),cc(t,h)),t=h}}}function si(s,e){this.seq=[],this.map={};const t=s.getProgramParameter(e,35718);for(let n=0;n<t;++n){const 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|
+
precision `+s.precision+" int;";return s.precision==="highp"?e+=`
|
|
2998
|
+
#define HIGH_PRECISION`:s.precision==="mediump"?e+=`
|
|
2999
|
+
#define MEDIUM_PRECISION`:s.precision==="lowp"&&(e+=`
|
|
3000
|
+
#define LOW_PRECISION`),e}function vg(s){let e="SHADOWMAP_TYPE_BASIC";return s.shadowMapType===Ut?e="SHADOWMAP_TYPE_PCF":s.shadowMapType===on?e="SHADOWMAP_TYPE_PCF_SOFT":s.shadowMapType===an&&(e="SHADOWMAP_TYPE_VSM"),e}function _g(s){let e="ENVMAP_TYPE_CUBE";if(s.envMap)switch(s.envMapMode){case Bi:case zi:e="ENVMAP_TYPE_CUBE";break;case Rr:case hs:e="ENVMAP_TYPE_CUBE_UV";break}return e}function bg(s){let e="ENVMAP_MODE_REFLECTION";if(s.envMap)switch(s.envMapMode){case zi:case hs:e="ENVMAP_MODE_REFRACTION";break}return e}function wg(s){let e="ENVMAP_BLENDING_NONE";if(s.envMap)switch(s.combine){case ls:e="ENVMAP_BLENDING_MULTIPLY";break;case mh:e="ENVMAP_BLENDING_MIX";break;case gh:e="ENVMAP_BLENDING_ADD";break}return e}function Mg(s,e,t,n){const i=s.getContext(),r=t.defines;let o=t.vertexShader,a=t.fragmentShader;const l=vg(t),c=_g(t),u=bg(t),h=wg(t),d=t.isWebGL2?"":hg(t),f=dg(r),m=i.createProgram();let x,v,g=t.glslVersion?"#version "+t.glslVersion+`
|
|
3001
|
+
`:"";t.isRawShaderMaterial?(x=[f].filter(Wr).join(`
|
|
3002
|
+
`),x.length>0&&(x+=`
|
|
3003
|
+
`),v=[d,f].filter(Wr).join(`
|
|
3004
|
+
`),v.length>0&&(v+=`
|
|
3005
|
+
`)):(x=[xc(t),"#define SHADER_NAME "+t.shaderName,f,t.instancing?"#define USE_INSTANCING":"",t.instancingColor?"#define USE_INSTANCING_COLOR":"",t.supportsVertexTextures?"#define VERTEX_TEXTURES":"","#define MAX_BONES "+t.maxBones,t.useFog&&t.fog?"#define USE_FOG":"",t.useFog&&t.fogExp2?"#define FOG_EXP2":"",t.map?"#define USE_MAP":"",t.envMap?"#define USE_ENVMAP":"",t.envMap?"#define "+u:"",t.lightMap?"#define USE_LIGHTMAP":"",t.aoMap?"#define USE_AOMAP":"",t.emissiveMap?"#define USE_EMISSIVEMAP":"",t.bumpMap?"#define USE_BUMPMAP":"",t.normalMap?"#define USE_NORMALMAP":"",t.normalMap&&t.objectSpaceNormalMap?"#define OBJECTSPACE_NORMALMAP":"",t.normalMap&&t.tangentSpaceNormalMap?"#define TANGENTSPACE_NORMALMAP":"",t.clearcoatMap?"#define USE_CLEARCOATMAP":"",t.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",t.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",t.displacementMap&&t.supportsVertexTextures?"#define USE_DISPLACEMENTMAP":"",t.specularMap?"#define USE_SPECULARMAP":"",t.specularIntensityMap?"#define USE_SPECULARINTENSITYMAP":"",t.specularColorMap?"#define USE_SPECULARCOLORMAP":"",t.roughnessMap?"#define USE_ROUGHNESSMAP":"",t.metalnessMap?"#define USE_METALNESSMAP":"",t.alphaMap?"#define USE_ALPHAMAP":"",t.transmission?"#define USE_TRANSMISSION":"",t.transmissionMap?"#define USE_TRANSMISSIONMAP":"",t.thicknessMap?"#define USE_THICKNESSMAP":"",t.sheenColorMap?"#define USE_SHEENCOLORMAP":"",t.sheenRoughnessMap?"#define USE_SHEENROUGHNESSMAP":"",t.vertexTangents?"#define USE_TANGENT":"",t.vertexColors?"#define USE_COLOR":"",t.vertexAlphas?"#define USE_COLOR_ALPHA":"",t.vertexUvs?"#define USE_UV":"",t.uvsVertexOnly?"#define UVS_VERTEX_ONLY":"",t.flatShading?"#define FLAT_SHADED":"",t.skinning?"#define USE_SKINNING":"",t.useVertexTexture?"#define BONE_TEXTURE":"",t.morphTargets?"#define USE_MORPHTARGETS":"",t.morphNormals&&t.flatShading===!1?"#define USE_MORPHNORMALS":"",t.morphTargets&&t.isWebGL2?"#define MORPHTARGETS_TEXTURE":"",t.morphTargets&&t.isWebGL2?"#define MORPHTARGETS_COUNT "+t.morphTargetsCount:"",t.doubleSided?"#define DOUBLE_SIDED":"",t.flipSided?"#define FLIP_SIDED":"",t.shadowMapEnabled?"#define USE_SHADOWMAP":"",t.shadowMapEnabled?"#define "+l:"",t.sizeAttenuation?"#define USE_SIZEATTENUATION":"",t.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",t.logarithmicDepthBuffer&&t.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;","#ifdef USE_INSTANCING"," attribute mat4 instanceMatrix;","#endif","#ifdef USE_INSTANCING_COLOR"," attribute vec3 instanceColor;","#endif","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_TANGENT"," attribute vec4 tangent;","#endif","#if defined( USE_COLOR_ALPHA )"," attribute vec4 color;","#elif defined( USE_COLOR )"," attribute vec3 color;","#endif","#if ( defined( USE_MORPHTARGETS ) && ! defined( MORPHTARGETS_TEXTURE ) )"," attribute vec3 morphTarget0;"," attribute vec3 morphTarget1;"," attribute vec3 morphTarget2;"," attribute vec3 morphTarget3;"," #ifdef USE_MORPHNORMALS"," attribute vec3 morphNormal0;"," attribute vec3 morphNormal1;"," attribute vec3 morphNormal2;"," attribute vec3 morphNormal3;"," #else"," attribute vec3 morphTarget4;"," attribute vec3 morphTarget5;"," attribute vec3 morphTarget6;"," attribute vec3 morphTarget7;"," #endif","#endif","#ifdef USE_SKINNING"," attribute vec4 skinIndex;"," attribute vec4 skinWeight;","#endif",`
|
|
3006
|
+
`].filter(Wr).join(`
|
|
3007
|
+
`),v=[d,xc(t),"#define SHADER_NAME "+t.shaderName,f,t.useFog&&t.fog?"#define USE_FOG":"",t.useFog&&t.fogExp2?"#define FOG_EXP2":"",t.map?"#define USE_MAP":"",t.matcap?"#define USE_MATCAP":"",t.envMap?"#define USE_ENVMAP":"",t.envMap?"#define "+c:"",t.envMap?"#define "+u:"",t.envMap?"#define "+h:"",t.lightMap?"#define USE_LIGHTMAP":"",t.aoMap?"#define USE_AOMAP":"",t.emissiveMap?"#define USE_EMISSIVEMAP":"",t.bumpMap?"#define USE_BUMPMAP":"",t.normalMap?"#define USE_NORMALMAP":"",t.normalMap&&t.objectSpaceNormalMap?"#define OBJECTSPACE_NORMALMAP":"",t.normalMap&&t.tangentSpaceNormalMap?"#define TANGENTSPACE_NORMALMAP":"",t.clearcoat?"#define USE_CLEARCOAT":"",t.clearcoatMap?"#define USE_CLEARCOATMAP":"",t.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",t.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",t.specularMap?"#define USE_SPECULARMAP":"",t.specularIntensityMap?"#define USE_SPECULARINTENSITYMAP":"",t.specularColorMap?"#define USE_SPECULARCOLORMAP":"",t.roughnessMap?"#define USE_ROUGHNESSMAP":"",t.metalnessMap?"#define USE_METALNESSMAP":"",t.alphaMap?"#define USE_ALPHAMAP":"",t.alphaTest?"#define USE_ALPHATEST":"",t.sheen?"#define USE_SHEEN":"",t.sheenColorMap?"#define USE_SHEENCOLORMAP":"",t.sheenRoughnessMap?"#define USE_SHEENROUGHNESSMAP":"",t.transmission?"#define USE_TRANSMISSION":"",t.transmissionMap?"#define USE_TRANSMISSIONMAP":"",t.thicknessMap?"#define USE_THICKNESSMAP":"",t.vertexTangents?"#define USE_TANGENT":"",t.vertexColors||t.instancingColor?"#define USE_COLOR":"",t.vertexAlphas?"#define USE_COLOR_ALPHA":"",t.vertexUvs?"#define USE_UV":"",t.uvsVertexOnly?"#define UVS_VERTEX_ONLY":"",t.gradientMap?"#define USE_GRADIENTMAP":"",t.flatShading?"#define FLAT_SHADED":"",t.doubleSided?"#define DOUBLE_SIDED":"",t.flipSided?"#define FLIP_SIDED":"",t.shadowMapEnabled?"#define USE_SHADOWMAP":"",t.shadowMapEnabled?"#define "+l:"",t.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",t.physicallyCorrectLights?"#define PHYSICALLY_CORRECT_LIGHTS":"",t.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",t.logarithmicDepthBuffer&&t.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"",(t.extensionShaderTextureLOD||t.envMap)&&t.rendererExtensionShaderTextureLod?"#define TEXTURE_LOD_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;",t.toneMapping!==Zn?"#define TONE_MAPPING":"",t.toneMapping!==Zn?Ve.tonemapping_pars_fragment:"",t.toneMapping!==Zn?ug("toneMapping",t.toneMapping):"",t.dithering?"#define DITHERING":"",t.format===mi?"#define OPAQUE":"",Ve.encodings_pars_fragment,t.map?Ti("mapTexelToLinear",t.mapEncoding):"",t.matcap?Ti("matcapTexelToLinear",t.matcapEncoding):"",t.envMap?Ti("envMapTexelToLinear",t.envMapEncoding):"",t.emissiveMap?Ti("emissiveMapTexelToLinear",t.emissiveMapEncoding):"",t.specularColorMap?Ti("specularColorMapTexelToLinear",t.specularColorMapEncoding):"",t.sheenColorMap?Ti("sheenColorMapTexelToLinear",t.sheenColorMapEncoding):"",t.lightMap?Ti("lightMapTexelToLinear",t.lightMapEncoding):"",cg("linearToOutputTexel",t.outputEncoding),t.depthPacking?"#define DEPTH_PACKING "+t.depthPacking:"",`
|
|
3008
|
+
`].filter(Wr).join(`
|
|
3009
|
+
`)),o=Ea(o),o=fc(o,t),o=pc(o,t),a=Ea(a),a=fc(a,t),a=pc(a,t),o=mc(o),a=mc(a),t.isWebGL2&&t.isRawShaderMaterial!==!0&&(g=`#version 300 es
|
|
3010
|
+
`,x=["precision mediump sampler2DArray;","#define attribute in","#define varying out","#define texture2D texture"].join(`
|
|
3011
|
+
`)+`
|
|
3012
|
+
`+x,v=["#define varying in",t.glslVersion===Sl?"":"layout(location = 0) out highp vec4 pc_fragColor;",t.glslVersion===Sl?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth","#define texture2D texture","#define textureCube texture","#define texture2DProj textureProj","#define texture2DLodEXT textureLod","#define texture2DProjLodEXT textureProjLod","#define textureCubeLodEXT textureLod","#define texture2DGradEXT textureGrad","#define texture2DProjGradEXT textureProjGrad","#define textureCubeGradEXT textureGrad"].join(`
|
|
3013
|
+
`)+`
|
|
3014
|
+
`+v);const p=g+x+o,_=g+v+a,y=uc(i,35633,p),w=uc(i,35632,_);if(i.attachShader(m,y),i.attachShader(m,w),t.index0AttributeName!==void 0?i.bindAttribLocation(m,0,t.index0AttributeName):t.morphTargets===!0&&i.bindAttribLocation(m,0,"position"),i.linkProgram(m),s.debug.checkShaderErrors){const I=i.getProgramInfoLog(m).trim(),k=i.getShaderInfoLog(y).trim(),B=i.getShaderInfoLog(w).trim();let P=!0,M=!0;if(i.getProgramParameter(m,35714)===!1){P=!1;const E=dc(i,y,"vertex"),D=dc(i,w,"fragment");console.error("THREE.WebGLProgram: Shader Error "+i.getError()+" - VALIDATE_STATUS "+i.getProgramParameter(m,35715)+`
|
|
3015
|
+
|
|
3016
|
+
Program Info Log: `+I+`
|
|
3017
|
+
`+E+`
|
|
3018
|
+
`+D)}else I!==""?console.warn("THREE.WebGLProgram: Program Info Log:",I):(k===""||B==="")&&(M=!1);M&&(this.diagnostics={runnable:P,programLog:I,vertexShader:{log:k,prefix:x},fragmentShader:{log:B,prefix:v}})}i.deleteShader(y),i.deleteShader(w);let A;this.getUniforms=function(){return A===void 0&&(A=new si(i,m)),A};let C;return this.getAttributes=function(){return C===void 0&&(C=fg(i,m)),C},this.destroy=function(){n.releaseStatesOfProgram(this),i.deleteProgram(m),this.program=void 0},this.name=t.shaderName,this.id=ag++,this.cacheKey=e,this.usedTimes=1,this.program=m,this.vertexShader=y,this.fragmentShader=w,this}let Sg=0;class Tg{constructor(){this.shaderCache=new Map,this.materialCache=new Map}update(e){const t=e.vertexShader,n=e.fragmentShader,i=this._getShaderStage(t),r=this._getShaderStage(n),o=this._getShaderCacheForMaterial(e);return o.has(i)===!1&&(o.add(i),i.usedTimes++),o.has(r)===!1&&(o.add(r),r.usedTimes++),this}remove(e){const t=this.materialCache.get(e);for(const n of t)n.usedTimes--,n.usedTimes===0&&this.shaderCache.delete(n);return this.materialCache.delete(e),this}getVertexShaderID(e){return this._getShaderStage(e.vertexShader).id}getFragmentShaderID(e){return this._getShaderStage(e.fragmentShader).id}dispose(){this.shaderCache.clear(),this.materialCache.clear()}_getShaderCacheForMaterial(e){const t=this.materialCache;return t.has(e)===!1&&t.set(e,new Set),t.get(e)}_getShaderStage(e){const t=this.shaderCache;if(t.has(e)===!1){const n=new Eg;t.set(e,n)}return t.get(e)}}class Eg{constructor(){this.id=Sg++,this.usedTimes=0}}function Ag(s,e,t,n,i,r,o){const a=new ta,l=new Tg,c=[],u=i.isWebGL2,h=i.logarithmicDepthBuffer,d=i.floatVertexTextures,f=i.maxVertexUniforms,m=i.vertexTextures;let x=i.precision;const v={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distanceRGBA",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"toon",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"};function g(M){const D=M.skeleton.bones;if(d)return 1024;{const F=Math.floor((f-20)/4),O=Math.min(F,D.length);return O<D.length?(console.warn("THREE.WebGLRenderer: Skeleton has "+D.length+" bones. This GPU supports "+O+"."),0):O}}function p(M){let E;return M&&M.isTexture?E=M.encoding:M&&M.isWebGLRenderTarget?(console.warn("THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead."),E=M.texture.encoding):E=_n,u&&M&&M.isTexture&&M.format===Pt&&M.type===Nn&&M.encoding===Vi&&(E=_n),E}function _(M,E,D,U,F){const O=U.fog,se=M.isMeshStandardMaterial?U.environment:null,de=(M.isMeshStandardMaterial?t:e).get(M.envMap||se),V=v[M.type],W=F.isSkinnedMesh?g(F):0;M.precision!==null&&(x=i.getMaxPrecision(M.precision),x!==M.precision&&console.warn("THREE.WebGLProgram.getParameters:",M.precision,"not supported, using",x,"instead."));let fe,ue,ge,Ye;if(V){const _e=Tn[V];fe=_e.vertexShader,ue=_e.fragmentShader}else fe=M.vertexShader,ue=M.fragmentShader,l.update(M),ge=l.getVertexShaderID(M),Ye=l.getFragmentShaderID(M);const J=s.getRenderTarget(),Ne=M.alphaTest>0,be=M.clearcoat>0;return{isWebGL2:u,shaderID:V,shaderName:M.type,vertexShader:fe,fragmentShader:ue,defines:M.defines,customVertexShaderID:ge,customFragmentShaderID:Ye,isRawShaderMaterial:M.isRawShaderMaterial===!0,glslVersion:M.glslVersion,precision:x,instancing:F.isInstancedMesh===!0,instancingColor:F.isInstancedMesh===!0&&F.instanceColor!==null,supportsVertexTextures:m,outputEncoding:J!==null?p(J.texture):s.outputEncoding,map:!!M.map,mapEncoding:p(M.map),matcap:!!M.matcap,matcapEncoding:p(M.matcap),envMap:!!de,envMapMode:de&&de.mapping,envMapEncoding:p(de),envMapCubeUV:!!de&&(de.mapping===Rr||de.mapping===hs),lightMap:!!M.lightMap,lightMapEncoding:p(M.lightMap),aoMap:!!M.aoMap,emissiveMap:!!M.emissiveMap,emissiveMapEncoding:p(M.emissiveMap),bumpMap:!!M.bumpMap,normalMap:!!M.normalMap,objectSpaceNormalMap:M.normalMapType===vd,tangentSpaceNormalMap:M.normalMapType===Wi,clearcoat:be,clearcoatMap:be&&!!M.clearcoatMap,clearcoatRoughnessMap:be&&!!M.clearcoatRoughnessMap,clearcoatNormalMap:be&&!!M.clearcoatNormalMap,displacementMap:!!M.displacementMap,roughnessMap:!!M.roughnessMap,metalnessMap:!!M.metalnessMap,specularMap:!!M.specularMap,specularIntensityMap:!!M.specularIntensityMap,specularColorMap:!!M.specularColorMap,specularColorMapEncoding:p(M.specularColorMap),alphaMap:!!M.alphaMap,alphaTest:Ne,gradientMap:!!M.gradientMap,sheen:M.sheen>0,sheenColorMap:!!M.sheenColorMap,sheenColorMapEncoding:p(M.sheenColorMap),sheenRoughnessMap:!!M.sheenRoughnessMap,transmission:M.transmission>0,transmissionMap:!!M.transmissionMap,thicknessMap:!!M.thicknessMap,combine:M.combine,vertexTangents:!!M.normalMap&&!!F.geometry&&!!F.geometry.attributes.tangent,vertexColors:M.vertexColors,vertexAlphas:M.vertexColors===!0&&!!F.geometry&&!!F.geometry.attributes.color&&F.geometry.attributes.color.itemSize===4,vertexUvs:!!M.map||!!M.bumpMap||!!M.normalMap||!!M.specularMap||!!M.alphaMap||!!M.emissiveMap||!!M.roughnessMap||!!M.metalnessMap||!!M.clearcoatMap||!!M.clearcoatRoughnessMap||!!M.clearcoatNormalMap||!!M.displacementMap||!!M.transmissionMap||!!M.thicknessMap||!!M.specularIntensityMap||!!M.specularColorMap||!!M.sheenColorMap||!!M.sheenRoughnessMap,uvsVertexOnly:!(!!M.map||!!M.bumpMap||!!M.normalMap||!!M.specularMap||!!M.alphaMap||!!M.emissiveMap||!!M.roughnessMap||!!M.metalnessMap||!!M.clearcoatNormalMap||M.transmission>0||!!M.transmissionMap||!!M.thicknessMap||!!M.specularIntensityMap||!!M.specularColorMap||M.sheen>0||!!M.sheenColorMap||!!M.sheenRoughnessMap)&&!!M.displacementMap,fog:!!O,useFog:M.fog,fogExp2:O&&O.isFogExp2,flatShading:!!M.flatShading,sizeAttenuation:M.sizeAttenuation,logarithmicDepthBuffer:h,skinning:F.isSkinnedMesh===!0&&W>0,maxBones:W,useVertexTexture:d,morphTargets:!!F.geometry&&!!F.geometry.morphAttributes.position,morphNormals:!!F.geometry&&!!F.geometry.morphAttributes.normal,morphTargetsCount:!!F.geometry&&!!F.geometry.morphAttributes.position?F.geometry.morphAttributes.position.length:0,numDirLights:E.directional.length,numPointLights:E.point.length,numSpotLights:E.spot.length,numRectAreaLights:E.rectArea.length,numHemiLights:E.hemi.length,numDirLightShadows:E.directionalShadowMap.length,numPointLightShadows:E.pointShadowMap.length,numSpotLightShadows:E.spotShadowMap.length,numClippingPlanes:o.numPlanes,numClipIntersection:o.numIntersection,format:M.format,dithering:M.dithering,shadowMapEnabled:s.shadowMap.enabled&&D.length>0,shadowMapType:s.shadowMap.type,toneMapping:M.toneMapped?s.toneMapping:Zn,physicallyCorrectLights:s.physicallyCorrectLights,premultipliedAlpha:M.premultipliedAlpha,doubleSided:M.side===ln,flipSided:M.side===Me,depthPacking:M.depthPacking!==void 0?M.depthPacking:!1,index0AttributeName:M.index0AttributeName,extensionDerivatives:M.extensions&&M.extensions.derivatives,extensionFragDepth:M.extensions&&M.extensions.fragDepth,extensionDrawBuffers:M.extensions&&M.extensions.drawBuffers,extensionShaderTextureLOD:M.extensions&&M.extensions.shaderTextureLOD,rendererExtensionFragDepth:u||n.has("EXT_frag_depth"),rendererExtensionDrawBuffers:u||n.has("WEBGL_draw_buffers"),rendererExtensionShaderTextureLod:u||n.has("EXT_shader_texture_lod"),customProgramCacheKey:M.customProgramCacheKey()}}function y(M){const E=[];if(M.shaderID?E.push(M.shaderID):(E.push(M.customVertexShaderID),E.push(M.customFragmentShaderID)),M.defines!==void 0)for(const D in M.defines)E.push(D),E.push(M.defines[D]);return M.isRawShaderMaterial===!1&&(w(E,M),A(E,M),E.push(s.outputEncoding)),E.push(M.customProgramCacheKey),E.join()}function w(M,E){M.push(E.precision),M.push(E.outputEncoding),M.push(E.mapEncoding),M.push(E.matcapEncoding),M.push(E.envMapMode),M.push(E.envMapEncoding),M.push(E.lightMapEncoding),M.push(E.emissiveMapEncoding),M.push(E.combine),M.push(E.vertexUvs),M.push(E.fogExp2),M.push(E.sizeAttenuation),M.push(E.maxBones),M.push(E.morphTargetsCount),M.push(E.numDirLights),M.push(E.numPointLights),M.push(E.numSpotLights),M.push(E.numHemiLights),M.push(E.numRectAreaLights),M.push(E.numDirLightShadows),M.push(E.numPointLightShadows),M.push(E.numSpotLightShadows),M.push(E.shadowMapType),M.push(E.toneMapping),M.push(E.numClippingPlanes),M.push(E.numClipIntersection),M.push(E.format),M.push(E.specularColorMapEncoding),M.push(E.sheenColorMapEncoding)}function A(M,E){a.disableAll(),E.isWebGL2&&a.enable(0),E.supportsVertexTextures&&a.enable(1),E.instancing&&a.enable(2),E.instancingColor&&a.enable(3),E.map&&a.enable(4),E.matcap&&a.enable(5),E.envMap&&a.enable(6),E.envMapCubeUV&&a.enable(7),E.lightMap&&a.enable(8),E.aoMap&&a.enable(9),E.emissiveMap&&a.enable(10),E.bumpMap&&a.enable(11),E.normalMap&&a.enable(12),E.objectSpaceNormalMap&&a.enable(13),E.tangentSpaceNormalMap&&a.enable(14),E.clearcoat&&a.enable(15),E.clearcoatMap&&a.enable(16),E.clearcoatRoughnessMap&&a.enable(17),E.clearcoatNormalMap&&a.enable(18),E.displacementMap&&a.enable(19),E.specularMap&&a.enable(20),E.roughnessMap&&a.enable(21),E.metalnessMap&&a.enable(22),E.gradientMap&&a.enable(23),E.alphaMap&&a.enable(24),E.alphaTest&&a.enable(25),E.vertexColors&&a.enable(26),E.vertexAlphas&&a.enable(27),E.vertexUvs&&a.enable(28),E.vertexTangents&&a.enable(29),E.uvsVertexOnly&&a.enable(30),E.fog&&a.enable(31),M.push(a.mask),a.disableAll(),E.useFog&&a.enable(0),E.flatShading&&a.enable(1),E.logarithmicDepthBuffer&&a.enable(2),E.skinning&&a.enable(3),E.useVertexTexture&&a.enable(4),E.morphTargets&&a.enable(5),E.morphNormals&&a.enable(6),E.premultipliedAlpha&&a.enable(7),E.shadowMapEnabled&&a.enable(8),E.physicallyCorrectLights&&a.enable(9),E.doubleSided&&a.enable(10),E.flipSided&&a.enable(11),E.depthPacking&&a.enable(12),E.dithering&&a.enable(13),E.specularIntensityMap&&a.enable(14),E.specularColorMap&&a.enable(15),E.transmission&&a.enable(16),E.transmissionMap&&a.enable(17),E.thicknessMap&&a.enable(18),E.sheen&&a.enable(19),E.sheenColorMap&&a.enable(20),E.sheenRoughnessMap&&a.enable(21),M.push(a.mask)}function C(M){const E=v[M.type];let D;if(E){const U=Tn[E];D=ef.clone(U.uniforms)}else D=M.uniforms;return D}function I(M,E){let D;for(let U=0,F=c.length;U<F;U++){const O=c[U];if(O.cacheKey===E){D=O,++D.usedTimes;break}}return D===void 0&&(D=new Mg(s,E,M,r),c.push(D)),D}function k(M){if(--M.usedTimes===0){const E=c.indexOf(M);c[E]=c[c.length-1],c.pop(),M.destroy()}}function B(M){l.remove(M)}function P(){l.dispose()}return{getParameters:_,getProgramCacheKey:y,getUniforms:C,acquireProgram:I,releaseProgram:k,releaseShaderCache:B,programs:c,dispose:P}}function Lg(){let s=new WeakMap;function e(r){let o=s.get(r);return o===void 0&&(o={},s.set(r,o)),o}function t(r){s.delete(r)}function n(r,o,a){s.get(r)[o]=a}function i(){s=new WeakMap}return{get:e,remove:t,update:n,dispose:i}}function Cg(s,e){return s.groupOrder!==e.groupOrder?s.groupOrder-e.groupOrder:s.renderOrder!==e.renderOrder?s.renderOrder-e.renderOrder:s.material.id!==e.material.id?s.material.id-e.material.id:s.z!==e.z?s.z-e.z:s.id-e.id}function yc(s,e){return s.groupOrder!==e.groupOrder?s.groupOrder-e.groupOrder:s.renderOrder!==e.renderOrder?s.renderOrder-e.renderOrder:s.z!==e.z?e.z-s.z:s.id-e.id}function vc(){const s=[];let e=0;const t=[],n=[],i=[];function r(){e=0,t.length=0,n.length=0,i.length=0}function o(h,d,f,m,x,v){let g=s[e];return g===void 0?(g={id:h.id,object:h,geometry:d,material:f,groupOrder:m,renderOrder:h.renderOrder,z:x,group:v},s[e]=g):(g.id=h.id,g.object=h,g.geometry=d,g.material=f,g.groupOrder=m,g.renderOrder=h.renderOrder,g.z=x,g.group=v),e++,g}function a(h,d,f,m,x,v){const g=o(h,d,f,m,x,v);f.transmission>0?n.push(g):f.transparent===!0?i.push(g):t.push(g)}function l(h,d,f,m,x,v){const g=o(h,d,f,m,x,v);f.transmission>0?n.unshift(g):f.transparent===!0?i.unshift(g):t.unshift(g)}function c(h,d){t.length>1&&t.sort(h||Cg),n.length>1&&n.sort(d||yc),i.length>1&&i.sort(d||yc)}function u(){for(let h=e,d=s.length;h<d;h++){const f=s[h];if(f.id===null)break;f.id=null,f.object=null,f.geometry=null,f.material=null,f.group=null}}return{opaque:t,transmissive:n,transparent:i,init:r,push:a,unshift:l,finish:u,sort:c}}function Rg(){let s=new WeakMap;function e(n,i){let r;return s.has(n)===!1?(r=new vc,s.set(n,[r])):i>=s.get(n).length?(r=new vc,s.get(n).push(r)):r=s.get(n)[i],r}function t(){s=new WeakMap}return{get:e,dispose:t}}function Pg(){const s={};return{get:function(e){if(s[e.id]!==void 0)return s[e.id];let t;switch(e.type){case"DirectionalLight":t={direction:new b,color:new ce};break;case"SpotLight":t={position:new b,direction:new b,color:new ce,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":t={position:new b,color:new ce,distance:0,decay:0};break;case"HemisphereLight":t={direction:new b,skyColor:new ce,groundColor:new ce};break;case"RectAreaLight":t={color:new ce,position:new b,halfWidth:new b,halfHeight:new b};break}return s[e.id]=t,t}}}function Ig(){const s={};return{get:function(e){if(s[e.id]!==void 0)return s[e.id];let t;switch(e.type){case"DirectionalLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new X};break;case"SpotLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new X};break;case"PointLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new X,shadowCameraNear:1,shadowCameraFar:1e3};break}return s[e.id]=t,t}}}let Dg=0;function Fg(s,e){return(e.castShadow?1:0)-(s.castShadow?1:0)}function Ng(s,e){const t=new Pg,n=Ig(),i={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]};for(let u=0;u<9;u++)i.probe.push(new b);const r=new b,o=new xe,a=new xe;function l(u,h){let d=0,f=0,m=0;for(let k=0;k<9;k++)i.probe[k].set(0,0,0);let x=0,v=0,g=0,p=0,_=0,y=0,w=0,A=0;u.sort(Fg);const C=h!==!0?Math.PI:1;for(let k=0,B=u.length;k<B;k++){const P=u[k],M=P.color,E=P.intensity,D=P.distance,U=P.shadow&&P.shadow.map?P.shadow.map.texture:null;if(P.isAmbientLight)d+=M.r*E*C,f+=M.g*E*C,m+=M.b*E*C;else if(P.isLightProbe)for(let F=0;F<9;F++)i.probe[F].addScaledVector(P.sh.coefficients[F],E);else if(P.isDirectionalLight){const F=t.get(P);if(F.color.copy(P.color).multiplyScalar(P.intensity*C),P.castShadow){const O=P.shadow,se=n.get(P);se.shadowBias=O.bias,se.shadowNormalBias=O.normalBias,se.shadowRadius=O.radius,se.shadowMapSize=O.mapSize,i.directionalShadow[x]=se,i.directionalShadowMap[x]=U,i.directionalShadowMatrix[x]=P.shadow.matrix,y++}i.directional[x]=F,x++}else if(P.isSpotLight){const F=t.get(P);if(F.position.setFromMatrixPosition(P.matrixWorld),F.color.copy(M).multiplyScalar(E*C),F.distance=D,F.coneCos=Math.cos(P.angle),F.penumbraCos=Math.cos(P.angle*(1-P.penumbra)),F.decay=P.decay,P.castShadow){const O=P.shadow,se=n.get(P);se.shadowBias=O.bias,se.shadowNormalBias=O.normalBias,se.shadowRadius=O.radius,se.shadowMapSize=O.mapSize,i.spotShadow[g]=se,i.spotShadowMap[g]=U,i.spotShadowMatrix[g]=P.shadow.matrix,A++}i.spot[g]=F,g++}else if(P.isRectAreaLight){const F=t.get(P);F.color.copy(M).multiplyScalar(E),F.halfWidth.set(P.width*.5,0,0),F.halfHeight.set(0,P.height*.5,0),i.rectArea[p]=F,p++}else if(P.isPointLight){const F=t.get(P);if(F.color.copy(P.color).multiplyScalar(P.intensity*C),F.distance=P.distance,F.decay=P.decay,P.castShadow){const O=P.shadow,se=n.get(P);se.shadowBias=O.bias,se.shadowNormalBias=O.normalBias,se.shadowRadius=O.radius,se.shadowMapSize=O.mapSize,se.shadowCameraNear=O.camera.near,se.shadowCameraFar=O.camera.far,i.pointShadow[v]=se,i.pointShadowMap[v]=U,i.pointShadowMatrix[v]=P.shadow.matrix,w++}i.point[v]=F,v++}else if(P.isHemisphereLight){const F=t.get(P);F.skyColor.copy(P.color).multiplyScalar(E*C),F.groundColor.copy(P.groundColor).multiplyScalar(E*C),i.hemi[_]=F,_++}}p>0&&(e.isWebGL2||s.has("OES_texture_float_linear")===!0?(i.rectAreaLTC1=re.LTC_FLOAT_1,i.rectAreaLTC2=re.LTC_FLOAT_2):s.has("OES_texture_half_float_linear")===!0?(i.rectAreaLTC1=re.LTC_HALF_1,i.rectAreaLTC2=re.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),i.ambient[0]=d,i.ambient[1]=f,i.ambient[2]=m;const I=i.hash;(I.directionalLength!==x||I.pointLength!==v||I.spotLength!==g||I.rectAreaLength!==p||I.hemiLength!==_||I.numDirectionalShadows!==y||I.numPointShadows!==w||I.numSpotShadows!==A)&&(i.directional.length=x,i.spot.length=g,i.rectArea.length=p,i.point.length=v,i.hemi.length=_,i.directionalShadow.length=y,i.directionalShadowMap.length=y,i.pointShadow.length=w,i.pointShadowMap.length=w,i.spotShadow.length=A,i.spotShadowMap.length=A,i.directionalShadowMatrix.length=y,i.pointShadowMatrix.length=w,i.spotShadowMatrix.length=A,I.directionalLength=x,I.pointLength=v,I.spotLength=g,I.rectAreaLength=p,I.hemiLength=_,I.numDirectionalShadows=y,I.numPointShadows=w,I.numSpotShadows=A,i.version=Dg++)}function c(u,h){let d=0,f=0,m=0,x=0,v=0;const g=h.matrixWorldInverse;for(let p=0,_=u.length;p<_;p++){const y=u[p];if(y.isDirectionalLight){const w=i.directional[d];w.direction.setFromMatrixPosition(y.matrixWorld),r.setFromMatrixPosition(y.target.matrixWorld),w.direction.sub(r),w.direction.transformDirection(g),d++}else if(y.isSpotLight){const w=i.spot[m];w.position.setFromMatrixPosition(y.matrixWorld),w.position.applyMatrix4(g),w.direction.setFromMatrixPosition(y.matrixWorld),r.setFromMatrixPosition(y.target.matrixWorld),w.direction.sub(r),w.direction.transformDirection(g),m++}else if(y.isRectAreaLight){const w=i.rectArea[x];w.position.setFromMatrixPosition(y.matrixWorld),w.position.applyMatrix4(g),a.identity(),o.copy(y.matrixWorld),o.premultiply(g),a.extractRotation(o),w.halfWidth.set(y.width*.5,0,0),w.halfHeight.set(0,y.height*.5,0),w.halfWidth.applyMatrix4(a),w.halfHeight.applyMatrix4(a),x++}else if(y.isPointLight){const w=i.point[f];w.position.setFromMatrixPosition(y.matrixWorld),w.position.applyMatrix4(g),f++}else if(y.isHemisphereLight){const w=i.hemi[v];w.direction.setFromMatrixPosition(y.matrixWorld),w.direction.transformDirection(g),w.direction.normalize(),v++}}}return{setup:l,setupView:c,state:i}}function _c(s,e){const t=new Ng(s,e),n=[],i=[];function r(){n.length=0,i.length=0}function o(h){n.push(h)}function a(h){i.push(h)}function l(h){t.setup(n,h)}function c(h){t.setupView(n,h)}return{init:r,state:{lightsArray:n,shadowsArray:i,lights:t},setupLights:l,setupLightsView:c,pushLight:o,pushShadow:a}}function Bg(s,e){let t=new WeakMap;function n(r,o=0){let a;return t.has(r)===!1?(a=new _c(s,e),t.set(r,[a])):o>=t.get(r).length?(a=new _c(s,e),t.get(r).push(a)):a=t.get(r)[o],a}function i(){t=new WeakMap}return{get:n,dispose:i}}class Aa extends Xt{constructor(e){super(),this.type="MeshDepthMaterial",this.depthPacking=xd,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}}Aa.prototype.isMeshDepthMaterial=!0;class La extends Xt{constructor(e){super(),this.type="MeshDistanceMaterial",this.referencePosition=new b,this.nearDistance=1,this.farDistance=1e3,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(e)}copy(e){return super.copy(e),this.referencePosition.copy(e.referencePosition),this.nearDistance=e.nearDistance,this.farDistance=e.farDistance,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}}La.prototype.isMeshDistanceMaterial=!0;const zg=`void main() {
|
|
3019
|
+
gl_Position = vec4( position, 1.0 );
|
|
3020
|
+
}`,Ug=`uniform sampler2D shadow_pass;
|
|
3021
|
+
uniform vec2 resolution;
|
|
3022
|
+
uniform float radius;
|
|
3023
|
+
#include <packing>
|
|
3024
|
+
void main() {
|
|
3025
|
+
const float samples = float( VSM_SAMPLES );
|
|
3026
|
+
float mean = 0.0;
|
|
3027
|
+
float squared_mean = 0.0;
|
|
3028
|
+
float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );
|
|
3029
|
+
float uvStart = samples <= 1.0 ? 0.0 : - 1.0;
|
|
3030
|
+
for ( float i = 0.0; i < samples; i ++ ) {
|
|
3031
|
+
float uvOffset = uvStart + i * uvStride;
|
|
3032
|
+
#ifdef HORIZONTAL_PASS
|
|
3033
|
+
vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );
|
|
3034
|
+
mean += distribution.x;
|
|
3035
|
+
squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;
|
|
3036
|
+
#else
|
|
3037
|
+
float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );
|
|
3038
|
+
mean += depth;
|
|
3039
|
+
squared_mean += depth * depth;
|
|
3040
|
+
#endif
|
|
3041
|
+
}
|
|
3042
|
+
mean = mean / samples;
|
|
3043
|
+
squared_mean = squared_mean / samples;
|
|
3044
|
+
float std_dev = sqrt( squared_mean - mean * mean );
|
|
3045
|
+
gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );
|
|
3046
|
+
}`;function bc(s,e,t){let n=new Os;const i=new X,r=new X,o=new at,a=new Aa({depthPacking:yd}),l=new La,c={},u=t.maxTextureSize,h={0:Me,1:ut,2:ln},d=new ii({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new X},radius:{value:4}},vertexShader:zg,fragmentShader:Ug}),f=d.clone();f.defines.HORIZONTAL_PASS=1;const m=new Te;m.setAttribute("position",new dt(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const x=new kt(m,d),v=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=Ut,this.render=function(y,w,A){if(v.enabled===!1||v.autoUpdate===!1&&v.needsUpdate===!1||y.length===0)return;const C=s.getRenderTarget(),I=s.getActiveCubeFace(),k=s.getActiveMipmapLevel(),B=s.state;B.setBlending(vn),B.buffers.color.setClear(1,1,1,1),B.buffers.depth.setTest(!0),B.setScissorTest(!1);for(let P=0,M=y.length;P<M;P++){const E=y[P],D=E.shadow;if(D===void 0){console.warn("THREE.WebGLShadowMap:",E,"has no shadow.");continue}if(D.autoUpdate===!1&&D.needsUpdate===!1)continue;i.copy(D.mapSize);const U=D.getFrameExtents();if(i.multiply(U),r.copy(D.mapSize),(i.x>u||i.y>u)&&(i.x>u&&(r.x=Math.floor(u/U.x),i.x=r.x*U.x,D.mapSize.x=r.x),i.y>u&&(r.y=Math.floor(u/U.y),i.y=r.y*U.y,D.mapSize.y=r.y)),D.map===null&&!D.isPointLightShadow&&this.type===an){const O={minFilter:Mt,magFilter:Mt,format:Pt};D.map=new pn(i.x,i.y,O),D.map.texture.name=E.name+".shadowMap",D.mapPass=new pn(i.x,i.y,O),D.camera.updateProjectionMatrix()}if(D.map===null){const O={minFilter:Et,magFilter:Et,format:Pt};D.map=new pn(i.x,i.y,O),D.map.texture.name=E.name+".shadowMap",D.camera.updateProjectionMatrix()}s.setRenderTarget(D.map),s.clear();const F=D.getViewportCount();for(let O=0;O<F;O++){const se=D.getViewport(O);o.set(r.x*se.x,r.y*se.y,r.x*se.z,r.y*se.w),B.viewport(o),D.updateMatrices(E,O),n=D.getFrustum(),_(w,A,D.camera,E,this.type)}!D.isPointLightShadow&&this.type===an&&g(D,A),D.needsUpdate=!1}v.needsUpdate=!1,s.setRenderTarget(C,I,k)};function g(y,w){const A=e.update(x);d.defines.VSM_SAMPLES!==y.blurSamples&&(d.defines.VSM_SAMPLES=y.blurSamples,f.defines.VSM_SAMPLES=y.blurSamples,d.needsUpdate=!0,f.needsUpdate=!0),d.uniforms.shadow_pass.value=y.map.texture,d.uniforms.resolution.value=y.mapSize,d.uniforms.radius.value=y.radius,s.setRenderTarget(y.mapPass),s.clear(),s.renderBufferDirect(w,null,A,d,x,null),f.uniforms.shadow_pass.value=y.mapPass.texture,f.uniforms.resolution.value=y.mapSize,f.uniforms.radius.value=y.radius,s.setRenderTarget(y.map),s.clear(),s.renderBufferDirect(w,null,A,f,x,null)}function p(y,w,A,C,I,k,B){let P=null;const M=C.isPointLight===!0?y.customDistanceMaterial:y.customDepthMaterial;if(M!==void 0?P=M:P=C.isPointLight===!0?l:a,s.localClippingEnabled&&A.clipShadows===!0&&A.clippingPlanes.length!==0||A.displacementMap&&A.displacementScale!==0||A.alphaMap&&A.alphaTest>0){const E=P.uuid,D=A.uuid;let U=c[E];U===void 0&&(U={},c[E]=U);let F=U[D];F===void 0&&(F=P.clone(),U[D]=F),P=F}return P.visible=A.visible,P.wireframe=A.wireframe,B===an?P.side=A.shadowSide!==null?A.shadowSide:A.side:P.side=A.shadowSide!==null?A.shadowSide:h[A.side],P.alphaMap=A.alphaMap,P.alphaTest=A.alphaTest,P.clipShadows=A.clipShadows,P.clippingPlanes=A.clippingPlanes,P.clipIntersection=A.clipIntersection,P.displacementMap=A.displacementMap,P.displacementScale=A.displacementScale,P.displacementBias=A.displacementBias,P.wireframeLinewidth=A.wireframeLinewidth,P.linewidth=A.linewidth,C.isPointLight===!0&&P.isMeshDistanceMaterial===!0&&(P.referencePosition.setFromMatrixPosition(C.matrixWorld),P.nearDistance=I,P.farDistance=k),P}function _(y,w,A,C,I){if(y.visible===!1)return;if(y.layers.test(w.layers)&&(y.isMesh||y.isLine||y.isPoints)&&(y.castShadow||y.receiveShadow&&I===an)&&(!y.frustumCulled||n.intersectsObject(y))){y.modelViewMatrix.multiplyMatrices(A.matrixWorldInverse,y.matrixWorld);const P=e.update(y),M=y.material;if(Array.isArray(M)){const E=P.groups;for(let D=0,U=E.length;D<U;D++){const F=E[D],O=M[F.materialIndex];if(O&&O.visible){const se=p(y,P,O,C,A.near,A.far,I);s.renderBufferDirect(A,null,P,se,y,F)}}}else if(M.visible){const E=p(y,P,M,C,A.near,A.far,I);s.renderBufferDirect(A,null,P,E,y,null)}}const B=y.children;for(let P=0,M=B.length;P<M;P++)_(B[P],w,A,C,I)}}function Og(s,e,t){const n=t.isWebGL2;function i(){let R=!1;const ne=new at;let ee=null;const De=new 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oe=y(T)&&_(T.image)===!1,j=p(T.image,oe,!1,u),Le=_(j)||a,we=r.convert(T.format);let ie=r.convert(T.type),R=C(T.internalFormat,we,ie,T.encoding);ue(Q,T,Le);let ne;const ee=T.mipmaps,De=a&&T.isVideoTexture!==!0,ye=L.__version===void 0,Ue=I(T,j,Le);if(T.isDepthTexture)R=6402,a?T.type===Bn?R=36012:T.type===ps?R=33190:T.type===Oi?R=35056:R=33189:T.type===Bn&&console.error("WebGLRenderer: Floating point depth texture requires WebGL2."),T.format===gi&&R===6402&&T.type!==Pr&&T.type!==ps&&(console.warn("THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture."),T.type=Pr,ie=r.convert(T.type)),T.format===Hi&&R===6402&&(R=34041,T.type!==Oi&&(console.warn("THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture."),T.type=Oi,ie=r.convert(T.type))),De&&ye?t.texStorage2D(3553,1,R,j.width,j.height):t.texImage2D(3553,0,R,j.width,j.height,0,we,ie,null);else if(T.isDataTexture)if(ee.length>0&&Le){De&&ye&&t.texStorage2D(3553,Ue,R,ee[0].width,ee[0].height);for(let le=0,Be=ee.length;le<Be;le++)ne=ee[le],De?t.texSubImage2D(3553,0,0,0,ne.width,ne.height,we,ie,ne.data):t.texImage2D(3553,le,R,ne.width,ne.height,0,we,ie,ne.data);T.generateMipmaps=!1}else De?(ye&&t.texStorage2D(3553,Ue,R,j.width,j.height),t.texSubImage2D(3553,0,0,0,j.width,j.height,we,ie,j.data)):t.texImage2D(3553,0,R,j.width,j.height,0,we,ie,j.data);else if(T.isCompressedTexture){De&&ye&&t.texStorage2D(3553,Ue,R,ee[0].width,ee[0].height);for(let le=0,Be=ee.length;le<Be;le++)ne=ee[le],T.format!==Pt&&T.format!==mi?we!==null?De?t.compressedTexSubImage2D(3553,le,0,0,ne.width,ne.height,we,ne.data):t.compressedTexImage2D(3553,le,R,ne.width,ne.height,0,ne.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):De?t.texSubImage2D(3553,le,0,0,ne.width,ne.height,we,ie,ne.data):t.texImage2D(3553,le,R,ne.width,ne.height,0,we,ie,ne.data)}else if(T.isDataTexture2DArray)De?(ye&&t.texStorage3D(35866,Ue,R,j.width,j.height,j.depth),t.texSubImage3D(35866,0,0,0,0,j.width,j.height,j.depth,we,ie,j.data)):t.texImage3D(35866,0,R,j.width,j.height,j.depth,0,we,ie,j.data);else if(T.isDataTexture3D)De?(ye&&t.texStorage3D(32879,Ue,R,j.width,j.height,j.depth),t.texSubImage3D(32879,0,0,0,0,j.width,j.height,j.depth,we,ie,j.data)):t.texImage3D(32879,0,R,j.width,j.height,j.depth,0,we,ie,j.data);else if(T.isFramebufferTexture)De&&ye?t.texStorage2D(3553,Ue,R,j.width,j.height):t.texImage2D(3553,0,R,j.width,j.height,0,we,ie,null);else if(ee.length>0&&Le){De&&ye&&t.texStorage2D(3553,Ue,R,ee[0].width,ee[0].height);for(let le=0,Be=ee.length;le<Be;le++)ne=ee[le],De?t.texSubImage2D(3553,le,0,0,we,ie,ne):t.texImage2D(3553,le,R,we,ie,ne);T.generateMipmaps=!1}else De?(ye&&t.texStorage2D(3553,Ue,R,j.width,j.height),t.texSubImage2D(3553,0,0,0,we,ie,j)):t.texImage2D(3553,0,R,we,ie,j);w(T,Le)&&A(Q),L.__version=T.version,T.onUpdate&&T.onUpdate(T)}function J(L,T,Y){if(T.image.length!==6)return;ge(L,T),t.activeTexture(33984+Y),t.bindTexture(34067,L.__webglTexture),s.pixelStorei(37440,T.flipY),s.pixelStorei(37441,T.premultiplyAlpha),s.pixelStorei(3317,T.unpackAlignment),s.pixelStorei(37443,0);const Q=T&&(T.isCompressedTexture||T.image[0].isCompressedTexture),oe=T.image[0]&&T.image[0].isDataTexture,j=[];for(let le=0;le<6;le++)!Q&&!oe?j[le]=p(T.image[le],!1,!0,c):j[le]=oe?T.image[le].image:T.image[le];const Le=j[0],we=_(Le)||a,ie=r.convert(T.format),R=r.convert(T.type),ne=C(T.internalFormat,ie,R,T.encoding),ee=a&&T.isVideoTexture!==!0,De=L.__version===void 0;let ye=I(T,Le,we);ue(34067,T,we);let Ue;if(Q){ee&&De&&t.texStorage2D(34067,ye,ne,Le.width,Le.height);for(let le=0;le<6;le++){Ue=j[le].mipmaps;for(let Be=0;Be<Ue.length;Be++){const pt=Ue[Be];T.format!==Pt&&T.format!==mi?ie!==null?ee?t.compressedTexSubImage2D(34069+le,Be,0,0,pt.width,pt.height,ie,pt.data):t.compressedTexImage2D(34069+le,Be,ne,pt.width,pt.height,0,pt.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):ee?t.texSubImage2D(34069+le,Be,0,0,pt.width,pt.height,ie,R,pt.data):t.texImage2D(34069+le,Be,ne,pt.width,pt.height,0,ie,R,pt.data)}}}else{Ue=T.mipmaps,ee&&De&&(Ue.length>0&&ye++,t.texStorage2D(34067,ye,ne,j[0].width,j[0].height));for(let le=0;le<6;le++)if(oe){ee?t.texSubImage2D(34069+le,0,0,0,j[le].width,j[le].height,ie,R,j[le].data):t.texImage2D(34069+le,0,ne,j[le].width,j[le].height,0,ie,R,j[le].data);for(let Be=0;Be<Ue.length;Be++){const ct=Ue[Be].image[le].image;ee?t.texSubImage2D(34069+le,Be+1,0,0,ct.width,ct.height,ie,R,ct.data):t.texImage2D(34069+le,Be+1,ne,ct.width,ct.height,0,ie,R,ct.data)}}else{ee?t.texSubImage2D(34069+le,0,0,0,ie,R,j[le]):t.texImage2D(34069+le,0,ne,ie,R,j[le]);for(let Be=0;Be<Ue.length;Be++){const pt=Ue[Be];ee?t.texSubImage2D(34069+le,Be+1,0,0,ie,R,pt.image[le]):t.texImage2D(34069+le,Be+1,ne,ie,R,pt.image[le])}}}w(T,we)&&A(34067),L.__version=T.version,T.onUpdate&&T.onUpdate(T)}function Ne(L,T,Y,Q,oe){const j=r.convert(Y.format),Le=r.convert(Y.type),we=C(Y.internalFormat,j,Le,Y.encoding);n.get(T).__hasExternalTextures||(oe===32879||oe===35866?t.texImage3D(oe,0,we,T.width,T.height,T.depth,0,j,Le,null):t.texImage2D(oe,0,we,T.width,T.height,0,j,Le,null)),t.bindFramebuffer(36160,L),T.useRenderToTexture?f.framebufferTexture2DMultisampleEXT(36160,Q,oe,n.get(Y).__webglTexture,0,pe(T)):s.framebufferTexture2D(36160,Q,oe,n.get(Y).__webglTexture,0),t.bindFramebuffer(36160,null)}function be(L,T,Y){if(s.bindRenderbuffer(36161,L),T.depthBuffer&&!T.stencilBuffer){let Q=33189;if(Y||T.useRenderToTexture){const oe=T.depthTexture;oe&&oe.isDepthTexture&&(oe.type===Bn?Q=36012:oe.type===ps&&(Q=33190));const j=pe(T);T.useRenderToTexture?f.renderbufferStorageMultisampleEXT(36161,j,Q,T.width,T.height):s.renderbufferStorageMultisample(36161,j,Q,T.width,T.height)}else s.renderbufferStorage(36161,Q,T.width,T.height);s.framebufferRenderbuffer(36160,36096,36161,L)}else if(T.depthBuffer&&T.stencilBuffer){const Q=pe(T);Y&&T.useRenderbuffer?s.renderbufferStorageMultisample(36161,Q,35056,T.width,T.height):T.useRenderToTexture?f.renderbufferStorageMultisampleEXT(36161,Q,35056,T.width,T.height):s.renderbufferStorage(36161,34041,T.width,T.height),s.framebufferRenderbuffer(36160,33306,36161,L)}else{const Q=T.isWebGLMultipleRenderTargets===!0?T.texture[0]:T.texture,oe=r.convert(Q.format),j=r.convert(Q.type),Le=C(Q.internalFormat,oe,j,Q.encoding),we=pe(T);Y&&T.useRenderbuffer?s.renderbufferStorageMultisample(36161,we,Le,T.width,T.height):T.useRenderToTexture?f.renderbufferStorageMultisampleEXT(36161,we,Le,T.width,T.height):s.renderbufferStorage(36161,Le,T.width,T.height)}s.bindRenderbuffer(36161,null)}function ve(L,T){if(T&&T.isWebGLCubeRenderTarget)throw new Error("Depth Texture with cube render targets is not supported");if(t.bindFramebuffer(36160,L),!(T.depthTexture&&T.depthTexture.isDepthTexture))throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");(!n.get(T.depthTexture).__webglTexture||T.depthTexture.image.width!==T.width||T.depthTexture.image.height!==T.height)&&(T.depthTexture.image.width=T.width,T.depthTexture.image.height=T.height,T.depthTexture.needsUpdate=!0),O(T.depthTexture,0);const Q=n.get(T.depthTexture).__webglTexture,oe=pe(T);if(T.depthTexture.format===gi)T.useRenderToTexture?f.framebufferTexture2DMultisampleEXT(36160,36096,3553,Q,0,oe):s.framebufferTexture2D(36160,36096,3553,Q,0);else if(T.depthTexture.format===Hi)T.useRenderToTexture?f.framebufferTexture2DMultisampleEXT(36160,33306,3553,Q,0,oe):s.framebufferTexture2D(36160,33306,3553,Q,0);else throw new Error("Unknown depthTexture format")}function _e(L){const T=n.get(L),Y=L.isWebGLCubeRenderTarget===!0;if(L.depthTexture&&!T.__autoAllocateDepthBuffer){if(Y)throw new Error("target.depthTexture not supported in Cube render targets");ve(T.__webglFramebuffer,L)}else if(Y){T.__webglDepthbuffer=[];for(let Q=0;Q<6;Q++)t.bindFramebuffer(36160,T.__webglFramebuffer[Q]),T.__webglDepthbuffer[Q]=s.createRenderbuffer(),be(T.__webglDepthbuffer[Q],L,!1)}else t.bindFramebuffer(36160,T.__webglFramebuffer),T.__webglDepthbuffer=s.createRenderbuffer(),be(T.__webglDepthbuffer,L,!1);t.bindFramebuffer(36160,null)}function Qe(L,T,Y){const Q=n.get(L);T!==void 0&&Ne(Q.__webglFramebuffer,L,L.texture,36064,3553),Y!==void 0&&_e(L)}function G(L){const T=L.texture,Y=n.get(L),Q=n.get(T);L.addEventListener("dispose",P),L.isWebGLMultipleRenderTargets!==!0&&(Q.__webglTexture===void 0&&(Q.__webglTexture=s.createTexture()),Q.__version=T.version,o.memory.textures++);const oe=L.isWebGLCubeRenderTarget===!0,j=L.isWebGLMultipleRenderTargets===!0,Le=T.isDataTexture3D||T.isDataTexture2DArray,we=_(L)||a;if(a&&T.format===mi&&(T.type===Bn||T.type===pi)&&(T.format=Pt,console.warn("THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.")),oe){Y.__webglFramebuffer=[];for(let ie=0;ie<6;ie++)Y.__webglFramebuffer[ie]=s.createFramebuffer()}else if(Y.__webglFramebuffer=s.createFramebuffer(),j)if(i.drawBuffers){const ie=L.texture;for(let R=0,ne=ie.length;R<ne;R++){const ee=n.get(ie[R]);ee.__webglTexture===void 0&&(ee.__webglTexture=s.createTexture(),o.memory.textures++)}}else console.warn("THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension.");else if(L.useRenderbuffer)if(a){Y.__webglMultisampledFramebuffer=s.createFramebuffer(),Y.__webglColorRenderbuffer=s.createRenderbuffer(),s.bindRenderbuffer(36161,Y.__webglColorRenderbuffer);const ie=r.convert(T.format),R=r.convert(T.type),ne=C(T.internalFormat,ie,R,T.encoding),ee=pe(L);s.renderbufferStorageMultisample(36161,ee,ne,L.width,L.height),t.bindFramebuffer(36160,Y.__webglMultisampledFramebuffer),s.framebufferRenderbuffer(36160,36064,36161,Y.__webglColorRenderbuffer),s.bindRenderbuffer(36161,null),L.depthBuffer&&(Y.__webglDepthRenderbuffer=s.createRenderbuffer(),be(Y.__webglDepthRenderbuffer,L,!0)),t.bindFramebuffer(36160,null)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.");if(oe){t.bindTexture(34067,Q.__webglTexture),ue(34067,T,we);for(let ie=0;ie<6;ie++)Ne(Y.__webglFramebuffer[ie],L,T,36064,34069+ie);w(T,we)&&A(34067),t.unbindTexture()}else if(j){const ie=L.texture;for(let R=0,ne=ie.length;R<ne;R++){const ee=ie[R],De=n.get(ee);t.bindTexture(3553,De.__webglTexture),ue(3553,ee,we),Ne(Y.__webglFramebuffer,L,ee,36064+R,3553),w(ee,we)&&A(3553)}t.unbindTexture()}else{let ie=3553;Le&&(a?ie=T.isDataTexture3D?32879:35866:console.warn("THREE.DataTexture3D and THREE.DataTexture2DArray only supported with WebGL2.")),t.bindTexture(ie,Q.__webglTexture),ue(ie,T,we),Ne(Y.__webglFramebuffer,L,T,36064,ie),w(T,we)&&A(ie),t.unbindTexture()}L.depthBuffer&&_e(L)}function K(L){const T=_(L)||a,Y=L.isWebGLMultipleRenderTargets===!0?L.texture:[L.texture];for(let Q=0,oe=Y.length;Q<oe;Q++){const j=Y[Q];if(w(j,T)){const Le=L.isWebGLCubeRenderTarget?34067:3553,we=n.get(j).__webglTexture;t.bindTexture(Le,we),A(Le),t.unbindTexture()}}}function te(L){if(L.useRenderbuffer)if(a){const T=L.width,Y=L.height;let Q=16384;const oe=[36064],j=L.stencilBuffer?33306:36096;L.depthBuffer&&oe.push(j),L.ignoreDepthForMultisampleCopy||(L.depthBuffer&&(Q|=256),L.stencilBuffer&&(Q|=1024));const Le=n.get(L);t.bindFramebuffer(36008,Le.__webglMultisampledFramebuffer),t.bindFramebuffer(36009,Le.__webglFramebuffer),L.ignoreDepthForMultisampleCopy&&(s.invalidateFramebuffer(36008,[j]),s.invalidateFramebuffer(36009,[j])),s.blitFramebuffer(0,0,T,Y,0,0,T,Y,Q,9728),s.invalidateFramebuffer(36008,oe),t.bindFramebuffer(36008,null),t.bindFramebuffer(36009,Le.__webglMultisampledFramebuffer)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.")}function pe(L){return a&&(L.useRenderbuffer||L.useRenderToTexture)?Math.min(h,L.samples):0}function ae(L){const T=o.render.frame;m.get(L)!==T&&(m.set(L,T),L.update())}let Pe=!1,Ie=!1;function Oe(L,T){L&&L.isWebGLRenderTarget&&(Pe===!1&&(console.warn("THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead."),Pe=!0),L=L.texture),O(L,T)}function mt(L,T){L&&L.isWebGLCubeRenderTarget&&(Ie===!1&&(console.warn("THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead."),Ie=!0),L=L.texture),V(L,T)}this.allocateTextureUnit=F,this.resetTextureUnits=U,this.setTexture2D=O,this.setTexture2DArray=se,this.setTexture3D=de,this.setTextureCube=V,this.rebindTextures=Qe,this.setupRenderTarget=G,this.updateRenderTargetMipmap=K,this.updateMultisampleRenderTarget=te,this.setupDepthRenderbuffer=_e,this.setupFrameBufferTexture=Ne,this.safeSetTexture2D=Oe,this.safeSetTextureCube=mt}function kg(s,e,t){const n=t.isWebGL2;function i(r){let o;if(r===Nn)return 5121;if(r===Th)return 32819;if(r===Eh)return 32820;if(r===Ah)return 33635;if(r===wh)return 5120;if(r===Mh)return 5122;if(r===Pr)return 5123;if(r===Sh)return 5124;if(r===ps)return 5125;if(r===Bn)return 5126;if(r===pi)return n?5131:(o=e.get("OES_texture_half_float"),o!==null?o.HALF_FLOAT_OES:null);if(r===Lh)return 6406;if(r===mi)return 6407;if(r===Pt)return 6408;if(r===Ch)return 6409;if(r===Rh)return 6410;if(r===gi)return 6402;if(r===Hi)return 34041;if(r===Ph)return 6403;if(r===Ih)return 36244;if(r===Dh)return 33319;if(r===Fh)return 33320;if(r===Nh)return 36248;if(r===Bh)return 36249;if(r===fl||r===pl||r===ml||r===gl)if(o=e.get("WEBGL_compressed_texture_s3tc"),o!==null){if(r===fl)return o.COMPRESSED_RGB_S3TC_DXT1_EXT;if(r===pl)return o.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(r===ml)return o.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(r===gl)return o.COMPRESSED_RGBA_S3TC_DXT5_EXT}else return null;if(r===xl||r===yl||r===vl||r===_l)if(o=e.get("WEBGL_compressed_texture_pvrtc"),o!==null){if(r===xl)return o.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(r===yl)return o.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(r===vl)return o.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(r===_l)return o.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}else return null;if(r===zh)return o=e.get("WEBGL_compressed_texture_etc1"),o!==null?o.COMPRESSED_RGB_ETC1_WEBGL:null;if((r===bl||r===wl)&&(o=e.get("WEBGL_compressed_texture_etc"),o!==null)){if(r===bl)return o.COMPRESSED_RGB8_ETC2;if(r===wl)return o.COMPRESSED_RGBA8_ETC2_EAC}if(r===Uh||r===Oh||r===Hh||r===kh||r===Gh||r===Vh||r===Wh||r===qh||r===Xh||r===Yh||r===Zh||r===Jh||r===$h||r===jh||r===Kh||r===ed||r===td||r===nd||r===id||r===rd||r===sd||r===od||r===ad||r===ld||r===cd||r===ud||r===hd||r===dd)return o=e.get("WEBGL_compressed_texture_astc"),o!==null?r:null;if(r===Qh)return o=e.get("EXT_texture_compression_bptc"),o!==null?r:null;if(r===Oi)return n?34042:(o=e.get("WEBGL_depth_texture"),o!==null?o.UNSIGNED_INT_24_8_WEBGL:null)}return{convert:i}}class wc extends Yt{constructor(e=[]){super(),this.cameras=e}}wc.prototype.isArrayCamera=!0;class dr extends rt{constructor(){super(),this.type="Group"}}dr.prototype.isGroup=!0;const Gg={type:"move"};class Ca{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return this._hand===null&&(this._hand=new dr,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return this._targetRay===null&&(this._targetRay=new dr,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new b,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new b),this._targetRay}getGripSpace(){return this._grip===null&&(this._grip=new dr,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new b,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new b),this._grip}dispatchEvent(e){return this._targetRay!==null&&this._targetRay.dispatchEvent(e),this._grip!==null&&this._grip.dispatchEvent(e),this._hand!==null&&this._hand.dispatchEvent(e),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),this._targetRay!==null&&(this._targetRay.visible=!1),this._grip!==null&&(this._grip.visible=!1),this._hand!==null&&(this._hand.visible=!1),this}update(e,t,n){let i=null,r=null,o=null;const a=this._targetRay,l=this._grip,c=this._hand;if(e&&t.session.visibilityState!=="visible-blurred")if(a!==null&&(i=t.getPose(e.targetRaySpace,n),i!==null&&(a.matrix.fromArray(i.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale),i.linearVelocity?(a.hasLinearVelocity=!0,a.linearVelocity.copy(i.linearVelocity)):a.hasLinearVelocity=!1,i.angularVelocity?(a.hasAngularVelocity=!0,a.angularVelocity.copy(i.angularVelocity)):a.hasAngularVelocity=!1,this.dispatchEvent(Gg))),c&&e.hand){o=!0;for(const x of e.hand.values()){const v=t.getJointPose(x,n);if(c.joints[x.jointName]===void 0){const p=new dr;p.matrixAutoUpdate=!1,p.visible=!1,c.joints[x.jointName]=p,c.add(p)}const g=c.joints[x.jointName];v!==null&&(g.matrix.fromArray(v.transform.matrix),g.matrix.decompose(g.position,g.rotation,g.scale),g.jointRadius=v.radius),g.visible=v!==null}const u=c.joints["index-finger-tip"],h=c.joints["thumb-tip"],d=u.position.distanceTo(h.position),f=.02,m=.005;c.inputState.pinching&&d>f+m?(c.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!c.inputState.pinching&&d<=f-m&&(c.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else l!==null&&e.gripSpace&&(r=t.getPose(e.gripSpace,n),r!==null&&(l.matrix.fromArray(r.transform.matrix),l.matrix.decompose(l.position,l.rotation,l.scale),r.linearVelocity?(l.hasLinearVelocity=!0,l.linearVelocity.copy(r.linearVelocity)):l.hasLinearVelocity=!1,r.angularVelocity?(l.hasAngularVelocity=!0,l.angularVelocity.copy(r.angularVelocity)):l.hasAngularVelocity=!1));return a!==null&&(a.visible=i!==null),l!==null&&(l.visible=r!==null),c!==null&&(c.visible=o!==null),this}}class Ra extends It{constructor(e,t,n,i,r,o,a,l,c,u){if(u=u!==void 0?u:gi,u!==gi&&u!==Hi)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");n===void 0&&u===gi&&(n=Pr),n===void 0&&u===Hi&&(n=Oi),super(null,i,r,o,a,l,u,n,c),this.image={width:e,height:t},this.magFilter=a!==void 0?a:Et,this.minFilter=l!==void 0?l:Et,this.flipY=!1,this.generateMipmaps=!1}}Ra.prototype.isDepthTexture=!0;class Vg extends xi{constructor(e,t){super();const n=this;let i=null,r=1,o=null,a="local-floor";const l=e.extensions.has("WEBGL_multisampled_render_to_texture");let c=null,u=null,h=null,d=null,f=!1,m=null;const x=t.getContextAttributes();let v=null,g=null;const p=[],_=new Map,y=new Yt;y.layers.enable(1),y.viewport=new at;const w=new Yt;w.layers.enable(2),w.viewport=new at;const A=[y,w],C=new wc;C.layers.enable(1),C.layers.enable(2);let I=null,k=null;this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(V){let W=p[V];return W===void 0&&(W=new Ca,p[V]=W),W.getTargetRaySpace()},this.getControllerGrip=function(V){let W=p[V];return W===void 0&&(W=new Ca,p[V]=W),W.getGripSpace()},this.getHand=function(V){let W=p[V];return W===void 0&&(W=new Ca,p[V]=W),W.getHandSpace()};function B(V){const W=_.get(V.inputSource);W&&W.dispatchEvent({type:V.type,data:V.inputSource})}function P(){_.forEach(function(V,W){V.disconnect(W)}),_.clear(),I=null,k=null,e.setRenderTarget(v),d=null,h=null,u=null,i=null,g=null,de.stop(),n.isPresenting=!1,n.dispatchEvent({type:"sessionend"})}this.setFramebufferScaleFactor=function(V){r=V,n.isPresenting===!0&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(V){a=V,n.isPresenting===!0&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return o},this.getBaseLayer=function(){return h!==null?h:d},this.getBinding=function(){return u},this.getFrame=function(){return m},this.getSession=function(){return i},this.setSession=function(V){return Ar(this,null,function*(){if(i=V,i!==null){if(v=e.getRenderTarget(),i.addEventListener("select",B),i.addEventListener("selectstart",B),i.addEventListener("selectend",B),i.addEventListener("squeeze",B),i.addEventListener("squeezestart",B),i.addEventListener("squeezeend",B),i.addEventListener("end",P),i.addEventListener("inputsourceschange",M),x.xrCompatible!==!0&&(yield t.makeXRCompatible()),i.renderState.layers===void 0||e.capabilities.isWebGL2===!1){const W={antialias:i.renderState.layers===void 0?x.antialias:!0,alpha:x.alpha,depth:x.depth,stencil:x.stencil,framebufferScaleFactor:r};d=new XRWebGLLayer(i,t,W),i.updateRenderState({baseLayer:d}),g=new pn(d.framebufferWidth,d.framebufferHeight,{format:Pt,type:Nn,encoding:e.outputEncoding})}else{f=x.antialias;let W=null,fe=null,ue=null;x.depth&&(ue=x.stencil?35056:33190,W=x.stencil?Hi:gi,fe=x.stencil?Oi:Pr);const ge={colorFormat:x.alpha||f?32856:32849,depthFormat:ue,scaleFactor:r};u=new XRWebGLBinding(i,t),h=u.createProjectionLayer(ge),i.updateRenderState({layers:[h]}),f?g=new Yo(h.textureWidth,h.textureHeight,{format:Pt,type:Nn,depthTexture:new Ra(h.textureWidth,h.textureHeight,fe,void 0,void 0,void 0,void 0,void 0,void 0,W),stencilBuffer:x.stencil,ignoreDepth:h.ignoreDepthValues,useRenderToTexture:l,encoding:e.outputEncoding}):g=new pn(h.textureWidth,h.textureHeight,{format:x.alpha?Pt:mi,type:Nn,depthTexture:new Ra(h.textureWidth,h.textureHeight,fe,void 0,void 0,void 0,void 0,void 0,void 0,W),stencilBuffer:x.stencil,ignoreDepth:h.ignoreDepthValues,encoding:e.outputEncoding})}this.setFoveation(1),o=yield i.requestReferenceSpace(a),de.setContext(i),de.start(),n.isPresenting=!0,n.dispatchEvent({type:"sessionstart"})}})};function M(V){const W=i.inputSources;for(let fe=0;fe<p.length;fe++)_.set(W[fe],p[fe]);for(let fe=0;fe<V.removed.length;fe++){const ue=V.removed[fe],ge=_.get(ue);ge&&(ge.dispatchEvent({type:"disconnected",data:ue}),_.delete(ue))}for(let fe=0;fe<V.added.length;fe++){const ue=V.added[fe],ge=_.get(ue);ge&&ge.dispatchEvent({type:"connected",data:ue})}}const E=new b,D=new b;function U(V,W,fe){E.setFromMatrixPosition(W.matrixWorld),D.setFromMatrixPosition(fe.matrixWorld);const ue=E.distanceTo(D),ge=W.projectionMatrix.elements,Ye=fe.projectionMatrix.elements,J=ge[14]/(ge[10]-1),Ne=ge[14]/(ge[10]+1),be=(ge[9]+1)/ge[5],ve=(ge[9]-1)/ge[5],_e=(ge[8]-1)/ge[0],Qe=(Ye[8]+1)/Ye[0],G=J*_e,K=J*Qe,te=ue/(-_e+Qe),pe=te*-_e;W.matrixWorld.decompose(V.position,V.quaternion,V.scale),V.translateX(pe),V.translateZ(te),V.matrixWorld.compose(V.position,V.quaternion,V.scale),V.matrixWorldInverse.copy(V.matrixWorld).invert();const ae=J+te,Pe=Ne+te,Ie=G-pe,Oe=K+(ue-pe),mt=be*Ne/Pe*ae,L=ve*Ne/Pe*ae;V.projectionMatrix.makePerspective(Ie,Oe,mt,L,ae,Pe)}function F(V,W){W===null?V.matrixWorld.copy(V.matrix):V.matrixWorld.multiplyMatrices(W.matrixWorld,V.matrix),V.matrixWorldInverse.copy(V.matrixWorld).invert()}this.updateCamera=function(V){if(i===null)return;C.near=w.near=y.near=V.near,C.far=w.far=y.far=V.far,(I!==C.near||k!==C.far)&&(i.updateRenderState({depthNear:C.near,depthFar:C.far}),I=C.near,k=C.far);const W=V.parent,fe=C.cameras;F(C,W);for(let ge=0;ge<fe.length;ge++)F(fe[ge],W);C.matrixWorld.decompose(C.position,C.quaternion,C.scale),V.position.copy(C.position),V.quaternion.copy(C.quaternion),V.scale.copy(C.scale),V.matrix.copy(C.matrix),V.matrixWorld.copy(C.matrixWorld);const ue=V.children;for(let ge=0,Ye=ue.length;ge<Ye;ge++)ue[ge].updateMatrixWorld(!0);fe.length===2?U(C,y,w):C.projectionMatrix.copy(y.projectionMatrix)},this.getCamera=function(){return C},this.getFoveation=function(){if(h!==null)return h.fixedFoveation;if(d!==null)return d.fixedFoveation},this.setFoveation=function(V){h!==null&&(h.fixedFoveation=V),d!==null&&d.fixedFoveation!==void 0&&(d.fixedFoveation=V)};let O=null;function se(V,W){if(c=W.getViewerPose(o),m=W,c!==null){const ue=c.views;d!==null&&(e.setRenderTargetFramebuffer(g,d.framebuffer),e.setRenderTarget(g));let ge=!1;ue.length!==C.cameras.length&&(C.cameras.length=0,ge=!0);for(let Ye=0;Ye<ue.length;Ye++){const J=ue[Ye];let Ne=null;if(d!==null)Ne=d.getViewport(J);else{const ve=u.getViewSubImage(h,J);Ne=ve.viewport,Ye===0&&(e.setRenderTargetTextures(g,ve.colorTexture,h.ignoreDepthValues?void 0:ve.depthStencilTexture),e.setRenderTarget(g))}const be=A[Ye];be.matrix.fromArray(J.transform.matrix),be.projectionMatrix.fromArray(J.projectionMatrix),be.viewport.set(Ne.x,Ne.y,Ne.width,Ne.height),Ye===0&&C.matrix.copy(be.matrix),ge===!0&&C.cameras.push(be)}}const fe=i.inputSources;for(let ue=0;ue<p.length;ue++){const ge=p[ue],Ye=fe[ue];ge.update(Ye,W,o)}O&&O(V,W),m=null}const de=new kl;de.setAnimationLoop(se),this.setAnimationLoop=function(V){O=V},this.dispose=function(){}}}function Wg(s){function e(g,p){g.fogColor.value.copy(p.color),p.isFog?(g.fogNear.value=p.near,g.fogFar.value=p.far):p.isFogExp2&&(g.fogDensity.value=p.density)}function t(g,p,_,y,w){p.isMeshBasicMaterial?n(g,p):p.isMeshLambertMaterial?(n(g,p),l(g,p)):p.isMeshToonMaterial?(n(g,p),u(g,p)):p.isMeshPhongMaterial?(n(g,p),c(g,p)):p.isMeshStandardMaterial?(n(g,p),p.isMeshPhysicalMaterial?d(g,p,w):h(g,p)):p.isMeshMatcapMaterial?(n(g,p),f(g,p)):p.isMeshDepthMaterial?(n(g,p),m(g,p)):p.isMeshDistanceMaterial?(n(g,p),x(g,p)):p.isMeshNormalMaterial?(n(g,p),v(g,p)):p.isLineBasicMaterial?(i(g,p),p.isLineDashedMaterial&&r(g,p)):p.isPointsMaterial?o(g,p,_,y):p.isSpriteMaterial?a(g,p):p.isShadowMaterial?(g.color.value.copy(p.color),g.opacity.value=p.opacity):p.isShaderMaterial&&(p.uniformsNeedUpdate=!1)}function n(g,p){g.opacity.value=p.opacity,p.color&&g.diffuse.value.copy(p.color),p.emissive&&g.emissive.value.copy(p.emissive).multiplyScalar(p.emissiveIntensity),p.map&&(g.map.value=p.map),p.alphaMap&&(g.alphaMap.value=p.alphaMap),p.specularMap&&(g.specularMap.value=p.specularMap),p.alphaTest>0&&(g.alphaTest.value=p.alphaTest);const _=s.get(p).envMap;_&&(g.envMap.value=_,g.flipEnvMap.value=_.isCubeTexture&&_.isRenderTargetTexture===!1?-1:1,g.reflectivity.value=p.reflectivity,g.ior.value=p.ior,g.refractionRatio.value=p.refractionRatio),p.lightMap&&(g.lightMap.value=p.lightMap,g.lightMapIntensity.value=p.lightMapIntensity),p.aoMap&&(g.aoMap.value=p.aoMap,g.aoMapIntensity.value=p.aoMapIntensity);let y;p.map?y=p.map:p.specularMap?y=p.specularMap:p.displacementMap?y=p.displacementMap:p.normalMap?y=p.normalMap:p.bumpMap?y=p.bumpMap:p.roughnessMap?y=p.roughnessMap:p.metalnessMap?y=p.metalnessMap:p.alphaMap?y=p.alphaMap:p.emissiveMap?y=p.emissiveMap:p.clearcoatMap?y=p.clearcoatMap:p.clearcoatNormalMap?y=p.clearcoatNormalMap:p.clearcoatRoughnessMap?y=p.clearcoatRoughnessMap:p.specularIntensityMap?y=p.specularIntensityMap:p.specularColorMap?y=p.specularColorMap:p.transmissionMap?y=p.transmissionMap:p.thicknessMap?y=p.thicknessMap:p.sheenColorMap?y=p.sheenColorMap:p.sheenRoughnessMap&&(y=p.sheenRoughnessMap),y!==void 0&&(y.isWebGLRenderTarget&&(y=y.texture),y.matrixAutoUpdate===!0&&y.updateMatrix(),g.uvTransform.value.copy(y.matrix));let w;p.aoMap?w=p.aoMap:p.lightMap&&(w=p.lightMap),w!==void 0&&(w.isWebGLRenderTarget&&(w=w.texture),w.matrixAutoUpdate===!0&&w.updateMatrix(),g.uv2Transform.value.copy(w.matrix))}function i(g,p){g.diffuse.value.copy(p.color),g.opacity.value=p.opacity}function r(g,p){g.dashSize.value=p.dashSize,g.totalSize.value=p.dashSize+p.gapSize,g.scale.value=p.scale}function o(g,p,_,y){g.diffuse.value.copy(p.color),g.opacity.value=p.opacity,g.size.value=p.size*_,g.scale.value=y*.5,p.map&&(g.map.value=p.map),p.alphaMap&&(g.alphaMap.value=p.alphaMap),p.alphaTest>0&&(g.alphaTest.value=p.alphaTest);let w;p.map?w=p.map:p.alphaMap&&(w=p.alphaMap),w!==void 0&&(w.matrixAutoUpdate===!0&&w.updateMatrix(),g.uvTransform.value.copy(w.matrix))}function a(g,p){g.diffuse.value.copy(p.color),g.opacity.value=p.opacity,g.rotation.value=p.rotation,p.map&&(g.map.value=p.map),p.alphaMap&&(g.alphaMap.value=p.alphaMap),p.alphaTest>0&&(g.alphaTest.value=p.alphaTest);let _;p.map?_=p.map:p.alphaMap&&(_=p.alphaMap),_!==void 0&&(_.matrixAutoUpdate===!0&&_.updateMatrix(),g.uvTransform.value.copy(_.matrix))}function l(g,p){p.emissiveMap&&(g.emissiveMap.value=p.emissiveMap)}function c(g,p){g.specular.value.copy(p.specular),g.shininess.value=Math.max(p.shininess,1e-4),p.emissiveMap&&(g.emissiveMap.value=p.emissiveMap),p.bumpMap&&(g.bumpMap.value=p.bumpMap,g.bumpScale.value=p.bumpScale,p.side===Me&&(g.bumpScale.value*=-1)),p.normalMap&&(g.normalMap.value=p.normalMap,g.normalScale.value.copy(p.normalScale),p.side===Me&&g.normalScale.value.negate()),p.displacementMap&&(g.displacementMap.value=p.displacementMap,g.displacementScale.value=p.displacementScale,g.displacementBias.value=p.displacementBias)}function u(g,p){p.gradientMap&&(g.gradientMap.value=p.gradientMap),p.emissiveMap&&(g.emissiveMap.value=p.emissiveMap),p.bumpMap&&(g.bumpMap.value=p.bumpMap,g.bumpScale.value=p.bumpScale,p.side===Me&&(g.bumpScale.value*=-1)),p.normalMap&&(g.normalMap.value=p.normalMap,g.normalScale.value.copy(p.normalScale),p.side===Me&&g.normalScale.value.negate()),p.displacementMap&&(g.displacementMap.value=p.displacementMap,g.displacementScale.value=p.displacementScale,g.displacementBias.value=p.displacementBias)}function h(g,p){g.roughness.value=p.roughness,g.metalness.value=p.metalness,p.roughnessMap&&(g.roughnessMap.value=p.roughnessMap),p.metalnessMap&&(g.metalnessMap.value=p.metalnessMap),p.emissiveMap&&(g.emissiveMap.value=p.emissiveMap),p.bumpMap&&(g.bumpMap.value=p.bumpMap,g.bumpScale.value=p.bumpScale,p.side===Me&&(g.bumpScale.value*=-1)),p.normalMap&&(g.normalMap.value=p.normalMap,g.normalScale.value.copy(p.normalScale),p.side===Me&&g.normalScale.value.negate()),p.displacementMap&&(g.displacementMap.value=p.displacementMap,g.displacementScale.value=p.displacementScale,g.displacementBias.value=p.displacementBias),s.get(p).envMap&&(g.envMapIntensity.value=p.envMapIntensity)}function d(g,p,_){h(g,p),g.ior.value=p.ior,p.sheen>0&&(g.sheenColor.value.copy(p.sheenColor).multiplyScalar(p.sheen),g.sheenRoughness.value=p.sheenRoughness,p.sheenColorMap&&(g.sheenColorMap.value=p.sheenColorMap),p.sheenRoughnessMap&&(g.sheenRoughnessMap.value=p.sheenRoughnessMap)),p.clearcoat>0&&(g.clearcoat.value=p.clearcoat,g.clearcoatRoughness.value=p.clearcoatRoughness,p.clearcoatMap&&(g.clearcoatMap.value=p.clearcoatMap),p.clearcoatRoughnessMap&&(g.clearcoatRoughnessMap.value=p.clearcoatRoughnessMap),p.clearcoatNormalMap&&(g.clearcoatNormalScale.value.copy(p.clearcoatNormalScale),g.clearcoatNormalMap.value=p.clearcoatNormalMap,p.side===Me&&g.clearcoatNormalScale.value.negate())),p.transmission>0&&(g.transmission.value=p.transmission,g.transmissionSamplerMap.value=_.texture,g.transmissionSamplerSize.value.set(_.width,_.height),p.transmissionMap&&(g.transmissionMap.value=p.transmissionMap),g.thickness.value=p.thickness,p.thicknessMap&&(g.thicknessMap.value=p.thicknessMap),g.attenuationDistance.value=p.attenuationDistance,g.attenuationColor.value.copy(p.attenuationColor)),g.specularIntensity.value=p.specularIntensity,g.specularColor.value.copy(p.specularColor),p.specularIntensityMap&&(g.specularIntensityMap.value=p.specularIntensityMap),p.specularColorMap&&(g.specularColorMap.value=p.specularColorMap)}function f(g,p){p.matcap&&(g.matcap.value=p.matcap),p.bumpMap&&(g.bumpMap.value=p.bumpMap,g.bumpScale.value=p.bumpScale,p.side===Me&&(g.bumpScale.value*=-1)),p.normalMap&&(g.normalMap.value=p.normalMap,g.normalScale.value.copy(p.normalScale),p.side===Me&&g.normalScale.value.negate()),p.displacementMap&&(g.displacementMap.value=p.displacementMap,g.displacementScale.value=p.displacementScale,g.displacementBias.value=p.displacementBias)}function m(g,p){p.displacementMap&&(g.displacementMap.value=p.displacementMap,g.displacementScale.value=p.displacementScale,g.displacementBias.value=p.displacementBias)}function x(g,p){p.displacementMap&&(g.displacementMap.value=p.displacementMap,g.displacementScale.value=p.displacementScale,g.displacementBias.value=p.displacementBias),g.referencePosition.value.copy(p.referencePosition),g.nearDistance.value=p.nearDistance,g.farDistance.value=p.farDistance}function v(g,p){p.bumpMap&&(g.bumpMap.value=p.bumpMap,g.bumpScale.value=p.bumpScale,p.side===Me&&(g.bumpScale.value*=-1)),p.normalMap&&(g.normalMap.value=p.normalMap,g.normalScale.value.copy(p.normalScale),p.side===Me&&g.normalScale.value.negate()),p.displacementMap&&(g.displacementMap.value=p.displacementMap,g.displacementScale.value=p.displacementScale,g.displacementBias.value=p.displacementBias)}return{refreshFogUniforms:e,refreshMaterialUniforms:t}}function qg(){const s=vs("canvas");return s.style.display="block",s}function lt(s={}){const e=s.canvas!==void 0?s.canvas:qg(),t=s.context!==void 0?s.context:null,n=s.alpha!==void 0?s.alpha:!1,i=s.depth!==void 0?s.depth:!0,r=s.stencil!==void 0?s.stencil:!0,o=s.antialias!==void 0?s.antialias:!1,a=s.premultipliedAlpha!==void 0?s.premultipliedAlpha:!0,l=s.preserveDrawingBuffer!==void 0?s.preserveDrawingBuffer:!1,c=s.powerPreference!==void 0?s.powerPreference:"default",u=s.failIfMajorPerformanceCaveat!==void 0?s.failIfMajorPerformanceCaveat:!1;let h=null,d=null;const f=[],m=[];this.domElement=e,this.debug={checkShaderErrors:!0},this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this.outputEncoding=_n,this.physicallyCorrectLights=!1,this.toneMapping=Zn,this.toneMappingExposure=1;const x=this;let v=!1,g=0,p=0,_=null,y=-1,w=null;const A=new at,C=new at;let I=null,k=e.width,B=e.height,P=1,M=null,E=null;const D=new at(0,0,k,B),U=new at(0,0,k,B);let F=!1;const O=[],se=new Os;let de=!1,V=!1,W=null;const fe=new xe,ue=new b,ge={background:null,fog:null,environment:null,overrideMaterial:null,isScene:!0};function Ye(){return _===null?P:1}let J=t;function Ne(S,N){for(let H=0;H<S.length;H++){const z=S[H],q=e.getContext(z,N);if(q!==null)return q}return null}try{const S={alpha:n,depth:i,stencil:r,antialias:o,premultipliedAlpha:a,preserveDrawingBuffer:l,powerPreference:c,failIfMajorPerformanceCaveat:u};if("setAttribute"in e&&e.setAttribute("data-engine",`three.js r${Ge}`),e.addEventListener("webglcontextlost",De,!1),e.addEventListener("webglcontextrestored",ye,!1),J===null){const N=["webgl2","webgl","experimental-webgl"];if(x.isWebGL1Renderer===!0&&N.shift(),J=Ne(N,S),J===null)throw Ne(N)?new Error("Error creating WebGL context with your selected attributes."):new Error("Error creating WebGL context.")}J.getShaderPrecisionFormat===void 0&&(J.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}})}catch(S){throw console.error("THREE.WebGLRenderer: "+S.message),S}let be,ve,_e,Qe,G,K,te,pe,ae,Pe,Ie,Oe,mt,L,T,Y,Q,oe,j,Le,we,ie,R;function ne(){be=new hm(J),ve=new rm(J,be,s),be.init(ve),ie=new kg(J,be,ve),_e=new Og(J,be,ve),O[0]=1029,Qe=new pm(J),G=new Lg,K=new Hg(J,be,_e,G,ve,ie,Qe),te=new om(x),pe=new um(x),ae=new of(J,ve),R=new nm(J,be,ae,ve),Pe=new dm(J,ae,Qe,R),Ie=new ym(J,Pe,ae,Qe),j=new xm(J,ve,K),Y=new sm(G),Oe=new Ag(x,te,pe,be,ve,R,Y),mt=new Wg(G),L=new Rg,T=new Bg(be,ve),oe=new tm(x,te,_e,Ie,a),Q=new bc(x,Ie,ve),Le=new im(J,be,Qe,ve),we=new fm(J,be,Qe,ve),Qe.programs=Oe.programs,x.capabilities=ve,x.extensions=be,x.properties=G,x.renderLists=L,x.shadowMap=Q,x.state=_e,x.info=Qe}ne();const ee=new Vg(x,J);this.xr=ee,this.getContext=function(){return J},this.getContextAttributes=function(){return J.getContextAttributes()},this.forceContextLoss=function(){const S=be.get("WEBGL_lose_context");S&&S.loseContext()},this.forceContextRestore=function(){const S=be.get("WEBGL_lose_context");S&&S.restoreContext()},this.getPixelRatio=function(){return P},this.setPixelRatio=function(S){S!==void 0&&(P=S,this.setSize(k,B,!1))},this.getSize=function(S){return S.set(k,B)},this.setSize=function(S,N,H){if(ee.isPresenting){console.warn("THREE.WebGLRenderer: Can't change size while VR device is 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S.copy(oe.getClearColor())},this.setClearColor=function(){oe.setClearColor.apply(oe,arguments)},this.getClearAlpha=function(){return oe.getClearAlpha()},this.setClearAlpha=function(){oe.setClearAlpha.apply(oe,arguments)},this.clear=function(S,N,H){let z=0;(S===void 0||S)&&(z|=16384),(N===void 0||N)&&(z|=256),(H===void 0||H)&&(z|=1024),J.clear(z)},this.clearColor=function(){this.clear(!0,!1,!1)},this.clearDepth=function(){this.clear(!1,!0,!1)},this.clearStencil=function(){this.clear(!1,!1,!0)},this.dispose=function(){e.removeEventListener("webglcontextlost",De,!1),e.removeEventListener("webglcontextrestored",ye,!1),L.dispose(),T.dispose(),G.dispose(),te.dispose(),pe.dispose(),Ie.dispose(),R.dispose(),Oe.dispose(),ee.dispose(),ee.removeEventListener("sessionstart",Cn),ee.removeEventListener("sessionend",Rn),W&&(W.dispose(),W=null),Di.stop()};function De(S){S.preventDefault(),console.log("THREE.WebGLRenderer: Context Lost."),v=!0}function ye(){console.log("THREE.WebGLRenderer: Context 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Fi=Re!==null?Re.count:Ke.count,Er=H.drawRange.start*ke,it=H.drawRange.count*ke,Pn=Ce!==null?Ce.start*ke:0,Dt=Ce!==null?Ce.count*ke:1/0,In=Math.max(Er,Pn),Bo=Math.min(Fi,Er+it,Pn+Dt)-1,Dn=Math.max(0,Bo-In+1);if(Dn!==0){if(q.isMesh)z.wireframe===!0?(_e.setLineWidth(z.wireframeLinewidth*Ye()),_t.setMode(1)):_t.setMode(4);else if(q.isLine){let Yn=z.linewidth;Yn===void 0&&(Yn=1),_e.setLineWidth(Yn*Ye()),q.isLineSegments?_t.setMode(1):q.isLineLoop?_t.setMode(2):_t.setMode(3)}else q.isPoints?_t.setMode(0):q.isSprite&&_t.setMode(4);if(q.isInstancedMesh)_t.renderInstances(In,Dn,q.count);else if(H.isInstancedBufferGeometry){const Yn=Math.min(H.instanceCount,H._maxInstanceCount);_t.renderInstances(In,Dn,Yn)}else _t.render(In,Dn)}},this.compile=function(S,N){d=T.get(S),d.init(),m.push(d),S.traverseVisible(function(H){H.isLight&&H.layers.test(N.layers)&&(d.pushLight(H),H.castShadow&&d.pushShadow(H))}),d.setupLights(x.physicallyCorrectLights),S.traverse(function(H){const z=H.material;if(z)if(Array.isArray(z))for(let q=0;q<z.length;q++){const Ce=z[q];cl(Ce,S,H)}else cl(z,S,H)}),m.pop(),d=null};let pt=null;function ct(S){pt&&pt(S)}function Cn(){Di.stop()}function Rn(){Di.start()}const Di=new kl;Di.setAnimationLoop(ct),typeof window!="undefined"&&Di.setContext(window),this.setAnimationLoop=function(S){pt=S,ee.setAnimationLoop(S),S===null?Di.stop():Di.start()},ee.addEventListener("sessionstart",Cn),ee.addEventListener("sessionend",Rn),this.render=function(S,N){if(N!==void 0&&N.isCamera!==!0){console.error("THREE.WebGLRenderer.render: camera is not an instance of 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if((S.isMesh||S.isLine||S.isPoints)&&(S.isSkinnedMesh&&S.skeleton.frame!==Qe.render.frame&&(S.skeleton.update(),S.skeleton.frame=Qe.render.frame),!S.frustumCulled||se.intersectsObject(S))){z&&ue.setFromMatrixPosition(S.matrixWorld).applyMatrix4(fe);const Fe=Ie.update(S),He=S.material;if(Array.isArray(He)){const Re=Fe.groups;for(let Ke=0,ke=Re.length;Ke<ke;Ke++){const Je=Re[Ke],_t=He[Je.materialIndex];_t&&_t.visible&&h.push(S,Fe,_t,H,ue.z,Je)}}else He.visible&&h.push(S,Fe,He,H,ue.z,null)}}const Ce=S.children;for(let Fe=0,He=Ce.length;Fe<He;Fe++)Ju(Ce[Fe],N,H,z)}function $u(S,N,H,z){const q=S.opaque,Ce=S.transmissive,Fe=S.transparent;d.setupLightsView(H),Ce.length>0&&My(q,N,H),z&&_e.viewport(A.copy(z)),q.length>0&&No(q,N,H),Ce.length>0&&No(Ce,N,H),Fe.length>0&&No(Fe,N,H)}function My(S,N,H){if(W===null){const Fe=o===!0&&ve.isWebGL2===!0?Yo:pn;W=new Fe(1024,1024,{generateMipmaps:!0,type:ie.convert(pi)!==null?pi:Nn,minFilter:Ui,magFilter:Et,wrapS:jt,wrapT:jt,useRenderToTexture:be.has("WEBGL_multisampled_render_to_texture")})}const z=x.getRenderTarget();x.setRenderTarget(W),x.clear();const q=x.toneMapping;x.toneMapping=Zn,No(S,N,H),x.toneMapping=q,K.updateMultisampleRenderTarget(W),K.updateRenderTargetMipmap(W),x.setRenderTarget(z)}function No(S,N,H){const z=N.isScene===!0?N.overrideMaterial:null;for(let q=0,Ce=S.length;q<Ce;q++){const Fe=S[q],He=Fe.object,Re=Fe.geometry,Ke=z===null?Fe.material:z,ke=Fe.group;He.layers.test(H.layers)&&Sy(He,N,H,Re,Ke,ke)}}function Sy(S,N,H,z,q,Ce){S.onBeforeRender(x,N,H,z,q,Ce),S.modelViewMatrix.multiplyMatrices(H.matrixWorldInverse,S.matrixWorld),S.normalMatrix.getNormalMatrix(S.modelViewMatrix),q.onBeforeRender(x,N,H,z,S,Ce),q.transparent===!0&&q.side===ln?(q.side=Me,q.needsUpdate=!0,x.renderBufferDirect(H,N,z,q,S,Ce),q.side=ut,q.needsUpdate=!0,x.renderBufferDirect(H,N,z,q,S,Ce),q.side=ln):x.renderBufferDirect(H,N,z,q,S,Ce),S.onAfterRender(x,N,H,z,q,Ce)}function cl(S,N,H){N.isScene!==!0&&(N=ge);const z=G.get(S),q=d.state.lights,Ce=d.state.shadowsArray,Fe=q.state.version,He=Oe.getParameters(S,q.state,Ce,N,H),Re=Oe.getProgramCacheKey(He);let Ke=z.programs;z.environment=S.isMeshStandardMaterial?N.environment:null,z.fog=N.fog,z.envMap=(S.isMeshStandardMaterial?pe:te).get(S.envMap||z.environment),Ke===void 0&&(S.addEventListener("dispose",Ue),Ke=new Map,z.programs=Ke);let ke=Ke.get(Re);if(ke!==void 0){if(z.currentProgram===ke&&z.lightsStateVersion===Fe)return ju(S,He),ke}else He.uniforms=Oe.getUniforms(S),S.onBuild(H,He,x),S.onBeforeCompile(He,x),ke=Oe.acquireProgram(He,Re),Ke.set(Re,ke),z.uniforms=He.uniforms;const Je=z.uniforms;(!S.isShaderMaterial&&!S.isRawShaderMaterial||S.clipping===!0)&&(Je.clippingPlanes=Y.uniform),ju(S,He),z.needsLights=Ay(S),z.lightsStateVersion=Fe,z.needsLights&&(Je.ambientLightColor.value=q.state.ambient,Je.lightProbe.value=q.state.probe,Je.directionalLights.value=q.state.directional,Je.directionalLightShadows.value=q.state.directionalShadow,Je.spotLights.value=q.state.spot,Je.spotLightShadows.value=q.state.spotShadow,Je.rectAreaLights.value=q.state.rectArea,Je.ltc_1.value=q.state.rectAreaLTC1,Je.ltc_2.value=q.state.rectAreaLTC2,Je.pointLights.value=q.state.point,Je.pointLightShadows.value=q.state.pointShadow,Je.hemisphereLights.value=q.state.hemi,Je.directionalShadowMap.value=q.state.directionalShadowMap,Je.directionalShadowMatrix.value=q.state.directionalShadowMatrix,Je.spotShadowMap.value=q.state.spotShadowMap,Je.spotShadowMatrix.value=q.state.spotShadowMatrix,Je.pointShadowMap.value=q.state.pointShadowMap,Je.pointShadowMatrix.value=q.state.pointShadowMatrix);const _t=ke.getUniforms(),Fi=si.seqWithValue(_t.seq,Je);return z.currentProgram=ke,z.uniformsList=Fi,ke}function ju(S,N){const H=G.get(S);H.outputEncoding=N.outputEncoding,H.instancing=N.instancing,H.skinning=N.skinning,H.morphTargets=N.morphTargets,H.morphNormals=N.morphNormals,H.morphTargetsCount=N.morphTargetsCount,H.numClippingPlanes=N.numClippingPlanes,H.numIntersection=N.numClipIntersection,H.vertexAlphas=N.vertexAlphas,H.vertexTangents=N.vertexTangents,H.toneMapping=N.toneMapping}function Ty(S,N,H,z,q){N.isScene!==!0&&(N=ge),K.resetTextureUnits();const Ce=N.fog,Fe=z.isMeshStandardMaterial?N.environment:null,He=_===null?x.outputEncoding:_.texture.encoding,Re=(z.isMeshStandardMaterial?pe:te).get(z.envMap||Fe),Ke=z.vertexColors===!0&&!!H.attributes.color&&H.attributes.color.itemSize===4,ke=!!z.normalMap&&!!H.attributes.tangent,Je=!!H.morphAttributes.position,_t=!!H.morphAttributes.normal,Fi=H.morphAttributes.position?H.morphAttributes.position.length:0,Er=z.toneMapped?x.toneMapping:Zn,it=G.get(z),Pn=d.state.lights;if(de===!0&&(V===!0||S!==w)){const Sn=S===w&&z.id===y;Y.setState(z,S,Sn)}let Dt=!1;z.version===it.__version?(it.needsLights&&it.lightsStateVersion!==Pn.state.version||it.outputEncoding!==He||q.isInstancedMesh&&it.instancing===!1||!q.isInstancedMesh&&it.instancing===!0||q.isSkinnedMesh&&it.skinning===!1||!q.isSkinnedMesh&&it.skinning===!0||it.envMap!==Re||z.fog&&it.fog!==Ce||it.numClippingPlanes!==void 0&&(it.numClippingPlanes!==Y.numPlanes||it.numIntersection!==Y.numIntersection)||it.vertexAlphas!==Ke||it.vertexTangents!==ke||it.morphTargets!==Je||it.morphNormals!==_t||it.toneMapping!==Er||ve.isWebGL2===!0&&it.morphTargetsCount!==Fi)&&(Dt=!0):(Dt=!0,it.__version=z.version);let In=it.currentProgram;Dt===!0&&(In=cl(z,N,q));let Bo=!1,Dn=!1,Yn=!1;const tn=In.getUniforms(),os=it.uniforms;if(_e.useProgram(In.program)&&(Bo=!0,Dn=!0,Yn=!0),z.id!==y&&(y=z.id,Dn=!0),Bo||w!==S){if(tn.setValue(J,"projectionMatrix",S.projectionMatrix),ve.logarithmicDepthBuffer&&tn.setValue(J,"logDepthBufFC",2/(Math.log(S.far+1)/Math.LN2)),w!==S&&(w=S,Dn=!0,Yn=!0),z.isShaderMaterial||z.isMeshPhongMaterial||z.isMeshToonMaterial||z.isMeshStandardMaterial||z.envMap){const Sn=tn.map.cameraPosition;Sn!==void 0&&Sn.setValue(J,ue.setFromMatrixPosition(S.matrixWorld))}(z.isMeshPhongMaterial||z.isMeshToonMaterial||z.isMeshLambertMaterial||z.isMeshBasicMaterial||z.isMeshStandardMaterial||z.isShaderMaterial)&&tn.setValue(J,"isOrthographic",S.isOrthographicCamera===!0),(z.isMeshPhongMaterial||z.isMeshToonMaterial||z.isMeshLambertMaterial||z.isMeshBasicMaterial||z.isMeshStandardMaterial||z.isShaderMaterial||z.isShadowMaterial||q.isSkinnedMesh)&&tn.setValue(J,"viewMatrix",S.matrixWorldInverse)}if(q.isSkinnedMesh){tn.setOptional(J,q,"bindMatrix"),tn.setOptional(J,q,"bindMatrixInverse");const Sn=q.skeleton;Sn&&(ve.floatVertexTextures?(Sn.boneTexture===null&&Sn.computeBoneTexture(),tn.setValue(J,"boneTexture",Sn.boneTexture,K),tn.setValue(J,"boneTextureSize",Sn.boneTextureSize)):tn.setOptional(J,Sn,"boneMatrices"))}return!!H&&(H.morphAttributes.position!==void 0||H.morphAttributes.normal!==void 0)&&j.update(q,H,z,In),(Dn||it.receiveShadow!==q.receiveShadow)&&(it.receiveShadow=q.receiveShadow,tn.setValue(J,"receiveShadow",q.receiveShadow)),Dn&&(tn.setValue(J,"toneMappingExposure",x.toneMappingExposure),it.needsLights&&Ey(os,Yn),Ce&&z.fog&&mt.refreshFogUniforms(os,Ce),mt.refreshMaterialUniforms(os,z,P,B,W),si.upload(J,it.uniformsList,os,K)),z.isShaderMaterial&&z.uniformsNeedUpdate===!0&&(si.upload(J,it.uniformsList,os,K),z.uniformsNeedUpdate=!1),z.isSpriteMaterial&&tn.setValue(J,"center",q.center),tn.setValue(J,"modelViewMatrix",q.modelViewMatrix),tn.setValue(J,"normalMatrix",q.normalMatrix),tn.setValue(J,"modelMatrix",q.matrixWorld),In}function Ey(S,N){S.ambientLightColor.needsUpdate=N,S.lightProbe.needsUpdate=N,S.directionalLights.needsUpdate=N,S.directionalLightShadows.needsUpdate=N,S.pointLights.needsUpdate=N,S.pointLightShadows.needsUpdate=N,S.spotLights.needsUpdate=N,S.spotLightShadows.needsUpdate=N,S.rectAreaLights.needsUpdate=N,S.hemisphereLights.needsUpdate=N}function Ay(S){return S.isMeshLambertMaterial||S.isMeshToonMaterial||S.isMeshPhongMaterial||S.isMeshStandardMaterial||S.isShadowMaterial||S.isShaderMaterial&&S.lights===!0}this.getActiveCubeFace=function(){return g},this.getActiveMipmapLevel=function(){return p},this.getRenderTarget=function(){return _},this.setRenderTargetTextures=function(S,N,H){G.get(S.texture).__webglTexture=N,G.get(S.depthTexture).__webglTexture=H;const z=G.get(S);z.__hasExternalTextures=!0,z.__hasExternalTextures&&(z.__autoAllocateDepthBuffer=H===void 0,z.__autoAllocateDepthBuffer||S.useRenderToTexture&&(console.warn("render-to-texture extension was disabled because an external texture was provided"),S.useRenderToTexture=!1,S.useRenderbuffer=!0))},this.setRenderTargetFramebuffer=function(S,N){const H=G.get(S);H.__webglFramebuffer=N,H.__useDefaultFramebuffer=N===void 0},this.setRenderTarget=function(S,N=0,H=0){_=S,g=N,p=H;let z=!0;if(S){const Re=G.get(S);Re.__useDefaultFramebuffer!==void 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ke=0,Je=Ke.length;ke<Je;ke++)O[ke]=36064+ke;O.length=Ke.length,Re=!0}}else(O.length!==1||O[0]!==36064)&&(O[0]=36064,O.length=1,Re=!0);else(O.length!==1||O[0]!==1029)&&(O[0]=1029,O.length=1,Re=!0);Re&&(ve.isWebGL2?J.drawBuffers(O):be.get("WEBGL_draw_buffers").drawBuffersWEBGL(O))}if(_e.viewport(A),_e.scissor(C),_e.setScissorTest(I),Ce){const Re=G.get(S.texture);J.framebufferTexture2D(36160,36064,34069+N,Re.__webglTexture,H)}else if(Fe){const Re=G.get(S.texture),Ke=N||0;J.framebufferTextureLayer(36160,36064,Re.__webglTexture,H||0,Ke)}y=-1},this.readRenderTargetPixels=function(S,N,H,z,q,Ce,Fe){if(!(S&&S.isWebGLRenderTarget)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");return}let He=G.get(S).__webglFramebuffer;if(S.isWebGLCubeRenderTarget&&Fe!==void 0&&(He=He[Fe]),He){_e.bindFramebuffer(36160,He);try{const Re=S.texture,Ke=Re.format,ke=Re.type;if(Ke!==Pt&&ie.convert(Ke)!==J.getParameter(35739)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}const Je=ke===pi&&(be.has("EXT_color_buffer_half_float")||ve.isWebGL2&&be.has("EXT_color_buffer_float"));if(ke!==Nn&&ie.convert(ke)!==J.getParameter(35738)&&!(ke===Bn&&(ve.isWebGL2||be.has("OES_texture_float")||be.has("WEBGL_color_buffer_float")))&&!Je){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}J.checkFramebufferStatus(36160)===36053?N>=0&&N<=S.width-z&&H>=0&&H<=S.height-q&&J.readPixels(N,H,z,q,ie.convert(Ke),ie.convert(ke),Ce):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{const Re=_!==null?G.get(_).__webglFramebuffer:null;_e.bindFramebuffer(36160,Re)}}},this.copyFramebufferToTexture=function(S,N,H=0){if(N.isFramebufferTexture!==!0){console.error("THREE.WebGLRenderer: copyFramebufferToTexture() can only be used with FramebufferTexture.");return}const z=Math.pow(2,-H),q=Math.floor(N.image.width*z),Ce=Math.floor(N.image.height*z);K.setTexture2D(N,0),J.copyTexSubImage2D(3553,H,0,0,S.x,S.y,q,Ce),_e.unbindTexture()},this.copyTextureToTexture=function(S,N,H,z=0){const q=N.image.width,Ce=N.image.height,Fe=ie.convert(H.format),He=ie.convert(H.type);K.setTexture2D(H,0),J.pixelStorei(37440,H.flipY),J.pixelStorei(37441,H.premultiplyAlpha),J.pixelStorei(3317,H.unpackAlignment),N.isDataTexture?J.texSubImage2D(3553,z,S.x,S.y,q,Ce,Fe,He,N.image.data):N.isCompressedTexture?J.compressedTexSubImage2D(3553,z,S.x,S.y,N.mipmaps[0].width,N.mipmaps[0].height,Fe,N.mipmaps[0].data):J.texSubImage2D(3553,z,S.x,S.y,Fe,He,N.image),z===0&&H.generateMipmaps&&J.generateMipmap(3553),_e.unbindTexture()},this.copyTextureToTexture3D=function(S,N,H,z,q=0){if(x.isWebGL1Renderer){console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");return}const Ce=S.max.x-S.min.x+1,Fe=S.max.y-S.min.y+1,He=S.max.z-S.min.z+1,Re=ie.convert(z.format),Ke=ie.convert(z.type);let ke;if(z.isDataTexture3D)K.setTexture3D(z,0),ke=32879;else if(z.isDataTexture2DArray)K.setTexture2DArray(z,0),ke=35866;else{console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");return}J.pixelStorei(37440,z.flipY),J.pixelStorei(37441,z.premultiplyAlpha),J.pixelStorei(3317,z.unpackAlignment);const Je=J.getParameter(3314),_t=J.getParameter(32878),Fi=J.getParameter(3316),Er=J.getParameter(3315),it=J.getParameter(32877),Pn=H.isCompressedTexture?H.mipmaps[0]:H.image;J.pixelStorei(3314,Pn.width),J.pixelStorei(32878,Pn.height),J.pixelStorei(3316,S.min.x),J.pixelStorei(3315,S.min.y),J.pixelStorei(32877,S.min.z),H.isDataTexture||H.isDataTexture3D?J.texSubImage3D(ke,q,N.x,N.y,N.z,Ce,Fe,He,Re,Ke,Pn.data):H.isCompressedTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),J.compressedTexSubImage3D(ke,q,N.x,N.y,N.z,Ce,Fe,He,Re,Pn.data)):J.texSubImage3D(ke,q,N.x,N.y,N.z,Ce,Fe,He,Re,Ke,Pn),J.pixelStorei(3314,Je),J.pixelStorei(32878,_t),J.pixelStorei(3316,Fi),J.pixelStorei(3315,Er),J.pixelStorei(32877,it),q===0&&z.generateMipmaps&&J.generateMipmap(ke),_e.unbindTexture()},this.initTexture=function(S){K.setTexture2D(S,0),_e.unbindTexture()},this.resetState=function(){g=0,p=0,_=null,_e.reset(),R.reset()},typeof __THREE_DEVTOOLS__!="undefined"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}lt.prototype.isWebGLRenderer=!0;class Xg extends lt{}Xg.prototype.isWebGL1Renderer=!0;class qs{constructor(e,t=25e-5){this.name="",this.color=new ce(e),this.density=t}clone(){return new qs(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}qs.prototype.isFogExp2=!0;class Xs{constructor(e,t=1,n=1e3){this.name="",this.color=new ce(e),this.near=t,this.far=n}clone(){return new Xs(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}Xs.prototype.isFog=!0;class Pa extends rt{constructor(){super(),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,typeof __THREE_DEVTOOLS__!="undefined"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),e.background!==null&&(this.background=e.background.clone()),e.environment!==null&&(this.environment=e.environment.clone()),e.fog!==null&&(this.fog=e.fog.clone()),e.overrideMaterial!==null&&(this.overrideMaterial=e.overrideMaterial.clone()),this.autoUpdate=e.autoUpdate,this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){const t=super.toJSON(e);return this.fog!==null&&(t.object.fog=this.fog.toJSON()),t}}Pa.prototype.isScene=!0;class fr{constructor(e,t){this.array=e,this.stride=t,this.count=e!==void 0?e.length/t:0,this.usage=Ir,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=cn()}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}copy(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this}copyAt(e,t,n){e*=this.stride,n*=t.stride;for(let i=0,r=this.stride;i<r;i++)this.array[e+i]=t.array[n+i];return this}set(e,t=0){return this.array.set(e,t),this}clone(e){e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=cn()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);const t=new this.array.constructor(e.arrayBuffers[this.array.buffer._uuid]),n=new this.constructor(t,this.stride);return n.setUsage(this.usage),n}onUpload(e){return this.onUploadCallback=e,this}toJSON(e){return e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=cn()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=Array.prototype.slice.call(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}}fr.prototype.isInterleavedBuffer=!0;const St=new b;class Ei{constructor(e,t,n,i=!1){this.name="",this.data=e,this.itemSize=t,this.offset=n,this.normalized=i===!0}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(e){this.data.needsUpdate=e}applyMatrix4(e){for(let t=0,n=this.data.count;t<n;t++)St.x=this.getX(t),St.y=this.getY(t),St.z=this.getZ(t),St.applyMatrix4(e),this.setXYZ(t,St.x,St.y,St.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)St.x=this.getX(t),St.y=this.getY(t),St.z=this.getZ(t),St.applyNormalMatrix(e),this.setXYZ(t,St.x,St.y,St.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)St.x=this.getX(t),St.y=this.getY(t),St.z=this.getZ(t),St.transformDirection(e),this.setXYZ(t,St.x,St.y,St.z);return this}setX(e,t){return this.data.array[e*this.data.stride+this.offset]=t,this}setY(e,t){return this.data.array[e*this.data.stride+this.offset+1]=t,this}setZ(e,t){return this.data.array[e*this.data.stride+this.offset+2]=t,this}setW(e,t){return this.data.array[e*this.data.stride+this.offset+3]=t,this}getX(e){return this.data.array[e*this.data.stride+this.offset]}getY(e){return this.data.array[e*this.data.stride+this.offset+1]}getZ(e){return this.data.array[e*this.data.stride+this.offset+2]}getW(e){return this.data.array[e*this.data.stride+this.offset+3]}setXY(e,t,n){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=n,this}setXYZ(e,t,n,i){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=i,this}setXYZW(e,t,n,i,r){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=i,this.data.array[e+3]=r,this}clone(e){if(e===void 0){console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let n=0;n<this.count;n++){const i=n*this.data.stride+this.offset;for(let r=0;r<this.itemSize;r++)t.push(this.data.array[i+r])}return new dt(new this.array.constructor(t),this.itemSize,this.normalized)}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.clone(e)),new Ei(e.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)}toJSON(e){if(e===void 0){console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let n=0;n<this.count;n++){const i=n*this.data.stride+this.offset;for(let r=0;r<this.itemSize;r++)t.push(this.data.array[i+r])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:t,normalized:this.normalized}}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.toJSON(e)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}}Ei.prototype.isInterleavedBufferAttribute=!0;class Ia extends Xt{constructor(e){super(),this.type="SpriteMaterial",this.color=new ce(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.rotation=e.rotation,this.sizeAttenuation=e.sizeAttenuation,this}}Ia.prototype.isSpriteMaterial=!0;let pr;const qr=new b,mr=new b,gr=new b,xr=new X,Xr=new X,Mc=new xe,Ys=new b,Yr=new b,Zs=new b,Sc=new X,Da=new X,Tc=new X;class Fa extends rt{constructor(e){if(super(),this.type="Sprite",pr===void 0){pr=new Te;const t=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),n=new fr(t,5);pr.setIndex([0,1,2,0,2,3]),pr.setAttribute("position",new Ei(n,3,0,!1)),pr.setAttribute("uv",new Ei(n,2,3,!1))}this.geometry=pr,this.material=e!==void 0?e:new Ia,this.center=new X(.5,.5)}raycast(e,t){e.camera===null&&console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),mr.setFromMatrixScale(this.matrixWorld),Mc.copy(e.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(e.camera.matrixWorldInverse,this.matrixWorld),gr.setFromMatrixPosition(this.modelViewMatrix),e.camera.isPerspectiveCamera&&this.material.sizeAttenuation===!1&&mr.multiplyScalar(-gr.z);const n=this.material.rotation;let i,r;n!==0&&(r=Math.cos(n),i=Math.sin(n));const o=this.center;Js(Ys.set(-.5,-.5,0),gr,o,mr,i,r),Js(Yr.set(.5,-.5,0),gr,o,mr,i,r),Js(Zs.set(.5,.5,0),gr,o,mr,i,r),Sc.set(0,0),Da.set(1,0),Tc.set(1,1);let a=e.ray.intersectTriangle(Ys,Yr,Zs,!1,qr);if(a===null&&(Js(Yr.set(-.5,.5,0),gr,o,mr,i,r),Da.set(0,1),a=e.ray.intersectTriangle(Ys,Zs,Yr,!1,qr),a===null))return;const l=e.ray.origin.distanceTo(qr);l<e.near||l>e.far||t.push({distance:l,point:qr.clone(),uv:At.getUV(qr,Ys,Yr,Zs,Sc,Da,Tc,new X),face:null,object:this})}copy(e){return super.copy(e),e.center!==void 0&&this.center.copy(e.center),this.material=e.material,this}}Fa.prototype.isSprite=!0;function Js(s,e,t,n,i,r){xr.subVectors(s,t).addScalar(.5).multiply(n),i!==void 0?(Xr.x=r*xr.x-i*xr.y,Xr.y=i*xr.x+r*xr.y):Xr.copy(xr),s.copy(e),s.x+=Xr.x,s.y+=Xr.y,s.applyMatrix4(Mc)}const $s=new b,Ec=new b;class Yg extends null{constructor(){super(),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]},isLOD:{value:!0}}),this.autoUpdate=!0}copy(e){super.copy(e,!1);const t=e.levels;for(let n=0,i=t.length;n<i;n++){const r=t[n];this.addLevel(r.object.clone(),r.distance)}return this.autoUpdate=e.autoUpdate,this}addLevel(e,t=0){t=Math.abs(t);const n=this.levels;let i;for(i=0;i<n.length&&!(t<n[i].distance);i++);return n.splice(i,0,{distance:t,object:e}),this.add(e),this}getCurrentLevel(){return this._currentLevel}getObjectForDistance(e){const t=this.levels;if(t.length>0){let n,i;for(n=1,i=t.length;n<i&&!(e<t[n].distance);n++);return t[n-1].object}return null}raycast(e,t){if(this.levels.length>0){$s.setFromMatrixPosition(this.matrixWorld);const i=e.ray.origin.distanceTo($s);this.getObjectForDistance(i).raycast(e,t)}}update(e){const t=this.levels;if(t.length>1){$s.setFromMatrixPosition(e.matrixWorld),Ec.setFromMatrixPosition(this.matrixWorld);const n=$s.distanceTo(Ec)/e.zoom;t[0].object.visible=!0;let i,r;for(i=1,r=t.length;i<r&&n>=t[i].distance;i++)t[i-1].object.visible=!1,t[i].object.visible=!0;for(this._currentLevel=i-1;i<r;i++)t[i].object.visible=!1}}toJSON(e){const t=super.toJSON(e);this.autoUpdate===!1&&(t.object.autoUpdate=!1),t.object.levels=[];const n=this.levels;for(let i=0,r=n.length;i<r;i++){const o=n[i];t.object.levels.push({object:o.object.uuid,distance:o.distance})}return t}}const Ac=new b,Lc=new at,Cc=new at,Zg=new b,Rc=new xe;class Na extends kt{constructor(e,t){super(e,t),this.type="SkinnedMesh",this.bindMode="attached",this.bindMatrix=new xe,this.bindMatrixInverse=new xe}copy(e){return super.copy(e),this.bindMode=e.bindMode,this.bindMatrix.copy(e.bindMatrix),this.bindMatrixInverse.copy(e.bindMatrixInverse),this.skeleton=e.skeleton,this}bind(e,t){this.skeleton=e,t===void 0&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),t=this.matrixWorld),this.bindMatrix.copy(t),this.bindMatrixInverse.copy(t).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){const e=new at,t=this.geometry.attributes.skinWeight;for(let n=0,i=t.count;n<i;n++){e.x=t.getX(n),e.y=t.getY(n),e.z=t.getZ(n),e.w=t.getW(n);const r=1/e.manhattanLength();r!==1/0?e.multiplyScalar(r):e.set(1,0,0,0),t.setXYZW(n,e.x,e.y,e.z,e.w)}}updateMatrixWorld(e){super.updateMatrixWorld(e),this.bindMode==="attached"?this.bindMatrixInverse.copy(this.matrixWorld).invert():this.bindMode==="detached"?this.bindMatrixInverse.copy(this.bindMatrix).invert():console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)}boneTransform(e,t){const n=this.skeleton,i=this.geometry;Lc.fromBufferAttribute(i.attributes.skinIndex,e),Cc.fromBufferAttribute(i.attributes.skinWeight,e),Ac.copy(t).applyMatrix4(this.bindMatrix),t.set(0,0,0);for(let r=0;r<4;r++){const o=Cc.getComponent(r);if(o!==0){const a=Lc.getComponent(r);Rc.multiplyMatrices(n.bones[a].matrixWorld,n.boneInverses[a]),t.addScaledVector(Zg.copy(Ac).applyMatrix4(Rc),o)}}return t.applyMatrix4(this.bindMatrixInverse)}}Na.prototype.isSkinnedMesh=!0;class Ba extends rt{constructor(){super(),this.type="Bone"}}Ba.prototype.isBone=!0;class yr extends It{constructor(e=null,t=1,n=1,i,r,o,a,l,c=Et,u=Et,h,d){super(null,o,a,l,c,u,i,r,h,d),this.image={data:e,width:t,height:n},this.magFilter=c,this.minFilter=u,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}yr.prototype.isDataTexture=!0;const Pc=new xe,Jg=new xe;class za{constructor(e=[],t=[]){this.uuid=cn(),this.bones=e.slice(0),this.boneInverses=t,this.boneMatrices=null,this.boneTexture=null,this.boneTextureSize=0,this.frame=-1,this.init()}init(){const e=this.bones,t=this.boneInverses;if(this.boneMatrices=new Float32Array(e.length*16),t.length===0)this.calculateInverses();else if(e.length!==t.length){console.warn("THREE.Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let n=0,i=this.bones.length;n<i;n++)this.boneInverses.push(new xe)}}calculateInverses(){this.boneInverses.length=0;for(let e=0,t=this.bones.length;e<t;e++){const n=new xe;this.bones[e]&&n.copy(this.bones[e].matrixWorld).invert(),this.boneInverses.push(n)}}pose(){for(let e=0,t=this.bones.length;e<t;e++){const n=this.bones[e];n&&n.matrixWorld.copy(this.boneInverses[e]).invert()}for(let e=0,t=this.bones.length;e<t;e++){const n=this.bones[e];n&&(n.parent&&n.parent.isBone?(n.matrix.copy(n.parent.matrixWorld).invert(),n.matrix.multiply(n.matrixWorld)):n.matrix.copy(n.matrixWorld),n.matrix.decompose(n.position,n.quaternion,n.scale))}}update(){const e=this.bones,t=this.boneInverses,n=this.boneMatrices,i=this.boneTexture;for(let r=0,o=e.length;r<o;r++){const a=e[r]?e[r].matrixWorld:Jg;Pc.multiplyMatrices(a,t[r]),Pc.toArray(n,r*16)}i!==null&&(i.needsUpdate=!0)}clone(){return new za(this.bones,this.boneInverses)}computeBoneTexture(){let e=Math.sqrt(this.bones.length*4);e=Tl(e),e=Math.max(e,4);const t=new Float32Array(e*e*4);t.set(this.boneMatrices);const n=new yr(t,e,e,Pt,Bn);return n.needsUpdate=!0,this.boneMatrices=t,this.boneTexture=n,this.boneTextureSize=e,this}getBoneByName(e){for(let t=0,n=this.bones.length;t<n;t++){const i=this.bones[t];if(i.name===e)return i}}dispose(){this.boneTexture!==null&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(e,t){this.uuid=e.uuid;for(let n=0,i=e.bones.length;n<i;n++){const r=e.bones[n];let o=t[r];o===void 0&&(console.warn("THREE.Skeleton: No bone found with UUID:",r),o=new Ba),this.bones.push(o),this.boneInverses.push(new xe().fromArray(e.boneInverses[n]))}return this.init(),this}toJSON(){const e={metadata:{version:4.5,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};e.uuid=this.uuid;const t=this.bones,n=this.boneInverses;for(let i=0,r=t.length;i<r;i++){const o=t[i];e.bones.push(o.uuid);const a=n[i];e.boneInverses.push(a.toArray())}return e}}class vr extends dt{constructor(e,t,n,i=1){typeof n=="number"&&(i=n,n=!1,console.error("THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.")),super(e,t,n),this.meshPerAttribute=i}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}toJSON(){const e=super.toJSON();return e.meshPerAttribute=this.meshPerAttribute,e.isInstancedBufferAttribute=!0,e}}vr.prototype.isInstancedBufferAttribute=!0;const Ic=new xe,Dc=new xe,js=[],Zr=new kt;class Fc extends kt{constructor(e,t,n){super(e,t),this.instanceMatrix=new vr(new Float32Array(n*16),16),this.instanceColor=null,this.count=n,this.frustumCulled=!1}copy(e){return super.copy(e),this.instanceMatrix.copy(e.instanceMatrix),e.instanceColor!==null&&(this.instanceColor=e.instanceColor.clone()),this.count=e.count,this}getColorAt(e,t){t.fromArray(this.instanceColor.array,e*3)}getMatrixAt(e,t){t.fromArray(this.instanceMatrix.array,e*16)}raycast(e,t){const n=this.matrixWorld,i=this.count;if(Zr.geometry=this.geometry,Zr.material=this.material,Zr.material!==void 0)for(let r=0;r<i;r++){this.getMatrixAt(r,Ic),Dc.multiplyMatrices(n,Ic),Zr.matrixWorld=Dc,Zr.raycast(e,js);for(let o=0,a=js.length;o<a;o++){const l=js[o];l.instanceId=r,l.object=this,t.push(l)}js.length=0}}setColorAt(e,t){this.instanceColor===null&&(this.instanceColor=new vr(new Float32Array(this.instanceMatrix.count*3),3)),t.toArray(this.instanceColor.array,e*3)}setMatrixAt(e,t){t.toArray(this.instanceMatrix.array,e*16)}updateMorphTargets(){}dispose(){this.dispatchEvent({type:"dispose"})}}Fc.prototype.isInstancedMesh=!0;class Zt extends Xt{constructor(e){super(),this.type="LineBasicMaterial",this.color=new ce(16777215),this.linewidth=1,this.linecap="round",this.linejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this}}Zt.prototype.isLineBasicMaterial=!0;const Nc=new b,Bc=new b,zc=new xe,Ua=new wi,Qs=new bi;class Ai extends rt{constructor(e=new Te,t=new Zt){super(),this.type="Line",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e){return super.copy(e),this.material=e.material,this.geometry=e.geometry,this}computeLineDistances(){const e=this.geometry;if(e.isBufferGeometry)if(e.index===null){const t=e.attributes.position,n=[0];for(let i=1,r=t.count;i<r;i++)Nc.fromBufferAttribute(t,i-1),Bc.fromBufferAttribute(t,i),n[i]=n[i-1],n[i]+=Nc.distanceTo(Bc);e.setAttribute("lineDistance",new me(n,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else e.isGeometry&&console.error("THREE.Line.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");return this}raycast(e,t){const n=this.geometry,i=this.matrixWorld,r=e.params.Line.threshold,o=n.drawRange;if(n.boundingSphere===null&&n.computeBoundingSphere(),Qs.copy(n.boundingSphere),Qs.applyMatrix4(i),Qs.radius+=r,e.ray.intersectsSphere(Qs)===!1)return;zc.copy(i).invert(),Ua.copy(e.ray).applyMatrix4(zc);const a=r/((this.scale.x+this.scale.y+this.scale.z)/3),l=a*a,c=new b,u=new b,h=new b,d=new b,f=this.isLineSegments?2:1;if(n.isBufferGeometry){const m=n.index,v=n.attributes.position;if(m!==null){const g=Math.max(0,o.start),p=Math.min(m.count,o.start+o.count);for(let _=g,y=p-1;_<y;_+=f){const w=m.getX(_),A=m.getX(_+1);if(c.fromBufferAttribute(v,w),u.fromBufferAttribute(v,A),Ua.distanceSqToSegment(c,u,d,h)>l)continue;d.applyMatrix4(this.matrixWorld);const I=e.ray.origin.distanceTo(d);I<e.near||I>e.far||t.push({distance:I,point:h.clone().applyMatrix4(this.matrixWorld),index:_,face:null,faceIndex:null,object:this})}}else{const g=Math.max(0,o.start),p=Math.min(v.count,o.start+o.count);for(let _=g,y=p-1;_<y;_+=f){if(c.fromBufferAttribute(v,_),u.fromBufferAttribute(v,_+1),Ua.distanceSqToSegment(c,u,d,h)>l)continue;d.applyMatrix4(this.matrixWorld);const A=e.ray.origin.distanceTo(d);A<e.near||A>e.far||t.push({distance:A,point:h.clone().applyMatrix4(this.matrixWorld),index:_,face:null,faceIndex:null,object:this})}}}else n.isGeometry&&console.error("THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const e=this.geometry;if(e.isBufferGeometry){const t=e.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,o=i.length;r<o;r++){const a=i[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=r}}}}else{const t=e.morphTargets;t!==void 0&&t.length>0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}Ai.prototype.isLine=!0;const Uc=new b,Oc=new b;class oi extends Ai{constructor(e,t){super(e,t),this.type="LineSegments"}computeLineDistances(){const e=this.geometry;if(e.isBufferGeometry)if(e.index===null){const t=e.attributes.position,n=[];for(let i=0,r=t.count;i<r;i+=2)Uc.fromBufferAttribute(t,i),Oc.fromBufferAttribute(t,i+1),n[i]=i===0?0:n[i-1],n[i+1]=n[i]+Uc.distanceTo(Oc);e.setAttribute("lineDistance",new me(n,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else e.isGeometry&&console.error("THREE.LineSegments.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");return this}}oi.prototype.isLineSegments=!0;class Hc extends Ai{constructor(e,t){super(e,t),this.type="LineLoop"}}Hc.prototype.isLineLoop=!0;class _r extends Xt{constructor(e){super(),this.type="PointsMaterial",this.color=new ce(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.size=e.size,this.sizeAttenuation=e.sizeAttenuation,this}}_r.prototype.isPointsMaterial=!0;const kc=new xe,Oa=new wi,Ks=new bi,eo=new b;class to extends rt{constructor(e=new Te,t=new _r){super(),this.type="Points",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e){return super.copy(e),this.material=e.material,this.geometry=e.geometry,this}raycast(e,t){const n=this.geometry,i=this.matrixWorld,r=e.params.Points.threshold,o=n.drawRange;if(n.boundingSphere===null&&n.computeBoundingSphere(),Ks.copy(n.boundingSphere),Ks.applyMatrix4(i),Ks.radius+=r,e.ray.intersectsSphere(Ks)===!1)return;kc.copy(i).invert(),Oa.copy(e.ray).applyMatrix4(kc);const a=r/((this.scale.x+this.scale.y+this.scale.z)/3),l=a*a;if(n.isBufferGeometry){const c=n.index,h=n.attributes.position;if(c!==null){const d=Math.max(0,o.start),f=Math.min(c.count,o.start+o.count);for(let m=d,x=f;m<x;m++){const v=c.getX(m);eo.fromBufferAttribute(h,v),Gc(eo,v,l,i,e,t,this)}}else{const d=Math.max(0,o.start),f=Math.min(h.count,o.start+o.count);for(let m=d,x=f;m<x;m++)eo.fromBufferAttribute(h,m),Gc(eo,m,l,i,e,t,this)}}else console.error("THREE.Points.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const e=this.geometry;if(e.isBufferGeometry){const t=e.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,o=i.length;r<o;r++){const a=i[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=r}}}}else{const t=e.morphTargets;t!==void 0&&t.length>0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}to.prototype.isPoints=!0;function Gc(s,e,t,n,i,r,o){const a=Oa.distanceSqToPoint(s);if(a<t){const l=new b;Oa.closestPointToPoint(s,l),l.applyMatrix4(n);const c=i.ray.origin.distanceTo(l);if(c<i.near||c>i.far)return;r.push({distance:c,distanceToRay:Math.sqrt(a),point:l,index:e,face:null,object:o})}}class $g extends It{constructor(e,t,n,i,r,o,a,l,c){super(e,t,n,i,r,o,a,l,c),this.format=a!==void 0?a:mi,this.minFilter=o!==void 0?o:Mt,this.magFilter=r!==void 0?r:Mt,this.generateMipmaps=!1;const u=this;function h(){u.needsUpdate=!0,e.requestVideoFrameCallback(h)}"requestVideoFrameCallback"in e&&e.requestVideoFrameCallback(h)}clone(){return new this.constructor(this.image).copy(this)}update(){const e=this.image;"requestVideoFrameCallback"in e===!1&&e.readyState>=e.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}$g.prototype.isVideoTexture=!0;class jg extends It{constructor(e,t,n){super({width:e,height:t}),this.format=n,this.magFilter=Et,this.minFilter=Et,this.generateMipmaps=!1,this.needsUpdate=!0}}jg.prototype.isFramebufferTexture=!0;class Vc extends It{constructor(e,t,n,i,r,o,a,l,c,u,h,d){super(null,o,a,l,c,u,i,r,h,d),this.image={width:t,height:n},this.mipmaps=e,this.flipY=!1,this.generateMipmaps=!1}}Vc.prototype.isCompressedTexture=!0;class Qg extends It{constructor(e,t,n,i,r,o,a,l,c){super(e,t,n,i,r,o,a,l,c),this.needsUpdate=!0}}Qg.prototype.isCanvasTexture=!0;class no extends Te{constructor(e=1,t=8,n=0,i=Math.PI*2){super(),this.type="CircleGeometry",this.parameters={radius:e,segments:t,thetaStart:n,thetaLength:i},t=Math.max(3,t);const r=[],o=[],a=[],l=[],c=new b,u=new X;o.push(0,0,0),a.push(0,0,1),l.push(.5,.5);for(let h=0,d=3;h<=t;h++,d+=3){const f=n+h/t*i;c.x=e*Math.cos(f),c.y=e*Math.sin(f),o.push(c.x,c.y,c.z),a.push(0,0,1),u.x=(o[d]/e+1)/2,u.y=(o[d+1]/e+1)/2,l.push(u.x,u.y)}for(let h=1;h<=t;h++)r.push(h,h+1,0);this.setIndex(r),this.setAttribute("position",new me(o,3)),this.setAttribute("normal",new me(a,3)),this.setAttribute("uv",new me(l,2))}static fromJSON(e){return new no(e.radius,e.segments,e.thetaStart,e.thetaLength)}}class br extends Te{constructor(e=1,t=1,n=1,i=8,r=1,o=!1,a=0,l=Math.PI*2){super(),this.type="CylinderGeometry",this.parameters={radiusTop:e,radiusBottom:t,height:n,radialSegments:i,heightSegments:r,openEnded:o,thetaStart:a,thetaLength:l};const c=this;i=Math.floor(i),r=Math.floor(r);const u=[],h=[],d=[],f=[];let m=0;const x=[],v=n/2;let g=0;p(),o===!1&&(e>0&&_(!0),t>0&&_(!1)),this.setIndex(u),this.setAttribute("position",new me(h,3)),this.setAttribute("normal",new me(d,3)),this.setAttribute("uv",new me(f,2));function p(){const y=new b,w=new b;let A=0;const C=(t-e)/n;for(let I=0;I<=r;I++){const k=[],B=I/r,P=B*(t-e)+e;for(let M=0;M<=i;M++){const E=M/i,D=E*l+a,U=Math.sin(D),F=Math.cos(D);w.x=P*U,w.y=-B*n+v,w.z=P*F,h.push(w.x,w.y,w.z),y.set(U,C,F).normalize(),d.push(y.x,y.y,y.z),f.push(E,1-B),k.push(m++)}x.push(k)}for(let I=0;I<i;I++)for(let k=0;k<r;k++){const B=x[k][I],P=x[k+1][I],M=x[k+1][I+1],E=x[k][I+1];u.push(B,P,E),u.push(P,M,E),A+=6}c.addGroup(g,A,0),g+=A}function _(y){const w=m,A=new X,C=new b;let I=0;const k=y===!0?e:t,B=y===!0?1:-1;for(let M=1;M<=i;M++)h.push(0,v*B,0),d.push(0,B,0),f.push(.5,.5),m++;const P=m;for(let M=0;M<=i;M++){const D=M/i*l+a,U=Math.cos(D),F=Math.sin(D);C.x=k*F,C.y=v*B,C.z=k*U,h.push(C.x,C.y,C.z),d.push(0,B,0),A.x=U*.5+.5,A.y=F*.5*B+.5,f.push(A.x,A.y),m++}for(let M=0;M<i;M++){const E=w+M,D=P+M;y===!0?u.push(D,D+1,E):u.push(D+1,D,E),I+=3}c.addGroup(g,I,y===!0?1:2),g+=I}}static fromJSON(e){return new br(e.radiusTop,e.radiusBottom,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class io extends br{constructor(e=1,t=1,n=8,i=1,r=!1,o=0,a=Math.PI*2){super(0,e,t,n,i,r,o,a),this.type="ConeGeometry",this.parameters={radius:e,height:t,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:o,thetaLength:a}}static fromJSON(e){return new io(e.radius,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class ai extends Te{constructor(e=[],t=[],n=1,i=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:e,indices:t,radius:n,detail:i};const r=[],o=[];a(i),c(n),u(),this.setAttribute("position",new me(r,3)),this.setAttribute("normal",new me(r.slice(),3)),this.setAttribute("uv",new me(o,2)),i===0?this.computeVertexNormals():this.normalizeNormals();function a(p){const _=new b,y=new b,w=new b;for(let A=0;A<t.length;A+=3)f(t[A+0],_),f(t[A+1],y),f(t[A+2],w),l(_,y,w,p)}function l(p,_,y,w){const A=w+1,C=[];for(let I=0;I<=A;I++){C[I]=[];const k=p.clone().lerp(y,I/A),B=_.clone().lerp(y,I/A),P=A-I;for(let M=0;M<=P;M++)M===0&&I===A?C[I][M]=k:C[I][M]=k.clone().lerp(B,M/P)}for(let I=0;I<A;I++)for(let k=0;k<2*(A-I)-1;k++){const B=Math.floor(k/2);k%2===0?(d(C[I][B+1]),d(C[I+1][B]),d(C[I][B])):(d(C[I][B+1]),d(C[I+1][B+1]),d(C[I+1][B]))}}function c(p){const _=new b;for(let y=0;y<r.length;y+=3)_.x=r[y+0],_.y=r[y+1],_.z=r[y+2],_.normalize().multiplyScalar(p),r[y+0]=_.x,r[y+1]=_.y,r[y+2]=_.z}function u(){const p=new b;for(let _=0;_<r.length;_+=3){p.x=r[_+0],p.y=r[_+1],p.z=r[_+2];const y=v(p)/2/Math.PI+.5,w=g(p)/Math.PI+.5;o.push(y,1-w)}m(),h()}function h(){for(let p=0;p<o.length;p+=6){const _=o[p+0],y=o[p+2],w=o[p+4],A=Math.max(_,y,w),C=Math.min(_,y,w);A>.9&&C<.1&&(_<.2&&(o[p+0]+=1),y<.2&&(o[p+2]+=1),w<.2&&(o[p+4]+=1))}}function d(p){r.push(p.x,p.y,p.z)}function f(p,_){const y=p*3;_.x=e[y+0],_.y=e[y+1],_.z=e[y+2]}function m(){const p=new b,_=new b,y=new b,w=new b,A=new X,C=new X,I=new X;for(let k=0,B=0;k<r.length;k+=9,B+=6){p.set(r[k+0],r[k+1],r[k+2]),_.set(r[k+3],r[k+4],r[k+5]),y.set(r[k+6],r[k+7],r[k+8]),A.set(o[B+0],o[B+1]),C.set(o[B+2],o[B+3]),I.set(o[B+4],o[B+5]),w.copy(p).add(_).add(y).divideScalar(3);const P=v(w);x(A,B+0,p,P),x(C,B+2,_,P),x(I,B+4,y,P)}}function x(p,_,y,w){w<0&&p.x===1&&(o[_]=p.x-1),y.x===0&&y.z===0&&(o[_]=w/2/Math.PI+.5)}function v(p){return Math.atan2(p.z,-p.x)}function g(p){return Math.atan2(-p.y,Math.sqrt(p.x*p.x+p.z*p.z))}}static fromJSON(e){return new ai(e.vertices,e.indices,e.radius,e.details)}}class ro extends ai{constructor(e=1,t=0){const n=(1+Math.sqrt(5))/2,i=1/n,r=[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-n,0,-i,n,0,i,-n,0,i,n,-i,-n,0,-i,n,0,i,-n,0,i,n,0,-n,0,-i,n,0,-i,-n,0,i,n,0,i],o=[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9];super(r,o,e,t),this.type="DodecahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new ro(e.radius,e.detail)}}const so=new b,oo=new b,Ha=new b,ao=new At;class Wc extends Te{constructor(e=null,t=1){if(super(),this.type="EdgesGeometry",this.parameters={geometry:e,thresholdAngle:t},e!==null){const i=Math.pow(10,4),r=Math.cos(yi*t),o=e.getIndex(),a=e.getAttribute("position"),l=o?o.count:a.count,c=[0,0,0],u=["a","b","c"],h=new Array(3),d={},f=[];for(let m=0;m<l;m+=3){o?(c[0]=o.getX(m),c[1]=o.getX(m+1),c[2]=o.getX(m+2)):(c[0]=m,c[1]=m+1,c[2]=m+2);const{a:x,b:v,c:g}=ao;if(x.fromBufferAttribute(a,c[0]),v.fromBufferAttribute(a,c[1]),g.fromBufferAttribute(a,c[2]),ao.getNormal(Ha),h[0]=`${Math.round(x.x*i)},${Math.round(x.y*i)},${Math.round(x.z*i)}`,h[1]=`${Math.round(v.x*i)},${Math.round(v.y*i)},${Math.round(v.z*i)}`,h[2]=`${Math.round(g.x*i)},${Math.round(g.y*i)},${Math.round(g.z*i)}`,!(h[0]===h[1]||h[1]===h[2]||h[2]===h[0]))for(let p=0;p<3;p++){const _=(p+1)%3,y=h[p],w=h[_],A=ao[u[p]],C=ao[u[_]],I=`${y}_${w}`,k=`${w}_${y}`;k in d&&d[k]?(Ha.dot(d[k].normal)<=r&&(f.push(A.x,A.y,A.z),f.push(C.x,C.y,C.z)),d[k]=null):I in d||(d[I]={index0:c[p],index1:c[_],normal:Ha.clone()})}}for(const m in d)if(d[m]){const{index0:x,index1:v}=d[m];so.fromBufferAttribute(a,x),oo.fromBufferAttribute(a,v),f.push(so.x,so.y,so.z),f.push(oo.x,oo.y,oo.z)}this.setAttribute("position",new me(f,3))}}}class xn{constructor(){this.type="Curve",this.arcLengthDivisions=200}getPoint(){return console.warn("THREE.Curve: .getPoint() not implemented."),null}getPointAt(e,t){const n=this.getUtoTmapping(e);return this.getPoint(n,t)}getPoints(e=5){const t=[];for(let n=0;n<=e;n++)t.push(this.getPoint(n/e));return t}getSpacedPoints(e=5){const t=[];for(let n=0;n<=e;n++)t.push(this.getPointAt(n/e));return t}getLength(){const e=this.getLengths();return e[e.length-1]}getLengths(e=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===e+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const t=[];let n,i=this.getPoint(0),r=0;t.push(0);for(let o=1;o<=e;o++)n=this.getPoint(o/e),r+=n.distanceTo(i),t.push(r),i=n;return this.cacheArcLengths=t,t}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(e,t){const n=this.getLengths();let i=0;const r=n.length;let o;t?o=t:o=e*n[r-1];let a=0,l=r-1,c;for(;a<=l;)if(i=Math.floor(a+(l-a)/2),c=n[i]-o,c<0)a=i+1;else if(c>0)l=i-1;else{l=i;break}if(i=l,n[i]===o)return i/(r-1);const u=n[i],d=n[i+1]-u,f=(o-u)/d;return(i+f)/(r-1)}getTangent(e,t){let i=e-1e-4,r=e+1e-4;i<0&&(i=0),r>1&&(r=1);const o=this.getPoint(i),a=this.getPoint(r),l=t||(o.isVector2?new X:new b);return l.copy(a).sub(o).normalize(),l}getTangentAt(e,t){const n=this.getUtoTmapping(e);return this.getTangent(n,t)}computeFrenetFrames(e,t){const n=new b,i=[],r=[],o=[],a=new b,l=new xe;for(let f=0;f<=e;f++){const m=f/e;i[f]=this.getTangentAt(m,new b)}r[0]=new b,o[0]=new b;let c=Number.MAX_VALUE;const u=Math.abs(i[0].x),h=Math.abs(i[0].y),d=Math.abs(i[0].z);u<=c&&(c=u,n.set(1,0,0)),h<=c&&(c=h,n.set(0,1,0)),d<=c&&n.set(0,0,1),a.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],a),o[0].crossVectors(i[0],r[0]);for(let f=1;f<=e;f++){if(r[f]=r[f-1].clone(),o[f]=o[f-1].clone(),a.crossVectors(i[f-1],i[f]),a.length()>Number.EPSILON){a.normalize();const m=Math.acos(qt(i[f-1].dot(i[f]),-1,1));r[f].applyMatrix4(l.makeRotationAxis(a,m))}o[f].crossVectors(i[f],r[f])}if(t===!0){let f=Math.acos(qt(r[0].dot(r[e]),-1,1));f/=e,i[0].dot(a.crossVectors(r[0],r[e]))>0&&(f=-f);for(let m=1;m<=e;m++)r[m].applyMatrix4(l.makeRotationAxis(i[m],f*m)),o[m].crossVectors(i[m],r[m])}return{tangents:i,normals:r,binormals:o}}clone(){return new this.constructor().copy(this)}copy(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}toJSON(){const e={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return e.arcLengthDivisions=this.arcLengthDivisions,e.type=this.type,e}fromJSON(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}}class lo extends xn{constructor(e=0,t=0,n=1,i=1,r=0,o=Math.PI*2,a=!1,l=0){super(),this.type="EllipseCurve",this.aX=e,this.aY=t,this.xRadius=n,this.yRadius=i,this.aStartAngle=r,this.aEndAngle=o,this.aClockwise=a,this.aRotation=l}getPoint(e,t){const n=t||new X,i=Math.PI*2;let r=this.aEndAngle-this.aStartAngle;const o=Math.abs(r)<Number.EPSILON;for(;r<0;)r+=i;for(;r>i;)r-=i;r<Number.EPSILON&&(o?r=0:r=i),this.aClockwise===!0&&!o&&(r===i?r=-i:r=r-i);const a=this.aStartAngle+e*r;let l=this.aX+this.xRadius*Math.cos(a),c=this.aY+this.yRadius*Math.sin(a);if(this.aRotation!==0){const u=Math.cos(this.aRotation),h=Math.sin(this.aRotation),d=l-this.aX,f=c-this.aY;l=d*u-f*h+this.aX,c=d*h+f*u+this.aY}return n.set(l,c)}copy(e){return super.copy(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}toJSON(){const e=super.toJSON();return e.aX=this.aX,e.aY=this.aY,e.xRadius=this.xRadius,e.yRadius=this.yRadius,e.aStartAngle=this.aStartAngle,e.aEndAngle=this.aEndAngle,e.aClockwise=this.aClockwise,e.aRotation=this.aRotation,e}fromJSON(e){return super.fromJSON(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}}lo.prototype.isEllipseCurve=!0;class qc extends lo{constructor(e,t,n,i,r,o){super(e,t,n,n,i,r,o),this.type="ArcCurve"}}qc.prototype.isArcCurve=!0;function ka(){let s=0,e=0,t=0,n=0;function i(r,o,a,l){s=r,e=a,t=-3*r+3*o-2*a-l,n=2*r-2*o+a+l}return{initCatmullRom:function(r,o,a,l,c){i(o,a,c*(a-r),c*(l-o))},initNonuniformCatmullRom:function(r,o,a,l,c,u,h){let d=(o-r)/c-(a-r)/(c+u)+(a-o)/u,f=(a-o)/u-(l-o)/(u+h)+(l-a)/h;d*=u,f*=u,i(o,a,d,f)},calc:function(r){const o=r*r,a=o*r;return s+e*r+t*o+n*a}}}const co=new b,Ga=new ka,Va=new ka,Wa=new ka;class Xc extends xn{constructor(e=[],t=!1,n="centripetal",i=.5){super(),this.type="CatmullRomCurve3",this.points=e,this.closed=t,this.curveType=n,this.tension=i}getPoint(e,t=new b){const n=t,i=this.points,r=i.length,o=(r-(this.closed?0:1))*e;let a=Math.floor(o),l=o-a;this.closed?a+=a>0?0:(Math.floor(Math.abs(a)/r)+1)*r:l===0&&a===r-1&&(a=r-2,l=1);let c,u;this.closed||a>0?c=i[(a-1)%r]:(co.subVectors(i[0],i[1]).add(i[0]),c=co);const h=i[a%r],d=i[(a+1)%r];if(this.closed||a+2<r?u=i[(a+2)%r]:(co.subVectors(i[r-1],i[r-2]).add(i[r-1]),u=co),this.curveType==="centripetal"||this.curveType==="chordal"){const f=this.curveType==="chordal"?.5:.25;let m=Math.pow(c.distanceToSquared(h),f),x=Math.pow(h.distanceToSquared(d),f),v=Math.pow(d.distanceToSquared(u),f);x<1e-4&&(x=1),m<1e-4&&(m=x),v<1e-4&&(v=x),Ga.initNonuniformCatmullRom(c.x,h.x,d.x,u.x,m,x,v),Va.initNonuniformCatmullRom(c.y,h.y,d.y,u.y,m,x,v),Wa.initNonuniformCatmullRom(c.z,h.z,d.z,u.z,m,x,v)}else this.curveType==="catmullrom"&&(Ga.initCatmullRom(c.x,h.x,d.x,u.x,this.tension),Va.initCatmullRom(c.y,h.y,d.y,u.y,this.tension),Wa.initCatmullRom(c.z,h.z,d.z,u.z,this.tension));return n.set(Ga.calc(l),Va.calc(l),Wa.calc(l)),n}copy(e){super.copy(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(i.clone())}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}toJSON(){const e=super.toJSON();e.points=[];for(let t=0,n=this.points.length;t<n;t++){const i=this.points[t];e.points.push(i.toArray())}return e.closed=this.closed,e.curveType=this.curveType,e.tension=this.tension,e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(new b().fromArray(i))}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}}Xc.prototype.isCatmullRomCurve3=!0;function Yc(s,e,t,n,i){const r=(n-e)*.5,o=(i-t)*.5,a=s*s,l=s*a;return(2*t-2*n+r+o)*l+(-3*t+3*n-2*r-o)*a+r*s+t}function Kg(s,e){const t=1-s;return t*t*e}function ex(s,e){return 2*(1-s)*s*e}function tx(s,e){return s*s*e}function Jr(s,e,t,n){return Kg(s,e)+ex(s,t)+tx(s,n)}function nx(s,e){const t=1-s;return t*t*t*e}function ix(s,e){const t=1-s;return 3*t*t*s*e}function rx(s,e){return 3*(1-s)*s*s*e}function sx(s,e){return s*s*s*e}function $r(s,e,t,n,i){return nx(s,e)+ix(s,t)+rx(s,n)+sx(s,i)}class qa extends xn{constructor(e=new X,t=new X,n=new X,i=new X){super(),this.type="CubicBezierCurve",this.v0=e,this.v1=t,this.v2=n,this.v3=i}getPoint(e,t=new X){const n=t,i=this.v0,r=this.v1,o=this.v2,a=this.v3;return n.set($r(e,i.x,r.x,o.x,a.x),$r(e,i.y,r.y,o.y,a.y)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}qa.prototype.isCubicBezierCurve=!0;class Zc extends xn{constructor(e=new b,t=new b,n=new b,i=new b){super(),this.type="CubicBezierCurve3",this.v0=e,this.v1=t,this.v2=n,this.v3=i}getPoint(e,t=new b){const n=t,i=this.v0,r=this.v1,o=this.v2,a=this.v3;return n.set($r(e,i.x,r.x,o.x,a.x),$r(e,i.y,r.y,o.y,a.y),$r(e,i.z,r.z,o.z,a.z)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}Zc.prototype.isCubicBezierCurve3=!0;class uo extends xn{constructor(e=new X,t=new X){super(),this.type="LineCurve",this.v1=e,this.v2=t}getPoint(e,t=new X){const n=t;return e===1?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(e).add(this.v1)),n}getPointAt(e,t){return this.getPoint(e,t)}getTangent(e,t){const n=t||new X;return n.copy(this.v2).sub(this.v1).normalize(),n}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}uo.prototype.isLineCurve=!0;class ox extends xn{constructor(e=new b,t=new b){super(),this.type="LineCurve3",this.isLineCurve3=!0,this.v1=e,this.v2=t}getPoint(e,t=new b){const n=t;return e===1?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(e).add(this.v1)),n}getPointAt(e,t){return this.getPoint(e,t)}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class Xa extends xn{constructor(e=new X,t=new X,n=new X){super(),this.type="QuadraticBezierCurve",this.v0=e,this.v1=t,this.v2=n}getPoint(e,t=new X){const n=t,i=this.v0,r=this.v1,o=this.v2;return n.set(Jr(e,i.x,r.x,o.x),Jr(e,i.y,r.y,o.y)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}Xa.prototype.isQuadraticBezierCurve=!0;class Ya extends xn{constructor(e=new b,t=new b,n=new b){super(),this.type="QuadraticBezierCurve3",this.v0=e,this.v1=t,this.v2=n}getPoint(e,t=new b){const n=t,i=this.v0,r=this.v1,o=this.v2;return n.set(Jr(e,i.x,r.x,o.x),Jr(e,i.y,r.y,o.y),Jr(e,i.z,r.z,o.z)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}Ya.prototype.isQuadraticBezierCurve3=!0;class Za extends xn{constructor(e=[]){super(),this.type="SplineCurve",this.points=e}getPoint(e,t=new X){const n=t,i=this.points,r=(i.length-1)*e,o=Math.floor(r),a=r-o,l=i[o===0?o:o-1],c=i[o],u=i[o>i.length-2?i.length-1:o+1],h=i[o>i.length-3?i.length-1:o+2];return n.set(Yc(a,l.x,c.x,u.x,h.x),Yc(a,l.y,c.y,u.y,h.y)),n}copy(e){super.copy(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(i.clone())}return this}toJSON(){const e=super.toJSON();e.points=[];for(let t=0,n=this.points.length;t<n;t++){const i=this.points[t];e.points.push(i.toArray())}return e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(new X().fromArray(i))}return this}}Za.prototype.isSplineCurve=!0;var Ja=Object.freeze({__proto__:null,ArcCurve:qc,CatmullRomCurve3:Xc,CubicBezierCurve:qa,CubicBezierCurve3:Zc,EllipseCurve:lo,LineCurve:uo,LineCurve3:ox,QuadraticBezierCurve:Xa,QuadraticBezierCurve3:Ya,SplineCurve:Za});class ax extends xn{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(e){this.curves.push(e)}closePath(){const e=this.curves[0].getPoint(0),t=this.curves[this.curves.length-1].getPoint(1);e.equals(t)||this.curves.push(new uo(t,e))}getPoint(e,t){const n=e*this.getLength(),i=this.getCurveLengths();let r=0;for(;r<i.length;){if(i[r]>=n){const o=i[r]-n,a=this.curves[r],l=a.getLength(),c=l===0?0:1-o/l;return a.getPointAt(c,t)}r++}return null}getLength(){const e=this.getCurveLengths();return e[e.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const e=[];let t=0;for(let n=0,i=this.curves.length;n<i;n++)t+=this.curves[n].getLength(),e.push(t);return this.cacheLengths=e,e}getSpacedPoints(e=40){const t=[];for(let n=0;n<=e;n++)t.push(this.getPoint(n/e));return this.autoClose&&t.push(t[0]),t}getPoints(e=12){const t=[];let n;for(let i=0,r=this.curves;i<r.length;i++){const o=r[i],a=o&&o.isEllipseCurve?e*2:o&&(o.isLineCurve||o.isLineCurve3)?1:o&&o.isSplineCurve?e*o.points.length:e,l=o.getPoints(a);for(let c=0;c<l.length;c++){const u=l[c];n&&n.equals(u)||(t.push(u),n=u)}}return this.autoClose&&t.length>1&&!t[t.length-1].equals(t[0])&&t.push(t[0]),t}copy(e){super.copy(e),this.curves=[];for(let t=0,n=e.curves.length;t<n;t++){const i=e.curves[t];this.curves.push(i.clone())}return this.autoClose=e.autoClose,this}toJSON(){const e=super.toJSON();e.autoClose=this.autoClose,e.curves=[];for(let t=0,n=this.curves.length;t<n;t++){const i=this.curves[t];e.curves.push(i.toJSON())}return e}fromJSON(e){super.fromJSON(e),this.autoClose=e.autoClose,this.curves=[];for(let t=0,n=e.curves.length;t<n;t++){const i=e.curves[t];this.curves.push(new Ja[i.type]().fromJSON(i))}return this}}class ho extends ax{constructor(e){super(),this.type="Path",this.currentPoint=new X,e&&this.setFromPoints(e)}setFromPoints(e){this.moveTo(e[0].x,e[0].y);for(let t=1,n=e.length;t<n;t++)this.lineTo(e[t].x,e[t].y);return this}moveTo(e,t){return this.currentPoint.set(e,t),this}lineTo(e,t){const n=new uo(this.currentPoint.clone(),new X(e,t));return this.curves.push(n),this.currentPoint.set(e,t),this}quadraticCurveTo(e,t,n,i){const r=new Xa(this.currentPoint.clone(),new X(e,t),new X(n,i));return this.curves.push(r),this.currentPoint.set(n,i),this}bezierCurveTo(e,t,n,i,r,o){const a=new qa(this.currentPoint.clone(),new X(e,t),new X(n,i),new X(r,o));return this.curves.push(a),this.currentPoint.set(r,o),this}splineThru(e){const t=[this.currentPoint.clone()].concat(e),n=new Za(t);return this.curves.push(n),this.currentPoint.copy(e[e.length-1]),this}arc(e,t,n,i,r,o){const a=this.currentPoint.x,l=this.currentPoint.y;return this.absarc(e+a,t+l,n,i,r,o),this}absarc(e,t,n,i,r,o){return this.absellipse(e,t,n,n,i,r,o),this}ellipse(e,t,n,i,r,o,a,l){const 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Q=Math.sqrt(T),oe=Math.sqrt(mt*mt+L*L),j=K.x-Oe/Q,Le=K.y+Ie/Q,we=te.x-L/oe,ie=te.y+mt/oe,R=((we-j)*L-(ie-Le)*mt)/(Ie*L-Oe*mt);pe=j+Ie*R-G.x,ae=Le+Oe*R-G.y;const ne=pe*pe+ae*ae;if(ne<=2)return new X(pe,ae);Pe=Math.sqrt(ne/2)}else{let Q=!1;Ie>Number.EPSILON?mt>Number.EPSILON&&(Q=!0):Ie<-Number.EPSILON?mt<-Number.EPSILON&&(Q=!0):Math.sign(Oe)===Math.sign(L)&&(Q=!0),Q?(pe=-Oe,ae=Ie,Pe=Math.sqrt(T)):(pe=Ie,ae=Oe,Pe=Math.sqrt(T/2))}return new X(pe/Pe,ae/Pe)}const de=[];for(let G=0,K=D.length,te=K-1,pe=G+1;G<K;G++,te++,pe++)te===K&&(te=0),pe===K&&(pe=0),de[G]=se(D[G],D[te],D[pe]);const V=[];let W,fe=de.concat();for(let G=0,K=P.length;G<K;G++){const te=P[G];W=[];for(let pe=0,ae=te.length,Pe=ae-1,Ie=pe+1;pe<ae;pe++,Pe++,Ie++)Pe===ae&&(Pe=0),Ie===ae&&(Ie=0),W[pe]=se(te[pe],te[Pe],te[Ie]);V.push(W),fe=fe.concat(W)}for(let G=0;G<v;G++){const K=G/v,te=f*Math.cos(K*Math.PI/2),pe=m*Math.sin(K*Math.PI/2)+x;for(let ae=0,Pe=D.length;ae<Pe;ae++){const Ie=U(D[ae],de[ae],pe);Ne(Ie.x,Ie.y,-te)}for(let ae=0,Pe=P.length;ae<Pe;ae++){const Ie=P[ae];W=V[ae];for(let Oe=0,mt=Ie.length;Oe<mt;Oe++){const L=U(Ie[Oe],W[Oe],pe);Ne(L.x,L.y,-te)}}}const ue=m+x;for(let G=0;G<F;G++){const K=d?U(B[G],fe[G],ue):B[G];y?(C.copy(w.normals[0]).multiplyScalar(K.x),A.copy(w.binormals[0]).multiplyScalar(K.y),I.copy(_[0]).add(C).add(A),Ne(I.x,I.y,I.z)):Ne(K.x,K.y,0)}for(let G=1;G<=u;G++)for(let K=0;K<F;K++){const te=d?U(B[K],fe[K],ue):B[K];y?(C.copy(w.normals[G]).multiplyScalar(te.x),A.copy(w.binormals[G]).multiplyScalar(te.y),I.copy(_[G]).add(C).add(A),Ne(I.x,I.y,I.z)):Ne(te.x,te.y,h/u*G)}for(let G=v-1;G>=0;G--){const K=G/v,te=f*Math.cos(K*Math.PI/2),pe=m*Math.sin(K*Math.PI/2)+x;for(let ae=0,Pe=D.length;ae<Pe;ae++){const Ie=U(D[ae],de[ae],pe);Ne(Ie.x,Ie.y,h+te)}for(let ae=0,Pe=P.length;ae<Pe;ae++){const Ie=P[ae];W=V[ae];for(let Oe=0,mt=Ie.length;Oe<mt;Oe++){const L=U(Ie[Oe],W[Oe],pe);y?Ne(L.x,L.y+_[u-1].y,_[u-1].x+te):Ne(L.x,L.y,h+te)}}}ge(),Ye();function ge(){const G=i.length/3;if(d){let K=0,te=F*K;for(let pe=0;pe<O;pe++){const ae=E[pe];be(ae[2]+te,ae[1]+te,ae[0]+te)}K=u+v*2,te=F*K;for(let pe=0;pe<O;pe++){const ae=E[pe];be(ae[0]+te,ae[1]+te,ae[2]+te)}}else{for(let K=0;K<O;K++){const te=E[K];be(te[2],te[1],te[0])}for(let K=0;K<O;K++){const te=E[K];be(te[0]+F*u,te[1]+F*u,te[2]+F*u)}}n.addGroup(G,i.length/3-G,0)}function Ye(){const G=i.length/3;let K=0;J(D,K),K+=D.length;for(let te=0,pe=P.length;te<pe;te++){const ae=P[te];J(ae,K),K+=ae.length}n.addGroup(G,i.length/3-G,1)}function J(G,K){let te=G.length;for(;--te>=0;){const pe=te;let ae=te-1;ae<0&&(ae=G.length-1);for(let Pe=0,Ie=u+v*2;Pe<Ie;Pe++){const Oe=F*Pe,mt=F*(Pe+1),L=K+pe+Oe,T=K+ae+Oe,Y=K+ae+mt,Q=K+pe+mt;ve(L,T,Y,Q)}}}function Ne(G,K,te){l.push(G),l.push(K),l.push(te)}function be(G,K,te){_e(G),_e(K),_e(te);const pe=i.length/3,ae=p.generateTopUV(n,i,pe-3,pe-2,pe-1);Qe(ae[0]),Qe(ae[1]),Qe(ae[2])}function ve(G,K,te,pe){_e(G),_e(K),_e(pe),_e(K),_e(te),_e(pe);const ae=i.length/3,Pe=p.generateSideWallUV(n,i,ae-6,ae-3,ae-2,ae-1);Qe(Pe[0]),Qe(Pe[1]),Qe(Pe[3]),Qe(Pe[1]),Qe(Pe[2]),Qe(Pe[3])}function _e(G){i.push(l[G*3+0]),i.push(l[G*3+1]),i.push(l[G*3+2])}function Qe(G){r.push(G.x),r.push(G.y)}}}toJSON(){const e=super.toJSON(),t=this.parameters.shapes,n=this.parameters.options;return Ex(t,n,e)}static fromJSON(e,t){const n=[];for(let r=0,o=e.shapes.length;r<o;r++){const a=t[e.shapes[r]];n.push(a)}const i=e.options.extrudePath;return i!==void 0&&(e.options.extrudePath=new Ja[i.type]().fromJSON(i)),new ci(n,e.options)}}const Tx={generateTopUV:function(s,e,t,n,i){const r=e[t*3],o=e[t*3+1],a=e[n*3],l=e[n*3+1],c=e[i*3],u=e[i*3+1];return[new X(r,o),new X(a,l),new X(c,u)]},generateSideWallUV:function(s,e,t,n,i,r){const o=e[t*3],a=e[t*3+1],l=e[t*3+2],c=e[n*3],u=e[n*3+1],h=e[n*3+2],d=e[i*3],f=e[i*3+1],m=e[i*3+2],x=e[r*3],v=e[r*3+1],g=e[r*3+2];return Math.abs(a-u)<Math.abs(o-c)?[new X(o,1-l),new X(c,1-h),new X(d,1-m),new X(x,1-g)]:[new X(a,1-l),new X(u,1-h),new X(f,1-m),new X(v,1-g)]}};function Ex(s,e,t){if(t.shapes=[],Array.isArray(s))for(let n=0,i=s.length;n<i;n++){const r=s[n];t.shapes.push(r.uuid)}else t.shapes.push(s.uuid);return e.extrudePath!==void 0&&(t.options.extrudePath=e.extrudePath.toJSON()),t}class go extends ai{constructor(e=1,t=0){const n=(1+Math.sqrt(5))/2,i=[-1,n,0,1,n,0,-1,-n,0,1,-n,0,0,-1,n,0,1,n,0,-1,-n,0,1,-n,n,0,-1,n,0,1,-n,0,-1,-n,0,1],r=[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1];super(i,r,e,t),this.type="IcosahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new go(e.radius,e.detail)}}class xo extends Te{constructor(e=[new X(0,.5),new X(.5,0),new X(0,-.5)],t=12,n=0,i=Math.PI*2){super(),this.type="LatheGeometry",this.parameters={points:e,segments:t,phiStart:n,phiLength:i},t=Math.floor(t),i=qt(i,0,Math.PI*2);const r=[],o=[],a=[],l=[],c=[],u=1/t,h=new b,d=new X,f=new b,m=new b,x=new b;let v=0,g=0;for(let p=0;p<=e.length-1;p++)switch(p){case 0:v=e[p+1].x-e[p].x,g=e[p+1].y-e[p].y,f.x=g*1,f.y=-v,f.z=g*0,x.copy(f),f.normalize(),l.push(f.x,f.y,f.z);break;case e.length-1:l.push(x.x,x.y,x.z);break;default:v=e[p+1].x-e[p].x,g=e[p+1].y-e[p].y,f.x=g*1,f.y=-v,f.z=g*0,m.copy(f),f.x+=x.x,f.y+=x.y,f.z+=x.z,f.normalize(),l.push(f.x,f.y,f.z),x.copy(m)}for(let p=0;p<=t;p++){const _=n+p*u*i,y=Math.sin(_),w=Math.cos(_);for(let A=0;A<=e.length-1;A++){h.x=e[A].x*y,h.y=e[A].y,h.z=e[A].x*w,o.push(h.x,h.y,h.z),d.x=p/t,d.y=A/(e.length-1),a.push(d.x,d.y);const C=l[3*A+0]*y,I=l[3*A+1],k=l[3*A+0]*w;c.push(C,I,k)}}for(let p=0;p<t;p++)for(let _=0;_<e.length-1;_++){const y=_+p*e.length,w=y,A=y+e.length,C=y+e.length+1,I=y+1;r.push(w,A,I),r.push(A,C,I)}this.setIndex(r),this.setAttribute("position",new me(o,3)),this.setAttribute("uv",new me(a,2)),this.setAttribute("normal",new me(c,3))}static fromJSON(e){return new xo(e.points,e.segments,e.phiStart,e.phiLength)}}class es extends ai{constructor(e=1,t=0){const n=[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],i=[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2];super(n,i,e,t),this.type="OctahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new es(e.radius,e.detail)}}class yo extends Te{constructor(e=.5,t=1,n=8,i=1,r=0,o=Math.PI*2){super(),this.type="RingGeometry",this.parameters={innerRadius:e,outerRadius:t,thetaSegments:n,phiSegments:i,thetaStart:r,thetaLength:o},n=Math.max(3,n),i=Math.max(1,i);const a=[],l=[],c=[],u=[];let h=e;const d=(t-e)/i,f=new b,m=new X;for(let x=0;x<=i;x++){for(let v=0;v<=n;v++){const g=r+v/n*o;f.x=h*Math.cos(g),f.y=h*Math.sin(g),l.push(f.x,f.y,f.z),c.push(0,0,1),m.x=(f.x/t+1)/2,m.y=(f.y/t+1)/2,u.push(m.x,m.y)}h+=d}for(let x=0;x<i;x++){const v=x*(n+1);for(let g=0;g<n;g++){const p=g+v,_=p,y=p+n+1,w=p+n+2,A=p+1;a.push(_,y,A),a.push(y,w,A)}}this.setIndex(a),this.setAttribute("position",new me(l,3)),this.setAttribute("normal",new me(c,3)),this.setAttribute("uv",new me(u,2))}static fromJSON(e){return new yo(e.innerRadius,e.outerRadius,e.thetaSegments,e.phiSegments,e.thetaStart,e.thetaLength)}}class ts extends Te{constructor(e=new Vn([new X(0,.5),new X(-.5,-.5),new X(.5,-.5)]),t=12){super(),this.type="ShapeGeometry",this.parameters={shapes:e,curveSegments:t};const n=[],i=[],r=[],o=[];let a=0,l=0;if(Array.isArray(e)===!1)c(e);else for(let u=0;u<e.length;u++)c(e[u]),this.addGroup(a,l,u),a+=l,l=0;this.setIndex(n),this.setAttribute("position",new me(i,3)),this.setAttribute("normal",new me(r,3)),this.setAttribute("uv",new me(o,2));function c(u){const h=i.length/3,d=u.extractPoints(t);let f=d.shape;const m=d.holes;Wn.isClockWise(f)===!1&&(f=f.reverse());for(let v=0,g=m.length;v<g;v++){const p=m[v];Wn.isClockWise(p)===!0&&(m[v]=p.reverse())}const x=Wn.triangulateShape(f,m);for(let v=0,g=m.length;v<g;v++){const p=m[v];f=f.concat(p)}for(let v=0,g=f.length;v<g;v++){const p=f[v];i.push(p.x,p.y,0),r.push(0,0,1),o.push(p.x,p.y)}for(let v=0,g=x.length;v<g;v++){const p=x[v],_=p[0]+h,y=p[1]+h,w=p[2]+h;n.push(_,y,w),l+=3}}}toJSON(){const e=super.toJSON(),t=this.parameters.shapes;return Ax(t,e)}static fromJSON(e,t){const n=[];for(let i=0,r=e.shapes.length;i<r;i++){const o=t[e.shapes[i]];n.push(o)}return new ts(n,e.curveSegments)}}function Ax(s,e){if(e.shapes=[],Array.isArray(s))for(let t=0,n=s.length;t<n;t++){const i=s[t];e.shapes.push(i.uuid)}else e.shapes.push(s.uuid);return e}class ns extends Te{constructor(e=1,t=32,n=16,i=0,r=Math.PI*2,o=0,a=Math.PI){super(),this.type="SphereGeometry",this.parameters={radius:e,widthSegments:t,heightSegments:n,phiStart:i,phiLength:r,thetaStart:o,thetaLength:a},t=Math.max(3,Math.floor(t)),n=Math.max(2,Math.floor(n));const l=Math.min(o+a,Math.PI);let c=0;const u=[],h=new b,d=new b,f=[],m=[],x=[],v=[];for(let g=0;g<=n;g++){const p=[],_=g/n;let y=0;g==0&&o==0?y=.5/t:g==n&&l==Math.PI&&(y=-.5/t);for(let w=0;w<=t;w++){const A=w/t;h.x=-e*Math.cos(i+A*r)*Math.sin(o+_*a),h.y=e*Math.cos(o+_*a),h.z=e*Math.sin(i+A*r)*Math.sin(o+_*a),m.push(h.x,h.y,h.z),d.copy(h).normalize(),x.push(d.x,d.y,d.z),v.push(A+y,1-_),p.push(c++)}u.push(p)}for(let g=0;g<n;g++)for(let p=0;p<t;p++){const _=u[g][p+1],y=u[g][p],w=u[g+1][p],A=u[g+1][p+1];(g!==0||o>0)&&f.push(_,y,A),(g!==n-1||l<Math.PI)&&f.push(y,w,A)}this.setIndex(f),this.setAttribute("position",new me(m,3)),this.setAttribute("normal",new me(x,3)),this.setAttribute("uv",new me(v,2))}static fromJSON(e){return new ns(e.radius,e.widthSegments,e.heightSegments,e.phiStart,e.phiLength,e.thetaStart,e.thetaLength)}}class vo extends ai{constructor(e=1,t=0){const n=[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],i=[2,1,0,0,3,2,1,3,0,2,3,1];super(n,i,e,t),this.type="TetrahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new vo(e.radius,e.detail)}}class _o extends Te{constructor(e=1,t=.4,n=8,i=6,r=Math.PI*2){super(),this.type="TorusGeometry",this.parameters={radius:e,tube:t,radialSegments:n,tubularSegments:i,arc:r},n=Math.floor(n),i=Math.floor(i);const o=[],a=[],l=[],c=[],u=new b,h=new b,d=new b;for(let f=0;f<=n;f++)for(let m=0;m<=i;m++){const x=m/i*r,v=f/n*Math.PI*2;h.x=(e+t*Math.cos(v))*Math.cos(x),h.y=(e+t*Math.cos(v))*Math.sin(x),h.z=t*Math.sin(v),a.push(h.x,h.y,h.z),u.x=e*Math.cos(x),u.y=e*Math.sin(x),d.subVectors(h,u).normalize(),l.push(d.x,d.y,d.z),c.push(m/i),c.push(f/n)}for(let f=1;f<=n;f++)for(let m=1;m<=i;m++){const x=(i+1)*f+m-1,v=(i+1)*(f-1)+m-1,g=(i+1)*(f-1)+m,p=(i+1)*f+m;o.push(x,v,p),o.push(v,g,p)}this.setIndex(o),this.setAttribute("position",new me(a,3)),this.setAttribute("normal",new me(l,3)),this.setAttribute("uv",new me(c,2))}static fromJSON(e){return new _o(e.radius,e.tube,e.radialSegments,e.tubularSegments,e.arc)}}class bo extends Te{constructor(e=1,t=.4,n=64,i=8,r=2,o=3){super(),this.type="TorusKnotGeometry",this.parameters={radius:e,tube:t,tubularSegments:n,radialSegments:i,p:r,q:o},n=Math.floor(n),i=Math.floor(i);const a=[],l=[],c=[],u=[],h=new b,d=new b,f=new b,m=new b,x=new b,v=new b,g=new b;for(let _=0;_<=n;++_){const y=_/n*r*Math.PI*2;p(y,r,o,e,f),p(y+.01,r,o,e,m),v.subVectors(m,f),g.addVectors(m,f),x.crossVectors(v,g),g.crossVectors(x,v),x.normalize(),g.normalize();for(let w=0;w<=i;++w){const A=w/i*Math.PI*2,C=-t*Math.cos(A),I=t*Math.sin(A);h.x=f.x+(C*g.x+I*x.x),h.y=f.y+(C*g.y+I*x.y),h.z=f.z+(C*g.z+I*x.z),l.push(h.x,h.y,h.z),d.subVectors(h,f).normalize(),c.push(d.x,d.y,d.z),u.push(_/n),u.push(w/i)}}for(let _=1;_<=n;_++)for(let y=1;y<=i;y++){const w=(i+1)*(_-1)+(y-1),A=(i+1)*_+(y-1),C=(i+1)*_+y,I=(i+1)*(_-1)+y;a.push(w,A,I),a.push(A,C,I)}this.setIndex(a),this.setAttribute("position",new me(l,3)),this.setAttribute("normal",new me(c,3)),this.setAttribute("uv",new me(u,2));function p(_,y,w,A,C){const I=Math.cos(_),k=Math.sin(_),B=w/y*_,P=Math.cos(B);C.x=A*(2+P)*.5*I,C.y=A*(2+P)*k*.5,C.z=A*Math.sin(B)*.5}}static fromJSON(e){return new bo(e.radius,e.tube,e.tubularSegments,e.radialSegments,e.p,e.q)}}class wo extends Te{constructor(e=new Ya(new b(-1,-1,0),new b(-1,1,0),new b(1,1,0)),t=64,n=1,i=8,r=!1){super(),this.type="TubeGeometry",this.parameters={path:e,tubularSegments:t,radius:n,radialSegments:i,closed:r};const o=e.computeFrenetFrames(t,r);this.tangents=o.tangents,this.normals=o.normals,this.binormals=o.binormals;const a=new b,l=new b,c=new X;let u=new b;const h=[],d=[],f=[],m=[];x(),this.setIndex(m),this.setAttribute("position",new me(h,3)),this.setAttribute("normal",new me(d,3)),this.setAttribute("uv",new me(f,2));function x(){for(let _=0;_<t;_++)v(_);v(r===!1?t:0),p(),g()}function v(_){u=e.getPointAt(_/t,u);const y=o.normals[_],w=o.binormals[_];for(let A=0;A<=i;A++){const C=A/i*Math.PI*2,I=Math.sin(C),k=-Math.cos(C);l.x=k*y.x+I*w.x,l.y=k*y.y+I*w.y,l.z=k*y.z+I*w.z,l.normalize(),d.push(l.x,l.y,l.z),a.x=u.x+n*l.x,a.y=u.y+n*l.y,a.z=u.z+n*l.z,h.push(a.x,a.y,a.z)}}function g(){for(let _=1;_<=t;_++)for(let y=1;y<=i;y++){const w=(i+1)*(_-1)+(y-1),A=(i+1)*_+(y-1),C=(i+1)*_+y,I=(i+1)*(_-1)+y;m.push(w,A,I),m.push(A,C,I)}}function p(){for(let _=0;_<=t;_++)for(let y=0;y<=i;y++)c.x=_/t,c.y=y/i,f.push(c.x,c.y)}}toJSON(){const e=super.toJSON();return e.path=this.parameters.path.toJSON(),e}static fromJSON(e){return new wo(new Ja[e.path.type]().fromJSON(e.path),e.tubularSegments,e.radius,e.radialSegments,e.closed)}}class tu extends Te{constructor(e=null){if(super(),this.type="WireframeGeometry",this.parameters={geometry:e},e!==null){const t=[],n=new Set,i=new b,r=new b;if(e.index!==null){const o=e.attributes.position,a=e.index;let l=e.groups;l.length===0&&(l=[{start:0,count:a.count,materialIndex:0}]);for(let c=0,u=l.length;c<u;++c){const h=l[c],d=h.start,f=h.count;for(let m=d,x=d+f;m<x;m+=3)for(let v=0;v<3;v++){const g=a.getX(m+v),p=a.getX(m+(v+1)%3);i.fromBufferAttribute(o,g),r.fromBufferAttribute(o,p),nu(i,r,n)===!0&&(t.push(i.x,i.y,i.z),t.push(r.x,r.y,r.z))}}}else{const o=e.attributes.position;for(let a=0,l=o.count/3;a<l;a++)for(let c=0;c<3;c++){const u=3*a+c,h=3*a+(c+1)%3;i.fromBufferAttribute(o,u),r.fromBufferAttribute(o,h),nu(i,r,n)===!0&&(t.push(i.x,i.y,i.z),t.push(r.x,r.y,r.z))}}this.setAttribute("position",new me(t,3))}}}function nu(s,e,t){const n=`${s.x},${s.y},${s.z}-${e.x},${e.y},${e.z}`,i=`${e.x},${e.y},${e.z}-${s.x},${s.y},${s.z}`;return t.has(n)===!0||t.has(i)===!0?!1:(t.add(n,i),!0)}var iu=Object.freeze({__proto__:null,BoxGeometry:Mi,BoxBufferGeometry:Mi,CircleGeometry:no,CircleBufferGeometry:no,ConeGeometry:io,ConeBufferGeometry:io,CylinderGeometry:br,CylinderBufferGeometry:br,DodecahedronGeometry:ro,DodecahedronBufferGeometry:ro,EdgesGeometry:Wc,ExtrudeGeometry:ci,ExtrudeBufferGeometry:ci,IcosahedronGeometry:go,IcosahedronBufferGeometry:go,LatheGeometry:xo,LatheBufferGeometry:xo,OctahedronGeometry:es,OctahedronBufferGeometry:es,PlaneGeometry:kr,PlaneBufferGeometry:kr,PolyhedronGeometry:ai,PolyhedronBufferGeometry:ai,RingGeometry:yo,RingBufferGeometry:yo,ShapeGeometry:ts,ShapeBufferGeometry:ts,SphereGeometry:ns,SphereBufferGeometry:ns,TetrahedronGeometry:vo,TetrahedronBufferGeometry:vo,TorusGeometry:_o,TorusBufferGeometry:_o,TorusKnotGeometry:bo,TorusKnotBufferGeometry:bo,TubeGeometry:wo,TubeBufferGeometry:wo,WireframeGeometry:tu});class ru extends Xt{constructor(e){super(),this.type="ShadowMaterial",this.color=new ce(0),this.transparent=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this}}ru.prototype.isShadowMaterial=!0;class Qa extends Xt{constructor(e){super(),this.defines={STANDARD:""},this.type="MeshStandardMaterial",this.color=new ce(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ce(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Wi,this.normalScale=new X(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.defines={STANDARD:""},this.color.copy(e.color),this.roughness=e.roughness,this.metalness=e.metalness,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.roughnessMap=e.roughnessMap,this.metalnessMap=e.metalnessMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapIntensity=e.envMapIntensity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this}}Qa.prototype.isMeshStandardMaterial=!0;class su extends Qa{constructor(e){super(),this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new X(1,1),this.clearcoatNormalMap=null,this.ior=1.5,Object.defineProperty(this,"reflectivity",{get:function(){return qt(2.5*(this.ior-1)/(this.ior+1),0,1)},set:function(t){this.ior=(1+.4*t)/(1-.4*t)}}),this.sheenColor=new ce(0),this.sheenColorMap=null,this.sheenRoughness=1,this.sheenRoughnessMap=null,this.transmissionMap=null,this.thickness=0,this.thicknessMap=null,this.attenuationDistance=0,this.attenuationColor=new ce(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularColor=new ce(1,1,1),this.specularColorMap=null,this._sheen=0,this._clearcoat=0,this._transmission=0,this.setValues(e)}get sheen(){return this._sheen}set sheen(e){this._sheen>0!=e>0&&this.version++,this._sheen=e}get clearcoat(){return this._clearcoat}set clearcoat(e){this._clearcoat>0!=e>0&&this.version++,this._clearcoat=e}get transmission(){return this._transmission}set transmission(e){this._transmission>0!=e>0&&this.version++,this._transmission=e}copy(e){return super.copy(e),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=e.clearcoat,this.clearcoatMap=e.clearcoatMap,this.clearcoatRoughness=e.clearcoatRoughness,this.clearcoatRoughnessMap=e.clearcoatRoughnessMap,this.clearcoatNormalMap=e.clearcoatNormalMap,this.clearcoatNormalScale.copy(e.clearcoatNormalScale),this.ior=e.ior,this.sheen=e.sheen,this.sheenColor.copy(e.sheenColor),this.sheenColorMap=e.sheenColorMap,this.sheenRoughness=e.sheenRoughness,this.sheenRoughnessMap=e.sheenRoughnessMap,this.transmission=e.transmission,this.transmissionMap=e.transmissionMap,this.thickness=e.thickness,this.thicknessMap=e.thicknessMap,this.attenuationDistance=e.attenuationDistance,this.attenuationColor.copy(e.attenuationColor),this.specularIntensity=e.specularIntensity,this.specularIntensityMap=e.specularIntensityMap,this.specularColor.copy(e.specularColor),this.specularColorMap=e.specularColorMap,this}}su.prototype.isMeshPhysicalMaterial=!0;class ou extends Xt{constructor(e){super(),this.type="MeshPhongMaterial",this.color=new ce(16777215),this.specular=new ce(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ce(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Wi,this.normalScale=new X(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=ls,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.specular.copy(e.specular),this.shininess=e.shininess,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this}}ou.prototype.isMeshPhongMaterial=!0;class au extends Xt{constructor(e){super(),this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new ce(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ce(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Wi,this.normalScale=new X(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.gradientMap=e.gradientMap,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this}}au.prototype.isMeshToonMaterial=!0;class lu extends Xt{constructor(e){super(),this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Wi,this.normalScale=new X(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.flatShading=e.flatShading,this}}lu.prototype.isMeshNormalMaterial=!0;class cu extends Xt{constructor(e){super(),this.type="MeshLambertMaterial",this.color=new ce(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ce(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=ls,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this}}cu.prototype.isMeshLambertMaterial=!0;class uu extends Xt{constructor(e){super(),this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new ce(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Wi,this.normalScale=new X(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.defines={MATCAP:""},this.color.copy(e.color),this.matcap=e.matcap,this.map=e.map,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.flatShading=e.flatShading,this}}uu.prototype.isMeshMatcapMaterial=!0;class hu extends Zt{constructor(e){super(),this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(e)}copy(e){return super.copy(e),this.scale=e.scale,this.dashSize=e.dashSize,this.gapSize=e.gapSize,this}}hu.prototype.isLineDashedMaterial=!0;var Lx=Object.freeze({__proto__:null,ShadowMaterial:ru,SpriteMaterial:Ia,RawShaderMaterial:Gr,ShaderMaterial:ii,PointsMaterial:_r,MeshPhysicalMaterial:su,MeshStandardMaterial:Qa,MeshPhongMaterial:ou,MeshToonMaterial:au,MeshNormalMaterial:lu,MeshLambertMaterial:cu,MeshDepthMaterial:Aa,MeshDistanceMaterial:La,MeshBasicMaterial:Kn,MeshMatcapMaterial:uu,LineDashedMaterial:hu,LineBasicMaterial:Zt,Material:Xt});const gt={arraySlice:function(s,e,t){return gt.isTypedArray(s)?new s.constructor(s.subarray(e,t!==void 0?t:s.length)):s.slice(e,t)},convertArray:function(s,e,t){return!s||!t&&s.constructor===e?s:typeof e.BYTES_PER_ELEMENT=="number"?new e(s):Array.prototype.slice.call(s)},isTypedArray:function(s){return ArrayBuffer.isView(s)&&!(s instanceof DataView)},getKeyframeOrder:function(s){function e(i,r){return s[i]-s[r]}const t=s.length,n=new Array(t);for(let i=0;i!==t;++i)n[i]=i;return n.sort(e),n},sortedArray:function(s,e,t){const n=s.length,i=new s.constructor(n);for(let r=0,o=0;o!==n;++r){const a=t[r]*e;for(let l=0;l!==e;++l)i[o++]=s[a+l]}return i},flattenJSON:function(s,e,t,n){let i=1,r=s[0];for(;r!==void 0&&r[n]===void 0;)r=s[i++];if(r===void 0)return;let o=r[n];if(o!==void 0)if(Array.isArray(o))do o=r[n],o!==void 0&&(e.push(r.time),t.push.apply(t,o)),r=s[i++];while(r!==void 0);else if(o.toArray!==void 0)do o=r[n],o!==void 0&&(e.push(r.time),o.toArray(t,t.length)),r=s[i++];while(r!==void 0);else do o=r[n],o!==void 0&&(e.push(r.time),t.push(o)),r=s[i++];while(r!==void 0)},subclip:function(s,e,t,n,i=30){const r=s.clone();r.name=e;const o=[];for(let l=0;l<r.tracks.length;++l){const c=r.tracks[l],u=c.getValueSize(),h=[],d=[];for(let f=0;f<c.times.length;++f){const m=c.times[f]*i;if(!(m<t||m>=n)){h.push(c.times[f]);for(let x=0;x<u;++x)d.push(c.values[f*u+x])}}h.length!==0&&(c.times=gt.convertArray(h,c.times.constructor),c.values=gt.convertArray(d,c.values.constructor),o.push(c))}r.tracks=o;let a=1/0;for(let l=0;l<r.tracks.length;++l)a>r.tracks[l].times[0]&&(a=r.tracks[l].times[0]);for(let l=0;l<r.tracks.length;++l)r.tracks[l].shift(-1*a);return r.resetDuration(),r},makeClipAdditive:function(s,e=0,t=s,n=30){n<=0&&(n=30);const i=t.tracks.length,r=e/n;for(let o=0;o<i;++o){const a=t.tracks[o],l=a.ValueTypeName;if(l==="bool"||l==="string")continue;const c=s.tracks.find(function(g){return g.name===a.name&&g.ValueTypeName===l});if(c===void 0)continue;let u=0;const h=a.getValueSize();a.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(u=h/3);let d=0;const f=c.getValueSize();c.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(d=f/3);const m=a.times.length-1;let x;if(r<=a.times[0]){const g=u,p=h-u;x=gt.arraySlice(a.values,g,p)}else if(r>=a.times[m]){const g=m*h+u,p=g+h-u;x=gt.arraySlice(a.values,g,p)}else{const g=a.createInterpolant(),p=u,_=h-u;g.evaluate(r),x=gt.arraySlice(g.resultBuffer,p,_)}l==="quaternion"&&new Qt().fromArray(x).normalize().conjugate().toArray(x);const v=c.times.length;for(let g=0;g<v;++g){const p=g*f+d;if(l==="quaternion")Qt.multiplyQuaternionsFlat(c.values,p,x,0,c.values,p);else{const _=f-d*2;for(let y=0;y<_;++y)c.values[p+y]-=x[y]}}}return s.blendMode=Ml,s}};class ui{constructor(e,t,n,i){this.parameterPositions=e,this._cachedIndex=0,this.resultBuffer=i!==void 0?i:new t.constructor(n),this.sampleValues=t,this.valueSize=n,this.settings=null,this.DefaultSettings_={}}evaluate(e){const t=this.parameterPositions;let n=this._cachedIndex,i=t[n],r=t[n-1];e:{t:{let o;n:{i:if(!(e<i)){for(let a=n+2;;){if(i===void 0){if(e<r)break i;return n=t.length,this._cachedIndex=n,this.afterEnd_(n-1,e,r)}if(n===a)break;if(r=i,i=t[++n],e<i)break t}o=t.length;break n}if(!(e>=r)){const a=t[1];e<a&&(n=2,r=a);for(let l=n-2;;){if(r===void 0)return this._cachedIndex=0,this.beforeStart_(0,e,i);if(n===l)break;if(i=r,r=t[--n-1],e>=r)break t}o=n,n=0;break n}break e}for(;n<o;){const a=n+o>>>1;e<t[a]?o=a:n=a+1}if(i=t[n],r=t[n-1],r===void 0)return this._cachedIndex=0,this.beforeStart_(0,e,i);if(i===void 0)return n=t.length,this._cachedIndex=n,this.afterEnd_(n-1,r,e)}this._cachedIndex=n,this.intervalChanged_(n,r,i)}return this.interpolate_(n,r,e,i)}getSettings_(){return this.settings||this.DefaultSettings_}copySampleValue_(e){const t=this.resultBuffer,n=this.sampleValues,i=this.valueSize,r=e*i;for(let o=0;o!==i;++o)t[o]=n[r+o];return t}interpolate_(){throw new Error("call to abstract method")}intervalChanged_(){}}ui.prototype.beforeStart_=ui.prototype.copySampleValue_,ui.prototype.afterEnd_=ui.prototype.copySampleValue_;class Cx extends ui{constructor(e,t,n,i){super(e,t,n,i),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0,this.DefaultSettings_={endingStart:ki,endingEnd:ki}}intervalChanged_(e,t,n){const i=this.parameterPositions;let r=e-2,o=e+1,a=i[r],l=i[o];if(a===void 0)switch(this.getSettings_().endingStart){case Gi:r=e,a=2*t-n;break;case xs:r=i.length-2,a=t+i[r]-i[r+1];break;default:r=e,a=n}if(l===void 0)switch(this.getSettings_().endingEnd){case Gi:o=e,l=2*n-t;break;case xs:o=1,l=n+i[1]-i[0];break;default:o=e-1,l=t}const c=(n-t)*.5,u=this.valueSize;this._weightPrev=c/(t-a),this._weightNext=c/(l-n),this._offsetPrev=r*u,this._offsetNext=o*u}interpolate_(e,t,n,i){const r=this.resultBuffer,o=this.sampleValues,a=this.valueSize,l=e*a,c=l-a,u=this._offsetPrev,h=this._offsetNext,d=this._weightPrev,f=this._weightNext,m=(n-t)/(i-t),x=m*m,v=x*m,g=-d*v+2*d*x-d*m,p=(1+d)*v+(-1.5-2*d)*x+(-.5+d)*m+1,_=(-1-f)*v+(1.5+f)*x+.5*m,y=f*v-f*x;for(let w=0;w!==a;++w)r[w]=g*o[u+w]+p*o[c+w]+_*o[l+w]+y*o[h+w];return r}}class du extends ui{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e,t,n,i){const r=this.resultBuffer,o=this.sampleValues,a=this.valueSize,l=e*a,c=l-a,u=(n-t)/(i-t),h=1-u;for(let d=0;d!==a;++d)r[d]=o[c+d]*h+o[l+d]*u;return r}}class Rx extends ui{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e){return this.copySampleValue_(e-1)}}class An{constructor(e,t,n,i){if(e===void 0)throw new Error("THREE.KeyframeTrack: track name is undefined");if(t===void 0||t.length===0)throw new Error("THREE.KeyframeTrack: no keyframes in track named "+e);this.name=e,this.times=gt.convertArray(t,this.TimeBufferType),this.values=gt.convertArray(n,this.ValueBufferType),this.setInterpolation(i||this.DefaultInterpolation)}static toJSON(e){const t=e.constructor;let n;if(t.toJSON!==this.toJSON)n=t.toJSON(e);else{n={name:e.name,times:gt.convertArray(e.times,Array),values:gt.convertArray(e.values,Array)};const i=e.getInterpolation();i!==e.DefaultInterpolation&&(n.interpolation=i)}return n.type=e.ValueTypeName,n}InterpolantFactoryMethodDiscrete(e){return new Rx(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodLinear(e){return new du(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodSmooth(e){return new Cx(this.times,this.values,this.getValueSize(),e)}setInterpolation(e){let t;switch(e){case ms:t=this.InterpolantFactoryMethodDiscrete;break;case gs:t=this.InterpolantFactoryMethodLinear;break;case ko:t=this.InterpolantFactoryMethodSmooth;break}if(t===void 0){const n="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(this.createInterpolant===void 0)if(e!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);else throw new Error(n);return console.warn("THREE.KeyframeTrack:",n),this}return this.createInterpolant=t,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return ms;case this.InterpolantFactoryMethodLinear:return gs;case this.InterpolantFactoryMethodSmooth:return ko}}getValueSize(){return this.values.length/this.times.length}shift(e){if(e!==0){const t=this.times;for(let n=0,i=t.length;n!==i;++n)t[n]+=e}return this}scale(e){if(e!==1){const t=this.times;for(let n=0,i=t.length;n!==i;++n)t[n]*=e}return this}trim(e,t){const n=this.times,i=n.length;let r=0,o=i-1;for(;r!==i&&n[r]<e;)++r;for(;o!==-1&&n[o]>t;)--o;if(++o,r!==0||o!==i){r>=o&&(o=Math.max(o,1),r=o-1);const a=this.getValueSize();this.times=gt.arraySlice(n,r,o),this.values=gt.arraySlice(this.values,r*a,o*a)}return this}validate(){let e=!0;const t=this.getValueSize();t-Math.floor(t)!==0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),e=!1);const n=this.times,i=this.values,r=n.length;r===0&&(console.error("THREE.KeyframeTrack: Track is empty.",this),e=!1);let o=null;for(let a=0;a!==r;a++){const l=n[a];if(typeof l=="number"&&isNaN(l)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,a,l),e=!1;break}if(o!==null&&o>l){console.error("THREE.KeyframeTrack: Out of order keys.",this,a,l,o),e=!1;break}o=l}if(i!==void 0&>.isTypedArray(i))for(let a=0,l=i.length;a!==l;++a){const c=i[a];if(isNaN(c)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,a,c),e=!1;break}}return e}optimize(){const e=gt.arraySlice(this.times),t=gt.arraySlice(this.values),n=this.getValueSize(),i=this.getInterpolation()===ko,r=e.length-1;let o=1;for(let a=1;a<r;++a){let l=!1;const c=e[a],u=e[a+1];if(c!==u&&(a!==1||c!==e[0]))if(i)l=!0;else{const h=a*n,d=h-n,f=h+n;for(let m=0;m!==n;++m){const x=t[h+m];if(x!==t[d+m]||x!==t[f+m]){l=!0;break}}}if(l){if(a!==o){e[o]=e[a];const h=a*n,d=o*n;for(let f=0;f!==n;++f)t[d+f]=t[h+f]}++o}}if(r>0){e[o]=e[r];for(let a=r*n,l=o*n,c=0;c!==n;++c)t[l+c]=t[a+c];++o}return o!==e.length?(this.times=gt.arraySlice(e,0,o),this.values=gt.arraySlice(t,0,o*n)):(this.times=e,this.values=t),this}clone(){const e=gt.arraySlice(this.times,0),t=gt.arraySlice(this.values,0),n=this.constructor,i=new n(this.name,e,t);return i.createInterpolant=this.createInterpolant,i}}An.prototype.TimeBufferType=Float32Array,An.prototype.ValueBufferType=Float32Array,An.prototype.DefaultInterpolation=gs;class Mr extends An{}Mr.prototype.ValueTypeName="bool",Mr.prototype.ValueBufferType=Array,Mr.prototype.DefaultInterpolation=ms,Mr.prototype.InterpolantFactoryMethodLinear=void 0,Mr.prototype.InterpolantFactoryMethodSmooth=void 0;class fu extends An{}fu.prototype.ValueTypeName="color";class Mo extends An{}Mo.prototype.ValueTypeName="number";class Px extends ui{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e,t,n,i){const r=this.resultBuffer,o=this.sampleValues,a=this.valueSize,l=(n-t)/(i-t);let c=e*a;for(let u=c+a;c!==u;c+=4)Qt.slerpFlat(r,0,o,c-a,o,c,l);return r}}class is extends 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r=0,o=n.length;r!==o;++r)t.push(An.toJSON(n[r]));return i}static CreateFromMorphTargetSequence(e,t,n,i){const r=t.length,o=[];for(let a=0;a<r;a++){let l=[],c=[];l.push((a+r-1)%r,a,(a+1)%r),c.push(0,1,0);const u=gt.getKeyframeOrder(l);l=gt.sortedArray(l,1,u),c=gt.sortedArray(c,1,u),!i&&l[0]===0&&(l.push(r),c.push(c[0])),o.push(new Mo(".morphTargetInfluences["+t[a].name+"]",l,c).scale(1/n))}return new this(e,-1,o)}static findByName(e,t){let n=e;if(!Array.isArray(e)){const i=e;n=i.geometry&&i.geometry.animations||i.animations}for(let i=0;i<n.length;i++)if(n[i].name===t)return n[i];return null}static CreateClipsFromMorphTargetSequences(e,t,n){const i={},r=/^([\w-]*?)([\d]+)$/;for(let a=0,l=e.length;a<l;a++){const c=e[a],u=c.name.match(r);if(u&&u.length>1){const h=u[1];let d=i[h];d||(i[h]=d=[]),d.push(c)}}const o=[];for(const a in i)o.push(this.CreateFromMorphTargetSequence(a,i[a],t,n));return o}static parseAnimation(e,t){if(!e)return console.error("THREE.AnimationClip: No animation in 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this.duration=t,this}trim(){for(let e=0;e<this.tracks.length;e++)this.tracks[e].trim(0,this.duration);return this}validate(){let e=!0;for(let t=0;t<this.tracks.length;t++)e=e&&this.tracks[t].validate();return e}optimize(){for(let e=0;e<this.tracks.length;e++)this.tracks[e].optimize();return this}clone(){const e=[];for(let t=0;t<this.tracks.length;t++)e.push(this.tracks[t].clone());return new this.constructor(this.name,this.duration,e,this.blendMode)}toJSON(){return this.constructor.toJSON(this)}}function Ix(s){switch(s.toLowerCase()){case"scalar":case"double":case"float":case"number":case"integer":return Mo;case"vector":case"vector2":case"vector3":case"vector4":return So;case"color":return fu;case"quaternion":return is;case"bool":case"boolean":return Mr;case"string":return Sr}throw new Error("THREE.KeyframeTrack: Unsupported typeName: "+s)}function Dx(s){if(s.type===void 0)throw new Error("THREE.KeyframeTrack: track type undefined, can not parse");const e=Ix(s.type);if(s.times===void 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Xn(this.manager);o.setPath(this.path),o.setRequestHeader(this.requestHeader),o.setWithCredentials(this.withCredentials),o.load(e,function(a){try{t(r.parse(JSON.parse(a)))}catch(l){i?i(l):console.error(l),r.manager.itemError(e)}},n,i)}parse(e){const t=[];for(let n=0;n<e.length;n++){const i=To.parse(e[n]);t.push(i)}return t}}class U0 extends null{constructor(e){super(e)}load(e,t,n,i){const r=this,o=[],a=new Vc,l=new Xn(this.manager);l.setPath(this.path),l.setResponseType("arraybuffer"),l.setRequestHeader(this.requestHeader),l.setWithCredentials(r.withCredentials);let c=0;function u(h){l.load(e[h],function(d){const f=r.parse(d,!0);o[h]={width:f.width,height:f.height,format:f.format,mipmaps:f.mipmaps},c+=1,c===6&&(f.mipmapCount===1&&(a.minFilter=Mt),a.image=o,a.format=f.format,a.needsUpdate=!0,t&&t(a))},n,i)}if(Array.isArray(e))for(let h=0,d=e.length;h<d;++h)u(h);else l.load(e,function(h){const d=r.parse(h,!0);if(d.isCubemap){const f=d.mipmaps.length/d.mipmapCount;for(let 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0&&(t.object.groundColor=this.groundColor.getHex()),this.distance!==void 0&&(t.object.distance=this.distance),this.angle!==void 0&&(t.object.angle=this.angle),this.decay!==void 0&&(t.object.decay=this.decay),this.penumbra!==void 0&&(t.object.penumbra=this.penumbra),this.shadow!==void 0&&(t.object.shadow=this.shadow.toJSON()),t}}Ln.prototype.isLight=!0;class mu extends Ln{constructor(e,t,n){super(e,n),this.type="HemisphereLight",this.position.copy(rt.DefaultUp),this.updateMatrix(),this.groundColor=new ce(t)}copy(e){return Ln.prototype.copy.call(this,e),this.groundColor.copy(e.groundColor),this}}mu.prototype.isHemisphereLight=!0;const gu=new xe,xu=new b,yu=new b;class Ka{constructor(e){this.camera=e,this.bias=0,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new X(512,512),this.map=null,this.mapPass=null,this.matrix=new xe,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new Os,this._frameExtents=new X(1,1),this._viewportCount=1,this._viewports=[new at(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(e){const t=this.camera,n=this.matrix;xu.setFromMatrixPosition(e.matrixWorld),t.position.copy(xu),yu.setFromMatrixPosition(e.target.matrixWorld),t.lookAt(yu),t.updateMatrixWorld(),gu.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),this._frustum.setFromProjectionMatrix(gu),n.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),n.multiply(t.projectionMatrix),n.multiply(t.matrixWorldInverse)}getViewport(e){return this._viewports[e]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(e){return this.camera=e.camera.clone(),this.bias=e.bias,this.radius=e.radius,this.mapSize.copy(e.mapSize),this}clone(){return new this.constructor().copy(this)}toJSON(){const e={};return this.bias!==0&&(e.bias=this.bias),this.normalBias!==0&&(e.normalBias=this.normalBias),this.radius!==1&&(e.radius=this.radius),(this.mapSize.x!==512||this.mapSize.y!==512)&&(e.mapSize=this.mapSize.toArray()),e.camera=this.camera.toJSON(!1).object,delete e.camera.matrix,e}}class vu extends Ka{constructor(){super(new Yt(50,1,.5,500)),this.focus=1}updateMatrices(e){const t=this.camera,n=Fr*2*e.angle*this.focus,i=this.mapSize.width/this.mapSize.height,r=e.distance||t.far;(n!==t.fov||i!==t.aspect||r!==t.far)&&(t.fov=n,t.aspect=i,t.far=r,t.updateProjectionMatrix()),super.updateMatrices(e)}copy(e){return super.copy(e),this.focus=e.focus,this}}vu.prototype.isSpotLightShadow=!0;class _u extends Ln{constructor(e,t,n=0,i=Math.PI/3,r=0,o=1){super(e,t),this.type="SpotLight",this.position.copy(rt.DefaultUp),this.updateMatrix(),this.target=new rt,this.distance=n,this.angle=i,this.penumbra=r,this.decay=o,this.shadow=new vu}get power(){return this.intensity*Math.PI}set power(e){this.intensity=e/Math.PI}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.distance=e.distance,this.angle=e.angle,this.penumbra=e.penumbra,this.decay=e.decay,this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}_u.prototype.isSpotLight=!0;const bu=new xe,rs=new b,el=new b;class wu extends Ka{constructor(){super(new Yt(90,1,.5,500)),this._frameExtents=new X(4,2),this._viewportCount=6,this._viewports=[new at(2,1,1,1),new at(0,1,1,1),new at(3,1,1,1),new at(1,1,1,1),new at(3,0,1,1),new at(1,0,1,1)],this._cubeDirections=[new b(1,0,0),new b(-1,0,0),new b(0,0,1),new b(0,0,-1),new b(0,1,0),new b(0,-1,0)],this._cubeUps=[new b(0,1,0),new b(0,1,0),new b(0,1,0),new b(0,1,0),new b(0,0,1),new b(0,0,-1)]}updateMatrices(e,t=0){const n=this.camera,i=this.matrix,r=e.distance||n.far;r!==n.far&&(n.far=r,n.updateProjectionMatrix()),rs.setFromMatrixPosition(e.matrixWorld),n.position.copy(rs),el.copy(n.position),el.add(this._cubeDirections[t]),n.up.copy(this._cubeUps[t]),n.lookAt(el),n.updateMatrixWorld(),i.makeTranslation(-rs.x,-rs.y,-rs.z),bu.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),this._frustum.setFromProjectionMatrix(bu)}}wu.prototype.isPointLightShadow=!0;class Mu extends Ln{constructor(e,t,n=0,i=1){super(e,t),this.type="PointLight",this.distance=n,this.decay=i,this.shadow=new wu}get power(){return this.intensity*4*Math.PI}set power(e){this.intensity=e/(4*Math.PI)}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.distance=e.distance,this.decay=e.decay,this.shadow=e.shadow.clone(),this}}Mu.prototype.isPointLight=!0;class Su extends Ka{constructor(){super(new Hs(-5,5,5,-5,.5,500))}}Su.prototype.isDirectionalLightShadow=!0;class Tu extends Ln{constructor(e,t){super(e,t),this.type="DirectionalLight",this.position.copy(rt.DefaultUp),this.updateMatrix(),this.target=new rt,this.shadow=new Su}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}Tu.prototype.isDirectionalLight=!0;class Eu extends Ln{constructor(e,t){super(e,t),this.type="AmbientLight"}}Eu.prototype.isAmbientLight=!0;class Au extends Ln{constructor(e,t,n=10,i=10){super(e,t),this.type="RectAreaLight",this.width=n,this.height=i}get power(){return this.intensity*this.width*this.height*Math.PI}set power(e){this.intensity=e/(this.width*this.height*Math.PI)}copy(e){return super.copy(e),this.width=e.width,this.height=e.height,this}toJSON(e){const t=super.toJSON(e);return t.object.width=this.width,t.object.height=this.height,t}}Au.prototype.isRectAreaLight=!0;class Lu{constructor(){this.coefficients=[];for(let e=0;e<9;e++)this.coefficients.push(new b)}set(e){for(let t=0;t<9;t++)this.coefficients[t].copy(e[t]);return this}zero(){for(let e=0;e<9;e++)this.coefficients[e].set(0,0,0);return this}getAt(e,t){const n=e.x,i=e.y,r=e.z,o=this.coefficients;return t.copy(o[0]).multiplyScalar(.282095),t.addScaledVector(o[1],.488603*i),t.addScaledVector(o[2],.488603*r),t.addScaledVector(o[3],.488603*n),t.addScaledVector(o[4],1.092548*(n*i)),t.addScaledVector(o[5],1.092548*(i*r)),t.addScaledVector(o[6],.315392*(3*r*r-1)),t.addScaledVector(o[7],1.092548*(n*r)),t.addScaledVector(o[8],.546274*(n*n-i*i)),t}getIrradianceAt(e,t){const n=e.x,i=e.y,r=e.z,o=this.coefficients;return t.copy(o[0]).multiplyScalar(.886227),t.addScaledVector(o[1],2*.511664*i),t.addScaledVector(o[2],2*.511664*r),t.addScaledVector(o[3],2*.511664*n),t.addScaledVector(o[4],2*.429043*n*i),t.addScaledVector(o[5],2*.429043*i*r),t.addScaledVector(o[6],.743125*r*r-.247708),t.addScaledVector(o[7],2*.429043*n*r),t.addScaledVector(o[8],.429043*(n*n-i*i)),t}add(e){for(let t=0;t<9;t++)this.coefficients[t].add(e.coefficients[t]);return this}addScaledSH(e,t){for(let n=0;n<9;n++)this.coefficients[n].addScaledVector(e.coefficients[n],t);return this}scale(e){for(let t=0;t<9;t++)this.coefficients[t].multiplyScalar(e);return this}lerp(e,t){for(let n=0;n<9;n++)this.coefficients[n].lerp(e.coefficients[n],t);return this}equals(e){for(let t=0;t<9;t++)if(!this.coefficients[t].equals(e.coefficients[t]))return!1;return!0}copy(e){return this.set(e.coefficients)}clone(){return new this.constructor().copy(this)}fromArray(e,t=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].fromArray(e,t+i*3);return this}toArray(e=[],t=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].toArray(e,t+i*3);return e}static getBasisAt(e,t){const n=e.x,i=e.y,r=e.z;t[0]=.282095,t[1]=.488603*i,t[2]=.488603*r,t[3]=.488603*n,t[4]=1.092548*n*i,t[5]=1.092548*i*r,t[6]=.315392*(3*r*r-1),t[7]=1.092548*n*r,t[8]=.546274*(n*n-i*i)}}Lu.prototype.isSphericalHarmonics3=!0;class Ao extends Ln{constructor(e=new Lu,t=1){super(void 0,t),this.sh=e}copy(e){return super.copy(e),this.sh.copy(e.sh),this}fromJSON(e){return this.intensity=e.intensity,this.sh.fromArray(e.sh),this}toJSON(e){const t=super.toJSON(e);return t.object.sh=this.sh.toArray(),t}}Ao.prototype.isLightProbe=!0;class Ux extends null{constructor(e){super(e),this.textures={}}load(e,t,n,i){const r=this,o=new Xn(r.manager);o.setPath(r.path),o.setRequestHeader(r.requestHeader),o.setWithCredentials(r.withCredentials),o.load(e,function(a){try{t(r.parse(JSON.parse(a)))}catch(l){i?i(l):console.error(l),r.manager.itemError(e)}},n,i)}parse(e){const t=this.textures;function n(r){return t[r]===void 0&&console.warn("THREE.MaterialLoader: Undefined texture",r),t[r]}const i=new Lx[e.type];if(e.uuid!==void 0&&(i.uuid=e.uuid),e.name!==void 0&&(i.name=e.name),e.color!==void 0&&i.color!==void 0&&i.color.setHex(e.color),e.roughness!==void 0&&(i.roughness=e.roughness),e.metalness!==void 0&&(i.metalness=e.metalness),e.sheen!==void 0&&(i.sheen=e.sheen),e.sheenColor!==void 0&&(i.sheenColor=new ce().setHex(e.sheenColor)),e.sheenRoughness!==void 0&&(i.sheenRoughness=e.sheenRoughness),e.emissive!==void 0&&i.emissive!==void 0&&i.emissive.setHex(e.emissive),e.specular!==void 0&&i.specular!==void 0&&i.specular.setHex(e.specular),e.specularIntensity!==void 0&&(i.specularIntensity=e.specularIntensity),e.specularColor!==void 0&&i.specularColor!==void 0&&i.specularColor.setHex(e.specularColor),e.shininess!==void 0&&(i.shininess=e.shininess),e.clearcoat!==void 0&&(i.clearcoat=e.clearcoat),e.clearcoatRoughness!==void 0&&(i.clearcoatRoughness=e.clearcoatRoughness),e.transmission!==void 0&&(i.transmission=e.transmission),e.thickness!==void 0&&(i.thickness=e.thickness),e.attenuationDistance!==void 0&&(i.attenuationDistance=e.attenuationDistance),e.attenuationColor!==void 0&&i.attenuationColor!==void 0&&i.attenuationColor.setHex(e.attenuationColor),e.fog!==void 0&&(i.fog=e.fog),e.flatShading!==void 0&&(i.flatShading=e.flatShading),e.blending!==void 0&&(i.blending=e.blending),e.combine!==void 0&&(i.combine=e.combine),e.side!==void 0&&(i.side=e.side),e.shadowSide!==void 0&&(i.shadowSide=e.shadowSide),e.opacity!==void 0&&(i.opacity=e.opacity),e.format!==void 0&&(i.format=e.format),e.transparent!==void 0&&(i.transparent=e.transparent),e.alphaTest!==void 0&&(i.alphaTest=e.alphaTest),e.depthTest!==void 0&&(i.depthTest=e.depthTest),e.depthWrite!==void 0&&(i.depthWrite=e.depthWrite),e.colorWrite!==void 0&&(i.colorWrite=e.colorWrite),e.stencilWrite!==void 0&&(i.stencilWrite=e.stencilWrite),e.stencilWriteMask!==void 0&&(i.stencilWriteMask=e.stencilWriteMask),e.stencilFunc!==void 0&&(i.stencilFunc=e.stencilFunc),e.stencilRef!==void 0&&(i.stencilRef=e.stencilRef),e.stencilFuncMask!==void 0&&(i.stencilFuncMask=e.stencilFuncMask),e.stencilFail!==void 0&&(i.stencilFail=e.stencilFail),e.stencilZFail!==void 0&&(i.stencilZFail=e.stencilZFail),e.stencilZPass!==void 0&&(i.stencilZPass=e.stencilZPass),e.wireframe!==void 0&&(i.wireframe=e.wireframe),e.wireframeLinewidth!==void 0&&(i.wireframeLinewidth=e.wireframeLinewidth),e.wireframeLinecap!==void 0&&(i.wireframeLinecap=e.wireframeLinecap),e.wireframeLinejoin!==void 0&&(i.wireframeLinejoin=e.wireframeLinejoin),e.rotation!==void 0&&(i.rotation=e.rotation),e.linewidth!==1&&(i.linewidth=e.linewidth),e.dashSize!==void 0&&(i.dashSize=e.dashSize),e.gapSize!==void 0&&(i.gapSize=e.gapSize),e.scale!==void 0&&(i.scale=e.scale),e.polygonOffset!==void 0&&(i.polygonOffset=e.polygonOffset),e.polygonOffsetFactor!==void 0&&(i.polygonOffsetFactor=e.polygonOffsetFactor),e.polygonOffsetUnits!==void 0&&(i.polygonOffsetUnits=e.polygonOffsetUnits),e.dithering!==void 0&&(i.dithering=e.dithering),e.alphaToCoverage!==void 0&&(i.alphaToCoverage=e.alphaToCoverage),e.premultipliedAlpha!==void 0&&(i.premultipliedAlpha=e.premultipliedAlpha),e.visible!==void 0&&(i.visible=e.visible),e.toneMapped!==void 0&&(i.toneMapped=e.toneMapped),e.userData!==void 0&&(i.userData=e.userData),e.vertexColors!==void 0&&(typeof e.vertexColors=="number"?i.vertexColors=e.vertexColors>0:i.vertexColors=e.vertexColors),e.uniforms!==void 0)for(const r in e.uniforms){const o=e.uniforms[r];switch(i.uniforms[r]={},o.type){case"t":i.uniforms[r].value=n(o.value);break;case"c":i.uniforms[r].value=new ce().setHex(o.value);break;case"v2":i.uniforms[r].value=new X().fromArray(o.value);break;case"v3":i.uniforms[r].value=new b().fromArray(o.value);break;case"v4":i.uniforms[r].value=new at().fromArray(o.value);break;case"m3":i.uniforms[r].value=new Ot().fromArray(o.value);break;case"m4":i.uniforms[r].value=new xe().fromArray(o.value);break;default:i.uniforms[r].value=o.value}}if(e.defines!==void 0&&(i.defines=e.defines),e.vertexShader!==void 0&&(i.vertexShader=e.vertexShader),e.fragmentShader!==void 0&&(i.fragmentShader=e.fragmentShader),e.extensions!==void 0)for(const r in e.extensions)i.extensions[r]=e.extensions[r];if(e.shading!==void 0&&(i.flatShading=e.shading===1),e.size!==void 0&&(i.size=e.size),e.sizeAttenuation!==void 0&&(i.sizeAttenuation=e.sizeAttenuation),e.map!==void 0&&(i.map=n(e.map)),e.matcap!==void 0&&(i.matcap=n(e.matcap)),e.alphaMap!==void 0&&(i.alphaMap=n(e.alphaMap)),e.bumpMap!==void 0&&(i.bumpMap=n(e.bumpMap)),e.bumpScale!==void 0&&(i.bumpScale=e.bumpScale),e.normalMap!==void 0&&(i.normalMap=n(e.normalMap)),e.normalMapType!==void 0&&(i.normalMapType=e.normalMapType),e.normalScale!==void 0){let r=e.normalScale;Array.isArray(r)===!1&&(r=[r,r]),i.normalScale=new X().fromArray(r)}return e.displacementMap!==void 0&&(i.displacementMap=n(e.displacementMap)),e.displacementScale!==void 0&&(i.displacementScale=e.displacementScale),e.displacementBias!==void 0&&(i.displacementBias=e.displacementBias),e.roughnessMap!==void 0&&(i.roughnessMap=n(e.roughnessMap)),e.metalnessMap!==void 0&&(i.metalnessMap=n(e.metalnessMap)),e.emissiveMap!==void 0&&(i.emissiveMap=n(e.emissiveMap)),e.emissiveIntensity!==void 0&&(i.emissiveIntensity=e.emissiveIntensity),e.specularMap!==void 0&&(i.specularMap=n(e.specularMap)),e.specularIntensityMap!==void 0&&(i.specularIntensityMap=n(e.specularIntensityMap)),e.specularColorMap!==void 0&&(i.specularColorMap=n(e.specularColorMap)),e.envMap!==void 0&&(i.envMap=n(e.envMap)),e.envMapIntensity!==void 0&&(i.envMapIntensity=e.envMapIntensity),e.reflectivity!==void 0&&(i.reflectivity=e.reflectivity),e.refractionRatio!==void 0&&(i.refractionRatio=e.refractionRatio),e.lightMap!==void 0&&(i.lightMap=n(e.lightMap)),e.lightMapIntensity!==void 0&&(i.lightMapIntensity=e.lightMapIntensity),e.aoMap!==void 0&&(i.aoMap=n(e.aoMap)),e.aoMapIntensity!==void 0&&(i.aoMapIntensity=e.aoMapIntensity),e.gradientMap!==void 0&&(i.gradientMap=n(e.gradientMap)),e.clearcoatMap!==void 0&&(i.clearcoatMap=n(e.clearcoatMap)),e.clearcoatRoughnessMap!==void 0&&(i.clearcoatRoughnessMap=n(e.clearcoatRoughnessMap)),e.clearcoatNormalMap!==void 0&&(i.clearcoatNormalMap=n(e.clearcoatNormalMap)),e.clearcoatNormalScale!==void 0&&(i.clearcoatNormalScale=new X().fromArray(e.clearcoatNormalScale)),e.transmissionMap!==void 0&&(i.transmissionMap=n(e.transmissionMap)),e.thicknessMap!==void 0&&(i.thicknessMap=n(e.thicknessMap)),e.sheenColorMap!==void 0&&(i.sheenColorMap=n(e.sheenColorMap)),e.sheenRoughnessMap!==void 0&&(i.sheenRoughnessMap=n(e.sheenRoughnessMap)),i}setTextures(e){return this.textures=e,this}}class tl{static decodeText(e){if(typeof TextDecoder!="undefined")return new TextDecoder().decode(e);let t="";for(let n=0,i=e.length;n<i;n++)t+=String.fromCharCode(e[n]);try{return decodeURIComponent(escape(t))}catch(n){return t}}static extractUrlBase(e){const t=e.lastIndexOf("/");return t===-1?"./":e.substr(0,t+1)}static resolveURL(e,t){return typeof e!="string"||e===""?"":(/^https?:\/\//i.test(t)&&/^\//.test(e)&&(t=t.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(e)||/^data:.*,.*$/i.test(e)||/^blob:.*$/i.test(e)?e:t+e)}}class Cu extends Te{constructor(){super(),this.type="InstancedBufferGeometry",this.instanceCount=1/0}copy(e){return super.copy(e),this.instanceCount=e.instanceCount,this}clone(){return new this.constructor().copy(this)}toJSON(){const e=super.toJSON(this);return e.instanceCount=this.instanceCount,e.isInstancedBufferGeometry=!0,e}}Cu.prototype.isInstancedBufferGeometry=!0;class Ox extends null{constructor(e){super(e)}load(e,t,n,i){const r=this,o=new Xn(r.manager);o.setPath(r.path),o.setRequestHeader(r.requestHeader),o.setWithCredentials(r.withCredentials),o.load(e,function(a){try{t(r.parse(JSON.parse(a)))}catch(l){i?i(l):console.error(l),r.manager.itemError(e)}},n,i)}parse(e){const t={},n={};function i(f,m){if(t[m]!==void 0)return t[m];const v=f.interleavedBuffers[m],g=r(f,v.buffer),p=qi(v.type,g),_=new fr(p,v.stride);return _.uuid=v.uuid,t[m]=_,_}function r(f,m){if(n[m]!==void 0)return n[m];const v=f.arrayBuffers[m],g=new Uint32Array(v).buffer;return n[m]=g,g}const o=e.isInstancedBufferGeometry?new Cu:new Te,a=e.data.index;if(a!==void 0){const f=qi(a.type,a.array);o.setIndex(new dt(f,1))}const l=e.data.attributes;for(const f in l){const m=l[f];let x;if(m.isInterleavedBufferAttribute){const v=i(e.data,m.data);x=new Ei(v,m.itemSize,m.offset,m.normalized)}else{const v=qi(m.type,m.array),g=m.isInstancedBufferAttribute?vr:dt;x=new g(v,m.itemSize,m.normalized)}m.name!==void 0&&(x.name=m.name),m.usage!==void 0&&x.setUsage(m.usage),m.updateRange!==void 0&&(x.updateRange.offset=m.updateRange.offset,x.updateRange.count=m.updateRange.count),o.setAttribute(f,x)}const c=e.data.morphAttributes;if(c)for(const f in c){const m=c[f],x=[];for(let v=0,g=m.length;v<g;v++){const p=m[v];let _;if(p.isInterleavedBufferAttribute){const y=i(e.data,p.data);_=new Ei(y,p.itemSize,p.offset,p.normalized)}else{const y=qi(p.type,p.array);_=new dt(y,p.itemSize,p.normalized)}p.name!==void 0&&(_.name=p.name),x.push(_)}o.morphAttributes[f]=x}e.data.morphTargetsRelative&&(o.morphTargetsRelative=!0);const h=e.data.groups||e.data.drawcalls||e.data.offsets;if(h!==void 0)for(let f=0,m=h.length;f!==m;++f){const x=h[f];o.addGroup(x.start,x.count,x.materialIndex)}const d=e.data.boundingSphere;if(d!==void 0){const f=new b;d.center!==void 0&&f.fromArray(d.center),o.boundingSphere=new bi(f,d.radius)}return e.name&&(o.name=e.name),e.userData&&(o.userData=e.userData),o}}class O0 extends null{constructor(e){super(e)}load(e,t,n,i){const r=this,o=this.path===""?tl.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||o;const a=new Xn(this.manager);a.setPath(this.path),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(e,function(l){let c=null;try{c=JSON.parse(l)}catch(h){i!==void 0&&i(h),console.error("THREE:ObjectLoader: Can't parse "+e+".",h.message);return}const u=c.metadata;if(u===void 0||u.type===void 0||u.type.toLowerCase()==="geometry"){console.error("THREE.ObjectLoader: Can't load "+e);return}r.parse(c,t)},n,i)}loadAsync(e,t){return Ar(this,null,function*(){const n=this,i=this.path===""?tl.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||i;const r=new Xn(this.manager);r.setPath(this.path),r.setRequestHeader(this.requestHeader),r.setWithCredentials(this.withCredentials);const o=yield r.loadAsync(e,t),a=JSON.parse(o),l=a.metadata;if(l===void 0||l.type===void 0||l.type.toLowerCase()==="geometry")throw new Error("THREE.ObjectLoader: Can't load "+e);return yield n.parseAsync(a)})}parse(e,t){const n=this.parseAnimations(e.animations),i=this.parseShapes(e.shapes),r=this.parseGeometries(e.geometries,i),o=this.parseImages(e.images,function(){t!==void 0&&t(c)}),a=this.parseTextures(e.textures,o),l=this.parseMaterials(e.materials,a),c=this.parseObject(e.object,r,l,a,n),u=this.parseSkeletons(e.skeletons,c);if(this.bindSkeletons(c,u),t!==void 0){let h=!1;for(const d in o)if(o[d]instanceof HTMLImageElement){h=!0;break}h===!1&&t(c)}return c}parseAsync(e){return Ar(this,null,function*(){const t=this.parseAnimations(e.animations),n=this.parseShapes(e.shapes),i=this.parseGeometries(e.geometries,n),r=yield this.parseImagesAsync(e.images),o=this.parseTextures(e.textures,r),a=this.parseMaterials(e.materials,o),l=this.parseObject(e.object,i,a,o,t),c=this.parseSkeletons(e.skeletons,l);return this.bindSkeletons(l,c),l})}parseShapes(e){const t={};if(e!==void 0)for(let n=0,i=e.length;n<i;n++){const r=new Vn().fromJSON(e[n]);t[r.uuid]=r}return t}parseSkeletons(e,t){const n={},i={};if(t.traverse(function(r){r.isBone&&(i[r.uuid]=r)}),e!==void 0)for(let r=0,o=e.length;r<o;r++){const a=new za().fromJSON(e[r],i);n[a.uuid]=a}return n}parseGeometries(e,t){const n={};if(e!==void 0){const i=new Ox;for(let r=0,o=e.length;r<o;r++){let a;const l=e[r];switch(l.type){case"BufferGeometry":case"InstancedBufferGeometry":a=i.parse(l);break;case"Geometry":console.error("THREE.ObjectLoader: The legacy Geometry type is no longer supported.");break;default:l.type in iu?a=iu[l.type].fromJSON(l,t):console.warn(`THREE.ObjectLoader: Unsupported geometry type "${l.type}"`)}a.uuid=l.uuid,l.name!==void 0&&(a.name=l.name),a.isBufferGeometry===!0&&l.userData!==void 0&&(a.userData=l.userData),n[l.uuid]=a}}return n}parseMaterials(e,t){const n={},i={};if(e!==void 0){const r=new Ux;r.setTextures(t);for(let o=0,a=e.length;o<a;o++){const l=e[o];if(l.type==="MultiMaterial"){const c=[];for(let u=0;u<l.materials.length;u++){const h=l.materials[u];n[h.uuid]===void 0&&(n[h.uuid]=r.parse(h)),c.push(n[h.uuid])}i[l.uuid]=c}else n[l.uuid]===void 0&&(n[l.uuid]=r.parse(l)),i[l.uuid]=n[l.uuid]}}return i}parseAnimations(e){const t={};if(e!==void 0)for(let n=0;n<e.length;n++){const i=e[n],r=To.parse(i);t[r.uuid]=r}return t}parseImages(e,t){const n=this,i={};let r;function o(l){return n.manager.itemStart(l),r.load(l,function(){n.manager.itemEnd(l)},void 0,function(){n.manager.itemError(l),n.manager.itemEnd(l)})}function a(l){if(typeof l=="string"){const c=l,u=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(c)?c:n.resourcePath+c;return o(u)}else return l.data?{data:qi(l.type,l.data),width:l.width,height:l.height}:null}if(e!==void 0&&e.length>0){const l=new pu(t);r=new Eo(l),r.setCrossOrigin(this.crossOrigin);for(let c=0,u=e.length;c<u;c++){const h=e[c],d=h.url;if(Array.isArray(d)){i[h.uuid]=[];for(let f=0,m=d.length;f<m;f++){const x=d[f],v=a(x);v!==null&&(v instanceof HTMLImageElement?i[h.uuid].push(v):i[h.uuid].push(new yr(v.data,v.width,v.height)))}}else{const f=a(h.url);f!==null&&(i[h.uuid]=f)}}}return i}parseImagesAsync(e){return Ar(this,null,function*(){const t=this,n={};let i;function r(o){return Ar(this,null,function*(){if(typeof o=="string"){const a=o,l=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(a)?a:t.resourcePath+a;return yield i.loadAsync(l)}else return o.data?{data:qi(o.type,o.data),width:o.width,height:o.height}:null})}if(e!==void 0&&e.length>0){i=new Eo(this.manager),i.setCrossOrigin(this.crossOrigin);for(let o=0,a=e.length;o<a;o++){const l=e[o],c=l.url;if(Array.isArray(c)){n[l.uuid]=[];for(let u=0,h=c.length;u<h;u++){const d=c[u],f=yield r(d);f!==null&&(f instanceof HTMLImageElement?n[l.uuid].push(f):n[l.uuid].push(new yr(f.data,f.width,f.height)))}}else{const u=yield r(l.url);u!==null&&(n[l.uuid]=u)}}}return n})}parseTextures(e,t){function n(r,o){return typeof r=="number"?r:(console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",r),o[r])}const i={};if(e!==void 0)for(let r=0,o=e.length;r<o;r++){const a=e[r];a.image===void 0&&console.warn('THREE.ObjectLoader: No "image" specified for',a.uuid),t[a.image]===void 0&&console.warn("THREE.ObjectLoader: Undefined image",a.image);let l;const c=t[a.image];Array.isArray(c)?(l=new Hr(c),c.length===6&&(l.needsUpdate=!0)):(c&&c.data?l=new yr(c.data,c.width,c.height):l=new It(c),c&&(l.needsUpdate=!0)),l.uuid=a.uuid,a.name!==void 0&&(l.name=a.name),a.mapping!==void 0&&(l.mapping=n(a.mapping,Hx)),a.offset!==void 0&&l.offset.fromArray(a.offset),a.repeat!==void 0&&l.repeat.fromArray(a.repeat),a.center!==void 0&&l.center.fromArray(a.center),a.rotation!==void 0&&(l.rotation=a.rotation),a.wrap!==void 0&&(l.wrapS=n(a.wrap[0],Ru),l.wrapT=n(a.wrap[1],Ru)),a.format!==void 0&&(l.format=a.format),a.type!==void 0&&(l.type=a.type),a.encoding!==void 0&&(l.encoding=a.encoding),a.minFilter!==void 0&&(l.minFilter=n(a.minFilter,Pu)),a.magFilter!==void 0&&(l.magFilter=n(a.magFilter,Pu)),a.anisotropy!==void 0&&(l.anisotropy=a.anisotropy),a.flipY!==void 0&&(l.flipY=a.flipY),a.premultiplyAlpha!==void 0&&(l.premultiplyAlpha=a.premultiplyAlpha),a.unpackAlignment!==void 0&&(l.unpackAlignment=a.unpackAlignment),a.userData!==void 0&&(l.userData=a.userData),i[a.uuid]=l}return i}parseObject(e,t,n,i,r){let o;function a(d){return t[d]===void 0&&console.warn("THREE.ObjectLoader: Undefined geometry",d),t[d]}function l(d){if(d!==void 0){if(Array.isArray(d)){const f=[];for(let m=0,x=d.length;m<x;m++){const v=d[m];n[v]===void 0&&console.warn("THREE.ObjectLoader: Undefined material",v),f.push(n[v])}return f}return n[d]===void 0&&console.warn("THREE.ObjectLoader: Undefined material",d),n[d]}}function c(d){return i[d]===void 0&&console.warn("THREE.ObjectLoader: Undefined texture",d),i[d]}let u,h;switch(e.type){case"Scene":o=new Pa,e.background!==void 0&&(Number.isInteger(e.background)?o.background=new ce(e.background):o.background=c(e.background)),e.environment!==void 0&&(o.environment=c(e.environment)),e.fog!==void 0&&(e.fog.type==="Fog"?o.fog=new Xs(e.fog.color,e.fog.near,e.fog.far):e.fog.type==="FogExp2"&&(o.fog=new qs(e.fog.color,e.fog.density)));break;case"PerspectiveCamera":o=new Yt(e.fov,e.aspect,e.near,e.far),e.focus!==void 0&&(o.focus=e.focus),e.zoom!==void 0&&(o.zoom=e.zoom),e.filmGauge!==void 0&&(o.filmGauge=e.filmGauge),e.filmOffset!==void 0&&(o.filmOffset=e.filmOffset),e.view!==void 0&&(o.view=Object.assign({},e.view));break;case"OrthographicCamera":o=new Hs(e.left,e.right,e.top,e.bottom,e.near,e.far),e.zoom!==void 0&&(o.zoom=e.zoom),e.view!==void 0&&(o.view=Object.assign({},e.view));break;case"AmbientLight":o=new Eu(e.color,e.intensity);break;case"DirectionalLight":o=new Tu(e.color,e.intensity);break;case"PointLight":o=new Mu(e.color,e.intensity,e.distance,e.decay);break;case"RectAreaLight":o=new Au(e.color,e.intensity,e.width,e.height);break;case"SpotLight":o=new _u(e.color,e.intensity,e.distance,e.angle,e.penumbra,e.decay);break;case"HemisphereLight":o=new mu(e.color,e.groundColor,e.intensity);break;case"LightProbe":o=new Ao().fromJSON(e);break;case"SkinnedMesh":u=a(e.geometry),h=l(e.material),o=new Na(u,h),e.bindMode!==void 0&&(o.bindMode=e.bindMode),e.bindMatrix!==void 0&&o.bindMatrix.fromArray(e.bindMatrix),e.skeleton!==void 0&&(o.skeleton=e.skeleton);break;case"Mesh":u=a(e.geometry),h=l(e.material),o=new kt(u,h);break;case"InstancedMesh":u=a(e.geometry),h=l(e.material);const d=e.count,f=e.instanceMatrix,m=e.instanceColor;o=new Fc(u,h,d),o.instanceMatrix=new vr(new Float32Array(f.array),16),m!==void 0&&(o.instanceColor=new vr(new Float32Array(m.array),m.itemSize));break;case"LOD":o=new Yg;break;case"Line":o=new Ai(a(e.geometry),l(e.material));break;case"LineLoop":o=new Hc(a(e.geometry),l(e.material));break;case"LineSegments":o=new oi(a(e.geometry),l(e.material));break;case"PointCloud":case"Points":o=new to(a(e.geometry),l(e.material));break;case"Sprite":o=new Fa(l(e.material));break;case"Group":o=new dr;break;case"Bone":o=new Ba;break;default:o=new rt}if(o.uuid=e.uuid,e.name!==void 0&&(o.name=e.name),e.matrix!==void 0?(o.matrix.fromArray(e.matrix),e.matrixAutoUpdate!==void 0&&(o.matrixAutoUpdate=e.matrixAutoUpdate),o.matrixAutoUpdate&&o.matrix.decompose(o.position,o.quaternion,o.scale)):(e.position!==void 0&&o.position.fromArray(e.position),e.rotation!==void 0&&o.rotation.fromArray(e.rotation),e.quaternion!==void 0&&o.quaternion.fromArray(e.quaternion),e.scale!==void 0&&o.scale.fromArray(e.scale)),e.castShadow!==void 0&&(o.castShadow=e.castShadow),e.receiveShadow!==void 0&&(o.receiveShadow=e.receiveShadow),e.shadow&&(e.shadow.bias!==void 0&&(o.shadow.bias=e.shadow.bias),e.shadow.normalBias!==void 0&&(o.shadow.normalBias=e.shadow.normalBias),e.shadow.radius!==void 0&&(o.shadow.radius=e.shadow.radius),e.shadow.mapSize!==void 0&&o.shadow.mapSize.fromArray(e.shadow.mapSize),e.shadow.camera!==void 0&&(o.shadow.camera=this.parseObject(e.shadow.camera))),e.visible!==void 0&&(o.visible=e.visible),e.frustumCulled!==void 0&&(o.frustumCulled=e.frustumCulled),e.renderOrder!==void 0&&(o.renderOrder=e.renderOrder),e.userData!==void 0&&(o.userData=e.userData),e.layers!==void 0&&(o.layers.mask=e.layers),e.children!==void 0){const d=e.children;for(let f=0;f<d.length;f++)o.add(this.parseObject(d[f],t,n,i,r))}if(e.animations!==void 0){const d=e.animations;for(let f=0;f<d.length;f++){const m=d[f];o.animations.push(r[m])}}if(e.type==="LOD"){e.autoUpdate!==void 0&&(o.autoUpdate=e.autoUpdate);const d=e.levels;for(let f=0;f<d.length;f++){const m=d[f],x=o.getObjectByProperty("uuid",m.object);x!==void 0&&o.addLevel(x,m.distance)}}return o}bindSkeletons(e,t){Object.keys(t).length!==0&&e.traverse(function(n){if(n.isSkinnedMesh===!0&&n.skeleton!==void 0){const i=t[n.skeleton];i===void 0?console.warn("THREE.ObjectLoader: No skeleton found with UUID:",n.skeleton):n.bind(i,n.bindMatrix)}})}setTexturePath(e){return console.warn("THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath()."),this.setResourcePath(e)}}const Hx={UVMapping:Uo,CubeReflectionMapping:Bi,CubeRefractionMapping:zi,EquirectangularReflectionMapping:cs,EquirectangularRefractionMapping:us,CubeUVReflectionMapping:Rr,CubeUVRefractionMapping:hs},Ru={RepeatWrapping:ds,ClampToEdgeWrapping:jt,MirroredRepeatWrapping:fs},Pu={NearestFilter:Et,NearestMipmapNearestFilter:Oo,NearestMipmapLinearFilter:Ho,LinearFilter:Mt,LinearMipmapNearestFilter:dl,LinearMipmapLinearFilter:Ui};class kx extends hi{constructor(e){super(e),typeof createImageBitmap=="undefined"&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),typeof fetch=="undefined"&&console.warn("THREE.ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"}}setOptions(e){return this.options=e,this}load(e,t,n,i){e===void 0&&(e=""),this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const r=this,o=Tr.get(e);if(o!==void 0)return r.manager.itemStart(e),setTimeout(function(){t&&t(o),r.manager.itemEnd(e)},0),o;const a={};a.credentials=this.crossOrigin==="anonymous"?"same-origin":"include",a.headers=this.requestHeader,fetch(e,a).then(function(l){return l.blob()}).then(function(l){return createImageBitmap(l,Object.assign(r.options,{colorSpaceConversion:"none"}))}).then(function(l){Tr.add(e,l),t&&t(l),r.manager.itemEnd(e)}).catch(function(l){i&&i(l),r.manager.itemError(e),r.manager.itemEnd(e)}),r.manager.itemStart(e)}}kx.prototype.isImageBitmapLoader=!0;let Lo;const Iu={getContext:function(){return Lo===void 0&&(Lo=new(window.AudioContext||window.webkitAudioContext)),Lo},setContext:function(s){Lo=s}};class Gx extends hi{constructor(e){super(e)}load(e,t,n,i){const r=this,o=new Xn(this.manager);o.setResponseType("arraybuffer"),o.setPath(this.path),o.setRequestHeader(this.requestHeader),o.setWithCredentials(this.withCredentials),o.load(e,function(a){try{const l=a.slice(0);Iu.getContext().decodeAudioData(l,function(u){t(u)})}catch(l){i?i(l):console.error(l),r.manager.itemError(e)}},n,i)}}class Vx extends Ao{constructor(e,t,n=1){super(void 0,n);const i=new ce().set(e),r=new ce().set(t),o=new b(i.r,i.g,i.b),a=new b(r.r,r.g,r.b),l=Math.sqrt(Math.PI),c=l*Math.sqrt(.75);this.sh.coefficients[0].copy(o).add(a).multiplyScalar(l),this.sh.coefficients[1].copy(o).sub(a).multiplyScalar(c)}}Vx.prototype.isHemisphereLightProbe=!0;class Wx extends Ao{constructor(e,t=1){super(void 0,t);const n=new ce().set(e);this.sh.coefficients[0].set(n.r,n.g,n.b).multiplyScalar(2*Math.sqrt(Math.PI))}}Wx.prototype.isAmbientLightProbe=!0;const Du=new xe,Fu=new xe,Li=new xe;class H0{constructor(){this.type="StereoCamera",this.aspect=1,this.eyeSep=.064,this.cameraL=new Yt,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new Yt,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}update(e){const t=this._cache;if(t.focus!==e.focus||t.fov!==e.fov||t.aspect!==e.aspect*this.aspect||t.near!==e.near||t.far!==e.far||t.zoom!==e.zoom||t.eyeSep!==this.eyeSep){t.focus=e.focus,t.fov=e.fov,t.aspect=e.aspect*this.aspect,t.near=e.near,t.far=e.far,t.zoom=e.zoom,t.eyeSep=this.eyeSep,Li.copy(e.projectionMatrix);const i=t.eyeSep/2,r=i*t.near/t.focus,o=t.near*Math.tan(yi*t.fov*.5)/t.zoom;let a,l;Fu.elements[12]=-i,Du.elements[12]=i,a=-o*t.aspect+r,l=o*t.aspect+r,Li.elements[0]=2*t.near/(l-a),Li.elements[8]=(l+a)/(l-a),this.cameraL.projectionMatrix.copy(Li),a=-o*t.aspect-r,l=o*t.aspect-r,Li.elements[0]=2*t.near/(l-a),Li.elements[8]=(l+a)/(l-a),this.cameraR.projectionMatrix.copy(Li)}this.cameraL.matrixWorld.copy(e.matrixWorld).multiply(Fu),this.cameraR.matrixWorld.copy(e.matrixWorld).multiply(Du)}}class qx{constructor(e=!0){this.autoStart=e,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}start(){this.startTime=Nu(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let e=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){const t=Nu();e=(t-this.oldTime)/1e3,this.oldTime=t,this.elapsedTime+=e}return e}}function Nu(){return(typeof performance=="undefined"?Date:performance).now()}const Ci=new b,Bu=new Qt,Xx=new b,Ri=new b;class k0 extends null{constructor(){super(),this.type="AudioListener",this.context=Iu.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new qx}getInput(){return this.gain}removeFilter(){return this.filter!==null&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(e){return this.filter!==null?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=e,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}updateMatrixWorld(e){super.updateMatrixWorld(e);const t=this.context.listener,n=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(Ci,Bu,Xx),Ri.set(0,0,-1).applyQuaternion(Bu),t.positionX){const i=this.context.currentTime+this.timeDelta;t.positionX.linearRampToValueAtTime(Ci.x,i),t.positionY.linearRampToValueAtTime(Ci.y,i),t.positionZ.linearRampToValueAtTime(Ci.z,i),t.forwardX.linearRampToValueAtTime(Ri.x,i),t.forwardY.linearRampToValueAtTime(Ri.y,i),t.forwardZ.linearRampToValueAtTime(Ri.z,i),t.upX.linearRampToValueAtTime(n.x,i),t.upY.linearRampToValueAtTime(n.y,i),t.upZ.linearRampToValueAtTime(n.z,i)}else t.setPosition(Ci.x,Ci.y,Ci.z),t.setOrientation(Ri.x,Ri.y,Ri.z,n.x,n.y,n.z)}}class Yx extends rt{constructor(e){super(),this.type="Audio",this.listener=e,this.context=e.context,this.gain=this.context.createGain(),this.gain.connect(e.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(e){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=e,this.connect(),this}setMediaElementSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(e),this.connect(),this}setMediaStreamSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(e),this.connect(),this}setBuffer(e){return this.buffer=e,this.sourceType="buffer",this.autoplay&&this.play(),this}play(e=0){if(this.isPlaying===!0){console.warn("THREE.Audio: Audio is already playing.");return}if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}this._startedAt=this.context.currentTime+e;const t=this.context.createBufferSource();return t.buffer=this.buffer,t.loop=this.loop,t.loopStart=this.loopStart,t.loopEnd=this.loopEnd,t.onended=this.onEnded.bind(this),t.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=t,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.isPlaying===!0&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,this.loop===!0&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this}stop(){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this._progress=0,this.source.stop(),this.source.onended=null,this.isPlaying=!1,this}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].connect(this.filters[e]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this._connected=!0,this}disconnect(){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].disconnect(this.filters[e]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this._connected=!1,this}getFilters(){return this.filters}setFilters(e){return e||(e=[]),this._connected===!0?(this.disconnect(),this.filters=e.slice(),this.connect()):this.filters=e.slice(),this}setDetune(e){if(this.detune=e,this.source.detune!==void 0)return this.isPlaying===!0&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this}getDetune(){return this.detune}getFilter(){return this.getFilters()[0]}setFilter(e){return this.setFilters(e?[e]:[])}setPlaybackRate(e){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.playbackRate=e,this.isPlaying===!0&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this}getPlaybackRate(){return this.playbackRate}onEnded(){this.isPlaying=!1}getLoop(){return this.hasPlaybackControl===!1?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.loop}setLoop(e){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.loop=e,this.isPlaying===!0&&(this.source.loop=this.loop),this}setLoopStart(e){return this.loopStart=e,this}setLoopEnd(e){return this.loopEnd=e,this}getVolume(){return this.gain.gain.value}setVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}}const Pi=new b,zu=new Qt,Zx=new b,Ii=new b;class G0 extends null{constructor(e){super(e),this.panner=this.context.createPanner(),this.panner.panningModel="HRTF",this.panner.connect(this.gain)}getOutput(){return this.panner}getRefDistance(){return this.panner.refDistance}setRefDistance(e){return this.panner.refDistance=e,this}getRolloffFactor(){return this.panner.rolloffFactor}setRolloffFactor(e){return this.panner.rolloffFactor=e,this}getDistanceModel(){return this.panner.distanceModel}setDistanceModel(e){return this.panner.distanceModel=e,this}getMaxDistance(){return this.panner.maxDistance}setMaxDistance(e){return this.panner.maxDistance=e,this}setDirectionalCone(e,t,n){return this.panner.coneInnerAngle=e,this.panner.coneOuterAngle=t,this.panner.coneOuterGain=n,this}updateMatrixWorld(e){if(super.updateMatrixWorld(e),this.hasPlaybackControl===!0&&this.isPlaying===!1)return;this.matrixWorld.decompose(Pi,zu,Zx),Ii.set(0,0,1).applyQuaternion(zu);const t=this.panner;if(t.positionX){const n=this.context.currentTime+this.listener.timeDelta;t.positionX.linearRampToValueAtTime(Pi.x,n),t.positionY.linearRampToValueAtTime(Pi.y,n),t.positionZ.linearRampToValueAtTime(Pi.z,n),t.orientationX.linearRampToValueAtTime(Ii.x,n),t.orientationY.linearRampToValueAtTime(Ii.y,n),t.orientationZ.linearRampToValueAtTime(Ii.z,n)}else t.setPosition(Pi.x,Pi.y,Pi.z),t.setOrientation(Ii.x,Ii.y,Ii.z)}}class Jx{constructor(e,t=2048){this.analyser=e.context.createAnalyser(),this.analyser.fftSize=t,this.data=new Uint8Array(this.analyser.frequencyBinCount),e.getOutput().connect(this.analyser)}getFrequencyData(){return this.analyser.getByteFrequencyData(this.data),this.data}getAverageFrequency(){let e=0;const t=this.getFrequencyData();for(let n=0;n<t.length;n++)e+=t[n];return e/t.length}}class $x{constructor(e,t,n){this.binding=e,this.valueSize=n;let i,r,o;switch(t){case"quaternion":i=this._slerp,r=this._slerpAdditive,o=this._setAdditiveIdentityQuaternion,this.buffer=new Float64Array(n*6),this._workIndex=5;break;case"string":case"bool":i=this._select,r=this._select,o=this._setAdditiveIdentityOther,this.buffer=new Array(n*5);break;default:i=this._lerp,r=this._lerpAdditive,o=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(n*5)}this._mixBufferRegion=i,this._mixBufferRegionAdditive=r,this._setIdentity=o,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}accumulate(e,t){const n=this.buffer,i=this.valueSize,r=e*i+i;let o=this.cumulativeWeight;if(o===0){for(let a=0;a!==i;++a)n[r+a]=n[a];o=t}else{o+=t;const a=t/o;this._mixBufferRegion(n,r,0,a,i)}this.cumulativeWeight=o}accumulateAdditive(e){const t=this.buffer,n=this.valueSize,i=n*this._addIndex;this.cumulativeWeightAdditive===0&&this._setIdentity(),this._mixBufferRegionAdditive(t,i,0,e,n),this.cumulativeWeightAdditive+=e}apply(e){const t=this.valueSize,n=this.buffer,i=e*t+t,r=this.cumulativeWeight,o=this.cumulativeWeightAdditive,a=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,r<1){const l=t*this._origIndex;this._mixBufferRegion(n,i,l,1-r,t)}o>0&&this._mixBufferRegionAdditive(n,i,this._addIndex*t,1,t);for(let l=t,c=t+t;l!==c;++l)if(n[l]!==n[l+t]){a.setValue(n,i);break}}saveOriginalState(){const e=this.binding,t=this.buffer,n=this.valueSize,i=n*this._origIndex;e.getValue(t,i);for(let r=n,o=i;r!==o;++r)t[r]=t[i+r%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const e=this.valueSize*3;this.binding.setValue(this.buffer,e)}_setAdditiveIdentityNumeric(){const e=this._addIndex*this.valueSize,t=e+this.valueSize;for(let n=e;n<t;n++)this.buffer[n]=0}_setAdditiveIdentityQuaternion(){this._setAdditiveIdentityNumeric(),this.buffer[this._addIndex*this.valueSize+3]=1}_setAdditiveIdentityOther(){const e=this._origIndex*this.valueSize,t=this._addIndex*this.valueSize;for(let n=0;n<this.valueSize;n++)this.buffer[t+n]=this.buffer[e+n]}_select(e,t,n,i,r){if(i>=.5)for(let o=0;o!==r;++o)e[t+o]=e[n+o]}_slerp(e,t,n,i){Qt.slerpFlat(e,t,e,t,e,n,i)}_slerpAdditive(e,t,n,i,r){const o=this._workIndex*r;Qt.multiplyQuaternionsFlat(e,o,e,t,e,n),Qt.slerpFlat(e,t,e,t,e,o,i)}_lerp(e,t,n,i,r){const o=1-i;for(let a=0;a!==r;++a){const l=t+a;e[l]=e[l]*o+e[n+a]*i}}_lerpAdditive(e,t,n,i,r){for(let o=0;o!==r;++o){const a=t+o;e[a]=e[a]+e[n+o]*i}}}const nl="\\[\\]\\.:\\/",jx=new RegExp("["+nl+"]","g"),il="[^"+nl+"]",Qx="[^"+nl.replace("\\.","")+"]",Kx=/((?:WC+[\/:])*)/.source.replace("WC",il),ey=/(WCOD+)?/.source.replace("WCOD",Qx),ty=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",il),ny=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",il),iy=new RegExp("^"+Kx+ey+ty+ny+"$"),ry=["material","materials","bones"];class sy{constructor(e,t,n){const i=n||tt.parseTrackName(t);this._targetGroup=e,this._bindings=e.subscribe_(t,i)}getValue(e,t){this.bind();const n=this._targetGroup.nCachedObjects_,i=this._bindings[n];i!==void 0&&i.getValue(e,t)}setValue(e,t){const n=this._bindings;for(let i=this._targetGroup.nCachedObjects_,r=n.length;i!==r;++i)n[i].setValue(e,t)}bind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].bind()}unbind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].unbind()}}class tt{constructor(e,t,n){this.path=t,this.parsedPath=n||tt.parseTrackName(t),this.node=tt.findNode(e,this.parsedPath.nodeName)||e,this.rootNode=e,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(e,t,n){return e&&e.isAnimationObjectGroup?new tt.Composite(e,t,n):new tt(e,t,n)}static sanitizeNodeName(e){return e.replace(/\s/g,"_").replace(jx,"")}static parseTrackName(e){const t=iy.exec(e);if(!t)throw new Error("PropertyBinding: Cannot parse trackName: "+e);const n={nodeName:t[2],objectName:t[3],objectIndex:t[4],propertyName:t[5],propertyIndex:t[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(i!==void 0&&i!==-1){const r=n.nodeName.substring(i+1);ry.indexOf(r)!==-1&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=r)}if(n.propertyName===null||n.propertyName.length===0)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+e);return n}static findNode(e,t){if(!t||t===""||t==="."||t===-1||t===e.name||t===e.uuid)return e;if(e.skeleton){const n=e.skeleton.getBoneByName(t);if(n!==void 0)return n}if(e.children){const n=function(r){for(let o=0;o<r.length;o++){const a=r[o];if(a.name===t||a.uuid===t)return a;const l=n(a.children);if(l)return l}return null},i=n(e.children);if(i)return i}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(e,t){e[t]=this.targetObject[this.propertyName]}_getValue_array(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)e[t++]=n[i]}_getValue_arrayElement(e,t){e[t]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(e,t){this.resolvedProperty.toArray(e,t)}_setValue_direct(e,t){this.targetObject[this.propertyName]=e[t]}_setValue_direct_setNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++]}_setValue_array_setNeedsUpdate(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++];this.targetObject.needsUpdate=!0}_setValue_array_setMatrixWorldNeedsUpdate(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(e,t){this.resolvedProperty[this.propertyIndex]=e[t]}_setValue_arrayElement_setNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(e,t){this.resolvedProperty.fromArray(e,t)}_setValue_fromArray_setNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(e,t){this.bind(),this.getValue(e,t)}_setValue_unbound(e,t){this.bind(),this.setValue(e,t)}bind(){let e=this.node;const t=this.parsedPath,n=t.objectName,i=t.propertyName;let r=t.propertyIndex;if(e||(e=tt.findNode(this.rootNode,t.nodeName)||this.rootNode,this.node=e),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!e){console.error("THREE.PropertyBinding: Trying to update node for track: "+this.path+" but it wasn't found.");return}if(n){let c=t.objectIndex;switch(n){case"materials":if(!e.material){console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!e.material.materials){console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);return}e=e.material.materials;break;case"bones":if(!e.skeleton){console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);return}e=e.skeleton.bones;for(let u=0;u<e.length;u++)if(e[u].name===c){c=u;break}break;default:if(e[n]===void 0){console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);return}e=e[n]}if(c!==void 0){if(e[c]===void 0){console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,e);return}e=e[c]}}const o=e[i];if(o===void 0){const c=t.nodeName;console.error("THREE.PropertyBinding: Trying to update property for track: "+c+"."+i+" but it wasn't found.",e);return}let a=this.Versioning.None;this.targetObject=e,e.needsUpdate!==void 0?a=this.Versioning.NeedsUpdate:e.matrixWorldNeedsUpdate!==void 0&&(a=this.Versioning.MatrixWorldNeedsUpdate);let l=this.BindingType.Direct;if(r!==void 0){if(i==="morphTargetInfluences"){if(!e.geometry){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);return}if(e.geometry.isBufferGeometry){if(!e.geometry.morphAttributes){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);return}e.morphTargetDictionary[r]!==void 0&&(r=e.morphTargetDictionary[r])}else{console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.",this);return}}l=this.BindingType.ArrayElement,this.resolvedProperty=o,this.propertyIndex=r}else o.fromArray!==void 0&&o.toArray!==void 0?(l=this.BindingType.HasFromToArray,this.resolvedProperty=o):Array.isArray(o)?(l=this.BindingType.EntireArray,this.resolvedProperty=o):this.propertyName=i;this.getValue=this.GetterByBindingType[l],this.setValue=this.SetterByBindingTypeAndVersioning[l][a]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}tt.Composite=sy,tt.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},tt.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},tt.prototype.GetterByBindingType=[tt.prototype._getValue_direct,tt.prototype._getValue_array,tt.prototype._getValue_arrayElement,tt.prototype._getValue_toArray],tt.prototype.SetterByBindingTypeAndVersioning=[[tt.prototype._setValue_direct,tt.prototype._setValue_direct_setNeedsUpdate,tt.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[tt.prototype._setValue_array,tt.prototype._setValue_array_setNeedsUpdate,tt.prototype._setValue_array_setMatrixWorldNeedsUpdate],[tt.prototype._setValue_arrayElement,tt.prototype._setValue_arrayElement_setNeedsUpdate,tt.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[tt.prototype._setValue_fromArray,tt.prototype._setValue_fromArray_setNeedsUpdate,tt.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];class oy{constructor(){this.uuid=cn(),this._objects=Array.prototype.slice.call(arguments),this.nCachedObjects_=0;const e={};this._indicesByUUID=e;for(let n=0,i=arguments.length;n!==i;++n)e[arguments[n].uuid]=n;this._paths=[],this._parsedPaths=[],this._bindings=[],this._bindingsIndicesByPath={};const t=this;this.stats={objects:{get total(){return t._objects.length},get inUse(){return this.total-t.nCachedObjects_}},get bindingsPerObject(){return t._bindings.length}}}add(){const e=this._objects,t=this._indicesByUUID,n=this._paths,i=this._parsedPaths,r=this._bindings,o=r.length;let a,l=e.length,c=this.nCachedObjects_;for(let u=0,h=arguments.length;u!==h;++u){const d=arguments[u],f=d.uuid;let m=t[f];if(m===void 0){m=l++,t[f]=m,e.push(d);for(let x=0,v=o;x!==v;++x)r[x].push(new tt(d,n[x],i[x]))}else if(m<c){a=e[m];const x=--c,v=e[x];t[v.uuid]=m,e[m]=v,t[f]=x,e[x]=d;for(let g=0,p=o;g!==p;++g){const _=r[g],y=_[x];let w=_[m];_[m]=y,w===void 0&&(w=new tt(d,n[g],i[g])),_[x]=w}}else e[m]!==a&&console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.nCachedObjects_=c}remove(){const e=this._objects,t=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_;for(let o=0,a=arguments.length;o!==a;++o){const l=arguments[o],c=l.uuid,u=t[c];if(u!==void 0&&u>=r){const h=r++,d=e[h];t[d.uuid]=u,e[u]=d,t[c]=h,e[h]=l;for(let f=0,m=i;f!==m;++f){const x=n[f],v=x[h],g=x[u];x[u]=v,x[h]=g}}}this.nCachedObjects_=r}uncache(){const e=this._objects,t=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_,o=e.length;for(let a=0,l=arguments.length;a!==l;++a){const c=arguments[a],u=c.uuid,h=t[u];if(h!==void 0)if(delete t[u],h<r){const d=--r,f=e[d],m=--o,x=e[m];t[f.uuid]=h,e[h]=f,t[x.uuid]=d,e[d]=x,e.pop();for(let v=0,g=i;v!==g;++v){const p=n[v],_=p[d],y=p[m];p[h]=_,p[d]=y,p.pop()}}else{const d=--o,f=e[d];d>0&&(t[f.uuid]=h),e[h]=f,e.pop();for(let m=0,x=i;m!==x;++m){const v=n[m];v[h]=v[d],v.pop()}}}this.nCachedObjects_=r}subscribe_(e,t){const n=this._bindingsIndicesByPath;let i=n[e];const r=this._bindings;if(i!==void 0)return r[i];const o=this._paths,a=this._parsedPaths,l=this._objects,c=l.length,u=this.nCachedObjects_,h=new Array(c);i=r.length,n[e]=i,o.push(e),a.push(t),r.push(h);for(let d=u,f=l.length;d!==f;++d){const m=l[d];h[d]=new tt(m,e,t)}return h}unsubscribe_(e){const t=this._bindingsIndicesByPath,n=t[e];if(n!==void 0){const i=this._paths,r=this._parsedPaths,o=this._bindings,a=o.length-1,l=o[a],c=e[a];t[c]=n,o[n]=l,o.pop(),r[n]=r[a],r.pop(),i[n]=i[a],i.pop()}}}oy.prototype.isAnimationObjectGroup=!0;class ay{constructor(e,t,n=null,i=t.blendMode){this._mixer=e,this._clip=t,this._localRoot=n,this.blendMode=i;const r=t.tracks,o=r.length,a=new Array(o),l={endingStart:ki,endingEnd:ki};for(let c=0;c!==o;++c){const u=r[c].createInterpolant(null);a[c]=u,u.settings=l}this._interpolantSettings=l,this._interpolants=a,this._propertyBindings=new Array(o),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=pd,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&this.timeScale!==0&&this._startTime===null&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(e){return this._startTime=e,this}setLoop(e,t){return this.loop=e,this.repetitions=t,this}setEffectiveWeight(e){return this.weight=e,this._effectiveWeight=this.enabled?e:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(e){return this._scheduleFading(e,0,1)}fadeOut(e){return this._scheduleFading(e,1,0)}crossFadeFrom(e,t,n){if(e.fadeOut(t),this.fadeIn(t),n){const i=this._clip.duration,r=e._clip.duration,o=r/i,a=i/r;e.warp(1,o,t),this.warp(a,1,t)}return this}crossFadeTo(e,t,n){return e.crossFadeFrom(this,t,n)}stopFading(){const e=this._weightInterpolant;return e!==null&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}setEffectiveTimeScale(e){return this.timeScale=e,this._effectiveTimeScale=this.paused?0:e,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(e){return this.timeScale=this._clip.duration/e,this.stopWarping()}syncWith(e){return this.time=e.time,this.timeScale=e.timeScale,this.stopWarping()}halt(e){return this.warp(this._effectiveTimeScale,0,e)}warp(e,t,n){const i=this._mixer,r=i.time,o=this.timeScale;let a=this._timeScaleInterpolant;a===null&&(a=i._lendControlInterpolant(),this._timeScaleInterpolant=a);const l=a.parameterPositions,c=a.sampleValues;return l[0]=r,l[1]=r+n,c[0]=e/o,c[1]=t/o,this}stopWarping(){const e=this._timeScaleInterpolant;return e!==null&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(e,t,n,i){if(!this.enabled){this._updateWeight(e);return}const r=this._startTime;if(r!==null){const l=(e-r)*n;if(l<0||n===0)return;this._startTime=null,t=n*l}t*=this._updateTimeScale(e);const o=this._updateTime(t),a=this._updateWeight(e);if(a>0){const l=this._interpolants,c=this._propertyBindings;switch(this.blendMode){case Ml:for(let u=0,h=l.length;u!==h;++u)l[u].evaluate(o),c[u].accumulateAdditive(a);break;case Go:default:for(let u=0,h=l.length;u!==h;++u)l[u].evaluate(o),c[u].accumulate(i,a)}}}_updateWeight(e){let t=0;if(this.enabled){t=this.weight;const n=this._weightInterpolant;if(n!==null){const i=n.evaluate(e)[0];t*=i,e>n.parameterPositions[1]&&(this.stopFading(),i===0&&(this.enabled=!1))}}return this._effectiveWeight=t,t}_updateTimeScale(e){let t=0;if(!this.paused){t=this.timeScale;const n=this._timeScaleInterpolant;n!==null&&(t*=n.evaluate(e)[0],e>n.parameterPositions[1]&&(this.stopWarping(),t===0?this.paused=!0:this.timeScale=t))}return this._effectiveTimeScale=t,t}_updateTime(e){const t=this._clip.duration,n=this.loop;let i=this.time+e,r=this._loopCount;const o=n===md;if(e===0)return r===-1?i:o&&(r&1)===1?t-i:i;if(n===fd){r===-1&&(this._loopCount=0,this._setEndings(!0,!0,!1));e:{if(i>=t)i=t;else if(i<0)i=0;else{this.time=i;break e}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:e<0?-1:1})}}else{if(r===-1&&(e>=0?(r=0,this._setEndings(!0,this.repetitions===0,o)):this._setEndings(this.repetitions===0,!0,o)),i>=t||i<0){const a=Math.floor(i/t);i-=t*a,r+=Math.abs(a);const l=this.repetitions-r;if(l<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=e>0?t:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:e>0?1:-1});else{if(l===1){const c=e<0;this._setEndings(c,!c,o)}else this._setEndings(!1,!1,o);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:a})}}else this.time=i;if(o&&(r&1)===1)return t-i}return i}_setEndings(e,t,n){const i=this._interpolantSettings;n?(i.endingStart=Gi,i.endingEnd=Gi):(e?i.endingStart=this.zeroSlopeAtStart?Gi:ki:i.endingStart=xs,t?i.endingEnd=this.zeroSlopeAtEnd?Gi:ki:i.endingEnd=xs)}_scheduleFading(e,t,n){const i=this._mixer,r=i.time;let o=this._weightInterpolant;o===null&&(o=i._lendControlInterpolant(),this._weightInterpolant=o);const a=o.parameterPositions,l=o.sampleValues;return a[0]=r,l[0]=t,a[1]=r+e,l[1]=n,this}}class ly extends xi{constructor(e){super(),this._root=e,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(e,t){const n=e._localRoot||this._root,i=e._clip.tracks,r=i.length,o=e._propertyBindings,a=e._interpolants,l=n.uuid,c=this._bindingsByRootAndName;let u=c[l];u===void 0&&(u={},c[l]=u);for(let h=0;h!==r;++h){const d=i[h],f=d.name;let m=u[f];if(m!==void 0)o[h]=m;else{if(m=o[h],m!==void 0){m._cacheIndex===null&&(++m.referenceCount,this._addInactiveBinding(m,l,f));continue}const x=t&&t._propertyBindings[h].binding.parsedPath;m=new $x(tt.create(n,f,x),d.ValueTypeName,d.getValueSize()),++m.referenceCount,this._addInactiveBinding(m,l,f),o[h]=m}a[h].resultBuffer=m.buffer}}_activateAction(e){if(!this._isActiveAction(e)){if(e._cacheIndex===null){const n=(e._localRoot||this._root).uuid,i=e._clip.uuid,r=this._actionsByClip[i];this._bindAction(e,r&&r.knownActions[0]),this._addInactiveAction(e,i,n)}const t=e._propertyBindings;for(let n=0,i=t.length;n!==i;++n){const r=t[n];r.useCount++===0&&(this._lendBinding(r),r.saveOriginalState())}this._lendAction(e)}}_deactivateAction(e){if(this._isActiveAction(e)){const t=e._propertyBindings;for(let n=0,i=t.length;n!==i;++n){const r=t[n];--r.useCount===0&&(r.restoreOriginalState(),this._takeBackBinding(r))}this._takeBackAction(e)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const e=this;this.stats={actions:{get total(){return e._actions.length},get inUse(){return e._nActiveActions}},bindings:{get total(){return e._bindings.length},get inUse(){return e._nActiveBindings}},controlInterpolants:{get total(){return e._controlInterpolants.length},get inUse(){return e._nActiveControlInterpolants}}}}_isActiveAction(e){const t=e._cacheIndex;return t!==null&&t<this._nActiveActions}_addInactiveAction(e,t,n){const i=this._actions,r=this._actionsByClip;let o=r[t];if(o===void 0)o={knownActions:[e],actionByRoot:{}},e._byClipCacheIndex=0,r[t]=o;else{const a=o.knownActions;e._byClipCacheIndex=a.length,a.push(e)}e._cacheIndex=i.length,i.push(e),o.actionByRoot[n]=e}_removeInactiveAction(e){const t=this._actions,n=t[t.length-1],i=e._cacheIndex;n._cacheIndex=i,t[i]=n,t.pop(),e._cacheIndex=null;const r=e._clip.uuid,o=this._actionsByClip,a=o[r],l=a.knownActions,c=l[l.length-1],u=e._byClipCacheIndex;c._byClipCacheIndex=u,l[u]=c,l.pop(),e._byClipCacheIndex=null;const h=a.actionByRoot,d=(e._localRoot||this._root).uuid;delete h[d],l.length===0&&delete o[r],this._removeInactiveBindingsForAction(e)}_removeInactiveBindingsForAction(e){const t=e._propertyBindings;for(let n=0,i=t.length;n!==i;++n){const r=t[n];--r.referenceCount===0&&this._removeInactiveBinding(r)}}_lendAction(e){const t=this._actions,n=e._cacheIndex,i=this._nActiveActions++,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_takeBackAction(e){const t=this._actions,n=e._cacheIndex,i=--this._nActiveActions,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_addInactiveBinding(e,t,n){const i=this._bindingsByRootAndName,r=this._bindings;let o=i[t];o===void 0&&(o={},i[t]=o),o[n]=e,e._cacheIndex=r.length,r.push(e)}_removeInactiveBinding(e){const t=this._bindings,n=e.binding,i=n.rootNode.uuid,r=n.path,o=this._bindingsByRootAndName,a=o[i],l=t[t.length-1],c=e._cacheIndex;l._cacheIndex=c,t[c]=l,t.pop(),delete a[r],Object.keys(a).length===0&&delete o[i]}_lendBinding(e){const t=this._bindings,n=e._cacheIndex,i=this._nActiveBindings++,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_takeBackBinding(e){const t=this._bindings,n=e._cacheIndex,i=--this._nActiveBindings,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_lendControlInterpolant(){const e=this._controlInterpolants,t=this._nActiveControlInterpolants++;let n=e[t];return n===void 0&&(n=new du(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer),n.__cacheIndex=t,e[t]=n),n}_takeBackControlInterpolant(e){const t=this._controlInterpolants,n=e.__cacheIndex,i=--this._nActiveControlInterpolants,r=t[i];e.__cacheIndex=i,t[i]=e,r.__cacheIndex=n,t[n]=r}clipAction(e,t,n){const i=t||this._root,r=i.uuid;let o=typeof e=="string"?To.findByName(i,e):e;const a=o!==null?o.uuid:e,l=this._actionsByClip[a];let c=null;if(n===void 0&&(o!==null?n=o.blendMode:n=Go),l!==void 0){const h=l.actionByRoot[r];if(h!==void 0&&h.blendMode===n)return h;c=l.knownActions[0],o===null&&(o=c._clip)}if(o===null)return null;const u=new ay(this,o,t,n);return this._bindAction(u,c),this._addInactiveAction(u,a,r),u}existingAction(e,t){const n=t||this._root,i=n.uuid,r=typeof e=="string"?To.findByName(n,e):e,o=r?r.uuid:e,a=this._actionsByClip[o];return a!==void 0&&a.actionByRoot[i]||null}stopAllAction(){const e=this._actions,t=this._nActiveActions;for(let n=t-1;n>=0;--n)e[n].stop();return this}update(e){e*=this.timeScale;const t=this._actions,n=this._nActiveActions,i=this.time+=e,r=Math.sign(e),o=this._accuIndex^=1;for(let c=0;c!==n;++c)t[c]._update(i,e,r,o);const a=this._bindings,l=this._nActiveBindings;for(let c=0;c!==l;++c)a[c].apply(o);return this}setTime(e){this.time=0;for(let t=0;t<this._actions.length;t++)this._actions[t].time=0;return this.update(e)}getRoot(){return this._root}uncacheClip(e){const t=this._actions,n=e.uuid,i=this._actionsByClip,r=i[n];if(r!==void 0){const o=r.knownActions;for(let a=0,l=o.length;a!==l;++a){const c=o[a];this._deactivateAction(c);const u=c._cacheIndex,h=t[t.length-1];c._cacheIndex=null,c._byClipCacheIndex=null,h._cacheIndex=u,t[u]=h,t.pop(),this._removeInactiveBindingsForAction(c)}delete i[n]}}uncacheRoot(e){const t=e.uuid,n=this._actionsByClip;for(const o in n){const a=n[o].actionByRoot,l=a[t];l!==void 0&&(this._deactivateAction(l),this._removeInactiveAction(l))}const i=this._bindingsByRootAndName,r=i[t];if(r!==void 0)for(const o in r){const a=r[o];a.restoreOriginalState(),this._removeInactiveBinding(a)}}uncacheAction(e,t){const n=this.existingAction(e,t);n!==null&&(this._deactivateAction(n),this._removeInactiveAction(n))}}ly.prototype._controlInterpolantsResultBuffer=new Float32Array(1);class rl{constructor(e){typeof e=="string"&&(console.warn("THREE.Uniform: Type parameter is no longer needed."),e=arguments[1]),this.value=e}clone(){return new rl(this.value.clone===void 0?this.value:this.value.clone())}}class cy extends fr{constructor(e,t,n=1){super(e,t),this.meshPerAttribute=n}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}clone(e){const t=super.clone(e);return t.meshPerAttribute=this.meshPerAttribute,t}toJSON(e){const t=super.toJSON(e);return t.isInstancedInterleavedBuffer=!0,t.meshPerAttribute=this.meshPerAttribute,t}}cy.prototype.isInstancedInterleavedBuffer=!0;class uy{constructor(e,t,n,i,r){this.buffer=e,this.type=t,this.itemSize=n,this.elementSize=i,this.count=r,this.version=0}set needsUpdate(e){e===!0&&this.version++}setBuffer(e){return this.buffer=e,this}setType(e,t){return this.type=e,this.elementSize=t,this}setItemSize(e){return this.itemSize=e,this}setCount(e){return this.count=e,this}}uy.prototype.isGLBufferAttribute=!0;class V0{constructor(e,t,n=0,i=1/0){this.ray=new wi(e,t),this.near=n,this.far=i,this.camera=null,this.layers=new ta,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}}}set(e,t){this.ray.set(e,t)}setFromCamera(e,t){t&&t.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(t.matrixWorld),this.ray.direction.set(e.x,e.y,.5).unproject(t).sub(this.ray.origin).normalize(),this.camera=t):t&&t.isOrthographicCamera?(this.ray.origin.set(e.x,e.y,(t.near+t.far)/(t.near-t.far)).unproject(t),this.ray.direction.set(0,0,-1).transformDirection(t.matrixWorld),this.camera=t):console.error("THREE.Raycaster: Unsupported camera type: "+t.type)}intersectObject(e,t=!0,n=[]){return sl(e,this,n,t),n.sort(Uu),n}intersectObjects(e,t=!0,n=[]){for(let i=0,r=e.length;i<r;i++)sl(e[i],this,n,t);return n.sort(Uu),n}}function Uu(s,e){return s.distance-e.distance}function sl(s,e,t,n){if(s.layers.test(e.layers)&&s.raycast(e,t),n===!0){const i=s.children;for(let r=0,o=i.length;r<o;r++)sl(i[r],e,t,!0)}}class W0{constructor(e=1,t=0,n=0){return this.radius=e,this.phi=t,this.theta=n,this}set(e,t,n){return this.radius=e,this.phi=t,this.theta=n,this}copy(e){return this.radius=e.radius,this.phi=e.phi,this.theta=e.theta,this}makeSafe(){return this.phi=Math.max(1e-6,Math.min(Math.PI-1e-6,this.phi)),this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,n){return this.radius=Math.sqrt(e*e+t*t+n*n),this.radius===0?(this.theta=0,this.phi=0):(this.theta=Math.atan2(e,n),this.phi=Math.acos(qt(t/this.radius,-1,1))),this}clone(){return new this.constructor().copy(this)}}class q0{constructor(e=1,t=0,n=0){return this.radius=e,this.theta=t,this.y=n,this}set(e,t,n){return this.radius=e,this.theta=t,this.y=n,this}copy(e){return this.radius=e.radius,this.theta=e.theta,this.y=e.y,this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,n){return this.radius=Math.sqrt(e*e+n*n),this.theta=Math.atan2(e,n),this.y=t,this}clone(){return new this.constructor().copy(this)}}const Ou=new X;class ss{constructor(e=new X(1/0,1/0),t=new X(-1/0,-1/0)){this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){const n=Ou.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=1/0,this.max.x=this.max.y=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y}getCenter(e){return this.isEmpty()?e.set(0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}containsPoint(e){return!(e.x<this.min.x||e.x>this.max.x||e.y<this.min.y||e.y>this.max.y)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(e){return!(e.max.x<this.min.x||e.min.x>this.max.x||e.max.y<this.min.y||e.min.y>this.max.y)}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return Ou.copy(e).clamp(this.min,this.max).sub(e).length()}intersect(e){return this.min.max(e.min),this.max.min(e.max),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}ss.prototype.isBox2=!0;const Hu=new b,Co=new b;class hy{constructor(e=new b,t=new b){this.start=e,this.end=t}set(e,t){return this.start.copy(e),this.end.copy(t),this}copy(e){return this.start.copy(e.start),this.end.copy(e.end),this}getCenter(e){return e.addVectors(this.start,this.end).multiplyScalar(.5)}delta(e){return e.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(e,t){return this.delta(t).multiplyScalar(e).add(this.start)}closestPointToPointParameter(e,t){Hu.subVectors(e,this.start),Co.subVectors(this.end,this.start);const n=Co.dot(Co);let r=Co.dot(Hu)/n;return t&&(r=qt(r,0,1)),r}closestPointToPoint(e,t,n){const i=this.closestPointToPointParameter(e,t);return this.delta(n).multiplyScalar(i).add(this.start)}applyMatrix4(e){return this.start.applyMatrix4(e),this.end.applyMatrix4(e),this}equals(e){return e.start.equals(this.start)&&e.end.equals(this.end)}clone(){return new this.constructor().copy(this)}}const ku=new b;class X0 extends null{constructor(e,t){super(),this.light=e,this.light.updateMatrixWorld(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=t;const n=new Te,i=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(let o=0,a=1,l=32;o<l;o++,a++){const c=o/l*Math.PI*2,u=a/l*Math.PI*2;i.push(Math.cos(c),Math.sin(c),1,Math.cos(u),Math.sin(u),1)}n.setAttribute("position",new me(i,3));const r=new Zt({fog:!1,toneMapped:!1});this.cone=new oi(n,r),this.add(this.cone),this.update()}dispose(){this.cone.geometry.dispose(),this.cone.material.dispose()}update(){this.light.updateMatrixWorld();const e=this.light.distance?this.light.distance:1e3,t=e*Math.tan(this.light.angle);this.cone.scale.set(t,t,e),ku.setFromMatrixPosition(this.light.target.matrixWorld),this.cone.lookAt(ku),this.color!==void 0?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)}}const di=new b,Ro=new xe,ol=new xe;class dy extends oi{constructor(e){const t=Gu(e),n=new Te,i=[],r=[],o=new ce(0,0,1),a=new ce(0,1,0);for(let c=0;c<t.length;c++){const u=t[c];u.parent&&u.parent.isBone&&(i.push(0,0,0),i.push(0,0,0),r.push(o.r,o.g,o.b),r.push(a.r,a.g,a.b))}n.setAttribute("position",new me(i,3)),n.setAttribute("color",new me(r,3));const l=new Zt({vertexColors:!0,depthTest:!1,depthWrite:!1,toneMapped:!1,transparent:!0});super(n,l),this.type="SkeletonHelper",this.isSkeletonHelper=!0,this.root=e,this.bones=t,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1}updateMatrixWorld(e){const t=this.bones,n=this.geometry,i=n.getAttribute("position");ol.copy(this.root.matrixWorld).invert();for(let r=0,o=0;r<t.length;r++){const a=t[r];a.parent&&a.parent.isBone&&(Ro.multiplyMatrices(ol,a.matrixWorld),di.setFromMatrixPosition(Ro),i.setXYZ(o,di.x,di.y,di.z),Ro.multiplyMatrices(ol,a.parent.matrixWorld),di.setFromMatrixPosition(Ro),i.setXYZ(o+1,di.x,di.y,di.z),o+=2)}n.getAttribute("position").needsUpdate=!0,super.updateMatrixWorld(e)}}function Gu(s){const e=[];s&&s.isBone&&e.push(s);for(let t=0;t<s.children.length;t++)e.push.apply(e,Gu(s.children[t]));return e}class Y0 extends null{constructor(e,t,n){const i=new ns(t,4,2),r=new Kn({wireframe:!0,fog:!1,toneMapped:!1});super(i,r),this.light=e,this.light.updateMatrixWorld(),this.color=n,this.type="PointLightHelper",this.matrix=this.light.matrixWorld,this.matrixAutoUpdate=!1,this.update()}dispose(){this.geometry.dispose(),this.material.dispose()}update(){this.color!==void 0?this.material.color.set(this.color):this.material.color.copy(this.light.color)}}const fy=new b,Vu=new ce,Wu=new ce;class Z0 extends null{constructor(e,t,n){super(),this.light=e,this.light.updateMatrixWorld(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=n;const i=new es(t);i.rotateY(Math.PI*.5),this.material=new Kn({wireframe:!0,fog:!1,toneMapped:!1}),this.color===void 0&&(this.material.vertexColors=!0);const r=i.getAttribute("position"),o=new Float32Array(r.count*3);i.setAttribute("color",new dt(o,3)),this.add(new kt(i,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){const e=this.children[0];if(this.color!==void 0)this.material.color.set(this.color);else{const t=e.geometry.getAttribute("color");Vu.copy(this.light.color),Wu.copy(this.light.groundColor);for(let n=0,i=t.count;n<i;n++){const r=n<i/2?Vu:Wu;t.setXYZ(n,r.r,r.g,r.b)}t.needsUpdate=!0}e.lookAt(fy.setFromMatrixPosition(this.light.matrixWorld).negate())}}class py extends oi{constructor(e=10,t=10,n=4473924,i=8947848){n=new ce(n),i=new ce(i);const r=t/2,o=e/t,a=e/2,l=[],c=[];for(let d=0,f=0,m=-a;d<=t;d++,m+=o){l.push(-a,0,m,a,0,m),l.push(m,0,-a,m,0,a);const x=d===r?n:i;x.toArray(c,f),f+=3,x.toArray(c,f),f+=3,x.toArray(c,f),f+=3,x.toArray(c,f),f+=3}const u=new Te;u.setAttribute("position",new me(l,3)),u.setAttribute("color",new me(c,3));const h=new Zt({vertexColors:!0,toneMapped:!1});super(u,h),this.type="GridHelper"}}class J0 extends null{constructor(e=10,t=16,n=8,i=64,r=4473924,o=8947848){r=new ce(r),o=new ce(o);const a=[],l=[];for(let h=0;h<=t;h++){const d=h/t*(Math.PI*2),f=Math.sin(d)*e,m=Math.cos(d)*e;a.push(0,0,0),a.push(f,0,m);const x=h&1?r:o;l.push(x.r,x.g,x.b),l.push(x.r,x.g,x.b)}for(let h=0;h<=n;h++){const d=h&1?r:o,f=e-e/n*h;for(let m=0;m<i;m++){let x=m/i*(Math.PI*2),v=Math.sin(x)*f,g=Math.cos(x)*f;a.push(v,0,g),l.push(d.r,d.g,d.b),x=(m+1)/i*(Math.PI*2),v=Math.sin(x)*f,g=Math.cos(x)*f,a.push(v,0,g),l.push(d.r,d.g,d.b)}}const c=new Te;c.setAttribute("position",new me(a,3)),c.setAttribute("color",new me(l,3));const u=new Zt({vertexColors:!0,toneMapped:!1});super(c,u),this.type="PolarGridHelper"}}const qu=new b,Po=new b,Xu=new b;class $0 extends null{constructor(e,t,n){super(),this.light=e,this.light.updateMatrixWorld(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,t===void 0&&(t=1);let i=new Te;i.setAttribute("position",new me([-t,t,0,t,t,0,t,-t,0,-t,-t,0,-t,t,0],3));const r=new Zt({fog:!1,toneMapped:!1});this.lightPlane=new Ai(i,r),this.add(this.lightPlane),i=new Te,i.setAttribute("position",new me([0,0,0,0,0,1],3)),this.targetLine=new Ai(i,r),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){qu.setFromMatrixPosition(this.light.matrixWorld),Po.setFromMatrixPosition(this.light.target.matrixWorld),Xu.subVectors(Po,qu),this.lightPlane.lookAt(Po),this.color!==void 0?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(Po),this.targetLine.scale.z=Xu.length()}}const Io=new b,vt=new zs;class j0 extends null{constructor(e){const t=new Te,n=new Zt({color:16777215,vertexColors:!0,toneMapped:!1}),i=[],r=[],o={},a=new ce(16755200),l=new ce(16711680),c=new ce(43775),u=new ce(16777215),h=new ce(3355443);d("n1","n2",a),d("n2","n4",a),d("n4","n3",a),d("n3","n1",a),d("f1","f2",a),d("f2","f4",a),d("f4","f3",a),d("f3","f1",a),d("n1","f1",a),d("n2","f2",a),d("n3","f3",a),d("n4","f4",a),d("p","n1",l),d("p","n2",l),d("p","n3",l),d("p","n4",l),d("u1","u2",c),d("u2","u3",c),d("u3","u1",c),d("c","t",u),d("p","c",h),d("cn1","cn2",h),d("cn3","cn4",h),d("cf1","cf2",h),d("cf3","cf4",h);function d(m,x,v){f(m,v),f(x,v)}function f(m,x){i.push(0,0,0),r.push(x.r,x.g,x.b),o[m]===void 0&&(o[m]=[]),o[m].push(i.length/3-1)}t.setAttribute("position",new me(i,3)),t.setAttribute("color",new me(r,3)),super(t,n),this.type="CameraHelper",this.camera=e,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=o,this.update()}update(){const e=this.geometry,t=this.pointMap,n=1,i=1;vt.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),Tt("c",t,e,vt,0,0,-1),Tt("t",t,e,vt,0,0,1),Tt("n1",t,e,vt,-n,-i,-1),Tt("n2",t,e,vt,n,-i,-1),Tt("n3",t,e,vt,-n,i,-1),Tt("n4",t,e,vt,n,i,-1),Tt("f1",t,e,vt,-n,-i,1),Tt("f2",t,e,vt,n,-i,1),Tt("f3",t,e,vt,-n,i,1),Tt("f4",t,e,vt,n,i,1),Tt("u1",t,e,vt,n*.7,i*1.1,-1),Tt("u2",t,e,vt,-n*.7,i*1.1,-1),Tt("u3",t,e,vt,0,i*2,-1),Tt("cf1",t,e,vt,-n,0,1),Tt("cf2",t,e,vt,n,0,1),Tt("cf3",t,e,vt,0,-i,1),Tt("cf4",t,e,vt,0,i,1),Tt("cn1",t,e,vt,-n,0,-1),Tt("cn2",t,e,vt,n,0,-1),Tt("cn3",t,e,vt,0,-i,-1),Tt("cn4",t,e,vt,0,i,-1),e.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}}function Tt(s,e,t,n,i,r,o){Io.set(i,r,o).unproject(n);const a=e[s];if(a!==void 0){const l=t.getAttribute("position");for(let c=0,u=a.length;c<u;c++)l.setXYZ(a[c],Io.x,Io.y,Io.z)}}const Do=new mn;class my extends null{constructor(e,t=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new Float32Array(8*3),r=new Te;r.setIndex(new dt(n,1)),r.setAttribute("position",new dt(i,3)),super(r,new Zt({color:t,toneMapped:!1})),this.object=e,this.type="BoxHelper",this.matrixAutoUpdate=!1,this.update()}update(e){if(e!==void 0&&console.warn("THREE.BoxHelper: .update() has no longer arguments."),this.object!==void 0&&Do.setFromObject(this.object),Do.isEmpty())return;const t=Do.min,n=Do.max,i=this.geometry.attributes.position,r=i.array;r[0]=n.x,r[1]=n.y,r[2]=n.z,r[3]=t.x,r[4]=n.y,r[5]=n.z,r[6]=t.x,r[7]=t.y,r[8]=n.z,r[9]=n.x,r[10]=t.y,r[11]=n.z,r[12]=n.x,r[13]=n.y,r[14]=t.z,r[15]=t.x,r[16]=n.y,r[17]=t.z,r[18]=t.x,r[19]=t.y,r[20]=t.z,r[21]=n.x,r[22]=t.y,r[23]=t.z,i.needsUpdate=!0,this.geometry.computeBoundingSphere()}setFromObject(e){return this.object=e,this.update(),this}copy(e){return oi.prototype.copy.call(this,e),this.object=e.object,this}}class Q0 extends null{constructor(e,t=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=[1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],r=new Te;r.setIndex(new dt(n,1)),r.setAttribute("position",new me(i,3)),super(r,new Zt({color:t,toneMapped:!1})),this.box=e,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(e){const t=this.box;t.isEmpty()||(t.getCenter(this.position),t.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(e))}}class K0 extends null{constructor(e,t=1,n=16776960){const i=n,r=[1,-1,1,-1,1,1,-1,-1,1,1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,1,0,0,1,0,0,0],o=new Te;o.setAttribute("position",new me(r,3)),o.computeBoundingSphere(),super(o,new Zt({color:i,toneMapped:!1})),this.type="PlaneHelper",this.plane=e,this.size=t;const a=[1,1,1,-1,1,1,-1,-1,1,1,1,1,-1,-1,1,1,-1,1],l=new Te;l.setAttribute("position",new me(a,3)),l.computeBoundingSphere(),this.add(new kt(l,new Kn({color:i,opacity:.2,transparent:!0,depthWrite:!1,toneMapped:!1})))}updateMatrixWorld(e){let t=-this.plane.constant;Math.abs(t)<1e-8&&(t=1e-8),this.scale.set(.5*this.size,.5*this.size,t),this.children[0].material.side=t<0?Me:ut,this.lookAt(this.plane.normal),super.updateMatrixWorld(e)}}const Yu=new b;let Fo,al;class ev extends null{constructor(e=new b(0,0,1),t=new b(0,0,0),n=1,i=16776960,r=n*.2,o=r*.2){super(),this.type="ArrowHelper",Fo===void 0&&(Fo=new Te,Fo.setAttribute("position",new me([0,0,0,0,1,0],3)),al=new br(0,.5,1,5,1),al.translate(0,-.5,0)),this.position.copy(t),this.line=new Ai(Fo,new Zt({color:i,toneMapped:!1})),this.line.matrixAutoUpdate=!1,this.add(this.line),this.cone=new kt(al,new Kn({color:i,toneMapped:!1})),this.cone.matrixAutoUpdate=!1,this.add(this.cone),this.setDirection(e),this.setLength(n,r,o)}setDirection(e){if(e.y>.99999)this.quaternion.set(0,0,0,1);else if(e.y<-.99999)this.quaternion.set(1,0,0,0);else{Yu.set(e.z,0,-e.x).normalize();const t=Math.acos(e.y);this.quaternion.setFromAxisAngle(Yu,t)}}setLength(e,t=e*.2,n=t*.2){this.line.scale.set(1,Math.max(1e-4,e-t),1),this.line.updateMatrix(),this.cone.scale.set(n,t,n),this.cone.position.y=e,this.cone.updateMatrix()}setColor(e){this.line.material.color.set(e),this.cone.material.color.set(e)}copy(e){return super.copy(e,!1),this.line.copy(e.line),this.cone.copy(e.cone),this}}class gy extends null{constructor(e=1){const t=[0,0,0,e,0,0,0,0,0,0,e,0,0,0,0,0,0,e],n=[1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],i=new Te;i.setAttribute("position",new me(t,3)),i.setAttribute("color",new me(n,3));const r=new Zt({vertexColors:!0,toneMapped:!1});super(i,r),this.type="AxesHelper"}setColors(e,t,n){const i=new ce,r=this.geometry.attributes.color.array;return i.set(e),i.toArray(r,0),i.toArray(r,3),i.set(t),i.toArray(r,6),i.toArray(r,9),i.set(n),i.toArray(r,12),i.toArray(r,15),this.geometry.attributes.color.needsUpdate=!0,this}dispose(){this.geometry.dispose(),this.material.dispose()}}class tv{constructor(){this.type="ShapePath",this.color=new ce,this.subPaths=[],this.currentPath=null}moveTo(e,t){return this.currentPath=new ho,this.subPaths.push(this.currentPath),this.currentPath.moveTo(e,t),this}lineTo(e,t){return this.currentPath.lineTo(e,t),this}quadraticCurveTo(e,t,n,i){return this.currentPath.quadraticCurveTo(e,t,n,i),this}bezierCurveTo(e,t,n,i,r,o){return this.currentPath.bezierCurveTo(e,t,n,i,r,o),this}splineThru(e){return this.currentPath.splineThru(e),this}toShapes(e,t){function n(p){const _=[];for(let y=0,w=p.length;y<w;y++){const A=p[y],C=new Vn;C.curves=A.curves,_.push(C)}return _}function i(p,_){const y=_.length;let w=!1;for(let A=y-1,C=0;C<y;A=C++){let I=_[A],k=_[C],B=k.x-I.x,P=k.y-I.y;if(Math.abs(P)>Number.EPSILON){if(P<0&&(I=_[C],B=-B,k=_[A],P=-P),p.y<I.y||p.y>k.y)continue;if(p.y===I.y){if(p.x===I.x)return!0}else{const M=P*(p.x-I.x)-B*(p.y-I.y);if(M===0)return!0;if(M<0)continue;w=!w}}else{if(p.y!==I.y)continue;if(k.x<=p.x&&p.x<=I.x||I.x<=p.x&&p.x<=k.x)return!0}}return w}const r=Wn.isClockWise,o=this.subPaths;if(o.length===0)return[];if(t===!0)return n(o);let a,l,c;const u=[];if(o.length===1)return l=o[0],c=new Vn,c.curves=l.curves,u.push(c),u;let h=!r(o[0].getPoints());h=e?!h:h;const d=[],f=[];let m=[],x=0,v;f[x]=void 0,m[x]=[];for(let p=0,_=o.length;p<_;p++)l=o[p],v=l.getPoints(),a=r(v),a=e?!a:a,a?(!h&&f[x]&&x++,f[x]={s:new Vn,p:v},f[x].s.curves=l.curves,h&&x++,m[x]=[]):m[x].push({h:l,p:v[0]});if(!f[0])return n(o);if(f.length>1){let p=!1;const _=[];for(let y=0,w=f.length;y<w;y++)d[y]=[];for(let y=0,w=f.length;y<w;y++){const A=m[y];for(let C=0;C<A.length;C++){const I=A[C];let k=!0;for(let B=0;B<f.length;B++)i(I.p,f[B].p)&&(y!==B&&_.push({froms:y,tos:B,hole:C}),k?(k=!1,d[B].push(I)):p=!0);k&&d[y].push(I)}}_.length>0&&(p||(m=d))}let g;for(let p=0,_=f.length;p<_;p++){c=f[p].s,u.push(c),g=m[p];for(let y=0,w=g.length;y<w;y++)c.holes.push(g[y].h)}return u}}const Zu=new Float32Array(1),xy=new Int32Array(Zu.buffer);class nv{static toHalfFloat(e){e>65504&&(console.warn("THREE.DataUtils.toHalfFloat(): value exceeds 65504."),e=65504),Zu[0]=e;const t=xy[0];let n=t>>16&32768,i=t>>12&2047;const r=t>>23&255;return r<103?n:r>142?(n|=31744,n|=(r==255?0:1)&&t&8388607,n):r<113?(i|=2048,n|=(i>>114-r)+(i>>113-r&1),n):(n|=r-112<<10|i>>1,n+=i&1,n)}}const iv=0,rv=1,sv=0,ov=1,av=2;function lv(s){return console.warn("THREE.MeshFaceMaterial has been removed. Use an Array instead."),s}function cv(s=[]){return console.warn("THREE.MultiMaterial has been removed. Use an Array instead."),s.isMultiMaterial=!0,s.materials=s,s.clone=function(){return s.slice()},s}function uv(s,e){return console.warn("THREE.PointCloud has been renamed to THREE.Points."),new to(s,e)}function hv(s){return console.warn("THREE.Particle has been renamed to THREE.Sprite."),new Fa(s)}function dv(s,e){return console.warn("THREE.ParticleSystem has been renamed to THREE.Points."),new to(s,e)}function fv(s){return console.warn("THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial."),new _r(s)}function pv(s){return console.warn("THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial."),new _r(s)}function mv(s){return console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial."),new _r(s)}function gv(s,e,t){return console.warn("THREE.Vertex has been removed. Use THREE.Vector3 instead."),new b(s,e,t)}function xv(s,e){return console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead."),new dt(s,e).setUsage(Dr)}function yv(s,e){return console.warn("THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead."),new qd(s,e)}function vv(s,e){return console.warn("THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead."),new Xd(s,e)}function _v(s,e){return console.warn("THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead."),new Yd(s,e)}function bv(s,e){return console.warn("THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead."),new Zd(s,e)}function wv(s,e){return console.warn("THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead."),new ca(s,e)}function Mv(s,e){return console.warn("THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead."),new Jd(s,e)}function Sv(s,e){return console.warn("THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead."),new ua(s,e)}function Tv(s,e){return console.warn("THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead."),new me(s,e)}function Ev(s,e){return console.warn("THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead."),new jd(s,e)}xn.create=function(s,e){return console.log("THREE.Curve.create() has been deprecated"),s.prototype=Object.create(xn.prototype),s.prototype.constructor=s,s.prototype.getPoint=e,s},ho.prototype.fromPoints=function(s){return console.warn("THREE.Path: .fromPoints() has been renamed to .setFromPoints()."),this.setFromPoints(s)};function Av(s){return console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper."),new gy(s)}function Lv(s,e){return console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead."),new my(s,e)}function Cv(s,e){return console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead."),new oi(new Wc(s.geometry),new Zt({color:e!==void 0?e:16777215}))}py.prototype.setColors=function(){console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.")},dy.prototype.update=function(){console.error("THREE.SkeletonHelper: update() no longer needs to be called.")};function Rv(s,e){return console.warn("THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead."),new oi(new tu(s.geometry),new Zt({color:e!==void 0?e:16777215}))}hi.prototype.extractUrlBase=function(s){return console.warn("THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead."),tl.extractUrlBase(s)},hi.Handlers={add:function(){console.error("THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.")},get:function(){console.error("THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.")}};function Pv(s){return console.warn("THREE.XHRLoader has been renamed to THREE.FileLoader."),new Xn(s)}function Iv(s){return console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader."),new Bx(s)}ss.prototype.center=function(s){return console.warn("THREE.Box2: .center() has been renamed to .getCenter()."),this.getCenter(s)},ss.prototype.empty=function(){return console.warn("THREE.Box2: .empty() has been renamed to .isEmpty()."),this.isEmpty()},ss.prototype.isIntersectionBox=function(s){return console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(s)},ss.prototype.size=function(s){return console.warn("THREE.Box2: .size() has been renamed to .getSize()."),this.getSize(s)},mn.prototype.center=function(s){return console.warn("THREE.Box3: .center() has been renamed to .getCenter()."),this.getCenter(s)},mn.prototype.empty=function(){return console.warn("THREE.Box3: .empty() has been renamed to .isEmpty()."),this.isEmpty()},mn.prototype.isIntersectionBox=function(s){return console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(s)},mn.prototype.isIntersectionSphere=function(s){return console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(s)},mn.prototype.size=function(s){return console.warn("THREE.Box3: .size() has been renamed to .getSize()."),this.getSize(s)},bi.prototype.empty=function(){return console.warn("THREE.Sphere: .empty() has been renamed to .isEmpty()."),this.isEmpty()},Os.prototype.setFromMatrix=function(s){return console.warn("THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix()."),this.setFromProjectionMatrix(s)},hy.prototype.center=function(s){return console.warn("THREE.Line3: .center() has been renamed to .getCenter()."),this.getCenter(s)},Ot.prototype.flattenToArrayOffset=function(s,e){return console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(s,e)},Ot.prototype.multiplyVector3=function(s){return console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead."),s.applyMatrix3(this)},Ot.prototype.multiplyVector3Array=function(){console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")},Ot.prototype.applyToBufferAttribute=function(s){return console.warn("THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead."),s.applyMatrix3(this)},Ot.prototype.applyToVector3Array=function(){console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")},Ot.prototype.getInverse=function(s){return console.warn("THREE.Matrix3: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(s).invert()},xe.prototype.extractPosition=function(s){return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),this.copyPosition(s)},xe.prototype.flattenToArrayOffset=function(s,e){return console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(s,e)},xe.prototype.getPosition=function(){return console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead."),new b().setFromMatrixColumn(this,3)},xe.prototype.setRotationFromQuaternion=function(s){return console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion()."),this.makeRotationFromQuaternion(s)},xe.prototype.multiplyToArray=function(){console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")},xe.prototype.multiplyVector3=function(s){return console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead."),s.applyMatrix4(this)},xe.prototype.multiplyVector4=function(s){return console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."),s.applyMatrix4(this)},xe.prototype.multiplyVector3Array=function(){console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")},xe.prototype.rotateAxis=function(s){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead."),s.transformDirection(this)},xe.prototype.crossVector=function(s){return console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."),s.applyMatrix4(this)},xe.prototype.translate=function(){console.error("THREE.Matrix4: .translate() has been removed.")},xe.prototype.rotateX=function(){console.error("THREE.Matrix4: .rotateX() has been removed.")},xe.prototype.rotateY=function(){console.error("THREE.Matrix4: .rotateY() has been removed.")},xe.prototype.rotateZ=function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")},xe.prototype.rotateByAxis=function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},xe.prototype.applyToBufferAttribute=function(s){return console.warn("THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead."),s.applyMatrix4(this)},xe.prototype.applyToVector3Array=function(){console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")},xe.prototype.makeFrustum=function(s,e,t,n,i,r){return console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead."),this.makePerspective(s,e,n,t,i,r)},xe.prototype.getInverse=function(s){return console.warn("THREE.Matrix4: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(s).invert()},Gn.prototype.isIntersectionLine=function(s){return console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine()."),this.intersectsLine(s)},Qt.prototype.multiplyVector3=function(s){return console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead."),s.applyQuaternion(this)},Qt.prototype.inverse=function(){return console.warn("THREE.Quaternion: .inverse() has been renamed to invert()."),this.invert()},wi.prototype.isIntersectionBox=function(s){return console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(s)},wi.prototype.isIntersectionPlane=function(s){return console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane()."),this.intersectsPlane(s)},wi.prototype.isIntersectionSphere=function(s){return console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(s)},At.prototype.area=function(){return console.warn("THREE.Triangle: .area() has been renamed to .getArea()."),this.getArea()},At.prototype.barycoordFromPoint=function(s,e){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),this.getBarycoord(s,e)},At.prototype.midpoint=function(s){return console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint()."),this.getMidpoint(s)},At.prototypenormal=function(s){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),this.getNormal(s)},At.prototype.plane=function(s){return console.warn("THREE.Triangle: .plane() has been renamed to .getPlane()."),this.getPlane(s)},At.barycoordFromPoint=function(s,e,t,n,i){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),At.getBarycoord(s,e,t,n,i)},At.normal=function(s,e,t,n){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),At.getNormal(s,e,t,n)},Vn.prototype.extractAllPoints=function(s){return console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead."),this.extractPoints(s)},Vn.prototype.extrude=function(s){return console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead."),new ci(this,s)},Vn.prototype.makeGeometry=function(s){return console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead."),new ts(this,s)},X.prototype.fromAttribute=function(s,e,t){return console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(s,e,t)},X.prototype.distanceToManhattan=function(s){return console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(s)},X.prototype.lengthManhattan=function(){return console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},b.prototype.setEulerFromRotationMatrix=function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},b.prototype.setEulerFromQuaternion=function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},b.prototype.getPositionFromMatrix=function(s){return console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."),this.setFromMatrixPosition(s)},b.prototype.getScaleFromMatrix=function(s){return console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."),this.setFromMatrixScale(s)},b.prototype.getColumnFromMatrix=function(s,e){return console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn()."),this.setFromMatrixColumn(e,s)},b.prototype.applyProjection=function(s){return console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead."),this.applyMatrix4(s)},b.prototype.fromAttribute=function(s,e,t){return console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(s,e,t)},b.prototype.distanceToManhattan=function(s){return console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(s)},b.prototype.lengthManhattan=function(){return console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},at.prototype.fromAttribute=function(s,e,t){return console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(s,e,t)},at.prototype.lengthManhattan=function(){return console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},rt.prototype.getChildByName=function(s){return console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName()."),this.getObjectByName(s)},rt.prototype.renderDepth=function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},rt.prototype.translate=function(s,e){return console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead."),this.translateOnAxis(e,s)},rt.prototype.getWorldRotation=function(){console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.")},rt.prototype.applyMatrix=function(s){return console.warn("THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(s)},Object.defineProperties(rt.prototype,{eulerOrder:{get:function(){return console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order},set:function(s){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order=s}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}}),kt.prototype.setDrawMode=function(){console.error("THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")},Object.defineProperties(kt.prototype,{drawMode:{get:function(){return console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode."),gd},set:function(){console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}}),Na.prototype.initBones=function(){console.error("THREE.SkinnedMesh: initBones() has been removed.")},Yt.prototype.setLens=function(s,e){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup."),e!==void 0&&(this.filmGauge=e),this.setFocalLength(s)},Object.defineProperties(Ln.prototype,{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(s){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov."),this.shadow.camera.fov=s}},shadowCameraLeft:{set:function(s){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left."),this.shadow.camera.left=s}},shadowCameraRight:{set:function(s){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right."),this.shadow.camera.right=s}},shadowCameraTop:{set:function(s){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top."),this.shadow.camera.top=s}},shadowCameraBottom:{set:function(s){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom."),this.shadow.camera.bottom=s}},shadowCameraNear:{set:function(s){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near."),this.shadow.camera.near=s}},shadowCameraFar:{set:function(s){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."),this.shadow.camera.far=s}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(s){console.warn("THREE.Light: .shadowBias is now .shadow.bias."),this.shadow.bias=s}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(s){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."),this.shadow.mapSize.width=s}},shadowMapHeight:{set:function(s){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height."),this.shadow.mapSize.height=s}}}),Object.defineProperties(dt.prototype,{length:{get:function(){return console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead."),this.array.length}},dynamic:{get:function(){return console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.usage===Dr},set:function(){console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.setUsage(Dr)}}}),dt.prototype.setDynamic=function(s){return console.warn("THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(s===!0?Dr:Ir),this},dt.prototype.copyIndicesArray=function(){console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed.")},dt.prototype.setArray=function(){console.error("THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")},Te.prototype.addIndex=function(s){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex()."),this.setIndex(s)},Te.prototype.addAttribute=function(s,e){return console.warn("THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute()."),!(e&&e.isBufferAttribute)&&!(e&&e.isInterleavedBufferAttribute)?(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.setAttribute(s,new dt(arguments[1],arguments[2]))):s==="index"?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(e),this):this.setAttribute(s,e)},Te.prototype.addDrawCall=function(s,e,t){t!==void 0&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset."),console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup()."),this.addGroup(s,e)},Te.prototype.clearDrawCalls=function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups()."),this.clearGroups()},Te.prototype.computeOffsets=function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")},Te.prototype.removeAttribute=function(s){return console.warn("THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute()."),this.deleteAttribute(s)},Te.prototype.applyMatrix=function(s){return console.warn("THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(s)},Object.defineProperties(Te.prototype,{drawcalls:{get:function(){return console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups."),this.groups}},offsets:{get:function(){return console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups."),this.groups}}}),fr.prototype.setDynamic=function(s){return console.warn("THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(s===!0?Dr:Ir),this},fr.prototype.setArray=function(){console.error("THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")},ci.prototype.getArrays=function(){console.error("THREE.ExtrudeGeometry: .getArrays() has been removed.")},ci.prototype.addShapeList=function(){console.error("THREE.ExtrudeGeometry: .addShapeList() has been removed.")},ci.prototype.addShape=function(){console.error("THREE.ExtrudeGeometry: .addShape() has been removed.")},Pa.prototype.dispose=function(){console.error("THREE.Scene: .dispose() has been removed.")},rl.prototype.onUpdate=function(){return console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead."),this},Object.defineProperties(Xt.prototype,{wrapAround:{get:function(){console.warn("THREE.Material: .wrapAround has been removed.")},set:function(){console.warn("THREE.Material: .wrapAround has been removed.")}},overdraw:{get:function(){console.warn("THREE.Material: .overdraw has been removed.")},set:function(){console.warn("THREE.Material: .overdraw has been removed.")}},wrapRGB:{get:function(){return console.warn("THREE.Material: .wrapRGB has been removed."),new ce}},shading:{get:function(){console.error("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.")},set:function(s){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=s===Ni}},stencilMask:{get:function(){return console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask},set:function(s){console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask=s}},vertexTangents:{get:function(){console.warn("THREE."+this.type+": .vertexTangents has been removed.")},set:function(){console.warn("THREE."+this.type+": .vertexTangents has been removed.")}}}),Object.defineProperties(ii.prototype,{derivatives:{get:function(){return console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives},set:function(s){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives=s}}}),lt.prototype.clearTarget=function(s,e,t,n){console.warn("THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead."),this.setRenderTarget(s),this.clear(e,t,n)},lt.prototype.animate=function(s){console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop()."),this.setAnimationLoop(s)},lt.prototype.getCurrentRenderTarget=function(){return console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget()."),this.getRenderTarget()},lt.prototype.getMaxAnisotropy=function(){return console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy()."),this.capabilities.getMaxAnisotropy()},lt.prototype.getPrecision=function(){return console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision."),this.capabilities.precision},lt.prototype.resetGLState=function(){return console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset()."),this.state.reset()},lt.prototype.supportsFloatTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."),this.extensions.get("OES_texture_float")},lt.prototype.supportsHalfFloatTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."),this.extensions.get("OES_texture_half_float")},lt.prototype.supportsStandardDerivatives=function(){return console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."),this.extensions.get("OES_standard_derivatives")},lt.prototype.supportsCompressedTextureS3TC=function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."),this.extensions.get("WEBGL_compressed_texture_s3tc")},lt.prototype.supportsCompressedTexturePVRTC=function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."),this.extensions.get("WEBGL_compressed_texture_pvrtc")},lt.prototype.supportsBlendMinMax=function(){return console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."),this.extensions.get("EXT_blend_minmax")},lt.prototype.supportsVertexTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures."),this.capabilities.vertexTextures},lt.prototype.supportsInstancedArrays=function(){return console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."),this.extensions.get("ANGLE_instanced_arrays")},lt.prototype.enableScissorTest=function(s){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest()."),this.setScissorTest(s)},lt.prototype.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},lt.prototype.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")},lt.prototype.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},lt.prototype.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")},lt.prototype.setFaceCulling=function(){console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed.")},lt.prototype.allocTextureUnit=function(){console.warn("THREE.WebGLRenderer: .allocTextureUnit() has been removed.")},lt.prototype.setTexture=function(){console.warn("THREE.WebGLRenderer: .setTexture() has been removed.")},lt.prototype.setTexture2D=function(){console.warn("THREE.WebGLRenderer: .setTexture2D() has been removed.")},lt.prototype.setTextureCube=function(){console.warn("THREE.WebGLRenderer: .setTextureCube() has been removed.")},lt.prototype.getActiveMipMapLevel=function(){return console.warn("THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel()."),this.getActiveMipmapLevel()},Object.defineProperties(lt.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(s){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled."),this.shadowMap.enabled=s}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(s){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type."),this.shadowMap.type=s}},shadowMapCullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")}},context:{get:function(){return console.warn("THREE.WebGLRenderer: .context has been removed. Use .getContext() instead."),this.getContext()}},vr:{get:function(){return console.warn("THREE.WebGLRenderer: .vr has been renamed to .xr"),this.xr}},gammaInput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead."),!1},set:function(){console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.")}},gammaOutput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),!1},set:function(s){console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. 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