gl-draw 0.6.2 → 0.6.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/constants.d.ts +4 -0
- package/dist/core/BaseObject.d.ts +45 -0
- package/dist/core/CSSRenderer/CSS2DRenderer.d.ts +17 -0
- package/dist/core/CSSRenderer/index.d.ts +19 -0
- package/dist/core/Camera.d.ts +30 -0
- package/dist/core/Composer.d.ts +60 -0
- package/dist/core/Control.d.ts +28 -0
- package/dist/core/GUIObject.d.ts +24 -0
- package/dist/core/Pencil.d.ts +146 -0
- package/dist/core/Renderer.d.ts +51 -0
- package/dist/core/Scene.d.ts +19 -0
- package/dist/core/pass/bloom/UnrealBloomPass.d.ts +46 -0
- package/dist/core/pass/bloom/index.d.ts +33 -0
- package/dist/core/pass/outline/index.d.ts +37 -0
- package/dist/core/pass/ssr/index.d.ts +38 -0
- package/dist/effect/bloom.d.ts +14 -0
- package/dist/effect/index.d.ts +5 -0
- package/dist/effect/index.js +3205 -0
- package/dist/effect/index.module.js +3205 -0
- package/dist/effect/outline.d.ts +15 -0
- package/dist/effect/scan.d.ts +39 -0
- package/dist/effect/scan2.d.ts +28 -0
- package/dist/effect/ssr.d.ts +15 -0
- package/dist/geojson/china.json +103310 -0
- package/dist/geojson/countries.json +27483 -0
- package/dist/index.d.ts +3 -0
- package/dist/index.js +3102 -0
- package/dist/index.module.js +3102 -0
- package/dist/objects/conicPolygon/geometry/index.d.ts +32 -0
- package/dist/objects/conicPolygon/geometry/triangulate.d.ts +11 -0
- package/dist/objects/conicPolygon/index.d.ts +19 -0
- package/dist/objects/extrudePolygon/coords2Vector.d.ts +7 -0
- package/dist/objects/extrudePolygon/createGeometry.d.ts +8 -0
- package/dist/objects/extrudePolygon/getWorkerGeometry.d.ts +16 -0
- package/dist/objects/extrudePolygon/index.d.ts +37 -0
- package/dist/objects/extrudePolygon/w.d.ts +1 -0
- package/dist/objects/fix.d.ts +2 -0
- package/dist/objects/image/index.d.ts +24 -0
- package/dist/objects/index.d.ts +10 -0
- package/dist/objects/index.js +3177 -0
- package/dist/objects/index.module.js +3177 -0
- package/dist/objects/line/coords2Vector.d.ts +7 -0
- package/dist/objects/line/createGeometry.d.ts +8 -0
- package/dist/objects/line/getWorkerGeometry.d.ts +15 -0
- package/dist/objects/line/index.d.ts +44 -0
- package/dist/objects/line/meshLine/index.d.ts +89 -0
- package/dist/objects/line/meshLine/shader/fragment.d.ts +2 -0
- package/dist/objects/line/meshLine/shader/vertex.d.ts +2 -0
- package/dist/objects/line/w.d.ts +1 -0
- package/dist/objects/node/index.d.ts +30 -0
- package/dist/objects/text/index.d.ts +23 -0
- package/dist/objects/video/index.d.ts +31 -0
- package/dist/plugins/Cache.d.ts +8 -0
- package/dist/plugins/Data.d.ts +8 -0
- package/dist/plugins/Draw.d.ts +35 -0
- package/dist/plugins/Worker.d.ts +31 -0
- package/dist/plugins/index.d.ts +4 -0
- package/dist/plugins/index.js +3046 -0
- package/dist/plugins/index.module.js +3046 -0
- package/dist/shims.d.ts +5 -0
- package/dist/utils/chain.d.ts +23 -0
- package/dist/utils/colorCorrection.d.ts +2 -0
- package/dist/utils/disposeMesh.d.ts +2 -0
- package/dist/utils/exception.d.ts +26 -0
- package/dist/utils/getCache.d.ts +13 -0
- package/dist/utils/getElementView.d.ts +2 -0
- package/dist/utils/index.d.ts +11 -0
- package/dist/utils/index.js +3046 -0
- package/dist/utils/index.module.js +3046 -0
- package/dist/utils/isPlainObject.d.ts +1 -0
- package/dist/utils/makePromiseCreator.d.ts +6 -0
- package/dist/utils/polar2Cartesian.d.ts +1 -0
- package/dist/utils/timer.d.ts +9 -0
- package/dist/utils/to.d.ts +8 -0
- package/dist/utils/uvGenerator.d.ts +9 -0
- package/dist/workers/extrudePolygon.js +3046 -0
- package/dist/workers/line.js +3177 -0
- package/package.json +2 -2
package/dist/index.js
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|
|
2
|
+
* @license
|
|
3
|
+
* Copyright 2010-2021 Three.js Authors
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|
4
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+
* SPDX-License-Identifier: MIT
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5
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+
*/const 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this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this}equals(e){return e.x===this.x&&e.y===this.y}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e}fromBufferAttribute(e,t,n){return n!==void 0&&console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute()."),this.x=e.getX(t),this.y=e.getY(t),this}rotateAround(e,t){const n=Math.cos(t),i=Math.sin(t),r=this.x-e.x,o=this.y-e.y;return this.x=r*n-o*i+e.x,this.y=r*i+o*n+e.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y}}k.prototype.isVector2=!0;class qt{constructor(){this.elements=[1,0,0,0,1,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")}set(e,t,n,i,r,o,a,l,c){const h=this.elements;return h[0]=e,h[1]=i,h[2]=a,h[3]=t,h[4]=r,h[5]=l,h[6]=n,h[7]=o,h[8]=c,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(e){const t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],this}extractBasis(e,t,n){return e.setFromMatrix3Column(this,0),t.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this}setFromMatrix4(e){const t=e.elements;return this.set(t[0],t[4],t[8],t[1],t[5],t[9],t[2],t[6],t[10]),this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const n=e.elements,i=t.elements,r=this.elements,o=n[0],a=n[3],l=n[6],c=n[1],h=n[4],u=n[7],d=n[2],f=n[5],m=n[8],v=i[0],y=i[3],g=i[6],p=i[1],_=i[4],x=i[7],w=i[2],A=i[5],P=i[8];return r[0]=o*v+a*p+l*w,r[3]=o*y+a*_+l*A,r[6]=o*g+a*x+l*P,r[1]=c*v+h*p+u*w,r[4]=c*y+h*_+u*A,r[7]=c*g+h*x+u*P,r[2]=d*v+f*p+m*w,r[5]=d*y+f*_+m*A,r[8]=d*g+f*x+m*P,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[3]*=e,t[6]*=e,t[1]*=e,t[4]*=e,t[7]*=e,t[2]*=e,t[5]*=e,t[8]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[1],i=e[2],r=e[3],o=e[4],a=e[5],l=e[6],c=e[7],h=e[8];return t*o*h-t*a*c-n*r*h+n*a*l+i*r*c-i*o*l}invert(){const e=this.elements,t=e[0],n=e[1],i=e[2],r=e[3],o=e[4],a=e[5],l=e[6],c=e[7],h=e[8],u=h*o-a*c,d=a*l-h*r,f=c*r-o*l,m=t*u+n*d+i*f;if(m===0)return this.set(0,0,0,0,0,0,0,0,0);const v=1/m;return e[0]=u*v,e[1]=(i*c-h*n)*v,e[2]=(a*n-i*o)*v,e[3]=d*v,e[4]=(h*t-i*l)*v,e[5]=(i*r-a*t)*v,e[6]=f*v,e[7]=(n*l-c*t)*v,e[8]=(o*t-n*r)*v,this}transpose(){let e;const t=this.elements;return e=t[1],t[1]=t[3],t[3]=e,e=t[2],t[2]=t[6],t[6]=e,e=t[5],t[5]=t[7],t[7]=e,this}getNormalMatrix(e){return this.setFromMatrix4(e).invert().transpose()}transposeIntoArray(e){const t=this.elements;return e[0]=t[0],e[1]=t[3],e[2]=t[6],e[3]=t[1],e[4]=t[4],e[5]=t[7],e[6]=t[2],e[7]=t[5],e[8]=t[8],this}setUvTransform(e,t,n,i,r,o,a){const l=Math.cos(r),c=Math.sin(r);return this.set(n*l,n*c,-n*(l*o+c*a)+o+e,-i*c,i*l,-i*(-c*o+l*a)+a+t,0,0,1),this}scale(e,t){const n=this.elements;return n[0]*=e,n[3]*=e,n[6]*=e,n[1]*=t,n[4]*=t,n[7]*=t,this}rotate(e){const t=Math.cos(e),n=Math.sin(e),i=this.elements,r=i[0],o=i[3],a=i[6],l=i[1],c=i[4],h=i[7];return i[0]=t*r+n*l,i[3]=t*o+n*c,i[6]=t*a+n*h,i[1]=-n*r+t*l,i[4]=-n*o+t*c,i[7]=-n*a+t*h,this}translate(e,t){const n=this.elements;return n[0]+=e*n[2],n[3]+=e*n[5],n[6]+=e*n[8],n[1]+=t*n[2],n[4]+=t*n[5],n[7]+=t*n[8],this}equals(e){const t=this.elements,n=e.elements;for(let i=0;i<9;i++)if(t[i]!==n[i])return!1;return!0}fromArray(e,t=0){for(let n=0;n<9;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e}clone(){return new this.constructor().fromArray(this.elements)}}qt.prototype.isMatrix3=!0;function Gl(s){if(s.length===0)return-1/0;let e=s[0];for(let t=1,n=s.length;t<n;++t)s[t]>e&&(e=s[t]);return e}const rf={Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array};function Zi(s,e){return new rf[s](e)}function Ss(s){return document.createElementNS("http://www.w3.org/1999/xhtml",s)}let Yi;class Ji{static getDataURL(e){if(/^data:/i.test(e.src)||typeof HTMLCanvasElement=="undefined")return e.src;let t;if(e instanceof HTMLCanvasElement)t=e;else{Yi===void 0&&(Yi=Ss("canvas")),Yi.width=e.width,Yi.height=e.height;const n=Yi.getContext("2d");e instanceof ImageData?n.putImageData(e,0,0):n.drawImage(e,0,0,e.width,e.height),t=Yi}return t.width>2048||t.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",e),t.toDataURL("image/jpeg",.6)):t.toDataURL("image/png")}}let sf=0;class kt extends xi{constructor(e=kt.DEFAULT_IMAGE,t=kt.DEFAULT_MAPPING,n=rn,i=rn,r=Et,o=ki,a=Ot,l=En,c=1,h=dn){super(),Object.defineProperty(this,"id",{value:sf++}),this.uuid=fn(),this.name="",this.image=e,this.mipmaps=[],this.mapping=t,this.wrapS=n,this.wrapT=i,this.magFilter=r,this.minFilter=o,this.anisotropy=c,this.format=a,this.internalFormat=null,this.type=l,this.offset=new k(0,0),this.repeat=new k(1,1),this.center=new k(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new qt,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=h,this.userData={},this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return new this.constructor().copy(this)}copy(e){return this.name=e.name,this.image=e.image,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.encoding=e.encoding,this.userData=JSON.parse(JSON.stringify(e.userData)),this}toJSON(e){const t=e===void 0||typeof e=="string";if(!t&&e.textures[this.uuid]!==void 0)return e.textures[this.uuid];const n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(this.image!==void 0){const i=this.image;if(i.uuid===void 0&&(i.uuid=fn()),!t&&e.images[i.uuid]===void 0){let r;if(Array.isArray(i)){r=[];for(let o=0,a=i.length;o<a;o++)i[o].isDataTexture?r.push(na(i[o].image)):r.push(na(i[o]))}else r=na(i);e.images[i.uuid]={uuid:i.uuid,url:r}}n.image=i.uuid}return JSON.stringify(this.userData)!=="{}"&&(n.userData=this.userData),t||(e.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(this.mapping!==Zo)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case vs:e.x=e.x-Math.floor(e.x);break;case rn:e.x=e.x<0?0:1;break;case xs:Math.abs(Math.floor(e.x)%2)===1?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x);break}if(e.y<0||e.y>1)switch(this.wrapT){case vs:e.y=e.y-Math.floor(e.y);break;case rn:e.y=e.y<0?0:1;break;case xs:Math.abs(Math.floor(e.y)%2)===1?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y);break}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){e===!0&&this.version++}}kt.DEFAULT_IMAGE=void 0,kt.DEFAULT_MAPPING=Zo,kt.prototype.isTexture=!0;function na(s){return typeof HTMLImageElement!="undefined"&&s instanceof HTMLImageElement||typeof HTMLCanvasElement!="undefined"&&s instanceof HTMLCanvasElement||typeof ImageBitmap!="undefined"&&s instanceof ImageBitmap?Ji.getDataURL(s):s.data?{data:Array.prototype.slice.call(s.data),width:s.width,height:s.height,type:s.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}class yt{constructor(e=0,t=0,n=0,i=1){this.x=e,this.y=t,this.z=n,this.w=i}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,n,i){return this.x=e,this.y=t,this.z=n,this.w=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w!==void 0?e.w:1,this}add(e,t){return t!==void 0?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(e,t)):(this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this)}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}sub(e,t){return t!==void 0?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(e,t)):(this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this)}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,r=this.w,o=e.elements;return this.x=o[0]*t+o[4]*n+o[8]*i+o[12]*r,this.y=o[1]*t+o[5]*n+o[9]*i+o[13]*r,this.z=o[2]*t+o[6]*n+o[10]*i+o[14]*r,this.w=o[3]*t+o[7]*n+o[11]*i+o[15]*r,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);const t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,n,i,r;const l=e.elements,c=l[0],h=l[4],u=l[8],d=l[1],f=l[5],m=l[9],v=l[2],y=l[6],g=l[10];if(Math.abs(h-d)<.01&&Math.abs(u-v)<.01&&Math.abs(m-y)<.01){if(Math.abs(h+d)<.1&&Math.abs(u+v)<.1&&Math.abs(m+y)<.1&&Math.abs(c+f+g-3)<.1)return this.set(1,0,0,0),this;t=Math.PI;const _=(c+1)/2,x=(f+1)/2,w=(g+1)/2,A=(h+d)/4,P=(u+v)/4,D=(m+y)/4;return _>x&&_>w?_<.01?(n=0,i=.707106781,r=.707106781):(n=Math.sqrt(_),i=A/n,r=P/n):x>w?x<.01?(n=.707106781,i=0,r=.707106781):(i=Math.sqrt(x),n=A/i,r=D/i):w<.01?(n=.707106781,i=.707106781,r=0):(r=Math.sqrt(w),n=P/r,i=D/r),this.set(n,i,r,t),this}let p=Math.sqrt((y-m)*(y-m)+(u-v)*(u-v)+(d-h)*(d-h));return Math.abs(p)<.001&&(p=1),this.x=(y-m)/p,this.y=(u-v)/p,this.z=(d-h)/p,this.w=Math.acos((c+f+g-1)/2),this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this.w=Math.max(e.w,Math.min(t.w,this.w)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this.w=Math.max(e,Math.min(t,this.w)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this.w=e.w+(t.w-e.w)*n,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t,n){return n!==void 0&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute()."),this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}yt.prototype.isVector4=!0;class Qt extends xi{constructor(e,t,n={}){super(),this.width=e,this.height=t,this.depth=1,this.scissor=new yt(0,0,e,t),this.scissorTest=!1,this.viewport=new yt(0,0,e,t),this.texture=new kt(void 0,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.encoding),this.texture.isRenderTargetTexture=!0,this.texture.image={width:e,height:t,depth:1},this.texture.generateMipmaps=n.generateMipmaps!==void 0?n.generateMipmaps:!1,this.texture.internalFormat=n.internalFormat!==void 0?n.internalFormat:null,this.texture.minFilter=n.minFilter!==void 0?n.minFilter:Et,this.depthBuffer=n.depthBuffer!==void 0?n.depthBuffer:!0,this.stencilBuffer=n.stencilBuffer!==void 0?n.stencilBuffer:!1,this.depthTexture=n.depthTexture!==void 0?n.depthTexture:null}setTexture(e){e.image={width:this.width,height:this.height,depth:this.depth},this.texture=e}setSize(e,t,n=1){(this.width!==e||this.height!==t||this.depth!==n)&&(this.width=e,this.height=t,this.depth=n,this.texture.image.width=e,this.texture.image.height=t,this.texture.image.depth=n,this.dispose()),this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return new this.constructor().copy(this)}copy(e){return this.width=e.width,this.height=e.height,this.depth=e.depth,this.viewport.copy(e.viewport),this.texture=e.texture.clone(),this.texture.image=Rh({},this.texture.image),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.depthTexture=e.depthTexture,this}dispose(){this.dispatchEvent({type:"dispose"})}}Qt.prototype.isWebGLRenderTarget=!0;class of extends Qt{constructor(e,t,n){super(e,t);const i=this.texture;this.texture=[];for(let r=0;r<n;r++)this.texture[r]=i.clone()}setSize(e,t,n=1){if(this.width!==e||this.height!==t||this.depth!==n){this.width=e,this.height=t,this.depth=n;for(let i=0,r=this.texture.length;i<r;i++)this.texture[i].image.width=e,this.texture[i].image.height=t,this.texture[i].image.depth=n;this.dispose()}return this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t),this}copy(e){this.dispose(),this.width=e.width,this.height=e.height,this.depth=e.depth,this.viewport.set(0,0,this.width,this.height),this.scissor.set(0,0,this.width,this.height),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.depthTexture=e.depthTexture,this.texture.length=0;for(let t=0,n=e.texture.length;t<n;t++)this.texture[t]=e.texture[t].clone();return this}}of.prototype.isWebGLMultipleRenderTargets=!0;class Ts extends Qt{constructor(e,t,n={}){super(e,t,n),this.samples=4,this.ignoreDepthForMultisampleCopy=n.ignoreDepth!==void 0?n.ignoreDepth:!0,this.useRenderToTexture=n.useRenderToTexture!==void 0?n.useRenderToTexture:!1,this.useRenderbuffer=this.useRenderToTexture===!1}copy(e){return super.copy.call(this,e),this.samples=e.samples,this.useRenderToTexture=e.useRenderToTexture,this.useRenderbuffer=e.useRenderbuffer,this}}Ts.prototype.isWebGLMultisampleRenderTarget=!0;class sn{constructor(e=0,t=0,n=0,i=1){this._x=e,this._y=t,this._z=n,this._w=i}static slerp(e,t,n,i){return console.warn("THREE.Quaternion: Static .slerp() has been deprecated. Use qm.slerpQuaternions( qa, qb, t ) instead."),n.slerpQuaternions(e,t,i)}static slerpFlat(e,t,n,i,r,o,a){let l=n[i+0],c=n[i+1],h=n[i+2],u=n[i+3];const d=r[o+0],f=r[o+1],m=r[o+2],v=r[o+3];if(a===0){e[t+0]=l,e[t+1]=c,e[t+2]=h,e[t+3]=u;return}if(a===1){e[t+0]=d,e[t+1]=f,e[t+2]=m,e[t+3]=v;return}if(u!==v||l!==d||c!==f||h!==m){let y=1-a;const g=l*d+c*f+h*m+u*v,p=g>=0?1:-1,_=1-g*g;if(_>Number.EPSILON){const w=Math.sqrt(_),A=Math.atan2(w,g*p);y=Math.sin(y*A)/w,a=Math.sin(a*A)/w}const x=a*p;if(l=l*y+d*x,c=c*y+f*x,h=h*y+m*x,u=u*y+v*x,y===1-a){const w=1/Math.sqrt(l*l+c*c+h*h+u*u);l*=w,c*=w,h*=w,u*=w}}e[t]=l,e[t+1]=c,e[t+2]=h,e[t+3]=u}static multiplyQuaternionsFlat(e,t,n,i,r,o){const a=n[i],l=n[i+1],c=n[i+2],h=n[i+3],u=r[o],d=r[o+1],f=r[o+2],m=r[o+3];return e[t]=a*m+h*u+l*f-c*d,e[t+1]=l*m+h*d+c*u-a*f,e[t+2]=c*m+h*f+a*d-l*u,e[t+3]=h*m-a*u-l*d-c*f,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,t,n,i){return this._x=e,this._y=t,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t){if(!(e&&e.isEuler))throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=e._x,i=e._y,r=e._z,o=e._order,a=Math.cos,l=Math.sin,c=a(n/2),h=a(i/2),u=a(r/2),d=l(n/2),f=l(i/2),m=l(r/2);switch(o){case"XYZ":this._x=d*h*u+c*f*m,this._y=c*f*u-d*h*m,this._z=c*h*m+d*f*u,this._w=c*h*u-d*f*m;break;case"YXZ":this._x=d*h*u+c*f*m,this._y=c*f*u-d*h*m,this._z=c*h*m-d*f*u,this._w=c*h*u+d*f*m;break;case"ZXY":this._x=d*h*u-c*f*m,this._y=c*f*u+d*h*m,this._z=c*h*m+d*f*u,this._w=c*h*u-d*f*m;break;case"ZYX":this._x=d*h*u-c*f*m,this._y=c*f*u+d*h*m,this._z=c*h*m-d*f*u,this._w=c*h*u+d*f*m;break;case"YZX":this._x=d*h*u+c*f*m,this._y=c*f*u+d*h*m,this._z=c*h*m-d*f*u,this._w=c*h*u-d*f*m;break;case"XZY":this._x=d*h*u-c*f*m,this._y=c*f*u-d*h*m,this._z=c*h*m+d*f*u,this._w=c*h*u+d*f*m;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+o)}return t!==!1&&this._onChangeCallback(),this}setFromAxisAngle(e,t){const n=t/2,i=Math.sin(n);return this._x=e.x*i,this._y=e.y*i,this._z=e.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(e){const t=e.elements,n=t[0],i=t[4],r=t[8],o=t[1],a=t[5],l=t[9],c=t[2],h=t[6],u=t[10],d=n+a+u;if(d>0){const f=.5/Math.sqrt(d+1);this._w=.25/f,this._x=(h-l)*f,this._y=(r-c)*f,this._z=(o-i)*f}else if(n>a&&n>u){const f=2*Math.sqrt(1+n-a-u);this._w=(h-l)/f,this._x=.25*f,this._y=(i+o)/f,this._z=(r+c)/f}else if(a>u){const f=2*Math.sqrt(1+a-n-u);this._w=(r-c)/f,this._x=(i+o)/f,this._y=.25*f,this._z=(l+h)/f}else{const f=2*Math.sqrt(1+u-n-a);this._w=(o-i)/f,this._x=(r+c)/f,this._y=(l+h)/f,this._z=.25*f}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let n=e.dot(t)+1;return n<Number.EPSILON?(n=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=n):(this._x=0,this._y=-e.z,this._z=e.y,this._w=n)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=n),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs($t(this.dot(e),-1,1)))}rotateTowards(e,t){const n=this.angleTo(e);if(n===0)return this;const i=Math.min(1,t/n);return this.slerp(e,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return e===0?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e,t){return t!==void 0?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(e,t)):this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){const n=e._x,i=e._y,r=e._z,o=e._w,a=t._x,l=t._y,c=t._z,h=t._w;return this._x=n*h+o*a+i*c-r*l,this._y=i*h+o*l+r*a-n*c,this._z=r*h+o*c+n*l-i*a,this._w=o*h-n*a-i*l-r*c,this._onChangeCallback(),this}slerp(e,t){if(t===0)return this;if(t===1)return this.copy(e);const n=this._x,i=this._y,r=this._z,o=this._w;let a=o*e._w+n*e._x+i*e._y+r*e._z;if(a<0?(this._w=-e._w,this._x=-e._x,this._y=-e._y,this._z=-e._z,a=-a):this.copy(e),a>=1)return this._w=o,this._x=n,this._y=i,this._z=r,this;const l=1-a*a;if(l<=Number.EPSILON){const f=1-t;return this._w=f*o+t*this._w,this._x=f*n+t*this._x,this._y=f*i+t*this._y,this._z=f*r+t*this._z,this.normalize(),this._onChangeCallback(),this}const c=Math.sqrt(l),h=Math.atan2(c,a),u=Math.sin((1-t)*h)/c,d=Math.sin(t*h)/c;return this._w=o*u+this._w*d,this._x=n*u+this._x*d,this._y=i*u+this._y*d,this._z=r*u+this._z*d,this._onChangeCallback(),this}slerpQuaternions(e,t,n){this.copy(e).slerp(t,n)}random(){const e=Math.random(),t=Math.sqrt(1-e),n=Math.sqrt(e),i=2*Math.PI*Math.random(),r=2*Math.PI*Math.random();return this.set(t*Math.cos(i),n*Math.sin(r),n*Math.cos(r),t*Math.sin(i))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}}sn.prototype.isQuaternion=!0;class b{constructor(e=0,t=0,n=0){this.x=e,this.y=t,this.z=n}set(e,t,n){return n===void 0&&(n=this.z),this.x=e,this.y=t,this.z=n,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e,t){return t!==void 0?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(e,t)):(this.x+=e.x,this.y+=e.y,this.z+=e.z,this)}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e,t){return t!==void 0?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(e,t)):(this.x-=e.x,this.y-=e.y,this.z-=e.z,this)}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e,t){return t!==void 0?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(e,t)):(this.x*=e.x,this.y*=e.y,this.z*=e.z,this)}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return e&&e.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(kl.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(kl.setFromAxisAngle(e,t))}applyMatrix3(e){const t=this.x,n=this.y,i=this.z,r=e.elements;return this.x=r[0]*t+r[3]*n+r[6]*i,this.y=r[1]*t+r[4]*n+r[7]*i,this.z=r[2]*t+r[5]*n+r[8]*i,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,r=e.elements,o=1/(r[3]*t+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*t+r[4]*n+r[8]*i+r[12])*o,this.y=(r[1]*t+r[5]*n+r[9]*i+r[13])*o,this.z=(r[2]*t+r[6]*n+r[10]*i+r[14])*o,this}applyQuaternion(e){const t=this.x,n=this.y,i=this.z,r=e.x,o=e.y,a=e.z,l=e.w,c=l*t+o*i-a*n,h=l*n+a*t-r*i,u=l*i+r*n-o*t,d=-r*t-o*n-a*i;return this.x=c*l+d*-r+h*-a-u*-o,this.y=h*l+d*-o+u*-r-c*-a,this.z=u*l+d*-a+c*-o-h*-r,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){const t=this.x,n=this.y,i=this.z,r=e.elements;return this.x=r[0]*t+r[4]*n+r[8]*i,this.y=r[1]*t+r[5]*n+r[9]*i,this.z=r[2]*t+r[6]*n+r[10]*i,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this}cross(e,t){return t!==void 0?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(e,t)):this.crossVectors(this,e)}crossVectors(e,t){const n=e.x,i=e.y,r=e.z,o=t.x,a=t.y,l=t.z;return this.x=i*l-r*a,this.y=r*o-n*l,this.z=n*a-i*o,this}projectOnVector(e){const t=e.lengthSq();if(t===0)return this.set(0,0,0);const n=e.dot(this)/t;return this.copy(e).multiplyScalar(n)}projectOnPlane(e){return ia.copy(this).projectOnVector(e),this.sub(ia)}reflect(e){return this.sub(ia.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(t===0)return Math.PI/2;const n=this.dot(e)/t;return Math.acos($t(n,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,n=this.y-e.y,i=this.z-e.z;return t*t+n*n+i*i}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,n){const i=Math.sin(t)*e;return this.x=i*Math.sin(n),this.y=Math.cos(t)*e,this.z=i*Math.cos(n),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,n){return this.x=e*Math.sin(t),this.y=n,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){const t=this.setFromMatrixColumn(e,0).length(),n=this.setFromMatrixColumn(e,1).length(),i=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=n,this.z=i,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,t*4)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,t*3)}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t,n){return n!==void 0&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const e=(Math.random()-.5)*2,t=Math.random()*Math.PI*2,n=Math.sqrt(1-Lh(e,2));return this.x=n*Math.cos(t),this.y=n*Math.sin(t),this.z=e,this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}b.prototype.isVector3=!0;const ia=new b,kl=new sn;class pn{constructor(e=new b(1/0,1/0,1/0),t=new b(-1/0,-1/0,-1/0)){this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){let t=1/0,n=1/0,i=1/0,r=-1/0,o=-1/0,a=-1/0;for(let l=0,c=e.length;l<c;l+=3){const h=e[l],u=e[l+1],d=e[l+2];h<t&&(t=h),u<n&&(n=u),d<i&&(i=d),h>r&&(r=h),u>o&&(o=u),d>a&&(a=d)}return this.min.set(t,n,i),this.max.set(r,o,a),this}setFromBufferAttribute(e){let t=1/0,n=1/0,i=1/0,r=-1/0,o=-1/0,a=-1/0;for(let l=0,c=e.count;l<c;l++){const h=e.getX(l),u=e.getY(l),d=e.getZ(l);h<t&&(t=h),u<n&&(n=u),d<i&&(i=d),h>r&&(r=h),u>o&&(o=u),d>a&&(a=d)}return this.min.set(t,n,i),this.max.set(r,o,a),this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){const n=Ur.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}setFromObject(e){return this.makeEmpty(),this.expandByObject(e)}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e){e.updateWorldMatrix(!1,!1);const t=e.geometry;t!==void 0&&(t.boundingBox===null&&t.computeBoundingBox(),ra.copy(t.boundingBox),ra.applyMatrix4(e.matrixWorld),this.union(ra));const n=e.children;for(let i=0,r=n.length;i<r;i++)this.expandByObject(n[i]);return this}containsPoint(e){return!(e.x<this.min.x||e.x>this.max.x||e.y<this.min.y||e.y>this.max.y||e.z<this.min.z||e.z>this.max.z)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return!(e.max.x<this.min.x||e.min.x>this.max.x||e.max.y<this.min.y||e.min.y>this.max.y||e.max.z<this.min.z||e.min.z>this.max.z)}intersectsSphere(e){return this.clampPoint(e.center,Ur),Ur.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,n;return e.normal.x>0?(t=e.normal.x*this.min.x,n=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,n=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,n+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,n+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,n+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,n+=e.normal.z*this.min.z),t<=-e.constant&&n>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(Hr),Es.subVectors(this.max,Hr),$i.subVectors(e.a,Hr),Qi.subVectors(e.b,Hr),Ki.subVectors(e.c,Hr),Qn.subVectors(Qi,$i),Kn.subVectors(Ki,Qi),_i.subVectors($i,Ki);let t=[0,-Qn.z,Qn.y,0,-Kn.z,Kn.y,0,-_i.z,_i.y,Qn.z,0,-Qn.x,Kn.z,0,-Kn.x,_i.z,0,-_i.x,-Qn.y,Qn.x,0,-Kn.y,Kn.x,0,-_i.y,_i.x,0];return!sa(t,$i,Qi,Ki,Es)||(t=[1,0,0,0,1,0,0,0,1],!sa(t,$i,Qi,Ki,Es))?!1:(As.crossVectors(Qn,Kn),t=[As.x,As.y,As.z],sa(t,$i,Qi,Ki,Es))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return Ur.copy(e).clamp(this.min,this.max).sub(e).length()}getBoundingSphere(e){return this.getCenter(e.center),e.radius=this.getSize(Ur).length()*.5,e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()?this:(Hn[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),Hn[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),Hn[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),Hn[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),Hn[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),Hn[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),Hn[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),Hn[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(Hn),this)}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}pn.prototype.isBox3=!0;const Hn=[new b,new b,new b,new b,new b,new b,new b,new b],Ur=new b,ra=new pn,$i=new b,Qi=new b,Ki=new b,Qn=new b,Kn=new b,_i=new b,Hr=new b,Es=new b,As=new b,bi=new b;function sa(s,e,t,n,i){for(let r=0,o=s.length-3;r<=o;r+=3){bi.fromArray(s,r);const a=i.x*Math.abs(bi.x)+i.y*Math.abs(bi.y)+i.z*Math.abs(bi.z),l=e.dot(bi),c=t.dot(bi),h=n.dot(bi);if(Math.max(-Math.max(l,c,h),Math.min(l,c,h))>a)return!1}return!0}const af=new pn,Vl=new b,Cs=new b,oa=new b;class wi{constructor(e=new b,t=-1){this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){const n=this.center;t!==void 0?n.copy(t):af.setFromPoints(e).getCenter(n);let i=0;for(let r=0,o=e.length;r<o;r++)i=Math.max(i,n.distanceToSquared(e[r]));return this.radius=Math.sqrt(i),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){const t=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=t*t}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius}clampPoint(e,t){const n=this.center.distanceToSquared(e);return t.copy(e),n>this.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){oa.subVectors(e,this.center);const t=oa.lengthSq();if(t>this.radius*this.radius){const n=Math.sqrt(t),i=(n-this.radius)*.5;this.center.add(oa.multiplyScalar(i/n)),this.radius+=i}return this}union(e){return this.center.equals(e.center)===!0?Cs.set(0,0,1).multiplyScalar(e.radius):Cs.subVectors(e.center,this.center).normalize().multiplyScalar(e.radius),this.expandByPoint(Vl.copy(e.center).add(Cs)),this.expandByPoint(Vl.copy(e.center).sub(Cs)),this}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}}const Gn=new b,aa=new b,Ps=new b,ei=new b,la=new b,Ls=new b,ca=new b;class Mi{constructor(e=new b,t=new b(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.direction).multiplyScalar(e).add(this.origin)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,Gn)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);const n=t.dot(this.direction);return n<0?t.copy(this.origin):t.copy(this.direction).multiplyScalar(n).add(this.origin)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){const t=Gn.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(Gn.copy(this.direction).multiplyScalar(t).add(this.origin),Gn.distanceToSquared(e))}distanceSqToSegment(e,t,n,i){aa.copy(e).add(t).multiplyScalar(.5),Ps.copy(t).sub(e).normalize(),ei.copy(this.origin).sub(aa);const r=e.distanceTo(t)*.5,o=-this.direction.dot(Ps),a=ei.dot(this.direction),l=-ei.dot(Ps),c=ei.lengthSq(),h=Math.abs(1-o*o);let u,d,f,m;if(h>0)if(u=o*l-a,d=o*a-l,m=r*h,u>=0)if(d>=-m)if(d<=m){const v=1/h;u*=v,d*=v,f=u*(u+o*d+2*a)+d*(o*u+d+2*l)+c}else d=r,u=Math.max(0,-(o*d+a)),f=-u*u+d*(d+2*l)+c;else d=-r,u=Math.max(0,-(o*d+a)),f=-u*u+d*(d+2*l)+c;else d<=-m?(u=Math.max(0,-(-o*r+a)),d=u>0?-r:Math.min(Math.max(-r,-l),r),f=-u*u+d*(d+2*l)+c):d<=m?(u=0,d=Math.min(Math.max(-r,-l),r),f=d*(d+2*l)+c):(u=Math.max(0,-(o*r+a)),d=u>0?r:Math.min(Math.max(-r,-l),r),f=-u*u+d*(d+2*l)+c);else d=o>0?-r:r,u=Math.max(0,-(o*d+a)),f=-u*u+d*(d+2*l)+c;return n&&n.copy(this.direction).multiplyScalar(u).add(this.origin),i&&i.copy(Ps).multiplyScalar(d).add(aa),f}intersectSphere(e,t){Gn.subVectors(e.center,this.origin);const n=Gn.dot(this.direction),i=Gn.dot(Gn)-n*n,r=e.radius*e.radius;if(i>r)return null;const o=Math.sqrt(r-i),a=n-o,l=n+o;return a<0&&l<0?null:a<0?this.at(l,t):this.at(a,t)}intersectsSphere(e){return this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){const t=e.normal.dot(this.direction);if(t===0)return e.distanceToPoint(this.origin)===0?0:null;const n=-(this.origin.dot(e.normal)+e.constant)/t;return n>=0?n:null}intersectPlane(e,t){const n=this.distanceToPlane(e);return n===null?null:this.at(n,t)}intersectsPlane(e){const t=e.distanceToPoint(this.origin);return t===0||e.normal.dot(this.direction)*t<0}intersectBox(e,t){let n,i,r,o,a,l;const c=1/this.direction.x,h=1/this.direction.y,u=1/this.direction.z,d=this.origin;return c>=0?(n=(e.min.x-d.x)*c,i=(e.max.x-d.x)*c):(n=(e.max.x-d.x)*c,i=(e.min.x-d.x)*c),h>=0?(r=(e.min.y-d.y)*h,o=(e.max.y-d.y)*h):(r=(e.max.y-d.y)*h,o=(e.min.y-d.y)*h),n>o||r>i||((r>n||n!==n)&&(n=r),(o<i||i!==i)&&(i=o),u>=0?(a=(e.min.z-d.z)*u,l=(e.max.z-d.z)*u):(a=(e.max.z-d.z)*u,l=(e.min.z-d.z)*u),n>l||a>i)||((a>n||n!==n)&&(n=a),(l<i||i!==i)&&(i=l),i<0)?null:this.at(n>=0?n:i,t)}intersectsBox(e){return this.intersectBox(e,Gn)!==null}intersectTriangle(e,t,n,i,r){la.subVectors(t,e),Ls.subVectors(n,e),ca.crossVectors(la,Ls);let o=this.direction.dot(ca),a;if(o>0){if(i)return null;a=1}else if(o<0)a=-1,o=-o;else return null;ei.subVectors(this.origin,e);const l=a*this.direction.dot(Ls.crossVectors(ei,Ls));if(l<0)return null;const c=a*this.direction.dot(la.cross(ei));if(c<0||l+c>o)return null;const h=-a*ei.dot(ca);return h<0?null:this.at(h/o,r)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}}class be{constructor(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(e,t,n,i,r,o,a,l,c,h,u,d,f,m,v,y){const g=this.elements;return g[0]=e,g[4]=t,g[8]=n,g[12]=i,g[1]=r,g[5]=o,g[9]=a,g[13]=l,g[2]=c,g[6]=h,g[10]=u,g[14]=d,g[3]=f,g[7]=m,g[11]=v,g[15]=y,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new be().fromArray(this.elements)}copy(e){const t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],t[9]=n[9],t[10]=n[10],t[11]=n[11],t[12]=n[12],t[13]=n[13],t[14]=n[14],t[15]=n[15],this}copyPosition(e){const t=this.elements,n=e.elements;return t[12]=n[12],t[13]=n[13],t[14]=n[14],this}setFromMatrix3(e){const t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,n){return e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(e,t,n){return this.set(e.x,t.x,n.x,0,e.y,t.y,n.y,0,e.z,t.z,n.z,0,0,0,0,1),this}extractRotation(e){const t=this.elements,n=e.elements,i=1/er.setFromMatrixColumn(e,0).length(),r=1/er.setFromMatrixColumn(e,1).length(),o=1/er.setFromMatrixColumn(e,2).length();return t[0]=n[0]*i,t[1]=n[1]*i,t[2]=n[2]*i,t[3]=0,t[4]=n[4]*r,t[5]=n[5]*r,t[6]=n[6]*r,t[7]=0,t[8]=n[8]*o,t[9]=n[9]*o,t[10]=n[10]*o,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){e&&e.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const t=this.elements,n=e.x,i=e.y,r=e.z,o=Math.cos(n),a=Math.sin(n),l=Math.cos(i),c=Math.sin(i),h=Math.cos(r),u=Math.sin(r);if(e.order==="XYZ"){const d=o*h,f=o*u,m=a*h,v=a*u;t[0]=l*h,t[4]=-l*u,t[8]=c,t[1]=f+m*c,t[5]=d-v*c,t[9]=-a*l,t[2]=v-d*c,t[6]=m+f*c,t[10]=o*l}else if(e.order==="YXZ"){const d=l*h,f=l*u,m=c*h,v=c*u;t[0]=d+v*a,t[4]=m*a-f,t[8]=o*c,t[1]=o*u,t[5]=o*h,t[9]=-a,t[2]=f*a-m,t[6]=v+d*a,t[10]=o*l}else if(e.order==="ZXY"){const d=l*h,f=l*u,m=c*h,v=c*u;t[0]=d-v*a,t[4]=-o*u,t[8]=m+f*a,t[1]=f+m*a,t[5]=o*h,t[9]=v-d*a,t[2]=-o*c,t[6]=a,t[10]=o*l}else if(e.order==="ZYX"){const d=o*h,f=o*u,m=a*h,v=a*u;t[0]=l*h,t[4]=m*c-f,t[8]=d*c+v,t[1]=l*u,t[5]=v*c+d,t[9]=f*c-m,t[2]=-c,t[6]=a*l,t[10]=o*l}else if(e.order==="YZX"){const d=o*l,f=o*c,m=a*l,v=a*c;t[0]=l*h,t[4]=v-d*u,t[8]=m*u+f,t[1]=u,t[5]=o*h,t[9]=-a*h,t[2]=-c*h,t[6]=f*u+m,t[10]=d-v*u}else if(e.order==="XZY"){const d=o*l,f=o*c,m=a*l,v=a*c;t[0]=l*h,t[4]=-u,t[8]=c*h,t[1]=d*u+v,t[5]=o*h,t[9]=f*u-m,t[2]=m*u-f,t[6]=a*h,t[10]=v*u+d}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(lf,e,cf)}lookAt(e,t,n){const i=this.elements;return mn.subVectors(e,t),mn.lengthSq()===0&&(mn.z=1),mn.normalize(),ti.crossVectors(n,mn),ti.lengthSq()===0&&(Math.abs(n.z)===1?mn.x+=1e-4:mn.z+=1e-4,mn.normalize(),ti.crossVectors(n,mn)),ti.normalize(),Rs.crossVectors(mn,ti),i[0]=ti.x,i[4]=Rs.x,i[8]=mn.x,i[1]=ti.y,i[5]=Rs.y,i[9]=mn.y,i[2]=ti.z,i[6]=Rs.z,i[10]=mn.z,this}multiply(e,t){return t!==void 0?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(e,t)):this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const n=e.elements,i=t.elements,r=this.elements,o=n[0],a=n[4],l=n[8],c=n[12],h=n[1],u=n[5],d=n[9],f=n[13],m=n[2],v=n[6],y=n[10],g=n[14],p=n[3],_=n[7],x=n[11],w=n[15],A=i[0],P=i[4],D=i[8],G=i[12],O=i[1],R=i[5],M=i[9],E=i[13],I=i[2],N=i[6],F=i[10],U=i[14],ue=i[3],ve=i[7],W=i[11],X=i[15];return r[0]=o*A+a*O+l*I+c*ue,r[4]=o*P+a*R+l*N+c*ve,r[8]=o*D+a*M+l*F+c*W,r[12]=o*G+a*E+l*U+c*X,r[1]=h*A+u*O+d*I+f*ue,r[5]=h*P+u*R+d*N+f*ve,r[9]=h*D+u*M+d*F+f*W,r[13]=h*G+u*E+d*U+f*X,r[2]=m*A+v*O+y*I+g*ue,r[6]=m*P+v*R+y*N+g*ve,r[10]=m*D+v*M+y*F+g*W,r[14]=m*G+v*E+y*U+g*X,r[3]=p*A+_*O+x*I+w*ue,r[7]=p*P+_*R+x*N+w*ve,r[11]=p*D+_*M+x*F+w*W,r[15]=p*G+_*E+x*U+w*X,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[4],i=e[8],r=e[12],o=e[1],a=e[5],l=e[9],c=e[13],h=e[2],u=e[6],d=e[10],f=e[14],m=e[3],v=e[7],y=e[11],g=e[15];return m*(+r*l*u-i*c*u-r*a*d+n*c*d+i*a*f-n*l*f)+v*(+t*l*f-t*c*d+r*o*d-i*o*f+i*c*h-r*l*h)+y*(+t*c*u-t*a*f-r*o*u+n*o*f+r*a*h-n*c*h)+g*(-i*a*h-t*l*u+t*a*d+i*o*u-n*o*d+n*l*h)}transpose(){const e=this.elements;let t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,n){const i=this.elements;return e.isVector3?(i[12]=e.x,i[13]=e.y,i[14]=e.z):(i[12]=e,i[13]=t,i[14]=n),this}invert(){const e=this.elements,t=e[0],n=e[1],i=e[2],r=e[3],o=e[4],a=e[5],l=e[6],c=e[7],h=e[8],u=e[9],d=e[10],f=e[11],m=e[12],v=e[13],y=e[14],g=e[15],p=u*y*c-v*d*c+v*l*f-a*y*f-u*l*g+a*d*g,_=m*d*c-h*y*c-m*l*f+o*y*f+h*l*g-o*d*g,x=h*v*c-m*u*c+m*a*f-o*v*f-h*a*g+o*u*g,w=m*u*l-h*v*l-m*a*d+o*v*d+h*a*y-o*u*y,A=t*p+n*_+i*x+r*w;if(A===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const P=1/A;return e[0]=p*P,e[1]=(v*d*r-u*y*r-v*i*f+n*y*f+u*i*g-n*d*g)*P,e[2]=(a*y*r-v*l*r+v*i*c-n*y*c-a*i*g+n*l*g)*P,e[3]=(u*l*r-a*d*r-u*i*c+n*d*c+a*i*f-n*l*f)*P,e[4]=_*P,e[5]=(h*y*r-m*d*r+m*i*f-t*y*f-h*i*g+t*d*g)*P,e[6]=(m*l*r-o*y*r-m*i*c+t*y*c+o*i*g-t*l*g)*P,e[7]=(o*d*r-h*l*r+h*i*c-t*d*c-o*i*f+t*l*f)*P,e[8]=x*P,e[9]=(m*u*r-h*v*r-m*n*f+t*v*f+h*n*g-t*u*g)*P,e[10]=(o*v*r-m*a*r+m*n*c-t*v*c-o*n*g+t*a*g)*P,e[11]=(h*a*r-o*u*r-h*n*c+t*u*c+o*n*f-t*a*f)*P,e[12]=w*P,e[13]=(h*v*i-m*u*i+m*n*d-t*v*d-h*n*y+t*u*y)*P,e[14]=(m*a*i-o*v*i-m*n*l+t*v*l+o*n*y-t*a*y)*P,e[15]=(o*u*i-h*a*i+h*n*l-t*u*l-o*n*d+t*a*d)*P,this}scale(e){const t=this.elements,n=e.x,i=e.y,r=e.z;return t[0]*=n,t[4]*=i,t[8]*=r,t[1]*=n,t[5]*=i,t[9]*=r,t[2]*=n,t[6]*=i,t[10]*=r,t[3]*=n,t[7]*=i,t[11]*=r,this}getMaxScaleOnAxis(){const e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],n=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],i=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,n,i))}makeTranslation(e,t,n){return this.set(1,0,0,e,0,1,0,t,0,0,1,n,0,0,0,1),this}makeRotationX(e){const t=Math.cos(e),n=Math.sin(e);return this.set(1,0,0,0,0,t,-n,0,0,n,t,0,0,0,0,1),this}makeRotationY(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,0,n,0,0,1,0,0,-n,0,t,0,0,0,0,1),this}makeRotationZ(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,-n,0,0,n,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){const n=Math.cos(t),i=Math.sin(t),r=1-n,o=e.x,a=e.y,l=e.z,c=r*o,h=r*a;return this.set(c*o+n,c*a-i*l,c*l+i*a,0,c*a+i*l,h*a+n,h*l-i*o,0,c*l-i*a,h*l+i*o,r*l*l+n,0,0,0,0,1),this}makeScale(e,t,n){return this.set(e,0,0,0,0,t,0,0,0,0,n,0,0,0,0,1),this}makeShear(e,t,n,i,r,o){return this.set(1,n,r,0,e,1,o,0,t,i,1,0,0,0,0,1),this}compose(e,t,n){const i=this.elements,r=t._x,o=t._y,a=t._z,l=t._w,c=r+r,h=o+o,u=a+a,d=r*c,f=r*h,m=r*u,v=o*h,y=o*u,g=a*u,p=l*c,_=l*h,x=l*u,w=n.x,A=n.y,P=n.z;return i[0]=(1-(v+g))*w,i[1]=(f+x)*w,i[2]=(m-_)*w,i[3]=0,i[4]=(f-x)*A,i[5]=(1-(d+g))*A,i[6]=(y+p)*A,i[7]=0,i[8]=(m+_)*P,i[9]=(y-p)*P,i[10]=(1-(d+v))*P,i[11]=0,i[12]=e.x,i[13]=e.y,i[14]=e.z,i[15]=1,this}decompose(e,t,n){const i=this.elements;let r=er.set(i[0],i[1],i[2]).length();const o=er.set(i[4],i[5],i[6]).length(),a=er.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),e.x=i[12],e.y=i[13],e.z=i[14],wn.copy(this);const c=1/r,h=1/o,u=1/a;return wn.elements[0]*=c,wn.elements[1]*=c,wn.elements[2]*=c,wn.elements[4]*=h,wn.elements[5]*=h,wn.elements[6]*=h,wn.elements[8]*=u,wn.elements[9]*=u,wn.elements[10]*=u,t.setFromRotationMatrix(wn),n.x=r,n.y=o,n.z=a,this}makePerspective(e,t,n,i,r,o){o===void 0&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const a=this.elements,l=2*r/(t-e),c=2*r/(n-i),h=(t+e)/(t-e),u=(n+i)/(n-i),d=-(o+r)/(o-r),f=-2*o*r/(o-r);return a[0]=l,a[4]=0,a[8]=h,a[12]=0,a[1]=0,a[5]=c,a[9]=u,a[13]=0,a[2]=0,a[6]=0,a[10]=d,a[14]=f,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(e,t,n,i,r,o){const a=this.elements,l=1/(t-e),c=1/(n-i),h=1/(o-r),u=(t+e)*l,d=(n+i)*c,f=(o+r)*h;return a[0]=2*l,a[4]=0,a[8]=0,a[12]=-u,a[1]=0,a[5]=2*c,a[9]=0,a[13]=-d,a[2]=0,a[6]=0,a[10]=-2*h,a[14]=-f,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(e){const t=this.elements,n=e.elements;for(let i=0;i<16;i++)if(t[i]!==n[i])return!1;return!0}fromArray(e,t=0){for(let n=0;n<16;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e[t+9]=n[9],e[t+10]=n[10],e[t+11]=n[11],e[t+12]=n[12],e[t+13]=n[13],e[t+14]=n[14],e[t+15]=n[15],e}}be.prototype.isMatrix4=!0;const er=new b,wn=new be,lf=new b(0,0,0),cf=new b(1,1,1),ti=new b,Rs=new b,mn=new b,Wl=new be,ql=new sn;class Si{constructor(e=0,t=0,n=0,i=Si.DefaultOrder){this._x=e,this._y=t,this._z=n,this._order=i}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,n,i=this._order){return this._x=e,this._y=t,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t=this._order,n=!0){const i=e.elements,r=i[0],o=i[4],a=i[8],l=i[1],c=i[5],h=i[9],u=i[2],d=i[6],f=i[10];switch(t){case"XYZ":this._y=Math.asin($t(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-h,f),this._z=Math.atan2(-o,r)):(this._x=Math.atan2(d,c),this._z=0);break;case"YXZ":this._x=Math.asin(-$t(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(a,f),this._z=Math.atan2(l,c)):(this._y=Math.atan2(-u,r),this._z=0);break;case"ZXY":this._x=Math.asin($t(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(-u,f),this._z=Math.atan2(-o,c)):(this._y=0,this._z=Math.atan2(l,r));break;case"ZYX":this._y=Math.asin(-$t(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(d,f),this._z=Math.atan2(l,r)):(this._x=0,this._z=Math.atan2(-o,c));break;case"YZX":this._z=Math.asin($t(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(-h,c),this._y=Math.atan2(-u,r)):(this._x=0,this._y=Math.atan2(a,f));break;case"XZY":this._z=Math.asin(-$t(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(d,c),this._y=Math.atan2(a,r)):(this._x=Math.atan2(-h,f),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,n===!0&&this._onChangeCallback(),this}setFromQuaternion(e,t,n){return Wl.makeRotationFromQuaternion(e),this.setFromRotationMatrix(Wl,t,n)}setFromVector3(e,t=this._order){return this.set(e.x,e.y,e.z,t)}reorder(e){return ql.setFromEuler(this),this.setFromQuaternion(ql,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],e[3]!==void 0&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}toVector3(e){return e?e.set(this._x,this._y,this._z):new b(this._x,this._y,this._z)}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}}Si.prototype.isEuler=!0,Si.DefaultOrder="XYZ",Si.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];class Ds{constructor(){this.mask=1}set(e){this.mask=(1<<e|0)>>>0}enable(e){this.mask|=1<<e|0}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e|0}disable(e){this.mask&=~(1<<e|0)}disableAll(){this.mask=0}test(e){return(this.mask&e.mask)!==0}isEnabled(e){return(this.mask&(1<<e|0))!==0}}let uf=0;const Xl=new b,tr=new sn,kn=new be,Is=new b,Gr=new b,hf=new b,df=new sn,jl=new b(1,0,0),Zl=new b(0,1,0),Yl=new b(0,0,1),ff={type:"added"},Jl={type:"removed"};class mt extends xi{constructor(){super(),Object.defineProperty(this,"id",{value:uf++}),this.uuid=fn(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=mt.DefaultUp.clone();const e=new b,t=new Si,n=new sn,i=new b(1,1,1);function r(){n.setFromEuler(t,!1)}function o(){t.setFromQuaternion(n,void 0,!1)}t._onChange(r),n._onChange(o),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:t},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:i},modelViewMatrix:{value:new be},normalMatrix:{value:new qt}}),this.matrix=new be,this.matrixWorld=new be,this.matrixAutoUpdate=mt.DefaultMatrixAutoUpdate,this.matrixWorldNeedsUpdate=!1,this.layers=new Ds,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,t){this.quaternion.setFromAxisAngle(e,t)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,t){return tr.setFromAxisAngle(e,t),this.quaternion.multiply(tr),this}rotateOnWorldAxis(e,t){return tr.setFromAxisAngle(e,t),this.quaternion.premultiply(tr),this}rotateX(e){return this.rotateOnAxis(jl,e)}rotateY(e){return this.rotateOnAxis(Zl,e)}rotateZ(e){return this.rotateOnAxis(Yl,e)}translateOnAxis(e,t){return Xl.copy(e).applyQuaternion(this.quaternion),this.position.add(Xl.multiplyScalar(t)),this}translateX(e){return this.translateOnAxis(jl,e)}translateY(e){return this.translateOnAxis(Zl,e)}translateZ(e){return this.translateOnAxis(Yl,e)}localToWorld(e){return e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return e.applyMatrix4(kn.copy(this.matrixWorld).invert())}lookAt(e,t,n){e.isVector3?Is.copy(e):Is.set(e,t,n);const i=this.parent;this.updateWorldMatrix(!0,!1),Gr.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?kn.lookAt(Gr,Is,this.up):kn.lookAt(Is,Gr,this.up),this.quaternion.setFromRotationMatrix(kn),i&&(kn.extractRotation(i.matrixWorld),tr.setFromRotationMatrix(kn),this.quaternion.premultiply(tr.invert()))}add(e){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return e===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",e),this):(e&&e.isObject3D?(e.parent!==null&&e.parent.remove(e),e.parent=this,this.children.push(e),e.dispatchEvent(ff)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",e),this)}remove(e){if(arguments.length>1){for(let n=0;n<arguments.length;n++)this.remove(arguments[n]);return this}const t=this.children.indexOf(e);return t!==-1&&(e.parent=null,this.children.splice(t,1),e.dispatchEvent(Jl)),this}removeFromParent(){const e=this.parent;return e!==null&&e.remove(this),this}clear(){for(let e=0;e<this.children.length;e++){const t=this.children[e];t.parent=null,t.dispatchEvent(Jl)}return this.children.length=0,this}attach(e){return this.updateWorldMatrix(!0,!1),kn.copy(this.matrixWorld).invert(),e.parent!==null&&(e.parent.updateWorldMatrix(!0,!1),kn.multiply(e.parent.matrixWorld)),e.applyMatrix4(kn),this.add(e),e.updateWorldMatrix(!1,!0),this}getObjectById(e){return this.getObjectByProperty("id",e)}getObjectByName(e){return this.getObjectByProperty("name",e)}getObjectByProperty(e,t){if(this[e]===t)return this;for(let n=0,i=this.children.length;n<i;n++){const o=this.children[n].getObjectByProperty(e,t);if(o!==void 0)return o}}getWorldPosition(e){return this.updateWorldMatrix(!0,!1),e.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Gr,e,hf),e}getWorldScale(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Gr,df,e),e}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const t=this.matrixWorld.elements;return e.set(t[8],t[9],t[10]).normalize()}raycast(){}traverse(e){e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverse(e)}traverseVisible(e){if(this.visible===!1)return;e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverseVisible(e)}traverseAncestors(e){const t=this.parent;t!==null&&(e(t),t.traverseAncestors(e))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,e=!0);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].updateMatrixWorld(e)}updateWorldMatrix(e,t){const n=this.parent;if(e===!0&&n!==null&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),t===!0){const i=this.children;for(let r=0,o=i.length;r<o;r++)i[r].updateWorldMatrix(!1,!0)}}toJSON(e){const t=e===void 0||typeof e=="string",n={};t&&(e={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{}},n.metadata={version:4.5,type:"Object",generator:"Object3D.toJSON"});const i={};i.uuid=this.uuid,i.type=this.type,this.name!==""&&(i.name=this.name),this.castShadow===!0&&(i.castShadow=!0),this.receiveShadow===!0&&(i.receiveShadow=!0),this.visible===!1&&(i.visible=!1),this.frustumCulled===!1&&(i.frustumCulled=!1),this.renderOrder!==0&&(i.renderOrder=this.renderOrder),JSON.stringify(this.userData)!=="{}"&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),this.matrixAutoUpdate===!1&&(i.matrixAutoUpdate=!1),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON(),this.instanceColor!==null&&(i.instanceColor=this.instanceColor.toJSON()));function r(a,l){return a[l.uuid]===void 0&&(a[l.uuid]=l.toJSON(e)),l.uuid}if(this.isScene)this.background&&(this.background.isColor?i.background=this.background.toJSON():this.background.isTexture&&(i.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&(i.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){i.geometry=r(e.geometries,this.geometry);const a=this.geometry.parameters;if(a!==void 0&&a.shapes!==void 0){const l=a.shapes;if(Array.isArray(l))for(let c=0,h=l.length;c<h;c++){const u=l[c];r(e.shapes,u)}else r(e.shapes,l)}}if(this.isSkinnedMesh&&(i.bindMode=this.bindMode,i.bindMatrix=this.bindMatrix.toArray(),this.skeleton!==void 0&&(r(e.skeletons,this.skeleton),i.skeleton=this.skeleton.uuid)),this.material!==void 0)if(Array.isArray(this.material)){const a=[];for(let l=0,c=this.material.length;l<c;l++)a.push(r(e.materials,this.material[l]));i.material=a}else i.material=r(e.materials,this.material);if(this.children.length>0){i.children=[];for(let a=0;a<this.children.length;a++)i.children.push(this.children[a].toJSON(e).object)}if(this.animations.length>0){i.animations=[];for(let a=0;a<this.animations.length;a++){const l=this.animations[a];i.animations.push(r(e.animations,l))}}if(t){const a=o(e.geometries),l=o(e.materials),c=o(e.textures),h=o(e.images),u=o(e.shapes),d=o(e.skeletons),f=o(e.animations);a.length>0&&(n.geometries=a),l.length>0&&(n.materials=l),c.length>0&&(n.textures=c),h.length>0&&(n.images=h),u.length>0&&(n.shapes=u),d.length>0&&(n.skeletons=d),f.length>0&&(n.animations=f)}return n.object=i,n;function o(a){const l=[];for(const c in a){const h=a[c];delete h.metadata,l.push(h)}return l}}clone(e){return new this.constructor().copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.userData=JSON.parse(JSON.stringify(e.userData)),t===!0)for(let n=0;n<e.children.length;n++){const i=e.children[n];this.add(i.clone())}return this}}mt.DefaultUp=new b(0,1,0),mt.DefaultMatrixAutoUpdate=!0,mt.prototype.isObject3D=!0;const Mn=new b,Vn=new b,ua=new b,Wn=new b,nr=new b,ir=new b,$l=new b,ha=new b,da=new b,fa=new b;class Ht{constructor(e=new b,t=new b,n=new b){this.a=e,this.b=t,this.c=n}static getNormal(e,t,n,i){i.subVectors(n,t),Mn.subVectors(e,t),i.cross(Mn);const r=i.lengthSq();return r>0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(e,t,n,i,r){Mn.subVectors(i,t),Vn.subVectors(n,t),ua.subVectors(e,t);const o=Mn.dot(Mn),a=Mn.dot(Vn),l=Mn.dot(ua),c=Vn.dot(Vn),h=Vn.dot(ua),u=o*c-a*a;if(u===0)return r.set(-2,-1,-1);const d=1/u,f=(c*l-a*h)*d,m=(o*h-a*l)*d;return r.set(1-f-m,m,f)}static containsPoint(e,t,n,i){return this.getBarycoord(e,t,n,i,Wn),Wn.x>=0&&Wn.y>=0&&Wn.x+Wn.y<=1}static getUV(e,t,n,i,r,o,a,l){return this.getBarycoord(e,t,n,i,Wn),l.set(0,0),l.addScaledVector(r,Wn.x),l.addScaledVector(o,Wn.y),l.addScaledVector(a,Wn.z),l}static isFrontFacing(e,t,n,i){return Mn.subVectors(n,t),Vn.subVectors(e,t),Mn.cross(Vn).dot(i)<0}set(e,t,n){return this.a.copy(e),this.b.copy(t),this.c.copy(n),this}setFromPointsAndIndices(e,t,n,i){return this.a.copy(e[t]),this.b.copy(e[n]),this.c.copy(e[i]),this}setFromAttributeAndIndices(e,t,n,i){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,n),this.c.fromBufferAttribute(e,i),this}clone(){return new this.constructor().copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return Mn.subVectors(this.c,this.b),Vn.subVectors(this.a,this.b),Mn.cross(Vn).length()*.5}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return Ht.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return Ht.getBarycoord(e,this.a,this.b,this.c,t)}getUV(e,t,n,i,r){return Ht.getUV(e,this.a,this.b,this.c,t,n,i,r)}containsPoint(e){return Ht.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return Ht.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){const n=this.a,i=this.b,r=this.c;let o,a;nr.subVectors(i,n),ir.subVectors(r,n),ha.subVectors(e,n);const l=nr.dot(ha),c=ir.dot(ha);if(l<=0&&c<=0)return t.copy(n);da.subVectors(e,i);const h=nr.dot(da),u=ir.dot(da);if(h>=0&&u<=h)return t.copy(i);const d=l*u-h*c;if(d<=0&&l>=0&&h<=0)return o=l/(l-h),t.copy(n).addScaledVector(nr,o);fa.subVectors(e,r);const f=nr.dot(fa),m=ir.dot(fa);if(m>=0&&f<=m)return t.copy(r);const v=f*c-l*m;if(v<=0&&c>=0&&m<=0)return a=c/(c-m),t.copy(n).addScaledVector(ir,a);const y=h*m-f*u;if(y<=0&&u-h>=0&&f-m>=0)return $l.subVectors(r,i),a=(u-h)/(u-h+(f-m)),t.copy(i).addScaledVector($l,a);const g=1/(y+v+d);return o=v*g,a=d*g,t.copy(n).addScaledVector(nr,o).addScaledVector(ir,a)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}let pf=0;class Kt extends xi{constructor(){super(),Object.defineProperty(this,"id",{value:pf++}),this.uuid=fn(),this.name="",this.type="Material",this.fog=!0,this.blending=dt,this.side=$,this.vertexColors=!1,this.opacity=1,this.format=Ot,this.transparent=!1,this.blendSrc=Yt,this.blendDst=Ui,this.blendEquation=ee,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=jo,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=Vd,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=Ko,this.stencilZFail=Ko,this.stencilZPass=Ko,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBuild(){}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(e!==void 0)for(const t in e){const n=e[t];if(n===void 0){console.warn("THREE.Material: '"+t+"' parameter is undefined.");continue}if(t==="shading"){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=n===Ze;continue}const i=this[t];if(i===void 0){console.warn("THREE."+this.type+": '"+t+"' is not a property of this material.");continue}i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[t]=n}}toJSON(e){const t=e===void 0||typeof e=="string";t&&(e={textures:{},images:{}});const n={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};n.uuid=this.uuid,n.type=this.type,this.name!==""&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),this.roughness!==void 0&&(n.roughness=this.roughness),this.metalness!==void 0&&(n.metalness=this.metalness),this.sheen!==void 0&&(n.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(n.sheenColor=this.sheenColor.getHex()),this.sheenRoughness!==void 0&&(n.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&this.emissiveIntensity!==1&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),this.specularIntensity!==void 0&&(n.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(n.specularColor=this.specularColor.getHex()),this.shininess!==void 0&&(n.shininess=this.shininess),this.clearcoat!==void 0&&(n.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(e).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(e).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(e).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(e).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(e).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(n.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(e).uuid,this.combine!==void 0&&(n.combine=this.combine)),this.envMapIntensity!==void 0&&(n.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(n.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(e).uuid),this.transmission!==void 0&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(e).uuid),this.thickness!==void 0&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(e).uuid),this.attenuationDistance!==void 0&&(n.attenuationDistance=this.attenuationDistance),this.attenuationColor!==void 0&&(n.attenuationColor=this.attenuationColor.getHex()),this.size!==void 0&&(n.size=this.size),this.shadowSide!==null&&(n.shadowSide=this.shadowSide),this.sizeAttenuation!==void 0&&(n.sizeAttenuation=this.sizeAttenuation),this.blending!==dt&&(n.blending=this.blending),this.side!==$&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),this.format!==Ot&&(n.format=this.format),this.transparent===!0&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.colorWrite=this.colorWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,this.rotation&&this.rotation!==0&&(n.rotation=this.rotation),this.polygonOffset===!0&&(n.polygonOffset=!0),this.polygonOffsetFactor!==0&&(n.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth&&this.linewidth!==1&&(n.linewidth=this.linewidth),this.dashSize!==void 0&&(n.dashSize=this.dashSize),this.gapSize!==void 0&&(n.gapSize=this.gapSize),this.scale!==void 0&&(n.scale=this.scale),this.dithering===!0&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),this.alphaToCoverage===!0&&(n.alphaToCoverage=this.alphaToCoverage),this.premultipliedAlpha===!0&&(n.premultipliedAlpha=this.premultipliedAlpha),this.wireframe===!0&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(n.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(n.wireframeLinejoin=this.wireframeLinejoin),this.flatShading===!0&&(n.flatShading=this.flatShading),this.visible===!1&&(n.visible=!1),this.toneMapped===!1&&(n.toneMapped=!1),JSON.stringify(this.userData)!=="{}"&&(n.userData=this.userData);function i(r){const o=[];for(const a in r){const l=r[a];delete l.metadata,o.push(l)}return o}if(t){const r=i(e.textures),o=i(e.images);r.length>0&&(n.textures=r),o.length>0&&(n.images=o)}return n}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.fog=e.fog,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.format=e.format,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;const t=e.clippingPlanes;let n=null;if(t!==null){const i=t.length;n=new Array(i);for(let r=0;r!==i;++r)n[r]=t[r].clone()}return this.clippingPlanes=n,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){e===!0&&this.version++}}Kt.prototype.isMaterial=!0;const Ql={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Sn={h:0,s:0,l:0},Fs={h:0,s:0,l:0};function pa(s,e,t){return t<0&&(t+=1),t>1&&(t-=1),t<1/6?s+(e-s)*6*t:t<1/2?e:t<2/3?s+(e-s)*6*(2/3-t):s}function ma(s){return s<.04045?s*.0773993808:Math.pow(s*.9478672986+.0521327014,2.4)}function ga(s){return s<.0031308?s*12.92:1.055*Math.pow(s,.41666)-.055}class de{constructor(e,t,n){return t===void 0&&n===void 0?this.set(e):this.setRGB(e,t,n)}set(e){return e&&e.isColor?this.copy(e):typeof e=="number"?this.setHex(e):typeof e=="string"&&this.setStyle(e),this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(e&255)/255,this}setRGB(e,t,n){return this.r=e,this.g=t,this.b=n,this}setHSL(e,t,n){if(e=ea(e,1),t=$t(t,0,1),n=$t(n,0,1),t===0)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+t):n+t-n*t,r=2*n-i;this.r=pa(r,i,e+1/3),this.g=pa(r,i,e),this.b=pa(r,i,e-1/3)}return this}setStyle(e){function t(i){i!==void 0&&parseFloat(i)<1&&console.warn("THREE.Color: Alpha component of "+e+" will be ignored.")}let n;if(n=/^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(e)){let i;const r=n[1],o=n[2];switch(r){case"rgb":case"rgba":if(i=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return this.r=Math.min(255,parseInt(i[1],10))/255,this.g=Math.min(255,parseInt(i[2],10))/255,this.b=Math.min(255,parseInt(i[3],10))/255,t(i[4]),this;if(i=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return this.r=Math.min(100,parseInt(i[1],10))/100,this.g=Math.min(100,parseInt(i[2],10))/100,this.b=Math.min(100,parseInt(i[3],10))/100,t(i[4]),this;break;case"hsl":case"hsla":if(i=/^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o)){const a=parseFloat(i[1])/360,l=parseInt(i[2],10)/100,c=parseInt(i[3],10)/100;return t(i[4]),this.setHSL(a,l,c)}break}}else if(n=/^\#([A-Fa-f\d]+)$/.exec(e)){const i=n[1],r=i.length;if(r===3)return this.r=parseInt(i.charAt(0)+i.charAt(0),16)/255,this.g=parseInt(i.charAt(1)+i.charAt(1),16)/255,this.b=parseInt(i.charAt(2)+i.charAt(2),16)/255,this;if(r===6)return this.r=parseInt(i.charAt(0)+i.charAt(1),16)/255,this.g=parseInt(i.charAt(2)+i.charAt(3),16)/255,this.b=parseInt(i.charAt(4)+i.charAt(5),16)/255,this}return e&&e.length>0?this.setColorName(e):this}setColorName(e){const t=Ql[e.toLowerCase()];return t!==void 0?this.setHex(t):console.warn("THREE.Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=ma(e.r),this.g=ma(e.g),this.b=ma(e.b),this}copyLinearToSRGB(e){return this.r=ga(e.r),this.g=ga(e.g),this.b=ga(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(){return this.r*255<<16^this.g*255<<8^this.b*255<<0}getHexString(){return("000000"+this.getHex().toString(16)).slice(-6)}getHSL(e){const t=this.r,n=this.g,i=this.b,r=Math.max(t,n,i),o=Math.min(t,n,i);let a,l;const c=(o+r)/2;if(o===r)a=0,l=0;else{const h=r-o;switch(l=c<=.5?h/(r+o):h/(2-r-o),r){case t:a=(n-i)/h+(n<i?6:0);break;case n:a=(i-t)/h+2;break;case i:a=(t-n)/h+4;break}a/=6}return e.h=a,e.s=l,e.l=c,e}getStyle(){return"rgb("+(this.r*255|0)+","+(this.g*255|0)+","+(this.b*255|0)+")"}offsetHSL(e,t,n){return this.getHSL(Sn),Sn.h+=e,Sn.s+=t,Sn.l+=n,this.setHSL(Sn.h,Sn.s,Sn.l),this}add(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addColors(e,t){return this.r=e.r+t.r,this.g=e.g+t.g,this.b=e.b+t.b,this}addScalar(e){return this.r+=e,this.g+=e,this.b+=e,this}sub(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this}multiply(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyScalar(e){return this.r*=e,this.g*=e,this.b*=e,this}lerp(e,t){return this.r+=(e.r-this.r)*t,this.g+=(e.g-this.g)*t,this.b+=(e.b-this.b)*t,this}lerpColors(e,t,n){return this.r=e.r+(t.r-e.r)*n,this.g=e.g+(t.g-e.g)*n,this.b=e.b+(t.b-e.b)*n,this}lerpHSL(e,t){this.getHSL(Sn),e.getHSL(Fs);const n=Nr(Sn.h,Fs.h,t),i=Nr(Sn.s,Fs.s,t),r=Nr(Sn.l,Fs.l,t);return this.setHSL(n,i,r),this}equals(e){return e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,t=0){return this.r=e[t],this.g=e[t+1],this.b=e[t+2],this}toArray(e=[],t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,e}fromBufferAttribute(e,t){return this.r=e.getX(t),this.g=e.getY(t),this.b=e.getZ(t),e.normalized===!0&&(this.r/=255,this.g/=255,this.b/=255),this}toJSON(){return this.getHex()}}de.NAMES=Ql,de.prototype.isColor=!0,de.prototype.r=1,de.prototype.g=1,de.prototype.b=1;class An extends Kt{constructor(e){super(),this.type="MeshBasicMaterial",this.color=new de(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=fs,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this}}An.prototype.isMeshBasicMaterial=!0;const Mt=new b,zs=new k;class wt{constructor(e,t,n){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.name="",this.array=e,this.itemSize=t,this.count=e!==void 0?e.length/t:0,this.normalized=n===!0,this.usage=zr,this.updateRange={offset:0,count:-1},this.version=0}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this}copyAt(e,t,n){e*=this.itemSize,n*=t.itemSize;for(let i=0,r=this.itemSize;i<r;i++)this.array[e+i]=t.array[n+i];return this}copyArray(e){return this.array.set(e),this}copyColorsArray(e){const t=this.array;let n=0;for(let i=0,r=e.length;i<r;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined",i),o=new de),t[n++]=o.r,t[n++]=o.g,t[n++]=o.b}return this}copyVector2sArray(e){const t=this.array;let n=0;for(let i=0,r=e.length;i<r;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined",i),o=new k),t[n++]=o.x,t[n++]=o.y}return this}copyVector3sArray(e){const t=this.array;let n=0;for(let i=0,r=e.length;i<r;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined",i),o=new b),t[n++]=o.x,t[n++]=o.y,t[n++]=o.z}return this}copyVector4sArray(e){const t=this.array;let n=0;for(let i=0,r=e.length;i<r;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined",i),o=new yt),t[n++]=o.x,t[n++]=o.y,t[n++]=o.z,t[n++]=o.w}return this}applyMatrix3(e){if(this.itemSize===2)for(let t=0,n=this.count;t<n;t++)zs.fromBufferAttribute(this,t),zs.applyMatrix3(e),this.setXY(t,zs.x,zs.y);else if(this.itemSize===3)for(let t=0,n=this.count;t<n;t++)Mt.fromBufferAttribute(this,t),Mt.applyMatrix3(e),this.setXYZ(t,Mt.x,Mt.y,Mt.z);return this}applyMatrix4(e){for(let t=0,n=this.count;t<n;t++)Mt.x=this.getX(t),Mt.y=this.getY(t),Mt.z=this.getZ(t),Mt.applyMatrix4(e),this.setXYZ(t,Mt.x,Mt.y,Mt.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)Mt.x=this.getX(t),Mt.y=this.getY(t),Mt.z=this.getZ(t),Mt.applyNormalMatrix(e),this.setXYZ(t,Mt.x,Mt.y,Mt.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)Mt.x=this.getX(t),Mt.y=this.getY(t),Mt.z=this.getZ(t),Mt.transformDirection(e),this.setXYZ(t,Mt.x,Mt.y,Mt.z);return this}set(e,t=0){return this.array.set(e,t),this}getX(e){return this.array[e*this.itemSize]}setX(e,t){return this.array[e*this.itemSize]=t,this}getY(e){return this.array[e*this.itemSize+1]}setY(e,t){return this.array[e*this.itemSize+1]=t,this}getZ(e){return this.array[e*this.itemSize+2]}setZ(e,t){return this.array[e*this.itemSize+2]=t,this}getW(e){return this.array[e*this.itemSize+3]}setW(e,t){return this.array[e*this.itemSize+3]=t,this}setXY(e,t,n){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=n,this}setXYZ(e,t,n,i){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this}setXYZW(e,t,n,i,r){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this.array[e+3]=r,this}onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.prototype.slice.call(this.array),normalized:this.normalized};return this.name!==""&&(e.name=this.name),this.usage!==zr&&(e.usage=this.usage),(this.updateRange.offset!==0||this.updateRange.count!==-1)&&(e.updateRange=this.updateRange),e}}wt.prototype.isBufferAttribute=!0;class mf extends null{constructor(e,t,n){super(new Int8Array(e),t,n)}}class gf extends null{constructor(e,t,n){super(new Uint8Array(e),t,n)}}class vf extends null{constructor(e,t,n){super(new Uint8ClampedArray(e),t,n)}}class xf extends null{constructor(e,t,n){super(new Int16Array(e),t,n)}}class va extends wt{constructor(e,t,n){super(new Uint16Array(e),t,n)}}class yf extends null{constructor(e,t,n){super(new Int32Array(e),t,n)}}class xa extends wt{constructor(e,t,n){super(new Uint32Array(e),t,n)}}class _f extends wt{constructor(e,t,n){super(new Uint16Array(e),t,n)}}_f.prototype.isFloat16BufferAttribute=!0;class we extends wt{constructor(e,t,n){super(new Float32Array(e),t,n)}}class bf extends null{constructor(e,t,n){super(new Float64Array(e),t,n)}}let wf=0;const xn=new be,ya=new mt,rr=new b,gn=new pn,kr=new pn,Xt=new b;class De extends xi{constructor(){super(),Object.defineProperty(this,"id",{value:wf++}),this.uuid=fn(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(Gl(e)>65535?xa:va)(e,1):this.index=e,this}getAttribute(e){return this.attributes[e]}setAttribute(e,t){return this.attributes[e]=t,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return this.attributes[e]!==void 0}addGroup(e,t,n=0){this.groups.push({start:e,count:t,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(e,t){this.drawRange.start=e,this.drawRange.count=t}applyMatrix4(e){const t=this.attributes.position;t!==void 0&&(t.applyMatrix4(e),t.needsUpdate=!0);const n=this.attributes.normal;if(n!==void 0){const r=new qt().getNormalMatrix(e);n.applyNormalMatrix(r),n.needsUpdate=!0}const i=this.attributes.tangent;return i!==void 0&&(i.transformDirection(e),i.needsUpdate=!0),this.boundingBox!==null&&this.computeBoundingBox(),this.boundingSphere!==null&&this.computeBoundingSphere(),this}applyQuaternion(e){return xn.makeRotationFromQuaternion(e),this.applyMatrix4(xn),this}rotateX(e){return xn.makeRotationX(e),this.applyMatrix4(xn),this}rotateY(e){return xn.makeRotationY(e),this.applyMatrix4(xn),this}rotateZ(e){return xn.makeRotationZ(e),this.applyMatrix4(xn),this}translate(e,t,n){return xn.makeTranslation(e,t,n),this.applyMatrix4(xn),this}scale(e,t,n){return xn.makeScale(e,t,n),this.applyMatrix4(xn),this}lookAt(e){return ya.lookAt(e),ya.updateMatrix(),this.applyMatrix4(ya.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(rr).negate(),this.translate(rr.x,rr.y,rr.z),this}setFromPoints(e){const t=[];for(let n=0,i=e.length;n<i;n++){const r=e[n];t.push(r.x,r.y,r.z||0)}return this.setAttribute("position",new we(t,3)),this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new pn);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".',this),this.boundingBox.set(new b(-1/0,-1/0,-1/0),new b(1/0,1/0,1/0));return}if(e!==void 0){if(this.boundingBox.setFromBufferAttribute(e),t)for(let n=0,i=t.length;n<i;n++){const r=t[n];gn.setFromBufferAttribute(r),this.morphTargetsRelative?(Xt.addVectors(this.boundingBox.min,gn.min),this.boundingBox.expandByPoint(Xt),Xt.addVectors(this.boundingBox.max,gn.max),this.boundingBox.expandByPoint(Xt)):(this.boundingBox.expandByPoint(gn.min),this.boundingBox.expandByPoint(gn.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){this.boundingSphere===null&&(this.boundingSphere=new wi);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".',this),this.boundingSphere.set(new b,1/0);return}if(e){const n=this.boundingSphere.center;if(gn.setFromBufferAttribute(e),t)for(let r=0,o=t.length;r<o;r++){const a=t[r];kr.setFromBufferAttribute(a),this.morphTargetsRelative?(Xt.addVectors(gn.min,kr.min),gn.expandByPoint(Xt),Xt.addVectors(gn.max,kr.max),gn.expandByPoint(Xt)):(gn.expandByPoint(kr.min),gn.expandByPoint(kr.max))}gn.getCenter(n);let i=0;for(let r=0,o=e.count;r<o;r++)Xt.fromBufferAttribute(e,r),i=Math.max(i,n.distanceToSquared(Xt));if(t)for(let r=0,o=t.length;r<o;r++){const a=t[r],l=this.morphTargetsRelative;for(let c=0,h=a.count;c<h;c++)Xt.fromBufferAttribute(a,c),l&&(rr.fromBufferAttribute(e,c),Xt.add(rr)),i=Math.max(i,n.distanceToSquared(Xt))}this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){const e=this.index,t=this.attributes;if(e===null||t.position===void 0||t.normal===void 0||t.uv===void 0){console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");return}const n=e.array,i=t.position.array,r=t.normal.array,o=t.uv.array,a=i.length/3;t.tangent===void 0&&this.setAttribute("tangent",new wt(new Float32Array(4*a),4));const l=t.tangent.array,c=[],h=[];for(let O=0;O<a;O++)c[O]=new b,h[O]=new b;const u=new b,d=new b,f=new b,m=new k,v=new k,y=new k,g=new b,p=new b;function _(O,R,M){u.fromArray(i,O*3),d.fromArray(i,R*3),f.fromArray(i,M*3),m.fromArray(o,O*2),v.fromArray(o,R*2),y.fromArray(o,M*2),d.sub(u),f.sub(u),v.sub(m),y.sub(m);const E=1/(v.x*y.y-y.x*v.y);!isFinite(E)||(g.copy(d).multiplyScalar(y.y).addScaledVector(f,-v.y).multiplyScalar(E),p.copy(f).multiplyScalar(v.x).addScaledVector(d,-y.x).multiplyScalar(E),c[O].add(g),c[R].add(g),c[M].add(g),h[O].add(p),h[R].add(p),h[M].add(p))}let x=this.groups;x.length===0&&(x=[{start:0,count:n.length}]);for(let O=0,R=x.length;O<R;++O){const M=x[O],E=M.start,I=M.count;for(let N=E,F=E+I;N<F;N+=3)_(n[N+0],n[N+1],n[N+2])}const w=new b,A=new b,P=new b,D=new b;function G(O){P.fromArray(r,O*3),D.copy(P);const R=c[O];w.copy(R),w.sub(P.multiplyScalar(P.dot(R))).normalize(),A.crossVectors(D,R);const E=A.dot(h[O])<0?-1:1;l[O*4]=w.x,l[O*4+1]=w.y,l[O*4+2]=w.z,l[O*4+3]=E}for(let O=0,R=x.length;O<R;++O){const M=x[O],E=M.start,I=M.count;for(let N=E,F=E+I;N<F;N+=3)G(n[N+0]),G(n[N+1]),G(n[N+2])}}computeVertexNormals(){const e=this.index,t=this.getAttribute("position");if(t!==void 0){let n=this.getAttribute("normal");if(n===void 0)n=new wt(new Float32Array(t.count*3),3),this.setAttribute("normal",n);else for(let d=0,f=n.count;d<f;d++)n.setXYZ(d,0,0,0);const i=new b,r=new b,o=new b,a=new b,l=new b,c=new b,h=new b,u=new b;if(e)for(let d=0,f=e.count;d<f;d+=3){const m=e.getX(d+0),v=e.getX(d+1),y=e.getX(d+2);i.fromBufferAttribute(t,m),r.fromBufferAttribute(t,v),o.fromBufferAttribute(t,y),h.subVectors(o,r),u.subVectors(i,r),h.cross(u),a.fromBufferAttribute(n,m),l.fromBufferAttribute(n,v),c.fromBufferAttribute(n,y),a.add(h),l.add(h),c.add(h),n.setXYZ(m,a.x,a.y,a.z),n.setXYZ(v,l.x,l.y,l.z),n.setXYZ(y,c.x,c.y,c.z)}else for(let d=0,f=t.count;d<f;d+=3)i.fromBufferAttribute(t,d+0),r.fromBufferAttribute(t,d+1),o.fromBufferAttribute(t,d+2),h.subVectors(o,r),u.subVectors(i,r),h.cross(u),n.setXYZ(d+0,h.x,h.y,h.z),n.setXYZ(d+1,h.x,h.y,h.z),n.setXYZ(d+2,h.x,h.y,h.z);this.normalizeNormals(),n.needsUpdate=!0}}merge(e,t){if(!(e&&e.isBufferGeometry)){console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",e);return}t===void 0&&(t=0,console.warn("THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge."));const n=this.attributes;for(const i in n){if(e.attributes[i]===void 0)continue;const o=n[i].array,a=e.attributes[i],l=a.array,c=a.itemSize*t,h=Math.min(l.length,o.length-c);for(let u=0,d=c;u<h;u++,d++)o[d]=l[u]}return this}normalizeNormals(){const e=this.attributes.normal;for(let t=0,n=e.count;t<n;t++)Xt.fromBufferAttribute(e,t),Xt.normalize(),e.setXYZ(t,Xt.x,Xt.y,Xt.z)}toNonIndexed(){function e(a,l){const c=a.array,h=a.itemSize,u=a.normalized,d=new c.constructor(l.length*h);let f=0,m=0;for(let v=0,y=l.length;v<y;v++){a.isInterleavedBufferAttribute?f=l[v]*a.data.stride+a.offset:f=l[v]*h;for(let g=0;g<h;g++)d[m++]=c[f++]}return new wt(d,h,u)}if(this.index===null)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const t=new De,n=this.index.array,i=this.attributes;for(const a in i){const l=i[a],c=e(l,n);t.setAttribute(a,c)}const r=this.morphAttributes;for(const a in r){const l=[],c=r[a];for(let h=0,u=c.length;h<u;h++){const d=c[h],f=e(d,n);l.push(f)}t.morphAttributes[a]=l}t.morphTargetsRelative=this.morphTargetsRelative;const o=this.groups;for(let a=0,l=o.length;a<l;a++){const c=o[a];t.addGroup(c.start,c.count,c.materialIndex)}return t}toJSON(){const e={metadata:{version:4.5,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,this.name!==""&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),this.parameters!==void 0){const l=this.parameters;for(const c in l)l[c]!==void 0&&(e[c]=l[c]);return e}e.data={attributes:{}};const t=this.index;t!==null&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});const n=this.attributes;for(const l in n){const c=n[l];e.data.attributes[l]=c.toJSON(e.data)}const i={};let r=!1;for(const l in this.morphAttributes){const c=this.morphAttributes[l],h=[];for(let u=0,d=c.length;u<d;u++){const f=c[u];h.push(f.toJSON(e.data))}h.length>0&&(i[l]=h,r=!0)}r&&(e.data.morphAttributes=i,e.data.morphTargetsRelative=this.morphTargetsRelative);const o=this.groups;o.length>0&&(e.data.groups=JSON.parse(JSON.stringify(o)));const a=this.boundingSphere;return a!==null&&(e.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const t={};this.name=e.name;const n=e.index;n!==null&&this.setIndex(n.clone(t));const i=e.attributes;for(const c in i){const h=i[c];this.setAttribute(c,h.clone(t))}const r=e.morphAttributes;for(const c in r){const h=[],u=r[c];for(let d=0,f=u.length;d<f;d++)h.push(u[d].clone(t));this.morphAttributes[c]=h}this.morphTargetsRelative=e.morphTargetsRelative;const o=e.groups;for(let c=0,h=o.length;c<h;c++){const u=o[c];this.addGroup(u.start,u.count,u.materialIndex)}const a=e.boundingBox;a!==null&&(this.boundingBox=a.clone());const l=e.boundingSphere;return l!==null&&(this.boundingSphere=l.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,e.parameters!==void 0&&(this.parameters=Object.assign({},e.parameters)),this}dispose(){this.dispatchEvent({type:"dispose"})}}De.prototype.isBufferGeometry=!0;const Kl=new be,sr=new Mi,_a=new wi,ni=new b,ii=new b,ri=new b,ba=new b,wa=new b,Ma=new b,Os=new b,Bs=new b,Ns=new b,Us=new k,Hs=new k,Gs=new k,Sa=new b,ks=new b;class Vt extends mt{constructor(e=new De,t=new An){super(),this.type="Mesh",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e){return super.copy(e),e.morphTargetInfluences!==void 0&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),e.morphTargetDictionary!==void 0&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=e.material,this.geometry=e.geometry,this}updateMorphTargets(){const e=this.geometry;if(e.isBufferGeometry){const t=e.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,o=i.length;r<o;r++){const a=i[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=r}}}}else{const t=e.morphTargets;t!==void 0&&t.length>0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}raycast(e,t){const n=this.geometry,i=this.material,r=this.matrixWorld;if(i===void 0||(n.boundingSphere===null&&n.computeBoundingSphere(),_a.copy(n.boundingSphere),_a.applyMatrix4(r),e.ray.intersectsSphere(_a)===!1)||(Kl.copy(r).invert(),sr.copy(e.ray).applyMatrix4(Kl),n.boundingBox!==null&&sr.intersectsBox(n.boundingBox)===!1))return;let o;if(n.isBufferGeometry){const a=n.index,l=n.attributes.position,c=n.morphAttributes.position,h=n.morphTargetsRelative,u=n.attributes.uv,d=n.attributes.uv2,f=n.groups,m=n.drawRange;if(a!==null)if(Array.isArray(i))for(let v=0,y=f.length;v<y;v++){const g=f[v],p=i[g.materialIndex],_=Math.max(g.start,m.start),x=Math.min(a.count,Math.min(g.start+g.count,m.start+m.count));for(let w=_,A=x;w<A;w+=3){const P=a.getX(w),D=a.getX(w+1),G=a.getX(w+2);o=Vs(this,p,e,sr,l,c,h,u,d,P,D,G),o&&(o.faceIndex=Math.floor(w/3),o.face.materialIndex=g.materialIndex,t.push(o))}}else{const v=Math.max(0,m.start),y=Math.min(a.count,m.start+m.count);for(let g=v,p=y;g<p;g+=3){const _=a.getX(g),x=a.getX(g+1),w=a.getX(g+2);o=Vs(this,i,e,sr,l,c,h,u,d,_,x,w),o&&(o.faceIndex=Math.floor(g/3),t.push(o))}}else if(l!==void 0)if(Array.isArray(i))for(let v=0,y=f.length;v<y;v++){const g=f[v],p=i[g.materialIndex],_=Math.max(g.start,m.start),x=Math.min(l.count,Math.min(g.start+g.count,m.start+m.count));for(let w=_,A=x;w<A;w+=3){const P=w,D=w+1,G=w+2;o=Vs(this,p,e,sr,l,c,h,u,d,P,D,G),o&&(o.faceIndex=Math.floor(w/3),o.face.materialIndex=g.materialIndex,t.push(o))}}else{const v=Math.max(0,m.start),y=Math.min(l.count,m.start+m.count);for(let g=v,p=y;g<p;g+=3){const _=g,x=g+1,w=g+2;o=Vs(this,i,e,sr,l,c,h,u,d,_,x,w),o&&(o.faceIndex=Math.floor(g/3),t.push(o))}}}else n.isGeometry&&console.error("THREE.Mesh.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}Vt.prototype.isMesh=!0;function Mf(s,e,t,n,i,r,o,a){let l;if(e.side===K?l=n.intersectTriangle(o,r,i,!0,a):l=n.intersectTriangle(i,r,o,e.side!==ye,a),l===null)return null;ks.copy(a),ks.applyMatrix4(s.matrixWorld);const c=t.ray.origin.distanceTo(ks);return c<t.near||c>t.far?null:{distance:c,point:ks.clone(),object:s}}function Vs(s,e,t,n,i,r,o,a,l,c,h,u){ni.fromBufferAttribute(i,c),ii.fromBufferAttribute(i,h),ri.fromBufferAttribute(i,u);const d=s.morphTargetInfluences;if(r&&d){Os.set(0,0,0),Bs.set(0,0,0),Ns.set(0,0,0);for(let m=0,v=r.length;m<v;m++){const y=d[m],g=r[m];y!==0&&(ba.fromBufferAttribute(g,c),wa.fromBufferAttribute(g,h),Ma.fromBufferAttribute(g,u),o?(Os.addScaledVector(ba,y),Bs.addScaledVector(wa,y),Ns.addScaledVector(Ma,y)):(Os.addScaledVector(ba.sub(ni),y),Bs.addScaledVector(wa.sub(ii),y),Ns.addScaledVector(Ma.sub(ri),y)))}ni.add(Os),ii.add(Bs),ri.add(Ns)}s.isSkinnedMesh&&(s.boneTransform(c,ni),s.boneTransform(h,ii),s.boneTransform(u,ri));const f=Mf(s,e,t,n,ni,ii,ri,Sa);if(f){a&&(Us.fromBufferAttribute(a,c),Hs.fromBufferAttribute(a,h),Gs.fromBufferAttribute(a,u),f.uv=Ht.getUV(Sa,ni,ii,ri,Us,Hs,Gs,new k)),l&&(Us.fromBufferAttribute(l,c),Hs.fromBufferAttribute(l,h),Gs.fromBufferAttribute(l,u),f.uv2=Ht.getUV(Sa,ni,ii,ri,Us,Hs,Gs,new k));const m={a:c,b:h,c:u,normal:new b,materialIndex:0};Ht.getNormal(ni,ii,ri,m.normal),f.face=m}return f}class Ti extends De{constructor(e=1,t=1,n=1,i=1,r=1,o=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:n,widthSegments:i,heightSegments:r,depthSegments:o};const a=this;i=Math.floor(i),r=Math.floor(r),o=Math.floor(o);const l=[],c=[],h=[],u=[];let d=0,f=0;m("z","y","x",-1,-1,n,t,e,o,r,0),m("z","y","x",1,-1,n,t,-e,o,r,1),m("x","z","y",1,1,e,n,t,i,o,2),m("x","z","y",1,-1,e,n,-t,i,o,3),m("x","y","z",1,-1,e,t,n,i,r,4),m("x","y","z",-1,-1,e,t,-n,i,r,5),this.setIndex(l),this.setAttribute("position",new we(c,3)),this.setAttribute("normal",new we(h,3)),this.setAttribute("uv",new we(u,2));function m(v,y,g,p,_,x,w,A,P,D,G){const O=x/P,R=w/D,M=x/2,E=w/2,I=A/2,N=P+1,F=D+1;let U=0,ue=0;const ve=new b;for(let W=0;W<F;W++){const X=W*R-E;for(let xe=0;xe<N;xe++){const me=xe*O-M;ve[v]=me*p,ve[y]=X*_,ve[g]=I,c.push(ve.x,ve.y,ve.z),ve[v]=0,ve[y]=0,ve[g]=A>0?1:-1,h.push(ve.x,ve.y,ve.z),u.push(xe/P),u.push(1-W/D),U+=1}}for(let W=0;W<D;W++)for(let X=0;X<P;X++){const xe=d+X+N*W,me=d+X+N*(W+1),Me=d+(X+1)+N*(W+1),st=d+(X+1)+N*W;l.push(xe,me,st),l.push(me,Me,st),ue+=6}a.addGroup(f,ue,G),f+=ue,d+=U}}static fromJSON(e){return new Ti(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}}function or(s){const e={};for(const t in s){e[t]={};for(const n in s[t]){const i=s[t][n];i&&(i.isColor||i.isMatrix3||i.isMatrix4||i.isVector2||i.isVector3||i.isVector4||i.isTexture||i.isQuaternion)?e[t][n]=i.clone():Array.isArray(i)?e[t][n]=i.slice():e[t][n]=i}}return e}function on(s){const e={};for(let t=0;t<s.length;t++){const n=or(s[t]);for(const i in n)e[i]=n[i]}return e}const Ta={clone:or,merge:on};var Sf=`void main() {
|
|
6
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
7
|
+
}`,Tf=`void main() {
|
|
8
|
+
gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );
|
|
9
|
+
}`;class vn extends Kt{constructor(e){super(),this.type="ShaderMaterial",this.defines={},this.uniforms={},this.vertexShader=Sf,this.fragmentShader=Tf,this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,e!==void 0&&(e.attributes!==void 0&&console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."),this.setValues(e))}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=or(e.uniforms),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this}toJSON(e){const t=super.toJSON(e);t.glslVersion=this.glslVersion,t.uniforms={};for(const i in this.uniforms){const o=this.uniforms[i].value;o&&o.isTexture?t.uniforms[i]={type:"t",value:o.toJSON(e).uuid}:o&&o.isColor?t.uniforms[i]={type:"c",value:o.getHex()}:o&&o.isVector2?t.uniforms[i]={type:"v2",value:o.toArray()}:o&&o.isVector3?t.uniforms[i]={type:"v3",value:o.toArray()}:o&&o.isVector4?t.uniforms[i]={type:"v4",value:o.toArray()}:o&&o.isMatrix3?t.uniforms[i]={type:"m3",value:o.toArray()}:o&&o.isMatrix4?t.uniforms[i]={type:"m4",value:o.toArray()}:t.uniforms[i]={value:o}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader;const n={};for(const i in this.extensions)this.extensions[i]===!0&&(n[i]=!0);return Object.keys(n).length>0&&(t.extensions=n),t}}vn.prototype.isShaderMaterial=!0;class Vr extends mt{constructor(){super(),this.type="Camera",this.matrixWorldInverse=new be,this.projectionMatrix=new be,this.projectionMatrixInverse=new be}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const t=this.matrixWorld.elements;return e.set(-t[8],-t[9],-t[10]).normalize()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return new this.constructor().copy(this)}}Vr.prototype.isCamera=!0;class Gt extends Vr{constructor(e=50,t=1,n=.1,i=2e3){super(),this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=e.view===null?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){const t=.5*this.getFilmHeight()/e;this.fov=Br*2*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){const e=Math.tan(yi*.5*this.fov);return .5*this.getFilmHeight()/e}getEffectiveFOV(){return Br*2*Math.atan(Math.tan(yi*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(e,t,n,i,r,o){this.aspect=e/t,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=o,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=this.near;let t=e*Math.tan(yi*.5*this.fov)/this.zoom,n=2*t,i=this.aspect*n,r=-.5*i;const o=this.view;if(this.view!==null&&this.view.enabled){const l=o.fullWidth,c=o.fullHeight;r+=o.offsetX*i/l,t-=o.offsetY*n/c,i*=o.width/l,n*=o.height/c}const a=this.filmOffset;a!==0&&(r+=e*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,t,t-n,e,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,this.view!==null&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}}Gt.prototype.isPerspectiveCamera=!0;const ar=90,lr=1;class Ea extends mt{constructor(e,t,n){if(super(),this.type="CubeCamera",n.isWebGLCubeRenderTarget!==!0){console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");return}this.renderTarget=n;const i=new Gt(ar,lr,e,t);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new b(1,0,0)),this.add(i);const r=new Gt(ar,lr,e,t);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new b(-1,0,0)),this.add(r);const o=new Gt(ar,lr,e,t);o.layers=this.layers,o.up.set(0,0,1),o.lookAt(new b(0,1,0)),this.add(o);const a=new Gt(ar,lr,e,t);a.layers=this.layers,a.up.set(0,0,-1),a.lookAt(new b(0,-1,0)),this.add(a);const l=new Gt(ar,lr,e,t);l.layers=this.layers,l.up.set(0,-1,0),l.lookAt(new b(0,0,1)),this.add(l);const c=new Gt(ar,lr,e,t);c.layers=this.layers,c.up.set(0,-1,0),c.lookAt(new b(0,0,-1)),this.add(c)}update(e,t){this.parent===null&&this.updateMatrixWorld();const n=this.renderTarget,[i,r,o,a,l,c]=this.children,h=e.xr.enabled,u=e.getRenderTarget();e.xr.enabled=!1;const d=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,e.setRenderTarget(n,0),e.render(t,i),e.setRenderTarget(n,1),e.render(t,r),e.setRenderTarget(n,2),e.render(t,o),e.setRenderTarget(n,3),e.render(t,a),e.setRenderTarget(n,4),e.render(t,l),n.texture.generateMipmaps=d,e.setRenderTarget(n,5),e.render(t,c),e.setRenderTarget(u),e.xr.enabled=h}}class Wr extends kt{constructor(e,t,n,i,r,o,a,l,c,h){e=e!==void 0?e:[],t=t!==void 0?t:Hi,super(e,t,n,i,r,o,a,l,c,h),this.flipY=!1}get images(){return this.image}set images(e){this.image=e}}Wr.prototype.isCubeTexture=!0;class Aa extends Qt{constructor(e,t,n){Number.isInteger(t)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),t=n),super(e,e,t),t=t||{},this.texture=new Wr(void 0,t.mapping,t.wrapS,t.wrapT,t.magFilter,t.minFilter,t.format,t.type,t.anisotropy,t.encoding),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=t.generateMipmaps!==void 0?t.generateMipmaps:!1,this.texture.minFilter=t.minFilter!==void 0?t.minFilter:Et,this.texture._needsFlipEnvMap=!1}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.format=Ot,this.texture.encoding=t.encoding,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:`
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varying vec3 vWorldDirection;
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vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
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return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
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}
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void main() {
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vWorldDirection = transformDirection( position, modelMatrix );
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#include <begin_vertex>
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#include <project_vertex>
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}
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`,fragmentShader:`
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uniform sampler2D tEquirect;
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varying vec3 vWorldDirection;
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#include <common>
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void main() {
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vec3 direction = normalize( vWorldDirection );
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vec2 sampleUV = equirectUv( direction );
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gl_FragColor = texture2D( tEquirect, sampleUV );
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}
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`},i=new Ti(5,5,5),r=new vn({name:"CubemapFromEquirect",uniforms:or(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:K,blending:Ve});r.uniforms.tEquirect.value=t;const o=new Vt(i,r),a=t.minFilter;return t.minFilter===ki&&(t.minFilter=Et),new Ea(1,10,this).update(e,o),t.minFilter=a,o.geometry.dispose(),o.material.dispose(),this}clear(e,t,n,i){const r=e.getRenderTarget();for(let o=0;o<6;o++)e.setRenderTarget(this,o),e.clear(t,n,i);e.setRenderTarget(r)}}Aa.prototype.isWebGLCubeRenderTarget=!0;const Ca=new b,Ef=new b,Af=new qt;class qn{constructor(e=new b(1,0,0),t=0){this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,n,i){return this.normal.set(e,t,n),this.constant=i,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,n){const i=Ca.subVectors(n,t).cross(Ef.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(i,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){const e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(this.normal).multiplyScalar(-this.distanceToPoint(e)).add(e)}intersectLine(e,t){const n=e.delta(Ca),i=this.normal.dot(n);if(i===0)return this.distanceToPoint(e.start)===0?t.copy(e.start):null;const r=-(e.start.dot(this.normal)+this.constant)/i;return r<0||r>1?null:t.copy(n).multiplyScalar(r).add(e.start)}intersectsLine(e){const t=this.distanceToPoint(e.start),n=this.distanceToPoint(e.end);return t<0&&n>0||n<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){const n=t||Af.getNormalMatrix(e),i=this.coplanarPoint(Ca).applyMatrix4(e),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}}qn.prototype.isPlane=!0;const cr=new wi,Ws=new b;class qs{constructor(e=new qn,t=new qn,n=new qn,i=new qn,r=new qn,o=new qn){this.planes=[e,t,n,i,r,o]}set(e,t,n,i,r,o){const a=this.planes;return a[0].copy(e),a[1].copy(t),a[2].copy(n),a[3].copy(i),a[4].copy(r),a[5].copy(o),this}copy(e){const t=this.planes;for(let n=0;n<6;n++)t[n].copy(e.planes[n]);return this}setFromProjectionMatrix(e){const t=this.planes,n=e.elements,i=n[0],r=n[1],o=n[2],a=n[3],l=n[4],c=n[5],h=n[6],u=n[7],d=n[8],f=n[9],m=n[10],v=n[11],y=n[12],g=n[13],p=n[14],_=n[15];return t[0].setComponents(a-i,u-l,v-d,_-y).normalize(),t[1].setComponents(a+i,u+l,v+d,_+y).normalize(),t[2].setComponents(a+r,u+c,v+f,_+g).normalize(),t[3].setComponents(a-r,u-c,v-f,_-g).normalize(),t[4].setComponents(a-o,u-h,v-m,_-p).normalize(),t[5].setComponents(a+o,u+h,v+m,_+p).normalize(),this}intersectsObject(e){const t=e.geometry;return t.boundingSphere===null&&t.computeBoundingSphere(),cr.copy(t.boundingSphere).applyMatrix4(e.matrixWorld),this.intersectsSphere(cr)}intersectsSprite(e){return cr.center.set(0,0,0),cr.radius=.7071067811865476,cr.applyMatrix4(e.matrixWorld),this.intersectsSphere(cr)}intersectsSphere(e){const t=this.planes,n=e.center,i=-e.radius;for(let r=0;r<6;r++)if(t[r].distanceToPoint(n)<i)return!1;return!0}intersectsBox(e){const t=this.planes;for(let n=0;n<6;n++){const i=t[n];if(Ws.x=i.normal.x>0?e.max.x:e.min.x,Ws.y=i.normal.y>0?e.max.y:e.min.y,Ws.z=i.normal.z>0?e.max.z:e.min.z,i.distanceToPoint(Ws)<0)return!1}return!0}containsPoint(e){const t=this.planes;for(let n=0;n<6;n++)if(t[n].distanceToPoint(e)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}}function ec(){let s=null,e=!1,t=null,n=null;function i(r,o){t(r,o),n=s.requestAnimationFrame(i)}return{start:function(){e!==!0&&t!==null&&(n=s.requestAnimationFrame(i),e=!0)},stop:function(){s.cancelAnimationFrame(n),e=!1},setAnimationLoop:function(r){t=r},setContext:function(r){s=r}}}function Cf(s,e){const t=e.isWebGL2,n=new WeakMap;function i(c,h){const u=c.array,d=c.usage,f=s.createBuffer();s.bindBuffer(h,f),s.bufferData(h,u,d),c.onUploadCallback();let m=5126;return u instanceof Float32Array?m=5126:u instanceof Float64Array?console.warn("THREE.WebGLAttributes: Unsupported data buffer format: Float64Array."):u instanceof Uint16Array?c.isFloat16BufferAttribute?t?m=5131:console.warn("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2."):m=5123:u instanceof Int16Array?m=5122:u instanceof Uint32Array?m=5125:u instanceof Int32Array?m=5124:u instanceof Int8Array?m=5120:(u instanceof Uint8Array||u instanceof Uint8ClampedArray)&&(m=5121),{buffer:f,type:m,bytesPerElement:u.BYTES_PER_ELEMENT,version:c.version}}function r(c,h,u){const d=h.array,f=h.updateRange;s.bindBuffer(u,c),f.count===-1?s.bufferSubData(u,0,d):(t?s.bufferSubData(u,f.offset*d.BYTES_PER_ELEMENT,d,f.offset,f.count):s.bufferSubData(u,f.offset*d.BYTES_PER_ELEMENT,d.subarray(f.offset,f.offset+f.count)),f.count=-1)}function o(c){return c.isInterleavedBufferAttribute&&(c=c.data),n.get(c)}function a(c){c.isInterleavedBufferAttribute&&(c=c.data);const h=n.get(c);h&&(s.deleteBuffer(h.buffer),n.delete(c))}function l(c,h){if(c.isGLBufferAttribute){const d=n.get(c);(!d||d.version<c.version)&&n.set(c,{buffer:c.buffer,type:c.type,bytesPerElement:c.elementSize,version:c.version});return}c.isInterleavedBufferAttribute&&(c=c.data);const u=n.get(c);u===void 0?n.set(c,i(c,h)):u.version<c.version&&(r(u.buffer,c,h),u.version=c.version)}return{get:o,remove:a,update:l}}class ur extends De{constructor(e=1,t=1,n=1,i=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:n,heightSegments:i};const r=e/2,o=t/2,a=Math.floor(n),l=Math.floor(i),c=a+1,h=l+1,u=e/a,d=t/l,f=[],m=[],v=[],y=[];for(let g=0;g<h;g++){const p=g*d-o;for(let _=0;_<c;_++){const x=_*u-r;m.push(x,-p,0),v.push(0,0,1),y.push(_/a),y.push(1-g/l)}}for(let g=0;g<l;g++)for(let p=0;p<a;p++){const _=p+c*g,x=p+c*(g+1),w=p+1+c*(g+1),A=p+1+c*g;f.push(_,x,A),f.push(x,w,A)}this.setIndex(f),this.setAttribute("position",new we(m,3)),this.setAttribute("normal",new we(v,3)),this.setAttribute("uv",new we(y,2))}static fromJSON(e){return new ur(e.width,e.height,e.widthSegments,e.heightSegments)}}var Pf=`#ifdef USE_ALPHAMAP
|
|
45
|
+
diffuseColor.a *= texture2D( alphaMap, vUv ).g;
|
|
46
|
+
#endif`,Lf=`#ifdef USE_ALPHAMAP
|
|
47
|
+
uniform sampler2D alphaMap;
|
|
48
|
+
#endif`,Rf=`#ifdef USE_ALPHATEST
|
|
49
|
+
if ( diffuseColor.a < alphaTest ) discard;
|
|
50
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+
#endif`,Df=`#ifdef USE_ALPHATEST
|
|
51
|
+
uniform float alphaTest;
|
|
52
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+
#endif`,If=`#ifdef USE_AOMAP
|
|
53
|
+
float ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;
|
|
54
|
+
reflectedLight.indirectDiffuse *= ambientOcclusion;
|
|
55
|
+
#if defined( USE_ENVMAP ) && defined( STANDARD )
|
|
56
|
+
float dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );
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57
|
+
reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );
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+
#endif
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59
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#endif`,Ff=`#ifdef USE_AOMAP
|
|
60
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uniform sampler2D aoMap;
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61
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uniform float aoMapIntensity;
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62
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#endif`,zf="vec3 transformed = vec3( position );",Of=`vec3 objectNormal = vec3( normal );
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63
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+
#ifdef USE_TANGENT
|
|
64
|
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vec3 objectTangent = vec3( tangent.xyz );
|
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+
#endif`,Bf=`vec3 BRDF_Lambert( const in vec3 diffuseColor ) {
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66
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+
return RECIPROCAL_PI * diffuseColor;
|
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67
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+
}
|
|
68
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+
vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {
|
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69
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float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
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70
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+
return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
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}
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float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {
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float a2 = pow2( alpha );
|
|
74
|
+
float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );
|
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75
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+
float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );
|
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|
+
return 0.5 / max( gv + gl, EPSILON );
|
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+
}
|
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78
|
+
float D_GGX( const in float alpha, const in float dotNH ) {
|
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79
|
+
float a2 = pow2( alpha );
|
|
80
|
+
float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;
|
|
81
|
+
return RECIPROCAL_PI * a2 / pow2( denom );
|
|
82
|
+
}
|
|
83
|
+
vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 f0, const in float f90, const in float roughness ) {
|
|
84
|
+
float alpha = pow2( roughness );
|
|
85
|
+
vec3 halfDir = normalize( lightDir + viewDir );
|
|
86
|
+
float dotNL = saturate( dot( normal, lightDir ) );
|
|
87
|
+
float dotNV = saturate( dot( normal, viewDir ) );
|
|
88
|
+
float dotNH = saturate( dot( normal, halfDir ) );
|
|
89
|
+
float dotVH = saturate( dot( viewDir, halfDir ) );
|
|
90
|
+
vec3 F = F_Schlick( f0, f90, dotVH );
|
|
91
|
+
float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
|
|
92
|
+
float D = D_GGX( alpha, dotNH );
|
|
93
|
+
return F * ( V * D );
|
|
94
|
+
}
|
|
95
|
+
vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {
|
|
96
|
+
const float LUT_SIZE = 64.0;
|
|
97
|
+
const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
|
|
98
|
+
const float LUT_BIAS = 0.5 / LUT_SIZE;
|
|
99
|
+
float dotNV = saturate( dot( N, V ) );
|
|
100
|
+
vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );
|
|
101
|
+
uv = uv * LUT_SCALE + LUT_BIAS;
|
|
102
|
+
return uv;
|
|
103
|
+
}
|
|
104
|
+
float LTC_ClippedSphereFormFactor( const in vec3 f ) {
|
|
105
|
+
float l = length( f );
|
|
106
|
+
return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );
|
|
107
|
+
}
|
|
108
|
+
vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {
|
|
109
|
+
float x = dot( v1, v2 );
|
|
110
|
+
float y = abs( x );
|
|
111
|
+
float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;
|
|
112
|
+
float b = 3.4175940 + ( 4.1616724 + y ) * y;
|
|
113
|
+
float v = a / b;
|
|
114
|
+
float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;
|
|
115
|
+
return cross( v1, v2 ) * theta_sintheta;
|
|
116
|
+
}
|
|
117
|
+
vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {
|
|
118
|
+
vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];
|
|
119
|
+
vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];
|
|
120
|
+
vec3 lightNormal = cross( v1, v2 );
|
|
121
|
+
if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );
|
|
122
|
+
vec3 T1, T2;
|
|
123
|
+
T1 = normalize( V - N * dot( V, N ) );
|
|
124
|
+
T2 = - cross( N, T1 );
|
|
125
|
+
mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );
|
|
126
|
+
vec3 coords[ 4 ];
|
|
127
|
+
coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );
|
|
128
|
+
coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );
|
|
129
|
+
coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );
|
|
130
|
+
coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );
|
|
131
|
+
coords[ 0 ] = normalize( coords[ 0 ] );
|
|
132
|
+
coords[ 1 ] = normalize( coords[ 1 ] );
|
|
133
|
+
coords[ 2 ] = normalize( coords[ 2 ] );
|
|
134
|
+
coords[ 3 ] = normalize( coords[ 3 ] );
|
|
135
|
+
vec3 vectorFormFactor = vec3( 0.0 );
|
|
136
|
+
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );
|
|
137
|
+
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );
|
|
138
|
+
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );
|
|
139
|
+
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );
|
|
140
|
+
float result = LTC_ClippedSphereFormFactor( vectorFormFactor );
|
|
141
|
+
return vec3( result );
|
|
142
|
+
}
|
|
143
|
+
float G_BlinnPhong_Implicit( ) {
|
|
144
|
+
return 0.25;
|
|
145
|
+
}
|
|
146
|
+
float D_BlinnPhong( const in float shininess, const in float dotNH ) {
|
|
147
|
+
return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );
|
|
148
|
+
}
|
|
149
|
+
vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {
|
|
150
|
+
vec3 halfDir = normalize( lightDir + viewDir );
|
|
151
|
+
float dotNH = saturate( dot( normal, halfDir ) );
|
|
152
|
+
float dotVH = saturate( dot( viewDir, halfDir ) );
|
|
153
|
+
vec3 F = F_Schlick( specularColor, 1.0, dotVH );
|
|
154
|
+
float G = G_BlinnPhong_Implicit( );
|
|
155
|
+
float D = D_BlinnPhong( shininess, dotNH );
|
|
156
|
+
return F * ( G * D );
|
|
157
|
+
}
|
|
158
|
+
#if defined( USE_SHEEN )
|
|
159
|
+
float D_Charlie( float roughness, float dotNH ) {
|
|
160
|
+
float alpha = pow2( roughness );
|
|
161
|
+
float invAlpha = 1.0 / alpha;
|
|
162
|
+
float cos2h = dotNH * dotNH;
|
|
163
|
+
float sin2h = max( 1.0 - cos2h, 0.0078125 );
|
|
164
|
+
return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );
|
|
165
|
+
}
|
|
166
|
+
float V_Neubelt( float dotNV, float dotNL ) {
|
|
167
|
+
return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );
|
|
168
|
+
}
|
|
169
|
+
vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {
|
|
170
|
+
vec3 halfDir = normalize( lightDir + viewDir );
|
|
171
|
+
float dotNL = saturate( dot( normal, lightDir ) );
|
|
172
|
+
float dotNV = saturate( dot( normal, viewDir ) );
|
|
173
|
+
float dotNH = saturate( dot( normal, halfDir ) );
|
|
174
|
+
float D = D_Charlie( sheenRoughness, dotNH );
|
|
175
|
+
float V = V_Neubelt( dotNV, dotNL );
|
|
176
|
+
return sheenColor * ( D * V );
|
|
177
|
+
}
|
|
178
|
+
#endif`,Nf=`#ifdef USE_BUMPMAP
|
|
179
|
+
uniform sampler2D bumpMap;
|
|
180
|
+
uniform float bumpScale;
|
|
181
|
+
vec2 dHdxy_fwd() {
|
|
182
|
+
vec2 dSTdx = dFdx( vUv );
|
|
183
|
+
vec2 dSTdy = dFdy( vUv );
|
|
184
|
+
float Hll = bumpScale * texture2D( bumpMap, vUv ).x;
|
|
185
|
+
float dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;
|
|
186
|
+
float dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;
|
|
187
|
+
return vec2( dBx, dBy );
|
|
188
|
+
}
|
|
189
|
+
vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {
|
|
190
|
+
vec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );
|
|
191
|
+
vec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );
|
|
192
|
+
vec3 vN = surf_norm;
|
|
193
|
+
vec3 R1 = cross( vSigmaY, vN );
|
|
194
|
+
vec3 R2 = cross( vN, vSigmaX );
|
|
195
|
+
float fDet = dot( vSigmaX, R1 ) * faceDirection;
|
|
196
|
+
vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );
|
|
197
|
+
return normalize( abs( fDet ) * surf_norm - vGrad );
|
|
198
|
+
}
|
|
199
|
+
#endif`,Uf=`#if NUM_CLIPPING_PLANES > 0
|
|
200
|
+
vec4 plane;
|
|
201
|
+
#pragma unroll_loop_start
|
|
202
|
+
for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
|
|
203
|
+
plane = clippingPlanes[ i ];
|
|
204
|
+
if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;
|
|
205
|
+
}
|
|
206
|
+
#pragma unroll_loop_end
|
|
207
|
+
#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
|
|
208
|
+
bool clipped = true;
|
|
209
|
+
#pragma unroll_loop_start
|
|
210
|
+
for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
|
|
211
|
+
plane = clippingPlanes[ i ];
|
|
212
|
+
clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;
|
|
213
|
+
}
|
|
214
|
+
#pragma unroll_loop_end
|
|
215
|
+
if ( clipped ) discard;
|
|
216
|
+
#endif
|
|
217
|
+
#endif`,Hf=`#if NUM_CLIPPING_PLANES > 0
|
|
218
|
+
varying vec3 vClipPosition;
|
|
219
|
+
uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];
|
|
220
|
+
#endif`,Gf=`#if NUM_CLIPPING_PLANES > 0
|
|
221
|
+
varying vec3 vClipPosition;
|
|
222
|
+
#endif`,kf=`#if NUM_CLIPPING_PLANES > 0
|
|
223
|
+
vClipPosition = - mvPosition.xyz;
|
|
224
|
+
#endif`,Vf=`#if defined( USE_COLOR_ALPHA )
|
|
225
|
+
diffuseColor *= vColor;
|
|
226
|
+
#elif defined( USE_COLOR )
|
|
227
|
+
diffuseColor.rgb *= vColor;
|
|
228
|
+
#endif`,Wf=`#if defined( USE_COLOR_ALPHA )
|
|
229
|
+
varying vec4 vColor;
|
|
230
|
+
#elif defined( USE_COLOR )
|
|
231
|
+
varying vec3 vColor;
|
|
232
|
+
#endif`,qf=`#if defined( USE_COLOR_ALPHA )
|
|
233
|
+
varying vec4 vColor;
|
|
234
|
+
#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
|
|
235
|
+
varying vec3 vColor;
|
|
236
|
+
#endif`,Xf=`#if defined( USE_COLOR_ALPHA )
|
|
237
|
+
vColor = vec4( 1.0 );
|
|
238
|
+
#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
|
|
239
|
+
vColor = vec3( 1.0 );
|
|
240
|
+
#endif
|
|
241
|
+
#ifdef USE_COLOR
|
|
242
|
+
vColor *= color;
|
|
243
|
+
#endif
|
|
244
|
+
#ifdef USE_INSTANCING_COLOR
|
|
245
|
+
vColor.xyz *= instanceColor.xyz;
|
|
246
|
+
#endif`,jf=`#define PI 3.141592653589793
|
|
247
|
+
#define PI2 6.283185307179586
|
|
248
|
+
#define PI_HALF 1.5707963267948966
|
|
249
|
+
#define RECIPROCAL_PI 0.3183098861837907
|
|
250
|
+
#define RECIPROCAL_PI2 0.15915494309189535
|
|
251
|
+
#define EPSILON 1e-6
|
|
252
|
+
#ifndef saturate
|
|
253
|
+
#define saturate( a ) clamp( a, 0.0, 1.0 )
|
|
254
|
+
#endif
|
|
255
|
+
#define whiteComplement( a ) ( 1.0 - saturate( a ) )
|
|
256
|
+
float pow2( const in float x ) { return x*x; }
|
|
257
|
+
float pow3( const in float x ) { return x*x*x; }
|
|
258
|
+
float pow4( const in float x ) { float x2 = x*x; return x2*x2; }
|
|
259
|
+
float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }
|
|
260
|
+
float average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }
|
|
261
|
+
highp float rand( const in vec2 uv ) {
|
|
262
|
+
const highp float a = 12.9898, b = 78.233, c = 43758.5453;
|
|
263
|
+
highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
|
|
264
|
+
return fract( sin( sn ) * c );
|
|
265
|
+
}
|
|
266
|
+
#ifdef HIGH_PRECISION
|
|
267
|
+
float precisionSafeLength( vec3 v ) { return length( v ); }
|
|
268
|
+
#else
|
|
269
|
+
float precisionSafeLength( vec3 v ) {
|
|
270
|
+
float maxComponent = max3( abs( v ) );
|
|
271
|
+
return length( v / maxComponent ) * maxComponent;
|
|
272
|
+
}
|
|
273
|
+
#endif
|
|
274
|
+
struct IncidentLight {
|
|
275
|
+
vec3 color;
|
|
276
|
+
vec3 direction;
|
|
277
|
+
bool visible;
|
|
278
|
+
};
|
|
279
|
+
struct ReflectedLight {
|
|
280
|
+
vec3 directDiffuse;
|
|
281
|
+
vec3 directSpecular;
|
|
282
|
+
vec3 indirectDiffuse;
|
|
283
|
+
vec3 indirectSpecular;
|
|
284
|
+
};
|
|
285
|
+
struct GeometricContext {
|
|
286
|
+
vec3 position;
|
|
287
|
+
vec3 normal;
|
|
288
|
+
vec3 viewDir;
|
|
289
|
+
#ifdef USE_CLEARCOAT
|
|
290
|
+
vec3 clearcoatNormal;
|
|
291
|
+
#endif
|
|
292
|
+
};
|
|
293
|
+
vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
|
|
294
|
+
return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
|
|
295
|
+
}
|
|
296
|
+
vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {
|
|
297
|
+
return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );
|
|
298
|
+
}
|
|
299
|
+
mat3 transposeMat3( const in mat3 m ) {
|
|
300
|
+
mat3 tmp;
|
|
301
|
+
tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );
|
|
302
|
+
tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );
|
|
303
|
+
tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );
|
|
304
|
+
return tmp;
|
|
305
|
+
}
|
|
306
|
+
float linearToRelativeLuminance( const in vec3 color ) {
|
|
307
|
+
vec3 weights = vec3( 0.2126, 0.7152, 0.0722 );
|
|
308
|
+
return dot( weights, color.rgb );
|
|
309
|
+
}
|
|
310
|
+
bool isPerspectiveMatrix( mat4 m ) {
|
|
311
|
+
return m[ 2 ][ 3 ] == - 1.0;
|
|
312
|
+
}
|
|
313
|
+
vec2 equirectUv( in vec3 dir ) {
|
|
314
|
+
float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;
|
|
315
|
+
float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;
|
|
316
|
+
return vec2( u, v );
|
|
317
|
+
}`,Zf=`#ifdef ENVMAP_TYPE_CUBE_UV
|
|
318
|
+
#define cubeUV_maxMipLevel 8.0
|
|
319
|
+
#define cubeUV_minMipLevel 4.0
|
|
320
|
+
#define cubeUV_maxTileSize 256.0
|
|
321
|
+
#define cubeUV_minTileSize 16.0
|
|
322
|
+
float getFace( vec3 direction ) {
|
|
323
|
+
vec3 absDirection = abs( direction );
|
|
324
|
+
float face = - 1.0;
|
|
325
|
+
if ( absDirection.x > absDirection.z ) {
|
|
326
|
+
if ( absDirection.x > absDirection.y )
|
|
327
|
+
face = direction.x > 0.0 ? 0.0 : 3.0;
|
|
328
|
+
else
|
|
329
|
+
face = direction.y > 0.0 ? 1.0 : 4.0;
|
|
330
|
+
} else {
|
|
331
|
+
if ( absDirection.z > absDirection.y )
|
|
332
|
+
face = direction.z > 0.0 ? 2.0 : 5.0;
|
|
333
|
+
else
|
|
334
|
+
face = direction.y > 0.0 ? 1.0 : 4.0;
|
|
335
|
+
}
|
|
336
|
+
return face;
|
|
337
|
+
}
|
|
338
|
+
vec2 getUV( vec3 direction, float face ) {
|
|
339
|
+
vec2 uv;
|
|
340
|
+
if ( face == 0.0 ) {
|
|
341
|
+
uv = vec2( direction.z, direction.y ) / abs( direction.x );
|
|
342
|
+
} else if ( face == 1.0 ) {
|
|
343
|
+
uv = vec2( - direction.x, - direction.z ) / abs( direction.y );
|
|
344
|
+
} else if ( face == 2.0 ) {
|
|
345
|
+
uv = vec2( - direction.x, direction.y ) / abs( direction.z );
|
|
346
|
+
} else if ( face == 3.0 ) {
|
|
347
|
+
uv = vec2( - direction.z, direction.y ) / abs( direction.x );
|
|
348
|
+
} else if ( face == 4.0 ) {
|
|
349
|
+
uv = vec2( - direction.x, direction.z ) / abs( direction.y );
|
|
350
|
+
} else {
|
|
351
|
+
uv = vec2( direction.x, direction.y ) / abs( direction.z );
|
|
352
|
+
}
|
|
353
|
+
return 0.5 * ( uv + 1.0 );
|
|
354
|
+
}
|
|
355
|
+
vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {
|
|
356
|
+
float face = getFace( direction );
|
|
357
|
+
float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );
|
|
358
|
+
mipInt = max( mipInt, cubeUV_minMipLevel );
|
|
359
|
+
float faceSize = exp2( mipInt );
|
|
360
|
+
float texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );
|
|
361
|
+
vec2 uv = getUV( direction, face ) * ( faceSize - 1.0 ) + 0.5;
|
|
362
|
+
if ( face > 2.0 ) {
|
|
363
|
+
uv.y += faceSize;
|
|
364
|
+
face -= 3.0;
|
|
365
|
+
}
|
|
366
|
+
uv.x += face * faceSize;
|
|
367
|
+
if ( mipInt < cubeUV_maxMipLevel ) {
|
|
368
|
+
uv.y += 2.0 * cubeUV_maxTileSize;
|
|
369
|
+
}
|
|
370
|
+
uv.y += filterInt * 2.0 * cubeUV_minTileSize;
|
|
371
|
+
uv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );
|
|
372
|
+
uv *= texelSize;
|
|
373
|
+
return texture2D( envMap, uv ).rgb;
|
|
374
|
+
}
|
|
375
|
+
#define r0 1.0
|
|
376
|
+
#define v0 0.339
|
|
377
|
+
#define m0 - 2.0
|
|
378
|
+
#define r1 0.8
|
|
379
|
+
#define v1 0.276
|
|
380
|
+
#define m1 - 1.0
|
|
381
|
+
#define r4 0.4
|
|
382
|
+
#define v4 0.046
|
|
383
|
+
#define m4 2.0
|
|
384
|
+
#define r5 0.305
|
|
385
|
+
#define v5 0.016
|
|
386
|
+
#define m5 3.0
|
|
387
|
+
#define r6 0.21
|
|
388
|
+
#define v6 0.0038
|
|
389
|
+
#define m6 4.0
|
|
390
|
+
float roughnessToMip( float roughness ) {
|
|
391
|
+
float mip = 0.0;
|
|
392
|
+
if ( roughness >= r1 ) {
|
|
393
|
+
mip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;
|
|
394
|
+
} else if ( roughness >= r4 ) {
|
|
395
|
+
mip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;
|
|
396
|
+
} else if ( roughness >= r5 ) {
|
|
397
|
+
mip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;
|
|
398
|
+
} else if ( roughness >= r6 ) {
|
|
399
|
+
mip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;
|
|
400
|
+
} else {
|
|
401
|
+
mip = - 2.0 * log2( 1.16 * roughness ); }
|
|
402
|
+
return mip;
|
|
403
|
+
}
|
|
404
|
+
vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {
|
|
405
|
+
float mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );
|
|
406
|
+
float mipF = fract( mip );
|
|
407
|
+
float mipInt = floor( mip );
|
|
408
|
+
vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );
|
|
409
|
+
if ( mipF == 0.0 ) {
|
|
410
|
+
return vec4( color0, 1.0 );
|
|
411
|
+
} else {
|
|
412
|
+
vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );
|
|
413
|
+
return vec4( mix( color0, color1, mipF ), 1.0 );
|
|
414
|
+
}
|
|
415
|
+
}
|
|
416
|
+
#endif`,Yf=`vec3 transformedNormal = objectNormal;
|
|
417
|
+
#ifdef USE_INSTANCING
|
|
418
|
+
mat3 m = mat3( instanceMatrix );
|
|
419
|
+
transformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );
|
|
420
|
+
transformedNormal = m * transformedNormal;
|
|
421
|
+
#endif
|
|
422
|
+
transformedNormal = normalMatrix * transformedNormal;
|
|
423
|
+
#ifdef FLIP_SIDED
|
|
424
|
+
transformedNormal = - transformedNormal;
|
|
425
|
+
#endif
|
|
426
|
+
#ifdef USE_TANGENT
|
|
427
|
+
vec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;
|
|
428
|
+
#ifdef FLIP_SIDED
|
|
429
|
+
transformedTangent = - transformedTangent;
|
|
430
|
+
#endif
|
|
431
|
+
#endif`,Jf=`#ifdef USE_DISPLACEMENTMAP
|
|
432
|
+
uniform sampler2D displacementMap;
|
|
433
|
+
uniform float displacementScale;
|
|
434
|
+
uniform float displacementBias;
|
|
435
|
+
#endif`,$f=`#ifdef USE_DISPLACEMENTMAP
|
|
436
|
+
transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );
|
|
437
|
+
#endif`,Qf=`#ifdef USE_EMISSIVEMAP
|
|
438
|
+
vec4 emissiveColor = texture2D( emissiveMap, vUv );
|
|
439
|
+
emissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;
|
|
440
|
+
totalEmissiveRadiance *= emissiveColor.rgb;
|
|
441
|
+
#endif`,Kf=`#ifdef USE_EMISSIVEMAP
|
|
442
|
+
uniform sampler2D emissiveMap;
|
|
443
|
+
#endif`,ep="gl_FragColor = linearToOutputTexel( gl_FragColor );",tp=`vec4 LinearToLinear( in vec4 value ) {
|
|
444
|
+
return value;
|
|
445
|
+
}
|
|
446
|
+
vec4 sRGBToLinear( in vec4 value ) {
|
|
447
|
+
return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );
|
|
448
|
+
}
|
|
449
|
+
vec4 LinearTosRGB( in vec4 value ) {
|
|
450
|
+
return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );
|
|
451
|
+
}`,np=`#ifdef USE_ENVMAP
|
|
452
|
+
#ifdef ENV_WORLDPOS
|
|
453
|
+
vec3 cameraToFrag;
|
|
454
|
+
if ( isOrthographic ) {
|
|
455
|
+
cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
|
|
456
|
+
} else {
|
|
457
|
+
cameraToFrag = normalize( vWorldPosition - cameraPosition );
|
|
458
|
+
}
|
|
459
|
+
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
|
|
460
|
+
#ifdef ENVMAP_MODE_REFLECTION
|
|
461
|
+
vec3 reflectVec = reflect( cameraToFrag, worldNormal );
|
|
462
|
+
#else
|
|
463
|
+
vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );
|
|
464
|
+
#endif
|
|
465
|
+
#else
|
|
466
|
+
vec3 reflectVec = vReflect;
|
|
467
|
+
#endif
|
|
468
|
+
#ifdef ENVMAP_TYPE_CUBE
|
|
469
|
+
vec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );
|
|
470
|
+
envColor = envMapTexelToLinear( envColor );
|
|
471
|
+
#elif defined( ENVMAP_TYPE_CUBE_UV )
|
|
472
|
+
vec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );
|
|
473
|
+
#else
|
|
474
|
+
vec4 envColor = vec4( 0.0 );
|
|
475
|
+
#endif
|
|
476
|
+
#ifdef ENVMAP_BLENDING_MULTIPLY
|
|
477
|
+
outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );
|
|
478
|
+
#elif defined( ENVMAP_BLENDING_MIX )
|
|
479
|
+
outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );
|
|
480
|
+
#elif defined( ENVMAP_BLENDING_ADD )
|
|
481
|
+
outgoingLight += envColor.xyz * specularStrength * reflectivity;
|
|
482
|
+
#endif
|
|
483
|
+
#endif`,ip=`#ifdef USE_ENVMAP
|
|
484
|
+
uniform float envMapIntensity;
|
|
485
|
+
uniform float flipEnvMap;
|
|
486
|
+
#ifdef ENVMAP_TYPE_CUBE
|
|
487
|
+
uniform samplerCube envMap;
|
|
488
|
+
#else
|
|
489
|
+
uniform sampler2D envMap;
|
|
490
|
+
#endif
|
|
491
|
+
|
|
492
|
+
#endif`,rp=`#ifdef USE_ENVMAP
|
|
493
|
+
uniform float reflectivity;
|
|
494
|
+
#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )
|
|
495
|
+
#define ENV_WORLDPOS
|
|
496
|
+
#endif
|
|
497
|
+
#ifdef ENV_WORLDPOS
|
|
498
|
+
varying vec3 vWorldPosition;
|
|
499
|
+
uniform float refractionRatio;
|
|
500
|
+
#else
|
|
501
|
+
varying vec3 vReflect;
|
|
502
|
+
#endif
|
|
503
|
+
#endif`,sp=`#ifdef USE_ENVMAP
|
|
504
|
+
#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )
|
|
505
|
+
#define ENV_WORLDPOS
|
|
506
|
+
#endif
|
|
507
|
+
#ifdef ENV_WORLDPOS
|
|
508
|
+
|
|
509
|
+
varying vec3 vWorldPosition;
|
|
510
|
+
#else
|
|
511
|
+
varying vec3 vReflect;
|
|
512
|
+
uniform float refractionRatio;
|
|
513
|
+
#endif
|
|
514
|
+
#endif`,op=`#ifdef USE_ENVMAP
|
|
515
|
+
#ifdef ENV_WORLDPOS
|
|
516
|
+
vWorldPosition = worldPosition.xyz;
|
|
517
|
+
#else
|
|
518
|
+
vec3 cameraToVertex;
|
|
519
|
+
if ( isOrthographic ) {
|
|
520
|
+
cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
|
|
521
|
+
} else {
|
|
522
|
+
cameraToVertex = normalize( worldPosition.xyz - cameraPosition );
|
|
523
|
+
}
|
|
524
|
+
vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
|
|
525
|
+
#ifdef ENVMAP_MODE_REFLECTION
|
|
526
|
+
vReflect = reflect( cameraToVertex, worldNormal );
|
|
527
|
+
#else
|
|
528
|
+
vReflect = refract( cameraToVertex, worldNormal, refractionRatio );
|
|
529
|
+
#endif
|
|
530
|
+
#endif
|
|
531
|
+
#endif`,ap=`#ifdef USE_FOG
|
|
532
|
+
vFogDepth = - mvPosition.z;
|
|
533
|
+
#endif`,lp=`#ifdef USE_FOG
|
|
534
|
+
varying float vFogDepth;
|
|
535
|
+
#endif`,cp=`#ifdef USE_FOG
|
|
536
|
+
#ifdef FOG_EXP2
|
|
537
|
+
float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );
|
|
538
|
+
#else
|
|
539
|
+
float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );
|
|
540
|
+
#endif
|
|
541
|
+
gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );
|
|
542
|
+
#endif`,up=`#ifdef USE_FOG
|
|
543
|
+
uniform vec3 fogColor;
|
|
544
|
+
varying float vFogDepth;
|
|
545
|
+
#ifdef FOG_EXP2
|
|
546
|
+
uniform float fogDensity;
|
|
547
|
+
#else
|
|
548
|
+
uniform float fogNear;
|
|
549
|
+
uniform float fogFar;
|
|
550
|
+
#endif
|
|
551
|
+
#endif`,hp=`#ifdef USE_GRADIENTMAP
|
|
552
|
+
uniform sampler2D gradientMap;
|
|
553
|
+
#endif
|
|
554
|
+
vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {
|
|
555
|
+
float dotNL = dot( normal, lightDirection );
|
|
556
|
+
vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );
|
|
557
|
+
#ifdef USE_GRADIENTMAP
|
|
558
|
+
return vec3( texture2D( gradientMap, coord ).r );
|
|
559
|
+
#else
|
|
560
|
+
return ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );
|
|
561
|
+
#endif
|
|
562
|
+
}`,dp=`#ifdef USE_LIGHTMAP
|
|
563
|
+
vec4 lightMapTexel = texture2D( lightMap, vUv2 );
|
|
564
|
+
vec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;
|
|
565
|
+
#ifndef PHYSICALLY_CORRECT_LIGHTS
|
|
566
|
+
lightMapIrradiance *= PI;
|
|
567
|
+
#endif
|
|
568
|
+
reflectedLight.indirectDiffuse += lightMapIrradiance;
|
|
569
|
+
#endif`,fp=`#ifdef USE_LIGHTMAP
|
|
570
|
+
uniform sampler2D lightMap;
|
|
571
|
+
uniform float lightMapIntensity;
|
|
572
|
+
#endif`,pp=`vec3 diffuse = vec3( 1.0 );
|
|
573
|
+
GeometricContext geometry;
|
|
574
|
+
geometry.position = mvPosition.xyz;
|
|
575
|
+
geometry.normal = normalize( transformedNormal );
|
|
576
|
+
geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );
|
|
577
|
+
GeometricContext backGeometry;
|
|
578
|
+
backGeometry.position = geometry.position;
|
|
579
|
+
backGeometry.normal = -geometry.normal;
|
|
580
|
+
backGeometry.viewDir = geometry.viewDir;
|
|
581
|
+
vLightFront = vec3( 0.0 );
|
|
582
|
+
vIndirectFront = vec3( 0.0 );
|
|
583
|
+
#ifdef DOUBLE_SIDED
|
|
584
|
+
vLightBack = vec3( 0.0 );
|
|
585
|
+
vIndirectBack = vec3( 0.0 );
|
|
586
|
+
#endif
|
|
587
|
+
IncidentLight directLight;
|
|
588
|
+
float dotNL;
|
|
589
|
+
vec3 directLightColor_Diffuse;
|
|
590
|
+
vIndirectFront += getAmbientLightIrradiance( ambientLightColor );
|
|
591
|
+
vIndirectFront += getLightProbeIrradiance( lightProbe, geometry.normal );
|
|
592
|
+
#ifdef DOUBLE_SIDED
|
|
593
|
+
vIndirectBack += getAmbientLightIrradiance( ambientLightColor );
|
|
594
|
+
vIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry.normal );
|
|
595
|
+
#endif
|
|
596
|
+
#if NUM_POINT_LIGHTS > 0
|
|
597
|
+
#pragma unroll_loop_start
|
|
598
|
+
for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
|
|
599
|
+
getPointLightInfo( pointLights[ i ], geometry, directLight );
|
|
600
|
+
dotNL = dot( geometry.normal, directLight.direction );
|
|
601
|
+
directLightColor_Diffuse = directLight.color;
|
|
602
|
+
vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
|
|
603
|
+
#ifdef DOUBLE_SIDED
|
|
604
|
+
vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
|
|
605
|
+
#endif
|
|
606
|
+
}
|
|
607
|
+
#pragma unroll_loop_end
|
|
608
|
+
#endif
|
|
609
|
+
#if NUM_SPOT_LIGHTS > 0
|
|
610
|
+
#pragma unroll_loop_start
|
|
611
|
+
for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
|
|
612
|
+
getSpotLightInfo( spotLights[ i ], geometry, directLight );
|
|
613
|
+
dotNL = dot( geometry.normal, directLight.direction );
|
|
614
|
+
directLightColor_Diffuse = directLight.color;
|
|
615
|
+
vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
|
|
616
|
+
#ifdef DOUBLE_SIDED
|
|
617
|
+
vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
|
|
618
|
+
#endif
|
|
619
|
+
}
|
|
620
|
+
#pragma unroll_loop_end
|
|
621
|
+
#endif
|
|
622
|
+
#if NUM_DIR_LIGHTS > 0
|
|
623
|
+
#pragma unroll_loop_start
|
|
624
|
+
for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
|
|
625
|
+
getDirectionalLightInfo( directionalLights[ i ], geometry, directLight );
|
|
626
|
+
dotNL = dot( geometry.normal, directLight.direction );
|
|
627
|
+
directLightColor_Diffuse = directLight.color;
|
|
628
|
+
vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
|
|
629
|
+
#ifdef DOUBLE_SIDED
|
|
630
|
+
vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
|
|
631
|
+
#endif
|
|
632
|
+
}
|
|
633
|
+
#pragma unroll_loop_end
|
|
634
|
+
#endif
|
|
635
|
+
#if NUM_HEMI_LIGHTS > 0
|
|
636
|
+
#pragma unroll_loop_start
|
|
637
|
+
for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
|
|
638
|
+
vIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );
|
|
639
|
+
#ifdef DOUBLE_SIDED
|
|
640
|
+
vIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry.normal );
|
|
641
|
+
#endif
|
|
642
|
+
}
|
|
643
|
+
#pragma unroll_loop_end
|
|
644
|
+
#endif`,mp=`uniform bool receiveShadow;
|
|
645
|
+
uniform vec3 ambientLightColor;
|
|
646
|
+
uniform vec3 lightProbe[ 9 ];
|
|
647
|
+
vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {
|
|
648
|
+
float x = normal.x, y = normal.y, z = normal.z;
|
|
649
|
+
vec3 result = shCoefficients[ 0 ] * 0.886227;
|
|
650
|
+
result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;
|
|
651
|
+
result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;
|
|
652
|
+
result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;
|
|
653
|
+
result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;
|
|
654
|
+
result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;
|
|
655
|
+
result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );
|
|
656
|
+
result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;
|
|
657
|
+
result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );
|
|
658
|
+
return result;
|
|
659
|
+
}
|
|
660
|
+
vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {
|
|
661
|
+
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
|
|
662
|
+
vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );
|
|
663
|
+
return irradiance;
|
|
664
|
+
}
|
|
665
|
+
vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {
|
|
666
|
+
vec3 irradiance = ambientLightColor;
|
|
667
|
+
return irradiance;
|
|
668
|
+
}
|
|
669
|
+
float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {
|
|
670
|
+
#if defined ( PHYSICALLY_CORRECT_LIGHTS )
|
|
671
|
+
float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );
|
|
672
|
+
if ( cutoffDistance > 0.0 ) {
|
|
673
|
+
distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );
|
|
674
|
+
}
|
|
675
|
+
return distanceFalloff;
|
|
676
|
+
#else
|
|
677
|
+
if ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {
|
|
678
|
+
return pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );
|
|
679
|
+
}
|
|
680
|
+
return 1.0;
|
|
681
|
+
#endif
|
|
682
|
+
}
|
|
683
|
+
float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {
|
|
684
|
+
return smoothstep( coneCosine, penumbraCosine, angleCosine );
|
|
685
|
+
}
|
|
686
|
+
#if NUM_DIR_LIGHTS > 0
|
|
687
|
+
struct DirectionalLight {
|
|
688
|
+
vec3 direction;
|
|
689
|
+
vec3 color;
|
|
690
|
+
};
|
|
691
|
+
uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];
|
|
692
|
+
void getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {
|
|
693
|
+
light.color = directionalLight.color;
|
|
694
|
+
light.direction = directionalLight.direction;
|
|
695
|
+
light.visible = true;
|
|
696
|
+
}
|
|
697
|
+
#endif
|
|
698
|
+
#if NUM_POINT_LIGHTS > 0
|
|
699
|
+
struct PointLight {
|
|
700
|
+
vec3 position;
|
|
701
|
+
vec3 color;
|
|
702
|
+
float distance;
|
|
703
|
+
float decay;
|
|
704
|
+
};
|
|
705
|
+
uniform PointLight pointLights[ NUM_POINT_LIGHTS ];
|
|
706
|
+
void getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {
|
|
707
|
+
vec3 lVector = pointLight.position - geometry.position;
|
|
708
|
+
light.direction = normalize( lVector );
|
|
709
|
+
float lightDistance = length( lVector );
|
|
710
|
+
light.color = pointLight.color;
|
|
711
|
+
light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );
|
|
712
|
+
light.visible = ( light.color != vec3( 0.0 ) );
|
|
713
|
+
}
|
|
714
|
+
#endif
|
|
715
|
+
#if NUM_SPOT_LIGHTS > 0
|
|
716
|
+
struct SpotLight {
|
|
717
|
+
vec3 position;
|
|
718
|
+
vec3 direction;
|
|
719
|
+
vec3 color;
|
|
720
|
+
float distance;
|
|
721
|
+
float decay;
|
|
722
|
+
float coneCos;
|
|
723
|
+
float penumbraCos;
|
|
724
|
+
};
|
|
725
|
+
uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];
|
|
726
|
+
void getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {
|
|
727
|
+
vec3 lVector = spotLight.position - geometry.position;
|
|
728
|
+
light.direction = normalize( lVector );
|
|
729
|
+
float angleCos = dot( light.direction, spotLight.direction );
|
|
730
|
+
float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );
|
|
731
|
+
if ( spotAttenuation > 0.0 ) {
|
|
732
|
+
float lightDistance = length( lVector );
|
|
733
|
+
light.color = spotLight.color * spotAttenuation;
|
|
734
|
+
light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );
|
|
735
|
+
light.visible = ( light.color != vec3( 0.0 ) );
|
|
736
|
+
} else {
|
|
737
|
+
light.color = vec3( 0.0 );
|
|
738
|
+
light.visible = false;
|
|
739
|
+
}
|
|
740
|
+
}
|
|
741
|
+
#endif
|
|
742
|
+
#if NUM_RECT_AREA_LIGHTS > 0
|
|
743
|
+
struct RectAreaLight {
|
|
744
|
+
vec3 color;
|
|
745
|
+
vec3 position;
|
|
746
|
+
vec3 halfWidth;
|
|
747
|
+
vec3 halfHeight;
|
|
748
|
+
};
|
|
749
|
+
uniform sampler2D ltc_1; uniform sampler2D ltc_2;
|
|
750
|
+
uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];
|
|
751
|
+
#endif
|
|
752
|
+
#if NUM_HEMI_LIGHTS > 0
|
|
753
|
+
struct HemisphereLight {
|
|
754
|
+
vec3 direction;
|
|
755
|
+
vec3 skyColor;
|
|
756
|
+
vec3 groundColor;
|
|
757
|
+
};
|
|
758
|
+
uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];
|
|
759
|
+
vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {
|
|
760
|
+
float dotNL = dot( normal, hemiLight.direction );
|
|
761
|
+
float hemiDiffuseWeight = 0.5 * dotNL + 0.5;
|
|
762
|
+
vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );
|
|
763
|
+
return irradiance;
|
|
764
|
+
}
|
|
765
|
+
#endif`,gp=`#if defined( USE_ENVMAP )
|
|
766
|
+
#ifdef ENVMAP_MODE_REFRACTION
|
|
767
|
+
uniform float refractionRatio;
|
|
768
|
+
#endif
|
|
769
|
+
vec3 getIBLIrradiance( const in vec3 normal ) {
|
|
770
|
+
#if defined( ENVMAP_TYPE_CUBE_UV )
|
|
771
|
+
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
|
|
772
|
+
vec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );
|
|
773
|
+
return PI * envMapColor.rgb * envMapIntensity;
|
|
774
|
+
#else
|
|
775
|
+
return vec3( 0.0 );
|
|
776
|
+
#endif
|
|
777
|
+
}
|
|
778
|
+
vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {
|
|
779
|
+
#if defined( ENVMAP_TYPE_CUBE_UV )
|
|
780
|
+
vec3 reflectVec;
|
|
781
|
+
#ifdef ENVMAP_MODE_REFLECTION
|
|
782
|
+
reflectVec = reflect( - viewDir, normal );
|
|
783
|
+
reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );
|
|
784
|
+
#else
|
|
785
|
+
reflectVec = refract( - viewDir, normal, refractionRatio );
|
|
786
|
+
#endif
|
|
787
|
+
reflectVec = inverseTransformDirection( reflectVec, viewMatrix );
|
|
788
|
+
vec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );
|
|
789
|
+
return envMapColor.rgb * envMapIntensity;
|
|
790
|
+
#else
|
|
791
|
+
return vec3( 0.0 );
|
|
792
|
+
#endif
|
|
793
|
+
}
|
|
794
|
+
#endif`,vp=`ToonMaterial material;
|
|
795
|
+
material.diffuseColor = diffuseColor.rgb;`,xp=`varying vec3 vViewPosition;
|
|
796
|
+
struct ToonMaterial {
|
|
797
|
+
vec3 diffuseColor;
|
|
798
|
+
};
|
|
799
|
+
void RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
|
|
800
|
+
vec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;
|
|
801
|
+
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
802
|
+
}
|
|
803
|
+
void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
|
|
804
|
+
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
805
|
+
}
|
|
806
|
+
#define RE_Direct RE_Direct_Toon
|
|
807
|
+
#define RE_IndirectDiffuse RE_IndirectDiffuse_Toon
|
|
808
|
+
#define Material_LightProbeLOD( material ) (0)`,yp=`BlinnPhongMaterial material;
|
|
809
|
+
material.diffuseColor = diffuseColor.rgb;
|
|
810
|
+
material.specularColor = specular;
|
|
811
|
+
material.specularShininess = shininess;
|
|
812
|
+
material.specularStrength = specularStrength;`,_p=`varying vec3 vViewPosition;
|
|
813
|
+
struct BlinnPhongMaterial {
|
|
814
|
+
vec3 diffuseColor;
|
|
815
|
+
vec3 specularColor;
|
|
816
|
+
float specularShininess;
|
|
817
|
+
float specularStrength;
|
|
818
|
+
};
|
|
819
|
+
void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
|
|
820
|
+
float dotNL = saturate( dot( geometry.normal, directLight.direction ) );
|
|
821
|
+
vec3 irradiance = dotNL * directLight.color;
|
|
822
|
+
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
823
|
+
reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularShininess ) * material.specularStrength;
|
|
824
|
+
}
|
|
825
|
+
void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
|
|
826
|
+
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
827
|
+
}
|
|
828
|
+
#define RE_Direct RE_Direct_BlinnPhong
|
|
829
|
+
#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong
|
|
830
|
+
#define Material_LightProbeLOD( material ) (0)`,bp=`PhysicalMaterial material;
|
|
831
|
+
material.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );
|
|
832
|
+
vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );
|
|
833
|
+
float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );
|
|
834
|
+
material.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;
|
|
835
|
+
material.roughness = min( material.roughness, 1.0 );
|
|
836
|
+
#ifdef IOR
|
|
837
|
+
#ifdef SPECULAR
|
|
838
|
+
float specularIntensityFactor = specularIntensity;
|
|
839
|
+
vec3 specularColorFactor = specularColor;
|
|
840
|
+
#ifdef USE_SPECULARINTENSITYMAP
|
|
841
|
+
specularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;
|
|
842
|
+
#endif
|
|
843
|
+
#ifdef USE_SPECULARCOLORMAP
|
|
844
|
+
specularColorFactor *= specularColorMapTexelToLinear( texture2D( specularColorMap, vUv ) ).rgb;
|
|
845
|
+
#endif
|
|
846
|
+
material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );
|
|
847
|
+
#else
|
|
848
|
+
float specularIntensityFactor = 1.0;
|
|
849
|
+
vec3 specularColorFactor = vec3( 1.0 );
|
|
850
|
+
material.specularF90 = 1.0;
|
|
851
|
+
#endif
|
|
852
|
+
material.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );
|
|
853
|
+
#else
|
|
854
|
+
material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );
|
|
855
|
+
material.specularF90 = 1.0;
|
|
856
|
+
#endif
|
|
857
|
+
#ifdef USE_CLEARCOAT
|
|
858
|
+
material.clearcoat = clearcoat;
|
|
859
|
+
material.clearcoatRoughness = clearcoatRoughness;
|
|
860
|
+
material.clearcoatF0 = vec3( 0.04 );
|
|
861
|
+
material.clearcoatF90 = 1.0;
|
|
862
|
+
#ifdef USE_CLEARCOATMAP
|
|
863
|
+
material.clearcoat *= texture2D( clearcoatMap, vUv ).x;
|
|
864
|
+
#endif
|
|
865
|
+
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
|
|
866
|
+
material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;
|
|
867
|
+
#endif
|
|
868
|
+
material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );
|
|
869
|
+
material.clearcoatRoughness += geometryRoughness;
|
|
870
|
+
material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );
|
|
871
|
+
#endif
|
|
872
|
+
#ifdef USE_SHEEN
|
|
873
|
+
material.sheenColor = sheenColor;
|
|
874
|
+
#ifdef USE_SHEENCOLORMAP
|
|
875
|
+
material.sheenColor *= sheenColorMapTexelToLinear( texture2D( sheenColorMap, vUv ) ).rgb;
|
|
876
|
+
#endif
|
|
877
|
+
material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );
|
|
878
|
+
#ifdef USE_SHEENROUGHNESSMAP
|
|
879
|
+
material.sheenRoughness *= texture2D( sheenRoughnessMap, vUv ).a;
|
|
880
|
+
#endif
|
|
881
|
+
#endif`,wp=`struct PhysicalMaterial {
|
|
882
|
+
vec3 diffuseColor;
|
|
883
|
+
float roughness;
|
|
884
|
+
vec3 specularColor;
|
|
885
|
+
float specularF90;
|
|
886
|
+
#ifdef USE_CLEARCOAT
|
|
887
|
+
float clearcoat;
|
|
888
|
+
float clearcoatRoughness;
|
|
889
|
+
vec3 clearcoatF0;
|
|
890
|
+
float clearcoatF90;
|
|
891
|
+
#endif
|
|
892
|
+
#ifdef USE_SHEEN
|
|
893
|
+
vec3 sheenColor;
|
|
894
|
+
float sheenRoughness;
|
|
895
|
+
#endif
|
|
896
|
+
};
|
|
897
|
+
vec3 clearcoatSpecular = vec3( 0.0 );
|
|
898
|
+
vec3 sheenSpecular = vec3( 0.0 );
|
|
899
|
+
float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness) {
|
|
900
|
+
float dotNV = saturate( dot( normal, viewDir ) );
|
|
901
|
+
float r2 = roughness * roughness;
|
|
902
|
+
float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;
|
|
903
|
+
float b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;
|
|
904
|
+
float DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );
|
|
905
|
+
return saturate( DG * RECIPROCAL_PI );
|
|
906
|
+
}
|
|
907
|
+
vec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
|
|
908
|
+
float dotNV = saturate( dot( normal, viewDir ) );
|
|
909
|
+
const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );
|
|
910
|
+
const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );
|
|
911
|
+
vec4 r = roughness * c0 + c1;
|
|
912
|
+
float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;
|
|
913
|
+
vec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;
|
|
914
|
+
return fab;
|
|
915
|
+
}
|
|
916
|
+
vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {
|
|
917
|
+
vec2 fab = DFGApprox( normal, viewDir, roughness );
|
|
918
|
+
return specularColor * fab.x + specularF90 * fab.y;
|
|
919
|
+
}
|
|
920
|
+
void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
|
|
921
|
+
vec2 fab = DFGApprox( normal, viewDir, roughness );
|
|
922
|
+
vec3 FssEss = specularColor * fab.x + specularF90 * fab.y;
|
|
923
|
+
float Ess = fab.x + fab.y;
|
|
924
|
+
float Ems = 1.0 - Ess;
|
|
925
|
+
vec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );
|
|
926
|
+
singleScatter += FssEss;
|
|
927
|
+
multiScatter += Fms * Ems;
|
|
928
|
+
}
|
|
929
|
+
#if NUM_RECT_AREA_LIGHTS > 0
|
|
930
|
+
void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
|
|
931
|
+
vec3 normal = geometry.normal;
|
|
932
|
+
vec3 viewDir = geometry.viewDir;
|
|
933
|
+
vec3 position = geometry.position;
|
|
934
|
+
vec3 lightPos = rectAreaLight.position;
|
|
935
|
+
vec3 halfWidth = rectAreaLight.halfWidth;
|
|
936
|
+
vec3 halfHeight = rectAreaLight.halfHeight;
|
|
937
|
+
vec3 lightColor = rectAreaLight.color;
|
|
938
|
+
float roughness = material.roughness;
|
|
939
|
+
vec3 rectCoords[ 4 ];
|
|
940
|
+
rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;
|
|
941
|
+
rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;
|
|
942
|
+
rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;
|
|
943
|
+
vec2 uv = LTC_Uv( normal, viewDir, roughness );
|
|
944
|
+
vec4 t1 = texture2D( ltc_1, uv );
|
|
945
|
+
vec4 t2 = texture2D( ltc_2, uv );
|
|
946
|
+
mat3 mInv = mat3(
|
|
947
|
+
vec3( t1.x, 0, t1.y ),
|
|
948
|
+
vec3( 0, 1, 0 ),
|
|
949
|
+
vec3( t1.z, 0, t1.w )
|
|
950
|
+
);
|
|
951
|
+
vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );
|
|
952
|
+
reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );
|
|
953
|
+
reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );
|
|
954
|
+
}
|
|
955
|
+
#endif
|
|
956
|
+
void RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
|
|
957
|
+
float dotNL = saturate( dot( geometry.normal, directLight.direction ) );
|
|
958
|
+
vec3 irradiance = dotNL * directLight.color;
|
|
959
|
+
#ifdef USE_CLEARCOAT
|
|
960
|
+
float dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );
|
|
961
|
+
vec3 ccIrradiance = dotNLcc * directLight.color;
|
|
962
|
+
clearcoatSpecular += ccIrradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
|
|
963
|
+
#endif
|
|
964
|
+
#ifdef USE_SHEEN
|
|
965
|
+
sheenSpecular += irradiance * BRDF_Sheen( directLight.direction, geometry.viewDir, geometry.normal, material.sheenColor, material.sheenRoughness );
|
|
966
|
+
#endif
|
|
967
|
+
reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );
|
|
968
|
+
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
969
|
+
}
|
|
970
|
+
void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
|
|
971
|
+
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
972
|
+
}
|
|
973
|
+
void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {
|
|
974
|
+
#ifdef USE_CLEARCOAT
|
|
975
|
+
clearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
|
|
976
|
+
#endif
|
|
977
|
+
#ifdef USE_SHEEN
|
|
978
|
+
sheenSpecular += irradiance * material.sheenColor * IBLSheenBRDF( geometry.normal, geometry.viewDir, material.sheenRoughness );
|
|
979
|
+
#endif
|
|
980
|
+
vec3 singleScattering = vec3( 0.0 );
|
|
981
|
+
vec3 multiScattering = vec3( 0.0 );
|
|
982
|
+
vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;
|
|
983
|
+
computeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );
|
|
984
|
+
vec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );
|
|
985
|
+
reflectedLight.indirectSpecular += radiance * singleScattering;
|
|
986
|
+
reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;
|
|
987
|
+
reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;
|
|
988
|
+
}
|
|
989
|
+
#define RE_Direct RE_Direct_Physical
|
|
990
|
+
#define RE_Direct_RectArea RE_Direct_RectArea_Physical
|
|
991
|
+
#define RE_IndirectDiffuse RE_IndirectDiffuse_Physical
|
|
992
|
+
#define RE_IndirectSpecular RE_IndirectSpecular_Physical
|
|
993
|
+
float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {
|
|
994
|
+
return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );
|
|
995
|
+
}`,Mp=`
|
|
996
|
+
GeometricContext geometry;
|
|
997
|
+
geometry.position = - vViewPosition;
|
|
998
|
+
geometry.normal = normal;
|
|
999
|
+
geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
|
|
1000
|
+
#ifdef USE_CLEARCOAT
|
|
1001
|
+
geometry.clearcoatNormal = clearcoatNormal;
|
|
1002
|
+
#endif
|
|
1003
|
+
IncidentLight directLight;
|
|
1004
|
+
#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
|
|
1005
|
+
PointLight pointLight;
|
|
1006
|
+
#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
|
|
1007
|
+
PointLightShadow pointLightShadow;
|
|
1008
|
+
#endif
|
|
1009
|
+
#pragma unroll_loop_start
|
|
1010
|
+
for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
|
|
1011
|
+
pointLight = pointLights[ i ];
|
|
1012
|
+
getPointLightInfo( pointLight, geometry, directLight );
|
|
1013
|
+
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )
|
|
1014
|
+
pointLightShadow = pointLightShadows[ i ];
|
|
1015
|
+
directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
|
|
1016
|
+
#endif
|
|
1017
|
+
RE_Direct( directLight, geometry, material, reflectedLight );
|
|
1018
|
+
}
|
|
1019
|
+
#pragma unroll_loop_end
|
|
1020
|
+
#endif
|
|
1021
|
+
#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
|
|
1022
|
+
SpotLight spotLight;
|
|
1023
|
+
#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
|
|
1024
|
+
SpotLightShadow spotLightShadow;
|
|
1025
|
+
#endif
|
|
1026
|
+
#pragma unroll_loop_start
|
|
1027
|
+
for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
|
|
1028
|
+
spotLight = spotLights[ i ];
|
|
1029
|
+
getSpotLightInfo( spotLight, geometry, directLight );
|
|
1030
|
+
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
|
|
1031
|
+
spotLightShadow = spotLightShadows[ i ];
|
|
1032
|
+
directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
|
|
1033
|
+
#endif
|
|
1034
|
+
RE_Direct( directLight, geometry, material, reflectedLight );
|
|
1035
|
+
}
|
|
1036
|
+
#pragma unroll_loop_end
|
|
1037
|
+
#endif
|
|
1038
|
+
#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )
|
|
1039
|
+
DirectionalLight directionalLight;
|
|
1040
|
+
#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
|
|
1041
|
+
DirectionalLightShadow directionalLightShadow;
|
|
1042
|
+
#endif
|
|
1043
|
+
#pragma unroll_loop_start
|
|
1044
|
+
for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
|
|
1045
|
+
directionalLight = directionalLights[ i ];
|
|
1046
|
+
getDirectionalLightInfo( directionalLight, geometry, directLight );
|
|
1047
|
+
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
|
|
1048
|
+
directionalLightShadow = directionalLightShadows[ i ];
|
|
1049
|
+
directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
|
|
1050
|
+
#endif
|
|
1051
|
+
RE_Direct( directLight, geometry, material, reflectedLight );
|
|
1052
|
+
}
|
|
1053
|
+
#pragma unroll_loop_end
|
|
1054
|
+
#endif
|
|
1055
|
+
#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
|
|
1056
|
+
RectAreaLight rectAreaLight;
|
|
1057
|
+
#pragma unroll_loop_start
|
|
1058
|
+
for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
|
|
1059
|
+
rectAreaLight = rectAreaLights[ i ];
|
|
1060
|
+
RE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );
|
|
1061
|
+
}
|
|
1062
|
+
#pragma unroll_loop_end
|
|
1063
|
+
#endif
|
|
1064
|
+
#if defined( RE_IndirectDiffuse )
|
|
1065
|
+
vec3 iblIrradiance = vec3( 0.0 );
|
|
1066
|
+
vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
|
|
1067
|
+
irradiance += getLightProbeIrradiance( lightProbe, geometry.normal );
|
|
1068
|
+
#if ( NUM_HEMI_LIGHTS > 0 )
|
|
1069
|
+
#pragma unroll_loop_start
|
|
1070
|
+
for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
|
|
1071
|
+
irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );
|
|
1072
|
+
}
|
|
1073
|
+
#pragma unroll_loop_end
|
|
1074
|
+
#endif
|
|
1075
|
+
#endif
|
|
1076
|
+
#if defined( RE_IndirectSpecular )
|
|
1077
|
+
vec3 radiance = vec3( 0.0 );
|
|
1078
|
+
vec3 clearcoatRadiance = vec3( 0.0 );
|
|
1079
|
+
#endif`,Sp=`#if defined( RE_IndirectDiffuse )
|
|
1080
|
+
#ifdef USE_LIGHTMAP
|
|
1081
|
+
vec4 lightMapTexel = texture2D( lightMap, vUv2 );
|
|
1082
|
+
vec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;
|
|
1083
|
+
#ifndef PHYSICALLY_CORRECT_LIGHTS
|
|
1084
|
+
lightMapIrradiance *= PI;
|
|
1085
|
+
#endif
|
|
1086
|
+
irradiance += lightMapIrradiance;
|
|
1087
|
+
#endif
|
|
1088
|
+
#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )
|
|
1089
|
+
iblIrradiance += getIBLIrradiance( geometry.normal );
|
|
1090
|
+
#endif
|
|
1091
|
+
#endif
|
|
1092
|
+
#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )
|
|
1093
|
+
radiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );
|
|
1094
|
+
#ifdef USE_CLEARCOAT
|
|
1095
|
+
clearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );
|
|
1096
|
+
#endif
|
|
1097
|
+
#endif`,Tp=`#if defined( RE_IndirectDiffuse )
|
|
1098
|
+
RE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );
|
|
1099
|
+
#endif
|
|
1100
|
+
#if defined( RE_IndirectSpecular )
|
|
1101
|
+
RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );
|
|
1102
|
+
#endif`,Ep=`#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
|
|
1103
|
+
gl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;
|
|
1104
|
+
#endif`,Ap=`#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
|
|
1105
|
+
uniform float logDepthBufFC;
|
|
1106
|
+
varying float vFragDepth;
|
|
1107
|
+
varying float vIsPerspective;
|
|
1108
|
+
#endif`,Cp=`#ifdef USE_LOGDEPTHBUF
|
|
1109
|
+
#ifdef USE_LOGDEPTHBUF_EXT
|
|
1110
|
+
varying float vFragDepth;
|
|
1111
|
+
varying float vIsPerspective;
|
|
1112
|
+
#else
|
|
1113
|
+
uniform float logDepthBufFC;
|
|
1114
|
+
#endif
|
|
1115
|
+
#endif`,Pp=`#ifdef USE_LOGDEPTHBUF
|
|
1116
|
+
#ifdef USE_LOGDEPTHBUF_EXT
|
|
1117
|
+
vFragDepth = 1.0 + gl_Position.w;
|
|
1118
|
+
vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );
|
|
1119
|
+
#else
|
|
1120
|
+
if ( isPerspectiveMatrix( projectionMatrix ) ) {
|
|
1121
|
+
gl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;
|
|
1122
|
+
gl_Position.z *= gl_Position.w;
|
|
1123
|
+
}
|
|
1124
|
+
#endif
|
|
1125
|
+
#endif`,Lp=`#ifdef USE_MAP
|
|
1126
|
+
vec4 texelColor = texture2D( map, vUv );
|
|
1127
|
+
texelColor = mapTexelToLinear( texelColor );
|
|
1128
|
+
diffuseColor *= texelColor;
|
|
1129
|
+
#endif`,Rp=`#ifdef USE_MAP
|
|
1130
|
+
uniform sampler2D map;
|
|
1131
|
+
#endif`,Dp=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
|
|
1132
|
+
vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;
|
|
1133
|
+
#endif
|
|
1134
|
+
#ifdef USE_MAP
|
|
1135
|
+
vec4 mapTexel = texture2D( map, uv );
|
|
1136
|
+
diffuseColor *= mapTexelToLinear( mapTexel );
|
|
1137
|
+
#endif
|
|
1138
|
+
#ifdef USE_ALPHAMAP
|
|
1139
|
+
diffuseColor.a *= texture2D( alphaMap, uv ).g;
|
|
1140
|
+
#endif`,Ip=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
|
|
1141
|
+
uniform mat3 uvTransform;
|
|
1142
|
+
#endif
|
|
1143
|
+
#ifdef USE_MAP
|
|
1144
|
+
uniform sampler2D map;
|
|
1145
|
+
#endif
|
|
1146
|
+
#ifdef USE_ALPHAMAP
|
|
1147
|
+
uniform sampler2D alphaMap;
|
|
1148
|
+
#endif`,Fp=`float metalnessFactor = metalness;
|
|
1149
|
+
#ifdef USE_METALNESSMAP
|
|
1150
|
+
vec4 texelMetalness = texture2D( metalnessMap, vUv );
|
|
1151
|
+
metalnessFactor *= texelMetalness.b;
|
|
1152
|
+
#endif`,zp=`#ifdef USE_METALNESSMAP
|
|
1153
|
+
uniform sampler2D metalnessMap;
|
|
1154
|
+
#endif`,Op=`#ifdef USE_MORPHNORMALS
|
|
1155
|
+
objectNormal *= morphTargetBaseInfluence;
|
|
1156
|
+
#ifdef MORPHTARGETS_TEXTURE
|
|
1157
|
+
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
|
|
1158
|
+
if ( morphTargetInfluences[ i ] > 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1, 2 ) * morphTargetInfluences[ i ];
|
|
1159
|
+
}
|
|
1160
|
+
#else
|
|
1161
|
+
objectNormal += morphNormal0 * morphTargetInfluences[ 0 ];
|
|
1162
|
+
objectNormal += morphNormal1 * morphTargetInfluences[ 1 ];
|
|
1163
|
+
objectNormal += morphNormal2 * morphTargetInfluences[ 2 ];
|
|
1164
|
+
objectNormal += morphNormal3 * morphTargetInfluences[ 3 ];
|
|
1165
|
+
#endif
|
|
1166
|
+
#endif`,Bp=`#ifdef USE_MORPHTARGETS
|
|
1167
|
+
uniform float morphTargetBaseInfluence;
|
|
1168
|
+
#ifdef MORPHTARGETS_TEXTURE
|
|
1169
|
+
uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];
|
|
1170
|
+
uniform sampler2DArray morphTargetsTexture;
|
|
1171
|
+
uniform vec2 morphTargetsTextureSize;
|
|
1172
|
+
vec3 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset, const in int stride ) {
|
|
1173
|
+
float texelIndex = float( vertexIndex * stride + offset );
|
|
1174
|
+
float y = floor( texelIndex / morphTargetsTextureSize.x );
|
|
1175
|
+
float x = texelIndex - y * morphTargetsTextureSize.x;
|
|
1176
|
+
vec3 morphUV = vec3( ( x + 0.5 ) / morphTargetsTextureSize.x, y / morphTargetsTextureSize.y, morphTargetIndex );
|
|
1177
|
+
return texture( morphTargetsTexture, morphUV ).xyz;
|
|
1178
|
+
}
|
|
1179
|
+
#else
|
|
1180
|
+
#ifndef USE_MORPHNORMALS
|
|
1181
|
+
uniform float morphTargetInfluences[ 8 ];
|
|
1182
|
+
#else
|
|
1183
|
+
uniform float morphTargetInfluences[ 4 ];
|
|
1184
|
+
#endif
|
|
1185
|
+
#endif
|
|
1186
|
+
#endif`,Np=`#ifdef USE_MORPHTARGETS
|
|
1187
|
+
transformed *= morphTargetBaseInfluence;
|
|
1188
|
+
#ifdef MORPHTARGETS_TEXTURE
|
|
1189
|
+
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
|
|
1190
|
+
#ifndef USE_MORPHNORMALS
|
|
1191
|
+
if ( morphTargetInfluences[ i ] > 0.0 ) transformed += getMorph( gl_VertexID, i, 0, 1 ) * morphTargetInfluences[ i ];
|
|
1192
|
+
#else
|
|
1193
|
+
if ( morphTargetInfluences[ i ] > 0.0 ) transformed += getMorph( gl_VertexID, i, 0, 2 ) * morphTargetInfluences[ i ];
|
|
1194
|
+
#endif
|
|
1195
|
+
}
|
|
1196
|
+
#else
|
|
1197
|
+
transformed += morphTarget0 * morphTargetInfluences[ 0 ];
|
|
1198
|
+
transformed += morphTarget1 * morphTargetInfluences[ 1 ];
|
|
1199
|
+
transformed += morphTarget2 * morphTargetInfluences[ 2 ];
|
|
1200
|
+
transformed += morphTarget3 * morphTargetInfluences[ 3 ];
|
|
1201
|
+
#ifndef USE_MORPHNORMALS
|
|
1202
|
+
transformed += morphTarget4 * morphTargetInfluences[ 4 ];
|
|
1203
|
+
transformed += morphTarget5 * morphTargetInfluences[ 5 ];
|
|
1204
|
+
transformed += morphTarget6 * morphTargetInfluences[ 6 ];
|
|
1205
|
+
transformed += morphTarget7 * morphTargetInfluences[ 7 ];
|
|
1206
|
+
#endif
|
|
1207
|
+
#endif
|
|
1208
|
+
#endif`,Up=`float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
|
|
1209
|
+
#ifdef FLAT_SHADED
|
|
1210
|
+
vec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );
|
|
1211
|
+
vec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );
|
|
1212
|
+
vec3 normal = normalize( cross( fdx, fdy ) );
|
|
1213
|
+
#else
|
|
1214
|
+
vec3 normal = normalize( vNormal );
|
|
1215
|
+
#ifdef DOUBLE_SIDED
|
|
1216
|
+
normal = normal * faceDirection;
|
|
1217
|
+
#endif
|
|
1218
|
+
#ifdef USE_TANGENT
|
|
1219
|
+
vec3 tangent = normalize( vTangent );
|
|
1220
|
+
vec3 bitangent = normalize( vBitangent );
|
|
1221
|
+
#ifdef DOUBLE_SIDED
|
|
1222
|
+
tangent = tangent * faceDirection;
|
|
1223
|
+
bitangent = bitangent * faceDirection;
|
|
1224
|
+
#endif
|
|
1225
|
+
#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )
|
|
1226
|
+
mat3 vTBN = mat3( tangent, bitangent, normal );
|
|
1227
|
+
#endif
|
|
1228
|
+
#endif
|
|
1229
|
+
#endif
|
|
1230
|
+
vec3 geometryNormal = normal;`,Hp=`#ifdef OBJECTSPACE_NORMALMAP
|
|
1231
|
+
normal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;
|
|
1232
|
+
#ifdef FLIP_SIDED
|
|
1233
|
+
normal = - normal;
|
|
1234
|
+
#endif
|
|
1235
|
+
#ifdef DOUBLE_SIDED
|
|
1236
|
+
normal = normal * faceDirection;
|
|
1237
|
+
#endif
|
|
1238
|
+
normal = normalize( normalMatrix * normal );
|
|
1239
|
+
#elif defined( TANGENTSPACE_NORMALMAP )
|
|
1240
|
+
vec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;
|
|
1241
|
+
mapN.xy *= normalScale;
|
|
1242
|
+
#ifdef USE_TANGENT
|
|
1243
|
+
normal = normalize( vTBN * mapN );
|
|
1244
|
+
#else
|
|
1245
|
+
normal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );
|
|
1246
|
+
#endif
|
|
1247
|
+
#elif defined( USE_BUMPMAP )
|
|
1248
|
+
normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );
|
|
1249
|
+
#endif`,Gp=`#ifndef FLAT_SHADED
|
|
1250
|
+
varying vec3 vNormal;
|
|
1251
|
+
#ifdef USE_TANGENT
|
|
1252
|
+
varying vec3 vTangent;
|
|
1253
|
+
varying vec3 vBitangent;
|
|
1254
|
+
#endif
|
|
1255
|
+
#endif`,kp=`#ifndef FLAT_SHADED
|
|
1256
|
+
varying vec3 vNormal;
|
|
1257
|
+
#ifdef USE_TANGENT
|
|
1258
|
+
varying vec3 vTangent;
|
|
1259
|
+
varying vec3 vBitangent;
|
|
1260
|
+
#endif
|
|
1261
|
+
#endif`,Vp=`#ifndef FLAT_SHADED
|
|
1262
|
+
vNormal = normalize( transformedNormal );
|
|
1263
|
+
#ifdef USE_TANGENT
|
|
1264
|
+
vTangent = normalize( transformedTangent );
|
|
1265
|
+
vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );
|
|
1266
|
+
#endif
|
|
1267
|
+
#endif`,Wp=`#ifdef USE_NORMALMAP
|
|
1268
|
+
uniform sampler2D normalMap;
|
|
1269
|
+
uniform vec2 normalScale;
|
|
1270
|
+
#endif
|
|
1271
|
+
#ifdef OBJECTSPACE_NORMALMAP
|
|
1272
|
+
uniform mat3 normalMatrix;
|
|
1273
|
+
#endif
|
|
1274
|
+
#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )
|
|
1275
|
+
vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {
|
|
1276
|
+
vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );
|
|
1277
|
+
vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );
|
|
1278
|
+
vec2 st0 = dFdx( vUv.st );
|
|
1279
|
+
vec2 st1 = dFdy( vUv.st );
|
|
1280
|
+
vec3 N = surf_norm;
|
|
1281
|
+
vec3 q1perp = cross( q1, N );
|
|
1282
|
+
vec3 q0perp = cross( N, q0 );
|
|
1283
|
+
vec3 T = q1perp * st0.x + q0perp * st1.x;
|
|
1284
|
+
vec3 B = q1perp * st0.y + q0perp * st1.y;
|
|
1285
|
+
float det = max( dot( T, T ), dot( B, B ) );
|
|
1286
|
+
float scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );
|
|
1287
|
+
return normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );
|
|
1288
|
+
}
|
|
1289
|
+
#endif`,qp=`#ifdef USE_CLEARCOAT
|
|
1290
|
+
vec3 clearcoatNormal = geometryNormal;
|
|
1291
|
+
#endif`,Xp=`#ifdef USE_CLEARCOAT_NORMALMAP
|
|
1292
|
+
vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;
|
|
1293
|
+
clearcoatMapN.xy *= clearcoatNormalScale;
|
|
1294
|
+
#ifdef USE_TANGENT
|
|
1295
|
+
clearcoatNormal = normalize( vTBN * clearcoatMapN );
|
|
1296
|
+
#else
|
|
1297
|
+
clearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );
|
|
1298
|
+
#endif
|
|
1299
|
+
#endif`,jp=`#ifdef USE_CLEARCOATMAP
|
|
1300
|
+
uniform sampler2D clearcoatMap;
|
|
1301
|
+
#endif
|
|
1302
|
+
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
|
|
1303
|
+
uniform sampler2D clearcoatRoughnessMap;
|
|
1304
|
+
#endif
|
|
1305
|
+
#ifdef USE_CLEARCOAT_NORMALMAP
|
|
1306
|
+
uniform sampler2D clearcoatNormalMap;
|
|
1307
|
+
uniform vec2 clearcoatNormalScale;
|
|
1308
|
+
#endif`,Zp=`#ifdef OPAQUE
|
|
1309
|
+
diffuseColor.a = 1.0;
|
|
1310
|
+
#endif
|
|
1311
|
+
#ifdef USE_TRANSMISSION
|
|
1312
|
+
diffuseColor.a *= transmissionAlpha + 0.1;
|
|
1313
|
+
#endif
|
|
1314
|
+
gl_FragColor = vec4( outgoingLight, diffuseColor.a );`,Yp=`vec3 packNormalToRGB( const in vec3 normal ) {
|
|
1315
|
+
return normalize( normal ) * 0.5 + 0.5;
|
|
1316
|
+
}
|
|
1317
|
+
vec3 unpackRGBToNormal( const in vec3 rgb ) {
|
|
1318
|
+
return 2.0 * rgb.xyz - 1.0;
|
|
1319
|
+
}
|
|
1320
|
+
const float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;
|
|
1321
|
+
const vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );
|
|
1322
|
+
const vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );
|
|
1323
|
+
const float ShiftRight8 = 1. / 256.;
|
|
1324
|
+
vec4 packDepthToRGBA( const in float v ) {
|
|
1325
|
+
vec4 r = vec4( fract( v * PackFactors ), v );
|
|
1326
|
+
r.yzw -= r.xyz * ShiftRight8; return r * PackUpscale;
|
|
1327
|
+
}
|
|
1328
|
+
float unpackRGBAToDepth( const in vec4 v ) {
|
|
1329
|
+
return dot( v, UnpackFactors );
|
|
1330
|
+
}
|
|
1331
|
+
vec4 pack2HalfToRGBA( vec2 v ) {
|
|
1332
|
+
vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );
|
|
1333
|
+
return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );
|
|
1334
|
+
}
|
|
1335
|
+
vec2 unpackRGBATo2Half( vec4 v ) {
|
|
1336
|
+
return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );
|
|
1337
|
+
}
|
|
1338
|
+
float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {
|
|
1339
|
+
return ( viewZ + near ) / ( near - far );
|
|
1340
|
+
}
|
|
1341
|
+
float orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {
|
|
1342
|
+
return linearClipZ * ( near - far ) - near;
|
|
1343
|
+
}
|
|
1344
|
+
float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {
|
|
1345
|
+
return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );
|
|
1346
|
+
}
|
|
1347
|
+
float perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {
|
|
1348
|
+
return ( near * far ) / ( ( far - near ) * invClipZ - far );
|
|
1349
|
+
}`,Jp=`#ifdef PREMULTIPLIED_ALPHA
|
|
1350
|
+
gl_FragColor.rgb *= gl_FragColor.a;
|
|
1351
|
+
#endif`,$p=`vec4 mvPosition = vec4( transformed, 1.0 );
|
|
1352
|
+
#ifdef USE_INSTANCING
|
|
1353
|
+
mvPosition = instanceMatrix * mvPosition;
|
|
1354
|
+
#endif
|
|
1355
|
+
mvPosition = modelViewMatrix * mvPosition;
|
|
1356
|
+
gl_Position = projectionMatrix * mvPosition;`,Qp=`#ifdef DITHERING
|
|
1357
|
+
gl_FragColor.rgb = dithering( gl_FragColor.rgb );
|
|
1358
|
+
#endif`,Kp=`#ifdef DITHERING
|
|
1359
|
+
vec3 dithering( vec3 color ) {
|
|
1360
|
+
float grid_position = rand( gl_FragCoord.xy );
|
|
1361
|
+
vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );
|
|
1362
|
+
dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );
|
|
1363
|
+
return color + dither_shift_RGB;
|
|
1364
|
+
}
|
|
1365
|
+
#endif`,em=`float roughnessFactor = roughness;
|
|
1366
|
+
#ifdef USE_ROUGHNESSMAP
|
|
1367
|
+
vec4 texelRoughness = texture2D( roughnessMap, vUv );
|
|
1368
|
+
roughnessFactor *= texelRoughness.g;
|
|
1369
|
+
#endif`,tm=`#ifdef USE_ROUGHNESSMAP
|
|
1370
|
+
uniform sampler2D roughnessMap;
|
|
1371
|
+
#endif`,nm=`#ifdef USE_SHADOWMAP
|
|
1372
|
+
#if NUM_DIR_LIGHT_SHADOWS > 0
|
|
1373
|
+
uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];
|
|
1374
|
+
varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
|
|
1375
|
+
struct DirectionalLightShadow {
|
|
1376
|
+
float shadowBias;
|
|
1377
|
+
float shadowNormalBias;
|
|
1378
|
+
float shadowRadius;
|
|
1379
|
+
vec2 shadowMapSize;
|
|
1380
|
+
};
|
|
1381
|
+
uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
|
|
1382
|
+
#endif
|
|
1383
|
+
#if NUM_SPOT_LIGHT_SHADOWS > 0
|
|
1384
|
+
uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
1385
|
+
varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
1386
|
+
struct SpotLightShadow {
|
|
1387
|
+
float shadowBias;
|
|
1388
|
+
float shadowNormalBias;
|
|
1389
|
+
float shadowRadius;
|
|
1390
|
+
vec2 shadowMapSize;
|
|
1391
|
+
};
|
|
1392
|
+
uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
1393
|
+
#endif
|
|
1394
|
+
#if NUM_POINT_LIGHT_SHADOWS > 0
|
|
1395
|
+
uniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];
|
|
1396
|
+
varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
|
|
1397
|
+
struct PointLightShadow {
|
|
1398
|
+
float shadowBias;
|
|
1399
|
+
float shadowNormalBias;
|
|
1400
|
+
float shadowRadius;
|
|
1401
|
+
vec2 shadowMapSize;
|
|
1402
|
+
float shadowCameraNear;
|
|
1403
|
+
float shadowCameraFar;
|
|
1404
|
+
};
|
|
1405
|
+
uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
|
|
1406
|
+
#endif
|
|
1407
|
+
float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {
|
|
1408
|
+
return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );
|
|
1409
|
+
}
|
|
1410
|
+
vec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {
|
|
1411
|
+
return unpackRGBATo2Half( texture2D( shadow, uv ) );
|
|
1412
|
+
}
|
|
1413
|
+
float VSMShadow (sampler2D shadow, vec2 uv, float compare ){
|
|
1414
|
+
float occlusion = 1.0;
|
|
1415
|
+
vec2 distribution = texture2DDistribution( shadow, uv );
|
|
1416
|
+
float hard_shadow = step( compare , distribution.x );
|
|
1417
|
+
if (hard_shadow != 1.0 ) {
|
|
1418
|
+
float distance = compare - distribution.x ;
|
|
1419
|
+
float variance = max( 0.00000, distribution.y * distribution.y );
|
|
1420
|
+
float softness_probability = variance / (variance + distance * distance ); softness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 ); occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );
|
|
1421
|
+
}
|
|
1422
|
+
return occlusion;
|
|
1423
|
+
}
|
|
1424
|
+
float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
|
|
1425
|
+
float shadow = 1.0;
|
|
1426
|
+
shadowCoord.xyz /= shadowCoord.w;
|
|
1427
|
+
shadowCoord.z += shadowBias;
|
|
1428
|
+
bvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );
|
|
1429
|
+
bool inFrustum = all( inFrustumVec );
|
|
1430
|
+
bvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );
|
|
1431
|
+
bool frustumTest = all( frustumTestVec );
|
|
1432
|
+
if ( frustumTest ) {
|
|
1433
|
+
#if defined( SHADOWMAP_TYPE_PCF )
|
|
1434
|
+
vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
|
|
1435
|
+
float dx0 = - texelSize.x * shadowRadius;
|
|
1436
|
+
float dy0 = - texelSize.y * shadowRadius;
|
|
1437
|
+
float dx1 = + texelSize.x * shadowRadius;
|
|
1438
|
+
float dy1 = + texelSize.y * shadowRadius;
|
|
1439
|
+
float dx2 = dx0 / 2.0;
|
|
1440
|
+
float dy2 = dy0 / 2.0;
|
|
1441
|
+
float dx3 = dx1 / 2.0;
|
|
1442
|
+
float dy3 = dy1 / 2.0;
|
|
1443
|
+
shadow = (
|
|
1444
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +
|
|
1445
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +
|
|
1446
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +
|
|
1447
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +
|
|
1448
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +
|
|
1449
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +
|
|
1450
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +
|
|
1451
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +
|
|
1452
|
+
texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +
|
|
1453
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +
|
|
1454
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +
|
|
1455
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +
|
|
1456
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +
|
|
1457
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +
|
|
1458
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +
|
|
1459
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +
|
|
1460
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )
|
|
1461
|
+
) * ( 1.0 / 17.0 );
|
|
1462
|
+
#elif defined( SHADOWMAP_TYPE_PCF_SOFT )
|
|
1463
|
+
vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
|
|
1464
|
+
float dx = texelSize.x;
|
|
1465
|
+
float dy = texelSize.y;
|
|
1466
|
+
vec2 uv = shadowCoord.xy;
|
|
1467
|
+
vec2 f = fract( uv * shadowMapSize + 0.5 );
|
|
1468
|
+
uv -= f * texelSize;
|
|
1469
|
+
shadow = (
|
|
1470
|
+
texture2DCompare( shadowMap, uv, shadowCoord.z ) +
|
|
1471
|
+
texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +
|
|
1472
|
+
texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +
|
|
1473
|
+
texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +
|
|
1474
|
+
mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),
|
|
1475
|
+
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),
|
|
1476
|
+
f.x ) +
|
|
1477
|
+
mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),
|
|
1478
|
+
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),
|
|
1479
|
+
f.x ) +
|
|
1480
|
+
mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),
|
|
1481
|
+
texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),
|
|
1482
|
+
f.y ) +
|
|
1483
|
+
mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),
|
|
1484
|
+
texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),
|
|
1485
|
+
f.y ) +
|
|
1486
|
+
mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),
|
|
1487
|
+
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),
|
|
1488
|
+
f.x ),
|
|
1489
|
+
mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),
|
|
1490
|
+
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),
|
|
1491
|
+
f.x ),
|
|
1492
|
+
f.y )
|
|
1493
|
+
) * ( 1.0 / 9.0 );
|
|
1494
|
+
#elif defined( SHADOWMAP_TYPE_VSM )
|
|
1495
|
+
shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );
|
|
1496
|
+
#else
|
|
1497
|
+
shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );
|
|
1498
|
+
#endif
|
|
1499
|
+
}
|
|
1500
|
+
return shadow;
|
|
1501
|
+
}
|
|
1502
|
+
vec2 cubeToUV( vec3 v, float texelSizeY ) {
|
|
1503
|
+
vec3 absV = abs( v );
|
|
1504
|
+
float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );
|
|
1505
|
+
absV *= scaleToCube;
|
|
1506
|
+
v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );
|
|
1507
|
+
vec2 planar = v.xy;
|
|
1508
|
+
float almostATexel = 1.5 * texelSizeY;
|
|
1509
|
+
float almostOne = 1.0 - almostATexel;
|
|
1510
|
+
if ( absV.z >= almostOne ) {
|
|
1511
|
+
if ( v.z > 0.0 )
|
|
1512
|
+
planar.x = 4.0 - v.x;
|
|
1513
|
+
} else if ( absV.x >= almostOne ) {
|
|
1514
|
+
float signX = sign( v.x );
|
|
1515
|
+
planar.x = v.z * signX + 2.0 * signX;
|
|
1516
|
+
} else if ( absV.y >= almostOne ) {
|
|
1517
|
+
float signY = sign( v.y );
|
|
1518
|
+
planar.x = v.x + 2.0 * signY + 2.0;
|
|
1519
|
+
planar.y = v.z * signY - 2.0;
|
|
1520
|
+
}
|
|
1521
|
+
return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );
|
|
1522
|
+
}
|
|
1523
|
+
float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {
|
|
1524
|
+
vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );
|
|
1525
|
+
vec3 lightToPosition = shadowCoord.xyz;
|
|
1526
|
+
float dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear ); dp += shadowBias;
|
|
1527
|
+
vec3 bd3D = normalize( lightToPosition );
|
|
1528
|
+
#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )
|
|
1529
|
+
vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;
|
|
1530
|
+
return (
|
|
1531
|
+
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +
|
|
1532
|
+
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +
|
|
1533
|
+
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +
|
|
1534
|
+
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +
|
|
1535
|
+
texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +
|
|
1536
|
+
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +
|
|
1537
|
+
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +
|
|
1538
|
+
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +
|
|
1539
|
+
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )
|
|
1540
|
+
) * ( 1.0 / 9.0 );
|
|
1541
|
+
#else
|
|
1542
|
+
return texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );
|
|
1543
|
+
#endif
|
|
1544
|
+
}
|
|
1545
|
+
#endif`,im=`#ifdef USE_SHADOWMAP
|
|
1546
|
+
#if NUM_DIR_LIGHT_SHADOWS > 0
|
|
1547
|
+
uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];
|
|
1548
|
+
varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
|
|
1549
|
+
struct DirectionalLightShadow {
|
|
1550
|
+
float shadowBias;
|
|
1551
|
+
float shadowNormalBias;
|
|
1552
|
+
float shadowRadius;
|
|
1553
|
+
vec2 shadowMapSize;
|
|
1554
|
+
};
|
|
1555
|
+
uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
|
|
1556
|
+
#endif
|
|
1557
|
+
#if NUM_SPOT_LIGHT_SHADOWS > 0
|
|
1558
|
+
uniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
1559
|
+
varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
1560
|
+
struct SpotLightShadow {
|
|
1561
|
+
float shadowBias;
|
|
1562
|
+
float shadowNormalBias;
|
|
1563
|
+
float shadowRadius;
|
|
1564
|
+
vec2 shadowMapSize;
|
|
1565
|
+
};
|
|
1566
|
+
uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
1567
|
+
#endif
|
|
1568
|
+
#if NUM_POINT_LIGHT_SHADOWS > 0
|
|
1569
|
+
uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];
|
|
1570
|
+
varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
|
|
1571
|
+
struct PointLightShadow {
|
|
1572
|
+
float shadowBias;
|
|
1573
|
+
float shadowNormalBias;
|
|
1574
|
+
float shadowRadius;
|
|
1575
|
+
vec2 shadowMapSize;
|
|
1576
|
+
float shadowCameraNear;
|
|
1577
|
+
float shadowCameraFar;
|
|
1578
|
+
};
|
|
1579
|
+
uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
|
|
1580
|
+
#endif
|
|
1581
|
+
#endif`,rm=`#ifdef USE_SHADOWMAP
|
|
1582
|
+
#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0
|
|
1583
|
+
vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
|
|
1584
|
+
vec4 shadowWorldPosition;
|
|
1585
|
+
#endif
|
|
1586
|
+
#if NUM_DIR_LIGHT_SHADOWS > 0
|
|
1587
|
+
#pragma unroll_loop_start
|
|
1588
|
+
for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
|
|
1589
|
+
shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );
|
|
1590
|
+
vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;
|
|
1591
|
+
}
|
|
1592
|
+
#pragma unroll_loop_end
|
|
1593
|
+
#endif
|
|
1594
|
+
#if NUM_SPOT_LIGHT_SHADOWS > 0
|
|
1595
|
+
#pragma unroll_loop_start
|
|
1596
|
+
for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
|
|
1597
|
+
shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );
|
|
1598
|
+
vSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;
|
|
1599
|
+
}
|
|
1600
|
+
#pragma unroll_loop_end
|
|
1601
|
+
#endif
|
|
1602
|
+
#if NUM_POINT_LIGHT_SHADOWS > 0
|
|
1603
|
+
#pragma unroll_loop_start
|
|
1604
|
+
for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
|
|
1605
|
+
shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );
|
|
1606
|
+
vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;
|
|
1607
|
+
}
|
|
1608
|
+
#pragma unroll_loop_end
|
|
1609
|
+
#endif
|
|
1610
|
+
#endif`,sm=`float getShadowMask() {
|
|
1611
|
+
float shadow = 1.0;
|
|
1612
|
+
#ifdef USE_SHADOWMAP
|
|
1613
|
+
#if NUM_DIR_LIGHT_SHADOWS > 0
|
|
1614
|
+
DirectionalLightShadow directionalLight;
|
|
1615
|
+
#pragma unroll_loop_start
|
|
1616
|
+
for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
|
|
1617
|
+
directionalLight = directionalLightShadows[ i ];
|
|
1618
|
+
shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
|
|
1619
|
+
}
|
|
1620
|
+
#pragma unroll_loop_end
|
|
1621
|
+
#endif
|
|
1622
|
+
#if NUM_SPOT_LIGHT_SHADOWS > 0
|
|
1623
|
+
SpotLightShadow spotLight;
|
|
1624
|
+
#pragma unroll_loop_start
|
|
1625
|
+
for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
|
|
1626
|
+
spotLight = spotLightShadows[ i ];
|
|
1627
|
+
shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
|
|
1628
|
+
}
|
|
1629
|
+
#pragma unroll_loop_end
|
|
1630
|
+
#endif
|
|
1631
|
+
#if NUM_POINT_LIGHT_SHADOWS > 0
|
|
1632
|
+
PointLightShadow pointLight;
|
|
1633
|
+
#pragma unroll_loop_start
|
|
1634
|
+
for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
|
|
1635
|
+
pointLight = pointLightShadows[ i ];
|
|
1636
|
+
shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;
|
|
1637
|
+
}
|
|
1638
|
+
#pragma unroll_loop_end
|
|
1639
|
+
#endif
|
|
1640
|
+
#endif
|
|
1641
|
+
return shadow;
|
|
1642
|
+
}`,om=`#ifdef USE_SKINNING
|
|
1643
|
+
mat4 boneMatX = getBoneMatrix( skinIndex.x );
|
|
1644
|
+
mat4 boneMatY = getBoneMatrix( skinIndex.y );
|
|
1645
|
+
mat4 boneMatZ = getBoneMatrix( skinIndex.z );
|
|
1646
|
+
mat4 boneMatW = getBoneMatrix( skinIndex.w );
|
|
1647
|
+
#endif`,am=`#ifdef USE_SKINNING
|
|
1648
|
+
uniform mat4 bindMatrix;
|
|
1649
|
+
uniform mat4 bindMatrixInverse;
|
|
1650
|
+
#ifdef BONE_TEXTURE
|
|
1651
|
+
uniform highp sampler2D boneTexture;
|
|
1652
|
+
uniform int boneTextureSize;
|
|
1653
|
+
mat4 getBoneMatrix( const in float i ) {
|
|
1654
|
+
float j = i * 4.0;
|
|
1655
|
+
float x = mod( j, float( boneTextureSize ) );
|
|
1656
|
+
float y = floor( j / float( boneTextureSize ) );
|
|
1657
|
+
float dx = 1.0 / float( boneTextureSize );
|
|
1658
|
+
float dy = 1.0 / float( boneTextureSize );
|
|
1659
|
+
y = dy * ( y + 0.5 );
|
|
1660
|
+
vec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );
|
|
1661
|
+
vec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );
|
|
1662
|
+
vec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );
|
|
1663
|
+
vec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );
|
|
1664
|
+
mat4 bone = mat4( v1, v2, v3, v4 );
|
|
1665
|
+
return bone;
|
|
1666
|
+
}
|
|
1667
|
+
#else
|
|
1668
|
+
uniform mat4 boneMatrices[ MAX_BONES ];
|
|
1669
|
+
mat4 getBoneMatrix( const in float i ) {
|
|
1670
|
+
mat4 bone = boneMatrices[ int(i) ];
|
|
1671
|
+
return bone;
|
|
1672
|
+
}
|
|
1673
|
+
#endif
|
|
1674
|
+
#endif`,lm=`#ifdef USE_SKINNING
|
|
1675
|
+
vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );
|
|
1676
|
+
vec4 skinned = vec4( 0.0 );
|
|
1677
|
+
skinned += boneMatX * skinVertex * skinWeight.x;
|
|
1678
|
+
skinned += boneMatY * skinVertex * skinWeight.y;
|
|
1679
|
+
skinned += boneMatZ * skinVertex * skinWeight.z;
|
|
1680
|
+
skinned += boneMatW * skinVertex * skinWeight.w;
|
|
1681
|
+
transformed = ( bindMatrixInverse * skinned ).xyz;
|
|
1682
|
+
#endif`,cm=`#ifdef USE_SKINNING
|
|
1683
|
+
mat4 skinMatrix = mat4( 0.0 );
|
|
1684
|
+
skinMatrix += skinWeight.x * boneMatX;
|
|
1685
|
+
skinMatrix += skinWeight.y * boneMatY;
|
|
1686
|
+
skinMatrix += skinWeight.z * boneMatZ;
|
|
1687
|
+
skinMatrix += skinWeight.w * boneMatW;
|
|
1688
|
+
skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;
|
|
1689
|
+
objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;
|
|
1690
|
+
#ifdef USE_TANGENT
|
|
1691
|
+
objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;
|
|
1692
|
+
#endif
|
|
1693
|
+
#endif`,um=`float specularStrength;
|
|
1694
|
+
#ifdef USE_SPECULARMAP
|
|
1695
|
+
vec4 texelSpecular = texture2D( specularMap, vUv );
|
|
1696
|
+
specularStrength = texelSpecular.r;
|
|
1697
|
+
#else
|
|
1698
|
+
specularStrength = 1.0;
|
|
1699
|
+
#endif`,hm=`#ifdef USE_SPECULARMAP
|
|
1700
|
+
uniform sampler2D specularMap;
|
|
1701
|
+
#endif`,dm=`#if defined( TONE_MAPPING )
|
|
1702
|
+
gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );
|
|
1703
|
+
#endif`,fm=`#ifndef saturate
|
|
1704
|
+
#define saturate( a ) clamp( a, 0.0, 1.0 )
|
|
1705
|
+
#endif
|
|
1706
|
+
uniform float toneMappingExposure;
|
|
1707
|
+
vec3 LinearToneMapping( vec3 color ) {
|
|
1708
|
+
return toneMappingExposure * color;
|
|
1709
|
+
}
|
|
1710
|
+
vec3 ReinhardToneMapping( vec3 color ) {
|
|
1711
|
+
color *= toneMappingExposure;
|
|
1712
|
+
return saturate( color / ( vec3( 1.0 ) + color ) );
|
|
1713
|
+
}
|
|
1714
|
+
vec3 OptimizedCineonToneMapping( vec3 color ) {
|
|
1715
|
+
color *= toneMappingExposure;
|
|
1716
|
+
color = max( vec3( 0.0 ), color - 0.004 );
|
|
1717
|
+
return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );
|
|
1718
|
+
}
|
|
1719
|
+
vec3 RRTAndODTFit( vec3 v ) {
|
|
1720
|
+
vec3 a = v * ( v + 0.0245786 ) - 0.000090537;
|
|
1721
|
+
vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;
|
|
1722
|
+
return a / b;
|
|
1723
|
+
}
|
|
1724
|
+
vec3 ACESFilmicToneMapping( vec3 color ) {
|
|
1725
|
+
const mat3 ACESInputMat = mat3(
|
|
1726
|
+
vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ),
|
|
1727
|
+
vec3( 0.04823, 0.01566, 0.83777 )
|
|
1728
|
+
);
|
|
1729
|
+
const mat3 ACESOutputMat = mat3(
|
|
1730
|
+
vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ),
|
|
1731
|
+
vec3( -0.07367, -0.00605, 1.07602 )
|
|
1732
|
+
);
|
|
1733
|
+
color *= toneMappingExposure / 0.6;
|
|
1734
|
+
color = ACESInputMat * color;
|
|
1735
|
+
color = RRTAndODTFit( color );
|
|
1736
|
+
color = ACESOutputMat * color;
|
|
1737
|
+
return saturate( color );
|
|
1738
|
+
}
|
|
1739
|
+
vec3 CustomToneMapping( vec3 color ) { return color; }`,pm=`#ifdef USE_TRANSMISSION
|
|
1740
|
+
float transmissionAlpha = 1.0;
|
|
1741
|
+
float transmissionFactor = transmission;
|
|
1742
|
+
float thicknessFactor = thickness;
|
|
1743
|
+
#ifdef USE_TRANSMISSIONMAP
|
|
1744
|
+
transmissionFactor *= texture2D( transmissionMap, vUv ).r;
|
|
1745
|
+
#endif
|
|
1746
|
+
#ifdef USE_THICKNESSMAP
|
|
1747
|
+
thicknessFactor *= texture2D( thicknessMap, vUv ).g;
|
|
1748
|
+
#endif
|
|
1749
|
+
vec3 pos = vWorldPosition;
|
|
1750
|
+
vec3 v = normalize( cameraPosition - pos );
|
|
1751
|
+
vec3 n = inverseTransformDirection( normal, viewMatrix );
|
|
1752
|
+
vec4 transmission = getIBLVolumeRefraction(
|
|
1753
|
+
n, v, roughnessFactor, material.diffuseColor, material.specularColor, material.specularF90,
|
|
1754
|
+
pos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,
|
|
1755
|
+
attenuationColor, attenuationDistance );
|
|
1756
|
+
totalDiffuse = mix( totalDiffuse, transmission.rgb, transmissionFactor );
|
|
1757
|
+
transmissionAlpha = mix( transmissionAlpha, transmission.a, transmissionFactor );
|
|
1758
|
+
#endif`,mm=`#ifdef USE_TRANSMISSION
|
|
1759
|
+
uniform float transmission;
|
|
1760
|
+
uniform float thickness;
|
|
1761
|
+
uniform float attenuationDistance;
|
|
1762
|
+
uniform vec3 attenuationColor;
|
|
1763
|
+
#ifdef USE_TRANSMISSIONMAP
|
|
1764
|
+
uniform sampler2D transmissionMap;
|
|
1765
|
+
#endif
|
|
1766
|
+
#ifdef USE_THICKNESSMAP
|
|
1767
|
+
uniform sampler2D thicknessMap;
|
|
1768
|
+
#endif
|
|
1769
|
+
uniform vec2 transmissionSamplerSize;
|
|
1770
|
+
uniform sampler2D transmissionSamplerMap;
|
|
1771
|
+
uniform mat4 modelMatrix;
|
|
1772
|
+
uniform mat4 projectionMatrix;
|
|
1773
|
+
varying vec3 vWorldPosition;
|
|
1774
|
+
vec3 getVolumeTransmissionRay( vec3 n, vec3 v, float thickness, float ior, mat4 modelMatrix ) {
|
|
1775
|
+
vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );
|
|
1776
|
+
vec3 modelScale;
|
|
1777
|
+
modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );
|
|
1778
|
+
modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );
|
|
1779
|
+
modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );
|
|
1780
|
+
return normalize( refractionVector ) * thickness * modelScale;
|
|
1781
|
+
}
|
|
1782
|
+
float applyIorToRoughness( float roughness, float ior ) {
|
|
1783
|
+
return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );
|
|
1784
|
+
}
|
|
1785
|
+
vec4 getTransmissionSample( vec2 fragCoord, float roughness, float ior ) {
|
|
1786
|
+
float framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );
|
|
1787
|
+
#ifdef TEXTURE_LOD_EXT
|
|
1788
|
+
return texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod );
|
|
1789
|
+
#else
|
|
1790
|
+
return texture2D( transmissionSamplerMap, fragCoord.xy, framebufferLod );
|
|
1791
|
+
#endif
|
|
1792
|
+
}
|
|
1793
|
+
vec3 applyVolumeAttenuation( vec3 radiance, float transmissionDistance, vec3 attenuationColor, float attenuationDistance ) {
|
|
1794
|
+
if ( attenuationDistance == 0.0 ) {
|
|
1795
|
+
return radiance;
|
|
1796
|
+
} else {
|
|
1797
|
+
vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;
|
|
1798
|
+
vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance * radiance;
|
|
1799
|
+
}
|
|
1800
|
+
}
|
|
1801
|
+
vec4 getIBLVolumeRefraction( vec3 n, vec3 v, float roughness, vec3 diffuseColor, vec3 specularColor, float specularF90,
|
|
1802
|
+
vec3 position, mat4 modelMatrix, mat4 viewMatrix, mat4 projMatrix, float ior, float thickness,
|
|
1803
|
+
vec3 attenuationColor, float attenuationDistance ) {
|
|
1804
|
+
vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
|
|
1805
|
+
vec3 refractedRayExit = position + transmissionRay;
|
|
1806
|
+
vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
|
|
1807
|
+
vec2 refractionCoords = ndcPos.xy / ndcPos.w;
|
|
1808
|
+
refractionCoords += 1.0;
|
|
1809
|
+
refractionCoords /= 2.0;
|
|
1810
|
+
vec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );
|
|
1811
|
+
vec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );
|
|
1812
|
+
vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );
|
|
1813
|
+
return vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );
|
|
1814
|
+
}
|
|
1815
|
+
#endif`,gm=`#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )
|
|
1816
|
+
varying vec2 vUv;
|
|
1817
|
+
#endif`,vm=`#ifdef USE_UV
|
|
1818
|
+
#ifdef UVS_VERTEX_ONLY
|
|
1819
|
+
vec2 vUv;
|
|
1820
|
+
#else
|
|
1821
|
+
varying vec2 vUv;
|
|
1822
|
+
#endif
|
|
1823
|
+
uniform mat3 uvTransform;
|
|
1824
|
+
#endif`,xm=`#ifdef USE_UV
|
|
1825
|
+
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
|
|
1826
|
+
#endif`,ym=`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
|
|
1827
|
+
varying vec2 vUv2;
|
|
1828
|
+
#endif`,_m=`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
|
|
1829
|
+
attribute vec2 uv2;
|
|
1830
|
+
varying vec2 vUv2;
|
|
1831
|
+
uniform mat3 uv2Transform;
|
|
1832
|
+
#endif`,bm=`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
|
|
1833
|
+
vUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;
|
|
1834
|
+
#endif`,wm=`#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION )
|
|
1835
|
+
vec4 worldPosition = vec4( transformed, 1.0 );
|
|
1836
|
+
#ifdef USE_INSTANCING
|
|
1837
|
+
worldPosition = instanceMatrix * worldPosition;
|
|
1838
|
+
#endif
|
|
1839
|
+
worldPosition = modelMatrix * worldPosition;
|
|
1840
|
+
#endif`;const nt={alphamap_fragment:Pf,alphamap_pars_fragment:Lf,alphatest_fragment:Rf,alphatest_pars_fragment:Df,aomap_fragment:If,aomap_pars_fragment:Ff,begin_vertex:zf,beginnormal_vertex:Of,bsdfs:Bf,bumpmap_pars_fragment:Nf,clipping_planes_fragment:Uf,clipping_planes_pars_fragment:Hf,clipping_planes_pars_vertex:Gf,clipping_planes_vertex:kf,color_fragment:Vf,color_pars_fragment:Wf,color_pars_vertex:qf,color_vertex:Xf,common:jf,cube_uv_reflection_fragment:Zf,defaultnormal_vertex:Yf,displacementmap_pars_vertex:Jf,displacementmap_vertex:$f,emissivemap_fragment:Qf,emissivemap_pars_fragment:Kf,encodings_fragment:ep,encodings_pars_fragment:tp,envmap_fragment:np,envmap_common_pars_fragment:ip,envmap_pars_fragment:rp,envmap_pars_vertex:sp,envmap_physical_pars_fragment:gp,envmap_vertex:op,fog_vertex:ap,fog_pars_vertex:lp,fog_fragment:cp,fog_pars_fragment:up,gradientmap_pars_fragment:hp,lightmap_fragment:dp,lightmap_pars_fragment:fp,lights_lambert_vertex:pp,lights_pars_begin:mp,lights_toon_fragment:vp,lights_toon_pars_fragment:xp,lights_phong_fragment:yp,lights_phong_pars_fragment:_p,lights_physical_fragment:bp,lights_physical_pars_fragment:wp,lights_fragment_begin:Mp,lights_fragment_maps:Sp,lights_fragment_end:Tp,logdepthbuf_fragment:Ep,logdepthbuf_pars_fragment:Ap,logdepthbuf_pars_vertex:Cp,logdepthbuf_vertex:Pp,map_fragment:Lp,map_pars_fragment:Rp,map_particle_fragment:Dp,map_particle_pars_fragment:Ip,metalnessmap_fragment:Fp,metalnessmap_pars_fragment:zp,morphnormal_vertex:Op,morphtarget_pars_vertex:Bp,morphtarget_vertex:Np,normal_fragment_begin:Up,normal_fragment_maps:Hp,normal_pars_fragment:Gp,normal_pars_vertex:kp,normal_vertex:Vp,normalmap_pars_fragment:Wp,clearcoat_normal_fragment_begin:qp,clearcoat_normal_fragment_maps:Xp,clearcoat_pars_fragment:jp,output_fragment:Zp,packing:Yp,premultiplied_alpha_fragment:Jp,project_vertex:$p,dithering_fragment:Qp,dithering_pars_fragment:Kp,roughnessmap_fragment:em,roughnessmap_pars_fragment:tm,shadowmap_pars_fragment:nm,shadowmap_pars_vertex:im,shadowmap_vertex:rm,shadowmask_pars_fragment:sm,skinbase_vertex:om,skinning_pars_vertex:am,skinning_vertex:lm,skinnormal_vertex:cm,specularmap_fragment:um,specularmap_pars_fragment:hm,tonemapping_fragment:dm,tonemapping_pars_fragment:fm,transmission_fragment:pm,transmission_pars_fragment:mm,uv_pars_fragment:gm,uv_pars_vertex:vm,uv_vertex:xm,uv2_pars_fragment:ym,uv2_pars_vertex:_m,uv2_vertex:bm,worldpos_vertex:wm,background_vert:`varying vec2 vUv;
|
|
1841
|
+
uniform mat3 uvTransform;
|
|
1842
|
+
void main() {
|
|
1843
|
+
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
|
|
1844
|
+
gl_Position = vec4( position.xy, 1.0, 1.0 );
|
|
1845
|
+
}`,background_frag:`uniform sampler2D t2D;
|
|
1846
|
+
varying vec2 vUv;
|
|
1847
|
+
void main() {
|
|
1848
|
+
vec4 texColor = texture2D( t2D, vUv );
|
|
1849
|
+
gl_FragColor = mapTexelToLinear( texColor );
|
|
1850
|
+
#include <tonemapping_fragment>
|
|
1851
|
+
#include <encodings_fragment>
|
|
1852
|
+
}`,cube_vert:`varying vec3 vWorldDirection;
|
|
1853
|
+
#include <common>
|
|
1854
|
+
void main() {
|
|
1855
|
+
vWorldDirection = transformDirection( position, modelMatrix );
|
|
1856
|
+
#include <begin_vertex>
|
|
1857
|
+
#include <project_vertex>
|
|
1858
|
+
gl_Position.z = gl_Position.w;
|
|
1859
|
+
}`,cube_frag:`#include <envmap_common_pars_fragment>
|
|
1860
|
+
uniform float opacity;
|
|
1861
|
+
varying vec3 vWorldDirection;
|
|
1862
|
+
#include <cube_uv_reflection_fragment>
|
|
1863
|
+
void main() {
|
|
1864
|
+
vec3 vReflect = vWorldDirection;
|
|
1865
|
+
#include <envmap_fragment>
|
|
1866
|
+
gl_FragColor = envColor;
|
|
1867
|
+
gl_FragColor.a *= opacity;
|
|
1868
|
+
#include <tonemapping_fragment>
|
|
1869
|
+
#include <encodings_fragment>
|
|
1870
|
+
}`,depth_vert:`#include <common>
|
|
1871
|
+
#include <uv_pars_vertex>
|
|
1872
|
+
#include <displacementmap_pars_vertex>
|
|
1873
|
+
#include <morphtarget_pars_vertex>
|
|
1874
|
+
#include <skinning_pars_vertex>
|
|
1875
|
+
#include <logdepthbuf_pars_vertex>
|
|
1876
|
+
#include <clipping_planes_pars_vertex>
|
|
1877
|
+
varying vec2 vHighPrecisionZW;
|
|
1878
|
+
void main() {
|
|
1879
|
+
#include <uv_vertex>
|
|
1880
|
+
#include <skinbase_vertex>
|
|
1881
|
+
#ifdef USE_DISPLACEMENTMAP
|
|
1882
|
+
#include <beginnormal_vertex>
|
|
1883
|
+
#include <morphnormal_vertex>
|
|
1884
|
+
#include <skinnormal_vertex>
|
|
1885
|
+
#endif
|
|
1886
|
+
#include <begin_vertex>
|
|
1887
|
+
#include <morphtarget_vertex>
|
|
1888
|
+
#include <skinning_vertex>
|
|
1889
|
+
#include <displacementmap_vertex>
|
|
1890
|
+
#include <project_vertex>
|
|
1891
|
+
#include <logdepthbuf_vertex>
|
|
1892
|
+
#include <clipping_planes_vertex>
|
|
1893
|
+
vHighPrecisionZW = gl_Position.zw;
|
|
1894
|
+
}`,depth_frag:`#if DEPTH_PACKING == 3200
|
|
1895
|
+
uniform float opacity;
|
|
1896
|
+
#endif
|
|
1897
|
+
#include <common>
|
|
1898
|
+
#include <packing>
|
|
1899
|
+
#include <uv_pars_fragment>
|
|
1900
|
+
#include <map_pars_fragment>
|
|
1901
|
+
#include <alphamap_pars_fragment>
|
|
1902
|
+
#include <alphatest_pars_fragment>
|
|
1903
|
+
#include <logdepthbuf_pars_fragment>
|
|
1904
|
+
#include <clipping_planes_pars_fragment>
|
|
1905
|
+
varying vec2 vHighPrecisionZW;
|
|
1906
|
+
void main() {
|
|
1907
|
+
#include <clipping_planes_fragment>
|
|
1908
|
+
vec4 diffuseColor = vec4( 1.0 );
|
|
1909
|
+
#if DEPTH_PACKING == 3200
|
|
1910
|
+
diffuseColor.a = opacity;
|
|
1911
|
+
#endif
|
|
1912
|
+
#include <map_fragment>
|
|
1913
|
+
#include <alphamap_fragment>
|
|
1914
|
+
#include <alphatest_fragment>
|
|
1915
|
+
#include <logdepthbuf_fragment>
|
|
1916
|
+
float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;
|
|
1917
|
+
#if DEPTH_PACKING == 3200
|
|
1918
|
+
gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );
|
|
1919
|
+
#elif DEPTH_PACKING == 3201
|
|
1920
|
+
gl_FragColor = packDepthToRGBA( fragCoordZ );
|
|
1921
|
+
#endif
|
|
1922
|
+
}`,distanceRGBA_vert:`#define DISTANCE
|
|
1923
|
+
varying vec3 vWorldPosition;
|
|
1924
|
+
#include <common>
|
|
1925
|
+
#include <uv_pars_vertex>
|
|
1926
|
+
#include <displacementmap_pars_vertex>
|
|
1927
|
+
#include <morphtarget_pars_vertex>
|
|
1928
|
+
#include <skinning_pars_vertex>
|
|
1929
|
+
#include <clipping_planes_pars_vertex>
|
|
1930
|
+
void main() {
|
|
1931
|
+
#include <uv_vertex>
|
|
1932
|
+
#include <skinbase_vertex>
|
|
1933
|
+
#ifdef USE_DISPLACEMENTMAP
|
|
1934
|
+
#include <beginnormal_vertex>
|
|
1935
|
+
#include <morphnormal_vertex>
|
|
1936
|
+
#include <skinnormal_vertex>
|
|
1937
|
+
#endif
|
|
1938
|
+
#include <begin_vertex>
|
|
1939
|
+
#include <morphtarget_vertex>
|
|
1940
|
+
#include <skinning_vertex>
|
|
1941
|
+
#include <displacementmap_vertex>
|
|
1942
|
+
#include <project_vertex>
|
|
1943
|
+
#include <worldpos_vertex>
|
|
1944
|
+
#include <clipping_planes_vertex>
|
|
1945
|
+
vWorldPosition = worldPosition.xyz;
|
|
1946
|
+
}`,distanceRGBA_frag:`#define DISTANCE
|
|
1947
|
+
uniform vec3 referencePosition;
|
|
1948
|
+
uniform float nearDistance;
|
|
1949
|
+
uniform float farDistance;
|
|
1950
|
+
varying vec3 vWorldPosition;
|
|
1951
|
+
#include <common>
|
|
1952
|
+
#include <packing>
|
|
1953
|
+
#include <uv_pars_fragment>
|
|
1954
|
+
#include <map_pars_fragment>
|
|
1955
|
+
#include <alphamap_pars_fragment>
|
|
1956
|
+
#include <alphatest_pars_fragment>
|
|
1957
|
+
#include <clipping_planes_pars_fragment>
|
|
1958
|
+
void main () {
|
|
1959
|
+
#include <clipping_planes_fragment>
|
|
1960
|
+
vec4 diffuseColor = vec4( 1.0 );
|
|
1961
|
+
#include <map_fragment>
|
|
1962
|
+
#include <alphamap_fragment>
|
|
1963
|
+
#include <alphatest_fragment>
|
|
1964
|
+
float dist = length( vWorldPosition - referencePosition );
|
|
1965
|
+
dist = ( dist - nearDistance ) / ( farDistance - nearDistance );
|
|
1966
|
+
dist = saturate( dist );
|
|
1967
|
+
gl_FragColor = packDepthToRGBA( dist );
|
|
1968
|
+
}`,equirect_vert:`varying vec3 vWorldDirection;
|
|
1969
|
+
#include <common>
|
|
1970
|
+
void main() {
|
|
1971
|
+
vWorldDirection = transformDirection( position, modelMatrix );
|
|
1972
|
+
#include <begin_vertex>
|
|
1973
|
+
#include <project_vertex>
|
|
1974
|
+
}`,equirect_frag:`uniform sampler2D tEquirect;
|
|
1975
|
+
varying vec3 vWorldDirection;
|
|
1976
|
+
#include <common>
|
|
1977
|
+
void main() {
|
|
1978
|
+
vec3 direction = normalize( vWorldDirection );
|
|
1979
|
+
vec2 sampleUV = equirectUv( direction );
|
|
1980
|
+
vec4 texColor = texture2D( tEquirect, sampleUV );
|
|
1981
|
+
gl_FragColor = mapTexelToLinear( texColor );
|
|
1982
|
+
#include <tonemapping_fragment>
|
|
1983
|
+
#include <encodings_fragment>
|
|
1984
|
+
}`,linedashed_vert:`uniform float scale;
|
|
1985
|
+
attribute float lineDistance;
|
|
1986
|
+
varying float vLineDistance;
|
|
1987
|
+
#include <common>
|
|
1988
|
+
#include <color_pars_vertex>
|
|
1989
|
+
#include <fog_pars_vertex>
|
|
1990
|
+
#include <morphtarget_pars_vertex>
|
|
1991
|
+
#include <logdepthbuf_pars_vertex>
|
|
1992
|
+
#include <clipping_planes_pars_vertex>
|
|
1993
|
+
void main() {
|
|
1994
|
+
vLineDistance = scale * lineDistance;
|
|
1995
|
+
#include <color_vertex>
|
|
1996
|
+
#include <begin_vertex>
|
|
1997
|
+
#include <morphtarget_vertex>
|
|
1998
|
+
#include <project_vertex>
|
|
1999
|
+
#include <logdepthbuf_vertex>
|
|
2000
|
+
#include <clipping_planes_vertex>
|
|
2001
|
+
#include <fog_vertex>
|
|
2002
|
+
}`,linedashed_frag:`uniform vec3 diffuse;
|
|
2003
|
+
uniform float opacity;
|
|
2004
|
+
uniform float dashSize;
|
|
2005
|
+
uniform float totalSize;
|
|
2006
|
+
varying float vLineDistance;
|
|
2007
|
+
#include <common>
|
|
2008
|
+
#include <color_pars_fragment>
|
|
2009
|
+
#include <fog_pars_fragment>
|
|
2010
|
+
#include <logdepthbuf_pars_fragment>
|
|
2011
|
+
#include <clipping_planes_pars_fragment>
|
|
2012
|
+
void main() {
|
|
2013
|
+
#include <clipping_planes_fragment>
|
|
2014
|
+
if ( mod( vLineDistance, totalSize ) > dashSize ) {
|
|
2015
|
+
discard;
|
|
2016
|
+
}
|
|
2017
|
+
vec3 outgoingLight = vec3( 0.0 );
|
|
2018
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2019
|
+
#include <logdepthbuf_fragment>
|
|
2020
|
+
#include <color_fragment>
|
|
2021
|
+
outgoingLight = diffuseColor.rgb;
|
|
2022
|
+
#include <output_fragment>
|
|
2023
|
+
#include <tonemapping_fragment>
|
|
2024
|
+
#include <encodings_fragment>
|
|
2025
|
+
#include <fog_fragment>
|
|
2026
|
+
#include <premultiplied_alpha_fragment>
|
|
2027
|
+
}`,meshbasic_vert:`#include <common>
|
|
2028
|
+
#include <uv_pars_vertex>
|
|
2029
|
+
#include <uv2_pars_vertex>
|
|
2030
|
+
#include <envmap_pars_vertex>
|
|
2031
|
+
#include <color_pars_vertex>
|
|
2032
|
+
#include <fog_pars_vertex>
|
|
2033
|
+
#include <morphtarget_pars_vertex>
|
|
2034
|
+
#include <skinning_pars_vertex>
|
|
2035
|
+
#include <logdepthbuf_pars_vertex>
|
|
2036
|
+
#include <clipping_planes_pars_vertex>
|
|
2037
|
+
void main() {
|
|
2038
|
+
#include <uv_vertex>
|
|
2039
|
+
#include <uv2_vertex>
|
|
2040
|
+
#include <color_vertex>
|
|
2041
|
+
#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )
|
|
2042
|
+
#include <beginnormal_vertex>
|
|
2043
|
+
#include <morphnormal_vertex>
|
|
2044
|
+
#include <skinbase_vertex>
|
|
2045
|
+
#include <skinnormal_vertex>
|
|
2046
|
+
#include <defaultnormal_vertex>
|
|
2047
|
+
#endif
|
|
2048
|
+
#include <begin_vertex>
|
|
2049
|
+
#include <morphtarget_vertex>
|
|
2050
|
+
#include <skinning_vertex>
|
|
2051
|
+
#include <project_vertex>
|
|
2052
|
+
#include <logdepthbuf_vertex>
|
|
2053
|
+
#include <clipping_planes_vertex>
|
|
2054
|
+
#include <worldpos_vertex>
|
|
2055
|
+
#include <envmap_vertex>
|
|
2056
|
+
#include <fog_vertex>
|
|
2057
|
+
}`,meshbasic_frag:`uniform vec3 diffuse;
|
|
2058
|
+
uniform float opacity;
|
|
2059
|
+
#ifndef FLAT_SHADED
|
|
2060
|
+
varying vec3 vNormal;
|
|
2061
|
+
#endif
|
|
2062
|
+
#include <common>
|
|
2063
|
+
#include <dithering_pars_fragment>
|
|
2064
|
+
#include <color_pars_fragment>
|
|
2065
|
+
#include <uv_pars_fragment>
|
|
2066
|
+
#include <uv2_pars_fragment>
|
|
2067
|
+
#include <map_pars_fragment>
|
|
2068
|
+
#include <alphamap_pars_fragment>
|
|
2069
|
+
#include <alphatest_pars_fragment>
|
|
2070
|
+
#include <aomap_pars_fragment>
|
|
2071
|
+
#include <lightmap_pars_fragment>
|
|
2072
|
+
#include <envmap_common_pars_fragment>
|
|
2073
|
+
#include <envmap_pars_fragment>
|
|
2074
|
+
#include <cube_uv_reflection_fragment>
|
|
2075
|
+
#include <fog_pars_fragment>
|
|
2076
|
+
#include <specularmap_pars_fragment>
|
|
2077
|
+
#include <logdepthbuf_pars_fragment>
|
|
2078
|
+
#include <clipping_planes_pars_fragment>
|
|
2079
|
+
void main() {
|
|
2080
|
+
#include <clipping_planes_fragment>
|
|
2081
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2082
|
+
#include <logdepthbuf_fragment>
|
|
2083
|
+
#include <map_fragment>
|
|
2084
|
+
#include <color_fragment>
|
|
2085
|
+
#include <alphamap_fragment>
|
|
2086
|
+
#include <alphatest_fragment>
|
|
2087
|
+
#include <specularmap_fragment>
|
|
2088
|
+
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
2089
|
+
#ifdef USE_LIGHTMAP
|
|
2090
|
+
vec4 lightMapTexel= texture2D( lightMap, vUv2 );
|
|
2091
|
+
reflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;
|
|
2092
|
+
#else
|
|
2093
|
+
reflectedLight.indirectDiffuse += vec3( 1.0 );
|
|
2094
|
+
#endif
|
|
2095
|
+
#include <aomap_fragment>
|
|
2096
|
+
reflectedLight.indirectDiffuse *= diffuseColor.rgb;
|
|
2097
|
+
vec3 outgoingLight = reflectedLight.indirectDiffuse;
|
|
2098
|
+
#include <envmap_fragment>
|
|
2099
|
+
#include <output_fragment>
|
|
2100
|
+
#include <tonemapping_fragment>
|
|
2101
|
+
#include <encodings_fragment>
|
|
2102
|
+
#include <fog_fragment>
|
|
2103
|
+
#include <premultiplied_alpha_fragment>
|
|
2104
|
+
#include <dithering_fragment>
|
|
2105
|
+
}`,meshlambert_vert:`#define LAMBERT
|
|
2106
|
+
varying vec3 vLightFront;
|
|
2107
|
+
varying vec3 vIndirectFront;
|
|
2108
|
+
#ifdef DOUBLE_SIDED
|
|
2109
|
+
varying vec3 vLightBack;
|
|
2110
|
+
varying vec3 vIndirectBack;
|
|
2111
|
+
#endif
|
|
2112
|
+
#include <common>
|
|
2113
|
+
#include <uv_pars_vertex>
|
|
2114
|
+
#include <uv2_pars_vertex>
|
|
2115
|
+
#include <envmap_pars_vertex>
|
|
2116
|
+
#include <bsdfs>
|
|
2117
|
+
#include <lights_pars_begin>
|
|
2118
|
+
#include <color_pars_vertex>
|
|
2119
|
+
#include <fog_pars_vertex>
|
|
2120
|
+
#include <morphtarget_pars_vertex>
|
|
2121
|
+
#include <skinning_pars_vertex>
|
|
2122
|
+
#include <shadowmap_pars_vertex>
|
|
2123
|
+
#include <logdepthbuf_pars_vertex>
|
|
2124
|
+
#include <clipping_planes_pars_vertex>
|
|
2125
|
+
void main() {
|
|
2126
|
+
#include <uv_vertex>
|
|
2127
|
+
#include <uv2_vertex>
|
|
2128
|
+
#include <color_vertex>
|
|
2129
|
+
#include <beginnormal_vertex>
|
|
2130
|
+
#include <morphnormal_vertex>
|
|
2131
|
+
#include <skinbase_vertex>
|
|
2132
|
+
#include <skinnormal_vertex>
|
|
2133
|
+
#include <defaultnormal_vertex>
|
|
2134
|
+
#include <begin_vertex>
|
|
2135
|
+
#include <morphtarget_vertex>
|
|
2136
|
+
#include <skinning_vertex>
|
|
2137
|
+
#include <project_vertex>
|
|
2138
|
+
#include <logdepthbuf_vertex>
|
|
2139
|
+
#include <clipping_planes_vertex>
|
|
2140
|
+
#include <worldpos_vertex>
|
|
2141
|
+
#include <envmap_vertex>
|
|
2142
|
+
#include <lights_lambert_vertex>
|
|
2143
|
+
#include <shadowmap_vertex>
|
|
2144
|
+
#include <fog_vertex>
|
|
2145
|
+
}`,meshlambert_frag:`uniform vec3 diffuse;
|
|
2146
|
+
uniform vec3 emissive;
|
|
2147
|
+
uniform float opacity;
|
|
2148
|
+
varying vec3 vLightFront;
|
|
2149
|
+
varying vec3 vIndirectFront;
|
|
2150
|
+
#ifdef DOUBLE_SIDED
|
|
2151
|
+
varying vec3 vLightBack;
|
|
2152
|
+
varying vec3 vIndirectBack;
|
|
2153
|
+
#endif
|
|
2154
|
+
#include <common>
|
|
2155
|
+
#include <packing>
|
|
2156
|
+
#include <dithering_pars_fragment>
|
|
2157
|
+
#include <color_pars_fragment>
|
|
2158
|
+
#include <uv_pars_fragment>
|
|
2159
|
+
#include <uv2_pars_fragment>
|
|
2160
|
+
#include <map_pars_fragment>
|
|
2161
|
+
#include <alphamap_pars_fragment>
|
|
2162
|
+
#include <alphatest_pars_fragment>
|
|
2163
|
+
#include <aomap_pars_fragment>
|
|
2164
|
+
#include <lightmap_pars_fragment>
|
|
2165
|
+
#include <emissivemap_pars_fragment>
|
|
2166
|
+
#include <envmap_common_pars_fragment>
|
|
2167
|
+
#include <envmap_pars_fragment>
|
|
2168
|
+
#include <cube_uv_reflection_fragment>
|
|
2169
|
+
#include <bsdfs>
|
|
2170
|
+
#include <lights_pars_begin>
|
|
2171
|
+
#include <fog_pars_fragment>
|
|
2172
|
+
#include <shadowmap_pars_fragment>
|
|
2173
|
+
#include <shadowmask_pars_fragment>
|
|
2174
|
+
#include <specularmap_pars_fragment>
|
|
2175
|
+
#include <logdepthbuf_pars_fragment>
|
|
2176
|
+
#include <clipping_planes_pars_fragment>
|
|
2177
|
+
void main() {
|
|
2178
|
+
#include <clipping_planes_fragment>
|
|
2179
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2180
|
+
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
2181
|
+
vec3 totalEmissiveRadiance = emissive;
|
|
2182
|
+
#include <logdepthbuf_fragment>
|
|
2183
|
+
#include <map_fragment>
|
|
2184
|
+
#include <color_fragment>
|
|
2185
|
+
#include <alphamap_fragment>
|
|
2186
|
+
#include <alphatest_fragment>
|
|
2187
|
+
#include <specularmap_fragment>
|
|
2188
|
+
#include <emissivemap_fragment>
|
|
2189
|
+
#ifdef DOUBLE_SIDED
|
|
2190
|
+
reflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;
|
|
2191
|
+
#else
|
|
2192
|
+
reflectedLight.indirectDiffuse += vIndirectFront;
|
|
2193
|
+
#endif
|
|
2194
|
+
#include <lightmap_fragment>
|
|
2195
|
+
reflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );
|
|
2196
|
+
#ifdef DOUBLE_SIDED
|
|
2197
|
+
reflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;
|
|
2198
|
+
#else
|
|
2199
|
+
reflectedLight.directDiffuse = vLightFront;
|
|
2200
|
+
#endif
|
|
2201
|
+
reflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();
|
|
2202
|
+
#include <aomap_fragment>
|
|
2203
|
+
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
|
|
2204
|
+
#include <envmap_fragment>
|
|
2205
|
+
#include <output_fragment>
|
|
2206
|
+
#include <tonemapping_fragment>
|
|
2207
|
+
#include <encodings_fragment>
|
|
2208
|
+
#include <fog_fragment>
|
|
2209
|
+
#include <premultiplied_alpha_fragment>
|
|
2210
|
+
#include <dithering_fragment>
|
|
2211
|
+
}`,meshmatcap_vert:`#define MATCAP
|
|
2212
|
+
varying vec3 vViewPosition;
|
|
2213
|
+
#include <common>
|
|
2214
|
+
#include <uv_pars_vertex>
|
|
2215
|
+
#include <color_pars_vertex>
|
|
2216
|
+
#include <displacementmap_pars_vertex>
|
|
2217
|
+
#include <fog_pars_vertex>
|
|
2218
|
+
#include <normal_pars_vertex>
|
|
2219
|
+
#include <morphtarget_pars_vertex>
|
|
2220
|
+
#include <skinning_pars_vertex>
|
|
2221
|
+
#include <logdepthbuf_pars_vertex>
|
|
2222
|
+
#include <clipping_planes_pars_vertex>
|
|
2223
|
+
void main() {
|
|
2224
|
+
#include <uv_vertex>
|
|
2225
|
+
#include <color_vertex>
|
|
2226
|
+
#include <beginnormal_vertex>
|
|
2227
|
+
#include <morphnormal_vertex>
|
|
2228
|
+
#include <skinbase_vertex>
|
|
2229
|
+
#include <skinnormal_vertex>
|
|
2230
|
+
#include <defaultnormal_vertex>
|
|
2231
|
+
#include <normal_vertex>
|
|
2232
|
+
#include <begin_vertex>
|
|
2233
|
+
#include <morphtarget_vertex>
|
|
2234
|
+
#include <skinning_vertex>
|
|
2235
|
+
#include <displacementmap_vertex>
|
|
2236
|
+
#include <project_vertex>
|
|
2237
|
+
#include <logdepthbuf_vertex>
|
|
2238
|
+
#include <clipping_planes_vertex>
|
|
2239
|
+
#include <fog_vertex>
|
|
2240
|
+
vViewPosition = - mvPosition.xyz;
|
|
2241
|
+
}`,meshmatcap_frag:`#define MATCAP
|
|
2242
|
+
uniform vec3 diffuse;
|
|
2243
|
+
uniform float opacity;
|
|
2244
|
+
uniform sampler2D matcap;
|
|
2245
|
+
varying vec3 vViewPosition;
|
|
2246
|
+
#include <common>
|
|
2247
|
+
#include <dithering_pars_fragment>
|
|
2248
|
+
#include <color_pars_fragment>
|
|
2249
|
+
#include <uv_pars_fragment>
|
|
2250
|
+
#include <map_pars_fragment>
|
|
2251
|
+
#include <alphamap_pars_fragment>
|
|
2252
|
+
#include <alphatest_pars_fragment>
|
|
2253
|
+
#include <fog_pars_fragment>
|
|
2254
|
+
#include <normal_pars_fragment>
|
|
2255
|
+
#include <bumpmap_pars_fragment>
|
|
2256
|
+
#include <normalmap_pars_fragment>
|
|
2257
|
+
#include <logdepthbuf_pars_fragment>
|
|
2258
|
+
#include <clipping_planes_pars_fragment>
|
|
2259
|
+
void main() {
|
|
2260
|
+
#include <clipping_planes_fragment>
|
|
2261
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2262
|
+
#include <logdepthbuf_fragment>
|
|
2263
|
+
#include <map_fragment>
|
|
2264
|
+
#include <color_fragment>
|
|
2265
|
+
#include <alphamap_fragment>
|
|
2266
|
+
#include <alphatest_fragment>
|
|
2267
|
+
#include <normal_fragment_begin>
|
|
2268
|
+
#include <normal_fragment_maps>
|
|
2269
|
+
vec3 viewDir = normalize( vViewPosition );
|
|
2270
|
+
vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );
|
|
2271
|
+
vec3 y = cross( viewDir, x );
|
|
2272
|
+
vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;
|
|
2273
|
+
#ifdef USE_MATCAP
|
|
2274
|
+
vec4 matcapColor = texture2D( matcap, uv );
|
|
2275
|
+
matcapColor = matcapTexelToLinear( matcapColor );
|
|
2276
|
+
#else
|
|
2277
|
+
vec4 matcapColor = vec4( 1.0 );
|
|
2278
|
+
#endif
|
|
2279
|
+
vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;
|
|
2280
|
+
#include <output_fragment>
|
|
2281
|
+
#include <tonemapping_fragment>
|
|
2282
|
+
#include <encodings_fragment>
|
|
2283
|
+
#include <fog_fragment>
|
|
2284
|
+
#include <premultiplied_alpha_fragment>
|
|
2285
|
+
#include <dithering_fragment>
|
|
2286
|
+
}`,meshnormal_vert:`#define NORMAL
|
|
2287
|
+
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
|
|
2288
|
+
varying vec3 vViewPosition;
|
|
2289
|
+
#endif
|
|
2290
|
+
#include <common>
|
|
2291
|
+
#include <uv_pars_vertex>
|
|
2292
|
+
#include <displacementmap_pars_vertex>
|
|
2293
|
+
#include <normal_pars_vertex>
|
|
2294
|
+
#include <morphtarget_pars_vertex>
|
|
2295
|
+
#include <skinning_pars_vertex>
|
|
2296
|
+
#include <logdepthbuf_pars_vertex>
|
|
2297
|
+
#include <clipping_planes_pars_vertex>
|
|
2298
|
+
void main() {
|
|
2299
|
+
#include <uv_vertex>
|
|
2300
|
+
#include <beginnormal_vertex>
|
|
2301
|
+
#include <morphnormal_vertex>
|
|
2302
|
+
#include <skinbase_vertex>
|
|
2303
|
+
#include <skinnormal_vertex>
|
|
2304
|
+
#include <defaultnormal_vertex>
|
|
2305
|
+
#include <normal_vertex>
|
|
2306
|
+
#include <begin_vertex>
|
|
2307
|
+
#include <morphtarget_vertex>
|
|
2308
|
+
#include <skinning_vertex>
|
|
2309
|
+
#include <displacementmap_vertex>
|
|
2310
|
+
#include <project_vertex>
|
|
2311
|
+
#include <logdepthbuf_vertex>
|
|
2312
|
+
#include <clipping_planes_vertex>
|
|
2313
|
+
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
|
|
2314
|
+
vViewPosition = - mvPosition.xyz;
|
|
2315
|
+
#endif
|
|
2316
|
+
}`,meshnormal_frag:`#define NORMAL
|
|
2317
|
+
uniform float opacity;
|
|
2318
|
+
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
|
|
2319
|
+
varying vec3 vViewPosition;
|
|
2320
|
+
#endif
|
|
2321
|
+
#include <packing>
|
|
2322
|
+
#include <uv_pars_fragment>
|
|
2323
|
+
#include <normal_pars_fragment>
|
|
2324
|
+
#include <bumpmap_pars_fragment>
|
|
2325
|
+
#include <normalmap_pars_fragment>
|
|
2326
|
+
#include <logdepthbuf_pars_fragment>
|
|
2327
|
+
#include <clipping_planes_pars_fragment>
|
|
2328
|
+
void main() {
|
|
2329
|
+
#include <clipping_planes_fragment>
|
|
2330
|
+
#include <logdepthbuf_fragment>
|
|
2331
|
+
#include <normal_fragment_begin>
|
|
2332
|
+
#include <normal_fragment_maps>
|
|
2333
|
+
gl_FragColor = vec4( packNormalToRGB( normal ), opacity );
|
|
2334
|
+
}`,meshphong_vert:`#define PHONG
|
|
2335
|
+
varying vec3 vViewPosition;
|
|
2336
|
+
#include <common>
|
|
2337
|
+
#include <uv_pars_vertex>
|
|
2338
|
+
#include <uv2_pars_vertex>
|
|
2339
|
+
#include <displacementmap_pars_vertex>
|
|
2340
|
+
#include <envmap_pars_vertex>
|
|
2341
|
+
#include <color_pars_vertex>
|
|
2342
|
+
#include <fog_pars_vertex>
|
|
2343
|
+
#include <normal_pars_vertex>
|
|
2344
|
+
#include <morphtarget_pars_vertex>
|
|
2345
|
+
#include <skinning_pars_vertex>
|
|
2346
|
+
#include <shadowmap_pars_vertex>
|
|
2347
|
+
#include <logdepthbuf_pars_vertex>
|
|
2348
|
+
#include <clipping_planes_pars_vertex>
|
|
2349
|
+
void main() {
|
|
2350
|
+
#include <uv_vertex>
|
|
2351
|
+
#include <uv2_vertex>
|
|
2352
|
+
#include <color_vertex>
|
|
2353
|
+
#include <beginnormal_vertex>
|
|
2354
|
+
#include <morphnormal_vertex>
|
|
2355
|
+
#include <skinbase_vertex>
|
|
2356
|
+
#include <skinnormal_vertex>
|
|
2357
|
+
#include <defaultnormal_vertex>
|
|
2358
|
+
#include <normal_vertex>
|
|
2359
|
+
#include <begin_vertex>
|
|
2360
|
+
#include <morphtarget_vertex>
|
|
2361
|
+
#include <skinning_vertex>
|
|
2362
|
+
#include <displacementmap_vertex>
|
|
2363
|
+
#include <project_vertex>
|
|
2364
|
+
#include <logdepthbuf_vertex>
|
|
2365
|
+
#include <clipping_planes_vertex>
|
|
2366
|
+
vViewPosition = - mvPosition.xyz;
|
|
2367
|
+
#include <worldpos_vertex>
|
|
2368
|
+
#include <envmap_vertex>
|
|
2369
|
+
#include <shadowmap_vertex>
|
|
2370
|
+
#include <fog_vertex>
|
|
2371
|
+
}`,meshphong_frag:`#define PHONG
|
|
2372
|
+
uniform vec3 diffuse;
|
|
2373
|
+
uniform vec3 emissive;
|
|
2374
|
+
uniform vec3 specular;
|
|
2375
|
+
uniform float shininess;
|
|
2376
|
+
uniform float opacity;
|
|
2377
|
+
#include <common>
|
|
2378
|
+
#include <packing>
|
|
2379
|
+
#include <dithering_pars_fragment>
|
|
2380
|
+
#include <color_pars_fragment>
|
|
2381
|
+
#include <uv_pars_fragment>
|
|
2382
|
+
#include <uv2_pars_fragment>
|
|
2383
|
+
#include <map_pars_fragment>
|
|
2384
|
+
#include <alphamap_pars_fragment>
|
|
2385
|
+
#include <alphatest_pars_fragment>
|
|
2386
|
+
#include <aomap_pars_fragment>
|
|
2387
|
+
#include <lightmap_pars_fragment>
|
|
2388
|
+
#include <emissivemap_pars_fragment>
|
|
2389
|
+
#include <envmap_common_pars_fragment>
|
|
2390
|
+
#include <envmap_pars_fragment>
|
|
2391
|
+
#include <cube_uv_reflection_fragment>
|
|
2392
|
+
#include <fog_pars_fragment>
|
|
2393
|
+
#include <bsdfs>
|
|
2394
|
+
#include <lights_pars_begin>
|
|
2395
|
+
#include <normal_pars_fragment>
|
|
2396
|
+
#include <lights_phong_pars_fragment>
|
|
2397
|
+
#include <shadowmap_pars_fragment>
|
|
2398
|
+
#include <bumpmap_pars_fragment>
|
|
2399
|
+
#include <normalmap_pars_fragment>
|
|
2400
|
+
#include <specularmap_pars_fragment>
|
|
2401
|
+
#include <logdepthbuf_pars_fragment>
|
|
2402
|
+
#include <clipping_planes_pars_fragment>
|
|
2403
|
+
void main() {
|
|
2404
|
+
#include <clipping_planes_fragment>
|
|
2405
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2406
|
+
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
2407
|
+
vec3 totalEmissiveRadiance = emissive;
|
|
2408
|
+
#include <logdepthbuf_fragment>
|
|
2409
|
+
#include <map_fragment>
|
|
2410
|
+
#include <color_fragment>
|
|
2411
|
+
#include <alphamap_fragment>
|
|
2412
|
+
#include <alphatest_fragment>
|
|
2413
|
+
#include <specularmap_fragment>
|
|
2414
|
+
#include <normal_fragment_begin>
|
|
2415
|
+
#include <normal_fragment_maps>
|
|
2416
|
+
#include <emissivemap_fragment>
|
|
2417
|
+
#include <lights_phong_fragment>
|
|
2418
|
+
#include <lights_fragment_begin>
|
|
2419
|
+
#include <lights_fragment_maps>
|
|
2420
|
+
#include <lights_fragment_end>
|
|
2421
|
+
#include <aomap_fragment>
|
|
2422
|
+
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;
|
|
2423
|
+
#include <envmap_fragment>
|
|
2424
|
+
#include <output_fragment>
|
|
2425
|
+
#include <tonemapping_fragment>
|
|
2426
|
+
#include <encodings_fragment>
|
|
2427
|
+
#include <fog_fragment>
|
|
2428
|
+
#include <premultiplied_alpha_fragment>
|
|
2429
|
+
#include <dithering_fragment>
|
|
2430
|
+
}`,meshphysical_vert:`#define STANDARD
|
|
2431
|
+
varying vec3 vViewPosition;
|
|
2432
|
+
#ifdef USE_TRANSMISSION
|
|
2433
|
+
varying vec3 vWorldPosition;
|
|
2434
|
+
#endif
|
|
2435
|
+
#include <common>
|
|
2436
|
+
#include <uv_pars_vertex>
|
|
2437
|
+
#include <uv2_pars_vertex>
|
|
2438
|
+
#include <displacementmap_pars_vertex>
|
|
2439
|
+
#include <color_pars_vertex>
|
|
2440
|
+
#include <fog_pars_vertex>
|
|
2441
|
+
#include <normal_pars_vertex>
|
|
2442
|
+
#include <morphtarget_pars_vertex>
|
|
2443
|
+
#include <skinning_pars_vertex>
|
|
2444
|
+
#include <shadowmap_pars_vertex>
|
|
2445
|
+
#include <logdepthbuf_pars_vertex>
|
|
2446
|
+
#include <clipping_planes_pars_vertex>
|
|
2447
|
+
void main() {
|
|
2448
|
+
#include <uv_vertex>
|
|
2449
|
+
#include <uv2_vertex>
|
|
2450
|
+
#include <color_vertex>
|
|
2451
|
+
#include <beginnormal_vertex>
|
|
2452
|
+
#include <morphnormal_vertex>
|
|
2453
|
+
#include <skinbase_vertex>
|
|
2454
|
+
#include <skinnormal_vertex>
|
|
2455
|
+
#include <defaultnormal_vertex>
|
|
2456
|
+
#include <normal_vertex>
|
|
2457
|
+
#include <begin_vertex>
|
|
2458
|
+
#include <morphtarget_vertex>
|
|
2459
|
+
#include <skinning_vertex>
|
|
2460
|
+
#include <displacementmap_vertex>
|
|
2461
|
+
#include <project_vertex>
|
|
2462
|
+
#include <logdepthbuf_vertex>
|
|
2463
|
+
#include <clipping_planes_vertex>
|
|
2464
|
+
vViewPosition = - mvPosition.xyz;
|
|
2465
|
+
#include <worldpos_vertex>
|
|
2466
|
+
#include <shadowmap_vertex>
|
|
2467
|
+
#include <fog_vertex>
|
|
2468
|
+
#ifdef USE_TRANSMISSION
|
|
2469
|
+
vWorldPosition = worldPosition.xyz;
|
|
2470
|
+
#endif
|
|
2471
|
+
}`,meshphysical_frag:`#define STANDARD
|
|
2472
|
+
#ifdef PHYSICAL
|
|
2473
|
+
#define IOR
|
|
2474
|
+
#define SPECULAR
|
|
2475
|
+
#endif
|
|
2476
|
+
uniform vec3 diffuse;
|
|
2477
|
+
uniform vec3 emissive;
|
|
2478
|
+
uniform float roughness;
|
|
2479
|
+
uniform float metalness;
|
|
2480
|
+
uniform float opacity;
|
|
2481
|
+
#ifdef IOR
|
|
2482
|
+
uniform float ior;
|
|
2483
|
+
#endif
|
|
2484
|
+
#ifdef SPECULAR
|
|
2485
|
+
uniform float specularIntensity;
|
|
2486
|
+
uniform vec3 specularColor;
|
|
2487
|
+
#ifdef USE_SPECULARINTENSITYMAP
|
|
2488
|
+
uniform sampler2D specularIntensityMap;
|
|
2489
|
+
#endif
|
|
2490
|
+
#ifdef USE_SPECULARCOLORMAP
|
|
2491
|
+
uniform sampler2D specularColorMap;
|
|
2492
|
+
#endif
|
|
2493
|
+
#endif
|
|
2494
|
+
#ifdef USE_CLEARCOAT
|
|
2495
|
+
uniform float clearcoat;
|
|
2496
|
+
uniform float clearcoatRoughness;
|
|
2497
|
+
#endif
|
|
2498
|
+
#ifdef USE_SHEEN
|
|
2499
|
+
uniform vec3 sheenColor;
|
|
2500
|
+
uniform float sheenRoughness;
|
|
2501
|
+
#ifdef USE_SHEENCOLORMAP
|
|
2502
|
+
uniform sampler2D sheenColorMap;
|
|
2503
|
+
#endif
|
|
2504
|
+
#ifdef USE_SHEENROUGHNESSMAP
|
|
2505
|
+
uniform sampler2D sheenRoughnessMap;
|
|
2506
|
+
#endif
|
|
2507
|
+
#endif
|
|
2508
|
+
varying vec3 vViewPosition;
|
|
2509
|
+
#include <common>
|
|
2510
|
+
#include <packing>
|
|
2511
|
+
#include <dithering_pars_fragment>
|
|
2512
|
+
#include <color_pars_fragment>
|
|
2513
|
+
#include <uv_pars_fragment>
|
|
2514
|
+
#include <uv2_pars_fragment>
|
|
2515
|
+
#include <map_pars_fragment>
|
|
2516
|
+
#include <alphamap_pars_fragment>
|
|
2517
|
+
#include <alphatest_pars_fragment>
|
|
2518
|
+
#include <aomap_pars_fragment>
|
|
2519
|
+
#include <lightmap_pars_fragment>
|
|
2520
|
+
#include <emissivemap_pars_fragment>
|
|
2521
|
+
#include <bsdfs>
|
|
2522
|
+
#include <cube_uv_reflection_fragment>
|
|
2523
|
+
#include <envmap_common_pars_fragment>
|
|
2524
|
+
#include <envmap_physical_pars_fragment>
|
|
2525
|
+
#include <fog_pars_fragment>
|
|
2526
|
+
#include <lights_pars_begin>
|
|
2527
|
+
#include <normal_pars_fragment>
|
|
2528
|
+
#include <lights_physical_pars_fragment>
|
|
2529
|
+
#include <transmission_pars_fragment>
|
|
2530
|
+
#include <shadowmap_pars_fragment>
|
|
2531
|
+
#include <bumpmap_pars_fragment>
|
|
2532
|
+
#include <normalmap_pars_fragment>
|
|
2533
|
+
#include <clearcoat_pars_fragment>
|
|
2534
|
+
#include <roughnessmap_pars_fragment>
|
|
2535
|
+
#include <metalnessmap_pars_fragment>
|
|
2536
|
+
#include <logdepthbuf_pars_fragment>
|
|
2537
|
+
#include <clipping_planes_pars_fragment>
|
|
2538
|
+
void main() {
|
|
2539
|
+
#include <clipping_planes_fragment>
|
|
2540
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2541
|
+
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
2542
|
+
vec3 totalEmissiveRadiance = emissive;
|
|
2543
|
+
#include <logdepthbuf_fragment>
|
|
2544
|
+
#include <map_fragment>
|
|
2545
|
+
#include <color_fragment>
|
|
2546
|
+
#include <alphamap_fragment>
|
|
2547
|
+
#include <alphatest_fragment>
|
|
2548
|
+
#include <roughnessmap_fragment>
|
|
2549
|
+
#include <metalnessmap_fragment>
|
|
2550
|
+
#include <normal_fragment_begin>
|
|
2551
|
+
#include <normal_fragment_maps>
|
|
2552
|
+
#include <clearcoat_normal_fragment_begin>
|
|
2553
|
+
#include <clearcoat_normal_fragment_maps>
|
|
2554
|
+
#include <emissivemap_fragment>
|
|
2555
|
+
#include <lights_physical_fragment>
|
|
2556
|
+
#include <lights_fragment_begin>
|
|
2557
|
+
#include <lights_fragment_maps>
|
|
2558
|
+
#include <lights_fragment_end>
|
|
2559
|
+
#include <aomap_fragment>
|
|
2560
|
+
vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;
|
|
2561
|
+
vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;
|
|
2562
|
+
#include <transmission_fragment>
|
|
2563
|
+
vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;
|
|
2564
|
+
#ifdef USE_SHEEN
|
|
2565
|
+
float sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );
|
|
2566
|
+
outgoingLight = outgoingLight * sheenEnergyComp + sheenSpecular;
|
|
2567
|
+
#endif
|
|
2568
|
+
#ifdef USE_CLEARCOAT
|
|
2569
|
+
float dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );
|
|
2570
|
+
vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );
|
|
2571
|
+
outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + clearcoatSpecular * material.clearcoat;
|
|
2572
|
+
#endif
|
|
2573
|
+
#include <output_fragment>
|
|
2574
|
+
#include <tonemapping_fragment>
|
|
2575
|
+
#include <encodings_fragment>
|
|
2576
|
+
#include <fog_fragment>
|
|
2577
|
+
#include <premultiplied_alpha_fragment>
|
|
2578
|
+
#include <dithering_fragment>
|
|
2579
|
+
}`,meshtoon_vert:`#define TOON
|
|
2580
|
+
varying vec3 vViewPosition;
|
|
2581
|
+
#include <common>
|
|
2582
|
+
#include <uv_pars_vertex>
|
|
2583
|
+
#include <uv2_pars_vertex>
|
|
2584
|
+
#include <displacementmap_pars_vertex>
|
|
2585
|
+
#include <color_pars_vertex>
|
|
2586
|
+
#include <fog_pars_vertex>
|
|
2587
|
+
#include <normal_pars_vertex>
|
|
2588
|
+
#include <morphtarget_pars_vertex>
|
|
2589
|
+
#include <skinning_pars_vertex>
|
|
2590
|
+
#include <shadowmap_pars_vertex>
|
|
2591
|
+
#include <logdepthbuf_pars_vertex>
|
|
2592
|
+
#include <clipping_planes_pars_vertex>
|
|
2593
|
+
void main() {
|
|
2594
|
+
#include <uv_vertex>
|
|
2595
|
+
#include <uv2_vertex>
|
|
2596
|
+
#include <color_vertex>
|
|
2597
|
+
#include <beginnormal_vertex>
|
|
2598
|
+
#include <morphnormal_vertex>
|
|
2599
|
+
#include <skinbase_vertex>
|
|
2600
|
+
#include <skinnormal_vertex>
|
|
2601
|
+
#include <defaultnormal_vertex>
|
|
2602
|
+
#include <normal_vertex>
|
|
2603
|
+
#include <begin_vertex>
|
|
2604
|
+
#include <morphtarget_vertex>
|
|
2605
|
+
#include <skinning_vertex>
|
|
2606
|
+
#include <displacementmap_vertex>
|
|
2607
|
+
#include <project_vertex>
|
|
2608
|
+
#include <logdepthbuf_vertex>
|
|
2609
|
+
#include <clipping_planes_vertex>
|
|
2610
|
+
vViewPosition = - mvPosition.xyz;
|
|
2611
|
+
#include <worldpos_vertex>
|
|
2612
|
+
#include <shadowmap_vertex>
|
|
2613
|
+
#include <fog_vertex>
|
|
2614
|
+
}`,meshtoon_frag:`#define TOON
|
|
2615
|
+
uniform vec3 diffuse;
|
|
2616
|
+
uniform vec3 emissive;
|
|
2617
|
+
uniform float opacity;
|
|
2618
|
+
#include <common>
|
|
2619
|
+
#include <packing>
|
|
2620
|
+
#include <dithering_pars_fragment>
|
|
2621
|
+
#include <color_pars_fragment>
|
|
2622
|
+
#include <uv_pars_fragment>
|
|
2623
|
+
#include <uv2_pars_fragment>
|
|
2624
|
+
#include <map_pars_fragment>
|
|
2625
|
+
#include <alphamap_pars_fragment>
|
|
2626
|
+
#include <alphatest_pars_fragment>
|
|
2627
|
+
#include <aomap_pars_fragment>
|
|
2628
|
+
#include <lightmap_pars_fragment>
|
|
2629
|
+
#include <emissivemap_pars_fragment>
|
|
2630
|
+
#include <gradientmap_pars_fragment>
|
|
2631
|
+
#include <fog_pars_fragment>
|
|
2632
|
+
#include <bsdfs>
|
|
2633
|
+
#include <lights_pars_begin>
|
|
2634
|
+
#include <normal_pars_fragment>
|
|
2635
|
+
#include <lights_toon_pars_fragment>
|
|
2636
|
+
#include <shadowmap_pars_fragment>
|
|
2637
|
+
#include <bumpmap_pars_fragment>
|
|
2638
|
+
#include <normalmap_pars_fragment>
|
|
2639
|
+
#include <logdepthbuf_pars_fragment>
|
|
2640
|
+
#include <clipping_planes_pars_fragment>
|
|
2641
|
+
void main() {
|
|
2642
|
+
#include <clipping_planes_fragment>
|
|
2643
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2644
|
+
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
2645
|
+
vec3 totalEmissiveRadiance = emissive;
|
|
2646
|
+
#include <logdepthbuf_fragment>
|
|
2647
|
+
#include <map_fragment>
|
|
2648
|
+
#include <color_fragment>
|
|
2649
|
+
#include <alphamap_fragment>
|
|
2650
|
+
#include <alphatest_fragment>
|
|
2651
|
+
#include <normal_fragment_begin>
|
|
2652
|
+
#include <normal_fragment_maps>
|
|
2653
|
+
#include <emissivemap_fragment>
|
|
2654
|
+
#include <lights_toon_fragment>
|
|
2655
|
+
#include <lights_fragment_begin>
|
|
2656
|
+
#include <lights_fragment_maps>
|
|
2657
|
+
#include <lights_fragment_end>
|
|
2658
|
+
#include <aomap_fragment>
|
|
2659
|
+
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
|
|
2660
|
+
#include <output_fragment>
|
|
2661
|
+
#include <tonemapping_fragment>
|
|
2662
|
+
#include <encodings_fragment>
|
|
2663
|
+
#include <fog_fragment>
|
|
2664
|
+
#include <premultiplied_alpha_fragment>
|
|
2665
|
+
#include <dithering_fragment>
|
|
2666
|
+
}`,points_vert:`uniform float size;
|
|
2667
|
+
uniform float scale;
|
|
2668
|
+
#include <common>
|
|
2669
|
+
#include <color_pars_vertex>
|
|
2670
|
+
#include <fog_pars_vertex>
|
|
2671
|
+
#include <morphtarget_pars_vertex>
|
|
2672
|
+
#include <logdepthbuf_pars_vertex>
|
|
2673
|
+
#include <clipping_planes_pars_vertex>
|
|
2674
|
+
void main() {
|
|
2675
|
+
#include <color_vertex>
|
|
2676
|
+
#include <begin_vertex>
|
|
2677
|
+
#include <morphtarget_vertex>
|
|
2678
|
+
#include <project_vertex>
|
|
2679
|
+
gl_PointSize = size;
|
|
2680
|
+
#ifdef USE_SIZEATTENUATION
|
|
2681
|
+
bool isPerspective = isPerspectiveMatrix( projectionMatrix );
|
|
2682
|
+
if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );
|
|
2683
|
+
#endif
|
|
2684
|
+
#include <logdepthbuf_vertex>
|
|
2685
|
+
#include <clipping_planes_vertex>
|
|
2686
|
+
#include <worldpos_vertex>
|
|
2687
|
+
#include <fog_vertex>
|
|
2688
|
+
}`,points_frag:`uniform vec3 diffuse;
|
|
2689
|
+
uniform float opacity;
|
|
2690
|
+
#include <common>
|
|
2691
|
+
#include <color_pars_fragment>
|
|
2692
|
+
#include <map_particle_pars_fragment>
|
|
2693
|
+
#include <alphatest_pars_fragment>
|
|
2694
|
+
#include <fog_pars_fragment>
|
|
2695
|
+
#include <logdepthbuf_pars_fragment>
|
|
2696
|
+
#include <clipping_planes_pars_fragment>
|
|
2697
|
+
void main() {
|
|
2698
|
+
#include <clipping_planes_fragment>
|
|
2699
|
+
vec3 outgoingLight = vec3( 0.0 );
|
|
2700
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2701
|
+
#include <logdepthbuf_fragment>
|
|
2702
|
+
#include <map_particle_fragment>
|
|
2703
|
+
#include <color_fragment>
|
|
2704
|
+
#include <alphatest_fragment>
|
|
2705
|
+
outgoingLight = diffuseColor.rgb;
|
|
2706
|
+
#include <output_fragment>
|
|
2707
|
+
#include <tonemapping_fragment>
|
|
2708
|
+
#include <encodings_fragment>
|
|
2709
|
+
#include <fog_fragment>
|
|
2710
|
+
#include <premultiplied_alpha_fragment>
|
|
2711
|
+
}`,shadow_vert:`#include <common>
|
|
2712
|
+
#include <fog_pars_vertex>
|
|
2713
|
+
#include <morphtarget_pars_vertex>
|
|
2714
|
+
#include <skinning_pars_vertex>
|
|
2715
|
+
#include <shadowmap_pars_vertex>
|
|
2716
|
+
void main() {
|
|
2717
|
+
#include <beginnormal_vertex>
|
|
2718
|
+
#include <morphnormal_vertex>
|
|
2719
|
+
#include <skinbase_vertex>
|
|
2720
|
+
#include <skinnormal_vertex>
|
|
2721
|
+
#include <defaultnormal_vertex>
|
|
2722
|
+
#include <begin_vertex>
|
|
2723
|
+
#include <morphtarget_vertex>
|
|
2724
|
+
#include <skinning_vertex>
|
|
2725
|
+
#include <project_vertex>
|
|
2726
|
+
#include <worldpos_vertex>
|
|
2727
|
+
#include <shadowmap_vertex>
|
|
2728
|
+
#include <fog_vertex>
|
|
2729
|
+
}`,shadow_frag:`uniform vec3 color;
|
|
2730
|
+
uniform float opacity;
|
|
2731
|
+
#include <common>
|
|
2732
|
+
#include <packing>
|
|
2733
|
+
#include <fog_pars_fragment>
|
|
2734
|
+
#include <bsdfs>
|
|
2735
|
+
#include <lights_pars_begin>
|
|
2736
|
+
#include <shadowmap_pars_fragment>
|
|
2737
|
+
#include <shadowmask_pars_fragment>
|
|
2738
|
+
void main() {
|
|
2739
|
+
gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );
|
|
2740
|
+
#include <tonemapping_fragment>
|
|
2741
|
+
#include <encodings_fragment>
|
|
2742
|
+
#include <fog_fragment>
|
|
2743
|
+
}`,sprite_vert:`uniform float rotation;
|
|
2744
|
+
uniform vec2 center;
|
|
2745
|
+
#include <common>
|
|
2746
|
+
#include <uv_pars_vertex>
|
|
2747
|
+
#include <fog_pars_vertex>
|
|
2748
|
+
#include <logdepthbuf_pars_vertex>
|
|
2749
|
+
#include <clipping_planes_pars_vertex>
|
|
2750
|
+
void main() {
|
|
2751
|
+
#include <uv_vertex>
|
|
2752
|
+
vec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );
|
|
2753
|
+
vec2 scale;
|
|
2754
|
+
scale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );
|
|
2755
|
+
scale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );
|
|
2756
|
+
#ifndef USE_SIZEATTENUATION
|
|
2757
|
+
bool isPerspective = isPerspectiveMatrix( projectionMatrix );
|
|
2758
|
+
if ( isPerspective ) scale *= - mvPosition.z;
|
|
2759
|
+
#endif
|
|
2760
|
+
vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;
|
|
2761
|
+
vec2 rotatedPosition;
|
|
2762
|
+
rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;
|
|
2763
|
+
rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;
|
|
2764
|
+
mvPosition.xy += rotatedPosition;
|
|
2765
|
+
gl_Position = projectionMatrix * mvPosition;
|
|
2766
|
+
#include <logdepthbuf_vertex>
|
|
2767
|
+
#include <clipping_planes_vertex>
|
|
2768
|
+
#include <fog_vertex>
|
|
2769
|
+
}`,sprite_frag:`uniform vec3 diffuse;
|
|
2770
|
+
uniform float opacity;
|
|
2771
|
+
#include <common>
|
|
2772
|
+
#include <uv_pars_fragment>
|
|
2773
|
+
#include <map_pars_fragment>
|
|
2774
|
+
#include <alphamap_pars_fragment>
|
|
2775
|
+
#include <alphatest_pars_fragment>
|
|
2776
|
+
#include <fog_pars_fragment>
|
|
2777
|
+
#include <logdepthbuf_pars_fragment>
|
|
2778
|
+
#include <clipping_planes_pars_fragment>
|
|
2779
|
+
void main() {
|
|
2780
|
+
#include <clipping_planes_fragment>
|
|
2781
|
+
vec3 outgoingLight = vec3( 0.0 );
|
|
2782
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2783
|
+
#include <logdepthbuf_fragment>
|
|
2784
|
+
#include <map_fragment>
|
|
2785
|
+
#include <alphamap_fragment>
|
|
2786
|
+
#include <alphatest_fragment>
|
|
2787
|
+
outgoingLight = diffuseColor.rgb;
|
|
2788
|
+
#include <output_fragment>
|
|
2789
|
+
#include <tonemapping_fragment>
|
|
2790
|
+
#include <encodings_fragment>
|
|
2791
|
+
#include <fog_fragment>
|
|
2792
|
+
}`},ce={common:{diffuse:{value:new de(16777215)},opacity:{value:1},map:{value:null},uvTransform:{value:new qt},uv2Transform:{value:new qt},alphaMap:{value:null},alphaTest:{value:0}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new k(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new de(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new de(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new qt}},sprite:{diffuse:{value:new de(16777215)},opacity:{value:1},center:{value:new k(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new qt}}},Cn={basic:{uniforms:on([ce.common,ce.specularmap,ce.envmap,ce.aomap,ce.lightmap,ce.fog]),vertexShader:nt.meshbasic_vert,fragmentShader:nt.meshbasic_frag},lambert:{uniforms:on([ce.common,ce.specularmap,ce.envmap,ce.aomap,ce.lightmap,ce.emissivemap,ce.fog,ce.lights,{emissive:{value:new de(0)}}]),vertexShader:nt.meshlambert_vert,fragmentShader:nt.meshlambert_frag},phong:{uniforms:on([ce.common,ce.specularmap,ce.envmap,ce.aomap,ce.lightmap,ce.emissivemap,ce.bumpmap,ce.normalmap,ce.displacementmap,ce.fog,ce.lights,{emissive:{value:new de(0)},specular:{value:new de(1118481)},shininess:{value:30}}]),vertexShader:nt.meshphong_vert,fragmentShader:nt.meshphong_frag},standard:{uniforms:on([ce.common,ce.envmap,ce.aomap,ce.lightmap,ce.emissivemap,ce.bumpmap,ce.normalmap,ce.displacementmap,ce.roughnessmap,ce.metalnessmap,ce.fog,ce.lights,{emissive:{value:new de(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:nt.meshphysical_vert,fragmentShader:nt.meshphysical_frag},toon:{uniforms:on([ce.common,ce.aomap,ce.lightmap,ce.emissivemap,ce.bumpmap,ce.normalmap,ce.displacementmap,ce.gradientmap,ce.fog,ce.lights,{emissive:{value:new de(0)}}]),vertexShader:nt.meshtoon_vert,fragmentShader:nt.meshtoon_frag},matcap:{uniforms:on([ce.common,ce.bumpmap,ce.normalmap,ce.displacementmap,ce.fog,{matcap:{value:null}}]),vertexShader:nt.meshmatcap_vert,fragmentShader:nt.meshmatcap_frag},points:{uniforms:on([ce.points,ce.fog]),vertexShader:nt.points_vert,fragmentShader:nt.points_frag},dashed:{uniforms:on([ce.common,ce.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:nt.linedashed_vert,fragmentShader:nt.linedashed_frag},depth:{uniforms:on([ce.common,ce.displacementmap]),vertexShader:nt.depth_vert,fragmentShader:nt.depth_frag},normal:{uniforms:on([ce.common,ce.bumpmap,ce.normalmap,ce.displacementmap,{opacity:{value:1}}]),vertexShader:nt.meshnormal_vert,fragmentShader:nt.meshnormal_frag},sprite:{uniforms:on([ce.sprite,ce.fog]),vertexShader:nt.sprite_vert,fragmentShader:nt.sprite_frag},background:{uniforms:{uvTransform:{value:new qt},t2D:{value:null}},vertexShader:nt.background_vert,fragmentShader:nt.background_frag},cube:{uniforms:on([ce.envmap,{opacity:{value:1}}]),vertexShader:nt.cube_vert,fragmentShader:nt.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:nt.equirect_vert,fragmentShader:nt.equirect_frag},distanceRGBA:{uniforms:on([ce.common,ce.displacementmap,{referencePosition:{value:new b},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:nt.distanceRGBA_vert,fragmentShader:nt.distanceRGBA_frag},shadow:{uniforms:on([ce.lights,ce.fog,{color:{value:new de(0)},opacity:{value:1}}]),vertexShader:nt.shadow_vert,fragmentShader:nt.shadow_frag}};Cn.physical={uniforms:on([Cn.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatNormalScale:{value:new k(1,1)},clearcoatNormalMap:{value:null},sheen:{value:0},sheenColor:{value:new de(0)},sheenColorMap:{value:null},sheenRoughness:{value:0},sheenRoughnessMap:{value:null},transmission:{value:0},transmissionMap:{value:null},transmissionSamplerSize:{value:new k},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},attenuationDistance:{value:0},attenuationColor:{value:new de(0)},specularIntensity:{value:0},specularIntensityMap:{value:null},specularColor:{value:new de(1,1,1)},specularColorMap:{value:null}}]),vertexShader:nt.meshphysical_vert,fragmentShader:nt.meshphysical_frag};function Mm(s,e,t,n,i){const r=new de(0);let o=0,a,l,c=null,h=0,u=null;function d(m,v){let y=!1,g=v.isScene===!0?v.background:null;g&&g.isTexture&&(g=e.get(g));const p=s.xr,_=p.getSession&&p.getSession();_&&_.environmentBlendMode==="additive"&&(g=null),g===null?f(r,o):g&&g.isColor&&(f(g,1),y=!0),(s.autoClear||y)&&s.clear(s.autoClearColor,s.autoClearDepth,s.autoClearStencil),g&&(g.isCubeTexture||g.mapping===Ir)?(l===void 0&&(l=new Vt(new Ti(1,1,1),new 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a===ps?o.mapping=Hi:a===ms&&(o.mapping=Gi),o}function n(o){if(o&&o.isTexture&&o.isRenderTargetTexture===!1){const a=o.mapping;if(a===ps||a===ms)if(e.has(o)){const l=e.get(o).texture;return t(l,o.mapping)}else{const l=o.image;if(l&&l.height>0){const c=s.getRenderTarget(),h=new Aa(l.height/2);return h.fromEquirectangularTexture(s,o),e.set(o,h),s.setRenderTarget(c),o.addEventListener("dispose",i),t(h.texture,o.mapping)}else return null}}return o}function i(o){const a=o.target;a.removeEventListener("dispose",i);const l=e.get(a);l!==void 0&&(e.delete(a),l.dispose())}function r(){e=new WeakMap}return{get:n,dispose:r}}class Xs extends Vr{constructor(e=-1,t=1,n=1,i=-1,r=.1,o=2e3){super(),this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=e,this.right=t,this.top=n,this.bottom=i,this.near=r,this.far=o,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=e.view===null?null:Object.assign({},e.view),this}setViewOffset(e,t,n,i,r,o){this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=o,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=(this.right-this.left)/(2*this.zoom),t=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let r=n-e,o=n+e,a=i+t,l=i-t;if(this.view!==null&&this.view.enabled){const c=(this.right-this.left)/this.view.fullWidth/this.zoom,h=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=c*this.view.offsetX,o=r+c*this.view.width,a-=h*this.view.offsetY,l=a-h*this.view.height}this.projectionMatrix.makeOrthographic(r,o,a,l,this.near,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.zoom=this.zoom,t.object.left=this.left,t.object.right=this.right,t.object.top=this.top,t.object.bottom=this.bottom,t.object.near=this.near,t.object.far=this.far,this.view!==null&&(t.object.view=Object.assign({},this.view)),t}}Xs.prototype.isOrthographicCamera=!0;class qr extends vn{constructor(e){super(e),this.type="RawShaderMaterial"}}qr.prototype.isRawShaderMaterial=!0;const hr=4,si=8,Pn=Math.pow(2,si),tc=[.125,.215,.35,.446,.526,.582],nc=si-hr+1+tc.length,dr=20,js={[dn]:0,[vi]:1},Pa=new Xs,{_lodPlanes:Xr,_sizeLods:ic,_sigmas:Zs}=Lm(),rc=new de;let La=null;const Ei=(1+Math.sqrt(5))/2,fr=1/Ei,sc=[new b(1,1,1),new b(-1,1,1),new b(1,1,-1),new b(-1,1,-1),new b(0,Ei,fr),new b(0,Ei,-fr),new b(fr,0,Ei),new b(-fr,0,Ei),new b(Ei,fr,0),new b(-Ei,fr,0)];class Pm{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._blurMaterial=Rm(dr),this._equirectShader=null,this._cubemapShader=null,this._compileMaterial(this._blurMaterial)}fromScene(e,t=0,n=.1,i=100){La=this._renderer.getRenderTarget();const r=this._allocateTargets();return this._sceneToCubeUV(e,n,i,r),t>0&&this._blur(r,0,0,t),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(e){return this._fromTexture(e)}fromCubemap(e){return this._fromTexture(e)}compileCubemapShader(){this._cubemapShader===null&&(this._cubemapShader=lc(),this._compileMaterial(this._cubemapShader))}compileEquirectangularShader(){this._equirectShader===null&&(this._equirectShader=ac(),this._compileMaterial(this._equirectShader))}dispose(){this._blurMaterial.dispose(),this._cubemapShader!==null&&this._cubemapShader.dispose(),this._equirectShader!==null&&this._equirectShader.dispose();for(let e=0;e<Xr.length;e++)Xr[e].dispose()}_cleanup(e){this._pingPongRenderTarget.dispose(),this._renderer.setRenderTarget(La),e.scissorTest=!1,Ys(e,0,0,e.width,e.height)}_fromTexture(e){La=this._renderer.getRenderTarget();const t=this._allocateTargets(e);return this._textureToCubeUV(e,t),this._applyPMREM(t),this._cleanup(t),t}_allocateTargets(e){const t={magFilter:Et,minFilter:Et,generateMipmaps:!1,type:pi,format:Ot,encoding:dn,depthBuffer:!1},n=oc(t);return n.depthBuffer=!e,this._pingPongRenderTarget=oc(t),n}_compileMaterial(e){const t=new Vt(Xr[0],e);this._renderer.compile(t,Pa)}_sceneToCubeUV(e,t,n,i){const a=new Gt(90,1,t,n),l=[1,-1,1,1,1,1],c=[1,1,1,-1,-1,-1],h=this._renderer,u=h.autoClear,d=h.toneMapping;h.getClearColor(rc),h.toneMapping=Nn,h.autoClear=!1;const f=new An({name:"PMREM.Background",side:K,depthWrite:!1,depthTest:!1}),m=new Vt(new Ti,f);let v=!1;const y=e.background;y?y.isColor&&(f.color.copy(y),e.background=null,v=!0):(f.color.copy(rc),v=!0);for(let g=0;g<6;g++){const p=g%3;p==0?(a.up.set(0,l[g],0),a.lookAt(c[g],0,0)):p==1?(a.up.set(0,0,l[g]),a.lookAt(0,c[g],0)):(a.up.set(0,l[g],0),a.lookAt(0,0,c[g])),Ys(i,p*Pn,g>2?Pn:0,Pn,Pn),h.setRenderTarget(i),v&&h.render(m,a),h.render(e,a)}m.geometry.dispose(),m.material.dispose(),h.toneMapping=d,h.autoClear=u,e.background=y}_setEncoding(e,t){this._renderer.capabilities.isWebGL2===!0&&t.format===Ot&&t.type===En&&t.encoding===vi?e.value=js[dn]:e.value=js[t.encoding]}_textureToCubeUV(e,t){const n=this._renderer,i=e.mapping===Hi||e.mapping===Gi;i?this._cubemapShader==null&&(this._cubemapShader=lc()):this._equirectShader==null&&(this._equirectShader=ac());const r=i?this._cubemapShader:this._equirectShader,o=new Vt(Xr[0],r),a=r.uniforms;a.envMap.value=e,i||a.texelSize.value.set(1/e.image.width,1/e.image.height),this._setEncoding(a.inputEncoding,e),Ys(t,0,0,3*Pn,2*Pn),n.setRenderTarget(t),n.render(o,Pa)}_applyPMREM(e){const t=this._renderer,n=t.autoClear;t.autoClear=!1;for(let i=1;i<nc;i++){const r=Math.sqrt(Zs[i]*Zs[i]-Zs[i-1]*Zs[i-1]),o=sc[(i-1)%sc.length];this._blur(e,i-1,i,r,o)}t.autoClear=n}_blur(e,t,n,i,r){const o=this._pingPongRenderTarget;this._halfBlur(e,o,t,n,i,"latitudinal",r),this._halfBlur(o,e,n,n,i,"longitudinal",r)}_halfBlur(e,t,n,i,r,o,a){const l=this._renderer,c=this._blurMaterial;o!=="latitudinal"&&o!=="longitudinal"&&console.error("blur direction must be either latitudinal or longitudinal!");const h=3,u=new Vt(Xr[i],c),d=c.uniforms,f=ic[n]-1,m=isFinite(r)?Math.PI/(2*f):2*Math.PI/(2*dr-1),v=r/m,y=isFinite(r)?1+Math.floor(h*v):dr;y>dr&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${y} samples when the maximum is set to ${dr}`);const g=[];let p=0;for(let A=0;A<dr;++A){const P=A/v,D=Math.exp(-P*P/2);g.push(D),A==0?p+=D:A<y&&(p+=2*D)}for(let A=0;A<g.length;A++)g[A]=g[A]/p;d.envMap.value=e.texture,d.samples.value=y,d.weights.value=g,d.latitudinal.value=o==="latitudinal",a&&(d.poleAxis.value=a),d.dTheta.value=m,d.mipInt.value=si-n;const _=ic[i],x=3*Math.max(0,Pn-2*_),w=(i===0?0:2*Pn)+2*_*(i>si-hr?i-si+hr:0);Ys(t,x,w,3*_,2*_),l.setRenderTarget(t),l.render(u,Pa)}}function Lm(){const s=[],e=[],t=[];let n=si;for(let i=0;i<nc;i++){const r=Math.pow(2,n);e.push(r);let o=1/r;i>si-hr?o=tc[i-si+hr-1]:i==0&&(o=0),t.push(o);const a=1/(r-1),l=-a/2,c=1+a/2,h=[l,l,c,l,c,c,l,l,c,c,l,c],u=6,d=6,f=3,m=2,v=1,y=new Float32Array(f*d*u),g=new Float32Array(m*d*u),p=new Float32Array(v*d*u);for(let x=0;x<u;x++){const w=x%3*2/3-1,A=x>2?0:-1,P=[w,A,0,w+2/3,A,0,w+2/3,A+1,0,w,A,0,w+2/3,A+1,0,w,A+1,0];y.set(P,f*d*x),g.set(h,m*d*x);const D=[x,x,x,x,x,x];p.set(D,v*d*x)}const _=new De;_.setAttribute("position",new wt(y,f)),_.setAttribute("uv",new wt(g,m)),_.setAttribute("faceIndex",new wt(p,v)),s.push(_),n>hr&&n--}return{_lodPlanes:s,_sizeLods:e,_sigmas:t}}function oc(s){const e=new Qt(3*Pn,3*Pn,s);return e.texture.mapping=Ir,e.texture.name="PMREM.cubeUv",e.scissorTest=!0,e}function Ys(s,e,t,n,i){s.viewport.set(e,t,n,i),s.scissor.set(e,t,n,i)}function Rm(s){const e=new Float32Array(s),t=new b(0,1,0);return new qr({name:"SphericalGaussianBlur",defines:{n:s},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:e},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:t}},vertexShader:Ra(),fragmentShader:`
|
|
2793
|
+
|
|
2794
|
+
precision mediump float;
|
|
2795
|
+
precision mediump int;
|
|
2796
|
+
|
|
2797
|
+
varying vec3 vOutputDirection;
|
|
2798
|
+
|
|
2799
|
+
uniform sampler2D envMap;
|
|
2800
|
+
uniform int samples;
|
|
2801
|
+
uniform float weights[ n ];
|
|
2802
|
+
uniform bool latitudinal;
|
|
2803
|
+
uniform float dTheta;
|
|
2804
|
+
uniform float mipInt;
|
|
2805
|
+
uniform vec3 poleAxis;
|
|
2806
|
+
|
|
2807
|
+
${Da()}
|
|
2808
|
+
|
|
2809
|
+
#define ENVMAP_TYPE_CUBE_UV
|
|
2810
|
+
#include <cube_uv_reflection_fragment>
|
|
2811
|
+
|
|
2812
|
+
vec3 getSample( float theta, vec3 axis ) {
|
|
2813
|
+
|
|
2814
|
+
float cosTheta = cos( theta );
|
|
2815
|
+
// Rodrigues' axis-angle rotation
|
|
2816
|
+
vec3 sampleDirection = vOutputDirection * cosTheta
|
|
2817
|
+
+ cross( axis, vOutputDirection ) * sin( theta )
|
|
2818
|
+
+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );
|
|
2819
|
+
|
|
2820
|
+
return bilinearCubeUV( envMap, sampleDirection, mipInt );
|
|
2821
|
+
|
|
2822
|
+
}
|
|
2823
|
+
|
|
2824
|
+
void main() {
|
|
2825
|
+
|
|
2826
|
+
vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );
|
|
2827
|
+
|
|
2828
|
+
if ( all( equal( axis, vec3( 0.0 ) ) ) ) {
|
|
2829
|
+
|
|
2830
|
+
axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );
|
|
2831
|
+
|
|
2832
|
+
}
|
|
2833
|
+
|
|
2834
|
+
axis = normalize( axis );
|
|
2835
|
+
|
|
2836
|
+
gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
|
|
2837
|
+
gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );
|
|
2838
|
+
|
|
2839
|
+
for ( int i = 1; i < n; i++ ) {
|
|
2840
|
+
|
|
2841
|
+
if ( i >= samples ) {
|
|
2842
|
+
|
|
2843
|
+
break;
|
|
2844
|
+
|
|
2845
|
+
}
|
|
2846
|
+
|
|
2847
|
+
float theta = dTheta * float( i );
|
|
2848
|
+
gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );
|
|
2849
|
+
gl_FragColor.rgb += weights[ i ] * getSample( theta, axis );
|
|
2850
|
+
|
|
2851
|
+
}
|
|
2852
|
+
|
|
2853
|
+
}
|
|
2854
|
+
`,blending:Ve,depthTest:!1,depthWrite:!1})}function ac(){const s=new k(1,1);return new qr({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null},texelSize:{value:s},inputEncoding:{value:js[dn]}},vertexShader:Ra(),fragmentShader:`
|
|
2855
|
+
|
|
2856
|
+
precision mediump float;
|
|
2857
|
+
precision mediump int;
|
|
2858
|
+
|
|
2859
|
+
varying vec3 vOutputDirection;
|
|
2860
|
+
|
|
2861
|
+
uniform sampler2D envMap;
|
|
2862
|
+
uniform vec2 texelSize;
|
|
2863
|
+
|
|
2864
|
+
${Da()}
|
|
2865
|
+
|
|
2866
|
+
#include <common>
|
|
2867
|
+
|
|
2868
|
+
void main() {
|
|
2869
|
+
|
|
2870
|
+
gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
|
|
2871
|
+
|
|
2872
|
+
vec3 outputDirection = normalize( vOutputDirection );
|
|
2873
|
+
vec2 uv = equirectUv( outputDirection );
|
|
2874
|
+
|
|
2875
|
+
vec2 f = fract( uv / texelSize - 0.5 );
|
|
2876
|
+
uv -= f * texelSize;
|
|
2877
|
+
vec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
|
|
2878
|
+
uv.x += texelSize.x;
|
|
2879
|
+
vec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
|
|
2880
|
+
uv.y += texelSize.y;
|
|
2881
|
+
vec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
|
|
2882
|
+
uv.x -= texelSize.x;
|
|
2883
|
+
vec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
|
|
2884
|
+
|
|
2885
|
+
vec3 tm = mix( tl, tr, f.x );
|
|
2886
|
+
vec3 bm = mix( bl, br, f.x );
|
|
2887
|
+
gl_FragColor.rgb = mix( tm, bm, f.y );
|
|
2888
|
+
|
|
2889
|
+
}
|
|
2890
|
+
`,blending:Ve,depthTest:!1,depthWrite:!1})}function lc(){return new qr({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},inputEncoding:{value:js[dn]}},vertexShader:Ra(),fragmentShader:`
|
|
2891
|
+
|
|
2892
|
+
precision mediump float;
|
|
2893
|
+
precision mediump int;
|
|
2894
|
+
|
|
2895
|
+
varying vec3 vOutputDirection;
|
|
2896
|
+
|
|
2897
|
+
uniform samplerCube envMap;
|
|
2898
|
+
|
|
2899
|
+
${Da()}
|
|
2900
|
+
|
|
2901
|
+
void main() {
|
|
2902
|
+
|
|
2903
|
+
gl_FragColor = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) );
|
|
2904
|
+
|
|
2905
|
+
}
|
|
2906
|
+
`,blending:Ve,depthTest:!1,depthWrite:!1})}function Ra(){return`
|
|
2907
|
+
|
|
2908
|
+
precision mediump float;
|
|
2909
|
+
precision mediump int;
|
|
2910
|
+
|
|
2911
|
+
attribute vec3 position;
|
|
2912
|
+
attribute vec2 uv;
|
|
2913
|
+
attribute float faceIndex;
|
|
2914
|
+
|
|
2915
|
+
varying vec3 vOutputDirection;
|
|
2916
|
+
|
|
2917
|
+
// RH coordinate system; PMREM face-indexing convention
|
|
2918
|
+
vec3 getDirection( vec2 uv, float face ) {
|
|
2919
|
+
|
|
2920
|
+
uv = 2.0 * uv - 1.0;
|
|
2921
|
+
|
|
2922
|
+
vec3 direction = vec3( uv, 1.0 );
|
|
2923
|
+
|
|
2924
|
+
if ( face == 0.0 ) {
|
|
2925
|
+
|
|
2926
|
+
direction = direction.zyx; // ( 1, v, u ) pos x
|
|
2927
|
+
|
|
2928
|
+
} else if ( face == 1.0 ) {
|
|
2929
|
+
|
|
2930
|
+
direction = direction.xzy;
|
|
2931
|
+
direction.xz *= -1.0; // ( -u, 1, -v ) pos y
|
|
2932
|
+
|
|
2933
|
+
} else if ( face == 2.0 ) {
|
|
2934
|
+
|
|
2935
|
+
direction.x *= -1.0; // ( -u, v, 1 ) pos z
|
|
2936
|
+
|
|
2937
|
+
} else if ( face == 3.0 ) {
|
|
2938
|
+
|
|
2939
|
+
direction = direction.zyx;
|
|
2940
|
+
direction.xz *= -1.0; // ( -1, v, -u ) neg x
|
|
2941
|
+
|
|
2942
|
+
} else if ( face == 4.0 ) {
|
|
2943
|
+
|
|
2944
|
+
direction = direction.xzy;
|
|
2945
|
+
direction.xy *= -1.0; // ( -u, -1, v ) neg y
|
|
2946
|
+
|
|
2947
|
+
} else if ( face == 5.0 ) {
|
|
2948
|
+
|
|
2949
|
+
direction.z *= -1.0; // ( u, v, -1 ) neg z
|
|
2950
|
+
|
|
2951
|
+
}
|
|
2952
|
+
|
|
2953
|
+
return direction;
|
|
2954
|
+
|
|
2955
|
+
}
|
|
2956
|
+
|
|
2957
|
+
void main() {
|
|
2958
|
+
|
|
2959
|
+
vOutputDirection = getDirection( uv, faceIndex );
|
|
2960
|
+
gl_Position = vec4( position, 1.0 );
|
|
2961
|
+
|
|
2962
|
+
}
|
|
2963
|
+
`}function Da(){return`
|
|
2964
|
+
|
|
2965
|
+
uniform int inputEncoding;
|
|
2966
|
+
|
|
2967
|
+
#include <encodings_pars_fragment>
|
|
2968
|
+
|
|
2969
|
+
vec4 inputTexelToLinear( vec4 value ) {
|
|
2970
|
+
|
|
2971
|
+
if ( inputEncoding == 0 ) {
|
|
2972
|
+
|
|
2973
|
+
return value;
|
|
2974
|
+
|
|
2975
|
+
} else {
|
|
2976
|
+
|
|
2977
|
+
return sRGBToLinear( value );
|
|
2978
|
+
|
|
2979
|
+
}
|
|
2980
|
+
|
|
2981
|
+
}
|
|
2982
|
+
|
|
2983
|
+
vec4 envMapTexelToLinear( vec4 color ) {
|
|
2984
|
+
|
|
2985
|
+
return inputTexelToLinear( color );
|
|
2986
|
+
|
|
2987
|
+
}
|
|
2988
|
+
`}function Dm(s){let e=new WeakMap,t=null;function n(a){if(a&&a.isTexture&&a.isRenderTargetTexture===!1){const l=a.mapping,c=l===ps||l===ms,h=l===Hi||l===Gi;if(c||h){if(e.has(a))return e.get(a).texture;{const u=a.image;if(c&&u&&u.height>0||h&&u&&i(u)){const d=s.getRenderTarget();t===null&&(t=new Pm(s));const f=c?t.fromEquirectangular(a):t.fromCubemap(a);return e.set(a,f),s.setRenderTarget(d),a.addEventListener("dispose",r),f.texture}else return null}}}return a}function i(a){let l=0;const c=6;for(let h=0;h<c;h++)a[h]!==void 0&&l++;return l===c}function r(a){const l=a.target;l.removeEventListener("dispose",r);const c=e.get(l);c!==void 0&&(e.delete(l),c.dispose())}function o(){e=new WeakMap,t!==null&&(t.dispose(),t=null)}return{get:n,dispose:o}}function Im(s){const e={};function t(n){if(e[n]!==void 0)return e[n];let i;switch(n){case"WEBGL_depth_texture":i=s.getExtension("WEBGL_depth_texture")||s.getExtension("MOZ_WEBGL_depth_texture")||s.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":i=s.getExtension("EXT_texture_filter_anisotropic")||s.getExtension("MOZ_EXT_texture_filter_anisotropic")||s.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":i=s.getExtension("WEBGL_compressed_texture_s3tc")||s.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||s.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":i=s.getExtension("WEBGL_compressed_texture_pvrtc")||s.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:i=s.getExtension(n)}return e[n]=i,i}return{has:function(n){return t(n)!==null},init:function(n){n.isWebGL2?t("EXT_color_buffer_float"):(t("WEBGL_depth_texture"),t("OES_texture_float"),t("OES_texture_half_float"),t("OES_texture_half_float_linear"),t("OES_standard_derivatives"),t("OES_element_index_uint"),t("OES_vertex_array_object"),t("ANGLE_instanced_arrays")),t("OES_texture_float_linear"),t("EXT_color_buffer_half_float"),t("WEBGL_multisampled_render_to_texture")},get:function(n){const i=t(n);return i===null&&console.warn("THREE.WebGLRenderer: "+n+" extension not supported."),i}}}function Fm(s,e,t,n){const i={},r=new WeakMap;function o(u){const d=u.target;d.index!==null&&e.remove(d.index);for(const m in d.attributes)e.remove(d.attributes[m]);d.removeEventListener("dispose",o),delete i[d.id];const f=r.get(d);f&&(e.remove(f),r.delete(d)),n.releaseStatesOfGeometry(d),d.isInstancedBufferGeometry===!0&&delete d._maxInstanceCount,t.memory.geometries--}function a(u,d){return i[d.id]===!0||(d.addEventListener("dispose",o),i[d.id]=!0,t.memory.geometries++),d}function l(u){const d=u.attributes;for(const m in d)e.update(d[m],34962);const f=u.morphAttributes;for(const m in f){const v=f[m];for(let y=0,g=v.length;y<g;y++)e.update(v[y],34962)}}function c(u){const d=[],f=u.index,m=u.attributes.position;let v=0;if(f!==null){const p=f.array;v=f.version;for(let _=0,x=p.length;_<x;_+=3){const w=p[_+0],A=p[_+1],P=p[_+2];d.push(w,A,A,P,P,w)}}else{const p=m.array;v=m.version;for(let _=0,x=p.length/3-1;_<x;_+=3){const w=_+0,A=_+1,P=_+2;d.push(w,A,A,P,P,w)}}const y=new(Gl(d)>65535?xa:va)(d,1);y.version=v;const g=r.get(u);g&&e.remove(g),r.set(u,y)}function h(u){const d=r.get(u);if(d){const f=u.index;f!==null&&d.version<f.version&&c(u)}else c(u);return r.get(u)}return{get:a,update:l,getWireframeAttribute:h}}function zm(s,e,t,n){const i=n.isWebGL2;let r;function o(d){r=d}let a,l;function c(d){a=d.type,l=d.bytesPerElement}function h(d,f){s.drawElements(r,f,a,d*l),t.update(f,r,1)}function u(d,f,m){if(m===0)return;let v,y;if(i)v=s,y="drawElementsInstanced";else if(v=e.get("ANGLE_instanced_arrays"),y="drawElementsInstancedANGLE",v===null){console.error("THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}v[y](r,f,a,d*l,m),t.update(f,r,m)}this.setMode=o,this.setIndex=c,this.render=h,this.renderInstances=u}function Om(s){const e={geometries:0,textures:0},t={frame:0,calls:0,triangles:0,points:0,lines:0};function n(r,o,a){switch(t.calls++,o){case 4:t.triangles+=a*(r/3);break;case 1:t.lines+=a*(r/2);break;case 3:t.lines+=a*(r-1);break;case 2:t.lines+=a*r;break;case 0:t.points+=a*r;break;default:console.error("THREE.WebGLInfo: Unknown draw mode:",o);break}}function i(){t.frame++,t.calls=0,t.triangles=0,t.points=0,t.lines=0}return{memory:e,render:t,programs:null,autoReset:!0,reset:i,update:n}}class Ia extends kt{constructor(e=null,t=1,n=1,i=1){super(null),this.image={data:e,width:t,height:n,depth:i},this.magFilter=Ut,this.minFilter=Ut,this.wrapR=rn,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}Ia.prototype.isDataTexture2DArray=!0;function Bm(s,e){return s[0]-e[0]}function Nm(s,e){return Math.abs(e[1])-Math.abs(s[1])}function cc(s,e){let t=1;const n=e.isInterleavedBufferAttribute?e.data.array:e.array;n instanceof Int8Array?t=127:n instanceof Int16Array?t=32767:n instanceof Int32Array?t=2147483647:console.error("THREE.WebGLMorphtargets: Unsupported morph attribute data type: ",n),s.divideScalar(t)}function Um(s,e,t){const n={},i=new Float32Array(8),r=new WeakMap,o=new b,a=[];for(let c=0;c<8;c++)a[c]=[c,0];function l(c,h,u,d){const f=c.morphTargetInfluences;if(e.isWebGL2===!0){const m=h.morphAttributes.position.length;let v=r.get(h);if(v===void 0||v.count!==m){v!==void 0&&v.texture.dispose();const p=h.morphAttributes.normal!==void 0,_=h.morphAttributes.position,x=h.morphAttributes.normal||[],w=h.attributes.position.count,A=p===!0?2:1;let P=w*A,D=1;P>e.maxTextureSize&&(D=Math.ceil(P/e.maxTextureSize),P=e.maxTextureSize);const G=new Float32Array(P*D*4*m),O=new Ia(G,P,D,m);O.format=Ot,O.type=Un,O.needsUpdate=!0;const R=A*4;for(let M=0;M<m;M++){const E=_[M],I=x[M],N=P*D*4*M;for(let F=0;F<E.count;F++){o.fromBufferAttribute(E,F),E.normalized===!0&&cc(o,E);const U=F*R;G[N+U+0]=o.x,G[N+U+1]=o.y,G[N+U+2]=o.z,G[N+U+3]=0,p===!0&&(o.fromBufferAttribute(I,F),I.normalized===!0&&cc(o,I),G[N+U+4]=o.x,G[N+U+5]=o.y,G[N+U+6]=o.z,G[N+U+7]=0)}}v={count:m,texture:O,size:new k(P,D)},r.set(h,v)}let y=0;for(let p=0;p<f.length;p++)y+=f[p];const g=h.morphTargetsRelative?1:1-y;d.getUniforms().setValue(s,"morphTargetBaseInfluence",g),d.getUniforms().setValue(s,"morphTargetInfluences",f),d.getUniforms().setValue(s,"morphTargetsTexture",v.texture,t),d.getUniforms().setValue(s,"morphTargetsTextureSize",v.size)}else{const m=f===void 0?0:f.length;let v=n[h.id];if(v===void 0||v.length!==m){v=[];for(let x=0;x<m;x++)v[x]=[x,0];n[h.id]=v}for(let x=0;x<m;x++){const w=v[x];w[0]=x,w[1]=f[x]}v.sort(Nm);for(let x=0;x<8;x++)x<m&&v[x][1]?(a[x][0]=v[x][0],a[x][1]=v[x][1]):(a[x][0]=Number.MAX_SAFE_INTEGER,a[x][1]=0);a.sort(Bm);const y=h.morphAttributes.position,g=h.morphAttributes.normal;let p=0;for(let x=0;x<8;x++){const w=a[x],A=w[0],P=w[1];A!==Number.MAX_SAFE_INTEGER&&P?(y&&h.getAttribute("morphTarget"+x)!==y[A]&&h.setAttribute("morphTarget"+x,y[A]),g&&h.getAttribute("morphNormal"+x)!==g[A]&&h.setAttribute("morphNormal"+x,g[A]),i[x]=P,p+=P):(y&&h.hasAttribute("morphTarget"+x)===!0&&h.deleteAttribute("morphTarget"+x),g&&h.hasAttribute("morphNormal"+x)===!0&&h.deleteAttribute("morphNormal"+x),i[x]=0)}const _=h.morphTargetsRelative?1:1-p;d.getUniforms().setValue(s,"morphTargetBaseInfluence",_),d.getUniforms().setValue(s,"morphTargetInfluences",i)}}return{update:l}}function Hm(s,e,t,n){let i=new WeakMap;function r(l){const c=n.render.frame,h=l.geometry,u=e.get(l,h);return i.get(u)!==c&&(e.update(u),i.set(u,c)),l.isInstancedMesh&&(l.hasEventListener("dispose",a)===!1&&l.addEventListener("dispose",a),t.update(l.instanceMatrix,34962),l.instanceColor!==null&&t.update(l.instanceColor,34962)),u}function o(){i=new WeakMap}function a(l){const c=l.target;c.removeEventListener("dispose",a),t.remove(c.instanceMatrix),c.instanceColor!==null&&t.remove(c.instanceColor)}return{update:r,dispose:o}}class uc extends kt{constructor(e=null,t=1,n=1,i=1){super(null),this.image={data:e,width:t,height:n,depth:i},this.magFilter=Ut,this.minFilter=Ut,this.wrapR=rn,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}uc.prototype.isDataTexture3D=!0;const hc=new kt,dc=new Ia,fc=new uc,pc=new Wr,mc=[],gc=[],vc=new Float32Array(16),xc=new Float32Array(9),yc=new Float32Array(4);function pr(s,e,t){const n=s[0];if(n<=0||n>0)return s;const i=e*t;let r=mc[i];if(r===void 0&&(r=new Float32Array(i),mc[i]=r),e!==0){n.toArray(r,0);for(let o=1,a=0;o!==e;++o)a+=t,s[o].toArray(r,a)}return r}function un(s,e){if(s.length!==e.length)return!1;for(let t=0,n=s.length;t<n;t++)if(s[t]!==e[t])return!1;return!0}function an(s,e){for(let t=0,n=e.length;t<n;t++)s[t]=e[t]}function Js(s,e){let t=gc[e];t===void 0&&(t=new Int32Array(e),gc[e]=t);for(let n=0;n!==e;++n)t[n]=s.allocateTextureUnit();return t}function Gm(s,e){const t=this.cache;t[0]!==e&&(s.uniform1f(this.addr,e),t[0]=e)}function km(s,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y)&&(s.uniform2f(this.addr,e.x,e.y),t[0]=e.x,t[1]=e.y);else{if(un(t,e))return;s.uniform2fv(this.addr,e),an(t,e)}}function Vm(s,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z)&&(s.uniform3f(this.addr,e.x,e.y,e.z),t[0]=e.x,t[1]=e.y,t[2]=e.z);else if(e.r!==void 0)(t[0]!==e.r||t[1]!==e.g||t[2]!==e.b)&&(s.uniform3f(this.addr,e.r,e.g,e.b),t[0]=e.r,t[1]=e.g,t[2]=e.b);else{if(un(t,e))return;s.uniform3fv(this.addr,e),an(t,e)}}function Wm(s,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z||t[3]!==e.w)&&(s.uniform4f(this.addr,e.x,e.y,e.z,e.w),t[0]=e.x,t[1]=e.y,t[2]=e.z,t[3]=e.w);else{if(un(t,e))return;s.uniform4fv(this.addr,e),an(t,e)}}function qm(s,e){const t=this.cache,n=e.elements;if(n===void 0){if(un(t,e))return;s.uniformMatrix2fv(this.addr,!1,e),an(t,e)}else{if(un(t,n))return;yc.set(n),s.uniformMatrix2fv(this.addr,!1,yc),an(t,n)}}function Xm(s,e){const t=this.cache,n=e.elements;if(n===void 0){if(un(t,e))return;s.uniformMatrix3fv(this.addr,!1,e),an(t,e)}else{if(un(t,n))return;xc.set(n),s.uniformMatrix3fv(this.addr,!1,xc),an(t,n)}}function jm(s,e){const t=this.cache,n=e.elements;if(n===void 0){if(un(t,e))return;s.uniformMatrix4fv(this.addr,!1,e),an(t,e)}else{if(un(t,n))return;vc.set(n),s.uniformMatrix4fv(this.addr,!1,vc),an(t,n)}}function Zm(s,e){const t=this.cache;t[0]!==e&&(s.uniform1i(this.addr,e),t[0]=e)}function Ym(s,e){const t=this.cache;un(t,e)||(s.uniform2iv(this.addr,e),an(t,e))}function Jm(s,e){const t=this.cache;un(t,e)||(s.uniform3iv(this.addr,e),an(t,e))}function $m(s,e){const t=this.cache;un(t,e)||(s.uniform4iv(this.addr,e),an(t,e))}function Qm(s,e){const t=this.cache;t[0]!==e&&(s.uniform1ui(this.addr,e),t[0]=e)}function Km(s,e){const t=this.cache;un(t,e)||(s.uniform2uiv(this.addr,e),an(t,e))}function eg(s,e){const t=this.cache;un(t,e)||(s.uniform3uiv(this.addr,e),an(t,e))}function tg(s,e){const t=this.cache;un(t,e)||(s.uniform4uiv(this.addr,e),an(t,e))}function ng(s,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(s.uniform1i(this.addr,i),n[0]=i),t.safeSetTexture2D(e||hc,i)}function ig(s,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(s.uniform1i(this.addr,i),n[0]=i),t.setTexture3D(e||fc,i)}function rg(s,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(s.uniform1i(this.addr,i),n[0]=i),t.safeSetTextureCube(e||pc,i)}function sg(s,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(s.uniform1i(this.addr,i),n[0]=i),t.setTexture2DArray(e||dc,i)}function og(s){switch(s){case 5126:return Gm;case 35664:return km;case 35665:return Vm;case 35666:return Wm;case 35674:return qm;case 35675:return Xm;case 35676:return jm;case 5124:case 35670:return Zm;case 35667:case 35671:return Ym;case 35668:case 35672:return Jm;case 35669:case 35673:return $m;case 5125:return Qm;case 36294:return Km;case 36295:return eg;case 36296:return tg;case 35678:case 36198:case 36298:case 36306:case 35682:return ng;case 35679:case 36299:case 36307:return ig;case 35680:case 36300:case 36308:case 36293:return rg;case 36289:case 36303:case 36311:case 36292:return sg}}function ag(s,e){s.uniform1fv(this.addr,e)}function lg(s,e){const t=pr(e,this.size,2);s.uniform2fv(this.addr,t)}function cg(s,e){const t=pr(e,this.size,3);s.uniform3fv(this.addr,t)}function ug(s,e){const t=pr(e,this.size,4);s.uniform4fv(this.addr,t)}function hg(s,e){const t=pr(e,this.size,4);s.uniformMatrix2fv(this.addr,!1,t)}function dg(s,e){const t=pr(e,this.size,9);s.uniformMatrix3fv(this.addr,!1,t)}function fg(s,e){const t=pr(e,this.size,16);s.uniformMatrix4fv(this.addr,!1,t)}function pg(s,e){s.uniform1iv(this.addr,e)}function mg(s,e){s.uniform2iv(this.addr,e)}function gg(s,e){s.uniform3iv(this.addr,e)}function vg(s,e){s.uniform4iv(this.addr,e)}function xg(s,e){s.uniform1uiv(this.addr,e)}function yg(s,e){s.uniform2uiv(this.addr,e)}function _g(s,e){s.uniform3uiv(this.addr,e)}function bg(s,e){s.uniform4uiv(this.addr,e)}function wg(s,e,t){const n=e.length,i=Js(t,n);s.uniform1iv(this.addr,i);for(let r=0;r!==n;++r)t.safeSetTexture2D(e[r]||hc,i[r])}function Mg(s,e,t){const n=e.length,i=Js(t,n);s.uniform1iv(this.addr,i);for(let r=0;r!==n;++r)t.setTexture3D(e[r]||fc,i[r])}function Sg(s,e,t){const n=e.length,i=Js(t,n);s.uniform1iv(this.addr,i);for(let r=0;r!==n;++r)t.safeSetTextureCube(e[r]||pc,i[r])}function Tg(s,e,t){const n=e.length,i=Js(t,n);s.uniform1iv(this.addr,i);for(let r=0;r!==n;++r)t.setTexture2DArray(e[r]||dc,i[r])}function Eg(s){switch(s){case 5126:return ag;case 35664:return lg;case 35665:return cg;case 35666:return ug;case 35674:return hg;case 35675:return dg;case 35676:return fg;case 5124:case 35670:return pg;case 35667:case 35671:return mg;case 35668:case 35672:return gg;case 35669:case 35673:return vg;case 5125:return xg;case 36294:return yg;case 36295:return _g;case 36296:return bg;case 35678:case 36198:case 36298:case 36306:case 35682:return wg;case 35679:case 36299:case 36307:return Mg;case 35680:case 36300:case 36308:case 36293:return Sg;case 36289:case 36303:case 36311:case 36292:return Tg}}function Ag(s,e,t){this.id=s,this.addr=t,this.cache=[],this.setValue=og(e.type)}function _c(s,e,t){this.id=s,this.addr=t,this.cache=[],this.size=e.size,this.setValue=Eg(e.type)}_c.prototype.updateCache=function(s){const e=this.cache;s instanceof Float32Array&&e.length!==s.length&&(this.cache=new Float32Array(s.length)),an(e,s)};function bc(s){this.id=s,this.seq=[],this.map={}}bc.prototype.setValue=function(s,e,t){const n=this.seq;for(let i=0,r=n.length;i!==r;++i){const o=n[i];o.setValue(s,e[o.id],t)}};const Fa=/(\w+)(\])?(\[|\.)?/g;function wc(s,e){s.seq.push(e),s.map[e.id]=e}function Cg(s,e,t){const n=s.name,i=n.length;for(Fa.lastIndex=0;;){const r=Fa.exec(n),o=Fa.lastIndex;let a=r[1];const l=r[2]==="]",c=r[3];if(l&&(a=a|0),c===void 0||c==="["&&o+2===i){wc(t,c===void 0?new Ag(a,s,e):new _c(a,s,e));break}else{let u=t.map[a];u===void 0&&(u=new bc(a),wc(t,u)),t=u}}}function oi(s,e){this.seq=[],this.map={};const t=s.getProgramParameter(e,35718);for(let n=0;n<t;++n){const 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2991
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2997
|
+
precision `+s.precision+" int;";return s.precision==="highp"?e+=`
|
|
2998
|
+
#define HIGH_PRECISION`:s.precision==="mediump"?e+=`
|
|
2999
|
+
#define MEDIUM_PRECISION`:s.precision==="lowp"&&(e+=`
|
|
3000
|
+
#define LOW_PRECISION`),e}function Gg(s){let e="SHADOWMAP_TYPE_BASIC";return s.shadowMapType===Tt?e="SHADOWMAP_TYPE_PCF":s.shadowMapType===Q?e="SHADOWMAP_TYPE_PCF_SOFT":s.shadowMapType===q&&(e="SHADOWMAP_TYPE_VSM"),e}function kg(s){let e="ENVMAP_TYPE_CUBE";if(s.envMap)switch(s.envMapMode){case Hi:case Gi:e="ENVMAP_TYPE_CUBE";break;case Ir:case gs:e="ENVMAP_TYPE_CUBE_UV";break}return e}function Vg(s){let e="ENVMAP_MODE_REFLECTION";if(s.envMap)switch(s.envMapMode){case Gi:case gs:e="ENVMAP_MODE_REFRACTION";break}return e}function Wg(s){let e="ENVMAP_BLENDING_NONE";if(s.envMap)switch(s.combine){case fs:e="ENVMAP_BLENDING_MULTIPLY";break;case kh:e="ENVMAP_BLENDING_MIX";break;case Vh:e="ENVMAP_BLENDING_ADD";break}return e}function qg(s,e,t,n){const i=s.getContext(),r=t.defines;let o=t.vertexShader,a=t.fragmentShader;const l=Gg(t),c=kg(t),h=Vg(t),u=Wg(t),d=t.isWebGL2?"":Ig(t),f=Fg(r),m=i.createProgram();let v,y,g=t.glslVersion?"#version "+t.glslVersion+`
|
|
3001
|
+
`:"";t.isRawShaderMaterial?(v=[f].filter(jr).join(`
|
|
3002
|
+
`),v.length>0&&(v+=`
|
|
3003
|
+
`),y=[d,f].filter(jr).join(`
|
|
3004
|
+
`),y.length>0&&(y+=`
|
|
3005
|
+
`)):(v=[Lc(t),"#define SHADER_NAME "+t.shaderName,f,t.instancing?"#define USE_INSTANCING":"",t.instancingColor?"#define USE_INSTANCING_COLOR":"",t.supportsVertexTextures?"#define VERTEX_TEXTURES":"","#define MAX_BONES "+t.maxBones,t.useFog&&t.fog?"#define USE_FOG":"",t.useFog&&t.fogExp2?"#define FOG_EXP2":"",t.map?"#define USE_MAP":"",t.envMap?"#define USE_ENVMAP":"",t.envMap?"#define "+h:"",t.lightMap?"#define USE_LIGHTMAP":"",t.aoMap?"#define USE_AOMAP":"",t.emissiveMap?"#define USE_EMISSIVEMAP":"",t.bumpMap?"#define USE_BUMPMAP":"",t.normalMap?"#define USE_NORMALMAP":"",t.normalMap&&t.objectSpaceNormalMap?"#define OBJECTSPACE_NORMALMAP":"",t.normalMap&&t.tangentSpaceNormalMap?"#define TANGENTSPACE_NORMALMAP":"",t.clearcoatMap?"#define USE_CLEARCOATMAP":"",t.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",t.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",t.displacementMap&&t.supportsVertexTextures?"#define USE_DISPLACEMENTMAP":"",t.specularMap?"#define USE_SPECULARMAP":"",t.specularIntensityMap?"#define USE_SPECULARINTENSITYMAP":"",t.specularColorMap?"#define USE_SPECULARCOLORMAP":"",t.roughnessMap?"#define USE_ROUGHNESSMAP":"",t.metalnessMap?"#define USE_METALNESSMAP":"",t.alphaMap?"#define USE_ALPHAMAP":"",t.transmission?"#define USE_TRANSMISSION":"",t.transmissionMap?"#define USE_TRANSMISSIONMAP":"",t.thicknessMap?"#define USE_THICKNESSMAP":"",t.sheenColorMap?"#define USE_SHEENCOLORMAP":"",t.sheenRoughnessMap?"#define USE_SHEENROUGHNESSMAP":"",t.vertexTangents?"#define USE_TANGENT":"",t.vertexColors?"#define USE_COLOR":"",t.vertexAlphas?"#define USE_COLOR_ALPHA":"",t.vertexUvs?"#define USE_UV":"",t.uvsVertexOnly?"#define UVS_VERTEX_ONLY":"",t.flatShading?"#define FLAT_SHADED":"",t.skinning?"#define USE_SKINNING":"",t.useVertexTexture?"#define BONE_TEXTURE":"",t.morphTargets?"#define USE_MORPHTARGETS":"",t.morphNormals&&t.flatShading===!1?"#define USE_MORPHNORMALS":"",t.morphTargets&&t.isWebGL2?"#define MORPHTARGETS_TEXTURE":"",t.morphTargets&&t.isWebGL2?"#define MORPHTARGETS_COUNT "+t.morphTargetsCount:"",t.doubleSided?"#define DOUBLE_SIDED":"",t.flipSided?"#define FLIP_SIDED":"",t.shadowMapEnabled?"#define USE_SHADOWMAP":"",t.shadowMapEnabled?"#define "+l:"",t.sizeAttenuation?"#define USE_SIZEATTENUATION":"",t.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",t.logarithmicDepthBuffer&&t.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;","#ifdef USE_INSTANCING"," attribute mat4 instanceMatrix;","#endif","#ifdef USE_INSTANCING_COLOR"," attribute vec3 instanceColor;","#endif","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_TANGENT"," attribute vec4 tangent;","#endif","#if defined( USE_COLOR_ALPHA )"," attribute vec4 color;","#elif defined( USE_COLOR )"," attribute vec3 color;","#endif","#if ( defined( USE_MORPHTARGETS ) && ! defined( MORPHTARGETS_TEXTURE ) )"," attribute vec3 morphTarget0;"," attribute vec3 morphTarget1;"," attribute vec3 morphTarget2;"," attribute vec3 morphTarget3;"," #ifdef USE_MORPHNORMALS"," attribute vec3 morphNormal0;"," attribute vec3 morphNormal1;"," attribute vec3 morphNormal2;"," attribute vec3 morphNormal3;"," #else"," attribute vec3 morphTarget4;"," attribute vec3 morphTarget5;"," attribute vec3 morphTarget6;"," attribute vec3 morphTarget7;"," #endif","#endif","#ifdef USE_SKINNING"," attribute vec4 skinIndex;"," attribute vec4 skinWeight;","#endif",`
|
|
3006
|
+
`].filter(jr).join(`
|
|
3007
|
+
`),y=[d,Lc(t),"#define SHADER_NAME "+t.shaderName,f,t.useFog&&t.fog?"#define USE_FOG":"",t.useFog&&t.fogExp2?"#define FOG_EXP2":"",t.map?"#define USE_MAP":"",t.matcap?"#define USE_MATCAP":"",t.envMap?"#define USE_ENVMAP":"",t.envMap?"#define "+c:"",t.envMap?"#define "+h:"",t.envMap?"#define "+u:"",t.lightMap?"#define USE_LIGHTMAP":"",t.aoMap?"#define USE_AOMAP":"",t.emissiveMap?"#define USE_EMISSIVEMAP":"",t.bumpMap?"#define USE_BUMPMAP":"",t.normalMap?"#define USE_NORMALMAP":"",t.normalMap&&t.objectSpaceNormalMap?"#define OBJECTSPACE_NORMALMAP":"",t.normalMap&&t.tangentSpaceNormalMap?"#define TANGENTSPACE_NORMALMAP":"",t.clearcoat?"#define USE_CLEARCOAT":"",t.clearcoatMap?"#define USE_CLEARCOATMAP":"",t.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",t.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",t.specularMap?"#define USE_SPECULARMAP":"",t.specularIntensityMap?"#define USE_SPECULARINTENSITYMAP":"",t.specularColorMap?"#define USE_SPECULARCOLORMAP":"",t.roughnessMap?"#define USE_ROUGHNESSMAP":"",t.metalnessMap?"#define USE_METALNESSMAP":"",t.alphaMap?"#define USE_ALPHAMAP":"",t.alphaTest?"#define USE_ALPHATEST":"",t.sheen?"#define USE_SHEEN":"",t.sheenColorMap?"#define USE_SHEENCOLORMAP":"",t.sheenRoughnessMap?"#define USE_SHEENROUGHNESSMAP":"",t.transmission?"#define USE_TRANSMISSION":"",t.transmissionMap?"#define USE_TRANSMISSIONMAP":"",t.thicknessMap?"#define USE_THICKNESSMAP":"",t.vertexTangents?"#define USE_TANGENT":"",t.vertexColors||t.instancingColor?"#define USE_COLOR":"",t.vertexAlphas?"#define USE_COLOR_ALPHA":"",t.vertexUvs?"#define USE_UV":"",t.uvsVertexOnly?"#define UVS_VERTEX_ONLY":"",t.gradientMap?"#define USE_GRADIENTMAP":"",t.flatShading?"#define FLAT_SHADED":"",t.doubleSided?"#define DOUBLE_SIDED":"",t.flipSided?"#define FLIP_SIDED":"",t.shadowMapEnabled?"#define USE_SHADOWMAP":"",t.shadowMapEnabled?"#define "+l:"",t.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",t.physicallyCorrectLights?"#define PHYSICALLY_CORRECT_LIGHTS":"",t.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",t.logarithmicDepthBuffer&&t.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"",(t.extensionShaderTextureLOD||t.envMap)&&t.rendererExtensionShaderTextureLod?"#define TEXTURE_LOD_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;",t.toneMapping!==Nn?"#define TONE_MAPPING":"",t.toneMapping!==Nn?nt.tonemapping_pars_fragment:"",t.toneMapping!==Nn?Dg("toneMapping",t.toneMapping):"",t.dithering?"#define DITHERING":"",t.format===mi?"#define OPAQUE":"",nt.encodings_pars_fragment,t.map?Ai("mapTexelToLinear",t.mapEncoding):"",t.matcap?Ai("matcapTexelToLinear",t.matcapEncoding):"",t.envMap?Ai("envMapTexelToLinear",t.envMapEncoding):"",t.emissiveMap?Ai("emissiveMapTexelToLinear",t.emissiveMapEncoding):"",t.specularColorMap?Ai("specularColorMapTexelToLinear",t.specularColorMapEncoding):"",t.sheenColorMap?Ai("sheenColorMapTexelToLinear",t.sheenColorMapEncoding):"",t.lightMap?Ai("lightMapTexelToLinear",t.lightMapEncoding):"",Rg("linearToOutputTexel",t.outputEncoding),t.depthPacking?"#define DEPTH_PACKING "+t.depthPacking:"",`
|
|
3008
|
+
`].filter(jr).join(`
|
|
3009
|
+
`)),o=za(o),o=Ec(o,t),o=Ac(o,t),a=za(a),a=Ec(a,t),a=Ac(a,t),o=Cc(o),a=Cc(a),t.isWebGL2&&t.isRawShaderMaterial!==!0&&(g=`#version 300 es
|
|
3010
|
+
`,v=["precision mediump sampler2DArray;","#define attribute in","#define varying out","#define texture2D texture"].join(`
|
|
3011
|
+
`)+`
|
|
3012
|
+
`+v,y=["#define varying in",t.glslVersion===Nl?"":"layout(location = 0) out highp vec4 pc_fragColor;",t.glslVersion===Nl?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth","#define texture2D texture","#define textureCube texture","#define texture2DProj textureProj","#define texture2DLodEXT textureLod","#define texture2DProjLodEXT textureProjLod","#define textureCubeLodEXT textureLod","#define texture2DGradEXT textureGrad","#define texture2DProjGradEXT textureProjGrad","#define textureCubeGradEXT textureGrad"].join(`
|
|
3013
|
+
`)+`
|
|
3014
|
+
`+y);const p=g+v+o,_=g+y+a,x=Mc(i,35633,p),w=Mc(i,35632,_);if(i.attachShader(m,x),i.attachShader(m,w),t.index0AttributeName!==void 0?i.bindAttribLocation(m,0,t.index0AttributeName):t.morphTargets===!0&&i.bindAttribLocation(m,0,"position"),i.linkProgram(m),s.debug.checkShaderErrors){const D=i.getProgramInfoLog(m).trim(),G=i.getShaderInfoLog(x).trim(),O=i.getShaderInfoLog(w).trim();let R=!0,M=!0;if(i.getProgramParameter(m,35714)===!1){R=!1;const E=Tc(i,x,"vertex"),I=Tc(i,w,"fragment");console.error("THREE.WebGLProgram: Shader Error "+i.getError()+" - VALIDATE_STATUS "+i.getProgramParameter(m,35715)+`
|
|
3015
|
+
|
|
3016
|
+
Program Info Log: `+D+`
|
|
3017
|
+
`+E+`
|
|
3018
|
+
`+I)}else D!==""?console.warn("THREE.WebGLProgram: Program Info Log:",D):(G===""||O==="")&&(M=!1);M&&(this.diagnostics={runnable:R,programLog:D,vertexShader:{log:G,prefix:v},fragmentShader:{log:O,prefix:y}})}i.deleteShader(x),i.deleteShader(w);let A;this.getUniforms=function(){return A===void 0&&(A=new oi(i,m)),A};let P;return this.getAttributes=function(){return P===void 0&&(P=zg(i,m)),P},this.destroy=function(){n.releaseStatesOfProgram(this),i.deleteProgram(m),this.program=void 0},this.name=t.shaderName,this.id=Pg++,this.cacheKey=e,this.usedTimes=1,this.program=m,this.vertexShader=x,this.fragmentShader=w,this}let Xg=0;class jg{constructor(){this.shaderCache=new Map,this.materialCache=new Map}update(e){const t=e.vertexShader,n=e.fragmentShader,i=this._getShaderStage(t),r=this._getShaderStage(n),o=this._getShaderCacheForMaterial(e);return o.has(i)===!1&&(o.add(i),i.usedTimes++),o.has(r)===!1&&(o.add(r),r.usedTimes++),this}remove(e){const t=this.materialCache.get(e);for(const n of t)n.usedTimes--,n.usedTimes===0&&this.shaderCache.delete(n);return this.materialCache.delete(e),this}getVertexShaderID(e){return this._getShaderStage(e.vertexShader).id}getFragmentShaderID(e){return this._getShaderStage(e.fragmentShader).id}dispose(){this.shaderCache.clear(),this.materialCache.clear()}_getShaderCacheForMaterial(e){const t=this.materialCache;return t.has(e)===!1&&t.set(e,new Set),t.get(e)}_getShaderStage(e){const t=this.shaderCache;if(t.has(e)===!1){const n=new Zg;t.set(e,n)}return t.get(e)}}class Zg{constructor(){this.id=Xg++,this.usedTimes=0}}function Yg(s,e,t,n,i,r,o){const a=new Ds,l=new jg,c=[],h=i.isWebGL2,u=i.logarithmicDepthBuffer,d=i.floatVertexTextures,f=i.maxVertexUniforms,m=i.vertexTextures;let v=i.precision;const y={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distanceRGBA",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"toon",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"};function g(M){const I=M.skeleton.bones;if(d)return 1024;{const F=Math.floor((f-20)/4),U=Math.min(F,I.length);return U<I.length?(console.warn("THREE.WebGLRenderer: Skeleton has "+I.length+" bones. This GPU supports "+U+"."),0):U}}function p(M){let E;return M&&M.isTexture?E=M.encoding:M&&M.isWebGLRenderTarget?(console.warn("THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead."),E=M.texture.encoding):E=dn,h&&M&&M.isTexture&&M.format===Ot&&M.type===En&&M.encoding===vi&&(E=dn),E}function _(M,E,I,N,F){const U=N.fog,ue=M.isMeshStandardMaterial?N.environment:null,ve=(M.isMeshStandardMaterial?t:e).get(M.envMap||ue),W=y[M.type],X=F.isSkinnedMesh?g(F):0;M.precision!==null&&(v=i.getMaxPrecision(M.precision),v!==M.precision&&console.warn("THREE.WebGLProgram.getParameters:",M.precision,"not supported, using",v,"instead."));let xe,me,Me,st;if(W){const Ae=Cn[W];xe=Ae.vertexShader,me=Ae.fragmentShader}else xe=M.vertexShader,me=M.fragmentShader,l.update(M),Me=l.getVertexShaderID(M),st=l.getFragmentShaderID(M);const Y=s.getRenderTarget(),Ye=M.alphaTest>0,Ce=M.clearcoat>0;return{isWebGL2:h,shaderID:W,shaderName:M.type,vertexShader:xe,fragmentShader:me,defines:M.defines,customVertexShaderID:Me,customFragmentShaderID:st,isRawShaderMaterial:M.isRawShaderMaterial===!0,glslVersion:M.glslVersion,precision:v,instancing:F.isInstancedMesh===!0,instancingColor:F.isInstancedMesh===!0&&F.instanceColor!==null,supportsVertexTextures:m,outputEncoding:Y!==null?p(Y.texture):s.outputEncoding,map:!!M.map,mapEncoding:p(M.map),matcap:!!M.matcap,matcapEncoding:p(M.matcap),envMap:!!ve,envMapMode:ve&&ve.mapping,envMapEncoding:p(ve),envMapCubeUV:!!ve&&(ve.mapping===Ir||ve.mapping===gs),lightMap:!!M.lightMap,lightMapEncoding:p(M.lightMap),aoMap:!!M.aoMap,emissiveMap:!!M.emissiveMap,emissiveMapEncoding:p(M.emissiveMap),bumpMap:!!M.bumpMap,normalMap:!!M.normalMap,objectSpaceNormalMap:M.normalMapType===kd,tangentSpaceNormalMap:M.normalMapType===ji,clearcoat:Ce,clearcoatMap:Ce&&!!M.clearcoatMap,clearcoatRoughnessMap:Ce&&!!M.clearcoatRoughnessMap,clearcoatNormalMap:Ce&&!!M.clearcoatNormalMap,displacementMap:!!M.displacementMap,roughnessMap:!!M.roughnessMap,metalnessMap:!!M.metalnessMap,specularMap:!!M.specularMap,specularIntensityMap:!!M.specularIntensityMap,specularColorMap:!!M.specularColorMap,specularColorMapEncoding:p(M.specularColorMap),alphaMap:!!M.alphaMap,alphaTest:Ye,gradientMap:!!M.gradientMap,sheen:M.sheen>0,sheenColorMap:!!M.sheenColorMap,sheenColorMapEncoding:p(M.sheenColorMap),sheenRoughnessMap:!!M.sheenRoughnessMap,transmission:M.transmission>0,transmissionMap:!!M.transmissionMap,thicknessMap:!!M.thicknessMap,combine:M.combine,vertexTangents:!!M.normalMap&&!!F.geometry&&!!F.geometry.attributes.tangent,vertexColors:M.vertexColors,vertexAlphas:M.vertexColors===!0&&!!F.geometry&&!!F.geometry.attributes.color&&F.geometry.attributes.color.itemSize===4,vertexUvs:!!M.map||!!M.bumpMap||!!M.normalMap||!!M.specularMap||!!M.alphaMap||!!M.emissiveMap||!!M.roughnessMap||!!M.metalnessMap||!!M.clearcoatMap||!!M.clearcoatRoughnessMap||!!M.clearcoatNormalMap||!!M.displacementMap||!!M.transmissionMap||!!M.thicknessMap||!!M.specularIntensityMap||!!M.specularColorMap||!!M.sheenColorMap||!!M.sheenRoughnessMap,uvsVertexOnly:!(!!M.map||!!M.bumpMap||!!M.normalMap||!!M.specularMap||!!M.alphaMap||!!M.emissiveMap||!!M.roughnessMap||!!M.metalnessMap||!!M.clearcoatNormalMap||M.transmission>0||!!M.transmissionMap||!!M.thicknessMap||!!M.specularIntensityMap||!!M.specularColorMap||M.sheen>0||!!M.sheenColorMap||!!M.sheenRoughnessMap)&&!!M.displacementMap,fog:!!U,useFog:M.fog,fogExp2:U&&U.isFogExp2,flatShading:!!M.flatShading,sizeAttenuation:M.sizeAttenuation,logarithmicDepthBuffer:u,skinning:F.isSkinnedMesh===!0&&X>0,maxBones:X,useVertexTexture:d,morphTargets:!!F.geometry&&!!F.geometry.morphAttributes.position,morphNormals:!!F.geometry&&!!F.geometry.morphAttributes.normal,morphTargetsCount:!!F.geometry&&!!F.geometry.morphAttributes.position?F.geometry.morphAttributes.position.length:0,numDirLights:E.directional.length,numPointLights:E.point.length,numSpotLights:E.spot.length,numRectAreaLights:E.rectArea.length,numHemiLights:E.hemi.length,numDirLightShadows:E.directionalShadowMap.length,numPointLightShadows:E.pointShadowMap.length,numSpotLightShadows:E.spotShadowMap.length,numClippingPlanes:o.numPlanes,numClipIntersection:o.numIntersection,format:M.format,dithering:M.dithering,shadowMapEnabled:s.shadowMap.enabled&&I.length>0,shadowMapType:s.shadowMap.type,toneMapping:M.toneMapped?s.toneMapping:Nn,physicallyCorrectLights:s.physicallyCorrectLights,premultipliedAlpha:M.premultipliedAlpha,doubleSided:M.side===ye,flipSided:M.side===K,depthPacking:M.depthPacking!==void 0?M.depthPacking:!1,index0AttributeName:M.index0AttributeName,extensionDerivatives:M.extensions&&M.extensions.derivatives,extensionFragDepth:M.extensions&&M.extensions.fragDepth,extensionDrawBuffers:M.extensions&&M.extensions.drawBuffers,extensionShaderTextureLOD:M.extensions&&M.extensions.shaderTextureLOD,rendererExtensionFragDepth:h||n.has("EXT_frag_depth"),rendererExtensionDrawBuffers:h||n.has("WEBGL_draw_buffers"),rendererExtensionShaderTextureLod:h||n.has("EXT_shader_texture_lod"),customProgramCacheKey:M.customProgramCacheKey()}}function x(M){const E=[];if(M.shaderID?E.push(M.shaderID):(E.push(M.customVertexShaderID),E.push(M.customFragmentShaderID)),M.defines!==void 0)for(const I in M.defines)E.push(I),E.push(M.defines[I]);return M.isRawShaderMaterial===!1&&(w(E,M),A(E,M),E.push(s.outputEncoding)),E.push(M.customProgramCacheKey),E.join()}function w(M,E){M.push(E.precision),M.push(E.outputEncoding),M.push(E.mapEncoding),M.push(E.matcapEncoding),M.push(E.envMapMode),M.push(E.envMapEncoding),M.push(E.lightMapEncoding),M.push(E.emissiveMapEncoding),M.push(E.combine),M.push(E.vertexUvs),M.push(E.fogExp2),M.push(E.sizeAttenuation),M.push(E.maxBones),M.push(E.morphTargetsCount),M.push(E.numDirLights),M.push(E.numPointLights),M.push(E.numSpotLights),M.push(E.numHemiLights),M.push(E.numRectAreaLights),M.push(E.numDirLightShadows),M.push(E.numPointLightShadows),M.push(E.numSpotLightShadows),M.push(E.shadowMapType),M.push(E.toneMapping),M.push(E.numClippingPlanes),M.push(E.numClipIntersection),M.push(E.format),M.push(E.specularColorMapEncoding),M.push(E.sheenColorMapEncoding)}function A(M,E){a.disableAll(),E.isWebGL2&&a.enable(0),E.supportsVertexTextures&&a.enable(1),E.instancing&&a.enable(2),E.instancingColor&&a.enable(3),E.map&&a.enable(4),E.matcap&&a.enable(5),E.envMap&&a.enable(6),E.envMapCubeUV&&a.enable(7),E.lightMap&&a.enable(8),E.aoMap&&a.enable(9),E.emissiveMap&&a.enable(10),E.bumpMap&&a.enable(11),E.normalMap&&a.enable(12),E.objectSpaceNormalMap&&a.enable(13),E.tangentSpaceNormalMap&&a.enable(14),E.clearcoat&&a.enable(15),E.clearcoatMap&&a.enable(16),E.clearcoatRoughnessMap&&a.enable(17),E.clearcoatNormalMap&&a.enable(18),E.displacementMap&&a.enable(19),E.specularMap&&a.enable(20),E.roughnessMap&&a.enable(21),E.metalnessMap&&a.enable(22),E.gradientMap&&a.enable(23),E.alphaMap&&a.enable(24),E.alphaTest&&a.enable(25),E.vertexColors&&a.enable(26),E.vertexAlphas&&a.enable(27),E.vertexUvs&&a.enable(28),E.vertexTangents&&a.enable(29),E.uvsVertexOnly&&a.enable(30),E.fog&&a.enable(31),M.push(a.mask),a.disableAll(),E.useFog&&a.enable(0),E.flatShading&&a.enable(1),E.logarithmicDepthBuffer&&a.enable(2),E.skinning&&a.enable(3),E.useVertexTexture&&a.enable(4),E.morphTargets&&a.enable(5),E.morphNormals&&a.enable(6),E.premultipliedAlpha&&a.enable(7),E.shadowMapEnabled&&a.enable(8),E.physicallyCorrectLights&&a.enable(9),E.doubleSided&&a.enable(10),E.flipSided&&a.enable(11),E.depthPacking&&a.enable(12),E.dithering&&a.enable(13),E.specularIntensityMap&&a.enable(14),E.specularColorMap&&a.enable(15),E.transmission&&a.enable(16),E.transmissionMap&&a.enable(17),E.thicknessMap&&a.enable(18),E.sheen&&a.enable(19),E.sheenColorMap&&a.enable(20),E.sheenRoughnessMap&&a.enable(21),M.push(a.mask)}function P(M){const E=y[M.type];let I;if(E){const N=Cn[E];I=Ta.clone(N.uniforms)}else I=M.uniforms;return I}function D(M,E){let I;for(let N=0,F=c.length;N<F;N++){const U=c[N];if(U.cacheKey===E){I=U,++I.usedTimes;break}}return I===void 0&&(I=new qg(s,E,M,r),c.push(I)),I}function G(M){if(--M.usedTimes===0){const E=c.indexOf(M);c[E]=c[c.length-1],c.pop(),M.destroy()}}function O(M){l.remove(M)}function R(){l.dispose()}return{getParameters:_,getProgramCacheKey:x,getUniforms:P,acquireProgram:D,releaseProgram:G,releaseShaderCache:O,programs:c,dispose:R}}function Jg(){let s=new WeakMap;function e(r){let o=s.get(r);return o===void 0&&(o={},s.set(r,o)),o}function t(r){s.delete(r)}function n(r,o,a){s.get(r)[o]=a}function i(){s=new WeakMap}return{get:e,remove:t,update:n,dispose:i}}function $g(s,e){return s.groupOrder!==e.groupOrder?s.groupOrder-e.groupOrder:s.renderOrder!==e.renderOrder?s.renderOrder-e.renderOrder:s.material.id!==e.material.id?s.material.id-e.material.id:s.z!==e.z?s.z-e.z:s.id-e.id}function Rc(s,e){return s.groupOrder!==e.groupOrder?s.groupOrder-e.groupOrder:s.renderOrder!==e.renderOrder?s.renderOrder-e.renderOrder:s.z!==e.z?e.z-s.z:s.id-e.id}function Dc(){const s=[];let e=0;const t=[],n=[],i=[];function r(){e=0,t.length=0,n.length=0,i.length=0}function o(u,d,f,m,v,y){let g=s[e];return g===void 0?(g={id:u.id,object:u,geometry:d,material:f,groupOrder:m,renderOrder:u.renderOrder,z:v,group:y},s[e]=g):(g.id=u.id,g.object=u,g.geometry=d,g.material=f,g.groupOrder=m,g.renderOrder=u.renderOrder,g.z=v,g.group=y),e++,g}function a(u,d,f,m,v,y){const g=o(u,d,f,m,v,y);f.transmission>0?n.push(g):f.transparent===!0?i.push(g):t.push(g)}function l(u,d,f,m,v,y){const g=o(u,d,f,m,v,y);f.transmission>0?n.unshift(g):f.transparent===!0?i.unshift(g):t.unshift(g)}function c(u,d){t.length>1&&t.sort(u||$g),n.length>1&&n.sort(d||Rc),i.length>1&&i.sort(d||Rc)}function h(){for(let u=e,d=s.length;u<d;u++){const f=s[u];if(f.id===null)break;f.id=null,f.object=null,f.geometry=null,f.material=null,f.group=null}}return{opaque:t,transmissive:n,transparent:i,init:r,push:a,unshift:l,finish:h,sort:c}}function Qg(){let s=new WeakMap;function e(n,i){let r;return s.has(n)===!1?(r=new Dc,s.set(n,[r])):i>=s.get(n).length?(r=new Dc,s.get(n).push(r)):r=s.get(n)[i],r}function t(){s=new WeakMap}return{get:e,dispose:t}}function Kg(){const s={};return{get:function(e){if(s[e.id]!==void 0)return s[e.id];let t;switch(e.type){case"DirectionalLight":t={direction:new b,color:new de};break;case"SpotLight":t={position:new b,direction:new b,color:new de,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":t={position:new b,color:new de,distance:0,decay:0};break;case"HemisphereLight":t={direction:new b,skyColor:new de,groundColor:new de};break;case"RectAreaLight":t={color:new de,position:new b,halfWidth:new b,halfHeight:new b};break}return s[e.id]=t,t}}}function ev(){const s={};return{get:function(e){if(s[e.id]!==void 0)return s[e.id];let t;switch(e.type){case"DirectionalLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new k};break;case"SpotLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new k};break;case"PointLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new k,shadowCameraNear:1,shadowCameraFar:1e3};break}return s[e.id]=t,t}}}let tv=0;function nv(s,e){return(e.castShadow?1:0)-(s.castShadow?1:0)}function iv(s,e){const t=new Kg,n=ev(),i={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]};for(let h=0;h<9;h++)i.probe.push(new b);const r=new b,o=new be,a=new be;function l(h,u){let d=0,f=0,m=0;for(let G=0;G<9;G++)i.probe[G].set(0,0,0);let v=0,y=0,g=0,p=0,_=0,x=0,w=0,A=0;h.sort(nv);const P=u!==!0?Math.PI:1;for(let G=0,O=h.length;G<O;G++){const R=h[G],M=R.color,E=R.intensity,I=R.distance,N=R.shadow&&R.shadow.map?R.shadow.map.texture:null;if(R.isAmbientLight)d+=M.r*E*P,f+=M.g*E*P,m+=M.b*E*P;else if(R.isLightProbe)for(let F=0;F<9;F++)i.probe[F].addScaledVector(R.sh.coefficients[F],E);else if(R.isDirectionalLight){const F=t.get(R);if(F.color.copy(R.color).multiplyScalar(R.intensity*P),R.castShadow){const U=R.shadow,ue=n.get(R);ue.shadowBias=U.bias,ue.shadowNormalBias=U.normalBias,ue.shadowRadius=U.radius,ue.shadowMapSize=U.mapSize,i.directionalShadow[v]=ue,i.directionalShadowMap[v]=N,i.directionalShadowMatrix[v]=R.shadow.matrix,x++}i.directional[v]=F,v++}else if(R.isSpotLight){const F=t.get(R);if(F.position.setFromMatrixPosition(R.matrixWorld),F.color.copy(M).multiplyScalar(E*P),F.distance=I,F.coneCos=Math.cos(R.angle),F.penumbraCos=Math.cos(R.angle*(1-R.penumbra)),F.decay=R.decay,R.castShadow){const U=R.shadow,ue=n.get(R);ue.shadowBias=U.bias,ue.shadowNormalBias=U.normalBias,ue.shadowRadius=U.radius,ue.shadowMapSize=U.mapSize,i.spotShadow[g]=ue,i.spotShadowMap[g]=N,i.spotShadowMatrix[g]=R.shadow.matrix,A++}i.spot[g]=F,g++}else if(R.isRectAreaLight){const F=t.get(R);F.color.copy(M).multiplyScalar(E),F.halfWidth.set(R.width*.5,0,0),F.halfHeight.set(0,R.height*.5,0),i.rectArea[p]=F,p++}else if(R.isPointLight){const F=t.get(R);if(F.color.copy(R.color).multiplyScalar(R.intensity*P),F.distance=R.distance,F.decay=R.decay,R.castShadow){const U=R.shadow,ue=n.get(R);ue.shadowBias=U.bias,ue.shadowNormalBias=U.normalBias,ue.shadowRadius=U.radius,ue.shadowMapSize=U.mapSize,ue.shadowCameraNear=U.camera.near,ue.shadowCameraFar=U.camera.far,i.pointShadow[y]=ue,i.pointShadowMap[y]=N,i.pointShadowMatrix[y]=R.shadow.matrix,w++}i.point[y]=F,y++}else if(R.isHemisphereLight){const F=t.get(R);F.skyColor.copy(R.color).multiplyScalar(E*P),F.groundColor.copy(R.groundColor).multiplyScalar(E*P),i.hemi[_]=F,_++}}p>0&&(e.isWebGL2||s.has("OES_texture_float_linear")===!0?(i.rectAreaLTC1=ce.LTC_FLOAT_1,i.rectAreaLTC2=ce.LTC_FLOAT_2):s.has("OES_texture_half_float_linear")===!0?(i.rectAreaLTC1=ce.LTC_HALF_1,i.rectAreaLTC2=ce.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),i.ambient[0]=d,i.ambient[1]=f,i.ambient[2]=m;const D=i.hash;(D.directionalLength!==v||D.pointLength!==y||D.spotLength!==g||D.rectAreaLength!==p||D.hemiLength!==_||D.numDirectionalShadows!==x||D.numPointShadows!==w||D.numSpotShadows!==A)&&(i.directional.length=v,i.spot.length=g,i.rectArea.length=p,i.point.length=y,i.hemi.length=_,i.directionalShadow.length=x,i.directionalShadowMap.length=x,i.pointShadow.length=w,i.pointShadowMap.length=w,i.spotShadow.length=A,i.spotShadowMap.length=A,i.directionalShadowMatrix.length=x,i.pointShadowMatrix.length=w,i.spotShadowMatrix.length=A,D.directionalLength=v,D.pointLength=y,D.spotLength=g,D.rectAreaLength=p,D.hemiLength=_,D.numDirectionalShadows=x,D.numPointShadows=w,D.numSpotShadows=A,i.version=tv++)}function c(h,u){let d=0,f=0,m=0,v=0,y=0;const g=u.matrixWorldInverse;for(let p=0,_=h.length;p<_;p++){const x=h[p];if(x.isDirectionalLight){const w=i.directional[d];w.direction.setFromMatrixPosition(x.matrixWorld),r.setFromMatrixPosition(x.target.matrixWorld),w.direction.sub(r),w.direction.transformDirection(g),d++}else if(x.isSpotLight){const w=i.spot[m];w.position.setFromMatrixPosition(x.matrixWorld),w.position.applyMatrix4(g),w.direction.setFromMatrixPosition(x.matrixWorld),r.setFromMatrixPosition(x.target.matrixWorld),w.direction.sub(r),w.direction.transformDirection(g),m++}else if(x.isRectAreaLight){const w=i.rectArea[v];w.position.setFromMatrixPosition(x.matrixWorld),w.position.applyMatrix4(g),a.identity(),o.copy(x.matrixWorld),o.premultiply(g),a.extractRotation(o),w.halfWidth.set(x.width*.5,0,0),w.halfHeight.set(0,x.height*.5,0),w.halfWidth.applyMatrix4(a),w.halfHeight.applyMatrix4(a),v++}else if(x.isPointLight){const w=i.point[f];w.position.setFromMatrixPosition(x.matrixWorld),w.position.applyMatrix4(g),f++}else if(x.isHemisphereLight){const w=i.hemi[y];w.direction.setFromMatrixPosition(x.matrixWorld),w.direction.transformDirection(g),w.direction.normalize(),y++}}}return{setup:l,setupView:c,state:i}}function Ic(s,e){const t=new iv(s,e),n=[],i=[];function r(){n.length=0,i.length=0}function o(u){n.push(u)}function a(u){i.push(u)}function l(u){t.setup(n,u)}function c(u){t.setupView(n,u)}return{init:r,state:{lightsArray:n,shadowsArray:i,lights:t},setupLights:l,setupLightsView:c,pushLight:o,pushShadow:a}}function rv(s,e){let t=new WeakMap;function n(r,o=0){let a;return t.has(r)===!1?(a=new Ic(s,e),t.set(r,[a])):o>=t.get(r).length?(a=new Ic(s,e),t.get(r).push(a)):a=t.get(r)[o],a}function i(){t=new WeakMap}return{get:n,dispose:i}}class Oa extends Kt{constructor(e){super(),this.type="MeshDepthMaterial",this.depthPacking=Hd,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}}Oa.prototype.isMeshDepthMaterial=!0;class Ba extends Kt{constructor(e){super(),this.type="MeshDistanceMaterial",this.referencePosition=new b,this.nearDistance=1,this.farDistance=1e3,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(e)}copy(e){return super.copy(e),this.referencePosition.copy(e.referencePosition),this.nearDistance=e.nearDistance,this.farDistance=e.farDistance,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}}Ba.prototype.isMeshDistanceMaterial=!0;const sv=`void main() {
|
|
3019
|
+
gl_Position = vec4( position, 1.0 );
|
|
3020
|
+
}`,ov=`uniform sampler2D shadow_pass;
|
|
3021
|
+
uniform vec2 resolution;
|
|
3022
|
+
uniform float radius;
|
|
3023
|
+
#include <packing>
|
|
3024
|
+
void main() {
|
|
3025
|
+
const float samples = float( VSM_SAMPLES );
|
|
3026
|
+
float mean = 0.0;
|
|
3027
|
+
float squared_mean = 0.0;
|
|
3028
|
+
float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );
|
|
3029
|
+
float uvStart = samples <= 1.0 ? 0.0 : - 1.0;
|
|
3030
|
+
for ( float i = 0.0; i < samples; i ++ ) {
|
|
3031
|
+
float uvOffset = uvStart + i * uvStride;
|
|
3032
|
+
#ifdef HORIZONTAL_PASS
|
|
3033
|
+
vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );
|
|
3034
|
+
mean += distribution.x;
|
|
3035
|
+
squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;
|
|
3036
|
+
#else
|
|
3037
|
+
float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );
|
|
3038
|
+
mean += depth;
|
|
3039
|
+
squared_mean += depth * depth;
|
|
3040
|
+
#endif
|
|
3041
|
+
}
|
|
3042
|
+
mean = mean / samples;
|
|
3043
|
+
squared_mean = squared_mean / samples;
|
|
3044
|
+
float std_dev = sqrt( squared_mean - mean * mean );
|
|
3045
|
+
gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );
|
|
3046
|
+
}`;function Fc(s,e,t){let n=new qs;const i=new k,r=new k,o=new yt,a=new Oa({depthPacking:Gd}),l=new Ba,c={},h=t.maxTextureSize,u={0:K,1:$,2:ye},d=new vn({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new k},radius:{value:4}},vertexShader:sv,fragmentShader:ov}),f=d.clone();f.defines.HORIZONTAL_PASS=1;const m=new De;m.setAttribute("position",new wt(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const v=new Vt(m,d),y=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=Tt,this.render=function(x,w,A){if(y.enabled===!1||y.autoUpdate===!1&&y.needsUpdate===!1||x.length===0)return;const P=s.getRenderTarget(),D=s.getActiveCubeFace(),G=s.getActiveMipmapLevel(),O=s.state;O.setBlending(Ve),O.buffers.color.setClear(1,1,1,1),O.buffers.depth.setTest(!0),O.setScissorTest(!1);for(let R=0,M=x.length;R<M;R++){const E=x[R],I=E.shadow;if(I===void 0){console.warn("THREE.WebGLShadowMap:",E,"has no shadow.");continue}if(I.autoUpdate===!1&&I.needsUpdate===!1)continue;i.copy(I.mapSize);const N=I.getFrameExtents();if(i.multiply(N),r.copy(I.mapSize),(i.x>h||i.y>h)&&(i.x>h&&(r.x=Math.floor(h/N.x),i.x=r.x*N.x,I.mapSize.x=r.x),i.y>h&&(r.y=Math.floor(h/N.y),i.y=r.y*N.y,I.mapSize.y=r.y)),I.map===null&&!I.isPointLightShadow&&this.type===q){const U={minFilter:Et,magFilter:Et,format:Ot};I.map=new Qt(i.x,i.y,U),I.map.texture.name=E.name+".shadowMap",I.mapPass=new Qt(i.x,i.y,U),I.camera.updateProjectionMatrix()}if(I.map===null){const U={minFilter:Ut,magFilter:Ut,format:Ot};I.map=new Qt(i.x,i.y,U),I.map.texture.name=E.name+".shadowMap",I.camera.updateProjectionMatrix()}s.setRenderTarget(I.map),s.clear();const F=I.getViewportCount();for(let U=0;U<F;U++){const ue=I.getViewport(U);o.set(r.x*ue.x,r.y*ue.y,r.x*ue.z,r.y*ue.w),O.viewport(o),I.updateMatrices(E,U),n=I.getFrustum(),_(w,A,I.camera,E,this.type)}!I.isPointLightShadow&&this.type===q&&g(I,A),I.needsUpdate=!1}y.needsUpdate=!1,s.setRenderTarget(P,D,G)};function g(x,w){const A=e.update(v);d.defines.VSM_SAMPLES!==x.blurSamples&&(d.defines.VSM_SAMPLES=x.blurSamples,f.defines.VSM_SAMPLES=x.blurSamples,d.needsUpdate=!0,f.needsUpdate=!0),d.uniforms.shadow_pass.value=x.map.texture,d.uniforms.resolution.value=x.mapSize,d.uniforms.radius.value=x.radius,s.setRenderTarget(x.mapPass),s.clear(),s.renderBufferDirect(w,null,A,d,v,null),f.uniforms.shadow_pass.value=x.mapPass.texture,f.uniforms.resolution.value=x.mapSize,f.uniforms.radius.value=x.radius,s.setRenderTarget(x.map),s.clear(),s.renderBufferDirect(w,null,A,f,v,null)}function p(x,w,A,P,D,G,O){let R=null;const M=P.isPointLight===!0?x.customDistanceMaterial:x.customDepthMaterial;if(M!==void 0?R=M:R=P.isPointLight===!0?l:a,s.localClippingEnabled&&A.clipShadows===!0&&A.clippingPlanes.length!==0||A.displacementMap&&A.displacementScale!==0||A.alphaMap&&A.alphaTest>0){const E=R.uuid,I=A.uuid;let N=c[E];N===void 0&&(N={},c[E]=N);let F=N[I];F===void 0&&(F=R.clone(),N[I]=F),R=F}return R.visible=A.visible,R.wireframe=A.wireframe,O===q?R.side=A.shadowSide!==null?A.shadowSide:A.side:R.side=A.shadowSide!==null?A.shadowSide:u[A.side],R.alphaMap=A.alphaMap,R.alphaTest=A.alphaTest,R.clipShadows=A.clipShadows,R.clippingPlanes=A.clippingPlanes,R.clipIntersection=A.clipIntersection,R.displacementMap=A.displacementMap,R.displacementScale=A.displacementScale,R.displacementBias=A.displacementBias,R.wireframeLinewidth=A.wireframeLinewidth,R.linewidth=A.linewidth,P.isPointLight===!0&&R.isMeshDistanceMaterial===!0&&(R.referencePosition.setFromMatrixPosition(P.matrixWorld),R.nearDistance=D,R.farDistance=G),R}function _(x,w,A,P,D){if(x.visible===!1)return;if(x.layers.test(w.layers)&&(x.isMesh||x.isLine||x.isPoints)&&(x.castShadow||x.receiveShadow&&D===q)&&(!x.frustumCulled||n.intersectsObject(x))){x.modelViewMatrix.multiplyMatrices(A.matrixWorldInverse,x.matrixWorld);const R=e.update(x),M=x.material;if(Array.isArray(M)){const E=R.groups;for(let I=0,N=E.length;I<N;I++){const F=E[I],U=M[F.materialIndex];if(U&&U.visible){const ue=p(x,R,U,P,A.near,A.far,D);s.renderBufferDirect(A,null,R,ue,x,F)}}}else if(M.visible){const E=p(x,R,M,P,A.near,A.far,D);s.renderBufferDirect(A,null,R,E,x,null)}}const O=x.children;for(let R=0,M=O.length;R<M;R++)_(O[R],w,A,P,D)}}function av(s,e,t){const n=t.isWebGL2;function i(){let L=!1;const ae=new yt;let re=null;const Xe=new 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.uploadTexture()"):Xe?t.texSubImage2D(3553,pe,0,0,ae.width,ae.height,Le,le,ae.data):t.texImage2D(3553,pe,L,ae.width,ae.height,0,Le,le,ae.data)}else if(T.isDataTexture2DArray)Xe?(Se&&t.texStorage3D(35866,$e,L,te.width,te.height,te.depth),t.texSubImage3D(35866,0,0,0,0,te.width,te.height,te.depth,Le,le,te.data)):t.texImage3D(35866,0,L,te.width,te.height,te.depth,0,Le,le,te.data);else if(T.isDataTexture3D)Xe?(Se&&t.texStorage3D(32879,$e,L,te.width,te.height,te.depth),t.texSubImage3D(32879,0,0,0,0,te.width,te.height,te.depth,Le,le,te.data)):t.texImage3D(32879,0,L,te.width,te.height,te.depth,0,Le,le,te.data);else if(T.isFramebufferTexture)Xe&&Se?t.texStorage2D(3553,$e,L,te.width,te.height):t.texImage2D(3553,0,L,te.width,te.height,0,Le,le,null);else if(re.length>0&&Ne){Xe&&Se&&t.texStorage2D(3553,$e,L,re[0].width,re[0].height);for(let pe=0,Je=re.length;pe<Je;pe++)ae=re[pe],Xe?t.texSubImage2D(3553,pe,0,0,Le,le,ae):t.texImage2D(3553,pe,L,Le,le,ae);T.generateMipmaps=!1}else Xe?(Se&&t.texStorage2D(3553,$e,L,te.width,te.height),t.texSubImage2D(3553,0,0,0,Le,le,te)):t.texImage2D(3553,0,L,Le,le,te);w(T,Ne)&&A(ne),C.__version=T.version,T.onUpdate&&T.onUpdate(T)}function Y(C,T,Z){if(T.image.length!==6)return;Me(C,T),t.activeTexture(33984+Z),t.bindTexture(34067,C.__webglTexture),s.pixelStorei(37440,T.flipY),s.pixelStorei(37441,T.premultiplyAlpha),s.pixelStorei(3317,T.unpackAlignment),s.pixelStorei(37443,0);const ne=T&&(T.isCompressedTexture||T.image[0].isCompressedTexture),he=T.image[0]&&T.image[0].isDataTexture,te=[];for(let pe=0;pe<6;pe++)!ne&&!he?te[pe]=p(T.image[pe],!1,!0,c):te[pe]=he?T.image[pe].image:T.image[pe];const Ne=te[0],Le=_(Ne)||a,le=r.convert(T.format),L=r.convert(T.type),ae=P(T.internalFormat,le,L,T.encoding),re=a&&T.isVideoTexture!==!0,Xe=C.__version===void 0;let Se=D(T,Ne,Le);me(34067,T,Le);let $e;if(ne){re&&Xe&&t.texStorage2D(34067,Se,ae,Ne.width,Ne.height);for(let pe=0;pe<6;pe++){$e=te[pe].mipmaps;for(let Je=0;Je<$e.length;Je++){const St=$e[Je];T.format!==Ot&&T.format!==mi?le!==null?re?t.compressedTexSubImage2D(34069+pe,Je,0,0,St.width,St.height,le,St.data):t.compressedTexImage2D(34069+pe,Je,ae,St.width,St.height,0,St.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):re?t.texSubImage2D(34069+pe,Je,0,0,St.width,St.height,le,L,St.data):t.texImage2D(34069+pe,Je,ae,St.width,St.height,0,le,L,St.data)}}}else{$e=T.mipmaps,re&&Xe&&($e.length>0&&Se++,t.texStorage2D(34067,Se,ae,te[0].width,te[0].height));for(let pe=0;pe<6;pe++)if(he){re?t.texSubImage2D(34069+pe,0,0,0,te[pe].width,te[pe].height,le,L,te[pe].data):t.texImage2D(34069+pe,0,ae,te[pe].width,te[pe].height,0,le,L,te[pe].data);for(let Je=0;Je<$e.length;Je++){const _t=$e[Je].image[pe].image;re?t.texSubImage2D(34069+pe,Je+1,0,0,_t.width,_t.height,le,L,_t.data):t.texImage2D(34069+pe,Je+1,ae,_t.width,_t.height,0,le,L,_t.data)}}else{re?t.texSubImage2D(34069+pe,0,0,0,le,L,te[pe]):t.texImage2D(34069+pe,0,ae,le,L,te[pe]);for(let Je=0;Je<$e.length;Je++){const St=$e[Je];re?t.texSubImage2D(34069+pe,Je+1,0,0,le,L,St.image[pe]):t.texImage2D(34069+pe,Je+1,ae,le,L,St.image[pe])}}}w(T,Le)&&A(34067),C.__version=T.version,T.onUpdate&&T.onUpdate(T)}function Ye(C,T,Z,ne,he){const te=r.convert(Z.format),Ne=r.convert(Z.type),Le=P(Z.internalFormat,te,Ne,Z.encoding);n.get(T).__hasExternalTextures||(he===32879||he===35866?t.texImage3D(he,0,Le,T.width,T.height,T.depth,0,te,Ne,null):t.texImage2D(he,0,Le,T.width,T.height,0,te,Ne,null)),t.bindFramebuffer(36160,C),T.useRenderToTexture?f.framebufferTexture2DMultisampleEXT(36160,ne,he,n.get(Z).__webglTexture,0,_e(T)):s.framebufferTexture2D(36160,ne,he,n.get(Z).__webglTexture,0),t.bindFramebuffer(36160,null)}function Ce(C,T,Z){if(s.bindRenderbuffer(36161,C),T.depthBuffer&&!T.stencilBuffer){let ne=33189;if(Z||T.useRenderToTexture){const he=T.depthTexture;he&&he.isDepthTexture&&(he.type===Un?ne=36012:he.type===ys&&(ne=33190));const te=_e(T);T.useRenderToTexture?f.renderbufferStorageMultisampleEXT(36161,te,ne,T.width,T.height):s.renderbufferStorageMultisample(36161,te,ne,T.width,T.height)}else s.renderbufferStorage(36161,ne,T.width,T.height);s.framebufferRenderbuffer(36160,36096,36161,C)}else if(T.depthBuffer&&T.stencilBuffer){const ne=_e(T);Z&&T.useRenderbuffer?s.renderbufferStorageMultisample(36161,ne,35056,T.width,T.height):T.useRenderToTexture?f.renderbufferStorageMultisampleEXT(36161,ne,35056,T.width,T.height):s.renderbufferStorage(36161,34041,T.width,T.height),s.framebufferRenderbuffer(36160,33306,36161,C)}else{const ne=T.isWebGLMultipleRenderTargets===!0?T.texture[0]:T.texture,he=r.convert(ne.format),te=r.convert(ne.type),Ne=P(ne.internalFormat,he,te,ne.encoding),Le=_e(T);Z&&T.useRenderbuffer?s.renderbufferStorageMultisample(36161,Le,Ne,T.width,T.height):T.useRenderToTexture?f.renderbufferStorageMultisampleEXT(36161,Le,Ne,T.width,T.height):s.renderbufferStorage(36161,Ne,T.width,T.height)}s.bindRenderbuffer(36161,null)}function Te(C,T){if(T&&T.isWebGLCubeRenderTarget)throw new Error("Depth Texture with cube render targets is not supported");if(t.bindFramebuffer(36160,C),!(T.depthTexture&&T.depthTexture.isDepthTexture))throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");(!n.get(T.depthTexture).__webglTexture||T.depthTexture.image.width!==T.width||T.depthTexture.image.height!==T.height)&&(T.depthTexture.image.width=T.width,T.depthTexture.image.height=T.height,T.depthTexture.needsUpdate=!0),U(T.depthTexture,0);const ne=n.get(T.depthTexture).__webglTexture,he=_e(T);if(T.depthTexture.format===gi)T.useRenderToTexture?f.framebufferTexture2DMultisampleEXT(36160,36096,3553,ne,0,he):s.framebufferTexture2D(36160,36096,3553,ne,0);else if(T.depthTexture.format===Wi)T.useRenderToTexture?f.framebufferTexture2DMultisampleEXT(36160,33306,3553,ne,0,he):s.framebufferTexture2D(36160,33306,3553,ne,0);else throw new Error("Unknown depthTexture format")}function Ae(C){const T=n.get(C),Z=C.isWebGLCubeRenderTarget===!0;if(C.depthTexture&&!T.__autoAllocateDepthBuffer){if(Z)throw new Error("target.depthTexture not supported in Cube render targets");Te(T.__webglFramebuffer,C)}else if(Z){T.__webglDepthbuffer=[];for(let ne=0;ne<6;ne++)t.bindFramebuffer(36160,T.__webglFramebuffer[ne]),T.__webglDepthbuffer[ne]=s.createRenderbuffer(),Ce(T.__webglDepthbuffer[ne],C,!1)}else t.bindFramebuffer(36160,T.__webglFramebuffer),T.__webglDepthbuffer=s.createRenderbuffer(),Ce(T.__webglDepthbuffer,C,!1);t.bindFramebuffer(36160,null)}function lt(C,T,Z){const ne=n.get(C);T!==void 0&&Ye(ne.__webglFramebuffer,C,C.texture,36064,3553),Z!==void 0&&Ae(C)}function V(C){const T=C.texture,Z=n.get(C),ne=n.get(T);C.addEventListener("dispose",R),C.isWebGLMultipleRenderTargets!==!0&&(ne.__webglTexture===void 0&&(ne.__webglTexture=s.createTexture()),ne.__version=T.version,o.memory.textures++);const he=C.isWebGLCubeRenderTarget===!0,te=C.isWebGLMultipleRenderTargets===!0,Ne=T.isDataTexture3D||T.isDataTexture2DArray,Le=_(C)||a;if(a&&T.format===mi&&(T.type===Un||T.type===pi)&&(T.format=Ot,console.warn("THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.")),he){Z.__webglFramebuffer=[];for(let le=0;le<6;le++)Z.__webglFramebuffer[le]=s.createFramebuffer()}else if(Z.__webglFramebuffer=s.createFramebuffer(),te)if(i.drawBuffers){const le=C.texture;for(let L=0,ae=le.length;L<ae;L++){const re=n.get(le[L]);re.__webglTexture===void 0&&(re.__webglTexture=s.createTexture(),o.memory.textures++)}}else console.warn("THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension.");else if(C.useRenderbuffer)if(a){Z.__webglMultisampledFramebuffer=s.createFramebuffer(),Z.__webglColorRenderbuffer=s.createRenderbuffer(),s.bindRenderbuffer(36161,Z.__webglColorRenderbuffer);const le=r.convert(T.format),L=r.convert(T.type),ae=P(T.internalFormat,le,L,T.encoding),re=_e(C);s.renderbufferStorageMultisample(36161,re,ae,C.width,C.height),t.bindFramebuffer(36160,Z.__webglMultisampledFramebuffer),s.framebufferRenderbuffer(36160,36064,36161,Z.__webglColorRenderbuffer),s.bindRenderbuffer(36161,null),C.depthBuffer&&(Z.__webglDepthRenderbuffer=s.createRenderbuffer(),Ce(Z.__webglDepthRenderbuffer,C,!0)),t.bindFramebuffer(36160,null)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.");if(he){t.bindTexture(34067,ne.__webglTexture),me(34067,T,Le);for(let le=0;le<6;le++)Ye(Z.__webglFramebuffer[le],C,T,36064,34069+le);w(T,Le)&&A(34067),t.unbindTexture()}else if(te){const le=C.texture;for(let L=0,ae=le.length;L<ae;L++){const re=le[L],Xe=n.get(re);t.bindTexture(3553,Xe.__webglTexture),me(3553,re,Le),Ye(Z.__webglFramebuffer,C,re,36064+L,3553),w(re,Le)&&A(3553)}t.unbindTexture()}else{let le=3553;Ne&&(a?le=T.isDataTexture3D?32879:35866:console.warn("THREE.DataTexture3D and THREE.DataTexture2DArray only supported with WebGL2.")),t.bindTexture(le,ne.__webglTexture),me(le,T,Le),Ye(Z.__webglFramebuffer,C,T,36064,le),w(T,Le)&&A(le),t.unbindTexture()}C.depthBuffer&&Ae(C)}function ie(C){const T=_(C)||a,Z=C.isWebGLMultipleRenderTargets===!0?C.texture:[C.texture];for(let ne=0,he=Z.length;ne<he;ne++){const te=Z[ne];if(w(te,T)){const Ne=C.isWebGLCubeRenderTarget?34067:3553,Le=n.get(te).__webglTexture;t.bindTexture(Ne,Le),A(Ne),t.unbindTexture()}}}function oe(C){if(C.useRenderbuffer)if(a){const T=C.width,Z=C.height;let ne=16384;const he=[36064],te=C.stencilBuffer?33306:36096;C.depthBuffer&&he.push(te),C.ignoreDepthForMultisampleCopy||(C.depthBuffer&&(ne|=256),C.stencilBuffer&&(ne|=1024));const Ne=n.get(C);t.bindFramebuffer(36008,Ne.__webglMultisampledFramebuffer),t.bindFramebuffer(36009,Ne.__webglFramebuffer),C.ignoreDepthForMultisampleCopy&&(s.invalidateFramebuffer(36008,[te]),s.invalidateFramebuffer(36009,[te])),s.blitFramebuffer(0,0,T,Z,0,0,T,Z,ne,9728),s.invalidateFramebuffer(36008,he),t.bindFramebuffer(36008,null),t.bindFramebuffer(36009,Ne.__webglMultisampledFramebuffer)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.")}function _e(C){return a&&(C.useRenderbuffer||C.useRenderToTexture)?Math.min(u,C.samples):0}function fe(C){const T=o.render.frame;m.get(C)!==T&&(m.set(C,T),C.update())}let We=!1,qe=!1;function Qe(C,T){C&&C.isWebGLRenderTarget&&(We===!1&&(console.warn("THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead."),We=!0),C=C.texture),U(C,T)}function At(C,T){C&&C.isWebGLCubeRenderTarget&&(qe===!1&&(console.warn("THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead."),qe=!0),C=C.texture),W(C,T)}this.allocateTextureUnit=F,this.resetTextureUnits=N,this.setTexture2D=U,this.setTexture2DArray=ue,this.setTexture3D=ve,this.setTextureCube=W,this.rebindTextures=lt,this.setupRenderTarget=V,this.updateRenderTargetMipmap=ie,this.updateMultisampleRenderTarget=oe,this.setupDepthRenderbuffer=Ae,this.setupFrameBufferTexture=Ye,this.safeSetTexture2D=Qe,this.safeSetTextureCube=At}function cv(s,e,t){const n=t.isWebGL2;function i(r){let o;if(r===En)return 5121;if(r===Zh)return 32819;if(r===Yh)return 32820;if(r===Jh)return 33635;if(r===qh)return 5120;if(r===Xh)return 5122;if(r===Fr)return 5123;if(r===jh)return 5124;if(r===ys)return 5125;if(r===Un)return 5126;if(r===pi)return n?5131:(o=e.get("OES_texture_half_float"),o!==null?o.HALF_FLOAT_OES:null);if(r===$h)return 6406;if(r===mi)return 6407;if(r===Ot)return 6408;if(r===Qh)return 6409;if(r===Kh)return 6410;if(r===gi)return 6402;if(r===Wi)return 34041;if(r===ed)return 6403;if(r===td)return 36244;if(r===nd)return 33319;if(r===id)return 33320;if(r===rd)return 36248;if(r===sd)return 36249;if(r===Al||r===Cl||r===Pl||r===Ll)if(o=e.get("WEBGL_compressed_texture_s3tc"),o!==null){if(r===Al)return o.COMPRESSED_RGB_S3TC_DXT1_EXT;if(r===Cl)return o.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(r===Pl)return o.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(r===Ll)return o.COMPRESSED_RGBA_S3TC_DXT5_EXT}else return null;if(r===Rl||r===Dl||r===Il||r===Fl)if(o=e.get("WEBGL_compressed_texture_pvrtc"),o!==null){if(r===Rl)return o.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(r===Dl)return o.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(r===Il)return o.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(r===Fl)return o.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}else return null;if(r===od)return o=e.get("WEBGL_compressed_texture_etc1"),o!==null?o.COMPRESSED_RGB_ETC1_WEBGL:null;if((r===zl||r===Ol)&&(o=e.get("WEBGL_compressed_texture_etc"),o!==null)){if(r===zl)return o.COMPRESSED_RGB8_ETC2;if(r===Ol)return o.COMPRESSED_RGBA8_ETC2_EAC}if(r===ad||r===ld||r===cd||r===ud||r===hd||r===dd||r===fd||r===pd||r===md||r===gd||r===vd||r===xd||r===yd||r===_d||r===wd||r===Md||r===Sd||r===Td||r===Ed||r===Ad||r===Cd||r===Pd||r===Ld||r===Rd||r===Dd||r===Id||r===Fd||r===zd)return o=e.get("WEBGL_compressed_texture_astc"),o!==null?r:null;if(r===bd)return o=e.get("EXT_texture_compression_bptc"),o!==null?r:null;if(r===Vi)return n?34042:(o=e.get("WEBGL_depth_texture"),o!==null?o.UNSIGNED_INT_24_8_WEBGL:null)}return{convert:i}}class zc extends Gt{constructor(e=[]){super(),this.cameras=e}}zc.prototype.isArrayCamera=!0;class Ci extends mt{constructor(){super(),this.type="Group"}}Ci.prototype.isGroup=!0;const uv={type:"move"};class Na{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return this._hand===null&&(this._hand=new Ci,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return this._targetRay===null&&(this._targetRay=new Ci,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new b,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new b),this._targetRay}getGripSpace(){return this._grip===null&&(this._grip=new Ci,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new b,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new b),this._grip}dispatchEvent(e){return this._targetRay!==null&&this._targetRay.dispatchEvent(e),this._grip!==null&&this._grip.dispatchEvent(e),this._hand!==null&&this._hand.dispatchEvent(e),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),this._targetRay!==null&&(this._targetRay.visible=!1),this._grip!==null&&(this._grip.visible=!1),this._hand!==null&&(this._hand.visible=!1),this}update(e,t,n){let i=null,r=null,o=null;const a=this._targetRay,l=this._grip,c=this._hand;if(e&&t.session.visibilityState!=="visible-blurred")if(a!==null&&(i=t.getPose(e.targetRaySpace,n),i!==null&&(a.matrix.fromArray(i.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale),i.linearVelocity?(a.hasLinearVelocity=!0,a.linearVelocity.copy(i.linearVelocity)):a.hasLinearVelocity=!1,i.angularVelocity?(a.hasAngularVelocity=!0,a.angularVelocity.copy(i.angularVelocity)):a.hasAngularVelocity=!1,this.dispatchEvent(uv))),c&&e.hand){o=!0;for(const v of e.hand.values()){const y=t.getJointPose(v,n);if(c.joints[v.jointName]===void 0){const p=new Ci;p.matrixAutoUpdate=!1,p.visible=!1,c.joints[v.jointName]=p,c.add(p)}const g=c.joints[v.jointName];y!==null&&(g.matrix.fromArray(y.transform.matrix),g.matrix.decompose(g.position,g.rotation,g.scale),g.jointRadius=y.radius),g.visible=y!==null}const h=c.joints["index-finger-tip"],u=c.joints["thumb-tip"],d=h.position.distanceTo(u.position),f=.02,m=.005;c.inputState.pinching&&d>f+m?(c.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!c.inputState.pinching&&d<=f-m&&(c.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else l!==null&&e.gripSpace&&(r=t.getPose(e.gripSpace,n),r!==null&&(l.matrix.fromArray(r.transform.matrix),l.matrix.decompose(l.position,l.rotation,l.scale),r.linearVelocity?(l.hasLinearVelocity=!0,l.linearVelocity.copy(r.linearVelocity)):l.hasLinearVelocity=!1,r.angularVelocity?(l.hasAngularVelocity=!0,l.angularVelocity.copy(r.angularVelocity)):l.hasAngularVelocity=!1));return a!==null&&(a.visible=i!==null),l!==null&&(l.visible=r!==null),c!==null&&(c.visible=o!==null),this}}class Ua extends kt{constructor(e,t,n,i,r,o,a,l,c,h){if(h=h!==void 0?h:gi,h!==gi&&h!==Wi)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");n===void 0&&h===gi&&(n=Fr),n===void 0&&h===Wi&&(n=Vi),super(null,i,r,o,a,l,h,n,c),this.image={width:e,height:t},this.magFilter=a!==void 0?a:Ut,this.minFilter=l!==void 0?l:Ut,this.flipY=!1,this.generateMipmaps=!1}}Ua.prototype.isDepthTexture=!0;class hv extends xi{constructor(e,t){super();const n=this;let i=null,r=1,o=null,a="local-floor";const l=e.extensions.has("WEBGL_multisampled_render_to_texture");let c=null,h=null,u=null,d=null,f=!1,m=null;const v=t.getContextAttributes();let y=null,g=null;const p=[],_=new Map,x=new Gt;x.layers.enable(1),x.viewport=new yt;const w=new Gt;w.layers.enable(2),w.viewport=new yt;const A=[x,w],P=new zc;P.layers.enable(1),P.layers.enable(2);let D=null,G=null;this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(W){let X=p[W];return X===void 0&&(X=new Na,p[W]=X),X.getTargetRaySpace()},this.getControllerGrip=function(W){let X=p[W];return X===void 0&&(X=new Na,p[W]=X),X.getGripSpace()},this.getHand=function(W){let X=p[W];return X===void 0&&(X=new Na,p[W]=X),X.getHandSpace()};function O(W){const X=_.get(W.inputSource);X&&X.dispatchEvent({type:W.type,data:W.inputSource})}function R(){_.forEach(function(W,X){W.disconnect(X)}),_.clear(),D=null,G=null,e.setRenderTarget(y),d=null,u=null,h=null,i=null,g=null,ve.stop(),n.isPresenting=!1,n.dispatchEvent({type:"sessionend"})}this.setFramebufferScaleFactor=function(W){r=W,n.isPresenting===!0&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(W){a=W,n.isPresenting===!0&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return o},this.getBaseLayer=function(){return u!==null?u:d},this.getBinding=function(){return h},this.getFrame=function(){return m},this.getSession=function(){return i},this.setSession=function(W){return Rr(this,null,function*(){if(i=W,i!==null){if(y=e.getRenderTarget(),i.addEventListener("select",O),i.addEventListener("selectstart",O),i.addEventListener("selectend",O),i.addEventListener("squeeze",O),i.addEventListener("squeezestart",O),i.addEventListener("squeezeend",O),i.addEventListener("end",R),i.addEventListener("inputsourceschange",M),v.xrCompatible!==!0&&(yield t.makeXRCompatible()),i.renderState.layers===void 0||e.capabilities.isWebGL2===!1){const X={antialias:i.renderState.layers===void 0?v.antialias:!0,alpha:v.alpha,depth:v.depth,stencil:v.stencil,framebufferScaleFactor:r};d=new XRWebGLLayer(i,t,X),i.updateRenderState({baseLayer:d}),g=new Qt(d.framebufferWidth,d.framebufferHeight,{format:Ot,type:En,encoding:e.outputEncoding})}else{f=v.antialias;let X=null,xe=null,me=null;v.depth&&(me=v.stencil?35056:33190,X=v.stencil?Wi:gi,xe=v.stencil?Vi:Fr);const Me={colorFormat:v.alpha||f?32856:32849,depthFormat:me,scaleFactor:r};h=new XRWebGLBinding(i,t),u=h.createProjectionLayer(Me),i.updateRenderState({layers:[u]}),f?g=new Ts(u.textureWidth,u.textureHeight,{format:Ot,type:En,depthTexture:new Ua(u.textureWidth,u.textureHeight,xe,void 0,void 0,void 0,void 0,void 0,void 0,X),stencilBuffer:v.stencil,ignoreDepth:u.ignoreDepthValues,useRenderToTexture:l,encoding:e.outputEncoding}):g=new Qt(u.textureWidth,u.textureHeight,{format:v.alpha?Ot:mi,type:En,depthTexture:new Ua(u.textureWidth,u.textureHeight,xe,void 0,void 0,void 0,void 0,void 0,void 0,X),stencilBuffer:v.stencil,ignoreDepth:u.ignoreDepthValues,encoding:e.outputEncoding})}this.setFoveation(1),o=yield i.requestReferenceSpace(a),ve.setContext(i),ve.start(),n.isPresenting=!0,n.dispatchEvent({type:"sessionstart"})}})};function M(W){const X=i.inputSources;for(let xe=0;xe<p.length;xe++)_.set(X[xe],p[xe]);for(let xe=0;xe<W.removed.length;xe++){const me=W.removed[xe],Me=_.get(me);Me&&(Me.dispatchEvent({type:"disconnected",data:me}),_.delete(me))}for(let xe=0;xe<W.added.length;xe++){const me=W.added[xe],Me=_.get(me);Me&&Me.dispatchEvent({type:"connected",data:me})}}const E=new b,I=new b;function N(W,X,xe){E.setFromMatrixPosition(X.matrixWorld),I.setFromMatrixPosition(xe.matrixWorld);const me=E.distanceTo(I),Me=X.projectionMatrix.elements,st=xe.projectionMatrix.elements,Y=Me[14]/(Me[10]-1),Ye=Me[14]/(Me[10]+1),Ce=(Me[9]+1)/Me[5],Te=(Me[9]-1)/Me[5],Ae=(Me[8]-1)/Me[0],lt=(st[8]+1)/st[0],V=Y*Ae,ie=Y*lt,oe=me/(-Ae+lt),_e=oe*-Ae;X.matrixWorld.decompose(W.position,W.quaternion,W.scale),W.translateX(_e),W.translateZ(oe),W.matrixWorld.compose(W.position,W.quaternion,W.scale),W.matrixWorldInverse.copy(W.matrixWorld).invert();const fe=Y+oe,We=Ye+oe,qe=V-_e,Qe=ie+(me-_e),At=Ce*Ye/We*fe,C=Te*Ye/We*fe;W.projectionMatrix.makePerspective(qe,Qe,At,C,fe,We)}function F(W,X){X===null?W.matrixWorld.copy(W.matrix):W.matrixWorld.multiplyMatrices(X.matrixWorld,W.matrix),W.matrixWorldInverse.copy(W.matrixWorld).invert()}this.updateCamera=function(W){if(i===null)return;P.near=w.near=x.near=W.near,P.far=w.far=x.far=W.far,(D!==P.near||G!==P.far)&&(i.updateRenderState({depthNear:P.near,depthFar:P.far}),D=P.near,G=P.far);const X=W.parent,xe=P.cameras;F(P,X);for(let Me=0;Me<xe.length;Me++)F(xe[Me],X);P.matrixWorld.decompose(P.position,P.quaternion,P.scale),W.position.copy(P.position),W.quaternion.copy(P.quaternion),W.scale.copy(P.scale),W.matrix.copy(P.matrix),W.matrixWorld.copy(P.matrixWorld);const me=W.children;for(let Me=0,st=me.length;Me<st;Me++)me[Me].updateMatrixWorld(!0);xe.length===2?N(P,x,w):P.projectionMatrix.copy(x.projectionMatrix)},this.getCamera=function(){return P},this.getFoveation=function(){if(u!==null)return u.fixedFoveation;if(d!==null)return d.fixedFoveation},this.setFoveation=function(W){u!==null&&(u.fixedFoveation=W),d!==null&&d.fixedFoveation!==void 0&&(d.fixedFoveation=W)};let U=null;function ue(W,X){if(c=X.getViewerPose(o),m=X,c!==null){const me=c.views;d!==null&&(e.setRenderTargetFramebuffer(g,d.framebuffer),e.setRenderTarget(g));let Me=!1;me.length!==P.cameras.length&&(P.cameras.length=0,Me=!0);for(let st=0;st<me.length;st++){const Y=me[st];let Ye=null;if(d!==null)Ye=d.getViewport(Y);else{const Te=h.getViewSubImage(u,Y);Ye=Te.viewport,st===0&&(e.setRenderTargetTextures(g,Te.colorTexture,u.ignoreDepthValues?void 0:Te.depthStencilTexture),e.setRenderTarget(g))}const Ce=A[st];Ce.matrix.fromArray(Y.transform.matrix),Ce.projectionMatrix.fromArray(Y.projectionMatrix),Ce.viewport.set(Ye.x,Ye.y,Ye.width,Ye.height),st===0&&P.matrix.copy(Ce.matrix),Me===!0&&P.cameras.push(Ce)}}const xe=i.inputSources;for(let me=0;me<p.length;me++){const Me=p[me],st=xe[me];Me.update(st,X,o)}U&&U(W,X),m=null}const ve=new ec;ve.setAnimationLoop(ue),this.setAnimationLoop=function(W){U=W},this.dispose=function(){}}}function dv(s){function e(g,p){g.fogColor.value.copy(p.color),p.isFog?(g.fogNear.value=p.near,g.fogFar.value=p.far):p.isFogExp2&&(g.fogDensity.value=p.density)}function t(g,p,_,x,w){p.isMeshBasicMaterial?n(g,p):p.isMeshLambertMaterial?(n(g,p),l(g,p)):p.isMeshToonMaterial?(n(g,p),h(g,p)):p.isMeshPhongMaterial?(n(g,p),c(g,p)):p.isMeshStandardMaterial?(n(g,p),p.isMeshPhysicalMaterial?d(g,p,w):u(g,p)):p.isMeshMatcapMaterial?(n(g,p),f(g,p)):p.isMeshDepthMaterial?(n(g,p),m(g,p)):p.isMeshDistanceMaterial?(n(g,p),v(g,p)):p.isMeshNormalMaterial?(n(g,p),y(g,p)):p.isLineBasicMaterial?(i(g,p),p.isLineDashedMaterial&&r(g,p)):p.isPointsMaterial?o(g,p,_,x):p.isSpriteMaterial?a(g,p):p.isShadowMaterial?(g.color.value.copy(p.color),g.opacity.value=p.opacity):p.isShaderMaterial&&(p.uniformsNeedUpdate=!1)}function n(g,p){g.opacity.value=p.opacity,p.color&&g.diffuse.value.copy(p.color),p.emissive&&g.emissive.value.copy(p.emissive).multiplyScalar(p.emissiveIntensity),p.map&&(g.map.value=p.map),p.alphaMap&&(g.alphaMap.value=p.alphaMap),p.specularMap&&(g.specularMap.value=p.specularMap),p.alphaTest>0&&(g.alphaTest.value=p.alphaTest);const _=s.get(p).envMap;_&&(g.envMap.value=_,g.flipEnvMap.value=_.isCubeTexture&&_.isRenderTargetTexture===!1?-1:1,g.reflectivity.value=p.reflectivity,g.ior.value=p.ior,g.refractionRatio.value=p.refractionRatio),p.lightMap&&(g.lightMap.value=p.lightMap,g.lightMapIntensity.value=p.lightMapIntensity),p.aoMap&&(g.aoMap.value=p.aoMap,g.aoMapIntensity.value=p.aoMapIntensity);let x;p.map?x=p.map:p.specularMap?x=p.specularMap:p.displacementMap?x=p.displacementMap:p.normalMap?x=p.normalMap:p.bumpMap?x=p.bumpMap:p.roughnessMap?x=p.roughnessMap:p.metalnessMap?x=p.metalnessMap:p.alphaMap?x=p.alphaMap:p.emissiveMap?x=p.emissiveMap:p.clearcoatMap?x=p.clearcoatMap:p.clearcoatNormalMap?x=p.clearcoatNormalMap:p.clearcoatRoughnessMap?x=p.clearcoatRoughnessMap:p.specularIntensityMap?x=p.specularIntensityMap:p.specularColorMap?x=p.specularColorMap:p.transmissionMap?x=p.transmissionMap:p.thicknessMap?x=p.thicknessMap:p.sheenColorMap?x=p.sheenColorMap:p.sheenRoughnessMap&&(x=p.sheenRoughnessMap),x!==void 0&&(x.isWebGLRenderTarget&&(x=x.texture),x.matrixAutoUpdate===!0&&x.updateMatrix(),g.uvTransform.value.copy(x.matrix));let w;p.aoMap?w=p.aoMap:p.lightMap&&(w=p.lightMap),w!==void 0&&(w.isWebGLRenderTarget&&(w=w.texture),w.matrixAutoUpdate===!0&&w.updateMatrix(),g.uv2Transform.value.copy(w.matrix))}function i(g,p){g.diffuse.value.copy(p.color),g.opacity.value=p.opacity}function r(g,p){g.dashSize.value=p.dashSize,g.totalSize.value=p.dashSize+p.gapSize,g.scale.value=p.scale}function o(g,p,_,x){g.diffuse.value.copy(p.color),g.opacity.value=p.opacity,g.size.value=p.size*_,g.scale.value=x*.5,p.map&&(g.map.value=p.map),p.alphaMap&&(g.alphaMap.value=p.alphaMap),p.alphaTest>0&&(g.alphaTest.value=p.alphaTest);let w;p.map?w=p.map:p.alphaMap&&(w=p.alphaMap),w!==void 0&&(w.matrixAutoUpdate===!0&&w.updateMatrix(),g.uvTransform.value.copy(w.matrix))}function a(g,p){g.diffuse.value.copy(p.color),g.opacity.value=p.opacity,g.rotation.value=p.rotation,p.map&&(g.map.value=p.map),p.alphaMap&&(g.alphaMap.value=p.alphaMap),p.alphaTest>0&&(g.alphaTest.value=p.alphaTest);let _;p.map?_=p.map:p.alphaMap&&(_=p.alphaMap),_!==void 0&&(_.matrixAutoUpdate===!0&&_.updateMatrix(),g.uvTransform.value.copy(_.matrix))}function l(g,p){p.emissiveMap&&(g.emissiveMap.value=p.emissiveMap)}function c(g,p){g.specular.value.copy(p.specular),g.shininess.value=Math.max(p.shininess,1e-4),p.emissiveMap&&(g.emissiveMap.value=p.emissiveMap),p.bumpMap&&(g.bumpMap.value=p.bumpMap,g.bumpScale.value=p.bumpScale,p.side===K&&(g.bumpScale.value*=-1)),p.normalMap&&(g.normalMap.value=p.normalMap,g.normalScale.value.copy(p.normalScale),p.side===K&&g.normalScale.value.negate()),p.displacementMap&&(g.displacementMap.value=p.displacementMap,g.displacementScale.value=p.displacementScale,g.displacementBias.value=p.displacementBias)}function h(g,p){p.gradientMap&&(g.gradientMap.value=p.gradientMap),p.emissiveMap&&(g.emissiveMap.value=p.emissiveMap),p.bumpMap&&(g.bumpMap.value=p.bumpMap,g.bumpScale.value=p.bumpScale,p.side===K&&(g.bumpScale.value*=-1)),p.normalMap&&(g.normalMap.value=p.normalMap,g.normalScale.value.copy(p.normalScale),p.side===K&&g.normalScale.value.negate()),p.displacementMap&&(g.displacementMap.value=p.displacementMap,g.displacementScale.value=p.displacementScale,g.displacementBias.value=p.displacementBias)}function u(g,p){g.roughness.value=p.roughness,g.metalness.value=p.metalness,p.roughnessMap&&(g.roughnessMap.value=p.roughnessMap),p.metalnessMap&&(g.metalnessMap.value=p.metalnessMap),p.emissiveMap&&(g.emissiveMap.value=p.emissiveMap),p.bumpMap&&(g.bumpMap.value=p.bumpMap,g.bumpScale.value=p.bumpScale,p.side===K&&(g.bumpScale.value*=-1)),p.normalMap&&(g.normalMap.value=p.normalMap,g.normalScale.value.copy(p.normalScale),p.side===K&&g.normalScale.value.negate()),p.displacementMap&&(g.displacementMap.value=p.displacementMap,g.displacementScale.value=p.displacementScale,g.displacementBias.value=p.displacementBias),s.get(p).envMap&&(g.envMapIntensity.value=p.envMapIntensity)}function d(g,p,_){u(g,p),g.ior.value=p.ior,p.sheen>0&&(g.sheenColor.value.copy(p.sheenColor).multiplyScalar(p.sheen),g.sheenRoughness.value=p.sheenRoughness,p.sheenColorMap&&(g.sheenColorMap.value=p.sheenColorMap),p.sheenRoughnessMap&&(g.sheenRoughnessMap.value=p.sheenRoughnessMap)),p.clearcoat>0&&(g.clearcoat.value=p.clearcoat,g.clearcoatRoughness.value=p.clearcoatRoughness,p.clearcoatMap&&(g.clearcoatMap.value=p.clearcoatMap),p.clearcoatRoughnessMap&&(g.clearcoatRoughnessMap.value=p.clearcoatRoughnessMap),p.clearcoatNormalMap&&(g.clearcoatNormalScale.value.copy(p.clearcoatNormalScale),g.clearcoatNormalMap.value=p.clearcoatNormalMap,p.side===K&&g.clearcoatNormalScale.value.negate())),p.transmission>0&&(g.transmission.value=p.transmission,g.transmissionSamplerMap.value=_.texture,g.transmissionSamplerSize.value.set(_.width,_.height),p.transmissionMap&&(g.transmissionMap.value=p.transmissionMap),g.thickness.value=p.thickness,p.thicknessMap&&(g.thicknessMap.value=p.thicknessMap),g.attenuationDistance.value=p.attenuationDistance,g.attenuationColor.value.copy(p.attenuationColor)),g.specularIntensity.value=p.specularIntensity,g.specularColor.value.copy(p.specularColor),p.specularIntensityMap&&(g.specularIntensityMap.value=p.specularIntensityMap),p.specularColorMap&&(g.specularColorMap.value=p.specularColorMap)}function f(g,p){p.matcap&&(g.matcap.value=p.matcap),p.bumpMap&&(g.bumpMap.value=p.bumpMap,g.bumpScale.value=p.bumpScale,p.side===K&&(g.bumpScale.value*=-1)),p.normalMap&&(g.normalMap.value=p.normalMap,g.normalScale.value.copy(p.normalScale),p.side===K&&g.normalScale.value.negate()),p.displacementMap&&(g.displacementMap.value=p.displacementMap,g.displacementScale.value=p.displacementScale,g.displacementBias.value=p.displacementBias)}function m(g,p){p.displacementMap&&(g.displacementMap.value=p.displacementMap,g.displacementScale.value=p.displacementScale,g.displacementBias.value=p.displacementBias)}function v(g,p){p.displacementMap&&(g.displacementMap.value=p.displacementMap,g.displacementScale.value=p.displacementScale,g.displacementBias.value=p.displacementBias),g.referencePosition.value.copy(p.referencePosition),g.nearDistance.value=p.nearDistance,g.farDistance.value=p.farDistance}function y(g,p){p.bumpMap&&(g.bumpMap.value=p.bumpMap,g.bumpScale.value=p.bumpScale,p.side===K&&(g.bumpScale.value*=-1)),p.normalMap&&(g.normalMap.value=p.normalMap,g.normalScale.value.copy(p.normalScale),p.side===K&&g.normalScale.value.negate()),p.displacementMap&&(g.displacementMap.value=p.displacementMap,g.displacementScale.value=p.displacementScale,g.displacementBias.value=p.displacementBias)}return{refreshFogUniforms:e,refreshMaterialUniforms:t}}function fv(){const s=Ss("canvas");return s.style.display="block",s}function vt(s={}){const e=s.canvas!==void 0?s.canvas:fv(),t=s.context!==void 0?s.context:null,n=s.alpha!==void 0?s.alpha:!1,i=s.depth!==void 0?s.depth:!0,r=s.stencil!==void 0?s.stencil:!0,o=s.antialias!==void 0?s.antialias:!1,a=s.premultipliedAlpha!==void 0?s.premultipliedAlpha:!0,l=s.preserveDrawingBuffer!==void 0?s.preserveDrawingBuffer:!1,c=s.powerPreference!==void 0?s.powerPreference:"default",h=s.failIfMajorPerformanceCaveat!==void 0?s.failIfMajorPerformanceCaveat:!1;let u=null,d=null;const f=[],m=[];this.domElement=e,this.debug={checkShaderErrors:!0},this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this.outputEncoding=dn,this.physicallyCorrectLights=!1,this.toneMapping=Nn,this.toneMappingExposure=1;const v=this;let y=!1,g=0,p=0,_=null,x=-1,w=null;const A=new yt,P=new yt;let D=null,G=e.width,O=e.height,R=1,M=null,E=null;const I=new yt(0,0,G,O),N=new yt(0,0,G,O);let F=!1;const U=[],ue=new qs;let ve=!1,W=!1,X=null;const xe=new be,me=new b,Me={background:null,fog:null,environment:null,overrideMaterial:null,isScene:!0};function st(){return _===null?R:1}let Y=t;function Ye(S,z){for(let H=0;H<S.length;H++){const B=S[H],j=e.getContext(B,z);if(j!==null)return j}return null}try{const S={alpha:n,depth:i,stencil:r,antialias:o,premultipliedAlpha:a,preserveDrawingBuffer:l,powerPreference:c,failIfMajorPerformanceCaveat:h};if("setAttribute"in e&&e.setAttribute("data-engine",`three.js r${pt}`),e.addEventListener("webglcontextlost",Xe,!1),e.addEventListener("webglcontextrestored",Se,!1),Y===null){const z=["webgl2","webgl","experimental-webgl"];if(v.isWebGL1Renderer===!0&&z.shift(),Y=Ye(z,S),Y===null)throw Ye(z)?new Error("Error creating WebGL context with your selected attributes."):new Error("Error creating WebGL context.")}Y.getShaderPrecisionFormat===void 0&&(Y.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}})}catch(S){throw console.error("THREE.WebGLRenderer: "+S.message),S}let Ce,Te,Ae,lt,V,ie,oe,_e,fe,We,qe,Qe,At,C,T,Z,ne,he,te,Ne,Le,le,L;function ae(){Ce=new Im(Y),Te=new Em(Y,Ce,s),Ce.init(Te),le=new cv(Y,Ce,Te),Ae=new av(Y,Ce,Te),U[0]=1029,lt=new Om(Y),V=new Jg,ie=new lv(Y,Ce,Ae,V,Te,le,lt),oe=new Cm(v),_e=new Dm(v),fe=new Cf(Y,Te),L=new Sm(Y,Ce,fe,Te),We=new Fm(Y,fe,lt,L),qe=new Hm(Y,We,fe,lt),te=new Um(Y,Te,ie),Z=new Am(V),Qe=new Yg(v,oe,_e,Ce,Te,L,Z),At=new dv(V),C=new Qg,T=new rv(Ce,Te),he=new Mm(v,oe,Ae,qe,a),ne=new Fc(v,qe,Te),Ne=new Tm(Y,Ce,lt,Te),Le=new zm(Y,Ce,lt,Te),lt.programs=Qe.programs,v.capabilities=Te,v.extensions=Ce,v.properties=V,v.renderLists=C,v.shadowMap=ne,v.state=Ae,v.info=lt}ae();const re=new hv(v,Y);this.xr=re,this.getContext=function(){return Y},this.getContextAttributes=function(){return Y.getContextAttributes()},this.forceContextLoss=function(){const S=Ce.get("WEBGL_lose_context");S&&S.loseContext()},this.forceContextRestore=function(){const S=Ce.get("WEBGL_lose_context");S&&S.restoreContext()},this.getPixelRatio=function(){return R},this.setPixelRatio=function(S){S!==void 0&&(R=S,this.setSize(G,O,!1))},this.getSize=function(S){return S.set(G,O)},this.setSize=function(S,z,H){if(re.isPresenting){console.warn("THREE.WebGLRenderer: Can't change size while VR device is 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S.copy(he.getClearColor())},this.setClearColor=function(){he.setClearColor.apply(he,arguments)},this.getClearAlpha=function(){return he.getClearAlpha()},this.setClearAlpha=function(){he.setClearAlpha.apply(he,arguments)},this.clear=function(S,z,H){let B=0;(S===void 0||S)&&(B|=16384),(z===void 0||z)&&(B|=256),(H===void 0||H)&&(B|=1024),Y.clear(B)},this.clearColor=function(){this.clear(!0,!1,!1)},this.clearDepth=function(){this.clear(!1,!0,!1)},this.clearStencil=function(){this.clear(!1,!1,!0)},this.dispose=function(){e.removeEventListener("webglcontextlost",Xe,!1),e.removeEventListener("webglcontextrestored",Se,!1),C.dispose(),T.dispose(),V.dispose(),oe.dispose(),_e.dispose(),qe.dispose(),L.dispose(),Qe.dispose(),re.dispose(),re.removeEventListener("sessionstart",Dn),re.removeEventListener("sessionend",In),X&&(X.dispose(),X=null),Oi.stop()};function Xe(S){S.preventDefault(),console.log("THREE.WebGLRenderer: Context Lost."),y=!0}function Se(){console.log("THREE.WebGLRenderer: Context 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Bi=He!==null?He.count:ct.count,Lr=H.drawRange.start*et,ft=H.drawRange.count*et,Fn=Ue!==null?Ue.start*et:0,Wt=Ue!==null?Ue.count*et:1/0,zn=Math.max(Lr,Fn),Xo=Math.min(Bi,Lr+ft,Fn+Wt)-1,On=Math.max(0,Xo-zn+1);if(On!==0){if(j.isMesh)B.wireframe===!0?(Ae.setLineWidth(B.wireframeLinewidth*st()),It.setMode(1)):It.setMode(4);else if(j.isLine){let $n=B.linewidth;$n===void 0&&($n=1),Ae.setLineWidth($n*st()),j.isLineSegments?It.setMode(1):j.isLineLoop?It.setMode(2):It.setMode(3)}else j.isPoints?It.setMode(0):j.isSprite&&It.setMode(4);if(j.isInstancedMesh)It.renderInstances(zn,On,j.count);else if(H.isInstancedBufferGeometry){const $n=Math.min(H.instanceCount,H._maxInstanceCount);It.renderInstances(zn,On,$n)}else It.render(zn,On)}},this.compile=function(S,z){d=T.get(S),d.init(),m.push(d),S.traverseVisible(function(H){H.isLight&&H.layers.test(z.layers)&&(d.pushLight(H),H.castShadow&&d.pushShadow(H))}),d.setupLights(v.physicallyCorrectLights),S.traverse(function(H){const B=H.material;if(B)if(Array.isArray(B))for(let j=0;j<B.length;j++){const Ue=B[j];bl(Ue,S,H)}else bl(B,S,H)}),m.pop(),d=null};let St=null;function _t(S){St&&St(S)}function Dn(){Oi.stop()}function In(){Oi.start()}const Oi=new ec;Oi.setAnimationLoop(_t),typeof window!="undefined"&&Oi.setContext(window),this.setAnimationLoop=function(S){St=S,re.setAnimationLoop(S),S===null?Oi.stop():Oi.start()},re.addEventListener("sessionstart",Dn),re.addEventListener("sessionend",In),this.render=function(S,z){if(z!==void 0&&z.isCamera!==!0){console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");return}if(y===!0)return;S.autoUpdate===!0&&S.updateMatrixWorld(),z.parent===null&&z.updateMatrixWorld(),re.enabled===!0&&re.isPresenting===!0&&(re.cameraAutoUpdate===!0&&re.updateCamera(z),z=re.getCamera()),S.isScene===!0&&S.onBeforeRender(v,S,z,_),d=T.get(S,m.length),d.init(),m.push(d),xe.multiplyMatrices(z.projectionMatrix,z.matrixWorldInverse),ue.setFromProjectionMatrix(xe),W=this.localClippingEnabled,ve=Z.init(this.clippingPlanes,W,z),u=C.get(S,f.length),u.init(),f.push(u),Th(S,z,0,v.sortObjects),u.finish(),v.sortObjects===!0&&u.sort(M,E),ve===!0&&Z.beginShadows();const H=d.state.shadowsArray;if(ne.render(H,S,z),ve===!0&&Z.endShadows(),this.info.autoReset===!0&&this.info.reset(),he.render(u,S),d.setupLights(v.physicallyCorrectLights),z.isArrayCamera){const B=z.cameras;for(let j=0,Ue=B.length;j<Ue;j++){const je=B[j];Eh(u,S,je,je.viewport)}}else 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if((S.isMesh||S.isLine||S.isPoints)&&(S.isSkinnedMesh&&S.skeleton.frame!==lt.render.frame&&(S.skeleton.update(),S.skeleton.frame=lt.render.frame),!S.frustumCulled||ue.intersectsObject(S))){B&&me.setFromMatrixPosition(S.matrixWorld).applyMatrix4(xe);const je=qe.update(S),Ke=S.material;if(Array.isArray(Ke)){const He=je.groups;for(let ct=0,et=He.length;ct<et;ct++){const ot=He[ct],It=Ke[ot.materialIndex];It&&It.visible&&u.push(S,je,It,H,me.z,ot)}}else Ke.visible&&u.push(S,je,Ke,H,me.z,null)}}const Ue=S.children;for(let je=0,Ke=Ue.length;je<Ke;je++)Th(Ue[je],z,H,B)}function Eh(S,z,H,B){const j=S.opaque,Ue=S.transmissive,je=S.transparent;d.setupLightsView(H),Ue.length>0&&Oy(j,z,H),B&&Ae.viewport(A.copy(B)),j.length>0&&qo(j,z,H),Ue.length>0&&qo(Ue,z,H),je.length>0&&qo(je,z,H)}function Oy(S,z,H){if(X===null){const je=o===!0&&Te.isWebGL2===!0?Ts:Qt;X=new je(1024,1024,{generateMipmaps:!0,type:le.convert(pi)!==null?pi:En,minFilter:ki,magFilter:Ut,wrapS:rn,wrapT:rn,useRenderToTexture:Ce.has("WEBGL_multisampled_render_to_texture")})}const B=v.getRenderTarget();v.setRenderTarget(X),v.clear();const j=v.toneMapping;v.toneMapping=Nn,qo(S,z,H),v.toneMapping=j,ie.updateMultisampleRenderTarget(X),ie.updateRenderTargetMipmap(X),v.setRenderTarget(B)}function qo(S,z,H){const B=z.isScene===!0?z.overrideMaterial:null;for(let j=0,Ue=S.length;j<Ue;j++){const je=S[j],Ke=je.object,He=je.geometry,ct=B===null?je.material:B,et=je.group;Ke.layers.test(H.layers)&&By(Ke,z,H,He,ct,et)}}function By(S,z,H,B,j,Ue){S.onBeforeRender(v,z,H,B,j,Ue),S.modelViewMatrix.multiplyMatrices(H.matrixWorldInverse,S.matrixWorld),S.normalMatrix.getNormalMatrix(S.modelViewMatrix),j.onBeforeRender(v,z,H,B,S,Ue),j.transparent===!0&&j.side===ye?(j.side=K,j.needsUpdate=!0,v.renderBufferDirect(H,z,B,j,S,Ue),j.side=$,j.needsUpdate=!0,v.renderBufferDirect(H,z,B,j,S,Ue),j.side=ye):v.renderBufferDirect(H,z,B,j,S,Ue),S.onAfterRender(v,z,H,B,j,Ue)}function bl(S,z,H){z.isScene!==!0&&(z=Me);const B=V.get(S),j=d.state.lights,Ue=d.state.shadowsArray,je=j.state.version,Ke=Qe.getParameters(S,j.state,Ue,z,H),He=Qe.getProgramCacheKey(Ke);let ct=B.programs;B.environment=S.isMeshStandardMaterial?z.environment:null,B.fog=z.fog,B.envMap=(S.isMeshStandardMaterial?_e:oe).get(S.envMap||B.environment),ct===void 0&&(S.addEventListener("dispose",$e),ct=new Map,B.programs=ct);let et=ct.get(He);if(et!==void 0){if(B.currentProgram===et&&B.lightsStateVersion===je)return Ah(S,Ke),et}else Ke.uniforms=Qe.getUniforms(S),S.onBuild(H,Ke,v),S.onBeforeCompile(Ke,v),et=Qe.acquireProgram(Ke,He),ct.set(He,et),B.uniforms=Ke.uniforms;const ot=B.uniforms;(!S.isShaderMaterial&&!S.isRawShaderMaterial||S.clipping===!0)&&(ot.clippingPlanes=Z.uniform),Ah(S,Ke),B.needsLights=Hy(S),B.lightsStateVersion=je,B.needsLights&&(ot.ambientLightColor.value=j.state.ambient,ot.lightProbe.value=j.state.probe,ot.directionalLights.value=j.state.directional,ot.directionalLightShadows.value=j.state.directionalShadow,ot.spotLights.value=j.state.spot,ot.spotLightShadows.value=j.state.spotShadow,ot.rectAreaLights.value=j.state.rectArea,ot.ltc_1.value=j.state.rectAreaLTC1,ot.ltc_2.value=j.state.rectAreaLTC2,ot.pointLights.value=j.state.point,ot.pointLightShadows.value=j.state.pointShadow,ot.hemisphereLights.value=j.state.hemi,ot.directionalShadowMap.value=j.state.directionalShadowMap,ot.directionalShadowMatrix.value=j.state.directionalShadowMatrix,ot.spotShadowMap.value=j.state.spotShadowMap,ot.spotShadowMatrix.value=j.state.spotShadowMatrix,ot.pointShadowMap.value=j.state.pointShadowMap,ot.pointShadowMatrix.value=j.state.pointShadowMatrix);const It=et.getUniforms(),Bi=oi.seqWithValue(It.seq,ot);return B.currentProgram=et,B.uniformsList=Bi,et}function Ah(S,z){const H=V.get(S);H.outputEncoding=z.outputEncoding,H.instancing=z.instancing,H.skinning=z.skinning,H.morphTargets=z.morphTargets,H.morphNormals=z.morphNormals,H.morphTargetsCount=z.morphTargetsCount,H.numClippingPlanes=z.numClippingPlanes,H.numIntersection=z.numClipIntersection,H.vertexAlphas=z.vertexAlphas,H.vertexTangents=z.vertexTangents,H.toneMapping=z.toneMapping}function Ny(S,z,H,B,j){z.isScene!==!0&&(z=Me),ie.resetTextureUnits();const Ue=z.fog,je=B.isMeshStandardMaterial?z.environment:null,Ke=_===null?v.outputEncoding:_.texture.encoding,He=(B.isMeshStandardMaterial?_e:oe).get(B.envMap||je),ct=B.vertexColors===!0&&!!H.attributes.color&&H.attributes.color.itemSize===4,et=!!B.normalMap&&!!H.attributes.tangent,ot=!!H.morphAttributes.position,It=!!H.morphAttributes.normal,Bi=H.morphAttributes.position?H.morphAttributes.position.length:0,Lr=B.toneMapped?v.toneMapping:Nn,ft=V.get(B),Fn=d.state.lights;if(ve===!0&&(W===!0||S!==w)){const Tn=S===w&&B.id===x;Z.setState(B,S,Tn)}let Wt=!1;B.version===ft.__version?(ft.needsLights&&ft.lightsStateVersion!==Fn.state.version||ft.outputEncoding!==Ke||j.isInstancedMesh&&ft.instancing===!1||!j.isInstancedMesh&&ft.instancing===!0||j.isSkinnedMesh&&ft.skinning===!1||!j.isSkinnedMesh&&ft.skinning===!0||ft.envMap!==He||B.fog&&ft.fog!==Ue||ft.numClippingPlanes!==void 0&&(ft.numClippingPlanes!==Z.numPlanes||ft.numIntersection!==Z.numIntersection)||ft.vertexAlphas!==ct||ft.vertexTangents!==et||ft.morphTargets!==ot||ft.morphNormals!==It||ft.toneMapping!==Lr||Te.isWebGL2===!0&&ft.morphTargetsCount!==Bi)&&(Wt=!0):(Wt=!0,ft.__version=B.version);let zn=ft.currentProgram;Wt===!0&&(zn=bl(B,z,j));let Xo=!1,On=!1,$n=!1;const ln=zn.getUniforms(),hs=ft.uniforms;if(Ae.useProgram(zn.program)&&(Xo=!0,On=!0,$n=!0),B.id!==x&&(x=B.id,On=!0),Xo||w!==S){if(ln.setValue(Y,"projectionMatrix",S.projectionMatrix),Te.logarithmicDepthBuffer&&ln.setValue(Y,"logDepthBufFC",2/(Math.log(S.far+1)/Math.LN2)),w!==S&&(w=S,On=!0,$n=!0),B.isShaderMaterial||B.isMeshPhongMaterial||B.isMeshToonMaterial||B.isMeshStandardMaterial||B.envMap){const Tn=ln.map.cameraPosition;Tn!==void 0&&Tn.setValue(Y,me.setFromMatrixPosition(S.matrixWorld))}(B.isMeshPhongMaterial||B.isMeshToonMaterial||B.isMeshLambertMaterial||B.isMeshBasicMaterial||B.isMeshStandardMaterial||B.isShaderMaterial)&&ln.setValue(Y,"isOrthographic",S.isOrthographicCamera===!0),(B.isMeshPhongMaterial||B.isMeshToonMaterial||B.isMeshLambertMaterial||B.isMeshBasicMaterial||B.isMeshStandardMaterial||B.isShaderMaterial||B.isShadowMaterial||j.isSkinnedMesh)&&ln.setValue(Y,"viewMatrix",S.matrixWorldInverse)}if(j.isSkinnedMesh){ln.setOptional(Y,j,"bindMatrix"),ln.setOptional(Y,j,"bindMatrixInverse");const Tn=j.skeleton;Tn&&(Te.floatVertexTextures?(Tn.boneTexture===null&&Tn.computeBoneTexture(),ln.setValue(Y,"boneTexture",Tn.boneTexture,ie),ln.setValue(Y,"boneTextureSize",Tn.boneTextureSize)):ln.setOptional(Y,Tn,"boneMatrices"))}return!!H&&(H.morphAttributes.position!==void 0||H.morphAttributes.normal!==void 0)&&te.update(j,H,B,zn),(On||ft.receiveShadow!==j.receiveShadow)&&(ft.receiveShadow=j.receiveShadow,ln.setValue(Y,"receiveShadow",j.receiveShadow)),On&&(ln.setValue(Y,"toneMappingExposure",v.toneMappingExposure),ft.needsLights&&Uy(hs,$n),Ue&&B.fog&&At.refreshFogUniforms(hs,Ue),At.refreshMaterialUniforms(hs,B,R,O,X),oi.upload(Y,ft.uniformsList,hs,ie)),B.isShaderMaterial&&B.uniformsNeedUpdate===!0&&(oi.upload(Y,ft.uniformsList,hs,ie),B.uniformsNeedUpdate=!1),B.isSpriteMaterial&&ln.setValue(Y,"center",j.center),ln.setValue(Y,"modelViewMatrix",j.modelViewMatrix),ln.setValue(Y,"normalMatrix",j.normalMatrix),ln.setValue(Y,"modelMatrix",j.matrixWorld),zn}function Uy(S,z){S.ambientLightColor.needsUpdate=z,S.lightProbe.needsUpdate=z,S.directionalLights.needsUpdate=z,S.directionalLightShadows.needsUpdate=z,S.pointLights.needsUpdate=z,S.pointLightShadows.needsUpdate=z,S.spotLights.needsUpdate=z,S.spotLightShadows.needsUpdate=z,S.rectAreaLights.needsUpdate=z,S.hemisphereLights.needsUpdate=z}function Hy(S){return S.isMeshLambertMaterial||S.isMeshToonMaterial||S.isMeshPhongMaterial||S.isMeshStandardMaterial||S.isShadowMaterial||S.isShaderMaterial&&S.lights===!0}this.getActiveCubeFace=function(){return g},this.getActiveMipmapLevel=function(){return p},this.getRenderTarget=function(){return _},this.setRenderTargetTextures=function(S,z,H){V.get(S.texture).__webglTexture=z,V.get(S.depthTexture).__webglTexture=H;const B=V.get(S);B.__hasExternalTextures=!0,B.__hasExternalTextures&&(B.__autoAllocateDepthBuffer=H===void 0,B.__autoAllocateDepthBuffer||S.useRenderToTexture&&(console.warn("render-to-texture extension was disabled because an external texture was provided"),S.useRenderToTexture=!1,S.useRenderbuffer=!0))},this.setRenderTargetFramebuffer=function(S,z){const H=V.get(S);H.__webglFramebuffer=z,H.__useDefaultFramebuffer=z===void 0},this.setRenderTarget=function(S,z=0,H=0){_=S,g=z,p=H;let B=!0;if(S){const He=V.get(S);He.__useDefaultFramebuffer!==void 0?(Ae.bindFramebuffer(36160,null),B=!1):He.__webglFramebuffer===void 0?ie.setupRenderTarget(S):He.__hasExternalTextures&&ie.rebindTextures(S,V.get(S.texture).__webglTexture,V.get(S.depthTexture).__webglTexture)}let j=null,Ue=!1,je=!1;if(S){const He=S.texture;(He.isDataTexture3D||He.isDataTexture2DArray)&&(je=!0);const ct=V.get(S).__webglFramebuffer;S.isWebGLCubeRenderTarget?(j=ct[z],Ue=!0):S.useRenderbuffer?j=V.get(S).__webglMultisampledFramebuffer:j=ct,A.copy(S.viewport),P.copy(S.scissor),D=S.scissorTest}else A.copy(I).multiplyScalar(R).floor(),P.copy(N).multiplyScalar(R).floor(),D=F;if(Ae.bindFramebuffer(36160,j)&&Te.drawBuffers&&B){let He=!1;if(S)if(S.isWebGLMultipleRenderTargets){const ct=S.texture;if(U.length!==ct.length||U[0]!==36064){for(let et=0,ot=ct.length;et<ot;et++)U[et]=36064+et;U.length=ct.length,He=!0}}else(U.length!==1||U[0]!==36064)&&(U[0]=36064,U.length=1,He=!0);else(U.length!==1||U[0]!==1029)&&(U[0]=1029,U.length=1,He=!0);He&&(Te.isWebGL2?Y.drawBuffers(U):Ce.get("WEBGL_draw_buffers").drawBuffersWEBGL(U))}if(Ae.viewport(A),Ae.scissor(P),Ae.setScissorTest(D),Ue){const He=V.get(S.texture);Y.framebufferTexture2D(36160,36064,34069+z,He.__webglTexture,H)}else if(je){const He=V.get(S.texture),ct=z||0;Y.framebufferTextureLayer(36160,36064,He.__webglTexture,H||0,ct)}x=-1},this.readRenderTargetPixels=function(S,z,H,B,j,Ue,je){if(!(S&&S.isWebGLRenderTarget)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");return}let Ke=V.get(S).__webglFramebuffer;if(S.isWebGLCubeRenderTarget&&je!==void 0&&(Ke=Ke[je]),Ke){Ae.bindFramebuffer(36160,Ke);try{const He=S.texture,ct=He.format,et=He.type;if(ct!==Ot&&le.convert(ct)!==Y.getParameter(35739)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}const ot=et===pi&&(Ce.has("EXT_color_buffer_half_float")||Te.isWebGL2&&Ce.has("EXT_color_buffer_float"));if(et!==En&&le.convert(et)!==Y.getParameter(35738)&&!(et===Un&&(Te.isWebGL2||Ce.has("OES_texture_float")||Ce.has("WEBGL_color_buffer_float")))&&!ot){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}Y.checkFramebufferStatus(36160)===36053?z>=0&&z<=S.width-B&&H>=0&&H<=S.height-j&&Y.readPixels(z,H,B,j,le.convert(ct),le.convert(et),Ue):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{const He=_!==null?V.get(_).__webglFramebuffer:null;Ae.bindFramebuffer(36160,He)}}},this.copyFramebufferToTexture=function(S,z,H=0){if(z.isFramebufferTexture!==!0){console.error("THREE.WebGLRenderer: copyFramebufferToTexture() can only be used with FramebufferTexture.");return}const B=Math.pow(2,-H),j=Math.floor(z.image.width*B),Ue=Math.floor(z.image.height*B);ie.setTexture2D(z,0),Y.copyTexSubImage2D(3553,H,0,0,S.x,S.y,j,Ue),Ae.unbindTexture()},this.copyTextureToTexture=function(S,z,H,B=0){const j=z.image.width,Ue=z.image.height,je=le.convert(H.format),Ke=le.convert(H.type);ie.setTexture2D(H,0),Y.pixelStorei(37440,H.flipY),Y.pixelStorei(37441,H.premultiplyAlpha),Y.pixelStorei(3317,H.unpackAlignment),z.isDataTexture?Y.texSubImage2D(3553,B,S.x,S.y,j,Ue,je,Ke,z.image.data):z.isCompressedTexture?Y.compressedTexSubImage2D(3553,B,S.x,S.y,z.mipmaps[0].width,z.mipmaps[0].height,je,z.mipmaps[0].data):Y.texSubImage2D(3553,B,S.x,S.y,je,Ke,z.image),B===0&&H.generateMipmaps&&Y.generateMipmap(3553),Ae.unbindTexture()},this.copyTextureToTexture3D=function(S,z,H,B,j=0){if(v.isWebGL1Renderer){console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");return}const Ue=S.max.x-S.min.x+1,je=S.max.y-S.min.y+1,Ke=S.max.z-S.min.z+1,He=le.convert(B.format),ct=le.convert(B.type);let et;if(B.isDataTexture3D)ie.setTexture3D(B,0),et=32879;else if(B.isDataTexture2DArray)ie.setTexture2DArray(B,0),et=35866;else{console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");return}Y.pixelStorei(37440,B.flipY),Y.pixelStorei(37441,B.premultiplyAlpha),Y.pixelStorei(3317,B.unpackAlignment);const ot=Y.getParameter(3314),It=Y.getParameter(32878),Bi=Y.getParameter(3316),Lr=Y.getParameter(3315),ft=Y.getParameter(32877),Fn=H.isCompressedTexture?H.mipmaps[0]:H.image;Y.pixelStorei(3314,Fn.width),Y.pixelStorei(32878,Fn.height),Y.pixelStorei(3316,S.min.x),Y.pixelStorei(3315,S.min.y),Y.pixelStorei(32877,S.min.z),H.isDataTexture||H.isDataTexture3D?Y.texSubImage3D(et,j,z.x,z.y,z.z,Ue,je,Ke,He,ct,Fn.data):H.isCompressedTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),Y.compressedTexSubImage3D(et,j,z.x,z.y,z.z,Ue,je,Ke,He,Fn.data)):Y.texSubImage3D(et,j,z.x,z.y,z.z,Ue,je,Ke,He,ct,Fn),Y.pixelStorei(3314,ot),Y.pixelStorei(32878,It),Y.pixelStorei(3316,Bi),Y.pixelStorei(3315,Lr),Y.pixelStorei(32877,ft),j===0&&B.generateMipmaps&&Y.generateMipmap(et),Ae.unbindTexture()},this.initTexture=function(S){ie.setTexture2D(S,0),Ae.unbindTexture()},this.resetState=function(){g=0,p=0,_=null,Ae.reset(),L.reset()},typeof __THREE_DEVTOOLS__!="undefined"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}vt.prototype.isWebGLRenderer=!0;class pv extends vt{}pv.prototype.isWebGL1Renderer=!0;class $s{constructor(e,t=25e-5){this.name="",this.color=new de(e),this.density=t}clone(){return new $s(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}$s.prototype.isFogExp2=!0;class Qs{constructor(e,t=1,n=1e3){this.name="",this.color=new de(e),this.near=t,this.far=n}clone(){return new Qs(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}Qs.prototype.isFog=!0;class Ks extends mt{constructor(){super(),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,typeof __THREE_DEVTOOLS__!="undefined"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),e.background!==null&&(this.background=e.background.clone()),e.environment!==null&&(this.environment=e.environment.clone()),e.fog!==null&&(this.fog=e.fog.clone()),e.overrideMaterial!==null&&(this.overrideMaterial=e.overrideMaterial.clone()),this.autoUpdate=e.autoUpdate,this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){const t=super.toJSON(e);return this.fog!==null&&(t.object.fog=this.fog.toJSON()),t}}Ks.prototype.isScene=!0;class mr{constructor(e,t){this.array=e,this.stride=t,this.count=e!==void 0?e.length/t:0,this.usage=zr,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=fn()}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}copy(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this}copyAt(e,t,n){e*=this.stride,n*=t.stride;for(let i=0,r=this.stride;i<r;i++)this.array[e+i]=t.array[n+i];return this}set(e,t=0){return this.array.set(e,t),this}clone(e){e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=fn()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);const t=new this.array.constructor(e.arrayBuffers[this.array.buffer._uuid]),n=new this.constructor(t,this.stride);return n.setUsage(this.usage),n}onUpload(e){return this.onUploadCallback=e,this}toJSON(e){return e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=fn()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=Array.prototype.slice.call(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}}mr.prototype.isInterleavedBuffer=!0;const Bt=new b;class Pi{constructor(e,t,n,i=!1){this.name="",this.data=e,this.itemSize=t,this.offset=n,this.normalized=i===!0}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(e){this.data.needsUpdate=e}applyMatrix4(e){for(let t=0,n=this.data.count;t<n;t++)Bt.x=this.getX(t),Bt.y=this.getY(t),Bt.z=this.getZ(t),Bt.applyMatrix4(e),this.setXYZ(t,Bt.x,Bt.y,Bt.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)Bt.x=this.getX(t),Bt.y=this.getY(t),Bt.z=this.getZ(t),Bt.applyNormalMatrix(e),this.setXYZ(t,Bt.x,Bt.y,Bt.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)Bt.x=this.getX(t),Bt.y=this.getY(t),Bt.z=this.getZ(t),Bt.transformDirection(e),this.setXYZ(t,Bt.x,Bt.y,Bt.z);return this}setX(e,t){return this.data.array[e*this.data.stride+this.offset]=t,this}setY(e,t){return this.data.array[e*this.data.stride+this.offset+1]=t,this}setZ(e,t){return this.data.array[e*this.data.stride+this.offset+2]=t,this}setW(e,t){return this.data.array[e*this.data.stride+this.offset+3]=t,this}getX(e){return this.data.array[e*this.data.stride+this.offset]}getY(e){return this.data.array[e*this.data.stride+this.offset+1]}getZ(e){return this.data.array[e*this.data.stride+this.offset+2]}getW(e){return this.data.array[e*this.data.stride+this.offset+3]}setXY(e,t,n){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=n,this}setXYZ(e,t,n,i){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=i,this}setXYZW(e,t,n,i,r){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=i,this.data.array[e+3]=r,this}clone(e){if(e===void 0){console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let n=0;n<this.count;n++){const i=n*this.data.stride+this.offset;for(let r=0;r<this.itemSize;r++)t.push(this.data.array[i+r])}return new wt(new this.array.constructor(t),this.itemSize,this.normalized)}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.clone(e)),new Pi(e.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)}toJSON(e){if(e===void 0){console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let n=0;n<this.count;n++){const i=n*this.data.stride+this.offset;for(let r=0;r<this.itemSize;r++)t.push(this.data.array[i+r])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:t,normalized:this.normalized}}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.toJSON(e)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}}Pi.prototype.isInterleavedBufferAttribute=!0;class eo extends Kt{constructor(e){super(),this.type="SpriteMaterial",this.color=new de(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.rotation=e.rotation,this.sizeAttenuation=e.sizeAttenuation,this}}eo.prototype.isSpriteMaterial=!0;let gr;const Zr=new b,vr=new b,xr=new b,yr=new k,Yr=new k,Oc=new be,to=new b,Jr=new b,no=new b,Bc=new k,Ha=new k,Nc=new k;class io extends mt{constructor(e){if(super(),this.type="Sprite",gr===void 0){gr=new De;const t=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),n=new mr(t,5);gr.setIndex([0,1,2,0,2,3]),gr.setAttribute("position",new Pi(n,3,0,!1)),gr.setAttribute("uv",new Pi(n,2,3,!1))}this.geometry=gr,this.material=e!==void 0?e:new eo,this.center=new k(.5,.5)}raycast(e,t){e.camera===null&&console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),vr.setFromMatrixScale(this.matrixWorld),Oc.copy(e.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(e.camera.matrixWorldInverse,this.matrixWorld),xr.setFromMatrixPosition(this.modelViewMatrix),e.camera.isPerspectiveCamera&&this.material.sizeAttenuation===!1&&vr.multiplyScalar(-xr.z);const n=this.material.rotation;let i,r;n!==0&&(r=Math.cos(n),i=Math.sin(n));const o=this.center;ro(to.set(-.5,-.5,0),xr,o,vr,i,r),ro(Jr.set(.5,-.5,0),xr,o,vr,i,r),ro(no.set(.5,.5,0),xr,o,vr,i,r),Bc.set(0,0),Ha.set(1,0),Nc.set(1,1);let a=e.ray.intersectTriangle(to,Jr,no,!1,Zr);if(a===null&&(ro(Jr.set(-.5,.5,0),xr,o,vr,i,r),Ha.set(0,1),a=e.ray.intersectTriangle(to,no,Jr,!1,Zr),a===null))return;const l=e.ray.origin.distanceTo(Zr);l<e.near||l>e.far||t.push({distance:l,point:Zr.clone(),uv:Ht.getUV(Zr,to,Jr,no,Bc,Ha,Nc,new k),face:null,object:this})}copy(e){return super.copy(e),e.center!==void 0&&this.center.copy(e.center),this.material=e.material,this}}io.prototype.isSprite=!0;function ro(s,e,t,n,i,r){yr.subVectors(s,t).addScalar(.5).multiply(n),i!==void 0?(Yr.x=r*yr.x-i*yr.y,Yr.y=i*yr.x+r*yr.y):Yr.copy(yr),s.copy(e),s.x+=Yr.x,s.y+=Yr.y,s.applyMatrix4(Oc)}const so=new b,Uc=new b;class mv extends null{constructor(){super(),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]},isLOD:{value:!0}}),this.autoUpdate=!0}copy(e){super.copy(e,!1);const t=e.levels;for(let n=0,i=t.length;n<i;n++){const r=t[n];this.addLevel(r.object.clone(),r.distance)}return this.autoUpdate=e.autoUpdate,this}addLevel(e,t=0){t=Math.abs(t);const n=this.levels;let i;for(i=0;i<n.length&&!(t<n[i].distance);i++);return n.splice(i,0,{distance:t,object:e}),this.add(e),this}getCurrentLevel(){return this._currentLevel}getObjectForDistance(e){const t=this.levels;if(t.length>0){let n,i;for(n=1,i=t.length;n<i&&!(e<t[n].distance);n++);return t[n-1].object}return null}raycast(e,t){if(this.levels.length>0){so.setFromMatrixPosition(this.matrixWorld);const i=e.ray.origin.distanceTo(so);this.getObjectForDistance(i).raycast(e,t)}}update(e){const t=this.levels;if(t.length>1){so.setFromMatrixPosition(e.matrixWorld),Uc.setFromMatrixPosition(this.matrixWorld);const n=so.distanceTo(Uc)/e.zoom;t[0].object.visible=!0;let i,r;for(i=1,r=t.length;i<r&&n>=t[i].distance;i++)t[i-1].object.visible=!1,t[i].object.visible=!0;for(this._currentLevel=i-1;i<r;i++)t[i].object.visible=!1}}toJSON(e){const t=super.toJSON(e);this.autoUpdate===!1&&(t.object.autoUpdate=!1),t.object.levels=[];const n=this.levels;for(let i=0,r=n.length;i<r;i++){const o=n[i];t.object.levels.push({object:o.object.uuid,distance:o.distance})}return t}}const Hc=new b,Gc=new yt,kc=new yt,gv=new b,Vc=new be;class Ga extends Vt{constructor(e,t){super(e,t),this.type="SkinnedMesh",this.bindMode="attached",this.bindMatrix=new be,this.bindMatrixInverse=new be}copy(e){return super.copy(e),this.bindMode=e.bindMode,this.bindMatrix.copy(e.bindMatrix),this.bindMatrixInverse.copy(e.bindMatrixInverse),this.skeleton=e.skeleton,this}bind(e,t){this.skeleton=e,t===void 0&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),t=this.matrixWorld),this.bindMatrix.copy(t),this.bindMatrixInverse.copy(t).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){const e=new yt,t=this.geometry.attributes.skinWeight;for(let n=0,i=t.count;n<i;n++){e.x=t.getX(n),e.y=t.getY(n),e.z=t.getZ(n),e.w=t.getW(n);const r=1/e.manhattanLength();r!==1/0?e.multiplyScalar(r):e.set(1,0,0,0),t.setXYZW(n,e.x,e.y,e.z,e.w)}}updateMatrixWorld(e){super.updateMatrixWorld(e),this.bindMode==="attached"?this.bindMatrixInverse.copy(this.matrixWorld).invert():this.bindMode==="detached"?this.bindMatrixInverse.copy(this.bindMatrix).invert():console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)}boneTransform(e,t){const n=this.skeleton,i=this.geometry;Gc.fromBufferAttribute(i.attributes.skinIndex,e),kc.fromBufferAttribute(i.attributes.skinWeight,e),Hc.copy(t).applyMatrix4(this.bindMatrix),t.set(0,0,0);for(let r=0;r<4;r++){const o=kc.getComponent(r);if(o!==0){const a=Gc.getComponent(r);Vc.multiplyMatrices(n.bones[a].matrixWorld,n.boneInverses[a]),t.addScaledVector(gv.copy(Hc).applyMatrix4(Vc),o)}}return t.applyMatrix4(this.bindMatrixInverse)}}Ga.prototype.isSkinnedMesh=!0;class ka extends mt{constructor(){super(),this.type="Bone"}}ka.prototype.isBone=!0;class _r extends kt{constructor(e=null,t=1,n=1,i,r,o,a,l,c=Ut,h=Ut,u,d){super(null,o,a,l,c,h,i,r,u,d),this.image={data:e,width:t,height:n},this.magFilter=c,this.minFilter=h,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}_r.prototype.isDataTexture=!0;const Wc=new be,vv=new be;class Va{constructor(e=[],t=[]){this.uuid=fn(),this.bones=e.slice(0),this.boneInverses=t,this.boneMatrices=null,this.boneTexture=null,this.boneTextureSize=0,this.frame=-1,this.init()}init(){const e=this.bones,t=this.boneInverses;if(this.boneMatrices=new Float32Array(e.length*16),t.length===0)this.calculateInverses();else if(e.length!==t.length){console.warn("THREE.Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let n=0,i=this.bones.length;n<i;n++)this.boneInverses.push(new be)}}calculateInverses(){this.boneInverses.length=0;for(let e=0,t=this.bones.length;e<t;e++){const n=new be;this.bones[e]&&n.copy(this.bones[e].matrixWorld).invert(),this.boneInverses.push(n)}}pose(){for(let e=0,t=this.bones.length;e<t;e++){const n=this.bones[e];n&&n.matrixWorld.copy(this.boneInverses[e]).invert()}for(let e=0,t=this.bones.length;e<t;e++){const n=this.bones[e];n&&(n.parent&&n.parent.isBone?(n.matrix.copy(n.parent.matrixWorld).invert(),n.matrix.multiply(n.matrixWorld)):n.matrix.copy(n.matrixWorld),n.matrix.decompose(n.position,n.quaternion,n.scale))}}update(){const e=this.bones,t=this.boneInverses,n=this.boneMatrices,i=this.boneTexture;for(let r=0,o=e.length;r<o;r++){const a=e[r]?e[r].matrixWorld:vv;Wc.multiplyMatrices(a,t[r]),Wc.toArray(n,r*16)}i!==null&&(i.needsUpdate=!0)}clone(){return new Va(this.bones,this.boneInverses)}computeBoneTexture(){let e=Math.sqrt(this.bones.length*4);e=Ul(e),e=Math.max(e,4);const t=new Float32Array(e*e*4);t.set(this.boneMatrices);const n=new _r(t,e,e,Ot,Un);return n.needsUpdate=!0,this.boneMatrices=t,this.boneTexture=n,this.boneTextureSize=e,this}getBoneByName(e){for(let t=0,n=this.bones.length;t<n;t++){const i=this.bones[t];if(i.name===e)return i}}dispose(){this.boneTexture!==null&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(e,t){this.uuid=e.uuid;for(let n=0,i=e.bones.length;n<i;n++){const r=e.bones[n];let o=t[r];o===void 0&&(console.warn("THREE.Skeleton: No bone found with UUID:",r),o=new ka),this.bones.push(o),this.boneInverses.push(new be().fromArray(e.boneInverses[n]))}return this.init(),this}toJSON(){const e={metadata:{version:4.5,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};e.uuid=this.uuid;const t=this.bones,n=this.boneInverses;for(let i=0,r=t.length;i<r;i++){const o=t[i];e.bones.push(o.uuid);const a=n[i];e.boneInverses.push(a.toArray())}return e}}class br extends wt{constructor(e,t,n,i=1){typeof n=="number"&&(i=n,n=!1,console.error("THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.")),super(e,t,n),this.meshPerAttribute=i}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}toJSON(){const e=super.toJSON();return e.meshPerAttribute=this.meshPerAttribute,e.isInstancedBufferAttribute=!0,e}}br.prototype.isInstancedBufferAttribute=!0;const qc=new be,Xc=new be,oo=[],$r=new Vt;class jc extends Vt{constructor(e,t,n){super(e,t),this.instanceMatrix=new br(new Float32Array(n*16),16),this.instanceColor=null,this.count=n,this.frustumCulled=!1}copy(e){return super.copy(e),this.instanceMatrix.copy(e.instanceMatrix),e.instanceColor!==null&&(this.instanceColor=e.instanceColor.clone()),this.count=e.count,this}getColorAt(e,t){t.fromArray(this.instanceColor.array,e*3)}getMatrixAt(e,t){t.fromArray(this.instanceMatrix.array,e*16)}raycast(e,t){const n=this.matrixWorld,i=this.count;if($r.geometry=this.geometry,$r.material=this.material,$r.material!==void 0)for(let r=0;r<i;r++){this.getMatrixAt(r,qc),Xc.multiplyMatrices(n,qc),$r.matrixWorld=Xc,$r.raycast(e,oo);for(let o=0,a=oo.length;o<a;o++){const l=oo[o];l.instanceId=r,l.object=this,t.push(l)}oo.length=0}}setColorAt(e,t){this.instanceColor===null&&(this.instanceColor=new br(new Float32Array(this.instanceMatrix.count*3),3)),t.toArray(this.instanceColor.array,e*3)}setMatrixAt(e,t){t.toArray(this.instanceMatrix.array,e*16)}updateMorphTargets(){}dispose(){this.dispatchEvent({type:"dispose"})}}jc.prototype.isInstancedMesh=!0;class en extends Kt{constructor(e){super(),this.type="LineBasicMaterial",this.color=new de(16777215),this.linewidth=1,this.linecap="round",this.linejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this}}en.prototype.isLineBasicMaterial=!0;const Zc=new b,Yc=new b,Jc=new be,Wa=new Mi,ao=new wi;class Li extends mt{constructor(e=new De,t=new en){super(),this.type="Line",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e){return super.copy(e),this.material=e.material,this.geometry=e.geometry,this}computeLineDistances(){const e=this.geometry;if(e.isBufferGeometry)if(e.index===null){const t=e.attributes.position,n=[0];for(let i=1,r=t.count;i<r;i++)Zc.fromBufferAttribute(t,i-1),Yc.fromBufferAttribute(t,i),n[i]=n[i-1],n[i]+=Zc.distanceTo(Yc);e.setAttribute("lineDistance",new we(n,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else e.isGeometry&&console.error("THREE.Line.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");return this}raycast(e,t){const n=this.geometry,i=this.matrixWorld,r=e.params.Line.threshold,o=n.drawRange;if(n.boundingSphere===null&&n.computeBoundingSphere(),ao.copy(n.boundingSphere),ao.applyMatrix4(i),ao.radius+=r,e.ray.intersectsSphere(ao)===!1)return;Jc.copy(i).invert(),Wa.copy(e.ray).applyMatrix4(Jc);const a=r/((this.scale.x+this.scale.y+this.scale.z)/3),l=a*a,c=new b,h=new b,u=new b,d=new b,f=this.isLineSegments?2:1;if(n.isBufferGeometry){const m=n.index,y=n.attributes.position;if(m!==null){const g=Math.max(0,o.start),p=Math.min(m.count,o.start+o.count);for(let _=g,x=p-1;_<x;_+=f){const w=m.getX(_),A=m.getX(_+1);if(c.fromBufferAttribute(y,w),h.fromBufferAttribute(y,A),Wa.distanceSqToSegment(c,h,d,u)>l)continue;d.applyMatrix4(this.matrixWorld);const D=e.ray.origin.distanceTo(d);D<e.near||D>e.far||t.push({distance:D,point:u.clone().applyMatrix4(this.matrixWorld),index:_,face:null,faceIndex:null,object:this})}}else{const g=Math.max(0,o.start),p=Math.min(y.count,o.start+o.count);for(let _=g,x=p-1;_<x;_+=f){if(c.fromBufferAttribute(y,_),h.fromBufferAttribute(y,_+1),Wa.distanceSqToSegment(c,h,d,u)>l)continue;d.applyMatrix4(this.matrixWorld);const A=e.ray.origin.distanceTo(d);A<e.near||A>e.far||t.push({distance:A,point:u.clone().applyMatrix4(this.matrixWorld),index:_,face:null,faceIndex:null,object:this})}}}else n.isGeometry&&console.error("THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const e=this.geometry;if(e.isBufferGeometry){const t=e.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,o=i.length;r<o;r++){const a=i[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=r}}}}else{const t=e.morphTargets;t!==void 0&&t.length>0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}Li.prototype.isLine=!0;const $c=new b,Qc=new b;class Xn extends Li{constructor(e,t){super(e,t),this.type="LineSegments"}computeLineDistances(){const e=this.geometry;if(e.isBufferGeometry)if(e.index===null){const t=e.attributes.position,n=[];for(let i=0,r=t.count;i<r;i+=2)$c.fromBufferAttribute(t,i),Qc.fromBufferAttribute(t,i+1),n[i]=i===0?0:n[i-1],n[i+1]=n[i]+$c.distanceTo(Qc);e.setAttribute("lineDistance",new we(n,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else e.isGeometry&&console.error("THREE.LineSegments.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");return this}}Xn.prototype.isLineSegments=!0;class Kc extends Li{constructor(e,t){super(e,t),this.type="LineLoop"}}Kc.prototype.isLineLoop=!0;class wr extends Kt{constructor(e){super(),this.type="PointsMaterial",this.color=new de(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.size=e.size,this.sizeAttenuation=e.sizeAttenuation,this}}wr.prototype.isPointsMaterial=!0;const eu=new be,qa=new Mi,lo=new wi,co=new b;class Qr extends mt{constructor(e=new De,t=new wr){super(),this.type="Points",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e){return super.copy(e),this.material=e.material,this.geometry=e.geometry,this}raycast(e,t){const n=this.geometry,i=this.matrixWorld,r=e.params.Points.threshold,o=n.drawRange;if(n.boundingSphere===null&&n.computeBoundingSphere(),lo.copy(n.boundingSphere),lo.applyMatrix4(i),lo.radius+=r,e.ray.intersectsSphere(lo)===!1)return;eu.copy(i).invert(),qa.copy(e.ray).applyMatrix4(eu);const a=r/((this.scale.x+this.scale.y+this.scale.z)/3),l=a*a;if(n.isBufferGeometry){const c=n.index,u=n.attributes.position;if(c!==null){const d=Math.max(0,o.start),f=Math.min(c.count,o.start+o.count);for(let m=d,v=f;m<v;m++){const y=c.getX(m);co.fromBufferAttribute(u,y),tu(co,y,l,i,e,t,this)}}else{const d=Math.max(0,o.start),f=Math.min(u.count,o.start+o.count);for(let m=d,v=f;m<v;m++)co.fromBufferAttribute(u,m),tu(co,m,l,i,e,t,this)}}else console.error("THREE.Points.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const e=this.geometry;if(e.isBufferGeometry){const t=e.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,o=i.length;r<o;r++){const a=i[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=r}}}}else{const t=e.morphTargets;t!==void 0&&t.length>0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}Qr.prototype.isPoints=!0;function tu(s,e,t,n,i,r,o){const a=qa.distanceSqToPoint(s);if(a<t){const l=new b;qa.closestPointToPoint(s,l),l.applyMatrix4(n);const c=i.ray.origin.distanceTo(l);if(c<i.near||c>i.far)return;r.push({distance:c,distanceToRay:Math.sqrt(a),point:l,index:e,face:null,object:o})}}class xv extends kt{constructor(e,t,n,i,r,o,a,l,c){super(e,t,n,i,r,o,a,l,c),this.format=a!==void 0?a:mi,this.minFilter=o!==void 0?o:Et,this.magFilter=r!==void 0?r:Et,this.generateMipmaps=!1;const h=this;function u(){h.needsUpdate=!0,e.requestVideoFrameCallback(u)}"requestVideoFrameCallback"in e&&e.requestVideoFrameCallback(u)}clone(){return new this.constructor(this.image).copy(this)}update(){const e=this.image;"requestVideoFrameCallback"in e===!1&&e.readyState>=e.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}xv.prototype.isVideoTexture=!0;class yv extends kt{constructor(e,t,n){super({width:e,height:t}),this.format=n,this.magFilter=Ut,this.minFilter=Ut,this.generateMipmaps=!1,this.needsUpdate=!0}}yv.prototype.isFramebufferTexture=!0;class nu extends kt{constructor(e,t,n,i,r,o,a,l,c,h,u,d){super(null,o,a,l,c,h,i,r,u,d),this.image={width:t,height:n},this.mipmaps=e,this.flipY=!1,this.generateMipmaps=!1}}nu.prototype.isCompressedTexture=!0;class _v extends kt{constructor(e,t,n,i,r,o,a,l,c){super(e,t,n,i,r,o,a,l,c),this.needsUpdate=!0}}_v.prototype.isCanvasTexture=!0;class uo extends De{constructor(e=1,t=8,n=0,i=Math.PI*2){super(),this.type="CircleGeometry",this.parameters={radius:e,segments:t,thetaStart:n,thetaLength:i},t=Math.max(3,t);const r=[],o=[],a=[],l=[],c=new b,h=new k;o.push(0,0,0),a.push(0,0,1),l.push(.5,.5);for(let u=0,d=3;u<=t;u++,d+=3){const f=n+u/t*i;c.x=e*Math.cos(f),c.y=e*Math.sin(f),o.push(c.x,c.y,c.z),a.push(0,0,1),h.x=(o[d]/e+1)/2,h.y=(o[d+1]/e+1)/2,l.push(h.x,h.y)}for(let u=1;u<=t;u++)r.push(u,u+1,0);this.setIndex(r),this.setAttribute("position",new we(o,3)),this.setAttribute("normal",new we(a,3)),this.setAttribute("uv",new we(l,2))}static fromJSON(e){return new uo(e.radius,e.segments,e.thetaStart,e.thetaLength)}}class Mr extends De{constructor(e=1,t=1,n=1,i=8,r=1,o=!1,a=0,l=Math.PI*2){super(),this.type="CylinderGeometry",this.parameters={radiusTop:e,radiusBottom:t,height:n,radialSegments:i,heightSegments:r,openEnded:o,thetaStart:a,thetaLength:l};const c=this;i=Math.floor(i),r=Math.floor(r);const h=[],u=[],d=[],f=[];let m=0;const v=[],y=n/2;let g=0;p(),o===!1&&(e>0&&_(!0),t>0&&_(!1)),this.setIndex(h),this.setAttribute("position",new we(u,3)),this.setAttribute("normal",new we(d,3)),this.setAttribute("uv",new we(f,2));function p(){const x=new b,w=new b;let A=0;const P=(t-e)/n;for(let D=0;D<=r;D++){const G=[],O=D/r,R=O*(t-e)+e;for(let M=0;M<=i;M++){const E=M/i,I=E*l+a,N=Math.sin(I),F=Math.cos(I);w.x=R*N,w.y=-O*n+y,w.z=R*F,u.push(w.x,w.y,w.z),x.set(N,P,F).normalize(),d.push(x.x,x.y,x.z),f.push(E,1-O),G.push(m++)}v.push(G)}for(let D=0;D<i;D++)for(let G=0;G<r;G++){const O=v[G][D],R=v[G+1][D],M=v[G+1][D+1],E=v[G][D+1];h.push(O,R,E),h.push(R,M,E),A+=6}c.addGroup(g,A,0),g+=A}function _(x){const w=m,A=new k,P=new b;let D=0;const G=x===!0?e:t,O=x===!0?1:-1;for(let M=1;M<=i;M++)u.push(0,y*O,0),d.push(0,O,0),f.push(.5,.5),m++;const R=m;for(let M=0;M<=i;M++){const I=M/i*l+a,N=Math.cos(I),F=Math.sin(I);P.x=G*F,P.y=y*O,P.z=G*N,u.push(P.x,P.y,P.z),d.push(0,O,0),A.x=N*.5+.5,A.y=F*.5*O+.5,f.push(A.x,A.y),m++}for(let M=0;M<i;M++){const E=w+M,I=R+M;x===!0?h.push(I,I+1,E):h.push(I+1,I,E),D+=3}c.addGroup(g,D,x===!0?1:2),g+=D}}static fromJSON(e){return new Mr(e.radiusTop,e.radiusBottom,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class ho extends Mr{constructor(e=1,t=1,n=8,i=1,r=!1,o=0,a=Math.PI*2){super(0,e,t,n,i,r,o,a),this.type="ConeGeometry",this.parameters={radius:e,height:t,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:o,thetaLength:a}}static fromJSON(e){return new ho(e.radius,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class ai extends De{constructor(e=[],t=[],n=1,i=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:e,indices:t,radius:n,detail:i};const r=[],o=[];a(i),c(n),h(),this.setAttribute("position",new we(r,3)),this.setAttribute("normal",new we(r.slice(),3)),this.setAttribute("uv",new we(o,2)),i===0?this.computeVertexNormals():this.normalizeNormals();function a(p){const _=new b,x=new b,w=new b;for(let A=0;A<t.length;A+=3)f(t[A+0],_),f(t[A+1],x),f(t[A+2],w),l(_,x,w,p)}function l(p,_,x,w){const A=w+1,P=[];for(let D=0;D<=A;D++){P[D]=[];const G=p.clone().lerp(x,D/A),O=_.clone().lerp(x,D/A),R=A-D;for(let M=0;M<=R;M++)M===0&&D===A?P[D][M]=G:P[D][M]=G.clone().lerp(O,M/R)}for(let D=0;D<A;D++)for(let G=0;G<2*(A-D)-1;G++){const O=Math.floor(G/2);G%2===0?(d(P[D][O+1]),d(P[D+1][O]),d(P[D][O])):(d(P[D][O+1]),d(P[D+1][O+1]),d(P[D+1][O]))}}function c(p){const _=new b;for(let x=0;x<r.length;x+=3)_.x=r[x+0],_.y=r[x+1],_.z=r[x+2],_.normalize().multiplyScalar(p),r[x+0]=_.x,r[x+1]=_.y,r[x+2]=_.z}function h(){const p=new b;for(let _=0;_<r.length;_+=3){p.x=r[_+0],p.y=r[_+1],p.z=r[_+2];const x=y(p)/2/Math.PI+.5,w=g(p)/Math.PI+.5;o.push(x,1-w)}m(),u()}function u(){for(let p=0;p<o.length;p+=6){const _=o[p+0],x=o[p+2],w=o[p+4],A=Math.max(_,x,w),P=Math.min(_,x,w);A>.9&&P<.1&&(_<.2&&(o[p+0]+=1),x<.2&&(o[p+2]+=1),w<.2&&(o[p+4]+=1))}}function d(p){r.push(p.x,p.y,p.z)}function f(p,_){const x=p*3;_.x=e[x+0],_.y=e[x+1],_.z=e[x+2]}function m(){const p=new b,_=new b,x=new b,w=new b,A=new k,P=new k,D=new k;for(let G=0,O=0;G<r.length;G+=9,O+=6){p.set(r[G+0],r[G+1],r[G+2]),_.set(r[G+3],r[G+4],r[G+5]),x.set(r[G+6],r[G+7],r[G+8]),A.set(o[O+0],o[O+1]),P.set(o[O+2],o[O+3]),D.set(o[O+4],o[O+5]),w.copy(p).add(_).add(x).divideScalar(3);const R=y(w);v(A,O+0,p,R),v(P,O+2,_,R),v(D,O+4,x,R)}}function v(p,_,x,w){w<0&&p.x===1&&(o[_]=p.x-1),x.x===0&&x.z===0&&(o[_]=w/2/Math.PI+.5)}function y(p){return Math.atan2(p.z,-p.x)}function g(p){return Math.atan2(-p.y,Math.sqrt(p.x*p.x+p.z*p.z))}}static fromJSON(e){return new ai(e.vertices,e.indices,e.radius,e.details)}}class fo extends ai{constructor(e=1,t=0){const n=(1+Math.sqrt(5))/2,i=1/n,r=[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-n,0,-i,n,0,i,-n,0,i,n,-i,-n,0,-i,n,0,i,-n,0,i,n,0,-n,0,-i,n,0,-i,-n,0,i,n,0,i],o=[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9];super(r,o,e,t),this.type="DodecahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new fo(e.radius,e.detail)}}const po=new b,mo=new b,Xa=new b,go=new Ht;class iu extends De{constructor(e=null,t=1){if(super(),this.type="EdgesGeometry",this.parameters={geometry:e,thresholdAngle:t},e!==null){const i=Math.pow(10,4),r=Math.cos(yi*t),o=e.getIndex(),a=e.getAttribute("position"),l=o?o.count:a.count,c=[0,0,0],h=["a","b","c"],u=new Array(3),d={},f=[];for(let m=0;m<l;m+=3){o?(c[0]=o.getX(m),c[1]=o.getX(m+1),c[2]=o.getX(m+2)):(c[0]=m,c[1]=m+1,c[2]=m+2);const{a:v,b:y,c:g}=go;if(v.fromBufferAttribute(a,c[0]),y.fromBufferAttribute(a,c[1]),g.fromBufferAttribute(a,c[2]),go.getNormal(Xa),u[0]=`${Math.round(v.x*i)},${Math.round(v.y*i)},${Math.round(v.z*i)}`,u[1]=`${Math.round(y.x*i)},${Math.round(y.y*i)},${Math.round(y.z*i)}`,u[2]=`${Math.round(g.x*i)},${Math.round(g.y*i)},${Math.round(g.z*i)}`,!(u[0]===u[1]||u[1]===u[2]||u[2]===u[0]))for(let p=0;p<3;p++){const _=(p+1)%3,x=u[p],w=u[_],A=go[h[p]],P=go[h[_]],D=`${x}_${w}`,G=`${w}_${x}`;G in d&&d[G]?(Xa.dot(d[G].normal)<=r&&(f.push(A.x,A.y,A.z),f.push(P.x,P.y,P.z)),d[G]=null):D in d||(d[D]={index0:c[p],index1:c[_],normal:Xa.clone()})}}for(const m in d)if(d[m]){const{index0:v,index1:y}=d[m];po.fromBufferAttribute(a,v),mo.fromBufferAttribute(a,y),f.push(po.x,po.y,po.z),f.push(mo.x,mo.y,mo.z)}this.setAttribute("position",new we(f,3))}}}class yn{constructor(){this.type="Curve",this.arcLengthDivisions=200}getPoint(){return console.warn("THREE.Curve: .getPoint() not implemented."),null}getPointAt(e,t){const n=this.getUtoTmapping(e);return this.getPoint(n,t)}getPoints(e=5){const t=[];for(let n=0;n<=e;n++)t.push(this.getPoint(n/e));return t}getSpacedPoints(e=5){const t=[];for(let n=0;n<=e;n++)t.push(this.getPointAt(n/e));return t}getLength(){const e=this.getLengths();return e[e.length-1]}getLengths(e=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===e+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const t=[];let n,i=this.getPoint(0),r=0;t.push(0);for(let o=1;o<=e;o++)n=this.getPoint(o/e),r+=n.distanceTo(i),t.push(r),i=n;return this.cacheArcLengths=t,t}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(e,t){const n=this.getLengths();let i=0;const r=n.length;let o;t?o=t:o=e*n[r-1];let a=0,l=r-1,c;for(;a<=l;)if(i=Math.floor(a+(l-a)/2),c=n[i]-o,c<0)a=i+1;else if(c>0)l=i-1;else{l=i;break}if(i=l,n[i]===o)return i/(r-1);const h=n[i],d=n[i+1]-h,f=(o-h)/d;return(i+f)/(r-1)}getTangent(e,t){let i=e-1e-4,r=e+1e-4;i<0&&(i=0),r>1&&(r=1);const o=this.getPoint(i),a=this.getPoint(r),l=t||(o.isVector2?new k:new b);return l.copy(a).sub(o).normalize(),l}getTangentAt(e,t){const n=this.getUtoTmapping(e);return this.getTangent(n,t)}computeFrenetFrames(e,t){const n=new b,i=[],r=[],o=[],a=new b,l=new be;for(let f=0;f<=e;f++){const m=f/e;i[f]=this.getTangentAt(m,new b)}r[0]=new b,o[0]=new b;let c=Number.MAX_VALUE;const h=Math.abs(i[0].x),u=Math.abs(i[0].y),d=Math.abs(i[0].z);h<=c&&(c=h,n.set(1,0,0)),u<=c&&(c=u,n.set(0,1,0)),d<=c&&n.set(0,0,1),a.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],a),o[0].crossVectors(i[0],r[0]);for(let f=1;f<=e;f++){if(r[f]=r[f-1].clone(),o[f]=o[f-1].clone(),a.crossVectors(i[f-1],i[f]),a.length()>Number.EPSILON){a.normalize();const m=Math.acos($t(i[f-1].dot(i[f]),-1,1));r[f].applyMatrix4(l.makeRotationAxis(a,m))}o[f].crossVectors(i[f],r[f])}if(t===!0){let f=Math.acos($t(r[0].dot(r[e]),-1,1));f/=e,i[0].dot(a.crossVectors(r[0],r[e]))>0&&(f=-f);for(let m=1;m<=e;m++)r[m].applyMatrix4(l.makeRotationAxis(i[m],f*m)),o[m].crossVectors(i[m],r[m])}return{tangents:i,normals:r,binormals:o}}clone(){return new this.constructor().copy(this)}copy(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}toJSON(){const e={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return e.arcLengthDivisions=this.arcLengthDivisions,e.type=this.type,e}fromJSON(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}}class vo extends yn{constructor(e=0,t=0,n=1,i=1,r=0,o=Math.PI*2,a=!1,l=0){super(),this.type="EllipseCurve",this.aX=e,this.aY=t,this.xRadius=n,this.yRadius=i,this.aStartAngle=r,this.aEndAngle=o,this.aClockwise=a,this.aRotation=l}getPoint(e,t){const n=t||new k,i=Math.PI*2;let r=this.aEndAngle-this.aStartAngle;const o=Math.abs(r)<Number.EPSILON;for(;r<0;)r+=i;for(;r>i;)r-=i;r<Number.EPSILON&&(o?r=0:r=i),this.aClockwise===!0&&!o&&(r===i?r=-i:r=r-i);const a=this.aStartAngle+e*r;let l=this.aX+this.xRadius*Math.cos(a),c=this.aY+this.yRadius*Math.sin(a);if(this.aRotation!==0){const h=Math.cos(this.aRotation),u=Math.sin(this.aRotation),d=l-this.aX,f=c-this.aY;l=d*h-f*u+this.aX,c=d*u+f*h+this.aY}return n.set(l,c)}copy(e){return super.copy(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}toJSON(){const e=super.toJSON();return e.aX=this.aX,e.aY=this.aY,e.xRadius=this.xRadius,e.yRadius=this.yRadius,e.aStartAngle=this.aStartAngle,e.aEndAngle=this.aEndAngle,e.aClockwise=this.aClockwise,e.aRotation=this.aRotation,e}fromJSON(e){return super.fromJSON(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}}vo.prototype.isEllipseCurve=!0;class ru extends vo{constructor(e,t,n,i,r,o){super(e,t,n,n,i,r,o),this.type="ArcCurve"}}ru.prototype.isArcCurve=!0;function ja(){let s=0,e=0,t=0,n=0;function i(r,o,a,l){s=r,e=a,t=-3*r+3*o-2*a-l,n=2*r-2*o+a+l}return{initCatmullRom:function(r,o,a,l,c){i(o,a,c*(a-r),c*(l-o))},initNonuniformCatmullRom:function(r,o,a,l,c,h,u){let d=(o-r)/c-(a-r)/(c+h)+(a-o)/h,f=(a-o)/h-(l-o)/(h+u)+(l-a)/u;d*=h,f*=h,i(o,a,d,f)},calc:function(r){const o=r*r,a=o*r;return s+e*r+t*o+n*a}}}const xo=new b,Za=new ja,Ya=new ja,Ja=new ja;class su extends yn{constructor(e=[],t=!1,n="centripetal",i=.5){super(),this.type="CatmullRomCurve3",this.points=e,this.closed=t,this.curveType=n,this.tension=i}getPoint(e,t=new b){const n=t,i=this.points,r=i.length,o=(r-(this.closed?0:1))*e;let a=Math.floor(o),l=o-a;this.closed?a+=a>0?0:(Math.floor(Math.abs(a)/r)+1)*r:l===0&&a===r-1&&(a=r-2,l=1);let c,h;this.closed||a>0?c=i[(a-1)%r]:(xo.subVectors(i[0],i[1]).add(i[0]),c=xo);const u=i[a%r],d=i[(a+1)%r];if(this.closed||a+2<r?h=i[(a+2)%r]:(xo.subVectors(i[r-1],i[r-2]).add(i[r-1]),h=xo),this.curveType==="centripetal"||this.curveType==="chordal"){const f=this.curveType==="chordal"?.5:.25;let m=Math.pow(c.distanceToSquared(u),f),v=Math.pow(u.distanceToSquared(d),f),y=Math.pow(d.distanceToSquared(h),f);v<1e-4&&(v=1),m<1e-4&&(m=v),y<1e-4&&(y=v),Za.initNonuniformCatmullRom(c.x,u.x,d.x,h.x,m,v,y),Ya.initNonuniformCatmullRom(c.y,u.y,d.y,h.y,m,v,y),Ja.initNonuniformCatmullRom(c.z,u.z,d.z,h.z,m,v,y)}else this.curveType==="catmullrom"&&(Za.initCatmullRom(c.x,u.x,d.x,h.x,this.tension),Ya.initCatmullRom(c.y,u.y,d.y,h.y,this.tension),Ja.initCatmullRom(c.z,u.z,d.z,h.z,this.tension));return n.set(Za.calc(l),Ya.calc(l),Ja.calc(l)),n}copy(e){super.copy(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(i.clone())}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}toJSON(){const e=super.toJSON();e.points=[];for(let t=0,n=this.points.length;t<n;t++){const i=this.points[t];e.points.push(i.toArray())}return e.closed=this.closed,e.curveType=this.curveType,e.tension=this.tension,e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(new b().fromArray(i))}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}}su.prototype.isCatmullRomCurve3=!0;function ou(s,e,t,n,i){const r=(n-e)*.5,o=(i-t)*.5,a=s*s,l=s*a;return(2*t-2*n+r+o)*l+(-3*t+3*n-2*r-o)*a+r*s+t}function bv(s,e){const t=1-s;return t*t*e}function wv(s,e){return 2*(1-s)*s*e}function Mv(s,e){return s*s*e}function Kr(s,e,t,n){return bv(s,e)+wv(s,t)+Mv(s,n)}function Sv(s,e){const t=1-s;return t*t*t*e}function Tv(s,e){const t=1-s;return 3*t*t*s*e}function Ev(s,e){return 3*(1-s)*s*s*e}function Av(s,e){return s*s*s*e}function es(s,e,t,n,i){return Sv(s,e)+Tv(s,t)+Ev(s,n)+Av(s,i)}class $a extends yn{constructor(e=new k,t=new k,n=new k,i=new k){super(),this.type="CubicBezierCurve",this.v0=e,this.v1=t,this.v2=n,this.v3=i}getPoint(e,t=new k){const n=t,i=this.v0,r=this.v1,o=this.v2,a=this.v3;return n.set(es(e,i.x,r.x,o.x,a.x),es(e,i.y,r.y,o.y,a.y)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}$a.prototype.isCubicBezierCurve=!0;class au extends yn{constructor(e=new b,t=new b,n=new b,i=new b){super(),this.type="CubicBezierCurve3",this.v0=e,this.v1=t,this.v2=n,this.v3=i}getPoint(e,t=new b){const n=t,i=this.v0,r=this.v1,o=this.v2,a=this.v3;return n.set(es(e,i.x,r.x,o.x,a.x),es(e,i.y,r.y,o.y,a.y),es(e,i.z,r.z,o.z,a.z)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}au.prototype.isCubicBezierCurve3=!0;class yo extends yn{constructor(e=new k,t=new k){super(),this.type="LineCurve",this.v1=e,this.v2=t}getPoint(e,t=new k){const n=t;return e===1?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(e).add(this.v1)),n}getPointAt(e,t){return this.getPoint(e,t)}getTangent(e,t){const n=t||new k;return n.copy(this.v2).sub(this.v1).normalize(),n}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}yo.prototype.isLineCurve=!0;class Cv extends yn{constructor(e=new b,t=new b){super(),this.type="LineCurve3",this.isLineCurve3=!0,this.v1=e,this.v2=t}getPoint(e,t=new b){const n=t;return e===1?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(e).add(this.v1)),n}getPointAt(e,t){return this.getPoint(e,t)}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class Qa extends yn{constructor(e=new k,t=new k,n=new k){super(),this.type="QuadraticBezierCurve",this.v0=e,this.v1=t,this.v2=n}getPoint(e,t=new k){const n=t,i=this.v0,r=this.v1,o=this.v2;return n.set(Kr(e,i.x,r.x,o.x),Kr(e,i.y,r.y,o.y)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}Qa.prototype.isQuadraticBezierCurve=!0;class Ka extends yn{constructor(e=new b,t=new b,n=new b){super(),this.type="QuadraticBezierCurve3",this.v0=e,this.v1=t,this.v2=n}getPoint(e,t=new b){const n=t,i=this.v0,r=this.v1,o=this.v2;return n.set(Kr(e,i.x,r.x,o.x),Kr(e,i.y,r.y,o.y),Kr(e,i.z,r.z,o.z)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}Ka.prototype.isQuadraticBezierCurve3=!0;class el extends yn{constructor(e=[]){super(),this.type="SplineCurve",this.points=e}getPoint(e,t=new k){const n=t,i=this.points,r=(i.length-1)*e,o=Math.floor(r),a=r-o,l=i[o===0?o:o-1],c=i[o],h=i[o>i.length-2?i.length-1:o+1],u=i[o>i.length-3?i.length-1:o+2];return n.set(ou(a,l.x,c.x,h.x,u.x),ou(a,l.y,c.y,h.y,u.y)),n}copy(e){super.copy(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(i.clone())}return this}toJSON(){const e=super.toJSON();e.points=[];for(let t=0,n=this.points.length;t<n;t++){const i=this.points[t];e.points.push(i.toArray())}return e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(new k().fromArray(i))}return this}}el.prototype.isSplineCurve=!0;var tl=Object.freeze({__proto__:null,ArcCurve:ru,CatmullRomCurve3:su,CubicBezierCurve:$a,CubicBezierCurve3:au,EllipseCurve:vo,LineCurve:yo,LineCurve3:Cv,QuadraticBezierCurve:Qa,QuadraticBezierCurve3:Ka,SplineCurve:el});class Pv extends yn{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(e){this.curves.push(e)}closePath(){const e=this.curves[0].getPoint(0),t=this.curves[this.curves.length-1].getPoint(1);e.equals(t)||this.curves.push(new yo(t,e))}getPoint(e,t){const n=e*this.getLength(),i=this.getCurveLengths();let r=0;for(;r<i.length;){if(i[r]>=n){const o=i[r]-n,a=this.curves[r],l=a.getLength(),c=l===0?0:1-o/l;return a.getPointAt(c,t)}r++}return null}getLength(){const e=this.getCurveLengths();return e[e.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const e=[];let t=0;for(let n=0,i=this.curves.length;n<i;n++)t+=this.curves[n].getLength(),e.push(t);return this.cacheLengths=e,e}getSpacedPoints(e=40){const t=[];for(let n=0;n<=e;n++)t.push(this.getPoint(n/e));return this.autoClose&&t.push(t[0]),t}getPoints(e=12){const t=[];let n;for(let i=0,r=this.curves;i<r.length;i++){const o=r[i],a=o&&o.isEllipseCurve?e*2:o&&(o.isLineCurve||o.isLineCurve3)?1:o&&o.isSplineCurve?e*o.points.length:e,l=o.getPoints(a);for(let c=0;c<l.length;c++){const h=l[c];n&&n.equals(h)||(t.push(h),n=h)}}return this.autoClose&&t.length>1&&!t[t.length-1].equals(t[0])&&t.push(t[0]),t}copy(e){super.copy(e),this.curves=[];for(let t=0,n=e.curves.length;t<n;t++){const i=e.curves[t];this.curves.push(i.clone())}return this.autoClose=e.autoClose,this}toJSON(){const e=super.toJSON();e.autoClose=this.autoClose,e.curves=[];for(let t=0,n=this.curves.length;t<n;t++){const i=this.curves[t];e.curves.push(i.toJSON())}return e}fromJSON(e){super.fromJSON(e),this.autoClose=e.autoClose,this.curves=[];for(let t=0,n=e.curves.length;t<n;t++){const i=e.curves[t];this.curves.push(new tl[i.type]().fromJSON(i))}return this}}class _o extends Pv{constructor(e){super(),this.type="Path",this.currentPoint=new k,e&&this.setFromPoints(e)}setFromPoints(e){this.moveTo(e[0].x,e[0].y);for(let t=1,n=e.length;t<n;t++)this.lineTo(e[t].x,e[t].y);return this}moveTo(e,t){return this.currentPoint.set(e,t),this}lineTo(e,t){const n=new yo(this.currentPoint.clone(),new k(e,t));return this.curves.push(n),this.currentPoint.set(e,t),this}quadraticCurveTo(e,t,n,i){const r=new Qa(this.currentPoint.clone(),new k(e,t),new k(n,i));return this.curves.push(r),this.currentPoint.set(n,i),this}bezierCurveTo(e,t,n,i,r,o){const a=new $a(this.currentPoint.clone(),new k(e,t),new k(n,i),new k(r,o));return this.curves.push(a),this.currentPoint.set(r,o),this}splineThru(e){const t=[this.currentPoint.clone()].concat(e),n=new el(t);return this.curves.push(n),this.currentPoint.copy(e[e.length-1]),this}arc(e,t,n,i,r,o){const a=this.currentPoint.x,l=this.currentPoint.y;return this.absarc(e+a,t+l,n,i,r,o),this}absarc(e,t,n,i,r,o){return this.absellipse(e,t,n,n,i,r,o),this}ellipse(e,t,n,i,r,o,a,l){const c=this.currentPoint.x,h=this.currentPoint.y;return this.absellipse(e+c,t+h,n,i,r,o,a,l),this}absellipse(e,t,n,i,r,o,a,l){const c=new vo(e,t,n,i,r,o,a,l);if(this.curves.length>0){const u=c.getPoint(0);u.equals(this.currentPoint)||this.lineTo(u.x,u.y)}this.curves.push(c);const h=c.getPoint(1);return this.currentPoint.copy(h),this}copy(e){return super.copy(e),this.currentPoint.copy(e.currentPoint),this}toJSON(){const e=super.toJSON();return e.currentPoint=this.currentPoint.toArray(),e}fromJSON(e){return super.fromJSON(e),this.currentPoint.fromArray(e.currentPoint),this}}class jn extends _o{constructor(e){super(e),this.uuid=fn(),this.type="Shape",this.holes=[]}getPointsHoles(e){const t=[];for(let n=0,i=this.holes.length;n<i;n++)t[n]=this.holes[n].getPoints(e);return t}extractPoints(e){return{shape:this.getPoints(e),holes:this.getPointsHoles(e)}}copy(e){super.copy(e),this.holes=[];for(let t=0,n=e.holes.length;t<n;t++){const i=e.holes[t];this.holes.push(i.clone())}return this}toJSON(){const e=super.toJSON();e.uuid=this.uuid,e.holes=[];for(let t=0,n=this.holes.length;t<n;t++){const i=this.holes[t];e.holes.push(i.toJSON())}return e}fromJSON(e){super.fromJSON(e),this.uuid=e.uuid,this.holes=[];for(let t=0,n=e.holes.length;t<n;t++){const i=e.holes[t];this.holes.push(new _o().fromJSON(i))}return this}}const Lv={triangulate:function(s,e,t=2){const n=e&&e.length,i=n?e[0]*t:s.length;let r=lu(s,0,i,t,!0);const o=[];if(!r||r.next===r.prev)return o;let a,l,c,h,u,d,f;if(n&&(r=zv(s,e,r,t)),s.length>80*t){a=c=s[0],l=h=s[1];for(let m=t;m<i;m+=t)u=s[m],d=s[m+1],u<a&&(a=u),d<l&&(l=d),u>c&&(c=u),d>h&&(h=d);f=Math.max(c-a,h-l),f=f!==0?1/f:0}return ts(r,o,t,a,l,f),o}};function lu(s,e,t,n,i){let r,o;if(i===Xv(s,e,t,n)>0)for(r=e;r<t;r+=n)o=hu(r,s[r],s[r+1],o);else for(r=t-n;r>=e;r-=n)o=hu(r,s[r],s[r+1],o);return o&&bo(o,o.next)&&(is(o),o=o.next),o}function li(s,e){if(!s)return s;e||(e=s);let t=s,n;do 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ne=Math.sqrt(T),he=Math.sqrt(At*At+C*C),te=ie.x-Qe/ne,Ne=ie.y+qe/ne,Le=oe.x-C/he,le=oe.y+At/he,L=((Le-te)*C-(le-Ne)*At)/(qe*C-Qe*At);_e=te+qe*L-V.x,fe=Ne+Qe*L-V.y;const ae=_e*_e+fe*fe;if(ae<=2)return new k(_e,fe);We=Math.sqrt(ae/2)}else{let ne=!1;qe>Number.EPSILON?At>Number.EPSILON&&(ne=!0):qe<-Number.EPSILON?At<-Number.EPSILON&&(ne=!0):Math.sign(Qe)===Math.sign(C)&&(ne=!0),ne?(_e=-Qe,fe=qe,We=Math.sqrt(T)):(_e=qe,fe=Qe,We=Math.sqrt(T/2))}return new k(_e/We,fe/We)}const ve=[];for(let V=0,ie=I.length,oe=ie-1,_e=V+1;V<ie;V++,oe++,_e++)oe===ie&&(oe=0),_e===ie&&(_e=0),ve[V]=ue(I[V],I[oe],I[_e]);const W=[];let X,xe=ve.concat();for(let V=0,ie=R.length;V<ie;V++){const oe=R[V];X=[];for(let _e=0,fe=oe.length,We=fe-1,qe=_e+1;_e<fe;_e++,We++,qe++)We===fe&&(We=0),qe===fe&&(qe=0),X[_e]=ue(oe[_e],oe[We],oe[qe]);W.push(X),xe=xe.concat(X)}for(let V=0;V<y;V++){const ie=V/y,oe=f*Math.cos(ie*Math.PI/2),_e=m*Math.sin(ie*Math.PI/2)+v;for(let fe=0,We=I.length;fe<We;fe++){const 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C=N(qe[Qe],X[Qe],_e);x?Ye(C.x,C.y+_[h-1].y,_[h-1].x+oe):Ye(C.x,C.y,u+oe)}}}Me(),st();function Me(){const V=i.length/3;if(d){let ie=0,oe=F*ie;for(let _e=0;_e<U;_e++){const fe=E[_e];Ce(fe[2]+oe,fe[1]+oe,fe[0]+oe)}ie=h+y*2,oe=F*ie;for(let _e=0;_e<U;_e++){const fe=E[_e];Ce(fe[0]+oe,fe[1]+oe,fe[2]+oe)}}else{for(let ie=0;ie<U;ie++){const oe=E[ie];Ce(oe[2],oe[1],oe[0])}for(let ie=0;ie<U;ie++){const oe=E[ie];Ce(oe[0]+F*h,oe[1]+F*h,oe[2]+F*h)}}n.addGroup(V,i.length/3-V,0)}function st(){const V=i.length/3;let ie=0;Y(I,ie),ie+=I.length;for(let oe=0,_e=R.length;oe<_e;oe++){const fe=R[oe];Y(fe,ie),ie+=fe.length}n.addGroup(V,i.length/3-V,1)}function Y(V,ie){let oe=V.length;for(;--oe>=0;){const _e=oe;let fe=oe-1;fe<0&&(fe=V.length-1);for(let We=0,qe=h+y*2;We<qe;We++){const Qe=F*We,At=F*(We+1),C=ie+_e+Qe,T=ie+fe+Qe,Z=ie+fe+At,ne=ie+_e+At;Te(C,T,Z,ne)}}}function Ye(V,ie,oe){l.push(V),l.push(ie),l.push(oe)}function Ce(V,ie,oe){Ae(V),Ae(ie),Ae(oe);const _e=i.length/3,fe=p.generateTopUV(n,i,_e-3,_e-2,_e-1);lt(fe[0]),lt(fe[1]),lt(fe[2])}function Te(V,ie,oe,_e){Ae(V),Ae(ie),Ae(_e),Ae(ie),Ae(oe),Ae(_e);const fe=i.length/3,We=p.generateSideWallUV(n,i,fe-6,fe-3,fe-2,fe-1);lt(We[0]),lt(We[1]),lt(We[3]),lt(We[1]),lt(We[2]),lt(We[3])}function Ae(V){i.push(l[V*3+0]),i.push(l[V*3+1]),i.push(l[V*3+2])}function lt(V){r.push(V.x),r.push(V.y)}}}toJSON(){const e=super.toJSON(),t=this.parameters.shapes,n=this.parameters.options;return Zv(t,n,e)}static fromJSON(e,t){const n=[];for(let r=0,o=e.shapes.length;r<o;r++){const a=t[e.shapes[r]];n.push(a)}const i=e.options.extrudePath;return i!==void 0&&(e.options.extrudePath=new tl[i.type]().fromJSON(i)),new ci(n,e.options)}}const jv={generateTopUV:function(s,e,t,n,i){const r=e[t*3],o=e[t*3+1],a=e[n*3],l=e[n*3+1],c=e[i*3],h=e[i*3+1];return[new k(r,o),new k(a,l),new k(c,h)]},generateSideWallUV:function(s,e,t,n,i,r){const o=e[t*3],a=e[t*3+1],l=e[t*3+2],c=e[n*3],h=e[n*3+1],u=e[n*3+2],d=e[i*3],f=e[i*3+1],m=e[i*3+2],v=e[r*3],y=e[r*3+1],g=e[r*3+2];return Math.abs(a-h)<Math.abs(o-c)?[new k(o,1-l),new k(c,1-u),new k(d,1-m),new k(v,1-g)]:[new k(a,1-l),new k(h,1-u),new k(f,1-m),new k(y,1-g)]}};function Zv(s,e,t){if(t.shapes=[],Array.isArray(s))for(let n=0,i=s.length;n<i;n++){const r=s[n];t.shapes.push(r.uuid)}else t.shapes.push(s.uuid);return e.extrudePath!==void 0&&(t.options.extrudePath=e.extrudePath.toJSON()),t}class So extends ai{constructor(e=1,t=0){const n=(1+Math.sqrt(5))/2,i=[-1,n,0,1,n,0,-1,-n,0,1,-n,0,0,-1,n,0,1,n,0,-1,-n,0,1,-n,n,0,-1,n,0,1,-n,0,-1,-n,0,1],r=[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1];super(i,r,e,t),this.type="IcosahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new So(e.radius,e.detail)}}class To extends De{constructor(e=[new k(0,.5),new k(.5,0),new k(0,-.5)],t=12,n=0,i=Math.PI*2){super(),this.type="LatheGeometry",this.parameters={points:e,segments:t,phiStart:n,phiLength:i},t=Math.floor(t),i=$t(i,0,Math.PI*2);const r=[],o=[],a=[],l=[],c=[],h=1/t,u=new b,d=new k,f=new b,m=new b,v=new b;let y=0,g=0;for(let p=0;p<=e.length-1;p++)switch(p){case 0:y=e[p+1].x-e[p].x,g=e[p+1].y-e[p].y,f.x=g*1,f.y=-y,f.z=g*0,v.copy(f),f.normalize(),l.push(f.x,f.y,f.z);break;case e.length-1:l.push(v.x,v.y,v.z);break;default:y=e[p+1].x-e[p].x,g=e[p+1].y-e[p].y,f.x=g*1,f.y=-y,f.z=g*0,m.copy(f),f.x+=v.x,f.y+=v.y,f.z+=v.z,f.normalize(),l.push(f.x,f.y,f.z),v.copy(m)}for(let p=0;p<=t;p++){const _=n+p*h*i,x=Math.sin(_),w=Math.cos(_);for(let A=0;A<=e.length-1;A++){u.x=e[A].x*x,u.y=e[A].y,u.z=e[A].x*w,o.push(u.x,u.y,u.z),d.x=p/t,d.y=A/(e.length-1),a.push(d.x,d.y);const P=l[3*A+0]*x,D=l[3*A+1],G=l[3*A+0]*w;c.push(P,D,G)}}for(let p=0;p<t;p++)for(let _=0;_<e.length-1;_++){const x=_+p*e.length,w=x,A=x+e.length,P=x+e.length+1,D=x+1;r.push(w,A,D),r.push(A,P,D)}this.setIndex(r),this.setAttribute("position",new we(o,3)),this.setAttribute("uv",new we(a,2)),this.setAttribute("normal",new we(c,3))}static fromJSON(e){return new To(e.points,e.segments,e.phiStart,e.phiLength)}}class rs extends ai{constructor(e=1,t=0){const n=[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],i=[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2];super(n,i,e,t),this.type="OctahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new rs(e.radius,e.detail)}}class Eo extends De{constructor(e=.5,t=1,n=8,i=1,r=0,o=Math.PI*2){super(),this.type="RingGeometry",this.parameters={innerRadius:e,outerRadius:t,thetaSegments:n,phiSegments:i,thetaStart:r,thetaLength:o},n=Math.max(3,n),i=Math.max(1,i);const a=[],l=[],c=[],h=[];let u=e;const d=(t-e)/i,f=new b,m=new k;for(let v=0;v<=i;v++){for(let y=0;y<=n;y++){const g=r+y/n*o;f.x=u*Math.cos(g),f.y=u*Math.sin(g),l.push(f.x,f.y,f.z),c.push(0,0,1),m.x=(f.x/t+1)/2,m.y=(f.y/t+1)/2,h.push(m.x,m.y)}u+=d}for(let v=0;v<i;v++){const y=v*(n+1);for(let g=0;g<n;g++){const p=g+y,_=p,x=p+n+1,w=p+n+2,A=p+1;a.push(_,x,A),a.push(x,w,A)}}this.setIndex(a),this.setAttribute("position",new we(l,3)),this.setAttribute("normal",new we(c,3)),this.setAttribute("uv",new we(h,2))}static fromJSON(e){return new Eo(e.innerRadius,e.outerRadius,e.thetaSegments,e.phiSegments,e.thetaStart,e.thetaLength)}}class ss extends De{constructor(e=new jn([new k(0,.5),new k(-.5,-.5),new k(.5,-.5)]),t=12){super(),this.type="ShapeGeometry",this.parameters={shapes:e,curveSegments:t};const n=[],i=[],r=[],o=[];let a=0,l=0;if(Array.isArray(e)===!1)c(e);else for(let h=0;h<e.length;h++)c(e[h]),this.addGroup(a,l,h),a+=l,l=0;this.setIndex(n),this.setAttribute("position",new we(i,3)),this.setAttribute("normal",new we(r,3)),this.setAttribute("uv",new we(o,2));function c(h){const u=i.length/3,d=h.extractPoints(t);let f=d.shape;const m=d.holes;Zn.isClockWise(f)===!1&&(f=f.reverse());for(let y=0,g=m.length;y<g;y++){const p=m[y];Zn.isClockWise(p)===!0&&(m[y]=p.reverse())}const v=Zn.triangulateShape(f,m);for(let y=0,g=m.length;y<g;y++){const p=m[y];f=f.concat(p)}for(let y=0,g=f.length;y<g;y++){const p=f[y];i.push(p.x,p.y,0),r.push(0,0,1),o.push(p.x,p.y)}for(let y=0,g=v.length;y<g;y++){const p=v[y],_=p[0]+u,x=p[1]+u,w=p[2]+u;n.push(_,x,w),l+=3}}}toJSON(){const e=super.toJSON(),t=this.parameters.shapes;return Yv(t,e)}static fromJSON(e,t){const n=[];for(let i=0,r=e.shapes.length;i<r;i++){const o=t[e.shapes[i]];n.push(o)}return new ss(n,e.curveSegments)}}function Yv(s,e){if(e.shapes=[],Array.isArray(s))for(let t=0,n=s.length;t<n;t++){const i=s[t];e.shapes.push(i.uuid)}else e.shapes.push(s.uuid);return e}class os extends De{constructor(e=1,t=32,n=16,i=0,r=Math.PI*2,o=0,a=Math.PI){super(),this.type="SphereGeometry",this.parameters={radius:e,widthSegments:t,heightSegments:n,phiStart:i,phiLength:r,thetaStart:o,thetaLength:a},t=Math.max(3,Math.floor(t)),n=Math.max(2,Math.floor(n));const l=Math.min(o+a,Math.PI);let c=0;const h=[],u=new b,d=new b,f=[],m=[],v=[],y=[];for(let g=0;g<=n;g++){const p=[],_=g/n;let x=0;g==0&&o==0?x=.5/t:g==n&&l==Math.PI&&(x=-.5/t);for(let w=0;w<=t;w++){const A=w/t;u.x=-e*Math.cos(i+A*r)*Math.sin(o+_*a),u.y=e*Math.cos(o+_*a),u.z=e*Math.sin(i+A*r)*Math.sin(o+_*a),m.push(u.x,u.y,u.z),d.copy(u).normalize(),v.push(d.x,d.y,d.z),y.push(A+x,1-_),p.push(c++)}h.push(p)}for(let g=0;g<n;g++)for(let p=0;p<t;p++){const _=h[g][p+1],x=h[g][p],w=h[g+1][p],A=h[g+1][p+1];(g!==0||o>0)&&f.push(_,x,A),(g!==n-1||l<Math.PI)&&f.push(x,w,A)}this.setIndex(f),this.setAttribute("position",new we(m,3)),this.setAttribute("normal",new we(v,3)),this.setAttribute("uv",new we(y,2))}static fromJSON(e){return new os(e.radius,e.widthSegments,e.heightSegments,e.phiStart,e.phiLength,e.thetaStart,e.thetaLength)}}class Ao extends ai{constructor(e=1,t=0){const n=[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],i=[2,1,0,0,3,2,1,3,0,2,3,1];super(n,i,e,t),this.type="TetrahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new Ao(e.radius,e.detail)}}class Co extends De{constructor(e=1,t=.4,n=8,i=6,r=Math.PI*2){super(),this.type="TorusGeometry",this.parameters={radius:e,tube:t,radialSegments:n,tubularSegments:i,arc:r},n=Math.floor(n),i=Math.floor(i);const o=[],a=[],l=[],c=[],h=new b,u=new b,d=new b;for(let f=0;f<=n;f++)for(let m=0;m<=i;m++){const v=m/i*r,y=f/n*Math.PI*2;u.x=(e+t*Math.cos(y))*Math.cos(v),u.y=(e+t*Math.cos(y))*Math.sin(v),u.z=t*Math.sin(y),a.push(u.x,u.y,u.z),h.x=e*Math.cos(v),h.y=e*Math.sin(v),d.subVectors(u,h).normalize(),l.push(d.x,d.y,d.z),c.push(m/i),c.push(f/n)}for(let f=1;f<=n;f++)for(let m=1;m<=i;m++){const v=(i+1)*f+m-1,y=(i+1)*(f-1)+m-1,g=(i+1)*(f-1)+m,p=(i+1)*f+m;o.push(v,y,p),o.push(y,g,p)}this.setIndex(o),this.setAttribute("position",new we(a,3)),this.setAttribute("normal",new we(l,3)),this.setAttribute("uv",new we(c,2))}static fromJSON(e){return new Co(e.radius,e.tube,e.radialSegments,e.tubularSegments,e.arc)}}class Po extends De{constructor(e=1,t=.4,n=64,i=8,r=2,o=3){super(),this.type="TorusKnotGeometry",this.parameters={radius:e,tube:t,tubularSegments:n,radialSegments:i,p:r,q:o},n=Math.floor(n),i=Math.floor(i);const a=[],l=[],c=[],h=[],u=new b,d=new b,f=new b,m=new b,v=new b,y=new b,g=new b;for(let _=0;_<=n;++_){const x=_/n*r*Math.PI*2;p(x,r,o,e,f),p(x+.01,r,o,e,m),y.subVectors(m,f),g.addVectors(m,f),v.crossVectors(y,g),g.crossVectors(v,y),v.normalize(),g.normalize();for(let w=0;w<=i;++w){const A=w/i*Math.PI*2,P=-t*Math.cos(A),D=t*Math.sin(A);u.x=f.x+(P*g.x+D*v.x),u.y=f.y+(P*g.y+D*v.y),u.z=f.z+(P*g.z+D*v.z),l.push(u.x,u.y,u.z),d.subVectors(u,f).normalize(),c.push(d.x,d.y,d.z),h.push(_/n),h.push(w/i)}}for(let _=1;_<=n;_++)for(let x=1;x<=i;x++){const w=(i+1)*(_-1)+(x-1),A=(i+1)*_+(x-1),P=(i+1)*_+x,D=(i+1)*(_-1)+x;a.push(w,A,D),a.push(A,P,D)}this.setIndex(a),this.setAttribute("position",new we(l,3)),this.setAttribute("normal",new we(c,3)),this.setAttribute("uv",new we(h,2));function p(_,x,w,A,P){const D=Math.cos(_),G=Math.sin(_),O=w/x*_,R=Math.cos(O);P.x=A*(2+R)*.5*D,P.y=A*(2+R)*G*.5,P.z=A*Math.sin(O)*.5}}static fromJSON(e){return new Po(e.radius,e.tube,e.tubularSegments,e.radialSegments,e.p,e.q)}}class Lo extends De{constructor(e=new Ka(new b(-1,-1,0),new b(-1,1,0),new b(1,1,0)),t=64,n=1,i=8,r=!1){super(),this.type="TubeGeometry",this.parameters={path:e,tubularSegments:t,radius:n,radialSegments:i,closed:r};const o=e.computeFrenetFrames(t,r);this.tangents=o.tangents,this.normals=o.normals,this.binormals=o.binormals;const a=new b,l=new b,c=new k;let h=new b;const u=[],d=[],f=[],m=[];v(),this.setIndex(m),this.setAttribute("position",new we(u,3)),this.setAttribute("normal",new we(d,3)),this.setAttribute("uv",new we(f,2));function v(){for(let _=0;_<t;_++)y(_);y(r===!1?t:0),p(),g()}function y(_){h=e.getPointAt(_/t,h);const x=o.normals[_],w=o.binormals[_];for(let A=0;A<=i;A++){const P=A/i*Math.PI*2,D=Math.sin(P),G=-Math.cos(P);l.x=G*x.x+D*w.x,l.y=G*x.y+D*w.y,l.z=G*x.z+D*w.z,l.normalize(),d.push(l.x,l.y,l.z),a.x=h.x+n*l.x,a.y=h.y+n*l.y,a.z=h.z+n*l.z,u.push(a.x,a.y,a.z)}}function g(){for(let _=1;_<=t;_++)for(let x=1;x<=i;x++){const w=(i+1)*(_-1)+(x-1),A=(i+1)*_+(x-1),P=(i+1)*_+x,D=(i+1)*(_-1)+x;m.push(w,A,D),m.push(A,P,D)}}function p(){for(let _=0;_<=t;_++)for(let x=0;x<=i;x++)c.x=_/t,c.y=x/i,f.push(c.x,c.y)}}toJSON(){const e=super.toJSON();return e.path=this.parameters.path.toJSON(),e}static fromJSON(e){return new Lo(new tl[e.path.type]().fromJSON(e.path),e.tubularSegments,e.radius,e.radialSegments,e.closed)}}class pu extends De{constructor(e=null){if(super(),this.type="WireframeGeometry",this.parameters={geometry:e},e!==null){const t=[],n=new Set,i=new b,r=new b;if(e.index!==null){const o=e.attributes.position,a=e.index;let l=e.groups;l.length===0&&(l=[{start:0,count:a.count,materialIndex:0}]);for(let c=0,h=l.length;c<h;++c){const u=l[c],d=u.start,f=u.count;for(let m=d,v=d+f;m<v;m+=3)for(let y=0;y<3;y++){const g=a.getX(m+y),p=a.getX(m+(y+1)%3);i.fromBufferAttribute(o,g),r.fromBufferAttribute(o,p),mu(i,r,n)===!0&&(t.push(i.x,i.y,i.z),t.push(r.x,r.y,r.z))}}}else{const o=e.attributes.position;for(let a=0,l=o.count/3;a<l;a++)for(let c=0;c<3;c++){const h=3*a+c,u=3*a+(c+1)%3;i.fromBufferAttribute(o,h),r.fromBufferAttribute(o,u),mu(i,r,n)===!0&&(t.push(i.x,i.y,i.z),t.push(r.x,r.y,r.z))}}this.setAttribute("position",new we(t,3))}}}function mu(s,e,t){const n=`${s.x},${s.y},${s.z}-${e.x},${e.y},${e.z}`,i=`${e.x},${e.y},${e.z}-${s.x},${s.y},${s.z}`;return t.has(n)===!0||t.has(i)===!0?!1:(t.add(n,i),!0)}var gu=Object.freeze({__proto__:null,BoxGeometry:Ti,BoxBufferGeometry:Ti,CircleGeometry:uo,CircleBufferGeometry:uo,ConeGeometry:ho,ConeBufferGeometry:ho,CylinderGeometry:Mr,CylinderBufferGeometry:Mr,DodecahedronGeometry:fo,DodecahedronBufferGeometry:fo,EdgesGeometry:iu,ExtrudeGeometry:ci,ExtrudeBufferGeometry:ci,IcosahedronGeometry:So,IcosahedronBufferGeometry:So,LatheGeometry:To,LatheBufferGeometry:To,OctahedronGeometry:rs,OctahedronBufferGeometry:rs,PlaneGeometry:ur,PlaneBufferGeometry:ur,PolyhedronGeometry:ai,PolyhedronBufferGeometry:ai,RingGeometry:Eo,RingBufferGeometry:Eo,ShapeGeometry:ss,ShapeBufferGeometry:ss,SphereGeometry:os,SphereBufferGeometry:os,TetrahedronGeometry:Ao,TetrahedronBufferGeometry:Ao,TorusGeometry:Co,TorusBufferGeometry:Co,TorusKnotGeometry:Po,TorusKnotBufferGeometry:Po,TubeGeometry:Lo,TubeBufferGeometry:Lo,WireframeGeometry:pu});class vu extends Kt{constructor(e){super(),this.type="ShadowMaterial",this.color=new de(0),this.transparent=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this}}vu.prototype.isShadowMaterial=!0;class rl extends Kt{constructor(e){super(),this.defines={STANDARD:""},this.type="MeshStandardMaterial",this.color=new de(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new de(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=ji,this.normalScale=new k(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.defines={STANDARD:""},this.color.copy(e.color),this.roughness=e.roughness,this.metalness=e.metalness,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.roughnessMap=e.roughnessMap,this.metalnessMap=e.metalnessMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapIntensity=e.envMapIntensity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this}}rl.prototype.isMeshStandardMaterial=!0;class xu extends rl{constructor(e){super(),this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new k(1,1),this.clearcoatNormalMap=null,this.ior=1.5,Object.defineProperty(this,"reflectivity",{get:function(){return $t(2.5*(this.ior-1)/(this.ior+1),0,1)},set:function(t){this.ior=(1+.4*t)/(1-.4*t)}}),this.sheenColor=new de(0),this.sheenColorMap=null,this.sheenRoughness=1,this.sheenRoughnessMap=null,this.transmissionMap=null,this.thickness=0,this.thicknessMap=null,this.attenuationDistance=0,this.attenuationColor=new de(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularColor=new de(1,1,1),this.specularColorMap=null,this._sheen=0,this._clearcoat=0,this._transmission=0,this.setValues(e)}get sheen(){return this._sheen}set sheen(e){this._sheen>0!=e>0&&this.version++,this._sheen=e}get clearcoat(){return this._clearcoat}set clearcoat(e){this._clearcoat>0!=e>0&&this.version++,this._clearcoat=e}get transmission(){return this._transmission}set transmission(e){this._transmission>0!=e>0&&this.version++,this._transmission=e}copy(e){return super.copy(e),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=e.clearcoat,this.clearcoatMap=e.clearcoatMap,this.clearcoatRoughness=e.clearcoatRoughness,this.clearcoatRoughnessMap=e.clearcoatRoughnessMap,this.clearcoatNormalMap=e.clearcoatNormalMap,this.clearcoatNormalScale.copy(e.clearcoatNormalScale),this.ior=e.ior,this.sheen=e.sheen,this.sheenColor.copy(e.sheenColor),this.sheenColorMap=e.sheenColorMap,this.sheenRoughness=e.sheenRoughness,this.sheenRoughnessMap=e.sheenRoughnessMap,this.transmission=e.transmission,this.transmissionMap=e.transmissionMap,this.thickness=e.thickness,this.thicknessMap=e.thicknessMap,this.attenuationDistance=e.attenuationDistance,this.attenuationColor.copy(e.attenuationColor),this.specularIntensity=e.specularIntensity,this.specularIntensityMap=e.specularIntensityMap,this.specularColor.copy(e.specularColor),this.specularColorMap=e.specularColorMap,this}}xu.prototype.isMeshPhysicalMaterial=!0;class yu extends Kt{constructor(e){super(),this.type="MeshPhongMaterial",this.color=new de(16777215),this.specular=new de(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new de(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=ji,this.normalScale=new k(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=fs,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.specular.copy(e.specular),this.shininess=e.shininess,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this}}yu.prototype.isMeshPhongMaterial=!0;class _u extends Kt{constructor(e){super(),this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new de(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new de(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=ji,this.normalScale=new k(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.gradientMap=e.gradientMap,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this}}_u.prototype.isMeshToonMaterial=!0;class bu extends Kt{constructor(e){super(),this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=ji,this.normalScale=new k(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.flatShading=e.flatShading,this}}bu.prototype.isMeshNormalMaterial=!0;class wu extends Kt{constructor(e){super(),this.type="MeshLambertMaterial",this.color=new de(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new de(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=fs,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this}}wu.prototype.isMeshLambertMaterial=!0;class Mu extends Kt{constructor(e){super(),this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new de(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=ji,this.normalScale=new k(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.defines={MATCAP:""},this.color.copy(e.color),this.matcap=e.matcap,this.map=e.map,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.flatShading=e.flatShading,this}}Mu.prototype.isMeshMatcapMaterial=!0;class Su extends en{constructor(e){super(),this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(e)}copy(e){return super.copy(e),this.scale=e.scale,this.dashSize=e.dashSize,this.gapSize=e.gapSize,this}}Su.prototype.isLineDashedMaterial=!0;var Jv=Object.freeze({__proto__:null,ShadowMaterial:vu,SpriteMaterial:eo,RawShaderMaterial:qr,ShaderMaterial:vn,PointsMaterial:wr,MeshPhysicalMaterial:xu,MeshStandardMaterial:rl,MeshPhongMaterial:yu,MeshToonMaterial:_u,MeshNormalMaterial:bu,MeshLambertMaterial:wu,MeshDepthMaterial:Oa,MeshDistanceMaterial:Ba,MeshBasicMaterial:An,MeshMatcapMaterial:Mu,LineDashedMaterial:Su,LineBasicMaterial:en,Material:Kt});const Ct={arraySlice:function(s,e,t){return Ct.isTypedArray(s)?new s.constructor(s.subarray(e,t!==void 0?t:s.length)):s.slice(e,t)},convertArray:function(s,e,t){return!s||!t&&s.constructor===e?s:typeof e.BYTES_PER_ELEMENT=="number"?new e(s):Array.prototype.slice.call(s)},isTypedArray:function(s){return ArrayBuffer.isView(s)&&!(s instanceof DataView)},getKeyframeOrder:function(s){function e(i,r){return s[i]-s[r]}const t=s.length,n=new Array(t);for(let i=0;i!==t;++i)n[i]=i;return n.sort(e),n},sortedArray:function(s,e,t){const n=s.length,i=new s.constructor(n);for(let r=0,o=0;o!==n;++r){const a=t[r]*e;for(let l=0;l!==e;++l)i[o++]=s[a+l]}return i},flattenJSON:function(s,e,t,n){let i=1,r=s[0];for(;r!==void 0&&r[n]===void 0;)r=s[i++];if(r===void 0)return;let o=r[n];if(o!==void 0)if(Array.isArray(o))do o=r[n],o!==void 0&&(e.push(r.time),t.push.apply(t,o)),r=s[i++];while(r!==void 0);else if(o.toArray!==void 0)do o=r[n],o!==void 0&&(e.push(r.time),o.toArray(t,t.length)),r=s[i++];while(r!==void 0);else do o=r[n],o!==void 0&&(e.push(r.time),t.push(o)),r=s[i++];while(r!==void 0)},subclip:function(s,e,t,n,i=30){const r=s.clone();r.name=e;const o=[];for(let l=0;l<r.tracks.length;++l){const c=r.tracks[l],h=c.getValueSize(),u=[],d=[];for(let f=0;f<c.times.length;++f){const m=c.times[f]*i;if(!(m<t||m>=n)){u.push(c.times[f]);for(let v=0;v<h;++v)d.push(c.values[f*h+v])}}u.length!==0&&(c.times=Ct.convertArray(u,c.times.constructor),c.values=Ct.convertArray(d,c.values.constructor),o.push(c))}r.tracks=o;let a=1/0;for(let l=0;l<r.tracks.length;++l)a>r.tracks[l].times[0]&&(a=r.tracks[l].times[0]);for(let l=0;l<r.tracks.length;++l)r.tracks[l].shift(-1*a);return r.resetDuration(),r},makeClipAdditive:function(s,e=0,t=s,n=30){n<=0&&(n=30);const i=t.tracks.length,r=e/n;for(let o=0;o<i;++o){const a=t.tracks[o],l=a.ValueTypeName;if(l==="bool"||l==="string")continue;const c=s.tracks.find(function(g){return g.name===a.name&&g.ValueTypeName===l});if(c===void 0)continue;let h=0;const u=a.getValueSize();a.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(h=u/3);let d=0;const f=c.getValueSize();c.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(d=f/3);const m=a.times.length-1;let v;if(r<=a.times[0]){const g=h,p=u-h;v=Ct.arraySlice(a.values,g,p)}else if(r>=a.times[m]){const g=m*u+h,p=g+u-h;v=Ct.arraySlice(a.values,g,p)}else{const g=a.createInterpolant(),p=h,_=u-h;g.evaluate(r),v=Ct.arraySlice(g.resultBuffer,p,_)}l==="quaternion"&&new sn().fromArray(v).normalize().conjugate().toArray(v);const y=c.times.length;for(let g=0;g<y;++g){const p=g*f+d;if(l==="quaternion")sn.multiplyQuaternionsFlat(c.values,p,v,0,c.values,p);else{const _=f-d*2;for(let x=0;x<_;++x)c.values[p+x]-=v[x]}}}return s.blendMode=Bl,s}};class ui{constructor(e,t,n,i){this.parameterPositions=e,this._cachedIndex=0,this.resultBuffer=i!==void 0?i:new t.constructor(n),this.sampleValues=t,this.valueSize=n,this.settings=null,this.DefaultSettings_={}}evaluate(e){const t=this.parameterPositions;let n=this._cachedIndex,i=t[n],r=t[n-1];e:{t:{let o;n:{i:if(!(e<i)){for(let a=n+2;;){if(i===void 0){if(e<r)break i;return n=t.length,this._cachedIndex=n,this.afterEnd_(n-1,e,r)}if(n===a)break;if(r=i,i=t[++n],e<i)break t}o=t.length;break n}if(!(e>=r)){const a=t[1];e<a&&(n=2,r=a);for(let l=n-2;;){if(r===void 0)return this._cachedIndex=0,this.beforeStart_(0,e,i);if(n===l)break;if(i=r,r=t[--n-1],e>=r)break t}o=n,n=0;break n}break e}for(;n<o;){const a=n+o>>>1;e<t[a]?o=a:n=a+1}if(i=t[n],r=t[n-1],r===void 0)return this._cachedIndex=0,this.beforeStart_(0,e,i);if(i===void 0)return n=t.length,this._cachedIndex=n,this.afterEnd_(n-1,r,e)}this._cachedIndex=n,this.intervalChanged_(n,r,i)}return this.interpolate_(n,r,e,i)}getSettings_(){return this.settings||this.DefaultSettings_}copySampleValue_(e){const t=this.resultBuffer,n=this.sampleValues,i=this.valueSize,r=e*i;for(let o=0;o!==i;++o)t[o]=n[r+o];return t}interpolate_(){throw new Error("call to abstract method")}intervalChanged_(){}}ui.prototype.beforeStart_=ui.prototype.copySampleValue_,ui.prototype.afterEnd_=ui.prototype.copySampleValue_;class $v extends ui{constructor(e,t,n,i){super(e,t,n,i),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0,this.DefaultSettings_={endingStart:qi,endingEnd:qi}}intervalChanged_(e,t,n){const i=this.parameterPositions;let r=e-2,o=e+1,a=i[r],l=i[o];if(a===void 0)switch(this.getSettings_().endingStart){case Xi:r=e,a=2*t-n;break;case ws:r=i.length-2,a=t+i[r]-i[r+1];break;default:r=e,a=n}if(l===void 0)switch(this.getSettings_().endingEnd){case Xi:o=e,l=2*n-t;break;case ws:o=1,l=n+i[1]-i[0];break;default:o=e-1,l=t}const c=(n-t)*.5,h=this.valueSize;this._weightPrev=c/(t-a),this._weightNext=c/(l-n),this._offsetPrev=r*h,this._offsetNext=o*h}interpolate_(e,t,n,i){const r=this.resultBuffer,o=this.sampleValues,a=this.valueSize,l=e*a,c=l-a,h=this._offsetPrev,u=this._offsetNext,d=this._weightPrev,f=this._weightNext,m=(n-t)/(i-t),v=m*m,y=v*m,g=-d*y+2*d*v-d*m,p=(1+d)*y+(-1.5-2*d)*v+(-.5+d)*m+1,_=(-1-f)*y+(1.5+f)*v+.5*m,x=f*y-f*v;for(let w=0;w!==a;++w)r[w]=g*o[h+w]+p*o[c+w]+_*o[l+w]+x*o[u+w];return r}}class Tu extends ui{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e,t,n,i){const r=this.resultBuffer,o=this.sampleValues,a=this.valueSize,l=e*a,c=l-a,h=(n-t)/(i-t),u=1-h;for(let d=0;d!==a;++d)r[d]=o[c+d]*u+o[l+d]*h;return r}}class Qv extends ui{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e){return this.copySampleValue_(e-1)}}class Ln{constructor(e,t,n,i){if(e===void 0)throw new Error("THREE.KeyframeTrack: track name is undefined");if(t===void 0||t.length===0)throw new Error("THREE.KeyframeTrack: no keyframes in track named "+e);this.name=e,this.times=Ct.convertArray(t,this.TimeBufferType),this.values=Ct.convertArray(n,this.ValueBufferType),this.setInterpolation(i||this.DefaultInterpolation)}static toJSON(e){const t=e.constructor;let n;if(t.toJSON!==this.toJSON)n=t.toJSON(e);else{n={name:e.name,times:Ct.convertArray(e.times,Array),values:Ct.convertArray(e.values,Array)};const i=e.getInterpolation();i!==e.DefaultInterpolation&&(n.interpolation=i)}return n.type=e.ValueTypeName,n}InterpolantFactoryMethodDiscrete(e){return new Qv(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodLinear(e){return new Tu(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodSmooth(e){return new $v(this.times,this.values,this.getValueSize(),e)}setInterpolation(e){let t;switch(e){case _s:t=this.InterpolantFactoryMethodDiscrete;break;case bs:t=this.InterpolantFactoryMethodLinear;break;case $o:t=this.InterpolantFactoryMethodSmooth;break}if(t===void 0){const n="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(this.createInterpolant===void 0)if(e!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);else throw new Error(n);return console.warn("THREE.KeyframeTrack:",n),this}return this.createInterpolant=t,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return _s;case this.InterpolantFactoryMethodLinear:return bs;case this.InterpolantFactoryMethodSmooth:return $o}}getValueSize(){return this.values.length/this.times.length}shift(e){if(e!==0){const t=this.times;for(let n=0,i=t.length;n!==i;++n)t[n]+=e}return this}scale(e){if(e!==1){const t=this.times;for(let n=0,i=t.length;n!==i;++n)t[n]*=e}return this}trim(e,t){const n=this.times,i=n.length;let r=0,o=i-1;for(;r!==i&&n[r]<e;)++r;for(;o!==-1&&n[o]>t;)--o;if(++o,r!==0||o!==i){r>=o&&(o=Math.max(o,1),r=o-1);const a=this.getValueSize();this.times=Ct.arraySlice(n,r,o),this.values=Ct.arraySlice(this.values,r*a,o*a)}return this}validate(){let e=!0;const t=this.getValueSize();t-Math.floor(t)!==0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),e=!1);const n=this.times,i=this.values,r=n.length;r===0&&(console.error("THREE.KeyframeTrack: Track is empty.",this),e=!1);let o=null;for(let a=0;a!==r;a++){const l=n[a];if(typeof 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0&&(t.object.groundColor=this.groundColor.getHex()),this.distance!==void 0&&(t.object.distance=this.distance),this.angle!==void 0&&(t.object.angle=this.angle),this.decay!==void 0&&(t.object.decay=this.decay),this.penumbra!==void 0&&(t.object.penumbra=this.penumbra),this.shadow!==void 0&&(t.object.shadow=this.shadow.toJSON()),t}}Rn.prototype.isLight=!0;class Cu extends Rn{constructor(e,t,n){super(e,n),this.type="HemisphereLight",this.position.copy(mt.DefaultUp),this.updateMatrix(),this.groundColor=new de(t)}copy(e){return Rn.prototype.copy.call(this,e),this.groundColor.copy(e.groundColor),this}}Cu.prototype.isHemisphereLight=!0;const Pu=new be,Lu=new b,Ru=new b;class sl{constructor(e){this.camera=e,this.bias=0,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new k(512,512),this.map=null,this.mapPass=null,this.matrix=new be,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new qs,this._frameExtents=new k(1,1),this._viewportCount=1,this._viewports=[new yt(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(e){const t=this.camera,n=this.matrix;Lu.setFromMatrixPosition(e.matrixWorld),t.position.copy(Lu),Ru.setFromMatrixPosition(e.target.matrixWorld),t.lookAt(Ru),t.updateMatrixWorld(),Pu.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),this._frustum.setFromProjectionMatrix(Pu),n.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),n.multiply(t.projectionMatrix),n.multiply(t.matrixWorldInverse)}getViewport(e){return this._viewports[e]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(e){return this.camera=e.camera.clone(),this.bias=e.bias,this.radius=e.radius,this.mapSize.copy(e.mapSize),this}clone(){return new this.constructor().copy(this)}toJSON(){const e={};return this.bias!==0&&(e.bias=this.bias),this.normalBias!==0&&(e.normalBias=this.normalBias),this.radius!==1&&(e.radius=this.radius),(this.mapSize.x!==512||this.mapSize.y!==512)&&(e.mapSize=this.mapSize.toArray()),e.camera=this.camera.toJSON(!1).object,delete e.camera.matrix,e}}class Du extends sl{constructor(){super(new Gt(50,1,.5,500)),this.focus=1}updateMatrices(e){const t=this.camera,n=Br*2*e.angle*this.focus,i=this.mapSize.width/this.mapSize.height,r=e.distance||t.far;(n!==t.fov||i!==t.aspect||r!==t.far)&&(t.fov=n,t.aspect=i,t.far=r,t.updateProjectionMatrix()),super.updateMatrices(e)}copy(e){return super.copy(e),this.focus=e.focus,this}}Du.prototype.isSpotLightShadow=!0;class Iu extends Rn{constructor(e,t,n=0,i=Math.PI/3,r=0,o=1){super(e,t),this.type="SpotLight",this.position.copy(mt.DefaultUp),this.updateMatrix(),this.target=new mt,this.distance=n,this.angle=i,this.penumbra=r,this.decay=o,this.shadow=new Du}get power(){return this.intensity*Math.PI}set power(e){this.intensity=e/Math.PI}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.distance=e.distance,this.angle=e.angle,this.penumbra=e.penumbra,this.decay=e.decay,this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}Iu.prototype.isSpotLight=!0;const Fu=new be,ls=new b,ol=new b;class zu extends sl{constructor(){super(new Gt(90,1,.5,500)),this._frameExtents=new k(4,2),this._viewportCount=6,this._viewports=[new yt(2,1,1,1),new yt(0,1,1,1),new yt(3,1,1,1),new yt(1,1,1,1),new yt(3,0,1,1),new yt(1,0,1,1)],this._cubeDirections=[new b(1,0,0),new b(-1,0,0),new b(0,0,1),new b(0,0,-1),new b(0,1,0),new b(0,-1,0)],this._cubeUps=[new b(0,1,0),new b(0,1,0),new b(0,1,0),new b(0,1,0),new b(0,0,1),new b(0,0,-1)]}updateMatrices(e,t=0){const n=this.camera,i=this.matrix,r=e.distance||n.far;r!==n.far&&(n.far=r,n.updateProjectionMatrix()),ls.setFromMatrixPosition(e.matrixWorld),n.position.copy(ls),ol.copy(n.position),ol.add(this._cubeDirections[t]),n.up.copy(this._cubeUps[t]),n.lookAt(ol),n.updateMatrixWorld(),i.makeTranslation(-ls.x,-ls.y,-ls.z),Fu.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),this._frustum.setFromProjectionMatrix(Fu)}}zu.prototype.isPointLightShadow=!0;class Ou extends Rn{constructor(e,t,n=0,i=1){super(e,t),this.type="PointLight",this.distance=n,this.decay=i,this.shadow=new zu}get power(){return this.intensity*4*Math.PI}set power(e){this.intensity=e/(4*Math.PI)}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.distance=e.distance,this.decay=e.decay,this.shadow=e.shadow.clone(),this}}Ou.prototype.isPointLight=!0;class Bu extends sl{constructor(){super(new Xs(-5,5,5,-5,.5,500))}}Bu.prototype.isDirectionalLightShadow=!0;class Nu extends Rn{constructor(e,t){super(e,t),this.type="DirectionalLight",this.position.copy(mt.DefaultUp),this.updateMatrix(),this.target=new mt,this.shadow=new Bu}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}Nu.prototype.isDirectionalLight=!0;class Uu extends Rn{constructor(e,t){super(e,t),this.type="AmbientLight"}}Uu.prototype.isAmbientLight=!0;class Hu extends Rn{constructor(e,t,n=10,i=10){super(e,t),this.type="RectAreaLight",this.width=n,this.height=i}get power(){return this.intensity*this.width*this.height*Math.PI}set power(e){this.intensity=e/(this.width*this.height*Math.PI)}copy(e){return super.copy(e),this.width=e.width,this.height=e.height,this}toJSON(e){const t=super.toJSON(e);return t.object.width=this.width,t.object.height=this.height,t}}Hu.prototype.isRectAreaLight=!0;class Gu{constructor(){this.coefficients=[];for(let e=0;e<9;e++)this.coefficients.push(new b)}set(e){for(let t=0;t<9;t++)this.coefficients[t].copy(e[t]);return this}zero(){for(let e=0;e<9;e++)this.coefficients[e].set(0,0,0);return this}getAt(e,t){const n=e.x,i=e.y,r=e.z,o=this.coefficients;return t.copy(o[0]).multiplyScalar(.282095),t.addScaledVector(o[1],.488603*i),t.addScaledVector(o[2],.488603*r),t.addScaledVector(o[3],.488603*n),t.addScaledVector(o[4],1.092548*(n*i)),t.addScaledVector(o[5],1.092548*(i*r)),t.addScaledVector(o[6],.315392*(3*r*r-1)),t.addScaledVector(o[7],1.092548*(n*r)),t.addScaledVector(o[8],.546274*(n*n-i*i)),t}getIrradianceAt(e,t){const n=e.x,i=e.y,r=e.z,o=this.coefficients;return t.copy(o[0]).multiplyScalar(.886227),t.addScaledVector(o[1],2*.511664*i),t.addScaledVector(o[2],2*.511664*r),t.addScaledVector(o[3],2*.511664*n),t.addScaledVector(o[4],2*.429043*n*i),t.addScaledVector(o[5],2*.429043*i*r),t.addScaledVector(o[6],.743125*r*r-.247708),t.addScaledVector(o[7],2*.429043*n*r),t.addScaledVector(o[8],.429043*(n*n-i*i)),t}add(e){for(let t=0;t<9;t++)this.coefficients[t].add(e.coefficients[t]);return this}addScaledSH(e,t){for(let n=0;n<9;n++)this.coefficients[n].addScaledVector(e.coefficients[n],t);return this}scale(e){for(let t=0;t<9;t++)this.coefficients[t].multiplyScalar(e);return this}lerp(e,t){for(let n=0;n<9;n++)this.coefficients[n].lerp(e.coefficients[n],t);return this}equals(e){for(let t=0;t<9;t++)if(!this.coefficients[t].equals(e.coefficients[t]))return!1;return!0}copy(e){return this.set(e.coefficients)}clone(){return new this.constructor().copy(this)}fromArray(e,t=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].fromArray(e,t+i*3);return this}toArray(e=[],t=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].toArray(e,t+i*3);return e}static getBasisAt(e,t){const n=e.x,i=e.y,r=e.z;t[0]=.282095,t[1]=.488603*i,t[2]=.488603*r,t[3]=.488603*n,t[4]=1.092548*n*i,t[5]=1.092548*i*r,t[6]=.315392*(3*r*r-1),t[7]=1.092548*n*r,t[8]=.546274*(n*n-i*i)}}Gu.prototype.isSphericalHarmonics3=!0;class zo extends Rn{constructor(e=new Gu,t=1){super(void 0,t),this.sh=e}copy(e){return super.copy(e),this.sh.copy(e.sh),this}fromJSON(e){return this.intensity=e.intensity,this.sh.fromArray(e.sh),this}toJSON(e){const t=super.toJSON(e);return t.object.sh=this.sh.toArray(),t}}zo.prototype.isLightProbe=!0;class ox extends null{constructor(e){super(e),this.textures={}}load(e,t,n,i){const r=this,o=new Jn(r.manager);o.setPath(r.path),o.setRequestHeader(r.requestHeader),o.setWithCredentials(r.withCredentials),o.load(e,function(a){try{t(r.parse(JSON.parse(a)))}catch(l){i?i(l):console.error(l),r.manager.itemError(e)}},n,i)}parse(e){const t=this.textures;function n(r){return t[r]===void 0&&console.warn("THREE.MaterialLoader: Undefined texture",r),t[r]}const i=new Jv[e.type];if(e.uuid!==void 0&&(i.uuid=e.uuid),e.name!==void 0&&(i.name=e.name),e.color!==void 0&&i.color!==void 0&&i.color.setHex(e.color),e.roughness!==void 0&&(i.roughness=e.roughness),e.metalness!==void 0&&(i.metalness=e.metalness),e.sheen!==void 0&&(i.sheen=e.sheen),e.sheenColor!==void 0&&(i.sheenColor=new de().setHex(e.sheenColor)),e.sheenRoughness!==void 0&&(i.sheenRoughness=e.sheenRoughness),e.emissive!==void 0&&i.emissive!==void 0&&i.emissive.setHex(e.emissive),e.specular!==void 0&&i.specular!==void 0&&i.specular.setHex(e.specular),e.specularIntensity!==void 0&&(i.specularIntensity=e.specularIntensity),e.specularColor!==void 0&&i.specularColor!==void 0&&i.specularColor.setHex(e.specularColor),e.shininess!==void 0&&(i.shininess=e.shininess),e.clearcoat!==void 0&&(i.clearcoat=e.clearcoat),e.clearcoatRoughness!==void 0&&(i.clearcoatRoughness=e.clearcoatRoughness),e.transmission!==void 0&&(i.transmission=e.transmission),e.thickness!==void 0&&(i.thickness=e.thickness),e.attenuationDistance!==void 0&&(i.attenuationDistance=e.attenuationDistance),e.attenuationColor!==void 0&&i.attenuationColor!==void 0&&i.attenuationColor.setHex(e.attenuationColor),e.fog!==void 0&&(i.fog=e.fog),e.flatShading!==void 0&&(i.flatShading=e.flatShading),e.blending!==void 0&&(i.blending=e.blending),e.combine!==void 0&&(i.combine=e.combine),e.side!==void 0&&(i.side=e.side),e.shadowSide!==void 0&&(i.shadowSide=e.shadowSide),e.opacity!==void 0&&(i.opacity=e.opacity),e.format!==void 0&&(i.format=e.format),e.transparent!==void 0&&(i.transparent=e.transparent),e.alphaTest!==void 0&&(i.alphaTest=e.alphaTest),e.depthTest!==void 0&&(i.depthTest=e.depthTest),e.depthWrite!==void 0&&(i.depthWrite=e.depthWrite),e.colorWrite!==void 0&&(i.colorWrite=e.colorWrite),e.stencilWrite!==void 0&&(i.stencilWrite=e.stencilWrite),e.stencilWriteMask!==void 0&&(i.stencilWriteMask=e.stencilWriteMask),e.stencilFunc!==void 0&&(i.stencilFunc=e.stencilFunc),e.stencilRef!==void 0&&(i.stencilRef=e.stencilRef),e.stencilFuncMask!==void 0&&(i.stencilFuncMask=e.stencilFuncMask),e.stencilFail!==void 0&&(i.stencilFail=e.stencilFail),e.stencilZFail!==void 0&&(i.stencilZFail=e.stencilZFail),e.stencilZPass!==void 0&&(i.stencilZPass=e.stencilZPass),e.wireframe!==void 0&&(i.wireframe=e.wireframe),e.wireframeLinewidth!==void 0&&(i.wireframeLinewidth=e.wireframeLinewidth),e.wireframeLinecap!==void 0&&(i.wireframeLinecap=e.wireframeLinecap),e.wireframeLinejoin!==void 0&&(i.wireframeLinejoin=e.wireframeLinejoin),e.rotation!==void 0&&(i.rotation=e.rotation),e.linewidth!==1&&(i.linewidth=e.linewidth),e.dashSize!==void 0&&(i.dashSize=e.dashSize),e.gapSize!==void 0&&(i.gapSize=e.gapSize),e.scale!==void 0&&(i.scale=e.scale),e.polygonOffset!==void 0&&(i.polygonOffset=e.polygonOffset),e.polygonOffsetFactor!==void 0&&(i.polygonOffsetFactor=e.polygonOffsetFactor),e.polygonOffsetUnits!==void 0&&(i.polygonOffsetUnits=e.polygonOffsetUnits),e.dithering!==void 0&&(i.dithering=e.dithering),e.alphaToCoverage!==void 0&&(i.alphaToCoverage=e.alphaToCoverage),e.premultipliedAlpha!==void 0&&(i.premultipliedAlpha=e.premultipliedAlpha),e.visible!==void 0&&(i.visible=e.visible),e.toneMapped!==void 0&&(i.toneMapped=e.toneMapped),e.userData!==void 0&&(i.userData=e.userData),e.vertexColors!==void 0&&(typeof e.vertexColors=="number"?i.vertexColors=e.vertexColors>0:i.vertexColors=e.vertexColors),e.uniforms!==void 0)for(const r in e.uniforms){const o=e.uniforms[r];switch(i.uniforms[r]={},o.type){case"t":i.uniforms[r].value=n(o.value);break;case"c":i.uniforms[r].value=new de().setHex(o.value);break;case"v2":i.uniforms[r].value=new k().fromArray(o.value);break;case"v3":i.uniforms[r].value=new b().fromArray(o.value);break;case"v4":i.uniforms[r].value=new yt().fromArray(o.value);break;case"m3":i.uniforms[r].value=new qt().fromArray(o.value);break;case"m4":i.uniforms[r].value=new be().fromArray(o.value);break;default:i.uniforms[r].value=o.value}}if(e.defines!==void 0&&(i.defines=e.defines),e.vertexShader!==void 0&&(i.vertexShader=e.vertexShader),e.fragmentShader!==void 0&&(i.fragmentShader=e.fragmentShader),e.extensions!==void 0)for(const r in e.extensions)i.extensions[r]=e.extensions[r];if(e.shading!==void 0&&(i.flatShading=e.shading===1),e.size!==void 0&&(i.size=e.size),e.sizeAttenuation!==void 0&&(i.sizeAttenuation=e.sizeAttenuation),e.map!==void 0&&(i.map=n(e.map)),e.matcap!==void 0&&(i.matcap=n(e.matcap)),e.alphaMap!==void 0&&(i.alphaMap=n(e.alphaMap)),e.bumpMap!==void 0&&(i.bumpMap=n(e.bumpMap)),e.bumpScale!==void 0&&(i.bumpScale=e.bumpScale),e.normalMap!==void 0&&(i.normalMap=n(e.normalMap)),e.normalMapType!==void 0&&(i.normalMapType=e.normalMapType),e.normalScale!==void 0){let r=e.normalScale;Array.isArray(r)===!1&&(r=[r,r]),i.normalScale=new k().fromArray(r)}return e.displacementMap!==void 0&&(i.displacementMap=n(e.displacementMap)),e.displacementScale!==void 0&&(i.displacementScale=e.displacementScale),e.displacementBias!==void 0&&(i.displacementBias=e.displacementBias),e.roughnessMap!==void 0&&(i.roughnessMap=n(e.roughnessMap)),e.metalnessMap!==void 0&&(i.metalnessMap=n(e.metalnessMap)),e.emissiveMap!==void 0&&(i.emissiveMap=n(e.emissiveMap)),e.emissiveIntensity!==void 0&&(i.emissiveIntensity=e.emissiveIntensity),e.specularMap!==void 0&&(i.specularMap=n(e.specularMap)),e.specularIntensityMap!==void 0&&(i.specularIntensityMap=n(e.specularIntensityMap)),e.specularColorMap!==void 0&&(i.specularColorMap=n(e.specularColorMap)),e.envMap!==void 0&&(i.envMap=n(e.envMap)),e.envMapIntensity!==void 0&&(i.envMapIntensity=e.envMapIntensity),e.reflectivity!==void 0&&(i.reflectivity=e.reflectivity),e.refractionRatio!==void 0&&(i.refractionRatio=e.refractionRatio),e.lightMap!==void 0&&(i.lightMap=n(e.lightMap)),e.lightMapIntensity!==void 0&&(i.lightMapIntensity=e.lightMapIntensity),e.aoMap!==void 0&&(i.aoMap=n(e.aoMap)),e.aoMapIntensity!==void 0&&(i.aoMapIntensity=e.aoMapIntensity),e.gradientMap!==void 0&&(i.gradientMap=n(e.gradientMap)),e.clearcoatMap!==void 0&&(i.clearcoatMap=n(e.clearcoatMap)),e.clearcoatRoughnessMap!==void 0&&(i.clearcoatRoughnessMap=n(e.clearcoatRoughnessMap)),e.clearcoatNormalMap!==void 0&&(i.clearcoatNormalMap=n(e.clearcoatNormalMap)),e.clearcoatNormalScale!==void 0&&(i.clearcoatNormalScale=new k().fromArray(e.clearcoatNormalScale)),e.transmissionMap!==void 0&&(i.transmissionMap=n(e.transmissionMap)),e.thicknessMap!==void 0&&(i.thicknessMap=n(e.thicknessMap)),e.sheenColorMap!==void 0&&(i.sheenColorMap=n(e.sheenColorMap)),e.sheenRoughnessMap!==void 0&&(i.sheenRoughnessMap=n(e.sheenRoughnessMap)),i}setTextures(e){return this.textures=e,this}}class al{static decodeText(e){if(typeof TextDecoder!="undefined")return new TextDecoder().decode(e);let t="";for(let n=0,i=e.length;n<i;n++)t+=String.fromCharCode(e[n]);try{return decodeURIComponent(escape(t))}catch(n){return t}}static extractUrlBase(e){const t=e.lastIndexOf("/");return t===-1?"./":e.substr(0,t+1)}static resolveURL(e,t){return typeof e!="string"||e===""?"":(/^https?:\/\//i.test(t)&&/^\//.test(e)&&(t=t.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(e)||/^data:.*,.*$/i.test(e)||/^blob:.*$/i.test(e)?e:t+e)}}class ku extends De{constructor(){super(),this.type="InstancedBufferGeometry",this.instanceCount=1/0}copy(e){return super.copy(e),this.instanceCount=e.instanceCount,this}clone(){return new this.constructor().copy(this)}toJSON(){const e=super.toJSON(this);return e.instanceCount=this.instanceCount,e.isInstancedBufferGeometry=!0,e}}ku.prototype.isInstancedBufferGeometry=!0;class ax extends null{constructor(e){super(e)}load(e,t,n,i){const r=this,o=new Jn(r.manager);o.setPath(r.path),o.setRequestHeader(r.requestHeader),o.setWithCredentials(r.withCredentials),o.load(e,function(a){try{t(r.parse(JSON.parse(a)))}catch(l){i?i(l):console.error(l),r.manager.itemError(e)}},n,i)}parse(e){const t={},n={};function i(f,m){if(t[m]!==void 0)return t[m];const y=f.interleavedBuffers[m],g=r(f,y.buffer),p=Zi(y.type,g),_=new mr(p,y.stride);return _.uuid=y.uuid,t[m]=_,_}function r(f,m){if(n[m]!==void 0)return n[m];const y=f.arrayBuffers[m],g=new Uint32Array(y).buffer;return n[m]=g,g}const o=e.isInstancedBufferGeometry?new ku:new De,a=e.data.index;if(a!==void 0){const f=Zi(a.type,a.array);o.setIndex(new wt(f,1))}const l=e.data.attributes;for(const f in l){const m=l[f];let v;if(m.isInterleavedBufferAttribute){const y=i(e.data,m.data);v=new Pi(y,m.itemSize,m.offset,m.normalized)}else{const y=Zi(m.type,m.array),g=m.isInstancedBufferAttribute?br:wt;v=new g(y,m.itemSize,m.normalized)}m.name!==void 0&&(v.name=m.name),m.usage!==void 0&&v.setUsage(m.usage),m.updateRange!==void 0&&(v.updateRange.offset=m.updateRange.offset,v.updateRange.count=m.updateRange.count),o.setAttribute(f,v)}const c=e.data.morphAttributes;if(c)for(const f in c){const m=c[f],v=[];for(let y=0,g=m.length;y<g;y++){const p=m[y];let _;if(p.isInterleavedBufferAttribute){const x=i(e.data,p.data);_=new Pi(x,p.itemSize,p.offset,p.normalized)}else{const x=Zi(p.type,p.array);_=new wt(x,p.itemSize,p.normalized)}p.name!==void 0&&(_.name=p.name),v.push(_)}o.morphAttributes[f]=v}e.data.morphTargetsRelative&&(o.morphTargetsRelative=!0);const u=e.data.groups||e.data.drawcalls||e.data.offsets;if(u!==void 0)for(let f=0,m=u.length;f!==m;++f){const v=u[f];o.addGroup(v.start,v.count,v.materialIndex)}const d=e.data.boundingSphere;if(d!==void 0){const f=new b;d.center!==void 0&&f.fromArray(d.center),o.boundingSphere=new wi(f,d.radius)}return e.name&&(o.name=e.name),e.userData&&(o.userData=e.userData),o}}class K0 extends null{constructor(e){super(e)}load(e,t,n,i){const r=this,o=this.path===""?al.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||o;const a=new Jn(this.manager);a.setPath(this.path),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(e,function(l){let c=null;try{c=JSON.parse(l)}catch(u){i!==void 0&&i(u),console.error("THREE:ObjectLoader: Can't parse "+e+".",u.message);return}const h=c.metadata;if(h===void 0||h.type===void 0||h.type.toLowerCase()==="geometry"){console.error("THREE.ObjectLoader: Can't load "+e);return}r.parse(c,t)},n,i)}loadAsync(e,t){return Rr(this,null,function*(){const n=this,i=this.path===""?al.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||i;const r=new Jn(this.manager);r.setPath(this.path),r.setRequestHeader(this.requestHeader),r.setWithCredentials(this.withCredentials);const o=yield r.loadAsync(e,t),a=JSON.parse(o),l=a.metadata;if(l===void 0||l.type===void 0||l.type.toLowerCase()==="geometry")throw new Error("THREE.ObjectLoader: Can't load "+e);return yield n.parseAsync(a)})}parse(e,t){const n=this.parseAnimations(e.animations),i=this.parseShapes(e.shapes),r=this.parseGeometries(e.geometries,i),o=this.parseImages(e.images,function(){t!==void 0&&t(c)}),a=this.parseTextures(e.textures,o),l=this.parseMaterials(e.materials,a),c=this.parseObject(e.object,r,l,a,n),h=this.parseSkeletons(e.skeletons,c);if(this.bindSkeletons(c,h),t!==void 0){let u=!1;for(const d in o)if(o[d]instanceof HTMLImageElement){u=!0;break}u===!1&&t(c)}return c}parseAsync(e){return Rr(this,null,function*(){const t=this.parseAnimations(e.animations),n=this.parseShapes(e.shapes),i=this.parseGeometries(e.geometries,n),r=yield this.parseImagesAsync(e.images),o=this.parseTextures(e.textures,r),a=this.parseMaterials(e.materials,o),l=this.parseObject(e.object,i,a,o,t),c=this.parseSkeletons(e.skeletons,l);return this.bindSkeletons(l,c),l})}parseShapes(e){const t={};if(e!==void 0)for(let n=0,i=e.length;n<i;n++){const r=new jn().fromJSON(e[n]);t[r.uuid]=r}return t}parseSkeletons(e,t){const n={},i={};if(t.traverse(function(r){r.isBone&&(i[r.uuid]=r)}),e!==void 0)for(let r=0,o=e.length;r<o;r++){const a=new Va().fromJSON(e[r],i);n[a.uuid]=a}return n}parseGeometries(e,t){const n={};if(e!==void 0){const i=new ax;for(let r=0,o=e.length;r<o;r++){let a;const l=e[r];switch(l.type){case"BufferGeometry":case"InstancedBufferGeometry":a=i.parse(l);break;case"Geometry":console.error("THREE.ObjectLoader: The legacy Geometry type is no longer supported.");break;default:l.type in gu?a=gu[l.type].fromJSON(l,t):console.warn(`THREE.ObjectLoader: Unsupported geometry type "${l.type}"`)}a.uuid=l.uuid,l.name!==void 0&&(a.name=l.name),a.isBufferGeometry===!0&&l.userData!==void 0&&(a.userData=l.userData),n[l.uuid]=a}}return n}parseMaterials(e,t){const n={},i={};if(e!==void 0){const r=new ox;r.setTextures(t);for(let o=0,a=e.length;o<a;o++){const l=e[o];if(l.type==="MultiMaterial"){const c=[];for(let h=0;h<l.materials.length;h++){const u=l.materials[h];n[u.uuid]===void 0&&(n[u.uuid]=r.parse(u)),c.push(n[u.uuid])}i[l.uuid]=c}else n[l.uuid]===void 0&&(n[l.uuid]=r.parse(l)),i[l.uuid]=n[l.uuid]}}return i}parseAnimations(e){const t={};if(e!==void 0)for(let n=0;n<e.length;n++){const i=e[n],r=Io.parse(i);t[r.uuid]=r}return t}parseImages(e,t){const n=this,i={};let r;function o(l){return n.manager.itemStart(l),r.load(l,function(){n.manager.itemEnd(l)},void 0,function(){n.manager.itemError(l),n.manager.itemEnd(l)})}function a(l){if(typeof l=="string"){const c=l,h=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(c)?c:n.resourcePath+c;return o(h)}else return l.data?{data:Zi(l.type,l.data),width:l.width,height:l.height}:null}if(e!==void 0&&e.length>0){const l=new Au(t);r=new Fo(l),r.setCrossOrigin(this.crossOrigin);for(let c=0,h=e.length;c<h;c++){const u=e[c],d=u.url;if(Array.isArray(d)){i[u.uuid]=[];for(let f=0,m=d.length;f<m;f++){const v=d[f],y=a(v);y!==null&&(y instanceof HTMLImageElement?i[u.uuid].push(y):i[u.uuid].push(new _r(y.data,y.width,y.height)))}}else{const f=a(u.url);f!==null&&(i[u.uuid]=f)}}}return i}parseImagesAsync(e){return Rr(this,null,function*(){const t=this,n={};let i;function r(o){return Rr(this,null,function*(){if(typeof o=="string"){const a=o,l=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(a)?a:t.resourcePath+a;return yield i.loadAsync(l)}else return o.data?{data:Zi(o.type,o.data),width:o.width,height:o.height}:null})}if(e!==void 0&&e.length>0){i=new Fo(this.manager),i.setCrossOrigin(this.crossOrigin);for(let o=0,a=e.length;o<a;o++){const l=e[o],c=l.url;if(Array.isArray(c)){n[l.uuid]=[];for(let h=0,u=c.length;h<u;h++){const d=c[h],f=yield r(d);f!==null&&(f instanceof HTMLImageElement?n[l.uuid].push(f):n[l.uuid].push(new _r(f.data,f.width,f.height)))}}else{const h=yield r(l.url);h!==null&&(n[l.uuid]=h)}}}return n})}parseTextures(e,t){function n(r,o){return typeof r=="number"?r:(console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",r),o[r])}const i={};if(e!==void 0)for(let r=0,o=e.length;r<o;r++){const a=e[r];a.image===void 0&&console.warn('THREE.ObjectLoader: No "image" specified for',a.uuid),t[a.image]===void 0&&console.warn("THREE.ObjectLoader: Undefined image",a.image);let l;const c=t[a.image];Array.isArray(c)?(l=new Wr(c),c.length===6&&(l.needsUpdate=!0)):(c&&c.data?l=new _r(c.data,c.width,c.height):l=new kt(c),c&&(l.needsUpdate=!0)),l.uuid=a.uuid,a.name!==void 0&&(l.name=a.name),a.mapping!==void 0&&(l.mapping=n(a.mapping,lx)),a.offset!==void 0&&l.offset.fromArray(a.offset),a.repeat!==void 0&&l.repeat.fromArray(a.repeat),a.center!==void 0&&l.center.fromArray(a.center),a.rotation!==void 0&&(l.rotation=a.rotation),a.wrap!==void 0&&(l.wrapS=n(a.wrap[0],Vu),l.wrapT=n(a.wrap[1],Vu)),a.format!==void 0&&(l.format=a.format),a.type!==void 0&&(l.type=a.type),a.encoding!==void 0&&(l.encoding=a.encoding),a.minFilter!==void 0&&(l.minFilter=n(a.minFilter,Wu)),a.magFilter!==void 0&&(l.magFilter=n(a.magFilter,Wu)),a.anisotropy!==void 0&&(l.anisotropy=a.anisotropy),a.flipY!==void 0&&(l.flipY=a.flipY),a.premultiplyAlpha!==void 0&&(l.premultiplyAlpha=a.premultiplyAlpha),a.unpackAlignment!==void 0&&(l.unpackAlignment=a.unpackAlignment),a.userData!==void 0&&(l.userData=a.userData),i[a.uuid]=l}return i}parseObject(e,t,n,i,r){let o;function a(d){return t[d]===void 0&&console.warn("THREE.ObjectLoader: Undefined geometry",d),t[d]}function l(d){if(d!==void 0){if(Array.isArray(d)){const f=[];for(let m=0,v=d.length;m<v;m++){const y=d[m];n[y]===void 0&&console.warn("THREE.ObjectLoader: Undefined material",y),f.push(n[y])}return f}return n[d]===void 0&&console.warn("THREE.ObjectLoader: Undefined material",d),n[d]}}function c(d){return i[d]===void 0&&console.warn("THREE.ObjectLoader: Undefined texture",d),i[d]}let h,u;switch(e.type){case"Scene":o=new Ks,e.background!==void 0&&(Number.isInteger(e.background)?o.background=new de(e.background):o.background=c(e.background)),e.environment!==void 0&&(o.environment=c(e.environment)),e.fog!==void 0&&(e.fog.type==="Fog"?o.fog=new Qs(e.fog.color,e.fog.near,e.fog.far):e.fog.type==="FogExp2"&&(o.fog=new $s(e.fog.color,e.fog.density)));break;case"PerspectiveCamera":o=new Gt(e.fov,e.aspect,e.near,e.far),e.focus!==void 0&&(o.focus=e.focus),e.zoom!==void 0&&(o.zoom=e.zoom),e.filmGauge!==void 0&&(o.filmGauge=e.filmGauge),e.filmOffset!==void 0&&(o.filmOffset=e.filmOffset),e.view!==void 0&&(o.view=Object.assign({},e.view));break;case"OrthographicCamera":o=new Xs(e.left,e.right,e.top,e.bottom,e.near,e.far),e.zoom!==void 0&&(o.zoom=e.zoom),e.view!==void 0&&(o.view=Object.assign({},e.view));break;case"AmbientLight":o=new Uu(e.color,e.intensity);break;case"DirectionalLight":o=new Nu(e.color,e.intensity);break;case"PointLight":o=new Ou(e.color,e.intensity,e.distance,e.decay);break;case"RectAreaLight":o=new Hu(e.color,e.intensity,e.width,e.height);break;case"SpotLight":o=new Iu(e.color,e.intensity,e.distance,e.angle,e.penumbra,e.decay);break;case"HemisphereLight":o=new Cu(e.color,e.groundColor,e.intensity);break;case"LightProbe":o=new zo().fromJSON(e);break;case"SkinnedMesh":h=a(e.geometry),u=l(e.material),o=new Ga(h,u),e.bindMode!==void 0&&(o.bindMode=e.bindMode),e.bindMatrix!==void 0&&o.bindMatrix.fromArray(e.bindMatrix),e.skeleton!==void 0&&(o.skeleton=e.skeleton);break;case"Mesh":h=a(e.geometry),u=l(e.material),o=new Vt(h,u);break;case"InstancedMesh":h=a(e.geometry),u=l(e.material);const d=e.count,f=e.instanceMatrix,m=e.instanceColor;o=new jc(h,u,d),o.instanceMatrix=new br(new Float32Array(f.array),16),m!==void 0&&(o.instanceColor=new br(new Float32Array(m.array),m.itemSize));break;case"LOD":o=new mv;break;case"Line":o=new Li(a(e.geometry),l(e.material));break;case"LineLoop":o=new Kc(a(e.geometry),l(e.material));break;case"LineSegments":o=new Xn(a(e.geometry),l(e.material));break;case"PointCloud":case"Points":o=new Qr(a(e.geometry),l(e.material));break;case"Sprite":o=new io(l(e.material));break;case"Group":o=new Ci;break;case"Bone":o=new ka;break;default:o=new mt}if(o.uuid=e.uuid,e.name!==void 0&&(o.name=e.name),e.matrix!==void 0?(o.matrix.fromArray(e.matrix),e.matrixAutoUpdate!==void 0&&(o.matrixAutoUpdate=e.matrixAutoUpdate),o.matrixAutoUpdate&&o.matrix.decompose(o.position,o.quaternion,o.scale)):(e.position!==void 0&&o.position.fromArray(e.position),e.rotation!==void 0&&o.rotation.fromArray(e.rotation),e.quaternion!==void 0&&o.quaternion.fromArray(e.quaternion),e.scale!==void 0&&o.scale.fromArray(e.scale)),e.castShadow!==void 0&&(o.castShadow=e.castShadow),e.receiveShadow!==void 0&&(o.receiveShadow=e.receiveShadow),e.shadow&&(e.shadow.bias!==void 0&&(o.shadow.bias=e.shadow.bias),e.shadow.normalBias!==void 0&&(o.shadow.normalBias=e.shadow.normalBias),e.shadow.radius!==void 0&&(o.shadow.radius=e.shadow.radius),e.shadow.mapSize!==void 0&&o.shadow.mapSize.fromArray(e.shadow.mapSize),e.shadow.camera!==void 0&&(o.shadow.camera=this.parseObject(e.shadow.camera))),e.visible!==void 0&&(o.visible=e.visible),e.frustumCulled!==void 0&&(o.frustumCulled=e.frustumCulled),e.renderOrder!==void 0&&(o.renderOrder=e.renderOrder),e.userData!==void 0&&(o.userData=e.userData),e.layers!==void 0&&(o.layers.mask=e.layers),e.children!==void 0){const d=e.children;for(let f=0;f<d.length;f++)o.add(this.parseObject(d[f],t,n,i,r))}if(e.animations!==void 0){const d=e.animations;for(let f=0;f<d.length;f++){const m=d[f];o.animations.push(r[m])}}if(e.type==="LOD"){e.autoUpdate!==void 0&&(o.autoUpdate=e.autoUpdate);const d=e.levels;for(let f=0;f<d.length;f++){const m=d[f],v=o.getObjectByProperty("uuid",m.object);v!==void 0&&o.addLevel(v,m.distance)}}return o}bindSkeletons(e,t){Object.keys(t).length!==0&&e.traverse(function(n){if(n.isSkinnedMesh===!0&&n.skeleton!==void 0){const i=t[n.skeleton];i===void 0?console.warn("THREE.ObjectLoader: No skeleton found with UUID:",n.skeleton):n.bind(i,n.bindMatrix)}})}setTexturePath(e){return console.warn("THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath()."),this.setResourcePath(e)}}const lx={UVMapping:Zo,CubeReflectionMapping:Hi,CubeRefractionMapping:Gi,EquirectangularReflectionMapping:ps,EquirectangularRefractionMapping:ms,CubeUVReflectionMapping:Ir,CubeUVRefractionMapping:gs},Vu={RepeatWrapping:vs,ClampToEdgeWrapping:rn,MirroredRepeatWrapping:xs},Wu={NearestFilter:Ut,NearestMipmapNearestFilter:Yo,NearestMipmapLinearFilter:Jo,LinearFilter:Et,LinearMipmapNearestFilter:El,LinearMipmapLinearFilter:ki};class cx extends hi{constructor(e){super(e),typeof createImageBitmap=="undefined"&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),typeof fetch=="undefined"&&console.warn("THREE.ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"}}setOptions(e){return this.options=e,this}load(e,t,n,i){e===void 0&&(e=""),this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const r=this,o=Ar.get(e);if(o!==void 0)return r.manager.itemStart(e),setTimeout(function(){t&&t(o),r.manager.itemEnd(e)},0),o;const a={};a.credentials=this.crossOrigin==="anonymous"?"same-origin":"include",a.headers=this.requestHeader,fetch(e,a).then(function(l){return l.blob()}).then(function(l){return createImageBitmap(l,Object.assign(r.options,{colorSpaceConversion:"none"}))}).then(function(l){Ar.add(e,l),t&&t(l),r.manager.itemEnd(e)}).catch(function(l){i&&i(l),r.manager.itemError(e),r.manager.itemEnd(e)}),r.manager.itemStart(e)}}cx.prototype.isImageBitmapLoader=!0;let Oo;const qu={getContext:function(){return Oo===void 0&&(Oo=new(window.AudioContext||window.webkitAudioContext)),Oo},setContext:function(s){Oo=s}};class ux extends hi{constructor(e){super(e)}load(e,t,n,i){const r=this,o=new Jn(this.manager);o.setResponseType("arraybuffer"),o.setPath(this.path),o.setRequestHeader(this.requestHeader),o.setWithCredentials(this.withCredentials),o.load(e,function(a){try{const l=a.slice(0);qu.getContext().decodeAudioData(l,function(h){t(h)})}catch(l){i?i(l):console.error(l),r.manager.itemError(e)}},n,i)}}class hx extends zo{constructor(e,t,n=1){super(void 0,n);const i=new de().set(e),r=new de().set(t),o=new b(i.r,i.g,i.b),a=new b(r.r,r.g,r.b),l=Math.sqrt(Math.PI),c=l*Math.sqrt(.75);this.sh.coefficients[0].copy(o).add(a).multiplyScalar(l),this.sh.coefficients[1].copy(o).sub(a).multiplyScalar(c)}}hx.prototype.isHemisphereLightProbe=!0;class dx extends zo{constructor(e,t=1){super(void 0,t);const n=new de().set(e);this.sh.coefficients[0].set(n.r,n.g,n.b).multiplyScalar(2*Math.sqrt(Math.PI))}}dx.prototype.isAmbientLightProbe=!0;const Xu=new be,ju=new be,Ri=new be;class e_{constructor(){this.type="StereoCamera",this.aspect=1,this.eyeSep=.064,this.cameraL=new Gt,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new Gt,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}update(e){const t=this._cache;if(t.focus!==e.focus||t.fov!==e.fov||t.aspect!==e.aspect*this.aspect||t.near!==e.near||t.far!==e.far||t.zoom!==e.zoom||t.eyeSep!==this.eyeSep){t.focus=e.focus,t.fov=e.fov,t.aspect=e.aspect*this.aspect,t.near=e.near,t.far=e.far,t.zoom=e.zoom,t.eyeSep=this.eyeSep,Ri.copy(e.projectionMatrix);const i=t.eyeSep/2,r=i*t.near/t.focus,o=t.near*Math.tan(yi*t.fov*.5)/t.zoom;let a,l;ju.elements[12]=-i,Xu.elements[12]=i,a=-o*t.aspect+r,l=o*t.aspect+r,Ri.elements[0]=2*t.near/(l-a),Ri.elements[8]=(l+a)/(l-a),this.cameraL.projectionMatrix.copy(Ri),a=-o*t.aspect-r,l=o*t.aspect-r,Ri.elements[0]=2*t.near/(l-a),Ri.elements[8]=(l+a)/(l-a),this.cameraR.projectionMatrix.copy(Ri)}this.cameraL.matrixWorld.copy(e.matrixWorld).multiply(ju),this.cameraR.matrixWorld.copy(e.matrixWorld).multiply(Xu)}}class Zu{constructor(e=!0){this.autoStart=e,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}start(){this.startTime=Yu(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let e=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){const t=Yu();e=(t-this.oldTime)/1e3,this.oldTime=t,this.elapsedTime+=e}return e}}function Yu(){return(typeof performance=="undefined"?Date:performance).now()}const Di=new b,Ju=new sn,fx=new b,Ii=new b;class t_ extends null{constructor(){super(),this.type="AudioListener",this.context=qu.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new Zu}getInput(){return this.gain}removeFilter(){return this.filter!==null&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(e){return this.filter!==null?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=e,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}updateMatrixWorld(e){super.updateMatrixWorld(e);const t=this.context.listener,n=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(Di,Ju,fx),Ii.set(0,0,-1).applyQuaternion(Ju),t.positionX){const i=this.context.currentTime+this.timeDelta;t.positionX.linearRampToValueAtTime(Di.x,i),t.positionY.linearRampToValueAtTime(Di.y,i),t.positionZ.linearRampToValueAtTime(Di.z,i),t.forwardX.linearRampToValueAtTime(Ii.x,i),t.forwardY.linearRampToValueAtTime(Ii.y,i),t.forwardZ.linearRampToValueAtTime(Ii.z,i),t.upX.linearRampToValueAtTime(n.x,i),t.upY.linearRampToValueAtTime(n.y,i),t.upZ.linearRampToValueAtTime(n.z,i)}else t.setPosition(Di.x,Di.y,Di.z),t.setOrientation(Ii.x,Ii.y,Ii.z,n.x,n.y,n.z)}}class px extends mt{constructor(e){super(),this.type="Audio",this.listener=e,this.context=e.context,this.gain=this.context.createGain(),this.gain.connect(e.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(e){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=e,this.connect(),this}setMediaElementSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(e),this.connect(),this}setMediaStreamSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(e),this.connect(),this}setBuffer(e){return this.buffer=e,this.sourceType="buffer",this.autoplay&&this.play(),this}play(e=0){if(this.isPlaying===!0){console.warn("THREE.Audio: Audio is already playing.");return}if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}this._startedAt=this.context.currentTime+e;const t=this.context.createBufferSource();return t.buffer=this.buffer,t.loop=this.loop,t.loopStart=this.loopStart,t.loopEnd=this.loopEnd,t.onended=this.onEnded.bind(this),t.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=t,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.isPlaying===!0&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,this.loop===!0&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this}stop(){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this._progress=0,this.source.stop(),this.source.onended=null,this.isPlaying=!1,this}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].connect(this.filters[e]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this._connected=!0,this}disconnect(){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].disconnect(this.filters[e]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this._connected=!1,this}getFilters(){return this.filters}setFilters(e){return e||(e=[]),this._connected===!0?(this.disconnect(),this.filters=e.slice(),this.connect()):this.filters=e.slice(),this}setDetune(e){if(this.detune=e,this.source.detune!==void 0)return this.isPlaying===!0&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this}getDetune(){return this.detune}getFilter(){return this.getFilters()[0]}setFilter(e){return this.setFilters(e?[e]:[])}setPlaybackRate(e){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.playbackRate=e,this.isPlaying===!0&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this}getPlaybackRate(){return this.playbackRate}onEnded(){this.isPlaying=!1}getLoop(){return this.hasPlaybackControl===!1?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.loop}setLoop(e){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.loop=e,this.isPlaying===!0&&(this.source.loop=this.loop),this}setLoopStart(e){return this.loopStart=e,this}setLoopEnd(e){return this.loopEnd=e,this}getVolume(){return this.gain.gain.value}setVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}}const Fi=new b,$u=new sn,mx=new b,zi=new b;class n_ extends null{constructor(e){super(e),this.panner=this.context.createPanner(),this.panner.panningModel="HRTF",this.panner.connect(this.gain)}getOutput(){return this.panner}getRefDistance(){return this.panner.refDistance}setRefDistance(e){return this.panner.refDistance=e,this}getRolloffFactor(){return this.panner.rolloffFactor}setRolloffFactor(e){return this.panner.rolloffFactor=e,this}getDistanceModel(){return this.panner.distanceModel}setDistanceModel(e){return this.panner.distanceModel=e,this}getMaxDistance(){return this.panner.maxDistance}setMaxDistance(e){return this.panner.maxDistance=e,this}setDirectionalCone(e,t,n){return this.panner.coneInnerAngle=e,this.panner.coneOuterAngle=t,this.panner.coneOuterGain=n,this}updateMatrixWorld(e){if(super.updateMatrixWorld(e),this.hasPlaybackControl===!0&&this.isPlaying===!1)return;this.matrixWorld.decompose(Fi,$u,mx),zi.set(0,0,1).applyQuaternion($u);const t=this.panner;if(t.positionX){const n=this.context.currentTime+this.listener.timeDelta;t.positionX.linearRampToValueAtTime(Fi.x,n),t.positionY.linearRampToValueAtTime(Fi.y,n),t.positionZ.linearRampToValueAtTime(Fi.z,n),t.orientationX.linearRampToValueAtTime(zi.x,n),t.orientationY.linearRampToValueAtTime(zi.y,n),t.orientationZ.linearRampToValueAtTime(zi.z,n)}else t.setPosition(Fi.x,Fi.y,Fi.z),t.setOrientation(zi.x,zi.y,zi.z)}}class gx{constructor(e,t=2048){this.analyser=e.context.createAnalyser(),this.analyser.fftSize=t,this.data=new Uint8Array(this.analyser.frequencyBinCount),e.getOutput().connect(this.analyser)}getFrequencyData(){return this.analyser.getByteFrequencyData(this.data),this.data}getAverageFrequency(){let e=0;const t=this.getFrequencyData();for(let n=0;n<t.length;n++)e+=t[n];return e/t.length}}class vx{constructor(e,t,n){this.binding=e,this.valueSize=n;let i,r,o;switch(t){case"quaternion":i=this._slerp,r=this._slerpAdditive,o=this._setAdditiveIdentityQuaternion,this.buffer=new Float64Array(n*6),this._workIndex=5;break;case"string":case"bool":i=this._select,r=this._select,o=this._setAdditiveIdentityOther,this.buffer=new Array(n*5);break;default:i=this._lerp,r=this._lerpAdditive,o=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(n*5)}this._mixBufferRegion=i,this._mixBufferRegionAdditive=r,this._setIdentity=o,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}accumulate(e,t){const n=this.buffer,i=this.valueSize,r=e*i+i;let o=this.cumulativeWeight;if(o===0){for(let a=0;a!==i;++a)n[r+a]=n[a];o=t}else{o+=t;const a=t/o;this._mixBufferRegion(n,r,0,a,i)}this.cumulativeWeight=o}accumulateAdditive(e){const t=this.buffer,n=this.valueSize,i=n*this._addIndex;this.cumulativeWeightAdditive===0&&this._setIdentity(),this._mixBufferRegionAdditive(t,i,0,e,n),this.cumulativeWeightAdditive+=e}apply(e){const t=this.valueSize,n=this.buffer,i=e*t+t,r=this.cumulativeWeight,o=this.cumulativeWeightAdditive,a=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,r<1){const l=t*this._origIndex;this._mixBufferRegion(n,i,l,1-r,t)}o>0&&this._mixBufferRegionAdditive(n,i,this._addIndex*t,1,t);for(let l=t,c=t+t;l!==c;++l)if(n[l]!==n[l+t]){a.setValue(n,i);break}}saveOriginalState(){const e=this.binding,t=this.buffer,n=this.valueSize,i=n*this._origIndex;e.getValue(t,i);for(let r=n,o=i;r!==o;++r)t[r]=t[i+r%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const e=this.valueSize*3;this.binding.setValue(this.buffer,e)}_setAdditiveIdentityNumeric(){const e=this._addIndex*this.valueSize,t=e+this.valueSize;for(let n=e;n<t;n++)this.buffer[n]=0}_setAdditiveIdentityQuaternion(){this._setAdditiveIdentityNumeric(),this.buffer[this._addIndex*this.valueSize+3]=1}_setAdditiveIdentityOther(){const e=this._origIndex*this.valueSize,t=this._addIndex*this.valueSize;for(let n=0;n<this.valueSize;n++)this.buffer[t+n]=this.buffer[e+n]}_select(e,t,n,i,r){if(i>=.5)for(let o=0;o!==r;++o)e[t+o]=e[n+o]}_slerp(e,t,n,i){sn.slerpFlat(e,t,e,t,e,n,i)}_slerpAdditive(e,t,n,i,r){const o=this._workIndex*r;sn.multiplyQuaternionsFlat(e,o,e,t,e,n),sn.slerpFlat(e,t,e,t,e,o,i)}_lerp(e,t,n,i,r){const o=1-i;for(let a=0;a!==r;++a){const l=t+a;e[l]=e[l]*o+e[n+a]*i}}_lerpAdditive(e,t,n,i,r){for(let o=0;o!==r;++o){const a=t+o;e[a]=e[a]+e[n+o]*i}}}const ll="\\[\\]\\.:\\/",xx=new RegExp("["+ll+"]","g"),cl="[^"+ll+"]",yx="[^"+ll.replace("\\.","")+"]",_x=/((?:WC+[\/:])*)/.source.replace("WC",cl),bx=/(WCOD+)?/.source.replace("WCOD",yx),wx=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",cl),Mx=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",cl),Sx=new RegExp("^"+_x+bx+wx+Mx+"$"),Tx=["material","materials","bones"];class Ex{constructor(e,t,n){const i=n||ut.parseTrackName(t);this._targetGroup=e,this._bindings=e.subscribe_(t,i)}getValue(e,t){this.bind();const n=this._targetGroup.nCachedObjects_,i=this._bindings[n];i!==void 0&&i.getValue(e,t)}setValue(e,t){const n=this._bindings;for(let i=this._targetGroup.nCachedObjects_,r=n.length;i!==r;++i)n[i].setValue(e,t)}bind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].bind()}unbind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].unbind()}}class ut{constructor(e,t,n){this.path=t,this.parsedPath=n||ut.parseTrackName(t),this.node=ut.findNode(e,this.parsedPath.nodeName)||e,this.rootNode=e,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(e,t,n){return e&&e.isAnimationObjectGroup?new ut.Composite(e,t,n):new ut(e,t,n)}static sanitizeNodeName(e){return e.replace(/\s/g,"_").replace(xx,"")}static parseTrackName(e){const t=Sx.exec(e);if(!t)throw new Error("PropertyBinding: Cannot parse trackName: "+e);const n={nodeName:t[2],objectName:t[3],objectIndex:t[4],propertyName:t[5],propertyIndex:t[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(i!==void 0&&i!==-1){const r=n.nodeName.substring(i+1);Tx.indexOf(r)!==-1&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=r)}if(n.propertyName===null||n.propertyName.length===0)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+e);return n}static findNode(e,t){if(!t||t===""||t==="."||t===-1||t===e.name||t===e.uuid)return e;if(e.skeleton){const n=e.skeleton.getBoneByName(t);if(n!==void 0)return n}if(e.children){const n=function(r){for(let o=0;o<r.length;o++){const a=r[o];if(a.name===t||a.uuid===t)return a;const l=n(a.children);if(l)return l}return null},i=n(e.children);if(i)return i}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(e,t){e[t]=this.targetObject[this.propertyName]}_getValue_array(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)e[t++]=n[i]}_getValue_arrayElement(e,t){e[t]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(e,t){this.resolvedProperty.toArray(e,t)}_setValue_direct(e,t){this.targetObject[this.propertyName]=e[t]}_setValue_direct_setNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++]}_setValue_array_setNeedsUpdate(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++];this.targetObject.needsUpdate=!0}_setValue_array_setMatrixWorldNeedsUpdate(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(e,t){this.resolvedProperty[this.propertyIndex]=e[t]}_setValue_arrayElement_setNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(e,t){this.resolvedProperty.fromArray(e,t)}_setValue_fromArray_setNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(e,t){this.bind(),this.getValue(e,t)}_setValue_unbound(e,t){this.bind(),this.setValue(e,t)}bind(){let e=this.node;const t=this.parsedPath,n=t.objectName,i=t.propertyName;let r=t.propertyIndex;if(e||(e=ut.findNode(this.rootNode,t.nodeName)||this.rootNode,this.node=e),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!e){console.error("THREE.PropertyBinding: Trying to update node for track: "+this.path+" but it wasn't found.");return}if(n){let c=t.objectIndex;switch(n){case"materials":if(!e.material){console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!e.material.materials){console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);return}e=e.material.materials;break;case"bones":if(!e.skeleton){console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);return}e=e.skeleton.bones;for(let h=0;h<e.length;h++)if(e[h].name===c){c=h;break}break;default:if(e[n]===void 0){console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);return}e=e[n]}if(c!==void 0){if(e[c]===void 0){console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,e);return}e=e[c]}}const o=e[i];if(o===void 0){const c=t.nodeName;console.error("THREE.PropertyBinding: Trying to update property for track: "+c+"."+i+" but it wasn't found.",e);return}let a=this.Versioning.None;this.targetObject=e,e.needsUpdate!==void 0?a=this.Versioning.NeedsUpdate:e.matrixWorldNeedsUpdate!==void 0&&(a=this.Versioning.MatrixWorldNeedsUpdate);let l=this.BindingType.Direct;if(r!==void 0){if(i==="morphTargetInfluences"){if(!e.geometry){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);return}if(e.geometry.isBufferGeometry){if(!e.geometry.morphAttributes){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);return}e.morphTargetDictionary[r]!==void 0&&(r=e.morphTargetDictionary[r])}else{console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.",this);return}}l=this.BindingType.ArrayElement,this.resolvedProperty=o,this.propertyIndex=r}else o.fromArray!==void 0&&o.toArray!==void 0?(l=this.BindingType.HasFromToArray,this.resolvedProperty=o):Array.isArray(o)?(l=this.BindingType.EntireArray,this.resolvedProperty=o):this.propertyName=i;this.getValue=this.GetterByBindingType[l],this.setValue=this.SetterByBindingTypeAndVersioning[l][a]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}ut.Composite=Ex,ut.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},ut.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},ut.prototype.GetterByBindingType=[ut.prototype._getValue_direct,ut.prototype._getValue_array,ut.prototype._getValue_arrayElement,ut.prototype._getValue_toArray],ut.prototype.SetterByBindingTypeAndVersioning=[[ut.prototype._setValue_direct,ut.prototype._setValue_direct_setNeedsUpdate,ut.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[ut.prototype._setValue_array,ut.prototype._setValue_array_setNeedsUpdate,ut.prototype._setValue_array_setMatrixWorldNeedsUpdate],[ut.prototype._setValue_arrayElement,ut.prototype._setValue_arrayElement_setNeedsUpdate,ut.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[ut.prototype._setValue_fromArray,ut.prototype._setValue_fromArray_setNeedsUpdate,ut.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];class Ax{constructor(){this.uuid=fn(),this._objects=Array.prototype.slice.call(arguments),this.nCachedObjects_=0;const e={};this._indicesByUUID=e;for(let n=0,i=arguments.length;n!==i;++n)e[arguments[n].uuid]=n;this._paths=[],this._parsedPaths=[],this._bindings=[],this._bindingsIndicesByPath={};const t=this;this.stats={objects:{get total(){return t._objects.length},get inUse(){return this.total-t.nCachedObjects_}},get bindingsPerObject(){return t._bindings.length}}}add(){const e=this._objects,t=this._indicesByUUID,n=this._paths,i=this._parsedPaths,r=this._bindings,o=r.length;let a,l=e.length,c=this.nCachedObjects_;for(let h=0,u=arguments.length;h!==u;++h){const d=arguments[h],f=d.uuid;let m=t[f];if(m===void 0){m=l++,t[f]=m,e.push(d);for(let v=0,y=o;v!==y;++v)r[v].push(new ut(d,n[v],i[v]))}else if(m<c){a=e[m];const v=--c,y=e[v];t[y.uuid]=m,e[m]=y,t[f]=v,e[v]=d;for(let g=0,p=o;g!==p;++g){const _=r[g],x=_[v];let w=_[m];_[m]=x,w===void 0&&(w=new ut(d,n[g],i[g])),_[v]=w}}else e[m]!==a&&console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.nCachedObjects_=c}remove(){const e=this._objects,t=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_;for(let o=0,a=arguments.length;o!==a;++o){const l=arguments[o],c=l.uuid,h=t[c];if(h!==void 0&&h>=r){const u=r++,d=e[u];t[d.uuid]=h,e[h]=d,t[c]=u,e[u]=l;for(let f=0,m=i;f!==m;++f){const v=n[f],y=v[u],g=v[h];v[h]=y,v[u]=g}}}this.nCachedObjects_=r}uncache(){const e=this._objects,t=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_,o=e.length;for(let a=0,l=arguments.length;a!==l;++a){const c=arguments[a],h=c.uuid,u=t[h];if(u!==void 0)if(delete t[h],u<r){const d=--r,f=e[d],m=--o,v=e[m];t[f.uuid]=u,e[u]=f,t[v.uuid]=d,e[d]=v,e.pop();for(let y=0,g=i;y!==g;++y){const p=n[y],_=p[d],x=p[m];p[u]=_,p[d]=x,p.pop()}}else{const d=--o,f=e[d];d>0&&(t[f.uuid]=u),e[u]=f,e.pop();for(let m=0,v=i;m!==v;++m){const y=n[m];y[u]=y[d],y.pop()}}}this.nCachedObjects_=r}subscribe_(e,t){const n=this._bindingsIndicesByPath;let i=n[e];const r=this._bindings;if(i!==void 0)return r[i];const o=this._paths,a=this._parsedPaths,l=this._objects,c=l.length,h=this.nCachedObjects_,u=new Array(c);i=r.length,n[e]=i,o.push(e),a.push(t),r.push(u);for(let d=h,f=l.length;d!==f;++d){const m=l[d];u[d]=new ut(m,e,t)}return u}unsubscribe_(e){const t=this._bindingsIndicesByPath,n=t[e];if(n!==void 0){const i=this._paths,r=this._parsedPaths,o=this._bindings,a=o.length-1,l=o[a],c=e[a];t[c]=n,o[n]=l,o.pop(),r[n]=r[a],r.pop(),i[n]=i[a],i.pop()}}}Ax.prototype.isAnimationObjectGroup=!0;class Cx{constructor(e,t,n=null,i=t.blendMode){this._mixer=e,this._clip=t,this._localRoot=n,this.blendMode=i;const r=t.tracks,o=r.length,a=new Array(o),l={endingStart:qi,endingEnd:qi};for(let c=0;c!==o;++c){const h=r[c].createInterpolant(null);a[c]=h,h.settings=l}this._interpolantSettings=l,this._interpolants=a,this._propertyBindings=new Array(o),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=Bd,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&this.timeScale!==0&&this._startTime===null&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(e){return this._startTime=e,this}setLoop(e,t){return this.loop=e,this.repetitions=t,this}setEffectiveWeight(e){return this.weight=e,this._effectiveWeight=this.enabled?e:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(e){return this._scheduleFading(e,0,1)}fadeOut(e){return this._scheduleFading(e,1,0)}crossFadeFrom(e,t,n){if(e.fadeOut(t),this.fadeIn(t),n){const i=this._clip.duration,r=e._clip.duration,o=r/i,a=i/r;e.warp(1,o,t),this.warp(a,1,t)}return this}crossFadeTo(e,t,n){return e.crossFadeFrom(this,t,n)}stopFading(){const e=this._weightInterpolant;return e!==null&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}setEffectiveTimeScale(e){return this.timeScale=e,this._effectiveTimeScale=this.paused?0:e,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(e){return this.timeScale=this._clip.duration/e,this.stopWarping()}syncWith(e){return this.time=e.time,this.timeScale=e.timeScale,this.stopWarping()}halt(e){return this.warp(this._effectiveTimeScale,0,e)}warp(e,t,n){const i=this._mixer,r=i.time,o=this.timeScale;let a=this._timeScaleInterpolant;a===null&&(a=i._lendControlInterpolant(),this._timeScaleInterpolant=a);const l=a.parameterPositions,c=a.sampleValues;return l[0]=r,l[1]=r+n,c[0]=e/o,c[1]=t/o,this}stopWarping(){const e=this._timeScaleInterpolant;return e!==null&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(e,t,n,i){if(!this.enabled){this._updateWeight(e);return}const r=this._startTime;if(r!==null){const l=(e-r)*n;if(l<0||n===0)return;this._startTime=null,t=n*l}t*=this._updateTimeScale(e);const o=this._updateTime(t),a=this._updateWeight(e);if(a>0){const l=this._interpolants,c=this._propertyBindings;switch(this.blendMode){case Bl:for(let h=0,u=l.length;h!==u;++h)l[h].evaluate(o),c[h].accumulateAdditive(a);break;case Qo:default:for(let h=0,u=l.length;h!==u;++h)l[h].evaluate(o),c[h].accumulate(i,a)}}}_updateWeight(e){let t=0;if(this.enabled){t=this.weight;const n=this._weightInterpolant;if(n!==null){const i=n.evaluate(e)[0];t*=i,e>n.parameterPositions[1]&&(this.stopFading(),i===0&&(this.enabled=!1))}}return this._effectiveWeight=t,t}_updateTimeScale(e){let t=0;if(!this.paused){t=this.timeScale;const n=this._timeScaleInterpolant;n!==null&&(t*=n.evaluate(e)[0],e>n.parameterPositions[1]&&(this.stopWarping(),t===0?this.paused=!0:this.timeScale=t))}return this._effectiveTimeScale=t,t}_updateTime(e){const t=this._clip.duration,n=this.loop;let i=this.time+e,r=this._loopCount;const o=n===Nd;if(e===0)return r===-1?i:o&&(r&1)===1?t-i:i;if(n===Od){r===-1&&(this._loopCount=0,this._setEndings(!0,!0,!1));e:{if(i>=t)i=t;else if(i<0)i=0;else{this.time=i;break e}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:e<0?-1:1})}}else{if(r===-1&&(e>=0?(r=0,this._setEndings(!0,this.repetitions===0,o)):this._setEndings(this.repetitions===0,!0,o)),i>=t||i<0){const a=Math.floor(i/t);i-=t*a,r+=Math.abs(a);const l=this.repetitions-r;if(l<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=e>0?t:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:e>0?1:-1});else{if(l===1){const c=e<0;this._setEndings(c,!c,o)}else this._setEndings(!1,!1,o);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:a})}}else this.time=i;if(o&&(r&1)===1)return t-i}return i}_setEndings(e,t,n){const i=this._interpolantSettings;n?(i.endingStart=Xi,i.endingEnd=Xi):(e?i.endingStart=this.zeroSlopeAtStart?Xi:qi:i.endingStart=ws,t?i.endingEnd=this.zeroSlopeAtEnd?Xi:qi:i.endingEnd=ws)}_scheduleFading(e,t,n){const i=this._mixer,r=i.time;let o=this._weightInterpolant;o===null&&(o=i._lendControlInterpolant(),this._weightInterpolant=o);const a=o.parameterPositions,l=o.sampleValues;return a[0]=r,l[0]=t,a[1]=r+e,l[1]=n,this}}class Px extends xi{constructor(e){super(),this._root=e,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(e,t){const n=e._localRoot||this._root,i=e._clip.tracks,r=i.length,o=e._propertyBindings,a=e._interpolants,l=n.uuid,c=this._bindingsByRootAndName;let h=c[l];h===void 0&&(h={},c[l]=h);for(let u=0;u!==r;++u){const d=i[u],f=d.name;let m=h[f];if(m!==void 0)o[u]=m;else{if(m=o[u],m!==void 0){m._cacheIndex===null&&(++m.referenceCount,this._addInactiveBinding(m,l,f));continue}const v=t&&t._propertyBindings[u].binding.parsedPath;m=new vx(ut.create(n,f,v),d.ValueTypeName,d.getValueSize()),++m.referenceCount,this._addInactiveBinding(m,l,f),o[u]=m}a[u].resultBuffer=m.buffer}}_activateAction(e){if(!this._isActiveAction(e)){if(e._cacheIndex===null){const n=(e._localRoot||this._root).uuid,i=e._clip.uuid,r=this._actionsByClip[i];this._bindAction(e,r&&r.knownActions[0]),this._addInactiveAction(e,i,n)}const t=e._propertyBindings;for(let n=0,i=t.length;n!==i;++n){const r=t[n];r.useCount++===0&&(this._lendBinding(r),r.saveOriginalState())}this._lendAction(e)}}_deactivateAction(e){if(this._isActiveAction(e)){const t=e._propertyBindings;for(let n=0,i=t.length;n!==i;++n){const r=t[n];--r.useCount===0&&(r.restoreOriginalState(),this._takeBackBinding(r))}this._takeBackAction(e)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const e=this;this.stats={actions:{get total(){return e._actions.length},get inUse(){return e._nActiveActions}},bindings:{get total(){return e._bindings.length},get inUse(){return e._nActiveBindings}},controlInterpolants:{get total(){return e._controlInterpolants.length},get inUse(){return e._nActiveControlInterpolants}}}}_isActiveAction(e){const t=e._cacheIndex;return t!==null&&t<this._nActiveActions}_addInactiveAction(e,t,n){const i=this._actions,r=this._actionsByClip;let o=r[t];if(o===void 0)o={knownActions:[e],actionByRoot:{}},e._byClipCacheIndex=0,r[t]=o;else{const a=o.knownActions;e._byClipCacheIndex=a.length,a.push(e)}e._cacheIndex=i.length,i.push(e),o.actionByRoot[n]=e}_removeInactiveAction(e){const t=this._actions,n=t[t.length-1],i=e._cacheIndex;n._cacheIndex=i,t[i]=n,t.pop(),e._cacheIndex=null;const r=e._clip.uuid,o=this._actionsByClip,a=o[r],l=a.knownActions,c=l[l.length-1],h=e._byClipCacheIndex;c._byClipCacheIndex=h,l[h]=c,l.pop(),e._byClipCacheIndex=null;const u=a.actionByRoot,d=(e._localRoot||this._root).uuid;delete u[d],l.length===0&&delete o[r],this._removeInactiveBindingsForAction(e)}_removeInactiveBindingsForAction(e){const t=e._propertyBindings;for(let n=0,i=t.length;n!==i;++n){const r=t[n];--r.referenceCount===0&&this._removeInactiveBinding(r)}}_lendAction(e){const t=this._actions,n=e._cacheIndex,i=this._nActiveActions++,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_takeBackAction(e){const t=this._actions,n=e._cacheIndex,i=--this._nActiveActions,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_addInactiveBinding(e,t,n){const i=this._bindingsByRootAndName,r=this._bindings;let o=i[t];o===void 0&&(o={},i[t]=o),o[n]=e,e._cacheIndex=r.length,r.push(e)}_removeInactiveBinding(e){const t=this._bindings,n=e.binding,i=n.rootNode.uuid,r=n.path,o=this._bindingsByRootAndName,a=o[i],l=t[t.length-1],c=e._cacheIndex;l._cacheIndex=c,t[c]=l,t.pop(),delete a[r],Object.keys(a).length===0&&delete o[i]}_lendBinding(e){const t=this._bindings,n=e._cacheIndex,i=this._nActiveBindings++,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_takeBackBinding(e){const t=this._bindings,n=e._cacheIndex,i=--this._nActiveBindings,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_lendControlInterpolant(){const e=this._controlInterpolants,t=this._nActiveControlInterpolants++;let n=e[t];return n===void 0&&(n=new Tu(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer),n.__cacheIndex=t,e[t]=n),n}_takeBackControlInterpolant(e){const t=this._controlInterpolants,n=e.__cacheIndex,i=--this._nActiveControlInterpolants,r=t[i];e.__cacheIndex=i,t[i]=e,r.__cacheIndex=n,t[n]=r}clipAction(e,t,n){const i=t||this._root,r=i.uuid;let o=typeof e=="string"?Io.findByName(i,e):e;const a=o!==null?o.uuid:e,l=this._actionsByClip[a];let c=null;if(n===void 0&&(o!==null?n=o.blendMode:n=Qo),l!==void 0){const u=l.actionByRoot[r];if(u!==void 0&&u.blendMode===n)return u;c=l.knownActions[0],o===null&&(o=c._clip)}if(o===null)return null;const h=new Cx(this,o,t,n);return this._bindAction(h,c),this._addInactiveAction(h,a,r),h}existingAction(e,t){const n=t||this._root,i=n.uuid,r=typeof e=="string"?Io.findByName(n,e):e,o=r?r.uuid:e,a=this._actionsByClip[o];return a!==void 0&&a.actionByRoot[i]||null}stopAllAction(){const e=this._actions,t=this._nActiveActions;for(let n=t-1;n>=0;--n)e[n].stop();return this}update(e){e*=this.timeScale;const t=this._actions,n=this._nActiveActions,i=this.time+=e,r=Math.sign(e),o=this._accuIndex^=1;for(let c=0;c!==n;++c)t[c]._update(i,e,r,o);const a=this._bindings,l=this._nActiveBindings;for(let c=0;c!==l;++c)a[c].apply(o);return this}setTime(e){this.time=0;for(let t=0;t<this._actions.length;t++)this._actions[t].time=0;return this.update(e)}getRoot(){return this._root}uncacheClip(e){const t=this._actions,n=e.uuid,i=this._actionsByClip,r=i[n];if(r!==void 0){const o=r.knownActions;for(let a=0,l=o.length;a!==l;++a){const c=o[a];this._deactivateAction(c);const h=c._cacheIndex,u=t[t.length-1];c._cacheIndex=null,c._byClipCacheIndex=null,u._cacheIndex=h,t[h]=u,t.pop(),this._removeInactiveBindingsForAction(c)}delete i[n]}}uncacheRoot(e){const t=e.uuid,n=this._actionsByClip;for(const o in n){const a=n[o].actionByRoot,l=a[t];l!==void 0&&(this._deactivateAction(l),this._removeInactiveAction(l))}const i=this._bindingsByRootAndName,r=i[t];if(r!==void 0)for(const o in r){const a=r[o];a.restoreOriginalState(),this._removeInactiveBinding(a)}}uncacheAction(e,t){const n=this.existingAction(e,t);n!==null&&(this._deactivateAction(n),this._removeInactiveAction(n))}}Px.prototype._controlInterpolantsResultBuffer=new Float32Array(1);class ul{constructor(e){typeof e=="string"&&(console.warn("THREE.Uniform: Type parameter is no longer needed."),e=arguments[1]),this.value=e}clone(){return new ul(this.value.clone===void 0?this.value:this.value.clone())}}class Lx extends mr{constructor(e,t,n=1){super(e,t),this.meshPerAttribute=n}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}clone(e){const t=super.clone(e);return t.meshPerAttribute=this.meshPerAttribute,t}toJSON(e){const t=super.toJSON(e);return t.isInstancedInterleavedBuffer=!0,t.meshPerAttribute=this.meshPerAttribute,t}}Lx.prototype.isInstancedInterleavedBuffer=!0;class Rx{constructor(e,t,n,i,r){this.buffer=e,this.type=t,this.itemSize=n,this.elementSize=i,this.count=r,this.version=0}set needsUpdate(e){e===!0&&this.version++}setBuffer(e){return this.buffer=e,this}setType(e,t){return this.type=e,this.elementSize=t,this}setItemSize(e){return this.itemSize=e,this}setCount(e){return this.count=e,this}}Rx.prototype.isGLBufferAttribute=!0;class Dx{constructor(e,t,n=0,i=1/0){this.ray=new Mi(e,t),this.near=n,this.far=i,this.camera=null,this.layers=new Ds,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}}}set(e,t){this.ray.set(e,t)}setFromCamera(e,t){t&&t.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(t.matrixWorld),this.ray.direction.set(e.x,e.y,.5).unproject(t).sub(this.ray.origin).normalize(),this.camera=t):t&&t.isOrthographicCamera?(this.ray.origin.set(e.x,e.y,(t.near+t.far)/(t.near-t.far)).unproject(t),this.ray.direction.set(0,0,-1).transformDirection(t.matrixWorld),this.camera=t):console.error("THREE.Raycaster: Unsupported camera type: "+t.type)}intersectObject(e,t=!0,n=[]){return hl(e,this,n,t),n.sort(Qu),n}intersectObjects(e,t=!0,n=[]){for(let i=0,r=e.length;i<r;i++)hl(e[i],this,n,t);return n.sort(Qu),n}}function Qu(s,e){return s.distance-e.distance}function hl(s,e,t,n){if(s.layers.test(e.layers)&&s.raycast(e,t),n===!0){const i=s.children;for(let r=0,o=i.length;r<o;r++)hl(i[r],e,t,!0)}}class i_{constructor(e=1,t=0,n=0){return this.radius=e,this.phi=t,this.theta=n,this}set(e,t,n){return this.radius=e,this.phi=t,this.theta=n,this}copy(e){return this.radius=e.radius,this.phi=e.phi,this.theta=e.theta,this}makeSafe(){return this.phi=Math.max(1e-6,Math.min(Math.PI-1e-6,this.phi)),this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,n){return this.radius=Math.sqrt(e*e+t*t+n*n),this.radius===0?(this.theta=0,this.phi=0):(this.theta=Math.atan2(e,n),this.phi=Math.acos($t(t/this.radius,-1,1))),this}clone(){return new this.constructor().copy(this)}}class r_{constructor(e=1,t=0,n=0){return this.radius=e,this.theta=t,this.y=n,this}set(e,t,n){return this.radius=e,this.theta=t,this.y=n,this}copy(e){return this.radius=e.radius,this.theta=e.theta,this.y=e.y,this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,n){return this.radius=Math.sqrt(e*e+n*n),this.theta=Math.atan2(e,n),this.y=t,this}clone(){return new this.constructor().copy(this)}}const Ku=new k;class cs{constructor(e=new k(1/0,1/0),t=new k(-1/0,-1/0)){this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){const n=Ku.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=1/0,this.max.x=this.max.y=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y}getCenter(e){return this.isEmpty()?e.set(0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}containsPoint(e){return!(e.x<this.min.x||e.x>this.max.x||e.y<this.min.y||e.y>this.max.y)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(e){return!(e.max.x<this.min.x||e.min.x>this.max.x||e.max.y<this.min.y||e.min.y>this.max.y)}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return Ku.copy(e).clamp(this.min,this.max).sub(e).length()}intersect(e){return this.min.max(e.min),this.max.min(e.max),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}cs.prototype.isBox2=!0;const eh=new b,Bo=new b;class Ix{constructor(e=new b,t=new b){this.start=e,this.end=t}set(e,t){return this.start.copy(e),this.end.copy(t),this}copy(e){return this.start.copy(e.start),this.end.copy(e.end),this}getCenter(e){return e.addVectors(this.start,this.end).multiplyScalar(.5)}delta(e){return e.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(e,t){return this.delta(t).multiplyScalar(e).add(this.start)}closestPointToPointParameter(e,t){eh.subVectors(e,this.start),Bo.subVectors(this.end,this.start);const n=Bo.dot(Bo);let r=Bo.dot(eh)/n;return t&&(r=$t(r,0,1)),r}closestPointToPoint(e,t,n){const i=this.closestPointToPointParameter(e,t);return this.delta(n).multiplyScalar(i).add(this.start)}applyMatrix4(e){return this.start.applyMatrix4(e),this.end.applyMatrix4(e),this}equals(e){return e.start.equals(this.start)&&e.end.equals(this.end)}clone(){return new this.constructor().copy(this)}}const th=new b;class s_ extends null{constructor(e,t){super(),this.light=e,this.light.updateMatrixWorld(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=t;const n=new De,i=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(let o=0,a=1,l=32;o<l;o++,a++){const c=o/l*Math.PI*2,h=a/l*Math.PI*2;i.push(Math.cos(c),Math.sin(c),1,Math.cos(h),Math.sin(h),1)}n.setAttribute("position",new we(i,3));const r=new en({fog:!1,toneMapped:!1});this.cone=new Xn(n,r),this.add(this.cone),this.update()}dispose(){this.cone.geometry.dispose(),this.cone.material.dispose()}update(){this.light.updateMatrixWorld();const e=this.light.distance?this.light.distance:1e3,t=e*Math.tan(this.light.angle);this.cone.scale.set(t,t,e),th.setFromMatrixPosition(this.light.target.matrixWorld),this.cone.lookAt(th),this.color!==void 0?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)}}const di=new b,No=new be,dl=new be;class Fx extends Xn{constructor(e){const t=nh(e),n=new De,i=[],r=[],o=new de(0,0,1),a=new de(0,1,0);for(let c=0;c<t.length;c++){const h=t[c];h.parent&&h.parent.isBone&&(i.push(0,0,0),i.push(0,0,0),r.push(o.r,o.g,o.b),r.push(a.r,a.g,a.b))}n.setAttribute("position",new we(i,3)),n.setAttribute("color",new we(r,3));const l=new en({vertexColors:!0,depthTest:!1,depthWrite:!1,toneMapped:!1,transparent:!0});super(n,l),this.type="SkeletonHelper",this.isSkeletonHelper=!0,this.root=e,this.bones=t,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1}updateMatrixWorld(e){const t=this.bones,n=this.geometry,i=n.getAttribute("position");dl.copy(this.root.matrixWorld).invert();for(let r=0,o=0;r<t.length;r++){const a=t[r];a.parent&&a.parent.isBone&&(No.multiplyMatrices(dl,a.matrixWorld),di.setFromMatrixPosition(No),i.setXYZ(o,di.x,di.y,di.z),No.multiplyMatrices(dl,a.parent.matrixWorld),di.setFromMatrixPosition(No),i.setXYZ(o+1,di.x,di.y,di.z),o+=2)}n.getAttribute("position").needsUpdate=!0,super.updateMatrixWorld(e)}}function nh(s){const e=[];s&&s.isBone&&e.push(s);for(let t=0;t<s.children.length;t++)e.push.apply(e,nh(s.children[t]));return e}class o_ extends null{constructor(e,t,n){const i=new os(t,4,2),r=new An({wireframe:!0,fog:!1,toneMapped:!1});super(i,r),this.light=e,this.light.updateMatrixWorld(),this.color=n,this.type="PointLightHelper",this.matrix=this.light.matrixWorld,this.matrixAutoUpdate=!1,this.update()}dispose(){this.geometry.dispose(),this.material.dispose()}update(){this.color!==void 0?this.material.color.set(this.color):this.material.color.copy(this.light.color)}}const zx=new b,ih=new de,rh=new de;class a_ extends null{constructor(e,t,n){super(),this.light=e,this.light.updateMatrixWorld(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=n;const i=new rs(t);i.rotateY(Math.PI*.5),this.material=new An({wireframe:!0,fog:!1,toneMapped:!1}),this.color===void 0&&(this.material.vertexColors=!0);const r=i.getAttribute("position"),o=new Float32Array(r.count*3);i.setAttribute("color",new wt(o,3)),this.add(new Vt(i,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){const e=this.children[0];if(this.color!==void 0)this.material.color.set(this.color);else{const t=e.geometry.getAttribute("color");ih.copy(this.light.color),rh.copy(this.light.groundColor);for(let n=0,i=t.count;n<i;n++){const r=n<i/2?ih:rh;t.setXYZ(n,r.r,r.g,r.b)}t.needsUpdate=!0}e.lookAt(zx.setFromMatrixPosition(this.light.matrixWorld).negate())}}class Ox extends Xn{constructor(e=10,t=10,n=4473924,i=8947848){n=new de(n),i=new de(i);const r=t/2,o=e/t,a=e/2,l=[],c=[];for(let d=0,f=0,m=-a;d<=t;d++,m+=o){l.push(-a,0,m,a,0,m),l.push(m,0,-a,m,0,a);const v=d===r?n:i;v.toArray(c,f),f+=3,v.toArray(c,f),f+=3,v.toArray(c,f),f+=3,v.toArray(c,f),f+=3}const h=new De;h.setAttribute("position",new we(l,3)),h.setAttribute("color",new we(c,3));const u=new en({vertexColors:!0,toneMapped:!1});super(h,u),this.type="GridHelper"}}class l_ extends null{constructor(e=10,t=16,n=8,i=64,r=4473924,o=8947848){r=new de(r),o=new de(o);const a=[],l=[];for(let u=0;u<=t;u++){const d=u/t*(Math.PI*2),f=Math.sin(d)*e,m=Math.cos(d)*e;a.push(0,0,0),a.push(f,0,m);const v=u&1?r:o;l.push(v.r,v.g,v.b),l.push(v.r,v.g,v.b)}for(let u=0;u<=n;u++){const d=u&1?r:o,f=e-e/n*u;for(let m=0;m<i;m++){let v=m/i*(Math.PI*2),y=Math.sin(v)*f,g=Math.cos(v)*f;a.push(y,0,g),l.push(d.r,d.g,d.b),v=(m+1)/i*(Math.PI*2),y=Math.sin(v)*f,g=Math.cos(v)*f,a.push(y,0,g),l.push(d.r,d.g,d.b)}}const c=new De;c.setAttribute("position",new we(a,3)),c.setAttribute("color",new we(l,3));const h=new en({vertexColors:!0,toneMapped:!1});super(c,h),this.type="PolarGridHelper"}}const sh=new b,Uo=new b,oh=new b;class c_ extends null{constructor(e,t,n){super(),this.light=e,this.light.updateMatrixWorld(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,t===void 0&&(t=1);let i=new De;i.setAttribute("position",new we([-t,t,0,t,t,0,t,-t,0,-t,-t,0,-t,t,0],3));const r=new en({fog:!1,toneMapped:!1});this.lightPlane=new Li(i,r),this.add(this.lightPlane),i=new De,i.setAttribute("position",new we([0,0,0,0,0,1],3)),this.targetLine=new Li(i,r),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){sh.setFromMatrixPosition(this.light.matrixWorld),Uo.setFromMatrixPosition(this.light.target.matrixWorld),oh.subVectors(Uo,sh),this.lightPlane.lookAt(Uo),this.color!==void 0?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(Uo),this.targetLine.scale.z=oh.length()}}const Ho=new b,Dt=new Vr;class u_ extends null{constructor(e){const t=new De,n=new en({color:16777215,vertexColors:!0,toneMapped:!1}),i=[],r=[],o={},a=new de(16755200),l=new de(16711680),c=new de(43775),h=new de(16777215),u=new de(3355443);d("n1","n2",a),d("n2","n4",a),d("n4","n3",a),d("n3","n1",a),d("f1","f2",a),d("f2","f4",a),d("f4","f3",a),d("f3","f1",a),d("n1","f1",a),d("n2","f2",a),d("n3","f3",a),d("n4","f4",a),d("p","n1",l),d("p","n2",l),d("p","n3",l),d("p","n4",l),d("u1","u2",c),d("u2","u3",c),d("u3","u1",c),d("c","t",h),d("p","c",u),d("cn1","cn2",u),d("cn3","cn4",u),d("cf1","cf2",u),d("cf3","cf4",u);function d(m,v,y){f(m,y),f(v,y)}function f(m,v){i.push(0,0,0),r.push(v.r,v.g,v.b),o[m]===void 0&&(o[m]=[]),o[m].push(i.length/3-1)}t.setAttribute("position",new we(i,3)),t.setAttribute("color",new we(r,3)),super(t,n),this.type="CameraHelper",this.camera=e,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=o,this.update()}update(){const e=this.geometry,t=this.pointMap,n=1,i=1;Dt.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),Nt("c",t,e,Dt,0,0,-1),Nt("t",t,e,Dt,0,0,1),Nt("n1",t,e,Dt,-n,-i,-1),Nt("n2",t,e,Dt,n,-i,-1),Nt("n3",t,e,Dt,-n,i,-1),Nt("n4",t,e,Dt,n,i,-1),Nt("f1",t,e,Dt,-n,-i,1),Nt("f2",t,e,Dt,n,-i,1),Nt("f3",t,e,Dt,-n,i,1),Nt("f4",t,e,Dt,n,i,1),Nt("u1",t,e,Dt,n*.7,i*1.1,-1),Nt("u2",t,e,Dt,-n*.7,i*1.1,-1),Nt("u3",t,e,Dt,0,i*2,-1),Nt("cf1",t,e,Dt,-n,0,1),Nt("cf2",t,e,Dt,n,0,1),Nt("cf3",t,e,Dt,0,-i,1),Nt("cf4",t,e,Dt,0,i,1),Nt("cn1",t,e,Dt,-n,0,-1),Nt("cn2",t,e,Dt,n,0,-1),Nt("cn3",t,e,Dt,0,-i,-1),Nt("cn4",t,e,Dt,0,i,-1),e.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}}function Nt(s,e,t,n,i,r,o){Ho.set(i,r,o).unproject(n);const a=e[s];if(a!==void 0){const l=t.getAttribute("position");for(let c=0,h=a.length;c<h;c++)l.setXYZ(a[c],Ho.x,Ho.y,Ho.z)}}const Go=new pn;class Bx extends null{constructor(e,t=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new Float32Array(8*3),r=new De;r.setIndex(new wt(n,1)),r.setAttribute("position",new wt(i,3)),super(r,new en({color:t,toneMapped:!1})),this.object=e,this.type="BoxHelper",this.matrixAutoUpdate=!1,this.update()}update(e){if(e!==void 0&&console.warn("THREE.BoxHelper: .update() has no longer arguments."),this.object!==void 0&&Go.setFromObject(this.object),Go.isEmpty())return;const t=Go.min,n=Go.max,i=this.geometry.attributes.position,r=i.array;r[0]=n.x,r[1]=n.y,r[2]=n.z,r[3]=t.x,r[4]=n.y,r[5]=n.z,r[6]=t.x,r[7]=t.y,r[8]=n.z,r[9]=n.x,r[10]=t.y,r[11]=n.z,r[12]=n.x,r[13]=n.y,r[14]=t.z,r[15]=t.x,r[16]=n.y,r[17]=t.z,r[18]=t.x,r[19]=t.y,r[20]=t.z,r[21]=n.x,r[22]=t.y,r[23]=t.z,i.needsUpdate=!0,this.geometry.computeBoundingSphere()}setFromObject(e){return this.object=e,this.update(),this}copy(e){return Xn.prototype.copy.call(this,e),this.object=e.object,this}}class h_ extends null{constructor(e,t=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=[1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],r=new De;r.setIndex(new wt(n,1)),r.setAttribute("position",new we(i,3)),super(r,new en({color:t,toneMapped:!1})),this.box=e,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(e){const t=this.box;t.isEmpty()||(t.getCenter(this.position),t.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(e))}}class d_ extends null{constructor(e,t=1,n=16776960){const i=n,r=[1,-1,1,-1,1,1,-1,-1,1,1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,1,0,0,1,0,0,0],o=new De;o.setAttribute("position",new we(r,3)),o.computeBoundingSphere(),super(o,new en({color:i,toneMapped:!1})),this.type="PlaneHelper",this.plane=e,this.size=t;const a=[1,1,1,-1,1,1,-1,-1,1,1,1,1,-1,-1,1,1,-1,1],l=new De;l.setAttribute("position",new we(a,3)),l.computeBoundingSphere(),this.add(new Vt(l,new An({color:i,opacity:.2,transparent:!0,depthWrite:!1,toneMapped:!1})))}updateMatrixWorld(e){let t=-this.plane.constant;Math.abs(t)<1e-8&&(t=1e-8),this.scale.set(.5*this.size,.5*this.size,t),this.children[0].material.side=t<0?K:$,this.lookAt(this.plane.normal),super.updateMatrixWorld(e)}}const ah=new b;let ko,fl;class f_ extends null{constructor(e=new b(0,0,1),t=new b(0,0,0),n=1,i=16776960,r=n*.2,o=r*.2){super(),this.type="ArrowHelper",ko===void 0&&(ko=new De,ko.setAttribute("position",new we([0,0,0,0,1,0],3)),fl=new Mr(0,.5,1,5,1),fl.translate(0,-.5,0)),this.position.copy(t),this.line=new Li(ko,new en({color:i,toneMapped:!1})),this.line.matrixAutoUpdate=!1,this.add(this.line),this.cone=new Vt(fl,new An({color:i,toneMapped:!1})),this.cone.matrixAutoUpdate=!1,this.add(this.cone),this.setDirection(e),this.setLength(n,r,o)}setDirection(e){if(e.y>.99999)this.quaternion.set(0,0,0,1);else if(e.y<-.99999)this.quaternion.set(1,0,0,0);else{ah.set(e.z,0,-e.x).normalize();const t=Math.acos(e.y);this.quaternion.setFromAxisAngle(ah,t)}}setLength(e,t=e*.2,n=t*.2){this.line.scale.set(1,Math.max(1e-4,e-t),1),this.line.updateMatrix(),this.cone.scale.set(n,t,n),this.cone.position.y=e,this.cone.updateMatrix()}setColor(e){this.line.material.color.set(e),this.cone.material.color.set(e)}copy(e){return super.copy(e,!1),this.line.copy(e.line),this.cone.copy(e.cone),this}}class lh extends Xn{constructor(e=1){const t=[0,0,0,e,0,0,0,0,0,0,e,0,0,0,0,0,0,e],n=[1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],i=new De;i.setAttribute("position",new we(t,3)),i.setAttribute("color",new we(n,3));const r=new en({vertexColors:!0,toneMapped:!1});super(i,r),this.type="AxesHelper"}setColors(e,t,n){const i=new de,r=this.geometry.attributes.color.array;return i.set(e),i.toArray(r,0),i.toArray(r,3),i.set(t),i.toArray(r,6),i.toArray(r,9),i.set(n),i.toArray(r,12),i.toArray(r,15),this.geometry.attributes.color.needsUpdate=!0,this}dispose(){this.geometry.dispose(),this.material.dispose()}}class p_{constructor(){this.type="ShapePath",this.color=new de,this.subPaths=[],this.currentPath=null}moveTo(e,t){return this.currentPath=new _o,this.subPaths.push(this.currentPath),this.currentPath.moveTo(e,t),this}lineTo(e,t){return this.currentPath.lineTo(e,t),this}quadraticCurveTo(e,t,n,i){return this.currentPath.quadraticCurveTo(e,t,n,i),this}bezierCurveTo(e,t,n,i,r,o){return this.currentPath.bezierCurveTo(e,t,n,i,r,o),this}splineThru(e){return this.currentPath.splineThru(e),this}toShapes(e,t){function n(p){const _=[];for(let x=0,w=p.length;x<w;x++){const A=p[x],P=new jn;P.curves=A.curves,_.push(P)}return _}function i(p,_){const x=_.length;let w=!1;for(let A=x-1,P=0;P<x;A=P++){let D=_[A],G=_[P],O=G.x-D.x,R=G.y-D.y;if(Math.abs(R)>Number.EPSILON){if(R<0&&(D=_[P],O=-O,G=_[A],R=-R),p.y<D.y||p.y>G.y)continue;if(p.y===D.y){if(p.x===D.x)return!0}else{const M=R*(p.x-D.x)-O*(p.y-D.y);if(M===0)return!0;if(M<0)continue;w=!w}}else{if(p.y!==D.y)continue;if(G.x<=p.x&&p.x<=D.x||D.x<=p.x&&p.x<=G.x)return!0}}return w}const r=Zn.isClockWise,o=this.subPaths;if(o.length===0)return[];if(t===!0)return n(o);let a,l,c;const h=[];if(o.length===1)return l=o[0],c=new jn,c.curves=l.curves,h.push(c),h;let u=!r(o[0].getPoints());u=e?!u:u;const d=[],f=[];let m=[],v=0,y;f[v]=void 0,m[v]=[];for(let p=0,_=o.length;p<_;p++)l=o[p],y=l.getPoints(),a=r(y),a=e?!a:a,a?(!u&&f[v]&&v++,f[v]={s:new jn,p:y},f[v].s.curves=l.curves,u&&v++,m[v]=[]):m[v].push({h:l,p:y[0]});if(!f[0])return n(o);if(f.length>1){let p=!1;const _=[];for(let x=0,w=f.length;x<w;x++)d[x]=[];for(let x=0,w=f.length;x<w;x++){const A=m[x];for(let P=0;P<A.length;P++){const D=A[P];let G=!0;for(let O=0;O<f.length;O++)i(D.p,f[O].p)&&(x!==O&&_.push({froms:x,tos:O,hole:P}),G?(G=!1,d[O].push(D)):p=!0);G&&d[x].push(D)}}_.length>0&&(p||(m=d))}let g;for(let p=0,_=f.length;p<_;p++){c=f[p].s,h.push(c),g=m[p];for(let x=0,w=g.length;x<w;x++)c.holes.push(g[x].h)}return h}}const ch=new Float32Array(1),Nx=new Int32Array(ch.buffer);class m_{static toHalfFloat(e){e>65504&&(console.warn("THREE.DataUtils.toHalfFloat(): value exceeds 65504."),e=65504),ch[0]=e;const t=Nx[0];let n=t>>16&32768,i=t>>12&2047;const r=t>>23&255;return r<103?n:r>142?(n|=31744,n|=(r==255?0:1)&&t&8388607,n):r<113?(i|=2048,n|=(i>>114-r)+(i>>113-r&1),n):(n|=r-112<<10|i>>1,n+=i&1,n)}}const g_=0,v_=1,x_=0,y_=1,__=2;function b_(s){return console.warn("THREE.MeshFaceMaterial has been removed. Use an Array instead."),s}function w_(s=[]){return console.warn("THREE.MultiMaterial has been removed. Use an Array instead."),s.isMultiMaterial=!0,s.materials=s,s.clone=function(){return s.slice()},s}function M_(s,e){return console.warn("THREE.PointCloud has been renamed to THREE.Points."),new Qr(s,e)}function S_(s){return console.warn("THREE.Particle has been renamed to THREE.Sprite."),new io(s)}function T_(s,e){return console.warn("THREE.ParticleSystem has been renamed to THREE.Points."),new Qr(s,e)}function E_(s){return console.warn("THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial."),new wr(s)}function A_(s){return console.warn("THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial."),new wr(s)}function C_(s){return console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial."),new wr(s)}function P_(s,e,t){return console.warn("THREE.Vertex has been removed. Use THREE.Vector3 instead."),new b(s,e,t)}function L_(s,e){return console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead."),new wt(s,e).setUsage(Or)}function R_(s,e){return console.warn("THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead."),new mf(s,e)}function D_(s,e){return console.warn("THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead."),new gf(s,e)}function I_(s,e){return console.warn("THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead."),new vf(s,e)}function F_(s,e){return console.warn("THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead."),new xf(s,e)}function z_(s,e){return console.warn("THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead."),new va(s,e)}function O_(s,e){return console.warn("THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead."),new yf(s,e)}function B_(s,e){return console.warn("THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead."),new xa(s,e)}function N_(s,e){return console.warn("THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead."),new we(s,e)}function U_(s,e){return console.warn("THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead."),new bf(s,e)}yn.create=function(s,e){return console.log("THREE.Curve.create() has been deprecated"),s.prototype=Object.create(yn.prototype),s.prototype.constructor=s,s.prototype.getPoint=e,s},_o.prototype.fromPoints=function(s){return console.warn("THREE.Path: .fromPoints() has been renamed to .setFromPoints()."),this.setFromPoints(s)};function H_(s){return console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper."),new lh(s)}function G_(s,e){return console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead."),new Bx(s,e)}function k_(s,e){return console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead."),new Xn(new iu(s.geometry),new en({color:e!==void 0?e:16777215}))}Ox.prototype.setColors=function(){console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.")},Fx.prototype.update=function(){console.error("THREE.SkeletonHelper: update() no longer needs to be called.")};function V_(s,e){return console.warn("THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead."),new Xn(new pu(s.geometry),new en({color:e!==void 0?e:16777215}))}hi.prototype.extractUrlBase=function(s){return console.warn("THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead."),al.extractUrlBase(s)},hi.Handlers={add:function(){console.error("THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.")},get:function(){console.error("THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.")}};function W_(s){return console.warn("THREE.XHRLoader has been renamed to THREE.FileLoader."),new Jn(s)}function q_(s){return console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader."),new rx(s)}cs.prototype.center=function(s){return console.warn("THREE.Box2: .center() has been renamed to .getCenter()."),this.getCenter(s)},cs.prototype.empty=function(){return console.warn("THREE.Box2: .empty() has been renamed to .isEmpty()."),this.isEmpty()},cs.prototype.isIntersectionBox=function(s){return console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(s)},cs.prototype.size=function(s){return console.warn("THREE.Box2: .size() has been renamed to .getSize()."),this.getSize(s)},pn.prototype.center=function(s){return console.warn("THREE.Box3: .center() has been renamed to .getCenter()."),this.getCenter(s)},pn.prototype.empty=function(){return console.warn("THREE.Box3: .empty() has been renamed to .isEmpty()."),this.isEmpty()},pn.prototype.isIntersectionBox=function(s){return console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(s)},pn.prototype.isIntersectionSphere=function(s){return console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(s)},pn.prototype.size=function(s){return console.warn("THREE.Box3: .size() has been renamed to .getSize()."),this.getSize(s)},wi.prototype.empty=function(){return console.warn("THREE.Sphere: .empty() has been renamed to .isEmpty()."),this.isEmpty()},qs.prototype.setFromMatrix=function(s){return console.warn("THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix()."),this.setFromProjectionMatrix(s)},Ix.prototype.center=function(s){return console.warn("THREE.Line3: .center() has been renamed to .getCenter()."),this.getCenter(s)},qt.prototype.flattenToArrayOffset=function(s,e){return console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(s,e)},qt.prototype.multiplyVector3=function(s){return console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead."),s.applyMatrix3(this)},qt.prototype.multiplyVector3Array=function(){console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")},qt.prototype.applyToBufferAttribute=function(s){return console.warn("THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead."),s.applyMatrix3(this)},qt.prototype.applyToVector3Array=function(){console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")},qt.prototype.getInverse=function(s){return console.warn("THREE.Matrix3: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(s).invert()},be.prototype.extractPosition=function(s){return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),this.copyPosition(s)},be.prototype.flattenToArrayOffset=function(s,e){return console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(s,e)},be.prototype.getPosition=function(){return console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead."),new b().setFromMatrixColumn(this,3)},be.prototype.setRotationFromQuaternion=function(s){return console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion()."),this.makeRotationFromQuaternion(s)},be.prototype.multiplyToArray=function(){console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")},be.prototype.multiplyVector3=function(s){return console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead."),s.applyMatrix4(this)},be.prototype.multiplyVector4=function(s){return console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."),s.applyMatrix4(this)},be.prototype.multiplyVector3Array=function(){console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")},be.prototype.rotateAxis=function(s){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead."),s.transformDirection(this)},be.prototype.crossVector=function(s){return console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."),s.applyMatrix4(this)},be.prototype.translate=function(){console.error("THREE.Matrix4: .translate() has been removed.")},be.prototype.rotateX=function(){console.error("THREE.Matrix4: .rotateX() has been removed.")},be.prototype.rotateY=function(){console.error("THREE.Matrix4: .rotateY() has been removed.")},be.prototype.rotateZ=function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")},be.prototype.rotateByAxis=function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},be.prototype.applyToBufferAttribute=function(s){return console.warn("THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead."),s.applyMatrix4(this)},be.prototype.applyToVector3Array=function(){console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")},be.prototype.makeFrustum=function(s,e,t,n,i,r){return console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead."),this.makePerspective(s,e,n,t,i,r)},be.prototype.getInverse=function(s){return console.warn("THREE.Matrix4: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(s).invert()},qn.prototype.isIntersectionLine=function(s){return console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine()."),this.intersectsLine(s)},sn.prototype.multiplyVector3=function(s){return console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead."),s.applyQuaternion(this)},sn.prototype.inverse=function(){return console.warn("THREE.Quaternion: .inverse() has been renamed to invert()."),this.invert()},Mi.prototype.isIntersectionBox=function(s){return console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(s)},Mi.prototype.isIntersectionPlane=function(s){return console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane()."),this.intersectsPlane(s)},Mi.prototype.isIntersectionSphere=function(s){return console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(s)},Ht.prototype.area=function(){return console.warn("THREE.Triangle: .area() has been renamed to .getArea()."),this.getArea()},Ht.prototype.barycoordFromPoint=function(s,e){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),this.getBarycoord(s,e)},Ht.prototype.midpoint=function(s){return console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint()."),this.getMidpoint(s)},Ht.prototypenormal=function(s){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),this.getNormal(s)},Ht.prototype.plane=function(s){return console.warn("THREE.Triangle: .plane() has been renamed to .getPlane()."),this.getPlane(s)},Ht.barycoordFromPoint=function(s,e,t,n,i){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),Ht.getBarycoord(s,e,t,n,i)},Ht.normal=function(s,e,t,n){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),Ht.getNormal(s,e,t,n)},jn.prototype.extractAllPoints=function(s){return console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead."),this.extractPoints(s)},jn.prototype.extrude=function(s){return console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead."),new ci(this,s)},jn.prototype.makeGeometry=function(s){return console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead."),new ss(this,s)},k.prototype.fromAttribute=function(s,e,t){return console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(s,e,t)},k.prototype.distanceToManhattan=function(s){return console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(s)},k.prototype.lengthManhattan=function(){return console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},b.prototype.setEulerFromRotationMatrix=function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},b.prototype.setEulerFromQuaternion=function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},b.prototype.getPositionFromMatrix=function(s){return console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."),this.setFromMatrixPosition(s)},b.prototype.getScaleFromMatrix=function(s){return console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."),this.setFromMatrixScale(s)},b.prototype.getColumnFromMatrix=function(s,e){return console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn()."),this.setFromMatrixColumn(e,s)},b.prototype.applyProjection=function(s){return console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead."),this.applyMatrix4(s)},b.prototype.fromAttribute=function(s,e,t){return console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(s,e,t)},b.prototype.distanceToManhattan=function(s){return console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(s)},b.prototype.lengthManhattan=function(){return console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},yt.prototype.fromAttribute=function(s,e,t){return console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(s,e,t)},yt.prototype.lengthManhattan=function(){return console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},mt.prototype.getChildByName=function(s){return console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName()."),this.getObjectByName(s)},mt.prototype.renderDepth=function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},mt.prototype.translate=function(s,e){return console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead."),this.translateOnAxis(e,s)},mt.prototype.getWorldRotation=function(){console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.")},mt.prototype.applyMatrix=function(s){return console.warn("THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(s)},Object.defineProperties(mt.prototype,{eulerOrder:{get:function(){return console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order},set:function(s){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order=s}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}}),Vt.prototype.setDrawMode=function(){console.error("THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")},Object.defineProperties(Vt.prototype,{drawMode:{get:function(){return console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode."),Ud},set:function(){console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}}),Ga.prototype.initBones=function(){console.error("THREE.SkinnedMesh: initBones() has been removed.")},Gt.prototype.setLens=function(s,e){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup."),e!==void 0&&(this.filmGauge=e),this.setFocalLength(s)},Object.defineProperties(Rn.prototype,{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(s){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov."),this.shadow.camera.fov=s}},shadowCameraLeft:{set:function(s){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left."),this.shadow.camera.left=s}},shadowCameraRight:{set:function(s){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right."),this.shadow.camera.right=s}},shadowCameraTop:{set:function(s){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top."),this.shadow.camera.top=s}},shadowCameraBottom:{set:function(s){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom."),this.shadow.camera.bottom=s}},shadowCameraNear:{set:function(s){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near."),this.shadow.camera.near=s}},shadowCameraFar:{set:function(s){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."),this.shadow.camera.far=s}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(s){console.warn("THREE.Light: .shadowBias is now .shadow.bias."),this.shadow.bias=s}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(s){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."),this.shadow.mapSize.width=s}},shadowMapHeight:{set:function(s){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height."),this.shadow.mapSize.height=s}}}),Object.defineProperties(wt.prototype,{length:{get:function(){return console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead."),this.array.length}},dynamic:{get:function(){return console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.usage===Or},set:function(){console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.setUsage(Or)}}}),wt.prototype.setDynamic=function(s){return console.warn("THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(s===!0?Or:zr),this},wt.prototype.copyIndicesArray=function(){console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed.")},wt.prototype.setArray=function(){console.error("THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")},De.prototype.addIndex=function(s){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex()."),this.setIndex(s)},De.prototype.addAttribute=function(s,e){return console.warn("THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute()."),!(e&&e.isBufferAttribute)&&!(e&&e.isInterleavedBufferAttribute)?(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.setAttribute(s,new wt(arguments[1],arguments[2]))):s==="index"?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(e),this):this.setAttribute(s,e)},De.prototype.addDrawCall=function(s,e,t){t!==void 0&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset."),console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup()."),this.addGroup(s,e)},De.prototype.clearDrawCalls=function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups()."),this.clearGroups()},De.prototype.computeOffsets=function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")},De.prototype.removeAttribute=function(s){return console.warn("THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute()."),this.deleteAttribute(s)},De.prototype.applyMatrix=function(s){return console.warn("THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(s)},Object.defineProperties(De.prototype,{drawcalls:{get:function(){return console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups."),this.groups}},offsets:{get:function(){return console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups."),this.groups}}}),mr.prototype.setDynamic=function(s){return console.warn("THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(s===!0?Or:zr),this},mr.prototype.setArray=function(){console.error("THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")},ci.prototype.getArrays=function(){console.error("THREE.ExtrudeGeometry: .getArrays() has been removed.")},ci.prototype.addShapeList=function(){console.error("THREE.ExtrudeGeometry: .addShapeList() has been removed.")},ci.prototype.addShape=function(){console.error("THREE.ExtrudeGeometry: .addShape() has been removed.")},Ks.prototype.dispose=function(){console.error("THREE.Scene: .dispose() has been removed.")},ul.prototype.onUpdate=function(){return console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead."),this},Object.defineProperties(Kt.prototype,{wrapAround:{get:function(){console.warn("THREE.Material: .wrapAround has been removed.")},set:function(){console.warn("THREE.Material: .wrapAround has been removed.")}},overdraw:{get:function(){console.warn("THREE.Material: .overdraw has been removed.")},set:function(){console.warn("THREE.Material: .overdraw has been removed.")}},wrapRGB:{get:function(){return console.warn("THREE.Material: .wrapRGB has been removed."),new de}},shading:{get:function(){console.error("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.")},set:function(s){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=s===Ze}},stencilMask:{get:function(){return console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask},set:function(s){console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask=s}},vertexTangents:{get:function(){console.warn("THREE."+this.type+": .vertexTangents has been removed.")},set:function(){console.warn("THREE."+this.type+": .vertexTangents has been removed.")}}}),Object.defineProperties(vn.prototype,{derivatives:{get:function(){return console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives},set:function(s){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives=s}}}),vt.prototype.clearTarget=function(s,e,t,n){console.warn("THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead."),this.setRenderTarget(s),this.clear(e,t,n)},vt.prototype.animate=function(s){console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop()."),this.setAnimationLoop(s)},vt.prototype.getCurrentRenderTarget=function(){return console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget()."),this.getRenderTarget()},vt.prototype.getMaxAnisotropy=function(){return console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy()."),this.capabilities.getMaxAnisotropy()},vt.prototype.getPrecision=function(){return console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision."),this.capabilities.precision},vt.prototype.resetGLState=function(){return console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset()."),this.state.reset()},vt.prototype.supportsFloatTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."),this.extensions.get("OES_texture_float")},vt.prototype.supportsHalfFloatTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."),this.extensions.get("OES_texture_half_float")},vt.prototype.supportsStandardDerivatives=function(){return console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."),this.extensions.get("OES_standard_derivatives")},vt.prototype.supportsCompressedTextureS3TC=function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."),this.extensions.get("WEBGL_compressed_texture_s3tc")},vt.prototype.supportsCompressedTexturePVRTC=function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."),this.extensions.get("WEBGL_compressed_texture_pvrtc")},vt.prototype.supportsBlendMinMax=function(){return console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."),this.extensions.get("EXT_blend_minmax")},vt.prototype.supportsVertexTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures."),this.capabilities.vertexTextures},vt.prototype.supportsInstancedArrays=function(){return console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."),this.extensions.get("ANGLE_instanced_arrays")},vt.prototype.enableScissorTest=function(s){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest()."),this.setScissorTest(s)},vt.prototype.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},vt.prototype.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")},vt.prototype.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},vt.prototype.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")},vt.prototype.setFaceCulling=function(){console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed.")},vt.prototype.allocTextureUnit=function(){console.warn("THREE.WebGLRenderer: .allocTextureUnit() has been removed.")},vt.prototype.setTexture=function(){console.warn("THREE.WebGLRenderer: .setTexture() has been removed.")},vt.prototype.setTexture2D=function(){console.warn("THREE.WebGLRenderer: .setTexture2D() has been removed.")},vt.prototype.setTextureCube=function(){console.warn("THREE.WebGLRenderer: .setTextureCube() has been removed.")},vt.prototype.getActiveMipMapLevel=function(){return console.warn("THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel()."),this.getActiveMipmapLevel()},Object.defineProperties(vt.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(s){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled."),this.shadowMap.enabled=s}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(s){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type."),this.shadowMap.type=s}},shadowMapCullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")}},context:{get:function(){return console.warn("THREE.WebGLRenderer: .context has been removed. Use .getContext() instead."),this.getContext()}},vr:{get:function(){return console.warn("THREE.WebGLRenderer: .vr has been renamed to .xr"),this.xr}},gammaInput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead."),!1},set:function(){console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.")}},gammaOutput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),!1},set:function(s){console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),this.outputEncoding=s===!0?vi:dn}},toneMappingWhitePoint:{get:function(){return console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed."),1},set:function(){console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.")}},gammaFactor:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaFactor has been removed."),2},set:function(){console.warn("THREE.WebGLRenderer: .gammaFactor has been removed.")}}}),Object.defineProperties(Fc.prototype,{cullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")}},renderReverseSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")}},renderSingleSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")}}});function X_(s,e,t){return console.warn("THREE.WebGLRenderTargetCube( width, height, options ) is now WebGLCubeRenderTarget( size, options )."),new Aa(s,t)}Object.defineProperties(Qt.prototype,{wrapS:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS},set:function(s){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS=s}},wrapT:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT},set:function(s){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT=s}},magFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter},set:function(s){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter=s}},minFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter},set:function(s){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter=s}},anisotropy:{get:function(){return console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy},set:function(s){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy=s}},offset:{get:function(){return console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset},set:function(s){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset=s}},repeat:{get:function(){return console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat},set:function(s){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat=s}},format:{get:function(){return console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format},set:function(s){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format=s}},type:{get:function(){return console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type},set:function(s){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type=s}},generateMipmaps:{get:function(){return console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps},set:function(s){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps=s}}}),px.prototype.load=function(s){console.warn("THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.");const e=this;return new ux().load(s,function(n){e.setBuffer(n)}),this},gx.prototype.getData=function(){return console.warn("THREE.AudioAnalyser: .getData() is now .getFrequencyData()."),this.getFrequencyData()},Ea.prototype.updateCubeMap=function(s,e){return console.warn("THREE.CubeCamera: .updateCubeMap() is now .update()."),this.update(s,e)},Ea.prototype.clear=function(s,e,t,n){return console.warn("THREE.CubeCamera: .clear() is now .renderTarget.clear()."),this.renderTarget.clear(s,e,t,n)},Ji.crossOrigin=void 0,Ji.loadTexture=function(s,e,t,n){console.warn("THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.");const i=new sx;i.setCrossOrigin(this.crossOrigin);const r=i.load(s,t,void 0,n);return e&&(r.mapping=e),r},Ji.loadTextureCube=function(s,e,t,n){console.warn("THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.");const i=new ix;i.setCrossOrigin(this.crossOrigin);const r=i.load(s,t,void 0,n);return e&&(r.mapping=e),r},Ji.loadCompressedTexture=function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")},Ji.loadCompressedTextureCube=function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")};function j_(){console.error("THREE.CanvasRenderer has been removed")}function Z_(){console.error("THREE.JSONLoader has been removed.")}const Y_={createMultiMaterialObject:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")},detach:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")},attach:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")}};function J_(){console.error("THREE.LensFlare has been moved to /examples/jsm/objects/Lensflare.js")}function $_(){return console.error("THREE.ParametricGeometry has been moved to /examples/jsm/geometries/ParametricGeometry.js"),new De}function Q_(){return console.error("THREE.TextGeometry has been moved to /examples/jsm/geometries/TextGeometry.js"),new De}function K_(){console.error("THREE.FontLoader has been moved to /examples/jsm/loaders/FontLoader.js")}function eb(){console.error("THREE.Font has been moved to /examples/jsm/loaders/FontLoader.js")}function tb(){console.error("THREE.ImmediateRenderObject has been removed.")}typeof __THREE_DEVTOOLS__!="undefined"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:pt}})),typeof window!="undefined"&&(window.__THREE__?console.warn("WARNING: Multiple instances of Three.js being imported."):window.__THREE__=pt);var Ux=at(187),Hx=require("deepmerge"),Gx=at.n(Hx),kx=require("three/examples/jsm/libs/stats.module"),Vx=at.n(kx),Wx=require("lil-gui"),qx=at.n(Wx),Cr=function(){"use strict";function s(t){Re(this,s),this.guiParams={},t&&(this.guiParams=t)}var e=s.prototype;return e.showGui=function(n){var i=this;!n||Object.keys(this.guiParams).forEach(function(r){var o=n.addFolder(r),a=i.guiParams[r];Object.keys(a).forEach(function(l){var c=a[l],h=c.min,u=c.max,d=c.step,f=c.name,m=c.paramMap,v=c.items,y=c.value,g=c.target,p=l.toLowerCase().indexOf("color")>-1,_,x=typeof y=="undefined"&&g,w=x?g():a[l],A=x?l:"value";v?_=o.add(w,A,v):p?_=o.addColor(w,A):_=o.add(w,A),_=_.name(f||l),typeof h!="undefined"&&(_=_.min(h)),typeof u!="undefined"&&(_=_.max(u)),typeof d!="undefined"&&(_=_.step(d)),_=_.onChange(function(){i.setTargetValue(r,l,w[A],m)}),x&&_.listen()})})},e.setTargetValue=function(n,i,r,o){var a=this.guiParams[n][i],l=a.onChange,c=a.target,h=a.value,u=i.toLowerCase().indexOf("color")>-1,d=typeof h=="undefined"&&c;if(c&&!d){var f=c();Array.isArray(f)||(f=[f]),f.forEach(function(m){if(!!m)if(u)try{m[o||i].set(r)}catch(v){i!=="color"&&!o&&console.warn("".concat(i," is not a color,set paramMap"))}else m[o||i]=r})}l&&l(r)},e.setTargetValueByParams=function(){var n=this;Object.keys(this.guiParams).forEach(function(i){Object.keys(n.guiParams[i]).forEach(function(r){var o=n.guiParams[i][r];typeof o.value!="undefined"&&n.setTargetValue(i,r,o.value,o.paramMap)})})},s}(),uh={None:Nn,Linear:wl,Reinhard:Ml,Cineon:Sl,ACESFilmic:Tl},Xx={antialias:!1,devicePixelRatio:window.devicePixelRatio,powerPreference:"high-performance",toneMapping:"None",toneMappingExposure:1,alpha:!1,outputEncoding:dn,logarithmicDepthBuffer:!1,preserveDrawingBuffer:!1,context:null},jx=function(){"use strict";function s(t){Re(this,s),this.options=t;var n=t.width,i=t.height,r=t.rendererParams,o=r.context,a=r.alpha,l=r.devicePixelRatio,c=r.antialias,h=r.powerPreference,u=r.toneMapping,d=r.toneMappingExposure,f=r.outputEncoding,m=r.logarithmicDepthBuffer,v=r.preserveDrawingBuffer,y=new vt({context:o,alpha:a,antialias:c,powerPreference:h,logarithmicDepthBuffer:m,preserveDrawingBuffer:v});y.setSize(n,i),y.setPixelRatio(l),y.autoClear=!1,y.toneMapping=uh[u],y.toneMappingExposure=d,y.outputEncoding=f,this.renderer=y}var e=s.prototype;return e.setSize=function(n,i){this.renderer.setSize(n,i)},e.render=function(){var n=this.options,i=n.scene,r=n.camera;this.renderer.render(i,r)},e.setGui=function(n){var i=this,r=new Cr({renderer:{toneMapping:{value:this.options.rendererParams.toneMapping,items:uh,target:function(){return i.renderer}},toneMappingExposure:{value:this.options.rendererParams.toneMappingExposure,min:0,max:Math.pow(2,4),target:function(){return i.renderer}}}});r.showGui(n)},e.dispose=function(){var n,i,r;(n=this.renderer)===null||n===void 0||n.clear(),(i=this.renderer)===null||i===void 0||i.dispose(),(r=this.renderer)===null||r===void 0||r.renderLists.dispose()},s}(),Zx={fov:45,near:1,far:1e3},Yx=function(){"use strict";function s(t){Re(this,s),this.oldCameraPosition=new b,this.oldCameraRotation=new Si,this.customCamera=!1,this.options=t;var n=t.width,i=t.height,r=t.cameraParams;if(r instanceof Vr)this.camera=r,this.customCamera=!0;else{var o=r.fov,a=r.far,l=r.near,c=new Gt(o,n/i,l,a);c.position.set(0,0,400),c.lookAt(0,0,0),this.camera=c}}var e=s.prototype;return e.checkCameraChange=function(){var n=this.camera,i=this.oldCameraPosition.equals(n.position)&&this.oldCameraRotation.equals(n.rotation);return this.oldCameraPosition=n.position.clone(),this.oldCameraRotation=n.rotation.clone(),!i},e.setSize=function(n,i){this.camera instanceof Gt&&(this.camera.aspect=n/i),this.camera.updateProjectionMatrix()},e.setGui=function(n){var i=this,r=new Cr({camera:{x:{min:-1e4,max:1e4,step:1,target:function(){return i.camera.position}},y:{min:-1e4,max:1e4,step:1,target:function(){return i.camera.position}},z:{min:-1e4,max:1e4,step:1,target:function(){return i.camera.position}},near:{min:0,max:1e3,step:1,target:function(){return i.camera},onChange:function(o){i.camera.updateProjectionMatrix()}},far:{min:0,max:2e4,step:1,target:function(){return i.camera},onChange:function(o){i.camera.updateProjectionMatrix()}}}});this.camera instanceof Gt&&(r.guiParams.camera.fov={min:0,max:90,step:1,target:function(){return i.camera},onChange:function(o){i.camera.updateProjectionMatrix()}}),r.showGui(n)},s}(),pl=at(90),Jx={background:null},$x=function(){"use strict";function s(t){Re(this,s),this.options=t;var n=t.camera,i=t.sceneParams,r=i.background,o=new Ks;r&&(o.background=r),o.add(n),this.scene=o}var e=s.prototype;return e.addAxesHelper=function(){var n,i=new lh(100);(n=this.scene)===null||n===void 0||n.add(i)},e.dispose=function(){var n;(n=this.scene)===null||n===void 0||n.traverse(function(i){(0,pl.disposeMesh)(i)})},s}(),hh=require("three/examples/jsm/controls/OrbitControls"),nb={},Qx=function(){"use strict";function s(t){Re(this,s),this.options=t;var n=t.camera,i=t.controlParams,r=t.mapControl,o=i.domElement,a=r?new hh.MapControls(n,o):new hh.OrbitControls(n,o);a.minPolarAngle=Math.PI*.15,a.maxPolarAngle=Math.PI*.85,a.enableDamping=!0,a.dampingFactor=.063,a.autoRotate=!1,a.autoRotateSpeed=-60,a.enableZoom=!0,a.zoomSpeed=.2,this.control=a}var e=s.prototype;return e.limitPan=function(n){var i=n.maxX,r=i===void 0?1/0:i,o=n.minX,a=o===void 0?-1/0:o,l=n.maxZ,c=l===void 0?1/0:l,h=n.minZ,u=h===void 0?-1/0:h,d=n.maxY,f=d===void 0?1/0:d,m=n.minY,v=m===void 0?-1/0:m,y=this.limitPanV||new b,g=this.control,p=this.options.camera,_=new b(a,v,u),x=new b(r,f,c);this.limitPanV=y,y.copy(g.target),g.target.clamp(_,x),y.sub(g.target),p.position.sub(y)},e.update=function(){this.control.update()},e.dispose=function(){this.control.dispose()},s}(),ml=require("three/examples/jsm/renderers/CSS3DRenderer"),Pr=new b,dh=new be,fh=new be,ph=new b,mh=new b,Kx=function s(){"use strict";var e=arguments.length>0&&arguments[0]!==void 0?arguments[0]:{};Re(this,s);var t=function(m,v){return ph.setFromMatrixPosition(m.matrixWorld),mh.setFromMatrixPosition(v.matrixWorld),ph.distanceToSquared(mh)},n=function(m){var v=[];return m.traverse(function(y){y.isCSS2DObject&&v.push(y)}),v},i=function(m){for(var v=n(m).sort(function(x,w){if(x.renderOrder!==w.renderOrder)return w.renderOrder-x.renderOrder;var A=h.objects.get(x).distanceToCameraSquared,P=h.objects.get(w).distanceToCameraSquared;return A-P}),y=v.length,g=0,p=v.length;g<p;g++){var _=v[g].userData.zIndexFix||0;v[g].element.style.zIndex=y-g+_}},r=this,o,a,l,c,h={objects:new WeakMap},u=e.element!==void 0?e.element:document.createElement("div");u.style.overflow="hidden",this.domElement=u,this.getSize=function(){return{width:o,height:a}},this.render=function(f,m){+pt<144?(f.autoUpdate===!0&&f.updateMatrixWorld(),m.parent===null&&m.updateMatrixWorld()):(f.matrixWorldAutoUpdate===!0&&f.updateMatrixWorld(),m.parent===null&&m.matrixWorldAutoUpdate===!0&&m.updateMatrixWorld()),dh.copy(m.matrixWorldInverse),fh.multiplyMatrices(m.projectionMatrix,dh),d(f,f,m),i(f)},this.setSize=function(f,m){o=f,a=m,l=o/2,c=a/2,u.style.width="".concat(f,"px"),u.style.height="".concat(m,"px")};function d(f,m,v){if(f.isCSS2DObject){Pr.setFromMatrixPosition(f.matrixWorld),Pr.applyMatrix4(fh);var y=f.visible===!0&&Pr.z>=-1&&Pr.z<=1&&f.layers.test(v.layers)===!0;if(f.element.style.display=y===!0?"":"none",y===!0){f.onBeforeRender(r,m,v);var g=f.element;g.style.transform="translate(-50%,-50%) translate(".concat(Pr.x*l+l,"px,").concat(-Pr.y*c+c,"px)"),g.parentNode!==u&&u.appendChild(g),f.onAfterRender(r,m,v)}var p={distanceToCameraSquared:t(v,f)};h.objects.set(f,p)}for(var _=0,x=f.children.length;_<x;_++)d(f.children[_],m,v)}},gh={zIndex:"auto"},ey=function(){"use strict";function s(t){Re(this,s),this.container=t}var e=s.prototype;return e.addRenderer=function(n,i){var r=this.container,o=r.offsetWidth,a=r.offsetHeight,l=n==="css2d"?new Kx:new ml.CSS3DRenderer;l.domElement.style.position="absolute",l.domElement.style.top="0",l.domElement.style.pointerEvents="none",l.domElement.style.zIndex=i.zIndex,l.setSize(o,a),r.appendChild(l.domElement),n==="css2d"?this.css2Drenderer=l:n==="css3d"&&(this.css3Drenderer=l)},e.setSize=function(n,i){var r,o;(r=this.css2Drenderer)===null||r===void 0||r.setSize(n,i),(o=this.css3Drenderer)===null||o===void 0||o.setSize(n,i)},e.render=function(n,i){var r,o;(r=this.css2Drenderer)===null||r===void 0||r.render(n,i),(o=this.css3Drenderer)===null||o===void 0||o.render(n,i)},e.dispose=function(){this.css2Drenderer=void 0,this.css3Drenderer=void 0},s}(),vh=require("three/examples/jsm/postprocessing/EffectComposer"),ty=require("three/examples/jsm/postprocessing/RenderPass"),Vo=require("three/examples/jsm/postprocessing/ShaderPass"),gl=require("three/examples/jsm/shaders/CopyShader"),ny=require("three/examples/jsm/shaders/GammaCorrectionShader"),iy=require("three/examples/jsm/postprocessing/SMAAPass"),ry=require("three/examples/jsm/postprocessing/SSAARenderPass"),sy=require("three/examples/jsm/shaders/FXAAShader"),oy=function(){try{var s=document.createElement("canvas");return!!(window.WebGL2RenderingContext&&s.getContext("webgl2"))}catch(e){return!1}},ib=0,ay=1,us=!1,xh=oy()!==!1,ly=`varying vec2 vUv;
|
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3047
|
+
|
|
3048
|
+
void main() {
|
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3049
|
+
|
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3050
|
+
vUv = uv;
|
|
3051
|
+
|
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3052
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
|
3053
|
+
|
|
3054
|
+
}`,cy=`uniform sampler2D baseTexture;
|
|
3055
|
+
uniform sampler2D bloomTexture;
|
|
3056
|
+
|
|
3057
|
+
varying vec2 vUv;
|
|
3058
|
+
|
|
3059
|
+
void main() {
|
|
3060
|
+
|
|
3061
|
+
gl_FragColor = (texture2D(baseTexture, vUv) + vec4(1.0) * texture2D(bloomTexture, vUv));
|
|
3062
|
+
|
|
3063
|
+
}`;function vl(s,e){return vl=Object.setPrototypeOf||function(n,i){return n.__proto__=i,n},vl(s,e)}function yh(s,e){return vl(s,e)}function uy(s,e){if(typeof e!="function"&&e!==null)throw new TypeError("Super expression must either be null or a function");s.prototype=Object.create(e&&e.prototype,{constructor:{value:s,writable:!0,configurable:!0}}),e&&yh(s,e)}function hy(){if(typeof Reflect=="undefined"||!Reflect.construct||Reflect.construct.sham)return!1;if(typeof Proxy=="function")return!0;try{return Boolean.prototype.valueOf.call(Reflect.construct(Boolean,[],function(){})),!0}catch(s){return!1}}function xl(s){return xl=Object.setPrototypeOf?Object.getPrototypeOf:function(t){return t.__proto__||Object.getPrototypeOf(t)},xl(s)}function _h(s){return xl(s)}function dy(s){if(s===void 0)throw new ReferenceError("this hasn't been initialised - super() hasn't been called");return s}function fy(s){return s&&s.constructor===Symbol?"symbol":typeof s}function py(s,e){return e&&(fy(e)==="object"||typeof e=="function")?e:dy(s)}function my(s){var e=hy();return function(){var n=_h(s),i;if(e){var r=_h(this).constructor;i=Reflect.construct(n,arguments,r)}else i=n.apply(this,arguments);return py(this,i)}}var bh=require("three/examples/jsm/postprocessing/Pass"),wh=require("three/examples/jsm/shaders/LuminosityHighPassShader"),yl=function(s){"use strict";uy(t,s);var e=my(t);function t(i,r,o,a){Re(this,t);var l;l=e.call(this),l.strength=r!==void 0?r:1,l.radius=o,l.threshold=a,l.resolution=i!==void 0?new k(i.x,i.y):new k(256,256),l.clearColor=new de(0,0,0);var c={minFilter:Et,magFilter:Et,format:Ot};l.renderTargetsHorizontal=[],l.renderTargetsVertical=[],l.nMips=5;var h=Math.round(l.resolution.x/2),u=Math.round(l.resolution.y/2);l.renderTargetBright=new Qt(h,u,c),l.renderTargetBright.texture.name="UnrealBloomPass.bright",l.renderTargetBright.texture.generateMipmaps=!1;for(var d=0;d<l.nMips;d++){var f=new Qt(h,u,c);f.texture.name="UnrealBloomPass.h".concat(d),f.texture.generateMipmaps=!1,l.renderTargetsHorizontal.push(f);var m=new Qt(h,u,c);m.texture.name="UnrealBloomPass.v".concat(d),m.texture.generateMipmaps=!1,l.renderTargetsVertical.push(m),h=Math.round(h/2),u=Math.round(u/2)}wh.LuminosityHighPassShader===void 0&&console.error("THREE.UnrealBloomPass relies on LuminosityHighPassShader");var v=wh.LuminosityHighPassShader;l.highPassUniforms=Ta.clone(v.uniforms),l.highPassUniforms.luminosityThreshold.value=a,l.highPassUniforms.smoothWidth.value=.01,l.materialHighPassFilter=new vn({uniforms:l.highPassUniforms,vertexShader:v.vertexShader,fragmentShader:v.fragmentShader,defines:{}}),l.separableBlurMaterials=[];var y=[3,5,7,9,11];h=Math.round(l.resolution.x/2),u=Math.round(l.resolution.y/2);for(var g=0;g<l.nMips;g++)l.separableBlurMaterials.push(l.getSeperableBlurMaterial(y[g])),l.separableBlurMaterials[g].uniforms.texSize.value=new k(h,u),h=Math.round(h/2),u=Math.round(u/2);l.compositeMaterial=l.getCompositeMaterial(l.nMips),l.compositeMaterial.uniforms.blurTexture1.value=l.renderTargetsVertical[0].texture,l.compositeMaterial.uniforms.blurTexture2.value=l.renderTargetsVertical[1].texture,l.compositeMaterial.uniforms.blurTexture3.value=l.renderTargetsVertical[2].texture,l.compositeMaterial.uniforms.blurTexture4.value=l.renderTargetsVertical[3].texture,l.compositeMaterial.uniforms.blurTexture5.value=l.renderTargetsVertical[4].texture,l.compositeMaterial.uniforms.bloomStrength.value=r,l.compositeMaterial.uniforms.bloomRadius.value=.1,l.compositeMaterial.needsUpdate=!0;var p=[1,.8,.6,.4,.2];l.compositeMaterial.uniforms.bloomFactors.value=p,l.bloomTintColors=[new b(1,1,1),new b(1,1,1),new b(1,1,1),new b(1,1,1),new b(1,1,1)],l.compositeMaterial.uniforms.bloomTintColors.value=l.bloomTintColors,gl.CopyShader===void 0&&console.error("THREE.UnrealBloomPass relies on CopyShader");var _=gl.CopyShader;return l.copyUniforms=Ta.clone(_.uniforms),l.copyUniforms.opacity.value=1,l.materialCopy=new vn({uniforms:l.copyUniforms,vertexShader:_.vertexShader,fragmentShader:_.fragmentShader,blending:zt,depthTest:!1,depthWrite:!1,transparent:!0}),l.enabled=!0,l.needsSwap=!1,l._oldClearColor=new de,l.oldClearAlpha=1,l.basic=new An,l.fsQuad=new bh.FullScreenQuad(void 0),l}var n=t.prototype;return n.dispose=function(){for(var r=0;r<this.renderTargetsHorizontal.length;r++)this.renderTargetsHorizontal[r].dispose();for(var o=0;o<this.renderTargetsVertical.length;o++)this.renderTargetsVertical[o].dispose();this.renderTargetBright.dispose()},n.setSize=function(r,o){var a=Math.round(r/2),l=Math.round(o/2);this.renderTargetBright.setSize(a,l);for(var c=0;c<this.nMips;c++)this.renderTargetsHorizontal[c].setSize(a,l),this.renderTargetsVertical[c].setSize(a,l),this.separableBlurMaterials[c].uniforms.texSize.value=new k(a,l),a=Math.round(a/2),l=Math.round(l/2)},n.render=function(r,o,a,l,c){r.getClearColor(this._oldClearColor),this.oldClearAlpha=r.getClearAlpha();var h=r.autoClear;r.autoClear=!1,r.setClearColor(this.clearColor,0),c&&r.state.buffers.stencil.setTest(!1),this.renderToScreen&&(this.fsQuad.material=this.basic,this.basic.map=a.texture,r.setRenderTarget(null),r.clear(),this.fsQuad.render(r)),this.highPassUniforms.tDiffuse.value=a.texture,this.highPassUniforms.luminosityThreshold.value=this.threshold,this.fsQuad.material=this.materialHighPassFilter,r.setRenderTarget(this.renderTargetBright),r.clear(),this.fsQuad.render(r);for(var u=this.renderTargetBright,d=0;d<this.nMips;d++)this.fsQuad.material=this.separableBlurMaterials[d],this.separableBlurMaterials[d].uniforms.colorTexture.value=u.texture,this.separableBlurMaterials[d].uniforms.direction.value=t.BlurDirectionX,r.setRenderTarget(this.renderTargetsHorizontal[d]),r.clear(),this.fsQuad.render(r),this.separableBlurMaterials[d].uniforms.colorTexture.value=this.renderTargetsHorizontal[d].texture,this.separableBlurMaterials[d].uniforms.direction.value=t.BlurDirectionY,r.setRenderTarget(this.renderTargetsVertical[d]),r.clear(),this.fsQuad.render(r),u=this.renderTargetsVertical[d];this.fsQuad.material=this.compositeMaterial,this.compositeMaterial.uniforms.bloomStrength.value=this.strength,this.compositeMaterial.uniforms.bloomRadius.value=this.radius,this.compositeMaterial.uniforms.bloomTintColors.value=this.bloomTintColors,r.setRenderTarget(this.renderTargetsHorizontal[0]),r.clear(),this.fsQuad.render(r),this.fsQuad.material=this.materialCopy,this.copyUniforms.tDiffuse.value=this.renderTargetsHorizontal[0].texture,c&&r.state.buffers.stencil.setTest(!0),this.renderToScreen?(r.setRenderTarget(null),this.fsQuad.render(r)):(r.setRenderTarget(a),this.fsQuad.render(r)),r.setClearColor(this._oldClearColor,this.oldClearAlpha),r.autoClear=h},n.getSeperableBlurMaterial=function(r){return new vn({defines:{KERNEL_RADIUS:r,SIGMA:r},uniforms:{colorTexture:{value:null},texSize:{value:new k(.5,.5)},direction:{value:new k(.5,.5)}},vertexShader:`varying vec2 vUv;
|
|
3064
|
+
void main() {
|
|
3065
|
+
vUv = uv;
|
|
3066
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
3067
|
+
}`,fragmentShader:`#include <common>
|
|
3068
|
+
varying vec2 vUv;
|
|
3069
|
+
uniform sampler2D colorTexture;
|
|
3070
|
+
uniform vec2 texSize;
|
|
3071
|
+
uniform vec2 direction;
|
|
3072
|
+
float gaussianPdf(in float x, in float sigma) {
|
|
3073
|
+
return 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;
|
|
3074
|
+
}
|
|
3075
|
+
void main() {
|
|
3076
|
+
vec2 invSize = 1.0 / texSize; float fSigma = float(SIGMA); float weightSum = gaussianPdf(0.0, fSigma); float alphaSum = 0.0; vec3 diffuseSum = texture2D( colorTexture, vUv).rgb * weightSum; for( int i = 1; i < KERNEL_RADIUS; i ++ ) { float x = float(i); float w = gaussianPdf(x, fSigma); vec2 uvOffset = direction * invSize * x; vec4 sample1 = texture2D( colorTexture, vUv + uvOffset); vec4 sample2 = texture2D( colorTexture, vUv - uvOffset); diffuseSum += (sample1.rgb + sample2.rgb) * w; alphaSum += (sample1.a + sample2.a) * w; weightSum += 2.0 * w; } gl_FragColor = vec4(diffuseSum/weightSum, alphaSum/weightSum);
|
|
3077
|
+
}`})},n.getCompositeMaterial=function(r){return new vn({defines:{NUM_MIPS:r},uniforms:{blurTexture1:{value:null},blurTexture2:{value:null},blurTexture3:{value:null},blurTexture4:{value:null},blurTexture5:{value:null},dirtTexture:{value:null},bloomStrength:{value:1},bloomFactors:{value:null},bloomTintColors:{value:null},bloomRadius:{value:0}},vertexShader:`varying vec2 vUv;
|
|
3078
|
+
void main() {
|
|
3079
|
+
vUv = uv;
|
|
3080
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
3081
|
+
}`,fragmentShader:`varying vec2 vUv;
|
|
3082
|
+
uniform sampler2D blurTexture1;
|
|
3083
|
+
uniform sampler2D blurTexture2;
|
|
3084
|
+
uniform sampler2D blurTexture3;
|
|
3085
|
+
uniform sampler2D blurTexture4;
|
|
3086
|
+
uniform sampler2D blurTexture5;
|
|
3087
|
+
uniform sampler2D dirtTexture;
|
|
3088
|
+
uniform float bloomStrength;
|
|
3089
|
+
uniform float bloomRadius;
|
|
3090
|
+
uniform float bloomFactors[NUM_MIPS];
|
|
3091
|
+
uniform vec3 bloomTintColors[NUM_MIPS];
|
|
3092
|
+
float lerpBloomFactor(const in float factor) {
|
|
3093
|
+
float mirrorFactor = 1.2 - factor;
|
|
3094
|
+
return mix(factor, mirrorFactor, bloomRadius);
|
|
3095
|
+
}
|
|
3096
|
+
void main() {
|
|
3097
|
+
gl_FragColor = bloomStrength * ( lerpBloomFactor(bloomFactors[0]) * vec4(bloomTintColors[0], 1.0) * texture2D(blurTexture1, vUv) +
|
|
3098
|
+
lerpBloomFactor(bloomFactors[1]) * vec4(bloomTintColors[1], 1.0) * texture2D(blurTexture2, vUv) +
|
|
3099
|
+
lerpBloomFactor(bloomFactors[2]) * vec4(bloomTintColors[2], 1.0) * texture2D(blurTexture3, vUv) +
|
|
3100
|
+
lerpBloomFactor(bloomFactors[3]) * vec4(bloomTintColors[3], 1.0) * texture2D(blurTexture4, vUv) +
|
|
3101
|
+
lerpBloomFactor(bloomFactors[4]) * vec4(bloomTintColors[4], 1.0) * texture2D(blurTexture5, vUv) );
|
|
3102
|
+
}`})},t}(bh.Pass);yl.BlurDirectionX=new k(1,0),yl.BlurDirectionY=new k(0,1);var gy={threshold:.2,strength:.5,radius:0},vy=new An({color:"black"}),xy=new eo({color:"#000"}),yy=function(){"use strict";function s(t,n){Re(this,s),this.materials={},this.bloomLayer=new Ds,this.active=!0,this.composerController=t,this.options=n;var i=t.renderer,r=t.renderPass,o=t.finalComposer,a=t.getSize(),l=a.width,c=a.height,h=new yl(new k(l,c),n.strength,n.radius,n.threshold);this.bloomPass=h;var u=new vh.EffectComposer(i);u.renderToScreen=!1,u.addPass(r),u.addPass(this.bloomPass),this.bloomComposer=u,this.bloomLayer.set(ay);var d=new vn({uniforms:{baseTexture:{value:null},bloomTexture:{value:u.renderTarget2.texture}},vertexShader:ly,fragmentShader:cy,defines:{}}),f=new Vo.ShaderPass(d,"baseTexture");f.needsSwap=!0,this.finalPass=f,o.addPass(f)}var e=s.prototype;return e.enable=function(){this.active||(this.finalPass.enabled=!0,this.bloomPass.enabled=!0,this.active=!0)},e.disable=function(){!this.active||(this.finalPass.enabled=!1,this.bloomPass.enabled=!1,this.active=!1)},e.render=function(n){if(!!this.active){var i=this,r=i.bloomComposer,o=i.bloomLayer,a=i.materials;n.traverse(function(l){var c=l;c.material&&o.test(c.layers)===!1&&(a[c.uuid]=c.material,c.material=c.isSprite?xy:vy)}),r.render(),n.traverse(function(l){var c=l;a[c.uuid]&&(c.material=a[c.uuid],delete a[c.uuid])})}},e.setSize=function(n,i){this.bloomComposer.setSize(n,i)},e.setGui=function(n){var i=this,r=new Cr({bloom:{threshold:{value:this.options.threshold,min:0,max:1,target:function(){return i.bloomPass}},strength:{value:this.options.strength,min:0,max:10,target:function(){return i.bloomPass}},radius:{value:this.options.radius,min:0,max:2,step:.01,target:function(){return i.bloomPass}}}});r.showGui(n)},e.dispose=function(){this.bloomPass.dispose(),this.materials={}},s}(),_y=require("three/examples/jsm/postprocessing/OutlinePass"),by={edgeStrength:3,edgeGlow:4,edgeThickness:1,pulsePeriod:0,rotate:!1,usePatternTexture:!1,visibleEdgeColor:"#5ee8e8",hiddenEdgeColor:"#190a05"},wy=function(){"use strict";function s(t,n){Re(this,s),this.selectedObjects=[],this.active=!0,this.composerController=t,this.options=n;var i=t.scene,r=t.camera,o=t.finalComposer,a=t.getSize(),l=a.width,c=a.height,h=new _y.OutlinePass(new k(l,c),i,r);h.selectedObjects=this.selectedObjects,this.outlinePass=h,o.addPass(h),this.setGui()}var e=s.prototype;return e.enable=function(){this.active||(this.outlinePass.enabled=!0,this.active=!0)},e.disable=function(){!this.active||(this.outlinePass.enabled=!1,this.active=!1)},e.setGui=function(){var n=this,i=new Cr({outline:{edgeStrength:{value:this.options.edgeStrength,min:.01,max:10,step:.01,target:function(){return n.outlinePass}},edgeGlow:{value:this.options.edgeGlow,min:0,max:10,step:.01,target:function(){return n.outlinePass}},edgeThickness:{value:this.options.edgeThickness,min:0,max:4,step:.01,target:function(){return n.outlinePass}},pulsePeriod:{value:this.options.pulsePeriod,min:0,max:4,step:.01,target:function(){return n.outlinePass}},usePatternTexture:{value:this.options.usePatternTexture,target:function(){return n.outlinePass}},visibleEdgeColor:{value:this.options.visibleEdgeColor,target:function(){return n.outlinePass}},hiddenEdgeColor:{value:this.options.hiddenEdgeColor,target:function(){return n.outlinePass}}}});i.setTargetValueByParams(),this.outlineGui=i},e.dispose=function(){this.outlinePass.dispose(),this.selectedObjects=[]},s}();function My(s,e){if(s==null)return{};var t={},n=Object.keys(s),i,r;for(r=0;r<n.length;r++)i=n[r],!(e.indexOf(i)>=0)&&(t[i]=s[i]);return t}function Sy(s,e){if(s==null)return{};var t=My(s,e),n,i;if(Object.getOwnPropertySymbols){var r=Object.getOwnPropertySymbols(s);for(i=0;i<r.length;i++)n=r[i],!(e.indexOf(n)>=0)&&(!Object.prototype.propertyIsEnumerable.call(s,n)||(t[n]=s[n]))}return t}var Ty=require("three/examples/jsm/postprocessing/SSRPass"),Ey=require("three/examples/jsm/objects/ReflectorForSSRPass"),Ay={maxDistance:10,selects:!0},Cy={width:1,height:1,clipBias:3e-4,color:8947848,useDepthTexture:!0},Py=function(){"use strict";function s(t,n){Re(this,s),this.selectedObjects=[],this.active=!0,this.composerController=t,this.options=n;var i=t.scene,r=t.camera,o=t.renderer,a=t.finalComposer,l=t.getSize(),c=l.width,h=l.height,u=new Ty.SSRPass({renderer:o,scene:i,camera:r,width:c,height:h,groundReflector:null,selects:this.selectedObjects});this.ssrPass=u,a.addPass(u),this.setGui()}var e=s.prototype;return e.addGroundReflector=function(){var n=arguments.length>0&&arguments[0]!==void 0?arguments[0]:{},i=(0,Oe.Z)({},Cy,n),r=i.width,o=i.height,a=Sy(i,["width","height"]),l=this.composerController,c=l.scene,h=l.getSize(),u=new ur(r,o),d=new Ey.ReflectorForSSRPass(u,Be((0,Oe.Z)({},a),{textureWidth:h.width,textureHeight:h.height}));d.material.depthWrite=!1,d.rotation.x=-Math.PI/2,d.visible=!1,c.add(d),this.ssrPass.groundReflector=this.groundReflector,this.groundReflector=d},e.removeaGroundReflector=function(){this.ssrPass.groundReflector=null,this.groundReflector=void 0},e.enable=function(){this.active||(this.ssrPass.enabled=!0,this.active=!0)},e.disable=function(){!this.active||(this.ssrPass.enabled=!1,this.active=!1)},e.setSize=function(n,i){var r=this.groundReflector;r&&(r.getRenderTarget().setSize(n,i),r.resolution.set(n,i))},e.setGui=function(){var n=this,i=new Cr({ssr:{thickness:{value:.018,min:0,max:.1,step:1e-4,target:function(){return n.ssrPass}},infiniteThick:{value:!1,target:function(){return n.ssrPass}},fresnel:{value:!0,target:function(){return[n.ssrPass,n.groundReflector]}},distanceAttenuation:{value:!0,target:function(){return[n.ssrPass,n.groundReflector]}},selects:{value:this.options.selects,onChange:function(r){r?n.ssrPass.selects=n.selectedObjects:n.ssrPass.selects=null}},maxDistance:{value:this.options.maxDistance,min:0,max:100,step:.001,target:function(){return[n.ssrPass,n.groundReflector]}},opacity:{value:1,min:0,max:1,step:.01,target:function(){return[n.ssrPass,n.groundReflector]}}}});i.setTargetValueByParams(),this.ssrGui=i},e.dispose=function(){this.ssrPass.dispose(),this.selectedObjects=[]},s}(),Ly=function(){"use strict";function s(t){Re(this,s),this.active=!0,this.options=t;var n=t.renderer,i=t.scene,r=t.camera,o=this.createRenderTarget(),a=new vh.EffectComposer(n,o);a.setPixelRatio(n.getPixelRatio()),this.finalComposer=a,this.addRenderPasss(),this.renderer=n,this.scene=i,this.renderTarget=o,this.camera=r}var e=s.prototype;return e.createRenderTarget=function(){var n=this.options.composerParams,i=n.multisampling,r=n.type,o=n.encoding,a=this.getSize(),l={minFilter:Et,magFilter:Et,format:Ot,encoding:o,type:r},c;if(+pt<138&&i>0){var h=new Ts(a.width,a.height,l);h.samples=i,c=h}else if(+pt>=138&&i>0){var u=new Qt(a.width,a.height,Be((0,Oe.Z)({},l),{samples:i}));c=u}else{var d=new Qt(a.width,a.height,l);c=d}return c.texture.name="EffectComposer.rt1",c},e.addRenderPasss=function(){var n=this.options,i=n.scene,r=n.camera,o=new ty.RenderPass(i,r);this.finalComposer.addPass(o),this.renderPass=o},e.addCopyPass=function(){var n=new Vo.ShaderPass(gl.CopyShader);this.finalComposer.addPass(n),this.copyPass=n},e.addGammaCorrectionPass=function(){var n=new Vo.ShaderPass(ny.GammaCorrectionShader);this.finalComposer.addPass(n),this.gammaCorrectionPass=n},e.addFXAAPass=function(){var n=this.getSize(),i=n.width,r=n.height,o=new Vo.ShaderPass(sy.FXAAShader);this.finalComposer.addPass(o),this.fxaaPass=o,this.setFXAAPassSize(i,r)},e.addSMAAPass=function(){var n=this.getSize(),i=n.width,r=n.height,o=this.options.renderer,a=new iy.SMAAPass(i*o.getPixelRatio(),r*o.getPixelRatio());this.finalComposer.addPass(a),this.smaaPass=a},e.addSSAAPass=function(){var n=this.options,i=n.scene,r=n.camera,o=new ry.SSAARenderPass(i,r,0,0);o.unbiased=!0,o.sampleLevel=1,this.finalComposer.addPass(o),this.ssaaPass=o},e.addBloomPass=function(n){var i=new yy(this,n);i.disable(),this.options.gui&&i.setGui(this.options.gui),this.bloomController=i},e.addOutlinePass=function(n){var i=new wy(this,n);i.disable(),this.options.gui&&i.outlineGui.showGui(this.options.gui),this.outlineController=i},e.addSSRPass=function(n){var i=new Py(this,n);i.disable(),this.options.gui&&i.ssrGui.showGui(this.options.gui),this.ssrController=i},e.getSize=function(){var n=this.options.renderer;return n.getSize(new k)},e.enable=function(){this.active||(this.active=!0)},e.disable=function(){!this.active||(this.active=!1)},e.checkCopyPass=function(){var n=this,i=this.finalComposer.passes.some(function(r){return r!==n.renderPass&&r!==n.copyPass?r.enabled:!1});i&&this.copyPass?this.copyPass.enabled=!1:!i&&this.copyPass?this.copyPass.enabled=!0:!i&&!this.copyPass&&this.addCopyPass()},e.setSize=function(n,i){var r,o;this.finalComposer.setSize(n,i),(r=this.bloomController)===null||r===void 0||r.setSize(n,i),(o=this.ssrController)===null||o===void 0||o.setSize(n,i),this.setFXAAPassSize(n,i)},e.setFXAAPassSize=function(n,i){if(!!this.fxaaPass){var r=this.options.renderer,o=r.getPixelRatio();this.fxaaPass.material.uniforms.resolution.value.x=1/(n*o),this.fxaaPass.material.uniforms.resolution.value.y=1/(i*o)}},e.render=function(){var n;if(!!this.active){var i=this.options.scene;(n=this.bloomController)===null||n===void 0||n.render(i),this.finalComposer.render()}},e.dispose=function(){var n,i,r;(n=this.bloomController)===null||n===void 0||n.dispose(),(i=this.outlineController)===null||i===void 0||i.dispose(),(r=this.ssrController)===null||r===void 0||r.dispose(),this.finalComposer.passes.forEach(function(o){var a,l,c;(a=o.fsQuad)===null||a===void 0||a.dispose(),(l=o.fsQuad)===null||l===void 0||(c=l.material)===null||c===void 0||c.dispose()}),this.renderTarget.dispose(),this.copyPass=void 0,this.gammaCorrectionPass=void 0,this.smaaPass=void 0,this.ssaaPass=void 0,this.fxaaPass=void 0,this.bloomController=void 0,this.outlineController=void 0,this.ssrController=void 0},s}(),_l=function(){"use strict";function s(t){Re(this,s),this.raycaster=new Dx,this.installPlugins=new Map,this.event=new Ux.EventEmitter,this.clock=new Zu,this.options=Gx()(s.options,t,{isMergeableObject:pl.isPlainObject});var n=this.options,i=n.container,r=n.stats,o=n.gui,a=n.resizeObserver;if(o){var l=new(qx());l.open(!1),this.gui=l}if(r){var c=new(Vx());c.showPanel(0),c.dom.style.position="absolute",i.appendChild(c.dom),this.stats=c}this.init(),this.initComposer(),this.initCSSRenderer(),this.initControl(),a&&this.initResizeObserver(),this.clock.getDelta(),this.clock.getElapsedTime()}var e=s.prototype;return e.use=function(n){for(var i=arguments.length,r=new Array(i>1?i-1:0),o=1;o<i;o++)r[o-1]=arguments[o];if(this.installPlugins.has(n))console.log("plugin already installed");else if(typeof n.install=="function"){var a;(a=n).install.apply(a,[this].concat(gt(r))),this.installPlugins.set(n,!0)}},e.init=function(){var n=this.options,i=n.container,r=n.isdev,o=n.axesHelper,a=n.renderer,l=n.scene,c=n.camera,h=this.getSize(),u=h.width,d=h.height,f=new Yx({isdev:r,width:u,height:d,cameraParams:c});this.gui&&f.setGui(this.gui);var m=f.camera,v=new $x({camera:m,sceneParams:l}),y=v.scene,g=new jx({width:u,height:d,scene:y,camera:m,isdev:r,rendererParams:Be((0,Oe.Z)({},a),{outputEncoding:dn,antialias:!1})});this.gui&&g.setGui(this.gui);var p=g.renderer;o&&v.addAxesHelper(),this.sceneController=v,this.rendererController=g,this.cameraController=f,i.appendChild(p.domElement)},e.initComposer=function(){var n=this.options,i=n.bloom,r=n.outline,o=n.ssr,a=n.renderer,l=n.bloomParams,c=n.outlineParams,h=n.ssrParams,u=n.multisampling,d=a.antialias;d==="msaa"&&!xh&&(d=!1,console.warn("MSAA is not supported on this browser"));var f=new Ly({renderer:this.renderer,scene:this.scene,camera:this.camera,gui:this.gui,composerParams:{multisampling:d==="msaa"?u:0,type:En,encoding:a.outputEncoding}});this.composerController=f,d==="ssaa"&&f.addSSAAPass(),o&&f.addSSRPass(h),i&&f.addBloomPass(l),r&&f.addOutlinePass(c),a.outputEncoding===vi&&f.addGammaCorrectionPass(),d==="fxaa"?f.addFXAAPass():d==="smaa"&&f.addSMAAPass(),f.checkCopyPass(),this.event.on("passcheck",function(){f.checkCopyPass()})},e.initCSSRenderer=function(){var n=this.options,i=n.container,r=n.css2DRenderer,o=n.css3DRenderer,a=n.css2DRendererParams,l=n.css3DRendererParams;if(r||o){var c=new ey(i);r&&c.addRenderer("css2d",a),o&&c.addRenderer("css3d",l),this.cssRendererController=c}},e.initControl=function(){var n=this.options,i=n.control,r=n.mapControl,o=n.controlParams;if(i){var a=new Qx({camera:this.camera,controlParams:{domElement:(o==null?void 0:o.domElement)||this.renderer.domElement},mapControl:r});this.controlController=a}},e.getSize=function(){var n=this.options.container;return{width:n.offsetWidth,height:n.offsetHeight}},e.initResizeObserver=function(){var n=this,i=this.options.container;if(!this.resizeObserver){var r=new ResizeObserver(function(o){var a=!0,l=!1,c=void 0;try{for(var h=o[Symbol.iterator](),u;!(a=(u=h.next()).done);a=!0){var d=u.value,f=d.contentRect;n.handeleResize(f.width,f.height),n.render()}}catch(m){l=!0,c=m}finally{try{!a&&h.return!=null&&h.return()}finally{if(l)throw c}}});r.observe(i),this.resizeObserver=r}},e.handeleResize=function(n,i){var r=this,o=r.rendererController,a=r.cameraController,l=r.composerController,c=r.cssRendererController;a==null||a.setSize(n,i),o==null||o.setSize(n,i),l==null||l.setSize(n,i),c==null||c.setSize(n,i),this.installPlugins.forEach(function(h,u){var d;(d=u.resize)===null||d===void 0||d.call(u,{width:n,height:i})}),this.event.emit("resize",{width:n,height:i})},e.pick=function(n,i){var r=arguments.length>2&&arguments[2]!==void 0?arguments[2]:!1,o=this,a=o.raycaster,l=o.options,c=l.container,h=new k,u=c.getBoundingClientRect();if(h.x=(n.clientX-u.left)/(u.right-u.left)*2-1,h.y=-((n.clientY-u.top)/(u.bottom-u.top))*2+1,this.camera&&this.scene){a.setFromCamera(h,this.camera);var d=a.intersectObjects(i||this.scene.children,r);if(d.length)return{object:d[0].object,intersects:d}}},e.render=function(){var n,i,r,o,a=this,l=a.renderer,c=a.scene,h=a.camera,u=a.clock;if(!(!l||!c||!h||this.options.staticRender&&!this.cameraController.checkCameraChange())){var d=u.getDelta(),f=u.getElapsedTime();if(l.clear(),(n=this.controlController)===null||n===void 0||n.update(),this.installPlugins.forEach(function(v,y){var g;(g=y.update)===null||g===void 0||g.call(y,d,f)}),!((i=this.composerController)===null||i===void 0)&&i.active)this.composerController.render();else{var m;(m=this.rendererController)===null||m===void 0||m.render()}(r=this.cssRendererController)===null||r===void 0||r.render(c,h),(o=this.stats)===null||o===void 0||o.update(),this.event.emit("render",{delta:d,elapsed:f})}},e.start=function(){this.renderer.setAnimationLoop(this.render.bind(this)),this.event.emit("start")},e.stop=function(){this.renderer.setAnimationLoop(null),this.event.emit("stop")},e.dispose=function(){var n,i,r,o,a,l,c;this.stop(),this.handeleResize(0,0),(n=this.resizeObserver)===null||n===void 0||n.unobserve(this.options.container),this.installPlugins.forEach(function(h,u){var d;(d=u.dispose)===null||d===void 0||d.call(u)}),(i=this.controlController)===null||i===void 0||i.dispose(),(r=this.cssRendererController)===null||r===void 0||r.dispose(),(o=this.sceneController)===null||o===void 0||o.dispose(),(a=this.composerController)===null||a===void 0||a.dispose(),(l=this.rendererController)===null||l===void 0||l.dispose(),this.controlController=void 0,this.cssRendererController=void 0,(c=this.gui)===null||c===void 0||c.destroy(),this.event.removeAllListeners(),this.installPlugins.clear()},Ee(s,[{key:"renderer",get:function(){return this.rendererController.renderer}},{key:"control",get:function(){var n;return(n=this.controlController)===null||n===void 0?void 0:n.control}},{key:"camera",get:function(){return this.cameraController.camera}},{key:"scene",get:function(){return this.sceneController.scene}}]),s}();_l.options={isdev:us,stats:us,gui:us,axesHelper:us,control:us,resizeObserver:!0,renderer:Be((0,Oe.Z)({},Xx),{antialias:xh?"msaa":"smaa"}),staticRender:!1,multisampling:8,scene:Jx,camera:Zx,bloom:!1,bloomParams:gy,outline:!1,outlineParams:by,css2DRenderer:!1,ssr:!1,ssrParams:Ay,css2DRendererParams:(0,Oe.Z)({},gh),css3DRenderer:!1,css3DRendererParams:(0,Oe.Z)({},gh)};function Ry(){if(typeof Reflect=="undefined"||!Reflect.construct||Reflect.construct.sham)return!1;if(typeof Proxy=="function")return!0;try{return Date.prototype.toString.call(Reflect.construct(Date,[],function(){})),!0}catch(s){return!1}}function Wo(s,e,t){return Ry()?Wo=Reflect.construct:Wo=function(i,r,o){var a=[null];a.push.apply(a,r);var l=Function.bind.apply(i,a),c=new l;return o&&yh(c,o.prototype),c},Wo.apply(null,arguments)}function Mh(s,e,t){return Wo.apply(null,arguments)}var Dy=at(484);function Iy(){var s=arguments.length>0&&arguments[0]!==void 0?arguments[0]:!1,e=arguments.length>1&&arguments[1]!==void 0?arguments[1]:{},t={};return t.promise=new Promise(function(n,i){t.resolve=n,t.reject=i}),s&&(t.promise=(0,Dy.Z)(t.promise,e)),t}var Fy=require("three/examples/jsm/renderers/CSS2DRenderer"),Sh=function(s){s&&((0,pl.disposeMesh)(s),s.children.forEach(function(e){e.userData.BaseObject_||Sh(e)}))},zy=function(){"use strict";function s(){Re(this,s),this.objecttype__="BaseObject",this.userData={},this.pm=Iy(),this.visible=!1}var e=s.prototype;return e.init=function(){},e.create=function(){},e.render=function(){},e.update=function(n,i){},e.resize=function(n,i){},e.show=function(){return this.object3d&&(this.object3d.visible=!0),this.visible=!0,this},e.hide=function(){return this.object3d&&(this.object3d.visible=!1),this.visible=!1,this},e.isVisible=function(){return this.visible},e.createMesh=function(){for(var n=arguments.length,i=new Array(n),r=0;r<n;r++)i[r]=arguments[r];return this.object3d=Mh(Vt,gt(i)),this},e.createGroup=function(){return this.object3d=new Ci,this},e.createPoints=function(){for(var n=arguments.length,i=new Array(n),r=0;r<n;r++)i[r]=arguments[r];return this.object3d=Mh(Qr,gt(i)),this},e.createCSS2DObject=function(n){return this.object3d=new Fy.CSS2DObject(n),this},e.createCSS3DObject=function(n){return this.object3d=new ml.CSS3DObject(n),this},e.createCSS3DSprite=function(n){return this.object3d=new ml.CSS3DSprite(n),this},e.createSprite=function(n){return this.object3d=new io(n),this},e.add=function(){for(var n=arguments.length,i=new Array(n),r=0;r<n;r++)i[r]=arguments[r];var o;return(o=this.object3d).add.apply(o,gt(i)),this},e.remove=function(){for(var n=arguments.length,i=new Array(n),r=0;r<n;r++)i[r]=arguments[r];var o;return(o=this.object3d).remove.apply(o,gt(i)),this},e.getSize=function(){var n=new pn().setFromObject(this.object3d);return{min:n.min,max:n.max,size:n.getSize(new b)}},e.traverse=function(n){n(this),this.children.forEach(function(i){i.traverse(n)})},e.dispose=function(){Sh(this.object3d)},Ee(s,[{key:"parent",get:function(){var n=this.object3d.parent;return(n==null?void 0:n.userData.BaseObject_)||this.pencil.scene}},{key:"children",get:function(){return this.object3d.children.map(function(n){return n.userData.BaseObject_}).filter(function(n){return!!n})}}]),s}()})(),module.exports=Dr})();
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