gl-draw 0.6.2 → 0.6.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/constants.d.ts +4 -0
- package/dist/core/BaseObject.d.ts +45 -0
- package/dist/core/CSSRenderer/CSS2DRenderer.d.ts +17 -0
- package/dist/core/CSSRenderer/index.d.ts +19 -0
- package/dist/core/Camera.d.ts +30 -0
- package/dist/core/Composer.d.ts +60 -0
- package/dist/core/Control.d.ts +28 -0
- package/dist/core/GUIObject.d.ts +24 -0
- package/dist/core/Pencil.d.ts +146 -0
- package/dist/core/Renderer.d.ts +51 -0
- package/dist/core/Scene.d.ts +19 -0
- package/dist/core/pass/bloom/UnrealBloomPass.d.ts +46 -0
- package/dist/core/pass/bloom/index.d.ts +33 -0
- package/dist/core/pass/outline/index.d.ts +37 -0
- package/dist/core/pass/ssr/index.d.ts +38 -0
- package/dist/effect/bloom.d.ts +14 -0
- package/dist/effect/index.d.ts +5 -0
- package/dist/effect/index.js +3205 -0
- package/dist/effect/index.module.js +3205 -0
- package/dist/effect/outline.d.ts +15 -0
- package/dist/effect/scan.d.ts +39 -0
- package/dist/effect/scan2.d.ts +28 -0
- package/dist/effect/ssr.d.ts +15 -0
- package/dist/geojson/china.json +103310 -0
- package/dist/geojson/countries.json +27483 -0
- package/dist/index.d.ts +3 -0
- package/dist/index.js +3102 -0
- package/dist/index.module.js +3102 -0
- package/dist/objects/conicPolygon/geometry/index.d.ts +32 -0
- package/dist/objects/conicPolygon/geometry/triangulate.d.ts +11 -0
- package/dist/objects/conicPolygon/index.d.ts +19 -0
- package/dist/objects/extrudePolygon/coords2Vector.d.ts +7 -0
- package/dist/objects/extrudePolygon/createGeometry.d.ts +8 -0
- package/dist/objects/extrudePolygon/getWorkerGeometry.d.ts +16 -0
- package/dist/objects/extrudePolygon/index.d.ts +37 -0
- package/dist/objects/extrudePolygon/w.d.ts +1 -0
- package/dist/objects/fix.d.ts +2 -0
- package/dist/objects/image/index.d.ts +24 -0
- package/dist/objects/index.d.ts +10 -0
- package/dist/objects/index.js +3177 -0
- package/dist/objects/index.module.js +3177 -0
- package/dist/objects/line/coords2Vector.d.ts +7 -0
- package/dist/objects/line/createGeometry.d.ts +8 -0
- package/dist/objects/line/getWorkerGeometry.d.ts +15 -0
- package/dist/objects/line/index.d.ts +44 -0
- package/dist/objects/line/meshLine/index.d.ts +89 -0
- package/dist/objects/line/meshLine/shader/fragment.d.ts +2 -0
- package/dist/objects/line/meshLine/shader/vertex.d.ts +2 -0
- package/dist/objects/line/w.d.ts +1 -0
- package/dist/objects/node/index.d.ts +30 -0
- package/dist/objects/text/index.d.ts +23 -0
- package/dist/objects/video/index.d.ts +31 -0
- package/dist/plugins/Cache.d.ts +8 -0
- package/dist/plugins/Data.d.ts +8 -0
- package/dist/plugins/Draw.d.ts +35 -0
- package/dist/plugins/Worker.d.ts +31 -0
- package/dist/plugins/index.d.ts +4 -0
- package/dist/plugins/index.js +3046 -0
- package/dist/plugins/index.module.js +3046 -0
- package/dist/shims.d.ts +5 -0
- package/dist/utils/chain.d.ts +23 -0
- package/dist/utils/colorCorrection.d.ts +2 -0
- package/dist/utils/disposeMesh.d.ts +2 -0
- package/dist/utils/exception.d.ts +26 -0
- package/dist/utils/getCache.d.ts +13 -0
- package/dist/utils/getElementView.d.ts +2 -0
- package/dist/utils/index.d.ts +11 -0
- package/dist/utils/index.js +3046 -0
- package/dist/utils/index.module.js +3046 -0
- package/dist/utils/isPlainObject.d.ts +1 -0
- package/dist/utils/makePromiseCreator.d.ts +6 -0
- package/dist/utils/polar2Cartesian.d.ts +1 -0
- package/dist/utils/timer.d.ts +9 -0
- package/dist/utils/to.d.ts +8 -0
- package/dist/utils/uvGenerator.d.ts +9 -0
- package/dist/workers/extrudePolygon.js +3046 -0
- package/dist/workers/line.js +3177 -0
- package/package.json +2 -2
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* @license
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3
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+
* Copyright 2010-2021 Three.js Authors
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+
* SPDX-License-Identifier: MIT
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*/const 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this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this}equals(e){return e.x===this.x&&e.y===this.y}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e}fromBufferAttribute(e,t,n){return n!==void 0&&console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute()."),this.x=e.getX(t),this.y=e.getY(t),this}rotateAround(e,t){const n=Math.cos(t),i=Math.sin(t),r=this.x-e.x,o=this.y-e.y;return this.x=r*n-o*i+e.x,this.y=r*i+o*n+e.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y}}ee.prototype.isVector2=!0;class vn{constructor(){this.elements=[1,0,0,0,1,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")}set(e,t,n,i,r,o,a,l,c){const u=this.elements;return u[0]=e,u[1]=i,u[2]=a,u[3]=t,u[4]=r,u[5]=l,u[6]=n,u[7]=o,u[8]=c,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(e){const t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],this}extractBasis(e,t,n){return e.setFromMatrix3Column(this,0),t.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this}setFromMatrix4(e){const t=e.elements;return this.set(t[0],t[4],t[8],t[1],t[5],t[9],t[2],t[6],t[10]),this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const n=e.elements,i=t.elements,r=this.elements,o=n[0],a=n[3],l=n[6],c=n[1],u=n[4],h=n[7],f=n[2],d=n[5],m=n[8],y=i[0],x=i[3],g=i[6],p=i[1],_=i[4],v=i[7],M=i[2],R=i[5],D=i[8];return r[0]=o*y+a*p+l*M,r[3]=o*x+a*_+l*R,r[6]=o*g+a*v+l*D,r[1]=c*y+u*p+h*M,r[4]=c*x+u*_+h*R,r[7]=c*g+u*v+h*D,r[2]=f*y+d*p+m*M,r[5]=f*x+d*_+m*R,r[8]=f*g+d*v+m*D,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[3]*=e,t[6]*=e,t[1]*=e,t[4]*=e,t[7]*=e,t[2]*=e,t[5]*=e,t[8]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[1],i=e[2],r=e[3],o=e[4],a=e[5],l=e[6],c=e[7],u=e[8];return t*o*u-t*a*c-n*r*u+n*a*l+i*r*c-i*o*l}invert(){const e=this.elements,t=e[0],n=e[1],i=e[2],r=e[3],o=e[4],a=e[5],l=e[6],c=e[7],u=e[8],h=u*o-a*c,f=a*l-u*r,d=c*r-o*l,m=t*h+n*f+i*d;if(m===0)return this.set(0,0,0,0,0,0,0,0,0);const y=1/m;return e[0]=h*y,e[1]=(i*c-u*n)*y,e[2]=(a*n-i*o)*y,e[3]=f*y,e[4]=(u*t-i*l)*y,e[5]=(i*r-a*t)*y,e[6]=d*y,e[7]=(n*l-c*t)*y,e[8]=(o*t-n*r)*y,this}transpose(){let e;const t=this.elements;return e=t[1],t[1]=t[3],t[3]=e,e=t[2],t[2]=t[6],t[6]=e,e=t[5],t[5]=t[7],t[7]=e,this}getNormalMatrix(e){return this.setFromMatrix4(e).invert().transpose()}transposeIntoArray(e){const t=this.elements;return e[0]=t[0],e[1]=t[3],e[2]=t[6],e[3]=t[1],e[4]=t[4],e[5]=t[7],e[6]=t[2],e[7]=t[5],e[8]=t[8],this}setUvTransform(e,t,n,i,r,o,a){const l=Math.cos(r),c=Math.sin(r);return this.set(n*l,n*c,-n*(l*o+c*a)+o+e,-i*c,i*l,-i*(-c*o+l*a)+a+t,0,0,1),this}scale(e,t){const n=this.elements;return n[0]*=e,n[3]*=e,n[6]*=e,n[1]*=t,n[4]*=t,n[7]*=t,this}rotate(e){const t=Math.cos(e),n=Math.sin(e),i=this.elements,r=i[0],o=i[3],a=i[6],l=i[1],c=i[4],u=i[7];return i[0]=t*r+n*l,i[3]=t*o+n*c,i[6]=t*a+n*u,i[1]=-n*r+t*l,i[4]=-n*o+t*c,i[7]=-n*a+t*u,this}translate(e,t){const n=this.elements;return n[0]+=e*n[2],n[3]+=e*n[5],n[6]+=e*n[8],n[1]+=t*n[2],n[4]+=t*n[5],n[7]+=t*n[8],this}equals(e){const t=this.elements,n=e.elements;for(let i=0;i<9;i++)if(t[i]!==n[i])return!1;return!0}fromArray(e,t=0){for(let n=0;n<9;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e}clone(){return new this.constructor().fromArray(this.elements)}}vn.prototype.isMatrix3=!0;function du(s){if(s.length===0)return-1/0;let e=s[0];for(let t=1,n=s.length;t<n;++t)s[t]>e&&(e=s[t]);return e}const Od={Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array};function us(s,e){return new Od[s](e)}function Ko(s){return document.createElementNS("http://www.w3.org/1999/xhtml",s)}let hs;class Rr{static getDataURL(e){if(/^data:/i.test(e.src)||typeof HTMLCanvasElement=="undefined")return e.src;let t;if(e instanceof HTMLCanvasElement)t=e;else{hs===void 0&&(hs=Ko("canvas")),hs.width=e.width,hs.height=e.height;const n=hs.getContext("2d");e instanceof ImageData?n.putImageData(e,0,0):n.drawImage(e,0,0,e.width,e.height),t=hs}return t.width>2048||t.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",e),t.toDataURL("image/jpeg",.6)):t.toDataURL("image/png")}}let Ud=0;class dn extends nr{constructor(e=dn.DEFAULT_IMAGE,t=dn.DEFAULT_MAPPING,n=an,i=an,r=$t,o=Mi,a=nn,l=ri,c=1,u=ai){super(),Object.defineProperty(this,"id",{value:Ud++}),this.uuid=jn(),this.name="",this.image=e,this.mipmaps=[],this.mapping=t,this.wrapS=n,this.wrapT=i,this.magFilter=r,this.minFilter=o,this.anisotropy=c,this.format=a,this.internalFormat=null,this.type=l,this.offset=new ee(0,0),this.repeat=new ee(1,1),this.center=new ee(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new vn,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=u,this.userData={},this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return new this.constructor().copy(this)}copy(e){return this.name=e.name,this.image=e.image,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.encoding=e.encoding,this.userData=JSON.parse(JSON.stringify(e.userData)),this}toJSON(e){const t=e===void 0||typeof e=="string";if(!t&&e.textures[this.uuid]!==void 0)return e.textures[this.uuid];const n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(this.image!==void 0){const i=this.image;if(i.uuid===void 0&&(i.uuid=jn()),!t&&e.images[i.uuid]===void 0){let r;if(Array.isArray(i)){r=[];for(let o=0,a=i.length;o<a;o++)i[o].isDataTexture?r.push(wl(i[o].image)):r.push(wl(i[o]))}else r=wl(i);e.images[i.uuid]={uuid:i.uuid,url:r}}n.image=i.uuid}return JSON.stringify(this.userData)!=="{}"&&(n.userData=this.userData),t||(e.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(this.mapping!==xr)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case Mr:e.x=e.x-Math.floor(e.x);break;case an:e.x=e.x<0?0:1;break;case wr:Math.abs(Math.floor(e.x)%2)===1?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x);break}if(e.y<0||e.y>1)switch(this.wrapT){case Mr:e.y=e.y-Math.floor(e.y);break;case an:e.y=e.y<0?0:1;break;case wr:Math.abs(Math.floor(e.y)%2)===1?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y);break}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){e===!0&&this.version++}}dn.DEFAULT_IMAGE=void 0,dn.DEFAULT_MAPPING=xr,dn.prototype.isTexture=!0;function wl(s){return typeof HTMLImageElement!="undefined"&&s instanceof HTMLImageElement||typeof HTMLCanvasElement!="undefined"&&s instanceof HTMLCanvasElement||typeof ImageBitmap!="undefined"&&s instanceof ImageBitmap?Rr.getDataURL(s):s.data?{data:Array.prototype.slice.call(s.data),width:s.width,height:s.height,type:s.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}class zt{constructor(e=0,t=0,n=0,i=1){this.x=e,this.y=t,this.z=n,this.w=i}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,n,i){return this.x=e,this.y=t,this.z=n,this.w=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w!==void 0?e.w:1,this}add(e,t){return t!==void 0?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(e,t)):(this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this)}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}sub(e,t){return t!==void 0?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(e,t)):(this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this)}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,r=this.w,o=e.elements;return this.x=o[0]*t+o[4]*n+o[8]*i+o[12]*r,this.y=o[1]*t+o[5]*n+o[9]*i+o[13]*r,this.z=o[2]*t+o[6]*n+o[10]*i+o[14]*r,this.w=o[3]*t+o[7]*n+o[11]*i+o[15]*r,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);const t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,n,i,r;const l=e.elements,c=l[0],u=l[4],h=l[8],f=l[1],d=l[5],m=l[9],y=l[2],x=l[6],g=l[10];if(Math.abs(u-f)<.01&&Math.abs(h-y)<.01&&Math.abs(m-x)<.01){if(Math.abs(u+f)<.1&&Math.abs(h+y)<.1&&Math.abs(m+x)<.1&&Math.abs(c+d+g-3)<.1)return this.set(1,0,0,0),this;t=Math.PI;const _=(c+1)/2,v=(d+1)/2,M=(g+1)/2,R=(u+f)/4,D=(h+y)/4,N=(m+x)/4;return _>v&&_>M?_<.01?(n=0,i=.707106781,r=.707106781):(n=Math.sqrt(_),i=R/n,r=D/n):v>M?v<.01?(n=.707106781,i=0,r=.707106781):(i=Math.sqrt(v),n=R/i,r=N/i):M<.01?(n=.707106781,i=.707106781,r=0):(r=Math.sqrt(M),n=D/r,i=N/r),this.set(n,i,r,t),this}let p=Math.sqrt((x-m)*(x-m)+(h-y)*(h-y)+(f-u)*(f-u));return Math.abs(p)<.001&&(p=1),this.x=(x-m)/p,this.y=(h-y)/p,this.z=(f-u)/p,this.w=Math.acos((c+d+g-1)/2),this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this.w=Math.max(e.w,Math.min(t.w,this.w)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this.w=Math.max(e,Math.min(t,this.w)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this.w=e.w+(t.w-e.w)*n,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t,n){return n!==void 0&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute()."),this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}zt.prototype.isVector4=!0;class Yn extends nr{constructor(e,t,n={}){super(),this.width=e,this.height=t,this.depth=1,this.scissor=new zt(0,0,e,t),this.scissorTest=!1,this.viewport=new zt(0,0,e,t),this.texture=new dn(void 0,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.encoding),this.texture.isRenderTargetTexture=!0,this.texture.image={width:e,height:t,depth:1},this.texture.generateMipmaps=n.generateMipmaps!==void 0?n.generateMipmaps:!1,this.texture.internalFormat=n.internalFormat!==void 0?n.internalFormat:null,this.texture.minFilter=n.minFilter!==void 0?n.minFilter:$t,this.depthBuffer=n.depthBuffer!==void 0?n.depthBuffer:!0,this.stencilBuffer=n.stencilBuffer!==void 0?n.stencilBuffer:!1,this.depthTexture=n.depthTexture!==void 0?n.depthTexture:null}setTexture(e){e.image={width:this.width,height:this.height,depth:this.depth},this.texture=e}setSize(e,t,n=1){(this.width!==e||this.height!==t||this.depth!==n)&&(this.width=e,this.height=t,this.depth=n,this.texture.image.width=e,this.texture.image.height=t,this.texture.image.depth=n,this.dispose()),this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return new this.constructor().copy(this)}copy(e){return this.width=e.width,this.height=e.height,this.depth=e.depth,this.viewport.copy(e.viewport),this.texture=e.texture.clone(),this.texture.image=ed({},this.texture.image),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.depthTexture=e.depthTexture,this}dispose(){this.dispatchEvent({type:"dispose"})}}Yn.prototype.isWebGLRenderTarget=!0;class pu extends Yn{constructor(e,t,n){super(e,t);const i=this.texture;this.texture=[];for(let r=0;r<n;r++)this.texture[r]=i.clone()}setSize(e,t,n=1){if(this.width!==e||this.height!==t||this.depth!==n){this.width=e,this.height=t,this.depth=n;for(let i=0,r=this.texture.length;i<r;i++)this.texture[i].image.width=e,this.texture[i].image.height=t,this.texture[i].image.depth=n;this.dispose()}return this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t),this}copy(e){this.dispose(),this.width=e.width,this.height=e.height,this.depth=e.depth,this.viewport.set(0,0,this.width,this.height),this.scissor.set(0,0,this.width,this.height),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.depthTexture=e.depthTexture,this.texture.length=0;for(let t=0,n=e.texture.length;t<n;t++)this.texture[t]=e.texture[t].clone();return this}}pu.prototype.isWebGLMultipleRenderTargets=!0;class ea extends Yn{constructor(e,t,n={}){super(e,t,n),this.samples=4,this.ignoreDepthForMultisampleCopy=n.ignoreDepth!==void 0?n.ignoreDepth:!0,this.useRenderToTexture=n.useRenderToTexture!==void 0?n.useRenderToTexture:!1,this.useRenderbuffer=this.useRenderToTexture===!1}copy(e){return super.copy.call(this,e),this.samples=e.samples,this.useRenderToTexture=e.useRenderToTexture,this.useRenderbuffer=e.useRenderbuffer,this}}ea.prototype.isWebGLMultisampleRenderTarget=!0;class Cn{constructor(e=0,t=0,n=0,i=1){this._x=e,this._y=t,this._z=n,this._w=i}static slerp(e,t,n,i){return console.warn("THREE.Quaternion: Static .slerp() has been deprecated. Use qm.slerpQuaternions( qa, qb, t ) instead."),n.slerpQuaternions(e,t,i)}static slerpFlat(e,t,n,i,r,o,a){let l=n[i+0],c=n[i+1],u=n[i+2],h=n[i+3];const f=r[o+0],d=r[o+1],m=r[o+2],y=r[o+3];if(a===0){e[t+0]=l,e[t+1]=c,e[t+2]=u,e[t+3]=h;return}if(a===1){e[t+0]=f,e[t+1]=d,e[t+2]=m,e[t+3]=y;return}if(h!==y||l!==f||c!==d||u!==m){let x=1-a;const g=l*f+c*d+u*m+h*y,p=g>=0?1:-1,_=1-g*g;if(_>Number.EPSILON){const M=Math.sqrt(_),R=Math.atan2(M,g*p);x=Math.sin(x*R)/M,a=Math.sin(a*R)/M}const v=a*p;if(l=l*x+f*v,c=c*x+d*v,u=u*x+m*v,h=h*x+y*v,x===1-a){const M=1/Math.sqrt(l*l+c*c+u*u+h*h);l*=M,c*=M,u*=M,h*=M}}e[t]=l,e[t+1]=c,e[t+2]=u,e[t+3]=h}static multiplyQuaternionsFlat(e,t,n,i,r,o){const a=n[i],l=n[i+1],c=n[i+2],u=n[i+3],h=r[o],f=r[o+1],d=r[o+2],m=r[o+3];return e[t]=a*m+u*h+l*d-c*f,e[t+1]=l*m+u*f+c*h-a*d,e[t+2]=c*m+u*d+a*f-l*h,e[t+3]=u*m-a*h-l*f-c*d,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,t,n,i){return this._x=e,this._y=t,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t){if(!(e&&e.isEuler))throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=e._x,i=e._y,r=e._z,o=e._order,a=Math.cos,l=Math.sin,c=a(n/2),u=a(i/2),h=a(r/2),f=l(n/2),d=l(i/2),m=l(r/2);switch(o){case"XYZ":this._x=f*u*h+c*d*m,this._y=c*d*h-f*u*m,this._z=c*u*m+f*d*h,this._w=c*u*h-f*d*m;break;case"YXZ":this._x=f*u*h+c*d*m,this._y=c*d*h-f*u*m,this._z=c*u*m-f*d*h,this._w=c*u*h+f*d*m;break;case"ZXY":this._x=f*u*h-c*d*m,this._y=c*d*h+f*u*m,this._z=c*u*m+f*d*h,this._w=c*u*h-f*d*m;break;case"ZYX":this._x=f*u*h-c*d*m,this._y=c*d*h+f*u*m,this._z=c*u*m-f*d*h,this._w=c*u*h+f*d*m;break;case"YZX":this._x=f*u*h+c*d*m,this._y=c*d*h+f*u*m,this._z=c*u*m-f*d*h,this._w=c*u*h-f*d*m;break;case"XZY":this._x=f*u*h-c*d*m,this._y=c*d*h-f*u*m,this._z=c*u*m+f*d*h,this._w=c*u*h+f*d*m;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+o)}return t!==!1&&this._onChangeCallback(),this}setFromAxisAngle(e,t){const n=t/2,i=Math.sin(n);return this._x=e.x*i,this._y=e.y*i,this._z=e.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(e){const t=e.elements,n=t[0],i=t[4],r=t[8],o=t[1],a=t[5],l=t[9],c=t[2],u=t[6],h=t[10],f=n+a+h;if(f>0){const d=.5/Math.sqrt(f+1);this._w=.25/d,this._x=(u-l)*d,this._y=(r-c)*d,this._z=(o-i)*d}else if(n>a&&n>h){const d=2*Math.sqrt(1+n-a-h);this._w=(u-l)/d,this._x=.25*d,this._y=(i+o)/d,this._z=(r+c)/d}else if(a>h){const d=2*Math.sqrt(1+a-n-h);this._w=(r-c)/d,this._x=(i+o)/d,this._y=.25*d,this._z=(l+u)/d}else{const d=2*Math.sqrt(1+h-n-a);this._w=(o-i)/d,this._x=(r+c)/d,this._y=(l+u)/d,this._z=.25*d}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let n=e.dot(t)+1;return n<Number.EPSILON?(n=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=n):(this._x=0,this._y=-e.z,this._z=e.y,this._w=n)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=n),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(An(this.dot(e),-1,1)))}rotateTowards(e,t){const n=this.angleTo(e);if(n===0)return this;const i=Math.min(1,t/n);return this.slerp(e,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return e===0?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e,t){return t!==void 0?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(e,t)):this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){const n=e._x,i=e._y,r=e._z,o=e._w,a=t._x,l=t._y,c=t._z,u=t._w;return this._x=n*u+o*a+i*c-r*l,this._y=i*u+o*l+r*a-n*c,this._z=r*u+o*c+n*l-i*a,this._w=o*u-n*a-i*l-r*c,this._onChangeCallback(),this}slerp(e,t){if(t===0)return this;if(t===1)return this.copy(e);const n=this._x,i=this._y,r=this._z,o=this._w;let a=o*e._w+n*e._x+i*e._y+r*e._z;if(a<0?(this._w=-e._w,this._x=-e._x,this._y=-e._y,this._z=-e._z,a=-a):this.copy(e),a>=1)return this._w=o,this._x=n,this._y=i,this._z=r,this;const l=1-a*a;if(l<=Number.EPSILON){const d=1-t;return this._w=d*o+t*this._w,this._x=d*n+t*this._x,this._y=d*i+t*this._y,this._z=d*r+t*this._z,this.normalize(),this._onChangeCallback(),this}const c=Math.sqrt(l),u=Math.atan2(c,a),h=Math.sin((1-t)*u)/c,f=Math.sin(t*u)/c;return this._w=o*h+this._w*f,this._x=n*h+this._x*f,this._y=i*h+this._y*f,this._z=r*h+this._z*f,this._onChangeCallback(),this}slerpQuaternions(e,t,n){this.copy(e).slerp(t,n)}random(){const e=Math.random(),t=Math.sqrt(1-e),n=Math.sqrt(e),i=2*Math.PI*Math.random(),r=2*Math.PI*Math.random();return this.set(t*Math.cos(i),n*Math.sin(r),n*Math.cos(r),t*Math.sin(i))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}}Cn.prototype.isQuaternion=!0;class b{constructor(e=0,t=0,n=0){this.x=e,this.y=t,this.z=n}set(e,t,n){return n===void 0&&(n=this.z),this.x=e,this.y=t,this.z=n,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e,t){return t!==void 0?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(e,t)):(this.x+=e.x,this.y+=e.y,this.z+=e.z,this)}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e,t){return t!==void 0?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(e,t)):(this.x-=e.x,this.y-=e.y,this.z-=e.z,this)}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e,t){return t!==void 0?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(e,t)):(this.x*=e.x,this.y*=e.y,this.z*=e.z,this)}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return e&&e.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(mu.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(mu.setFromAxisAngle(e,t))}applyMatrix3(e){const t=this.x,n=this.y,i=this.z,r=e.elements;return this.x=r[0]*t+r[3]*n+r[6]*i,this.y=r[1]*t+r[4]*n+r[7]*i,this.z=r[2]*t+r[5]*n+r[8]*i,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,r=e.elements,o=1/(r[3]*t+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*t+r[4]*n+r[8]*i+r[12])*o,this.y=(r[1]*t+r[5]*n+r[9]*i+r[13])*o,this.z=(r[2]*t+r[6]*n+r[10]*i+r[14])*o,this}applyQuaternion(e){const t=this.x,n=this.y,i=this.z,r=e.x,o=e.y,a=e.z,l=e.w,c=l*t+o*i-a*n,u=l*n+a*t-r*i,h=l*i+r*n-o*t,f=-r*t-o*n-a*i;return this.x=c*l+f*-r+u*-a-h*-o,this.y=u*l+f*-o+h*-r-c*-a,this.z=h*l+f*-a+c*-o-u*-r,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){const t=this.x,n=this.y,i=this.z,r=e.elements;return this.x=r[0]*t+r[4]*n+r[8]*i,this.y=r[1]*t+r[5]*n+r[9]*i,this.z=r[2]*t+r[6]*n+r[10]*i,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this}cross(e,t){return t!==void 0?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(e,t)):this.crossVectors(this,e)}crossVectors(e,t){const n=e.x,i=e.y,r=e.z,o=t.x,a=t.y,l=t.z;return this.x=i*l-r*a,this.y=r*o-n*l,this.z=n*a-i*o,this}projectOnVector(e){const t=e.lengthSq();if(t===0)return this.set(0,0,0);const n=e.dot(this)/t;return this.copy(e).multiplyScalar(n)}projectOnPlane(e){return Sl.copy(this).projectOnVector(e),this.sub(Sl)}reflect(e){return this.sub(Sl.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(t===0)return Math.PI/2;const n=this.dot(e)/t;return Math.acos(An(n,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,n=this.y-e.y,i=this.z-e.z;return t*t+n*n+i*i}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,n){const i=Math.sin(t)*e;return this.x=i*Math.sin(n),this.y=Math.cos(t)*e,this.z=i*Math.cos(n),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,n){return this.x=e*Math.sin(t),this.y=n,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){const t=this.setFromMatrixColumn(e,0).length(),n=this.setFromMatrixColumn(e,1).length(),i=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=n,this.z=i,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,t*4)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,t*3)}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t,n){return n!==void 0&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const e=(Math.random()-.5)*2,t=Math.random()*Math.PI*2,n=Math.sqrt(1-Kf(e,2));return this.x=n*Math.cos(t),this.y=n*Math.sin(t),this.z=e,this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}b.prototype.isVector3=!0;const Sl=new b,mu=new Cn;class Jn{constructor(e=new b(1/0,1/0,1/0),t=new b(-1/0,-1/0,-1/0)){this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){let t=1/0,n=1/0,i=1/0,r=-1/0,o=-1/0,a=-1/0;for(let l=0,c=e.length;l<c;l+=3){const u=e[l],h=e[l+1],f=e[l+2];u<t&&(t=u),h<n&&(n=h),f<i&&(i=f),u>r&&(r=u),h>o&&(o=h),f>a&&(a=f)}return this.min.set(t,n,i),this.max.set(r,o,a),this}setFromBufferAttribute(e){let t=1/0,n=1/0,i=1/0,r=-1/0,o=-1/0,a=-1/0;for(let l=0,c=e.count;l<c;l++){const u=e.getX(l),h=e.getY(l),f=e.getZ(l);u<t&&(t=u),h<n&&(n=h),f<i&&(i=f),u>r&&(r=u),h>o&&(o=h),f>a&&(a=f)}return this.min.set(t,n,i),this.max.set(r,o,a),this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){const n=oo.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}setFromObject(e){return this.makeEmpty(),this.expandByObject(e)}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e){e.updateWorldMatrix(!1,!1);const t=e.geometry;t!==void 0&&(t.boundingBox===null&&t.computeBoundingBox(),Tl.copy(t.boundingBox),Tl.applyMatrix4(e.matrixWorld),this.union(Tl));const n=e.children;for(let i=0,r=n.length;i<r;i++)this.expandByObject(n[i]);return this}containsPoint(e){return!(e.x<this.min.x||e.x>this.max.x||e.y<this.min.y||e.y>this.max.y||e.z<this.min.z||e.z>this.max.z)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return!(e.max.x<this.min.x||e.min.x>this.max.x||e.max.y<this.min.y||e.min.y>this.max.y||e.max.z<this.min.z||e.min.z>this.max.z)}intersectsSphere(e){return this.clampPoint(e.center,oo),oo.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,n;return e.normal.x>0?(t=e.normal.x*this.min.x,n=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,n=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,n+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,n+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,n+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,n+=e.normal.z*this.min.z),t<=-e.constant&&n>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(ao),ta.subVectors(this.max,ao),fs.subVectors(e.a,ao),ds.subVectors(e.b,ao),ps.subVectors(e.c,ao),ir.subVectors(ds,fs),rr.subVectors(ps,ds),Pr.subVectors(fs,ps);let t=[0,-ir.z,ir.y,0,-rr.z,rr.y,0,-Pr.z,Pr.y,ir.z,0,-ir.x,rr.z,0,-rr.x,Pr.z,0,-Pr.x,-ir.y,ir.x,0,-rr.y,rr.x,0,-Pr.y,Pr.x,0];return!El(t,fs,ds,ps,ta)||(t=[1,0,0,0,1,0,0,0,1],!El(t,fs,ds,ps,ta))?!1:(na.crossVectors(ir,rr),t=[na.x,na.y,na.z],El(t,fs,ds,ps,ta))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return oo.copy(e).clamp(this.min,this.max).sub(e).length()}getBoundingSphere(e){return this.getCenter(e.center),e.radius=this.getSize(oo).length()*.5,e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()?this:(Ui[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),Ui[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),Ui[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),Ui[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),Ui[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),Ui[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),Ui[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),Ui[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(Ui),this)}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}Jn.prototype.isBox3=!0;const Ui=[new b,new b,new b,new b,new b,new b,new b,new b],oo=new b,Tl=new Jn,fs=new b,ds=new b,ps=new b,ir=new b,rr=new b,Pr=new b,ao=new b,ta=new b,na=new b,Dr=new b;function El(s,e,t,n,i){for(let r=0,o=s.length-3;r<=o;r+=3){Dr.fromArray(s,r);const a=i.x*Math.abs(Dr.x)+i.y*Math.abs(Dr.y)+i.z*Math.abs(Dr.z),l=e.dot(Dr),c=t.dot(Dr),u=n.dot(Dr);if(Math.max(-Math.max(l,c,u),Math.min(l,c,u))>a)return!1}return!0}const Gd=new Jn,gu=new b,ia=new b,Al=new b;class sr{constructor(e=new b,t=-1){this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){const n=this.center;t!==void 0?n.copy(t):Gd.setFromPoints(e).getCenter(n);let i=0;for(let r=0,o=e.length;r<o;r++)i=Math.max(i,n.distanceToSquared(e[r]));return this.radius=Math.sqrt(i),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){const t=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=t*t}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius}clampPoint(e,t){const n=this.center.distanceToSquared(e);return t.copy(e),n>this.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){Al.subVectors(e,this.center);const t=Al.lengthSq();if(t>this.radius*this.radius){const n=Math.sqrt(t),i=(n-this.radius)*.5;this.center.add(Al.multiplyScalar(i/n)),this.radius+=i}return this}union(e){return this.center.equals(e.center)===!0?ia.set(0,0,1).multiplyScalar(e.radius):ia.subVectors(e.center,this.center).normalize().multiplyScalar(e.radius),this.expandByPoint(gu.copy(e.center).add(ia)),this.expandByPoint(gu.copy(e.center).sub(ia)),this}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}}const Gi=new b,Cl=new b,ra=new b,or=new b,Ll=new b,sa=new b,Rl=new b;class ar{constructor(e=new b,t=new b(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.direction).multiplyScalar(e).add(this.origin)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,Gi)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);const n=t.dot(this.direction);return n<0?t.copy(this.origin):t.copy(this.direction).multiplyScalar(n).add(this.origin)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){const t=Gi.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(Gi.copy(this.direction).multiplyScalar(t).add(this.origin),Gi.distanceToSquared(e))}distanceSqToSegment(e,t,n,i){Cl.copy(e).add(t).multiplyScalar(.5),ra.copy(t).sub(e).normalize(),or.copy(this.origin).sub(Cl);const r=e.distanceTo(t)*.5,o=-this.direction.dot(ra),a=or.dot(this.direction),l=-or.dot(ra),c=or.lengthSq(),u=Math.abs(1-o*o);let h,f,d,m;if(u>0)if(h=o*l-a,f=o*a-l,m=r*u,h>=0)if(f>=-m)if(f<=m){const y=1/u;h*=y,f*=y,d=h*(h+o*f+2*a)+f*(o*h+f+2*l)+c}else f=r,h=Math.max(0,-(o*f+a)),d=-h*h+f*(f+2*l)+c;else f=-r,h=Math.max(0,-(o*f+a)),d=-h*h+f*(f+2*l)+c;else f<=-m?(h=Math.max(0,-(-o*r+a)),f=h>0?-r:Math.min(Math.max(-r,-l),r),d=-h*h+f*(f+2*l)+c):f<=m?(h=0,f=Math.min(Math.max(-r,-l),r),d=f*(f+2*l)+c):(h=Math.max(0,-(o*r+a)),f=h>0?r:Math.min(Math.max(-r,-l),r),d=-h*h+f*(f+2*l)+c);else f=o>0?-r:r,h=Math.max(0,-(o*f+a)),d=-h*h+f*(f+2*l)+c;return n&&n.copy(this.direction).multiplyScalar(h).add(this.origin),i&&i.copy(ra).multiplyScalar(f).add(Cl),d}intersectSphere(e,t){Gi.subVectors(e.center,this.origin);const n=Gi.dot(this.direction),i=Gi.dot(Gi)-n*n,r=e.radius*e.radius;if(i>r)return null;const o=Math.sqrt(r-i),a=n-o,l=n+o;return a<0&&l<0?null:a<0?this.at(l,t):this.at(a,t)}intersectsSphere(e){return this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){const t=e.normal.dot(this.direction);if(t===0)return e.distanceToPoint(this.origin)===0?0:null;const n=-(this.origin.dot(e.normal)+e.constant)/t;return n>=0?n:null}intersectPlane(e,t){const n=this.distanceToPlane(e);return n===null?null:this.at(n,t)}intersectsPlane(e){const t=e.distanceToPoint(this.origin);return t===0||e.normal.dot(this.direction)*t<0}intersectBox(e,t){let n,i,r,o,a,l;const c=1/this.direction.x,u=1/this.direction.y,h=1/this.direction.z,f=this.origin;return c>=0?(n=(e.min.x-f.x)*c,i=(e.max.x-f.x)*c):(n=(e.max.x-f.x)*c,i=(e.min.x-f.x)*c),u>=0?(r=(e.min.y-f.y)*u,o=(e.max.y-f.y)*u):(r=(e.max.y-f.y)*u,o=(e.min.y-f.y)*u),n>o||r>i||((r>n||n!==n)&&(n=r),(o<i||i!==i)&&(i=o),h>=0?(a=(e.min.z-f.z)*h,l=(e.max.z-f.z)*h):(a=(e.max.z-f.z)*h,l=(e.min.z-f.z)*h),n>l||a>i)||((a>n||n!==n)&&(n=a),(l<i||i!==i)&&(i=l),i<0)?null:this.at(n>=0?n:i,t)}intersectsBox(e){return this.intersectBox(e,Gi)!==null}intersectTriangle(e,t,n,i,r){Ll.subVectors(t,e),sa.subVectors(n,e),Rl.crossVectors(Ll,sa);let o=this.direction.dot(Rl),a;if(o>0){if(i)return null;a=1}else if(o<0)a=-1,o=-o;else return null;or.subVectors(this.origin,e);const l=a*this.direction.dot(sa.crossVectors(or,sa));if(l<0)return null;const c=a*this.direction.dot(Ll.cross(or));if(c<0||l+c>o)return null;const u=-a*or.dot(Rl);return u<0?null:this.at(u/o,r)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}}class Ne{constructor(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(e,t,n,i,r,o,a,l,c,u,h,f,d,m,y,x){const g=this.elements;return g[0]=e,g[4]=t,g[8]=n,g[12]=i,g[1]=r,g[5]=o,g[9]=a,g[13]=l,g[2]=c,g[6]=u,g[10]=h,g[14]=f,g[3]=d,g[7]=m,g[11]=y,g[15]=x,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new Ne().fromArray(this.elements)}copy(e){const t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],t[9]=n[9],t[10]=n[10],t[11]=n[11],t[12]=n[12],t[13]=n[13],t[14]=n[14],t[15]=n[15],this}copyPosition(e){const t=this.elements,n=e.elements;return t[12]=n[12],t[13]=n[13],t[14]=n[14],this}setFromMatrix3(e){const t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,n){return e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(e,t,n){return this.set(e.x,t.x,n.x,0,e.y,t.y,n.y,0,e.z,t.z,n.z,0,0,0,0,1),this}extractRotation(e){const t=this.elements,n=e.elements,i=1/ms.setFromMatrixColumn(e,0).length(),r=1/ms.setFromMatrixColumn(e,1).length(),o=1/ms.setFromMatrixColumn(e,2).length();return t[0]=n[0]*i,t[1]=n[1]*i,t[2]=n[2]*i,t[3]=0,t[4]=n[4]*r,t[5]=n[5]*r,t[6]=n[6]*r,t[7]=0,t[8]=n[8]*o,t[9]=n[9]*o,t[10]=n[10]*o,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){e&&e.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const t=this.elements,n=e.x,i=e.y,r=e.z,o=Math.cos(n),a=Math.sin(n),l=Math.cos(i),c=Math.sin(i),u=Math.cos(r),h=Math.sin(r);if(e.order==="XYZ"){const f=o*u,d=o*h,m=a*u,y=a*h;t[0]=l*u,t[4]=-l*h,t[8]=c,t[1]=d+m*c,t[5]=f-y*c,t[9]=-a*l,t[2]=y-f*c,t[6]=m+d*c,t[10]=o*l}else if(e.order==="YXZ"){const f=l*u,d=l*h,m=c*u,y=c*h;t[0]=f+y*a,t[4]=m*a-d,t[8]=o*c,t[1]=o*h,t[5]=o*u,t[9]=-a,t[2]=d*a-m,t[6]=y+f*a,t[10]=o*l}else if(e.order==="ZXY"){const f=l*u,d=l*h,m=c*u,y=c*h;t[0]=f-y*a,t[4]=-o*h,t[8]=m+d*a,t[1]=d+m*a,t[5]=o*u,t[9]=y-f*a,t[2]=-o*c,t[6]=a,t[10]=o*l}else if(e.order==="ZYX"){const f=o*u,d=o*h,m=a*u,y=a*h;t[0]=l*u,t[4]=m*c-d,t[8]=f*c+y,t[1]=l*h,t[5]=y*c+f,t[9]=d*c-m,t[2]=-c,t[6]=a*l,t[10]=o*l}else if(e.order==="YZX"){const f=o*l,d=o*c,m=a*l,y=a*c;t[0]=l*u,t[4]=y-f*h,t[8]=m*h+d,t[1]=h,t[5]=o*u,t[9]=-a*u,t[2]=-c*u,t[6]=d*h+m,t[10]=f-y*h}else if(e.order==="XZY"){const f=o*l,d=o*c,m=a*l,y=a*c;t[0]=l*u,t[4]=-h,t[8]=c*u,t[1]=f*h+y,t[5]=o*u,t[9]=d*h-m,t[2]=m*h-d,t[6]=a*u,t[10]=y*h+f}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(Hd,e,kd)}lookAt(e,t,n){const i=this.elements;return $n.subVectors(e,t),$n.lengthSq()===0&&($n.z=1),$n.normalize(),lr.crossVectors(n,$n),lr.lengthSq()===0&&(Math.abs(n.z)===1?$n.x+=1e-4:$n.z+=1e-4,$n.normalize(),lr.crossVectors(n,$n)),lr.normalize(),oa.crossVectors($n,lr),i[0]=lr.x,i[4]=oa.x,i[8]=$n.x,i[1]=lr.y,i[5]=oa.y,i[9]=$n.y,i[2]=lr.z,i[6]=oa.z,i[10]=$n.z,this}multiply(e,t){return t!==void 0?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(e,t)):this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const n=e.elements,i=t.elements,r=this.elements,o=n[0],a=n[4],l=n[8],c=n[12],u=n[1],h=n[5],f=n[9],d=n[13],m=n[2],y=n[6],x=n[10],g=n[14],p=n[3],_=n[7],v=n[11],M=n[15],R=i[0],D=i[4],N=i[8],j=i[12],V=i[1],z=i[5],S=i[9],C=i[13],U=i[2],q=i[6],G=i[10],X=i[14],_e=i[3],Le=i[7],Q=i[11],te=i[15];return r[0]=o*R+a*V+l*U+c*_e,r[4]=o*D+a*z+l*q+c*Le,r[8]=o*N+a*S+l*G+c*Q,r[12]=o*j+a*C+l*X+c*te,r[1]=u*R+h*V+f*U+d*_e,r[5]=u*D+h*z+f*q+d*Le,r[9]=u*N+h*S+f*G+d*Q,r[13]=u*j+h*C+f*X+d*te,r[2]=m*R+y*V+x*U+g*_e,r[6]=m*D+y*z+x*q+g*Le,r[10]=m*N+y*S+x*G+g*Q,r[14]=m*j+y*C+x*X+g*te,r[3]=p*R+_*V+v*U+M*_e,r[7]=p*D+_*z+v*q+M*Le,r[11]=p*N+_*S+v*G+M*Q,r[15]=p*j+_*C+v*X+M*te,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[4],i=e[8],r=e[12],o=e[1],a=e[5],l=e[9],c=e[13],u=e[2],h=e[6],f=e[10],d=e[14],m=e[3],y=e[7],x=e[11],g=e[15];return m*(+r*l*h-i*c*h-r*a*f+n*c*f+i*a*d-n*l*d)+y*(+t*l*d-t*c*f+r*o*f-i*o*d+i*c*u-r*l*u)+x*(+t*c*h-t*a*d-r*o*h+n*o*d+r*a*u-n*c*u)+g*(-i*a*u-t*l*h+t*a*f+i*o*h-n*o*f+n*l*u)}transpose(){const e=this.elements;let t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,n){const i=this.elements;return e.isVector3?(i[12]=e.x,i[13]=e.y,i[14]=e.z):(i[12]=e,i[13]=t,i[14]=n),this}invert(){const e=this.elements,t=e[0],n=e[1],i=e[2],r=e[3],o=e[4],a=e[5],l=e[6],c=e[7],u=e[8],h=e[9],f=e[10],d=e[11],m=e[12],y=e[13],x=e[14],g=e[15],p=h*x*c-y*f*c+y*l*d-a*x*d-h*l*g+a*f*g,_=m*f*c-u*x*c-m*l*d+o*x*d+u*l*g-o*f*g,v=u*y*c-m*h*c+m*a*d-o*y*d-u*a*g+o*h*g,M=m*h*l-u*y*l-m*a*f+o*y*f+u*a*x-o*h*x,R=t*p+n*_+i*v+r*M;if(R===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const D=1/R;return e[0]=p*D,e[1]=(y*f*r-h*x*r-y*i*d+n*x*d+h*i*g-n*f*g)*D,e[2]=(a*x*r-y*l*r+y*i*c-n*x*c-a*i*g+n*l*g)*D,e[3]=(h*l*r-a*f*r-h*i*c+n*f*c+a*i*d-n*l*d)*D,e[4]=_*D,e[5]=(u*x*r-m*f*r+m*i*d-t*x*d-u*i*g+t*f*g)*D,e[6]=(m*l*r-o*x*r-m*i*c+t*x*c+o*i*g-t*l*g)*D,e[7]=(o*f*r-u*l*r+u*i*c-t*f*c-o*i*d+t*l*d)*D,e[8]=v*D,e[9]=(m*h*r-u*y*r-m*n*d+t*y*d+u*n*g-t*h*g)*D,e[10]=(o*y*r-m*a*r+m*n*c-t*y*c-o*n*g+t*a*g)*D,e[11]=(u*a*r-o*h*r-u*n*c+t*h*c+o*n*d-t*a*d)*D,e[12]=M*D,e[13]=(u*y*i-m*h*i+m*n*f-t*y*f-u*n*x+t*h*x)*D,e[14]=(m*a*i-o*y*i-m*n*l+t*y*l+o*n*x-t*a*x)*D,e[15]=(o*h*i-u*a*i+u*n*l-t*h*l-o*n*f+t*a*f)*D,this}scale(e){const t=this.elements,n=e.x,i=e.y,r=e.z;return t[0]*=n,t[4]*=i,t[8]*=r,t[1]*=n,t[5]*=i,t[9]*=r,t[2]*=n,t[6]*=i,t[10]*=r,t[3]*=n,t[7]*=i,t[11]*=r,this}getMaxScaleOnAxis(){const e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],n=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],i=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,n,i))}makeTranslation(e,t,n){return this.set(1,0,0,e,0,1,0,t,0,0,1,n,0,0,0,1),this}makeRotationX(e){const t=Math.cos(e),n=Math.sin(e);return this.set(1,0,0,0,0,t,-n,0,0,n,t,0,0,0,0,1),this}makeRotationY(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,0,n,0,0,1,0,0,-n,0,t,0,0,0,0,1),this}makeRotationZ(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,-n,0,0,n,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){const n=Math.cos(t),i=Math.sin(t),r=1-n,o=e.x,a=e.y,l=e.z,c=r*o,u=r*a;return this.set(c*o+n,c*a-i*l,c*l+i*a,0,c*a+i*l,u*a+n,u*l-i*o,0,c*l-i*a,u*l+i*o,r*l*l+n,0,0,0,0,1),this}makeScale(e,t,n){return this.set(e,0,0,0,0,t,0,0,0,0,n,0,0,0,0,1),this}makeShear(e,t,n,i,r,o){return this.set(1,n,r,0,e,1,o,0,t,i,1,0,0,0,0,1),this}compose(e,t,n){const i=this.elements,r=t._x,o=t._y,a=t._z,l=t._w,c=r+r,u=o+o,h=a+a,f=r*c,d=r*u,m=r*h,y=o*u,x=o*h,g=a*h,p=l*c,_=l*u,v=l*h,M=n.x,R=n.y,D=n.z;return i[0]=(1-(y+g))*M,i[1]=(d+v)*M,i[2]=(m-_)*M,i[3]=0,i[4]=(d-v)*R,i[5]=(1-(f+g))*R,i[6]=(x+p)*R,i[7]=0,i[8]=(m+_)*D,i[9]=(x-p)*D,i[10]=(1-(f+y))*D,i[11]=0,i[12]=e.x,i[13]=e.y,i[14]=e.z,i[15]=1,this}decompose(e,t,n){const i=this.elements;let r=ms.set(i[0],i[1],i[2]).length();const o=ms.set(i[4],i[5],i[6]).length(),a=ms.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),e.x=i[12],e.y=i[13],e.z=i[14],fi.copy(this);const c=1/r,u=1/o,h=1/a;return fi.elements[0]*=c,fi.elements[1]*=c,fi.elements[2]*=c,fi.elements[4]*=u,fi.elements[5]*=u,fi.elements[6]*=u,fi.elements[8]*=h,fi.elements[9]*=h,fi.elements[10]*=h,t.setFromRotationMatrix(fi),n.x=r,n.y=o,n.z=a,this}makePerspective(e,t,n,i,r,o){o===void 0&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const a=this.elements,l=2*r/(t-e),c=2*r/(n-i),u=(t+e)/(t-e),h=(n+i)/(n-i),f=-(o+r)/(o-r),d=-2*o*r/(o-r);return a[0]=l,a[4]=0,a[8]=u,a[12]=0,a[1]=0,a[5]=c,a[9]=h,a[13]=0,a[2]=0,a[6]=0,a[10]=f,a[14]=d,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(e,t,n,i,r,o){const a=this.elements,l=1/(t-e),c=1/(n-i),u=1/(o-r),h=(t+e)*l,f=(n+i)*c,d=(o+r)*u;return a[0]=2*l,a[4]=0,a[8]=0,a[12]=-h,a[1]=0,a[5]=2*c,a[9]=0,a[13]=-f,a[2]=0,a[6]=0,a[10]=-2*u,a[14]=-d,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(e){const t=this.elements,n=e.elements;for(let i=0;i<16;i++)if(t[i]!==n[i])return!1;return!0}fromArray(e,t=0){for(let n=0;n<16;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e[t+9]=n[9],e[t+10]=n[10],e[t+11]=n[11],e[t+12]=n[12],e[t+13]=n[13],e[t+14]=n[14],e[t+15]=n[15],e}}Ne.prototype.isMatrix4=!0;const ms=new b,fi=new Ne,Hd=new b(0,0,0),kd=new b(1,1,1),lr=new b,oa=new b,$n=new b,yu=new Ne,vu=new Cn;class Ir{constructor(e=0,t=0,n=0,i=Ir.DefaultOrder){this._x=e,this._y=t,this._z=n,this._order=i}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,n,i=this._order){return this._x=e,this._y=t,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t=this._order,n=!0){const i=e.elements,r=i[0],o=i[4],a=i[8],l=i[1],c=i[5],u=i[9],h=i[2],f=i[6],d=i[10];switch(t){case"XYZ":this._y=Math.asin(An(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-u,d),this._z=Math.atan2(-o,r)):(this._x=Math.atan2(f,c),this._z=0);break;case"YXZ":this._x=Math.asin(-An(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(a,d),this._z=Math.atan2(l,c)):(this._y=Math.atan2(-h,r),this._z=0);break;case"ZXY":this._x=Math.asin(An(f,-1,1)),Math.abs(f)<.9999999?(this._y=Math.atan2(-h,d),this._z=Math.atan2(-o,c)):(this._y=0,this._z=Math.atan2(l,r));break;case"ZYX":this._y=Math.asin(-An(h,-1,1)),Math.abs(h)<.9999999?(this._x=Math.atan2(f,d),this._z=Math.atan2(l,r)):(this._x=0,this._z=Math.atan2(-o,c));break;case"YZX":this._z=Math.asin(An(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(-u,c),this._y=Math.atan2(-h,r)):(this._x=0,this._y=Math.atan2(a,d));break;case"XZY":this._z=Math.asin(-An(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(f,c),this._y=Math.atan2(a,r)):(this._x=Math.atan2(-u,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,n===!0&&this._onChangeCallback(),this}setFromQuaternion(e,t,n){return yu.makeRotationFromQuaternion(e),this.setFromRotationMatrix(yu,t,n)}setFromVector3(e,t=this._order){return this.set(e.x,e.y,e.z,t)}reorder(e){return vu.setFromEuler(this),this.setFromQuaternion(vu,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],e[3]!==void 0&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}toVector3(e){return e?e.set(this._x,this._y,this._z):new b(this._x,this._y,this._z)}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}}Ir.prototype.isEuler=!0,Ir.DefaultOrder="XYZ",Ir.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];class aa{constructor(){this.mask=1}set(e){this.mask=(1<<e|0)>>>0}enable(e){this.mask|=1<<e|0}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e|0}disable(e){this.mask&=~(1<<e|0)}disableAll(){this.mask=0}test(e){return(this.mask&e.mask)!==0}isEnabled(e){return(this.mask&(1<<e|0))!==0}}let Vd=0;const xu=new b,gs=new Cn,Hi=new Ne,la=new b,lo=new b,Wd=new b,qd=new Cn,_u=new b(1,0,0),bu=new b(0,1,0),Mu=new b(0,0,1),Xd={type:"added"},wu={type:"removed"};class _t extends nr{constructor(){super(),Object.defineProperty(this,"id",{value:Vd++}),this.uuid=jn(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=_t.DefaultUp.clone();const e=new b,t=new Ir,n=new Cn,i=new b(1,1,1);function r(){n.setFromEuler(t,!1)}function o(){t.setFromQuaternion(n,void 0,!1)}t._onChange(r),n._onChange(o),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:t},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:i},modelViewMatrix:{value:new Ne},normalMatrix:{value:new vn}}),this.matrix=new Ne,this.matrixWorld=new Ne,this.matrixAutoUpdate=_t.DefaultMatrixAutoUpdate,this.matrixWorldNeedsUpdate=!1,this.layers=new aa,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,t){this.quaternion.setFromAxisAngle(e,t)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,t){return gs.setFromAxisAngle(e,t),this.quaternion.multiply(gs),this}rotateOnWorldAxis(e,t){return gs.setFromAxisAngle(e,t),this.quaternion.premultiply(gs),this}rotateX(e){return this.rotateOnAxis(_u,e)}rotateY(e){return this.rotateOnAxis(bu,e)}rotateZ(e){return this.rotateOnAxis(Mu,e)}translateOnAxis(e,t){return xu.copy(e).applyQuaternion(this.quaternion),this.position.add(xu.multiplyScalar(t)),this}translateX(e){return this.translateOnAxis(_u,e)}translateY(e){return this.translateOnAxis(bu,e)}translateZ(e){return this.translateOnAxis(Mu,e)}localToWorld(e){return e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return e.applyMatrix4(Hi.copy(this.matrixWorld).invert())}lookAt(e,t,n){e.isVector3?la.copy(e):la.set(e,t,n);const i=this.parent;this.updateWorldMatrix(!0,!1),lo.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?Hi.lookAt(lo,la,this.up):Hi.lookAt(la,lo,this.up),this.quaternion.setFromRotationMatrix(Hi),i&&(Hi.extractRotation(i.matrixWorld),gs.setFromRotationMatrix(Hi),this.quaternion.premultiply(gs.invert()))}add(e){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return e===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",e),this):(e&&e.isObject3D?(e.parent!==null&&e.parent.remove(e),e.parent=this,this.children.push(e),e.dispatchEvent(Xd)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",e),this)}remove(e){if(arguments.length>1){for(let n=0;n<arguments.length;n++)this.remove(arguments[n]);return this}const t=this.children.indexOf(e);return t!==-1&&(e.parent=null,this.children.splice(t,1),e.dispatchEvent(wu)),this}removeFromParent(){const e=this.parent;return e!==null&&e.remove(this),this}clear(){for(let e=0;e<this.children.length;e++){const t=this.children[e];t.parent=null,t.dispatchEvent(wu)}return this.children.length=0,this}attach(e){return this.updateWorldMatrix(!0,!1),Hi.copy(this.matrixWorld).invert(),e.parent!==null&&(e.parent.updateWorldMatrix(!0,!1),Hi.multiply(e.parent.matrixWorld)),e.applyMatrix4(Hi),this.add(e),e.updateWorldMatrix(!1,!0),this}getObjectById(e){return this.getObjectByProperty("id",e)}getObjectByName(e){return this.getObjectByProperty("name",e)}getObjectByProperty(e,t){if(this[e]===t)return this;for(let n=0,i=this.children.length;n<i;n++){const o=this.children[n].getObjectByProperty(e,t);if(o!==void 0)return o}}getWorldPosition(e){return this.updateWorldMatrix(!0,!1),e.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(lo,e,Wd),e}getWorldScale(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(lo,qd,e),e}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const t=this.matrixWorld.elements;return e.set(t[8],t[9],t[10]).normalize()}raycast(){}traverse(e){e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverse(e)}traverseVisible(e){if(this.visible===!1)return;e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverseVisible(e)}traverseAncestors(e){const t=this.parent;t!==null&&(e(t),t.traverseAncestors(e))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,e=!0);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].updateMatrixWorld(e)}updateWorldMatrix(e,t){const n=this.parent;if(e===!0&&n!==null&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),t===!0){const i=this.children;for(let r=0,o=i.length;r<o;r++)i[r].updateWorldMatrix(!1,!0)}}toJSON(e){const t=e===void 0||typeof e=="string",n={};t&&(e={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{}},n.metadata={version:4.5,type:"Object",generator:"Object3D.toJSON"});const i={};i.uuid=this.uuid,i.type=this.type,this.name!==""&&(i.name=this.name),this.castShadow===!0&&(i.castShadow=!0),this.receiveShadow===!0&&(i.receiveShadow=!0),this.visible===!1&&(i.visible=!1),this.frustumCulled===!1&&(i.frustumCulled=!1),this.renderOrder!==0&&(i.renderOrder=this.renderOrder),JSON.stringify(this.userData)!=="{}"&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),this.matrixAutoUpdate===!1&&(i.matrixAutoUpdate=!1),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON(),this.instanceColor!==null&&(i.instanceColor=this.instanceColor.toJSON()));function r(a,l){return a[l.uuid]===void 0&&(a[l.uuid]=l.toJSON(e)),l.uuid}if(this.isScene)this.background&&(this.background.isColor?i.background=this.background.toJSON():this.background.isTexture&&(i.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&(i.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){i.geometry=r(e.geometries,this.geometry);const a=this.geometry.parameters;if(a!==void 0&&a.shapes!==void 0){const l=a.shapes;if(Array.isArray(l))for(let c=0,u=l.length;c<u;c++){const h=l[c];r(e.shapes,h)}else r(e.shapes,l)}}if(this.isSkinnedMesh&&(i.bindMode=this.bindMode,i.bindMatrix=this.bindMatrix.toArray(),this.skeleton!==void 0&&(r(e.skeletons,this.skeleton),i.skeleton=this.skeleton.uuid)),this.material!==void 0)if(Array.isArray(this.material)){const a=[];for(let l=0,c=this.material.length;l<c;l++)a.push(r(e.materials,this.material[l]));i.material=a}else i.material=r(e.materials,this.material);if(this.children.length>0){i.children=[];for(let a=0;a<this.children.length;a++)i.children.push(this.children[a].toJSON(e).object)}if(this.animations.length>0){i.animations=[];for(let a=0;a<this.animations.length;a++){const l=this.animations[a];i.animations.push(r(e.animations,l))}}if(t){const a=o(e.geometries),l=o(e.materials),c=o(e.textures),u=o(e.images),h=o(e.shapes),f=o(e.skeletons),d=o(e.animations);a.length>0&&(n.geometries=a),l.length>0&&(n.materials=l),c.length>0&&(n.textures=c),u.length>0&&(n.images=u),h.length>0&&(n.shapes=h),f.length>0&&(n.skeletons=f),d.length>0&&(n.animations=d)}return n.object=i,n;function o(a){const l=[];for(const c in a){const u=a[c];delete u.metadata,l.push(u)}return l}}clone(e){return new this.constructor().copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.userData=JSON.parse(JSON.stringify(e.userData)),t===!0)for(let n=0;n<e.children.length;n++){const i=e.children[n];this.add(i.clone())}return this}}_t.DefaultUp=new b(0,1,0),_t.DefaultMatrixAutoUpdate=!0,_t.prototype.isObject3D=!0;const di=new b,ki=new b,Pl=new b,Vi=new b,ys=new b,vs=new b,Su=new b,Dl=new b,Il=new b,Fl=new b;class cn{constructor(e=new b,t=new b,n=new b){this.a=e,this.b=t,this.c=n}static getNormal(e,t,n,i){i.subVectors(n,t),di.subVectors(e,t),i.cross(di);const r=i.lengthSq();return r>0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(e,t,n,i,r){di.subVectors(i,t),ki.subVectors(n,t),Pl.subVectors(e,t);const o=di.dot(di),a=di.dot(ki),l=di.dot(Pl),c=ki.dot(ki),u=ki.dot(Pl),h=o*c-a*a;if(h===0)return r.set(-2,-1,-1);const f=1/h,d=(c*l-a*u)*f,m=(o*u-a*l)*f;return r.set(1-d-m,m,d)}static containsPoint(e,t,n,i){return this.getBarycoord(e,t,n,i,Vi),Vi.x>=0&&Vi.y>=0&&Vi.x+Vi.y<=1}static getUV(e,t,n,i,r,o,a,l){return this.getBarycoord(e,t,n,i,Vi),l.set(0,0),l.addScaledVector(r,Vi.x),l.addScaledVector(o,Vi.y),l.addScaledVector(a,Vi.z),l}static isFrontFacing(e,t,n,i){return di.subVectors(n,t),ki.subVectors(e,t),di.cross(ki).dot(i)<0}set(e,t,n){return this.a.copy(e),this.b.copy(t),this.c.copy(n),this}setFromPointsAndIndices(e,t,n,i){return this.a.copy(e[t]),this.b.copy(e[n]),this.c.copy(e[i]),this}setFromAttributeAndIndices(e,t,n,i){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,n),this.c.fromBufferAttribute(e,i),this}clone(){return new this.constructor().copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return di.subVectors(this.c,this.b),ki.subVectors(this.a,this.b),di.cross(ki).length()*.5}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(.3333333333333333)}getNormal(e){return cn.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return cn.getBarycoord(e,this.a,this.b,this.c,t)}getUV(e,t,n,i,r){return cn.getUV(e,this.a,this.b,this.c,t,n,i,r)}containsPoint(e){return cn.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return cn.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){const n=this.a,i=this.b,r=this.c;let o,a;ys.subVectors(i,n),vs.subVectors(r,n),Dl.subVectors(e,n);const l=ys.dot(Dl),c=vs.dot(Dl);if(l<=0&&c<=0)return t.copy(n);Il.subVectors(e,i);const u=ys.dot(Il),h=vs.dot(Il);if(u>=0&&h<=u)return t.copy(i);const f=l*h-u*c;if(f<=0&&l>=0&&u<=0)return o=l/(l-u),t.copy(n).addScaledVector(ys,o);Fl.subVectors(e,r);const d=ys.dot(Fl),m=vs.dot(Fl);if(m>=0&&d<=m)return t.copy(r);const y=d*c-l*m;if(y<=0&&c>=0&&m<=0)return a=c/(c-m),t.copy(n).addScaledVector(vs,a);const x=u*m-d*h;if(x<=0&&h-u>=0&&d-m>=0)return Su.subVectors(r,i),a=(h-u)/(h-u+(d-m)),t.copy(i).addScaledVector(Su,a);const g=1/(x+y+f);return o=y*g,a=f*g,t.copy(n).addScaledVector(ys,o).addScaledVector(vs,a)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}let Zd=0;class bn extends nr{constructor(){super(),Object.defineProperty(this,"id",{value:Zd++}),this.uuid=jn(),this.name="",this.type="Material",this.fog=!0,this.blending=Ft,this.side=K,this.vertexColors=!1,this.opacity=1,this.format=nn,this.transparent=!1,this.blendSrc=ae,this.blendDst=ie,this.blendEquation=Pt,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=xi,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=cu,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=$o,this.stencilZFail=$o,this.stencilZPass=$o,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBuild(){}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(e!==void 0)for(const t in e){const n=e[t];if(n===void 0){console.warn("THREE.Material: '"+t+"' parameter is undefined.");continue}if(t==="shading"){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=n===Qe;continue}const i=this[t];if(i===void 0){console.warn("THREE."+this.type+": '"+t+"' is not a property of this material.");continue}i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[t]=n}}toJSON(e){const t=e===void 0||typeof e=="string";t&&(e={textures:{},images:{}});const n={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};n.uuid=this.uuid,n.type=this.type,this.name!==""&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),this.roughness!==void 0&&(n.roughness=this.roughness),this.metalness!==void 0&&(n.metalness=this.metalness),this.sheen!==void 0&&(n.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(n.sheenColor=this.sheenColor.getHex()),this.sheenRoughness!==void 0&&(n.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&this.emissiveIntensity!==1&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),this.specularIntensity!==void 0&&(n.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(n.specularColor=this.specularColor.getHex()),this.shininess!==void 0&&(n.shininess=this.shininess),this.clearcoat!==void 0&&(n.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(e).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(e).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(e).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(e).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(e).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(n.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(e).uuid,this.combine!==void 0&&(n.combine=this.combine)),this.envMapIntensity!==void 0&&(n.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(n.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(e).uuid),this.transmission!==void 0&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(e).uuid),this.thickness!==void 0&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(e).uuid),this.attenuationDistance!==void 0&&(n.attenuationDistance=this.attenuationDistance),this.attenuationColor!==void 0&&(n.attenuationColor=this.attenuationColor.getHex()),this.size!==void 0&&(n.size=this.size),this.shadowSide!==null&&(n.shadowSide=this.shadowSide),this.sizeAttenuation!==void 0&&(n.sizeAttenuation=this.sizeAttenuation),this.blending!==Ft&&(n.blending=this.blending),this.side!==K&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),this.format!==nn&&(n.format=this.format),this.transparent===!0&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.colorWrite=this.colorWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,this.rotation&&this.rotation!==0&&(n.rotation=this.rotation),this.polygonOffset===!0&&(n.polygonOffset=!0),this.polygonOffsetFactor!==0&&(n.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth&&this.linewidth!==1&&(n.linewidth=this.linewidth),this.dashSize!==void 0&&(n.dashSize=this.dashSize),this.gapSize!==void 0&&(n.gapSize=this.gapSize),this.scale!==void 0&&(n.scale=this.scale),this.dithering===!0&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),this.alphaToCoverage===!0&&(n.alphaToCoverage=this.alphaToCoverage),this.premultipliedAlpha===!0&&(n.premultipliedAlpha=this.premultipliedAlpha),this.wireframe===!0&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(n.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(n.wireframeLinejoin=this.wireframeLinejoin),this.flatShading===!0&&(n.flatShading=this.flatShading),this.visible===!1&&(n.visible=!1),this.toneMapped===!1&&(n.toneMapped=!1),JSON.stringify(this.userData)!=="{}"&&(n.userData=this.userData);function i(r){const o=[];for(const a in r){const l=r[a];delete l.metadata,o.push(l)}return o}if(t){const r=i(e.textures),o=i(e.images);r.length>0&&(n.textures=r),o.length>0&&(n.images=o)}return n}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.fog=e.fog,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.format=e.format,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;const t=e.clippingPlanes;let n=null;if(t!==null){const i=t.length;n=new Array(i);for(let r=0;r!==i;++r)n[r]=t[r].clone()}return this.clippingPlanes=n,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){e===!0&&this.version++}}bn.prototype.isMaterial=!0;const Tu={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},pi={h:0,s:0,l:0},ca={h:0,s:0,l:0};function Bl(s,e,t){return t<0&&(t+=1),t>1&&(t-=1),t<.16666666666666666?s+(e-s)*6*t:t<.5?e:t<.6666666666666666?s+(e-s)*6*(.6666666666666666-t):s}function zl(s){return s<.04045?s*.0773993808:Math.pow(s*.9478672986+.0521327014,2.4)}function Nl(s){return s<.0031308?s*12.92:1.055*Math.pow(s,.41666)-.055}class Me{constructor(e,t,n){return t===void 0&&n===void 0?this.set(e):this.setRGB(e,t,n)}set(e){return e&&e.isColor?this.copy(e):typeof e=="number"?this.setHex(e):typeof e=="string"&&this.setStyle(e),this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(e&255)/255,this}setRGB(e,t,n){return this.r=e,this.g=t,this.b=n,this}setHSL(e,t,n){if(e=bl(e,1),t=An(t,0,1),n=An(n,0,1),t===0)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+t):n+t-n*t,r=2*n-i;this.r=Bl(r,i,e+.3333333333333333),this.g=Bl(r,i,e),this.b=Bl(r,i,e-.3333333333333333)}return this}setStyle(e){function t(i){i!==void 0&&parseFloat(i)<1&&console.warn("THREE.Color: Alpha component of "+e+" will be ignored.")}let n;if(n=/^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(e)){let i;const r=n[1],o=n[2];switch(r){case"rgb":case"rgba":if(i=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return this.r=Math.min(255,parseInt(i[1],10))/255,this.g=Math.min(255,parseInt(i[2],10))/255,this.b=Math.min(255,parseInt(i[3],10))/255,t(i[4]),this;if(i=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return this.r=Math.min(100,parseInt(i[1],10))/100,this.g=Math.min(100,parseInt(i[2],10))/100,this.b=Math.min(100,parseInt(i[3],10))/100,t(i[4]),this;break;case"hsl":case"hsla":if(i=/^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o)){const a=parseFloat(i[1])/360,l=parseInt(i[2],10)/100,c=parseInt(i[3],10)/100;return t(i[4]),this.setHSL(a,l,c)}break}}else if(n=/^\#([A-Fa-f\d]+)$/.exec(e)){const i=n[1],r=i.length;if(r===3)return this.r=parseInt(i.charAt(0)+i.charAt(0),16)/255,this.g=parseInt(i.charAt(1)+i.charAt(1),16)/255,this.b=parseInt(i.charAt(2)+i.charAt(2),16)/255,this;if(r===6)return this.r=parseInt(i.charAt(0)+i.charAt(1),16)/255,this.g=parseInt(i.charAt(2)+i.charAt(3),16)/255,this.b=parseInt(i.charAt(4)+i.charAt(5),16)/255,this}return e&&e.length>0?this.setColorName(e):this}setColorName(e){const t=Tu[e.toLowerCase()];return t!==void 0?this.setHex(t):console.warn("THREE.Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=zl(e.r),this.g=zl(e.g),this.b=zl(e.b),this}copyLinearToSRGB(e){return this.r=Nl(e.r),this.g=Nl(e.g),this.b=Nl(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(){return this.r*255<<16^this.g*255<<8^this.b*255<<0}getHexString(){return("000000"+this.getHex().toString(16)).slice(-6)}getHSL(e){const t=this.r,n=this.g,i=this.b,r=Math.max(t,n,i),o=Math.min(t,n,i);let a,l;const c=(o+r)/2;if(o===r)a=0,l=0;else{const u=r-o;switch(l=c<=.5?u/(r+o):u/(2-r-o),r){case t:a=(n-i)/u+(n<i?6:0);break;case n:a=(i-t)/u+2;break;case i:a=(t-n)/u+4;break}a/=6}return e.h=a,e.s=l,e.l=c,e}getStyle(){return"rgb("+(this.r*255|0)+","+(this.g*255|0)+","+(this.b*255|0)+")"}offsetHSL(e,t,n){return this.getHSL(pi),pi.h+=e,pi.s+=t,pi.l+=n,this.setHSL(pi.h,pi.s,pi.l),this}add(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addColors(e,t){return this.r=e.r+t.r,this.g=e.g+t.g,this.b=e.b+t.b,this}addScalar(e){return this.r+=e,this.g+=e,this.b+=e,this}sub(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this}multiply(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyScalar(e){return this.r*=e,this.g*=e,this.b*=e,this}lerp(e,t){return this.r+=(e.r-this.r)*t,this.g+=(e.g-this.g)*t,this.b+=(e.b-this.b)*t,this}lerpColors(e,t,n){return this.r=e.r+(t.r-e.r)*n,this.g=e.g+(t.g-e.g)*n,this.b=e.b+(t.b-e.b)*n,this}lerpHSL(e,t){this.getHSL(pi),e.getHSL(ca);const n=so(pi.h,ca.h,t),i=so(pi.s,ca.s,t),r=so(pi.l,ca.l,t);return this.setHSL(n,i,r),this}equals(e){return e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,t=0){return this.r=e[t],this.g=e[t+1],this.b=e[t+2],this}toArray(e=[],t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,e}fromBufferAttribute(e,t){return this.r=e.getX(t),this.g=e.getY(t),this.b=e.getZ(t),e.normalized===!0&&(this.r/=255,this.g/=255,this.b/=255),this}toJSON(){return this.getHex()}}Me.NAMES=Tu,Me.prototype.isColor=!0,Me.prototype.r=1,Me.prototype.g=1,Me.prototype.b=1;class Wi extends bn{constructor(e){super(),this.type="MeshBasicMaterial",this.color=new Me(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=Ln,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this}}Wi.prototype.isMeshBasicMaterial=!0;const Zt=new b,ua=new ee;class Tt{constructor(e,t,n){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.name="",this.array=e,this.itemSize=t,this.count=e!==void 0?e.length/t:0,this.normalized=n===!0,this.usage=ls,this.updateRange={offset:0,count:-1},this.version=0}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this}copyAt(e,t,n){e*=this.itemSize,n*=t.itemSize;for(let i=0,r=this.itemSize;i<r;i++)this.array[e+i]=t.array[n+i];return this}copyArray(e){return this.array.set(e),this}copyColorsArray(e){const t=this.array;let n=0;for(let i=0,r=e.length;i<r;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined",i),o=new Me),t[n++]=o.r,t[n++]=o.g,t[n++]=o.b}return this}copyVector2sArray(e){const t=this.array;let n=0;for(let i=0,r=e.length;i<r;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined",i),o=new ee),t[n++]=o.x,t[n++]=o.y}return this}copyVector3sArray(e){const t=this.array;let n=0;for(let i=0,r=e.length;i<r;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined",i),o=new b),t[n++]=o.x,t[n++]=o.y,t[n++]=o.z}return this}copyVector4sArray(e){const t=this.array;let n=0;for(let i=0,r=e.length;i<r;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined",i),o=new zt),t[n++]=o.x,t[n++]=o.y,t[n++]=o.z,t[n++]=o.w}return this}applyMatrix3(e){if(this.itemSize===2)for(let t=0,n=this.count;t<n;t++)ua.fromBufferAttribute(this,t),ua.applyMatrix3(e),this.setXY(t,ua.x,ua.y);else if(this.itemSize===3)for(let t=0,n=this.count;t<n;t++)Zt.fromBufferAttribute(this,t),Zt.applyMatrix3(e),this.setXYZ(t,Zt.x,Zt.y,Zt.z);return this}applyMatrix4(e){for(let t=0,n=this.count;t<n;t++)Zt.x=this.getX(t),Zt.y=this.getY(t),Zt.z=this.getZ(t),Zt.applyMatrix4(e),this.setXYZ(t,Zt.x,Zt.y,Zt.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)Zt.x=this.getX(t),Zt.y=this.getY(t),Zt.z=this.getZ(t),Zt.applyNormalMatrix(e),this.setXYZ(t,Zt.x,Zt.y,Zt.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)Zt.x=this.getX(t),Zt.y=this.getY(t),Zt.z=this.getZ(t),Zt.transformDirection(e),this.setXYZ(t,Zt.x,Zt.y,Zt.z);return this}set(e,t=0){return this.array.set(e,t),this}getX(e){return this.array[e*this.itemSize]}setX(e,t){return this.array[e*this.itemSize]=t,this}getY(e){return this.array[e*this.itemSize+1]}setY(e,t){return this.array[e*this.itemSize+1]=t,this}getZ(e){return this.array[e*this.itemSize+2]}setZ(e,t){return this.array[e*this.itemSize+2]=t,this}getW(e){return this.array[e*this.itemSize+3]}setW(e,t){return this.array[e*this.itemSize+3]=t,this}setXY(e,t,n){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=n,this}setXYZ(e,t,n,i){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this}setXYZW(e,t,n,i,r){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this.array[e+3]=r,this}onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.prototype.slice.call(this.array),normalized:this.normalized};return this.name!==""&&(e.name=this.name),this.usage!==ls&&(e.usage=this.usage),(this.updateRange.offset!==0||this.updateRange.count!==-1)&&(e.updateRange=this.updateRange),e}}Tt.prototype.isBufferAttribute=!0;class Eu extends Tt{constructor(e,t,n){super(new Int8Array(e),t,n)}}class Au extends Tt{constructor(e,t,n){super(new Uint8Array(e),t,n)}}class Cu extends Tt{constructor(e,t,n){super(new Uint8ClampedArray(e),t,n)}}class Lu extends Tt{constructor(e,t,n){super(new Int16Array(e),t,n)}}class ha extends Tt{constructor(e,t,n){super(new Uint16Array(e),t,n)}}class Ru extends Tt{constructor(e,t,n){super(new Int32Array(e),t,n)}}class fa extends Tt{constructor(e,t,n){super(new Uint32Array(e),t,n)}}class Pu extends Tt{constructor(e,t,n){super(new Uint16Array(e),t,n)}}Pu.prototype.isFloat16BufferAttribute=!0;class Fe extends Tt{constructor(e,t,n){super(new Float32Array(e),t,n)}}class Du extends Tt{constructor(e,t,n){super(new Float64Array(e),t,n)}}let jd=0;const li=new Ne,Ol=new _t,xs=new b,Qn=new Jn,co=new Jn,Mn=new b;class Je extends nr{constructor(){super(),Object.defineProperty(this,"id",{value:jd++}),this.uuid=jn(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(du(e)>65535?fa:ha)(e,1):this.index=e,this}getAttribute(e){return this.attributes[e]}setAttribute(e,t){return this.attributes[e]=t,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return this.attributes[e]!==void 0}addGroup(e,t,n=0){this.groups.push({start:e,count:t,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(e,t){this.drawRange.start=e,this.drawRange.count=t}applyMatrix4(e){const t=this.attributes.position;t!==void 0&&(t.applyMatrix4(e),t.needsUpdate=!0);const n=this.attributes.normal;if(n!==void 0){const r=new vn().getNormalMatrix(e);n.applyNormalMatrix(r),n.needsUpdate=!0}const i=this.attributes.tangent;return i!==void 0&&(i.transformDirection(e),i.needsUpdate=!0),this.boundingBox!==null&&this.computeBoundingBox(),this.boundingSphere!==null&&this.computeBoundingSphere(),this}applyQuaternion(e){return li.makeRotationFromQuaternion(e),this.applyMatrix4(li),this}rotateX(e){return li.makeRotationX(e),this.applyMatrix4(li),this}rotateY(e){return li.makeRotationY(e),this.applyMatrix4(li),this}rotateZ(e){return li.makeRotationZ(e),this.applyMatrix4(li),this}translate(e,t,n){return li.makeTranslation(e,t,n),this.applyMatrix4(li),this}scale(e,t,n){return li.makeScale(e,t,n),this.applyMatrix4(li),this}lookAt(e){return Ol.lookAt(e),Ol.updateMatrix(),this.applyMatrix4(Ol.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(xs).negate(),this.translate(xs.x,xs.y,xs.z),this}setFromPoints(e){const t=[];for(let n=0,i=e.length;n<i;n++){const r=e[n];t.push(r.x,r.y,r.z||0)}return this.setAttribute("position",new Fe(t,3)),this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new Jn);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".',this),this.boundingBox.set(new b(-1/0,-1/0,-1/0),new b(1/0,1/0,1/0));return}if(e!==void 0){if(this.boundingBox.setFromBufferAttribute(e),t)for(let n=0,i=t.length;n<i;n++){const r=t[n];Qn.setFromBufferAttribute(r),this.morphTargetsRelative?(Mn.addVectors(this.boundingBox.min,Qn.min),this.boundingBox.expandByPoint(Mn),Mn.addVectors(this.boundingBox.max,Qn.max),this.boundingBox.expandByPoint(Mn)):(this.boundingBox.expandByPoint(Qn.min),this.boundingBox.expandByPoint(Qn.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){this.boundingSphere===null&&(this.boundingSphere=new sr);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".',this),this.boundingSphere.set(new b,1/0);return}if(e){const n=this.boundingSphere.center;if(Qn.setFromBufferAttribute(e),t)for(let r=0,o=t.length;r<o;r++){const a=t[r];co.setFromBufferAttribute(a),this.morphTargetsRelative?(Mn.addVectors(Qn.min,co.min),Qn.expandByPoint(Mn),Mn.addVectors(Qn.max,co.max),Qn.expandByPoint(Mn)):(Qn.expandByPoint(co.min),Qn.expandByPoint(co.max))}Qn.getCenter(n);let i=0;for(let r=0,o=e.count;r<o;r++)Mn.fromBufferAttribute(e,r),i=Math.max(i,n.distanceToSquared(Mn));if(t)for(let r=0,o=t.length;r<o;r++){const a=t[r],l=this.morphTargetsRelative;for(let c=0,u=a.count;c<u;c++)Mn.fromBufferAttribute(a,c),l&&(xs.fromBufferAttribute(e,c),Mn.add(xs)),i=Math.max(i,n.distanceToSquared(Mn))}this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){const e=this.index,t=this.attributes;if(e===null||t.position===void 0||t.normal===void 0||t.uv===void 0){console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");return}const n=e.array,i=t.position.array,r=t.normal.array,o=t.uv.array,a=i.length/3;t.tangent===void 0&&this.setAttribute("tangent",new Tt(new Float32Array(4*a),4));const l=t.tangent.array,c=[],u=[];for(let V=0;V<a;V++)c[V]=new b,u[V]=new b;const h=new b,f=new b,d=new b,m=new ee,y=new ee,x=new ee,g=new b,p=new b;function _(V,z,S){h.fromArray(i,V*3),f.fromArray(i,z*3),d.fromArray(i,S*3),m.fromArray(o,V*2),y.fromArray(o,z*2),x.fromArray(o,S*2),f.sub(h),d.sub(h),y.sub(m),x.sub(m);const C=1/(y.x*x.y-x.x*y.y);!isFinite(C)||(g.copy(f).multiplyScalar(x.y).addScaledVector(d,-y.y).multiplyScalar(C),p.copy(d).multiplyScalar(y.x).addScaledVector(f,-x.x).multiplyScalar(C),c[V].add(g),c[z].add(g),c[S].add(g),u[V].add(p),u[z].add(p),u[S].add(p))}let v=this.groups;v.length===0&&(v=[{start:0,count:n.length}]);for(let V=0,z=v.length;V<z;++V){const S=v[V],C=S.start,U=S.count;for(let q=C,G=C+U;q<G;q+=3)_(n[q+0],n[q+1],n[q+2])}const M=new b,R=new b,D=new b,N=new b;function j(V){D.fromArray(r,V*3),N.copy(D);const z=c[V];M.copy(z),M.sub(D.multiplyScalar(D.dot(z))).normalize(),R.crossVectors(N,z);const C=R.dot(u[V])<0?-1:1;l[V*4]=M.x,l[V*4+1]=M.y,l[V*4+2]=M.z,l[V*4+3]=C}for(let V=0,z=v.length;V<z;++V){const S=v[V],C=S.start,U=S.count;for(let q=C,G=C+U;q<G;q+=3)j(n[q+0]),j(n[q+1]),j(n[q+2])}}computeVertexNormals(){const e=this.index,t=this.getAttribute("position");if(t!==void 0){let n=this.getAttribute("normal");if(n===void 0)n=new Tt(new Float32Array(t.count*3),3),this.setAttribute("normal",n);else for(let f=0,d=n.count;f<d;f++)n.setXYZ(f,0,0,0);const i=new b,r=new b,o=new b,a=new b,l=new b,c=new b,u=new b,h=new b;if(e)for(let f=0,d=e.count;f<d;f+=3){const m=e.getX(f+0),y=e.getX(f+1),x=e.getX(f+2);i.fromBufferAttribute(t,m),r.fromBufferAttribute(t,y),o.fromBufferAttribute(t,x),u.subVectors(o,r),h.subVectors(i,r),u.cross(h),a.fromBufferAttribute(n,m),l.fromBufferAttribute(n,y),c.fromBufferAttribute(n,x),a.add(u),l.add(u),c.add(u),n.setXYZ(m,a.x,a.y,a.z),n.setXYZ(y,l.x,l.y,l.z),n.setXYZ(x,c.x,c.y,c.z)}else for(let f=0,d=t.count;f<d;f+=3)i.fromBufferAttribute(t,f+0),r.fromBufferAttribute(t,f+1),o.fromBufferAttribute(t,f+2),u.subVectors(o,r),h.subVectors(i,r),u.cross(h),n.setXYZ(f+0,u.x,u.y,u.z),n.setXYZ(f+1,u.x,u.y,u.z),n.setXYZ(f+2,u.x,u.y,u.z);this.normalizeNormals(),n.needsUpdate=!0}}merge(e,t){if(!(e&&e.isBufferGeometry)){console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",e);return}t===void 0&&(t=0,console.warn("THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge."));const n=this.attributes;for(const i in n){if(e.attributes[i]===void 0)continue;const o=n[i].array,a=e.attributes[i],l=a.array,c=a.itemSize*t,u=Math.min(l.length,o.length-c);for(let h=0,f=c;h<u;h++,f++)o[f]=l[h]}return this}normalizeNormals(){const e=this.attributes.normal;for(let t=0,n=e.count;t<n;t++)Mn.fromBufferAttribute(e,t),Mn.normalize(),e.setXYZ(t,Mn.x,Mn.y,Mn.z)}toNonIndexed(){function e(a,l){const c=a.array,u=a.itemSize,h=a.normalized,f=new c.constructor(l.length*u);let d=0,m=0;for(let y=0,x=l.length;y<x;y++){a.isInterleavedBufferAttribute?d=l[y]*a.data.stride+a.offset:d=l[y]*u;for(let g=0;g<u;g++)f[m++]=c[d++]}return new Tt(f,u,h)}if(this.index===null)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const t=new Je,n=this.index.array,i=this.attributes;for(const a in i){const l=i[a],c=e(l,n);t.setAttribute(a,c)}const r=this.morphAttributes;for(const a in r){const l=[],c=r[a];for(let u=0,h=c.length;u<h;u++){const f=c[u],d=e(f,n);l.push(d)}t.morphAttributes[a]=l}t.morphTargetsRelative=this.morphTargetsRelative;const o=this.groups;for(let a=0,l=o.length;a<l;a++){const c=o[a];t.addGroup(c.start,c.count,c.materialIndex)}return t}toJSON(){const e={metadata:{version:4.5,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,this.name!==""&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),this.parameters!==void 0){const l=this.parameters;for(const c in l)l[c]!==void 0&&(e[c]=l[c]);return e}e.data={attributes:{}};const t=this.index;t!==null&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});const n=this.attributes;for(const l in n){const c=n[l];e.data.attributes[l]=c.toJSON(e.data)}const i={};let r=!1;for(const l in this.morphAttributes){const c=this.morphAttributes[l],u=[];for(let h=0,f=c.length;h<f;h++){const d=c[h];u.push(d.toJSON(e.data))}u.length>0&&(i[l]=u,r=!0)}r&&(e.data.morphAttributes=i,e.data.morphTargetsRelative=this.morphTargetsRelative);const o=this.groups;o.length>0&&(e.data.groups=JSON.parse(JSON.stringify(o)));const a=this.boundingSphere;return a!==null&&(e.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const t={};this.name=e.name;const n=e.index;n!==null&&this.setIndex(n.clone(t));const i=e.attributes;for(const c in i){const u=i[c];this.setAttribute(c,u.clone(t))}const r=e.morphAttributes;for(const c in r){const u=[],h=r[c];for(let f=0,d=h.length;f<d;f++)u.push(h[f].clone(t));this.morphAttributes[c]=u}this.morphTargetsRelative=e.morphTargetsRelative;const o=e.groups;for(let c=0,u=o.length;c<u;c++){const h=o[c];this.addGroup(h.start,h.count,h.materialIndex)}const a=e.boundingBox;a!==null&&(this.boundingBox=a.clone());const l=e.boundingSphere;return l!==null&&(this.boundingSphere=l.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,e.parameters!==void 0&&(this.parameters=Object.assign({},e.parameters)),this}dispose(){this.dispatchEvent({type:"dispose"})}}Je.prototype.isBufferGeometry=!0;const Iu=new Ne,_s=new ar,Ul=new sr,cr=new b,ur=new b,hr=new b,Gl=new b,Hl=new b,kl=new b,da=new b,pa=new b,ma=new b,ga=new ee,ya=new ee,va=new ee,Vl=new b,xa=new b;class pn extends _t{constructor(e=new Je,t=new Wi){super(),this.type="Mesh",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e){return super.copy(e),e.morphTargetInfluences!==void 0&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),e.morphTargetDictionary!==void 0&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=e.material,this.geometry=e.geometry,this}updateMorphTargets(){const e=this.geometry;if(e.isBufferGeometry){const t=e.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,o=i.length;r<o;r++){const a=i[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=r}}}}else{const t=e.morphTargets;t!==void 0&&t.length>0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}raycast(e,t){const n=this.geometry,i=this.material,r=this.matrixWorld;if(i===void 0||(n.boundingSphere===null&&n.computeBoundingSphere(),Ul.copy(n.boundingSphere),Ul.applyMatrix4(r),e.ray.intersectsSphere(Ul)===!1)||(Iu.copy(r).invert(),_s.copy(e.ray).applyMatrix4(Iu),n.boundingBox!==null&&_s.intersectsBox(n.boundingBox)===!1))return;let o;if(n.isBufferGeometry){const a=n.index,l=n.attributes.position,c=n.morphAttributes.position,u=n.morphTargetsRelative,h=n.attributes.uv,f=n.attributes.uv2,d=n.groups,m=n.drawRange;if(a!==null)if(Array.isArray(i))for(let y=0,x=d.length;y<x;y++){const g=d[y],p=i[g.materialIndex],_=Math.max(g.start,m.start),v=Math.min(a.count,Math.min(g.start+g.count,m.start+m.count));for(let M=_,R=v;M<R;M+=3){const D=a.getX(M),N=a.getX(M+1),j=a.getX(M+2);o=_a(this,p,e,_s,l,c,u,h,f,D,N,j),o&&(o.faceIndex=Math.floor(M/3),o.face.materialIndex=g.materialIndex,t.push(o))}}else{const y=Math.max(0,m.start),x=Math.min(a.count,m.start+m.count);for(let g=y,p=x;g<p;g+=3){const _=a.getX(g),v=a.getX(g+1),M=a.getX(g+2);o=_a(this,i,e,_s,l,c,u,h,f,_,v,M),o&&(o.faceIndex=Math.floor(g/3),t.push(o))}}else if(l!==void 0)if(Array.isArray(i))for(let y=0,x=d.length;y<x;y++){const g=d[y],p=i[g.materialIndex],_=Math.max(g.start,m.start),v=Math.min(l.count,Math.min(g.start+g.count,m.start+m.count));for(let M=_,R=v;M<R;M+=3){const D=M,N=M+1,j=M+2;o=_a(this,p,e,_s,l,c,u,h,f,D,N,j),o&&(o.faceIndex=Math.floor(M/3),o.face.materialIndex=g.materialIndex,t.push(o))}}else{const y=Math.max(0,m.start),x=Math.min(l.count,m.start+m.count);for(let g=y,p=x;g<p;g+=3){const _=g,v=g+1,M=g+2;o=_a(this,i,e,_s,l,c,u,h,f,_,v,M),o&&(o.faceIndex=Math.floor(g/3),t.push(o))}}}else n.isGeometry&&console.error("THREE.Mesh.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}pn.prototype.isMesh=!0;function Yd(s,e,t,n,i,r,o,a){let l;if(e.side===pt?l=n.intersectTriangle(o,r,i,!0,a):l=n.intersectTriangle(i,r,o,e.side!==It,a),l===null)return null;xa.copy(a),xa.applyMatrix4(s.matrixWorld);const c=t.ray.origin.distanceTo(xa);return c<t.near||c>t.far?null:{distance:c,point:xa.clone(),object:s}}function _a(s,e,t,n,i,r,o,a,l,c,u,h){cr.fromBufferAttribute(i,c),ur.fromBufferAttribute(i,u),hr.fromBufferAttribute(i,h);const f=s.morphTargetInfluences;if(r&&f){da.set(0,0,0),pa.set(0,0,0),ma.set(0,0,0);for(let m=0,y=r.length;m<y;m++){const x=f[m],g=r[m];x!==0&&(Gl.fromBufferAttribute(g,c),Hl.fromBufferAttribute(g,u),kl.fromBufferAttribute(g,h),o?(da.addScaledVector(Gl,x),pa.addScaledVector(Hl,x),ma.addScaledVector(kl,x)):(da.addScaledVector(Gl.sub(cr),x),pa.addScaledVector(Hl.sub(ur),x),ma.addScaledVector(kl.sub(hr),x)))}cr.add(da),ur.add(pa),hr.add(ma)}s.isSkinnedMesh&&(s.boneTransform(c,cr),s.boneTransform(u,ur),s.boneTransform(h,hr));const d=Yd(s,e,t,n,cr,ur,hr,Vl);if(d){a&&(ga.fromBufferAttribute(a,c),ya.fromBufferAttribute(a,u),va.fromBufferAttribute(a,h),d.uv=cn.getUV(Vl,cr,ur,hr,ga,ya,va,new ee)),l&&(ga.fromBufferAttribute(l,c),ya.fromBufferAttribute(l,u),va.fromBufferAttribute(l,h),d.uv2=cn.getUV(Vl,cr,ur,hr,ga,ya,va,new ee));const m={a:c,b:u,c:h,normal:new b,materialIndex:0};cn.getNormal(cr,ur,hr,m.normal),d.face=m}return d}class qi extends Je{constructor(e=1,t=1,n=1,i=1,r=1,o=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:n,widthSegments:i,heightSegments:r,depthSegments:o};const a=this;i=Math.floor(i),r=Math.floor(r),o=Math.floor(o);const l=[],c=[],u=[],h=[];let f=0,d=0;m("z","y","x",-1,-1,n,t,e,o,r,0),m("z","y","x",1,-1,n,t,-e,o,r,1),m("x","z","y",1,1,e,n,t,i,o,2),m("x","z","y",1,-1,e,n,-t,i,o,3),m("x","y","z",1,-1,e,t,n,i,r,4),m("x","y","z",-1,-1,e,t,-n,i,r,5),this.setIndex(l),this.setAttribute("position",new Fe(c,3)),this.setAttribute("normal",new Fe(u,3)),this.setAttribute("uv",new Fe(h,2));function m(y,x,g,p,_,v,M,R,D,N,j){const V=v/D,z=M/N,S=v/2,C=M/2,U=R/2,q=D+1,G=N+1;let X=0,_e=0;const Le=new b;for(let Q=0;Q<G;Q++){const te=Q*z-C;for(let Re=0;Re<q;Re++){const Ae=Re*V-S;Le[y]=Ae*p,Le[x]=te*_,Le[g]=U,c.push(Le.x,Le.y,Le.z),Le[y]=0,Le[x]=0,Le[g]=R>0?1:-1,u.push(Le.x,Le.y,Le.z),h.push(Re/D),h.push(1-Q/N),X+=1}}for(let Q=0;Q<N;Q++)for(let te=0;te<D;te++){const Re=f+te+q*Q,Ae=f+te+q*(Q+1),ze=f+(te+1)+q*(Q+1),St=f+(te+1)+q*Q;l.push(Re,Ae,St),l.push(Ae,ze,St),_e+=6}a.addGroup(d,_e,j),d+=_e,f+=X}}static fromJSON(e){return new qi(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}}function bs(s){const e={};for(const t in s){e[t]={};for(const n in s[t]){const i=s[t][n];i&&(i.isColor||i.isMatrix3||i.isMatrix4||i.isVector2||i.isVector3||i.isVector4||i.isTexture||i.isQuaternion)?e[t][n]=i.clone():Array.isArray(i)?e[t][n]=i.slice():e[t][n]=i}}return e}function Rn(s){const e={};for(let t=0;t<s.length;t++){const n=bs(s[t]);for(const i in n)e[i]=n[i]}return e}const Fu={clone:bs,merge:Rn};var Jd=`void main() {
|
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6
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+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
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7
|
+
}`,$d=`void main() {
|
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8
|
+
gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );
|
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9
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+
}`;class Xi extends bn{constructor(e){super(),this.type="ShaderMaterial",this.defines={},this.uniforms={},this.vertexShader=Jd,this.fragmentShader=$d,this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,e!==void 0&&(e.attributes!==void 0&&console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."),this.setValues(e))}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=bs(e.uniforms),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this}toJSON(e){const t=super.toJSON(e);t.glslVersion=this.glslVersion,t.uniforms={};for(const i in this.uniforms){const o=this.uniforms[i].value;o&&o.isTexture?t.uniforms[i]={type:"t",value:o.toJSON(e).uuid}:o&&o.isColor?t.uniforms[i]={type:"c",value:o.getHex()}:o&&o.isVector2?t.uniforms[i]={type:"v2",value:o.toArray()}:o&&o.isVector3?t.uniforms[i]={type:"v3",value:o.toArray()}:o&&o.isVector4?t.uniforms[i]={type:"v4",value:o.toArray()}:o&&o.isMatrix3?t.uniforms[i]={type:"m3",value:o.toArray()}:o&&o.isMatrix4?t.uniforms[i]={type:"m4",value:o.toArray()}:t.uniforms[i]={value:o}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader;const n={};for(const i in this.extensions)this.extensions[i]===!0&&(n[i]=!0);return Object.keys(n).length>0&&(t.extensions=n),t}}Xi.prototype.isShaderMaterial=!0;class uo extends _t{constructor(){super(),this.type="Camera",this.matrixWorldInverse=new Ne,this.projectionMatrix=new Ne,this.projectionMatrixInverse=new Ne}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const t=this.matrixWorld.elements;return e.set(-t[8],-t[9],-t[10]).normalize()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return new this.constructor().copy(this)}}uo.prototype.isCamera=!0;class wn extends uo{constructor(e=50,t=1,n=.1,i=2e3){super(),this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=e.view===null?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){const t=.5*this.getFilmHeight()/e;this.fov=ro*2*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){const e=Math.tan(Lr*.5*this.fov);return .5*this.getFilmHeight()/e}getEffectiveFOV(){return ro*2*Math.atan(Math.tan(Lr*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(e,t,n,i,r,o){this.aspect=e/t,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=o,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=this.near;let t=e*Math.tan(Lr*.5*this.fov)/this.zoom,n=2*t,i=this.aspect*n,r=-.5*i;const o=this.view;if(this.view!==null&&this.view.enabled){const l=o.fullWidth,c=o.fullHeight;r+=o.offsetX*i/l,t-=o.offsetY*n/c,i*=o.width/l,n*=o.height/c}const a=this.filmOffset;a!==0&&(r+=e*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,t,t-n,e,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,this.view!==null&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}}wn.prototype.isPerspectiveCamera=!0;const Ms=90,ws=1;class ba extends _t{constructor(e,t,n){if(super(),this.type="CubeCamera",n.isWebGLCubeRenderTarget!==!0){console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");return}this.renderTarget=n;const i=new wn(Ms,ws,e,t);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new b(1,0,0)),this.add(i);const r=new wn(Ms,ws,e,t);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new b(-1,0,0)),this.add(r);const o=new wn(Ms,ws,e,t);o.layers=this.layers,o.up.set(0,0,1),o.lookAt(new b(0,1,0)),this.add(o);const a=new wn(Ms,ws,e,t);a.layers=this.layers,a.up.set(0,0,-1),a.lookAt(new b(0,-1,0)),this.add(a);const l=new wn(Ms,ws,e,t);l.layers=this.layers,l.up.set(0,-1,0),l.lookAt(new b(0,0,1)),this.add(l);const c=new wn(Ms,ws,e,t);c.layers=this.layers,c.up.set(0,-1,0),c.lookAt(new b(0,0,-1)),this.add(c)}update(e,t){this.parent===null&&this.updateMatrixWorld();const n=this.renderTarget,[i,r,o,a,l,c]=this.children,u=e.xr.enabled,h=e.getRenderTarget();e.xr.enabled=!1;const f=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,e.setRenderTarget(n,0),e.render(t,i),e.setRenderTarget(n,1),e.render(t,r),e.setRenderTarget(n,2),e.render(t,o),e.setRenderTarget(n,3),e.render(t,a),e.setRenderTarget(n,4),e.render(t,l),n.texture.generateMipmaps=f,e.setRenderTarget(n,5),e.render(t,c),e.setRenderTarget(h),e.xr.enabled=u}}class Ss extends dn{constructor(e,t,n,i,r,o,a,l,c,u){e=e!==void 0?e:[],t=t!==void 0?t:ni,super(e,t,n,i,r,o,a,l,c,u),this.flipY=!1}get images(){return this.image}set images(e){this.image=e}}Ss.prototype.isCubeTexture=!0;class Ma extends Yn{constructor(e,t,n){Number.isInteger(t)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),t=n),super(e,e,t),t=t||{},this.texture=new Ss(void 0,t.mapping,t.wrapS,t.wrapT,t.magFilter,t.minFilter,t.format,t.type,t.anisotropy,t.encoding),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=t.generateMipmaps!==void 0?t.generateMipmaps:!1,this.texture.minFilter=t.minFilter!==void 0?t.minFilter:$t,this.texture._needsFlipEnvMap=!1}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.format=nn,this.texture.encoding=t.encoding,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:`
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10
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11
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varying vec3 vWorldDirection;
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vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
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return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
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}
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void main() {
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vWorldDirection = transformDirection( position, modelMatrix );
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#include <begin_vertex>
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#include <project_vertex>
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}
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`,fragmentShader:`
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uniform sampler2D tEquirect;
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varying vec3 vWorldDirection;
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#include <common>
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void main() {
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vec3 direction = normalize( vWorldDirection );
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39
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vec2 sampleUV = equirectUv( direction );
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40
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gl_FragColor = texture2D( tEquirect, sampleUV );
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}
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|
+
`},i=new qi(5,5,5),r=new Xi({name:"CubemapFromEquirect",uniforms:bs(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:pt,blending:mt});r.uniforms.tEquirect.value=t;const o=new pn(i,r),a=t.minFilter;return t.minFilter===Mi&&(t.minFilter=$t),new ba(1,10,this).update(e,o),t.minFilter=a,o.geometry.dispose(),o.material.dispose(),this}clear(e,t,n,i){const r=e.getRenderTarget();for(let o=0;o<6;o++)e.setRenderTarget(this,o),e.clear(t,n,i);e.setRenderTarget(r)}}Ma.prototype.isWebGLCubeRenderTarget=!0;const Wl=new b,Qd=new b,Kd=new vn;class Ti{constructor(e=new b(1,0,0),t=0){this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,n,i){return this.normal.set(e,t,n),this.constant=i,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,n){const i=Wl.subVectors(n,t).cross(Qd.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(i,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){const e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(this.normal).multiplyScalar(-this.distanceToPoint(e)).add(e)}intersectLine(e,t){const n=e.delta(Wl),i=this.normal.dot(n);if(i===0)return this.distanceToPoint(e.start)===0?t.copy(e.start):null;const r=-(e.start.dot(this.normal)+this.constant)/i;return r<0||r>1?null:t.copy(n).multiplyScalar(r).add(e.start)}intersectsLine(e){const t=this.distanceToPoint(e.start),n=this.distanceToPoint(e.end);return t<0&&n>0||n<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){const n=t||Kd.getNormalMatrix(e),i=this.coplanarPoint(Wl).applyMatrix4(e),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}}Ti.prototype.isPlane=!0;const Ts=new sr,wa=new b;class ho{constructor(e=new Ti,t=new Ti,n=new Ti,i=new Ti,r=new Ti,o=new Ti){this.planes=[e,t,n,i,r,o]}set(e,t,n,i,r,o){const a=this.planes;return a[0].copy(e),a[1].copy(t),a[2].copy(n),a[3].copy(i),a[4].copy(r),a[5].copy(o),this}copy(e){const t=this.planes;for(let n=0;n<6;n++)t[n].copy(e.planes[n]);return this}setFromProjectionMatrix(e){const t=this.planes,n=e.elements,i=n[0],r=n[1],o=n[2],a=n[3],l=n[4],c=n[5],u=n[6],h=n[7],f=n[8],d=n[9],m=n[10],y=n[11],x=n[12],g=n[13],p=n[14],_=n[15];return t[0].setComponents(a-i,h-l,y-f,_-x).normalize(),t[1].setComponents(a+i,h+l,y+f,_+x).normalize(),t[2].setComponents(a+r,h+c,y+d,_+g).normalize(),t[3].setComponents(a-r,h-c,y-d,_-g).normalize(),t[4].setComponents(a-o,h-u,y-m,_-p).normalize(),t[5].setComponents(a+o,h+u,y+m,_+p).normalize(),this}intersectsObject(e){const t=e.geometry;return t.boundingSphere===null&&t.computeBoundingSphere(),Ts.copy(t.boundingSphere).applyMatrix4(e.matrixWorld),this.intersectsSphere(Ts)}intersectsSprite(e){return Ts.center.set(0,0,0),Ts.radius=.7071067811865476,Ts.applyMatrix4(e.matrixWorld),this.intersectsSphere(Ts)}intersectsSphere(e){const t=this.planes,n=e.center,i=-e.radius;for(let r=0;r<6;r++)if(t[r].distanceToPoint(n)<i)return!1;return!0}intersectsBox(e){const t=this.planes;for(let n=0;n<6;n++){const i=t[n];if(wa.x=i.normal.x>0?e.max.x:e.min.x,wa.y=i.normal.y>0?e.max.y:e.min.y,wa.z=i.normal.z>0?e.max.z:e.min.z,i.distanceToPoint(wa)<0)return!1}return!0}containsPoint(e){const t=this.planes;for(let n=0;n<6;n++)if(t[n].distanceToPoint(e)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}}function Bu(){let s=null,e=!1,t=null,n=null;function i(r,o){t(r,o),n=s.requestAnimationFrame(i)}return{start:function(){e!==!0&&t!==null&&(n=s.requestAnimationFrame(i),e=!0)},stop:function(){s.cancelAnimationFrame(n),e=!1},setAnimationLoop:function(r){t=r},setContext:function(r){s=r}}}function ep(s,e){const t=e.isWebGL2,n=new WeakMap;function i(c,u){const h=c.array,f=c.usage,d=s.createBuffer();s.bindBuffer(u,d),s.bufferData(u,h,f),c.onUploadCallback();let m=5126;return h instanceof Float32Array?m=5126:h instanceof Float64Array?console.warn("THREE.WebGLAttributes: Unsupported data buffer format: Float64Array."):h instanceof Uint16Array?c.isFloat16BufferAttribute?t?m=5131:console.warn("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2."):m=5123:h instanceof Int16Array?m=5122:h instanceof Uint32Array?m=5125:h instanceof Int32Array?m=5124:h instanceof Int8Array?m=5120:(h instanceof Uint8Array||h instanceof Uint8ClampedArray)&&(m=5121),{buffer:d,type:m,bytesPerElement:h.BYTES_PER_ELEMENT,version:c.version}}function r(c,u,h){const f=u.array,d=u.updateRange;s.bindBuffer(h,c),d.count===-1?s.bufferSubData(h,0,f):(t?s.bufferSubData(h,d.offset*f.BYTES_PER_ELEMENT,f,d.offset,d.count):s.bufferSubData(h,d.offset*f.BYTES_PER_ELEMENT,f.subarray(d.offset,d.offset+d.count)),d.count=-1)}function o(c){return c.isInterleavedBufferAttribute&&(c=c.data),n.get(c)}function a(c){c.isInterleavedBufferAttribute&&(c=c.data);const u=n.get(c);u&&(s.deleteBuffer(u.buffer),n.delete(c))}function l(c,u){if(c.isGLBufferAttribute){const f=n.get(c);(!f||f.version<c.version)&&n.set(c,{buffer:c.buffer,type:c.type,bytesPerElement:c.elementSize,version:c.version});return}c.isInterleavedBufferAttribute&&(c=c.data);const h=n.get(c);h===void 0?n.set(c,i(c,u)):h.version<c.version&&(r(h.buffer,c,u),h.version=c.version)}return{get:o,remove:a,update:l}}class Fr extends Je{constructor(e=1,t=1,n=1,i=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:n,heightSegments:i};const r=e/2,o=t/2,a=Math.floor(n),l=Math.floor(i),c=a+1,u=l+1,h=e/a,f=t/l,d=[],m=[],y=[],x=[];for(let g=0;g<u;g++){const p=g*f-o;for(let _=0;_<c;_++){const v=_*h-r;m.push(v,-p,0),y.push(0,0,1),x.push(_/a),x.push(1-g/l)}}for(let g=0;g<l;g++)for(let p=0;p<a;p++){const _=p+c*g,v=p+c*(g+1),M=p+1+c*(g+1),R=p+1+c*g;d.push(_,v,R),d.push(v,M,R)}this.setIndex(d),this.setAttribute("position",new Fe(m,3)),this.setAttribute("normal",new Fe(y,3)),this.setAttribute("uv",new Fe(x,2))}static fromJSON(e){return new Fr(e.width,e.height,e.widthSegments,e.heightSegments)}}var tp=`#ifdef USE_ALPHAMAP
|
|
45
|
+
diffuseColor.a *= texture2D( alphaMap, vUv ).g;
|
|
46
|
+
#endif`,np=`#ifdef USE_ALPHAMAP
|
|
47
|
+
uniform sampler2D alphaMap;
|
|
48
|
+
#endif`,ip=`#ifdef USE_ALPHATEST
|
|
49
|
+
if ( diffuseColor.a < alphaTest ) discard;
|
|
50
|
+
#endif`,rp=`#ifdef USE_ALPHATEST
|
|
51
|
+
uniform float alphaTest;
|
|
52
|
+
#endif`,sp=`#ifdef USE_AOMAP
|
|
53
|
+
float ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;
|
|
54
|
+
reflectedLight.indirectDiffuse *= ambientOcclusion;
|
|
55
|
+
#if defined( USE_ENVMAP ) && defined( STANDARD )
|
|
56
|
+
float dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );
|
|
57
|
+
reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );
|
|
58
|
+
#endif
|
|
59
|
+
#endif`,op=`#ifdef USE_AOMAP
|
|
60
|
+
uniform sampler2D aoMap;
|
|
61
|
+
uniform float aoMapIntensity;
|
|
62
|
+
#endif`,ap="vec3 transformed = vec3( position );",lp=`vec3 objectNormal = vec3( normal );
|
|
63
|
+
#ifdef USE_TANGENT
|
|
64
|
+
vec3 objectTangent = vec3( tangent.xyz );
|
|
65
|
+
#endif`,cp=`vec3 BRDF_Lambert( const in vec3 diffuseColor ) {
|
|
66
|
+
return RECIPROCAL_PI * diffuseColor;
|
|
67
|
+
}
|
|
68
|
+
vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {
|
|
69
|
+
float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
|
|
70
|
+
return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
|
|
71
|
+
}
|
|
72
|
+
float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {
|
|
73
|
+
float a2 = pow2( alpha );
|
|
74
|
+
float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );
|
|
75
|
+
float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );
|
|
76
|
+
return 0.5 / max( gv + gl, EPSILON );
|
|
77
|
+
}
|
|
78
|
+
float D_GGX( const in float alpha, const in float dotNH ) {
|
|
79
|
+
float a2 = pow2( alpha );
|
|
80
|
+
float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;
|
|
81
|
+
return RECIPROCAL_PI * a2 / pow2( denom );
|
|
82
|
+
}
|
|
83
|
+
vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 f0, const in float f90, const in float roughness ) {
|
|
84
|
+
float alpha = pow2( roughness );
|
|
85
|
+
vec3 halfDir = normalize( lightDir + viewDir );
|
|
86
|
+
float dotNL = saturate( dot( normal, lightDir ) );
|
|
87
|
+
float dotNV = saturate( dot( normal, viewDir ) );
|
|
88
|
+
float dotNH = saturate( dot( normal, halfDir ) );
|
|
89
|
+
float dotVH = saturate( dot( viewDir, halfDir ) );
|
|
90
|
+
vec3 F = F_Schlick( f0, f90, dotVH );
|
|
91
|
+
float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
|
|
92
|
+
float D = D_GGX( alpha, dotNH );
|
|
93
|
+
return F * ( V * D );
|
|
94
|
+
}
|
|
95
|
+
vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {
|
|
96
|
+
const float LUT_SIZE = 64.0;
|
|
97
|
+
const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
|
|
98
|
+
const float LUT_BIAS = 0.5 / LUT_SIZE;
|
|
99
|
+
float dotNV = saturate( dot( N, V ) );
|
|
100
|
+
vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );
|
|
101
|
+
uv = uv * LUT_SCALE + LUT_BIAS;
|
|
102
|
+
return uv;
|
|
103
|
+
}
|
|
104
|
+
float LTC_ClippedSphereFormFactor( const in vec3 f ) {
|
|
105
|
+
float l = length( f );
|
|
106
|
+
return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );
|
|
107
|
+
}
|
|
108
|
+
vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {
|
|
109
|
+
float x = dot( v1, v2 );
|
|
110
|
+
float y = abs( x );
|
|
111
|
+
float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;
|
|
112
|
+
float b = 3.4175940 + ( 4.1616724 + y ) * y;
|
|
113
|
+
float v = a / b;
|
|
114
|
+
float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;
|
|
115
|
+
return cross( v1, v2 ) * theta_sintheta;
|
|
116
|
+
}
|
|
117
|
+
vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {
|
|
118
|
+
vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];
|
|
119
|
+
vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];
|
|
120
|
+
vec3 lightNormal = cross( v1, v2 );
|
|
121
|
+
if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );
|
|
122
|
+
vec3 T1, T2;
|
|
123
|
+
T1 = normalize( V - N * dot( V, N ) );
|
|
124
|
+
T2 = - cross( N, T1 );
|
|
125
|
+
mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );
|
|
126
|
+
vec3 coords[ 4 ];
|
|
127
|
+
coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );
|
|
128
|
+
coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );
|
|
129
|
+
coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );
|
|
130
|
+
coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );
|
|
131
|
+
coords[ 0 ] = normalize( coords[ 0 ] );
|
|
132
|
+
coords[ 1 ] = normalize( coords[ 1 ] );
|
|
133
|
+
coords[ 2 ] = normalize( coords[ 2 ] );
|
|
134
|
+
coords[ 3 ] = normalize( coords[ 3 ] );
|
|
135
|
+
vec3 vectorFormFactor = vec3( 0.0 );
|
|
136
|
+
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );
|
|
137
|
+
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );
|
|
138
|
+
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );
|
|
139
|
+
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );
|
|
140
|
+
float result = LTC_ClippedSphereFormFactor( vectorFormFactor );
|
|
141
|
+
return vec3( result );
|
|
142
|
+
}
|
|
143
|
+
float G_BlinnPhong_Implicit( ) {
|
|
144
|
+
return 0.25;
|
|
145
|
+
}
|
|
146
|
+
float D_BlinnPhong( const in float shininess, const in float dotNH ) {
|
|
147
|
+
return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );
|
|
148
|
+
}
|
|
149
|
+
vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {
|
|
150
|
+
vec3 halfDir = normalize( lightDir + viewDir );
|
|
151
|
+
float dotNH = saturate( dot( normal, halfDir ) );
|
|
152
|
+
float dotVH = saturate( dot( viewDir, halfDir ) );
|
|
153
|
+
vec3 F = F_Schlick( specularColor, 1.0, dotVH );
|
|
154
|
+
float G = G_BlinnPhong_Implicit( );
|
|
155
|
+
float D = D_BlinnPhong( shininess, dotNH );
|
|
156
|
+
return F * ( G * D );
|
|
157
|
+
}
|
|
158
|
+
#if defined( USE_SHEEN )
|
|
159
|
+
float D_Charlie( float roughness, float dotNH ) {
|
|
160
|
+
float alpha = pow2( roughness );
|
|
161
|
+
float invAlpha = 1.0 / alpha;
|
|
162
|
+
float cos2h = dotNH * dotNH;
|
|
163
|
+
float sin2h = max( 1.0 - cos2h, 0.0078125 );
|
|
164
|
+
return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );
|
|
165
|
+
}
|
|
166
|
+
float V_Neubelt( float dotNV, float dotNL ) {
|
|
167
|
+
return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );
|
|
168
|
+
}
|
|
169
|
+
vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {
|
|
170
|
+
vec3 halfDir = normalize( lightDir + viewDir );
|
|
171
|
+
float dotNL = saturate( dot( normal, lightDir ) );
|
|
172
|
+
float dotNV = saturate( dot( normal, viewDir ) );
|
|
173
|
+
float dotNH = saturate( dot( normal, halfDir ) );
|
|
174
|
+
float D = D_Charlie( sheenRoughness, dotNH );
|
|
175
|
+
float V = V_Neubelt( dotNV, dotNL );
|
|
176
|
+
return sheenColor * ( D * V );
|
|
177
|
+
}
|
|
178
|
+
#endif`,up=`#ifdef USE_BUMPMAP
|
|
179
|
+
uniform sampler2D bumpMap;
|
|
180
|
+
uniform float bumpScale;
|
|
181
|
+
vec2 dHdxy_fwd() {
|
|
182
|
+
vec2 dSTdx = dFdx( vUv );
|
|
183
|
+
vec2 dSTdy = dFdy( vUv );
|
|
184
|
+
float Hll = bumpScale * texture2D( bumpMap, vUv ).x;
|
|
185
|
+
float dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;
|
|
186
|
+
float dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;
|
|
187
|
+
return vec2( dBx, dBy );
|
|
188
|
+
}
|
|
189
|
+
vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {
|
|
190
|
+
vec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );
|
|
191
|
+
vec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );
|
|
192
|
+
vec3 vN = surf_norm;
|
|
193
|
+
vec3 R1 = cross( vSigmaY, vN );
|
|
194
|
+
vec3 R2 = cross( vN, vSigmaX );
|
|
195
|
+
float fDet = dot( vSigmaX, R1 ) * faceDirection;
|
|
196
|
+
vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );
|
|
197
|
+
return normalize( abs( fDet ) * surf_norm - vGrad );
|
|
198
|
+
}
|
|
199
|
+
#endif`,hp=`#if NUM_CLIPPING_PLANES > 0
|
|
200
|
+
vec4 plane;
|
|
201
|
+
#pragma unroll_loop_start
|
|
202
|
+
for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
|
|
203
|
+
plane = clippingPlanes[ i ];
|
|
204
|
+
if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;
|
|
205
|
+
}
|
|
206
|
+
#pragma unroll_loop_end
|
|
207
|
+
#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
|
|
208
|
+
bool clipped = true;
|
|
209
|
+
#pragma unroll_loop_start
|
|
210
|
+
for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
|
|
211
|
+
plane = clippingPlanes[ i ];
|
|
212
|
+
clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;
|
|
213
|
+
}
|
|
214
|
+
#pragma unroll_loop_end
|
|
215
|
+
if ( clipped ) discard;
|
|
216
|
+
#endif
|
|
217
|
+
#endif`,fp=`#if NUM_CLIPPING_PLANES > 0
|
|
218
|
+
varying vec3 vClipPosition;
|
|
219
|
+
uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];
|
|
220
|
+
#endif`,dp=`#if NUM_CLIPPING_PLANES > 0
|
|
221
|
+
varying vec3 vClipPosition;
|
|
222
|
+
#endif`,pp=`#if NUM_CLIPPING_PLANES > 0
|
|
223
|
+
vClipPosition = - mvPosition.xyz;
|
|
224
|
+
#endif`,mp=`#if defined( USE_COLOR_ALPHA )
|
|
225
|
+
diffuseColor *= vColor;
|
|
226
|
+
#elif defined( USE_COLOR )
|
|
227
|
+
diffuseColor.rgb *= vColor;
|
|
228
|
+
#endif`,gp=`#if defined( USE_COLOR_ALPHA )
|
|
229
|
+
varying vec4 vColor;
|
|
230
|
+
#elif defined( USE_COLOR )
|
|
231
|
+
varying vec3 vColor;
|
|
232
|
+
#endif`,yp=`#if defined( USE_COLOR_ALPHA )
|
|
233
|
+
varying vec4 vColor;
|
|
234
|
+
#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
|
|
235
|
+
varying vec3 vColor;
|
|
236
|
+
#endif`,vp=`#if defined( USE_COLOR_ALPHA )
|
|
237
|
+
vColor = vec4( 1.0 );
|
|
238
|
+
#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
|
|
239
|
+
vColor = vec3( 1.0 );
|
|
240
|
+
#endif
|
|
241
|
+
#ifdef USE_COLOR
|
|
242
|
+
vColor *= color;
|
|
243
|
+
#endif
|
|
244
|
+
#ifdef USE_INSTANCING_COLOR
|
|
245
|
+
vColor.xyz *= instanceColor.xyz;
|
|
246
|
+
#endif`,xp=`#define PI 3.141592653589793
|
|
247
|
+
#define PI2 6.283185307179586
|
|
248
|
+
#define PI_HALF 1.5707963267948966
|
|
249
|
+
#define RECIPROCAL_PI 0.3183098861837907
|
|
250
|
+
#define RECIPROCAL_PI2 0.15915494309189535
|
|
251
|
+
#define EPSILON 1e-6
|
|
252
|
+
#ifndef saturate
|
|
253
|
+
#define saturate( a ) clamp( a, 0.0, 1.0 )
|
|
254
|
+
#endif
|
|
255
|
+
#define whiteComplement( a ) ( 1.0 - saturate( a ) )
|
|
256
|
+
float pow2( const in float x ) { return x*x; }
|
|
257
|
+
float pow3( const in float x ) { return x*x*x; }
|
|
258
|
+
float pow4( const in float x ) { float x2 = x*x; return x2*x2; }
|
|
259
|
+
float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }
|
|
260
|
+
float average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }
|
|
261
|
+
highp float rand( const in vec2 uv ) {
|
|
262
|
+
const highp float a = 12.9898, b = 78.233, c = 43758.5453;
|
|
263
|
+
highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
|
|
264
|
+
return fract( sin( sn ) * c );
|
|
265
|
+
}
|
|
266
|
+
#ifdef HIGH_PRECISION
|
|
267
|
+
float precisionSafeLength( vec3 v ) { return length( v ); }
|
|
268
|
+
#else
|
|
269
|
+
float precisionSafeLength( vec3 v ) {
|
|
270
|
+
float maxComponent = max3( abs( v ) );
|
|
271
|
+
return length( v / maxComponent ) * maxComponent;
|
|
272
|
+
}
|
|
273
|
+
#endif
|
|
274
|
+
struct IncidentLight {
|
|
275
|
+
vec3 color;
|
|
276
|
+
vec3 direction;
|
|
277
|
+
bool visible;
|
|
278
|
+
};
|
|
279
|
+
struct ReflectedLight {
|
|
280
|
+
vec3 directDiffuse;
|
|
281
|
+
vec3 directSpecular;
|
|
282
|
+
vec3 indirectDiffuse;
|
|
283
|
+
vec3 indirectSpecular;
|
|
284
|
+
};
|
|
285
|
+
struct GeometricContext {
|
|
286
|
+
vec3 position;
|
|
287
|
+
vec3 normal;
|
|
288
|
+
vec3 viewDir;
|
|
289
|
+
#ifdef USE_CLEARCOAT
|
|
290
|
+
vec3 clearcoatNormal;
|
|
291
|
+
#endif
|
|
292
|
+
};
|
|
293
|
+
vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
|
|
294
|
+
return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
|
|
295
|
+
}
|
|
296
|
+
vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {
|
|
297
|
+
return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );
|
|
298
|
+
}
|
|
299
|
+
mat3 transposeMat3( const in mat3 m ) {
|
|
300
|
+
mat3 tmp;
|
|
301
|
+
tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );
|
|
302
|
+
tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );
|
|
303
|
+
tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );
|
|
304
|
+
return tmp;
|
|
305
|
+
}
|
|
306
|
+
float linearToRelativeLuminance( const in vec3 color ) {
|
|
307
|
+
vec3 weights = vec3( 0.2126, 0.7152, 0.0722 );
|
|
308
|
+
return dot( weights, color.rgb );
|
|
309
|
+
}
|
|
310
|
+
bool isPerspectiveMatrix( mat4 m ) {
|
|
311
|
+
return m[ 2 ][ 3 ] == - 1.0;
|
|
312
|
+
}
|
|
313
|
+
vec2 equirectUv( in vec3 dir ) {
|
|
314
|
+
float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;
|
|
315
|
+
float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;
|
|
316
|
+
return vec2( u, v );
|
|
317
|
+
}`,_p=`#ifdef ENVMAP_TYPE_CUBE_UV
|
|
318
|
+
#define cubeUV_maxMipLevel 8.0
|
|
319
|
+
#define cubeUV_minMipLevel 4.0
|
|
320
|
+
#define cubeUV_maxTileSize 256.0
|
|
321
|
+
#define cubeUV_minTileSize 16.0
|
|
322
|
+
float getFace( vec3 direction ) {
|
|
323
|
+
vec3 absDirection = abs( direction );
|
|
324
|
+
float face = - 1.0;
|
|
325
|
+
if ( absDirection.x > absDirection.z ) {
|
|
326
|
+
if ( absDirection.x > absDirection.y )
|
|
327
|
+
face = direction.x > 0.0 ? 0.0 : 3.0;
|
|
328
|
+
else
|
|
329
|
+
face = direction.y > 0.0 ? 1.0 : 4.0;
|
|
330
|
+
} else {
|
|
331
|
+
if ( absDirection.z > absDirection.y )
|
|
332
|
+
face = direction.z > 0.0 ? 2.0 : 5.0;
|
|
333
|
+
else
|
|
334
|
+
face = direction.y > 0.0 ? 1.0 : 4.0;
|
|
335
|
+
}
|
|
336
|
+
return face;
|
|
337
|
+
}
|
|
338
|
+
vec2 getUV( vec3 direction, float face ) {
|
|
339
|
+
vec2 uv;
|
|
340
|
+
if ( face == 0.0 ) {
|
|
341
|
+
uv = vec2( direction.z, direction.y ) / abs( direction.x );
|
|
342
|
+
} else if ( face == 1.0 ) {
|
|
343
|
+
uv = vec2( - direction.x, - direction.z ) / abs( direction.y );
|
|
344
|
+
} else if ( face == 2.0 ) {
|
|
345
|
+
uv = vec2( - direction.x, direction.y ) / abs( direction.z );
|
|
346
|
+
} else if ( face == 3.0 ) {
|
|
347
|
+
uv = vec2( - direction.z, direction.y ) / abs( direction.x );
|
|
348
|
+
} else if ( face == 4.0 ) {
|
|
349
|
+
uv = vec2( - direction.x, direction.z ) / abs( direction.y );
|
|
350
|
+
} else {
|
|
351
|
+
uv = vec2( direction.x, direction.y ) / abs( direction.z );
|
|
352
|
+
}
|
|
353
|
+
return 0.5 * ( uv + 1.0 );
|
|
354
|
+
}
|
|
355
|
+
vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {
|
|
356
|
+
float face = getFace( direction );
|
|
357
|
+
float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );
|
|
358
|
+
mipInt = max( mipInt, cubeUV_minMipLevel );
|
|
359
|
+
float faceSize = exp2( mipInt );
|
|
360
|
+
float texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );
|
|
361
|
+
vec2 uv = getUV( direction, face ) * ( faceSize - 1.0 ) + 0.5;
|
|
362
|
+
if ( face > 2.0 ) {
|
|
363
|
+
uv.y += faceSize;
|
|
364
|
+
face -= 3.0;
|
|
365
|
+
}
|
|
366
|
+
uv.x += face * faceSize;
|
|
367
|
+
if ( mipInt < cubeUV_maxMipLevel ) {
|
|
368
|
+
uv.y += 2.0 * cubeUV_maxTileSize;
|
|
369
|
+
}
|
|
370
|
+
uv.y += filterInt * 2.0 * cubeUV_minTileSize;
|
|
371
|
+
uv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );
|
|
372
|
+
uv *= texelSize;
|
|
373
|
+
return texture2D( envMap, uv ).rgb;
|
|
374
|
+
}
|
|
375
|
+
#define r0 1.0
|
|
376
|
+
#define v0 0.339
|
|
377
|
+
#define m0 - 2.0
|
|
378
|
+
#define r1 0.8
|
|
379
|
+
#define v1 0.276
|
|
380
|
+
#define m1 - 1.0
|
|
381
|
+
#define r4 0.4
|
|
382
|
+
#define v4 0.046
|
|
383
|
+
#define m4 2.0
|
|
384
|
+
#define r5 0.305
|
|
385
|
+
#define v5 0.016
|
|
386
|
+
#define m5 3.0
|
|
387
|
+
#define r6 0.21
|
|
388
|
+
#define v6 0.0038
|
|
389
|
+
#define m6 4.0
|
|
390
|
+
float roughnessToMip( float roughness ) {
|
|
391
|
+
float mip = 0.0;
|
|
392
|
+
if ( roughness >= r1 ) {
|
|
393
|
+
mip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;
|
|
394
|
+
} else if ( roughness >= r4 ) {
|
|
395
|
+
mip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;
|
|
396
|
+
} else if ( roughness >= r5 ) {
|
|
397
|
+
mip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;
|
|
398
|
+
} else if ( roughness >= r6 ) {
|
|
399
|
+
mip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;
|
|
400
|
+
} else {
|
|
401
|
+
mip = - 2.0 * log2( 1.16 * roughness ); }
|
|
402
|
+
return mip;
|
|
403
|
+
}
|
|
404
|
+
vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {
|
|
405
|
+
float mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );
|
|
406
|
+
float mipF = fract( mip );
|
|
407
|
+
float mipInt = floor( mip );
|
|
408
|
+
vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );
|
|
409
|
+
if ( mipF == 0.0 ) {
|
|
410
|
+
return vec4( color0, 1.0 );
|
|
411
|
+
} else {
|
|
412
|
+
vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );
|
|
413
|
+
return vec4( mix( color0, color1, mipF ), 1.0 );
|
|
414
|
+
}
|
|
415
|
+
}
|
|
416
|
+
#endif`,bp=`vec3 transformedNormal = objectNormal;
|
|
417
|
+
#ifdef USE_INSTANCING
|
|
418
|
+
mat3 m = mat3( instanceMatrix );
|
|
419
|
+
transformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );
|
|
420
|
+
transformedNormal = m * transformedNormal;
|
|
421
|
+
#endif
|
|
422
|
+
transformedNormal = normalMatrix * transformedNormal;
|
|
423
|
+
#ifdef FLIP_SIDED
|
|
424
|
+
transformedNormal = - transformedNormal;
|
|
425
|
+
#endif
|
|
426
|
+
#ifdef USE_TANGENT
|
|
427
|
+
vec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;
|
|
428
|
+
#ifdef FLIP_SIDED
|
|
429
|
+
transformedTangent = - transformedTangent;
|
|
430
|
+
#endif
|
|
431
|
+
#endif`,Mp=`#ifdef USE_DISPLACEMENTMAP
|
|
432
|
+
uniform sampler2D displacementMap;
|
|
433
|
+
uniform float displacementScale;
|
|
434
|
+
uniform float displacementBias;
|
|
435
|
+
#endif`,wp=`#ifdef USE_DISPLACEMENTMAP
|
|
436
|
+
transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );
|
|
437
|
+
#endif`,Sp=`#ifdef USE_EMISSIVEMAP
|
|
438
|
+
vec4 emissiveColor = texture2D( emissiveMap, vUv );
|
|
439
|
+
emissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;
|
|
440
|
+
totalEmissiveRadiance *= emissiveColor.rgb;
|
|
441
|
+
#endif`,Tp=`#ifdef USE_EMISSIVEMAP
|
|
442
|
+
uniform sampler2D emissiveMap;
|
|
443
|
+
#endif`,Ep="gl_FragColor = linearToOutputTexel( gl_FragColor );",Ap=`vec4 LinearToLinear( in vec4 value ) {
|
|
444
|
+
return value;
|
|
445
|
+
}
|
|
446
|
+
vec4 sRGBToLinear( in vec4 value ) {
|
|
447
|
+
return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );
|
|
448
|
+
}
|
|
449
|
+
vec4 LinearTosRGB( in vec4 value ) {
|
|
450
|
+
return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );
|
|
451
|
+
}`,Cp=`#ifdef USE_ENVMAP
|
|
452
|
+
#ifdef ENV_WORLDPOS
|
|
453
|
+
vec3 cameraToFrag;
|
|
454
|
+
if ( isOrthographic ) {
|
|
455
|
+
cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
|
|
456
|
+
} else {
|
|
457
|
+
cameraToFrag = normalize( vWorldPosition - cameraPosition );
|
|
458
|
+
}
|
|
459
|
+
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
|
|
460
|
+
#ifdef ENVMAP_MODE_REFLECTION
|
|
461
|
+
vec3 reflectVec = reflect( cameraToFrag, worldNormal );
|
|
462
|
+
#else
|
|
463
|
+
vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );
|
|
464
|
+
#endif
|
|
465
|
+
#else
|
|
466
|
+
vec3 reflectVec = vReflect;
|
|
467
|
+
#endif
|
|
468
|
+
#ifdef ENVMAP_TYPE_CUBE
|
|
469
|
+
vec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );
|
|
470
|
+
envColor = envMapTexelToLinear( envColor );
|
|
471
|
+
#elif defined( ENVMAP_TYPE_CUBE_UV )
|
|
472
|
+
vec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );
|
|
473
|
+
#else
|
|
474
|
+
vec4 envColor = vec4( 0.0 );
|
|
475
|
+
#endif
|
|
476
|
+
#ifdef ENVMAP_BLENDING_MULTIPLY
|
|
477
|
+
outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );
|
|
478
|
+
#elif defined( ENVMAP_BLENDING_MIX )
|
|
479
|
+
outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );
|
|
480
|
+
#elif defined( ENVMAP_BLENDING_ADD )
|
|
481
|
+
outgoingLight += envColor.xyz * specularStrength * reflectivity;
|
|
482
|
+
#endif
|
|
483
|
+
#endif`,Lp=`#ifdef USE_ENVMAP
|
|
484
|
+
uniform float envMapIntensity;
|
|
485
|
+
uniform float flipEnvMap;
|
|
486
|
+
#ifdef ENVMAP_TYPE_CUBE
|
|
487
|
+
uniform samplerCube envMap;
|
|
488
|
+
#else
|
|
489
|
+
uniform sampler2D envMap;
|
|
490
|
+
#endif
|
|
491
|
+
|
|
492
|
+
#endif`,Rp=`#ifdef USE_ENVMAP
|
|
493
|
+
uniform float reflectivity;
|
|
494
|
+
#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )
|
|
495
|
+
#define ENV_WORLDPOS
|
|
496
|
+
#endif
|
|
497
|
+
#ifdef ENV_WORLDPOS
|
|
498
|
+
varying vec3 vWorldPosition;
|
|
499
|
+
uniform float refractionRatio;
|
|
500
|
+
#else
|
|
501
|
+
varying vec3 vReflect;
|
|
502
|
+
#endif
|
|
503
|
+
#endif`,Pp=`#ifdef USE_ENVMAP
|
|
504
|
+
#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )
|
|
505
|
+
#define ENV_WORLDPOS
|
|
506
|
+
#endif
|
|
507
|
+
#ifdef ENV_WORLDPOS
|
|
508
|
+
|
|
509
|
+
varying vec3 vWorldPosition;
|
|
510
|
+
#else
|
|
511
|
+
varying vec3 vReflect;
|
|
512
|
+
uniform float refractionRatio;
|
|
513
|
+
#endif
|
|
514
|
+
#endif`,Dp=`#ifdef USE_ENVMAP
|
|
515
|
+
#ifdef ENV_WORLDPOS
|
|
516
|
+
vWorldPosition = worldPosition.xyz;
|
|
517
|
+
#else
|
|
518
|
+
vec3 cameraToVertex;
|
|
519
|
+
if ( isOrthographic ) {
|
|
520
|
+
cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
|
|
521
|
+
} else {
|
|
522
|
+
cameraToVertex = normalize( worldPosition.xyz - cameraPosition );
|
|
523
|
+
}
|
|
524
|
+
vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
|
|
525
|
+
#ifdef ENVMAP_MODE_REFLECTION
|
|
526
|
+
vReflect = reflect( cameraToVertex, worldNormal );
|
|
527
|
+
#else
|
|
528
|
+
vReflect = refract( cameraToVertex, worldNormal, refractionRatio );
|
|
529
|
+
#endif
|
|
530
|
+
#endif
|
|
531
|
+
#endif`,Ip=`#ifdef USE_FOG
|
|
532
|
+
vFogDepth = - mvPosition.z;
|
|
533
|
+
#endif`,Fp=`#ifdef USE_FOG
|
|
534
|
+
varying float vFogDepth;
|
|
535
|
+
#endif`,Bp=`#ifdef USE_FOG
|
|
536
|
+
#ifdef FOG_EXP2
|
|
537
|
+
float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );
|
|
538
|
+
#else
|
|
539
|
+
float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );
|
|
540
|
+
#endif
|
|
541
|
+
gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );
|
|
542
|
+
#endif`,zp=`#ifdef USE_FOG
|
|
543
|
+
uniform vec3 fogColor;
|
|
544
|
+
varying float vFogDepth;
|
|
545
|
+
#ifdef FOG_EXP2
|
|
546
|
+
uniform float fogDensity;
|
|
547
|
+
#else
|
|
548
|
+
uniform float fogNear;
|
|
549
|
+
uniform float fogFar;
|
|
550
|
+
#endif
|
|
551
|
+
#endif`,Np=`#ifdef USE_GRADIENTMAP
|
|
552
|
+
uniform sampler2D gradientMap;
|
|
553
|
+
#endif
|
|
554
|
+
vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {
|
|
555
|
+
float dotNL = dot( normal, lightDirection );
|
|
556
|
+
vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );
|
|
557
|
+
#ifdef USE_GRADIENTMAP
|
|
558
|
+
return vec3( texture2D( gradientMap, coord ).r );
|
|
559
|
+
#else
|
|
560
|
+
return ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );
|
|
561
|
+
#endif
|
|
562
|
+
}`,Op=`#ifdef USE_LIGHTMAP
|
|
563
|
+
vec4 lightMapTexel = texture2D( lightMap, vUv2 );
|
|
564
|
+
vec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;
|
|
565
|
+
#ifndef PHYSICALLY_CORRECT_LIGHTS
|
|
566
|
+
lightMapIrradiance *= PI;
|
|
567
|
+
#endif
|
|
568
|
+
reflectedLight.indirectDiffuse += lightMapIrradiance;
|
|
569
|
+
#endif`,Up=`#ifdef USE_LIGHTMAP
|
|
570
|
+
uniform sampler2D lightMap;
|
|
571
|
+
uniform float lightMapIntensity;
|
|
572
|
+
#endif`,Gp=`vec3 diffuse = vec3( 1.0 );
|
|
573
|
+
GeometricContext geometry;
|
|
574
|
+
geometry.position = mvPosition.xyz;
|
|
575
|
+
geometry.normal = normalize( transformedNormal );
|
|
576
|
+
geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );
|
|
577
|
+
GeometricContext backGeometry;
|
|
578
|
+
backGeometry.position = geometry.position;
|
|
579
|
+
backGeometry.normal = -geometry.normal;
|
|
580
|
+
backGeometry.viewDir = geometry.viewDir;
|
|
581
|
+
vLightFront = vec3( 0.0 );
|
|
582
|
+
vIndirectFront = vec3( 0.0 );
|
|
583
|
+
#ifdef DOUBLE_SIDED
|
|
584
|
+
vLightBack = vec3( 0.0 );
|
|
585
|
+
vIndirectBack = vec3( 0.0 );
|
|
586
|
+
#endif
|
|
587
|
+
IncidentLight directLight;
|
|
588
|
+
float dotNL;
|
|
589
|
+
vec3 directLightColor_Diffuse;
|
|
590
|
+
vIndirectFront += getAmbientLightIrradiance( ambientLightColor );
|
|
591
|
+
vIndirectFront += getLightProbeIrradiance( lightProbe, geometry.normal );
|
|
592
|
+
#ifdef DOUBLE_SIDED
|
|
593
|
+
vIndirectBack += getAmbientLightIrradiance( ambientLightColor );
|
|
594
|
+
vIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry.normal );
|
|
595
|
+
#endif
|
|
596
|
+
#if NUM_POINT_LIGHTS > 0
|
|
597
|
+
#pragma unroll_loop_start
|
|
598
|
+
for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
|
|
599
|
+
getPointLightInfo( pointLights[ i ], geometry, directLight );
|
|
600
|
+
dotNL = dot( geometry.normal, directLight.direction );
|
|
601
|
+
directLightColor_Diffuse = directLight.color;
|
|
602
|
+
vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
|
|
603
|
+
#ifdef DOUBLE_SIDED
|
|
604
|
+
vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
|
|
605
|
+
#endif
|
|
606
|
+
}
|
|
607
|
+
#pragma unroll_loop_end
|
|
608
|
+
#endif
|
|
609
|
+
#if NUM_SPOT_LIGHTS > 0
|
|
610
|
+
#pragma unroll_loop_start
|
|
611
|
+
for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
|
|
612
|
+
getSpotLightInfo( spotLights[ i ], geometry, directLight );
|
|
613
|
+
dotNL = dot( geometry.normal, directLight.direction );
|
|
614
|
+
directLightColor_Diffuse = directLight.color;
|
|
615
|
+
vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
|
|
616
|
+
#ifdef DOUBLE_SIDED
|
|
617
|
+
vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
|
|
618
|
+
#endif
|
|
619
|
+
}
|
|
620
|
+
#pragma unroll_loop_end
|
|
621
|
+
#endif
|
|
622
|
+
#if NUM_DIR_LIGHTS > 0
|
|
623
|
+
#pragma unroll_loop_start
|
|
624
|
+
for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
|
|
625
|
+
getDirectionalLightInfo( directionalLights[ i ], geometry, directLight );
|
|
626
|
+
dotNL = dot( geometry.normal, directLight.direction );
|
|
627
|
+
directLightColor_Diffuse = directLight.color;
|
|
628
|
+
vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
|
|
629
|
+
#ifdef DOUBLE_SIDED
|
|
630
|
+
vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
|
|
631
|
+
#endif
|
|
632
|
+
}
|
|
633
|
+
#pragma unroll_loop_end
|
|
634
|
+
#endif
|
|
635
|
+
#if NUM_HEMI_LIGHTS > 0
|
|
636
|
+
#pragma unroll_loop_start
|
|
637
|
+
for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
|
|
638
|
+
vIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );
|
|
639
|
+
#ifdef DOUBLE_SIDED
|
|
640
|
+
vIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry.normal );
|
|
641
|
+
#endif
|
|
642
|
+
}
|
|
643
|
+
#pragma unroll_loop_end
|
|
644
|
+
#endif`,Hp=`uniform bool receiveShadow;
|
|
645
|
+
uniform vec3 ambientLightColor;
|
|
646
|
+
uniform vec3 lightProbe[ 9 ];
|
|
647
|
+
vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {
|
|
648
|
+
float x = normal.x, y = normal.y, z = normal.z;
|
|
649
|
+
vec3 result = shCoefficients[ 0 ] * 0.886227;
|
|
650
|
+
result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;
|
|
651
|
+
result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;
|
|
652
|
+
result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;
|
|
653
|
+
result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;
|
|
654
|
+
result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;
|
|
655
|
+
result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );
|
|
656
|
+
result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;
|
|
657
|
+
result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );
|
|
658
|
+
return result;
|
|
659
|
+
}
|
|
660
|
+
vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {
|
|
661
|
+
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
|
|
662
|
+
vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );
|
|
663
|
+
return irradiance;
|
|
664
|
+
}
|
|
665
|
+
vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {
|
|
666
|
+
vec3 irradiance = ambientLightColor;
|
|
667
|
+
return irradiance;
|
|
668
|
+
}
|
|
669
|
+
float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {
|
|
670
|
+
#if defined ( PHYSICALLY_CORRECT_LIGHTS )
|
|
671
|
+
float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );
|
|
672
|
+
if ( cutoffDistance > 0.0 ) {
|
|
673
|
+
distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );
|
|
674
|
+
}
|
|
675
|
+
return distanceFalloff;
|
|
676
|
+
#else
|
|
677
|
+
if ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {
|
|
678
|
+
return pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );
|
|
679
|
+
}
|
|
680
|
+
return 1.0;
|
|
681
|
+
#endif
|
|
682
|
+
}
|
|
683
|
+
float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {
|
|
684
|
+
return smoothstep( coneCosine, penumbraCosine, angleCosine );
|
|
685
|
+
}
|
|
686
|
+
#if NUM_DIR_LIGHTS > 0
|
|
687
|
+
struct DirectionalLight {
|
|
688
|
+
vec3 direction;
|
|
689
|
+
vec3 color;
|
|
690
|
+
};
|
|
691
|
+
uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];
|
|
692
|
+
void getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {
|
|
693
|
+
light.color = directionalLight.color;
|
|
694
|
+
light.direction = directionalLight.direction;
|
|
695
|
+
light.visible = true;
|
|
696
|
+
}
|
|
697
|
+
#endif
|
|
698
|
+
#if NUM_POINT_LIGHTS > 0
|
|
699
|
+
struct PointLight {
|
|
700
|
+
vec3 position;
|
|
701
|
+
vec3 color;
|
|
702
|
+
float distance;
|
|
703
|
+
float decay;
|
|
704
|
+
};
|
|
705
|
+
uniform PointLight pointLights[ NUM_POINT_LIGHTS ];
|
|
706
|
+
void getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {
|
|
707
|
+
vec3 lVector = pointLight.position - geometry.position;
|
|
708
|
+
light.direction = normalize( lVector );
|
|
709
|
+
float lightDistance = length( lVector );
|
|
710
|
+
light.color = pointLight.color;
|
|
711
|
+
light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );
|
|
712
|
+
light.visible = ( light.color != vec3( 0.0 ) );
|
|
713
|
+
}
|
|
714
|
+
#endif
|
|
715
|
+
#if NUM_SPOT_LIGHTS > 0
|
|
716
|
+
struct SpotLight {
|
|
717
|
+
vec3 position;
|
|
718
|
+
vec3 direction;
|
|
719
|
+
vec3 color;
|
|
720
|
+
float distance;
|
|
721
|
+
float decay;
|
|
722
|
+
float coneCos;
|
|
723
|
+
float penumbraCos;
|
|
724
|
+
};
|
|
725
|
+
uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];
|
|
726
|
+
void getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {
|
|
727
|
+
vec3 lVector = spotLight.position - geometry.position;
|
|
728
|
+
light.direction = normalize( lVector );
|
|
729
|
+
float angleCos = dot( light.direction, spotLight.direction );
|
|
730
|
+
float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );
|
|
731
|
+
if ( spotAttenuation > 0.0 ) {
|
|
732
|
+
float lightDistance = length( lVector );
|
|
733
|
+
light.color = spotLight.color * spotAttenuation;
|
|
734
|
+
light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );
|
|
735
|
+
light.visible = ( light.color != vec3( 0.0 ) );
|
|
736
|
+
} else {
|
|
737
|
+
light.color = vec3( 0.0 );
|
|
738
|
+
light.visible = false;
|
|
739
|
+
}
|
|
740
|
+
}
|
|
741
|
+
#endif
|
|
742
|
+
#if NUM_RECT_AREA_LIGHTS > 0
|
|
743
|
+
struct RectAreaLight {
|
|
744
|
+
vec3 color;
|
|
745
|
+
vec3 position;
|
|
746
|
+
vec3 halfWidth;
|
|
747
|
+
vec3 halfHeight;
|
|
748
|
+
};
|
|
749
|
+
uniform sampler2D ltc_1; uniform sampler2D ltc_2;
|
|
750
|
+
uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];
|
|
751
|
+
#endif
|
|
752
|
+
#if NUM_HEMI_LIGHTS > 0
|
|
753
|
+
struct HemisphereLight {
|
|
754
|
+
vec3 direction;
|
|
755
|
+
vec3 skyColor;
|
|
756
|
+
vec3 groundColor;
|
|
757
|
+
};
|
|
758
|
+
uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];
|
|
759
|
+
vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {
|
|
760
|
+
float dotNL = dot( normal, hemiLight.direction );
|
|
761
|
+
float hemiDiffuseWeight = 0.5 * dotNL + 0.5;
|
|
762
|
+
vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );
|
|
763
|
+
return irradiance;
|
|
764
|
+
}
|
|
765
|
+
#endif`,kp=`#if defined( USE_ENVMAP )
|
|
766
|
+
#ifdef ENVMAP_MODE_REFRACTION
|
|
767
|
+
uniform float refractionRatio;
|
|
768
|
+
#endif
|
|
769
|
+
vec3 getIBLIrradiance( const in vec3 normal ) {
|
|
770
|
+
#if defined( ENVMAP_TYPE_CUBE_UV )
|
|
771
|
+
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
|
|
772
|
+
vec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );
|
|
773
|
+
return PI * envMapColor.rgb * envMapIntensity;
|
|
774
|
+
#else
|
|
775
|
+
return vec3( 0.0 );
|
|
776
|
+
#endif
|
|
777
|
+
}
|
|
778
|
+
vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {
|
|
779
|
+
#if defined( ENVMAP_TYPE_CUBE_UV )
|
|
780
|
+
vec3 reflectVec;
|
|
781
|
+
#ifdef ENVMAP_MODE_REFLECTION
|
|
782
|
+
reflectVec = reflect( - viewDir, normal );
|
|
783
|
+
reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );
|
|
784
|
+
#else
|
|
785
|
+
reflectVec = refract( - viewDir, normal, refractionRatio );
|
|
786
|
+
#endif
|
|
787
|
+
reflectVec = inverseTransformDirection( reflectVec, viewMatrix );
|
|
788
|
+
vec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );
|
|
789
|
+
return envMapColor.rgb * envMapIntensity;
|
|
790
|
+
#else
|
|
791
|
+
return vec3( 0.0 );
|
|
792
|
+
#endif
|
|
793
|
+
}
|
|
794
|
+
#endif`,Vp=`ToonMaterial material;
|
|
795
|
+
material.diffuseColor = diffuseColor.rgb;`,Wp=`varying vec3 vViewPosition;
|
|
796
|
+
struct ToonMaterial {
|
|
797
|
+
vec3 diffuseColor;
|
|
798
|
+
};
|
|
799
|
+
void RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
|
|
800
|
+
vec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;
|
|
801
|
+
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
802
|
+
}
|
|
803
|
+
void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
|
|
804
|
+
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
805
|
+
}
|
|
806
|
+
#define RE_Direct RE_Direct_Toon
|
|
807
|
+
#define RE_IndirectDiffuse RE_IndirectDiffuse_Toon
|
|
808
|
+
#define Material_LightProbeLOD( material ) (0)`,qp=`BlinnPhongMaterial material;
|
|
809
|
+
material.diffuseColor = diffuseColor.rgb;
|
|
810
|
+
material.specularColor = specular;
|
|
811
|
+
material.specularShininess = shininess;
|
|
812
|
+
material.specularStrength = specularStrength;`,Xp=`varying vec3 vViewPosition;
|
|
813
|
+
struct BlinnPhongMaterial {
|
|
814
|
+
vec3 diffuseColor;
|
|
815
|
+
vec3 specularColor;
|
|
816
|
+
float specularShininess;
|
|
817
|
+
float specularStrength;
|
|
818
|
+
};
|
|
819
|
+
void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
|
|
820
|
+
float dotNL = saturate( dot( geometry.normal, directLight.direction ) );
|
|
821
|
+
vec3 irradiance = dotNL * directLight.color;
|
|
822
|
+
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
823
|
+
reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularShininess ) * material.specularStrength;
|
|
824
|
+
}
|
|
825
|
+
void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
|
|
826
|
+
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
827
|
+
}
|
|
828
|
+
#define RE_Direct RE_Direct_BlinnPhong
|
|
829
|
+
#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong
|
|
830
|
+
#define Material_LightProbeLOD( material ) (0)`,Zp=`PhysicalMaterial material;
|
|
831
|
+
material.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );
|
|
832
|
+
vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );
|
|
833
|
+
float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );
|
|
834
|
+
material.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;
|
|
835
|
+
material.roughness = min( material.roughness, 1.0 );
|
|
836
|
+
#ifdef IOR
|
|
837
|
+
#ifdef SPECULAR
|
|
838
|
+
float specularIntensityFactor = specularIntensity;
|
|
839
|
+
vec3 specularColorFactor = specularColor;
|
|
840
|
+
#ifdef USE_SPECULARINTENSITYMAP
|
|
841
|
+
specularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;
|
|
842
|
+
#endif
|
|
843
|
+
#ifdef USE_SPECULARCOLORMAP
|
|
844
|
+
specularColorFactor *= specularColorMapTexelToLinear( texture2D( specularColorMap, vUv ) ).rgb;
|
|
845
|
+
#endif
|
|
846
|
+
material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );
|
|
847
|
+
#else
|
|
848
|
+
float specularIntensityFactor = 1.0;
|
|
849
|
+
vec3 specularColorFactor = vec3( 1.0 );
|
|
850
|
+
material.specularF90 = 1.0;
|
|
851
|
+
#endif
|
|
852
|
+
material.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );
|
|
853
|
+
#else
|
|
854
|
+
material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );
|
|
855
|
+
material.specularF90 = 1.0;
|
|
856
|
+
#endif
|
|
857
|
+
#ifdef USE_CLEARCOAT
|
|
858
|
+
material.clearcoat = clearcoat;
|
|
859
|
+
material.clearcoatRoughness = clearcoatRoughness;
|
|
860
|
+
material.clearcoatF0 = vec3( 0.04 );
|
|
861
|
+
material.clearcoatF90 = 1.0;
|
|
862
|
+
#ifdef USE_CLEARCOATMAP
|
|
863
|
+
material.clearcoat *= texture2D( clearcoatMap, vUv ).x;
|
|
864
|
+
#endif
|
|
865
|
+
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
|
|
866
|
+
material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;
|
|
867
|
+
#endif
|
|
868
|
+
material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );
|
|
869
|
+
material.clearcoatRoughness += geometryRoughness;
|
|
870
|
+
material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );
|
|
871
|
+
#endif
|
|
872
|
+
#ifdef USE_SHEEN
|
|
873
|
+
material.sheenColor = sheenColor;
|
|
874
|
+
#ifdef USE_SHEENCOLORMAP
|
|
875
|
+
material.sheenColor *= sheenColorMapTexelToLinear( texture2D( sheenColorMap, vUv ) ).rgb;
|
|
876
|
+
#endif
|
|
877
|
+
material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );
|
|
878
|
+
#ifdef USE_SHEENROUGHNESSMAP
|
|
879
|
+
material.sheenRoughness *= texture2D( sheenRoughnessMap, vUv ).a;
|
|
880
|
+
#endif
|
|
881
|
+
#endif`,jp=`struct PhysicalMaterial {
|
|
882
|
+
vec3 diffuseColor;
|
|
883
|
+
float roughness;
|
|
884
|
+
vec3 specularColor;
|
|
885
|
+
float specularF90;
|
|
886
|
+
#ifdef USE_CLEARCOAT
|
|
887
|
+
float clearcoat;
|
|
888
|
+
float clearcoatRoughness;
|
|
889
|
+
vec3 clearcoatF0;
|
|
890
|
+
float clearcoatF90;
|
|
891
|
+
#endif
|
|
892
|
+
#ifdef USE_SHEEN
|
|
893
|
+
vec3 sheenColor;
|
|
894
|
+
float sheenRoughness;
|
|
895
|
+
#endif
|
|
896
|
+
};
|
|
897
|
+
vec3 clearcoatSpecular = vec3( 0.0 );
|
|
898
|
+
vec3 sheenSpecular = vec3( 0.0 );
|
|
899
|
+
float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness) {
|
|
900
|
+
float dotNV = saturate( dot( normal, viewDir ) );
|
|
901
|
+
float r2 = roughness * roughness;
|
|
902
|
+
float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;
|
|
903
|
+
float b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;
|
|
904
|
+
float DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );
|
|
905
|
+
return saturate( DG * RECIPROCAL_PI );
|
|
906
|
+
}
|
|
907
|
+
vec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
|
|
908
|
+
float dotNV = saturate( dot( normal, viewDir ) );
|
|
909
|
+
const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );
|
|
910
|
+
const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );
|
|
911
|
+
vec4 r = roughness * c0 + c1;
|
|
912
|
+
float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;
|
|
913
|
+
vec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;
|
|
914
|
+
return fab;
|
|
915
|
+
}
|
|
916
|
+
vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {
|
|
917
|
+
vec2 fab = DFGApprox( normal, viewDir, roughness );
|
|
918
|
+
return specularColor * fab.x + specularF90 * fab.y;
|
|
919
|
+
}
|
|
920
|
+
void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
|
|
921
|
+
vec2 fab = DFGApprox( normal, viewDir, roughness );
|
|
922
|
+
vec3 FssEss = specularColor * fab.x + specularF90 * fab.y;
|
|
923
|
+
float Ess = fab.x + fab.y;
|
|
924
|
+
float Ems = 1.0 - Ess;
|
|
925
|
+
vec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );
|
|
926
|
+
singleScatter += FssEss;
|
|
927
|
+
multiScatter += Fms * Ems;
|
|
928
|
+
}
|
|
929
|
+
#if NUM_RECT_AREA_LIGHTS > 0
|
|
930
|
+
void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
|
|
931
|
+
vec3 normal = geometry.normal;
|
|
932
|
+
vec3 viewDir = geometry.viewDir;
|
|
933
|
+
vec3 position = geometry.position;
|
|
934
|
+
vec3 lightPos = rectAreaLight.position;
|
|
935
|
+
vec3 halfWidth = rectAreaLight.halfWidth;
|
|
936
|
+
vec3 halfHeight = rectAreaLight.halfHeight;
|
|
937
|
+
vec3 lightColor = rectAreaLight.color;
|
|
938
|
+
float roughness = material.roughness;
|
|
939
|
+
vec3 rectCoords[ 4 ];
|
|
940
|
+
rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;
|
|
941
|
+
rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;
|
|
942
|
+
rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;
|
|
943
|
+
vec2 uv = LTC_Uv( normal, viewDir, roughness );
|
|
944
|
+
vec4 t1 = texture2D( ltc_1, uv );
|
|
945
|
+
vec4 t2 = texture2D( ltc_2, uv );
|
|
946
|
+
mat3 mInv = mat3(
|
|
947
|
+
vec3( t1.x, 0, t1.y ),
|
|
948
|
+
vec3( 0, 1, 0 ),
|
|
949
|
+
vec3( t1.z, 0, t1.w )
|
|
950
|
+
);
|
|
951
|
+
vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );
|
|
952
|
+
reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );
|
|
953
|
+
reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );
|
|
954
|
+
}
|
|
955
|
+
#endif
|
|
956
|
+
void RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
|
|
957
|
+
float dotNL = saturate( dot( geometry.normal, directLight.direction ) );
|
|
958
|
+
vec3 irradiance = dotNL * directLight.color;
|
|
959
|
+
#ifdef USE_CLEARCOAT
|
|
960
|
+
float dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );
|
|
961
|
+
vec3 ccIrradiance = dotNLcc * directLight.color;
|
|
962
|
+
clearcoatSpecular += ccIrradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
|
|
963
|
+
#endif
|
|
964
|
+
#ifdef USE_SHEEN
|
|
965
|
+
sheenSpecular += irradiance * BRDF_Sheen( directLight.direction, geometry.viewDir, geometry.normal, material.sheenColor, material.sheenRoughness );
|
|
966
|
+
#endif
|
|
967
|
+
reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );
|
|
968
|
+
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
969
|
+
}
|
|
970
|
+
void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
|
|
971
|
+
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
972
|
+
}
|
|
973
|
+
void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {
|
|
974
|
+
#ifdef USE_CLEARCOAT
|
|
975
|
+
clearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
|
|
976
|
+
#endif
|
|
977
|
+
#ifdef USE_SHEEN
|
|
978
|
+
sheenSpecular += irradiance * material.sheenColor * IBLSheenBRDF( geometry.normal, geometry.viewDir, material.sheenRoughness );
|
|
979
|
+
#endif
|
|
980
|
+
vec3 singleScattering = vec3( 0.0 );
|
|
981
|
+
vec3 multiScattering = vec3( 0.0 );
|
|
982
|
+
vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;
|
|
983
|
+
computeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );
|
|
984
|
+
vec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );
|
|
985
|
+
reflectedLight.indirectSpecular += radiance * singleScattering;
|
|
986
|
+
reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;
|
|
987
|
+
reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;
|
|
988
|
+
}
|
|
989
|
+
#define RE_Direct RE_Direct_Physical
|
|
990
|
+
#define RE_Direct_RectArea RE_Direct_RectArea_Physical
|
|
991
|
+
#define RE_IndirectDiffuse RE_IndirectDiffuse_Physical
|
|
992
|
+
#define RE_IndirectSpecular RE_IndirectSpecular_Physical
|
|
993
|
+
float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {
|
|
994
|
+
return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );
|
|
995
|
+
}`,Yp=`
|
|
996
|
+
GeometricContext geometry;
|
|
997
|
+
geometry.position = - vViewPosition;
|
|
998
|
+
geometry.normal = normal;
|
|
999
|
+
geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
|
|
1000
|
+
#ifdef USE_CLEARCOAT
|
|
1001
|
+
geometry.clearcoatNormal = clearcoatNormal;
|
|
1002
|
+
#endif
|
|
1003
|
+
IncidentLight directLight;
|
|
1004
|
+
#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
|
|
1005
|
+
PointLight pointLight;
|
|
1006
|
+
#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
|
|
1007
|
+
PointLightShadow pointLightShadow;
|
|
1008
|
+
#endif
|
|
1009
|
+
#pragma unroll_loop_start
|
|
1010
|
+
for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
|
|
1011
|
+
pointLight = pointLights[ i ];
|
|
1012
|
+
getPointLightInfo( pointLight, geometry, directLight );
|
|
1013
|
+
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )
|
|
1014
|
+
pointLightShadow = pointLightShadows[ i ];
|
|
1015
|
+
directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
|
|
1016
|
+
#endif
|
|
1017
|
+
RE_Direct( directLight, geometry, material, reflectedLight );
|
|
1018
|
+
}
|
|
1019
|
+
#pragma unroll_loop_end
|
|
1020
|
+
#endif
|
|
1021
|
+
#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
|
|
1022
|
+
SpotLight spotLight;
|
|
1023
|
+
#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
|
|
1024
|
+
SpotLightShadow spotLightShadow;
|
|
1025
|
+
#endif
|
|
1026
|
+
#pragma unroll_loop_start
|
|
1027
|
+
for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
|
|
1028
|
+
spotLight = spotLights[ i ];
|
|
1029
|
+
getSpotLightInfo( spotLight, geometry, directLight );
|
|
1030
|
+
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
|
|
1031
|
+
spotLightShadow = spotLightShadows[ i ];
|
|
1032
|
+
directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
|
|
1033
|
+
#endif
|
|
1034
|
+
RE_Direct( directLight, geometry, material, reflectedLight );
|
|
1035
|
+
}
|
|
1036
|
+
#pragma unroll_loop_end
|
|
1037
|
+
#endif
|
|
1038
|
+
#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )
|
|
1039
|
+
DirectionalLight directionalLight;
|
|
1040
|
+
#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
|
|
1041
|
+
DirectionalLightShadow directionalLightShadow;
|
|
1042
|
+
#endif
|
|
1043
|
+
#pragma unroll_loop_start
|
|
1044
|
+
for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
|
|
1045
|
+
directionalLight = directionalLights[ i ];
|
|
1046
|
+
getDirectionalLightInfo( directionalLight, geometry, directLight );
|
|
1047
|
+
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
|
|
1048
|
+
directionalLightShadow = directionalLightShadows[ i ];
|
|
1049
|
+
directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
|
|
1050
|
+
#endif
|
|
1051
|
+
RE_Direct( directLight, geometry, material, reflectedLight );
|
|
1052
|
+
}
|
|
1053
|
+
#pragma unroll_loop_end
|
|
1054
|
+
#endif
|
|
1055
|
+
#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
|
|
1056
|
+
RectAreaLight rectAreaLight;
|
|
1057
|
+
#pragma unroll_loop_start
|
|
1058
|
+
for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
|
|
1059
|
+
rectAreaLight = rectAreaLights[ i ];
|
|
1060
|
+
RE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );
|
|
1061
|
+
}
|
|
1062
|
+
#pragma unroll_loop_end
|
|
1063
|
+
#endif
|
|
1064
|
+
#if defined( RE_IndirectDiffuse )
|
|
1065
|
+
vec3 iblIrradiance = vec3( 0.0 );
|
|
1066
|
+
vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
|
|
1067
|
+
irradiance += getLightProbeIrradiance( lightProbe, geometry.normal );
|
|
1068
|
+
#if ( NUM_HEMI_LIGHTS > 0 )
|
|
1069
|
+
#pragma unroll_loop_start
|
|
1070
|
+
for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
|
|
1071
|
+
irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );
|
|
1072
|
+
}
|
|
1073
|
+
#pragma unroll_loop_end
|
|
1074
|
+
#endif
|
|
1075
|
+
#endif
|
|
1076
|
+
#if defined( RE_IndirectSpecular )
|
|
1077
|
+
vec3 radiance = vec3( 0.0 );
|
|
1078
|
+
vec3 clearcoatRadiance = vec3( 0.0 );
|
|
1079
|
+
#endif`,Jp=`#if defined( RE_IndirectDiffuse )
|
|
1080
|
+
#ifdef USE_LIGHTMAP
|
|
1081
|
+
vec4 lightMapTexel = texture2D( lightMap, vUv2 );
|
|
1082
|
+
vec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;
|
|
1083
|
+
#ifndef PHYSICALLY_CORRECT_LIGHTS
|
|
1084
|
+
lightMapIrradiance *= PI;
|
|
1085
|
+
#endif
|
|
1086
|
+
irradiance += lightMapIrradiance;
|
|
1087
|
+
#endif
|
|
1088
|
+
#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )
|
|
1089
|
+
iblIrradiance += getIBLIrradiance( geometry.normal );
|
|
1090
|
+
#endif
|
|
1091
|
+
#endif
|
|
1092
|
+
#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )
|
|
1093
|
+
radiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );
|
|
1094
|
+
#ifdef USE_CLEARCOAT
|
|
1095
|
+
clearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );
|
|
1096
|
+
#endif
|
|
1097
|
+
#endif`,$p=`#if defined( RE_IndirectDiffuse )
|
|
1098
|
+
RE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );
|
|
1099
|
+
#endif
|
|
1100
|
+
#if defined( RE_IndirectSpecular )
|
|
1101
|
+
RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );
|
|
1102
|
+
#endif`,Qp=`#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
|
|
1103
|
+
gl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;
|
|
1104
|
+
#endif`,Kp=`#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
|
|
1105
|
+
uniform float logDepthBufFC;
|
|
1106
|
+
varying float vFragDepth;
|
|
1107
|
+
varying float vIsPerspective;
|
|
1108
|
+
#endif`,em=`#ifdef USE_LOGDEPTHBUF
|
|
1109
|
+
#ifdef USE_LOGDEPTHBUF_EXT
|
|
1110
|
+
varying float vFragDepth;
|
|
1111
|
+
varying float vIsPerspective;
|
|
1112
|
+
#else
|
|
1113
|
+
uniform float logDepthBufFC;
|
|
1114
|
+
#endif
|
|
1115
|
+
#endif`,tm=`#ifdef USE_LOGDEPTHBUF
|
|
1116
|
+
#ifdef USE_LOGDEPTHBUF_EXT
|
|
1117
|
+
vFragDepth = 1.0 + gl_Position.w;
|
|
1118
|
+
vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );
|
|
1119
|
+
#else
|
|
1120
|
+
if ( isPerspectiveMatrix( projectionMatrix ) ) {
|
|
1121
|
+
gl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;
|
|
1122
|
+
gl_Position.z *= gl_Position.w;
|
|
1123
|
+
}
|
|
1124
|
+
#endif
|
|
1125
|
+
#endif`,nm=`#ifdef USE_MAP
|
|
1126
|
+
vec4 texelColor = texture2D( map, vUv );
|
|
1127
|
+
texelColor = mapTexelToLinear( texelColor );
|
|
1128
|
+
diffuseColor *= texelColor;
|
|
1129
|
+
#endif`,im=`#ifdef USE_MAP
|
|
1130
|
+
uniform sampler2D map;
|
|
1131
|
+
#endif`,rm=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
|
|
1132
|
+
vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;
|
|
1133
|
+
#endif
|
|
1134
|
+
#ifdef USE_MAP
|
|
1135
|
+
vec4 mapTexel = texture2D( map, uv );
|
|
1136
|
+
diffuseColor *= mapTexelToLinear( mapTexel );
|
|
1137
|
+
#endif
|
|
1138
|
+
#ifdef USE_ALPHAMAP
|
|
1139
|
+
diffuseColor.a *= texture2D( alphaMap, uv ).g;
|
|
1140
|
+
#endif`,sm=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
|
|
1141
|
+
uniform mat3 uvTransform;
|
|
1142
|
+
#endif
|
|
1143
|
+
#ifdef USE_MAP
|
|
1144
|
+
uniform sampler2D map;
|
|
1145
|
+
#endif
|
|
1146
|
+
#ifdef USE_ALPHAMAP
|
|
1147
|
+
uniform sampler2D alphaMap;
|
|
1148
|
+
#endif`,om=`float metalnessFactor = metalness;
|
|
1149
|
+
#ifdef USE_METALNESSMAP
|
|
1150
|
+
vec4 texelMetalness = texture2D( metalnessMap, vUv );
|
|
1151
|
+
metalnessFactor *= texelMetalness.b;
|
|
1152
|
+
#endif`,am=`#ifdef USE_METALNESSMAP
|
|
1153
|
+
uniform sampler2D metalnessMap;
|
|
1154
|
+
#endif`,lm=`#ifdef USE_MORPHNORMALS
|
|
1155
|
+
objectNormal *= morphTargetBaseInfluence;
|
|
1156
|
+
#ifdef MORPHTARGETS_TEXTURE
|
|
1157
|
+
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
|
|
1158
|
+
if ( morphTargetInfluences[ i ] > 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1, 2 ) * morphTargetInfluences[ i ];
|
|
1159
|
+
}
|
|
1160
|
+
#else
|
|
1161
|
+
objectNormal += morphNormal0 * morphTargetInfluences[ 0 ];
|
|
1162
|
+
objectNormal += morphNormal1 * morphTargetInfluences[ 1 ];
|
|
1163
|
+
objectNormal += morphNormal2 * morphTargetInfluences[ 2 ];
|
|
1164
|
+
objectNormal += morphNormal3 * morphTargetInfluences[ 3 ];
|
|
1165
|
+
#endif
|
|
1166
|
+
#endif`,cm=`#ifdef USE_MORPHTARGETS
|
|
1167
|
+
uniform float morphTargetBaseInfluence;
|
|
1168
|
+
#ifdef MORPHTARGETS_TEXTURE
|
|
1169
|
+
uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];
|
|
1170
|
+
uniform sampler2DArray morphTargetsTexture;
|
|
1171
|
+
uniform vec2 morphTargetsTextureSize;
|
|
1172
|
+
vec3 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset, const in int stride ) {
|
|
1173
|
+
float texelIndex = float( vertexIndex * stride + offset );
|
|
1174
|
+
float y = floor( texelIndex / morphTargetsTextureSize.x );
|
|
1175
|
+
float x = texelIndex - y * morphTargetsTextureSize.x;
|
|
1176
|
+
vec3 morphUV = vec3( ( x + 0.5 ) / morphTargetsTextureSize.x, y / morphTargetsTextureSize.y, morphTargetIndex );
|
|
1177
|
+
return texture( morphTargetsTexture, morphUV ).xyz;
|
|
1178
|
+
}
|
|
1179
|
+
#else
|
|
1180
|
+
#ifndef USE_MORPHNORMALS
|
|
1181
|
+
uniform float morphTargetInfluences[ 8 ];
|
|
1182
|
+
#else
|
|
1183
|
+
uniform float morphTargetInfluences[ 4 ];
|
|
1184
|
+
#endif
|
|
1185
|
+
#endif
|
|
1186
|
+
#endif`,um=`#ifdef USE_MORPHTARGETS
|
|
1187
|
+
transformed *= morphTargetBaseInfluence;
|
|
1188
|
+
#ifdef MORPHTARGETS_TEXTURE
|
|
1189
|
+
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
|
|
1190
|
+
#ifndef USE_MORPHNORMALS
|
|
1191
|
+
if ( morphTargetInfluences[ i ] > 0.0 ) transformed += getMorph( gl_VertexID, i, 0, 1 ) * morphTargetInfluences[ i ];
|
|
1192
|
+
#else
|
|
1193
|
+
if ( morphTargetInfluences[ i ] > 0.0 ) transformed += getMorph( gl_VertexID, i, 0, 2 ) * morphTargetInfluences[ i ];
|
|
1194
|
+
#endif
|
|
1195
|
+
}
|
|
1196
|
+
#else
|
|
1197
|
+
transformed += morphTarget0 * morphTargetInfluences[ 0 ];
|
|
1198
|
+
transformed += morphTarget1 * morphTargetInfluences[ 1 ];
|
|
1199
|
+
transformed += morphTarget2 * morphTargetInfluences[ 2 ];
|
|
1200
|
+
transformed += morphTarget3 * morphTargetInfluences[ 3 ];
|
|
1201
|
+
#ifndef USE_MORPHNORMALS
|
|
1202
|
+
transformed += morphTarget4 * morphTargetInfluences[ 4 ];
|
|
1203
|
+
transformed += morphTarget5 * morphTargetInfluences[ 5 ];
|
|
1204
|
+
transformed += morphTarget6 * morphTargetInfluences[ 6 ];
|
|
1205
|
+
transformed += morphTarget7 * morphTargetInfluences[ 7 ];
|
|
1206
|
+
#endif
|
|
1207
|
+
#endif
|
|
1208
|
+
#endif`,hm=`float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
|
|
1209
|
+
#ifdef FLAT_SHADED
|
|
1210
|
+
vec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );
|
|
1211
|
+
vec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );
|
|
1212
|
+
vec3 normal = normalize( cross( fdx, fdy ) );
|
|
1213
|
+
#else
|
|
1214
|
+
vec3 normal = normalize( vNormal );
|
|
1215
|
+
#ifdef DOUBLE_SIDED
|
|
1216
|
+
normal = normal * faceDirection;
|
|
1217
|
+
#endif
|
|
1218
|
+
#ifdef USE_TANGENT
|
|
1219
|
+
vec3 tangent = normalize( vTangent );
|
|
1220
|
+
vec3 bitangent = normalize( vBitangent );
|
|
1221
|
+
#ifdef DOUBLE_SIDED
|
|
1222
|
+
tangent = tangent * faceDirection;
|
|
1223
|
+
bitangent = bitangent * faceDirection;
|
|
1224
|
+
#endif
|
|
1225
|
+
#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )
|
|
1226
|
+
mat3 vTBN = mat3( tangent, bitangent, normal );
|
|
1227
|
+
#endif
|
|
1228
|
+
#endif
|
|
1229
|
+
#endif
|
|
1230
|
+
vec3 geometryNormal = normal;`,fm=`#ifdef OBJECTSPACE_NORMALMAP
|
|
1231
|
+
normal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;
|
|
1232
|
+
#ifdef FLIP_SIDED
|
|
1233
|
+
normal = - normal;
|
|
1234
|
+
#endif
|
|
1235
|
+
#ifdef DOUBLE_SIDED
|
|
1236
|
+
normal = normal * faceDirection;
|
|
1237
|
+
#endif
|
|
1238
|
+
normal = normalize( normalMatrix * normal );
|
|
1239
|
+
#elif defined( TANGENTSPACE_NORMALMAP )
|
|
1240
|
+
vec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;
|
|
1241
|
+
mapN.xy *= normalScale;
|
|
1242
|
+
#ifdef USE_TANGENT
|
|
1243
|
+
normal = normalize( vTBN * mapN );
|
|
1244
|
+
#else
|
|
1245
|
+
normal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );
|
|
1246
|
+
#endif
|
|
1247
|
+
#elif defined( USE_BUMPMAP )
|
|
1248
|
+
normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );
|
|
1249
|
+
#endif`,dm=`#ifndef FLAT_SHADED
|
|
1250
|
+
varying vec3 vNormal;
|
|
1251
|
+
#ifdef USE_TANGENT
|
|
1252
|
+
varying vec3 vTangent;
|
|
1253
|
+
varying vec3 vBitangent;
|
|
1254
|
+
#endif
|
|
1255
|
+
#endif`,pm=`#ifndef FLAT_SHADED
|
|
1256
|
+
varying vec3 vNormal;
|
|
1257
|
+
#ifdef USE_TANGENT
|
|
1258
|
+
varying vec3 vTangent;
|
|
1259
|
+
varying vec3 vBitangent;
|
|
1260
|
+
#endif
|
|
1261
|
+
#endif`,mm=`#ifndef FLAT_SHADED
|
|
1262
|
+
vNormal = normalize( transformedNormal );
|
|
1263
|
+
#ifdef USE_TANGENT
|
|
1264
|
+
vTangent = normalize( transformedTangent );
|
|
1265
|
+
vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );
|
|
1266
|
+
#endif
|
|
1267
|
+
#endif`,gm=`#ifdef USE_NORMALMAP
|
|
1268
|
+
uniform sampler2D normalMap;
|
|
1269
|
+
uniform vec2 normalScale;
|
|
1270
|
+
#endif
|
|
1271
|
+
#ifdef OBJECTSPACE_NORMALMAP
|
|
1272
|
+
uniform mat3 normalMatrix;
|
|
1273
|
+
#endif
|
|
1274
|
+
#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )
|
|
1275
|
+
vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {
|
|
1276
|
+
vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );
|
|
1277
|
+
vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );
|
|
1278
|
+
vec2 st0 = dFdx( vUv.st );
|
|
1279
|
+
vec2 st1 = dFdy( vUv.st );
|
|
1280
|
+
vec3 N = surf_norm;
|
|
1281
|
+
vec3 q1perp = cross( q1, N );
|
|
1282
|
+
vec3 q0perp = cross( N, q0 );
|
|
1283
|
+
vec3 T = q1perp * st0.x + q0perp * st1.x;
|
|
1284
|
+
vec3 B = q1perp * st0.y + q0perp * st1.y;
|
|
1285
|
+
float det = max( dot( T, T ), dot( B, B ) );
|
|
1286
|
+
float scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );
|
|
1287
|
+
return normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );
|
|
1288
|
+
}
|
|
1289
|
+
#endif`,ym=`#ifdef USE_CLEARCOAT
|
|
1290
|
+
vec3 clearcoatNormal = geometryNormal;
|
|
1291
|
+
#endif`,vm=`#ifdef USE_CLEARCOAT_NORMALMAP
|
|
1292
|
+
vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;
|
|
1293
|
+
clearcoatMapN.xy *= clearcoatNormalScale;
|
|
1294
|
+
#ifdef USE_TANGENT
|
|
1295
|
+
clearcoatNormal = normalize( vTBN * clearcoatMapN );
|
|
1296
|
+
#else
|
|
1297
|
+
clearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );
|
|
1298
|
+
#endif
|
|
1299
|
+
#endif`,xm=`#ifdef USE_CLEARCOATMAP
|
|
1300
|
+
uniform sampler2D clearcoatMap;
|
|
1301
|
+
#endif
|
|
1302
|
+
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
|
|
1303
|
+
uniform sampler2D clearcoatRoughnessMap;
|
|
1304
|
+
#endif
|
|
1305
|
+
#ifdef USE_CLEARCOAT_NORMALMAP
|
|
1306
|
+
uniform sampler2D clearcoatNormalMap;
|
|
1307
|
+
uniform vec2 clearcoatNormalScale;
|
|
1308
|
+
#endif`,_m=`#ifdef OPAQUE
|
|
1309
|
+
diffuseColor.a = 1.0;
|
|
1310
|
+
#endif
|
|
1311
|
+
#ifdef USE_TRANSMISSION
|
|
1312
|
+
diffuseColor.a *= transmissionAlpha + 0.1;
|
|
1313
|
+
#endif
|
|
1314
|
+
gl_FragColor = vec4( outgoingLight, diffuseColor.a );`,bm=`vec3 packNormalToRGB( const in vec3 normal ) {
|
|
1315
|
+
return normalize( normal ) * 0.5 + 0.5;
|
|
1316
|
+
}
|
|
1317
|
+
vec3 unpackRGBToNormal( const in vec3 rgb ) {
|
|
1318
|
+
return 2.0 * rgb.xyz - 1.0;
|
|
1319
|
+
}
|
|
1320
|
+
const float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;
|
|
1321
|
+
const vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );
|
|
1322
|
+
const vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );
|
|
1323
|
+
const float ShiftRight8 = 1. / 256.;
|
|
1324
|
+
vec4 packDepthToRGBA( const in float v ) {
|
|
1325
|
+
vec4 r = vec4( fract( v * PackFactors ), v );
|
|
1326
|
+
r.yzw -= r.xyz * ShiftRight8; return r * PackUpscale;
|
|
1327
|
+
}
|
|
1328
|
+
float unpackRGBAToDepth( const in vec4 v ) {
|
|
1329
|
+
return dot( v, UnpackFactors );
|
|
1330
|
+
}
|
|
1331
|
+
vec4 pack2HalfToRGBA( vec2 v ) {
|
|
1332
|
+
vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );
|
|
1333
|
+
return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );
|
|
1334
|
+
}
|
|
1335
|
+
vec2 unpackRGBATo2Half( vec4 v ) {
|
|
1336
|
+
return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );
|
|
1337
|
+
}
|
|
1338
|
+
float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {
|
|
1339
|
+
return ( viewZ + near ) / ( near - far );
|
|
1340
|
+
}
|
|
1341
|
+
float orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {
|
|
1342
|
+
return linearClipZ * ( near - far ) - near;
|
|
1343
|
+
}
|
|
1344
|
+
float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {
|
|
1345
|
+
return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );
|
|
1346
|
+
}
|
|
1347
|
+
float perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {
|
|
1348
|
+
return ( near * far ) / ( ( far - near ) * invClipZ - far );
|
|
1349
|
+
}`,Mm=`#ifdef PREMULTIPLIED_ALPHA
|
|
1350
|
+
gl_FragColor.rgb *= gl_FragColor.a;
|
|
1351
|
+
#endif`,wm=`vec4 mvPosition = vec4( transformed, 1.0 );
|
|
1352
|
+
#ifdef USE_INSTANCING
|
|
1353
|
+
mvPosition = instanceMatrix * mvPosition;
|
|
1354
|
+
#endif
|
|
1355
|
+
mvPosition = modelViewMatrix * mvPosition;
|
|
1356
|
+
gl_Position = projectionMatrix * mvPosition;`,Sm=`#ifdef DITHERING
|
|
1357
|
+
gl_FragColor.rgb = dithering( gl_FragColor.rgb );
|
|
1358
|
+
#endif`,Tm=`#ifdef DITHERING
|
|
1359
|
+
vec3 dithering( vec3 color ) {
|
|
1360
|
+
float grid_position = rand( gl_FragCoord.xy );
|
|
1361
|
+
vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );
|
|
1362
|
+
dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );
|
|
1363
|
+
return color + dither_shift_RGB;
|
|
1364
|
+
}
|
|
1365
|
+
#endif`,Em=`float roughnessFactor = roughness;
|
|
1366
|
+
#ifdef USE_ROUGHNESSMAP
|
|
1367
|
+
vec4 texelRoughness = texture2D( roughnessMap, vUv );
|
|
1368
|
+
roughnessFactor *= texelRoughness.g;
|
|
1369
|
+
#endif`,Am=`#ifdef USE_ROUGHNESSMAP
|
|
1370
|
+
uniform sampler2D roughnessMap;
|
|
1371
|
+
#endif`,Cm=`#ifdef USE_SHADOWMAP
|
|
1372
|
+
#if NUM_DIR_LIGHT_SHADOWS > 0
|
|
1373
|
+
uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];
|
|
1374
|
+
varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
|
|
1375
|
+
struct DirectionalLightShadow {
|
|
1376
|
+
float shadowBias;
|
|
1377
|
+
float shadowNormalBias;
|
|
1378
|
+
float shadowRadius;
|
|
1379
|
+
vec2 shadowMapSize;
|
|
1380
|
+
};
|
|
1381
|
+
uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
|
|
1382
|
+
#endif
|
|
1383
|
+
#if NUM_SPOT_LIGHT_SHADOWS > 0
|
|
1384
|
+
uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
1385
|
+
varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
1386
|
+
struct SpotLightShadow {
|
|
1387
|
+
float shadowBias;
|
|
1388
|
+
float shadowNormalBias;
|
|
1389
|
+
float shadowRadius;
|
|
1390
|
+
vec2 shadowMapSize;
|
|
1391
|
+
};
|
|
1392
|
+
uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
1393
|
+
#endif
|
|
1394
|
+
#if NUM_POINT_LIGHT_SHADOWS > 0
|
|
1395
|
+
uniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];
|
|
1396
|
+
varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
|
|
1397
|
+
struct PointLightShadow {
|
|
1398
|
+
float shadowBias;
|
|
1399
|
+
float shadowNormalBias;
|
|
1400
|
+
float shadowRadius;
|
|
1401
|
+
vec2 shadowMapSize;
|
|
1402
|
+
float shadowCameraNear;
|
|
1403
|
+
float shadowCameraFar;
|
|
1404
|
+
};
|
|
1405
|
+
uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
|
|
1406
|
+
#endif
|
|
1407
|
+
float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {
|
|
1408
|
+
return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );
|
|
1409
|
+
}
|
|
1410
|
+
vec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {
|
|
1411
|
+
return unpackRGBATo2Half( texture2D( shadow, uv ) );
|
|
1412
|
+
}
|
|
1413
|
+
float VSMShadow (sampler2D shadow, vec2 uv, float compare ){
|
|
1414
|
+
float occlusion = 1.0;
|
|
1415
|
+
vec2 distribution = texture2DDistribution( shadow, uv );
|
|
1416
|
+
float hard_shadow = step( compare , distribution.x );
|
|
1417
|
+
if (hard_shadow != 1.0 ) {
|
|
1418
|
+
float distance = compare - distribution.x ;
|
|
1419
|
+
float variance = max( 0.00000, distribution.y * distribution.y );
|
|
1420
|
+
float softness_probability = variance / (variance + distance * distance ); softness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 ); occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );
|
|
1421
|
+
}
|
|
1422
|
+
return occlusion;
|
|
1423
|
+
}
|
|
1424
|
+
float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
|
|
1425
|
+
float shadow = 1.0;
|
|
1426
|
+
shadowCoord.xyz /= shadowCoord.w;
|
|
1427
|
+
shadowCoord.z += shadowBias;
|
|
1428
|
+
bvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );
|
|
1429
|
+
bool inFrustum = all( inFrustumVec );
|
|
1430
|
+
bvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );
|
|
1431
|
+
bool frustumTest = all( frustumTestVec );
|
|
1432
|
+
if ( frustumTest ) {
|
|
1433
|
+
#if defined( SHADOWMAP_TYPE_PCF )
|
|
1434
|
+
vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
|
|
1435
|
+
float dx0 = - texelSize.x * shadowRadius;
|
|
1436
|
+
float dy0 = - texelSize.y * shadowRadius;
|
|
1437
|
+
float dx1 = + texelSize.x * shadowRadius;
|
|
1438
|
+
float dy1 = + texelSize.y * shadowRadius;
|
|
1439
|
+
float dx2 = dx0 / 2.0;
|
|
1440
|
+
float dy2 = dy0 / 2.0;
|
|
1441
|
+
float dx3 = dx1 / 2.0;
|
|
1442
|
+
float dy3 = dy1 / 2.0;
|
|
1443
|
+
shadow = (
|
|
1444
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +
|
|
1445
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +
|
|
1446
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +
|
|
1447
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +
|
|
1448
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +
|
|
1449
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +
|
|
1450
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +
|
|
1451
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +
|
|
1452
|
+
texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +
|
|
1453
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +
|
|
1454
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +
|
|
1455
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +
|
|
1456
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +
|
|
1457
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +
|
|
1458
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +
|
|
1459
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +
|
|
1460
|
+
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )
|
|
1461
|
+
) * ( 1.0 / 17.0 );
|
|
1462
|
+
#elif defined( SHADOWMAP_TYPE_PCF_SOFT )
|
|
1463
|
+
vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
|
|
1464
|
+
float dx = texelSize.x;
|
|
1465
|
+
float dy = texelSize.y;
|
|
1466
|
+
vec2 uv = shadowCoord.xy;
|
|
1467
|
+
vec2 f = fract( uv * shadowMapSize + 0.5 );
|
|
1468
|
+
uv -= f * texelSize;
|
|
1469
|
+
shadow = (
|
|
1470
|
+
texture2DCompare( shadowMap, uv, shadowCoord.z ) +
|
|
1471
|
+
texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +
|
|
1472
|
+
texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +
|
|
1473
|
+
texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +
|
|
1474
|
+
mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),
|
|
1475
|
+
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),
|
|
1476
|
+
f.x ) +
|
|
1477
|
+
mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),
|
|
1478
|
+
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),
|
|
1479
|
+
f.x ) +
|
|
1480
|
+
mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),
|
|
1481
|
+
texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),
|
|
1482
|
+
f.y ) +
|
|
1483
|
+
mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),
|
|
1484
|
+
texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),
|
|
1485
|
+
f.y ) +
|
|
1486
|
+
mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),
|
|
1487
|
+
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),
|
|
1488
|
+
f.x ),
|
|
1489
|
+
mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),
|
|
1490
|
+
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),
|
|
1491
|
+
f.x ),
|
|
1492
|
+
f.y )
|
|
1493
|
+
) * ( 1.0 / 9.0 );
|
|
1494
|
+
#elif defined( SHADOWMAP_TYPE_VSM )
|
|
1495
|
+
shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );
|
|
1496
|
+
#else
|
|
1497
|
+
shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );
|
|
1498
|
+
#endif
|
|
1499
|
+
}
|
|
1500
|
+
return shadow;
|
|
1501
|
+
}
|
|
1502
|
+
vec2 cubeToUV( vec3 v, float texelSizeY ) {
|
|
1503
|
+
vec3 absV = abs( v );
|
|
1504
|
+
float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );
|
|
1505
|
+
absV *= scaleToCube;
|
|
1506
|
+
v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );
|
|
1507
|
+
vec2 planar = v.xy;
|
|
1508
|
+
float almostATexel = 1.5 * texelSizeY;
|
|
1509
|
+
float almostOne = 1.0 - almostATexel;
|
|
1510
|
+
if ( absV.z >= almostOne ) {
|
|
1511
|
+
if ( v.z > 0.0 )
|
|
1512
|
+
planar.x = 4.0 - v.x;
|
|
1513
|
+
} else if ( absV.x >= almostOne ) {
|
|
1514
|
+
float signX = sign( v.x );
|
|
1515
|
+
planar.x = v.z * signX + 2.0 * signX;
|
|
1516
|
+
} else if ( absV.y >= almostOne ) {
|
|
1517
|
+
float signY = sign( v.y );
|
|
1518
|
+
planar.x = v.x + 2.0 * signY + 2.0;
|
|
1519
|
+
planar.y = v.z * signY - 2.0;
|
|
1520
|
+
}
|
|
1521
|
+
return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );
|
|
1522
|
+
}
|
|
1523
|
+
float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {
|
|
1524
|
+
vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );
|
|
1525
|
+
vec3 lightToPosition = shadowCoord.xyz;
|
|
1526
|
+
float dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear ); dp += shadowBias;
|
|
1527
|
+
vec3 bd3D = normalize( lightToPosition );
|
|
1528
|
+
#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )
|
|
1529
|
+
vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;
|
|
1530
|
+
return (
|
|
1531
|
+
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +
|
|
1532
|
+
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +
|
|
1533
|
+
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +
|
|
1534
|
+
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +
|
|
1535
|
+
texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +
|
|
1536
|
+
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +
|
|
1537
|
+
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +
|
|
1538
|
+
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +
|
|
1539
|
+
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )
|
|
1540
|
+
) * ( 1.0 / 9.0 );
|
|
1541
|
+
#else
|
|
1542
|
+
return texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );
|
|
1543
|
+
#endif
|
|
1544
|
+
}
|
|
1545
|
+
#endif`,Lm=`#ifdef USE_SHADOWMAP
|
|
1546
|
+
#if NUM_DIR_LIGHT_SHADOWS > 0
|
|
1547
|
+
uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];
|
|
1548
|
+
varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
|
|
1549
|
+
struct DirectionalLightShadow {
|
|
1550
|
+
float shadowBias;
|
|
1551
|
+
float shadowNormalBias;
|
|
1552
|
+
float shadowRadius;
|
|
1553
|
+
vec2 shadowMapSize;
|
|
1554
|
+
};
|
|
1555
|
+
uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
|
|
1556
|
+
#endif
|
|
1557
|
+
#if NUM_SPOT_LIGHT_SHADOWS > 0
|
|
1558
|
+
uniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
1559
|
+
varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
1560
|
+
struct SpotLightShadow {
|
|
1561
|
+
float shadowBias;
|
|
1562
|
+
float shadowNormalBias;
|
|
1563
|
+
float shadowRadius;
|
|
1564
|
+
vec2 shadowMapSize;
|
|
1565
|
+
};
|
|
1566
|
+
uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
1567
|
+
#endif
|
|
1568
|
+
#if NUM_POINT_LIGHT_SHADOWS > 0
|
|
1569
|
+
uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];
|
|
1570
|
+
varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
|
|
1571
|
+
struct PointLightShadow {
|
|
1572
|
+
float shadowBias;
|
|
1573
|
+
float shadowNormalBias;
|
|
1574
|
+
float shadowRadius;
|
|
1575
|
+
vec2 shadowMapSize;
|
|
1576
|
+
float shadowCameraNear;
|
|
1577
|
+
float shadowCameraFar;
|
|
1578
|
+
};
|
|
1579
|
+
uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
|
|
1580
|
+
#endif
|
|
1581
|
+
#endif`,Rm=`#ifdef USE_SHADOWMAP
|
|
1582
|
+
#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0
|
|
1583
|
+
vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
|
|
1584
|
+
vec4 shadowWorldPosition;
|
|
1585
|
+
#endif
|
|
1586
|
+
#if NUM_DIR_LIGHT_SHADOWS > 0
|
|
1587
|
+
#pragma unroll_loop_start
|
|
1588
|
+
for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
|
|
1589
|
+
shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );
|
|
1590
|
+
vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;
|
|
1591
|
+
}
|
|
1592
|
+
#pragma unroll_loop_end
|
|
1593
|
+
#endif
|
|
1594
|
+
#if NUM_SPOT_LIGHT_SHADOWS > 0
|
|
1595
|
+
#pragma unroll_loop_start
|
|
1596
|
+
for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
|
|
1597
|
+
shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );
|
|
1598
|
+
vSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;
|
|
1599
|
+
}
|
|
1600
|
+
#pragma unroll_loop_end
|
|
1601
|
+
#endif
|
|
1602
|
+
#if NUM_POINT_LIGHT_SHADOWS > 0
|
|
1603
|
+
#pragma unroll_loop_start
|
|
1604
|
+
for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
|
|
1605
|
+
shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );
|
|
1606
|
+
vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;
|
|
1607
|
+
}
|
|
1608
|
+
#pragma unroll_loop_end
|
|
1609
|
+
#endif
|
|
1610
|
+
#endif`,Pm=`float getShadowMask() {
|
|
1611
|
+
float shadow = 1.0;
|
|
1612
|
+
#ifdef USE_SHADOWMAP
|
|
1613
|
+
#if NUM_DIR_LIGHT_SHADOWS > 0
|
|
1614
|
+
DirectionalLightShadow directionalLight;
|
|
1615
|
+
#pragma unroll_loop_start
|
|
1616
|
+
for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
|
|
1617
|
+
directionalLight = directionalLightShadows[ i ];
|
|
1618
|
+
shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
|
|
1619
|
+
}
|
|
1620
|
+
#pragma unroll_loop_end
|
|
1621
|
+
#endif
|
|
1622
|
+
#if NUM_SPOT_LIGHT_SHADOWS > 0
|
|
1623
|
+
SpotLightShadow spotLight;
|
|
1624
|
+
#pragma unroll_loop_start
|
|
1625
|
+
for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
|
|
1626
|
+
spotLight = spotLightShadows[ i ];
|
|
1627
|
+
shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
|
|
1628
|
+
}
|
|
1629
|
+
#pragma unroll_loop_end
|
|
1630
|
+
#endif
|
|
1631
|
+
#if NUM_POINT_LIGHT_SHADOWS > 0
|
|
1632
|
+
PointLightShadow pointLight;
|
|
1633
|
+
#pragma unroll_loop_start
|
|
1634
|
+
for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
|
|
1635
|
+
pointLight = pointLightShadows[ i ];
|
|
1636
|
+
shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;
|
|
1637
|
+
}
|
|
1638
|
+
#pragma unroll_loop_end
|
|
1639
|
+
#endif
|
|
1640
|
+
#endif
|
|
1641
|
+
return shadow;
|
|
1642
|
+
}`,Dm=`#ifdef USE_SKINNING
|
|
1643
|
+
mat4 boneMatX = getBoneMatrix( skinIndex.x );
|
|
1644
|
+
mat4 boneMatY = getBoneMatrix( skinIndex.y );
|
|
1645
|
+
mat4 boneMatZ = getBoneMatrix( skinIndex.z );
|
|
1646
|
+
mat4 boneMatW = getBoneMatrix( skinIndex.w );
|
|
1647
|
+
#endif`,Im=`#ifdef USE_SKINNING
|
|
1648
|
+
uniform mat4 bindMatrix;
|
|
1649
|
+
uniform mat4 bindMatrixInverse;
|
|
1650
|
+
#ifdef BONE_TEXTURE
|
|
1651
|
+
uniform highp sampler2D boneTexture;
|
|
1652
|
+
uniform int boneTextureSize;
|
|
1653
|
+
mat4 getBoneMatrix( const in float i ) {
|
|
1654
|
+
float j = i * 4.0;
|
|
1655
|
+
float x = mod( j, float( boneTextureSize ) );
|
|
1656
|
+
float y = floor( j / float( boneTextureSize ) );
|
|
1657
|
+
float dx = 1.0 / float( boneTextureSize );
|
|
1658
|
+
float dy = 1.0 / float( boneTextureSize );
|
|
1659
|
+
y = dy * ( y + 0.5 );
|
|
1660
|
+
vec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );
|
|
1661
|
+
vec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );
|
|
1662
|
+
vec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );
|
|
1663
|
+
vec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );
|
|
1664
|
+
mat4 bone = mat4( v1, v2, v3, v4 );
|
|
1665
|
+
return bone;
|
|
1666
|
+
}
|
|
1667
|
+
#else
|
|
1668
|
+
uniform mat4 boneMatrices[ MAX_BONES ];
|
|
1669
|
+
mat4 getBoneMatrix( const in float i ) {
|
|
1670
|
+
mat4 bone = boneMatrices[ int(i) ];
|
|
1671
|
+
return bone;
|
|
1672
|
+
}
|
|
1673
|
+
#endif
|
|
1674
|
+
#endif`,Fm=`#ifdef USE_SKINNING
|
|
1675
|
+
vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );
|
|
1676
|
+
vec4 skinned = vec4( 0.0 );
|
|
1677
|
+
skinned += boneMatX * skinVertex * skinWeight.x;
|
|
1678
|
+
skinned += boneMatY * skinVertex * skinWeight.y;
|
|
1679
|
+
skinned += boneMatZ * skinVertex * skinWeight.z;
|
|
1680
|
+
skinned += boneMatW * skinVertex * skinWeight.w;
|
|
1681
|
+
transformed = ( bindMatrixInverse * skinned ).xyz;
|
|
1682
|
+
#endif`,Bm=`#ifdef USE_SKINNING
|
|
1683
|
+
mat4 skinMatrix = mat4( 0.0 );
|
|
1684
|
+
skinMatrix += skinWeight.x * boneMatX;
|
|
1685
|
+
skinMatrix += skinWeight.y * boneMatY;
|
|
1686
|
+
skinMatrix += skinWeight.z * boneMatZ;
|
|
1687
|
+
skinMatrix += skinWeight.w * boneMatW;
|
|
1688
|
+
skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;
|
|
1689
|
+
objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;
|
|
1690
|
+
#ifdef USE_TANGENT
|
|
1691
|
+
objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;
|
|
1692
|
+
#endif
|
|
1693
|
+
#endif`,zm=`float specularStrength;
|
|
1694
|
+
#ifdef USE_SPECULARMAP
|
|
1695
|
+
vec4 texelSpecular = texture2D( specularMap, vUv );
|
|
1696
|
+
specularStrength = texelSpecular.r;
|
|
1697
|
+
#else
|
|
1698
|
+
specularStrength = 1.0;
|
|
1699
|
+
#endif`,Nm=`#ifdef USE_SPECULARMAP
|
|
1700
|
+
uniform sampler2D specularMap;
|
|
1701
|
+
#endif`,Om=`#if defined( TONE_MAPPING )
|
|
1702
|
+
gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );
|
|
1703
|
+
#endif`,Um=`#ifndef saturate
|
|
1704
|
+
#define saturate( a ) clamp( a, 0.0, 1.0 )
|
|
1705
|
+
#endif
|
|
1706
|
+
uniform float toneMappingExposure;
|
|
1707
|
+
vec3 LinearToneMapping( vec3 color ) {
|
|
1708
|
+
return toneMappingExposure * color;
|
|
1709
|
+
}
|
|
1710
|
+
vec3 ReinhardToneMapping( vec3 color ) {
|
|
1711
|
+
color *= toneMappingExposure;
|
|
1712
|
+
return saturate( color / ( vec3( 1.0 ) + color ) );
|
|
1713
|
+
}
|
|
1714
|
+
vec3 OptimizedCineonToneMapping( vec3 color ) {
|
|
1715
|
+
color *= toneMappingExposure;
|
|
1716
|
+
color = max( vec3( 0.0 ), color - 0.004 );
|
|
1717
|
+
return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );
|
|
1718
|
+
}
|
|
1719
|
+
vec3 RRTAndODTFit( vec3 v ) {
|
|
1720
|
+
vec3 a = v * ( v + 0.0245786 ) - 0.000090537;
|
|
1721
|
+
vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;
|
|
1722
|
+
return a / b;
|
|
1723
|
+
}
|
|
1724
|
+
vec3 ACESFilmicToneMapping( vec3 color ) {
|
|
1725
|
+
const mat3 ACESInputMat = mat3(
|
|
1726
|
+
vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ),
|
|
1727
|
+
vec3( 0.04823, 0.01566, 0.83777 )
|
|
1728
|
+
);
|
|
1729
|
+
const mat3 ACESOutputMat = mat3(
|
|
1730
|
+
vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ),
|
|
1731
|
+
vec3( -0.07367, -0.00605, 1.07602 )
|
|
1732
|
+
);
|
|
1733
|
+
color *= toneMappingExposure / 0.6;
|
|
1734
|
+
color = ACESInputMat * color;
|
|
1735
|
+
color = RRTAndODTFit( color );
|
|
1736
|
+
color = ACESOutputMat * color;
|
|
1737
|
+
return saturate( color );
|
|
1738
|
+
}
|
|
1739
|
+
vec3 CustomToneMapping( vec3 color ) { return color; }`,Gm=`#ifdef USE_TRANSMISSION
|
|
1740
|
+
float transmissionAlpha = 1.0;
|
|
1741
|
+
float transmissionFactor = transmission;
|
|
1742
|
+
float thicknessFactor = thickness;
|
|
1743
|
+
#ifdef USE_TRANSMISSIONMAP
|
|
1744
|
+
transmissionFactor *= texture2D( transmissionMap, vUv ).r;
|
|
1745
|
+
#endif
|
|
1746
|
+
#ifdef USE_THICKNESSMAP
|
|
1747
|
+
thicknessFactor *= texture2D( thicknessMap, vUv ).g;
|
|
1748
|
+
#endif
|
|
1749
|
+
vec3 pos = vWorldPosition;
|
|
1750
|
+
vec3 v = normalize( cameraPosition - pos );
|
|
1751
|
+
vec3 n = inverseTransformDirection( normal, viewMatrix );
|
|
1752
|
+
vec4 transmission = getIBLVolumeRefraction(
|
|
1753
|
+
n, v, roughnessFactor, material.diffuseColor, material.specularColor, material.specularF90,
|
|
1754
|
+
pos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,
|
|
1755
|
+
attenuationColor, attenuationDistance );
|
|
1756
|
+
totalDiffuse = mix( totalDiffuse, transmission.rgb, transmissionFactor );
|
|
1757
|
+
transmissionAlpha = mix( transmissionAlpha, transmission.a, transmissionFactor );
|
|
1758
|
+
#endif`,Hm=`#ifdef USE_TRANSMISSION
|
|
1759
|
+
uniform float transmission;
|
|
1760
|
+
uniform float thickness;
|
|
1761
|
+
uniform float attenuationDistance;
|
|
1762
|
+
uniform vec3 attenuationColor;
|
|
1763
|
+
#ifdef USE_TRANSMISSIONMAP
|
|
1764
|
+
uniform sampler2D transmissionMap;
|
|
1765
|
+
#endif
|
|
1766
|
+
#ifdef USE_THICKNESSMAP
|
|
1767
|
+
uniform sampler2D thicknessMap;
|
|
1768
|
+
#endif
|
|
1769
|
+
uniform vec2 transmissionSamplerSize;
|
|
1770
|
+
uniform sampler2D transmissionSamplerMap;
|
|
1771
|
+
uniform mat4 modelMatrix;
|
|
1772
|
+
uniform mat4 projectionMatrix;
|
|
1773
|
+
varying vec3 vWorldPosition;
|
|
1774
|
+
vec3 getVolumeTransmissionRay( vec3 n, vec3 v, float thickness, float ior, mat4 modelMatrix ) {
|
|
1775
|
+
vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );
|
|
1776
|
+
vec3 modelScale;
|
|
1777
|
+
modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );
|
|
1778
|
+
modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );
|
|
1779
|
+
modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );
|
|
1780
|
+
return normalize( refractionVector ) * thickness * modelScale;
|
|
1781
|
+
}
|
|
1782
|
+
float applyIorToRoughness( float roughness, float ior ) {
|
|
1783
|
+
return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );
|
|
1784
|
+
}
|
|
1785
|
+
vec4 getTransmissionSample( vec2 fragCoord, float roughness, float ior ) {
|
|
1786
|
+
float framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );
|
|
1787
|
+
#ifdef TEXTURE_LOD_EXT
|
|
1788
|
+
return texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod );
|
|
1789
|
+
#else
|
|
1790
|
+
return texture2D( transmissionSamplerMap, fragCoord.xy, framebufferLod );
|
|
1791
|
+
#endif
|
|
1792
|
+
}
|
|
1793
|
+
vec3 applyVolumeAttenuation( vec3 radiance, float transmissionDistance, vec3 attenuationColor, float attenuationDistance ) {
|
|
1794
|
+
if ( attenuationDistance == 0.0 ) {
|
|
1795
|
+
return radiance;
|
|
1796
|
+
} else {
|
|
1797
|
+
vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;
|
|
1798
|
+
vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance * radiance;
|
|
1799
|
+
}
|
|
1800
|
+
}
|
|
1801
|
+
vec4 getIBLVolumeRefraction( vec3 n, vec3 v, float roughness, vec3 diffuseColor, vec3 specularColor, float specularF90,
|
|
1802
|
+
vec3 position, mat4 modelMatrix, mat4 viewMatrix, mat4 projMatrix, float ior, float thickness,
|
|
1803
|
+
vec3 attenuationColor, float attenuationDistance ) {
|
|
1804
|
+
vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
|
|
1805
|
+
vec3 refractedRayExit = position + transmissionRay;
|
|
1806
|
+
vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
|
|
1807
|
+
vec2 refractionCoords = ndcPos.xy / ndcPos.w;
|
|
1808
|
+
refractionCoords += 1.0;
|
|
1809
|
+
refractionCoords /= 2.0;
|
|
1810
|
+
vec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );
|
|
1811
|
+
vec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );
|
|
1812
|
+
vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );
|
|
1813
|
+
return vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );
|
|
1814
|
+
}
|
|
1815
|
+
#endif`,km=`#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )
|
|
1816
|
+
varying vec2 vUv;
|
|
1817
|
+
#endif`,Vm=`#ifdef USE_UV
|
|
1818
|
+
#ifdef UVS_VERTEX_ONLY
|
|
1819
|
+
vec2 vUv;
|
|
1820
|
+
#else
|
|
1821
|
+
varying vec2 vUv;
|
|
1822
|
+
#endif
|
|
1823
|
+
uniform mat3 uvTransform;
|
|
1824
|
+
#endif`,Wm=`#ifdef USE_UV
|
|
1825
|
+
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
|
|
1826
|
+
#endif`,qm=`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
|
|
1827
|
+
varying vec2 vUv2;
|
|
1828
|
+
#endif`,Xm=`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
|
|
1829
|
+
attribute vec2 uv2;
|
|
1830
|
+
varying vec2 vUv2;
|
|
1831
|
+
uniform mat3 uv2Transform;
|
|
1832
|
+
#endif`,Zm=`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
|
|
1833
|
+
vUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;
|
|
1834
|
+
#endif`,jm=`#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION )
|
|
1835
|
+
vec4 worldPosition = vec4( transformed, 1.0 );
|
|
1836
|
+
#ifdef USE_INSTANCING
|
|
1837
|
+
worldPosition = instanceMatrix * worldPosition;
|
|
1838
|
+
#endif
|
|
1839
|
+
worldPosition = modelMatrix * worldPosition;
|
|
1840
|
+
#endif`;const gt={alphamap_fragment:tp,alphamap_pars_fragment:np,alphatest_fragment:ip,alphatest_pars_fragment:rp,aomap_fragment:sp,aomap_pars_fragment:op,begin_vertex:ap,beginnormal_vertex:lp,bsdfs:cp,bumpmap_pars_fragment:up,clipping_planes_fragment:hp,clipping_planes_pars_fragment:fp,clipping_planes_pars_vertex:dp,clipping_planes_vertex:pp,color_fragment:mp,color_pars_fragment:gp,color_pars_vertex:yp,color_vertex:vp,common:xp,cube_uv_reflection_fragment:_p,defaultnormal_vertex:bp,displacementmap_pars_vertex:Mp,displacementmap_vertex:wp,emissivemap_fragment:Sp,emissivemap_pars_fragment:Tp,encodings_fragment:Ep,encodings_pars_fragment:Ap,envmap_fragment:Cp,envmap_common_pars_fragment:Lp,envmap_pars_fragment:Rp,envmap_pars_vertex:Pp,envmap_physical_pars_fragment:kp,envmap_vertex:Dp,fog_vertex:Ip,fog_pars_vertex:Fp,fog_fragment:Bp,fog_pars_fragment:zp,gradientmap_pars_fragment:Np,lightmap_fragment:Op,lightmap_pars_fragment:Up,lights_lambert_vertex:Gp,lights_pars_begin:Hp,lights_toon_fragment:Vp,lights_toon_pars_fragment:Wp,lights_phong_fragment:qp,lights_phong_pars_fragment:Xp,lights_physical_fragment:Zp,lights_physical_pars_fragment:jp,lights_fragment_begin:Yp,lights_fragment_maps:Jp,lights_fragment_end:$p,logdepthbuf_fragment:Qp,logdepthbuf_pars_fragment:Kp,logdepthbuf_pars_vertex:em,logdepthbuf_vertex:tm,map_fragment:nm,map_pars_fragment:im,map_particle_fragment:rm,map_particle_pars_fragment:sm,metalnessmap_fragment:om,metalnessmap_pars_fragment:am,morphnormal_vertex:lm,morphtarget_pars_vertex:cm,morphtarget_vertex:um,normal_fragment_begin:hm,normal_fragment_maps:fm,normal_pars_fragment:dm,normal_pars_vertex:pm,normal_vertex:mm,normalmap_pars_fragment:gm,clearcoat_normal_fragment_begin:ym,clearcoat_normal_fragment_maps:vm,clearcoat_pars_fragment:xm,output_fragment:_m,packing:bm,premultiplied_alpha_fragment:Mm,project_vertex:wm,dithering_fragment:Sm,dithering_pars_fragment:Tm,roughnessmap_fragment:Em,roughnessmap_pars_fragment:Am,shadowmap_pars_fragment:Cm,shadowmap_pars_vertex:Lm,shadowmap_vertex:Rm,shadowmask_pars_fragment:Pm,skinbase_vertex:Dm,skinning_pars_vertex:Im,skinning_vertex:Fm,skinnormal_vertex:Bm,specularmap_fragment:zm,specularmap_pars_fragment:Nm,tonemapping_fragment:Om,tonemapping_pars_fragment:Um,transmission_fragment:Gm,transmission_pars_fragment:Hm,uv_pars_fragment:km,uv_pars_vertex:Vm,uv_vertex:Wm,uv2_pars_fragment:qm,uv2_pars_vertex:Xm,uv2_vertex:Zm,worldpos_vertex:jm,background_vert:`varying vec2 vUv;
|
|
1841
|
+
uniform mat3 uvTransform;
|
|
1842
|
+
void main() {
|
|
1843
|
+
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
|
|
1844
|
+
gl_Position = vec4( position.xy, 1.0, 1.0 );
|
|
1845
|
+
}`,background_frag:`uniform sampler2D t2D;
|
|
1846
|
+
varying vec2 vUv;
|
|
1847
|
+
void main() {
|
|
1848
|
+
vec4 texColor = texture2D( t2D, vUv );
|
|
1849
|
+
gl_FragColor = mapTexelToLinear( texColor );
|
|
1850
|
+
#include <tonemapping_fragment>
|
|
1851
|
+
#include <encodings_fragment>
|
|
1852
|
+
}`,cube_vert:`varying vec3 vWorldDirection;
|
|
1853
|
+
#include <common>
|
|
1854
|
+
void main() {
|
|
1855
|
+
vWorldDirection = transformDirection( position, modelMatrix );
|
|
1856
|
+
#include <begin_vertex>
|
|
1857
|
+
#include <project_vertex>
|
|
1858
|
+
gl_Position.z = gl_Position.w;
|
|
1859
|
+
}`,cube_frag:`#include <envmap_common_pars_fragment>
|
|
1860
|
+
uniform float opacity;
|
|
1861
|
+
varying vec3 vWorldDirection;
|
|
1862
|
+
#include <cube_uv_reflection_fragment>
|
|
1863
|
+
void main() {
|
|
1864
|
+
vec3 vReflect = vWorldDirection;
|
|
1865
|
+
#include <envmap_fragment>
|
|
1866
|
+
gl_FragColor = envColor;
|
|
1867
|
+
gl_FragColor.a *= opacity;
|
|
1868
|
+
#include <tonemapping_fragment>
|
|
1869
|
+
#include <encodings_fragment>
|
|
1870
|
+
}`,depth_vert:`#include <common>
|
|
1871
|
+
#include <uv_pars_vertex>
|
|
1872
|
+
#include <displacementmap_pars_vertex>
|
|
1873
|
+
#include <morphtarget_pars_vertex>
|
|
1874
|
+
#include <skinning_pars_vertex>
|
|
1875
|
+
#include <logdepthbuf_pars_vertex>
|
|
1876
|
+
#include <clipping_planes_pars_vertex>
|
|
1877
|
+
varying vec2 vHighPrecisionZW;
|
|
1878
|
+
void main() {
|
|
1879
|
+
#include <uv_vertex>
|
|
1880
|
+
#include <skinbase_vertex>
|
|
1881
|
+
#ifdef USE_DISPLACEMENTMAP
|
|
1882
|
+
#include <beginnormal_vertex>
|
|
1883
|
+
#include <morphnormal_vertex>
|
|
1884
|
+
#include <skinnormal_vertex>
|
|
1885
|
+
#endif
|
|
1886
|
+
#include <begin_vertex>
|
|
1887
|
+
#include <morphtarget_vertex>
|
|
1888
|
+
#include <skinning_vertex>
|
|
1889
|
+
#include <displacementmap_vertex>
|
|
1890
|
+
#include <project_vertex>
|
|
1891
|
+
#include <logdepthbuf_vertex>
|
|
1892
|
+
#include <clipping_planes_vertex>
|
|
1893
|
+
vHighPrecisionZW = gl_Position.zw;
|
|
1894
|
+
}`,depth_frag:`#if DEPTH_PACKING == 3200
|
|
1895
|
+
uniform float opacity;
|
|
1896
|
+
#endif
|
|
1897
|
+
#include <common>
|
|
1898
|
+
#include <packing>
|
|
1899
|
+
#include <uv_pars_fragment>
|
|
1900
|
+
#include <map_pars_fragment>
|
|
1901
|
+
#include <alphamap_pars_fragment>
|
|
1902
|
+
#include <alphatest_pars_fragment>
|
|
1903
|
+
#include <logdepthbuf_pars_fragment>
|
|
1904
|
+
#include <clipping_planes_pars_fragment>
|
|
1905
|
+
varying vec2 vHighPrecisionZW;
|
|
1906
|
+
void main() {
|
|
1907
|
+
#include <clipping_planes_fragment>
|
|
1908
|
+
vec4 diffuseColor = vec4( 1.0 );
|
|
1909
|
+
#if DEPTH_PACKING == 3200
|
|
1910
|
+
diffuseColor.a = opacity;
|
|
1911
|
+
#endif
|
|
1912
|
+
#include <map_fragment>
|
|
1913
|
+
#include <alphamap_fragment>
|
|
1914
|
+
#include <alphatest_fragment>
|
|
1915
|
+
#include <logdepthbuf_fragment>
|
|
1916
|
+
float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;
|
|
1917
|
+
#if DEPTH_PACKING == 3200
|
|
1918
|
+
gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );
|
|
1919
|
+
#elif DEPTH_PACKING == 3201
|
|
1920
|
+
gl_FragColor = packDepthToRGBA( fragCoordZ );
|
|
1921
|
+
#endif
|
|
1922
|
+
}`,distanceRGBA_vert:`#define DISTANCE
|
|
1923
|
+
varying vec3 vWorldPosition;
|
|
1924
|
+
#include <common>
|
|
1925
|
+
#include <uv_pars_vertex>
|
|
1926
|
+
#include <displacementmap_pars_vertex>
|
|
1927
|
+
#include <morphtarget_pars_vertex>
|
|
1928
|
+
#include <skinning_pars_vertex>
|
|
1929
|
+
#include <clipping_planes_pars_vertex>
|
|
1930
|
+
void main() {
|
|
1931
|
+
#include <uv_vertex>
|
|
1932
|
+
#include <skinbase_vertex>
|
|
1933
|
+
#ifdef USE_DISPLACEMENTMAP
|
|
1934
|
+
#include <beginnormal_vertex>
|
|
1935
|
+
#include <morphnormal_vertex>
|
|
1936
|
+
#include <skinnormal_vertex>
|
|
1937
|
+
#endif
|
|
1938
|
+
#include <begin_vertex>
|
|
1939
|
+
#include <morphtarget_vertex>
|
|
1940
|
+
#include <skinning_vertex>
|
|
1941
|
+
#include <displacementmap_vertex>
|
|
1942
|
+
#include <project_vertex>
|
|
1943
|
+
#include <worldpos_vertex>
|
|
1944
|
+
#include <clipping_planes_vertex>
|
|
1945
|
+
vWorldPosition = worldPosition.xyz;
|
|
1946
|
+
}`,distanceRGBA_frag:`#define DISTANCE
|
|
1947
|
+
uniform vec3 referencePosition;
|
|
1948
|
+
uniform float nearDistance;
|
|
1949
|
+
uniform float farDistance;
|
|
1950
|
+
varying vec3 vWorldPosition;
|
|
1951
|
+
#include <common>
|
|
1952
|
+
#include <packing>
|
|
1953
|
+
#include <uv_pars_fragment>
|
|
1954
|
+
#include <map_pars_fragment>
|
|
1955
|
+
#include <alphamap_pars_fragment>
|
|
1956
|
+
#include <alphatest_pars_fragment>
|
|
1957
|
+
#include <clipping_planes_pars_fragment>
|
|
1958
|
+
void main () {
|
|
1959
|
+
#include <clipping_planes_fragment>
|
|
1960
|
+
vec4 diffuseColor = vec4( 1.0 );
|
|
1961
|
+
#include <map_fragment>
|
|
1962
|
+
#include <alphamap_fragment>
|
|
1963
|
+
#include <alphatest_fragment>
|
|
1964
|
+
float dist = length( vWorldPosition - referencePosition );
|
|
1965
|
+
dist = ( dist - nearDistance ) / ( farDistance - nearDistance );
|
|
1966
|
+
dist = saturate( dist );
|
|
1967
|
+
gl_FragColor = packDepthToRGBA( dist );
|
|
1968
|
+
}`,equirect_vert:`varying vec3 vWorldDirection;
|
|
1969
|
+
#include <common>
|
|
1970
|
+
void main() {
|
|
1971
|
+
vWorldDirection = transformDirection( position, modelMatrix );
|
|
1972
|
+
#include <begin_vertex>
|
|
1973
|
+
#include <project_vertex>
|
|
1974
|
+
}`,equirect_frag:`uniform sampler2D tEquirect;
|
|
1975
|
+
varying vec3 vWorldDirection;
|
|
1976
|
+
#include <common>
|
|
1977
|
+
void main() {
|
|
1978
|
+
vec3 direction = normalize( vWorldDirection );
|
|
1979
|
+
vec2 sampleUV = equirectUv( direction );
|
|
1980
|
+
vec4 texColor = texture2D( tEquirect, sampleUV );
|
|
1981
|
+
gl_FragColor = mapTexelToLinear( texColor );
|
|
1982
|
+
#include <tonemapping_fragment>
|
|
1983
|
+
#include <encodings_fragment>
|
|
1984
|
+
}`,linedashed_vert:`uniform float scale;
|
|
1985
|
+
attribute float lineDistance;
|
|
1986
|
+
varying float vLineDistance;
|
|
1987
|
+
#include <common>
|
|
1988
|
+
#include <color_pars_vertex>
|
|
1989
|
+
#include <fog_pars_vertex>
|
|
1990
|
+
#include <morphtarget_pars_vertex>
|
|
1991
|
+
#include <logdepthbuf_pars_vertex>
|
|
1992
|
+
#include <clipping_planes_pars_vertex>
|
|
1993
|
+
void main() {
|
|
1994
|
+
vLineDistance = scale * lineDistance;
|
|
1995
|
+
#include <color_vertex>
|
|
1996
|
+
#include <begin_vertex>
|
|
1997
|
+
#include <morphtarget_vertex>
|
|
1998
|
+
#include <project_vertex>
|
|
1999
|
+
#include <logdepthbuf_vertex>
|
|
2000
|
+
#include <clipping_planes_vertex>
|
|
2001
|
+
#include <fog_vertex>
|
|
2002
|
+
}`,linedashed_frag:`uniform vec3 diffuse;
|
|
2003
|
+
uniform float opacity;
|
|
2004
|
+
uniform float dashSize;
|
|
2005
|
+
uniform float totalSize;
|
|
2006
|
+
varying float vLineDistance;
|
|
2007
|
+
#include <common>
|
|
2008
|
+
#include <color_pars_fragment>
|
|
2009
|
+
#include <fog_pars_fragment>
|
|
2010
|
+
#include <logdepthbuf_pars_fragment>
|
|
2011
|
+
#include <clipping_planes_pars_fragment>
|
|
2012
|
+
void main() {
|
|
2013
|
+
#include <clipping_planes_fragment>
|
|
2014
|
+
if ( mod( vLineDistance, totalSize ) > dashSize ) {
|
|
2015
|
+
discard;
|
|
2016
|
+
}
|
|
2017
|
+
vec3 outgoingLight = vec3( 0.0 );
|
|
2018
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2019
|
+
#include <logdepthbuf_fragment>
|
|
2020
|
+
#include <color_fragment>
|
|
2021
|
+
outgoingLight = diffuseColor.rgb;
|
|
2022
|
+
#include <output_fragment>
|
|
2023
|
+
#include <tonemapping_fragment>
|
|
2024
|
+
#include <encodings_fragment>
|
|
2025
|
+
#include <fog_fragment>
|
|
2026
|
+
#include <premultiplied_alpha_fragment>
|
|
2027
|
+
}`,meshbasic_vert:`#include <common>
|
|
2028
|
+
#include <uv_pars_vertex>
|
|
2029
|
+
#include <uv2_pars_vertex>
|
|
2030
|
+
#include <envmap_pars_vertex>
|
|
2031
|
+
#include <color_pars_vertex>
|
|
2032
|
+
#include <fog_pars_vertex>
|
|
2033
|
+
#include <morphtarget_pars_vertex>
|
|
2034
|
+
#include <skinning_pars_vertex>
|
|
2035
|
+
#include <logdepthbuf_pars_vertex>
|
|
2036
|
+
#include <clipping_planes_pars_vertex>
|
|
2037
|
+
void main() {
|
|
2038
|
+
#include <uv_vertex>
|
|
2039
|
+
#include <uv2_vertex>
|
|
2040
|
+
#include <color_vertex>
|
|
2041
|
+
#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )
|
|
2042
|
+
#include <beginnormal_vertex>
|
|
2043
|
+
#include <morphnormal_vertex>
|
|
2044
|
+
#include <skinbase_vertex>
|
|
2045
|
+
#include <skinnormal_vertex>
|
|
2046
|
+
#include <defaultnormal_vertex>
|
|
2047
|
+
#endif
|
|
2048
|
+
#include <begin_vertex>
|
|
2049
|
+
#include <morphtarget_vertex>
|
|
2050
|
+
#include <skinning_vertex>
|
|
2051
|
+
#include <project_vertex>
|
|
2052
|
+
#include <logdepthbuf_vertex>
|
|
2053
|
+
#include <clipping_planes_vertex>
|
|
2054
|
+
#include <worldpos_vertex>
|
|
2055
|
+
#include <envmap_vertex>
|
|
2056
|
+
#include <fog_vertex>
|
|
2057
|
+
}`,meshbasic_frag:`uniform vec3 diffuse;
|
|
2058
|
+
uniform float opacity;
|
|
2059
|
+
#ifndef FLAT_SHADED
|
|
2060
|
+
varying vec3 vNormal;
|
|
2061
|
+
#endif
|
|
2062
|
+
#include <common>
|
|
2063
|
+
#include <dithering_pars_fragment>
|
|
2064
|
+
#include <color_pars_fragment>
|
|
2065
|
+
#include <uv_pars_fragment>
|
|
2066
|
+
#include <uv2_pars_fragment>
|
|
2067
|
+
#include <map_pars_fragment>
|
|
2068
|
+
#include <alphamap_pars_fragment>
|
|
2069
|
+
#include <alphatest_pars_fragment>
|
|
2070
|
+
#include <aomap_pars_fragment>
|
|
2071
|
+
#include <lightmap_pars_fragment>
|
|
2072
|
+
#include <envmap_common_pars_fragment>
|
|
2073
|
+
#include <envmap_pars_fragment>
|
|
2074
|
+
#include <cube_uv_reflection_fragment>
|
|
2075
|
+
#include <fog_pars_fragment>
|
|
2076
|
+
#include <specularmap_pars_fragment>
|
|
2077
|
+
#include <logdepthbuf_pars_fragment>
|
|
2078
|
+
#include <clipping_planes_pars_fragment>
|
|
2079
|
+
void main() {
|
|
2080
|
+
#include <clipping_planes_fragment>
|
|
2081
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2082
|
+
#include <logdepthbuf_fragment>
|
|
2083
|
+
#include <map_fragment>
|
|
2084
|
+
#include <color_fragment>
|
|
2085
|
+
#include <alphamap_fragment>
|
|
2086
|
+
#include <alphatest_fragment>
|
|
2087
|
+
#include <specularmap_fragment>
|
|
2088
|
+
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
2089
|
+
#ifdef USE_LIGHTMAP
|
|
2090
|
+
vec4 lightMapTexel= texture2D( lightMap, vUv2 );
|
|
2091
|
+
reflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;
|
|
2092
|
+
#else
|
|
2093
|
+
reflectedLight.indirectDiffuse += vec3( 1.0 );
|
|
2094
|
+
#endif
|
|
2095
|
+
#include <aomap_fragment>
|
|
2096
|
+
reflectedLight.indirectDiffuse *= diffuseColor.rgb;
|
|
2097
|
+
vec3 outgoingLight = reflectedLight.indirectDiffuse;
|
|
2098
|
+
#include <envmap_fragment>
|
|
2099
|
+
#include <output_fragment>
|
|
2100
|
+
#include <tonemapping_fragment>
|
|
2101
|
+
#include <encodings_fragment>
|
|
2102
|
+
#include <fog_fragment>
|
|
2103
|
+
#include <premultiplied_alpha_fragment>
|
|
2104
|
+
#include <dithering_fragment>
|
|
2105
|
+
}`,meshlambert_vert:`#define LAMBERT
|
|
2106
|
+
varying vec3 vLightFront;
|
|
2107
|
+
varying vec3 vIndirectFront;
|
|
2108
|
+
#ifdef DOUBLE_SIDED
|
|
2109
|
+
varying vec3 vLightBack;
|
|
2110
|
+
varying vec3 vIndirectBack;
|
|
2111
|
+
#endif
|
|
2112
|
+
#include <common>
|
|
2113
|
+
#include <uv_pars_vertex>
|
|
2114
|
+
#include <uv2_pars_vertex>
|
|
2115
|
+
#include <envmap_pars_vertex>
|
|
2116
|
+
#include <bsdfs>
|
|
2117
|
+
#include <lights_pars_begin>
|
|
2118
|
+
#include <color_pars_vertex>
|
|
2119
|
+
#include <fog_pars_vertex>
|
|
2120
|
+
#include <morphtarget_pars_vertex>
|
|
2121
|
+
#include <skinning_pars_vertex>
|
|
2122
|
+
#include <shadowmap_pars_vertex>
|
|
2123
|
+
#include <logdepthbuf_pars_vertex>
|
|
2124
|
+
#include <clipping_planes_pars_vertex>
|
|
2125
|
+
void main() {
|
|
2126
|
+
#include <uv_vertex>
|
|
2127
|
+
#include <uv2_vertex>
|
|
2128
|
+
#include <color_vertex>
|
|
2129
|
+
#include <beginnormal_vertex>
|
|
2130
|
+
#include <morphnormal_vertex>
|
|
2131
|
+
#include <skinbase_vertex>
|
|
2132
|
+
#include <skinnormal_vertex>
|
|
2133
|
+
#include <defaultnormal_vertex>
|
|
2134
|
+
#include <begin_vertex>
|
|
2135
|
+
#include <morphtarget_vertex>
|
|
2136
|
+
#include <skinning_vertex>
|
|
2137
|
+
#include <project_vertex>
|
|
2138
|
+
#include <logdepthbuf_vertex>
|
|
2139
|
+
#include <clipping_planes_vertex>
|
|
2140
|
+
#include <worldpos_vertex>
|
|
2141
|
+
#include <envmap_vertex>
|
|
2142
|
+
#include <lights_lambert_vertex>
|
|
2143
|
+
#include <shadowmap_vertex>
|
|
2144
|
+
#include <fog_vertex>
|
|
2145
|
+
}`,meshlambert_frag:`uniform vec3 diffuse;
|
|
2146
|
+
uniform vec3 emissive;
|
|
2147
|
+
uniform float opacity;
|
|
2148
|
+
varying vec3 vLightFront;
|
|
2149
|
+
varying vec3 vIndirectFront;
|
|
2150
|
+
#ifdef DOUBLE_SIDED
|
|
2151
|
+
varying vec3 vLightBack;
|
|
2152
|
+
varying vec3 vIndirectBack;
|
|
2153
|
+
#endif
|
|
2154
|
+
#include <common>
|
|
2155
|
+
#include <packing>
|
|
2156
|
+
#include <dithering_pars_fragment>
|
|
2157
|
+
#include <color_pars_fragment>
|
|
2158
|
+
#include <uv_pars_fragment>
|
|
2159
|
+
#include <uv2_pars_fragment>
|
|
2160
|
+
#include <map_pars_fragment>
|
|
2161
|
+
#include <alphamap_pars_fragment>
|
|
2162
|
+
#include <alphatest_pars_fragment>
|
|
2163
|
+
#include <aomap_pars_fragment>
|
|
2164
|
+
#include <lightmap_pars_fragment>
|
|
2165
|
+
#include <emissivemap_pars_fragment>
|
|
2166
|
+
#include <envmap_common_pars_fragment>
|
|
2167
|
+
#include <envmap_pars_fragment>
|
|
2168
|
+
#include <cube_uv_reflection_fragment>
|
|
2169
|
+
#include <bsdfs>
|
|
2170
|
+
#include <lights_pars_begin>
|
|
2171
|
+
#include <fog_pars_fragment>
|
|
2172
|
+
#include <shadowmap_pars_fragment>
|
|
2173
|
+
#include <shadowmask_pars_fragment>
|
|
2174
|
+
#include <specularmap_pars_fragment>
|
|
2175
|
+
#include <logdepthbuf_pars_fragment>
|
|
2176
|
+
#include <clipping_planes_pars_fragment>
|
|
2177
|
+
void main() {
|
|
2178
|
+
#include <clipping_planes_fragment>
|
|
2179
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2180
|
+
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
2181
|
+
vec3 totalEmissiveRadiance = emissive;
|
|
2182
|
+
#include <logdepthbuf_fragment>
|
|
2183
|
+
#include <map_fragment>
|
|
2184
|
+
#include <color_fragment>
|
|
2185
|
+
#include <alphamap_fragment>
|
|
2186
|
+
#include <alphatest_fragment>
|
|
2187
|
+
#include <specularmap_fragment>
|
|
2188
|
+
#include <emissivemap_fragment>
|
|
2189
|
+
#ifdef DOUBLE_SIDED
|
|
2190
|
+
reflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;
|
|
2191
|
+
#else
|
|
2192
|
+
reflectedLight.indirectDiffuse += vIndirectFront;
|
|
2193
|
+
#endif
|
|
2194
|
+
#include <lightmap_fragment>
|
|
2195
|
+
reflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );
|
|
2196
|
+
#ifdef DOUBLE_SIDED
|
|
2197
|
+
reflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;
|
|
2198
|
+
#else
|
|
2199
|
+
reflectedLight.directDiffuse = vLightFront;
|
|
2200
|
+
#endif
|
|
2201
|
+
reflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();
|
|
2202
|
+
#include <aomap_fragment>
|
|
2203
|
+
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
|
|
2204
|
+
#include <envmap_fragment>
|
|
2205
|
+
#include <output_fragment>
|
|
2206
|
+
#include <tonemapping_fragment>
|
|
2207
|
+
#include <encodings_fragment>
|
|
2208
|
+
#include <fog_fragment>
|
|
2209
|
+
#include <premultiplied_alpha_fragment>
|
|
2210
|
+
#include <dithering_fragment>
|
|
2211
|
+
}`,meshmatcap_vert:`#define MATCAP
|
|
2212
|
+
varying vec3 vViewPosition;
|
|
2213
|
+
#include <common>
|
|
2214
|
+
#include <uv_pars_vertex>
|
|
2215
|
+
#include <color_pars_vertex>
|
|
2216
|
+
#include <displacementmap_pars_vertex>
|
|
2217
|
+
#include <fog_pars_vertex>
|
|
2218
|
+
#include <normal_pars_vertex>
|
|
2219
|
+
#include <morphtarget_pars_vertex>
|
|
2220
|
+
#include <skinning_pars_vertex>
|
|
2221
|
+
#include <logdepthbuf_pars_vertex>
|
|
2222
|
+
#include <clipping_planes_pars_vertex>
|
|
2223
|
+
void main() {
|
|
2224
|
+
#include <uv_vertex>
|
|
2225
|
+
#include <color_vertex>
|
|
2226
|
+
#include <beginnormal_vertex>
|
|
2227
|
+
#include <morphnormal_vertex>
|
|
2228
|
+
#include <skinbase_vertex>
|
|
2229
|
+
#include <skinnormal_vertex>
|
|
2230
|
+
#include <defaultnormal_vertex>
|
|
2231
|
+
#include <normal_vertex>
|
|
2232
|
+
#include <begin_vertex>
|
|
2233
|
+
#include <morphtarget_vertex>
|
|
2234
|
+
#include <skinning_vertex>
|
|
2235
|
+
#include <displacementmap_vertex>
|
|
2236
|
+
#include <project_vertex>
|
|
2237
|
+
#include <logdepthbuf_vertex>
|
|
2238
|
+
#include <clipping_planes_vertex>
|
|
2239
|
+
#include <fog_vertex>
|
|
2240
|
+
vViewPosition = - mvPosition.xyz;
|
|
2241
|
+
}`,meshmatcap_frag:`#define MATCAP
|
|
2242
|
+
uniform vec3 diffuse;
|
|
2243
|
+
uniform float opacity;
|
|
2244
|
+
uniform sampler2D matcap;
|
|
2245
|
+
varying vec3 vViewPosition;
|
|
2246
|
+
#include <common>
|
|
2247
|
+
#include <dithering_pars_fragment>
|
|
2248
|
+
#include <color_pars_fragment>
|
|
2249
|
+
#include <uv_pars_fragment>
|
|
2250
|
+
#include <map_pars_fragment>
|
|
2251
|
+
#include <alphamap_pars_fragment>
|
|
2252
|
+
#include <alphatest_pars_fragment>
|
|
2253
|
+
#include <fog_pars_fragment>
|
|
2254
|
+
#include <normal_pars_fragment>
|
|
2255
|
+
#include <bumpmap_pars_fragment>
|
|
2256
|
+
#include <normalmap_pars_fragment>
|
|
2257
|
+
#include <logdepthbuf_pars_fragment>
|
|
2258
|
+
#include <clipping_planes_pars_fragment>
|
|
2259
|
+
void main() {
|
|
2260
|
+
#include <clipping_planes_fragment>
|
|
2261
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2262
|
+
#include <logdepthbuf_fragment>
|
|
2263
|
+
#include <map_fragment>
|
|
2264
|
+
#include <color_fragment>
|
|
2265
|
+
#include <alphamap_fragment>
|
|
2266
|
+
#include <alphatest_fragment>
|
|
2267
|
+
#include <normal_fragment_begin>
|
|
2268
|
+
#include <normal_fragment_maps>
|
|
2269
|
+
vec3 viewDir = normalize( vViewPosition );
|
|
2270
|
+
vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );
|
|
2271
|
+
vec3 y = cross( viewDir, x );
|
|
2272
|
+
vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;
|
|
2273
|
+
#ifdef USE_MATCAP
|
|
2274
|
+
vec4 matcapColor = texture2D( matcap, uv );
|
|
2275
|
+
matcapColor = matcapTexelToLinear( matcapColor );
|
|
2276
|
+
#else
|
|
2277
|
+
vec4 matcapColor = vec4( 1.0 );
|
|
2278
|
+
#endif
|
|
2279
|
+
vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;
|
|
2280
|
+
#include <output_fragment>
|
|
2281
|
+
#include <tonemapping_fragment>
|
|
2282
|
+
#include <encodings_fragment>
|
|
2283
|
+
#include <fog_fragment>
|
|
2284
|
+
#include <premultiplied_alpha_fragment>
|
|
2285
|
+
#include <dithering_fragment>
|
|
2286
|
+
}`,meshnormal_vert:`#define NORMAL
|
|
2287
|
+
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
|
|
2288
|
+
varying vec3 vViewPosition;
|
|
2289
|
+
#endif
|
|
2290
|
+
#include <common>
|
|
2291
|
+
#include <uv_pars_vertex>
|
|
2292
|
+
#include <displacementmap_pars_vertex>
|
|
2293
|
+
#include <normal_pars_vertex>
|
|
2294
|
+
#include <morphtarget_pars_vertex>
|
|
2295
|
+
#include <skinning_pars_vertex>
|
|
2296
|
+
#include <logdepthbuf_pars_vertex>
|
|
2297
|
+
#include <clipping_planes_pars_vertex>
|
|
2298
|
+
void main() {
|
|
2299
|
+
#include <uv_vertex>
|
|
2300
|
+
#include <beginnormal_vertex>
|
|
2301
|
+
#include <morphnormal_vertex>
|
|
2302
|
+
#include <skinbase_vertex>
|
|
2303
|
+
#include <skinnormal_vertex>
|
|
2304
|
+
#include <defaultnormal_vertex>
|
|
2305
|
+
#include <normal_vertex>
|
|
2306
|
+
#include <begin_vertex>
|
|
2307
|
+
#include <morphtarget_vertex>
|
|
2308
|
+
#include <skinning_vertex>
|
|
2309
|
+
#include <displacementmap_vertex>
|
|
2310
|
+
#include <project_vertex>
|
|
2311
|
+
#include <logdepthbuf_vertex>
|
|
2312
|
+
#include <clipping_planes_vertex>
|
|
2313
|
+
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
|
|
2314
|
+
vViewPosition = - mvPosition.xyz;
|
|
2315
|
+
#endif
|
|
2316
|
+
}`,meshnormal_frag:`#define NORMAL
|
|
2317
|
+
uniform float opacity;
|
|
2318
|
+
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
|
|
2319
|
+
varying vec3 vViewPosition;
|
|
2320
|
+
#endif
|
|
2321
|
+
#include <packing>
|
|
2322
|
+
#include <uv_pars_fragment>
|
|
2323
|
+
#include <normal_pars_fragment>
|
|
2324
|
+
#include <bumpmap_pars_fragment>
|
|
2325
|
+
#include <normalmap_pars_fragment>
|
|
2326
|
+
#include <logdepthbuf_pars_fragment>
|
|
2327
|
+
#include <clipping_planes_pars_fragment>
|
|
2328
|
+
void main() {
|
|
2329
|
+
#include <clipping_planes_fragment>
|
|
2330
|
+
#include <logdepthbuf_fragment>
|
|
2331
|
+
#include <normal_fragment_begin>
|
|
2332
|
+
#include <normal_fragment_maps>
|
|
2333
|
+
gl_FragColor = vec4( packNormalToRGB( normal ), opacity );
|
|
2334
|
+
}`,meshphong_vert:`#define PHONG
|
|
2335
|
+
varying vec3 vViewPosition;
|
|
2336
|
+
#include <common>
|
|
2337
|
+
#include <uv_pars_vertex>
|
|
2338
|
+
#include <uv2_pars_vertex>
|
|
2339
|
+
#include <displacementmap_pars_vertex>
|
|
2340
|
+
#include <envmap_pars_vertex>
|
|
2341
|
+
#include <color_pars_vertex>
|
|
2342
|
+
#include <fog_pars_vertex>
|
|
2343
|
+
#include <normal_pars_vertex>
|
|
2344
|
+
#include <morphtarget_pars_vertex>
|
|
2345
|
+
#include <skinning_pars_vertex>
|
|
2346
|
+
#include <shadowmap_pars_vertex>
|
|
2347
|
+
#include <logdepthbuf_pars_vertex>
|
|
2348
|
+
#include <clipping_planes_pars_vertex>
|
|
2349
|
+
void main() {
|
|
2350
|
+
#include <uv_vertex>
|
|
2351
|
+
#include <uv2_vertex>
|
|
2352
|
+
#include <color_vertex>
|
|
2353
|
+
#include <beginnormal_vertex>
|
|
2354
|
+
#include <morphnormal_vertex>
|
|
2355
|
+
#include <skinbase_vertex>
|
|
2356
|
+
#include <skinnormal_vertex>
|
|
2357
|
+
#include <defaultnormal_vertex>
|
|
2358
|
+
#include <normal_vertex>
|
|
2359
|
+
#include <begin_vertex>
|
|
2360
|
+
#include <morphtarget_vertex>
|
|
2361
|
+
#include <skinning_vertex>
|
|
2362
|
+
#include <displacementmap_vertex>
|
|
2363
|
+
#include <project_vertex>
|
|
2364
|
+
#include <logdepthbuf_vertex>
|
|
2365
|
+
#include <clipping_planes_vertex>
|
|
2366
|
+
vViewPosition = - mvPosition.xyz;
|
|
2367
|
+
#include <worldpos_vertex>
|
|
2368
|
+
#include <envmap_vertex>
|
|
2369
|
+
#include <shadowmap_vertex>
|
|
2370
|
+
#include <fog_vertex>
|
|
2371
|
+
}`,meshphong_frag:`#define PHONG
|
|
2372
|
+
uniform vec3 diffuse;
|
|
2373
|
+
uniform vec3 emissive;
|
|
2374
|
+
uniform vec3 specular;
|
|
2375
|
+
uniform float shininess;
|
|
2376
|
+
uniform float opacity;
|
|
2377
|
+
#include <common>
|
|
2378
|
+
#include <packing>
|
|
2379
|
+
#include <dithering_pars_fragment>
|
|
2380
|
+
#include <color_pars_fragment>
|
|
2381
|
+
#include <uv_pars_fragment>
|
|
2382
|
+
#include <uv2_pars_fragment>
|
|
2383
|
+
#include <map_pars_fragment>
|
|
2384
|
+
#include <alphamap_pars_fragment>
|
|
2385
|
+
#include <alphatest_pars_fragment>
|
|
2386
|
+
#include <aomap_pars_fragment>
|
|
2387
|
+
#include <lightmap_pars_fragment>
|
|
2388
|
+
#include <emissivemap_pars_fragment>
|
|
2389
|
+
#include <envmap_common_pars_fragment>
|
|
2390
|
+
#include <envmap_pars_fragment>
|
|
2391
|
+
#include <cube_uv_reflection_fragment>
|
|
2392
|
+
#include <fog_pars_fragment>
|
|
2393
|
+
#include <bsdfs>
|
|
2394
|
+
#include <lights_pars_begin>
|
|
2395
|
+
#include <normal_pars_fragment>
|
|
2396
|
+
#include <lights_phong_pars_fragment>
|
|
2397
|
+
#include <shadowmap_pars_fragment>
|
|
2398
|
+
#include <bumpmap_pars_fragment>
|
|
2399
|
+
#include <normalmap_pars_fragment>
|
|
2400
|
+
#include <specularmap_pars_fragment>
|
|
2401
|
+
#include <logdepthbuf_pars_fragment>
|
|
2402
|
+
#include <clipping_planes_pars_fragment>
|
|
2403
|
+
void main() {
|
|
2404
|
+
#include <clipping_planes_fragment>
|
|
2405
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2406
|
+
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
2407
|
+
vec3 totalEmissiveRadiance = emissive;
|
|
2408
|
+
#include <logdepthbuf_fragment>
|
|
2409
|
+
#include <map_fragment>
|
|
2410
|
+
#include <color_fragment>
|
|
2411
|
+
#include <alphamap_fragment>
|
|
2412
|
+
#include <alphatest_fragment>
|
|
2413
|
+
#include <specularmap_fragment>
|
|
2414
|
+
#include <normal_fragment_begin>
|
|
2415
|
+
#include <normal_fragment_maps>
|
|
2416
|
+
#include <emissivemap_fragment>
|
|
2417
|
+
#include <lights_phong_fragment>
|
|
2418
|
+
#include <lights_fragment_begin>
|
|
2419
|
+
#include <lights_fragment_maps>
|
|
2420
|
+
#include <lights_fragment_end>
|
|
2421
|
+
#include <aomap_fragment>
|
|
2422
|
+
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;
|
|
2423
|
+
#include <envmap_fragment>
|
|
2424
|
+
#include <output_fragment>
|
|
2425
|
+
#include <tonemapping_fragment>
|
|
2426
|
+
#include <encodings_fragment>
|
|
2427
|
+
#include <fog_fragment>
|
|
2428
|
+
#include <premultiplied_alpha_fragment>
|
|
2429
|
+
#include <dithering_fragment>
|
|
2430
|
+
}`,meshphysical_vert:`#define STANDARD
|
|
2431
|
+
varying vec3 vViewPosition;
|
|
2432
|
+
#ifdef USE_TRANSMISSION
|
|
2433
|
+
varying vec3 vWorldPosition;
|
|
2434
|
+
#endif
|
|
2435
|
+
#include <common>
|
|
2436
|
+
#include <uv_pars_vertex>
|
|
2437
|
+
#include <uv2_pars_vertex>
|
|
2438
|
+
#include <displacementmap_pars_vertex>
|
|
2439
|
+
#include <color_pars_vertex>
|
|
2440
|
+
#include <fog_pars_vertex>
|
|
2441
|
+
#include <normal_pars_vertex>
|
|
2442
|
+
#include <morphtarget_pars_vertex>
|
|
2443
|
+
#include <skinning_pars_vertex>
|
|
2444
|
+
#include <shadowmap_pars_vertex>
|
|
2445
|
+
#include <logdepthbuf_pars_vertex>
|
|
2446
|
+
#include <clipping_planes_pars_vertex>
|
|
2447
|
+
void main() {
|
|
2448
|
+
#include <uv_vertex>
|
|
2449
|
+
#include <uv2_vertex>
|
|
2450
|
+
#include <color_vertex>
|
|
2451
|
+
#include <beginnormal_vertex>
|
|
2452
|
+
#include <morphnormal_vertex>
|
|
2453
|
+
#include <skinbase_vertex>
|
|
2454
|
+
#include <skinnormal_vertex>
|
|
2455
|
+
#include <defaultnormal_vertex>
|
|
2456
|
+
#include <normal_vertex>
|
|
2457
|
+
#include <begin_vertex>
|
|
2458
|
+
#include <morphtarget_vertex>
|
|
2459
|
+
#include <skinning_vertex>
|
|
2460
|
+
#include <displacementmap_vertex>
|
|
2461
|
+
#include <project_vertex>
|
|
2462
|
+
#include <logdepthbuf_vertex>
|
|
2463
|
+
#include <clipping_planes_vertex>
|
|
2464
|
+
vViewPosition = - mvPosition.xyz;
|
|
2465
|
+
#include <worldpos_vertex>
|
|
2466
|
+
#include <shadowmap_vertex>
|
|
2467
|
+
#include <fog_vertex>
|
|
2468
|
+
#ifdef USE_TRANSMISSION
|
|
2469
|
+
vWorldPosition = worldPosition.xyz;
|
|
2470
|
+
#endif
|
|
2471
|
+
}`,meshphysical_frag:`#define STANDARD
|
|
2472
|
+
#ifdef PHYSICAL
|
|
2473
|
+
#define IOR
|
|
2474
|
+
#define SPECULAR
|
|
2475
|
+
#endif
|
|
2476
|
+
uniform vec3 diffuse;
|
|
2477
|
+
uniform vec3 emissive;
|
|
2478
|
+
uniform float roughness;
|
|
2479
|
+
uniform float metalness;
|
|
2480
|
+
uniform float opacity;
|
|
2481
|
+
#ifdef IOR
|
|
2482
|
+
uniform float ior;
|
|
2483
|
+
#endif
|
|
2484
|
+
#ifdef SPECULAR
|
|
2485
|
+
uniform float specularIntensity;
|
|
2486
|
+
uniform vec3 specularColor;
|
|
2487
|
+
#ifdef USE_SPECULARINTENSITYMAP
|
|
2488
|
+
uniform sampler2D specularIntensityMap;
|
|
2489
|
+
#endif
|
|
2490
|
+
#ifdef USE_SPECULARCOLORMAP
|
|
2491
|
+
uniform sampler2D specularColorMap;
|
|
2492
|
+
#endif
|
|
2493
|
+
#endif
|
|
2494
|
+
#ifdef USE_CLEARCOAT
|
|
2495
|
+
uniform float clearcoat;
|
|
2496
|
+
uniform float clearcoatRoughness;
|
|
2497
|
+
#endif
|
|
2498
|
+
#ifdef USE_SHEEN
|
|
2499
|
+
uniform vec3 sheenColor;
|
|
2500
|
+
uniform float sheenRoughness;
|
|
2501
|
+
#ifdef USE_SHEENCOLORMAP
|
|
2502
|
+
uniform sampler2D sheenColorMap;
|
|
2503
|
+
#endif
|
|
2504
|
+
#ifdef USE_SHEENROUGHNESSMAP
|
|
2505
|
+
uniform sampler2D sheenRoughnessMap;
|
|
2506
|
+
#endif
|
|
2507
|
+
#endif
|
|
2508
|
+
varying vec3 vViewPosition;
|
|
2509
|
+
#include <common>
|
|
2510
|
+
#include <packing>
|
|
2511
|
+
#include <dithering_pars_fragment>
|
|
2512
|
+
#include <color_pars_fragment>
|
|
2513
|
+
#include <uv_pars_fragment>
|
|
2514
|
+
#include <uv2_pars_fragment>
|
|
2515
|
+
#include <map_pars_fragment>
|
|
2516
|
+
#include <alphamap_pars_fragment>
|
|
2517
|
+
#include <alphatest_pars_fragment>
|
|
2518
|
+
#include <aomap_pars_fragment>
|
|
2519
|
+
#include <lightmap_pars_fragment>
|
|
2520
|
+
#include <emissivemap_pars_fragment>
|
|
2521
|
+
#include <bsdfs>
|
|
2522
|
+
#include <cube_uv_reflection_fragment>
|
|
2523
|
+
#include <envmap_common_pars_fragment>
|
|
2524
|
+
#include <envmap_physical_pars_fragment>
|
|
2525
|
+
#include <fog_pars_fragment>
|
|
2526
|
+
#include <lights_pars_begin>
|
|
2527
|
+
#include <normal_pars_fragment>
|
|
2528
|
+
#include <lights_physical_pars_fragment>
|
|
2529
|
+
#include <transmission_pars_fragment>
|
|
2530
|
+
#include <shadowmap_pars_fragment>
|
|
2531
|
+
#include <bumpmap_pars_fragment>
|
|
2532
|
+
#include <normalmap_pars_fragment>
|
|
2533
|
+
#include <clearcoat_pars_fragment>
|
|
2534
|
+
#include <roughnessmap_pars_fragment>
|
|
2535
|
+
#include <metalnessmap_pars_fragment>
|
|
2536
|
+
#include <logdepthbuf_pars_fragment>
|
|
2537
|
+
#include <clipping_planes_pars_fragment>
|
|
2538
|
+
void main() {
|
|
2539
|
+
#include <clipping_planes_fragment>
|
|
2540
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2541
|
+
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
2542
|
+
vec3 totalEmissiveRadiance = emissive;
|
|
2543
|
+
#include <logdepthbuf_fragment>
|
|
2544
|
+
#include <map_fragment>
|
|
2545
|
+
#include <color_fragment>
|
|
2546
|
+
#include <alphamap_fragment>
|
|
2547
|
+
#include <alphatest_fragment>
|
|
2548
|
+
#include <roughnessmap_fragment>
|
|
2549
|
+
#include <metalnessmap_fragment>
|
|
2550
|
+
#include <normal_fragment_begin>
|
|
2551
|
+
#include <normal_fragment_maps>
|
|
2552
|
+
#include <clearcoat_normal_fragment_begin>
|
|
2553
|
+
#include <clearcoat_normal_fragment_maps>
|
|
2554
|
+
#include <emissivemap_fragment>
|
|
2555
|
+
#include <lights_physical_fragment>
|
|
2556
|
+
#include <lights_fragment_begin>
|
|
2557
|
+
#include <lights_fragment_maps>
|
|
2558
|
+
#include <lights_fragment_end>
|
|
2559
|
+
#include <aomap_fragment>
|
|
2560
|
+
vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;
|
|
2561
|
+
vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;
|
|
2562
|
+
#include <transmission_fragment>
|
|
2563
|
+
vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;
|
|
2564
|
+
#ifdef USE_SHEEN
|
|
2565
|
+
float sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );
|
|
2566
|
+
outgoingLight = outgoingLight * sheenEnergyComp + sheenSpecular;
|
|
2567
|
+
#endif
|
|
2568
|
+
#ifdef USE_CLEARCOAT
|
|
2569
|
+
float dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );
|
|
2570
|
+
vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );
|
|
2571
|
+
outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + clearcoatSpecular * material.clearcoat;
|
|
2572
|
+
#endif
|
|
2573
|
+
#include <output_fragment>
|
|
2574
|
+
#include <tonemapping_fragment>
|
|
2575
|
+
#include <encodings_fragment>
|
|
2576
|
+
#include <fog_fragment>
|
|
2577
|
+
#include <premultiplied_alpha_fragment>
|
|
2578
|
+
#include <dithering_fragment>
|
|
2579
|
+
}`,meshtoon_vert:`#define TOON
|
|
2580
|
+
varying vec3 vViewPosition;
|
|
2581
|
+
#include <common>
|
|
2582
|
+
#include <uv_pars_vertex>
|
|
2583
|
+
#include <uv2_pars_vertex>
|
|
2584
|
+
#include <displacementmap_pars_vertex>
|
|
2585
|
+
#include <color_pars_vertex>
|
|
2586
|
+
#include <fog_pars_vertex>
|
|
2587
|
+
#include <normal_pars_vertex>
|
|
2588
|
+
#include <morphtarget_pars_vertex>
|
|
2589
|
+
#include <skinning_pars_vertex>
|
|
2590
|
+
#include <shadowmap_pars_vertex>
|
|
2591
|
+
#include <logdepthbuf_pars_vertex>
|
|
2592
|
+
#include <clipping_planes_pars_vertex>
|
|
2593
|
+
void main() {
|
|
2594
|
+
#include <uv_vertex>
|
|
2595
|
+
#include <uv2_vertex>
|
|
2596
|
+
#include <color_vertex>
|
|
2597
|
+
#include <beginnormal_vertex>
|
|
2598
|
+
#include <morphnormal_vertex>
|
|
2599
|
+
#include <skinbase_vertex>
|
|
2600
|
+
#include <skinnormal_vertex>
|
|
2601
|
+
#include <defaultnormal_vertex>
|
|
2602
|
+
#include <normal_vertex>
|
|
2603
|
+
#include <begin_vertex>
|
|
2604
|
+
#include <morphtarget_vertex>
|
|
2605
|
+
#include <skinning_vertex>
|
|
2606
|
+
#include <displacementmap_vertex>
|
|
2607
|
+
#include <project_vertex>
|
|
2608
|
+
#include <logdepthbuf_vertex>
|
|
2609
|
+
#include <clipping_planes_vertex>
|
|
2610
|
+
vViewPosition = - mvPosition.xyz;
|
|
2611
|
+
#include <worldpos_vertex>
|
|
2612
|
+
#include <shadowmap_vertex>
|
|
2613
|
+
#include <fog_vertex>
|
|
2614
|
+
}`,meshtoon_frag:`#define TOON
|
|
2615
|
+
uniform vec3 diffuse;
|
|
2616
|
+
uniform vec3 emissive;
|
|
2617
|
+
uniform float opacity;
|
|
2618
|
+
#include <common>
|
|
2619
|
+
#include <packing>
|
|
2620
|
+
#include <dithering_pars_fragment>
|
|
2621
|
+
#include <color_pars_fragment>
|
|
2622
|
+
#include <uv_pars_fragment>
|
|
2623
|
+
#include <uv2_pars_fragment>
|
|
2624
|
+
#include <map_pars_fragment>
|
|
2625
|
+
#include <alphamap_pars_fragment>
|
|
2626
|
+
#include <alphatest_pars_fragment>
|
|
2627
|
+
#include <aomap_pars_fragment>
|
|
2628
|
+
#include <lightmap_pars_fragment>
|
|
2629
|
+
#include <emissivemap_pars_fragment>
|
|
2630
|
+
#include <gradientmap_pars_fragment>
|
|
2631
|
+
#include <fog_pars_fragment>
|
|
2632
|
+
#include <bsdfs>
|
|
2633
|
+
#include <lights_pars_begin>
|
|
2634
|
+
#include <normal_pars_fragment>
|
|
2635
|
+
#include <lights_toon_pars_fragment>
|
|
2636
|
+
#include <shadowmap_pars_fragment>
|
|
2637
|
+
#include <bumpmap_pars_fragment>
|
|
2638
|
+
#include <normalmap_pars_fragment>
|
|
2639
|
+
#include <logdepthbuf_pars_fragment>
|
|
2640
|
+
#include <clipping_planes_pars_fragment>
|
|
2641
|
+
void main() {
|
|
2642
|
+
#include <clipping_planes_fragment>
|
|
2643
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2644
|
+
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
2645
|
+
vec3 totalEmissiveRadiance = emissive;
|
|
2646
|
+
#include <logdepthbuf_fragment>
|
|
2647
|
+
#include <map_fragment>
|
|
2648
|
+
#include <color_fragment>
|
|
2649
|
+
#include <alphamap_fragment>
|
|
2650
|
+
#include <alphatest_fragment>
|
|
2651
|
+
#include <normal_fragment_begin>
|
|
2652
|
+
#include <normal_fragment_maps>
|
|
2653
|
+
#include <emissivemap_fragment>
|
|
2654
|
+
#include <lights_toon_fragment>
|
|
2655
|
+
#include <lights_fragment_begin>
|
|
2656
|
+
#include <lights_fragment_maps>
|
|
2657
|
+
#include <lights_fragment_end>
|
|
2658
|
+
#include <aomap_fragment>
|
|
2659
|
+
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
|
|
2660
|
+
#include <output_fragment>
|
|
2661
|
+
#include <tonemapping_fragment>
|
|
2662
|
+
#include <encodings_fragment>
|
|
2663
|
+
#include <fog_fragment>
|
|
2664
|
+
#include <premultiplied_alpha_fragment>
|
|
2665
|
+
#include <dithering_fragment>
|
|
2666
|
+
}`,points_vert:`uniform float size;
|
|
2667
|
+
uniform float scale;
|
|
2668
|
+
#include <common>
|
|
2669
|
+
#include <color_pars_vertex>
|
|
2670
|
+
#include <fog_pars_vertex>
|
|
2671
|
+
#include <morphtarget_pars_vertex>
|
|
2672
|
+
#include <logdepthbuf_pars_vertex>
|
|
2673
|
+
#include <clipping_planes_pars_vertex>
|
|
2674
|
+
void main() {
|
|
2675
|
+
#include <color_vertex>
|
|
2676
|
+
#include <begin_vertex>
|
|
2677
|
+
#include <morphtarget_vertex>
|
|
2678
|
+
#include <project_vertex>
|
|
2679
|
+
gl_PointSize = size;
|
|
2680
|
+
#ifdef USE_SIZEATTENUATION
|
|
2681
|
+
bool isPerspective = isPerspectiveMatrix( projectionMatrix );
|
|
2682
|
+
if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );
|
|
2683
|
+
#endif
|
|
2684
|
+
#include <logdepthbuf_vertex>
|
|
2685
|
+
#include <clipping_planes_vertex>
|
|
2686
|
+
#include <worldpos_vertex>
|
|
2687
|
+
#include <fog_vertex>
|
|
2688
|
+
}`,points_frag:`uniform vec3 diffuse;
|
|
2689
|
+
uniform float opacity;
|
|
2690
|
+
#include <common>
|
|
2691
|
+
#include <color_pars_fragment>
|
|
2692
|
+
#include <map_particle_pars_fragment>
|
|
2693
|
+
#include <alphatest_pars_fragment>
|
|
2694
|
+
#include <fog_pars_fragment>
|
|
2695
|
+
#include <logdepthbuf_pars_fragment>
|
|
2696
|
+
#include <clipping_planes_pars_fragment>
|
|
2697
|
+
void main() {
|
|
2698
|
+
#include <clipping_planes_fragment>
|
|
2699
|
+
vec3 outgoingLight = vec3( 0.0 );
|
|
2700
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2701
|
+
#include <logdepthbuf_fragment>
|
|
2702
|
+
#include <map_particle_fragment>
|
|
2703
|
+
#include <color_fragment>
|
|
2704
|
+
#include <alphatest_fragment>
|
|
2705
|
+
outgoingLight = diffuseColor.rgb;
|
|
2706
|
+
#include <output_fragment>
|
|
2707
|
+
#include <tonemapping_fragment>
|
|
2708
|
+
#include <encodings_fragment>
|
|
2709
|
+
#include <fog_fragment>
|
|
2710
|
+
#include <premultiplied_alpha_fragment>
|
|
2711
|
+
}`,shadow_vert:`#include <common>
|
|
2712
|
+
#include <fog_pars_vertex>
|
|
2713
|
+
#include <morphtarget_pars_vertex>
|
|
2714
|
+
#include <skinning_pars_vertex>
|
|
2715
|
+
#include <shadowmap_pars_vertex>
|
|
2716
|
+
void main() {
|
|
2717
|
+
#include <beginnormal_vertex>
|
|
2718
|
+
#include <morphnormal_vertex>
|
|
2719
|
+
#include <skinbase_vertex>
|
|
2720
|
+
#include <skinnormal_vertex>
|
|
2721
|
+
#include <defaultnormal_vertex>
|
|
2722
|
+
#include <begin_vertex>
|
|
2723
|
+
#include <morphtarget_vertex>
|
|
2724
|
+
#include <skinning_vertex>
|
|
2725
|
+
#include <project_vertex>
|
|
2726
|
+
#include <worldpos_vertex>
|
|
2727
|
+
#include <shadowmap_vertex>
|
|
2728
|
+
#include <fog_vertex>
|
|
2729
|
+
}`,shadow_frag:`uniform vec3 color;
|
|
2730
|
+
uniform float opacity;
|
|
2731
|
+
#include <common>
|
|
2732
|
+
#include <packing>
|
|
2733
|
+
#include <fog_pars_fragment>
|
|
2734
|
+
#include <bsdfs>
|
|
2735
|
+
#include <lights_pars_begin>
|
|
2736
|
+
#include <shadowmap_pars_fragment>
|
|
2737
|
+
#include <shadowmask_pars_fragment>
|
|
2738
|
+
void main() {
|
|
2739
|
+
gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );
|
|
2740
|
+
#include <tonemapping_fragment>
|
|
2741
|
+
#include <encodings_fragment>
|
|
2742
|
+
#include <fog_fragment>
|
|
2743
|
+
}`,sprite_vert:`uniform float rotation;
|
|
2744
|
+
uniform vec2 center;
|
|
2745
|
+
#include <common>
|
|
2746
|
+
#include <uv_pars_vertex>
|
|
2747
|
+
#include <fog_pars_vertex>
|
|
2748
|
+
#include <logdepthbuf_pars_vertex>
|
|
2749
|
+
#include <clipping_planes_pars_vertex>
|
|
2750
|
+
void main() {
|
|
2751
|
+
#include <uv_vertex>
|
|
2752
|
+
vec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );
|
|
2753
|
+
vec2 scale;
|
|
2754
|
+
scale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );
|
|
2755
|
+
scale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );
|
|
2756
|
+
#ifndef USE_SIZEATTENUATION
|
|
2757
|
+
bool isPerspective = isPerspectiveMatrix( projectionMatrix );
|
|
2758
|
+
if ( isPerspective ) scale *= - mvPosition.z;
|
|
2759
|
+
#endif
|
|
2760
|
+
vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;
|
|
2761
|
+
vec2 rotatedPosition;
|
|
2762
|
+
rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;
|
|
2763
|
+
rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;
|
|
2764
|
+
mvPosition.xy += rotatedPosition;
|
|
2765
|
+
gl_Position = projectionMatrix * mvPosition;
|
|
2766
|
+
#include <logdepthbuf_vertex>
|
|
2767
|
+
#include <clipping_planes_vertex>
|
|
2768
|
+
#include <fog_vertex>
|
|
2769
|
+
}`,sprite_frag:`uniform vec3 diffuse;
|
|
2770
|
+
uniform float opacity;
|
|
2771
|
+
#include <common>
|
|
2772
|
+
#include <uv_pars_fragment>
|
|
2773
|
+
#include <map_pars_fragment>
|
|
2774
|
+
#include <alphamap_pars_fragment>
|
|
2775
|
+
#include <alphatest_pars_fragment>
|
|
2776
|
+
#include <fog_pars_fragment>
|
|
2777
|
+
#include <logdepthbuf_pars_fragment>
|
|
2778
|
+
#include <clipping_planes_pars_fragment>
|
|
2779
|
+
void main() {
|
|
2780
|
+
#include <clipping_planes_fragment>
|
|
2781
|
+
vec3 outgoingLight = vec3( 0.0 );
|
|
2782
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2783
|
+
#include <logdepthbuf_fragment>
|
|
2784
|
+
#include <map_fragment>
|
|
2785
|
+
#include <alphamap_fragment>
|
|
2786
|
+
#include <alphatest_fragment>
|
|
2787
|
+
outgoingLight = diffuseColor.rgb;
|
|
2788
|
+
#include <output_fragment>
|
|
2789
|
+
#include <tonemapping_fragment>
|
|
2790
|
+
#include <encodings_fragment>
|
|
2791
|
+
#include <fog_fragment>
|
|
2792
|
+
}`},xe={common:{diffuse:{value:new Me(16777215)},opacity:{value:1},map:{value:null},uvTransform:{value:new vn},uv2Transform:{value:new vn},alphaMap:{value:null},alphaTest:{value:0}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new ee(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new Me(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new Me(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new vn}},sprite:{diffuse:{value:new Me(16777215)},opacity:{value:1},center:{value:new ee(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new vn}}},mi={basic:{uniforms:Rn([xe.common,xe.specularmap,xe.envmap,xe.aomap,xe.lightmap,xe.fog]),vertexShader:gt.meshbasic_vert,fragmentShader:gt.meshbasic_frag},lambert:{uniforms:Rn([xe.common,xe.specularmap,xe.envmap,xe.aomap,xe.lightmap,xe.emissivemap,xe.fog,xe.lights,{emissive:{value:new Me(0)}}]),vertexShader:gt.meshlambert_vert,fragmentShader:gt.meshlambert_frag},phong:{uniforms:Rn([xe.common,xe.specularmap,xe.envmap,xe.aomap,xe.lightmap,xe.emissivemap,xe.bumpmap,xe.normalmap,xe.displacementmap,xe.fog,xe.lights,{emissive:{value:new Me(0)},specular:{value:new Me(1118481)},shininess:{value:30}}]),vertexShader:gt.meshphong_vert,fragmentShader:gt.meshphong_frag},standard:{uniforms:Rn([xe.common,xe.envmap,xe.aomap,xe.lightmap,xe.emissivemap,xe.bumpmap,xe.normalmap,xe.displacementmap,xe.roughnessmap,xe.metalnessmap,xe.fog,xe.lights,{emissive:{value:new Me(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:gt.meshphysical_vert,fragmentShader:gt.meshphysical_frag},toon:{uniforms:Rn([xe.common,xe.aomap,xe.lightmap,xe.emissivemap,xe.bumpmap,xe.normalmap,xe.displacementmap,xe.gradientmap,xe.fog,xe.lights,{emissive:{value:new Me(0)}}]),vertexShader:gt.meshtoon_vert,fragmentShader:gt.meshtoon_frag},matcap:{uniforms:Rn([xe.common,xe.bumpmap,xe.normalmap,xe.displacementmap,xe.fog,{matcap:{value:null}}]),vertexShader:gt.meshmatcap_vert,fragmentShader:gt.meshmatcap_frag},points:{uniforms:Rn([xe.points,xe.fog]),vertexShader:gt.points_vert,fragmentShader:gt.points_frag},dashed:{uniforms:Rn([xe.common,xe.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:gt.linedashed_vert,fragmentShader:gt.linedashed_frag},depth:{uniforms:Rn([xe.common,xe.displacementmap]),vertexShader:gt.depth_vert,fragmentShader:gt.depth_frag},normal:{uniforms:Rn([xe.common,xe.bumpmap,xe.normalmap,xe.displacementmap,{opacity:{value:1}}]),vertexShader:gt.meshnormal_vert,fragmentShader:gt.meshnormal_frag},sprite:{uniforms:Rn([xe.sprite,xe.fog]),vertexShader:gt.sprite_vert,fragmentShader:gt.sprite_frag},background:{uniforms:{uvTransform:{value:new vn},t2D:{value:null}},vertexShader:gt.background_vert,fragmentShader:gt.background_frag},cube:{uniforms:Rn([xe.envmap,{opacity:{value:1}}]),vertexShader:gt.cube_vert,fragmentShader:gt.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:gt.equirect_vert,fragmentShader:gt.equirect_frag},distanceRGBA:{uniforms:Rn([xe.common,xe.displacementmap,{referencePosition:{value:new b},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:gt.distanceRGBA_vert,fragmentShader:gt.distanceRGBA_frag},shadow:{uniforms:Rn([xe.lights,xe.fog,{color:{value:new Me(0)},opacity:{value:1}}]),vertexShader:gt.shadow_vert,fragmentShader:gt.shadow_frag}};mi.physical={uniforms:Rn([mi.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatNormalScale:{value:new ee(1,1)},clearcoatNormalMap:{value:null},sheen:{value:0},sheenColor:{value:new Me(0)},sheenColorMap:{value:null},sheenRoughness:{value:0},sheenRoughnessMap:{value:null},transmission:{value:0},transmissionMap:{value:null},transmissionSamplerSize:{value:new ee},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},attenuationDistance:{value:0},attenuationColor:{value:new Me(0)},specularIntensity:{value:0},specularIntensityMap:{value:null},specularColor:{value:new Me(1,1,1)},specularColorMap:{value:null}}]),vertexShader:gt.meshphysical_vert,fragmentShader:gt.meshphysical_frag};function Ym(s,e,t,n,i){const r=new Me(0);let o=0,a,l,c=null,u=0,h=null;function f(m,y){let x=!1,g=y.isScene===!0?y.background:null;g&&g.isTexture&&(g=e.get(g));const p=s.xr,_=p.getSession&&p.getSession();_&&_.environmentBlendMode==="additive"&&(g=null),g===null?d(r,o):g&&g.isColor&&(d(g,1),x=!0),(s.autoClear||x)&&s.clear(s.autoClearColor,s.autoClearDepth,s.autoClearStencil),g&&(g.isCubeTexture||g.mapping===$i)?(l===void 0&&(l=new pn(new qi(1,1,1),new Xi({name:"BackgroundCubeMaterial",uniforms:bs(mi.cube.uniforms),vertexShader:mi.cube.vertexShader,fragmentShader:mi.cube.fragmentShader,side:pt,depthTest:!1,depthWrite:!1,fog:!1})),l.geometry.deleteAttribute("normal"),l.geometry.deleteAttribute("uv"),l.onBeforeRender=function(v,M,R){this.matrixWorld.copyPosition(R.matrixWorld)},Object.defineProperty(l.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),n.update(l)),l.material.uniforms.envMap.value=g,l.material.uniforms.flipEnvMap.value=g.isCubeTexture&&g.isRenderTargetTexture===!1?-1:1,(c!==g||u!==g.version||h!==s.toneMapping)&&(l.material.needsUpdate=!0,c=g,u=g.version,h=s.toneMapping),m.unshift(l,l.geometry,l.material,0,0,null)):g&&g.isTexture&&(a===void 0&&(a=new pn(new Fr(2,2),new Xi({name:"BackgroundMaterial",uniforms:bs(mi.background.uniforms),vertexShader:mi.background.vertexShader,fragmentShader:mi.background.fragmentShader,side:K,depthTest:!1,depthWrite:!1,fog:!1})),a.geometry.deleteAttribute("normal"),Object.defineProperty(a.material,"map",{get:function(){return this.uniforms.t2D.value}}),n.update(a)),a.material.uniforms.t2D.value=g,g.matrixAutoUpdate===!0&&g.updateMatrix(),a.material.uniforms.uvTransform.value.copy(g.matrix),(c!==g||u!==g.version||h!==s.toneMapping)&&(a.material.needsUpdate=!0,c=g,u=g.version,h=s.toneMapping),m.unshift(a,a.geometry,a.material,0,0,null))}function d(m,y){t.buffers.color.setClear(m.r,m.g,m.b,y,i)}return{getClearColor:function(){return r},setClearColor:function(m,y=1){r.set(m),o=y,d(r,o)},getClearAlpha:function(){return o},setClearAlpha:function(m){o=m,d(r,o)},render:f}}function Jm(s,e,t,n){const i=s.getParameter(34921),r=n.isWebGL2?null:e.get("OES_vertex_array_object"),o=n.isWebGL2||r!==null,a={},l=y(null);let c=l;function u(C,U,q,G,X){let _e=!1;if(o){const Le=m(G,q,U);c!==Le&&(c=Le,f(c.object)),_e=x(G,X),_e&&g(G,X)}else{const Le=U.wireframe===!0;(c.geometry!==G.id||c.program!==q.id||c.wireframe!==Le)&&(c.geometry=G.id,c.program=q.id,c.wireframe=Le,_e=!0)}C.isInstancedMesh===!0&&(_e=!0),X!==null&&t.update(X,34963),_e&&(D(C,U,q,G),X!==null&&s.bindBuffer(34963,t.get(X).buffer))}function h(){return n.isWebGL2?s.createVertexArray():r.createVertexArrayOES()}function f(C){return n.isWebGL2?s.bindVertexArray(C):r.bindVertexArrayOES(C)}function d(C){return n.isWebGL2?s.deleteVertexArray(C):r.deleteVertexArrayOES(C)}function m(C,U,q){const G=q.wireframe===!0;let X=a[C.id];X===void 0&&(X={},a[C.id]=X);let _e=X[U.id];_e===void 0&&(_e={},X[U.id]=_e);let Le=_e[G];return Le===void 0&&(Le=y(h()),_e[G]=Le),Le}function y(C){const U=[],q=[],G=[];for(let X=0;X<i;X++)U[X]=0,q[X]=0,G[X]=0;return{geometry:null,program:null,wireframe:!1,newAttributes:U,enabledAttributes:q,attributeDivisors:G,object:C,attributes:{},index:null}}function x(C,U){const q=c.attributes,G=C.attributes;let X=0;for(const _e in G){const Le=q[_e],Q=G[_e];if(Le===void 0||Le.attribute!==Q||Le.data!==Q.data)return!0;X++}return c.attributesNum!==X||c.index!==U}function g(C,U){const q={},G=C.attributes;let X=0;for(const _e in G){const Le=G[_e],Q={};Q.attribute=Le,Le.data&&(Q.data=Le.data),q[_e]=Q,X++}c.attributes=q,c.attributesNum=X,c.index=U}function p(){const C=c.newAttributes;for(let U=0,q=C.length;U<q;U++)C[U]=0}function _(C){v(C,0)}function v(C,U){const q=c.newAttributes,G=c.enabledAttributes,X=c.attributeDivisors;q[C]=1,G[C]===0&&(s.enableVertexAttribArray(C),G[C]=1),X[C]!==U&&((n.isWebGL2?s:e.get("ANGLE_instanced_arrays"))[n.isWebGL2?"vertexAttribDivisor":"vertexAttribDivisorANGLE"](C,U),X[C]=U)}function M(){const C=c.newAttributes,U=c.enabledAttributes;for(let q=0,G=U.length;q<G;q++)U[q]!==C[q]&&(s.disableVertexAttribArray(q),U[q]=0)}function R(C,U,q,G,X,_e){n.isWebGL2===!0&&(q===5124||q===5125)?s.vertexAttribIPointer(C,U,q,X,_e):s.vertexAttribPointer(C,U,q,G,X,_e)}function D(C,U,q,G){if(n.isWebGL2===!1&&(C.isInstancedMesh||G.isInstancedBufferGeometry)&&e.get("ANGLE_instanced_arrays")===null)return;p();const X=G.attributes,_e=q.getAttributes(),Le=U.defaultAttributeValues;for(const Q in _e){const te=_e[Q];if(te.location>=0){let Re=X[Q];if(Re===void 0&&(Q==="instanceMatrix"&&C.instanceMatrix&&(Re=C.instanceMatrix),Q==="instanceColor"&&C.instanceColor&&(Re=C.instanceColor)),Re!==void 0){const Ae=Re.normalized,ze=Re.itemSize,St=t.get(Re);if(St===void 0)continue;const se=St.buffer,at=St.type,Ze=St.bytesPerElement;if(Re.isInterleavedBufferAttribute){const Ue=Re.data,We=Ue.stride,Ct=Re.offset;if(Ue&&Ue.isInstancedInterleavedBuffer){for(let $=0;$<te.locationSize;$++)v(te.location+$,Ue.meshPerAttribute);C.isInstancedMesh!==!0&&G._maxInstanceCount===void 0&&(G._maxInstanceCount=Ue.meshPerAttribute*Ue.count)}else for(let $=0;$<te.locationSize;$++)_(te.location+$);s.bindBuffer(34962,se);for(let $=0;$<te.locationSize;$++)R(te.location+$,ze/te.locationSize,at,Ae,We*Ze,(Ct+ze/te.locationSize*$)*Ze)}else{if(Re.isInstancedBufferAttribute){for(let Ue=0;Ue<te.locationSize;Ue++)v(te.location+Ue,Re.meshPerAttribute);C.isInstancedMesh!==!0&&G._maxInstanceCount===void 0&&(G._maxInstanceCount=Re.meshPerAttribute*Re.count)}else for(let Ue=0;Ue<te.locationSize;Ue++)_(te.location+Ue);s.bindBuffer(34962,se);for(let Ue=0;Ue<te.locationSize;Ue++)R(te.location+Ue,ze/te.locationSize,at,Ae,ze*Ze,ze/te.locationSize*Ue*Ze)}}else if(Le!==void 0){const Ae=Le[Q];if(Ae!==void 0)switch(Ae.length){case 2:s.vertexAttrib2fv(te.location,Ae);break;case 3:s.vertexAttrib3fv(te.location,Ae);break;case 4:s.vertexAttrib4fv(te.location,Ae);break;default:s.vertexAttrib1fv(te.location,Ae)}}}}M()}function N(){z();for(const C in a){const U=a[C];for(const q in U){const G=U[q];for(const X in G)d(G[X].object),delete G[X];delete U[q]}delete a[C]}}function j(C){if(a[C.id]===void 0)return;const U=a[C.id];for(const q in U){const G=U[q];for(const X in G)d(G[X].object),delete G[X];delete U[q]}delete a[C.id]}function V(C){for(const U in a){const q=a[U];if(q[C.id]===void 0)continue;const G=q[C.id];for(const X in G)d(G[X].object),delete G[X];delete q[C.id]}}function z(){S(),c!==l&&(c=l,f(c.object))}function S(){l.geometry=null,l.program=null,l.wireframe=!1}return{setup:u,reset:z,resetDefaultState:S,dispose:N,releaseStatesOfGeometry:j,releaseStatesOfProgram:V,initAttributes:p,enableAttribute:_,disableUnusedAttributes:M}}function $m(s,e,t,n){const i=n.isWebGL2;let r;function o(c){r=c}function a(c,u){s.drawArrays(r,c,u),t.update(u,r,1)}function l(c,u,h){if(h===0)return;let f,d;if(i)f=s,d="drawArraysInstanced";else if(f=e.get("ANGLE_instanced_arrays"),d="drawArraysInstancedANGLE",f===null){console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}f[d](r,c,u,h),t.update(u,r,h)}this.setMode=o,this.render=a,this.renderInstances=l}function Qm(s,e,t){let n;function i(){if(n!==void 0)return n;if(e.has("EXT_texture_filter_anisotropic")===!0){const D=e.get("EXT_texture_filter_anisotropic");n=s.getParameter(D.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else n=0;return n}function r(D){if(D==="highp"){if(s.getShaderPrecisionFormat(35633,36338).precision>0&&s.getShaderPrecisionFormat(35632,36338).precision>0)return"highp";D="mediump"}return D==="mediump"&&s.getShaderPrecisionFormat(35633,36337).precision>0&&s.getShaderPrecisionFormat(35632,36337).precision>0?"mediump":"lowp"}const o=typeof WebGL2RenderingContext!="undefined"&&s instanceof WebGL2RenderingContext||typeof WebGL2ComputeRenderingContext!="undefined"&&s instanceof WebGL2ComputeRenderingContext;let a=t.precision!==void 0?t.precision:"highp";const l=r(a);l!==a&&(console.warn("THREE.WebGLRenderer:",a,"not supported, using",l,"instead."),a=l);const c=o||e.has("WEBGL_draw_buffers"),u=t.logarithmicDepthBuffer===!0,h=s.getParameter(34930),f=s.getParameter(35660),d=s.getParameter(3379),m=s.getParameter(34076),y=s.getParameter(34921),x=s.getParameter(36347),g=s.getParameter(36348),p=s.getParameter(36349),_=f>0,v=o||e.has("OES_texture_float"),M=_&&v,R=o?s.getParameter(36183):0;return{isWebGL2:o,drawBuffers:c,getMaxAnisotropy:i,getMaxPrecision:r,precision:a,logarithmicDepthBuffer:u,maxTextures:h,maxVertexTextures:f,maxTextureSize:d,maxCubemapSize:m,maxAttributes:y,maxVertexUniforms:x,maxVaryings:g,maxFragmentUniforms:p,vertexTextures:_,floatFragmentTextures:v,floatVertexTextures:M,maxSamples:R}}function Km(s){const e=this;let t=null,n=0,i=!1,r=!1;const o=new Ti,a=new vn,l={value:null,needsUpdate:!1};this.uniform=l,this.numPlanes=0,this.numIntersection=0,this.init=function(h,f,d){const m=h.length!==0||f||n!==0||i;return i=f,t=u(h,d,0),n=h.length,m},this.beginShadows=function(){r=!0,u(null)},this.endShadows=function(){r=!1,c()},this.setState=function(h,f,d){const m=h.clippingPlanes,y=h.clipIntersection,x=h.clipShadows,g=s.get(h);if(!i||m===null||m.length===0||r&&!x)r?u(null):c();else{const p=r?0:n,_=p*4;let v=g.clippingState||null;l.value=v,v=u(m,f,_,d);for(let M=0;M!==_;++M)v[M]=t[M];g.clippingState=v,this.numIntersection=y?this.numPlanes:0,this.numPlanes+=p}};function c(){l.value!==t&&(l.value=t,l.needsUpdate=n>0),e.numPlanes=n,e.numIntersection=0}function u(h,f,d,m){const y=h!==null?h.length:0;let x=null;if(y!==0){if(x=l.value,m!==!0||x===null){const g=d+y*4,p=f.matrixWorldInverse;a.getNormalMatrix(p),(x===null||x.length<g)&&(x=new Float32Array(g));for(let _=0,v=d;_!==y;++_,v+=4)o.copy(h[_]).applyMatrix4(p,a),o.normal.toArray(x,v),x[v+3]=o.constant}l.value=x,l.needsUpdate=!0}return e.numPlanes=y,e.numIntersection=0,x}}function eg(s){let e=new WeakMap;function t(o,a){return a===_r?o.mapping=ni:a===br&&(o.mapping=bi),o}function n(o){if(o&&o.isTexture&&o.isRenderTargetTexture===!1){const a=o.mapping;if(a===_r||a===br)if(e.has(o)){const l=e.get(o).texture;return t(l,o.mapping)}else{const l=o.image;if(l&&l.height>0){const c=s.getRenderTarget(),u=new Ma(l.height/2);return u.fromEquirectangularTexture(s,o),e.set(o,u),s.setRenderTarget(c),o.addEventListener("dispose",i),t(u.texture,o.mapping)}else return null}}return o}function i(o){const a=o.target;a.removeEventListener("dispose",i);const l=e.get(a);l!==void 0&&(e.delete(a),l.dispose())}function r(){e=new WeakMap}return{get:n,dispose:r}}class fo extends uo{constructor(e=-1,t=1,n=1,i=-1,r=.1,o=2e3){super(),this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=e,this.right=t,this.top=n,this.bottom=i,this.near=r,this.far=o,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=e.view===null?null:Object.assign({},e.view),this}setViewOffset(e,t,n,i,r,o){this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=o,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=(this.right-this.left)/(2*this.zoom),t=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let r=n-e,o=n+e,a=i+t,l=i-t;if(this.view!==null&&this.view.enabled){const c=(this.right-this.left)/this.view.fullWidth/this.zoom,u=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=c*this.view.offsetX,o=r+c*this.view.width,a-=u*this.view.offsetY,l=a-u*this.view.height}this.projectionMatrix.makeOrthographic(r,o,a,l,this.near,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.zoom=this.zoom,t.object.left=this.left,t.object.right=this.right,t.object.top=this.top,t.object.bottom=this.bottom,t.object.near=this.near,t.object.far=this.far,this.view!==null&&(t.object.view=Object.assign({},this.view)),t}}fo.prototype.isOrthographicCamera=!0;class Es extends Xi{constructor(e){super(e),this.type="RawShaderMaterial"}}Es.prototype.isRawShaderMaterial=!0;const As=4,fr=8,Ei=Math.pow(2,fr),zu=[.125,.215,.35,.446,.526,.582],Nu=fr-As+1+zu.length,Cs=20,Sa={[ai]:0,[Ar]:1},ql=new fo,{_lodPlanes:po,_sizeLods:Ou,_sigmas:Ta}=tg(),Uu=new Me;let Xl=null;const Br=(1+Math.sqrt(5))/2,Ls=1/Br,Gu=[new b(1,1,1),new b(-1,1,1),new b(1,1,-1),new b(-1,1,-1),new b(0,Br,Ls),new b(0,Br,-Ls),new b(Ls,0,Br),new b(-Ls,0,Br),new b(Br,Ls,0),new b(-Br,Ls,0)];class Hu{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._blurMaterial=ng(Cs),this._equirectShader=null,this._cubemapShader=null,this._compileMaterial(this._blurMaterial)}fromScene(e,t=0,n=.1,i=100){Xl=this._renderer.getRenderTarget();const r=this._allocateTargets();return this._sceneToCubeUV(e,n,i,r),t>0&&this._blur(r,0,0,t),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(e){return this._fromTexture(e)}fromCubemap(e){return this._fromTexture(e)}compileCubemapShader(){this._cubemapShader===null&&(this._cubemapShader=Wu(),this._compileMaterial(this._cubemapShader))}compileEquirectangularShader(){this._equirectShader===null&&(this._equirectShader=Vu(),this._compileMaterial(this._equirectShader))}dispose(){this._blurMaterial.dispose(),this._cubemapShader!==null&&this._cubemapShader.dispose(),this._equirectShader!==null&&this._equirectShader.dispose();for(let e=0;e<po.length;e++)po[e].dispose()}_cleanup(e){this._pingPongRenderTarget.dispose(),this._renderer.setRenderTarget(Xl),e.scissorTest=!1,Ea(e,0,0,e.width,e.height)}_fromTexture(e){Xl=this._renderer.getRenderTarget();const t=this._allocateTargets(e);return this._textureToCubeUV(e,t),this._applyPMREM(t),this._cleanup(t),t}_allocateTargets(e){const t={magFilter:$t,minFilter:$t,generateMipmaps:!1,type:ui,format:nn,encoding:ai,depthBuffer:!1},n=ku(t);return n.depthBuffer=!e,this._pingPongRenderTarget=ku(t),n}_compileMaterial(e){const t=new pn(po[0],e);this._renderer.compile(t,ql)}_sceneToCubeUV(e,t,n,i){const a=new wn(90,1,t,n),l=[1,-1,1,1,1,1],c=[1,1,1,-1,-1,-1],u=this._renderer,h=u.autoClear,f=u.toneMapping;u.getClearColor(Uu),u.toneMapping=Wn,u.autoClear=!1;const d=new Wi({name:"PMREM.Background",side:pt,depthWrite:!1,depthTest:!1}),m=new pn(new qi,d);let y=!1;const x=e.background;x?x.isColor&&(d.color.copy(x),e.background=null,y=!0):(d.color.copy(Uu),y=!0);for(let g=0;g<6;g++){const p=g%3;p==0?(a.up.set(0,l[g],0),a.lookAt(c[g],0,0)):p==1?(a.up.set(0,0,l[g]),a.lookAt(0,c[g],0)):(a.up.set(0,l[g],0),a.lookAt(0,0,c[g])),Ea(i,p*Ei,g>2?Ei:0,Ei,Ei),u.setRenderTarget(i),y&&u.render(m,a),u.render(e,a)}m.geometry.dispose(),m.material.dispose(),u.toneMapping=f,u.autoClear=h,e.background=x}_setEncoding(e,t){this._renderer.capabilities.isWebGL2===!0&&t.format===nn&&t.type===ri&&t.encoding===Ar?e.value=Sa[ai]:e.value=Sa[t.encoding]}_textureToCubeUV(e,t){const n=this._renderer,i=e.mapping===ni||e.mapping===bi;i?this._cubemapShader==null&&(this._cubemapShader=Wu()):this._equirectShader==null&&(this._equirectShader=Vu());const r=i?this._cubemapShader:this._equirectShader,o=new pn(po[0],r),a=r.uniforms;a.envMap.value=e,i||a.texelSize.value.set(1/e.image.width,1/e.image.height),this._setEncoding(a.inputEncoding,e),Ea(t,0,0,3*Ei,2*Ei),n.setRenderTarget(t),n.render(o,ql)}_applyPMREM(e){const t=this._renderer,n=t.autoClear;t.autoClear=!1;for(let i=1;i<Nu;i++){const r=Math.sqrt(Ta[i]*Ta[i]-Ta[i-1]*Ta[i-1]),o=Gu[(i-1)%Gu.length];this._blur(e,i-1,i,r,o)}t.autoClear=n}_blur(e,t,n,i,r){const o=this._pingPongRenderTarget;this._halfBlur(e,o,t,n,i,"latitudinal",r),this._halfBlur(o,e,n,n,i,"longitudinal",r)}_halfBlur(e,t,n,i,r,o,a){const l=this._renderer,c=this._blurMaterial;o!=="latitudinal"&&o!=="longitudinal"&&console.error("blur direction must be either latitudinal or longitudinal!");const u=3,h=new pn(po[i],c),f=c.uniforms,d=Ou[n]-1,m=isFinite(r)?Math.PI/(2*d):2*Math.PI/(2*Cs-1),y=r/m,x=isFinite(r)?1+Math.floor(u*y):Cs;x>Cs&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${x} samples when the maximum is set to ${Cs}`);const g=[];let p=0;for(let R=0;R<Cs;++R){const D=R/y,N=Math.exp(-D*D/2);g.push(N),R==0?p+=N:R<x&&(p+=2*N)}for(let R=0;R<g.length;R++)g[R]=g[R]/p;f.envMap.value=e.texture,f.samples.value=x,f.weights.value=g,f.latitudinal.value=o==="latitudinal",a&&(f.poleAxis.value=a),f.dTheta.value=m,f.mipInt.value=fr-n;const _=Ou[i],v=3*Math.max(0,Ei-2*_),M=(i===0?0:2*Ei)+2*_*(i>fr-As?i-fr+As:0);Ea(t,v,M,3*_,2*_),l.setRenderTarget(t),l.render(h,ql)}}function tg(){const s=[],e=[],t=[];let n=fr;for(let i=0;i<Nu;i++){const r=Math.pow(2,n);e.push(r);let o=1/r;i>fr-As?o=zu[i-fr+As-1]:i==0&&(o=0),t.push(o);const a=1/(r-1),l=-a/2,c=1+a/2,u=[l,l,c,l,c,c,l,l,c,c,l,c],h=6,f=6,d=3,m=2,y=1,x=new Float32Array(d*f*h),g=new Float32Array(m*f*h),p=new Float32Array(y*f*h);for(let v=0;v<h;v++){const M=v%3*2/3-1,R=v>2?0:-1,D=[M,R,0,M+2/3,R,0,M+2/3,R+1,0,M,R,0,M+2/3,R+1,0,M,R+1,0];x.set(D,d*f*v),g.set(u,m*f*v);const N=[v,v,v,v,v,v];p.set(N,y*f*v)}const _=new Je;_.setAttribute("position",new Tt(x,d)),_.setAttribute("uv",new Tt(g,m)),_.setAttribute("faceIndex",new Tt(p,y)),s.push(_),n>As&&n--}return{_lodPlanes:s,_sizeLods:e,_sigmas:t}}function ku(s){const e=new Yn(3*Ei,3*Ei,s);return e.texture.mapping=$i,e.texture.name="PMREM.cubeUv",e.scissorTest=!0,e}function Ea(s,e,t,n,i){s.viewport.set(e,t,n,i),s.scissor.set(e,t,n,i)}function ng(s){const e=new Float32Array(s),t=new b(0,1,0);return new Es({name:"SphericalGaussianBlur",defines:{n:s},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:e},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:t}},vertexShader:Zl(),fragmentShader:`
|
|
2793
|
+
|
|
2794
|
+
precision mediump float;
|
|
2795
|
+
precision mediump int;
|
|
2796
|
+
|
|
2797
|
+
varying vec3 vOutputDirection;
|
|
2798
|
+
|
|
2799
|
+
uniform sampler2D envMap;
|
|
2800
|
+
uniform int samples;
|
|
2801
|
+
uniform float weights[ n ];
|
|
2802
|
+
uniform bool latitudinal;
|
|
2803
|
+
uniform float dTheta;
|
|
2804
|
+
uniform float mipInt;
|
|
2805
|
+
uniform vec3 poleAxis;
|
|
2806
|
+
|
|
2807
|
+
${jl()}
|
|
2808
|
+
|
|
2809
|
+
#define ENVMAP_TYPE_CUBE_UV
|
|
2810
|
+
#include <cube_uv_reflection_fragment>
|
|
2811
|
+
|
|
2812
|
+
vec3 getSample( float theta, vec3 axis ) {
|
|
2813
|
+
|
|
2814
|
+
float cosTheta = cos( theta );
|
|
2815
|
+
// Rodrigues' axis-angle rotation
|
|
2816
|
+
vec3 sampleDirection = vOutputDirection * cosTheta
|
|
2817
|
+
+ cross( axis, vOutputDirection ) * sin( theta )
|
|
2818
|
+
+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );
|
|
2819
|
+
|
|
2820
|
+
return bilinearCubeUV( envMap, sampleDirection, mipInt );
|
|
2821
|
+
|
|
2822
|
+
}
|
|
2823
|
+
|
|
2824
|
+
void main() {
|
|
2825
|
+
|
|
2826
|
+
vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );
|
|
2827
|
+
|
|
2828
|
+
if ( all( equal( axis, vec3( 0.0 ) ) ) ) {
|
|
2829
|
+
|
|
2830
|
+
axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );
|
|
2831
|
+
|
|
2832
|
+
}
|
|
2833
|
+
|
|
2834
|
+
axis = normalize( axis );
|
|
2835
|
+
|
|
2836
|
+
gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
|
|
2837
|
+
gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );
|
|
2838
|
+
|
|
2839
|
+
for ( int i = 1; i < n; i++ ) {
|
|
2840
|
+
|
|
2841
|
+
if ( i >= samples ) {
|
|
2842
|
+
|
|
2843
|
+
break;
|
|
2844
|
+
|
|
2845
|
+
}
|
|
2846
|
+
|
|
2847
|
+
float theta = dTheta * float( i );
|
|
2848
|
+
gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );
|
|
2849
|
+
gl_FragColor.rgb += weights[ i ] * getSample( theta, axis );
|
|
2850
|
+
|
|
2851
|
+
}
|
|
2852
|
+
|
|
2853
|
+
}
|
|
2854
|
+
`,blending:mt,depthTest:!1,depthWrite:!1})}function Vu(){const s=new ee(1,1);return new Es({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null},texelSize:{value:s},inputEncoding:{value:Sa[ai]}},vertexShader:Zl(),fragmentShader:`
|
|
2855
|
+
|
|
2856
|
+
precision mediump float;
|
|
2857
|
+
precision mediump int;
|
|
2858
|
+
|
|
2859
|
+
varying vec3 vOutputDirection;
|
|
2860
|
+
|
|
2861
|
+
uniform sampler2D envMap;
|
|
2862
|
+
uniform vec2 texelSize;
|
|
2863
|
+
|
|
2864
|
+
${jl()}
|
|
2865
|
+
|
|
2866
|
+
#include <common>
|
|
2867
|
+
|
|
2868
|
+
void main() {
|
|
2869
|
+
|
|
2870
|
+
gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
|
|
2871
|
+
|
|
2872
|
+
vec3 outputDirection = normalize( vOutputDirection );
|
|
2873
|
+
vec2 uv = equirectUv( outputDirection );
|
|
2874
|
+
|
|
2875
|
+
vec2 f = fract( uv / texelSize - 0.5 );
|
|
2876
|
+
uv -= f * texelSize;
|
|
2877
|
+
vec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
|
|
2878
|
+
uv.x += texelSize.x;
|
|
2879
|
+
vec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
|
|
2880
|
+
uv.y += texelSize.y;
|
|
2881
|
+
vec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
|
|
2882
|
+
uv.x -= texelSize.x;
|
|
2883
|
+
vec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
|
|
2884
|
+
|
|
2885
|
+
vec3 tm = mix( tl, tr, f.x );
|
|
2886
|
+
vec3 bm = mix( bl, br, f.x );
|
|
2887
|
+
gl_FragColor.rgb = mix( tm, bm, f.y );
|
|
2888
|
+
|
|
2889
|
+
}
|
|
2890
|
+
`,blending:mt,depthTest:!1,depthWrite:!1})}function Wu(){return new Es({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},inputEncoding:{value:Sa[ai]}},vertexShader:Zl(),fragmentShader:`
|
|
2891
|
+
|
|
2892
|
+
precision mediump float;
|
|
2893
|
+
precision mediump int;
|
|
2894
|
+
|
|
2895
|
+
varying vec3 vOutputDirection;
|
|
2896
|
+
|
|
2897
|
+
uniform samplerCube envMap;
|
|
2898
|
+
|
|
2899
|
+
${jl()}
|
|
2900
|
+
|
|
2901
|
+
void main() {
|
|
2902
|
+
|
|
2903
|
+
gl_FragColor = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) );
|
|
2904
|
+
|
|
2905
|
+
}
|
|
2906
|
+
`,blending:mt,depthTest:!1,depthWrite:!1})}function Zl(){return`
|
|
2907
|
+
|
|
2908
|
+
precision mediump float;
|
|
2909
|
+
precision mediump int;
|
|
2910
|
+
|
|
2911
|
+
attribute vec3 position;
|
|
2912
|
+
attribute vec2 uv;
|
|
2913
|
+
attribute float faceIndex;
|
|
2914
|
+
|
|
2915
|
+
varying vec3 vOutputDirection;
|
|
2916
|
+
|
|
2917
|
+
// RH coordinate system; PMREM face-indexing convention
|
|
2918
|
+
vec3 getDirection( vec2 uv, float face ) {
|
|
2919
|
+
|
|
2920
|
+
uv = 2.0 * uv - 1.0;
|
|
2921
|
+
|
|
2922
|
+
vec3 direction = vec3( uv, 1.0 );
|
|
2923
|
+
|
|
2924
|
+
if ( face == 0.0 ) {
|
|
2925
|
+
|
|
2926
|
+
direction = direction.zyx; // ( 1, v, u ) pos x
|
|
2927
|
+
|
|
2928
|
+
} else if ( face == 1.0 ) {
|
|
2929
|
+
|
|
2930
|
+
direction = direction.xzy;
|
|
2931
|
+
direction.xz *= -1.0; // ( -u, 1, -v ) pos y
|
|
2932
|
+
|
|
2933
|
+
} else if ( face == 2.0 ) {
|
|
2934
|
+
|
|
2935
|
+
direction.x *= -1.0; // ( -u, v, 1 ) pos z
|
|
2936
|
+
|
|
2937
|
+
} else if ( face == 3.0 ) {
|
|
2938
|
+
|
|
2939
|
+
direction = direction.zyx;
|
|
2940
|
+
direction.xz *= -1.0; // ( -1, v, -u ) neg x
|
|
2941
|
+
|
|
2942
|
+
} else if ( face == 4.0 ) {
|
|
2943
|
+
|
|
2944
|
+
direction = direction.xzy;
|
|
2945
|
+
direction.xy *= -1.0; // ( -u, -1, v ) neg y
|
|
2946
|
+
|
|
2947
|
+
} else if ( face == 5.0 ) {
|
|
2948
|
+
|
|
2949
|
+
direction.z *= -1.0; // ( u, v, -1 ) neg z
|
|
2950
|
+
|
|
2951
|
+
}
|
|
2952
|
+
|
|
2953
|
+
return direction;
|
|
2954
|
+
|
|
2955
|
+
}
|
|
2956
|
+
|
|
2957
|
+
void main() {
|
|
2958
|
+
|
|
2959
|
+
vOutputDirection = getDirection( uv, faceIndex );
|
|
2960
|
+
gl_Position = vec4( position, 1.0 );
|
|
2961
|
+
|
|
2962
|
+
}
|
|
2963
|
+
`}function jl(){return`
|
|
2964
|
+
|
|
2965
|
+
uniform int inputEncoding;
|
|
2966
|
+
|
|
2967
|
+
#include <encodings_pars_fragment>
|
|
2968
|
+
|
|
2969
|
+
vec4 inputTexelToLinear( vec4 value ) {
|
|
2970
|
+
|
|
2971
|
+
if ( inputEncoding == 0 ) {
|
|
2972
|
+
|
|
2973
|
+
return value;
|
|
2974
|
+
|
|
2975
|
+
} else {
|
|
2976
|
+
|
|
2977
|
+
return sRGBToLinear( value );
|
|
2978
|
+
|
|
2979
|
+
}
|
|
2980
|
+
|
|
2981
|
+
}
|
|
2982
|
+
|
|
2983
|
+
vec4 envMapTexelToLinear( vec4 color ) {
|
|
2984
|
+
|
|
2985
|
+
return inputTexelToLinear( color );
|
|
2986
|
+
|
|
2987
|
+
}
|
|
2988
|
+
`}function ig(s){let e=new WeakMap,t=null;function n(a){if(a&&a.isTexture&&a.isRenderTargetTexture===!1){const l=a.mapping,c=l===_r||l===br,u=l===ni||l===bi;if(c||u){if(e.has(a))return e.get(a).texture;{const h=a.image;if(c&&h&&h.height>0||u&&h&&i(h)){const f=s.getRenderTarget();t===null&&(t=new Hu(s));const d=c?t.fromEquirectangular(a):t.fromCubemap(a);return e.set(a,d),s.setRenderTarget(f),a.addEventListener("dispose",r),d.texture}else return null}}}return a}function i(a){let l=0;const c=6;for(let u=0;u<c;u++)a[u]!==void 0&&l++;return l===c}function r(a){const l=a.target;l.removeEventListener("dispose",r);const c=e.get(l);c!==void 0&&(e.delete(l),c.dispose())}function o(){e=new WeakMap,t!==null&&(t.dispose(),t=null)}return{get:n,dispose:o}}function rg(s){const e={};function t(n){if(e[n]!==void 0)return e[n];let i;switch(n){case"WEBGL_depth_texture":i=s.getExtension("WEBGL_depth_texture")||s.getExtension("MOZ_WEBGL_depth_texture")||s.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":i=s.getExtension("EXT_texture_filter_anisotropic")||s.getExtension("MOZ_EXT_texture_filter_anisotropic")||s.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":i=s.getExtension("WEBGL_compressed_texture_s3tc")||s.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||s.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":i=s.getExtension("WEBGL_compressed_texture_pvrtc")||s.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:i=s.getExtension(n)}return e[n]=i,i}return{has:function(n){return t(n)!==null},init:function(n){n.isWebGL2?t("EXT_color_buffer_float"):(t("WEBGL_depth_texture"),t("OES_texture_float"),t("OES_texture_half_float"),t("OES_texture_half_float_linear"),t("OES_standard_derivatives"),t("OES_element_index_uint"),t("OES_vertex_array_object"),t("ANGLE_instanced_arrays")),t("OES_texture_float_linear"),t("EXT_color_buffer_half_float"),t("WEBGL_multisampled_render_to_texture")},get:function(n){const i=t(n);return i===null&&console.warn("THREE.WebGLRenderer: "+n+" extension not supported."),i}}}function sg(s,e,t,n){const i={},r=new WeakMap;function o(h){const f=h.target;f.index!==null&&e.remove(f.index);for(const m in f.attributes)e.remove(f.attributes[m]);f.removeEventListener("dispose",o),delete i[f.id];const d=r.get(f);d&&(e.remove(d),r.delete(f)),n.releaseStatesOfGeometry(f),f.isInstancedBufferGeometry===!0&&delete f._maxInstanceCount,t.memory.geometries--}function a(h,f){return i[f.id]===!0||(f.addEventListener("dispose",o),i[f.id]=!0,t.memory.geometries++),f}function l(h){const f=h.attributes;for(const m in f)e.update(f[m],34962);const d=h.morphAttributes;for(const m in d){const y=d[m];for(let x=0,g=y.length;x<g;x++)e.update(y[x],34962)}}function c(h){const f=[],d=h.index,m=h.attributes.position;let y=0;if(d!==null){const p=d.array;y=d.version;for(let _=0,v=p.length;_<v;_+=3){const M=p[_+0],R=p[_+1],D=p[_+2];f.push(M,R,R,D,D,M)}}else{const p=m.array;y=m.version;for(let _=0,v=p.length/3-1;_<v;_+=3){const M=_+0,R=_+1,D=_+2;f.push(M,R,R,D,D,M)}}const x=new(du(f)>65535?fa:ha)(f,1);x.version=y;const g=r.get(h);g&&e.remove(g),r.set(h,x)}function u(h){const f=r.get(h);if(f){const d=h.index;d!==null&&f.version<d.version&&c(h)}else c(h);return r.get(h)}return{get:a,update:l,getWireframeAttribute:u}}function og(s,e,t,n){const i=n.isWebGL2;let r;function o(f){r=f}let a,l;function c(f){a=f.type,l=f.bytesPerElement}function u(f,d){s.drawElements(r,d,a,f*l),t.update(d,r,1)}function h(f,d,m){if(m===0)return;let y,x;if(i)y=s,x="drawElementsInstanced";else if(y=e.get("ANGLE_instanced_arrays"),x="drawElementsInstancedANGLE",y===null){console.error("THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}y[x](r,d,a,f*l,m),t.update(d,r,m)}this.setMode=o,this.setIndex=c,this.render=u,this.renderInstances=h}function ag(s){const e={geometries:0,textures:0},t={frame:0,calls:0,triangles:0,points:0,lines:0};function n(r,o,a){switch(t.calls++,o){case 4:t.triangles+=a*(r/3);break;case 1:t.lines+=a*(r/2);break;case 3:t.lines+=a*(r-1);break;case 2:t.lines+=a*r;break;case 0:t.points+=a*r;break;default:console.error("THREE.WebGLInfo: Unknown draw mode:",o);break}}function i(){t.frame++,t.calls=0,t.triangles=0,t.points=0,t.lines=0}return{memory:e,render:t,programs:null,autoReset:!0,reset:i,update:n}}class Aa extends dn{constructor(e=null,t=1,n=1,i=1){super(null),this.image={data:e,width:t,height:n,depth:i},this.magFilter=Kt,this.minFilter=Kt,this.wrapR=an,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}Aa.prototype.isDataTexture2DArray=!0;function lg(s,e){return s[0]-e[0]}function cg(s,e){return Math.abs(e[1])-Math.abs(s[1])}function qu(s,e){let t=1;const n=e.isInterleavedBufferAttribute?e.data.array:e.array;n instanceof Int8Array?t=127:n instanceof Int16Array?t=32767:n instanceof Int32Array?t=2147483647:console.error("THREE.WebGLMorphtargets: Unsupported morph attribute data type: ",n),s.divideScalar(t)}function ug(s,e,t){const n={},i=new Float32Array(8),r=new WeakMap,o=new b,a=[];for(let c=0;c<8;c++)a[c]=[c,0];function l(c,u,h,f){const d=c.morphTargetInfluences;if(e.isWebGL2===!0){const m=u.morphAttributes.position.length;let y=r.get(u);if(y===void 0||y.count!==m){y!==void 0&&y.texture.dispose();const p=u.morphAttributes.normal!==void 0,_=u.morphAttributes.position,v=u.morphAttributes.normal||[],M=u.attributes.position.count,R=p===!0?2:1;let D=M*R,N=1;D>e.maxTextureSize&&(N=Math.ceil(D/e.maxTextureSize),D=e.maxTextureSize);const j=new Float32Array(D*N*4*m),V=new Aa(j,D,N,m);V.format=nn,V.type=kn,V.needsUpdate=!0;const z=R*4;for(let S=0;S<m;S++){const C=_[S],U=v[S],q=D*N*4*S;for(let G=0;G<C.count;G++){o.fromBufferAttribute(C,G),C.normalized===!0&&qu(o,C);const X=G*z;j[q+X+0]=o.x,j[q+X+1]=o.y,j[q+X+2]=o.z,j[q+X+3]=0,p===!0&&(o.fromBufferAttribute(U,G),U.normalized===!0&&qu(o,U),j[q+X+4]=o.x,j[q+X+5]=o.y,j[q+X+6]=o.z,j[q+X+7]=0)}}y={count:m,texture:V,size:new ee(D,N)},r.set(u,y)}let x=0;for(let p=0;p<d.length;p++)x+=d[p];const g=u.morphTargetsRelative?1:1-x;f.getUniforms().setValue(s,"morphTargetBaseInfluence",g),f.getUniforms().setValue(s,"morphTargetInfluences",d),f.getUniforms().setValue(s,"morphTargetsTexture",y.texture,t),f.getUniforms().setValue(s,"morphTargetsTextureSize",y.size)}else{const m=d===void 0?0:d.length;let y=n[u.id];if(y===void 0||y.length!==m){y=[];for(let v=0;v<m;v++)y[v]=[v,0];n[u.id]=y}for(let v=0;v<m;v++){const M=y[v];M[0]=v,M[1]=d[v]}y.sort(cg);for(let v=0;v<8;v++)v<m&&y[v][1]?(a[v][0]=y[v][0],a[v][1]=y[v][1]):(a[v][0]=Number.MAX_SAFE_INTEGER,a[v][1]=0);a.sort(lg);const x=u.morphAttributes.position,g=u.morphAttributes.normal;let p=0;for(let v=0;v<8;v++){const M=a[v],R=M[0],D=M[1];R!==Number.MAX_SAFE_INTEGER&&D?(x&&u.getAttribute("morphTarget"+v)!==x[R]&&u.setAttribute("morphTarget"+v,x[R]),g&&u.getAttribute("morphNormal"+v)!==g[R]&&u.setAttribute("morphNormal"+v,g[R]),i[v]=D,p+=D):(x&&u.hasAttribute("morphTarget"+v)===!0&&u.deleteAttribute("morphTarget"+v),g&&u.hasAttribute("morphNormal"+v)===!0&&u.deleteAttribute("morphNormal"+v),i[v]=0)}const _=u.morphTargetsRelative?1:1-p;f.getUniforms().setValue(s,"morphTargetBaseInfluence",_),f.getUniforms().setValue(s,"morphTargetInfluences",i)}}return{update:l}}function hg(s,e,t,n){let i=new WeakMap;function r(l){const c=n.render.frame,u=l.geometry,h=e.get(l,u);return i.get(h)!==c&&(e.update(h),i.set(h,c)),l.isInstancedMesh&&(l.hasEventListener("dispose",a)===!1&&l.addEventListener("dispose",a),t.update(l.instanceMatrix,34962),l.instanceColor!==null&&t.update(l.instanceColor,34962)),h}function o(){i=new WeakMap}function a(l){const c=l.target;c.removeEventListener("dispose",a),t.remove(c.instanceMatrix),c.instanceColor!==null&&t.remove(c.instanceColor)}return{update:r,dispose:o}}class Yl extends dn{constructor(e=null,t=1,n=1,i=1){super(null),this.image={data:e,width:t,height:n,depth:i},this.magFilter=Kt,this.minFilter=Kt,this.wrapR=an,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}Yl.prototype.isDataTexture3D=!0;const Xu=new dn,Zu=new Aa,ju=new Yl,Yu=new Ss,Ju=[],$u=[],Qu=new Float32Array(16),Ku=new Float32Array(9),eh=new Float32Array(4);function Rs(s,e,t){const n=s[0];if(n<=0||n>0)return s;const i=e*t;let r=Ju[i];if(r===void 0&&(r=new Float32Array(i),Ju[i]=r),e!==0){n.toArray(r,0);for(let o=1,a=0;o!==e;++o)a+=t,s[o].toArray(r,a)}return r}function On(s,e){if(s.length!==e.length)return!1;for(let t=0,n=s.length;t<n;t++)if(s[t]!==e[t])return!1;return!0}function Pn(s,e){for(let t=0,n=e.length;t<n;t++)s[t]=e[t]}function Ca(s,e){let t=$u[e];t===void 0&&(t=new Int32Array(e),$u[e]=t);for(let n=0;n!==e;++n)t[n]=s.allocateTextureUnit();return t}function fg(s,e){const t=this.cache;t[0]!==e&&(s.uniform1f(this.addr,e),t[0]=e)}function dg(s,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y)&&(s.uniform2f(this.addr,e.x,e.y),t[0]=e.x,t[1]=e.y);else{if(On(t,e))return;s.uniform2fv(this.addr,e),Pn(t,e)}}function pg(s,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z)&&(s.uniform3f(this.addr,e.x,e.y,e.z),t[0]=e.x,t[1]=e.y,t[2]=e.z);else if(e.r!==void 0)(t[0]!==e.r||t[1]!==e.g||t[2]!==e.b)&&(s.uniform3f(this.addr,e.r,e.g,e.b),t[0]=e.r,t[1]=e.g,t[2]=e.b);else{if(On(t,e))return;s.uniform3fv(this.addr,e),Pn(t,e)}}function mg(s,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z||t[3]!==e.w)&&(s.uniform4f(this.addr,e.x,e.y,e.z,e.w),t[0]=e.x,t[1]=e.y,t[2]=e.z,t[3]=e.w);else{if(On(t,e))return;s.uniform4fv(this.addr,e),Pn(t,e)}}function gg(s,e){const t=this.cache,n=e.elements;if(n===void 0){if(On(t,e))return;s.uniformMatrix2fv(this.addr,!1,e),Pn(t,e)}else{if(On(t,n))return;eh.set(n),s.uniformMatrix2fv(this.addr,!1,eh),Pn(t,n)}}function yg(s,e){const t=this.cache,n=e.elements;if(n===void 0){if(On(t,e))return;s.uniformMatrix3fv(this.addr,!1,e),Pn(t,e)}else{if(On(t,n))return;Ku.set(n),s.uniformMatrix3fv(this.addr,!1,Ku),Pn(t,n)}}function vg(s,e){const t=this.cache,n=e.elements;if(n===void 0){if(On(t,e))return;s.uniformMatrix4fv(this.addr,!1,e),Pn(t,e)}else{if(On(t,n))return;Qu.set(n),s.uniformMatrix4fv(this.addr,!1,Qu),Pn(t,n)}}function xg(s,e){const t=this.cache;t[0]!==e&&(s.uniform1i(this.addr,e),t[0]=e)}function _g(s,e){const t=this.cache;On(t,e)||(s.uniform2iv(this.addr,e),Pn(t,e))}function bg(s,e){const t=this.cache;On(t,e)||(s.uniform3iv(this.addr,e),Pn(t,e))}function Mg(s,e){const t=this.cache;On(t,e)||(s.uniform4iv(this.addr,e),Pn(t,e))}function wg(s,e){const t=this.cache;t[0]!==e&&(s.uniform1ui(this.addr,e),t[0]=e)}function Sg(s,e){const t=this.cache;On(t,e)||(s.uniform2uiv(this.addr,e),Pn(t,e))}function Tg(s,e){const t=this.cache;On(t,e)||(s.uniform3uiv(this.addr,e),Pn(t,e))}function Eg(s,e){const t=this.cache;On(t,e)||(s.uniform4uiv(this.addr,e),Pn(t,e))}function Ag(s,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(s.uniform1i(this.addr,i),n[0]=i),t.safeSetTexture2D(e||Xu,i)}function Cg(s,e,t){const 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2993
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2994
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2997
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2998
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2999
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3001
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3005
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3006
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|
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|
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|
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|
3013
|
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|
|
3014
|
+
`+x);const p=g+y+o,_=g+x+a,v=rh(i,35633,p),M=rh(i,35632,_);if(i.attachShader(m,v),i.attachShader(m,M),t.index0AttributeName!==void 0?i.bindAttribLocation(m,0,t.index0AttributeName):t.morphTargets===!0&&i.bindAttribLocation(m,0,"position"),i.linkProgram(m),s.debug.checkShaderErrors){const N=i.getProgramInfoLog(m).trim(),j=i.getShaderInfoLog(v).trim(),V=i.getShaderInfoLog(M).trim();let z=!0,S=!0;if(i.getProgramParameter(m,35714)===!1){z=!1;const C=oh(i,v,"vertex"),U=oh(i,M,"fragment");console.error("THREE.WebGLProgram: Shader Error "+i.getError()+" - VALIDATE_STATUS "+i.getProgramParameter(m,35715)+`
|
|
3015
|
+
|
|
3016
|
+
Program Info Log: `+N+`
|
|
3017
|
+
`+C+`
|
|
3018
|
+
`+U)}else N!==""?console.warn("THREE.WebGLProgram: Program Info Log:",N):(j===""||V==="")&&(S=!1);S&&(this.diagnostics={runnable:z,programLog:N,vertexShader:{log:j,prefix:y},fragmentShader:{log:V,prefix:x}})}i.deleteShader(v),i.deleteShader(M);let R;this.getUniforms=function(){return R===void 0&&(R=new dr(i,m)),R};let D;return this.getAttributes=function(){return D===void 0&&(D=oy(i,m)),D},this.destroy=function(){n.releaseStatesOfProgram(this),i.deleteProgram(m),this.program=void 0},this.name=t.shaderName,this.id=ey++,this.cacheKey=e,this.usedTimes=1,this.program=m,this.vertexShader=v,this.fragmentShader=M,this}let yy=0;class vy{constructor(){this.shaderCache=new Map,this.materialCache=new Map}update(e){const t=e.vertexShader,n=e.fragmentShader,i=this._getShaderStage(t),r=this._getShaderStage(n),o=this._getShaderCacheForMaterial(e);return o.has(i)===!1&&(o.add(i),i.usedTimes++),o.has(r)===!1&&(o.add(r),r.usedTimes++),this}remove(e){const t=this.materialCache.get(e);for(const n of t)n.usedTimes--,n.usedTimes===0&&this.shaderCache.delete(n);return this.materialCache.delete(e),this}getVertexShaderID(e){return this._getShaderStage(e.vertexShader).id}getFragmentShaderID(e){return this._getShaderStage(e.fragmentShader).id}dispose(){this.shaderCache.clear(),this.materialCache.clear()}_getShaderCacheForMaterial(e){const t=this.materialCache;return t.has(e)===!1&&t.set(e,new Set),t.get(e)}_getShaderStage(e){const t=this.shaderCache;if(t.has(e)===!1){const n=new xy;t.set(e,n)}return t.get(e)}}class xy{constructor(){this.id=yy++,this.usedTimes=0}}function _y(s,e,t,n,i,r,o){const a=new aa,l=new vy,c=[],u=i.isWebGL2,h=i.logarithmicDepthBuffer,f=i.floatVertexTextures,d=i.maxVertexUniforms,m=i.vertexTextures;let y=i.precision;const x={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distanceRGBA",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"toon",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"};function g(S){const U=S.skeleton.bones;if(f)return 1024;{const G=Math.floor((d-20)/4),X=Math.min(G,U.length);return X<U.length?(console.warn("THREE.WebGLRenderer: Skeleton has "+U.length+" bones. This GPU supports "+X+"."),0):X}}function p(S){let C;return S&&S.isTexture?C=S.encoding:S&&S.isWebGLRenderTarget?(console.warn("THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead."),C=S.texture.encoding):C=ai,u&&S&&S.isTexture&&S.format===nn&&S.type===ri&&S.encoding===Ar&&(C=ai),C}function _(S,C,U,q,G){const X=q.fog,_e=S.isMeshStandardMaterial?q.environment:null,Le=(S.isMeshStandardMaterial?t:e).get(S.envMap||_e),Q=x[S.type],te=G.isSkinnedMesh?g(G):0;S.precision!==null&&(y=i.getMaxPrecision(S.precision),y!==S.precision&&console.warn("THREE.WebGLProgram.getParameters:",S.precision,"not supported, using",y,"instead."));let Re,Ae,ze,St;if(Q){const We=mi[Q];Re=We.vertexShader,Ae=We.fragmentShader}else Re=S.vertexShader,Ae=S.fragmentShader,l.update(S),ze=l.getVertexShaderID(S),St=l.getFragmentShaderID(S);const se=s.getRenderTarget(),at=S.alphaTest>0,Ze=S.clearcoat>0;return{isWebGL2:u,shaderID:Q,shaderName:S.type,vertexShader:Re,fragmentShader:Ae,defines:S.defines,customVertexShaderID:ze,customFragmentShaderID:St,isRawShaderMaterial:S.isRawShaderMaterial===!0,glslVersion:S.glslVersion,precision:y,instancing:G.isInstancedMesh===!0,instancingColor:G.isInstancedMesh===!0&&G.instanceColor!==null,supportsVertexTextures:m,outputEncoding:se!==null?p(se.texture):s.outputEncoding,map:!!S.map,mapEncoding:p(S.map),matcap:!!S.matcap,matcapEncoding:p(S.matcap),envMap:!!Le,envMapMode:Le&&Le.mapping,envMapEncoding:p(Le),envMapCubeUV:!!Le&&(Le.mapping===$i||Le.mapping===ii),lightMap:!!S.lightMap,lightMapEncoding:p(S.lightMap),aoMap:!!S.aoMap,emissiveMap:!!S.emissiveMap,emissiveMapEncoding:p(S.emissiveMap),bumpMap:!!S.bumpMap,normalMap:!!S.normalMap,objectSpaceNormalMap:S.normalMapType===lu,tangentSpaceNormalMap:S.normalMapType===Cr,clearcoat:Ze,clearcoatMap:Ze&&!!S.clearcoatMap,clearcoatRoughnessMap:Ze&&!!S.clearcoatRoughnessMap,clearcoatNormalMap:Ze&&!!S.clearcoatNormalMap,displacementMap:!!S.displacementMap,roughnessMap:!!S.roughnessMap,metalnessMap:!!S.metalnessMap,specularMap:!!S.specularMap,specularIntensityMap:!!S.specularIntensityMap,specularColorMap:!!S.specularColorMap,specularColorMapEncoding:p(S.specularColorMap),alphaMap:!!S.alphaMap,alphaTest:at,gradientMap:!!S.gradientMap,sheen:S.sheen>0,sheenColorMap:!!S.sheenColorMap,sheenColorMapEncoding:p(S.sheenColorMap),sheenRoughnessMap:!!S.sheenRoughnessMap,transmission:S.transmission>0,transmissionMap:!!S.transmissionMap,thicknessMap:!!S.thicknessMap,combine:S.combine,vertexTangents:!!S.normalMap&&!!G.geometry&&!!G.geometry.attributes.tangent,vertexColors:S.vertexColors,vertexAlphas:S.vertexColors===!0&&!!G.geometry&&!!G.geometry.attributes.color&&G.geometry.attributes.color.itemSize===4,vertexUvs:!!S.map||!!S.bumpMap||!!S.normalMap||!!S.specularMap||!!S.alphaMap||!!S.emissiveMap||!!S.roughnessMap||!!S.metalnessMap||!!S.clearcoatMap||!!S.clearcoatRoughnessMap||!!S.clearcoatNormalMap||!!S.displacementMap||!!S.transmissionMap||!!S.thicknessMap||!!S.specularIntensityMap||!!S.specularColorMap||!!S.sheenColorMap||!!S.sheenRoughnessMap,uvsVertexOnly:!(!!S.map||!!S.bumpMap||!!S.normalMap||!!S.specularMap||!!S.alphaMap||!!S.emissiveMap||!!S.roughnessMap||!!S.metalnessMap||!!S.clearcoatNormalMap||S.transmission>0||!!S.transmissionMap||!!S.thicknessMap||!!S.specularIntensityMap||!!S.specularColorMap||S.sheen>0||!!S.sheenColorMap||!!S.sheenRoughnessMap)&&!!S.displacementMap,fog:!!X,useFog:S.fog,fogExp2:X&&X.isFogExp2,flatShading:!!S.flatShading,sizeAttenuation:S.sizeAttenuation,logarithmicDepthBuffer:h,skinning:G.isSkinnedMesh===!0&&te>0,maxBones:te,useVertexTexture:f,morphTargets:!!G.geometry&&!!G.geometry.morphAttributes.position,morphNormals:!!G.geometry&&!!G.geometry.morphAttributes.normal,morphTargetsCount:!!G.geometry&&!!G.geometry.morphAttributes.position?G.geometry.morphAttributes.position.length:0,numDirLights:C.directional.length,numPointLights:C.point.length,numSpotLights:C.spot.length,numRectAreaLights:C.rectArea.length,numHemiLights:C.hemi.length,numDirLightShadows:C.directionalShadowMap.length,numPointLightShadows:C.pointShadowMap.length,numSpotLightShadows:C.spotShadowMap.length,numClippingPlanes:o.numPlanes,numClipIntersection:o.numIntersection,format:S.format,dithering:S.dithering,shadowMapEnabled:s.shadowMap.enabled&&U.length>0,shadowMapType:s.shadowMap.type,toneMapping:S.toneMapped?s.toneMapping:Wn,physicallyCorrectLights:s.physicallyCorrectLights,premultipliedAlpha:S.premultipliedAlpha,doubleSided:S.side===It,flipSided:S.side===pt,depthPacking:S.depthPacking!==void 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M(S,C){S.push(C.precision),S.push(C.outputEncoding),S.push(C.mapEncoding),S.push(C.matcapEncoding),S.push(C.envMapMode),S.push(C.envMapEncoding),S.push(C.lightMapEncoding),S.push(C.emissiveMapEncoding),S.push(C.combine),S.push(C.vertexUvs),S.push(C.fogExp2),S.push(C.sizeAttenuation),S.push(C.maxBones),S.push(C.morphTargetsCount),S.push(C.numDirLights),S.push(C.numPointLights),S.push(C.numSpotLights),S.push(C.numHemiLights),S.push(C.numRectAreaLights),S.push(C.numDirLightShadows),S.push(C.numPointLightShadows),S.push(C.numSpotLightShadows),S.push(C.shadowMapType),S.push(C.toneMapping),S.push(C.numClippingPlanes),S.push(C.numClipIntersection),S.push(C.format),S.push(C.specularColorMapEncoding),S.push(C.sheenColorMapEncoding)}function R(S,C){a.disableAll(),C.isWebGL2&&a.enable(0),C.supportsVertexTextures&&a.enable(1),C.instancing&&a.enable(2),C.instancingColor&&a.enable(3),C.map&&a.enable(4),C.matcap&&a.enable(5),C.envMap&&a.enable(6),C.envMapCubeUV&&a.enable(7),C.lightMap&&a.enable(8),C.aoMap&&a.enable(9),C.emissiveMap&&a.enable(10),C.bumpMap&&a.enable(11),C.normalMap&&a.enable(12),C.objectSpaceNormalMap&&a.enable(13),C.tangentSpaceNormalMap&&a.enable(14),C.clearcoat&&a.enable(15),C.clearcoatMap&&a.enable(16),C.clearcoatRoughnessMap&&a.enable(17),C.clearcoatNormalMap&&a.enable(18),C.displacementMap&&a.enable(19),C.specularMap&&a.enable(20),C.roughnessMap&&a.enable(21),C.metalnessMap&&a.enable(22),C.gradientMap&&a.enable(23),C.alphaMap&&a.enable(24),C.alphaTest&&a.enable(25),C.vertexColors&&a.enable(26),C.vertexAlphas&&a.enable(27),C.vertexUvs&&a.enable(28),C.vertexTangents&&a.enable(29),C.uvsVertexOnly&&a.enable(30),C.fog&&a.enable(31),S.push(a.mask),a.disableAll(),C.useFog&&a.enable(0),C.flatShading&&a.enable(1),C.logarithmicDepthBuffer&&a.enable(2),C.skinning&&a.enable(3),C.useVertexTexture&&a.enable(4),C.morphTargets&&a.enable(5),C.morphNormals&&a.enable(6),C.premultipliedAlpha&&a.enable(7),C.shadowMapEnabled&&a.enable(8),C.physicallyCorrectLights&&a.enable(9),C.doubleSided&&a.enable(10),C.flipSided&&a.enable(11),C.depthPacking&&a.enable(12),C.dithering&&a.enable(13),C.specularIntensityMap&&a.enable(14),C.specularColorMap&&a.enable(15),C.transmission&&a.enable(16),C.transmissionMap&&a.enable(17),C.thicknessMap&&a.enable(18),C.sheen&&a.enable(19),C.sheenColorMap&&a.enable(20),C.sheenRoughnessMap&&a.enable(21),S.push(a.mask)}function D(S){const C=x[S.type];let U;if(C){const q=mi[C];U=Fu.clone(q.uniforms)}else U=S.uniforms;return U}function N(S,C){let U;for(let q=0,G=c.length;q<G;q++){const X=c[q];if(X.cacheKey===C){U=X,++U.usedTimes;break}}return U===void 0&&(U=new gy(s,C,S,r),c.push(U)),U}function j(S){if(--S.usedTimes===0){const C=c.indexOf(S);c[C]=c[c.length-1],c.pop(),S.destroy()}}function V(S){l.remove(S)}function z(){l.dispose()}return{getParameters:_,getProgramCacheKey:v,getUniforms:D,acquireProgram:N,releaseProgram:j,releaseShaderCache:V,programs:c,dispose:z}}function by(){let s=new WeakMap;function e(r){let o=s.get(r);return o===void 0&&(o={},s.set(r,o)),o}function t(r){s.delete(r)}function n(r,o,a){s.get(r)[o]=a}function i(){s=new WeakMap}return{get:e,remove:t,update:n,dispose:i}}function My(s,e){return 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c(h,f){t.length>1&&t.sort(h||My),n.length>1&&n.sort(f||fh),i.length>1&&i.sort(f||fh)}function u(){for(let h=e,f=s.length;h<f;h++){const d=s[h];if(d.id===null)break;d.id=null,d.object=null,d.geometry=null,d.material=null,d.group=null}}return{opaque:t,transmissive:n,transparent:i,init:r,push:a,unshift:l,finish:u,sort:c}}function wy(){let s=new WeakMap;function e(n,i){let r;return s.has(n)===!1?(r=new dh,s.set(n,[r])):i>=s.get(n).length?(r=new dh,s.get(n).push(r)):r=s.get(n)[i],r}function t(){s=new WeakMap}return{get:e,dispose:t}}function Sy(){const s={};return{get:function(e){if(s[e.id]!==void 0)return s[e.id];let t;switch(e.type){case"DirectionalLight":t={direction:new b,color:new Me};break;case"SpotLight":t={position:new b,direction:new b,color:new Me,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":t={position:new b,color:new Me,distance:0,decay:0};break;case"HemisphereLight":t={direction:new b,skyColor:new Me,groundColor:new Me};break;case"RectAreaLight":t={color:new Me,position:new b,halfWidth:new b,halfHeight:new b};break}return s[e.id]=t,t}}}function Ty(){const s={};return{get:function(e){if(s[e.id]!==void 0)return s[e.id];let t;switch(e.type){case"DirectionalLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new ee};break;case"SpotLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new ee};break;case"PointLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new ee,shadowCameraNear:1,shadowCameraFar:1e3};break}return s[e.id]=t,t}}}let Ey=0;function Ay(s,e){return(e.castShadow?1:0)-(s.castShadow?1:0)}function Cy(s,e){const t=new Sy,n=Ty(),i={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]};for(let u=0;u<9;u++)i.probe.push(new b);const r=new b,o=new Ne,a=new Ne;function l(u,h){let f=0,d=0,m=0;for(let j=0;j<9;j++)i.probe[j].set(0,0,0);let y=0,x=0,g=0,p=0,_=0,v=0,M=0,R=0;u.sort(Ay);const D=h!==!0?Math.PI:1;for(let j=0,V=u.length;j<V;j++){const z=u[j],S=z.color,C=z.intensity,U=z.distance,q=z.shadow&&z.shadow.map?z.shadow.map.texture:null;if(z.isAmbientLight)f+=S.r*C*D,d+=S.g*C*D,m+=S.b*C*D;else if(z.isLightProbe)for(let G=0;G<9;G++)i.probe[G].addScaledVector(z.sh.coefficients[G],C);else if(z.isDirectionalLight){const G=t.get(z);if(G.color.copy(z.color).multiplyScalar(z.intensity*D),z.castShadow){const X=z.shadow,_e=n.get(z);_e.shadowBias=X.bias,_e.shadowNormalBias=X.normalBias,_e.shadowRadius=X.radius,_e.shadowMapSize=X.mapSize,i.directionalShadow[y]=_e,i.directionalShadowMap[y]=q,i.directionalShadowMatrix[y]=z.shadow.matrix,v++}i.directional[y]=G,y++}else if(z.isSpotLight){const G=t.get(z);if(G.position.setFromMatrixPosition(z.matrixWorld),G.color.copy(S).multiplyScalar(C*D),G.distance=U,G.coneCos=Math.cos(z.angle),G.penumbraCos=Math.cos(z.angle*(1-z.penumbra)),G.decay=z.decay,z.castShadow){const X=z.shadow,_e=n.get(z);_e.shadowBias=X.bias,_e.shadowNormalBias=X.normalBias,_e.shadowRadius=X.radius,_e.shadowMapSize=X.mapSize,i.spotShadow[g]=_e,i.spotShadowMap[g]=q,i.spotShadowMatrix[g]=z.shadow.matrix,R++}i.spot[g]=G,g++}else if(z.isRectAreaLight){const G=t.get(z);G.color.copy(S).multiplyScalar(C),G.halfWidth.set(z.width*.5,0,0),G.halfHeight.set(0,z.height*.5,0),i.rectArea[p]=G,p++}else if(z.isPointLight){const G=t.get(z);if(G.color.copy(z.color).multiplyScalar(z.intensity*D),G.distance=z.distance,G.decay=z.decay,z.castShadow){const X=z.shadow,_e=n.get(z);_e.shadowBias=X.bias,_e.shadowNormalBias=X.normalBias,_e.shadowRadius=X.radius,_e.shadowMapSize=X.mapSize,_e.shadowCameraNear=X.camera.near,_e.shadowCameraFar=X.camera.far,i.pointShadow[x]=_e,i.pointShadowMap[x]=q,i.pointShadowMatrix[x]=z.shadow.matrix,M++}i.point[x]=G,x++}else if(z.isHemisphereLight){const G=t.get(z);G.skyColor.copy(z.color).multiplyScalar(C*D),G.groundColor.copy(z.groundColor).multiplyScalar(C*D),i.hemi[_]=G,_++}}p>0&&(e.isWebGL2||s.has("OES_texture_float_linear")===!0?(i.rectAreaLTC1=xe.LTC_FLOAT_1,i.rectAreaLTC2=xe.LTC_FLOAT_2):s.has("OES_texture_half_float_linear")===!0?(i.rectAreaLTC1=xe.LTC_HALF_1,i.rectAreaLTC2=xe.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),i.ambient[0]=f,i.ambient[1]=d,i.ambient[2]=m;const N=i.hash;(N.directionalLength!==y||N.pointLength!==x||N.spotLength!==g||N.rectAreaLength!==p||N.hemiLength!==_||N.numDirectionalShadows!==v||N.numPointShadows!==M||N.numSpotShadows!==R)&&(i.directional.length=y,i.spot.length=g,i.rectArea.length=p,i.point.length=x,i.hemi.length=_,i.directionalShadow.length=v,i.directionalShadowMap.length=v,i.pointShadow.length=M,i.pointShadowMap.length=M,i.spotShadow.length=R,i.spotShadowMap.length=R,i.directionalShadowMatrix.length=v,i.pointShadowMatrix.length=M,i.spotShadowMatrix.length=R,N.directionalLength=y,N.pointLength=x,N.spotLength=g,N.rectAreaLength=p,N.hemiLength=_,N.numDirectionalShadows=v,N.numPointShadows=M,N.numSpotShadows=R,i.version=Ey++)}function c(u,h){let f=0,d=0,m=0,y=0,x=0;const g=h.matrixWorldInverse;for(let p=0,_=u.length;p<_;p++){const v=u[p];if(v.isDirectionalLight){const M=i.directional[f];M.direction.setFromMatrixPosition(v.matrixWorld),r.setFromMatrixPosition(v.target.matrixWorld),M.direction.sub(r),M.direction.transformDirection(g),f++}else if(v.isSpotLight){const M=i.spot[m];M.position.setFromMatrixPosition(v.matrixWorld),M.position.applyMatrix4(g),M.direction.setFromMatrixPosition(v.matrixWorld),r.setFromMatrixPosition(v.target.matrixWorld),M.direction.sub(r),M.direction.transformDirection(g),m++}else if(v.isRectAreaLight){const M=i.rectArea[y];M.position.setFromMatrixPosition(v.matrixWorld),M.position.applyMatrix4(g),a.identity(),o.copy(v.matrixWorld),o.premultiply(g),a.extractRotation(o),M.halfWidth.set(v.width*.5,0,0),M.halfHeight.set(0,v.height*.5,0),M.halfWidth.applyMatrix4(a),M.halfHeight.applyMatrix4(a),y++}else if(v.isPointLight){const M=i.point[d];M.position.setFromMatrixPosition(v.matrixWorld),M.position.applyMatrix4(g),d++}else if(v.isHemisphereLight){const M=i.hemi[x];M.direction.setFromMatrixPosition(v.matrixWorld),M.direction.transformDirection(g),M.direction.normalize(),x++}}}return{setup:l,setupView:c,state:i}}function ph(s,e){const t=new Cy(s,e),n=[],i=[];function r(){n.length=0,i.length=0}function o(h){n.push(h)}function a(h){i.push(h)}function l(h){t.setup(n,h)}function c(h){t.setupView(n,h)}return{init:r,state:{lightsArray:n,shadowsArray:i,lights:t},setupLights:l,setupLightsView:c,pushLight:o,pushShadow:a}}function Ly(s,e){let t=new WeakMap;function n(r,o=0){let a;return t.has(r)===!1?(a=new ph(s,e),t.set(r,[a])):o>=t.get(r).length?(a=new ph(s,e),t.get(r).push(a)):a=t.get(r)[o],a}function i(){t=new WeakMap}return{get:n,dispose:i}}class La extends bn{constructor(e){super(),this.type="MeshDepthMaterial",this.depthPacking=ou,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}}La.prototype.isMeshDepthMaterial=!0;class Ra extends bn{constructor(e){super(),this.type="MeshDistanceMaterial",this.referencePosition=new b,this.nearDistance=1,this.farDistance=1e3,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(e)}copy(e){return super.copy(e),this.referencePosition.copy(e.referencePosition),this.nearDistance=e.nearDistance,this.farDistance=e.farDistance,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}}Ra.prototype.isMeshDistanceMaterial=!0;const Ry=`void main() {
|
|
3019
|
+
gl_Position = vec4( position, 1.0 );
|
|
3020
|
+
}`,Py=`uniform sampler2D shadow_pass;
|
|
3021
|
+
uniform vec2 resolution;
|
|
3022
|
+
uniform float radius;
|
|
3023
|
+
#include <packing>
|
|
3024
|
+
void main() {
|
|
3025
|
+
const float samples = float( VSM_SAMPLES );
|
|
3026
|
+
float mean = 0.0;
|
|
3027
|
+
float squared_mean = 0.0;
|
|
3028
|
+
float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );
|
|
3029
|
+
float uvStart = samples <= 1.0 ? 0.0 : - 1.0;
|
|
3030
|
+
for ( float i = 0.0; i < samples; i ++ ) {
|
|
3031
|
+
float uvOffset = uvStart + i * uvStride;
|
|
3032
|
+
#ifdef HORIZONTAL_PASS
|
|
3033
|
+
vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );
|
|
3034
|
+
mean += distribution.x;
|
|
3035
|
+
squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;
|
|
3036
|
+
#else
|
|
3037
|
+
float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );
|
|
3038
|
+
mean += depth;
|
|
3039
|
+
squared_mean += depth * depth;
|
|
3040
|
+
#endif
|
|
3041
|
+
}
|
|
3042
|
+
mean = mean / samples;
|
|
3043
|
+
squared_mean = squared_mean / samples;
|
|
3044
|
+
float std_dev = sqrt( squared_mean - mean * mean );
|
|
3045
|
+
gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );
|
|
3046
|
+
}`;function mh(s,e,t){let n=new ho;const i=new ee,r=new ee,o=new zt,a=new La({depthPacking:au}),l=new Ra,c={},u=t.maxTextureSize,h={0:pt,1:K,2:It},f=new Xi({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new ee},radius:{value:4}},vertexShader:Ry,fragmentShader:Py}),d=f.clone();d.defines.HORIZONTAL_PASS=1;const m=new Je;m.setAttribute("position",new Tt(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const y=new pn(m,f),x=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=kt,this.render=function(v,M,R){if(x.enabled===!1||x.autoUpdate===!1&&x.needsUpdate===!1||v.length===0)return;const D=s.getRenderTarget(),N=s.getActiveCubeFace(),j=s.getActiveMipmapLevel(),V=s.state;V.setBlending(mt),V.buffers.color.setClear(1,1,1,1),V.buffers.depth.setTest(!0),V.setScissorTest(!1);for(let z=0,S=v.length;z<S;z++){const C=v[z],U=C.shadow;if(U===void 0){console.warn("THREE.WebGLShadowMap:",C,"has no shadow.");continue}if(U.autoUpdate===!1&&U.needsUpdate===!1)continue;i.copy(U.mapSize);const q=U.getFrameExtents();if(i.multiply(q),r.copy(U.mapSize),(i.x>u||i.y>u)&&(i.x>u&&(r.x=Math.floor(u/q.x),i.x=r.x*q.x,U.mapSize.x=r.x),i.y>u&&(r.y=Math.floor(u/q.y),i.y=r.y*q.y,U.mapSize.y=r.y)),U.map===null&&!U.isPointLightShadow&&this.type===dt){const X={minFilter:$t,magFilter:$t,format:nn};U.map=new Yn(i.x,i.y,X),U.map.texture.name=C.name+".shadowMap",U.mapPass=new Yn(i.x,i.y,X),U.camera.updateProjectionMatrix()}if(U.map===null){const X={minFilter:Kt,magFilter:Kt,format:nn};U.map=new Yn(i.x,i.y,X),U.map.texture.name=C.name+".shadowMap",U.camera.updateProjectionMatrix()}s.setRenderTarget(U.map),s.clear();const G=U.getViewportCount();for(let X=0;X<G;X++){const _e=U.getViewport(X);o.set(r.x*_e.x,r.y*_e.y,r.x*_e.z,r.y*_e.w),V.viewport(o),U.updateMatrices(C,X),n=U.getFrustum(),_(M,R,U.camera,C,this.type)}!U.isPointLightShadow&&this.type===dt&&g(U,R),U.needsUpdate=!1}x.needsUpdate=!1,s.setRenderTarget(D,N,j)};function g(v,M){const R=e.update(y);f.defines.VSM_SAMPLES!==v.blurSamples&&(f.defines.VSM_SAMPLES=v.blurSamples,d.defines.VSM_SAMPLES=v.blurSamples,f.needsUpdate=!0,d.needsUpdate=!0),f.uniforms.shadow_pass.value=v.map.texture,f.uniforms.resolution.value=v.mapSize,f.uniforms.radius.value=v.radius,s.setRenderTarget(v.mapPass),s.clear(),s.renderBufferDirect(M,null,R,f,y,null),d.uniforms.shadow_pass.value=v.mapPass.texture,d.uniforms.resolution.value=v.mapSize,d.uniforms.radius.value=v.radius,s.setRenderTarget(v.map),s.clear(),s.renderBufferDirect(M,null,R,d,y,null)}function p(v,M,R,D,N,j,V){let z=null;const S=D.isPointLight===!0?v.customDistanceMaterial:v.customDepthMaterial;if(S!==void 0?z=S:z=D.isPointLight===!0?l:a,s.localClippingEnabled&&R.clipShadows===!0&&R.clippingPlanes.length!==0||R.displacementMap&&R.displacementScale!==0||R.alphaMap&&R.alphaTest>0){const C=z.uuid,U=R.uuid;let q=c[C];q===void 0&&(q={},c[C]=q);let G=q[U];G===void 0&&(G=z.clone(),q[U]=G),z=G}return z.visible=R.visible,z.wireframe=R.wireframe,V===dt?z.side=R.shadowSide!==null?R.shadowSide:R.side:z.side=R.shadowSide!==null?R.shadowSide:h[R.side],z.alphaMap=R.alphaMap,z.alphaTest=R.alphaTest,z.clipShadows=R.clipShadows,z.clippingPlanes=R.clippingPlanes,z.clipIntersection=R.clipIntersection,z.displacementMap=R.displacementMap,z.displacementScale=R.displacementScale,z.displacementBias=R.displacementBias,z.wireframeLinewidth=R.wireframeLinewidth,z.linewidth=R.linewidth,D.isPointLight===!0&&z.isMeshDistanceMaterial===!0&&(z.referencePosition.setFromMatrixPosition(D.matrixWorld),z.nearDistance=N,z.farDistance=j),z}function _(v,M,R,D,N){if(v.visible===!1)return;if(v.layers.test(M.layers)&&(v.isMesh||v.isLine||v.isPoints)&&(v.castShadow||v.receiveShadow&&N===dt)&&(!v.frustumCulled||n.intersectsObject(v))){v.modelViewMatrix.multiplyMatrices(R.matrixWorldInverse,v.matrixWorld);const z=e.update(v),S=v.material;if(Array.isArray(S)){const C=z.groups;for(let U=0,q=C.length;U<q;U++){const G=C[U],X=S[G.materialIndex];if(X&&X.visible){const _e=p(v,z,X,D,R.near,R.far,N);s.renderBufferDirect(R,null,z,_e,v,G)}}}else if(S.visible){const C=p(v,z,S,D,R.near,R.far,N);s.renderBufferDirect(R,null,z,C,v,null)}}const V=v.children;for(let z=0,S=V.length;z<S;z++)_(V[z],M,R,D,N)}}function Dy(s,e,t){const n=t.isWebGL2;function i(){let I=!1;const ye=new zt;let me=null;const st=new zt(0,0,0,0);return{setMask:function(Oe){me!==Oe&&!I&&(s.colorMask(Oe,Oe,Oe,Oe),me=Oe)},setLocked:function(Oe){I=Oe},setClear:function(Oe,ut,Se,lt,jt){jt===!0&&(Oe*=lt,ut*=lt,Se*=lt),ye.set(Oe,ut,Se,lt),st.equals(ye)===!1&&(s.clearColor(Oe,ut,Se,lt),st.copy(ye))},reset:function(){I=!1,me=null,st.set(-1,0,0,0)}}}function r(){let I=!1,ye=null,me=null,st=null;return{setTest:function(Oe){Oe?Ae(2929):ze(2929)},setMask:function(Oe){ye!==Oe&&!I&&(s.depthMask(Oe),ye=Oe)},setFunc:function(Oe){if(me!==Oe){if(Oe)switch(Oe){case yn:s.depthFunc(512);break;case fn:s.depthFunc(519);break;case on:s.depthFunc(513);break;case xi:s.depthFunc(515);break;case _i:s.depthFunc(514);break;case ti:s.depthFunc(518);break;case Oo:s.depthFunc(516);break;case Uo:s.depthFunc(517);break;default:s.depthFunc(515)}else s.depthFunc(515);me=Oe}},setLocked:function(Oe){I=Oe},setClear:function(Oe){st!==Oe&&(s.clearDepth(Oe),st=Oe)},reset:function(){I=!1,ye=null,me=null,st=null}}}function o(){let I=!1,ye=null,me=null,st=null,Oe=null,ut=null,Se=null,lt=null,jt=null;return{setTest:function(Gt){I||(Gt?Ae(2960):ze(2960))},setMask:function(Gt){ye!==Gt&&!I&&(s.stencilMask(Gt),ye=Gt)},setFunc:function(Gt,Di,Ii){(me!==Gt||st!==Di||Oe!==Ii)&&(s.stencilFunc(Gt,Di,Ii),me=Gt,st=Di,Oe=Ii)},setOp:function(Gt,Di,Ii){(ut!==Gt||Se!==Di||lt!==Ii)&&(s.stencilOp(Gt,Di,Ii),ut=Gt,Se=Di,lt=Ii)},setLocked:function(Gt){I=Gt},setClear:function(Gt){jt!==Gt&&(s.clearStencil(Gt),jt=Gt)},reset:function(){I=!1,ye=null,me=null,st=null,Oe=null,ut=null,Se=null,lt=null,jt=null}}}const a=new i,l=new r,c=new o;let u={},h={},f=null,d=!1,m=null,y=null,x=null,g=null,p=null,_=null,v=null,M=!1,R=null,D=null,N=null,j=null,V=null;const z=s.getParameter(35661);let S=!1,C=0;const U=s.getParameter(7938);U.indexOf("WebGL")!==-1?(C=parseFloat(/^WebGL (\d)/.exec(U)[1]),S=C>=1):U.indexOf("OpenGL ES")!==-1&&(C=parseFloat(/^OpenGL ES (\d)/.exec(U)[1]),S=C>=2);let q=null,G={};const 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ue=E.isWebGLMultipleRenderTargets===!0?E.texture[0]:E.texture,be=r.convert(ue.format),ce=r.convert(ue.type),Ke=D(ue.internalFormat,be,ce,ue.encoding),je=De(E);re&&E.useRenderbuffer?s.renderbufferStorageMultisample(36161,je,Ke,E.width,E.height):E.useRenderToTexture?d.renderbufferStorageMultisampleEXT(36161,je,Ke,E.width,E.height):s.renderbufferStorage(36161,Ke,E.width,E.height)}s.bindRenderbuffer(36161,null)}function Ue(P,E){if(E&&E.isWebGLCubeRenderTarget)throw new Error("Depth Texture with cube render targets is not supported");if(t.bindFramebuffer(36160,P),!(E.depthTexture&&E.depthTexture.isDepthTexture))throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");(!n.get(E.depthTexture).__webglTexture||E.depthTexture.image.width!==E.width||E.depthTexture.image.height!==E.height)&&(E.depthTexture.image.width=E.width,E.depthTexture.image.height=E.height,E.depthTexture.needsUpdate=!0),X(E.depthTexture,0);const ue=n.get(E.depthTexture).__webglTexture,be=De(E);if(E.depthTexture.format===L)E.useRenderToTexture?d.framebufferTexture2DMultisampleEXT(36160,36096,3553,ue,0,be):s.framebufferTexture2D(36160,36096,3553,ue,0);else if(E.depthTexture.format===F)E.useRenderToTexture?d.framebufferTexture2DMultisampleEXT(36160,33306,3553,ue,0,be):s.framebufferTexture2D(36160,33306,3553,ue,0);else throw new Error("Unknown depthTexture format")}function We(P){const E=n.get(P),re=P.isWebGLCubeRenderTarget===!0;if(P.depthTexture&&!E.__autoAllocateDepthBuffer){if(re)throw new Error("target.depthTexture not supported in Cube render targets");Ue(E.__webglFramebuffer,P)}else if(re){E.__webglDepthbuffer=[];for(let ue=0;ue<6;ue++)t.bindFramebuffer(36160,E.__webglFramebuffer[ue]),E.__webglDepthbuffer[ue]=s.createRenderbuffer(),Ze(E.__webglDepthbuffer[ue],P,!1)}else t.bindFramebuffer(36160,E.__webglFramebuffer),E.__webglDepthbuffer=s.createRenderbuffer(),Ze(E.__webglDepthbuffer,P,!1);t.bindFramebuffer(36160,null)}function Ct(P,E,re){const ue=n.get(P);E!==void 0&&at(ue.__webglFramebuffer,P,P.texture,36064,3553),re!==void 0&&We(P)}function $(P){const E=P.texture,re=n.get(P),ue=n.get(E);P.addEventListener("dispose",z),P.isWebGLMultipleRenderTargets!==!0&&(ue.__webglTexture===void 0&&(ue.__webglTexture=s.createTexture()),ue.__version=E.version,o.memory.textures++);const be=P.isWebGLCubeRenderTarget===!0,ce=P.isWebGLMultipleRenderTargets===!0,Ke=E.isDataTexture3D||E.isDataTexture2DArray,je=_(P)||a;if(a&&E.format===Si&&(E.type===kn||E.type===ui)&&(E.format=nn,console.warn("THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.")),be){re.__webglFramebuffer=[];for(let ve=0;ve<6;ve++)re.__webglFramebuffer[ve]=s.createFramebuffer()}else if(re.__webglFramebuffer=s.createFramebuffer(),ce)if(i.drawBuffers){const ve=P.texture;for(let I=0,ye=ve.length;I<ye;I++){const me=n.get(ve[I]);me.__webglTexture===void 0&&(me.__webglTexture=s.createTexture(),o.memory.textures++)}}else console.warn("THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension.");else if(P.useRenderbuffer)if(a){re.__webglMultisampledFramebuffer=s.createFramebuffer(),re.__webglColorRenderbuffer=s.createRenderbuffer(),s.bindRenderbuffer(36161,re.__webglColorRenderbuffer);const ve=r.convert(E.format),I=r.convert(E.type),ye=D(E.internalFormat,ve,I,E.encoding),me=De(P);s.renderbufferStorageMultisample(36161,me,ye,P.width,P.height),t.bindFramebuffer(36160,re.__webglMultisampledFramebuffer),s.framebufferRenderbuffer(36160,36064,36161,re.__webglColorRenderbuffer),s.bindRenderbuffer(36161,null),P.depthBuffer&&(re.__webglDepthRenderbuffer=s.createRenderbuffer(),Ze(re.__webglDepthRenderbuffer,P,!0)),t.bindFramebuffer(36160,null)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.");if(be){t.bindTexture(34067,ue.__webglTexture),Ae(34067,E,je);for(let ve=0;ve<6;ve++)at(re.__webglFramebuffer[ve],P,E,36064,34069+ve);M(E,je)&&R(34067),t.unbindTexture()}else if(ce){const ve=P.texture;for(let I=0,ye=ve.length;I<ye;I++){const me=ve[I],st=n.get(me);t.bindTexture(3553,st.__webglTexture),Ae(3553,me,je),at(re.__webglFramebuffer,P,me,36064+I,3553),M(me,je)&&R(3553)}t.unbindTexture()}else{let ve=3553;Ke&&(a?ve=E.isDataTexture3D?32879:35866:console.warn("THREE.DataTexture3D and THREE.DataTexture2DArray only supported with WebGL2.")),t.bindTexture(ve,ue.__webglTexture),Ae(ve,E,je),at(re.__webglFramebuffer,P,E,36064,ve),M(E,je)&&R(ve),t.unbindTexture()}P.depthBuffer&&We(P)}function he(P){const E=_(P)||a,re=P.isWebGLMultipleRenderTargets===!0?P.texture:[P.texture];for(let ue=0,be=re.length;ue<be;ue++){const ce=re[ue];if(M(ce,E)){const Ke=P.isWebGLCubeRenderTarget?34067:3553,je=n.get(ce).__webglTexture;t.bindTexture(Ke,je),R(Ke),t.unbindTexture()}}}function ge(P){if(P.useRenderbuffer)if(a){const E=P.width,re=P.height;let ue=16384;const be=[36064],ce=P.stencilBuffer?33306:36096;P.depthBuffer&&be.push(ce),P.ignoreDepthForMultisampleCopy||(P.depthBuffer&&(ue|=256),P.stencilBuffer&&(ue|=1024));const Ke=n.get(P);t.bindFramebuffer(36008,Ke.__webglMultisampledFramebuffer),t.bindFramebuffer(36009,Ke.__webglFramebuffer),P.ignoreDepthForMultisampleCopy&&(s.invalidateFramebuffer(36008,[ce]),s.invalidateFramebuffer(36009,[ce])),s.blitFramebuffer(0,0,E,re,0,0,E,re,ue,9728),s.invalidateFramebuffer(36008,be),t.bindFramebuffer(36008,null),t.bindFramebuffer(36009,Ke.__webglMultisampledFramebuffer)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.")}function De(P){return a&&(P.useRenderbuffer||P.useRenderToTexture)?Math.min(h,P.samples):0}function we(P){const E=o.render.frame;m.get(P)!==E&&(m.set(P,E),P.update())}let it=!1,rt=!1;function yt(P,E){P&&P.isWebGLRenderTarget&&(it===!1&&(console.warn("THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead."),it=!0),P=P.texture),X(P,E)}function Jt(P,E){P&&P.isWebGLCubeRenderTarget&&(rt===!1&&(console.warn("THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead."),rt=!0),P=P.texture),Q(P,E)}this.allocateTextureUnit=G,this.resetTextureUnits=q,this.setTexture2D=X,this.setTexture2DArray=_e,this.setTexture3D=Le,this.setTextureCube=Q,this.rebindTextures=Ct,this.setupRenderTarget=$,this.updateRenderTargetMipmap=he,this.updateMultisampleRenderTarget=ge,this.setupDepthRenderbuffer=We,this.setupFrameBufferTexture=at,this.safeSetTexture2D=yt,this.safeSetTextureCube=Jt}function gh(s,e,t){const n=t.isWebGL2;function i(r){let o;if(r===ri)return 5121;if(r===Qs)return 32819;if(r===Xo)return 32820;if(r===Zo)return 33635;if(r===rs)return 5120;if(r===Wo)return 5122;if(r===Qi)return 5123;if(r===qo)return 5124;if(r===Ki)return 5125;if(r===kn)return 5126;if(r===ui)return n?5131:(o=e.get("OES_texture_half_float"),o!==null?o.HALF_FLOAT_OES:null);if(r===Ks)return 6406;if(r===Si)return 6407;if(r===nn)return 6408;if(r===A)return 6409;if(r===B)return 6410;if(r===L)return 6402;if(r===F)return 34041;if(r===O)return 6403;if(r===w)return 36244;if(r===k)return 33319;if(r===Y)return 33320;if(r===oe)return 36248;if(r===le)return 36249;if(r===fe||r===pe||r===Te||r===Pe)if(o=e.get("WEBGL_compressed_texture_s3tc"),o!==null){if(r===fe)return o.COMPRESSED_RGB_S3TC_DXT1_EXT;if(r===pe)return o.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(r===Te)return o.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(r===Pe)return o.COMPRESSED_RGBA_S3TC_DXT5_EXT}else return null;if(r===Ce||r===Ee||r===J||r===Xe)if(o=e.get("WEBGL_compressed_texture_pvrtc"),o!==null){if(r===Ce)return o.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(r===Ee)return o.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(r===J)return o.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(r===Xe)return o.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}else return null;if(r===Ve)return o=e.get("WEBGL_compressed_texture_etc1"),o!==null?o.COMPRESSED_RGB_ETC1_WEBGL:null;if((r===Rt||r===Ie)&&(o=e.get("WEBGL_compressed_texture_etc"),o!==null)){if(r===Rt)return o.COMPRESSED_RGB8_ETC2;if(r===Ie)return o.COMPRESSED_RGBA8_ETC2_EAC}if(r===Ut||r===_n||r===Bn||r===Tn||r===qn||r===Xn||r===si||r===Sr||r===ln||r===ss||r===os||r===zn||r===hi||r===oi||r===er||r===tr||r===Zn||r===as||r===jo||r===eo||r===jc||r===Yc||r===Jc||r===$c||r===Qc||r===Kc||r===eu||r===tu)return o=e.get("WEBGL_compressed_texture_astc"),o!==null?r:null;if(r===Nn)return o=e.get("EXT_texture_compression_bptc"),o!==null?r:null;if(r===wi)return n?34042:(o=e.get("WEBGL_depth_texture"),o!==null?o.UNSIGNED_INT_24_8_WEBGL:null)}return{convert:i}}class Ql extends wn{constructor(e=[]){super(),this.cameras=e}}Ql.prototype.isArrayCamera=!0;class Nr extends _t{constructor(){super(),this.type="Group"}}Nr.prototype.isGroup=!0;const Fy={type:"move"};class Kl{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return this._hand===null&&(this._hand=new Nr,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return this._targetRay===null&&(this._targetRay=new Nr,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new b,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new b),this._targetRay}getGripSpace(){return this._grip===null&&(this._grip=new Nr,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new b,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new b),this._grip}dispatchEvent(e){return this._targetRay!==null&&this._targetRay.dispatchEvent(e),this._grip!==null&&this._grip.dispatchEvent(e),this._hand!==null&&this._hand.dispatchEvent(e),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),this._targetRay!==null&&(this._targetRay.visible=!1),this._grip!==null&&(this._grip.visible=!1),this._hand!==null&&(this._hand.visible=!1),this}update(e,t,n){let i=null,r=null,o=null;const a=this._targetRay,l=this._grip,c=this._hand;if(e&&t.session.visibilityState!=="visible-blurred")if(a!==null&&(i=t.getPose(e.targetRaySpace,n),i!==null&&(a.matrix.fromArray(i.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale),i.linearVelocity?(a.hasLinearVelocity=!0,a.linearVelocity.copy(i.linearVelocity)):a.hasLinearVelocity=!1,i.angularVelocity?(a.hasAngularVelocity=!0,a.angularVelocity.copy(i.angularVelocity)):a.hasAngularVelocity=!1,this.dispatchEvent(Fy))),c&&e.hand){o=!0;for(const y of e.hand.values()){const x=t.getJointPose(y,n);if(c.joints[y.jointName]===void 0){const p=new Nr;p.matrixAutoUpdate=!1,p.visible=!1,c.joints[y.jointName]=p,c.add(p)}const g=c.joints[y.jointName];x!==null&&(g.matrix.fromArray(x.transform.matrix),g.matrix.decompose(g.position,g.rotation,g.scale),g.jointRadius=x.radius),g.visible=x!==null}const u=c.joints["index-finger-tip"],h=c.joints["thumb-tip"],f=u.position.distanceTo(h.position),d=.02,m=.005;c.inputState.pinching&&f>d+m?(c.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!c.inputState.pinching&&f<=d-m&&(c.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else l!==null&&e.gripSpace&&(r=t.getPose(e.gripSpace,n),r!==null&&(l.matrix.fromArray(r.transform.matrix),l.matrix.decompose(l.position,l.rotation,l.scale),r.linearVelocity?(l.hasLinearVelocity=!0,l.linearVelocity.copy(r.linearVelocity)):l.hasLinearVelocity=!1,r.angularVelocity?(l.hasAngularVelocity=!0,l.angularVelocity.copy(r.angularVelocity)):l.hasAngularVelocity=!1));return a!==null&&(a.visible=i!==null),l!==null&&(l.visible=r!==null),c!==null&&(c.visible=o!==null),this}}class Pa extends dn{constructor(e,t,n,i,r,o,a,l,c,u){if(u=u!==void 0?u:L,u!==L&&u!==F)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");n===void 0&&u===L&&(n=Qi),n===void 0&&u===F&&(n=wi),super(null,i,r,o,a,l,u,n,c),this.image={width:e,height:t},this.magFilter=a!==void 0?a:Kt,this.minFilter=l!==void 0?l:Kt,this.flipY=!1,this.generateMipmaps=!1}}Pa.prototype.isDepthTexture=!0;class By extends nr{constructor(e,t){super();const n=this;let i=null,r=1,o=null,a="local-floor";const l=e.extensions.has("WEBGL_multisampled_render_to_texture");let c=null,u=null,h=null,f=null,d=!1,m=null;const y=t.getContextAttributes();let x=null,g=null;const p=[],_=new Map,v=new wn;v.layers.enable(1),v.viewport=new zt;const M=new wn;M.layers.enable(2),M.viewport=new zt;const R=[v,M],D=new Ql;D.layers.enable(1),D.layers.enable(2);let N=null,j=null;this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(Q){let te=p[Q];return te===void 0&&(te=new Kl,p[Q]=te),te.getTargetRaySpace()},this.getControllerGrip=function(Q){let te=p[Q];return te===void 0&&(te=new Kl,p[Q]=te),te.getGripSpace()},this.getHand=function(Q){let te=p[Q];return te===void 0&&(te=new Kl,p[Q]=te),te.getHandSpace()};function V(Q){const te=_.get(Q.inputSource);te&&te.dispatchEvent({type:Q.type,data:Q.inputSource})}function z(){_.forEach(function(Q,te){Q.disconnect(te)}),_.clear(),N=null,j=null,e.setRenderTarget(x),f=null,h=null,u=null,i=null,g=null,Le.stop(),n.isPresenting=!1,n.dispatchEvent({type:"sessionend"})}this.setFramebufferScaleFactor=function(Q){r=Q,n.isPresenting===!0&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(Q){a=Q,n.isPresenting===!0&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return o},this.getBaseLayer=function(){return h!==null?h:f},this.getBinding=function(){return u},this.getFrame=function(){return m},this.getSession=function(){return i},this.setSession=function(Q){return Ys(this,null,function*(){if(i=Q,i!==null){if(x=e.getRenderTarget(),i.addEventListener("select",V),i.addEventListener("selectstart",V),i.addEventListener("selectend",V),i.addEventListener("squeeze",V),i.addEventListener("squeezestart",V),i.addEventListener("squeezeend",V),i.addEventListener("end",z),i.addEventListener("inputsourceschange",S),y.xrCompatible!==!0&&(yield t.makeXRCompatible()),i.renderState.layers===void 0||e.capabilities.isWebGL2===!1){const te={antialias:i.renderState.layers===void 0?y.antialias:!0,alpha:y.alpha,depth:y.depth,stencil:y.stencil,framebufferScaleFactor:r};f=new XRWebGLLayer(i,t,te),i.updateRenderState({baseLayer:f}),g=new Yn(f.framebufferWidth,f.framebufferHeight,{format:nn,type:ri,encoding:e.outputEncoding})}else{d=y.antialias;let te=null,Re=null,Ae=null;y.depth&&(Ae=y.stencil?35056:33190,te=y.stencil?F:L,Re=y.stencil?wi:Qi);const ze={colorFormat:y.alpha||d?32856:32849,depthFormat:Ae,scaleFactor:r};u=new XRWebGLBinding(i,t),h=u.createProjectionLayer(ze),i.updateRenderState({layers:[h]}),d?g=new ea(h.textureWidth,h.textureHeight,{format:nn,type:ri,depthTexture:new Pa(h.textureWidth,h.textureHeight,Re,void 0,void 0,void 0,void 0,void 0,void 0,te),stencilBuffer:y.stencil,ignoreDepth:h.ignoreDepthValues,useRenderToTexture:l,encoding:e.outputEncoding}):g=new Yn(h.textureWidth,h.textureHeight,{format:y.alpha?nn:Si,type:ri,depthTexture:new Pa(h.textureWidth,h.textureHeight,Re,void 0,void 0,void 0,void 0,void 0,void 0,te),stencilBuffer:y.stencil,ignoreDepth:h.ignoreDepthValues,encoding:e.outputEncoding})}this.setFoveation(1),o=yield i.requestReferenceSpace(a),Le.setContext(i),Le.start(),n.isPresenting=!0,n.dispatchEvent({type:"sessionstart"})}})};function S(Q){const te=i.inputSources;for(let Re=0;Re<p.length;Re++)_.set(te[Re],p[Re]);for(let Re=0;Re<Q.removed.length;Re++){const Ae=Q.removed[Re],ze=_.get(Ae);ze&&(ze.dispatchEvent({type:"disconnected",data:Ae}),_.delete(Ae))}for(let Re=0;Re<Q.added.length;Re++){const Ae=Q.added[Re],ze=_.get(Ae);ze&&ze.dispatchEvent({type:"connected",data:Ae})}}const C=new b,U=new b;function q(Q,te,Re){C.setFromMatrixPosition(te.matrixWorld),U.setFromMatrixPosition(Re.matrixWorld);const Ae=C.distanceTo(U),ze=te.projectionMatrix.elements,St=Re.projectionMatrix.elements,se=ze[14]/(ze[10]-1),at=ze[14]/(ze[10]+1),Ze=(ze[9]+1)/ze[5],Ue=(ze[9]-1)/ze[5],We=(ze[8]-1)/ze[0],Ct=(St[8]+1)/St[0],$=se*We,he=se*Ct,ge=Ae/(-We+Ct),De=ge*-We;te.matrixWorld.decompose(Q.position,Q.quaternion,Q.scale),Q.translateX(De),Q.translateZ(ge),Q.matrixWorld.compose(Q.position,Q.quaternion,Q.scale),Q.matrixWorldInverse.copy(Q.matrixWorld).invert();const we=se+ge,it=at+ge,rt=$-De,yt=he+(Ae-De),Jt=Ze*at/it*we,P=Ue*at/it*we;Q.projectionMatrix.makePerspective(rt,yt,Jt,P,we,it)}function G(Q,te){te===null?Q.matrixWorld.copy(Q.matrix):Q.matrixWorld.multiplyMatrices(te.matrixWorld,Q.matrix),Q.matrixWorldInverse.copy(Q.matrixWorld).invert()}this.updateCamera=function(Q){if(i===null)return;D.near=M.near=v.near=Q.near,D.far=M.far=v.far=Q.far,(N!==D.near||j!==D.far)&&(i.updateRenderState({depthNear:D.near,depthFar:D.far}),N=D.near,j=D.far);const te=Q.parent,Re=D.cameras;G(D,te);for(let ze=0;ze<Re.length;ze++)G(Re[ze],te);D.matrixWorld.decompose(D.position,D.quaternion,D.scale),Q.position.copy(D.position),Q.quaternion.copy(D.quaternion),Q.scale.copy(D.scale),Q.matrix.copy(D.matrix),Q.matrixWorld.copy(D.matrixWorld);const Ae=Q.children;for(let ze=0,St=Ae.length;ze<St;ze++)Ae[ze].updateMatrixWorld(!0);Re.length===2?q(D,v,M):D.projectionMatrix.copy(v.projectionMatrix)},this.getCamera=function(){return D},this.getFoveation=function(){if(h!==null)return h.fixedFoveation;if(f!==null)return f.fixedFoveation},this.setFoveation=function(Q){h!==null&&(h.fixedFoveation=Q),f!==null&&f.fixedFoveation!==void 0&&(f.fixedFoveation=Q)};let X=null;function _e(Q,te){if(c=te.getViewerPose(o),m=te,c!==null){const Ae=c.views;f!==null&&(e.setRenderTargetFramebuffer(g,f.framebuffer),e.setRenderTarget(g));let ze=!1;Ae.length!==D.cameras.length&&(D.cameras.length=0,ze=!0);for(let St=0;St<Ae.length;St++){const se=Ae[St];let at=null;if(f!==null)at=f.getViewport(se);else{const Ue=u.getViewSubImage(h,se);at=Ue.viewport,St===0&&(e.setRenderTargetTextures(g,Ue.colorTexture,h.ignoreDepthValues?void 0:Ue.depthStencilTexture),e.setRenderTarget(g))}const Ze=R[St];Ze.matrix.fromArray(se.transform.matrix),Ze.projectionMatrix.fromArray(se.projectionMatrix),Ze.viewport.set(at.x,at.y,at.width,at.height),St===0&&D.matrix.copy(Ze.matrix),ze===!0&&D.cameras.push(Ze)}}const Re=i.inputSources;for(let Ae=0;Ae<p.length;Ae++){const ze=p[Ae],St=Re[Ae];ze.update(St,te,o)}X&&X(Q,te),m=null}const Le=new Bu;Le.setAnimationLoop(_e),this.setAnimationLoop=function(Q){X=Q},this.dispose=function(){}}}function zy(s){function e(g,p){g.fogColor.value.copy(p.color),p.isFog?(g.fogNear.value=p.near,g.fogFar.value=p.far):p.isFogExp2&&(g.fogDensity.value=p.density)}function t(g,p,_,v,M){p.isMeshBasicMaterial?n(g,p):p.isMeshLambertMaterial?(n(g,p),l(g,p)):p.isMeshToonMaterial?(n(g,p),u(g,p)):p.isMeshPhongMaterial?(n(g,p),c(g,p)):p.isMeshStandardMaterial?(n(g,p),p.isMeshPhysicalMaterial?f(g,p,M):h(g,p)):p.isMeshMatcapMaterial?(n(g,p),d(g,p)):p.isMeshDepthMaterial?(n(g,p),m(g,p)):p.isMeshDistanceMaterial?(n(g,p),y(g,p)):p.isMeshNormalMaterial?(n(g,p),x(g,p)):p.isLineBasicMaterial?(i(g,p),p.isLineDashedMaterial&&r(g,p)):p.isPointsMaterial?o(g,p,_,v):p.isSpriteMaterial?a(g,p):p.isShadowMaterial?(g.color.value.copy(p.color),g.opacity.value=p.opacity):p.isShaderMaterial&&(p.uniformsNeedUpdate=!1)}function n(g,p){g.opacity.value=p.opacity,p.color&&g.diffuse.value.copy(p.color),p.emissive&&g.emissive.value.copy(p.emissive).multiplyScalar(p.emissiveIntensity),p.map&&(g.map.value=p.map),p.alphaMap&&(g.alphaMap.value=p.alphaMap),p.specularMap&&(g.specularMap.value=p.specularMap),p.alphaTest>0&&(g.alphaTest.value=p.alphaTest);const _=s.get(p).envMap;_&&(g.envMap.value=_,g.flipEnvMap.value=_.isCubeTexture&&_.isRenderTargetTexture===!1?-1:1,g.reflectivity.value=p.reflectivity,g.ior.value=p.ior,g.refractionRatio.value=p.refractionRatio),p.lightMap&&(g.lightMap.value=p.lightMap,g.lightMapIntensity.value=p.lightMapIntensity),p.aoMap&&(g.aoMap.value=p.aoMap,g.aoMapIntensity.value=p.aoMapIntensity);let 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if((T.isMesh||T.isLine||T.isPoints)&&(T.isSkinnedMesh&&T.skeleton.frame!==Ct.render.frame&&(T.skeleton.update(),T.skeleton.frame=Ct.render.frame),!T.frustumCulled||_e.intersectsObject(T))){W&&Ae.setFromMatrixPosition(T.matrixWorld).applyMatrix4(Re);const ot=rt.update(T),vt=T.material;if(Array.isArray(vt)){const tt=ot.groups;for(let Lt=0,xt=tt.length;Lt<xt;Lt++){const Et=tt[Lt],sn=vt[Et.materialIndex];sn&&sn.visible&&h.push(T,ot,sn,Z,Ae.z,Et)}}else vt.visible&&h.push(T,ot,vt,Z,Ae.z,null)}}const et=T.children;for(let ot=0,vt=et.length;ot<vt;ot++)jf(et[ot],H,Z,W)}function Yf(T,H,Z,W){const ne=T.opaque,et=T.transmissive,ot=T.transparent;f.setupLightsView(Z),et.length>0&&Nx(ne,H,Z),W&&We.viewport(R.copy(W)),ne.length>0&&dl(ne,H,Z),et.length>0&&dl(et,H,Z),ot.length>0&&dl(ot,H,Z)}function Nx(T,H,Z){if(te===null){const ot=o===!0&&Ue.isWebGL2===!0?ea:Yn;te=new ot(1024,1024,{generateMipmaps:!0,type:ve.convert(ui)!==null?ui:ri,minFilter:Mi,magFilter:Kt,wrapS:an,wrapT:an,useRenderToTexture:Ze.has("WEBGL_multisampled_render_to_texture")})}const W=y.getRenderTarget();y.setRenderTarget(te),y.clear();const ne=y.toneMapping;y.toneMapping=Wn,dl(T,H,Z),y.toneMapping=ne,he.updateMultisampleRenderTarget(te),he.updateRenderTargetMipmap(te),y.setRenderTarget(W)}function dl(T,H,Z){const W=H.isScene===!0?H.overrideMaterial:null;for(let ne=0,et=T.length;ne<et;ne++){const ot=T[ne],vt=ot.object,tt=ot.geometry,Lt=W===null?ot.material:W,xt=ot.group;vt.layers.test(Z.layers)&&Ox(vt,H,Z,tt,Lt,xt)}}function Ox(T,H,Z,W,ne,et){T.onBeforeRender(y,H,Z,W,ne,et),T.modelViewMatrix.multiplyMatrices(Z.matrixWorldInverse,T.matrixWorld),T.normalMatrix.getNormalMatrix(T.modelViewMatrix),ne.onBeforeRender(y,H,Z,W,T,et),ne.transparent===!0&&ne.side===It?(ne.side=pt,ne.needsUpdate=!0,y.renderBufferDirect(Z,H,W,ne,T,et),ne.side=K,ne.needsUpdate=!0,y.renderBufferDirect(Z,H,W,ne,T,et),ne.side=It):y.renderBufferDirect(Z,H,W,ne,T,et),T.onAfterRender(y,H,Z,W,ne,et)}function Zc(T,H,Z){H.isScene!==!0&&(H=ze);const W=$.get(T),ne=f.state.lights,et=f.state.shadowsArray,ot=ne.state.version,vt=yt.getParameters(T,ne.state,et,H,Z),tt=yt.getProgramCacheKey(vt);let Lt=W.programs;W.environment=T.isMeshStandardMaterial?H.environment:null,W.fog=H.fog,W.envMap=(T.isMeshStandardMaterial?De:ge).get(T.envMap||W.environment),Lt===void 0&&(T.addEventListener("dispose",ut),Lt=new Map,W.programs=Lt);let xt=Lt.get(tt);if(xt!==void 0){if(W.currentProgram===xt&&W.lightsStateVersion===ot)return Jf(T,vt),xt}else vt.uniforms=yt.getUniforms(T),T.onBuild(Z,vt,y),T.onBeforeCompile(vt,y),xt=yt.acquireProgram(vt,tt),Lt.set(tt,xt),W.uniforms=vt.uniforms;const Et=W.uniforms;(!T.isShaderMaterial&&!T.isRawShaderMaterial||T.clipping===!0)&&(Et.clippingPlanes=re.uniform),Jf(T,vt),W.needsLights=Hx(T),W.lightsStateVersion=ot,W.needsLights&&(Et.ambientLightColor.value=ne.state.ambient,Et.lightProbe.value=ne.state.probe,Et.directionalLights.value=ne.state.directional,Et.directionalLightShadows.value=ne.state.directionalShadow,Et.spotLights.value=ne.state.spot,Et.spotLightShadows.value=ne.state.spotShadow,Et.rectAreaLights.value=ne.state.rectArea,Et.ltc_1.value=ne.state.rectAreaLTC1,Et.ltc_2.value=ne.state.rectAreaLTC2,Et.pointLights.value=ne.state.point,Et.pointLightShadows.value=ne.state.pointShadow,Et.hemisphereLights.value=ne.state.hemi,Et.directionalShadowMap.value=ne.state.directionalShadowMap,Et.directionalShadowMatrix.value=ne.state.directionalShadowMatrix,Et.spotShadowMap.value=ne.state.spotShadowMap,Et.spotShadowMatrix.value=ne.state.spotShadowMatrix,Et.pointShadowMap.value=ne.state.pointShadowMap,Et.pointShadowMatrix.value=ne.state.pointShadowMatrix);const sn=xt.getUniforms(),es=dr.seqWithValue(sn.seq,Et);return W.currentProgram=xt,W.uniformsList=es,xt}function Jf(T,H){const Z=$.get(T);Z.outputEncoding=H.outputEncoding,Z.instancing=H.instancing,Z.skinning=H.skinning,Z.morphTargets=H.morphTargets,Z.morphNormals=H.morphNormals,Z.morphTargetsCount=H.morphTargetsCount,Z.numClippingPlanes=H.numClippingPlanes,Z.numIntersection=H.numClipIntersection,Z.vertexAlphas=H.vertexAlphas,Z.vertexTangents=H.vertexTangents,Z.toneMapping=H.toneMapping}function Ux(T,H,Z,W,ne){H.isScene!==!0&&(H=ze),he.resetTextureUnits();const et=H.fog,ot=W.isMeshStandardMaterial?H.environment:null,vt=_===null?y.outputEncoding:_.texture.encoding,tt=(W.isMeshStandardMaterial?De:ge).get(W.envMap||ot),Lt=W.vertexColors===!0&&!!Z.attributes.color&&Z.attributes.color.itemSize===4,xt=!!W.normalMap&&!!Z.attributes.tangent,Et=!!Z.morphAttributes.position,sn=!!Z.morphAttributes.normal,es=Z.morphAttributes.position?Z.morphAttributes.position.length:0,js=W.toneMapped?y.toneMapping:Wn,Dt=$.get(W),Fi=f.state.lights;if(Le===!0&&(Q===!0||T!==M)){const vi=T===M&&W.id===v;re.setState(W,T,vi)}let xn=!1;W.version===Dt.__version?(Dt.needsLights&&Dt.lightsStateVersion!==Fi.state.version||Dt.outputEncoding!==vt||ne.isInstancedMesh&&Dt.instancing===!1||!ne.isInstancedMesh&&Dt.instancing===!0||ne.isSkinnedMesh&&Dt.skinning===!1||!ne.isSkinnedMesh&&Dt.skinning===!0||Dt.envMap!==tt||W.fog&&Dt.fog!==et||Dt.numClippingPlanes!==void 0&&(Dt.numClippingPlanes!==re.numPlanes||Dt.numIntersection!==re.numIntersection)||Dt.vertexAlphas!==Lt||Dt.vertexTangents!==xt||Dt.morphTargets!==Et||Dt.morphNormals!==sn||Dt.toneMapping!==js||Ue.isWebGL2===!0&&Dt.morphTargetsCount!==es)&&(xn=!0):(xn=!0,Dt.__version=W.version);let Bi=Dt.currentProgram;xn===!0&&(Bi=Zc(W,H,ne));let pl=!1,zi=!1,Ji=!1;const Dn=Bi.getUniforms(),No=Dt.uniforms;if(We.useProgram(Bi.program)&&(pl=!0,zi=!0,Ji=!0),W.id!==v&&(v=W.id,zi=!0),pl||M!==T){if(Dn.setValue(se,"projectionMatrix",T.projectionMatrix),Ue.logarithmicDepthBuffer&&Dn.setValue(se,"logDepthBufFC",2/(Math.log(T.far+1)/Math.LN2)),M!==T&&(M=T,zi=!0,Ji=!0),W.isShaderMaterial||W.isMeshPhongMaterial||W.isMeshToonMaterial||W.isMeshStandardMaterial||W.envMap){const vi=Dn.map.cameraPosition;vi!==void 0&&vi.setValue(se,Ae.setFromMatrixPosition(T.matrixWorld))}(W.isMeshPhongMaterial||W.isMeshToonMaterial||W.isMeshLambertMaterial||W.isMeshBasicMaterial||W.isMeshStandardMaterial||W.isShaderMaterial)&&Dn.setValue(se,"isOrthographic",T.isOrthographicCamera===!0),(W.isMeshPhongMaterial||W.isMeshToonMaterial||W.isMeshLambertMaterial||W.isMeshBasicMaterial||W.isMeshStandardMaterial||W.isShaderMaterial||W.isShadowMaterial||ne.isSkinnedMesh)&&Dn.setValue(se,"viewMatrix",T.matrixWorldInverse)}if(ne.isSkinnedMesh){Dn.setOptional(se,ne,"bindMatrix"),Dn.setOptional(se,ne,"bindMatrixInverse");const vi=ne.skeleton;vi&&(Ue.floatVertexTextures?(vi.boneTexture===null&&vi.computeBoneTexture(),Dn.setValue(se,"boneTexture",vi.boneTexture,he),Dn.setValue(se,"boneTextureSize",vi.boneTextureSize)):Dn.setOptional(se,vi,"boneMatrices"))}return!!Z&&(Z.morphAttributes.position!==void 0||Z.morphAttributes.normal!==void 0)&&ce.update(ne,Z,W,Bi),(zi||Dt.receiveShadow!==ne.receiveShadow)&&(Dt.receiveShadow=ne.receiveShadow,Dn.setValue(se,"receiveShadow",ne.receiveShadow)),zi&&(Dn.setValue(se,"toneMappingExposure",y.toneMappingExposure),Dt.needsLights&&Gx(No,Ji),et&&W.fog&&Jt.refreshFogUniforms(No,et),Jt.refreshMaterialUniforms(No,W,z,V,te),dr.upload(se,Dt.uniformsList,No,he)),W.isShaderMaterial&&W.uniformsNeedUpdate===!0&&(dr.upload(se,Dt.uniformsList,No,he),W.uniformsNeedUpdate=!1),W.isSpriteMaterial&&Dn.setValue(se,"center",ne.center),Dn.setValue(se,"modelViewMatrix",ne.modelViewMatrix),Dn.setValue(se,"normalMatrix",ne.normalMatrix),Dn.setValue(se,"modelMatrix",ne.matrixWorld),Bi}function Gx(T,H){T.ambientLightColor.needsUpdate=H,T.lightProbe.needsUpdate=H,T.directionalLights.needsUpdate=H,T.directionalLightShadows.needsUpdate=H,T.pointLights.needsUpdate=H,T.pointLightShadows.needsUpdate=H,T.spotLights.needsUpdate=H,T.spotLightShadows.needsUpdate=H,T.rectAreaLights.needsUpdate=H,T.hemisphereLights.needsUpdate=H}function Hx(T){return T.isMeshLambertMaterial||T.isMeshToonMaterial||T.isMeshPhongMaterial||T.isMeshStandardMaterial||T.isShadowMaterial||T.isShaderMaterial&&T.lights===!0}this.getActiveCubeFace=function(){return g},this.getActiveMipmapLevel=function(){return p},this.getRenderTarget=function(){return _},this.setRenderTargetTextures=function(T,H,Z){$.get(T.texture).__webglTexture=H,$.get(T.depthTexture).__webglTexture=Z;const W=$.get(T);W.__hasExternalTextures=!0,W.__hasExternalTextures&&(W.__autoAllocateDepthBuffer=Z===void 0,W.__autoAllocateDepthBuffer||T.useRenderToTexture&&(console.warn("render-to-texture extension was disabled because an external texture was provided"),T.useRenderToTexture=!1,T.useRenderbuffer=!0))},this.setRenderTargetFramebuffer=function(T,H){const Z=$.get(T);Z.__webglFramebuffer=H,Z.__useDefaultFramebuffer=H===void 0},this.setRenderTarget=function(T,H=0,Z=0){_=T,g=H,p=Z;let W=!0;if(T){const tt=$.get(T);tt.__useDefaultFramebuffer!==void 0?(We.bindFramebuffer(36160,null),W=!1):tt.__webglFramebuffer===void 0?he.setupRenderTarget(T):tt.__hasExternalTextures&&he.rebindTextures(T,$.get(T.texture).__webglTexture,$.get(T.depthTexture).__webglTexture)}let ne=null,et=!1,ot=!1;if(T){const tt=T.texture;(tt.isDataTexture3D||tt.isDataTexture2DArray)&&(ot=!0);const Lt=$.get(T).__webglFramebuffer;T.isWebGLCubeRenderTarget?(ne=Lt[H],et=!0):T.useRenderbuffer?ne=$.get(T).__webglMultisampledFramebuffer:ne=Lt,R.copy(T.viewport),D.copy(T.scissor),N=T.scissorTest}else R.copy(U).multiplyScalar(z).floor(),D.copy(q).multiplyScalar(z).floor(),N=G;if(We.bindFramebuffer(36160,ne)&&Ue.drawBuffers&&W){let tt=!1;if(T)if(T.isWebGLMultipleRenderTargets){const Lt=T.texture;if(X.length!==Lt.length||X[0]!==36064){for(let xt=0,Et=Lt.length;xt<Et;xt++)X[xt]=36064+xt;X.length=Lt.length,tt=!0}}else(X.length!==1||X[0]!==36064)&&(X[0]=36064,X.length=1,tt=!0);else(X.length!==1||X[0]!==1029)&&(X[0]=1029,X.length=1,tt=!0);tt&&(Ue.isWebGL2?se.drawBuffers(X):Ze.get("WEBGL_draw_buffers").drawBuffersWEBGL(X))}if(We.viewport(R),We.scissor(D),We.setScissorTest(N),et){const tt=$.get(T.texture);se.framebufferTexture2D(36160,36064,34069+H,tt.__webglTexture,Z)}else if(ot){const tt=$.get(T.texture),Lt=H||0;se.framebufferTextureLayer(36160,36064,tt.__webglTexture,Z||0,Lt)}v=-1},this.readRenderTargetPixels=function(T,H,Z,W,ne,et,ot){if(!(T&&T.isWebGLRenderTarget)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");return}let vt=$.get(T).__webglFramebuffer;if(T.isWebGLCubeRenderTarget&&ot!==void 0&&(vt=vt[ot]),vt){We.bindFramebuffer(36160,vt);try{const tt=T.texture,Lt=tt.format,xt=tt.type;if(Lt!==nn&&ve.convert(Lt)!==se.getParameter(35739)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}const Et=xt===ui&&(Ze.has("EXT_color_buffer_half_float")||Ue.isWebGL2&&Ze.has("EXT_color_buffer_float"));if(xt!==ri&&ve.convert(xt)!==se.getParameter(35738)&&!(xt===kn&&(Ue.isWebGL2||Ze.has("OES_texture_float")||Ze.has("WEBGL_color_buffer_float")))&&!Et){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}se.checkFramebufferStatus(36160)===36053?H>=0&&H<=T.width-W&&Z>=0&&Z<=T.height-ne&&se.readPixels(H,Z,W,ne,ve.convert(Lt),ve.convert(xt),et):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{const tt=_!==null?$.get(_).__webglFramebuffer:null;We.bindFramebuffer(36160,tt)}}},this.copyFramebufferToTexture=function(T,H,Z=0){if(H.isFramebufferTexture!==!0){console.error("THREE.WebGLRenderer: copyFramebufferToTexture() can only be used with FramebufferTexture.");return}const W=Math.pow(2,-Z),ne=Math.floor(H.image.width*W),et=Math.floor(H.image.height*W);he.setTexture2D(H,0),se.copyTexSubImage2D(3553,Z,0,0,T.x,T.y,ne,et),We.unbindTexture()},this.copyTextureToTexture=function(T,H,Z,W=0){const ne=H.image.width,et=H.image.height,ot=ve.convert(Z.format),vt=ve.convert(Z.type);he.setTexture2D(Z,0),se.pixelStorei(37440,Z.flipY),se.pixelStorei(37441,Z.premultiplyAlpha),se.pixelStorei(3317,Z.unpackAlignment),H.isDataTexture?se.texSubImage2D(3553,W,T.x,T.y,ne,et,ot,vt,H.image.data):H.isCompressedTexture?se.compressedTexSubImage2D(3553,W,T.x,T.y,H.mipmaps[0].width,H.mipmaps[0].height,ot,H.mipmaps[0].data):se.texSubImage2D(3553,W,T.x,T.y,ot,vt,H.image),W===0&&Z.generateMipmaps&&se.generateMipmap(3553),We.unbindTexture()},this.copyTextureToTexture3D=function(T,H,Z,W,ne=0){if(y.isWebGL1Renderer){console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");return}const et=T.max.x-T.min.x+1,ot=T.max.y-T.min.y+1,vt=T.max.z-T.min.z+1,tt=ve.convert(W.format),Lt=ve.convert(W.type);let xt;if(W.isDataTexture3D)he.setTexture3D(W,0),xt=32879;else if(W.isDataTexture2DArray)he.setTexture2DArray(W,0),xt=35866;else{console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: 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srcTexture."),se.compressedTexSubImage3D(xt,ne,H.x,H.y,H.z,et,ot,vt,tt,Fi.data)):se.texSubImage3D(xt,ne,H.x,H.y,H.z,et,ot,vt,tt,Lt,Fi),se.pixelStorei(3314,Et),se.pixelStorei(32878,sn),se.pixelStorei(3316,es),se.pixelStorei(3315,js),se.pixelStorei(32877,Dt),ne===0&&W.generateMipmaps&&se.generateMipmap(xt),We.unbindTexture()},this.initTexture=function(T){he.setTexture2D(T,0),We.unbindTexture()},this.resetState=function(){g=0,p=0,_=null,We.reset(),I.reset()},typeof __THREE_DEVTOOLS__!="undefined"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}Nt.prototype.isWebGLRenderer=!0;class yh extends Nt{}yh.prototype.isWebGL1Renderer=!0;class go{constructor(e,t=25e-5){this.name="",this.color=new Me(e),this.density=t}clone(){return new go(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}go.prototype.isFogExp2=!0;class yo{constructor(e,t=1,n=1e3){this.name="",this.color=new Me(e),this.near=t,this.far=n}clone(){return new yo(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}yo.prototype.isFog=!0;class Da extends _t{constructor(){super(),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,typeof __THREE_DEVTOOLS__!="undefined"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),e.background!==null&&(this.background=e.background.clone()),e.environment!==null&&(this.environment=e.environment.clone()),e.fog!==null&&(this.fog=e.fog.clone()),e.overrideMaterial!==null&&(this.overrideMaterial=e.overrideMaterial.clone()),this.autoUpdate=e.autoUpdate,this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){const t=super.toJSON(e);return this.fog!==null&&(t.object.fog=this.fog.toJSON()),t}}Da.prototype.isScene=!0;class Or{constructor(e,t){this.array=e,this.stride=t,this.count=e!==void 0?e.length/t:0,this.usage=ls,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=jn()}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}copy(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this}copyAt(e,t,n){e*=this.stride,n*=t.stride;for(let i=0,r=this.stride;i<r;i++)this.array[e+i]=t.array[n+i];return this}set(e,t=0){return this.array.set(e,t),this}clone(e){e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=jn()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);const t=new this.array.constructor(e.arrayBuffers[this.array.buffer._uuid]),n=new this.constructor(t,this.stride);return n.setUsage(this.usage),n}onUpload(e){return this.onUploadCallback=e,this}toJSON(e){return e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=jn()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=Array.prototype.slice.call(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}}Or.prototype.isInterleavedBuffer=!0;const un=new b;class pr{constructor(e,t,n,i=!1){this.name="",this.data=e,this.itemSize=t,this.offset=n,this.normalized=i===!0}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(e){this.data.needsUpdate=e}applyMatrix4(e){for(let t=0,n=this.data.count;t<n;t++)un.x=this.getX(t),un.y=this.getY(t),un.z=this.getZ(t),un.applyMatrix4(e),this.setXYZ(t,un.x,un.y,un.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)un.x=this.getX(t),un.y=this.getY(t),un.z=this.getZ(t),un.applyNormalMatrix(e),this.setXYZ(t,un.x,un.y,un.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)un.x=this.getX(t),un.y=this.getY(t),un.z=this.getZ(t),un.transformDirection(e),this.setXYZ(t,un.x,un.y,un.z);return this}setX(e,t){return this.data.array[e*this.data.stride+this.offset]=t,this}setY(e,t){return this.data.array[e*this.data.stride+this.offset+1]=t,this}setZ(e,t){return this.data.array[e*this.data.stride+this.offset+2]=t,this}setW(e,t){return this.data.array[e*this.data.stride+this.offset+3]=t,this}getX(e){return this.data.array[e*this.data.stride+this.offset]}getY(e){return this.data.array[e*this.data.stride+this.offset+1]}getZ(e){return this.data.array[e*this.data.stride+this.offset+2]}getW(e){return this.data.array[e*this.data.stride+this.offset+3]}setXY(e,t,n){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=n,this}setXYZ(e,t,n,i){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=i,this}setXYZW(e,t,n,i,r){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=i,this.data.array[e+3]=r,this}clone(e){if(e===void 0){console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let n=0;n<this.count;n++){const i=n*this.data.stride+this.offset;for(let r=0;r<this.itemSize;r++)t.push(this.data.array[i+r])}return new Tt(new this.array.constructor(t),this.itemSize,this.normalized)}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.clone(e)),new pr(e.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)}toJSON(e){if(e===void 0){console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let n=0;n<this.count;n++){const i=n*this.data.stride+this.offset;for(let r=0;r<this.itemSize;r++)t.push(this.data.array[i+r])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:t,normalized:this.normalized}}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.toJSON(e)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}}pr.prototype.isInterleavedBufferAttribute=!0;class Ia extends bn{constructor(e){super(),this.type="SpriteMaterial",this.color=new Me(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.rotation=e.rotation,this.sizeAttenuation=e.sizeAttenuation,this}}Ia.prototype.isSpriteMaterial=!0;let Ps;const vo=new b,Ds=new b,Is=new b,Fs=new ee,xo=new ee,vh=new Ne,Fa=new b,_o=new b,Ba=new b,xh=new ee,ec=new ee,_h=new ee;class za extends _t{constructor(e){if(super(),this.type="Sprite",Ps===void 0){Ps=new Je;const t=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),n=new Or(t,5);Ps.setIndex([0,1,2,0,2,3]),Ps.setAttribute("position",new pr(n,3,0,!1)),Ps.setAttribute("uv",new pr(n,2,3,!1))}this.geometry=Ps,this.material=e!==void 0?e:new Ia,this.center=new ee(.5,.5)}raycast(e,t){e.camera===null&&console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),Ds.setFromMatrixScale(this.matrixWorld),vh.copy(e.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(e.camera.matrixWorldInverse,this.matrixWorld),Is.setFromMatrixPosition(this.modelViewMatrix),e.camera.isPerspectiveCamera&&this.material.sizeAttenuation===!1&&Ds.multiplyScalar(-Is.z);const n=this.material.rotation;let i,r;n!==0&&(r=Math.cos(n),i=Math.sin(n));const o=this.center;Na(Fa.set(-.5,-.5,0),Is,o,Ds,i,r),Na(_o.set(.5,-.5,0),Is,o,Ds,i,r),Na(Ba.set(.5,.5,0),Is,o,Ds,i,r),xh.set(0,0),ec.set(1,0),_h.set(1,1);let a=e.ray.intersectTriangle(Fa,_o,Ba,!1,vo);if(a===null&&(Na(_o.set(-.5,.5,0),Is,o,Ds,i,r),ec.set(0,1),a=e.ray.intersectTriangle(Fa,Ba,_o,!1,vo),a===null))return;const l=e.ray.origin.distanceTo(vo);l<e.near||l>e.far||t.push({distance:l,point:vo.clone(),uv:cn.getUV(vo,Fa,_o,Ba,xh,ec,_h,new ee),face:null,object:this})}copy(e){return super.copy(e),e.center!==void 0&&this.center.copy(e.center),this.material=e.material,this}}za.prototype.isSprite=!0;function Na(s,e,t,n,i,r){Fs.subVectors(s,t).addScalar(.5).multiply(n),i!==void 0?(xo.x=r*Fs.x-i*Fs.y,xo.y=i*Fs.x+r*Fs.y):xo.copy(Fs),s.copy(e),s.x+=xo.x,s.y+=xo.y,s.applyMatrix4(vh)}const Oa=new b,bh=new b;class Mh extends _t{constructor(){super(),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]},isLOD:{value:!0}}),this.autoUpdate=!0}copy(e){super.copy(e,!1);const t=e.levels;for(let n=0,i=t.length;n<i;n++){const r=t[n];this.addLevel(r.object.clone(),r.distance)}return this.autoUpdate=e.autoUpdate,this}addLevel(e,t=0){t=Math.abs(t);const n=this.levels;let i;for(i=0;i<n.length&&!(t<n[i].distance);i++);return n.splice(i,0,{distance:t,object:e}),this.add(e),this}getCurrentLevel(){return this._currentLevel}getObjectForDistance(e){const t=this.levels;if(t.length>0){let n,i;for(n=1,i=t.length;n<i&&!(e<t[n].distance);n++);return t[n-1].object}return null}raycast(e,t){if(this.levels.length>0){Oa.setFromMatrixPosition(this.matrixWorld);const i=e.ray.origin.distanceTo(Oa);this.getObjectForDistance(i).raycast(e,t)}}update(e){const t=this.levels;if(t.length>1){Oa.setFromMatrixPosition(e.matrixWorld),bh.setFromMatrixPosition(this.matrixWorld);const n=Oa.distanceTo(bh)/e.zoom;t[0].object.visible=!0;let i,r;for(i=1,r=t.length;i<r&&n>=t[i].distance;i++)t[i-1].object.visible=!1,t[i].object.visible=!0;for(this._currentLevel=i-1;i<r;i++)t[i].object.visible=!1}}toJSON(e){const t=super.toJSON(e);this.autoUpdate===!1&&(t.object.autoUpdate=!1),t.object.levels=[];const n=this.levels;for(let i=0,r=n.length;i<r;i++){const o=n[i];t.object.levels.push({object:o.object.uuid,distance:o.distance})}return t}}const wh=new b,Sh=new zt,Th=new zt,Oy=new b,Eh=new Ne;class Ua extends pn{constructor(e,t){super(e,t),this.type="SkinnedMesh",this.bindMode="attached",this.bindMatrix=new Ne,this.bindMatrixInverse=new Ne}copy(e){return super.copy(e),this.bindMode=e.bindMode,this.bindMatrix.copy(e.bindMatrix),this.bindMatrixInverse.copy(e.bindMatrixInverse),this.skeleton=e.skeleton,this}bind(e,t){this.skeleton=e,t===void 0&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),t=this.matrixWorld),this.bindMatrix.copy(t),this.bindMatrixInverse.copy(t).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){const e=new zt,t=this.geometry.attributes.skinWeight;for(let n=0,i=t.count;n<i;n++){e.x=t.getX(n),e.y=t.getY(n),e.z=t.getZ(n),e.w=t.getW(n);const r=1/e.manhattanLength();r!==1/0?e.multiplyScalar(r):e.set(1,0,0,0),t.setXYZW(n,e.x,e.y,e.z,e.w)}}updateMatrixWorld(e){super.updateMatrixWorld(e),this.bindMode==="attached"?this.bindMatrixInverse.copy(this.matrixWorld).invert():this.bindMode==="detached"?this.bindMatrixInverse.copy(this.bindMatrix).invert():console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)}boneTransform(e,t){const n=this.skeleton,i=this.geometry;Sh.fromBufferAttribute(i.attributes.skinIndex,e),Th.fromBufferAttribute(i.attributes.skinWeight,e),wh.copy(t).applyMatrix4(this.bindMatrix),t.set(0,0,0);for(let r=0;r<4;r++){const o=Th.getComponent(r);if(o!==0){const a=Sh.getComponent(r);Eh.multiplyMatrices(n.bones[a].matrixWorld,n.boneInverses[a]),t.addScaledVector(Oy.copy(wh).applyMatrix4(Eh),o)}}return t.applyMatrix4(this.bindMatrixInverse)}}Ua.prototype.isSkinnedMesh=!0;class Ga extends _t{constructor(){super(),this.type="Bone"}}Ga.prototype.isBone=!0;class Ur extends dn{constructor(e=null,t=1,n=1,i,r,o,a,l,c=Kt,u=Kt,h,f){super(null,o,a,l,c,u,i,r,h,f),this.image={data:e,width:t,height:n},this.magFilter=c,this.minFilter=u,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}Ur.prototype.isDataTexture=!0;const Ah=new Ne,Uy=new Ne;class Ha{constructor(e=[],t=[]){this.uuid=jn(),this.bones=e.slice(0),this.boneInverses=t,this.boneMatrices=null,this.boneTexture=null,this.boneTextureSize=0,this.frame=-1,this.init()}init(){const e=this.bones,t=this.boneInverses;if(this.boneMatrices=new Float32Array(e.length*16),t.length===0)this.calculateInverses();else if(e.length!==t.length){console.warn("THREE.Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let n=0,i=this.bones.length;n<i;n++)this.boneInverses.push(new Ne)}}calculateInverses(){this.boneInverses.length=0;for(let e=0,t=this.bones.length;e<t;e++){const n=new Ne;this.bones[e]&&n.copy(this.bones[e].matrixWorld).invert(),this.boneInverses.push(n)}}pose(){for(let e=0,t=this.bones.length;e<t;e++){const n=this.bones[e];n&&n.matrixWorld.copy(this.boneInverses[e]).invert()}for(let e=0,t=this.bones.length;e<t;e++){const n=this.bones[e];n&&(n.parent&&n.parent.isBone?(n.matrix.copy(n.parent.matrixWorld).invert(),n.matrix.multiply(n.matrixWorld)):n.matrix.copy(n.matrixWorld),n.matrix.decompose(n.position,n.quaternion,n.scale))}}update(){const e=this.bones,t=this.boneInverses,n=this.boneMatrices,i=this.boneTexture;for(let r=0,o=e.length;r<o;r++){const a=e[r]?e[r].matrixWorld:Uy;Ah.multiplyMatrices(a,t[r]),Ah.toArray(n,r*16)}i!==null&&(i.needsUpdate=!0)}clone(){return new Ha(this.bones,this.boneInverses)}computeBoneTexture(){let e=Math.sqrt(this.bones.length*4);e=uu(e),e=Math.max(e,4);const t=new Float32Array(e*e*4);t.set(this.boneMatrices);const n=new Ur(t,e,e,nn,kn);return n.needsUpdate=!0,this.boneMatrices=t,this.boneTexture=n,this.boneTextureSize=e,this}getBoneByName(e){for(let t=0,n=this.bones.length;t<n;t++){const i=this.bones[t];if(i.name===e)return i}}dispose(){this.boneTexture!==null&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(e,t){this.uuid=e.uuid;for(let n=0,i=e.bones.length;n<i;n++){const r=e.bones[n];let o=t[r];o===void 0&&(console.warn("THREE.Skeleton: No bone found with UUID:",r),o=new Ga),this.bones.push(o),this.boneInverses.push(new Ne().fromArray(e.boneInverses[n]))}return this.init(),this}toJSON(){const e={metadata:{version:4.5,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};e.uuid=this.uuid;const t=this.bones,n=this.boneInverses;for(let i=0,r=t.length;i<r;i++){const o=t[i];e.bones.push(o.uuid);const a=n[i];e.boneInverses.push(a.toArray())}return e}}class Gr extends Tt{constructor(e,t,n,i=1){typeof n=="number"&&(i=n,n=!1,console.error("THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.")),super(e,t,n),this.meshPerAttribute=i}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}toJSON(){const e=super.toJSON();return e.meshPerAttribute=this.meshPerAttribute,e.isInstancedBufferAttribute=!0,e}}Gr.prototype.isInstancedBufferAttribute=!0;const Ch=new Ne,Lh=new Ne,ka=[],bo=new pn;class tc extends pn{constructor(e,t,n){super(e,t),this.instanceMatrix=new Gr(new Float32Array(n*16),16),this.instanceColor=null,this.count=n,this.frustumCulled=!1}copy(e){return super.copy(e),this.instanceMatrix.copy(e.instanceMatrix),e.instanceColor!==null&&(this.instanceColor=e.instanceColor.clone()),this.count=e.count,this}getColorAt(e,t){t.fromArray(this.instanceColor.array,e*3)}getMatrixAt(e,t){t.fromArray(this.instanceMatrix.array,e*16)}raycast(e,t){const n=this.matrixWorld,i=this.count;if(bo.geometry=this.geometry,bo.material=this.material,bo.material!==void 0)for(let r=0;r<i;r++){this.getMatrixAt(r,Ch),Lh.multiplyMatrices(n,Ch),bo.matrixWorld=Lh,bo.raycast(e,ka);for(let o=0,a=ka.length;o<a;o++){const l=ka[o];l.instanceId=r,l.object=this,t.push(l)}ka.length=0}}setColorAt(e,t){this.instanceColor===null&&(this.instanceColor=new Gr(new Float32Array(this.instanceMatrix.count*3),3)),t.toArray(this.instanceColor.array,e*3)}setMatrixAt(e,t){t.toArray(this.instanceMatrix.array,e*16)}updateMorphTargets(){}dispose(){this.dispatchEvent({type:"dispose"})}}tc.prototype.isInstancedMesh=!0;class Sn extends bn{constructor(e){super(),this.type="LineBasicMaterial",this.color=new Me(16777215),this.linewidth=1,this.linecap="round",this.linejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this}}Sn.prototype.isLineBasicMaterial=!0;const Rh=new b,Ph=new b,Dh=new Ne,nc=new ar,Va=new sr;class Zi extends _t{constructor(e=new Je,t=new Sn){super(),this.type="Line",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e){return super.copy(e),this.material=e.material,this.geometry=e.geometry,this}computeLineDistances(){const e=this.geometry;if(e.isBufferGeometry)if(e.index===null){const t=e.attributes.position,n=[0];for(let i=1,r=t.count;i<r;i++)Rh.fromBufferAttribute(t,i-1),Ph.fromBufferAttribute(t,i),n[i]=n[i-1],n[i]+=Rh.distanceTo(Ph);e.setAttribute("lineDistance",new Fe(n,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else e.isGeometry&&console.error("THREE.Line.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");return this}raycast(e,t){const n=this.geometry,i=this.matrixWorld,r=e.params.Line.threshold,o=n.drawRange;if(n.boundingSphere===null&&n.computeBoundingSphere(),Va.copy(n.boundingSphere),Va.applyMatrix4(i),Va.radius+=r,e.ray.intersectsSphere(Va)===!1)return;Dh.copy(i).invert(),nc.copy(e.ray).applyMatrix4(Dh);const a=r/((this.scale.x+this.scale.y+this.scale.z)/3),l=a*a,c=new b,u=new b,h=new b,f=new b,d=this.isLineSegments?2:1;if(n.isBufferGeometry){const m=n.index,x=n.attributes.position;if(m!==null){const g=Math.max(0,o.start),p=Math.min(m.count,o.start+o.count);for(let _=g,v=p-1;_<v;_+=d){const M=m.getX(_),R=m.getX(_+1);if(c.fromBufferAttribute(x,M),u.fromBufferAttribute(x,R),nc.distanceSqToSegment(c,u,f,h)>l)continue;f.applyMatrix4(this.matrixWorld);const N=e.ray.origin.distanceTo(f);N<e.near||N>e.far||t.push({distance:N,point:h.clone().applyMatrix4(this.matrixWorld),index:_,face:null,faceIndex:null,object:this})}}else{const g=Math.max(0,o.start),p=Math.min(x.count,o.start+o.count);for(let _=g,v=p-1;_<v;_+=d){if(c.fromBufferAttribute(x,_),u.fromBufferAttribute(x,_+1),nc.distanceSqToSegment(c,u,f,h)>l)continue;f.applyMatrix4(this.matrixWorld);const R=e.ray.origin.distanceTo(f);R<e.near||R>e.far||t.push({distance:R,point:h.clone().applyMatrix4(this.matrixWorld),index:_,face:null,faceIndex:null,object:this})}}}else n.isGeometry&&console.error("THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const e=this.geometry;if(e.isBufferGeometry){const t=e.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,o=i.length;r<o;r++){const a=i[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=r}}}}else{const t=e.morphTargets;t!==void 0&&t.length>0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}Zi.prototype.isLine=!0;const Ih=new b,Fh=new b;class Vn extends Zi{constructor(e,t){super(e,t),this.type="LineSegments"}computeLineDistances(){const e=this.geometry;if(e.isBufferGeometry)if(e.index===null){const t=e.attributes.position,n=[];for(let i=0,r=t.count;i<r;i+=2)Ih.fromBufferAttribute(t,i),Fh.fromBufferAttribute(t,i+1),n[i]=i===0?0:n[i-1],n[i+1]=n[i]+Ih.distanceTo(Fh);e.setAttribute("lineDistance",new Fe(n,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else e.isGeometry&&console.error("THREE.LineSegments.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");return this}}Vn.prototype.isLineSegments=!0;class ic extends Zi{constructor(e,t){super(e,t),this.type="LineLoop"}}ic.prototype.isLineLoop=!0;class Hr extends bn{constructor(e){super(),this.type="PointsMaterial",this.color=new Me(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.size=e.size,this.sizeAttenuation=e.sizeAttenuation,this}}Hr.prototype.isPointsMaterial=!0;const Bh=new Ne,rc=new ar,Wa=new sr,qa=new b;class Mo extends _t{constructor(e=new Je,t=new Hr){super(),this.type="Points",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e){return super.copy(e),this.material=e.material,this.geometry=e.geometry,this}raycast(e,t){const n=this.geometry,i=this.matrixWorld,r=e.params.Points.threshold,o=n.drawRange;if(n.boundingSphere===null&&n.computeBoundingSphere(),Wa.copy(n.boundingSphere),Wa.applyMatrix4(i),Wa.radius+=r,e.ray.intersectsSphere(Wa)===!1)return;Bh.copy(i).invert(),rc.copy(e.ray).applyMatrix4(Bh);const a=r/((this.scale.x+this.scale.y+this.scale.z)/3),l=a*a;if(n.isBufferGeometry){const c=n.index,h=n.attributes.position;if(c!==null){const f=Math.max(0,o.start),d=Math.min(c.count,o.start+o.count);for(let m=f,y=d;m<y;m++){const x=c.getX(m);qa.fromBufferAttribute(h,x),zh(qa,x,l,i,e,t,this)}}else{const f=Math.max(0,o.start),d=Math.min(h.count,o.start+o.count);for(let m=f,y=d;m<y;m++)qa.fromBufferAttribute(h,m),zh(qa,m,l,i,e,t,this)}}else console.error("THREE.Points.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const e=this.geometry;if(e.isBufferGeometry){const t=e.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,o=i.length;r<o;r++){const a=i[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=r}}}}else{const t=e.morphTargets;t!==void 0&&t.length>0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}Mo.prototype.isPoints=!0;function zh(s,e,t,n,i,r,o){const a=rc.distanceSqToPoint(s);if(a<t){const l=new b;rc.closestPointToPoint(s,l),l.applyMatrix4(n);const c=i.ray.origin.distanceTo(l);if(c<i.near||c>i.far)return;r.push({distance:c,distanceToRay:Math.sqrt(a),point:l,index:e,face:null,object:o})}}class Nh extends dn{constructor(e,t,n,i,r,o,a,l,c){super(e,t,n,i,r,o,a,l,c),this.format=a!==void 0?a:Si,this.minFilter=o!==void 0?o:$t,this.magFilter=r!==void 0?r:$t,this.generateMipmaps=!1;const u=this;function h(){u.needsUpdate=!0,e.requestVideoFrameCallback(h)}"requestVideoFrameCallback"in e&&e.requestVideoFrameCallback(h)}clone(){return new this.constructor(this.image).copy(this)}update(){const e=this.image;"requestVideoFrameCallback"in e===!1&&e.readyState>=e.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}Nh.prototype.isVideoTexture=!0;class Oh extends dn{constructor(e,t,n){super({width:e,height:t}),this.format=n,this.magFilter=Kt,this.minFilter=Kt,this.generateMipmaps=!1,this.needsUpdate=!0}}Oh.prototype.isFramebufferTexture=!0;class sc extends dn{constructor(e,t,n,i,r,o,a,l,c,u,h,f){super(null,o,a,l,c,u,i,r,h,f),this.image={width:t,height:n},this.mipmaps=e,this.flipY=!1,this.generateMipmaps=!1}}sc.prototype.isCompressedTexture=!0;class Uh extends dn{constructor(e,t,n,i,r,o,a,l,c){super(e,t,n,i,r,o,a,l,c),this.needsUpdate=!0}}Uh.prototype.isCanvasTexture=!0;class Bs extends Je{constructor(e=1,t=8,n=0,i=Math.PI*2){super(),this.type="CircleGeometry",this.parameters={radius:e,segments:t,thetaStart:n,thetaLength:i},t=Math.max(3,t);const r=[],o=[],a=[],l=[],c=new b,u=new ee;o.push(0,0,0),a.push(0,0,1),l.push(.5,.5);for(let h=0,f=3;h<=t;h++,f+=3){const d=n+h/t*i;c.x=e*Math.cos(d),c.y=e*Math.sin(d),o.push(c.x,c.y,c.z),a.push(0,0,1),u.x=(o[f]/e+1)/2,u.y=(o[f+1]/e+1)/2,l.push(u.x,u.y)}for(let h=1;h<=t;h++)r.push(h,h+1,0);this.setIndex(r),this.setAttribute("position",new Fe(o,3)),this.setAttribute("normal",new Fe(a,3)),this.setAttribute("uv",new Fe(l,2))}static fromJSON(e){return new Bs(e.radius,e.segments,e.thetaStart,e.thetaLength)}}class mr extends Je{constructor(e=1,t=1,n=1,i=8,r=1,o=!1,a=0,l=Math.PI*2){super(),this.type="CylinderGeometry",this.parameters={radiusTop:e,radiusBottom:t,height:n,radialSegments:i,heightSegments:r,openEnded:o,thetaStart:a,thetaLength:l};const c=this;i=Math.floor(i),r=Math.floor(r);const u=[],h=[],f=[],d=[];let m=0;const y=[],x=n/2;let g=0;p(),o===!1&&(e>0&&_(!0),t>0&&_(!1)),this.setIndex(u),this.setAttribute("position",new Fe(h,3)),this.setAttribute("normal",new Fe(f,3)),this.setAttribute("uv",new Fe(d,2));function p(){const v=new b,M=new b;let R=0;const D=(t-e)/n;for(let N=0;N<=r;N++){const j=[],V=N/r,z=V*(t-e)+e;for(let S=0;S<=i;S++){const C=S/i,U=C*l+a,q=Math.sin(U),G=Math.cos(U);M.x=z*q,M.y=-V*n+x,M.z=z*G,h.push(M.x,M.y,M.z),v.set(q,D,G).normalize(),f.push(v.x,v.y,v.z),d.push(C,1-V),j.push(m++)}y.push(j)}for(let N=0;N<i;N++)for(let j=0;j<r;j++){const V=y[j][N],z=y[j+1][N],S=y[j+1][N+1],C=y[j][N+1];u.push(V,z,C),u.push(z,S,C),R+=6}c.addGroup(g,R,0),g+=R}function _(v){const M=m,R=new ee,D=new b;let N=0;const j=v===!0?e:t,V=v===!0?1:-1;for(let S=1;S<=i;S++)h.push(0,x*V,0),f.push(0,V,0),d.push(.5,.5),m++;const z=m;for(let S=0;S<=i;S++){const U=S/i*l+a,q=Math.cos(U),G=Math.sin(U);D.x=j*G,D.y=x*V,D.z=j*q,h.push(D.x,D.y,D.z),f.push(0,V,0),R.x=q*.5+.5,R.y=G*.5*V+.5,d.push(R.x,R.y),m++}for(let S=0;S<i;S++){const C=M+S,U=z+S;v===!0?u.push(U,U+1,C):u.push(U+1,U,C),N+=3}c.addGroup(g,N,v===!0?1:2),g+=N}}static fromJSON(e){return new mr(e.radiusTop,e.radiusBottom,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class zs extends mr{constructor(e=1,t=1,n=8,i=1,r=!1,o=0,a=Math.PI*2){super(0,e,t,n,i,r,o,a),this.type="ConeGeometry",this.parameters={radius:e,height:t,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:o,thetaLength:a}}static fromJSON(e){return new zs(e.radius,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class Ai extends Je{constructor(e=[],t=[],n=1,i=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:e,indices:t,radius:n,detail:i};const r=[],o=[];a(i),c(n),u(),this.setAttribute("position",new Fe(r,3)),this.setAttribute("normal",new Fe(r.slice(),3)),this.setAttribute("uv",new Fe(o,2)),i===0?this.computeVertexNormals():this.normalizeNormals();function a(p){const _=new b,v=new b,M=new b;for(let R=0;R<t.length;R+=3)d(t[R+0],_),d(t[R+1],v),d(t[R+2],M),l(_,v,M,p)}function l(p,_,v,M){const R=M+1,D=[];for(let N=0;N<=R;N++){D[N]=[];const j=p.clone().lerp(v,N/R),V=_.clone().lerp(v,N/R),z=R-N;for(let S=0;S<=z;S++)S===0&&N===R?D[N][S]=j:D[N][S]=j.clone().lerp(V,S/z)}for(let N=0;N<R;N++)for(let j=0;j<2*(R-N)-1;j++){const V=Math.floor(j/2);j%2===0?(f(D[N][V+1]),f(D[N+1][V]),f(D[N][V])):(f(D[N][V+1]),f(D[N+1][V+1]),f(D[N+1][V]))}}function c(p){const _=new b;for(let v=0;v<r.length;v+=3)_.x=r[v+0],_.y=r[v+1],_.z=r[v+2],_.normalize().multiplyScalar(p),r[v+0]=_.x,r[v+1]=_.y,r[v+2]=_.z}function u(){const p=new b;for(let _=0;_<r.length;_+=3){p.x=r[_+0],p.y=r[_+1],p.z=r[_+2];const v=x(p)/2/Math.PI+.5,M=g(p)/Math.PI+.5;o.push(v,1-M)}m(),h()}function h(){for(let p=0;p<o.length;p+=6){const _=o[p+0],v=o[p+2],M=o[p+4],R=Math.max(_,v,M),D=Math.min(_,v,M);R>.9&&D<.1&&(_<.2&&(o[p+0]+=1),v<.2&&(o[p+2]+=1),M<.2&&(o[p+4]+=1))}}function f(p){r.push(p.x,p.y,p.z)}function d(p,_){const v=p*3;_.x=e[v+0],_.y=e[v+1],_.z=e[v+2]}function m(){const p=new b,_=new b,v=new b,M=new b,R=new ee,D=new ee,N=new ee;for(let j=0,V=0;j<r.length;j+=9,V+=6){p.set(r[j+0],r[j+1],r[j+2]),_.set(r[j+3],r[j+4],r[j+5]),v.set(r[j+6],r[j+7],r[j+8]),R.set(o[V+0],o[V+1]),D.set(o[V+2],o[V+3]),N.set(o[V+4],o[V+5]),M.copy(p).add(_).add(v).divideScalar(3);const z=x(M);y(R,V+0,p,z),y(D,V+2,_,z),y(N,V+4,v,z)}}function y(p,_,v,M){M<0&&p.x===1&&(o[_]=p.x-1),v.x===0&&v.z===0&&(o[_]=M/2/Math.PI+.5)}function x(p){return Math.atan2(p.z,-p.x)}function g(p){return Math.atan2(-p.y,Math.sqrt(p.x*p.x+p.z*p.z))}}static fromJSON(e){return new Ai(e.vertices,e.indices,e.radius,e.details)}}class Ns extends Ai{constructor(e=1,t=0){const n=(1+Math.sqrt(5))/2,i=1/n,r=[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-n,0,-i,n,0,i,-n,0,i,n,-i,-n,0,-i,n,0,i,-n,0,i,n,0,-n,0,-i,n,0,-i,-n,0,i,n,0,i],o=[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9];super(r,o,e,t),this.type="DodecahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new Ns(e.radius,e.detail)}}const Xa=new b,Za=new b,oc=new b,ja=new cn;class ac extends Je{constructor(e=null,t=1){if(super(),this.type="EdgesGeometry",this.parameters={geometry:e,thresholdAngle:t},e!==null){const i=Math.pow(10,4),r=Math.cos(Lr*t),o=e.getIndex(),a=e.getAttribute("position"),l=o?o.count:a.count,c=[0,0,0],u=["a","b","c"],h=new Array(3),f={},d=[];for(let m=0;m<l;m+=3){o?(c[0]=o.getX(m),c[1]=o.getX(m+1),c[2]=o.getX(m+2)):(c[0]=m,c[1]=m+1,c[2]=m+2);const{a:y,b:x,c:g}=ja;if(y.fromBufferAttribute(a,c[0]),x.fromBufferAttribute(a,c[1]),g.fromBufferAttribute(a,c[2]),ja.getNormal(oc),h[0]=`${Math.round(y.x*i)},${Math.round(y.y*i)},${Math.round(y.z*i)}`,h[1]=`${Math.round(x.x*i)},${Math.round(x.y*i)},${Math.round(x.z*i)}`,h[2]=`${Math.round(g.x*i)},${Math.round(g.y*i)},${Math.round(g.z*i)}`,!(h[0]===h[1]||h[1]===h[2]||h[2]===h[0]))for(let p=0;p<3;p++){const _=(p+1)%3,v=h[p],M=h[_],R=ja[u[p]],D=ja[u[_]],N=`${v}_${M}`,j=`${M}_${v}`;j in f&&f[j]?(oc.dot(f[j].normal)<=r&&(d.push(R.x,R.y,R.z),d.push(D.x,D.y,D.z)),f[j]=null):N in f||(f[N]={index0:c[p],index1:c[_],normal:oc.clone()})}}for(const m in f)if(f[m]){const{index0:y,index1:x}=f[m];Xa.fromBufferAttribute(a,y),Za.fromBufferAttribute(a,x),d.push(Xa.x,Xa.y,Xa.z),d.push(Za.x,Za.y,Za.z)}this.setAttribute("position",new Fe(d,3))}}}class Kn{constructor(){this.type="Curve",this.arcLengthDivisions=200}getPoint(){return console.warn("THREE.Curve: .getPoint() not implemented."),null}getPointAt(e,t){const n=this.getUtoTmapping(e);return this.getPoint(n,t)}getPoints(e=5){const t=[];for(let n=0;n<=e;n++)t.push(this.getPoint(n/e));return t}getSpacedPoints(e=5){const t=[];for(let n=0;n<=e;n++)t.push(this.getPointAt(n/e));return t}getLength(){const e=this.getLengths();return e[e.length-1]}getLengths(e=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===e+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const t=[];let n,i=this.getPoint(0),r=0;t.push(0);for(let o=1;o<=e;o++)n=this.getPoint(o/e),r+=n.distanceTo(i),t.push(r),i=n;return this.cacheArcLengths=t,t}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(e,t){const n=this.getLengths();let i=0;const r=n.length;let o;t?o=t:o=e*n[r-1];let a=0,l=r-1,c;for(;a<=l;)if(i=Math.floor(a+(l-a)/2),c=n[i]-o,c<0)a=i+1;else if(c>0)l=i-1;else{l=i;break}if(i=l,n[i]===o)return i/(r-1);const u=n[i],f=n[i+1]-u,d=(o-u)/f;return(i+d)/(r-1)}getTangent(e,t){let i=e-1e-4,r=e+1e-4;i<0&&(i=0),r>1&&(r=1);const o=this.getPoint(i),a=this.getPoint(r),l=t||(o.isVector2?new ee:new b);return l.copy(a).sub(o).normalize(),l}getTangentAt(e,t){const n=this.getUtoTmapping(e);return this.getTangent(n,t)}computeFrenetFrames(e,t){const n=new b,i=[],r=[],o=[],a=new b,l=new Ne;for(let d=0;d<=e;d++){const m=d/e;i[d]=this.getTangentAt(m,new b)}r[0]=new b,o[0]=new b;let c=Number.MAX_VALUE;const u=Math.abs(i[0].x),h=Math.abs(i[0].y),f=Math.abs(i[0].z);u<=c&&(c=u,n.set(1,0,0)),h<=c&&(c=h,n.set(0,1,0)),f<=c&&n.set(0,0,1),a.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],a),o[0].crossVectors(i[0],r[0]);for(let d=1;d<=e;d++){if(r[d]=r[d-1].clone(),o[d]=o[d-1].clone(),a.crossVectors(i[d-1],i[d]),a.length()>Number.EPSILON){a.normalize();const m=Math.acos(An(i[d-1].dot(i[d]),-1,1));r[d].applyMatrix4(l.makeRotationAxis(a,m))}o[d].crossVectors(i[d],r[d])}if(t===!0){let d=Math.acos(An(r[0].dot(r[e]),-1,1));d/=e,i[0].dot(a.crossVectors(r[0],r[e]))>0&&(d=-d);for(let m=1;m<=e;m++)r[m].applyMatrix4(l.makeRotationAxis(i[m],d*m)),o[m].crossVectors(i[m],r[m])}return{tangents:i,normals:r,binormals:o}}clone(){return new this.constructor().copy(this)}copy(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}toJSON(){const e={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return e.arcLengthDivisions=this.arcLengthDivisions,e.type=this.type,e}fromJSON(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}}class wo extends Kn{constructor(e=0,t=0,n=1,i=1,r=0,o=Math.PI*2,a=!1,l=0){super(),this.type="EllipseCurve",this.aX=e,this.aY=t,this.xRadius=n,this.yRadius=i,this.aStartAngle=r,this.aEndAngle=o,this.aClockwise=a,this.aRotation=l}getPoint(e,t){const n=t||new ee,i=Math.PI*2;let r=this.aEndAngle-this.aStartAngle;const o=Math.abs(r)<Number.EPSILON;for(;r<0;)r+=i;for(;r>i;)r-=i;r<Number.EPSILON&&(o?r=0:r=i),this.aClockwise===!0&&!o&&(r===i?r=-i:r=r-i);const a=this.aStartAngle+e*r;let l=this.aX+this.xRadius*Math.cos(a),c=this.aY+this.yRadius*Math.sin(a);if(this.aRotation!==0){const u=Math.cos(this.aRotation),h=Math.sin(this.aRotation),f=l-this.aX,d=c-this.aY;l=f*u-d*h+this.aX,c=f*h+d*u+this.aY}return n.set(l,c)}copy(e){return super.copy(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}toJSON(){const e=super.toJSON();return e.aX=this.aX,e.aY=this.aY,e.xRadius=this.xRadius,e.yRadius=this.yRadius,e.aStartAngle=this.aStartAngle,e.aEndAngle=this.aEndAngle,e.aClockwise=this.aClockwise,e.aRotation=this.aRotation,e}fromJSON(e){return super.fromJSON(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}}wo.prototype.isEllipseCurve=!0;class lc extends wo{constructor(e,t,n,i,r,o){super(e,t,n,n,i,r,o),this.type="ArcCurve"}}lc.prototype.isArcCurve=!0;function cc(){let s=0,e=0,t=0,n=0;function i(r,o,a,l){s=r,e=a,t=-3*r+3*o-2*a-l,n=2*r-2*o+a+l}return{initCatmullRom:function(r,o,a,l,c){i(o,a,c*(a-r),c*(l-o))},initNonuniformCatmullRom:function(r,o,a,l,c,u,h){let f=(o-r)/c-(a-r)/(c+u)+(a-o)/u,d=(a-o)/u-(l-o)/(u+h)+(l-a)/h;f*=u,d*=u,i(o,a,f,d)},calc:function(r){const o=r*r,a=o*r;return s+e*r+t*o+n*a}}}const Ya=new b,uc=new cc,hc=new cc,fc=new cc;class dc extends Kn{constructor(e=[],t=!1,n="centripetal",i=.5){super(),this.type="CatmullRomCurve3",this.points=e,this.closed=t,this.curveType=n,this.tension=i}getPoint(e,t=new b){const n=t,i=this.points,r=i.length,o=(r-(this.closed?0:1))*e;let a=Math.floor(o),l=o-a;this.closed?a+=a>0?0:(Math.floor(Math.abs(a)/r)+1)*r:l===0&&a===r-1&&(a=r-2,l=1);let c,u;this.closed||a>0?c=i[(a-1)%r]:(Ya.subVectors(i[0],i[1]).add(i[0]),c=Ya);const h=i[a%r],f=i[(a+1)%r];if(this.closed||a+2<r?u=i[(a+2)%r]:(Ya.subVectors(i[r-1],i[r-2]).add(i[r-1]),u=Ya),this.curveType==="centripetal"||this.curveType==="chordal"){const d=this.curveType==="chordal"?.5:.25;let m=Math.pow(c.distanceToSquared(h),d),y=Math.pow(h.distanceToSquared(f),d),x=Math.pow(f.distanceToSquared(u),d);y<1e-4&&(y=1),m<1e-4&&(m=y),x<1e-4&&(x=y),uc.initNonuniformCatmullRom(c.x,h.x,f.x,u.x,m,y,x),hc.initNonuniformCatmullRom(c.y,h.y,f.y,u.y,m,y,x),fc.initNonuniformCatmullRom(c.z,h.z,f.z,u.z,m,y,x)}else this.curveType==="catmullrom"&&(uc.initCatmullRom(c.x,h.x,f.x,u.x,this.tension),hc.initCatmullRom(c.y,h.y,f.y,u.y,this.tension),fc.initCatmullRom(c.z,h.z,f.z,u.z,this.tension));return n.set(uc.calc(l),hc.calc(l),fc.calc(l)),n}copy(e){super.copy(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(i.clone())}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}toJSON(){const e=super.toJSON();e.points=[];for(let t=0,n=this.points.length;t<n;t++){const i=this.points[t];e.points.push(i.toArray())}return e.closed=this.closed,e.curveType=this.curveType,e.tension=this.tension,e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(new b().fromArray(i))}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}}dc.prototype.isCatmullRomCurve3=!0;function Gh(s,e,t,n,i){const r=(n-e)*.5,o=(i-t)*.5,a=s*s,l=s*a;return(2*t-2*n+r+o)*l+(-3*t+3*n-2*r-o)*a+r*s+t}function Gy(s,e){const t=1-s;return t*t*e}function Hy(s,e){return 2*(1-s)*s*e}function ky(s,e){return s*s*e}function So(s,e,t,n){return Gy(s,e)+Hy(s,t)+ky(s,n)}function Vy(s,e){const t=1-s;return t*t*t*e}function Wy(s,e){const t=1-s;return 3*t*t*s*e}function qy(s,e){return 3*(1-s)*s*s*e}function Xy(s,e){return s*s*s*e}function To(s,e,t,n,i){return Vy(s,e)+Wy(s,t)+qy(s,n)+Xy(s,i)}class Ja extends Kn{constructor(e=new ee,t=new ee,n=new ee,i=new ee){super(),this.type="CubicBezierCurve",this.v0=e,this.v1=t,this.v2=n,this.v3=i}getPoint(e,t=new ee){const n=t,i=this.v0,r=this.v1,o=this.v2,a=this.v3;return n.set(To(e,i.x,r.x,o.x,a.x),To(e,i.y,r.y,o.y,a.y)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}Ja.prototype.isCubicBezierCurve=!0;class pc extends Kn{constructor(e=new b,t=new b,n=new b,i=new b){super(),this.type="CubicBezierCurve3",this.v0=e,this.v1=t,this.v2=n,this.v3=i}getPoint(e,t=new b){const n=t,i=this.v0,r=this.v1,o=this.v2,a=this.v3;return n.set(To(e,i.x,r.x,o.x,a.x),To(e,i.y,r.y,o.y,a.y),To(e,i.z,r.z,o.z,a.z)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}pc.prototype.isCubicBezierCurve3=!0;class Eo extends Kn{constructor(e=new ee,t=new ee){super(),this.type="LineCurve",this.v1=e,this.v2=t}getPoint(e,t=new ee){const n=t;return e===1?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(e).add(this.v1)),n}getPointAt(e,t){return this.getPoint(e,t)}getTangent(e,t){const n=t||new ee;return n.copy(this.v2).sub(this.v1).normalize(),n}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}Eo.prototype.isLineCurve=!0;class Hh extends Kn{constructor(e=new b,t=new b){super(),this.type="LineCurve3",this.isLineCurve3=!0,this.v1=e,this.v2=t}getPoint(e,t=new b){const n=t;return e===1?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(e).add(this.v1)),n}getPointAt(e,t){return this.getPoint(e,t)}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class $a extends Kn{constructor(e=new ee,t=new ee,n=new ee){super(),this.type="QuadraticBezierCurve",this.v0=e,this.v1=t,this.v2=n}getPoint(e,t=new ee){const n=t,i=this.v0,r=this.v1,o=this.v2;return n.set(So(e,i.x,r.x,o.x),So(e,i.y,r.y,o.y)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}$a.prototype.isQuadraticBezierCurve=!0;class Qa extends Kn{constructor(e=new b,t=new b,n=new b){super(),this.type="QuadraticBezierCurve3",this.v0=e,this.v1=t,this.v2=n}getPoint(e,t=new b){const n=t,i=this.v0,r=this.v1,o=this.v2;return n.set(So(e,i.x,r.x,o.x),So(e,i.y,r.y,o.y),So(e,i.z,r.z,o.z)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}Qa.prototype.isQuadraticBezierCurve3=!0;class Ka extends Kn{constructor(e=[]){super(),this.type="SplineCurve",this.points=e}getPoint(e,t=new ee){const n=t,i=this.points,r=(i.length-1)*e,o=Math.floor(r),a=r-o,l=i[o===0?o:o-1],c=i[o],u=i[o>i.length-2?i.length-1:o+1],h=i[o>i.length-3?i.length-1:o+2];return n.set(Gh(a,l.x,c.x,u.x,h.x),Gh(a,l.y,c.y,u.y,h.y)),n}copy(e){super.copy(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(i.clone())}return this}toJSON(){const e=super.toJSON();e.points=[];for(let t=0,n=this.points.length;t<n;t++){const i=this.points[t];e.points.push(i.toArray())}return e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(new ee().fromArray(i))}return this}}Ka.prototype.isSplineCurve=!0;var mc=Object.freeze({__proto__:null,ArcCurve:lc,CatmullRomCurve3:dc,CubicBezierCurve:Ja,CubicBezierCurve3:pc,EllipseCurve:wo,LineCurve:Eo,LineCurve3:Hh,QuadraticBezierCurve:$a,QuadraticBezierCurve3:Qa,SplineCurve:Ka});class kh extends Kn{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(e){this.curves.push(e)}closePath(){const e=this.curves[0].getPoint(0),t=this.curves[this.curves.length-1].getPoint(1);e.equals(t)||this.curves.push(new Eo(t,e))}getPoint(e,t){const n=e*this.getLength(),i=this.getCurveLengths();let r=0;for(;r<i.length;){if(i[r]>=n){const o=i[r]-n,a=this.curves[r],l=a.getLength(),c=l===0?0:1-o/l;return a.getPointAt(c,t)}r++}return null}getLength(){const e=this.getCurveLengths();return e[e.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const e=[];let t=0;for(let n=0,i=this.curves.length;n<i;n++)t+=this.curves[n].getLength(),e.push(t);return this.cacheLengths=e,e}getSpacedPoints(e=40){const t=[];for(let n=0;n<=e;n++)t.push(this.getPoint(n/e));return this.autoClose&&t.push(t[0]),t}getPoints(e=12){const t=[];let n;for(let i=0,r=this.curves;i<r.length;i++){const o=r[i],a=o&&o.isEllipseCurve?e*2:o&&(o.isLineCurve||o.isLineCurve3)?1:o&&o.isSplineCurve?e*o.points.length:e,l=o.getPoints(a);for(let c=0;c<l.length;c++){const u=l[c];n&&n.equals(u)||(t.push(u),n=u)}}return this.autoClose&&t.length>1&&!t[t.length-1].equals(t[0])&&t.push(t[0]),t}copy(e){super.copy(e),this.curves=[];for(let t=0,n=e.curves.length;t<n;t++){const i=e.curves[t];this.curves.push(i.clone())}return this.autoClose=e.autoClose,this}toJSON(){const e=super.toJSON();e.autoClose=this.autoClose,e.curves=[];for(let t=0,n=this.curves.length;t<n;t++){const i=this.curves[t];e.curves.push(i.toJSON())}return e}fromJSON(e){super.fromJSON(e),this.autoClose=e.autoClose,this.curves=[];for(let t=0,n=e.curves.length;t<n;t++){const i=e.curves[t];this.curves.push(new mc[i.type]().fromJSON(i))}return this}}class Ao extends kh{constructor(e){super(),this.type="Path",this.currentPoint=new ee,e&&this.setFromPoints(e)}setFromPoints(e){this.moveTo(e[0].x,e[0].y);for(let t=1,n=e.length;t<n;t++)this.lineTo(e[t].x,e[t].y);return this}moveTo(e,t){return this.currentPoint.set(e,t),this}lineTo(e,t){const n=new Eo(this.currentPoint.clone(),new ee(e,t));return this.curves.push(n),this.currentPoint.set(e,t),this}quadraticCurveTo(e,t,n,i){const r=new $a(this.currentPoint.clone(),new ee(e,t),new ee(n,i));return this.curves.push(r),this.currentPoint.set(n,i),this}bezierCurveTo(e,t,n,i,r,o){const a=new Ja(this.currentPoint.clone(),new ee(e,t),new ee(n,i),new ee(r,o));return this.curves.push(a),this.currentPoint.set(r,o),this}splineThru(e){const t=[this.currentPoint.clone()].concat(e),n=new Ka(t);return this.curves.push(n),this.currentPoint.copy(e[e.length-1]),this}arc(e,t,n,i,r,o){const a=this.currentPoint.x,l=this.currentPoint.y;return this.absarc(e+a,t+l,n,i,r,o),this}absarc(e,t,n,i,r,o){return this.absellipse(e,t,n,n,i,r,o),this}ellipse(e,t,n,i,r,o,a,l){const c=this.currentPoint.x,u=this.currentPoint.y;return this.absellipse(e+c,t+u,n,i,r,o,a,l),this}absellipse(e,t,n,i,r,o,a,l){const c=new wo(e,t,n,i,r,o,a,l);if(this.curves.length>0){const h=c.getPoint(0);h.equals(this.currentPoint)||this.lineTo(h.x,h.y)}this.curves.push(c);const u=c.getPoint(1);return this.currentPoint.copy(u),this}copy(e){return super.copy(e),this.currentPoint.copy(e.currentPoint),this}toJSON(){const e=super.toJSON();return e.currentPoint=this.currentPoint.toArray(),e}fromJSON(e){return super.fromJSON(e),this.currentPoint.fromArray(e.currentPoint),this}}class Ci extends Ao{constructor(e){super(e),this.uuid=jn(),this.type="Shape",this.holes=[]}getPointsHoles(e){const t=[];for(let n=0,i=this.holes.length;n<i;n++)t[n]=this.holes[n].getPoints(e);return t}extractPoints(e){return{shape:this.getPoints(e),holes:this.getPointsHoles(e)}}copy(e){super.copy(e),this.holes=[];for(let t=0,n=e.holes.length;t<n;t++){const i=e.holes[t];this.holes.push(i.clone())}return this}toJSON(){const e=super.toJSON();e.uuid=this.uuid,e.holes=[];for(let t=0,n=this.holes.length;t<n;t++){const i=this.holes[t];e.holes.push(i.toJSON())}return e}fromJSON(e){super.fromJSON(e),this.uuid=e.uuid,this.holes=[];for(let t=0,n=e.holes.length;t<n;t++){const i=e.holes[t];this.holes.push(new Ao().fromJSON(i))}return this}}const Zy={triangulate:function(s,e,t=2){const n=e&&e.length,i=n?e[0]*t:s.length;let r=Vh(s,0,i,t,!0);const o=[];if(!r||r.next===r.prev)return o;let a,l,c,u,h,f,d;if(n&&(r=Qy(s,e,r,t)),s.length>80*t){a=c=s[0],l=u=s[1];for(let m=t;m<i;m+=t)h=s[m],f=s[m+1],h<a&&(a=h),f<l&&(l=f),h>c&&(c=h),f>u&&(u=f);d=Math.max(c-a,u-l),d=d!==0?1/d:0}return Co(r,o,t,a,l,d),o}};function Vh(s,e,t,n,i){let r,o;if(i===cv(s,e,t,n)>0)for(r=e;r<t;r+=n)o=Xh(r,s[r],s[r+1],o);else for(r=t-n;r>=e;r-=n)o=Xh(r,s[r],s[r+1],o);return o&&el(o,o.next)&&(Ro(o),o=o.next),o}function gr(s,e){if(!s)return s;e||(e=s);let t=s,n;do 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s.next.i!==e.i&&s.prev.i!==e.i&&!av(s,e)&&(Lo(s,e)&&Lo(e,s)&&lv(s,e)&&(en(s.prev,s,e.prev)||en(s,e.prev,e))||el(s,e)&&en(s.prev,s,s.next)>0&&en(e.prev,e,e.next)>0)}function en(s,e,t){return(e.y-s.y)*(t.x-e.x)-(e.x-s.x)*(t.y-e.y)}function el(s,e){return s.x===e.x&&s.y===e.y}function Wh(s,e,t,n){const i=nl(en(s,e,t)),r=nl(en(s,e,n)),o=nl(en(t,n,s)),a=nl(en(t,n,e));return!!(i!==r&&o!==a||i===0&&tl(s,t,e)||r===0&&tl(s,n,e)||o===0&&tl(t,s,n)||a===0&&tl(t,e,n))}function tl(s,e,t){return e.x<=Math.max(s.x,t.x)&&e.x>=Math.min(s.x,t.x)&&e.y<=Math.max(s.y,t.y)&&e.y>=Math.min(s.y,t.y)}function nl(s){return s>0?1:s<0?-1:0}function av(s,e){let t=s;do{if(t.i!==s.i&&t.next.i!==s.i&&t.i!==e.i&&t.next.i!==e.i&&Wh(t,t.next,s,e))return!0;t=t.next}while(t!==s);return!1}function Lo(s,e){return en(s.prev,s,s.next)<0?en(s,e,s.next)>=0&&en(s,s.prev,e)>=0:en(s,e,s.prev)<0||en(s,s.next,e)<0}function lv(s,e){let t=s,n=!1;const i=(s.x+e.x)/2,r=(s.y+e.y)/2;do t.y>r!=t.next.y>r&&t.next.y!==t.y&&i<(t.next.x-t.x)*(r-t.y)/(t.next.y-t.y)+t.x&&(n=!n),t=t.next;while(t!==s);return n}function qh(s,e){const t=new yc(s.i,s.x,s.y),n=new yc(e.i,e.x,e.y),i=s.next,r=e.prev;return s.next=e,e.prev=s,t.next=i,i.prev=t,n.next=t,t.prev=n,r.next=n,n.prev=r,n}function Xh(s,e,t,n){const i=new yc(s,e,t);return n?(i.next=n.next,i.prev=n,n.next.prev=i,n.next=i):(i.prev=i,i.next=i),i}function Ro(s){s.next.prev=s.prev,s.prev.next=s.next,s.prevZ&&(s.prevZ.nextZ=s.nextZ),s.nextZ&&(s.nextZ.prevZ=s.prevZ)}function yc(s,e,t){this.i=s,this.x=e,this.y=t,this.prev=null,this.next=null,this.z=null,this.prevZ=null,this.nextZ=null,this.steiner=!1}function cv(s,e,t,n){let i=0;for(let r=e,o=t-n;r<t;r+=n)i+=(s[o]-s[r])*(s[r+1]+s[o+1]),o=r;return i}class Li{static area(e){const t=e.length;let n=0;for(let i=t-1,r=0;r<t;i=r++)n+=e[i].x*e[r].y-e[r].x*e[i].y;return n*.5}static isClockWise(e){return Li.area(e)<0}static triangulateShape(e,t){const n=[],i=[],r=[];Zh(e),jh(n,e);let o=e.length;t.forEach(Zh);for(let l=0;l<t.length;l++)i.push(o),o+=t[l].length,jh(n,t[l]);const a=Zy.triangulate(n,i);for(let l=0;l<a.length;l+=3)r.push(a.slice(l,l+3));return r}}function Zh(s){const e=s.length;e>2&&s[e-1].equals(s[0])&&s.pop()}function jh(s,e){for(let t=0;t<e.length;t++)s.push(e[t].x),s.push(e[t].y)}class Ri extends Je{constructor(e=new Ci([new ee(.5,.5),new ee(-.5,.5),new ee(-.5,-.5),new ee(.5,-.5)]),t={}){super(),this.type="ExtrudeGeometry",this.parameters={shapes:e,options:t},e=Array.isArray(e)?e:[e];const n=this,i=[],r=[];for(let a=0,l=e.length;a<l;a++){const c=e[a];o(c)}this.setAttribute("position",new Fe(i,3)),this.setAttribute("uv",new Fe(r,2)),this.computeVertexNormals();function o(a){const l=[],c=t.curveSegments!==void 0?t.curveSegments:12,u=t.steps!==void 0?t.steps:1;let h=t.depth!==void 0?t.depth:1,f=t.bevelEnabled!==void 0?t.bevelEnabled:!0,d=t.bevelThickness!==void 0?t.bevelThickness:.2,m=t.bevelSize!==void 0?t.bevelSize:d-.1,y=t.bevelOffset!==void 0?t.bevelOffset:0,x=t.bevelSegments!==void 0?t.bevelSegments:3;const g=t.extrudePath,p=t.UVGenerator!==void 0?t.UVGenerator:uv;t.amount!==void 0&&(console.warn("THREE.ExtrudeBufferGeometry: amount has been renamed to depth."),h=t.amount);let _,v=!1,M,R,D,N;g&&(_=g.getSpacedPoints(u),v=!0,f=!1,M=g.computeFrenetFrames(u,!1),R=new b,D=new b,N=new b),f||(x=0,d=0,m=0,y=0);const j=a.extractPoints(c);let V=j.shape;const z=j.holes;if(!Li.isClockWise(V)){V=V.reverse();for(let $=0,he=z.length;$<he;$++){const ge=z[$];Li.isClockWise(ge)&&(z[$]=ge.reverse())}}const C=Li.triangulateShape(V,z),U=V;for(let $=0,he=z.length;$<he;$++){const ge=z[$];V=V.concat(ge)}function q($,he,ge){return he||console.error("THREE.ExtrudeGeometry: vec does not exist"),he.clone().multiplyScalar(ge).add($)}const G=V.length,X=C.length;function _e($,he,ge){let De,we,it;const rt=$.x-he.x,yt=$.y-he.y,Jt=ge.x-$.x,P=ge.y-$.y,E=rt*rt+yt*yt,re=rt*P-yt*Jt;if(Math.abs(re)>Number.EPSILON){const ue=Math.sqrt(E),be=Math.sqrt(Jt*Jt+P*P),ce=he.x-yt/ue,Ke=he.y+rt/ue,je=ge.x-P/be,ve=ge.y+Jt/be,I=((je-ce)*P-(ve-Ke)*Jt)/(rt*P-yt*Jt);De=ce+rt*I-$.x,we=Ke+yt*I-$.y;const ye=De*De+we*we;if(ye<=2)return new ee(De,we);it=Math.sqrt(ye/2)}else{let ue=!1;rt>Number.EPSILON?Jt>Number.EPSILON&&(ue=!0):rt<-Number.EPSILON?Jt<-Number.EPSILON&&(ue=!0):Math.sign(yt)===Math.sign(P)&&(ue=!0),ue?(De=-yt,we=rt,it=Math.sqrt(E)):(De=rt,we=yt,it=Math.sqrt(E/2))}return new ee(De/it,we/it)}const Le=[];for(let $=0,he=U.length,ge=he-1,De=$+1;$<he;$++,ge++,De++)ge===he&&(ge=0),De===he&&(De=0),Le[$]=_e(U[$],U[ge],U[De]);const Q=[];let te,Re=Le.concat();for(let $=0,he=z.length;$<he;$++){const ge=z[$];te=[];for(let De=0,we=ge.length,it=we-1,rt=De+1;De<we;De++,it++,rt++)it===we&&(it=0),rt===we&&(rt=0),te[De]=_e(ge[De],ge[it],ge[rt]);Q.push(te),Re=Re.concat(te)}for(let $=0;$<x;$++){const he=$/x,ge=d*Math.cos(he*Math.PI/2),De=m*Math.sin(he*Math.PI/2)+y;for(let we=0,it=U.length;we<it;we++){const rt=q(U[we],Le[we],De);at(rt.x,rt.y,-ge)}for(let we=0,it=z.length;we<it;we++){const rt=z[we];te=Q[we];for(let yt=0,Jt=rt.length;yt<Jt;yt++){const P=q(rt[yt],te[yt],De);at(P.x,P.y,-ge)}}}const Ae=m+y;for(let $=0;$<G;$++){const he=f?q(V[$],Re[$],Ae):V[$];v?(D.copy(M.normals[0]).multiplyScalar(he.x),R.copy(M.binormals[0]).multiplyScalar(he.y),N.copy(_[0]).add(D).add(R),at(N.x,N.y,N.z)):at(he.x,he.y,0)}for(let $=1;$<=u;$++)for(let he=0;he<G;he++){const ge=f?q(V[he],Re[he],Ae):V[he];v?(D.copy(M.normals[$]).multiplyScalar(ge.x),R.copy(M.binormals[$]).multiplyScalar(ge.y),N.copy(_[$]).add(D).add(R),at(N.x,N.y,N.z)):at(ge.x,ge.y,h/u*$)}for(let $=x-1;$>=0;$--){const he=$/x,ge=d*Math.cos(he*Math.PI/2),De=m*Math.sin(he*Math.PI/2)+y;for(let we=0,it=U.length;we<it;we++){const rt=q(U[we],Le[we],De);at(rt.x,rt.y,h+ge)}for(let we=0,it=z.length;we<it;we++){const rt=z[we];te=Q[we];for(let yt=0,Jt=rt.length;yt<Jt;yt++){const P=q(rt[yt],te[yt],De);v?at(P.x,P.y+_[u-1].y,_[u-1].x+ge):at(P.x,P.y,h+ge)}}}ze(),St();function ze(){const $=i.length/3;if(f){let he=0,ge=G*he;for(let De=0;De<X;De++){const we=C[De];Ze(we[2]+ge,we[1]+ge,we[0]+ge)}he=u+x*2,ge=G*he;for(let De=0;De<X;De++){const we=C[De];Ze(we[0]+ge,we[1]+ge,we[2]+ge)}}else{for(let he=0;he<X;he++){const ge=C[he];Ze(ge[2],ge[1],ge[0])}for(let he=0;he<X;he++){const ge=C[he];Ze(ge[0]+G*u,ge[1]+G*u,ge[2]+G*u)}}n.addGroup($,i.length/3-$,0)}function St(){const $=i.length/3;let he=0;se(U,he),he+=U.length;for(let ge=0,De=z.length;ge<De;ge++){const we=z[ge];se(we,he),he+=we.length}n.addGroup($,i.length/3-$,1)}function se($,he){let ge=$.length;for(;--ge>=0;){const De=ge;let we=ge-1;we<0&&(we=$.length-1);for(let it=0,rt=u+x*2;it<rt;it++){const yt=G*it,Jt=G*(it+1),P=he+De+yt,E=he+we+yt,re=he+we+Jt,ue=he+De+Jt;Ue(P,E,re,ue)}}}function at($,he,ge){l.push($),l.push(he),l.push(ge)}function Ze($,he,ge){We($),We(he),We(ge);const De=i.length/3,we=p.generateTopUV(n,i,De-3,De-2,De-1);Ct(we[0]),Ct(we[1]),Ct(we[2])}function Ue($,he,ge,De){We($),We(he),We(De),We(he),We(ge),We(De);const we=i.length/3,it=p.generateSideWallUV(n,i,we-6,we-3,we-2,we-1);Ct(it[0]),Ct(it[1]),Ct(it[3]),Ct(it[1]),Ct(it[2]),Ct(it[3])}function We($){i.push(l[$*3+0]),i.push(l[$*3+1]),i.push(l[$*3+2])}function Ct($){r.push($.x),r.push($.y)}}}toJSON(){const e=super.toJSON(),t=this.parameters.shapes,n=this.parameters.options;return hv(t,n,e)}static fromJSON(e,t){const n=[];for(let r=0,o=e.shapes.length;r<o;r++){const a=t[e.shapes[r]];n.push(a)}const i=e.options.extrudePath;return i!==void 0&&(e.options.extrudePath=new mc[i.type]().fromJSON(i)),new Ri(n,e.options)}}const uv={generateTopUV:function(s,e,t,n,i){const r=e[t*3],o=e[t*3+1],a=e[n*3],l=e[n*3+1],c=e[i*3],u=e[i*3+1];return[new ee(r,o),new ee(a,l),new ee(c,u)]},generateSideWallUV:function(s,e,t,n,i,r){const o=e[t*3],a=e[t*3+1],l=e[t*3+2],c=e[n*3],u=e[n*3+1],h=e[n*3+2],f=e[i*3],d=e[i*3+1],m=e[i*3+2],y=e[r*3],x=e[r*3+1],g=e[r*3+2];return Math.abs(a-u)<Math.abs(o-c)?[new ee(o,1-l),new ee(c,1-h),new ee(f,1-m),new ee(y,1-g)]:[new ee(a,1-l),new ee(u,1-h),new ee(d,1-m),new ee(x,1-g)]}};function hv(s,e,t){if(t.shapes=[],Array.isArray(s))for(let n=0,i=s.length;n<i;n++){const r=s[n];t.shapes.push(r.uuid)}else t.shapes.push(s.uuid);return e.extrudePath!==void 0&&(t.options.extrudePath=e.extrudePath.toJSON()),t}class Us extends Ai{constructor(e=1,t=0){const n=(1+Math.sqrt(5))/2,i=[-1,n,0,1,n,0,-1,-n,0,1,-n,0,0,-1,n,0,1,n,0,-1,-n,0,1,-n,n,0,-1,n,0,1,-n,0,-1,-n,0,1],r=[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1];super(i,r,e,t),this.type="IcosahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new Us(e.radius,e.detail)}}class Gs extends Je{constructor(e=[new ee(0,.5),new ee(.5,0),new ee(0,-.5)],t=12,n=0,i=Math.PI*2){super(),this.type="LatheGeometry",this.parameters={points:e,segments:t,phiStart:n,phiLength:i},t=Math.floor(t),i=An(i,0,Math.PI*2);const r=[],o=[],a=[],l=[],c=[],u=1/t,h=new b,f=new ee,d=new b,m=new b,y=new b;let x=0,g=0;for(let p=0;p<=e.length-1;p++)switch(p){case 0:x=e[p+1].x-e[p].x,g=e[p+1].y-e[p].y,d.x=g*1,d.y=-x,d.z=g*0,y.copy(d),d.normalize(),l.push(d.x,d.y,d.z);break;case e.length-1:l.push(y.x,y.y,y.z);break;default:x=e[p+1].x-e[p].x,g=e[p+1].y-e[p].y,d.x=g*1,d.y=-x,d.z=g*0,m.copy(d),d.x+=y.x,d.y+=y.y,d.z+=y.z,d.normalize(),l.push(d.x,d.y,d.z),y.copy(m)}for(let p=0;p<=t;p++){const _=n+p*u*i,v=Math.sin(_),M=Math.cos(_);for(let R=0;R<=e.length-1;R++){h.x=e[R].x*v,h.y=e[R].y,h.z=e[R].x*M,o.push(h.x,h.y,h.z),f.x=p/t,f.y=R/(e.length-1),a.push(f.x,f.y);const D=l[3*R+0]*v,N=l[3*R+1],j=l[3*R+0]*M;c.push(D,N,j)}}for(let p=0;p<t;p++)for(let _=0;_<e.length-1;_++){const v=_+p*e.length,M=v,R=v+e.length,D=v+e.length+1,N=v+1;r.push(M,R,N),r.push(R,D,N)}this.setIndex(r),this.setAttribute("position",new Fe(o,3)),this.setAttribute("uv",new Fe(a,2)),this.setAttribute("normal",new Fe(c,3))}static fromJSON(e){return new Gs(e.points,e.segments,e.phiStart,e.phiLength)}}class kr extends Ai{constructor(e=1,t=0){const n=[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],i=[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2];super(n,i,e,t),this.type="OctahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new kr(e.radius,e.detail)}}class Hs extends Je{constructor(e=.5,t=1,n=8,i=1,r=0,o=Math.PI*2){super(),this.type="RingGeometry",this.parameters={innerRadius:e,outerRadius:t,thetaSegments:n,phiSegments:i,thetaStart:r,thetaLength:o},n=Math.max(3,n),i=Math.max(1,i);const a=[],l=[],c=[],u=[];let h=e;const f=(t-e)/i,d=new b,m=new ee;for(let y=0;y<=i;y++){for(let x=0;x<=n;x++){const g=r+x/n*o;d.x=h*Math.cos(g),d.y=h*Math.sin(g),l.push(d.x,d.y,d.z),c.push(0,0,1),m.x=(d.x/t+1)/2,m.y=(d.y/t+1)/2,u.push(m.x,m.y)}h+=f}for(let y=0;y<i;y++){const x=y*(n+1);for(let g=0;g<n;g++){const p=g+x,_=p,v=p+n+1,M=p+n+2,R=p+1;a.push(_,v,R),a.push(v,M,R)}}this.setIndex(a),this.setAttribute("position",new Fe(l,3)),this.setAttribute("normal",new Fe(c,3)),this.setAttribute("uv",new Fe(u,2))}static fromJSON(e){return new Hs(e.innerRadius,e.outerRadius,e.thetaSegments,e.phiSegments,e.thetaStart,e.thetaLength)}}class Vr extends Je{constructor(e=new Ci([new ee(0,.5),new ee(-.5,-.5),new ee(.5,-.5)]),t=12){super(),this.type="ShapeGeometry",this.parameters={shapes:e,curveSegments:t};const n=[],i=[],r=[],o=[];let a=0,l=0;if(Array.isArray(e)===!1)c(e);else for(let u=0;u<e.length;u++)c(e[u]),this.addGroup(a,l,u),a+=l,l=0;this.setIndex(n),this.setAttribute("position",new Fe(i,3)),this.setAttribute("normal",new Fe(r,3)),this.setAttribute("uv",new Fe(o,2));function c(u){const h=i.length/3,f=u.extractPoints(t);let d=f.shape;const m=f.holes;Li.isClockWise(d)===!1&&(d=d.reverse());for(let x=0,g=m.length;x<g;x++){const p=m[x];Li.isClockWise(p)===!0&&(m[x]=p.reverse())}const y=Li.triangulateShape(d,m);for(let x=0,g=m.length;x<g;x++){const p=m[x];d=d.concat(p)}for(let x=0,g=d.length;x<g;x++){const p=d[x];i.push(p.x,p.y,0),r.push(0,0,1),o.push(p.x,p.y)}for(let x=0,g=y.length;x<g;x++){const p=y[x],_=p[0]+h,v=p[1]+h,M=p[2]+h;n.push(_,v,M),l+=3}}}toJSON(){const e=super.toJSON(),t=this.parameters.shapes;return fv(t,e)}static fromJSON(e,t){const n=[];for(let i=0,r=e.shapes.length;i<r;i++){const o=t[e.shapes[i]];n.push(o)}return new Vr(n,e.curveSegments)}}function fv(s,e){if(e.shapes=[],Array.isArray(s))for(let t=0,n=s.length;t<n;t++){const i=s[t];e.shapes.push(i.uuid)}else e.shapes.push(s.uuid);return e}class Wr extends Je{constructor(e=1,t=32,n=16,i=0,r=Math.PI*2,o=0,a=Math.PI){super(),this.type="SphereGeometry",this.parameters={radius:e,widthSegments:t,heightSegments:n,phiStart:i,phiLength:r,thetaStart:o,thetaLength:a},t=Math.max(3,Math.floor(t)),n=Math.max(2,Math.floor(n));const l=Math.min(o+a,Math.PI);let c=0;const u=[],h=new b,f=new b,d=[],m=[],y=[],x=[];for(let g=0;g<=n;g++){const p=[],_=g/n;let v=0;g==0&&o==0?v=.5/t:g==n&&l==Math.PI&&(v=-.5/t);for(let M=0;M<=t;M++){const R=M/t;h.x=-e*Math.cos(i+R*r)*Math.sin(o+_*a),h.y=e*Math.cos(o+_*a),h.z=e*Math.sin(i+R*r)*Math.sin(o+_*a),m.push(h.x,h.y,h.z),f.copy(h).normalize(),y.push(f.x,f.y,f.z),x.push(R+v,1-_),p.push(c++)}u.push(p)}for(let g=0;g<n;g++)for(let p=0;p<t;p++){const _=u[g][p+1],v=u[g][p],M=u[g+1][p],R=u[g+1][p+1];(g!==0||o>0)&&d.push(_,v,R),(g!==n-1||l<Math.PI)&&d.push(v,M,R)}this.setIndex(d),this.setAttribute("position",new Fe(m,3)),this.setAttribute("normal",new Fe(y,3)),this.setAttribute("uv",new Fe(x,2))}static fromJSON(e){return new Wr(e.radius,e.widthSegments,e.heightSegments,e.phiStart,e.phiLength,e.thetaStart,e.thetaLength)}}class ks extends Ai{constructor(e=1,t=0){const n=[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],i=[2,1,0,0,3,2,1,3,0,2,3,1];super(n,i,e,t),this.type="TetrahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new ks(e.radius,e.detail)}}class Vs extends Je{constructor(e=1,t=.4,n=8,i=6,r=Math.PI*2){super(),this.type="TorusGeometry",this.parameters={radius:e,tube:t,radialSegments:n,tubularSegments:i,arc:r},n=Math.floor(n),i=Math.floor(i);const o=[],a=[],l=[],c=[],u=new b,h=new b,f=new b;for(let d=0;d<=n;d++)for(let m=0;m<=i;m++){const y=m/i*r,x=d/n*Math.PI*2;h.x=(e+t*Math.cos(x))*Math.cos(y),h.y=(e+t*Math.cos(x))*Math.sin(y),h.z=t*Math.sin(x),a.push(h.x,h.y,h.z),u.x=e*Math.cos(y),u.y=e*Math.sin(y),f.subVectors(h,u).normalize(),l.push(f.x,f.y,f.z),c.push(m/i),c.push(d/n)}for(let d=1;d<=n;d++)for(let m=1;m<=i;m++){const y=(i+1)*d+m-1,x=(i+1)*(d-1)+m-1,g=(i+1)*(d-1)+m,p=(i+1)*d+m;o.push(y,x,p),o.push(x,g,p)}this.setIndex(o),this.setAttribute("position",new Fe(a,3)),this.setAttribute("normal",new Fe(l,3)),this.setAttribute("uv",new Fe(c,2))}static fromJSON(e){return new Vs(e.radius,e.tube,e.radialSegments,e.tubularSegments,e.arc)}}class Ws extends Je{constructor(e=1,t=.4,n=64,i=8,r=2,o=3){super(),this.type="TorusKnotGeometry",this.parameters={radius:e,tube:t,tubularSegments:n,radialSegments:i,p:r,q:o},n=Math.floor(n),i=Math.floor(i);const a=[],l=[],c=[],u=[],h=new b,f=new b,d=new b,m=new b,y=new b,x=new b,g=new b;for(let _=0;_<=n;++_){const v=_/n*r*Math.PI*2;p(v,r,o,e,d),p(v+.01,r,o,e,m),x.subVectors(m,d),g.addVectors(m,d),y.crossVectors(x,g),g.crossVectors(y,x),y.normalize(),g.normalize();for(let M=0;M<=i;++M){const R=M/i*Math.PI*2,D=-t*Math.cos(R),N=t*Math.sin(R);h.x=d.x+(D*g.x+N*y.x),h.y=d.y+(D*g.y+N*y.y),h.z=d.z+(D*g.z+N*y.z),l.push(h.x,h.y,h.z),f.subVectors(h,d).normalize(),c.push(f.x,f.y,f.z),u.push(_/n),u.push(M/i)}}for(let _=1;_<=n;_++)for(let v=1;v<=i;v++){const M=(i+1)*(_-1)+(v-1),R=(i+1)*_+(v-1),D=(i+1)*_+v,N=(i+1)*(_-1)+v;a.push(M,R,N),a.push(R,D,N)}this.setIndex(a),this.setAttribute("position",new Fe(l,3)),this.setAttribute("normal",new Fe(c,3)),this.setAttribute("uv",new Fe(u,2));function p(_,v,M,R,D){const N=Math.cos(_),j=Math.sin(_),V=M/v*_,z=Math.cos(V);D.x=R*(2+z)*.5*N,D.y=R*(2+z)*j*.5,D.z=R*Math.sin(V)*.5}}static fromJSON(e){return new Ws(e.radius,e.tube,e.tubularSegments,e.radialSegments,e.p,e.q)}}class qs extends Je{constructor(e=new Qa(new b(-1,-1,0),new b(-1,1,0),new b(1,1,0)),t=64,n=1,i=8,r=!1){super(),this.type="TubeGeometry",this.parameters={path:e,tubularSegments:t,radius:n,radialSegments:i,closed:r};const o=e.computeFrenetFrames(t,r);this.tangents=o.tangents,this.normals=o.normals,this.binormals=o.binormals;const a=new b,l=new b,c=new ee;let u=new b;const h=[],f=[],d=[],m=[];y(),this.setIndex(m),this.setAttribute("position",new Fe(h,3)),this.setAttribute("normal",new Fe(f,3)),this.setAttribute("uv",new Fe(d,2));function y(){for(let _=0;_<t;_++)x(_);x(r===!1?t:0),p(),g()}function x(_){u=e.getPointAt(_/t,u);const v=o.normals[_],M=o.binormals[_];for(let R=0;R<=i;R++){const D=R/i*Math.PI*2,N=Math.sin(D),j=-Math.cos(D);l.x=j*v.x+N*M.x,l.y=j*v.y+N*M.y,l.z=j*v.z+N*M.z,l.normalize(),f.push(l.x,l.y,l.z),a.x=u.x+n*l.x,a.y=u.y+n*l.y,a.z=u.z+n*l.z,h.push(a.x,a.y,a.z)}}function g(){for(let _=1;_<=t;_++)for(let v=1;v<=i;v++){const M=(i+1)*(_-1)+(v-1),R=(i+1)*_+(v-1),D=(i+1)*_+v,N=(i+1)*(_-1)+v;m.push(M,R,N),m.push(R,D,N)}}function p(){for(let _=0;_<=t;_++)for(let v=0;v<=i;v++)c.x=_/t,c.y=v/i,d.push(c.x,c.y)}}toJSON(){const e=super.toJSON();return e.path=this.parameters.path.toJSON(),e}static fromJSON(e){return new qs(new mc[e.path.type]().fromJSON(e.path),e.tubularSegments,e.radius,e.radialSegments,e.closed)}}class vc extends Je{constructor(e=null){if(super(),this.type="WireframeGeometry",this.parameters={geometry:e},e!==null){const t=[],n=new Set,i=new b,r=new b;if(e.index!==null){const o=e.attributes.position,a=e.index;let l=e.groups;l.length===0&&(l=[{start:0,count:a.count,materialIndex:0}]);for(let c=0,u=l.length;c<u;++c){const h=l[c],f=h.start,d=h.count;for(let m=f,y=f+d;m<y;m+=3)for(let x=0;x<3;x++){const g=a.getX(m+x),p=a.getX(m+(x+1)%3);i.fromBufferAttribute(o,g),r.fromBufferAttribute(o,p),Yh(i,r,n)===!0&&(t.push(i.x,i.y,i.z),t.push(r.x,r.y,r.z))}}}else{const o=e.attributes.position;for(let a=0,l=o.count/3;a<l;a++)for(let c=0;c<3;c++){const u=3*a+c,h=3*a+(c+1)%3;i.fromBufferAttribute(o,u),r.fromBufferAttribute(o,h),Yh(i,r,n)===!0&&(t.push(i.x,i.y,i.z),t.push(r.x,r.y,r.z))}}this.setAttribute("position",new Fe(t,3))}}}function Yh(s,e,t){const n=`${s.x},${s.y},${s.z}-${e.x},${e.y},${e.z}`,i=`${e.x},${e.y},${e.z}-${s.x},${s.y},${s.z}`;return t.has(n)===!0||t.has(i)===!0?!1:(t.add(n,i),!0)}var Jh=Object.freeze({__proto__:null,BoxGeometry:qi,BoxBufferGeometry:qi,CircleGeometry:Bs,CircleBufferGeometry:Bs,ConeGeometry:zs,ConeBufferGeometry:zs,CylinderGeometry:mr,CylinderBufferGeometry:mr,DodecahedronGeometry:Ns,DodecahedronBufferGeometry:Ns,EdgesGeometry:ac,ExtrudeGeometry:Ri,ExtrudeBufferGeometry:Ri,IcosahedronGeometry:Us,IcosahedronBufferGeometry:Us,LatheGeometry:Gs,LatheBufferGeometry:Gs,OctahedronGeometry:kr,OctahedronBufferGeometry:kr,PlaneGeometry:Fr,PlaneBufferGeometry:Fr,PolyhedronGeometry:Ai,PolyhedronBufferGeometry:Ai,RingGeometry:Hs,RingBufferGeometry:Hs,ShapeGeometry:Vr,ShapeBufferGeometry:Vr,SphereGeometry:Wr,SphereBufferGeometry:Wr,TetrahedronGeometry:ks,TetrahedronBufferGeometry:ks,TorusGeometry:Vs,TorusBufferGeometry:Vs,TorusKnotGeometry:Ws,TorusKnotBufferGeometry:Ws,TubeGeometry:qs,TubeBufferGeometry:qs,WireframeGeometry:vc});class xc extends bn{constructor(e){super(),this.type="ShadowMaterial",this.color=new Me(0),this.transparent=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this}}xc.prototype.isShadowMaterial=!0;class il extends bn{constructor(e){super(),this.defines={STANDARD:""},this.type="MeshStandardMaterial",this.color=new Me(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Me(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Cr,this.normalScale=new ee(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.defines={STANDARD:""},this.color.copy(e.color),this.roughness=e.roughness,this.metalness=e.metalness,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.roughnessMap=e.roughnessMap,this.metalnessMap=e.metalnessMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapIntensity=e.envMapIntensity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this}}il.prototype.isMeshStandardMaterial=!0;class _c extends il{constructor(e){super(),this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new ee(1,1),this.clearcoatNormalMap=null,this.ior=1.5,Object.defineProperty(this,"reflectivity",{get:function(){return An(2.5*(this.ior-1)/(this.ior+1),0,1)},set:function(t){this.ior=(1+.4*t)/(1-.4*t)}}),this.sheenColor=new Me(0),this.sheenColorMap=null,this.sheenRoughness=1,this.sheenRoughnessMap=null,this.transmissionMap=null,this.thickness=0,this.thicknessMap=null,this.attenuationDistance=0,this.attenuationColor=new Me(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularColor=new Me(1,1,1),this.specularColorMap=null,this._sheen=0,this._clearcoat=0,this._transmission=0,this.setValues(e)}get sheen(){return this._sheen}set sheen(e){this._sheen>0!=e>0&&this.version++,this._sheen=e}get clearcoat(){return this._clearcoat}set clearcoat(e){this._clearcoat>0!=e>0&&this.version++,this._clearcoat=e}get transmission(){return this._transmission}set transmission(e){this._transmission>0!=e>0&&this.version++,this._transmission=e}copy(e){return super.copy(e),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=e.clearcoat,this.clearcoatMap=e.clearcoatMap,this.clearcoatRoughness=e.clearcoatRoughness,this.clearcoatRoughnessMap=e.clearcoatRoughnessMap,this.clearcoatNormalMap=e.clearcoatNormalMap,this.clearcoatNormalScale.copy(e.clearcoatNormalScale),this.ior=e.ior,this.sheen=e.sheen,this.sheenColor.copy(e.sheenColor),this.sheenColorMap=e.sheenColorMap,this.sheenRoughness=e.sheenRoughness,this.sheenRoughnessMap=e.sheenRoughnessMap,this.transmission=e.transmission,this.transmissionMap=e.transmissionMap,this.thickness=e.thickness,this.thicknessMap=e.thicknessMap,this.attenuationDistance=e.attenuationDistance,this.attenuationColor.copy(e.attenuationColor),this.specularIntensity=e.specularIntensity,this.specularIntensityMap=e.specularIntensityMap,this.specularColor.copy(e.specularColor),this.specularColorMap=e.specularColorMap,this}}_c.prototype.isMeshPhysicalMaterial=!0;class bc extends bn{constructor(e){super(),this.type="MeshPhongMaterial",this.color=new Me(16777215),this.specular=new Me(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Me(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Cr,this.normalScale=new ee(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=Ln,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.specular.copy(e.specular),this.shininess=e.shininess,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this}}bc.prototype.isMeshPhongMaterial=!0;class Mc extends bn{constructor(e){super(),this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new Me(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Me(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Cr,this.normalScale=new ee(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.gradientMap=e.gradientMap,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this}}Mc.prototype.isMeshToonMaterial=!0;class wc extends bn{constructor(e){super(),this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Cr,this.normalScale=new ee(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.flatShading=e.flatShading,this}}wc.prototype.isMeshNormalMaterial=!0;class Sc extends bn{constructor(e){super(),this.type="MeshLambertMaterial",this.color=new Me(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Me(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=Ln,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this}}Sc.prototype.isMeshLambertMaterial=!0;class Tc extends bn{constructor(e){super(),this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new Me(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Cr,this.normalScale=new ee(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.defines={MATCAP:""},this.color.copy(e.color),this.matcap=e.matcap,this.map=e.map,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.flatShading=e.flatShading,this}}Tc.prototype.isMeshMatcapMaterial=!0;class Ec extends Sn{constructor(e){super(),this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(e)}copy(e){return super.copy(e),this.scale=e.scale,this.dashSize=e.dashSize,this.gapSize=e.gapSize,this}}Ec.prototype.isLineDashedMaterial=!0;var dv=Object.freeze({__proto__:null,ShadowMaterial:xc,SpriteMaterial:Ia,RawShaderMaterial:Es,ShaderMaterial:Xi,PointsMaterial:Hr,MeshPhysicalMaterial:_c,MeshStandardMaterial:il,MeshPhongMaterial:bc,MeshToonMaterial:Mc,MeshNormalMaterial:wc,MeshLambertMaterial:Sc,MeshDepthMaterial:La,MeshDistanceMaterial:Ra,MeshBasicMaterial:Wi,MeshMatcapMaterial:Tc,LineDashedMaterial:Ec,LineBasicMaterial:Sn,Material:bn});const Yt={arraySlice:function(s,e,t){return Yt.isTypedArray(s)?new s.constructor(s.subarray(e,t!==void 0?t:s.length)):s.slice(e,t)},convertArray:function(s,e,t){return!s||!t&&s.constructor===e?s:typeof e.BYTES_PER_ELEMENT=="number"?new e(s):Array.prototype.slice.call(s)},isTypedArray:function(s){return ArrayBuffer.isView(s)&&!(s instanceof DataView)},getKeyframeOrder:function(s){function e(i,r){return s[i]-s[r]}const t=s.length,n=new Array(t);for(let i=0;i!==t;++i)n[i]=i;return n.sort(e),n},sortedArray:function(s,e,t){const n=s.length,i=new s.constructor(n);for(let r=0,o=0;o!==n;++r){const a=t[r]*e;for(let l=0;l!==e;++l)i[o++]=s[a+l]}return i},flattenJSON:function(s,e,t,n){let i=1,r=s[0];for(;r!==void 0&&r[n]===void 0;)r=s[i++];if(r===void 0)return;let o=r[n];if(o!==void 0)if(Array.isArray(o))do o=r[n],o!==void 0&&(e.push(r.time),t.push.apply(t,o)),r=s[i++];while(r!==void 0);else if(o.toArray!==void 0)do o=r[n],o!==void 0&&(e.push(r.time),o.toArray(t,t.length)),r=s[i++];while(r!==void 0);else do o=r[n],o!==void 0&&(e.push(r.time),t.push(o)),r=s[i++];while(r!==void 0)},subclip:function(s,e,t,n,i=30){const r=s.clone();r.name=e;const o=[];for(let l=0;l<r.tracks.length;++l){const c=r.tracks[l],u=c.getValueSize(),h=[],f=[];for(let d=0;d<c.times.length;++d){const m=c.times[d]*i;if(!(m<t||m>=n)){h.push(c.times[d]);for(let y=0;y<u;++y)f.push(c.values[d*u+y])}}h.length!==0&&(c.times=Yt.convertArray(h,c.times.constructor),c.values=Yt.convertArray(f,c.values.constructor),o.push(c))}r.tracks=o;let a=1/0;for(let l=0;l<r.tracks.length;++l)a>r.tracks[l].times[0]&&(a=r.tracks[l].times[0]);for(let l=0;l<r.tracks.length;++l)r.tracks[l].shift(-1*a);return r.resetDuration(),r},makeClipAdditive:function(s,e=0,t=s,n=30){n<=0&&(n=30);const i=t.tracks.length,r=e/n;for(let o=0;o<i;++o){const a=t.tracks[o],l=a.ValueTypeName;if(l==="bool"||l==="string")continue;const c=s.tracks.find(function(g){return g.name===a.name&&g.ValueTypeName===l});if(c===void 0)continue;let u=0;const h=a.getValueSize();a.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(u=h/3);let f=0;const d=c.getValueSize();c.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(f=d/3);const m=a.times.length-1;let y;if(r<=a.times[0]){const g=u,p=h-u;y=Yt.arraySlice(a.values,g,p)}else if(r>=a.times[m]){const g=m*h+u,p=g+h-u;y=Yt.arraySlice(a.values,g,p)}else{const g=a.createInterpolant(),p=u,_=h-u;g.evaluate(r),y=Yt.arraySlice(g.resultBuffer,p,_)}l==="quaternion"&&new Cn().fromArray(y).normalize().conjugate().toArray(y);const x=c.times.length;for(let g=0;g<x;++g){const p=g*d+f;if(l==="quaternion")Cn.multiplyQuaternionsFlat(c.values,p,y,0,c.values,p);else{const _=d-f*2;for(let v=0;v<_;++v)c.values[p+v]-=y[v]}}}return s.blendMode=xl,s}};class ji{constructor(e,t,n,i){this.parameterPositions=e,this._cachedIndex=0,this.resultBuffer=i!==void 0?i:new t.constructor(n),this.sampleValues=t,this.valueSize=n,this.settings=null,this.DefaultSettings_={}}evaluate(e){const t=this.parameterPositions;let n=this._cachedIndex,i=t[n],r=t[n-1];e:{t:{let o;n:{i:if(!(e<i)){for(let a=n+2;;){if(i===void 0){if(e<r)break i;return n=t.length,this._cachedIndex=n,this.afterEnd_(n-1,e,r)}if(n===a)break;if(r=i,i=t[++n],e<i)break t}o=t.length;break n}if(!(e>=r)){const a=t[1];e<a&&(n=2,r=a);for(let l=n-2;;){if(r===void 0)return this._cachedIndex=0,this.beforeStart_(0,e,i);if(n===l)break;if(i=r,r=t[--n-1],e>=r)break t}o=n,n=0;break n}break e}for(;n<o;){const a=n+o>>>1;e<t[a]?o=a:n=a+1}if(i=t[n],r=t[n-1],r===void 0)return this._cachedIndex=0,this.beforeStart_(0,e,i);if(i===void 0)return n=t.length,this._cachedIndex=n,this.afterEnd_(n-1,r,e)}this._cachedIndex=n,this.intervalChanged_(n,r,i)}return this.interpolate_(n,r,e,i)}getSettings_(){return this.settings||this.DefaultSettings_}copySampleValue_(e){const t=this.resultBuffer,n=this.sampleValues,i=this.valueSize,r=e*i;for(let o=0;o!==i;++o)t[o]=n[r+o];return t}interpolate_(){throw new Error("call to abstract method")}intervalChanged_(){}}ji.prototype.beforeStart_=ji.prototype.copySampleValue_,ji.prototype.afterEnd_=ji.prototype.copySampleValue_;class $h extends ji{constructor(e,t,n,i){super(e,t,n,i),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0,this.DefaultSettings_={endingStart:Tr,endingEnd:Tr}}intervalChanged_(e,t,n){const i=this.parameterPositions;let r=e-2,o=e+1,a=i[r],l=i[o];if(a===void 0)switch(this.getSettings_().endingStart){case Er:r=e,a=2*t-n;break;case io:r=i.length-2,a=t+i[r]-i[r+1];break;default:r=e,a=n}if(l===void 0)switch(this.getSettings_().endingEnd){case Er:o=e,l=2*n-t;break;case io:o=1,l=n+i[1]-i[0];break;default:o=e-1,l=t}const c=(n-t)*.5,u=this.valueSize;this._weightPrev=c/(t-a),this._weightNext=c/(l-n),this._offsetPrev=r*u,this._offsetNext=o*u}interpolate_(e,t,n,i){const r=this.resultBuffer,o=this.sampleValues,a=this.valueSize,l=e*a,c=l-a,u=this._offsetPrev,h=this._offsetNext,f=this._weightPrev,d=this._weightNext,m=(n-t)/(i-t),y=m*m,x=y*m,g=-f*x+2*f*y-f*m,p=(1+f)*x+(-1.5-2*f)*y+(-.5+f)*m+1,_=(-1-d)*x+(1.5+d)*y+.5*m,v=d*x-d*y;for(let M=0;M!==a;++M)r[M]=g*o[u+M]+p*o[c+M]+_*o[l+M]+v*o[h+M];return r}}class Ac extends ji{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e,t,n,i){const r=this.resultBuffer,o=this.sampleValues,a=this.valueSize,l=e*a,c=l-a,u=(n-t)/(i-t),h=1-u;for(let f=0;f!==a;++f)r[f]=o[c+f]*h+o[l+f]*u;return r}}class Qh extends ji{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e){return this.copySampleValue_(e-1)}}class gi{constructor(e,t,n,i){if(e===void 0)throw new Error("THREE.KeyframeTrack: track name is undefined");if(t===void 0||t.length===0)throw new Error("THREE.KeyframeTrack: no keyframes in track named "+e);this.name=e,this.times=Yt.convertArray(t,this.TimeBufferType),this.values=Yt.convertArray(n,this.ValueBufferType),this.setInterpolation(i||this.DefaultInterpolation)}static toJSON(e){const t=e.constructor;let n;if(t.toJSON!==this.toJSON)n=t.toJSON(e);else{n={name:e.name,times:Yt.convertArray(e.times,Array),values:Yt.convertArray(e.values,Array)};const i=e.getInterpolation();i!==e.DefaultInterpolation&&(n.interpolation=i)}return n.type=e.ValueTypeName,n}InterpolantFactoryMethodDiscrete(e){return new Qh(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodLinear(e){return new Ac(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodSmooth(e){return new $h(this.times,this.values,this.getValueSize(),e)}setInterpolation(e){let t;switch(e){case to:t=this.InterpolantFactoryMethodDiscrete;break;case no:t=this.InterpolantFactoryMethodLinear;break;case Yo:t=this.InterpolantFactoryMethodSmooth;break}if(t===void 0){const n="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(this.createInterpolant===void 0)if(e!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);else throw new Error(n);return console.warn("THREE.KeyframeTrack:",n),this}return this.createInterpolant=t,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return to;case this.InterpolantFactoryMethodLinear:return no;case this.InterpolantFactoryMethodSmooth:return Yo}}getValueSize(){return this.values.length/this.times.length}shift(e){if(e!==0){const t=this.times;for(let n=0,i=t.length;n!==i;++n)t[n]+=e}return this}scale(e){if(e!==1){const t=this.times;for(let n=0,i=t.length;n!==i;++n)t[n]*=e}return this}trim(e,t){const n=this.times,i=n.length;let r=0,o=i-1;for(;r!==i&&n[r]<e;)++r;for(;o!==-1&&n[o]>t;)--o;if(++o,r!==0||o!==i){r>=o&&(o=Math.max(o,1),r=o-1);const a=this.getValueSize();this.times=Yt.arraySlice(n,r,o),this.values=Yt.arraySlice(this.values,r*a,o*a)}return this}validate(){let e=!0;const t=this.getValueSize();t-Math.floor(t)!==0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),e=!1);const n=this.times,i=this.values,r=n.length;r===0&&(console.error("THREE.KeyframeTrack: Track is empty.",this),e=!1);let o=null;for(let a=0;a!==r;a++){const l=n[a];if(typeof l=="number"&&isNaN(l)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,a,l),e=!1;break}if(o!==null&&o>l){console.error("THREE.KeyframeTrack: Out of order keys.",this,a,l,o),e=!1;break}o=l}if(i!==void 0&&Yt.isTypedArray(i))for(let a=0,l=i.length;a!==l;++a){const c=i[a];if(isNaN(c)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,a,c),e=!1;break}}return e}optimize(){const e=Yt.arraySlice(this.times),t=Yt.arraySlice(this.values),n=this.getValueSize(),i=this.getInterpolation()===Yo,r=e.length-1;let o=1;for(let a=1;a<r;++a){let l=!1;const c=e[a],u=e[a+1];if(c!==u&&(a!==1||c!==e[0]))if(i)l=!0;else{const h=a*n,f=h-n,d=h+n;for(let m=0;m!==n;++m){const y=t[h+m];if(y!==t[f+m]||y!==t[d+m]){l=!0;break}}}if(l){if(a!==o){e[o]=e[a];const h=a*n,f=o*n;for(let d=0;d!==n;++d)t[f+d]=t[h+d]}++o}}if(r>0){e[o]=e[r];for(let a=r*n,l=o*n,c=0;c!==n;++c)t[l+c]=t[a+c];++o}return o!==e.length?(this.times=Yt.arraySlice(e,0,o),this.values=Yt.arraySlice(t,0,o*n)):(this.times=e,this.values=t),this}clone(){const e=Yt.arraySlice(this.times,0),t=Yt.arraySlice(this.values,0),n=this.constructor,i=new n(this.name,e,t);return i.createInterpolant=this.createInterpolant,i}}gi.prototype.TimeBufferType=Float32Array,gi.prototype.ValueBufferType=Float32Array,gi.prototype.DefaultInterpolation=no;class qr extends gi{}qr.prototype.ValueTypeName="bool",qr.prototype.ValueBufferType=Array,qr.prototype.DefaultInterpolation=to,qr.prototype.InterpolantFactoryMethodLinear=void 0,qr.prototype.InterpolantFactoryMethodSmooth=void 0;class Cc extends gi{}Cc.prototype.ValueTypeName="color";class Po extends gi{}Po.prototype.ValueTypeName="number";class Kh extends ji{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e,t,n,i){const r=this.resultBuffer,o=this.sampleValues,a=this.valueSize,l=(n-t)/(i-t);let c=e*a;for(let u=c+a;c!==u;c+=4)Cn.slerpFlat(r,0,o,c-a,o,c,l);return r}}class Xs extends gi{InterpolantFactoryMethodLinear(e){return new Kh(this.times,this.values,this.getValueSize(),e)}}Xs.prototype.ValueTypeName="quaternion",Xs.prototype.DefaultInterpolation=no,Xs.prototype.InterpolantFactoryMethodSmooth=void 0;class Xr extends gi{}Xr.prototype.ValueTypeName="string",Xr.prototype.ValueBufferType=Array,Xr.prototype.DefaultInterpolation=to,Xr.prototype.InterpolantFactoryMethodLinear=void 0,Xr.prototype.InterpolantFactoryMethodSmooth=void 0;class Do extends gi{}Do.prototype.ValueTypeName="vector";class Io{constructor(e,t=-1,n,i=Jo){this.name=e,this.tracks=n,this.duration=t,this.blendMode=i,this.uuid=jn(),this.duration<0&&this.resetDuration()}static parse(e){const t=[],n=e.tracks,i=1/(e.fps||1);for(let o=0,a=n.length;o!==a;++o)t.push(mv(n[o]).scale(i));const r=new this(e.name,e.duration,t,e.blendMode);return r.uuid=e.uuid,r}static toJSON(e){const t=[],n=e.tracks,i={name:e.name,duration:e.duration,tracks:t,uuid:e.uuid,blendMode:e.blendMode};for(let r=0,o=n.length;r!==o;++r)t.push(gi.toJSON(n[r]));return i}static CreateFromMorphTargetSequence(e,t,n,i){const r=t.length,o=[];for(let a=0;a<r;a++){let l=[],c=[];l.push((a+r-1)%r,a,(a+1)%r),c.push(0,1,0);const u=Yt.getKeyframeOrder(l);l=Yt.sortedArray(l,1,u),c=Yt.sortedArray(c,1,u),!i&&l[0]===0&&(l.push(r),c.push(c[0])),o.push(new Po(".morphTargetInfluences["+t[a].name+"]",l,c).scale(1/n))}return new this(e,-1,o)}static findByName(e,t){let n=e;if(!Array.isArray(e)){const i=e;n=i.geometry&&i.geometry.animations||i.animations}for(let i=0;i<n.length;i++)if(n[i].name===t)return n[i];return null}static CreateClipsFromMorphTargetSequences(e,t,n){const i={},r=/^([\w-]*?)([\d]+)$/;for(let a=0,l=e.length;a<l;a++){const c=e[a],u=c.name.match(r);if(u&&u.length>1){const h=u[1];let f=i[h];f||(i[h]=f=[]),f.push(c)}}const o=[];for(const a in i)o.push(this.CreateFromMorphTargetSequence(a,i[a],t,n));return o}static parseAnimation(e,t){if(!e)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const n=function(h,f,d,m,y){if(d.length!==0){const x=[],g=[];Yt.flattenJSON(d,x,g,m),x.length!==0&&y.push(new h(f,x,g))}},i=[],r=e.name||"default",o=e.fps||30,a=e.blendMode;let l=e.length||-1;const c=e.hierarchy||[];for(let h=0;h<c.length;h++){const f=c[h].keys;if(!(!f||f.length===0))if(f[0].morphTargets){const d={};let m;for(m=0;m<f.length;m++)if(f[m].morphTargets)for(let y=0;y<f[m].morphTargets.length;y++)d[f[m].morphTargets[y]]=-1;for(const y in d){const x=[],g=[];for(let p=0;p!==f[m].morphTargets.length;++p){const _=f[m];x.push(_.time),g.push(_.morphTarget===y?1:0)}i.push(new Po(".morphTargetInfluence["+y+"]",x,g))}l=d.length*(o||1)}else{const d=".bones["+t[h].name+"]";n(Do,d+".position",f,"pos",i),n(Xs,d+".quaternion",f,"rot",i),n(Do,d+".scale",f,"scl",i)}}return i.length===0?null:new this(r,l,i,a)}resetDuration(){const e=this.tracks;let t=0;for(let n=0,i=e.length;n!==i;++n){const r=this.tracks[n];t=Math.max(t,r.times[r.times.length-1])}return this.duration=t,this}trim(){for(let e=0;e<this.tracks.length;e++)this.tracks[e].trim(0,this.duration);return this}validate(){let e=!0;for(let t=0;t<this.tracks.length;t++)e=e&&this.tracks[t].validate();return e}optimize(){for(let e=0;e<this.tracks.length;e++)this.tracks[e].optimize();return this}clone(){const e=[];for(let t=0;t<this.tracks.length;t++)e.push(this.tracks[t].clone());return new this.constructor(this.name,this.duration,e,this.blendMode)}toJSON(){return this.constructor.toJSON(this)}}function pv(s){switch(s.toLowerCase()){case"scalar":case"double":case"float":case"number":case"integer":return Po;case"vector":case"vector2":case"vector3":case"vector4":return Do;case"color":return Cc;case"quaternion":return Xs;case"bool":case"boolean":return qr;case"string":return Xr}throw new Error("THREE.KeyframeTrack: Unsupported typeName: "+s)}function mv(s){if(s.type===void 0)throw new Error("THREE.KeyframeTrack: track type undefined, can not parse");const e=pv(s.type);if(s.times===void 0){const t=[],n=[];Yt.flattenJSON(s.keys,t,n,"value"),s.times=t,s.values=n}return e.parse!==void 0?e.parse(s):new e(s.name,s.times,s.values,s.interpolation)}const Zr={enabled:!1,files:{},add:function(s,e){this.enabled!==!1&&(this.files[s]=e)},get:function(s){if(this.enabled!==!1)return this.files[s]},remove:function(s){delete this.files[s]},clear:function(){this.files={}}};class Lc{constructor(e,t,n){const i=this;let r=!1,o=0,a=0,l;const c=[];this.onStart=void 0,this.onLoad=e,this.onProgress=t,this.onError=n,this.itemStart=function(u){a++,r===!1&&i.onStart!==void 0&&i.onStart(u,o,a),r=!0},this.itemEnd=function(u){o++,i.onProgress!==void 0&&i.onProgress(u,o,a),o===a&&(r=!1,i.onLoad!==void 0&&i.onLoad())},this.itemError=function(u){i.onError!==void 0&&i.onError(u)},this.resolveURL=function(u){return l?l(u):u},this.setURLModifier=function(u){return l=u,this},this.addHandler=function(u,h){return c.push(u,h),this},this.removeHandler=function(u){const h=c.indexOf(u);return h!==-1&&c.splice(h,2),this},this.getHandler=function(u){for(let h=0,f=c.length;h<f;h+=2){const d=c[h],m=c[h+1];if(d.global&&(d.lastIndex=0),d.test(u))return m}return null}}}const ef=new Lc;class Un{constructor(e){this.manager=e!==void 0?e:ef,this.crossOrigin="anonymous",this.withCredentials=!1,this.path="",this.resourcePath="",this.requestHeader={}}load(){}loadAsync(e,t){const n=this;return new Promise(function(i,r){n.load(e,i,t,r)})}parse(){}setCrossOrigin(e){return this.crossOrigin=e,this}setWithCredentials(e){return this.withCredentials=e,this}setPath(e){return this.path=e,this}setResourcePath(e){return this.resourcePath=e,this}setRequestHeader(e){return this.requestHeader=e,this}}const Yi={};class Pi extends Un{constructor(e){super(e)}load(e,t,n,i){e===void 0&&(e=""),this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const r=Zr.get(e);if(r!==void 0)return this.manager.itemStart(e),setTimeout(()=>{t&&t(r),this.manager.itemEnd(e)},0),r;if(Yi[e]!==void 0){Yi[e].push({onLoad:t,onProgress:n,onError:i});return}Yi[e]=[],Yi[e].push({onLoad:t,onProgress:n,onError:i});const o=new Request(e,{headers:new Headers(this.requestHeader),credentials:this.withCredentials?"include":"same-origin"});fetch(o).then(a=>{if(a.status===200||a.status===0){if(a.status===0&&console.warn("THREE.FileLoader: HTTP Status 0 received."),typeof ReadableStream=="undefined"||a.body.getReader===void 0)return a;const l=Yi[e],c=a.body.getReader(),u=a.headers.get("Content-Length"),h=u?parseInt(u):0,f=h!==0;let d=0;const m=new ReadableStream({start(y){x();function x(){c.read().then(({done:g,value:p})=>{if(g)y.close();else{d+=p.byteLength;const _=new ProgressEvent("progress",{lengthComputable:f,loaded:d,total:h});for(let v=0,M=l.length;v<M;v++){const R=l[v];R.onProgress&&R.onProgress(_)}y.enqueue(p),x()}})}}});return new Response(m)}else throw Error(`fetch for "${a.url}" responded with ${a.status}: ${a.statusText}`)}).then(a=>{switch(this.responseType){case"arraybuffer":return a.arrayBuffer();case"blob":return a.blob();case"document":return a.text().then(l=>new DOMParser().parseFromString(l,this.mimeType));case"json":return a.json();default:return a.text()}}).then(a=>{Zr.add(e,a);const l=Yi[e];delete Yi[e];for(let c=0,u=l.length;c<u;c++){const h=l[c];h.onLoad&&h.onLoad(a)}}).catch(a=>{const l=Yi[e];if(l===void 0)throw this.manager.itemError(e),a;delete Yi[e];for(let c=0,u=l.length;c<u;c++){const h=l[c];h.onError&&h.onError(a)}this.manager.itemError(e)}).finally(()=>{this.manager.itemEnd(e)}),this.manager.itemStart(e)}setResponseType(e){return this.responseType=e,this}setMimeType(e){return this.mimeType=e,this}}class gv extends Un{constructor(e){super(e)}load(e,t,n,i){const r=this,o=new Pi(this.manager);o.setPath(this.path),o.setRequestHeader(this.requestHeader),o.setWithCredentials(this.withCredentials),o.load(e,function(a){try{t(r.parse(JSON.parse(a)))}catch(l){i?i(l):console.error(l),r.manager.itemError(e)}},n,i)}parse(e){const t=[];for(let n=0;n<e.length;n++){const i=Io.parse(e[n]);t.push(i)}return t}}class yv extends Un{constructor(e){super(e)}load(e,t,n,i){const r=this,o=[],a=new sc,l=new Pi(this.manager);l.setPath(this.path),l.setResponseType("arraybuffer"),l.setRequestHeader(this.requestHeader),l.setWithCredentials(r.withCredentials);let c=0;function u(h){l.load(e[h],function(f){const d=r.parse(f,!0);o[h]={width:d.width,height:d.height,format:d.format,mipmaps:d.mipmaps},c+=1,c===6&&(d.mipmapCount===1&&(a.minFilter=$t),a.image=o,a.format=d.format,a.needsUpdate=!0,t&&t(a))},n,i)}if(Array.isArray(e))for(let h=0,f=e.length;h<f;++h)u(h);else l.load(e,function(h){const f=r.parse(h,!0);if(f.isCubemap){const d=f.mipmaps.length/f.mipmapCount;for(let m=0;m<d;m++){o[m]={mipmaps:[]};for(let y=0;y<f.mipmapCount;y++)o[m].mipmaps.push(f.mipmaps[m*f.mipmapCount+y]),o[m].format=f.format,o[m].width=f.width,o[m].height=f.height}a.image=o}else a.image.width=f.width,a.image.height=f.height,a.mipmaps=f.mipmaps;f.mipmapCount===1&&(a.minFilter=$t),a.format=f.format,a.needsUpdate=!0,t&&t(a)},n,i);return a}}class Fo extends Un{constructor(e){super(e)}load(e,t,n,i){this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const r=this,o=Zr.get(e);if(o!==void 0)return r.manager.itemStart(e),setTimeout(function(){t&&t(o),r.manager.itemEnd(e)},0),o;const a=Ko("img");function l(){u(),Zr.add(e,this),t&&t(this),r.manager.itemEnd(e)}function c(h){u(),i&&i(h),r.manager.itemError(e),r.manager.itemEnd(e)}function u(){a.removeEventListener("load",l,!1),a.removeEventListener("error",c,!1)}return a.addEventListener("load",l,!1),a.addEventListener("error",c,!1),e.substr(0,5)!=="data:"&&this.crossOrigin!==void 0&&(a.crossOrigin=this.crossOrigin),r.manager.itemStart(e),a.src=e,a}}class tf extends Un{constructor(e){super(e)}load(e,t,n,i){const r=new Ss,o=new Fo(this.manager);o.setCrossOrigin(this.crossOrigin),o.setPath(this.path);let a=0;function l(c){o.load(e[c],function(u){r.images[c]=u,a++,a===6&&(r.needsUpdate=!0,t&&t(r))},void 0,i)}for(let c=0;c<e.length;++c)l(c);return r}}class nf extends Un{constructor(e){super(e)}load(e,t,n,i){const r=this,o=new Ur,a=new Pi(this.manager);return a.setResponseType("arraybuffer"),a.setRequestHeader(this.requestHeader),a.setPath(this.path),a.setWithCredentials(r.withCredentials),a.load(e,function(l){const c=r.parse(l);!c||(c.image!==void 0?o.image=c.image:c.data!==void 0&&(o.image.width=c.width,o.image.height=c.height,o.image.data=c.data),o.wrapS=c.wrapS!==void 0?c.wrapS:an,o.wrapT=c.wrapT!==void 0?c.wrapT:an,o.magFilter=c.magFilter!==void 0?c.magFilter:$t,o.minFilter=c.minFilter!==void 0?c.minFilter:$t,o.anisotropy=c.anisotropy!==void 0?c.anisotropy:1,c.encoding!==void 0&&(o.encoding=c.encoding),c.flipY!==void 0&&(o.flipY=c.flipY),c.format!==void 0&&(o.format=c.format),c.type!==void 0&&(o.type=c.type),c.mipmaps!==void 0&&(o.mipmaps=c.mipmaps,o.minFilter=Mi),c.mipmapCount===1&&(o.minFilter=$t),c.generateMipmaps!==void 0&&(o.generateMipmaps=c.generateMipmaps),o.needsUpdate=!0,t&&t(o,c))},n,i),o}}class rf extends Un{constructor(e){super(e)}load(e,t,n,i){const r=new dn,o=new Fo(this.manager);return o.setCrossOrigin(this.crossOrigin),o.setPath(this.path),o.load(e,function(a){r.image=a,r.needsUpdate=!0,t!==void 0&&t(r)},n,i),r}}class yi extends _t{constructor(e,t=1){super(),this.type="Light",this.color=new Me(e),this.intensity=t}dispose(){}copy(e){return super.copy(e),this.color.copy(e.color),this.intensity=e.intensity,this}toJSON(e){const t=super.toJSON(e);return t.object.color=this.color.getHex(),t.object.intensity=this.intensity,this.groundColor!==void 0&&(t.object.groundColor=this.groundColor.getHex()),this.distance!==void 0&&(t.object.distance=this.distance),this.angle!==void 0&&(t.object.angle=this.angle),this.decay!==void 0&&(t.object.decay=this.decay),this.penumbra!==void 0&&(t.object.penumbra=this.penumbra),this.shadow!==void 0&&(t.object.shadow=this.shadow.toJSON()),t}}yi.prototype.isLight=!0;class Rc extends yi{constructor(e,t,n){super(e,n),this.type="HemisphereLight",this.position.copy(_t.DefaultUp),this.updateMatrix(),this.groundColor=new Me(t)}copy(e){return yi.prototype.copy.call(this,e),this.groundColor.copy(e.groundColor),this}}Rc.prototype.isHemisphereLight=!0;const sf=new Ne,of=new b,af=new b;class Pc{constructor(e){this.camera=e,this.bias=0,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new ee(512,512),this.map=null,this.mapPass=null,this.matrix=new Ne,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new ho,this._frameExtents=new ee(1,1),this._viewportCount=1,this._viewports=[new zt(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(e){const t=this.camera,n=this.matrix;of.setFromMatrixPosition(e.matrixWorld),t.position.copy(of),af.setFromMatrixPosition(e.target.matrixWorld),t.lookAt(af),t.updateMatrixWorld(),sf.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),this._frustum.setFromProjectionMatrix(sf),n.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),n.multiply(t.projectionMatrix),n.multiply(t.matrixWorldInverse)}getViewport(e){return this._viewports[e]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(e){return this.camera=e.camera.clone(),this.bias=e.bias,this.radius=e.radius,this.mapSize.copy(e.mapSize),this}clone(){return new this.constructor().copy(this)}toJSON(){const e={};return this.bias!==0&&(e.bias=this.bias),this.normalBias!==0&&(e.normalBias=this.normalBias),this.radius!==1&&(e.radius=this.radius),(this.mapSize.x!==512||this.mapSize.y!==512)&&(e.mapSize=this.mapSize.toArray()),e.camera=this.camera.toJSON(!1).object,delete e.camera.matrix,e}}class lf extends Pc{constructor(){super(new wn(50,1,.5,500)),this.focus=1}updateMatrices(e){const t=this.camera,n=ro*2*e.angle*this.focus,i=this.mapSize.width/this.mapSize.height,r=e.distance||t.far;(n!==t.fov||i!==t.aspect||r!==t.far)&&(t.fov=n,t.aspect=i,t.far=r,t.updateProjectionMatrix()),super.updateMatrices(e)}copy(e){return super.copy(e),this.focus=e.focus,this}}lf.prototype.isSpotLightShadow=!0;class Dc extends yi{constructor(e,t,n=0,i=Math.PI/3,r=0,o=1){super(e,t),this.type="SpotLight",this.position.copy(_t.DefaultUp),this.updateMatrix(),this.target=new _t,this.distance=n,this.angle=i,this.penumbra=r,this.decay=o,this.shadow=new lf}get power(){return this.intensity*Math.PI}set power(e){this.intensity=e/Math.PI}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.distance=e.distance,this.angle=e.angle,this.penumbra=e.penumbra,this.decay=e.decay,this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}Dc.prototype.isSpotLight=!0;const cf=new Ne,Bo=new b,Ic=new b;class uf extends Pc{constructor(){super(new wn(90,1,.5,500)),this._frameExtents=new ee(4,2),this._viewportCount=6,this._viewports=[new zt(2,1,1,1),new zt(0,1,1,1),new zt(3,1,1,1),new zt(1,1,1,1),new zt(3,0,1,1),new zt(1,0,1,1)],this._cubeDirections=[new b(1,0,0),new b(-1,0,0),new b(0,0,1),new b(0,0,-1),new b(0,1,0),new b(0,-1,0)],this._cubeUps=[new b(0,1,0),new b(0,1,0),new b(0,1,0),new b(0,1,0),new b(0,0,1),new b(0,0,-1)]}updateMatrices(e,t=0){const n=this.camera,i=this.matrix,r=e.distance||n.far;r!==n.far&&(n.far=r,n.updateProjectionMatrix()),Bo.setFromMatrixPosition(e.matrixWorld),n.position.copy(Bo),Ic.copy(n.position),Ic.add(this._cubeDirections[t]),n.up.copy(this._cubeUps[t]),n.lookAt(Ic),n.updateMatrixWorld(),i.makeTranslation(-Bo.x,-Bo.y,-Bo.z),cf.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),this._frustum.setFromProjectionMatrix(cf)}}uf.prototype.isPointLightShadow=!0;class Fc extends yi{constructor(e,t,n=0,i=1){super(e,t),this.type="PointLight",this.distance=n,this.decay=i,this.shadow=new uf}get power(){return this.intensity*4*Math.PI}set power(e){this.intensity=e/(4*Math.PI)}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.distance=e.distance,this.decay=e.decay,this.shadow=e.shadow.clone(),this}}Fc.prototype.isPointLight=!0;class hf extends Pc{constructor(){super(new fo(-5,5,5,-5,.5,500))}}hf.prototype.isDirectionalLightShadow=!0;class Bc extends yi{constructor(e,t){super(e,t),this.type="DirectionalLight",this.position.copy(_t.DefaultUp),this.updateMatrix(),this.target=new _t,this.shadow=new hf}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}Bc.prototype.isDirectionalLight=!0;class zc extends yi{constructor(e,t){super(e,t),this.type="AmbientLight"}}zc.prototype.isAmbientLight=!0;class Nc extends yi{constructor(e,t,n=10,i=10){super(e,t),this.type="RectAreaLight",this.width=n,this.height=i}get power(){return this.intensity*this.width*this.height*Math.PI}set power(e){this.intensity=e/(this.width*this.height*Math.PI)}copy(e){return super.copy(e),this.width=e.width,this.height=e.height,this}toJSON(e){const t=super.toJSON(e);return t.object.width=this.width,t.object.height=this.height,t}}Nc.prototype.isRectAreaLight=!0;class Oc{constructor(){this.coefficients=[];for(let e=0;e<9;e++)this.coefficients.push(new b)}set(e){for(let t=0;t<9;t++)this.coefficients[t].copy(e[t]);return this}zero(){for(let e=0;e<9;e++)this.coefficients[e].set(0,0,0);return this}getAt(e,t){const n=e.x,i=e.y,r=e.z,o=this.coefficients;return t.copy(o[0]).multiplyScalar(.282095),t.addScaledVector(o[1],.488603*i),t.addScaledVector(o[2],.488603*r),t.addScaledVector(o[3],.488603*n),t.addScaledVector(o[4],1.092548*(n*i)),t.addScaledVector(o[5],1.092548*(i*r)),t.addScaledVector(o[6],.315392*(3*r*r-1)),t.addScaledVector(o[7],1.092548*(n*r)),t.addScaledVector(o[8],.546274*(n*n-i*i)),t}getIrradianceAt(e,t){const n=e.x,i=e.y,r=e.z,o=this.coefficients;return t.copy(o[0]).multiplyScalar(.886227),t.addScaledVector(o[1],1.023328*i),t.addScaledVector(o[2],1.023328*r),t.addScaledVector(o[3],1.023328*n),t.addScaledVector(o[4],.858086*n*i),t.addScaledVector(o[5],.858086*i*r),t.addScaledVector(o[6],.743125*r*r-.247708),t.addScaledVector(o[7],.858086*n*r),t.addScaledVector(o[8],.429043*(n*n-i*i)),t}add(e){for(let t=0;t<9;t++)this.coefficients[t].add(e.coefficients[t]);return this}addScaledSH(e,t){for(let n=0;n<9;n++)this.coefficients[n].addScaledVector(e.coefficients[n],t);return this}scale(e){for(let t=0;t<9;t++)this.coefficients[t].multiplyScalar(e);return this}lerp(e,t){for(let n=0;n<9;n++)this.coefficients[n].lerp(e.coefficients[n],t);return this}equals(e){for(let t=0;t<9;t++)if(!this.coefficients[t].equals(e.coefficients[t]))return!1;return!0}copy(e){return this.set(e.coefficients)}clone(){return new this.constructor().copy(this)}fromArray(e,t=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].fromArray(e,t+i*3);return this}toArray(e=[],t=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].toArray(e,t+i*3);return e}static getBasisAt(e,t){const n=e.x,i=e.y,r=e.z;t[0]=.282095,t[1]=.488603*i,t[2]=.488603*r,t[3]=.488603*n,t[4]=1.092548*n*i,t[5]=1.092548*i*r,t[6]=.315392*(3*r*r-1),t[7]=1.092548*n*r,t[8]=.546274*(n*n-i*i)}}Oc.prototype.isSphericalHarmonics3=!0;class zo extends yi{constructor(e=new Oc,t=1){super(void 0,t),this.sh=e}copy(e){return super.copy(e),this.sh.copy(e.sh),this}fromJSON(e){return this.intensity=e.intensity,this.sh.fromArray(e.sh),this}toJSON(e){const t=super.toJSON(e);return t.object.sh=this.sh.toArray(),t}}zo.prototype.isLightProbe=!0;class ff extends Un{constructor(e){super(e),this.textures={}}load(e,t,n,i){const r=this,o=new Pi(r.manager);o.setPath(r.path),o.setRequestHeader(r.requestHeader),o.setWithCredentials(r.withCredentials),o.load(e,function(a){try{t(r.parse(JSON.parse(a)))}catch(l){i?i(l):console.error(l),r.manager.itemError(e)}},n,i)}parse(e){const t=this.textures;function n(r){return t[r]===void 0&&console.warn("THREE.MaterialLoader: Undefined texture",r),t[r]}const i=new dv[e.type];if(e.uuid!==void 0&&(i.uuid=e.uuid),e.name!==void 0&&(i.name=e.name),e.color!==void 0&&i.color!==void 0&&i.color.setHex(e.color),e.roughness!==void 0&&(i.roughness=e.roughness),e.metalness!==void 0&&(i.metalness=e.metalness),e.sheen!==void 0&&(i.sheen=e.sheen),e.sheenColor!==void 0&&(i.sheenColor=new Me().setHex(e.sheenColor)),e.sheenRoughness!==void 0&&(i.sheenRoughness=e.sheenRoughness),e.emissive!==void 0&&i.emissive!==void 0&&i.emissive.setHex(e.emissive),e.specular!==void 0&&i.specular!==void 0&&i.specular.setHex(e.specular),e.specularIntensity!==void 0&&(i.specularIntensity=e.specularIntensity),e.specularColor!==void 0&&i.specularColor!==void 0&&i.specularColor.setHex(e.specularColor),e.shininess!==void 0&&(i.shininess=e.shininess),e.clearcoat!==void 0&&(i.clearcoat=e.clearcoat),e.clearcoatRoughness!==void 0&&(i.clearcoatRoughness=e.clearcoatRoughness),e.transmission!==void 0&&(i.transmission=e.transmission),e.thickness!==void 0&&(i.thickness=e.thickness),e.attenuationDistance!==void 0&&(i.attenuationDistance=e.attenuationDistance),e.attenuationColor!==void 0&&i.attenuationColor!==void 0&&i.attenuationColor.setHex(e.attenuationColor),e.fog!==void 0&&(i.fog=e.fog),e.flatShading!==void 0&&(i.flatShading=e.flatShading),e.blending!==void 0&&(i.blending=e.blending),e.combine!==void 0&&(i.combine=e.combine),e.side!==void 0&&(i.side=e.side),e.shadowSide!==void 0&&(i.shadowSide=e.shadowSide),e.opacity!==void 0&&(i.opacity=e.opacity),e.format!==void 0&&(i.format=e.format),e.transparent!==void 0&&(i.transparent=e.transparent),e.alphaTest!==void 0&&(i.alphaTest=e.alphaTest),e.depthTest!==void 0&&(i.depthTest=e.depthTest),e.depthWrite!==void 0&&(i.depthWrite=e.depthWrite),e.colorWrite!==void 0&&(i.colorWrite=e.colorWrite),e.stencilWrite!==void 0&&(i.stencilWrite=e.stencilWrite),e.stencilWriteMask!==void 0&&(i.stencilWriteMask=e.stencilWriteMask),e.stencilFunc!==void 0&&(i.stencilFunc=e.stencilFunc),e.stencilRef!==void 0&&(i.stencilRef=e.stencilRef),e.stencilFuncMask!==void 0&&(i.stencilFuncMask=e.stencilFuncMask),e.stencilFail!==void 0&&(i.stencilFail=e.stencilFail),e.stencilZFail!==void 0&&(i.stencilZFail=e.stencilZFail),e.stencilZPass!==void 0&&(i.stencilZPass=e.stencilZPass),e.wireframe!==void 0&&(i.wireframe=e.wireframe),e.wireframeLinewidth!==void 0&&(i.wireframeLinewidth=e.wireframeLinewidth),e.wireframeLinecap!==void 0&&(i.wireframeLinecap=e.wireframeLinecap),e.wireframeLinejoin!==void 0&&(i.wireframeLinejoin=e.wireframeLinejoin),e.rotation!==void 0&&(i.rotation=e.rotation),e.linewidth!==1&&(i.linewidth=e.linewidth),e.dashSize!==void 0&&(i.dashSize=e.dashSize),e.gapSize!==void 0&&(i.gapSize=e.gapSize),e.scale!==void 0&&(i.scale=e.scale),e.polygonOffset!==void 0&&(i.polygonOffset=e.polygonOffset),e.polygonOffsetFactor!==void 0&&(i.polygonOffsetFactor=e.polygonOffsetFactor),e.polygonOffsetUnits!==void 0&&(i.polygonOffsetUnits=e.polygonOffsetUnits),e.dithering!==void 0&&(i.dithering=e.dithering),e.alphaToCoverage!==void 0&&(i.alphaToCoverage=e.alphaToCoverage),e.premultipliedAlpha!==void 0&&(i.premultipliedAlpha=e.premultipliedAlpha),e.visible!==void 0&&(i.visible=e.visible),e.toneMapped!==void 0&&(i.toneMapped=e.toneMapped),e.userData!==void 0&&(i.userData=e.userData),e.vertexColors!==void 0&&(typeof e.vertexColors=="number"?i.vertexColors=e.vertexColors>0:i.vertexColors=e.vertexColors),e.uniforms!==void 0)for(const r in e.uniforms){const o=e.uniforms[r];switch(i.uniforms[r]={},o.type){case"t":i.uniforms[r].value=n(o.value);break;case"c":i.uniforms[r].value=new Me().setHex(o.value);break;case"v2":i.uniforms[r].value=new ee().fromArray(o.value);break;case"v3":i.uniforms[r].value=new b().fromArray(o.value);break;case"v4":i.uniforms[r].value=new zt().fromArray(o.value);break;case"m3":i.uniforms[r].value=new vn().fromArray(o.value);break;case"m4":i.uniforms[r].value=new Ne().fromArray(o.value);break;default:i.uniforms[r].value=o.value}}if(e.defines!==void 0&&(i.defines=e.defines),e.vertexShader!==void 0&&(i.vertexShader=e.vertexShader),e.fragmentShader!==void 0&&(i.fragmentShader=e.fragmentShader),e.extensions!==void 0)for(const r in e.extensions)i.extensions[r]=e.extensions[r];if(e.shading!==void 0&&(i.flatShading=e.shading===1),e.size!==void 0&&(i.size=e.size),e.sizeAttenuation!==void 0&&(i.sizeAttenuation=e.sizeAttenuation),e.map!==void 0&&(i.map=n(e.map)),e.matcap!==void 0&&(i.matcap=n(e.matcap)),e.alphaMap!==void 0&&(i.alphaMap=n(e.alphaMap)),e.bumpMap!==void 0&&(i.bumpMap=n(e.bumpMap)),e.bumpScale!==void 0&&(i.bumpScale=e.bumpScale),e.normalMap!==void 0&&(i.normalMap=n(e.normalMap)),e.normalMapType!==void 0&&(i.normalMapType=e.normalMapType),e.normalScale!==void 0){let r=e.normalScale;Array.isArray(r)===!1&&(r=[r,r]),i.normalScale=new ee().fromArray(r)}return e.displacementMap!==void 0&&(i.displacementMap=n(e.displacementMap)),e.displacementScale!==void 0&&(i.displacementScale=e.displacementScale),e.displacementBias!==void 0&&(i.displacementBias=e.displacementBias),e.roughnessMap!==void 0&&(i.roughnessMap=n(e.roughnessMap)),e.metalnessMap!==void 0&&(i.metalnessMap=n(e.metalnessMap)),e.emissiveMap!==void 0&&(i.emissiveMap=n(e.emissiveMap)),e.emissiveIntensity!==void 0&&(i.emissiveIntensity=e.emissiveIntensity),e.specularMap!==void 0&&(i.specularMap=n(e.specularMap)),e.specularIntensityMap!==void 0&&(i.specularIntensityMap=n(e.specularIntensityMap)),e.specularColorMap!==void 0&&(i.specularColorMap=n(e.specularColorMap)),e.envMap!==void 0&&(i.envMap=n(e.envMap)),e.envMapIntensity!==void 0&&(i.envMapIntensity=e.envMapIntensity),e.reflectivity!==void 0&&(i.reflectivity=e.reflectivity),e.refractionRatio!==void 0&&(i.refractionRatio=e.refractionRatio),e.lightMap!==void 0&&(i.lightMap=n(e.lightMap)),e.lightMapIntensity!==void 0&&(i.lightMapIntensity=e.lightMapIntensity),e.aoMap!==void 0&&(i.aoMap=n(e.aoMap)),e.aoMapIntensity!==void 0&&(i.aoMapIntensity=e.aoMapIntensity),e.gradientMap!==void 0&&(i.gradientMap=n(e.gradientMap)),e.clearcoatMap!==void 0&&(i.clearcoatMap=n(e.clearcoatMap)),e.clearcoatRoughnessMap!==void 0&&(i.clearcoatRoughnessMap=n(e.clearcoatRoughnessMap)),e.clearcoatNormalMap!==void 0&&(i.clearcoatNormalMap=n(e.clearcoatNormalMap)),e.clearcoatNormalScale!==void 0&&(i.clearcoatNormalScale=new ee().fromArray(e.clearcoatNormalScale)),e.transmissionMap!==void 0&&(i.transmissionMap=n(e.transmissionMap)),e.thicknessMap!==void 0&&(i.thicknessMap=n(e.thicknessMap)),e.sheenColorMap!==void 0&&(i.sheenColorMap=n(e.sheenColorMap)),e.sheenRoughnessMap!==void 0&&(i.sheenRoughnessMap=n(e.sheenRoughnessMap)),i}setTextures(e){return this.textures=e,this}}class rl{static decodeText(e){if(typeof TextDecoder!="undefined")return new TextDecoder().decode(e);let t="";for(let n=0,i=e.length;n<i;n++)t+=String.fromCharCode(e[n]);try{return decodeURIComponent(escape(t))}catch(n){return t}}static extractUrlBase(e){const t=e.lastIndexOf("/");return t===-1?"./":e.substr(0,t+1)}static resolveURL(e,t){return typeof e!="string"||e===""?"":(/^https?:\/\//i.test(t)&&/^\//.test(e)&&(t=t.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(e)||/^data:.*,.*$/i.test(e)||/^blob:.*$/i.test(e)?e:t+e)}}class Uc extends Je{constructor(){super(),this.type="InstancedBufferGeometry",this.instanceCount=1/0}copy(e){return super.copy(e),this.instanceCount=e.instanceCount,this}clone(){return new this.constructor().copy(this)}toJSON(){const e=super.toJSON(this);return e.instanceCount=this.instanceCount,e.isInstancedBufferGeometry=!0,e}}Uc.prototype.isInstancedBufferGeometry=!0;class df extends Un{constructor(e){super(e)}load(e,t,n,i){const r=this,o=new Pi(r.manager);o.setPath(r.path),o.setRequestHeader(r.requestHeader),o.setWithCredentials(r.withCredentials),o.load(e,function(a){try{t(r.parse(JSON.parse(a)))}catch(l){i?i(l):console.error(l),r.manager.itemError(e)}},n,i)}parse(e){const t={},n={};function i(d,m){if(t[m]!==void 0)return t[m];const x=d.interleavedBuffers[m],g=r(d,x.buffer),p=us(x.type,g),_=new Or(p,x.stride);return _.uuid=x.uuid,t[m]=_,_}function r(d,m){if(n[m]!==void 0)return n[m];const x=d.arrayBuffers[m],g=new Uint32Array(x).buffer;return n[m]=g,g}const o=e.isInstancedBufferGeometry?new Uc:new Je,a=e.data.index;if(a!==void 0){const d=us(a.type,a.array);o.setIndex(new Tt(d,1))}const l=e.data.attributes;for(const d in l){const m=l[d];let y;if(m.isInterleavedBufferAttribute){const x=i(e.data,m.data);y=new pr(x,m.itemSize,m.offset,m.normalized)}else{const x=us(m.type,m.array),g=m.isInstancedBufferAttribute?Gr:Tt;y=new g(x,m.itemSize,m.normalized)}m.name!==void 0&&(y.name=m.name),m.usage!==void 0&&y.setUsage(m.usage),m.updateRange!==void 0&&(y.updateRange.offset=m.updateRange.offset,y.updateRange.count=m.updateRange.count),o.setAttribute(d,y)}const c=e.data.morphAttributes;if(c)for(const d in c){const m=c[d],y=[];for(let x=0,g=m.length;x<g;x++){const p=m[x];let _;if(p.isInterleavedBufferAttribute){const v=i(e.data,p.data);_=new pr(v,p.itemSize,p.offset,p.normalized)}else{const v=us(p.type,p.array);_=new Tt(v,p.itemSize,p.normalized)}p.name!==void 0&&(_.name=p.name),y.push(_)}o.morphAttributes[d]=y}e.data.morphTargetsRelative&&(o.morphTargetsRelative=!0);const h=e.data.groups||e.data.drawcalls||e.data.offsets;if(h!==void 0)for(let d=0,m=h.length;d!==m;++d){const y=h[d];o.addGroup(y.start,y.count,y.materialIndex)}const f=e.data.boundingSphere;if(f!==void 0){const d=new b;f.center!==void 0&&d.fromArray(f.center),o.boundingSphere=new sr(d,f.radius)}return e.name&&(o.name=e.name),e.userData&&(o.userData=e.userData),o}}class vv extends Un{constructor(e){super(e)}load(e,t,n,i){const r=this,o=this.path===""?rl.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||o;const a=new Pi(this.manager);a.setPath(this.path),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(e,function(l){let c=null;try{c=JSON.parse(l)}catch(h){i!==void 0&&i(h),console.error("THREE:ObjectLoader: Can't parse "+e+".",h.message);return}const u=c.metadata;if(u===void 0||u.type===void 0||u.type.toLowerCase()==="geometry"){console.error("THREE.ObjectLoader: Can't load "+e);return}r.parse(c,t)},n,i)}loadAsync(e,t){return Ys(this,null,function*(){const n=this,i=this.path===""?rl.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||i;const r=new Pi(this.manager);r.setPath(this.path),r.setRequestHeader(this.requestHeader),r.setWithCredentials(this.withCredentials);const o=yield r.loadAsync(e,t),a=JSON.parse(o),l=a.metadata;if(l===void 0||l.type===void 0||l.type.toLowerCase()==="geometry")throw new Error("THREE.ObjectLoader: Can't load "+e);return yield n.parseAsync(a)})}parse(e,t){const n=this.parseAnimations(e.animations),i=this.parseShapes(e.shapes),r=this.parseGeometries(e.geometries,i),o=this.parseImages(e.images,function(){t!==void 0&&t(c)}),a=this.parseTextures(e.textures,o),l=this.parseMaterials(e.materials,a),c=this.parseObject(e.object,r,l,a,n),u=this.parseSkeletons(e.skeletons,c);if(this.bindSkeletons(c,u),t!==void 0){let h=!1;for(const f in o)if(o[f]instanceof HTMLImageElement){h=!0;break}h===!1&&t(c)}return c}parseAsync(e){return Ys(this,null,function*(){const t=this.parseAnimations(e.animations),n=this.parseShapes(e.shapes),i=this.parseGeometries(e.geometries,n),r=yield this.parseImagesAsync(e.images),o=this.parseTextures(e.textures,r),a=this.parseMaterials(e.materials,o),l=this.parseObject(e.object,i,a,o,t),c=this.parseSkeletons(e.skeletons,l);return this.bindSkeletons(l,c),l})}parseShapes(e){const t={};if(e!==void 0)for(let n=0,i=e.length;n<i;n++){const r=new Ci().fromJSON(e[n]);t[r.uuid]=r}return t}parseSkeletons(e,t){const n={},i={};if(t.traverse(function(r){r.isBone&&(i[r.uuid]=r)}),e!==void 0)for(let r=0,o=e.length;r<o;r++){const a=new Ha().fromJSON(e[r],i);n[a.uuid]=a}return n}parseGeometries(e,t){const n={};if(e!==void 0){const i=new df;for(let r=0,o=e.length;r<o;r++){let a;const l=e[r];switch(l.type){case"BufferGeometry":case"InstancedBufferGeometry":a=i.parse(l);break;case"Geometry":console.error("THREE.ObjectLoader: The legacy Geometry type is no longer supported.");break;default:l.type in Jh?a=Jh[l.type].fromJSON(l,t):console.warn(`THREE.ObjectLoader: Unsupported geometry type "${l.type}"`)}a.uuid=l.uuid,l.name!==void 0&&(a.name=l.name),a.isBufferGeometry===!0&&l.userData!==void 0&&(a.userData=l.userData),n[l.uuid]=a}}return n}parseMaterials(e,t){const n={},i={};if(e!==void 0){const r=new ff;r.setTextures(t);for(let o=0,a=e.length;o<a;o++){const l=e[o];if(l.type==="MultiMaterial"){const c=[];for(let u=0;u<l.materials.length;u++){const h=l.materials[u];n[h.uuid]===void 0&&(n[h.uuid]=r.parse(h)),c.push(n[h.uuid])}i[l.uuid]=c}else n[l.uuid]===void 0&&(n[l.uuid]=r.parse(l)),i[l.uuid]=n[l.uuid]}}return i}parseAnimations(e){const t={};if(e!==void 0)for(let n=0;n<e.length;n++){const i=e[n],r=Io.parse(i);t[r.uuid]=r}return t}parseImages(e,t){const n=this,i={};let r;function o(l){return n.manager.itemStart(l),r.load(l,function(){n.manager.itemEnd(l)},void 0,function(){n.manager.itemError(l),n.manager.itemEnd(l)})}function a(l){if(typeof l=="string"){const c=l,u=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(c)?c:n.resourcePath+c;return o(u)}else return l.data?{data:us(l.type,l.data),width:l.width,height:l.height}:null}if(e!==void 0&&e.length>0){const l=new Lc(t);r=new Fo(l),r.setCrossOrigin(this.crossOrigin);for(let c=0,u=e.length;c<u;c++){const h=e[c],f=h.url;if(Array.isArray(f)){i[h.uuid]=[];for(let d=0,m=f.length;d<m;d++){const y=f[d],x=a(y);x!==null&&(x instanceof HTMLImageElement?i[h.uuid].push(x):i[h.uuid].push(new Ur(x.data,x.width,x.height)))}}else{const d=a(h.url);d!==null&&(i[h.uuid]=d)}}}return i}parseImagesAsync(e){return Ys(this,null,function*(){const t=this,n={};let i;function r(o){return Ys(this,null,function*(){if(typeof o=="string"){const a=o,l=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(a)?a:t.resourcePath+a;return yield i.loadAsync(l)}else return o.data?{data:us(o.type,o.data),width:o.width,height:o.height}:null})}if(e!==void 0&&e.length>0){i=new Fo(this.manager),i.setCrossOrigin(this.crossOrigin);for(let o=0,a=e.length;o<a;o++){const l=e[o],c=l.url;if(Array.isArray(c)){n[l.uuid]=[];for(let u=0,h=c.length;u<h;u++){const f=c[u],d=yield r(f);d!==null&&(d instanceof HTMLImageElement?n[l.uuid].push(d):n[l.uuid].push(new Ur(d.data,d.width,d.height)))}}else{const u=yield r(l.url);u!==null&&(n[l.uuid]=u)}}}return n})}parseTextures(e,t){function n(r,o){return typeof r=="number"?r:(console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",r),o[r])}const i={};if(e!==void 0)for(let r=0,o=e.length;r<o;r++){const a=e[r];a.image===void 0&&console.warn('THREE.ObjectLoader: No "image" specified for',a.uuid),t[a.image]===void 0&&console.warn("THREE.ObjectLoader: Undefined image",a.image);let l;const c=t[a.image];Array.isArray(c)?(l=new Ss(c),c.length===6&&(l.needsUpdate=!0)):(c&&c.data?l=new Ur(c.data,c.width,c.height):l=new dn(c),c&&(l.needsUpdate=!0)),l.uuid=a.uuid,a.name!==void 0&&(l.name=a.name),a.mapping!==void 0&&(l.mapping=n(a.mapping,xv)),a.offset!==void 0&&l.offset.fromArray(a.offset),a.repeat!==void 0&&l.repeat.fromArray(a.repeat),a.center!==void 0&&l.center.fromArray(a.center),a.rotation!==void 0&&(l.rotation=a.rotation),a.wrap!==void 0&&(l.wrapS=n(a.wrap[0],pf),l.wrapT=n(a.wrap[1],pf)),a.format!==void 0&&(l.format=a.format),a.type!==void 0&&(l.type=a.type),a.encoding!==void 0&&(l.encoding=a.encoding),a.minFilter!==void 0&&(l.minFilter=n(a.minFilter,mf)),a.magFilter!==void 0&&(l.magFilter=n(a.magFilter,mf)),a.anisotropy!==void 0&&(l.anisotropy=a.anisotropy),a.flipY!==void 0&&(l.flipY=a.flipY),a.premultiplyAlpha!==void 0&&(l.premultiplyAlpha=a.premultiplyAlpha),a.unpackAlignment!==void 0&&(l.unpackAlignment=a.unpackAlignment),a.userData!==void 0&&(l.userData=a.userData),i[a.uuid]=l}return i}parseObject(e,t,n,i,r){let o;function a(f){return t[f]===void 0&&console.warn("THREE.ObjectLoader: Undefined geometry",f),t[f]}function l(f){if(f!==void 0){if(Array.isArray(f)){const d=[];for(let m=0,y=f.length;m<y;m++){const x=f[m];n[x]===void 0&&console.warn("THREE.ObjectLoader: Undefined material",x),d.push(n[x])}return d}return n[f]===void 0&&console.warn("THREE.ObjectLoader: Undefined material",f),n[f]}}function c(f){return i[f]===void 0&&console.warn("THREE.ObjectLoader: Undefined texture",f),i[f]}let u,h;switch(e.type){case"Scene":o=new Da,e.background!==void 0&&(Number.isInteger(e.background)?o.background=new Me(e.background):o.background=c(e.background)),e.environment!==void 0&&(o.environment=c(e.environment)),e.fog!==void 0&&(e.fog.type==="Fog"?o.fog=new yo(e.fog.color,e.fog.near,e.fog.far):e.fog.type==="FogExp2"&&(o.fog=new go(e.fog.color,e.fog.density)));break;case"PerspectiveCamera":o=new wn(e.fov,e.aspect,e.near,e.far),e.focus!==void 0&&(o.focus=e.focus),e.zoom!==void 0&&(o.zoom=e.zoom),e.filmGauge!==void 0&&(o.filmGauge=e.filmGauge),e.filmOffset!==void 0&&(o.filmOffset=e.filmOffset),e.view!==void 0&&(o.view=Object.assign({},e.view));break;case"OrthographicCamera":o=new fo(e.left,e.right,e.top,e.bottom,e.near,e.far),e.zoom!==void 0&&(o.zoom=e.zoom),e.view!==void 0&&(o.view=Object.assign({},e.view));break;case"AmbientLight":o=new zc(e.color,e.intensity);break;case"DirectionalLight":o=new Bc(e.color,e.intensity);break;case"PointLight":o=new Fc(e.color,e.intensity,e.distance,e.decay);break;case"RectAreaLight":o=new Nc(e.color,e.intensity,e.width,e.height);break;case"SpotLight":o=new Dc(e.color,e.intensity,e.distance,e.angle,e.penumbra,e.decay);break;case"HemisphereLight":o=new Rc(e.color,e.groundColor,e.intensity);break;case"LightProbe":o=new zo().fromJSON(e);break;case"SkinnedMesh":u=a(e.geometry),h=l(e.material),o=new Ua(u,h),e.bindMode!==void 0&&(o.bindMode=e.bindMode),e.bindMatrix!==void 0&&o.bindMatrix.fromArray(e.bindMatrix),e.skeleton!==void 0&&(o.skeleton=e.skeleton);break;case"Mesh":u=a(e.geometry),h=l(e.material),o=new pn(u,h);break;case"InstancedMesh":u=a(e.geometry),h=l(e.material);const f=e.count,d=e.instanceMatrix,m=e.instanceColor;o=new tc(u,h,f),o.instanceMatrix=new Gr(new Float32Array(d.array),16),m!==void 0&&(o.instanceColor=new Gr(new Float32Array(m.array),m.itemSize));break;case"LOD":o=new Mh;break;case"Line":o=new Zi(a(e.geometry),l(e.material));break;case"LineLoop":o=new ic(a(e.geometry),l(e.material));break;case"LineSegments":o=new Vn(a(e.geometry),l(e.material));break;case"PointCloud":case"Points":o=new Mo(a(e.geometry),l(e.material));break;case"Sprite":o=new za(l(e.material));break;case"Group":o=new Nr;break;case"Bone":o=new Ga;break;default:o=new _t}if(o.uuid=e.uuid,e.name!==void 0&&(o.name=e.name),e.matrix!==void 0?(o.matrix.fromArray(e.matrix),e.matrixAutoUpdate!==void 0&&(o.matrixAutoUpdate=e.matrixAutoUpdate),o.matrixAutoUpdate&&o.matrix.decompose(o.position,o.quaternion,o.scale)):(e.position!==void 0&&o.position.fromArray(e.position),e.rotation!==void 0&&o.rotation.fromArray(e.rotation),e.quaternion!==void 0&&o.quaternion.fromArray(e.quaternion),e.scale!==void 0&&o.scale.fromArray(e.scale)),e.castShadow!==void 0&&(o.castShadow=e.castShadow),e.receiveShadow!==void 0&&(o.receiveShadow=e.receiveShadow),e.shadow&&(e.shadow.bias!==void 0&&(o.shadow.bias=e.shadow.bias),e.shadow.normalBias!==void 0&&(o.shadow.normalBias=e.shadow.normalBias),e.shadow.radius!==void 0&&(o.shadow.radius=e.shadow.radius),e.shadow.mapSize!==void 0&&o.shadow.mapSize.fromArray(e.shadow.mapSize),e.shadow.camera!==void 0&&(o.shadow.camera=this.parseObject(e.shadow.camera))),e.visible!==void 0&&(o.visible=e.visible),e.frustumCulled!==void 0&&(o.frustumCulled=e.frustumCulled),e.renderOrder!==void 0&&(o.renderOrder=e.renderOrder),e.userData!==void 0&&(o.userData=e.userData),e.layers!==void 0&&(o.layers.mask=e.layers),e.children!==void 0){const f=e.children;for(let d=0;d<f.length;d++)o.add(this.parseObject(f[d],t,n,i,r))}if(e.animations!==void 0){const f=e.animations;for(let d=0;d<f.length;d++){const m=f[d];o.animations.push(r[m])}}if(e.type==="LOD"){e.autoUpdate!==void 0&&(o.autoUpdate=e.autoUpdate);const f=e.levels;for(let d=0;d<f.length;d++){const m=f[d],y=o.getObjectByProperty("uuid",m.object);y!==void 0&&o.addLevel(y,m.distance)}}return o}bindSkeletons(e,t){Object.keys(t).length!==0&&e.traverse(function(n){if(n.isSkinnedMesh===!0&&n.skeleton!==void 0){const i=t[n.skeleton];i===void 0?console.warn("THREE.ObjectLoader: No skeleton found with UUID:",n.skeleton):n.bind(i,n.bindMatrix)}})}setTexturePath(e){return console.warn("THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath()."),this.setResourcePath(e)}}const xv={UVMapping:xr,CubeReflectionMapping:ni,CubeRefractionMapping:bi,EquirectangularReflectionMapping:_r,EquirectangularRefractionMapping:br,CubeUVReflectionMapping:$i,CubeUVRefractionMapping:ii},pf={RepeatWrapping:Mr,ClampToEdgeWrapping:an,MirroredRepeatWrapping:wr},mf={NearestFilter:Kt,NearestMipmapNearestFilter:ns,NearestMipmapLinearFilter:is,LinearFilter:$t,LinearMipmapNearestFilter:Oi,LinearMipmapLinearFilter:Mi};class gf extends Un{constructor(e){super(e),typeof createImageBitmap=="undefined"&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),typeof fetch=="undefined"&&console.warn("THREE.ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"}}setOptions(e){return this.options=e,this}load(e,t,n,i){e===void 0&&(e=""),this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const r=this,o=Zr.get(e);if(o!==void 0)return r.manager.itemStart(e),setTimeout(function(){t&&t(o),r.manager.itemEnd(e)},0),o;const a={};a.credentials=this.crossOrigin==="anonymous"?"same-origin":"include",a.headers=this.requestHeader,fetch(e,a).then(function(l){return l.blob()}).then(function(l){return createImageBitmap(l,Object.assign(r.options,{colorSpaceConversion:"none"}))}).then(function(l){Zr.add(e,l),t&&t(l),r.manager.itemEnd(e)}).catch(function(l){i&&i(l),r.manager.itemError(e),r.manager.itemEnd(e)}),r.manager.itemStart(e)}}gf.prototype.isImageBitmapLoader=!0;let sl;const Gc={getContext:function(){return sl===void 0&&(sl=new(window.AudioContext||window.webkitAudioContext)),sl},setContext:function(s){sl=s}};class yf extends Un{constructor(e){super(e)}load(e,t,n,i){const r=this,o=new Pi(this.manager);o.setResponseType("arraybuffer"),o.setPath(this.path),o.setRequestHeader(this.requestHeader),o.setWithCredentials(this.withCredentials),o.load(e,function(a){try{const l=a.slice(0);Gc.getContext().decodeAudioData(l,function(u){t(u)})}catch(l){i?i(l):console.error(l),r.manager.itemError(e)}},n,i)}}class vf extends zo{constructor(e,t,n=1){super(void 0,n);const i=new Me().set(e),r=new Me().set(t),o=new b(i.r,i.g,i.b),a=new b(r.r,r.g,r.b),l=Math.sqrt(Math.PI),c=l*Math.sqrt(.75);this.sh.coefficients[0].copy(o).add(a).multiplyScalar(l),this.sh.coefficients[1].copy(o).sub(a).multiplyScalar(c)}}vf.prototype.isHemisphereLightProbe=!0;class xf extends zo{constructor(e,t=1){super(void 0,t);const n=new Me().set(e);this.sh.coefficients[0].set(n.r,n.g,n.b).multiplyScalar(2*Math.sqrt(Math.PI))}}xf.prototype.isAmbientLightProbe=!0;const _f=new Ne,bf=new Ne,jr=new Ne;class _v{constructor(){this.type="StereoCamera",this.aspect=1,this.eyeSep=.064,this.cameraL=new wn,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new wn,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}update(e){const t=this._cache;if(t.focus!==e.focus||t.fov!==e.fov||t.aspect!==e.aspect*this.aspect||t.near!==e.near||t.far!==e.far||t.zoom!==e.zoom||t.eyeSep!==this.eyeSep){t.focus=e.focus,t.fov=e.fov,t.aspect=e.aspect*this.aspect,t.near=e.near,t.far=e.far,t.zoom=e.zoom,t.eyeSep=this.eyeSep,jr.copy(e.projectionMatrix);const i=t.eyeSep/2,r=i*t.near/t.focus,o=t.near*Math.tan(Lr*t.fov*.5)/t.zoom;let a,l;bf.elements[12]=-i,_f.elements[12]=i,a=-o*t.aspect+r,l=o*t.aspect+r,jr.elements[0]=2*t.near/(l-a),jr.elements[8]=(l+a)/(l-a),this.cameraL.projectionMatrix.copy(jr),a=-o*t.aspect-r,l=o*t.aspect-r,jr.elements[0]=2*t.near/(l-a),jr.elements[8]=(l+a)/(l-a),this.cameraR.projectionMatrix.copy(jr)}this.cameraL.matrixWorld.copy(e.matrixWorld).multiply(bf),this.cameraR.matrixWorld.copy(e.matrixWorld).multiply(_f)}}class Mf{constructor(e=!0){this.autoStart=e,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}start(){this.startTime=wf(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let e=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){const t=wf();e=(t-this.oldTime)/1e3,this.oldTime=t,this.elapsedTime+=e}return e}}function wf(){return(typeof performance=="undefined"?Date:performance).now()}const Yr=new b,Sf=new Cn,bv=new b,Jr=new b;class Mv extends _t{constructor(){super(),this.type="AudioListener",this.context=Gc.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new Mf}getInput(){return this.gain}removeFilter(){return this.filter!==null&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(e){return this.filter!==null?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=e,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}updateMatrixWorld(e){super.updateMatrixWorld(e);const t=this.context.listener,n=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(Yr,Sf,bv),Jr.set(0,0,-1).applyQuaternion(Sf),t.positionX){const i=this.context.currentTime+this.timeDelta;t.positionX.linearRampToValueAtTime(Yr.x,i),t.positionY.linearRampToValueAtTime(Yr.y,i),t.positionZ.linearRampToValueAtTime(Yr.z,i),t.forwardX.linearRampToValueAtTime(Jr.x,i),t.forwardY.linearRampToValueAtTime(Jr.y,i),t.forwardZ.linearRampToValueAtTime(Jr.z,i),t.upX.linearRampToValueAtTime(n.x,i),t.upY.linearRampToValueAtTime(n.y,i),t.upZ.linearRampToValueAtTime(n.z,i)}else t.setPosition(Yr.x,Yr.y,Yr.z),t.setOrientation(Jr.x,Jr.y,Jr.z,n.x,n.y,n.z)}}class Hc extends _t{constructor(e){super(),this.type="Audio",this.listener=e,this.context=e.context,this.gain=this.context.createGain(),this.gain.connect(e.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(e){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=e,this.connect(),this}setMediaElementSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(e),this.connect(),this}setMediaStreamSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(e),this.connect(),this}setBuffer(e){return this.buffer=e,this.sourceType="buffer",this.autoplay&&this.play(),this}play(e=0){if(this.isPlaying===!0){console.warn("THREE.Audio: Audio is already playing.");return}if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}this._startedAt=this.context.currentTime+e;const t=this.context.createBufferSource();return t.buffer=this.buffer,t.loop=this.loop,t.loopStart=this.loopStart,t.loopEnd=this.loopEnd,t.onended=this.onEnded.bind(this),t.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=t,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.isPlaying===!0&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,this.loop===!0&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this}stop(){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this._progress=0,this.source.stop(),this.source.onended=null,this.isPlaying=!1,this}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].connect(this.filters[e]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this._connected=!0,this}disconnect(){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].disconnect(this.filters[e]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this._connected=!1,this}getFilters(){return this.filters}setFilters(e){return e||(e=[]),this._connected===!0?(this.disconnect(),this.filters=e.slice(),this.connect()):this.filters=e.slice(),this}setDetune(e){if(this.detune=e,this.source.detune!==void 0)return this.isPlaying===!0&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this}getDetune(){return this.detune}getFilter(){return this.getFilters()[0]}setFilter(e){return this.setFilters(e?[e]:[])}setPlaybackRate(e){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.playbackRate=e,this.isPlaying===!0&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this}getPlaybackRate(){return this.playbackRate}onEnded(){this.isPlaying=!1}getLoop(){return this.hasPlaybackControl===!1?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.loop}setLoop(e){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.loop=e,this.isPlaying===!0&&(this.source.loop=this.loop),this}setLoopStart(e){return this.loopStart=e,this}setLoopEnd(e){return this.loopEnd=e,this}getVolume(){return this.gain.gain.value}setVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}}const $r=new b,Tf=new Cn,wv=new b,Qr=new b;class Sv extends Hc{constructor(e){super(e),this.panner=this.context.createPanner(),this.panner.panningModel="HRTF",this.panner.connect(this.gain)}getOutput(){return this.panner}getRefDistance(){return this.panner.refDistance}setRefDistance(e){return this.panner.refDistance=e,this}getRolloffFactor(){return this.panner.rolloffFactor}setRolloffFactor(e){return this.panner.rolloffFactor=e,this}getDistanceModel(){return this.panner.distanceModel}setDistanceModel(e){return this.panner.distanceModel=e,this}getMaxDistance(){return this.panner.maxDistance}setMaxDistance(e){return this.panner.maxDistance=e,this}setDirectionalCone(e,t,n){return this.panner.coneInnerAngle=e,this.panner.coneOuterAngle=t,this.panner.coneOuterGain=n,this}updateMatrixWorld(e){if(super.updateMatrixWorld(e),this.hasPlaybackControl===!0&&this.isPlaying===!1)return;this.matrixWorld.decompose($r,Tf,wv),Qr.set(0,0,1).applyQuaternion(Tf);const t=this.panner;if(t.positionX){const n=this.context.currentTime+this.listener.timeDelta;t.positionX.linearRampToValueAtTime($r.x,n),t.positionY.linearRampToValueAtTime($r.y,n),t.positionZ.linearRampToValueAtTime($r.z,n),t.orientationX.linearRampToValueAtTime(Qr.x,n),t.orientationY.linearRampToValueAtTime(Qr.y,n),t.orientationZ.linearRampToValueAtTime(Qr.z,n)}else t.setPosition($r.x,$r.y,$r.z),t.setOrientation(Qr.x,Qr.y,Qr.z)}}class Ef{constructor(e,t=2048){this.analyser=e.context.createAnalyser(),this.analyser.fftSize=t,this.data=new Uint8Array(this.analyser.frequencyBinCount),e.getOutput().connect(this.analyser)}getFrequencyData(){return this.analyser.getByteFrequencyData(this.data),this.data}getAverageFrequency(){let e=0;const t=this.getFrequencyData();for(let n=0;n<t.length;n++)e+=t[n];return e/t.length}}class Af{constructor(e,t,n){this.binding=e,this.valueSize=n;let i,r,o;switch(t){case"quaternion":i=this._slerp,r=this._slerpAdditive,o=this._setAdditiveIdentityQuaternion,this.buffer=new Float64Array(n*6),this._workIndex=5;break;case"string":case"bool":i=this._select,r=this._select,o=this._setAdditiveIdentityOther,this.buffer=new Array(n*5);break;default:i=this._lerp,r=this._lerpAdditive,o=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(n*5)}this._mixBufferRegion=i,this._mixBufferRegionAdditive=r,this._setIdentity=o,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}accumulate(e,t){const n=this.buffer,i=this.valueSize,r=e*i+i;let o=this.cumulativeWeight;if(o===0){for(let a=0;a!==i;++a)n[r+a]=n[a];o=t}else{o+=t;const a=t/o;this._mixBufferRegion(n,r,0,a,i)}this.cumulativeWeight=o}accumulateAdditive(e){const t=this.buffer,n=this.valueSize,i=n*this._addIndex;this.cumulativeWeightAdditive===0&&this._setIdentity(),this._mixBufferRegionAdditive(t,i,0,e,n),this.cumulativeWeightAdditive+=e}apply(e){const t=this.valueSize,n=this.buffer,i=e*t+t,r=this.cumulativeWeight,o=this.cumulativeWeightAdditive,a=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,r<1){const l=t*this._origIndex;this._mixBufferRegion(n,i,l,1-r,t)}o>0&&this._mixBufferRegionAdditive(n,i,this._addIndex*t,1,t);for(let l=t,c=t+t;l!==c;++l)if(n[l]!==n[l+t]){a.setValue(n,i);break}}saveOriginalState(){const e=this.binding,t=this.buffer,n=this.valueSize,i=n*this._origIndex;e.getValue(t,i);for(let r=n,o=i;r!==o;++r)t[r]=t[i+r%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const e=this.valueSize*3;this.binding.setValue(this.buffer,e)}_setAdditiveIdentityNumeric(){const e=this._addIndex*this.valueSize,t=e+this.valueSize;for(let n=e;n<t;n++)this.buffer[n]=0}_setAdditiveIdentityQuaternion(){this._setAdditiveIdentityNumeric(),this.buffer[this._addIndex*this.valueSize+3]=1}_setAdditiveIdentityOther(){const e=this._origIndex*this.valueSize,t=this._addIndex*this.valueSize;for(let n=0;n<this.valueSize;n++)this.buffer[t+n]=this.buffer[e+n]}_select(e,t,n,i,r){if(i>=.5)for(let o=0;o!==r;++o)e[t+o]=e[n+o]}_slerp(e,t,n,i){Cn.slerpFlat(e,t,e,t,e,n,i)}_slerpAdditive(e,t,n,i,r){const o=this._workIndex*r;Cn.multiplyQuaternionsFlat(e,o,e,t,e,n),Cn.slerpFlat(e,t,e,t,e,o,i)}_lerp(e,t,n,i,r){const o=1-i;for(let a=0;a!==r;++a){const l=t+a;e[l]=e[l]*o+e[n+a]*i}}_lerpAdditive(e,t,n,i,r){for(let o=0;o!==r;++o){const a=t+o;e[a]=e[a]+e[n+o]*i}}}const kc="\\[\\]\\.:\\/",Tv=new RegExp("["+kc+"]","g"),Vc="[^"+kc+"]",Ev="[^"+kc.replace("\\.","")+"]",Av=/((?:WC+[\/:])*)/.source.replace("WC",Vc),Cv=/(WCOD+)?/.source.replace("WCOD",Ev),Lv=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",Vc),Rv=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",Vc),Pv=new RegExp("^"+Av+Cv+Lv+Rv+"$"),Dv=["material","materials","bones"];class Iv{constructor(e,t,n){const i=n||At.parseTrackName(t);this._targetGroup=e,this._bindings=e.subscribe_(t,i)}getValue(e,t){this.bind();const n=this._targetGroup.nCachedObjects_,i=this._bindings[n];i!==void 0&&i.getValue(e,t)}setValue(e,t){const n=this._bindings;for(let i=this._targetGroup.nCachedObjects_,r=n.length;i!==r;++i)n[i].setValue(e,t)}bind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].bind()}unbind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].unbind()}}class At{constructor(e,t,n){this.path=t,this.parsedPath=n||At.parseTrackName(t),this.node=At.findNode(e,this.parsedPath.nodeName)||e,this.rootNode=e,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(e,t,n){return e&&e.isAnimationObjectGroup?new At.Composite(e,t,n):new At(e,t,n)}static sanitizeNodeName(e){return e.replace(/\s/g,"_").replace(Tv,"")}static parseTrackName(e){const t=Pv.exec(e);if(!t)throw new Error("PropertyBinding: Cannot parse trackName: "+e);const n={nodeName:t[2],objectName:t[3],objectIndex:t[4],propertyName:t[5],propertyIndex:t[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(i!==void 0&&i!==-1){const r=n.nodeName.substring(i+1);Dv.indexOf(r)!==-1&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=r)}if(n.propertyName===null||n.propertyName.length===0)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+e);return n}static findNode(e,t){if(!t||t===""||t==="."||t===-1||t===e.name||t===e.uuid)return e;if(e.skeleton){const n=e.skeleton.getBoneByName(t);if(n!==void 0)return n}if(e.children){const n=function(r){for(let o=0;o<r.length;o++){const a=r[o];if(a.name===t||a.uuid===t)return a;const l=n(a.children);if(l)return l}return null},i=n(e.children);if(i)return i}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(e,t){e[t]=this.targetObject[this.propertyName]}_getValue_array(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)e[t++]=n[i]}_getValue_arrayElement(e,t){e[t]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(e,t){this.resolvedProperty.toArray(e,t)}_setValue_direct(e,t){this.targetObject[this.propertyName]=e[t]}_setValue_direct_setNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++]}_setValue_array_setNeedsUpdate(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++];this.targetObject.needsUpdate=!0}_setValue_array_setMatrixWorldNeedsUpdate(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(e,t){this.resolvedProperty[this.propertyIndex]=e[t]}_setValue_arrayElement_setNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(e,t){this.resolvedProperty.fromArray(e,t)}_setValue_fromArray_setNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(e,t){this.bind(),this.getValue(e,t)}_setValue_unbound(e,t){this.bind(),this.setValue(e,t)}bind(){let e=this.node;const t=this.parsedPath,n=t.objectName,i=t.propertyName;let r=t.propertyIndex;if(e||(e=At.findNode(this.rootNode,t.nodeName)||this.rootNode,this.node=e),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!e){console.error("THREE.PropertyBinding: Trying to update node for track: "+this.path+" but it wasn't found.");return}if(n){let c=t.objectIndex;switch(n){case"materials":if(!e.material){console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!e.material.materials){console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);return}e=e.material.materials;break;case"bones":if(!e.skeleton){console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);return}e=e.skeleton.bones;for(let u=0;u<e.length;u++)if(e[u].name===c){c=u;break}break;default:if(e[n]===void 0){console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);return}e=e[n]}if(c!==void 0){if(e[c]===void 0){console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,e);return}e=e[c]}}const o=e[i];if(o===void 0){const c=t.nodeName;console.error("THREE.PropertyBinding: Trying to update property for track: "+c+"."+i+" but it wasn't found.",e);return}let a=this.Versioning.None;this.targetObject=e,e.needsUpdate!==void 0?a=this.Versioning.NeedsUpdate:e.matrixWorldNeedsUpdate!==void 0&&(a=this.Versioning.MatrixWorldNeedsUpdate);let l=this.BindingType.Direct;if(r!==void 0){if(i==="morphTargetInfluences"){if(!e.geometry){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);return}if(e.geometry.isBufferGeometry){if(!e.geometry.morphAttributes){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);return}e.morphTargetDictionary[r]!==void 0&&(r=e.morphTargetDictionary[r])}else{console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.",this);return}}l=this.BindingType.ArrayElement,this.resolvedProperty=o,this.propertyIndex=r}else o.fromArray!==void 0&&o.toArray!==void 0?(l=this.BindingType.HasFromToArray,this.resolvedProperty=o):Array.isArray(o)?(l=this.BindingType.EntireArray,this.resolvedProperty=o):this.propertyName=i;this.getValue=this.GetterByBindingType[l],this.setValue=this.SetterByBindingTypeAndVersioning[l][a]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}At.Composite=Iv,At.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},At.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},At.prototype.GetterByBindingType=[At.prototype._getValue_direct,At.prototype._getValue_array,At.prototype._getValue_arrayElement,At.prototype._getValue_toArray],At.prototype.SetterByBindingTypeAndVersioning=[[At.prototype._setValue_direct,At.prototype._setValue_direct_setNeedsUpdate,At.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[At.prototype._setValue_array,At.prototype._setValue_array_setNeedsUpdate,At.prototype._setValue_array_setMatrixWorldNeedsUpdate],[At.prototype._setValue_arrayElement,At.prototype._setValue_arrayElement_setNeedsUpdate,At.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[At.prototype._setValue_fromArray,At.prototype._setValue_fromArray_setNeedsUpdate,At.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];class Cf{constructor(){this.uuid=jn(),this._objects=Array.prototype.slice.call(arguments),this.nCachedObjects_=0;const e={};this._indicesByUUID=e;for(let n=0,i=arguments.length;n!==i;++n)e[arguments[n].uuid]=n;this._paths=[],this._parsedPaths=[],this._bindings=[],this._bindingsIndicesByPath={};const t=this;this.stats={objects:{get total(){return t._objects.length},get inUse(){return this.total-t.nCachedObjects_}},get bindingsPerObject(){return t._bindings.length}}}add(){const e=this._objects,t=this._indicesByUUID,n=this._paths,i=this._parsedPaths,r=this._bindings,o=r.length;let a,l=e.length,c=this.nCachedObjects_;for(let u=0,h=arguments.length;u!==h;++u){const f=arguments[u],d=f.uuid;let m=t[d];if(m===void 0){m=l++,t[d]=m,e.push(f);for(let y=0,x=o;y!==x;++y)r[y].push(new At(f,n[y],i[y]))}else if(m<c){a=e[m];const y=--c,x=e[y];t[x.uuid]=m,e[m]=x,t[d]=y,e[y]=f;for(let g=0,p=o;g!==p;++g){const _=r[g],v=_[y];let M=_[m];_[m]=v,M===void 0&&(M=new At(f,n[g],i[g])),_[y]=M}}else e[m]!==a&&console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.nCachedObjects_=c}remove(){const e=this._objects,t=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_;for(let o=0,a=arguments.length;o!==a;++o){const l=arguments[o],c=l.uuid,u=t[c];if(u!==void 0&&u>=r){const h=r++,f=e[h];t[f.uuid]=u,e[u]=f,t[c]=h,e[h]=l;for(let d=0,m=i;d!==m;++d){const y=n[d],x=y[h],g=y[u];y[u]=x,y[h]=g}}}this.nCachedObjects_=r}uncache(){const e=this._objects,t=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_,o=e.length;for(let a=0,l=arguments.length;a!==l;++a){const c=arguments[a],u=c.uuid,h=t[u];if(h!==void 0)if(delete t[u],h<r){const f=--r,d=e[f],m=--o,y=e[m];t[d.uuid]=h,e[h]=d,t[y.uuid]=f,e[f]=y,e.pop();for(let x=0,g=i;x!==g;++x){const p=n[x],_=p[f],v=p[m];p[h]=_,p[f]=v,p.pop()}}else{const f=--o,d=e[f];f>0&&(t[d.uuid]=h),e[h]=d,e.pop();for(let m=0,y=i;m!==y;++m){const x=n[m];x[h]=x[f],x.pop()}}}this.nCachedObjects_=r}subscribe_(e,t){const n=this._bindingsIndicesByPath;let i=n[e];const r=this._bindings;if(i!==void 0)return r[i];const o=this._paths,a=this._parsedPaths,l=this._objects,c=l.length,u=this.nCachedObjects_,h=new Array(c);i=r.length,n[e]=i,o.push(e),a.push(t),r.push(h);for(let f=u,d=l.length;f!==d;++f){const m=l[f];h[f]=new At(m,e,t)}return h}unsubscribe_(e){const t=this._bindingsIndicesByPath,n=t[e];if(n!==void 0){const i=this._paths,r=this._parsedPaths,o=this._bindings,a=o.length-1,l=o[a],c=e[a];t[c]=n,o[n]=l,o.pop(),r[n]=r[a],r.pop(),i[n]=i[a],i.pop()}}}Cf.prototype.isAnimationObjectGroup=!0;class Fv{constructor(e,t,n=null,i=t.blendMode){this._mixer=e,this._clip=t,this._localRoot=n,this.blendMode=i;const r=t.tracks,o=r.length,a=new Array(o),l={endingStart:Tr,endingEnd:Tr};for(let c=0;c!==o;++c){const u=r[c].createInterpolant(null);a[c]=u,u.settings=l}this._interpolantSettings=l,this._interpolants=a,this._propertyBindings=new Array(o),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=iu,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&this.timeScale!==0&&this._startTime===null&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(e){return this._startTime=e,this}setLoop(e,t){return this.loop=e,this.repetitions=t,this}setEffectiveWeight(e){return this.weight=e,this._effectiveWeight=this.enabled?e:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(e){return this._scheduleFading(e,0,1)}fadeOut(e){return this._scheduleFading(e,1,0)}crossFadeFrom(e,t,n){if(e.fadeOut(t),this.fadeIn(t),n){const i=this._clip.duration,r=e._clip.duration,o=r/i,a=i/r;e.warp(1,o,t),this.warp(a,1,t)}return this}crossFadeTo(e,t,n){return e.crossFadeFrom(this,t,n)}stopFading(){const e=this._weightInterpolant;return e!==null&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}setEffectiveTimeScale(e){return this.timeScale=e,this._effectiveTimeScale=this.paused?0:e,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(e){return this.timeScale=this._clip.duration/e,this.stopWarping()}syncWith(e){return this.time=e.time,this.timeScale=e.timeScale,this.stopWarping()}halt(e){return this.warp(this._effectiveTimeScale,0,e)}warp(e,t,n){const i=this._mixer,r=i.time,o=this.timeScale;let a=this._timeScaleInterpolant;a===null&&(a=i._lendControlInterpolant(),this._timeScaleInterpolant=a);const l=a.parameterPositions,c=a.sampleValues;return l[0]=r,l[1]=r+n,c[0]=e/o,c[1]=t/o,this}stopWarping(){const e=this._timeScaleInterpolant;return e!==null&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(e,t,n,i){if(!this.enabled){this._updateWeight(e);return}const r=this._startTime;if(r!==null){const l=(e-r)*n;if(l<0||n===0)return;this._startTime=null,t=n*l}t*=this._updateTimeScale(e);const o=this._updateTime(t),a=this._updateWeight(e);if(a>0){const l=this._interpolants,c=this._propertyBindings;switch(this.blendMode){case xl:for(let u=0,h=l.length;u!==h;++u)l[u].evaluate(o),c[u].accumulateAdditive(a);break;case Jo:default:for(let u=0,h=l.length;u!==h;++u)l[u].evaluate(o),c[u].accumulate(i,a)}}}_updateWeight(e){let t=0;if(this.enabled){t=this.weight;const n=this._weightInterpolant;if(n!==null){const i=n.evaluate(e)[0];t*=i,e>n.parameterPositions[1]&&(this.stopFading(),i===0&&(this.enabled=!1))}}return this._effectiveWeight=t,t}_updateTimeScale(e){let t=0;if(!this.paused){t=this.timeScale;const n=this._timeScaleInterpolant;n!==null&&(t*=n.evaluate(e)[0],e>n.parameterPositions[1]&&(this.stopWarping(),t===0?this.paused=!0:this.timeScale=t))}return this._effectiveTimeScale=t,t}_updateTime(e){const t=this._clip.duration,n=this.loop;let i=this.time+e,r=this._loopCount;const o=n===ru;if(e===0)return r===-1?i:o&&(r&1)===1?t-i:i;if(n===nu){r===-1&&(this._loopCount=0,this._setEndings(!0,!0,!1));e:{if(i>=t)i=t;else if(i<0)i=0;else{this.time=i;break e}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:e<0?-1:1})}}else{if(r===-1&&(e>=0?(r=0,this._setEndings(!0,this.repetitions===0,o)):this._setEndings(this.repetitions===0,!0,o)),i>=t||i<0){const a=Math.floor(i/t);i-=t*a,r+=Math.abs(a);const l=this.repetitions-r;if(l<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=e>0?t:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:e>0?1:-1});else{if(l===1){const c=e<0;this._setEndings(c,!c,o)}else this._setEndings(!1,!1,o);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:a})}}else this.time=i;if(o&&(r&1)===1)return t-i}return i}_setEndings(e,t,n){const i=this._interpolantSettings;n?(i.endingStart=Er,i.endingEnd=Er):(e?i.endingStart=this.zeroSlopeAtStart?Er:Tr:i.endingStart=io,t?i.endingEnd=this.zeroSlopeAtEnd?Er:Tr:i.endingEnd=io)}_scheduleFading(e,t,n){const i=this._mixer,r=i.time;let o=this._weightInterpolant;o===null&&(o=i._lendControlInterpolant(),this._weightInterpolant=o);const a=o.parameterPositions,l=o.sampleValues;return a[0]=r,l[0]=t,a[1]=r+e,l[1]=n,this}}class Lf extends nr{constructor(e){super(),this._root=e,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(e,t){const n=e._localRoot||this._root,i=e._clip.tracks,r=i.length,o=e._propertyBindings,a=e._interpolants,l=n.uuid,c=this._bindingsByRootAndName;let u=c[l];u===void 0&&(u={},c[l]=u);for(let h=0;h!==r;++h){const f=i[h],d=f.name;let m=u[d];if(m!==void 0)o[h]=m;else{if(m=o[h],m!==void 0){m._cacheIndex===null&&(++m.referenceCount,this._addInactiveBinding(m,l,d));continue}const y=t&&t._propertyBindings[h].binding.parsedPath;m=new Af(At.create(n,d,y),f.ValueTypeName,f.getValueSize()),++m.referenceCount,this._addInactiveBinding(m,l,d),o[h]=m}a[h].resultBuffer=m.buffer}}_activateAction(e){if(!this._isActiveAction(e)){if(e._cacheIndex===null){const n=(e._localRoot||this._root).uuid,i=e._clip.uuid,r=this._actionsByClip[i];this._bindAction(e,r&&r.knownActions[0]),this._addInactiveAction(e,i,n)}const t=e._propertyBindings;for(let n=0,i=t.length;n!==i;++n){const r=t[n];r.useCount++===0&&(this._lendBinding(r),r.saveOriginalState())}this._lendAction(e)}}_deactivateAction(e){if(this._isActiveAction(e)){const t=e._propertyBindings;for(let n=0,i=t.length;n!==i;++n){const r=t[n];--r.useCount===0&&(r.restoreOriginalState(),this._takeBackBinding(r))}this._takeBackAction(e)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const e=this;this.stats={actions:{get total(){return e._actions.length},get inUse(){return e._nActiveActions}},bindings:{get total(){return e._bindings.length},get inUse(){return e._nActiveBindings}},controlInterpolants:{get total(){return e._controlInterpolants.length},get inUse(){return e._nActiveControlInterpolants}}}}_isActiveAction(e){const t=e._cacheIndex;return t!==null&&t<this._nActiveActions}_addInactiveAction(e,t,n){const i=this._actions,r=this._actionsByClip;let o=r[t];if(o===void 0)o={knownActions:[e],actionByRoot:{}},e._byClipCacheIndex=0,r[t]=o;else{const a=o.knownActions;e._byClipCacheIndex=a.length,a.push(e)}e._cacheIndex=i.length,i.push(e),o.actionByRoot[n]=e}_removeInactiveAction(e){const t=this._actions,n=t[t.length-1],i=e._cacheIndex;n._cacheIndex=i,t[i]=n,t.pop(),e._cacheIndex=null;const r=e._clip.uuid,o=this._actionsByClip,a=o[r],l=a.knownActions,c=l[l.length-1],u=e._byClipCacheIndex;c._byClipCacheIndex=u,l[u]=c,l.pop(),e._byClipCacheIndex=null;const h=a.actionByRoot,f=(e._localRoot||this._root).uuid;delete h[f],l.length===0&&delete o[r],this._removeInactiveBindingsForAction(e)}_removeInactiveBindingsForAction(e){const t=e._propertyBindings;for(let n=0,i=t.length;n!==i;++n){const r=t[n];--r.referenceCount===0&&this._removeInactiveBinding(r)}}_lendAction(e){const t=this._actions,n=e._cacheIndex,i=this._nActiveActions++,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_takeBackAction(e){const t=this._actions,n=e._cacheIndex,i=--this._nActiveActions,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_addInactiveBinding(e,t,n){const i=this._bindingsByRootAndName,r=this._bindings;let o=i[t];o===void 0&&(o={},i[t]=o),o[n]=e,e._cacheIndex=r.length,r.push(e)}_removeInactiveBinding(e){const t=this._bindings,n=e.binding,i=n.rootNode.uuid,r=n.path,o=this._bindingsByRootAndName,a=o[i],l=t[t.length-1],c=e._cacheIndex;l._cacheIndex=c,t[c]=l,t.pop(),delete a[r],Object.keys(a).length===0&&delete o[i]}_lendBinding(e){const t=this._bindings,n=e._cacheIndex,i=this._nActiveBindings++,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_takeBackBinding(e){const t=this._bindings,n=e._cacheIndex,i=--this._nActiveBindings,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_lendControlInterpolant(){const e=this._controlInterpolants,t=this._nActiveControlInterpolants++;let n=e[t];return n===void 0&&(n=new Ac(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer),n.__cacheIndex=t,e[t]=n),n}_takeBackControlInterpolant(e){const t=this._controlInterpolants,n=e.__cacheIndex,i=--this._nActiveControlInterpolants,r=t[i];e.__cacheIndex=i,t[i]=e,r.__cacheIndex=n,t[n]=r}clipAction(e,t,n){const i=t||this._root,r=i.uuid;let o=typeof e=="string"?Io.findByName(i,e):e;const a=o!==null?o.uuid:e,l=this._actionsByClip[a];let c=null;if(n===void 0&&(o!==null?n=o.blendMode:n=Jo),l!==void 0){const h=l.actionByRoot[r];if(h!==void 0&&h.blendMode===n)return h;c=l.knownActions[0],o===null&&(o=c._clip)}if(o===null)return null;const u=new Fv(this,o,t,n);return this._bindAction(u,c),this._addInactiveAction(u,a,r),u}existingAction(e,t){const n=t||this._root,i=n.uuid,r=typeof e=="string"?Io.findByName(n,e):e,o=r?r.uuid:e,a=this._actionsByClip[o];return a!==void 0&&a.actionByRoot[i]||null}stopAllAction(){const e=this._actions,t=this._nActiveActions;for(let n=t-1;n>=0;--n)e[n].stop();return this}update(e){e*=this.timeScale;const t=this._actions,n=this._nActiveActions,i=this.time+=e,r=Math.sign(e),o=this._accuIndex^=1;for(let c=0;c!==n;++c)t[c]._update(i,e,r,o);const a=this._bindings,l=this._nActiveBindings;for(let c=0;c!==l;++c)a[c].apply(o);return this}setTime(e){this.time=0;for(let t=0;t<this._actions.length;t++)this._actions[t].time=0;return this.update(e)}getRoot(){return this._root}uncacheClip(e){const t=this._actions,n=e.uuid,i=this._actionsByClip,r=i[n];if(r!==void 0){const o=r.knownActions;for(let a=0,l=o.length;a!==l;++a){const c=o[a];this._deactivateAction(c);const u=c._cacheIndex,h=t[t.length-1];c._cacheIndex=null,c._byClipCacheIndex=null,h._cacheIndex=u,t[u]=h,t.pop(),this._removeInactiveBindingsForAction(c)}delete i[n]}}uncacheRoot(e){const t=e.uuid,n=this._actionsByClip;for(const o in n){const a=n[o].actionByRoot,l=a[t];l!==void 0&&(this._deactivateAction(l),this._removeInactiveAction(l))}const i=this._bindingsByRootAndName,r=i[t];if(r!==void 0)for(const o in r){const a=r[o];a.restoreOriginalState(),this._removeInactiveBinding(a)}}uncacheAction(e,t){const n=this.existingAction(e,t);n!==null&&(this._deactivateAction(n),this._removeInactiveAction(n))}}Lf.prototype._controlInterpolantsResultBuffer=new Float32Array(1);class ol{constructor(e){typeof e=="string"&&(console.warn("THREE.Uniform: Type parameter is no longer needed."),e=arguments[1]),this.value=e}clone(){return new ol(this.value.clone===void 0?this.value:this.value.clone())}}class Rf extends Or{constructor(e,t,n=1){super(e,t),this.meshPerAttribute=n}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}clone(e){const t=super.clone(e);return t.meshPerAttribute=this.meshPerAttribute,t}toJSON(e){const t=super.toJSON(e);return t.isInstancedInterleavedBuffer=!0,t.meshPerAttribute=this.meshPerAttribute,t}}Rf.prototype.isInstancedInterleavedBuffer=!0;class Pf{constructor(e,t,n,i,r){this.buffer=e,this.type=t,this.itemSize=n,this.elementSize=i,this.count=r,this.version=0}set needsUpdate(e){e===!0&&this.version++}setBuffer(e){return this.buffer=e,this}setType(e,t){return this.type=e,this.elementSize=t,this}setItemSize(e){return this.itemSize=e,this}setCount(e){return this.count=e,this}}Pf.prototype.isGLBufferAttribute=!0;class Bv{constructor(e,t,n=0,i=1/0){this.ray=new ar(e,t),this.near=n,this.far=i,this.camera=null,this.layers=new aa,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}}}set(e,t){this.ray.set(e,t)}setFromCamera(e,t){t&&t.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(t.matrixWorld),this.ray.direction.set(e.x,e.y,.5).unproject(t).sub(this.ray.origin).normalize(),this.camera=t):t&&t.isOrthographicCamera?(this.ray.origin.set(e.x,e.y,(t.near+t.far)/(t.near-t.far)).unproject(t),this.ray.direction.set(0,0,-1).transformDirection(t.matrixWorld),this.camera=t):console.error("THREE.Raycaster: Unsupported camera type: "+t.type)}intersectObject(e,t=!0,n=[]){return Wc(e,this,n,t),n.sort(Df),n}intersectObjects(e,t=!0,n=[]){for(let i=0,r=e.length;i<r;i++)Wc(e[i],this,n,t);return n.sort(Df),n}}function Df(s,e){return s.distance-e.distance}function Wc(s,e,t,n){if(s.layers.test(e.layers)&&s.raycast(e,t),n===!0){const i=s.children;for(let r=0,o=i.length;r<o;r++)Wc(i[r],e,t,!0)}}class zv{constructor(e=1,t=0,n=0){return this.radius=e,this.phi=t,this.theta=n,this}set(e,t,n){return this.radius=e,this.phi=t,this.theta=n,this}copy(e){return this.radius=e.radius,this.phi=e.phi,this.theta=e.theta,this}makeSafe(){return this.phi=Math.max(1e-6,Math.min(Math.PI-1e-6,this.phi)),this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,n){return this.radius=Math.sqrt(e*e+t*t+n*n),this.radius===0?(this.theta=0,this.phi=0):(this.theta=Math.atan2(e,n),this.phi=Math.acos(An(t/this.radius,-1,1))),this}clone(){return new this.constructor().copy(this)}}class Nv{constructor(e=1,t=0,n=0){return this.radius=e,this.theta=t,this.y=n,this}set(e,t,n){return this.radius=e,this.theta=t,this.y=n,this}copy(e){return this.radius=e.radius,this.theta=e.theta,this.y=e.y,this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,n){return this.radius=Math.sqrt(e*e+n*n),this.theta=Math.atan2(e,n),this.y=t,this}clone(){return new this.constructor().copy(this)}}const If=new ee;class Zs{constructor(e=new ee(1/0,1/0),t=new ee(-1/0,-1/0)){this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){const n=If.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=1/0,this.max.x=this.max.y=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y}getCenter(e){return this.isEmpty()?e.set(0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}containsPoint(e){return!(e.x<this.min.x||e.x>this.max.x||e.y<this.min.y||e.y>this.max.y)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(e){return!(e.max.x<this.min.x||e.min.x>this.max.x||e.max.y<this.min.y||e.min.y>this.max.y)}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return If.copy(e).clamp(this.min,this.max).sub(e).length()}intersect(e){return this.min.max(e.min),this.max.min(e.max),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}Zs.prototype.isBox2=!0;const Ff=new b,al=new b;class Bf{constructor(e=new b,t=new b){this.start=e,this.end=t}set(e,t){return this.start.copy(e),this.end.copy(t),this}copy(e){return this.start.copy(e.start),this.end.copy(e.end),this}getCenter(e){return e.addVectors(this.start,this.end).multiplyScalar(.5)}delta(e){return e.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(e,t){return this.delta(t).multiplyScalar(e).add(this.start)}closestPointToPointParameter(e,t){Ff.subVectors(e,this.start),al.subVectors(this.end,this.start);const n=al.dot(al);let r=al.dot(Ff)/n;return t&&(r=An(r,0,1)),r}closestPointToPoint(e,t,n){const i=this.closestPointToPointParameter(e,t);return this.delta(n).multiplyScalar(i).add(this.start)}applyMatrix4(e){return this.start.applyMatrix4(e),this.end.applyMatrix4(e),this}equals(e){return e.start.equals(this.start)&&e.end.equals(this.end)}clone(){return new this.constructor().copy(this)}}const zf=new b;class Ov extends _t{constructor(e,t){super(),this.light=e,this.light.updateMatrixWorld(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=t;const n=new Je,i=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(let o=0,a=1,l=32;o<l;o++,a++){const c=o/l*Math.PI*2,u=a/l*Math.PI*2;i.push(Math.cos(c),Math.sin(c),1,Math.cos(u),Math.sin(u),1)}n.setAttribute("position",new Fe(i,3));const r=new Sn({fog:!1,toneMapped:!1});this.cone=new Vn(n,r),this.add(this.cone),this.update()}dispose(){this.cone.geometry.dispose(),this.cone.material.dispose()}update(){this.light.updateMatrixWorld();const e=this.light.distance?this.light.distance:1e3,t=e*Math.tan(this.light.angle);this.cone.scale.set(t,t,e),zf.setFromMatrixPosition(this.light.target.matrixWorld),this.cone.lookAt(zf),this.color!==void 0?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)}}const yr=new b,ll=new Ne,qc=new Ne;class Nf extends Vn{constructor(e){const t=Of(e),n=new Je,i=[],r=[],o=new Me(0,0,1),a=new Me(0,1,0);for(let c=0;c<t.length;c++){const u=t[c];u.parent&&u.parent.isBone&&(i.push(0,0,0),i.push(0,0,0),r.push(o.r,o.g,o.b),r.push(a.r,a.g,a.b))}n.setAttribute("position",new Fe(i,3)),n.setAttribute("color",new Fe(r,3));const l=new Sn({vertexColors:!0,depthTest:!1,depthWrite:!1,toneMapped:!1,transparent:!0});super(n,l),this.type="SkeletonHelper",this.isSkeletonHelper=!0,this.root=e,this.bones=t,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1}updateMatrixWorld(e){const t=this.bones,n=this.geometry,i=n.getAttribute("position");qc.copy(this.root.matrixWorld).invert();for(let r=0,o=0;r<t.length;r++){const a=t[r];a.parent&&a.parent.isBone&&(ll.multiplyMatrices(qc,a.matrixWorld),yr.setFromMatrixPosition(ll),i.setXYZ(o,yr.x,yr.y,yr.z),ll.multiplyMatrices(qc,a.parent.matrixWorld),yr.setFromMatrixPosition(ll),i.setXYZ(o+1,yr.x,yr.y,yr.z),o+=2)}n.getAttribute("position").needsUpdate=!0,super.updateMatrixWorld(e)}}function Of(s){const e=[];s&&s.isBone&&e.push(s);for(let t=0;t<s.children.length;t++)e.push.apply(e,Of(s.children[t]));return e}class Uv extends pn{constructor(e,t,n){const i=new Wr(t,4,2),r=new Wi({wireframe:!0,fog:!1,toneMapped:!1});super(i,r),this.light=e,this.light.updateMatrixWorld(),this.color=n,this.type="PointLightHelper",this.matrix=this.light.matrixWorld,this.matrixAutoUpdate=!1,this.update()}dispose(){this.geometry.dispose(),this.material.dispose()}update(){this.color!==void 0?this.material.color.set(this.color):this.material.color.copy(this.light.color)}}const Gv=new b,Uf=new Me,Gf=new Me;class Hv extends _t{constructor(e,t,n){super(),this.light=e,this.light.updateMatrixWorld(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=n;const i=new kr(t);i.rotateY(Math.PI*.5),this.material=new Wi({wireframe:!0,fog:!1,toneMapped:!1}),this.color===void 0&&(this.material.vertexColors=!0);const r=i.getAttribute("position"),o=new Float32Array(r.count*3);i.setAttribute("color",new Tt(o,3)),this.add(new pn(i,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){const e=this.children[0];if(this.color!==void 0)this.material.color.set(this.color);else{const t=e.geometry.getAttribute("color");Uf.copy(this.light.color),Gf.copy(this.light.groundColor);for(let n=0,i=t.count;n<i;n++){const r=n<i/2?Uf:Gf;t.setXYZ(n,r.r,r.g,r.b)}t.needsUpdate=!0}e.lookAt(Gv.setFromMatrixPosition(this.light.matrixWorld).negate())}}class Hf extends Vn{constructor(e=10,t=10,n=4473924,i=8947848){n=new Me(n),i=new Me(i);const r=t/2,o=e/t,a=e/2,l=[],c=[];for(let f=0,d=0,m=-a;f<=t;f++,m+=o){l.push(-a,0,m,a,0,m),l.push(m,0,-a,m,0,a);const y=f===r?n:i;y.toArray(c,d),d+=3,y.toArray(c,d),d+=3,y.toArray(c,d),d+=3,y.toArray(c,d),d+=3}const u=new Je;u.setAttribute("position",new Fe(l,3)),u.setAttribute("color",new Fe(c,3));const h=new Sn({vertexColors:!0,toneMapped:!1});super(u,h),this.type="GridHelper"}}class kv extends Vn{constructor(e=10,t=16,n=8,i=64,r=4473924,o=8947848){r=new Me(r),o=new Me(o);const a=[],l=[];for(let h=0;h<=t;h++){const f=h/t*(Math.PI*2),d=Math.sin(f)*e,m=Math.cos(f)*e;a.push(0,0,0),a.push(d,0,m);const y=h&1?r:o;l.push(y.r,y.g,y.b),l.push(y.r,y.g,y.b)}for(let h=0;h<=n;h++){const f=h&1?r:o,d=e-e/n*h;for(let m=0;m<i;m++){let y=m/i*(Math.PI*2),x=Math.sin(y)*d,g=Math.cos(y)*d;a.push(x,0,g),l.push(f.r,f.g,f.b),y=(m+1)/i*(Math.PI*2),x=Math.sin(y)*d,g=Math.cos(y)*d,a.push(x,0,g),l.push(f.r,f.g,f.b)}}const c=new Je;c.setAttribute("position",new Fe(a,3)),c.setAttribute("color",new Fe(l,3));const u=new Sn({vertexColors:!0,toneMapped:!1});super(c,u),this.type="PolarGridHelper"}}const kf=new b,cl=new b,Vf=new b;class Vv extends _t{constructor(e,t,n){super(),this.light=e,this.light.updateMatrixWorld(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,t===void 0&&(t=1);let i=new Je;i.setAttribute("position",new Fe([-t,t,0,t,t,0,t,-t,0,-t,-t,0,-t,t,0],3));const r=new Sn({fog:!1,toneMapped:!1});this.lightPlane=new Zi(i,r),this.add(this.lightPlane),i=new Je,i.setAttribute("position",new Fe([0,0,0,0,0,1],3)),this.targetLine=new Zi(i,r),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){kf.setFromMatrixPosition(this.light.matrixWorld),cl.setFromMatrixPosition(this.light.target.matrixWorld),Vf.subVectors(cl,kf),this.lightPlane.lookAt(cl),this.color!==void 0?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(cl),this.targetLine.scale.z=Vf.length()}}const ul=new b,rn=new uo;class Wv extends Vn{constructor(e){const t=new Je,n=new Sn({color:16777215,vertexColors:!0,toneMapped:!1}),i=[],r=[],o={},a=new Me(16755200),l=new Me(16711680),c=new Me(43775),u=new Me(16777215),h=new Me(3355443);f("n1","n2",a),f("n2","n4",a),f("n4","n3",a),f("n3","n1",a),f("f1","f2",a),f("f2","f4",a),f("f4","f3",a),f("f3","f1",a),f("n1","f1",a),f("n2","f2",a),f("n3","f3",a),f("n4","f4",a),f("p","n1",l),f("p","n2",l),f("p","n3",l),f("p","n4",l),f("u1","u2",c),f("u2","u3",c),f("u3","u1",c),f("c","t",u),f("p","c",h),f("cn1","cn2",h),f("cn3","cn4",h),f("cf1","cf2",h),f("cf3","cf4",h);function f(m,y,x){d(m,x),d(y,x)}function d(m,y){i.push(0,0,0),r.push(y.r,y.g,y.b),o[m]===void 0&&(o[m]=[]),o[m].push(i.length/3-1)}t.setAttribute("position",new Fe(i,3)),t.setAttribute("color",new Fe(r,3)),super(t,n),this.type="CameraHelper",this.camera=e,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=o,this.update()}update(){const e=this.geometry,t=this.pointMap,n=1,i=1;rn.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),hn("c",t,e,rn,0,0,-1),hn("t",t,e,rn,0,0,1),hn("n1",t,e,rn,-n,-i,-1),hn("n2",t,e,rn,n,-i,-1),hn("n3",t,e,rn,-n,i,-1),hn("n4",t,e,rn,n,i,-1),hn("f1",t,e,rn,-n,-i,1),hn("f2",t,e,rn,n,-i,1),hn("f3",t,e,rn,-n,i,1),hn("f4",t,e,rn,n,i,1),hn("u1",t,e,rn,n*.7,i*1.1,-1),hn("u2",t,e,rn,-n*.7,i*1.1,-1),hn("u3",t,e,rn,0,i*2,-1),hn("cf1",t,e,rn,-n,0,1),hn("cf2",t,e,rn,n,0,1),hn("cf3",t,e,rn,0,-i,1),hn("cf4",t,e,rn,0,i,1),hn("cn1",t,e,rn,-n,0,-1),hn("cn2",t,e,rn,n,0,-1),hn("cn3",t,e,rn,0,-i,-1),hn("cn4",t,e,rn,0,i,-1),e.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}}function hn(s,e,t,n,i,r,o){ul.set(i,r,o).unproject(n);const a=e[s];if(a!==void 0){const l=t.getAttribute("position");for(let c=0,u=a.length;c<u;c++)l.setXYZ(a[c],ul.x,ul.y,ul.z)}}const hl=new Jn;class Wf extends Vn{constructor(e,t=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new Float32Array(8*3),r=new Je;r.setIndex(new Tt(n,1)),r.setAttribute("position",new Tt(i,3)),super(r,new Sn({color:t,toneMapped:!1})),this.object=e,this.type="BoxHelper",this.matrixAutoUpdate=!1,this.update()}update(e){if(e!==void 0&&console.warn("THREE.BoxHelper: .update() has no longer arguments."),this.object!==void 0&&hl.setFromObject(this.object),hl.isEmpty())return;const t=hl.min,n=hl.max,i=this.geometry.attributes.position,r=i.array;r[0]=n.x,r[1]=n.y,r[2]=n.z,r[3]=t.x,r[4]=n.y,r[5]=n.z,r[6]=t.x,r[7]=t.y,r[8]=n.z,r[9]=n.x,r[10]=t.y,r[11]=n.z,r[12]=n.x,r[13]=n.y,r[14]=t.z,r[15]=t.x,r[16]=n.y,r[17]=t.z,r[18]=t.x,r[19]=t.y,r[20]=t.z,r[21]=n.x,r[22]=t.y,r[23]=t.z,i.needsUpdate=!0,this.geometry.computeBoundingSphere()}setFromObject(e){return this.object=e,this.update(),this}copy(e){return Vn.prototype.copy.call(this,e),this.object=e.object,this}}class qv extends Vn{constructor(e,t=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=[1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],r=new Je;r.setIndex(new Tt(n,1)),r.setAttribute("position",new Fe(i,3)),super(r,new Sn({color:t,toneMapped:!1})),this.box=e,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(e){const t=this.box;t.isEmpty()||(t.getCenter(this.position),t.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(e))}}class Xv extends Zi{constructor(e,t=1,n=16776960){const i=n,r=[1,-1,1,-1,1,1,-1,-1,1,1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,1,0,0,1,0,0,0],o=new Je;o.setAttribute("position",new Fe(r,3)),o.computeBoundingSphere(),super(o,new Sn({color:i,toneMapped:!1})),this.type="PlaneHelper",this.plane=e,this.size=t;const a=[1,1,1,-1,1,1,-1,-1,1,1,1,1,-1,-1,1,1,-1,1],l=new Je;l.setAttribute("position",new Fe(a,3)),l.computeBoundingSphere(),this.add(new pn(l,new Wi({color:i,opacity:.2,transparent:!0,depthWrite:!1,toneMapped:!1})))}updateMatrixWorld(e){let t=-this.plane.constant;Math.abs(t)<1e-8&&(t=1e-8),this.scale.set(.5*this.size,.5*this.size,t),this.children[0].material.side=t<0?pt:K,this.lookAt(this.plane.normal),super.updateMatrixWorld(e)}}const qf=new b;let fl,Xc;class Zv extends _t{constructor(e=new b(0,0,1),t=new b(0,0,0),n=1,i=16776960,r=n*.2,o=r*.2){super(),this.type="ArrowHelper",fl===void 0&&(fl=new Je,fl.setAttribute("position",new Fe([0,0,0,0,1,0],3)),Xc=new mr(0,.5,1,5,1),Xc.translate(0,-.5,0)),this.position.copy(t),this.line=new Zi(fl,new Sn({color:i,toneMapped:!1})),this.line.matrixAutoUpdate=!1,this.add(this.line),this.cone=new pn(Xc,new Wi({color:i,toneMapped:!1})),this.cone.matrixAutoUpdate=!1,this.add(this.cone),this.setDirection(e),this.setLength(n,r,o)}setDirection(e){if(e.y>.99999)this.quaternion.set(0,0,0,1);else if(e.y<-.99999)this.quaternion.set(1,0,0,0);else{qf.set(e.z,0,-e.x).normalize();const t=Math.acos(e.y);this.quaternion.setFromAxisAngle(qf,t)}}setLength(e,t=e*.2,n=t*.2){this.line.scale.set(1,Math.max(1e-4,e-t),1),this.line.updateMatrix(),this.cone.scale.set(n,t,n),this.cone.position.y=e,this.cone.updateMatrix()}setColor(e){this.line.material.color.set(e),this.cone.material.color.set(e)}copy(e){return super.copy(e,!1),this.line.copy(e.line),this.cone.copy(e.cone),this}}class Xf extends Vn{constructor(e=1){const t=[0,0,0,e,0,0,0,0,0,0,e,0,0,0,0,0,0,e],n=[1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],i=new Je;i.setAttribute("position",new Fe(t,3)),i.setAttribute("color",new Fe(n,3));const r=new Sn({vertexColors:!0,toneMapped:!1});super(i,r),this.type="AxesHelper"}setColors(e,t,n){const i=new Me,r=this.geometry.attributes.color.array;return i.set(e),i.toArray(r,0),i.toArray(r,3),i.set(t),i.toArray(r,6),i.toArray(r,9),i.set(n),i.toArray(r,12),i.toArray(r,15),this.geometry.attributes.color.needsUpdate=!0,this}dispose(){this.geometry.dispose(),this.material.dispose()}}class jv{constructor(){this.type="ShapePath",this.color=new Me,this.subPaths=[],this.currentPath=null}moveTo(e,t){return this.currentPath=new Ao,this.subPaths.push(this.currentPath),this.currentPath.moveTo(e,t),this}lineTo(e,t){return this.currentPath.lineTo(e,t),this}quadraticCurveTo(e,t,n,i){return this.currentPath.quadraticCurveTo(e,t,n,i),this}bezierCurveTo(e,t,n,i,r,o){return this.currentPath.bezierCurveTo(e,t,n,i,r,o),this}splineThru(e){return this.currentPath.splineThru(e),this}toShapes(e,t){function n(p){const _=[];for(let v=0,M=p.length;v<M;v++){const R=p[v],D=new Ci;D.curves=R.curves,_.push(D)}return _}function i(p,_){const v=_.length;let M=!1;for(let R=v-1,D=0;D<v;R=D++){let N=_[R],j=_[D],V=j.x-N.x,z=j.y-N.y;if(Math.abs(z)>Number.EPSILON){if(z<0&&(N=_[D],V=-V,j=_[R],z=-z),p.y<N.y||p.y>j.y)continue;if(p.y===N.y){if(p.x===N.x)return!0}else{const S=z*(p.x-N.x)-V*(p.y-N.y);if(S===0)return!0;if(S<0)continue;M=!M}}else{if(p.y!==N.y)continue;if(j.x<=p.x&&p.x<=N.x||N.x<=p.x&&p.x<=j.x)return!0}}return M}const r=Li.isClockWise,o=this.subPaths;if(o.length===0)return[];if(t===!0)return n(o);let a,l,c;const u=[];if(o.length===1)return l=o[0],c=new Ci,c.curves=l.curves,u.push(c),u;let h=!r(o[0].getPoints());h=e?!h:h;const f=[],d=[];let m=[],y=0,x;d[y]=void 0,m[y]=[];for(let p=0,_=o.length;p<_;p++)l=o[p],x=l.getPoints(),a=r(x),a=e?!a:a,a?(!h&&d[y]&&y++,d[y]={s:new Ci,p:x},d[y].s.curves=l.curves,h&&y++,m[y]=[]):m[y].push({h:l,p:x[0]});if(!d[0])return n(o);if(d.length>1){let p=!1;const _=[];for(let v=0,M=d.length;v<M;v++)f[v]=[];for(let v=0,M=d.length;v<M;v++){const R=m[v];for(let D=0;D<R.length;D++){const N=R[D];let j=!0;for(let V=0;V<d.length;V++)i(N.p,d[V].p)&&(v!==V&&_.push({froms:v,tos:V,hole:D}),j?(j=!1,f[V].push(N)):p=!0);j&&f[v].push(N)}}_.length>0&&(p||(m=f))}let g;for(let p=0,_=d.length;p<_;p++){c=d[p].s,u.push(c),g=m[p];for(let v=0,M=g.length;v<M;v++)c.holes.push(g[v].h)}return u}}const Zf=new Float32Array(1),Yv=new Int32Array(Zf.buffer);class Jv{static toHalfFloat(e){e>65504&&(console.warn("THREE.DataUtils.toHalfFloat(): value exceeds 65504."),e=65504),Zf[0]=e;const t=Yv[0];let n=t>>16&32768,i=t>>12&2047;const r=t>>23&255;return r<103?n:r>142?(n|=31744,n|=(r==255?0:1)&&t&8388607,n):r<113?(i|=2048,n|=(i>>114-r)+(i>>113-r&1),n):(n|=r-112<<10|i>>1,n+=i&1,n)}}const $v=0,Qv=1,Kv=0,ex=1,tx=2;function nx(s){return console.warn("THREE.MeshFaceMaterial has been removed. Use an Array instead."),s}function ix(s=[]){return console.warn("THREE.MultiMaterial has been removed. Use an Array instead."),s.isMultiMaterial=!0,s.materials=s,s.clone=function(){return s.slice()},s}function rx(s,e){return console.warn("THREE.PointCloud has been renamed to THREE.Points."),new Mo(s,e)}function sx(s){return console.warn("THREE.Particle has been renamed to THREE.Sprite."),new za(s)}function ox(s,e){return console.warn("THREE.ParticleSystem has been renamed to THREE.Points."),new Mo(s,e)}function ax(s){return console.warn("THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial."),new Hr(s)}function lx(s){return console.warn("THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial."),new Hr(s)}function cx(s){return console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial."),new Hr(s)}function ux(s,e,t){return console.warn("THREE.Vertex has been removed. Use THREE.Vector3 instead."),new b(s,e,t)}function hx(s,e){return console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead."),new Tt(s,e).setUsage(cs)}function fx(s,e){return console.warn("THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead."),new Eu(s,e)}function dx(s,e){return console.warn("THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead."),new Au(s,e)}function px(s,e){return console.warn("THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead."),new Cu(s,e)}function mx(s,e){return console.warn("THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead."),new Lu(s,e)}function gx(s,e){return console.warn("THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead."),new ha(s,e)}function yx(s,e){return console.warn("THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead."),new Ru(s,e)}function vx(s,e){return console.warn("THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead."),new fa(s,e)}function xx(s,e){return console.warn("THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead."),new Fe(s,e)}function _x(s,e){return console.warn("THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead."),new Du(s,e)}Kn.create=function(s,e){return console.log("THREE.Curve.create() has been deprecated"),s.prototype=Object.create(Kn.prototype),s.prototype.constructor=s,s.prototype.getPoint=e,s},Ao.prototype.fromPoints=function(s){return console.warn("THREE.Path: .fromPoints() has been renamed to .setFromPoints()."),this.setFromPoints(s)};function bx(s){return console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper."),new Xf(s)}function Mx(s,e){return console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead."),new Wf(s,e)}function wx(s,e){return console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead."),new Vn(new ac(s.geometry),new Sn({color:e!==void 0?e:16777215}))}Hf.prototype.setColors=function(){console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.")},Nf.prototype.update=function(){console.error("THREE.SkeletonHelper: update() no longer needs to be called.")};function Sx(s,e){return console.warn("THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead."),new Vn(new vc(s.geometry),new Sn({color:e!==void 0?e:16777215}))}Un.prototype.extractUrlBase=function(s){return console.warn("THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead."),rl.extractUrlBase(s)},Un.Handlers={add:function(){console.error("THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.")},get:function(){console.error("THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.")}};function Tx(s){return console.warn("THREE.XHRLoader has been renamed to THREE.FileLoader."),new Pi(s)}function Ex(s){return console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader."),new nf(s)}Zs.prototype.center=function(s){return console.warn("THREE.Box2: .center() has been renamed to .getCenter()."),this.getCenter(s)},Zs.prototype.empty=function(){return console.warn("THREE.Box2: .empty() has been renamed to .isEmpty()."),this.isEmpty()},Zs.prototype.isIntersectionBox=function(s){return console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(s)},Zs.prototype.size=function(s){return console.warn("THREE.Box2: .size() has been renamed to .getSize()."),this.getSize(s)},Jn.prototype.center=function(s){return console.warn("THREE.Box3: .center() has been renamed to .getCenter()."),this.getCenter(s)},Jn.prototype.empty=function(){return console.warn("THREE.Box3: .empty() has been renamed to .isEmpty()."),this.isEmpty()},Jn.prototype.isIntersectionBox=function(s){return console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(s)},Jn.prototype.isIntersectionSphere=function(s){return console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(s)},Jn.prototype.size=function(s){return console.warn("THREE.Box3: .size() has been renamed to .getSize()."),this.getSize(s)},sr.prototype.empty=function(){return console.warn("THREE.Sphere: .empty() has been renamed to .isEmpty()."),this.isEmpty()},ho.prototype.setFromMatrix=function(s){return console.warn("THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix()."),this.setFromProjectionMatrix(s)},Bf.prototype.center=function(s){return console.warn("THREE.Line3: .center() has been renamed to .getCenter()."),this.getCenter(s)},vn.prototype.flattenToArrayOffset=function(s,e){return console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(s,e)},vn.prototype.multiplyVector3=function(s){return console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead."),s.applyMatrix3(this)},vn.prototype.multiplyVector3Array=function(){console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")},vn.prototype.applyToBufferAttribute=function(s){return console.warn("THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead."),s.applyMatrix3(this)},vn.prototype.applyToVector3Array=function(){console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")},vn.prototype.getInverse=function(s){return console.warn("THREE.Matrix3: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(s).invert()},Ne.prototype.extractPosition=function(s){return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),this.copyPosition(s)},Ne.prototype.flattenToArrayOffset=function(s,e){return console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(s,e)},Ne.prototype.getPosition=function(){return console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead."),new b().setFromMatrixColumn(this,3)},Ne.prototype.setRotationFromQuaternion=function(s){return console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion()."),this.makeRotationFromQuaternion(s)},Ne.prototype.multiplyToArray=function(){console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")},Ne.prototype.multiplyVector3=function(s){return console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead."),s.applyMatrix4(this)},Ne.prototype.multiplyVector4=function(s){return console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."),s.applyMatrix4(this)},Ne.prototype.multiplyVector3Array=function(){console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")},Ne.prototype.rotateAxis=function(s){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead."),s.transformDirection(this)},Ne.prototype.crossVector=function(s){return console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."),s.applyMatrix4(this)},Ne.prototype.translate=function(){console.error("THREE.Matrix4: .translate() has been removed.")},Ne.prototype.rotateX=function(){console.error("THREE.Matrix4: .rotateX() has been removed.")},Ne.prototype.rotateY=function(){console.error("THREE.Matrix4: .rotateY() has been removed.")},Ne.prototype.rotateZ=function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")},Ne.prototype.rotateByAxis=function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},Ne.prototype.applyToBufferAttribute=function(s){return console.warn("THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead."),s.applyMatrix4(this)},Ne.prototype.applyToVector3Array=function(){console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")},Ne.prototype.makeFrustum=function(s,e,t,n,i,r){return console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead."),this.makePerspective(s,e,n,t,i,r)},Ne.prototype.getInverse=function(s){return console.warn("THREE.Matrix4: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(s).invert()},Ti.prototype.isIntersectionLine=function(s){return console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine()."),this.intersectsLine(s)},Cn.prototype.multiplyVector3=function(s){return console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead."),s.applyQuaternion(this)},Cn.prototype.inverse=function(){return console.warn("THREE.Quaternion: .inverse() has been renamed to invert()."),this.invert()},ar.prototype.isIntersectionBox=function(s){return console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(s)},ar.prototype.isIntersectionPlane=function(s){return console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane()."),this.intersectsPlane(s)},ar.prototype.isIntersectionSphere=function(s){return console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(s)},cn.prototype.area=function(){return console.warn("THREE.Triangle: .area() has been renamed to .getArea()."),this.getArea()},cn.prototype.barycoordFromPoint=function(s,e){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),this.getBarycoord(s,e)},cn.prototype.midpoint=function(s){return console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint()."),this.getMidpoint(s)},cn.prototypenormal=function(s){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),this.getNormal(s)},cn.prototype.plane=function(s){return console.warn("THREE.Triangle: .plane() has been renamed to .getPlane()."),this.getPlane(s)},cn.barycoordFromPoint=function(s,e,t,n,i){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),cn.getBarycoord(s,e,t,n,i)},cn.normal=function(s,e,t,n){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),cn.getNormal(s,e,t,n)},Ci.prototype.extractAllPoints=function(s){return console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead."),this.extractPoints(s)},Ci.prototype.extrude=function(s){return console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead."),new Ri(this,s)},Ci.prototype.makeGeometry=function(s){return console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead."),new Vr(this,s)},ee.prototype.fromAttribute=function(s,e,t){return console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(s,e,t)},ee.prototype.distanceToManhattan=function(s){return console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(s)},ee.prototype.lengthManhattan=function(){return console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},b.prototype.setEulerFromRotationMatrix=function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},b.prototype.setEulerFromQuaternion=function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},b.prototype.getPositionFromMatrix=function(s){return console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."),this.setFromMatrixPosition(s)},b.prototype.getScaleFromMatrix=function(s){return console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."),this.setFromMatrixScale(s)},b.prototype.getColumnFromMatrix=function(s,e){return console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn()."),this.setFromMatrixColumn(e,s)},b.prototype.applyProjection=function(s){return console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead."),this.applyMatrix4(s)},b.prototype.fromAttribute=function(s,e,t){return console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(s,e,t)},b.prototype.distanceToManhattan=function(s){return console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(s)},b.prototype.lengthManhattan=function(){return console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},zt.prototype.fromAttribute=function(s,e,t){return console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(s,e,t)},zt.prototype.lengthManhattan=function(){return console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},_t.prototype.getChildByName=function(s){return console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName()."),this.getObjectByName(s)},_t.prototype.renderDepth=function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},_t.prototype.translate=function(s,e){return console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead."),this.translateOnAxis(e,s)},_t.prototype.getWorldRotation=function(){console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.")},_t.prototype.applyMatrix=function(s){return console.warn("THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(s)},Object.defineProperties(_t.prototype,{eulerOrder:{get:function(){return console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order},set:function(s){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order=s}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}}),pn.prototype.setDrawMode=function(){console.error("THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")},Object.defineProperties(pn.prototype,{drawMode:{get:function(){return console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode."),su},set:function(){console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}}),Ua.prototype.initBones=function(){console.error("THREE.SkinnedMesh: initBones() has been removed.")},wn.prototype.setLens=function(s,e){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup."),e!==void 0&&(this.filmGauge=e),this.setFocalLength(s)},Object.defineProperties(yi.prototype,{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(s){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov."),this.shadow.camera.fov=s}},shadowCameraLeft:{set:function(s){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left."),this.shadow.camera.left=s}},shadowCameraRight:{set:function(s){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right."),this.shadow.camera.right=s}},shadowCameraTop:{set:function(s){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top."),this.shadow.camera.top=s}},shadowCameraBottom:{set:function(s){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom."),this.shadow.camera.bottom=s}},shadowCameraNear:{set:function(s){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near."),this.shadow.camera.near=s}},shadowCameraFar:{set:function(s){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."),this.shadow.camera.far=s}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(s){console.warn("THREE.Light: .shadowBias is now .shadow.bias."),this.shadow.bias=s}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(s){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."),this.shadow.mapSize.width=s}},shadowMapHeight:{set:function(s){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height."),this.shadow.mapSize.height=s}}}),Object.defineProperties(Tt.prototype,{length:{get:function(){return console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead."),this.array.length}},dynamic:{get:function(){return console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.usage===cs},set:function(){console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.setUsage(cs)}}}),Tt.prototype.setDynamic=function(s){return console.warn("THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(s===!0?cs:ls),this},Tt.prototype.copyIndicesArray=function(){console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed.")},Tt.prototype.setArray=function(){console.error("THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")},Je.prototype.addIndex=function(s){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex()."),this.setIndex(s)},Je.prototype.addAttribute=function(s,e){return console.warn("THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute()."),!(e&&e.isBufferAttribute)&&!(e&&e.isInterleavedBufferAttribute)?(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.setAttribute(s,new Tt(arguments[1],arguments[2]))):s==="index"?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(e),this):this.setAttribute(s,e)},Je.prototype.addDrawCall=function(s,e,t){t!==void 0&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset."),console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup()."),this.addGroup(s,e)},Je.prototype.clearDrawCalls=function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups()."),this.clearGroups()},Je.prototype.computeOffsets=function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")},Je.prototype.removeAttribute=function(s){return console.warn("THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute()."),this.deleteAttribute(s)},Je.prototype.applyMatrix=function(s){return console.warn("THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(s)},Object.defineProperties(Je.prototype,{drawcalls:{get:function(){return console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups."),this.groups}},offsets:{get:function(){return console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups."),this.groups}}}),Or.prototype.setDynamic=function(s){return console.warn("THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(s===!0?cs:ls),this},Or.prototype.setArray=function(){console.error("THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")},Ri.prototype.getArrays=function(){console.error("THREE.ExtrudeGeometry: .getArrays() has been removed.")},Ri.prototype.addShapeList=function(){console.error("THREE.ExtrudeGeometry: .addShapeList() has been removed.")},Ri.prototype.addShape=function(){console.error("THREE.ExtrudeGeometry: .addShape() has been removed.")},Da.prototype.dispose=function(){console.error("THREE.Scene: .dispose() has been removed.")},ol.prototype.onUpdate=function(){return console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead."),this},Object.defineProperties(bn.prototype,{wrapAround:{get:function(){console.warn("THREE.Material: .wrapAround has been removed.")},set:function(){console.warn("THREE.Material: .wrapAround has been removed.")}},overdraw:{get:function(){console.warn("THREE.Material: .overdraw has been removed.")},set:function(){console.warn("THREE.Material: .overdraw has been removed.")}},wrapRGB:{get:function(){return console.warn("THREE.Material: .wrapRGB has been removed."),new Me}},shading:{get:function(){console.error("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.")},set:function(s){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=s===Qe}},stencilMask:{get:function(){return console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask},set:function(s){console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask=s}},vertexTangents:{get:function(){console.warn("THREE."+this.type+": .vertexTangents has been removed.")},set:function(){console.warn("THREE."+this.type+": .vertexTangents has been removed.")}}}),Object.defineProperties(Xi.prototype,{derivatives:{get:function(){return console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives},set:function(s){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives=s}}}),Nt.prototype.clearTarget=function(s,e,t,n){console.warn("THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead."),this.setRenderTarget(s),this.clear(e,t,n)},Nt.prototype.animate=function(s){console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop()."),this.setAnimationLoop(s)},Nt.prototype.getCurrentRenderTarget=function(){return console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget()."),this.getRenderTarget()},Nt.prototype.getMaxAnisotropy=function(){return console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy()."),this.capabilities.getMaxAnisotropy()},Nt.prototype.getPrecision=function(){return console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision."),this.capabilities.precision},Nt.prototype.resetGLState=function(){return console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset()."),this.state.reset()},Nt.prototype.supportsFloatTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."),this.extensions.get("OES_texture_float")},Nt.prototype.supportsHalfFloatTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."),this.extensions.get("OES_texture_half_float")},Nt.prototype.supportsStandardDerivatives=function(){return console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."),this.extensions.get("OES_standard_derivatives")},Nt.prototype.supportsCompressedTextureS3TC=function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."),this.extensions.get("WEBGL_compressed_texture_s3tc")},Nt.prototype.supportsCompressedTexturePVRTC=function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."),this.extensions.get("WEBGL_compressed_texture_pvrtc")},Nt.prototype.supportsBlendMinMax=function(){return console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."),this.extensions.get("EXT_blend_minmax")},Nt.prototype.supportsVertexTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures."),this.capabilities.vertexTextures},Nt.prototype.supportsInstancedArrays=function(){return console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."),this.extensions.get("ANGLE_instanced_arrays")},Nt.prototype.enableScissorTest=function(s){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest()."),this.setScissorTest(s)},Nt.prototype.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},Nt.prototype.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")},Nt.prototype.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},Nt.prototype.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")},Nt.prototype.setFaceCulling=function(){console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed.")},Nt.prototype.allocTextureUnit=function(){console.warn("THREE.WebGLRenderer: .allocTextureUnit() has been removed.")},Nt.prototype.setTexture=function(){console.warn("THREE.WebGLRenderer: .setTexture() has been removed.")},Nt.prototype.setTexture2D=function(){console.warn("THREE.WebGLRenderer: .setTexture2D() has been removed.")},Nt.prototype.setTextureCube=function(){console.warn("THREE.WebGLRenderer: .setTextureCube() has been removed.")},Nt.prototype.getActiveMipMapLevel=function(){return console.warn("THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel()."),this.getActiveMipmapLevel()},Object.defineProperties(Nt.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(s){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled."),this.shadowMap.enabled=s}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(s){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type."),this.shadowMap.type=s}},shadowMapCullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")}},context:{get:function(){return console.warn("THREE.WebGLRenderer: .context has been removed. Use .getContext() instead."),this.getContext()}},vr:{get:function(){return console.warn("THREE.WebGLRenderer: .vr has been renamed to .xr"),this.xr}},gammaInput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead."),!1},set:function(){console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.")}},gammaOutput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),!1},set:function(s){console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),this.outputEncoding=s===!0?Ar:ai}},toneMappingWhitePoint:{get:function(){return console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed."),1},set:function(){console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.")}},gammaFactor:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaFactor has been removed."),2},set:function(){console.warn("THREE.WebGLRenderer: .gammaFactor has been removed.")}}}),Object.defineProperties(mh.prototype,{cullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")}},renderReverseSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")}},renderSingleSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. 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pe.init(fe),J.next=5,w.getMaterial();case 5:Pe=J.sent,pe.set(fe,Pe);case 7:if(!pe){J.next=13;break}return J.next=10,pe.get(fe);case 10:J.t0=J.sent,J.next=16;break;case 13:return J.next=15,w.getMaterial();case 15:J.t0=J.sent;case 16:Ce=J.t0,w.video=Ce.map.image,Te?w.createSprite(Ce):w.createMesh(new K[Xt](1,1),Ce),oe&&w.setScale(oe),le&&w.object3d.position.copy(le);case 21:case"end":return J.stop()}},k)}))()},F.setScale=function(w){this.object3d.scale.set(this.video.videoWidth*w,this.video.videoHeight*w,1)},F.render=function(){var w=this.options.autoPlay;w&&this.video.play()},F.dispose=function(){this.video.pause(),this.video.src="",this.video.load(),on(He(L.prototype),"dispose",this).call(this)},L}(Hn),_i=function(A){"use strict";qe(L,A);var B=dt(L);function L(O){nt(this,L);var w;return w=B.call(this),w.options=(0,Be.Z)({},{event:"click"},O),w}var F=L.prototype;return F.create=function(){var w=this.options,k=w.position,Y=w.children,oe=w.handler,le=w.event,fe=w.zIndexFix,pe=document.createElement("div");this.element=pe,pe.appendChild(Y),this.createCSS2DObject(pe),k&&this.object3d.position.copy(k),oe&&le&&this.clickTarge.forEach(function(Te){Te.addEventListener(le,oe)}),fe&&(this.object3d.userData.zIndexFix=fe)},F.getMaterial=function(w){return(0,ae.Z)(de().mark(function k(){var Y,oe,le,fe;return de().wrap(function(Te){for(;;)switch(Te.prev=Te.next){case 0:return Y=document.createElement("canvas"),Y.width=256,Y.height=256,oe=Y.getContext("2d"),oe.fillStyle="#ff0000",oe.fillRect(0,0,256,256),le=new K.CanvasTexture(Y),fe=new K.SpriteMaterial({map:le,opacity:w?1:0,transparent:!0,alphaTest:.1,sizeAttenuation:!1}),Te.abrupt("return",fe);case 9:case"end":return Te.stop()}},k)}))()},F.createPickObject=function(w){var k=w.show,Y=k===void 0?!1:k,oe=w.scale,le=oe===void 0?new K.Vector3(1,1,1):oe,fe=w.position,pe=fe===void 0?new K.Vector3(0,0,0):fe,Te=w.cache,Pe=this;return(0,ae.Z)(de().mark(function Ce(){var Ee,J,Xe,Ve;return de().wrap(function(Ie){for(;;)switch(Ie.prev=Ie.next){case 0:if(Ee="node-create-pick-object",!(Te&&!Te.get(Ee))){Ie.next=7;break}return Te.init(Ee),Ie.next=5,Pe.getMaterial(Y);case 5:J=Ie.sent,Te.set(Ee,J);case 7:if(!Te){Ie.next=13;break}return Ie.next=10,Te.get(Ee);case 10:Ie.t0=Ie.sent,Ie.next=16;break;case 13:return Ie.next=15,Pe.getMaterial(Y);case 15:Ie.t0=Ie.sent;case 16:Xe=Ie.t0,Ve=new K.Sprite(Xe),Ve.scale.set(Xe.map.image.width*le.x,Xe.map.image.height*le.y,1),Ve.position.copy(pe),Pe.add(Ve),Pe.pickObject=Ve;case 22:case"end":return Ie.stop()}},Ce)}))()},F.dispose=function(){var w=this.options,k=w.handler,Y=w.event;k&&Y&&this.clickTarge.forEach(function(oe){oe.removeEventListener(Y,k)}),on(He(L.prototype),"dispose",this).call(this)},mt(L,[{key:"clickTarge",get:function(){var w=this,k=this.options.eventTarge;if(k){var Y=k.map(function(oe){return Pt(w.element.querySelectorAll(oe))}).flat();return Y}return[this.element]}}]),L}(Hn),ti=_i,Oo=`
|
|
3047
|
+
`.concat(K.ShaderChunk.logdepthbuf_pars_vertex,`
|
|
3048
|
+
`).concat(K.ShaderChunk.fog_pars_vertex,`
|
|
3049
|
+
attribute vec3 previous;
|
|
3050
|
+
attribute vec3 next;
|
|
3051
|
+
attribute float side;
|
|
3052
|
+
attribute float width;
|
|
3053
|
+
attribute float counters;
|
|
3054
|
+
|
|
3055
|
+
uniform vec2 resolution;
|
|
3056
|
+
uniform float lineWidth;
|
|
3057
|
+
uniform vec3 color;
|
|
3058
|
+
uniform float opacity;
|
|
3059
|
+
uniform float sizeAttenuation;
|
|
3060
|
+
uniform vec2 offset;
|
|
3061
|
+
uniform float time;
|
|
3062
|
+
uniform vec3 lightColor;
|
|
3063
|
+
uniform vec2 uCenter;
|
|
3064
|
+
uniform float size;
|
|
3065
|
+
uniform float speed;
|
|
3066
|
+
uniform float lightWidth;
|
|
3067
|
+
uniform float lineLightAnimation;
|
|
3068
|
+
|
|
3069
|
+
varying vec2 vUV;
|
|
3070
|
+
varying vec4 vColor;
|
|
3071
|
+
varying float vCounters;
|
|
3072
|
+
|
|
3073
|
+
vec2 fix(vec4 i,float aspect){
|
|
3074
|
+
|
|
3075
|
+
vec2 res=i.xy/i.w;
|
|
3076
|
+
res.x*=aspect;
|
|
3077
|
+
vCounters=counters;
|
|
3078
|
+
return res;
|
|
3079
|
+
|
|
3080
|
+
}
|
|
3081
|
+
|
|
3082
|
+
void main(){
|
|
3083
|
+
|
|
3084
|
+
float aspect=resolution.x/resolution.y;
|
|
3085
|
+
float pixelWidthRatio=1./(resolution.x*projectionMatrix[0][0]);
|
|
3086
|
+
|
|
3087
|
+
if (lineLightAnimation == 1.0) {
|
|
3088
|
+
vec2 vWorld=position.xy;
|
|
3089
|
+
float r_time=mod(time/(speed*size),2.);
|
|
3090
|
+
float l=distance(vWorld, uCenter)/size;
|
|
3091
|
+
float r_opacity=smoothstep(r_time-lightWidth*2.,r_time-lightWidth,l)-smoothstep(r_time-lightWidth,r_time,l);
|
|
3092
|
+
vColor=vec4(mix(color,lightColor,r_opacity),opacity);
|
|
3093
|
+
} else {
|
|
3094
|
+
vColor=vec4(color,opacity);
|
|
3095
|
+
}
|
|
3096
|
+
|
|
3097
|
+
|
|
3098
|
+
vUV=uv+offset;
|
|
3099
|
+
|
|
3100
|
+
mat4 m=projectionMatrix*modelViewMatrix;
|
|
3101
|
+
vec4 finalPosition=m*vec4(position,1.);
|
|
3102
|
+
vec4 prevPos=m*vec4(previous,1.);
|
|
3103
|
+
vec4 nextPos=m*vec4(next,1.);
|
|
3104
|
+
|
|
3105
|
+
vec2 currentP=fix(finalPosition,aspect);
|
|
3106
|
+
vec2 prevP=fix(prevPos,aspect);
|
|
3107
|
+
vec2 nextP=fix(nextPos,aspect);
|
|
3108
|
+
|
|
3109
|
+
float pixelWidth=finalPosition.w*pixelWidthRatio;
|
|
3110
|
+
float w=1.8*pixelWidth*lineWidth*width;
|
|
3111
|
+
|
|
3112
|
+
if(sizeAttenuation==1.){
|
|
3113
|
+
w=1.8*lineWidth*width;
|
|
3114
|
+
}
|
|
3115
|
+
|
|
3116
|
+
vec2 dir;
|
|
3117
|
+
if(nextP==currentP)dir=normalize(currentP-prevP);
|
|
3118
|
+
else if(prevP==currentP)dir=normalize(nextP-currentP);
|
|
3119
|
+
else{
|
|
3120
|
+
vec2 dir1=normalize(currentP-prevP);
|
|
3121
|
+
vec2 dir2=normalize(nextP-currentP);
|
|
3122
|
+
dir=normalize(dir1+dir2);
|
|
3123
|
+
|
|
3124
|
+
vec2 perp=vec2(-dir1.y,dir1.x);
|
|
3125
|
+
vec2 miter=vec2(-dir.y,dir.x);
|
|
3126
|
+
//w = clamp( w / dot( miter, perp ), 0., 4. * lineWidth * width );
|
|
3127
|
+
|
|
3128
|
+
}
|
|
3129
|
+
|
|
3130
|
+
//vec2 normal = ( cross( vec3( dir, 0. ), vec3( 0., 0., 1. ) ) ).xy;
|
|
3131
|
+
vec2 normal=vec2(-dir.y,dir.x);
|
|
3132
|
+
normal.x/=aspect;
|
|
3133
|
+
normal*=.5*w;
|
|
3134
|
+
|
|
3135
|
+
vec4 offset=vec4(normal*side,0.,1.);
|
|
3136
|
+
finalPosition.xy+=offset.xy;
|
|
3137
|
+
|
|
3138
|
+
gl_Position=finalPosition;
|
|
3139
|
+
`).concat(K.ShaderChunk.logdepthbuf_vertex,`
|
|
3140
|
+
vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
|
|
3141
|
+
`).concat(K.ShaderChunk.fog_vertex,`
|
|
3142
|
+
}
|
|
3143
|
+
`),Uo=`
|
|
3144
|
+
`.concat(K.ShaderChunk.fog_pars_fragment,`
|
|
3145
|
+
`).concat(K.ShaderChunk.logdepthbuf_pars_fragment,`
|
|
3146
|
+
|
|
3147
|
+
|
|
3148
|
+
uniform sampler2D map;
|
|
3149
|
+
uniform sampler2D alphaMap;
|
|
3150
|
+
uniform float useMap;
|
|
3151
|
+
uniform float useAlphaMap;
|
|
3152
|
+
uniform float useDash;
|
|
3153
|
+
uniform float dashArray;
|
|
3154
|
+
uniform float dashOffset;
|
|
3155
|
+
uniform float dashRatio;
|
|
3156
|
+
uniform float visibility;
|
|
3157
|
+
uniform float alphaTest;
|
|
3158
|
+
uniform vec2 repeat;
|
|
3159
|
+
|
|
3160
|
+
varying vec2 vUV;
|
|
3161
|
+
varying vec4 vColor;
|
|
3162
|
+
varying float vCounters;
|
|
3163
|
+
|
|
3164
|
+
void main() {
|
|
3165
|
+
`).concat(K.ShaderChunk.logdepthbuf_fragment,`
|
|
3166
|
+
vec4 c = vColor;
|
|
3167
|
+
if( useMap == 1. ) c *= texture2D( map, vUV * repeat );
|
|
3168
|
+
if( useAlphaMap == 1. ) c.a *= texture2D( alphaMap, vUV * repeat ).a;
|
|
3169
|
+
if( c.a < alphaTest ) discard;
|
|
3170
|
+
if( useDash == 1. ){
|
|
3171
|
+
c.a *= ceil(mod(vCounters + dashOffset, dashArray) - (dashArray * dashRatio));
|
|
3172
|
+
}
|
|
3173
|
+
gl_FragColor = c;
|
|
3174
|
+
gl_FragColor.a *= step(vCounters, visibility);
|
|
3175
|
+
`).concat(K.ShaderChunk.fog_fragment,`
|
|
3176
|
+
}
|
|
3177
|
+
`),Ln=function(A){"use strict";qe(L,A);var B=dt(L);function L(){nt(this,L);var F;return F=B.call(this),F.isMeshLine=!0,F.type="MeshLine",F.positions=[],F.previous=[],F.next=[],F.side=[],F.width=[],F.indices_array=[],F.uvs=[],F.counters=[],F._points=[],F._geom=null,F.widthCallback=null,F.matrixWorld=new K.Matrix4,Object.defineProperties(Mt(F),{geometry:{enumerable:!0,get:function(){return this}},geom:{enumerable:!0,get:function(){return this._geom},set:function(w){this.setGeometry(w,this.widthCallback)}},points:{enumerable:!0,get:function(){return this._points},set:function(w){this.setPoints(w,this.widthCallback)}}}),F}return L}(K.BufferGeometry);Ln.prototype.setMatrixWorld=function(A){this.matrixWorld=A},Ln.prototype.setGeometry=function(A,B){this._geometry=A,this.setPoints(A.getAttribute("position").array,B)},Ln.prototype.setPoints=function(A,B){if(!(A instanceof Float32Array)&&!(A instanceof Array)){console.error("ERROR: The BufferArray of points is not instancied correctly.");return}if(this._points=A,this.widthCallback=B,this.positions=[],this.counters=[],A.length&&A[0]instanceof K.Vector3)for(var L=0;L<A.length;L++){var F=A[L],O=L/A.length;this.positions.push(F.x,F.y,F.z),this.positions.push(F.x,F.y,F.z),this.counters.push(O),this.counters.push(O)}else for(var L=0;L<A.length;L+=3){var O=L/A.length;this.positions.push(A[L],A[L+1],A[L+2]),this.positions.push(A[L],A[L+1],A[L+2]),this.counters.push(O),this.counters.push(O)}this.process()};function $s(A,B){var L=new K.Matrix4,F=new K.Ray,O=new K.Sphere,w=new K.Vector3,k=this.geometry;if(k.boundingSphere||k.computeBoundingSphere(),O.copy(k.boundingSphere),O.applyMatrix4(this.matrixWorld),A.ray.intersectSphere(O,w)!==!1){L.copy(this.matrixWorld).invert(),F.copy(A.ray).applyMatrix4(L);var Y=new K.Vector3,oe=new K.Vector3,le=new K.Vector3,fe=this instanceof K.LineSegments?2:1,pe=k.index,Te=k.attributes;if(pe!==null)for(var Pe=pe.array,Ce=Te.position.array,Ee=Te.width.array,J=0,Xe=Pe.length-1;J<Xe;J+=fe){var Ve=Pe[J],Rt=Pe[J+1];Y.fromArray(Ce,Ve*3),oe.fromArray(Ce,Rt*3);var Ie=Ee[Math.floor(J/3)]!==void 0?Ee[Math.floor(J/3)]:1,Ut=A.params.Line.threshold+this.material.lineWidth*Ie/2,_n=Ut*Ut,Bn=F.distanceSqToSegment(Y,oe,w,le);if(!(Bn>_n)){w.applyMatrix4(this.matrixWorld);var Tn=A.ray.origin.distanceTo(w);Tn<A.near||Tn>A.far||(B.push({distance:Tn,point:le.clone().applyMatrix4(this.matrixWorld),index:J,face:null,faceIndex:null,object:this}),J=Xe)}}}}Ln.prototype.raycast=$s,Ln.prototype.compareV3=function(A,B){var L=A*6,F=B*6;return this.positions[L]===this.positions[F]&&this.positions[L+1]===this.positions[F+1]&&this.positions[L+2]===this.positions[F+2]},Ln.prototype.copyV3=function(A){var B=A*6;return[this.positions[B],this.positions[B+1],this.positions[B+2]]},Ln.prototype.process=function(){var A=this.positions.length/6;this.previous=[],this.next=[],this.side=[],this.width=[],this.indices_array=[],this.uvs=[];var B,L;this.compareV3(0,A-1)?L=this.copyV3(A-2):L=this.copyV3(0),this.previous.push(L[0],L[1],L[2]),this.previous.push(L[0],L[1],L[2]);for(var F=0;F<A;F++){if(this.side.push(1),this.side.push(-1),this.widthCallback?B=this.widthCallback(F/(A-1)):B=1,this.width.push(B),this.width.push(B),this.uvs.push(F/(A-1),0),this.uvs.push(F/(A-1),1),F<A-1){L=this.copyV3(F),this.previous.push(L[0],L[1],L[2]),this.previous.push(L[0],L[1],L[2]);var O=F*2;this.indices_array.push(O,O+1,O+2),this.indices_array.push(O+2,O+1,O+3)}F>0&&(L=this.copyV3(F),this.next.push(L[0],L[1],L[2]),this.next.push(L[0],L[1],L[2]))}this.compareV3(A-1,0)?L=this.copyV3(1):L=this.copyV3(A-1),this.next.push(L[0],L[1],L[2]),this.next.push(L[0],L[1],L[2]),!this._attributes||this._attributes.position.count!==this.positions.length?this._attributes={position:new K.BufferAttribute(new Float32Array(this.positions),3),previous:new K.BufferAttribute(new Float32Array(this.previous),3),next:new K.BufferAttribute(new Float32Array(this.next),3),side:new K.BufferAttribute(new Float32Array(this.side),1),width:new K.BufferAttribute(new Float32Array(this.width),1),uv:new K.BufferAttribute(new Float32Array(this.uvs),2),index:new K.BufferAttribute(new Uint16Array(this.indices_array),1),counters:new K.BufferAttribute(new Float32Array(this.counters),1)}:(this._attributes.position.copyArray(new Float32Array(this.positions)),this._attributes.position.needsUpdate=!0,this._attributes.previous.copyArray(new Float32Array(this.previous)),this._attributes.previous.needsUpdate=!0,this._attributes.next.copyArray(new Float32Array(this.next)),this._attributes.next.needsUpdate=!0,this._attributes.side.copyArray(new Float32Array(this.side)),this._attributes.side.needsUpdate=!0,this._attributes.width.copyArray(new Float32Array(this.width)),this._attributes.width.needsUpdate=!0,this._attributes.uv.copyArray(new Float32Array(this.uvs)),this._attributes.uv.needsUpdate=!0,this._attributes.index.copyArray(new Uint16Array(this.indices_array)),this._attributes.index.needsUpdate=!0),this.setAttribute("position",this._attributes.position),this.setAttribute("previous",this._attributes.previous),this.setAttribute("next",this._attributes.next),this.setAttribute("side",this._attributes.side),this.setAttribute("width",this._attributes.width),this.setAttribute("uv",this._attributes.uv),this.setAttribute("counters",this._attributes.counters),this.setIndex(this._attributes.index),this.computeBoundingSphere(),this.computeBoundingBox()};function ts(A,B,L,F,O){var w;if(A=A.subarray||A.slice?A:A.buffer,L=L.subarray||L.slice?L:L.buffer,A=B?A.subarray?A.subarray(B,O&&B+O):A.slice(B,O&&B+O):A,L.set)L.set(A,F);else for(w=0;w<A.length;w++)L[w+F]=A[w];return L}Ln.prototype.advance=function(A){var B=this._attributes.position.array,L=this._attributes.previous.array,F=this._attributes.next.array,O=B.length;ts(B,0,L,0,O),ts(B,6,B,0,O-6),B[O-6]=A.x,B[O-5]=A.y,B[O-4]=A.z,B[O-3]=A.x,B[O-2]=A.y,B[O-1]=A.z,ts(B,6,F,0,O-6),F[O-6]=A.x,F[O-5]=A.y,F[O-4]=A.z,F[O-3]=A.x,F[O-2]=A.y,F[O-1]=A.z,this._attributes.position.needsUpdate=!0,this._attributes.previous.needsUpdate=!0,this._attributes.next.needsUpdate=!0},K.ShaderChunk.meshline_vert=Oo,K.ShaderChunk.meshline_frag=Uo;var Wn=function(A){"use strict";qe(L,A);var B=dt(L);function L(F){nt(this,L);var O;return O=B.call(this,{uniforms:Object.assign({},K.UniformsLib.fog,{lineWidth:{value:1},map:{value:null},useMap:{value:0},alphaMap:{value:null},useAlphaMap:{value:0},color:{value:new K.Color(16777215)},opacity:{value:1},resolution:{value:new K.Vector2(1,1)},sizeAttenuation:{value:1},dashArray:{value:0},dashOffset:{value:0},dashRatio:{value:.5},useDash:{value:0},visibility:{value:1},alphaTest:{value:0},repeat:{value:new K.Vector2(1,1)},offset:{value:new K.Vector2(1,1)},lineLightAnimation:{value:1},time:{value:0},size:{value:300},speed:{value:.3},lightWidth:{value:.1},uCenter:{value:new K.Vector2(0,0)},lightColor:{value:new K.Color(16777215)}}),vertexShader:K.ShaderChunk.meshline_vert,fragmentShader:K.ShaderChunk.meshline_frag}),O.isMeshLineMaterial=!0,O.type="MeshLineMaterial",Object.defineProperties(Mt(O),{lineWidth:{enumerable:!0,get:function(){return this.uniforms.lineWidth.value},set:function(k){this.uniforms.lineWidth.value=k}},lineLightAnimation:{enumerable:!0,get:function(){return this.uniforms.lineLightAnimation.value},set:function(k){this.uniforms.lineLightAnimation.value=k}},map:{enumerable:!0,get:function(){return this.uniforms.map.value},set:function(k){this.uniforms.map.value=k}},useMap:{enumerable:!0,get:function(){return this.uniforms.useMap.value},set:function(k){this.uniforms.useMap.value=k}},alphaMap:{enumerable:!0,get:function(){return this.uniforms.alphaMap.value},set:function(k){this.uniforms.alphaMap.value=k}},useAlphaMap:{enumerable:!0,get:function(){return this.uniforms.useAlphaMap.value},set:function(k){this.uniforms.useAlphaMap.value=k}},color:{enumerable:!0,get:function(){return this.uniforms.color.value},set:function(k){this.uniforms.color.value=k}},lightColor:{enumerable:!0,get:function(){return this.uniforms.lightColor.value},set:function(k){this.uniforms.lightColor.value=k}},time:{enumerable:!0,get:function(){return this.uniforms.time.value},set:function(k){this.uniforms.time.value=k}},uCenter:{enumerable:!0,get:function(){return this.uniforms.uCenter.value},set:function(k){this.uniforms.uCenter.value=k}},size:{enumerable:!0,get:function(){return this.uniforms.size.value},set:function(k){this.uniforms.size.value=k}},opacity:{enumerable:!0,get:function(){return this.uniforms.opacity.value},set:function(k){this.uniforms.opacity.value=k}},resolution:{enumerable:!0,get:function(){return this.uniforms.resolution.value},set:function(k){this.uniforms.resolution.value.copy(k)}},sizeAttenuation:{enumerable:!0,get:function(){return this.uniforms.sizeAttenuation.value},set:function(k){this.uniforms.sizeAttenuation.value=k}},dashArray:{enumerable:!0,get:function(){return this.uniforms.dashArray.value},set:function(k){this.uniforms.dashArray.value=k,this.useDash=k!==0?1:0}},dashOffset:{enumerable:!0,get:function(){return this.uniforms.dashOffset.value},set:function(k){this.uniforms.dashOffset.value=k}},dashRatio:{enumerable:!0,get:function(){return this.uniforms.dashRatio.value},set:function(k){this.uniforms.dashRatio.value=k}},useDash:{enumerable:!0,get:function(){return this.uniforms.useDash.value},set:function(k){this.uniforms.useDash.value=k}},visibility:{enumerable:!0,get:function(){return this.uniforms.visibility.value},set:function(k){this.uniforms.visibility.value=k}},alphaTest:{enumerable:!0,get:function(){return this.uniforms.alphaTest.value},set:function(k){this.uniforms.alphaTest.value=k}},repeat:{enumerable:!0,get:function(){return this.uniforms.repeat.value},set:function(k){this.uniforms.repeat.value.copy(k)}}}),O.setValues(F),O}return L}(K.ShaderMaterial);Wn.prototype.copy=function(A){return K.ShaderMaterial.prototype.copy.call(this,A),this.lineWidth=A.lineWidth,this.map=A.map,this.useMap=A.useMap,this.alphaMap=A.alphaMap,this.useAlphaMap=A.useAlphaMap,this.color.copy(A.color),this.opacity=A.opacity,this.resolution.copy(A.resolution),this.sizeAttenuation=A.sizeAttenuation,this.dashArray.copy(A.dashArray),this.dashOffset.copy(A.dashOffset),this.dashRatio.copy(A.dashRatio),this.useDash=A.useDash,this.visibility=A.visibility,this.alphaTest=A.alphaTest,this.repeat.copy(A.repeat),this};function Go(A,B){if(A==null)return{};var L={},F=Object.keys(A),O,w;for(w=0;w<F.length;w++)O=F[w],!(B.indexOf(O)>=0)&&(L[O]=A[O]);return L}function Ho(A,B){if(A==null)return{};var L=Go(A,B),F,O;if(Object.getOwnPropertySymbols){var w=Object.getOwnPropertySymbols(A);for(O=0;O<w.length;O++)F=w[O],!(B.indexOf(F)>=0)&&(!Object.prototype.propertyIsEnumerable.call(A,F)||(L[F]=A[F]))}return L}function ko(A){if(Array.isArray(A))return A}function Vo(){throw new TypeError("Invalid attempt to destructure non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.")}function Fn(A,B){return ko(A)||Qt(A,B)||qt(A,B)||Vo()}var xr=require("popmotion"),ni=require("three/examples/jsm//utils/BufferGeometryUtils");function bi(A){var B=A.setPointWidth,L=A.nodes,F=new K.BufferGeometry,O=new Ln;return F.setFromPoints(L),O.setGeometry(F,B),O}var _r={color:new K.Color("#ffffff"),lineWidth:1},br=function(A){"use strict";qe(L,A);var B=dt(L);function L(){var O=arguments.length>0&&arguments[0]!==void 0?arguments[0]:{};nt(this,L);var w;return w=B.call(this),w.options=(0,Be.Z)({},_r,O),w}var F=L.prototype;return F.create=function(){var w=this.options,k=w.duration,Y=w.delay,oe=w.onComplete,le=w.setPointWidth,fe=w.key,pe=w.nodes,Te=w.nodesArr,Pe=w.geometry,Ce=w.geometryArr,Ee=w.useGroups,J=Ho(w,["duration","delay","onComplete","setPointWidth","key","nodes","nodesArr","geometry","geometryArr","useGroups"]),Xe=this.pencil.getSize(),Ve=Xe.width,Rt=Xe.height,Ie=new Wn($e((0,Be.Z)({},J),{resolution:new K.Vector2(Ve,Rt)}));this.material=Ie;var Ut=Pe;if(!Ut&&pe)Ut=bi({nodes:pe,setPointWidth:le});else if(!Ut&&Te)Ut=ni.mergeBufferGeometries(Te.map(function(Bn){return bi({nodes:Bn,setPointWidth:le})}),Ee!=null?Ee:!1);else if(!Ut&&Ce&&Ce.length>1)Ut=ni.mergeBufferGeometries(Ce,Ee!=null?Ee:!1);else if(!Ut&&Ce&&Ce.length===1){var _n;_n=Fn(Ce,1),Ut=_n[0]}this.createMesh(Ut,Ie)},F.resize=function(w,k){this.material.uniforms.resolution.value.set(w,k)},F.animate=function(){var w=this.options,k=w.duration,Y=w.delay,oe=w.onComplete,le=this.material.uniforms.offset,fe=Y!=null?Y:0,pe=(0,xr.animate)({from:le.value,to:{x:0},duration:k!=null?k:1e3,elapsed:-fe,repeat:1/0,onComplete:oe,ease:xr.linear,onUpdate:function(Te){le.value.x=Te.x}});this.tween=pe},F.dispose=function(){var w;on(He(L.prototype),"dispose",this).call(this),(w=this.tween)===null||w===void 0||w.stop()},L}(Hn);function $i(A){var B=A.worker,L=A.workerKey,F=A.coordinatesArr,O=A.lineWidth,w=A.projection,k=A.cacheVersion;return new Promise(function(Y,oe){B.postMessage({coordinatesArr:F,lineWidth:O,projection:w,workerKey:L},{cb:function(le){try{var fe=new K.BufferGeometry;Object.keys(le).forEach(function(pe){pe==="index"?fe.setIndex(new K.BufferAttribute(le[pe].array,le[pe].itemSize)):fe.setAttribute(pe,new K.BufferAttribute(le[pe].array,le[pe].itemSize))}),Y(fe)}catch(pe){B.postMessage({delCache:!0,workerKey:L},{cb:oe,cacheVersion:k})}},cacheVersion:k})})}var ii=require("d3-array"),Mr=require("earcut"),an=ht.n(Mr),wr=require("@turf/boolean-clockwise"),Kt=ht.n(wr);function ns(A,B){var L=arguments.length>2&&arguments[2]!==void 0?arguments[2]:0,F=(90-B)*Math.PI/180,O=(90-A)*Math.PI/180;return[L*Math.sin(F)*Math.cos(O),L*Math.cos(F),L*Math.sin(F)*Math.sin(O)]}var ml=require("delaunator"),is=ht.n(ml),gl=require("@turf/boolean-point-in-polygon"),$t=ht.n(gl),Oi=require("d3-geo"),yl=require("d3-geo-voronoi"),Mi=require("d3-scale");function vl(A,B){return A.map(function(L){var F=[],O;return L.forEach(function(w){if(O){var k=(0,Oi.geoDistance)(w,O)*180/Math.PI;if(k>B)for(var Y=(0,Oi.geoInterpolate)(O,w),oe=1/Math.ceil(k/B),le=oe;le<1;)F.push(Y(le)),le+=oe}F.push(O=w)}),F})}function ri(A){for(var B=arguments.length>1&&arguments[1]!==void 0?arguments[1]:{},L=B.minLng,F=B.maxLng,O=B.minLat,w=B.maxLat,k=Math.round(Math.pow(360/A,2)/Math.PI),Y=(1+Math.sqrt(5))/2,oe=function(J){return J/Y*360%360-180},le=function(J){return 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tr=[0,1].map(function(Zn){return(0,ii.mean)(er,function(as){return as[Zn]})});if(!rs(tr,oe,J))return"continue"}(oi=Xe).push.apply(oi,Pt(Nn))},qn=is().from(Y),Xn=0,si=qn.triangles.length;Xn<si;Xn+=3)Tn(Xn,si);else{var Ie=an().flatten(O),Ut=Ie.vertices,_n=Ie.holes,Bn=_n===void 0?[]:_n;Xe=an()(Ut,Bn,2)}var Sr=(0,Mi.scaleLinear)((0,ii.extent)(Y,function(zn){return zn[0]}),[0,1]),ln=(0,Mi.scaleLinear)((0,ii.extent)(Y,function(zn){return zn[1]}),[0,1]),ss=Y.map(function(zn){var hi=Fn(zn,2),oi=hi[0],Nn=hi[1];return[Sr(oi),ln(Nn)]}),os={points:Y,indices:Xe,uvs:ss};return{contour:O,triangles:os}}var qo=Qi,Ki=new K.BufferGeometry().setAttribute?"setAttribute":"addAttribute";function kn(A,B){var L=arguments.length>2&&arguments[2]!==void 0?arguments[2]:!0,F=A.map(function(O){return O.map(function(w){var k=Fn(w,2),Y=k[0],oe=k[1];return L?ns(Y,oe,B):[Y,oe,B]})});return an().flatten(F)}function ui(A,B,L){for(var F=arguments.length>3&&arguments[3]!==void 0?arguments[3]:!0,O=kn(A,B,F),w=O.vertices,k=O.holes,Y=kn(A,L,F),oe=Y.vertices,le=(0,ii.merge)([oe,w]),fe=Math.round(oe.length/3),pe=new Set(k),Te=0,Pe=[],Ce=0;Ce<fe;Ce++){var Ee=Ce+1;if(Ee===fe)Ee=Te;else if(pe.has(Ee)){var J=Ee;Ee=Te,Te=J}Pe.push(Ce,Ce+fe,Ee+fe),Pe.push(Ee+fe,Ee,Ce)}for(var Xe=[],Ve=1;Ve>=0;Ve--)for(var Rt=0;Rt<fe;Rt+=1)Xe.push(Rt/(fe-1),Ve);return{indices:Pe,vertices:le,uvs:Xe,topVerts:oe}}function Qs(A,B,L){var F=arguments.length>3&&arguments[3]!==void 0?arguments[3]:!0,O=arguments.length>4&&arguments[4]!==void 0?arguments[4]:!0;return{indices:F?A.indices:A.indices.slice().reverse(),vertices:kn([A.points],B,O).vertices,uvs:L}}var Xo=function(A){"use strict";qe(L,A);var B=dt(L);function L(F){var O=arguments.length>1&&arguments[1]!==void 0?arguments[1]:{};nt(this,L);var w;w=B.call(this),w.type="PolygonBufferGeometry",w.parameters=(0,Be.Z)({},{polygonGeoJson:F,startHeight:0,endHeight:1,closedBottom:!0,closedTop:!0,includeSides:!0,curvatureResolution:5,cartesian:!0,userDataRsoOffset:0},O);var k=w.parameters,Y=k.startHeight,oe=k.endHeight,le=k.closedBottom,fe=k.closedTop,pe=k.includeSides,Te=k.curvatureResolution,Pe=k.cartesian,Ce=k.userDataRsoOffset;Kt()(F[0])||F[0].reverse();var Ee=qo(F,{resolution:Te}),J=Ee.contour,Xe=Ee.triangles,Ve=(0,ii.merge)(Xe.uvs),Rt=[],Ie=[],Ut=[],_n=0,Bn=function(qn){var Xn=Math.round(Rt.length/3),si=Ut.length;Rt=Rt.concat(qn.vertices),Ie=Ie.concat(qn.uvs),Ut=Ut.concat(Xn?qn.indices.map(function(Sr){return Sr+Xn}):qn.indices),w.addGroup(si,Ut.length-si,_n++)};if(pe){var Tn=ui(J,Y,oe,Pe);Bn(Tn),w.userData.rso=Ce?ui(J,Y,oe+Ce,Pe):Tn}return le&&Bn(Qs(Xe,Y,Ve,!1,Pe)),fe&&Bn(Qs(Xe,oe,Ve,!0,Pe)),w.setIndex(Ut),w[Ki]("position",new K.Float32BufferAttribute(Rt,3)),w[Ki]("uv",new K.Float32BufferAttribute(Ie,2)),w.computeVertexNormals(),w}return L}(K.BufferGeometry),Zo=function(A){"use strict";qe(L,A);var B=dt(L);function L(O){nt(this,L);var w;return w=B.call(this),w.options=(0,Be.Z)({},{geojson:[[[]]],startHeight:0,height:5,closedBottom:!0,closedTop:!0,curvatureResolution:1,cartesian:!0,userDataRsoOffset:0},O),w}var F=L.prototype;return F.create=function(){var w=this.options,k=w.startHeight,Y=w.height,oe=w.closedBottom,le=w.closedTop,fe=w.curvatureResolution,pe=w.userDataRsoOffset,Te=w.cartesian,Pe=new Xo(this.options.geojson,{startHeight:k,endHeight:k+Y,closedBottom:oe,closedTop:le,curvatureResolution:fe,cartesian:Te,userDataRsoOffset:pe});this.createMesh(Pe,this.options.material)},L}(Hn),wi=ht(705);function Ks(A){var B=A.split,L=A.depth,F=A.points,O=new K[ke](new K.Shape(F),{depth:L,bevelEnabled:!1,UVGenerator:(0,wi.y)({split:B})});return(0,wi.C)(),O}var Si=function(A){"use strict";qe(L,A);var B=dt(L);function L(O){nt(this,L);var w;return w=B.call(this),w.options=$e((0,Be.Z)({depth:1},O),{materialOptions:(0,Be.Z)({},{split:.1},O.materialOptions||{})}),w}var F=L.prototype;return F.create=function(){var w=this;return(0,ae.Z)(de().mark(function k(){var Y,oe,le,fe,pe,Te,Pe,Ce,Ee,J,Xe,Ve,Rt,Ie,Ut,_n,Bn,Tn,qn,Xn,si;return de().wrap(function(ln){for(;;)switch(ln.prev=ln.next){case 0:if(Y=w.options,oe=Y.points,le=Y.pointsArr,fe=Y.useGroups,pe=Y.depth,Te=Y.geometry,Pe=Y.geometryArr,Ce=Y.material,Ee=Y.materialOptions,J=Y.cache,Xe=0,Ve=Array.isArray(pe)?pe:[pe],Rt=Ce,Ie=Te,!(!Rt&&Ee)){ln.next=25;break}if(Xe=Ee.split,Ut=Ee.topColor,_n=Ee.sideColor,Bn=Ee.sideMap,Tn="ExtrudePolygonMaterial:".concat(_n||Bn).concat(Ut||""),!(J&&!J.get(Tn))){ln.next=15;break}return J.init(Tn),ln.next=13,w.getMaterial(Ee);case 13:qn=ln.sent,J.set(Tn,qn);case 15:if(!J){ln.next=21;break}return ln.next=18,J.get(Tn);case 18:ln.t0=ln.sent,ln.next=24;break;case 21:return ln.next=23,w.getMaterial(Ee);case 23:ln.t0=ln.sent;case 24:Rt=ln.t0;case 25:!Ie&&oe?Ie=Ks({points:oe,depth:Ve[0],split:Xe}):!Ie&&le?Ie=ni.mergeBufferGeometries(le.map(function(ss,os){return Ks({points:ss,depth:(Xn=Ve[os])!==null&&Xn!==void 0?Xn:Ve[0],split:Xe})}),fe!=null?fe:!1):!Ie&&Pe&&Pe.length>1?Ie=ni.mergeBufferGeometries(Pe,fe!=null?fe:!1):!Ie&&Pe&&Pe.length===1&&(si=Fn(Pe,1),Ie=si[0]),w.createMesh(Ie,Rt);case 27:case"end":return ln.stop()}},k)}))()},F.getMaterial=function(w){var k=this,Y=w.topColor,oe=w.sideColor,le=w.sideMap,fe=w.type,pe=w.parameters,Te=w.createCanvasObjectURL,Pe=w.split,Ce=w.maxAnisotropy;return new Promise(function(Ee){var J=le?document.createElement("img"):{src:"",onload:function(){},width:1024,height:1024};J.onload=function(){var Xe=Pe,Ve=document.createElement("canvas"),Rt=Ve.getContext("2d");Ve.height=J.height/(1-Xe),Ve.width=J.width,Xe&&Y&&(Rt.fillStyle=Y,Rt.fillRect(0,0,J.width,Ve.height*Xe)),le&&J instanceof HTMLImageElement?Rt.drawImage(J,0,Ve.height*Xe,J.width,J.height):oe&&(Rt.fillStyle=oe,Rt.fillRect(0,Ve.height*Xe,J.width,J.height)),Te&&Ve.toBlob(function(_n){console.log(URL.createObjectURL(_n))});var Ie=new K.CanvasTexture(Ve);Ie.anisotropy=Ce||k.pencil.renderer.capabilities.getMaxAnisotropy();var Ut=new K[fe||"MeshBasicMaterial"]((0,Be.Z)({map:Ie},pe||{}));Ee(Ut)},le?J.src=le:J instanceof HTMLImageElement||J.onload()})},F.setMaterialColor=function(w){var k=this;return(0,ae.Z)(de().mark(function Y(){var oe,le,fe,pe,Te,Pe,Ce,Ee,J,Xe,Ve;return de().wrap(function(Ie){for(;;)switch(Ie.prev=Ie.next){case 0:if(oe=k.options,le=oe.materialOptions,fe=oe.cache,pe=le.sideColor,Te=le.sideMap,Pe=le.topColor,Ce=w.sideColor,Ee=w.topColor,!(Ee||Ce)){Ie.next=22;break}if(J="ExtrudePolygonMaterial:".concat(Ce||pe||Te||"").concat(Ee||Pe||""),!(fe&&!fe.get(J))){Ie.next=11;break}return fe.init(J),Ie.next=9,k.getMaterial((0,Be.Z)({},le,w));case 9:Xe=Ie.sent,fe.set(J,Xe);case 11:if(!fe){Ie.next=17;break}return Ie.next=14,fe.get(J);case 14:Ie.t0=Ie.sent,Ie.next=20;break;case 17:return Ie.next=19,k.getMaterial((0,Be.Z)({},le,w));case 19:Ie.t0=Ie.sent;case 20:Ve=Ie.t0,k.object3d.material=Ve;case 22:case"end":return Ie.stop()}},Y)}))()},L}(Hn);function nn(A){var B=A.worker,L=A.workerKey,F=A.coordinatesArr,O=A.depth,w=A.split,k=A.projection,Y=A.cacheVersion;return new Promise(function(oe,le){B.postMessage({coordinatesArr:F,depth:O,split:w!=null?w:.1,projection:k,workerKey:L},{cb:function(fe){try{var pe=new K.BufferGeometry;Object.keys(fe).forEach(function(Te){pe.setAttribute(Te,new K.BufferAttribute(fe[Te].array,fe[Te].itemSize))}),oe(pe)}catch(Te){B.postMessage({delCache:!0,workerKey:L},{cb:le,cacheVersion:Y})}},cacheVersion:Y})})}})(),module.exports=Js})();
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