flo-mat 3.0.15 → 4.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (572) hide show
  1. package/__tests__/cp-node/compare-cp-nodes-by-value.ts +5 -3
  2. package/__tests__/cp-node/compare-poss-by-value.ts +7 -7
  3. package/__tests__/cp-node/fs/get-all-on-circle.spec.ts +8 -8
  4. package/__tests__/cp-node/fs/is-one-prong.spec.ts +3 -3
  5. package/__tests__/cp-node/fs/is-sharp.spec.ts +1 -1
  6. package/__tests__/get-mats1.ts +29 -32
  7. package/__tests__/helpers/close-to.ts +71 -0
  8. package/__tests__/helpers/jest-extend-nearly.ts +39 -0
  9. package/__tests__/helpers/jest.setup.ts +6 -0
  10. package/__tests__/helpers/obj-or-array.ts +8 -0
  11. package/__tests__/jest-extensions.d.ts +26 -0
  12. package/__tests__/lib-load.spec.ts +1 -1
  13. package/browser/index.js +14846 -12124
  14. package/browser/index.min.js +1 -1
  15. package/jest.config.cjs +1 -0
  16. package/node/add-n-prong.ts/join-spokes.d.ts +2 -2
  17. package/node/add-n-prong.ts/join-spokes.js +5 -4
  18. package/node/add-n-prong.ts/join-spokes.js.map +1 -1
  19. package/node/closest-boundary-point/cull-bezier-pieces-1.d.ts +9 -0
  20. package/node/closest-boundary-point/{cull-bezier-pieces.js → cull-bezier-pieces-1.js} +6 -7
  21. package/node/closest-boundary-point/cull-bezier-pieces-1.js.map +1 -0
  22. package/node/closest-boundary-point/cull-by-loose-bounding-box.d.ts +7 -5
  23. package/node/closest-boundary-point/cull-by-loose-bounding-box.js +12 -10
  24. package/node/closest-boundary-point/cull-by-loose-bounding-box.js.map +1 -1
  25. package/node/closest-boundary-point/cull-by-tight-boundary-box.js +2 -2
  26. package/node/closest-boundary-point/foot-and-endpoint-info.d.ts +9 -9
  27. package/node/closest-boundary-point/get-best-distance-squared.d.ts +4 -3
  28. package/node/closest-boundary-point/get-best-distance-squared.js +11 -11
  29. package/node/closest-boundary-point/get-best-distance-squared.js.map +1 -1
  30. package/node/closest-boundary-point/get-close-boundary-points-certified.d.ts +5 -9
  31. package/node/closest-boundary-point/get-close-boundary-points-certified.js +22 -18
  32. package/node/closest-boundary-point/get-close-boundary-points-certified.js.map +1 -1
  33. package/node/closest-boundary-point/get-potential-closest-points-on-curve-certified.d.ts +4 -8
  34. package/node/closest-boundary-point/get-potential-closest-points-on-curve-certified.js +12 -79
  35. package/node/closest-boundary-point/get-potential-closest-points-on-curve-certified.js.map +1 -1
  36. package/node/closest-boundary-point/root-interval-to-distance-squared-interval.d.ts +1 -1
  37. package/node/closest-boundary-point/root-interval-to-distance-squared-interval.js +5 -5
  38. package/node/closest-boundary-point/root-interval-to-distance-squared-interval.js.map +1 -1
  39. package/node/corner/compare-curvatures-at-interface.d.ts +1 -1
  40. package/node/corner/compare-curvatures-at-interface.js +1 -1
  41. package/node/corner/corner.d.ts +7 -6
  42. package/node/corner/get-corner.d.ts +1 -6
  43. package/node/corner/get-corner.js +2 -9
  44. package/node/corner/get-corner.js.map +1 -1
  45. package/node/corner/get-interface-ccw.d.ts +2 -2
  46. package/node/corner/get-interface-ccw.js +4 -5
  47. package/node/corner/get-interface-ccw.js.map +1 -1
  48. package/node/cp-node/cp-node-fs.d.ts +0 -15
  49. package/node/cp-node/cp-node-fs.js +0 -4
  50. package/node/cp-node/cp-node-fs.js.map +1 -1
  51. package/node/cp-node/cp-node.d.ts +10 -10
  52. package/node/cp-node/fs/clone.js.map +1 -1
  53. package/node/cp-node/fs/cp-node-comparator.js +2 -2
  54. package/node/cp-node/fs/cp-node-comparator.js.map +1 -1
  55. package/node/cp-node/fs/enhance-cp-node.d.ts +1 -1
  56. package/node/cp-node/fs/enhance-cp-node.js +5 -5
  57. package/node/cp-node/fs/enhance-cp-node.js.map +1 -1
  58. package/node/cp-node/fs/get-boundary-bezier-parts-to-next.js +2 -2
  59. package/node/cp-node/fs/get-boundary-bezier-parts-to-next.js.map +1 -1
  60. package/node/cp-node/fs/get-cp-node-ordering.js +4 -4
  61. package/node/cp-node/fs/get-cp-node-ordering.js.map +1 -1
  62. package/node/cp-node/fs/get-edge-direction.js +3 -3
  63. package/node/cp-node/fs/get-edge-direction.js.map +1 -1
  64. package/node/cp-node/fs/get-hole-closers.d.ts +1 -1
  65. package/node/cp-node/fs/get-implied-boundary-bezier-between.js +2 -2
  66. package/node/cp-node/fs/get-implied-boundary-bezier-between.js.map +1 -1
  67. package/node/cp-node/fs/get-mat-curve-between.d.ts +1 -1
  68. package/node/cp-node/fs/get-mat-curve-between.js +6 -5
  69. package/node/cp-node/fs/get-mat-curve-between.js.map +1 -1
  70. package/node/cp-node/fs/get-salience.d.ts +1 -1
  71. package/node/cp-node/fs/get-salience.js +3 -3
  72. package/node/cp-node/fs/get-salience.js.map +1 -1
  73. package/node/cp-node/fs/insert-cp-node.d.ts +3 -3
  74. package/node/cp-node/fs/insert-cp-node.js +3 -4
  75. package/node/cp-node/fs/insert-cp-node.js.map +1 -1
  76. package/node/cp-node/fs/is-one-prong.d.ts +1 -1
  77. package/node/cp-node/fs/is-one-prong.js +2 -9
  78. package/node/cp-node/fs/is-one-prong.js.map +1 -1
  79. package/node/cp-node/fs/is-order-correct.d.ts +2 -2
  80. package/node/cp-node/fs/is-order-correct.js +5 -8
  81. package/node/cp-node/fs/is-order-correct.js.map +1 -1
  82. package/node/cp-node/fs/is-sharp.js +1 -1
  83. package/node/cp-node/fs/is-sharp.js.map +1 -1
  84. package/node/cp-node/fs/remove-cp-node.js +1 -2
  85. package/node/cp-node/fs/remove-cp-node.js.map +1 -1
  86. package/node/debug/debug-elem-types.d.ts +1 -2
  87. package/node/debug/debug-elem-types.js +1 -2
  88. package/node/debug/debug-elem-types.js.map +1 -1
  89. package/node/debug/functions/draw-elem/draw-cp-node.js +2 -2
  90. package/node/debug/functions/draw-elem/draw-cp-node.js.map +1 -1
  91. package/node/debug/functions/draw-elem/draw-elem.js +1 -5
  92. package/node/debug/functions/draw-elem/draw-elem.js.map +1 -1
  93. package/node/debug/functions/draw-elem/draw-leaves.js +2 -2
  94. package/node/debug/functions/draw-elem/draw-leaves.js.map +1 -1
  95. package/node/debug/functions/draw-elem/draw-max-vertex.d.ts +1 -1
  96. package/node/debug/functions/draw-elem/draw-max-vertex.js +1 -1
  97. package/node/debug/functions/draw-elem/draw-max-vertex.js.map +1 -1
  98. package/node/debug/functions/draw-elem/draw-one-prong-at-dull-corner.js +12 -3
  99. package/node/debug/functions/draw-elem/draw-one-prong-at-dull-corner.js.map +1 -1
  100. package/node/debug/functions/draw-elem/draw-one-prong.d.ts +2 -2
  101. package/node/debug/functions/draw-elem/draw-one-prong.js +8 -7
  102. package/node/debug/functions/draw-elem/draw-one-prong.js.map +1 -1
  103. package/node/debug/functions/draw-elem/draw-three-prong.js +2 -2
  104. package/node/debug/functions/draw-elem/draw-three-prong.js.map +1 -1
  105. package/node/debug/functions/draw-elem/draw-two-prong.js +4 -3
  106. package/node/debug/functions/draw-elem/draw-two-prong.js.map +1 -1
  107. package/node/debug/functions/draw-elem/draw-vertex.js +1 -1
  108. package/node/debug/functions/draw-elem/draw-vertex.js.map +1 -1
  109. package/node/debug/functions/general.js +1 -1
  110. package/node/debug/functions/general.js.map +1 -1
  111. package/node/find-2-prong/add-1-prong.d.ts +3 -3
  112. package/node/find-2-prong/add-1-prong.js +4 -4
  113. package/node/find-2-prong/add-1-prong.js.map +1 -1
  114. package/node/find-2-prong/add-2-prong.d.ts +10 -11
  115. package/node/find-2-prong/add-2-prong.js +42 -37
  116. package/node/find-2-prong/add-2-prong.js.map +1 -1
  117. package/node/find-2-prong/calc-seperation-tolerance.js +4 -7
  118. package/node/find-2-prong/calc-seperation-tolerance.js.map +1 -1
  119. package/node/find-2-prong/cull-bezier-pieces.d.ts +9 -7
  120. package/node/find-2-prong/cull-bezier-pieces.js +30 -15
  121. package/node/find-2-prong/cull-bezier-pieces.js.map +1 -1
  122. package/node/find-2-prong/find-2-prong.d.ts +12 -13
  123. package/node/find-2-prong/find-2-prong.js +73 -116
  124. package/node/find-2-prong/find-2-prong.js.map +1 -1
  125. package/node/find-2-prong/find-and-add-2-prongs-on-all-loops.d.ts +4 -4
  126. package/node/find-2-prong/find-and-add-2-prongs-on-all-loops.js.map +1 -1
  127. package/node/find-2-prong/find-and-add-2-prongs.d.ts +5 -4
  128. package/node/find-2-prong/find-and-add-2-prongs.js +28 -24
  129. package/node/find-2-prong/find-and-add-2-prongs.js.map +1 -1
  130. package/node/find-2-prong/find-and-add-hole-closing-2-prongs.d.ts +6 -8
  131. package/node/find-2-prong/find-and-add-hole-closing-2-prongs.js +11 -12
  132. package/node/find-2-prong/find-and-add-hole-closing-2-prongs.js.map +1 -1
  133. package/node/find-2-prong/get-initial-bezier-pieces.d.ts +5 -6
  134. package/node/find-2-prong/get-initial-bezier-pieces.js +8 -11
  135. package/node/find-2-prong/get-initial-bezier-pieces.js.map +1 -1
  136. package/node/find-2-prong/get-initial-x.d.ts +12 -0
  137. package/node/find-2-prong/get-initial-x.js +35 -0
  138. package/node/find-2-prong/get-initial-x.js.map +1 -0
  139. package/node/find-2-prong/get-medial/antipodal-point.d.ts +8 -0
  140. package/node/find-2-prong/get-medial/antipodal-point.js +2 -0
  141. package/node/find-2-prong/get-medial/antipodal-point.js.map +1 -0
  142. package/node/find-2-prong/get-medial/get-antipodal-points.d.ts +18 -0
  143. package/node/find-2-prong/get-medial/get-antipodal-points.js +41 -0
  144. package/node/find-2-prong/get-medial/get-antipodal-points.js.map +1 -0
  145. package/node/find-2-prong/get-medial/get-closest-points.d.ts +15 -0
  146. package/node/find-2-prong/get-medial/get-closest-points.js +163 -0
  147. package/node/find-2-prong/get-medial/get-closest-points.js.map +1 -0
  148. package/node/find-2-prong/reduce-radius.d.ts +4 -4
  149. package/node/find-2-prong/reduce-radius.js +30 -50
  150. package/node/find-2-prong/reduce-radius.js.map +1 -1
  151. package/node/find-3-prong/calc-better-x.d.ts +22 -0
  152. package/node/{find-3-prong.ts → find-3-prong}/calc-better-x.js +8 -5
  153. package/node/find-3-prong/calc-better-x.js.map +1 -0
  154. package/node/find-3-prong/calc-initial-3-prong-center.d.ts +15 -0
  155. package/node/find-3-prong/calc-initial-3-prong-center.js +26 -0
  156. package/node/find-3-prong/calc-initial-3-prong-center.js.map +1 -0
  157. package/node/find-3-prong/find-3-prong-for-delta3s.d.ts +19 -0
  158. package/node/{find-3-prong.ts → find-3-prong}/find-3-prong-for-delta3s.js +32 -34
  159. package/node/find-3-prong/find-3-prong-for-delta3s.js.map +1 -0
  160. package/node/find-3-prong/find-3-prong.d.ts +13 -0
  161. package/node/{find-3-prong.ts → find-3-prong}/find-3-prong.js +14 -9
  162. package/node/find-3-prong/find-3-prong.js.map +1 -0
  163. package/node/{find-3-prong.ts → find-3-prong}/find-and-add-3-prong.js +2 -2
  164. package/node/find-3-prong/find-and-add-3-prong.js.map +1 -0
  165. package/node/find-3-prong/find-and-add-3-prongs-on-loop.js.map +1 -0
  166. package/node/{find-3-prong.ts → find-3-prong}/find-and-add-3-prongs.js +1 -1
  167. package/node/find-3-prong/find-and-add-3-prongs.js.map +1 -0
  168. package/node/find-3-prong/get-closest-points.d.ts +10 -0
  169. package/node/{find-3-prong.ts → find-3-prong}/get-closest-points.js +5 -5
  170. package/node/find-3-prong/get-closest-points.js.map +1 -0
  171. package/node/find-3-prong/three-prong-info.d.ts +9 -0
  172. package/node/find-3-prong/three-prong-info.js +2 -0
  173. package/node/find-3-prong/three-prong-info.js.map +1 -0
  174. package/node/find-mat/clip-options.d.ts +2 -2
  175. package/node/find-mat/clip-options.js +7 -14
  176. package/node/find-mat/clip-options.js.map +1 -1
  177. package/node/find-mat/create-initial-cp-tree.d.ts +8 -7
  178. package/node/find-mat/create-initial-cp-tree.js +16 -19
  179. package/node/find-mat/create-initial-cp-tree.js.map +1 -1
  180. package/node/find-mat/find-mat.d.ts +1 -1
  181. package/node/find-mat/find-mat.js +6 -12
  182. package/node/find-mat/find-mat.js.map +1 -1
  183. package/node/find-mat/find-mats.js +7 -12
  184. package/node/find-mat/find-mats.js.map +1 -1
  185. package/node/find-mat/get-dull-corners-on-loop.d.ts +3 -3
  186. package/node/find-mat/get-dull-corners-on-loop.js +5 -4
  187. package/node/find-mat/get-dull-corners-on-loop.js.map +1 -1
  188. package/node/find-mat/get-for-1-prongs-on-loop.d.ts +7 -7
  189. package/node/find-mat/get-for-1-prongs-on-loop.js +9 -21
  190. package/node/find-mat/get-for-1-prongs-on-loop.js.map +1 -1
  191. package/node/find-mat/get-for-2-prongs-on-loop.d.ts +5 -4
  192. package/node/find-mat/get-for-2-prongs-on-loop.js +4 -6
  193. package/node/find-mat/get-for-2-prongs-on-loop.js.map +1 -1
  194. package/node/find-mat/get-meta.d.ts +1 -1
  195. package/node/find-mat/get-meta.js +12 -12
  196. package/node/find-mat/get-meta.js.map +1 -1
  197. package/node/find-mat/get-sharp-corners.d.ts +3 -3
  198. package/node/find-mat/get-sharp-corners.js +2 -3
  199. package/node/find-mat/get-sharp-corners.js.map +1 -1
  200. package/node/find-mat/mat-options.d.ts +15 -15
  201. package/node/find-mat/mat-options.js +7 -4
  202. package/node/find-mat/mat-options.js.map +1 -1
  203. package/node/floyd-warshall/floyd-warshall.js +1 -1
  204. package/node/floyd-warshall/floyd-warshall.js.map +1 -1
  205. package/node/floyd-warshall/get-graph.js +2 -2
  206. package/node/floyd-warshall/get-graph.js.map +1 -1
  207. package/node/floyd-warshall/get-hole-closer-pairs.js +6 -6
  208. package/node/floyd-warshall/get-hole-closer-pairs.js.map +1 -1
  209. package/node/geometry/circle.d.ts +1 -0
  210. package/node/geometry/circle.js +1 -0
  211. package/node/geometry/circle.js.map +1 -1
  212. package/node/geometry/get-closest-square-distance-to-rect.js +1 -4
  213. package/node/geometry/get-closest-square-distance-to-rect.js.map +1 -1
  214. package/node/geometry/get-closest-squared-distance-to-rotated-rect.js +2 -1
  215. package/node/geometry/get-closest-squared-distance-to-rotated-rect.js.map +1 -1
  216. package/node/index.d.ts +0 -7
  217. package/node/index.js +0 -5
  218. package/node/index.js.map +1 -1
  219. package/node/loop/get-max-coordinate.d.ts +2 -1
  220. package/node/loop/get-max-coordinate.js +6 -8
  221. package/node/loop/get-max-coordinate.js.map +1 -1
  222. package/node/mat/add-to-cp-tree.d.ts +3 -3
  223. package/node/mat/add-to-cp-tree.js +5 -5
  224. package/node/mat/add-to-cp-tree.js.map +1 -1
  225. package/node/mat/create-new-cp-trees.d.ts +10 -0
  226. package/node/mat/create-new-cp-trees.js +24 -0
  227. package/node/mat/create-new-cp-trees.js.map +1 -0
  228. package/node/mat/curve-piece.d.ts +1 -1
  229. package/node/mat/get-boundary-piece-beziers.d.ts +3 -3
  230. package/node/mat/get-boundary-piece-beziers.js +125 -20
  231. package/node/mat/get-boundary-piece-beziers.js.map +1 -1
  232. package/node/mat/get-branches.d.ts +1 -1
  233. package/node/mat/get-closeby-cp-if-exist.d.ts +5 -5
  234. package/node/mat/get-closeby-cp-if-exist.js +6 -5
  235. package/node/mat/get-closeby-cp-if-exist.js.map +1 -1
  236. package/node/mat/get-cp-node-to-left-or-same.d.ts +3 -3
  237. package/node/mat/get-cp-node-to-left-or-same.js +2 -2
  238. package/node/mat/get-cp-node-to-left-or-same.js.map +1 -1
  239. package/node/mat/get-largest-vertex.d.ts +1 -1
  240. package/node/mat/get-largest-vertex.js +1 -1
  241. package/node/mat/get-largest-vertex.js.map +1 -1
  242. package/node/mat/mat-meta.d.ts +2 -3
  243. package/node/mat/mat.d.ts +5 -5
  244. package/node/mat/simplify-mat.js +5 -4
  245. package/node/mat/simplify-mat.js.map +1 -1
  246. package/node/mat/trim-mat.d.ts +3 -2
  247. package/node/mat/trim-mat.js +5 -3
  248. package/node/mat/trim-mat.js.map +1 -1
  249. package/node/point-on-shape/calc-pos-order.d.ts +8 -5
  250. package/node/point-on-shape/calc-pos-order.js +7 -7
  251. package/node/point-on-shape/calc-pos-order.js.map +1 -1
  252. package/node/point-on-shape/compare-poss.d.ts +4 -0
  253. package/node/point-on-shape/compare-poss.js +12 -0
  254. package/node/point-on-shape/compare-poss.js.map +1 -1
  255. package/node/point-on-shape/get-osculating-circle.d.ts +5 -6
  256. package/node/point-on-shape/get-osculating-circle.js +17 -20
  257. package/node/point-on-shape/get-osculating-circle.js.map +1 -1
  258. package/node/point-on-shape/get-pos-corner.d.ts +18 -4
  259. package/node/point-on-shape/get-pos-corner.js +6 -6
  260. package/node/point-on-shape/get-pos-corner.js.map +1 -1
  261. package/node/point-on-shape/is-pos-corner.d.ts +3 -2
  262. package/node/point-on-shape/is-pos-corner.js.map +1 -1
  263. package/node/point-on-shape/is-pos-sharp-corner.d.ts +1 -12
  264. package/node/point-on-shape/is-pos-sharp-corner.js +4 -5
  265. package/node/point-on-shape/is-pos-sharp-corner.js.map +1 -1
  266. package/node/point-on-shape/point-on-shape.d.ts +39 -6
  267. package/node/point-on-shape/pos-to-human-string.d.ts +1 -1
  268. package/node/point-on-shape/pos-to-human-string.js.map +1 -1
  269. package/node/point-on-shape/to-p.d.ts +9 -0
  270. package/node/point-on-shape/to-p.js +13 -0
  271. package/node/point-on-shape/to-p.js.map +1 -0
  272. package/node/sat/add-debug-info.d.ts +2 -1
  273. package/node/sat/add-debug-info.js +2 -1
  274. package/node/sat/add-debug-info.js.map +1 -1
  275. package/node/sat/cull-non-cycles.d.ts +2 -1
  276. package/node/sat/cull-non-cycles.js +5 -3
  277. package/node/sat/cull-non-cycles.js.map +1 -1
  278. package/node/sat/cull.js +3 -4
  279. package/node/sat/cull.js.map +1 -1
  280. package/node/sat/get-leaves.d.ts +1 -1
  281. package/node/sat/get-leaves.js +1 -2
  282. package/node/sat/get-leaves.js.map +1 -1
  283. package/node/sat/get-sat-culls.d.ts +2 -2
  284. package/node/sat/get-sat-culls.js +3 -3
  285. package/node/sat/get-sat-culls.js.map +1 -1
  286. package/node/sat/to-scale-axis.d.ts +1 -1
  287. package/node/sat/to-scale-axis.js +2 -2
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@@ -1,91 +0,0 @@
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-
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- /**
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- * DBSCAN Clustering Algorithm
4
- *
5
- * @param DB
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- * @param distFunc
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- * @param eps
8
- * @param minPts
9
- */
10
- function DBSCAN<T>(
11
- DB: T[],
12
- distFunc: (a: T, b: T) => number,
13
- eps: number,
14
- minPts: number) {
15
-
16
- const labelMap = new Map<T,number>();
17
- let C = 0; /* Cluster counter */
18
- for (const P of DB) {
19
- if (labelMap.has(P)) { continue; } /* Previously processed in inner loop */
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-
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- const N = RangeQuery(DB, distFunc, P, eps); /* Find neighbors */
22
- if (N.size < minPts) { /* Density check */
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- labelMap.set(P,-1); /* Label as Noise */
24
- continue;
25
- }
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-
27
- C++; /* next cluster label */
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- labelMap.set(P,C); /* Label initial point */
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- const S: Set<T> = new Set(N); S.delete(P); /* Neighbors to expand */
30
- const Ss = Array.from(S);
31
-
32
- for (let i=0; i<Ss.length; i++) { /* Process every seed point Q */
33
- const Q = Ss[i];
34
- if (labelMap.get(Q) === -1) { labelMap.set(Q,C); } /* Change Noise to border point */
35
- if (labelMap.get(Q) !== undefined) { continue; } /* Previously processed (e.g., border point) */
36
- labelMap.set(Q,C); /* Label neighbor */
37
- const N = RangeQuery(DB, distFunc, Q, eps); /* Find neighbors */
38
- if (N.size >= minPts) { /* Density check (if Q is a core point) */
39
- Ss.push(...N); /* Add new neighbors to seed set */
40
- }
41
- }
42
- }
43
-
44
- return labelMap;
45
- }
46
-
47
-
48
- function RangeQuery<T>(
49
- DB: T[],
50
- distFunc: (a: T, b: T) => number,
51
- Q: T,
52
- eps: number) {
53
-
54
- let N = new Set<T>();
55
- for (const P of DB) { /* Scan all points in the database */
56
- if (distFunc(Q, P) <= eps) { /* Compute distance and check epsilon */
57
- N.add(P); /* Add to result */
58
- }
59
- }
60
-
61
- return N;
62
- }
63
-
64
-
65
- export { DBSCAN }
66
-
67
-
68
- // function makeMore(p: number[]) {
69
- // const ps: number[][] = [];
70
- // for (let i=0; i<5; i++) {
71
- // const [x,y] = p;
72
- // ps.push([
73
- // x + 5*(Math.random() - 0.5),
74
- // y + 5*(Math.random() - 0.5),
75
- // ]);
76
- // }
77
-
78
- // return ps;
79
- // }
80
- // const ps = [
81
- // [10,10],[10,30],[20,50],[10,40],[70,50],[30,30]
82
- // ]
83
- // .flatMap(makeMore);
84
- // function d(a: number[], b: number[]) {
85
- // const x = a[0] - b[0];
86
- // const y = a[1] - b[1];
87
-
88
- // return Math.sqrt(x**2 + y**2);
89
- // }
90
- // DBSCAN(ps, d, 5, 3);
91
-
@@ -1,15 +0,0 @@
1
- import { CpNode } from '../cp-node/cp-node.js';
2
- import { Generated } from './debug.js';
3
-
4
-
5
- /**
6
- * @internal
7
- * Used for debugging only.
8
- */
9
- interface ICpNodeForDebugging {
10
- generated: Generated,
11
- cpNode: CpNode
12
- }
13
-
14
-
15
- export { ICpNodeForDebugging }
@@ -1,35 +0,0 @@
1
- import { normal } from 'flo-bezier3';
2
- import { drawFs } from 'flo-draw';
3
- import { toLength, translate } from 'flo-vector2d';
4
- import { CpNode } from '../../../cp-node/cp-node.js';
5
- import { getSmoothedSpeed$ } from '../../../cp-node/fs/get-smoothed-speed.js';
6
-
7
-
8
- /** @internal */
9
- function drawSpeed(
10
- g: SVGGElement,
11
- cpNode: CpNode,
12
- classes_?: string,
13
- delay = 0,
14
- scaleFactor = 1) {
15
-
16
- const $elems: SVGElement[] = [];
17
-
18
- const s = getSmoothedSpeed$(0)(cpNode);
19
-
20
- if (s === undefined) { return []; }
21
-
22
- const pos = cpNode.cp.pointOnShape;
23
- const { p, t } = pos;
24
- const ps = pos.curve.ps;
25
-
26
- const ss = s*scaleFactor/8;
27
-
28
- const n = toLength(normal(ps,t), ss);
29
- $elems.push(...drawFs.line(g, [p,translate(p,n)], 'red thin5', delay));
30
-
31
- return $elems;
32
- }
33
-
34
-
35
- export { drawSpeed }
@@ -1,58 +0,0 @@
1
- import { CpNode } from '../cp-node/cp-node.js';
2
- import { PointOnShape } from '../point-on-shape/point-on-shape.js';
3
- import { posToHumanString } from '../point-on-shape/pos-to-human-string.js';
4
- import { Circle } from '../geometry/circle.js';
5
- import { Generated } from './debug.js';
6
-
7
-
8
- /**
9
- * @internal
10
- * Used for debugging only. A three-prong is a maximally inscribed circle that
11
- * touches the shape boundary (tangentially) at 3 points.
12
- */
13
- interface ThreeProngForDebugging {
14
- generated : Generated;
15
- /** The best fit circle found for the 3-prong. */
16
- circle : Circle;
17
- /** The best fit 3 points found for the 3-prong. */
18
- poss : PointOnShape[];
19
- /** The 3 boundary pieces on which the three prong points were found. */
20
- cp3ss : CpNode[][];
21
- /** The boundary pieces that were used to search the three prong on. */
22
- cpss : CpNode[][];
23
- bestIndx : number;
24
- /** An array of 3-prongs, each of which may be a best fit 3-prong. */
25
- candidateThreeProngs : {
26
- circle: Circle;
27
- ps: PointOnShape[];
28
- }[];
29
- visitedCps : CpNode[];
30
- boundaries : number[][][][];
31
- traces : number[][][];
32
- }
33
-
34
-
35
- function createEmptyThreeProngForDebugging(): ThreeProngForDebugging {
36
- return {
37
- generated : undefined!,
38
- circle : undefined!,
39
- poss : undefined!,
40
- cp3ss : undefined!,
41
- cpss : undefined!,
42
- bestIndx : undefined!,
43
- candidateThreeProngs : undefined!,
44
- visitedCps : undefined!,
45
- boundaries : undefined!,
46
- traces : undefined!,
47
- }
48
- }
49
-
50
- function cpsSimple(threeProngForDebugging: ThreeProngForDebugging) {
51
- return threeProngForDebugging.cpss.map(δ =>
52
- [posToHumanString( δ[0].cp.pointOnShape ),
53
- posToHumanString( δ[1].cp.pointOnShape )]
54
- );
55
- }
56
-
57
-
58
- export { ThreeProngForDebugging, createEmptyThreeProngForDebugging }
@@ -1,30 +0,0 @@
1
- // import { CpNode } from '../cp-node/cp-node.js';
2
- // import { PointOnShape } from '../point-on-shape/point-on-shape.js';
3
- // import { Circle } from '../geometry/circle.js';
4
- // import { CurvePiece } from '../mat/bezier-piece.js';
5
- // import { Generated } from './debug.js';
6
-
7
-
8
- // /** @internal */
9
- // interface TwoProngForDebugging {
10
- // generated: Generated;
11
- // bezierPieces: CurvePiece[];
12
- // pos: PointOnShape;
13
- // δ: CpNode[];
14
- // z: number[];
15
- // circle: Circle;
16
- // xs: {
17
- // x: number[];
18
- // y: PointOnShape;
19
- // z: PointOnShape;
20
- // t: number;
21
- // }[];
22
- // failed: boolean;
23
- // holeClosing: boolean;
24
- // notAdded: boolean;
25
- // deleted: boolean;
26
- // cpNode: CpNode;
27
- // }
28
-
29
-
30
- // export { TwoProngForDebugging }
@@ -1,418 +0,0 @@
1
- // Modified by Floris
2
- /******************************************************************************
3
- * Created 2008-08-19.
4
- *
5
- * Dijkstra path-finding functions. Adapted from the Dijkstar Python project.
6
- *
7
- * Copyright (C) 2008
8
- * Wyatt Baldwin <self@wyattbaldwin.com>
9
- * All rights reserved
10
- *
11
- * Licensed under the MIT license.
12
- *
13
- * http://www.opensource.org/licenses/mit-license.php
14
- *
15
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
21
- * THE SOFTWARE.
22
- *****************************************************************************/
23
-
24
- // import { Heap } from "../heap/heap";
25
- /**
26
- * see [Wikipedia](https://en.wikipedia.org/wiki/Heap_(data_structure))
27
- *
28
- * @internal
29
- */
30
- class Heap<T> {
31
- public heap: T[] = [];
32
-
33
- constructor(private compare: (a: T, b: T) => number) {}
34
-
35
- public isEmpty() {
36
- return this.heap.length === 0;
37
- }
38
-
39
- public insert(t: T): void {
40
- const heap = this.heap;
41
-
42
- heap.push(t);
43
-
44
- // Swim up
45
- let i = heap.length-1;
46
- while (true) {
47
- const parentIdx = (i - 1 - (i+1)%2)/2;
48
- if (parentIdx === -1) { return; }
49
-
50
- const parent = heap[parentIdx];
51
- if (this.compare(t, parent) < 0) {
52
- break;
53
- }
54
-
55
- // Swap and update indexes and variables
56
- heap[parentIdx] = t;
57
- heap[i] = parent;
58
- i = parentIdx;
59
- }
60
- }
61
-
62
-
63
- public popMax(): T {
64
- const heap = this.heap;
65
- const maxT = heap[0];
66
- heap[0] = heap[heap.length - 1];
67
- heap.length--;
68
- this.swimDown();
69
-
70
- return maxT;
71
- }
72
-
73
-
74
- private swimDown() {
75
- const heap = this.heap;
76
-
77
- const len = heap.length;
78
-
79
- let i = 0;
80
- // Swim down
81
- while (true) {
82
- const leftIdx = 2*i + 1;
83
- if (leftIdx >= len) {
84
- break; // there's no left or right child
85
- }
86
- const rightIdx = 2*i + 2;
87
-
88
- const swapIdx = (rightIdx >= len) || (this.compare(heap[leftIdx], heap[rightIdx]) > 0)
89
- ? leftIdx
90
- : rightIdx;
91
-
92
- const swapChild = heap[swapIdx];
93
-
94
- const parent = heap[i];
95
- if (this.compare(parent, swapChild) > 0) {
96
- break;
97
- }
98
-
99
- // Swap and update indexes
100
- heap[swapIdx] = parent;
101
- heap[i] = swapChild;
102
- i = swapIdx;
103
- }
104
- }
105
-
106
-
107
- public swapMinOrMax(t: T): void {
108
- this.heap[0] = t;
109
- this.swimDown();
110
- }
111
-
112
- /* ignore coverage */
113
- public static getParentIdx(i: number) { return (i - 1 - (i+1)%2)/2; }
114
- public static getLeftChild(i: number) { return 2*i + 1; }
115
- public static getRightChild(i: number) { return 2*i + 2; }
116
- }
117
-
118
-
119
- interface NodeWithWeight<T> {
120
- v: T;
121
- w: number;
122
- }
123
-
124
-
125
- function compareNodeWithWeight<T>(
126
- a: NodeWithWeight<T>,
127
- b: NodeWithWeight<T>) {
128
-
129
- return a.w - b.w;
130
- }
131
-
132
-
133
- type OGraph = { [index:string]: { [index:string]: number } };
134
-
135
-
136
- // function getOChildren(
137
- // graph: OGraph) {
138
-
139
- // return (
140
-
141
- // )
142
- // }
143
-
144
-
145
- function singleSourceShortestPaths(
146
- graph: OGraph,
147
- s: string,
148
- d?: string) {
149
-
150
- // Predecessor map for each node that has been encountered.
151
- // node ID => predecessor node ID
152
- const predecessors: { [index:string]: string } = {};
153
-
154
- // Costs of shortest paths from s to all nodes encountered.
155
- // node ID => cost
156
- const costs: { [index:string]: number } = {};
157
- costs[s] = 0;
158
-
159
- // Costs of shortest paths from s to all nodes encountered; differs from
160
- // `costs` in that it provides easy access to the node that currently has
161
- // the known shortest path from s.
162
- // XXX: Do we actually need both `costs` and `open`?
163
- const open = new Heap<NodeWithWeight<string>>(compareNodeWithWeight);
164
- open.insert({ v: s, w: 0 });
165
-
166
-
167
- while (!open.isEmpty()) {
168
- // In the nodes remaining in graph that have a known cost from s,
169
- // find the node, u, that currently has the shortest path from s.
170
- const closest = open.popMax();
171
- const u = closest.v;
172
- const costOf_s_to_u = closest.w;
173
-
174
- // Get nodes adjacent to u...
175
- const adjacentNodes = graph[u] || {};
176
-
177
- // ...and explore the edges that connect u to those nodes, updating
178
- // the cost of the shortest paths to any or all of those nodes as
179
- // necessary. v is the node across the current edge from u.
180
- for (const v in adjacentNodes) {
181
- if (adjacentNodes.hasOwnProperty(v)) {
182
- // Get the cost of the edge running from u to v.
183
- const costOf_e = adjacentNodes[v];
184
-
185
- // Cost of s to u plus the cost of u to v across e--this is *a*
186
- // cost from s to v that may or may not be less than the current
187
- // known cost to v.
188
- const costOf_s_to_u_PLUS_costOf_e = costOf_s_to_u + costOf_e;
189
-
190
- // If we haven't visited v yet OR if the current known cost from s to
191
- // v is greater than the new cost we just found (cost of s to u plus
192
- // cost of u to v across e), update v's cost in the cost list and
193
- // update v's predecessor in the predecessor list (it's now u).
194
- const costOf_s_to_v = costs[v];
195
- const firstVisit = (costs[v] === undefined);
196
- if (firstVisit || costOf_s_to_v > costOf_s_to_u_PLUS_costOf_e) {
197
- costs[v] = costOf_s_to_u_PLUS_costOf_e;
198
- open.insert({ v, w: costOf_s_to_u_PLUS_costOf_e });
199
- predecessors[v] = u;
200
- }
201
- }
202
- }
203
- }
204
-
205
- if (d !== undefined && costs[d] === undefined) {
206
- const msg = ['Could not find a path from ', s, ' to ', d, '.'].join('');
207
- throw new Error(msg);
208
- }
209
-
210
- return predecessors;
211
- }
212
-
213
-
214
- function extractShortestPathFromPredecessorList(
215
- predecessors: { [index:string]: string },
216
- d: string) {
217
-
218
- const nodes = [];
219
- let u = d;
220
- while (u) {
221
- nodes.push(u);
222
- u = predecessors[u];
223
- }
224
- nodes.reverse();//?
225
-
226
- return nodes;
227
- }
228
-
229
-
230
- /**
231
- * Finds any shortest path.
232
- *
233
- * @param graph
234
- * @param s
235
- * @param d
236
- */
237
- function findShortestPath(
238
- graph: { [index:string]: { [index:string]: number } },
239
- s: string,
240
- d: string) {
241
-
242
- const predecessors = singleSourceShortestPaths(graph, s, d);//?
243
-
244
- return extractShortestPathFromPredecessorList(
245
- predecessors, d
246
- );
247
- }
248
-
249
-
250
- function findPathLength<T>(
251
- graph: { [index:string]: { [index:string]: number } },
252
- path: string[]) {
253
-
254
- if (path.length === 0) { return 0; }
255
-
256
- let d = 0;
257
- let prevNode = path[0];
258
- for (let i=1; i<path.length; i++) {
259
- const S = prevNode;
260
- const E = path[i];
261
-
262
- d += S === E ? 0 : graph[S][E];
263
-
264
- prevNode = E;
265
- }
266
-
267
- return d;
268
- }
269
-
270
-
271
- ///////////////////////////
272
- // TESTING
273
- ///////////////////////////
274
-
275
- function areStrArrsEql(
276
- a: string[],
277
- b: string[]) {
278
-
279
- if (a.length !== b.length) { return false; }
280
-
281
- for (let i=0; i<a.length; i++) {
282
- if (a[i] !== b[i]) { return false; }
283
- }
284
-
285
- return true;
286
- }
287
-
288
-
289
- function areStrObjsEql(
290
- a: { [index:string]: string },
291
- b: { [index:string]: string }) {
292
-
293
- const aKeys = Object.keys(a);
294
- const bKeys = Object.keys(b);
295
- if (!areStrArrsEql(aKeys, bKeys)) { return false; }
296
-
297
- for (let i=0; i<aKeys.length; i++) {
298
- const key = aKeys[i];
299
- if (a[key] !== b[key]) { return false; }
300
- }
301
-
302
- return true;
303
- }
304
-
305
-
306
- {
307
- // should find the path between two points, all edges have weight 1
308
- const graph = {
309
- a: {b: 10, d: 1},
310
- b: {a: 1, c: 1, e: 1},
311
- c: {b: 1, f: 1},
312
- d: {a: 1, e: 1, g: 1},
313
- e: {b: 1, d: 1, f: 1, h: 1},
314
- f: {c: 1, e: 1, i: 1},
315
- g: {d: 1, h: 1},
316
- h: {e: 1, g: 1, i: 1},
317
- i: {f: 1, h: 1}
318
- };
319
-
320
- findPathLength(graph, ['a', 'b', 'a', 'd', 'e', 'e', 'f', 'i']);//?
321
- findPathLength(graph, ['a', 'd', 'e', 'f', 'i']);//?
322
- findPathLength(graph, ['a', 'd', 'g', 'h', 'i']);//?
323
- const path = findShortestPath(graph, 'a', 'i');//?
324
- if (!(
325
- areStrArrsEql(path, ['a', 'd', 'e', 'f', 'i']) ||
326
- areStrArrsEql(path, ['a', 'd', 'g', 'h', 'i']))) {
327
-
328
- throw new Error('Error')
329
- }
330
- }
331
-
332
- /*
333
- {
334
- // should find the path between two points, weighted edges
335
- const graph = {
336
- a: {b: 10, c: 100, d: 1},
337
- b: {c: 10},
338
- d: {b: 1, e: 1},
339
- e: {f: 1},
340
- f: {c: 1},
341
- g: {b: 1}
342
- };
343
-
344
- let path = findShortestPath(graph, 'a', 'c');
345
- if (!areStrArrsEql(path, ['a', 'd', 'e', 'f', 'c'])) {
346
- throw new Error('Error')
347
- }
348
- path = findShortestPath(graph, 'd', 'b');
349
- if (!areStrArrsEql(path, ['d', 'b'])) {
350
- throw new Error('Error')
351
- }
352
- }
353
-
354
-
355
- {
356
- // should throw on unreachable destination
357
- const graph = {
358
- a: {b: 10, c: 100, d: 1},
359
- b: {c: 10},
360
- d: {b: 1, e: 1},
361
- e: {f: 1},
362
- f: {c: 1},
363
- g: {b: 1}
364
- };
365
-
366
- // Exception
367
- let errored = false;
368
- try { findShortestPath(graph, 'c', 'a'); } catch (e) { errored = true; }
369
- if (!errored) {
370
- throw new Error('Error');
371
- }
372
- // Exception
373
- errored = false;
374
- try { findShortestPath(graph, 'a', 'g'); } catch (e) { errored = true; }
375
- if (!errored) {
376
- throw new Error('Error');
377
- }
378
- }
379
-
380
-
381
- {
382
- // should throw on non-existent destination
383
- const graph = {
384
- a: {b: 10, c: 100, d: 1},
385
- b: {c: 10},
386
- d: {b: 1, e: 1},
387
- e: {f: 1},
388
- f: {c: 1},
389
- g: {b: 1}
390
- };
391
-
392
- // Exception
393
- let errored = false;
394
- try { findShortestPath(graph, 'a', 'z'); } catch (e) { errored = true; }
395
- if (!errored) {
396
- throw new Error('Error');
397
- }
398
- }
399
-
400
-
401
- {
402
- // should find all paths from a node
403
- const graph = {
404
- a: {b: 10, c: 100, d: 1},
405
- b: {c: 10},
406
- d: {b: 1, e: 1},
407
- e: {f: 1},
408
- f: {c: 1},
409
- g: {b: 1}
410
- };
411
-
412
- // All paths from 'a'
413
- const paths = singleSourceShortestPaths(graph, 'a');//?
414
- if (!areStrObjsEql(paths, ({ b: 'd', c: 'f', d: 'a', e: 'd', f: 'e' }))) {
415
- throw new Error('Error')
416
- }
417
- }
418
- */
@@ -1,38 +0,0 @@
1
- import { LlRbTree } from 'flo-ll-rb-tree';
2
- import { Loop } from 'flo-boolean';
3
- import { CpNode } from '../cp-node/cp-node.js';
4
- import { PointOnShape } from '../point-on-shape/point-on-shape.js';
5
- import { findAndAdd2Prongs } from './find-and-add-2-prongs.js';
6
- import { fixOrdering } from '../find-mat/fix-ordering.js';
7
-
8
-
9
- /**
10
- * @internal
11
- * Add 2 prongs. See comments on the add2Prong function.
12
- * @param loops
13
- * @param cpGraphs
14
- * @param for2Prongss
15
- * @param extreme The maximum coordinate value used to calculate floating point
16
- * tolerances.
17
- */
18
- function findAndAdd2ProngsOnAllPaths(
19
- cpNode: CpNode | undefined,
20
- loops: Loop[],
21
- cpGraphs: Map<Loop,LlRbTree<CpNode>>,
22
- for2Prongss: PointOnShape[][],
23
- extreme: number,
24
- for1Prongs: boolean) {
25
-
26
- for (let k=0; k<for2Prongss.length; k++) {
27
- const for2Prongs = for2Prongss[k];
28
- const _cpNode = findAndAdd2Prongs(loops, cpGraphs, k, for2Prongs, extreme, for1Prongs);
29
- cpNode = cpNode || _cpNode;
30
- }
31
-
32
- fixOrdering(cpNode!);
33
-
34
- return cpNode;
35
- }
36
-
37
-
38
- export { findAndAdd2ProngsOnAllPaths }