e4k-data 4.49.23 → 4.50.35
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/data/buildings.json +466 -101
- package/data/constructionItems.json +112 -0
- package/data/currencyCaps.json +5 -0
- package/data/equipments.json +62 -0
- package/data/leaguetypeEvents.json +3 -3
- package/data/lootBoxTombolas.json +648 -648
- package/data/merchants.json +1 -1
- package/data/packageCategories.json +7 -1
- package/data/packageCategoryCurrencyRelations.json +5 -0
- package/data/packageCategoryFilterRelations.json +4 -0
- package/data/packages.json +746 -0
- package/data/rewards.json +63 -0
- package/data/shapeshifterPermittedEffects.json +30 -0
- package/data/version.json +1 -1
- package/data/versionInfo.json +3 -3
- package/data/worldmapskins.json +4 -0
- package/images/x768.json +300 -0
- package/languages/da.json +94 -5
- package/languages/de.json +94 -5
- package/languages/el.json +94 -5
- package/languages/en.json +125 -36
- package/languages/es.json +94 -5
- package/languages/fi.json +94 -5
- package/languages/fr.json +94 -5
- package/languages/it.json +94 -5
- package/languages/ja.json +94 -5
- package/languages/ko.json +94 -5
- package/languages/nl.json +94 -5
- package/languages/no.json +94 -5
- package/languages/pl.json +94 -5
- package/languages/pt.json +94 -5
- package/languages/ru.json +94 -5
- package/languages/sv.json +94 -5
- package/languages/tr.json +94 -5
- package/languages/zh_CN.json +94 -5
- package/languages/zh_TW.json +94 -5
- package/package.json +1 -1
- package/typings/types.d.ts +5 -4
package/languages/zh_TW.json
CHANGED
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@@ -857,7 +857,8 @@
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857
857
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"dialog_attack_attackWaves_invalid_waveAndTroopCapacityEffectLost_desc": "因為你更換了指揮官,便會失去賦予額外進攻波數和賦予部隊容量增加的效果。額外波數的部隊和武器已歸還至你的庫存。但你的進攻中仍會指派超出容量的部隊。你必須減少指派的部隊數量才能發動進攻。",
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858
858
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"errorCode_211": "沒有技能點數",
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859
859
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"errorCode_222": "將軍會伴隨一名指揮官/城主行進。",
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860
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-
"errorCode_311": "此過程已完成。"
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860
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+
"errorCode_311": "此過程已完成。",
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861
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"errorCode_446": "You cant purchase this currency right now, because you dont have enough space."
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861
862
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},
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862
863
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"buildings_and_decorations": {
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863
864
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"bakery_name": "麵包房",
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@@ -1742,7 +1743,13 @@
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1742
1743
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"deco_StPatrickMagicCave_name": "魔幻彩虹洞窟",
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1743
1744
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"deco_StPatrickGoldCave_name": "矮精靈的黃金堆",
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1744
1745
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"ci_appearance_StPatrickStables_flavour": "跟隨彩虹來找到這些魔幻的馬廄。其主人將可鴻福齊天,富貴將至。",
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1745
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-
"ci_appearance_StPatrickStables": "翠綠馬廄"
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1746
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+
"ci_appearance_StPatrickStables": "翠綠馬廄",
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1747
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"deco_GoldenweekShrine_name": "鯉魚池庭園",
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1748
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"deco_SnakeThrone_name": "眼鏡蛇王的寶座",
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1749
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"deco_SpringTower2_name": "沼澤掠食者的遺跡",
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1750
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"deco_SpringTower_name": "森林掠食者的遺跡",
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1751
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"ci_appearance_SpringStronghold_flavour": "當白晝漸長,大自然的精靈再次甦醒,也振奮了士兵們的精神。",
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1752
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"ci_appearance_SpringStronghold": "春季要塞"
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1746
1753
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},
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1747
1754
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"dialogs": {
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1748
1755
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"dialog_festival_desc": "用食物幫你的居民舉辦一場盛宴吧!在盛宴期間,你所有城堡的招募速度會大幅提高。宴會越大,效果越好。",
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@@ -11136,7 +11143,76 @@
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11136
11143
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"dialog_chestOffer_desc_15": "裝滿高貴週年紀念禮物的寶箱!",
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11137
11144
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"dialog_chestOffer_title_15": "歡慶寶箱",
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11138
11145
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"dialog_chestOffer_desc_14": "裝滿稀有皇家寶物的寶箱!",
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11139
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-
"dialog_chestOffer_title_14": "週年紀念寶箱"
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11146
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+
"dialog_chestOffer_title_14": "週年紀念寶箱",
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11147
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"generals_characters_105_summary": "不懈的攻擊者和激勵人心的領袖",
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11148
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"generals_characters_105_narrative": "浪人戰士佐佐木\n \n「無主之刃\n宛如風中的櫻花\n在世間飄流。」\n \n在已知世界的遙遠東方屹立著日出王國。鮮有來自偉大帝國的旅人得以跋涉抵達那些國度,但有幸回歸者無不稱頌那千島之國的異域風情。永恆開花的櫻花樹、矗立在高聳山峰上的雄偉城堡,以及身心靈均浸淫於侍戰士哲學——武士道而成長的子民。 \n \n佐佐木早自年幼即已踏上戰士之途。在日出王國,孩童在出生的第三天即需從擺在眼前的三件物品中作出選擇:一件工具、一枚錢幣,以及一把刀刃。無論孩童選擇何者,該物品都將引導其一生的宿命。在抉擇之日,櫻花樹下的佐佐木毫不遲疑地選擇了刀刃。因此,她很快被送往竹村將軍的城堡,展開她成為一名武士的訓練。竹村和麾下的戰士們教導了佐佐木刀劍的技藝和武士之道,因此這名年輕女子很快就成為了武士刀的大師。她的心智同樣也在竹村將軍崇敬的姨母大人教導薰陶之下,成長得如利刃般果決堅毅。\n \n精通武器和戰事、武術,能英勇戰鬥並崇尚榮譽,特別是忠誠……這些身為戰士的精髓,都是偉大帝國任何騎士所熟悉且仰慕的特質。然而,人生無常……在錯誤的情況下,崇高的理想也可能扭曲邪惡……變成惡行和邪念。 \n \n劍不出鞘則鈍,器藏於棚則鏽。而榮譽與禮義的規範失去了意義,就成了枷鎖。對一個不再需要拔劍出鞘的和平國度而言,戰士的使命又是什麼?日出王國國內享有長久的和平……對某些武士而言實在太久了。如果在家鄉無法取得榮譽,那麼武士道的戰士們就要向海外爭取。恐怖的武士入侵於焉興起。\n \n惡名昭彰的明智將軍遂率領狂熱的武士大軍降臨風暴海域的各地海岸。完成訓練而加入明智旗下服役的佐佐木也參與了許多戰鬥。她參與過香料島嶼的血腥征戰。在纏捲荒原的前哨戰中,她也曾和當地居民以及荒野獵人雷歐正面交鋒。 當反叛軍海盜的艦隊在風暴島嶼偷襲明智的侵略軍時,她甚至也曾和亞麗莎交過手。\n但每經一戰,每次殺敗敵人,每次劫掠城寨並將其付之一炬,佐佐木的心就越來越沉重。她不禁尋思這些血腥爭鬥究竟能達成什麼使命。武士不為保衛家園和所愛而戰,卻遠渡重洋來和不曾意圖傷害日出王國的人們廝殺。佐佐木開始驚恐地察覺,她的許多戰士同伴們已經忘記武士道的核心精神。窮兵黷武和追求彪炳戰功,從手段變成目的,不再是用於保護弱者的崇高工具。連她自己的雙手和她的榮譽心也沾染了無辜者的鮮血。 \n \n當明智對偉大的帝國發動那場惡名昭彰的侵略,佐佐木知道她必須採取行動,挺身挑戰囂狂的大名進行一場榮譽的決鬥。明智的攻擊凶狠凌厲如凜冬的風暴,但速度與劍技則是佐佐木佔上風。她以迅雷一擊粉碎了明智的刀刃!但在她將要打倒那瘋狂的軍閥之前,他的爪牙們對佐佐木弓箭和槍矛齊發,將一場榮譽的決鬥變成恥辱鬧劇!佐佐木雖寡不敵眾,仍成功突破敵陣脫逃,不但遁出明智的城堡,之後也成功逃離日出王國!\n \n來到偉大帝國之後,佐佐木發誓不再以不名之戰玷汙她的寶刀,更決不追隨任何德不配位之主。從今起,她要化身無主的武士,以浪人之名保護那些受其往昔同胞欺凌的無辜人們。\n在此期間,她將留在偉大的帝國,效命此國的領主們。異國的風俗也許陌生,飲食也許不易下嚥,而霍雷修爵士的盛宴又太過喧鬧……但每場戰鬥都是光明榮耀,師出有名。佐佐木知道,她總算能夠真正遂行她心目中的武士道。",
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11149
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+
"generals_characters_105_name": "佐佐木",
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11150
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"dialog_generals_levelUpDialog_levelThresholdWarning_desc": "Using this skip will bring the generals XP level to a level threshold. {0} XP from the selected booster will be lost. Consider using a smaller booster, then increase the generals star rating. \nDo you want to proceed anyway?",
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11151
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+
"dialog_generals_levelUpDialog_levelCapXpLoss_desc": "使用此強化品將使將軍達到等級上限。將會失去 {0} 點將軍經驗值。仍要繼續嗎?",
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11152
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+
"generals_abilities_desc_attack_1003": "Increase combat strength for attacking units in courtyard battle. Gain a flat bonus equal to {0}% of the defending units total combat strength",
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11153
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+
"generals_abilities_desc_attack_1014": "Increase combat strength for attacking units, equal to {0}% of combat strength of attackers killed in previous wave. Activates every {1} waves.",
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11154
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+
"generals_abilities_desc_attack_1021": "Offense: Void all enemy generals abilities which would have taken effect pre-combat {0}.",
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11155
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+
"generals_abilities_desc_attack_1022": "Offense: If attackers outnumber the defenders, kill {0}% of all wall units. Casualties are not replenished from courtyard.",
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11156
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+
"generals_abilities_desc_attack_1028": "Offense: Increase the loot of NPC-targets by {0}%, and increase the loot capacity of your units by {1}%.",
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11157
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+
"generals_abilities_desc_attack_1033": "Offense: -{0}% ranged defense power for enemy defenders and +{1}% ranged attack power for your attack units. Activates every {2}. wave.",
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11158
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+
"generals_abilities_desc_attack_1038": "Offense: +{0}% bonus power in the courtyard, based on enemy units killed on the wall.",
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11159
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+
"generals_abilities_desc_attack_1039": "Reduces enemy power by -{0}% in the following 2 waves. Activates every {1}. wave.",
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11160
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+
"generals_abilities_desc_defense_1003": "Increase combat strength for defending units in courtyard battle. Gain a flat bonus equal to {0}% of the attacking units total combat strength",
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11161
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+
"generals_abilities_desc_defense_1014": "Increase combat strength for defending units, equal to {0}% of combat strength of defenders killed in previous wave. Activates every {1} waves.",
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11162
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+
"generals_abilities_desc_defense_1016": "Defense: +{0}% wall capacity during a defense. The additonal units are taken from the castles courtyard. Activates before the battle.",
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11163
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+
"generals_abilities_desc_defense_1021": "Defense: Void all enemy generals abilities which would have taken effect pre-combat {0}.",
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11164
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+
"generals_abilities_desc_defense_1022": "Defense: Kills {0}% of each wave from the attacking army before they reach your castle.",
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11165
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+
"generals_abilities_desc_defense_1028": "Defense: Reduce amount of resources lost after being looted by {0}%.",
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11166
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+
"generals_abilities_desc_defense_1033": "Defense: -{0}% ranged attack power for enemy attackers and +{1}% ranged defense power for your defense units. Activates every {2}. wave.",
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11167
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+
"generals_abilities_desc_defense_1038": "Defense: +{0}% bonus power in the courtyard, based on enemy units killed on the wall.",
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11168
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+
"generals_abilities_desc_defense_1039": "Reduces enemy power by -{0}% in the following 2 waves. Activates every {1}. wave.",
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11169
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+
"generals_abilities_desc_short_attack_1003": "Increased combat strength for attack units",
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11170
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+
"generals_abilities_desc_short_attack_1014": "Increased combat strength for attack units",
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11171
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+
"generals_abilities_desc_short_attack_1021": "Void all enemy generals abilities up to a certain point",
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11172
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+
"generals_abilities_desc_short_attack_1022": "Killed units on the wall, if outnumbered the defenders",
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11173
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+
"generals_abilities_desc_short_attack_1028": "Increased NPC-targets loot and your units loot capacity",
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11174
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+
"generals_abilities_desc_short_attack_1033": "Decreased ranged defense power & increased ranged attack power",
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11175
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+
"generals_abilities_desc_short_attack_1038": "Increased power for units in the courtyard",
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11176
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+
"generals_abilities_desc_short_attack_1039": "Reduced enemy power in the following 2 waves",
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11177
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+
"generals_abilities_desc_short_defense_1003": "Increased combat strength for defense units",
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11178
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+
"generals_abilities_desc_short_defense_1014": "Increased combat strength for defense units",
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11179
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+
"generals_abilities_desc_short_defense_1016": "Increased wall capacity",
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11180
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+
"generals_abilities_desc_short_defense_1021": "Void all enemy generals abilities up to a certain point",
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11181
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+
"generals_abilities_desc_short_defense_1022": "Killed attacking units before they reached your castle",
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11182
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+
"generals_abilities_desc_short_defense_1028": "Reduced resources lost after being looted",
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11183
|
+
"generals_abilities_desc_short_defense_1033": "Decreased ranged attack power & increased ranged defense power",
|
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11184
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+
"generals_abilities_desc_short_defense_1038": "Increased power for units in the courtyard",
|
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11185
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+
"generals_abilities_desc_short_defense_1039": "Reduced enemy power in the following 2 waves",
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11186
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+
"generals_abilities_desc_short_value_attack_1003": "+{0} combat strength for attack units",
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11187
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+
"generals_abilities_desc_short_value_attack_1014": "+{0} combat strength for attack units",
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11188
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+
"generals_abilities_desc_short_value_attack_1021": "Enemy abilities in pre-combat{0} had no effect",
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11189
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+
"generals_abilities_desc_short_value_attack_1022": "{0} wall units killed",
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11190
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+
"generals_abilities_desc_short_value_attack_1028": "+{0}% increased NPC loot and +{1}% unit loot capacity",
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11191
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+
"generals_abilities_desc_short_value_attack_1033": "-{0}% ranged defense power & +{1}% ranged attack power",
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11192
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+
"generals_abilities_desc_short_value_attack_1038": "+{0}% bonus power for courtyard units",
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11193
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+
"generals_abilities_desc_short_value_attack_1039": "-{0}% enemy power",
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11194
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+
"generals_abilities_desc_short_value_defense_1003": "+{0} combat strength for defense units",
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11195
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"generals_abilities_desc_short_value_defense_1014": "+{0} combat strength for defense units",
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11196
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"generals_abilities_desc_short_value_defense_1016": "+{0}% wall capacity",
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11197
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"generals_abilities_desc_short_value_defense_1021": "Enemy abilities in pre-combat {0} {1} had no effect",
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11198
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+
"generals_abilities_desc_short_value_defense_1022": "{0} units killed of each wave",
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11199
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+
"generals_abilities_desc_short_value_defense_1028": "Lost {0}% fewer resources after being looted",
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11200
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+
"generals_abilities_desc_short_value_defense_1033": "-{0}% ranged attack power & +{1}% ranged defense power",
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11201
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+
"generals_abilities_desc_short_value_defense_1038": "+{0}% bonus power for courtyard units",
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11202
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"generals_abilities_desc_short_value_defense_1039": "-{0}% enemy power",
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11203
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"generals_abilities_name_1003": "Giant Slayer",
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11204
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+
"generals_abilities_name_1014": "Heart Of A Warrior",
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11205
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"generals_abilities_name_1016": "Wall Amount",
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11206
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"generals_abilities_name_1021": "Ayala",
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11207
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"generals_abilities_name_1022": "Ambush",
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11208
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"generals_abilities_name_1028": "Hidden Treasures",
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11209
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"generals_abilities_name_1033": "Wings Whirlwind",
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11210
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"generals_abilities_name_1038": "Exalted",
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11211
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+
"generals_abilities_name_1039": "Lasting Wounds",
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11212
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+
"generals_abilities_desc_short_value_attack_1016": "無攻擊效果",
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11213
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"generals_abilities_desc_attack_1016": "無",
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11214
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+
"generals_abilities_desc_short_attack_1016": "無攻擊效果",
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11215
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"generals_abilities_desc_upgrade_placeholder_1021": "and up to wave {0}"
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11140
11216
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},
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11141
11217
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"effects": {
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11142
11218
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"equip_effect_description_conquerSpeedBonus": "+{0}% 出征時的軍隊巡游速度",
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@@ -15885,7 +15961,17 @@
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15885
15961
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"equipment_unique_1186_desc": "將你的城堡變成秋季松鼠藏身巢。",
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15886
15962
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"equipment_unique_1180": "矮精靈面具",
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15887
15963
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"equipment_unique_1185": "秋季黃金",
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15888
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-
"equipment_unique_1186": "季節獎賞"
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15964
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+
"equipment_unique_1186": "季節獎賞",
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15965
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+
"equipment_unique_1187": "噬蛇者的皮革",
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15966
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"equipment_unique_1187_desc": "從對抗眼鏡蛇王之戰獲得的勝利紀念品。會將你的軍隊變成嗜血好殺的滑溜蛇兵。",
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15967
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+
"equipment_unique_1188": "噬蛇者的皮革",
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15968
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+
"equipment_unique_1188_desc": "從對抗眼鏡蛇王之戰獲得的勝利紀念品。會將你的軍隊變成嗜血好殺的滑溜蛇兵。",
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15969
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"equipment_unique_1189": "噬蛇者的皮革",
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15970
|
+
"equipment_unique_1189_desc": "從對抗眼鏡蛇王之戰獲得的勝利紀念品。會將你的軍隊變成嗜血好殺的滑溜蛇兵。",
|
|
15971
|
+
"equipment_unique_1190": "噬蛇者的皮革",
|
|
15972
|
+
"equipment_unique_1190_desc": "從對抗眼鏡蛇王之戰獲得的勝利紀念品。會將你的軍隊變成嗜血好殺的滑溜蛇兵。",
|
|
15973
|
+
"equipment_unique_1191": "帝國鬱金香",
|
|
15974
|
+
"equipment_unique_1191_desc": "英雄新生、重生和犧牲的象徵。能將你的城堡變成一個鬱金香國度。"
|
|
15889
15975
|
},
|
|
15890
15976
|
"generic": {
|
|
15891
15977
|
"activity": "活動",
|
|
@@ -17812,7 +17898,10 @@
|
|
|
17812
17898
|
"filters_category_112": "幸運金罐",
|
|
17813
17899
|
"currency_description_StPatrickLTPEToken": "這種附魔的貨幣會為其持有者帶來無法想像的幸運和財富。在限定時間內可用來在大師鐵匠處換取獎勵。",
|
|
17814
17900
|
"currency_name_StPatrickLTPEToken": "幸運金罐",
|
|
17815
|
-
"offersWall_goTo_button": "前往優惠牆"
|
|
17901
|
+
"offersWall_goTo_button": "前往優惠牆",
|
|
17902
|
+
"filters_category_113": "厚銀幣",
|
|
17903
|
+
"dialog_apprenticeSmith_sceatToken_desc": "Exchange excess sceats for valuable wares. Spend your skills before you reach the maximum sceat stock limit. Be aware that sceats are also used to unlock sovereign skills in the Hall of Legends.",
|
|
17904
|
+
"goToTheShop": "前往商店"
|
|
17816
17905
|
},
|
|
17817
17906
|
"help": {
|
|
17818
17907
|
"help_location": "在這裡,你可以看到關於你的城堡和所有前哨重要內容的總體概況。",
|
package/package.json
CHANGED
package/typings/types.d.ts
CHANGED
|
@@ -270,7 +270,7 @@ export interface Data {
|
|
|
270
270
|
seasonSettings: SeasonSetting[],
|
|
271
271
|
sectors: Sector[],
|
|
272
272
|
shapeshifterActivityRewards: ShapeShifterActivityReward[],
|
|
273
|
-
|
|
273
|
+
shapeshifterHardcoreModeEffects: ShapeShifterHardcoreModeEffect[],
|
|
274
274
|
shapeshifterPermittedEffects: ShapeShifterPermittedEffect[],
|
|
275
275
|
shapeshifterRankingRewards: ShapeShifterRankingReward[],
|
|
276
276
|
shapeshifterTickets: ShapeShifterTicket[],
|
|
@@ -283,13 +283,13 @@ export interface Data {
|
|
|
283
283
|
subscriptionsRewards: SubscriptionsReward[],
|
|
284
284
|
surroundings: Surrounding[],
|
|
285
285
|
tempServerDailyTaskRewards: TempServerDailyTaskReward[],
|
|
286
|
-
|
|
286
|
+
tempServerPreBuiltCastles: TempServerPreBuiltCastle[],
|
|
287
287
|
tempServerRankPoints: TempServerRankPoint[],
|
|
288
288
|
tempServerRankRewards: TempServerRankReward[],
|
|
289
289
|
tempServerSettings: TempServerSetting[],
|
|
290
290
|
titles: Title[],
|
|
291
291
|
tmapnodes: TMapNode[],
|
|
292
|
-
|
|
292
|
+
tmaps: TMap[],
|
|
293
293
|
toolCategories: ToolCategory[],
|
|
294
294
|
townsfolk: Townsfolk[],
|
|
295
295
|
units: Unit[],
|
|
@@ -2044,7 +2044,7 @@ export interface LootBoxKeyTombola {
|
|
|
2044
2044
|
export interface LootBoxTombola {
|
|
2045
2045
|
entryID: number;
|
|
2046
2046
|
tombolaID: number;
|
|
2047
|
-
rewardCategory:
|
|
2047
|
+
rewardCategory: number;
|
|
2048
2048
|
rewardIDs: number | string;
|
|
2049
2049
|
shares: number;
|
|
2050
2050
|
}
|
|
@@ -2205,6 +2205,7 @@ export interface OfficersSchoolUnitPair {
|
|
|
2205
2205
|
export interface PackageCategory {
|
|
2206
2206
|
categoryID: number;
|
|
2207
2207
|
name: string;
|
|
2208
|
+
sortOrder: number;
|
|
2208
2209
|
}
|
|
2209
2210
|
|
|
2210
2211
|
export interface PackageCategoryCurrencyRelation {
|