dsh-eval-guard 0.2.2 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +91 -13
- package/assets/bomberman/workspace.zip +0 -0
- package/assets/commit0/instance.json +30 -0
- package/assets/commit0/workspace.zip +0 -0
- package/assets/ctf/workspace.zip +0 -0
- package/assets/featurebench/hidden/test_regression.py +690 -0
- package/assets/featurebench/instance.json +16 -0
- package/assets/featurebench/workspace.zip +0 -0
- package/assets/swe-bench-pro/hidden/test.patch +36 -0
- package/assets/swe-bench-pro/instance.json +10 -0
- package/assets/swe-bench-pro/workspace.zip +0 -0
- package/assets/tank/workspace.zip +0 -0
- package/eval/README.md +18 -0
- package/eval/arena/arena/README.md +21 -0
- package/eval/arena/arena/bt.py +104 -0
- package/eval/arena/arena/clock.py +15 -0
- package/eval/arena/arena/core.py +265 -0
- package/eval/arena/arena/run.cmd +24 -0
- package/eval/arena/arena/run.sh +11 -0
- package/eval/arena/arena/schedule.py +79 -0
- package/eval/arena/arena/tournament.py +183 -0
- package/eval/arena/bomberman/bots/README.md +16 -0
- package/eval/arena/bomberman/bots/deepseek-v4.1-flash.cpp +447 -0
- package/eval/arena/bomberman/bots/doubao-seed-2.1.cpp +542 -0
- package/eval/arena/bomberman/bots/glm-5.3.cpp +406 -0
- package/eval/arena/bomberman/bots/gpt-6-astra.cpp +768 -0
- package/eval/arena/bomberman/bots/gpt-6-sol.cpp +444 -0
- package/eval/arena/bomberman/bots/kimi-k3.cpp +432 -0
- package/eval/arena/bomberman/bots/mimo-v2.6-pro.cpp +529 -0
- package/eval/arena/bomberman/bots/opus-5.5.cpp +548 -0
- package/eval/arena/bomberman/bots/qwen-3.8-max.cpp +836 -0
- package/eval/arena/bomberman/tournament/README.md +11 -0
- package/eval/arena/bomberman/tournament/bt.py +56 -0
- package/eval/arena/bomberman/tournament/evaluate.py +199 -0
- package/eval/arena/bomberman/tournament/run.py +79 -0
- package/eval/arena/bomberman/tournament/schedule-2to10.json.gz +0 -0
- package/eval/arena/bomberman/workspace/MANIFEST.json +13 -0
- package/eval/arena/bomberman/workspace/README.md +29 -0
- package/eval/arena/bomberman/workspace/RULES.md +100 -0
- package/eval/arena/bomberman/workspace/baseline.cpp +240 -0
- package/eval/arena/bomberman/workspace/clock.py +25 -0
- package/eval/arena/bomberman/workspace/engine/arena.py +198 -0
- package/eval/arena/bomberman/workspace/engine/build.py +35 -0
- package/eval/arena/bomberman/workspace/engine/engine.py +256 -0
- package/eval/arena/bomberman/workspace/engine/verify_replay.py +24 -0
- package/eval/arena/bomberman/workspace/run.cmd +28 -0
- package/eval/arena/bomberman/workspace/run.sh +16 -0
- package/eval/arena/bomberman/workspace/viewer/index.html +42 -0
- package/eval/arena/ctf/bots/README.md +18 -0
- package/eval/arena/ctf/bots/deepseek-v4.1-flash.cpp +601 -0
- package/eval/arena/ctf/bots/doubao-seed-2.1-turbo.cpp +320 -0
- package/eval/arena/ctf/bots/fable-5.1.cpp +634 -0
- package/eval/arena/ctf/bots/glm-5.3.cpp +689 -0
- package/eval/arena/ctf/bots/gpt-6-astra.cpp +657 -0
- package/eval/arena/ctf/bots/gpt-6.1-sol.cpp +725 -0
- package/eval/arena/ctf/bots/kimi-k3.cpp +667 -0
- package/eval/arena/ctf/bots/mimo-v2.6-pro.cpp +533 -0
- package/eval/arena/ctf/bots/opus-5.5.cpp +645 -0
- package/eval/arena/ctf/bots/qwen-3.8-max.cpp +726 -0
- package/eval/arena/ctf/bots/sonnet-5.5.cpp +569 -0
- package/eval/arena/ctf/tournament/README.md +15 -0
- package/eval/arena/ctf/tournament/formal-2to8.json +31 -0
- package/eval/arena/ctf/tournament/formal-9to15.json +31 -0
- package/eval/arena/ctf/workspace/README.md +41 -0
- package/eval/arena/ctf/workspace/RULES.md +119 -0
- package/eval/arena/ctf/workspace/arena.py +186 -0
- package/eval/arena/ctf/workspace/baseline.cpp +257 -0
- package/eval/arena/ctf/workspace/clock.py +15 -0
- package/eval/arena/ctf/workspace/core.py +265 -0
- package/eval/arena/ctf/workspace/engine.py +389 -0
- package/eval/arena/ctf/workspace/run.cmd +24 -0
- package/eval/arena/ctf/workspace/run.sh +11 -0
- package/eval/arena/ctf/workspace/viewer.html +71 -0
- package/eval/arena/land/bots/README.md +17 -0
- package/eval/arena/land/bots/deepseek-4.1f@workbuddy#1/bot.cpp +608 -0
- package/eval/arena/land/bots/glm-5.3@workbuddy#1/bot.cpp +521 -0
- package/eval/arena/land/bots/gpt-6-astra@codex#1/bot.cpp +373 -0
- package/eval/arena/land/bots/gpt-6-sol@codex#1/bot.cpp +341 -0
- package/eval/arena/land/bots/kimi-k3@workbuddy#1/bot.cpp +492 -0
- package/eval/arena/land/bots/mimo-2.6-pro@zcode#1/bot.cpp +652 -0
- package/eval/arena/land/bots/mystery-model@zcode#1/bot.cpp +466 -0
- package/eval/arena/land/bots/opus-5.5@claude-code#1/bot.cpp +630 -0
- package/eval/arena/land/bots/sonnet-5@claude-code#1/bot.cpp +619 -0
- package/eval/arena/land/tournament/make_replay_page.py +17 -0
- package/eval/arena/land/tournament/rate.py +290 -0
- package/eval/arena/land/tournament/round_robin.py +172 -0
- package/eval/arena/land/tournament/sparring.cpp +356 -0
- package/eval/arena/land/workspace/RULES.md +114 -0
- package/eval/arena/land/workspace/TASK.md +46 -0
- package/eval/arena/land/workspace/anchors/.build/greedy_f2e6d2dea5ca +0 -0
- package/eval/arena/land/workspace/anchors/greedy.cpp +194 -0
- package/eval/arena/land/workspace/anchors/random.cpp +80 -0
- package/eval/arena/land/workspace/clock.py +64 -0
- package/eval/arena/land/workspace/engine/build.py +33 -0
- package/eval/arena/land/workspace/engine/game.py +273 -0
- package/eval/arena/land/workspace/engine/referee.py +308 -0
- package/eval/arena/land/workspace/starter/.build/bot_be32b45b4699 +0 -0
- package/eval/arena/land/workspace/starter/bot.cpp +82 -0
- package/eval/arena/land/workspace/viewer/viewer.html +210 -0
- package/eval/arena/tank/bots/README.md +24 -0
- package/eval/arena/tank/bots/half1/deepseek-v4.1-flash.cpp +367 -0
- package/eval/arena/tank/bots/half1/doubao-seed-evolving.cpp +402 -0
- package/eval/arena/tank/bots/half1/gemini-4-argon.cpp +1132 -0
- package/eval/arena/tank/bots/half1/glm-5.3.cpp +551 -0
- package/eval/arena/tank/bots/half1/gpt-6-astra.cpp +233 -0
- package/eval/arena/tank/bots/half1/gpt-6.1-sol-ultrafast.cpp +350 -0
- package/eval/arena/tank/bots/half1/gpt-6.1-sol.cpp +78 -0
- package/eval/arena/tank/bots/half1/grok-4.7.cpp +1099 -0
- package/eval/arena/tank/bots/half1/haiku-5.5.cpp +210 -0
- package/eval/arena/tank/bots/half1/kimi-k3.cpp +353 -0
- package/eval/arena/tank/bots/half1/mimo-v2.6-pro.cpp +336 -0
- package/eval/arena/tank/bots/half1/muse-wonder-full.cpp +560 -0
- package/eval/arena/tank/bots/half1/opus-5.5.cpp +435 -0
- package/eval/arena/tank/bots/half1/qwen-3.8-max.cpp +537 -0
- package/eval/arena/tank/bots/half2/deepseek-v4.1-flash.cpp +425 -0
- package/eval/arena/tank/bots/half2/doubao-seed-evolving.cpp +308 -0
- package/eval/arena/tank/bots/half2/gemini-4-argon.cpp +1390 -0
- package/eval/arena/tank/bots/half2/glm-5.3.cpp +651 -0
- package/eval/arena/tank/bots/half2/gpt-6-astra.cpp +241 -0
- package/eval/arena/tank/bots/half2/gpt-6.1-sol-ultrafast.cpp +356 -0
- package/eval/arena/tank/bots/half2/gpt-6.1-sol.cpp +87 -0
- package/eval/arena/tank/bots/half2/grok-4.7.cpp +1205 -0
- package/eval/arena/tank/bots/half2/haiku-5.5.cpp +210 -0
- package/eval/arena/tank/bots/half2/kimi-k3.cpp +487 -0
- package/eval/arena/tank/bots/half2/mimo-v2.6-pro.cpp +336 -0
- package/eval/arena/tank/bots/half2/muse-wonder-full.cpp +560 -0
- package/eval/arena/tank/bots/half2/opus-5.5.cpp +476 -0
- package/eval/arena/tank/bots/half2/qwen-3.8-max.cpp +392 -0
- package/eval/arena/tank/tournament/README.md +24 -0
- package/eval/arena/tank/tournament/bt.py +218 -0
- package/eval/arena/tank/tournament/final.json +202 -0
- package/eval/arena/tank/tournament/halftime.json +146 -0
- package/eval/arena/tank/tournament/progress.json +911 -0
- package/eval/arena/tank/tournament/schedule.py +100 -0
- package/eval/arena/tank/tournament/sparring.cpp +928 -0
- package/eval/arena/tank/tournament/tournament.py +1426 -0
- package/eval/arena/tank/workspace/README.md +169 -0
- package/eval/arena/tank/workspace/RULES.md +443 -0
- package/eval/arena/tank/workspace/arena.py +862 -0
- package/eval/arena/tank/workspace/baseline.cpp +259 -0
- package/eval/arena/tank/workspace/clock.py +103 -0
- package/eval/arena/tank/workspace/core.py +712 -0
- package/eval/arena/tank/workspace/engine.py +573 -0
- package/eval/arena/tank/workspace/history/.lock +0 -0
- package/eval/arena/tank/workspace/history/20261017-193610-08715287f91f-bot.cpp +109 -0
- package/eval/arena/tank/workspace/history/20261017-193619-f00b2d5635fa-gpt-6-astra.cpp +241 -0
- package/eval/arena/tank/workspace/history/20261017-193643-63319e0a2b1a-gpt-6_1-sol-ultrafast.cpp +356 -0
- package/eval/arena/tank/workspace/history/20261017-193647-41c1341d0a8a-gemini-4-argon.cpp +1390 -0
- package/eval/arena/tank/workspace/history/20261017-193652-e34c0f45539a-gpt-6_1-sol.cpp +87 -0
- package/eval/arena/tank/workspace/history/20261017-193654-c026348ce96e-opus-5_5.cpp +476 -0
- package/eval/arena/tank/workspace/history/20261017-193655-4a21366e94d1-muse-wonder-full.cpp +560 -0
- package/eval/arena/tank/workspace/history/20261017-193657-dbc4e9969c52-mimo-v2_6-pro.cpp +336 -0
- package/eval/arena/tank/workspace/history/20261017-193703-723cd036eb31-grok-4_7.cpp +1205 -0
- package/eval/arena/tank/workspace/history/20261017-193707-1ebbb227be68-deepseek-v4_1-flash.cpp +425 -0
- package/eval/arena/tank/workspace/history/20261017-193709-aeb0e7202ad5-doubao-seed-evolving.cpp +308 -0
- package/eval/arena/tank/workspace/history/20261017-193710-b21ebeb9bc76-kimi-k3.cpp +487 -0
- package/eval/arena/tank/workspace/history/20261017-193712-54cd86531905-haiku-5_5.cpp +210 -0
- package/eval/arena/tank/workspace/history/20261017-193714-efdb8e35c0bf-qwen-3_8-max.cpp +392 -0
- package/eval/arena/tank/workspace/history/20261017-193715-681423c23fdb-glm-5_3.cpp +651 -0
- package/eval/arena/tank/workspace/history/20261017-193717-1a8b3c75181d-sparring.cpp +928 -0
- package/eval/arena/tank/workspace/history/20261017-193720-1e0803a541e8-baseline.cpp +259 -0
- package/eval/arena/tank/workspace/history/log.jsonl +103 -0
- package/eval/arena/tank/workspace/judge/cycles.hpp +53 -0
- package/eval/arena/tank/workspace/judge/fast.cpp +337 -0
- package/eval/arena/tank/workspace/judge/referee.cpp +125 -0
- package/eval/arena/tank/workspace/judge/speed.cpp +99 -0
- package/eval/arena/tank/workspace/run.cmd +31 -0
- package/eval/arena/tank/workspace/run.sh +23 -0
- package/eval/arena/tank/workspace/tank.hpp +1762 -0
- package/eval/arena/tank/workspace/tank_main.cpp +215 -0
- package/eval/arena/tank/workspace/viewer.html +1150 -0
- package/eval/arena/warehouse/workspace/SPEC.md +130 -0
- package/eval/arena/warehouse/workspace/TASK.md +71 -0
- package/eval/arena/warehouse/workspace/baseline/common.h +88 -0
- package/eval/arena/warehouse/workspace/baseline/main.cpp +27 -0
- package/eval/arena/warehouse/workspace/baseline/old_stuff.cpp +87 -0
- package/eval/arena/warehouse/workspace/baseline/sim.cpp +427 -0
- package/eval/arena/warehouse/workspace/baseline/util.cpp +220 -0
- package/eval/arena/warehouse/workspace/clock.py +42 -0
- package/eval/arena/warehouse/workspace/src/common.h +88 -0
- package/eval/arena/warehouse/workspace/src/main.cpp +27 -0
- package/eval/arena/warehouse/workspace/src/old_stuff.cpp +87 -0
- package/eval/arena/warehouse/workspace/src/sim.cpp +427 -0
- package/eval/arena/warehouse/workspace/src/util.cpp +220 -0
- package/eval/arena/warehouse/workspace/tools/bench.py +119 -0
- package/eval/arena/warehouse/workspace/tools/check_input.py +161 -0
- package/eval/arena/warehouse/workspace/tools/gen.py +132 -0
- package/eval/arena/warehouse/workspace/tools/measure.py +107 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_crowded.in +1420 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_crowded.out +9162 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_dynamic.in +1465 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_dynamic.out +3439 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_flood.in +2757 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_flood.out +3126 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_small.in +731 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_small.out +2578 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_wide.in +528 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_wide.out +2026 -0
- package/eval/bomberman.py +20 -0
- package/eval/commit0.py +21 -0
- package/eval/common.py +61 -0
- package/eval/ctf.py +20 -0
- package/eval/featurebench.py +25 -0
- package/eval/land.py +20 -0
- package/eval/legacy/bomberman-prices.json +4 -0
- package/eval/legacy/bomberman.py +161 -0
- package/eval/legacy/commit0.py +91 -0
- package/eval/legacy/ctf-prices.json +4 -0
- package/eval/legacy/ctf.py +178 -0
- package/eval/legacy/featurebench.py +103 -0
- package/eval/legacy/land-prices.json +4 -0
- package/eval/legacy/land.py +177 -0
- package/eval/legacy/swe_bench_pro.py +116 -0
- package/eval/legacy/tank-prices.json +3 -0
- package/eval/legacy/tank.py +408 -0
- package/eval/legacy/warehouse-prices.json +4 -0
- package/eval/legacy/warehouse.py +365 -0
- package/eval/swe-bench-pro.py +25 -0
- package/eval/tank.py +20 -0
- package/eval/warehouse.py +20 -0
- package/lib/client/index.js +376 -63
- package/lib/client/index.js.map +1 -1
- package/lib/index.js +684 -27
- package/package.json +2 -1
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// Bomberman bot: survival-first with exact forward simulation of explosions.
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// Public state only; deterministic decision each turn within the 50ms budget.
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#include <algorithm>
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#include <array>
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#include <cmath>
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#include <iostream>
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#include <queue>
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#include <string>
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#include <vector>
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using namespace std;
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const string DS = "UDLRS";
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const int DX[] = {0, 0, -1, 1, 0}, DY[] = {-1, 1, 0, 0, 0};
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int N, P, ME, T, LIMIT, FUSE, RANGE, CAP, FIRE, SHRINK, EVERY;
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struct Player { int x, y, alive; };
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struct Bomb { int owner, x, y, at; };
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struct Flame { int x, y, end; };
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vector<string> board;
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vector<Player> players;
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vector<Bomb> bombs;
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vector<Flame> flames;
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int cell(int x, int y) { return y * N + x; }
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bool inside(int x, int y) { return x >= 0 && y >= 0 && x < N && y < N; }
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// ---- exact forward prediction of explosions / flames / shrink ----
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struct Pred {
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vector<vector<unsigned char>> safe, open, occ;
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};
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Pred predict(vector<Bomb> bs, int horizon) {
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Pred out;
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out.safe = out.open = out.occ = vector(horizon, vector<unsigned char>(N * N));
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auto grid = board;
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vector<int> expires(N * N, -1);
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for (auto &f : flames) expires[cell(f.x, f.y)] = f.end;
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for (int k = 0; k < horizon; k++) {
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int now = T + k;
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int layer = now < SHRINK ? 0 : 1 + (now - SHRINK) / EVERY;
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for (int y = 0; y < N; y++)
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for (int x = 0; x < N; x++)
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if (min({x, y, N - 1 - x, N - 1 - y}) <= layer) {
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grid[y][x] = '#';
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expires[cell(x, y)] = -1;
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}
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bs.erase(remove_if(bs.begin(), bs.end(),
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[&](Bomb b) { return grid[b.y][b.x] == '#'; }),
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bs.end());
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vector<int> at(N * N, -1);
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for (int i = 0; i < (int)bs.size(); i++) {
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at[cell(bs[i].x, bs[i].y)] = i;
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out.occ[k][cell(bs[i].x, bs[i].y)] = 1;
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}
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for (int y = 0; y < N; y++)
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for (int x = 0; x < N; x++) out.open[k][cell(x, y)] = grid[y][x] == '.';
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queue<int> q;
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vector<unsigned char> gone(bs.size()), hit(N * N);
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for (int i = 0; i < (int)bs.size(); i++)
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if (bs[i].at <= now || expires[cell(bs[i].x, bs[i].y)] >= now) q.push(i);
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while (!q.empty()) {
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int i = q.front(); q.pop();
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if (gone[i]) continue;
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gone[i] = true;
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auto b = bs[i];
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hit[cell(b.x, b.y)] = 1;
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for (int d = 0; d < 4; d++)
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for (int r = 1; r <= RANGE; r++) {
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69
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+
int x = b.x + DX[d] * r, y = b.y + DY[d] * r;
|
|
70
|
+
if (!inside(x, y) || grid[y][x] == '#') break;
|
|
71
|
+
int c = cell(x, y);
|
|
72
|
+
hit[c] = 1;
|
|
73
|
+
if (grid[y][x] == '+') break;
|
|
74
|
+
if (at[c] >= 0) { q.push(at[c]); break; }
|
|
75
|
+
}
|
|
76
|
+
}
|
|
77
|
+
vector<Bomb> left;
|
|
78
|
+
for (int i = 0; i < (int)bs.size(); i++)
|
|
79
|
+
if (!gone[i]) left.push_back(bs[i]);
|
|
80
|
+
bs = move(left);
|
|
81
|
+
for (int y = 0; y < N; y++)
|
|
82
|
+
for (int x = 0; x < N; x++) {
|
|
83
|
+
int c = cell(x, y);
|
|
84
|
+
if (hit[c]) {
|
|
85
|
+
expires[c] = max(expires[c], now + FIRE - 1);
|
|
86
|
+
if (grid[y][x] == '+') grid[y][x] = '.';
|
|
87
|
+
}
|
|
88
|
+
out.safe[k][c] = grid[y][x] == '.' && expires[c] < now;
|
|
89
|
+
}
|
|
90
|
+
}
|
|
91
|
+
return out;
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
// ---- layered survival BFS: which cells can be occupied alive at end of turn T+k ----
|
|
95
|
+
struct ReachR {
|
|
96
|
+
int horizon = -1; // max k with a nonempty alive layer (>=0 means survive turn T)
|
|
97
|
+
long long breadth = 0; // size of final alive layer
|
|
98
|
+
};
|
|
99
|
+
ReachR reach(const Pred &pr, int startCell) {
|
|
100
|
+
ReachR r;
|
|
101
|
+
vector<unsigned char> cur(N * N), nxt;
|
|
102
|
+
if (startCell >= 0 && pr.safe[0][startCell]) cur[startCell] = 1;
|
|
103
|
+
for (int k = 0; k < (int)pr.safe.size(); k++) {
|
|
104
|
+
if (k > 0) {
|
|
105
|
+
int now = T + k;
|
|
106
|
+
int layer = now < SHRINK ? 0 : 1 + (now - SHRINK) / EVERY;
|
|
107
|
+
nxt.assign(N * N, 0);
|
|
108
|
+
for (int c = 0; c < N * N; c++) {
|
|
109
|
+
if (!cur[c]) continue;
|
|
110
|
+
int x = c % N, y = c / N;
|
|
111
|
+
if (min({x, y, N - 1 - x, N - 1 - y}) <= layer) continue;
|
|
112
|
+
for (int d = 0; d < 5; d++) {
|
|
113
|
+
int nx = x + DX[d], ny = y + DY[d], nc = c;
|
|
114
|
+
if (inside(nx, ny)) {
|
|
115
|
+
int z = cell(nx, ny);
|
|
116
|
+
if (pr.open[k][z] && (!pr.occ[k][z] || z == c)) nc = z;
|
|
117
|
+
}
|
|
118
|
+
if (pr.safe[k][nc]) nxt[nc] = 1;
|
|
119
|
+
}
|
|
120
|
+
}
|
|
121
|
+
cur = move(nxt);
|
|
122
|
+
}
|
|
123
|
+
bool any = false;
|
|
124
|
+
long long b = 0;
|
|
125
|
+
for (int c = 0; c < N * N; c++) if (cur[c]) { any = true; b++; }
|
|
126
|
+
if (!any) break;
|
|
127
|
+
r.horizon = k;
|
|
128
|
+
r.breadth = b;
|
|
129
|
+
}
|
|
130
|
+
return r;
|
|
131
|
+
}
|
|
132
|
+
|
|
133
|
+
int blast_value(int x, int y) {
|
|
134
|
+
int score = 0;
|
|
135
|
+
for (int d = 0; d < 4; d++)
|
|
136
|
+
for (int r = 1; r <= RANGE; r++) {
|
|
137
|
+
int nx = x + DX[d] * r, ny = y + DY[d] * r;
|
|
138
|
+
if (!inside(nx, ny) || board[ny][nx] == '#') break;
|
|
139
|
+
if (board[ny][nx] == '+') { score += 3; break; }
|
|
140
|
+
for (int i = 0; i < P; i++)
|
|
141
|
+
if (i != ME && players[i].alive && players[i].x == nx && players[i].y == ny) score += 5;
|
|
142
|
+
}
|
|
143
|
+
return score;
|
|
144
|
+
}
|
|
145
|
+
|
|
146
|
+
vector<double> potential;
|
|
147
|
+
void make_potential() {
|
|
148
|
+
potential.assign(N * N, -1e6);
|
|
149
|
+
priority_queue<pair<double, int>> q;
|
|
150
|
+
for (int y = 0; y < N; y++)
|
|
151
|
+
for (int x = 0; x < N; x++)
|
|
152
|
+
if (board[y][x] == '.') {
|
|
153
|
+
int edge = min({x, y, N - 1 - x, N - 1 - y});
|
|
154
|
+
double val = 0.8 * blast_value(x, y);
|
|
155
|
+
int until = SHRINK + max(0, edge - 1) * EVERY - T;
|
|
156
|
+
if (until < 14) val -= 30;
|
|
157
|
+
else val += min(4.0, edge * 0.4);
|
|
158
|
+
potential[cell(x, y)] = val;
|
|
159
|
+
q.push({val, cell(x, y)});
|
|
160
|
+
}
|
|
161
|
+
while (!q.empty()) {
|
|
162
|
+
auto [v, c] = q.top(); q.pop();
|
|
163
|
+
if (v < potential[c] - 1e-9) continue;
|
|
164
|
+
int x = c % N, y = c / N;
|
|
165
|
+
for (int d = 0; d < 4; d++) {
|
|
166
|
+
int nx = x + DX[d], ny = y + DY[d];
|
|
167
|
+
if (!inside(nx, ny) || board[ny][nx] != '.') continue;
|
|
168
|
+
int nc = cell(nx, ny);
|
|
169
|
+
if (v - 0.7 > potential[nc]) {
|
|
170
|
+
potential[nc] = v - 0.7;
|
|
171
|
+
q.push({v - 0.7, nc});
|
|
172
|
+
}
|
|
173
|
+
}
|
|
174
|
+
}
|
|
175
|
+
}
|
|
176
|
+
|
|
177
|
+
vector<int> recent;
|
|
178
|
+
double visits(int c) {
|
|
179
|
+
double s = 0;
|
|
180
|
+
for (int k = 0; k < (int)recent.size(); k++)
|
|
181
|
+
if (recent[k] == c) s += 1.0 / (1 + 0.15 * (recent.size() - 1 - k));
|
|
182
|
+
return s;
|
|
183
|
+
}
|
|
184
|
+
|
|
185
|
+
int myBombCount() {
|
|
186
|
+
int n = 0;
|
|
187
|
+
for (auto &b : bombs) n += b.owner == ME;
|
|
188
|
+
return n;
|
|
189
|
+
}
|
|
190
|
+
|
|
191
|
+
pair<int, int> decide() {
|
|
192
|
+
int H = min(12, LIMIT - T);
|
|
193
|
+
auto me = players[ME];
|
|
194
|
+
if (H <= 0) return {4, 0};
|
|
195
|
+
make_potential();
|
|
196
|
+
recent.push_back(cell(me.x, me.y));
|
|
197
|
+
if (recent.size() > 24) recent.erase(recent.begin());
|
|
198
|
+
|
|
199
|
+
Pred base = predict(bombs, H);
|
|
200
|
+
|
|
201
|
+
// eligibility to place at my current cell
|
|
202
|
+
bool bombAtFeet = false;
|
|
203
|
+
for (auto &b : bombs) bombAtFeet |= b.x == me.x && b.y == me.y;
|
|
204
|
+
bool sharedCell = false;
|
|
205
|
+
for (int i = 0; i < P; i++)
|
|
206
|
+
if (i != ME && players[i].alive && players[i].x == me.x && players[i].y == me.y) sharedCell = true;
|
|
207
|
+
bool canPlace = myBombCount() < CAP && !bombAtFeet && !sharedCell;
|
|
208
|
+
|
|
209
|
+
Pred bombScen = base;
|
|
210
|
+
if (canPlace) {
|
|
211
|
+
auto bs = bombs;
|
|
212
|
+
bs.push_back({ME, me.x, me.y, T + FUSE});
|
|
213
|
+
bombScen = predict(bs, H);
|
|
214
|
+
}
|
|
215
|
+
|
|
216
|
+
// hypothetical threat: nearest armed enemy within distance 4 may bomb now,
|
|
217
|
+
// possibly after stepping one cell toward me first
|
|
218
|
+
vector<int> threats;
|
|
219
|
+
int tdist = 1000;
|
|
220
|
+
int threatRadius = P >= 6 ? 5 : 4;
|
|
221
|
+
for (int i = 0; i < P; i++) {
|
|
222
|
+
if (i == ME || !players[i].alive) continue;
|
|
223
|
+
auto &e = players[i];
|
|
224
|
+
int cnt = 0;
|
|
225
|
+
for (auto &b : bombs) cnt += b.owner == i;
|
|
226
|
+
bool foot = false;
|
|
227
|
+
for (auto &b : bombs) foot |= b.x == e.x && b.y == e.y;
|
|
228
|
+
if (cnt >= CAP || foot) continue;
|
|
229
|
+
int dd = abs(e.x - me.x) + abs(e.y - me.y);
|
|
230
|
+
if (dd <= threatRadius && dd < tdist) { tdist = dd; threats = {i}; }
|
|
231
|
+
}
|
|
232
|
+
Pred threatScen = base, bombThreatScen = bombScen;
|
|
233
|
+
if (!threats.empty()) {
|
|
234
|
+
auto bs = bombs;
|
|
235
|
+
for (int i : threats) {
|
|
236
|
+
auto &e = players[i];
|
|
237
|
+
bs.push_back({i, e.x, e.y, T + FUSE});
|
|
238
|
+
// one step toward me: seals pocket entrances (enemy capacity is 2)
|
|
239
|
+
if (tdist > 1) {
|
|
240
|
+
int sx = e.x, sy = e.y;
|
|
241
|
+
for (int d = 0; d < 4; d++) {
|
|
242
|
+
int nx = e.x + DX[d], ny = e.y + DY[d];
|
|
243
|
+
if (!inside(nx, ny) || board[ny][nx] != '.') continue;
|
|
244
|
+
if (abs(nx - me.x) + abs(ny - me.y) < abs(sx - me.x) + abs(sy - me.y)) { sx = nx; sy = ny; }
|
|
245
|
+
}
|
|
246
|
+
if (sx != e.x || sy != e.y) bs.push_back({i, sx, sy, T + FUSE});
|
|
247
|
+
}
|
|
248
|
+
}
|
|
249
|
+
threatScen = predict(bs, H);
|
|
250
|
+
if (canPlace) {
|
|
251
|
+
bs.push_back({ME, me.x, me.y, T + FUSE});
|
|
252
|
+
bombThreatScen = predict(bs, H);
|
|
253
|
+
}
|
|
254
|
+
}
|
|
255
|
+
|
|
256
|
+
// enemy escape metrics for denial scoring
|
|
257
|
+
int aliveEnemies = 0;
|
|
258
|
+
for (int i = 0; i < P; i++) aliveEnemies += i != ME && players[i].alive;
|
|
259
|
+
vector<ReachR> enemyBase(P), enemyBomb(P);
|
|
260
|
+
if (canPlace && aliveEnemies) {
|
|
261
|
+
for (int i = 0; i < P; i++) {
|
|
262
|
+
if (i == ME || !players[i].alive) continue;
|
|
263
|
+
enemyBase[i] = reach(base, cell(players[i].x, players[i].y));
|
|
264
|
+
enemyBomb[i] = reach(bombScen, cell(players[i].x, players[i].y));
|
|
265
|
+
}
|
|
266
|
+
}
|
|
267
|
+
|
|
268
|
+
int myPos = cell(me.x, me.y);
|
|
269
|
+
pair<int, int> answer = {4, 0};
|
|
270
|
+
double best = -1e30;
|
|
271
|
+
for (int place = 0; place <= 1; place++) {
|
|
272
|
+
if (place && !canPlace) continue;
|
|
273
|
+
const Pred &scen = place ? bombScen : base;
|
|
274
|
+
const Pred &caut = place ? bombThreatScen : threatScen;
|
|
275
|
+
double placeKill = 0, placeOther = 0; // kill credit counts even in mutual destruction
|
|
276
|
+
if (place) {
|
|
277
|
+
placeOther = 0.7 * blast_value(me.x, me.y) - 2.0;
|
|
278
|
+
for (int i = 0; i < P; i++) {
|
|
279
|
+
if (i == ME || !players[i].alive) continue;
|
|
280
|
+
if (enemyBomb[i].horizon < H - 1 && enemyBase[i].horizon >= H - 1) placeKill += 100; // guaranteed kill
|
|
281
|
+
else if (enemyBase[i].breadth > 0)
|
|
282
|
+
placeOther += 10 * max(0.0, 1.0 - (double)enemyBomb[i].breadth / enemyBase[i].breadth);
|
|
283
|
+
}
|
|
284
|
+
}
|
|
285
|
+
for (int d = 0; d < 5; d++) {
|
|
286
|
+
int tx = me.x + DX[d], ty = me.y + DY[d];
|
|
287
|
+
bool terrainOK = false;
|
|
288
|
+
int target = myPos;
|
|
289
|
+
if (inside(tx, ty)) {
|
|
290
|
+
int tc = cell(tx, ty);
|
|
291
|
+
if (scen.open[0][tc] && (!scen.occ[0][tc] || tc == myPos)) { terrainOK = true; target = tc; }
|
|
292
|
+
}
|
|
293
|
+
// conservative outcomes: contested cells may leave me stuck at origin
|
|
294
|
+
vector<int> outcomes;
|
|
295
|
+
outcomes.push_back(terrainOK ? target : myPos);
|
|
296
|
+
if (terrainOK && target != myPos) {
|
|
297
|
+
bool contested = false;
|
|
298
|
+
for (int i = 0; i < P; i++) {
|
|
299
|
+
if (i == ME || !players[i].alive) continue;
|
|
300
|
+
auto &e = players[i];
|
|
301
|
+
if (abs(e.x - tx) + abs(e.y - ty) <= 1) contested = true;
|
|
302
|
+
}
|
|
303
|
+
if (contested) outcomes.push_back(myPos);
|
|
304
|
+
}
|
|
305
|
+
|
|
306
|
+
// branches: intended move (weight ~0.75) vs blocked-in-place if contested
|
|
307
|
+
auto safetyScore = [&](const ReachR &w, const ReachR &c) {
|
|
308
|
+
if (w.horizon < 0) return -1e6; // dead this turn regardless
|
|
309
|
+
double s = 400.0 * w.horizon;
|
|
310
|
+
if (w.horizon >= H - 1) s += 30 + 3.0 * log(1.0 + w.breadth);
|
|
311
|
+
else s -= 250.0 * (H - 1 - w.horizon);
|
|
312
|
+
// hypothetical enemy bombs near me: penalize relative danger
|
|
313
|
+
if (!threats.empty()) {
|
|
314
|
+
if (c.horizon < H - 1) s -= 280.0 + 40.0 * (H - 1 - max(c.horizon, -1));
|
|
315
|
+
else s += 1.5 * log(1.0 + c.breadth);
|
|
316
|
+
}
|
|
317
|
+
return s;
|
|
318
|
+
};
|
|
319
|
+
ReachR succW = reach(scen, outcomes[0]);
|
|
320
|
+
ReachR succC = threats.empty() ? succW : reach(caut, outcomes[0]);
|
|
321
|
+
double pBlock = 0.0;
|
|
322
|
+
ReachR blockW = succW, blockC = succC;
|
|
323
|
+
if ((int)outcomes.size() > 1) {
|
|
324
|
+
pBlock = 0.25;
|
|
325
|
+
blockW = reach(scen, outcomes[1]);
|
|
326
|
+
blockC = threats.empty() ? blockW : reach(caut, outcomes[1]);
|
|
327
|
+
}
|
|
328
|
+
double score = (1.0 - pBlock) * safetyScore(succW, succC)
|
|
329
|
+
+ pBlock * safetyScore(blockW, blockC);
|
|
330
|
+
{
|
|
331
|
+
// positional value
|
|
332
|
+
int pref = outcomes[0];
|
|
333
|
+
score += 0.55 * max(-40.0, potential[pref]);
|
|
334
|
+
score -= 1.4 * visits(pref);
|
|
335
|
+
if (d == 4) score -= 0.5;
|
|
336
|
+
// proximity to armed enemies is dangerous
|
|
337
|
+
for (int i = 0; i < P; i++) {
|
|
338
|
+
if (i == ME || !players[i].alive) continue;
|
|
339
|
+
int dd = abs(players[i].x - me.x) + abs(players[i].y - me.y);
|
|
340
|
+
int cnt = 0;
|
|
341
|
+
for (auto &b : bombs) cnt += b.owner == i;
|
|
342
|
+
if (dd <= 2 && cnt < CAP) score -= 4.0 * (3 - dd);
|
|
343
|
+
}
|
|
344
|
+
// crowd avoidance in multiplayer: penalize cells near armed enemies
|
|
345
|
+
if (aliveEnemies >= 2) {
|
|
346
|
+
int dens = 0;
|
|
347
|
+
for (int i = 0; i < P; i++) {
|
|
348
|
+
if (i == ME || !players[i].alive) continue;
|
|
349
|
+
int cnt = 0;
|
|
350
|
+
for (auto &b : bombs) cnt += b.owner == i;
|
|
351
|
+
if (cnt >= CAP) continue;
|
|
352
|
+
int dd = abs(players[i].x - tx) + abs(players[i].y - ty);
|
|
353
|
+
if (terrainOK && dd <= 3) dens += 4 - dd;
|
|
354
|
+
}
|
|
355
|
+
score -= 0.8 * dens;
|
|
356
|
+
}
|
|
357
|
+
if (aliveEnemies == 1 && myBombCount() < CAP) {
|
|
358
|
+
int ei = -1;
|
|
359
|
+
for (int i = 0; i < P; i++) if (i != ME && players[i].alive) ei = i;
|
|
360
|
+
if (ei >= 0) {
|
|
361
|
+
int dd = abs(players[ei].x - tx) + abs(players[ei].y - ty);
|
|
362
|
+
if (terrainOK) score += max(0.0, 5.0 - 1.1 * abs(dd - 3));
|
|
363
|
+
}
|
|
364
|
+
}
|
|
365
|
+
score += placeKill + placeOther;
|
|
366
|
+
}
|
|
367
|
+
score -= 0.003 * ((d + T) % 5);
|
|
368
|
+
#ifdef DEBUG
|
|
369
|
+
fprintf(stderr, "act %s place=%d h=%d hc=%d score=%.1f pk=%.2f po=%.2f\n",
|
|
370
|
+
DS.substr(d,1).c_str(), place, succW.horizon, succC.horizon, score, placeKill, placeOther);
|
|
371
|
+
#endif
|
|
372
|
+
if (score > best) { best = score; answer = {d, place}; }
|
|
373
|
+
}
|
|
374
|
+
}
|
|
375
|
+
return answer;
|
|
376
|
+
}
|
|
377
|
+
|
|
378
|
+
bool read() {
|
|
379
|
+
string w;
|
|
380
|
+
if (!(cin >> w >> T)) return false;
|
|
381
|
+
while (cin >> w) {
|
|
382
|
+
if (w == "END") return true;
|
|
383
|
+
if (w == "BOARD") { for (auto &row : board) cin >> row; }
|
|
384
|
+
else if (w == "P") { int id, x, y, a; cin >> id >> x >> y >> a; players[id] = {x, y, a}; }
|
|
385
|
+
else if (w == "BOMBS") { int k; cin >> k; bombs.resize(k); for (auto &b : bombs) { string bw; cin >> bw >> b.owner >> b.x >> b.y >> b.at; } }
|
|
386
|
+
else if (w == "FLAMES") { int f; cin >> f; flames.resize(f); for (auto &fl : flames) { string fw; cin >> fw >> fl.x >> fl.y >> fl.end; } }
|
|
387
|
+
else if (w == "STATUS") { int s; cin >> s; for (int i = 0; i < s; i++) { string sw; int id, dt, nu, de; cin >> sw >> id >> dt >> nu >> de; } }
|
|
388
|
+
else if (w == "SOURCES") { int s; cin >> s; for (int i = 0; i < s; i++) { string sw; int x, y, o, e; cin >> sw >> x >> y >> o >> e; } }
|
|
389
|
+
}
|
|
390
|
+
return false;
|
|
391
|
+
}
|
|
392
|
+
|
|
393
|
+
int main() {
|
|
394
|
+
ios::sync_with_stdio(false);
|
|
395
|
+
cin.tie(nullptr);
|
|
396
|
+
string w;
|
|
397
|
+
if (!(cin >> w >> N >> P >> ME >> LIMIT >> FUSE >> RANGE >> CAP >> FIRE >> SHRINK >> EVERY)) return 0;
|
|
398
|
+
board.resize(N);
|
|
399
|
+
players.resize(P);
|
|
400
|
+
while (read()) {
|
|
401
|
+
auto [d, place] = decide();
|
|
402
|
+
cout << T << ' ' << DS[d] << ' ' << place << '\n';
|
|
403
|
+
cout.flush();
|
|
404
|
+
}
|
|
405
|
+
return 0;
|
|
406
|
+
}
|