dsh-eval-guard 0.2.2 → 0.3.0

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Files changed (224) hide show
  1. package/README.md +91 -13
  2. package/assets/bomberman/workspace.zip +0 -0
  3. package/assets/commit0/instance.json +30 -0
  4. package/assets/commit0/workspace.zip +0 -0
  5. package/assets/ctf/workspace.zip +0 -0
  6. package/assets/featurebench/hidden/test_regression.py +690 -0
  7. package/assets/featurebench/instance.json +16 -0
  8. package/assets/featurebench/workspace.zip +0 -0
  9. package/assets/swe-bench-pro/hidden/test.patch +36 -0
  10. package/assets/swe-bench-pro/instance.json +10 -0
  11. package/assets/swe-bench-pro/workspace.zip +0 -0
  12. package/assets/tank/workspace.zip +0 -0
  13. package/eval/README.md +18 -0
  14. package/eval/arena/arena/README.md +21 -0
  15. package/eval/arena/arena/bt.py +104 -0
  16. package/eval/arena/arena/clock.py +15 -0
  17. package/eval/arena/arena/core.py +265 -0
  18. package/eval/arena/arena/run.cmd +24 -0
  19. package/eval/arena/arena/run.sh +11 -0
  20. package/eval/arena/arena/schedule.py +79 -0
  21. package/eval/arena/arena/tournament.py +183 -0
  22. package/eval/arena/bomberman/bots/README.md +16 -0
  23. package/eval/arena/bomberman/bots/deepseek-v4.1-flash.cpp +447 -0
  24. package/eval/arena/bomberman/bots/doubao-seed-2.1.cpp +542 -0
  25. package/eval/arena/bomberman/bots/glm-5.3.cpp +406 -0
  26. package/eval/arena/bomberman/bots/gpt-6-astra.cpp +768 -0
  27. package/eval/arena/bomberman/bots/gpt-6-sol.cpp +444 -0
  28. package/eval/arena/bomberman/bots/kimi-k3.cpp +432 -0
  29. package/eval/arena/bomberman/bots/mimo-v2.6-pro.cpp +529 -0
  30. package/eval/arena/bomberman/bots/opus-5.5.cpp +548 -0
  31. package/eval/arena/bomberman/bots/qwen-3.8-max.cpp +836 -0
  32. package/eval/arena/bomberman/tournament/README.md +11 -0
  33. package/eval/arena/bomberman/tournament/bt.py +56 -0
  34. package/eval/arena/bomberman/tournament/evaluate.py +199 -0
  35. package/eval/arena/bomberman/tournament/run.py +79 -0
  36. package/eval/arena/bomberman/tournament/schedule-2to10.json.gz +0 -0
  37. package/eval/arena/bomberman/workspace/MANIFEST.json +13 -0
  38. package/eval/arena/bomberman/workspace/README.md +29 -0
  39. package/eval/arena/bomberman/workspace/RULES.md +100 -0
  40. package/eval/arena/bomberman/workspace/baseline.cpp +240 -0
  41. package/eval/arena/bomberman/workspace/clock.py +25 -0
  42. package/eval/arena/bomberman/workspace/engine/arena.py +198 -0
  43. package/eval/arena/bomberman/workspace/engine/build.py +35 -0
  44. package/eval/arena/bomberman/workspace/engine/engine.py +256 -0
  45. package/eval/arena/bomberman/workspace/engine/verify_replay.py +24 -0
  46. package/eval/arena/bomberman/workspace/run.cmd +28 -0
  47. package/eval/arena/bomberman/workspace/run.sh +16 -0
  48. package/eval/arena/bomberman/workspace/viewer/index.html +42 -0
  49. package/eval/arena/ctf/bots/README.md +18 -0
  50. package/eval/arena/ctf/bots/deepseek-v4.1-flash.cpp +601 -0
  51. package/eval/arena/ctf/bots/doubao-seed-2.1-turbo.cpp +320 -0
  52. package/eval/arena/ctf/bots/fable-5.1.cpp +634 -0
  53. package/eval/arena/ctf/bots/glm-5.3.cpp +689 -0
  54. package/eval/arena/ctf/bots/gpt-6-astra.cpp +657 -0
  55. package/eval/arena/ctf/bots/gpt-6.1-sol.cpp +725 -0
  56. package/eval/arena/ctf/bots/kimi-k3.cpp +667 -0
  57. package/eval/arena/ctf/bots/mimo-v2.6-pro.cpp +533 -0
  58. package/eval/arena/ctf/bots/opus-5.5.cpp +645 -0
  59. package/eval/arena/ctf/bots/qwen-3.8-max.cpp +726 -0
  60. package/eval/arena/ctf/bots/sonnet-5.5.cpp +569 -0
  61. package/eval/arena/ctf/tournament/README.md +15 -0
  62. package/eval/arena/ctf/tournament/formal-2to8.json +31 -0
  63. package/eval/arena/ctf/tournament/formal-9to15.json +31 -0
  64. package/eval/arena/ctf/workspace/README.md +41 -0
  65. package/eval/arena/ctf/workspace/RULES.md +119 -0
  66. package/eval/arena/ctf/workspace/arena.py +186 -0
  67. package/eval/arena/ctf/workspace/baseline.cpp +257 -0
  68. package/eval/arena/ctf/workspace/clock.py +15 -0
  69. package/eval/arena/ctf/workspace/core.py +265 -0
  70. package/eval/arena/ctf/workspace/engine.py +389 -0
  71. package/eval/arena/ctf/workspace/run.cmd +24 -0
  72. package/eval/arena/ctf/workspace/run.sh +11 -0
  73. package/eval/arena/ctf/workspace/viewer.html +71 -0
  74. package/eval/arena/land/bots/README.md +17 -0
  75. package/eval/arena/land/bots/deepseek-4.1f@workbuddy#1/bot.cpp +608 -0
  76. package/eval/arena/land/bots/glm-5.3@workbuddy#1/bot.cpp +521 -0
  77. package/eval/arena/land/bots/gpt-6-astra@codex#1/bot.cpp +373 -0
  78. package/eval/arena/land/bots/gpt-6-sol@codex#1/bot.cpp +341 -0
  79. package/eval/arena/land/bots/kimi-k3@workbuddy#1/bot.cpp +492 -0
  80. package/eval/arena/land/bots/mimo-2.6-pro@zcode#1/bot.cpp +652 -0
  81. package/eval/arena/land/bots/mystery-model@zcode#1/bot.cpp +466 -0
  82. package/eval/arena/land/bots/opus-5.5@claude-code#1/bot.cpp +630 -0
  83. package/eval/arena/land/bots/sonnet-5@claude-code#1/bot.cpp +619 -0
  84. package/eval/arena/land/tournament/make_replay_page.py +17 -0
  85. package/eval/arena/land/tournament/rate.py +290 -0
  86. package/eval/arena/land/tournament/round_robin.py +172 -0
  87. package/eval/arena/land/tournament/sparring.cpp +356 -0
  88. package/eval/arena/land/workspace/RULES.md +114 -0
  89. package/eval/arena/land/workspace/TASK.md +46 -0
  90. package/eval/arena/land/workspace/anchors/.build/greedy_f2e6d2dea5ca +0 -0
  91. package/eval/arena/land/workspace/anchors/greedy.cpp +194 -0
  92. package/eval/arena/land/workspace/anchors/random.cpp +80 -0
  93. package/eval/arena/land/workspace/clock.py +64 -0
  94. package/eval/arena/land/workspace/engine/build.py +33 -0
  95. package/eval/arena/land/workspace/engine/game.py +273 -0
  96. package/eval/arena/land/workspace/engine/referee.py +308 -0
  97. package/eval/arena/land/workspace/starter/.build/bot_be32b45b4699 +0 -0
  98. package/eval/arena/land/workspace/starter/bot.cpp +82 -0
  99. package/eval/arena/land/workspace/viewer/viewer.html +210 -0
  100. package/eval/arena/tank/bots/README.md +24 -0
  101. package/eval/arena/tank/bots/half1/deepseek-v4.1-flash.cpp +367 -0
  102. package/eval/arena/tank/bots/half1/doubao-seed-evolving.cpp +402 -0
  103. package/eval/arena/tank/bots/half1/gemini-4-argon.cpp +1132 -0
  104. package/eval/arena/tank/bots/half1/glm-5.3.cpp +551 -0
  105. package/eval/arena/tank/bots/half1/gpt-6-astra.cpp +233 -0
  106. package/eval/arena/tank/bots/half1/gpt-6.1-sol-ultrafast.cpp +350 -0
  107. package/eval/arena/tank/bots/half1/gpt-6.1-sol.cpp +78 -0
  108. package/eval/arena/tank/bots/half1/grok-4.7.cpp +1099 -0
  109. package/eval/arena/tank/bots/half1/haiku-5.5.cpp +210 -0
  110. package/eval/arena/tank/bots/half1/kimi-k3.cpp +353 -0
  111. package/eval/arena/tank/bots/half1/mimo-v2.6-pro.cpp +336 -0
  112. package/eval/arena/tank/bots/half1/muse-wonder-full.cpp +560 -0
  113. package/eval/arena/tank/bots/half1/opus-5.5.cpp +435 -0
  114. package/eval/arena/tank/bots/half1/qwen-3.8-max.cpp +537 -0
  115. package/eval/arena/tank/bots/half2/deepseek-v4.1-flash.cpp +425 -0
  116. package/eval/arena/tank/bots/half2/doubao-seed-evolving.cpp +308 -0
  117. package/eval/arena/tank/bots/half2/gemini-4-argon.cpp +1390 -0
  118. package/eval/arena/tank/bots/half2/glm-5.3.cpp +651 -0
  119. package/eval/arena/tank/bots/half2/gpt-6-astra.cpp +241 -0
  120. package/eval/arena/tank/bots/half2/gpt-6.1-sol-ultrafast.cpp +356 -0
  121. package/eval/arena/tank/bots/half2/gpt-6.1-sol.cpp +87 -0
  122. package/eval/arena/tank/bots/half2/grok-4.7.cpp +1205 -0
  123. package/eval/arena/tank/bots/half2/haiku-5.5.cpp +210 -0
  124. package/eval/arena/tank/bots/half2/kimi-k3.cpp +487 -0
  125. package/eval/arena/tank/bots/half2/mimo-v2.6-pro.cpp +336 -0
  126. package/eval/arena/tank/bots/half2/muse-wonder-full.cpp +560 -0
  127. package/eval/arena/tank/bots/half2/opus-5.5.cpp +476 -0
  128. package/eval/arena/tank/bots/half2/qwen-3.8-max.cpp +392 -0
  129. package/eval/arena/tank/tournament/README.md +24 -0
  130. package/eval/arena/tank/tournament/bt.py +218 -0
  131. package/eval/arena/tank/tournament/final.json +202 -0
  132. package/eval/arena/tank/tournament/halftime.json +146 -0
  133. package/eval/arena/tank/tournament/progress.json +911 -0
  134. package/eval/arena/tank/tournament/schedule.py +100 -0
  135. package/eval/arena/tank/tournament/sparring.cpp +928 -0
  136. package/eval/arena/tank/tournament/tournament.py +1426 -0
  137. package/eval/arena/tank/workspace/README.md +169 -0
  138. package/eval/arena/tank/workspace/RULES.md +443 -0
  139. package/eval/arena/tank/workspace/arena.py +862 -0
  140. package/eval/arena/tank/workspace/baseline.cpp +259 -0
  141. package/eval/arena/tank/workspace/clock.py +103 -0
  142. package/eval/arena/tank/workspace/core.py +712 -0
  143. package/eval/arena/tank/workspace/engine.py +573 -0
  144. package/eval/arena/tank/workspace/history/.lock +0 -0
  145. package/eval/arena/tank/workspace/history/20261017-193610-08715287f91f-bot.cpp +109 -0
  146. package/eval/arena/tank/workspace/history/20261017-193619-f00b2d5635fa-gpt-6-astra.cpp +241 -0
  147. package/eval/arena/tank/workspace/history/20261017-193643-63319e0a2b1a-gpt-6_1-sol-ultrafast.cpp +356 -0
  148. package/eval/arena/tank/workspace/history/20261017-193647-41c1341d0a8a-gemini-4-argon.cpp +1390 -0
  149. package/eval/arena/tank/workspace/history/20261017-193652-e34c0f45539a-gpt-6_1-sol.cpp +87 -0
  150. package/eval/arena/tank/workspace/history/20261017-193654-c026348ce96e-opus-5_5.cpp +476 -0
  151. package/eval/arena/tank/workspace/history/20261017-193655-4a21366e94d1-muse-wonder-full.cpp +560 -0
  152. package/eval/arena/tank/workspace/history/20261017-193657-dbc4e9969c52-mimo-v2_6-pro.cpp +336 -0
  153. package/eval/arena/tank/workspace/history/20261017-193703-723cd036eb31-grok-4_7.cpp +1205 -0
  154. package/eval/arena/tank/workspace/history/20261017-193707-1ebbb227be68-deepseek-v4_1-flash.cpp +425 -0
  155. package/eval/arena/tank/workspace/history/20261017-193709-aeb0e7202ad5-doubao-seed-evolving.cpp +308 -0
  156. package/eval/arena/tank/workspace/history/20261017-193710-b21ebeb9bc76-kimi-k3.cpp +487 -0
  157. package/eval/arena/tank/workspace/history/20261017-193712-54cd86531905-haiku-5_5.cpp +210 -0
  158. package/eval/arena/tank/workspace/history/20261017-193714-efdb8e35c0bf-qwen-3_8-max.cpp +392 -0
  159. package/eval/arena/tank/workspace/history/20261017-193715-681423c23fdb-glm-5_3.cpp +651 -0
  160. package/eval/arena/tank/workspace/history/20261017-193717-1a8b3c75181d-sparring.cpp +928 -0
  161. package/eval/arena/tank/workspace/history/20261017-193720-1e0803a541e8-baseline.cpp +259 -0
  162. package/eval/arena/tank/workspace/history/log.jsonl +103 -0
  163. package/eval/arena/tank/workspace/judge/cycles.hpp +53 -0
  164. package/eval/arena/tank/workspace/judge/fast.cpp +337 -0
  165. package/eval/arena/tank/workspace/judge/referee.cpp +125 -0
  166. package/eval/arena/tank/workspace/judge/speed.cpp +99 -0
  167. package/eval/arena/tank/workspace/run.cmd +31 -0
  168. package/eval/arena/tank/workspace/run.sh +23 -0
  169. package/eval/arena/tank/workspace/tank.hpp +1762 -0
  170. package/eval/arena/tank/workspace/tank_main.cpp +215 -0
  171. package/eval/arena/tank/workspace/viewer.html +1150 -0
  172. package/eval/arena/warehouse/workspace/SPEC.md +130 -0
  173. package/eval/arena/warehouse/workspace/TASK.md +71 -0
  174. package/eval/arena/warehouse/workspace/baseline/common.h +88 -0
  175. package/eval/arena/warehouse/workspace/baseline/main.cpp +27 -0
  176. package/eval/arena/warehouse/workspace/baseline/old_stuff.cpp +87 -0
  177. package/eval/arena/warehouse/workspace/baseline/sim.cpp +427 -0
  178. package/eval/arena/warehouse/workspace/baseline/util.cpp +220 -0
  179. package/eval/arena/warehouse/workspace/clock.py +42 -0
  180. package/eval/arena/warehouse/workspace/src/common.h +88 -0
  181. package/eval/arena/warehouse/workspace/src/main.cpp +27 -0
  182. package/eval/arena/warehouse/workspace/src/old_stuff.cpp +87 -0
  183. package/eval/arena/warehouse/workspace/src/sim.cpp +427 -0
  184. package/eval/arena/warehouse/workspace/src/util.cpp +220 -0
  185. package/eval/arena/warehouse/workspace/tools/bench.py +119 -0
  186. package/eval/arena/warehouse/workspace/tools/check_input.py +161 -0
  187. package/eval/arena/warehouse/workspace/tools/gen.py +132 -0
  188. package/eval/arena/warehouse/workspace/tools/measure.py +107 -0
  189. package/eval/arena/warehouse/workspace/workloads/public/pub_crowded.in +1420 -0
  190. package/eval/arena/warehouse/workspace/workloads/public/pub_crowded.out +9162 -0
  191. package/eval/arena/warehouse/workspace/workloads/public/pub_dynamic.in +1465 -0
  192. package/eval/arena/warehouse/workspace/workloads/public/pub_dynamic.out +3439 -0
  193. package/eval/arena/warehouse/workspace/workloads/public/pub_flood.in +2757 -0
  194. package/eval/arena/warehouse/workspace/workloads/public/pub_flood.out +3126 -0
  195. package/eval/arena/warehouse/workspace/workloads/public/pub_small.in +731 -0
  196. package/eval/arena/warehouse/workspace/workloads/public/pub_small.out +2578 -0
  197. package/eval/arena/warehouse/workspace/workloads/public/pub_wide.in +528 -0
  198. package/eval/arena/warehouse/workspace/workloads/public/pub_wide.out +2026 -0
  199. package/eval/bomberman.py +20 -0
  200. package/eval/commit0.py +21 -0
  201. package/eval/common.py +61 -0
  202. package/eval/ctf.py +20 -0
  203. package/eval/featurebench.py +25 -0
  204. package/eval/land.py +20 -0
  205. package/eval/legacy/bomberman-prices.json +4 -0
  206. package/eval/legacy/bomberman.py +161 -0
  207. package/eval/legacy/commit0.py +91 -0
  208. package/eval/legacy/ctf-prices.json +4 -0
  209. package/eval/legacy/ctf.py +178 -0
  210. package/eval/legacy/featurebench.py +103 -0
  211. package/eval/legacy/land-prices.json +4 -0
  212. package/eval/legacy/land.py +177 -0
  213. package/eval/legacy/swe_bench_pro.py +116 -0
  214. package/eval/legacy/tank-prices.json +3 -0
  215. package/eval/legacy/tank.py +408 -0
  216. package/eval/legacy/warehouse-prices.json +4 -0
  217. package/eval/legacy/warehouse.py +365 -0
  218. package/eval/swe-bench-pro.py +25 -0
  219. package/eval/tank.py +20 -0
  220. package/eval/warehouse.py +20 -0
  221. package/lib/client/index.js +376 -63
  222. package/lib/client/index.js.map +1 -1
  223. package/lib/index.js +684 -27
  224. package/package.json +2 -1
@@ -0,0 +1,652 @@
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+ // 圈地对战 bot:威胁感知的圈地规划器
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+ // 核心:候选回路(矩形/封口路径)+ 精确围地收益评估 + 对手可达性风险模型 + 切断/追击战术
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+ #include <bits/stdc++.h>
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+ using namespace std;
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+
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+ static const int DX[4] = {0, 0, -1, 1};
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+ static const int DY[4] = {-1, 1, 0, 0};
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+ static const char DC[4] = {'U', 'D', 'L', 'R'};
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+ static const int INF = 1 << 28;
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+
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+ // ---- tuning ----
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+ static int MARGIN = 1; // 安全余量(回合)
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+ static double LEN_W = 1.05; // 权重:回合成本
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+ static double RISK_W = 1.15; // 权重:风险
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+ static int AMAX = 16, BMAX = 14;
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+ static const int PURSUIT_MAX = 6;
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+
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+ int W, H, MAX_TURNS, N, ME, MOVE_MS, INIT_MS;
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+ vector<pair<int, int>> spawnPos;
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+ vector<int> spawnDir;
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+ vector<signed char> own, trl, prot;
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+ int curTurn;
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+
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+ struct PInfo { int x, y, dir, trailLen, area, deaths; };
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+ vector<PInfo> P;
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+
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+ inline int IDX(int x, int y) { return y * W + x; }
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+ inline bool inb(int x, int y) { return x >= 0 && x < W && y >= 0 && y < H; }
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+
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+ // ---------------- protocol ----------------
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+ bool readState() {
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+ string tok;
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+ if (!(cin >> tok)) return false;
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+ cin >> curTurn;
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+ P.assign(N, {});
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+ for (int i = 0; i < N; i++) {
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+ int id; char d; PInfo q;
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+ cin >> tok >> id >> q.x >> q.y >> d >> q.trailLen >> q.area >> q.deaths;
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+ q.dir = string("UDLR").find(d);
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+ P[id] = q;
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+ }
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+ cin >> tok; // OWNER
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+ own.assign(W * H, -1);
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+ string row;
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+ for (int y = 0; y < H; y++) {
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+ cin >> row;
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+ for (int x = 0; x < W; x++) own[IDX(x, y)] = (row[x] == '.') ? -1 : (row[x] - '0');
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+ }
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+ cin >> tok; // TRAIL
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+ trl.assign(W * H, -1);
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+ for (int y = 0; y < H; y++) {
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+ cin >> row;
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+ for (int x = 0; x < W; x++) trl[IDX(x, y)] = (row[x] == '.') ? -1 : (row[x] - '0');
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+ }
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+ cin >> tok; // END
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+ return true;
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+ }
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+
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+ // ---------------- BFS ----------------
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+ void bfsBlocked(const vector<signed char>& blocked, int src,
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+ vector<int>& dist, vector<int>* par, vector<int>* pdir) {
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+ int n = W * H;
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+ dist.assign(n, INF);
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+ if (par) par->assign(n, -1);
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+ if (pdir) pdir->assign(n, -1);
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+ static vector<int> q;
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+ q.clear();
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+ dist[src] = 0;
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+ q.push_back(src);
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+ for (size_t i = 0; i < q.size(); i++) {
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+ int k = q[i];
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+ int x = k % W, y = k / W;
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+ for (int d = 0; d < 4; d++) {
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+ int nx = x + DX[d], ny = y + DY[d];
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+ if (!inb(nx, ny)) continue;
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+ int nk = IDX(nx, ny);
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+ if (blocked[nk] || dist[nk] < INF) continue;
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+ dist[nk] = dist[k] + 1;
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+ if (par) (*par)[nk] = k;
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+ if (pdir) (*pdir)[nk] = d;
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+ q.push_back(nk);
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+ }
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+ }
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+ }
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+
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+ // ---------------- per-turn fields ----------------
87
+ vector<int> threat; // 任一对手到达该格的最少步数
88
+ vector<vector<int>> oppD; // 每个对手的到达距离
89
+ vector<int> myDist;
90
+
91
+ void computeFields() {
92
+ int n = W * H;
93
+ vector<signed char> blk(n);
94
+ for (int k = 0; k < n; k++) blk[k] = (trl[k] == ME) ? 1 : 0;
95
+ bfsBlocked(blk, IDX(P[ME].x, P[ME].y), myDist, nullptr, nullptr);
96
+ threat.assign(n, INF);
97
+ oppD.assign(N, {});
98
+ for (int p = 0; p < N; p++) {
99
+ if (p == ME) continue;
100
+ oppD[p].assign(n, INF);
101
+ for (int k = 0; k < n; k++) blk[k] = (trl[k] == p) ? 1 : 0;
102
+ bfsBlocked(blk, IDX(P[p].x, P[p].y), oppD[p], nullptr, nullptr);
103
+ for (int k = 0; k < n; k++) if (oppD[p][k] < threat[k]) threat[k] = oppD[p][k];
104
+ }
105
+ }
106
+
107
+ // ---------------- 路径模拟 ----------------
108
+ struct PathInfo {
109
+ vector<pair<int, int>> trailCells; // (格, 第几步踩上)
110
+ int captureLen = -1;
111
+ int cutVal = 0;
112
+ int endX = 0, endY = 0, endDir = 0;
113
+ };
114
+
115
+ bool walkPath(const vector<int>& dirs, PathInfo& info, vector<uint8_t>& used) {
116
+ const PInfo& me = P[ME];
117
+ used.assign(W * H, 0);
118
+ used[IDX(me.x, me.y)] = 1;
119
+ int x = me.x, y = me.y, dir = me.dir;
120
+ info.trailCells.clear();
121
+ info.captureLen = -1;
122
+ info.cutVal = 0;
123
+ for (int i = 0; i < (int)dirs.size(); i++) {
124
+ int d = dirs[i];
125
+ if (d == (dir ^ 1)) return false;
126
+ dir = d;
127
+ int nx = x + DX[d], ny = y + DY[d];
128
+ if (!inb(nx, ny)) return false;
129
+ int k = IDX(nx, ny);
130
+ if (trl[k] == ME) return false;
131
+ if (used[k]) return false;
132
+ used[k] = 1;
133
+ x = nx; y = ny;
134
+ if (trl[k] >= 0 && trl[k] != ME) {
135
+ info.cutVal += 20 + 3 * P[trl[k]].trailLen;
136
+ }
137
+ if (own[k] == ME) {
138
+ if (me.trailLen > 0 || !info.trailCells.empty()) {
139
+ info.captureLen = i;
140
+ info.endX = x; info.endY = y; info.endDir = dir;
141
+ return true;
142
+ }
143
+ continue;
144
+ }
145
+ info.trailCells.push_back({k, i});
146
+ }
147
+ info.endX = x; info.endY = y; info.endDir = dir;
148
+ return true;
149
+ }
150
+
151
+ // 从路径末端补一条回到领地的最短路(不穿自己轨迹)
152
+ int closePath(vector<int>& dirs, PathInfo& info, vector<uint8_t>& used) {
153
+ int n = W * H;
154
+ int start = IDX(info.endX, info.endY);
155
+ if (own[start] == ME && (P[ME].trailLen > 0 || !info.trailCells.empty())) {
156
+ info.captureLen = (int)dirs.size() - 1;
157
+ return info.captureLen;
158
+ }
159
+ vector<signed char> blk(n);
160
+ for (int k = 0; k < n; k++) blk[k] = (trl[k] == ME || used[k]) ? 1 : 0;
161
+ vector<int> dist, par, pdir;
162
+ bfsBlocked(blk, start, dist, &par, &pdir);
163
+ int goal = -1, best = INF;
164
+ for (int k = 0; k < n; k++) {
165
+ if (own[k] == ME && dist[k] < best && dist[k] > 0) { best = dist[k]; goal = k; }
166
+ }
167
+ if (goal < 0) return -1;
168
+ vector<int> rev;
169
+ for (int k = goal; k != start; k = par[k]) rev.push_back(pdir[k]);
170
+ reverse(rev.begin(), rev.end());
171
+ for (int d : rev) dirs.push_back(d);
172
+ PathInfo info2;
173
+ if (!walkPath(dirs, info2, used)) return -1;
174
+ info = info2;
175
+ return info.captureLen;
176
+ }
177
+
178
+ // ---------------- 圈地收益(模拟引擎的围地泛洪) ----------------
179
+ int computeCapture(const vector<pair<int, int>>& newTrail) {
180
+ int n = W * H;
181
+ static vector<uint8_t> wall, seen;
182
+ static vector<int> st;
183
+ wall.assign(n, 0);
184
+ for (int k = 0; k < n; k++) wall[k] = (own[k] == ME || trl[k] == ME) ? 1 : 0;
185
+ for (auto& pr : newTrail) wall[pr.first] = 1;
186
+ seen.assign(n, 0);
187
+ st.clear();
188
+ auto push = [&](int k) {
189
+ if (!wall[k] && !seen[k]) { seen[k] = 1; st.push_back(k); }
190
+ };
191
+ for (int x = 0; x < W; x++) { push(x); push((H - 1) * W + x); }
192
+ for (int y = 0; y < H; y++) { push(y * W); push(y * W + W - 1); }
193
+ while (!st.empty()) {
194
+ int k = st.back(); st.pop_back();
195
+ int x = k % W, y = k / W;
196
+ if (x > 0) push(k - 1);
197
+ if (x + 1 < W) push(k + 1);
198
+ if (y > 0) push(k - W);
199
+ if (y + 1 < H) push(k + W);
200
+ }
201
+ int gain = 0;
202
+ for (int k = 0; k < n; k++) {
203
+ if (own[k] == ME) continue;
204
+ if (prot[k] >= 0 && prot[k] != ME) continue;
205
+ if (wall[k] || !seen[k]) gain++;
206
+ }
207
+ return gain;
208
+ }
209
+
210
+ // ---------------- 风险 ----------------
211
+ // 撞头预测:stepIdx 时我从 fromK 走到 toK
212
+ int headonRisk(int fromK, int toK, int stepIdx) {
213
+ int risk = 0;
214
+ for (int p = 0; p < N; p++) {
215
+ if (p == ME) continue;
216
+ int t = oppD[p][toK];
217
+ if (stepIdx == 0) {
218
+ int tx = P[p].x + DX[P[p].dir], ty = P[p].y + DY[P[p].dir];
219
+ int tgt = IDX(tx, ty);
220
+ if (t == 1) {
221
+ risk += (tgt == toK) ? 12 : 3; // 对方正走向我的目标格 → 同目标撞头
222
+ } else if (t == 0) {
223
+ if (tgt == fromK) risk += 12; // 互换位置
224
+ else risk -= 6; // 对方离开原格(若在其领地外我反而切断它)
225
+ }
226
+ } else {
227
+ if (t == stepIdx + 1) risk += 8; // 同目标
228
+ else if (t == stepIdx) risk += 3; // 可能互换
229
+ }
230
+ }
231
+ return risk;
232
+ }
233
+
234
+ int evalRisk(const PathInfo& info, int C, int& minTh) {
235
+ int sum = 0, mx = 0;
236
+ minTh = INF;
237
+ auto consider = [&](int k) {
238
+ int t = threat[k];
239
+ minTh = min(minTh, t);
240
+ // 只有真正贴近的对手才算风险:远处对手要绕路来切代价很高
241
+ if (t <= C + MARGIN && t <= 18) {
242
+ int v = C + MARGIN - t + 1;
243
+ sum += v;
244
+ mx = max(mx, v);
245
+ }
246
+ };
247
+ for (int k = 0; k < W * H; k++) if (trl[k] == ME) consider(k);
248
+ int head = IDX(P[ME].x, P[ME].y);
249
+ int prev = head;
250
+ for (auto& pr : info.trailCells) {
251
+ int k = pr.first, step = pr.second;
252
+ consider(k);
253
+ sum += headonRisk(prev, k, step);
254
+ prev = k;
255
+ }
256
+ // 最危险的格主导,格数只占少量权重(否则大回路被系统性低估)
257
+ return (int)(mx * 2.2 + 0.08 * sum);
258
+ }
259
+
260
+ // ---------------- 候选 ----------------
261
+ struct Cand {
262
+ vector<int> dirs;
263
+ int gain = 0, risk = 0, len = 0, cutVal = 0, minThreat = INF;
264
+ double score = -1e18;
265
+ };
266
+
267
+ static vector<Cand> candPool;
268
+
269
+ int maxOppArea() {
270
+ int m = 0;
271
+ for (int p = 0; p < N; p++) if (p != ME) m = max(m, P[p].area);
272
+ return m;
273
+ }
274
+
275
+ double riskWeight() {
276
+ double riskW = RISK_W;
277
+ const PInfo& me = P[ME];
278
+ int turnsLeft = MAX_TURNS - curTurn;
279
+ if (N == 2) {
280
+ int myA = me.area, oppA = P[1 - ME].area;
281
+ if (myA + 25 < oppA) riskW *= 0.72;
282
+ else if (myA > oppA + 70) riskW *= 1.35;
283
+ } else {
284
+ riskW *= 0.75;
285
+ int lead = maxOppArea();
286
+ if (me.area + 30 < lead) riskW *= 0.85;
287
+ else if (me.area > lead + 80) riskW *= 1.35;
288
+ }
289
+ // 终局:领先保平安,落后放手一搏
290
+ if (turnsLeft < 40) {
291
+ bool ahead = (N == 2) ? (me.area > P[1 - ME].area) : (me.area >= maxOppArea());
292
+ riskW *= ahead ? 1.5 : 0.85;
293
+ }
294
+ return riskW;
295
+ }
296
+
297
+ void genCandidates(vector<Cand>& out) {
298
+ out.clear();
299
+ const PInfo& me = P[ME];
300
+ int n = W * H;
301
+ int turnsLeft = MAX_TURNS - curTurn;
302
+ int head = IDX(me.x, me.y);
303
+ bool inside = (own[head] == ME);
304
+ double riskW = riskWeight();
305
+ auto t0 = chrono::steady_clock::now();
306
+
307
+ struct RawCand {
308
+ vector<int> dirs;
309
+ double cheap;
310
+ int len;
311
+ bool needClose;
312
+ };
313
+ vector<RawCand> raw;
314
+
315
+ auto cheapScore = [&](const PathInfo& info, int len) {
316
+ int minx = W, maxx = 0, miny = H, maxy = 0;
317
+ for (auto& pr : info.trailCells) {
318
+ int k = pr.first;
319
+ int x = k % W, y = k / W;
320
+ minx = min(minx, x); maxx = max(maxx, x);
321
+ miny = min(miny, y); maxy = max(maxy, y);
322
+ }
323
+ double area = (info.trailCells.empty() ? 0 : (maxx - minx + 1) * (maxy - miny + 1));
324
+ return area * 0.55 - LEN_W * len + 0.6 * info.cutVal;
325
+ };
326
+
327
+ PathInfo tmpInfo;
328
+ vector<uint8_t> tmpUsed;
329
+
330
+ if (inside && me.trailLen == 0) {
331
+ // --- 新回路:在自己领地内走到出口,出去画矩形,回来封口 ---
332
+ vector<signed char> blk(n);
333
+ for (int k = 0; k < n; k++) blk[k] = (own[k] == ME) ? 0 : 1;
334
+ vector<int> dist, par, pdir;
335
+ bfsBlocked(blk, head, dist, &par, &pdir);
336
+ vector<array<int, 3>> exits; // {dist, T, e}
337
+ for (int k = 0; k < n; k++) {
338
+ if (dist[k] == INF) continue;
339
+ int x = k % W, y = k / W;
340
+ for (int d = 0; d < 4; d++) {
341
+ int nx = x + DX[d], ny = y + DY[d];
342
+ if (!inb(nx, ny)) continue;
343
+ if (own[IDX(nx, ny)] == ME) continue;
344
+ exits.push_back({dist[k], k, d});
345
+ }
346
+ }
347
+ sort(exits.begin(), exits.end());
348
+ vector<uint8_t> cellTaken(n, 0);
349
+ int perDir[4] = {0, 0, 0, 0};
350
+ int usedExits = 0;
351
+ for (auto& ex : exits) {
352
+ if (usedExits >= 8) break;
353
+ int T = ex[1], e = ex[2];
354
+ if (cellTaken[T] || perDir[e] >= 3) continue;
355
+ cellTaken[T] = 1; perDir[e]++; usedExits++;
356
+ vector<int> path0;
357
+ for (int k = T; k != head; k = par[k]) path0.push_back(pdir[k]);
358
+ reverse(path0.begin(), path0.end());
359
+ for (int a = 2; a <= AMAX; a++) {
360
+ for (int b = 1; b <= BMAX; b++) {
361
+ for (int si = 0; si < 2; si++) {
362
+ int s = (e < 2) ? 2 + si : si;
363
+ vector<int> dirs = path0;
364
+ for (int i = 0; i < a; i++) dirs.push_back(e);
365
+ for (int i = 0; i < b; i++) dirs.push_back(s);
366
+ for (int i = 0; i < a; i++) dirs.push_back(e ^ 1);
367
+ if (!walkPath(dirs, tmpInfo, tmpUsed)) continue;
368
+ int len = (tmpInfo.captureLen >= 0 ? tmpInfo.captureLen + 1
369
+ : (int)dirs.size() + 6);
370
+ raw.push_back({move(dirs), cheapScore(tmpInfo, len), len,
371
+ tmpInfo.captureLen < 0});
372
+ }
373
+ }
374
+ }
375
+ }
376
+ } else {
377
+ // --- 在外带轨迹:封口回路,必要时先延伸再封 ---
378
+ for (int d = 0; d < 4; d++) {
379
+ if (d == (me.dir ^ 1)) continue;
380
+ for (int x = 1; x <= 8; x++) {
381
+ vector<int> base(x, d);
382
+ if (!walkPath(base, tmpInfo, tmpUsed) || tmpInfo.captureLen >= 0) break;
383
+ for (int si = 0; si < 2; si++) {
384
+ int s = (d < 2) ? 2 + si : si;
385
+ for (int y = 1; y <= 8; y++) {
386
+ vector<int> dirs = base;
387
+ for (int i = 0; i < y; i++) dirs.push_back(s);
388
+ if (!walkPath(dirs, tmpInfo, tmpUsed)) break;
389
+ int len = (tmpInfo.captureLen >= 0 ? tmpInfo.captureLen + 1
390
+ : (int)dirs.size() + 6);
391
+ raw.push_back({move(dirs), cheapScore(tmpInfo, len), len,
392
+ tmpInfo.captureLen < 0});
393
+ }
394
+ }
395
+ }
396
+ }
397
+ }
398
+
399
+ // 便宜排序,只对前 K 名做精确评估
400
+ sort(raw.begin(), raw.end(), [](const RawCand& a, const RawCand& b) {
401
+ return a.cheap > b.cheap;
402
+ });
403
+ const int TOPK = 140;
404
+ for (int i = 0; i < (int)raw.size() && i < TOPK; i++) {
405
+ if ((i & 15) == 15) {
406
+ auto ms = chrono::duration<double, milli>(chrono::steady_clock::now() - t0).count();
407
+ if (ms > 16.0) break;
408
+ }
409
+ vector<int> dirs = move(raw[i].dirs);
410
+ PathInfo info;
411
+ vector<uint8_t> used2;
412
+ if (!walkPath(dirs, info, used2)) continue;
413
+ int C;
414
+ if (info.captureLen >= 0) {
415
+ C = info.captureLen;
416
+ dirs.resize(C + 1);
417
+ } else {
418
+ C = closePath(dirs, info, used2);
419
+ if (C < 0) continue;
420
+ dirs.resize(C + 1);
421
+ }
422
+ int len = C + 1;
423
+ int gain = computeCapture(info.trailCells);
424
+ if (gain <= 0 && info.cutVal == 0) continue;
425
+ int minTh = INF;
426
+ int risk = evalRisk(info, C, minTh);
427
+ Cand cd;
428
+ cd.dirs = move(dirs);
429
+ cd.gain = gain; cd.risk = risk; cd.len = len;
430
+ cd.cutVal = info.cutVal; cd.minThreat = minTh;
431
+ cd.score = gain + 0.85 * info.cutVal - LEN_W * len - riskW * risk;
432
+ if (len > turnsLeft) cd.score -= (turnsLeft < 40 ? 25.0 : 8.0) * (len - turnsLeft + 1);
433
+ out.push_back(move(cd));
434
+ }
435
+ }
436
+
437
+ // ---------------- 决策 ----------------
438
+ vector<int> plan;
439
+ int lastDeaths = -1;
440
+ int planRisk0 = INF; // 计划采纳时的风险基准
441
+
442
+ int tryImmediateCut() {
443
+ const PInfo& me = P[ME];
444
+ int bestD = -1, bestVal = -1;
445
+ int leadArea = maxOppArea();
446
+ for (int d = 0; d < 4; d++) {
447
+ if (d == (me.dir ^ 1)) continue;
448
+ int nx = me.x + DX[d], ny = me.y + DY[d];
449
+ if (!inb(nx, ny)) continue;
450
+ int k = IDX(nx, ny);
451
+ if (trl[k] == ME || trl[k] < 0) continue;
452
+ int p = trl[k];
453
+ // 对方头部就在该格且正走向我 → 互换同亡,不划算
454
+ if (P[p].x == nx && P[p].y == ny) {
455
+ int tx = P[p].x + DX[P[p].dir], ty = P[p].y + DY[P[p].dir];
456
+ if (tx == me.x && ty == me.y) continue;
457
+ }
458
+ // 该格上其他人能下一回合到达 → 撞头风险
459
+ int th = INF;
460
+ for (int q = 0; q < N; q++) {
461
+ if (q == ME || q == p) continue;
462
+ th = min(th, oppD[q][k]);
463
+ }
464
+ if (th <= 1) continue;
465
+ int val = 20 + 3 * P[p].trailLen;
466
+ if (N == 4 && P[p].area >= leadArea) val = val * 3 / 2;
467
+ if (val > bestVal) { bestVal = val; bestD = d; }
468
+ }
469
+ return bestD;
470
+ }
471
+
472
+ // 追击对手轨迹(含其暴露的头部),距离内且路径安全时出击
473
+ int tryCutPursuit() {
474
+ const PInfo& me = P[ME];
475
+ if (me.trailLen > 8) return -1; // 自己拖着长尾时先顾自己
476
+ int n = W * H;
477
+ vector<signed char> blk(n);
478
+ for (int k = 0; k < n; k++) blk[k] = (trl[k] == ME) ? 1 : 0;
479
+ vector<int> dist, par, pdir;
480
+ bfsBlocked(blk, IDX(me.x, me.y), dist, &par, &pdir);
481
+ int goal = -1, best = INF, victim = -1;
482
+ for (int k = 0; k < n; k++) {
483
+ if (trl[k] < 0 || trl[k] == ME) continue;
484
+ if (dist[k] <= 0 || dist[k] > PURSUIT_MAX) continue;
485
+ int p = trl[k];
486
+ int val = 20 + 3 * P[p].trailLen;
487
+ if (N == 4 && P[p].area >= maxOppArea()) val = val * 3 / 2;
488
+ // 略偏好更近的
489
+ int key = val - 2 * dist[k];
490
+ if (goal < 0 || key > best) { best = key; goal = k; victim = p; }
491
+ }
492
+ if (goal < 0) return -1;
493
+ // 还原路径并检查安全性
494
+ vector<int> rev;
495
+ for (int k = goal; k != IDX(me.x, me.y); k = par[k]) rev.push_back(pdir[k]);
496
+ reverse(rev.begin(), rev.end());
497
+ int x = me.x, y = me.y;
498
+ for (int i = 0; i < (int)rev.size(); i++) {
499
+ x += DX[rev[i]]; y += DY[rev[i]];
500
+ int k = IDX(x, y);
501
+ // 撞头/被其他人切的风险
502
+ for (int p = 0; p < N; p++) {
503
+ if (p == ME || p == victim) continue;
504
+ if (oppD[p][k] <= i + 1) return -1;
505
+ }
506
+ }
507
+ int d = rev[0];
508
+ if (d == (me.dir ^ 1)) return -1;
509
+ int nx = me.x + DX[d], ny = me.y + DY[d];
510
+ if (!inb(nx, ny) || trl[IDX(nx, ny)] == ME) return -1;
511
+ return d;
512
+ }
513
+
514
+ int safeFallback() {
515
+ const PInfo& me = P[ME];
516
+ int bestD = -1, bestScore = -INF;
517
+ for (int d = 0; d < 4; d++) {
518
+ if (d == (me.dir ^ 1)) continue;
519
+ int nx = me.x + DX[d], ny = me.y + DY[d];
520
+ if (!inb(nx, ny)) continue;
521
+ int k = IDX(nx, ny);
522
+ if (trl[k] == ME) continue;
523
+ int sc = 0;
524
+ if (own[k] == ME) sc += 20;
525
+ if (threat[k] <= 1) sc -= 60;
526
+ if (threat[k] <= 2) sc -= 10;
527
+ if (trl[k] >= 0 && trl[k] != ME) sc += 40;
528
+ if (sc > bestScore) { bestScore = sc; bestD = d; }
529
+ }
530
+ return bestD >= 0 ? bestD : me.dir;
531
+ }
532
+
533
+ // 撞头过滤器:即将撞头时改为更安全的合法移动
534
+ int applyCollisionFilter(int d) {
535
+ const PInfo& me = P[ME];
536
+ int cur = IDX(me.x, me.y);
537
+ int nx = me.x + DX[d], ny = me.y + DY[d];
538
+ if (!inb(nx, ny)) return d;
539
+ int risk = headonRisk(cur, IDX(nx, ny), 0);
540
+ if (risk < 8) return d;
541
+ int bestD = -1, bestScore = INF;
542
+ for (int dd = 0; dd < 4; dd++) {
543
+ if (dd == (me.dir ^ 1)) continue;
544
+ int tx = me.x + DX[dd], ty = me.y + DY[dd];
545
+ if (!inb(tx, ty)) continue;
546
+ int k = IDX(tx, ty);
547
+ if (trl[k] == ME) continue;
548
+ int sc = headonRisk(cur, k, 0) * 10;
549
+ if (dd == me.dir) sc -= 3;
550
+ if (own[k] == ME) sc -= 6;
551
+ if (threat[k] <= 1) sc += 25;
552
+ if (sc < bestScore) { bestScore = sc; bestD = dd; }
553
+ }
554
+ return bestD >= 0 ? bestD : d;
555
+ }
556
+
557
+ int decide() {
558
+ const PInfo& me = P[ME];
559
+ int turnsLeft = MAX_TURNS - curTurn;
560
+
561
+ if (me.deaths != lastDeaths) {
562
+ plan.clear();
563
+ lastDeaths = me.deaths;
564
+ }
565
+
566
+ computeFields();
567
+
568
+ int chosen = -1;
569
+
570
+ // 1) 立即切断机会
571
+ int cutDir = tryImmediateCut();
572
+ if (cutDir >= 0) {
573
+ plan.clear();
574
+ chosen = cutDir;
575
+ }
576
+
577
+ // 2) 校验并执行既有计划
578
+ if (chosen < 0 && !plan.empty()) {
579
+ PathInfo info;
580
+ vector<uint8_t> used;
581
+ bool okPath = walkPath(plan, info, used) && info.captureLen == (int)plan.size() - 1;
582
+ if (okPath) {
583
+ int C = (int)plan.size() - 1;
584
+ int d = plan[0];
585
+ int nx = me.x + DX[d], ny = me.y + DY[d];
586
+ bool legal = (d != (me.dir ^ 1)) && inb(nx, ny) && trl[IDX(nx, ny)] != ME;
587
+ int minTh = INF;
588
+ int risk = evalRisk(info, C, minTh);
589
+ // 风险没有显著恶化就继续执行;恶化才重新规划
590
+ bool safe = legal && (risk <= planRisk0 * 1.5 + 10) && risk <= 400;
591
+ if (safe) {
592
+ plan.erase(plan.begin());
593
+ chosen = d;
594
+ }
595
+ }
596
+ if (chosen < 0) plan.clear();
597
+ }
598
+
599
+ // 2b) 追击对手轨迹
600
+ if (chosen < 0) {
601
+ int pursuitDir = tryCutPursuit();
602
+ if (pursuitDir >= 0) chosen = pursuitDir;
603
+ }
604
+
605
+ // 3) 重新规划
606
+ if (chosen < 0) {
607
+ candPool.clear();
608
+ genCandidates(candPool);
609
+ if (!candPool.empty()) {
610
+ Cand* best = &candPool[0];
611
+ for (auto& c : candPool) if (c.score > best->score) best = &c;
612
+ plan = best->dirs;
613
+ planRisk0 = best->risk;
614
+ chosen = plan.front();
615
+ plan.erase(plan.begin());
616
+ }
617
+ }
618
+
619
+ // 4) 兜底
620
+ if (chosen < 0) chosen = safeFallback();
621
+
622
+ int finalD = applyCollisionFilter(chosen);
623
+ if (finalD != chosen) plan.clear();
624
+ return finalD;
625
+ }
626
+
627
+ int main() {
628
+ ios::sync_with_stdio(false);
629
+ cin.tie(nullptr);
630
+ string tok;
631
+ cin >> tok; // INIT
632
+ cin >> W >> H >> MAX_TURNS >> N >> ME >> MOVE_MS >> INIT_MS;
633
+ spawnPos.resize(N);
634
+ spawnDir.assign(N, 0);
635
+ for (int i = 0; i < N; i++) {
636
+ int id, x, y;
637
+ cin >> tok >> id >> x >> y;
638
+ spawnPos[id] = {x, y};
639
+ }
640
+ prot.assign(W * H, -1);
641
+ for (int i = 0; i < N; i++) {
642
+ int sx = spawnPos[i].first, sy = spawnPos[i].second;
643
+ for (int y = sy - 1; y <= sy + 1; y++)
644
+ for (int x = sx - 1; x <= sx + 1; x++)
645
+ if (inb(x, y)) prot[IDX(x, y)] = i;
646
+ }
647
+ while (readState()) {
648
+ int d = decide();
649
+ cout << curTurn << ' ' << DC[d] << endl;
650
+ }
651
+ return 0;
652
+ }