dsh-eval-guard 0.2.2 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +91 -13
- package/assets/bomberman/workspace.zip +0 -0
- package/assets/commit0/instance.json +30 -0
- package/assets/commit0/workspace.zip +0 -0
- package/assets/ctf/workspace.zip +0 -0
- package/assets/featurebench/hidden/test_regression.py +690 -0
- package/assets/featurebench/instance.json +16 -0
- package/assets/featurebench/workspace.zip +0 -0
- package/assets/swe-bench-pro/hidden/test.patch +36 -0
- package/assets/swe-bench-pro/instance.json +10 -0
- package/assets/swe-bench-pro/workspace.zip +0 -0
- package/assets/tank/workspace.zip +0 -0
- package/eval/README.md +18 -0
- package/eval/arena/arena/README.md +21 -0
- package/eval/arena/arena/bt.py +104 -0
- package/eval/arena/arena/clock.py +15 -0
- package/eval/arena/arena/core.py +265 -0
- package/eval/arena/arena/run.cmd +24 -0
- package/eval/arena/arena/run.sh +11 -0
- package/eval/arena/arena/schedule.py +79 -0
- package/eval/arena/arena/tournament.py +183 -0
- package/eval/arena/bomberman/bots/README.md +16 -0
- package/eval/arena/bomberman/bots/deepseek-v4.1-flash.cpp +447 -0
- package/eval/arena/bomberman/bots/doubao-seed-2.1.cpp +542 -0
- package/eval/arena/bomberman/bots/glm-5.3.cpp +406 -0
- package/eval/arena/bomberman/bots/gpt-6-astra.cpp +768 -0
- package/eval/arena/bomberman/bots/gpt-6-sol.cpp +444 -0
- package/eval/arena/bomberman/bots/kimi-k3.cpp +432 -0
- package/eval/arena/bomberman/bots/mimo-v2.6-pro.cpp +529 -0
- package/eval/arena/bomberman/bots/opus-5.5.cpp +548 -0
- package/eval/arena/bomberman/bots/qwen-3.8-max.cpp +836 -0
- package/eval/arena/bomberman/tournament/README.md +11 -0
- package/eval/arena/bomberman/tournament/bt.py +56 -0
- package/eval/arena/bomberman/tournament/evaluate.py +199 -0
- package/eval/arena/bomberman/tournament/run.py +79 -0
- package/eval/arena/bomberman/tournament/schedule-2to10.json.gz +0 -0
- package/eval/arena/bomberman/workspace/MANIFEST.json +13 -0
- package/eval/arena/bomberman/workspace/README.md +29 -0
- package/eval/arena/bomberman/workspace/RULES.md +100 -0
- package/eval/arena/bomberman/workspace/baseline.cpp +240 -0
- package/eval/arena/bomberman/workspace/clock.py +25 -0
- package/eval/arena/bomberman/workspace/engine/arena.py +198 -0
- package/eval/arena/bomberman/workspace/engine/build.py +35 -0
- package/eval/arena/bomberman/workspace/engine/engine.py +256 -0
- package/eval/arena/bomberman/workspace/engine/verify_replay.py +24 -0
- package/eval/arena/bomberman/workspace/run.cmd +28 -0
- package/eval/arena/bomberman/workspace/run.sh +16 -0
- package/eval/arena/bomberman/workspace/viewer/index.html +42 -0
- package/eval/arena/ctf/bots/README.md +18 -0
- package/eval/arena/ctf/bots/deepseek-v4.1-flash.cpp +601 -0
- package/eval/arena/ctf/bots/doubao-seed-2.1-turbo.cpp +320 -0
- package/eval/arena/ctf/bots/fable-5.1.cpp +634 -0
- package/eval/arena/ctf/bots/glm-5.3.cpp +689 -0
- package/eval/arena/ctf/bots/gpt-6-astra.cpp +657 -0
- package/eval/arena/ctf/bots/gpt-6.1-sol.cpp +725 -0
- package/eval/arena/ctf/bots/kimi-k3.cpp +667 -0
- package/eval/arena/ctf/bots/mimo-v2.6-pro.cpp +533 -0
- package/eval/arena/ctf/bots/opus-5.5.cpp +645 -0
- package/eval/arena/ctf/bots/qwen-3.8-max.cpp +726 -0
- package/eval/arena/ctf/bots/sonnet-5.5.cpp +569 -0
- package/eval/arena/ctf/tournament/README.md +15 -0
- package/eval/arena/ctf/tournament/formal-2to8.json +31 -0
- package/eval/arena/ctf/tournament/formal-9to15.json +31 -0
- package/eval/arena/ctf/workspace/README.md +41 -0
- package/eval/arena/ctf/workspace/RULES.md +119 -0
- package/eval/arena/ctf/workspace/arena.py +186 -0
- package/eval/arena/ctf/workspace/baseline.cpp +257 -0
- package/eval/arena/ctf/workspace/clock.py +15 -0
- package/eval/arena/ctf/workspace/core.py +265 -0
- package/eval/arena/ctf/workspace/engine.py +389 -0
- package/eval/arena/ctf/workspace/run.cmd +24 -0
- package/eval/arena/ctf/workspace/run.sh +11 -0
- package/eval/arena/ctf/workspace/viewer.html +71 -0
- package/eval/arena/land/bots/README.md +17 -0
- package/eval/arena/land/bots/deepseek-4.1f@workbuddy#1/bot.cpp +608 -0
- package/eval/arena/land/bots/glm-5.3@workbuddy#1/bot.cpp +521 -0
- package/eval/arena/land/bots/gpt-6-astra@codex#1/bot.cpp +373 -0
- package/eval/arena/land/bots/gpt-6-sol@codex#1/bot.cpp +341 -0
- package/eval/arena/land/bots/kimi-k3@workbuddy#1/bot.cpp +492 -0
- package/eval/arena/land/bots/mimo-2.6-pro@zcode#1/bot.cpp +652 -0
- package/eval/arena/land/bots/mystery-model@zcode#1/bot.cpp +466 -0
- package/eval/arena/land/bots/opus-5.5@claude-code#1/bot.cpp +630 -0
- package/eval/arena/land/bots/sonnet-5@claude-code#1/bot.cpp +619 -0
- package/eval/arena/land/tournament/make_replay_page.py +17 -0
- package/eval/arena/land/tournament/rate.py +290 -0
- package/eval/arena/land/tournament/round_robin.py +172 -0
- package/eval/arena/land/tournament/sparring.cpp +356 -0
- package/eval/arena/land/workspace/RULES.md +114 -0
- package/eval/arena/land/workspace/TASK.md +46 -0
- package/eval/arena/land/workspace/anchors/.build/greedy_f2e6d2dea5ca +0 -0
- package/eval/arena/land/workspace/anchors/greedy.cpp +194 -0
- package/eval/arena/land/workspace/anchors/random.cpp +80 -0
- package/eval/arena/land/workspace/clock.py +64 -0
- package/eval/arena/land/workspace/engine/build.py +33 -0
- package/eval/arena/land/workspace/engine/game.py +273 -0
- package/eval/arena/land/workspace/engine/referee.py +308 -0
- package/eval/arena/land/workspace/starter/.build/bot_be32b45b4699 +0 -0
- package/eval/arena/land/workspace/starter/bot.cpp +82 -0
- package/eval/arena/land/workspace/viewer/viewer.html +210 -0
- package/eval/arena/tank/bots/README.md +24 -0
- package/eval/arena/tank/bots/half1/deepseek-v4.1-flash.cpp +367 -0
- package/eval/arena/tank/bots/half1/doubao-seed-evolving.cpp +402 -0
- package/eval/arena/tank/bots/half1/gemini-4-argon.cpp +1132 -0
- package/eval/arena/tank/bots/half1/glm-5.3.cpp +551 -0
- package/eval/arena/tank/bots/half1/gpt-6-astra.cpp +233 -0
- package/eval/arena/tank/bots/half1/gpt-6.1-sol-ultrafast.cpp +350 -0
- package/eval/arena/tank/bots/half1/gpt-6.1-sol.cpp +78 -0
- package/eval/arena/tank/bots/half1/grok-4.7.cpp +1099 -0
- package/eval/arena/tank/bots/half1/haiku-5.5.cpp +210 -0
- package/eval/arena/tank/bots/half1/kimi-k3.cpp +353 -0
- package/eval/arena/tank/bots/half1/mimo-v2.6-pro.cpp +336 -0
- package/eval/arena/tank/bots/half1/muse-wonder-full.cpp +560 -0
- package/eval/arena/tank/bots/half1/opus-5.5.cpp +435 -0
- package/eval/arena/tank/bots/half1/qwen-3.8-max.cpp +537 -0
- package/eval/arena/tank/bots/half2/deepseek-v4.1-flash.cpp +425 -0
- package/eval/arena/tank/bots/half2/doubao-seed-evolving.cpp +308 -0
- package/eval/arena/tank/bots/half2/gemini-4-argon.cpp +1390 -0
- package/eval/arena/tank/bots/half2/glm-5.3.cpp +651 -0
- package/eval/arena/tank/bots/half2/gpt-6-astra.cpp +241 -0
- package/eval/arena/tank/bots/half2/gpt-6.1-sol-ultrafast.cpp +356 -0
- package/eval/arena/tank/bots/half2/gpt-6.1-sol.cpp +87 -0
- package/eval/arena/tank/bots/half2/grok-4.7.cpp +1205 -0
- package/eval/arena/tank/bots/half2/haiku-5.5.cpp +210 -0
- package/eval/arena/tank/bots/half2/kimi-k3.cpp +487 -0
- package/eval/arena/tank/bots/half2/mimo-v2.6-pro.cpp +336 -0
- package/eval/arena/tank/bots/half2/muse-wonder-full.cpp +560 -0
- package/eval/arena/tank/bots/half2/opus-5.5.cpp +476 -0
- package/eval/arena/tank/bots/half2/qwen-3.8-max.cpp +392 -0
- package/eval/arena/tank/tournament/README.md +24 -0
- package/eval/arena/tank/tournament/bt.py +218 -0
- package/eval/arena/tank/tournament/final.json +202 -0
- package/eval/arena/tank/tournament/halftime.json +146 -0
- package/eval/arena/tank/tournament/progress.json +911 -0
- package/eval/arena/tank/tournament/schedule.py +100 -0
- package/eval/arena/tank/tournament/sparring.cpp +928 -0
- package/eval/arena/tank/tournament/tournament.py +1426 -0
- package/eval/arena/tank/workspace/README.md +169 -0
- package/eval/arena/tank/workspace/RULES.md +443 -0
- package/eval/arena/tank/workspace/arena.py +862 -0
- package/eval/arena/tank/workspace/baseline.cpp +259 -0
- package/eval/arena/tank/workspace/clock.py +103 -0
- package/eval/arena/tank/workspace/core.py +712 -0
- package/eval/arena/tank/workspace/engine.py +573 -0
- package/eval/arena/tank/workspace/history/.lock +0 -0
- package/eval/arena/tank/workspace/history/20261017-193610-08715287f91f-bot.cpp +109 -0
- package/eval/arena/tank/workspace/history/20261017-193619-f00b2d5635fa-gpt-6-astra.cpp +241 -0
- package/eval/arena/tank/workspace/history/20261017-193643-63319e0a2b1a-gpt-6_1-sol-ultrafast.cpp +356 -0
- package/eval/arena/tank/workspace/history/20261017-193647-41c1341d0a8a-gemini-4-argon.cpp +1390 -0
- package/eval/arena/tank/workspace/history/20261017-193652-e34c0f45539a-gpt-6_1-sol.cpp +87 -0
- package/eval/arena/tank/workspace/history/20261017-193654-c026348ce96e-opus-5_5.cpp +476 -0
- package/eval/arena/tank/workspace/history/20261017-193655-4a21366e94d1-muse-wonder-full.cpp +560 -0
- package/eval/arena/tank/workspace/history/20261017-193657-dbc4e9969c52-mimo-v2_6-pro.cpp +336 -0
- package/eval/arena/tank/workspace/history/20261017-193703-723cd036eb31-grok-4_7.cpp +1205 -0
- package/eval/arena/tank/workspace/history/20261017-193707-1ebbb227be68-deepseek-v4_1-flash.cpp +425 -0
- package/eval/arena/tank/workspace/history/20261017-193709-aeb0e7202ad5-doubao-seed-evolving.cpp +308 -0
- package/eval/arena/tank/workspace/history/20261017-193710-b21ebeb9bc76-kimi-k3.cpp +487 -0
- package/eval/arena/tank/workspace/history/20261017-193712-54cd86531905-haiku-5_5.cpp +210 -0
- package/eval/arena/tank/workspace/history/20261017-193714-efdb8e35c0bf-qwen-3_8-max.cpp +392 -0
- package/eval/arena/tank/workspace/history/20261017-193715-681423c23fdb-glm-5_3.cpp +651 -0
- package/eval/arena/tank/workspace/history/20261017-193717-1a8b3c75181d-sparring.cpp +928 -0
- package/eval/arena/tank/workspace/history/20261017-193720-1e0803a541e8-baseline.cpp +259 -0
- package/eval/arena/tank/workspace/history/log.jsonl +103 -0
- package/eval/arena/tank/workspace/judge/cycles.hpp +53 -0
- package/eval/arena/tank/workspace/judge/fast.cpp +337 -0
- package/eval/arena/tank/workspace/judge/referee.cpp +125 -0
- package/eval/arena/tank/workspace/judge/speed.cpp +99 -0
- package/eval/arena/tank/workspace/run.cmd +31 -0
- package/eval/arena/tank/workspace/run.sh +23 -0
- package/eval/arena/tank/workspace/tank.hpp +1762 -0
- package/eval/arena/tank/workspace/tank_main.cpp +215 -0
- package/eval/arena/tank/workspace/viewer.html +1150 -0
- package/eval/arena/warehouse/workspace/SPEC.md +130 -0
- package/eval/arena/warehouse/workspace/TASK.md +71 -0
- package/eval/arena/warehouse/workspace/baseline/common.h +88 -0
- package/eval/arena/warehouse/workspace/baseline/main.cpp +27 -0
- package/eval/arena/warehouse/workspace/baseline/old_stuff.cpp +87 -0
- package/eval/arena/warehouse/workspace/baseline/sim.cpp +427 -0
- package/eval/arena/warehouse/workspace/baseline/util.cpp +220 -0
- package/eval/arena/warehouse/workspace/clock.py +42 -0
- package/eval/arena/warehouse/workspace/src/common.h +88 -0
- package/eval/arena/warehouse/workspace/src/main.cpp +27 -0
- package/eval/arena/warehouse/workspace/src/old_stuff.cpp +87 -0
- package/eval/arena/warehouse/workspace/src/sim.cpp +427 -0
- package/eval/arena/warehouse/workspace/src/util.cpp +220 -0
- package/eval/arena/warehouse/workspace/tools/bench.py +119 -0
- package/eval/arena/warehouse/workspace/tools/check_input.py +161 -0
- package/eval/arena/warehouse/workspace/tools/gen.py +132 -0
- package/eval/arena/warehouse/workspace/tools/measure.py +107 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_crowded.in +1420 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_crowded.out +9162 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_dynamic.in +1465 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_dynamic.out +3439 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_flood.in +2757 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_flood.out +3126 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_small.in +731 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_small.out +2578 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_wide.in +528 -0
- package/eval/arena/warehouse/workspace/workloads/public/pub_wide.out +2026 -0
- package/eval/bomberman.py +20 -0
- package/eval/commit0.py +21 -0
- package/eval/common.py +61 -0
- package/eval/ctf.py +20 -0
- package/eval/featurebench.py +25 -0
- package/eval/land.py +20 -0
- package/eval/legacy/bomberman-prices.json +4 -0
- package/eval/legacy/bomberman.py +161 -0
- package/eval/legacy/commit0.py +91 -0
- package/eval/legacy/ctf-prices.json +4 -0
- package/eval/legacy/ctf.py +178 -0
- package/eval/legacy/featurebench.py +103 -0
- package/eval/legacy/land-prices.json +4 -0
- package/eval/legacy/land.py +177 -0
- package/eval/legacy/swe_bench_pro.py +116 -0
- package/eval/legacy/tank-prices.json +3 -0
- package/eval/legacy/tank.py +408 -0
- package/eval/legacy/warehouse-prices.json +4 -0
- package/eval/legacy/warehouse.py +365 -0
- package/eval/swe-bench-pro.py +25 -0
- package/eval/tank.py +20 -0
- package/eval/warehouse.py +20 -0
- package/lib/client/index.js +376 -63
- package/lib/client/index.js.map +1 -1
- package/lib/index.js +684 -27
- package/package.json +2 -1
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// bot.cpp —— v2:一层博弈搜索(我方联合命令 × 对方联合应答,tank::step 精确结算)
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// + 启发式评估(基地血量、坦克价值、火力覆盖危险图、炮线攻击成本、吃星)。
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#include "tank.hpp"
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#include <algorithm>
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using namespace tank;
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namespace {
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constexpr int BRICK_COST = 5;
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constexpr int ATK_INF = 500;
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static int ME = 0;
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static int16_t dist_me[CELLS]; // 我方到对方基地的 Dijkstra 代价
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static int16_t dist_opp[CELLS]; // 敌方到我基地的 Dijkstra 代价
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static int16_t atk_me[CELLS]; // 从该格沿炮线打到对方基地的近似回合数
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static int16_t atk_opp[CELLS]; // 从该格沿炮线打到我基地的近似回合数
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static int16_t star_dist[CELLS]; // 到最近补给点的 BFS 距离(只走空地)
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static int16_t hot[CELLS]; // 敌方火力覆盖
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static int last_pos[3];
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static int quiet_turns;
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static int last_ehp;
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bool aligned_dir(int a, int b, int& d) {
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int ax = a % STRIDE, ay = a / STRIDE, bx = b % STRIDE, by = b / STRIDE;
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if (ax == bx && ay != by) { d = by > ay ? DOWN : UP; return true; }
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if (ay == by && ax != bx) { d = bx > ax ? RIGHT : LEFT; return true; }
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return false;
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}
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// from 沿 d 到 target 之间(不含两端)全为空地/水且无坦克
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bool line_clear(const State& s, int from, int d, int target) {
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int c = from + DIR_DELTA[d];
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while (c != target) {
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uint8_t g = s.grid[c];
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if (g != EMPTY && g != WATER) return false;
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if (tank_at(s, c) >= 0) return false;
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c += DIR_DELTA[d];
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}
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return true;
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}
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template <bool USE_HOT>
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static void dijkstra_impl(const State& s, int target, int16_t out[CELLS]) {
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static int heap_cost[CELLS * 8]; static int heap_cell[CELLS * 8];
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int hn = 0;
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auto push = [&](int cost, int cell) {
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heap_cost[hn] = cost; heap_cell[hn] = cell;
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int i = hn++;
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while (i > 0) {
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int p = (i - 1) / 2;
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if (heap_cost[p] <= heap_cost[i]) break;
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std::swap(heap_cost[p], heap_cost[i]);
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std::swap(heap_cell[p], heap_cell[i]);
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i = p;
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}
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};
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auto pop = [&]() {
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int top = heap_cell[0];
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heap_cell[0] = heap_cell[--hn]; heap_cost[0] = heap_cost[hn];
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int i = 0;
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for (;;) {
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int l = 2 * i + 1, r = l + 1, m = i;
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66
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+
if (l < hn && heap_cost[l] < heap_cost[m]) m = l;
|
|
67
|
+
if (r < hn && heap_cost[r] < heap_cost[m]) m = r;
|
|
68
|
+
if (m == i) break;
|
|
69
|
+
std::swap(heap_cost[i], heap_cost[m]); std::swap(heap_cell[i], heap_cell[m]);
|
|
70
|
+
i = m;
|
|
71
|
+
}
|
|
72
|
+
return top;
|
|
73
|
+
};
|
|
74
|
+
for (int c = 0; c < CELLS; ++c) out[c] = ATK_INF;
|
|
75
|
+
out[target] = 0;
|
|
76
|
+
push(0, target);
|
|
77
|
+
while (hn) {
|
|
78
|
+
int cell = pop();
|
|
79
|
+
int base = out[cell];
|
|
80
|
+
for (int k = 0; k < 4; ++k) {
|
|
81
|
+
int n = cell + DIR_DELTA[k];
|
|
82
|
+
uint8_t g = s.grid[n];
|
|
83
|
+
int w = (g == EMPTY) ? 1 : (g == BRICK ? BRICK_COST : -1);
|
|
84
|
+
if (w < 0) continue;
|
|
85
|
+
if (USE_HOT) w += 4 * hot[n]; // 敌方火力覆盖当寻路代价
|
|
86
|
+
if (base + w < out[n]) { out[n] = (int16_t)(base + w); push(out[n], n); }
|
|
87
|
+
}
|
|
88
|
+
}
|
|
89
|
+
}
|
|
90
|
+
static void dijkstra_to(const State& s, int target, int16_t out[CELLS]) {
|
|
91
|
+
dijkstra_impl<false>(s, target, out);
|
|
92
|
+
}
|
|
93
|
+
static void dijkstra_to_hot(const State& s, int target, int16_t out[CELLS]) {
|
|
94
|
+
dijkstra_impl<true>(s, target, out);
|
|
95
|
+
}
|
|
96
|
+
|
|
97
|
+
static void atk_map_to(const State& s, int tgt, const int16_t* d, int16_t out[CELLS]) {
|
|
98
|
+
for (int y = 0; y < s.P.size; ++y)
|
|
99
|
+
for (int x = 0; x < s.P.size; ++x) {
|
|
100
|
+
int c = cell_of(x, y);
|
|
101
|
+
uint8_t g = s.grid[c];
|
|
102
|
+
if (g != EMPTY && g != BRICK) { out[c] = (int16_t)ATK_INF; continue; }
|
|
103
|
+
int best = ATK_INF;
|
|
104
|
+
for (int k = 0; k < 4; ++k) {
|
|
105
|
+
int bricks = 0, steps = 0, cc = c;
|
|
106
|
+
bool ok = false;
|
|
107
|
+
for (;;) {
|
|
108
|
+
cc += DIR_DELTA[k]; ++steps;
|
|
109
|
+
uint8_t gg = s.grid[cc];
|
|
110
|
+
if (gg == OUTSIDE) break;
|
|
111
|
+
if (gg == WATER || gg == EMPTY) continue;
|
|
112
|
+
if (gg == BRICK) { ++bricks; continue; }
|
|
113
|
+
if (cc == tgt) ok = true;
|
|
114
|
+
break;
|
|
115
|
+
}
|
|
116
|
+
if (ok) {
|
|
117
|
+
int cost = 2 * bricks + (steps + 1) / 2;
|
|
118
|
+
if (cost < best) best = cost;
|
|
119
|
+
}
|
|
120
|
+
}
|
|
121
|
+
if (best >= ATK_INF) best = 40 + (d[c] < ATK_INF ? d[c] : 400);
|
|
122
|
+
out[c] = (int16_t)best;
|
|
123
|
+
}
|
|
124
|
+
}
|
|
125
|
+
|
|
126
|
+
void compute_maps(const State& s) {
|
|
127
|
+
const int opp = 1 - ME;
|
|
128
|
+
|
|
129
|
+
// ---- hot:敌方火力覆盖(先算,寻路要用) ----
|
|
130
|
+
for (int c = 0; c < CELLS; ++c) hot[c] = 0;
|
|
131
|
+
for (int e = 3 * opp; e < 3 * opp + 3; ++e) {
|
|
132
|
+
const Tank& te = s.tank[e];
|
|
133
|
+
if (!te.alive) continue;
|
|
134
|
+
int rl = reload_left(s, e);
|
|
135
|
+
if (rl > 1) continue; // 一回合内开不了炮的不算
|
|
136
|
+
int w = 1;
|
|
137
|
+
if (can_fire(s, e)) w = 2; // 现在就能开炮
|
|
138
|
+
if (s.tank[e].level >= 1 || s.P.types[type_of(e)].reload == 0) w += 1; // 能连发更危险
|
|
139
|
+
for (int k = 0; k < 4; ++k) {
|
|
140
|
+
int c = te.pos;
|
|
141
|
+
for (;;) {
|
|
142
|
+
c += DIR_DELTA[k];
|
|
143
|
+
uint8_t g = s.grid[c];
|
|
144
|
+
if (g != EMPTY && g != WATER) break; // 砖/钢/基地挡
|
|
145
|
+
if (tank_at(s, c) >= 0) { hot[c] += w; break; } // 第一辆坦克挡(会被打)
|
|
146
|
+
hot[c] += w;
|
|
147
|
+
}
|
|
148
|
+
}
|
|
149
|
+
}
|
|
150
|
+
|
|
151
|
+
// 我方的进攻寻路把敌方火力覆盖当额外代价:绕开架好的炮线
|
|
152
|
+
dijkstra_to_hot(s, s.base_pos[opp], dist_me);
|
|
153
|
+
dijkstra_to(s, s.base_pos[ME], dist_opp);
|
|
154
|
+
atk_map_to(s, s.base_pos[opp], dist_me, atk_me);
|
|
155
|
+
atk_map_to(s, s.base_pos[ME], dist_opp, atk_opp);
|
|
156
|
+
|
|
157
|
+
// ---- star_dist ----
|
|
158
|
+
static int q[CELLS];
|
|
159
|
+
int head = 0, tail = 0;
|
|
160
|
+
for (int c = 0; c < CELLS; ++c) star_dist[c] = (int16_t)ATK_INF;
|
|
161
|
+
for (int k = 0; k < s.n_supply; ++k) {
|
|
162
|
+
int sc = s.supply[k];
|
|
163
|
+
if (s.grid[sc] == EMPTY && star_dist[sc] > 0) { star_dist[sc] = 0; q[tail++] = sc; }
|
|
164
|
+
}
|
|
165
|
+
while (head < tail) {
|
|
166
|
+
int c = q[head++];
|
|
167
|
+
for (int k = 0; k < 4; ++k) {
|
|
168
|
+
int n = c + DIR_DELTA[k];
|
|
169
|
+
if (s.grid[n] == EMPTY && star_dist[n] > star_dist[c] + 1) {
|
|
170
|
+
star_dist[n] = (int16_t)(star_dist[c] + 1);
|
|
171
|
+
q[tail++] = n;
|
|
172
|
+
}
|
|
173
|
+
}
|
|
174
|
+
}
|
|
175
|
+
}
|
|
176
|
+
|
|
177
|
+
// ---------------- 评估 ----------------
|
|
178
|
+
double tank_value(const State& s, int i) {
|
|
179
|
+
static const int basev[3] = {260, 750, 520};
|
|
180
|
+
const Tank& t = s.tank[i];
|
|
181
|
+
if (!t.alive) return 40;
|
|
182
|
+
return basev[type_of(i)] + 130 * t.hp + 240 * t.level;
|
|
183
|
+
}
|
|
184
|
+
|
|
185
|
+
// pos 处的坦克 m 是否有敌方子弹正朝它飞来(对穿可抵消时 reduc 返回 true)
|
|
186
|
+
double bullet_threat(const State& s, int m, bool& cancelable) {
|
|
187
|
+
const Tank& tm = s.tank[m];
|
|
188
|
+
double worst = 0; cancelable = false;
|
|
189
|
+
for (int b = 0; b < s.n_bullets; ++b) {
|
|
190
|
+
const Bullet& bl = s.bullet[b];
|
|
191
|
+
if (seat_of(bl.owner) == seat_of(m) && bl.owner != m) continue; // 己方子弹也算(友伤),自己的不算
|
|
192
|
+
int d;
|
|
193
|
+
if (!aligned_dir(bl.pos, tm.pos, d) || d != bl.dir) continue;
|
|
194
|
+
if (!line_clear(s, bl.pos, d, tm.pos)) continue; // 中间有坦克/墙挡着
|
|
195
|
+
int dist = abs(cell_x(tm.pos) - cell_x(bl.pos)) + abs(cell_y(tm.pos) - cell_y(bl.pos));
|
|
196
|
+
// 下一回合它走 2 格;能否在我逃掉之前命中我(我站着不动就一定中)
|
|
197
|
+
if (dist <= 6) {
|
|
198
|
+
double p = dist <= 2 ? 0.85 : (dist <= 4 ? 0.6 : 0.35);
|
|
199
|
+
if (p > worst) { worst = p; cancelable = can_fire(s, m); }
|
|
200
|
+
}
|
|
201
|
+
}
|
|
202
|
+
return worst;
|
|
203
|
+
}
|
|
204
|
+
|
|
205
|
+
// pos 处的坦克朝目标基地的"持续打击率":炮线越清、越近,打基地越快。
|
|
206
|
+
// 返回 rate ∈ (0,1](每回合能打掉几血);打不到返回 0。线上的坦克会挡子弹。
|
|
207
|
+
double base_rate(const State& s, int i, int tgt_base) {
|
|
208
|
+
const Tank& t = s.tank[i];
|
|
209
|
+
if (!t.alive) return 0;
|
|
210
|
+
for (int d = 0; d < 4; ++d) {
|
|
211
|
+
int bricks = 0, steps = 0, cc = t.pos;
|
|
212
|
+
bool ok = false;
|
|
213
|
+
for (;;) {
|
|
214
|
+
cc += DIR_DELTA[d]; ++steps;
|
|
215
|
+
uint8_t g = s.grid[cc];
|
|
216
|
+
if (g == OUTSIDE) break;
|
|
217
|
+
if (g == WATER || g == EMPTY) {
|
|
218
|
+
if (tank_at(s, cc) >= 0) break; // 有坦克挡着
|
|
219
|
+
continue;
|
|
220
|
+
}
|
|
221
|
+
if (g == BRICK) { ++bricks; continue; }
|
|
222
|
+
if (cc == tgt_base) ok = true;
|
|
223
|
+
break;
|
|
224
|
+
}
|
|
225
|
+
if (ok) {
|
|
226
|
+
int delay = 2 * bricks + (steps + 1) / 2;
|
|
227
|
+
return 1.0 / delay;
|
|
228
|
+
}
|
|
229
|
+
}
|
|
230
|
+
return 0;
|
|
231
|
+
}
|
|
232
|
+
|
|
233
|
+
// 守家目标距离:优先追杀离我基地最近的入侵者(那才是正在打我基地的),否则回家守着。
|
|
234
|
+
int guard_dist_at(const State& s, int i, int pos) {
|
|
235
|
+
const int16_t* home = (seat_of(i) == ME ? dist_opp : dist_me);
|
|
236
|
+
int best_key = 99, best_dd = 99;
|
|
237
|
+
for (int e = 0; e < 6; ++e) {
|
|
238
|
+
if (seat_of(e) == seat_of(i) || !s.tank[e].alive) continue;
|
|
239
|
+
int hb = home[s.tank[e].pos] >= ATK_INF ? 20 : home[s.tank[e].pos];
|
|
240
|
+
if (hb > 8) continue; // 只追真正逼近我基地的
|
|
241
|
+
int dd = abs(cell_x(pos) - cell_x(s.tank[e].pos)) + abs(cell_y(pos) - cell_y(s.tank[e].pos));
|
|
242
|
+
if (hb < best_key || (hb == best_key && dd < best_dd)) { best_key = hb; best_dd = dd; }
|
|
243
|
+
}
|
|
244
|
+
if (best_key < 99) return best_dd;
|
|
245
|
+
return home[pos] >= ATK_INF ? 20 : home[pos];
|
|
246
|
+
}
|
|
247
|
+
int guard_dist(const State& s, int i) {
|
|
248
|
+
return s.tank[i].alive ? guard_dist_at(s, i, s.tank[i].pos) : 12;
|
|
249
|
+
}
|
|
250
|
+
|
|
251
|
+
double evaluate(const State& s) {
|
|
252
|
+
const int opp = 1 - ME;
|
|
253
|
+
if (s.done) return s.winner == ME ? 1e9 : (s.winner < 0 ? 0.0 : -1e9);
|
|
254
|
+
static const double atkw[3] = {24, 55, 30};
|
|
255
|
+
double sc = 3000.0 * (s.base_hp[ME] - s.base_hp[opp])
|
|
256
|
+
+ 550.0 * (s.kills[ME] - s.kills[opp])
|
|
257
|
+
+ 380.0 * (s.stars_eaten[ME] - s.stars_eaten[opp]);
|
|
258
|
+
for (int i = 0; i < 6; ++i) {
|
|
259
|
+
int seat = seat_of(i), tp = type_of(i);
|
|
260
|
+
const Tank& t = s.tank[i];
|
|
261
|
+
double v = tank_value(s, i);
|
|
262
|
+
sc += (seat == ME ? v : -0.92 * v);
|
|
263
|
+
double sign = (seat == ME ? -1.0 : +1.15);
|
|
264
|
+
if (tp == ARMOR) {
|
|
265
|
+
// 装甲型守家:追杀入侵者 / 守在基地旁
|
|
266
|
+
int g = t.alive ? guard_dist(s, i) : 12;
|
|
267
|
+
if (g > 14) g = 14;
|
|
268
|
+
sc += sign * 62.0 * g;
|
|
269
|
+
} else {
|
|
270
|
+
const int16_t* am = (seat == ME ? atk_me : atk_opp);
|
|
271
|
+
const int16_t* dm = (seat == ME ? dist_me : dist_opp);
|
|
272
|
+
int a = t.alive ? (am[t.pos] >= ATK_INF ? 200 : am[t.pos]) : 21;
|
|
273
|
+
if (a > 22) a = 22;
|
|
274
|
+
int dist = t.alive ? (dm[t.pos] >= ATK_INF ? 30 : dm[t.pos]) : 26;
|
|
275
|
+
if (dist > 28) dist = 28;
|
|
276
|
+
sc += sign * (atkw[tp] * a + 7.0 * dist);
|
|
277
|
+
}
|
|
278
|
+
if (t.alive) {
|
|
279
|
+
// 已进入基地炮位的持续伤害率(最能分出优劣的一项)
|
|
280
|
+
double rate = base_rate(s, i, seat == ME ? s.base_pos[opp] : s.base_pos[ME]);
|
|
281
|
+
sc += (seat == ME ? +2800.0 : -4000.0) * rate;
|
|
282
|
+
if (tp == FAST && t.level < 2) {
|
|
283
|
+
int sd = star_dist[t.pos] >= ATK_INF ? 60 : star_dist[t.pos];
|
|
284
|
+
sc += (seat == ME ? -42.0 : +14.0) * sd;
|
|
285
|
+
} else if (seat == ME && t.level < 2 && star_dist[t.pos] < 4) {
|
|
286
|
+
sc -= 22.0 * star_dist[t.pos];
|
|
287
|
+
}
|
|
288
|
+
}
|
|
289
|
+
}
|
|
290
|
+
// 有敌车正在打我基地(rate ≥ 1/2)时:全员向它收拢(杀死它是最大的一笔分)
|
|
291
|
+
for (int e = 3 * opp; e < 3 * opp + 3; ++e) {
|
|
292
|
+
const Tank& te = s.tank[e];
|
|
293
|
+
if (!te.alive) continue;
|
|
294
|
+
double er = base_rate(s, e, s.base_pos[ME]);
|
|
295
|
+
if (er >= 0.5) {
|
|
296
|
+
for (int m = 3 * ME; m < 3 * ME + 3; ++m) {
|
|
297
|
+
const Tank& tm = s.tank[m];
|
|
298
|
+
if (!tm.alive) continue;
|
|
299
|
+
int dd = abs(cell_x(tm.pos) - cell_x(te.pos)) + abs(cell_y(tm.pos) - cell_y(te.pos));
|
|
300
|
+
sc -= 10.0 * (dd > 14 ? 14 : dd);
|
|
301
|
+
}
|
|
302
|
+
}
|
|
303
|
+
}
|
|
304
|
+
// 拥堵惩罚:我方两辆车贴在一起(会互相挡路、挡炮线)
|
|
305
|
+
for (int m1 = 3 * ME; m1 < 3 * ME + 3; ++m1)
|
|
306
|
+
for (int m2 = m1 + 1; m2 < 3 * ME + 3; ++m2) {
|
|
307
|
+
if (!s.tank[m1].alive || !s.tank[m2].alive) continue;
|
|
308
|
+
int dd = abs(cell_x(s.tank[m1].pos) - cell_x(s.tank[m2].pos)) + abs(cell_y(s.tank[m1].pos) - cell_y(s.tank[m2].pos));
|
|
309
|
+
if (dd == 1) sc -= 45;
|
|
310
|
+
}
|
|
311
|
+
// 威胁:对方下一回合能沿清空炮线打到我(危险图 + 动态对齐都算)
|
|
312
|
+
for (int m = 3 * ME; m < 3 * ME + 3; ++m) {
|
|
313
|
+
const Tank& tm = s.tank[m];
|
|
314
|
+
if (!tm.alive) continue;
|
|
315
|
+
double vm = tank_value(s, m);
|
|
316
|
+
double danger = 0;
|
|
317
|
+
for (int e = 3 * opp; e < 3 * opp + 3; ++e) {
|
|
318
|
+
const Tank& te = s.tank[e];
|
|
319
|
+
if (!te.alive || !can_fire(s, e)) continue;
|
|
320
|
+
int d;
|
|
321
|
+
if (aligned_dir(te.pos, tm.pos, d) && line_clear(s, te.pos, d, tm.pos)) {
|
|
322
|
+
int back = d ^ 1; // 对向(U<->D, L<->R)
|
|
323
|
+
bool mutual = can_fire(s, m) && line_clear(s, tm.pos, back, te.pos);
|
|
324
|
+
danger += mutual ? 0.16 : 0.42; // 对射抵消的算轻一点
|
|
325
|
+
}
|
|
326
|
+
}
|
|
327
|
+
if (tm.pos >= 0 && tm.pos < CELLS) danger += 0.13 * hot[tm.pos];
|
|
328
|
+
// 在飞的子弹
|
|
329
|
+
bool canc;
|
|
330
|
+
danger += bullet_threat(s, m, canc);
|
|
331
|
+
if (danger > 0.75) danger = 0.75;
|
|
332
|
+
sc -= danger * vm;
|
|
333
|
+
}
|
|
334
|
+
for (int e = 3 * opp; e < 3 * opp + 3; ++e) {
|
|
335
|
+
const Tank& te = s.tank[e];
|
|
336
|
+
if (!te.alive) continue;
|
|
337
|
+
double ve = tank_value(s, e);
|
|
338
|
+
double danger = 0;
|
|
339
|
+
for (int m = 3 * ME; m < 3 * ME + 3; ++m) {
|
|
340
|
+
const Tank& tm = s.tank[m];
|
|
341
|
+
if (!tm.alive || !can_fire(s, m)) continue;
|
|
342
|
+
int d;
|
|
343
|
+
if (aligned_dir(tm.pos, te.pos, d) && line_clear(s, tm.pos, d, te.pos)) danger += 0.3;
|
|
344
|
+
}
|
|
345
|
+
bool canc;
|
|
346
|
+
danger += 0.7 * bullet_threat(s, e, canc);
|
|
347
|
+
if (danger > 0.75) danger = 0.75;
|
|
348
|
+
sc += danger * ve * 0.85;
|
|
349
|
+
}
|
|
350
|
+
return sc;
|
|
351
|
+
}
|
|
352
|
+
|
|
353
|
+
// ---------------- 候选生成 ----------------
|
|
354
|
+
struct Cand { Cmd c; double pre; };
|
|
355
|
+
|
|
356
|
+
bool base_line(const State& s, int pos, int d, int base, int& bricks) {
|
|
357
|
+
bricks = 0;
|
|
358
|
+
int c = pos;
|
|
359
|
+
for (;;) {
|
|
360
|
+
c += DIR_DELTA[d];
|
|
361
|
+
uint8_t g = s.grid[c];
|
|
362
|
+
if (g == OUTSIDE) return false;
|
|
363
|
+
if (g == WATER || g == EMPTY) continue;
|
|
364
|
+
if (g == BRICK) { ++bricks; continue; }
|
|
365
|
+
if (c == base) return true;
|
|
366
|
+
return false;
|
|
367
|
+
}
|
|
368
|
+
}
|
|
369
|
+
|
|
370
|
+
// 当前 pos 是否在某发子弹接下来的路径上(1..2 小步内)
|
|
371
|
+
bool in_bullet_path(const State& s, int pos) {
|
|
372
|
+
for (int b = 0; b < s.n_bullets; ++b) {
|
|
373
|
+
const Bullet& bl = s.bullet[b];
|
|
374
|
+
int c = bl.pos;
|
|
375
|
+
for (int k = 1; k <= 2; ++k) {
|
|
376
|
+
c += DIR_DELTA[bl.dir];
|
|
377
|
+
if (c == pos) return true;
|
|
378
|
+
}
|
|
379
|
+
}
|
|
380
|
+
return false;
|
|
381
|
+
}
|
|
382
|
+
|
|
383
|
+
void gen_cand(const State& s, int i, int me, Cand out[26], int& n, bool enemy, int keep) {
|
|
384
|
+
Cmd list[N_CMDS];
|
|
385
|
+
int ncmd = legal_commands(s, i, list);
|
|
386
|
+
const Tank& t = s.tank[i];
|
|
387
|
+
const int tgt_base = enemy ? s.base_pos[me] : s.base_pos[1 - me];
|
|
388
|
+
const int16_t* amap = enemy ? atk_opp : atk_me;
|
|
389
|
+
double a1 = amap[t.pos] >= ATK_INF ? 200 : amap[t.pos];
|
|
390
|
+
double h1 = t.alive ? hot[t.pos] : 0;
|
|
391
|
+
bool in_path = t.alive && in_bullet_path(s, t.pos);
|
|
392
|
+
n = 0;
|
|
393
|
+
for (int k = 0; k < ncmd; ++k) {
|
|
394
|
+
Cmd c = list[k];
|
|
395
|
+
double sc = 0;
|
|
396
|
+
if (is_fire(c)) {
|
|
397
|
+
int d = c - 5;
|
|
398
|
+
int bricks;
|
|
399
|
+
if (base_line(s, t.pos, d, tgt_base, bricks)) sc += 240 - 26 * bricks;
|
|
400
|
+
for (int b = 0; b < s.n_bullets; ++b) {
|
|
401
|
+
const Bullet& bl = s.bullet[b];
|
|
402
|
+
// 来弹正对着我飞(对向 = d^1),且在 1..6 格内:开炮可抵消
|
|
403
|
+
int ad;
|
|
404
|
+
if (bl.dir == (d ^ 1) && seat_of(bl.owner) != seat_of(i) &&
|
|
405
|
+
aligned_dir(bl.pos, t.pos, ad) && ad == d) {
|
|
406
|
+
int dist = abs(cell_x(bl.pos) - cell_x(t.pos)) + abs(cell_y(bl.pos) - cell_y(t.pos));
|
|
407
|
+
if (dist >= 1 && dist <= 6) sc += 150;
|
|
408
|
+
}
|
|
409
|
+
}
|
|
410
|
+
for (int e = 0; e < 6; ++e) {
|
|
411
|
+
if (e == i || !s.tank[e].alive) continue;
|
|
412
|
+
int d2;
|
|
413
|
+
if (aligned_dir(t.pos, s.tank[e].pos, d2) && d2 == d &&
|
|
414
|
+
line_clear(s, t.pos, d, s.tank[e].pos)) {
|
|
415
|
+
bool friendly = seat_of(e) == seat_of(i);
|
|
416
|
+
double bonus = friendly ? -180 : 110;
|
|
417
|
+
// 正在打我基地的敌车( camper):必须打
|
|
418
|
+
if (!friendly && base_rate(s, e, s.base_pos[seat_of(i)]) >= 0.5) bonus = 500;
|
|
419
|
+
sc += bonus;
|
|
420
|
+
}
|
|
421
|
+
}
|
|
422
|
+
int cc = t.pos;
|
|
423
|
+
for (;;) {
|
|
424
|
+
cc += DIR_DELTA[d];
|
|
425
|
+
uint8_t g = s.grid[cc];
|
|
426
|
+
if (g == OUTSIDE) break;
|
|
427
|
+
if (g == WATER || g == EMPTY) continue;
|
|
428
|
+
if (g == BRICK || g == STEEL) break;
|
|
429
|
+
if (cc == s.base_pos[seat_of(i)]) sc -= 260;
|
|
430
|
+
break;
|
|
431
|
+
}
|
|
432
|
+
} else if (c != STAY) {
|
|
433
|
+
int dest;
|
|
434
|
+
if (is_move2(c)) {
|
|
435
|
+
int d1 = (c - 9) >> 2, d2 = (c - 9) & 3;
|
|
436
|
+
int p1 = t.pos + DIR_DELTA[d1];
|
|
437
|
+
dest = (s.grid[p1 + DIR_DELTA[d2]] == EMPTY) ? p1 + DIR_DELTA[d2] : p1;
|
|
438
|
+
} else dest = t.pos + DIR_DELTA[c - 1];
|
|
439
|
+
if (dest != t.pos && s.grid[dest] == EMPTY) {
|
|
440
|
+
if (type_of(i) == ARMOR) {
|
|
441
|
+
int g1 = guard_dist_at(s, i, t.pos), g2 = guard_dist_at(s, i, dest);
|
|
442
|
+
sc += 58 * (g1 - g2); // 守家梯度
|
|
443
|
+
} else {
|
|
444
|
+
double a2 = amap[dest] >= ATK_INF ? 200 : amap[dest];
|
|
445
|
+
double w = enemy ? 30 : (type_of(i) == FIRE ? 55 : 24);
|
|
446
|
+
sc += w * (a1 - a2);
|
|
447
|
+
}
|
|
448
|
+
// 全员:靠近正在打我基地的敌车
|
|
449
|
+
for (int e = 0; e < 6; ++e) {
|
|
450
|
+
if (seat_of(e) == seat_of(i) || !s.tank[e].alive) continue;
|
|
451
|
+
if (base_rate(s, e, s.base_pos[seat_of(i)]) >= 0.5) {
|
|
452
|
+
int dd1 = abs(cell_x(t.pos) - cell_x(s.tank[e].pos)) + abs(cell_y(t.pos) - cell_y(s.tank[e].pos));
|
|
453
|
+
int dd2 = abs(cell_x(dest) - cell_x(s.tank[e].pos)) + abs(cell_y(dest) - cell_y(s.tank[e].pos));
|
|
454
|
+
sc += 20 * (dd1 - dd2);
|
|
455
|
+
}
|
|
456
|
+
}
|
|
457
|
+
sc -= 45 * hot[dest] * (enemy ? 0.3 : 1.0);
|
|
458
|
+
sc += 30 * (h1 - hot[dest]);
|
|
459
|
+
if (star_at(s, dest) && s.tank[i].level < 2) sc += 190;
|
|
460
|
+
if (type_of(i) == FAST && s.tank[i].level < 2) {
|
|
461
|
+
int sd1 = star_dist[t.pos] >= ATK_INF ? 60 : star_dist[t.pos];
|
|
462
|
+
int sd2 = star_dist[dest] >= ATK_INF ? 60 : star_dist[dest];
|
|
463
|
+
sc += 26 * (sd1 - sd2);
|
|
464
|
+
}
|
|
465
|
+
if (in_path && !in_bullet_path(s, dest)) sc += 220; // 逃出弹道
|
|
466
|
+
for (int b = 0; b < s.n_bullets; ++b) {
|
|
467
|
+
const Bullet& bl = s.bullet[b];
|
|
468
|
+
int c2 = bl.pos;
|
|
469
|
+
for (int kk = 1; kk <= 2; ++kk) {
|
|
470
|
+
c2 += DIR_DELTA[bl.dir];
|
|
471
|
+
if (c2 == dest) sc -= 130;
|
|
472
|
+
}
|
|
473
|
+
}
|
|
474
|
+
} else if (dest == t.pos) {
|
|
475
|
+
// 原地等一小步的两步命令
|
|
476
|
+
}
|
|
477
|
+
} else {
|
|
478
|
+
if (in_path) sc -= 200; // 站在弹道里别不动
|
|
479
|
+
}
|
|
480
|
+
out[n].c = c; out[n].pre = sc; ++n;
|
|
481
|
+
}
|
|
482
|
+
std::sort(out, out + n, [](const Cand& x, const Cand& y) {
|
|
483
|
+
if (x.pre != y.pre) return x.pre > y.pre;
|
|
484
|
+
return x.c < y.c;
|
|
485
|
+
});
|
|
486
|
+
if (n > keep) n = keep;
|
|
487
|
+
}
|
|
488
|
+
|
|
489
|
+
} // namespace
|
|
490
|
+
|
|
491
|
+
void init(const tank::State& s, int me) {
|
|
492
|
+
ME = me;
|
|
493
|
+
for (int k = 0; k < 3; ++k) last_pos[k] = -1;
|
|
494
|
+
quiet_turns = 0;
|
|
495
|
+
last_ehp = s.base_hp[1 - me];
|
|
496
|
+
}
|
|
497
|
+
|
|
498
|
+
Orders decide(const tank::State& s, int me) {
|
|
499
|
+
ME = me;
|
|
500
|
+
compute_maps(s);
|
|
501
|
+
quiet_turns = s.base_hp[1 - me] < last_ehp ? 0 : quiet_turns + 1;
|
|
502
|
+
last_ehp = s.base_hp[1 - me];
|
|
503
|
+
|
|
504
|
+
Orders best;
|
|
505
|
+
const int opp = 1 - me;
|
|
506
|
+
|
|
507
|
+
Cand mc[3][26]; int mn[3];
|
|
508
|
+
for (int tp = 0; tp < 3; ++tp) {
|
|
509
|
+
int i = tank_id(me, tp);
|
|
510
|
+
gen_cand(s, i, me, mc[tp], mn[tp], false, 6);
|
|
511
|
+
if (mn[tp] < 1) { mc[tp][0].c = STAY; mn[tp] = 1; }
|
|
512
|
+
}
|
|
513
|
+
Cand ec[3][26]; int en[3];
|
|
514
|
+
for (int tp = 0; tp < 3; ++tp) {
|
|
515
|
+
int i = tank_id(opp, tp);
|
|
516
|
+
gen_cand(s, i, me, ec[tp], en[tp], true, 4);
|
|
517
|
+
if (en[tp] < 1) { ec[tp][0].c = STAY; en[tp] = 1; }
|
|
518
|
+
}
|
|
519
|
+
|
|
520
|
+
double best_score = -1e18;
|
|
521
|
+
bool have = false;
|
|
522
|
+
for (int a = 0; a < mn[0]; ++a)
|
|
523
|
+
for (int b = 0; b < mn[1]; ++b)
|
|
524
|
+
for (int c = 0; c < mn[2]; ++c) {
|
|
525
|
+
Orders mine;
|
|
526
|
+
mine.cmd[0] = mc[0][a].c; mine.cmd[1] = mc[1][b].c; mine.cmd[2] = mc[2][c].c;
|
|
527
|
+
double mn_min = 1e18, mn_sum = 0; int cnt = 0;
|
|
528
|
+
for (int p = 0; p < en[0]; ++p)
|
|
529
|
+
for (int q = 0; q < en[1]; ++q)
|
|
530
|
+
for (int r = 0; r < en[2]; ++r) {
|
|
531
|
+
Orders theirs;
|
|
532
|
+
theirs.cmd[0] = ec[0][p].c; theirs.cmd[1] = ec[1][q].c; theirs.cmd[2] = ec[2][r].c;
|
|
533
|
+
State sim = s;
|
|
534
|
+
step_as(sim, me, mine, theirs);
|
|
535
|
+
double v = evaluate(sim);
|
|
536
|
+
if (v < mn_min) mn_min = v;
|
|
537
|
+
mn_sum += v; ++cnt;
|
|
538
|
+
}
|
|
539
|
+
double sc = 0.65 * mn_min + 0.35 * (mn_sum / cnt);
|
|
540
|
+
if (quiet_turns >= 14)
|
|
541
|
+
for (int tp = 0; tp < 3; ++tp)
|
|
542
|
+
if (mine.cmd[tp] != STAY) sc += 0.6;
|
|
543
|
+
if (!have || sc > best_score + 1e-9) { best_score = sc; best = mine; have = true; }
|
|
544
|
+
}
|
|
545
|
+
|
|
546
|
+
for (int tp = 0; tp < 3; ++tp) {
|
|
547
|
+
int i = tank_id(me, tp);
|
|
548
|
+
last_pos[tp] = s.tank[i].alive ? s.tank[i].pos : -1;
|
|
549
|
+
}
|
|
550
|
+
return best;
|
|
551
|
+
}
|