design-protocol 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +225 -0
- package/agents/dp-researcher.md +239 -0
- package/agents/dp-verifier.md +207 -0
- package/bin/install.js +464 -0
- package/commands/dp-back.md +221 -0
- package/commands/dp-discuss.md +257 -0
- package/commands/dp-execute.md +513 -0
- package/commands/dp-journey.md +85 -0
- package/commands/dp-progress.md +178 -0
- package/commands/dp-roadmap.md +83 -0
- package/commands/dp-skip.md +186 -0
- package/commands/dp-start.md +510 -0
- package/commands/dp-storytell.md +94 -0
- package/commands/dp-verify.md +207 -0
- package/package.json +59 -0
- package/skills/dp-color/SKILL.md +214 -0
- package/skills/dp-color/export_tokens.py +297 -0
- package/skills/dp-color/references/apca-contrast.md +87 -0
- package/skills/dp-color/references/hue-emotions.md +109 -0
- package/skills/dp-color/references/oklch-gamut.md +79 -0
- package/skills/dp-color/references/pitfalls.md +171 -0
- package/skills/dp-color/references/scale-patterns.md +206 -0
- package/skills/dp-color/references/tool-workflows.md +200 -0
- package/skills/dp-discovery/SKILL.md +480 -0
- package/skills/dp-eng_review/SKILL.md +471 -0
- package/skills/dp-eng_review/references/code-review-checklist.md +385 -0
- package/skills/dp-eng_review/references/react-patterns.md +512 -0
- package/skills/dp-eng_review/references/shadcn-patterns.md +510 -0
- package/skills/dp-eng_review/references/tailwind-conventions.md +351 -0
- package/skills/dp-journey/SKILL.md +682 -0
- package/skills/dp-journey/references/journey-types.md +97 -0
- package/skills/dp-journey/references/map-structures.md +177 -0
- package/skills/dp-journey/references/omnichannel-patterns.md +208 -0
- package/skills/dp-journey/references/research-methods.md +125 -0
- package/skills/dp-prd/SKILL.md +201 -0
- package/skills/dp-prd/references/claude-code-spec.md +107 -0
- package/skills/dp-prd/references/interview-questions.md +158 -0
- package/skills/dp-prd/references/section-templates.md +231 -0
- package/skills/dp-research/SKILL.md +540 -0
- package/skills/dp-research/references/facilitation-guide.md +291 -0
- package/skills/dp-research/references/interview-guide-template.md +190 -0
- package/skills/dp-research/references/method-selection.md +195 -0
- package/skills/dp-research/references/question-writing.md +244 -0
- package/skills/dp-research/references/research-report-template.md +363 -0
- package/skills/dp-research/references/synthesis-methods.md +289 -0
- package/skills/dp-research/references/usability-test-template.md +260 -0
- package/skills/dp-roadmap/SKILL.md +648 -0
- package/skills/dp-roadmap/references/prioritization-frameworks.md +312 -0
- package/skills/dp-roadmap/references/roadmap-structures.md +179 -0
- package/skills/dp-roadmap/references/roadmap-workshops.md +264 -0
- package/skills/dp-roadmap/references/theme-development.md +168 -0
- package/skills/dp-storytell/SKILL.md +645 -0
- package/skills/dp-storytell/references/audience-playbooks.md +260 -0
- package/skills/dp-storytell/references/content-type-templates.md +310 -0
- package/skills/dp-storytell/references/delivery-tactics.md +228 -0
- package/skills/dp-storytell/references/narrative-frameworks.md +259 -0
- package/skills/dp-ui/SKILL.md +503 -0
- package/skills/dp-ui/references/b2b-enterprise-patterns.md +319 -0
- package/skills/dp-ui/references/data-visualization.md +304 -0
- package/skills/dp-ui/references/visual-design-principles.md +237 -0
- package/skills/dp-ux/SKILL.md +414 -0
- package/skills/dp-ux/references/accessibility-checklist.md +128 -0
- package/skills/dp-ux/references/product-excellence.md +149 -0
- package/skills/dp-ux/references/usability-principles.md +140 -0
- package/skills/dp-ux/references/ux-patterns.md +221 -0
- package/templates/config.json +55 -0
- package/templates/context.md +96 -0
- package/templates/project.md +83 -0
- package/templates/requirements.md +137 -0
- package/templates/roadmap.md +168 -0
- package/templates/state.md +107 -0
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# Delivery Tactics — Live Presentation Mechanics
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Concrete tactics for delivering the presentation — pacing, handling difficult moments, Q&A, pre-wiring.
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---
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## Before the Meeting
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### Pre-wire every senior attendee
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Never surprise a senior person in the room. 48-72 hours before:
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1. **Map the room** — DACI (Decider, Approvers, Contributors, Informed) or RACI
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2. **1:1 with the Decider first** — walk the recommendation, listen for objections, adjust
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3. **1:1 with each Approver** — tailor to their concern:
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- Finance → cost
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- Engineering → feasibility
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- Legal → risk
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- Marketing → positioning
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4. **Handle the skeptic last** — either (a) incorporate their input, (b) get objection on record, or (c) get the Decider's air cover
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5. **Walk in with no unknown dissenters** — the meeting is for ratification
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The Amazon six-pager variant: replace the pitch meeting with 20 minutes of silent reading. Works only if the document is strong enough to stand alone.
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### Rehearse three versions
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- **30 seconds** — for elevator/hallway
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- **3 minutes** — if you're interrupted early
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- **30 minutes** — the full version
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Know which one lands when you get interrupted.
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### The scope contract
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Open every review with:
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> *"Today's decision is about [X]. Out of scope for today: [Y, Z]. Parking-lot anything else."*
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This is your shield against scope expansion. Point to it when "what about…" lands.
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---
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## Opening the Presentation
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### Don't do these
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- Apologize ("Sorry I didn't have time to…")
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- Announce the structure ("I'll start with context, then move to…")
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- Introduce yourself at length
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- Explain why they should care (earn it with the hook)
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### Do these
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- Start with a user quote, data point, or visual
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- Get to the ask within the first 60 seconds (exec) or 5 minutes (peer)
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- Use silence after the hook — let it land
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- Make eye contact with the Decider first
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### The throughline test (Chris Anderson)
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Before you start, ask: *"Can I encapsulate this talk in ≤15 words?"* If not, the talk is unfocused.
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---
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## During the Presentation
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### Pacing rules
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- **~150 words per minute** for live speech (slightly slower for complex content)
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- **Pause for 2-3 seconds** after key points — don't rush through them
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- **Slow down at transitions** — audience needs a beat to re-orient
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- **Speed up on process detail** — if it's not the point, move through it
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### Silence is a tool
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- After asking a question → let it hang; don't fill the air
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- After a key stat → let it land
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- When challenged → silence before responding buys thinking time
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### Voice modulation
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- Drop volume for weighty moments (counterintuitively, people lean in)
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- Raise pace for enthusiasm / momentum
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- Hit the keyword in each sentence with emphasis
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- Vary sentence length — long / short / long / short
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### Physical presence (in-person)
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- Stand for executive audiences; sit for peer reviews
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- Hands visible, not in pockets
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- Move with purpose (walk across the stage; don't pace)
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- Face the screen as little as possible
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---
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## Handling Difficult Moments
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### The Greever Response Process (for all hard feedback)
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1. **Listen** — let them finish. Don't interrupt even if they're wrong. Take notes.
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2. **Understand** — restate their concern in your words:
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> *"So what I'm hearing is you're worried that X will cause Y. Is that right?"*
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This confirms you heard, forces them to refine vague concerns, and buys you thinking time.
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3. **Respond** — tie your answer to:
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- (a) The project goal
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- (b) The user
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- (c) A prior agreement or data point
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Never defend; redirect.
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### Handling skeptical stakeholders
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**Sign:** repeated "but what about…"
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**Tactic:** thank them, add to parking lot, continue. Address in Q&A: *"You asked about X — here's what we considered."*
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### Handling "I don't like blue"
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**Sign:** aesthetic opinion posed as professional critique
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**Tactic sequence:**
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1. Acknowledge without agreeing: "Got it, thanks for calling that out."
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2. Convert taste to criteria: "Help me understand — is it the brand association, the contrast, the mood, or something else?"
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3. Tie back to agreed frame: "Our brand archetype is 'trusted institution' — blue tested highest for that in the brand study."
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4. Offer a test: "We can run this past 5 customers this week. If they react your way, we change it. Fair?"
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5. Escalation hatch: "This is a call I'd like to make with the product and brand leads aligned — can we put this on Thursday?"
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Never argue the merits of blue. Always convert taste to criteria.
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### Handling scope-expansion attacks
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**Sign:** "This is great, but what about [adjacent feature]?"
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**Five responses:**
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1. **Acknowledge + park:** "Great question — let me add to follow-ups. For this decision, can we stay focused on [ask]?"
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2. **Scope contract:** "Today's decision is about X. Out of scope: Y. Is your concern on that list?"
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3. **One-pager boundary:** "The one-pager deferred [A, B, C] to Phase 2. Is your concern on that list?"
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4. **Trade-off reframe:** "We can do that — adds 6 weeks and $X. Make that trade now, or ship and add in Q4?"
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5. **Yes, and later:** "Yes — on the roadmap for Phase 2. For today, can we approve Phase 1?"
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**Anti-pattern:** defending *why* you didn't do the adjacent thing. You will lose. Acknowledge, park, redirect.
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### Handling the silent room
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**Sign:** no one reacts after you present
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**Tactic:** ask a specific person a specific question. Not *"any thoughts?"* but:
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> *"Priya, from engineering's perspective, what's the riskiest part of this?"*
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Direct questions break the silence spiral.
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### Handling leadership override
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**Sign:** exec says "just do X" mid-presentation, overriding your proposal
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**Don't debate in the room.** Buy time:
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> *"Happy to explore that — can I take 24 hours to assess the trade-off and come back?"*
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Come back with evidence, not emotion.
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### Handling design-by-committee
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**Sign:** every stakeholder wants a tweak; none are individually critical
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**Force prioritization:**
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> *"We can do 3 of these before deadline. Which 3?"*
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If they refuse to prioritize, escalate to the Decider with the trade-off explicit.
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### Handling "I don't believe the data"
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**Sign:** stakeholder questions methodology to avoid the conclusion
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**Tactic:**
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1. Acknowledge the methodology concern as valid
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2. Present the limitation honestly: "You're right that N=6 is directional, not statistical"
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3. Triangulate with other data: support tickets, analytics funnel, competitive benchmark
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4. Offer: "If you want statistical confidence, we can run a 40-participant study. 3 weeks, $Y. Want to go?"
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Don't die on the methodology hill. Convert skepticism into a path forward.
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---
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## Q&A Handling
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### Structure your Q&A prep
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For each anticipated question, have:
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- **Crisp 1-3 sentence answer**
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- **Evidence to support** (stat, quote, prototype)
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- **Graceful deflection** if you don't know
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### The "I don't know" response
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Never bluff. Instead:
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> *"Great question — I want to give you a data-backed answer. Let me come back within 24 hours with specifics."*
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Then actually come back within 24 hours. Trust compounds.
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### The "bad question" redirect
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Sometimes a question is premised on a wrong assumption. Don't correct abrasively. Redirect:
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> *"I hear you asking [their framing]. What I think the underlying question is [better framing]. Let me address that."*
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### Closing Q&A
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Don't end with *"any other questions?"* (silence kills momentum). End with:
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> *"Last question — then I want to close with the ask."*
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Then reassert the ask in one sentence. Always close with the ask.
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---
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## After the Meeting
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### Follow-up within 24 hours
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- **Send the artifact** — deck, 1-pager, or recording
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- **Capture the decision** — what was decided, deferred, rejected; attendees
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- **Assign owners** — who does what next, by when
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- **Address "I'll get back to you" items** — don't let them age
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### Measure if the presentation worked
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Define upfront what success looks like:
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- Decision made? (best)
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- Follow-up meeting scheduled? (acceptable)
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- New concerns surfaced but no decision? (need new evidence)
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- Proposal rejected? (learn why; iterate)
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Without a success criterion, you'll never improve your presentation skill.
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---
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## Anti-Patterns to Avoid
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1. **Reading slides** — audience can read; they came for your analysis
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2. **Apologizing mid-presentation** — undermines credibility
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3. **Running live prototypes to execs** — they break; use static + clip
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4. **Over-rehearsed delivery** — sounds like a commercial; disengages audience
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5. **Hiding the ask** — never end with "any questions?"; always reassert the ask
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6. **Over-qualifying** — "maybe," "might," "possibly" = signals you're not ready
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7. **Fighting the facilitator** — time-box is your friend; fighting it kills credibility
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8. **Responding to "I don't like it" emotionally** — always convert to criteria
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9. **Burying a metric** — lead with the number; support with method
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10. **Ignoring the room's energy** — if they've moved on, move with them
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---
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## The 10-Second Test
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Before delivering, apply:
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> *If I only had 10 seconds with this audience, what single sentence would I say?*
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If you can't answer, the presentation isn't ready.
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That sentence is your opening and your closing.
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# Narrative Frameworks — Full Reference
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Twelve frameworks for structuring a design story, with exact structures and design-work examples. Use with the quick-selector in SKILL.md.
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---
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## 1. SCR — Situation, Complication, Resolution (McKinsey)
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### Structure
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- **Situation** — the stable context everyone agrees on
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- **Complication** — what changed, what's at risk, what's painful
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- **Resolution** — what we propose and why it works
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### Best use
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Executive pitches, design proposals, consulting engagements. Crisp, decision-oriented, minimum setup.
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### Design-work example
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> **Situation:** Our trial-to-paid conversion has been stable at 23% for 4 quarters.
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> **Complication:** New research shows 40% of abandoners leave at step 3 of onboarding — a step introduced in last year's refactor.
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> **Resolution:** Remove step 3's unasked-for configuration; move sample-data generation to first use. Expect +4 pts conversion within a quarter.
|
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21
|
+
|
|
22
|
+
---
|
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23
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+
|
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24
|
+
## 2. NABC — Need, Approach, Benefits, Competition (SRI International)
|
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25
|
+
|
|
26
|
+
### Structure
|
|
27
|
+
- **Need** — a clear customer/user need
|
|
28
|
+
- **Approach** — how you'll address it
|
|
29
|
+
- **Benefits per Cost** — quantified value relative to effort
|
|
30
|
+
- **Competition** — why your approach wins vs. alternatives
|
|
31
|
+
|
|
32
|
+
### Best use
|
|
33
|
+
Design proposals where resources are being allocated; innovation pitches; feature sell-ins.
|
|
34
|
+
|
|
35
|
+
### Design-work example
|
|
36
|
+
> **Need:** B2B buyers need to compare 5+ enterprise options; current comparison table hides critical differentiators.
|
|
37
|
+
> **Approach:** Side-by-side comparison view with user-customizable columns, sourced from a structured feature catalog.
|
|
38
|
+
> **Benefits/Cost:** 3 engineer-months; projected +8% pipeline velocity (based on competitive benchmark); estimated $1.2M ARR lift.
|
|
39
|
+
> **Competition:** Competitors offer static tables; our dynamic approach is a defensible differentiator.
|
|
40
|
+
|
|
41
|
+
---
|
|
42
|
+
|
|
43
|
+
## 3. Minto Pyramid Principle (Barbara Minto, 1967)
|
|
44
|
+
|
|
45
|
+
### Structure
|
|
46
|
+
- **Top: governing thought** — one sentence; the recommendation
|
|
47
|
+
- **Middle: supporting points** — typically 3, MECE (mutually exclusive, collectively exhaustive)
|
|
48
|
+
- **Bottom: detail / evidence**
|
|
49
|
+
|
|
50
|
+
Intro uses **SCQA** (Situation → Complication → Question → Answer). Each level answers "why?" or "how?" from the level above.
|
|
51
|
+
|
|
52
|
+
### Best use
|
|
53
|
+
Written memos, executive one-pagers, board decks, any time the reader is senior and scanning.
|
|
54
|
+
|
|
55
|
+
### Design-work example
|
|
56
|
+
```
|
|
57
|
+
GOVERNING THOUGHT
|
|
58
|
+
Ship the redesigned checkout (single-page variant) in Q3 — expect +1.8 pts conversion and −22% support tickets.
|
|
59
|
+
|
|
60
|
+
SUPPORTING POINT 1: Users struggle with the current multi-step flow.
|
|
61
|
+
Evidence: 4 of 6 participants failed task; 40% drop-off at step 3.
|
|
62
|
+
|
|
63
|
+
SUPPORTING POINT 2: Industry benchmark favors single-page.
|
|
64
|
+
Evidence: Baymard 2024 benchmark; 3 top-5 competitors single-page.
|
|
65
|
+
|
|
66
|
+
SUPPORTING POINT 3: Internal cost model supports the investment.
|
|
67
|
+
Evidence: $X projected ARR lift vs. $Y engineering cost; payback < 6 months.
|
|
68
|
+
```
|
|
69
|
+
|
|
70
|
+
---
|
|
71
|
+
|
|
72
|
+
## 4. STAR — Situation, Task, Action, Result
|
|
73
|
+
|
|
74
|
+
### Structure
|
|
75
|
+
- **Situation** — context
|
|
76
|
+
- **Task** — what needed doing
|
|
77
|
+
- **Action** — what you/team did
|
|
78
|
+
- **Result** — outcome, measured
|
|
79
|
+
|
|
80
|
+
### Best use
|
|
81
|
+
Case studies, retrospectives, postmortems, portfolio presentations, behavioral interviews.
|
|
82
|
+
|
|
83
|
+
### Design-work example
|
|
84
|
+
> **Situation:** Enterprise onboarding took 6 weeks average, driving CS cost and delaying time-to-value.
|
|
85
|
+
> **Task:** Cut onboarding time to under 2 weeks without reducing feature adoption.
|
|
86
|
+
> **Action:** Research + 3 design iterations + progressive-disclosure pattern + self-service checklist.
|
|
87
|
+
> **Result:** 11-day average (down from 42); support tickets during onboarding down 61%; NPS at 30-day up 18 pts.
|
|
88
|
+
|
|
89
|
+
---
|
|
90
|
+
|
|
91
|
+
## 5. 3-Act Structure
|
|
92
|
+
|
|
93
|
+
### Structure
|
|
94
|
+
- **Act 1 — Setup** — world, protagonist, inciting incident
|
|
95
|
+
- **Act 2 — Confrontation** — obstacles, stakes rise, low point
|
|
96
|
+
- **Act 3 — Resolution** — climax, new state
|
|
97
|
+
|
|
98
|
+
### Best use
|
|
99
|
+
Longer presentations (30+ min), strategic pivots, change-management narratives, keynote-style talks.
|
|
100
|
+
|
|
101
|
+
### Design-work example
|
|
102
|
+
> **Act 1:** Our users love our product. But last year, we lost 12% of our enterprise segment to a competitor who shipped faster.
|
|
103
|
+
> **Act 2:** We tried to match their pace with more designers — it didn't work. Features shipped but quality dropped, NPS fell, churn accelerated. We were on a path to lose the rest.
|
|
104
|
+
> **Act 3:** We invested in a design system. 18 months in, ship velocity doubled, design debt is tracked and shrinking, and NPS recovered. Here's the next phase.
|
|
105
|
+
|
|
106
|
+
---
|
|
107
|
+
|
|
108
|
+
## 6. Pixar Story Spine
|
|
109
|
+
|
|
110
|
+
### Structure
|
|
111
|
+
- Once upon a time…
|
|
112
|
+
- Every day…
|
|
113
|
+
- Until one day…
|
|
114
|
+
- Because of that…
|
|
115
|
+
- Because of that…
|
|
116
|
+
- Until finally…
|
|
117
|
+
- And ever since then…
|
|
118
|
+
|
|
119
|
+
### Best use
|
|
120
|
+
Warm, narrative-heavy presentations; user journey walkthroughs; research readouts with high emotional content.
|
|
121
|
+
|
|
122
|
+
### Design-work example
|
|
123
|
+
> Once upon a time, a small team shipped a product users loved.
|
|
124
|
+
> Every day, more users signed up, usage grew, and the product gained features.
|
|
125
|
+
> Until one day, a user named Priya spent 20 minutes trying to do a task that should've taken 2.
|
|
126
|
+
> Because of that, she gave up and called support — one of 800 tickets that week about the same screen.
|
|
127
|
+
> Because of that, we pulled the screen into research and discovered three converging failures.
|
|
128
|
+
> Until finally, we redesigned it with progressive disclosure, and weekly tickets dropped 82%.
|
|
129
|
+
> And ever since then, the screen is our most-praised example of "how to grow a product without growing complexity."
|
|
130
|
+
|
|
131
|
+
---
|
|
132
|
+
|
|
133
|
+
## 7. Hero's Journey (Joseph Campbell, simplified)
|
|
134
|
+
|
|
135
|
+
### Structure (3-stage simplified)
|
|
136
|
+
- **Call to Adventure** — the protagonist's ordinary world is disrupted
|
|
137
|
+
- **Trials** — they face obstacles, gain allies and skills
|
|
138
|
+
- **Return with Elixir** — they return transformed, with something to share
|
|
139
|
+
|
|
140
|
+
### Best use
|
|
141
|
+
Longform narrative — keynotes, company-all-hands, change narratives, case studies with personal arc.
|
|
142
|
+
|
|
143
|
+
### Design-work example
|
|
144
|
+
> **Call:** Our design team was drowning in review cycles; every decision required six meetings.
|
|
145
|
+
> **Trials:** We tried templates — too rigid. We tried async — too slow. We tried office hours — still didn't scale.
|
|
146
|
+
> **Return:** We built a critique protocol modeled on writing workshops: pre-read, silent observation, structured feedback, decision owner. Review cycles dropped 70%. We're sharing the protocol at the conference next month.
|
|
147
|
+
|
|
148
|
+
---
|
|
149
|
+
|
|
150
|
+
## 8. Dan Harmon's Story Circle (8 steps)
|
|
151
|
+
|
|
152
|
+
### Structure
|
|
153
|
+
1. A character is in a zone of comfort
|
|
154
|
+
2. But they want something
|
|
155
|
+
3. They enter an unfamiliar situation
|
|
156
|
+
4. Adapt to it
|
|
157
|
+
5. Get what they wanted
|
|
158
|
+
6. Pay a heavy price
|
|
159
|
+
7. Return to their familiar situation
|
|
160
|
+
8. Having changed
|
|
161
|
+
|
|
162
|
+
### Best use
|
|
163
|
+
Rich user-journey stories; customer success narratives with transformation arc.
|
|
164
|
+
|
|
165
|
+
---
|
|
166
|
+
|
|
167
|
+
## 9. Freytag's Pyramid (classical, 5-act)
|
|
168
|
+
|
|
169
|
+
### Structure
|
|
170
|
+
- **Exposition** — setup
|
|
171
|
+
- **Rising Action** — complications build
|
|
172
|
+
- **Climax** — turning point
|
|
173
|
+
- **Falling Action** — consequences unfold
|
|
174
|
+
- **Resolution** — new equilibrium
|
|
175
|
+
|
|
176
|
+
### Best use
|
|
177
|
+
Emotionally weighty presentations; cultural or strategic shifts; retrospectives on painful incidents.
|
|
178
|
+
|
|
179
|
+
---
|
|
180
|
+
|
|
181
|
+
## 10. Problem-Agitate-Solve (PAS)
|
|
182
|
+
|
|
183
|
+
### Structure
|
|
184
|
+
- **Problem** — name the pain
|
|
185
|
+
- **Agitate** — make the pain feel immediate and costly
|
|
186
|
+
- **Solve** — present the relief
|
|
187
|
+
|
|
188
|
+
### Best use
|
|
189
|
+
Marketing-adjacent presentations; sell-ins; pitches where urgency needs to be manufactured honestly. Use sparingly — easy to slip into fear-mongering.
|
|
190
|
+
|
|
191
|
+
### Design-work example
|
|
192
|
+
> **Problem:** 40% of users abandon at step 3.
|
|
193
|
+
> **Agitate:** That's 12,000 people a week who reach our product, decide it's not worth it, and leave forever. Every week. That's $4M in ARR walking away annually.
|
|
194
|
+
> **Solve:** Here's what 4 weeks of research and 2 weeks of redesign recovers.
|
|
195
|
+
|
|
196
|
+
---
|
|
197
|
+
|
|
198
|
+
## 11. Before / During / After
|
|
199
|
+
|
|
200
|
+
### Structure
|
|
201
|
+
- **Before** — state of the world before the work
|
|
202
|
+
- **During** — what happened, what was learned
|
|
203
|
+
- **After** — new state, measured
|
|
204
|
+
|
|
205
|
+
### Best use
|
|
206
|
+
Research readouts; case studies; retrospectives; design-system adoption stories.
|
|
207
|
+
|
|
208
|
+
### Design-work example
|
|
209
|
+
> **Before:** 6 designers, 5 different button styles, inconsistent accessibility. Velocity: 3 features/quarter.
|
|
210
|
+
> **During:** 4 months of design-system foundation work — token architecture, component library, accessibility audit, migration playbook.
|
|
211
|
+
> **After:** 1 token system, 1 component library, WCAG 2.1 AA baseline. Velocity: 9 features/quarter.
|
|
212
|
+
|
|
213
|
+
---
|
|
214
|
+
|
|
215
|
+
## 12. Pyramid Principle meets Heath's SUCCESs
|
|
216
|
+
|
|
217
|
+
Every story must pass the **SUCCESs test** (Chip & Dan Heath, *Made to Stick*):
|
|
218
|
+
- **Simple** — one core idea, ruthlessly curated
|
|
219
|
+
- **Unexpected** — breaks a pattern
|
|
220
|
+
- **Concrete** — specific users, real quotes, actual screens
|
|
221
|
+
- **Credible** — research / data / prototype backing
|
|
222
|
+
- **Emotional** — audience feels something
|
|
223
|
+
- **Story** — narrative arc, not a bullet list
|
|
224
|
+
|
|
225
|
+
### Common failures
|
|
226
|
+
- Long-winded → fails Simple
|
|
227
|
+
- Predictable → fails Unexpected
|
|
228
|
+
- Abstract ("users") → fails Concrete
|
|
229
|
+
- Opinion-only → fails Credible
|
|
230
|
+
- Detached → fails Emotional
|
|
231
|
+
- Feature-list → fails Story
|
|
232
|
+
|
|
233
|
+
---
|
|
234
|
+
|
|
235
|
+
## Framework Selection Quick Reference
|
|
236
|
+
|
|
237
|
+
| Purpose | Framework | Why |
|
|
238
|
+
|---|---|---|
|
|
239
|
+
| Pitch to exec | SCR + Minto | Fast, decision-oriented |
|
|
240
|
+
| Research readout | Before/During/After or Problem-Insight-Recommendation | Evidence-heavy |
|
|
241
|
+
| Design proposal | NABC | Forces quantified value |
|
|
242
|
+
| Case study | STAR | Outcome-measured |
|
|
243
|
+
| Change narrative | 3-Act | Arc carries emotion |
|
|
244
|
+
| Longform keynote | Hero's Journey or Story Circle | Journey-based |
|
|
245
|
+
| Research with empathy | Pixar Story Spine | Warm, human |
|
|
246
|
+
| Strategic pivot | Freytag's Pyramid | Dramatic weight |
|
|
247
|
+
| Sell-in / urgency | PAS | Manufactured tension (careful) |
|
|
248
|
+
| Executive memo | Minto Pyramid | Scannable, MECE |
|
|
249
|
+
|
|
250
|
+
---
|
|
251
|
+
|
|
252
|
+
## Meta-Rules Across All Frameworks
|
|
253
|
+
|
|
254
|
+
1. **Audience is the hero.** You are the mentor (Yoda, not Luke). — Duarte
|
|
255
|
+
2. **Every talk has a throughline.** One sentence that connects every element; if a section doesn't serve it, cut it. — Anderson
|
|
256
|
+
3. **Show, don't tell.** Prototypes > screenshots > bullet lists. — Duarte, Anderson
|
|
257
|
+
4. **Oscillate between "what is" and "what could be."** Tension sustains attention. — Duarte
|
|
258
|
+
5. **End on New Bliss.** The future state *if the audience acts*. Never end flat. — Duarte
|
|
259
|
+
6. **Seed a STAR moment.** One repeatable, memorable beat somewhere in the middle. — Duarte
|