design-protocol 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (72) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +225 -0
  3. package/agents/dp-researcher.md +239 -0
  4. package/agents/dp-verifier.md +207 -0
  5. package/bin/install.js +464 -0
  6. package/commands/dp-back.md +221 -0
  7. package/commands/dp-discuss.md +257 -0
  8. package/commands/dp-execute.md +513 -0
  9. package/commands/dp-journey.md +85 -0
  10. package/commands/dp-progress.md +178 -0
  11. package/commands/dp-roadmap.md +83 -0
  12. package/commands/dp-skip.md +186 -0
  13. package/commands/dp-start.md +510 -0
  14. package/commands/dp-storytell.md +94 -0
  15. package/commands/dp-verify.md +207 -0
  16. package/package.json +59 -0
  17. package/skills/dp-color/SKILL.md +214 -0
  18. package/skills/dp-color/export_tokens.py +297 -0
  19. package/skills/dp-color/references/apca-contrast.md +87 -0
  20. package/skills/dp-color/references/hue-emotions.md +109 -0
  21. package/skills/dp-color/references/oklch-gamut.md +79 -0
  22. package/skills/dp-color/references/pitfalls.md +171 -0
  23. package/skills/dp-color/references/scale-patterns.md +206 -0
  24. package/skills/dp-color/references/tool-workflows.md +200 -0
  25. package/skills/dp-discovery/SKILL.md +480 -0
  26. package/skills/dp-eng_review/SKILL.md +471 -0
  27. package/skills/dp-eng_review/references/code-review-checklist.md +385 -0
  28. package/skills/dp-eng_review/references/react-patterns.md +512 -0
  29. package/skills/dp-eng_review/references/shadcn-patterns.md +510 -0
  30. package/skills/dp-eng_review/references/tailwind-conventions.md +351 -0
  31. package/skills/dp-journey/SKILL.md +682 -0
  32. package/skills/dp-journey/references/journey-types.md +97 -0
  33. package/skills/dp-journey/references/map-structures.md +177 -0
  34. package/skills/dp-journey/references/omnichannel-patterns.md +208 -0
  35. package/skills/dp-journey/references/research-methods.md +125 -0
  36. package/skills/dp-prd/SKILL.md +201 -0
  37. package/skills/dp-prd/references/claude-code-spec.md +107 -0
  38. package/skills/dp-prd/references/interview-questions.md +158 -0
  39. package/skills/dp-prd/references/section-templates.md +231 -0
  40. package/skills/dp-research/SKILL.md +540 -0
  41. package/skills/dp-research/references/facilitation-guide.md +291 -0
  42. package/skills/dp-research/references/interview-guide-template.md +190 -0
  43. package/skills/dp-research/references/method-selection.md +195 -0
  44. package/skills/dp-research/references/question-writing.md +244 -0
  45. package/skills/dp-research/references/research-report-template.md +363 -0
  46. package/skills/dp-research/references/synthesis-methods.md +289 -0
  47. package/skills/dp-research/references/usability-test-template.md +260 -0
  48. package/skills/dp-roadmap/SKILL.md +648 -0
  49. package/skills/dp-roadmap/references/prioritization-frameworks.md +312 -0
  50. package/skills/dp-roadmap/references/roadmap-structures.md +179 -0
  51. package/skills/dp-roadmap/references/roadmap-workshops.md +264 -0
  52. package/skills/dp-roadmap/references/theme-development.md +168 -0
  53. package/skills/dp-storytell/SKILL.md +645 -0
  54. package/skills/dp-storytell/references/audience-playbooks.md +260 -0
  55. package/skills/dp-storytell/references/content-type-templates.md +310 -0
  56. package/skills/dp-storytell/references/delivery-tactics.md +228 -0
  57. package/skills/dp-storytell/references/narrative-frameworks.md +259 -0
  58. package/skills/dp-ui/SKILL.md +503 -0
  59. package/skills/dp-ui/references/b2b-enterprise-patterns.md +319 -0
  60. package/skills/dp-ui/references/data-visualization.md +304 -0
  61. package/skills/dp-ui/references/visual-design-principles.md +237 -0
  62. package/skills/dp-ux/SKILL.md +414 -0
  63. package/skills/dp-ux/references/accessibility-checklist.md +128 -0
  64. package/skills/dp-ux/references/product-excellence.md +149 -0
  65. package/skills/dp-ux/references/usability-principles.md +140 -0
  66. package/skills/dp-ux/references/ux-patterns.md +221 -0
  67. package/templates/config.json +55 -0
  68. package/templates/context.md +96 -0
  69. package/templates/project.md +83 -0
  70. package/templates/requirements.md +137 -0
  71. package/templates/roadmap.md +168 -0
  72. package/templates/state.md +107 -0
@@ -0,0 +1,260 @@
1
+ # Audience Playbooks
2
+
3
+ Deep playbooks for each of the 5 primary audiences. Use these to tune every presentation.
4
+
5
+ ---
6
+
7
+ ## Playbook 1 — Executive / Leadership
8
+
9
+ ### What they care about
10
+ - Business outcome (revenue, retention, risk, competitive position)
11
+ - Cost of action vs. cost of inaction
12
+ - Downstream risk and dependencies
13
+ - The decision needed now — not the process
14
+
15
+ ### What they dismiss
16
+ - Designer jargon ("hierarchy," "delight," "craft")
17
+ - Process recounting ("we did 12 interviews")
18
+ - Long alternative-comparisons (they assume you did the work)
19
+ - Consensus-seeking language ("we think maybe")
20
+
21
+ ### Attention economics
22
+ - Assume **50% of scheduled time** — a 30-min slot is 15 min of presenting
23
+ - **One slide, one idea** — grok in 6 seconds or it fails
24
+ - Prepare **30-sec, 3-min, and 30-min versions** — you'll get interrupted; know which version lands
25
+
26
+ ### Vocabulary translation
27
+
28
+ | You say | They hear | Say instead |
29
+ |---|---|---|
30
+ | "Better hierarchy" | Aesthetics | "Users find the primary action 40% faster" |
31
+ | "Cleaner UI" | Taste | "Reduced form errors cut support cost $X" |
32
+ | "Improved IA" | (nothing) | "Cut clicks-to-purchase from 6 to 3" |
33
+ | "Accessible" | Compliance cost | "Opens $X market; avoids ADA litigation risk" |
34
+ | "Design system" | Engineering vanity | "Ship features 30% faster; one source of truth" |
35
+ | "Delight" | Fluff | "NPS lift; retention driver; reduces churn" |
36
+
37
+ **Rule:** never present a design decision without a unit (dollars, minutes, percentage points, or users).
38
+
39
+ ### Structure they respond to
40
+ - BLUF (Bottom Line Up Front)
41
+ - Minto Pyramid (SCQA intro + 3 supporting points)
42
+ - Executive one-pager
43
+
44
+ ### Questions they'll ask
45
+ 1. "What's the ask?" → have a 1-sentence answer ready
46
+ 2. "What's the ROI?" → have a number, even if rough
47
+ 3. "What's the risk if we don't?" → quantify the counterfactual
48
+ 4. "Who else is affected?" → stakeholder map ready
49
+ 5. "When?" → specific date, not "Q3ish"
50
+
51
+ ### Winning them
52
+ - Pre-wire 1:1 before the meeting (see delivery-tactics.md)
53
+ - Lead with the ask in sentence one
54
+ - Use one hero visual, not a deck
55
+ - Offer a 24-hour commitment, not a decision-in-room if they're on the fence
56
+ - Bob Baxley's rule: *"The most senior audience gets the shortest, simplest artifact."*
57
+
58
+ ### Failure modes with execs
59
+ 1. Walking through process → redirect to outcome
60
+ 2. Over-qualifying with "maybe / might / possibly" → sounds unprepared
61
+ 3. Showing 5 alternatives equally → signals no point of view
62
+ 4. Running live prototypes that break → use static + video clip instead
63
+
64
+ ---
65
+
66
+ ## Playbook 2 — Peer Designer / Design Review
67
+
68
+ ### What they care about
69
+ - Craft quality (typography, spacing, states, motion)
70
+ - Alternatives considered (did you explore? what did you reject?)
71
+ - Design-decision rationale
72
+ - System-level consistency
73
+ - User research grounding
74
+
75
+ ### What they dismiss
76
+ - Polish without rationale
77
+ - Unjustified deviations from the design system
78
+ - Decisions unsupported by user data
79
+ - Showing only the final solution
80
+
81
+ ### Structure they respond to
82
+ - Process narrative
83
+ - Show-and-tell with alternatives
84
+ - Before/after across iterations
85
+
86
+ ### Questions they'll ask
87
+ 1. "Why this pattern instead of X?" → have the alternative ready
88
+ 2. "What happens in [edge case]?" → bring edge-case states
89
+ 3. "Did you test it?" → have research signals ready
90
+ 4. "How does this fit the system?" → map to tokens/components
91
+ 5. "What's the accessibility story?" → have WCAG references ready
92
+
93
+ ### Winning them
94
+ - Share alternatives openly, including weak ones
95
+ - Invite critique on specific items (not "any thoughts?")
96
+ - Use **Julie Zhuo's critique rules:**
97
+ - Restate the designer's goal first
98
+ - Critique the work, not the person
99
+ - Critique against the stated goal only
100
+ - The designer owns the decision; reviewers give input, not orders
101
+
102
+ ### Failure modes with peers
103
+ - Presenting only one option → seems defensive
104
+ - Glossing over trade-offs → invites nitpicking
105
+ - Resisting feedback → burns future capital
106
+
107
+ ---
108
+
109
+ ## Playbook 3 — Engineering
110
+
111
+ ### What they care about
112
+ - Feasibility within current stack
113
+ - Edge cases and states (empty, loading, error, success)
114
+ - Performance implications
115
+ - Accessibility implementation cost
116
+ - Handoff quality (specs, tokens, components)
117
+
118
+ ### What they dismiss
119
+ - Mocked states that don't consider data reality
120
+ - Designs that ignore existing constraints
121
+ - Single-path happy-flow designs
122
+ - Vague interaction specs ("smooth animation")
123
+
124
+ ### Structure they respond to
125
+ - State-rich specs
126
+ - Prototype + edge-case catalog
127
+ - Spec-backed walkthroughs
128
+ - Technical-constraint acknowledgement upfront
129
+
130
+ ### Questions they'll ask
131
+ 1. "What happens when [data is missing / latency is high / API fails]?"
132
+ 2. "How is this different from our existing component?"
133
+ 3. "What's the performance cost of [animation / effect]?"
134
+ 4. "How are we handling [accessibility case]?"
135
+ 5. "What's the scope for v1 vs later?"
136
+
137
+ ### Winning them
138
+ - Come with edge cases pre-designed
139
+ - Acknowledge the current stack's constraints
140
+ - Offer clear v1 vs. v2 scope
141
+ - Use interactive prototypes (they want to poke)
142
+ - Bring a11y spec, not "make it accessible"
143
+ - Use their vocabulary (states, props, components, tokens)
144
+
145
+ ### Failure modes with engineering
146
+ - Designing only the happy path → triggers trust issues
147
+ - Ignoring existing system → signals disrespect
148
+ - Vague interactions → invites under-implementation
149
+ - No prioritization → they'll set it themselves
150
+
151
+ ---
152
+
153
+ ## Playbook 4 — Product Management
154
+
155
+ ### What they care about
156
+ - Metrics movement
157
+ - Scope and sequencing
158
+ - Trade-offs (what's in, what's out, why)
159
+ - Dependencies
160
+ - Market / competitive implications
161
+
162
+ ### What they dismiss
163
+ - Design work that doesn't tie to a metric
164
+ - Unclear scope
165
+ - Unquantified trade-offs
166
+ - Decisions with no rollback plan
167
+
168
+ ### Structure they respond to
169
+ - Theme-based / outcome-oriented
170
+ - Before/after metrics
171
+ - Phased roadmap tied to the proposal
172
+ - RICE or MoSCoW scoring visible
173
+
174
+ ### Questions they'll ask
175
+ 1. "What metric moves? By how much?"
176
+ 2. "What's the sequence? What ships first?"
177
+ 3. "What's out of scope for v1?"
178
+ 4. "What's the evidence that this works?"
179
+ 5. "How does this compare to [competitor]?"
180
+
181
+ ### Winning them
182
+ - Lead with the metric
183
+ - Show the scope explicitly (Now / Next / Future)
184
+ - Acknowledge trade-offs ("We chose X over Y because Z")
185
+ - Bring competitive benchmarks
186
+ - Have a measurement plan ("We'll know it worked if…")
187
+
188
+ ### Failure modes with PMs
189
+ - No metric tie-in → "Why are we doing this?"
190
+ - Shipping everything at once → unrealistic scoping
191
+ - No competitive context → missing strategic frame
192
+ - No measurement plan → can't be held accountable
193
+
194
+ ---
195
+
196
+ ## Playbook 5 — Customer / End User
197
+
198
+ ### What they care about
199
+ - Benefit to them personally
200
+ - Clarity of what changes
201
+ - How it affects their existing workflow
202
+ - When it's available
203
+
204
+ ### What they dismiss
205
+ - Internal org language
206
+ - Feature names they don't recognize
207
+ - Long explanations of the "why"
208
+ - Technical jargon
209
+
210
+ ### Structure they respond to
211
+ - Demo (they experience, not hear about)
212
+ - Before/after in their context
213
+ - Testimonials from people like them
214
+ - Simple Q&A, not formal Q&A
215
+
216
+ ### Questions they'll ask
217
+ 1. "Will this break my current setup?"
218
+ 2. "Do I have to learn something new?"
219
+ 3. "When do I get it?"
220
+ 4. "Does this cost extra?"
221
+ 5. "What if I don't want to change?"
222
+
223
+ ### Winning them
224
+ - Demo first, explain second
225
+ - Use their language (extracted from support tickets / interviews)
226
+ - Acknowledge change cost ("here's how we'll help you transition")
227
+ - Give them a choice where possible ("you can opt in now or wait")
228
+ - Over-communicate the "when" — people tolerate change, not uncertainty
229
+
230
+ ### Failure modes with customers
231
+ - Corporate-voice messaging → feels cold
232
+ - Assumed enthusiasm for change → lands as tone-deaf
233
+ - No transition plan → feels abandoned
234
+ - Jargon-heavy explanations → feels excluded
235
+
236
+ ---
237
+
238
+ ## Multi-Audience Meetings
239
+
240
+ When the room has 3+ audience types:
241
+
242
+ 1. **Pick the primary audience and say so out loud.** "I've built this for [audience]; happy to take [other] questions at the end."
243
+ 2. **Build for the hardest audience**, not the most senior. The hardest audience is typically the skeptical domain expert (engineering lead who's seen this fail before, PM who watched a competitor flop).
244
+ 3. **Layer the content:** answer-first for the exec primer, process-middle for peers, detail-appendix for engineering.
245
+ 4. **Bring 3 versions of the ask:** 30 sec, 3 min, 30 min. Pick based on who's in the room.
246
+
247
+ ---
248
+
249
+ ## Pre-Wire Loop (all audiences)
250
+
251
+ Never surprise a senior person in the room.
252
+
253
+ **48-72 hours before the meeting:**
254
+ 1. Map the room (DACI or RACI)
255
+ 2. 1:1 with the **Decider** first — walk the recommendation, listen, adjust
256
+ 3. 1:1 with each **Approver** — tailored to their specific concern (finance = cost; eng = feasibility; legal = risk)
257
+ 4. Handle the **skeptic** last — incorporate their input OR get their objection on record
258
+ 5. Walk into the meeting with **no unknown dissenters**
259
+
260
+ The meeting is for *ratification*, not original argument.
@@ -0,0 +1,310 @@
1
+ # Content-Type Templates — Worked Examples
2
+
3
+ Full end-to-end templates for each of the 6 content types. Use as scaffolding; adjust based on audience playbook.
4
+
5
+ ---
6
+
7
+ ## Template 1 — Design Proposal (Pitching New Work)
8
+
9
+ ### Goal
10
+ Get approval / budget / resources to start a new initiative.
11
+
12
+ ### Default framework
13
+ SCR + NABC + Minto
14
+
15
+ ### Structure (15-min version)
16
+
17
+ **Slide 1 — Hook (1 min)**
18
+ Single user quote or data point + one visual.
19
+ > "I can't find where I signed up for this — help." — Enterprise admin, 8 yrs tenure
20
+
21
+ **Slide 2 — Situation (2 min)**
22
+ Current state, agreed on by all.
23
+ > We acquired 4,200 enterprise accounts last year. Average activation takes 6 weeks. Top-quartile accounts activate in 2.
24
+
25
+ **Slide 3 — Complication (3 min)**
26
+ What's at risk; why this matters now.
27
+ > 38% of new enterprise accounts don't reach first value inside 30 days. CS spends 22 hours per account hand-holding. Competitor [X] just launched 48-hour activation. Churn-at-90-days has risen 4 pts in the last two quarters.
28
+
29
+ **Slide 4-5 — Evidence (3 min)**
30
+ Research / data / benchmarks. Max 3 headline numbers + 1 user quote.
31
+
32
+ **Slide 6-7 — Resolution (4 min)**
33
+ What we propose. 3 supporting points, MECE.
34
+ > 1. Progressive onboarding (tied to value milestones, not config)
35
+ > 2. Self-serve checklist replacing CS hand-holding
36
+ > 3. Automated early-risk detection
37
+
38
+ **Slide 8 — Ask (1 min)**
39
+ Specific decision needed.
40
+ > Approval to start in Q3. $280K budget (3 designers × 6 months, 1 PM, 2 engineers). Decision by [date] to stay on critical path.
41
+
42
+ **Slide 9 — Risk if we don't (1 min)**
43
+ The counterfactual.
44
+ > Status quo: continued activation-time drift, CS cost scaling with accounts, competitive erosion. We project 6-point churn impact within 4 quarters.
45
+
46
+ ### Slide-by-slide variation rules
47
+ - Executive audience → compress to 5 slides total (Hook / Situation+Complication / Resolution / Ask / Risk)
48
+ - Engineering audience → expand Resolution to 4 slides, add Constraints slide
49
+ - Mixed audience → lead with exec version; move detail to appendix
50
+
51
+ ---
52
+
53
+ ## Template 2 — Design Review (Showing Work for Critique)
54
+
55
+ ### Goal
56
+ Get usable feedback; align peers on direction.
57
+
58
+ ### Default framework
59
+ Process narrative for peers; Problem-Solution for PMs
60
+
61
+ ### Structure (60-min version)
62
+
63
+ **Pre-read (sent 24h ahead):**
64
+ - One-paragraph context: problem, goal, constraints
65
+ - Link to Figma / prototype
66
+ - Explicit ask: *"I want feedback on [X]. I do not want feedback on [Y]."*
67
+
68
+ **0-3 min — Recap**
69
+ Problem, goal, constraints, ask. Reset the frame.
70
+
71
+ **3-8 min — Walk the design (no commentary)**
72
+ Show, don't defend. Just walk through. No justifications yet.
73
+
74
+ **8-15 min — Clarifying questions only**
75
+ Facilitator enforces: no feedback yet. Prevents first-voice bias.
76
+
77
+ **15-40 min — Structured feedback**
78
+ Round-robin. Each reviewer answers the specific ask. Timer per person.
79
+
80
+ **40-50 min — Open discussion**
81
+ Trade-offs, alternatives, parking-lot any scope expansion.
82
+
83
+ **50-55 min — Decisions + owners + dates**
84
+ One person writes in real-time on a shared doc. Who does what by when.
85
+
86
+ **55-60 min — Buffer**
87
+ Don't run over.
88
+
89
+ ### Rules (Bob Baxley / Julie Zhuo)
90
+ - *Design review is not a vote. It is a decision meeting with an owner.*
91
+ - Critique the work, not the person
92
+ - Restate the designer's goal first; critique against that goal only
93
+ - The designer owns the decision; reviewers give input, not orders
94
+
95
+ ### The pre-read scope contract
96
+ Every design review opens with:
97
+ > *"Today's decision is about [X]. Out of scope for today: [Y, Z]. Parking-lot anything else."*
98
+
99
+ ---
100
+
101
+ ## Template 3 — Research Readout
102
+
103
+ ### Goal
104
+ Share insights; drive decisions from research.
105
+
106
+ ### Default framework
107
+ Problem-Insight-Recommendation per finding
108
+
109
+ ### Deck structure (15-25 slides)
110
+
111
+ 1. **Cover** — project, date, team
112
+ 2. **TL;DR** — 3 bullets + one most-important decision this research unblocks
113
+ 3. **Research questions** — verbatim from the plan
114
+ 4. **Method** — one slide: N participants, recruitment criteria, tasks, dates, tool
115
+ 5. **Who we talked to** — participant grid (personas/segments), never real names
116
+ 6. **Key findings (3-5 max)** — one slide per finding: headline + evidence + quote + clip
117
+ 7. **Journey / emotion curve** — visual synthesis
118
+ 8. **Recommendations** — prioritized, linked to finding IDs
119
+ 9. **What changes now** — owners + next steps
120
+ 10. **Appendix** — raw notes, quote bank, severity matrix, clip index
121
+
122
+ ### Finding slide template
123
+ ```
124
+ ┌───────────────────────────────────────────────────────────┐
125
+ │ FINDING #3: Users mistake system status for input state │
126
+ │ Severity: 4 (Catastrophe) · Observed in: 5 of 6 users │
127
+ ├───────────────────────────────────────────────────────────┤
128
+ │ OBSERVATION (what happened) │
129
+ │ 5 of 6 participants clicked the green checkmark thinking │
130
+ │ they were confirming; it was only a validation indicator. │
131
+ │ │
132
+ │ INSIGHT (so what) │
133
+ │ Visual affordance and action aren't distinguished. Users │
134
+ │ fall back to web conventions where color = interactivity. │
135
+ │ │
136
+ │ RECOMMENDATION (action) │
137
+ │ Replace checkmark with passive text "✓ Valid"; add an │
138
+ │ explicit button. Owner: Design. Sprint 23. │
139
+ ├───────────────────────────────────────────────────────────┤
140
+ │ [15-sec video clip] · "P3: 'I thought I submitted it'" │
141
+ └───────────────────────────────────────────────────────────┘
142
+ ```
143
+
144
+ ### NNGroup severity scale (Nielsen 0-4)
145
+ - **0** — not a usability problem
146
+ - **1** — cosmetic (fix only if extra time)
147
+ - **2** — minor (low priority, fix next release)
148
+ - **3** — major (important to fix, high priority)
149
+ - **4** — catastrophe (imperative to fix before release)
150
+
151
+ Severity = f(Frequency × Impact × Persistence). Have 3+ evaluators rate independently, then average.
152
+
153
+ ### Quote rules
154
+ - 1-2 per finding in the deck; 3-5 in the appendix
155
+ - 1-3 sentences max; trim with `[...]`
156
+ - Attribution format: `P4, Enterprise admin, 8 yrs tenure` — never real names
157
+ - Pull-quote style: larger than body, italicized
158
+ - Never paraphrase and call it a quote
159
+ - Prefer quotes that reveal *inner thinking*, not just surface behavior
160
+
161
+ ### Video clip rules
162
+ - 20-60 seconds per clip; absolute ceiling ~90s
163
+ - Context slide before: "You're about to watch P3 trying to add a second payment method"
164
+ - Caption heavily (accessibility + silent rooms)
165
+ - Lower third: participant ID, task, timestamp
166
+ - Debrief slide after: what you want them to have noticed
167
+ - Never more than 3 clips in a row
168
+ - Transcribe below the clip
169
+
170
+ ### Observation → Insight → Recommendation (mandatory 3 layers)
171
+ The #1 mistake is listing problems without prescribing action. Every finding has all three layers. Strip any slide that doesn't move a decision.
172
+
173
+ ### Counts vs percentages
174
+ NNGroup: never report percentages with N<20 without a caveat. With 5-8 users, report counts (`4 of 6`), not percentages.
175
+
176
+ ### Stakeholder-empathy tactics (GV / NNGroup)
177
+ - **Watch parties** — stakeholders watch sessions live; 1 hour of observation beats 20 pages of report
178
+ - **Rotating note-taker role** — different PM/eng per sprint
179
+ - **"Bring a finding" standup** — weekly 5 min, one member shares one observation
180
+ - **Insight wall / research repo** — tagged, findable
181
+ - **Pre-reads with a question** — "what would you want to explore?" guarantees engagement
182
+
183
+ ---
184
+
185
+ ## Template 4 — Executive One-Pager
186
+
187
+ ### Goal
188
+ Busy leader makes a decision without a meeting.
189
+
190
+ ### Default framework
191
+ BLUF + Minto Pyramid
192
+
193
+ ### Exact structure
194
+ ```
195
+ TITLE: [Decision needed] — [Project], [Date]
196
+ OWNER: [Name] | DECIDER: [Exec] | DEADLINE: [Date]
197
+
198
+ RECOMMENDATION (1 sentence)
199
+ Ship X by Y to achieve Z.
200
+
201
+ WHY NOW (2-3 bullets)
202
+ - Market / user / competitive pressure
203
+ - Cost of inaction
204
+ - Window of opportunity
205
+
206
+ WHAT WE LEARNED (3-5 bullets, evidence)
207
+ - User research finding (N=)
208
+ - Data point (conversion, churn, etc.)
209
+ - Benchmark / competitive signal
210
+
211
+ THE DESIGN (1 hero image + 2 alt images max)
212
+ [Annotated screen — callouts tie to the 3 "why now" points]
213
+
214
+ OPTIONS CONSIDERED (table)
215
+ | Option | Cost | Risk | Outcome | Verdict |
216
+
217
+ ASK
218
+ - Approval on X
219
+ - $ or headcount Y
220
+ - Decision by Z
221
+
222
+ APPENDIX LINK (prototype, full research, system spec)
223
+ ```
224
+
225
+ ### Rules
226
+ - One page. Really. If it spills, the decision isn't clear enough.
227
+ - Hero image earns 60% of the page
228
+ - No jargon the exec hasn't used in the last quarter
229
+ - Every claim has a unit (dollars, %, users, minutes)
230
+
231
+ ---
232
+
233
+ ## Template 5 — Prototype / Demo Walkthrough
234
+
235
+ ### Goal
236
+ Audience experiences the design firsthand.
237
+
238
+ ### Default framework
239
+ Journey-based — walk the user's path
240
+
241
+ ### Structure
242
+
243
+ **Opening (10% of time) — Set the scene**
244
+ > "Imagine you're Priya, a new enterprise customer. You've just received a welcome email. It's Monday morning."
245
+
246
+ Never start with "Here's our new feature." Always start with "Imagine you're…".
247
+
248
+ **Core walkthrough (70% of time) — Walk the path**
249
+ - Narrate in user voice, not designer voice
250
+ - "Priya clicks here, and she sees…" not "We built this screen to…"
251
+ - Pause at friction → "Here's where the old version made her give up"
252
+ - Continue through resolution → "Here, she's done in 3 clicks instead of 11"
253
+
254
+ **Zoom-out moments (15% of time) — Highlight rationale**
255
+ 3-4 pauses during the walkthrough to zoom out:
256
+ > "Here's why we chose [pattern] — research showed [evidence]."
257
+
258
+ **Edge cases (5% of time) — What we haven't yet designed**
259
+ Transparent about unfinished parts. Builds trust.
260
+
261
+ ### Prototype vs. static decision
262
+ - Exec audience → static hero + 20-sec clip (prototypes break live)
263
+ - Peer / eng audience → interactive prototype
264
+ - Research / usability → interactive (users need to do, not see)
265
+ - Board / investor → static, polished
266
+
267
+ **The three prototype failure modes with execs:**
268
+ 1. Breaks live → catastrophic credibility hit
269
+ 2. Invites pixel-peeping → critique of microcopy instead of strategy
270
+ 3. Eats the clock → 2-min click-through kills a 10-min slot
271
+
272
+ ---
273
+
274
+ ## Template 6 — Postmortem / Retrospective
275
+
276
+ ### Goal
277
+ Learn from what happened; improve next cycle.
278
+
279
+ ### Default framework
280
+ STAR or 3-Act
281
+
282
+ ### Structure
283
+
284
+ **Part 1 — What we set out to do (15%)**
285
+ - Original goal
286
+ - Hypotheses we held
287
+ - How we'd know it worked
288
+
289
+ **Part 2 — What happened (35%)**
290
+ - Timeline of key events (dates, decisions)
291
+ - Metrics across the cycle (not just end-state)
292
+ - Surprises (positive and negative)
293
+
294
+ **Part 3 — What we learned (35%)**
295
+ - Correct calls we made (and why)
296
+ - Wrong calls we made (and why)
297
+ - Assumptions validated
298
+ - Assumptions broken
299
+ - Surprises we didn't see coming
300
+
301
+ **Part 4 — What changes (15%)**
302
+ - Concrete process changes for next cycle
303
+ - Owners for each change
304
+ - When we'll check in on whether it worked
305
+
306
+ ### Blameless-postmortem rules
307
+ - No "who" attribution for failures
308
+ - Focus on systems, not individuals
309
+ - Distinguish "bad outcome from bad decision" vs. "bad outcome from good decision that didn't work"
310
+ - End on changes, not blame