design-protocol 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +225 -0
- package/agents/dp-researcher.md +239 -0
- package/agents/dp-verifier.md +207 -0
- package/bin/install.js +464 -0
- package/commands/dp-back.md +221 -0
- package/commands/dp-discuss.md +257 -0
- package/commands/dp-execute.md +513 -0
- package/commands/dp-journey.md +85 -0
- package/commands/dp-progress.md +178 -0
- package/commands/dp-roadmap.md +83 -0
- package/commands/dp-skip.md +186 -0
- package/commands/dp-start.md +510 -0
- package/commands/dp-storytell.md +94 -0
- package/commands/dp-verify.md +207 -0
- package/package.json +59 -0
- package/skills/dp-color/SKILL.md +214 -0
- package/skills/dp-color/export_tokens.py +297 -0
- package/skills/dp-color/references/apca-contrast.md +87 -0
- package/skills/dp-color/references/hue-emotions.md +109 -0
- package/skills/dp-color/references/oklch-gamut.md +79 -0
- package/skills/dp-color/references/pitfalls.md +171 -0
- package/skills/dp-color/references/scale-patterns.md +206 -0
- package/skills/dp-color/references/tool-workflows.md +200 -0
- package/skills/dp-discovery/SKILL.md +480 -0
- package/skills/dp-eng_review/SKILL.md +471 -0
- package/skills/dp-eng_review/references/code-review-checklist.md +385 -0
- package/skills/dp-eng_review/references/react-patterns.md +512 -0
- package/skills/dp-eng_review/references/shadcn-patterns.md +510 -0
- package/skills/dp-eng_review/references/tailwind-conventions.md +351 -0
- package/skills/dp-journey/SKILL.md +682 -0
- package/skills/dp-journey/references/journey-types.md +97 -0
- package/skills/dp-journey/references/map-structures.md +177 -0
- package/skills/dp-journey/references/omnichannel-patterns.md +208 -0
- package/skills/dp-journey/references/research-methods.md +125 -0
- package/skills/dp-prd/SKILL.md +201 -0
- package/skills/dp-prd/references/claude-code-spec.md +107 -0
- package/skills/dp-prd/references/interview-questions.md +158 -0
- package/skills/dp-prd/references/section-templates.md +231 -0
- package/skills/dp-research/SKILL.md +540 -0
- package/skills/dp-research/references/facilitation-guide.md +291 -0
- package/skills/dp-research/references/interview-guide-template.md +190 -0
- package/skills/dp-research/references/method-selection.md +195 -0
- package/skills/dp-research/references/question-writing.md +244 -0
- package/skills/dp-research/references/research-report-template.md +363 -0
- package/skills/dp-research/references/synthesis-methods.md +289 -0
- package/skills/dp-research/references/usability-test-template.md +260 -0
- package/skills/dp-roadmap/SKILL.md +648 -0
- package/skills/dp-roadmap/references/prioritization-frameworks.md +312 -0
- package/skills/dp-roadmap/references/roadmap-structures.md +179 -0
- package/skills/dp-roadmap/references/roadmap-workshops.md +264 -0
- package/skills/dp-roadmap/references/theme-development.md +168 -0
- package/skills/dp-storytell/SKILL.md +645 -0
- package/skills/dp-storytell/references/audience-playbooks.md +260 -0
- package/skills/dp-storytell/references/content-type-templates.md +310 -0
- package/skills/dp-storytell/references/delivery-tactics.md +228 -0
- package/skills/dp-storytell/references/narrative-frameworks.md +259 -0
- package/skills/dp-ui/SKILL.md +503 -0
- package/skills/dp-ui/references/b2b-enterprise-patterns.md +319 -0
- package/skills/dp-ui/references/data-visualization.md +304 -0
- package/skills/dp-ui/references/visual-design-principles.md +237 -0
- package/skills/dp-ux/SKILL.md +414 -0
- package/skills/dp-ux/references/accessibility-checklist.md +128 -0
- package/skills/dp-ux/references/product-excellence.md +149 -0
- package/skills/dp-ux/references/usability-principles.md +140 -0
- package/skills/dp-ux/references/ux-patterns.md +221 -0
- package/templates/config.json +55 -0
- package/templates/context.md +96 -0
- package/templates/project.md +83 -0
- package/templates/requirements.md +137 -0
- package/templates/roadmap.md +168 -0
- package/templates/state.md +107 -0
|
@@ -0,0 +1,260 @@
|
|
|
1
|
+
# Audience Playbooks
|
|
2
|
+
|
|
3
|
+
Deep playbooks for each of the 5 primary audiences. Use these to tune every presentation.
|
|
4
|
+
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
## Playbook 1 — Executive / Leadership
|
|
8
|
+
|
|
9
|
+
### What they care about
|
|
10
|
+
- Business outcome (revenue, retention, risk, competitive position)
|
|
11
|
+
- Cost of action vs. cost of inaction
|
|
12
|
+
- Downstream risk and dependencies
|
|
13
|
+
- The decision needed now — not the process
|
|
14
|
+
|
|
15
|
+
### What they dismiss
|
|
16
|
+
- Designer jargon ("hierarchy," "delight," "craft")
|
|
17
|
+
- Process recounting ("we did 12 interviews")
|
|
18
|
+
- Long alternative-comparisons (they assume you did the work)
|
|
19
|
+
- Consensus-seeking language ("we think maybe")
|
|
20
|
+
|
|
21
|
+
### Attention economics
|
|
22
|
+
- Assume **50% of scheduled time** — a 30-min slot is 15 min of presenting
|
|
23
|
+
- **One slide, one idea** — grok in 6 seconds or it fails
|
|
24
|
+
- Prepare **30-sec, 3-min, and 30-min versions** — you'll get interrupted; know which version lands
|
|
25
|
+
|
|
26
|
+
### Vocabulary translation
|
|
27
|
+
|
|
28
|
+
| You say | They hear | Say instead |
|
|
29
|
+
|---|---|---|
|
|
30
|
+
| "Better hierarchy" | Aesthetics | "Users find the primary action 40% faster" |
|
|
31
|
+
| "Cleaner UI" | Taste | "Reduced form errors cut support cost $X" |
|
|
32
|
+
| "Improved IA" | (nothing) | "Cut clicks-to-purchase from 6 to 3" |
|
|
33
|
+
| "Accessible" | Compliance cost | "Opens $X market; avoids ADA litigation risk" |
|
|
34
|
+
| "Design system" | Engineering vanity | "Ship features 30% faster; one source of truth" |
|
|
35
|
+
| "Delight" | Fluff | "NPS lift; retention driver; reduces churn" |
|
|
36
|
+
|
|
37
|
+
**Rule:** never present a design decision without a unit (dollars, minutes, percentage points, or users).
|
|
38
|
+
|
|
39
|
+
### Structure they respond to
|
|
40
|
+
- BLUF (Bottom Line Up Front)
|
|
41
|
+
- Minto Pyramid (SCQA intro + 3 supporting points)
|
|
42
|
+
- Executive one-pager
|
|
43
|
+
|
|
44
|
+
### Questions they'll ask
|
|
45
|
+
1. "What's the ask?" → have a 1-sentence answer ready
|
|
46
|
+
2. "What's the ROI?" → have a number, even if rough
|
|
47
|
+
3. "What's the risk if we don't?" → quantify the counterfactual
|
|
48
|
+
4. "Who else is affected?" → stakeholder map ready
|
|
49
|
+
5. "When?" → specific date, not "Q3ish"
|
|
50
|
+
|
|
51
|
+
### Winning them
|
|
52
|
+
- Pre-wire 1:1 before the meeting (see delivery-tactics.md)
|
|
53
|
+
- Lead with the ask in sentence one
|
|
54
|
+
- Use one hero visual, not a deck
|
|
55
|
+
- Offer a 24-hour commitment, not a decision-in-room if they're on the fence
|
|
56
|
+
- Bob Baxley's rule: *"The most senior audience gets the shortest, simplest artifact."*
|
|
57
|
+
|
|
58
|
+
### Failure modes with execs
|
|
59
|
+
1. Walking through process → redirect to outcome
|
|
60
|
+
2. Over-qualifying with "maybe / might / possibly" → sounds unprepared
|
|
61
|
+
3. Showing 5 alternatives equally → signals no point of view
|
|
62
|
+
4. Running live prototypes that break → use static + video clip instead
|
|
63
|
+
|
|
64
|
+
---
|
|
65
|
+
|
|
66
|
+
## Playbook 2 — Peer Designer / Design Review
|
|
67
|
+
|
|
68
|
+
### What they care about
|
|
69
|
+
- Craft quality (typography, spacing, states, motion)
|
|
70
|
+
- Alternatives considered (did you explore? what did you reject?)
|
|
71
|
+
- Design-decision rationale
|
|
72
|
+
- System-level consistency
|
|
73
|
+
- User research grounding
|
|
74
|
+
|
|
75
|
+
### What they dismiss
|
|
76
|
+
- Polish without rationale
|
|
77
|
+
- Unjustified deviations from the design system
|
|
78
|
+
- Decisions unsupported by user data
|
|
79
|
+
- Showing only the final solution
|
|
80
|
+
|
|
81
|
+
### Structure they respond to
|
|
82
|
+
- Process narrative
|
|
83
|
+
- Show-and-tell with alternatives
|
|
84
|
+
- Before/after across iterations
|
|
85
|
+
|
|
86
|
+
### Questions they'll ask
|
|
87
|
+
1. "Why this pattern instead of X?" → have the alternative ready
|
|
88
|
+
2. "What happens in [edge case]?" → bring edge-case states
|
|
89
|
+
3. "Did you test it?" → have research signals ready
|
|
90
|
+
4. "How does this fit the system?" → map to tokens/components
|
|
91
|
+
5. "What's the accessibility story?" → have WCAG references ready
|
|
92
|
+
|
|
93
|
+
### Winning them
|
|
94
|
+
- Share alternatives openly, including weak ones
|
|
95
|
+
- Invite critique on specific items (not "any thoughts?")
|
|
96
|
+
- Use **Julie Zhuo's critique rules:**
|
|
97
|
+
- Restate the designer's goal first
|
|
98
|
+
- Critique the work, not the person
|
|
99
|
+
- Critique against the stated goal only
|
|
100
|
+
- The designer owns the decision; reviewers give input, not orders
|
|
101
|
+
|
|
102
|
+
### Failure modes with peers
|
|
103
|
+
- Presenting only one option → seems defensive
|
|
104
|
+
- Glossing over trade-offs → invites nitpicking
|
|
105
|
+
- Resisting feedback → burns future capital
|
|
106
|
+
|
|
107
|
+
---
|
|
108
|
+
|
|
109
|
+
## Playbook 3 — Engineering
|
|
110
|
+
|
|
111
|
+
### What they care about
|
|
112
|
+
- Feasibility within current stack
|
|
113
|
+
- Edge cases and states (empty, loading, error, success)
|
|
114
|
+
- Performance implications
|
|
115
|
+
- Accessibility implementation cost
|
|
116
|
+
- Handoff quality (specs, tokens, components)
|
|
117
|
+
|
|
118
|
+
### What they dismiss
|
|
119
|
+
- Mocked states that don't consider data reality
|
|
120
|
+
- Designs that ignore existing constraints
|
|
121
|
+
- Single-path happy-flow designs
|
|
122
|
+
- Vague interaction specs ("smooth animation")
|
|
123
|
+
|
|
124
|
+
### Structure they respond to
|
|
125
|
+
- State-rich specs
|
|
126
|
+
- Prototype + edge-case catalog
|
|
127
|
+
- Spec-backed walkthroughs
|
|
128
|
+
- Technical-constraint acknowledgement upfront
|
|
129
|
+
|
|
130
|
+
### Questions they'll ask
|
|
131
|
+
1. "What happens when [data is missing / latency is high / API fails]?"
|
|
132
|
+
2. "How is this different from our existing component?"
|
|
133
|
+
3. "What's the performance cost of [animation / effect]?"
|
|
134
|
+
4. "How are we handling [accessibility case]?"
|
|
135
|
+
5. "What's the scope for v1 vs later?"
|
|
136
|
+
|
|
137
|
+
### Winning them
|
|
138
|
+
- Come with edge cases pre-designed
|
|
139
|
+
- Acknowledge the current stack's constraints
|
|
140
|
+
- Offer clear v1 vs. v2 scope
|
|
141
|
+
- Use interactive prototypes (they want to poke)
|
|
142
|
+
- Bring a11y spec, not "make it accessible"
|
|
143
|
+
- Use their vocabulary (states, props, components, tokens)
|
|
144
|
+
|
|
145
|
+
### Failure modes with engineering
|
|
146
|
+
- Designing only the happy path → triggers trust issues
|
|
147
|
+
- Ignoring existing system → signals disrespect
|
|
148
|
+
- Vague interactions → invites under-implementation
|
|
149
|
+
- No prioritization → they'll set it themselves
|
|
150
|
+
|
|
151
|
+
---
|
|
152
|
+
|
|
153
|
+
## Playbook 4 — Product Management
|
|
154
|
+
|
|
155
|
+
### What they care about
|
|
156
|
+
- Metrics movement
|
|
157
|
+
- Scope and sequencing
|
|
158
|
+
- Trade-offs (what's in, what's out, why)
|
|
159
|
+
- Dependencies
|
|
160
|
+
- Market / competitive implications
|
|
161
|
+
|
|
162
|
+
### What they dismiss
|
|
163
|
+
- Design work that doesn't tie to a metric
|
|
164
|
+
- Unclear scope
|
|
165
|
+
- Unquantified trade-offs
|
|
166
|
+
- Decisions with no rollback plan
|
|
167
|
+
|
|
168
|
+
### Structure they respond to
|
|
169
|
+
- Theme-based / outcome-oriented
|
|
170
|
+
- Before/after metrics
|
|
171
|
+
- Phased roadmap tied to the proposal
|
|
172
|
+
- RICE or MoSCoW scoring visible
|
|
173
|
+
|
|
174
|
+
### Questions they'll ask
|
|
175
|
+
1. "What metric moves? By how much?"
|
|
176
|
+
2. "What's the sequence? What ships first?"
|
|
177
|
+
3. "What's out of scope for v1?"
|
|
178
|
+
4. "What's the evidence that this works?"
|
|
179
|
+
5. "How does this compare to [competitor]?"
|
|
180
|
+
|
|
181
|
+
### Winning them
|
|
182
|
+
- Lead with the metric
|
|
183
|
+
- Show the scope explicitly (Now / Next / Future)
|
|
184
|
+
- Acknowledge trade-offs ("We chose X over Y because Z")
|
|
185
|
+
- Bring competitive benchmarks
|
|
186
|
+
- Have a measurement plan ("We'll know it worked if…")
|
|
187
|
+
|
|
188
|
+
### Failure modes with PMs
|
|
189
|
+
- No metric tie-in → "Why are we doing this?"
|
|
190
|
+
- Shipping everything at once → unrealistic scoping
|
|
191
|
+
- No competitive context → missing strategic frame
|
|
192
|
+
- No measurement plan → can't be held accountable
|
|
193
|
+
|
|
194
|
+
---
|
|
195
|
+
|
|
196
|
+
## Playbook 5 — Customer / End User
|
|
197
|
+
|
|
198
|
+
### What they care about
|
|
199
|
+
- Benefit to them personally
|
|
200
|
+
- Clarity of what changes
|
|
201
|
+
- How it affects their existing workflow
|
|
202
|
+
- When it's available
|
|
203
|
+
|
|
204
|
+
### What they dismiss
|
|
205
|
+
- Internal org language
|
|
206
|
+
- Feature names they don't recognize
|
|
207
|
+
- Long explanations of the "why"
|
|
208
|
+
- Technical jargon
|
|
209
|
+
|
|
210
|
+
### Structure they respond to
|
|
211
|
+
- Demo (they experience, not hear about)
|
|
212
|
+
- Before/after in their context
|
|
213
|
+
- Testimonials from people like them
|
|
214
|
+
- Simple Q&A, not formal Q&A
|
|
215
|
+
|
|
216
|
+
### Questions they'll ask
|
|
217
|
+
1. "Will this break my current setup?"
|
|
218
|
+
2. "Do I have to learn something new?"
|
|
219
|
+
3. "When do I get it?"
|
|
220
|
+
4. "Does this cost extra?"
|
|
221
|
+
5. "What if I don't want to change?"
|
|
222
|
+
|
|
223
|
+
### Winning them
|
|
224
|
+
- Demo first, explain second
|
|
225
|
+
- Use their language (extracted from support tickets / interviews)
|
|
226
|
+
- Acknowledge change cost ("here's how we'll help you transition")
|
|
227
|
+
- Give them a choice where possible ("you can opt in now or wait")
|
|
228
|
+
- Over-communicate the "when" — people tolerate change, not uncertainty
|
|
229
|
+
|
|
230
|
+
### Failure modes with customers
|
|
231
|
+
- Corporate-voice messaging → feels cold
|
|
232
|
+
- Assumed enthusiasm for change → lands as tone-deaf
|
|
233
|
+
- No transition plan → feels abandoned
|
|
234
|
+
- Jargon-heavy explanations → feels excluded
|
|
235
|
+
|
|
236
|
+
---
|
|
237
|
+
|
|
238
|
+
## Multi-Audience Meetings
|
|
239
|
+
|
|
240
|
+
When the room has 3+ audience types:
|
|
241
|
+
|
|
242
|
+
1. **Pick the primary audience and say so out loud.** "I've built this for [audience]; happy to take [other] questions at the end."
|
|
243
|
+
2. **Build for the hardest audience**, not the most senior. The hardest audience is typically the skeptical domain expert (engineering lead who's seen this fail before, PM who watched a competitor flop).
|
|
244
|
+
3. **Layer the content:** answer-first for the exec primer, process-middle for peers, detail-appendix for engineering.
|
|
245
|
+
4. **Bring 3 versions of the ask:** 30 sec, 3 min, 30 min. Pick based on who's in the room.
|
|
246
|
+
|
|
247
|
+
---
|
|
248
|
+
|
|
249
|
+
## Pre-Wire Loop (all audiences)
|
|
250
|
+
|
|
251
|
+
Never surprise a senior person in the room.
|
|
252
|
+
|
|
253
|
+
**48-72 hours before the meeting:**
|
|
254
|
+
1. Map the room (DACI or RACI)
|
|
255
|
+
2. 1:1 with the **Decider** first — walk the recommendation, listen, adjust
|
|
256
|
+
3. 1:1 with each **Approver** — tailored to their specific concern (finance = cost; eng = feasibility; legal = risk)
|
|
257
|
+
4. Handle the **skeptic** last — incorporate their input OR get their objection on record
|
|
258
|
+
5. Walk into the meeting with **no unknown dissenters**
|
|
259
|
+
|
|
260
|
+
The meeting is for *ratification*, not original argument.
|
|
@@ -0,0 +1,310 @@
|
|
|
1
|
+
# Content-Type Templates — Worked Examples
|
|
2
|
+
|
|
3
|
+
Full end-to-end templates for each of the 6 content types. Use as scaffolding; adjust based on audience playbook.
|
|
4
|
+
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
## Template 1 — Design Proposal (Pitching New Work)
|
|
8
|
+
|
|
9
|
+
### Goal
|
|
10
|
+
Get approval / budget / resources to start a new initiative.
|
|
11
|
+
|
|
12
|
+
### Default framework
|
|
13
|
+
SCR + NABC + Minto
|
|
14
|
+
|
|
15
|
+
### Structure (15-min version)
|
|
16
|
+
|
|
17
|
+
**Slide 1 — Hook (1 min)**
|
|
18
|
+
Single user quote or data point + one visual.
|
|
19
|
+
> "I can't find where I signed up for this — help." — Enterprise admin, 8 yrs tenure
|
|
20
|
+
|
|
21
|
+
**Slide 2 — Situation (2 min)**
|
|
22
|
+
Current state, agreed on by all.
|
|
23
|
+
> We acquired 4,200 enterprise accounts last year. Average activation takes 6 weeks. Top-quartile accounts activate in 2.
|
|
24
|
+
|
|
25
|
+
**Slide 3 — Complication (3 min)**
|
|
26
|
+
What's at risk; why this matters now.
|
|
27
|
+
> 38% of new enterprise accounts don't reach first value inside 30 days. CS spends 22 hours per account hand-holding. Competitor [X] just launched 48-hour activation. Churn-at-90-days has risen 4 pts in the last two quarters.
|
|
28
|
+
|
|
29
|
+
**Slide 4-5 — Evidence (3 min)**
|
|
30
|
+
Research / data / benchmarks. Max 3 headline numbers + 1 user quote.
|
|
31
|
+
|
|
32
|
+
**Slide 6-7 — Resolution (4 min)**
|
|
33
|
+
What we propose. 3 supporting points, MECE.
|
|
34
|
+
> 1. Progressive onboarding (tied to value milestones, not config)
|
|
35
|
+
> 2. Self-serve checklist replacing CS hand-holding
|
|
36
|
+
> 3. Automated early-risk detection
|
|
37
|
+
|
|
38
|
+
**Slide 8 — Ask (1 min)**
|
|
39
|
+
Specific decision needed.
|
|
40
|
+
> Approval to start in Q3. $280K budget (3 designers × 6 months, 1 PM, 2 engineers). Decision by [date] to stay on critical path.
|
|
41
|
+
|
|
42
|
+
**Slide 9 — Risk if we don't (1 min)**
|
|
43
|
+
The counterfactual.
|
|
44
|
+
> Status quo: continued activation-time drift, CS cost scaling with accounts, competitive erosion. We project 6-point churn impact within 4 quarters.
|
|
45
|
+
|
|
46
|
+
### Slide-by-slide variation rules
|
|
47
|
+
- Executive audience → compress to 5 slides total (Hook / Situation+Complication / Resolution / Ask / Risk)
|
|
48
|
+
- Engineering audience → expand Resolution to 4 slides, add Constraints slide
|
|
49
|
+
- Mixed audience → lead with exec version; move detail to appendix
|
|
50
|
+
|
|
51
|
+
---
|
|
52
|
+
|
|
53
|
+
## Template 2 — Design Review (Showing Work for Critique)
|
|
54
|
+
|
|
55
|
+
### Goal
|
|
56
|
+
Get usable feedback; align peers on direction.
|
|
57
|
+
|
|
58
|
+
### Default framework
|
|
59
|
+
Process narrative for peers; Problem-Solution for PMs
|
|
60
|
+
|
|
61
|
+
### Structure (60-min version)
|
|
62
|
+
|
|
63
|
+
**Pre-read (sent 24h ahead):**
|
|
64
|
+
- One-paragraph context: problem, goal, constraints
|
|
65
|
+
- Link to Figma / prototype
|
|
66
|
+
- Explicit ask: *"I want feedback on [X]. I do not want feedback on [Y]."*
|
|
67
|
+
|
|
68
|
+
**0-3 min — Recap**
|
|
69
|
+
Problem, goal, constraints, ask. Reset the frame.
|
|
70
|
+
|
|
71
|
+
**3-8 min — Walk the design (no commentary)**
|
|
72
|
+
Show, don't defend. Just walk through. No justifications yet.
|
|
73
|
+
|
|
74
|
+
**8-15 min — Clarifying questions only**
|
|
75
|
+
Facilitator enforces: no feedback yet. Prevents first-voice bias.
|
|
76
|
+
|
|
77
|
+
**15-40 min — Structured feedback**
|
|
78
|
+
Round-robin. Each reviewer answers the specific ask. Timer per person.
|
|
79
|
+
|
|
80
|
+
**40-50 min — Open discussion**
|
|
81
|
+
Trade-offs, alternatives, parking-lot any scope expansion.
|
|
82
|
+
|
|
83
|
+
**50-55 min — Decisions + owners + dates**
|
|
84
|
+
One person writes in real-time on a shared doc. Who does what by when.
|
|
85
|
+
|
|
86
|
+
**55-60 min — Buffer**
|
|
87
|
+
Don't run over.
|
|
88
|
+
|
|
89
|
+
### Rules (Bob Baxley / Julie Zhuo)
|
|
90
|
+
- *Design review is not a vote. It is a decision meeting with an owner.*
|
|
91
|
+
- Critique the work, not the person
|
|
92
|
+
- Restate the designer's goal first; critique against that goal only
|
|
93
|
+
- The designer owns the decision; reviewers give input, not orders
|
|
94
|
+
|
|
95
|
+
### The pre-read scope contract
|
|
96
|
+
Every design review opens with:
|
|
97
|
+
> *"Today's decision is about [X]. Out of scope for today: [Y, Z]. Parking-lot anything else."*
|
|
98
|
+
|
|
99
|
+
---
|
|
100
|
+
|
|
101
|
+
## Template 3 — Research Readout
|
|
102
|
+
|
|
103
|
+
### Goal
|
|
104
|
+
Share insights; drive decisions from research.
|
|
105
|
+
|
|
106
|
+
### Default framework
|
|
107
|
+
Problem-Insight-Recommendation per finding
|
|
108
|
+
|
|
109
|
+
### Deck structure (15-25 slides)
|
|
110
|
+
|
|
111
|
+
1. **Cover** — project, date, team
|
|
112
|
+
2. **TL;DR** — 3 bullets + one most-important decision this research unblocks
|
|
113
|
+
3. **Research questions** — verbatim from the plan
|
|
114
|
+
4. **Method** — one slide: N participants, recruitment criteria, tasks, dates, tool
|
|
115
|
+
5. **Who we talked to** — participant grid (personas/segments), never real names
|
|
116
|
+
6. **Key findings (3-5 max)** — one slide per finding: headline + evidence + quote + clip
|
|
117
|
+
7. **Journey / emotion curve** — visual synthesis
|
|
118
|
+
8. **Recommendations** — prioritized, linked to finding IDs
|
|
119
|
+
9. **What changes now** — owners + next steps
|
|
120
|
+
10. **Appendix** — raw notes, quote bank, severity matrix, clip index
|
|
121
|
+
|
|
122
|
+
### Finding slide template
|
|
123
|
+
```
|
|
124
|
+
┌───────────────────────────────────────────────────────────┐
|
|
125
|
+
│ FINDING #3: Users mistake system status for input state │
|
|
126
|
+
│ Severity: 4 (Catastrophe) · Observed in: 5 of 6 users │
|
|
127
|
+
├───────────────────────────────────────────────────────────┤
|
|
128
|
+
│ OBSERVATION (what happened) │
|
|
129
|
+
│ 5 of 6 participants clicked the green checkmark thinking │
|
|
130
|
+
│ they were confirming; it was only a validation indicator. │
|
|
131
|
+
│ │
|
|
132
|
+
│ INSIGHT (so what) │
|
|
133
|
+
│ Visual affordance and action aren't distinguished. Users │
|
|
134
|
+
│ fall back to web conventions where color = interactivity. │
|
|
135
|
+
│ │
|
|
136
|
+
│ RECOMMENDATION (action) │
|
|
137
|
+
│ Replace checkmark with passive text "✓ Valid"; add an │
|
|
138
|
+
│ explicit button. Owner: Design. Sprint 23. │
|
|
139
|
+
├───────────────────────────────────────────────────────────┤
|
|
140
|
+
│ [15-sec video clip] · "P3: 'I thought I submitted it'" │
|
|
141
|
+
└───────────────────────────────────────────────────────────┘
|
|
142
|
+
```
|
|
143
|
+
|
|
144
|
+
### NNGroup severity scale (Nielsen 0-4)
|
|
145
|
+
- **0** — not a usability problem
|
|
146
|
+
- **1** — cosmetic (fix only if extra time)
|
|
147
|
+
- **2** — minor (low priority, fix next release)
|
|
148
|
+
- **3** — major (important to fix, high priority)
|
|
149
|
+
- **4** — catastrophe (imperative to fix before release)
|
|
150
|
+
|
|
151
|
+
Severity = f(Frequency × Impact × Persistence). Have 3+ evaluators rate independently, then average.
|
|
152
|
+
|
|
153
|
+
### Quote rules
|
|
154
|
+
- 1-2 per finding in the deck; 3-5 in the appendix
|
|
155
|
+
- 1-3 sentences max; trim with `[...]`
|
|
156
|
+
- Attribution format: `P4, Enterprise admin, 8 yrs tenure` — never real names
|
|
157
|
+
- Pull-quote style: larger than body, italicized
|
|
158
|
+
- Never paraphrase and call it a quote
|
|
159
|
+
- Prefer quotes that reveal *inner thinking*, not just surface behavior
|
|
160
|
+
|
|
161
|
+
### Video clip rules
|
|
162
|
+
- 20-60 seconds per clip; absolute ceiling ~90s
|
|
163
|
+
- Context slide before: "You're about to watch P3 trying to add a second payment method"
|
|
164
|
+
- Caption heavily (accessibility + silent rooms)
|
|
165
|
+
- Lower third: participant ID, task, timestamp
|
|
166
|
+
- Debrief slide after: what you want them to have noticed
|
|
167
|
+
- Never more than 3 clips in a row
|
|
168
|
+
- Transcribe below the clip
|
|
169
|
+
|
|
170
|
+
### Observation → Insight → Recommendation (mandatory 3 layers)
|
|
171
|
+
The #1 mistake is listing problems without prescribing action. Every finding has all three layers. Strip any slide that doesn't move a decision.
|
|
172
|
+
|
|
173
|
+
### Counts vs percentages
|
|
174
|
+
NNGroup: never report percentages with N<20 without a caveat. With 5-8 users, report counts (`4 of 6`), not percentages.
|
|
175
|
+
|
|
176
|
+
### Stakeholder-empathy tactics (GV / NNGroup)
|
|
177
|
+
- **Watch parties** — stakeholders watch sessions live; 1 hour of observation beats 20 pages of report
|
|
178
|
+
- **Rotating note-taker role** — different PM/eng per sprint
|
|
179
|
+
- **"Bring a finding" standup** — weekly 5 min, one member shares one observation
|
|
180
|
+
- **Insight wall / research repo** — tagged, findable
|
|
181
|
+
- **Pre-reads with a question** — "what would you want to explore?" guarantees engagement
|
|
182
|
+
|
|
183
|
+
---
|
|
184
|
+
|
|
185
|
+
## Template 4 — Executive One-Pager
|
|
186
|
+
|
|
187
|
+
### Goal
|
|
188
|
+
Busy leader makes a decision without a meeting.
|
|
189
|
+
|
|
190
|
+
### Default framework
|
|
191
|
+
BLUF + Minto Pyramid
|
|
192
|
+
|
|
193
|
+
### Exact structure
|
|
194
|
+
```
|
|
195
|
+
TITLE: [Decision needed] — [Project], [Date]
|
|
196
|
+
OWNER: [Name] | DECIDER: [Exec] | DEADLINE: [Date]
|
|
197
|
+
|
|
198
|
+
RECOMMENDATION (1 sentence)
|
|
199
|
+
Ship X by Y to achieve Z.
|
|
200
|
+
|
|
201
|
+
WHY NOW (2-3 bullets)
|
|
202
|
+
- Market / user / competitive pressure
|
|
203
|
+
- Cost of inaction
|
|
204
|
+
- Window of opportunity
|
|
205
|
+
|
|
206
|
+
WHAT WE LEARNED (3-5 bullets, evidence)
|
|
207
|
+
- User research finding (N=)
|
|
208
|
+
- Data point (conversion, churn, etc.)
|
|
209
|
+
- Benchmark / competitive signal
|
|
210
|
+
|
|
211
|
+
THE DESIGN (1 hero image + 2 alt images max)
|
|
212
|
+
[Annotated screen — callouts tie to the 3 "why now" points]
|
|
213
|
+
|
|
214
|
+
OPTIONS CONSIDERED (table)
|
|
215
|
+
| Option | Cost | Risk | Outcome | Verdict |
|
|
216
|
+
|
|
217
|
+
ASK
|
|
218
|
+
- Approval on X
|
|
219
|
+
- $ or headcount Y
|
|
220
|
+
- Decision by Z
|
|
221
|
+
|
|
222
|
+
APPENDIX LINK (prototype, full research, system spec)
|
|
223
|
+
```
|
|
224
|
+
|
|
225
|
+
### Rules
|
|
226
|
+
- One page. Really. If it spills, the decision isn't clear enough.
|
|
227
|
+
- Hero image earns 60% of the page
|
|
228
|
+
- No jargon the exec hasn't used in the last quarter
|
|
229
|
+
- Every claim has a unit (dollars, %, users, minutes)
|
|
230
|
+
|
|
231
|
+
---
|
|
232
|
+
|
|
233
|
+
## Template 5 — Prototype / Demo Walkthrough
|
|
234
|
+
|
|
235
|
+
### Goal
|
|
236
|
+
Audience experiences the design firsthand.
|
|
237
|
+
|
|
238
|
+
### Default framework
|
|
239
|
+
Journey-based — walk the user's path
|
|
240
|
+
|
|
241
|
+
### Structure
|
|
242
|
+
|
|
243
|
+
**Opening (10% of time) — Set the scene**
|
|
244
|
+
> "Imagine you're Priya, a new enterprise customer. You've just received a welcome email. It's Monday morning."
|
|
245
|
+
|
|
246
|
+
Never start with "Here's our new feature." Always start with "Imagine you're…".
|
|
247
|
+
|
|
248
|
+
**Core walkthrough (70% of time) — Walk the path**
|
|
249
|
+
- Narrate in user voice, not designer voice
|
|
250
|
+
- "Priya clicks here, and she sees…" not "We built this screen to…"
|
|
251
|
+
- Pause at friction → "Here's where the old version made her give up"
|
|
252
|
+
- Continue through resolution → "Here, she's done in 3 clicks instead of 11"
|
|
253
|
+
|
|
254
|
+
**Zoom-out moments (15% of time) — Highlight rationale**
|
|
255
|
+
3-4 pauses during the walkthrough to zoom out:
|
|
256
|
+
> "Here's why we chose [pattern] — research showed [evidence]."
|
|
257
|
+
|
|
258
|
+
**Edge cases (5% of time) — What we haven't yet designed**
|
|
259
|
+
Transparent about unfinished parts. Builds trust.
|
|
260
|
+
|
|
261
|
+
### Prototype vs. static decision
|
|
262
|
+
- Exec audience → static hero + 20-sec clip (prototypes break live)
|
|
263
|
+
- Peer / eng audience → interactive prototype
|
|
264
|
+
- Research / usability → interactive (users need to do, not see)
|
|
265
|
+
- Board / investor → static, polished
|
|
266
|
+
|
|
267
|
+
**The three prototype failure modes with execs:**
|
|
268
|
+
1. Breaks live → catastrophic credibility hit
|
|
269
|
+
2. Invites pixel-peeping → critique of microcopy instead of strategy
|
|
270
|
+
3. Eats the clock → 2-min click-through kills a 10-min slot
|
|
271
|
+
|
|
272
|
+
---
|
|
273
|
+
|
|
274
|
+
## Template 6 — Postmortem / Retrospective
|
|
275
|
+
|
|
276
|
+
### Goal
|
|
277
|
+
Learn from what happened; improve next cycle.
|
|
278
|
+
|
|
279
|
+
### Default framework
|
|
280
|
+
STAR or 3-Act
|
|
281
|
+
|
|
282
|
+
### Structure
|
|
283
|
+
|
|
284
|
+
**Part 1 — What we set out to do (15%)**
|
|
285
|
+
- Original goal
|
|
286
|
+
- Hypotheses we held
|
|
287
|
+
- How we'd know it worked
|
|
288
|
+
|
|
289
|
+
**Part 2 — What happened (35%)**
|
|
290
|
+
- Timeline of key events (dates, decisions)
|
|
291
|
+
- Metrics across the cycle (not just end-state)
|
|
292
|
+
- Surprises (positive and negative)
|
|
293
|
+
|
|
294
|
+
**Part 3 — What we learned (35%)**
|
|
295
|
+
- Correct calls we made (and why)
|
|
296
|
+
- Wrong calls we made (and why)
|
|
297
|
+
- Assumptions validated
|
|
298
|
+
- Assumptions broken
|
|
299
|
+
- Surprises we didn't see coming
|
|
300
|
+
|
|
301
|
+
**Part 4 — What changes (15%)**
|
|
302
|
+
- Concrete process changes for next cycle
|
|
303
|
+
- Owners for each change
|
|
304
|
+
- When we'll check in on whether it worked
|
|
305
|
+
|
|
306
|
+
### Blameless-postmortem rules
|
|
307
|
+
- No "who" attribution for failures
|
|
308
|
+
- Focus on systems, not individuals
|
|
309
|
+
- Distinguish "bad outcome from bad decision" vs. "bad outcome from good decision that didn't work"
|
|
310
|
+
- End on changes, not blame
|