cozyclay 2.1.1 → 3.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (585) hide show
  1. package/CHANGELOG.md +88 -0
  2. package/README.md +12 -30
  3. package/bin/agent/agent-routes.mjs +43 -116
  4. package/bin/agent/agent-runner.mjs +14 -15
  5. package/bin/agent/cliproxy-provider.mjs +135 -0
  6. package/bin/agent/credential-store.mjs +30 -7
  7. package/bin/agent/pi-tools.mjs +4 -1
  8. package/bin/agent/provider-keys.mjs +32 -0
  9. package/bin/agent/provider-login.mjs +110 -0
  10. package/bin/agent/provider-routes.mjs +99 -0
  11. package/bin/agent/providers.mjs +19 -97
  12. package/bin/agent/script-tool.mjs +17 -4
  13. package/bin/agent/session-store.mjs +2 -2
  14. package/bin/agent/studio-context-budget.mjs +93 -0
  15. package/bin/agent/studio-motion-reference.mjs +23 -0
  16. package/bin/agent/studio-prompt.mjs +1 -1
  17. package/bin/agent/studio-rebase-text.mjs +32 -0
  18. package/bin/agent/studio-rebase.mjs +26 -39
  19. package/bin/agent/studio-tools.mjs +9 -28
  20. package/bin/agent/tool-arguments.mjs +49 -0
  21. package/bin/agent/turn-frames.mjs +66 -0
  22. package/bin/codex-auth.mjs +9 -2
  23. package/bin/cozyclay.mjs +10 -116
  24. package/bin/live/cli.mjs +3 -3
  25. package/bin/mcp-runtime.mjs +2 -12
  26. package/bin/package-signature.mjs +0 -4
  27. package/dist/app/index.html +7 -6
  28. package/dist/assets/EXRLoader-CvVIvGVE.js +1 -0
  29. package/dist/assets/analytics-BWCqdgWA.js +1 -0
  30. package/dist/assets/app-DfTCxaKk.js +5087 -0
  31. package/dist/assets/app-f-fkV5uP.css +1 -0
  32. package/dist/assets/compile-worker-BxKXh07s.js +5 -0
  33. package/dist/assets/fflate.module-KbGj5-H6.js +5 -0
  34. package/dist/assets/{first-shot-handoff-msLI71g1.js → first-shot-handoff-DNO8kv_N.js} +1 -1
  35. package/dist/assets/{landing-ChUvB_zL.js → landing-yfZaJkWc.js} +1 -1
  36. package/dist/assets/scene-asset-sync-U3kS2rvK.js +20 -0
  37. package/dist/assets/scene-asset-sync-_S8NQl5B.css +1 -0
  38. package/dist/assets/workflow-D78eiKTa.js +179 -0
  39. package/dist/cozyclay-package.json +1 -1
  40. package/dist/index.html +3 -3
  41. package/dist/sw.js +3 -6
  42. package/dist/workflow/index.html +5 -4
  43. package/mcp/LIVE-PROTOCOL.md +7 -47
  44. package/mcp/README.md +16 -26
  45. package/mcp/live-hub.mjs +6 -10
  46. package/mcp/package.json +1 -3
  47. package/mcp/tool-handlers.mjs +4 -168
  48. package/package.json +3 -22
  49. package/src/App.jsx +151 -2625
  50. package/src/agent-progress.js +80 -0
  51. package/src/agent-turn-mark.js +30 -0
  52. package/src/analytics.js +1 -19
  53. package/src/app-context.js +12 -2
  54. package/src/app-stage.jsx +2 -34
  55. package/src/asset-pane.jsx +6 -5
  56. package/src/camera-block.js +21 -0
  57. package/src/camera-direction.js +120 -0
  58. package/src/character-kind.js +3 -9
  59. package/src/command-bus.js +10 -8
  60. package/src/commands/cast.js +5 -34
  61. package/src/commands/elements/character.js +1 -1
  62. package/src/commands/elements/motion.js +1 -6
  63. package/src/commands/elements/object.js +6 -2
  64. package/src/commands/elements/shot.js +4 -1
  65. package/src/commands/elements.js +38 -14
  66. package/src/commands/index.js +3 -1
  67. package/src/commands/kits.js +37 -0
  68. package/src/commands/motion-timing.js +57 -0
  69. package/src/commands/motion.js +9 -152
  70. package/src/commands/motion3-compile.js +65 -0
  71. package/src/commands/motion3.js +214 -0
  72. package/src/commands/objects.js +6 -4
  73. package/src/commands/shot.js +55 -13
  74. package/src/commands/stage.js +14 -1
  75. package/src/commands/view.js +4 -1
  76. package/src/document-mirrors.js +42 -0
  77. package/src/document-store.js +4 -0
  78. package/src/domains/cast.js +19 -194
  79. package/src/domains/motion/motion-range-pin-rules.js +1 -1
  80. package/src/domains/motion/take-source.js +53 -0
  81. package/src/domains/motion.js +60 -1838
  82. package/src/domains/scenes.js +12 -55
  83. package/src/domains/shots.js +2 -2
  84. package/src/domains/stage.js +4 -2
  85. package/src/draft-ghost.js +47 -0
  86. package/src/draft-ghost.jsx +129 -0
  87. package/src/dualview.jsx +4 -3
  88. package/src/effects/EffectsLayer.jsx +112 -0
  89. package/src/effects/effect-meshes.js +232 -0
  90. package/src/effects/effect-record.js +103 -0
  91. package/src/effects/emitter.js +59 -0
  92. package/src/effects/simulate.js +261 -0
  93. package/src/effects/state.js +59 -0
  94. package/src/execution-telemetry.js +2 -3
  95. package/src/first-success-guide.jsx +5 -5
  96. package/src/ghost-set.js +257 -0
  97. package/src/held-object-edit.jsx +113 -0
  98. package/src/held-object-pose.js +175 -0
  99. package/src/hierarchy-model.js +1 -1
  100. package/src/hierarchy-panel.jsx +1 -1
  101. package/src/imported-mesh.jsx +103 -0
  102. package/src/kits/held.js +84 -0
  103. package/src/kits/index.js +70 -0
  104. package/src/kits/smoking.js +57 -0
  105. package/src/light-blockers.js +93 -0
  106. package/src/motion/beat-board-model.js +84 -0
  107. package/src/motion/beat-board.css +124 -0
  108. package/src/motion/beat-board.jsx +60 -0
  109. package/src/motion/center-of-mass.js +66 -0
  110. package/src/motion/fix-collisions.js +850 -0
  111. package/src/motion/physics-review.js +118 -0
  112. package/src/{ardy → motion}/physics-support.js +1 -76
  113. package/src/motion/rig-snapshot.js +22 -0
  114. package/src/motion/take-segments.jsx +140 -0
  115. package/src/{ardy → motion}/timeline-coordinates.js +0 -21
  116. package/src/{ardy → motion}/timeline.css +1 -2
  117. package/src/{ardy → motion}/timeline.jsx +42 -413
  118. package/src/motion/waypoints.js +76 -0
  119. package/src/motion3/beats.js +83 -0
  120. package/src/motion3/body.js +158 -0
  121. package/src/motion3/bones.js +47 -0
  122. package/src/motion3/carried.js +47 -0
  123. package/src/motion3/compile-job.js +79 -0
  124. package/src/motion3/compile-worker.js +10 -0
  125. package/src/motion3/compiler/anchors.js +113 -0
  126. package/src/motion3/compiler/arm-orient.js +128 -0
  127. package/src/motion3/compiler/channels.js +125 -0
  128. package/src/motion3/compiler/compile.js +205 -0
  129. package/src/motion3/compiler/gait-rhythm.js +97 -0
  130. package/src/motion3/compiler/grip.js +171 -0
  131. package/src/motion3/compiler/head-steady.js +48 -0
  132. package/src/motion3/compiler/hold.js +134 -0
  133. package/src/motion3/compiler/idle.js +113 -0
  134. package/src/motion3/compiler/limbs.js +197 -0
  135. package/src/motion3/compiler/math.js +72 -0
  136. package/src/motion3/compiler/pose.js +177 -0
  137. package/src/motion3/compiler/quat.js +49 -0
  138. package/src/motion3/compiler/skeleton.js +74 -0
  139. package/src/motion3/compiler/validate-common.js +32 -0
  140. package/src/motion3/compiler/validate-goals.js +118 -0
  141. package/src/motion3/compiler/validate-objects.js +144 -0
  142. package/src/motion3/compiler/validate-parts.js +118 -0
  143. package/src/motion3/compiler/validate.js +122 -0
  144. package/src/motion3/compiler/vocab.js +74 -0
  145. package/src/motion3/compiler/walk-pelvis.js +275 -0
  146. package/src/motion3/compiler/walk.js +207 -0
  147. package/src/motion3/compiler/wrist-clamp.js +32 -0
  148. package/src/motion3/delta.js +47 -0
  149. package/src/motion3/describe.js +177 -0
  150. package/src/motion3/docs.js +27 -0
  151. package/src/motion3/edit-carry.js +21 -0
  152. package/src/motion3/fix/ease.js +16 -0
  153. package/src/motion3/fix/ground.js +37 -0
  154. package/src/motion3/fix/index.js +52 -0
  155. package/src/motion3/fix/push.js +71 -0
  156. package/src/motion3/fix/reach.js +46 -0
  157. package/src/motion3/fix/retime.js +79 -0
  158. package/src/motion3/fix/self.js +211 -0
  159. package/src/motion3/fix/slide.js +70 -0
  160. package/src/motion3/fix/turn.js +51 -0
  161. package/src/motion3/follow.js +39 -0
  162. package/src/motion3/free-motion.js +204 -0
  163. package/src/motion3/grip-choice.js +130 -0
  164. package/src/motion3/hold-plan.js +157 -0
  165. package/src/motion3/json-patch.js +77 -0
  166. package/src/motion3/key-aim.js +105 -0
  167. package/src/motion3/key-edit.js +82 -0
  168. package/src/motion3/lenient.js +127 -0
  169. package/src/motion3/object-keys.js +236 -0
  170. package/src/motion3/object-pose.js +182 -0
  171. package/src/motion3/object-tracks.js +12 -0
  172. package/src/motion3/people.js +82 -0
  173. package/src/motion3/pipeline.js +102 -0
  174. package/src/motion3/playback.js +51 -0
  175. package/src/motion3/probes.js +91 -0
  176. package/src/motion3/qa/body-checks.js +34 -0
  177. package/src/motion3/qa/check-names.js +14 -0
  178. package/src/motion3/qa/checks.js +125 -0
  179. package/src/motion3/qa/contact-checks.js +51 -0
  180. package/src/motion3/qa/explain.js +80 -0
  181. package/src/motion3/qa/fmt.js +5 -0
  182. package/src/motion3/qa/foot-checks.js +72 -0
  183. package/src/motion3/qa/geometry.js +77 -0
  184. package/src/motion3/qa/goals.js +191 -0
  185. package/src/motion3/qa/ground.js +60 -0
  186. package/src/motion3/qa/hints-contact.js +195 -0
  187. package/src/motion3/qa/hints-goal.js +160 -0
  188. package/src/motion3/qa/hints-knee.js +24 -0
  189. package/src/motion3/qa/hints-motion.js +209 -0
  190. package/src/motion3/qa/hints-object.js +91 -0
  191. package/src/motion3/qa/index.js +44 -0
  192. package/src/motion3/qa/key-checks.js +82 -0
  193. package/src/motion3/qa/near.js +96 -0
  194. package/src/motion3/qa/object-checks.js +135 -0
  195. package/src/motion3/qa/patch.js +161 -0
  196. package/src/motion3/qa/people-checks.js +37 -0
  197. package/src/motion3/qa/severity.js +38 -0
  198. package/src/motion3/qa/spec-checks.js +65 -0
  199. package/src/motion3/qa/style.js +228 -0
  200. package/src/motion3/qa/wrist-checks.js +69 -0
  201. package/src/motion3/qa/wrist-obs.js +60 -0
  202. package/src/motion3/refs.js +129 -0
  203. package/src/motion3/repair-tune.js +121 -0
  204. package/src/motion3/repair.js +83 -0
  205. package/src/motion3/report.js +67 -0
  206. package/src/motion3/rigs/index.js +14 -0
  207. package/src/motion3/rigs/x-bot-tpose-body.json +1 -0
  208. package/src/motion3/rigs/x-bot-tpose.json +1 -0
  209. package/src/motion3/rigs/y-bot-tpose-body.json +1 -0
  210. package/src/motion3/rigs/y-bot-tpose.json +1 -0
  211. package/src/motion3/scene.js +60 -0
  212. package/src/motion3/schema/brief.js +89 -0
  213. package/src/motion3/schema/fields.js +44 -0
  214. package/src/motion3/schema/spec-examples.js +46 -0
  215. package/src/motion3/schema/topics.js +113 -0
  216. package/src/motion3/schema/types.js +149 -0
  217. package/src/motion3/search.js +117 -0
  218. package/src/motion3/second-hand.js +112 -0
  219. package/src/motion3/settle.js +136 -0
  220. package/src/motion3/skills/basic.js +83 -0
  221. package/src/motion3/skills/book.js +76 -0
  222. package/src/motion3/skills/car.js +145 -0
  223. package/src/motion3/skills/flip.js +200 -0
  224. package/src/motion3/skills/frames-auto.js +29 -0
  225. package/src/motion3/skills/impact.js +109 -0
  226. package/src/motion3/skills/index.js +85 -0
  227. package/src/motion3/skills/info.js +80 -0
  228. package/src/motion3/skills/smoke-kit.js +109 -0
  229. package/src/motion3/skills/smoke.js +160 -0
  230. package/src/motion3/spec-store.js +59 -0
  231. package/src/motion3/take-edit.js +155 -0
  232. package/src/motion3/take.js +63 -0
  233. package/src/motion3/timeline.js +127 -0
  234. package/src/motion3/views.js +121 -0
  235. package/src/motion3/walk-plan.js +119 -0
  236. package/src/object-catalog.jsx +7 -1
  237. package/src/object-colors.js +98 -0
  238. package/src/object-gizmo-parts.js +115 -0
  239. package/src/object-gizmo.jsx +37 -122
  240. package/src/object-glow.js +139 -0
  241. package/src/object-hidden.js +33 -0
  242. package/src/object-look.js +196 -0
  243. package/src/object-size.js +10 -0
  244. package/src/object-travel.js +71 -6
  245. package/src/panels/CameraPanel.jsx +7 -7
  246. package/src/panels/HdrEnvironmentControls.jsx +59 -0
  247. package/src/panels/LightPanel.jsx +25 -4
  248. package/src/panels/ObjectLookPanel.jsx +88 -0
  249. package/src/panels/PosePanel.jsx +2 -17
  250. package/src/panels/RigControlPanel.jsx +5 -53
  251. package/src/panels/SubjectBox.jsx +4 -1
  252. package/src/panels/details.css +14 -0
  253. package/src/posestudio.jsx +4 -27
  254. package/src/project-browser.jsx +3 -4
  255. package/src/project-resources.js +18 -31
  256. package/src/project.js +13 -104
  257. package/src/props.jsx +25 -280
  258. package/src/qa-label.js +25 -0
  259. package/src/rail-dot-drag.js +23 -0
  260. package/src/render-passes.js +10 -0
  261. package/src/resource-status.jsx +1 -0
  262. package/src/result-modal.jsx +4 -19
  263. package/src/room.jsx +20 -12
  264. package/src/scene-assets.js +8 -6
  265. package/src/scene-light-place.js +72 -0
  266. package/src/scene-lights.jsx +148 -0
  267. package/src/scene-objects.js +31 -139
  268. package/src/scenes.js +15 -105
  269. package/src/semantic-edit.js +2 -5
  270. package/src/set-pieces.jsx +183 -0
  271. package/src/settings-menu.jsx +3 -11
  272. package/src/shell/BottomDock.jsx +9 -51
  273. package/src/shell/DetailsSlot.jsx +16 -200
  274. package/src/shell/GhostsMenuGroup.jsx +74 -0
  275. package/src/shell/LibrarySlot.jsx +1 -3
  276. package/src/shell/MenuBar.jsx +3 -3
  277. package/src/shell/PreferencesDialog.jsx +15 -264
  278. package/src/shell/PreferencesSlot.jsx +2 -8
  279. package/src/shell/TopBar.jsx +5 -84
  280. package/src/shell/ViewportToolbar.jsx +10 -70
  281. package/src/shell/agent-glass.css +19 -6
  282. package/src/shell/details-selection.js +42 -0
  283. package/src/shell/ghosts-menu.css +22 -0
  284. package/src/shell/glass-regions.css +29 -3
  285. package/src/shell/preferences.css +6 -1
  286. package/src/shot-authoring.js +4 -7
  287. package/src/soft-shadows.js +37 -0
  288. package/src/stage-attach-frames.js +12 -12
  289. package/src/stage-canvas-rigs.jsx +3 -3
  290. package/src/stage-capture.jsx +42 -8
  291. package/src/stage-characters.jsx +22 -216
  292. package/src/stage-editor-gizmos.jsx +6 -6
  293. package/src/stage-environment.js +93 -0
  294. package/src/stage-hdr-builtins.js +107 -0
  295. package/src/stage-hdr-image.js +116 -0
  296. package/src/stage-hdr-library.js +70 -0
  297. package/src/stage-hdr-map.js +94 -0
  298. package/src/stage-hdr.js +130 -0
  299. package/src/stage-lighting.js +149 -0
  300. package/src/stage-occlusion.js +210 -0
  301. package/src/stage-sky.jsx +159 -0
  302. package/src/stage-startup-defaults.js +5 -9
  303. package/src/studio-actions.js +16 -14
  304. package/src/studio-agent-commands.js +19 -16
  305. package/src/studio-agent-motion.js +9 -9
  306. package/src/studio-agent-protocol.js +47 -77
  307. package/src/studio-app-binding.js +27 -47
  308. package/src/studio-asset-list.js +17 -0
  309. package/src/studio-contact-sheet.js +37 -5
  310. package/src/studio-elements.js +27 -7
  311. package/src/studio-entity-bounds.js +18 -0
  312. package/src/studio-error-codes.js +15 -0
  313. package/src/studio-export-framing.js +152 -0
  314. package/src/studio-lighting-check.js +103 -0
  315. package/src/studio-motion-visual.js +150 -0
  316. package/src/studio-schema-errors.js +80 -0
  317. package/src/studio-support-gap.js +74 -0
  318. package/src/styles.css +1 -19
  319. package/src/timeline-defaults.js +5 -0
  320. package/src/timeline-extent.js +8 -20
  321. package/src/tutorial-walk.js +17 -0
  322. package/src/ui-scrub.js +1 -1
  323. package/src/use-shot-camera-tracks.js +12 -0
  324. package/src/view-ghosts.js +97 -0
  325. package/src/view-ghosts.jsx +49 -0
  326. package/src/workflow/AgentPanel.jsx +47 -166
  327. package/src/workflow/AgentProgressCard.jsx +109 -0
  328. package/src/workflow/AgentReplyText.jsx +37 -0
  329. package/src/workflow/AgentTurnSteps.jsx +84 -0
  330. package/src/workflow/LoginPanel.jsx +140 -0
  331. package/src/workflow/WorkflowBuilder.jsx +7 -23
  332. package/src/workflow/agent-client.js +54 -51
  333. package/src/workflow/agent-panel.css +71 -1
  334. package/src/workflow/agent-progress-card.css +167 -0
  335. package/src/workflow/agent-progress-view.js +47 -0
  336. package/src/workflow/agent-turn-steps.css +113 -0
  337. package/src/workflow/agent-turn.js +191 -0
  338. package/src/workflow/login-client.js +34 -0
  339. package/src/workflow/motion-input.js +18 -31
  340. package/src/workflow/node-schema.js +1 -1
  341. package/src/workflow/reply-markdown.js +69 -0
  342. package/src/workflow/scene-asset-sync.js +8 -8
  343. package/tools/agent-session-stats.mjs +61 -0
  344. package/tools/dev-full.mjs +5 -56
  345. package/tools/eslint-baseline.json +12 -13
  346. package/tools/knip-baseline.json +0 -179
  347. package/tools/loc-baseline.json +31 -81
  348. package/tools/motion3/extract-body.mjs +103 -0
  349. package/tools/motion3/extract-rig.mjs +85 -0
  350. package/tools/process-supervisor.mjs +0 -88
  351. package/tools/run-tests.mjs +9 -125
  352. package/bin/agent/motion-runtime.mjs +0 -76
  353. package/dist/ardy/cskel27-rest.json +0 -557
  354. package/dist/assets/analytics-C9pMpW7s.js +0 -1
  355. package/dist/assets/app-B_2XB9rw.css +0 -1
  356. package/dist/assets/app-DAuvKPP8.js +0 -4920
  357. package/dist/assets/config-Bx7pYsD9.js +0 -1
  358. package/dist/assets/config-DeoFTYzb.css +0 -1
  359. package/dist/assets/demo-CvKuBgy5.js +0 -1
  360. package/dist/assets/scene-asset-sync-DKkpjKBV.js +0 -19
  361. package/dist/assets/scene-asset-sync-DjJ_cJ2R.css +0 -1
  362. package/dist/assets/ticket-BPk2Ni95.js +0 -1
  363. package/dist/assets/workflow-jJRBR94Z.js +0 -179
  364. package/dist/demo/walk-then-stop.npz +0 -0
  365. package/mcp/ardy-prompts.mjs +0 -218
  366. package/src/ardy/auto-fix-panel.css +0 -108
  367. package/src/ardy/auto-physics.js +0 -1194
  368. package/src/ardy/client.js +0 -153
  369. package/src/ardy/convert.js +0 -313
  370. package/src/ardy/cskel27-neutral.js +0 -39
  371. package/src/ardy/cskel27.js +0 -77
  372. package/src/ardy/export.js +0 -165
  373. package/src/ardy/fix-collisions.js +0 -2257
  374. package/src/ardy/foot-lock.js +0 -230
  375. package/src/ardy/motion-calibration.js +0 -118
  376. package/src/ardy/motion-edit.js +0 -213
  377. package/src/ardy/motion-url.js +0 -55
  378. package/src/ardy/mp4-duration.js +0 -102
  379. package/src/ardy/npz.js +0 -595
  380. package/src/ardy/physics-panel.css +0 -21
  381. package/src/ardy/physics-panel.jsx +0 -89
  382. package/src/ardy/physics-refine.js +0 -111
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@@ -1,555 +0,0 @@
1
- /**
2
- * Observation ladder (#462): pure composition of the phase-1 observation
3
- * modules into cumulative world-motion estimates, each converted to cskel27
4
- * through production's own converters. No I/O; tools/bench/obs-bench.mjs
5
- * does the extraction, caching and scoring.
6
- *
7
- * Inputs per ladder: the obs NPZ members (readNpz shape {data, shape};
8
- * tools/bench/cclay_bench_extract_obs.py documents them), the SMPL rest joints
9
- * of obs.betas_used (tools/bench/obs/rest_joints.py), camera.json, the
10
- * character's rest skeleton, A/B endpoint poses and scene boxes. Nothing
11
- * else: no ground-truth intermediate frame enters any step.
12
- *
13
- * G0 global_pp_default, GVHMR "ayfz" normalisation, production conversion
14
- * G1 global_pp_default placed in CozyClay world through the known camera:
15
- * frame-0 pelvis and heading from the camera-frame (incam) estimate,
16
- * GVHMR's global trajectory carried by ONE rigid yaw + translation
17
- * G4 G1 on global_pp_relaxed
18
- * G2 per-frame pelvis from 2D keypoints + known K + incam root-relative
19
- * joints (depth.mjs), mapped to world; rotations from G4
20
- * G3 G2 with stance-foot XZ corrections from 2D ankles (ground.mjs) rayed
21
- * onto the plane of the character's standing ankle bone
22
- * G5 G1 -> G4 -> G2 -> G3 on the obs extracted with the mannequin betas
23
- * Gbest G5 + A/B endpoint pinning (locomotion only) + scene contacts
24
- *
25
- * "Production conversion" is what the box runner and extract-bench do after
26
- * GVHMR: temporal quaternion gaussian (GVHMR_SMOOTH_SIGMA) on the SMPL params,
27
- * smplToCskel27Motion, stabilizeMotion with production defaults and
28
- * guardTrajectoryFloor (a no-op without runner trajectory events, exactly as
29
- * on the direct extraction path).
30
- */
31
- import { guardTrajectoryFloor } from "../../ardy/gvhmr-floor.mjs";
32
- import { stabilizeMotion } from "../../ardy/motion-stabilize.mjs";
33
- import { GVHMR_SMOOTH_SIGMA } from "../../ardy/runners/gvhmr-worker.mjs";
34
- import { smplToCskel27Motion } from "../../ardy/smpl-cskel27.mjs";
35
- import { productionExtractEnv } from "../extract-bench-lib.mjs";
36
- import { fitContacts, penetrates } from "../fit/contact.mjs";
37
- import { lockFeet } from "../fit/footlock.mjs";
38
- import { cloneMotion, jointsAt, shiftFrame, smoothstep } from "../fit/motion.mjs";
39
- import { unwrapHeadingFlips } from "./heading.mjs";
40
- import { pinEndpoints } from "../fit/pin.mjs";
41
- import { correctTrajectory } from "./ground.mjs";
42
- import { solveTranslations } from "./depth.mjs";
43
- import { axisAngleToMatrix, cameraFromJson, camToWorldPoint, matrixToAxisAngle, pixelRay } from "./extrinsics.mjs";
44
-
45
- export const STEPS = Object.freeze(["G0", "G1", "G4", "G2", "G3", "G5", "Gbest"]);
46
- export const SMPL_PARENTS = Object.freeze([-1, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 9, 9, 12, 13, 14, 16, 17, 18, 19, 20, 21]);
47
- const FOOT_JOINTS = [7, 8, 10, 11]; // L_ankle, R_ankle, L_foot, R_foot (ground.mjs FOOT_NAMES order)
48
- export const DEFAULTS = Object.freeze({
49
- headingUnwrap: true,
50
- // Body-pose smoothing. With heading flips unwrapped first, sigma 2 beats
51
- // GVHMR's 3 on the 11 gt+cube truths (G0 mean PA 65.0 -> 64.1 mm, accel
52
- // error 1.67 -> 1.62; gt/run 66.6 -> 59.5 mm); 1.5 re-adds accel error.
53
- smoothSigma: 2,
54
- // Root orient + translation keep GVHMR's 3: at 2 the occluded fal/bump
55
- // roots jitter (Gbest root-accel spikes >20 m/s^2: 16 -> 91 over 24 clips).
56
- rootSmoothSigma: GVHMR_SMOOTH_SIGMA,
57
- sceneSolver: "ray",
58
- footLock: true,
59
- depthSigma: 2,
60
- maxSpeedMps: 6,
61
- minKeypointConfidence: 0.3,
62
- floorPercentile: 0.1,
63
- pinMinDisplacementM: 0.5,
64
- // "heading": A/B fix the root position and facing only; the limbs keep the
65
- // video's pose. "full" also slerps every joint to A/B, which morphs the body
66
- // for a visible half second wherever GVHMR's first/last pose differs from A/B
67
- // (walk: 32 cm at a hand, 8 deg heading).
68
- pinMode: "heading",
69
- pinWindowSeconds: 1,
70
- registration: "full",
71
- // GVHMR's static probabilities are under-confident on rendered clips
72
- // (walk: median 0.35-0.46 in true stance, p90 <= 0.10 in swing); at 0.8
73
- // only 6 of 106 stance frames qualify, at 0.2 precision 0.89 / recall 0.75.
74
- contactProbability: 0.2,
75
- // Stance selection for G3 (see ground.mjs). Measured on the walk clip: kinematic
76
- // 28.6 cm raw root RMSE vs hybrid 43.1 cm vs logits-only 30.1 cm (no contacts).
77
- stanceMode: "kinematic",
78
- // Predicted SMPL ankles stand 0.09-0.22 m high in true stance (pose noise); the lower-foot gate still applies.
79
- maxFootHeight: 0.25,
80
- // "character": the supplied ankleHeight (rendered rig ankle bone standing in A/B); "self": calibrateAnklePlane.
81
- anklePlane: "character",
82
- outlierResidualFactor: 3,
83
- outlierResidualMinPx: 8,
84
- // A frame whose solved depth leaves GVHMR's incam depth by more than this
85
- // factor is an outlier. GT renders stay within 0.97-1.22 (p1-p99); partly
86
- // occluded fal frames (character behind the cube) fit the few visible
87
- // joints in 2D yet solve to -0.8x .. 11x.
88
- maxDepthRatio: 1.33,
89
- // fitContacts keeps cskel27 joint/bone segments out of the scene boxes but has
90
- // no skin: the rendered body still sinks in by a limb's radius. Gbest inflates
91
- // every box by this skin clearance before fitting contacts. Trial (cube/sit +
92
- // 3 fal): 0 cm -> max pen 9.7-16.3 cm; 8 cm -> 0-8.2 cm with B ends kept;
93
- // 15 cm -> ~0 cm but B ends jump to 50 cm (contacts override the A/B pins).
94
- sceneClearanceM: 0.15,
95
- // fitContacts' time-smooth scene solver: pushes ramp in and out over this
96
- // half width. The per-frame solver teleported the body up to 0.76 m in one
97
- // frame (fal stepup: 18 m/s) whenever the nearest box face changed.
98
- sceneSmoothSeconds: 0.375,
99
- });
100
-
101
- // ---------------------------------------------------------------- math
102
- /** Yaw of a row-major rotation about +Y (0 = facing +Z). */
103
- const yawOf = (r) => Math.atan2(r[2], r[8]);
104
- /** Pin target that keeps the take's own pose at frame f and turns only its root
105
- * to the endpoint's heading; root position comes from the endpoint. */
106
- function headingEndpoint(endpoint, take, f) {
107
- const rotMats = Float32Array.from(take.rotMats.slice(f * 243, (f + 1) * 243));
108
- const root = Array.from(rotMats.slice(0, 9));
109
- const d = yawOf(endpoint.rotMats) - yawOf(root), c = Math.cos(d), s = Math.sin(d);
110
- rotMats.set(mul3([c, 0, s, 0, 1, 0, -s, 0, c], root), 0);
111
- return { rotMats, rootPos: endpoint.rootPos };
112
- }
113
-
114
- const mul3 = (a, b) => [
115
- a[0] * b[0] + a[1] * b[3] + a[2] * b[6], a[0] * b[1] + a[1] * b[4] + a[2] * b[7], a[0] * b[2] + a[1] * b[5] + a[2] * b[8],
116
- a[3] * b[0] + a[4] * b[3] + a[5] * b[6], a[3] * b[1] + a[4] * b[4] + a[5] * b[7], a[3] * b[2] + a[4] * b[5] + a[5] * b[8],
117
- a[6] * b[0] + a[7] * b[3] + a[8] * b[6], a[6] * b[1] + a[7] * b[4] + a[8] * b[7], a[6] * b[2] + a[7] * b[5] + a[8] * b[8],
118
- ];
119
- const tr3 = (m) => [m[0], m[3], m[6], m[1], m[4], m[7], m[2], m[5], m[8]];
120
- const apply3 = (m, v) => [m[0] * v[0] + m[1] * v[1] + m[2] * v[2], m[3] * v[0] + m[4] * v[1] + m[5] * v[2], m[6] * v[0] + m[7] * v[1] + m[8] * v[2]];
121
- const add = (a, b) => [a[0] + b[0], a[1] + b[1], a[2] + b[2]];
122
- const sub = (a, b) => [a[0] - b[0], a[1] - b[1], a[2] - b[2]];
123
- const flatRows = (m) => (Array.isArray(m[0]) ? m.flat() : Array.from(m));
124
- export const yawMatrix = (theta) => [Math.cos(theta), 0, Math.sin(theta), 0, 1, 0, -Math.sin(theta), 0, Math.cos(theta)];
125
- const rotationAngle = (m) => Math.acos(Math.max(-1, Math.min(1, (m[0] + m[4] + m[8] - 1) / 2)));
126
-
127
- function percentile(values, p) {
128
- const a = [...values].sort((x, y) => x - y);
129
- const x = (a.length - 1) * p, i = Math.floor(x), t = x - i;
130
- return a[i] * (1 - t) + (a[i + 1] ?? a[i]) * t;
131
- }
132
-
133
- // ---------------------------------------------------------------- obs access
134
- /** readNpz member (or nested array) -> frames of `width` rows of `components`. */
135
- export function framesOf(member, width, components = 3) {
136
- const data = member?.data ?? member;
137
- if (Array.isArray(data) && Array.isArray(data[0])) return data.map((row) => row.map((p) => Array.from(p, Number)));
138
- const stride = width * components;
139
- if (!data || data.length % stride) throw new Error(`obs member: ${data?.length} values are not frames of [${width}, ${components}]`);
140
- return Array.from({ length: data.length / stride }, (_, f) => Array.from({ length: width }, (_, j) => Array.from(data.slice(f * stride + j * components, f * stride + (j + 1) * components), Number)));
141
- }
142
- /** readNpz member (or nested array) -> [T][3]. */
143
- export function vectorsOf(member) {
144
- const data = member?.data ?? member;
145
- if (Array.isArray(data) && Array.isArray(data[0])) return data.map((row) => Array.from(row, Number));
146
- return framesOf(member, 1, 3).map((row) => row[0]);
147
- }
148
-
149
- /** One GVHMR world variant of the obs as plain SMPL arrays. */
150
- export function obsGlobal(obs, variant) {
151
- const key = (name) => {
152
- const value = obs[`global_${variant}_${name}`];
153
- if (!value) throw new Error(`obs has no global_${variant}_${name}`);
154
- return value;
155
- };
156
- return {
157
- orient: vectorsOf(key("global_orient")),
158
- bodyPose: framesOf(key("body_pose"), 21),
159
- pelvis: framesOf(key("joints"), 22).map((joints) => joints[0]),
160
- joints: framesOf(key("joints"), 22),
161
- };
162
- }
163
-
164
- export function obsFps(obs) {
165
- const fps = Number(obs.fps?.data?.[0] ?? obs.fps);
166
- if (!(fps > 0)) throw new Error("obs has no fps");
167
- return fps;
168
- }
169
-
170
- /** Rest info from rest_joints.py JSON: 24 joints, pelvis at the origin. */
171
- export function restInfo(rest) {
172
- const joints = rest.restJoints ?? rest;
173
- if (!Array.isArray(joints) || joints.length !== 24 || !joints.every((p) => p.length === 3 && p.every(Number.isFinite))) throw new Error("rest joints: expected [24, 3]");
174
- return { joints: joints.map((p) => p.map(Number)), minVertexY: Number.isFinite(rest.restMinVertexY) ? rest.restMinVertexY : null };
175
- }
176
-
177
- // ---------------------------------------------------------------- SMPL
178
- /** SMPL FK (tools/ardy/GVHMR-NPZ.md): P_j = P_parent + G_parent (rest_j - rest_parent). */
179
- export function smplFk({ orient, bodyPose, pelvis }, restJoints) {
180
- return orient.map((go, f) => {
181
- const G = [axisAngleToMatrix(go)], P = [pelvis[f].slice()];
182
- for (let j = 1; j < 24; j++) {
183
- const p = SMPL_PARENTS[j];
184
- const local = j <= bodyPose[f].length ? bodyPose[f][j - 1] : [0, 0, 0];
185
- G[j] = mul3(G[p], axisAngleToMatrix(local));
186
- P[j] = add(P[p], apply3(G[p], sub(restJoints[j], restJoints[p])));
187
- }
188
- return P;
189
- });
190
- }
191
-
192
- function aaToQuat(aa) {
193
- const angle = Math.max(Math.hypot(...aa), 1e-9), s = Math.sin(angle / 2) / angle;
194
- return [aa[0] * s, aa[1] * s, aa[2] * s, Math.cos(angle / 2)];
195
- }
196
- function quatToAa(q) {
197
- const n = Math.hypot(...q), [x, y, z] = q.map((v) => v / n), w = Math.max(-1, Math.min(1, q[3] / n));
198
- let angle = 2 * Math.acos(w);
199
- const s = Math.sqrt(Math.max(1 - w * w, 1e-9));
200
- if (angle > Math.PI) angle -= 2 * Math.PI;
201
- return [x / s * angle, y / s * angle, z / s * angle];
202
- }
203
- function gaussian1d(series, sigma) {
204
- const radius = Math.floor(4 * sigma + 0.5), kernel = [];
205
- for (let t = -radius; t <= radius; t++) kernel.push(Math.exp(-0.5 * (t / sigma) ** 2));
206
- const total = kernel.reduce((a, b) => a + b, 0);
207
- return series.map((_, f) => {
208
- const out = new Array(series[0].length).fill(0);
209
- for (let t = -radius; t <= radius; t++) {
210
- const row = series[Math.min(series.length - 1, Math.max(0, f + t))], w = kernel[t + radius] / total;
211
- for (let k = 0; k < out.length; k++) out[k] += w * row[k];
212
- }
213
- return out;
214
- });
215
- }
216
- function smoothAa(series, sigma) {
217
- const qs = series.map(aaToQuat);
218
- for (let t = 1; t < qs.length; t++) if (qs[t].reduce((s, v, k) => s + v * qs[t - 1][k], 0) < 0) qs[t] = qs[t].map((v) => -v);
219
- return gaussian1d(qs, sigma).map(quatToAa);
220
- }
221
-
222
- /** Port of cclay_gvhmr_extract.py smooth_motion_params (replicate-padded gaussian, hemisphere-continuous quaternions). */
223
- export function smoothSmplParams({ orient, bodyPose, pelvis }, sigma = GVHMR_SMOOTH_SIGMA) {
224
- if (!(sigma > 0) || orient.length < 2) return { orient: orient.map((v) => v.slice()), bodyPose: bodyPose.map((f) => f.map((v) => v.slice())), pelvis: pelvis.map((v) => v.slice()) };
225
- const joints = bodyPose[0].length;
226
- const perJoint = Array.from({ length: joints }, (_, j) => smoothAa(bodyPose.map((f) => f[j]), sigma));
227
- return { orient: smoothAa(orient, sigma), bodyPose: bodyPose.map((_, f) => perJoint.map((track) => track[f])), pelvis: gaussian1d(pelvis, sigma) };
228
- }
229
-
230
- /** GVHMR's ayfz normalisation as the box runner applies it (compute_T_ayfz2ay on frame 0).
231
- * The runner's floor datum is the clip's lowest mesh vertex; joints stand in
232
- * here because smplToCskel27Motion re-grounds by percentile, cancelling any
233
- * constant height offset exactly. */
234
- export function ayfzNormalize({ orient, bodyPose, pelvis, joints }) {
235
- const offset = [pelvis[0][0], Math.min(...joints.flat().map((p) => p[1])), pelvis[0][2]];
236
- const j0 = joints[0].map((p) => sub(p, offset));
237
- const rl = [j0[1][0] - j0[2][0] + j0[16][0] - j0[17][0], j0[1][2] - j0[2][2] + j0[16][2] - j0[17][2]];
238
- let R = [1, 0, 0, 0, 1, 0, 0, 0, 1];
239
- if (rl[0] ** 2 + rl[1] ** 2 >= 1e-4) {
240
- const n = Math.hypot(...rl), x = [rl[0] / n, 0, rl[1] / n], y = [0, 1, 0];
241
- const z = [x[1] * y[2] - x[2] * y[1], x[2] * y[0] - x[0] * y[2], x[0] * y[1] - x[1] * y[0]];
242
- const ayfz2ay = [x[0], y[0], z[0], x[1], y[1], z[1], x[2], y[2], z[2]]; // columns x, y, z
243
- R = tr3(ayfz2ay);
244
- }
245
- return {
246
- orient: orient.map((go) => matrixToAxisAngle(mul3(R, axisAngleToMatrix(go)))),
247
- bodyPose,
248
- pelvis: pelvis.map((p) => apply3(R, sub(p, offset))),
249
- registration: { kind: "ayfz", rotation: R, offset },
250
- };
251
- }
252
-
253
- /** G1/G4: one rigid ay -> world transform solved at frame 0. The pelvis lands
254
- * on the camera-frame estimate mapped through the known extrinsics and the
255
- * frame-0 orientation on the camera-frame orientation mapped the same way;
256
- * GVHMR's global trajectory and heading are carried by that one transform.
257
- * `rotation: "full"` (default) is the exact rigid registration: GVHMR's
258
- * gravity-view frame is only as level as its gravity estimate, and on a
259
- * static rendered camera that estimate tilts (walk: ~10 deg, the take climbs
260
- * ~1 m over 7 m), which the known camera removes. `rotation: "yaw"` keeps
261
- * GVHMR's gravity and registers heading only. Both components are reported. */
262
- export function placeInWorld({ orient, bodyPose, pelvis }, { incamOrient0, incamPelvis0 }, cam, { rotation = "full" } = {}) {
263
- if (!["full", "yaw"].includes(rotation)) throw new Error(`placeInWorld: rotation must be full or yaw, got ${rotation}`);
264
- const Rc2w = flatRows(cam.R_c2w);
265
- const worldOrient0 = mul3(Rc2w, axisAngleToMatrix(incamOrient0));
266
- const full = mul3(worldOrient0, tr3(axisAngleToMatrix(orient[0])));
267
- const yaw = Math.atan2(full[2] - full[6], full[0] + full[8]);
268
- const R = rotation === "full" ? full : yawMatrix(yaw);
269
- const pelvisW0 = camToWorldPoint(incamPelvis0, cam);
270
- return {
271
- orient: orient.map((go) => matrixToAxisAngle(mul3(R, axisAngleToMatrix(go)))),
272
- bodyPose,
273
- pelvis: pelvis.map((p) => add(apply3(R, sub(p, pelvis[0])), pelvisW0)),
274
- registration: {
275
- kind: `incam-frame0-${rotation}`,
276
- yawDeg: yaw * 180 / Math.PI,
277
- tiltDeg: rotationAngle(mul3(tr3(yawMatrix(yaw)), full)) * 180 / Math.PI,
278
- appliedTiltDeg: rotation === "full" ? rotationAngle(mul3(tr3(yawMatrix(yaw)), full)) * 180 / Math.PI : 0,
279
- pelvisWorld0: pelvisW0,
280
- rotation: R,
281
- },
282
- };
283
- }
284
-
285
- /** G2 trajectory: per-frame camera-space pelvis from 2D keypoints and the
286
- * incam body (depth.mjs), mapped to world. Jumps are guarded twice: a frame
287
- * whose own reprojection residual is an outlier (a keypoint failure, e.g. a
288
- * left/right swap: one walk frame solved 4 m deeper at 24 px against a 4 px
289
- * median) is replaced by interpolating its inlier neighbours BEFORE the
290
- * gaussian can spread it, then the smoothed track is speed-limited. */
291
- export function depthTrajectory(obs, cam, { sigma = DEFAULTS.depthSigma, maxSpeedMps = DEFAULTS.maxSpeedMps, minConf = DEFAULTS.minKeypointConfidence, outlierFactor = DEFAULTS.outlierResidualFactor, outlierMinPx = DEFAULTS.outlierResidualMinPx, maxDepthRatio = DEFAULTS.maxDepthRatio } = {}) {
292
- const joints = framesOf(obs.incam_joints, 22), pelvis = vectorsOf(obs.incam_pelvis);
293
- const jointsRel = joints.map((frame, f) => frame.map((p) => sub(p, pelvis[f])));
294
- const raw = solveTranslations({ jointsRel, kp2d: obs.kp2d, K: cam.K, minConf, sigma: 0, incamTransl: pelvis });
295
- const finite = raw.residualPx.filter(Number.isFinite);
296
- const limit = Math.max(outlierMinPx, outlierFactor * (finite.length ? percentile(finite, 0.5) : 0));
297
- const depthRatio = raw.transl.map((t, f) => t[2] / pelvis[f][2]);
298
- const depthOutlier = depthRatio.map((ratio) => !(ratio <= maxDepthRatio && ratio >= 1 / maxDepthRatio));
299
- const outlier = raw.residualPx.map((r, f) => raw.flags[f] || !(r <= limit) || depthOutlier[f]);
300
- const inliers = outlier.flatMap((bad, f) => (bad ? [] : [f]));
301
- const filled = raw.transl.map((t, f) => {
302
- if (!outlier[f] || !inliers.length) return t;
303
- const next = inliers.find((i) => i > f), prev = inliers.findLast((i) => i < f);
304
- if (prev === undefined) return raw.transl[next];
305
- if (next === undefined) return raw.transl[prev];
306
- const w = (f - prev) / (next - prev);
307
- return raw.transl[prev].map((v, k) => v + (raw.transl[next][k] - v) * w);
308
- });
309
- // Outlier frames take depth.mjs's fallback path (the interpolated value): zero their keypoint confidence.
310
- const kp = Float32Array.from(obs.kp2d.data ?? obs.kp2d.flat(2));
311
- outlier.forEach((bad, f) => { if (bad) for (let c = 0; c < 17; c++) kp[(f * 17 + c) * 3 + 2] = 0; });
312
- const solved = solveTranslations({ jointsRel, kp2d: { data: kp, shape: [joints.length, 17, 3] }, K: cam.K, minConf, sigma, incamTransl: filled, maxJump: maxSpeedMps / obsFps(obs) });
313
- const residual = solved.residualPx.filter(Number.isFinite);
314
- return {
315
- pelvisWorld: solved.transl.map((t) => camToWorldPoint(t, cam)),
316
- pelvisCamera: solved.transl,
317
- diagnostics: {
318
- fallbackFrames: raw.flags.filter(Boolean).length,
319
- outlierFrames: outlier.flatMap((bad, f) => (bad && !raw.flags[f] ? [f] : [])),
320
- outlierLimitPx: limit,
321
- depthRatioOutlierFrames: depthOutlier.filter((bad, f) => bad && !raw.flags[f]).length,
322
- maxDepthRatio,
323
- residualPxMedian: residual.length ? percentile(residual, 0.5) : null,
324
- residualPxP90: residual.length ? percentile(residual, 0.9) : null,
325
- depthScaleVsIncamMedian: percentile(solved.transl.map((t, f) => t[2] / pelvis[f][2]), 0.5),
326
- sigma, maxJumpM: maxSpeedMps / obsFps(obs), minConf,
327
- },
328
- };
329
- }
330
-
331
- /** Known floor (y = 0): shift so the body's estimated soles sit on it. The
332
- * sole under each foot joint is the rest mesh's clearance of that joint. */
333
- export function floorOffset(joints24, rest, p = DEFAULTS.floorPercentile) {
334
- const clearance = FOOT_JOINTS.map((j) => rest.minVertexY === null ? 0 : rest.joints[j][1] - rest.minVertexY);
335
- return percentile(joints24.map((frame) => Math.min(...FOOT_JOINTS.map((j, i) => frame[j][1] - clearance[i]))), p);
336
- }
337
-
338
- // ---------------------------------------------------------------- world SMPL steps
339
- function incamFrame0(obs) {
340
- return { incamOrient0: vectorsOf(obs.incam_global_orient)[0], incamPelvis0: vectorsOf(obs.incam_pelvis)[0] };
341
- }
342
-
343
- /** SMPL world estimate for G0/G1/G4/G2/G3 on one obs. */
344
- export function worldSmpl(step, { obs, rest, camera, ankleHeight, options = {} }) {
345
- const cam = camera.R_c2w ? camera : cameraFromJson(camera);
346
- const opts = { ...DEFAULTS, ...options };
347
- if (step === "G0") {
348
- const g = obsGlobal(obs, "pp_default");
349
- const out = ayfzNormalize(g);
350
- return { ...out, diagnostics: { source: "global_pp_default", registration: out.registration } };
351
- }
352
- if (step === "G1" || step === "G4") {
353
- const variant = step === "G1" ? "pp_default" : "pp_relaxed";
354
- const out = placeInWorld(obsGlobal(obs, variant), incamFrame0(obs), cam, { rotation: opts.registration });
355
- return { ...out, diagnostics: { source: `global_${variant}`, registration: out.registration, floorOffsetNotAppliedM: floorOffset(smplFk(out, rest.joints), rest, opts.floorPercentile) } };
356
- }
357
- if (step === "G2" || step === "G3") {
358
- const g4 = placeInWorld(obsGlobal(obs, "pp_relaxed"), incamFrame0(obs), cam, { rotation: opts.registration });
359
- const depth = depthTrajectory(obs, cam, { sigma: opts.depthSigma, maxSpeedMps: opts.maxSpeedMps, minConf: opts.minKeypointConfidence, outlierFactor: opts.outlierResidualFactor, outlierMinPx: opts.outlierResidualMinPx, maxDepthRatio: opts.maxDepthRatio });
360
- const raw = { orient: g4.orient, bodyPose: g4.bodyPose, pelvis: depth.pelvisWorld };
361
- const floor = floorOffset(smplFk(raw, rest.joints), rest, opts.floorPercentile);
362
- const g2 = { ...raw, pelvis: raw.pelvis.map((p) => [p[0], p[1] - floor, p[2]]) };
363
- const diagnostics = { source: "depth.mjs pelvis + G4 rotations", rotations: g4.registration, depth: depth.diagnostics, floorShiftM: -floor };
364
- if (step === "G2") return { ...g2, diagnostics };
365
- const joints = smplFk(g2, rest.joints);
366
- const plane = opts.anklePlane === "self"
367
- ? calibrateAnklePlane({ joints, obs, cam, contactProbability: opts.contactProbability, maxFootHeight: opts.maxFootHeight, minConf: opts.minKeypointConfidence })
368
- : { height: ankleHeight, source: "character" };
369
- if (opts.anklePlane !== "self" && !Number.isFinite(ankleHeight)) throw new Error("G3 needs the character's standing ankle height (ankleHeight)");
370
- if (!Number.isFinite(plane.height)) return { ...g2, diagnostics: { ...diagnostics, ground: { contactCount: 0, anklePlane: plane, note: "no qualifying stance frame to calibrate the ankle plane; G3 = G2" } } };
371
- const corrected = correctTrajectory({
372
- rootW: g2.pelvis,
373
- footW: joints.map((frame) => FOOT_JOINTS.map((j) => frame[j])),
374
- kp2d: obs.kp2d,
375
- static_conf_logits: obs.static_conf_logits,
376
- camera: cam,
377
- ankleHeight: plane.height,
378
- contactProbability: opts.contactProbability,
379
- maxFootHeight: opts.maxFootHeight,
380
- minKeypointConfidence: opts.minKeypointConfidence,
381
- fps: obsFps(obs),
382
- stanceMode: opts.stanceMode,
383
- });
384
- const { stanceRuns, contactByFoot, ...ground } = corrected.diagnostics;
385
- // Why a foot did or did not qualify: GVHMR's static probability and the estimated ankle height, per foot.
386
- const logits = framesOf(obs.static_conf_logits, 1, 6).map((row) => row[0]);
387
- const sigmoid = (x) => 1 / (1 + Math.exp(-x));
388
- const gates = Object.fromEntries([["L_ankle", 0, 7], ["R_ankle", 2, 8]].map(([name, logit, joint]) => [name, {
389
- staticFrames: logits.filter((row) => Math.max(sigmoid(row[logit]), sigmoid(row[logit + 1])) > opts.contactProbability).length,
390
- lowAnkleFrames: joints.filter((frame) => frame[joint][1] < opts.maxFootHeight).length,
391
- contactFrames: contactByFoot[name].length,
392
- }]));
393
- return { ...g2, pelvis: corrected.rootW, diagnostics: { ...diagnostics, ground: { ...ground, anklePlane: plane, characterAnkleHeight: ankleHeight, stanceRuns: stanceRuns.length, gates } } };
394
- }
395
- throw new Error(`worldSmpl: unknown step ${step}`);
396
- }
397
-
398
- /** The height above the floor of the point the 2D ankle keypoint marks,
399
- * measured against the body-scale (G2) depth: for every stance sample that
400
- * ground.mjs would accept, the height at which the ankle's camera ray passes
401
- * the predicted ankle's horizontal distance; the median over the clip. The
402
- * rig's ankle bone is NOT that point (walk: ViTPose's ankle on the rendered
403
- * mannequin behaves like a point ~3-7 cm above the bone), and at a grazing
404
- * camera each cm of plane height moves the floor intersection ~10 cm along
405
- * the ray, so the plane is calibrated rather than assumed. G3 then corrects
406
- * the per-stance drift of G2, not its overall depth scale. */
407
- export function calibrateAnklePlane({ joints, obs, cam, contactProbability, maxFootHeight, minConf }) {
408
- const logits = framesOf(obs.static_conf_logits, 1, 6).map((row) => row[0]), kp = framesOf(obs.kp2d, 17);
409
- const sigmoid = (x) => 1 / (1 + Math.exp(-x));
410
- const origin = cam.t_c2w, heights = [];
411
- for (let f = 0; f < joints.length; f++) {
412
- for (const [logit, joint, other, coco] of [[0, 7, 8, 15], [2, 8, 7, 16]]) {
413
- const p = joints[f][joint], k = kp[f][coco];
414
- if (!(Math.max(sigmoid(logits[f][logit]), sigmoid(logits[f][logit + 1])) > contactProbability) || !(p[1] < maxFootHeight) || p[1] > joints[f][other][1] || !(k[2] >= minConf)) continue;
415
- const d = pixelRay(k[0], k[1], cam).direction, horizontal = Math.hypot(d[0], d[2]);
416
- if (!(horizontal > 1e-9)) continue;
417
- heights.push(origin[1] + d[1] * Math.hypot(p[0] - origin[0], p[2] - origin[2]) / horizontal);
418
- }
419
- }
420
- return { height: heights.length ? percentile(heights, 0.5) : NaN, source: "self-calibrated from G2 depth", samples: heights.length, p10: heights.length ? percentile(heights, 0.1) : null, p90: heights.length ? percentile(heights, 0.9) : null };
421
- }
422
-
423
- // ---------------------------------------------------------------- conversion
424
- /** Production conversion: runner smoothing -> smplToCskel27Motion -> stabilizeMotion -> guardTrajectoryFloor. */
425
- export function toCskel27({ orient, bodyPose, pelvis }, rest, fps, { smoothSigma = GVHMR_SMOOTH_SIGMA, rootSmoothSigma = smoothSigma, headingUnwrap = false, betas } = {}) {
426
- const frames = orient.length;
427
- const padded = bodyPose.map((f) => (f.length === 23 ? f : [...f, [0, 0, 0], [0, 0, 0]]));
428
- const heading = headingUnwrap ? unwrapHeadingFlips(orient) : { orient: orient.map((v) => v.slice()), runs: [] };
429
- const root = smoothSmplParams({ orient: heading.orient, bodyPose: padded.slice(0, 1).map(() => [[0, 0, 0]]), pelvis }, rootSmoothSigma);
430
- const smooth = { ...root, bodyPose: smoothSmplParams({ orient: heading.orient, bodyPose: padded, pelvis }, smoothSigma).bodyPose };
431
- const members = {
432
- fps: { data: Int32Array.of(fps), shape: [] },
433
- smpl_global_orient: { data: Float32Array.from(smooth.orient.flat()), shape: [frames, 3] },
434
- smpl_body_pose: { data: Float32Array.from(smooth.bodyPose.flat(2)), shape: [frames, 23, 3] },
435
- smpl_transl: { data: Float32Array.from(smooth.pelvis.flat()), shape: [frames, 3] },
436
- smpl_rest_joints: { data: Float32Array.from(rest.joints.flat()), shape: [24, 3] },
437
- ...(betas ? { smpl_betas: { data: Float32Array.from(betas), shape: [10] } } : {}),
438
- };
439
- const converted = stabilizeMotion(smplToCskel27Motion(members), productionExtractEnv({}).stabilize);
440
- const guarded = guardTrajectoryFloor(converted, []);
441
- return { motion: guarded.motion, diagnostics: { smoothSigma, rootSmoothSigma, headingUnwrap, headingRuns: heading.runs, stabilization: guarded.motion.stabilization ?? null, floor: guarded.diagnostics } };
442
- }
443
-
444
- // ---------------------------------------------------------------- ladder
445
- function horizontalDistance(a, b) {
446
- return Math.hypot(b[0] - a[0], b[2] - a[2]);
447
- }
448
-
449
- /**
450
- * One ladder step -> { motion (cskel27), smpl, diagnostics }.
451
- * base { obs, rest } obs extracted with GVHMR's betas (G0..G3)
452
- * mannequin { obs, rest } obs extracted with the mannequin betas (G5, Gbest)
453
- * camera camera.json object
454
- * endpoints [A, B] cskel27 { rotMats, rootPos } (fit/motion.mjs readEndpoints) for Gbest
455
- * boxes scene boxes [{min, max}] for Gbest
456
- */
457
- export function ladderStep(step, { base, mannequin, camera, endpoints, boxes = [], ankleHeight, options = {} }) {
458
- if (!STEPS.includes(step)) throw new Error(`unknown step ${step}; known: ${STEPS.join(", ")}`);
459
- const opts = { ...DEFAULTS, ...options };
460
- if (step === "G5" || step === "Gbest") {
461
- if (!mannequin?.obs || !mannequin?.rest) throw new Error(`${step} needs the mannequin-betas obs`);
462
- const g5 = ladderStep("G3", { base: mannequin, camera, ankleHeight, options });
463
- const diagnostics = { ...g5.diagnostics, step: "G5", composition: "G3 on the mannequin-betas obs" };
464
- if (step === "G5") return { ...g5, diagnostics };
465
- if (!Array.isArray(endpoints) || endpoints.length !== 2) throw new Error("Gbest needs the A/B endpoint poses");
466
- // Studio playback anchors a take's frame-0 root XZ on the subject (the
467
- // world origin), for the A/B source and for this take alike. Both are
468
- // put in that anchored frame before pinning: otherwise pinEndpoints'
469
- // short end ramps would carry the take's frame-0 world placement error
470
- // (walk: ~0.6 m of camera depth) as a jump into the clip.
471
- const a0 = Array.from(endpoints[0].rootPos), g0 = Array.from(g5.motion.rootPos.slice(0, 3));
472
- const anchored = endpoints.map((e) => ({ rotMats: e.rotMats, rootPos: Float32Array.of(e.rootPos[0] - a0[0], e.rootPos[1], e.rootPos[2] - a0[2]) }));
473
- const take = cloneMotion(g5.motion);
474
- for (let f = 0; f < take.frames; f++) shiftFrame(take, f, [-g0[0], 0, -g0[2]]);
475
- const displacement = horizontalDistance(anchored[0].rootPos, anchored[1].rootPos);
476
- const pin = displacement > opts.pinMinDisplacementM;
477
- const targets = opts.pinMode === "full" ? anchored : anchored.map((e, i) => headingEndpoint(e, take, i ? take.frames - 1 : 0));
478
- const pinnedTake = pin ? pinEndpoints(take, targets, { windowSeconds: opts.pinWindowSeconds }) : take;
479
- // Feet are locked BEFORE the scene solve so the solver has the final say:
480
- // locking afterwards re-bent legs into the clearance zone (sit clips).
481
- const foot = opts.footLock ? lockFeet(pinnedTake, { floorY: 0, boxes }) : { motion: pinnedTake, diagnostics: { disabled: true } };
482
- const pinned = foot.motion;
483
- const clearance = opts.sceneClearanceM;
484
- const inflated = boxes.map((b) => ({ ...b, min: b.min.map((v) => v - clearance), max: b.max.map((v) => v + clearance) }));
485
- const cameraJson = camera.R_c2w ? camera : cameraFromJson(camera);
486
- const cameraOrigin = camera.position
487
- ? [camera.position.x, camera.position.y, camera.position.z]
488
- : cameraJson.t_c2w;
489
- let contacts, contactFallback = null;
490
- try {
491
- contacts = fitContacts(pinned, {
492
- boxes: inflated,
493
- sceneSmoothSeconds: opts.sceneSmoothSeconds,
494
- ...(opts.sceneSolver === "ray" ? { cameraOrigin } : {}),
495
- });
496
- } catch (error) {
497
- if (opts.sceneSolver !== "ray") throw error;
498
- contactFallback = { message: error instanceof Error ? error.message : String(error), from: "ray", to: "continuous" };
499
- contacts = fitContacts(pinned, { boxes: inflated, sceneSmoothSeconds: opts.sceneSmoothSeconds });
500
- }
501
- // A and B are known truth: within the pin window the scene/lock shifts
502
- // ease back towards the pinned take, so a push carried in from the
503
- // contact phase cannot drag the known end poses away. The ease stops
504
- // where the skeleton would enter the real (uninflated) box.
505
- if (pin) {
506
- const n = take.frames, last = n - 1, radius = Math.min(opts.pinWindowSeconds * take.fps, last / 2);
507
- const back = Array.from({ length: n }, (_, f) => [0, 1, 2].map((k) => pinned.rootPos[f * 3 + k] - contacts.motion.rootPos[f * 3 + k]));
508
- const clear = (f, t) => !penetrates(jointsAt(contacts.motion, f).map((p) => p.map((v, k) => v + t * back[f][k])), boxes);
509
- const fraction = (f, w) => {
510
- if (!(w > 0) || clear(f, w)) return w;
511
- let lo = 0, hi = w; for (let i = 0; i < 16; i++) { const mid = (lo + hi) / 2; if (clear(f, mid)) lo = mid; else hi = mid; }
512
- return lo;
513
- };
514
- const limit = Array.from({ length: n }, (_, f) => fraction(f, Math.max(1 - smoothstep(f / radius), 1 - smoothstep((last - f) / radius))));
515
- // The collision limit changes frame to frame; erode then blur over 3
516
- // frames so the ease stays at or under it and never jumps.
517
- const r = 3, at = (x, f) => x[Math.min(n - 1, Math.max(0, f))];
518
- const eroded = limit.map((_, f) => { let m = Infinity; for (let k = -r; k <= r; k++) m = Math.min(m, at(limit, f + k)); return m; });
519
- const ease = eroded.map((_, f) => { let s = 0; for (let k = -r; k <= r; k++) s += at(eroded, f + k); return s / (2 * r + 1); });
520
- if (contacts.diagnostics.sceneSolver === "camera-ray") {
521
- // Never switch the ease on/off: per frame take the largest clear
522
- // fraction up to ease[f], then lower it (lower envelope) so the
523
- // applied shift changes by <= easeMaxStepM of root motion per frame.
524
- // A lowered fraction can collide again: re-limit that frame (after
525
- // a few rounds, to 0 = the collision-free contact output) and redo.
526
- const easeMaxStepM = 0.02, size = back.map((b) => Math.hypot(...b));
527
- const room = size.map((s, f) => easeMaxStepM / Math.max(1e-9, s, f ? size[f - 1] : 0));
528
- const cap = ease.map((w, f) => fraction(f, w));
529
- let t;
530
- for (let round = 0; ; round++) {
531
- t = cap.map((w) => Math.max(0, w));
532
- for (let f = 1; f < n; f++) t[f] = Math.min(t[f], t[f - 1] + room[f]);
533
- for (let f = n - 2; f >= 0; f--) t[f] = Math.min(t[f], t[f + 1] + room[f + 1]);
534
- const blocked = t.map((w, f) => (w > 0 && !clear(f, w) ? f : -1)).filter((f) => f >= 0);
535
- if (!blocked.length) break;
536
- for (const f of blocked) cap[f] = round < 4 ? fraction(f, t[f]) : 0;
537
- }
538
- for (let f = 0; f < n; f++) if (t[f] > 0) shiftFrame(contacts.motion, f, back[f].map((v) => v * t[f]));
539
- } else {
540
- for (let f = 0; f < n; f++) if (ease[f] > 0) shiftFrame(contacts.motion, f, back[f].map((v) => v * (clear(f, ease[f]) ? ease[f] : 0)));
541
- }
542
- }
543
- const { support, ...contactDiagnostics } = contacts.diagnostics;
544
- return {
545
- motion: contacts.motion,
546
- smpl: g5.smpl,
547
- diagnostics: { ...diagnostics, step: "Gbest", composition: "G5 + pinEndpoints (if A->B > threshold) + lockFeet + fitContacts", pin: { applied: pin, abDisplacementM: displacement, thresholdM: opts.pinMinDisplacementM, windowSeconds: opts.pinWindowSeconds, mode: opts.pinMode, endpointFrames: "first and last only", anchoring: "A/B root XZ relative to A; take frame-0 root XZ moved to the origin", takeFrame0ShiftM: [-g0[0], 0, -g0[2]] }, contacts: { ...contactDiagnostics, supportFrames: support.filter((s) => s >= 0).length, boxes: boxes.length, sceneClearanceM: clearance, sceneSolver: contactFallback ? "continuous" : opts.sceneSolver, fallback: contactFallback }, footLock: foot.diagnostics },
548
- };
549
- }
550
- if (!base?.obs || !base?.rest) throw new Error(`${step} needs the base obs and its rest joints`);
551
- const fps = obsFps(base.obs);
552
- const smpl = worldSmpl(step, { obs: base.obs, rest: base.rest, camera, ankleHeight, options: opts });
553
- const converted = toCskel27(smpl, base.rest, fps, { smoothSigma: opts.smoothSigma, rootSmoothSigma: opts.rootSmoothSigma, headingUnwrap: opts.headingUnwrap, betas: base.obs.betas_used?.data });
554
- return { motion: converted.motion, smpl, diagnostics: { step, ...smpl.diagnostics, conversion: converted.diagnostics } };
555
- }