com.beamable 5.0.0-PREVIEW.RC6 → 5.0.0-PREVIEW.RC7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1861) hide show
  1. package/.attestation.p7m +0 -0
  2. package/Common/Runtime/AgnosticAttribute.cs +52 -52
  3. package/Common/Runtime/AgnosticAttribute.cs.meta +11 -11
  4. package/Common/Runtime/Api/AliasHelper.cs +55 -55
  5. package/Common/Runtime/Api/AliasHelper.cs.meta +11 -11
  6. package/Common/Runtime/Api/Analytics/AnalyticsEventRequest.cs +2 -2
  7. package/Common/Runtime/Api/Analytics/AnalyticsEventRequest.cs.meta +11 -11
  8. package/Common/Runtime/Api/Analytics/AnalyticsService.cs +2 -2
  9. package/Common/Runtime/Api/Analytics/AnalyticsService.cs.meta +11 -11
  10. package/Common/Runtime/Api/Analytics/IBeamAnalyticsService.cs +2 -2
  11. package/Common/Runtime/Api/Analytics/IBeamAnalyticsService.cs.meta +11 -11
  12. package/Common/Runtime/Api/Analytics/Models/CoreEvent.cs +2 -2
  13. package/Common/Runtime/Api/Analytics/Models/CoreEvent.cs.meta +11 -11
  14. package/Common/Runtime/Api/Analytics/Models/IAnalyticsEvent.cs +2 -2
  15. package/Common/Runtime/Api/Analytics/Models/IAnalyticsEvent.cs.meta +11 -11
  16. package/Common/Runtime/Api/Analytics/Models/SampleCustomEvent.cs +2 -2
  17. package/Common/Runtime/Api/Analytics/Models/SampleCustomEvent.cs.meta +11 -11
  18. package/Common/Runtime/Api/Analytics/Models.meta +11 -11
  19. package/Common/Runtime/Api/Analytics.meta +11 -11
  20. package/Common/Runtime/Api/Announcements/AbsAnnouncementsApi.cs +68 -68
  21. package/Common/Runtime/Api/Announcements/AbsAnnouncementsApi.cs.meta +11 -11
  22. package/Common/Runtime/Api/Announcements/IAnnouncementsApi.cs +388 -388
  23. package/Common/Runtime/Api/Announcements/IAnnouncementsApi.cs.meta +11 -11
  24. package/Common/Runtime/Api/Announcements.meta +11 -11
  25. package/Common/Runtime/Api/Auth/AuthApi.cs +981 -981
  26. package/Common/Runtime/Api/Auth/AuthApi.cs.meta +11 -11
  27. package/Common/Runtime/Api/Auth/IAuthApi.cs +343 -343
  28. package/Common/Runtime/Api/Auth/IAuthApi.cs.meta +11 -11
  29. package/Common/Runtime/Api/Auth.meta +11 -11
  30. package/Common/Runtime/Api/Calendars/AbsCalendarApi.cs +41 -41
  31. package/Common/Runtime/Api/Calendars/AbsCalendarApi.cs.meta +11 -11
  32. package/Common/Runtime/Api/Calendars/ICalendarApi.cs +120 -120
  33. package/Common/Runtime/Api/Calendars/ICalendarApi.cs.meta +11 -11
  34. package/Common/Runtime/Api/Calendars.meta +11 -11
  35. package/Common/Runtime/Api/Chat/ChatApi.cs +70 -70
  36. package/Common/Runtime/Api/Chat/ChatApi.cs.meta +11 -11
  37. package/Common/Runtime/Api/Chat/IChatApi.cs +184 -184
  38. package/Common/Runtime/Api/Chat/IChatApi.cs.meta +11 -11
  39. package/Common/Runtime/Api/Chat.meta +11 -11
  40. package/Common/Runtime/Api/CloudData/CloudDataApi.cs +127 -127
  41. package/Common/Runtime/Api/CloudData/CloudDataApi.cs.meta +11 -11
  42. package/Common/Runtime/Api/CloudData/ICloudDataApi.cs +42 -42
  43. package/Common/Runtime/Api/CloudData/ICloudDataApi.cs.meta +11 -11
  44. package/Common/Runtime/Api/CloudData.meta +11 -11
  45. package/Common/Runtime/Api/CometClientData.cs +69 -69
  46. package/Common/Runtime/Api/CometClientData.cs.meta +11 -11
  47. package/Common/Runtime/Api/Commerce/ICommerceApi.cs +10 -10
  48. package/Common/Runtime/Api/Commerce/ICommerceApi.cs.meta +11 -11
  49. package/Common/Runtime/Api/Commerce.meta +11 -11
  50. package/Common/Runtime/Api/Content/IContentApi.cs +167 -167
  51. package/Common/Runtime/Api/Content/IContentApi.cs.meta +11 -11
  52. package/Common/Runtime/Api/Content.meta +11 -11
  53. package/Common/Runtime/Api/Events/AbsEventsApi.cs +50 -50
  54. package/Common/Runtime/Api/Events/AbsEventsApi.cs.meta +11 -11
  55. package/Common/Runtime/Api/Events/IEventsApi.cs +166 -166
  56. package/Common/Runtime/Api/Events/IEventsApi.cs.meta +11 -11
  57. package/Common/Runtime/Api/Events.meta +11 -11
  58. package/Common/Runtime/Api/Groups/GroupsApi.cs +762 -762
  59. package/Common/Runtime/Api/Groups/GroupsApi.cs.meta +11 -11
  60. package/Common/Runtime/Api/Groups/IGroupsApi.cs +211 -211
  61. package/Common/Runtime/Api/Groups/IGroupsApi.cs.meta +11 -11
  62. package/Common/Runtime/Api/Groups.meta +11 -11
  63. package/Common/Runtime/Api/IAccessToken.cs +48 -48
  64. package/Common/Runtime/Api/IAccessToken.cs.meta +11 -11
  65. package/Common/Runtime/Api/IBeamableFilesystemAccessor.cs +13 -13
  66. package/Common/Runtime/Api/IBeamableFilesystemAccessor.cs.meta +11 -11
  67. package/Common/Runtime/Api/IBeamableRequester.cs +770 -770
  68. package/Common/Runtime/Api/IBeamableRequester.cs.meta +11 -11
  69. package/Common/Runtime/Api/IConnectivityChecker.cs +49 -49
  70. package/Common/Runtime/Api/IConnectivityChecker.cs.meta +11 -11
  71. package/Common/Runtime/Api/IHasBeamableRequester.cs +12 -12
  72. package/Common/Runtime/Api/IHasBeamableRequester.cs.meta +11 -11
  73. package/Common/Runtime/Api/IServiceRoutingStrategy.cs +123 -123
  74. package/Common/Runtime/Api/IServiceRoutingStrategy.cs.meta +11 -11
  75. package/Common/Runtime/Api/ISupportsGet.cs +160 -160
  76. package/Common/Runtime/Api/ISupportsGet.cs.meta +11 -11
  77. package/Common/Runtime/Api/IUserContext.cs +22 -22
  78. package/Common/Runtime/Api/IUserContext.cs.meta +11 -11
  79. package/Common/Runtime/Api/IUserDataCache.cs +88 -88
  80. package/Common/Runtime/Api/IUserDataCache.cs.meta +11 -11
  81. package/Common/Runtime/Api/Inventory/IInventoryApi.cs +796 -796
  82. package/Common/Runtime/Api/Inventory/IInventoryApi.cs.meta +11 -11
  83. package/Common/Runtime/Api/Inventory/InventoryApi.cs +308 -308
  84. package/Common/Runtime/Api/Inventory/InventoryApi.cs.meta +11 -11
  85. package/Common/Runtime/Api/Inventory/InventoryUpdateBuilder.cs +712 -712
  86. package/Common/Runtime/Api/Inventory/InventoryUpdateBuilder.cs.meta +11 -11
  87. package/Common/Runtime/Api/Inventory.meta +11 -11
  88. package/Common/Runtime/Api/Leaderboards/ILeaderboardApi.cs +509 -509
  89. package/Common/Runtime/Api/Leaderboards/ILeaderboardApi.cs.meta +11 -11
  90. package/Common/Runtime/Api/Leaderboards/LeaderboardApi.cs +237 -237
  91. package/Common/Runtime/Api/Leaderboards/LeaderboardApi.cs.meta +11 -11
  92. package/Common/Runtime/Api/Leaderboards.meta +11 -11
  93. package/Common/Runtime/Api/Lobbies/ILobbyApi.cs +153 -153
  94. package/Common/Runtime/Api/Lobbies/ILobbyApi.cs.meta +11 -11
  95. package/Common/Runtime/Api/Lobbies/Lobby.cs +92 -92
  96. package/Common/Runtime/Api/Lobbies/Lobby.cs.meta +11 -11
  97. package/Common/Runtime/Api/Lobbies/LobbyNotification.cs +15 -15
  98. package/Common/Runtime/Api/Lobbies/LobbyNotification.cs.meta +11 -11
  99. package/Common/Runtime/Api/Lobbies/LobbyPlayer.cs +59 -59
  100. package/Common/Runtime/Api/Lobbies/LobbyPlayer.cs.meta +11 -11
  101. package/Common/Runtime/Api/Lobbies/LobbyRestriction.cs +19 -19
  102. package/Common/Runtime/Api/Lobbies/LobbyRestriction.cs.meta +11 -11
  103. package/Common/Runtime/Api/Lobbies/LobbyService.cs +191 -191
  104. package/Common/Runtime/Api/Lobbies/LobbyService.cs.meta +11 -11
  105. package/Common/Runtime/Api/Lobbies/LobbyUtils.cs +157 -157
  106. package/Common/Runtime/Api/Lobbies/LobbyUtils.cs.meta +11 -11
  107. package/Common/Runtime/Api/Lobbies/NotInLobby.cs +12 -12
  108. package/Common/Runtime/Api/Lobbies/NotInLobby.cs.meta +11 -11
  109. package/Common/Runtime/Api/Lobbies/Requests/AddTagsRequest.cs +36 -36
  110. package/Common/Runtime/Api/Lobbies/Requests/AddTagsRequest.cs.meta +11 -11
  111. package/Common/Runtime/Api/Lobbies/Requests/CreateLobbyRequest.cs +70 -70
  112. package/Common/Runtime/Api/Lobbies/Requests/CreateLobbyRequest.cs.meta +11 -11
  113. package/Common/Runtime/Api/Lobbies/Requests/JoinByPasscodeRequest.cs +30 -30
  114. package/Common/Runtime/Api/Lobbies/Requests/JoinByPasscodeRequest.cs.meta +11 -11
  115. package/Common/Runtime/Api/Lobbies/Requests/JoinLobbyRequest.cs +24 -24
  116. package/Common/Runtime/Api/Lobbies/Requests/JoinLobbyRequest.cs.meta +11 -11
  117. package/Common/Runtime/Api/Lobbies/Requests/LobbyQueryRequest.cs +35 -35
  118. package/Common/Runtime/Api/Lobbies/Requests/LobbyQueryRequest.cs.meta +11 -11
  119. package/Common/Runtime/Api/Lobbies/Requests/LobbyQueryResponse.cs +19 -19
  120. package/Common/Runtime/Api/Lobbies/Requests/LobbyQueryResponse.cs.meta +11 -11
  121. package/Common/Runtime/Api/Lobbies/Requests/RemoveFromLobbyRequest.cs +24 -24
  122. package/Common/Runtime/Api/Lobbies/Requests/RemoveFromLobbyRequest.cs.meta +11 -11
  123. package/Common/Runtime/Api/Lobbies/Requests/RemoveTagsRequest.cs +30 -30
  124. package/Common/Runtime/Api/Lobbies/Requests/RemoveTagsRequest.cs.meta +11 -11
  125. package/Common/Runtime/Api/Lobbies/Requests/UpdateLobbyRequest.cs +62 -62
  126. package/Common/Runtime/Api/Lobbies/Requests/UpdateLobbyRequest.cs.meta +11 -11
  127. package/Common/Runtime/Api/Lobbies/Requests.meta +11 -11
  128. package/Common/Runtime/Api/Lobbies.meta +11 -11
  129. package/Common/Runtime/Api/Mail/AbsMailApi.cs +704 -704
  130. package/Common/Runtime/Api/Mail/AbsMailApi.cs.meta +11 -11
  131. package/Common/Runtime/Api/Mail/IMailApi.cs +48 -48
  132. package/Common/Runtime/Api/Mail/IMailApi.cs.meta +11 -11
  133. package/Common/Runtime/Api/Mail.meta +11 -11
  134. package/Common/Runtime/Api/Notifications/INotificationService.cs +113 -113
  135. package/Common/Runtime/Api/Notifications/INotificationService.cs.meta +11 -11
  136. package/Common/Runtime/Api/Notifications/PrimitiveStringPayload.cs +13 -13
  137. package/Common/Runtime/Api/Notifications/PrimitiveStringPayload.cs.meta +11 -11
  138. package/Common/Runtime/Api/Notifications.meta +11 -11
  139. package/Common/Runtime/Api/Parties/IPartyApi.cs +96 -96
  140. package/Common/Runtime/Api/Parties/IPartyApi.cs.meta +11 -11
  141. package/Common/Runtime/Api/Parties/NotInParty.cs +11 -11
  142. package/Common/Runtime/Api/Parties/NotInParty.cs.meta +11 -11
  143. package/Common/Runtime/Api/Parties/Party.cs +59 -59
  144. package/Common/Runtime/Api/Parties/Party.cs.meta +11 -11
  145. package/Common/Runtime/Api/Parties/PartyNotifications.cs +55 -55
  146. package/Common/Runtime/Api/Parties/PartyNotifications.cs.meta +11 -11
  147. package/Common/Runtime/Api/Parties/PartyRestriction.cs +13 -13
  148. package/Common/Runtime/Api/Parties/PartyRestriction.cs.meta +11 -11
  149. package/Common/Runtime/Api/Parties/PartyService.cs +124 -124
  150. package/Common/Runtime/Api/Parties/PartyService.cs.meta +11 -11
  151. package/Common/Runtime/Api/Parties/Requests/CreatePartyRequest.cs +43 -43
  152. package/Common/Runtime/Api/Parties/Requests/CreatePartyRequest.cs.meta +11 -11
  153. package/Common/Runtime/Api/Parties/Requests/PartyQueryResponse.cs +19 -19
  154. package/Common/Runtime/Api/Parties/Requests/PartyQueryResponse.cs.meta +11 -11
  155. package/Common/Runtime/Api/Parties/Requests/PlayerRequest.cs +24 -24
  156. package/Common/Runtime/Api/Parties/Requests/PlayerRequest.cs.meta +11 -11
  157. package/Common/Runtime/Api/Parties/Requests/UpdatePartyRequest.cs +37 -37
  158. package/Common/Runtime/Api/Parties/Requests/UpdatePartyRequest.cs.meta +11 -11
  159. package/Common/Runtime/Api/Parties/Requests.meta +11 -11
  160. package/Common/Runtime/Api/Parties.meta +11 -11
  161. package/Common/Runtime/Api/Payments/IPaymentsApi.cs +14 -14
  162. package/Common/Runtime/Api/Payments/IPaymentsApi.cs.meta +11 -11
  163. package/Common/Runtime/Api/Payments/PaymentsApi.cs +33 -33
  164. package/Common/Runtime/Api/Payments/PaymentsApi.cs.meta +11 -11
  165. package/Common/Runtime/Api/Payments.meta +11 -11
  166. package/Common/Runtime/Api/Presence/IPresenceApi.cs +31 -31
  167. package/Common/Runtime/Api/Presence/IPresenceApi.cs.meta +11 -11
  168. package/Common/Runtime/Api/Presence/PresenceService.cs +165 -165
  169. package/Common/Runtime/Api/Presence/PresenceService.cs.meta +11 -11
  170. package/Common/Runtime/Api/Presence.meta +11 -11
  171. package/Common/Runtime/Api/Push/IPushApi.cs +9 -9
  172. package/Common/Runtime/Api/Push/IPushApi.cs.meta +11 -11
  173. package/Common/Runtime/Api/Push.meta +11 -11
  174. package/Common/Runtime/Api/QueryBuilder.cs +85 -85
  175. package/Common/Runtime/Api/QueryBuilder.cs.meta +11 -11
  176. package/Common/Runtime/Api/Realms/IAliasService.cs +98 -98
  177. package/Common/Runtime/Api/Realms/IAliasService.cs.meta +11 -11
  178. package/Common/Runtime/Api/Realms/IRealmApi.cs +17 -17
  179. package/Common/Runtime/Api/Realms/IRealmApi.cs.meta +11 -11
  180. package/Common/Runtime/Api/Realms/RealmService.cs +378 -378
  181. package/Common/Runtime/Api/Realms/RealmService.cs.meta +11 -11
  182. package/Common/Runtime/Api/Realms.meta +11 -11
  183. package/Common/Runtime/Api/SignedRequesterHelper.cs +2 -2
  184. package/Common/Runtime/Api/SignedRequesterHelper.cs.meta +11 -11
  185. package/Common/Runtime/Api/Social/ISocialApi.cs +76 -76
  186. package/Common/Runtime/Api/Social/ISocialApi.cs.meta +11 -11
  187. package/Common/Runtime/Api/Social/SocialApi.cs +329 -329
  188. package/Common/Runtime/Api/Social/SocialApi.cs.meta +11 -11
  189. package/Common/Runtime/Api/Social.meta +11 -11
  190. package/Common/Runtime/Api/Stats/AbsStatsApi.cs +345 -345
  191. package/Common/Runtime/Api/Stats/AbsStatsApi.cs.meta +11 -11
  192. package/Common/Runtime/Api/Stats/IStatsApi.cs +199 -199
  193. package/Common/Runtime/Api/Stats/IStatsApi.cs.meta +11 -11
  194. package/Common/Runtime/Api/Stats/StatsAccessType.cs +2 -2
  195. package/Common/Runtime/Api/Stats/StatsAccessType.cs.meta +11 -11
  196. package/Common/Runtime/Api/Stats/StatsApiHelper.cs +2 -2
  197. package/Common/Runtime/Api/Stats/StatsApiHelper.cs.meta +11 -11
  198. package/Common/Runtime/Api/Stats/StatsDomainType.cs +2 -2
  199. package/Common/Runtime/Api/Stats/StatsDomainType.cs.meta +11 -11
  200. package/Common/Runtime/Api/Stats.meta +11 -11
  201. package/Common/Runtime/Api/Tournaments/ITournamentApi.cs +626 -626
  202. package/Common/Runtime/Api/Tournaments/ITournamentApi.cs.meta +11 -11
  203. package/Common/Runtime/Api/Tournaments/TournamentApi.cs +284 -284
  204. package/Common/Runtime/Api/Tournaments/TournamentApi.cs.meta +11 -11
  205. package/Common/Runtime/Api/Tournaments.meta +11 -11
  206. package/Common/Runtime/Api.meta +11 -11
  207. package/Common/Runtime/BeamCli/CliContractTypeAttribute.cs +12 -12
  208. package/Common/Runtime/BeamCli/CliContractTypeAttribute.cs.meta +11 -11
  209. package/Common/Runtime/BeamCli/CliOtelData.cs +25 -25
  210. package/Common/Runtime/BeamCli/CliOtelData.cs.meta +11 -11
  211. package/Common/Runtime/BeamCli/Contracts/CliLogMessage.cs +32 -32
  212. package/Common/Runtime/BeamCli/Contracts/CliLogMessage.cs.meta +11 -11
  213. package/Common/Runtime/BeamCli/Contracts/CollectorStatus.cs +2 -2
  214. package/Common/Runtime/BeamCli/Contracts/CollectorStatus.cs.meta +11 -11
  215. package/Common/Runtime/BeamCli/Contracts/Constants.cs +33 -33
  216. package/Common/Runtime/BeamCli/Contracts/Constants.cs.meta +11 -11
  217. package/Common/Runtime/BeamCli/Contracts/ContentService/AutoSnapshotActionType.cs +2 -2
  218. package/Common/Runtime/BeamCli/Contracts/ContentService/AutoSnapshotActionType.cs.meta +11 -11
  219. package/Common/Runtime/BeamCli/Contracts/ContentService/AutoSnapshotType.cs +2 -2
  220. package/Common/Runtime/BeamCli/Contracts/ContentService/AutoSnapshotType.cs.meta +11 -11
  221. package/Common/Runtime/BeamCli/Contracts/ContentService/ContentSnapshotType.cs +2 -2
  222. package/Common/Runtime/BeamCli/Contracts/ContentService/ContentSnapshotType.cs.meta +11 -11
  223. package/Common/Runtime/BeamCli/Contracts/ContentService/ContentStatus.cs +2 -2
  224. package/Common/Runtime/BeamCli/Contracts/ContentService/ContentStatus.cs.meta +11 -11
  225. package/Common/Runtime/BeamCli/Contracts/ContentService/LocalContentManifest.cs +2 -2
  226. package/Common/Runtime/BeamCli/Contracts/ContentService/LocalContentManifest.cs.meta +11 -11
  227. package/Common/Runtime/BeamCli/Contracts/ContentService/LocalContentManifestEntry.cs +2 -2
  228. package/Common/Runtime/BeamCli/Contracts/ContentService/LocalContentManifestEntry.cs.meta +11 -11
  229. package/Common/Runtime/BeamCli/Contracts/ContentService/ManifestAuthor.cs +2 -2
  230. package/Common/Runtime/BeamCli/Contracts/ContentService/ManifestAuthor.cs.meta +11 -11
  231. package/Common/Runtime/BeamCli/Contracts/ContentService/ManifestProjectData.cs +2 -2
  232. package/Common/Runtime/BeamCli/Contracts/ContentService/ManifestProjectData.cs.meta +11 -11
  233. package/Common/Runtime/BeamCli/Contracts/ContentService/TagStatus.cs +2 -2
  234. package/Common/Runtime/BeamCli/Contracts/ContentService/TagStatus.cs.meta +11 -11
  235. package/Common/Runtime/BeamCli/Contracts/ContentService.meta +11 -11
  236. package/Common/Runtime/BeamCli/Contracts/EnvironmentVersionData.cs +14 -14
  237. package/Common/Runtime/BeamCli/Contracts/EnvironmentVersionData.cs.meta +11 -11
  238. package/Common/Runtime/BeamCli/Contracts/GenerateEnvOutput.cs +23 -23
  239. package/Common/Runtime/BeamCli/Contracts/GenerateEnvOutput.cs.meta +11 -11
  240. package/Common/Runtime/BeamCli/Contracts/ServiceInfo.cs +15 -15
  241. package/Common/Runtime/BeamCli/Contracts/ServiceInfo.cs.meta +11 -11
  242. package/Common/Runtime/BeamCli/Contracts.meta +11 -11
  243. package/Common/Runtime/BeamCli/ErrorOutput.cs +38 -38
  244. package/Common/Runtime/BeamCli/ErrorOutput.cs.meta +11 -11
  245. package/Common/Runtime/BeamCli/IBeamCommand.cs +51 -51
  246. package/Common/Runtime/BeamCli/IBeamCommand.cs.meta +11 -11
  247. package/Common/Runtime/BeamCli/Reporting.cs +51 -51
  248. package/Common/Runtime/BeamCli/Reporting.cs.meta +11 -11
  249. package/Common/Runtime/BeamCli/ServiceInfoHelper.cs +31 -31
  250. package/Common/Runtime/BeamCli/ServiceInfoHelper.cs.meta +11 -11
  251. package/Common/Runtime/BeamCli.meta +11 -11
  252. package/Common/Runtime/BeamGenerateSchemaAttribute.cs +2 -2
  253. package/Common/Runtime/BeamGenerateSchemaAttribute.cs.meta +11 -11
  254. package/Common/Runtime/BeamableColorUtil.cs +25 -25
  255. package/Common/Runtime/BeamableColorUtil.cs.meta +11 -11
  256. package/Common/Runtime/BeamableEnumExtensions.cs +35 -35
  257. package/Common/Runtime/BeamableEnumExtensions.cs.meta +11 -11
  258. package/Common/Runtime/BeamableTaskExtensions.cs +27 -27
  259. package/Common/Runtime/BeamableTaskExtensions.cs.meta +11 -11
  260. package/Common/Runtime/Collections/ConcurrentBag.cs +49 -49
  261. package/Common/Runtime/Collections/ConcurrentBag.cs.meta +11 -11
  262. package/Common/Runtime/Collections/ConcurrentDictionary.cs +109 -109
  263. package/Common/Runtime/Collections/ConcurrentDictionary.cs.meta +11 -11
  264. package/Common/Runtime/Collections.meta +11 -11
  265. package/Common/Runtime/Constants/Constants.cs +184 -184
  266. package/Common/Runtime/Constants/Constants.cs.meta +11 -11
  267. package/Common/Runtime/Constants/Implementations/ArchiveConstants.cs +24 -24
  268. package/Common/Runtime/Constants/Implementations/ArchiveConstants.cs.meta +11 -11
  269. package/Common/Runtime/Constants/Implementations/ConfigConstants.cs +25 -25
  270. package/Common/Runtime/Constants/Implementations/ConfigConstants.cs.meta +11 -11
  271. package/Common/Runtime/Constants/Implementations/ContentConstants.cs +28 -28
  272. package/Common/Runtime/Constants/Implementations/ContentConstants.cs.meta +11 -11
  273. package/Common/Runtime/Constants/Implementations/ContentManagerConstants.cs +113 -113
  274. package/Common/Runtime/Constants/Implementations/ContentManagerConstants.cs.meta +11 -11
  275. package/Common/Runtime/Constants/Implementations/CronConstants.cs +19 -19
  276. package/Common/Runtime/Constants/Implementations/CronConstants.cs.meta +11 -11
  277. package/Common/Runtime/Constants/Implementations/DockerConstants.cs +21 -21
  278. package/Common/Runtime/Constants/Implementations/DockerConstants.cs.meta +11 -11
  279. package/Common/Runtime/Constants/Implementations/EnvironmentConstants.cs +23 -23
  280. package/Common/Runtime/Constants/Implementations/EnvironmentConstants.cs.meta +11 -11
  281. package/Common/Runtime/Constants/Implementations/LoginBaseConstants.cs +45 -45
  282. package/Common/Runtime/Constants/Implementations/LoginBaseConstants.cs.meta +11 -11
  283. package/Common/Runtime/Constants/Implementations/MigrationConstants.cs +14 -14
  284. package/Common/Runtime/Constants/Implementations/MigrationConstants.cs.meta +11 -11
  285. package/Common/Runtime/Constants/Implementations/NotificationConstants.cs +18 -18
  286. package/Common/Runtime/Constants/Implementations/NotificationConstants.cs.meta +11 -11
  287. package/Common/Runtime/Constants/Implementations/OtelConstants.cs +2 -2
  288. package/Common/Runtime/Constants/Implementations/OtelConstants.cs.meta +11 -11
  289. package/Common/Runtime/Constants/Implementations/RequesterConstants.cs +90 -90
  290. package/Common/Runtime/Constants/Implementations/RequesterConstants.cs.meta +11 -11
  291. package/Common/Runtime/Constants/Implementations/SchedulesConstants.cs +20 -20
  292. package/Common/Runtime/Constants/Implementations/SchedulesConstants.cs.meta +11 -11
  293. package/Common/Runtime/Constants/Implementations/ServiceConstants.cs +161 -161
  294. package/Common/Runtime/Constants/Implementations/ServiceConstants.cs.meta +11 -11
  295. package/Common/Runtime/Constants/Implementations/SpewConstants.cs +38 -38
  296. package/Common/Runtime/Constants/Implementations/SpewConstants.cs.meta +11 -11
  297. package/Common/Runtime/Constants/Implementations/TestingToolConstants.cs +40 -40
  298. package/Common/Runtime/Constants/Implementations/TestingToolConstants.cs.meta +11 -11
  299. package/Common/Runtime/Constants/Implementations/ToolbarConstants.cs +16 -16
  300. package/Common/Runtime/Constants/Implementations/ToolbarConstants.cs.meta +11 -11
  301. package/Common/Runtime/Constants/Implementations/ToolboxConstants.cs +25 -25
  302. package/Common/Runtime/Constants/Implementations/ToolboxConstants.cs.meta +11 -11
  303. package/Common/Runtime/Constants/Implementations/TooltipConstants.cs +82 -82
  304. package/Common/Runtime/Constants/Implementations/TooltipConstants.cs.meta +11 -11
  305. package/Common/Runtime/Constants/Implementations.meta +11 -11
  306. package/Common/Runtime/Constants.meta +11 -11
  307. package/Common/Runtime/Content/ClientContentSerializer.cs +45 -45
  308. package/Common/Runtime/Content/ClientContentSerializer.cs.meta +11 -11
  309. package/Common/Runtime/Content/ClientManifest.cs +303 -303
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  1726. package/Samples~/LightBeamSamples/AccountManager/Prefabs/RegisterEmailPage/RegisterEmailPage.cs +79 -79
  1727. package/Samples~/LightBeamSamples/CurrencyHud/CurrencyHudManager.cs +40 -40
  1728. package/Samples~/LightBeamSamples/CurrencyHud/Prefabs/CurrencyView/CurrencyViewBehaviour.cs +50 -50
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  1805. package/Tests/Runtime/Beamable/Environment/PackageVersionTests/ImplicitConversionTest.cs +24 -24
  1806. package/Tests/Runtime/Beamable/Environment/PackageVersionTests/RangeOperatorTests.cs +209 -209
  1807. package/Tests/Runtime/Beamable/Environment/PackageVersionTests/ToStringTests.cs +64 -64
  1808. package/Tests/Runtime/Beamable/MockAuthService.cs +218 -218
  1809. package/Tests/Runtime/Beamable/MockBeamContext.cs +171 -171
  1810. package/Tests/Runtime/Beamable/MockBeamableApi.cs +122 -122
  1811. package/Tests/Runtime/Beamable/MockConfigurationHelper.cs +19 -19
  1812. package/Tests/Runtime/Beamable/MockFileAccessor.cs +19 -19
  1813. package/Tests/Runtime/Beamable/Modules/AccountManagement/AccountManagementSignalsTests/AcceptAccountSwitchTests.cs +95 -95
  1814. package/Tests/Runtime/Beamable/Modules/AccountManagement/AccountManagementSignalsTests/CheckSignedInUserTests.cs +134 -134
  1815. package/Tests/Runtime/Beamable/Modules/AccountManagement/AccountManagementSignalsTests/LoginTests.cs +108 -108
  1816. package/Tests/Runtime/Beamable/Modules/AccountManagement/AccountManagementSignalsTests/TestHelperExtensions.cs +38 -38
  1817. package/Tests/Runtime/Beamable/Modules/AccountManagement/AccountManagementSignalsTests/UpdateLoginEmailTests.cs +81 -81
  1818. package/Tests/Runtime/Beamable/Modules/Leaderboards/IncrementTests.cs +88 -88
  1819. package/Tests/Runtime/Beamable/Modules/Leaderboards/LeaderboardViewSerializeTests.cs +109 -109
  1820. package/Tests/Runtime/Beamable/Modules/Shop/ListingContentTests/ValidateListingTests.cs +66 -66
  1821. package/Tests/Runtime/Beamable/Modules/Stats/StatObjectTests/WriteTests.cs +42 -42
  1822. package/Tests/Runtime/Beamable/Modules/Tournaments/TournamentScoreUtilTests/GetShortScoreTests.cs +329 -329
  1823. package/Tests/Runtime/Beamable/Platform/AccessTokenStorageTests.cs +154 -154
  1824. package/Tests/Runtime/Beamable/Platform/Auth/AuthServiceTests/AuthServiceTestBase.cs +39 -39
  1825. package/Tests/Runtime/Beamable/Platform/Auth/AuthServiceTests/CustomDeviceIdTests.cs +51 -51
  1826. package/Tests/Runtime/Beamable/Platform/Auth/AuthServiceTests/GetUserTests.cs +33 -33
  1827. package/Tests/Runtime/Beamable/Platform/Auth/AuthServiceTests/IsEmailAvailableTests.cs +58 -58
  1828. package/Tests/Runtime/Beamable/Platform/Auth/AuthServiceTests/LoginTests.cs +37 -37
  1829. package/Tests/Runtime/Beamable/Platform/Auth/AuthServiceTests/RemoveDeviceIdTests.cs +69 -69
  1830. package/Tests/Runtime/Beamable/Platform/Connectivity/MockConnectivityService.cs +45 -45
  1831. package/Tests/Runtime/Beamable/Platform/Content/MockContentService.cs +140 -140
  1832. package/Tests/Runtime/Beamable/Platform/Inventory/InventoryResponseTests/MergeViewTests.cs +245 -245
  1833. package/Tests/Runtime/Beamable/Platform/Inventory/InventoryServiceTests/GetItemTests.cs +225 -225
  1834. package/Tests/Runtime/Beamable/Platform/Inventory/InventoryServiceTests/InventoryServiceTestBase.cs +52 -52
  1835. package/Tests/Runtime/Beamable/Platform/Inventory/InventoryServiceTests/UpdateTests.cs +73 -73
  1836. package/Tests/Runtime/Beamable/Platform/Inventory/InventoryTestItem.cs +26 -26
  1837. package/Tests/Runtime/Beamable/Platform/Inventory/InventoryUpdateBuilderTests/AddItemTests.cs +24 -24
  1838. package/Tests/Runtime/Beamable/Platform/Inventory/InventoryUpdateBuilderTests/SerializationTests.cs +227 -227
  1839. package/Tests/Runtime/Beamable/Platform/Inventory/InventoryUpdateBuilderTests/UnitySerializationTests.cs +215 -215
  1840. package/Tests/Runtime/Beamable/Platform/Mail/MailTests.cs +67 -67
  1841. package/Tests/Runtime/Beamable/Platform/MockConnectivityChecker.cs +24 -24
  1842. package/Tests/Runtime/Beamable/Platform/MockPlatformAPI.cs +398 -398
  1843. package/Tests/Runtime/Beamable/Platform/MockPlatformRequester.cs +78 -78
  1844. package/Tests/Runtime/Beamable/Platform/MockPlatformService.cs +47 -47
  1845. package/Tests/Runtime/Beamable/Platform/MockRequesterExtensions.cs +13 -13
  1846. package/Tests/Runtime/Beamable/Platform/TestUtil.cs +59 -59
  1847. package/Tests/Runtime/Beamable/Player/Accounts/ExternalIdentityQueryArgsTests.cs +132 -132
  1848. package/Tests/Runtime/Beamable/Player/Announcements/AnnouncementGiftSerialization.cs +117 -117
  1849. package/Tests/Runtime/Beamable/Player/Announcements/MockAnnouncementsApi.cs +45 -45
  1850. package/Tests/Runtime/Beamable/Player/Announcements/MockNotificationService.cs +70 -70
  1851. package/Tests/Runtime/Beamable/Player/Inventory/GetItemTests.cs +485 -485
  1852. package/Tests/Runtime/Beamable/Player/Inventory/MockInventoryApi.cs +77 -77
  1853. package/Tests/Runtime/Beamable/Player/Leaderboards/ResortTests.cs +236 -236
  1854. package/Tests/Runtime/Beamable/Pooling/StringBuilderPoolTests/SpawnTests.cs +55 -55
  1855. package/Tests/Runtime/Beamable/Promises/PromisePlayModeTests.cs +145 -145
  1856. package/Tests/Runtime/Beamable/Promises/SequenceTests.cs +45 -45
  1857. package/Tests/Runtime/Beamable/QueryBuilder/QueryBuilderTests.cs +94 -94
  1858. package/Tests/Runtime/Server/Runtime/MicroserviceClient/RequestTests.cs +374 -374
  1859. package/Tests/Runtime/Server/Runtime/MicroserviceClient/TestClient.cs +78 -78
  1860. package/Tests/Runtime/Server/Runtime/TestRegistrations.cs +22 -22
  1861. package/package.json +1 -1
@@ -1,344 +1,344 @@
1
- // this file was copied from nuget package Beamable.Common@7.0.0-PREVIEW.RC7
2
- // https://www.nuget.org/packages/Beamable.Common/7.0.0-PREVIEW.RC7
1
+ // this file was copied from nuget package Beamable.Common@7.0.0-PREVIEW.RC8
2
+ // https://www.nuget.org/packages/Beamable.Common/7.0.0-PREVIEW.RC8
3
3
 
4
- using System;
5
-
6
- namespace Beamable.Common.Api.Auth
7
- {
8
- public interface IAuthApi : IHasBeamableRequester
9
- {
10
- /// <summary>
11
- /// Get the main <see cref="User"/> for the current instance.
12
- /// </summary>
13
- /// <returns>A <see cref="Promise{User}"/> representing when the <see cref="User"/> has been retrieved.</returns>
14
- Promise<User> GetUser();
15
-
16
- /// <summary>
17
- /// Set the current user's language preference for Beamable.
18
- /// </summary>
19
- /// <param name="languageCodeISO6391">
20
- /// The language code should be an ISO6391 string.
21
- /// </param>
22
- /// <returns>A <see cref="Promise{User}"/> with the updated language information</returns>
23
- Promise<User> SetLanguage(string languageCodeISO6391);
24
-
25
- /// <summary>
26
- /// Get a specific <see cref="User"/> by passing in a <see cref="TokenResponse"/> structure.
27
- /// The <see cref="User"/> this method returns will be the one that has the token given.
28
- /// In order to get a <see cref="TokenResponse"/>, you can use the
29
- /// <see cref="CreateUser"/>, <see cref="Login"/>, <see cref="LoginThirdParty"/>, or <see cref="LoginRefreshToken"/> methods.
30
- /// </summary>
31
- /// <param name="token">The <see cref="TokenResponse"/> structure containing token information for the <see cref="User"/> you want to get.</param>
32
- /// <returns>A <see cref="Promise{User}"/> representing when the <see cref="User"/> has been retrieved.</returns>
33
- Promise<User> GetUser(TokenResponse token);
34
-
35
- /// <summary>
36
- /// Check the credential status of the given email and returns an <see cref="Promise{CredentialUsageStatus}"/>
37
- /// <see cref="CredentialUsageStatus.NEVER_USED"/> means that the email was never associated to a <see cref="User"/>.
38
- /// <see cref="CredentialUsageStatus.ASSIGNED_TO_AN_ACCOUNT"/> means that the email is already associated to an <see cref="User"/>.
39
- /// <see cref="CredentialUsageStatus.INVALID_CREDENTIAL"/> means that an error happened while checking the email status.
40
- /// </summary>
41
- /// <param name="email">The email address to check</param>
42
- /// <returns>A promise that will return a value among the <see cref="CredentialUsageStatus"/> enum possibilities, as described above.</returns>
43
- Promise<CredentialUsageStatus> GetCredentialStatus(string email);
44
-
45
- /// <summary>
46
- /// Check the credential status of the given third party and returns an <see cref="Promise{CredentialUsageStatus}"/>
47
- /// <see cref="CredentialUsageStatus.NEVER_USED"/> means that the third party was never associated to an <see cref="User"/>.
48
- /// <see cref="CredentialUsageStatus.ASSIGNED_TO_AN_ACCOUNT"/> means that the third party is already associated to an <see cref="User"/>.
49
- /// <see cref="CredentialUsageStatus.INVALID_CREDENTIAL"/> means that an error happened while checking the third party status.
50
- /// </summary>
51
- /// <param name="thirdParty">the <see cref="AuthThirdParty"/> that issued the token</param>
52
- /// <param name="token">the token that was issued by the third party. You should get this directly from the third party itself.</param>
53
- /// <returns>A promise that will return a value among the <see cref="CredentialUsageStatus"/> enum possibilities, as described above.</returns>
54
- Promise<CredentialUsageStatus> GetCredentialStatus(AuthThirdParty thirdParty, string token);
55
-
56
- /// <summary>
57
- /// Check if a given email address is available to be associated with a <see cref="User"/>.
58
- /// Each email address is only assignable to one <see cref="User"/>, so if one player registers an email,
59
- /// that email cannot be registered by any other players.
60
- /// </summary>
61
- /// <param name="email">The email address to check</param>
62
- /// <returns>A promise that will result in true if the address is available, false otherwise.</returns>
63
- [Obsolete("Use " + nameof(GetCredentialStatus) + "instead.")]
64
- Promise<bool> IsEmailAvailable(string email);
65
-
66
- /// <summary>
67
- /// Check if a given <see cref="AuthThirdParty"/>'s token is available to be associated with a <see cref="User"/>.
68
- /// Each third party issues a unique access token per player that will be stored on the Beamable servers.
69
- /// However, if the access token from the third party has already been associated with a <see cref="User"/>,
70
- /// then it cannot be associated with any other players.
71
- /// </summary>
72
- /// <param name="thirdParty">the <see cref="AuthThirdParty"/> that issued the token</param>
73
- /// <param name="token">the token that was issued by the third party. You should get this directly from the third party itself.</param>
74
- /// <returns>A promise that will result in true if the token is available, false otherwise.</returns>
75
- [Obsolete("Use " + nameof(GetCredentialStatus) + "instead.")]
76
- Promise<bool> IsThirdPartyAvailable(AuthThirdParty thirdParty, string token);
77
-
78
- /// <summary>
79
- /// Create a new <see cref="User"/> on the Beamable server, and return that player's <see cref="TokenResponse"/>.
80
- /// To log into the new account, use the token response structure.
81
- /// </summary>
82
- /// <returns>A <see cref="Promise{TokenResponse}"/> that results in the <see cref="TokenResponse"/> for the new <see cref="User"/></returns>
83
- Promise<TokenResponse> CreateUser();
84
-
85
- /// <summary>
86
- /// Use a refresh token string to retrieve a <see cref="TokenResponse"/>. The resulting token response can be used
87
- /// to change the current <see cref="User"/>.
88
- /// </summary>
89
- /// <param name="refreshToken">The refresh token of a <see cref="User"/>. This value can be found in the <see cref="IAccessToken.RefreshToken"/> field.</param>
90
- /// <returns>A <see cref="Promise{TokenResponse}"/> that results in the <see cref="TokenResponse"/> for the requested <see cref="User"/>'s refresh token</returns>
91
- Promise<TokenResponse> LoginRefreshToken(string refreshToken);
92
-
93
- /// <summary>
94
- /// Use email and password credentials to retrieve a <see cref="TokenResponse"/>. The resulting token response can
95
- /// be used to change the current <see cref="User"/>
96
- /// A login will only work after the email and password have been registered by using the <see cref="RegisterDBCredentials"/> method.
97
- /// </summary>
98
- /// <param name="username">The email address of the <see cref="User"/></param>
99
- /// <param name="password">The password the player registered when they associated their email address</param>
100
- /// <param name="mergeGamerTagToAccount">
101
- /// Since this function can only be called from a <see cref="IAuthApi"/> that already exists,
102
- /// there must already be some associated <see cref="User"/> account. If the <paramref name="mergeGamerTagToAccount"/> is enabled,
103
- /// then the current player will be merged with the player associated with the given email and password.
104
- /// </param>
105
- /// <param name="customerScoped">
106
- /// The email and password login can return a <see cref="TokenResponse"/> that works for a specific CID / PID combo, or for
107
- /// an entire CID, across all PIDs. When <paramref name="customerScoped"/> is enabled, the resulting token will be eligible for
108
- /// the entire CID, regardless of PID. However, this type of token will only work for <see cref="User"/>'s who are at least
109
- /// testers, developers, or admins.
110
- /// </param>
111
- /// <returns>A <see cref="Promise{TokenResponse}"/> that results in the <see cref="TokenResponse"/> for the requested <see cref="User"/>'s email/password</returns>
112
- Promise<TokenResponse> Login(string username,
113
- string password,
114
- bool mergeGamerTagToAccount = true,
115
- bool customerScoped = false);
116
-
117
- /// <summary>
118
- /// Use a token issued by a third party to retrieve a <see cref="TokenResponse"/>. The resulting token response
119
- /// can be used to change the current <see cref="User"/>. You should get the <paramref name="thirdPartyToken"/> directly
120
- /// from the third party itself.
121
- /// A login will only work after the third party has been registered by using the <see cref="RegisterThirdPartyCredentials"/> method.
122
- /// </summary>
123
- /// <param name="thirdParty">The <see cref="AuthThirdParty"/> that issued the <paramref name="thirdPartyToken"/></param>
124
- /// <param name="thirdPartyToken">The token that you received from the given <see cref="AuthThirdParty"/></param>
125
- /// <param name="includeAuthHeader">
126
- /// Since this function can only be called from a <see cref="IAuthApi"/> that already exists,
127
- /// there must already be some associated <see cref="User"/> account. If the <paramref name="includeAuthHeader"/> is enabled,
128
- /// then the current player will be merged with the player associated with the given third party credential.
129
- /// </param>
130
- /// <returns></returns>
131
- Promise<TokenResponse> LoginThirdParty(AuthThirdParty thirdParty,
132
- string thirdPartyToken,
133
- bool includeAuthHeader = true);
134
-
135
- /// <summary>
136
- /// A <see cref="User"/> can associate an email and password credential to their account.
137
- /// Once the player registers the credential, they can use the email and password to retrieve
138
- /// a <see cref="TokenResponse"/> for the account by using the <see cref="Login"/> method.
139
- /// This method will associate the email and password with the <i>current</i> <see cref="User"/>.
140
- /// </summary>
141
- /// <param name="email">
142
- /// An email address to associate with the player. Email addresses must be unique to each player. You
143
- /// can use the <see cref="GetCredentialStatus(string)"/> method to check if the given email is available before
144
- /// attempting the <see cref="RegisterDBCredentials"/>.
145
- /// </param>
146
- /// <param name="password">A password for the player to use later to recover their account.</param>
147
- /// <returns>
148
- /// A <see cref="Promise{User}"/> that will have the updated <see cref="User"/> data for the current user.
149
- /// The resulting <see cref="User"/> object will have the <see cref="User.email"/> field filled out.
150
- /// </returns>
151
- Promise<User> RegisterDBCredentials(string email, string password);
152
-
153
- /// <summary>
154
- /// A <see cref="User"/> can associate a third party credential to their account.
155
- /// The available third party apps can be explored by looking at the <see cref="AuthThirdParty"/> enum.
156
- /// Once the player registers the credential, they can request a token from the third party and then submit that
157
- /// token to the <see cref="LoginThirdParty"/> method to retrieve a <see cref="TokenResponse"/>.
158
- /// This method will associate the third party token with the <i>current</i> <see cref="User"/>.
159
- /// </summary>
160
- /// <param name="thirdParty">The <see cref="AuthThirdParty"/> that issued the <paramref name="accessToken"/></param>
161
- /// <param name="accessToken">The token issued by the <paramref name="thirdParty"/></param>
162
- /// <returns>
163
- /// A <see cref="Promise{User}"/> that will have the updated <see cref="User"/> data for the current user.
164
- /// The resulting <see cref="User"/> object will have the <see cref="User.thirdPartyAppAssociations"/> field updated.
165
- /// </returns>
166
- Promise<User> RegisterThirdPartyCredentials(AuthThirdParty thirdParty, string accessToken);
167
-
168
- /// <summary>
169
- /// It is possible that a player may forget the email address they registered with
170
- /// their account when using the <see cref="RegisterDBCredentials"/> method.
171
- /// In that event, you can update the <see cref="User.email"/> address using this method.
172
- /// <para></para>
173
- /// Once this method executes, the player should receive an email to the given address that contains a unique code.
174
- /// That code needs to be given to the <see cref="ConfirmEmailUpdate"/> function to complete the email transfer.
175
- /// </summary>
176
- /// <param name="newEmail">The new email address</param>
177
- /// <returns>An empty <see cref="Promise"/> representing the network request's completion. </returns>
178
- Promise<EmptyResponse> IssueEmailUpdate(string newEmail);
179
-
180
- /// <summary>
181
- /// It is possible that a player may forget the email address they registered with their account
182
- /// when using the <see cref="RegisterDBCredentials"/> method.
183
- /// In that even, you can update the <see cref="User.email"/> address with the <see cref="IssueEmailUpdate"/> method.
184
- /// A unique code will be sent to the player's new email address. That code needs to be given to this method to complete
185
- /// the email transfer.
186
- /// </summary>
187
- /// <param name="code">The code that was sent to the player's new email</param>
188
- /// <param name="password">The player's password, to confirm the email transfer</param>
189
- /// <returns>An empty <see cref="Promise"/> representing the network request's completion. </returns>
190
- Promise<EmptyResponse> ConfirmEmailUpdate(string code, string password);
191
-
192
- /// <summary>
193
- /// If the player forgets the password they registered with their email during the <see cref="RegisterDBCredentials"/> method,
194
- /// you can use this method to issue them a password update email.
195
- /// This method will send the player an email containing a unique code. That code needs to be given to the
196
- /// <see cref="ConfirmPasswordUpdate"/> method to complete the password update.
197
- /// </summary>
198
- /// <param name="email">The email address to send the code to. This must always be the same address registered as the User's <see cref="User.email"/></param>
199
- /// <returns>An empty <see cref="Promise"/> representing the network request's completion. </returns>
200
- Promise<EmptyResponse> IssuePasswordUpdate(string email);
201
-
202
- /// <summary>
203
- /// If the player forgets the password they registered with their email during the <see cref="RegisterDBCredentials"/> method,
204
- /// you can use the <see cref="IssuePasswordUpdate"/> method to send the player a one time password reset code.
205
- /// That code needs to be given to this method, as well as a new password, to complete the password update process.
206
- /// </summary>
207
- /// <param name="code">The code that was sent to the player's email address</param>
208
- /// <param name="newPassword">A new password that the player can use to sign in. This password will replace the old password.</param>
209
- /// <returns>An empty <see cref="Promise"/> representing the network request's completion. </returns>
210
- Promise<EmptyResponse> ConfirmPasswordUpdate(string code, string newPassword);
211
-
212
- /// <summary>
213
- /// This method should not be used by Developers, and will soon be marked as obsolete.
214
- /// </summary>
215
- /// <param name="email"></param>
216
- /// <param name="password"></param>
217
- /// <param name="projectName"></param>
218
- /// <param name="customerName"></param>
219
- /// <param name="alias"></param>
220
- /// <returns></returns>
221
- Promise<CustomerRegistrationResponse> RegisterCustomer(string email,
222
- string password,
223
- string projectName,
224
- string customerName,
225
- string alias);
226
-
227
- /// <summary>
228
- /// If a <see cref="User"/> has associated third party credentials to their account by using the <see cref="RegisterThirdPartyCredentials"/> method,
229
- /// you can remove the credentials with this method.
230
- /// In order to remove a third party association, you need to retrieve the third party's auth token for the player one last time, so that Beamable
231
- /// can verify that the remove operation is secure and authorized by the actual player.
232
- /// </summary>
233
- /// <param name="thirdParty">The <see cref="AuthThirdParty"/> that issues the <paramref name="token"/></param>
234
- /// <param name="token">The token issued by the <paramref name="thirdParty"/></param>
235
- /// <returns>
236
- /// A <see cref="Promise{User}"/> that will have the updated <see cref="User"/> data for the current user.
237
- /// The resulting <see cref="User"/> object will have the <see cref="User.thirdPartyAppAssociations"/> field updated.
238
- /// </returns>
239
- Promise<User> RemoveThirdPartyAssociation(AuthThirdParty thirdParty, string token);
240
-
241
- /// <summary>
242
- /// Based on the logged-in user, gets the current CID, PID and project name.
243
- /// </summary>
244
- Promise<CurrentProjectResponse> GetCurrentProject();
245
-
246
- /// <summary>
247
- /// Use a token issued by an external identity provider to retrieve a <see cref="TokenResponse"/>. The resulting token response
248
- /// can be used to change the current <see cref="User"/>.
249
- ///
250
- /// This method returns a <see cref="ExternalLoginResponse"/>, which will contain a <see cref="TokenResponse"/> if the
251
- /// <paramref name="challengeSolution"/> field is given.
252
- /// Otherwise, this method's <see cref="ExternalLoginResponse"/> will contain a <see cref="ExternalAuthenticationResponse"/>
253
- /// which has a challenge that needs to be signed.
254
- ///
255
- /// A login will only work after the external identity has been registered by using the <see cref="AttachIdentity"/> method.
256
- /// </summary>
257
- /// <param name="externalToken">Unique token identifying player.</param>
258
- /// <param name="providerService">Provider (microservice) name with custom verification logic. It is required to
259
- /// implement Authenticate(string token, string challenge, string solution) method there</param>
260
- /// <param name="providerNamespace">Optional parameter to differentiate paths to a provider authenticate method
261
- /// in case of having more than one authenticate method in a microservice. Method in microservice should have
262
- /// ClientCallable attribute with pathnameOverrider set to "{providerNamespace}/authenticate"</param>
263
- /// <param name="challengeSolution"><see cref="ChallengeSolution"/> that contains full challenge token received
264
- /// from server and signed/solved solution for that challenge.</param>
265
- /// <param name="mergeGamerTagToAccount"></param>
266
- /// <returns></returns>
267
- Promise<ExternalLoginResponse> LoginExternalIdentity(string externalToken,
268
- string providerService,
269
- string providerNamespace,
270
- ChallengeSolution challengeSolution = null,
271
- bool mergeGamerTagToAccount = true);
272
-
273
-
274
- /// <summary>
275
- /// Method for registering external identity.
276
- /// </summary>
277
- /// <param name="externalToken">Unique token identifying player.</param>
278
- /// <param name="providerService">Provider (microservice) name with custom verification logic. It is required to
279
- /// implement Authenticate(string token, string challenge, string solution) method there</param>
280
- /// <param name="providerNamespace">Optional parameter to differentiate paths to a provider authenticate method
281
- /// in case of having more than one authenticate method in a microservice. Method in microservice should have
282
- /// ClientCallable attribute with pathnameOverrider set to "{providerNamespace}/authenticate"</param>
283
- /// <param name="challengeSolution"><see cref="ChallengeSolution"/> that contains full challenge token received
284
- /// from server and signed/solved solution for that challenge.</param>
285
- /// <returns><see cref="AttachExternalIdentityResponse"/></returns>
286
- Promise<AttachExternalIdentityResponse> AttachIdentity(string externalToken,
287
- string providerService,
288
- string providerNamespace = "",
289
- ChallengeSolution challengeSolution = null);
290
-
291
- /// <summary>
292
- /// Method for unregistering previously registered external identity.
293
- /// </summary>
294
- /// <param name="providerService">Provider (microservice) name with custom verification logic. It is required to
295
- /// implement Authenticate(string token, string challenge, string solution) method there</param>
296
- /// <param name="userId">Identity we want to unregister for.</param>
297
- /// <param name="providerNamespace">Optional parameter to differentiate paths to a provider authenticate method
298
- /// in case of having more than one authenticate method in a microservice. Method in microservice should have
299
- /// ClientCallable attribute with pathnameOverrider set to "{providerNamespace}/authenticate"</param>
300
- /// <returns><see cref="DetachExternalIdentityResponse"/></returns>
301
- Promise<DetachExternalIdentityResponse> DetachIdentity(string providerService,
302
- string userId,
303
- string providerNamespace = "");
304
-
305
- /// <summary>
306
- /// Method for authorizing previously attached identity.
307
- /// </summary>
308
- /// <param name="externalToken">Unique token identifying player.</param>
309
- /// <param name="providerService">Provider (microservice) name with custom verification logic. It is required to
310
- /// implement Authenticate(string token, string challenge, string solution) method there</param>
311
- /// <param name="providerNamespace">Optional parameter to differentiate paths to a provider authenticate method
312
- /// in case of having more than one authenticate method in a microservice. Method in microservice should have
313
- /// ClientCallable attribute with pathnameOverrider set to "{providerNamespace}/authenticate"</param>
314
- /// <param name="challengeSolution"><see cref="ChallengeSolution"/> that contains full challenge token received
315
- /// from server and signed/solved solution for that challenge.</param>
316
- /// <returns><see cref="ExternalAuthenticationResponse"/></returns>
317
- Promise<ExternalAuthenticationResponse> AuthorizeExternalIdentity(string externalToken,
318
- string providerService,
319
- string providerNamespace = "",
320
- ChallengeSolution challengeSolution = null);
321
-
322
- /// <summary>
323
- /// Method to extract specific part of a challenge token received from a server. Challenge token is a three-part,
324
- /// dot-separated string and it has following structure:
325
- /// {challenge}.{validUntilEpoch}.{signature} where
326
- /// challenge is Base64 encoded challenge to sign/solve and resend back as a part of <see cref="ChallengeSolution"/>,
327
- /// validUntilEpoch is Int64 value with time in miliseconds and
328
- /// signature - Base64 encoded token signature.
329
- /// </summary>
330
- /// <param name="token">Challenge token received from a server.</param>
331
- /// <returns><see cref="ChallengeToken"/> structure</returns>
332
- ChallengeToken ParseChallengeToken(string token);
333
-
334
- /// <summary>
335
- /// Method for checking whether there is an existing identity or not.
336
- /// </summary>
337
- /// <param name="providerService">Provider (microservice) name with custom verification logic. It is required to
338
- /// implement Authenticate(string token, string challenge, string solution) method there</param>
339
- /// <param name="externalToken">Unique token identifying player.</param>
340
- /// <param name="providerNamespace">Optional parameter for checking availability of the token within a specific namespace.</param>
341
- /// <returns></returns>
342
- Promise<bool> IsExternalIdentityAvailable(string providerService, string externalToken, string providerNamespace = null);
343
- }
344
- }
4
+ using System;
5
+
6
+ namespace Beamable.Common.Api.Auth
7
+ {
8
+ public interface IAuthApi : IHasBeamableRequester
9
+ {
10
+ /// <summary>
11
+ /// Get the main <see cref="User"/> for the current instance.
12
+ /// </summary>
13
+ /// <returns>A <see cref="Promise{User}"/> representing when the <see cref="User"/> has been retrieved.</returns>
14
+ Promise<User> GetUser();
15
+
16
+ /// <summary>
17
+ /// Set the current user's language preference for Beamable.
18
+ /// </summary>
19
+ /// <param name="languageCodeISO6391">
20
+ /// The language code should be an ISO6391 string.
21
+ /// </param>
22
+ /// <returns>A <see cref="Promise{User}"/> with the updated language information</returns>
23
+ Promise<User> SetLanguage(string languageCodeISO6391);
24
+
25
+ /// <summary>
26
+ /// Get a specific <see cref="User"/> by passing in a <see cref="TokenResponse"/> structure.
27
+ /// The <see cref="User"/> this method returns will be the one that has the token given.
28
+ /// In order to get a <see cref="TokenResponse"/>, you can use the
29
+ /// <see cref="CreateUser"/>, <see cref="Login"/>, <see cref="LoginThirdParty"/>, or <see cref="LoginRefreshToken"/> methods.
30
+ /// </summary>
31
+ /// <param name="token">The <see cref="TokenResponse"/> structure containing token information for the <see cref="User"/> you want to get.</param>
32
+ /// <returns>A <see cref="Promise{User}"/> representing when the <see cref="User"/> has been retrieved.</returns>
33
+ Promise<User> GetUser(TokenResponse token);
34
+
35
+ /// <summary>
36
+ /// Check the credential status of the given email and returns an <see cref="Promise{CredentialUsageStatus}"/>
37
+ /// <see cref="CredentialUsageStatus.NEVER_USED"/> means that the email was never associated to a <see cref="User"/>.
38
+ /// <see cref="CredentialUsageStatus.ASSIGNED_TO_AN_ACCOUNT"/> means that the email is already associated to an <see cref="User"/>.
39
+ /// <see cref="CredentialUsageStatus.INVALID_CREDENTIAL"/> means that an error happened while checking the email status.
40
+ /// </summary>
41
+ /// <param name="email">The email address to check</param>
42
+ /// <returns>A promise that will return a value among the <see cref="CredentialUsageStatus"/> enum possibilities, as described above.</returns>
43
+ Promise<CredentialUsageStatus> GetCredentialStatus(string email);
44
+
45
+ /// <summary>
46
+ /// Check the credential status of the given third party and returns an <see cref="Promise{CredentialUsageStatus}"/>
47
+ /// <see cref="CredentialUsageStatus.NEVER_USED"/> means that the third party was never associated to an <see cref="User"/>.
48
+ /// <see cref="CredentialUsageStatus.ASSIGNED_TO_AN_ACCOUNT"/> means that the third party is already associated to an <see cref="User"/>.
49
+ /// <see cref="CredentialUsageStatus.INVALID_CREDENTIAL"/> means that an error happened while checking the third party status.
50
+ /// </summary>
51
+ /// <param name="thirdParty">the <see cref="AuthThirdParty"/> that issued the token</param>
52
+ /// <param name="token">the token that was issued by the third party. You should get this directly from the third party itself.</param>
53
+ /// <returns>A promise that will return a value among the <see cref="CredentialUsageStatus"/> enum possibilities, as described above.</returns>
54
+ Promise<CredentialUsageStatus> GetCredentialStatus(AuthThirdParty thirdParty, string token);
55
+
56
+ /// <summary>
57
+ /// Check if a given email address is available to be associated with a <see cref="User"/>.
58
+ /// Each email address is only assignable to one <see cref="User"/>, so if one player registers an email,
59
+ /// that email cannot be registered by any other players.
60
+ /// </summary>
61
+ /// <param name="email">The email address to check</param>
62
+ /// <returns>A promise that will result in true if the address is available, false otherwise.</returns>
63
+ [Obsolete("Use " + nameof(GetCredentialStatus) + "instead.")]
64
+ Promise<bool> IsEmailAvailable(string email);
65
+
66
+ /// <summary>
67
+ /// Check if a given <see cref="AuthThirdParty"/>'s token is available to be associated with a <see cref="User"/>.
68
+ /// Each third party issues a unique access token per player that will be stored on the Beamable servers.
69
+ /// However, if the access token from the third party has already been associated with a <see cref="User"/>,
70
+ /// then it cannot be associated with any other players.
71
+ /// </summary>
72
+ /// <param name="thirdParty">the <see cref="AuthThirdParty"/> that issued the token</param>
73
+ /// <param name="token">the token that was issued by the third party. You should get this directly from the third party itself.</param>
74
+ /// <returns>A promise that will result in true if the token is available, false otherwise.</returns>
75
+ [Obsolete("Use " + nameof(GetCredentialStatus) + "instead.")]
76
+ Promise<bool> IsThirdPartyAvailable(AuthThirdParty thirdParty, string token);
77
+
78
+ /// <summary>
79
+ /// Create a new <see cref="User"/> on the Beamable server, and return that player's <see cref="TokenResponse"/>.
80
+ /// To log into the new account, use the token response structure.
81
+ /// </summary>
82
+ /// <returns>A <see cref="Promise{TokenResponse}"/> that results in the <see cref="TokenResponse"/> for the new <see cref="User"/></returns>
83
+ Promise<TokenResponse> CreateUser();
84
+
85
+ /// <summary>
86
+ /// Use a refresh token string to retrieve a <see cref="TokenResponse"/>. The resulting token response can be used
87
+ /// to change the current <see cref="User"/>.
88
+ /// </summary>
89
+ /// <param name="refreshToken">The refresh token of a <see cref="User"/>. This value can be found in the <see cref="IAccessToken.RefreshToken"/> field.</param>
90
+ /// <returns>A <see cref="Promise{TokenResponse}"/> that results in the <see cref="TokenResponse"/> for the requested <see cref="User"/>'s refresh token</returns>
91
+ Promise<TokenResponse> LoginRefreshToken(string refreshToken);
92
+
93
+ /// <summary>
94
+ /// Use email and password credentials to retrieve a <see cref="TokenResponse"/>. The resulting token response can
95
+ /// be used to change the current <see cref="User"/>
96
+ /// A login will only work after the email and password have been registered by using the <see cref="RegisterDBCredentials"/> method.
97
+ /// </summary>
98
+ /// <param name="username">The email address of the <see cref="User"/></param>
99
+ /// <param name="password">The password the player registered when they associated their email address</param>
100
+ /// <param name="mergeGamerTagToAccount">
101
+ /// Since this function can only be called from a <see cref="IAuthApi"/> that already exists,
102
+ /// there must already be some associated <see cref="User"/> account. If the <paramref name="mergeGamerTagToAccount"/> is enabled,
103
+ /// then the current player will be merged with the player associated with the given email and password.
104
+ /// </param>
105
+ /// <param name="customerScoped">
106
+ /// The email and password login can return a <see cref="TokenResponse"/> that works for a specific CID / PID combo, or for
107
+ /// an entire CID, across all PIDs. When <paramref name="customerScoped"/> is enabled, the resulting token will be eligible for
108
+ /// the entire CID, regardless of PID. However, this type of token will only work for <see cref="User"/>'s who are at least
109
+ /// testers, developers, or admins.
110
+ /// </param>
111
+ /// <returns>A <see cref="Promise{TokenResponse}"/> that results in the <see cref="TokenResponse"/> for the requested <see cref="User"/>'s email/password</returns>
112
+ Promise<TokenResponse> Login(string username,
113
+ string password,
114
+ bool mergeGamerTagToAccount = true,
115
+ bool customerScoped = false);
116
+
117
+ /// <summary>
118
+ /// Use a token issued by a third party to retrieve a <see cref="TokenResponse"/>. The resulting token response
119
+ /// can be used to change the current <see cref="User"/>. You should get the <paramref name="thirdPartyToken"/> directly
120
+ /// from the third party itself.
121
+ /// A login will only work after the third party has been registered by using the <see cref="RegisterThirdPartyCredentials"/> method.
122
+ /// </summary>
123
+ /// <param name="thirdParty">The <see cref="AuthThirdParty"/> that issued the <paramref name="thirdPartyToken"/></param>
124
+ /// <param name="thirdPartyToken">The token that you received from the given <see cref="AuthThirdParty"/></param>
125
+ /// <param name="includeAuthHeader">
126
+ /// Since this function can only be called from a <see cref="IAuthApi"/> that already exists,
127
+ /// there must already be some associated <see cref="User"/> account. If the <paramref name="includeAuthHeader"/> is enabled,
128
+ /// then the current player will be merged with the player associated with the given third party credential.
129
+ /// </param>
130
+ /// <returns></returns>
131
+ Promise<TokenResponse> LoginThirdParty(AuthThirdParty thirdParty,
132
+ string thirdPartyToken,
133
+ bool includeAuthHeader = true);
134
+
135
+ /// <summary>
136
+ /// A <see cref="User"/> can associate an email and password credential to their account.
137
+ /// Once the player registers the credential, they can use the email and password to retrieve
138
+ /// a <see cref="TokenResponse"/> for the account by using the <see cref="Login"/> method.
139
+ /// This method will associate the email and password with the <i>current</i> <see cref="User"/>.
140
+ /// </summary>
141
+ /// <param name="email">
142
+ /// An email address to associate with the player. Email addresses must be unique to each player. You
143
+ /// can use the <see cref="GetCredentialStatus(string)"/> method to check if the given email is available before
144
+ /// attempting the <see cref="RegisterDBCredentials"/>.
145
+ /// </param>
146
+ /// <param name="password">A password for the player to use later to recover their account.</param>
147
+ /// <returns>
148
+ /// A <see cref="Promise{User}"/> that will have the updated <see cref="User"/> data for the current user.
149
+ /// The resulting <see cref="User"/> object will have the <see cref="User.email"/> field filled out.
150
+ /// </returns>
151
+ Promise<User> RegisterDBCredentials(string email, string password);
152
+
153
+ /// <summary>
154
+ /// A <see cref="User"/> can associate a third party credential to their account.
155
+ /// The available third party apps can be explored by looking at the <see cref="AuthThirdParty"/> enum.
156
+ /// Once the player registers the credential, they can request a token from the third party and then submit that
157
+ /// token to the <see cref="LoginThirdParty"/> method to retrieve a <see cref="TokenResponse"/>.
158
+ /// This method will associate the third party token with the <i>current</i> <see cref="User"/>.
159
+ /// </summary>
160
+ /// <param name="thirdParty">The <see cref="AuthThirdParty"/> that issued the <paramref name="accessToken"/></param>
161
+ /// <param name="accessToken">The token issued by the <paramref name="thirdParty"/></param>
162
+ /// <returns>
163
+ /// A <see cref="Promise{User}"/> that will have the updated <see cref="User"/> data for the current user.
164
+ /// The resulting <see cref="User"/> object will have the <see cref="User.thirdPartyAppAssociations"/> field updated.
165
+ /// </returns>
166
+ Promise<User> RegisterThirdPartyCredentials(AuthThirdParty thirdParty, string accessToken);
167
+
168
+ /// <summary>
169
+ /// It is possible that a player may forget the email address they registered with
170
+ /// their account when using the <see cref="RegisterDBCredentials"/> method.
171
+ /// In that event, you can update the <see cref="User.email"/> address using this method.
172
+ /// <para></para>
173
+ /// Once this method executes, the player should receive an email to the given address that contains a unique code.
174
+ /// That code needs to be given to the <see cref="ConfirmEmailUpdate"/> function to complete the email transfer.
175
+ /// </summary>
176
+ /// <param name="newEmail">The new email address</param>
177
+ /// <returns>An empty <see cref="Promise"/> representing the network request's completion. </returns>
178
+ Promise<EmptyResponse> IssueEmailUpdate(string newEmail);
179
+
180
+ /// <summary>
181
+ /// It is possible that a player may forget the email address they registered with their account
182
+ /// when using the <see cref="RegisterDBCredentials"/> method.
183
+ /// In that even, you can update the <see cref="User.email"/> address with the <see cref="IssueEmailUpdate"/> method.
184
+ /// A unique code will be sent to the player's new email address. That code needs to be given to this method to complete
185
+ /// the email transfer.
186
+ /// </summary>
187
+ /// <param name="code">The code that was sent to the player's new email</param>
188
+ /// <param name="password">The player's password, to confirm the email transfer</param>
189
+ /// <returns>An empty <see cref="Promise"/> representing the network request's completion. </returns>
190
+ Promise<EmptyResponse> ConfirmEmailUpdate(string code, string password);
191
+
192
+ /// <summary>
193
+ /// If the player forgets the password they registered with their email during the <see cref="RegisterDBCredentials"/> method,
194
+ /// you can use this method to issue them a password update email.
195
+ /// This method will send the player an email containing a unique code. That code needs to be given to the
196
+ /// <see cref="ConfirmPasswordUpdate"/> method to complete the password update.
197
+ /// </summary>
198
+ /// <param name="email">The email address to send the code to. This must always be the same address registered as the User's <see cref="User.email"/></param>
199
+ /// <returns>An empty <see cref="Promise"/> representing the network request's completion. </returns>
200
+ Promise<EmptyResponse> IssuePasswordUpdate(string email);
201
+
202
+ /// <summary>
203
+ /// If the player forgets the password they registered with their email during the <see cref="RegisterDBCredentials"/> method,
204
+ /// you can use the <see cref="IssuePasswordUpdate"/> method to send the player a one time password reset code.
205
+ /// That code needs to be given to this method, as well as a new password, to complete the password update process.
206
+ /// </summary>
207
+ /// <param name="code">The code that was sent to the player's email address</param>
208
+ /// <param name="newPassword">A new password that the player can use to sign in. This password will replace the old password.</param>
209
+ /// <returns>An empty <see cref="Promise"/> representing the network request's completion. </returns>
210
+ Promise<EmptyResponse> ConfirmPasswordUpdate(string code, string newPassword);
211
+
212
+ /// <summary>
213
+ /// This method should not be used by Developers, and will soon be marked as obsolete.
214
+ /// </summary>
215
+ /// <param name="email"></param>
216
+ /// <param name="password"></param>
217
+ /// <param name="projectName"></param>
218
+ /// <param name="customerName"></param>
219
+ /// <param name="alias"></param>
220
+ /// <returns></returns>
221
+ Promise<CustomerRegistrationResponse> RegisterCustomer(string email,
222
+ string password,
223
+ string projectName,
224
+ string customerName,
225
+ string alias);
226
+
227
+ /// <summary>
228
+ /// If a <see cref="User"/> has associated third party credentials to their account by using the <see cref="RegisterThirdPartyCredentials"/> method,
229
+ /// you can remove the credentials with this method.
230
+ /// In order to remove a third party association, you need to retrieve the third party's auth token for the player one last time, so that Beamable
231
+ /// can verify that the remove operation is secure and authorized by the actual player.
232
+ /// </summary>
233
+ /// <param name="thirdParty">The <see cref="AuthThirdParty"/> that issues the <paramref name="token"/></param>
234
+ /// <param name="token">The token issued by the <paramref name="thirdParty"/></param>
235
+ /// <returns>
236
+ /// A <see cref="Promise{User}"/> that will have the updated <see cref="User"/> data for the current user.
237
+ /// The resulting <see cref="User"/> object will have the <see cref="User.thirdPartyAppAssociations"/> field updated.
238
+ /// </returns>
239
+ Promise<User> RemoveThirdPartyAssociation(AuthThirdParty thirdParty, string token);
240
+
241
+ /// <summary>
242
+ /// Based on the logged-in user, gets the current CID, PID and project name.
243
+ /// </summary>
244
+ Promise<CurrentProjectResponse> GetCurrentProject();
245
+
246
+ /// <summary>
247
+ /// Use a token issued by an external identity provider to retrieve a <see cref="TokenResponse"/>. The resulting token response
248
+ /// can be used to change the current <see cref="User"/>.
249
+ ///
250
+ /// This method returns a <see cref="ExternalLoginResponse"/>, which will contain a <see cref="TokenResponse"/> if the
251
+ /// <paramref name="challengeSolution"/> field is given.
252
+ /// Otherwise, this method's <see cref="ExternalLoginResponse"/> will contain a <see cref="ExternalAuthenticationResponse"/>
253
+ /// which has a challenge that needs to be signed.
254
+ ///
255
+ /// A login will only work after the external identity has been registered by using the <see cref="AttachIdentity"/> method.
256
+ /// </summary>
257
+ /// <param name="externalToken">Unique token identifying player.</param>
258
+ /// <param name="providerService">Provider (microservice) name with custom verification logic. It is required to
259
+ /// implement Authenticate(string token, string challenge, string solution) method there</param>
260
+ /// <param name="providerNamespace">Optional parameter to differentiate paths to a provider authenticate method
261
+ /// in case of having more than one authenticate method in a microservice. Method in microservice should have
262
+ /// ClientCallable attribute with pathnameOverrider set to "{providerNamespace}/authenticate"</param>
263
+ /// <param name="challengeSolution"><see cref="ChallengeSolution"/> that contains full challenge token received
264
+ /// from server and signed/solved solution for that challenge.</param>
265
+ /// <param name="mergeGamerTagToAccount"></param>
266
+ /// <returns></returns>
267
+ Promise<ExternalLoginResponse> LoginExternalIdentity(string externalToken,
268
+ string providerService,
269
+ string providerNamespace,
270
+ ChallengeSolution challengeSolution = null,
271
+ bool mergeGamerTagToAccount = true);
272
+
273
+
274
+ /// <summary>
275
+ /// Method for registering external identity.
276
+ /// </summary>
277
+ /// <param name="externalToken">Unique token identifying player.</param>
278
+ /// <param name="providerService">Provider (microservice) name with custom verification logic. It is required to
279
+ /// implement Authenticate(string token, string challenge, string solution) method there</param>
280
+ /// <param name="providerNamespace">Optional parameter to differentiate paths to a provider authenticate method
281
+ /// in case of having more than one authenticate method in a microservice. Method in microservice should have
282
+ /// ClientCallable attribute with pathnameOverrider set to "{providerNamespace}/authenticate"</param>
283
+ /// <param name="challengeSolution"><see cref="ChallengeSolution"/> that contains full challenge token received
284
+ /// from server and signed/solved solution for that challenge.</param>
285
+ /// <returns><see cref="AttachExternalIdentityResponse"/></returns>
286
+ Promise<AttachExternalIdentityResponse> AttachIdentity(string externalToken,
287
+ string providerService,
288
+ string providerNamespace = "",
289
+ ChallengeSolution challengeSolution = null);
290
+
291
+ /// <summary>
292
+ /// Method for unregistering previously registered external identity.
293
+ /// </summary>
294
+ /// <param name="providerService">Provider (microservice) name with custom verification logic. It is required to
295
+ /// implement Authenticate(string token, string challenge, string solution) method there</param>
296
+ /// <param name="userId">Identity we want to unregister for.</param>
297
+ /// <param name="providerNamespace">Optional parameter to differentiate paths to a provider authenticate method
298
+ /// in case of having more than one authenticate method in a microservice. Method in microservice should have
299
+ /// ClientCallable attribute with pathnameOverrider set to "{providerNamespace}/authenticate"</param>
300
+ /// <returns><see cref="DetachExternalIdentityResponse"/></returns>
301
+ Promise<DetachExternalIdentityResponse> DetachIdentity(string providerService,
302
+ string userId,
303
+ string providerNamespace = "");
304
+
305
+ /// <summary>
306
+ /// Method for authorizing previously attached identity.
307
+ /// </summary>
308
+ /// <param name="externalToken">Unique token identifying player.</param>
309
+ /// <param name="providerService">Provider (microservice) name with custom verification logic. It is required to
310
+ /// implement Authenticate(string token, string challenge, string solution) method there</param>
311
+ /// <param name="providerNamespace">Optional parameter to differentiate paths to a provider authenticate method
312
+ /// in case of having more than one authenticate method in a microservice. Method in microservice should have
313
+ /// ClientCallable attribute with pathnameOverrider set to "{providerNamespace}/authenticate"</param>
314
+ /// <param name="challengeSolution"><see cref="ChallengeSolution"/> that contains full challenge token received
315
+ /// from server and signed/solved solution for that challenge.</param>
316
+ /// <returns><see cref="ExternalAuthenticationResponse"/></returns>
317
+ Promise<ExternalAuthenticationResponse> AuthorizeExternalIdentity(string externalToken,
318
+ string providerService,
319
+ string providerNamespace = "",
320
+ ChallengeSolution challengeSolution = null);
321
+
322
+ /// <summary>
323
+ /// Method to extract specific part of a challenge token received from a server. Challenge token is a three-part,
324
+ /// dot-separated string and it has following structure:
325
+ /// {challenge}.{validUntilEpoch}.{signature} where
326
+ /// challenge is Base64 encoded challenge to sign/solve and resend back as a part of <see cref="ChallengeSolution"/>,
327
+ /// validUntilEpoch is Int64 value with time in miliseconds and
328
+ /// signature - Base64 encoded token signature.
329
+ /// </summary>
330
+ /// <param name="token">Challenge token received from a server.</param>
331
+ /// <returns><see cref="ChallengeToken"/> structure</returns>
332
+ ChallengeToken ParseChallengeToken(string token);
333
+
334
+ /// <summary>
335
+ /// Method for checking whether there is an existing identity or not.
336
+ /// </summary>
337
+ /// <param name="providerService">Provider (microservice) name with custom verification logic. It is required to
338
+ /// implement Authenticate(string token, string challenge, string solution) method there</param>
339
+ /// <param name="externalToken">Unique token identifying player.</param>
340
+ /// <param name="providerNamespace">Optional parameter for checking availability of the token within a specific namespace.</param>
341
+ /// <returns></returns>
342
+ Promise<bool> IsExternalIdentityAvailable(string providerService, string externalToken, string providerNamespace = null);
343
+ }
344
+ }