com.beamable 5.0.0-PREVIEW.RC6 → 5.0.0-PREVIEW.RC7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1861) hide show
  1. package/.attestation.p7m +0 -0
  2. package/Common/Runtime/AgnosticAttribute.cs +52 -52
  3. package/Common/Runtime/AgnosticAttribute.cs.meta +11 -11
  4. package/Common/Runtime/Api/AliasHelper.cs +55 -55
  5. package/Common/Runtime/Api/AliasHelper.cs.meta +11 -11
  6. package/Common/Runtime/Api/Analytics/AnalyticsEventRequest.cs +2 -2
  7. package/Common/Runtime/Api/Analytics/AnalyticsEventRequest.cs.meta +11 -11
  8. package/Common/Runtime/Api/Analytics/AnalyticsService.cs +2 -2
  9. package/Common/Runtime/Api/Analytics/AnalyticsService.cs.meta +11 -11
  10. package/Common/Runtime/Api/Analytics/IBeamAnalyticsService.cs +2 -2
  11. package/Common/Runtime/Api/Analytics/IBeamAnalyticsService.cs.meta +11 -11
  12. package/Common/Runtime/Api/Analytics/Models/CoreEvent.cs +2 -2
  13. package/Common/Runtime/Api/Analytics/Models/CoreEvent.cs.meta +11 -11
  14. package/Common/Runtime/Api/Analytics/Models/IAnalyticsEvent.cs +2 -2
  15. package/Common/Runtime/Api/Analytics/Models/IAnalyticsEvent.cs.meta +11 -11
  16. package/Common/Runtime/Api/Analytics/Models/SampleCustomEvent.cs +2 -2
  17. package/Common/Runtime/Api/Analytics/Models/SampleCustomEvent.cs.meta +11 -11
  18. package/Common/Runtime/Api/Analytics/Models.meta +11 -11
  19. package/Common/Runtime/Api/Analytics.meta +11 -11
  20. package/Common/Runtime/Api/Announcements/AbsAnnouncementsApi.cs +68 -68
  21. package/Common/Runtime/Api/Announcements/AbsAnnouncementsApi.cs.meta +11 -11
  22. package/Common/Runtime/Api/Announcements/IAnnouncementsApi.cs +388 -388
  23. package/Common/Runtime/Api/Announcements/IAnnouncementsApi.cs.meta +11 -11
  24. package/Common/Runtime/Api/Announcements.meta +11 -11
  25. package/Common/Runtime/Api/Auth/AuthApi.cs +981 -981
  26. package/Common/Runtime/Api/Auth/AuthApi.cs.meta +11 -11
  27. package/Common/Runtime/Api/Auth/IAuthApi.cs +343 -343
  28. package/Common/Runtime/Api/Auth/IAuthApi.cs.meta +11 -11
  29. package/Common/Runtime/Api/Auth.meta +11 -11
  30. package/Common/Runtime/Api/Calendars/AbsCalendarApi.cs +41 -41
  31. package/Common/Runtime/Api/Calendars/AbsCalendarApi.cs.meta +11 -11
  32. package/Common/Runtime/Api/Calendars/ICalendarApi.cs +120 -120
  33. package/Common/Runtime/Api/Calendars/ICalendarApi.cs.meta +11 -11
  34. package/Common/Runtime/Api/Calendars.meta +11 -11
  35. package/Common/Runtime/Api/Chat/ChatApi.cs +70 -70
  36. package/Common/Runtime/Api/Chat/ChatApi.cs.meta +11 -11
  37. package/Common/Runtime/Api/Chat/IChatApi.cs +184 -184
  38. package/Common/Runtime/Api/Chat/IChatApi.cs.meta +11 -11
  39. package/Common/Runtime/Api/Chat.meta +11 -11
  40. package/Common/Runtime/Api/CloudData/CloudDataApi.cs +127 -127
  41. package/Common/Runtime/Api/CloudData/CloudDataApi.cs.meta +11 -11
  42. package/Common/Runtime/Api/CloudData/ICloudDataApi.cs +42 -42
  43. package/Common/Runtime/Api/CloudData/ICloudDataApi.cs.meta +11 -11
  44. package/Common/Runtime/Api/CloudData.meta +11 -11
  45. package/Common/Runtime/Api/CometClientData.cs +69 -69
  46. package/Common/Runtime/Api/CometClientData.cs.meta +11 -11
  47. package/Common/Runtime/Api/Commerce/ICommerceApi.cs +10 -10
  48. package/Common/Runtime/Api/Commerce/ICommerceApi.cs.meta +11 -11
  49. package/Common/Runtime/Api/Commerce.meta +11 -11
  50. package/Common/Runtime/Api/Content/IContentApi.cs +167 -167
  51. package/Common/Runtime/Api/Content/IContentApi.cs.meta +11 -11
  52. package/Common/Runtime/Api/Content.meta +11 -11
  53. package/Common/Runtime/Api/Events/AbsEventsApi.cs +50 -50
  54. package/Common/Runtime/Api/Events/AbsEventsApi.cs.meta +11 -11
  55. package/Common/Runtime/Api/Events/IEventsApi.cs +166 -166
  56. package/Common/Runtime/Api/Events/IEventsApi.cs.meta +11 -11
  57. package/Common/Runtime/Api/Events.meta +11 -11
  58. package/Common/Runtime/Api/Groups/GroupsApi.cs +762 -762
  59. package/Common/Runtime/Api/Groups/GroupsApi.cs.meta +11 -11
  60. package/Common/Runtime/Api/Groups/IGroupsApi.cs +211 -211
  61. package/Common/Runtime/Api/Groups/IGroupsApi.cs.meta +11 -11
  62. package/Common/Runtime/Api/Groups.meta +11 -11
  63. package/Common/Runtime/Api/IAccessToken.cs +48 -48
  64. package/Common/Runtime/Api/IAccessToken.cs.meta +11 -11
  65. package/Common/Runtime/Api/IBeamableFilesystemAccessor.cs +13 -13
  66. package/Common/Runtime/Api/IBeamableFilesystemAccessor.cs.meta +11 -11
  67. package/Common/Runtime/Api/IBeamableRequester.cs +770 -770
  68. package/Common/Runtime/Api/IBeamableRequester.cs.meta +11 -11
  69. package/Common/Runtime/Api/IConnectivityChecker.cs +49 -49
  70. package/Common/Runtime/Api/IConnectivityChecker.cs.meta +11 -11
  71. package/Common/Runtime/Api/IHasBeamableRequester.cs +12 -12
  72. package/Common/Runtime/Api/IHasBeamableRequester.cs.meta +11 -11
  73. package/Common/Runtime/Api/IServiceRoutingStrategy.cs +123 -123
  74. package/Common/Runtime/Api/IServiceRoutingStrategy.cs.meta +11 -11
  75. package/Common/Runtime/Api/ISupportsGet.cs +160 -160
  76. package/Common/Runtime/Api/ISupportsGet.cs.meta +11 -11
  77. package/Common/Runtime/Api/IUserContext.cs +22 -22
  78. package/Common/Runtime/Api/IUserContext.cs.meta +11 -11
  79. package/Common/Runtime/Api/IUserDataCache.cs +88 -88
  80. package/Common/Runtime/Api/IUserDataCache.cs.meta +11 -11
  81. package/Common/Runtime/Api/Inventory/IInventoryApi.cs +796 -796
  82. package/Common/Runtime/Api/Inventory/IInventoryApi.cs.meta +11 -11
  83. package/Common/Runtime/Api/Inventory/InventoryApi.cs +308 -308
  84. package/Common/Runtime/Api/Inventory/InventoryApi.cs.meta +11 -11
  85. package/Common/Runtime/Api/Inventory/InventoryUpdateBuilder.cs +712 -712
  86. package/Common/Runtime/Api/Inventory/InventoryUpdateBuilder.cs.meta +11 -11
  87. package/Common/Runtime/Api/Inventory.meta +11 -11
  88. package/Common/Runtime/Api/Leaderboards/ILeaderboardApi.cs +509 -509
  89. package/Common/Runtime/Api/Leaderboards/ILeaderboardApi.cs.meta +11 -11
  90. package/Common/Runtime/Api/Leaderboards/LeaderboardApi.cs +237 -237
  91. package/Common/Runtime/Api/Leaderboards/LeaderboardApi.cs.meta +11 -11
  92. package/Common/Runtime/Api/Leaderboards.meta +11 -11
  93. package/Common/Runtime/Api/Lobbies/ILobbyApi.cs +153 -153
  94. package/Common/Runtime/Api/Lobbies/ILobbyApi.cs.meta +11 -11
  95. package/Common/Runtime/Api/Lobbies/Lobby.cs +92 -92
  96. package/Common/Runtime/Api/Lobbies/Lobby.cs.meta +11 -11
  97. package/Common/Runtime/Api/Lobbies/LobbyNotification.cs +15 -15
  98. package/Common/Runtime/Api/Lobbies/LobbyNotification.cs.meta +11 -11
  99. package/Common/Runtime/Api/Lobbies/LobbyPlayer.cs +59 -59
  100. package/Common/Runtime/Api/Lobbies/LobbyPlayer.cs.meta +11 -11
  101. package/Common/Runtime/Api/Lobbies/LobbyRestriction.cs +19 -19
  102. package/Common/Runtime/Api/Lobbies/LobbyRestriction.cs.meta +11 -11
  103. package/Common/Runtime/Api/Lobbies/LobbyService.cs +191 -191
  104. package/Common/Runtime/Api/Lobbies/LobbyService.cs.meta +11 -11
  105. package/Common/Runtime/Api/Lobbies/LobbyUtils.cs +157 -157
  106. package/Common/Runtime/Api/Lobbies/LobbyUtils.cs.meta +11 -11
  107. package/Common/Runtime/Api/Lobbies/NotInLobby.cs +12 -12
  108. package/Common/Runtime/Api/Lobbies/NotInLobby.cs.meta +11 -11
  109. package/Common/Runtime/Api/Lobbies/Requests/AddTagsRequest.cs +36 -36
  110. package/Common/Runtime/Api/Lobbies/Requests/AddTagsRequest.cs.meta +11 -11
  111. package/Common/Runtime/Api/Lobbies/Requests/CreateLobbyRequest.cs +70 -70
  112. package/Common/Runtime/Api/Lobbies/Requests/CreateLobbyRequest.cs.meta +11 -11
  113. package/Common/Runtime/Api/Lobbies/Requests/JoinByPasscodeRequest.cs +30 -30
  114. package/Common/Runtime/Api/Lobbies/Requests/JoinByPasscodeRequest.cs.meta +11 -11
  115. package/Common/Runtime/Api/Lobbies/Requests/JoinLobbyRequest.cs +24 -24
  116. package/Common/Runtime/Api/Lobbies/Requests/JoinLobbyRequest.cs.meta +11 -11
  117. package/Common/Runtime/Api/Lobbies/Requests/LobbyQueryRequest.cs +35 -35
  118. package/Common/Runtime/Api/Lobbies/Requests/LobbyQueryRequest.cs.meta +11 -11
  119. package/Common/Runtime/Api/Lobbies/Requests/LobbyQueryResponse.cs +19 -19
  120. package/Common/Runtime/Api/Lobbies/Requests/LobbyQueryResponse.cs.meta +11 -11
  121. package/Common/Runtime/Api/Lobbies/Requests/RemoveFromLobbyRequest.cs +24 -24
  122. package/Common/Runtime/Api/Lobbies/Requests/RemoveFromLobbyRequest.cs.meta +11 -11
  123. package/Common/Runtime/Api/Lobbies/Requests/RemoveTagsRequest.cs +30 -30
  124. package/Common/Runtime/Api/Lobbies/Requests/RemoveTagsRequest.cs.meta +11 -11
  125. package/Common/Runtime/Api/Lobbies/Requests/UpdateLobbyRequest.cs +62 -62
  126. package/Common/Runtime/Api/Lobbies/Requests/UpdateLobbyRequest.cs.meta +11 -11
  127. package/Common/Runtime/Api/Lobbies/Requests.meta +11 -11
  128. package/Common/Runtime/Api/Lobbies.meta +11 -11
  129. package/Common/Runtime/Api/Mail/AbsMailApi.cs +704 -704
  130. package/Common/Runtime/Api/Mail/AbsMailApi.cs.meta +11 -11
  131. package/Common/Runtime/Api/Mail/IMailApi.cs +48 -48
  132. package/Common/Runtime/Api/Mail/IMailApi.cs.meta +11 -11
  133. package/Common/Runtime/Api/Mail.meta +11 -11
  134. package/Common/Runtime/Api/Notifications/INotificationService.cs +113 -113
  135. package/Common/Runtime/Api/Notifications/INotificationService.cs.meta +11 -11
  136. package/Common/Runtime/Api/Notifications/PrimitiveStringPayload.cs +13 -13
  137. package/Common/Runtime/Api/Notifications/PrimitiveStringPayload.cs.meta +11 -11
  138. package/Common/Runtime/Api/Notifications.meta +11 -11
  139. package/Common/Runtime/Api/Parties/IPartyApi.cs +96 -96
  140. package/Common/Runtime/Api/Parties/IPartyApi.cs.meta +11 -11
  141. package/Common/Runtime/Api/Parties/NotInParty.cs +11 -11
  142. package/Common/Runtime/Api/Parties/NotInParty.cs.meta +11 -11
  143. package/Common/Runtime/Api/Parties/Party.cs +59 -59
  144. package/Common/Runtime/Api/Parties/Party.cs.meta +11 -11
  145. package/Common/Runtime/Api/Parties/PartyNotifications.cs +55 -55
  146. package/Common/Runtime/Api/Parties/PartyNotifications.cs.meta +11 -11
  147. package/Common/Runtime/Api/Parties/PartyRestriction.cs +13 -13
  148. package/Common/Runtime/Api/Parties/PartyRestriction.cs.meta +11 -11
  149. package/Common/Runtime/Api/Parties/PartyService.cs +124 -124
  150. package/Common/Runtime/Api/Parties/PartyService.cs.meta +11 -11
  151. package/Common/Runtime/Api/Parties/Requests/CreatePartyRequest.cs +43 -43
  152. package/Common/Runtime/Api/Parties/Requests/CreatePartyRequest.cs.meta +11 -11
  153. package/Common/Runtime/Api/Parties/Requests/PartyQueryResponse.cs +19 -19
  154. package/Common/Runtime/Api/Parties/Requests/PartyQueryResponse.cs.meta +11 -11
  155. package/Common/Runtime/Api/Parties/Requests/PlayerRequest.cs +24 -24
  156. package/Common/Runtime/Api/Parties/Requests/PlayerRequest.cs.meta +11 -11
  157. package/Common/Runtime/Api/Parties/Requests/UpdatePartyRequest.cs +37 -37
  158. package/Common/Runtime/Api/Parties/Requests/UpdatePartyRequest.cs.meta +11 -11
  159. package/Common/Runtime/Api/Parties/Requests.meta +11 -11
  160. package/Common/Runtime/Api/Parties.meta +11 -11
  161. package/Common/Runtime/Api/Payments/IPaymentsApi.cs +14 -14
  162. package/Common/Runtime/Api/Payments/IPaymentsApi.cs.meta +11 -11
  163. package/Common/Runtime/Api/Payments/PaymentsApi.cs +33 -33
  164. package/Common/Runtime/Api/Payments/PaymentsApi.cs.meta +11 -11
  165. package/Common/Runtime/Api/Payments.meta +11 -11
  166. package/Common/Runtime/Api/Presence/IPresenceApi.cs +31 -31
  167. package/Common/Runtime/Api/Presence/IPresenceApi.cs.meta +11 -11
  168. package/Common/Runtime/Api/Presence/PresenceService.cs +165 -165
  169. package/Common/Runtime/Api/Presence/PresenceService.cs.meta +11 -11
  170. package/Common/Runtime/Api/Presence.meta +11 -11
  171. package/Common/Runtime/Api/Push/IPushApi.cs +9 -9
  172. package/Common/Runtime/Api/Push/IPushApi.cs.meta +11 -11
  173. package/Common/Runtime/Api/Push.meta +11 -11
  174. package/Common/Runtime/Api/QueryBuilder.cs +85 -85
  175. package/Common/Runtime/Api/QueryBuilder.cs.meta +11 -11
  176. package/Common/Runtime/Api/Realms/IAliasService.cs +98 -98
  177. package/Common/Runtime/Api/Realms/IAliasService.cs.meta +11 -11
  178. package/Common/Runtime/Api/Realms/IRealmApi.cs +17 -17
  179. package/Common/Runtime/Api/Realms/IRealmApi.cs.meta +11 -11
  180. package/Common/Runtime/Api/Realms/RealmService.cs +378 -378
  181. package/Common/Runtime/Api/Realms/RealmService.cs.meta +11 -11
  182. package/Common/Runtime/Api/Realms.meta +11 -11
  183. package/Common/Runtime/Api/SignedRequesterHelper.cs +2 -2
  184. package/Common/Runtime/Api/SignedRequesterHelper.cs.meta +11 -11
  185. package/Common/Runtime/Api/Social/ISocialApi.cs +76 -76
  186. package/Common/Runtime/Api/Social/ISocialApi.cs.meta +11 -11
  187. package/Common/Runtime/Api/Social/SocialApi.cs +329 -329
  188. package/Common/Runtime/Api/Social/SocialApi.cs.meta +11 -11
  189. package/Common/Runtime/Api/Social.meta +11 -11
  190. package/Common/Runtime/Api/Stats/AbsStatsApi.cs +345 -345
  191. package/Common/Runtime/Api/Stats/AbsStatsApi.cs.meta +11 -11
  192. package/Common/Runtime/Api/Stats/IStatsApi.cs +199 -199
  193. package/Common/Runtime/Api/Stats/IStatsApi.cs.meta +11 -11
  194. package/Common/Runtime/Api/Stats/StatsAccessType.cs +2 -2
  195. package/Common/Runtime/Api/Stats/StatsAccessType.cs.meta +11 -11
  196. package/Common/Runtime/Api/Stats/StatsApiHelper.cs +2 -2
  197. package/Common/Runtime/Api/Stats/StatsApiHelper.cs.meta +11 -11
  198. package/Common/Runtime/Api/Stats/StatsDomainType.cs +2 -2
  199. package/Common/Runtime/Api/Stats/StatsDomainType.cs.meta +11 -11
  200. package/Common/Runtime/Api/Stats.meta +11 -11
  201. package/Common/Runtime/Api/Tournaments/ITournamentApi.cs +626 -626
  202. package/Common/Runtime/Api/Tournaments/ITournamentApi.cs.meta +11 -11
  203. package/Common/Runtime/Api/Tournaments/TournamentApi.cs +284 -284
  204. package/Common/Runtime/Api/Tournaments/TournamentApi.cs.meta +11 -11
  205. package/Common/Runtime/Api/Tournaments.meta +11 -11
  206. package/Common/Runtime/Api.meta +11 -11
  207. package/Common/Runtime/BeamCli/CliContractTypeAttribute.cs +12 -12
  208. package/Common/Runtime/BeamCli/CliContractTypeAttribute.cs.meta +11 -11
  209. package/Common/Runtime/BeamCli/CliOtelData.cs +25 -25
  210. package/Common/Runtime/BeamCli/CliOtelData.cs.meta +11 -11
  211. package/Common/Runtime/BeamCli/Contracts/CliLogMessage.cs +32 -32
  212. package/Common/Runtime/BeamCli/Contracts/CliLogMessage.cs.meta +11 -11
  213. package/Common/Runtime/BeamCli/Contracts/CollectorStatus.cs +2 -2
  214. package/Common/Runtime/BeamCli/Contracts/CollectorStatus.cs.meta +11 -11
  215. package/Common/Runtime/BeamCli/Contracts/Constants.cs +33 -33
  216. package/Common/Runtime/BeamCli/Contracts/Constants.cs.meta +11 -11
  217. package/Common/Runtime/BeamCli/Contracts/ContentService/AutoSnapshotActionType.cs +2 -2
  218. package/Common/Runtime/BeamCli/Contracts/ContentService/AutoSnapshotActionType.cs.meta +11 -11
  219. package/Common/Runtime/BeamCli/Contracts/ContentService/AutoSnapshotType.cs +2 -2
  220. package/Common/Runtime/BeamCli/Contracts/ContentService/AutoSnapshotType.cs.meta +11 -11
  221. package/Common/Runtime/BeamCli/Contracts/ContentService/ContentSnapshotType.cs +2 -2
  222. package/Common/Runtime/BeamCli/Contracts/ContentService/ContentSnapshotType.cs.meta +11 -11
  223. package/Common/Runtime/BeamCli/Contracts/ContentService/ContentStatus.cs +2 -2
  224. package/Common/Runtime/BeamCli/Contracts/ContentService/ContentStatus.cs.meta +11 -11
  225. package/Common/Runtime/BeamCli/Contracts/ContentService/LocalContentManifest.cs +2 -2
  226. package/Common/Runtime/BeamCli/Contracts/ContentService/LocalContentManifest.cs.meta +11 -11
  227. package/Common/Runtime/BeamCli/Contracts/ContentService/LocalContentManifestEntry.cs +2 -2
  228. package/Common/Runtime/BeamCli/Contracts/ContentService/LocalContentManifestEntry.cs.meta +11 -11
  229. package/Common/Runtime/BeamCli/Contracts/ContentService/ManifestAuthor.cs +2 -2
  230. package/Common/Runtime/BeamCli/Contracts/ContentService/ManifestAuthor.cs.meta +11 -11
  231. package/Common/Runtime/BeamCli/Contracts/ContentService/ManifestProjectData.cs +2 -2
  232. package/Common/Runtime/BeamCli/Contracts/ContentService/ManifestProjectData.cs.meta +11 -11
  233. package/Common/Runtime/BeamCli/Contracts/ContentService/TagStatus.cs +2 -2
  234. package/Common/Runtime/BeamCli/Contracts/ContentService/TagStatus.cs.meta +11 -11
  235. package/Common/Runtime/BeamCli/Contracts/ContentService.meta +11 -11
  236. package/Common/Runtime/BeamCli/Contracts/EnvironmentVersionData.cs +14 -14
  237. package/Common/Runtime/BeamCli/Contracts/EnvironmentVersionData.cs.meta +11 -11
  238. package/Common/Runtime/BeamCli/Contracts/GenerateEnvOutput.cs +23 -23
  239. package/Common/Runtime/BeamCli/Contracts/GenerateEnvOutput.cs.meta +11 -11
  240. package/Common/Runtime/BeamCli/Contracts/ServiceInfo.cs +15 -15
  241. package/Common/Runtime/BeamCli/Contracts/ServiceInfo.cs.meta +11 -11
  242. package/Common/Runtime/BeamCli/Contracts.meta +11 -11
  243. package/Common/Runtime/BeamCli/ErrorOutput.cs +38 -38
  244. package/Common/Runtime/BeamCli/ErrorOutput.cs.meta +11 -11
  245. package/Common/Runtime/BeamCli/IBeamCommand.cs +51 -51
  246. package/Common/Runtime/BeamCli/IBeamCommand.cs.meta +11 -11
  247. package/Common/Runtime/BeamCli/Reporting.cs +51 -51
  248. package/Common/Runtime/BeamCli/Reporting.cs.meta +11 -11
  249. package/Common/Runtime/BeamCli/ServiceInfoHelper.cs +31 -31
  250. package/Common/Runtime/BeamCli/ServiceInfoHelper.cs.meta +11 -11
  251. package/Common/Runtime/BeamCli.meta +11 -11
  252. package/Common/Runtime/BeamGenerateSchemaAttribute.cs +2 -2
  253. package/Common/Runtime/BeamGenerateSchemaAttribute.cs.meta +11 -11
  254. package/Common/Runtime/BeamableColorUtil.cs +25 -25
  255. package/Common/Runtime/BeamableColorUtil.cs.meta +11 -11
  256. package/Common/Runtime/BeamableEnumExtensions.cs +35 -35
  257. package/Common/Runtime/BeamableEnumExtensions.cs.meta +11 -11
  258. package/Common/Runtime/BeamableTaskExtensions.cs +27 -27
  259. package/Common/Runtime/BeamableTaskExtensions.cs.meta +11 -11
  260. package/Common/Runtime/Collections/ConcurrentBag.cs +49 -49
  261. package/Common/Runtime/Collections/ConcurrentBag.cs.meta +11 -11
  262. package/Common/Runtime/Collections/ConcurrentDictionary.cs +109 -109
  263. package/Common/Runtime/Collections/ConcurrentDictionary.cs.meta +11 -11
  264. package/Common/Runtime/Collections.meta +11 -11
  265. package/Common/Runtime/Constants/Constants.cs +184 -184
  266. package/Common/Runtime/Constants/Constants.cs.meta +11 -11
  267. package/Common/Runtime/Constants/Implementations/ArchiveConstants.cs +24 -24
  268. package/Common/Runtime/Constants/Implementations/ArchiveConstants.cs.meta +11 -11
  269. package/Common/Runtime/Constants/Implementations/ConfigConstants.cs +25 -25
  270. package/Common/Runtime/Constants/Implementations/ConfigConstants.cs.meta +11 -11
  271. package/Common/Runtime/Constants/Implementations/ContentConstants.cs +28 -28
  272. package/Common/Runtime/Constants/Implementations/ContentConstants.cs.meta +11 -11
  273. package/Common/Runtime/Constants/Implementations/ContentManagerConstants.cs +113 -113
  274. package/Common/Runtime/Constants/Implementations/ContentManagerConstants.cs.meta +11 -11
  275. package/Common/Runtime/Constants/Implementations/CronConstants.cs +19 -19
  276. package/Common/Runtime/Constants/Implementations/CronConstants.cs.meta +11 -11
  277. package/Common/Runtime/Constants/Implementations/DockerConstants.cs +21 -21
  278. package/Common/Runtime/Constants/Implementations/DockerConstants.cs.meta +11 -11
  279. package/Common/Runtime/Constants/Implementations/EnvironmentConstants.cs +23 -23
  280. package/Common/Runtime/Constants/Implementations/EnvironmentConstants.cs.meta +11 -11
  281. package/Common/Runtime/Constants/Implementations/LoginBaseConstants.cs +45 -45
  282. package/Common/Runtime/Constants/Implementations/LoginBaseConstants.cs.meta +11 -11
  283. package/Common/Runtime/Constants/Implementations/MigrationConstants.cs +14 -14
  284. package/Common/Runtime/Constants/Implementations/MigrationConstants.cs.meta +11 -11
  285. package/Common/Runtime/Constants/Implementations/NotificationConstants.cs +18 -18
  286. package/Common/Runtime/Constants/Implementations/NotificationConstants.cs.meta +11 -11
  287. package/Common/Runtime/Constants/Implementations/OtelConstants.cs +2 -2
  288. package/Common/Runtime/Constants/Implementations/OtelConstants.cs.meta +11 -11
  289. package/Common/Runtime/Constants/Implementations/RequesterConstants.cs +90 -90
  290. package/Common/Runtime/Constants/Implementations/RequesterConstants.cs.meta +11 -11
  291. package/Common/Runtime/Constants/Implementations/SchedulesConstants.cs +20 -20
  292. package/Common/Runtime/Constants/Implementations/SchedulesConstants.cs.meta +11 -11
  293. package/Common/Runtime/Constants/Implementations/ServiceConstants.cs +161 -161
  294. package/Common/Runtime/Constants/Implementations/ServiceConstants.cs.meta +11 -11
  295. package/Common/Runtime/Constants/Implementations/SpewConstants.cs +38 -38
  296. package/Common/Runtime/Constants/Implementations/SpewConstants.cs.meta +11 -11
  297. package/Common/Runtime/Constants/Implementations/TestingToolConstants.cs +40 -40
  298. package/Common/Runtime/Constants/Implementations/TestingToolConstants.cs.meta +11 -11
  299. package/Common/Runtime/Constants/Implementations/ToolbarConstants.cs +16 -16
  300. package/Common/Runtime/Constants/Implementations/ToolbarConstants.cs.meta +11 -11
  301. package/Common/Runtime/Constants/Implementations/ToolboxConstants.cs +25 -25
  302. package/Common/Runtime/Constants/Implementations/ToolboxConstants.cs.meta +11 -11
  303. package/Common/Runtime/Constants/Implementations/TooltipConstants.cs +82 -82
  304. package/Common/Runtime/Constants/Implementations/TooltipConstants.cs.meta +11 -11
  305. package/Common/Runtime/Constants/Implementations.meta +11 -11
  306. package/Common/Runtime/Constants.meta +11 -11
  307. package/Common/Runtime/Content/ClientContentSerializer.cs +45 -45
  308. package/Common/Runtime/Content/ClientContentSerializer.cs.meta +11 -11
  309. package/Common/Runtime/Content/ClientManifest.cs +303 -303
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  1726. package/Samples~/LightBeamSamples/AccountManager/Prefabs/RegisterEmailPage/RegisterEmailPage.cs +79 -79
  1727. package/Samples~/LightBeamSamples/CurrencyHud/CurrencyHudManager.cs +40 -40
  1728. package/Samples~/LightBeamSamples/CurrencyHud/Prefabs/CurrencyView/CurrencyViewBehaviour.cs +50 -50
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  1805. package/Tests/Runtime/Beamable/Environment/PackageVersionTests/ImplicitConversionTest.cs +24 -24
  1806. package/Tests/Runtime/Beamable/Environment/PackageVersionTests/RangeOperatorTests.cs +209 -209
  1807. package/Tests/Runtime/Beamable/Environment/PackageVersionTests/ToStringTests.cs +64 -64
  1808. package/Tests/Runtime/Beamable/MockAuthService.cs +218 -218
  1809. package/Tests/Runtime/Beamable/MockBeamContext.cs +171 -171
  1810. package/Tests/Runtime/Beamable/MockBeamableApi.cs +122 -122
  1811. package/Tests/Runtime/Beamable/MockConfigurationHelper.cs +19 -19
  1812. package/Tests/Runtime/Beamable/MockFileAccessor.cs +19 -19
  1813. package/Tests/Runtime/Beamable/Modules/AccountManagement/AccountManagementSignalsTests/AcceptAccountSwitchTests.cs +95 -95
  1814. package/Tests/Runtime/Beamable/Modules/AccountManagement/AccountManagementSignalsTests/CheckSignedInUserTests.cs +134 -134
  1815. package/Tests/Runtime/Beamable/Modules/AccountManagement/AccountManagementSignalsTests/LoginTests.cs +108 -108
  1816. package/Tests/Runtime/Beamable/Modules/AccountManagement/AccountManagementSignalsTests/TestHelperExtensions.cs +38 -38
  1817. package/Tests/Runtime/Beamable/Modules/AccountManagement/AccountManagementSignalsTests/UpdateLoginEmailTests.cs +81 -81
  1818. package/Tests/Runtime/Beamable/Modules/Leaderboards/IncrementTests.cs +88 -88
  1819. package/Tests/Runtime/Beamable/Modules/Leaderboards/LeaderboardViewSerializeTests.cs +109 -109
  1820. package/Tests/Runtime/Beamable/Modules/Shop/ListingContentTests/ValidateListingTests.cs +66 -66
  1821. package/Tests/Runtime/Beamable/Modules/Stats/StatObjectTests/WriteTests.cs +42 -42
  1822. package/Tests/Runtime/Beamable/Modules/Tournaments/TournamentScoreUtilTests/GetShortScoreTests.cs +329 -329
  1823. package/Tests/Runtime/Beamable/Platform/AccessTokenStorageTests.cs +154 -154
  1824. package/Tests/Runtime/Beamable/Platform/Auth/AuthServiceTests/AuthServiceTestBase.cs +39 -39
  1825. package/Tests/Runtime/Beamable/Platform/Auth/AuthServiceTests/CustomDeviceIdTests.cs +51 -51
  1826. package/Tests/Runtime/Beamable/Platform/Auth/AuthServiceTests/GetUserTests.cs +33 -33
  1827. package/Tests/Runtime/Beamable/Platform/Auth/AuthServiceTests/IsEmailAvailableTests.cs +58 -58
  1828. package/Tests/Runtime/Beamable/Platform/Auth/AuthServiceTests/LoginTests.cs +37 -37
  1829. package/Tests/Runtime/Beamable/Platform/Auth/AuthServiceTests/RemoveDeviceIdTests.cs +69 -69
  1830. package/Tests/Runtime/Beamable/Platform/Connectivity/MockConnectivityService.cs +45 -45
  1831. package/Tests/Runtime/Beamable/Platform/Content/MockContentService.cs +140 -140
  1832. package/Tests/Runtime/Beamable/Platform/Inventory/InventoryResponseTests/MergeViewTests.cs +245 -245
  1833. package/Tests/Runtime/Beamable/Platform/Inventory/InventoryServiceTests/GetItemTests.cs +225 -225
  1834. package/Tests/Runtime/Beamable/Platform/Inventory/InventoryServiceTests/InventoryServiceTestBase.cs +52 -52
  1835. package/Tests/Runtime/Beamable/Platform/Inventory/InventoryServiceTests/UpdateTests.cs +73 -73
  1836. package/Tests/Runtime/Beamable/Platform/Inventory/InventoryTestItem.cs +26 -26
  1837. package/Tests/Runtime/Beamable/Platform/Inventory/InventoryUpdateBuilderTests/AddItemTests.cs +24 -24
  1838. package/Tests/Runtime/Beamable/Platform/Inventory/InventoryUpdateBuilderTests/SerializationTests.cs +227 -227
  1839. package/Tests/Runtime/Beamable/Platform/Inventory/InventoryUpdateBuilderTests/UnitySerializationTests.cs +215 -215
  1840. package/Tests/Runtime/Beamable/Platform/Mail/MailTests.cs +67 -67
  1841. package/Tests/Runtime/Beamable/Platform/MockConnectivityChecker.cs +24 -24
  1842. package/Tests/Runtime/Beamable/Platform/MockPlatformAPI.cs +398 -398
  1843. package/Tests/Runtime/Beamable/Platform/MockPlatformRequester.cs +78 -78
  1844. package/Tests/Runtime/Beamable/Platform/MockPlatformService.cs +47 -47
  1845. package/Tests/Runtime/Beamable/Platform/MockRequesterExtensions.cs +13 -13
  1846. package/Tests/Runtime/Beamable/Platform/TestUtil.cs +59 -59
  1847. package/Tests/Runtime/Beamable/Player/Accounts/ExternalIdentityQueryArgsTests.cs +132 -132
  1848. package/Tests/Runtime/Beamable/Player/Announcements/AnnouncementGiftSerialization.cs +117 -117
  1849. package/Tests/Runtime/Beamable/Player/Announcements/MockAnnouncementsApi.cs +45 -45
  1850. package/Tests/Runtime/Beamable/Player/Announcements/MockNotificationService.cs +70 -70
  1851. package/Tests/Runtime/Beamable/Player/Inventory/GetItemTests.cs +485 -485
  1852. package/Tests/Runtime/Beamable/Player/Inventory/MockInventoryApi.cs +77 -77
  1853. package/Tests/Runtime/Beamable/Player/Leaderboards/ResortTests.cs +236 -236
  1854. package/Tests/Runtime/Beamable/Pooling/StringBuilderPoolTests/SpawnTests.cs +55 -55
  1855. package/Tests/Runtime/Beamable/Promises/PromisePlayModeTests.cs +145 -145
  1856. package/Tests/Runtime/Beamable/Promises/SequenceTests.cs +45 -45
  1857. package/Tests/Runtime/Beamable/QueryBuilder/QueryBuilderTests.cs +94 -94
  1858. package/Tests/Runtime/Server/Runtime/MicroserviceClient/RequestTests.cs +374 -374
  1859. package/Tests/Runtime/Server/Runtime/MicroserviceClient/TestClient.cs +78 -78
  1860. package/Tests/Runtime/Server/Runtime/TestRegistrations.cs +22 -22
  1861. package/package.json +1 -1
@@ -1,796 +1,796 @@
1
- // this file was copied from nuget package Beamable.Common@7.0.0-PREVIEW.RC7
2
- // https://www.nuget.org/packages/Beamable.Common/7.0.0-PREVIEW.RC7
3
-
4
- using Beamable.Common.Content;
5
- using Beamable.Common.Inventory;
6
- using System;
7
- using System.Collections;
8
- using System.Collections.Generic;
9
- using System.Linq;
10
-
11
- namespace Beamable.Common.Api.Inventory
12
- {
13
- /// <summary>
14
- /// This type defines the %Client main entry point for the %Inventory feature.
15
- ///
16
- /// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
17
- ///
18
- /// #### Related Links
19
- /// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
20
- /// - See InventoryService script reference
21
- ///
22
- /// </summary>
23
- public interface IInventoryApi : ISupportsGet<InventoryView>
24
- {
25
- /// <summary>
26
- /// Provides the VIP Bonus multipliers that are applicable for this player according to their tier.
27
- /// </summary>
28
- /// <returns></returns>
29
- Promise<GetMultipliersResponse> GetMultipliers();
30
-
31
- /// <summary>
32
- /// Players may sometimes receive additional currency as a result of qualifying for a VIP Tier
33
- /// This API previews what that amount of currency would be ahead of an update.
34
- /// </summary>
35
- /// <param name="currencyIdsToAmount"></param>
36
- /// <returns></returns>
37
- Promise<PreviewCurrencyGainResponse> PreviewCurrencyGain(Dictionary<string, long> currencyIdsToAmount);
38
-
39
- /// <summary>
40
- /// Sets the currency.
41
- /// If you need to make multiple inventory updates, use the <see cref="Update(System.Action{Beamable.Common.Api.Inventory.InventoryUpdateBuilder},string)"/> method.
42
- /// </summary>
43
- /// <param name="currencyId"></param>
44
- /// <param name="amount"></param>
45
- /// <param name="transaction"></param>
46
- /// <returns></returns>
47
- Promise<Unit> SetCurrency(string currencyId, long amount, string transaction = null);
48
-
49
- /// <summary>
50
- /// Sets the currency.
51
- /// If you need to make multiple inventory updates, use the <see cref="Update(System.Action{Beamable.Common.Api.Inventory.InventoryUpdateBuilder},string)"/> method.
52
- /// </summary>
53
- /// <param name="currency"></param>
54
- /// <param name="amount"></param>
55
- /// <param name="transaction"></param>
56
- /// <returns></returns>
57
- Promise<Unit> SetCurrency(CurrencyRef currency, long amount, string transaction = null);
58
-
59
- /// <summary>
60
- /// Adds the currency
61
- /// If you need to make multiple inventory updates, use the <see cref="Update(System.Action{Beamable.Common.Api.Inventory.InventoryUpdateBuilder},string)"/> method.
62
- /// </summary>
63
- /// <param name="currencyId"></param>
64
- /// <param name="amount"></param>
65
- /// <param name="transaction"></param>
66
- /// <returns></returns>
67
- Promise<Unit> AddCurrency(string currencyId, long amount, string transaction = null);
68
-
69
- /// <summary>
70
- /// Adds the currency
71
- /// If you need to make multiple inventory updates, use the <see cref="Update(System.Action{Beamable.Common.Api.Inventory.InventoryUpdateBuilder},string)"/> method.
72
- /// </summary>
73
- /// <param name="currency"></param>
74
- /// <param name="amount"></param>
75
- /// <param name="transaction"></param>
76
- /// <returns></returns>
77
- Promise<Unit> AddCurrency(CurrencyRef currency, long amount, string transaction = null);
78
-
79
- /// <summary>
80
- /// Set multiple currency values.
81
- /// If you need to make multiple inventory updates, use the <see cref="Update(System.Action{Beamable.Common.Api.Inventory.InventoryUpdateBuilder},string)"/> method.
82
- /// </summary>
83
- /// <param name="currencyIdsToAmount">A dictionary where the keys are content IDs of the currency, and the values are the new currency values for the player</param>
84
- /// <param name="transaction">An inventory transaction ID. Leave this argument empty.</param>
85
- /// <returns>A <see cref="Promise{T}"/> representing the network call.</returns>
86
- Promise<Unit> SetCurrencies(Dictionary<string, long> currencyIdsToAmount, string transaction = null);
87
-
88
- /// <summary>
89
- /// Set multiple currency values.
90
- /// If you need to make multiple inventory updates, use the <see cref="Update(System.Action{Beamable.Common.Api.Inventory.InventoryUpdateBuilder},string)"/> method.
91
- /// </summary>
92
- /// <param name="currencyToAmount">A dictionary where the keys are <see cref="CurrencyRef"/>s, and the values are the new currency values for the player</param>
93
- /// <param name="transaction">An inventory transaction ID. Leave this argument empty.</param>
94
- /// <returns>A <see cref="Promise{T}"/> representing the network call.</returns>
95
- Promise<Unit> SetCurrencies(Dictionary<CurrencyRef, long> currencyToAmount, string transaction = null);
96
-
97
- /// <summary>
98
- /// Add multiple currency values.
99
- /// If you need to make multiple inventory updates, use the <see cref="Update(System.Action{Beamable.Common.Api.Inventory.InventoryUpdateBuilder},string)"/> method.
100
- /// </summary>
101
- /// <param name="currencyIdsToAmount">A dictionary where the keys are content IDs of the currency, and the values are the new currency values for the player</param>
102
- /// <param name="transaction">An inventory transaction ID. Leave this argument empty.</param>
103
- /// <returns>A <see cref="Promise{T}"/> representing the network call.</returns>
104
- Promise<Unit> AddCurrencies(Dictionary<string, long> currencyIdsToAmount, string transaction = null);
105
-
106
- /// <summary>
107
- /// Add multiple currency values.
108
- /// If you need to make multiple inventory updates, use the <see cref="Update(System.Action{Beamable.Common.Api.Inventory.InventoryUpdateBuilder},string)"/> method.
109
- /// </summary>
110
- /// <param name="currencyToAmount">A dictionary where the keys are <see cref="CurrencyRef"/>s, and the values are the new currency values for the player</param>
111
- /// <param name="transaction">An inventory transaction ID. Leave this argument empty.</param>
112
- /// <returns>A <see cref="Promise{T}"/> representing the network call.</returns>
113
- Promise<Unit> AddCurrencies(Dictionary<CurrencyRef, long> currencyToAmount, string transaction = null);
114
-
115
- /// <summary>
116
- /// Get a set of currency values for the current player.
117
- /// </summary>
118
- /// <param name="currencyIds">the content IDs for the currencies that will be returned</param>
119
- /// <returns>
120
- /// A <see cref="Promise{T}"/> containing a dictionary where the keys are content IDs and the values are the player currency values.
121
- /// </returns>
122
- Promise<Dictionary<string, long>> GetCurrencies(string[] currencyIds);
123
-
124
- /// <summary>
125
- /// Get a set of currency values for the current player.
126
- /// </summary>
127
- /// <param name="currencyRefs"><see cref="CurrencyRef"/>s for the currencies that will be returned</param>
128
- /// <returns>
129
- /// A <see cref="Promise{T}"/> containing a dictionary where the keys are <see cref="CurrencyRef"/>s and the values are the player currency values.
130
- /// </returns>
131
- Promise<Dictionary<CurrencyRef, long>> GetCurrencies(CurrencyRef[] currencyRefs);
132
-
133
- /// <summary>
134
- /// Gets the currency.
135
- /// </summary>
136
- /// <param name="currencyId"></param>
137
- /// <returns></returns>
138
- Promise<long> GetCurrency(string currencyId);
139
-
140
- /// <summary>
141
- /// Gets the currency.
142
- /// </summary>
143
- /// <param name="currency">A <see cref="CurrencyRef"/></param>
144
- /// <returns></returns>
145
- Promise<long> GetCurrency(CurrencyRef currency);
146
-
147
- /// <summary>
148
- /// Set the <see cref="CurrencyProperty"/> values for a player's currency
149
- /// </summary>
150
- /// <param name="currencyId">The content id of the currency</param>
151
- /// <param name="properties">A list of <see cref="CurrencyProperty"/> values</param>
152
- /// <param name="transaction">An inventory transaction id.</param>
153
- /// <returns>A <see cref="Promise{T}"/> representing the network call</returns>
154
- Promise<Unit> SetCurrencyProperties(string currencyId, List<CurrencyProperty> properties, string transaction = null);
155
-
156
- /// <summary>
157
- /// Set the <see cref="CurrencyProperty"/> values for a player's currency
158
- /// </summary>
159
- /// <param name="currency">A <see cref="CurrencyRef"/></param>
160
- /// <param name="properties">A list of <see cref="CurrencyProperty"/> values</param>
161
- /// <param name="transaction">An inventory transaction id</param>
162
- /// <returns>A <see cref="Promise{T}"/> representing the network call</returns>
163
- Promise<Unit> SetCurrencyProperties(CurrencyRef currency, List<CurrencyProperty> properties, string transaction = null);
164
-
165
- /// <summary>
166
- /// Add an instance of the given <paramref name="itemRef"/> to the player's inventory.
167
- /// If you need to make multiple inventory updates, use the <see cref="Update(System.Action{Beamable.Common.Api.Inventory.InventoryUpdateBuilder},string)"/> method.
168
- /// </summary>
169
- /// <param name="itemRef">A <see cref="ItemRef"/></param>
170
- /// <param name="properties">a set of instance properties for the new item</param>
171
- /// <param name="transaction">An inventory transaction id</param>
172
- /// <returns>A <see cref="Promise{T}"/> representing the network call</returns>
173
- Promise<Unit> AddItem(ItemRef itemRef, Dictionary<string, string> properties = null, string transaction = null);
174
-
175
- /// <summary>
176
- /// Add an item instance of the given <paramref name="contentId"/> to the player's inventory.
177
- /// If you need to make multiple inventory updates, use the <see cref="Update(System.Action{Beamable.Common.Api.Inventory.InventoryUpdateBuilder},string)"/> method.
178
- /// </summary>
179
- /// <param name="contentId">A content ID of the item type</param>
180
- /// <param name="properties">a set of instance properties for the new item</param>
181
- /// <param name="transaction">An inventory transaction ID. Leave this argument empty.</param>
182
- /// <returns>A <see cref="Promise{T}"/> representing the network call</returns>
183
- Promise<Unit> AddItem(string contentId, Dictionary<string, string> properties = null, string transaction = null);
184
-
185
- /// <summary>
186
- /// Remove an item instance from the player's inventory.
187
- /// If you need to make multiple inventory updates, use the <see cref="Update(System.Action{Beamable.Common.Api.Inventory.InventoryUpdateBuilder},string)"/> method.
188
- /// </summary>
189
- /// <param name="contentId">The content ID of the type of item to remove</param>
190
- /// <param name="itemId">The runtime ID of the item to remove</param>
191
- /// <param name="transaction">an inventory transaction ID</param>
192
- /// <returns>A <see cref="Promise{T}"/> representing the network call</returns>
193
- Promise<Unit> DeleteItem(string contentId, long itemId, string transaction = null);
194
-
195
- /// <summary>
196
- /// Update the instance level item properties of an item in the player's inventory.
197
- /// If you need to make multiple inventory updates, use the <see cref="Update(System.Action{Beamable.Common.Api.Inventory.InventoryUpdateBuilder},string)"/> method.
198
- /// </summary>
199
- /// <param name="itemRef">An <see cref="ItemRef"/> pointing to the content type of the item to update.</param>
200
- /// <param name="itemId">The runtime ID of the item to remove</param>
201
- /// <param name="properties">A new set of instance property values for the item. This will overwrite the existing properties.</param>
202
- /// <param name="transaction">an inventory transaction ID</param>
203
- /// <returns>A <see cref="Promise{T}"/> representing the network call</returns>
204
- Promise<Unit> UpdateItem(ItemRef itemRef, long itemId, Dictionary<string, string> properties,
205
- string transaction = null);
206
-
207
- /// <summary>
208
- /// Update the instance level item properties of an item in the player's inventory.
209
- /// If you need to make multiple inventory updates, use the <see cref="Update(System.Action{Beamable.Common.Api.Inventory.InventoryUpdateBuilder},string)"/> method.
210
- /// </summary>
211
- /// <param name="contentId">A content ID pointing to the content type of the item to update.</param>
212
- /// <param name="itemId">The runtime ID of the item to remove</param>
213
- /// <param name="properties">A new set of instance property values for the item. This will overwrite the existing properties.</param>
214
- /// <param name="transaction">an inventory transaction ID</param>
215
- /// <returns>A <see cref="Promise{T}"/> representing the network call</returns>
216
- Promise<Unit> UpdateItem(string contentId, long itemId, Dictionary<string, string> properties,
217
- string transaction = null);
218
-
219
- /// <summary>
220
- /// <inheritdoc cref="Update(InventoryUpdateBuilder,string)"/>
221
- /// </summary>
222
- /// <param name="action">A configurator for the <see cref="InventoryUpdateBuilder"/>. You should configure the
223
- /// builder with all of the inventory updates. If you already have an instance of the builder, use the
224
- /// <see cref="Update(InventoryUpdateBuilder,string)"/> method instead.</param>
225
- /// <param name="transaction">an inventory transaction ID</param>
226
- /// <returns>A <see cref="Promise{T}"/> representing the network call</returns>
227
- Promise<Unit> Update(Action<InventoryUpdateBuilder> action, string transaction = null);
228
-
229
- /// <summary>
230
- /// Perform multiple updates to the player's inventory in one network call.
231
- /// The <see cref="InventoryUpdateBuilder"/> that you pass to this method will be converted into
232
- /// one update call to Beamable.
233
- /// </summary>
234
- /// <param name="builder">
235
- /// An <see cref="InventoryUpdateBuilder"/> containing all of the inventory updates.
236
- /// Use the <see cref="Update(System.Action{Beamable.Common.Api.Inventory.InventoryUpdateBuilder},string)"/> method
237
- /// to configure an <see cref="InventoryUpdateBuilder"/> instead.
238
- /// </param>
239
- /// <param name="transaction">an inventory transaction ID</param>
240
- /// <returns>A <see cref="Promise{T}"/> representing the network call</returns>
241
- Promise<Unit> Update(InventoryUpdateBuilder builder, string transaction = null);
242
-
243
- /// <summary>
244
- /// Get every <see cref="InventoryObject{TContent}"/> that is of a specific item content type.
245
- /// </summary>
246
- /// <typeparam name="TContent">The type of content to retrieve. All children types will be included the result.</typeparam>
247
- /// <returns>A <see cref="Promise"/> containing the <see cref="InventoryObject{TContent}"/> that matches the given item type</returns>
248
- Promise<List<InventoryObject<TContent>>> GetItems<TContent>()
249
- where TContent : ItemContent, new();
250
-
251
- /// <summary>
252
- /// Get the <see cref="InventoryObject{TContent}"/> that are of a specific item content type and match the given <paramref name="itemReferences"/>
253
- /// </summary>
254
- /// <param name="itemReferences">
255
- /// Filter for only the items that match the given <see cref="ItemRef{TContent}"/> types.
256
- /// </param>
257
- /// <typeparam name="TContent">The type of content to retrieve. All children types will be included the result.</typeparam>
258
- /// <returns>A <see cref="Promise"/> containing the <see cref="InventoryObject{TContent}"/> that match the given item type</returns>
259
- Promise<List<InventoryObject<TContent>>> GetItems<TContent>(params ItemRef<TContent>[] itemReferences)
260
- where TContent : ItemContent, new();
261
-
262
- }
263
-
264
- /// <summary>
265
- /// This type defines the %content related to the %InventoryService.
266
- ///
267
- /// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
268
- ///
269
- /// #### Related Links
270
- /// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
271
- /// - See Beamable.Api.Inventory.InventoryService script reference
272
- ///
273
- /// ![img beamable-logo]
274
- ///
275
- /// </summary>
276
- /// <typeparam name="TContent"></typeparam>
277
- [System.Serializable]
278
- public class InventoryObject<TContent> where TContent : ItemContent
279
- {
280
- /// <summary>
281
- /// The base piece of content that the inventory item derives from.
282
- /// </summary>
283
- public TContent ItemContent;
284
-
285
- /// <summary>
286
- /// The dynamic properties of the inventory item instance.
287
- /// </summary>
288
- public Dictionary<string, string> Properties;
289
-
290
- /// <summary>
291
- /// The id of the item within the inventory group.
292
- /// </summary>
293
- public long Id;
294
-
295
- /// <summary>
296
- /// If the content type is deleted from beamable, then the content is considered deprecated.
297
- /// The items may still exist in the inventory.
298
- /// </summary>
299
- public bool IsContentDeprecated => ItemContent.IsDeprecated;
300
-
301
- /// <summary>
302
- /// The timestamp of when the item was added to the player inventory.
303
- /// </summary>
304
- public long CreatedAt;
305
-
306
- /// <summary>
307
- /// The timestamp of when the last modification to item occured.
308
- /// </summary>
309
- public long UpdatedAt;
310
-
311
- /// <summary>
312
- /// The code is a unique hashing code that combines the Content Id and the Item Id
313
- /// </summary>
314
- public int UniqueCode;
315
- }
316
-
317
- /// <summary>
318
- /// This type defines the %Inventory feature's get request.
319
- ///
320
- /// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
321
- ///
322
- /// #### Related Links
323
- /// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
324
- /// - See Beamable.Api.Inventory.InventoryService script reference
325
- ///
326
- /// ![img beamable-logo]
327
- ///
328
- /// </summary>
329
- [System.Serializable]
330
- public class GetInventoryResponse
331
- {
332
- public List<Currency> currencies;
333
- }
334
-
335
- /// <summary>
336
- /// This type defines the %Inventory feature's update request.
337
- ///
338
- /// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
339
- ///
340
- /// #### Related Links
341
- /// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
342
- /// - See Beamable.Api.Inventory.InventoryService script reference
343
- ///
344
- /// ![img beamable-logo]
345
- ///
346
- /// </summary>
347
- [System.Serializable]
348
- public class InventoryUpdateRequest
349
- {
350
- public string transaction; // will be set by api
351
- public Dictionary<string, long> currencies;
352
- }
353
-
354
- /// <summary>
355
- /// This type defines the response of fresh data loaded, related to the %InventoryService.
356
- ///
357
- /// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
358
- ///
359
- /// #### Related Links
360
- /// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
361
- /// - See Beamable.Api.Inventory.InventoryService script reference
362
- ///
363
- /// ![img beamable-logo]
364
- ///
365
- /// </summary>
366
- [Serializable]
367
- public class InventoryResponse
368
- {
369
- public string scope;
370
- public List<Currency> currencies = new List<Currency>();
371
- public List<ItemGroup> items = new List<ItemGroup>();
372
-
373
- private HashSet<string> _scopes;
374
- public HashSet<string> Scopes
375
- {
376
- get
377
- {
378
- if (_scopes == null)
379
- {
380
- if (!string.IsNullOrEmpty(scope))
381
- _scopes = new HashSet<string>(scope.Split(','));
382
- else
383
- _scopes = new HashSet<string>();
384
- }
385
-
386
- return _scopes;
387
- }
388
- }
389
-
390
- public HashSet<string> GetNotifyScopes(string[] givenScopes = null)
391
- {
392
- var notifyScopes = new HashSet<string>();
393
- notifyScopes.UnionWith(currencies.Select(currency => currency.id));
394
- notifyScopes.UnionWith(items.Select(item => item.id));
395
- notifyScopes.UnionWith(Scopes);
396
- notifyScopes.Add(""); // always notify the root scope
397
- // TODO: if a scope is in notifySCopes, 'a.b.c', we should also make sure 'a.b', and 'a' are also in the set, so that item parent/child relationships are respected.
398
- if (givenScopes != null)
399
- {
400
- notifyScopes.UnionWith(givenScopes);
401
- }
402
- return ResolveAllScopes(notifyScopes);
403
- }
404
-
405
- private HashSet<string> ResolveAllScopes(IEnumerable<string> notifyScopes)
406
- {
407
- var resolved = new HashSet<string>();
408
-
409
- foreach (string notifyScope in notifyScopes)
410
- {
411
- var newScopes = ResolveScope(notifyScope);
412
- resolved.UnionWith(newScopes);
413
- }
414
-
415
- return resolved;
416
- }
417
-
418
- private HashSet<string> ResolveScope(string notifyScope)
419
- {
420
- var result = new HashSet<string>();
421
- string[] slicedScopes = notifyScope.Split('.');
422
-
423
- foreach (string slicedScope in slicedScopes)
424
- {
425
- if (result.Count == 0)
426
- {
427
- result.Add(slicedScope);
428
- }
429
- else
430
- {
431
- string newScope = string.Join(".", result.Last(), slicedScope);
432
- result.Add(newScope);
433
- }
434
- }
435
-
436
- return result;
437
- }
438
-
439
- private HashSet<string> ResolveMergeScopes(InventoryView view, string[] givenScopes = null)
440
- {
441
- var resolved = new HashSet<string>();
442
- var scopes = Scopes;
443
-
444
- var scopesLookup = new HashSet<string>();
445
- scopesLookup.UnionWith(scopes);
446
-
447
- // add the current scopes
448
- resolved.UnionWith(scopes);
449
-
450
-
451
- if (givenScopes != null)
452
- {
453
- resolved.UnionWith(givenScopes);
454
- }
455
-
456
- // the view may have data that is a child of a scope modified in the response.
457
- resolved.UnionWith(view.currencies.Keys.Where(currencyType => SetContainsPrefixOf(scopesLookup, currencyType)));
458
- resolved.UnionWith(view.items.Keys.Where(itemType => SetContainsPrefixOf(scopesLookup, itemType)));
459
- resolved.UnionWith(currencies.Select(currency => currency.id));
460
- resolved.UnionWith(items.Select(item => item.id));
461
-
462
- return resolved;
463
- }
464
-
465
- private bool SetContainsPrefixOf(HashSet<string> set, string element)
466
- {
467
- return set.Any(element.StartsWith);
468
- }
469
-
470
- public void MergeView(InventoryView view, string[] givenScopes = null)
471
- {
472
- var relevantScopes = ResolveMergeScopes(view, givenScopes);
473
-
474
-
475
- foreach (var contentId in view.currencies.Keys.ToList().Where(relevantScopes.Contains))
476
- {
477
- view.currencies.Remove(contentId);
478
- }
479
-
480
- foreach (var contentId in view.items.Keys.ToList().Where(relevantScopes.Contains))
481
- {
482
- view.items.Remove(contentId);
483
- }
484
-
485
- // handle entire item deletions. If an item's scope isn't in the view, its been deleted.
486
-
487
-
488
-
489
- foreach (var currency in currencies)
490
- {
491
- view.currencies[currency.id] = currency.amount;
492
- view.currencyProperties[currency.id] = currency.properties;
493
- }
494
-
495
- foreach (var itemGroup in items)
496
- {
497
- var itemViews = itemGroup.items.Select(item =>
498
- {
499
- ItemView itemView = new ItemView();
500
- itemView.id = long.Parse(item.id);
501
- var properties = new Dictionary<string, string>();
502
- if (item.properties != null)
503
- {
504
- foreach (var prop in item.properties)
505
- {
506
- if (properties.ContainsKey(prop.name))
507
- {
508
- BeamableLogger.LogWarning($"Inventory item has duplicate key. Overwriting existing key. item=[{itemGroup.id}] id=[{item.id}] key=[{prop.name}]");
509
- }
510
- properties[prop.name] = prop.value;
511
- }
512
- }
513
- itemView.properties = properties;
514
- itemView.createdAt = item.createdAt;
515
- itemView.updatedAt = item.updatedAt;
516
- itemView.contentId = itemGroup.id;
517
-
518
- return itemView;
519
- });
520
-
521
- List<ItemView> itemList = new List<ItemView>(itemViews);
522
- view.items[itemGroup.id] = itemList;
523
- }
524
- }
525
- }
526
-
527
- /// <summary>
528
- /// This type defines the multipliers response for the %InventoryService.
529
- ///
530
- /// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
531
- ///
532
- /// #### Related Links
533
- /// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
534
- /// - See Beamable.Api.Inventory.InventoryService script reference
535
- ///
536
- /// ![img beamable-logo]
537
- ///
538
- /// </summary>
539
- [Serializable]
540
- public class GetMultipliersResponse
541
- {
542
- public List<VipBonus> multipliers;
543
- }
544
-
545
- /// <summary>
546
- /// This type defines look-ahead %Currency data related to the %InventoryService.
547
- ///
548
- /// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
549
- ///
550
- /// #### Related Links
551
- /// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
552
- /// - See Beamable.Api.Inventory.InventoryService script reference
553
- ///
554
- /// ![img beamable-logo]
555
- ///
556
- /// </summary>
557
- [Serializable]
558
- public class PreviewCurrencyGainResponse
559
- {
560
- public List<CurrencyPreview> currencies;
561
- }
562
-
563
- /// <summary>
564
- /// This type defines look-ahead %Currency data related to the %InventoryService.
565
- ///
566
- /// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
567
- ///
568
- /// #### Related Links
569
- /// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
570
- /// - See Beamable.Api.Inventory.InventoryService script reference
571
- ///
572
- /// ![img beamable-logo]
573
- ///
574
- /// </summary>
575
- [Serializable]
576
- public class CurrencyPreview
577
- {
578
- public string id;
579
- public long amount;
580
- public long delta;
581
- public long originalAmount;
582
- }
583
-
584
- /// <summary>
585
- /// This type defines the %Beamable %currency %content related to the %InventoryService.
586
- ///
587
- /// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
588
- ///
589
- /// #### Related Links
590
- /// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
591
- /// - See Beamable.Api.Inventory.InventoryService script reference
592
- ///
593
- /// ![img beamable-logo]
594
- ///
595
- /// </summary>
596
- [Serializable]
597
- public class Currency
598
- {
599
- /// <summary>
600
- /// The currency content id.
601
- /// </summary>
602
- public string id;
603
-
604
- /// <summary>
605
- /// The amount of currency
606
- /// </summary>
607
- public long amount;
608
-
609
- /// <summary>
610
- /// Properties about the currency
611
- /// </summary>
612
- public List<CurrencyProperty> properties;
613
- }
614
-
615
- /// <summary>
616
- /// This type defines the %Beamable %currency feature's property structure
617
- ///
618
- /// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
619
- ///
620
- /// #### Related Links
621
- /// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
622
- /// - See Beamable.Api.Inventory.InventoryService script reference
623
- ///
624
- /// ![img beamable-logo]
625
- ///
626
- /// </summary>
627
- [Serializable]
628
- public class CurrencyProperty
629
- {
630
- /// <summary>
631
- /// The name of the property should be unique
632
- /// </summary>
633
- public string name;
634
-
635
- /// <summary>
636
- /// The value of the property can be any string
637
- /// </summary>
638
- public string value;
639
- }
640
-
641
- [Serializable]
642
- public class CurrencyPropertyList : DisplayableList<CurrencyProperty>
643
- {
644
- public List<CurrencyProperty> Properties = new List<CurrencyProperty>();
645
-
646
- public CurrencyPropertyList(List<CurrencyProperty> existing)
647
- {
648
- foreach (var elem in existing)
649
- {
650
- Add(elem);
651
- }
652
- }
653
-
654
- protected override IList InternalList => Properties;
655
-
656
- public override string GetListPropertyPath() => nameof(Properties);
657
-
658
- public new CurrencyProperty this[int index]
659
- {
660
- get => Properties[index];
661
- set => Properties[index] = value;
662
- }
663
- }
664
-
665
- [Serializable]
666
- public class
667
- SerializedDictionaryStringToCurrencyPropertyList : SerializableDictionaryStringToSomething<CurrencyPropertyList>
668
- {
669
- public SerializedDictionaryStringToCurrencyPropertyList() { }
670
-
671
- public SerializedDictionaryStringToCurrencyPropertyList(SerializedDictionaryStringToCurrencyPropertyList other)
672
- {
673
- foreach (var val in other)
674
- {
675
- Add(val.Key, new CurrencyPropertyList(val.Value.Properties));
676
- }
677
- }
678
-
679
- public SerializedDictionaryStringToCurrencyPropertyList(IDictionary<string, List<CurrencyProperty>> existing)
680
- {
681
- foreach (var kvp in existing)
682
- {
683
- Add(kvp.Key, new CurrencyPropertyList(kvp.Value));
684
- }
685
- }
686
- }
687
-
688
- /// <summary>
689
- /// This type defines the %Beamable item %content related to the %InventoryService.
690
- ///
691
- /// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
692
- ///
693
- /// #### Related Links
694
- /// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
695
- /// - See Beamable.Api.Inventory.InventoryService script reference
696
- ///
697
- /// ![img beamable-logo]
698
- ///
699
- /// </summary>
700
- [Serializable]
701
- public class Item
702
- {
703
- public string id;
704
- public Optional<string> proxyId;
705
- public List<ItemProperty> properties;
706
- public long createdAt;
707
- public long updatedAt;
708
- }
709
-
710
- /// <summary>
711
- /// This type defines a collection of inventory items.
712
- ///
713
- /// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
714
- ///
715
- /// #### Related Links
716
- /// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
717
- /// - See Beamable.Api.Inventory.InventoryService script reference
718
- ///
719
- /// ![img beamable-logo]
720
- ///
721
- /// </summary>
722
- [Serializable]
723
- public class ItemGroup
724
- {
725
- public string id;
726
- public List<Item> items;
727
- }
728
-
729
- /// <summary>
730
- /// This type defines the %Inventory feature's update request.
731
- ///
732
- /// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
733
- ///
734
- /// #### Related Links
735
- /// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
736
- /// - See Beamable.Api.Inventory.InventoryService script reference
737
- ///
738
- /// ![img beamable-logo]
739
- ///
740
- /// </summary>
741
- [Serializable]
742
- public class ItemProperty
743
- {
744
- public string name;
745
- public string value;
746
- }
747
-
748
- /// <summary>
749
- /// This type defines the render-friendly data of the %InventoryService.
750
- ///
751
- /// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
752
- ///
753
- /// #### Related Links
754
- /// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
755
- /// - See Beamable.Api.Inventory.InventoryService script reference
756
- ///
757
- /// ![img beamable-logo]
758
- ///
759
- /// </summary>
760
-
761
- [Serializable]
762
- public class InventoryView
763
- {
764
- public Dictionary<string, long> currencies = new Dictionary<string, long>();
765
- public Dictionary<string, List<CurrencyProperty>> currencyProperties = new Dictionary<string, List<CurrencyProperty>>();
766
- public Dictionary<string, List<ItemView>> items = new Dictionary<string, List<ItemView>>();
767
-
768
- public void Clear()
769
- {
770
- currencies.Clear();
771
- items.Clear();
772
- }
773
- }
774
-
775
- /// <summary>
776
- /// This type defines the render-friendly data of the %InventoryService.
777
- ///
778
- /// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
779
- ///
780
- /// #### Related Links
781
- /// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
782
- /// - See Beamable.Api.Inventory.InventoryService script reference
783
- ///
784
- /// ![img beamable-logo]
785
- ///
786
- /// </summary>
787
- [Serializable]
788
- public class ItemView
789
- {
790
- public long id;
791
- public Dictionary<string, string> properties = new Dictionary<string, string>();
792
- public long createdAt;
793
- public long updatedAt;
794
- public string contentId;
795
- }
796
- }
1
+ // this file was copied from nuget package Beamable.Common@7.0.0-PREVIEW.RC8
2
+ // https://www.nuget.org/packages/Beamable.Common/7.0.0-PREVIEW.RC8
3
+
4
+ using Beamable.Common.Content;
5
+ using Beamable.Common.Inventory;
6
+ using System;
7
+ using System.Collections;
8
+ using System.Collections.Generic;
9
+ using System.Linq;
10
+
11
+ namespace Beamable.Common.Api.Inventory
12
+ {
13
+ /// <summary>
14
+ /// This type defines the %Client main entry point for the %Inventory feature.
15
+ ///
16
+ /// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
17
+ ///
18
+ /// #### Related Links
19
+ /// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
20
+ /// - See InventoryService script reference
21
+ ///
22
+ /// </summary>
23
+ public interface IInventoryApi : ISupportsGet<InventoryView>
24
+ {
25
+ /// <summary>
26
+ /// Provides the VIP Bonus multipliers that are applicable for this player according to their tier.
27
+ /// </summary>
28
+ /// <returns></returns>
29
+ Promise<GetMultipliersResponse> GetMultipliers();
30
+
31
+ /// <summary>
32
+ /// Players may sometimes receive additional currency as a result of qualifying for a VIP Tier
33
+ /// This API previews what that amount of currency would be ahead of an update.
34
+ /// </summary>
35
+ /// <param name="currencyIdsToAmount"></param>
36
+ /// <returns></returns>
37
+ Promise<PreviewCurrencyGainResponse> PreviewCurrencyGain(Dictionary<string, long> currencyIdsToAmount);
38
+
39
+ /// <summary>
40
+ /// Sets the currency.
41
+ /// If you need to make multiple inventory updates, use the <see cref="Update(System.Action{Beamable.Common.Api.Inventory.InventoryUpdateBuilder},string)"/> method.
42
+ /// </summary>
43
+ /// <param name="currencyId"></param>
44
+ /// <param name="amount"></param>
45
+ /// <param name="transaction"></param>
46
+ /// <returns></returns>
47
+ Promise<Unit> SetCurrency(string currencyId, long amount, string transaction = null);
48
+
49
+ /// <summary>
50
+ /// Sets the currency.
51
+ /// If you need to make multiple inventory updates, use the <see cref="Update(System.Action{Beamable.Common.Api.Inventory.InventoryUpdateBuilder},string)"/> method.
52
+ /// </summary>
53
+ /// <param name="currency"></param>
54
+ /// <param name="amount"></param>
55
+ /// <param name="transaction"></param>
56
+ /// <returns></returns>
57
+ Promise<Unit> SetCurrency(CurrencyRef currency, long amount, string transaction = null);
58
+
59
+ /// <summary>
60
+ /// Adds the currency
61
+ /// If you need to make multiple inventory updates, use the <see cref="Update(System.Action{Beamable.Common.Api.Inventory.InventoryUpdateBuilder},string)"/> method.
62
+ /// </summary>
63
+ /// <param name="currencyId"></param>
64
+ /// <param name="amount"></param>
65
+ /// <param name="transaction"></param>
66
+ /// <returns></returns>
67
+ Promise<Unit> AddCurrency(string currencyId, long amount, string transaction = null);
68
+
69
+ /// <summary>
70
+ /// Adds the currency
71
+ /// If you need to make multiple inventory updates, use the <see cref="Update(System.Action{Beamable.Common.Api.Inventory.InventoryUpdateBuilder},string)"/> method.
72
+ /// </summary>
73
+ /// <param name="currency"></param>
74
+ /// <param name="amount"></param>
75
+ /// <param name="transaction"></param>
76
+ /// <returns></returns>
77
+ Promise<Unit> AddCurrency(CurrencyRef currency, long amount, string transaction = null);
78
+
79
+ /// <summary>
80
+ /// Set multiple currency values.
81
+ /// If you need to make multiple inventory updates, use the <see cref="Update(System.Action{Beamable.Common.Api.Inventory.InventoryUpdateBuilder},string)"/> method.
82
+ /// </summary>
83
+ /// <param name="currencyIdsToAmount">A dictionary where the keys are content IDs of the currency, and the values are the new currency values for the player</param>
84
+ /// <param name="transaction">An inventory transaction ID. Leave this argument empty.</param>
85
+ /// <returns>A <see cref="Promise{T}"/> representing the network call.</returns>
86
+ Promise<Unit> SetCurrencies(Dictionary<string, long> currencyIdsToAmount, string transaction = null);
87
+
88
+ /// <summary>
89
+ /// Set multiple currency values.
90
+ /// If you need to make multiple inventory updates, use the <see cref="Update(System.Action{Beamable.Common.Api.Inventory.InventoryUpdateBuilder},string)"/> method.
91
+ /// </summary>
92
+ /// <param name="currencyToAmount">A dictionary where the keys are <see cref="CurrencyRef"/>s, and the values are the new currency values for the player</param>
93
+ /// <param name="transaction">An inventory transaction ID. Leave this argument empty.</param>
94
+ /// <returns>A <see cref="Promise{T}"/> representing the network call.</returns>
95
+ Promise<Unit> SetCurrencies(Dictionary<CurrencyRef, long> currencyToAmount, string transaction = null);
96
+
97
+ /// <summary>
98
+ /// Add multiple currency values.
99
+ /// If you need to make multiple inventory updates, use the <see cref="Update(System.Action{Beamable.Common.Api.Inventory.InventoryUpdateBuilder},string)"/> method.
100
+ /// </summary>
101
+ /// <param name="currencyIdsToAmount">A dictionary where the keys are content IDs of the currency, and the values are the new currency values for the player</param>
102
+ /// <param name="transaction">An inventory transaction ID. Leave this argument empty.</param>
103
+ /// <returns>A <see cref="Promise{T}"/> representing the network call.</returns>
104
+ Promise<Unit> AddCurrencies(Dictionary<string, long> currencyIdsToAmount, string transaction = null);
105
+
106
+ /// <summary>
107
+ /// Add multiple currency values.
108
+ /// If you need to make multiple inventory updates, use the <see cref="Update(System.Action{Beamable.Common.Api.Inventory.InventoryUpdateBuilder},string)"/> method.
109
+ /// </summary>
110
+ /// <param name="currencyToAmount">A dictionary where the keys are <see cref="CurrencyRef"/>s, and the values are the new currency values for the player</param>
111
+ /// <param name="transaction">An inventory transaction ID. Leave this argument empty.</param>
112
+ /// <returns>A <see cref="Promise{T}"/> representing the network call.</returns>
113
+ Promise<Unit> AddCurrencies(Dictionary<CurrencyRef, long> currencyToAmount, string transaction = null);
114
+
115
+ /// <summary>
116
+ /// Get a set of currency values for the current player.
117
+ /// </summary>
118
+ /// <param name="currencyIds">the content IDs for the currencies that will be returned</param>
119
+ /// <returns>
120
+ /// A <see cref="Promise{T}"/> containing a dictionary where the keys are content IDs and the values are the player currency values.
121
+ /// </returns>
122
+ Promise<Dictionary<string, long>> GetCurrencies(string[] currencyIds);
123
+
124
+ /// <summary>
125
+ /// Get a set of currency values for the current player.
126
+ /// </summary>
127
+ /// <param name="currencyRefs"><see cref="CurrencyRef"/>s for the currencies that will be returned</param>
128
+ /// <returns>
129
+ /// A <see cref="Promise{T}"/> containing a dictionary where the keys are <see cref="CurrencyRef"/>s and the values are the player currency values.
130
+ /// </returns>
131
+ Promise<Dictionary<CurrencyRef, long>> GetCurrencies(CurrencyRef[] currencyRefs);
132
+
133
+ /// <summary>
134
+ /// Gets the currency.
135
+ /// </summary>
136
+ /// <param name="currencyId"></param>
137
+ /// <returns></returns>
138
+ Promise<long> GetCurrency(string currencyId);
139
+
140
+ /// <summary>
141
+ /// Gets the currency.
142
+ /// </summary>
143
+ /// <param name="currency">A <see cref="CurrencyRef"/></param>
144
+ /// <returns></returns>
145
+ Promise<long> GetCurrency(CurrencyRef currency);
146
+
147
+ /// <summary>
148
+ /// Set the <see cref="CurrencyProperty"/> values for a player's currency
149
+ /// </summary>
150
+ /// <param name="currencyId">The content id of the currency</param>
151
+ /// <param name="properties">A list of <see cref="CurrencyProperty"/> values</param>
152
+ /// <param name="transaction">An inventory transaction id.</param>
153
+ /// <returns>A <see cref="Promise{T}"/> representing the network call</returns>
154
+ Promise<Unit> SetCurrencyProperties(string currencyId, List<CurrencyProperty> properties, string transaction = null);
155
+
156
+ /// <summary>
157
+ /// Set the <see cref="CurrencyProperty"/> values for a player's currency
158
+ /// </summary>
159
+ /// <param name="currency">A <see cref="CurrencyRef"/></param>
160
+ /// <param name="properties">A list of <see cref="CurrencyProperty"/> values</param>
161
+ /// <param name="transaction">An inventory transaction id</param>
162
+ /// <returns>A <see cref="Promise{T}"/> representing the network call</returns>
163
+ Promise<Unit> SetCurrencyProperties(CurrencyRef currency, List<CurrencyProperty> properties, string transaction = null);
164
+
165
+ /// <summary>
166
+ /// Add an instance of the given <paramref name="itemRef"/> to the player's inventory.
167
+ /// If you need to make multiple inventory updates, use the <see cref="Update(System.Action{Beamable.Common.Api.Inventory.InventoryUpdateBuilder},string)"/> method.
168
+ /// </summary>
169
+ /// <param name="itemRef">A <see cref="ItemRef"/></param>
170
+ /// <param name="properties">a set of instance properties for the new item</param>
171
+ /// <param name="transaction">An inventory transaction id</param>
172
+ /// <returns>A <see cref="Promise{T}"/> representing the network call</returns>
173
+ Promise<Unit> AddItem(ItemRef itemRef, Dictionary<string, string> properties = null, string transaction = null);
174
+
175
+ /// <summary>
176
+ /// Add an item instance of the given <paramref name="contentId"/> to the player's inventory.
177
+ /// If you need to make multiple inventory updates, use the <see cref="Update(System.Action{Beamable.Common.Api.Inventory.InventoryUpdateBuilder},string)"/> method.
178
+ /// </summary>
179
+ /// <param name="contentId">A content ID of the item type</param>
180
+ /// <param name="properties">a set of instance properties for the new item</param>
181
+ /// <param name="transaction">An inventory transaction ID. Leave this argument empty.</param>
182
+ /// <returns>A <see cref="Promise{T}"/> representing the network call</returns>
183
+ Promise<Unit> AddItem(string contentId, Dictionary<string, string> properties = null, string transaction = null);
184
+
185
+ /// <summary>
186
+ /// Remove an item instance from the player's inventory.
187
+ /// If you need to make multiple inventory updates, use the <see cref="Update(System.Action{Beamable.Common.Api.Inventory.InventoryUpdateBuilder},string)"/> method.
188
+ /// </summary>
189
+ /// <param name="contentId">The content ID of the type of item to remove</param>
190
+ /// <param name="itemId">The runtime ID of the item to remove</param>
191
+ /// <param name="transaction">an inventory transaction ID</param>
192
+ /// <returns>A <see cref="Promise{T}"/> representing the network call</returns>
193
+ Promise<Unit> DeleteItem(string contentId, long itemId, string transaction = null);
194
+
195
+ /// <summary>
196
+ /// Update the instance level item properties of an item in the player's inventory.
197
+ /// If you need to make multiple inventory updates, use the <see cref="Update(System.Action{Beamable.Common.Api.Inventory.InventoryUpdateBuilder},string)"/> method.
198
+ /// </summary>
199
+ /// <param name="itemRef">An <see cref="ItemRef"/> pointing to the content type of the item to update.</param>
200
+ /// <param name="itemId">The runtime ID of the item to remove</param>
201
+ /// <param name="properties">A new set of instance property values for the item. This will overwrite the existing properties.</param>
202
+ /// <param name="transaction">an inventory transaction ID</param>
203
+ /// <returns>A <see cref="Promise{T}"/> representing the network call</returns>
204
+ Promise<Unit> UpdateItem(ItemRef itemRef, long itemId, Dictionary<string, string> properties,
205
+ string transaction = null);
206
+
207
+ /// <summary>
208
+ /// Update the instance level item properties of an item in the player's inventory.
209
+ /// If you need to make multiple inventory updates, use the <see cref="Update(System.Action{Beamable.Common.Api.Inventory.InventoryUpdateBuilder},string)"/> method.
210
+ /// </summary>
211
+ /// <param name="contentId">A content ID pointing to the content type of the item to update.</param>
212
+ /// <param name="itemId">The runtime ID of the item to remove</param>
213
+ /// <param name="properties">A new set of instance property values for the item. This will overwrite the existing properties.</param>
214
+ /// <param name="transaction">an inventory transaction ID</param>
215
+ /// <returns>A <see cref="Promise{T}"/> representing the network call</returns>
216
+ Promise<Unit> UpdateItem(string contentId, long itemId, Dictionary<string, string> properties,
217
+ string transaction = null);
218
+
219
+ /// <summary>
220
+ /// <inheritdoc cref="Update(InventoryUpdateBuilder,string)"/>
221
+ /// </summary>
222
+ /// <param name="action">A configurator for the <see cref="InventoryUpdateBuilder"/>. You should configure the
223
+ /// builder with all of the inventory updates. If you already have an instance of the builder, use the
224
+ /// <see cref="Update(InventoryUpdateBuilder,string)"/> method instead.</param>
225
+ /// <param name="transaction">an inventory transaction ID</param>
226
+ /// <returns>A <see cref="Promise{T}"/> representing the network call</returns>
227
+ Promise<Unit> Update(Action<InventoryUpdateBuilder> action, string transaction = null);
228
+
229
+ /// <summary>
230
+ /// Perform multiple updates to the player's inventory in one network call.
231
+ /// The <see cref="InventoryUpdateBuilder"/> that you pass to this method will be converted into
232
+ /// one update call to Beamable.
233
+ /// </summary>
234
+ /// <param name="builder">
235
+ /// An <see cref="InventoryUpdateBuilder"/> containing all of the inventory updates.
236
+ /// Use the <see cref="Update(System.Action{Beamable.Common.Api.Inventory.InventoryUpdateBuilder},string)"/> method
237
+ /// to configure an <see cref="InventoryUpdateBuilder"/> instead.
238
+ /// </param>
239
+ /// <param name="transaction">an inventory transaction ID</param>
240
+ /// <returns>A <see cref="Promise{T}"/> representing the network call</returns>
241
+ Promise<Unit> Update(InventoryUpdateBuilder builder, string transaction = null);
242
+
243
+ /// <summary>
244
+ /// Get every <see cref="InventoryObject{TContent}"/> that is of a specific item content type.
245
+ /// </summary>
246
+ /// <typeparam name="TContent">The type of content to retrieve. All children types will be included the result.</typeparam>
247
+ /// <returns>A <see cref="Promise"/> containing the <see cref="InventoryObject{TContent}"/> that matches the given item type</returns>
248
+ Promise<List<InventoryObject<TContent>>> GetItems<TContent>()
249
+ where TContent : ItemContent, new();
250
+
251
+ /// <summary>
252
+ /// Get the <see cref="InventoryObject{TContent}"/> that are of a specific item content type and match the given <paramref name="itemReferences"/>
253
+ /// </summary>
254
+ /// <param name="itemReferences">
255
+ /// Filter for only the items that match the given <see cref="ItemRef{TContent}"/> types.
256
+ /// </param>
257
+ /// <typeparam name="TContent">The type of content to retrieve. All children types will be included the result.</typeparam>
258
+ /// <returns>A <see cref="Promise"/> containing the <see cref="InventoryObject{TContent}"/> that match the given item type</returns>
259
+ Promise<List<InventoryObject<TContent>>> GetItems<TContent>(params ItemRef<TContent>[] itemReferences)
260
+ where TContent : ItemContent, new();
261
+
262
+ }
263
+
264
+ /// <summary>
265
+ /// This type defines the %content related to the %InventoryService.
266
+ ///
267
+ /// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
268
+ ///
269
+ /// #### Related Links
270
+ /// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
271
+ /// - See Beamable.Api.Inventory.InventoryService script reference
272
+ ///
273
+ /// ![img beamable-logo]
274
+ ///
275
+ /// </summary>
276
+ /// <typeparam name="TContent"></typeparam>
277
+ [System.Serializable]
278
+ public class InventoryObject<TContent> where TContent : ItemContent
279
+ {
280
+ /// <summary>
281
+ /// The base piece of content that the inventory item derives from.
282
+ /// </summary>
283
+ public TContent ItemContent;
284
+
285
+ /// <summary>
286
+ /// The dynamic properties of the inventory item instance.
287
+ /// </summary>
288
+ public Dictionary<string, string> Properties;
289
+
290
+ /// <summary>
291
+ /// The id of the item within the inventory group.
292
+ /// </summary>
293
+ public long Id;
294
+
295
+ /// <summary>
296
+ /// If the content type is deleted from beamable, then the content is considered deprecated.
297
+ /// The items may still exist in the inventory.
298
+ /// </summary>
299
+ public bool IsContentDeprecated => ItemContent.IsDeprecated;
300
+
301
+ /// <summary>
302
+ /// The timestamp of when the item was added to the player inventory.
303
+ /// </summary>
304
+ public long CreatedAt;
305
+
306
+ /// <summary>
307
+ /// The timestamp of when the last modification to item occured.
308
+ /// </summary>
309
+ public long UpdatedAt;
310
+
311
+ /// <summary>
312
+ /// The code is a unique hashing code that combines the Content Id and the Item Id
313
+ /// </summary>
314
+ public int UniqueCode;
315
+ }
316
+
317
+ /// <summary>
318
+ /// This type defines the %Inventory feature's get request.
319
+ ///
320
+ /// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
321
+ ///
322
+ /// #### Related Links
323
+ /// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
324
+ /// - See Beamable.Api.Inventory.InventoryService script reference
325
+ ///
326
+ /// ![img beamable-logo]
327
+ ///
328
+ /// </summary>
329
+ [System.Serializable]
330
+ public class GetInventoryResponse
331
+ {
332
+ public List<Currency> currencies;
333
+ }
334
+
335
+ /// <summary>
336
+ /// This type defines the %Inventory feature's update request.
337
+ ///
338
+ /// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
339
+ ///
340
+ /// #### Related Links
341
+ /// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
342
+ /// - See Beamable.Api.Inventory.InventoryService script reference
343
+ ///
344
+ /// ![img beamable-logo]
345
+ ///
346
+ /// </summary>
347
+ [System.Serializable]
348
+ public class InventoryUpdateRequest
349
+ {
350
+ public string transaction; // will be set by api
351
+ public Dictionary<string, long> currencies;
352
+ }
353
+
354
+ /// <summary>
355
+ /// This type defines the response of fresh data loaded, related to the %InventoryService.
356
+ ///
357
+ /// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
358
+ ///
359
+ /// #### Related Links
360
+ /// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
361
+ /// - See Beamable.Api.Inventory.InventoryService script reference
362
+ ///
363
+ /// ![img beamable-logo]
364
+ ///
365
+ /// </summary>
366
+ [Serializable]
367
+ public class InventoryResponse
368
+ {
369
+ public string scope;
370
+ public List<Currency> currencies = new List<Currency>();
371
+ public List<ItemGroup> items = new List<ItemGroup>();
372
+
373
+ private HashSet<string> _scopes;
374
+ public HashSet<string> Scopes
375
+ {
376
+ get
377
+ {
378
+ if (_scopes == null)
379
+ {
380
+ if (!string.IsNullOrEmpty(scope))
381
+ _scopes = new HashSet<string>(scope.Split(','));
382
+ else
383
+ _scopes = new HashSet<string>();
384
+ }
385
+
386
+ return _scopes;
387
+ }
388
+ }
389
+
390
+ public HashSet<string> GetNotifyScopes(string[] givenScopes = null)
391
+ {
392
+ var notifyScopes = new HashSet<string>();
393
+ notifyScopes.UnionWith(currencies.Select(currency => currency.id));
394
+ notifyScopes.UnionWith(items.Select(item => item.id));
395
+ notifyScopes.UnionWith(Scopes);
396
+ notifyScopes.Add(""); // always notify the root scope
397
+ // TODO: if a scope is in notifySCopes, 'a.b.c', we should also make sure 'a.b', and 'a' are also in the set, so that item parent/child relationships are respected.
398
+ if (givenScopes != null)
399
+ {
400
+ notifyScopes.UnionWith(givenScopes);
401
+ }
402
+ return ResolveAllScopes(notifyScopes);
403
+ }
404
+
405
+ private HashSet<string> ResolveAllScopes(IEnumerable<string> notifyScopes)
406
+ {
407
+ var resolved = new HashSet<string>();
408
+
409
+ foreach (string notifyScope in notifyScopes)
410
+ {
411
+ var newScopes = ResolveScope(notifyScope);
412
+ resolved.UnionWith(newScopes);
413
+ }
414
+
415
+ return resolved;
416
+ }
417
+
418
+ private HashSet<string> ResolveScope(string notifyScope)
419
+ {
420
+ var result = new HashSet<string>();
421
+ string[] slicedScopes = notifyScope.Split('.');
422
+
423
+ foreach (string slicedScope in slicedScopes)
424
+ {
425
+ if (result.Count == 0)
426
+ {
427
+ result.Add(slicedScope);
428
+ }
429
+ else
430
+ {
431
+ string newScope = string.Join(".", result.Last(), slicedScope);
432
+ result.Add(newScope);
433
+ }
434
+ }
435
+
436
+ return result;
437
+ }
438
+
439
+ private HashSet<string> ResolveMergeScopes(InventoryView view, string[] givenScopes = null)
440
+ {
441
+ var resolved = new HashSet<string>();
442
+ var scopes = Scopes;
443
+
444
+ var scopesLookup = new HashSet<string>();
445
+ scopesLookup.UnionWith(scopes);
446
+
447
+ // add the current scopes
448
+ resolved.UnionWith(scopes);
449
+
450
+
451
+ if (givenScopes != null)
452
+ {
453
+ resolved.UnionWith(givenScopes);
454
+ }
455
+
456
+ // the view may have data that is a child of a scope modified in the response.
457
+ resolved.UnionWith(view.currencies.Keys.Where(currencyType => SetContainsPrefixOf(scopesLookup, currencyType)));
458
+ resolved.UnionWith(view.items.Keys.Where(itemType => SetContainsPrefixOf(scopesLookup, itemType)));
459
+ resolved.UnionWith(currencies.Select(currency => currency.id));
460
+ resolved.UnionWith(items.Select(item => item.id));
461
+
462
+ return resolved;
463
+ }
464
+
465
+ private bool SetContainsPrefixOf(HashSet<string> set, string element)
466
+ {
467
+ return set.Any(element.StartsWith);
468
+ }
469
+
470
+ public void MergeView(InventoryView view, string[] givenScopes = null)
471
+ {
472
+ var relevantScopes = ResolveMergeScopes(view, givenScopes);
473
+
474
+
475
+ foreach (var contentId in view.currencies.Keys.ToList().Where(relevantScopes.Contains))
476
+ {
477
+ view.currencies.Remove(contentId);
478
+ }
479
+
480
+ foreach (var contentId in view.items.Keys.ToList().Where(relevantScopes.Contains))
481
+ {
482
+ view.items.Remove(contentId);
483
+ }
484
+
485
+ // handle entire item deletions. If an item's scope isn't in the view, its been deleted.
486
+
487
+
488
+
489
+ foreach (var currency in currencies)
490
+ {
491
+ view.currencies[currency.id] = currency.amount;
492
+ view.currencyProperties[currency.id] = currency.properties;
493
+ }
494
+
495
+ foreach (var itemGroup in items)
496
+ {
497
+ var itemViews = itemGroup.items.Select(item =>
498
+ {
499
+ ItemView itemView = new ItemView();
500
+ itemView.id = long.Parse(item.id);
501
+ var properties = new Dictionary<string, string>();
502
+ if (item.properties != null)
503
+ {
504
+ foreach (var prop in item.properties)
505
+ {
506
+ if (properties.ContainsKey(prop.name))
507
+ {
508
+ BeamableLogger.LogWarning($"Inventory item has duplicate key. Overwriting existing key. item=[{itemGroup.id}] id=[{item.id}] key=[{prop.name}]");
509
+ }
510
+ properties[prop.name] = prop.value;
511
+ }
512
+ }
513
+ itemView.properties = properties;
514
+ itemView.createdAt = item.createdAt;
515
+ itemView.updatedAt = item.updatedAt;
516
+ itemView.contentId = itemGroup.id;
517
+
518
+ return itemView;
519
+ });
520
+
521
+ List<ItemView> itemList = new List<ItemView>(itemViews);
522
+ view.items[itemGroup.id] = itemList;
523
+ }
524
+ }
525
+ }
526
+
527
+ /// <summary>
528
+ /// This type defines the multipliers response for the %InventoryService.
529
+ ///
530
+ /// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
531
+ ///
532
+ /// #### Related Links
533
+ /// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
534
+ /// - See Beamable.Api.Inventory.InventoryService script reference
535
+ ///
536
+ /// ![img beamable-logo]
537
+ ///
538
+ /// </summary>
539
+ [Serializable]
540
+ public class GetMultipliersResponse
541
+ {
542
+ public List<VipBonus> multipliers;
543
+ }
544
+
545
+ /// <summary>
546
+ /// This type defines look-ahead %Currency data related to the %InventoryService.
547
+ ///
548
+ /// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
549
+ ///
550
+ /// #### Related Links
551
+ /// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
552
+ /// - See Beamable.Api.Inventory.InventoryService script reference
553
+ ///
554
+ /// ![img beamable-logo]
555
+ ///
556
+ /// </summary>
557
+ [Serializable]
558
+ public class PreviewCurrencyGainResponse
559
+ {
560
+ public List<CurrencyPreview> currencies;
561
+ }
562
+
563
+ /// <summary>
564
+ /// This type defines look-ahead %Currency data related to the %InventoryService.
565
+ ///
566
+ /// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
567
+ ///
568
+ /// #### Related Links
569
+ /// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
570
+ /// - See Beamable.Api.Inventory.InventoryService script reference
571
+ ///
572
+ /// ![img beamable-logo]
573
+ ///
574
+ /// </summary>
575
+ [Serializable]
576
+ public class CurrencyPreview
577
+ {
578
+ public string id;
579
+ public long amount;
580
+ public long delta;
581
+ public long originalAmount;
582
+ }
583
+
584
+ /// <summary>
585
+ /// This type defines the %Beamable %currency %content related to the %InventoryService.
586
+ ///
587
+ /// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
588
+ ///
589
+ /// #### Related Links
590
+ /// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
591
+ /// - See Beamable.Api.Inventory.InventoryService script reference
592
+ ///
593
+ /// ![img beamable-logo]
594
+ ///
595
+ /// </summary>
596
+ [Serializable]
597
+ public class Currency
598
+ {
599
+ /// <summary>
600
+ /// The currency content id.
601
+ /// </summary>
602
+ public string id;
603
+
604
+ /// <summary>
605
+ /// The amount of currency
606
+ /// </summary>
607
+ public long amount;
608
+
609
+ /// <summary>
610
+ /// Properties about the currency
611
+ /// </summary>
612
+ public List<CurrencyProperty> properties;
613
+ }
614
+
615
+ /// <summary>
616
+ /// This type defines the %Beamable %currency feature's property structure
617
+ ///
618
+ /// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
619
+ ///
620
+ /// #### Related Links
621
+ /// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
622
+ /// - See Beamable.Api.Inventory.InventoryService script reference
623
+ ///
624
+ /// ![img beamable-logo]
625
+ ///
626
+ /// </summary>
627
+ [Serializable]
628
+ public class CurrencyProperty
629
+ {
630
+ /// <summary>
631
+ /// The name of the property should be unique
632
+ /// </summary>
633
+ public string name;
634
+
635
+ /// <summary>
636
+ /// The value of the property can be any string
637
+ /// </summary>
638
+ public string value;
639
+ }
640
+
641
+ [Serializable]
642
+ public class CurrencyPropertyList : DisplayableList<CurrencyProperty>
643
+ {
644
+ public List<CurrencyProperty> Properties = new List<CurrencyProperty>();
645
+
646
+ public CurrencyPropertyList(List<CurrencyProperty> existing)
647
+ {
648
+ foreach (var elem in existing)
649
+ {
650
+ Add(elem);
651
+ }
652
+ }
653
+
654
+ protected override IList InternalList => Properties;
655
+
656
+ public override string GetListPropertyPath() => nameof(Properties);
657
+
658
+ public new CurrencyProperty this[int index]
659
+ {
660
+ get => Properties[index];
661
+ set => Properties[index] = value;
662
+ }
663
+ }
664
+
665
+ [Serializable]
666
+ public class
667
+ SerializedDictionaryStringToCurrencyPropertyList : SerializableDictionaryStringToSomething<CurrencyPropertyList>
668
+ {
669
+ public SerializedDictionaryStringToCurrencyPropertyList() { }
670
+
671
+ public SerializedDictionaryStringToCurrencyPropertyList(SerializedDictionaryStringToCurrencyPropertyList other)
672
+ {
673
+ foreach (var val in other)
674
+ {
675
+ Add(val.Key, new CurrencyPropertyList(val.Value.Properties));
676
+ }
677
+ }
678
+
679
+ public SerializedDictionaryStringToCurrencyPropertyList(IDictionary<string, List<CurrencyProperty>> existing)
680
+ {
681
+ foreach (var kvp in existing)
682
+ {
683
+ Add(kvp.Key, new CurrencyPropertyList(kvp.Value));
684
+ }
685
+ }
686
+ }
687
+
688
+ /// <summary>
689
+ /// This type defines the %Beamable item %content related to the %InventoryService.
690
+ ///
691
+ /// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
692
+ ///
693
+ /// #### Related Links
694
+ /// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
695
+ /// - See Beamable.Api.Inventory.InventoryService script reference
696
+ ///
697
+ /// ![img beamable-logo]
698
+ ///
699
+ /// </summary>
700
+ [Serializable]
701
+ public class Item
702
+ {
703
+ public string id;
704
+ public Optional<string> proxyId;
705
+ public List<ItemProperty> properties;
706
+ public long createdAt;
707
+ public long updatedAt;
708
+ }
709
+
710
+ /// <summary>
711
+ /// This type defines a collection of inventory items.
712
+ ///
713
+ /// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
714
+ ///
715
+ /// #### Related Links
716
+ /// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
717
+ /// - See Beamable.Api.Inventory.InventoryService script reference
718
+ ///
719
+ /// ![img beamable-logo]
720
+ ///
721
+ /// </summary>
722
+ [Serializable]
723
+ public class ItemGroup
724
+ {
725
+ public string id;
726
+ public List<Item> items;
727
+ }
728
+
729
+ /// <summary>
730
+ /// This type defines the %Inventory feature's update request.
731
+ ///
732
+ /// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
733
+ ///
734
+ /// #### Related Links
735
+ /// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
736
+ /// - See Beamable.Api.Inventory.InventoryService script reference
737
+ ///
738
+ /// ![img beamable-logo]
739
+ ///
740
+ /// </summary>
741
+ [Serializable]
742
+ public class ItemProperty
743
+ {
744
+ public string name;
745
+ public string value;
746
+ }
747
+
748
+ /// <summary>
749
+ /// This type defines the render-friendly data of the %InventoryService.
750
+ ///
751
+ /// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
752
+ ///
753
+ /// #### Related Links
754
+ /// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
755
+ /// - See Beamable.Api.Inventory.InventoryService script reference
756
+ ///
757
+ /// ![img beamable-logo]
758
+ ///
759
+ /// </summary>
760
+
761
+ [Serializable]
762
+ public class InventoryView
763
+ {
764
+ public Dictionary<string, long> currencies = new Dictionary<string, long>();
765
+ public Dictionary<string, List<CurrencyProperty>> currencyProperties = new Dictionary<string, List<CurrencyProperty>>();
766
+ public Dictionary<string, List<ItemView>> items = new Dictionary<string, List<ItemView>>();
767
+
768
+ public void Clear()
769
+ {
770
+ currencies.Clear();
771
+ items.Clear();
772
+ }
773
+ }
774
+
775
+ /// <summary>
776
+ /// This type defines the render-friendly data of the %InventoryService.
777
+ ///
778
+ /// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
779
+ ///
780
+ /// #### Related Links
781
+ /// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
782
+ /// - See Beamable.Api.Inventory.InventoryService script reference
783
+ ///
784
+ /// ![img beamable-logo]
785
+ ///
786
+ /// </summary>
787
+ [Serializable]
788
+ public class ItemView
789
+ {
790
+ public long id;
791
+ public Dictionary<string, string> properties = new Dictionary<string, string>();
792
+ public long createdAt;
793
+ public long updatedAt;
794
+ public string contentId;
795
+ }
796
+ }