com.beamable 5.0.0-PREVIEW.RC6 → 5.0.0-PREVIEW.RC7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1861) hide show
  1. package/.attestation.p7m +0 -0
  2. package/Common/Runtime/AgnosticAttribute.cs +52 -52
  3. package/Common/Runtime/AgnosticAttribute.cs.meta +11 -11
  4. package/Common/Runtime/Api/AliasHelper.cs +55 -55
  5. package/Common/Runtime/Api/AliasHelper.cs.meta +11 -11
  6. package/Common/Runtime/Api/Analytics/AnalyticsEventRequest.cs +2 -2
  7. package/Common/Runtime/Api/Analytics/AnalyticsEventRequest.cs.meta +11 -11
  8. package/Common/Runtime/Api/Analytics/AnalyticsService.cs +2 -2
  9. package/Common/Runtime/Api/Analytics/AnalyticsService.cs.meta +11 -11
  10. package/Common/Runtime/Api/Analytics/IBeamAnalyticsService.cs +2 -2
  11. package/Common/Runtime/Api/Analytics/IBeamAnalyticsService.cs.meta +11 -11
  12. package/Common/Runtime/Api/Analytics/Models/CoreEvent.cs +2 -2
  13. package/Common/Runtime/Api/Analytics/Models/CoreEvent.cs.meta +11 -11
  14. package/Common/Runtime/Api/Analytics/Models/IAnalyticsEvent.cs +2 -2
  15. package/Common/Runtime/Api/Analytics/Models/IAnalyticsEvent.cs.meta +11 -11
  16. package/Common/Runtime/Api/Analytics/Models/SampleCustomEvent.cs +2 -2
  17. package/Common/Runtime/Api/Analytics/Models/SampleCustomEvent.cs.meta +11 -11
  18. package/Common/Runtime/Api/Analytics/Models.meta +11 -11
  19. package/Common/Runtime/Api/Analytics.meta +11 -11
  20. package/Common/Runtime/Api/Announcements/AbsAnnouncementsApi.cs +68 -68
  21. package/Common/Runtime/Api/Announcements/AbsAnnouncementsApi.cs.meta +11 -11
  22. package/Common/Runtime/Api/Announcements/IAnnouncementsApi.cs +388 -388
  23. package/Common/Runtime/Api/Announcements/IAnnouncementsApi.cs.meta +11 -11
  24. package/Common/Runtime/Api/Announcements.meta +11 -11
  25. package/Common/Runtime/Api/Auth/AuthApi.cs +981 -981
  26. package/Common/Runtime/Api/Auth/AuthApi.cs.meta +11 -11
  27. package/Common/Runtime/Api/Auth/IAuthApi.cs +343 -343
  28. package/Common/Runtime/Api/Auth/IAuthApi.cs.meta +11 -11
  29. package/Common/Runtime/Api/Auth.meta +11 -11
  30. package/Common/Runtime/Api/Calendars/AbsCalendarApi.cs +41 -41
  31. package/Common/Runtime/Api/Calendars/AbsCalendarApi.cs.meta +11 -11
  32. package/Common/Runtime/Api/Calendars/ICalendarApi.cs +120 -120
  33. package/Common/Runtime/Api/Calendars/ICalendarApi.cs.meta +11 -11
  34. package/Common/Runtime/Api/Calendars.meta +11 -11
  35. package/Common/Runtime/Api/Chat/ChatApi.cs +70 -70
  36. package/Common/Runtime/Api/Chat/ChatApi.cs.meta +11 -11
  37. package/Common/Runtime/Api/Chat/IChatApi.cs +184 -184
  38. package/Common/Runtime/Api/Chat/IChatApi.cs.meta +11 -11
  39. package/Common/Runtime/Api/Chat.meta +11 -11
  40. package/Common/Runtime/Api/CloudData/CloudDataApi.cs +127 -127
  41. package/Common/Runtime/Api/CloudData/CloudDataApi.cs.meta +11 -11
  42. package/Common/Runtime/Api/CloudData/ICloudDataApi.cs +42 -42
  43. package/Common/Runtime/Api/CloudData/ICloudDataApi.cs.meta +11 -11
  44. package/Common/Runtime/Api/CloudData.meta +11 -11
  45. package/Common/Runtime/Api/CometClientData.cs +69 -69
  46. package/Common/Runtime/Api/CometClientData.cs.meta +11 -11
  47. package/Common/Runtime/Api/Commerce/ICommerceApi.cs +10 -10
  48. package/Common/Runtime/Api/Commerce/ICommerceApi.cs.meta +11 -11
  49. package/Common/Runtime/Api/Commerce.meta +11 -11
  50. package/Common/Runtime/Api/Content/IContentApi.cs +167 -167
  51. package/Common/Runtime/Api/Content/IContentApi.cs.meta +11 -11
  52. package/Common/Runtime/Api/Content.meta +11 -11
  53. package/Common/Runtime/Api/Events/AbsEventsApi.cs +50 -50
  54. package/Common/Runtime/Api/Events/AbsEventsApi.cs.meta +11 -11
  55. package/Common/Runtime/Api/Events/IEventsApi.cs +166 -166
  56. package/Common/Runtime/Api/Events/IEventsApi.cs.meta +11 -11
  57. package/Common/Runtime/Api/Events.meta +11 -11
  58. package/Common/Runtime/Api/Groups/GroupsApi.cs +762 -762
  59. package/Common/Runtime/Api/Groups/GroupsApi.cs.meta +11 -11
  60. package/Common/Runtime/Api/Groups/IGroupsApi.cs +211 -211
  61. package/Common/Runtime/Api/Groups/IGroupsApi.cs.meta +11 -11
  62. package/Common/Runtime/Api/Groups.meta +11 -11
  63. package/Common/Runtime/Api/IAccessToken.cs +48 -48
  64. package/Common/Runtime/Api/IAccessToken.cs.meta +11 -11
  65. package/Common/Runtime/Api/IBeamableFilesystemAccessor.cs +13 -13
  66. package/Common/Runtime/Api/IBeamableFilesystemAccessor.cs.meta +11 -11
  67. package/Common/Runtime/Api/IBeamableRequester.cs +770 -770
  68. package/Common/Runtime/Api/IBeamableRequester.cs.meta +11 -11
  69. package/Common/Runtime/Api/IConnectivityChecker.cs +49 -49
  70. package/Common/Runtime/Api/IConnectivityChecker.cs.meta +11 -11
  71. package/Common/Runtime/Api/IHasBeamableRequester.cs +12 -12
  72. package/Common/Runtime/Api/IHasBeamableRequester.cs.meta +11 -11
  73. package/Common/Runtime/Api/IServiceRoutingStrategy.cs +123 -123
  74. package/Common/Runtime/Api/IServiceRoutingStrategy.cs.meta +11 -11
  75. package/Common/Runtime/Api/ISupportsGet.cs +160 -160
  76. package/Common/Runtime/Api/ISupportsGet.cs.meta +11 -11
  77. package/Common/Runtime/Api/IUserContext.cs +22 -22
  78. package/Common/Runtime/Api/IUserContext.cs.meta +11 -11
  79. package/Common/Runtime/Api/IUserDataCache.cs +88 -88
  80. package/Common/Runtime/Api/IUserDataCache.cs.meta +11 -11
  81. package/Common/Runtime/Api/Inventory/IInventoryApi.cs +796 -796
  82. package/Common/Runtime/Api/Inventory/IInventoryApi.cs.meta +11 -11
  83. package/Common/Runtime/Api/Inventory/InventoryApi.cs +308 -308
  84. package/Common/Runtime/Api/Inventory/InventoryApi.cs.meta +11 -11
  85. package/Common/Runtime/Api/Inventory/InventoryUpdateBuilder.cs +712 -712
  86. package/Common/Runtime/Api/Inventory/InventoryUpdateBuilder.cs.meta +11 -11
  87. package/Common/Runtime/Api/Inventory.meta +11 -11
  88. package/Common/Runtime/Api/Leaderboards/ILeaderboardApi.cs +509 -509
  89. package/Common/Runtime/Api/Leaderboards/ILeaderboardApi.cs.meta +11 -11
  90. package/Common/Runtime/Api/Leaderboards/LeaderboardApi.cs +237 -237
  91. package/Common/Runtime/Api/Leaderboards/LeaderboardApi.cs.meta +11 -11
  92. package/Common/Runtime/Api/Leaderboards.meta +11 -11
  93. package/Common/Runtime/Api/Lobbies/ILobbyApi.cs +153 -153
  94. package/Common/Runtime/Api/Lobbies/ILobbyApi.cs.meta +11 -11
  95. package/Common/Runtime/Api/Lobbies/Lobby.cs +92 -92
  96. package/Common/Runtime/Api/Lobbies/Lobby.cs.meta +11 -11
  97. package/Common/Runtime/Api/Lobbies/LobbyNotification.cs +15 -15
  98. package/Common/Runtime/Api/Lobbies/LobbyNotification.cs.meta +11 -11
  99. package/Common/Runtime/Api/Lobbies/LobbyPlayer.cs +59 -59
  100. package/Common/Runtime/Api/Lobbies/LobbyPlayer.cs.meta +11 -11
  101. package/Common/Runtime/Api/Lobbies/LobbyRestriction.cs +19 -19
  102. package/Common/Runtime/Api/Lobbies/LobbyRestriction.cs.meta +11 -11
  103. package/Common/Runtime/Api/Lobbies/LobbyService.cs +191 -191
  104. package/Common/Runtime/Api/Lobbies/LobbyService.cs.meta +11 -11
  105. package/Common/Runtime/Api/Lobbies/LobbyUtils.cs +157 -157
  106. package/Common/Runtime/Api/Lobbies/LobbyUtils.cs.meta +11 -11
  107. package/Common/Runtime/Api/Lobbies/NotInLobby.cs +12 -12
  108. package/Common/Runtime/Api/Lobbies/NotInLobby.cs.meta +11 -11
  109. package/Common/Runtime/Api/Lobbies/Requests/AddTagsRequest.cs +36 -36
  110. package/Common/Runtime/Api/Lobbies/Requests/AddTagsRequest.cs.meta +11 -11
  111. package/Common/Runtime/Api/Lobbies/Requests/CreateLobbyRequest.cs +70 -70
  112. package/Common/Runtime/Api/Lobbies/Requests/CreateLobbyRequest.cs.meta +11 -11
  113. package/Common/Runtime/Api/Lobbies/Requests/JoinByPasscodeRequest.cs +30 -30
  114. package/Common/Runtime/Api/Lobbies/Requests/JoinByPasscodeRequest.cs.meta +11 -11
  115. package/Common/Runtime/Api/Lobbies/Requests/JoinLobbyRequest.cs +24 -24
  116. package/Common/Runtime/Api/Lobbies/Requests/JoinLobbyRequest.cs.meta +11 -11
  117. package/Common/Runtime/Api/Lobbies/Requests/LobbyQueryRequest.cs +35 -35
  118. package/Common/Runtime/Api/Lobbies/Requests/LobbyQueryRequest.cs.meta +11 -11
  119. package/Common/Runtime/Api/Lobbies/Requests/LobbyQueryResponse.cs +19 -19
  120. package/Common/Runtime/Api/Lobbies/Requests/LobbyQueryResponse.cs.meta +11 -11
  121. package/Common/Runtime/Api/Lobbies/Requests/RemoveFromLobbyRequest.cs +24 -24
  122. package/Common/Runtime/Api/Lobbies/Requests/RemoveFromLobbyRequest.cs.meta +11 -11
  123. package/Common/Runtime/Api/Lobbies/Requests/RemoveTagsRequest.cs +30 -30
  124. package/Common/Runtime/Api/Lobbies/Requests/RemoveTagsRequest.cs.meta +11 -11
  125. package/Common/Runtime/Api/Lobbies/Requests/UpdateLobbyRequest.cs +62 -62
  126. package/Common/Runtime/Api/Lobbies/Requests/UpdateLobbyRequest.cs.meta +11 -11
  127. package/Common/Runtime/Api/Lobbies/Requests.meta +11 -11
  128. package/Common/Runtime/Api/Lobbies.meta +11 -11
  129. package/Common/Runtime/Api/Mail/AbsMailApi.cs +704 -704
  130. package/Common/Runtime/Api/Mail/AbsMailApi.cs.meta +11 -11
  131. package/Common/Runtime/Api/Mail/IMailApi.cs +48 -48
  132. package/Common/Runtime/Api/Mail/IMailApi.cs.meta +11 -11
  133. package/Common/Runtime/Api/Mail.meta +11 -11
  134. package/Common/Runtime/Api/Notifications/INotificationService.cs +113 -113
  135. package/Common/Runtime/Api/Notifications/INotificationService.cs.meta +11 -11
  136. package/Common/Runtime/Api/Notifications/PrimitiveStringPayload.cs +13 -13
  137. package/Common/Runtime/Api/Notifications/PrimitiveStringPayload.cs.meta +11 -11
  138. package/Common/Runtime/Api/Notifications.meta +11 -11
  139. package/Common/Runtime/Api/Parties/IPartyApi.cs +96 -96
  140. package/Common/Runtime/Api/Parties/IPartyApi.cs.meta +11 -11
  141. package/Common/Runtime/Api/Parties/NotInParty.cs +11 -11
  142. package/Common/Runtime/Api/Parties/NotInParty.cs.meta +11 -11
  143. package/Common/Runtime/Api/Parties/Party.cs +59 -59
  144. package/Common/Runtime/Api/Parties/Party.cs.meta +11 -11
  145. package/Common/Runtime/Api/Parties/PartyNotifications.cs +55 -55
  146. package/Common/Runtime/Api/Parties/PartyNotifications.cs.meta +11 -11
  147. package/Common/Runtime/Api/Parties/PartyRestriction.cs +13 -13
  148. package/Common/Runtime/Api/Parties/PartyRestriction.cs.meta +11 -11
  149. package/Common/Runtime/Api/Parties/PartyService.cs +124 -124
  150. package/Common/Runtime/Api/Parties/PartyService.cs.meta +11 -11
  151. package/Common/Runtime/Api/Parties/Requests/CreatePartyRequest.cs +43 -43
  152. package/Common/Runtime/Api/Parties/Requests/CreatePartyRequest.cs.meta +11 -11
  153. package/Common/Runtime/Api/Parties/Requests/PartyQueryResponse.cs +19 -19
  154. package/Common/Runtime/Api/Parties/Requests/PartyQueryResponse.cs.meta +11 -11
  155. package/Common/Runtime/Api/Parties/Requests/PlayerRequest.cs +24 -24
  156. package/Common/Runtime/Api/Parties/Requests/PlayerRequest.cs.meta +11 -11
  157. package/Common/Runtime/Api/Parties/Requests/UpdatePartyRequest.cs +37 -37
  158. package/Common/Runtime/Api/Parties/Requests/UpdatePartyRequest.cs.meta +11 -11
  159. package/Common/Runtime/Api/Parties/Requests.meta +11 -11
  160. package/Common/Runtime/Api/Parties.meta +11 -11
  161. package/Common/Runtime/Api/Payments/IPaymentsApi.cs +14 -14
  162. package/Common/Runtime/Api/Payments/IPaymentsApi.cs.meta +11 -11
  163. package/Common/Runtime/Api/Payments/PaymentsApi.cs +33 -33
  164. package/Common/Runtime/Api/Payments/PaymentsApi.cs.meta +11 -11
  165. package/Common/Runtime/Api/Payments.meta +11 -11
  166. package/Common/Runtime/Api/Presence/IPresenceApi.cs +31 -31
  167. package/Common/Runtime/Api/Presence/IPresenceApi.cs.meta +11 -11
  168. package/Common/Runtime/Api/Presence/PresenceService.cs +165 -165
  169. package/Common/Runtime/Api/Presence/PresenceService.cs.meta +11 -11
  170. package/Common/Runtime/Api/Presence.meta +11 -11
  171. package/Common/Runtime/Api/Push/IPushApi.cs +9 -9
  172. package/Common/Runtime/Api/Push/IPushApi.cs.meta +11 -11
  173. package/Common/Runtime/Api/Push.meta +11 -11
  174. package/Common/Runtime/Api/QueryBuilder.cs +85 -85
  175. package/Common/Runtime/Api/QueryBuilder.cs.meta +11 -11
  176. package/Common/Runtime/Api/Realms/IAliasService.cs +98 -98
  177. package/Common/Runtime/Api/Realms/IAliasService.cs.meta +11 -11
  178. package/Common/Runtime/Api/Realms/IRealmApi.cs +17 -17
  179. package/Common/Runtime/Api/Realms/IRealmApi.cs.meta +11 -11
  180. package/Common/Runtime/Api/Realms/RealmService.cs +378 -378
  181. package/Common/Runtime/Api/Realms/RealmService.cs.meta +11 -11
  182. package/Common/Runtime/Api/Realms.meta +11 -11
  183. package/Common/Runtime/Api/SignedRequesterHelper.cs +2 -2
  184. package/Common/Runtime/Api/SignedRequesterHelper.cs.meta +11 -11
  185. package/Common/Runtime/Api/Social/ISocialApi.cs +76 -76
  186. package/Common/Runtime/Api/Social/ISocialApi.cs.meta +11 -11
  187. package/Common/Runtime/Api/Social/SocialApi.cs +329 -329
  188. package/Common/Runtime/Api/Social/SocialApi.cs.meta +11 -11
  189. package/Common/Runtime/Api/Social.meta +11 -11
  190. package/Common/Runtime/Api/Stats/AbsStatsApi.cs +345 -345
  191. package/Common/Runtime/Api/Stats/AbsStatsApi.cs.meta +11 -11
  192. package/Common/Runtime/Api/Stats/IStatsApi.cs +199 -199
  193. package/Common/Runtime/Api/Stats/IStatsApi.cs.meta +11 -11
  194. package/Common/Runtime/Api/Stats/StatsAccessType.cs +2 -2
  195. package/Common/Runtime/Api/Stats/StatsAccessType.cs.meta +11 -11
  196. package/Common/Runtime/Api/Stats/StatsApiHelper.cs +2 -2
  197. package/Common/Runtime/Api/Stats/StatsApiHelper.cs.meta +11 -11
  198. package/Common/Runtime/Api/Stats/StatsDomainType.cs +2 -2
  199. package/Common/Runtime/Api/Stats/StatsDomainType.cs.meta +11 -11
  200. package/Common/Runtime/Api/Stats.meta +11 -11
  201. package/Common/Runtime/Api/Tournaments/ITournamentApi.cs +626 -626
  202. package/Common/Runtime/Api/Tournaments/ITournamentApi.cs.meta +11 -11
  203. package/Common/Runtime/Api/Tournaments/TournamentApi.cs +284 -284
  204. package/Common/Runtime/Api/Tournaments/TournamentApi.cs.meta +11 -11
  205. package/Common/Runtime/Api/Tournaments.meta +11 -11
  206. package/Common/Runtime/Api.meta +11 -11
  207. package/Common/Runtime/BeamCli/CliContractTypeAttribute.cs +12 -12
  208. package/Common/Runtime/BeamCli/CliContractTypeAttribute.cs.meta +11 -11
  209. package/Common/Runtime/BeamCli/CliOtelData.cs +25 -25
  210. package/Common/Runtime/BeamCli/CliOtelData.cs.meta +11 -11
  211. package/Common/Runtime/BeamCli/Contracts/CliLogMessage.cs +32 -32
  212. package/Common/Runtime/BeamCli/Contracts/CliLogMessage.cs.meta +11 -11
  213. package/Common/Runtime/BeamCli/Contracts/CollectorStatus.cs +2 -2
  214. package/Common/Runtime/BeamCli/Contracts/CollectorStatus.cs.meta +11 -11
  215. package/Common/Runtime/BeamCli/Contracts/Constants.cs +33 -33
  216. package/Common/Runtime/BeamCli/Contracts/Constants.cs.meta +11 -11
  217. package/Common/Runtime/BeamCli/Contracts/ContentService/AutoSnapshotActionType.cs +2 -2
  218. package/Common/Runtime/BeamCli/Contracts/ContentService/AutoSnapshotActionType.cs.meta +11 -11
  219. package/Common/Runtime/BeamCli/Contracts/ContentService/AutoSnapshotType.cs +2 -2
  220. package/Common/Runtime/BeamCli/Contracts/ContentService/AutoSnapshotType.cs.meta +11 -11
  221. package/Common/Runtime/BeamCli/Contracts/ContentService/ContentSnapshotType.cs +2 -2
  222. package/Common/Runtime/BeamCli/Contracts/ContentService/ContentSnapshotType.cs.meta +11 -11
  223. package/Common/Runtime/BeamCli/Contracts/ContentService/ContentStatus.cs +2 -2
  224. package/Common/Runtime/BeamCli/Contracts/ContentService/ContentStatus.cs.meta +11 -11
  225. package/Common/Runtime/BeamCli/Contracts/ContentService/LocalContentManifest.cs +2 -2
  226. package/Common/Runtime/BeamCli/Contracts/ContentService/LocalContentManifest.cs.meta +11 -11
  227. package/Common/Runtime/BeamCli/Contracts/ContentService/LocalContentManifestEntry.cs +2 -2
  228. package/Common/Runtime/BeamCli/Contracts/ContentService/LocalContentManifestEntry.cs.meta +11 -11
  229. package/Common/Runtime/BeamCli/Contracts/ContentService/ManifestAuthor.cs +2 -2
  230. package/Common/Runtime/BeamCli/Contracts/ContentService/ManifestAuthor.cs.meta +11 -11
  231. package/Common/Runtime/BeamCli/Contracts/ContentService/ManifestProjectData.cs +2 -2
  232. package/Common/Runtime/BeamCli/Contracts/ContentService/ManifestProjectData.cs.meta +11 -11
  233. package/Common/Runtime/BeamCli/Contracts/ContentService/TagStatus.cs +2 -2
  234. package/Common/Runtime/BeamCli/Contracts/ContentService/TagStatus.cs.meta +11 -11
  235. package/Common/Runtime/BeamCli/Contracts/ContentService.meta +11 -11
  236. package/Common/Runtime/BeamCli/Contracts/EnvironmentVersionData.cs +14 -14
  237. package/Common/Runtime/BeamCli/Contracts/EnvironmentVersionData.cs.meta +11 -11
  238. package/Common/Runtime/BeamCli/Contracts/GenerateEnvOutput.cs +23 -23
  239. package/Common/Runtime/BeamCli/Contracts/GenerateEnvOutput.cs.meta +11 -11
  240. package/Common/Runtime/BeamCli/Contracts/ServiceInfo.cs +15 -15
  241. package/Common/Runtime/BeamCli/Contracts/ServiceInfo.cs.meta +11 -11
  242. package/Common/Runtime/BeamCli/Contracts.meta +11 -11
  243. package/Common/Runtime/BeamCli/ErrorOutput.cs +38 -38
  244. package/Common/Runtime/BeamCli/ErrorOutput.cs.meta +11 -11
  245. package/Common/Runtime/BeamCli/IBeamCommand.cs +51 -51
  246. package/Common/Runtime/BeamCli/IBeamCommand.cs.meta +11 -11
  247. package/Common/Runtime/BeamCli/Reporting.cs +51 -51
  248. package/Common/Runtime/BeamCli/Reporting.cs.meta +11 -11
  249. package/Common/Runtime/BeamCli/ServiceInfoHelper.cs +31 -31
  250. package/Common/Runtime/BeamCli/ServiceInfoHelper.cs.meta +11 -11
  251. package/Common/Runtime/BeamCli.meta +11 -11
  252. package/Common/Runtime/BeamGenerateSchemaAttribute.cs +2 -2
  253. package/Common/Runtime/BeamGenerateSchemaAttribute.cs.meta +11 -11
  254. package/Common/Runtime/BeamableColorUtil.cs +25 -25
  255. package/Common/Runtime/BeamableColorUtil.cs.meta +11 -11
  256. package/Common/Runtime/BeamableEnumExtensions.cs +35 -35
  257. package/Common/Runtime/BeamableEnumExtensions.cs.meta +11 -11
  258. package/Common/Runtime/BeamableTaskExtensions.cs +27 -27
  259. package/Common/Runtime/BeamableTaskExtensions.cs.meta +11 -11
  260. package/Common/Runtime/Collections/ConcurrentBag.cs +49 -49
  261. package/Common/Runtime/Collections/ConcurrentBag.cs.meta +11 -11
  262. package/Common/Runtime/Collections/ConcurrentDictionary.cs +109 -109
  263. package/Common/Runtime/Collections/ConcurrentDictionary.cs.meta +11 -11
  264. package/Common/Runtime/Collections.meta +11 -11
  265. package/Common/Runtime/Constants/Constants.cs +184 -184
  266. package/Common/Runtime/Constants/Constants.cs.meta +11 -11
  267. package/Common/Runtime/Constants/Implementations/ArchiveConstants.cs +24 -24
  268. package/Common/Runtime/Constants/Implementations/ArchiveConstants.cs.meta +11 -11
  269. package/Common/Runtime/Constants/Implementations/ConfigConstants.cs +25 -25
  270. package/Common/Runtime/Constants/Implementations/ConfigConstants.cs.meta +11 -11
  271. package/Common/Runtime/Constants/Implementations/ContentConstants.cs +28 -28
  272. package/Common/Runtime/Constants/Implementations/ContentConstants.cs.meta +11 -11
  273. package/Common/Runtime/Constants/Implementations/ContentManagerConstants.cs +113 -113
  274. package/Common/Runtime/Constants/Implementations/ContentManagerConstants.cs.meta +11 -11
  275. package/Common/Runtime/Constants/Implementations/CronConstants.cs +19 -19
  276. package/Common/Runtime/Constants/Implementations/CronConstants.cs.meta +11 -11
  277. package/Common/Runtime/Constants/Implementations/DockerConstants.cs +21 -21
  278. package/Common/Runtime/Constants/Implementations/DockerConstants.cs.meta +11 -11
  279. package/Common/Runtime/Constants/Implementations/EnvironmentConstants.cs +23 -23
  280. package/Common/Runtime/Constants/Implementations/EnvironmentConstants.cs.meta +11 -11
  281. package/Common/Runtime/Constants/Implementations/LoginBaseConstants.cs +45 -45
  282. package/Common/Runtime/Constants/Implementations/LoginBaseConstants.cs.meta +11 -11
  283. package/Common/Runtime/Constants/Implementations/MigrationConstants.cs +14 -14
  284. package/Common/Runtime/Constants/Implementations/MigrationConstants.cs.meta +11 -11
  285. package/Common/Runtime/Constants/Implementations/NotificationConstants.cs +18 -18
  286. package/Common/Runtime/Constants/Implementations/NotificationConstants.cs.meta +11 -11
  287. package/Common/Runtime/Constants/Implementations/OtelConstants.cs +2 -2
  288. package/Common/Runtime/Constants/Implementations/OtelConstants.cs.meta +11 -11
  289. package/Common/Runtime/Constants/Implementations/RequesterConstants.cs +90 -90
  290. package/Common/Runtime/Constants/Implementations/RequesterConstants.cs.meta +11 -11
  291. package/Common/Runtime/Constants/Implementations/SchedulesConstants.cs +20 -20
  292. package/Common/Runtime/Constants/Implementations/SchedulesConstants.cs.meta +11 -11
  293. package/Common/Runtime/Constants/Implementations/ServiceConstants.cs +161 -161
  294. package/Common/Runtime/Constants/Implementations/ServiceConstants.cs.meta +11 -11
  295. package/Common/Runtime/Constants/Implementations/SpewConstants.cs +38 -38
  296. package/Common/Runtime/Constants/Implementations/SpewConstants.cs.meta +11 -11
  297. package/Common/Runtime/Constants/Implementations/TestingToolConstants.cs +40 -40
  298. package/Common/Runtime/Constants/Implementations/TestingToolConstants.cs.meta +11 -11
  299. package/Common/Runtime/Constants/Implementations/ToolbarConstants.cs +16 -16
  300. package/Common/Runtime/Constants/Implementations/ToolbarConstants.cs.meta +11 -11
  301. package/Common/Runtime/Constants/Implementations/ToolboxConstants.cs +25 -25
  302. package/Common/Runtime/Constants/Implementations/ToolboxConstants.cs.meta +11 -11
  303. package/Common/Runtime/Constants/Implementations/TooltipConstants.cs +82 -82
  304. package/Common/Runtime/Constants/Implementations/TooltipConstants.cs.meta +11 -11
  305. package/Common/Runtime/Constants/Implementations.meta +11 -11
  306. package/Common/Runtime/Constants.meta +11 -11
  307. package/Common/Runtime/Content/ClientContentSerializer.cs +45 -45
  308. package/Common/Runtime/Content/ClientContentSerializer.cs.meta +11 -11
  309. package/Common/Runtime/Content/ClientManifest.cs +303 -303
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  1726. package/Samples~/LightBeamSamples/AccountManager/Prefabs/RegisterEmailPage/RegisterEmailPage.cs +79 -79
  1727. package/Samples~/LightBeamSamples/CurrencyHud/CurrencyHudManager.cs +40 -40
  1728. package/Samples~/LightBeamSamples/CurrencyHud/Prefabs/CurrencyView/CurrencyViewBehaviour.cs +50 -50
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  1805. package/Tests/Runtime/Beamable/Environment/PackageVersionTests/ImplicitConversionTest.cs +24 -24
  1806. package/Tests/Runtime/Beamable/Environment/PackageVersionTests/RangeOperatorTests.cs +209 -209
  1807. package/Tests/Runtime/Beamable/Environment/PackageVersionTests/ToStringTests.cs +64 -64
  1808. package/Tests/Runtime/Beamable/MockAuthService.cs +218 -218
  1809. package/Tests/Runtime/Beamable/MockBeamContext.cs +171 -171
  1810. package/Tests/Runtime/Beamable/MockBeamableApi.cs +122 -122
  1811. package/Tests/Runtime/Beamable/MockConfigurationHelper.cs +19 -19
  1812. package/Tests/Runtime/Beamable/MockFileAccessor.cs +19 -19
  1813. package/Tests/Runtime/Beamable/Modules/AccountManagement/AccountManagementSignalsTests/AcceptAccountSwitchTests.cs +95 -95
  1814. package/Tests/Runtime/Beamable/Modules/AccountManagement/AccountManagementSignalsTests/CheckSignedInUserTests.cs +134 -134
  1815. package/Tests/Runtime/Beamable/Modules/AccountManagement/AccountManagementSignalsTests/LoginTests.cs +108 -108
  1816. package/Tests/Runtime/Beamable/Modules/AccountManagement/AccountManagementSignalsTests/TestHelperExtensions.cs +38 -38
  1817. package/Tests/Runtime/Beamable/Modules/AccountManagement/AccountManagementSignalsTests/UpdateLoginEmailTests.cs +81 -81
  1818. package/Tests/Runtime/Beamable/Modules/Leaderboards/IncrementTests.cs +88 -88
  1819. package/Tests/Runtime/Beamable/Modules/Leaderboards/LeaderboardViewSerializeTests.cs +109 -109
  1820. package/Tests/Runtime/Beamable/Modules/Shop/ListingContentTests/ValidateListingTests.cs +66 -66
  1821. package/Tests/Runtime/Beamable/Modules/Stats/StatObjectTests/WriteTests.cs +42 -42
  1822. package/Tests/Runtime/Beamable/Modules/Tournaments/TournamentScoreUtilTests/GetShortScoreTests.cs +329 -329
  1823. package/Tests/Runtime/Beamable/Platform/AccessTokenStorageTests.cs +154 -154
  1824. package/Tests/Runtime/Beamable/Platform/Auth/AuthServiceTests/AuthServiceTestBase.cs +39 -39
  1825. package/Tests/Runtime/Beamable/Platform/Auth/AuthServiceTests/CustomDeviceIdTests.cs +51 -51
  1826. package/Tests/Runtime/Beamable/Platform/Auth/AuthServiceTests/GetUserTests.cs +33 -33
  1827. package/Tests/Runtime/Beamable/Platform/Auth/AuthServiceTests/IsEmailAvailableTests.cs +58 -58
  1828. package/Tests/Runtime/Beamable/Platform/Auth/AuthServiceTests/LoginTests.cs +37 -37
  1829. package/Tests/Runtime/Beamable/Platform/Auth/AuthServiceTests/RemoveDeviceIdTests.cs +69 -69
  1830. package/Tests/Runtime/Beamable/Platform/Connectivity/MockConnectivityService.cs +45 -45
  1831. package/Tests/Runtime/Beamable/Platform/Content/MockContentService.cs +140 -140
  1832. package/Tests/Runtime/Beamable/Platform/Inventory/InventoryResponseTests/MergeViewTests.cs +245 -245
  1833. package/Tests/Runtime/Beamable/Platform/Inventory/InventoryServiceTests/GetItemTests.cs +225 -225
  1834. package/Tests/Runtime/Beamable/Platform/Inventory/InventoryServiceTests/InventoryServiceTestBase.cs +52 -52
  1835. package/Tests/Runtime/Beamable/Platform/Inventory/InventoryServiceTests/UpdateTests.cs +73 -73
  1836. package/Tests/Runtime/Beamable/Platform/Inventory/InventoryTestItem.cs +26 -26
  1837. package/Tests/Runtime/Beamable/Platform/Inventory/InventoryUpdateBuilderTests/AddItemTests.cs +24 -24
  1838. package/Tests/Runtime/Beamable/Platform/Inventory/InventoryUpdateBuilderTests/SerializationTests.cs +227 -227
  1839. package/Tests/Runtime/Beamable/Platform/Inventory/InventoryUpdateBuilderTests/UnitySerializationTests.cs +215 -215
  1840. package/Tests/Runtime/Beamable/Platform/Mail/MailTests.cs +67 -67
  1841. package/Tests/Runtime/Beamable/Platform/MockConnectivityChecker.cs +24 -24
  1842. package/Tests/Runtime/Beamable/Platform/MockPlatformAPI.cs +398 -398
  1843. package/Tests/Runtime/Beamable/Platform/MockPlatformRequester.cs +78 -78
  1844. package/Tests/Runtime/Beamable/Platform/MockPlatformService.cs +47 -47
  1845. package/Tests/Runtime/Beamable/Platform/MockRequesterExtensions.cs +13 -13
  1846. package/Tests/Runtime/Beamable/Platform/TestUtil.cs +59 -59
  1847. package/Tests/Runtime/Beamable/Player/Accounts/ExternalIdentityQueryArgsTests.cs +132 -132
  1848. package/Tests/Runtime/Beamable/Player/Announcements/AnnouncementGiftSerialization.cs +117 -117
  1849. package/Tests/Runtime/Beamable/Player/Announcements/MockAnnouncementsApi.cs +45 -45
  1850. package/Tests/Runtime/Beamable/Player/Announcements/MockNotificationService.cs +70 -70
  1851. package/Tests/Runtime/Beamable/Player/Inventory/GetItemTests.cs +485 -485
  1852. package/Tests/Runtime/Beamable/Player/Inventory/MockInventoryApi.cs +77 -77
  1853. package/Tests/Runtime/Beamable/Player/Leaderboards/ResortTests.cs +236 -236
  1854. package/Tests/Runtime/Beamable/Pooling/StringBuilderPoolTests/SpawnTests.cs +55 -55
  1855. package/Tests/Runtime/Beamable/Promises/PromisePlayModeTests.cs +145 -145
  1856. package/Tests/Runtime/Beamable/Promises/SequenceTests.cs +45 -45
  1857. package/Tests/Runtime/Beamable/QueryBuilder/QueryBuilderTests.cs +94 -94
  1858. package/Tests/Runtime/Server/Runtime/MicroserviceClient/RequestTests.cs +374 -374
  1859. package/Tests/Runtime/Server/Runtime/MicroserviceClient/TestClient.cs +78 -78
  1860. package/Tests/Runtime/Server/Runtime/TestRegistrations.cs +22 -22
  1861. package/package.json +1 -1
@@ -1,661 +1,661 @@
1
- using Beamable.Common;
2
- using Beamable.Common.Api.Mail;
3
- using Beamable.Common.Api.Notifications;
4
- using Beamable.Common.Api.Presence;
5
- using Beamable.Common.Api.Social;
6
- using Beamable.Common.Dependencies;
7
- using Beamable.Common.Player;
8
- using Beamable.Content.Utility;
9
- using System;
10
- using System.Collections.Generic;
11
- using System.Linq;
12
-
13
- namespace Beamable.Player
14
- {
15
- [Serializable]
16
- public class PlayerSocial : DefaultObservable, IBeamableDisposable
17
- {
18
- private const string SOCIAL_UPDATE_CHANNEL = "SOCIAL.UPDATE";
19
- private const string MAIL_UPDATE_CHANNEL = "MAILBOX.UPDATE";
20
- private const string MAIL_SOCIAL_INVITE_CATEGORY = "SOCIAL.FRIEND.INVITE";
21
- private const string FRIEND_PRESENCE_CHANGED = "social.friend_presence_changed";
22
-
23
- /// <summary>
24
- /// This promise will complete when the first social data has arrived
25
- /// </summary>
26
- public Promise OnReady { get; private set; }
27
-
28
- /// <summary>
29
- /// A list of <see cref="PlayerFriend"/>s for the current player. Friends can be invited via the <see cref="Invite"/> method.
30
- /// </summary>
31
- public PlayerFriendList Friends;
32
-
33
- /// <summary>
34
- /// A list of <see cref="BlockedPlayer"/>s for the current player. Blocked players cannot send this player friend invites.
35
- /// A player can block players with the <see cref="BlockPlayer"/> method.
36
- /// </summary>
37
- public BlockedPlayerList Blocked;
38
-
39
- /// <summary>
40
- /// A list of <see cref="SentFriendInvite"/>s that the current player as issued.
41
- /// New invites can be made with the <see cref="Invite"/> method, and invitations can be cancelled with the <see cref="CancelInvite"/>
42
- /// </summary>
43
- public SentFriendInviteList SentInvites;
44
-
45
- /// <summary>
46
- /// A list of <see cref="ReceivedFriendInvite"/>s that the current player has available to accept.
47
- /// Invitations can be accepted with the <see cref="AcceptInviteFrom"/> method.
48
- /// </summary>
49
- public ReceivedFriendInviteList ReceivedInvites;
50
-
51
- /// <summary>
52
- /// An event which fires when any of the player's friends changes presence status.
53
- /// </summary>
54
- public event Action<PlayerFriend> FriendPresenceChanged;
55
-
56
- private SocialList _socialList;
57
-
58
- private ISocialApi _socialApi;
59
- private List<MailMessage> _inviteMail;
60
- private readonly INotificationService _notificationService;
61
- private readonly IMailApi _mailApi;
62
- private readonly IPresenceApi _presenceApi;
63
-
64
- public PlayerSocial(ISocialApi socialApi, INotificationService notificationService, IMailApi mailApi, IPresenceApi presenceApi)
65
- {
66
- _socialApi = socialApi;
67
- _notificationService = notificationService;
68
- _mailApi = mailApi;
69
- _presenceApi = presenceApi;
70
- _inviteMail = new List<MailMessage>();
71
-
72
- Friends = new PlayerFriendList(FriendsListRefresh);
73
- Blocked = new BlockedPlayerList(BlockedListRefresh);
74
- SentInvites = new SentFriendInviteList(SentInviteRefresh);
75
- ReceivedInvites = new ReceivedFriendInviteList(ReceivedInviteRefresh);
76
-
77
- // lots of events will show up on the social update channel
78
- _notificationService.Subscribe<FriendRequestUpdateNotification>(SOCIAL_UPDATE_CHANNEL, OnSocialUpdate);
79
-
80
- // but critically, friend invitations only appear on the mail channel :/
81
- _notificationService.Subscribe(MAIL_UPDATE_CHANNEL, OnMailUpdate);
82
-
83
- _notificationService.Subscribe<FriendStatusChangedNotification>(FRIEND_PRESENCE_CHANGED, OnFriendPresenceChanged);
84
-
85
- OnReady = Refresh().FlatMap(_ => RefreshMail()).ToPromise();
86
- }
87
-
88
- private async void OnFriendPresenceChanged(FriendStatusChangedNotification notification)
89
- {
90
- // TODO: [TD000007] Use information from the notification instead of requesting player presence
91
- var presence = await _presenceApi.GetPlayerPresence(notification.friendId);
92
- var player = Friends.FirstOrDefault(friend => friend.playerId == notification.friendId);
93
- if (player != null)
94
- {
95
- player.Presence = presence;
96
- }
97
- }
98
-
99
- private void OnMailUpdate(object _)
100
- {
101
- var __ = RefreshMail();
102
- }
103
-
104
- private async Promise RefreshMail()
105
- {
106
- var inviteMail = await _mailApi.GetMail(MAIL_SOCIAL_INVITE_CATEGORY);
107
- _inviteMail = inviteMail.result;
108
-
109
- await ReceivedInvites.Refresh();
110
- TriggerUpdate();
111
- }
112
-
113
- private void OnSocialUpdate(FriendRequestUpdateNotification _)
114
- {
115
- // TODO: I think we could we use the contents of the notification to be smarter... But for now, lets just blast and refresh everything...
116
- var __ = Refresh();
117
- }
118
-
119
- private async Promise<List<PlayerFriend>> FriendsListRefresh()
120
- {
121
- var playerIds = _socialList.friends.Select(friend => long.Parse(friend.playerId)).ToArray();
122
- var statuses = await _presenceApi.GetManyStatuses(playerIds);
123
-
124
- var friends = new List<PlayerFriend>(_socialList.friends.Count);
125
- foreach (var friend in _socialList.friends)
126
- {
127
- var currentStatus = statuses.playersStatus.FirstOrDefault(status => status.playerId.ToString() == friend.playerId);
128
- friends.Add(new PlayerFriend(this, currentStatus, player => FriendPresenceChanged?.Invoke(player))
129
- {
130
- playerId = long.Parse(friend.playerId)
131
- });
132
- }
133
-
134
- return friends;
135
- }
136
-
137
- private Promise<List<BlockedPlayer>> BlockedListRefresh()
138
- {
139
- var blocked = new List<BlockedPlayer>(_socialList.blocked.Count);
140
- foreach (var block in _socialList.blocked)
141
- {
142
- blocked.Add(new BlockedPlayer(this) { playerId = long.Parse(block.playerId) });
143
- }
144
-
145
- return Promise<List<BlockedPlayer>>.Successful(blocked);
146
- }
147
-
148
- private Promise<List<SentFriendInvite>> SentInviteRefresh()
149
- {
150
- var invites = new List<SentFriendInvite>();
151
- foreach (var invite in _socialList.invites)
152
- {
153
- if (invite.Direction != FriendInviteDirection.Outgoing) continue;
154
- invites.Add(new SentFriendInvite(this) { invitedPlayerId = invite.playerId });
155
- }
156
- return Promise<List<SentFriendInvite>>.Successful(invites);
157
- }
158
-
159
- private Promise<List<ReceivedFriendInvite>> ReceivedInviteRefresh()
160
- {
161
- var invites = new Dictionary<long, ReceivedFriendInvite>();
162
-
163
- foreach (var invite in _socialList.invites)
164
- {
165
- if (invite.Direction != FriendInviteDirection.Incoming) continue;
166
-
167
- if (!invites.ContainsKey(invite.playerId))
168
- {
169
- invites.Add(invite.playerId, new ReceivedFriendInvite(this) { invitingPlayerId = invite.playerId });
170
- }
171
- }
172
-
173
- foreach (var mail in _inviteMail)
174
- {
175
- if (!invites.TryGetValue(mail.senderGamerTag, out var receivedInvite))
176
- {
177
- receivedInvite = new ReceivedFriendInvite(this) { invitingPlayerId = mail.senderGamerTag, };
178
- }
179
-
180
- receivedInvite.mailId = mail.id;
181
- invites[mail.senderGamerTag] = receivedInvite;
182
- }
183
-
184
- return Promise<List<ReceivedFriendInvite>>.Successful(invites.Values.ToList());
185
- }
186
-
187
- /// <summary>
188
- /// Refresh the state of the social service
189
- /// </summary>
190
- public async Promise Refresh()
191
- {
192
- _socialList = await _socialApi.RefreshSocialList();
193
-
194
- await SentInvites.Refresh();
195
- await ReceivedInvites.Refresh();
196
- await Friends.Refresh();
197
- await Blocked.Refresh();
198
-
199
- TriggerUpdate();
200
- }
201
-
202
- public override int GetBroadcastChecksum()
203
- {
204
- return (
205
- Friends.GetBroadcastChecksum(),
206
- Blocked.GetBroadcastChecksum(),
207
- SentInvites.GetBroadcastChecksum(),
208
- ReceivedInvites.GetBroadcastChecksum())
209
- .GetHashCode();
210
- }
211
-
212
- /// <summary>
213
- /// Check if player with given id was blocked by the user.
214
- /// </summary>
215
- /// <param name="playerId">Id of the player to check.</param>
216
- /// <returns>True if given player is blocked.</returns>
217
- public bool IsBlocked(long playerId) => _socialList.IsBlocked(playerId);
218
-
219
- /// <summary>
220
- /// Check if player with given id was added to the user's friends list.
221
- /// </summary>
222
- /// <param name="playerId">Id of the player to check.</param>
223
- /// <returns>True if given player is a friend.</returns>
224
- public bool IsFriend(long playerId) => _socialList.IsFriend(playerId);
225
-
226
- /// <summary>
227
- /// Send an friend invitation to a player.
228
- /// Friendship invitations can be cancelled with the <see cref="CancelInvite"/> method.
229
- /// The invited player may accept the invitation with the <see cref="AcceptInviteFrom"/> method.
230
- /// After the resultant <see cref="Promise"/> completes, the <see cref="SentInvites"/> list will contain an invite for the given <see cref="playerId"/>
231
- /// </summary>
232
- /// <param name="playerId">the player id of the player to invite to become friends</param>
233
- public async Promise Invite(long playerId)
234
- {
235
- await _socialApi.SendFriendRequest(playerId);
236
- await Refresh();
237
- }
238
-
239
- /// <summary>
240
- /// Accept a friend invite from a player.
241
- /// If the player has not invited this player to be friends, this method will fail.
242
- /// Pending invitations can be seen from the <see cref="ReceivedInvites"/> field.
243
- /// After the resultant <see cref="Promise"/> completes, the <see cref="ReceivedInvites"/> list will no longer include the given <see cref="playerId"/>
244
- /// </summary>
245
- /// <param name="playerId">the gamerTag of the player to accept friendship for</param>
246
- public async Promise AcceptInviteFrom(long playerId)
247
- {
248
- await OnReady;
249
- var invite = ReceivedInvites.FirstOrDefault(i => i.invitingPlayerId == playerId);
250
- if (invite == null)
251
- {
252
- throw new Exception("No invite from " + playerId);
253
- }
254
-
255
- if (invite.mailId == 0)
256
- {
257
- throw new Exception("No mail known");
258
- }
259
-
260
- var mailUpdateReq = new MailUpdateRequest();
261
- foreach (var mail in _inviteMail)
262
- {
263
- if (mail.senderGamerTag != playerId) continue;
264
- mailUpdateReq.Add(mail.id, MailState.Read, false, DateTime.UtcNow.ToString(DateUtility.ISO_FORMAT));
265
- }
266
- _inviteMail.Clear();
267
- var mailUpdate = _mailApi.Update(mailUpdateReq);
268
- await _socialApi.AcceptFriendRequest(playerId);
269
- await mailUpdate;
270
- await Refresh();
271
- }
272
-
273
- /// <summary>
274
- /// Blocks the player with the given <see cref="playerId"/>.
275
- /// When a player is blocked, they cannot send friend requests to the current player.
276
- /// A player can be unblocked with the <see cref="UnblockPlayer"/> method.
277
- /// After the resultant <see cref="Promise"/> completes, the <see cref="Blocked"/> field will include the given <see cref="playerId"/>
278
- /// </summary>
279
- /// <param name="playerId">the player id of the player to block</param>
280
- public async Promise BlockPlayer(long playerId)
281
- {
282
- await OnReady;
283
-
284
- await _socialApi.BlockPlayer(playerId);
285
- await Refresh();
286
- }
287
-
288
- /// <summary>
289
- /// Remove the friend with the given <see cref="playerId"/> from the <see cref="Friends"/> list.
290
- /// The other player will receive a notification that the friendship has been dissolved, and this player will be removed from their <see cref="Friends"/> list as well.
291
- /// You cannot unfriend a player who is not already in your friends list.
292
- /// After the resultant <see cref="Promise"/> completes, the <see cref="Friends"/> field will no longer include the given <see cref="playerId"/>
293
- /// </summary>
294
- /// <param name="playerId">the gamerTag of the player to unfriend.</param>
295
- public async Promise Unfriend(long playerId)
296
- {
297
- await _socialApi.RemoveFriend(playerId);
298
- await Refresh();
299
- }
300
-
301
- /// <summary>
302
- /// Unblocks a player with the given <see cref="playerId"/>.
303
- /// You cannot unblock a player who is not currently blocked. You can block players with the <see cref="Blocked"/> method.
304
- /// After the resultant <see cref="Promise"/> completes, the <see cref="Blocked"/> field will no longer include the given <see cref="playerId"/>
305
- /// </summary>
306
- /// <param name="playerId">the player id of the player to unblock</param>
307
- public async Promise UnblockPlayer(long playerId)
308
- {
309
- await OnReady;
310
-
311
- await _socialApi.UnblockPlayer(playerId);
312
- await Refresh();
313
- }
314
-
315
- /// <summary>
316
- /// After a player has sent an invite with the <see cref="Invite"/> method, the player can cancel the invitation and the invited player
317
- /// will not be able to become friends any more.
318
- /// After the resultant <see cref="Promise"/> completes, the <see cref="SentInvites"/> list will no longer include the given <see cref="playerId"/>
319
- /// </summary>
320
- /// <param name="playerId">the player id of the player to cancel the friendship request with</param>
321
- public async Promise CancelInvite(long playerId)
322
- {
323
- await OnReady;
324
-
325
- await _socialApi.CancelFriendRequest(playerId);
326
- await Refresh();
327
- }
328
-
329
- /// <summary>
330
- /// Import friends from Facebook.
331
- /// </summary>
332
- /// <param name="thirdPartyAuthToken">
333
- /// An access token issued from Facebook that can be sent to Beamable so that the Beamable Cloud can perform the friend import.
334
- /// </param>
335
- /// <returns>A <see cref="Promise"/> representing the network call.</returns>
336
- public async Promise ImportFacebookFriends(string thirdPartyAuthToken)
337
- {
338
- await OnReady;
339
-
340
- await _socialApi.ImportFriends(SocialThirdParty.Facebook, thirdPartyAuthToken);
341
- await Refresh();
342
- }
343
-
344
- public Promise OnDispose()
345
- {
346
- _notificationService.Unsubscribe<FriendRequestUpdateNotification>(SOCIAL_UPDATE_CHANNEL, OnSocialUpdate);
347
- _notificationService.Unsubscribe(MAIL_UPDATE_CHANNEL, OnMailUpdate);
348
- _notificationService.Unsubscribe<FriendStatusChangedNotification>(FRIEND_PRESENCE_CHANGED, OnFriendPresenceChanged);
349
- _socialApi = null;
350
- return Promise.Success;
351
- }
352
- }
353
-
354
-
355
- [Serializable]
356
- public class PlayerFriendList : ObservableReadonlyList<PlayerFriend>
357
- {
358
- public PlayerFriendList(Func<Promise<List<PlayerFriend>>> refreshFunction) : base(refreshFunction) { }
359
- }
360
-
361
- /// <summary>
362
- /// a friend of the player
363
- /// </summary>
364
- [Serializable]
365
- public class PlayerFriend
366
- {
367
- /// <summary>
368
- /// the player id of the friend
369
- /// </summary>
370
- public long playerId;
371
-
372
- /// <summary>
373
- /// The current <see cref="PlayerPresence"/> status of the player.
374
- /// </summary>
375
- public PlayerPresence Presence
376
- {
377
- get => _presence;
378
- set
379
- {
380
- _presence = value;
381
- _onPresenceUpdated?.Invoke(this);
382
- }
383
- }
384
- private PlayerPresence _presence;
385
- private Action<PlayerFriend> _onPresenceUpdated;
386
-
387
- private readonly PlayerSocial _sdk;
388
-
389
- internal PlayerFriend(PlayerSocial sdk, PlayerPresence presenceStatus, Action<PlayerFriend> onPresenceUpdated)
390
- {
391
- _sdk = sdk;
392
- _presence = presenceStatus;
393
- _onPresenceUpdated = onPresenceUpdated;
394
- }
395
-
396
- /// <summary>
397
- /// Blocks the friend
398
- /// </summary>
399
- public Promise Block()
400
- {
401
- return _sdk.BlockPlayer(playerId);
402
- }
403
-
404
- /// <summary>
405
- /// Remove the friendship with the player
406
- /// </summary>
407
- public Promise Unfriend()
408
- {
409
- return _sdk.Unfriend(playerId);
410
- }
411
-
412
-
413
- #region auto-generated-equality
414
- protected bool Equals(PlayerFriend other)
415
- {
416
- return playerId == other.playerId && Equals(_presence, other._presence);
417
- }
418
-
419
- public override bool Equals(object obj)
420
- {
421
- if (ReferenceEquals(null, obj))
422
- {
423
- return false;
424
- }
425
-
426
- if (ReferenceEquals(this, obj))
427
- {
428
- return true;
429
- }
430
-
431
- if (obj.GetType() != this.GetType())
432
- {
433
- return false;
434
- }
435
-
436
- return Equals((PlayerFriend)obj);
437
- }
438
-
439
- public override int GetHashCode()
440
- {
441
- unchecked
442
- {
443
- return (playerId.GetHashCode() * 397) ^ (_presence != null ? _presence.GetHashCode() : 0);
444
- }
445
- }
446
- #endregion
447
- }
448
-
449
- [Serializable]
450
- public class BlockedPlayerList : ObservableReadonlyList<BlockedPlayer>
451
- {
452
- public BlockedPlayerList(Func<Promise<List<BlockedPlayer>>> refreshFunction) : base(refreshFunction) { }
453
- }
454
-
455
- /// <summary>
456
- /// A player that the current player has blocked
457
- /// </summary>
458
- [Serializable]
459
- public class BlockedPlayer
460
- {
461
- /// <summary>
462
- /// The player id of the blocked player
463
- /// </summary>
464
- public long playerId;
465
- private readonly PlayerSocial _sdk;
466
-
467
- internal BlockedPlayer(PlayerSocial sdk)
468
- {
469
- _sdk = sdk;
470
- }
471
-
472
- /// <summary>
473
- /// Unblock the player.
474
- /// </summary>
475
- public Promise Unblock()
476
- {
477
- return _sdk.UnblockPlayer(playerId);
478
- }
479
-
480
- #region auto-generated-equality
481
- protected bool Equals(BlockedPlayer other)
482
- {
483
- return playerId == other.playerId;
484
- }
485
-
486
- public override bool Equals(object obj)
487
- {
488
- if (ReferenceEquals(null, obj))
489
- {
490
- return false;
491
- }
492
-
493
- if (ReferenceEquals(this, obj))
494
- {
495
- return true;
496
- }
497
-
498
- if (obj.GetType() != this.GetType())
499
- {
500
- return false;
501
- }
502
-
503
- return Equals((BlockedPlayer)obj);
504
- }
505
-
506
- public override int GetHashCode()
507
- {
508
- return playerId.GetHashCode();
509
- }
510
- #endregion
511
- }
512
-
513
- [Serializable]
514
- public class SentFriendInviteList : ObservableReadonlyList<SentFriendInvite>
515
- {
516
- public SentFriendInviteList(Func<Promise<List<SentFriendInvite>>> refreshFunction) : base(refreshFunction) { }
517
- }
518
-
519
- /// <summary>
520
- /// A friend invite that the current player has sent to another player
521
- /// </summary>
522
- [Serializable]
523
- public class SentFriendInvite
524
- {
525
- #region auto-generated-equality
526
- protected bool Equals(SentFriendInvite other)
527
- {
528
- return invitedPlayerId == other.invitedPlayerId;
529
- }
530
-
531
- public override bool Equals(object obj)
532
- {
533
- if (ReferenceEquals(null, obj))
534
- {
535
- return false;
536
- }
537
-
538
- if (ReferenceEquals(this, obj))
539
- {
540
- return true;
541
- }
542
-
543
- if (obj.GetType() != this.GetType())
544
- {
545
- return false;
546
- }
547
-
548
- return Equals((SentFriendInvite)obj);
549
- }
550
-
551
- public override int GetHashCode()
552
- {
553
- return invitedPlayerId.GetHashCode();
554
- }
555
- #endregion
556
-
557
- /// <summary>
558
- /// The id of the player that this player invited
559
- /// </summary>
560
- public long invitedPlayerId;
561
-
562
- private readonly PlayerSocial _sdk;
563
-
564
- internal SentFriendInvite(PlayerSocial sdk)
565
- {
566
- _sdk = sdk;
567
- }
568
-
569
- /// <summary>
570
- /// Cancel the friend invite. The invited player will not be able to accept the invite after it is cancelled, and
571
- /// the invite will be removed from their receivable invites.
572
- /// </summary>
573
- public Promise Cancel()
574
- {
575
- return _sdk.CancelInvite(invitedPlayerId);
576
- }
577
- }
578
-
579
- [Serializable]
580
- public class ReceivedFriendInviteList : ObservableReadonlyList<ReceivedFriendInvite>
581
- {
582
- public ReceivedFriendInviteList(Func<Promise<List<ReceivedFriendInvite>>> refreshFunction) : base(refreshFunction) { }
583
- }
584
-
585
- /// <summary>
586
- /// An invitation sent by another player to request friendship with the current player.
587
- /// Use the <see cref="AcceptInvite"/> method to accept the invite, or the <see cref="BlockSender"/> method to reject.
588
- /// </summary>
589
- [Serializable]
590
- public class ReceivedFriendInvite
591
- {
592
- #region autogenerated-equality-members
593
- protected bool Equals(ReceivedFriendInvite other)
594
- {
595
- return invitingPlayerId == other.invitingPlayerId && mailId == other.mailId;
596
- }
597
-
598
- public override bool Equals(object obj)
599
- {
600
- if (ReferenceEquals(null, obj))
601
- {
602
- return false;
603
- }
604
-
605
- if (ReferenceEquals(this, obj))
606
- {
607
- return true;
608
- }
609
-
610
- if (obj.GetType() != this.GetType())
611
- {
612
- return false;
613
- }
614
-
615
- return Equals((ReceivedFriendInvite)obj);
616
- }
617
-
618
- public override int GetHashCode()
619
- {
620
- unchecked
621
- {
622
- return (invitingPlayerId.GetHashCode() * 397) ^ mailId.GetHashCode();
623
- }
624
- }
625
- #endregion
626
-
627
- /// <summary>
628
- /// The id of the player that invited this player
629
- /// </summary>
630
- public long invitingPlayerId;
631
-
632
- /// <summary>
633
- /// The id of the mail that was issued to notify the player of the invite
634
- /// </summary>
635
- public long mailId;
636
-
637
- private readonly PlayerSocial _sdk;
638
-
639
- internal ReceivedFriendInvite(PlayerSocial sdk)
640
- {
641
- _sdk = sdk;
642
- }
643
-
644
- /// <summary>
645
- /// Accept the invitation and become friends with the sender
646
- /// </summary>
647
- public Promise AcceptInvite()
648
- {
649
- return _sdk.AcceptInviteFrom(invitingPlayerId);
650
- }
651
-
652
- /// <summary>
653
- /// Reject this invitation by blocking the sender
654
- /// </summary>
655
- public Promise BlockSender()
656
- {
657
- return _sdk.BlockPlayer(invitingPlayerId);
658
- }
659
- }
660
-
661
- }
1
+ using Beamable.Common;
2
+ using Beamable.Common.Api.Mail;
3
+ using Beamable.Common.Api.Notifications;
4
+ using Beamable.Common.Api.Presence;
5
+ using Beamable.Common.Api.Social;
6
+ using Beamable.Common.Dependencies;
7
+ using Beamable.Common.Player;
8
+ using Beamable.Content.Utility;
9
+ using System;
10
+ using System.Collections.Generic;
11
+ using System.Linq;
12
+
13
+ namespace Beamable.Player
14
+ {
15
+ [Serializable]
16
+ public class PlayerSocial : DefaultObservable, IBeamableDisposable
17
+ {
18
+ private const string SOCIAL_UPDATE_CHANNEL = "SOCIAL.UPDATE";
19
+ private const string MAIL_UPDATE_CHANNEL = "MAILBOX.UPDATE";
20
+ private const string MAIL_SOCIAL_INVITE_CATEGORY = "SOCIAL.FRIEND.INVITE";
21
+ private const string FRIEND_PRESENCE_CHANGED = "social.friend_presence_changed";
22
+
23
+ /// <summary>
24
+ /// This promise will complete when the first social data has arrived
25
+ /// </summary>
26
+ public Promise OnReady { get; private set; }
27
+
28
+ /// <summary>
29
+ /// A list of <see cref="PlayerFriend"/>s for the current player. Friends can be invited via the <see cref="Invite"/> method.
30
+ /// </summary>
31
+ public PlayerFriendList Friends;
32
+
33
+ /// <summary>
34
+ /// A list of <see cref="BlockedPlayer"/>s for the current player. Blocked players cannot send this player friend invites.
35
+ /// A player can block players with the <see cref="BlockPlayer"/> method.
36
+ /// </summary>
37
+ public BlockedPlayerList Blocked;
38
+
39
+ /// <summary>
40
+ /// A list of <see cref="SentFriendInvite"/>s that the current player as issued.
41
+ /// New invites can be made with the <see cref="Invite"/> method, and invitations can be cancelled with the <see cref="CancelInvite"/>
42
+ /// </summary>
43
+ public SentFriendInviteList SentInvites;
44
+
45
+ /// <summary>
46
+ /// A list of <see cref="ReceivedFriendInvite"/>s that the current player has available to accept.
47
+ /// Invitations can be accepted with the <see cref="AcceptInviteFrom"/> method.
48
+ /// </summary>
49
+ public ReceivedFriendInviteList ReceivedInvites;
50
+
51
+ /// <summary>
52
+ /// An event which fires when any of the player's friends changes presence status.
53
+ /// </summary>
54
+ public event Action<PlayerFriend> FriendPresenceChanged;
55
+
56
+ private SocialList _socialList;
57
+
58
+ private ISocialApi _socialApi;
59
+ private List<MailMessage> _inviteMail;
60
+ private readonly INotificationService _notificationService;
61
+ private readonly IMailApi _mailApi;
62
+ private readonly IPresenceApi _presenceApi;
63
+
64
+ public PlayerSocial(ISocialApi socialApi, INotificationService notificationService, IMailApi mailApi, IPresenceApi presenceApi)
65
+ {
66
+ _socialApi = socialApi;
67
+ _notificationService = notificationService;
68
+ _mailApi = mailApi;
69
+ _presenceApi = presenceApi;
70
+ _inviteMail = new List<MailMessage>();
71
+
72
+ Friends = new PlayerFriendList(FriendsListRefresh);
73
+ Blocked = new BlockedPlayerList(BlockedListRefresh);
74
+ SentInvites = new SentFriendInviteList(SentInviteRefresh);
75
+ ReceivedInvites = new ReceivedFriendInviteList(ReceivedInviteRefresh);
76
+
77
+ // lots of events will show up on the social update channel
78
+ _notificationService.Subscribe<FriendRequestUpdateNotification>(SOCIAL_UPDATE_CHANNEL, OnSocialUpdate);
79
+
80
+ // but critically, friend invitations only appear on the mail channel :/
81
+ _notificationService.Subscribe(MAIL_UPDATE_CHANNEL, OnMailUpdate);
82
+
83
+ _notificationService.Subscribe<FriendStatusChangedNotification>(FRIEND_PRESENCE_CHANGED, OnFriendPresenceChanged);
84
+
85
+ OnReady = Refresh().FlatMap(_ => RefreshMail()).ToPromise();
86
+ }
87
+
88
+ private async void OnFriendPresenceChanged(FriendStatusChangedNotification notification)
89
+ {
90
+ // TODO: [TD000007] Use information from the notification instead of requesting player presence
91
+ var presence = await _presenceApi.GetPlayerPresence(notification.friendId);
92
+ var player = Friends.FirstOrDefault(friend => friend.playerId == notification.friendId);
93
+ if (player != null)
94
+ {
95
+ player.Presence = presence;
96
+ }
97
+ }
98
+
99
+ private void OnMailUpdate(object _)
100
+ {
101
+ var __ = RefreshMail();
102
+ }
103
+
104
+ private async Promise RefreshMail()
105
+ {
106
+ var inviteMail = await _mailApi.GetMail(MAIL_SOCIAL_INVITE_CATEGORY);
107
+ _inviteMail = inviteMail.result;
108
+
109
+ await ReceivedInvites.Refresh();
110
+ TriggerUpdate();
111
+ }
112
+
113
+ private void OnSocialUpdate(FriendRequestUpdateNotification _)
114
+ {
115
+ // TODO: I think we could we use the contents of the notification to be smarter... But for now, lets just blast and refresh everything...
116
+ var __ = Refresh();
117
+ }
118
+
119
+ private async Promise<List<PlayerFriend>> FriendsListRefresh()
120
+ {
121
+ var playerIds = _socialList.friends.Select(friend => long.Parse(friend.playerId)).ToArray();
122
+ var statuses = await _presenceApi.GetManyStatuses(playerIds);
123
+
124
+ var friends = new List<PlayerFriend>(_socialList.friends.Count);
125
+ foreach (var friend in _socialList.friends)
126
+ {
127
+ var currentStatus = statuses.playersStatus.FirstOrDefault(status => status.playerId.ToString() == friend.playerId);
128
+ friends.Add(new PlayerFriend(this, currentStatus, player => FriendPresenceChanged?.Invoke(player))
129
+ {
130
+ playerId = long.Parse(friend.playerId)
131
+ });
132
+ }
133
+
134
+ return friends;
135
+ }
136
+
137
+ private Promise<List<BlockedPlayer>> BlockedListRefresh()
138
+ {
139
+ var blocked = new List<BlockedPlayer>(_socialList.blocked.Count);
140
+ foreach (var block in _socialList.blocked)
141
+ {
142
+ blocked.Add(new BlockedPlayer(this) { playerId = long.Parse(block.playerId) });
143
+ }
144
+
145
+ return Promise<List<BlockedPlayer>>.Successful(blocked);
146
+ }
147
+
148
+ private Promise<List<SentFriendInvite>> SentInviteRefresh()
149
+ {
150
+ var invites = new List<SentFriendInvite>();
151
+ foreach (var invite in _socialList.invites)
152
+ {
153
+ if (invite.Direction != FriendInviteDirection.Outgoing) continue;
154
+ invites.Add(new SentFriendInvite(this) { invitedPlayerId = invite.playerId });
155
+ }
156
+ return Promise<List<SentFriendInvite>>.Successful(invites);
157
+ }
158
+
159
+ private Promise<List<ReceivedFriendInvite>> ReceivedInviteRefresh()
160
+ {
161
+ var invites = new Dictionary<long, ReceivedFriendInvite>();
162
+
163
+ foreach (var invite in _socialList.invites)
164
+ {
165
+ if (invite.Direction != FriendInviteDirection.Incoming) continue;
166
+
167
+ if (!invites.ContainsKey(invite.playerId))
168
+ {
169
+ invites.Add(invite.playerId, new ReceivedFriendInvite(this) { invitingPlayerId = invite.playerId });
170
+ }
171
+ }
172
+
173
+ foreach (var mail in _inviteMail)
174
+ {
175
+ if (!invites.TryGetValue(mail.senderGamerTag, out var receivedInvite))
176
+ {
177
+ receivedInvite = new ReceivedFriendInvite(this) { invitingPlayerId = mail.senderGamerTag, };
178
+ }
179
+
180
+ receivedInvite.mailId = mail.id;
181
+ invites[mail.senderGamerTag] = receivedInvite;
182
+ }
183
+
184
+ return Promise<List<ReceivedFriendInvite>>.Successful(invites.Values.ToList());
185
+ }
186
+
187
+ /// <summary>
188
+ /// Refresh the state of the social service
189
+ /// </summary>
190
+ public async Promise Refresh()
191
+ {
192
+ _socialList = await _socialApi.RefreshSocialList();
193
+
194
+ await SentInvites.Refresh();
195
+ await ReceivedInvites.Refresh();
196
+ await Friends.Refresh();
197
+ await Blocked.Refresh();
198
+
199
+ TriggerUpdate();
200
+ }
201
+
202
+ public override int GetBroadcastChecksum()
203
+ {
204
+ return (
205
+ Friends.GetBroadcastChecksum(),
206
+ Blocked.GetBroadcastChecksum(),
207
+ SentInvites.GetBroadcastChecksum(),
208
+ ReceivedInvites.GetBroadcastChecksum())
209
+ .GetHashCode();
210
+ }
211
+
212
+ /// <summary>
213
+ /// Check if player with given id was blocked by the user.
214
+ /// </summary>
215
+ /// <param name="playerId">Id of the player to check.</param>
216
+ /// <returns>True if given player is blocked.</returns>
217
+ public bool IsBlocked(long playerId) => _socialList.IsBlocked(playerId);
218
+
219
+ /// <summary>
220
+ /// Check if player with given id was added to the user's friends list.
221
+ /// </summary>
222
+ /// <param name="playerId">Id of the player to check.</param>
223
+ /// <returns>True if given player is a friend.</returns>
224
+ public bool IsFriend(long playerId) => _socialList.IsFriend(playerId);
225
+
226
+ /// <summary>
227
+ /// Send an friend invitation to a player.
228
+ /// Friendship invitations can be cancelled with the <see cref="CancelInvite"/> method.
229
+ /// The invited player may accept the invitation with the <see cref="AcceptInviteFrom"/> method.
230
+ /// After the resultant <see cref="Promise"/> completes, the <see cref="SentInvites"/> list will contain an invite for the given <see cref="playerId"/>
231
+ /// </summary>
232
+ /// <param name="playerId">the player id of the player to invite to become friends</param>
233
+ public async Promise Invite(long playerId)
234
+ {
235
+ await _socialApi.SendFriendRequest(playerId);
236
+ await Refresh();
237
+ }
238
+
239
+ /// <summary>
240
+ /// Accept a friend invite from a player.
241
+ /// If the player has not invited this player to be friends, this method will fail.
242
+ /// Pending invitations can be seen from the <see cref="ReceivedInvites"/> field.
243
+ /// After the resultant <see cref="Promise"/> completes, the <see cref="ReceivedInvites"/> list will no longer include the given <see cref="playerId"/>
244
+ /// </summary>
245
+ /// <param name="playerId">the gamerTag of the player to accept friendship for</param>
246
+ public async Promise AcceptInviteFrom(long playerId)
247
+ {
248
+ await OnReady;
249
+ var invite = ReceivedInvites.FirstOrDefault(i => i.invitingPlayerId == playerId);
250
+ if (invite == null)
251
+ {
252
+ throw new Exception("No invite from " + playerId);
253
+ }
254
+
255
+ if (invite.mailId == 0)
256
+ {
257
+ throw new Exception("No mail known");
258
+ }
259
+
260
+ var mailUpdateReq = new MailUpdateRequest();
261
+ foreach (var mail in _inviteMail)
262
+ {
263
+ if (mail.senderGamerTag != playerId) continue;
264
+ mailUpdateReq.Add(mail.id, MailState.Read, false, DateTime.UtcNow.ToString(DateUtility.ISO_FORMAT));
265
+ }
266
+ _inviteMail.Clear();
267
+ var mailUpdate = _mailApi.Update(mailUpdateReq);
268
+ await _socialApi.AcceptFriendRequest(playerId);
269
+ await mailUpdate;
270
+ await Refresh();
271
+ }
272
+
273
+ /// <summary>
274
+ /// Blocks the player with the given <see cref="playerId"/>.
275
+ /// When a player is blocked, they cannot send friend requests to the current player.
276
+ /// A player can be unblocked with the <see cref="UnblockPlayer"/> method.
277
+ /// After the resultant <see cref="Promise"/> completes, the <see cref="Blocked"/> field will include the given <see cref="playerId"/>
278
+ /// </summary>
279
+ /// <param name="playerId">the player id of the player to block</param>
280
+ public async Promise BlockPlayer(long playerId)
281
+ {
282
+ await OnReady;
283
+
284
+ await _socialApi.BlockPlayer(playerId);
285
+ await Refresh();
286
+ }
287
+
288
+ /// <summary>
289
+ /// Remove the friend with the given <see cref="playerId"/> from the <see cref="Friends"/> list.
290
+ /// The other player will receive a notification that the friendship has been dissolved, and this player will be removed from their <see cref="Friends"/> list as well.
291
+ /// You cannot unfriend a player who is not already in your friends list.
292
+ /// After the resultant <see cref="Promise"/> completes, the <see cref="Friends"/> field will no longer include the given <see cref="playerId"/>
293
+ /// </summary>
294
+ /// <param name="playerId">the gamerTag of the player to unfriend.</param>
295
+ public async Promise Unfriend(long playerId)
296
+ {
297
+ await _socialApi.RemoveFriend(playerId);
298
+ await Refresh();
299
+ }
300
+
301
+ /// <summary>
302
+ /// Unblocks a player with the given <see cref="playerId"/>.
303
+ /// You cannot unblock a player who is not currently blocked. You can block players with the <see cref="Blocked"/> method.
304
+ /// After the resultant <see cref="Promise"/> completes, the <see cref="Blocked"/> field will no longer include the given <see cref="playerId"/>
305
+ /// </summary>
306
+ /// <param name="playerId">the player id of the player to unblock</param>
307
+ public async Promise UnblockPlayer(long playerId)
308
+ {
309
+ await OnReady;
310
+
311
+ await _socialApi.UnblockPlayer(playerId);
312
+ await Refresh();
313
+ }
314
+
315
+ /// <summary>
316
+ /// After a player has sent an invite with the <see cref="Invite"/> method, the player can cancel the invitation and the invited player
317
+ /// will not be able to become friends any more.
318
+ /// After the resultant <see cref="Promise"/> completes, the <see cref="SentInvites"/> list will no longer include the given <see cref="playerId"/>
319
+ /// </summary>
320
+ /// <param name="playerId">the player id of the player to cancel the friendship request with</param>
321
+ public async Promise CancelInvite(long playerId)
322
+ {
323
+ await OnReady;
324
+
325
+ await _socialApi.CancelFriendRequest(playerId);
326
+ await Refresh();
327
+ }
328
+
329
+ /// <summary>
330
+ /// Import friends from Facebook.
331
+ /// </summary>
332
+ /// <param name="thirdPartyAuthToken">
333
+ /// An access token issued from Facebook that can be sent to Beamable so that the Beamable Cloud can perform the friend import.
334
+ /// </param>
335
+ /// <returns>A <see cref="Promise"/> representing the network call.</returns>
336
+ public async Promise ImportFacebookFriends(string thirdPartyAuthToken)
337
+ {
338
+ await OnReady;
339
+
340
+ await _socialApi.ImportFriends(SocialThirdParty.Facebook, thirdPartyAuthToken);
341
+ await Refresh();
342
+ }
343
+
344
+ public Promise OnDispose()
345
+ {
346
+ _notificationService.Unsubscribe<FriendRequestUpdateNotification>(SOCIAL_UPDATE_CHANNEL, OnSocialUpdate);
347
+ _notificationService.Unsubscribe(MAIL_UPDATE_CHANNEL, OnMailUpdate);
348
+ _notificationService.Unsubscribe<FriendStatusChangedNotification>(FRIEND_PRESENCE_CHANGED, OnFriendPresenceChanged);
349
+ _socialApi = null;
350
+ return Promise.Success;
351
+ }
352
+ }
353
+
354
+
355
+ [Serializable]
356
+ public class PlayerFriendList : ObservableReadonlyList<PlayerFriend>
357
+ {
358
+ public PlayerFriendList(Func<Promise<List<PlayerFriend>>> refreshFunction) : base(refreshFunction) { }
359
+ }
360
+
361
+ /// <summary>
362
+ /// a friend of the player
363
+ /// </summary>
364
+ [Serializable]
365
+ public class PlayerFriend
366
+ {
367
+ /// <summary>
368
+ /// the player id of the friend
369
+ /// </summary>
370
+ public long playerId;
371
+
372
+ /// <summary>
373
+ /// The current <see cref="PlayerPresence"/> status of the player.
374
+ /// </summary>
375
+ public PlayerPresence Presence
376
+ {
377
+ get => _presence;
378
+ set
379
+ {
380
+ _presence = value;
381
+ _onPresenceUpdated?.Invoke(this);
382
+ }
383
+ }
384
+ private PlayerPresence _presence;
385
+ private Action<PlayerFriend> _onPresenceUpdated;
386
+
387
+ private readonly PlayerSocial _sdk;
388
+
389
+ internal PlayerFriend(PlayerSocial sdk, PlayerPresence presenceStatus, Action<PlayerFriend> onPresenceUpdated)
390
+ {
391
+ _sdk = sdk;
392
+ _presence = presenceStatus;
393
+ _onPresenceUpdated = onPresenceUpdated;
394
+ }
395
+
396
+ /// <summary>
397
+ /// Blocks the friend
398
+ /// </summary>
399
+ public Promise Block()
400
+ {
401
+ return _sdk.BlockPlayer(playerId);
402
+ }
403
+
404
+ /// <summary>
405
+ /// Remove the friendship with the player
406
+ /// </summary>
407
+ public Promise Unfriend()
408
+ {
409
+ return _sdk.Unfriend(playerId);
410
+ }
411
+
412
+
413
+ #region auto-generated-equality
414
+ protected bool Equals(PlayerFriend other)
415
+ {
416
+ return playerId == other.playerId && Equals(_presence, other._presence);
417
+ }
418
+
419
+ public override bool Equals(object obj)
420
+ {
421
+ if (ReferenceEquals(null, obj))
422
+ {
423
+ return false;
424
+ }
425
+
426
+ if (ReferenceEquals(this, obj))
427
+ {
428
+ return true;
429
+ }
430
+
431
+ if (obj.GetType() != this.GetType())
432
+ {
433
+ return false;
434
+ }
435
+
436
+ return Equals((PlayerFriend)obj);
437
+ }
438
+
439
+ public override int GetHashCode()
440
+ {
441
+ unchecked
442
+ {
443
+ return (playerId.GetHashCode() * 397) ^ (_presence != null ? _presence.GetHashCode() : 0);
444
+ }
445
+ }
446
+ #endregion
447
+ }
448
+
449
+ [Serializable]
450
+ public class BlockedPlayerList : ObservableReadonlyList<BlockedPlayer>
451
+ {
452
+ public BlockedPlayerList(Func<Promise<List<BlockedPlayer>>> refreshFunction) : base(refreshFunction) { }
453
+ }
454
+
455
+ /// <summary>
456
+ /// A player that the current player has blocked
457
+ /// </summary>
458
+ [Serializable]
459
+ public class BlockedPlayer
460
+ {
461
+ /// <summary>
462
+ /// The player id of the blocked player
463
+ /// </summary>
464
+ public long playerId;
465
+ private readonly PlayerSocial _sdk;
466
+
467
+ internal BlockedPlayer(PlayerSocial sdk)
468
+ {
469
+ _sdk = sdk;
470
+ }
471
+
472
+ /// <summary>
473
+ /// Unblock the player.
474
+ /// </summary>
475
+ public Promise Unblock()
476
+ {
477
+ return _sdk.UnblockPlayer(playerId);
478
+ }
479
+
480
+ #region auto-generated-equality
481
+ protected bool Equals(BlockedPlayer other)
482
+ {
483
+ return playerId == other.playerId;
484
+ }
485
+
486
+ public override bool Equals(object obj)
487
+ {
488
+ if (ReferenceEquals(null, obj))
489
+ {
490
+ return false;
491
+ }
492
+
493
+ if (ReferenceEquals(this, obj))
494
+ {
495
+ return true;
496
+ }
497
+
498
+ if (obj.GetType() != this.GetType())
499
+ {
500
+ return false;
501
+ }
502
+
503
+ return Equals((BlockedPlayer)obj);
504
+ }
505
+
506
+ public override int GetHashCode()
507
+ {
508
+ return playerId.GetHashCode();
509
+ }
510
+ #endregion
511
+ }
512
+
513
+ [Serializable]
514
+ public class SentFriendInviteList : ObservableReadonlyList<SentFriendInvite>
515
+ {
516
+ public SentFriendInviteList(Func<Promise<List<SentFriendInvite>>> refreshFunction) : base(refreshFunction) { }
517
+ }
518
+
519
+ /// <summary>
520
+ /// A friend invite that the current player has sent to another player
521
+ /// </summary>
522
+ [Serializable]
523
+ public class SentFriendInvite
524
+ {
525
+ #region auto-generated-equality
526
+ protected bool Equals(SentFriendInvite other)
527
+ {
528
+ return invitedPlayerId == other.invitedPlayerId;
529
+ }
530
+
531
+ public override bool Equals(object obj)
532
+ {
533
+ if (ReferenceEquals(null, obj))
534
+ {
535
+ return false;
536
+ }
537
+
538
+ if (ReferenceEquals(this, obj))
539
+ {
540
+ return true;
541
+ }
542
+
543
+ if (obj.GetType() != this.GetType())
544
+ {
545
+ return false;
546
+ }
547
+
548
+ return Equals((SentFriendInvite)obj);
549
+ }
550
+
551
+ public override int GetHashCode()
552
+ {
553
+ return invitedPlayerId.GetHashCode();
554
+ }
555
+ #endregion
556
+
557
+ /// <summary>
558
+ /// The id of the player that this player invited
559
+ /// </summary>
560
+ public long invitedPlayerId;
561
+
562
+ private readonly PlayerSocial _sdk;
563
+
564
+ internal SentFriendInvite(PlayerSocial sdk)
565
+ {
566
+ _sdk = sdk;
567
+ }
568
+
569
+ /// <summary>
570
+ /// Cancel the friend invite. The invited player will not be able to accept the invite after it is cancelled, and
571
+ /// the invite will be removed from their receivable invites.
572
+ /// </summary>
573
+ public Promise Cancel()
574
+ {
575
+ return _sdk.CancelInvite(invitedPlayerId);
576
+ }
577
+ }
578
+
579
+ [Serializable]
580
+ public class ReceivedFriendInviteList : ObservableReadonlyList<ReceivedFriendInvite>
581
+ {
582
+ public ReceivedFriendInviteList(Func<Promise<List<ReceivedFriendInvite>>> refreshFunction) : base(refreshFunction) { }
583
+ }
584
+
585
+ /// <summary>
586
+ /// An invitation sent by another player to request friendship with the current player.
587
+ /// Use the <see cref="AcceptInvite"/> method to accept the invite, or the <see cref="BlockSender"/> method to reject.
588
+ /// </summary>
589
+ [Serializable]
590
+ public class ReceivedFriendInvite
591
+ {
592
+ #region autogenerated-equality-members
593
+ protected bool Equals(ReceivedFriendInvite other)
594
+ {
595
+ return invitingPlayerId == other.invitingPlayerId && mailId == other.mailId;
596
+ }
597
+
598
+ public override bool Equals(object obj)
599
+ {
600
+ if (ReferenceEquals(null, obj))
601
+ {
602
+ return false;
603
+ }
604
+
605
+ if (ReferenceEquals(this, obj))
606
+ {
607
+ return true;
608
+ }
609
+
610
+ if (obj.GetType() != this.GetType())
611
+ {
612
+ return false;
613
+ }
614
+
615
+ return Equals((ReceivedFriendInvite)obj);
616
+ }
617
+
618
+ public override int GetHashCode()
619
+ {
620
+ unchecked
621
+ {
622
+ return (invitingPlayerId.GetHashCode() * 397) ^ mailId.GetHashCode();
623
+ }
624
+ }
625
+ #endregion
626
+
627
+ /// <summary>
628
+ /// The id of the player that invited this player
629
+ /// </summary>
630
+ public long invitingPlayerId;
631
+
632
+ /// <summary>
633
+ /// The id of the mail that was issued to notify the player of the invite
634
+ /// </summary>
635
+ public long mailId;
636
+
637
+ private readonly PlayerSocial _sdk;
638
+
639
+ internal ReceivedFriendInvite(PlayerSocial sdk)
640
+ {
641
+ _sdk = sdk;
642
+ }
643
+
644
+ /// <summary>
645
+ /// Accept the invitation and become friends with the sender
646
+ /// </summary>
647
+ public Promise AcceptInvite()
648
+ {
649
+ return _sdk.AcceptInviteFrom(invitingPlayerId);
650
+ }
651
+
652
+ /// <summary>
653
+ /// Reject this invitation by blocking the sender
654
+ /// </summary>
655
+ public Promise BlockSender()
656
+ {
657
+ return _sdk.BlockPlayer(invitingPlayerId);
658
+ }
659
+ }
660
+
661
+ }