cluaupp 1.3.0 → 1.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (2328) hide show
  1. package/CHANGELOG.md +18 -0
  2. package/README.md +4 -2
  3. package/editors/vscode/package.json +1 -1
  4. package/examples/README.md +5 -6
  5. package/examples/game/default.project.json +16 -11
  6. package/examples/game/include/clpp/datatypes.clh +40 -14
  7. package/examples/game/include/clpp/generated/instances.clh +80467 -5845
  8. package/examples/game/include/clpp/libs/arrayindexer.clh +12 -0
  9. package/examples/game/include/clpp/libs/axiom.clh +154 -0
  10. package/examples/game/include/clpp/libs/bloom.clh +58 -0
  11. package/examples/game/include/clpp/libs/coil.clh +37 -0
  12. package/examples/game/include/clpp/libs/crest.clh +22 -0
  13. package/examples/game/include/clpp/libs/echo.clh +52 -0
  14. package/examples/game/include/clpp/libs/ember.clh +17 -0
  15. package/examples/game/include/clpp/libs/flare.clh +65 -0
  16. package/examples/game/include/clpp/libs/gleam.clh +111 -0
  17. package/examples/game/include/clpp/libs/guide.clh +42 -0
  18. package/examples/game/include/clpp/libs/helm.clh +31 -0
  19. package/examples/game/include/clpp/libs/hive.clh +20 -0
  20. package/examples/game/include/clpp/libs/keep.clh +158 -0
  21. package/examples/game/include/clpp/libs/lens.clh +24 -0
  22. package/examples/game/include/clpp/libs/mint.clh +28 -0
  23. package/examples/game/include/clpp/libs/net.clh +15 -24
  24. package/examples/game/include/clpp/libs/occlude.clh +15 -0
  25. package/examples/game/include/clpp/libs/pin.clh +28 -0
  26. package/examples/game/include/clpp/libs/promise.clh +11 -15
  27. package/examples/game/include/clpp/libs/roster.clh +117 -0
  28. package/examples/game/include/clpp/libs/shift.clh +22 -0
  29. package/examples/game/include/clpp/libs/spark.clh +28 -0
  30. package/examples/game/include/clpp/libs/stage.clh +23 -0
  31. package/examples/game/include/clpp/libs/sweep.clh +23 -0
  32. package/examples/game/include/clpp/libs/trace.clh +18 -0
  33. package/examples/game/include/clpp/libs/ward.clh +18 -0
  34. package/examples/game/include/clpp/libs.clh +24 -17
  35. package/examples/game/include/clpp/roblox.clh +13 -3
  36. package/examples/game/src/ReplicatedFirst/Loading/.gitkeep +1 -0
  37. package/examples/game/src/ReplicatedStorage/Shared/Constants/Classes/.gitkeep +1 -0
  38. package/examples/game/src/ReplicatedStorage/Shared/Constants/Datas/TemplateData.clh +40 -0
  39. package/examples/game/src/ReplicatedStorage/Shared/Constants/Primitives/.gitkeep +1 -0
  40. package/examples/game/src/ReplicatedStorage/Shared/Modules/.gitkeep +1 -0
  41. package/examples/game/src/ReplicatedStorage/Shared/Net/.gitkeep +1 -0
  42. package/examples/game/src/ReplicatedStorage/Shared/Services/.gitkeep +1 -0
  43. package/examples/game/src/ReplicatedStorage/Shared/Types/.gitkeep +1 -0
  44. package/examples/game/src/ReplicatedStorage/Shared/Utils/.gitkeep +1 -0
  45. package/examples/game/src/ServerScriptService/Boot/DataBoot.server.clpp +13 -0
  46. package/examples/game/src/ServerScriptService/Components/.gitkeep +1 -0
  47. package/examples/game/src/ServerScriptService/Configuration/ServerConfig.clp +4 -0
  48. package/examples/game/src/ServerScriptService/Handlers/Guard.server.clpp +7 -0
  49. package/examples/game/src/ServerScriptService/Handlers/PlayerHandler.server.clpp +23 -0
  50. package/examples/game/src/ServerScriptService/Services/.gitkeep +1 -0
  51. package/examples/game/src/ServerStorage/Configuration/.gitkeep +1 -0
  52. package/examples/game/src/ServerStorage/Modules/.gitkeep +1 -0
  53. package/examples/game/src/StarterPlayer/StarterCharacterScripts/Character/CharacterReady.client.clpp +6 -0
  54. package/examples/game/src/StarterPlayer/StarterCharacterScripts/Combat/.gitkeep +1 -0
  55. package/examples/game/src/StarterPlayer/StarterCharacterScripts/Movement/.gitkeep +1 -0
  56. package/examples/game/src/StarterPlayer/StarterPlayerScripts/Controllers/DataController.client.clpp +7 -0
  57. package/examples/game/src/StarterPlayer/StarterPlayerScripts/Input/.gitkeep +1 -0
  58. package/examples/game/src/StarterPlayer/StarterPlayerScripts/UI/.gitkeep +1 -0
  59. package/examples/game/wally.toml +3 -3
  60. package/generated/cli.js +1 -1
  61. package/generated/clpp/contract.js +2 -2
  62. package/generated/clpp/paths.js +2 -1
  63. package/generated/clpp/postprocess.js +64 -6
  64. package/generated/compile.js +4 -3
  65. package/generated/flare/emit.js +222 -0
  66. package/generated/flare/index.js +58 -0
  67. package/generated/flare/parse.js +130 -0
  68. package/generated/flare/types.js +2 -0
  69. package/generated/libs.js +146 -75
  70. package/generated/native/index.js +482 -0
  71. package/generated/utils/project.js +115 -12
  72. package/generated/utils/rojo-mapper.js +12 -6
  73. package/include/clpp/datatypes.clh +40 -14
  74. package/include/clpp/generated/instances.clh +80467 -5845
  75. package/include/clpp/libs/arrayindexer.clh +12 -0
  76. package/include/clpp/libs/axiom.clh +154 -0
  77. package/include/clpp/libs/bloom.clh +58 -0
  78. package/include/clpp/libs/coil.clh +37 -0
  79. package/include/clpp/libs/crest.clh +22 -0
  80. package/include/clpp/libs/echo.clh +52 -0
  81. package/include/clpp/libs/ember.clh +17 -0
  82. package/include/clpp/libs/flare.clh +65 -0
  83. package/include/clpp/libs/gleam.clh +111 -0
  84. package/include/clpp/libs/guide.clh +42 -0
  85. package/include/clpp/libs/helm.clh +31 -0
  86. package/include/clpp/libs/hive.clh +20 -0
  87. package/include/clpp/libs/keep.clh +158 -0
  88. package/include/clpp/libs/lens.clh +24 -0
  89. package/include/clpp/libs/mint.clh +28 -0
  90. package/include/clpp/libs/net.clh +15 -24
  91. package/include/clpp/libs/occlude.clh +15 -0
  92. package/include/clpp/libs/pin.clh +28 -0
  93. package/include/clpp/libs/promise.clh +11 -15
  94. package/include/clpp/libs/roster.clh +117 -0
  95. package/include/clpp/libs/shift.clh +22 -0
  96. package/include/clpp/libs/spark.clh +28 -0
  97. package/include/clpp/libs/stage.clh +23 -0
  98. package/include/clpp/libs/sweep.clh +23 -0
  99. package/include/clpp/libs/trace.clh +18 -0
  100. package/include/clpp/libs/ward.clh +18 -0
  101. package/include/clpp/libs.clh +24 -17
  102. package/include/clpp/roblox.clh +13 -3
  103. package/package.json +3 -2
  104. package/runtime/ArrayIndexer/init.luau +127 -62
  105. package/runtime/Axiom/init.luau +605 -0
  106. package/runtime/Bloom/init.luau +433 -0
  107. package/runtime/Coil/init.luau +209 -0
  108. package/runtime/Crest/init.luau +425 -0
  109. package/runtime/Echo/init.luau +417 -0
  110. package/runtime/Ember/init.luau +365 -0
  111. package/runtime/Flare/init.luau +716 -0
  112. package/runtime/Gleam/init.luau +718 -0
  113. package/runtime/Guide/init.luau +215 -0
  114. package/runtime/Helm/init.luau +377 -0
  115. package/runtime/Hive/init.luau +219 -0
  116. package/runtime/Keep/Client.luau +114 -0
  117. package/runtime/Keep/Data.luau +883 -0
  118. package/runtime/Keep/Engine.luau +211 -0
  119. package/runtime/Keep/Replicator.luau +298 -0
  120. package/runtime/Keep/Server.luau +251 -0
  121. package/runtime/Keep/Store.luau +652 -0
  122. package/runtime/Keep/Trade.luau +455 -0
  123. package/runtime/Keep/init.luau +205 -0
  124. package/runtime/Lens/init.luau +609 -0
  125. package/runtime/Mint/init.luau +279 -0
  126. package/runtime/Net/init.luau +33 -2
  127. package/runtime/Net/src/codec.luau +98 -27
  128. package/runtime/Occlude/init.luau +64 -1
  129. package/runtime/Pin/init.luau +306 -0
  130. package/runtime/Roster/init.luau +678 -0
  131. package/runtime/SOURCES.md +28 -19
  132. package/runtime/Shift/init.luau +238 -0
  133. package/runtime/Spark/init.luau +484 -0
  134. package/runtime/Stage/init.luau +178 -0
  135. package/runtime/Sweep/init.luau +257 -0
  136. package/runtime/Trace/init.luau +210 -0
  137. package/runtime/Ward/init.luau +178 -0
  138. package/src/cli.ts +1 -1
  139. package/src/clpp/contract.ts +2 -2
  140. package/src/clpp/paths.ts +2 -1
  141. package/src/clpp/postprocess.ts +69 -7
  142. package/src/compile.ts +11 -3
  143. package/src/flare/emit.ts +231 -0
  144. package/src/flare/index.ts +50 -0
  145. package/src/flare/parse.ts +147 -0
  146. package/src/flare/types.ts +61 -0
  147. package/src/libs.ts +147 -75
  148. package/src/native/index.ts +509 -0
  149. package/src/utils/project.ts +116 -12
  150. package/src/utils/rojo-mapper.ts +12 -6
  151. package/templates/game/default.project.json +16 -11
  152. package/templates/game/include/clpp/datatypes.clh +40 -14
  153. package/templates/game/include/clpp/generated/instances.clh +80467 -5845
  154. package/templates/game/include/clpp/libs/arrayindexer.clh +12 -0
  155. package/templates/game/include/clpp/libs/axiom.clh +154 -0
  156. package/templates/game/include/clpp/libs/bloom.clh +58 -0
  157. package/templates/game/include/clpp/libs/coil.clh +37 -0
  158. package/templates/game/include/clpp/libs/crest.clh +22 -0
  159. package/templates/game/include/clpp/libs/echo.clh +52 -0
  160. package/templates/game/include/clpp/libs/ember.clh +17 -0
  161. package/templates/game/include/clpp/libs/flare.clh +65 -0
  162. package/templates/game/include/clpp/libs/gleam.clh +111 -0
  163. package/templates/game/include/clpp/libs/guide.clh +42 -0
  164. package/templates/game/include/clpp/libs/helm.clh +31 -0
  165. package/templates/game/include/clpp/libs/hive.clh +20 -0
  166. package/templates/game/include/clpp/libs/keep.clh +158 -0
  167. package/templates/game/include/clpp/libs/lens.clh +24 -0
  168. package/templates/game/include/clpp/libs/mint.clh +28 -0
  169. package/templates/game/include/clpp/libs/net.clh +15 -24
  170. package/templates/game/include/clpp/libs/occlude.clh +15 -0
  171. package/templates/game/include/clpp/libs/pin.clh +28 -0
  172. package/templates/game/include/clpp/libs/promise.clh +11 -15
  173. package/templates/game/include/clpp/libs/roster.clh +117 -0
  174. package/templates/game/include/clpp/libs/shift.clh +22 -0
  175. package/templates/game/include/clpp/libs/spark.clh +28 -0
  176. package/templates/game/include/clpp/libs/stage.clh +23 -0
  177. package/templates/game/include/clpp/libs/sweep.clh +23 -0
  178. package/templates/game/include/clpp/libs/trace.clh +18 -0
  179. package/templates/game/include/clpp/libs/ward.clh +18 -0
  180. package/templates/game/include/clpp/libs.clh +24 -17
  181. package/templates/game/include/clpp/roblox.clh +13 -3
  182. package/templates/game/src/ReplicatedFirst/Loading/.gitkeep +1 -0
  183. package/templates/game/src/ReplicatedStorage/Shared/Constants/Classes/.gitkeep +1 -0
  184. package/templates/game/src/ReplicatedStorage/Shared/Constants/Datas/TemplateData.clh +40 -0
  185. package/templates/game/src/ReplicatedStorage/Shared/Constants/Primitives/.gitkeep +1 -0
  186. package/templates/game/src/ReplicatedStorage/Shared/Modules/.gitkeep +1 -0
  187. package/templates/game/src/ReplicatedStorage/Shared/Net/.gitkeep +1 -0
  188. package/templates/game/src/ReplicatedStorage/Shared/Services/.gitkeep +1 -0
  189. package/templates/game/src/ReplicatedStorage/Shared/Types/.gitkeep +1 -0
  190. package/templates/game/src/ReplicatedStorage/Shared/Utils/.gitkeep +1 -0
  191. package/templates/game/src/ServerScriptService/Boot/DataBoot.server.clpp +13 -0
  192. package/templates/game/src/ServerScriptService/Components/.gitkeep +1 -0
  193. package/templates/game/src/ServerScriptService/Configuration/ServerConfig.clp +4 -0
  194. package/templates/game/src/ServerScriptService/Handlers/Guard.server.clpp +7 -0
  195. package/templates/game/src/ServerScriptService/Handlers/PlayerHandler.server.clpp +24 -0
  196. package/templates/game/src/ServerScriptService/Services/.gitkeep +1 -0
  197. package/templates/game/src/ServerStorage/Configuration/.gitkeep +1 -0
  198. package/templates/game/src/ServerStorage/Modules/.gitkeep +1 -0
  199. package/templates/game/src/StarterPlayer/StarterCharacterScripts/Character/CharacterReady.client.clpp +6 -0
  200. package/templates/game/src/StarterPlayer/StarterCharacterScripts/Combat/.gitkeep +1 -0
  201. package/templates/game/src/StarterPlayer/StarterCharacterScripts/Movement/.gitkeep +1 -0
  202. package/templates/game/src/StarterPlayer/StarterPlayerScripts/Controllers/DataController.client.clpp +7 -0
  203. package/templates/game/src/StarterPlayer/StarterPlayerScripts/Input/.gitkeep +1 -0
  204. package/templates/game/src/StarterPlayer/StarterPlayerScripts/UI/.gitkeep +1 -0
  205. package/templates/game/wally.toml +4 -3
  206. package/examples/game/include/clpp/libs/chrono.clh +0 -26
  207. package/examples/game/include/clpp/libs/cmdr.clh +0 -16
  208. package/examples/game/include/clpp/libs/dataservice.clh +0 -138
  209. package/examples/game/include/clpp/libs/display.clh +0 -12
  210. package/examples/game/include/clpp/libs/ezvisual.clh +0 -16
  211. package/examples/game/include/clpp/libs/formatnumber.clh +0 -14
  212. package/examples/game/include/clpp/libs/fusion.clh +0 -41
  213. package/examples/game/include/clpp/libs/iris.clh +0 -40
  214. package/examples/game/include/clpp/libs/janitor.clh +0 -38
  215. package/examples/game/include/clpp/libs/math.clh +0 -14
  216. package/examples/game/include/clpp/libs/module3d.clh +0 -23
  217. package/examples/game/include/clpp/libs/spring.clh +0 -17
  218. package/examples/game/include/clpp/libs/statemachine.clh +0 -18
  219. package/examples/game/include/clpp/libs/stickybillboard.clh +0 -13
  220. package/examples/game/include/clpp/libs/topbarplus.clh +0 -28
  221. package/examples/game/include/clpp/libs/twinkle.clh +0 -15
  222. package/examples/game/include/clpp/libs/vfx.clh +0 -13
  223. package/examples/game/libs/ArrayIndexer/init.luau +0 -144
  224. package/examples/game/libs/Chrono/Client/ClientClock.luau +0 -202
  225. package/examples/game/libs/Chrono/Client/InterpolationBuffer.luau +0 -74
  226. package/examples/game/libs/Chrono/Client/ModelResolver.luau +0 -53
  227. package/examples/game/libs/Chrono/Client/Player.luau +0 -113
  228. package/examples/game/libs/Chrono/Client/Receiver.luau +0 -395
  229. package/examples/game/libs/Chrono/Client/Replicate.luau +0 -333
  230. package/examples/game/libs/Chrono/Client/Sender.luau +0 -205
  231. package/examples/game/libs/Chrono/LICENSE +0 -21
  232. package/examples/game/libs/Chrono/Server/EntityGrid.luau +0 -299
  233. package/examples/game/libs/Chrono/Server/Player.luau +0 -141
  234. package/examples/game/libs/Chrono/Server/Receiver.luau +0 -287
  235. package/examples/game/libs/Chrono/Server/Replicate.luau +0 -415
  236. package/examples/game/libs/Chrono/Server/Sender.luau +0 -306
  237. package/examples/game/libs/Chrono/Server/ServerClock.luau +0 -50
  238. package/examples/game/libs/Chrono/Shared/ApplyMounts.luau +0 -137
  239. package/examples/game/libs/Chrono/Shared/Bin.luau +0 -31
  240. package/examples/game/libs/Chrono/Shared/ClockUnwrap.luau +0 -70
  241. package/examples/game/libs/Chrono/Shared/Config.luau +0 -264
  242. package/examples/game/libs/Chrono/Shared/Entity.luau +0 -1016
  243. package/examples/game/libs/Chrono/Shared/Events.luau +0 -39
  244. package/examples/game/libs/Chrono/Shared/Holder.luau +0 -210
  245. package/examples/game/libs/Chrono/Shared/InterpolationMath.luau +0 -51
  246. package/examples/game/libs/Chrono/Shared/ModelHelper.luau +0 -122
  247. package/examples/game/libs/Chrono/Shared/Remotes/ClientClockRelay.model.json +0 -3
  248. package/examples/game/libs/Chrono/Shared/Remotes/ClientHeartbeat.model.json +0 -3
  249. package/examples/game/libs/Chrono/Shared/Remotes/ClientLoaded.model.json +0 -3
  250. package/examples/game/libs/Chrono/Shared/Remotes/Death.model.json +0 -3
  251. package/examples/game/libs/Chrono/Shared/Remotes/Heartbeat.model.json +0 -3
  252. package/examples/game/libs/Chrono/Shared/Remotes/Replicate.model.json +0 -3
  253. package/examples/game/libs/Chrono/Shared/Remotes/ReplicateFull.model.json +0 -3
  254. package/examples/game/libs/Chrono/Shared/Remotes/SafeReplicate.model.json +0 -3
  255. package/examples/game/libs/Chrono/Shared/ReplicationRules.luau +0 -122
  256. package/examples/game/libs/Chrono/Shared/Signal.luau +0 -219
  257. package/examples/game/libs/Chrono/Shared/Snapshots.luau +0 -218
  258. package/examples/game/libs/Chrono/Shared/Stats.luau +0 -204
  259. package/examples/game/libs/Chrono/Shared/Ticker.luau +0 -112
  260. package/examples/game/libs/Chrono/Shared/Types.luau +0 -247
  261. package/examples/game/libs/Chrono/Shared/Warn.luau +0 -33
  262. package/examples/game/libs/Chrono/Shared/_CUSTOM_MODEL_REP/init.model.json +0 -3
  263. package/examples/game/libs/Chrono/_impl/Client/ClientClock.luau +0 -202
  264. package/examples/game/libs/Chrono/_impl/Client/InterpolationBuffer.luau +0 -74
  265. package/examples/game/libs/Chrono/_impl/Client/ModelResolver.luau +0 -53
  266. package/examples/game/libs/Chrono/_impl/Client/Player.luau +0 -113
  267. package/examples/game/libs/Chrono/_impl/Client/Receiver.luau +0 -395
  268. package/examples/game/libs/Chrono/_impl/Client/Replicate.luau +0 -333
  269. package/examples/game/libs/Chrono/_impl/Client/Sender.luau +0 -205
  270. package/examples/game/libs/Chrono/_impl/LICENSE +0 -21
  271. package/examples/game/libs/Chrono/_impl/Server/EntityGrid.luau +0 -299
  272. package/examples/game/libs/Chrono/_impl/Server/Player.luau +0 -141
  273. package/examples/game/libs/Chrono/_impl/Server/Receiver.luau +0 -287
  274. package/examples/game/libs/Chrono/_impl/Server/Replicate.luau +0 -415
  275. package/examples/game/libs/Chrono/_impl/Server/Sender.luau +0 -306
  276. package/examples/game/libs/Chrono/_impl/Server/ServerClock.luau +0 -50
  277. package/examples/game/libs/Chrono/_impl/Shared/ApplyMounts.luau +0 -137
  278. package/examples/game/libs/Chrono/_impl/Shared/Bin.luau +0 -31
  279. package/examples/game/libs/Chrono/_impl/Shared/ClockUnwrap.luau +0 -70
  280. package/examples/game/libs/Chrono/_impl/Shared/Config.luau +0 -264
  281. package/examples/game/libs/Chrono/_impl/Shared/Entity.luau +0 -1016
  282. package/examples/game/libs/Chrono/_impl/Shared/Events.luau +0 -39
  283. package/examples/game/libs/Chrono/_impl/Shared/Holder.luau +0 -210
  284. package/examples/game/libs/Chrono/_impl/Shared/InterpolationMath.luau +0 -51
  285. package/examples/game/libs/Chrono/_impl/Shared/ModelHelper.luau +0 -122
  286. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientClockRelay.model.json +0 -3
  287. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientHeartbeat.model.json +0 -3
  288. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientLoaded.model.json +0 -3
  289. package/examples/game/libs/Chrono/_impl/Shared/Remotes/Death.model.json +0 -3
  290. package/examples/game/libs/Chrono/_impl/Shared/Remotes/Heartbeat.model.json +0 -3
  291. package/examples/game/libs/Chrono/_impl/Shared/Remotes/Replicate.model.json +0 -3
  292. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ReplicateFull.model.json +0 -3
  293. package/examples/game/libs/Chrono/_impl/Shared/Remotes/SafeReplicate.model.json +0 -3
  294. package/examples/game/libs/Chrono/_impl/Shared/ReplicationRules.luau +0 -122
  295. package/examples/game/libs/Chrono/_impl/Shared/Signal.luau +0 -219
  296. package/examples/game/libs/Chrono/_impl/Shared/Snapshots.luau +0 -218
  297. package/examples/game/libs/Chrono/_impl/Shared/Stats.luau +0 -204
  298. package/examples/game/libs/Chrono/_impl/Shared/Ticker.luau +0 -112
  299. package/examples/game/libs/Chrono/_impl/Shared/Types.luau +0 -247
  300. package/examples/game/libs/Chrono/_impl/Shared/Warn.luau +0 -33
  301. package/examples/game/libs/Chrono/_impl/Shared/_CUSTOM_MODEL_REP/init.model.json +0 -3
  302. package/examples/game/libs/Chrono/_impl/init.luau +0 -96
  303. package/examples/game/libs/Chrono/init.luau +0 -14
  304. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/announce.luau +0 -21
  305. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/announceServer.luau +0 -17
  306. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/ban.luau +0 -59
  307. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/banServer.luau +0 -30
  308. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/gotoPlace.luau +0 -35
  309. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/gotoPlaceServer.luau +0 -17
  310. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kick.luau +0 -19
  311. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kickServer.luau +0 -27
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  2281. package/templates/game/libs/TopbarPlus/Elements/Menu.lua +0 -180
  2282. package/templates/game/libs/TopbarPlus/Elements/Notice.lua +0 -113
  2283. package/templates/game/libs/TopbarPlus/Elements/Selection.lua +0 -49
  2284. package/templates/game/libs/TopbarPlus/Elements/Widget.lua +0 -437
  2285. package/templates/game/libs/TopbarPlus/Features/Gamepad.lua +0 -201
  2286. package/templates/game/libs/TopbarPlus/Features/Overflow.lua +0 -360
  2287. package/templates/game/libs/TopbarPlus/Features/Themes/Classic.lua +0 -27
  2288. package/templates/game/libs/TopbarPlus/Features/Themes/Default.lua +0 -75
  2289. package/templates/game/libs/TopbarPlus/Features/Themes/init.lua +0 -353
  2290. package/templates/game/libs/TopbarPlus/LICENSE +0 -381
  2291. package/templates/game/libs/TopbarPlus/Packages/GoodSignal.lua +0 -182
  2292. package/templates/game/libs/TopbarPlus/Packages/Janitor.lua +0 -322
  2293. package/templates/game/libs/TopbarPlus/Reference.lua +0 -30
  2294. package/templates/game/libs/TopbarPlus/Types.lua +0 -477
  2295. package/templates/game/libs/TopbarPlus/Utility.lua +0 -462
  2296. package/templates/game/libs/TopbarPlus/VERSION.lua +0 -51
  2297. package/templates/game/libs/TopbarPlus/_impl/Attribute.lua +0 -35
  2298. package/templates/game/libs/TopbarPlus/_impl/Elements/Caption.lua +0 -316
  2299. package/templates/game/libs/TopbarPlus/_impl/Elements/Container.lua +0 -215
  2300. package/templates/game/libs/TopbarPlus/_impl/Elements/Dropdown.lua +0 -315
  2301. package/templates/game/libs/TopbarPlus/_impl/Elements/Indicator.lua +0 -91
  2302. package/templates/game/libs/TopbarPlus/_impl/Elements/Menu.lua +0 -180
  2303. package/templates/game/libs/TopbarPlus/_impl/Elements/Notice.lua +0 -113
  2304. package/templates/game/libs/TopbarPlus/_impl/Elements/Selection.lua +0 -49
  2305. package/templates/game/libs/TopbarPlus/_impl/Elements/Widget.lua +0 -437
  2306. package/templates/game/libs/TopbarPlus/_impl/Features/Gamepad.lua +0 -201
  2307. package/templates/game/libs/TopbarPlus/_impl/Features/Overflow.lua +0 -360
  2308. package/templates/game/libs/TopbarPlus/_impl/Features/Themes/Classic.lua +0 -27
  2309. package/templates/game/libs/TopbarPlus/_impl/Features/Themes/Default.lua +0 -75
  2310. package/templates/game/libs/TopbarPlus/_impl/Features/Themes/init.lua +0 -353
  2311. package/templates/game/libs/TopbarPlus/_impl/LICENSE +0 -381
  2312. package/templates/game/libs/TopbarPlus/_impl/Packages/GoodSignal.lua +0 -182
  2313. package/templates/game/libs/TopbarPlus/_impl/Packages/Janitor.lua +0 -322
  2314. package/templates/game/libs/TopbarPlus/_impl/Reference.lua +0 -30
  2315. package/templates/game/libs/TopbarPlus/_impl/Types.lua +0 -477
  2316. package/templates/game/libs/TopbarPlus/_impl/Utility.lua +0 -462
  2317. package/templates/game/libs/TopbarPlus/_impl/VERSION.lua +0 -51
  2318. package/templates/game/libs/TopbarPlus/_impl/init.lua +0 -1249
  2319. package/templates/game/libs/TopbarPlus/init.lua +0 -1249
  2320. package/templates/game/libs/TopbarPlus/init.luau +0 -8
  2321. package/templates/game/libs/Twinkle/init.luau +0 -157
  2322. package/templates/game/libs/VfxUtil/init.luau +0 -164
  2323. package/templates/game/src/client/init.client.clpp +0 -6
  2324. package/templates/game/src/server/leaderstats.server.clpp +0 -29
  2325. package/templates/game/src/shared/config.clp +0 -6
  2326. /package/{examples/game/libs/DataService → runtime/Keep}/Enum.luau +0 -0
  2327. /package/{examples/game/libs/DataService → runtime/Keep}/Enums.luau +0 -0
  2328. /package/{examples/game/libs/DataService → runtime/Keep}/Path.luau +0 -0
@@ -1,717 +0,0 @@
1
- const RunService = game:GetService("RunService")
2
-
3
- const Util = require("./Util")
4
-
5
- const IS_SERVER = RunService:IsServer()
6
- const IS_CLIENT = RunService:IsClient()
7
-
8
- const TYPE_METHODS = Util.MakeDictionary({
9
- "Transform",
10
- "Validate",
11
- "Autocomplete",
12
- "Parse",
13
- "DisplayName",
14
- "Listable",
15
- "ValidateOnce",
16
- "Prefixes",
17
- "Default",
18
- "ArgumentOperatorAliases",
19
- })
20
- const COMMAND_METHODS = Util.MakeDictionary({
21
- "Name",
22
- "Aliases",
23
- "AutoExec",
24
- "Description",
25
- "Args",
26
- "Run",
27
- "ClientRun",
28
- "Data",
29
- "Group",
30
- "Guards",
31
- "_scriptInstance",
32
- })
33
- const COMMAND_ARGUMENT_PROPERTIES = Util.MakeDictionary({ "Name", "Type", "Description", "Optional", "Default" })
34
-
35
- const NIL_PROPERTIES = { "_autoExecFlushConnection" }
36
-
37
- --[=[
38
- @class Registry
39
- The registry keeps track of all the commands and types that Cmdr knows about.
40
- ]=]
41
-
42
- --[=[
43
- @within Registry
44
- @type HookType "BeforeRun" | "AfterRun" | "BeforeCommandRegister"
45
- ]=]
46
-
47
- --[=[
48
- @within Registry
49
- @interface ArgumentDefinition
50
- .Type string | TypeDefinition -- The argument type (case sensitive), or an [inline TypeDefinition object](/docs/commands#dynamic-arguments-and-inline-types).
51
- .Name string -- The argument name, this is displayed to the user as they type.
52
- .Description string? -- A description of what the argument is, this is also displayed to the user.
53
- .Optional boolean? -- If this is set to `true`, then the user can run the command without filling out the value. In which case, the argument will be sent to implementations as `nil`.
54
- .Default any? -- If present, the argument will be automatically made optional, so if the user doesn't supply a value, implementations will receive whatever the value of `Default` is.
55
-
56
- The `table` definition, usually contained in a [CommandDefinition](#CommandDefinition), which 'defines' the argument.
57
- ]=]
58
-
59
- --[=[
60
- @within Registry
61
- @interface CommandDefinition
62
- .Name string -- The name of the command
63
- .Aliases {string}? -- Aliases which aren't part of auto-complete, but if matched will run this command just the same. For example, `m` might be an alias of `announce`.
64
- .Description string? -- A description of the command, displayed to the user in the `help` command and auto-complete menu.
65
- .Group string? -- This property is intended to be used in hooks, so that you can categorise commands and decide if you want a specific user to be able to run them or not. But the `help` command will use them as headings.
66
- .Args {ArgumentDefinition | (CommandContext) -> (ArgumentDefinition)} -- Arguments for the command; this is technically optional but if you have no args, set it to `{}` or you may experience some interface weirdness.
67
- .Data (CommandContext, ...) -> any -- If your command needs to gather some extra data from the client that's only available on the client, then you can define this function. It should accept the command context and tuple of transformed arguments, and return a single value which will be available in the command with [CommandContext:GetData](/api/CommandContext#GetData).
68
- .ClientRun (CommandContext, ...) -> string? -- If you want your command to run on the client, you can add this function to the command definition itself. It works exactly like the function that you would return from the Server module. If this function returns a string, the command will run entirely on the client and won't touch the server (which means server-only hooks won't run). If this function doesn't return anything, it will fall back to executing the Server module on the server.
69
- .Run (CommandContext, ...) -> string? -- An older version of ClientRun. There are very few scenarios where this is preferred to ClientRun (so, in other words, don't use it!). These days, `Run` is only used for some dark magic involving server-sided command objects.
70
- ._isDefault boolean -- Whether this command is provided by Cmdr itself rather than registered by the developer.
71
- ._isHidden boolean -- Whether this command is hidden from the command list, help, and auto-complete.
72
- ]=]
73
-
74
- --[=[
75
- @within Registry
76
- @interface TypeDefinition
77
- .Prefixes string? -- String containing [prefixed union types](/docs/commands#prefixed-union-types) for this type. This property should omit the inital type, so the string should begin with a prefix character, e.g. `Prefixes = "# integer ! boolean"`
78
- .DisplayName string? -- Overrides the user-facing name of this type in the autocomplete menu. Otherwise, the registered name of the type will be used.
79
- .Default ((Player) -> string)? -- Should return the "default" value for this type as a string. For example, the default value of the `player` type is the name of the player who ran the command.
80
- .Listable boolean? -- If true, this will tell Cmdr that comma-separated lists are allowed for this type. Cmdr will automatically split the list and parse each segment through your `Transform`, `Validate`, `Autocomplete` and `Parse` functions individually, so you don't have to change the logic of your type at all. The only limitation is that your `Parse` function **must return a table**, the tables from each individual segment's `Parse` functions will be merged into one table at the end of the parsing step. The uniqueness of values is ensured upon merging, so even if the user lists the same value several times, it will only appear once in the final table.
81
- .Transform (string, Player) -> T? -- Transform is an optional function that is passed two values: the raw text, and the player running the command. Then, whatever values this function returns will be passed to all other functions in the type (`Validate`, `Autocomplete` and `Parse`).
82
- .Validate (T) -> (boolean, string?) -- The `Validate` function is passed whatever is returned from the `Transform` function (or the raw value if there is no `Transform` function). If the value is valid for the type, it should return `true`. If the value is invalid, it should return two values: `false` and a string containing an error message. If this function is omitted, anything will be considered valid.
83
- .ValidateOnce (T) -> (boolean, string?) -- This function works exactly the same as the normal `Validate` function, except it only runs once (after the user presses Enter). This should only be used if the validation process is relatively expensive or needs to yield. For example, the `playerId` type uses this because it needs to call `GetUserIdFromNameAsync` in order to validate. For the vast majority of types, you should just use `Validate` instead.
84
- .Autocomplete (T) -> ({string}, {IsPartial: boolean?}?)? -- Should only be present for types that are possible to be auto-completed. It should return an array of strings that will be displayed in the auto-complete menu. It can also return a second value, containing a dictionary of options (currently, `IsPartial`: if true then pressing Tab to auto-complete won't continue onwards to the next argument.)
85
- .Parse (T) -> any -- Parse is the only required function in a type definition. It is the final step before the value is considered finalised. This function should return the actual parsed value that will be sent to implementations.
86
-
87
- The `table` definition, contained in an [ArgumentDefinition](#ArgumentDefinition) or [registered](#RegisterType), which 'defines' the argument.
88
- ]=]
89
-
90
- --[=[
91
- @within Registry
92
- @readonly
93
-
94
- @prop Cmdr Cmdr | CmdrClient
95
-
96
- A reference to Cmdr. This may either be the server or client version of Cmdr depending on where the code is running.
97
- ]=]
98
-
99
- --[=[
100
- @within Registry
101
- @readonly
102
- @private
103
-
104
- @prop _types table
105
-
106
- A collection of all types.
107
- ]=]
108
-
109
- --[=[
110
- @within Registry
111
- @readonly
112
- @private
113
-
114
- @prop _typeAliases table
115
-
116
- A collection of all types and their names.
117
- ]=]
118
-
119
- --[=[
120
- @within Registry
121
- @readonly
122
- @private
123
-
124
- @prop _commands table
125
-
126
- A collection of all registered commands.
127
- ]=]
128
-
129
- --[=[
130
- @within Registry
131
- @readonly
132
- @private
133
-
134
- @prop _commandsArray table
135
-
136
- An array of all command objects.
137
- ]=]
138
-
139
- --[=[
140
- @within Registry
141
- @readonly
142
- @private
143
-
144
- @prop _hooks { [HookType]: table }
145
-
146
- A collection of all registered hooks.
147
- ]=]
148
-
149
- --[=[
150
- @within Registry
151
- @readonly
152
- @private
153
-
154
- @prop _autoExecBuffer table
155
-
156
- A buffer containing pending auto-execute commands waiting to be flushed.
157
- ]=]
158
-
159
- --[=[
160
- @within Registry
161
- @readonly
162
- @private
163
-
164
- @prop _autoExecFlushConnection RBXScriptConnection?
165
-
166
- A connection used to defer flushing the auto-execute buffer until the end of the frame.
167
- ]=]
168
-
169
- --[=[
170
- @prop _stores table
171
- @within Registry
172
- @readonly
173
- @private
174
- ]=]
175
-
176
- const Registry = {
177
- Cmdr = nil :: any,
178
-
179
- _types = {},
180
- _typeAliases = {},
181
-
182
- _commands = {},
183
- _commandsArray = {},
184
-
185
- _hooks = {
186
- BeforeRun = {},
187
- AfterRun = {},
188
- BeforeCommandRegister = {},
189
- },
190
-
191
- _autoExecBuffer = {},
192
- _autoExecFlushConnection = nil,
193
-
194
- _stores = setmetatable({}, {
195
- __index = function(self, key)
196
- self[key] = {}
197
- return self[key]
198
- end,
199
- }),
200
- }
201
-
202
- --[=[
203
- @within Registry
204
-
205
- @param name -- The name of the type, this must be unique, alphanumeric, and start with a lower-case letter or digit.
206
- @param typeObject TypeDefinition
207
-
208
- Registers a type on the current realm (server/client), this function should be called from within the type definition ModuleScript.
209
- ]=]
210
- function Registry:RegisterType(name: string, typeObject: any)
211
- assert(typeof(name) == "string", `[Cmdr] Invalid type name provided: {tostring(name)}`)
212
- assert(
213
- name:find("^[%d%l]%w*$") ~= nil,
214
- `[Cmdr] Invalid type name provided: "{name}", type names must be alphanumeric and start with a lowercase letter or digit.`
215
- )
216
-
217
- for key in pairs(typeObject) do
218
- assert(TYPE_METHODS[key] ~= nil, `[Cmdr] Unknown key/method in type "{name}": {key}`)
219
- end
220
-
221
- assert(self._types[name] == nil, `[Cmdr] Type "{name}" has already been registered.`)
222
-
223
- typeObject.Name = name
224
- typeObject.DisplayName = typeObject.DisplayName or name
225
-
226
- self._types[name] = typeObject
227
-
228
- if typeObject.Prefixes then
229
- self:RegisterTypePrefix(name, typeObject.Prefixes)
230
- end
231
- end
232
-
233
- --[=[
234
- @within Registry
235
-
236
- @param name -- The name of the type.
237
- @param union -- The string should omit the initial type name, so this string should begin with a prefix character, e.g. `# integer ! boolean`
238
-
239
- Registers a Prefixed Union Type string on the current realm (server/client), this function should be called from within the type definition ModuleScript.
240
- If there are already type prefixes for the given type name, they will be concatenated. This allows you to add prefixes to default types, like `players`.
241
- ]=]
242
- function Registry:RegisterTypePrefix(name: string, union: string)
243
- if not self._typeAliases[name] then
244
- self._typeAliases[name] = name
245
- end
246
-
247
- self._typeAliases[name] = `{self._typeAliases[name]} {union}`
248
- end
249
-
250
- --[=[
251
- @within Registry
252
-
253
- @param name -- The name of the type, this must be unique, alphanumeric, and start with a lower-case letter or digit.
254
- @param alias -- The string should *include* the initial type name, e.g. `string # integer ! boolean`
255
-
256
- Allows you to register a name which will be expanded into a longer type which can be used as a command argument type.
257
- For example, if you register the alias `stringOrNumber` it could be interpreted as `string # number` when used.
258
- ]=]
259
- function Registry:RegisterTypeAlias(name: string, alias: string)
260
- assert(self._typeAliases[name] == nil, `[Cmdr] Type alias "{name}" already exists!`)
261
-
262
- self._typeAliases[name] = alias
263
- end
264
-
265
- --[=[
266
- @within Registry
267
- @server
268
-
269
- Registers all types from a container.
270
- ]=]
271
- function Registry:RegisterTypesIn(container: Instance)
272
- for _, object in pairs(container:GetChildren()) do
273
- if object:IsA("ModuleScript") then
274
- object.Parent = self.Cmdr._replicatedRoot.Types
275
-
276
- require(object)(self)
277
- else
278
- self:RegisterTypesIn(object)
279
- end
280
- end
281
- end
282
-
283
- -- These are exactly the same thing. No one will notice. Except for you, dear reader.
284
- --[=[
285
- @within Registry
286
- @method RegisterHooksIn
287
- @server
288
-
289
- @param container Instance
290
-
291
- Registers all hooks from within a container on both the server and client.
292
- If you want to add a hook only on the server or client – e.g. for logging – then you should use the Register.RegisterHook method instead.
293
- ]=]
294
- Registry.RegisterHooksIn = Registry.RegisterTypesIn
295
-
296
- --[=[
297
- @within Registry
298
- @private
299
-
300
- @param commandObject CommandDefinition
301
-
302
- Validates the arguments of a provided Command Object.
303
- Errors if an invalid property exists.
304
- ]=]
305
- function Registry:_validateCommandArguments(commandObject: any)
306
- for index, argument in pairs(commandObject.Args) do
307
- if type(argument) ~= "table" then
308
- continue
309
- end
310
-
311
- for key in pairs(argument) do
312
- assert(
313
- COMMAND_ARGUMENT_PROPERTIES[key],
314
- `[Cmdr] Unknown property in command "{commandObject.Name or "unknown"}" argument #{index}: {key}`
315
- )
316
- end
317
- end
318
- end
319
-
320
- --[=[
321
- @within Registry
322
- @private
323
-
324
- @param commandObject CommandDefinition
325
-
326
- Validates the properties of a provided Command Object.
327
- Errors if an invalid property exists.
328
- ]=]
329
- function Registry:_validateCommand(commandObject: any)
330
- for key in pairs(commandObject) do
331
- assert(
332
- COMMAND_METHODS[key],
333
- `[Cmdr] Unknown key/method in command "{commandObject.Name or "unknown command"}": {key}`
334
- )
335
- end
336
-
337
- if commandObject.Args then
338
- self:_validateCommandArguments(commandObject)
339
- end
340
- end
341
-
342
- --[=[
343
- @within Registry
344
-
345
- @param commandObject CommandDefinition
346
- @param isDefault boolean? -- True if this is a built-in Cmdr command
347
- @return boolean -- Returns true if registration succeeded or false if aborted due to a developer override
348
-
349
- Register a command purely based on its definition.
350
- Prefer using Registry:RegisterCommand for proper handling of client/server model.
351
- ]=]
352
- function Registry:RegisterCommandObject(commandObject: any, isDefault: boolean?): boolean
353
- self:_validateCommand(commandObject) -- Error if the command object isn't valid
354
-
355
- commandObject._isDefault = isDefault == true
356
- commandObject._isHidden = false
357
-
358
- if IS_CLIENT then
359
- const beforeCommandRegisterHook = self.Cmdr.Dispatcher:_runBeforeCommandRegisterHookForCommand(commandObject)
360
- commandObject._isHidden = beforeCommandRegisterHook ~= nil and beforeCommandRegisterHook ~= true
361
-
362
- if commandObject.AutoExec then
363
- table.insert(self._autoExecBuffer, commandObject.AutoExec)
364
- self:_flushAutoExecBufferDeferred()
365
- end
366
- end
367
-
368
- const commandName = commandObject.Name:lower()
369
- const existingCommand = self._commands[commandName]
370
- if existingCommand then
371
- const existingIsDefault = existingCommand._isDefault
372
-
373
- if isDefault and not existingIsDefault then
374
- warn(
375
- `[Cmdr] Ignored default command "{commandObject.Name}" because a custom developer command is already registered with this name.`
376
- )
377
- return false
378
- end
379
-
380
- if not isDefault and existingIsDefault then
381
- warn(`[Cmdr] Custom command "{commandObject.Name}" has replaced the default built-in command.`)
382
- elseif not isDefault and not existingIsDefault then
383
- warn(`[Cmdr] Custom command "{commandObject.Name}" was overwritten by a newer custom command.`)
384
- else
385
- warn(`[Cmdr] Default command "{commandObject.Name}" was overwritten by a newer default command.`)
386
- end
387
-
388
- if IS_SERVER and existingCommand._scriptInstance then
389
- existingCommand._scriptInstance:Destroy()
390
- end
391
-
392
- const commandIndex = table.find(self._commandsArray, existingCommand)
393
- if commandIndex then
394
- self._commandsArray[commandIndex] = commandObject
395
- else
396
- table.insert(self._commandsArray, commandObject)
397
- end
398
-
399
- if existingCommand.Aliases then
400
- for _, alias in pairs(existingCommand.Aliases) do
401
- self._commands[alias:lower()] = nil
402
- end
403
- end
404
- else
405
- table.insert(self._commandsArray, commandObject)
406
- end
407
-
408
- self._commands[commandName] = commandObject
409
-
410
- if commandObject.Aliases then
411
- for _, alias in pairs(commandObject.Aliases) do
412
- self._commands[alias:lower()] = commandObject
413
- end
414
- end
415
-
416
- return true
417
- end
418
-
419
- --[=[
420
- @within Registry
421
-
422
- @param filter ((CommandDefinition) -> boolean)? -- If present, will be passed a command definition which will then only be registered if the function returns `true`.
423
-
424
- Registers a command definition and its server equivalent.
425
- Handles replicating the definition to the client.
426
- ]=]
427
- function Registry:RegisterCommand(
428
- commandScript: ModuleScript,
429
- commandServerScript: ModuleScript?,
430
- filter: ((any) -> boolean)?,
431
- isDefault: boolean?
432
- )
433
- local commandObject = require(commandScript)
434
- assert(
435
- typeof(commandObject) == "table",
436
- `[Cmdr] Invalid return value from command script "{commandScript.Name}" (CommandDefinition expected, got {typeof(
437
- commandObject
438
- )})`
439
- )
440
-
441
- if commandServerScript then
442
- assert(IS_SERVER, "[Cmdr] The commandServerScript parameter is not valid for client usage.")
443
- commandObject.Run = require(commandServerScript)
444
- end
445
-
446
- if filter and not filter(commandObject) then
447
- return
448
- end
449
-
450
- commandObject._scriptInstance = commandScript
451
-
452
- const success = self:RegisterCommandObject(commandObject, isDefault)
453
- if success then
454
- commandScript.Parent = self.Cmdr._replicatedRoot.Commands
455
- end
456
- end
457
-
458
- --[=[
459
- @within Registry
460
-
461
- @param filter ((CommandDefinition) -> boolean)? -- If present, will be passed a command definition which will then only be registered if the function returns `true`.
462
-
463
- Registers all commands from within a container on both the server and client.
464
- Module scripts which include `Server` in their name will not be sent to the client.
465
- ]=]
466
- function Registry:RegisterCommandsIn(container: Instance, filter: ((any) -> boolean)?, isDefault: boolean?)
467
- local skippedServerScripts = {}
468
- local usedServerScripts = {}
469
- for _, commandScript in pairs(container:GetChildren()) do
470
- if commandScript:IsA("ModuleScript") then
471
- if not commandScript.Name:find("Server") then
472
- const serverCommandScript = container:FindFirstChild(`{commandScript.Name}Server`)
473
- if serverCommandScript then
474
- usedServerScripts[serverCommandScript] = true
475
- end
476
-
477
- self:RegisterCommand(commandScript, serverCommandScript, filter, isDefault)
478
- else
479
- skippedServerScripts[commandScript] = true
480
- end
481
- else
482
- self:RegisterCommandsIn(commandScript, filter, isDefault)
483
- end
484
- end
485
-
486
- for skippedScript in pairs(skippedServerScripts) do
487
- if not usedServerScripts[skippedScript] then
488
- warn(
489
- `[Cmdr] Command script {skippedScript.Name} was skipped because it has 'Server' in its name, and has no equivalent shared script.`
490
- )
491
- end
492
- end
493
- end
494
-
495
- --[=[
496
- @within Registry
497
- @server
498
-
499
- @param arrayOrFunc {string} | (CommandDefinition) -> boolean | nil
500
-
501
- Registers the default commands on both the server and client.
502
-
503
- The optional `arrayOrFunc` parameter can be provided with:
504
-
505
- 1. an array of strings — this will limit registration to only commands which have their `Group` property set to this
506
- 2. a function which takes in a CommandDefinition and returns a `boolean` — only if `true` is returned will the command be registered
507
-
508
- If a custom developer command is registered with the same name or alias as a default command, the developer command will take precedence and replace the default built-in command.
509
- ]=]
510
- function Registry:RegisterDefaultCommands(arrayOrFunc: { string } | (any) -> boolean | nil)
511
- assert(IS_SERVER, "[Cmdr] RegisterDefaultCommands cannot be called from the client.")
512
-
513
- const dictionary = if type(arrayOrFunc) == "table" then Util.MakeDictionary(arrayOrFunc) else nil
514
- local filter
515
-
516
- if dictionary ~= nil then
517
- function filter(command)
518
- return dictionary[command.Group] or false
519
- end
520
- else
521
- filter = arrayOrFunc
522
- end
523
-
524
- self:RegisterCommandsIn(self.Cmdr._defaultCommandsFolder, filter, true)
525
- end
526
-
527
- --[=[
528
- @within Registry
529
- @return CommandDefinition?
530
-
531
- Returns the CommandDefinition from the given name, or nil if no command is found. Command aliases are also accepted.
532
- ]=]
533
- function Registry:GetCommand(name: string)
534
- return self._commands[name:lower()]
535
- end
536
-
537
- --[=[
538
- @within Registry
539
- @return {CommandDefinition}
540
-
541
- Returns an array of all registers commands, not including aliases.
542
- ]=]
543
- function Registry:GetCommands(): { any }
544
- return self._commandsArray
545
- end
546
-
547
- --[=[
548
- @within Registry
549
- Returns an array of containing the names of all registered commands, not including aliases.
550
- ]=]
551
- function Registry:GetCommandNames(includeAliases: boolean?): { string }
552
- local commands = {}
553
-
554
- for _, command in pairs(self._commandsArray) do
555
- if command._isHidden then
556
- continue
557
- end
558
-
559
- if includeAliases and typeof(command.Aliases) == "table" then
560
- for _, alias in pairs(command.Aliases) do
561
- table.insert(commands, alias)
562
- end
563
- end
564
-
565
- table.insert(commands, command.Name)
566
- end
567
-
568
- return commands
569
- end
570
-
571
- --[=[
572
- @within Registry
573
- @method GetCommandsAsStrings
574
- @deprecated v1.8.0 -- This method was renamed to GetCommandNames in v1.8.0. The old name exists for backwards compatibility and should not be used for new work.
575
- ]=]
576
- Registry.GetCommandsAsStrings = Registry.GetCommandNames
577
- Util:_registerDeprecationWarning(
578
- "GetCommandsAsStrings",
579
- "This method was renamed to GetCommandNames in v1.8.0. The old name exists for backwards compatibility and should not be used for new work."
580
- )
581
-
582
- --[=[
583
- @within Registry
584
- Returns an array of containing the names of all registered types, not including aliases.
585
- ]=]
586
- function Registry:GetTypeNames(): { string }
587
- local typeNames = {}
588
-
589
- for typeName in pairs(self._types) do
590
- table.insert(typeNames, typeName)
591
- end
592
-
593
- return typeNames
594
- end
595
-
596
- --[=[
597
- @within Registry
598
- @return TypeDefinition?
599
-
600
- Returns the type definition from the given name, or nil if no argument is found.
601
- ]=]
602
- function Registry:GetType(name: string)
603
- return self._types[name]
604
- end
605
-
606
- --[=[
607
- @within Registry
608
- @return TypeDefinition | string
609
-
610
- Returns a type name taking aliases into account. If there is no alias, the name parameter is simply returned as a pass through.
611
- ]=]
612
- function Registry:GetTypeName(name: string): string | any
613
- return self._typeAliases[name] or name
614
- end
615
-
616
- --[=[
617
- @within Registry
618
-
619
- @param hookName HookType
620
- @param callback (CommandContext) -> string? -- returns nil for ok, string (errorText) for cancellation
621
- @param priority number? -- If unspecified, the priority will default to `0`.
622
-
623
- Registers a hook on the current realm (server/client). This should probably be ran on the server or in a hook module script, but can also work on the client.
624
- Hooks run in order of priority from lowest (running first) to highest.
625
- ]=]
626
- function Registry:RegisterHook(hookName: string, callback: (any) -> string?, priority: number?)
627
- assert(self._hooks[hookName], `[Cmdr] Invalid hook name: {hookName}`)
628
-
629
- table.insert(self._hooks[hookName], { callback = callback, priority = priority or 0 })
630
- table.sort(self._hooks[hookName], function(a, b)
631
- return a.priority < b.priority
632
- end)
633
- end
634
-
635
- --[=[
636
- @within Registry
637
- @method AddHook
638
- @deprecated v1.1.2 -- This method was renamed to RegisterHook in v1.1.2. The old name exists for backwards compatibility and should not be used for new work.
639
- ]=]
640
- Registry.AddHook = Registry.RegisterHook
641
- Util:_registerDeprecationWarning(
642
- "AddHook",
643
- "This method was renamed to RegisterHook in v1.1.2. The old name exists for backwards compatibility and should not be used for new work."
644
- )
645
-
646
- --[=[
647
- @within Registry
648
- @return table
649
-
650
- Returns a table saved with the given name. Always returns the same table on subsequent calls. Useful for commands that require persistent state, like bind or ban.
651
- This is the same as CommandContext.GetStore.
652
- ]=]
653
- function Registry:GetStore(name: string)
654
- return self._stores[name]
655
- end
656
-
657
- --[=[
658
- @within Registry
659
- @private
660
-
661
- Runs all pending auto exec commands in Registry.AutoExecBuffer.
662
- ]=]
663
- function Registry:_flushAutoExecBuffer()
664
- for _, commandGroup in ipairs(self._autoExecBuffer) do
665
- for _, command in ipairs(commandGroup) do
666
- self.Cmdr.Dispatcher:EvaluateAndRun(command)
667
- end
668
- end
669
-
670
- self._autoExecBuffer = {}
671
- end
672
-
673
- --[=[
674
- @within Registry
675
- @private
676
-
677
- Calls Registry.FlushAutoExecBuffer at the end of the frame.
678
- ]=]
679
- function Registry:_flushAutoExecBufferDeferred()
680
- if self._autoExecFlushConnection then
681
- return
682
- end
683
-
684
- self._autoExecFlushConnection = RunService.Heartbeat:Connect(function()
685
- self._autoExecFlushConnection:Disconnect()
686
- self._autoExecFlushConnection = nil
687
- self:_flushAutoExecBuffer()
688
- end)
689
- end
690
-
691
- -- Export Registry
692
- Registry.__index = Registry
693
- Registry.__newindex = Registry
694
-
695
- export type Registry = typeof(setmetatable(Registry, Registry))
696
-
697
- return function(Cmdr): Registry
698
- const ProtectedRegistry = { Cmdr = Cmdr }
699
- return setmetatable(ProtectedRegistry, {
700
- __index = function(_, key)
701
- if Util._deprecationWarnings[key] then
702
- Util:_emitDeprecationWarning(key)
703
- end
704
-
705
- const value = Registry[key]
706
- assert(value or table.find(NIL_PROPERTIES, key), `[Cmdr] Registry has no method or property "{key}".`)
707
- return value
708
- end,
709
- __newindex = function(_, key, value)
710
- assert(
711
- table.find(NIL_PROPERTIES, key) or Registry[key],
712
- `[Cmdr] Cannot assign key "{key}"; the Registry is read-only.`
713
- )
714
- Registry[key] = value
715
- end,
716
- }) :: Registry
717
- end