cluaupp 1.3.0 → 1.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (2328) hide show
  1. package/CHANGELOG.md +18 -0
  2. package/README.md +4 -2
  3. package/editors/vscode/package.json +1 -1
  4. package/examples/README.md +5 -6
  5. package/examples/game/default.project.json +16 -11
  6. package/examples/game/include/clpp/datatypes.clh +40 -14
  7. package/examples/game/include/clpp/generated/instances.clh +80467 -5845
  8. package/examples/game/include/clpp/libs/arrayindexer.clh +12 -0
  9. package/examples/game/include/clpp/libs/axiom.clh +154 -0
  10. package/examples/game/include/clpp/libs/bloom.clh +58 -0
  11. package/examples/game/include/clpp/libs/coil.clh +37 -0
  12. package/examples/game/include/clpp/libs/crest.clh +22 -0
  13. package/examples/game/include/clpp/libs/echo.clh +52 -0
  14. package/examples/game/include/clpp/libs/ember.clh +17 -0
  15. package/examples/game/include/clpp/libs/flare.clh +65 -0
  16. package/examples/game/include/clpp/libs/gleam.clh +111 -0
  17. package/examples/game/include/clpp/libs/guide.clh +42 -0
  18. package/examples/game/include/clpp/libs/helm.clh +31 -0
  19. package/examples/game/include/clpp/libs/hive.clh +20 -0
  20. package/examples/game/include/clpp/libs/keep.clh +158 -0
  21. package/examples/game/include/clpp/libs/lens.clh +24 -0
  22. package/examples/game/include/clpp/libs/mint.clh +28 -0
  23. package/examples/game/include/clpp/libs/net.clh +15 -24
  24. package/examples/game/include/clpp/libs/occlude.clh +15 -0
  25. package/examples/game/include/clpp/libs/pin.clh +28 -0
  26. package/examples/game/include/clpp/libs/promise.clh +11 -15
  27. package/examples/game/include/clpp/libs/roster.clh +117 -0
  28. package/examples/game/include/clpp/libs/shift.clh +22 -0
  29. package/examples/game/include/clpp/libs/spark.clh +28 -0
  30. package/examples/game/include/clpp/libs/stage.clh +23 -0
  31. package/examples/game/include/clpp/libs/sweep.clh +23 -0
  32. package/examples/game/include/clpp/libs/trace.clh +18 -0
  33. package/examples/game/include/clpp/libs/ward.clh +18 -0
  34. package/examples/game/include/clpp/libs.clh +24 -17
  35. package/examples/game/include/clpp/roblox.clh +13 -3
  36. package/examples/game/src/ReplicatedFirst/Loading/.gitkeep +1 -0
  37. package/examples/game/src/ReplicatedStorage/Shared/Constants/Classes/.gitkeep +1 -0
  38. package/examples/game/src/ReplicatedStorage/Shared/Constants/Datas/TemplateData.clh +40 -0
  39. package/examples/game/src/ReplicatedStorage/Shared/Constants/Primitives/.gitkeep +1 -0
  40. package/examples/game/src/ReplicatedStorage/Shared/Modules/.gitkeep +1 -0
  41. package/examples/game/src/ReplicatedStorage/Shared/Net/.gitkeep +1 -0
  42. package/examples/game/src/ReplicatedStorage/Shared/Services/.gitkeep +1 -0
  43. package/examples/game/src/ReplicatedStorage/Shared/Types/.gitkeep +1 -0
  44. package/examples/game/src/ReplicatedStorage/Shared/Utils/.gitkeep +1 -0
  45. package/examples/game/src/ServerScriptService/Boot/DataBoot.server.clpp +13 -0
  46. package/examples/game/src/ServerScriptService/Components/.gitkeep +1 -0
  47. package/examples/game/src/ServerScriptService/Configuration/ServerConfig.clp +4 -0
  48. package/examples/game/src/ServerScriptService/Handlers/Guard.server.clpp +7 -0
  49. package/examples/game/src/ServerScriptService/Handlers/PlayerHandler.server.clpp +23 -0
  50. package/examples/game/src/ServerScriptService/Services/.gitkeep +1 -0
  51. package/examples/game/src/ServerStorage/Configuration/.gitkeep +1 -0
  52. package/examples/game/src/ServerStorage/Modules/.gitkeep +1 -0
  53. package/examples/game/src/StarterPlayer/StarterCharacterScripts/Character/CharacterReady.client.clpp +6 -0
  54. package/examples/game/src/StarterPlayer/StarterCharacterScripts/Combat/.gitkeep +1 -0
  55. package/examples/game/src/StarterPlayer/StarterCharacterScripts/Movement/.gitkeep +1 -0
  56. package/examples/game/src/StarterPlayer/StarterPlayerScripts/Controllers/DataController.client.clpp +7 -0
  57. package/examples/game/src/StarterPlayer/StarterPlayerScripts/Input/.gitkeep +1 -0
  58. package/examples/game/src/StarterPlayer/StarterPlayerScripts/UI/.gitkeep +1 -0
  59. package/examples/game/wally.toml +3 -3
  60. package/generated/cli.js +1 -1
  61. package/generated/clpp/contract.js +2 -2
  62. package/generated/clpp/paths.js +2 -1
  63. package/generated/clpp/postprocess.js +64 -6
  64. package/generated/compile.js +4 -3
  65. package/generated/flare/emit.js +222 -0
  66. package/generated/flare/index.js +58 -0
  67. package/generated/flare/parse.js +130 -0
  68. package/generated/flare/types.js +2 -0
  69. package/generated/libs.js +146 -75
  70. package/generated/native/index.js +482 -0
  71. package/generated/utils/project.js +115 -12
  72. package/generated/utils/rojo-mapper.js +12 -6
  73. package/include/clpp/datatypes.clh +40 -14
  74. package/include/clpp/generated/instances.clh +80467 -5845
  75. package/include/clpp/libs/arrayindexer.clh +12 -0
  76. package/include/clpp/libs/axiom.clh +154 -0
  77. package/include/clpp/libs/bloom.clh +58 -0
  78. package/include/clpp/libs/coil.clh +37 -0
  79. package/include/clpp/libs/crest.clh +22 -0
  80. package/include/clpp/libs/echo.clh +52 -0
  81. package/include/clpp/libs/ember.clh +17 -0
  82. package/include/clpp/libs/flare.clh +65 -0
  83. package/include/clpp/libs/gleam.clh +111 -0
  84. package/include/clpp/libs/guide.clh +42 -0
  85. package/include/clpp/libs/helm.clh +31 -0
  86. package/include/clpp/libs/hive.clh +20 -0
  87. package/include/clpp/libs/keep.clh +158 -0
  88. package/include/clpp/libs/lens.clh +24 -0
  89. package/include/clpp/libs/mint.clh +28 -0
  90. package/include/clpp/libs/net.clh +15 -24
  91. package/include/clpp/libs/occlude.clh +15 -0
  92. package/include/clpp/libs/pin.clh +28 -0
  93. package/include/clpp/libs/promise.clh +11 -15
  94. package/include/clpp/libs/roster.clh +117 -0
  95. package/include/clpp/libs/shift.clh +22 -0
  96. package/include/clpp/libs/spark.clh +28 -0
  97. package/include/clpp/libs/stage.clh +23 -0
  98. package/include/clpp/libs/sweep.clh +23 -0
  99. package/include/clpp/libs/trace.clh +18 -0
  100. package/include/clpp/libs/ward.clh +18 -0
  101. package/include/clpp/libs.clh +24 -17
  102. package/include/clpp/roblox.clh +13 -3
  103. package/package.json +3 -2
  104. package/runtime/ArrayIndexer/init.luau +127 -62
  105. package/runtime/Axiom/init.luau +605 -0
  106. package/runtime/Bloom/init.luau +433 -0
  107. package/runtime/Coil/init.luau +209 -0
  108. package/runtime/Crest/init.luau +425 -0
  109. package/runtime/Echo/init.luau +417 -0
  110. package/runtime/Ember/init.luau +365 -0
  111. package/runtime/Flare/init.luau +716 -0
  112. package/runtime/Gleam/init.luau +718 -0
  113. package/runtime/Guide/init.luau +215 -0
  114. package/runtime/Helm/init.luau +377 -0
  115. package/runtime/Hive/init.luau +219 -0
  116. package/runtime/Keep/Client.luau +114 -0
  117. package/runtime/Keep/Data.luau +883 -0
  118. package/runtime/Keep/Engine.luau +211 -0
  119. package/runtime/Keep/Replicator.luau +298 -0
  120. package/runtime/Keep/Server.luau +251 -0
  121. package/runtime/Keep/Store.luau +652 -0
  122. package/runtime/Keep/Trade.luau +455 -0
  123. package/runtime/Keep/init.luau +205 -0
  124. package/runtime/Lens/init.luau +609 -0
  125. package/runtime/Mint/init.luau +279 -0
  126. package/runtime/Net/init.luau +33 -2
  127. package/runtime/Net/src/codec.luau +98 -27
  128. package/runtime/Occlude/init.luau +64 -1
  129. package/runtime/Pin/init.luau +306 -0
  130. package/runtime/Roster/init.luau +678 -0
  131. package/runtime/SOURCES.md +28 -19
  132. package/runtime/Shift/init.luau +238 -0
  133. package/runtime/Spark/init.luau +484 -0
  134. package/runtime/Stage/init.luau +178 -0
  135. package/runtime/Sweep/init.luau +257 -0
  136. package/runtime/Trace/init.luau +210 -0
  137. package/runtime/Ward/init.luau +178 -0
  138. package/src/cli.ts +1 -1
  139. package/src/clpp/contract.ts +2 -2
  140. package/src/clpp/paths.ts +2 -1
  141. package/src/clpp/postprocess.ts +69 -7
  142. package/src/compile.ts +11 -3
  143. package/src/flare/emit.ts +231 -0
  144. package/src/flare/index.ts +50 -0
  145. package/src/flare/parse.ts +147 -0
  146. package/src/flare/types.ts +61 -0
  147. package/src/libs.ts +147 -75
  148. package/src/native/index.ts +509 -0
  149. package/src/utils/project.ts +116 -12
  150. package/src/utils/rojo-mapper.ts +12 -6
  151. package/templates/game/default.project.json +16 -11
  152. package/templates/game/include/clpp/datatypes.clh +40 -14
  153. package/templates/game/include/clpp/generated/instances.clh +80467 -5845
  154. package/templates/game/include/clpp/libs/arrayindexer.clh +12 -0
  155. package/templates/game/include/clpp/libs/axiom.clh +154 -0
  156. package/templates/game/include/clpp/libs/bloom.clh +58 -0
  157. package/templates/game/include/clpp/libs/coil.clh +37 -0
  158. package/templates/game/include/clpp/libs/crest.clh +22 -0
  159. package/templates/game/include/clpp/libs/echo.clh +52 -0
  160. package/templates/game/include/clpp/libs/ember.clh +17 -0
  161. package/templates/game/include/clpp/libs/flare.clh +65 -0
  162. package/templates/game/include/clpp/libs/gleam.clh +111 -0
  163. package/templates/game/include/clpp/libs/guide.clh +42 -0
  164. package/templates/game/include/clpp/libs/helm.clh +31 -0
  165. package/templates/game/include/clpp/libs/hive.clh +20 -0
  166. package/templates/game/include/clpp/libs/keep.clh +158 -0
  167. package/templates/game/include/clpp/libs/lens.clh +24 -0
  168. package/templates/game/include/clpp/libs/mint.clh +28 -0
  169. package/templates/game/include/clpp/libs/net.clh +15 -24
  170. package/templates/game/include/clpp/libs/occlude.clh +15 -0
  171. package/templates/game/include/clpp/libs/pin.clh +28 -0
  172. package/templates/game/include/clpp/libs/promise.clh +11 -15
  173. package/templates/game/include/clpp/libs/roster.clh +117 -0
  174. package/templates/game/include/clpp/libs/shift.clh +22 -0
  175. package/templates/game/include/clpp/libs/spark.clh +28 -0
  176. package/templates/game/include/clpp/libs/stage.clh +23 -0
  177. package/templates/game/include/clpp/libs/sweep.clh +23 -0
  178. package/templates/game/include/clpp/libs/trace.clh +18 -0
  179. package/templates/game/include/clpp/libs/ward.clh +18 -0
  180. package/templates/game/include/clpp/libs.clh +24 -17
  181. package/templates/game/include/clpp/roblox.clh +13 -3
  182. package/templates/game/src/ReplicatedFirst/Loading/.gitkeep +1 -0
  183. package/templates/game/src/ReplicatedStorage/Shared/Constants/Classes/.gitkeep +1 -0
  184. package/templates/game/src/ReplicatedStorage/Shared/Constants/Datas/TemplateData.clh +40 -0
  185. package/templates/game/src/ReplicatedStorage/Shared/Constants/Primitives/.gitkeep +1 -0
  186. package/templates/game/src/ReplicatedStorage/Shared/Modules/.gitkeep +1 -0
  187. package/templates/game/src/ReplicatedStorage/Shared/Net/.gitkeep +1 -0
  188. package/templates/game/src/ReplicatedStorage/Shared/Services/.gitkeep +1 -0
  189. package/templates/game/src/ReplicatedStorage/Shared/Types/.gitkeep +1 -0
  190. package/templates/game/src/ReplicatedStorage/Shared/Utils/.gitkeep +1 -0
  191. package/templates/game/src/ServerScriptService/Boot/DataBoot.server.clpp +13 -0
  192. package/templates/game/src/ServerScriptService/Components/.gitkeep +1 -0
  193. package/templates/game/src/ServerScriptService/Configuration/ServerConfig.clp +4 -0
  194. package/templates/game/src/ServerScriptService/Handlers/Guard.server.clpp +7 -0
  195. package/templates/game/src/ServerScriptService/Handlers/PlayerHandler.server.clpp +24 -0
  196. package/templates/game/src/ServerScriptService/Services/.gitkeep +1 -0
  197. package/templates/game/src/ServerStorage/Configuration/.gitkeep +1 -0
  198. package/templates/game/src/ServerStorage/Modules/.gitkeep +1 -0
  199. package/templates/game/src/StarterPlayer/StarterCharacterScripts/Character/CharacterReady.client.clpp +6 -0
  200. package/templates/game/src/StarterPlayer/StarterCharacterScripts/Combat/.gitkeep +1 -0
  201. package/templates/game/src/StarterPlayer/StarterCharacterScripts/Movement/.gitkeep +1 -0
  202. package/templates/game/src/StarterPlayer/StarterPlayerScripts/Controllers/DataController.client.clpp +7 -0
  203. package/templates/game/src/StarterPlayer/StarterPlayerScripts/Input/.gitkeep +1 -0
  204. package/templates/game/src/StarterPlayer/StarterPlayerScripts/UI/.gitkeep +1 -0
  205. package/templates/game/wally.toml +4 -3
  206. package/examples/game/include/clpp/libs/chrono.clh +0 -26
  207. package/examples/game/include/clpp/libs/cmdr.clh +0 -16
  208. package/examples/game/include/clpp/libs/dataservice.clh +0 -138
  209. package/examples/game/include/clpp/libs/display.clh +0 -12
  210. package/examples/game/include/clpp/libs/ezvisual.clh +0 -16
  211. package/examples/game/include/clpp/libs/formatnumber.clh +0 -14
  212. package/examples/game/include/clpp/libs/fusion.clh +0 -41
  213. package/examples/game/include/clpp/libs/iris.clh +0 -40
  214. package/examples/game/include/clpp/libs/janitor.clh +0 -38
  215. package/examples/game/include/clpp/libs/math.clh +0 -14
  216. package/examples/game/include/clpp/libs/module3d.clh +0 -23
  217. package/examples/game/include/clpp/libs/spring.clh +0 -17
  218. package/examples/game/include/clpp/libs/statemachine.clh +0 -18
  219. package/examples/game/include/clpp/libs/stickybillboard.clh +0 -13
  220. package/examples/game/include/clpp/libs/topbarplus.clh +0 -28
  221. package/examples/game/include/clpp/libs/twinkle.clh +0 -15
  222. package/examples/game/include/clpp/libs/vfx.clh +0 -13
  223. package/examples/game/libs/ArrayIndexer/init.luau +0 -144
  224. package/examples/game/libs/Chrono/Client/ClientClock.luau +0 -202
  225. package/examples/game/libs/Chrono/Client/InterpolationBuffer.luau +0 -74
  226. package/examples/game/libs/Chrono/Client/ModelResolver.luau +0 -53
  227. package/examples/game/libs/Chrono/Client/Player.luau +0 -113
  228. package/examples/game/libs/Chrono/Client/Receiver.luau +0 -395
  229. package/examples/game/libs/Chrono/Client/Replicate.luau +0 -333
  230. package/examples/game/libs/Chrono/Client/Sender.luau +0 -205
  231. package/examples/game/libs/Chrono/LICENSE +0 -21
  232. package/examples/game/libs/Chrono/Server/EntityGrid.luau +0 -299
  233. package/examples/game/libs/Chrono/Server/Player.luau +0 -141
  234. package/examples/game/libs/Chrono/Server/Receiver.luau +0 -287
  235. package/examples/game/libs/Chrono/Server/Replicate.luau +0 -415
  236. package/examples/game/libs/Chrono/Server/Sender.luau +0 -306
  237. package/examples/game/libs/Chrono/Server/ServerClock.luau +0 -50
  238. package/examples/game/libs/Chrono/Shared/ApplyMounts.luau +0 -137
  239. package/examples/game/libs/Chrono/Shared/Bin.luau +0 -31
  240. package/examples/game/libs/Chrono/Shared/ClockUnwrap.luau +0 -70
  241. package/examples/game/libs/Chrono/Shared/Config.luau +0 -264
  242. package/examples/game/libs/Chrono/Shared/Entity.luau +0 -1016
  243. package/examples/game/libs/Chrono/Shared/Events.luau +0 -39
  244. package/examples/game/libs/Chrono/Shared/Holder.luau +0 -210
  245. package/examples/game/libs/Chrono/Shared/InterpolationMath.luau +0 -51
  246. package/examples/game/libs/Chrono/Shared/ModelHelper.luau +0 -122
  247. package/examples/game/libs/Chrono/Shared/Remotes/ClientClockRelay.model.json +0 -3
  248. package/examples/game/libs/Chrono/Shared/Remotes/ClientHeartbeat.model.json +0 -3
  249. package/examples/game/libs/Chrono/Shared/Remotes/ClientLoaded.model.json +0 -3
  250. package/examples/game/libs/Chrono/Shared/Remotes/Death.model.json +0 -3
  251. package/examples/game/libs/Chrono/Shared/Remotes/Heartbeat.model.json +0 -3
  252. package/examples/game/libs/Chrono/Shared/Remotes/Replicate.model.json +0 -3
  253. package/examples/game/libs/Chrono/Shared/Remotes/ReplicateFull.model.json +0 -3
  254. package/examples/game/libs/Chrono/Shared/Remotes/SafeReplicate.model.json +0 -3
  255. package/examples/game/libs/Chrono/Shared/ReplicationRules.luau +0 -122
  256. package/examples/game/libs/Chrono/Shared/Signal.luau +0 -219
  257. package/examples/game/libs/Chrono/Shared/Snapshots.luau +0 -218
  258. package/examples/game/libs/Chrono/Shared/Stats.luau +0 -204
  259. package/examples/game/libs/Chrono/Shared/Ticker.luau +0 -112
  260. package/examples/game/libs/Chrono/Shared/Types.luau +0 -247
  261. package/examples/game/libs/Chrono/Shared/Warn.luau +0 -33
  262. package/examples/game/libs/Chrono/Shared/_CUSTOM_MODEL_REP/init.model.json +0 -3
  263. package/examples/game/libs/Chrono/_impl/Client/ClientClock.luau +0 -202
  264. package/examples/game/libs/Chrono/_impl/Client/InterpolationBuffer.luau +0 -74
  265. package/examples/game/libs/Chrono/_impl/Client/ModelResolver.luau +0 -53
  266. package/examples/game/libs/Chrono/_impl/Client/Player.luau +0 -113
  267. package/examples/game/libs/Chrono/_impl/Client/Receiver.luau +0 -395
  268. package/examples/game/libs/Chrono/_impl/Client/Replicate.luau +0 -333
  269. package/examples/game/libs/Chrono/_impl/Client/Sender.luau +0 -205
  270. package/examples/game/libs/Chrono/_impl/LICENSE +0 -21
  271. package/examples/game/libs/Chrono/_impl/Server/EntityGrid.luau +0 -299
  272. package/examples/game/libs/Chrono/_impl/Server/Player.luau +0 -141
  273. package/examples/game/libs/Chrono/_impl/Server/Receiver.luau +0 -287
  274. package/examples/game/libs/Chrono/_impl/Server/Replicate.luau +0 -415
  275. package/examples/game/libs/Chrono/_impl/Server/Sender.luau +0 -306
  276. package/examples/game/libs/Chrono/_impl/Server/ServerClock.luau +0 -50
  277. package/examples/game/libs/Chrono/_impl/Shared/ApplyMounts.luau +0 -137
  278. package/examples/game/libs/Chrono/_impl/Shared/Bin.luau +0 -31
  279. package/examples/game/libs/Chrono/_impl/Shared/ClockUnwrap.luau +0 -70
  280. package/examples/game/libs/Chrono/_impl/Shared/Config.luau +0 -264
  281. package/examples/game/libs/Chrono/_impl/Shared/Entity.luau +0 -1016
  282. package/examples/game/libs/Chrono/_impl/Shared/Events.luau +0 -39
  283. package/examples/game/libs/Chrono/_impl/Shared/Holder.luau +0 -210
  284. package/examples/game/libs/Chrono/_impl/Shared/InterpolationMath.luau +0 -51
  285. package/examples/game/libs/Chrono/_impl/Shared/ModelHelper.luau +0 -122
  286. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientClockRelay.model.json +0 -3
  287. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientHeartbeat.model.json +0 -3
  288. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientLoaded.model.json +0 -3
  289. package/examples/game/libs/Chrono/_impl/Shared/Remotes/Death.model.json +0 -3
  290. package/examples/game/libs/Chrono/_impl/Shared/Remotes/Heartbeat.model.json +0 -3
  291. package/examples/game/libs/Chrono/_impl/Shared/Remotes/Replicate.model.json +0 -3
  292. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ReplicateFull.model.json +0 -3
  293. package/examples/game/libs/Chrono/_impl/Shared/Remotes/SafeReplicate.model.json +0 -3
  294. package/examples/game/libs/Chrono/_impl/Shared/ReplicationRules.luau +0 -122
  295. package/examples/game/libs/Chrono/_impl/Shared/Signal.luau +0 -219
  296. package/examples/game/libs/Chrono/_impl/Shared/Snapshots.luau +0 -218
  297. package/examples/game/libs/Chrono/_impl/Shared/Stats.luau +0 -204
  298. package/examples/game/libs/Chrono/_impl/Shared/Ticker.luau +0 -112
  299. package/examples/game/libs/Chrono/_impl/Shared/Types.luau +0 -247
  300. package/examples/game/libs/Chrono/_impl/Shared/Warn.luau +0 -33
  301. package/examples/game/libs/Chrono/_impl/Shared/_CUSTOM_MODEL_REP/init.model.json +0 -3
  302. package/examples/game/libs/Chrono/_impl/init.luau +0 -96
  303. package/examples/game/libs/Chrono/init.luau +0 -14
  304. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/announce.luau +0 -21
  305. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/announceServer.luau +0 -17
  306. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/ban.luau +0 -59
  307. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/banServer.luau +0 -30
  308. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/gotoPlace.luau +0 -35
  309. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/gotoPlaceServer.luau +0 -17
  310. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kick.luau +0 -19
  311. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kickServer.luau +0 -27
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  2281. package/templates/game/libs/TopbarPlus/Elements/Menu.lua +0 -180
  2282. package/templates/game/libs/TopbarPlus/Elements/Notice.lua +0 -113
  2283. package/templates/game/libs/TopbarPlus/Elements/Selection.lua +0 -49
  2284. package/templates/game/libs/TopbarPlus/Elements/Widget.lua +0 -437
  2285. package/templates/game/libs/TopbarPlus/Features/Gamepad.lua +0 -201
  2286. package/templates/game/libs/TopbarPlus/Features/Overflow.lua +0 -360
  2287. package/templates/game/libs/TopbarPlus/Features/Themes/Classic.lua +0 -27
  2288. package/templates/game/libs/TopbarPlus/Features/Themes/Default.lua +0 -75
  2289. package/templates/game/libs/TopbarPlus/Features/Themes/init.lua +0 -353
  2290. package/templates/game/libs/TopbarPlus/LICENSE +0 -381
  2291. package/templates/game/libs/TopbarPlus/Packages/GoodSignal.lua +0 -182
  2292. package/templates/game/libs/TopbarPlus/Packages/Janitor.lua +0 -322
  2293. package/templates/game/libs/TopbarPlus/Reference.lua +0 -30
  2294. package/templates/game/libs/TopbarPlus/Types.lua +0 -477
  2295. package/templates/game/libs/TopbarPlus/Utility.lua +0 -462
  2296. package/templates/game/libs/TopbarPlus/VERSION.lua +0 -51
  2297. package/templates/game/libs/TopbarPlus/_impl/Attribute.lua +0 -35
  2298. package/templates/game/libs/TopbarPlus/_impl/Elements/Caption.lua +0 -316
  2299. package/templates/game/libs/TopbarPlus/_impl/Elements/Container.lua +0 -215
  2300. package/templates/game/libs/TopbarPlus/_impl/Elements/Dropdown.lua +0 -315
  2301. package/templates/game/libs/TopbarPlus/_impl/Elements/Indicator.lua +0 -91
  2302. package/templates/game/libs/TopbarPlus/_impl/Elements/Menu.lua +0 -180
  2303. package/templates/game/libs/TopbarPlus/_impl/Elements/Notice.lua +0 -113
  2304. package/templates/game/libs/TopbarPlus/_impl/Elements/Selection.lua +0 -49
  2305. package/templates/game/libs/TopbarPlus/_impl/Elements/Widget.lua +0 -437
  2306. package/templates/game/libs/TopbarPlus/_impl/Features/Gamepad.lua +0 -201
  2307. package/templates/game/libs/TopbarPlus/_impl/Features/Overflow.lua +0 -360
  2308. package/templates/game/libs/TopbarPlus/_impl/Features/Themes/Classic.lua +0 -27
  2309. package/templates/game/libs/TopbarPlus/_impl/Features/Themes/Default.lua +0 -75
  2310. package/templates/game/libs/TopbarPlus/_impl/Features/Themes/init.lua +0 -353
  2311. package/templates/game/libs/TopbarPlus/_impl/LICENSE +0 -381
  2312. package/templates/game/libs/TopbarPlus/_impl/Packages/GoodSignal.lua +0 -182
  2313. package/templates/game/libs/TopbarPlus/_impl/Packages/Janitor.lua +0 -322
  2314. package/templates/game/libs/TopbarPlus/_impl/Reference.lua +0 -30
  2315. package/templates/game/libs/TopbarPlus/_impl/Types.lua +0 -477
  2316. package/templates/game/libs/TopbarPlus/_impl/Utility.lua +0 -462
  2317. package/templates/game/libs/TopbarPlus/_impl/VERSION.lua +0 -51
  2318. package/templates/game/libs/TopbarPlus/_impl/init.lua +0 -1249
  2319. package/templates/game/libs/TopbarPlus/init.lua +0 -1249
  2320. package/templates/game/libs/TopbarPlus/init.luau +0 -8
  2321. package/templates/game/libs/Twinkle/init.luau +0 -157
  2322. package/templates/game/libs/VfxUtil/init.luau +0 -164
  2323. package/templates/game/src/client/init.client.clpp +0 -6
  2324. package/templates/game/src/server/leaderstats.server.clpp +0 -29
  2325. package/templates/game/src/shared/config.clp +0 -6
  2326. /package/{examples/game/libs/DataService → runtime/Keep}/Enum.luau +0 -0
  2327. /package/{examples/game/libs/DataService → runtime/Keep}/Enums.luau +0 -0
  2328. /package/{examples/game/libs/DataService → runtime/Keep}/Path.luau +0 -0
@@ -1,895 +0,0 @@
1
- local Types = require(script.Parent.Types)
2
-
3
- return function(Iris: Types.Iris): Types.Internal
4
- --[=[
5
- @class Internal
6
- An internal class within Iris containing all the backend data and functions for Iris to operate.
7
- It is recommended that you don't generally interact with Internal unless you understand what you are doing.
8
- ]=]
9
- local Internal = {} :: Types.Internal
10
-
11
- --[[
12
- ---------------------------------
13
- [SECTION] Properties
14
- ---------------------------------
15
- ]]
16
-
17
- Internal._version = [[ 2.5.1 ]]
18
-
19
- Internal._started = false -- has Iris.connect been called yet
20
- Internal._shutdown = false
21
- Internal._cycleTick = 0 -- increments for each call to Cycle, used to determine the relative age and freshness of generated widgets
22
- Internal._deltaTime = 0
23
-
24
- -- Refresh
25
- Internal._globalRefreshRequested = false -- refresh means that all GUI is destroyed and regenerated, usually because a style change was made and needed to be propogated to all UI
26
- Internal._refreshCounter = 0 -- if true, when _Insert is called, the widget called will be regenerated
27
- Internal._refreshLevel = 1
28
- Internal._refreshStack = table.create(16)
29
-
30
- -- Widgets & Instances
31
- Internal._widgets = {}
32
- Internal._stackIndex = 1 -- Points to the index that IDStack is currently in, when computing cycle
33
- Internal._rootInstance = nil
34
- Internal._rootWidget = {
35
- ID = "R",
36
- type = "Root",
37
- Instance = Internal._rootInstance,
38
- ZIndex = 0,
39
- ZOffset = 0,
40
- }
41
- Internal._lastWidget = Internal._rootWidget -- widget which was most recently rendered
42
-
43
- -- Config
44
- Internal._rootConfig = {} -- root style which all widgets derive from
45
- Internal._config = Internal._rootConfig
46
-
47
- -- ID
48
- Internal._IDStack = { "R" }
49
- Internal._usedIDs = {} -- hash of IDs which are already used in a cycle, value is the # of occurances so that getID can assign a unique ID for each occurance
50
- Internal._pushedIds = {}
51
- Internal._newID = false
52
- Internal._nextWidgetId = nil
53
-
54
- -- State
55
- Internal._states = {} -- Iris.States
56
-
57
- -- Callback
58
- Internal._postCycleCallbacks = {}
59
- Internal._connectedFunctions = {} -- functions which run each Iris cycle, connected by the user
60
- Internal._connections = {}
61
- Internal._initFunctions = {}
62
-
63
- -- Error
64
- Internal._fullErrorTracebacks = game:GetService("RunService"):IsStudio()
65
-
66
- --[=[
67
- @within Internal
68
- @prop _cycleCoroutine thread
69
-
70
- The thread which handles all connected functions. Each connection is within a pcall statement which prevents
71
- Iris from crashing and instead stopping at the error.
72
- ]=]
73
- Internal._cycleCoroutine = coroutine.create(function()
74
- while Internal._started do
75
- for _, callback in Internal._connectedFunctions do
76
- debug.profilebegin("Iris/Connection")
77
- local status, _error: string = pcall(callback)
78
- debug.profileend()
79
- if not status then
80
- -- any error reserts the _stackIndex for the next frame and yields the error.
81
- Internal._stackIndex = 1
82
- coroutine.yield(false, _error)
83
- end
84
- end
85
- -- after all callbacks, we yield so it only runs once a frame.
86
- coroutine.yield(true)
87
- end
88
- end)
89
-
90
- --[[
91
- -----------------------
92
- [SECTION] State
93
- -----------------------
94
- ]]
95
-
96
- --[=[
97
- @class State
98
- This class wraps a value in getters and setters, its main purpose is to allow primatives to be passed as objects.
99
- Constructors for this class are available in [Iris]
100
-
101
- ```lua
102
- local state = Iris.State(0) -- we initialise the state with a value of 0
103
-
104
- -- these are equivalent. Ideally you should use `:get()` and ignore `.value`.
105
- print(state:get())
106
- print(state.value)
107
-
108
- state:set(state:get() + 1) -- increments the state by getting the current value and adding 1.
109
-
110
- state:onChange(function(newValue)
111
- print(`The value of the state is now: {newValue}`)
112
- end)
113
- ```
114
-
115
- :::caution Caution: Callbacks
116
- Never call `:set()` on a state when inside the `:onChange()` callback of the same state. This will cause a continous callback.
117
-
118
- Never chain states together so that each state changes the value of another state in a cyclic nature. This will cause a continous callback.
119
- :::
120
- ]=]
121
- local StateClass = {}
122
- StateClass.__index = StateClass
123
-
124
- --[=[
125
- @within State
126
- @method get<T>
127
- @return T
128
-
129
- Returns the states current value.
130
- ]=]
131
- function StateClass:get<T>() -- you can also simply use .value
132
- return self.value
133
- end
134
-
135
- --[=[
136
- @within State
137
- @method set<T>
138
- @param newValue T
139
- @param force boolean? -- force an update to all connections
140
- @return T
141
-
142
- Allows the caller to assign the state object a new value, and returns the new value.
143
- ]=]
144
- function StateClass:set<T>(newValue: T, force: true?)
145
- if newValue == self.value and force ~= true then
146
- -- no need to update on no change.
147
- return self.value
148
- end
149
- self.value = newValue
150
- self.lastChangeTick = Iris.Internal._cycleTick
151
- for _, thisWidget: Types.Widget in self.ConnectedWidgets do
152
- if thisWidget.lastCycleTick ~= -1 then
153
- Internal._widgets[thisWidget.type].UpdateState(thisWidget)
154
- end
155
- end
156
-
157
- for _, callback in self.ConnectedFunctions do
158
- callback(newValue)
159
- end
160
- return self.value
161
- end
162
-
163
- --[=[
164
- @within State
165
- @method onChange<T>
166
- @param callback (newValue: T) -> ()
167
- @return () -> ()
168
-
169
- Allows the caller to connect a callback which is called when the states value is changed.
170
-
171
- :::caution Caution: Single
172
- Calling `:onChange()` every frame will add a new function every frame.
173
- You must ensure you are only calling `:onChange()` once for each callback for the state's entire lifetime.
174
- :::
175
- ]=]
176
- function StateClass:onChange<T>(callback: (newValue: T) -> ())
177
- local connectionIndex: number = #self.ConnectedFunctions + 1
178
- self.ConnectedFunctions[connectionIndex] = callback
179
- return function()
180
- self.ConnectedFunctions[connectionIndex] = nil
181
- end
182
- end
183
-
184
- --[=[
185
- @within State
186
- @method changed<T>
187
- @return boolean
188
-
189
- Returns true if the state was changed on this frame.
190
- ]=]
191
- function StateClass:changed<T>()
192
- return self.lastChangeTick + 1 == Internal._cycleTick
193
- end
194
-
195
- Internal.StateClass = StateClass
196
-
197
- --[[
198
- ---------------------------
199
- [SECTION] Functions
200
- ---------------------------
201
- ]]
202
-
203
- --[=[
204
- @within Internal
205
- @function _cycle
206
-
207
- Called every frame to handle all of the widget management. Any previous frame data is ammended and everything updates.
208
- ]=]
209
- function Internal._cycle(deltaTime: number)
210
- -- debug.profilebegin("Iris/Cycle")
211
- if Iris.Disabled then
212
- return -- Stops all rendering, effectively freezes the current frame with no interaction.
213
- end
214
-
215
- Internal._rootWidget.lastCycleTick = Internal._cycleTick
216
- if Internal._rootInstance == nil or Internal._rootInstance.Parent == nil then
217
- Iris.ForceRefresh()
218
- end
219
-
220
- for _, widget in Internal._lastVDOM do
221
- if widget.lastCycleTick ~= Internal._cycleTick and (widget.lastCycleTick ~= -1) then
222
- -- a widget which used to be rendered was not called last frame, so we discard it.
223
- -- if the cycle tick is -1 we have already discarded it.
224
- Internal._DiscardWidget(widget)
225
- end
226
- end
227
-
228
- -- represents all widgets created last frame. We keep the _lastVDOM to reuse widgets from the previous frame
229
- -- rather than creating a new instance every frame.
230
- setmetatable(Internal._lastVDOM, { __mode = "kv" })
231
- Internal._lastVDOM = Internal._VDOM
232
- Internal._VDOM = Internal._generateEmptyVDOM()
233
-
234
- -- anything that wnats to run before the frame.
235
- task.spawn(function()
236
- -- debug.profilebegin("Iris/PostCycleCallbacks")
237
- for _, callback in Internal._postCycleCallbacks do
238
- callback()
239
- end
240
- -- debug.profileend()
241
- end)
242
-
243
- if Internal._globalRefreshRequested then
244
- -- rerender every widget
245
- --debug.profilebegin("Iris Refresh")
246
- Internal._generateSelectionImageObject()
247
- Internal._globalRefreshRequested = false
248
- for _, widget in Internal._lastVDOM do
249
- Internal._DiscardWidget(widget)
250
- end
251
- Internal._generateRootInstance()
252
- Internal._lastVDOM = Internal._generateEmptyVDOM()
253
- --debug.profileend()
254
- end
255
-
256
- -- update counters
257
- Internal._cycleTick += 1
258
- Internal._deltaTime = deltaTime
259
- table.clear(Internal._usedIDs)
260
-
261
- -- if Internal.parentInstance:IsA("GuiBase2d") and math.min(Internal.parentInstance.AbsoluteSize.X, Internal.parentInstance.AbsoluteSize.Y) < 100 then
262
- -- error("Iris Parent Instance is too small")
263
- -- end
264
- local compatibleParent = (Internal.parentInstance:IsA("GuiBase2d") or Internal.parentInstance:IsA("BasePlayerGui"))
265
- if compatibleParent == false then
266
- error("The Iris parent instance will not display any GUIs.")
267
- end
268
-
269
- -- if we are running in Studio, we want full error tracebacks, so we don't have
270
- -- any pcall to protect from an error.
271
- if Internal._fullErrorTracebacks then
272
- -- debug.profilebegin("Iris/Cycle/Callback")
273
- for _, callback in Internal._connectedFunctions do
274
- callback()
275
- end
276
- else
277
- -- debug.profilebegin("Iris/Cycle/Coroutine")
278
-
279
- -- each frame we check on our thread status.
280
- local coroutineStatus = coroutine.status(Internal._cycleCoroutine)
281
- if coroutineStatus == "suspended" then
282
- -- suspended means it yielded, either because it was a complete success
283
- -- or it caught an error in the code. We run it again for this frame.
284
- local _, success, result = coroutine.resume(Internal._cycleCoroutine)
285
- if success == false then
286
- -- Connected function code errored
287
- error(result, 0)
288
- end
289
- elseif coroutineStatus == "running" then
290
- -- still running (probably because of an asynchronous method inside a connection).
291
- error("Iris cycleCoroutine took to long to yield. Connected functions should not yield.")
292
- else
293
- -- should never reach this (nothing you can do).
294
- error("unrecoverable state")
295
- end
296
- -- debug.profileend()
297
- end
298
-
299
- if Internal._stackIndex ~= 1 then
300
- -- has to be larger than 1 because of the check that it isnt below 1 in Iris.End
301
- Internal._stackIndex = 1
302
- error("Too few calls to Iris.End().", 0)
303
- end
304
-
305
- -- Errors if the end user forgot to pop all their ids as they would leak over into the next frame
306
- -- could also just clear, but that might be confusing behaviour.
307
- if #Internal._pushedIds ~= 0 then
308
- error("Too few calls to Iris.PopId().", 0)
309
- end
310
-
311
- -- debug.profileend()
312
- end
313
-
314
- --[=[
315
- @within Internal
316
- @ignore
317
- @function _NoOp
318
-
319
- A dummy function which does nothing. Used as a placeholder for optional methods in a widget class.
320
- Used in `Internal.WidgetConstructor`
321
- ]=]
322
- function Internal._NoOp() end
323
-
324
- -- Widget
325
-
326
- --[=[
327
- @within Internal
328
- @function WidgetConstructor
329
- @param type string -- name used to denote the widget class.
330
- @param widgetClass Types.WidgetClass -- table of methods for the new widget.
331
-
332
- For each widget, a widget class is created which handles all the operations of a widget. This removes the class nature
333
- of widgets, and simplifies the available functions which can be applied to any widget. The widgets themselves are
334
- dumb tables containing all the data but no methods to handle any of the data apart from events.
335
- ]=]
336
- function Internal.WidgetConstructor(type: string, widgetClass: Types.WidgetClass)
337
- local Fields = {
338
- All = {
339
- Required = {
340
- "Generate", -- generates the instance.
341
- "Discard",
342
- "Update",
343
-
344
- -- not methods !
345
- "Args",
346
- "Events",
347
- "hasChildren",
348
- "hasState",
349
- },
350
- Optional = {},
351
- },
352
- IfState = {
353
- Required = {
354
- "GenerateState",
355
- "UpdateState",
356
- },
357
- Optional = {},
358
- },
359
- IfChildren = {
360
- Required = {
361
- "ChildAdded", -- returns the parent of the child widget.
362
- },
363
- Optional = {
364
- "ChildDiscarded",
365
- },
366
- },
367
- }
368
-
369
- -- we ensure all essential functions and properties are present, otherwise the code will break later.
370
- -- some functions will only be needed if the widget has children or has state.
371
- local thisWidget = {} :: Types.WidgetClass
372
- for _, field in Fields.All.Required do
373
- assert(widgetClass[field] ~= nil, `field {field} is missing from widget {type}, it is required for all widgets`)
374
- thisWidget[field] = widgetClass[field]
375
- end
376
-
377
- for _, field in Fields.All.Optional do
378
- if widgetClass[field] == nil then
379
- -- assign a dummy function which does nothing.
380
- thisWidget[field] = Internal._NoOp
381
- else
382
- thisWidget[field] = widgetClass[field]
383
- end
384
- end
385
-
386
- if widgetClass.hasState then
387
- for _, field in Fields.IfState.Required do
388
- assert(widgetClass[field] ~= nil, `field {field} is missing from widget {type}, it is required for all widgets with state`)
389
- thisWidget[field] = widgetClass[field]
390
- end
391
- for _, field in Fields.IfState.Optional do
392
- if widgetClass[field] == nil then
393
- thisWidget[field] = Internal._NoOp
394
- else
395
- thisWidget[field] = widgetClass[field]
396
- end
397
- end
398
- end
399
-
400
- if widgetClass.hasChildren then
401
- for _, field in Fields.IfChildren.Required do
402
- assert(widgetClass[field] ~= nil, `field {field} is missing from widget {type}, it is required for all widgets with children`)
403
- thisWidget[field] = widgetClass[field]
404
- end
405
- for _, field in Fields.IfChildren.Optional do
406
- if widgetClass[field] == nil then
407
- thisWidget[field] = Internal._NoOp
408
- else
409
- thisWidget[field] = widgetClass[field]
410
- end
411
- end
412
- end
413
-
414
- -- an internal table of all widgets to the widget class.
415
- Internal._widgets[type] = thisWidget
416
- -- allowing access to the index for each widget argument.
417
- Iris.Args[type] = thisWidget.Args
418
-
419
- local ArgNames = {}
420
- for index, argument in thisWidget.Args do
421
- ArgNames[argument] = index
422
- end
423
- thisWidget.ArgNames = ArgNames
424
-
425
- for index, _ in thisWidget.Events do
426
- if Iris.Events[index] == nil then
427
- Iris.Events[index] = function()
428
- return Internal._EventCall(Internal._lastWidget, index)
429
- end
430
- end
431
- end
432
- end
433
-
434
- --[=[
435
- @within Internal
436
- @function _Insert
437
- @param widgetType: string -- name of widget class.
438
- @param arguments { [string]: number } -- arguments of the widget.
439
- @param states { [string]: States<any> }? -- states of the widget.
440
- @return Widget -- the widget.
441
-
442
- Every widget is created through _Insert. An ID is generated based on the line of the calling code and is used to
443
- find the previous frame widget if it exists. If no widget exists, a new one is created.
444
- ]=]
445
- function Internal._Insert(widgetType: string, args: Types.WidgetArguments?, states: Types.WidgetStates?)
446
- local ID = Internal._getID(3)
447
- --debug.profilebegin(ID)
448
-
449
- -- fetch the widget class which contains all the functions for the widget.
450
- local thisWidgetClass = Internal._widgets[widgetType]
451
-
452
- if Internal._VDOM[ID] then
453
- -- widget already created once this frame, so we can append to it.
454
- return Internal._ContinueWidget(ID, widgetType)
455
- end
456
-
457
- local arguments = {} :: Types.Arguments
458
- if args ~= nil then
459
- if type(args) ~= "table" then
460
- args = { args }
461
- end
462
-
463
- -- convert the arguments to a key-value dictionary so arguments can be referred to by their name and not index.
464
- for index, argument in args do
465
- assert(index > 0, `Widget Arguments must be a positive number, not {index} of type {typeof(index)} for {argument}.`)
466
- arguments[thisWidgetClass.ArgNames[index]] = argument
467
- end
468
- end
469
- -- prevents tampering with the arguments which are used to check for changes.
470
- table.freeze(arguments)
471
-
472
- local lastWidget = Internal._lastVDOM[ID]
473
- if lastWidget then
474
- if Internal._refreshCounter > 0 or widgetType ~= lastWidget.type then
475
- -- every widget is being redrawn, or this widget type has changed
476
- Internal._DiscardWidget(lastWidget)
477
- lastWidget = nil
478
- end
479
- end
480
- local thisWidget = if lastWidget == nil then Internal._GenNewWidget(widgetType, arguments, states, ID) else lastWidget
481
-
482
- local parentWidget = thisWidget.parentWidget
483
-
484
- if thisWidget.type ~= "Window" and thisWidget.type ~= "Tooltip" then
485
- if thisWidget.ZIndex ~= parentWidget.ZOffset then
486
- parentWidget.ZUpdate = true
487
- end
488
-
489
- if parentWidget.ZUpdate then
490
- thisWidget.ZIndex = parentWidget.ZOffset
491
- if thisWidget.Instance then
492
- thisWidget.Instance.ZIndex = thisWidget.ZIndex
493
- thisWidget.Instance.LayoutOrder = thisWidget.ZIndex
494
- end
495
- end
496
- end
497
-
498
- -- since rows are not instances, but will be removed if not updated, we have to add specific table code.
499
- if parentWidget.type == "Table" then
500
- local Table = parentWidget :: Types.Table
501
- Table._rowCycles[Table._rowIndex] = Internal._cycleTick
502
- end
503
-
504
- if Internal._deepCompare(thisWidget.providedArguments, arguments) == false then
505
- -- the widgets arguments have changed, the widget should update to reflect changes.
506
- -- providedArguments is the frozen table which will not change.
507
- -- the arguments can be altered internally, which happens for the input widgets.
508
- thisWidget.arguments = Internal._deepCopy(arguments)
509
- thisWidget.providedArguments = arguments
510
- thisWidgetClass.Update(thisWidget)
511
- end
512
-
513
- thisWidget.lastCycleTick = Internal._cycleTick
514
- parentWidget.ZOffset += 1
515
-
516
- if thisWidgetClass.hasChildren then
517
- local thisParent = thisWidget :: Types.ParentWidget
518
- -- a parent widget, so we increase our depth.
519
- thisParent.ZOffset = 0
520
- thisParent.ZUpdate = false
521
- Internal._stackIndex += 1
522
- Internal._IDStack[Internal._stackIndex] = thisWidget.ID
523
- end
524
-
525
- Internal._VDOM[ID] = thisWidget
526
- Internal._lastWidget = thisWidget
527
-
528
- --debug.profileend()
529
-
530
- return thisWidget
531
- end
532
-
533
- --[=[
534
- @within Internal
535
- @function _GenNewWidget
536
- @param widgetType string
537
- @param arguments { [string]: any } -- arguments of the widget.
538
- @param states { [string]: State<any> }? -- states of the widget.
539
- @param ID ID -- id of the new widget. Determined in `Internal._Insert`
540
- @return Widget -- the newly created widget.
541
-
542
- All widgets are created as tables with properties. The widget class contains the functions to create the UI instances and
543
- update the widget or change state.
544
- ]=]
545
- function Internal._GenNewWidget(widgetType: string, arguments: Types.Arguments, states: Types.WidgetStates?, ID: Types.ID)
546
- local parentId = Internal._IDStack[Internal._stackIndex]
547
- local parentWidget: Types.ParentWidget = Internal._VDOM[parentId]
548
- local thisWidgetClass = Internal._widgets[widgetType]
549
-
550
- -- widgets are just tables with properties.
551
- local thisWidget = {} :: Types.Widget
552
- setmetatable(thisWidget, thisWidget)
553
-
554
- thisWidget.ID = ID
555
- thisWidget.type = widgetType
556
- thisWidget.parentWidget = parentWidget
557
- thisWidget.trackedEvents = {}
558
- -- thisWidget.UID = HttpService:GenerateGUID(false):sub(0, 8)
559
-
560
- -- widgets have lots of space to ensure they are always visible.
561
- thisWidget.ZIndex = parentWidget.ZOffset
562
-
563
- thisWidget.Instance = thisWidgetClass.Generate(thisWidget)
564
- -- tooltips set their parent in the generation method, so we need to udpate it here
565
- parentWidget = thisWidget.parentWidget
566
-
567
- if Internal._config.Parent then
568
- thisWidget.Instance.Parent = Internal._config.Parent
569
- else
570
- thisWidget.Instance.Parent = Internal._widgets[parentWidget.type].ChildAdded(parentWidget, thisWidget)
571
- end
572
-
573
- -- we can modify the arguments table, but keep a frozen copy to compare for user-end changes.
574
- thisWidget.providedArguments = arguments
575
- thisWidget.arguments = Internal._deepCopy(arguments)
576
- thisWidgetClass.Update(thisWidget)
577
-
578
- local eventMTParent
579
- if thisWidgetClass.hasState then
580
- local stateWidget = thisWidget :: Types.StateWidget
581
- if states then
582
- for index, state in states do
583
- if not (type(state) == "table" and getmetatable(state :: any) == Internal.StateClass) then
584
- -- generate a new state.
585
- states[index] = Internal._widgetState(stateWidget, index, state)
586
- end
587
- states[index].lastChangeTick = Internal._cycleTick
588
- end
589
-
590
- stateWidget.state = states
591
- for _, state in states do
592
- state.ConnectedWidgets[stateWidget.ID] = stateWidget
593
- end
594
- else
595
- stateWidget.state = {}
596
- end
597
-
598
- thisWidgetClass.GenerateState(stateWidget)
599
- thisWidgetClass.UpdateState(stateWidget)
600
-
601
- -- the state MT can't be itself because state has to explicitly only contain stateClass objects
602
- stateWidget.stateMT = {}
603
- setmetatable(stateWidget.state, stateWidget.stateMT)
604
-
605
- stateWidget.__index = stateWidget.state
606
- eventMTParent = stateWidget.stateMT
607
- else
608
- eventMTParent = thisWidget
609
- end
610
-
611
- eventMTParent.__index = function(_, eventName)
612
- return function()
613
- return Internal._EventCall(thisWidget, eventName)
614
- end
615
- end
616
- return thisWidget
617
- end
618
-
619
- --[=[
620
- @within Internal
621
- @function _ContinueWidget
622
- @param ID ID -- id of the widget.
623
- @param widgetType string
624
- @return Widget -- the widget.
625
-
626
- Since the widget has already been created this frame, we can just add it back to the stack. There is no checking of
627
- arguments or states.
628
- Basically equivalent to the end of `Internal._Insert`.
629
- ]=]
630
- function Internal._ContinueWidget(ID: Types.ID, widgetType: string)
631
- local thisWidgetClass = Internal._widgets[widgetType]
632
- local thisWidget = Internal._VDOM[ID]
633
-
634
- if thisWidgetClass.hasChildren then
635
- -- a parent widget so we increase our depth.
636
- Internal._stackIndex += 1
637
- Internal._IDStack[Internal._stackIndex] = thisWidget.ID
638
- end
639
-
640
- Internal._lastWidget = thisWidget
641
- return thisWidget
642
- end
643
-
644
- --[=[
645
- @within Internal
646
- @function _DiscardWidget
647
- @param widgetToDiscard Widget
648
-
649
- Destroys the widget instance and updates any parent. This happens if the widget was not called in the
650
- previous frame. There is no code which needs to update any widget tables since they are already reset
651
- at the start before discarding happens.
652
- ]=]
653
- function Internal._DiscardWidget(widgetToDiscard: Types.Widget)
654
- local widgetParent = widgetToDiscard.parentWidget
655
- if widgetParent then
656
- -- if the parent needs to update it's children.
657
- Internal._widgets[widgetParent.type].ChildDiscarded(widgetParent, widgetToDiscard)
658
- end
659
-
660
- -- using the widget class discard function.
661
- Internal._widgets[widgetToDiscard.type].Discard(widgetToDiscard)
662
-
663
- -- mark as discarded
664
- widgetToDiscard.lastCycleTick = -1
665
- end
666
-
667
- --[=[
668
- @within Internal
669
- @function _widgetState
670
- @param thisWidget Widget -- widget the state belongs to.
671
- @param stateName string
672
- @param initialValue any
673
- @return State<any> -- the state for the widget.
674
-
675
- Connects the state to the widget. If no state exists then a new one is created. Called for every state in every
676
- widget if the user does not provide a state.
677
- ]=]
678
- function Internal._widgetState<T>(thisWidget: Types.StateWidget, stateName: string, initialValue: T)
679
- local ID = thisWidget.ID .. stateName
680
- if Internal._states[ID] then
681
- Internal._states[ID].ConnectedWidgets[thisWidget.ID] = thisWidget
682
- Internal._states[ID].lastChangeTick = Internal._cycleTick
683
- return Internal._states[ID]
684
- else
685
- local newState = {
686
- ID = ID,
687
- value = initialValue,
688
- lastChangeTick = Internal._cycleTick,
689
- ConnectedWidgets = { [thisWidget.ID] = thisWidget },
690
- ConnectedFunctions = {},
691
- } :: Types.State<T>
692
- setmetatable(newState, Internal.StateClass)
693
- Internal._states[ID] = newState
694
- return newState
695
- end
696
- end
697
-
698
- --[=[
699
- @within Internal
700
- @function _EventCall
701
- @param thisWidget Widget
702
- @param evetName string
703
- @return boolean -- the value of the event.
704
-
705
- A wrapper for any event on any widget. Automatically, Iris does not initialize events unless they are explicitly
706
- called so in the first frame, the event connections are set up. Every event is a function which returns a boolean.
707
- ]=]
708
- function Internal._EventCall(thisWidget: Types.Widget, eventName: string)
709
- local Events = Internal._widgets[thisWidget.type].Events
710
- local Event = Events[eventName]
711
- assert(Event ~= nil, `widget {thisWidget.type} has no event of name {eventName}`)
712
-
713
- if thisWidget.trackedEvents[eventName] == nil then
714
- Event.Init(thisWidget)
715
- thisWidget.trackedEvents[eventName] = true
716
- end
717
- return Event.Get(thisWidget)
718
- end
719
-
720
- --[=[
721
- @within Internal
722
- @function _GetParentWidget
723
- @return Widget -- the parent widget
724
-
725
- Returns the parent widget of the currently active widget, based on the stack depth.
726
- ]=]
727
- function Internal._GetParentWidget(): Types.ParentWidget
728
- return Internal._VDOM[Internal._IDStack[Internal._stackIndex]]
729
- end
730
-
731
- -- Generate
732
-
733
- --[=[
734
- @ignore
735
- @within Internal
736
- @function _generateEmptyVDOM
737
- @return { [ID]: Widget }
738
-
739
- Creates the VDOM at the start of each frame containing just the root instance.
740
- ]=]
741
- function Internal._generateEmptyVDOM()
742
- return {
743
- ["R"] = Internal._rootWidget,
744
- }
745
- end
746
-
747
- --[=[
748
- @ignore
749
- @within Internal
750
- @function _generateRootInstance
751
-
752
- Creates the root instance.
753
- ]=]
754
- function Internal._generateRootInstance()
755
- -- unsafe to call before Internal.connect
756
- Internal._rootInstance = Internal._widgets["Root"].Generate(Internal._widgets["Root"])
757
- Internal._rootInstance.Parent = Internal.parentInstance
758
- Internal._rootWidget.Instance = Internal._rootInstance
759
- end
760
-
761
- --[=[
762
- @ignore
763
- @within Internal
764
- @function _generateSelctionImageObject
765
-
766
- Creates the selection object for buttons.
767
- ]=]
768
- function Internal._generateSelectionImageObject()
769
- if Internal.SelectionImageObject then
770
- Internal.SelectionImageObject:Destroy()
771
- end
772
-
773
- local SelectionImageObject = Instance.new("Frame")
774
- SelectionImageObject.Position = UDim2.fromOffset(-1, -1)
775
- SelectionImageObject.Size = UDim2.new(1, 2, 1, 2)
776
- SelectionImageObject.BackgroundColor3 = Internal._config.SelectionImageObjectColor
777
- SelectionImageObject.BackgroundTransparency = Internal._config.SelectionImageObjectTransparency
778
- SelectionImageObject.BorderSizePixel = 0
779
-
780
- Internal._utility.UIStroke(SelectionImageObject, 1, Internal._config.SelectionImageObjectBorderColor, Internal._config.SelectionImageObjectBorderTransparency)
781
- Internal._utility.UICorner(SelectionImageObject, 2)
782
-
783
- Internal.SelectionImageObject = SelectionImageObject
784
- end
785
-
786
- -- Utility
787
-
788
- --[=[
789
- @within Internal
790
- @function _getID
791
- @param levelsToIgnore number -- used to skip over internal calls to `_getID`.
792
- @return ID
793
-
794
- Generates a unique ID for each widget which is based on the line that the widget is
795
- created from. This ensures that the function is heuristic and always returns the same
796
- id for the same widget.
797
- ]=]
798
- function Internal._getID(levelsToIgnore: number)
799
- if Internal._nextWidgetId then
800
- local ID = Internal._nextWidgetId
801
- Internal._nextWidgetId = nil
802
- return ID
803
- end
804
-
805
- local i = 1 + (levelsToIgnore or 1)
806
- local ID = ""
807
- local levelInfo = debug.info(i, "l")
808
- while levelInfo ~= -1 and levelInfo ~= nil do
809
- ID ..= "+" .. levelInfo
810
- i += 1
811
- levelInfo = debug.info(i, "l")
812
- end
813
-
814
- local discriminator = Internal._usedIDs[ID]
815
- if discriminator then
816
- Internal._usedIDs[ID] += 1
817
- discriminator += 1
818
- else
819
- Internal._usedIDs[ID] = 1
820
- discriminator = 1
821
- end
822
-
823
- if #Internal._pushedIds == 0 then
824
- return ID .. ":" .. discriminator
825
- elseif Internal._newID then
826
- Internal._newID = false
827
- return ID .. "::" .. table.concat(Internal._pushedIds, "\\")
828
- else
829
- return ID .. ":" .. discriminator .. ":" .. table.concat(Internal._pushedIds, "\\")
830
- end
831
- end
832
-
833
- --[=[
834
- @ignore
835
- @within Internal
836
- @function _deepCompare
837
- @param t1 {}
838
- @param t2 {}
839
- @return boolean
840
-
841
- Compares two tables to check if they are the same. It uses a recursive iteration through one table
842
- to compare against the other. Used to determine if the arguments of a widget have changed since last
843
- frame.
844
- ]=]
845
- function Internal._deepCompare(t1: {}, t2: {})
846
- -- unoptimized ?
847
- for i, v1 in t1 do
848
- local v2 = t2[i]
849
- if type(v1) == "table" then
850
- if v2 and type(v2) == "table" then
851
- if Internal._deepCompare(v1, v2) == false then
852
- return false
853
- end
854
- else
855
- return false
856
- end
857
- else
858
- if type(v1) ~= type(v2) or v1 ~= v2 then
859
- return false
860
- end
861
- end
862
- end
863
-
864
- return true
865
- end
866
-
867
- --[=[
868
- @ignore
869
- @within Internal
870
- @function _deepCopy
871
- @param t {}
872
- @return {}
873
-
874
- Performs a deep copy of a table so that neither table contains a shared reference.
875
- ]=]
876
- function Internal._deepCopy(t: {}): {}
877
- local copy: {} = table.clone(t)
878
-
879
- for k, v in t do
880
- if type(v) == "table" then
881
- copy[k] = Internal._deepCopy(v)
882
- end
883
- end
884
-
885
- return copy
886
- end
887
-
888
- -- VDOM
889
- Internal._lastVDOM = Internal._generateEmptyVDOM()
890
- Internal._VDOM = Internal._generateEmptyVDOM()
891
-
892
- Iris.Internal = Internal
893
- Iris._config = Internal._config
894
- return Internal
895
- end