cluaupp 1.3.0 → 1.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +13 -0
- package/README.md +3 -1
- package/editors/vscode/package.json +1 -1
- package/examples/README.md +5 -6
- package/examples/game/default.project.json +16 -11
- package/examples/game/include/clpp/datatypes.clh +40 -14
- package/examples/game/include/clpp/generated/instances.clh +80467 -5845
- package/examples/game/include/clpp/libs/arrayindexer.clh +12 -0
- package/examples/game/include/clpp/libs/axiom.clh +154 -0
- package/examples/game/include/clpp/libs/bloom.clh +58 -0
- package/examples/game/include/clpp/libs/coil.clh +37 -0
- package/examples/game/include/clpp/libs/crest.clh +22 -0
- package/examples/game/include/clpp/libs/echo.clh +52 -0
- package/examples/game/include/clpp/libs/ember.clh +17 -0
- package/examples/game/include/clpp/libs/flare.clh +65 -0
- package/examples/game/include/clpp/libs/gleam.clh +111 -0
- package/examples/game/include/clpp/libs/guide.clh +42 -0
- package/examples/game/include/clpp/libs/helm.clh +31 -0
- package/examples/game/include/clpp/libs/hive.clh +20 -0
- package/examples/game/include/clpp/libs/keep.clh +158 -0
- package/examples/game/include/clpp/libs/lens.clh +24 -0
- package/examples/game/include/clpp/libs/mint.clh +28 -0
- package/examples/game/include/clpp/libs/net.clh +15 -24
- package/examples/game/include/clpp/libs/occlude.clh +15 -0
- package/examples/game/include/clpp/libs/pin.clh +28 -0
- package/examples/game/include/clpp/libs/promise.clh +11 -15
- package/examples/game/include/clpp/libs/roster.clh +117 -0
- package/examples/game/include/clpp/libs/shift.clh +22 -0
- package/examples/game/include/clpp/libs/spark.clh +28 -0
- package/examples/game/include/clpp/libs/stage.clh +23 -0
- package/examples/game/include/clpp/libs/sweep.clh +23 -0
- package/examples/game/include/clpp/libs/trace.clh +18 -0
- package/examples/game/include/clpp/libs/ward.clh +18 -0
- package/examples/game/include/clpp/libs.clh +24 -17
- package/examples/game/include/clpp/roblox.clh +13 -3
- package/examples/game/src/ReplicatedFirst/Loading/.gitkeep +1 -0
- package/examples/game/src/ReplicatedStorage/Shared/Constants/Classes/.gitkeep +1 -0
- package/examples/game/src/ReplicatedStorage/Shared/Constants/Datas/TemplateData.clh +40 -0
- package/examples/game/src/ReplicatedStorage/Shared/Constants/Primitives/.gitkeep +1 -0
- package/examples/game/src/ReplicatedStorage/Shared/Modules/.gitkeep +1 -0
- package/examples/game/src/ReplicatedStorage/Shared/Net/.gitkeep +1 -0
- package/examples/game/src/ReplicatedStorage/Shared/Services/.gitkeep +1 -0
- package/examples/game/src/ReplicatedStorage/Shared/Types/.gitkeep +1 -0
- package/examples/game/src/ReplicatedStorage/Shared/Utils/.gitkeep +1 -0
- package/examples/game/src/ServerScriptService/Boot/DataBoot.server.clpp +13 -0
- package/examples/game/src/ServerScriptService/Components/.gitkeep +1 -0
- package/examples/game/src/ServerScriptService/Configuration/ServerConfig.clp +4 -0
- package/examples/game/src/ServerScriptService/Handlers/Guard.server.clpp +7 -0
- package/examples/game/src/ServerScriptService/Handlers/PlayerHandler.server.clpp +23 -0
- package/examples/game/src/ServerScriptService/Services/.gitkeep +1 -0
- package/examples/game/src/ServerStorage/Configuration/.gitkeep +1 -0
- package/examples/game/src/ServerStorage/Modules/.gitkeep +1 -0
- package/examples/game/src/StarterPlayer/StarterCharacterScripts/Character/CharacterReady.client.clpp +6 -0
- package/examples/game/src/StarterPlayer/StarterCharacterScripts/Combat/.gitkeep +1 -0
- package/examples/game/src/StarterPlayer/StarterCharacterScripts/Movement/.gitkeep +1 -0
- package/examples/game/src/StarterPlayer/StarterPlayerScripts/Controllers/DataController.client.clpp +7 -0
- package/examples/game/src/StarterPlayer/StarterPlayerScripts/Input/.gitkeep +1 -0
- package/examples/game/src/StarterPlayer/StarterPlayerScripts/UI/.gitkeep +1 -0
- package/examples/game/wally.toml +3 -3
- package/generated/clpp/contract.js +2 -2
- package/generated/clpp/paths.js +2 -1
- package/generated/clpp/postprocess.js +64 -6
- package/generated/compile.js +4 -3
- package/generated/flare/emit.js +222 -0
- package/generated/flare/index.js +58 -0
- package/generated/flare/parse.js +130 -0
- package/generated/flare/types.js +2 -0
- package/generated/libs.js +146 -75
- package/generated/native/index.js +482 -0
- package/generated/utils/project.js +115 -12
- package/generated/utils/rojo-mapper.js +12 -6
- package/include/clpp/datatypes.clh +40 -14
- package/include/clpp/generated/instances.clh +80467 -5845
- package/include/clpp/libs/arrayindexer.clh +12 -0
- package/include/clpp/libs/axiom.clh +154 -0
- package/include/clpp/libs/bloom.clh +58 -0
- package/include/clpp/libs/coil.clh +37 -0
- package/include/clpp/libs/crest.clh +22 -0
- package/include/clpp/libs/echo.clh +52 -0
- package/include/clpp/libs/ember.clh +17 -0
- package/include/clpp/libs/flare.clh +65 -0
- package/include/clpp/libs/gleam.clh +111 -0
- package/include/clpp/libs/guide.clh +42 -0
- package/include/clpp/libs/helm.clh +31 -0
- package/include/clpp/libs/hive.clh +20 -0
- package/include/clpp/libs/keep.clh +158 -0
- package/include/clpp/libs/lens.clh +24 -0
- package/include/clpp/libs/mint.clh +28 -0
- package/include/clpp/libs/net.clh +15 -24
- package/include/clpp/libs/occlude.clh +15 -0
- package/include/clpp/libs/pin.clh +28 -0
- package/include/clpp/libs/promise.clh +11 -15
- package/include/clpp/libs/roster.clh +117 -0
- package/include/clpp/libs/shift.clh +22 -0
- package/include/clpp/libs/spark.clh +28 -0
- package/include/clpp/libs/stage.clh +23 -0
- package/include/clpp/libs/sweep.clh +23 -0
- package/include/clpp/libs/trace.clh +18 -0
- package/include/clpp/libs/ward.clh +18 -0
- package/include/clpp/libs.clh +24 -17
- package/include/clpp/roblox.clh +13 -3
- package/package.json +3 -2
- package/runtime/ArrayIndexer/init.luau +127 -62
- package/runtime/Axiom/init.luau +605 -0
- package/runtime/Bloom/init.luau +433 -0
- package/runtime/Coil/init.luau +209 -0
- package/runtime/Crest/init.luau +425 -0
- package/runtime/Echo/init.luau +417 -0
- package/runtime/Ember/init.luau +365 -0
- package/runtime/Flare/init.luau +716 -0
- package/runtime/Gleam/init.luau +718 -0
- package/runtime/Guide/init.luau +215 -0
- package/runtime/Helm/init.luau +377 -0
- package/runtime/Hive/init.luau +219 -0
- package/runtime/Keep/Client.luau +114 -0
- package/runtime/Keep/Data.luau +883 -0
- package/runtime/Keep/Engine.luau +211 -0
- package/runtime/Keep/Replicator.luau +298 -0
- package/runtime/Keep/Server.luau +251 -0
- package/runtime/Keep/Store.luau +652 -0
- package/runtime/Keep/Trade.luau +455 -0
- package/runtime/Keep/init.luau +205 -0
- package/runtime/Lens/init.luau +609 -0
- package/runtime/Mint/init.luau +279 -0
- package/runtime/Net/init.luau +33 -2
- package/runtime/Net/src/codec.luau +98 -27
- package/runtime/Occlude/init.luau +64 -1
- package/runtime/Pin/init.luau +306 -0
- package/runtime/Roster/init.luau +678 -0
- package/runtime/SOURCES.md +28 -19
- package/runtime/Shift/init.luau +238 -0
- package/runtime/Spark/init.luau +484 -0
- package/runtime/Stage/init.luau +178 -0
- package/runtime/Sweep/init.luau +257 -0
- package/runtime/Trace/init.luau +210 -0
- package/runtime/Ward/init.luau +178 -0
- package/src/clpp/contract.ts +2 -2
- package/src/clpp/paths.ts +2 -1
- package/src/clpp/postprocess.ts +69 -7
- package/src/compile.ts +11 -3
- package/src/flare/emit.ts +231 -0
- package/src/flare/index.ts +50 -0
- package/src/flare/parse.ts +147 -0
- package/src/flare/types.ts +61 -0
- package/src/libs.ts +147 -75
- package/src/native/index.ts +509 -0
- package/src/utils/project.ts +116 -12
- package/src/utils/rojo-mapper.ts +12 -6
- package/templates/game/default.project.json +16 -11
- package/templates/game/include/clpp/datatypes.clh +40 -14
- package/templates/game/include/clpp/generated/instances.clh +80467 -5845
- package/templates/game/include/clpp/libs/arrayindexer.clh +12 -0
- package/templates/game/include/clpp/libs/axiom.clh +154 -0
- package/templates/game/include/clpp/libs/bloom.clh +58 -0
- package/templates/game/include/clpp/libs/coil.clh +37 -0
- package/templates/game/include/clpp/libs/crest.clh +22 -0
- package/templates/game/include/clpp/libs/echo.clh +52 -0
- package/templates/game/include/clpp/libs/ember.clh +17 -0
- package/templates/game/include/clpp/libs/flare.clh +65 -0
- package/templates/game/include/clpp/libs/gleam.clh +111 -0
- package/templates/game/include/clpp/libs/guide.clh +42 -0
- package/templates/game/include/clpp/libs/helm.clh +31 -0
- package/templates/game/include/clpp/libs/hive.clh +20 -0
- package/templates/game/include/clpp/libs/keep.clh +158 -0
- package/templates/game/include/clpp/libs/lens.clh +24 -0
- package/templates/game/include/clpp/libs/mint.clh +28 -0
- package/templates/game/include/clpp/libs/net.clh +15 -24
- package/templates/game/include/clpp/libs/occlude.clh +15 -0
- package/templates/game/include/clpp/libs/pin.clh +28 -0
- package/templates/game/include/clpp/libs/promise.clh +11 -15
- package/templates/game/include/clpp/libs/roster.clh +117 -0
- package/templates/game/include/clpp/libs/shift.clh +22 -0
- package/templates/game/include/clpp/libs/spark.clh +28 -0
- package/templates/game/include/clpp/libs/stage.clh +23 -0
- package/templates/game/include/clpp/libs/sweep.clh +23 -0
- package/templates/game/include/clpp/libs/trace.clh +18 -0
- package/templates/game/include/clpp/libs/ward.clh +18 -0
- package/templates/game/include/clpp/libs.clh +24 -17
- package/templates/game/include/clpp/roblox.clh +13 -3
- package/templates/game/src/ReplicatedFirst/Loading/.gitkeep +1 -0
- package/templates/game/src/ReplicatedStorage/Shared/Constants/Classes/.gitkeep +1 -0
- package/templates/game/src/ReplicatedStorage/Shared/Constants/Datas/TemplateData.clh +40 -0
- package/templates/game/src/ReplicatedStorage/Shared/Constants/Primitives/.gitkeep +1 -0
- package/templates/game/src/ReplicatedStorage/Shared/Modules/.gitkeep +1 -0
- package/templates/game/src/ReplicatedStorage/Shared/Net/.gitkeep +1 -0
- package/templates/game/src/ReplicatedStorage/Shared/Services/.gitkeep +1 -0
- package/templates/game/src/ReplicatedStorage/Shared/Types/.gitkeep +1 -0
- package/templates/game/src/ReplicatedStorage/Shared/Utils/.gitkeep +1 -0
- package/templates/game/src/ServerScriptService/Boot/DataBoot.server.clpp +13 -0
- package/templates/game/src/ServerScriptService/Components/.gitkeep +1 -0
- package/templates/game/src/ServerScriptService/Configuration/ServerConfig.clp +4 -0
- package/templates/game/src/ServerScriptService/Handlers/Guard.server.clpp +7 -0
- package/templates/game/src/ServerScriptService/Handlers/PlayerHandler.server.clpp +24 -0
- package/templates/game/src/ServerScriptService/Services/.gitkeep +1 -0
- package/templates/game/src/ServerStorage/Configuration/.gitkeep +1 -0
- package/templates/game/src/ServerStorage/Modules/.gitkeep +1 -0
- package/templates/game/src/StarterPlayer/StarterCharacterScripts/Character/CharacterReady.client.clpp +6 -0
- package/templates/game/src/StarterPlayer/StarterCharacterScripts/Combat/.gitkeep +1 -0
- package/templates/game/src/StarterPlayer/StarterCharacterScripts/Movement/.gitkeep +1 -0
- package/templates/game/src/StarterPlayer/StarterPlayerScripts/Controllers/DataController.client.clpp +7 -0
- package/templates/game/src/StarterPlayer/StarterPlayerScripts/Input/.gitkeep +1 -0
- package/templates/game/src/StarterPlayer/StarterPlayerScripts/UI/.gitkeep +1 -0
- package/templates/game/wally.toml +4 -3
- package/examples/game/include/clpp/libs/chrono.clh +0 -26
- package/examples/game/include/clpp/libs/cmdr.clh +0 -16
- package/examples/game/include/clpp/libs/dataservice.clh +0 -138
- package/examples/game/include/clpp/libs/display.clh +0 -12
- package/examples/game/include/clpp/libs/ezvisual.clh +0 -16
- package/examples/game/include/clpp/libs/formatnumber.clh +0 -14
- package/examples/game/include/clpp/libs/fusion.clh +0 -41
- package/examples/game/include/clpp/libs/iris.clh +0 -40
- package/examples/game/include/clpp/libs/janitor.clh +0 -38
- package/examples/game/include/clpp/libs/math.clh +0 -14
- package/examples/game/include/clpp/libs/module3d.clh +0 -23
- package/examples/game/include/clpp/libs/spring.clh +0 -17
- package/examples/game/include/clpp/libs/statemachine.clh +0 -18
- package/examples/game/include/clpp/libs/stickybillboard.clh +0 -13
- package/examples/game/include/clpp/libs/topbarplus.clh +0 -28
- package/examples/game/include/clpp/libs/twinkle.clh +0 -15
- package/examples/game/include/clpp/libs/vfx.clh +0 -13
- package/examples/game/libs/ArrayIndexer/init.luau +0 -144
- package/examples/game/libs/Chrono/Client/ClientClock.luau +0 -202
- package/examples/game/libs/Chrono/Client/InterpolationBuffer.luau +0 -74
- package/examples/game/libs/Chrono/Client/ModelResolver.luau +0 -53
- package/examples/game/libs/Chrono/Client/Player.luau +0 -113
- package/examples/game/libs/Chrono/Client/Receiver.luau +0 -395
- package/examples/game/libs/Chrono/Client/Replicate.luau +0 -333
- package/examples/game/libs/Chrono/Client/Sender.luau +0 -205
- package/examples/game/libs/Chrono/LICENSE +0 -21
- package/examples/game/libs/Chrono/Server/EntityGrid.luau +0 -299
- package/examples/game/libs/Chrono/Server/Player.luau +0 -141
- package/examples/game/libs/Chrono/Server/Receiver.luau +0 -287
- package/examples/game/libs/Chrono/Server/Replicate.luau +0 -415
- package/examples/game/libs/Chrono/Server/Sender.luau +0 -306
- package/examples/game/libs/Chrono/Server/ServerClock.luau +0 -50
- package/examples/game/libs/Chrono/Shared/ApplyMounts.luau +0 -137
- package/examples/game/libs/Chrono/Shared/Bin.luau +0 -31
- package/examples/game/libs/Chrono/Shared/ClockUnwrap.luau +0 -70
- package/examples/game/libs/Chrono/Shared/Config.luau +0 -264
- package/examples/game/libs/Chrono/Shared/Entity.luau +0 -1016
- package/examples/game/libs/Chrono/Shared/Events.luau +0 -39
- package/examples/game/libs/Chrono/Shared/Holder.luau +0 -210
- package/examples/game/libs/Chrono/Shared/InterpolationMath.luau +0 -51
- package/examples/game/libs/Chrono/Shared/ModelHelper.luau +0 -122
- package/examples/game/libs/Chrono/Shared/Remotes/ClientClockRelay.model.json +0 -3
- package/examples/game/libs/Chrono/Shared/Remotes/ClientHeartbeat.model.json +0 -3
- package/examples/game/libs/Chrono/Shared/Remotes/ClientLoaded.model.json +0 -3
- package/examples/game/libs/Chrono/Shared/Remotes/Death.model.json +0 -3
- package/examples/game/libs/Chrono/Shared/Remotes/Heartbeat.model.json +0 -3
- package/examples/game/libs/Chrono/Shared/Remotes/Replicate.model.json +0 -3
- package/examples/game/libs/Chrono/Shared/Remotes/ReplicateFull.model.json +0 -3
- package/examples/game/libs/Chrono/Shared/Remotes/SafeReplicate.model.json +0 -3
- package/examples/game/libs/Chrono/Shared/ReplicationRules.luau +0 -122
- package/examples/game/libs/Chrono/Shared/Signal.luau +0 -219
- package/examples/game/libs/Chrono/Shared/Snapshots.luau +0 -218
- package/examples/game/libs/Chrono/Shared/Stats.luau +0 -204
- package/examples/game/libs/Chrono/Shared/Ticker.luau +0 -112
- package/examples/game/libs/Chrono/Shared/Types.luau +0 -247
- package/examples/game/libs/Chrono/Shared/Warn.luau +0 -33
- package/examples/game/libs/Chrono/Shared/_CUSTOM_MODEL_REP/init.model.json +0 -3
- package/examples/game/libs/Chrono/_impl/Client/ClientClock.luau +0 -202
- package/examples/game/libs/Chrono/_impl/Client/InterpolationBuffer.luau +0 -74
- package/examples/game/libs/Chrono/_impl/Client/ModelResolver.luau +0 -53
- package/examples/game/libs/Chrono/_impl/Client/Player.luau +0 -113
- package/examples/game/libs/Chrono/_impl/Client/Receiver.luau +0 -395
- package/examples/game/libs/Chrono/_impl/Client/Replicate.luau +0 -333
- package/examples/game/libs/Chrono/_impl/Client/Sender.luau +0 -205
- package/examples/game/libs/Chrono/_impl/LICENSE +0 -21
- package/examples/game/libs/Chrono/_impl/Server/EntityGrid.luau +0 -299
- package/examples/game/libs/Chrono/_impl/Server/Player.luau +0 -141
- package/examples/game/libs/Chrono/_impl/Server/Receiver.luau +0 -287
- package/examples/game/libs/Chrono/_impl/Server/Replicate.luau +0 -415
- package/examples/game/libs/Chrono/_impl/Server/Sender.luau +0 -306
- package/examples/game/libs/Chrono/_impl/Server/ServerClock.luau +0 -50
- package/examples/game/libs/Chrono/_impl/Shared/ApplyMounts.luau +0 -137
- package/examples/game/libs/Chrono/_impl/Shared/Bin.luau +0 -31
- package/examples/game/libs/Chrono/_impl/Shared/ClockUnwrap.luau +0 -70
- package/examples/game/libs/Chrono/_impl/Shared/Config.luau +0 -264
- package/examples/game/libs/Chrono/_impl/Shared/Entity.luau +0 -1016
- package/examples/game/libs/Chrono/_impl/Shared/Events.luau +0 -39
- package/examples/game/libs/Chrono/_impl/Shared/Holder.luau +0 -210
- package/examples/game/libs/Chrono/_impl/Shared/InterpolationMath.luau +0 -51
- package/examples/game/libs/Chrono/_impl/Shared/ModelHelper.luau +0 -122
- package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientClockRelay.model.json +0 -3
- package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientHeartbeat.model.json +0 -3
- package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientLoaded.model.json +0 -3
- package/examples/game/libs/Chrono/_impl/Shared/Remotes/Death.model.json +0 -3
- package/examples/game/libs/Chrono/_impl/Shared/Remotes/Heartbeat.model.json +0 -3
- package/examples/game/libs/Chrono/_impl/Shared/Remotes/Replicate.model.json +0 -3
- package/examples/game/libs/Chrono/_impl/Shared/Remotes/ReplicateFull.model.json +0 -3
- package/examples/game/libs/Chrono/_impl/Shared/Remotes/SafeReplicate.model.json +0 -3
- package/examples/game/libs/Chrono/_impl/Shared/ReplicationRules.luau +0 -122
- package/examples/game/libs/Chrono/_impl/Shared/Signal.luau +0 -219
- package/examples/game/libs/Chrono/_impl/Shared/Snapshots.luau +0 -218
- package/examples/game/libs/Chrono/_impl/Shared/Stats.luau +0 -204
- package/examples/game/libs/Chrono/_impl/Shared/Ticker.luau +0 -112
- package/examples/game/libs/Chrono/_impl/Shared/Types.luau +0 -247
- package/examples/game/libs/Chrono/_impl/Shared/Warn.luau +0 -33
- package/examples/game/libs/Chrono/_impl/Shared/_CUSTOM_MODEL_REP/init.model.json +0 -3
- package/examples/game/libs/Chrono/_impl/init.luau +0 -96
- package/examples/game/libs/Chrono/init.luau +0 -14
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/announce.luau +0 -21
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/announceServer.luau +0 -17
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/ban.luau +0 -59
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/banServer.luau +0 -30
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/gotoPlace.luau +0 -35
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/gotoPlaceServer.luau +0 -17
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kick.luau +0 -19
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kickServer.luau +0 -27
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kill.luau +0 -13
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/killServer.luau +0 -13
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/respawn.luau +0 -15
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/respawnServer.luau +0 -7
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/teleport.luau +0 -30
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/teleportServer.luau +0 -26
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/unban.luau +0 -26
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/unbanServer.luau +0 -10
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/blink.luau +0 -35
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/fetch.luau +0 -12
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/fetchServer.luau +0 -7
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/getPlayerPlaceInstance.luau +0 -20
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/getPlayerPlaceInstanceServer.luau +0 -28
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/position.luau +0 -30
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/thru.luau +0 -50
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/uptime.luau +0 -6
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/uptimeServer.luau +0 -12
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/version.luau +0 -12
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/alias.luau +0 -22
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/bind.luau +0 -104
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/clear.luau +0 -20
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- package/templates/game/libs/Iris/WidgetTypes.lua +0 -521
- package/templates/game/libs/Iris/_impl/API.lua +0 -2085
- package/templates/game/libs/Iris/_impl/Internal.lua +0 -895
- package/templates/game/libs/Iris/_impl/LICENSE.txt +0 -21
- package/templates/game/libs/Iris/_impl/PubTypes.lua +0 -43
- package/templates/game/libs/Iris/_impl/Types.lua +0 -660
- package/templates/game/libs/Iris/_impl/WidgetTypes.lua +0 -521
- package/templates/game/libs/Iris/_impl/config.lua +0 -305
- package/templates/game/libs/Iris/_impl/init.lua +0 -696
- package/templates/game/libs/Iris/_impl/widgets/Button.lua +0 -90
- package/templates/game/libs/Iris/_impl/widgets/Checkbox.lua +0 -115
- package/templates/game/libs/Iris/_impl/widgets/Combo.lua +0 -492
- package/templates/game/libs/Iris/_impl/widgets/Format.lua +0 -140
- package/templates/game/libs/Iris/_impl/widgets/Image.lua +0 -155
- package/templates/game/libs/Iris/_impl/widgets/Input.lua +0 -1232
- package/templates/game/libs/Iris/_impl/widgets/Menu.lua +0 -599
- package/templates/game/libs/Iris/_impl/widgets/Plot.lua +0 -639
- package/templates/game/libs/Iris/_impl/widgets/RadioButton.lua +0 -126
- package/templates/game/libs/Iris/_impl/widgets/Root.lua +0 -143
- package/templates/game/libs/Iris/_impl/widgets/Tab.lua +0 -333
- package/templates/game/libs/Iris/_impl/widgets/Table.lua +0 -635
- package/templates/game/libs/Iris/_impl/widgets/Text.lua +0 -132
- package/templates/game/libs/Iris/_impl/widgets/Tree.lua +0 -287
- package/templates/game/libs/Iris/_impl/widgets/Window.lua +0 -1075
- package/templates/game/libs/Iris/_impl/widgets/init.lua +0 -447
- package/templates/game/libs/Iris/config.lua +0 -305
- package/templates/game/libs/Iris/init.lua +0 -696
- package/templates/game/libs/Iris/init.luau +0 -12
- package/templates/game/libs/Iris/widgets/Button.lua +0 -90
- package/templates/game/libs/Iris/widgets/Checkbox.lua +0 -115
- package/templates/game/libs/Iris/widgets/Combo.lua +0 -492
- package/templates/game/libs/Iris/widgets/Format.lua +0 -140
- package/templates/game/libs/Iris/widgets/Image.lua +0 -155
- package/templates/game/libs/Iris/widgets/Input.lua +0 -1232
- package/templates/game/libs/Iris/widgets/Menu.lua +0 -599
- package/templates/game/libs/Iris/widgets/Plot.lua +0 -639
- package/templates/game/libs/Iris/widgets/RadioButton.lua +0 -126
- package/templates/game/libs/Iris/widgets/Root.lua +0 -143
- package/templates/game/libs/Iris/widgets/Tab.lua +0 -333
- package/templates/game/libs/Iris/widgets/Table.lua +0 -635
- package/templates/game/libs/Iris/widgets/Text.lua +0 -132
- package/templates/game/libs/Iris/widgets/Tree.lua +0 -287
- package/templates/game/libs/Iris/widgets/Window.lua +0 -1075
- package/templates/game/libs/Iris/widgets/init.lua +0 -447
- package/templates/game/libs/Janitor/FastDefer.luau +0 -33
- package/templates/game/libs/Janitor/LICENSE +0 -21
- package/templates/game/libs/Janitor/_impl/FastDefer.luau +0 -33
- package/templates/game/libs/Janitor/_impl/LICENSE +0 -21
- package/templates/game/libs/Janitor/_impl/init.luau +0 -999
- package/templates/game/libs/Janitor/init.luau +0 -15
- package/templates/game/libs/MathUtils/init.luau +0 -100
- package/templates/game/libs/Module3D/LICENSE +0 -21
- package/templates/game/libs/Module3D/_impl/LICENSE +0 -21
- package/templates/game/libs/Module3D/_impl/init.luau +0 -269
- package/templates/game/libs/Module3D/init.luau +0 -14
- package/templates/game/libs/Net/init.luau +0 -125
- package/templates/game/libs/Net/src/codec.luau +0 -153
- package/templates/game/libs/Occlude/init.luau +0 -54
- package/templates/game/libs/Promise/LICENSE +0 -21
- package/templates/game/libs/Promise/_impl/LICENSE +0 -21
- package/templates/game/libs/Promise/_impl/init.lua +0 -1991
- package/templates/game/libs/Promise/init.lua +0 -1990
- package/templates/game/libs/Promise/init.luau +0 -13
- package/templates/game/libs/Promise/types.luau +0 -46
- package/templates/game/libs/SOURCES.md +0 -22
- package/templates/game/libs/Spring/LICENSE +0 -201
- package/templates/game/libs/Spring/_impl/LICENSE +0 -201
- package/templates/game/libs/Spring/_impl/init.luau +0 -111
- package/templates/game/libs/Spring/init.luau +0 -24
- package/templates/game/libs/StateMachine/Classes/State.lua +0 -375
- package/templates/game/libs/StateMachine/Classes/Transition.lua +0 -336
- package/templates/game/libs/StateMachine/Functions/deepCopy.lua +0 -19
- package/templates/game/libs/StateMachine/Functions/mergeTables.lua +0 -22
- package/templates/game/libs/StateMachine/LICENSE +0 -19
- package/templates/game/libs/StateMachine/Vendor/Signal.lua +0 -386
- package/templates/game/libs/StateMachine/Vendor/Trove.lua +0 -188
- package/templates/game/libs/StateMachine/_impl/Classes/State.lua +0 -375
- package/templates/game/libs/StateMachine/_impl/Classes/Transition.lua +0 -336
- package/templates/game/libs/StateMachine/_impl/Functions/deepCopy.lua +0 -19
- package/templates/game/libs/StateMachine/_impl/Functions/mergeTables.lua +0 -22
- package/templates/game/libs/StateMachine/_impl/LICENSE +0 -19
- package/templates/game/libs/StateMachine/_impl/Vendor/Signal.lua +0 -386
- package/templates/game/libs/StateMachine/_impl/Vendor/Trove.lua +0 -188
- package/templates/game/libs/StateMachine/_impl/init.lua +0 -595
- package/templates/game/libs/StateMachine/init.lua +0 -595
- package/templates/game/libs/StateMachine/init.luau +0 -10
- package/templates/game/libs/StickyBillboard/init.luau +0 -167
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- package/templates/game/libs/TopbarPlus/LICENSE +0 -381
- package/templates/game/libs/TopbarPlus/Packages/GoodSignal.lua +0 -182
- package/templates/game/libs/TopbarPlus/Packages/Janitor.lua +0 -322
- package/templates/game/libs/TopbarPlus/Reference.lua +0 -30
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- package/templates/game/libs/TopbarPlus/_impl/LICENSE +0 -381
- package/templates/game/libs/TopbarPlus/_impl/Packages/GoodSignal.lua +0 -182
- package/templates/game/libs/TopbarPlus/_impl/Packages/Janitor.lua +0 -322
- package/templates/game/libs/TopbarPlus/_impl/Reference.lua +0 -30
- package/templates/game/libs/TopbarPlus/_impl/Types.lua +0 -477
- package/templates/game/libs/TopbarPlus/_impl/Utility.lua +0 -462
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- /package/{examples/game/libs/DataService → runtime/Keep}/Enum.luau +0 -0
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local HttpService = game:GetService("HttpService")
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local RunService = game:GetService("RunService")
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type Trove = Trove.Trove
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local DUPLICATE_ERROR: string = "There cannot be more than 1 state by the same name"
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local DATA_WARNING: string = "[Warning]: The data of this state machine is not a table. It will be converted to a table. Please do not set data to a non table object"
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local STATE_NOT_FOUND: string = "Attempt to %s, but there is no state by the name of %s"
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local WRONG_TRANSITION: string = "Attempt to add a transition that is not a transition"
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--[=[
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@class StateMachine
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State Machines consist of state managers that dictate at which state does an object currently meet at.
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It allows us to easily manage what should an object do at each given state and when/how it should change
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between them
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local StateMachine = {}
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--[=[
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@within StateMachine
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Contains the data that is shared accross all states and transitions of this state machine. Should be accessed with :GetData
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E.g
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```lua
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```
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The data is shared accross all states and transitions. It can be access in 2 different ways
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```lua
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--transition.lua
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local GoToBlue = Transition.new("Blue")
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function GoToBlue:OnDataChanged(data)
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--state.lua
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function Default:OnInit(data)
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```
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StateMachine.Data = {} :: {[string]: any}
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--[=[
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@prop StateChanged⚡ Signal<(string, string)>?
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@within StateMachine
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Called whenever the state of this state machinse changes. The first argument
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is the new state and the second one is the previous state. If there was no previous state
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then it will be an empty string
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e.g
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```lua
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exampleStateMachine.StateChanged:Connect(function(newState: string, previousState: string)
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```
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@prop DataChanged⚡ Signal<({[string]: any}, any, any, any)>?
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:::warning
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:::
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e.g
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```lua
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exampleStateMachine.StateChanged:Connect(function(newState: string, previousState: string)
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print("Our previous state was: " .. previousState .. " now our state is: " .. newState)
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end)
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```
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@prop State State
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Caches the states of this state machine. It's used to change states and check transitions
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@prop _trove Trove
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A trove object to store and clear up connections
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@prop _stateTrove Trove
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A trove object to clear state threads and connections
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@private
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Caches the current state in a string format. It's used to fire the StateChanged signal
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StateMachine._CurrentState = "" :: string
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@prop _PreviousState string
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Caches the previous state in a string format. It's used to fire the StateChanged signal
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StateMachine._PreviousState = "" :: string
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--[=[
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@within StateMachine
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--[=[
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Used to create a new State Machine. It expects 3 arguments being the third one an optional one
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```lua
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local RobloxStateMachine = require(ReplicatedStorage.RobloxStateMachine)
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local exampleStateMachine: RobloxStateMachine.RobloxStateMachine = RobloxStateMachine.new(
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"Default",
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RobloxStateMachine:LoadDirectory(script.Example.States),
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{
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part = workspace.Example,
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time = tick(),
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}
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)
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```
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@param initialState string -- The name of the state at which it should start
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@param states {State.State} -- An array of the states this state machine should have
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@param initialData {[string]: any}? -- The starting data to be used by the states
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@return RobloxStateMachine
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]=]
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function StateMachine.new(initialState: string, states: {State}, initialData: {[string]: any}?): RobloxStateMachine
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local self = setmetatable({}, StateMachine)
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self._States = {} :: {[string]: State}
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self._trove = Trove.new()
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self._stateTrove = Trove.new()
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self._Destroyed = false
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self.Data = initialData or {} :: {[string]: any}
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self.StateChanged = Signal.new() :: Signal.Signal<(string, string)>
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self.DataChanged = Signal.new() :: Signal.Signal<({[string]: any}, any, any, any)>?
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for _, state: State.State in states do -- Load the states
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if self._States[state.Name] then
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error(DUPLICATE_ERROR.." \""..state.Name.."\"", 2)
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end
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local stateClone: State.State = Copy(state)
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stateClone.Data = self.Data
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201
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-
stateClone._changeState = function(newState: string)
|
|
202
|
-
self:ChangeState(newState)
|
|
203
|
-
end
|
|
204
|
-
stateClone._changeData = function(index: string, newValue: any)
|
|
205
|
-
self:ChangeData(index, newValue)
|
|
206
|
-
end
|
|
207
|
-
stateClone._getState = function()
|
|
208
|
-
return self:GetCurrentState()
|
|
209
|
-
end
|
|
210
|
-
stateClone._getPreviousState = function()
|
|
211
|
-
return self:GetPreviousState()
|
|
212
|
-
end
|
|
213
|
-
|
|
214
|
-
stateClone._transitions = {}
|
|
215
|
-
|
|
216
|
-
for _, transition: Transition in stateClone.Transitions do
|
|
217
|
-
if #transition.Name == 0 then
|
|
218
|
-
transition.Name = HttpService:GenerateGUID(false)
|
|
219
|
-
end
|
|
220
|
-
|
|
221
|
-
local transitionClone: Transition = Copy(transition)
|
|
222
|
-
transitionClone._changeData = function(index: string, newValue: any)
|
|
223
|
-
self:ChangeData(index, newValue)
|
|
224
|
-
end
|
|
225
|
-
transitionClone._getState = function()
|
|
226
|
-
return self:GetCurrentState()
|
|
227
|
-
end
|
|
228
|
-
transitionClone._getPreviousState = function()
|
|
229
|
-
return self:GetPreviousState()
|
|
230
|
-
end
|
|
231
|
-
|
|
232
|
-
if transitionClone.Type ~= Transition.Type then
|
|
233
|
-
error(WRONG_TRANSITION, 2)
|
|
234
|
-
end
|
|
235
|
-
|
|
236
|
-
transitionClone.Data = stateClone.Data
|
|
237
|
-
transitionClone._changeState = function(newState: string)
|
|
238
|
-
self:ChangeState(newState)
|
|
239
|
-
end
|
|
240
|
-
|
|
241
|
-
stateClone._transitions[transitionClone.Name] = transitionClone
|
|
242
|
-
task.spawn(transitionClone.OnInit, transitionClone, self.Data)
|
|
243
|
-
self._trove:Add(transitionClone, "OnDestroy")
|
|
244
|
-
end
|
|
245
|
-
|
|
246
|
-
self._States[state.Name] = stateClone
|
|
247
|
-
task.spawn(stateClone.OnInit, stateClone, self.Data)
|
|
248
|
-
self._trove:Add(stateClone, "OnDestroy")
|
|
249
|
-
end
|
|
250
|
-
|
|
251
|
-
if not self._States[initialState] then
|
|
252
|
-
error(STATE_NOT_FOUND:format("create a state machine", initialState), 2)
|
|
253
|
-
end
|
|
254
|
-
|
|
255
|
-
local previousState: State = nil
|
|
256
|
-
self._trove:Add(RunService.Heartbeat:Connect(function(deltaTime: number)
|
|
257
|
-
if self._Destroyed then
|
|
258
|
-
return
|
|
259
|
-
end
|
|
260
|
-
|
|
261
|
-
self:_CheckTransitions()
|
|
262
|
-
|
|
263
|
-
local state = self:_GetCurrentStateObject()
|
|
264
|
-
local firstFrame: boolean = state ~= previousState
|
|
265
|
-
previousState = state
|
|
266
|
-
if firstFrame then
|
|
267
|
-
return
|
|
268
|
-
end
|
|
269
|
-
|
|
270
|
-
if not state or getmetatable(state).OnHeartbeat == state.OnHeartbeat then
|
|
271
|
-
return
|
|
272
|
-
end
|
|
273
|
-
|
|
274
|
-
task.spawn(state.OnHeartbeat, state, self:GetData(), deltaTime)
|
|
275
|
-
end))
|
|
276
|
-
|
|
277
|
-
self._trove:Add(self.StateChanged)
|
|
278
|
-
self._trove:Add(self.DataChanged)
|
|
279
|
-
|
|
280
|
-
self:_ChangeState(initialState)
|
|
281
|
-
|
|
282
|
-
return self
|
|
283
|
-
end
|
|
284
|
-
|
|
285
|
-
--[=[
|
|
286
|
-
Returns the current state of the State Machine
|
|
287
|
-
|
|
288
|
-
```lua
|
|
289
|
-
local exampleStateMachine = RobloxStateMachine.new("Default", {}, {})
|
|
290
|
-
print(exampleStateMachine:GetCurrentState()) -- Default
|
|
291
|
-
```
|
|
292
|
-
|
|
293
|
-
@return string
|
|
294
|
-
]=]
|
|
295
|
-
function StateMachine:GetCurrentState(): string
|
|
296
|
-
return self._CurrentState
|
|
297
|
-
end
|
|
298
|
-
|
|
299
|
-
--[=[
|
|
300
|
-
Returns the previous state of the State Machine
|
|
301
|
-
|
|
302
|
-
```lua
|
|
303
|
-
local exampleStateMachine = RobloxStateMachine.new("Default", {...BlueStateHere}, {})
|
|
304
|
-
exampleStateMachine:ChangeState("Blue")
|
|
305
|
-
print(exampleStateMachine:GetPreviousState()) -- "Default"
|
|
306
|
-
```
|
|
307
|
-
|
|
308
|
-
@return string
|
|
309
|
-
]=]
|
|
310
|
-
function StateMachine:GetPreviousState(): string
|
|
311
|
-
return self._PreviousState
|
|
312
|
-
end
|
|
313
|
-
|
|
314
|
-
--[=[
|
|
315
|
-
Changing data request. You can also just Get the data and change the data at run time.
|
|
316
|
-
|
|
317
|
-
```lua
|
|
318
|
-
local stateMachine = RobloxStateMachine.new("state", states, {health = 0})
|
|
319
|
-
|
|
320
|
-
stateMachine:GetData().health = 50 -- This is the same as
|
|
321
|
-
stateMachine:ChangeData("Health", 50) -- this
|
|
322
|
-
```
|
|
323
|
-
|
|
324
|
-
@param index string
|
|
325
|
-
@param newValue any
|
|
326
|
-
|
|
327
|
-
@return ()
|
|
328
|
-
]=]
|
|
329
|
-
function StateMachine:ChangeData(index: string, newValue: any): ()
|
|
330
|
-
if self._Destroyed or self.Data[index] == newValue then
|
|
331
|
-
return
|
|
332
|
-
end
|
|
333
|
-
|
|
334
|
-
local oldValue: any = self.Data[index]
|
|
335
|
-
self.Data[index] = newValue
|
|
336
|
-
|
|
337
|
-
local state: State = self._States[self:GetCurrentState()]
|
|
338
|
-
task.spawn(state.OnDataChanged, state, self.Data, index, newValue, oldValue)
|
|
339
|
-
self.DataChanged:Fire(self.Data, index, newValue, oldValue)
|
|
340
|
-
end
|
|
341
|
-
|
|
342
|
-
--[=[
|
|
343
|
-
Gets the custom data of this state machine object.
|
|
344
|
-
|
|
345
|
-
```lua
|
|
346
|
-
local stateMachine = RobloxStateMachine.new("Start", {state1, state2}, {health = 20})
|
|
347
|
-
|
|
348
|
-
print(stateMachine:GetData().health) -- 20
|
|
349
|
-
```
|
|
350
|
-
|
|
351
|
-
@return {[string]: any}
|
|
352
|
-
]=]
|
|
353
|
-
function StateMachine:GetData(): {[string]: any}
|
|
354
|
-
if typeof(self.Data) ~= "table" then
|
|
355
|
-
warn(DATA_WARNING)
|
|
356
|
-
self.Data = {}
|
|
357
|
-
end
|
|
358
|
-
|
|
359
|
-
return self.Data
|
|
360
|
-
end
|
|
361
|
-
|
|
362
|
-
--[=[
|
|
363
|
-
Used to load thru a directory. It's specially useful to load states and or transitions!
|
|
364
|
-
|
|
365
|
-
```lua
|
|
366
|
-
local exampleStateMachine: RobloxStateMachine.RobloxStateMachine = RobloxStateMachine.new(
|
|
367
|
-
"Default",
|
|
368
|
-
RobloxStateMachine:LoadDirectory(script.Example.States),
|
|
369
|
-
{
|
|
370
|
-
part = workspace.Example,
|
|
371
|
-
time = tick(),
|
|
372
|
-
}
|
|
373
|
-
)
|
|
374
|
-
```
|
|
375
|
-
|
|
376
|
-
You can also use it to load specific files by feeding the names you wish to load
|
|
377
|
-
|
|
378
|
-
|
|
379
|
-
@param directory Instance
|
|
380
|
-
@param names {string}? -- If you wish to only load specific states you can pass an array of names
|
|
381
|
-
|
|
382
|
-
@return {any}
|
|
383
|
-
]=]
|
|
384
|
-
function StateMachine:LoadDirectory(directory: Instance, names: {string}?): {any}
|
|
385
|
-
if not cacheDirectories[directory] then
|
|
386
|
-
cacheDirectories[directory] = {}
|
|
387
|
-
|
|
388
|
-
for _, child: Instance in directory:GetDescendants() do
|
|
389
|
-
if not child:IsA("ModuleScript") then
|
|
390
|
-
continue
|
|
391
|
-
end
|
|
392
|
-
|
|
393
|
-
local success: boolean, result: any = pcall(function()
|
|
394
|
-
return require(child)
|
|
395
|
-
end)
|
|
396
|
-
|
|
397
|
-
if
|
|
398
|
-
not success or
|
|
399
|
-
typeof(result) ~= "table"
|
|
400
|
-
then
|
|
401
|
-
continue
|
|
402
|
-
end
|
|
403
|
-
|
|
404
|
-
if result.Type ~= State.Type and result.Type ~= Transition.Type then
|
|
405
|
-
continue
|
|
406
|
-
end
|
|
407
|
-
|
|
408
|
-
if not result.Name or result.Name == "" then
|
|
409
|
-
result.Name = child.Name
|
|
410
|
-
end
|
|
411
|
-
|
|
412
|
-
table.insert(cacheDirectories[directory], result)
|
|
413
|
-
end
|
|
414
|
-
end
|
|
415
|
-
|
|
416
|
-
if not names then
|
|
417
|
-
return cacheDirectories[directory]
|
|
418
|
-
end
|
|
419
|
-
|
|
420
|
-
local filteredFiles = {}
|
|
421
|
-
|
|
422
|
-
for _, file in cacheDirectories[directory] do
|
|
423
|
-
if table.find(names, file.Name) then
|
|
424
|
-
table.insert(filteredFiles, file)
|
|
425
|
-
end
|
|
426
|
-
end
|
|
427
|
-
|
|
428
|
-
return filteredFiles
|
|
429
|
-
end
|
|
430
|
-
|
|
431
|
-
--[=[
|
|
432
|
-
If you wish to stop using the state machine at any point you should then clear
|
|
433
|
-
it from the memory. Call Destroy whenever you are done with the state machine.
|
|
434
|
-
|
|
435
|
-
```lua
|
|
436
|
-
local stateMachine = RobloxStateMachine.new(...)
|
|
437
|
-
|
|
438
|
-
task.wait(5)
|
|
439
|
-
|
|
440
|
-
stateMachine:Destroy()
|
|
441
|
-
```
|
|
442
|
-
|
|
443
|
-
@return ()
|
|
444
|
-
]=]
|
|
445
|
-
function StateMachine:Destroy(): ()
|
|
446
|
-
if self._Destroyed then
|
|
447
|
-
return
|
|
448
|
-
end
|
|
449
|
-
|
|
450
|
-
self._Destroyed = true
|
|
451
|
-
|
|
452
|
-
local state: State? = self:_GetCurrentStateObject()
|
|
453
|
-
|
|
454
|
-
if state then
|
|
455
|
-
task.spawn(state.OnLeave, state, self:GetData())
|
|
456
|
-
end
|
|
457
|
-
|
|
458
|
-
self._trove:Destroy()
|
|
459
|
-
self._stateTrove:Destroy()
|
|
460
|
-
end
|
|
461
|
-
|
|
462
|
-
--[=[
|
|
463
|
-
Forcelly changes the current state of our state machine to a new one
|
|
464
|
-
|
|
465
|
-
@param newState string -- The name of the new state
|
|
466
|
-
|
|
467
|
-
@return ()
|
|
468
|
-
]=]
|
|
469
|
-
function StateMachine:ChangeState(newState: string): ()
|
|
470
|
-
local currentState: State? = self:_GetCurrentStateObject()
|
|
471
|
-
|
|
472
|
-
if currentState and not currentState:CanChangeState(newState) then
|
|
473
|
-
return
|
|
474
|
-
end
|
|
475
|
-
|
|
476
|
-
self:_ChangeState(newState)
|
|
477
|
-
end
|
|
478
|
-
|
|
479
|
-
--[=[
|
|
480
|
-
Checks if the state exists
|
|
481
|
-
|
|
482
|
-
@private
|
|
483
|
-
|
|
484
|
-
@param stateName string
|
|
485
|
-
|
|
486
|
-
@return boolean
|
|
487
|
-
]=]
|
|
488
|
-
function StateMachine:_StateExists(stateName: string): boolean
|
|
489
|
-
return self._States[stateName] ~= nil
|
|
490
|
-
end
|
|
491
|
-
|
|
492
|
-
--[=[
|
|
493
|
-
Called to change the current state of the state machine
|
|
494
|
-
|
|
495
|
-
@private
|
|
496
|
-
|
|
497
|
-
@param newState string
|
|
498
|
-
|
|
499
|
-
@return ()
|
|
500
|
-
]=]
|
|
501
|
-
function StateMachine:_ChangeState(newState: string): ()
|
|
502
|
-
if self._Destroyed then
|
|
503
|
-
return
|
|
504
|
-
end
|
|
505
|
-
|
|
506
|
-
assert(self:_StateExists(newState), STATE_NOT_FOUND:format(`change to {newState}`, newState))
|
|
507
|
-
|
|
508
|
-
if self._CurrentState == newState then
|
|
509
|
-
return
|
|
510
|
-
end
|
|
511
|
-
|
|
512
|
-
local previousState: State? = self:_GetCurrentStateObject()
|
|
513
|
-
local state: State? = self._States[newState]
|
|
514
|
-
|
|
515
|
-
if not state then
|
|
516
|
-
return
|
|
517
|
-
end
|
|
518
|
-
|
|
519
|
-
self._stateTrove:Clean()
|
|
520
|
-
if previousState then
|
|
521
|
-
task.spawn(previousState.OnLeave, previousState, self:GetData())
|
|
522
|
-
self:_CallTransitions(previousState, "OnLeave", self:GetData())
|
|
523
|
-
end
|
|
524
|
-
|
|
525
|
-
task.defer(function()
|
|
526
|
-
self:_CallTransitions(state, "OnEnter", self:GetData())
|
|
527
|
-
end)
|
|
528
|
-
self._stateTrove:Add(task.defer(state.OnEnter, state, self:GetData()))
|
|
529
|
-
|
|
530
|
-
self._CurrentState = newState
|
|
531
|
-
|
|
532
|
-
if previousState then
|
|
533
|
-
self._PreviousState = previousState.Name
|
|
534
|
-
self.StateChanged:Fire(newState, previousState.Name or "")
|
|
535
|
-
end
|
|
536
|
-
end
|
|
537
|
-
|
|
538
|
-
--[=[
|
|
539
|
-
Gets the current state object of the state machine
|
|
540
|
-
|
|
541
|
-
@private
|
|
542
|
-
|
|
543
|
-
@return State
|
|
544
|
-
]=]
|
|
545
|
-
function StateMachine:_GetCurrentStateObject(): State?
|
|
546
|
-
return self._States[self:GetCurrentState()]
|
|
547
|
-
end
|
|
548
|
-
|
|
549
|
-
--[=[
|
|
550
|
-
Checks if we meet any condition to change the current state.
|
|
551
|
-
If any of the transitions returns true then we should change the current state
|
|
552
|
-
|
|
553
|
-
@private
|
|
554
|
-
|
|
555
|
-
@return ()
|
|
556
|
-
]=]
|
|
557
|
-
function StateMachine:_CheckTransitions(): ()
|
|
558
|
-
for _, transition: Transition in self:_GetCurrentStateObject()._transitions do
|
|
559
|
-
if transition:CanChangeState(self:GetData()) and transition:OnDataChanged(self:GetData()) then
|
|
560
|
-
self:ChangeState(transition.TargetState)
|
|
561
|
-
break
|
|
562
|
-
end
|
|
563
|
-
end
|
|
564
|
-
end
|
|
565
|
-
|
|
566
|
-
--[=[
|
|
567
|
-
Calls the transition method of the given state
|
|
568
|
-
|
|
569
|
-
@param state State
|
|
570
|
-
@param methodName string
|
|
571
|
-
@param ... any
|
|
572
|
-
|
|
573
|
-
@private
|
|
574
|
-
|
|
575
|
-
@return ()
|
|
576
|
-
]=]
|
|
577
|
-
function StateMachine:_CallTransitions(state: State, methodName: string, ...: any): ()
|
|
578
|
-
for _, transition: Transition in state._transitions do
|
|
579
|
-
task.spawn(transition[methodName], transition, ...)
|
|
580
|
-
end
|
|
581
|
-
end
|
|
582
|
-
|
|
583
|
-
export type RobloxStateMachine = typeof(StateMachine)
|
|
584
|
-
export type State = State.State
|
|
585
|
-
export type Transition = Transition.Transition
|
|
586
|
-
|
|
587
|
-
function StateMachine:GetState(): string
|
|
588
|
-
return self:GetCurrentState()
|
|
589
|
-
end
|
|
590
|
-
|
|
591
|
-
return setmetatable(StateMachine, {
|
|
592
|
-
__call = function(_, initialState: string, states: {State}, initialData: {[string]: any}?): RobloxStateMachine
|
|
593
|
-
return StateMachine.new(initialState, states, initialData)
|
|
594
|
-
end
|
|
595
|
-
})
|
|
@@ -1,10 +0,0 @@
|
|
|
1
|
-
--!strict
|
|
2
|
-
-- Cluaupp StateMachine — typed border over Prooheckcp/RobloxStateMachine (_impl).
|
|
3
|
-
|
|
4
|
-
local Impl = require(script._impl)
|
|
5
|
-
|
|
6
|
-
export type State = Impl.State
|
|
7
|
-
export type Transition = Impl.Transition
|
|
8
|
-
export type StateMachine = Impl.RobloxStateMachine
|
|
9
|
-
|
|
10
|
-
return Impl
|