cluaupp 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +20 -0
- package/LICENSE +21 -0
- package/README.md +119 -0
- package/bin/cluau.js +4 -0
- package/bin/cluaupp.js +4 -0
- package/docs/README.md +20 -0
- package/docs/architecture.md +110 -0
- package/docs/cli.md +69 -0
- package/docs/comparison.md +37 -0
- package/docs/config.md +31 -0
- package/docs/cpp-advanced.md +71 -0
- package/docs/cpp-const.md +52 -0
- package/docs/cpp-organization.md +61 -0
- package/docs/cpp-safety.md +58 -0
- package/docs/cpp-types.md +66 -0
- package/docs/getting-started.md +169 -0
- package/docs/intro.md +37 -0
- package/docs/libraries.md +77 -0
- package/docs/roblox-api.md +81 -0
- package/docs/syntax.md +131 -0
- package/include/cluaupp/datatypes.hpp +581 -0
- package/include/cluaupp/generated/enums.hpp +4920 -0
- package/include/cluaupp/generated/instances.hpp +12489 -0
- package/include/cluaupp/libs/chrono.hpp +26 -0
- package/include/cluaupp/libs/cmdr.hpp +16 -0
- package/include/cluaupp/libs/dataservice.hpp +141 -0
- package/include/cluaupp/libs/display.hpp +13 -0
- package/include/cluaupp/libs/ezvisual.hpp +18 -0
- package/include/cluaupp/libs/formatnumber.hpp +15 -0
- package/include/cluaupp/libs/fusion.hpp +41 -0
- package/include/cluaupp/libs/iris.hpp +40 -0
- package/include/cluaupp/libs/janitor.hpp +35 -0
- package/include/cluaupp/libs/math.hpp +14 -0
- package/include/cluaupp/libs/module3d.hpp +25 -0
- package/include/cluaupp/libs/net.hpp +42 -0
- package/include/cluaupp/libs/promise.hpp +30 -0
- package/include/cluaupp/libs/spring.hpp +18 -0
- package/include/cluaupp/libs/statemachine.hpp +19 -0
- package/include/cluaupp/libs/stickybillboard.hpp +14 -0
- package/include/cluaupp/libs/topbarplus.hpp +29 -0
- package/include/cluaupp/libs/twinkle.hpp +15 -0
- package/include/cluaupp/libs/vfx.hpp +13 -0
- package/include/cluaupp/libs.hpp +25 -0
- package/include/cluaupp/roblox.hpp +28 -0
- package/package.json +65 -0
- package/runtime/ArrayIndexer/init.luau +144 -0
- package/runtime/Chrono/Client/ClientClock.luau +202 -0
- package/runtime/Chrono/Client/InterpolationBuffer.luau +74 -0
- package/runtime/Chrono/Client/ModelResolver.luau +53 -0
- package/runtime/Chrono/Client/Player.luau +113 -0
- package/runtime/Chrono/Client/Receiver.luau +395 -0
- package/runtime/Chrono/Client/Replicate.luau +333 -0
- package/runtime/Chrono/Client/Sender.luau +205 -0
- package/runtime/Chrono/LICENSE +21 -0
- package/runtime/Chrono/Server/EntityGrid.luau +299 -0
- package/runtime/Chrono/Server/Player.luau +141 -0
- package/runtime/Chrono/Server/Receiver.luau +287 -0
- package/runtime/Chrono/Server/Replicate.luau +415 -0
- package/runtime/Chrono/Server/Sender.luau +306 -0
- package/runtime/Chrono/Server/ServerClock.luau +50 -0
- package/runtime/Chrono/Shared/ApplyMounts.luau +137 -0
- package/runtime/Chrono/Shared/Bin.luau +31 -0
- package/runtime/Chrono/Shared/ClockUnwrap.luau +70 -0
- package/runtime/Chrono/Shared/Config.luau +264 -0
- package/runtime/Chrono/Shared/Entity.luau +1016 -0
- package/runtime/Chrono/Shared/Events.luau +39 -0
- package/runtime/Chrono/Shared/Holder.luau +210 -0
- package/runtime/Chrono/Shared/InterpolationMath.luau +51 -0
- package/runtime/Chrono/Shared/ModelHelper.luau +122 -0
- package/runtime/Chrono/Shared/Remotes/ClientClockRelay.model.json +3 -0
- package/runtime/Chrono/Shared/Remotes/ClientHeartbeat.model.json +3 -0
- package/runtime/Chrono/Shared/Remotes/ClientLoaded.model.json +3 -0
- package/runtime/Chrono/Shared/Remotes/Death.model.json +3 -0
- package/runtime/Chrono/Shared/Remotes/Heartbeat.model.json +3 -0
- package/runtime/Chrono/Shared/Remotes/Replicate.model.json +3 -0
- package/runtime/Chrono/Shared/Remotes/ReplicateFull.model.json +3 -0
- package/runtime/Chrono/Shared/Remotes/SafeReplicate.model.json +3 -0
- package/runtime/Chrono/Shared/ReplicationRules.luau +122 -0
- package/runtime/Chrono/Shared/Signal.luau +219 -0
- package/runtime/Chrono/Shared/Snapshots.luau +218 -0
- package/runtime/Chrono/Shared/Stats.luau +204 -0
- package/runtime/Chrono/Shared/Ticker.luau +112 -0
- package/runtime/Chrono/Shared/Types.luau +247 -0
- package/runtime/Chrono/Shared/Warn.luau +33 -0
- package/runtime/Chrono/Shared/_CUSTOM_MODEL_REP/init.model.json +3 -0
- package/runtime/Chrono/_impl/Client/ClientClock.luau +202 -0
- package/runtime/Chrono/_impl/Client/InterpolationBuffer.luau +74 -0
- package/runtime/Chrono/_impl/Client/ModelResolver.luau +53 -0
- package/runtime/Chrono/_impl/Client/Player.luau +113 -0
- package/runtime/Chrono/_impl/Client/Receiver.luau +395 -0
- package/runtime/Chrono/_impl/Client/Replicate.luau +333 -0
- package/runtime/Chrono/_impl/Client/Sender.luau +205 -0
- package/runtime/Chrono/_impl/LICENSE +21 -0
- package/runtime/Chrono/_impl/Server/EntityGrid.luau +299 -0
- package/runtime/Chrono/_impl/Server/Player.luau +141 -0
- package/runtime/Chrono/_impl/Server/Receiver.luau +287 -0
- package/runtime/Chrono/_impl/Server/Replicate.luau +415 -0
- package/runtime/Chrono/_impl/Server/Sender.luau +306 -0
- package/runtime/Chrono/_impl/Server/ServerClock.luau +50 -0
- package/runtime/Chrono/_impl/Shared/ApplyMounts.luau +137 -0
- package/runtime/Chrono/_impl/Shared/Bin.luau +31 -0
- package/runtime/Chrono/_impl/Shared/ClockUnwrap.luau +70 -0
- package/runtime/Chrono/_impl/Shared/Config.luau +264 -0
- package/runtime/Chrono/_impl/Shared/Entity.luau +1016 -0
- package/runtime/Chrono/_impl/Shared/Events.luau +39 -0
- package/runtime/Chrono/_impl/Shared/Holder.luau +210 -0
- package/runtime/Chrono/_impl/Shared/InterpolationMath.luau +51 -0
- package/runtime/Chrono/_impl/Shared/ModelHelper.luau +122 -0
- package/runtime/Chrono/_impl/Shared/Remotes/ClientClockRelay.model.json +3 -0
- package/runtime/Chrono/_impl/Shared/Remotes/ClientHeartbeat.model.json +3 -0
- package/runtime/Chrono/_impl/Shared/Remotes/ClientLoaded.model.json +3 -0
- package/runtime/Chrono/_impl/Shared/Remotes/Death.model.json +3 -0
- package/runtime/Chrono/_impl/Shared/Remotes/Heartbeat.model.json +3 -0
- package/runtime/Chrono/_impl/Shared/Remotes/Replicate.model.json +3 -0
- package/runtime/Chrono/_impl/Shared/Remotes/ReplicateFull.model.json +3 -0
- package/runtime/Chrono/_impl/Shared/Remotes/SafeReplicate.model.json +3 -0
- package/runtime/Chrono/_impl/Shared/ReplicationRules.luau +122 -0
- package/runtime/Chrono/_impl/Shared/Signal.luau +219 -0
- package/runtime/Chrono/_impl/Shared/Snapshots.luau +218 -0
- package/runtime/Chrono/_impl/Shared/Stats.luau +204 -0
- package/runtime/Chrono/_impl/Shared/Ticker.luau +112 -0
- package/runtime/Chrono/_impl/Shared/Types.luau +247 -0
- package/runtime/Chrono/_impl/Shared/Warn.luau +33 -0
- package/runtime/Chrono/_impl/Shared/_CUSTOM_MODEL_REP/init.model.json +3 -0
- package/runtime/Chrono/_impl/init.luau +96 -0
- package/runtime/Chrono/init.luau +14 -0
- package/runtime/Cmdr/BuiltInCommands/Admin/announce.luau +21 -0
- package/runtime/Cmdr/BuiltInCommands/Admin/announceServer.luau +17 -0
- package/runtime/Cmdr/BuiltInCommands/Admin/ban.luau +59 -0
- package/runtime/Cmdr/BuiltInCommands/Admin/banServer.luau +30 -0
- package/runtime/Cmdr/BuiltInCommands/Admin/gotoPlace.luau +35 -0
- package/runtime/Cmdr/BuiltInCommands/Admin/gotoPlaceServer.luau +17 -0
- package/runtime/Cmdr/BuiltInCommands/Admin/kick.luau +19 -0
- package/runtime/Cmdr/BuiltInCommands/Admin/kickServer.luau +27 -0
- package/runtime/Cmdr/BuiltInCommands/Admin/kill.luau +13 -0
- package/runtime/Cmdr/BuiltInCommands/Admin/killServer.luau +13 -0
- package/runtime/Cmdr/BuiltInCommands/Admin/respawn.luau +15 -0
- package/runtime/Cmdr/BuiltInCommands/Admin/respawnServer.luau +7 -0
- package/runtime/Cmdr/BuiltInCommands/Admin/teleport.luau +30 -0
- package/runtime/Cmdr/BuiltInCommands/Admin/teleportServer.luau +26 -0
- package/runtime/Cmdr/BuiltInCommands/Admin/unban.luau +26 -0
- package/runtime/Cmdr/BuiltInCommands/Admin/unbanServer.luau +10 -0
- package/runtime/Cmdr/BuiltInCommands/Debug/blink.luau +35 -0
- package/runtime/Cmdr/BuiltInCommands/Debug/fetch.luau +12 -0
- package/runtime/Cmdr/BuiltInCommands/Debug/fetchServer.luau +7 -0
- package/runtime/Cmdr/BuiltInCommands/Debug/getPlayerPlaceInstance.luau +20 -0
- package/runtime/Cmdr/BuiltInCommands/Debug/getPlayerPlaceInstanceServer.luau +28 -0
- package/runtime/Cmdr/BuiltInCommands/Debug/position.luau +30 -0
- package/runtime/Cmdr/BuiltInCommands/Debug/thru.luau +50 -0
- package/runtime/Cmdr/BuiltInCommands/Debug/uptime.luau +6 -0
- package/runtime/Cmdr/BuiltInCommands/Debug/uptimeServer.luau +12 -0
- package/runtime/Cmdr/BuiltInCommands/Debug/version.luau +12 -0
- package/runtime/Cmdr/BuiltInCommands/Utility/alias.luau +22 -0
- package/runtime/Cmdr/BuiltInCommands/Utility/bind.luau +104 -0
- package/runtime/Cmdr/BuiltInCommands/Utility/clear.luau +20 -0
- package/runtime/Cmdr/BuiltInCommands/Utility/convertTimestamp.luau +18 -0
- package/runtime/Cmdr/BuiltInCommands/Utility/echo.luau +17 -0
- package/runtime/Cmdr/BuiltInCommands/Utility/edit.luau +75 -0
- package/runtime/Cmdr/BuiltInCommands/Utility/exit.luau +11 -0
- package/runtime/Cmdr/BuiltInCommands/Utility/history.luau +27 -0
- package/runtime/Cmdr/BuiltInCommands/Utility/hover.luau +21 -0
- package/runtime/Cmdr/BuiltInCommands/Utility/jsonArrayDecode.luau +25 -0
- package/runtime/Cmdr/BuiltInCommands/Utility/jsonArrayEncode.luau +18 -0
- package/runtime/Cmdr/BuiltInCommands/Utility/len.luau +16 -0
- package/runtime/Cmdr/BuiltInCommands/Utility/math.luau +36 -0
- package/runtime/Cmdr/BuiltInCommands/Utility/pick.luau +21 -0
- package/runtime/Cmdr/BuiltInCommands/Utility/rand.luau +27 -0
- package/runtime/Cmdr/BuiltInCommands/Utility/replace.luau +32 -0
- package/runtime/Cmdr/BuiltInCommands/Utility/resolve.luau +32 -0
- package/runtime/Cmdr/BuiltInCommands/Utility/run.luau +20 -0
- package/runtime/Cmdr/BuiltInCommands/Utility/runLines.luau +34 -0
- package/runtime/Cmdr/BuiltInCommands/Utility/runif.luau +95 -0
- package/runtime/Cmdr/BuiltInCommands/Utility/unbind.luau +27 -0
- package/runtime/Cmdr/BuiltInCommands/Utility/var.luau +29 -0
- package/runtime/Cmdr/BuiltInCommands/Utility/varServer.luau +37 -0
- package/runtime/Cmdr/BuiltInCommands/Utility/varSet.luau +30 -0
- package/runtime/Cmdr/BuiltInCommands/Utility/varSetServer.luau +29 -0
- package/runtime/Cmdr/BuiltInCommands/help.luau +96 -0
- package/runtime/Cmdr/BuiltInTypes/BrickColor.luau +258 -0
- package/runtime/Cmdr/BuiltInTypes/Color3.luau +59 -0
- package/runtime/Cmdr/BuiltInTypes/Command.luau +23 -0
- package/runtime/Cmdr/BuiltInTypes/Duration.luau +111 -0
- package/runtime/Cmdr/BuiltInTypes/JSON.luau +13 -0
- package/runtime/Cmdr/BuiltInTypes/MathOperator.luau +43 -0
- package/runtime/Cmdr/BuiltInTypes/Player.luau +36 -0
- package/runtime/Cmdr/BuiltInTypes/PlayerId.luau +66 -0
- package/runtime/Cmdr/BuiltInTypes/Primitives.luau +145 -0
- package/runtime/Cmdr/BuiltInTypes/StoredKey.luau +33 -0
- package/runtime/Cmdr/BuiltInTypes/Team.luau +49 -0
- package/runtime/Cmdr/BuiltInTypes/Type.luau +23 -0
- package/runtime/Cmdr/BuiltInTypes/URL.luau +18 -0
- package/runtime/Cmdr/BuiltInTypes/UserInput.luau +32 -0
- package/runtime/Cmdr/BuiltInTypes/Vector.luau +58 -0
- package/runtime/Cmdr/CmdrClient/CmdrInterface/AutoComplete.luau +240 -0
- package/runtime/Cmdr/CmdrClient/CmdrInterface/CreateGui.luau +227 -0
- package/runtime/Cmdr/CmdrClient/CmdrInterface/Window.luau +713 -0
- package/runtime/Cmdr/CmdrClient/CmdrInterface/init.luau +18 -0
- package/runtime/Cmdr/CmdrClient/DefaultEventHandlers.luau +18 -0
- package/runtime/Cmdr/CmdrClient/Shared/Argument.luau +395 -0
- package/runtime/Cmdr/CmdrClient/Shared/BuiltInGuards/HasCharacter.luau +39 -0
- package/runtime/Cmdr/CmdrClient/Shared/BuiltInGuards/IsDataStoreAvailable.luau +36 -0
- package/runtime/Cmdr/CmdrClient/Shared/BuiltInGuards/MaxArrayLength.luau +10 -0
- package/runtime/Cmdr/CmdrClient/Shared/BuiltInGuards/MaxStringLength.luau +10 -0
- package/runtime/Cmdr/CmdrClient/Shared/BuiltInGuards/NonEmptyString.luau +10 -0
- package/runtime/Cmdr/CmdrClient/Shared/BuiltInGuards/NotEquals.luau +8 -0
- package/runtime/Cmdr/CmdrClient/Shared/Command.luau +415 -0
- package/runtime/Cmdr/CmdrClient/Shared/Dispatcher.luau +407 -0
- package/runtime/Cmdr/CmdrClient/Shared/Registry.luau +717 -0
- package/runtime/Cmdr/CmdrClient/Shared/Util.luau +879 -0
- package/runtime/Cmdr/CmdrClient/init.luau +377 -0
- package/runtime/Cmdr/LICENSE +21 -0
- package/runtime/Cmdr/_impl/BuiltInCommands/Admin/announce.luau +21 -0
- package/runtime/Cmdr/_impl/BuiltInCommands/Admin/announceServer.luau +17 -0
- package/runtime/Cmdr/_impl/BuiltInCommands/Admin/ban.luau +59 -0
- package/runtime/Cmdr/_impl/BuiltInCommands/Admin/banServer.luau +30 -0
- package/runtime/Cmdr/_impl/BuiltInCommands/Admin/gotoPlace.luau +35 -0
- package/runtime/Cmdr/_impl/BuiltInCommands/Admin/gotoPlaceServer.luau +17 -0
- package/runtime/Cmdr/_impl/BuiltInCommands/Admin/kick.luau +19 -0
- package/runtime/Cmdr/_impl/BuiltInCommands/Admin/kickServer.luau +27 -0
- package/runtime/Cmdr/_impl/BuiltInCommands/Admin/kill.luau +13 -0
- package/runtime/Cmdr/_impl/BuiltInCommands/Admin/killServer.luau +13 -0
- package/runtime/Cmdr/_impl/BuiltInCommands/Admin/respawn.luau +15 -0
- package/runtime/Cmdr/_impl/BuiltInCommands/Admin/respawnServer.luau +7 -0
- package/runtime/Cmdr/_impl/BuiltInCommands/Admin/teleport.luau +30 -0
- package/runtime/Cmdr/_impl/BuiltInCommands/Admin/teleportServer.luau +26 -0
- package/runtime/Cmdr/_impl/BuiltInCommands/Admin/unban.luau +26 -0
- package/runtime/Cmdr/_impl/BuiltInCommands/Admin/unbanServer.luau +10 -0
- package/runtime/Cmdr/_impl/BuiltInCommands/Debug/blink.luau +35 -0
- package/runtime/Cmdr/_impl/BuiltInCommands/Debug/fetch.luau +12 -0
- package/runtime/Cmdr/_impl/BuiltInCommands/Debug/fetchServer.luau +7 -0
- package/runtime/Cmdr/_impl/BuiltInCommands/Debug/getPlayerPlaceInstance.luau +20 -0
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- package/runtime/Cmdr/_impl/BuiltInCommands/Debug/position.luau +30 -0
- package/runtime/Cmdr/_impl/BuiltInCommands/Debug/thru.luau +50 -0
- package/runtime/Cmdr/_impl/BuiltInCommands/Debug/uptime.luau +6 -0
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- package/runtime/Cmdr/_impl/BuiltInCommands/Utility/echo.luau +17 -0
- package/runtime/Cmdr/_impl/BuiltInCommands/Utility/edit.luau +75 -0
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- package/runtime/Cmdr/_impl/BuiltInCommands/Utility/run.luau +20 -0
- package/runtime/Cmdr/_impl/BuiltInCommands/Utility/runLines.luau +34 -0
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- package/runtime/Cmdr/_impl/CmdrClient/Shared/Registry.luau +717 -0
- package/runtime/Cmdr/_impl/CmdrClient/Shared/Util.luau +879 -0
- package/runtime/Cmdr/_impl/CmdrClient/init.luau +377 -0
- package/runtime/Cmdr/_impl/LICENSE +21 -0
- package/runtime/Cmdr/_impl/init.luau +178 -0
- package/runtime/Cmdr/init.luau +8 -0
- package/runtime/DataService/Client.luau +209 -0
- package/runtime/DataService/Data.luau +886 -0
- package/runtime/DataService/Enum.luau +6 -0
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- package/runtime/DataService/Path.luau +236 -0
- package/runtime/DataService/ProfileStore.luau +2243 -0
- package/runtime/DataService/Replicator.luau +172 -0
- package/runtime/DataService/Server.luau +412 -0
- package/runtime/DataService/init.luau +204 -0
- package/runtime/Display/LICENSE +201 -0
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- package/runtime/Display/_impl/option.luau +237 -0
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- package/runtime/EzVisualz/Dropshadow.luau +148 -0
- package/runtime/EzVisualz/Gradient.luau +452 -0
- package/runtime/EzVisualz/GradientTemplates/Bubblegum.luau +16 -0
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- package/runtime/TopbarPlus/Elements/Menu.lua +180 -0
- package/runtime/TopbarPlus/Elements/Notice.lua +113 -0
- package/runtime/TopbarPlus/Elements/Selection.lua +49 -0
- package/runtime/TopbarPlus/Elements/Widget.lua +437 -0
- package/runtime/TopbarPlus/Features/Gamepad.lua +201 -0
- package/runtime/TopbarPlus/Features/Overflow.lua +360 -0
- package/runtime/TopbarPlus/Features/Themes/Classic.lua +27 -0
- package/runtime/TopbarPlus/Features/Themes/Default.lua +75 -0
- package/runtime/TopbarPlus/Features/Themes/init.lua +353 -0
- package/runtime/TopbarPlus/LICENSE +381 -0
- package/runtime/TopbarPlus/Packages/GoodSignal.lua +182 -0
- package/runtime/TopbarPlus/Packages/Janitor.lua +322 -0
- package/runtime/TopbarPlus/Reference.lua +30 -0
- package/runtime/TopbarPlus/Types.lua +477 -0
- package/runtime/TopbarPlus/Utility.lua +462 -0
- package/runtime/TopbarPlus/VERSION.lua +51 -0
- package/runtime/TopbarPlus/_impl/Attribute.lua +35 -0
- package/runtime/TopbarPlus/_impl/Elements/Caption.lua +316 -0
- package/runtime/TopbarPlus/_impl/Elements/Container.lua +215 -0
- package/runtime/TopbarPlus/_impl/Elements/Dropdown.lua +315 -0
- package/runtime/TopbarPlus/_impl/Elements/Indicator.lua +91 -0
- package/runtime/TopbarPlus/_impl/Elements/Menu.lua +180 -0
- package/runtime/TopbarPlus/_impl/Elements/Notice.lua +113 -0
- package/runtime/TopbarPlus/_impl/Elements/Selection.lua +49 -0
- package/runtime/TopbarPlus/_impl/Elements/Widget.lua +437 -0
- package/runtime/TopbarPlus/_impl/Features/Gamepad.lua +201 -0
- package/runtime/TopbarPlus/_impl/Features/Overflow.lua +360 -0
- package/runtime/TopbarPlus/_impl/Features/Themes/Classic.lua +27 -0
- package/runtime/TopbarPlus/_impl/Features/Themes/Default.lua +75 -0
- package/runtime/TopbarPlus/_impl/Features/Themes/init.lua +353 -0
- package/runtime/TopbarPlus/_impl/LICENSE +381 -0
- package/runtime/TopbarPlus/_impl/Packages/GoodSignal.lua +182 -0
- package/runtime/TopbarPlus/_impl/Packages/Janitor.lua +322 -0
- package/runtime/TopbarPlus/_impl/Reference.lua +30 -0
- package/runtime/TopbarPlus/_impl/Types.lua +477 -0
- package/runtime/TopbarPlus/_impl/Utility.lua +462 -0
- package/runtime/TopbarPlus/_impl/VERSION.lua +51 -0
- package/runtime/TopbarPlus/_impl/init.lua +1249 -0
- package/runtime/TopbarPlus/init.lua +1249 -0
- package/runtime/TopbarPlus/init.luau +8 -0
- package/runtime/Twinkle/init.luau +157 -0
- package/runtime/VfxUtil/init.luau +164 -0
- package/src/api.generated.js +3675 -0
- package/src/api.js +57 -0
- package/src/architecture.js +393 -0
- package/src/cli.js +192 -0
- package/src/compile.js +40 -0
- package/src/emit.js +213 -0
- package/src/lex.js +149 -0
- package/src/libs.js +355 -0
- package/src/parse.js +421 -0
- package/src/preprocess.js +80 -0
- package/src/understand.js +453 -0
- package/templates/game/.clangd +5 -0
- package/templates/game/.vscode/c_cpp_properties.json +23 -0
- package/templates/game/.vscode/settings.json +12 -0
- package/templates/game/Packages/.gitkeep +0 -0
- package/templates/game/cluaupp.config.json +6 -0
- package/templates/game/compile_flags.txt +3 -0
- package/templates/game/default.project.json +39 -0
- package/templates/game/package.json +9 -0
- package/templates/game/src/client/init.client.cpp +5 -0
- package/templates/game/src/server/leaderstats.server.cpp +28 -0
- package/templates/game/src/shared/config.cpp +5 -0
- package/templates/game/src/shared/config.h +3 -0
- package/templates/game/wally.toml +11 -0
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--!nocheck
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--------------------------------------------------------------------------------
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-- Batched Yield-Safe Signal Implementation --
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-- This is a Signal class which has effectively identical behavior to a --
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-- normal RBXScriptSignal, with the only difference being a couple extra --
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-- stack frames at the bottom of the stack trace when an error is thrown. --
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-- This implementation caches runner coroutines, so the ability to yield in --
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-- the signal handlers comes at minimal extra cost over a naive signal --
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-- implementation that either always or never spawns a thread. --
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-- --
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-- API: --
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-- local Signal = require(THIS MODULE) --
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-- local sig = Signal.new() --
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-- local connection = sig:Connect(function(arg1, arg2, ...) ... end) --
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-- sig:Fire(arg1, arg2, ...) --
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-- connection:Disconnect() --
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-- sig:DisconnectAll() --
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-- local arg1, arg2, ... = sig:Wait() --
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-- --
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-- Licence: --
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-- Licenced under the MIT licence. --
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-- --
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-- Authors: --
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-- stravant - July 31st, 2021 - Created the file. --
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--------------------------------------------------------------------------------
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export type Signal<fx, T...> = {
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Fire: (self: any, T...) -> (),
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DisconnectAll: (self: any) -> (),
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Event: Event<fx, T...>,
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}
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export type Connection = {
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Disconnect: (self: any) -> (),
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Connected: boolean,
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}
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export type Event<fx, T...> = {
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Connect: (self: any, FN: fx) -> Connection,
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Once: (self: any, FN: fx) -> Connection,
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Wait: (self: any) -> T...,
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}
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-- The currently idle thread to run the next handler on
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local freeRunnerThread = nil
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-- Function which acquires the currently idle handler runner thread, runs the
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-- function fn on it, and then releases the thread, returning it to being the
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-- currently idle one.
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-- If there was a currently idle runner thread already, that's okay, that old
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-- one will just get thrown and eventually GCed.
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const function acquireRunnerThreadAndCallEventHandler(fn, ...)
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const acquiredRunnerThread = freeRunnerThread
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freeRunnerThread = nil
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fn(...)
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-- The handler finished running, this runner thread is free again.
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freeRunnerThread = acquiredRunnerThread
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end
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-- Coroutine runner that we create coroutines of. The coroutine can be
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-- repeatedly resumed with functions to run followed by the argument to run
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-- them with.
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const function runEventHandlerInFreeThread()
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-- Note: We cannot use the initial set of arguments passed to
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-- runEventHandlerInFreeThread for a call to the handler, because those
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-- arguments would stay on the stack for the duration of the thread's
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-- existence, temporarily leaking references. Without access to raw bytecode
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-- there's no way for us to clear the "..." references from the stack.
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while true do
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acquireRunnerThreadAndCallEventHandler(coroutine.yield())
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end
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end
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-- Connection class
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const Connection = {}
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Connection.__index = Connection
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function Connection.new(signal, fn, defer)
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return setmetatable({
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_type_ = "Connection",
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Connected = true,
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_signal = signal,
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_fn = fn,
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_next = false,
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_defer = defer or false,
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_binCleanup = Connection.Disconnect,
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}, Connection)
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end
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function Connection:Disconnect()
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self.Connected = false
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-- Unhook the node, but DON'T clear it. That way any fire calls that are
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-- currently sitting on this node will be able to iterate forwards off of
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-- it, but any subsequent fire calls will not hit it, and it will be GCed
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-- when no more fire calls are sitting on it.
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if self._signal._handlerListHead == self then
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self._signal._handlerListHead = self._next
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else
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local prev = self._signal._handlerListHead
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while prev and prev._next ~= self do
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prev = prev._next
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end
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if prev then
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prev._next = self._next
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end
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end
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end
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-- Make Connection strict
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setmetatable(Connection, {
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__index = function(tb, key)
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error(("Attempt to get Connection::%s (not a valid member)"):format(tostring(key)), 2)
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end,
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__newindex = function(tb, key, value)
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error(("Attempt to set Connection::%s (not a valid member)"):format(tostring(key)), 2)
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end,
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})
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const Event = {}
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Event.__index = Event
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function Event.new()
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return setmetatable({
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_type_ = "Event",
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_handlerListHead = false,
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}, Event)
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end
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function Event:Connect(fn, defer)
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const connection = Connection.new(self, fn, defer)
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if self._handlerListHead then
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connection._next = self._handlerListHead
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self._handlerListHead = connection
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else
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self._handlerListHead = connection
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end
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return connection
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end
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-- Implement Signal:Wait() in terms of a temporary connection using
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-- a Signal:Connect() which disconnects itself.
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function Event:Wait(defer)
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const waitingCoroutine = coroutine.running()
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local cn
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cn = self:Connect(function(...)
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cn:Disconnect()
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task.spawn(waitingCoroutine, ...)
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end, defer)
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return coroutine.yield()
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end
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-- Implement Signal:Once() in terms of a connection which disconnects
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-- itself before running the handler.
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function Event:Once(fn, defer)
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local cn
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cn = self:Connect(function(...)
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if cn.Connected then
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cn:Disconnect()
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end
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fn(...)
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end, defer)
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return cn
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end
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-- Signal class
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const Signal = {}
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Signal.__index = Signal
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function Signal.new()
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return setmetatable({
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_type_ = "Signal",
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Event = Event.new(),
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_binCleanup = Signal.DisconnectAll,
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}, Signal)
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end
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-- Disconnect all handlers. Since we use a linked list it suffices to clear the
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-- reference to the head handler.
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function Signal:DisconnectAll()
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self.Event._handlerListHead = false
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end
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-- Signal:Fire(...) implemented by running the handler functions on the
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-- coRunnerThread, and any time the resulting thread yielded without returning
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-- to us, that means that it yielded to the Roblox scheduler and has been taken
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-- over by Roblox scheduling, meaning we have to make a new coroutine runner.
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function Signal:Fire(...)
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local item = self.Event._handlerListHead
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debug.profilebegin("Signal.Fire")
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while item do
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if item.Connected then
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if item._defer then
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task.defer(item._fn, ...)
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else
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if not freeRunnerThread then
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freeRunnerThread = coroutine.create(runEventHandlerInFreeThread)
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-- Get the freeRunnerThread to the first yield
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coroutine.resume(freeRunnerThread)
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end
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task.spawn(freeRunnerThread, item._fn, ...)
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end
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end
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item = item._next
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end
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debug.profileend()
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end
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-- Make signal strict
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setmetatable(Signal, {
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__index = function(tb, key)
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error(("Attempt to get Signal::%s (not a valid member)"):format(tostring(key)), 2)
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end,
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__newindex = function(tb, key, value)
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error(("Attempt to set Signal::%s (not a valid member)"):format(tostring(key)), 2)
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end,
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})
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return Signal
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@@ -0,0 +1,218 @@
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--!native
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const Types = require(script.Parent.Types)
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type SnapshotData<Value, Velocity> = Types.SnapshotData<Value, Velocity>
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type Snapshot<Value, Velocity> = Types.Snapshot<Value, Velocity>
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const Config = require(script.Parent.Config)
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const Warn = require(script.Parent.Warn)
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local MAX_LENGTH
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Config._WaitForLock(function()
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MAX_LENGTH = Config._GetConfig("MAX_SNAPSHOT_COUNT")
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end)
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const function GetBufferIndex(head: number, relativeIndex: number): number
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return (head + relativeIndex - 2) % MAX_LENGTH + 1
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end
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const function BinarySearchInsertionPoint<Value, Velocity>(self: Snapshot<Value, Velocity>, timeStamp: number): number
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const count = self.count
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if count == 0 then
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return 1
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end
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local left = 1
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local right = count
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const cache = self.cache
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const head = self.head
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while left <= right do
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const mid = (left + right) // 2
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const bufferIndex = GetBufferIndex(head, mid)
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const midTime = cache[bufferIndex].t
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if midTime < timeStamp then
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left = mid + 1
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else
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right = mid - 1
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end
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end
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return left
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end
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const function ShiftElementsRight<Value, Velocity>(self: Snapshot<Value, Velocity>, startPos: number, endPos: number)
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const cache = self.cache
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const head = self.head
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for i = endPos, startPos, -1 do
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const fromIndex = GetBufferIndex(head, i)
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const toIndex = GetBufferIndex(head, i + 1)
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cache[toIndex] = cache[fromIndex]
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end
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end
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const function GetLatest<Value, Velocity>(self: Snapshot<Value, Velocity>): SnapshotData<Value, Velocity>?
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if self.count == 0 then
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return nil
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end
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const lastIndex = GetBufferIndex(self.head, self.count)
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return self.cache[lastIndex]
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end
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+
const function Push<Value, Velocity>(self: Snapshot<Value, Velocity>, timeStamp: number, value: Value, velocity: Velocity)
|
|
69
|
+
const newData = { t = timeStamp, value = value, velocity = velocity }
|
|
70
|
+
|
|
71
|
+
if self.count == 0 then
|
|
72
|
+
self.cache[self.head] = newData
|
|
73
|
+
self.count = 1
|
|
74
|
+
return
|
|
75
|
+
end
|
|
76
|
+
|
|
77
|
+
const insertionPos = BinarySearchInsertionPoint(self, timeStamp)
|
|
78
|
+
|
|
79
|
+
if insertionPos > self.count then
|
|
80
|
+
if self.count < MAX_LENGTH then
|
|
81
|
+
const newIndex = GetBufferIndex(self.head, self.count + 1)
|
|
82
|
+
self.cache[newIndex] = newData
|
|
83
|
+
self.count += 1
|
|
84
|
+
else
|
|
85
|
+
const newIndex = self.head
|
|
86
|
+
self.cache[newIndex] = newData
|
|
87
|
+
self.head = self.head % MAX_LENGTH + 1
|
|
88
|
+
end
|
|
89
|
+
else
|
|
90
|
+
if self.count < MAX_LENGTH then
|
|
91
|
+
ShiftElementsRight(self, insertionPos, self.count)
|
|
92
|
+
const insertIndex = GetBufferIndex(self.head, insertionPos)
|
|
93
|
+
self.cache[insertIndex] = newData
|
|
94
|
+
self.count += 1
|
|
95
|
+
else
|
|
96
|
+
for i = 1, insertionPos - 1 do
|
|
97
|
+
const fromIndex = GetBufferIndex(self.head, i + 1)
|
|
98
|
+
const toIndex = GetBufferIndex(self.head, i)
|
|
99
|
+
self.cache[toIndex] = self.cache[fromIndex]
|
|
100
|
+
end
|
|
101
|
+
const insertIndex = GetBufferIndex(self.head, insertionPos)
|
|
102
|
+
self.cache[insertIndex] = newData
|
|
103
|
+
end
|
|
104
|
+
end
|
|
105
|
+
end
|
|
106
|
+
|
|
107
|
+
const function PushWithCheck<Value, Velocity>(
|
|
108
|
+
self: Snapshot<Value, Velocity>,
|
|
109
|
+
timeStamp: number,
|
|
110
|
+
value: Value,
|
|
111
|
+
velocity: Velocity,
|
|
112
|
+
tickrate: number
|
|
113
|
+
)
|
|
114
|
+
const latestData = GetLatest(self)
|
|
115
|
+
if latestData and timeStamp - latestData.t > tickrate * 3 and Config.FLAGS.SNAPSHOT_INTERPOLATION_FIX then
|
|
116
|
+
Push(self, timeStamp - tickrate, latestData.value, vector.zero, true)
|
|
117
|
+
end
|
|
118
|
+
Push(self, timeStamp, value, velocity)
|
|
119
|
+
end
|
|
120
|
+
|
|
121
|
+
const function GetAt<Value, Velocity>(self: Snapshot<Value, Velocity>, at: number, bypassLock: boolean?): Value?
|
|
122
|
+
const count = self.count
|
|
123
|
+
if count == 0 then
|
|
124
|
+
return nil
|
|
125
|
+
end
|
|
126
|
+
|
|
127
|
+
if count == 1 then
|
|
128
|
+
const index = GetBufferIndex(self.head, 1)
|
|
129
|
+
return self.cache[index].value
|
|
130
|
+
end
|
|
131
|
+
|
|
132
|
+
if at < 0 then
|
|
133
|
+
const latest = GetLatest(self)
|
|
134
|
+
return latest and latest.value or nil
|
|
135
|
+
end
|
|
136
|
+
|
|
137
|
+
const cache = self.cache
|
|
138
|
+
const head = self.head
|
|
139
|
+
const lerpFunction = self.Lerp
|
|
140
|
+
const lockedTime = self.lockedTime
|
|
141
|
+
|
|
142
|
+
if at < lockedTime and not bypassLock then
|
|
143
|
+
at = lockedTime
|
|
144
|
+
end
|
|
145
|
+
|
|
146
|
+
const insertionPos = BinarySearchInsertionPoint(self, at)
|
|
147
|
+
|
|
148
|
+
const beforePos = insertionPos - 1
|
|
149
|
+
const afterPos = insertionPos
|
|
150
|
+
|
|
151
|
+
local beforeData: SnapshotData<Value, Velocity>?
|
|
152
|
+
local afterData: SnapshotData<Value, Velocity>?
|
|
153
|
+
|
|
154
|
+
if beforePos >= 1 and beforePos <= count then
|
|
155
|
+
const beforeIndex = GetBufferIndex(head, beforePos)
|
|
156
|
+
beforeData = cache[beforeIndex]
|
|
157
|
+
end
|
|
158
|
+
|
|
159
|
+
if afterPos >= 1 and afterPos <= count then
|
|
160
|
+
const afterIndex = GetBufferIndex(head, afterPos)
|
|
161
|
+
afterData = cache[afterIndex]
|
|
162
|
+
end
|
|
163
|
+
|
|
164
|
+
if beforeData and afterData then
|
|
165
|
+
const dt = afterData.t - beforeData.t
|
|
166
|
+
if dt == 0 then
|
|
167
|
+
return beforeData.value
|
|
168
|
+
end
|
|
169
|
+
const alpha = (at - beforeData.t) / dt
|
|
170
|
+
|
|
171
|
+
const p0, p1 = (beforeData.value :: any).Position, (afterData.value :: any).Position
|
|
172
|
+
const v0, v1 = beforeData.velocity, afterData.velocity
|
|
173
|
+
|
|
174
|
+
const position = lerpFunction(p0, p1, v0, v1, alpha, dt)
|
|
175
|
+
const cf = (beforeData.value :: any):Lerp(afterData.value, alpha)
|
|
176
|
+
|
|
177
|
+
return CFrame.new(position) * cf.Rotation
|
|
178
|
+
elseif beforeData then
|
|
179
|
+
Warn.low("Tried to fetch a time that was ahead of snapshot storage!")
|
|
180
|
+
return beforeData.value
|
|
181
|
+
elseif afterData then
|
|
182
|
+
Warn.low("Tried to fetch a time that was behind snapshot storage!")
|
|
183
|
+
return afterData.value
|
|
184
|
+
end
|
|
185
|
+
|
|
186
|
+
return nil
|
|
187
|
+
end
|
|
188
|
+
|
|
189
|
+
const function Clear<Value, Velocity>(self: Snapshot<Value, Velocity>)
|
|
190
|
+
self.head = 1
|
|
191
|
+
self.count = 0
|
|
192
|
+
self.lockedTime = 0
|
|
193
|
+
end
|
|
194
|
+
|
|
195
|
+
const function New<Value, Velocity>(
|
|
196
|
+
lerpFunction: (Vector3, Vector3, Velocity, Velocity, number, number) -> Vector3
|
|
197
|
+
): Snapshot<Value, Velocity>
|
|
198
|
+
const cache = table.create(MAX_LENGTH)
|
|
199
|
+
for i = 1, MAX_LENGTH do
|
|
200
|
+
cache[i] = { t = 0, value = (nil :: any) :: Value, velocity = (nil :: any) :: Velocity }
|
|
201
|
+
end
|
|
202
|
+
|
|
203
|
+
return {
|
|
204
|
+
cache = cache,
|
|
205
|
+
head = 1,
|
|
206
|
+
count = 0,
|
|
207
|
+
lockedTime = 0,
|
|
208
|
+
Lerp = lerpFunction,
|
|
209
|
+
|
|
210
|
+
Push = Push,
|
|
211
|
+
PushWithCheck = PushWithCheck,
|
|
212
|
+
GetLatest = GetLatest,
|
|
213
|
+
GetAt = GetAt,
|
|
214
|
+
Clear = Clear,
|
|
215
|
+
}
|
|
216
|
+
end
|
|
217
|
+
|
|
218
|
+
return New
|
|
@@ -0,0 +1,204 @@
|
|
|
1
|
+
const Players = game:GetService("Players")
|
|
2
|
+
const RunService = game:GetService("RunService")
|
|
3
|
+
|
|
4
|
+
const Config = require(script.Parent.Config)
|
|
5
|
+
const Entity = require(script.Parent.Entity)
|
|
6
|
+
const Holder = require(script.Parent.Holder)
|
|
7
|
+
const Types = require(script.Parent.Types)
|
|
8
|
+
|
|
9
|
+
const ShowEntityLocations = true
|
|
10
|
+
const HasDebuggerOpened = {}
|
|
11
|
+
const Stats = {
|
|
12
|
+
REPLICATE_PERMISSIONS = {
|
|
13
|
+
--[123456789] = true,
|
|
14
|
+
} :: { [number]: boolean },
|
|
15
|
+
|
|
16
|
+
--// Client
|
|
17
|
+
CLIENT = {
|
|
18
|
+
_PAUSE = false,
|
|
19
|
+
TOTAL_ENTITIES_CULLED = 0,
|
|
20
|
+
ENTITIES_MOVED_THIS_FRAME = 0,
|
|
21
|
+
TOTAL_CLIENT_ENTITIES_CHECKED_THIS_FRAME = 0,
|
|
22
|
+
TOTAL_CLIENT_ENTITIES = 0,
|
|
23
|
+
AVG_INTERPOLATION_TIME_MS = 0,
|
|
24
|
+
|
|
25
|
+
BYTES_RECEIVED_PER_SEC = 0,
|
|
26
|
+
NEW_ENTITIES_PER_SEC = 0,
|
|
27
|
+
ENTITY_CHANGES_PER_SEC = 0,
|
|
28
|
+
ENTITY_REMOVALS_PER_SEC = 0,
|
|
29
|
+
|
|
30
|
+
CLIENT_ENTITIES = {} :: { [number]: Types.ClientEntitiesStats },
|
|
31
|
+
},
|
|
32
|
+
--// Server
|
|
33
|
+
SERVER = {
|
|
34
|
+
_SHOULD_REPLICATE = false,
|
|
35
|
+
AVG_TICKER_TIME_MS = 0,
|
|
36
|
+
ENTITY_GRID_UPDATE_TIME_MS = 0,
|
|
37
|
+
GRID_UPDATE_SECTIONS = 0,
|
|
38
|
+
NUMBER_OF_ENTITIES = 0,
|
|
39
|
+
NON_TICKED = 0,
|
|
40
|
+
ENTITIES_FULL_TICKED = 0,
|
|
41
|
+
ENTITIES_HALF_TICKED = 0,
|
|
42
|
+
|
|
43
|
+
REPLICATE_PLAYER_TIME_MS = 0,
|
|
44
|
+
BYTES_RECEIVED_PER_SEC = 0,
|
|
45
|
+
BYTES_SENT_PER_SEC = 0,
|
|
46
|
+
PACKETS_SENT_PER_SEC = 0,
|
|
47
|
+
|
|
48
|
+
SERVER_ENTITIES = {} :: { [number]: Types.ServerEntitiesStats },
|
|
49
|
+
GRID_STATS = {} :: { [string]: { HALF: { number }, NORMAL: { number } } },
|
|
50
|
+
},
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
const function processID(id: number, replicate)
|
|
54
|
+
script:SetAttribute(tostring(id), replicate)
|
|
55
|
+
end
|
|
56
|
+
|
|
57
|
+
function Stats.HasPermissionToReplicate(userId: number | Player)
|
|
58
|
+
if typeof(userId) == "Instance" and userId:IsA("Player") then
|
|
59
|
+
userId = userId.UserId
|
|
60
|
+
end
|
|
61
|
+
return script:GetAttribute(tostring(userId)) == true
|
|
62
|
+
end
|
|
63
|
+
|
|
64
|
+
function Stats.ReplicateStatsForPlayer(userId: number | Player)
|
|
65
|
+
if RunService:IsClient() then
|
|
66
|
+
warn("Stats.ReplicateStatsForPlayer should only be called on the server.")
|
|
67
|
+
return
|
|
68
|
+
end
|
|
69
|
+
if typeof(userId) == "Instance" and userId:IsA("Player") then
|
|
70
|
+
userId = userId.UserId
|
|
71
|
+
end
|
|
72
|
+
Stats.REPLICATE_PERMISSIONS[userId] = true
|
|
73
|
+
processID(userId, true)
|
|
74
|
+
end
|
|
75
|
+
|
|
76
|
+
function Stats.StopReplicatingStatsForPlayer(userId: number | Player)
|
|
77
|
+
if RunService:IsClient() then
|
|
78
|
+
warn("Stats.StopReplicatingStatsForPlayer should only be called on the server.")
|
|
79
|
+
return
|
|
80
|
+
end
|
|
81
|
+
if typeof(userId) == "Instance" and userId:IsA("Player") then
|
|
82
|
+
userId = userId.UserId
|
|
83
|
+
end
|
|
84
|
+
Stats.REPLICATE_PERMISSIONS[userId] = nil
|
|
85
|
+
processID(userId, false)
|
|
86
|
+
end
|
|
87
|
+
|
|
88
|
+
for i, v in Stats.REPLICATE_PERMISSIONS do
|
|
89
|
+
processID(i, v)
|
|
90
|
+
end
|
|
91
|
+
|
|
92
|
+
const function updateStat(type: string, name: string, value: any)
|
|
93
|
+
if name == "WARNING_SEVERITY" then
|
|
94
|
+
Config.SetWarningSeverity(value)
|
|
95
|
+
end
|
|
96
|
+
if type == "FFLAG" then
|
|
97
|
+
Config.FLAGS[name] = value
|
|
98
|
+
end
|
|
99
|
+
end
|
|
100
|
+
|
|
101
|
+
const StatsRemoteHeaders = {
|
|
102
|
+
REPLICATE_SERVER_STATS = "REPLICATE_SERVER_STATS",
|
|
103
|
+
UPDATE_STAT = "UPDATE_STAT",
|
|
104
|
+
DEBUGGER_OPENED = "DEBUGGER_OPENED",
|
|
105
|
+
CLIENT_STATS_ACTION = "CLIENT_STATS_ACTION",
|
|
106
|
+
}
|
|
107
|
+
|
|
108
|
+
if RunService:IsServer() then
|
|
109
|
+
const statsRemote = Instance.new("RemoteEvent", script)
|
|
110
|
+
statsRemote.Name = "Stats"
|
|
111
|
+
|
|
112
|
+
RunService.Heartbeat:Connect(function()
|
|
113
|
+
local should = false
|
|
114
|
+
if next(Stats.REPLICATE_PERMISSIONS) then
|
|
115
|
+
for i, v in Players:GetPlayers() do
|
|
116
|
+
if Stats.REPLICATE_PERMISSIONS[v.UserId] and HasDebuggerOpened[v.UserId] then
|
|
117
|
+
should = true
|
|
118
|
+
statsRemote:FireClient(v, StatsRemoteHeaders.REPLICATE_SERVER_STATS, Stats.SERVER)
|
|
119
|
+
end
|
|
120
|
+
end
|
|
121
|
+
end
|
|
122
|
+
|
|
123
|
+
Stats.SERVER._SHOULD_REPLICATE = should
|
|
124
|
+
end)
|
|
125
|
+
|
|
126
|
+
statsRemote.OnServerEvent:Connect(function(plr: Player, header: string, ...)
|
|
127
|
+
if header == StatsRemoteHeaders.DEBUGGER_OPENED then
|
|
128
|
+
const opened = ...
|
|
129
|
+
HasDebuggerOpened[plr.UserId] = opened
|
|
130
|
+
return
|
|
131
|
+
end
|
|
132
|
+
|
|
133
|
+
if Stats.REPLICATE_PERMISSIONS and not Stats.REPLICATE_PERMISSIONS[plr.UserId] then
|
|
134
|
+
return
|
|
135
|
+
end
|
|
136
|
+
|
|
137
|
+
if header == StatsRemoteHeaders.UPDATE_STAT then
|
|
138
|
+
const type, name, value = ...
|
|
139
|
+
updateStat(type, name, value)
|
|
140
|
+
statsRemote:FireAllClients(StatsRemoteHeaders.UPDATE_STAT, type, name, value)
|
|
141
|
+
elseif header == StatsRemoteHeaders.CLIENT_STATS_ACTION then
|
|
142
|
+
const actionType, id = ...
|
|
143
|
+
const entity = Holder.GetEntityFromId(id)
|
|
144
|
+
if not entity then
|
|
145
|
+
return
|
|
146
|
+
end
|
|
147
|
+
if actionType == "CHANGE_NATIVE" then
|
|
148
|
+
const mode = Entity.GetModelReplicationType(entity)
|
|
149
|
+
if mode == "NATIVE" then
|
|
150
|
+
Entity.LockNativeServerCFrameReplication(entity)
|
|
151
|
+
elseif mode == "NATIVE_WITH_LOCK" then
|
|
152
|
+
Entity.UnlockNativeServerCFrameReplication(entity)
|
|
153
|
+
end
|
|
154
|
+
elseif actionType == "TOGGLE_PAUSE" then
|
|
155
|
+
if entity.paused then
|
|
156
|
+
Entity.ResumeReplication(entity)
|
|
157
|
+
else
|
|
158
|
+
Entity.PauseReplication(entity)
|
|
159
|
+
end
|
|
160
|
+
elseif actionType == "CHANGE_CONFIG" then
|
|
161
|
+
const configName = select(3, ...)
|
|
162
|
+
Entity.SetConfig(entity, configName)
|
|
163
|
+
end
|
|
164
|
+
end
|
|
165
|
+
end)
|
|
166
|
+
else
|
|
167
|
+
const statsRemote = script:WaitForChild("Stats") :: RemoteEvent
|
|
168
|
+
|
|
169
|
+
const function handleServerEvent(header: string, ...)
|
|
170
|
+
if header == StatsRemoteHeaders.REPLICATE_SERVER_STATS then
|
|
171
|
+
const serverStats = ...
|
|
172
|
+
if Stats.CLIENT._PAUSE then
|
|
173
|
+
return
|
|
174
|
+
end
|
|
175
|
+
for statName, value in serverStats do
|
|
176
|
+
Stats.SERVER[statName] = value
|
|
177
|
+
end
|
|
178
|
+
elseif header == StatsRemoteHeaders.UPDATE_STAT then
|
|
179
|
+
const type, name, value = ...
|
|
180
|
+
updateStat(type, name, value)
|
|
181
|
+
end
|
|
182
|
+
end
|
|
183
|
+
|
|
184
|
+
statsRemote.OnClientEvent:Connect(handleServerEvent)
|
|
185
|
+
|
|
186
|
+
Stats._openedDebugger = function()
|
|
187
|
+
Stats.SERVER._SHOULD_REPLICATE = true
|
|
188
|
+
statsRemote:FireServer(StatsRemoteHeaders.DEBUGGER_OPENED, true)
|
|
189
|
+
end
|
|
190
|
+
Stats._closedDebugger = function()
|
|
191
|
+
Stats.SERVER._SHOULD_REPLICATE = false
|
|
192
|
+
statsRemote:FireServer(StatsRemoteHeaders.DEBUGGER_OPENED, false)
|
|
193
|
+
end
|
|
194
|
+
|
|
195
|
+
Stats._updateStat = function(type: string, name: string, value: any)
|
|
196
|
+
statsRemote:FireServer(StatsRemoteHeaders.UPDATE_STAT, type, name, value)
|
|
197
|
+
end
|
|
198
|
+
|
|
199
|
+
Stats._fireClientStatsEvent = function(...)
|
|
200
|
+
statsRemote:FireServer(StatsRemoteHeaders.CLIENT_STATS_ACTION, ...)
|
|
201
|
+
end
|
|
202
|
+
end
|
|
203
|
+
|
|
204
|
+
return Stats
|