cluaupp 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (760) hide show
  1. package/CHANGELOG.md +20 -0
  2. package/LICENSE +21 -0
  3. package/README.md +119 -0
  4. package/bin/cluau.js +4 -0
  5. package/bin/cluaupp.js +4 -0
  6. package/docs/README.md +20 -0
  7. package/docs/architecture.md +110 -0
  8. package/docs/cli.md +69 -0
  9. package/docs/comparison.md +37 -0
  10. package/docs/config.md +31 -0
  11. package/docs/cpp-advanced.md +71 -0
  12. package/docs/cpp-const.md +52 -0
  13. package/docs/cpp-organization.md +61 -0
  14. package/docs/cpp-safety.md +58 -0
  15. package/docs/cpp-types.md +66 -0
  16. package/docs/getting-started.md +169 -0
  17. package/docs/intro.md +37 -0
  18. package/docs/libraries.md +77 -0
  19. package/docs/roblox-api.md +81 -0
  20. package/docs/syntax.md +131 -0
  21. package/include/cluaupp/datatypes.hpp +581 -0
  22. package/include/cluaupp/generated/enums.hpp +4920 -0
  23. package/include/cluaupp/generated/instances.hpp +12489 -0
  24. package/include/cluaupp/libs/chrono.hpp +26 -0
  25. package/include/cluaupp/libs/cmdr.hpp +16 -0
  26. package/include/cluaupp/libs/dataservice.hpp +141 -0
  27. package/include/cluaupp/libs/display.hpp +13 -0
  28. package/include/cluaupp/libs/ezvisual.hpp +18 -0
  29. package/include/cluaupp/libs/formatnumber.hpp +15 -0
  30. package/include/cluaupp/libs/fusion.hpp +41 -0
  31. package/include/cluaupp/libs/iris.hpp +40 -0
  32. package/include/cluaupp/libs/janitor.hpp +35 -0
  33. package/include/cluaupp/libs/math.hpp +14 -0
  34. package/include/cluaupp/libs/module3d.hpp +25 -0
  35. package/include/cluaupp/libs/net.hpp +42 -0
  36. package/include/cluaupp/libs/promise.hpp +30 -0
  37. package/include/cluaupp/libs/spring.hpp +18 -0
  38. package/include/cluaupp/libs/statemachine.hpp +19 -0
  39. package/include/cluaupp/libs/stickybillboard.hpp +14 -0
  40. package/include/cluaupp/libs/topbarplus.hpp +29 -0
  41. package/include/cluaupp/libs/twinkle.hpp +15 -0
  42. package/include/cluaupp/libs/vfx.hpp +13 -0
  43. package/include/cluaupp/libs.hpp +25 -0
  44. package/include/cluaupp/roblox.hpp +28 -0
  45. package/package.json +65 -0
  46. package/runtime/ArrayIndexer/init.luau +144 -0
  47. package/runtime/Chrono/Client/ClientClock.luau +202 -0
  48. package/runtime/Chrono/Client/InterpolationBuffer.luau +74 -0
  49. package/runtime/Chrono/Client/ModelResolver.luau +53 -0
  50. package/runtime/Chrono/Client/Player.luau +113 -0
  51. package/runtime/Chrono/Client/Receiver.luau +395 -0
  52. package/runtime/Chrono/Client/Replicate.luau +333 -0
  53. package/runtime/Chrono/Client/Sender.luau +205 -0
  54. package/runtime/Chrono/LICENSE +21 -0
  55. package/runtime/Chrono/Server/EntityGrid.luau +299 -0
  56. package/runtime/Chrono/Server/Player.luau +141 -0
  57. package/runtime/Chrono/Server/Receiver.luau +287 -0
  58. package/runtime/Chrono/Server/Replicate.luau +415 -0
  59. package/runtime/Chrono/Server/Sender.luau +306 -0
  60. package/runtime/Chrono/Server/ServerClock.luau +50 -0
  61. package/runtime/Chrono/Shared/ApplyMounts.luau +137 -0
  62. package/runtime/Chrono/Shared/Bin.luau +31 -0
  63. package/runtime/Chrono/Shared/ClockUnwrap.luau +70 -0
  64. package/runtime/Chrono/Shared/Config.luau +264 -0
  65. package/runtime/Chrono/Shared/Entity.luau +1016 -0
  66. package/runtime/Chrono/Shared/Events.luau +39 -0
  67. package/runtime/Chrono/Shared/Holder.luau +210 -0
  68. package/runtime/Chrono/Shared/InterpolationMath.luau +51 -0
  69. package/runtime/Chrono/Shared/ModelHelper.luau +122 -0
  70. package/runtime/Chrono/Shared/Remotes/ClientClockRelay.model.json +3 -0
  71. package/runtime/Chrono/Shared/Remotes/ClientHeartbeat.model.json +3 -0
  72. package/runtime/Chrono/Shared/Remotes/ClientLoaded.model.json +3 -0
  73. package/runtime/Chrono/Shared/Remotes/Death.model.json +3 -0
  74. package/runtime/Chrono/Shared/Remotes/Heartbeat.model.json +3 -0
  75. package/runtime/Chrono/Shared/Remotes/Replicate.model.json +3 -0
  76. package/runtime/Chrono/Shared/Remotes/ReplicateFull.model.json +3 -0
  77. package/runtime/Chrono/Shared/Remotes/SafeReplicate.model.json +3 -0
  78. package/runtime/Chrono/Shared/ReplicationRules.luau +122 -0
  79. package/runtime/Chrono/Shared/Signal.luau +219 -0
  80. package/runtime/Chrono/Shared/Snapshots.luau +218 -0
  81. package/runtime/Chrono/Shared/Stats.luau +204 -0
  82. package/runtime/Chrono/Shared/Ticker.luau +112 -0
  83. package/runtime/Chrono/Shared/Types.luau +247 -0
  84. package/runtime/Chrono/Shared/Warn.luau +33 -0
  85. package/runtime/Chrono/Shared/_CUSTOM_MODEL_REP/init.model.json +3 -0
  86. package/runtime/Chrono/_impl/Client/ClientClock.luau +202 -0
  87. package/runtime/Chrono/_impl/Client/InterpolationBuffer.luau +74 -0
  88. package/runtime/Chrono/_impl/Client/ModelResolver.luau +53 -0
  89. package/runtime/Chrono/_impl/Client/Player.luau +113 -0
  90. package/runtime/Chrono/_impl/Client/Receiver.luau +395 -0
  91. package/runtime/Chrono/_impl/Client/Replicate.luau +333 -0
  92. package/runtime/Chrono/_impl/Client/Sender.luau +205 -0
  93. package/runtime/Chrono/_impl/LICENSE +21 -0
  94. package/runtime/Chrono/_impl/Server/EntityGrid.luau +299 -0
  95. package/runtime/Chrono/_impl/Server/Player.luau +141 -0
  96. package/runtime/Chrono/_impl/Server/Receiver.luau +287 -0
  97. package/runtime/Chrono/_impl/Server/Replicate.luau +415 -0
  98. package/runtime/Chrono/_impl/Server/Sender.luau +306 -0
  99. package/runtime/Chrono/_impl/Server/ServerClock.luau +50 -0
  100. package/runtime/Chrono/_impl/Shared/ApplyMounts.luau +137 -0
  101. package/runtime/Chrono/_impl/Shared/Bin.luau +31 -0
  102. package/runtime/Chrono/_impl/Shared/ClockUnwrap.luau +70 -0
  103. package/runtime/Chrono/_impl/Shared/Config.luau +264 -0
  104. package/runtime/Chrono/_impl/Shared/Entity.luau +1016 -0
  105. package/runtime/Chrono/_impl/Shared/Events.luau +39 -0
  106. package/runtime/Chrono/_impl/Shared/Holder.luau +210 -0
  107. package/runtime/Chrono/_impl/Shared/InterpolationMath.luau +51 -0
  108. package/runtime/Chrono/_impl/Shared/ModelHelper.luau +122 -0
  109. package/runtime/Chrono/_impl/Shared/Remotes/ClientClockRelay.model.json +3 -0
  110. package/runtime/Chrono/_impl/Shared/Remotes/ClientHeartbeat.model.json +3 -0
  111. package/runtime/Chrono/_impl/Shared/Remotes/ClientLoaded.model.json +3 -0
  112. package/runtime/Chrono/_impl/Shared/Remotes/Death.model.json +3 -0
  113. package/runtime/Chrono/_impl/Shared/Remotes/Heartbeat.model.json +3 -0
  114. package/runtime/Chrono/_impl/Shared/Remotes/Replicate.model.json +3 -0
  115. package/runtime/Chrono/_impl/Shared/Remotes/ReplicateFull.model.json +3 -0
  116. package/runtime/Chrono/_impl/Shared/Remotes/SafeReplicate.model.json +3 -0
  117. package/runtime/Chrono/_impl/Shared/ReplicationRules.luau +122 -0
  118. package/runtime/Chrono/_impl/Shared/Signal.luau +219 -0
  119. package/runtime/Chrono/_impl/Shared/Snapshots.luau +218 -0
  120. package/runtime/Chrono/_impl/Shared/Stats.luau +204 -0
  121. package/runtime/Chrono/_impl/Shared/Ticker.luau +112 -0
  122. package/runtime/Chrono/_impl/Shared/Types.luau +247 -0
  123. package/runtime/Chrono/_impl/Shared/Warn.luau +33 -0
  124. package/runtime/Chrono/_impl/Shared/_CUSTOM_MODEL_REP/init.model.json +3 -0
  125. package/runtime/Chrono/_impl/init.luau +96 -0
  126. package/runtime/Chrono/init.luau +14 -0
  127. package/runtime/Cmdr/BuiltInCommands/Admin/announce.luau +21 -0
  128. package/runtime/Cmdr/BuiltInCommands/Admin/announceServer.luau +17 -0
  129. package/runtime/Cmdr/BuiltInCommands/Admin/ban.luau +59 -0
  130. package/runtime/Cmdr/BuiltInCommands/Admin/banServer.luau +30 -0
  131. package/runtime/Cmdr/BuiltInCommands/Admin/gotoPlace.luau +35 -0
  132. package/runtime/Cmdr/BuiltInCommands/Admin/gotoPlaceServer.luau +17 -0
  133. package/runtime/Cmdr/BuiltInCommands/Admin/kick.luau +19 -0
  134. package/runtime/Cmdr/BuiltInCommands/Admin/kickServer.luau +27 -0
  135. package/runtime/Cmdr/BuiltInCommands/Admin/kill.luau +13 -0
  136. package/runtime/Cmdr/BuiltInCommands/Admin/killServer.luau +13 -0
  137. package/runtime/Cmdr/BuiltInCommands/Admin/respawn.luau +15 -0
  138. package/runtime/Cmdr/BuiltInCommands/Admin/respawnServer.luau +7 -0
  139. package/runtime/Cmdr/BuiltInCommands/Admin/teleport.luau +30 -0
  140. package/runtime/Cmdr/BuiltInCommands/Admin/teleportServer.luau +26 -0
  141. package/runtime/Cmdr/BuiltInCommands/Admin/unban.luau +26 -0
  142. package/runtime/Cmdr/BuiltInCommands/Admin/unbanServer.luau +10 -0
  143. package/runtime/Cmdr/BuiltInCommands/Debug/blink.luau +35 -0
  144. package/runtime/Cmdr/BuiltInCommands/Debug/fetch.luau +12 -0
  145. package/runtime/Cmdr/BuiltInCommands/Debug/fetchServer.luau +7 -0
  146. package/runtime/Cmdr/BuiltInCommands/Debug/getPlayerPlaceInstance.luau +20 -0
  147. package/runtime/Cmdr/BuiltInCommands/Debug/getPlayerPlaceInstanceServer.luau +28 -0
  148. package/runtime/Cmdr/BuiltInCommands/Debug/position.luau +30 -0
  149. package/runtime/Cmdr/BuiltInCommands/Debug/thru.luau +50 -0
  150. package/runtime/Cmdr/BuiltInCommands/Debug/uptime.luau +6 -0
  151. package/runtime/Cmdr/BuiltInCommands/Debug/uptimeServer.luau +12 -0
  152. package/runtime/Cmdr/BuiltInCommands/Debug/version.luau +12 -0
  153. package/runtime/Cmdr/BuiltInCommands/Utility/alias.luau +22 -0
  154. package/runtime/Cmdr/BuiltInCommands/Utility/bind.luau +104 -0
  155. package/runtime/Cmdr/BuiltInCommands/Utility/clear.luau +20 -0
  156. package/runtime/Cmdr/BuiltInCommands/Utility/convertTimestamp.luau +18 -0
  157. package/runtime/Cmdr/BuiltInCommands/Utility/echo.luau +17 -0
  158. package/runtime/Cmdr/BuiltInCommands/Utility/edit.luau +75 -0
  159. package/runtime/Cmdr/BuiltInCommands/Utility/exit.luau +11 -0
  160. package/runtime/Cmdr/BuiltInCommands/Utility/history.luau +27 -0
  161. package/runtime/Cmdr/BuiltInCommands/Utility/hover.luau +21 -0
  162. package/runtime/Cmdr/BuiltInCommands/Utility/jsonArrayDecode.luau +25 -0
  163. package/runtime/Cmdr/BuiltInCommands/Utility/jsonArrayEncode.luau +18 -0
  164. package/runtime/Cmdr/BuiltInCommands/Utility/len.luau +16 -0
  165. package/runtime/Cmdr/BuiltInCommands/Utility/math.luau +36 -0
  166. package/runtime/Cmdr/BuiltInCommands/Utility/pick.luau +21 -0
  167. package/runtime/Cmdr/BuiltInCommands/Utility/rand.luau +27 -0
  168. package/runtime/Cmdr/BuiltInCommands/Utility/replace.luau +32 -0
  169. package/runtime/Cmdr/BuiltInCommands/Utility/resolve.luau +32 -0
  170. package/runtime/Cmdr/BuiltInCommands/Utility/run.luau +20 -0
  171. package/runtime/Cmdr/BuiltInCommands/Utility/runLines.luau +34 -0
  172. package/runtime/Cmdr/BuiltInCommands/Utility/runif.luau +95 -0
  173. package/runtime/Cmdr/BuiltInCommands/Utility/unbind.luau +27 -0
  174. package/runtime/Cmdr/BuiltInCommands/Utility/var.luau +29 -0
  175. package/runtime/Cmdr/BuiltInCommands/Utility/varServer.luau +37 -0
  176. package/runtime/Cmdr/BuiltInCommands/Utility/varSet.luau +30 -0
  177. package/runtime/Cmdr/BuiltInCommands/Utility/varSetServer.luau +29 -0
  178. package/runtime/Cmdr/BuiltInCommands/help.luau +96 -0
  179. package/runtime/Cmdr/BuiltInTypes/BrickColor.luau +258 -0
  180. package/runtime/Cmdr/BuiltInTypes/Color3.luau +59 -0
  181. package/runtime/Cmdr/BuiltInTypes/Command.luau +23 -0
  182. package/runtime/Cmdr/BuiltInTypes/Duration.luau +111 -0
  183. package/runtime/Cmdr/BuiltInTypes/JSON.luau +13 -0
  184. package/runtime/Cmdr/BuiltInTypes/MathOperator.luau +43 -0
  185. package/runtime/Cmdr/BuiltInTypes/Player.luau +36 -0
  186. package/runtime/Cmdr/BuiltInTypes/PlayerId.luau +66 -0
  187. package/runtime/Cmdr/BuiltInTypes/Primitives.luau +145 -0
  188. package/runtime/Cmdr/BuiltInTypes/StoredKey.luau +33 -0
  189. package/runtime/Cmdr/BuiltInTypes/Team.luau +49 -0
  190. package/runtime/Cmdr/BuiltInTypes/Type.luau +23 -0
  191. package/runtime/Cmdr/BuiltInTypes/URL.luau +18 -0
  192. package/runtime/Cmdr/BuiltInTypes/UserInput.luau +32 -0
  193. package/runtime/Cmdr/BuiltInTypes/Vector.luau +58 -0
  194. package/runtime/Cmdr/CmdrClient/CmdrInterface/AutoComplete.luau +240 -0
  195. package/runtime/Cmdr/CmdrClient/CmdrInterface/CreateGui.luau +227 -0
  196. package/runtime/Cmdr/CmdrClient/CmdrInterface/Window.luau +713 -0
  197. package/runtime/Cmdr/CmdrClient/CmdrInterface/init.luau +18 -0
  198. package/runtime/Cmdr/CmdrClient/DefaultEventHandlers.luau +18 -0
  199. package/runtime/Cmdr/CmdrClient/Shared/Argument.luau +395 -0
  200. package/runtime/Cmdr/CmdrClient/Shared/BuiltInGuards/HasCharacter.luau +39 -0
  201. package/runtime/Cmdr/CmdrClient/Shared/BuiltInGuards/IsDataStoreAvailable.luau +36 -0
  202. package/runtime/Cmdr/CmdrClient/Shared/BuiltInGuards/MaxArrayLength.luau +10 -0
  203. package/runtime/Cmdr/CmdrClient/Shared/BuiltInGuards/MaxStringLength.luau +10 -0
  204. package/runtime/Cmdr/CmdrClient/Shared/BuiltInGuards/NonEmptyString.luau +10 -0
  205. package/runtime/Cmdr/CmdrClient/Shared/BuiltInGuards/NotEquals.luau +8 -0
  206. package/runtime/Cmdr/CmdrClient/Shared/Command.luau +415 -0
  207. package/runtime/Cmdr/CmdrClient/Shared/Dispatcher.luau +407 -0
  208. package/runtime/Cmdr/CmdrClient/Shared/Registry.luau +717 -0
  209. package/runtime/Cmdr/CmdrClient/Shared/Util.luau +879 -0
  210. package/runtime/Cmdr/CmdrClient/init.luau +377 -0
  211. package/runtime/Cmdr/LICENSE +21 -0
  212. package/runtime/Cmdr/_impl/BuiltInCommands/Admin/announce.luau +21 -0
  213. package/runtime/Cmdr/_impl/BuiltInCommands/Admin/announceServer.luau +17 -0
  214. package/runtime/Cmdr/_impl/BuiltInCommands/Admin/ban.luau +59 -0
  215. package/runtime/Cmdr/_impl/BuiltInCommands/Admin/banServer.luau +30 -0
  216. package/runtime/Cmdr/_impl/BuiltInCommands/Admin/gotoPlace.luau +35 -0
  217. package/runtime/Cmdr/_impl/BuiltInCommands/Admin/gotoPlaceServer.luau +17 -0
  218. package/runtime/Cmdr/_impl/BuiltInCommands/Admin/kick.luau +19 -0
  219. package/runtime/Cmdr/_impl/BuiltInCommands/Admin/kickServer.luau +27 -0
  220. package/runtime/Cmdr/_impl/BuiltInCommands/Admin/kill.luau +13 -0
  221. package/runtime/Cmdr/_impl/BuiltInCommands/Admin/killServer.luau +13 -0
  222. package/runtime/Cmdr/_impl/BuiltInCommands/Admin/respawn.luau +15 -0
  223. package/runtime/Cmdr/_impl/BuiltInCommands/Admin/respawnServer.luau +7 -0
  224. package/runtime/Cmdr/_impl/BuiltInCommands/Admin/teleport.luau +30 -0
  225. package/runtime/Cmdr/_impl/BuiltInCommands/Admin/teleportServer.luau +26 -0
  226. package/runtime/Cmdr/_impl/BuiltInCommands/Admin/unban.luau +26 -0
  227. package/runtime/Cmdr/_impl/BuiltInCommands/Admin/unbanServer.luau +10 -0
  228. package/runtime/Cmdr/_impl/BuiltInCommands/Debug/blink.luau +35 -0
  229. package/runtime/Cmdr/_impl/BuiltInCommands/Debug/fetch.luau +12 -0
  230. package/runtime/Cmdr/_impl/BuiltInCommands/Debug/fetchServer.luau +7 -0
  231. package/runtime/Cmdr/_impl/BuiltInCommands/Debug/getPlayerPlaceInstance.luau +20 -0
  232. package/runtime/Cmdr/_impl/BuiltInCommands/Debug/getPlayerPlaceInstanceServer.luau +28 -0
  233. package/runtime/Cmdr/_impl/BuiltInCommands/Debug/position.luau +30 -0
  234. package/runtime/Cmdr/_impl/BuiltInCommands/Debug/thru.luau +50 -0
  235. package/runtime/Cmdr/_impl/BuiltInCommands/Debug/uptime.luau +6 -0
  236. package/runtime/Cmdr/_impl/BuiltInCommands/Debug/uptimeServer.luau +12 -0
  237. package/runtime/Cmdr/_impl/BuiltInCommands/Debug/version.luau +12 -0
  238. package/runtime/Cmdr/_impl/BuiltInCommands/Utility/alias.luau +22 -0
  239. package/runtime/Cmdr/_impl/BuiltInCommands/Utility/bind.luau +104 -0
  240. package/runtime/Cmdr/_impl/BuiltInCommands/Utility/clear.luau +20 -0
  241. package/runtime/Cmdr/_impl/BuiltInCommands/Utility/convertTimestamp.luau +18 -0
  242. package/runtime/Cmdr/_impl/BuiltInCommands/Utility/echo.luau +17 -0
  243. package/runtime/Cmdr/_impl/BuiltInCommands/Utility/edit.luau +75 -0
  244. package/runtime/Cmdr/_impl/BuiltInCommands/Utility/exit.luau +11 -0
  245. package/runtime/Cmdr/_impl/BuiltInCommands/Utility/history.luau +27 -0
  246. package/runtime/Cmdr/_impl/BuiltInCommands/Utility/hover.luau +21 -0
  247. package/runtime/Cmdr/_impl/BuiltInCommands/Utility/jsonArrayDecode.luau +25 -0
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  249. package/runtime/Cmdr/_impl/BuiltInCommands/Utility/len.luau +16 -0
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  251. package/runtime/Cmdr/_impl/BuiltInCommands/Utility/pick.luau +21 -0
  252. package/runtime/Cmdr/_impl/BuiltInCommands/Utility/rand.luau +27 -0
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  261. package/runtime/Cmdr/_impl/BuiltInCommands/Utility/varSet.luau +30 -0
  262. package/runtime/Cmdr/_impl/BuiltInCommands/Utility/varSetServer.luau +29 -0
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  264. package/runtime/Cmdr/_impl/BuiltInTypes/BrickColor.luau +258 -0
  265. package/runtime/Cmdr/_impl/BuiltInTypes/Color3.luau +59 -0
  266. package/runtime/Cmdr/_impl/BuiltInTypes/Command.luau +23 -0
  267. package/runtime/Cmdr/_impl/BuiltInTypes/Duration.luau +111 -0
  268. package/runtime/Cmdr/_impl/BuiltInTypes/JSON.luau +13 -0
  269. package/runtime/Cmdr/_impl/BuiltInTypes/MathOperator.luau +43 -0
  270. package/runtime/Cmdr/_impl/BuiltInTypes/Player.luau +36 -0
  271. package/runtime/Cmdr/_impl/BuiltInTypes/PlayerId.luau +66 -0
  272. package/runtime/Cmdr/_impl/BuiltInTypes/Primitives.luau +145 -0
  273. package/runtime/Cmdr/_impl/BuiltInTypes/StoredKey.luau +33 -0
  274. package/runtime/Cmdr/_impl/BuiltInTypes/Team.luau +49 -0
  275. package/runtime/Cmdr/_impl/BuiltInTypes/Type.luau +23 -0
  276. package/runtime/Cmdr/_impl/BuiltInTypes/URL.luau +18 -0
  277. package/runtime/Cmdr/_impl/BuiltInTypes/UserInput.luau +32 -0
  278. package/runtime/Cmdr/_impl/BuiltInTypes/Vector.luau +58 -0
  279. package/runtime/Cmdr/_impl/CmdrClient/CmdrInterface/AutoComplete.luau +240 -0
  280. package/runtime/Cmdr/_impl/CmdrClient/CmdrInterface/CreateGui.luau +227 -0
  281. package/runtime/Cmdr/_impl/CmdrClient/CmdrInterface/Window.luau +713 -0
  282. package/runtime/Cmdr/_impl/CmdrClient/CmdrInterface/init.luau +18 -0
  283. package/runtime/Cmdr/_impl/CmdrClient/DefaultEventHandlers.luau +18 -0
  284. package/runtime/Cmdr/_impl/CmdrClient/Shared/Argument.luau +395 -0
  285. package/runtime/Cmdr/_impl/CmdrClient/Shared/BuiltInGuards/HasCharacter.luau +39 -0
  286. package/runtime/Cmdr/_impl/CmdrClient/Shared/BuiltInGuards/IsDataStoreAvailable.luau +36 -0
  287. package/runtime/Cmdr/_impl/CmdrClient/Shared/BuiltInGuards/MaxArrayLength.luau +10 -0
  288. package/runtime/Cmdr/_impl/CmdrClient/Shared/BuiltInGuards/MaxStringLength.luau +10 -0
  289. package/runtime/Cmdr/_impl/CmdrClient/Shared/BuiltInGuards/NonEmptyString.luau +10 -0
  290. package/runtime/Cmdr/_impl/CmdrClient/Shared/BuiltInGuards/NotEquals.luau +8 -0
  291. package/runtime/Cmdr/_impl/CmdrClient/Shared/Command.luau +415 -0
  292. package/runtime/Cmdr/_impl/CmdrClient/Shared/Dispatcher.luau +407 -0
  293. package/runtime/Cmdr/_impl/CmdrClient/Shared/Registry.luau +717 -0
  294. package/runtime/Cmdr/_impl/CmdrClient/Shared/Util.luau +879 -0
  295. package/runtime/Cmdr/_impl/CmdrClient/init.luau +377 -0
  296. package/runtime/Cmdr/_impl/LICENSE +21 -0
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  748. package/templates/game/.clangd +5 -0
  749. package/templates/game/.vscode/c_cpp_properties.json +23 -0
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  755. package/templates/game/package.json +9 -0
  756. package/templates/game/src/client/init.client.cpp +5 -0
  757. package/templates/game/src/server/leaderstats.server.cpp +28 -0
  758. package/templates/game/src/shared/config.cpp +5 -0
  759. package/templates/game/src/shared/config.h +3 -0
  760. package/templates/game/wally.toml +11 -0
@@ -0,0 +1,58 @@
1
+ ---
2
+ title: Safety
3
+ sidebar_position: 12
4
+ ---
5
+
6
+ # Safety
7
+
8
+ Safety in Cluaupp is not a sandbox flag. It is a set of habits the compiler and libraries make cheap.
9
+
10
+ ## 1. Never trust the client
11
+
12
+ [Net](libraries.md) lets a client `FireServer`. The server must validate:
13
+
14
+ ```cpp
15
+ void OnBuy(Player* player, int productId) {
16
+ if (productId < 1) {
17
+ return;
18
+ }
19
+ int price = PriceOf(productId);
20
+ int coins = DataService::Get(player, "Currencies.Coins");
21
+ if (coins < price) {
22
+ return;
23
+ }
24
+ DataService::Set(player, "Currencies.Coins", coins - price);
25
+ }
26
+ ```
27
+
28
+ Do not store coins only on the client. Do not let the client pass the new coin total — pass the *intent* (`productId`).
29
+
30
+ ## 2. Clean up with Janitor
31
+
32
+ Every `Connect` that outlives a player, a GUI, or a tool needs a Janitor. Leaving a step, destroying a character, or closing a menu should `Cleanup()` or `LinkToInstance`.
33
+
34
+ ```cpp
35
+ auto* janitor = new Janitor();
36
+ janitor->LinkToInstance(player);
37
+ janitor->Add(players->PlayerAdded.Connect(OnPlayer));
38
+ ```
39
+
40
+ Leaked connections duplicate effects: double coins, stacked cameras, lingering highlights.
41
+
42
+ ## 3. Check nil
43
+
44
+ `FindFirstChild` returns `nullptr`. `WaitForChild` can hang. Prefer `FindFirstChild` plus an early return on the hot path.
45
+
46
+ ## 4. One writer for persisted data
47
+
48
+ [DataServiceV2](https://wally.run/package/kartzrbx/dataservicev2) distinguishes `Get()` (merged, includes transient admin overlays) from `GetPersisted()` (what ProfileStore will save). Use `SetTransient` for test panels so you never persist cheat values. Only the server writes persisted paths.
49
+
50
+ ## 5. Buffers, not ad-hoc strings
51
+
52
+ `Net` packs arguments into a `buffer`. That is smaller and typed. Do not `JSONEncode` a whole inventory on every heartbeat. Send deltas. Cap array lengths the client can send.
53
+
54
+ ## 6. Names are API
55
+
56
+ Remote names (`Net::Event("Coins")`) are public protocol. Keep them `const`, short, and unique. Changing a name without a migration breaks old clients.
57
+
58
+ Next: [organization](cpp-organization.md).
@@ -0,0 +1,66 @@
1
+ ---
2
+ title: C++ types in Cluaupp
3
+ sidebar_position: 10
4
+ ---
5
+
6
+ # Types
7
+
8
+ Cluaupp is statically typed in the C++ you write and in the Luau it emits. A type is a contract: what a value is allowed to be, and what you are allowed to do with it.
9
+
10
+ ## Primitive map
11
+
12
+ | C++ | Luau | Use for |
13
+ | --- | --- | --- |
14
+ | `int`, `float`, `double` | `number` | counts, damage, alpha |
15
+ | `bool` | `boolean` | flags |
16
+ | `string` / `const char*` | `string` | names, paths |
17
+ | `void` | (no return) | procedures |
18
+ | `auto` | inferred | when `new` or `GetService` makes the type obvious |
19
+ | `Player*`, `Folder*`, … | `Player`, `Folder` | Instances |
20
+ | `Vector3`, `CFrame`, `UDim2` | same | datatypes |
21
+
22
+ ```cpp
23
+ int coins = 10;
24
+ bool loaded = false;
25
+ auto* folder = new Folder(player);
26
+ ```
27
+
28
+ ```luau
29
+ local coins: number = 10
30
+ local loaded: boolean = false
31
+ local folder: Folder = Instance.new("Folder")
32
+ folder.Parent = player
33
+ ```
34
+
35
+ ## Pointers are Instances, not memory
36
+
37
+ In Cluaupp, `Player*` does not mean “heap address”. It means “this is a Roblox Instance of class Player”. `->` becomes `.` for properties and `:` for engine/library methods.
38
+
39
+ ```cpp
40
+ player->Name = "Kartz";
41
+ player->FindFirstChild("leaderstats");
42
+ ```
43
+
44
+ ```luau
45
+ player.Name = "Kartz"
46
+ player:FindFirstChild("leaderstats")
47
+ ```
48
+
49
+ There is no pointer arithmetic, no `delete`, no `std::unique_ptr`. Lifetime is Roblox’s: parented Instances live until `Destroy` or until a [Janitor](libraries.md) cleans them.
50
+
51
+ ## `nullptr`
52
+
53
+ `nullptr` is `nil`. Always test before using a `FindFirstChild` result:
54
+
55
+ ```cpp
56
+ auto* stats = player->FindFirstChild("leaderstats");
57
+ if (stats == nullptr) {
58
+ return;
59
+ }
60
+ ```
61
+
62
+ ## Why types matter
63
+
64
+ Typos, wrong arguments, and `nil` indexing are the majority of live-game bugs. `--!strict` plus C++ types catch them in the editor. If a function takes `Player*`, do not pass a `string`. If a value is `const int`, do not assign to it later.
65
+
66
+ Next: [const and immutability](cpp-const.md).
@@ -0,0 +1,169 @@
1
+ # Getting started
2
+
3
+ Cluaupp installs from **npm**, the same channel as roblox-ts and most Roblox tooling outside Studio.
4
+
5
+ ## Requirements
6
+
7
+ - [Node.js](https://nodejs.org/) 18 or newer
8
+ - [Rojo](https://rojo.space/) to sync `out/` into Studio
9
+ - An editor with C++ IntelliSense (Cursor / VS Code + the C/C++ extension)
10
+
11
+ ## Install the compiler
12
+
13
+ Global (`cluaupp` on your PATH):
14
+
15
+ ```bash
16
+ npm install -g cluaupp
17
+ cluaupp --version
18
+ ```
19
+
20
+ Without a global install, via `npx`:
21
+
22
+ ```bash
23
+ npx cluaupp init my-game
24
+ ```
25
+
26
+ As a game dependency:
27
+
28
+ ```bash
29
+ npm install --save-dev cluaupp
30
+ ```
31
+
32
+ ```json
33
+ {
34
+ "scripts": {
35
+ "build": "cluaupp build",
36
+ "watch": "cluaupp watch"
37
+ }
38
+ }
39
+ ```
40
+
41
+ ## First game
42
+
43
+ ```bash
44
+ cluaupp init my-game
45
+ cd my-game
46
+ cluaupp build
47
+ rojo serve
48
+ ```
49
+
50
+ In Roblox Studio: install the Rojo plugin and connect to `localhost:34872` (default port).
51
+
52
+ Generated layout:
53
+
54
+ ```
55
+ my-game/
56
+ cluaupp.config.json
57
+ default.project.json ← Rojo
58
+ include/cluaupp/roblox.hpp
59
+ include/cluaupp/libs/
60
+ libs/ ← CluauppLibs (Janitor, Fusion, Cmdr, DataService, …)
61
+ Packages/ ← optional extra Wally
62
+ wally.toml
63
+ src/
64
+ server/leaderstats.server.cpp
65
+ client/init.client.cpp
66
+ shared/config.h
67
+ shared/config.cpp
68
+ out/ ← generated Luau (do not edit)
69
+ server/LeaderStats/ Main, PlayersManager, CacheController, Types
70
+ shared/Config.luau
71
+ ```
72
+
73
+ ## Datatypes (Vector3, CFrame, UDim2)
74
+
75
+ ```cpp
76
+ #include <cluaupp/roblox.hpp>
77
+
78
+ void init() {
79
+ auto* part = new Part(workspace);
80
+ part->Size = Vector3(8, 1, 8);
81
+ part->Position = Vector3(0, 10, 0);
82
+ part->CFrame = CFrame::lookAt(Vector3(0, 10, 0), Vector3(0, 10, -10));
83
+ part->Color = Color3::fromRGB(255, 0, 0);
84
+ part->Material = Enum::Material::Plastic;
85
+
86
+ auto* frame = new Frame();
87
+ frame->Size = UDim2::fromScale(1, 1);
88
+ frame->Position = UDim2(0, 0, 0.5, 0);
89
+ }
90
+ ```
91
+
92
+ This becomes `Vector3.new`, `CFrame.lookAt`, `Color3.fromRGB`, `UDim2.fromScale`, `Enum.Material.Plastic`.
93
+
94
+ Full reference (every class from [create.roblox.com](https://create.roblox.com/docs/reference/engine)): [Cluaupp GitHub Pages](https://kartzrbx.github.io/Cluaupp/).
95
+
96
+ ## How to write
97
+
98
+ Every `.cpp` / `.h` / `.hpp` file can start with the IntelliSense header. Angle-bracket includes are ignored. Quoted `#include "config.h"` is inlined into the file.
99
+
100
+ ```cpp
101
+ #include <cluaupp/roblox.hpp>
102
+
103
+ void CreateLeaderstats(Player* player) {
104
+ if (player->FindFirstChild("leaderstats") != nullptr) {
105
+ return;
106
+ }
107
+
108
+ auto* leaderstats = new Folder(player);
109
+ leaderstats->Name = "leaderstats";
110
+ }
111
+
112
+ void init() {
113
+ auto* players = GetService<Players>();
114
+ for (auto* player : players->GetPlayers()) {
115
+ CreateLeaderstats(player);
116
+ }
117
+ players->PlayerAdded.Connect(CreateLeaderstats);
118
+ }
119
+ ```
120
+
121
+ If a file defines `void init()`, Cluaupp calls `init()` at the end of the `.luau`. Use that in Scripts and LocalScripts.
122
+
123
+ ## IntelliSense
124
+
125
+ `cluaupp init` copies `include/cluaupp/roblox.hpp`, `.vscode/c_cpp_properties.json`, and `compile_flags.txt` (clangd). `cluaupp build` refreshes `include/cluaupp/` so completions stay in sync with the compiler.
126
+
127
+ In this repo the include path is `cluau/include` (and `game/include`). After opening a `.cpp` file, complete `Player`, `FindFirstChild`, `GetPlayers`, and `Vector3`.
128
+
129
+ The header is **not** compiled to Luau; it only feeds the C++ language server. Use `#include <cluaupp/roblox.hpp>` at the top of each source file.
130
+
131
+ Reload the window (Command Palette → **Developer: Reload Window**) if completions were missing before the include path existed.
132
+
133
+ ## Watch
134
+
135
+ ```bash
136
+ cluaupp watch
137
+ ```
138
+
139
+ Saving a `.cpp`, `.h`, or `.hpp` under `src/` rebuilds the project. Keep Rojo running at the same time.
140
+
141
+ ## Libraries
142
+
143
+ `cluaupp build` copies runtime modules to `libs/` (Rojo: `ReplicatedStorage.CluauppLibs`). Include a header and the compiler injects `require`.
144
+
145
+ ```cpp
146
+ #include <cluaupp/libs/janitor.hpp>
147
+ #include <cluaupp/libs/net.hpp>
148
+
149
+ void init() {
150
+ auto* janitor = new Janitor();
151
+ auto* coins = Net::Event("Coins");
152
+ janitor->Add(coins);
153
+ }
154
+ ```
155
+
156
+ Wally is optional. Fusion, Cmdr, DataServiceV2, and the rest ship **inside** `libs/` (full GitHub source). See [Libraries](libraries.md).
157
+
158
+ See [Libraries](libraries.md), [types](cpp-types.md), [safety](cpp-safety.md).
159
+
160
+ ## Next
161
+
162
+ - [C++ → Luau syntax](syntax.md)
163
+ - [C++ types](cpp-types.md)
164
+ - [const](cpp-const.md)
165
+ - [Safety](cpp-safety.md)
166
+ - [Organization](cpp-organization.md)
167
+ - [Architecture](architecture.md)
168
+ - [Roblox API](roblox-api.md)
169
+ - [CLI](cli.md)
package/docs/intro.md ADDED
@@ -0,0 +1,37 @@
1
+ ---
2
+ title: Cluaupp
3
+ sidebar_position: 1
4
+ ---
5
+
6
+ # Cluaupp
7
+
8
+ **The definitive merge of C++ and modern Luau.** You write a C++ subset. Cluaupp emits [Luau](https://luau.org/getting-started) with `--!strict`, `local`, and `const`, and calls the Roblox API the way Studio does.
9
+
10
+ This site is built with [Moonwave](https://eryn.io/moonwave/) for local markdown docs (`npm run docs`). The public site is the cinematic engine dump at [GitHub Pages](https://kartzrbx.github.io/Cluaupp/). The language is in the same spirit as [roblox-ts](https://roblox-ts.com): a familiar syntax, a restricted subset, readable output.
11
+
12
+ ## What you get
13
+
14
+ 1. A compiler (`cluaupp init` / `build` / `watch`)
15
+ 2. Headers for IntelliSense (`#include <cluaupp/roblox.hpp>`)
16
+ 3. First-party libraries in `ReplicatedStorage.CluauppLibs`
17
+ 4. Wally wrappers for DataServiceV2, Fusion, Cmdr, EzVisualz, TopbarPlus, and the rest of your stack
18
+
19
+ ## First program
20
+
21
+ ```cpp
22
+ #include <cluaupp/roblox.hpp>
23
+ #include <cluaupp/libs/janitor.hpp>
24
+
25
+ void OnPlayer(Player* player) {
26
+ auto* janitor = new Janitor();
27
+ janitor->LinkToInstance(player);
28
+ janitor->Add(player->AncestryChanged.Connect(OnPlayer));
29
+ }
30
+
31
+ void init() {
32
+ auto* players = GetService<Players>();
33
+ players->PlayerAdded.Connect(OnPlayer);
34
+ }
35
+ ```
36
+
37
+ Read [Getting started](getting-started.md), then [C++ types](cpp-types.md) and [Libraries](libraries.md).
@@ -0,0 +1,77 @@
1
+ ---
2
+ title: Libraries
3
+ sidebar_position: 20
4
+ ---
5
+
6
+ # Libraries
7
+
8
+ Cluaupp ships **full library systems** in `CluauppLibs` (`runtime/` → `libs/` on `cluaupp init` / `build`). These are not typings and not `require(Packages.*)` stubs. `cluaupp build` copies the Luau source. `#include <cluaupp/libs/...>` injects `require(ReplicatedStorage.CluauppLibs.<Name>)`.
9
+
10
+ Re-vendor from GitHub:
11
+
12
+ ```bash
13
+ cd cluau
14
+ # clones live in vendor/ (gitignored)
15
+ node scripts/vendor-libs.js
16
+ ```
17
+
18
+ Sources: [runtime/SOURCES.md](https://github.com/kartzDev/cluaupp/blob/main/runtime/SOURCES.md).
19
+
20
+ ## Vendored from GitHub
21
+
22
+ | Library | Header | GitHub | What you get |
23
+ | --- | --- | --- | --- |
24
+ | **Janitor** | `<cluaupp/libs/janitor.hpp>` | [howmanysmall/Janitor](https://github.com/howmanysmall/Janitor) | Add / AddPromise / LinkToInstance / Cleanup |
25
+ | **Promise** | `<cluaupp/libs/promise.hpp>` | [evaera/roblox-lua-promise](https://github.com/evaera/roblox-lua-promise) | andThen + Cluaupp aliases Then / Catch / Await |
26
+ | **Fusion** | `<cluaupp/libs/fusion.hpp>` | [dphfox/Fusion](https://github.com/dphfox/Fusion) | scoped, New, Value, Computed, Spring, Tween |
27
+ | **Iris** | `<cluaupp/libs/iris.hpp>` | [SirMallard/Iris](https://github.com/SirMallard/Iris) | Immediate-mode debug UI |
28
+ | **Cmdr** | `<cluaupp/libs/cmdr.hpp>` | [evaera/Cmdr](https://github.com/evaera/Cmdr) | Command console (server module + CmdrClient) |
29
+ | **TopbarPlus** | `<cluaupp/libs/topbarplus.hpp>` | [1ForeverHD/TopbarPlus](https://github.com/1ForeverHD/TopbarPlus) | `Icon.new`, setLabel, dropdowns |
30
+ | **Chrono** | `<cluaupp/libs/chrono.hpp>` | [Parihsz/Chrono](https://github.com/Parihsz/Chrono) | Custom character replication (`Chrono.Start()`) |
31
+ | **DataService** | `<cluaupp/libs/dataservice.hpp>` | [KartzRbx/dataservicev2](https://github.com/KartzRbx/dataservicev2) | ProfileStore, QuickNet, Paths, Get vs GetPersisted |
32
+ | **EzVisualz** | `<cluaupp/libs/ezvisual.hpp>` | [arxkdev/ezVisualz](https://github.com/arxkdev/ezVisualz) | UIGradient presets (Rainbow, Gold, …) |
33
+ | **StateMachine** | `<cluaupp/libs/statemachine.hpp>` | [Prooheckcp/RobloxStateMachine](https://github.com/Prooheckcp/RobloxStateMachine) | States, transitions, LoadDirectory |
34
+ | **Spring** | `<cluaupp/libs/spring.hpp>` | [nightcycle/spring](https://github.com/nightcycle/spring) | Damped spring (`new(damping, frequency, position)`) |
35
+ | **Display** | `<cluaupp/libs/display.hpp>` | [nightcycle/display](https://github.com/nightcycle/display) | Pretty-print any value (`option` bundled) |
36
+ | **Module3D** | `<cluaupp/libs/module3d.hpp>` | [TheNexusAvenger/Module3D](https://github.com/TheNexusAvenger/Module3D) | Model in a ViewportFrame |
37
+ | **FormatNumber** | `<cluaupp/libs/formatnumber.hpp>` | [Blockzez/RobloxFormatNumber](https://github.com/Blockzez/RobloxFormatNumber) | ICU-style formatters + Abbreviate / Comma |
38
+
39
+ ## Cluaupp originals
40
+
41
+ | Library | Header | Role |
42
+ | --- | --- | --- |
43
+ | **Net** | `<cluaupp/libs/net.hpp>` | Buffer-packed RemoteEvent / RemoteFunction |
44
+ | **MathUtils** | `<cluaupp/libs/math.hpp>` | Lerp, Map, Clamp, angles |
45
+ | **Twinkle** | `<cluaupp/libs/twinkle.hpp>` | UI fade / slide / zoom / bounce |
46
+ | **StickyBillboard** | `<cluaupp/libs/stickybillboard.hpp>` | BillboardGui on an adornee (no public GitHub) |
47
+ | **VfxUtil** | `<cluaupp/libs/vfx.hpp>` | Emit / Play / CloneOnto ParticleEmitters |
48
+ | **ArrayIndexer** | (types) | `Table<Manifest, "Name">` |
49
+ | **Occlude** | (types) | `Keys<Data, "field">` |
50
+
51
+ ```cpp
52
+ #include <cluaupp/roblox.hpp>
53
+ #include <cluaupp/libs/janitor.hpp>
54
+ #include <cluaupp/libs/net.hpp>
55
+ #include <cluaupp/libs/dataservice.hpp>
56
+ #include <cluaupp/libs/formatnumber.hpp>
57
+
58
+ void OnCoins(Player* player, int amount) {
59
+ auto* stats = player->FindFirstChild("leaderstats");
60
+ if (stats == nullptr) {
61
+ return;
62
+ }
63
+ }
64
+
65
+ void init() {
66
+ auto* janitor = new Janitor();
67
+ auto* coins = Net::Event("Coins");
68
+ coins->On(OnCoins);
69
+ print(FormatNumber::Abbreviate(1500));
70
+ DataService::Set(GetService<Players>()->GetPlayers()[0], "Currencies.Coins", 10);
71
+ janitor->Add(coins);
72
+ }
73
+ ```
74
+
75
+ Wally is **optional**. The game template no longer depends on Wally for these packages. Add Wally only for extra community packages you want beside CluauppLibs.
76
+
77
+ Typed Luau borders live in `runtime/<Lib>/init.luau` (Janitor, Promise, Net, MathUtils, FormatNumber, Module3D, Twinkle). Engine classes: [API](https://kartzrbx.github.io/Cluaupp/api/classes/).
@@ -0,0 +1,81 @@
1
+ # Roblox API
2
+
3
+ Cluaupp covers the engine API listed on [create.roblox.com](https://create.roblox.com/docs/reference/engine): **925 classes**, **636 enums**, and the datatypes (`Vector3`, `CFrame`, `UDim`, `UDim2`, …).
4
+
5
+ The **page-by-page** reference (every property, method, and event, with C++ and Luau) lives on the generated site:
6
+
7
+ **[Cluaupp docs (GitHub Pages)](https://kartzrbx.github.io/Cluaupp/)**
8
+
9
+ - [Datatypes](https://kartzrbx.github.io/Cluaupp/api/datatypes/)
10
+ - [Classes](https://kartzrbx.github.io/Cluaupp/api/classes/)
11
+ - [Enums](https://kartzrbx.github.io/Cluaupp/api/enums/)
12
+
13
+ In C++, `#include <cluaupp/roblox.hpp>`. The compiler ignores the header and emits real Luau.
14
+
15
+ ## Datatypes
16
+
17
+ ```cpp
18
+ part->Size = Vector3(8, 1, 8);
19
+ part->Position = Vector3(0, 10, 0);
20
+ part->CFrame = CFrame::lookAt(Vector3(0, 10, 0), Vector3(0, 10, -10));
21
+ part->Color = Color3::fromRGB(255, 0, 0);
22
+ frame->Size = UDim2::fromScale(1, 1);
23
+ frame->Position = UDim2(0, 0, 0.5, 0);
24
+ auto material = Enum::Material::Plastic;
25
+ ```
26
+
27
+ ```luau
28
+ part.Size = Vector3.new(8, 1, 8)
29
+ part.Position = Vector3.new(0, 10, 0)
30
+ part.CFrame = CFrame.lookAt(Vector3.new(0, 10, 0), Vector3.new(0, 10, -10))
31
+ part.Color = Color3.fromRGB(255, 0, 0)
32
+ frame.Size = UDim2.fromScale(1, 1)
33
+ frame.Position = UDim2.new(0, 0, 0.5, 0)
34
+ local material = Enum.Material.Plastic
35
+ ```
36
+
37
+ | C++ | Luau |
38
+ | --- | --- |
39
+ | `Vector3(x, y, z)` | `Vector3.new(x, y, z)` |
40
+ | `Vector2(x, y)` | `Vector2.new(x, y)` |
41
+ | `CFrame(x, y, z)` | `CFrame.new(x, y, z)` |
42
+ | `CFrame::lookAt(from, look)` | `CFrame.lookAt(from, look)` |
43
+ | `UDim(scale, offset)` | `UDim.new(scale, offset)` |
44
+ | `UDim2(xs, xo, ys, yo)` | `UDim2.new(xs, xo, ys, yo)` |
45
+ | `UDim2::fromScale(x, y)` | `UDim2.fromScale(x, y)` |
46
+ | `UDim2::fromOffset(x, y)` | `UDim2.fromOffset(x, y)` |
47
+ | `Color3::fromRGB(r, g, b)` | `Color3.fromRGB(r, g, b)` |
48
+ | `Color3::fromHSV(h, s, v)` | `Color3.fromHSV(h, s, v)` |
49
+ | `BrickColor("Bright red")` | `BrickColor.new("Bright red")` |
50
+ | `Enum::Material::Plastic` | `Enum.Material.Plastic` |
51
+ | `Rect(x0, y0, x1, y1)` | `Rect.new(x0, y0, x1, y1)` |
52
+ | `Ray(origin, direction)` | `Ray.new(origin, direction)` |
53
+ | `NumberRange(min, max)` | `NumberRange.new(min, max)` |
54
+ | `TweenInfo(time, style)` | `TweenInfo.new(time, style)` |
55
+
56
+ ## Instances and services
57
+
58
+ ```cpp
59
+ auto* part = new Part(workspace);
60
+ auto* players = GetService<Players>();
61
+ player->FindFirstChild("leaderstats");
62
+ players->GetPlayers();
63
+ ```
64
+
65
+ ```luau
66
+ local part: Part = Instance.new("Part")
67
+ part.Parent = workspace
68
+ local players: Players = game:GetService("Players")
69
+ player:FindFirstChild("leaderstats")
70
+ players:GetPlayers()
71
+ ```
72
+
73
+ `new Class(parent)` is for creatable classes (`Instance.new`). Services use `GetService<Name>()`.
74
+
75
+ Generated headers (official client dump):
76
+
77
+ - `include/cluaupp/datatypes.hpp`
78
+ - `include/cluaupp/generated/enums.hpp`
79
+ - `include/cluaupp/generated/instances.hpp`
80
+
81
+ To regenerate: `npm run generate-api` in the `cluau/` folder.
package/docs/syntax.md ADDED
@@ -0,0 +1,131 @@
1
+ # C++ → Luau syntax
2
+
3
+ Cluaupp is not a full C++ compiler. It is a **subset** aimed at Roblox scripts, in the same spirit as roblox-ts (restricted TypeScript → Luau).
4
+
5
+ Generated Luau follows the current language: [`--!strict`](https://luau.org/getting-started), `local`, and `const`.
6
+
7
+ ## Files
8
+
9
+ - Extensions: `.cpp`, `.h`, `.hpp` (also `.cc`, `.hh`)
10
+ - Quoted `#include "file.h"` is inlined (C preprocessor)
11
+ - `#include <cluaupp/roblox.hpp>` and `<cluaupp/libs/*.hpp>` are IntelliSense only; library headers also inject `require(CluauppLibs.*)`
12
+ - Other `#` lines (`#pragma once`) are ignored
13
+ - Function prototypes (`void foo();`) are skipped; only functions with a body are emitted
14
+
15
+ ## Functions
16
+
17
+ ```cpp
18
+ void CreateLeaderstats(Player* player) {
19
+ return;
20
+ }
21
+
22
+ int doubleCoins(int coins) {
23
+ return coins;
24
+ }
25
+ ```
26
+
27
+ ```luau
28
+ local function CreateLeaderstats(player: Player)
29
+ return
30
+ end
31
+
32
+ local function doubleCoins(coins: number): number
33
+ return coins
34
+ end
35
+ ```
36
+
37
+ `void` omits a return annotation. `int` / `float` / `double` → `number`. `bool` → `boolean`. Roblox types (`Player`, `Folder`) keep their name.
38
+
39
+ If `void init()` exists, emit appends `init()` at the end of the file.
40
+
41
+ ## Locals and const
42
+
43
+ Luau uses `local` for variables and `const` for constants. `const int` in C++ becomes `const` in Luau.
44
+
45
+ ```cpp
46
+ int coins = 10;
47
+ const int STARTING_COINS = 0;
48
+ auto* folder = new Folder(player);
49
+ ```
50
+
51
+ ```luau
52
+ local coins: number = 10
53
+ const STARTING_COINS: number = 0
54
+ local folder: Folder = Instance.new("Folder")
55
+ folder.Parent = player
56
+ ```
57
+
58
+ `auto` infers the type when the value is `new Class(...)` or `GetService<Service>()`.
59
+
60
+ ## Control flow
61
+
62
+ ```cpp
63
+ if (player->FindFirstChild("leaderstats") != nullptr) {
64
+ return;
65
+ } else {
66
+ print("ok");
67
+ }
68
+
69
+ while (true) {
70
+ print("tick");
71
+ }
72
+
73
+ for (auto* player : players->GetPlayers()) {
74
+ CreateLeaderstats(player);
75
+ }
76
+ ```
77
+
78
+ ```luau
79
+ if player:FindFirstChild("leaderstats") ~= nil then
80
+ return
81
+ else
82
+ print("ok")
83
+ end
84
+
85
+ while true do
86
+ print("tick")
87
+ end
88
+
89
+ for _, player in players:GetPlayers() do
90
+ CreateLeaderstats(player)
91
+ end
92
+ ```
93
+
94
+ The only `for` accepted today is **range-for**: `for (auto* x : list)`. C-style `for (int i = 0; i < n; i++)` is not supported yet.
95
+
96
+ ## Expressions
97
+
98
+ | C++ | Luau |
99
+ | --- | --- |
100
+ | `nullptr` | `nil` |
101
+ | `true` / `false` | `true` / `false` |
102
+ | `!=` | `~=` |
103
+ | `&&` | `and` |
104
+ | `\|\|` | `or` |
105
+ | `==` `+` `-` `*` `/` `<` `>` `<=` `>=` | same |
106
+ | `"text"` | `"text"` |
107
+ | `obj->Prop` | `obj.Prop` |
108
+ | `obj->Method(a)` | `obj:Method(a)` if the method is a Roblox API |
109
+ | `fn(a)` | `fn(a)` |
110
+ | `signal.Connect(fn)` | `signal:Connect(fn)` |
111
+
112
+ ## `new` and services
113
+
114
+ ```cpp
115
+ auto* coins = new IntValue(leaderstats);
116
+ auto* players = GetService<Players>();
117
+ ```
118
+
119
+ ```luau
120
+ local coins: IntValue = Instance.new("IntValue")
121
+ coins.Parent = leaderstats
122
+ local players: Players = game:GetService("Players")
123
+ ```
124
+
125
+ The first argument of `new Class(parent)` becomes `.Parent`. With no argument: `Instance.new("Class")` only.
126
+
127
+ ## Not supported yet
128
+
129
+ Custom C++ classes, generic templates besides `GetService<T>`, pointer arithmetic, `switch`, `std::`, overloading, macros (except skipping `#` lines).
130
+
131
+ If you need one of those patterns, open an issue with the C++ and the expected Luau.