cluaupp 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +20 -0
- package/LICENSE +21 -0
- package/README.md +119 -0
- package/bin/cluau.js +4 -0
- package/bin/cluaupp.js +4 -0
- package/docs/README.md +20 -0
- package/docs/architecture.md +110 -0
- package/docs/cli.md +69 -0
- package/docs/comparison.md +37 -0
- package/docs/config.md +31 -0
- package/docs/cpp-advanced.md +71 -0
- package/docs/cpp-const.md +52 -0
- package/docs/cpp-organization.md +61 -0
- package/docs/cpp-safety.md +58 -0
- package/docs/cpp-types.md +66 -0
- package/docs/getting-started.md +169 -0
- package/docs/intro.md +37 -0
- package/docs/libraries.md +77 -0
- package/docs/roblox-api.md +81 -0
- package/docs/syntax.md +131 -0
- package/include/cluaupp/datatypes.hpp +581 -0
- package/include/cluaupp/generated/enums.hpp +4920 -0
- package/include/cluaupp/generated/instances.hpp +12489 -0
- package/include/cluaupp/libs/chrono.hpp +26 -0
- package/include/cluaupp/libs/cmdr.hpp +16 -0
- package/include/cluaupp/libs/dataservice.hpp +141 -0
- package/include/cluaupp/libs/display.hpp +13 -0
- package/include/cluaupp/libs/ezvisual.hpp +18 -0
- package/include/cluaupp/libs/formatnumber.hpp +15 -0
- package/include/cluaupp/libs/fusion.hpp +41 -0
- package/include/cluaupp/libs/iris.hpp +40 -0
- package/include/cluaupp/libs/janitor.hpp +35 -0
- package/include/cluaupp/libs/math.hpp +14 -0
- package/include/cluaupp/libs/module3d.hpp +25 -0
- package/include/cluaupp/libs/net.hpp +42 -0
- package/include/cluaupp/libs/promise.hpp +30 -0
- package/include/cluaupp/libs/spring.hpp +18 -0
- package/include/cluaupp/libs/statemachine.hpp +19 -0
- package/include/cluaupp/libs/stickybillboard.hpp +14 -0
- package/include/cluaupp/libs/topbarplus.hpp +29 -0
- package/include/cluaupp/libs/twinkle.hpp +15 -0
- package/include/cluaupp/libs/vfx.hpp +13 -0
- package/include/cluaupp/libs.hpp +25 -0
- package/include/cluaupp/roblox.hpp +28 -0
- package/package.json +65 -0
- package/runtime/ArrayIndexer/init.luau +144 -0
- package/runtime/Chrono/Client/ClientClock.luau +202 -0
- package/runtime/Chrono/Client/InterpolationBuffer.luau +74 -0
- package/runtime/Chrono/Client/ModelResolver.luau +53 -0
- package/runtime/Chrono/Client/Player.luau +113 -0
- package/runtime/Chrono/Client/Receiver.luau +395 -0
- package/runtime/Chrono/Client/Replicate.luau +333 -0
- package/runtime/Chrono/Client/Sender.luau +205 -0
- package/runtime/Chrono/LICENSE +21 -0
- package/runtime/Chrono/Server/EntityGrid.luau +299 -0
- package/runtime/Chrono/Server/Player.luau +141 -0
- package/runtime/Chrono/Server/Receiver.luau +287 -0
- package/runtime/Chrono/Server/Replicate.luau +415 -0
- package/runtime/Chrono/Server/Sender.luau +306 -0
- package/runtime/Chrono/Server/ServerClock.luau +50 -0
- package/runtime/Chrono/Shared/ApplyMounts.luau +137 -0
- package/runtime/Chrono/Shared/Bin.luau +31 -0
- package/runtime/Chrono/Shared/ClockUnwrap.luau +70 -0
- package/runtime/Chrono/Shared/Config.luau +264 -0
- package/runtime/Chrono/Shared/Entity.luau +1016 -0
- package/runtime/Chrono/Shared/Events.luau +39 -0
- package/runtime/Chrono/Shared/Holder.luau +210 -0
- package/runtime/Chrono/Shared/InterpolationMath.luau +51 -0
- package/runtime/Chrono/Shared/ModelHelper.luau +122 -0
- package/runtime/Chrono/Shared/Remotes/ClientClockRelay.model.json +3 -0
- package/runtime/Chrono/Shared/Remotes/ClientHeartbeat.model.json +3 -0
- package/runtime/Chrono/Shared/Remotes/ClientLoaded.model.json +3 -0
- package/runtime/Chrono/Shared/Remotes/Death.model.json +3 -0
- package/runtime/Chrono/Shared/Remotes/Heartbeat.model.json +3 -0
- package/runtime/Chrono/Shared/Remotes/Replicate.model.json +3 -0
- package/runtime/Chrono/Shared/Remotes/ReplicateFull.model.json +3 -0
- package/runtime/Chrono/Shared/Remotes/SafeReplicate.model.json +3 -0
- package/runtime/Chrono/Shared/ReplicationRules.luau +122 -0
- package/runtime/Chrono/Shared/Signal.luau +219 -0
- package/runtime/Chrono/Shared/Snapshots.luau +218 -0
- package/runtime/Chrono/Shared/Stats.luau +204 -0
- package/runtime/Chrono/Shared/Ticker.luau +112 -0
- package/runtime/Chrono/Shared/Types.luau +247 -0
- package/runtime/Chrono/Shared/Warn.luau +33 -0
- package/runtime/Chrono/Shared/_CUSTOM_MODEL_REP/init.model.json +3 -0
- package/runtime/Chrono/_impl/Client/ClientClock.luau +202 -0
- package/runtime/Chrono/_impl/Client/InterpolationBuffer.luau +74 -0
- package/runtime/Chrono/_impl/Client/ModelResolver.luau +53 -0
- package/runtime/Chrono/_impl/Client/Player.luau +113 -0
- package/runtime/Chrono/_impl/Client/Receiver.luau +395 -0
- package/runtime/Chrono/_impl/Client/Replicate.luau +333 -0
- package/runtime/Chrono/_impl/Client/Sender.luau +205 -0
- package/runtime/Chrono/_impl/LICENSE +21 -0
- package/runtime/Chrono/_impl/Server/EntityGrid.luau +299 -0
- package/runtime/Chrono/_impl/Server/Player.luau +141 -0
- package/runtime/Chrono/_impl/Server/Receiver.luau +287 -0
- package/runtime/Chrono/_impl/Server/Replicate.luau +415 -0
- package/runtime/Chrono/_impl/Server/Sender.luau +306 -0
- package/runtime/Chrono/_impl/Server/ServerClock.luau +50 -0
- package/runtime/Chrono/_impl/Shared/ApplyMounts.luau +137 -0
- package/runtime/Chrono/_impl/Shared/Bin.luau +31 -0
- package/runtime/Chrono/_impl/Shared/ClockUnwrap.luau +70 -0
- package/runtime/Chrono/_impl/Shared/Config.luau +264 -0
- package/runtime/Chrono/_impl/Shared/Entity.luau +1016 -0
- package/runtime/Chrono/_impl/Shared/Events.luau +39 -0
- package/runtime/Chrono/_impl/Shared/Holder.luau +210 -0
- package/runtime/Chrono/_impl/Shared/InterpolationMath.luau +51 -0
- package/runtime/Chrono/_impl/Shared/ModelHelper.luau +122 -0
- package/runtime/Chrono/_impl/Shared/Remotes/ClientClockRelay.model.json +3 -0
- package/runtime/Chrono/_impl/Shared/Remotes/ClientHeartbeat.model.json +3 -0
- package/runtime/Chrono/_impl/Shared/Remotes/ClientLoaded.model.json +3 -0
- package/runtime/Chrono/_impl/Shared/Remotes/Death.model.json +3 -0
- package/runtime/Chrono/_impl/Shared/Remotes/Heartbeat.model.json +3 -0
- package/runtime/Chrono/_impl/Shared/Remotes/Replicate.model.json +3 -0
- package/runtime/Chrono/_impl/Shared/Remotes/ReplicateFull.model.json +3 -0
- package/runtime/Chrono/_impl/Shared/Remotes/SafeReplicate.model.json +3 -0
- package/runtime/Chrono/_impl/Shared/ReplicationRules.luau +122 -0
- package/runtime/Chrono/_impl/Shared/Signal.luau +219 -0
- package/runtime/Chrono/_impl/Shared/Snapshots.luau +218 -0
- package/runtime/Chrono/_impl/Shared/Stats.luau +204 -0
- package/runtime/Chrono/_impl/Shared/Ticker.luau +112 -0
- package/runtime/Chrono/_impl/Shared/Types.luau +247 -0
- package/runtime/Chrono/_impl/Shared/Warn.luau +33 -0
- package/runtime/Chrono/_impl/Shared/_CUSTOM_MODEL_REP/init.model.json +3 -0
- package/runtime/Chrono/_impl/init.luau +96 -0
- package/runtime/Chrono/init.luau +14 -0
- package/runtime/Cmdr/BuiltInCommands/Admin/announce.luau +21 -0
- package/runtime/Cmdr/BuiltInCommands/Admin/announceServer.luau +17 -0
- package/runtime/Cmdr/BuiltInCommands/Admin/ban.luau +59 -0
- package/runtime/Cmdr/BuiltInCommands/Admin/banServer.luau +30 -0
- package/runtime/Cmdr/BuiltInCommands/Admin/gotoPlace.luau +35 -0
- package/runtime/Cmdr/BuiltInCommands/Admin/gotoPlaceServer.luau +17 -0
- package/runtime/Cmdr/BuiltInCommands/Admin/kick.luau +19 -0
- package/runtime/Cmdr/BuiltInCommands/Admin/kickServer.luau +27 -0
- package/runtime/Cmdr/BuiltInCommands/Admin/kill.luau +13 -0
- package/runtime/Cmdr/BuiltInCommands/Admin/killServer.luau +13 -0
- package/runtime/Cmdr/BuiltInCommands/Admin/respawn.luau +15 -0
- package/runtime/Cmdr/BuiltInCommands/Admin/respawnServer.luau +7 -0
- package/runtime/Cmdr/BuiltInCommands/Admin/teleport.luau +30 -0
- package/runtime/Cmdr/BuiltInCommands/Admin/teleportServer.luau +26 -0
- package/runtime/Cmdr/BuiltInCommands/Admin/unban.luau +26 -0
- package/runtime/Cmdr/BuiltInCommands/Admin/unbanServer.luau +10 -0
- package/runtime/Cmdr/BuiltInCommands/Debug/blink.luau +35 -0
- package/runtime/Cmdr/BuiltInCommands/Debug/fetch.luau +12 -0
- package/runtime/Cmdr/BuiltInCommands/Debug/fetchServer.luau +7 -0
- package/runtime/Cmdr/BuiltInCommands/Debug/getPlayerPlaceInstance.luau +20 -0
- package/runtime/Cmdr/BuiltInCommands/Debug/getPlayerPlaceInstanceServer.luau +28 -0
- package/runtime/Cmdr/BuiltInCommands/Debug/position.luau +30 -0
- package/runtime/Cmdr/BuiltInCommands/Debug/thru.luau +50 -0
- package/runtime/Cmdr/BuiltInCommands/Debug/uptime.luau +6 -0
- package/runtime/Cmdr/BuiltInCommands/Debug/uptimeServer.luau +12 -0
- package/runtime/Cmdr/BuiltInCommands/Debug/version.luau +12 -0
- package/runtime/Cmdr/BuiltInCommands/Utility/alias.luau +22 -0
- package/runtime/Cmdr/BuiltInCommands/Utility/bind.luau +104 -0
- package/runtime/Cmdr/BuiltInCommands/Utility/clear.luau +20 -0
- package/runtime/Cmdr/BuiltInCommands/Utility/convertTimestamp.luau +18 -0
- package/runtime/Cmdr/BuiltInCommands/Utility/echo.luau +17 -0
- package/runtime/Cmdr/BuiltInCommands/Utility/edit.luau +75 -0
- package/runtime/Cmdr/BuiltInCommands/Utility/exit.luau +11 -0
- package/runtime/Cmdr/BuiltInCommands/Utility/history.luau +27 -0
- package/runtime/Cmdr/BuiltInCommands/Utility/hover.luau +21 -0
- package/runtime/Cmdr/BuiltInCommands/Utility/jsonArrayDecode.luau +25 -0
- package/runtime/Cmdr/BuiltInCommands/Utility/jsonArrayEncode.luau +18 -0
- package/runtime/Cmdr/BuiltInCommands/Utility/len.luau +16 -0
- package/runtime/Cmdr/BuiltInCommands/Utility/math.luau +36 -0
- package/runtime/Cmdr/BuiltInCommands/Utility/pick.luau +21 -0
- package/runtime/Cmdr/BuiltInCommands/Utility/rand.luau +27 -0
- package/runtime/Cmdr/BuiltInCommands/Utility/replace.luau +32 -0
- package/runtime/Cmdr/BuiltInCommands/Utility/resolve.luau +32 -0
- package/runtime/Cmdr/BuiltInCommands/Utility/run.luau +20 -0
- package/runtime/Cmdr/BuiltInCommands/Utility/runLines.luau +34 -0
- package/runtime/Cmdr/BuiltInCommands/Utility/runif.luau +95 -0
- package/runtime/Cmdr/BuiltInCommands/Utility/unbind.luau +27 -0
- package/runtime/Cmdr/BuiltInCommands/Utility/var.luau +29 -0
- package/runtime/Cmdr/BuiltInCommands/Utility/varServer.luau +37 -0
- package/runtime/Cmdr/BuiltInCommands/Utility/varSet.luau +30 -0
- package/runtime/Cmdr/BuiltInCommands/Utility/varSetServer.luau +29 -0
- package/runtime/Cmdr/BuiltInCommands/help.luau +96 -0
- package/runtime/Cmdr/BuiltInTypes/BrickColor.luau +258 -0
- package/runtime/Cmdr/BuiltInTypes/Color3.luau +59 -0
- package/runtime/Cmdr/BuiltInTypes/Command.luau +23 -0
- package/runtime/Cmdr/BuiltInTypes/Duration.luau +111 -0
- package/runtime/Cmdr/BuiltInTypes/JSON.luau +13 -0
- package/runtime/Cmdr/BuiltInTypes/MathOperator.luau +43 -0
- package/runtime/Cmdr/BuiltInTypes/Player.luau +36 -0
- package/runtime/Cmdr/BuiltInTypes/PlayerId.luau +66 -0
- package/runtime/Cmdr/BuiltInTypes/Primitives.luau +145 -0
- package/runtime/Cmdr/BuiltInTypes/StoredKey.luau +33 -0
- package/runtime/Cmdr/BuiltInTypes/Team.luau +49 -0
- package/runtime/Cmdr/BuiltInTypes/Type.luau +23 -0
- package/runtime/Cmdr/BuiltInTypes/URL.luau +18 -0
- package/runtime/Cmdr/BuiltInTypes/UserInput.luau +32 -0
- package/runtime/Cmdr/BuiltInTypes/Vector.luau +58 -0
- package/runtime/Cmdr/CmdrClient/CmdrInterface/AutoComplete.luau +240 -0
- package/runtime/Cmdr/CmdrClient/CmdrInterface/CreateGui.luau +227 -0
- package/runtime/Cmdr/CmdrClient/CmdrInterface/Window.luau +713 -0
- package/runtime/Cmdr/CmdrClient/CmdrInterface/init.luau +18 -0
- package/runtime/Cmdr/CmdrClient/DefaultEventHandlers.luau +18 -0
- package/runtime/Cmdr/CmdrClient/Shared/Argument.luau +395 -0
- package/runtime/Cmdr/CmdrClient/Shared/BuiltInGuards/HasCharacter.luau +39 -0
- package/runtime/Cmdr/CmdrClient/Shared/BuiltInGuards/IsDataStoreAvailable.luau +36 -0
- package/runtime/Cmdr/CmdrClient/Shared/BuiltInGuards/MaxArrayLength.luau +10 -0
- package/runtime/Cmdr/CmdrClient/Shared/BuiltInGuards/MaxStringLength.luau +10 -0
- package/runtime/Cmdr/CmdrClient/Shared/BuiltInGuards/NonEmptyString.luau +10 -0
- package/runtime/Cmdr/CmdrClient/Shared/BuiltInGuards/NotEquals.luau +8 -0
- package/runtime/Cmdr/CmdrClient/Shared/Command.luau +415 -0
- package/runtime/Cmdr/CmdrClient/Shared/Dispatcher.luau +407 -0
- package/runtime/Cmdr/CmdrClient/Shared/Registry.luau +717 -0
- package/runtime/Cmdr/CmdrClient/Shared/Util.luau +879 -0
- package/runtime/Cmdr/CmdrClient/init.luau +377 -0
- package/runtime/Cmdr/LICENSE +21 -0
- package/runtime/Cmdr/_impl/BuiltInCommands/Admin/announce.luau +21 -0
- package/runtime/Cmdr/_impl/BuiltInCommands/Admin/announceServer.luau +17 -0
- package/runtime/Cmdr/_impl/BuiltInCommands/Admin/ban.luau +59 -0
- package/runtime/Cmdr/_impl/BuiltInCommands/Admin/banServer.luau +30 -0
- package/runtime/Cmdr/_impl/BuiltInCommands/Admin/gotoPlace.luau +35 -0
- package/runtime/Cmdr/_impl/BuiltInCommands/Admin/gotoPlaceServer.luau +17 -0
- package/runtime/Cmdr/_impl/BuiltInCommands/Admin/kick.luau +19 -0
- package/runtime/Cmdr/_impl/BuiltInCommands/Admin/kickServer.luau +27 -0
- package/runtime/Cmdr/_impl/BuiltInCommands/Admin/kill.luau +13 -0
- package/runtime/Cmdr/_impl/BuiltInCommands/Admin/killServer.luau +13 -0
- package/runtime/Cmdr/_impl/BuiltInCommands/Admin/respawn.luau +15 -0
- package/runtime/Cmdr/_impl/BuiltInCommands/Admin/respawnServer.luau +7 -0
- package/runtime/Cmdr/_impl/BuiltInCommands/Admin/teleport.luau +30 -0
- package/runtime/Cmdr/_impl/BuiltInCommands/Admin/teleportServer.luau +26 -0
- package/runtime/Cmdr/_impl/BuiltInCommands/Admin/unban.luau +26 -0
- package/runtime/Cmdr/_impl/BuiltInCommands/Admin/unbanServer.luau +10 -0
- package/runtime/Cmdr/_impl/BuiltInCommands/Debug/blink.luau +35 -0
- package/runtime/Cmdr/_impl/BuiltInCommands/Debug/fetch.luau +12 -0
- package/runtime/Cmdr/_impl/BuiltInCommands/Debug/fetchServer.luau +7 -0
- package/runtime/Cmdr/_impl/BuiltInCommands/Debug/getPlayerPlaceInstance.luau +20 -0
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- package/runtime/Cmdr/_impl/BuiltInCommands/Debug/position.luau +30 -0
- package/runtime/Cmdr/_impl/BuiltInCommands/Debug/thru.luau +50 -0
- package/runtime/Cmdr/_impl/BuiltInCommands/Debug/uptime.luau +6 -0
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- package/runtime/Cmdr/_impl/BuiltInCommands/Utility/echo.luau +17 -0
- package/runtime/Cmdr/_impl/BuiltInCommands/Utility/edit.luau +75 -0
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- package/runtime/Cmdr/_impl/BuiltInCommands/Utility/run.luau +20 -0
- package/runtime/Cmdr/_impl/BuiltInCommands/Utility/runLines.luau +34 -0
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- package/runtime/Cmdr/_impl/CmdrClient/Shared/Registry.luau +717 -0
- package/runtime/Cmdr/_impl/CmdrClient/Shared/Util.luau +879 -0
- package/runtime/Cmdr/_impl/CmdrClient/init.luau +377 -0
- package/runtime/Cmdr/_impl/LICENSE +21 -0
- package/runtime/Cmdr/_impl/init.luau +178 -0
- package/runtime/Cmdr/init.luau +8 -0
- package/runtime/DataService/Client.luau +209 -0
- package/runtime/DataService/Data.luau +886 -0
- package/runtime/DataService/Enum.luau +6 -0
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- package/runtime/DataService/Path.luau +236 -0
- package/runtime/DataService/ProfileStore.luau +2243 -0
- package/runtime/DataService/Replicator.luau +172 -0
- package/runtime/DataService/Server.luau +412 -0
- package/runtime/DataService/init.luau +204 -0
- package/runtime/Display/LICENSE +201 -0
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- package/runtime/Display/_impl/option.luau +237 -0
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- package/runtime/EzVisualz/Dropshadow.luau +148 -0
- package/runtime/EzVisualz/Gradient.luau +452 -0
- package/runtime/EzVisualz/GradientTemplates/Bubblegum.luau +16 -0
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- package/runtime/TopbarPlus/Elements/Menu.lua +180 -0
- package/runtime/TopbarPlus/Elements/Notice.lua +113 -0
- package/runtime/TopbarPlus/Elements/Selection.lua +49 -0
- package/runtime/TopbarPlus/Elements/Widget.lua +437 -0
- package/runtime/TopbarPlus/Features/Gamepad.lua +201 -0
- package/runtime/TopbarPlus/Features/Overflow.lua +360 -0
- package/runtime/TopbarPlus/Features/Themes/Classic.lua +27 -0
- package/runtime/TopbarPlus/Features/Themes/Default.lua +75 -0
- package/runtime/TopbarPlus/Features/Themes/init.lua +353 -0
- package/runtime/TopbarPlus/LICENSE +381 -0
- package/runtime/TopbarPlus/Packages/GoodSignal.lua +182 -0
- package/runtime/TopbarPlus/Packages/Janitor.lua +322 -0
- package/runtime/TopbarPlus/Reference.lua +30 -0
- package/runtime/TopbarPlus/Types.lua +477 -0
- package/runtime/TopbarPlus/Utility.lua +462 -0
- package/runtime/TopbarPlus/VERSION.lua +51 -0
- package/runtime/TopbarPlus/_impl/Attribute.lua +35 -0
- package/runtime/TopbarPlus/_impl/Elements/Caption.lua +316 -0
- package/runtime/TopbarPlus/_impl/Elements/Container.lua +215 -0
- package/runtime/TopbarPlus/_impl/Elements/Dropdown.lua +315 -0
- package/runtime/TopbarPlus/_impl/Elements/Indicator.lua +91 -0
- package/runtime/TopbarPlus/_impl/Elements/Menu.lua +180 -0
- package/runtime/TopbarPlus/_impl/Elements/Notice.lua +113 -0
- package/runtime/TopbarPlus/_impl/Elements/Selection.lua +49 -0
- package/runtime/TopbarPlus/_impl/Elements/Widget.lua +437 -0
- package/runtime/TopbarPlus/_impl/Features/Gamepad.lua +201 -0
- package/runtime/TopbarPlus/_impl/Features/Overflow.lua +360 -0
- package/runtime/TopbarPlus/_impl/Features/Themes/Classic.lua +27 -0
- package/runtime/TopbarPlus/_impl/Features/Themes/Default.lua +75 -0
- package/runtime/TopbarPlus/_impl/Features/Themes/init.lua +353 -0
- package/runtime/TopbarPlus/_impl/LICENSE +381 -0
- package/runtime/TopbarPlus/_impl/Packages/GoodSignal.lua +182 -0
- package/runtime/TopbarPlus/_impl/Packages/Janitor.lua +322 -0
- package/runtime/TopbarPlus/_impl/Reference.lua +30 -0
- package/runtime/TopbarPlus/_impl/Types.lua +477 -0
- package/runtime/TopbarPlus/_impl/Utility.lua +462 -0
- package/runtime/TopbarPlus/_impl/VERSION.lua +51 -0
- package/runtime/TopbarPlus/_impl/init.lua +1249 -0
- package/runtime/TopbarPlus/init.lua +1249 -0
- package/runtime/TopbarPlus/init.luau +8 -0
- package/runtime/Twinkle/init.luau +157 -0
- package/runtime/VfxUtil/init.luau +164 -0
- package/src/api.generated.js +3675 -0
- package/src/api.js +57 -0
- package/src/architecture.js +393 -0
- package/src/cli.js +192 -0
- package/src/compile.js +40 -0
- package/src/emit.js +213 -0
- package/src/lex.js +149 -0
- package/src/libs.js +355 -0
- package/src/parse.js +421 -0
- package/src/preprocess.js +80 -0
- package/src/understand.js +453 -0
- package/templates/game/.clangd +5 -0
- package/templates/game/.vscode/c_cpp_properties.json +23 -0
- package/templates/game/.vscode/settings.json +12 -0
- package/templates/game/Packages/.gitkeep +0 -0
- package/templates/game/cluaupp.config.json +6 -0
- package/templates/game/compile_flags.txt +3 -0
- package/templates/game/default.project.json +39 -0
- package/templates/game/package.json +9 -0
- package/templates/game/src/client/init.client.cpp +5 -0
- package/templates/game/src/server/leaderstats.server.cpp +28 -0
- package/templates/game/src/shared/config.cpp +5 -0
- package/templates/game/src/shared/config.h +3 -0
- package/templates/game/wally.toml +11 -0
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--!native
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const Players = game:GetService("Players")
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const RunService = game:GetService("RunService")
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const Events = require(script.Parent.Parent.Shared.Events)
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const Config = require(script.Parent.Parent.Shared.Config)
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const ReplicationRules = require(script.Parent.Parent.Shared.ReplicationRules)
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const Stats = require(script.Parent.Parent.Shared.Stats)
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--[[
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We just need to track entities with players near them
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Track how far an entity is from a player
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Fast query to get entities near a player
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Far away entities could be checked less frequently
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Ideas:
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1. give each player their own hashgird that stores other npcs
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- expensive so no
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2. idk-
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cause when we do like um
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for i,entity in queryEntitiesNear(location,100) -- this range is constant
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but for far away entities we have to query again
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maybe have two grids, one for close and one for far?
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actually maybe just do
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player:{
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closeEntities = {},
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farEntities = {},
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}
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changed to
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player:{
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normalEntities = {},
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halfTick = {},
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lowTick = {},
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}
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]]
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for id, entity in { "ALL_ENTITIES" } do
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--[[
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--we could now give entities a proxy of how far they are for removal
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--we could do
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EntityConfig: {
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Normal: 100,
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HalfTick: 200,
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LowTick: 300,
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--don't need a removal one since we can just not replicate it
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}
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--loop thru players and get range
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--insert into the players close and far table
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-- Changed it so the ticker system keeps track of it now
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]]
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end
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--[[
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-- the old has grid had a system where it was
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local UPDATE_INTERVAL = 2
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so there really wasn't a point to query again until it updated
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but ig we still need to check for when an npc was removed from proxy
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could create another table to store removed entities
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]]
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const Shared = script.Parent.Parent.Shared
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const Types = require(Shared.Types)
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const Holder = require(Shared.Holder)
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const Ticker = require(Shared.Ticker)
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const Entity = require(Shared.Entity)
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const Signal = require(Shared.Signal)
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const SetTickMode = Entity._SetTickMode
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type Entity = Types.Entity
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local UPDATE_INTERVAL = 0.1
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local MAX_TIME_PER_UPDATE = 0.0005
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local lastUpdate = 0
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local FULL_TICKED = 0
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local HALF_TICKED = 0
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local UN_TICKED = 0
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type PlayerEntityHolder = Types.PlayerEntityHolder
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const entities = Holder.idMap
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const playerTablePositionPair: { [PlayerEntityHolder]: vector } = {}
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const playerToHolder: { [Player]: PlayerEntityHolder } = {}
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const function Check(entity: Entity)
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const part = Entity.GetPrimaryPart(entity)
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const cframe = part and part.CFrame or entity.latestCFrame
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if not cframe or entity.destroyed then
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return
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end
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if entity.id < 1 then
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warn(entity, " has invalid id, cannot check for proximity")
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return
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end
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const position: vector = cframe.Position :: any
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const entityConfig = entity.entityConfig
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local hasNormalTickers = false
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local hasHalfTickers = false
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const halfTickDistance = entityConfig.HALF_TICK_DISTANCE or math.huge
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const normalTickDistance = entityConfig.NORMAL_TICK_DISTANCE or math.huge
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const networkOwner = entity.networkOwner
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const ownedHolder = networkOwner and playerToHolder[networkOwner]
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const isLocked = entity._lockedCFReplication
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const isNotNative = isLocked or entity.modelReplicationMode ~= "NATIVE"
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for holder, playerPos in playerTablePositionPair do
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const viewer = holder.PLAYER
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const allowed = ReplicationRules.Allows(entity, viewer)
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if not allowed then
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continue
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end
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const distance = vector.magnitude(position - playerPos)
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if distance > halfTickDistance and isNotNative then
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if holder == ownedHolder then
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table.insert(holder._TEMP_NORMAL, entity)
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end
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continue
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end
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if distance <= normalTickDistance then
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hasNormalTickers = true
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table.insert(holder._TEMP_NORMAL, entity)
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else
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hasHalfTickers = true
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table.insert(holder._TEMP_HALF, entity)
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end
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end
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const configTicker = entityConfig.TICKER
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if not configTicker then
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return
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end
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const currentTicker = entity._ticker
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if hasHalfTickers and not hasNormalTickers then
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if entity.isHalfTicked == false then
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--warn("Entity is now half ticked", entity.id)
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end
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SetTickMode(entity, true)
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HALF_TICKED += 1
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elseif hasNormalTickers then
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if entity.isHalfTicked then
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--warn("Entity is normal ticked", entity.id)
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end
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SetTickMode(entity, false)
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FULL_TICKED += 1
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else
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UN_TICKED += 1
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end
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if (hasNormalTickers or hasHalfTickers) and entity._ticker ~= configTicker then
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Ticker.move(entity, configTicker)
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--warn("Adding entity to ticker", entity.id)
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elseif not (hasNormalTickers or hasHalfTickers) and currentTicker then
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SetTickMode(entity, nil)
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--warn("Removing entity from ticker", entity.id,currentTicker)
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Ticker.Remove(currentTicker, entity)
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end
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end
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local yielded: thread? = nil
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local totalTime = 0
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const function DoLoop()
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totalTime = 0
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FULL_TICKED = 0
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HALF_TICKED = 0
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UN_TICKED = 0
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for holder, _ in playerTablePositionPair do
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table.clear(holder._TEMP_HALF)
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table.clear(holder._TEMP_NORMAL)
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end
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debug.profilebegin("EntityGrid.Update")
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local count = 0
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local start = os.clock()
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local sections = 1
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for _, entity in entities do
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debug.profilebegin(`Check One`)
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Check(entity)
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count += 1
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debug.profileend()
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if os.clock() - start > MAX_TIME_PER_UPDATE then
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sections += 1
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debug.profileend()
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totalTime += os.clock() - start
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yielded = coroutine.running()
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coroutine.yield()
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yielded = nil
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start = os.clock()
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debug.profilebegin("EntityGrid.ResumeUpdate")
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end
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end
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debug.profileend()
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totalTime += os.clock() - start
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Stats.SERVER.GRID_UPDATE_SECTIONS = sections
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Stats.SERVER.ENTITY_GRID_UPDATE_TIME_MS = totalTime * 1000
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Stats.SERVER.NUMBER_OF_ENTITIES = count
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Stats.SERVER.ENTITIES_FULL_TICKED = FULL_TICKED
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Stats.SERVER.ENTITIES_HALF_TICKED = HALF_TICKED
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Stats.SERVER.NON_TICKED = UN_TICKED
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local debugPlayers = {}
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for _, holder in playerToHolder do
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const tempNormal = holder._TEMP_NORMAL
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const tempHalf = holder._TEMP_HALF
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table.clear(holder.HALF)
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table.clear(holder.NORMAL)
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debugPlayers[holder.PLAYER.Name] = {
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HALF = {},
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NORMAL = {},
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}
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for _, entity in tempNormal do
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table.insert(debugPlayers[holder.PLAYER.Name].NORMAL, entity.id)
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table.insert(holder.NORMAL, entity)
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end
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for _, entity in tempHalf do
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table.insert(debugPlayers[holder.PLAYER.Name].HALF, entity.id)
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table.insert(holder.HALF, entity)
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end
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end
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Stats.SERVER.GRID_STATS = debugPlayers
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end
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232
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-- this might be able to be optimized more later
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const function Update()
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if yielded then
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task.spawn(yielded)
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return
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end
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238
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if os.clock() - lastUpdate < UPDATE_INTERVAL then
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return
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end
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UPDATE_INTERVAL = Config._GetConfig("GRID_UPDATE_INTERVAL") or UPDATE_INTERVAL
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MAX_TIME_PER_UPDATE = Config._GetConfig("GRID_MAX_UPDATE_TIME") or MAX_TIME_PER_UPDATE
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lastUpdate = os.clock()
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task.spawn(DoLoop)
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end
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248
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const function UpdatePlayerPosition(player: Player, position: vector)
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249
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const holder = playerToHolder[player]
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250
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if not holder then
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return
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252
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end
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253
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playerTablePositionPair[holder] = position
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end
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255
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256
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const function GetEntityHolder(Player: Player): PlayerEntityHolder?
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257
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return playerToHolder[Player]
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end
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259
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260
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const function PlayerAdded(player: Player)
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261
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if playerToHolder[player] then
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return
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end
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264
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const t = {
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PLAYER = player,
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HALF = {},
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NORMAL = {},
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REPLICATED = {},
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_TEMP_HALF = {},
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_TEMP_NORMAL = {},
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EntityAdded = Signal.new(),
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EntityRemoving = Signal.new(),
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}
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274
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playerToHolder[player] = t
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playerTablePositionPair[t] = vector.zero
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276
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277
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Events._Signals.PlayerLoaded:Fire(player)
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278
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end
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279
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if RunService:IsServer() then
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280
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Shared.Remotes.ClientLoaded.OnServerEvent:Connect(PlayerAdded)
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281
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282
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Players.PlayerRemoving:Connect(function(player: Player)
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283
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const holder = playerToHolder[player]
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284
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if not holder then
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285
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return
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286
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end
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287
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holder.EntityAdded:DisconnectAll()
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288
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holder.EntityRemoving:DisconnectAll()
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289
|
+
playerTablePositionPair[holder] = nil
|
|
290
|
+
playerToHolder[player] = nil
|
|
291
|
+
end)
|
|
292
|
+
end
|
|
293
|
+
-- Players.PlayerAdded:Connect(PlayerAdded)
|
|
294
|
+
|
|
295
|
+
return {
|
|
296
|
+
Update = Update,
|
|
297
|
+
UpdatePlayerPosition = UpdatePlayerPosition,
|
|
298
|
+
GetEntityHolder = GetEntityHolder,
|
|
299
|
+
}
|
|
@@ -0,0 +1,141 @@
|
|
|
1
|
+
--!native
|
|
2
|
+
const Players = game:GetService("Players")
|
|
3
|
+
|
|
4
|
+
const RunService = game:GetService("RunService")
|
|
5
|
+
|
|
6
|
+
const Warn = require(script.Parent.Parent.Shared.Warn)
|
|
7
|
+
const Config = require(script.Parent.Parent.Shared.Config)
|
|
8
|
+
const Entity = require(script.Parent.Parent.Shared.Entity)
|
|
9
|
+
const Holder = require(script.Parent.Parent.Shared.Holder)
|
|
10
|
+
const Types = require(script.Parent.Parent.Shared.Types)
|
|
11
|
+
|
|
12
|
+
const playerEntities = Holder._playerChars
|
|
13
|
+
|
|
14
|
+
const function RegisterPlayer(
|
|
15
|
+
player: Player,
|
|
16
|
+
character: Model,
|
|
17
|
+
configuration: {
|
|
18
|
+
config: string?,
|
|
19
|
+
modelRepMode: Types.MODEL_REPLICATION_MODE?,
|
|
20
|
+
}
|
|
21
|
+
): Types.Entity
|
|
22
|
+
const entity = playerEntities[player]
|
|
23
|
+
|
|
24
|
+
if entity then
|
|
25
|
+
Entity.Destroy(entity)
|
|
26
|
+
end
|
|
27
|
+
|
|
28
|
+
const config = configuration.config or "PLAYER"
|
|
29
|
+
local modelRepMode: Types.MODEL_REPLICATION_MODE? = configuration.modelRepMode
|
|
30
|
+
const configData = Config._EntityConfigs[config] or {} :: any
|
|
31
|
+
modelRepMode = modelRepMode or configData.MODEL_REPLICATION_MODE
|
|
32
|
+
character.Archivable = true
|
|
33
|
+
|
|
34
|
+
const humanoid = character:FindFirstChildWhichIsA("Humanoid")
|
|
35
|
+
const hrp = character:FindFirstChild("HumanoidRootPart")
|
|
36
|
+
if humanoid and hrp then
|
|
37
|
+
const rigType = humanoid.RigType
|
|
38
|
+
if rigType == Enum.HumanoidRigType.R6 and character.PrimaryPart == character:FindFirstChild("Head") then
|
|
39
|
+
Config.SetModelPrimaryForChrono(character, "HumanoidRootPart")
|
|
40
|
+
end
|
|
41
|
+
end
|
|
42
|
+
|
|
43
|
+
const newEntity = Entity.new(config, character, modelRepMode :: any)
|
|
44
|
+
|
|
45
|
+
Holder.SetAsCharacter(player, newEntity)
|
|
46
|
+
Entity.SetNetworkOwner(newEntity, player)
|
|
47
|
+
|
|
48
|
+
-- task.delay(7, function()
|
|
49
|
+
-- Entity.SetModel(newEntity, character, "NATIVE", true)
|
|
50
|
+
-- task.wait(5)
|
|
51
|
+
-- Entity.SetModel(newEntity, character, "CUSTOM", true)
|
|
52
|
+
-- end)
|
|
53
|
+
|
|
54
|
+
return newEntity
|
|
55
|
+
end
|
|
56
|
+
|
|
57
|
+
const function UnregisterPlayer(player: Player)
|
|
58
|
+
const entity = playerEntities[player]
|
|
59
|
+
if entity then
|
|
60
|
+
Entity.Destroy(entity)
|
|
61
|
+
end
|
|
62
|
+
end
|
|
63
|
+
|
|
64
|
+
const function OnCharacterAdded(character: Model, player: Player)
|
|
65
|
+
task.wait(0.1)
|
|
66
|
+
RegisterPlayer(player, character, {
|
|
67
|
+
config = "PLAYER",
|
|
68
|
+
})
|
|
69
|
+
end
|
|
70
|
+
|
|
71
|
+
const function OnPlayerAdded(player: Player)
|
|
72
|
+
const connection = player.CharacterAdded:Connect(function(character: Model)
|
|
73
|
+
OnCharacterAdded(character, player)
|
|
74
|
+
end)
|
|
75
|
+
if player.Character then
|
|
76
|
+
OnCharacterAdded(player.Character, player)
|
|
77
|
+
end
|
|
78
|
+
local connection2
|
|
79
|
+
connection2 = player.AncestryChanged:Connect(function()
|
|
80
|
+
if not player:IsDescendantOf(game) then
|
|
81
|
+
connection:Disconnect()
|
|
82
|
+
connection2:Disconnect()
|
|
83
|
+
end
|
|
84
|
+
end)
|
|
85
|
+
end
|
|
86
|
+
|
|
87
|
+
Config._WaitForLock(function()
|
|
88
|
+
if not RunService:IsServer() then
|
|
89
|
+
return
|
|
90
|
+
end
|
|
91
|
+
if Config._GetConfig("PLAYER_REPLICATION") ~= "AUTOMATIC" then
|
|
92
|
+
Warn.low("automatic player replication is disabled")
|
|
93
|
+
return
|
|
94
|
+
end
|
|
95
|
+
const deathRemote = script.Parent.Parent.Shared.Remotes.Death
|
|
96
|
+
const ReplicateMode: "NONE" | "PLAYER_ENTITIES" | "PLAYER_CHARACTERS" = Config._GetConfig("REPLICATE_DEATHS")
|
|
97
|
+
deathRemote.OnServerEvent:Connect(function(plr, id)
|
|
98
|
+
if ReplicateMode == "NONE" then
|
|
99
|
+
return
|
|
100
|
+
end
|
|
101
|
+
const entity = Holder.GetEntityFromId(id)
|
|
102
|
+
if not entity then
|
|
103
|
+
return
|
|
104
|
+
end
|
|
105
|
+
|
|
106
|
+
if entity.networkOwner ~= plr then
|
|
107
|
+
return
|
|
108
|
+
end
|
|
109
|
+
if ReplicateMode == "PLAYER_CHARACTERS" and not entity._player then
|
|
110
|
+
return
|
|
111
|
+
end
|
|
112
|
+
|
|
113
|
+
const model = entity.model
|
|
114
|
+
if model then
|
|
115
|
+
const humanoid: Humanoid? = model:FindFirstChildWhichIsA("Humanoid")
|
|
116
|
+
task.wait()
|
|
117
|
+
if humanoid and humanoid:GetState() ~= Enum.HumanoidStateType.Dead then
|
|
118
|
+
humanoid.Health = 0
|
|
119
|
+
task.delay(0, function()
|
|
120
|
+
if humanoid:GetState() ~= Enum.HumanoidStateType.Dead then
|
|
121
|
+
humanoid.Health = 0
|
|
122
|
+
humanoid.Health = 10
|
|
123
|
+
humanoid.Health = 0
|
|
124
|
+
end
|
|
125
|
+
end)
|
|
126
|
+
end
|
|
127
|
+
end
|
|
128
|
+
deathRemote:FireAllClients(id)
|
|
129
|
+
end)
|
|
130
|
+
Players.PlayerAdded:Connect(OnPlayerAdded)
|
|
131
|
+
Players.PlayerRemoving:Connect(UnregisterPlayer)
|
|
132
|
+
|
|
133
|
+
for _, player in Players:GetPlayers() do
|
|
134
|
+
OnPlayerAdded(player)
|
|
135
|
+
end
|
|
136
|
+
end)
|
|
137
|
+
|
|
138
|
+
return {
|
|
139
|
+
RegisterPlayer = RegisterPlayer,
|
|
140
|
+
UnregisterPlayer = UnregisterPlayer,
|
|
141
|
+
}
|
|
@@ -0,0 +1,287 @@
|
|
|
1
|
+
const RunService = game:GetService("RunService")
|
|
2
|
+
const Players = game:GetService("Players")
|
|
3
|
+
const Receiver = {}
|
|
4
|
+
|
|
5
|
+
const MiddleMans = {}
|
|
6
|
+
local SortedMiddleMans = {}
|
|
7
|
+
const Shared = script.Parent.Parent.Shared
|
|
8
|
+
const Ticker = require(Shared.Ticker)
|
|
9
|
+
const InterpolationMath = require(Shared.InterpolationMath)
|
|
10
|
+
const Warn = require(Shared.Warn)
|
|
11
|
+
const ServerClock = require(script.Parent.ServerClock)
|
|
12
|
+
const Types = require(Shared.Types)
|
|
13
|
+
const Holder = require(Shared.Holder)
|
|
14
|
+
const Entity = require(Shared.Entity)
|
|
15
|
+
const Config = require(Shared.Config)
|
|
16
|
+
const ClockUnwrap = require(Shared.ClockUnwrap)
|
|
17
|
+
const Stats = require(Shared.Stats).SERVER
|
|
18
|
+
|
|
19
|
+
const ClientClockWrap: ClockUnwrap.Store = {}
|
|
20
|
+
local BASE_MAX_TOTAL_BYTES_PER_FRAME_PER_PLAYER = 300
|
|
21
|
+
|
|
22
|
+
Config._WaitForLock(function()
|
|
23
|
+
BASE_MAX_TOTAL_BYTES_PER_FRAME_PER_PLAYER = Config._GetConfig("MAX_TOTAL_BYTES_PER_FRAME_PER_PLAYER")
|
|
24
|
+
end)
|
|
25
|
+
|
|
26
|
+
local BytesReceived = 0
|
|
27
|
+
|
|
28
|
+
const UnreliableEvent = Shared.Remotes.Replicate
|
|
29
|
+
const SafeReplicateEvent = Shared.Remotes.SafeReplicate
|
|
30
|
+
|
|
31
|
+
const FULL_BYTES = 4 * 3 + 2 * 3
|
|
32
|
+
const YAW_BYTES = 4 * 3 + 2
|
|
33
|
+
const BASE_TELEPORT_TIME_THRESHOLD = 0.5
|
|
34
|
+
|
|
35
|
+
const function FireMiddleMans(player: Player, entity: Types.Entity, cframe: CFrame, arriveTime: number): boolean
|
|
36
|
+
if #SortedMiddleMans == 0 then
|
|
37
|
+
return false
|
|
38
|
+
end
|
|
39
|
+
debug.profilebegin("FireMiddleMans")
|
|
40
|
+
for _, mmData: any in SortedMiddleMans do
|
|
41
|
+
const block = mmData.func(player, entity, cframe, arriveTime)
|
|
42
|
+
if block then
|
|
43
|
+
return true
|
|
44
|
+
end
|
|
45
|
+
end
|
|
46
|
+
debug.profileend()
|
|
47
|
+
return false
|
|
48
|
+
end
|
|
49
|
+
const function UnmapRotation(x: number): number
|
|
50
|
+
return (x / 65535) * (2 * math.pi) - math.pi
|
|
51
|
+
end
|
|
52
|
+
const function DeserializeFull(b: buffer, index: number): CFrame
|
|
53
|
+
const x = buffer.readf32(b, index)
|
|
54
|
+
index += 4
|
|
55
|
+
const y = buffer.readf32(b, index)
|
|
56
|
+
index += 4
|
|
57
|
+
const z = buffer.readf32(b, index)
|
|
58
|
+
index += 4
|
|
59
|
+
const rx = UnmapRotation(buffer.readu16(b, index))
|
|
60
|
+
index += 2
|
|
61
|
+
const ry = UnmapRotation(buffer.readu16(b, index))
|
|
62
|
+
index += 2
|
|
63
|
+
const rz = UnmapRotation(buffer.readu16(b, index))
|
|
64
|
+
index += 2
|
|
65
|
+
return CFrame.new(x, y, z) * CFrame.fromOrientation(rx, ry, rz)
|
|
66
|
+
end
|
|
67
|
+
|
|
68
|
+
const function DeserializeYaw(b: buffer, index: number): CFrame
|
|
69
|
+
const x = buffer.readf32(b, index)
|
|
70
|
+
index += 4
|
|
71
|
+
const y = buffer.readf32(b, index)
|
|
72
|
+
index += 4
|
|
73
|
+
const z = buffer.readf32(b, index)
|
|
74
|
+
index += 4
|
|
75
|
+
const ry = UnmapRotation(buffer.readu16(b, index))
|
|
76
|
+
index += 2
|
|
77
|
+
return CFrame.new(x, y, z) * CFrame.fromOrientation(0, ry, 0)
|
|
78
|
+
end
|
|
79
|
+
|
|
80
|
+
const function DeserializeEntityPacket(b: buffer, index: number): (number, CFrame, number, boolean)
|
|
81
|
+
const id = buffer.readu16(b, index)
|
|
82
|
+
index += 2
|
|
83
|
+
const packed = buffer.readu8(b, index)
|
|
84
|
+
index += 1
|
|
85
|
+
const isFull = bit32.band(packed, 1) == 1
|
|
86
|
+
const isTeleport = bit32.band(packed, 4) == 4
|
|
87
|
+
|
|
88
|
+
local cframe: CFrame
|
|
89
|
+
if isFull then
|
|
90
|
+
cframe = DeserializeFull(b, index)
|
|
91
|
+
index += FULL_BYTES
|
|
92
|
+
else
|
|
93
|
+
cframe = DeserializeYaw(b, index)
|
|
94
|
+
index += YAW_BYTES
|
|
95
|
+
end
|
|
96
|
+
|
|
97
|
+
return id, cframe, index, isTeleport
|
|
98
|
+
end
|
|
99
|
+
|
|
100
|
+
const function CalculateMaxThroughputForPlayer(player: Player): number
|
|
101
|
+
local numberOfEntities = 0
|
|
102
|
+
for _ in Holder._clientOwned[player] or {} do
|
|
103
|
+
numberOfEntities += 1
|
|
104
|
+
end
|
|
105
|
+
return BASE_MAX_TOTAL_BYTES_PER_FRAME_PER_PLAYER + numberOfEntities * (FULL_BYTES + 3)
|
|
106
|
+
end
|
|
107
|
+
|
|
108
|
+
const function HandleEntity(
|
|
109
|
+
player: Player,
|
|
110
|
+
id: number,
|
|
111
|
+
serverClock: number,
|
|
112
|
+
clientClock: number,
|
|
113
|
+
cframe: CFrame,
|
|
114
|
+
copyB: buffer,
|
|
115
|
+
isTeleport: boolean
|
|
116
|
+
)
|
|
117
|
+
const entity = Holder.GetEntityFromId(id)
|
|
118
|
+
if not entity or entity.networkOwner ~= player then
|
|
119
|
+
return
|
|
120
|
+
end
|
|
121
|
+
|
|
122
|
+
const teleportTime = entity._teleport
|
|
123
|
+
const ping = math.max(player:GetNetworkPing(), 0) + 0.05
|
|
124
|
+
|
|
125
|
+
const withinTeleportThreshold = teleportTime and os.clock() - teleportTime < (BASE_TELEPORT_TIME_THRESHOLD + ping)
|
|
126
|
+
if isTeleport then
|
|
127
|
+
if withinTeleportThreshold then
|
|
128
|
+
entity._teleport = nil
|
|
129
|
+
else
|
|
130
|
+
const packed = buffer.readu8(copyB, 2)
|
|
131
|
+
buffer.writeu8(copyB, 2, bit32.band(packed, bit32.bnot(4)))
|
|
132
|
+
end
|
|
133
|
+
elseif withinTeleportThreshold then
|
|
134
|
+
return
|
|
135
|
+
end
|
|
136
|
+
|
|
137
|
+
if entity.lastClientClock and clientClock < entity.lastClientClock then
|
|
138
|
+
return
|
|
139
|
+
end
|
|
140
|
+
|
|
141
|
+
debug.profilebegin("HandleEntity.FireMiddleMans")
|
|
142
|
+
if FireMiddleMans(player, entity, cframe, serverClock) then
|
|
143
|
+
debug.profileend()
|
|
144
|
+
return
|
|
145
|
+
end
|
|
146
|
+
debug.profileend()
|
|
147
|
+
local velocity = nil
|
|
148
|
+
if Config.FLAGS.SERVER_VELOCITY_FIX and entity.snapshot then
|
|
149
|
+
const latest = entity.snapshot:GetLatest()
|
|
150
|
+
const lastClientClock = entity.lastClientClock or clientClock
|
|
151
|
+
local tickrate = entity.entityConfig.TICK_RATE
|
|
152
|
+
if entity.isHalfTicked then
|
|
153
|
+
tickrate = tickrate * 2
|
|
154
|
+
end
|
|
155
|
+
if latest then
|
|
156
|
+
velocity = InterpolationMath.CalculateVelocity(
|
|
157
|
+
latest.value.Position,
|
|
158
|
+
lastClientClock,
|
|
159
|
+
cframe.Position,
|
|
160
|
+
clientClock,
|
|
161
|
+
tickrate
|
|
162
|
+
)
|
|
163
|
+
end
|
|
164
|
+
end
|
|
165
|
+
if Entity.Push(entity, serverClock, cframe, velocity) then
|
|
166
|
+
entity.arriveFrame = Ticker.GetGlobalTick()
|
|
167
|
+
|
|
168
|
+
entity.lastClientClock = clientClock
|
|
169
|
+
entity.cframeBuffer = copyB
|
|
170
|
+
if entity.modelReplicationMode == "NATIVE" and not entity._lockedCFReplication then
|
|
171
|
+
return
|
|
172
|
+
end
|
|
173
|
+
Entity._SetPartCFrame(entity, cframe)
|
|
174
|
+
end
|
|
175
|
+
end
|
|
176
|
+
|
|
177
|
+
const TotalBytes = {}
|
|
178
|
+
const function OnReceive(player: Player, data: buffer)
|
|
179
|
+
if not data then
|
|
180
|
+
return
|
|
181
|
+
end
|
|
182
|
+
TotalBytes[player] = (TotalBytes[player] or 0) + buffer.len(data)
|
|
183
|
+
BytesReceived += buffer.len(data)
|
|
184
|
+
const maxBytes = CalculateMaxThroughputForPlayer(player)
|
|
185
|
+
if TotalBytes[player] > maxBytes then
|
|
186
|
+
Warn.medium("Player", player.Name, "exceeded max bytes per frame:", TotalBytes[player], "max:", maxBytes)
|
|
187
|
+
return
|
|
188
|
+
end
|
|
189
|
+
debug.profilebegin("Receiver.OnReceive")
|
|
190
|
+
local index = 0
|
|
191
|
+
const clientClock = ClockUnwrap.unwrapFor(ClientClockWrap, player, buffer.readu32(data, index))
|
|
192
|
+
index += 4
|
|
193
|
+
const serverClock = os.clock()
|
|
194
|
+
const dataLength = buffer.len(data)
|
|
195
|
+
|
|
196
|
+
ServerClock.Store(player, clientClock)
|
|
197
|
+
|
|
198
|
+
while index < dataLength do
|
|
199
|
+
const id, cframe, newIndex, isTeleport = DeserializeEntityPacket(data, index)
|
|
200
|
+
const copy = buffer.create(newIndex - index)
|
|
201
|
+
buffer.copy(copy, 0, data, index, newIndex - index)
|
|
202
|
+
index = newIndex
|
|
203
|
+
HandleEntity(player, id, serverClock, clientClock, cframe, copy, isTeleport)
|
|
204
|
+
end
|
|
205
|
+
debug.profileend()
|
|
206
|
+
end
|
|
207
|
+
|
|
208
|
+
--[=[
|
|
209
|
+
Registers a middle man function that can intercept incoming entity updates.
|
|
210
|
+
|
|
211
|
+
@param name The unique name of the middle man
|
|
212
|
+
@param priority The priority of the middle man ( higher priority runs first )
|
|
213
|
+
@param func The function to call. Should return true to block the update, else allow it.
|
|
214
|
+
]=]
|
|
215
|
+
function Receiver.RegisterMiddleMan(
|
|
216
|
+
name: string,
|
|
217
|
+
priority: number,
|
|
218
|
+
func: (
|
|
219
|
+
player: Player,
|
|
220
|
+
entity: Types.Entity,
|
|
221
|
+
cframe: CFrame,
|
|
222
|
+
arriveTime: number
|
|
223
|
+
) -> boolean
|
|
224
|
+
)
|
|
225
|
+
MiddleMans[name] = { priority = priority, func = func }
|
|
226
|
+
SortedMiddleMans = {}
|
|
227
|
+
for mm, data in MiddleMans do
|
|
228
|
+
table.insert(SortedMiddleMans, data)
|
|
229
|
+
end
|
|
230
|
+
table.sort(SortedMiddleMans, function(a, b)
|
|
231
|
+
return a.priority > b.priority
|
|
232
|
+
end)
|
|
233
|
+
end
|
|
234
|
+
|
|
235
|
+
--[=[
|
|
236
|
+
Unregisters a middle man function.
|
|
237
|
+
@param name The unique name of the middle man
|
|
238
|
+
]=]
|
|
239
|
+
function Receiver.UnregisterMiddleMan(name: string)
|
|
240
|
+
MiddleMans[name] = nil
|
|
241
|
+
SortedMiddleMans = {}
|
|
242
|
+
for mm, data in MiddleMans do
|
|
243
|
+
table.insert(SortedMiddleMans, data)
|
|
244
|
+
end
|
|
245
|
+
table.sort(SortedMiddleMans, function(a, b)
|
|
246
|
+
return a.priority > b.priority
|
|
247
|
+
end)
|
|
248
|
+
end
|
|
249
|
+
|
|
250
|
+
if RunService:IsServer() then
|
|
251
|
+
local lastByteCheckTime = 0
|
|
252
|
+
RunService.Heartbeat:Connect(function(a0: number)
|
|
253
|
+
table.clear(TotalBytes)
|
|
254
|
+
|
|
255
|
+
if os.clock() - lastByteCheckTime > 1 then
|
|
256
|
+
Stats.BYTES_RECEIVED_PER_SEC = BytesReceived
|
|
257
|
+
BytesReceived = 0
|
|
258
|
+
lastByteCheckTime = os.clock()
|
|
259
|
+
end
|
|
260
|
+
end)
|
|
261
|
+
UnreliableEvent.OnServerEvent:Connect(OnReceive)
|
|
262
|
+
SafeReplicateEvent.OnServerEvent:Connect(OnReceive)
|
|
263
|
+
|
|
264
|
+
Shared.Remotes.ClientHeartbeat.OnServerEvent:Connect(function(player: Player, seconds: number)
|
|
265
|
+
if type(seconds) ~= "number" then
|
|
266
|
+
return
|
|
267
|
+
end
|
|
268
|
+
const clientClock = ClockUnwrap.seatFullFor(ClientClockWrap, player, seconds)
|
|
269
|
+
ServerClock.Store(player, clientClock)
|
|
270
|
+
end)
|
|
271
|
+
|
|
272
|
+
Players.PlayerRemoving:Connect(function(player)
|
|
273
|
+
ClientClockWrap[player] = nil
|
|
274
|
+
end)
|
|
275
|
+
end
|
|
276
|
+
|
|
277
|
+
function Receiver._GetClientClockRaws(): { { player: Player, raw: number, offset: number } }
|
|
278
|
+
const out = {}
|
|
279
|
+
for player, state in ClientClockWrap do
|
|
280
|
+
if state.lastRaw then
|
|
281
|
+
table.insert(out, { player = player, raw = state.lastRaw, offset = state.offset })
|
|
282
|
+
end
|
|
283
|
+
end
|
|
284
|
+
return out
|
|
285
|
+
end
|
|
286
|
+
|
|
287
|
+
return Receiver
|