brick-engine-js 1.0.1 → 1.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (225) hide show
  1. package/dist/docs/GAME_DEVELOPER_GUIDE.html +1 -1
  2. package/dist/docs/brick-engine-guide.html +1 -1
  3. package/dist/docs/getting-started.html +1 -1
  4. package/dist/docs/jsdoc_standard.html +1 -1
  5. package/dist/docs/publishing.html +1 -1
  6. package/dist/docs/reference/interfaces/modules/Session.html +1 -1
  7. package/dist/docs/reference/modules/GameMenu.html +1 -1
  8. package/dist/docs/reference/modules/GameSession.html +1 -1
  9. package/dist/docs/reference/modules/InitialStateSnapshot.html +1 -1
  10. package/dist/docs/reference/modules/SessionModal.html +1 -1
  11. package/dist/docs/testing_best_practices.html +1 -1
  12. package/package.json +7 -1
  13. package/.env.local.example +0 -2
  14. package/.github/workflows/publish.yml +0 -73
  15. package/.prettierignore +0 -2
  16. package/.prettierrc.json +0 -8
  17. package/eslint.config.mjs +0 -29
  18. package/public/CNAME +0 -1
  19. package/public/docs/GAME_DEVELOPER_GUIDE.html +0 -727
  20. package/public/docs/brick-engine-guide.html +0 -610
  21. package/public/docs/diagrams/lifecycle.mmd +0 -19
  22. package/public/docs/documentation_style_guide.html +0 -994
  23. package/public/docs/getting-started.html +0 -648
  24. package/public/docs/images/lifecycle.svg +0 -1
  25. package/public/docs/index.html +0 -593
  26. package/public/docs/jsdoc_standard.html +0 -656
  27. package/public/docs/publishing.html +0 -573
  28. package/public/docs/reference/enums/Color.html +0 -533
  29. package/public/docs/reference/enums/ControlEventType.html +0 -505
  30. package/public/docs/reference/enums/ControlKey.html +0 -529
  31. package/public/docs/reference/enums/FontAlignment.html +0 -545
  32. package/public/docs/reference/enums/FontSize.html +0 -517
  33. package/public/docs/reference/enums/Sound.html +0 -558
  34. package/public/docs/reference/enums/StateProperty.html +0 -525
  35. package/public/docs/reference/helpers/CellHelper.html +0 -520
  36. package/public/docs/reference/helpers/ControlInputHandlerHelper.html +0 -569
  37. package/public/docs/reference/helpers/CoordinateHelper.html +0 -703
  38. package/public/docs/reference/helpers/RelativeValuesHelper.html +0 -560
  39. package/public/docs/reference/interfaces/Debuggable.html +0 -501
  40. package/public/docs/reference/interfaces/GameModules.html +0 -544
  41. package/public/docs/reference/interfaces/Initializable.html +0 -495
  42. package/public/docs/reference/interfaces/RendererInitializable.html +0 -517
  43. package/public/docs/reference/interfaces/StateSyncable.html +0 -542
  44. package/public/docs/reference/interfaces/modules/Control.html +0 -648
  45. package/public/docs/reference/interfaces/modules/Grid.html +0 -1256
  46. package/public/docs/reference/interfaces/modules/Renderer.html +0 -522
  47. package/public/docs/reference/interfaces/modules/RendererComposite.html +0 -577
  48. package/public/docs/reference/interfaces/modules/Score.html +0 -669
  49. package/public/docs/reference/interfaces/modules/Session.html +0 -585
  50. package/public/docs/reference/interfaces/modules/State.html +0 -897
  51. package/public/docs/reference/interfaces/modules/Text.html +0 -668
  52. package/public/docs/reference/interfaces/modules/Time.html +0 -684
  53. package/public/docs/reference/modules/Debugger.html +0 -579
  54. package/public/docs/reference/modules/DisplayRenderer.html +0 -557
  55. package/public/docs/reference/modules/Game.html +0 -909
  56. package/public/docs/reference/modules/GameControl.html +0 -716
  57. package/public/docs/reference/modules/GameGrid.html +0 -1910
  58. package/public/docs/reference/modules/GameHudGrid.html +0 -508
  59. package/public/docs/reference/modules/GameMenu.html +0 -538
  60. package/public/docs/reference/modules/GameRenderer.html +0 -589
  61. package/public/docs/reference/modules/GameScore.html +0 -664
  62. package/public/docs/reference/modules/GameSession.html +0 -533
  63. package/public/docs/reference/modules/GameSound.html +0 -636
  64. package/public/docs/reference/modules/GameState.html +0 -922
  65. package/public/docs/reference/modules/GameText.html +0 -701
  66. package/public/docs/reference/modules/GameTime.html +0 -696
  67. package/public/docs/reference/modules/HudRenderer.html +0 -568
  68. package/public/docs/reference/modules/InitialStateSnapshot.html +0 -557
  69. package/public/docs/reference/modules/SessionModal.html +0 -520
  70. package/public/docs/reference/types/Axis.html +0 -505
  71. package/public/docs/reference/types/Cell.html +0 -514
  72. package/public/docs/reference/types/ControlCallback.html +0 -488
  73. package/public/docs/reference/types/Coordinate.html +0 -510
  74. package/public/docs/reference/types/GameEntry.html +0 -514
  75. package/public/docs/reference/types/GameEvent.html +0 -514
  76. package/public/docs/reference/types/Piece.html +0 -506
  77. package/public/docs/reference/types/RendererMetrics.html +0 -514
  78. package/public/docs/reference/types/Vector.html +0 -509
  79. package/public/docs/testing_best_practices.html +0 -770
  80. package/public/favicon.ico +0 -0
  81. package/public/fonts/digital-7.monoitalic.ttf +0 -0
  82. package/public/images/cell.svg +0 -32
  83. package/public/images/close.png +0 -0
  84. package/public/images/games.png +0 -0
  85. package/public/images/github.png +0 -0
  86. package/public/images/letter-a.png +0 -0
  87. package/public/images/letter-d.png +0 -0
  88. package/public/images/letter-j.png +0 -0
  89. package/public/images/letter-s.png +0 -0
  90. package/public/images/letter-w.png +0 -0
  91. package/public/images/meta-image.png +0 -0
  92. package/public/images/number-1.png +0 -0
  93. package/public/images/number-2.png +0 -0
  94. package/public/images/number-3.png +0 -0
  95. package/public/images/number-4.png +0 -0
  96. package/public/images/number-5.png +0 -0
  97. package/public/images/number-6.png +0 -0
  98. package/public/images/splash.gif +0 -0
  99. package/public/index.html +0 -15
  100. package/public/sounds/sound_00.wav +0 -0
  101. package/public/sounds/sound_01.wav +0 -0
  102. package/public/sounds/sound_02.wav +0 -0
  103. package/public/sounds/sound_03.wav +0 -0
  104. package/public/sounds/sound_04.wav +0 -0
  105. package/public/sounds/sound_05.wav +0 -0
  106. package/public/sounds/sound_06.wav +0 -0
  107. package/public/sounds/sound_07.wav +0 -0
  108. package/public/sounds/sound_08.wav +0 -0
  109. package/public/sounds/sound_09.wav +0 -0
  110. package/public/sounds/sound_10.wav +0 -0
  111. package/public/sounds/sound_11.wav +0 -0
  112. package/public/sounds/sound_12.wav +0 -0
  113. package/public/sounds/sound_13.wav +0 -0
  114. package/public/sounds/sound_14.wav +0 -0
  115. package/public/sounds/sound_15.wav +0 -0
  116. package/public/style/body.css +0 -86
  117. package/public/style/buttons.css +0 -233
  118. package/public/style/debugger.css +0 -117
  119. package/public/style/sessionModal.css +0 -155
  120. package/public/style/sourceCodeAndCommands.css +0 -74
  121. package/public/style/splash.css +0 -13
  122. package/public/style/theme.css +0 -137
  123. package/scripts/generate-diagrams.sh +0 -20
  124. package/scripts/generate-docs.js +0 -111
  125. package/src/client-game.d.ts +0 -1
  126. package/src/config/configs.test.ts +0 -20
  127. package/src/config/configs.ts +0 -197
  128. package/src/config/env.test.ts +0 -59
  129. package/src/config/env.ts +0 -7
  130. package/src/config/styles.ts +0 -5
  131. package/src/core/Game.test.ts +0 -167
  132. package/src/core/Game.ts +0 -307
  133. package/src/core/InitialStateSnapshot.test.ts +0 -51
  134. package/src/core/InitialStateSnapshot.ts +0 -46
  135. package/src/core/helpers/CellHelper.test.ts +0 -33
  136. package/src/core/helpers/CellHelper.ts +0 -21
  137. package/src/core/helpers/ControlInputHandlerHelper.test.ts +0 -116
  138. package/src/core/helpers/ControlInputHandlerHelper.ts +0 -68
  139. package/src/core/helpers/CoordinateHelper.test.ts +0 -113
  140. package/src/core/helpers/CoordinateHelper.ts +0 -82
  141. package/src/core/helpers/InterfaceIdentifierHelper.test.ts +0 -122
  142. package/src/core/helpers/InterfaceIdentifierHelper.ts +0 -43
  143. package/src/core/helpers/RelativeValuesHelper.test.ts +0 -47
  144. package/src/core/helpers/RelativeValuesHelper.ts +0 -29
  145. package/src/core/module/control/GameControl.test.ts +0 -82
  146. package/src/core/module/control/GameControl.ts +0 -142
  147. package/src/core/module/control/GameControlKeyBinding.test.ts +0 -59
  148. package/src/core/module/control/GameControlKeyBinding.ts +0 -92
  149. package/src/core/module/grid/GameGrid.test.ts +0 -83
  150. package/src/core/module/grid/GameGrid.ts +0 -610
  151. package/src/core/module/grid/GameHudGrid.test.ts +0 -22
  152. package/src/core/module/grid/GameHudGrid.ts +0 -40
  153. package/src/core/module/grid/engines/GridAnalysisEngine.test.ts +0 -157
  154. package/src/core/module/grid/engines/GridAnalysisEngine.ts +0 -124
  155. package/src/core/module/grid/engines/GridLineEngine.test.ts +0 -132
  156. package/src/core/module/grid/engines/GridLineEngine.ts +0 -165
  157. package/src/core/module/grid/engines/GridMovementEngine.test.ts +0 -125
  158. package/src/core/module/grid/engines/GridMovementEngine.ts +0 -113
  159. package/src/core/module/grid/engines/GridRegionEngine.test.ts +0 -136
  160. package/src/core/module/grid/engines/GridRegionEngine.ts +0 -52
  161. package/src/core/module/grid/engines/GridTransformEngine.test.ts +0 -98
  162. package/src/core/module/grid/engines/GridTransformEngine.ts +0 -70
  163. package/src/core/module/renderer/DisplayRenderer.test.ts +0 -86
  164. package/src/core/module/renderer/DisplayRenderer.ts +0 -152
  165. package/src/core/module/renderer/GameRenderer.test.ts +0 -103
  166. package/src/core/module/renderer/GameRenderer.ts +0 -144
  167. package/src/core/module/renderer/HudRenderer.test.ts +0 -108
  168. package/src/core/module/renderer/HudRenderer.ts +0 -203
  169. package/src/core/module/score/GameScore.test.ts +0 -71
  170. package/src/core/module/score/GameScore.ts +0 -188
  171. package/src/core/module/session/GameSession.test.ts +0 -176
  172. package/src/core/module/session/GameSession.ts +0 -103
  173. package/src/core/module/sound/GameSound.test.ts +0 -117
  174. package/src/core/module/sound/GameSound.ts +0 -229
  175. package/src/core/module/state/GameState.test.ts +0 -101
  176. package/src/core/module/state/GameState.ts +0 -339
  177. package/src/core/module/text/GameText.test.ts +0 -87
  178. package/src/core/module/text/GameText.ts +0 -150
  179. package/src/core/module/time/GameTime.test.ts +0 -86
  180. package/src/core/module/time/GameTime.ts +0 -144
  181. package/src/core/types/Interfaces.ts +0 -59
  182. package/src/core/types/Types.ts +0 -124
  183. package/src/core/types/enums.ts +0 -113
  184. package/src/core/types/modules.ts +0 -841
  185. package/src/index.test.ts +0 -15
  186. package/src/index.ts +0 -9
  187. package/src/main.test.ts +0 -137
  188. package/src/main.ts +0 -77
  189. package/src/menu/GameMenu.test.ts +0 -157
  190. package/src/menu/GameMenu.ts +0 -124
  191. package/src/menu/GameMenuSingleton.test.ts +0 -26
  192. package/src/menu/GameMenuSingleton.ts +0 -13
  193. package/src/menu/GameRepository.test.ts +0 -46
  194. package/src/menu/GameRepository.ts +0 -47
  195. package/src/menu/manager/GameManager.test.ts +0 -68
  196. package/src/menu/manager/GameManager.ts +0 -50
  197. package/src/types/global.d.ts +0 -8
  198. package/src/types/interfaces.ts +0 -5
  199. package/src/view/Debugger.test.ts +0 -152
  200. package/src/view/Debugger.ts +0 -124
  201. package/src/view/GameView.test.ts +0 -95
  202. package/src/view/GameView.ts +0 -244
  203. package/src/view/SessionModal.test.ts +0 -141
  204. package/src/view/SessionModal.ts +0 -73
  205. package/src/view/components/layout/ButtonLayout.test.ts +0 -28
  206. package/src/view/components/layout/ButtonLayout.ts +0 -63
  207. package/src/view/components/layout/ContainerLayout.test.ts +0 -48
  208. package/src/view/components/layout/ContainerLayout.ts +0 -50
  209. package/src/view/components/layout/FrameLayout.test.ts +0 -24
  210. package/src/view/components/layout/FrameLayout.ts +0 -25
  211. package/src/view/components/ui/BigButton.test.ts +0 -28
  212. package/src/view/components/ui/BigButton.ts +0 -31
  213. package/src/view/components/ui/Button.test.ts +0 -30
  214. package/src/view/components/ui/Button.ts +0 -30
  215. package/src/view/components/ui/Canvas.test.ts +0 -32
  216. package/src/view/components/ui/Canvas.ts +0 -34
  217. package/src/view/components/ui/SmallButton.test.ts +0 -48
  218. package/src/view/components/ui/SmallButton.ts +0 -32
  219. package/src/view/theme/applyColors.test.ts +0 -47
  220. package/src/view/theme/applyColors.ts +0 -38
  221. package/src/view/theme/dimensions.test.ts +0 -34
  222. package/src/view/theme/dimensions.ts +0 -53
  223. package/tsconfig.json +0 -16
  224. package/vitest.config.ts +0 -14
  225. package/webpack.config.js +0 -133
@@ -1,144 +0,0 @@
1
- import { Debuggable } from '../../types/Interfaces';
2
- import { Time } from '../../types/modules';
3
- import { Serializable } from '../../types/Interfaces';
4
- import configs from '../../../config/configs';
5
-
6
- /**
7
- * Manages game time, frame rates, and tick intervals.
8
- * Handles the game loop timing and debug statistics (FPS, TPS).
9
- */
10
- export default class GameTime implements Time, Debuggable, Serializable {
11
- // Time accumulator
12
- protected _accumulatedTime: number = 0;
13
- protected _initialTickInterval: number = configs.game.tickInterval;
14
- protected _minTickInterval: number = configs.game.minTickInterval;
15
- protected _tickInterval: number = configs.game.tickInterval;
16
- protected _fps: number = 0;
17
- protected _tps: number = 0;
18
- protected _tickCounter: number = 0;
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- protected _timeSinceLastTpsUpdate: number = 0;
20
-
21
- serialId: string = 'time';
22
-
23
- /**
24
- * Initializes the time module.
25
- * Resets all timers and counters.
26
- */
27
- setup(): void {
28
- this.reset();
29
- }
30
-
31
- /**
32
- * Updates the time accumulator and calculates FPS/TPS.
33
- * Should be called once per frame.
34
- *
35
- * @param {number} deltaTime - Time elapsed since last frame in milliseconds.
36
- */
37
- update(deltaTime: number) {
38
- this._accumulatedTime += deltaTime;
39
- this._fps = 1000 / deltaTime;
40
-
41
- this._timeSinceLastTpsUpdate += deltaTime;
42
- if (this._timeSinceLastTpsUpdate >= 1000) {
43
- this._tps = this._tickCounter;
44
- this._tickCounter = 0;
45
- this._timeSinceLastTpsUpdate -= 1000;
46
- }
47
- }
48
-
49
- /**
50
- * Checks if enough time has passed for a game tick.
51
- * Consumes accumulated time if a tick occurs.
52
- *
53
- * @returns {boolean} True if a tick should occur.
54
- */
55
- shouldTick(): boolean {
56
- if (this._accumulatedTime >= this._tickInterval) {
57
- this._accumulatedTime -= this._tickInterval;
58
- this._tickCounter++;
59
- return true;
60
- }
61
- return false;
62
- }
63
-
64
- /**
65
- * Resets the time accumulator and debug counters.
66
- */
67
- reset() {
68
- this._accumulatedTime = 0;
69
- this._fps = 0;
70
- this._tps = 0;
71
- this._tickCounter = 0;
72
- this._timeSinceLastTpsUpdate = 0;
73
- this._tickInterval = this._initialTickInterval;
74
- }
75
-
76
- /**
77
- * Gets the current tick interval.
78
- *
79
- * @returns {number} The tick interval in milliseconds.
80
- */
81
- get tickInterval(): number {
82
- return this._tickInterval;
83
- }
84
-
85
- /**
86
- * Sets the tick interval and resets timing.
87
- *
88
- * @param {number} interval - The new tick interval in milliseconds.
89
- */
90
- set tickInterval(interval: number) {
91
- this._tickInterval = interval;
92
- // this.reset(); // Removed reset to prevent stuttering on speed change
93
- }
94
-
95
- /**
96
- * Increments the tick interval (slowing down the game).
97
- *
98
- * @param {number} amount - The amount to add to the interval.
99
- */
100
- incrementTickInterval(amount: number) {
101
- this.tickInterval = this._tickInterval + amount;
102
- }
103
-
104
- /**
105
- * Decrements the tick interval (speeding up the game).
106
- * Enforces a minimum interval of 10ms.
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- *
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- * @param {number} amount - The amount to subtract from the interval.
109
- */
110
- decrementTickInterval(amount: number) {
111
- const newInterval = Math.max(this._minTickInterval, this._tickInterval - amount);
112
- this.tickInterval = newInterval;
113
- }
114
-
115
- /**
116
- * Retrieves debug information about the time system.
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- *
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- * @returns {Record<string, string | number | boolean>} The debug data.
119
- */
120
- getDebugData(): Record<string, string | number | boolean> {
121
- return {
122
- fps: Math.round(this._fps),
123
- tps: this._tps,
124
- tick_interval: this._tickInterval.toFixed(2),
125
- accumulated_time: this._accumulatedTime.toFixed(2),
126
- };
127
- }
128
-
129
- serialize(): string {
130
- return JSON.stringify({
131
- tickInterval: this._tickInterval,
132
- });
133
- }
134
- deserialize(data: string): void {
135
- const parsed = JSON.parse(data);
136
- this._tickInterval = parsed.tickInterval;
137
- }
138
- setTickInterval(interval: number): void {
139
- this._tickInterval = interval;
140
- }
141
- setMinTickInterval(interval: number): void {
142
- this._minTickInterval = interval;
143
- }
144
- }
@@ -1,59 +0,0 @@
1
- import { State } from './modules';
2
- import { RendererMetrics } from './Types';
3
-
4
- /**
5
- * Defines a contract for modules that require an initialization step.
6
- */
7
- export interface Initializable {
8
- /**
9
- * Initializes the module.
10
- * Should be called after the instance is created and dependencies are injected.
11
- */
12
- setup(): void;
13
- }
14
-
15
- /**
16
- * Defines a contract for modules that need to synchronize with the global game state.
17
- * This is primarily used for persistence and state reactivity.
18
- */
19
- export interface StateSyncable {
20
- /** Reference to the central state module. */
21
- _state: State;
22
-
23
- /**
24
- * Binds the module to the game state.
25
- *
26
- * @param {State} state - The game state instance to sync with.
27
- */
28
- syncState(state: State): void;
29
- }
30
-
31
- /**
32
- * Defines a contract for renderers that require initialization with layout metrics.
33
- */
34
- export interface RendererInitializable {
35
- /**
36
- * Initializes the renderer with calculated screen metrics.
37
- *
38
- * @param {RendererMetrics} rendererMetrics - The layout metrics (dimensions, origins).
39
- */
40
- setup(rendererMetrics: RendererMetrics): void;
41
- }
42
-
43
- /**
44
- * Defines a contract for modules that expose internal data to the debug overlay.
45
- */
46
- export interface Debuggable {
47
- /**
48
- * Retrieves key-multivalue pairs of debug information.
49
- *
50
- * @returns {Record<string, string | number | boolean>} A dictionary of debug data.
51
- */
52
- getDebugData(): Record<string, string | number | boolean>;
53
- }
54
-
55
- export interface Serializable {
56
- serialId: string;
57
- serialize(): string;
58
- deserialize(data: string): void;
59
- }
@@ -1,124 +0,0 @@
1
- import { Color, ControlKey, ControlEventType, StateProperty } from './enums';
2
- import { Control, Grid, RendererComposite, Score, Session, SoundModule, State, Text, Time } from './modules';
3
-
4
- export { Color, ControlKey, ControlEventType, StateProperty };
5
-
6
- /**
7
- * Represents a single cell within the game grid.
8
- */
9
- export type Cell = {
10
- /** The cell's state value. `0` indicates inactive/empty, values > 0 indicate occupancy or type. */
11
- value: number;
12
- /** The color of the cell, defined by the {@link Color} enum. */
13
- color: Color;
14
- /** The logical grid coordinate of this cell. */
15
- coordinate: Coordinate;
16
- };
17
-
18
- /**
19
- * Represents a 2D direction vector with X and Y components.
20
- * Values are restricted to -1, 0, or 1 to ensure unit-based movement.
21
- */
22
- export type Vector = {
23
- /** The X component (-1: left, 0: none, 1: right). */
24
- x: -1 | 0 | 1;
25
- /** The Y component (-1: up, 0: none, 1: down). */
26
- y: -1 | 0 | 1;
27
- };
28
-
29
- /**
30
- * Represents an axis in a 2D coordinate system.
31
- */
32
- export type Axis = 'x' | 'y';
33
-
34
- /**
35
- * Represents a piece which is a collection of cells.
36
- */
37
- export type Piece = Cell[];
38
-
39
- /**
40
- * Represents a 2D point in a coordinate system.
41
- * Typically used for grid positions or normalized screen coordinates.
42
- */
43
- export type Coordinate = {
44
- /** The horizontal position. */
45
- x: number;
46
- /** The vertical position. */
47
- y: number;
48
- };
49
-
50
- /**
51
- * Defines the calculated layout metrics for the game renderer.
52
- * These values are used to position elements on the HTML5 Canvas.
53
- */
54
- export interface RendererMetrics {
55
- /** Metrics for the main game display area. */
56
- display: {
57
- /** The computed width of the display in pixels. */
58
- width: number;
59
- /** The computed height of the display in pixels. */
60
- height: number;
61
- /** The top-left origin point of the display relative to the canvas. */
62
- origin: Coordinate;
63
- };
64
- /** Metrics for the Head-Up Display (HUD) area. */
65
- hud: {
66
- /** The computed width of the HUD in pixels. */
67
- width: number;
68
- /** The computed height of the HUD in pixels. */
69
- height: number;
70
- /** The top-left origin point of the HUD relative to the canvas. */
71
- origin: Coordinate;
72
- };
73
- /** Metrics for individual grid cells. */
74
- cell: {
75
- /** The computed size (width/height) of a cell in pixels. */
76
- size: number;
77
- };
78
- }
79
-
80
- /**
81
- * Aggregates all core engine modules.
82
- * This object is passed around to allow inter-module communication.
83
- */
84
- export type GameModules = {
85
- /** The main game grid module. */
86
- grid: Grid;
87
- /** The HUD grid module (usually 4x4 for previews). */
88
- hudGrid: Grid;
89
- /** The text rendering module. */
90
- text: Text;
91
- /** The game state and lifecycle module. */
92
- state: State;
93
- /** The input control module. */
94
- control: Control;
95
- /** The main renderer compositor module. */
96
- renderer: RendererComposite;
97
- /** The game loop timing module. */
98
- time: Time;
99
- /** The audio system module. */
100
- sound: SoundModule;
101
- /** The scoring and progression module. */
102
- score: Score;
103
- /** The game session module. */
104
- session: Session;
105
- };
106
-
107
- /**
108
- * Represents an input event triggered by the Control module.
109
- */
110
- export interface GameEvent {
111
- /** The control key associated with the event. */
112
- key: ControlKey;
113
- /** The type of event (Pressed or Held). */
114
- type: ControlEventType;
115
- /** Reference to the game modules for context-aware callbacks. */
116
- modules: GameModules;
117
- }
118
-
119
- /**
120
- * Callback function type for handling input events.
121
- *
122
- * @param {GameEvent} event - The event data containing key, type, and module access.
123
- */
124
- export type ControlCallback = (event: GameEvent) => void;
@@ -1,113 +0,0 @@
1
- /**
2
- * Enumerates all available colors for grid cells and UI elements.
3
- */
4
- export enum Color {
5
- DEFAULT = 'rgb(19, 26, 18)',
6
- BLUE = 'rgb(0, 0, 128)',
7
- CYAN = 'rgb(0, 128, 128)',
8
- GRAY = 'rgb(128, 128, 128)',
9
- GREEN = 'rgb(0, 128, 0)',
10
- PURPLE = 'rgb(128, 0, 128)',
11
- RED = 'rgb(128, 0, 0)',
12
- YELLOW = 'rgb(128, 128, 0)',
13
- INACTIVE = 'rgb(166, 183, 165)',
14
- }
15
-
16
- /**
17
- * Enumerates all available horizontal text alignments.
18
- */
19
- export enum FontAlign {
20
- /** Aligns text to the center. */
21
- CENTER = 'center',
22
- /** Aligns text to the left. */
23
- LEFT = 'left',
24
- /** Aligns text to the right. */
25
- RIGHT = 'right',
26
- }
27
-
28
- /**
29
- * Enumerates all available font size presets.
30
- * These correspond to specific pixel values calculated at runtime based on screen size.
31
- */
32
- export enum FontSize {
33
- EXTRA_SMALL = 0,
34
- SMALL = 1,
35
- MEDIUM = 2,
36
- LARGE = 3,
37
- EXTRA_LARGE = 4,
38
- }
39
-
40
- /**
41
- * Enumerates all available vertical text alignments.
42
- */
43
- export enum FontVerticalAlign {
44
- /** Aligns text to the vertical center. */
45
- CENTER = 'center',
46
- /** Aligns text to the top. */
47
- TOP = 'top',
48
- /** Aligns text to the bottom. */
49
- BOTTOM = 'bottom',
50
- }
51
-
52
- /**
53
- * Enumerates all available sound assets.
54
- * Each value corresponds to the path of the audio file.
55
- */
56
- export enum Sound {
57
- SPAWN = './sounds/sound_01.wav',
58
- SCORE_1 = './sounds/sound_15.wav',
59
- SCORE_2 = './sounds/sound_03.wav',
60
- SCORE_3 = './sounds/sound_02.wav',
61
- KEY_PRESS = './sounds/sound_14.wav',
62
- ACTION_1 = './sounds/sound_05.wav',
63
- ACTION_2 = './sounds/sound_13.wav',
64
- HIT_1 = './sounds/sound_06.wav',
65
- HIT_2 = './sounds/sound_08.wav',
66
- DODGE = './sounds/sound_07.wav',
67
- DROP = './sounds/sound_11.wav',
68
- EXPLOSION = './sounds/sound_09.wav',
69
- GAME_START = './sounds/sound_04.wav',
70
- SHOT = './sounds/sound_12.wav',
71
- START_THEME = './sounds/sound_10.wav',
72
- }
73
-
74
- /**
75
- * Enumerates all logical control keys used in the engine.
76
- * These are mapped to physical keys in the Control module.
77
- */
78
- export enum ControlKey {
79
- UP = 'up;control',
80
- DOWN = 'down;control',
81
- LEFT = 'left;control',
82
- RIGHT = 'right;control',
83
- ACTION = 'action;control',
84
- POWER = 'power;system',
85
- START_PAUSE = 'start_pause;system',
86
- SOUND = 'sound;system',
87
- RESET = 'reset;system',
88
- EXIT = 'exit;system',
89
- COLOR = 'color;system',
90
- }
91
-
92
- /**
93
- * Enumerates the types of input events.
94
- */
95
- export enum ControlEventType {
96
- /** Triggered once when the key is pressed down. */
97
- PRESSED = 'pressed',
98
- /** Triggered continuously while the key is held down. */
99
- HELD = 'held',
100
- }
101
-
102
- /**
103
- * Enumerates all observable state properties.
104
- * These keys are used for state subscriptions and persistence.
105
- */
106
- export enum StateProperty {
107
- ON = 'on',
108
- START = 'start',
109
- PLAYING = 'playing',
110
- GAME_OVER = 'gameOver',
111
- COLOR_ENABLED = 'colorEnabled',
112
- MUTED = 'muted',
113
- }