brick-engine-js 1.0.1 → 1.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (225) hide show
  1. package/dist/docs/GAME_DEVELOPER_GUIDE.html +1 -1
  2. package/dist/docs/brick-engine-guide.html +1 -1
  3. package/dist/docs/getting-started.html +1 -1
  4. package/dist/docs/jsdoc_standard.html +1 -1
  5. package/dist/docs/publishing.html +1 -1
  6. package/dist/docs/reference/interfaces/modules/Session.html +1 -1
  7. package/dist/docs/reference/modules/GameMenu.html +1 -1
  8. package/dist/docs/reference/modules/GameSession.html +1 -1
  9. package/dist/docs/reference/modules/InitialStateSnapshot.html +1 -1
  10. package/dist/docs/reference/modules/SessionModal.html +1 -1
  11. package/dist/docs/testing_best_practices.html +1 -1
  12. package/package.json +7 -1
  13. package/.env.local.example +0 -2
  14. package/.github/workflows/publish.yml +0 -73
  15. package/.prettierignore +0 -2
  16. package/.prettierrc.json +0 -8
  17. package/eslint.config.mjs +0 -29
  18. package/public/CNAME +0 -1
  19. package/public/docs/GAME_DEVELOPER_GUIDE.html +0 -727
  20. package/public/docs/brick-engine-guide.html +0 -610
  21. package/public/docs/diagrams/lifecycle.mmd +0 -19
  22. package/public/docs/documentation_style_guide.html +0 -994
  23. package/public/docs/getting-started.html +0 -648
  24. package/public/docs/images/lifecycle.svg +0 -1
  25. package/public/docs/index.html +0 -593
  26. package/public/docs/jsdoc_standard.html +0 -656
  27. package/public/docs/publishing.html +0 -573
  28. package/public/docs/reference/enums/Color.html +0 -533
  29. package/public/docs/reference/enums/ControlEventType.html +0 -505
  30. package/public/docs/reference/enums/ControlKey.html +0 -529
  31. package/public/docs/reference/enums/FontAlignment.html +0 -545
  32. package/public/docs/reference/enums/FontSize.html +0 -517
  33. package/public/docs/reference/enums/Sound.html +0 -558
  34. package/public/docs/reference/enums/StateProperty.html +0 -525
  35. package/public/docs/reference/helpers/CellHelper.html +0 -520
  36. package/public/docs/reference/helpers/ControlInputHandlerHelper.html +0 -569
  37. package/public/docs/reference/helpers/CoordinateHelper.html +0 -703
  38. package/public/docs/reference/helpers/RelativeValuesHelper.html +0 -560
  39. package/public/docs/reference/interfaces/Debuggable.html +0 -501
  40. package/public/docs/reference/interfaces/GameModules.html +0 -544
  41. package/public/docs/reference/interfaces/Initializable.html +0 -495
  42. package/public/docs/reference/interfaces/RendererInitializable.html +0 -517
  43. package/public/docs/reference/interfaces/StateSyncable.html +0 -542
  44. package/public/docs/reference/interfaces/modules/Control.html +0 -648
  45. package/public/docs/reference/interfaces/modules/Grid.html +0 -1256
  46. package/public/docs/reference/interfaces/modules/Renderer.html +0 -522
  47. package/public/docs/reference/interfaces/modules/RendererComposite.html +0 -577
  48. package/public/docs/reference/interfaces/modules/Score.html +0 -669
  49. package/public/docs/reference/interfaces/modules/Session.html +0 -585
  50. package/public/docs/reference/interfaces/modules/State.html +0 -897
  51. package/public/docs/reference/interfaces/modules/Text.html +0 -668
  52. package/public/docs/reference/interfaces/modules/Time.html +0 -684
  53. package/public/docs/reference/modules/Debugger.html +0 -579
  54. package/public/docs/reference/modules/DisplayRenderer.html +0 -557
  55. package/public/docs/reference/modules/Game.html +0 -909
  56. package/public/docs/reference/modules/GameControl.html +0 -716
  57. package/public/docs/reference/modules/GameGrid.html +0 -1910
  58. package/public/docs/reference/modules/GameHudGrid.html +0 -508
  59. package/public/docs/reference/modules/GameMenu.html +0 -538
  60. package/public/docs/reference/modules/GameRenderer.html +0 -589
  61. package/public/docs/reference/modules/GameScore.html +0 -664
  62. package/public/docs/reference/modules/GameSession.html +0 -533
  63. package/public/docs/reference/modules/GameSound.html +0 -636
  64. package/public/docs/reference/modules/GameState.html +0 -922
  65. package/public/docs/reference/modules/GameText.html +0 -701
  66. package/public/docs/reference/modules/GameTime.html +0 -696
  67. package/public/docs/reference/modules/HudRenderer.html +0 -568
  68. package/public/docs/reference/modules/InitialStateSnapshot.html +0 -557
  69. package/public/docs/reference/modules/SessionModal.html +0 -520
  70. package/public/docs/reference/types/Axis.html +0 -505
  71. package/public/docs/reference/types/Cell.html +0 -514
  72. package/public/docs/reference/types/ControlCallback.html +0 -488
  73. package/public/docs/reference/types/Coordinate.html +0 -510
  74. package/public/docs/reference/types/GameEntry.html +0 -514
  75. package/public/docs/reference/types/GameEvent.html +0 -514
  76. package/public/docs/reference/types/Piece.html +0 -506
  77. package/public/docs/reference/types/RendererMetrics.html +0 -514
  78. package/public/docs/reference/types/Vector.html +0 -509
  79. package/public/docs/testing_best_practices.html +0 -770
  80. package/public/favicon.ico +0 -0
  81. package/public/fonts/digital-7.monoitalic.ttf +0 -0
  82. package/public/images/cell.svg +0 -32
  83. package/public/images/close.png +0 -0
  84. package/public/images/games.png +0 -0
  85. package/public/images/github.png +0 -0
  86. package/public/images/letter-a.png +0 -0
  87. package/public/images/letter-d.png +0 -0
  88. package/public/images/letter-j.png +0 -0
  89. package/public/images/letter-s.png +0 -0
  90. package/public/images/letter-w.png +0 -0
  91. package/public/images/meta-image.png +0 -0
  92. package/public/images/number-1.png +0 -0
  93. package/public/images/number-2.png +0 -0
  94. package/public/images/number-3.png +0 -0
  95. package/public/images/number-4.png +0 -0
  96. package/public/images/number-5.png +0 -0
  97. package/public/images/number-6.png +0 -0
  98. package/public/images/splash.gif +0 -0
  99. package/public/index.html +0 -15
  100. package/public/sounds/sound_00.wav +0 -0
  101. package/public/sounds/sound_01.wav +0 -0
  102. package/public/sounds/sound_02.wav +0 -0
  103. package/public/sounds/sound_03.wav +0 -0
  104. package/public/sounds/sound_04.wav +0 -0
  105. package/public/sounds/sound_05.wav +0 -0
  106. package/public/sounds/sound_06.wav +0 -0
  107. package/public/sounds/sound_07.wav +0 -0
  108. package/public/sounds/sound_08.wav +0 -0
  109. package/public/sounds/sound_09.wav +0 -0
  110. package/public/sounds/sound_10.wav +0 -0
  111. package/public/sounds/sound_11.wav +0 -0
  112. package/public/sounds/sound_12.wav +0 -0
  113. package/public/sounds/sound_13.wav +0 -0
  114. package/public/sounds/sound_14.wav +0 -0
  115. package/public/sounds/sound_15.wav +0 -0
  116. package/public/style/body.css +0 -86
  117. package/public/style/buttons.css +0 -233
  118. package/public/style/debugger.css +0 -117
  119. package/public/style/sessionModal.css +0 -155
  120. package/public/style/sourceCodeAndCommands.css +0 -74
  121. package/public/style/splash.css +0 -13
  122. package/public/style/theme.css +0 -137
  123. package/scripts/generate-diagrams.sh +0 -20
  124. package/scripts/generate-docs.js +0 -111
  125. package/src/client-game.d.ts +0 -1
  126. package/src/config/configs.test.ts +0 -20
  127. package/src/config/configs.ts +0 -197
  128. package/src/config/env.test.ts +0 -59
  129. package/src/config/env.ts +0 -7
  130. package/src/config/styles.ts +0 -5
  131. package/src/core/Game.test.ts +0 -167
  132. package/src/core/Game.ts +0 -307
  133. package/src/core/InitialStateSnapshot.test.ts +0 -51
  134. package/src/core/InitialStateSnapshot.ts +0 -46
  135. package/src/core/helpers/CellHelper.test.ts +0 -33
  136. package/src/core/helpers/CellHelper.ts +0 -21
  137. package/src/core/helpers/ControlInputHandlerHelper.test.ts +0 -116
  138. package/src/core/helpers/ControlInputHandlerHelper.ts +0 -68
  139. package/src/core/helpers/CoordinateHelper.test.ts +0 -113
  140. package/src/core/helpers/CoordinateHelper.ts +0 -82
  141. package/src/core/helpers/InterfaceIdentifierHelper.test.ts +0 -122
  142. package/src/core/helpers/InterfaceIdentifierHelper.ts +0 -43
  143. package/src/core/helpers/RelativeValuesHelper.test.ts +0 -47
  144. package/src/core/helpers/RelativeValuesHelper.ts +0 -29
  145. package/src/core/module/control/GameControl.test.ts +0 -82
  146. package/src/core/module/control/GameControl.ts +0 -142
  147. package/src/core/module/control/GameControlKeyBinding.test.ts +0 -59
  148. package/src/core/module/control/GameControlKeyBinding.ts +0 -92
  149. package/src/core/module/grid/GameGrid.test.ts +0 -83
  150. package/src/core/module/grid/GameGrid.ts +0 -610
  151. package/src/core/module/grid/GameHudGrid.test.ts +0 -22
  152. package/src/core/module/grid/GameHudGrid.ts +0 -40
  153. package/src/core/module/grid/engines/GridAnalysisEngine.test.ts +0 -157
  154. package/src/core/module/grid/engines/GridAnalysisEngine.ts +0 -124
  155. package/src/core/module/grid/engines/GridLineEngine.test.ts +0 -132
  156. package/src/core/module/grid/engines/GridLineEngine.ts +0 -165
  157. package/src/core/module/grid/engines/GridMovementEngine.test.ts +0 -125
  158. package/src/core/module/grid/engines/GridMovementEngine.ts +0 -113
  159. package/src/core/module/grid/engines/GridRegionEngine.test.ts +0 -136
  160. package/src/core/module/grid/engines/GridRegionEngine.ts +0 -52
  161. package/src/core/module/grid/engines/GridTransformEngine.test.ts +0 -98
  162. package/src/core/module/grid/engines/GridTransformEngine.ts +0 -70
  163. package/src/core/module/renderer/DisplayRenderer.test.ts +0 -86
  164. package/src/core/module/renderer/DisplayRenderer.ts +0 -152
  165. package/src/core/module/renderer/GameRenderer.test.ts +0 -103
  166. package/src/core/module/renderer/GameRenderer.ts +0 -144
  167. package/src/core/module/renderer/HudRenderer.test.ts +0 -108
  168. package/src/core/module/renderer/HudRenderer.ts +0 -203
  169. package/src/core/module/score/GameScore.test.ts +0 -71
  170. package/src/core/module/score/GameScore.ts +0 -188
  171. package/src/core/module/session/GameSession.test.ts +0 -176
  172. package/src/core/module/session/GameSession.ts +0 -103
  173. package/src/core/module/sound/GameSound.test.ts +0 -117
  174. package/src/core/module/sound/GameSound.ts +0 -229
  175. package/src/core/module/state/GameState.test.ts +0 -101
  176. package/src/core/module/state/GameState.ts +0 -339
  177. package/src/core/module/text/GameText.test.ts +0 -87
  178. package/src/core/module/text/GameText.ts +0 -150
  179. package/src/core/module/time/GameTime.test.ts +0 -86
  180. package/src/core/module/time/GameTime.ts +0 -144
  181. package/src/core/types/Interfaces.ts +0 -59
  182. package/src/core/types/Types.ts +0 -124
  183. package/src/core/types/enums.ts +0 -113
  184. package/src/core/types/modules.ts +0 -841
  185. package/src/index.test.ts +0 -15
  186. package/src/index.ts +0 -9
  187. package/src/main.test.ts +0 -137
  188. package/src/main.ts +0 -77
  189. package/src/menu/GameMenu.test.ts +0 -157
  190. package/src/menu/GameMenu.ts +0 -124
  191. package/src/menu/GameMenuSingleton.test.ts +0 -26
  192. package/src/menu/GameMenuSingleton.ts +0 -13
  193. package/src/menu/GameRepository.test.ts +0 -46
  194. package/src/menu/GameRepository.ts +0 -47
  195. package/src/menu/manager/GameManager.test.ts +0 -68
  196. package/src/menu/manager/GameManager.ts +0 -50
  197. package/src/types/global.d.ts +0 -8
  198. package/src/types/interfaces.ts +0 -5
  199. package/src/view/Debugger.test.ts +0 -152
  200. package/src/view/Debugger.ts +0 -124
  201. package/src/view/GameView.test.ts +0 -95
  202. package/src/view/GameView.ts +0 -244
  203. package/src/view/SessionModal.test.ts +0 -141
  204. package/src/view/SessionModal.ts +0 -73
  205. package/src/view/components/layout/ButtonLayout.test.ts +0 -28
  206. package/src/view/components/layout/ButtonLayout.ts +0 -63
  207. package/src/view/components/layout/ContainerLayout.test.ts +0 -48
  208. package/src/view/components/layout/ContainerLayout.ts +0 -50
  209. package/src/view/components/layout/FrameLayout.test.ts +0 -24
  210. package/src/view/components/layout/FrameLayout.ts +0 -25
  211. package/src/view/components/ui/BigButton.test.ts +0 -28
  212. package/src/view/components/ui/BigButton.ts +0 -31
  213. package/src/view/components/ui/Button.test.ts +0 -30
  214. package/src/view/components/ui/Button.ts +0 -30
  215. package/src/view/components/ui/Canvas.test.ts +0 -32
  216. package/src/view/components/ui/Canvas.ts +0 -34
  217. package/src/view/components/ui/SmallButton.test.ts +0 -48
  218. package/src/view/components/ui/SmallButton.ts +0 -32
  219. package/src/view/theme/applyColors.test.ts +0 -47
  220. package/src/view/theme/applyColors.ts +0 -38
  221. package/src/view/theme/dimensions.test.ts +0 -34
  222. package/src/view/theme/dimensions.ts +0 -53
  223. package/tsconfig.json +0 -16
  224. package/vitest.config.ts +0 -14
  225. package/webpack.config.js +0 -133
@@ -1,152 +0,0 @@
1
- import p5 from 'p5';
2
-
3
- import configs from '../../../config/configs';
4
- import { Color } from '../../types/enums';
5
- import { Cell, GameModules, RendererMetrics } from '../../types/Types';
6
- import { Renderer, State } from '../../types/modules';
7
- import RelativeValuesHelper from '../../helpers/RelativeValuesHelper';
8
-
9
- /**
10
- * Responsible for rendering the main game field (the grid where the game is played).
11
- * Handles cell rendering, background drawing, and optimizes static elements using an off-screen buffer.
12
- */
13
- export default class DisplayRenderer implements Renderer {
14
- private _p: p5;
15
-
16
- private _rendererMetrics: RendererMetrics;
17
-
18
- // Pre-calculated cell geometry
19
- private _cellPreCalculatedGeometry: {
20
- innerOffset: number;
21
- innerSize: number;
22
- paddingOffset: number;
23
- paddingSize: number;
24
- strokeWeight: number;
25
- };
26
-
27
- // Static graphics buffer for optimized rendering
28
- private _staticGraphics: p5.Graphics;
29
-
30
- /**
31
- * Creates an instance of the DisplayRenderer.
32
- *
33
- * @param {p5} p - The p5 instance.
34
- */
35
- constructor(p: p5) {
36
- this._p = p;
37
- }
38
-
39
- /**
40
- * Initializes the renderer with the calculated metrics.
41
- * Pre-calculates cell geometry for faster rendering.
42
- *
43
- * @param {RendererMetrics} rendererMetrics - The shared renderer metrics.
44
- */
45
- setup(rendererMetrics: RendererMetrics) {
46
- this._rendererMetrics = rendererMetrics;
47
- const { margin: cellMargin, padding: cellPadding, strokeWeight: cellStrokeWeight } = configs.screenLayout.cell;
48
-
49
- // Use pre-calculated cell size
50
- const cellSize = this._rendererMetrics.cell.size;
51
-
52
- // 3. Pre-calculate localized cell geometry (relative to cell 0,0)
53
- this._cellPreCalculatedGeometry = {
54
- innerOffset: cellMargin * cellSize,
55
- innerSize: cellSize - cellMargin * cellSize * 2,
56
- paddingOffset: cellPadding * cellSize,
57
- paddingSize: cellSize - cellPadding * cellSize * 2,
58
- strokeWeight: cellStrokeWeight * cellSize,
59
- };
60
-
61
- // Initialize static graphics buffer and render static elements
62
- this._renderStaticElements();
63
- }
64
-
65
- /**
66
- * Renders the game grid.
67
- * Draws the static background first, then iterates over the grid to draw cells.
68
- *
69
- * @param {Cell[][]} grid - The current grid state.
70
- */
71
- render(grid: Cell[][], modules: GameModules) {
72
- this._p.push();
73
-
74
- this._p.image(this._staticGraphics, 0, 0);
75
- this.renderGrid(grid, modules.state);
76
-
77
- this._p.pop();
78
- }
79
-
80
- /**
81
- * Renders static elements (background and borders) to an off-screen buffer.
82
- * This improves performance by avoiding re-drawing static shapes every frame.
83
- */
84
- private _renderStaticElements() {
85
- const { borderWeight } = configs.screenLayout.display;
86
-
87
- this._staticGraphics = this._p.createGraphics(this._p.width, this._p.height);
88
-
89
- this._staticGraphics.background(configs.colors.background);
90
-
91
- this._staticGraphics.strokeWeight(RelativeValuesHelper.getRelativeWidth(this._p, borderWeight));
92
- this._staticGraphics.noFill();
93
- this._staticGraphics.stroke(configs.colors.active);
94
- this._staticGraphics.rect(
95
- this._rendererMetrics.display.origin.x,
96
- this._rendererMetrics.display.origin.y,
97
- this._rendererMetrics.display.width,
98
- this._rendererMetrics.display.height,
99
- );
100
- }
101
-
102
- /**
103
- * Renders a single brick at grid coordinates.
104
- * Uses translation matrices to keep drawing logic clean.
105
- *
106
- * @param {Cell} cell - The cell data to render.
107
- */
108
- protected renderCell({ coordinate, color, value }: Cell, state: State) {
109
- const { x, y } = coordinate;
110
- const { innerOffset, innerSize, paddingOffset, paddingSize, strokeWeight } = this._cellPreCalculatedGeometry;
111
-
112
- if (value === 0 || (!state.isPlaying() && !state.isPaused())) {
113
- color = Color.INACTIVE;
114
- } else {
115
- color = state.isColorEnabled() ? color : Color.DEFAULT;
116
- }
117
-
118
- this._p.push();
119
-
120
- // Move to the specific cell position
121
- this._p.translate(
122
- this._rendererMetrics.display.origin.x + x * this._rendererMetrics.cell.size,
123
- this._rendererMetrics.display.origin.y + y * this._rendererMetrics.cell.size,
124
- );
125
-
126
- this._p.strokeWeight(strokeWeight);
127
- this._p.stroke(color);
128
-
129
- // Outer Box
130
- this._p.noFill();
131
- this._p.rect(innerOffset, innerOffset, innerSize, innerSize);
132
-
133
- // Inner Fill
134
- this._p.fill(color);
135
- this._p.rect(paddingOffset, paddingOffset, paddingSize, paddingSize);
136
-
137
- this._p.pop();
138
- }
139
-
140
- /**
141
- * Iterates through the grid and renders each cell.
142
- *
143
- * @param {Cell[][]} grid - The grid to render.
144
- */
145
- protected renderGrid(grid: Cell[][], state: State) {
146
- grid.forEach(row => {
147
- row.forEach(cell => {
148
- this.renderCell(cell, state);
149
- });
150
- });
151
- }
152
- }
@@ -1,103 +0,0 @@
1
- import { describe, it, expect, vi, beforeEach } from 'vitest';
2
- import type p5 from 'p5';
3
- import GameRenderer from './GameRenderer';
4
- import { Renderer } from '../../types/modules';
5
- import { Cell, GameModules } from '../../types/Types';
6
-
7
- describe('GameRenderer', () => {
8
- let gameRenderer: GameRenderer;
9
- let mockP5: Record<string, unknown>;
10
-
11
- beforeEach(() => {
12
- mockP5 = {
13
- width: 1000,
14
- height: 1000,
15
- push: vi.fn(),
16
- pop: vi.fn(),
17
- image: vi.fn(),
18
- translate: vi.fn(),
19
- strokeWeight: vi.fn(),
20
- stroke: vi.fn(),
21
- noFill: vi.fn(),
22
- rect: vi.fn(),
23
- fill: vi.fn(),
24
- createGraphics: vi.fn().mockReturnValue({
25
- background: vi.fn(),
26
- strokeWeight: vi.fn(),
27
- noFill: vi.fn(),
28
- stroke: vi.fn(),
29
- rect: vi.fn(),
30
- }),
31
- };
32
-
33
- gameRenderer = new GameRenderer(mockP5 as unknown as p5);
34
- });
35
-
36
- describe('setup', () => {
37
- it('should calculate metrics and initialize sub-renderers', () => {
38
- // [ACT]
39
- gameRenderer.setup();
40
-
41
- // [ASSERT]
42
- const metrics = gameRenderer.rendererMetrics;
43
- expect(metrics).toBeDefined();
44
- expect(metrics.display.width).toBeGreaterThan(0);
45
- expect(metrics.cell.size).toBeGreaterThan(0);
46
- });
47
- });
48
-
49
- describe('render', () => {
50
- it('should delegate render to all sub-renderers', () => {
51
- // [ARRANGE]
52
- gameRenderer.setup();
53
-
54
- const mockRenderer = {
55
- setup: vi.fn(),
56
- render: vi.fn(),
57
- };
58
- gameRenderer.addRenderer(mockRenderer as unknown as Renderer);
59
-
60
- const grid: Cell[][] = [];
61
- const modules = {
62
- text: {
63
- setTextSize: vi.fn(),
64
- setInactiveText: vi.fn(),
65
- setTextAlign: vi.fn(),
66
- textOnHud: vi.fn(),
67
- setActiveText: vi.fn(),
68
- setRendererMetrics: vi.fn(),
69
- },
70
- state: {
71
- isOn: vi.fn().mockReturnValue(true),
72
- isPaused: vi.fn().mockReturnValue(false),
73
- isMuted: vi.fn().mockReturnValue(false),
74
- isOff: vi.fn().mockReturnValue(false),
75
- isPlaying: vi.fn().mockReturnValue(true),
76
- isColorEnabled: vi.fn().mockReturnValue(true),
77
- },
78
- score: { score: 0, level: 1, maxLevel: 10, highScore: 0 },
79
- hudGrid: { forEach: vi.fn() },
80
- } as unknown as GameModules;
81
-
82
- // [ACT]
83
- gameRenderer.render(grid, modules);
84
-
85
- // [ASSERT]
86
- expect(mockRenderer.render).toHaveBeenCalled();
87
- });
88
- });
89
-
90
- describe('Debug', () => {
91
- it('should return correct debug data after setup', () => {
92
- // [ARRANGE]
93
- gameRenderer.setup();
94
-
95
- // [ACT]
96
- const debug = gameRenderer.getDebugData();
97
-
98
- // [ASSERT]
99
- expect(debug.display_width).toBeDefined();
100
- expect(debug.cell_size).toBeDefined();
101
- });
102
- });
103
- });
@@ -1,144 +0,0 @@
1
- import p5 from 'p5';
2
- import { Cell, GameModules, RendererMetrics } from '../../types/Types';
3
- import { Debuggable } from '../../types/Interfaces';
4
- import { Renderer } from '../../types/modules';
5
- import DisplayRenderer from './DisplayRenderer';
6
- import { RendererComposite } from '../../types/modules';
7
- import HudRenderer from './HudRenderer';
8
- import configs from '../../../config/configs';
9
- import RelativeValuesHelper from '../../helpers/RelativeValuesHelper';
10
- import CoordinateHelper from '../../helpers/CoordinateHelper';
11
-
12
- /**
13
- * Composite renderer that manages multiple sub-renderers.
14
- * Orchestrates the rendering of the main display and the HUD.
15
- * Handles the calculation of shared rendering metrics (sizes, positions) to ensure consistency.
16
- */
17
- export default class GameRenderer implements RendererComposite, Debuggable {
18
- private _p: p5;
19
-
20
- private _renderers: Renderer[];
21
-
22
- private _displayRenderer: DisplayRenderer;
23
- private _hudRenderer: HudRenderer;
24
-
25
- // Cache for renderer metrics
26
- private _rendererMetrics: RendererMetrics;
27
-
28
- /**
29
- * Creates an instance of GameRenderer.
30
- *
31
- * @param {p5} p - The p5 instance.
32
- */
33
- constructor(p: p5) {
34
- this._p = p;
35
- }
36
-
37
- /**
38
- * Adds a sub-renderer to the composition.
39
- *
40
- * @param {Renderer} renderer - The renderer to add.
41
- */
42
- addRenderer(renderer: Renderer) {
43
- this._renderers.push(renderer);
44
- }
45
-
46
- /**
47
- * Initializes all sub-renderers and calculates layout metrics.
48
- * This method must be called before rendering begins.
49
- */
50
- setup() {
51
- this._displayRenderer = new DisplayRenderer(this._p);
52
- this._hudRenderer = new HudRenderer(this._p);
53
-
54
- this._renderers = [];
55
- this.addRenderer(this._displayRenderer);
56
- this.addRenderer(this._hudRenderer);
57
-
58
- // Pre-calculate all metrics here to avoid dependency issues between renderers
59
- this._calculateMetrics();
60
-
61
- this._renderers.forEach(renderer => renderer.setup(this.rendererMetrics));
62
- }
63
-
64
- /**
65
- * Calculates the layout dimensions for the display and HUD.
66
- * Based on screen configuration and relative values.
67
- */
68
- private _calculateMetrics() {
69
- const { width, height, margin: displayMargin } = configs.screenLayout.display;
70
- const { columns: gridColumns } = configs.screenLayout.grid;
71
-
72
- // 1. Calculate main display dimensions
73
- const displayWidth = RelativeValuesHelper.getRelativeWidth(this._p, width);
74
- const displayHeight = RelativeValuesHelper.getRelativeHeight(this._p, height);
75
- const displayOrigin = CoordinateHelper.getRelativeCoordinate(this._p, {
76
- x: displayMargin,
77
- y: displayMargin,
78
- });
79
-
80
- // 2. Calculate cell size
81
- const cellSize = displayWidth / gridColumns;
82
-
83
- // 3. Calculate HUD dimensions
84
- // Note: We use 0 and 1 to get start and end positions, then calculate width/height
85
- const hudOrigin = {
86
- x: CoordinateHelper.getHudPosX(this._p, 0, displayWidth),
87
- y: CoordinateHelper.getHudPosY(this._p, 0, displayHeight),
88
- };
89
-
90
- const hudWidth = CoordinateHelper.getHudPosX(this._p, 1, displayWidth) - hudOrigin.x;
91
- const hudHeight = CoordinateHelper.getHudPosY(this._p, 1, displayHeight) - hudOrigin.y;
92
-
93
- this._rendererMetrics = {
94
- display: {
95
- width: displayWidth,
96
- height: displayHeight,
97
- origin: displayOrigin,
98
- },
99
- hud: {
100
- width: hudWidth,
101
- height: hudHeight,
102
- origin: hudOrigin,
103
- },
104
- cell: {
105
- size: cellSize,
106
- },
107
- };
108
- }
109
-
110
- /**
111
- * Delegating render method.
112
- * Calls render on all registered sub-renderers.
113
- *
114
- * @param {Cell[][]} grid - The main game grid.
115
- * @param {GameModules} modules - The game modules collection.
116
- */
117
- render(grid: Cell[][], modules: GameModules) {
118
- this._renderers.forEach(renderer => renderer.render(grid, modules));
119
- }
120
-
121
- /**
122
- * Retrieves the calculated renderer metrics.
123
- *
124
- * @returns {RendererMetrics} The metrics object.
125
- */
126
- get rendererMetrics(): RendererMetrics {
127
- return this._rendererMetrics;
128
- }
129
-
130
- /**
131
- * Retrieves debug information about the renderer's calculated metrics.
132
- *
133
- * @returns {Record<string, string | number | boolean>} The debug data.
134
- */
135
- getDebugData(): Record<string, string | number | boolean> {
136
- return {
137
- display_width: this._rendererMetrics.display.width.toFixed(2),
138
- display_height: this._rendererMetrics.display.height.toFixed(2),
139
- hud_width: this._rendererMetrics.hud.width.toFixed(2),
140
- hud_height: this._rendererMetrics.hud.height.toFixed(2),
141
- cell_size: this._rendererMetrics.cell.size.toFixed(2),
142
- };
143
- }
144
- }
@@ -1,108 +0,0 @@
1
- import { describe, it, expect, vi, beforeEach } from 'vitest';
2
- import type p5 from 'p5';
3
- import HudRenderer from './HudRenderer';
4
- import { Color } from '../../types/enums';
5
- import { GameModules, RendererMetrics } from '../../types/Types';
6
-
7
- describe('HudRenderer', () => {
8
- let renderer: HudRenderer;
9
- let mockP5: Record<string, unknown>;
10
-
11
- beforeEach(() => {
12
- mockP5 = {
13
- push: vi.fn(),
14
- pop: vi.fn(),
15
- translate: vi.fn(),
16
- strokeWeight: vi.fn(),
17
- stroke: vi.fn(),
18
- noFill: vi.fn(),
19
- rect: vi.fn(),
20
- fill: vi.fn(),
21
- width: 1000,
22
- height: 1000,
23
- };
24
-
25
- renderer = new HudRenderer(mockP5 as unknown as p5);
26
-
27
- const metrics: RendererMetrics = {
28
- display: { width: 600, height: 900, origin: { x: 50, y: 50 } },
29
- hud: { width: 400, height: 900, origin: { x: 650, y: 50 } },
30
- cell: { size: 50 },
31
- };
32
-
33
- renderer.setup(metrics);
34
- });
35
-
36
- describe('render', () => {
37
- it('should render score and level information', () => {
38
- // [ARRANGE]
39
- const mockModules = {
40
- text: {
41
- setTextSize: vi.fn(),
42
- setInactiveText: vi.fn(),
43
- setActiveText: vi.fn(),
44
- setTextAlign: vi.fn(),
45
- textOnHud: vi.fn(),
46
- },
47
- state: {
48
- isOn: vi.fn().mockReturnValue(true),
49
- isPaused: vi.fn().mockReturnValue(false),
50
- isMuted: vi.fn().mockReturnValue(false),
51
- isOff: vi.fn().mockReturnValue(false),
52
- isPlaying: vi.fn().mockReturnValue(true),
53
- isColorEnabled: vi.fn().mockReturnValue(true),
54
- },
55
- score: {
56
- score: 500,
57
- level: 1,
58
- maxLevel: 10,
59
- highScore: 1000,
60
- },
61
- hudGrid: {
62
- forEach: vi.fn(callback => {
63
- callback({ coordinate: { x: 0, y: 0 }, value: 1, color: Color.RED });
64
- }),
65
- },
66
- } as unknown as GameModules;
67
-
68
- // [ACT]
69
- renderer.render([], mockModules);
70
-
71
- // [ASSERT]
72
- expect(mockModules.text.textOnHud).toHaveBeenCalledWith('500', expect.anything());
73
- expect(mockModules.text.textOnHud).toHaveBeenCalledWith('1000', expect.anything());
74
- expect(mockModules.text.textOnHud).toHaveBeenCalledWith('01 - 10', expect.anything());
75
- expect(mockP5.translate).toHaveBeenCalled(); // Should have drawn the cell
76
- expect(mockP5.rect).toHaveBeenCalled(); // Should have drawn the border
77
- });
78
-
79
- it('should show paused status when game is paused', () => {
80
- // [ARRANGE]
81
- const mockModules = {
82
- text: {
83
- setTextSize: vi.fn(),
84
- setInactiveText: vi.fn(),
85
- setActiveText: vi.fn(),
86
- setTextAlign: vi.fn(),
87
- textOnHud: vi.fn(),
88
- },
89
- state: {
90
- isOn: vi.fn().mockReturnValue(true),
91
- isPaused: vi.fn().mockReturnValue(true),
92
- isMuted: vi.fn().mockReturnValue(false),
93
- isOff: vi.fn().mockReturnValue(false),
94
- isPlaying: vi.fn().mockReturnValue(true),
95
- },
96
- score: { score: 0, level: 1, maxLevel: 10, highScore: 1000 },
97
- hudGrid: { forEach: vi.fn() },
98
- } as unknown as GameModules;
99
-
100
- // [ACT]
101
- renderer.render([], mockModules);
102
-
103
- // [ASSERT]
104
- // setActiveText should be called for 'Paused'
105
- expect(mockModules.text.setActiveText).toHaveBeenCalled();
106
- });
107
- });
108
- });