brick-engine-js 1.0.1 → 1.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/docs/GAME_DEVELOPER_GUIDE.html +1 -1
- package/dist/docs/brick-engine-guide.html +1 -1
- package/dist/docs/getting-started.html +1 -1
- package/dist/docs/jsdoc_standard.html +1 -1
- package/dist/docs/publishing.html +1 -1
- package/dist/docs/reference/interfaces/modules/Session.html +1 -1
- package/dist/docs/reference/modules/GameMenu.html +1 -1
- package/dist/docs/reference/modules/GameSession.html +1 -1
- package/dist/docs/reference/modules/InitialStateSnapshot.html +1 -1
- package/dist/docs/reference/modules/SessionModal.html +1 -1
- package/dist/docs/testing_best_practices.html +1 -1
- package/package.json +7 -1
- package/.env.local.example +0 -2
- package/.github/workflows/publish.yml +0 -73
- package/.prettierignore +0 -2
- package/.prettierrc.json +0 -8
- package/eslint.config.mjs +0 -29
- package/public/CNAME +0 -1
- package/public/docs/GAME_DEVELOPER_GUIDE.html +0 -727
- package/public/docs/brick-engine-guide.html +0 -610
- package/public/docs/diagrams/lifecycle.mmd +0 -19
- package/public/docs/documentation_style_guide.html +0 -994
- package/public/docs/getting-started.html +0 -648
- package/public/docs/images/lifecycle.svg +0 -1
- package/public/docs/index.html +0 -593
- package/public/docs/jsdoc_standard.html +0 -656
- package/public/docs/publishing.html +0 -573
- package/public/docs/reference/enums/Color.html +0 -533
- package/public/docs/reference/enums/ControlEventType.html +0 -505
- package/public/docs/reference/enums/ControlKey.html +0 -529
- package/public/docs/reference/enums/FontAlignment.html +0 -545
- package/public/docs/reference/enums/FontSize.html +0 -517
- package/public/docs/reference/enums/Sound.html +0 -558
- package/public/docs/reference/enums/StateProperty.html +0 -525
- package/public/docs/reference/helpers/CellHelper.html +0 -520
- package/public/docs/reference/helpers/ControlInputHandlerHelper.html +0 -569
- package/public/docs/reference/helpers/CoordinateHelper.html +0 -703
- package/public/docs/reference/helpers/RelativeValuesHelper.html +0 -560
- package/public/docs/reference/interfaces/Debuggable.html +0 -501
- package/public/docs/reference/interfaces/GameModules.html +0 -544
- package/public/docs/reference/interfaces/Initializable.html +0 -495
- package/public/docs/reference/interfaces/RendererInitializable.html +0 -517
- package/public/docs/reference/interfaces/StateSyncable.html +0 -542
- package/public/docs/reference/interfaces/modules/Control.html +0 -648
- package/public/docs/reference/interfaces/modules/Grid.html +0 -1256
- package/public/docs/reference/interfaces/modules/Renderer.html +0 -522
- package/public/docs/reference/interfaces/modules/RendererComposite.html +0 -577
- package/public/docs/reference/interfaces/modules/Score.html +0 -669
- package/public/docs/reference/interfaces/modules/Session.html +0 -585
- package/public/docs/reference/interfaces/modules/State.html +0 -897
- package/public/docs/reference/interfaces/modules/Text.html +0 -668
- package/public/docs/reference/interfaces/modules/Time.html +0 -684
- package/public/docs/reference/modules/Debugger.html +0 -579
- package/public/docs/reference/modules/DisplayRenderer.html +0 -557
- package/public/docs/reference/modules/Game.html +0 -909
- package/public/docs/reference/modules/GameControl.html +0 -716
- package/public/docs/reference/modules/GameGrid.html +0 -1910
- package/public/docs/reference/modules/GameHudGrid.html +0 -508
- package/public/docs/reference/modules/GameMenu.html +0 -538
- package/public/docs/reference/modules/GameRenderer.html +0 -589
- package/public/docs/reference/modules/GameScore.html +0 -664
- package/public/docs/reference/modules/GameSession.html +0 -533
- package/public/docs/reference/modules/GameSound.html +0 -636
- package/public/docs/reference/modules/GameState.html +0 -922
- package/public/docs/reference/modules/GameText.html +0 -701
- package/public/docs/reference/modules/GameTime.html +0 -696
- package/public/docs/reference/modules/HudRenderer.html +0 -568
- package/public/docs/reference/modules/InitialStateSnapshot.html +0 -557
- package/public/docs/reference/modules/SessionModal.html +0 -520
- package/public/docs/reference/types/Axis.html +0 -505
- package/public/docs/reference/types/Cell.html +0 -514
- package/public/docs/reference/types/ControlCallback.html +0 -488
- package/public/docs/reference/types/Coordinate.html +0 -510
- package/public/docs/reference/types/GameEntry.html +0 -514
- package/public/docs/reference/types/GameEvent.html +0 -514
- package/public/docs/reference/types/Piece.html +0 -506
- package/public/docs/reference/types/RendererMetrics.html +0 -514
- package/public/docs/reference/types/Vector.html +0 -509
- package/public/docs/testing_best_practices.html +0 -770
- package/public/favicon.ico +0 -0
- package/public/fonts/digital-7.monoitalic.ttf +0 -0
- package/public/images/cell.svg +0 -32
- package/public/images/close.png +0 -0
- package/public/images/games.png +0 -0
- package/public/images/github.png +0 -0
- package/public/images/letter-a.png +0 -0
- package/public/images/letter-d.png +0 -0
- package/public/images/letter-j.png +0 -0
- package/public/images/letter-s.png +0 -0
- package/public/images/letter-w.png +0 -0
- package/public/images/meta-image.png +0 -0
- package/public/images/number-1.png +0 -0
- package/public/images/number-2.png +0 -0
- package/public/images/number-3.png +0 -0
- package/public/images/number-4.png +0 -0
- package/public/images/number-5.png +0 -0
- package/public/images/number-6.png +0 -0
- package/public/images/splash.gif +0 -0
- package/public/index.html +0 -15
- package/public/sounds/sound_00.wav +0 -0
- package/public/sounds/sound_01.wav +0 -0
- package/public/sounds/sound_02.wav +0 -0
- package/public/sounds/sound_03.wav +0 -0
- package/public/sounds/sound_04.wav +0 -0
- package/public/sounds/sound_05.wav +0 -0
- package/public/sounds/sound_06.wav +0 -0
- package/public/sounds/sound_07.wav +0 -0
- package/public/sounds/sound_08.wav +0 -0
- package/public/sounds/sound_09.wav +0 -0
- package/public/sounds/sound_10.wav +0 -0
- package/public/sounds/sound_11.wav +0 -0
- package/public/sounds/sound_12.wav +0 -0
- package/public/sounds/sound_13.wav +0 -0
- package/public/sounds/sound_14.wav +0 -0
- package/public/sounds/sound_15.wav +0 -0
- package/public/style/body.css +0 -86
- package/public/style/buttons.css +0 -233
- package/public/style/debugger.css +0 -117
- package/public/style/sessionModal.css +0 -155
- package/public/style/sourceCodeAndCommands.css +0 -74
- package/public/style/splash.css +0 -13
- package/public/style/theme.css +0 -137
- package/scripts/generate-diagrams.sh +0 -20
- package/scripts/generate-docs.js +0 -111
- package/src/client-game.d.ts +0 -1
- package/src/config/configs.test.ts +0 -20
- package/src/config/configs.ts +0 -197
- package/src/config/env.test.ts +0 -59
- package/src/config/env.ts +0 -7
- package/src/config/styles.ts +0 -5
- package/src/core/Game.test.ts +0 -167
- package/src/core/Game.ts +0 -307
- package/src/core/InitialStateSnapshot.test.ts +0 -51
- package/src/core/InitialStateSnapshot.ts +0 -46
- package/src/core/helpers/CellHelper.test.ts +0 -33
- package/src/core/helpers/CellHelper.ts +0 -21
- package/src/core/helpers/ControlInputHandlerHelper.test.ts +0 -116
- package/src/core/helpers/ControlInputHandlerHelper.ts +0 -68
- package/src/core/helpers/CoordinateHelper.test.ts +0 -113
- package/src/core/helpers/CoordinateHelper.ts +0 -82
- package/src/core/helpers/InterfaceIdentifierHelper.test.ts +0 -122
- package/src/core/helpers/InterfaceIdentifierHelper.ts +0 -43
- package/src/core/helpers/RelativeValuesHelper.test.ts +0 -47
- package/src/core/helpers/RelativeValuesHelper.ts +0 -29
- package/src/core/module/control/GameControl.test.ts +0 -82
- package/src/core/module/control/GameControl.ts +0 -142
- package/src/core/module/control/GameControlKeyBinding.test.ts +0 -59
- package/src/core/module/control/GameControlKeyBinding.ts +0 -92
- package/src/core/module/grid/GameGrid.test.ts +0 -83
- package/src/core/module/grid/GameGrid.ts +0 -610
- package/src/core/module/grid/GameHudGrid.test.ts +0 -22
- package/src/core/module/grid/GameHudGrid.ts +0 -40
- package/src/core/module/grid/engines/GridAnalysisEngine.test.ts +0 -157
- package/src/core/module/grid/engines/GridAnalysisEngine.ts +0 -124
- package/src/core/module/grid/engines/GridLineEngine.test.ts +0 -132
- package/src/core/module/grid/engines/GridLineEngine.ts +0 -165
- package/src/core/module/grid/engines/GridMovementEngine.test.ts +0 -125
- package/src/core/module/grid/engines/GridMovementEngine.ts +0 -113
- package/src/core/module/grid/engines/GridRegionEngine.test.ts +0 -136
- package/src/core/module/grid/engines/GridRegionEngine.ts +0 -52
- package/src/core/module/grid/engines/GridTransformEngine.test.ts +0 -98
- package/src/core/module/grid/engines/GridTransformEngine.ts +0 -70
- package/src/core/module/renderer/DisplayRenderer.test.ts +0 -86
- package/src/core/module/renderer/DisplayRenderer.ts +0 -152
- package/src/core/module/renderer/GameRenderer.test.ts +0 -103
- package/src/core/module/renderer/GameRenderer.ts +0 -144
- package/src/core/module/renderer/HudRenderer.test.ts +0 -108
- package/src/core/module/renderer/HudRenderer.ts +0 -203
- package/src/core/module/score/GameScore.test.ts +0 -71
- package/src/core/module/score/GameScore.ts +0 -188
- package/src/core/module/session/GameSession.test.ts +0 -176
- package/src/core/module/session/GameSession.ts +0 -103
- package/src/core/module/sound/GameSound.test.ts +0 -117
- package/src/core/module/sound/GameSound.ts +0 -229
- package/src/core/module/state/GameState.test.ts +0 -101
- package/src/core/module/state/GameState.ts +0 -339
- package/src/core/module/text/GameText.test.ts +0 -87
- package/src/core/module/text/GameText.ts +0 -150
- package/src/core/module/time/GameTime.test.ts +0 -86
- package/src/core/module/time/GameTime.ts +0 -144
- package/src/core/types/Interfaces.ts +0 -59
- package/src/core/types/Types.ts +0 -124
- package/src/core/types/enums.ts +0 -113
- package/src/core/types/modules.ts +0 -841
- package/src/index.test.ts +0 -15
- package/src/index.ts +0 -9
- package/src/main.test.ts +0 -137
- package/src/main.ts +0 -77
- package/src/menu/GameMenu.test.ts +0 -157
- package/src/menu/GameMenu.ts +0 -124
- package/src/menu/GameMenuSingleton.test.ts +0 -26
- package/src/menu/GameMenuSingleton.ts +0 -13
- package/src/menu/GameRepository.test.ts +0 -46
- package/src/menu/GameRepository.ts +0 -47
- package/src/menu/manager/GameManager.test.ts +0 -68
- package/src/menu/manager/GameManager.ts +0 -50
- package/src/types/global.d.ts +0 -8
- package/src/types/interfaces.ts +0 -5
- package/src/view/Debugger.test.ts +0 -152
- package/src/view/Debugger.ts +0 -124
- package/src/view/GameView.test.ts +0 -95
- package/src/view/GameView.ts +0 -244
- package/src/view/SessionModal.test.ts +0 -141
- package/src/view/SessionModal.ts +0 -73
- package/src/view/components/layout/ButtonLayout.test.ts +0 -28
- package/src/view/components/layout/ButtonLayout.ts +0 -63
- package/src/view/components/layout/ContainerLayout.test.ts +0 -48
- package/src/view/components/layout/ContainerLayout.ts +0 -50
- package/src/view/components/layout/FrameLayout.test.ts +0 -24
- package/src/view/components/layout/FrameLayout.ts +0 -25
- package/src/view/components/ui/BigButton.test.ts +0 -28
- package/src/view/components/ui/BigButton.ts +0 -31
- package/src/view/components/ui/Button.test.ts +0 -30
- package/src/view/components/ui/Button.ts +0 -30
- package/src/view/components/ui/Canvas.test.ts +0 -32
- package/src/view/components/ui/Canvas.ts +0 -34
- package/src/view/components/ui/SmallButton.test.ts +0 -48
- package/src/view/components/ui/SmallButton.ts +0 -32
- package/src/view/theme/applyColors.test.ts +0 -47
- package/src/view/theme/applyColors.ts +0 -38
- package/src/view/theme/dimensions.test.ts +0 -34
- package/src/view/theme/dimensions.ts +0 -53
- package/tsconfig.json +0 -16
- package/vitest.config.ts +0 -14
- package/webpack.config.js +0 -133
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import p5 from 'p5';
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import configs from '../../../config/configs';
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import { Color } from '../../types/enums';
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import { Cell, GameModules, RendererMetrics } from '../../types/Types';
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import { Renderer, State } from '../../types/modules';
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import RelativeValuesHelper from '../../helpers/RelativeValuesHelper';
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/**
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* Responsible for rendering the main game field (the grid where the game is played).
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* Handles cell rendering, background drawing, and optimizes static elements using an off-screen buffer.
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*/
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export default class DisplayRenderer implements Renderer {
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private _p: p5;
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private _rendererMetrics: RendererMetrics;
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// Pre-calculated cell geometry
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private _cellPreCalculatedGeometry: {
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innerOffset: number;
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innerSize: number;
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paddingOffset: number;
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paddingSize: number;
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strokeWeight: number;
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};
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// Static graphics buffer for optimized rendering
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private _staticGraphics: p5.Graphics;
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/**
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* Creates an instance of the DisplayRenderer.
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*
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* @param {p5} p - The p5 instance.
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*/
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constructor(p: p5) {
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this._p = p;
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}
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/**
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* Initializes the renderer with the calculated metrics.
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* Pre-calculates cell geometry for faster rendering.
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*
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setup(rendererMetrics: RendererMetrics) {
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const { margin: cellMargin, padding: cellPadding, strokeWeight: cellStrokeWeight } = configs.screenLayout.cell;
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const cellSize = this._rendererMetrics.cell.size;
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innerOffset: cellMargin * cellSize,
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innerSize: cellSize - cellMargin * cellSize * 2,
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paddingOffset: cellPadding * cellSize,
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paddingSize: cellSize - cellPadding * cellSize * 2,
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};
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}
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render(grid: Cell[][], modules: GameModules) {
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this._p.push();
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this._p.image(this._staticGraphics, 0, 0);
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this.renderGrid(grid, modules.state);
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}
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this._staticGraphics.strokeWeight(RelativeValuesHelper.getRelativeWidth(this._p, borderWeight));
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this._staticGraphics.noFill();
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this._staticGraphics.stroke(configs.colors.active);
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);
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this._p.strokeWeight(strokeWeight);
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this._p.stroke(color);
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this._p.noFill();
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this._p.rect(innerOffset, innerOffset, innerSize, innerSize);
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this._p.fill(color);
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this._p.rect(paddingOffset, paddingOffset, paddingSize, paddingSize);
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this._p.pop();
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}
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* Iterates through the grid and renders each cell.
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*/
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protected renderGrid(grid: Cell[][], state: State) {
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grid.forEach(row => {
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import { describe, it, expect, vi, beforeEach } from 'vitest';
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import type p5 from 'p5';
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import GameRenderer from './GameRenderer';
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import { Renderer } from '../../types/modules';
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import { Cell, GameModules } from '../../types/Types';
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describe('GameRenderer', () => {
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let gameRenderer: GameRenderer;
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beforeEach(() => {
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width: 1000,
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height: 1000,
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push: vi.fn(),
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pop: vi.fn(),
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image: vi.fn(),
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stroke: vi.fn(),
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rect: vi.fn(),
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createGraphics: vi.fn().mockReturnValue({
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strokeWeight: vi.fn(),
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}),
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gameRenderer = new GameRenderer(mockP5 as unknown as p5);
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});
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describe('setup', () => {
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it('should calculate metrics and initialize sub-renderers', () => {
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// [ACT]
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gameRenderer.setup();
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// [ASSERT]
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const metrics = gameRenderer.rendererMetrics;
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expect(metrics).toBeDefined();
|
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expect(metrics.display.width).toBeGreaterThan(0);
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expect(metrics.cell.size).toBeGreaterThan(0);
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});
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});
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describe('render', () => {
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it('should delegate render to all sub-renderers', () => {
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// [ARRANGE]
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gameRenderer.setup();
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const mockRenderer = {
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setup: vi.fn(),
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render: vi.fn(),
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};
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gameRenderer.addRenderer(mockRenderer as unknown as Renderer);
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const grid: Cell[][] = [];
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const modules = {
|
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text: {
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setTextSize: vi.fn(),
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setInactiveText: vi.fn(),
|
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setTextAlign: vi.fn(),
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textOnHud: vi.fn(),
|
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setActiveText: vi.fn(),
|
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setRendererMetrics: vi.fn(),
|
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},
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state: {
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isOn: vi.fn().mockReturnValue(true),
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isPaused: vi.fn().mockReturnValue(false),
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isMuted: vi.fn().mockReturnValue(false),
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|
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isOff: vi.fn().mockReturnValue(false),
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|
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isPlaying: vi.fn().mockReturnValue(true),
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|
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isColorEnabled: vi.fn().mockReturnValue(true),
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|
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},
|
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|
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score: { score: 0, level: 1, maxLevel: 10, highScore: 0 },
|
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|
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hudGrid: { forEach: vi.fn() },
|
|
80
|
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} as unknown as GameModules;
|
|
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|
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|
|
82
|
-
// [ACT]
|
|
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|
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gameRenderer.render(grid, modules);
|
|
84
|
-
|
|
85
|
-
// [ASSERT]
|
|
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|
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expect(mockRenderer.render).toHaveBeenCalled();
|
|
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|
-
});
|
|
88
|
-
});
|
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|
-
|
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90
|
-
describe('Debug', () => {
|
|
91
|
-
it('should return correct debug data after setup', () => {
|
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92
|
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// [ARRANGE]
|
|
93
|
-
gameRenderer.setup();
|
|
94
|
-
|
|
95
|
-
// [ACT]
|
|
96
|
-
const debug = gameRenderer.getDebugData();
|
|
97
|
-
|
|
98
|
-
// [ASSERT]
|
|
99
|
-
expect(debug.display_width).toBeDefined();
|
|
100
|
-
expect(debug.cell_size).toBeDefined();
|
|
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|
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});
|
|
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|
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});
|
|
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|
-
});
|
|
@@ -1,144 +0,0 @@
|
|
|
1
|
-
import p5 from 'p5';
|
|
2
|
-
import { Cell, GameModules, RendererMetrics } from '../../types/Types';
|
|
3
|
-
import { Debuggable } from '../../types/Interfaces';
|
|
4
|
-
import { Renderer } from '../../types/modules';
|
|
5
|
-
import DisplayRenderer from './DisplayRenderer';
|
|
6
|
-
import { RendererComposite } from '../../types/modules';
|
|
7
|
-
import HudRenderer from './HudRenderer';
|
|
8
|
-
import configs from '../../../config/configs';
|
|
9
|
-
import RelativeValuesHelper from '../../helpers/RelativeValuesHelper';
|
|
10
|
-
import CoordinateHelper from '../../helpers/CoordinateHelper';
|
|
11
|
-
|
|
12
|
-
/**
|
|
13
|
-
* Composite renderer that manages multiple sub-renderers.
|
|
14
|
-
* Orchestrates the rendering of the main display and the HUD.
|
|
15
|
-
* Handles the calculation of shared rendering metrics (sizes, positions) to ensure consistency.
|
|
16
|
-
*/
|
|
17
|
-
export default class GameRenderer implements RendererComposite, Debuggable {
|
|
18
|
-
private _p: p5;
|
|
19
|
-
|
|
20
|
-
private _renderers: Renderer[];
|
|
21
|
-
|
|
22
|
-
private _displayRenderer: DisplayRenderer;
|
|
23
|
-
private _hudRenderer: HudRenderer;
|
|
24
|
-
|
|
25
|
-
// Cache for renderer metrics
|
|
26
|
-
private _rendererMetrics: RendererMetrics;
|
|
27
|
-
|
|
28
|
-
/**
|
|
29
|
-
* Creates an instance of GameRenderer.
|
|
30
|
-
*
|
|
31
|
-
* @param {p5} p - The p5 instance.
|
|
32
|
-
*/
|
|
33
|
-
constructor(p: p5) {
|
|
34
|
-
this._p = p;
|
|
35
|
-
}
|
|
36
|
-
|
|
37
|
-
/**
|
|
38
|
-
* Adds a sub-renderer to the composition.
|
|
39
|
-
*
|
|
40
|
-
* @param {Renderer} renderer - The renderer to add.
|
|
41
|
-
*/
|
|
42
|
-
addRenderer(renderer: Renderer) {
|
|
43
|
-
this._renderers.push(renderer);
|
|
44
|
-
}
|
|
45
|
-
|
|
46
|
-
/**
|
|
47
|
-
* Initializes all sub-renderers and calculates layout metrics.
|
|
48
|
-
* This method must be called before rendering begins.
|
|
49
|
-
*/
|
|
50
|
-
setup() {
|
|
51
|
-
this._displayRenderer = new DisplayRenderer(this._p);
|
|
52
|
-
this._hudRenderer = new HudRenderer(this._p);
|
|
53
|
-
|
|
54
|
-
this._renderers = [];
|
|
55
|
-
this.addRenderer(this._displayRenderer);
|
|
56
|
-
this.addRenderer(this._hudRenderer);
|
|
57
|
-
|
|
58
|
-
// Pre-calculate all metrics here to avoid dependency issues between renderers
|
|
59
|
-
this._calculateMetrics();
|
|
60
|
-
|
|
61
|
-
this._renderers.forEach(renderer => renderer.setup(this.rendererMetrics));
|
|
62
|
-
}
|
|
63
|
-
|
|
64
|
-
/**
|
|
65
|
-
* Calculates the layout dimensions for the display and HUD.
|
|
66
|
-
* Based on screen configuration and relative values.
|
|
67
|
-
*/
|
|
68
|
-
private _calculateMetrics() {
|
|
69
|
-
const { width, height, margin: displayMargin } = configs.screenLayout.display;
|
|
70
|
-
const { columns: gridColumns } = configs.screenLayout.grid;
|
|
71
|
-
|
|
72
|
-
// 1. Calculate main display dimensions
|
|
73
|
-
const displayWidth = RelativeValuesHelper.getRelativeWidth(this._p, width);
|
|
74
|
-
const displayHeight = RelativeValuesHelper.getRelativeHeight(this._p, height);
|
|
75
|
-
const displayOrigin = CoordinateHelper.getRelativeCoordinate(this._p, {
|
|
76
|
-
x: displayMargin,
|
|
77
|
-
y: displayMargin,
|
|
78
|
-
});
|
|
79
|
-
|
|
80
|
-
// 2. Calculate cell size
|
|
81
|
-
const cellSize = displayWidth / gridColumns;
|
|
82
|
-
|
|
83
|
-
// 3. Calculate HUD dimensions
|
|
84
|
-
// Note: We use 0 and 1 to get start and end positions, then calculate width/height
|
|
85
|
-
const hudOrigin = {
|
|
86
|
-
x: CoordinateHelper.getHudPosX(this._p, 0, displayWidth),
|
|
87
|
-
y: CoordinateHelper.getHudPosY(this._p, 0, displayHeight),
|
|
88
|
-
};
|
|
89
|
-
|
|
90
|
-
const hudWidth = CoordinateHelper.getHudPosX(this._p, 1, displayWidth) - hudOrigin.x;
|
|
91
|
-
const hudHeight = CoordinateHelper.getHudPosY(this._p, 1, displayHeight) - hudOrigin.y;
|
|
92
|
-
|
|
93
|
-
this._rendererMetrics = {
|
|
94
|
-
display: {
|
|
95
|
-
width: displayWidth,
|
|
96
|
-
height: displayHeight,
|
|
97
|
-
origin: displayOrigin,
|
|
98
|
-
},
|
|
99
|
-
hud: {
|
|
100
|
-
width: hudWidth,
|
|
101
|
-
height: hudHeight,
|
|
102
|
-
origin: hudOrigin,
|
|
103
|
-
},
|
|
104
|
-
cell: {
|
|
105
|
-
size: cellSize,
|
|
106
|
-
},
|
|
107
|
-
};
|
|
108
|
-
}
|
|
109
|
-
|
|
110
|
-
/**
|
|
111
|
-
* Delegating render method.
|
|
112
|
-
* Calls render on all registered sub-renderers.
|
|
113
|
-
*
|
|
114
|
-
* @param {Cell[][]} grid - The main game grid.
|
|
115
|
-
* @param {GameModules} modules - The game modules collection.
|
|
116
|
-
*/
|
|
117
|
-
render(grid: Cell[][], modules: GameModules) {
|
|
118
|
-
this._renderers.forEach(renderer => renderer.render(grid, modules));
|
|
119
|
-
}
|
|
120
|
-
|
|
121
|
-
/**
|
|
122
|
-
* Retrieves the calculated renderer metrics.
|
|
123
|
-
*
|
|
124
|
-
* @returns {RendererMetrics} The metrics object.
|
|
125
|
-
*/
|
|
126
|
-
get rendererMetrics(): RendererMetrics {
|
|
127
|
-
return this._rendererMetrics;
|
|
128
|
-
}
|
|
129
|
-
|
|
130
|
-
/**
|
|
131
|
-
* Retrieves debug information about the renderer's calculated metrics.
|
|
132
|
-
*
|
|
133
|
-
* @returns {Record<string, string | number | boolean>} The debug data.
|
|
134
|
-
*/
|
|
135
|
-
getDebugData(): Record<string, string | number | boolean> {
|
|
136
|
-
return {
|
|
137
|
-
display_width: this._rendererMetrics.display.width.toFixed(2),
|
|
138
|
-
display_height: this._rendererMetrics.display.height.toFixed(2),
|
|
139
|
-
hud_width: this._rendererMetrics.hud.width.toFixed(2),
|
|
140
|
-
hud_height: this._rendererMetrics.hud.height.toFixed(2),
|
|
141
|
-
cell_size: this._rendererMetrics.cell.size.toFixed(2),
|
|
142
|
-
};
|
|
143
|
-
}
|
|
144
|
-
}
|
|
@@ -1,108 +0,0 @@
|
|
|
1
|
-
import { describe, it, expect, vi, beforeEach } from 'vitest';
|
|
2
|
-
import type p5 from 'p5';
|
|
3
|
-
import HudRenderer from './HudRenderer';
|
|
4
|
-
import { Color } from '../../types/enums';
|
|
5
|
-
import { GameModules, RendererMetrics } from '../../types/Types';
|
|
6
|
-
|
|
7
|
-
describe('HudRenderer', () => {
|
|
8
|
-
let renderer: HudRenderer;
|
|
9
|
-
let mockP5: Record<string, unknown>;
|
|
10
|
-
|
|
11
|
-
beforeEach(() => {
|
|
12
|
-
mockP5 = {
|
|
13
|
-
push: vi.fn(),
|
|
14
|
-
pop: vi.fn(),
|
|
15
|
-
translate: vi.fn(),
|
|
16
|
-
strokeWeight: vi.fn(),
|
|
17
|
-
stroke: vi.fn(),
|
|
18
|
-
noFill: vi.fn(),
|
|
19
|
-
rect: vi.fn(),
|
|
20
|
-
fill: vi.fn(),
|
|
21
|
-
width: 1000,
|
|
22
|
-
height: 1000,
|
|
23
|
-
};
|
|
24
|
-
|
|
25
|
-
renderer = new HudRenderer(mockP5 as unknown as p5);
|
|
26
|
-
|
|
27
|
-
const metrics: RendererMetrics = {
|
|
28
|
-
display: { width: 600, height: 900, origin: { x: 50, y: 50 } },
|
|
29
|
-
hud: { width: 400, height: 900, origin: { x: 650, y: 50 } },
|
|
30
|
-
cell: { size: 50 },
|
|
31
|
-
};
|
|
32
|
-
|
|
33
|
-
renderer.setup(metrics);
|
|
34
|
-
});
|
|
35
|
-
|
|
36
|
-
describe('render', () => {
|
|
37
|
-
it('should render score and level information', () => {
|
|
38
|
-
// [ARRANGE]
|
|
39
|
-
const mockModules = {
|
|
40
|
-
text: {
|
|
41
|
-
setTextSize: vi.fn(),
|
|
42
|
-
setInactiveText: vi.fn(),
|
|
43
|
-
setActiveText: vi.fn(),
|
|
44
|
-
setTextAlign: vi.fn(),
|
|
45
|
-
textOnHud: vi.fn(),
|
|
46
|
-
},
|
|
47
|
-
state: {
|
|
48
|
-
isOn: vi.fn().mockReturnValue(true),
|
|
49
|
-
isPaused: vi.fn().mockReturnValue(false),
|
|
50
|
-
isMuted: vi.fn().mockReturnValue(false),
|
|
51
|
-
isOff: vi.fn().mockReturnValue(false),
|
|
52
|
-
isPlaying: vi.fn().mockReturnValue(true),
|
|
53
|
-
isColorEnabled: vi.fn().mockReturnValue(true),
|
|
54
|
-
},
|
|
55
|
-
score: {
|
|
56
|
-
score: 500,
|
|
57
|
-
level: 1,
|
|
58
|
-
maxLevel: 10,
|
|
59
|
-
highScore: 1000,
|
|
60
|
-
},
|
|
61
|
-
hudGrid: {
|
|
62
|
-
forEach: vi.fn(callback => {
|
|
63
|
-
callback({ coordinate: { x: 0, y: 0 }, value: 1, color: Color.RED });
|
|
64
|
-
}),
|
|
65
|
-
},
|
|
66
|
-
} as unknown as GameModules;
|
|
67
|
-
|
|
68
|
-
// [ACT]
|
|
69
|
-
renderer.render([], mockModules);
|
|
70
|
-
|
|
71
|
-
// [ASSERT]
|
|
72
|
-
expect(mockModules.text.textOnHud).toHaveBeenCalledWith('500', expect.anything());
|
|
73
|
-
expect(mockModules.text.textOnHud).toHaveBeenCalledWith('1000', expect.anything());
|
|
74
|
-
expect(mockModules.text.textOnHud).toHaveBeenCalledWith('01 - 10', expect.anything());
|
|
75
|
-
expect(mockP5.translate).toHaveBeenCalled(); // Should have drawn the cell
|
|
76
|
-
expect(mockP5.rect).toHaveBeenCalled(); // Should have drawn the border
|
|
77
|
-
});
|
|
78
|
-
|
|
79
|
-
it('should show paused status when game is paused', () => {
|
|
80
|
-
// [ARRANGE]
|
|
81
|
-
const mockModules = {
|
|
82
|
-
text: {
|
|
83
|
-
setTextSize: vi.fn(),
|
|
84
|
-
setInactiveText: vi.fn(),
|
|
85
|
-
setActiveText: vi.fn(),
|
|
86
|
-
setTextAlign: vi.fn(),
|
|
87
|
-
textOnHud: vi.fn(),
|
|
88
|
-
},
|
|
89
|
-
state: {
|
|
90
|
-
isOn: vi.fn().mockReturnValue(true),
|
|
91
|
-
isPaused: vi.fn().mockReturnValue(true),
|
|
92
|
-
isMuted: vi.fn().mockReturnValue(false),
|
|
93
|
-
isOff: vi.fn().mockReturnValue(false),
|
|
94
|
-
isPlaying: vi.fn().mockReturnValue(true),
|
|
95
|
-
},
|
|
96
|
-
score: { score: 0, level: 1, maxLevel: 10, highScore: 1000 },
|
|
97
|
-
hudGrid: { forEach: vi.fn() },
|
|
98
|
-
} as unknown as GameModules;
|
|
99
|
-
|
|
100
|
-
// [ACT]
|
|
101
|
-
renderer.render([], mockModules);
|
|
102
|
-
|
|
103
|
-
// [ASSERT]
|
|
104
|
-
// setActiveText should be called for 'Paused'
|
|
105
|
-
expect(mockModules.text.setActiveText).toHaveBeenCalled();
|
|
106
|
-
});
|
|
107
|
-
});
|
|
108
|
-
});
|