brick-engine-js 1.0.1 → 1.0.2

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Files changed (225) hide show
  1. package/dist/docs/GAME_DEVELOPER_GUIDE.html +1 -1
  2. package/dist/docs/brick-engine-guide.html +1 -1
  3. package/dist/docs/getting-started.html +1 -1
  4. package/dist/docs/jsdoc_standard.html +1 -1
  5. package/dist/docs/publishing.html +1 -1
  6. package/dist/docs/reference/interfaces/modules/Session.html +1 -1
  7. package/dist/docs/reference/modules/GameMenu.html +1 -1
  8. package/dist/docs/reference/modules/GameSession.html +1 -1
  9. package/dist/docs/reference/modules/InitialStateSnapshot.html +1 -1
  10. package/dist/docs/reference/modules/SessionModal.html +1 -1
  11. package/dist/docs/testing_best_practices.html +1 -1
  12. package/package.json +7 -1
  13. package/.env.local.example +0 -2
  14. package/.github/workflows/publish.yml +0 -73
  15. package/.prettierignore +0 -2
  16. package/.prettierrc.json +0 -8
  17. package/eslint.config.mjs +0 -29
  18. package/public/CNAME +0 -1
  19. package/public/docs/GAME_DEVELOPER_GUIDE.html +0 -727
  20. package/public/docs/brick-engine-guide.html +0 -610
  21. package/public/docs/diagrams/lifecycle.mmd +0 -19
  22. package/public/docs/documentation_style_guide.html +0 -994
  23. package/public/docs/getting-started.html +0 -648
  24. package/public/docs/images/lifecycle.svg +0 -1
  25. package/public/docs/index.html +0 -593
  26. package/public/docs/jsdoc_standard.html +0 -656
  27. package/public/docs/publishing.html +0 -573
  28. package/public/docs/reference/enums/Color.html +0 -533
  29. package/public/docs/reference/enums/ControlEventType.html +0 -505
  30. package/public/docs/reference/enums/ControlKey.html +0 -529
  31. package/public/docs/reference/enums/FontAlignment.html +0 -545
  32. package/public/docs/reference/enums/FontSize.html +0 -517
  33. package/public/docs/reference/enums/Sound.html +0 -558
  34. package/public/docs/reference/enums/StateProperty.html +0 -525
  35. package/public/docs/reference/helpers/CellHelper.html +0 -520
  36. package/public/docs/reference/helpers/ControlInputHandlerHelper.html +0 -569
  37. package/public/docs/reference/helpers/CoordinateHelper.html +0 -703
  38. package/public/docs/reference/helpers/RelativeValuesHelper.html +0 -560
  39. package/public/docs/reference/interfaces/Debuggable.html +0 -501
  40. package/public/docs/reference/interfaces/GameModules.html +0 -544
  41. package/public/docs/reference/interfaces/Initializable.html +0 -495
  42. package/public/docs/reference/interfaces/RendererInitializable.html +0 -517
  43. package/public/docs/reference/interfaces/StateSyncable.html +0 -542
  44. package/public/docs/reference/interfaces/modules/Control.html +0 -648
  45. package/public/docs/reference/interfaces/modules/Grid.html +0 -1256
  46. package/public/docs/reference/interfaces/modules/Renderer.html +0 -522
  47. package/public/docs/reference/interfaces/modules/RendererComposite.html +0 -577
  48. package/public/docs/reference/interfaces/modules/Score.html +0 -669
  49. package/public/docs/reference/interfaces/modules/Session.html +0 -585
  50. package/public/docs/reference/interfaces/modules/State.html +0 -897
  51. package/public/docs/reference/interfaces/modules/Text.html +0 -668
  52. package/public/docs/reference/interfaces/modules/Time.html +0 -684
  53. package/public/docs/reference/modules/Debugger.html +0 -579
  54. package/public/docs/reference/modules/DisplayRenderer.html +0 -557
  55. package/public/docs/reference/modules/Game.html +0 -909
  56. package/public/docs/reference/modules/GameControl.html +0 -716
  57. package/public/docs/reference/modules/GameGrid.html +0 -1910
  58. package/public/docs/reference/modules/GameHudGrid.html +0 -508
  59. package/public/docs/reference/modules/GameMenu.html +0 -538
  60. package/public/docs/reference/modules/GameRenderer.html +0 -589
  61. package/public/docs/reference/modules/GameScore.html +0 -664
  62. package/public/docs/reference/modules/GameSession.html +0 -533
  63. package/public/docs/reference/modules/GameSound.html +0 -636
  64. package/public/docs/reference/modules/GameState.html +0 -922
  65. package/public/docs/reference/modules/GameText.html +0 -701
  66. package/public/docs/reference/modules/GameTime.html +0 -696
  67. package/public/docs/reference/modules/HudRenderer.html +0 -568
  68. package/public/docs/reference/modules/InitialStateSnapshot.html +0 -557
  69. package/public/docs/reference/modules/SessionModal.html +0 -520
  70. package/public/docs/reference/types/Axis.html +0 -505
  71. package/public/docs/reference/types/Cell.html +0 -514
  72. package/public/docs/reference/types/ControlCallback.html +0 -488
  73. package/public/docs/reference/types/Coordinate.html +0 -510
  74. package/public/docs/reference/types/GameEntry.html +0 -514
  75. package/public/docs/reference/types/GameEvent.html +0 -514
  76. package/public/docs/reference/types/Piece.html +0 -506
  77. package/public/docs/reference/types/RendererMetrics.html +0 -514
  78. package/public/docs/reference/types/Vector.html +0 -509
  79. package/public/docs/testing_best_practices.html +0 -770
  80. package/public/favicon.ico +0 -0
  81. package/public/fonts/digital-7.monoitalic.ttf +0 -0
  82. package/public/images/cell.svg +0 -32
  83. package/public/images/close.png +0 -0
  84. package/public/images/games.png +0 -0
  85. package/public/images/github.png +0 -0
  86. package/public/images/letter-a.png +0 -0
  87. package/public/images/letter-d.png +0 -0
  88. package/public/images/letter-j.png +0 -0
  89. package/public/images/letter-s.png +0 -0
  90. package/public/images/letter-w.png +0 -0
  91. package/public/images/meta-image.png +0 -0
  92. package/public/images/number-1.png +0 -0
  93. package/public/images/number-2.png +0 -0
  94. package/public/images/number-3.png +0 -0
  95. package/public/images/number-4.png +0 -0
  96. package/public/images/number-5.png +0 -0
  97. package/public/images/number-6.png +0 -0
  98. package/public/images/splash.gif +0 -0
  99. package/public/index.html +0 -15
  100. package/public/sounds/sound_00.wav +0 -0
  101. package/public/sounds/sound_01.wav +0 -0
  102. package/public/sounds/sound_02.wav +0 -0
  103. package/public/sounds/sound_03.wav +0 -0
  104. package/public/sounds/sound_04.wav +0 -0
  105. package/public/sounds/sound_05.wav +0 -0
  106. package/public/sounds/sound_06.wav +0 -0
  107. package/public/sounds/sound_07.wav +0 -0
  108. package/public/sounds/sound_08.wav +0 -0
  109. package/public/sounds/sound_09.wav +0 -0
  110. package/public/sounds/sound_10.wav +0 -0
  111. package/public/sounds/sound_11.wav +0 -0
  112. package/public/sounds/sound_12.wav +0 -0
  113. package/public/sounds/sound_13.wav +0 -0
  114. package/public/sounds/sound_14.wav +0 -0
  115. package/public/sounds/sound_15.wav +0 -0
  116. package/public/style/body.css +0 -86
  117. package/public/style/buttons.css +0 -233
  118. package/public/style/debugger.css +0 -117
  119. package/public/style/sessionModal.css +0 -155
  120. package/public/style/sourceCodeAndCommands.css +0 -74
  121. package/public/style/splash.css +0 -13
  122. package/public/style/theme.css +0 -137
  123. package/scripts/generate-diagrams.sh +0 -20
  124. package/scripts/generate-docs.js +0 -111
  125. package/src/client-game.d.ts +0 -1
  126. package/src/config/configs.test.ts +0 -20
  127. package/src/config/configs.ts +0 -197
  128. package/src/config/env.test.ts +0 -59
  129. package/src/config/env.ts +0 -7
  130. package/src/config/styles.ts +0 -5
  131. package/src/core/Game.test.ts +0 -167
  132. package/src/core/Game.ts +0 -307
  133. package/src/core/InitialStateSnapshot.test.ts +0 -51
  134. package/src/core/InitialStateSnapshot.ts +0 -46
  135. package/src/core/helpers/CellHelper.test.ts +0 -33
  136. package/src/core/helpers/CellHelper.ts +0 -21
  137. package/src/core/helpers/ControlInputHandlerHelper.test.ts +0 -116
  138. package/src/core/helpers/ControlInputHandlerHelper.ts +0 -68
  139. package/src/core/helpers/CoordinateHelper.test.ts +0 -113
  140. package/src/core/helpers/CoordinateHelper.ts +0 -82
  141. package/src/core/helpers/InterfaceIdentifierHelper.test.ts +0 -122
  142. package/src/core/helpers/InterfaceIdentifierHelper.ts +0 -43
  143. package/src/core/helpers/RelativeValuesHelper.test.ts +0 -47
  144. package/src/core/helpers/RelativeValuesHelper.ts +0 -29
  145. package/src/core/module/control/GameControl.test.ts +0 -82
  146. package/src/core/module/control/GameControl.ts +0 -142
  147. package/src/core/module/control/GameControlKeyBinding.test.ts +0 -59
  148. package/src/core/module/control/GameControlKeyBinding.ts +0 -92
  149. package/src/core/module/grid/GameGrid.test.ts +0 -83
  150. package/src/core/module/grid/GameGrid.ts +0 -610
  151. package/src/core/module/grid/GameHudGrid.test.ts +0 -22
  152. package/src/core/module/grid/GameHudGrid.ts +0 -40
  153. package/src/core/module/grid/engines/GridAnalysisEngine.test.ts +0 -157
  154. package/src/core/module/grid/engines/GridAnalysisEngine.ts +0 -124
  155. package/src/core/module/grid/engines/GridLineEngine.test.ts +0 -132
  156. package/src/core/module/grid/engines/GridLineEngine.ts +0 -165
  157. package/src/core/module/grid/engines/GridMovementEngine.test.ts +0 -125
  158. package/src/core/module/grid/engines/GridMovementEngine.ts +0 -113
  159. package/src/core/module/grid/engines/GridRegionEngine.test.ts +0 -136
  160. package/src/core/module/grid/engines/GridRegionEngine.ts +0 -52
  161. package/src/core/module/grid/engines/GridTransformEngine.test.ts +0 -98
  162. package/src/core/module/grid/engines/GridTransformEngine.ts +0 -70
  163. package/src/core/module/renderer/DisplayRenderer.test.ts +0 -86
  164. package/src/core/module/renderer/DisplayRenderer.ts +0 -152
  165. package/src/core/module/renderer/GameRenderer.test.ts +0 -103
  166. package/src/core/module/renderer/GameRenderer.ts +0 -144
  167. package/src/core/module/renderer/HudRenderer.test.ts +0 -108
  168. package/src/core/module/renderer/HudRenderer.ts +0 -203
  169. package/src/core/module/score/GameScore.test.ts +0 -71
  170. package/src/core/module/score/GameScore.ts +0 -188
  171. package/src/core/module/session/GameSession.test.ts +0 -176
  172. package/src/core/module/session/GameSession.ts +0 -103
  173. package/src/core/module/sound/GameSound.test.ts +0 -117
  174. package/src/core/module/sound/GameSound.ts +0 -229
  175. package/src/core/module/state/GameState.test.ts +0 -101
  176. package/src/core/module/state/GameState.ts +0 -339
  177. package/src/core/module/text/GameText.test.ts +0 -87
  178. package/src/core/module/text/GameText.ts +0 -150
  179. package/src/core/module/time/GameTime.test.ts +0 -86
  180. package/src/core/module/time/GameTime.ts +0 -144
  181. package/src/core/types/Interfaces.ts +0 -59
  182. package/src/core/types/Types.ts +0 -124
  183. package/src/core/types/enums.ts +0 -113
  184. package/src/core/types/modules.ts +0 -841
  185. package/src/index.test.ts +0 -15
  186. package/src/index.ts +0 -9
  187. package/src/main.test.ts +0 -137
  188. package/src/main.ts +0 -77
  189. package/src/menu/GameMenu.test.ts +0 -157
  190. package/src/menu/GameMenu.ts +0 -124
  191. package/src/menu/GameMenuSingleton.test.ts +0 -26
  192. package/src/menu/GameMenuSingleton.ts +0 -13
  193. package/src/menu/GameRepository.test.ts +0 -46
  194. package/src/menu/GameRepository.ts +0 -47
  195. package/src/menu/manager/GameManager.test.ts +0 -68
  196. package/src/menu/manager/GameManager.ts +0 -50
  197. package/src/types/global.d.ts +0 -8
  198. package/src/types/interfaces.ts +0 -5
  199. package/src/view/Debugger.test.ts +0 -152
  200. package/src/view/Debugger.ts +0 -124
  201. package/src/view/GameView.test.ts +0 -95
  202. package/src/view/GameView.ts +0 -244
  203. package/src/view/SessionModal.test.ts +0 -141
  204. package/src/view/SessionModal.ts +0 -73
  205. package/src/view/components/layout/ButtonLayout.test.ts +0 -28
  206. package/src/view/components/layout/ButtonLayout.ts +0 -63
  207. package/src/view/components/layout/ContainerLayout.test.ts +0 -48
  208. package/src/view/components/layout/ContainerLayout.ts +0 -50
  209. package/src/view/components/layout/FrameLayout.test.ts +0 -24
  210. package/src/view/components/layout/FrameLayout.ts +0 -25
  211. package/src/view/components/ui/BigButton.test.ts +0 -28
  212. package/src/view/components/ui/BigButton.ts +0 -31
  213. package/src/view/components/ui/Button.test.ts +0 -30
  214. package/src/view/components/ui/Button.ts +0 -30
  215. package/src/view/components/ui/Canvas.test.ts +0 -32
  216. package/src/view/components/ui/Canvas.ts +0 -34
  217. package/src/view/components/ui/SmallButton.test.ts +0 -48
  218. package/src/view/components/ui/SmallButton.ts +0 -32
  219. package/src/view/theme/applyColors.test.ts +0 -47
  220. package/src/view/theme/applyColors.ts +0 -38
  221. package/src/view/theme/dimensions.test.ts +0 -34
  222. package/src/view/theme/dimensions.ts +0 -53
  223. package/tsconfig.json +0 -16
  224. package/vitest.config.ts +0 -14
  225. package/webpack.config.js +0 -133
@@ -1,113 +0,0 @@
1
- import { Cell, Coordinate, Vector, Piece } from '../../../types/Types';
2
- import { Grid } from '../../../types/modules';
3
-
4
- /**
5
- * Handles movement and projection logic for the game grid.
6
- */
7
- export default class GridMovementEngine {
8
- constructor(private grid: Grid) {}
9
-
10
- /**
11
- * Attempts to shift a collection of cells (a piece) in a given direction.
12
- */
13
- movePiece(piece: Piece, direction: Vector): Piece | null {
14
- const newPiece: Piece = piece.map(cell => ({
15
- ...cell,
16
- coordinate: {
17
- x: cell.coordinate.x + (direction.x || 0),
18
- y: cell.coordinate.y + (direction.y || 0),
19
- },
20
- }));
21
-
22
- const isPartofSelf = (coord: Coordinate) => piece.some(c => c.coordinate.x === coord.x && c.coordinate.y === coord.y);
23
-
24
- const isInvalid = newPiece.some(cell => {
25
- if (!this.grid.isValidCoordinate(cell.coordinate)) return true;
26
- return this.grid.isCellActive(cell.coordinate) && !isPartofSelf(cell.coordinate);
27
- });
28
-
29
- return isInvalid ? null : newPiece;
30
- }
31
-
32
- movePieceLeft(piece: Piece): Piece | null {
33
- return this.movePiece(piece, { x: -1, y: 0 });
34
- }
35
- movePieceRight(piece: Piece): Piece | null {
36
- return this.movePiece(piece, { x: 1, y: 0 });
37
- }
38
- movePieceUp(piece: Piece): Piece | null {
39
- return this.movePiece(piece, { x: 0, y: -1 });
40
- }
41
- movePieceDown(piece: Piece): Piece | null {
42
- return this.movePiece(piece, { x: 0, y: 1 });
43
- }
44
-
45
- /**
46
- * Attempts to shift a single cell in a given direction.
47
- */
48
- moveCell(cell: Cell, direction: Vector): Cell | null {
49
- const newCoord = {
50
- x: cell.coordinate.x + (direction.x || 0),
51
- y: cell.coordinate.y + (direction.y || 0),
52
- };
53
-
54
- if (!this.grid.isValidCoordinate(newCoord) || this.grid.isCellActive(newCoord)) {
55
- return null;
56
- }
57
-
58
- return { ...cell, coordinate: newCoord };
59
- }
60
-
61
- moveCellLeft(cell: Cell): Cell | null {
62
- return this.moveCell(cell, { x: -1, y: 0 });
63
- }
64
- moveCellRight(cell: Cell): Cell | null {
65
- return this.moveCell(cell, { x: 1, y: 0 });
66
- }
67
- moveCellUp(cell: Cell): Cell | null {
68
- return this.moveCell(cell, { x: 0, y: -1 });
69
- }
70
- moveCellDown(cell: Cell): Cell | null {
71
- return this.moveCell(cell, { x: 0, y: 1 });
72
- }
73
-
74
- getDropPath(piece: Piece): Piece {
75
- let currentPiece = piece;
76
- let nextPiece = this.movePieceDown(currentPiece);
77
- while (nextPiece !== null) {
78
- currentPiece = nextPiece;
79
- nextPiece = this.movePieceDown(currentPiece);
80
- }
81
- return currentPiece;
82
- }
83
-
84
- getRisePath(piece: Piece): Piece {
85
- let currentPiece = piece;
86
- let nextPiece = this.movePieceUp(currentPiece);
87
- while (nextPiece !== null) {
88
- currentPiece = nextPiece;
89
- nextPiece = this.movePieceUp(currentPiece);
90
- }
91
- return currentPiece;
92
- }
93
-
94
- getReachPathLeft(piece: Piece): Piece {
95
- let currentPiece = piece;
96
- let nextPiece = this.movePieceLeft(currentPiece);
97
- while (nextPiece !== null) {
98
- currentPiece = nextPiece;
99
- nextPiece = this.movePieceLeft(currentPiece);
100
- }
101
- return currentPiece;
102
- }
103
-
104
- getReachPathRight(piece: Piece): Piece {
105
- let currentPiece = piece;
106
- let nextPiece = this.movePieceRight(currentPiece);
107
- while (nextPiece !== null) {
108
- currentPiece = nextPiece;
109
- nextPiece = this.movePieceRight(currentPiece);
110
- }
111
- return currentPiece;
112
- }
113
- }
@@ -1,136 +0,0 @@
1
- import { describe, it, expect, vi, beforeEach } from 'vitest';
2
- import GridRegionEngine from './GridRegionEngine';
3
- import { Grid } from '../../../types/modules';
4
- import { Color } from '../../../types/enums';
5
-
6
- describe('GridRegionEngine', () => {
7
- let engine: GridRegionEngine;
8
- let mockGrid: Grid;
9
-
10
- beforeEach(() => {
11
- // [ARRANGE] Mock Grid facade
12
- mockGrid = {
13
- width: 10,
14
- height: 20,
15
- isValidCoordinate: vi.fn(),
16
- isCellActive: vi.fn(),
17
- setCellValue: vi.fn(),
18
- setCellColor: vi.fn(),
19
- stampCell: vi.fn(),
20
- } as unknown as Grid;
21
- engine = new GridRegionEngine(mockGrid);
22
- });
23
-
24
- describe('isAreaOccupied', () => {
25
- it('should return true if any coordinate is out of bounds', () => {
26
- // [ARRANGE]
27
- const coords = [
28
- { x: 0, y: 0 },
29
- { x: -1, y: 0 },
30
- ];
31
- vi.mocked(mockGrid.isValidCoordinate).mockImplementation(c => c.x >= 0);
32
-
33
- // [ACT]
34
- const result = engine.isAreaOccupied(coords);
35
-
36
- // [ASSERT]
37
- expect(result).toBe(true);
38
- });
39
-
40
- it('should return true if any coordinate is already active', () => {
41
- // [ARRANGE]
42
- const coords = [
43
- { x: 1, y: 1 },
44
- { x: 2, y: 2 },
45
- ];
46
- vi.mocked(mockGrid.isValidCoordinate).mockReturnValue(true);
47
- vi.mocked(mockGrid.isCellActive).mockImplementation(c => c.x === 2);
48
-
49
- // [ACT]
50
- const result = engine.isAreaOccupied(coords);
51
-
52
- // [ASSERT]
53
- expect(result).toBe(true);
54
- });
55
-
56
- it('should return false if all coordinates are valid and inactive', () => {
57
- // [ARRANGE]
58
- const coords = [
59
- { x: 1, y: 1 },
60
- { x: 2, y: 2 },
61
- ];
62
- vi.mocked(mockGrid.isValidCoordinate).mockReturnValue(true);
63
- vi.mocked(mockGrid.isCellActive).mockReturnValue(false);
64
-
65
- // [ACT]
66
- const result = engine.isAreaOccupied(coords);
67
-
68
- // [ASSERT]
69
- expect(result).toBe(false);
70
- });
71
- });
72
-
73
- describe('fillArea', () => {
74
- it('should call setCellValue and setCellColor for every cell in the defined rectangle', () => {
75
- // [ARRANGE]
76
- const start = { x: 1, y: 1 };
77
- const end = { x: 2, y: 2 };
78
- const value = 5;
79
- const color = Color.RED;
80
-
81
- // [ACT]
82
- engine.fillArea(start, end, value, color);
83
-
84
- // [ASSERT]
85
- // (1,1), (1,2), (2,1), (2,2) -> 4 cells
86
- expect(mockGrid.setCellValue).toHaveBeenCalledTimes(4);
87
- expect(mockGrid.setCellValue).toHaveBeenCalledWith({ x: 1, y: 1 }, 5);
88
- expect(mockGrid.setCellColor).toHaveBeenCalledWith({ x: 1, y: 1 }, Color.RED);
89
- expect(mockGrid.setCellValue).toHaveBeenCalledWith({ x: 2, y: 2 }, 5);
90
- });
91
-
92
- it('should handle coordinates provided in reverse order', () => {
93
- // [ARRANGE]
94
- const start = { x: 2, y: 2 };
95
- const end = { x: 1, y: 1 };
96
-
97
- // [ACT]
98
- engine.fillArea(start, end, 5, Color.RED);
99
-
100
- // [ASSERT]
101
- expect(mockGrid.setCellValue).toHaveBeenCalledTimes(4);
102
- });
103
- });
104
-
105
- describe('stampPiece', () => {
106
- it('should call grid.stampCell for each cell in the piece', () => {
107
- // [ARRANGE]
108
- const piece = [
109
- { coordinate: { x: 1, y: 1 }, value: 1, color: Color.RED },
110
- { coordinate: { x: 1, y: 2 }, value: 1, color: Color.RED },
111
- ];
112
-
113
- // [ACT]
114
- engine.stampPiece(piece);
115
-
116
- // [ASSERT]
117
- expect(mockGrid.stampCell).toHaveBeenCalledTimes(2);
118
- expect(mockGrid.stampCell).toHaveBeenCalledWith(piece[0]);
119
- expect(mockGrid.stampCell).toHaveBeenCalledWith(piece[1]);
120
- });
121
- });
122
-
123
- describe('stampCell', () => {
124
- it('should delegate to setCellValue and setCellColor', () => {
125
- // [ARRANGE]
126
- const cell = { coordinate: { x: 5, y: 5 }, value: 2, color: Color.BLUE };
127
-
128
- // [ACT]
129
- engine.stampCell(cell);
130
-
131
- // [ASSERT]
132
- expect(mockGrid.setCellValue).toHaveBeenCalledWith({ x: 5, y: 5 }, 2);
133
- expect(mockGrid.setCellColor).toHaveBeenCalledWith({ x: 5, y: 5 }, Color.BLUE);
134
- });
135
- });
136
- });
@@ -1,52 +0,0 @@
1
- import { Color } from '../../../types/enums';
2
- import { Cell, Coordinate, Piece } from '../../../types/Types';
3
- import { Grid } from '../../../types/modules';
4
-
5
- /**
6
- * Handles region-based operations (areas, stamps, and occupancy) on the grid.
7
- */
8
- export default class GridRegionEngine {
9
- constructor(private grid: Grid) {}
10
-
11
- /**
12
- * Checks if any of the provided coordinates are already occupied or out of bounds.
13
- */
14
- isAreaOccupied(coordinates: Coordinate[]): boolean {
15
- return coordinates.some(coord => {
16
- if (!this.grid.isValidCoordinate(coord)) return true;
17
- return this.grid.isCellActive(coord);
18
- });
19
- }
20
-
21
- /**
22
- * Fills a rectangular region defined by two corners with a specific value and color.
23
- */
24
- fillArea(start: Coordinate, end: Coordinate, value: number, color: Color): void {
25
- const xMin = Math.max(0, Math.min(start.x, end.x));
26
- const xMax = Math.min(this.grid.width - 1, Math.max(start.x, end.x));
27
- const yMin = Math.max(0, Math.min(start.y, end.y));
28
- const yMax = Math.min(this.grid.height - 1, Math.max(start.y, end.y));
29
-
30
- for (let y = yMin; y <= yMax; y++) {
31
- for (let x = xMin; x <= xMax; x++) {
32
- this.grid.setCellValue({ x, y }, value);
33
- this.grid.setCellColor({ x, y }, color);
34
- }
35
- }
36
- }
37
-
38
- /**
39
- * Updates multiple coordinates simultaneously with their specific values and colors.
40
- */
41
- stampPiece(piece: Piece): void {
42
- piece.forEach(cell => this.grid.stampCell(cell));
43
- }
44
-
45
- /**
46
- * Updates a single coordinate with a specific value and color from a Cell.
47
- */
48
- stampCell(cell: Cell): void {
49
- this.grid.setCellValue(cell.coordinate, cell.value);
50
- this.grid.setCellColor(cell.coordinate, cell.color);
51
- }
52
- }
@@ -1,98 +0,0 @@
1
- import { describe, it, expect, vi, beforeEach } from 'vitest';
2
- import GridTransformEngine from './GridTransformEngine';
3
- import { Grid } from '../../../types/modules';
4
- import { Color } from '../../../types/enums';
5
-
6
- describe('GridTransformEngine', () => {
7
- let engine: GridTransformEngine;
8
- let mockGrid: Grid;
9
-
10
- beforeEach(() => {
11
- // [ARRANGE] Mock Grid facade
12
- mockGrid = {
13
- isValidCoordinate: vi.fn(),
14
- isCellActive: vi.fn(),
15
- } as unknown as Grid;
16
- engine = new GridTransformEngine(mockGrid);
17
- });
18
-
19
- describe('rotatePiece', () => {
20
- it('should rotate a piece 90 degrees clockwise around origin', () => {
21
- // [ARRANGE]
22
- // Origin (5,5), Cell at (5,4) (above)
23
- // Clockwise rotation should move it to (6,5) (right)
24
- const piece = [{ coordinate: { x: 5, y: 4 }, value: 1, color: Color.RED }];
25
- const origin = { x: 5, y: 5 };
26
- vi.mocked(mockGrid.isValidCoordinate).mockReturnValue(true);
27
- vi.mocked(mockGrid.isCellActive).mockReturnValue(false);
28
-
29
- // [ACT]
30
- const result = engine.rotatePiece(piece, origin, true);
31
-
32
- // [ASSERT]
33
- expect(result).not.toBeNull();
34
- expect(result![0].coordinate).toEqual({ x: 6, y: 5 });
35
- });
36
-
37
- it('should return null if rotation results in a collision', () => {
38
- // [ARRANGE]
39
- const piece = [{ coordinate: { x: 5, y: 4 }, value: 1, color: Color.RED }];
40
- const origin = { x: 5, y: 5 };
41
- vi.mocked(mockGrid.isValidCoordinate).mockReturnValue(true);
42
- vi.mocked(mockGrid.isCellActive).mockReturnValue(true); // Obstacle at (6,5)
43
-
44
- // [ACT]
45
- const result = engine.rotatePiece(piece, origin, true);
46
-
47
- // [ASSERT]
48
- expect(result).toBeNull();
49
- });
50
- });
51
-
52
- describe('getPieceBounds', () => {
53
- it('should return correct min and max coordinates', () => {
54
- // [ARRANGE]
55
- const piece = [
56
- { coordinate: { x: 1, y: 10 }, value: 1, color: Color.RED },
57
- { coordinate: { x: 5, y: 2 }, value: 1, color: Color.RED },
58
- ];
59
-
60
- // [ACT]
61
- const bounds = engine.getPieceBounds(piece);
62
-
63
- // [ASSERT]
64
- expect(bounds.min).toEqual({ x: 1, y: 2 });
65
- expect(bounds.max).toEqual({ x: 5, y: 10 });
66
- });
67
- });
68
-
69
- describe('mirrorPiece', () => {
70
- it('should mirror piece across X axis (horizontal mirror)', () => {
71
- // [ARRANGE]
72
- // Piece at X: 1, 2, 3. Center is 2.
73
- // 1 mirrors to 3, 2 stays 2, 3 mirrors to 1.
74
- const piece = [
75
- { coordinate: { x: 1, y: 1 }, value: 1, color: Color.RED },
76
- { coordinate: { x: 3, y: 1 }, value: 1, color: Color.RED },
77
- ];
78
-
79
- // [ACT]
80
- const result = engine.mirrorPiece(piece, 'x');
81
-
82
- // [ASSERT]
83
- expect(result.map(c => c.coordinate.x)).toContain(1);
84
- expect(result.map(c => c.coordinate.x)).toContain(3);
85
- });
86
-
87
- it('should handle single cell pieces for mirroring', () => {
88
- // [ARRANGE]
89
- const piece = [{ coordinate: { x: 5, y: 5 }, value: 1, color: Color.RED }];
90
-
91
- // [ACT]
92
- const result = engine.mirrorPiece(piece, 'y');
93
-
94
- // [ASSERT]
95
- expect(result[0].coordinate).toEqual({ x: 5, y: 5 });
96
- });
97
- });
98
- });
@@ -1,70 +0,0 @@
1
- import { Coordinate, Axis, Piece } from '../../../types/Types';
2
- import { Grid } from '../../../types/modules';
3
-
4
- /**
5
- * Handles geometric transformations for pieces on the grid.
6
- */
7
- export default class GridTransformEngine {
8
- constructor(private grid: Grid) {}
9
-
10
- /**
11
- * Attempts to rotate a piece 90 degrees around a specific origin.
12
- */
13
- rotatePiece(piece: Piece, origin: Coordinate, clockwise: boolean = true): Piece | null {
14
- const newPiece: Piece = piece.map(cell => {
15
- const relX = cell.coordinate.x - origin.x;
16
- const relY = cell.coordinate.y - origin.y;
17
-
18
- const newRelX = clockwise ? -relY : relY;
19
- const newRelY = clockwise ? relX : -relX;
20
-
21
- return {
22
- ...cell,
23
- coordinate: {
24
- x: origin.x + newRelX,
25
- y: origin.y + newRelY,
26
- },
27
- };
28
- });
29
-
30
- const isPartofSelf = (coord: Coordinate) => piece.some(c => c.coordinate.x === coord.x && c.coordinate.y === coord.y);
31
-
32
- const isInvalid = newPiece.some(cell => {
33
- if (!this.grid.isValidCoordinate(cell.coordinate)) return true;
34
- return this.grid.isCellActive(cell.coordinate) && !isPartofSelf(cell.coordinate);
35
- });
36
-
37
- return isInvalid ? null : newPiece;
38
- }
39
-
40
- /**
41
- * Mirrors a piece across a specific axis relative to its bounding box.
42
- */
43
- mirrorPiece(piece: Piece, axis: Axis): Piece {
44
- if (piece.length === 0) return [];
45
-
46
- const bounds = this.getPieceBounds(piece);
47
- const center = axis === 'x' ? (bounds.min.x + bounds.max.x) / 2 : (bounds.min.y + bounds.max.y) / 2;
48
-
49
- return piece.map(cell => ({
50
- ...cell,
51
- coordinate: {
52
- x: axis === 'x' ? Math.round(2 * center - cell.coordinate.x) : cell.coordinate.x,
53
- y: axis === 'y' ? Math.round(2 * center - cell.coordinate.y) : cell.coordinate.y,
54
- },
55
- }));
56
- }
57
-
58
- /**
59
- * Calculates the bounding box of a piece.
60
- */
61
- getPieceBounds(piece: Piece): { min: Coordinate; max: Coordinate } {
62
- const xs = piece.map(c => c.coordinate.x);
63
- const ys = piece.map(c => c.coordinate.y);
64
-
65
- return {
66
- min: { x: Math.min(...xs), y: Math.min(...ys) },
67
- max: { x: Math.max(...xs), y: Math.max(...ys) },
68
- };
69
- }
70
- }
@@ -1,86 +0,0 @@
1
- import { describe, it, expect, vi, beforeEach } from 'vitest';
2
- import type p5 from 'p5';
3
- import DisplayRenderer from './DisplayRenderer';
4
- import { Color } from '../../types/enums';
5
- import { GameModules } from '../../types/Types';
6
- import { State } from '../../types/modules';
7
-
8
- describe('DisplayRenderer', () => {
9
- let renderer: DisplayRenderer;
10
- let mockP5: Record<string, unknown>;
11
- let mockGraphics: Record<string, unknown>;
12
-
13
- beforeEach(() => {
14
- mockGraphics = {
15
- background: vi.fn(),
16
- strokeWeight: vi.fn(),
17
- noFill: vi.fn(),
18
- stroke: vi.fn(),
19
- rect: vi.fn(),
20
- };
21
-
22
- mockP5 = {
23
- createGraphics: vi.fn().mockReturnValue(mockGraphics),
24
- push: vi.fn(),
25
- pop: vi.fn(),
26
- image: vi.fn(),
27
- translate: vi.fn(),
28
- strokeWeight: vi.fn(),
29
- stroke: vi.fn(),
30
- noFill: vi.fn(),
31
- rect: vi.fn(),
32
- fill: vi.fn(),
33
- width: 1000,
34
- height: 1000,
35
- };
36
-
37
- renderer = new DisplayRenderer(mockP5 as unknown as p5);
38
- renderer.setup({
39
- display: { width: 600, height: 900, origin: { x: 50, y: 50 } },
40
- hud: { width: 400, height: 900, origin: { x: 650, y: 50 } },
41
- cell: { size: 50 },
42
- });
43
- });
44
-
45
- describe('render', () => {
46
- it('should draw static background and then grid cells', () => {
47
- // [ARRANGE]
48
- const grid = [[{ coordinate: { x: 0, y: 0 }, value: 1, color: Color.RED }]];
49
- const mockModules = {
50
- state: { isColorEnabled: () => true, isPlaying: () => true },
51
- } as unknown as GameModules;
52
-
53
- // [ACT]
54
- renderer.render(grid, mockModules);
55
-
56
- // [ASSERT]
57
- expect(mockP5.image).toHaveBeenCalledWith(mockGraphics, 0, 0);
58
- expect(mockP5.translate).toHaveBeenCalledWith(50, 50); // display origin + 0*50
59
- expect(mockP5.rect).toHaveBeenCalled();
60
- });
61
- });
62
-
63
- describe('renderCell', () => {
64
- it('should use DEFAULT color if color mode is disabled', () => {
65
- const cell = { coordinate: { x: 0, y: 0 }, value: 1, color: Color.RED };
66
- const mockState = { isColorEnabled: () => false, isPlaying: () => true } as unknown as State;
67
-
68
- // [ACT]
69
- (renderer as unknown as { renderCell: (c: unknown, s: unknown) => void })['renderCell'](cell, mockState);
70
-
71
- // [ASSERT]
72
- expect(mockP5.stroke).toHaveBeenCalledWith(Color.DEFAULT);
73
- });
74
-
75
- it('should use INACTIVE color if cell value is 0', () => {
76
- const cell = { coordinate: { x: 0, y: 0 }, value: 0, color: Color.RED };
77
- const mockState = { isColorEnabled: () => true, isPlaying: () => true } as unknown as State;
78
-
79
- // [ACT]
80
- (renderer as unknown as { renderCell: (c: unknown, s: unknown) => void })['renderCell'](cell, mockState);
81
-
82
- // [ASSERT]
83
- expect(mockP5.stroke).toHaveBeenCalledWith(Color.INACTIVE);
84
- });
85
- });
86
- });