brick-engine-js 1.0.1 → 1.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (225) hide show
  1. package/dist/docs/GAME_DEVELOPER_GUIDE.html +1 -1
  2. package/dist/docs/brick-engine-guide.html +1 -1
  3. package/dist/docs/getting-started.html +1 -1
  4. package/dist/docs/jsdoc_standard.html +1 -1
  5. package/dist/docs/publishing.html +1 -1
  6. package/dist/docs/reference/interfaces/modules/Session.html +1 -1
  7. package/dist/docs/reference/modules/GameMenu.html +1 -1
  8. package/dist/docs/reference/modules/GameSession.html +1 -1
  9. package/dist/docs/reference/modules/InitialStateSnapshot.html +1 -1
  10. package/dist/docs/reference/modules/SessionModal.html +1 -1
  11. package/dist/docs/testing_best_practices.html +1 -1
  12. package/package.json +7 -1
  13. package/.env.local.example +0 -2
  14. package/.github/workflows/publish.yml +0 -73
  15. package/.prettierignore +0 -2
  16. package/.prettierrc.json +0 -8
  17. package/eslint.config.mjs +0 -29
  18. package/public/CNAME +0 -1
  19. package/public/docs/GAME_DEVELOPER_GUIDE.html +0 -727
  20. package/public/docs/brick-engine-guide.html +0 -610
  21. package/public/docs/diagrams/lifecycle.mmd +0 -19
  22. package/public/docs/documentation_style_guide.html +0 -994
  23. package/public/docs/getting-started.html +0 -648
  24. package/public/docs/images/lifecycle.svg +0 -1
  25. package/public/docs/index.html +0 -593
  26. package/public/docs/jsdoc_standard.html +0 -656
  27. package/public/docs/publishing.html +0 -573
  28. package/public/docs/reference/enums/Color.html +0 -533
  29. package/public/docs/reference/enums/ControlEventType.html +0 -505
  30. package/public/docs/reference/enums/ControlKey.html +0 -529
  31. package/public/docs/reference/enums/FontAlignment.html +0 -545
  32. package/public/docs/reference/enums/FontSize.html +0 -517
  33. package/public/docs/reference/enums/Sound.html +0 -558
  34. package/public/docs/reference/enums/StateProperty.html +0 -525
  35. package/public/docs/reference/helpers/CellHelper.html +0 -520
  36. package/public/docs/reference/helpers/ControlInputHandlerHelper.html +0 -569
  37. package/public/docs/reference/helpers/CoordinateHelper.html +0 -703
  38. package/public/docs/reference/helpers/RelativeValuesHelper.html +0 -560
  39. package/public/docs/reference/interfaces/Debuggable.html +0 -501
  40. package/public/docs/reference/interfaces/GameModules.html +0 -544
  41. package/public/docs/reference/interfaces/Initializable.html +0 -495
  42. package/public/docs/reference/interfaces/RendererInitializable.html +0 -517
  43. package/public/docs/reference/interfaces/StateSyncable.html +0 -542
  44. package/public/docs/reference/interfaces/modules/Control.html +0 -648
  45. package/public/docs/reference/interfaces/modules/Grid.html +0 -1256
  46. package/public/docs/reference/interfaces/modules/Renderer.html +0 -522
  47. package/public/docs/reference/interfaces/modules/RendererComposite.html +0 -577
  48. package/public/docs/reference/interfaces/modules/Score.html +0 -669
  49. package/public/docs/reference/interfaces/modules/Session.html +0 -585
  50. package/public/docs/reference/interfaces/modules/State.html +0 -897
  51. package/public/docs/reference/interfaces/modules/Text.html +0 -668
  52. package/public/docs/reference/interfaces/modules/Time.html +0 -684
  53. package/public/docs/reference/modules/Debugger.html +0 -579
  54. package/public/docs/reference/modules/DisplayRenderer.html +0 -557
  55. package/public/docs/reference/modules/Game.html +0 -909
  56. package/public/docs/reference/modules/GameControl.html +0 -716
  57. package/public/docs/reference/modules/GameGrid.html +0 -1910
  58. package/public/docs/reference/modules/GameHudGrid.html +0 -508
  59. package/public/docs/reference/modules/GameMenu.html +0 -538
  60. package/public/docs/reference/modules/GameRenderer.html +0 -589
  61. package/public/docs/reference/modules/GameScore.html +0 -664
  62. package/public/docs/reference/modules/GameSession.html +0 -533
  63. package/public/docs/reference/modules/GameSound.html +0 -636
  64. package/public/docs/reference/modules/GameState.html +0 -922
  65. package/public/docs/reference/modules/GameText.html +0 -701
  66. package/public/docs/reference/modules/GameTime.html +0 -696
  67. package/public/docs/reference/modules/HudRenderer.html +0 -568
  68. package/public/docs/reference/modules/InitialStateSnapshot.html +0 -557
  69. package/public/docs/reference/modules/SessionModal.html +0 -520
  70. package/public/docs/reference/types/Axis.html +0 -505
  71. package/public/docs/reference/types/Cell.html +0 -514
  72. package/public/docs/reference/types/ControlCallback.html +0 -488
  73. package/public/docs/reference/types/Coordinate.html +0 -510
  74. package/public/docs/reference/types/GameEntry.html +0 -514
  75. package/public/docs/reference/types/GameEvent.html +0 -514
  76. package/public/docs/reference/types/Piece.html +0 -506
  77. package/public/docs/reference/types/RendererMetrics.html +0 -514
  78. package/public/docs/reference/types/Vector.html +0 -509
  79. package/public/docs/testing_best_practices.html +0 -770
  80. package/public/favicon.ico +0 -0
  81. package/public/fonts/digital-7.monoitalic.ttf +0 -0
  82. package/public/images/cell.svg +0 -32
  83. package/public/images/close.png +0 -0
  84. package/public/images/games.png +0 -0
  85. package/public/images/github.png +0 -0
  86. package/public/images/letter-a.png +0 -0
  87. package/public/images/letter-d.png +0 -0
  88. package/public/images/letter-j.png +0 -0
  89. package/public/images/letter-s.png +0 -0
  90. package/public/images/letter-w.png +0 -0
  91. package/public/images/meta-image.png +0 -0
  92. package/public/images/number-1.png +0 -0
  93. package/public/images/number-2.png +0 -0
  94. package/public/images/number-3.png +0 -0
  95. package/public/images/number-4.png +0 -0
  96. package/public/images/number-5.png +0 -0
  97. package/public/images/number-6.png +0 -0
  98. package/public/images/splash.gif +0 -0
  99. package/public/index.html +0 -15
  100. package/public/sounds/sound_00.wav +0 -0
  101. package/public/sounds/sound_01.wav +0 -0
  102. package/public/sounds/sound_02.wav +0 -0
  103. package/public/sounds/sound_03.wav +0 -0
  104. package/public/sounds/sound_04.wav +0 -0
  105. package/public/sounds/sound_05.wav +0 -0
  106. package/public/sounds/sound_06.wav +0 -0
  107. package/public/sounds/sound_07.wav +0 -0
  108. package/public/sounds/sound_08.wav +0 -0
  109. package/public/sounds/sound_09.wav +0 -0
  110. package/public/sounds/sound_10.wav +0 -0
  111. package/public/sounds/sound_11.wav +0 -0
  112. package/public/sounds/sound_12.wav +0 -0
  113. package/public/sounds/sound_13.wav +0 -0
  114. package/public/sounds/sound_14.wav +0 -0
  115. package/public/sounds/sound_15.wav +0 -0
  116. package/public/style/body.css +0 -86
  117. package/public/style/buttons.css +0 -233
  118. package/public/style/debugger.css +0 -117
  119. package/public/style/sessionModal.css +0 -155
  120. package/public/style/sourceCodeAndCommands.css +0 -74
  121. package/public/style/splash.css +0 -13
  122. package/public/style/theme.css +0 -137
  123. package/scripts/generate-diagrams.sh +0 -20
  124. package/scripts/generate-docs.js +0 -111
  125. package/src/client-game.d.ts +0 -1
  126. package/src/config/configs.test.ts +0 -20
  127. package/src/config/configs.ts +0 -197
  128. package/src/config/env.test.ts +0 -59
  129. package/src/config/env.ts +0 -7
  130. package/src/config/styles.ts +0 -5
  131. package/src/core/Game.test.ts +0 -167
  132. package/src/core/Game.ts +0 -307
  133. package/src/core/InitialStateSnapshot.test.ts +0 -51
  134. package/src/core/InitialStateSnapshot.ts +0 -46
  135. package/src/core/helpers/CellHelper.test.ts +0 -33
  136. package/src/core/helpers/CellHelper.ts +0 -21
  137. package/src/core/helpers/ControlInputHandlerHelper.test.ts +0 -116
  138. package/src/core/helpers/ControlInputHandlerHelper.ts +0 -68
  139. package/src/core/helpers/CoordinateHelper.test.ts +0 -113
  140. package/src/core/helpers/CoordinateHelper.ts +0 -82
  141. package/src/core/helpers/InterfaceIdentifierHelper.test.ts +0 -122
  142. package/src/core/helpers/InterfaceIdentifierHelper.ts +0 -43
  143. package/src/core/helpers/RelativeValuesHelper.test.ts +0 -47
  144. package/src/core/helpers/RelativeValuesHelper.ts +0 -29
  145. package/src/core/module/control/GameControl.test.ts +0 -82
  146. package/src/core/module/control/GameControl.ts +0 -142
  147. package/src/core/module/control/GameControlKeyBinding.test.ts +0 -59
  148. package/src/core/module/control/GameControlKeyBinding.ts +0 -92
  149. package/src/core/module/grid/GameGrid.test.ts +0 -83
  150. package/src/core/module/grid/GameGrid.ts +0 -610
  151. package/src/core/module/grid/GameHudGrid.test.ts +0 -22
  152. package/src/core/module/grid/GameHudGrid.ts +0 -40
  153. package/src/core/module/grid/engines/GridAnalysisEngine.test.ts +0 -157
  154. package/src/core/module/grid/engines/GridAnalysisEngine.ts +0 -124
  155. package/src/core/module/grid/engines/GridLineEngine.test.ts +0 -132
  156. package/src/core/module/grid/engines/GridLineEngine.ts +0 -165
  157. package/src/core/module/grid/engines/GridMovementEngine.test.ts +0 -125
  158. package/src/core/module/grid/engines/GridMovementEngine.ts +0 -113
  159. package/src/core/module/grid/engines/GridRegionEngine.test.ts +0 -136
  160. package/src/core/module/grid/engines/GridRegionEngine.ts +0 -52
  161. package/src/core/module/grid/engines/GridTransformEngine.test.ts +0 -98
  162. package/src/core/module/grid/engines/GridTransformEngine.ts +0 -70
  163. package/src/core/module/renderer/DisplayRenderer.test.ts +0 -86
  164. package/src/core/module/renderer/DisplayRenderer.ts +0 -152
  165. package/src/core/module/renderer/GameRenderer.test.ts +0 -103
  166. package/src/core/module/renderer/GameRenderer.ts +0 -144
  167. package/src/core/module/renderer/HudRenderer.test.ts +0 -108
  168. package/src/core/module/renderer/HudRenderer.ts +0 -203
  169. package/src/core/module/score/GameScore.test.ts +0 -71
  170. package/src/core/module/score/GameScore.ts +0 -188
  171. package/src/core/module/session/GameSession.test.ts +0 -176
  172. package/src/core/module/session/GameSession.ts +0 -103
  173. package/src/core/module/sound/GameSound.test.ts +0 -117
  174. package/src/core/module/sound/GameSound.ts +0 -229
  175. package/src/core/module/state/GameState.test.ts +0 -101
  176. package/src/core/module/state/GameState.ts +0 -339
  177. package/src/core/module/text/GameText.test.ts +0 -87
  178. package/src/core/module/text/GameText.ts +0 -150
  179. package/src/core/module/time/GameTime.test.ts +0 -86
  180. package/src/core/module/time/GameTime.ts +0 -144
  181. package/src/core/types/Interfaces.ts +0 -59
  182. package/src/core/types/Types.ts +0 -124
  183. package/src/core/types/enums.ts +0 -113
  184. package/src/core/types/modules.ts +0 -841
  185. package/src/index.test.ts +0 -15
  186. package/src/index.ts +0 -9
  187. package/src/main.test.ts +0 -137
  188. package/src/main.ts +0 -77
  189. package/src/menu/GameMenu.test.ts +0 -157
  190. package/src/menu/GameMenu.ts +0 -124
  191. package/src/menu/GameMenuSingleton.test.ts +0 -26
  192. package/src/menu/GameMenuSingleton.ts +0 -13
  193. package/src/menu/GameRepository.test.ts +0 -46
  194. package/src/menu/GameRepository.ts +0 -47
  195. package/src/menu/manager/GameManager.test.ts +0 -68
  196. package/src/menu/manager/GameManager.ts +0 -50
  197. package/src/types/global.d.ts +0 -8
  198. package/src/types/interfaces.ts +0 -5
  199. package/src/view/Debugger.test.ts +0 -152
  200. package/src/view/Debugger.ts +0 -124
  201. package/src/view/GameView.test.ts +0 -95
  202. package/src/view/GameView.ts +0 -244
  203. package/src/view/SessionModal.test.ts +0 -141
  204. package/src/view/SessionModal.ts +0 -73
  205. package/src/view/components/layout/ButtonLayout.test.ts +0 -28
  206. package/src/view/components/layout/ButtonLayout.ts +0 -63
  207. package/src/view/components/layout/ContainerLayout.test.ts +0 -48
  208. package/src/view/components/layout/ContainerLayout.ts +0 -50
  209. package/src/view/components/layout/FrameLayout.test.ts +0 -24
  210. package/src/view/components/layout/FrameLayout.ts +0 -25
  211. package/src/view/components/ui/BigButton.test.ts +0 -28
  212. package/src/view/components/ui/BigButton.ts +0 -31
  213. package/src/view/components/ui/Button.test.ts +0 -30
  214. package/src/view/components/ui/Button.ts +0 -30
  215. package/src/view/components/ui/Canvas.test.ts +0 -32
  216. package/src/view/components/ui/Canvas.ts +0 -34
  217. package/src/view/components/ui/SmallButton.test.ts +0 -48
  218. package/src/view/components/ui/SmallButton.ts +0 -32
  219. package/src/view/theme/applyColors.test.ts +0 -47
  220. package/src/view/theme/applyColors.ts +0 -38
  221. package/src/view/theme/dimensions.test.ts +0 -34
  222. package/src/view/theme/dimensions.ts +0 -53
  223. package/tsconfig.json +0 -16
  224. package/vitest.config.ts +0 -14
  225. package/webpack.config.js +0 -133
@@ -1,103 +0,0 @@
1
- import { Serializable } from '../../types/Interfaces';
2
- import { StateProperty } from '../../types/enums';
3
- import { Session, State } from '../../types/modules';
4
-
5
- export default class GameSession implements Session {
6
- _state: State;
7
- gameId: string;
8
-
9
- private _isModalClosed: boolean = false;
10
- private _showSessionModal: (onConfirm: () => void, onCancel: () => void) => void;
11
- private _serializables: Serializable[] = [];
12
-
13
- register(serializable: Serializable): void {
14
- this._serializables.push(serializable);
15
- }
16
-
17
- saveSession(): void {
18
- if (!this._isModalClosed || this._isGameMenuInstance()) return;
19
-
20
- this._serializables.forEach(serializable => {
21
- localStorage.setItem(this._key(serializable.serialId), serializable.serialize());
22
- });
23
- }
24
-
25
- clearSession(): void {
26
- this._serializables.forEach(serializable => {
27
- localStorage.removeItem(this._key(serializable.serialId));
28
- });
29
- }
30
-
31
- setShowModalFunction(showModal: (onConfirm: () => void, onCancel: () => void) => void): void {
32
- this._showSessionModal = showModal;
33
- }
34
-
35
- private _isGameMenuInstance(): boolean {
36
- return this.gameId === 'game-menu';
37
- }
38
-
39
- private _hasSession(): boolean {
40
- return this._serializables.every(serializable => localStorage.getItem(this._key(serializable.serialId)) !== null);
41
- }
42
-
43
- private _loadSession(): void {
44
- this._serializables.forEach(serializable => {
45
- const data = localStorage.getItem(this._key(serializable.serialId));
46
- if (data) {
47
- serializable.deserialize(data);
48
- }
49
- });
50
- }
51
- private _destroySession(): void {
52
- this._serializables.forEach(serializable => {
53
- localStorage.removeItem(this._key(serializable.serialId));
54
- });
55
- }
56
-
57
- syncState(state: State): void {
58
- state.subscribe(StateProperty.PLAYING, isPlaying => {
59
- if (isPlaying && this._isModalClosed === false) {
60
- if (!this._hasSession() || this._isGameMenuInstance()) {
61
- this._isModalClosed = true;
62
- return;
63
- }
64
-
65
- this._showSessionModal(
66
- () => {
67
- if (this._hasSession() && !this._isGameMenuInstance()) {
68
- this._loadSession();
69
- }
70
- this._isModalClosed = true;
71
- },
72
- () => {
73
- this._destroySession();
74
- this._isModalClosed = true;
75
- },
76
- );
77
- }
78
- });
79
-
80
- state.subscribe(StateProperty.GAME_OVER, isGameOver => {
81
- if (isGameOver) {
82
- this._destroySession();
83
- }
84
- });
85
-
86
- state.subscribe(StateProperty.ON, isOn => {
87
- if (!isOn) {
88
- this._isModalClosed = false;
89
- }
90
- });
91
- }
92
-
93
- getDebugData(): Record<string, string | number | boolean> {
94
- return {
95
- gameId: this.gameId,
96
- serializables: this._serializables.map(serializable => serializable.serialId).join(', '),
97
- };
98
- }
99
-
100
- private _key(key: string): string {
101
- return `${this.gameId}::${key}`;
102
- }
103
- }
@@ -1,117 +0,0 @@
1
- /** @vitest-environment jsdom */
2
- import { describe, it, expect, vi, beforeEach } from 'vitest';
3
- import GameSound from './GameSound';
4
- import { State } from '../../types/modules';
5
- import { Sound } from '../../types/enums';
6
-
7
- describe('GameSound', () => {
8
- let gameSound: GameSound;
9
- let mockState: State;
10
- let mockAudioContext: {
11
- createGain: () => void;
12
- createBufferSource: () => void;
13
- destination: Record<string, unknown>;
14
- currentTime: number;
15
- resume: () => Promise<void>;
16
- decodeAudioData: () => Promise<Record<string, unknown>>;
17
- state: string;
18
- };
19
- let mockGainNode: {
20
- connect: () => void;
21
- gain: {
22
- setValueAtTime: (value: number, time: number) => void;
23
- };
24
- };
25
-
26
- beforeEach(() => {
27
- // [ARRANGE] Mock GainNode
28
- mockGainNode = {
29
- connect: vi.fn(),
30
- gain: {
31
- setValueAtTime: vi.fn(),
32
- },
33
- };
34
-
35
- // [ARRANGE] Mock AudioContext
36
- mockAudioContext = {
37
- createGain: vi.fn().mockReturnValue(mockGainNode),
38
- createBufferSource: vi.fn().mockReturnValue({
39
- connect: vi.fn(),
40
- start: vi.fn(),
41
- stop: vi.fn(),
42
- buffer: null,
43
- onended: null,
44
- }),
45
- destination: {},
46
- currentTime: 0,
47
- resume: vi.fn().mockResolvedValue(undefined),
48
- decodeAudioData: vi.fn().mockResolvedValue({}),
49
- state: 'running',
50
- };
51
-
52
- // We use vi.fn because jsdom window doesn't have AudioContext
53
- vi.stubGlobal(
54
- 'AudioContext',
55
- vi.fn().mockImplementation(function () {
56
- return mockAudioContext as unknown as AudioContext;
57
- }),
58
- );
59
- vi.stubGlobal(
60
- 'fetch',
61
- vi.fn().mockResolvedValue({
62
- arrayBuffer: vi.fn().mockResolvedValue(new ArrayBuffer(0)),
63
- }),
64
- );
65
-
66
- mockState = {
67
- isMuted: vi.fn().mockReturnValue(false),
68
- subscribe: vi.fn(),
69
- toggleMuted: vi.fn(),
70
- } as unknown as State;
71
-
72
- gameSound = new GameSound();
73
- gameSound.syncState(mockState);
74
- });
75
-
76
- describe('setup', () => {
77
- it('should initialize AudioContext and GainNode', () => {
78
- // [ACT]
79
- gameSound.setup();
80
-
81
- // [ASSERT]
82
- expect(mockAudioContext.createGain).toHaveBeenCalled();
83
- expect(mockGainNode.connect).toHaveBeenCalledWith(mockAudioContext.destination);
84
- });
85
- });
86
-
87
- describe('toggleMute', () => {
88
- it('should call state.toggleMuted and update gain', () => {
89
- // [ARRANGE]
90
- gameSound.setup();
91
-
92
- // [ACT]
93
- gameSound.toggleMute();
94
-
95
- // [ASSERT]
96
- expect(mockState.toggleMuted).toHaveBeenCalled();
97
- expect(mockGainNode.gain.setValueAtTime).toHaveBeenCalled();
98
- });
99
- });
100
-
101
- describe('play', () => {
102
- it('should resume context if suspended and play sound', async () => {
103
- // [ARRANGE]
104
- mockAudioContext.state = 'suspended';
105
- gameSound.setup();
106
-
107
- (gameSound as unknown as { _buffers: Map<Sound, AudioBuffer> })['_buffers'].set(Sound.SPAWN, {} as AudioBuffer);
108
-
109
- // [ACT]
110
- await gameSound.play(Sound.SPAWN);
111
-
112
- // [ASSERT]
113
- expect(mockAudioContext.resume).toHaveBeenCalled();
114
- expect(mockAudioContext.createBufferSource).toHaveBeenCalled();
115
- });
116
- });
117
- });
@@ -1,229 +0,0 @@
1
- import configs from '../../../config/configs';
2
- import { Sound, StateProperty } from '../../types/enums';
3
- import { Debuggable, StateSyncable } from '../../types/Interfaces';
4
- import { SoundModule, State } from '../../types/modules';
5
-
6
- /**
7
- * Manages audio playback and sound effects.
8
- * Handles the Web Audio API context, loading sound buffers, and managing volume/muting.
9
- */
10
- export default class GameSound implements SoundModule, StateSyncable, Debuggable {
11
- muted: boolean;
12
-
13
- /**
14
- * The AudioContext is the primary "audio engine" for the browser.
15
- * It manages all sound creation and playback.
16
- */
17
- private _audioContext: AudioContext;
18
-
19
- /**
20
- * The GainNode controls the volume (gain) of the audio.
21
- * All sounds pass through this node before reaching the destination (speakers).
22
- */
23
- private _gainNode: GainNode;
24
-
25
- /**
26
- * Stores loaded sound buffers in memory.
27
- * AudioBuffer contains the decoded audio data ready for playback.
28
- */
29
- private _buffers: Map<Sound, AudioBuffer> = new Map();
30
-
31
- /**
32
- * Tracks currently playing sound sources.
33
- * Required to stop specific sounds (like background music or loops).
34
- */
35
- private _activeSources: Map<Sound, AudioBufferSourceNode[]> = new Map();
36
-
37
- private _volume: number = 1.0;
38
-
39
- _state: State;
40
-
41
- /**
42
- * Initializes the sound system.
43
- * Creates the AudioContext, sets up the master gain node, and starts loading sounds.
44
- */
45
- setup() {
46
- const { volume } = configs.game.sound;
47
- this._volume = volume;
48
-
49
- // Initialize AudioContext.
50
- // The 'webkit' prefix is for compatibility with older browsers (e.g., older Safari).
51
- // eslint-disable-next-line @typescript-eslint/no-explicit-any
52
- const AudioContextClass = window.AudioContext || (window as any).webkitAudioContext;
53
- this._audioContext = new AudioContextClass({ latencyHint: 'interactive' });
54
-
55
- // Create the master volume node (GainNode).
56
- this._gainNode = this._audioContext.createGain();
57
-
58
- // Connect the GainNode to the "destination" (device audio output).
59
- // Flow: Sound Source -> GainNode -> Destination (Speakers)
60
- this._gainNode.connect(this._audioContext.destination);
61
-
62
- this._updateGain();
63
- this._loadAll();
64
- }
65
-
66
- /**
67
- * Plays a specific sound effect.
68
- * Creates a new source node for each playback instance.
69
- *
70
- * @param {Sound} sound - The sound identifier/URL to play.
71
- * @returns {Promise<void>}
72
- */
73
- async play(sound: Sound): Promise<void> {
74
- // Browsers block automatic audio until user interaction.
75
- // If suspended, try to wake up the AudioContext.
76
- if (this._audioContext.state === 'suspended') {
77
- this._audioContext.resume();
78
- }
79
-
80
- const buffer = this._buffers.get(sound);
81
- if (!buffer) {
82
- console.warn(`Sound buffer not found for: ${sound}`);
83
- return;
84
- }
85
-
86
- // To play a sound, we create a "source" (SourceNode).
87
- // Each sound played needs a new SourceNode. They are disposable (fire-and-forget).
88
- const source = this._audioContext.createBufferSource();
89
- source.buffer = buffer;
90
-
91
- // Connect the source to our master volume control.
92
- source.connect(this._gainNode);
93
-
94
- // Track the active source so we can stop it if necessary.
95
- if (!this._activeSources.has(sound)) {
96
- this._activeSources.set(sound, []);
97
- }
98
- const sources = this._activeSources.get(sound)!;
99
- sources.push(source);
100
-
101
- // When the sound finishes playing, remove from active list to free memory.
102
- source.onended = () => {
103
- const index = sources.indexOf(source);
104
- if (index > -1) {
105
- sources.splice(index, 1);
106
- }
107
- };
108
-
109
- // Start playback immediately (0).
110
- source.start(0);
111
- }
112
-
113
- /**
114
- * Stops all instances of a specific sound.
115
- *
116
- * @param {Sound} sound - The sound to stop.
117
- * @returns {Promise<void>}
118
- */
119
- async stop(sound: Sound): Promise<void> {
120
- const sources = this._activeSources.get(sound);
121
- if (sources) {
122
- sources.forEach(source => {
123
- try {
124
- // Stop playback immediately.
125
- source.stop();
126
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
127
- } catch (e) {
128
- // Ignore errors if already stopped.
129
- }
130
- });
131
- sources.length = 0;
132
- }
133
- }
134
-
135
- /**
136
- * Stops all currently playing sounds.
137
- *
138
- * @returns {Promise<void>}
139
- */
140
- async stopAll(): Promise<void> {
141
- const activeSounds = Array.from(this._activeSources.keys());
142
- for (const sound of activeSounds) {
143
- await this.stop(sound);
144
- }
145
- }
146
-
147
- /**
148
- * Updates the master volume based on the muted state.
149
- */
150
- private _updateGain() {
151
- // setValueAtTime is the safe way to change audio parameters in Web Audio API.
152
- // If muted, volume is 0. Otherwise, use configured volume.
153
- const isMuted = this._state ? this._state.isMuted() : false;
154
-
155
- if (!this._gainNode) {
156
- return;
157
- }
158
-
159
- if (isMuted) {
160
- this._gainNode.gain.setValueAtTime(0, this._audioContext.currentTime);
161
- } else {
162
- this._gainNode.gain.setValueAtTime(this._volume, this._audioContext.currentTime);
163
- }
164
- }
165
-
166
- /**
167
- * Loads all sound assets defined in the Sound enum.
168
- * Fetches, buffers, and decodes the audio data.
169
- */
170
- private async _loadAll() {
171
- // Load all sounds defined in the Sound Enum.
172
- // Fetch -> ArrayBuffer -> Decode -> AudioBuffer
173
- const loadPromises = Object.values(Sound).map(async soundUrl => {
174
- try {
175
- const response = await fetch(soundUrl);
176
- const arrayBuffer = await response.arrayBuffer();
177
- // Decoding is heavy, so we do this at the start (loading).
178
- const audioBuffer = await this._audioContext.decodeAudioData(arrayBuffer);
179
- this._buffers.set(soundUrl as Sound, audioBuffer);
180
- } catch (error) {
181
- console.error(`Failed to load sound: ${soundUrl}`, error);
182
- }
183
- });
184
-
185
- await Promise.all(loadPromises);
186
- }
187
-
188
- /**
189
- * Toggles the mute state of the game.
190
- * Updates the state module and the audio gain.
191
- */
192
- toggleMute(): void {
193
- this._state.toggleMuted();
194
- this._updateGain();
195
- }
196
-
197
- /**
198
- * Receives the shared game state module.
199
- * Subscribes to mute state changes.
200
- *
201
- * @param {State} state - The game state module.
202
- */
203
- syncState(state: State): void {
204
- this._state = state;
205
- state.subscribe(StateProperty.MUTED, () => {
206
- this._updateGain();
207
- });
208
-
209
- // Ensure the initial state is applied when synced
210
- this._updateGain();
211
- }
212
-
213
- /**
214
- * Retrieves debug information about the audio system.
215
- *
216
- * @returns {Record<string, string | number | boolean>} The debug data.
217
- */
218
- getDebugData(): Record<string, string | number | boolean> {
219
- let activeSourcesCount = 0;
220
- this._activeSources.forEach(sources => (activeSourcesCount += sources.length));
221
-
222
- return {
223
- muted: this._state ? this._state.isMuted() : false,
224
- volume: this._volume,
225
- active_sources: activeSourcesCount,
226
- loaded_buffers: this._buffers.size,
227
- };
228
- }
229
- }
@@ -1,101 +0,0 @@
1
- import { describe, it, expect, vi, beforeEach } from 'vitest';
2
- import GameState from './GameState';
3
- import { StateProperty } from '../../types/Types';
4
-
5
- describe('GameState', () => {
6
- let state: GameState;
7
-
8
- beforeEach(() => {
9
- // [ARRANGE] Mock localStorage
10
- vi.stubGlobal('localStorage', {
11
- getItem: vi.fn().mockReturnValue(null),
12
- setItem: vi.fn(),
13
- removeItem: vi.fn(),
14
- clear: vi.fn(),
15
- });
16
-
17
- state = new GameState();
18
- });
19
-
20
- describe('setup', () => {
21
- it('should initialize with default values', () => {
22
- // [ACT]
23
- state.setup();
24
-
25
- // [ASSERT]
26
- expect(state.isOn()).toBe(false);
27
- expect(state.isColorEnabled()).toBe(true);
28
- });
29
- });
30
-
31
- describe('State Transitions', () => {
32
- beforeEach(() => {
33
- state.setup();
34
- });
35
-
36
- it('should change ON state and notify subscribers', () => {
37
- // [ARRANGE]
38
- const callback = vi.fn();
39
- state.subscribe(StateProperty.ON, callback);
40
-
41
- // [ACT]
42
- state.turnOn();
43
-
44
- // [ASSERT]
45
- expect(state.isOn()).toBe(true);
46
- expect(callback).toHaveBeenCalledWith(true);
47
- });
48
-
49
- it('should not allow starting game if machine is off', () => {
50
- // [ACT]
51
- state.startGame();
52
-
53
- // [ASSERT]
54
- expect(state.isStarted()).toBe(false);
55
- });
56
-
57
- it('should allow starting game if machine is on', () => {
58
- // [ARRANGE]
59
- state.turnOn();
60
-
61
- // [ACT]
62
- state.startGame();
63
-
64
- // [ASSERT]
65
- expect(state.isStarted()).toBe(true);
66
- expect(state.isPlaying()).toBe(true);
67
- });
68
-
69
- it('should handle pause and resume', () => {
70
- // [ARRANGE]
71
- state.turnOn();
72
- state.startGame();
73
- expect(state.isPlaying()).toBe(true);
74
-
75
- // [ACT - Pause]
76
- state.pause();
77
- // [ASSERT]
78
- expect(state.isPlaying()).toBe(false);
79
- expect(state.isPaused()).toBe(true);
80
-
81
- // [ACT - Resume]
82
- state.resume();
83
- // [ASSERT]
84
- expect(state.isPlaying()).toBe(true);
85
- expect(state.isPaused()).toBe(false);
86
- });
87
- });
88
-
89
- describe('Persistence', () => {
90
- it('should save to localStorage when a persisted property changes', () => {
91
- // [ARRANGE]
92
- state.setup();
93
-
94
- // [ACT]
95
- state.setColorEnabled(false);
96
-
97
- // [ASSERT]
98
- expect(localStorage.setItem).toHaveBeenCalledWith('colorEnabled', 'false');
99
- });
100
- });
101
- });