brick-engine-js 1.0.1 → 1.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (225) hide show
  1. package/dist/docs/GAME_DEVELOPER_GUIDE.html +1 -1
  2. package/dist/docs/brick-engine-guide.html +1 -1
  3. package/dist/docs/getting-started.html +1 -1
  4. package/dist/docs/jsdoc_standard.html +1 -1
  5. package/dist/docs/publishing.html +1 -1
  6. package/dist/docs/reference/interfaces/modules/Session.html +1 -1
  7. package/dist/docs/reference/modules/GameMenu.html +1 -1
  8. package/dist/docs/reference/modules/GameSession.html +1 -1
  9. package/dist/docs/reference/modules/InitialStateSnapshot.html +1 -1
  10. package/dist/docs/reference/modules/SessionModal.html +1 -1
  11. package/dist/docs/testing_best_practices.html +1 -1
  12. package/package.json +7 -1
  13. package/.env.local.example +0 -2
  14. package/.github/workflows/publish.yml +0 -73
  15. package/.prettierignore +0 -2
  16. package/.prettierrc.json +0 -8
  17. package/eslint.config.mjs +0 -29
  18. package/public/CNAME +0 -1
  19. package/public/docs/GAME_DEVELOPER_GUIDE.html +0 -727
  20. package/public/docs/brick-engine-guide.html +0 -610
  21. package/public/docs/diagrams/lifecycle.mmd +0 -19
  22. package/public/docs/documentation_style_guide.html +0 -994
  23. package/public/docs/getting-started.html +0 -648
  24. package/public/docs/images/lifecycle.svg +0 -1
  25. package/public/docs/index.html +0 -593
  26. package/public/docs/jsdoc_standard.html +0 -656
  27. package/public/docs/publishing.html +0 -573
  28. package/public/docs/reference/enums/Color.html +0 -533
  29. package/public/docs/reference/enums/ControlEventType.html +0 -505
  30. package/public/docs/reference/enums/ControlKey.html +0 -529
  31. package/public/docs/reference/enums/FontAlignment.html +0 -545
  32. package/public/docs/reference/enums/FontSize.html +0 -517
  33. package/public/docs/reference/enums/Sound.html +0 -558
  34. package/public/docs/reference/enums/StateProperty.html +0 -525
  35. package/public/docs/reference/helpers/CellHelper.html +0 -520
  36. package/public/docs/reference/helpers/ControlInputHandlerHelper.html +0 -569
  37. package/public/docs/reference/helpers/CoordinateHelper.html +0 -703
  38. package/public/docs/reference/helpers/RelativeValuesHelper.html +0 -560
  39. package/public/docs/reference/interfaces/Debuggable.html +0 -501
  40. package/public/docs/reference/interfaces/GameModules.html +0 -544
  41. package/public/docs/reference/interfaces/Initializable.html +0 -495
  42. package/public/docs/reference/interfaces/RendererInitializable.html +0 -517
  43. package/public/docs/reference/interfaces/StateSyncable.html +0 -542
  44. package/public/docs/reference/interfaces/modules/Control.html +0 -648
  45. package/public/docs/reference/interfaces/modules/Grid.html +0 -1256
  46. package/public/docs/reference/interfaces/modules/Renderer.html +0 -522
  47. package/public/docs/reference/interfaces/modules/RendererComposite.html +0 -577
  48. package/public/docs/reference/interfaces/modules/Score.html +0 -669
  49. package/public/docs/reference/interfaces/modules/Session.html +0 -585
  50. package/public/docs/reference/interfaces/modules/State.html +0 -897
  51. package/public/docs/reference/interfaces/modules/Text.html +0 -668
  52. package/public/docs/reference/interfaces/modules/Time.html +0 -684
  53. package/public/docs/reference/modules/Debugger.html +0 -579
  54. package/public/docs/reference/modules/DisplayRenderer.html +0 -557
  55. package/public/docs/reference/modules/Game.html +0 -909
  56. package/public/docs/reference/modules/GameControl.html +0 -716
  57. package/public/docs/reference/modules/GameGrid.html +0 -1910
  58. package/public/docs/reference/modules/GameHudGrid.html +0 -508
  59. package/public/docs/reference/modules/GameMenu.html +0 -538
  60. package/public/docs/reference/modules/GameRenderer.html +0 -589
  61. package/public/docs/reference/modules/GameScore.html +0 -664
  62. package/public/docs/reference/modules/GameSession.html +0 -533
  63. package/public/docs/reference/modules/GameSound.html +0 -636
  64. package/public/docs/reference/modules/GameState.html +0 -922
  65. package/public/docs/reference/modules/GameText.html +0 -701
  66. package/public/docs/reference/modules/GameTime.html +0 -696
  67. package/public/docs/reference/modules/HudRenderer.html +0 -568
  68. package/public/docs/reference/modules/InitialStateSnapshot.html +0 -557
  69. package/public/docs/reference/modules/SessionModal.html +0 -520
  70. package/public/docs/reference/types/Axis.html +0 -505
  71. package/public/docs/reference/types/Cell.html +0 -514
  72. package/public/docs/reference/types/ControlCallback.html +0 -488
  73. package/public/docs/reference/types/Coordinate.html +0 -510
  74. package/public/docs/reference/types/GameEntry.html +0 -514
  75. package/public/docs/reference/types/GameEvent.html +0 -514
  76. package/public/docs/reference/types/Piece.html +0 -506
  77. package/public/docs/reference/types/RendererMetrics.html +0 -514
  78. package/public/docs/reference/types/Vector.html +0 -509
  79. package/public/docs/testing_best_practices.html +0 -770
  80. package/public/favicon.ico +0 -0
  81. package/public/fonts/digital-7.monoitalic.ttf +0 -0
  82. package/public/images/cell.svg +0 -32
  83. package/public/images/close.png +0 -0
  84. package/public/images/games.png +0 -0
  85. package/public/images/github.png +0 -0
  86. package/public/images/letter-a.png +0 -0
  87. package/public/images/letter-d.png +0 -0
  88. package/public/images/letter-j.png +0 -0
  89. package/public/images/letter-s.png +0 -0
  90. package/public/images/letter-w.png +0 -0
  91. package/public/images/meta-image.png +0 -0
  92. package/public/images/number-1.png +0 -0
  93. package/public/images/number-2.png +0 -0
  94. package/public/images/number-3.png +0 -0
  95. package/public/images/number-4.png +0 -0
  96. package/public/images/number-5.png +0 -0
  97. package/public/images/number-6.png +0 -0
  98. package/public/images/splash.gif +0 -0
  99. package/public/index.html +0 -15
  100. package/public/sounds/sound_00.wav +0 -0
  101. package/public/sounds/sound_01.wav +0 -0
  102. package/public/sounds/sound_02.wav +0 -0
  103. package/public/sounds/sound_03.wav +0 -0
  104. package/public/sounds/sound_04.wav +0 -0
  105. package/public/sounds/sound_05.wav +0 -0
  106. package/public/sounds/sound_06.wav +0 -0
  107. package/public/sounds/sound_07.wav +0 -0
  108. package/public/sounds/sound_08.wav +0 -0
  109. package/public/sounds/sound_09.wav +0 -0
  110. package/public/sounds/sound_10.wav +0 -0
  111. package/public/sounds/sound_11.wav +0 -0
  112. package/public/sounds/sound_12.wav +0 -0
  113. package/public/sounds/sound_13.wav +0 -0
  114. package/public/sounds/sound_14.wav +0 -0
  115. package/public/sounds/sound_15.wav +0 -0
  116. package/public/style/body.css +0 -86
  117. package/public/style/buttons.css +0 -233
  118. package/public/style/debugger.css +0 -117
  119. package/public/style/sessionModal.css +0 -155
  120. package/public/style/sourceCodeAndCommands.css +0 -74
  121. package/public/style/splash.css +0 -13
  122. package/public/style/theme.css +0 -137
  123. package/scripts/generate-diagrams.sh +0 -20
  124. package/scripts/generate-docs.js +0 -111
  125. package/src/client-game.d.ts +0 -1
  126. package/src/config/configs.test.ts +0 -20
  127. package/src/config/configs.ts +0 -197
  128. package/src/config/env.test.ts +0 -59
  129. package/src/config/env.ts +0 -7
  130. package/src/config/styles.ts +0 -5
  131. package/src/core/Game.test.ts +0 -167
  132. package/src/core/Game.ts +0 -307
  133. package/src/core/InitialStateSnapshot.test.ts +0 -51
  134. package/src/core/InitialStateSnapshot.ts +0 -46
  135. package/src/core/helpers/CellHelper.test.ts +0 -33
  136. package/src/core/helpers/CellHelper.ts +0 -21
  137. package/src/core/helpers/ControlInputHandlerHelper.test.ts +0 -116
  138. package/src/core/helpers/ControlInputHandlerHelper.ts +0 -68
  139. package/src/core/helpers/CoordinateHelper.test.ts +0 -113
  140. package/src/core/helpers/CoordinateHelper.ts +0 -82
  141. package/src/core/helpers/InterfaceIdentifierHelper.test.ts +0 -122
  142. package/src/core/helpers/InterfaceIdentifierHelper.ts +0 -43
  143. package/src/core/helpers/RelativeValuesHelper.test.ts +0 -47
  144. package/src/core/helpers/RelativeValuesHelper.ts +0 -29
  145. package/src/core/module/control/GameControl.test.ts +0 -82
  146. package/src/core/module/control/GameControl.ts +0 -142
  147. package/src/core/module/control/GameControlKeyBinding.test.ts +0 -59
  148. package/src/core/module/control/GameControlKeyBinding.ts +0 -92
  149. package/src/core/module/grid/GameGrid.test.ts +0 -83
  150. package/src/core/module/grid/GameGrid.ts +0 -610
  151. package/src/core/module/grid/GameHudGrid.test.ts +0 -22
  152. package/src/core/module/grid/GameHudGrid.ts +0 -40
  153. package/src/core/module/grid/engines/GridAnalysisEngine.test.ts +0 -157
  154. package/src/core/module/grid/engines/GridAnalysisEngine.ts +0 -124
  155. package/src/core/module/grid/engines/GridLineEngine.test.ts +0 -132
  156. package/src/core/module/grid/engines/GridLineEngine.ts +0 -165
  157. package/src/core/module/grid/engines/GridMovementEngine.test.ts +0 -125
  158. package/src/core/module/grid/engines/GridMovementEngine.ts +0 -113
  159. package/src/core/module/grid/engines/GridRegionEngine.test.ts +0 -136
  160. package/src/core/module/grid/engines/GridRegionEngine.ts +0 -52
  161. package/src/core/module/grid/engines/GridTransformEngine.test.ts +0 -98
  162. package/src/core/module/grid/engines/GridTransformEngine.ts +0 -70
  163. package/src/core/module/renderer/DisplayRenderer.test.ts +0 -86
  164. package/src/core/module/renderer/DisplayRenderer.ts +0 -152
  165. package/src/core/module/renderer/GameRenderer.test.ts +0 -103
  166. package/src/core/module/renderer/GameRenderer.ts +0 -144
  167. package/src/core/module/renderer/HudRenderer.test.ts +0 -108
  168. package/src/core/module/renderer/HudRenderer.ts +0 -203
  169. package/src/core/module/score/GameScore.test.ts +0 -71
  170. package/src/core/module/score/GameScore.ts +0 -188
  171. package/src/core/module/session/GameSession.test.ts +0 -176
  172. package/src/core/module/session/GameSession.ts +0 -103
  173. package/src/core/module/sound/GameSound.test.ts +0 -117
  174. package/src/core/module/sound/GameSound.ts +0 -229
  175. package/src/core/module/state/GameState.test.ts +0 -101
  176. package/src/core/module/state/GameState.ts +0 -339
  177. package/src/core/module/text/GameText.test.ts +0 -87
  178. package/src/core/module/text/GameText.ts +0 -150
  179. package/src/core/module/time/GameTime.test.ts +0 -86
  180. package/src/core/module/time/GameTime.ts +0 -144
  181. package/src/core/types/Interfaces.ts +0 -59
  182. package/src/core/types/Types.ts +0 -124
  183. package/src/core/types/enums.ts +0 -113
  184. package/src/core/types/modules.ts +0 -841
  185. package/src/index.test.ts +0 -15
  186. package/src/index.ts +0 -9
  187. package/src/main.test.ts +0 -137
  188. package/src/main.ts +0 -77
  189. package/src/menu/GameMenu.test.ts +0 -157
  190. package/src/menu/GameMenu.ts +0 -124
  191. package/src/menu/GameMenuSingleton.test.ts +0 -26
  192. package/src/menu/GameMenuSingleton.ts +0 -13
  193. package/src/menu/GameRepository.test.ts +0 -46
  194. package/src/menu/GameRepository.ts +0 -47
  195. package/src/menu/manager/GameManager.test.ts +0 -68
  196. package/src/menu/manager/GameManager.ts +0 -50
  197. package/src/types/global.d.ts +0 -8
  198. package/src/types/interfaces.ts +0 -5
  199. package/src/view/Debugger.test.ts +0 -152
  200. package/src/view/Debugger.ts +0 -124
  201. package/src/view/GameView.test.ts +0 -95
  202. package/src/view/GameView.ts +0 -244
  203. package/src/view/SessionModal.test.ts +0 -141
  204. package/src/view/SessionModal.ts +0 -73
  205. package/src/view/components/layout/ButtonLayout.test.ts +0 -28
  206. package/src/view/components/layout/ButtonLayout.ts +0 -63
  207. package/src/view/components/layout/ContainerLayout.test.ts +0 -48
  208. package/src/view/components/layout/ContainerLayout.ts +0 -50
  209. package/src/view/components/layout/FrameLayout.test.ts +0 -24
  210. package/src/view/components/layout/FrameLayout.ts +0 -25
  211. package/src/view/components/ui/BigButton.test.ts +0 -28
  212. package/src/view/components/ui/BigButton.ts +0 -31
  213. package/src/view/components/ui/Button.test.ts +0 -30
  214. package/src/view/components/ui/Button.ts +0 -30
  215. package/src/view/components/ui/Canvas.test.ts +0 -32
  216. package/src/view/components/ui/Canvas.ts +0 -34
  217. package/src/view/components/ui/SmallButton.test.ts +0 -48
  218. package/src/view/components/ui/SmallButton.ts +0 -32
  219. package/src/view/theme/applyColors.test.ts +0 -47
  220. package/src/view/theme/applyColors.ts +0 -38
  221. package/src/view/theme/dimensions.test.ts +0 -34
  222. package/src/view/theme/dimensions.ts +0 -53
  223. package/tsconfig.json +0 -16
  224. package/vitest.config.ts +0 -14
  225. package/webpack.config.js +0 -133
@@ -1,203 +0,0 @@
1
- import { Renderer } from '../../types/modules';
2
- import { Cell, Coordinate, GameModules, RendererMetrics } from '../../types/Types';
3
- import p5 from 'p5';
4
- import { Color, FontAlign, FontSize, FontVerticalAlign } from '../../types/enums';
5
- import CoordinateHelper from '../../helpers/CoordinateHelper';
6
- import configs from '../../../config/configs';
7
- import RelativeValuesHelper from '../../helpers/RelativeValuesHelper';
8
-
9
- /**
10
- * Responsible for rendering the Heads-Up Display (HUD).
11
- * Displays game information like Score, High Score, Level, and the Next Piece Preview.
12
- */
13
- export default class HudRenderer implements Renderer {
14
- private _p: p5;
15
-
16
- private _gridOrigin: Coordinate;
17
-
18
- private _cellSize: number;
19
-
20
- private _hudBorderRect: {
21
- x: number;
22
- y: number;
23
- w: number;
24
- h: number;
25
- };
26
-
27
- /**
28
- * Creates an instance of HudRenderer.
29
- *
30
- * @param {p5} p - The p5 instance.
31
- */
32
- constructor(p: p5) {
33
- this._p = p;
34
- }
35
-
36
- /**
37
- * Initializes the HUD with calculated metrics.
38
- * Sets up the grid origin and border rectangle for the "next piece" preview area.
39
- *
40
- * @param {RendererMetrics} rendererMetrics - The shared renderer metrics.
41
- */
42
- setup(rendererMetrics: RendererMetrics): void {
43
- this._cellSize = rendererMetrics.cell.size;
44
- this._gridOrigin = {
45
- x: CoordinateHelper.getHudPosX(this._p, 0.078, rendererMetrics.display.width),
46
- y: CoordinateHelper.getHudPosY(this._p, 0.375, rendererMetrics.display.height),
47
- };
48
-
49
- this._hudBorderRect = {
50
- x: this._gridOrigin.x - RelativeValuesHelper.getRelativeWidth(this._p, 0.005),
51
- y: this._gridOrigin.y - RelativeValuesHelper.getRelativeHeight(this._p, 0.005),
52
- w: this._cellSize * 4 + RelativeValuesHelper.getRelativeWidth(this._p, 0.01),
53
- h: this._cellSize * 4 + RelativeValuesHelper.getRelativeHeight(this._p, 0.01),
54
- };
55
- }
56
-
57
- /**
58
- * Renders all HUD elements.
59
- *
60
- * @param {Cell[][]} grid - The main game grid (unused in HUD, but required by interface).
61
- * @param {GameModules} modules - The game modules for retrieving state and score.
62
- */
63
- render(grid: Cell[][], modules: GameModules): void {
64
- this._renderHud(modules);
65
- this._drawHudGrid(modules);
66
- }
67
-
68
- /**
69
- * Renders the text-based HUD elements (Score, Level, Status).
70
- *
71
- * @param {GameModules} modules - The game modules.
72
- */
73
- private _renderHud(modules: GameModules): void {
74
- const { text, state, score } = modules;
75
-
76
- this._p.push();
77
-
78
- text.setTextSize(FontSize.SMALL);
79
- text.setInactiveText();
80
- text.setTextAlign(FontAlign.LEFT, FontVerticalAlign.BOTTOM);
81
-
82
- //Placeholders text
83
- text.textOnHud('88888888', { x: 0.05, y: 0.13 });
84
- text.textOnHud('88888888', { x: 0.05, y: 0.3 });
85
- text.textOnHud('88 - 88', { x: 0.05, y: 0.8 });
86
-
87
- if (state.isOn()) {
88
- text.setActiveText();
89
- }
90
-
91
- //Score text
92
- text.textOnHud('Score', { x: 0.05, y: 0.06 });
93
- text.textOnHud(score.score.toString(), { x: 0.05, y: 0.13 });
94
-
95
- //Hi-Score text
96
- text.textOnHud('Hi-Score', { x: 0.05, y: 0.23 });
97
- text.textOnHud(score.highScore.toString(), { x: 0.05, y: 0.3 });
98
-
99
- //Level text
100
- text.textOnHud('Level', { x: 0.05, y: 0.72 });
101
- const levelValue = `${score.level < 10 ? '0' + score.level : score.level} - ${score.maxLevel}`;
102
- text.textOnHud(levelValue, { x: 0.05, y: 0.8 });
103
-
104
- text.setTextAlign(FontAlign.CENTER, FontVerticalAlign.BOTTOM);
105
-
106
- //Paused text
107
- if (state.isPaused()) {
108
- text.setActiveText();
109
- } else {
110
- text.setInactiveText();
111
- }
112
- text.textOnHud('Paused', { x: 0.5, y: 0.9 });
113
-
114
- //Muted text
115
- if (state.isOn() && state.isMuted()) {
116
- text.setActiveText();
117
- } else {
118
- text.setInactiveText();
119
- }
120
- text.textOnHud('Muted', { x: 0.5, y: 0.97 });
121
-
122
- this._p.pop();
123
-
124
- this._drawHudGrid(modules);
125
- }
126
-
127
- /**
128
- * Renders the preview grid for the next piece.
129
- *
130
- * @param {GameModules} modules - The game modules.
131
- */
132
- private _drawHudGrid(modules: GameModules): void {
133
- const { hudGrid, state } = modules;
134
-
135
- this._p.push();
136
-
137
- hudGrid.forEach(cell => {
138
- const { x, y } = cell.coordinate;
139
-
140
- if (state.isOff() && !state.isPlaying()) {
141
- cell.value = 0;
142
- }
143
-
144
- let color = cell.value !== 0 ? Color.DEFAULT : Color.INACTIVE;
145
-
146
- if (state.isColorEnabled() && cell.value !== 0) {
147
- color = cell.color;
148
- }
149
-
150
- this.drawCellElement({
151
- w: this._cellSize,
152
- h: this._cellSize,
153
- posX: this._gridOrigin.x + this._cellSize * x,
154
- posY: this._gridOrigin.y + this._cellSize * y,
155
- color,
156
- });
157
- });
158
-
159
- this._p.noFill();
160
- this._p.stroke(state.isOn() ? Color.DEFAULT : Color.INACTIVE);
161
-
162
- this._p.rect(this._hudBorderRect.x, this._hudBorderRect.y, this._hudBorderRect.w, this._hudBorderRect.h);
163
-
164
- this._p.pop();
165
- }
166
-
167
- /**
168
- * Helper method to draw a single cell on the HUD.
169
- * Identical in logic to DisplayRenderer's cell drawing but localized for HUD.
170
- *
171
- * @param {object} params - The drawing parameters.
172
- * @param {number} params.w - Width of the cell.
173
- * @param {number} params.posX - Absolute X position.
174
- * @param {number} params.posY - Absolute Y position.
175
- * @param {Color} params.color - Color of the cell.
176
- */
177
- private drawCellElement({ w, posX, posY, color }: { w: number; h: number; posX: number; posY: number; color: Color }): void {
178
- const { margin: cellMargin, padding: cellPadding, strokeWeight: cellStrokeWeight } = configs.screenLayout.cell;
179
-
180
- const innerOffset = cellMargin * w;
181
- const innerSize = w - cellMargin * w * 2;
182
- const paddingOffset = cellPadding * w;
183
- const paddingSize = w - cellPadding * w * 2;
184
- const strokeWeight = cellStrokeWeight * w;
185
-
186
- this._p.push();
187
-
188
- this._p.translate(posX, posY);
189
-
190
- this._p.strokeWeight(strokeWeight);
191
- this._p.stroke(color);
192
-
193
- // Outer Box
194
- this._p.noFill();
195
- this._p.rect(innerOffset, innerOffset, innerSize, innerSize);
196
-
197
- // Inner Fill
198
- this._p.fill(color);
199
- this._p.rect(paddingOffset, paddingOffset, paddingSize, paddingSize);
200
-
201
- this._p.pop();
202
- }
203
- }
@@ -1,71 +0,0 @@
1
- import { describe, it, expect, vi, beforeEach } from 'vitest';
2
- import GameScore from './GameScore';
3
-
4
- describe('GameScore', () => {
5
- let gameScore: GameScore;
6
-
7
- beforeEach(() => {
8
- vi.stubGlobal('localStorage', {
9
- getItem: vi.fn().mockReturnValue('100'),
10
- setItem: vi.fn(),
11
- });
12
-
13
- gameScore = new GameScore();
14
- gameScore.setup();
15
- });
16
-
17
- describe('increaseScore', () => {
18
- it('should increase score by base amount * multiplier', () => {
19
- // [ARRANGE]
20
- gameScore.multiplier = 2;
21
-
22
- // [ACT]
23
- gameScore.increaseScore(50);
24
-
25
- // [ASSERT]
26
- expect(gameScore.score).toBe(100);
27
- });
28
-
29
- it('should update high score if current score exceeds it', () => {
30
- // [ACT]
31
- gameScore.increaseScore(150);
32
-
33
- // [ASSERT]
34
- expect(localStorage.setItem).toHaveBeenCalledWith('highScore', '150');
35
- expect(gameScore.highScore).toBe(150);
36
- });
37
-
38
- it('should NOT update high score if current score is lower than high score', () => {
39
- // [ACT]
40
- gameScore.increaseScore(50);
41
-
42
- // [ASSERT]
43
- expect(localStorage.setItem).not.toHaveBeenCalled();
44
- expect(gameScore.highScore).toBe(100);
45
- });
46
- });
47
-
48
- describe('formatting', () => {
49
- it('should return score padded with zeros', () => {
50
- // [ARRANGE]
51
- gameScore.increaseScore(123); // multiplier is 1 by default
52
-
53
- // [ACT]
54
- const formatted = gameScore.getFormattedScore(6);
55
-
56
- // [ASSERT]
57
- expect(formatted).toBe('000123');
58
- });
59
- });
60
-
61
- describe('Level Management', () => {
62
- it('should increase and reset level', () => {
63
- // [ACT]
64
- gameScore.increaseLevel(2);
65
- expect(gameScore.level).toBe(3);
66
-
67
- gameScore.resetLevel();
68
- expect(gameScore.level).toBe(1);
69
- });
70
- });
71
- });
@@ -1,188 +0,0 @@
1
- import { Debuggable } from '../../types/Interfaces';
2
- import { Score } from '../../types/modules';
3
- import { Serializable } from '../../types/Interfaces';
4
-
5
- /**
6
- * Manages game scoring, levels, and high score tracking.
7
- * Acts as the authority for the game's `highScore`, persisting it directly to `LocalStorage`.
8
- * Handles multipliers and supports Session serialization out of the box.
9
- */
10
- export default class GameScore implements Score, Debuggable, Serializable {
11
- private _score: number = 0;
12
- private _multiplier: number = 1;
13
- private _level: number = 1;
14
- private _maxLevel: number = 10;
15
- private _highScore: number = 0;
16
-
17
- serialId: string = 'score';
18
-
19
- /**
20
- * Initializes the score module.
21
- * Currently a no-op but required by interface.
22
- */
23
- setup(): void {
24
- this._highScore = Number(localStorage.getItem('highScore'));
25
- }
26
-
27
- /**
28
- * Increases the score by the given amount, applying the current multiplier.
29
- * Automatically checks for high score updates.
30
- *
31
- * @param {number} amount - The base amount to increase by.
32
- */
33
- increaseScore(amount: number): void {
34
- this._score += amount * this._multiplier;
35
- if (this._score > this._highScore) {
36
- this.highScore = this._score;
37
- }
38
- }
39
-
40
- /**
41
- * Resets the current score to 0.
42
- */
43
- resetScore(): void {
44
- this._score = 0;
45
- }
46
-
47
- /**
48
- * Formats the current score as a string with leading zeros.
49
- *
50
- * @param {number} [digits=6] - The total number of digits to display.
51
- * @returns {string} The formatted score string (e.g., "000150").
52
- */
53
- getFormattedScore(digits: number = 6): string {
54
- return this._score.toString().padStart(digits, '0');
55
- }
56
-
57
- /**
58
- * Increases the game level by a specific amount.
59
- *
60
- * @param {number} amount - The number of levels to add.
61
- */
62
- increaseLevel(amount: number): void {
63
- this._level += amount;
64
- }
65
-
66
- /**
67
- * Resets the game level back to 1.
68
- */
69
- resetLevel(): void {
70
- this._level = 1;
71
- }
72
-
73
- /**
74
- * Gets the current score multiplier.
75
- *
76
- * @returns {number} The active multiplier.
77
- */
78
- get multiplier(): number {
79
- return this._multiplier;
80
- }
81
-
82
- /**
83
- * Sets the score multiplier.
84
- *
85
- * @param {number} value - The new multiplier value.
86
- */
87
- set multiplier(value: number) {
88
- this._multiplier = value;
89
- }
90
-
91
- /**
92
- * Gets the current level.
93
- *
94
- * @returns {number} The current level.
95
- */
96
- get level(): number {
97
- return this._level;
98
- }
99
-
100
- /**
101
- * Gets the current raw score.
102
- *
103
- * @returns {number} The current score value.
104
- */
105
- get score(): number {
106
- return this._score;
107
- }
108
-
109
- /**
110
- * Gets the maximum achievable level (if defined).
111
- *
112
- * @returns {number} The max level.
113
- */
114
- get maxLevel(): number {
115
- return this._maxLevel;
116
- }
117
-
118
- /**
119
- * Sets the maximum game level.
120
- *
121
- * @param {number} value - The max level cap.
122
- */
123
- set maxLevel(value: number) {
124
- this._maxLevel = value;
125
- }
126
-
127
- /**
128
- * Gets the current high score.
129
- *
130
- * @returns {number} The current high score.
131
- */
132
- get highScore(): number {
133
- return this._highScore;
134
- }
135
-
136
- /**
137
- * Sets the high score.
138
- *
139
- * @param {number} value - The new high score.
140
- */
141
- set highScore(value: number) {
142
- this._highScore = value;
143
- localStorage.setItem('highScore', value.toString());
144
- }
145
-
146
- /**
147
- * Retrieves debug information about the score status.
148
- *
149
- * @returns {Record<string, string | number | boolean>} The debug data.
150
- */
151
- getDebugData(): Record<string, string | number | boolean> {
152
- return {
153
- score: this._score,
154
- multiplier: this._multiplier,
155
- level: this._level,
156
- max_level: this._maxLevel,
157
- };
158
- }
159
-
160
- /**
161
- * Serializes the current score and level progress into a JSON string.
162
- * This is used by the SessionManager to save transient state.
163
- *
164
- * @returns {string} The serialized JSON data.
165
- */
166
- serialize(): string {
167
- return JSON.stringify({
168
- score: this._score,
169
- multiplier: this._multiplier,
170
- level: this._level,
171
- max_level: this._maxLevel,
172
- });
173
- }
174
-
175
- /**
176
- * Restores score and level progress from a serialized JSON string.
177
- * Used by the SessionManager when recovering an active session.
178
- *
179
- * @param {string} data - The JSON string containing the saved session data.
180
- */
181
- deserialize(data: string): void {
182
- const parsed = JSON.parse(data);
183
- this._score = parsed.score;
184
- this._multiplier = parsed.multiplier;
185
- this._level = parsed.level;
186
- this._maxLevel = parsed.max_level;
187
- }
188
- }
@@ -1,176 +0,0 @@
1
- import { describe, it, expect, vi, beforeEach, Mock } from 'vitest';
2
- import GameSession from './GameSession';
3
- import { State } from '../../types/modules';
4
- import { Serializable } from '../../types/Interfaces';
5
- import { StateProperty } from '../../types/enums';
6
-
7
- const localStorageMock = (() => {
8
- let store: Record<string, string> = {};
9
- return {
10
- getItem: vi.fn((key: string) => store[key] || null),
11
- setItem: vi.fn((key: string, value: string) => {
12
- store[key] = value.toString();
13
- }),
14
- removeItem: vi.fn((key: string) => {
15
- delete store[key];
16
- }),
17
- clear: vi.fn(() => {
18
- store = {};
19
- }),
20
- };
21
- })();
22
-
23
- vi.stubGlobal('localStorage', localStorageMock);
24
-
25
- describe('GameSession', () => {
26
- let session: GameSession;
27
- let mockState: State;
28
- let mockSerializable: Serializable;
29
- let showModalMock: Mock;
30
- let stateSubscriptions: Record<string, (val: boolean) => void>;
31
-
32
- beforeEach(() => {
33
- // [ARRANGE]
34
- localStorageMock.clear();
35
- vi.clearAllMocks();
36
-
37
- stateSubscriptions = {};
38
- mockState = {
39
- subscribe: vi.fn((property: StateProperty, callback: (val: boolean) => void) => {
40
- stateSubscriptions[property] = callback;
41
- }),
42
- } as unknown as State;
43
-
44
- mockSerializable = {
45
- serialId: 'test-serial',
46
- serialize: vi.fn().mockReturnValue('serialized-data'),
47
- deserialize: vi.fn(),
48
- } as unknown as Serializable;
49
-
50
- showModalMock = vi.fn();
51
-
52
- session = new GameSession();
53
- session.gameId = 'test-game';
54
- session.setShowModalFunction(showModalMock);
55
- session.register(mockSerializable);
56
- });
57
-
58
- describe('saveSession', () => {
59
- it('should return early and not save if modal is not closed', () => {
60
- // [ACT]
61
- session.saveSession();
62
-
63
- // [ASSERT]
64
- expect(localStorageMock.setItem).not.toHaveBeenCalled();
65
- });
66
-
67
- it('should return early and not save if it is game-menu instance', () => {
68
- // [ARRANGE]
69
- session.gameId = 'game-menu';
70
- session.syncState(mockState);
71
- // Simulate playing state with no previous session, which closes the modal automatically
72
- stateSubscriptions[StateProperty.PLAYING]?.(true);
73
-
74
- // [ACT]
75
- session.saveSession();
76
-
77
- // [ASSERT]
78
- expect(localStorageMock.setItem).not.toHaveBeenCalled();
79
- });
80
-
81
- it('should save session when modal is closed and game is not menu', () => {
82
- // [ARRANGE]
83
- session.syncState(mockState);
84
- // Close the modal automatically since no session exists
85
- stateSubscriptions[StateProperty.PLAYING]?.(true);
86
-
87
- // [ACT]
88
- session.saveSession();
89
-
90
- // [ASSERT]
91
- expect(localStorageMock.setItem).toHaveBeenCalledWith('test-game::test-serial', 'serialized-data');
92
- });
93
- });
94
-
95
- describe('syncState', () => {
96
- it('should automatically close modal and not show when there is no session', () => {
97
- // [ARRANGE]
98
- session.syncState(mockState);
99
-
100
- // [ACT]
101
- stateSubscriptions[StateProperty.PLAYING]?.(true);
102
-
103
- // [ASSERT]
104
- expect(showModalMock).not.toHaveBeenCalled();
105
- // Verify _isModalClosed is true internally by verifying if it can save now
106
- session.saveSession();
107
- expect(localStorageMock.setItem).toHaveBeenCalled();
108
- });
109
-
110
- it('should automatically close modal and not show when it is a game-menu instance', () => {
111
- // [ARRANGE]
112
- session.gameId = 'game-menu';
113
- // Simulate existing session
114
- localStorageMock.setItem('game-menu::test-serial', 'some-data');
115
- session.syncState(mockState);
116
-
117
- // [ACT]
118
- stateSubscriptions[StateProperty.PLAYING]?.(true);
119
-
120
- // [ASSERT]
121
- expect(showModalMock).not.toHaveBeenCalled();
122
- });
123
-
124
- it('should show session modal when playing, has session, and is not game-menu', () => {
125
- // [ARRANGE]
126
- localStorageMock.setItem('test-game::test-serial', 'some-data');
127
- session.syncState(mockState);
128
-
129
- // [ACT]
130
- stateSubscriptions[StateProperty.PLAYING]?.(true);
131
-
132
- // [ASSERT]
133
- expect(showModalMock).toHaveBeenCalledTimes(1);
134
- });
135
-
136
- it('should load session when modal is confirmed and a session exists', () => {
137
- // [ARRANGE]
138
- localStorageMock.setItem('test-game::test-serial', 'some-data');
139
- session.syncState(mockState);
140
- stateSubscriptions[StateProperty.PLAYING]?.(true);
141
- const onConfirm = showModalMock.mock.calls[0][0] as () => void;
142
-
143
- // [ACT]
144
- onConfirm();
145
-
146
- // [ASSERT]
147
- expect(mockSerializable.deserialize).toHaveBeenCalledWith('some-data');
148
- });
149
-
150
- it('should destroy session when modal is canceled', () => {
151
- // [ARRANGE]
152
- localStorageMock.setItem('test-game::test-serial', 'some-data');
153
- session.syncState(mockState);
154
- stateSubscriptions[StateProperty.PLAYING]?.(true);
155
- const onCancel = showModalMock.mock.calls[0][1] as () => void;
156
-
157
- // [ACT]
158
- onCancel();
159
-
160
- // [ASSERT]
161
- expect(localStorageMock.removeItem).toHaveBeenCalledWith('test-game::test-serial');
162
- });
163
-
164
- it('should destroy session when game is over', () => {
165
- // [ARRANGE]
166
- localStorageMock.setItem('test-game::test-serial', 'some-data');
167
- session.syncState(mockState);
168
-
169
- // [ACT]
170
- stateSubscriptions[StateProperty.GAME_OVER]?.(true);
171
-
172
- // [ASSERT]
173
- expect(localStorageMock.removeItem).toHaveBeenCalledWith('test-game::test-serial');
174
- });
175
- });
176
- });