blockbench-types 5.1.0 → 5.2.0-beta.0-next.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (72) hide show
  1. package/README.md +30 -30
  2. package/custom/animation.d.ts +256 -256
  3. package/custom/animation_controller.d.ts +124 -124
  4. package/custom/blockbench.d.ts +71 -73
  5. package/custom/canvas.d.ts +307 -307
  6. package/custom/codec.d.ts +182 -182
  7. package/custom/copy_paste.d.ts +43 -42
  8. package/custom/cube.d.ts +151 -151
  9. package/custom/desktop.d.ts +61 -73
  10. package/custom/display_mode.d.ts +137 -137
  11. package/custom/edit_session.d.ts +38 -37
  12. package/custom/global.d.ts +182 -168
  13. package/custom/group.d.ts +113 -113
  14. package/custom/interface.d.ts +83 -78
  15. package/custom/io.d.ts +12 -12
  16. package/custom/keyframe.d.ts +94 -94
  17. package/custom/libs.d.ts +13 -13
  18. package/custom/menu.d.ts +137 -136
  19. package/custom/mesh.d.ts +196 -196
  20. package/custom/misc.d.ts +188 -199
  21. package/custom/molang.d.ts +159 -159
  22. package/custom/outliner.d.ts +158 -158
  23. package/custom/painter.d.ts +70 -69
  24. package/custom/preview.d.ts +147 -137
  25. package/custom/preview_scene.d.ts +120 -120
  26. package/custom/screencam.d.ts +71 -71
  27. package/custom/spline_mesh.d.ts +189 -189
  28. package/custom/texture_group.d.ts +68 -68
  29. package/custom/textures.d.ts +524 -515
  30. package/custom/timeline.d.ts +66 -66
  31. package/custom/toolbars.d.ts +222 -221
  32. package/custom/undo.d.ts +209 -208
  33. package/custom/util/version_util.d.ts +32 -32
  34. package/custom/util.d.ts +235 -235
  35. package/custom/uveditor.d.ts +3 -3
  36. package/custom/validator.d.ts +99 -99
  37. package/documentation.md +12 -12
  38. package/generated/animations/mirror_animating.d.ts +7 -0
  39. package/generated/api.d.ts +6 -0
  40. package/generated/file_system.d.ts +1 -1
  41. package/generated/formats/standards/obj.d.ts +9 -11
  42. package/generated/interface/actions.d.ts +6 -3
  43. package/generated/interface/form.d.ts +2 -1
  44. package/generated/interface/resize_lines.d.ts +2 -0
  45. package/generated/interface/settings.d.ts +6 -2
  46. package/generated/interface/start_screen.d.ts +62 -42
  47. package/generated/io/project.d.ts +9 -1
  48. package/generated/lib/CanvasFrame.d.ts +1 -0
  49. package/generated/main.d.ts +1 -1
  50. package/generated/modeling/mesh/proportional_edit.d.ts +15 -13
  51. package/generated/modeling/mirror_modeling.d.ts +4 -0
  52. package/generated/modeling/weight_paint.d.ts +11 -0
  53. package/generated/texturing/layers.d.ts +140 -0
  54. package/generated/util/state_memory.d.ts +1 -1
  55. package/index.d.ts +2 -2
  56. package/package.json +39 -39
  57. package/tsconfig.json +19 -19
  58. package/type_config.json +45 -46
  59. package/custom/start_screen.d.ts +0 -15
  60. package/custom/texture_layers.d.ts +0 -117
  61. package/generated/global_types.d.ts +0 -47
  62. package/generated/io/formats/bedrock.d.ts +0 -4
  63. package/generated/io/formats/bedrock_old.d.ts +0 -4
  64. package/generated/io/formats/collada.d.ts +0 -4
  65. package/generated/io/formats/fbx.d.ts +0 -17
  66. package/generated/io/formats/gltf.d.ts +0 -6
  67. package/generated/io/formats/java_block.d.ts +0 -4
  68. package/generated/io/formats/modded_entity.d.ts +0 -139
  69. package/generated/io/formats/obj.d.ts +0 -12
  70. package/generated/io/formats/optifine_jem.d.ts +0 -3
  71. package/generated/io/formats/optifine_jpm.d.ts +0 -3
  72. package/generated/io/formats/skin.d.ts +0 -22
@@ -1,137 +1,137 @@
1
- /// <reference types="./blockbench"/>
2
- declare const DisplayMode: {
3
- slots: string[]
4
- slot: DisplaySlot
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- /**
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- * ID of the slot that is selected for editing
7
- */
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- display_slot: string
9
- display_area: any
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- display_base: any
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- }
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-
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- declare type DisplaySlotName =
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- | 'firstperson_lefthand'
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- | 'firstperson_righthand'
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- | 'fixed'
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- | 'ground'
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- | 'gui'
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- | 'head'
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- | 'thirdperson_lefthand'
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- | 'thirdperson_righthand'
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-
23
- interface DisplaySlotOptions {
24
- rotation?: ArrayVector3
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- translation?: ArrayVector3
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- scale?: ArrayVector3
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- rotation_pivot?: ArrayVector3
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- scale_pivot?: ArrayVector3
29
- mirror?: [boolean, boolean, boolean]
30
- }
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-
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- /**
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- * Display Slots hold the transform values for a specific item slot in the Minecraft Java Edition "Display Mode" feature
34
- */
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- declare class DisplaySlot {
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- constructor(id: string, data: DisplaySlotOptions)
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- rotation: ArrayVector3
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- translation: ArrayVector3
39
- scale: ArrayVector3
40
- rotation_pivot: ArrayVector3
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- scale_pivot: ArrayVector3
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- mirror: [boolean, boolean, boolean]
43
- /**
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- * Reset slot to default values
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- */
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- default(): this
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- extend(data: DisplaySlotOptions): this
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- copy(): {
49
- rotation: ArrayVector3
50
- translation: ArrayVector3
51
- scale: ArrayVector3
52
- rotation_pivot: ArrayVector3
53
- scale_pivot: ArrayVector3
54
- mirror: [boolean, boolean, boolean]
55
- }
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- /**
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- * Generate the values of the slot for export
58
- */
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- export():
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- | {
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- rotation: ArrayVector3
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- translation: ArrayVector3
63
- scale: ArrayVector3
64
- rotation_pivot?: ArrayVector3
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- scale_pivot?: ArrayVector3
66
- }
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- | undefined
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- /**
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- * Visually update the UI with the data from this slot if selected
70
- */
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- update(): this
72
- }
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-
74
- declare interface RefModelOptions {
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- icon?: string
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- models?: DisplayReferenceModel.Model[]
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- condition?: ConditionResolvable
78
- }
79
-
80
- declare const displayReferenceObjects: {
81
- refmodels: {
82
- player: refModel<'player'>
83
- zombie: refModel<'zombie'>
84
- armor_stand: refModel<'armor_stand'>
85
- baby_zombie: refModel<'baby_zombie'>
86
- armor_stand_small: refModel<'armor_stand_small'>
87
- fox: refModel<'fox'>
88
- monitor: refModel<'monitor'>
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- bow: refModel<'bow'>
90
- crossbow: refModel<'crossbow'>
91
- eating: refModel<'eating'>
92
- tooting: refModel<'tooting'>
93
- block: refModel<'block'>
94
- frame: refModel<'frame'>
95
- frame_invisible: refModel<'frame_invisible'>
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- frame_top: refModel<'frame_top'>
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- frame_top_invisible: refModel<'frame_top_invisible'>
98
- inventory_nine: refModel<'inventory_nine'>
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- inventory_full: refModel<'inventory_full'>
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- hud: refModel<'hud'>
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- }
102
- active: refModel<keyof typeof displayReferenceObjects.refmodels> | ''
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- /* Clears the active display model */
104
- clear(): void
105
- bar(buttons: any): void
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- ref_indexes: Record<DisplaySlotName, number>
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- slots: DisplaySlotName[]
108
- }
109
-
110
- declare class refModel<ID extends string> {
111
- constructor(id: ID, options?: RefModelOptions)
112
- id: ID
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- name: string
114
- icon: string
115
- model: THREE.Mesh
116
- models: DisplayReferenceModel.Model[]
117
- condition?: ConditionResolvable
118
- initialized: boolean
119
- variant?: 'steve' | 'alex'
120
- pose_angles: Record<DisplaySlotName, number>
121
- buildModel(things: any, texture: string, texture_res?: ArrayVector2): this
122
- setModelVariant(variant: string): void
123
- load(index: any): void
124
- buildPlayer(slim?: boolean): void
125
- buildArmorStand(): void
126
- buildArmorStandSmall(): void
127
- buildFox(): void
128
- buildZombie(): void
129
- buildBabyZombie(): void
130
- buildMonitor(): void
131
- buildBlock(): void
132
- buildFrame(): void
133
- buildFrameInvisible(): void
134
- buildFrameTop(): void
135
- buildFrameTopInvisible(): void
136
- updateBasePosition(): void
137
- }
1
+ /// <reference types="./blockbench"/>
2
+ declare const DisplayMode: {
3
+ slots: string[]
4
+ slot: DisplaySlot
5
+ /**
6
+ * ID of the slot that is selected for editing
7
+ */
8
+ display_slot: string
9
+ display_area: any
10
+ display_base: any
11
+ }
12
+
13
+ declare type DisplaySlotName =
14
+ | 'firstperson_lefthand'
15
+ | 'firstperson_righthand'
16
+ | 'fixed'
17
+ | 'ground'
18
+ | 'gui'
19
+ | 'head'
20
+ | 'thirdperson_lefthand'
21
+ | 'thirdperson_righthand'
22
+
23
+ interface DisplaySlotOptions {
24
+ rotation?: ArrayVector3
25
+ translation?: ArrayVector3
26
+ scale?: ArrayVector3
27
+ rotation_pivot?: ArrayVector3
28
+ scale_pivot?: ArrayVector3
29
+ mirror?: [boolean, boolean, boolean]
30
+ }
31
+
32
+ /**
33
+ * Display Slots hold the transform values for a specific item slot in the Minecraft Java Edition "Display Mode" feature
34
+ */
35
+ declare class DisplaySlot {
36
+ constructor(id: string, data: DisplaySlotOptions)
37
+ rotation: ArrayVector3
38
+ translation: ArrayVector3
39
+ scale: ArrayVector3
40
+ rotation_pivot: ArrayVector3
41
+ scale_pivot: ArrayVector3
42
+ mirror: [boolean, boolean, boolean]
43
+ /**
44
+ * Reset slot to default values
45
+ */
46
+ default(): this
47
+ extend(data: DisplaySlotOptions): this
48
+ copy(): {
49
+ rotation: ArrayVector3
50
+ translation: ArrayVector3
51
+ scale: ArrayVector3
52
+ rotation_pivot: ArrayVector3
53
+ scale_pivot: ArrayVector3
54
+ mirror: [boolean, boolean, boolean]
55
+ }
56
+ /**
57
+ * Generate the values of the slot for export
58
+ */
59
+ export():
60
+ | {
61
+ rotation: ArrayVector3
62
+ translation: ArrayVector3
63
+ scale: ArrayVector3
64
+ rotation_pivot?: ArrayVector3
65
+ scale_pivot?: ArrayVector3
66
+ }
67
+ | undefined
68
+ /**
69
+ * Visually update the UI with the data from this slot if selected
70
+ */
71
+ update(): this
72
+ }
73
+
74
+ declare interface RefModelOptions {
75
+ icon?: string
76
+ models?: DisplayReferenceModel.Model[]
77
+ condition?: ConditionResolvable
78
+ }
79
+
80
+ declare const displayReferenceObjects: {
81
+ refmodels: {
82
+ player: refModel<'player'>
83
+ zombie: refModel<'zombie'>
84
+ armor_stand: refModel<'armor_stand'>
85
+ baby_zombie: refModel<'baby_zombie'>
86
+ armor_stand_small: refModel<'armor_stand_small'>
87
+ fox: refModel<'fox'>
88
+ monitor: refModel<'monitor'>
89
+ bow: refModel<'bow'>
90
+ crossbow: refModel<'crossbow'>
91
+ eating: refModel<'eating'>
92
+ tooting: refModel<'tooting'>
93
+ block: refModel<'block'>
94
+ frame: refModel<'frame'>
95
+ frame_invisible: refModel<'frame_invisible'>
96
+ frame_top: refModel<'frame_top'>
97
+ frame_top_invisible: refModel<'frame_top_invisible'>
98
+ inventory_nine: refModel<'inventory_nine'>
99
+ inventory_full: refModel<'inventory_full'>
100
+ hud: refModel<'hud'>
101
+ }
102
+ active: refModel<keyof typeof displayReferenceObjects.refmodels> | ''
103
+ /* Clears the active display model */
104
+ clear(): void
105
+ bar(buttons: any): void
106
+ ref_indexes: Record<DisplaySlotName, number>
107
+ slots: DisplaySlotName[]
108
+ }
109
+
110
+ declare class refModel<ID extends string> {
111
+ constructor(id: ID, options?: RefModelOptions)
112
+ id: ID
113
+ name: string
114
+ icon: string
115
+ model: THREE.Mesh
116
+ models: DisplayReferenceModel.Model[]
117
+ condition?: ConditionResolvable
118
+ initialized: boolean
119
+ variant?: 'steve' | 'alex'
120
+ pose_angles: Record<DisplaySlotName, number>
121
+ buildModel(things: any, texture: string, texture_res?: ArrayVector2): this
122
+ setModelVariant(variant: string): void
123
+ load(index: any): void
124
+ buildPlayer(slim?: boolean): void
125
+ buildArmorStand(): void
126
+ buildArmorStandSmall(): void
127
+ buildFox(): void
128
+ buildZombie(): void
129
+ buildBabyZombie(): void
130
+ buildMonitor(): void
131
+ buildBlock(): void
132
+ buildFrame(): void
133
+ buildFrameInvisible(): void
134
+ buildFrameTop(): void
135
+ buildFrameTopInvisible(): void
136
+ updateBasePosition(): void
137
+ }
@@ -1,37 +1,38 @@
1
- /// <reference types="./blockbench"/>
2
-
3
- /**
4
- * An edit session instance. Edit sessions can be attached to a project to collaborate on it with multiple users via P2P connections.
5
- */
6
- declare class EditSession {
7
- constructor()
8
-
9
- active: boolean
10
- hosting: boolean
11
- clients: {}
12
- client_count: number
13
- data_queue: []
14
- chat_history: []
15
- Project: ModelProject | null
16
-
17
- updateClientCound(): void
18
- start(username?: string): void
19
- join(username: string, token: string): void
20
- quit(): void
21
- setState(active: boolean): void
22
- copyToken(): void
23
- initNewModel(force?: boolean): void
24
- initConnection(conn: any): void
25
- sendAll(type: string, data: any): void
26
- sendEdit(entry: UndoEntry): void
27
- receiveData(tag: any): void
28
- processData(tag: any): void
29
- catchUp(): void
30
- /**
31
- * Send a chat message
32
- * @param text Text to send. If omitted, the current text in the chat panel input is sent
33
- */
34
- sendChat(text?: string): void
35
- addChatMessage(message: any): any
36
- processChatMessage(data: any): void
37
- }
1
+ /// <reference types="./blockbench"/>
2
+
3
+ /**
4
+ * An edit session instance. Edit sessions can be attached to a project to collaborate on it with multiple users via P2P connections.
5
+ */
6
+ declare class EditSession {
7
+ constructor()
8
+
9
+ active: boolean
10
+ hosting: boolean
11
+ clients: {}
12
+ client_count: number
13
+ data_queue: []
14
+ chat_history: []
15
+ Project: ModelProject | null
16
+
17
+ updateClientCound(): void
18
+ start(username?: string): void
19
+ join(username: string, token: string): void
20
+ quit(): void
21
+ setState(active: boolean): void
22
+ copyToken(): void
23
+ initNewModel(force?: boolean): void
24
+ initConnection(conn: any): void
25
+ sendAll(type: string, data: any): void
26
+ sendEdit(entry: UndoEntry): void
27
+ receiveData(tag: any): void
28
+ processData(tag: any): void
29
+ catchUp(): void
30
+ /**
31
+ * Send a chat message
32
+ * @param text Text to send. If omitted, the current text in the chat panel input is sent
33
+ */
34
+ sendChat(text?: string): void
35
+ addChatMessage(message: any): any
36
+ processChatMessage(data: any): void
37
+ static token?: string
38
+ }