blockbench-types 5.1.0 → 5.2.0-beta.0-next.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +30 -30
- package/custom/animation.d.ts +256 -256
- package/custom/animation_controller.d.ts +124 -124
- package/custom/blockbench.d.ts +71 -73
- package/custom/canvas.d.ts +307 -307
- package/custom/codec.d.ts +182 -182
- package/custom/copy_paste.d.ts +43 -42
- package/custom/cube.d.ts +151 -151
- package/custom/desktop.d.ts +61 -73
- package/custom/display_mode.d.ts +137 -137
- package/custom/edit_session.d.ts +38 -37
- package/custom/global.d.ts +182 -168
- package/custom/group.d.ts +113 -113
- package/custom/interface.d.ts +83 -78
- package/custom/io.d.ts +12 -12
- package/custom/keyframe.d.ts +94 -94
- package/custom/libs.d.ts +13 -13
- package/custom/menu.d.ts +137 -136
- package/custom/mesh.d.ts +196 -196
- package/custom/misc.d.ts +188 -199
- package/custom/molang.d.ts +159 -159
- package/custom/outliner.d.ts +158 -158
- package/custom/painter.d.ts +70 -69
- package/custom/preview.d.ts +147 -137
- package/custom/preview_scene.d.ts +120 -120
- package/custom/screencam.d.ts +71 -71
- package/custom/spline_mesh.d.ts +189 -189
- package/custom/texture_group.d.ts +68 -68
- package/custom/textures.d.ts +524 -515
- package/custom/timeline.d.ts +66 -66
- package/custom/toolbars.d.ts +222 -221
- package/custom/undo.d.ts +209 -208
- package/custom/util/version_util.d.ts +32 -32
- package/custom/util.d.ts +235 -235
- package/custom/uveditor.d.ts +3 -3
- package/custom/validator.d.ts +99 -99
- package/documentation.md +12 -12
- package/generated/animations/mirror_animating.d.ts +7 -0
- package/generated/api.d.ts +6 -0
- package/generated/file_system.d.ts +1 -1
- package/generated/formats/standards/obj.d.ts +9 -11
- package/generated/interface/actions.d.ts +6 -3
- package/generated/interface/form.d.ts +2 -1
- package/generated/interface/resize_lines.d.ts +2 -0
- package/generated/interface/settings.d.ts +6 -2
- package/generated/interface/start_screen.d.ts +62 -42
- package/generated/io/project.d.ts +9 -1
- package/generated/lib/CanvasFrame.d.ts +1 -0
- package/generated/main.d.ts +1 -1
- package/generated/modeling/mesh/proportional_edit.d.ts +15 -13
- package/generated/modeling/mirror_modeling.d.ts +4 -0
- package/generated/modeling/weight_paint.d.ts +11 -0
- package/generated/texturing/layers.d.ts +140 -0
- package/generated/util/state_memory.d.ts +1 -1
- package/index.d.ts +2 -2
- package/package.json +39 -39
- package/tsconfig.json +19 -19
- package/type_config.json +45 -46
- package/custom/start_screen.d.ts +0 -15
- package/custom/texture_layers.d.ts +0 -117
- package/generated/global_types.d.ts +0 -47
- package/generated/io/formats/bedrock.d.ts +0 -4
- package/generated/io/formats/bedrock_old.d.ts +0 -4
- package/generated/io/formats/collada.d.ts +0 -4
- package/generated/io/formats/fbx.d.ts +0 -17
- package/generated/io/formats/gltf.d.ts +0 -6
- package/generated/io/formats/java_block.d.ts +0 -4
- package/generated/io/formats/modded_entity.d.ts +0 -139
- package/generated/io/formats/obj.d.ts +0 -12
- package/generated/io/formats/optifine_jem.d.ts +0 -3
- package/generated/io/formats/optifine_jpm.d.ts +0 -3
- package/generated/io/formats/skin.d.ts +0 -22
package/custom/util.d.ts
CHANGED
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@@ -1,235 +1,235 @@
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/// <reference types="./blockbench"/>
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type ConditionResolvable<Context extends any = any> =
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| undefined
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| boolean
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| ((context: Context) => boolean)
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| Partial<{
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modes: string[]
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formats: string[]
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tools: string[]
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features: (string | keyof FormatFeatures)[]
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selected: {
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animation?: boolean
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animation_controller?: boolean
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animation_controller_state?: boolean
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keyframe?: boolean
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group?: boolean
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texture?: boolean
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element?: boolean
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cube?: boolean
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mesh?: boolean
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locator?: boolean
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null_any?: boolean
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texture_mesh?: boolean
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outliner?: boolean
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spline?: boolean
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}
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project: boolean
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method(context: Context): boolean
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}>
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/**
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* Tests if a condition is truthy or falsy. Returns true if the condition is unspecified
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* @param condition Boolean, function, any or anything else
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*/
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declare function Condition<Context extends any = any>(condition: ConditionResolvable<Context>, context?: Context): boolean
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/**
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* If the input event is a touch event, convert touch event to a compatible mouse event
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*/
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declare function convertTouchEvent(event: MouseEvent): MouseEvent
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/**
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* Adds an event listener to an element, except that is supports multiple event types simultaneously
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* @param element Target Element
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* @param events Event types, separated by space characters
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* @param func Function
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* @param option Option
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*/
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declare function addEventListeners(
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element: HTMLElement | Document,
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events: string,
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func: (event: Event) => void,
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option?: any
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): void
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declare function removeEventListeners(
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el: HTMLElement | Document,
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events: string,
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func: (event: Event) => void,
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option?: any
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): void
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/**
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* @deprecated Use {@link VersionUtil.compare} instead.
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*/
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declare function compareVersions(versionA: any, versionB: any): boolean
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/**
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* Sets properties such as clientX on a TouchEvent based on touches. The use of the PointerEvent API is recommended instead.
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* @param event
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*/
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declare function convertTouchEvent(event: TouchEvent | MouseEvent): MouseEvent
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/**
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* Generate a new random UUID
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*/
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declare function guid(): string
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/**
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* Returns true if the passed input is a UUID
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*/
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declare function isUUID(s: string): boolean
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declare function bbuid(length: number): string
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declare function trimFloatNumber(value: number, decimal_places: number = 4): string
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declare function getAxisLetter(axisNumber: number): string
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declare function getAxisNumber(axisLetter: string): number
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declare function limitNumber(number: any, min: any, max: any): any
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declare function highestInObject(obj: any, inverse: any): string
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declare function getRectangle(
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a: any,
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b: any,
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c: any,
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d: any
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): {
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ax: any
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ay: any
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bx: any
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by: any
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x: number
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w: number
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y: number
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h: number
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}
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declare function doRectanglesOverlap(rect1: any, rect2: any): boolean
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declare function omitKeys(obj: any, keys: any, dual_level?: boolean): {}
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declare function get(options: any, name: any, defaultValue: any): any
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declare function getKeyByValue(any: any, value: any): any
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declare function onVueSetup(func: any): void
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declare function capitalizeFirstLetter(string: any): any
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declare function pluralS(arr: any): '' | 's'
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declare function pathToName(path: string, extension: boolean = false): string | ''
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declare function pathToExtension(path: string): string | ''
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declare function intToRGBA(int: any): {
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r: number
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g: number
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b: number
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a: number
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}
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declare function getAverageRGB(
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imgEl: any,
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blockSize: any
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): {
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r: number
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g: number
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b: number
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}
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declare function stringifyLargeInt(int: any): any
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declare function intersectLines(p1: any, p2: any, p3: any, p4: any): boolean
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declare function pointInRectangle(point: any, rect_start: any, rect_end: any): boolean
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declare function lineIntersectsRectangle(p1: any, p2: any, rect_start: any, rect_end: any): boolean
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declare function cameraTargetToRotation(position: any, target: any): any[]
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declare function cameraRotationToTarget(position: any, rotation: any): any
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/**
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*
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* @param condition Input condition. Can be undefined, a boolean, a function or a condition any
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* Reusable data types that can be used by anything, but should not be used to store data between function calls. Can be used to save memory on frequent function calls.
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*/
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declare function Condition(condition: (() => boolean) | undefined | boolean, context: any): boolean
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declare namespace Condition {
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function mutuallyExclusive(a: any, b: any): boolean
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}
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declare function asyncLoop(o: any): void
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declare namespace Objector {
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function equalKeys(obj: any, ref: any): boolean
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function keyLength(obj: any): number
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}
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declare namespace Merge {
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export function number(obj: any, source: any, index?: any): void
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export function string(obj: any, source: any, index?: any, validate?: boolean): void
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export function molang(obj: any, source: any, index?: any): void
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export function boolean(obj: any, source: any, index?: any, validate?: boolean): void
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export function _function(obj: any, source: any, index?: any, validate?: boolean): void
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export { _function as function }
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export function arrayVector(obj: any, source: any, index?: any, validate?: boolean): void
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export function arrayVector2(obj: any, source: any, index?: any, validate?: boolean): void
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}
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* Reusable data types that can be used by anything, but should not be used to store data between function calls. Can be used to save memory on frequent function calls.
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*/
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declare namespace Reusable {
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const vec1: THREE.Vector3
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const vec2: THREE.Vector3
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const vec3: THREE.Vector3
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const vec4: THREE.Vector3
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const vec5: THREE.Vector3
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const vec6: THREE.Vector3
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const vec7: THREE.Vector3
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const vec8: THREE.Vector3
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const quat1: THREE.Quaternion
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}
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declare function getCurrentGroup(): Group
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declare namespace Merge {
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function number(target: object, source: object, key: string | number): void
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function string(
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): void
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function molang(target: object, source: object, key: string | number): void
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function boolean(
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target: object,
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function arrayVector(
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): void
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function arrayVector2(
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source: object,
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}
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declare class Rectangle {
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constructor(start_x: number, start_y: number, width: number, height: number)
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start_x: number
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start_y: number
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width: number
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height: number
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readonly start: ArrayVector2
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readonly w: number
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readonly h: number
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end_x: number
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end_y: number
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readonly area: number
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fromCoords(x1: number, y1: number, x2: number, y2: number): void
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fromUnorderedCoords(x1: number, y1: number, x2: number, y2: number): void
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expandTo(x: number, y: number): void
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}
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/**
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declare class Targa {
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constructor()
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load(data: Uint8Array)
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getDataURL(): string
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open(file: any, callback: () => void)
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}
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/// <reference types="./blockbench"/>
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type ConditionResolvable<Context extends any = any> =
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| undefined
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| boolean
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| ((context: Context) => boolean)
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| Partial<{
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modes: string[]
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formats: string[]
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tools: string[]
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features: (string | keyof FormatFeatures)[]
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selected: {
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animation?: boolean
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animation_controller?: boolean
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animation_controller_state?: boolean
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keyframe?: boolean
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group?: boolean
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texture?: boolean
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element?: boolean
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cube?: boolean
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mesh?: boolean
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locator?: boolean
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null_any?: boolean
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texture_mesh?: boolean
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outliner?: boolean
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spline?: boolean
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}
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project: boolean
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method(context: Context): boolean
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}>
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/**
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* Tests if a condition is truthy or falsy. Returns true if the condition is unspecified
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* @param condition Boolean, function, any or anything else
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*/
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declare function Condition<Context extends any = any>(condition: ConditionResolvable<Context>, context?: Context): boolean
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/**
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* If the input event is a touch event, convert touch event to a compatible mouse event
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*/
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declare function convertTouchEvent(event: MouseEvent): MouseEvent
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/**
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* Adds an event listener to an element, except that is supports multiple event types simultaneously
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* @param element Target Element
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* @param events Event types, separated by space characters
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* @param func Function
|
|
49
|
+
* @param option Option
|
|
50
|
+
*/
|
|
51
|
+
declare function addEventListeners(
|
|
52
|
+
element: HTMLElement | Document,
|
|
53
|
+
events: string,
|
|
54
|
+
func: (event: Event) => void,
|
|
55
|
+
option?: any
|
|
56
|
+
): void
|
|
57
|
+
declare function removeEventListeners(
|
|
58
|
+
el: HTMLElement | Document,
|
|
59
|
+
events: string,
|
|
60
|
+
func: (event: Event) => void,
|
|
61
|
+
option?: any
|
|
62
|
+
): void
|
|
63
|
+
|
|
64
|
+
/**
|
|
65
|
+
* @deprecated Use {@link VersionUtil.compare} instead.
|
|
66
|
+
*/
|
|
67
|
+
declare function compareVersions(versionA: any, versionB: any): boolean
|
|
68
|
+
/**
|
|
69
|
+
* Sets properties such as clientX on a TouchEvent based on touches. The use of the PointerEvent API is recommended instead.
|
|
70
|
+
* @param event
|
|
71
|
+
*/
|
|
72
|
+
declare function convertTouchEvent(event: TouchEvent | MouseEvent): MouseEvent
|
|
73
|
+
/**
|
|
74
|
+
* Generate a new random UUID
|
|
75
|
+
*/
|
|
76
|
+
declare function guid(): string
|
|
77
|
+
/**
|
|
78
|
+
* Returns true if the passed input is a UUID
|
|
79
|
+
*/
|
|
80
|
+
declare function isUUID(s: string): boolean
|
|
81
|
+
declare function bbuid(length: number): string
|
|
82
|
+
declare function trimFloatNumber(value: number, decimal_places: number = 4): string
|
|
83
|
+
declare function getAxisLetter(axisNumber: number): string
|
|
84
|
+
declare function getAxisNumber(axisLetter: string): number
|
|
85
|
+
declare function limitNumber(number: any, min: any, max: any): any
|
|
86
|
+
declare function highestInObject(obj: any, inverse: any): string
|
|
87
|
+
declare function getRectangle(
|
|
88
|
+
a: any,
|
|
89
|
+
b: any,
|
|
90
|
+
c: any,
|
|
91
|
+
d: any
|
|
92
|
+
): {
|
|
93
|
+
ax: any
|
|
94
|
+
ay: any
|
|
95
|
+
bx: any
|
|
96
|
+
by: any
|
|
97
|
+
x: number
|
|
98
|
+
w: number
|
|
99
|
+
y: number
|
|
100
|
+
h: number
|
|
101
|
+
}
|
|
102
|
+
declare function doRectanglesOverlap(rect1: any, rect2: any): boolean
|
|
103
|
+
declare function omitKeys(obj: any, keys: any, dual_level?: boolean): {}
|
|
104
|
+
declare function get(options: any, name: any, defaultValue: any): any
|
|
105
|
+
declare function getKeyByValue(any: any, value: any): any
|
|
106
|
+
declare function onVueSetup(func: any): void
|
|
107
|
+
declare function capitalizeFirstLetter(string: any): any
|
|
108
|
+
declare function pluralS(arr: any): '' | 's'
|
|
109
|
+
declare function pathToName(path: string, extension: boolean = false): string | ''
|
|
110
|
+
declare function pathToExtension(path: string): string | ''
|
|
111
|
+
declare function intToRGBA(int: any): {
|
|
112
|
+
r: number
|
|
113
|
+
g: number
|
|
114
|
+
b: number
|
|
115
|
+
a: number
|
|
116
|
+
}
|
|
117
|
+
declare function getAverageRGB(
|
|
118
|
+
imgEl: any,
|
|
119
|
+
blockSize: any
|
|
120
|
+
): {
|
|
121
|
+
r: number
|
|
122
|
+
g: number
|
|
123
|
+
b: number
|
|
124
|
+
}
|
|
125
|
+
declare function stringifyLargeInt(int: any): any
|
|
126
|
+
declare function intersectLines(p1: any, p2: any, p3: any, p4: any): boolean
|
|
127
|
+
declare function pointInRectangle(point: any, rect_start: any, rect_end: any): boolean
|
|
128
|
+
declare function lineIntersectsRectangle(p1: any, p2: any, rect_start: any, rect_end: any): boolean
|
|
129
|
+
declare function cameraTargetToRotation(position: any, target: any): any[]
|
|
130
|
+
declare function cameraRotationToTarget(position: any, rotation: any): any
|
|
131
|
+
|
|
132
|
+
/**
|
|
133
|
+
*
|
|
134
|
+
* @param condition Input condition. Can be undefined, a boolean, a function or a condition any
|
|
135
|
+
* @param context
|
|
136
|
+
* Reusable data types that can be used by anything, but should not be used to store data between function calls. Can be used to save memory on frequent function calls.
|
|
137
|
+
*/
|
|
138
|
+
declare function Condition(condition: (() => boolean) | undefined | boolean, context: any): boolean
|
|
139
|
+
declare namespace Condition {
|
|
140
|
+
function mutuallyExclusive(a: any, b: any): boolean
|
|
141
|
+
}
|
|
142
|
+
declare function asyncLoop(o: any): void
|
|
143
|
+
declare namespace Objector {
|
|
144
|
+
function equalKeys(obj: any, ref: any): boolean
|
|
145
|
+
function keyLength(obj: any): number
|
|
146
|
+
}
|
|
147
|
+
declare namespace Merge {
|
|
148
|
+
export function number(obj: any, source: any, index?: any): void
|
|
149
|
+
export function string(obj: any, source: any, index?: any, validate?: boolean): void
|
|
150
|
+
export function molang(obj: any, source: any, index?: any): void
|
|
151
|
+
export function boolean(obj: any, source: any, index?: any, validate?: boolean): void
|
|
152
|
+
export function _function(obj: any, source: any, index?: any, validate?: boolean): void
|
|
153
|
+
export { _function as function }
|
|
154
|
+
export function arrayVector(obj: any, source: any, index?: any, validate?: boolean): void
|
|
155
|
+
export function arrayVector2(obj: any, source: any, index?: any, validate?: boolean): void
|
|
156
|
+
}
|
|
157
|
+
|
|
158
|
+
/**
|
|
159
|
+
* Reusable data types that can be used by anything, but should not be used to store data between function calls. Can be used to save memory on frequent function calls.
|
|
160
|
+
*/
|
|
161
|
+
declare namespace Reusable {
|
|
162
|
+
const vec1: THREE.Vector3
|
|
163
|
+
const vec2: THREE.Vector3
|
|
164
|
+
const vec3: THREE.Vector3
|
|
165
|
+
const vec4: THREE.Vector3
|
|
166
|
+
const vec5: THREE.Vector3
|
|
167
|
+
const vec6: THREE.Vector3
|
|
168
|
+
const vec7: THREE.Vector3
|
|
169
|
+
const vec8: THREE.Vector3
|
|
170
|
+
const quat1: THREE.Quaternion
|
|
171
|
+
const quat2: THREE.Quaternion
|
|
172
|
+
const euler1: THREE.Euler
|
|
173
|
+
const euler2: THREE.Euler
|
|
174
|
+
}
|
|
175
|
+
|
|
176
|
+
declare function getCurrentGroup(): Group
|
|
177
|
+
|
|
178
|
+
/**
|
|
179
|
+
* Merge the value under a certain key from one object into another
|
|
180
|
+
*/
|
|
181
|
+
declare namespace Merge {
|
|
182
|
+
function number(target: object, source: object, key: string | number): void
|
|
183
|
+
function string(
|
|
184
|
+
target: object,
|
|
185
|
+
source: object,
|
|
186
|
+
key: string | number,
|
|
187
|
+
validate?: (value: string) => boolean
|
|
188
|
+
): void
|
|
189
|
+
function molang(target: object, source: object, key: string | number): void
|
|
190
|
+
function boolean(
|
|
191
|
+
target: object,
|
|
192
|
+
source: object,
|
|
193
|
+
key: string | number,
|
|
194
|
+
validate?: (value: boolean) => boolean
|
|
195
|
+
): void
|
|
196
|
+
function arrayVector(
|
|
197
|
+
target: object,
|
|
198
|
+
source: object,
|
|
199
|
+
key: string | number,
|
|
200
|
+
validate?: (value: number[]) => boolean
|
|
201
|
+
): void
|
|
202
|
+
function arrayVector2(
|
|
203
|
+
target: object,
|
|
204
|
+
source: object,
|
|
205
|
+
key: string | number,
|
|
206
|
+
validate?: (value: ArrayVector2) => boolean
|
|
207
|
+
): void
|
|
208
|
+
}
|
|
209
|
+
|
|
210
|
+
declare class Rectangle {
|
|
211
|
+
constructor(start_x: number, start_y: number, width: number, height: number)
|
|
212
|
+
start_x: number
|
|
213
|
+
start_y: number
|
|
214
|
+
width: number
|
|
215
|
+
height: number
|
|
216
|
+
readonly start: ArrayVector2
|
|
217
|
+
readonly w: number
|
|
218
|
+
readonly h: number
|
|
219
|
+
end_x: number
|
|
220
|
+
end_y: number
|
|
221
|
+
readonly area: number
|
|
222
|
+
fromCoords(x1: number, y1: number, x2: number, y2: number): void
|
|
223
|
+
fromUnorderedCoords(x1: number, y1: number, x2: number, y2: number): void
|
|
224
|
+
expandTo(x: number, y: number): void
|
|
225
|
+
}
|
|
226
|
+
|
|
227
|
+
/**
|
|
228
|
+
* TGA / Targa library
|
|
229
|
+
*/
|
|
230
|
+
declare class Targa {
|
|
231
|
+
constructor()
|
|
232
|
+
load(data: Uint8Array)
|
|
233
|
+
getDataURL(): string
|
|
234
|
+
open(file: any, callback: () => void)
|
|
235
|
+
}
|
package/custom/uveditor.d.ts
CHANGED
|
@@ -1,3 +1,3 @@
|
|
|
1
|
-
// FIXME - this is a hack to get around the fact that the UVEditor class is not documented.
|
|
2
|
-
// I just wanted to remove the red squiggles in my editor.
|
|
3
|
-
declare const UVEditor: any
|
|
1
|
+
// FIXME - this is a hack to get around the fact that the UVEditor class is not documented.
|
|
2
|
+
// I just wanted to remove the red squiggles in my editor.
|
|
3
|
+
declare const UVEditor: any
|
package/custom/validator.d.ts
CHANGED
|
@@ -1,99 +1,99 @@
|
|
|
1
|
-
/// <reference types="./blockbench"/>
|
|
2
|
-
/**
|
|
3
|
-
* The validator in Blockbench provides feedback about the model and can detect issues in real time, based on a list of checks that can be added. This is a good way to ensure model files are valid, and to teach users about best practices.
|
|
4
|
-
*/
|
|
5
|
-
declare namespace Validator {
|
|
6
|
-
const checks: ValidatorCheck[]
|
|
7
|
-
|
|
8
|
-
const warnings: WarningOrError[]
|
|
9
|
-
const errors: WarningOrError[]
|
|
10
|
-
/**
|
|
11
|
-
* Run the validator
|
|
12
|
-
* @param trigger ID of the Blockbench event that triggered the call
|
|
13
|
-
*/
|
|
14
|
-
function validate<T extends BlockbenchEventName>(trigger?: T): void
|
|
15
|
-
/**
|
|
16
|
-
* Opens the Validator dialog
|
|
17
|
-
*/
|
|
18
|
-
function openDialog(): void
|
|
19
|
-
|
|
20
|
-
/**
|
|
21
|
-
* Cached trigger IDs
|
|
22
|
-
*/
|
|
23
|
-
const triggers: BlockbenchEventName[]
|
|
24
|
-
/**
|
|
25
|
-
* Update the cached triggers list
|
|
26
|
-
*/
|
|
27
|
-
function updateCashedTriggers(): void
|
|
28
|
-
}
|
|
29
|
-
|
|
30
|
-
interface ValidatorCheckOptions {
|
|
31
|
-
/**
|
|
32
|
-
* Function that runs when the validator check runs
|
|
33
|
-
*/
|
|
34
|
-
run(): void
|
|
35
|
-
/**
|
|
36
|
-
* Names of events that automatically trigger this check
|
|
37
|
-
*/
|
|
38
|
-
update_triggers?: BlockbenchEventName[]
|
|
39
|
-
condition?: ConditionResolvable
|
|
40
|
-
}
|
|
41
|
-
interface WarningOrError {
|
|
42
|
-
message: string
|
|
43
|
-
buttons?: {
|
|
44
|
-
name: string
|
|
45
|
-
icon: IconString
|
|
46
|
-
click(): void
|
|
47
|
-
}[]
|
|
48
|
-
}
|
|
49
|
-
|
|
50
|
-
/**
|
|
51
|
-
* A check for the validator. A check can be triggered by certain things, and updates the list of warnings and errors that can be displayed in the status bar.
|
|
52
|
-
|
|
53
|
-
|
|
54
|
-
### Example:
|
|
55
|
-
|
|
56
|
-
```javascript
|
|
57
|
-
new ValidatorCheck('special_cube_name_rule', {
|
|
58
|
-
update_triggers: ['update_selection'],
|
|
59
|
-
run() {
|
|
60
|
-
Cube.all.forEach(cube => {
|
|
61
|
-
if (cube.name == 'sphere') {
|
|
62
|
-
this.warn({
|
|
63
|
-
message: `The cube "${cube.name}" has an invalid names. Cubes may not be called "sphere".`,
|
|
64
|
-
buttons: [
|
|
65
|
-
{
|
|
66
|
-
name: 'Select Cube',
|
|
67
|
-
icon: 'fa-cube',
|
|
68
|
-
click() {
|
|
69
|
-
Validator.dialog.hide();
|
|
70
|
-
cube.select();
|
|
71
|
-
}
|
|
72
|
-
}
|
|
73
|
-
]
|
|
74
|
-
})
|
|
75
|
-
}
|
|
76
|
-
})
|
|
77
|
-
}
|
|
78
|
-
})
|
|
79
|
-
```
|
|
80
|
-
*/
|
|
81
|
-
declare class ValidatorCheck extends Deletable {
|
|
82
|
-
id: string
|
|
83
|
-
name: string
|
|
84
|
-
plugin?: string
|
|
85
|
-
constructor(id: string, options: ValidatorCheckOptions)
|
|
86
|
-
|
|
87
|
-
/**
|
|
88
|
-
* Manually run this check
|
|
89
|
-
*/
|
|
90
|
-
update(): void
|
|
91
|
-
/**
|
|
92
|
-
* Throw a warning. This is intended to be used inside the run() method
|
|
93
|
-
*/
|
|
94
|
-
warn(...warnings: WarningOrError[]): void
|
|
95
|
-
/**
|
|
96
|
-
* Throw an error. This is intended to be used inside the run() method
|
|
97
|
-
*/
|
|
98
|
-
fail(...warnings: WarningOrError[]): void
|
|
99
|
-
}
|
|
1
|
+
/// <reference types="./blockbench"/>
|
|
2
|
+
/**
|
|
3
|
+
* The validator in Blockbench provides feedback about the model and can detect issues in real time, based on a list of checks that can be added. This is a good way to ensure model files are valid, and to teach users about best practices.
|
|
4
|
+
*/
|
|
5
|
+
declare namespace Validator {
|
|
6
|
+
const checks: ValidatorCheck[]
|
|
7
|
+
|
|
8
|
+
const warnings: WarningOrError[]
|
|
9
|
+
const errors: WarningOrError[]
|
|
10
|
+
/**
|
|
11
|
+
* Run the validator
|
|
12
|
+
* @param trigger ID of the Blockbench event that triggered the call
|
|
13
|
+
*/
|
|
14
|
+
function validate<T extends BlockbenchEventName>(trigger?: T): void
|
|
15
|
+
/**
|
|
16
|
+
* Opens the Validator dialog
|
|
17
|
+
*/
|
|
18
|
+
function openDialog(): void
|
|
19
|
+
|
|
20
|
+
/**
|
|
21
|
+
* Cached trigger IDs
|
|
22
|
+
*/
|
|
23
|
+
const triggers: BlockbenchEventName[]
|
|
24
|
+
/**
|
|
25
|
+
* Update the cached triggers list
|
|
26
|
+
*/
|
|
27
|
+
function updateCashedTriggers(): void
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
interface ValidatorCheckOptions {
|
|
31
|
+
/**
|
|
32
|
+
* Function that runs when the validator check runs
|
|
33
|
+
*/
|
|
34
|
+
run(): void
|
|
35
|
+
/**
|
|
36
|
+
* Names of events that automatically trigger this check
|
|
37
|
+
*/
|
|
38
|
+
update_triggers?: BlockbenchEventName[]
|
|
39
|
+
condition?: ConditionResolvable
|
|
40
|
+
}
|
|
41
|
+
interface WarningOrError {
|
|
42
|
+
message: string
|
|
43
|
+
buttons?: {
|
|
44
|
+
name: string
|
|
45
|
+
icon: IconString
|
|
46
|
+
click(): void
|
|
47
|
+
}[]
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
/**
|
|
51
|
+
* A check for the validator. A check can be triggered by certain things, and updates the list of warnings and errors that can be displayed in the status bar.
|
|
52
|
+
|
|
53
|
+
|
|
54
|
+
### Example:
|
|
55
|
+
|
|
56
|
+
```javascript
|
|
57
|
+
new ValidatorCheck('special_cube_name_rule', {
|
|
58
|
+
update_triggers: ['update_selection'],
|
|
59
|
+
run() {
|
|
60
|
+
Cube.all.forEach(cube => {
|
|
61
|
+
if (cube.name == 'sphere') {
|
|
62
|
+
this.warn({
|
|
63
|
+
message: `The cube "${cube.name}" has an invalid names. Cubes may not be called "sphere".`,
|
|
64
|
+
buttons: [
|
|
65
|
+
{
|
|
66
|
+
name: 'Select Cube',
|
|
67
|
+
icon: 'fa-cube',
|
|
68
|
+
click() {
|
|
69
|
+
Validator.dialog.hide();
|
|
70
|
+
cube.select();
|
|
71
|
+
}
|
|
72
|
+
}
|
|
73
|
+
]
|
|
74
|
+
})
|
|
75
|
+
}
|
|
76
|
+
})
|
|
77
|
+
}
|
|
78
|
+
})
|
|
79
|
+
```
|
|
80
|
+
*/
|
|
81
|
+
declare class ValidatorCheck extends Deletable {
|
|
82
|
+
id: string
|
|
83
|
+
name: string
|
|
84
|
+
plugin?: string
|
|
85
|
+
constructor(id: string, options: ValidatorCheckOptions)
|
|
86
|
+
|
|
87
|
+
/**
|
|
88
|
+
* Manually run this check
|
|
89
|
+
*/
|
|
90
|
+
update(): void
|
|
91
|
+
/**
|
|
92
|
+
* Throw a warning. This is intended to be used inside the run() method
|
|
93
|
+
*/
|
|
94
|
+
warn(...warnings: WarningOrError[]): void
|
|
95
|
+
/**
|
|
96
|
+
* Throw an error. This is intended to be used inside the run() method
|
|
97
|
+
*/
|
|
98
|
+
fail(...warnings: WarningOrError[]): void
|
|
99
|
+
}
|