blockbench-types 5.1.0 → 5.2.0-beta.0-next.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (72) hide show
  1. package/README.md +30 -30
  2. package/custom/animation.d.ts +256 -256
  3. package/custom/animation_controller.d.ts +124 -124
  4. package/custom/blockbench.d.ts +71 -73
  5. package/custom/canvas.d.ts +307 -307
  6. package/custom/codec.d.ts +182 -182
  7. package/custom/copy_paste.d.ts +43 -42
  8. package/custom/cube.d.ts +151 -151
  9. package/custom/desktop.d.ts +61 -73
  10. package/custom/display_mode.d.ts +137 -137
  11. package/custom/edit_session.d.ts +38 -37
  12. package/custom/global.d.ts +182 -168
  13. package/custom/group.d.ts +113 -113
  14. package/custom/interface.d.ts +83 -78
  15. package/custom/io.d.ts +12 -12
  16. package/custom/keyframe.d.ts +94 -94
  17. package/custom/libs.d.ts +13 -13
  18. package/custom/menu.d.ts +137 -136
  19. package/custom/mesh.d.ts +196 -196
  20. package/custom/misc.d.ts +188 -199
  21. package/custom/molang.d.ts +159 -159
  22. package/custom/outliner.d.ts +158 -158
  23. package/custom/painter.d.ts +70 -69
  24. package/custom/preview.d.ts +147 -137
  25. package/custom/preview_scene.d.ts +120 -120
  26. package/custom/screencam.d.ts +71 -71
  27. package/custom/spline_mesh.d.ts +189 -189
  28. package/custom/texture_group.d.ts +68 -68
  29. package/custom/textures.d.ts +524 -515
  30. package/custom/timeline.d.ts +66 -66
  31. package/custom/toolbars.d.ts +222 -221
  32. package/custom/undo.d.ts +209 -208
  33. package/custom/util/version_util.d.ts +32 -32
  34. package/custom/util.d.ts +235 -235
  35. package/custom/uveditor.d.ts +3 -3
  36. package/custom/validator.d.ts +99 -99
  37. package/documentation.md +12 -12
  38. package/generated/animations/mirror_animating.d.ts +7 -0
  39. package/generated/api.d.ts +6 -0
  40. package/generated/file_system.d.ts +1 -1
  41. package/generated/formats/standards/obj.d.ts +9 -11
  42. package/generated/interface/actions.d.ts +6 -3
  43. package/generated/interface/form.d.ts +2 -1
  44. package/generated/interface/resize_lines.d.ts +2 -0
  45. package/generated/interface/settings.d.ts +6 -2
  46. package/generated/interface/start_screen.d.ts +62 -42
  47. package/generated/io/project.d.ts +9 -1
  48. package/generated/lib/CanvasFrame.d.ts +1 -0
  49. package/generated/main.d.ts +1 -1
  50. package/generated/modeling/mesh/proportional_edit.d.ts +15 -13
  51. package/generated/modeling/mirror_modeling.d.ts +4 -0
  52. package/generated/modeling/weight_paint.d.ts +11 -0
  53. package/generated/texturing/layers.d.ts +140 -0
  54. package/generated/util/state_memory.d.ts +1 -1
  55. package/index.d.ts +2 -2
  56. package/package.json +39 -39
  57. package/tsconfig.json +19 -19
  58. package/type_config.json +45 -46
  59. package/custom/start_screen.d.ts +0 -15
  60. package/custom/texture_layers.d.ts +0 -117
  61. package/generated/global_types.d.ts +0 -47
  62. package/generated/io/formats/bedrock.d.ts +0 -4
  63. package/generated/io/formats/bedrock_old.d.ts +0 -4
  64. package/generated/io/formats/collada.d.ts +0 -4
  65. package/generated/io/formats/fbx.d.ts +0 -17
  66. package/generated/io/formats/gltf.d.ts +0 -6
  67. package/generated/io/formats/java_block.d.ts +0 -4
  68. package/generated/io/formats/modded_entity.d.ts +0 -139
  69. package/generated/io/formats/obj.d.ts +0 -12
  70. package/generated/io/formats/optifine_jem.d.ts +0 -3
  71. package/generated/io/formats/optifine_jpm.d.ts +0 -3
  72. package/generated/io/formats/skin.d.ts +0 -22
@@ -1,307 +1,307 @@
1
- /// <reference types="./blockbench"/>
2
- interface UpdateViewOptions {
3
- /**
4
- * List of elements to update
5
- */
6
- elements?: OutlinerElement[]
7
- /**
8
- * Which aspects of the elements to update
9
- */
10
- element_aspects?: {
11
- /**
12
- * Update visibility of elements
13
- */
14
- visibility?: boolean
15
- /**
16
- * Update the position and geometry
17
- */
18
- geometry?: boolean
19
- /**
20
- * Update the mesh faces
21
- */
22
- faces?: boolean
23
- /**
24
- * Update the UV mapping
25
- */
26
- uv?: boolean
27
- /**
28
- * Update the painting grid
29
- */
30
- painting_grid?: boolean
31
- /**
32
- * Update the transform of elements
33
- */
34
- transform?: boolean
35
- }
36
- /**
37
- * Groups to update
38
- */
39
- groups?: Group[]
40
- /**
41
- * Which aspects of the groups to update
42
- */
43
- group_aspects?: {
44
- /**
45
- * Update the transform of elements
46
- */
47
- transform?: boolean
48
- /**
49
- * Update visibility of elements
50
- */
51
- visibility?: boolean
52
- }
53
- /**
54
- * Whether to update the selection (updates the selection outlines and interface)
55
- */
56
- selection?: boolean
57
- }
58
-
59
- /**
60
- * A global namespace handling miscellaneous functionality related to the 3D preview
61
- */
62
- declare namespace Canvas {
63
- const gizmo_colors: Record<string, THREE.Color>
64
- const materials: {
65
- [uuid: UUID]: THREE.Material
66
- }
67
- const emptyMaterials: {
68
- [uuid: UUID]: THREE.Material
69
- }
70
- const coloredSolidMaterials: THREE.ShaderMaterial[]
71
- const meshes: {
72
- [uuid: UUID]: THREE.Mesh
73
- }
74
- const bones: {
75
- [uuid: UUID]: THREE.Object3D
76
- }
77
- /**
78
- * Main scene, shared across all tabs
79
- */
80
- const scene: THREE.Scene
81
- /**
82
- * List of the gizmos (control and UI elements) in the 3D scene
83
- */
84
- const gizmos: THREE.Object3D[]
85
- /**
86
- * The material used for all selection outlines
87
- */
88
- const outlineMaterial: THREE.LineBasicMaterial
89
- const meshOutlineMaterial: THREE.LineBasicMaterial
90
- const onionSkinEarlierMaterial: THREE.LineBasicMaterial
91
- const onionSkinLaterMaterial: THREE.LineBasicMaterial
92
- /**
93
- * The material used for the wireframe view
94
- */
95
- const wireframeMaterial: THREE.MeshBasicMaterial
96
- const solidMaterial: THREE.ShaderMaterial
97
- const normalHelperMaterial: THREE.ShaderMaterial
98
- const uvHelperMaterial: THREE.ShaderMaterial
99
- const meshVertexMaterial: THREE.PointsMaterial
100
- const transparentMaterial: THREE.MeshBasicMaterial
101
- /**
102
- * The material used for the grids
103
- */
104
- const gridMaterial: THREE.LineBasicMaterial
105
-
106
- const pivot_marker: THREE.Object3D
107
-
108
- const ground_plane: THREE.Mesh
109
- const brush_outline: THREE.Mesh
110
-
111
- const show_gizmos: boolean
112
-
113
- const global_light_color: THREE.Color
114
- const global_light_side: number
115
-
116
- const face_order: ['east', 'west', 'up', 'down', 'south', 'north']
117
-
118
- /**
119
- * Raycast on the currently selected preview
120
- */
121
- function raycast(event: MouseEvent): any
122
- /**
123
- * Execute the callback function without any gizmos, grids and helpers visible
124
- */
125
- function withoutGizmos(cb: () => void): void
126
- /**
127
- * Clear all elements from the scene
128
- */
129
- function clear(): void
130
- function buildGrid(): void
131
- function updateShading(): void
132
- /**
133
- * Updates selected aspects of the preview
134
- * @param options
135
- */
136
- function updateView(options: UpdateViewOptions): void
137
- /**
138
- * Regenerate all elements in the scene. Very unoptimized, use with care
139
- */
140
- function updateAll(): void
141
- /**
142
- * Update the position and shape of all elements
143
- */
144
- function updateAllPositions(): void
145
- /**
146
- * Update the visibility of all elements
147
- */
148
- function updateVisibility(): void
149
- /**
150
- * Update all faces in the scene
151
- * @param texture Texture filter. If specified, only faces with this texture will be updated
152
- */
153
- function updateAllFaces(texture?: Texture): void
154
- /**
155
- * Update all UV maps in the scene
156
- */
157
- function updateAllUVs(): void
158
- /**
159
- * Returns the three.js render sides based on the current settings and state
160
- */
161
- function getRenderSide(): number
162
- /**
163
- * Update render sides of all materials
164
- */
165
- function updateRenderSides(): void
166
- /**
167
- * Redraw the selected elements in the scene
168
- * @param arr Optionally specify an array of elements to update
169
- */
170
-
171
- function updateSelected(arr: any): void
172
- /**
173
- * Update positions and shapes of the selected elements
174
- */
175
- function updatePositions(y?: number): void
176
- /**
177
- * Update the faces of all selected elements (material, UV map)
178
- */
179
- function updateSelectedFaces(): void
180
- /**
181
- * Update the UV maps of all selected elements
182
- */
183
- function updateUVs(): void
184
- /**
185
- * Update the hierarchy and position of all bones
186
- */
187
- function updateAllBones(bones?: OutlinerNode[]): void
188
- /**
189
- * Update the position of the origin / pivot point gizmo
190
- */
191
- function updateOrigin(): boolean
192
- /**
193
- * Update the position and shape of the specified cube
194
- * @param cube Cube to update
195
- * @param mesh Mesh instance of the cube
196
- */
197
- function adaptObjectPosition(cube: Cube, mesh?: THREE.Mesh): void
198
- /**
199
- * Update the geometry faces of the specified cube
200
- * @param cube Cube to update
201
- */
202
- function adaptObjectFaceGeo(cube: any): void
203
- /**
204
- * Update the faces (material) of the specified cube
205
- * @param cube Cube to update
206
- * @param mesh Mesh instance of the cube
207
- */
208
- function adaptObjectFaces(cube: any, mesh: any): void
209
- /**
210
- * Update the layered or not layered material of all elements
211
- */
212
- function updateLayeredTextures(): void
213
- /**
214
- * Update the UV map of the specified cube
215
- * @param cube Cube to update
216
- * @param animation Whether to display the current animated texture frame
217
- */
218
- function updateUV(cube: Cube, animation?: boolean): any
219
- /**
220
- * Update the materials of marker colors if new colors were added
221
- */
222
- function updateMarkerColorMaterials(): void
223
- /**
224
- * Create an additional outline around the specified cubes
225
- * @param arr List of cubes to outline
226
- */
227
- function outlineObjects(arr: Cube[]): void
228
- /**
229
- * Calculate the size of the model, in the currently displayed shape. Returns [width, height] in blockbench units
230
- */
231
- function getModelSize(): [number, number]
232
- }
233
-
234
- /**
235
- * Marks a specific aspect of the interface to be updated in the next tick. Useful to avoid an update function getting called multiple times in the same task.
236
- */
237
- declare namespace TickUpdates {
238
- let interface: undefined | true
239
- let outliner: undefined | true
240
- let selection: undefined | true
241
- let main_uv: undefined | true
242
- let texture_list: undefined | true
243
- let keyframes: undefined | true
244
- let keyframe_selection: undefined | true
245
- let keybind_conflicts: undefined | true
246
- }
247
-
248
- interface NodePreviewControllerOptions {
249
- /**
250
- * NOTE: This option is just for type checking and should not be set in the options object. It should be set inside of the setup function via `this.mesh`
251
- *
252
- * ```
253
- * setup(element) {
254
- * this.mesh = new THREE.Mesh()
255
- * }
256
- * ```
257
- */
258
- mesh?: THREE.Object3D | THREE.Mesh
259
- setup?(element: OutlinerNode): void
260
- remove?(element: OutlinerNode): void
261
- updateAll?(element: OutlinerNode): void
262
- updateTransform?(element: OutlinerNode): void
263
- updateVisibility?(element: OutlinerNode): void
264
- updateSelection?(element: OutlinerNode): void
265
- updateGeometry?(element: OutlinerNode): void
266
- updateUV?(element: OutlinerNode): void
267
- updateFaces?(element: OutlinerNode): void
268
- updatePaintingGrid?(element: OutlinerNode): void
269
- updateHighlight?(element: OutlinerNode, ...args: any[]): void
270
- [key: string]: any
271
- }
272
- declare class NodePreviewController {
273
- constructor(
274
- type: typeof OutlinerElement | typeof OutlinerNode,
275
- options: NodePreviewControllerOptions
276
- )
277
- type: typeof OutlinerNode
278
- events: {
279
- [event_name: string]: ((data: any) => void)[]
280
- }
281
- mesh: THREE.Object3D | THREE.Mesh
282
- dispatchEvent(event_name: string, data: Record<string, any>): void
283
- /**
284
- * Adds an event listener
285
- */
286
- on(event_name: string, cb: (data: any) => void): void
287
- /**
288
- * Adds a single-use event listener
289
- */
290
- once(event_name: string, cb: (data: any) => void): void
291
- /**
292
- * Removes an event listener
293
- */
294
- removeListener(event_name: string, cb: (data: any) => void): void
295
-
296
- setup(element: OutlinerNode): void
297
- remove(element: OutlinerNode): void
298
- updateAll(element: OutlinerNode): void
299
- updateTransform(element: OutlinerNode): void
300
- updateVisibility(element: OutlinerNode): void
301
- updateSelection(element: OutlinerNode): void
302
- updateGeometry(instance: OutlinerNode): void
303
- updateUV(instance: OutlinerNode): void
304
- updateFaces(instance: OutlinerNode): void
305
- updatePaintingGrid(instance: OutlinerNode): void
306
- updateHighlight(instance: OutlinerNode, ...args: any[]): void
307
- }
1
+ /// <reference types="./blockbench"/>
2
+ interface UpdateViewOptions {
3
+ /**
4
+ * List of elements to update
5
+ */
6
+ elements?: OutlinerElement[]
7
+ /**
8
+ * Which aspects of the elements to update
9
+ */
10
+ element_aspects?: {
11
+ /**
12
+ * Update visibility of elements
13
+ */
14
+ visibility?: boolean
15
+ /**
16
+ * Update the position and geometry
17
+ */
18
+ geometry?: boolean
19
+ /**
20
+ * Update the mesh faces
21
+ */
22
+ faces?: boolean
23
+ /**
24
+ * Update the UV mapping
25
+ */
26
+ uv?: boolean
27
+ /**
28
+ * Update the painting grid
29
+ */
30
+ painting_grid?: boolean
31
+ /**
32
+ * Update the transform of elements
33
+ */
34
+ transform?: boolean
35
+ }
36
+ /**
37
+ * Groups to update
38
+ */
39
+ groups?: Group[]
40
+ /**
41
+ * Which aspects of the groups to update
42
+ */
43
+ group_aspects?: {
44
+ /**
45
+ * Update the transform of elements
46
+ */
47
+ transform?: boolean
48
+ /**
49
+ * Update visibility of elements
50
+ */
51
+ visibility?: boolean
52
+ }
53
+ /**
54
+ * Whether to update the selection (updates the selection outlines and interface)
55
+ */
56
+ selection?: boolean
57
+ }
58
+
59
+ /**
60
+ * A global namespace handling miscellaneous functionality related to the 3D preview
61
+ */
62
+ declare namespace Canvas {
63
+ const gizmo_colors: Record<string, THREE.Color>
64
+ const materials: {
65
+ [uuid: UUID]: THREE.Material
66
+ }
67
+ const emptyMaterials: {
68
+ [uuid: UUID]: THREE.Material
69
+ }
70
+ const coloredSolidMaterials: THREE.ShaderMaterial[]
71
+ const meshes: {
72
+ [uuid: UUID]: THREE.Mesh
73
+ }
74
+ const bones: {
75
+ [uuid: UUID]: THREE.Object3D
76
+ }
77
+ /**
78
+ * Main scene, shared across all tabs
79
+ */
80
+ const scene: THREE.Scene
81
+ /**
82
+ * List of the gizmos (control and UI elements) in the 3D scene
83
+ */
84
+ const gizmos: THREE.Object3D[]
85
+ /**
86
+ * The material used for all selection outlines
87
+ */
88
+ const outlineMaterial: THREE.LineBasicMaterial
89
+ const meshOutlineMaterial: THREE.LineBasicMaterial
90
+ const onionSkinEarlierMaterial: THREE.LineBasicMaterial
91
+ const onionSkinLaterMaterial: THREE.LineBasicMaterial
92
+ /**
93
+ * The material used for the wireframe view
94
+ */
95
+ const wireframeMaterial: THREE.MeshBasicMaterial
96
+ const solidMaterial: THREE.ShaderMaterial
97
+ const normalHelperMaterial: THREE.ShaderMaterial
98
+ const uvHelperMaterial: THREE.ShaderMaterial
99
+ const meshVertexMaterial: THREE.PointsMaterial
100
+ const transparentMaterial: THREE.MeshBasicMaterial
101
+ /**
102
+ * The material used for the grids
103
+ */
104
+ const gridMaterial: THREE.LineBasicMaterial
105
+
106
+ const pivot_marker: THREE.Object3D
107
+
108
+ const ground_plane: THREE.Mesh
109
+ const brush_outline: THREE.Mesh
110
+
111
+ const show_gizmos: boolean
112
+
113
+ const global_light_color: THREE.Color
114
+ const global_light_side: number
115
+
116
+ const face_order: ['east', 'west', 'up', 'down', 'south', 'north']
117
+
118
+ /**
119
+ * Raycast on the currently selected preview
120
+ */
121
+ function raycast(event: MouseEvent): any
122
+ /**
123
+ * Execute the callback function without any gizmos, grids and helpers visible
124
+ */
125
+ function withoutGizmos(cb: () => void): void
126
+ /**
127
+ * Clear all elements from the scene
128
+ */
129
+ function clear(): void
130
+ function buildGrid(): void
131
+ function updateShading(): void
132
+ /**
133
+ * Updates selected aspects of the preview
134
+ * @param options
135
+ */
136
+ function updateView(options: UpdateViewOptions): void
137
+ /**
138
+ * Regenerate all elements in the scene. Very unoptimized, use with care
139
+ */
140
+ function updateAll(): void
141
+ /**
142
+ * Update the position and shape of all elements
143
+ */
144
+ function updateAllPositions(): void
145
+ /**
146
+ * Update the visibility of all elements
147
+ */
148
+ function updateVisibility(): void
149
+ /**
150
+ * Update all faces in the scene
151
+ * @param texture Texture filter. If specified, only faces with this texture will be updated
152
+ */
153
+ function updateAllFaces(texture?: Texture): void
154
+ /**
155
+ * Update all UV maps in the scene
156
+ */
157
+ function updateAllUVs(): void
158
+ /**
159
+ * Returns the three.js render sides based on the current settings and state
160
+ */
161
+ function getRenderSide(): number
162
+ /**
163
+ * Update render sides of all materials
164
+ */
165
+ function updateRenderSides(): void
166
+ /**
167
+ * Redraw the selected elements in the scene
168
+ * @param arr Optionally specify an array of elements to update
169
+ */
170
+
171
+ function updateSelected(arr: any): void
172
+ /**
173
+ * Update positions and shapes of the selected elements
174
+ */
175
+ function updatePositions(y?: number): void
176
+ /**
177
+ * Update the faces of all selected elements (material, UV map)
178
+ */
179
+ function updateSelectedFaces(): void
180
+ /**
181
+ * Update the UV maps of all selected elements
182
+ */
183
+ function updateUVs(): void
184
+ /**
185
+ * Update the hierarchy and position of all bones
186
+ */
187
+ function updateAllBones(bones?: OutlinerNode[]): void
188
+ /**
189
+ * Update the position of the origin / pivot point gizmo
190
+ */
191
+ function updateOrigin(): boolean
192
+ /**
193
+ * Update the position and shape of the specified cube
194
+ * @param cube Cube to update
195
+ * @param mesh Mesh instance of the cube
196
+ */
197
+ function adaptObjectPosition(cube: Cube, mesh?: THREE.Mesh): void
198
+ /**
199
+ * Update the geometry faces of the specified cube
200
+ * @param cube Cube to update
201
+ */
202
+ function adaptObjectFaceGeo(cube: any): void
203
+ /**
204
+ * Update the faces (material) of the specified cube
205
+ * @param cube Cube to update
206
+ * @param mesh Mesh instance of the cube
207
+ */
208
+ function adaptObjectFaces(cube: any, mesh: any): void
209
+ /**
210
+ * Update the layered or not layered material of all elements
211
+ */
212
+ function updateLayeredTextures(): void
213
+ /**
214
+ * Update the UV map of the specified cube
215
+ * @param cube Cube to update
216
+ * @param animation Whether to display the current animated texture frame
217
+ */
218
+ function updateUV(cube: Cube, animation?: boolean): any
219
+ /**
220
+ * Update the materials of marker colors if new colors were added
221
+ */
222
+ function updateMarkerColorMaterials(): void
223
+ /**
224
+ * Create an additional outline around the specified cubes
225
+ * @param arr List of cubes to outline
226
+ */
227
+ function outlineObjects(arr: Cube[]): void
228
+ /**
229
+ * Calculate the size of the model, in the currently displayed shape. Returns [width, height] in blockbench units
230
+ */
231
+ function getModelSize(): [number, number]
232
+ }
233
+
234
+ /**
235
+ * Marks a specific aspect of the interface to be updated in the next tick. Useful to avoid an update function getting called multiple times in the same task.
236
+ */
237
+ declare namespace TickUpdates {
238
+ let interface: undefined | true
239
+ let outliner: undefined | true
240
+ let selection: undefined | true
241
+ let main_uv: undefined | true
242
+ let texture_list: undefined | true
243
+ let keyframes: undefined | true
244
+ let keyframe_selection: undefined | true
245
+ let keybind_conflicts: undefined | true
246
+ }
247
+
248
+ interface NodePreviewControllerOptions {
249
+ /**
250
+ * NOTE: This option is just for type checking and should not be set in the options object. It should be set inside of the setup function via `this.mesh`
251
+ *
252
+ * ```
253
+ * setup(element) {
254
+ * this.mesh = new THREE.Mesh()
255
+ * }
256
+ * ```
257
+ */
258
+ mesh?: THREE.Object3D | THREE.Mesh
259
+ setup?(element: OutlinerNode): void
260
+ remove?(element: OutlinerNode): void
261
+ updateAll?(element: OutlinerNode): void
262
+ updateTransform?(element: OutlinerNode): void
263
+ updateVisibility?(element: OutlinerNode): void
264
+ updateSelection?(element: OutlinerNode): void
265
+ updateGeometry?(element: OutlinerNode): void
266
+ updateUV?(element: OutlinerNode): void
267
+ updateFaces?(element: OutlinerNode): void
268
+ updatePaintingGrid?(element: OutlinerNode): void
269
+ updateHighlight?(element: OutlinerNode, ...args: any[]): void
270
+ [key: string]: any
271
+ }
272
+ declare class NodePreviewController {
273
+ constructor(
274
+ type: typeof OutlinerElement | typeof OutlinerNode,
275
+ options: NodePreviewControllerOptions
276
+ )
277
+ type: typeof OutlinerNode
278
+ events: {
279
+ [event_name: string]: ((data: any) => void)[]
280
+ }
281
+ mesh: THREE.Object3D | THREE.Mesh
282
+ dispatchEvent(event_name: string, data: Record<string, any>): void
283
+ /**
284
+ * Adds an event listener
285
+ */
286
+ on(event_name: string, cb: (data: any) => void): void
287
+ /**
288
+ * Adds a single-use event listener
289
+ */
290
+ once(event_name: string, cb: (data: any) => void): void
291
+ /**
292
+ * Removes an event listener
293
+ */
294
+ removeListener(event_name: string, cb: (data: any) => void): void
295
+
296
+ setup(element: OutlinerNode): void
297
+ remove(element: OutlinerNode): void
298
+ updateAll(element: OutlinerNode): void
299
+ updateTransform(element: OutlinerNode): void
300
+ updateVisibility(element: OutlinerNode): void
301
+ updateSelection(element: OutlinerNode): void
302
+ updateGeometry(instance: OutlinerNode): void
303
+ updateUV(instance: OutlinerNode): void
304
+ updateFaces(instance: OutlinerNode): void
305
+ updatePaintingGrid(instance: OutlinerNode): void
306
+ updateHighlight(instance: OutlinerNode, ...args: any[]): void
307
+ }