blockbench-types 5.1.0 → 5.2.0-beta.0-next.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (72) hide show
  1. package/README.md +30 -30
  2. package/custom/animation.d.ts +256 -256
  3. package/custom/animation_controller.d.ts +124 -124
  4. package/custom/blockbench.d.ts +71 -73
  5. package/custom/canvas.d.ts +307 -307
  6. package/custom/codec.d.ts +182 -182
  7. package/custom/copy_paste.d.ts +43 -42
  8. package/custom/cube.d.ts +151 -151
  9. package/custom/desktop.d.ts +61 -73
  10. package/custom/display_mode.d.ts +137 -137
  11. package/custom/edit_session.d.ts +38 -37
  12. package/custom/global.d.ts +182 -168
  13. package/custom/group.d.ts +113 -113
  14. package/custom/interface.d.ts +83 -78
  15. package/custom/io.d.ts +12 -12
  16. package/custom/keyframe.d.ts +94 -94
  17. package/custom/libs.d.ts +13 -13
  18. package/custom/menu.d.ts +137 -136
  19. package/custom/mesh.d.ts +196 -196
  20. package/custom/misc.d.ts +188 -199
  21. package/custom/molang.d.ts +159 -159
  22. package/custom/outliner.d.ts +158 -158
  23. package/custom/painter.d.ts +70 -69
  24. package/custom/preview.d.ts +147 -137
  25. package/custom/preview_scene.d.ts +120 -120
  26. package/custom/screencam.d.ts +71 -71
  27. package/custom/spline_mesh.d.ts +189 -189
  28. package/custom/texture_group.d.ts +68 -68
  29. package/custom/textures.d.ts +524 -515
  30. package/custom/timeline.d.ts +66 -66
  31. package/custom/toolbars.d.ts +222 -221
  32. package/custom/undo.d.ts +209 -208
  33. package/custom/util/version_util.d.ts +32 -32
  34. package/custom/util.d.ts +235 -235
  35. package/custom/uveditor.d.ts +3 -3
  36. package/custom/validator.d.ts +99 -99
  37. package/documentation.md +12 -12
  38. package/generated/animations/mirror_animating.d.ts +7 -0
  39. package/generated/api.d.ts +6 -0
  40. package/generated/file_system.d.ts +1 -1
  41. package/generated/formats/standards/obj.d.ts +9 -11
  42. package/generated/interface/actions.d.ts +6 -3
  43. package/generated/interface/form.d.ts +2 -1
  44. package/generated/interface/resize_lines.d.ts +2 -0
  45. package/generated/interface/settings.d.ts +6 -2
  46. package/generated/interface/start_screen.d.ts +62 -42
  47. package/generated/io/project.d.ts +9 -1
  48. package/generated/lib/CanvasFrame.d.ts +1 -0
  49. package/generated/main.d.ts +1 -1
  50. package/generated/modeling/mesh/proportional_edit.d.ts +15 -13
  51. package/generated/modeling/mirror_modeling.d.ts +4 -0
  52. package/generated/modeling/weight_paint.d.ts +11 -0
  53. package/generated/texturing/layers.d.ts +140 -0
  54. package/generated/util/state_memory.d.ts +1 -1
  55. package/index.d.ts +2 -2
  56. package/package.json +39 -39
  57. package/tsconfig.json +19 -19
  58. package/type_config.json +45 -46
  59. package/custom/start_screen.d.ts +0 -15
  60. package/custom/texture_layers.d.ts +0 -117
  61. package/generated/global_types.d.ts +0 -47
  62. package/generated/io/formats/bedrock.d.ts +0 -4
  63. package/generated/io/formats/bedrock_old.d.ts +0 -4
  64. package/generated/io/formats/collada.d.ts +0 -4
  65. package/generated/io/formats/fbx.d.ts +0 -17
  66. package/generated/io/formats/gltf.d.ts +0 -6
  67. package/generated/io/formats/java_block.d.ts +0 -4
  68. package/generated/io/formats/modded_entity.d.ts +0 -139
  69. package/generated/io/formats/obj.d.ts +0 -12
  70. package/generated/io/formats/optifine_jem.d.ts +0 -3
  71. package/generated/io/formats/optifine_jpm.d.ts +0 -3
  72. package/generated/io/formats/skin.d.ts +0 -22
@@ -1,69 +1,70 @@
1
- /// <reference types="./blockbench"/>
2
- /**
3
- * A global namespace containing various functionality for Blockbench's 2D and 3D paint tools and texture editor
4
- */
5
- declare namespace Painter {
6
- const currentPixel: ArrayVector2
7
- const brushChanges: boolean
8
- let current: any
9
- const selection: any
10
- const mirror_painting: boolean
11
- const lock_alpha: boolean
12
- const erase_mode: boolean
13
- const default_brush_presets: any[]
14
-
15
- function edit(
16
- texture: Texture,
17
- callback: (canvas: HTMLCanvasElement) => void,
18
- options: TextureEditOptions
19
- ): void
20
- function setAlphaMatrix(texture: Texture, x: number, y: number, val: number): void
21
- function getAlphaMatrix(texture: Texture, x: number, y: number): number
22
-
23
- function combineColors(base: RGBAColor, added: RGBAColor, opacity: number): RGBAColor
24
- function blendColors(
25
- base: RGBAColor,
26
- added: RGBAColor,
27
- opacity: number,
28
- blend_mode: string
29
- ): RGBAColor
30
- function getMirrorElement(element: OutlinerElement, symmetry_axes: number[]): void
31
- function updateNslideValues(): void
32
- function getBlendModeCompositeOperation(): string
33
- function getCanvas(texture: Texture): HTMLCanvasElement
34
- function scanCanvas(
35
- ctx: CanvasRenderingContext2D,
36
- x: number,
37
- y: number,
38
- w: number,
39
- h: number,
40
- cb: ((px: number, py: number, color: [r: number, g: number, b: number, a: number]) => [number, number, number, number] | void)
41
- ): void
42
- function getPixelColor(ctx: CanvasRenderingContext2D, x: number, y: number): void
43
- function modifyCanvasSection(
44
- ctx: CanvasRenderingContext2D,
45
- x: number,
46
- y: number,
47
- w: number,
48
- h: number,
49
- cb: () => void
50
- ): void
51
- function editCircle(
52
- ctx: CanvasRenderingContext2D,
53
- x: number,
54
- y: number,
55
- r: number,
56
- softness: number,
57
- editPx: (RGBAColor: any, opacity: number, px: number, py: number) => RGBAColor
58
- ): void
59
- function editSquare(
60
- ctx: CanvasRenderingContext2D,
61
- x: number,
62
- y: number,
63
- r: number,
64
- softness: number,
65
- editPx: (RGBAColor: any, opacity: number, px: number, py: number) => RGBAColor
66
- ): void
67
- function openBrushOptions(): void
68
- function loadBrushPreset(preset: any): void
69
- }
1
+ /// <reference types="./blockbench"/>
2
+ /**
3
+ * A global namespace containing various functionality for Blockbench's 2D and 3D paint tools and texture editor
4
+ */
5
+ declare namespace Painter {
6
+ const currentPixel: ArrayVector2
7
+ const brushChanges: boolean
8
+ let current: any
9
+ const selection: any
10
+ const mirror_painting: boolean
11
+ const lock_alpha: boolean
12
+ const erase_mode: boolean
13
+ const default_brush_presets: any[]
14
+
15
+ function edit(
16
+ texture: Texture,
17
+ callback: (canvas: HTMLCanvasElement) => void,
18
+ options: TextureEditOptions
19
+ ): void
20
+ function setAlphaMatrix(texture: Texture, x: number, y: number, val: number): void
21
+ function getAlphaMatrix(texture: Texture, x: number, y: number): number
22
+
23
+ function combineColors(base: RGBAColor, added: RGBAColor, opacity: number): RGBAColor
24
+ function blendColors(
25
+ base: RGBAColor,
26
+ added: RGBAColor,
27
+ opacity: number,
28
+ blend_mode: string
29
+ ): RGBAColor
30
+ function getMirrorElement(element: OutlinerElement, symmetry_axes: number[]): void
31
+ function updateNslideValues(): void
32
+ function getBlendModeCompositeOperation(blend_mode?: string): string
33
+ function getCanvas(texture: Texture): HTMLCanvasElement
34
+ function copyCanvas(original_canvas: HTMLCanvasElement): HTMLCanvasElement
35
+ function scanCanvas(
36
+ ctx: CanvasRenderingContext2D,
37
+ x: number,
38
+ y: number,
39
+ w: number,
40
+ h: number,
41
+ cb: ((px: number, py: number, color: [r: number, g: number, b: number, a: number]) => [number, number, number, number] | void)
42
+ ): void
43
+ function getPixelColor(ctx: CanvasRenderingContext2D, x: number, y: number): void
44
+ function modifyCanvasSection(
45
+ ctx: CanvasRenderingContext2D,
46
+ x: number,
47
+ y: number,
48
+ w: number,
49
+ h: number,
50
+ cb: () => void
51
+ ): void
52
+ function editCircle(
53
+ ctx: CanvasRenderingContext2D,
54
+ x: number,
55
+ y: number,
56
+ r: number,
57
+ softness: number,
58
+ editPx: (RGBAColor: any, opacity: number, px: number, py: number) => RGBAColor
59
+ ): void
60
+ function editSquare(
61
+ ctx: CanvasRenderingContext2D,
62
+ x: number,
63
+ y: number,
64
+ r: number,
65
+ softness: number,
66
+ editPx: (RGBAColor: any, opacity: number, px: number, py: number) => RGBAColor
67
+ ): void
68
+ function openBrushOptions(): void
69
+ function loadBrushPreset(preset: any): void
70
+ }
@@ -1,137 +1,147 @@
1
- /// <reference types="./blockbench"/>
2
- interface AnglePreset {
3
- position: ArrayVector3
4
- target?: ArrayVector3
5
- rotation?: ArrayVector3
6
- projection: 'unset' | 'orthographic' | 'perspective'
7
- zoom?: number
8
- focal_length?: number
9
- fov?: number
10
- aspect_ratio?: number
11
- lockedAngle?: number
12
- }
13
-
14
- interface PreviewOptions {
15
- id: string
16
- antialias?: boolean
17
- }
18
-
19
- type RaycastResult = {
20
- type: 'element' | 'keyframe' | 'vertex' | 'cube' | 'line' | 'none'
21
- event: PointerEvent | MouseEvent | TouchEvent
22
- cube?: Cube
23
- intersects?: any[]
24
- face?: string
25
- vertex?: any
26
- keyframe?: _Keyframe
27
- element?: OutlinerElement
28
- }
29
-
30
- type SplitScreenMode = 'single'|'double_horizontal'|'double_vertical'|'quad'|'triple_left'|'triple_right'|'triple_top'|'triple_bottom'
31
-
32
- /**
33
- * Previews are 3D viewports, that can either be used as a viewport for the user, or as an offscreen view to record media.
34
- */
35
- declare class Preview extends Deletable {
36
- constructor(options: PreviewOptions)
37
-
38
- id: string
39
- canvas: HTMLCanvasElement
40
- height: number
41
- width: number
42
- aspect_ratio?: number
43
- node: HTMLElement
44
- label: HTMLLabelElement
45
- /**
46
- * True if the preview is in orthographic camera mode
47
- */
48
- isOrtho: boolean
49
- /**
50
- * Angle, when in a specific side view
51
- */
52
- angle: null | number
53
- default_angle?: AnglePreset
54
- readonly camera: THREE.PerspectiveCamera | THREE.OrthographicCamera
55
- camPers: THREE.PerspectiveCamera
56
- camOrtho: THREE.OrthographicCamera
57
- controls: any
58
- annotations: any
59
- renderer: THREE.WebGLRenderer
60
- background: {
61
- name: string
62
- image: any
63
- size: number
64
- x: number
65
- y: number
66
- lock: boolean
67
- }
68
- raycaster: THREE.Raycaster
69
-
70
- mouse: THREE.Vector2
71
-
72
- split_screen: {
73
- before: undefined | null
74
- enabled: boolean
75
- lazyLoadPreview: () => void
76
- mode: string
77
- previews: Preview[]
78
- setMode(mode: string): void
79
- updateSize(): void
80
- }
81
-
82
- raycast(event: MouseEvent): false | RaycastResult
83
- render(): void
84
- setProjectionMode(orthographic: boolean): this
85
- setFOV(fov: number): void
86
- setLockedAngle(angle: number): this
87
-
88
- loadAnglePreset(angle_preset: AnglePreset): this
89
- /**
90
- * Opens a dialog to create and save a new angle preset
91
- */
92
- newAnglePreset(): this
93
-
94
- getFacingDirection(): 'north' | 'south' | 'east' | 'west'
95
- getFacingHeight(): 'up' | 'middle' | 'down'
96
-
97
- occupyTransformer(): this
98
- showContextMenu(event: Event | HTMLElement): this
99
- loadBackground(): void
100
-
101
- /**
102
- * List of all previews
103
- */
104
- static all: Preview[]
105
- /**
106
- * The last used preview
107
- */
108
- static selected: Preview
109
-
110
- /**
111
- * Utility regarding split screen preview mode
112
- */
113
- static split_screen: {
114
- /**
115
- * Whether the split screen is enabled
116
- */
117
- enabled: boolean
118
- /**
119
- * The current split screen mode
120
- */
121
- mode: SplitScreenMode
122
- previews: Preview[]
123
- lazyLoadPreview(index: number, camera_preset): Preview
124
- /**
125
- * Set a split screen mode
126
- */
127
- setMode(mode: SplitScreenMode = 'single')
128
- /**
129
- * Update the size of the split screens
130
- */
131
- updateSize()
132
- }
133
- }
134
-
135
- declare const DefaultCameraPresets: AnglePreset[]
136
-
137
- declare function animate(): void
1
+ /// <reference types="./blockbench"/>
2
+ interface AnglePreset {
3
+ position: ArrayVector3
4
+ target?: ArrayVector3
5
+ rotation?: ArrayVector3
6
+ projection: 'unset' | 'orthographic' | 'perspective'
7
+ zoom?: number
8
+ focal_length?: number
9
+ fov?: number
10
+ aspect_ratio?: number
11
+ lockedAngle?: number
12
+ }
13
+
14
+ interface PreviewOptions {
15
+ id: string
16
+ antialias?: boolean
17
+ }
18
+
19
+ type RaycastResult = {
20
+ type: 'element' | 'keyframe' | 'vertex' | 'cube' | 'line' | 'none'
21
+ event: PointerEvent | MouseEvent | TouchEvent
22
+ cube?: Cube
23
+ intersects?: any[]
24
+ face?: string
25
+ vertex?: any
26
+ keyframe?: _Keyframe
27
+ element?: OutlinerElement
28
+ }
29
+
30
+ type SplitScreenMode = 'single'|'double_horizontal'|'double_vertical'|'quad'|'triple_left'|'triple_right'|'triple_top'|'triple_bottom'
31
+
32
+ /**
33
+ * Previews are 3D viewports, that can either be used as a viewport for the user, or as an offscreen view to record media.
34
+ */
35
+ declare class Preview extends Deletable {
36
+ constructor(options: PreviewOptions)
37
+
38
+ id: string
39
+ canvas: HTMLCanvasElement
40
+ height: number
41
+ width: number
42
+ aspect_ratio?: number
43
+ node: HTMLElement
44
+ label: HTMLLabelElement
45
+ /**
46
+ * True if the preview is in orthographic camera mode
47
+ */
48
+ isOrtho: boolean
49
+ /**
50
+ * Angle, when in a specific side view
51
+ */
52
+ angle: null | number
53
+ default_angle?: AnglePreset
54
+ readonly camera: THREE.PerspectiveCamera | THREE.OrthographicCamera
55
+ camPers: THREE.PerspectiveCamera
56
+ camOrtho: THREE.OrthographicCamera
57
+ controls: any
58
+ annotations: any
59
+ renderer: THREE.WebGLRenderer
60
+ background: {
61
+ name: string
62
+ image: any
63
+ size: number
64
+ x: number
65
+ y: number
66
+ lock: boolean
67
+ }
68
+ raycaster: THREE.Raycaster
69
+
70
+ mouse: THREE.Vector2
71
+
72
+ split_screen: {
73
+ before: undefined | null
74
+ enabled: boolean
75
+ lazyLoadPreview: () => void
76
+ mode: string
77
+ previews: Preview[]
78
+ setMode(mode: string): void
79
+ updateSize(): void
80
+ }
81
+
82
+ raycast(event: MouseEvent): false | RaycastResult
83
+ render(): void
84
+ /**
85
+ * Set a size of the preview in pixels. With no arguments, and if the preview node is connected to the DOM, it will adjust to the size of the parent element
86
+ */
87
+ resize(width?: number, height?: number): void
88
+ setProjectionMode(orthographic: boolean): this
89
+ setFOV(fov: number): void
90
+ setLockedAngle(angle: number): this
91
+
92
+ loadAnglePreset(angle_preset: AnglePreset): this
93
+ /**
94
+ * Opens a dialog to create and save a new angle preset
95
+ */
96
+ newAnglePreset(): this
97
+
98
+ getFacingDirection(): 'north' | 'south' | 'east' | 'west'
99
+ getFacingHeight(): 'up' | 'middle' | 'down'
100
+
101
+ occupyTransformer(): this
102
+ showContextMenu(event: Event | HTMLElement): this
103
+ loadBackground(): void
104
+ /**
105
+ * Take a screenshot of the current view of the preview
106
+ */
107
+ screenshot(options: ScreenshotOptions, callback: ScreenshotReturn): void
108
+
109
+ /**
110
+ * List of all previews
111
+ */
112
+ static all: Preview[]
113
+ /**
114
+ * The last used preview
115
+ */
116
+ static selected: Preview
117
+
118
+ /**
119
+ * Utility regarding split screen preview mode
120
+ */
121
+ static split_screen: {
122
+ /**
123
+ * Whether the split screen is enabled
124
+ */
125
+ enabled: boolean
126
+ /**
127
+ * The current split screen mode
128
+ */
129
+ mode: SplitScreenMode
130
+ previews: Preview[]
131
+ lazyLoadPreview(index: number, camera_preset): Preview
132
+ /**
133
+ * Set a split screen mode
134
+ */
135
+ setMode(mode: SplitScreenMode = 'single')
136
+ /**
137
+ * Update the size of the split screens
138
+ */
139
+ updateSize()
140
+ }
141
+ }
142
+
143
+ declare const DefaultCameraPresets: AnglePreset[]
144
+
145
+ declare const MediaPreview: Preview
146
+
147
+ declare function animate(): void
@@ -1,120 +1,120 @@
1
- /// <reference types="./blockbench"/>
2
- interface PreviewModelCubeTemplate {
3
- position: ArrayVector3
4
- size: ArrayVector3
5
- origin?: ArrayVector3
6
- rotation?: ArrayVector3
7
- faces: {
8
- north?: { uv: ArrayVector4 }
9
- east?: { uv: ArrayVector4 }
10
- west?: { uv: ArrayVector4 }
11
- south?: { uv: ArrayVector4 }
12
- up?: { uv: ArrayVector4 }
13
- down?: { uv: ArrayVector4 }
14
- }
15
- }
16
-
17
- interface PreviewModelOptions {
18
- condition?: ConditionResolvable
19
- cubes: PreviewModelCubeTemplate[]
20
- /**
21
- * Source of the model's texture
22
- */
23
- texture?: string
24
- /**
25
- * Model tint color
26
- */
27
- color?: string
28
- /**
29
- * Enable shading on the material
30
- */
31
- shading?: boolean
32
- /**
33
- * THREE.JS material render side
34
- */
35
- render_side?: number
36
- texture_size?: [number, number]
37
- onUpdate?(): void
38
- }
39
-
40
- declare class PreviewModel extends Deletable {
41
- constructor(id: string, options: PreviewModelOptions)
42
-
43
- static models: {
44
- [id: string]: PreviewModel
45
- }
46
- static getActiveModels(): PreviewModel[]
47
-
48
- id: string
49
- model_3d: THREE.Object3D
50
- cubes: PreviewModelCubeTemplate[]
51
- texture?: string
52
- color?: string
53
- shading: boolean
54
- render_side: number
55
- texture_size: [number, number]
56
- onUpdate?: () => void
57
- /**
58
- * Enables the model in the preview
59
- */
60
- enable(): void
61
- /**
62
- * Disables the model in the preview
63
- */
64
- disable(): boolean
65
- /**
66
- * Update the appearance and visibility of the model
67
- */
68
- update(): void
69
- buildModel(): void
70
- }
71
-
72
- interface PreviewSceneOptions {
73
- name?: string
74
- description?: string
75
- category?: string
76
- light_color?: string
77
- light_side?: number
78
- condition?: ConditionResolvable
79
- preview_models?: string[]
80
- }
81
-
82
- declare class PreviewScene extends Deletable {
83
- constructor(id: string, options: PreviewSceneOptions)
84
-
85
- /**
86
- * All preview scenes, listed by ID
87
- */
88
- static scenes: Record<string, PreviewScene>
89
- /**
90
- * The currently active scene
91
- */
92
- static active: PreviewScene | null
93
- /**
94
- * The URL to the source repository that scenes are pulled from
95
- */
96
- static source_repository: string
97
- static menu_categories: {
98
- [category_id: string]: {
99
- [id: string]: string
100
- }
101
- }
102
-
103
- id: string
104
- name: string
105
- description: string
106
- category?: string
107
- light_color: string
108
- light_side: number
109
- condition?: ConditionResolvable
110
- preview_models: string[]
111
-
112
- /**
113
- * Selects this preview scene
114
- */
115
- select(): void
116
- /**
117
- * Unselects this preview scene
118
- */
119
- unselect(): void
120
- }
1
+ /// <reference types="./blockbench"/>
2
+ interface PreviewModelCubeTemplate {
3
+ position: ArrayVector3
4
+ size: ArrayVector3
5
+ origin?: ArrayVector3
6
+ rotation?: ArrayVector3
7
+ faces: {
8
+ north?: { uv: ArrayVector4 }
9
+ east?: { uv: ArrayVector4 }
10
+ west?: { uv: ArrayVector4 }
11
+ south?: { uv: ArrayVector4 }
12
+ up?: { uv: ArrayVector4 }
13
+ down?: { uv: ArrayVector4 }
14
+ }
15
+ }
16
+
17
+ interface PreviewModelOptions {
18
+ condition?: ConditionResolvable
19
+ cubes: PreviewModelCubeTemplate[]
20
+ /**
21
+ * Source of the model's texture
22
+ */
23
+ texture?: string
24
+ /**
25
+ * Model tint color
26
+ */
27
+ color?: string
28
+ /**
29
+ * Enable shading on the material
30
+ */
31
+ shading?: boolean
32
+ /**
33
+ * THREE.JS material render side
34
+ */
35
+ render_side?: number
36
+ texture_size?: [number, number]
37
+ onUpdate?(): void
38
+ }
39
+
40
+ declare class PreviewModel extends Deletable {
41
+ constructor(id: string, options: PreviewModelOptions)
42
+
43
+ static models: {
44
+ [id: string]: PreviewModel
45
+ }
46
+ static getActiveModels(): PreviewModel[]
47
+
48
+ id: string
49
+ model_3d: THREE.Object3D
50
+ cubes: PreviewModelCubeTemplate[]
51
+ texture?: string
52
+ color?: string
53
+ shading: boolean
54
+ render_side: number
55
+ texture_size: [number, number]
56
+ onUpdate?: () => void
57
+ /**
58
+ * Enables the model in the preview
59
+ */
60
+ enable(): void
61
+ /**
62
+ * Disables the model in the preview
63
+ */
64
+ disable(): boolean
65
+ /**
66
+ * Update the appearance and visibility of the model
67
+ */
68
+ update(): void
69
+ buildModel(): void
70
+ }
71
+
72
+ interface PreviewSceneOptions {
73
+ name?: string
74
+ description?: string
75
+ category?: string
76
+ light_color?: string
77
+ light_side?: number
78
+ condition?: ConditionResolvable
79
+ preview_models?: string[]
80
+ }
81
+
82
+ declare class PreviewScene extends Deletable {
83
+ constructor(id: string, options: PreviewSceneOptions)
84
+
85
+ /**
86
+ * All preview scenes, listed by ID
87
+ */
88
+ static scenes: Record<string, PreviewScene>
89
+ /**
90
+ * The currently active scene
91
+ */
92
+ static active: PreviewScene | null
93
+ /**
94
+ * The URL to the source repository that scenes are pulled from
95
+ */
96
+ static source_repository: string
97
+ static menu_categories: {
98
+ [category_id: string]: {
99
+ [id: string]: string
100
+ }
101
+ }
102
+
103
+ id: string
104
+ name: string
105
+ description: string
106
+ category?: string
107
+ light_color: string
108
+ light_side: number
109
+ condition?: ConditionResolvable
110
+ preview_models: string[]
111
+
112
+ /**
113
+ * Selects this preview scene
114
+ */
115
+ select(): void
116
+ /**
117
+ * Unselects this preview scene
118
+ */
119
+ unselect(): void
120
+ }