blockbench-types 5.1.0 → 5.2.0-beta.0-next.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +30 -30
- package/custom/animation.d.ts +256 -256
- package/custom/animation_controller.d.ts +124 -124
- package/custom/blockbench.d.ts +71 -73
- package/custom/canvas.d.ts +307 -307
- package/custom/codec.d.ts +182 -182
- package/custom/copy_paste.d.ts +43 -42
- package/custom/cube.d.ts +151 -151
- package/custom/desktop.d.ts +61 -73
- package/custom/display_mode.d.ts +137 -137
- package/custom/edit_session.d.ts +38 -37
- package/custom/global.d.ts +182 -168
- package/custom/group.d.ts +113 -113
- package/custom/interface.d.ts +83 -78
- package/custom/io.d.ts +12 -12
- package/custom/keyframe.d.ts +94 -94
- package/custom/libs.d.ts +13 -13
- package/custom/menu.d.ts +137 -136
- package/custom/mesh.d.ts +196 -196
- package/custom/misc.d.ts +188 -199
- package/custom/molang.d.ts +159 -159
- package/custom/outliner.d.ts +158 -158
- package/custom/painter.d.ts +70 -69
- package/custom/preview.d.ts +147 -137
- package/custom/preview_scene.d.ts +120 -120
- package/custom/screencam.d.ts +71 -71
- package/custom/spline_mesh.d.ts +189 -189
- package/custom/texture_group.d.ts +68 -68
- package/custom/textures.d.ts +524 -515
- package/custom/timeline.d.ts +66 -66
- package/custom/toolbars.d.ts +222 -221
- package/custom/undo.d.ts +209 -208
- package/custom/util/version_util.d.ts +32 -32
- package/custom/util.d.ts +235 -235
- package/custom/uveditor.d.ts +3 -3
- package/custom/validator.d.ts +99 -99
- package/documentation.md +12 -12
- package/generated/animations/mirror_animating.d.ts +7 -0
- package/generated/api.d.ts +6 -0
- package/generated/file_system.d.ts +1 -1
- package/generated/formats/standards/obj.d.ts +9 -11
- package/generated/interface/actions.d.ts +6 -3
- package/generated/interface/form.d.ts +2 -1
- package/generated/interface/resize_lines.d.ts +2 -0
- package/generated/interface/settings.d.ts +6 -2
- package/generated/interface/start_screen.d.ts +62 -42
- package/generated/io/project.d.ts +9 -1
- package/generated/lib/CanvasFrame.d.ts +1 -0
- package/generated/main.d.ts +1 -1
- package/generated/modeling/mesh/proportional_edit.d.ts +15 -13
- package/generated/modeling/mirror_modeling.d.ts +4 -0
- package/generated/modeling/weight_paint.d.ts +11 -0
- package/generated/texturing/layers.d.ts +140 -0
- package/generated/util/state_memory.d.ts +1 -1
- package/index.d.ts +2 -2
- package/package.json +39 -39
- package/tsconfig.json +19 -19
- package/type_config.json +45 -46
- package/custom/start_screen.d.ts +0 -15
- package/custom/texture_layers.d.ts +0 -117
- package/generated/global_types.d.ts +0 -47
- package/generated/io/formats/bedrock.d.ts +0 -4
- package/generated/io/formats/bedrock_old.d.ts +0 -4
- package/generated/io/formats/collada.d.ts +0 -4
- package/generated/io/formats/fbx.d.ts +0 -17
- package/generated/io/formats/gltf.d.ts +0 -6
- package/generated/io/formats/java_block.d.ts +0 -4
- package/generated/io/formats/modded_entity.d.ts +0 -139
- package/generated/io/formats/obj.d.ts +0 -12
- package/generated/io/formats/optifine_jem.d.ts +0 -3
- package/generated/io/formats/optifine_jpm.d.ts +0 -3
- package/generated/io/formats/skin.d.ts +0 -22
package/custom/screencam.d.ts
CHANGED
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@@ -1,71 +1,71 @@
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/// <reference types="./blockbench"/>
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interface ScreenshotOptions {
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crop?: boolean
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width?: number
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height?: number
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}
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interface RecordGIFOptions {
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fps: number
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format?: 'gif' | 'apng' | 'png_sequence'
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length_mode?: 'seconds' | 'frames' | 'turntable' | 'animation'
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length?: number
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pixelate?: number
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quality?: number
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background: string
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background_image?: string
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turnspeed?: string
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/** Start playing the selected animation when the animation starts */
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play?: boolean
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repeat?: any
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/** Disable all UI feedback about GIF recording */
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silent?: boolean
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}
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interface RecordTimelapseOptions {
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/** Destination oath */
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destination: string
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source: 'preview' | 'locked' | 'interface'
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/** Interval between frames in seconds */
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interval: number
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}
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type ScreenshotReturn = (dataURL: string) => void
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/**
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* A global namespace handling screenshot and GIF recording utilities.
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*/
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declare namespace Screencam {
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/**
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* Provided preview with anti aliasing disabled that can be used for screenshots
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*/
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const NoAAPreview: Preview
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/**
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* Whether a timelapse is currently being recorded
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*/
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const recording_timelapse: boolean
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const gif_options_dialog: Dialog
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const gif_crop: { top: number; left: number; right: number; bottom: number }
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function screenshotPreview(
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preview: Preview,
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options: ScreenshotOptions,
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cb: ScreenshotReturn
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): void
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function fullScreen(options: ScreenshotOptions, cb: ScreenshotReturn): void
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function screenshot2DEditor(options: ScreenshotOptions, cb: ScreenshotReturn): void
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function returnScreenshot(dataUrl: any, cb: ScreenshotReturn, blob: any): void
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/**
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* Runs callback in a clean canvas, where only the model is visible and the control gizmos are hidden
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* @param options
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* @param cb
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*/
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function cleanCanvas(options: any, cb: ScreenshotReturn): void
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function createGif(options: RecordGIFOptions, cb: ScreenshotReturn): void
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function recordTimelapse(options: RecordTimelapseOptions): void
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function stopTimelapse(): void
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}
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/// <reference types="./blockbench"/>
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interface ScreenshotOptions {
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crop?: boolean
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width?: number
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height?: number
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}
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interface RecordGIFOptions {
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fps: number
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format?: 'gif' | 'apng' | 'png_sequence'
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length_mode?: 'seconds' | 'frames' | 'turntable' | 'animation'
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length?: number
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pixelate?: number
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quality?: number
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background: string
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background_image?: string
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turnspeed?: string
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/** Start playing the selected animation when the animation starts */
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play?: boolean
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repeat?: any
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/** Disable all UI feedback about GIF recording */
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silent?: boolean
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}
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interface RecordTimelapseOptions {
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/** Destination oath */
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destination: string
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source: 'preview' | 'locked' | 'interface'
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/** Interval between frames in seconds */
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interval: number
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}
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type ScreenshotReturn = (dataURL: string) => void
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/**
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* A global namespace handling screenshot and GIF recording utilities.
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*/
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declare namespace Screencam {
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/**
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* Provided preview with anti aliasing disabled that can be used for screenshots
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*/
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const NoAAPreview: Preview
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/**
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* Whether a timelapse is currently being recorded
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*/
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const recording_timelapse: boolean
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const gif_options_dialog: Dialog
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const gif_crop: { top: number; left: number; right: number; bottom: number }
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function screenshotPreview(
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preview: Preview,
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options: ScreenshotOptions,
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cb: ScreenshotReturn
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): void
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function fullScreen(options: ScreenshotOptions, cb: ScreenshotReturn): void
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function screenshot2DEditor(options: ScreenshotOptions, cb: ScreenshotReturn): void
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function returnScreenshot(dataUrl: any, cb: ScreenshotReturn, blob: any): void
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/**
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* Runs callback in a clean canvas, where only the model is visible and the control gizmos are hidden
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* @param options
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* @param cb
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*/
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function cleanCanvas(options: any, cb: ScreenshotReturn): void
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function createGif(options: RecordGIFOptions, cb: ScreenshotReturn): void
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function recordTimelapse(options: RecordTimelapseOptions): void
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function stopTimelapse(): void
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}
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package/custom/spline_mesh.d.ts
CHANGED
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/// <reference types="./blockbench"/>
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export declare class SplineTubeFace extends MeshFace {
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constructor(mesh: any, spline: any, data: any);
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get element(): SplineMesh;
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getTexture(): Texture;
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}
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interface SplineCurveOptions {
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start_handle: any
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end_handle: any
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start: any
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end: any
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start_ctrl: any
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end_ctrl: any
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}
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export declare class SplineCurve {
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constructor(spline: SplineMesh, data: SplineCurveOptions);
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get element(): SplineMesh;
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extend(data: SplineCurveOptions): this;
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getCurveKey(): string | undefined;
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isSelected(): boolean;
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getSaveCopy(): {
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start_handle: any;
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end_handle: any;
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start: any;
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start_ctrl: any;
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end_ctrl: any;
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end: any;
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};
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getUndoCopy(): any;
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/**
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* Splits a curve in two distinct paths using De Casteljau's algorithm.
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* The split happens at the corresponding T (time) on the initial curve.
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*
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* @param {float} time Point at which the split occurs (in % from 0 to 1)
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* @returns {array} Adjusted and new points for our two new curves, as two Objects, one per curve.
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*/
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split(time: any): {
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start: any;
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start_ctrl: any;
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middle_ctrl1: any;
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middle: any;
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middle_ctrl2: any;
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end_ctrl: any;
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end: any;
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};
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}
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interface SplineHandle {
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}
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export declare class SplineHandle {
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constructor(spline: SplineMesh, data: SplineHandle);
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get element(): SplineMesh;
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extend(data: SplineHandle): this;
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getHandleKey(): string | undefined;
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isSelected(): boolean;
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getSaveCopy(): {
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control1: any;
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joint: any;
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control2: any;
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tilt: any;
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size: any;
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};
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getUndoCopy(): any;
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}
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interface SplineMeshOptions {
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}
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export declare class SplineMesh extends OutlinerElement {
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constructor(data: any, uuid: any);
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get vertices(): Record<string, ArrayVector3>;
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get handles(): Record<string, SplineHandle>;
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get curves(): Record<string, SplineCurve>;
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set vertices(v: Record<string, ArrayVector3>);
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set handles(v: Record<string, SplineHandle>);
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set curves(v: Record<string, SplineCurve>);
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get position(): ArrayVector3;
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get vertice_list(): any[];
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cyclic: boolean
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export: boolean
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display_space: boolean
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radial_resolution: number
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radius_multiplier: number
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tubular_resolution: number
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uv_mode: 'length_accurate' |'uniform' | 'per_segment'
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render_mode: 'mesh' | 'path'
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render_order: 'default' | 'behind' | 'in_front'
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shading: 'flat' | 'smooth'
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addVertices(...vectors: ArrayVector3[]): any[];
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addHandles(...handles: SplineHandle[]): any[];
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addCurves(...curves: SplineCurve[]): any[];
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extend(data: SplineMeshOptions): this;
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overwrite(data: SplineMeshOptions): this;
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getUndoCopy(aspects?: {}): {};
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getSaveCopy(): {};
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setColor(index: number): void;
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roll(axis: axisNumber, steps: number, origin_arg?: ArrayVector3): this;
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flip(axis: axisNumber, center?: number): this;
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/**
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* Refresh the dummy face object of this spline, allowing us to paint on it, or to convert it to a Mesh.
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*/
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refreshTubeFaces(): void;
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getSelectedVertices(make: boolean = false): any;
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/**
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* Readonly list of selected handles, based on selected vertices.
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* @param {*} loose Tells the handle selection if it should count controls being selected without their joint.
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**/
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getSelectedHandles(loose?: boolean): string[];
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/**
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* Readonly list of selected curves, based on selected handles. See {@link getSelectedHandles()} for handle selection.
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* @param {*} loose Tells the handle selection if it should count controls being selected without their joint.
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**/
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getSelectedCurves(loose?: boolean): string[];
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getCurvesOfHandle(hKey: string): string[];
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getCurvesOfPoint(vKey: string): string[];
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getHandleOfPoint(vKey: string): string | undefined;
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getLastSelected(): SplineMesh | undefined;
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getLastHandle(): {
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data: SplineHandle;
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key: string;
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};
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getFirstHandle(): {
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data: SplineHandle;
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key: string;
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};
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getSize(axis?: axisNumber, selection_only?: any): number;
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/**
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* Gather control point transform data, primarily to orient the handleGizmos correctly, but also for normal transform space.
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* @param {*} hKey Key of the handle we want the transform of.
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* @param {*} euler re-orientation Euler in case we need to re-orient the result of this to match another direction.
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*/
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getHandleEuler(hKey: string, euler?: THREE.Euler): {
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c1: any;
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c2: any;
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combined: any;
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};
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getWorldCenter(ignore_mesh_selection: any): THREE.Vector3;
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moveVector(arr: ArrayVector3, axis: axisNumber, update?: boolean): void;
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getCenter(global?: boolean): ArrayVector3;
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transferOrigin(origin: any, update?: boolean): this | undefined;
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/**
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* Applies the effects of Handle selection mode to the sibling vertex of this vKey. (Mirrored or Aligned)
|
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* @param {*} vkey The Key of the reference vertex, from which the result will be copied over to its sibling (if applicable).
|
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*/
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applyHandleModeOnVertex(vkey: string): void;
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resize(val: any, axis: any, negative: any, allow_negative: any, bidirectional: any): void;
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getTubeMesh(removeDoubles?: boolean, mesh?: {
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faces: {};
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vertices: {};
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}): {
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faces: {};
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vertices: {};
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};
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getTubeGeo(shadeSmooth: any): {
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vertices: any[];
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normals: any[];
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indices: number[];
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|
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uvs: number[];
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};
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|
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getBézierPath(keepDoubles?: boolean): {
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tangents: any[];
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normals: any[];
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points: any[];
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sizes: any[];
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connections: boolean[];
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lengths: any[];
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accumulatedLengths: number[];
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pathLength: number;
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};
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|
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getBézierNormal(tangent: any, up?: null): any;
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|
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getBézierForCurve(time: any, key: string): {
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point: any;
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tangent: any;
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};
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|
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getBézierForPoints(time: any, p1k: any, p2k: any, p3k: any, p4k: any): {
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point: any;
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tangent: any;
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};
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|
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cubicBézier(time: any, point1: any, point2: any, point3: any, point4: any): {
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point: any;
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|
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tangent: any;
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|
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};
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|
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getTexture(): Texture | undefined;
|
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186
|
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applyTexture(texture: Texture): void;
|
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187
|
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updateShading(shade_smooth: boolean): void;
|
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|
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}
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|
-
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1
|
+
/// <reference types="./blockbench"/>
|
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2
|
+
|
|
3
|
+
|
|
4
|
+
export declare class SplineTubeFace extends MeshFace {
|
|
5
|
+
constructor(mesh: any, spline: any, data: any);
|
|
6
|
+
get element(): SplineMesh;
|
|
7
|
+
getTexture(): Texture;
|
|
8
|
+
}
|
|
9
|
+
interface SplineCurveOptions {
|
|
10
|
+
start_handle: any
|
|
11
|
+
end_handle: any
|
|
12
|
+
start: any
|
|
13
|
+
end: any
|
|
14
|
+
start_ctrl: any
|
|
15
|
+
end_ctrl: any
|
|
16
|
+
}
|
|
17
|
+
export declare class SplineCurve {
|
|
18
|
+
constructor(spline: SplineMesh, data: SplineCurveOptions);
|
|
19
|
+
get element(): SplineMesh;
|
|
20
|
+
extend(data: SplineCurveOptions): this;
|
|
21
|
+
getCurveKey(): string | undefined;
|
|
22
|
+
isSelected(): boolean;
|
|
23
|
+
getSaveCopy(): {
|
|
24
|
+
start_handle: any;
|
|
25
|
+
end_handle: any;
|
|
26
|
+
start: any;
|
|
27
|
+
start_ctrl: any;
|
|
28
|
+
end_ctrl: any;
|
|
29
|
+
end: any;
|
|
30
|
+
};
|
|
31
|
+
getUndoCopy(): any;
|
|
32
|
+
/**
|
|
33
|
+
* Splits a curve in two distinct paths using De Casteljau's algorithm.
|
|
34
|
+
* The split happens at the corresponding T (time) on the initial curve.
|
|
35
|
+
*
|
|
36
|
+
* @param {float} time Point at which the split occurs (in % from 0 to 1)
|
|
37
|
+
* @returns {array} Adjusted and new points for our two new curves, as two Objects, one per curve.
|
|
38
|
+
*/
|
|
39
|
+
split(time: any): {
|
|
40
|
+
start: any;
|
|
41
|
+
start_ctrl: any;
|
|
42
|
+
middle_ctrl1: any;
|
|
43
|
+
middle: any;
|
|
44
|
+
middle_ctrl2: any;
|
|
45
|
+
end_ctrl: any;
|
|
46
|
+
end: any;
|
|
47
|
+
};
|
|
48
|
+
}
|
|
49
|
+
interface SplineHandle {
|
|
50
|
+
|
|
51
|
+
}
|
|
52
|
+
export declare class SplineHandle {
|
|
53
|
+
constructor(spline: SplineMesh, data: SplineHandle);
|
|
54
|
+
get element(): SplineMesh;
|
|
55
|
+
extend(data: SplineHandle): this;
|
|
56
|
+
getHandleKey(): string | undefined;
|
|
57
|
+
isSelected(): boolean;
|
|
58
|
+
getSaveCopy(): {
|
|
59
|
+
control1: any;
|
|
60
|
+
joint: any;
|
|
61
|
+
control2: any;
|
|
62
|
+
tilt: any;
|
|
63
|
+
size: any;
|
|
64
|
+
};
|
|
65
|
+
getUndoCopy(): any;
|
|
66
|
+
}
|
|
67
|
+
interface SplineMeshOptions {
|
|
68
|
+
|
|
69
|
+
}
|
|
70
|
+
export declare class SplineMesh extends OutlinerElement {
|
|
71
|
+
constructor(data: any, uuid: any);
|
|
72
|
+
get vertices(): Record<string, ArrayVector3>;
|
|
73
|
+
get handles(): Record<string, SplineHandle>;
|
|
74
|
+
get curves(): Record<string, SplineCurve>;
|
|
75
|
+
set vertices(v: Record<string, ArrayVector3>);
|
|
76
|
+
set handles(v: Record<string, SplineHandle>);
|
|
77
|
+
set curves(v: Record<string, SplineCurve>);
|
|
78
|
+
get position(): ArrayVector3;
|
|
79
|
+
get vertice_list(): any[];
|
|
80
|
+
cyclic: boolean
|
|
81
|
+
export: boolean
|
|
82
|
+
display_space: boolean
|
|
83
|
+
radial_resolution: number
|
|
84
|
+
radius_multiplier: number
|
|
85
|
+
tubular_resolution: number
|
|
86
|
+
uv_mode: 'length_accurate' |'uniform' | 'per_segment'
|
|
87
|
+
render_mode: 'mesh' | 'path'
|
|
88
|
+
render_order: 'default' | 'behind' | 'in_front'
|
|
89
|
+
shading: 'flat' | 'smooth'
|
|
90
|
+
|
|
91
|
+
addVertices(...vectors: ArrayVector3[]): any[];
|
|
92
|
+
addHandles(...handles: SplineHandle[]): any[];
|
|
93
|
+
addCurves(...curves: SplineCurve[]): any[];
|
|
94
|
+
extend(data: SplineMeshOptions): this;
|
|
95
|
+
overwrite(data: SplineMeshOptions): this;
|
|
96
|
+
getUndoCopy(aspects?: {}): {};
|
|
97
|
+
getSaveCopy(): {};
|
|
98
|
+
setColor(index: number): void;
|
|
99
|
+
roll(axis: axisNumber, steps: number, origin_arg?: ArrayVector3): this;
|
|
100
|
+
flip(axis: axisNumber, center?: number): this;
|
|
101
|
+
/**
|
|
102
|
+
* Refresh the dummy face object of this spline, allowing us to paint on it, or to convert it to a Mesh.
|
|
103
|
+
*/
|
|
104
|
+
refreshTubeFaces(): void;
|
|
105
|
+
getSelectedVertices(make: boolean = false): any;
|
|
106
|
+
/**
|
|
107
|
+
* Readonly list of selected handles, based on selected vertices.
|
|
108
|
+
* @param {*} loose Tells the handle selection if it should count controls being selected without their joint.
|
|
109
|
+
**/
|
|
110
|
+
getSelectedHandles(loose?: boolean): string[];
|
|
111
|
+
/**
|
|
112
|
+
* Readonly list of selected curves, based on selected handles. See {@link getSelectedHandles()} for handle selection.
|
|
113
|
+
* @param {*} loose Tells the handle selection if it should count controls being selected without their joint.
|
|
114
|
+
**/
|
|
115
|
+
getSelectedCurves(loose?: boolean): string[];
|
|
116
|
+
getCurvesOfHandle(hKey: string): string[];
|
|
117
|
+
getCurvesOfPoint(vKey: string): string[];
|
|
118
|
+
getHandleOfPoint(vKey: string): string | undefined;
|
|
119
|
+
getLastSelected(): SplineMesh | undefined;
|
|
120
|
+
getLastHandle(): {
|
|
121
|
+
data: SplineHandle;
|
|
122
|
+
key: string;
|
|
123
|
+
};
|
|
124
|
+
getFirstHandle(): {
|
|
125
|
+
data: SplineHandle;
|
|
126
|
+
key: string;
|
|
127
|
+
};
|
|
128
|
+
getSize(axis?: axisNumber, selection_only?: any): number;
|
|
129
|
+
/**
|
|
130
|
+
* Gather control point transform data, primarily to orient the handleGizmos correctly, but also for normal transform space.
|
|
131
|
+
* @param {*} hKey Key of the handle we want the transform of.
|
|
132
|
+
* @param {*} euler re-orientation Euler in case we need to re-orient the result of this to match another direction.
|
|
133
|
+
*/
|
|
134
|
+
getHandleEuler(hKey: string, euler?: THREE.Euler): {
|
|
135
|
+
c1: any;
|
|
136
|
+
c2: any;
|
|
137
|
+
combined: any;
|
|
138
|
+
};
|
|
139
|
+
getWorldCenter(ignore_mesh_selection: any): THREE.Vector3;
|
|
140
|
+
moveVector(arr: ArrayVector3, axis: axisNumber, update?: boolean): void;
|
|
141
|
+
getCenter(global?: boolean): ArrayVector3;
|
|
142
|
+
transferOrigin(origin: any, update?: boolean): this | undefined;
|
|
143
|
+
/**
|
|
144
|
+
* Applies the effects of Handle selection mode to the sibling vertex of this vKey. (Mirrored or Aligned)
|
|
145
|
+
* @param {*} vkey The Key of the reference vertex, from which the result will be copied over to its sibling (if applicable).
|
|
146
|
+
*/
|
|
147
|
+
applyHandleModeOnVertex(vkey: string): void;
|
|
148
|
+
resize(val: any, axis: any, negative: any, allow_negative: any, bidirectional: any): void;
|
|
149
|
+
getTubeMesh(removeDoubles?: boolean, mesh?: {
|
|
150
|
+
faces: {};
|
|
151
|
+
vertices: {};
|
|
152
|
+
}): {
|
|
153
|
+
faces: {};
|
|
154
|
+
vertices: {};
|
|
155
|
+
};
|
|
156
|
+
getTubeGeo(shadeSmooth: any): {
|
|
157
|
+
vertices: any[];
|
|
158
|
+
normals: any[];
|
|
159
|
+
indices: number[];
|
|
160
|
+
uvs: number[];
|
|
161
|
+
};
|
|
162
|
+
getBézierPath(keepDoubles?: boolean): {
|
|
163
|
+
tangents: any[];
|
|
164
|
+
normals: any[];
|
|
165
|
+
points: any[];
|
|
166
|
+
sizes: any[];
|
|
167
|
+
connections: boolean[];
|
|
168
|
+
lengths: any[];
|
|
169
|
+
accumulatedLengths: number[];
|
|
170
|
+
pathLength: number;
|
|
171
|
+
};
|
|
172
|
+
getBézierNormal(tangent: any, up?: null): any;
|
|
173
|
+
getBézierForCurve(time: any, key: string): {
|
|
174
|
+
point: any;
|
|
175
|
+
tangent: any;
|
|
176
|
+
};
|
|
177
|
+
getBézierForPoints(time: any, p1k: any, p2k: any, p3k: any, p4k: any): {
|
|
178
|
+
point: any;
|
|
179
|
+
tangent: any;
|
|
180
|
+
};
|
|
181
|
+
cubicBézier(time: any, point1: any, point2: any, point3: any, point4: any): {
|
|
182
|
+
point: any;
|
|
183
|
+
tangent: any;
|
|
184
|
+
};
|
|
185
|
+
getTexture(): Texture | undefined;
|
|
186
|
+
applyTexture(texture: Texture): void;
|
|
187
|
+
updateShading(shade_smooth: boolean): void;
|
|
188
|
+
}
|
|
189
|
+
|
|
@@ -1,68 +1,68 @@
|
|
|
1
|
-
/// <reference types="./blockbench"/>
|
|
2
|
-
|
|
3
|
-
interface TextureGroupOptions {
|
|
4
|
-
uuid?: string
|
|
5
|
-
name?: string
|
|
6
|
-
is_material?: boolean
|
|
7
|
-
material_config?: TextureGroupMaterialConfigData
|
|
8
|
-
}
|
|
9
|
-
|
|
10
|
-
/**
|
|
11
|
-
* A way to group textures. Texture groups can also be used to represent materials in enabled formats
|
|
12
|
-
*/
|
|
13
|
-
declare class TextureGroup {
|
|
14
|
-
static all: TextureGroup[]
|
|
15
|
-
|
|
16
|
-
constructor(data?: Omit<TextureGroupOptions, 'uuid'>, uuid?: string)
|
|
17
|
-
uuid: string
|
|
18
|
-
name: string
|
|
19
|
-
folded: boolean
|
|
20
|
-
/**
|
|
21
|
-
* If true, the texture group works as a material
|
|
22
|
-
*/
|
|
23
|
-
is_material: boolean
|
|
24
|
-
/**
|
|
25
|
-
* Material configuration
|
|
26
|
-
*/
|
|
27
|
-
material_config: TextureGroupMaterialConfig
|
|
28
|
-
get material(): THREE.MeshStandardMaterial
|
|
29
|
-
extend(data: TextureGroupOptions): this
|
|
30
|
-
add(): this
|
|
31
|
-
select(): this
|
|
32
|
-
remove(): void
|
|
33
|
-
showContextMenu(event: Event): void
|
|
34
|
-
rename(): this
|
|
35
|
-
getTextures(): Texture[]
|
|
36
|
-
getUndoCopy(): Required<TextureGroupOptions>
|
|
37
|
-
getSaveCopy(): Omit<TextureGroupOptions, 'is_material' | 'uuid'>
|
|
38
|
-
updateMaterial(): void
|
|
39
|
-
getMaterial(): THREE.MeshStandardMaterial
|
|
40
|
-
}
|
|
41
|
-
|
|
42
|
-
interface TextureGroupMaterialConfigData {
|
|
43
|
-
color_value?: [number, number, number, number]
|
|
44
|
-
mer_value?: [number, number, number]
|
|
45
|
-
saved?: boolean
|
|
46
|
-
}
|
|
47
|
-
declare class TextureGroupMaterialConfig {
|
|
48
|
-
constructor(texture_group: TextureGroup, data: TextureGroupMaterialConfigData)
|
|
49
|
-
color_value: [number, number, number, number]
|
|
50
|
-
mer_value: [number, number, number]
|
|
51
|
-
saved: boolean
|
|
52
|
-
menu: Menu
|
|
53
|
-
texture_group: TextureGroup
|
|
54
|
-
|
|
55
|
-
extend(data: TextureGroupMaterialConfigData): this
|
|
56
|
-
getUndoCopy(): {}
|
|
57
|
-
getSaveCopy(): {}
|
|
58
|
-
compileForBedrock(): {
|
|
59
|
-
format_version: string
|
|
60
|
-
'minecraft:texture_set': {}
|
|
61
|
-
}
|
|
62
|
-
getFilePath(): string
|
|
63
|
-
getFileName(extension?: boolean): string
|
|
64
|
-
save(): void
|
|
65
|
-
showContextMenu(event: Event): void
|
|
66
|
-
propertiesDialog(): void
|
|
67
|
-
}
|
|
68
|
-
declare function importTextureSet(file: any): void
|
|
1
|
+
/// <reference types="./blockbench"/>
|
|
2
|
+
|
|
3
|
+
interface TextureGroupOptions {
|
|
4
|
+
uuid?: string
|
|
5
|
+
name?: string
|
|
6
|
+
is_material?: boolean
|
|
7
|
+
material_config?: TextureGroupMaterialConfigData
|
|
8
|
+
}
|
|
9
|
+
|
|
10
|
+
/**
|
|
11
|
+
* A way to group textures. Texture groups can also be used to represent materials in enabled formats
|
|
12
|
+
*/
|
|
13
|
+
declare class TextureGroup {
|
|
14
|
+
static all: TextureGroup[]
|
|
15
|
+
|
|
16
|
+
constructor(data?: Omit<TextureGroupOptions, 'uuid'>, uuid?: string)
|
|
17
|
+
uuid: string
|
|
18
|
+
name: string
|
|
19
|
+
folded: boolean
|
|
20
|
+
/**
|
|
21
|
+
* If true, the texture group works as a material
|
|
22
|
+
*/
|
|
23
|
+
is_material: boolean
|
|
24
|
+
/**
|
|
25
|
+
* Material configuration
|
|
26
|
+
*/
|
|
27
|
+
material_config: TextureGroupMaterialConfig
|
|
28
|
+
get material(): THREE.MeshStandardMaterial
|
|
29
|
+
extend(data: TextureGroupOptions): this
|
|
30
|
+
add(): this
|
|
31
|
+
select(): this
|
|
32
|
+
remove(): void
|
|
33
|
+
showContextMenu(event: Event): void
|
|
34
|
+
rename(): this
|
|
35
|
+
getTextures(): Texture[]
|
|
36
|
+
getUndoCopy(): Required<TextureGroupOptions>
|
|
37
|
+
getSaveCopy(): Omit<TextureGroupOptions, 'is_material' | 'uuid'>
|
|
38
|
+
updateMaterial(): void
|
|
39
|
+
getMaterial(): THREE.MeshStandardMaterial
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
interface TextureGroupMaterialConfigData {
|
|
43
|
+
color_value?: [number, number, number, number]
|
|
44
|
+
mer_value?: [number, number, number]
|
|
45
|
+
saved?: boolean
|
|
46
|
+
}
|
|
47
|
+
declare class TextureGroupMaterialConfig {
|
|
48
|
+
constructor(texture_group: TextureGroup, data: TextureGroupMaterialConfigData)
|
|
49
|
+
color_value: [number, number, number, number]
|
|
50
|
+
mer_value: [number, number, number]
|
|
51
|
+
saved: boolean
|
|
52
|
+
menu: Menu
|
|
53
|
+
texture_group: TextureGroup
|
|
54
|
+
|
|
55
|
+
extend(data: TextureGroupMaterialConfigData): this
|
|
56
|
+
getUndoCopy(): {}
|
|
57
|
+
getSaveCopy(): {}
|
|
58
|
+
compileForBedrock(): {
|
|
59
|
+
format_version: string
|
|
60
|
+
'minecraft:texture_set': {}
|
|
61
|
+
}
|
|
62
|
+
getFilePath(): string
|
|
63
|
+
getFileName(extension?: boolean): string
|
|
64
|
+
save(): void
|
|
65
|
+
showContextMenu(event: Event): void
|
|
66
|
+
propertiesDialog(): void
|
|
67
|
+
}
|
|
68
|
+
declare function importTextureSet(file: any): void
|