bard-legends-framework 0.9.5 → 0.9.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (239) hide show
  1. package/dist/_interfaces/index.d.ts +2 -2
  2. package/dist/_interfaces/index.js +2 -3
  3. package/dist/game-entities/attachable/attachable.d.ts +6 -6
  4. package/dist/game-entities/attachable/attachable.js +28 -30
  5. package/dist/game-entities/attachable/attachable.spec.js +129 -128
  6. package/dist/game-entities/attachable/attachable.store.d.ts +5 -5
  7. package/dist/game-entities/attachable/attachable.store.js +34 -32
  8. package/dist/game-entities/attachable/attachable.test.js +132 -131
  9. package/dist/game-entities/attachable/destroyable.d.ts +13 -13
  10. package/dist/game-entities/attachable/destroyable.js +64 -69
  11. package/dist/game-entities/attachable/helpers/decorate-actions-lib.d.ts +15 -15
  12. package/dist/game-entities/attachable/helpers/decorate-actions-lib.js +125 -116
  13. package/dist/game-entities/attachable/helpers/referance-variable.d.ts +15 -15
  14. package/dist/game-entities/attachable/helpers/referance-variable.js +47 -48
  15. package/dist/game-entities/attachable/interfaces.d.ts +6 -6
  16. package/dist/game-entities/attachable/interfaces.js +2 -3
  17. package/dist/game-entities/base/helpers/decorate-actions-lib.js +0 -1
  18. package/dist/game-entities/controller/controller.js +0 -1
  19. package/dist/game-entities/controller/controller.spec.js +128 -125
  20. package/dist/game-entities/entity/entity.spec.js +263 -293
  21. package/dist/game-entities/entity/helpers/view-creation.helper.d.ts +7 -7
  22. package/dist/game-entities/entity/helpers/view-creation.helper.js +48 -48
  23. package/dist/game-entities/scene/scene.spec.js +219 -223
  24. package/dist/game-entities/service/service.js +0 -4
  25. package/dist/game-entities/service/service.spec.js +265 -237
  26. package/dist/game-entities/service/service.test.js +4 -2
  27. package/dist/game-entities/update-loop.d.ts +18 -18
  28. package/dist/game-entities/update-loop.js +46 -28
  29. package/dist/game-entities/view/view.js +1 -1
  30. package/dist/game-entities/view/view.spec.js +490 -506
  31. package/dist/game-entities/view/view.test.js +1 -1
  32. package/dist/lib/animator/animations.d.ts +13 -13
  33. package/dist/lib/animator/animations.js +43 -40
  34. package/dist/lib/animator/animator.d.ts +41 -41
  35. package/dist/lib/animator/animator.js +194 -197
  36. package/dist/lib/animator/animator.spec.js +699 -612
  37. package/dist/lib/animator/index.js +24 -19
  38. package/dist/lib/libraries/animator/animations.d.ts +13 -13
  39. package/dist/lib/libraries/animator/animations.js +43 -40
  40. package/dist/lib/libraries/animator/animator.d.ts +41 -41
  41. package/dist/lib/libraries/animator/animator.js +194 -197
  42. package/dist/lib/libraries/animator/animator.spec.js +699 -612
  43. package/dist/lib/libraries/animator/index.js +24 -19
  44. package/dist/lib/libraries/path-finder/path-finder.d.ts +2 -2
  45. package/dist/lib/libraries/path-finder/path-finder.js +19 -20
  46. package/dist/lib/path-finder/path-finder.d.ts +2 -2
  47. package/dist/lib/path-finder/path-finder.js +19 -20
  48. package/dist/lib/services/keyboard/keyboard.d.ts +4 -4
  49. package/dist/lib/services/keyboard/keyboard.js +39 -31
  50. package/dist/lib/services/mouse/mouse.service.d.ts +8 -8
  51. package/dist/lib/services/mouse/mouse.service.js +65 -53
  52. package/dist/lib/services/mouse/mouser-target-focus.service.d.ts +11 -11
  53. package/dist/lib/services/mouse/mouser-target-focus.service.js +83 -81
  54. package/dist/lib/update-loop.d.ts +10 -10
  55. package/dist/lib/update-loop.js +35 -27
  56. package/dist/physics/entitity-types/immovable-physics-entity.d.ts +6 -6
  57. package/dist/physics/entitity-types/immovable-physics-entity.js +23 -24
  58. package/dist/physics/entitity-types/movable-entity.d.ts +6 -6
  59. package/dist/physics/entitity-types/movable-entity.js +21 -22
  60. package/dist/physics/entitity-types/movable-physics-entity.d.ts +14 -14
  61. package/dist/physics/entitity-types/movable-physics-entity.js +83 -88
  62. package/dist/physics/entitity-types/physics-entity.d.ts +23 -23
  63. package/dist/physics/entitity-types/physics-entity.js +97 -88
  64. package/dist/physics/helpers/closest-available-space.helper.d.ts +16 -16
  65. package/dist/physics/helpers/closest-available-space.helper.js +98 -96
  66. package/dist/physics/helpers/closest-available-space.helper.spec.js +115 -68
  67. package/dist/physics/helpers/p2js.helper.d.ts +3 -3
  68. package/dist/physics/helpers/p2js.helper.js +21 -22
  69. package/dist/physics/helpers/shape-factory.d.ts +9 -4
  70. package/dist/physics/helpers/shape-factory.js +99 -75
  71. package/dist/physics/libs/p2js.helper.js +1 -1
  72. package/dist/physics/libs/position-to-grid-position-converter.d.ts +3 -3
  73. package/dist/physics/libs/position-to-grid-position-converter.js +15 -13
  74. package/dist/physics/module//360/237/223/220services/availability-grid.service.d.ts +10 -5
  75. package/dist/physics/module//360/237/223/220services/availability-grid.service.js +77 -57
  76. package/dist/physics/module//360/237/223/220services/border.service.d.ts +2 -2
  77. package/dist/physics/module//360/237/223/220services/border.service.js +57 -37
  78. package/dist/physics/module//360/237/223/220services/collision/physics-body-group.service.js +1 -1
  79. package/dist/physics/module//360/237/223/220services/collisions.service.d.ts +7 -7
  80. package/dist/physics/module//360/237/223/220services/collisions.service.js +110 -98
  81. package/dist/physics/module//360/237/223/220services/debug-visuals.service.d.ts +28 -6
  82. package/dist/physics/module//360/237/223/220services/debug-visuals.service.js +121 -89
  83. package/dist/physics/module//360/237/223/220services/eliptic-explosion.service.d.ts +15 -7
  84. package/dist/physics/module//360/237/223/220services/eliptic-explosion.service.js +117 -93
  85. package/dist/physics/module//360/237/223/220services/explosion.service.d.ts +14 -7
  86. package/dist/physics/module//360/237/223/220services/explosion.service.js +102 -77
  87. package/dist/physics/module//360/237/223/220services/explosions/eliptic-explosion.service.d.ts +15 -7
  88. package/dist/physics/module//360/237/223/220services/explosions/eliptic-explosion.service.js +117 -93
  89. package/dist/physics/module//360/237/223/220services/explosions/explosion.service.d.ts +14 -7
  90. package/dist/physics/module//360/237/223/220services/explosions/explosion.service.js +102 -77
  91. package/dist/physics/module//360/237/223/220services/explosions/helpers/ray-cast-hit-converter.d.ts +3 -3
  92. package/dist/physics/module//360/237/223/220services/explosions/helpers/ray-cast-hit-converter.js +71 -67
  93. package/dist/physics/module//360/237/223/220services/helpers/ray-cast-hit-converter.d.ts +3 -3
  94. package/dist/physics/module//360/237/223/220services/helpers/ray-cast-hit-converter.js +71 -67
  95. package/dist/physics/module//360/237/223/220services/impact/eliptic-explosion.service.js +1 -1
  96. package/dist/physics/module//360/237/223/220services/materials.service.d.ts +16 -11
  97. package/dist/physics/module//360/237/223/220services/materials.service.js +118 -108
  98. package/dist/physics/module//360/237/223/220services/path-finder.service.d.ts +19 -8
  99. package/dist/physics/module//360/237/223/220services/path-finder.service.js +121 -82
  100. package/dist/physics/module//360/237/223/220services/physics-world.service.d.ts +30 -15
  101. package/dist/physics/module//360/237/223/220services/physics-world.service.js +122 -100
  102. package/dist/physics/module//360/237/223/220services/ray-casting.service.d.ts +3 -3
  103. package/dist/physics/module//360/237/223/220services/ray-casting.service.js +87 -86
  104. package/dist/physics/module//360/237/223/220services/shape-creation.service.d.ts +9 -4
  105. package/dist/physics/module//360/237/223/220services/shape-creation.service.js +113 -84
  106. package/dist/physics/module//360/237/223/220services/test-visuals/test-visuals.service.js +2 -1
  107. package/dist/physics/module//360/237/247/212entities/data-structures/availability-grid-cache.d.ts +8 -8
  108. package/dist/physics/module//360/237/247/212entities/data-structures/availability-grid-cache.js +32 -33
  109. package/dist/physics/physics-world.d.ts +50 -34
  110. package/dist/physics/physics-world.js +142 -133
  111. package/dist/physics/sub-elements/available-spaces/helpers/availability-grid.helper.d.ts +3 -3
  112. package/dist/physics/sub-elements/available-spaces/helpers/availability-grid.helper.js +15 -13
  113. package/dist/physics/sub-elements/available-spaces/physics-availability-grid.d.ts +9 -9
  114. package/dist/physics/sub-elements/available-spaces/physics-availability-grid.js +82 -77
  115. package/dist/physics/sub-elements/available-spaces/physics-available-spaces.d.ts +18 -14
  116. package/dist/physics/sub-elements/available-spaces/physics-available-spaces.js +91 -79
  117. package/dist/physics/sub-elements/collisions/contact-equation-orginiser.d.ts +11 -11
  118. package/dist/physics/sub-elements/collisions/contact-equation-orginiser.js +84 -76
  119. package/dist/physics/sub-elements/collisions/physics-collision.d.ts +7 -7
  120. package/dist/physics/sub-elements/collisions/physics-collision.js +43 -44
  121. package/dist/physics/sub-elements/elements/physics-body-groups.d.ts +11 -11
  122. package/dist/physics/sub-elements/elements/physics-body-groups.js +54 -54
  123. package/dist/physics/sub-elements/elements/physics-materials.d.ts +15 -10
  124. package/dist/physics/sub-elements/elements/physics-materials.js +101 -100
  125. package/dist/physics/sub-elements/elements/physics-world-borders.d.ts +3 -3
  126. package/dist/physics/sub-elements/elements/physics-world-borders.js +69 -45
  127. package/dist/physics/sub-elements/physics-body-groups.d.ts +8 -8
  128. package/dist/physics/sub-elements/physics-body-groups.js +41 -42
  129. package/dist/physics/sub-elements/physics-collision.d.ts +16 -16
  130. package/dist/physics/sub-elements/physics-collision.js +141 -121
  131. package/dist/physics/sub-elements/physics-materials.d.ts +15 -10
  132. package/dist/physics/sub-elements/physics-materials.js +101 -100
  133. package/dist/physics/sub-elements/physics-world-borders.d.ts +2 -2
  134. package/dist/physics/sub-elements/physics-world-borders.js +25 -26
  135. package/dist/physics/sub-elements/raycasting/physics-body-explosion-hit.d.ts +15 -11
  136. package/dist/physics/sub-elements/raycasting/physics-body-explosion-hit.js +59 -59
  137. package/dist/physics/sub-elements/raycasting/physics-explosion.d.ts +13 -6
  138. package/dist/physics/sub-elements/raycasting/physics-explosion.js +108 -73
  139. package/dist/physics/sub-elements/raycasting/ray-cast.d.ts +19 -19
  140. package/dist/physics/sub-elements/raycasting/ray-cast.js +93 -98
  141. package/dist/pixi/display-object/components/filters.d.ts +18 -18
  142. package/dist/pixi/display-object/components/filters.js +106 -81
  143. package/dist/pixi/display-object/components/glow-effect.d.ts +8 -8
  144. package/dist/pixi/display-object/components/glow-effect.js +33 -36
  145. package/dist/pixi/display-object/components/glow-filter.d.ts +8 -8
  146. package/dist/pixi/display-object/components/glow-filter.js +33 -36
  147. package/dist/pixi/display-object/container-attributes.js +1 -1
  148. package/dist/pixi/display-object/display-object-attributes.d.ts +41 -41
  149. package/dist/pixi/display-object/display-object-attributes.js +148 -150
  150. package/dist/pixi/display-object/display-object.d.ts +17 -17
  151. package/dist/pixi/display-object/display-object.js +79 -75
  152. package/dist/pixi/display-object/filters/base-filters/alpha-primer-color.filter.d.ts +9 -4
  153. package/dist/pixi/display-object/filters/base-filters/alpha-primer-color.filter.js +89 -77
  154. package/dist/pixi/display-object/filters/base-filters/blur.filter.js +30 -30
  155. package/dist/pixi/display-object/filters/base-filters/contrast-filter.d.ts +9 -4
  156. package/dist/pixi/display-object/filters/base-filters/contrast-filter.js +62 -53
  157. package/dist/pixi/display-object/filters/base-filters/expand-with-alpha-color.d.ts +10 -5
  158. package/dist/pixi/display-object/filters/base-filters/expand-with-alpha-color.js +93 -81
  159. package/dist/pixi/display-object/filters/base-filters/expand-with-color-gradient.d.ts +12 -7
  160. package/dist/pixi/display-object/filters/base-filters/expand-with-color-gradient.js +120 -109
  161. package/dist/pixi/display-object/filters/base-filters/expand-with-color.d.ts +10 -5
  162. package/dist/pixi/display-object/filters/base-filters/expand-with-color.filter.js +32 -32
  163. package/dist/pixi/display-object/filters/base-filters/expand-with-color.js +92 -85
  164. package/dist/pixi/display-object/filters/templates/checking-neighbors.template.js +28 -28
  165. package/dist/pixi/display-object/filters/templates/plane.template.js +20 -20
  166. package/dist/pixi/display-object/filters.js +20 -4
  167. package/dist/pixi/display-object/objects/components/filters.d.ts +18 -18
  168. package/dist/pixi/display-object/objects/components/filters.js +106 -81
  169. package/dist/pixi/display-object/objects/container.d.ts +2 -2
  170. package/dist/pixi/display-object/objects/container.js +39 -30
  171. package/dist/pixi/display-object/objects/graphics.d.ts +28 -28
  172. package/dist/pixi/display-object/objects/graphics.js +218 -202
  173. package/dist/pixi/display-object/objects/helpers/filters.d.ts +25 -25
  174. package/dist/pixi/display-object/objects/helpers/filters.js +150 -124
  175. package/dist/pixi/display-object/objects/helpers/glow-sprite-generator.d.ts +7 -7
  176. package/dist/pixi/display-object/objects/helpers/glow-sprite-generator.js +114 -95
  177. package/dist/pixi/display-object/objects/premade-objects/sprite-with-glowing-shapes.d.ts +5 -5
  178. package/dist/pixi/display-object/objects/premade-objects/sprite-with-glowing-shapes.js +81 -57
  179. package/dist/pixi/display-object/objects/sprite.d.ts +43 -43
  180. package/dist/pixi/display-object/objects/sprite.js +248 -233
  181. package/dist/pixi/display-object/objects/text/helpers/process-steps/1-data-in-converter/rich-text-data-in-converter.js +1 -1
  182. package/dist/pixi/display-object/objects/text/helpers/process-steps/1-data-in-converter/rich-text-data-in-converter.test.js +9 -9
  183. package/dist/pixi/display-object/objects/text/helpers/rich-text-to-plane-text.d.ts +1 -1
  184. package/dist/pixi/display-object/objects/text.d.ts +25 -25
  185. package/dist/pixi/display-object/objects/text.js +111 -102
  186. package/dist/pixi/display-object/premade-objects/sprite-with-glowing-shapes.d.ts +13 -9
  187. package/dist/pixi/display-object/premade-objects/sprite-with-glowing-shapes.js +96 -67
  188. package/dist/pixi/game.d.ts +1 -1
  189. package/dist/pixi/game.js +2 -2
  190. package/dist/pixi/helpers/glow-sprite-generator.d.ts +6 -6
  191. package/dist/pixi/helpers/glow-sprite-generator.js +99 -84
  192. package/dist/pixi/helpers/pixi-container.helper.d.ts +1 -1
  193. package/dist/pixi/helpers/pixi-container.helper.js +10 -8
  194. package/dist/pixi/helpers/screen-position-to-stage.helper.d.ts +1 -1
  195. package/dist/pixi/helpers/screen-position-to-stage.helper.js +12 -12
  196. package/dist/pixi/helpers/screen-position-to-stage.helper.test.js +174 -79
  197. package/dist/pixi/modules/CAMERA/index.d.ts +1 -1
  198. package/dist/pixi/modules/CAMERA/index.js +3 -3
  199. package/dist/services/keyboard/keyboard.d.ts +4 -4
  200. package/dist/services/keyboard/keyboard.js +39 -31
  201. package/dist/services/mouse/mouse.service.d.ts +8 -8
  202. package/dist/services/mouse/mouse.service.js +65 -53
  203. package/dist/services/mouse/mouser-target-focus.service.d.ts +11 -11
  204. package/dist/services/mouse/mouser-target-focus.service.js +83 -81
  205. package/dist/utilities/libraries/animator/animating-content/state-animation.d.ts +29 -26
  206. package/dist/utilities/libraries/animator/animating-content/state-animation.js +159 -165
  207. package/dist/utilities/libraries/animator/animating-content/state-animation.test.js +386 -375
  208. package/dist/utilities/libraries/animator/animator.spec.js +765 -656
  209. package/dist/utilities/libraries/binary-heap/binary-heap.d.ts +11 -11
  210. package/dist/utilities/libraries/binary-heap/binary-heap.js +79 -81
  211. package/dist/utilities/libraries/data-structures/binary-heap/binary-heap.d.ts +11 -11
  212. package/dist/utilities/libraries/data-structures/binary-heap/binary-heap.js +79 -81
  213. package/dist/utilities/libraries/data-structures/grid/grid.d.ts +35 -31
  214. package/dist/utilities/libraries/data-structures/grid/grid.js +128 -117
  215. package/dist/utilities/libraries/data-structures/grid/grid.spec.js +176 -138
  216. package/dist/utilities/libraries/data-structures/grid/grid.test.js +218 -141
  217. package/dist/utilities/libraries/data-structures/grid/position-to-grid-position-converter.d.ts +3 -3
  218. package/dist/utilities/libraries/data-structures/grid/position-to-grid-position-converter.js +15 -13
  219. package/dist/utilities/libraries/data-structures/queue/queue.d.ts +21 -21
  220. package/dist/utilities/libraries/data-structures/queue/queue.js +63 -66
  221. package/dist/utilities/libraries/data-structures/queue/queue.test.js +54 -55
  222. package/dist/utilities/libraries/grid-algorithms/closest-available-space/closest-available-space.helper.spec.js +122 -68
  223. package/dist/utilities/libraries/grid-algorithms/path-finder/path-finder.spec.js +140 -135
  224. package/dist/utilities/libraries/grid-algorithms/vector-field-path-finder/vector-field-path-finder.spec.js +293 -229
  225. package/dist/utilities/libraries/path-finder/path-finder.d.ts +7 -7
  226. package/dist/utilities/libraries/path-finder/path-finder.js +113 -109
  227. package/dist/utilities/libraries/path-finder/path-finder.spec.js +131 -106
  228. package/dist/utilities/services/keyboard/keyboard.d.ts +4 -4
  229. package/dist/utilities/services/keyboard/keyboard.js +42 -34
  230. package/dist/utilities/services/mouse/helpers/mouse-position.helper.d.ts +1 -1
  231. package/dist/utilities/services/mouse/helpers/mouse-position.helper.js +12 -12
  232. package/dist/utilities/services/mouse/helpers/mouse-position.helper.test.js +168 -73
  233. package/dist/utilities/services/mouse/mouse-target-focus.service.d.ts +15 -15
  234. package/dist/utilities/services/mouse/mouse-target-focus.service.js +79 -76
  235. package/dist/utilities/services/mouse/mouse.service.d.ts +9 -9
  236. package/dist/utilities/services/mouse/mouse.service.js +86 -72
  237. package/dist/utilities/services/mouse/mouser-target-focus.service.d.ts +11 -11
  238. package/dist/utilities/services/mouse/mouser-target-focus.service.js +83 -81
  239. package/package.json +6 -12
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- if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
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+ if (mod != null) for (var k in mod) if (k !== 'default' && Object.hasOwn(mod, k)) __createBinding(result, mod, k);
22
31
  __setModuleDefault(result, mod);
23
32
  return result;
24
- };
25
- Object.defineProperty(exports, "__esModule", { value: true });
33
+ });
34
+ Object.defineProperty(exports, '__esModule', { value: true });
26
35
  exports.ExpandWithColorGradientFilter = void 0;
27
- const PIXI = __importStar(require("pixi.js"));
28
- const helpers_lib_1 = require("helpers-lib");
36
+ const PIXI = __importStar(require('pixi.js'));
37
+ const helpers_lib_1 = require('helpers-lib');
29
38
  class ExpandWithColorGradientFilter extends PIXI.Filter {
30
- static toVec4String(color) {
31
- return `vec4(${this.toFloatString(color.red)}, ${this.toFloatString(color.green)}, ${this.toFloatString(color.blue)}, 1.0)`;
39
+ static toVec4String(color) {
40
+ return `vec4(${ExpandWithColorGradientFilter.toFloatString(color.red)}, ${ExpandWithColorGradientFilter.toFloatString(color.green)}, ${ExpandWithColorGradientFilter.toFloatString(color.blue)}, 1.0)`;
41
+ }
42
+ static toFloatString(value) {
43
+ if (Number.isInteger(value)) {
44
+ return value.toFixed(1);
45
+ } else {
46
+ return value.toFixed(6);
32
47
  }
33
- static toFloatString(value) {
34
- if (Number.isInteger(value)) {
35
- return value.toFixed(1);
48
+ }
49
+ static getVertexShader() {
50
+ return `
51
+ attribute vec2 aVertexPosition;
52
+ attribute vec2 aTextureCoord;
53
+
54
+ uniform mat3 projectionMatrix;
55
+
56
+ varying vec2 vTextureCoord;
57
+
58
+ void main(void) {
59
+ gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
60
+ vTextureCoord = aTextureCoord;
61
+ }
62
+ `;
63
+ }
64
+ static getFragmentShader(colorGradient) {
65
+ const alphaDiminishPerPixel = 1 / colorGradient.length;
66
+ // prettier-ignore
67
+ const shader = `
68
+ uniform sampler2D uSampler;
69
+ uniform vec2 pixelSize;
70
+
71
+ varying vec2 vTextureCoord;
72
+
73
+ void main(void) {
74
+ float highestAlpha = 0.0;
75
+ float colorCount = ${ExpandWithColorGradientFilter.toFloatString(colorGradient.length)};
76
+
77
+ for (float x = -${ExpandWithColorGradientFilter.toFloatString(colorGradient.length)}; x <= ${ExpandWithColorGradientFilter.toFloatString(colorGradient.length)}; x++) {
78
+ for (float y = -${ExpandWithColorGradientFilter.toFloatString(colorGradient.length)}; y <= ${ExpandWithColorGradientFilter.toFloatString(colorGradient.length)}; y++) {
79
+ vec4 color = texture2D(uSampler, vTextureCoord + vec2(x * pixelSize.x, y * pixelSize.y));
80
+ float distance = sqrt(x * x + y * y);
81
+ float alpha = max(0.0, color.a - ${ExpandWithColorGradientFilter.toFloatString(alphaDiminishPerPixel)} * distance);
82
+ highestAlpha = max(highestAlpha, alpha);
83
+ }
36
84
  }
37
- else {
38
- return value.toFixed(6);
85
+
86
+ highestAlpha = clamp(highestAlpha, 0.0, 1.0);
87
+
88
+ if (highestAlpha >= 1.0) {
89
+ gl_FragColor = texture2D(uSampler, vTextureCoord);
90
+ } else if (highestAlpha > ${ExpandWithColorGradientFilter.toFloatString(1 - alphaDiminishPerPixel)}) {
91
+ gl_FragColor = mix(${ExpandWithColorGradientFilter.toVec4String(colorGradient[0])}, texture2D(uSampler, vTextureCoord), highestAlpha);
92
+ } else if (highestAlpha > ${ExpandWithColorGradientFilter.toFloatString(1 - alphaDiminishPerPixel * 2)}) {
93
+ gl_FragColor = mix(${ExpandWithColorGradientFilter.toVec4String(colorGradient[1])}, ${ExpandWithColorGradientFilter.toVec4String(colorGradient[0])}, highestAlpha);
94
+ } else if (highestAlpha > ${ExpandWithColorGradientFilter.toFloatString(1 - alphaDiminishPerPixel * 3)}) {
95
+ gl_FragColor = mix(${ExpandWithColorGradientFilter.toVec4String(colorGradient[2])}, ${ExpandWithColorGradientFilter.toVec4String(colorGradient[1])}, highestAlpha);
96
+ } else if (highestAlpha > ${ExpandWithColorGradientFilter.toFloatString(1 - alphaDiminishPerPixel * 4)}) {
97
+ gl_FragColor = mix(${ExpandWithColorGradientFilter.toVec4String(colorGradient[3])}, ${ExpandWithColorGradientFilter.toVec4String(colorGradient[2])}, highestAlpha);
98
+ } else if (highestAlpha > ${ExpandWithColorGradientFilter.toFloatString(1 - alphaDiminishPerPixel * 5)}) {
99
+ gl_FragColor = mix(${ExpandWithColorGradientFilter.toVec4String(colorGradient[4])}, ${ExpandWithColorGradientFilter.toVec4String(colorGradient[3])}, highestAlpha);
100
+ } else if (highestAlpha > ${ExpandWithColorGradientFilter.toFloatString(1 - alphaDiminishPerPixel * 6)}) {
101
+ gl_FragColor = mix(${ExpandWithColorGradientFilter.toVec4String(colorGradient[5])}, ${ExpandWithColorGradientFilter.toVec4String(colorGradient[4])}, highestAlpha);
102
+ } else if (highestAlpha > ${ExpandWithColorGradientFilter.toFloatString(1 - alphaDiminishPerPixel * 7)}) {
103
+ gl_FragColor = mix(${ExpandWithColorGradientFilter.toVec4String(colorGradient[6])}, ${ExpandWithColorGradientFilter.toVec4String(colorGradient[5])}, highestAlpha);
104
+ } else if (highestAlpha > ${ExpandWithColorGradientFilter.toFloatString(1 - alphaDiminishPerPixel * 8)}) {
105
+ gl_FragColor = mix(${ExpandWithColorGradientFilter.toVec4String(colorGradient[7])}, ${ExpandWithColorGradientFilter.toVec4String(colorGradient[6])}, highestAlpha);
106
+ } else if (highestAlpha > 0.0) {
107
+ gl_FragColor = mix(${ExpandWithColorGradientFilter.toVec4String(colorGradient[8])}, ${ExpandWithColorGradientFilter.toVec4String(colorGradient[7])}, highestAlpha);
39
108
  }
40
- }
41
- static getVertexShader() {
42
- return `
43
- attribute vec2 aVertexPosition;
44
- attribute vec2 aTextureCoord;
45
-
46
- uniform mat3 projectionMatrix;
47
-
48
- varying vec2 vTextureCoord;
49
-
50
- void main(void) {
51
- gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
52
- vTextureCoord = aTextureCoord;
53
- }
54
- `;
55
- }
56
- static getFragmentShader(colorGradient) {
57
- let alphaDiminishPerPixel = 1 / colorGradient.length;
58
- // prettier-ignore
59
- let shader = `
60
- uniform sampler2D uSampler;
61
- uniform vec2 pixelSize;
62
-
63
- varying vec2 vTextureCoord;
64
-
65
- void main(void) {
66
- float highestAlpha = 0.0;
67
- float colorCount = ${this.toFloatString(colorGradient.length)};
68
-
69
- for (float x = -${this.toFloatString(colorGradient.length)}; x <= ${this.toFloatString(colorGradient.length)}; x++) {
70
- for (float y = -${this.toFloatString(colorGradient.length)}; y <= ${this.toFloatString(colorGradient.length)}; y++) {
71
- vec4 color = texture2D(uSampler, vTextureCoord + vec2(x * pixelSize.x, y * pixelSize.y));
72
- float distance = sqrt(x * x + y * y);
73
- float alpha = max(0.0, color.a - ${this.toFloatString(alphaDiminishPerPixel)} * distance);
74
- highestAlpha = max(highestAlpha, alpha);
75
- }
76
- }
77
-
78
- highestAlpha = clamp(highestAlpha, 0.0, 1.0);
79
-
80
- if (highestAlpha >= 1.0) {
81
- gl_FragColor = texture2D(uSampler, vTextureCoord);
82
- } else if (highestAlpha > ${this.toFloatString(1 - alphaDiminishPerPixel)}) {
83
- gl_FragColor = mix(${this.toVec4String(colorGradient[0])}, texture2D(uSampler, vTextureCoord), highestAlpha);
84
- } else if (highestAlpha > ${this.toFloatString(1 - alphaDiminishPerPixel * 2)}) {
85
- gl_FragColor = mix(${this.toVec4String(colorGradient[1])}, ${this.toVec4String(colorGradient[0])}, highestAlpha);
86
- } else if (highestAlpha > ${this.toFloatString(1 - alphaDiminishPerPixel * 3)}) {
87
- gl_FragColor = mix(${this.toVec4String(colorGradient[2])}, ${this.toVec4String(colorGradient[1])}, highestAlpha);
88
- } else if (highestAlpha > ${this.toFloatString(1 - alphaDiminishPerPixel * 4)}) {
89
- gl_FragColor = mix(${this.toVec4String(colorGradient[3])}, ${this.toVec4String(colorGradient[2])}, highestAlpha);
90
- } else if (highestAlpha > ${this.toFloatString(1 - alphaDiminishPerPixel * 5)}) {
91
- gl_FragColor = mix(${this.toVec4String(colorGradient[4])}, ${this.toVec4String(colorGradient[3])}, highestAlpha);
92
- } else if (highestAlpha > ${this.toFloatString(1 - alphaDiminishPerPixel * 6)}) {
93
- gl_FragColor = mix(${this.toVec4String(colorGradient[5])}, ${this.toVec4String(colorGradient[4])}, highestAlpha);
94
- } else if (highestAlpha > ${this.toFloatString(1 - alphaDiminishPerPixel * 7)}) {
95
- gl_FragColor = mix(${this.toVec4String(colorGradient[6])}, ${this.toVec4String(colorGradient[5])}, highestAlpha);
96
- } else if (highestAlpha > ${this.toFloatString(1 - alphaDiminishPerPixel * 8)}) {
97
- gl_FragColor = mix(${this.toVec4String(colorGradient[7])}, ${this.toVec4String(colorGradient[6])}, highestAlpha);
98
- } else if (highestAlpha > 0.0) {
99
- gl_FragColor = mix(${this.toVec4String(colorGradient[8])}, ${this.toVec4String(colorGradient[7])}, highestAlpha);
100
- }
101
-
102
- gl_FragColor *= highestAlpha;
109
+
110
+ gl_FragColor *= highestAlpha;
103
111
  }`;
104
- console.log(shader);
105
- return shader;
106
- }
107
- constructor(colorGradient) {
108
- super(ExpandWithColorGradientFilter.getVertexShader(), ExpandWithColorGradientFilter.getFragmentShader(colorGradient.map(color => helpers_lib_1.ColorHelper.normalize(color))));
109
- this.colorGradient = colorGradient;
110
- if (colorGradient.length > 10) {
111
- throw new Error('ExpandWithColorGradientFilter: Gradient count be higher than 10');
112
- }
113
- this.padding = colorGradient.length;
114
- let colors = this.colorGradient.map(color => new Int8Array([color.r, color.g, color.b, 1])).flat();
115
- }
116
- apply(filterManager, input, output, clearMode) {
117
- this.uniforms.pixelSize = new Float32Array([1 / input.width, 1 / input.height]);
118
- filterManager.applyFilter(this, input, output, clearMode);
112
+ console.log(shader);
113
+ return shader;
114
+ }
115
+ constructor(colorGradient) {
116
+ super(
117
+ ExpandWithColorGradientFilter.getVertexShader(),
118
+ ExpandWithColorGradientFilter.getFragmentShader(colorGradient.map(color => helpers_lib_1.ColorHelper.normalize(color)))
119
+ );
120
+ this.colorGradient = colorGradient;
121
+ if (colorGradient.length > 10) {
122
+ throw new Error('ExpandWithColorGradientFilter: Gradient count be higher than 10');
119
123
  }
124
+ this.padding = colorGradient.length;
125
+ const colors = this.colorGradient.flatMap(color => new Int8Array([color.r, color.g, color.b, 1]));
126
+ }
127
+ apply(filterManager, input, output, clearMode) {
128
+ this.uniforms.pixelSize = new Float32Array([1 / input.width, 1 / input.height]);
129
+ filterManager.applyFilter(this, input, output, clearMode);
130
+ }
120
131
  }
121
132
  exports.ExpandWithColorGradientFilter = ExpandWithColorGradientFilter;
122
- //# sourceMappingURL=expand-with-color-gradient.js.map
133
+ //# sourceMappingURL=expand-with-color-gradient.js.map
@@ -1,9 +1,14 @@
1
1
  import * as PIXI from 'pixi.js';
2
2
  import { RGBColor } from 'helpers-lib';
3
3
  export declare class ExpandWithColorFilter extends PIXI.Filter {
4
- private expand;
5
- private static getVertexShader;
6
- private static getFragmentShader;
7
- constructor(expand: number, color: RGBColor);
8
- apply(filterManager: PIXI.FilterSystem, input: PIXI.RenderTexture, output: PIXI.RenderTexture, clearMode: PIXI.CLEAR_MODES): void;
4
+ private expand;
5
+ private static getVertexShader;
6
+ private static getFragmentShader;
7
+ constructor(expand: number, color: RGBColor);
8
+ apply(
9
+ filterManager: PIXI.FilterSystem,
10
+ input: PIXI.RenderTexture,
11
+ output: PIXI.RenderTexture,
12
+ clearMode: PIXI.CLEAR_MODES
13
+ ): void;
9
14
  }
@@ -29,49 +29,49 @@ const PIXI = __importStar(require("pixi.js"));
29
29
  const game_1 = require("../../../game");
30
30
  class ExpandWithColorFilter extends PIXI.Filter {
31
31
  static getVertexShader() {
32
- return `
33
- attribute vec2 aVertexPosition;
34
- attribute vec2 aTextureCoord;
35
-
36
- uniform mat3 projectionMatrix;
37
-
38
- varying vec2 vTextureCoord;
39
-
40
- void main(void) {
41
- gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
42
- vTextureCoord = aTextureCoord;
43
- }
32
+ return `
33
+ attribute vec2 aVertexPosition;
34
+ attribute vec2 aTextureCoord;
35
+
36
+ uniform mat3 projectionMatrix;
37
+
38
+ varying vec2 vTextureCoord;
39
+
40
+ void main(void) {
41
+ gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
42
+ vTextureCoord = aTextureCoord;
43
+ }
44
44
  `;
45
45
  }
46
46
  static getFragmentShader(expand) {
47
- let shader = `
48
- uniform sampler2D uSampler;
49
- uniform vec2 pixelSize;
50
- uniform float expandSquared;
51
- uniform vec3 color;
52
-
53
- varying vec2 vTextureCoord;
54
-
55
- void main(void) {
47
+ let shader = `
48
+ uniform sampler2D uSampler;
49
+ uniform vec2 pixelSize;
50
+ uniform float expandSquared;
51
+ uniform vec3 color;
52
+
53
+ varying vec2 vTextureCoord;
54
+
55
+ void main(void) {
56
56
  float highestAlpha = 0.0;`;
57
57
  if (expand > 0) {
58
- shader += `\n
59
- for (float x = -${helpers_lib_1.NumberHelper.toFloatString(expand)}; x <= ${helpers_lib_1.NumberHelper.toFloatString(expand)}; x++) {
60
- for (float y = -${helpers_lib_1.NumberHelper.toFloatString(expand)}; y <= ${helpers_lib_1.NumberHelper.toFloatString(expand)}; y++) {
61
- vec4 neighborColor = texture2D(uSampler, vTextureCoord + vec2(x * pixelSize.x, y * pixelSize.y));
62
- float distance = x * x + y * y;
63
- highestAlpha = max(highestAlpha, neighborColor.a * step(distance, expandSquared));
64
- }
58
+ shader += `\n
59
+ for (float x = -${helpers_lib_1.NumberHelper.toFloatString(expand)}; x <= ${helpers_lib_1.NumberHelper.toFloatString(expand)}; x++) {
60
+ for (float y = -${helpers_lib_1.NumberHelper.toFloatString(expand)}; y <= ${helpers_lib_1.NumberHelper.toFloatString(expand)}; y++) {
61
+ vec4 neighborColor = texture2D(uSampler, vTextureCoord + vec2(x * pixelSize.x, y * pixelSize.y));
62
+ float distance = x * x + y * y;
63
+ highestAlpha = max(highestAlpha, neighborColor.a * step(distance, expandSquared));
64
+ }
65
65
  }`;
66
66
  }
67
67
  else {
68
- shader += `\n
69
- vec4 centerColor = texture2D(uSampler, vTextureCoord);
68
+ shader += `\n
69
+ vec4 centerColor = texture2D(uSampler, vTextureCoord);
70
70
  highestAlpha = centerColor.a;`;
71
71
  }
72
72
  // prettier-ignore
73
- shader += `\n
74
- gl_FragColor = vec4(color, 1.0) * highestAlpha;
73
+ shader += `\n
74
+ gl_FragColor = vec4(color, 1.0) * highestAlpha;
75
75
  }`;
76
76
  return shader;
77
77
  }
@@ -1,100 +1,107 @@
1
- "use strict";
2
- var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
- if (k2 === undefined) k2 = k;
4
- var desc = Object.getOwnPropertyDescriptor(m, k);
5
- if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
- desc = { enumerable: true, get: function() { return m[k]; } };
7
- }
8
- Object.defineProperty(o, k2, desc);
9
- }) : (function(o, m, k, k2) {
10
- if (k2 === undefined) k2 = k;
11
- o[k2] = m[k];
12
- }));
13
- var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
14
- Object.defineProperty(o, "default", { enumerable: true, value: v });
15
- }) : function(o, v) {
16
- o["default"] = v;
17
- });
18
- var __importStar = (this && this.__importStar) || function (mod) {
1
+ var __createBinding =
2
+ (this && this.__createBinding) ||
3
+ (Object.create
4
+ ? (o, m, k, k2) => {
5
+ if (k2 === undefined) k2 = k;
6
+ var desc = Object.getOwnPropertyDescriptor(m, k);
7
+ if (!desc || ('get' in desc ? !m.__esModule : desc.writable || desc.configurable)) {
8
+ desc = { enumerable: true, get: () => m[k] };
9
+ }
10
+ Object.defineProperty(o, k2, desc);
11
+ }
12
+ : (o, m, k, k2) => {
13
+ if (k2 === undefined) k2 = k;
14
+ o[k2] = m[k];
15
+ });
16
+ var __setModuleDefault =
17
+ (this && this.__setModuleDefault) ||
18
+ (Object.create
19
+ ? (o, v) => {
20
+ Object.defineProperty(o, 'default', { enumerable: true, value: v });
21
+ }
22
+ : (o, v) => {
23
+ o['default'] = v;
24
+ });
25
+ var __importStar =
26
+ (this && this.__importStar) ||
27
+ (mod => {
19
28
  if (mod && mod.__esModule) return mod;
20
29
  var result = {};
21
- if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
30
+ if (mod != null) for (var k in mod) if (k !== 'default' && Object.hasOwn(mod, k)) __createBinding(result, mod, k);
22
31
  __setModuleDefault(result, mod);
23
32
  return result;
24
- };
25
- Object.defineProperty(exports, "__esModule", { value: true });
33
+ });
34
+ Object.defineProperty(exports, '__esModule', { value: true });
26
35
  exports.ExpandWithColorFilter = void 0;
27
- const PIXI = __importStar(require("pixi.js"));
28
- const helpers_lib_1 = require("helpers-lib");
36
+ const PIXI = __importStar(require('pixi.js'));
37
+ const helpers_lib_1 = require('helpers-lib');
29
38
  class ExpandWithColorFilter extends PIXI.Filter {
30
- static getVertexShader() {
31
- return `
32
- attribute vec2 aVertexPosition;
33
- attribute vec2 aTextureCoord;
34
-
35
- uniform mat3 projectionMatrix;
36
-
37
- varying vec2 vTextureCoord;
38
-
39
- void main(void) {
40
- gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
41
- vTextureCoord = aTextureCoord;
42
- }
39
+ static getVertexShader() {
40
+ return `
41
+ attribute vec2 aVertexPosition;
42
+ attribute vec2 aTextureCoord;
43
+
44
+ uniform mat3 projectionMatrix;
45
+
46
+ varying vec2 vTextureCoord;
47
+
48
+ void main(void) {
49
+ gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
50
+ vTextureCoord = aTextureCoord;
51
+ }
43
52
  `;
44
- }
45
- static getFragmentShader(expand) {
46
- let shader = `
47
- uniform sampler2D uSampler;
48
- uniform vec2 pixelSize;
49
- uniform float expandSquared;
50
- uniform vec3 color;
51
-
52
- varying vec2 vTextureCoord;
53
-
54
- void main(void) {
53
+ }
54
+ static getFragmentShader(expand) {
55
+ let shader = `
56
+ uniform sampler2D uSampler;
57
+ uniform vec2 pixelSize;
58
+ uniform float expandSquared;
59
+ uniform vec3 color;
60
+
61
+ varying vec2 vTextureCoord;
62
+
63
+ void main(void) {
55
64
  float highestAlpha = 0.0;`;
56
- if (expand > 0) {
57
- shader += `\n
58
- for (float x = -${helpers_lib_1.NumberHelper.toFloatString(expand)}; x <= ${helpers_lib_1.NumberHelper.toFloatString(expand)}; x++) {
59
- for (float y = -${helpers_lib_1.NumberHelper.toFloatString(expand)}; y <= ${helpers_lib_1.NumberHelper.toFloatString(expand)}; y++) {
60
- vec4 neighborColor = texture2D(uSampler, vTextureCoord + vec2(x * pixelSize.x, y * pixelSize.y));
61
- float distance = x * x + y * y;
62
- highestAlpha = max(highestAlpha, neighborColor.a * step(distance, expandSquared));
63
- }
65
+ if (expand > 0) {
66
+ shader += `\n
67
+ for (float x = -${helpers_lib_1.NumberHelper.toFloatString(expand)}; x <= ${helpers_lib_1.NumberHelper.toFloatString(expand)}; x++) {
68
+ for (float y = -${helpers_lib_1.NumberHelper.toFloatString(expand)}; y <= ${helpers_lib_1.NumberHelper.toFloatString(expand)}; y++) {
69
+ vec4 neighborColor = texture2D(uSampler, vTextureCoord + vec2(x * pixelSize.x, y * pixelSize.y));
70
+ float distance = x * x + y * y;
71
+ highestAlpha = max(highestAlpha, neighborColor.a * step(distance, expandSquared));
72
+ }
64
73
  }`;
65
- }
66
- else {
67
- shader += `\n
68
- vec4 centerColor = texture2D(uSampler, vTextureCoord);
74
+ } else {
75
+ shader += `\n
76
+ vec4 centerColor = texture2D(uSampler, vTextureCoord);
69
77
  highestAlpha = centerColor.a;`;
70
- }
71
- // prettier-ignore
72
- shader += `\n
73
- gl_FragColor = vec4(color, 1.0) * highestAlpha;
74
- }`;
75
- return shader;
76
78
  }
77
- constructor(expand, color) {
78
- super(ExpandWithColorFilter.getVertexShader(), ExpandWithColorFilter.getFragmentShader(expand));
79
- this.expand = expand;
80
- if (expand < 0) {
81
- throw new Error('ExpandWithColorFilter: Expand cannot be smaller than 0');
82
- }
83
- else if (expand > 10) {
84
- throw new Error('ExpandWithColorFilter: Expand cannot be higher than 10');
85
- }
86
- if (!helpers_lib_1.Comparator.isInteger(expand)) {
87
- expand = Math.floor(expand);
88
- }
89
- let normalizedColor = helpers_lib_1.ColorHelper.normalize(color);
90
- this.uniforms.color = new Float32Array([normalizedColor.red, normalizedColor.green, normalizedColor.blue]);
91
- this.uniforms.expandSquared = this.expand * this.expand;
92
- this.padding = expand;
79
+ // prettier-ignore
80
+ shader += `\n
81
+ gl_FragColor = vec4(color, 1.0) * highestAlpha;
82
+ }`;
83
+ return shader;
84
+ }
85
+ constructor(expand, color) {
86
+ super(ExpandWithColorFilter.getVertexShader(), ExpandWithColorFilter.getFragmentShader(expand));
87
+ this.expand = expand;
88
+ if (expand < 0) {
89
+ throw new Error('ExpandWithColorFilter: Expand cannot be smaller than 0');
90
+ } else if (expand > 10) {
91
+ throw new Error('ExpandWithColorFilter: Expand cannot be higher than 10');
93
92
  }
94
- apply(filterManager, input, output, clearMode) {
95
- this.uniforms.pixelSize = new Float32Array([1 / input.width, 1 / input.height]);
96
- filterManager.applyFilter(this, input, output, clearMode);
93
+ if (!helpers_lib_1.Comparator.isInteger(expand)) {
94
+ expand = Math.floor(expand);
97
95
  }
96
+ const normalizedColor = helpers_lib_1.ColorHelper.normalize(color);
97
+ this.uniforms.color = new Float32Array([normalizedColor.red, normalizedColor.green, normalizedColor.blue]);
98
+ this.uniforms.expandSquared = this.expand * this.expand;
99
+ this.padding = expand;
100
+ }
101
+ apply(filterManager, input, output, clearMode) {
102
+ this.uniforms.pixelSize = new Float32Array([1 / input.width, 1 / input.height]);
103
+ filterManager.applyFilter(this, input, output, clearMode);
104
+ }
98
105
  }
99
106
  exports.ExpandWithColorFilter = ExpandWithColorFilter;
100
- //# sourceMappingURL=expand-with-color.js.map
107
+ //# sourceMappingURL=expand-with-color.js.map
@@ -28,37 +28,37 @@ const PIXI = __importStar(require("pixi.js"));
28
28
  const game_1 = require("../../../game");
29
29
  class CheckingNeighborsTemplate extends PIXI.Filter {
30
30
  static getVertexShader() {
31
- return `
32
- attribute vec2 aVertexPosition;
33
- attribute vec2 aTextureCoord;
34
-
35
- uniform mat3 projectionMatrix;
36
-
37
- varying vec2 vTextureCoord;
38
-
39
- void main(void) {
40
- gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
41
- vTextureCoord = aTextureCoord;
42
- }
31
+ return `
32
+ attribute vec2 aVertexPosition;
33
+ attribute vec2 aTextureCoord;
34
+
35
+ uniform mat3 projectionMatrix;
36
+
37
+ varying vec2 vTextureCoord;
38
+
39
+ void main(void) {
40
+ gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
41
+ vTextureCoord = aTextureCoord;
42
+ }
43
43
  `;
44
44
  }
45
45
  static getFragmentShader() {
46
- return `
47
- uniform sampler2D uSampler;
48
- uniform vec2 pixelSize;
49
-
50
- varying vec2 vTextureCoord;
51
-
52
- void main(void) {
53
- gl_FragColor = texture2D(uSampler, vTextureCoord) * 0.2;
54
-
55
- for (float x = -1.0; x <= 1.0; x++) {
56
- for (float y = -1.0; y <= 1.0; y++) {
57
- vec4 color = texture2D(uSampler, vTextureCoord + vec2(x * pixelSize.x, y * pixelSize.y));
58
- gl_FragColor += color * 0.1;
59
- }
60
- }
61
- }
46
+ return `
47
+ uniform sampler2D uSampler;
48
+ uniform vec2 pixelSize;
49
+
50
+ varying vec2 vTextureCoord;
51
+
52
+ void main(void) {
53
+ gl_FragColor = texture2D(uSampler, vTextureCoord) * 0.2;
54
+
55
+ for (float x = -1.0; x <= 1.0; x++) {
56
+ for (float y = -1.0; y <= 1.0; y++) {
57
+ vec4 color = texture2D(uSampler, vTextureCoord + vec2(x * pixelSize.x, y * pixelSize.y));
58
+ gl_FragColor += color * 0.1;
59
+ }
60
+ }
61
+ }
62
62
  `;
63
63
  }
64
64
  constructor() {
@@ -28,29 +28,29 @@ const PIXI = __importStar(require("pixi.js"));
28
28
  const game_1 = require("../../../game");
29
29
  class PlaneTemplate extends PIXI.Filter {
30
30
  static getVertexShader() {
31
- return `
32
- attribute vec2 aVertexPosition;
33
- attribute vec2 aTextureCoord;
34
-
35
- uniform mat3 projectionMatrix;
36
-
37
- varying vec2 vTextureCoord;
38
-
39
- void main(void) {
40
- gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
41
- vTextureCoord = aTextureCoord;
42
- }
31
+ return `
32
+ attribute vec2 aVertexPosition;
33
+ attribute vec2 aTextureCoord;
34
+
35
+ uniform mat3 projectionMatrix;
36
+
37
+ varying vec2 vTextureCoord;
38
+
39
+ void main(void) {
40
+ gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
41
+ vTextureCoord = aTextureCoord;
42
+ }
43
43
  `;
44
44
  }
45
45
  static getFragmentShader() {
46
- return `
47
- uniform sampler2D uSampler;
48
-
49
- varying vec2 vTextureCoord;
50
-
51
- void main(void) {
52
- gl_FragColor = texture2D(uSampler, vTextureCoord);
53
- }
46
+ return `
47
+ uniform sampler2D uSampler;
48
+
49
+ varying vec2 vTextureCoord;
50
+
51
+ void main(void) {
52
+ gl_FragColor = texture2D(uSampler, vTextureCoord);
53
+ }
54
54
  `;
55
55
  }
56
56
  constructor() {