bard-legends-framework 0.9.5 → 0.9.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (239) hide show
  1. package/dist/_interfaces/index.d.ts +2 -2
  2. package/dist/_interfaces/index.js +2 -3
  3. package/dist/game-entities/attachable/attachable.d.ts +6 -6
  4. package/dist/game-entities/attachable/attachable.js +28 -30
  5. package/dist/game-entities/attachable/attachable.spec.js +129 -128
  6. package/dist/game-entities/attachable/attachable.store.d.ts +5 -5
  7. package/dist/game-entities/attachable/attachable.store.js +34 -32
  8. package/dist/game-entities/attachable/attachable.test.js +132 -131
  9. package/dist/game-entities/attachable/destroyable.d.ts +13 -13
  10. package/dist/game-entities/attachable/destroyable.js +64 -69
  11. package/dist/game-entities/attachable/helpers/decorate-actions-lib.d.ts +15 -15
  12. package/dist/game-entities/attachable/helpers/decorate-actions-lib.js +125 -116
  13. package/dist/game-entities/attachable/helpers/referance-variable.d.ts +15 -15
  14. package/dist/game-entities/attachable/helpers/referance-variable.js +47 -48
  15. package/dist/game-entities/attachable/interfaces.d.ts +6 -6
  16. package/dist/game-entities/attachable/interfaces.js +2 -3
  17. package/dist/game-entities/base/helpers/decorate-actions-lib.js +0 -1
  18. package/dist/game-entities/controller/controller.js +0 -1
  19. package/dist/game-entities/controller/controller.spec.js +128 -125
  20. package/dist/game-entities/entity/entity.spec.js +263 -293
  21. package/dist/game-entities/entity/helpers/view-creation.helper.d.ts +7 -7
  22. package/dist/game-entities/entity/helpers/view-creation.helper.js +48 -48
  23. package/dist/game-entities/scene/scene.spec.js +219 -223
  24. package/dist/game-entities/service/service.js +0 -4
  25. package/dist/game-entities/service/service.spec.js +265 -237
  26. package/dist/game-entities/service/service.test.js +4 -2
  27. package/dist/game-entities/update-loop.d.ts +18 -18
  28. package/dist/game-entities/update-loop.js +46 -28
  29. package/dist/game-entities/view/view.js +1 -1
  30. package/dist/game-entities/view/view.spec.js +490 -506
  31. package/dist/game-entities/view/view.test.js +1 -1
  32. package/dist/lib/animator/animations.d.ts +13 -13
  33. package/dist/lib/animator/animations.js +43 -40
  34. package/dist/lib/animator/animator.d.ts +41 -41
  35. package/dist/lib/animator/animator.js +194 -197
  36. package/dist/lib/animator/animator.spec.js +699 -612
  37. package/dist/lib/animator/index.js +24 -19
  38. package/dist/lib/libraries/animator/animations.d.ts +13 -13
  39. package/dist/lib/libraries/animator/animations.js +43 -40
  40. package/dist/lib/libraries/animator/animator.d.ts +41 -41
  41. package/dist/lib/libraries/animator/animator.js +194 -197
  42. package/dist/lib/libraries/animator/animator.spec.js +699 -612
  43. package/dist/lib/libraries/animator/index.js +24 -19
  44. package/dist/lib/libraries/path-finder/path-finder.d.ts +2 -2
  45. package/dist/lib/libraries/path-finder/path-finder.js +19 -20
  46. package/dist/lib/path-finder/path-finder.d.ts +2 -2
  47. package/dist/lib/path-finder/path-finder.js +19 -20
  48. package/dist/lib/services/keyboard/keyboard.d.ts +4 -4
  49. package/dist/lib/services/keyboard/keyboard.js +39 -31
  50. package/dist/lib/services/mouse/mouse.service.d.ts +8 -8
  51. package/dist/lib/services/mouse/mouse.service.js +65 -53
  52. package/dist/lib/services/mouse/mouser-target-focus.service.d.ts +11 -11
  53. package/dist/lib/services/mouse/mouser-target-focus.service.js +83 -81
  54. package/dist/lib/update-loop.d.ts +10 -10
  55. package/dist/lib/update-loop.js +35 -27
  56. package/dist/physics/entitity-types/immovable-physics-entity.d.ts +6 -6
  57. package/dist/physics/entitity-types/immovable-physics-entity.js +23 -24
  58. package/dist/physics/entitity-types/movable-entity.d.ts +6 -6
  59. package/dist/physics/entitity-types/movable-entity.js +21 -22
  60. package/dist/physics/entitity-types/movable-physics-entity.d.ts +14 -14
  61. package/dist/physics/entitity-types/movable-physics-entity.js +83 -88
  62. package/dist/physics/entitity-types/physics-entity.d.ts +23 -23
  63. package/dist/physics/entitity-types/physics-entity.js +97 -88
  64. package/dist/physics/helpers/closest-available-space.helper.d.ts +16 -16
  65. package/dist/physics/helpers/closest-available-space.helper.js +98 -96
  66. package/dist/physics/helpers/closest-available-space.helper.spec.js +115 -68
  67. package/dist/physics/helpers/p2js.helper.d.ts +3 -3
  68. package/dist/physics/helpers/p2js.helper.js +21 -22
  69. package/dist/physics/helpers/shape-factory.d.ts +9 -4
  70. package/dist/physics/helpers/shape-factory.js +99 -75
  71. package/dist/physics/libs/p2js.helper.js +1 -1
  72. package/dist/physics/libs/position-to-grid-position-converter.d.ts +3 -3
  73. package/dist/physics/libs/position-to-grid-position-converter.js +15 -13
  74. package/dist/physics/module//360/237/223/220services/availability-grid.service.d.ts +10 -5
  75. package/dist/physics/module//360/237/223/220services/availability-grid.service.js +77 -57
  76. package/dist/physics/module//360/237/223/220services/border.service.d.ts +2 -2
  77. package/dist/physics/module//360/237/223/220services/border.service.js +57 -37
  78. package/dist/physics/module//360/237/223/220services/collision/physics-body-group.service.js +1 -1
  79. package/dist/physics/module//360/237/223/220services/collisions.service.d.ts +7 -7
  80. package/dist/physics/module//360/237/223/220services/collisions.service.js +110 -98
  81. package/dist/physics/module//360/237/223/220services/debug-visuals.service.d.ts +28 -6
  82. package/dist/physics/module//360/237/223/220services/debug-visuals.service.js +121 -89
  83. package/dist/physics/module//360/237/223/220services/eliptic-explosion.service.d.ts +15 -7
  84. package/dist/physics/module//360/237/223/220services/eliptic-explosion.service.js +117 -93
  85. package/dist/physics/module//360/237/223/220services/explosion.service.d.ts +14 -7
  86. package/dist/physics/module//360/237/223/220services/explosion.service.js +102 -77
  87. package/dist/physics/module//360/237/223/220services/explosions/eliptic-explosion.service.d.ts +15 -7
  88. package/dist/physics/module//360/237/223/220services/explosions/eliptic-explosion.service.js +117 -93
  89. package/dist/physics/module//360/237/223/220services/explosions/explosion.service.d.ts +14 -7
  90. package/dist/physics/module//360/237/223/220services/explosions/explosion.service.js +102 -77
  91. package/dist/physics/module//360/237/223/220services/explosions/helpers/ray-cast-hit-converter.d.ts +3 -3
  92. package/dist/physics/module//360/237/223/220services/explosions/helpers/ray-cast-hit-converter.js +71 -67
  93. package/dist/physics/module//360/237/223/220services/helpers/ray-cast-hit-converter.d.ts +3 -3
  94. package/dist/physics/module//360/237/223/220services/helpers/ray-cast-hit-converter.js +71 -67
  95. package/dist/physics/module//360/237/223/220services/impact/eliptic-explosion.service.js +1 -1
  96. package/dist/physics/module//360/237/223/220services/materials.service.d.ts +16 -11
  97. package/dist/physics/module//360/237/223/220services/materials.service.js +118 -108
  98. package/dist/physics/module//360/237/223/220services/path-finder.service.d.ts +19 -8
  99. package/dist/physics/module//360/237/223/220services/path-finder.service.js +121 -82
  100. package/dist/physics/module//360/237/223/220services/physics-world.service.d.ts +30 -15
  101. package/dist/physics/module//360/237/223/220services/physics-world.service.js +122 -100
  102. package/dist/physics/module//360/237/223/220services/ray-casting.service.d.ts +3 -3
  103. package/dist/physics/module//360/237/223/220services/ray-casting.service.js +87 -86
  104. package/dist/physics/module//360/237/223/220services/shape-creation.service.d.ts +9 -4
  105. package/dist/physics/module//360/237/223/220services/shape-creation.service.js +113 -84
  106. package/dist/physics/module//360/237/223/220services/test-visuals/test-visuals.service.js +2 -1
  107. package/dist/physics/module//360/237/247/212entities/data-structures/availability-grid-cache.d.ts +8 -8
  108. package/dist/physics/module//360/237/247/212entities/data-structures/availability-grid-cache.js +32 -33
  109. package/dist/physics/physics-world.d.ts +50 -34
  110. package/dist/physics/physics-world.js +142 -133
  111. package/dist/physics/sub-elements/available-spaces/helpers/availability-grid.helper.d.ts +3 -3
  112. package/dist/physics/sub-elements/available-spaces/helpers/availability-grid.helper.js +15 -13
  113. package/dist/physics/sub-elements/available-spaces/physics-availability-grid.d.ts +9 -9
  114. package/dist/physics/sub-elements/available-spaces/physics-availability-grid.js +82 -77
  115. package/dist/physics/sub-elements/available-spaces/physics-available-spaces.d.ts +18 -14
  116. package/dist/physics/sub-elements/available-spaces/physics-available-spaces.js +91 -79
  117. package/dist/physics/sub-elements/collisions/contact-equation-orginiser.d.ts +11 -11
  118. package/dist/physics/sub-elements/collisions/contact-equation-orginiser.js +84 -76
  119. package/dist/physics/sub-elements/collisions/physics-collision.d.ts +7 -7
  120. package/dist/physics/sub-elements/collisions/physics-collision.js +43 -44
  121. package/dist/physics/sub-elements/elements/physics-body-groups.d.ts +11 -11
  122. package/dist/physics/sub-elements/elements/physics-body-groups.js +54 -54
  123. package/dist/physics/sub-elements/elements/physics-materials.d.ts +15 -10
  124. package/dist/physics/sub-elements/elements/physics-materials.js +101 -100
  125. package/dist/physics/sub-elements/elements/physics-world-borders.d.ts +3 -3
  126. package/dist/physics/sub-elements/elements/physics-world-borders.js +69 -45
  127. package/dist/physics/sub-elements/physics-body-groups.d.ts +8 -8
  128. package/dist/physics/sub-elements/physics-body-groups.js +41 -42
  129. package/dist/physics/sub-elements/physics-collision.d.ts +16 -16
  130. package/dist/physics/sub-elements/physics-collision.js +141 -121
  131. package/dist/physics/sub-elements/physics-materials.d.ts +15 -10
  132. package/dist/physics/sub-elements/physics-materials.js +101 -100
  133. package/dist/physics/sub-elements/physics-world-borders.d.ts +2 -2
  134. package/dist/physics/sub-elements/physics-world-borders.js +25 -26
  135. package/dist/physics/sub-elements/raycasting/physics-body-explosion-hit.d.ts +15 -11
  136. package/dist/physics/sub-elements/raycasting/physics-body-explosion-hit.js +59 -59
  137. package/dist/physics/sub-elements/raycasting/physics-explosion.d.ts +13 -6
  138. package/dist/physics/sub-elements/raycasting/physics-explosion.js +108 -73
  139. package/dist/physics/sub-elements/raycasting/ray-cast.d.ts +19 -19
  140. package/dist/physics/sub-elements/raycasting/ray-cast.js +93 -98
  141. package/dist/pixi/display-object/components/filters.d.ts +18 -18
  142. package/dist/pixi/display-object/components/filters.js +106 -81
  143. package/dist/pixi/display-object/components/glow-effect.d.ts +8 -8
  144. package/dist/pixi/display-object/components/glow-effect.js +33 -36
  145. package/dist/pixi/display-object/components/glow-filter.d.ts +8 -8
  146. package/dist/pixi/display-object/components/glow-filter.js +33 -36
  147. package/dist/pixi/display-object/container-attributes.js +1 -1
  148. package/dist/pixi/display-object/display-object-attributes.d.ts +41 -41
  149. package/dist/pixi/display-object/display-object-attributes.js +148 -150
  150. package/dist/pixi/display-object/display-object.d.ts +17 -17
  151. package/dist/pixi/display-object/display-object.js +79 -75
  152. package/dist/pixi/display-object/filters/base-filters/alpha-primer-color.filter.d.ts +9 -4
  153. package/dist/pixi/display-object/filters/base-filters/alpha-primer-color.filter.js +89 -77
  154. package/dist/pixi/display-object/filters/base-filters/blur.filter.js +30 -30
  155. package/dist/pixi/display-object/filters/base-filters/contrast-filter.d.ts +9 -4
  156. package/dist/pixi/display-object/filters/base-filters/contrast-filter.js +62 -53
  157. package/dist/pixi/display-object/filters/base-filters/expand-with-alpha-color.d.ts +10 -5
  158. package/dist/pixi/display-object/filters/base-filters/expand-with-alpha-color.js +93 -81
  159. package/dist/pixi/display-object/filters/base-filters/expand-with-color-gradient.d.ts +12 -7
  160. package/dist/pixi/display-object/filters/base-filters/expand-with-color-gradient.js +120 -109
  161. package/dist/pixi/display-object/filters/base-filters/expand-with-color.d.ts +10 -5
  162. package/dist/pixi/display-object/filters/base-filters/expand-with-color.filter.js +32 -32
  163. package/dist/pixi/display-object/filters/base-filters/expand-with-color.js +92 -85
  164. package/dist/pixi/display-object/filters/templates/checking-neighbors.template.js +28 -28
  165. package/dist/pixi/display-object/filters/templates/plane.template.js +20 -20
  166. package/dist/pixi/display-object/filters.js +20 -4
  167. package/dist/pixi/display-object/objects/components/filters.d.ts +18 -18
  168. package/dist/pixi/display-object/objects/components/filters.js +106 -81
  169. package/dist/pixi/display-object/objects/container.d.ts +2 -2
  170. package/dist/pixi/display-object/objects/container.js +39 -30
  171. package/dist/pixi/display-object/objects/graphics.d.ts +28 -28
  172. package/dist/pixi/display-object/objects/graphics.js +218 -202
  173. package/dist/pixi/display-object/objects/helpers/filters.d.ts +25 -25
  174. package/dist/pixi/display-object/objects/helpers/filters.js +150 -124
  175. package/dist/pixi/display-object/objects/helpers/glow-sprite-generator.d.ts +7 -7
  176. package/dist/pixi/display-object/objects/helpers/glow-sprite-generator.js +114 -95
  177. package/dist/pixi/display-object/objects/premade-objects/sprite-with-glowing-shapes.d.ts +5 -5
  178. package/dist/pixi/display-object/objects/premade-objects/sprite-with-glowing-shapes.js +81 -57
  179. package/dist/pixi/display-object/objects/sprite.d.ts +43 -43
  180. package/dist/pixi/display-object/objects/sprite.js +248 -233
  181. package/dist/pixi/display-object/objects/text/helpers/process-steps/1-data-in-converter/rich-text-data-in-converter.js +1 -1
  182. package/dist/pixi/display-object/objects/text/helpers/process-steps/1-data-in-converter/rich-text-data-in-converter.test.js +9 -9
  183. package/dist/pixi/display-object/objects/text/helpers/rich-text-to-plane-text.d.ts +1 -1
  184. package/dist/pixi/display-object/objects/text.d.ts +25 -25
  185. package/dist/pixi/display-object/objects/text.js +111 -102
  186. package/dist/pixi/display-object/premade-objects/sprite-with-glowing-shapes.d.ts +13 -9
  187. package/dist/pixi/display-object/premade-objects/sprite-with-glowing-shapes.js +96 -67
  188. package/dist/pixi/game.d.ts +1 -1
  189. package/dist/pixi/game.js +2 -2
  190. package/dist/pixi/helpers/glow-sprite-generator.d.ts +6 -6
  191. package/dist/pixi/helpers/glow-sprite-generator.js +99 -84
  192. package/dist/pixi/helpers/pixi-container.helper.d.ts +1 -1
  193. package/dist/pixi/helpers/pixi-container.helper.js +10 -8
  194. package/dist/pixi/helpers/screen-position-to-stage.helper.d.ts +1 -1
  195. package/dist/pixi/helpers/screen-position-to-stage.helper.js +12 -12
  196. package/dist/pixi/helpers/screen-position-to-stage.helper.test.js +174 -79
  197. package/dist/pixi/modules/CAMERA/index.d.ts +1 -1
  198. package/dist/pixi/modules/CAMERA/index.js +3 -3
  199. package/dist/services/keyboard/keyboard.d.ts +4 -4
  200. package/dist/services/keyboard/keyboard.js +39 -31
  201. package/dist/services/mouse/mouse.service.d.ts +8 -8
  202. package/dist/services/mouse/mouse.service.js +65 -53
  203. package/dist/services/mouse/mouser-target-focus.service.d.ts +11 -11
  204. package/dist/services/mouse/mouser-target-focus.service.js +83 -81
  205. package/dist/utilities/libraries/animator/animating-content/state-animation.d.ts +29 -26
  206. package/dist/utilities/libraries/animator/animating-content/state-animation.js +159 -165
  207. package/dist/utilities/libraries/animator/animating-content/state-animation.test.js +386 -375
  208. package/dist/utilities/libraries/animator/animator.spec.js +765 -656
  209. package/dist/utilities/libraries/binary-heap/binary-heap.d.ts +11 -11
  210. package/dist/utilities/libraries/binary-heap/binary-heap.js +79 -81
  211. package/dist/utilities/libraries/data-structures/binary-heap/binary-heap.d.ts +11 -11
  212. package/dist/utilities/libraries/data-structures/binary-heap/binary-heap.js +79 -81
  213. package/dist/utilities/libraries/data-structures/grid/grid.d.ts +35 -31
  214. package/dist/utilities/libraries/data-structures/grid/grid.js +128 -117
  215. package/dist/utilities/libraries/data-structures/grid/grid.spec.js +176 -138
  216. package/dist/utilities/libraries/data-structures/grid/grid.test.js +218 -141
  217. package/dist/utilities/libraries/data-structures/grid/position-to-grid-position-converter.d.ts +3 -3
  218. package/dist/utilities/libraries/data-structures/grid/position-to-grid-position-converter.js +15 -13
  219. package/dist/utilities/libraries/data-structures/queue/queue.d.ts +21 -21
  220. package/dist/utilities/libraries/data-structures/queue/queue.js +63 -66
  221. package/dist/utilities/libraries/data-structures/queue/queue.test.js +54 -55
  222. package/dist/utilities/libraries/grid-algorithms/closest-available-space/closest-available-space.helper.spec.js +122 -68
  223. package/dist/utilities/libraries/grid-algorithms/path-finder/path-finder.spec.js +140 -135
  224. package/dist/utilities/libraries/grid-algorithms/vector-field-path-finder/vector-field-path-finder.spec.js +293 -229
  225. package/dist/utilities/libraries/path-finder/path-finder.d.ts +7 -7
  226. package/dist/utilities/libraries/path-finder/path-finder.js +113 -109
  227. package/dist/utilities/libraries/path-finder/path-finder.spec.js +131 -106
  228. package/dist/utilities/services/keyboard/keyboard.d.ts +4 -4
  229. package/dist/utilities/services/keyboard/keyboard.js +42 -34
  230. package/dist/utilities/services/mouse/helpers/mouse-position.helper.d.ts +1 -1
  231. package/dist/utilities/services/mouse/helpers/mouse-position.helper.js +12 -12
  232. package/dist/utilities/services/mouse/helpers/mouse-position.helper.test.js +168 -73
  233. package/dist/utilities/services/mouse/mouse-target-focus.service.d.ts +15 -15
  234. package/dist/utilities/services/mouse/mouse-target-focus.service.js +79 -76
  235. package/dist/utilities/services/mouse/mouse.service.d.ts +9 -9
  236. package/dist/utilities/services/mouse/mouse.service.js +86 -72
  237. package/dist/utilities/services/mouse/mouser-target-focus.service.d.ts +11 -11
  238. package/dist/utilities/services/mouse/mouser-target-focus.service.js +83 -81
  239. package/package.json +6 -12
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- if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
30
+ if (mod != null) for (var k in mod) if (k !== 'default' && Object.hasOwn(mod, k)) __createBinding(result, mod, k);
22
31
  __setModuleDefault(result, mod);
23
32
  return result;
24
- };
25
- Object.defineProperty(exports, "__esModule", { value: true });
33
+ });
34
+ Object.defineProperty(exports, '__esModule', { value: true });
26
35
  exports.AlphaPrimerColorFilter = void 0;
27
- const PIXI = __importStar(require("pixi.js"));
28
- const helpers_lib_1 = require("helpers-lib");
36
+ const PIXI = __importStar(require('pixi.js'));
37
+ const helpers_lib_1 = require('helpers-lib');
29
38
  class AlphaPrimerColorFilter extends PIXI.Filter {
30
- static { this.vertexShader = `
31
- attribute vec2 aVertexPosition;
32
- attribute vec2 aTextureCoord;
33
-
34
- uniform mat3 projectionMatrix;
35
-
36
- varying vec2 vTextureCoord;
37
-
38
- void main(void) {
39
- gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
40
- vTextureCoord = aTextureCoord;
41
- }
42
- `; }
43
- static getFragmentShader(expand, color) {
44
- let shader = `
45
- uniform sampler2D uSampler;
46
- uniform vec2 pixelSize;
47
-
48
- varying vec2 vTextureCoord;
49
-
50
- void main(void) {
39
+ static {
40
+ AlphaPrimerColorFilter.vertexShader = `
41
+ attribute vec2 aVertexPosition;
42
+ attribute vec2 aTextureCoord;
43
+
44
+ uniform mat3 projectionMatrix;
45
+
46
+ varying vec2 vTextureCoord;
47
+
48
+ void main(void) {
49
+ gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
50
+ vTextureCoord = aTextureCoord;
51
+ }
52
+ `;
53
+ }
54
+ static getFragmentShader(expand, color) {
55
+ let shader = `
56
+ uniform sampler2D uSampler;
57
+ uniform vec2 pixelSize;
58
+
59
+ varying vec2 vTextureCoord;
60
+
61
+ void main(void) {
51
62
  float highestAlpha = 0.0;`;
52
- if (expand > 0) {
53
- shader += `\n
54
- for (float x = -${helpers_lib_1.NumberHelper.toFloatString(expand)}; x <= ${helpers_lib_1.NumberHelper.toFloatString(expand)}; x++) {
55
- for (float y = -${helpers_lib_1.NumberHelper.toFloatString(expand)}; y <= ${helpers_lib_1.NumberHelper.toFloatString(expand)}; y++) {
56
- vec4 color = texture2D(uSampler, vTextureCoord + vec2(x * pixelSize.x, y * pixelSize.y));
57
- highestAlpha = max(highestAlpha, color.a);
58
- }
63
+ if (expand > 0) {
64
+ shader += `\n
65
+ for (float x = -${helpers_lib_1.NumberHelper.toFloatString(expand)}; x <= ${helpers_lib_1.NumberHelper.toFloatString(expand)}; x++) {
66
+ for (float y = -${helpers_lib_1.NumberHelper.toFloatString(expand)}; y <= ${helpers_lib_1.NumberHelper.toFloatString(expand)}; y++) {
67
+ vec4 color = texture2D(uSampler, vTextureCoord + vec2(x * pixelSize.x, y * pixelSize.y));
68
+ highestAlpha = max(highestAlpha, color.a);
69
+ }
59
70
  }`;
60
- }
61
- else {
62
- shader += `\n
63
- vec4 color = texture2D(uSampler, vTextureCoord);
71
+ } else {
72
+ shader += `\n
73
+ vec4 color = texture2D(uSampler, vTextureCoord);
64
74
  highestAlpha = color.a;`;
65
- }
66
- // prettier-ignore
67
- shader += `\n
68
- gl_FragColor = vec4(${helpers_lib_1.NumberHelper.toFloatString(color.red)}, ${helpers_lib_1.NumberHelper.toFloatString(color.green)}, ${helpers_lib_1.NumberHelper.toFloatString(color.blue)}, 1.0) * highestAlpha;
69
- }`;
70
- return shader;
71
75
  }
72
- constructor(expand, color) {
73
- super(AlphaPrimerColorFilter.vertexShader, AlphaPrimerColorFilter.getFragmentShader(expand, helpers_lib_1.ColorHelper.normalize(color)));
74
- if (expand < 0) {
75
- throw new Error('BlurFilterLinearSampling: Expand cannot be smaller than 0');
76
- }
77
- else if (expand > 10) {
78
- throw new Error('BlurFilterLinearSampling: Expand cannot be higher than 10');
79
- }
80
- if (!helpers_lib_1.Comparator.isInteger(expand)) {
81
- expand = Math.floor(expand);
82
- }
83
- this.padding = expand;
76
+ // prettier-ignore
77
+ shader += `\n
78
+ gl_FragColor = vec4(${helpers_lib_1.NumberHelper.toFloatString(color.red)}, ${helpers_lib_1.NumberHelper.toFloatString(color.green)}, ${helpers_lib_1.NumberHelper.toFloatString(color.blue)}, 1.0) * highestAlpha;
79
+ }`;
80
+ return shader;
81
+ }
82
+ constructor(expand, color) {
83
+ super(
84
+ AlphaPrimerColorFilter.vertexShader,
85
+ AlphaPrimerColorFilter.getFragmentShader(expand, helpers_lib_1.ColorHelper.normalize(color))
86
+ );
87
+ if (expand < 0) {
88
+ throw new Error('BlurFilterLinearSampling: Expand cannot be smaller than 0');
89
+ } else if (expand > 10) {
90
+ throw new Error('BlurFilterLinearSampling: Expand cannot be higher than 10');
84
91
  }
85
- apply(filterManager, input, output, clearMode) {
86
- this.uniforms.pixelSize = new Float32Array([1 / input.width, 1 / input.height]);
87
- filterManager.applyFilter(this, input, output, clearMode);
92
+ if (!helpers_lib_1.Comparator.isInteger(expand)) {
93
+ expand = Math.floor(expand);
88
94
  }
95
+ this.padding = expand;
96
+ }
97
+ apply(filterManager, input, output, clearMode) {
98
+ this.uniforms.pixelSize = new Float32Array([1 / input.width, 1 / input.height]);
99
+ filterManager.applyFilter(this, input, output, clearMode);
100
+ }
89
101
  }
90
102
  exports.AlphaPrimerColorFilter = AlphaPrimerColorFilter;
91
- //# sourceMappingURL=alpha-primer-color.filter.js.map
103
+ //# sourceMappingURL=alpha-primer-color.filter.js.map
@@ -30,44 +30,44 @@ const game_1 = require("../../../game");
30
30
  const gaussian_values_helper_1 = require("../helpers/gaussian-values.helper");
31
31
  class BlurFilterPass extends PIXI.Filter {
32
32
  static getVertexShader() {
33
- return `
34
- attribute vec2 aVertexPosition;
35
- attribute vec2 aTextureCoord;
36
-
37
- uniform mat3 projectionMatrix;
38
-
39
- varying vec2 vTextureCoord;
40
-
41
- void main(void) {
42
- gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
43
- vTextureCoord = aTextureCoord;
44
- }
33
+ return `
34
+ attribute vec2 aVertexPosition;
35
+ attribute vec2 aTextureCoord;
36
+
37
+ uniform mat3 projectionMatrix;
38
+
39
+ varying vec2 vTextureCoord;
40
+
41
+ void main(void) {
42
+ gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
43
+ vTextureCoord = aTextureCoord;
44
+ }
45
45
  `;
46
46
  }
47
47
  static getFragmentShader(multipliers, isHorizontal) {
48
- let shader = `
49
- uniform sampler2D uSampler;
50
-
51
- varying vec2 vTextureCoord;
52
- uniform float pixelSize;
53
-
54
- void iterate(vec2 offsetVector, float multiplier, out vec4 outputColor) {
55
- vec4 textureColor = texture2D(uSampler, (vTextureCoord + offsetVector));
56
- outputColor += textureColor * multiplier;
57
- }
58
-
59
- void main() {
60
- gl_FragColor = texture2D(uSampler, vTextureCoord) * ${helpers_lib_1.NumberHelper.toFloatString(multipliers[0].multiplier)};
48
+ let shader = `
49
+ uniform sampler2D uSampler;
50
+
51
+ varying vec2 vTextureCoord;
52
+ uniform float pixelSize;
53
+
54
+ void iterate(vec2 offsetVector, float multiplier, out vec4 outputColor) {
55
+ vec4 textureColor = texture2D(uSampler, (vTextureCoord + offsetVector));
56
+ outputColor += textureColor * multiplier;
57
+ }
58
+
59
+ void main() {
60
+ gl_FragColor = texture2D(uSampler, vTextureCoord) * ${helpers_lib_1.NumberHelper.toFloatString(multipliers[0].multiplier)};
61
61
  float offset;`;
62
62
  for (let i = 1; i < multipliers.length; i++) {
63
63
  let offsetVector = `vec2(${isHorizontal ? 'offset, 0.0' : '0.0, offset'})`;
64
- shader += `\n
65
- offset = ${helpers_lib_1.NumberHelper.toFloatString(multipliers[i].offset)} * pixelSize;
66
- iterate(${offsetVector}, ${helpers_lib_1.NumberHelper.toFloatString(multipliers[i].multiplier)}, gl_FragColor);
64
+ shader += `\n
65
+ offset = ${helpers_lib_1.NumberHelper.toFloatString(multipliers[i].offset)} * pixelSize;
66
+ iterate(${offsetVector}, ${helpers_lib_1.NumberHelper.toFloatString(multipliers[i].multiplier)}, gl_FragColor);
67
67
  iterate(${offsetVector} * -1.0, ${helpers_lib_1.NumberHelper.toFloatString(multipliers[i].multiplier)}, gl_FragColor);`;
68
68
  }
69
- shader += `
70
- }
69
+ shader += `
70
+ }
71
71
  `;
72
72
  return shader;
73
73
  }
@@ -1,7 +1,12 @@
1
1
  import * as PIXI from 'pixi.js';
2
2
  export declare class ContrastFilter extends PIXI.Filter {
3
- private static getVertexShader;
4
- private static getFragmentShader;
5
- constructor();
6
- apply(filterManager: PIXI.FilterSystem, input: PIXI.RenderTexture, output: PIXI.RenderTexture, clearMode: PIXI.CLEAR_MODES): void;
3
+ private static getVertexShader;
4
+ private static getFragmentShader;
5
+ constructor();
6
+ apply(
7
+ filterManager: PIXI.FilterSystem,
8
+ input: PIXI.RenderTexture,
9
+ output: PIXI.RenderTexture,
10
+ clearMode: PIXI.CLEAR_MODES
11
+ ): void;
7
12
  }
@@ -1,63 +1,72 @@
1
- "use strict";
2
- var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
- if (k2 === undefined) k2 = k;
4
- var desc = Object.getOwnPropertyDescriptor(m, k);
5
- if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
- desc = { enumerable: true, get: function() { return m[k]; } };
7
- }
8
- Object.defineProperty(o, k2, desc);
9
- }) : (function(o, m, k, k2) {
10
- if (k2 === undefined) k2 = k;
11
- o[k2] = m[k];
12
- }));
13
- var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
14
- Object.defineProperty(o, "default", { enumerable: true, value: v });
15
- }) : function(o, v) {
16
- o["default"] = v;
17
- });
18
- var __importStar = (this && this.__importStar) || function (mod) {
1
+ var __createBinding =
2
+ (this && this.__createBinding) ||
3
+ (Object.create
4
+ ? (o, m, k, k2) => {
5
+ if (k2 === undefined) k2 = k;
6
+ var desc = Object.getOwnPropertyDescriptor(m, k);
7
+ if (!desc || ('get' in desc ? !m.__esModule : desc.writable || desc.configurable)) {
8
+ desc = { enumerable: true, get: () => m[k] };
9
+ }
10
+ Object.defineProperty(o, k2, desc);
11
+ }
12
+ : (o, m, k, k2) => {
13
+ if (k2 === undefined) k2 = k;
14
+ o[k2] = m[k];
15
+ });
16
+ var __setModuleDefault =
17
+ (this && this.__setModuleDefault) ||
18
+ (Object.create
19
+ ? (o, v) => {
20
+ Object.defineProperty(o, 'default', { enumerable: true, value: v });
21
+ }
22
+ : (o, v) => {
23
+ o['default'] = v;
24
+ });
25
+ var __importStar =
26
+ (this && this.__importStar) ||
27
+ (mod => {
19
28
  if (mod && mod.__esModule) return mod;
20
29
  var result = {};
21
- if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
30
+ if (mod != null) for (var k in mod) if (k !== 'default' && Object.hasOwn(mod, k)) __createBinding(result, mod, k);
22
31
  __setModuleDefault(result, mod);
23
32
  return result;
24
- };
25
- Object.defineProperty(exports, "__esModule", { value: true });
33
+ });
34
+ Object.defineProperty(exports, '__esModule', { value: true });
26
35
  exports.ContrastFilter = void 0;
27
- const PIXI = __importStar(require("pixi.js"));
36
+ const PIXI = __importStar(require('pixi.js'));
28
37
  class ContrastFilter extends PIXI.Filter {
29
- static getVertexShader() {
30
- return `
31
- attribute vec2 aVertexPosition;
32
- attribute vec2 aTextureCoord;
33
-
34
- uniform mat3 projectionMatrix;
35
-
36
- varying vec2 vTextureCoord;
37
-
38
- void main(void) {
39
- gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
40
- vTextureCoord = aTextureCoord;
41
- }
38
+ static getVertexShader() {
39
+ return `
40
+ attribute vec2 aVertexPosition;
41
+ attribute vec2 aTextureCoord;
42
+
43
+ uniform mat3 projectionMatrix;
44
+
45
+ varying vec2 vTextureCoord;
46
+
47
+ void main(void) {
48
+ gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
49
+ vTextureCoord = aTextureCoord;
50
+ }
42
51
  `;
43
- }
44
- static getFragmentShader() {
45
- return `
46
- uniform sampler2D uSampler;
47
-
48
- varying vec2 vTextureCoord;
49
-
50
- void main(void) {
51
- gl_FragColor = texture2D(uSampler, vTextureCoord) * 1.4;
52
- }
52
+ }
53
+ static getFragmentShader() {
54
+ return `
55
+ uniform sampler2D uSampler;
56
+
57
+ varying vec2 vTextureCoord;
58
+
59
+ void main(void) {
60
+ gl_FragColor = texture2D(uSampler, vTextureCoord) * 1.4;
61
+ }
53
62
  `;
54
- }
55
- constructor() {
56
- super(ContrastFilter.getVertexShader(), ContrastFilter.getFragmentShader());
57
- }
58
- apply(filterManager, input, output, clearMode) {
59
- filterManager.applyFilter(this, input, output, clearMode);
60
- }
63
+ }
64
+ constructor() {
65
+ super(ContrastFilter.getVertexShader(), ContrastFilter.getFragmentShader());
66
+ }
67
+ apply(filterManager, input, output, clearMode) {
68
+ filterManager.applyFilter(this, input, output, clearMode);
69
+ }
61
70
  }
62
71
  exports.ContrastFilter = ContrastFilter;
63
- //# sourceMappingURL=contrast-filter.js.map
72
+ //# sourceMappingURL=contrast-filter.js.map
@@ -1,9 +1,14 @@
1
1
  import * as PIXI from 'pixi.js';
2
2
  import { RGBColor } from 'helpers-lib';
3
3
  export declare class ExpandWithAlphaColorFilter extends PIXI.Filter {
4
- private expand;
5
- private static vertexShader;
6
- private static getFragmentShader;
7
- constructor(expand: number, color: RGBColor);
8
- apply(filterManager: PIXI.FilterSystem, input: PIXI.RenderTexture, output: PIXI.RenderTexture, clearMode: PIXI.CLEAR_MODES): void;
4
+ private expand;
5
+ private static vertexShader;
6
+ private static getFragmentShader;
7
+ constructor(expand: number, color: RGBColor);
8
+ apply(
9
+ filterManager: PIXI.FilterSystem,
10
+ input: PIXI.RenderTexture,
11
+ output: PIXI.RenderTexture,
12
+ clearMode: PIXI.CLEAR_MODES
13
+ ): void;
9
14
  }
@@ -1,95 +1,107 @@
1
- "use strict";
2
- var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
- if (k2 === undefined) k2 = k;
4
- var desc = Object.getOwnPropertyDescriptor(m, k);
5
- if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
- desc = { enumerable: true, get: function() { return m[k]; } };
7
- }
8
- Object.defineProperty(o, k2, desc);
9
- }) : (function(o, m, k, k2) {
10
- if (k2 === undefined) k2 = k;
11
- o[k2] = m[k];
12
- }));
13
- var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
14
- Object.defineProperty(o, "default", { enumerable: true, value: v });
15
- }) : function(o, v) {
16
- o["default"] = v;
17
- });
18
- var __importStar = (this && this.__importStar) || function (mod) {
1
+ var __createBinding =
2
+ (this && this.__createBinding) ||
3
+ (Object.create
4
+ ? (o, m, k, k2) => {
5
+ if (k2 === undefined) k2 = k;
6
+ var desc = Object.getOwnPropertyDescriptor(m, k);
7
+ if (!desc || ('get' in desc ? !m.__esModule : desc.writable || desc.configurable)) {
8
+ desc = { enumerable: true, get: () => m[k] };
9
+ }
10
+ Object.defineProperty(o, k2, desc);
11
+ }
12
+ : (o, m, k, k2) => {
13
+ if (k2 === undefined) k2 = k;
14
+ o[k2] = m[k];
15
+ });
16
+ var __setModuleDefault =
17
+ (this && this.__setModuleDefault) ||
18
+ (Object.create
19
+ ? (o, v) => {
20
+ Object.defineProperty(o, 'default', { enumerable: true, value: v });
21
+ }
22
+ : (o, v) => {
23
+ o['default'] = v;
24
+ });
25
+ var __importStar =
26
+ (this && this.__importStar) ||
27
+ (mod => {
19
28
  if (mod && mod.__esModule) return mod;
20
29
  var result = {};
21
- if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
30
+ if (mod != null) for (var k in mod) if (k !== 'default' && Object.hasOwn(mod, k)) __createBinding(result, mod, k);
22
31
  __setModuleDefault(result, mod);
23
32
  return result;
24
- };
25
- Object.defineProperty(exports, "__esModule", { value: true });
33
+ });
34
+ Object.defineProperty(exports, '__esModule', { value: true });
26
35
  exports.ExpandWithAlphaColorFilter = void 0;
27
- const PIXI = __importStar(require("pixi.js"));
28
- const helpers_lib_1 = require("helpers-lib");
36
+ const PIXI = __importStar(require('pixi.js'));
37
+ const helpers_lib_1 = require('helpers-lib');
29
38
  class ExpandWithAlphaColorFilter extends PIXI.Filter {
30
- static { this.vertexShader = `
31
- attribute vec2 aVertexPosition;
32
- attribute vec2 aTextureCoord;
33
-
34
- uniform mat3 projectionMatrix;
35
-
36
- varying vec2 vTextureCoord;
37
-
38
- void main(void) {
39
- gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
40
- vTextureCoord = aTextureCoord;
41
- }
42
- `; }
43
- static getFragmentShader(expand, color) {
44
- let shader = `
45
- uniform sampler2D uSampler;
46
- uniform vec2 pixelSize;
47
- uniform float expandSquared;
48
-
49
- varying vec2 vTextureCoord;
50
-
51
- void main(void) {
39
+ static {
40
+ ExpandWithAlphaColorFilter.vertexShader = `
41
+ attribute vec2 aVertexPosition;
42
+ attribute vec2 aTextureCoord;
43
+
44
+ uniform mat3 projectionMatrix;
45
+
46
+ varying vec2 vTextureCoord;
47
+
48
+ void main(void) {
49
+ gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
50
+ vTextureCoord = aTextureCoord;
51
+ }
52
+ `;
53
+ }
54
+ static getFragmentShader(expand, color) {
55
+ let shader = `
56
+ uniform sampler2D uSampler;
57
+ uniform vec2 pixelSize;
58
+ uniform float expandSquared;
59
+
60
+ varying vec2 vTextureCoord;
61
+
62
+ void main(void) {
52
63
  float highestAlpha = 0.0;`;
53
- if (expand > 0) {
54
- shader += `\n
55
- for (float x = -${helpers_lib_1.NumberHelper.toFloatString(expand)}; x <= ${helpers_lib_1.NumberHelper.toFloatString(expand)}; x++) {
56
- for (float y = -${helpers_lib_1.NumberHelper.toFloatString(expand)}; y <= ${helpers_lib_1.NumberHelper.toFloatString(expand)}; y++) {
57
- vec4 color = texture2D(uSampler, vTextureCoord + vec2(x * pixelSize.x, y * pixelSize.y));
58
- float distance = x * x + y * y;
59
- highestAlpha = max(highestAlpha, color.a * step(distance, expandSquared));
60
- }
64
+ if (expand > 0) {
65
+ shader += `\n
66
+ for (float x = -${helpers_lib_1.NumberHelper.toFloatString(expand)}; x <= ${helpers_lib_1.NumberHelper.toFloatString(expand)}; x++) {
67
+ for (float y = -${helpers_lib_1.NumberHelper.toFloatString(expand)}; y <= ${helpers_lib_1.NumberHelper.toFloatString(expand)}; y++) {
68
+ vec4 color = texture2D(uSampler, vTextureCoord + vec2(x * pixelSize.x, y * pixelSize.y));
69
+ float distance = x * x + y * y;
70
+ highestAlpha = max(highestAlpha, color.a * step(distance, expandSquared));
71
+ }
61
72
  }`;
62
- }
63
- else {
64
- shader += `\n
65
- vec4 color = texture2D(uSampler, vTextureCoord);
73
+ } else {
74
+ shader += `\n
75
+ vec4 color = texture2D(uSampler, vTextureCoord);
66
76
  highestAlpha = color.a;`;
67
- }
68
- // prettier-ignore
69
- shader += `\n
70
- gl_FragColor = vec4(${helpers_lib_1.NumberHelper.toFloatString(color.red)}, ${helpers_lib_1.NumberHelper.toFloatString(color.green)}, ${helpers_lib_1.NumberHelper.toFloatString(color.blue)}, 1.0) * highestAlpha;
71
- }`;
72
- return shader;
73
77
  }
74
- constructor(expand, color) {
75
- super(ExpandWithAlphaColorFilter.vertexShader, ExpandWithAlphaColorFilter.getFragmentShader(expand, helpers_lib_1.ColorHelper.normalize(color)));
76
- this.expand = expand;
77
- if (expand < 0) {
78
- throw new Error('BlurFilterLinearSampling: Expand cannot be smaller than 0');
79
- }
80
- else if (expand > 10) {
81
- throw new Error('BlurFilterLinearSampling: Expand cannot be higher than 10');
82
- }
83
- if (!helpers_lib_1.Comparator.isInteger(expand)) {
84
- expand = Math.floor(expand);
85
- }
86
- this.padding = expand;
78
+ // prettier-ignore
79
+ shader += `\n
80
+ gl_FragColor = vec4(${helpers_lib_1.NumberHelper.toFloatString(color.red)}, ${helpers_lib_1.NumberHelper.toFloatString(color.green)}, ${helpers_lib_1.NumberHelper.toFloatString(color.blue)}, 1.0) * highestAlpha;
81
+ }`;
82
+ return shader;
83
+ }
84
+ constructor(expand, color) {
85
+ super(
86
+ ExpandWithAlphaColorFilter.vertexShader,
87
+ ExpandWithAlphaColorFilter.getFragmentShader(expand, helpers_lib_1.ColorHelper.normalize(color))
88
+ );
89
+ this.expand = expand;
90
+ if (expand < 0) {
91
+ throw new Error('BlurFilterLinearSampling: Expand cannot be smaller than 0');
92
+ } else if (expand > 10) {
93
+ throw new Error('BlurFilterLinearSampling: Expand cannot be higher than 10');
87
94
  }
88
- apply(filterManager, input, output, clearMode) {
89
- this.uniforms.pixelSize = new Float32Array([1 / input.width, 1 / input.height]);
90
- this.uniforms.expandSquared = this.expand * this.expand;
91
- filterManager.applyFilter(this, input, output, clearMode);
95
+ if (!helpers_lib_1.Comparator.isInteger(expand)) {
96
+ expand = Math.floor(expand);
92
97
  }
98
+ this.padding = expand;
99
+ }
100
+ apply(filterManager, input, output, clearMode) {
101
+ this.uniforms.pixelSize = new Float32Array([1 / input.width, 1 / input.height]);
102
+ this.uniforms.expandSquared = this.expand * this.expand;
103
+ filterManager.applyFilter(this, input, output, clearMode);
104
+ }
93
105
  }
94
106
  exports.ExpandWithAlphaColorFilter = ExpandWithAlphaColorFilter;
95
- //# sourceMappingURL=expand-with-alpha-color.js.map
107
+ //# sourceMappingURL=expand-with-alpha-color.js.map
@@ -1,11 +1,16 @@
1
1
  import * as PIXI from 'pixi.js';
2
2
  import { RGBColor } from 'helpers-lib';
3
3
  export declare class ExpandWithColorGradientFilter extends PIXI.Filter {
4
- private colorGradient;
5
- private static toVec4String;
6
- private static toFloatString;
7
- private static getVertexShader;
8
- private static getFragmentShader;
9
- constructor(colorGradient: RGBColor[]);
10
- apply(filterManager: PIXI.FilterSystem, input: PIXI.RenderTexture, output: PIXI.RenderTexture, clearMode: PIXI.CLEAR_MODES): void;
4
+ private colorGradient;
5
+ private static toVec4String;
6
+ private static toFloatString;
7
+ private static getVertexShader;
8
+ private static getFragmentShader;
9
+ constructor(colorGradient: RGBColor[]);
10
+ apply(
11
+ filterManager: PIXI.FilterSystem,
12
+ input: PIXI.RenderTexture,
13
+ output: PIXI.RenderTexture,
14
+ clearMode: PIXI.CLEAR_MODES
15
+ ): void;
11
16
  }