appiq-solution 1.3.3 → 1.4.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/#Tools/APPIQ-METHOD/.bmad-config.json +13 -0
- package/#Tools/APPIQ-METHOD/.cursor/commands/analyze.md +27 -0
- package/#Tools/APPIQ-METHOD/.cursor/commands/appiq.md +27 -0
- package/#Tools/APPIQ-METHOD/.cursor/commands/help.md +27 -0
- package/#Tools/APPIQ-METHOD/.cursor/commands/story.md +27 -0
- package/#Tools/APPIQ-METHOD/CHANGELOG.md +119 -173
- package/#Tools/APPIQ-METHOD/DEVELOPMENT_GUIDE.md +855 -0
- package/#Tools/APPIQ-METHOD/NPM-README.md +138 -0
- package/#Tools/APPIQ-METHOD/SMART_WORKFLOW_GUIDE.md +401 -0
- package/#Tools/APPIQ-METHOD/activate-appiq.js +81 -0
- package/#Tools/APPIQ-METHOD/appiq-solution/README.md +226 -0
- package/#Tools/APPIQ-METHOD/bmad-core/agent-teams/team-flutter-mobile.yaml +114 -0
- package/#Tools/APPIQ-METHOD/bmad-core/agent-teams/team-fullstack.yaml +11 -1
- package/#Tools/APPIQ-METHOD/bmad-core/agents/analyst.md +7 -3
- package/#Tools/APPIQ-METHOD/bmad-core/agents/architect.md +6 -0
- package/#Tools/APPIQ-METHOD/bmad-core/agents/bmad-orchestrator.md +0 -84
- package/#Tools/APPIQ-METHOD/bmad-core/agents/bmad-smart-launcher.md +170 -0
- package/#Tools/APPIQ-METHOD/bmad-core/agents/dev.md +31 -12
- package/#Tools/APPIQ-METHOD/bmad-core/agents/pm.md +10 -4
- package/#Tools/APPIQ-METHOD/bmad-core/agents/qa.md +17 -0
- package/#Tools/APPIQ-METHOD/bmad-core/agents/sm.md +8 -3
- package/#Tools/APPIQ-METHOD/bmad-core/agents/ux-expert.md +8 -3
- package/#Tools/APPIQ-METHOD/bmad-core/bmad-core/user-guide.md +0 -0
- package/#Tools/APPIQ-METHOD/bmad-core/checklists/security-validation-checklist.md +332 -0
- package/#Tools/APPIQ-METHOD/bmad-core/data/backend-services-integration.md +686 -0
- package/#Tools/APPIQ-METHOD/bmad-core/data/shadcn-ui-integration.md +388 -0
- package/#Tools/APPIQ-METHOD/bmad-core/data/technical-preferences.md +147 -1
- package/#Tools/APPIQ-METHOD/bmad-core/enhanced-ide-development-workflow.md +43 -0
- package/#Tools/APPIQ-METHOD/bmad-core/tasks/create-flutter-story.md +197 -0
- package/#Tools/APPIQ-METHOD/bmad-core/tasks/intelligent-epic-creation.md +234 -0
- package/#Tools/APPIQ-METHOD/bmad-core/tasks/smart-project-analysis.md +289 -0
- package/#Tools/APPIQ-METHOD/bmad-core/templates/flutter-mobile-prd-tmpl.yaml +330 -0
- package/#Tools/APPIQ-METHOD/bmad-core/templates/flutter-story-tmpl.yaml +376 -0
- package/#Tools/APPIQ-METHOD/bmad-core/templates/flutter-ui-spec-tmpl.yaml +415 -0
- package/#Tools/APPIQ-METHOD/bmad-core/templates/fullstack-architecture-tmpl.yaml +12 -5
- package/#Tools/APPIQ-METHOD/bmad-core/user-guide.md +10 -9
- package/#Tools/APPIQ-METHOD/bmad-core/workflows/brownfield-fullstack.yaml +15 -1
- package/#Tools/APPIQ-METHOD/bmad-core/workflows/greenfield-fullstack.yaml +49 -5
- package/#Tools/APPIQ-METHOD/bmad-core/working-in-the-brownfield.md +56 -44
- package/#Tools/APPIQ-METHOD/commands/README.md +28 -0
- package/#Tools/APPIQ-METHOD/commands/analyze.md +27 -0
- package/#Tools/APPIQ-METHOD/commands/appiq.md +27 -0
- package/#Tools/APPIQ-METHOD/commands/help.md +27 -0
- package/#Tools/APPIQ-METHOD/commands/story.md +27 -0
- package/#Tools/APPIQ-METHOD/dist/agents/bmad-orchestrator.txt +0 -111
- package/#Tools/APPIQ-METHOD/dist/agents/pm.txt +2 -0
- package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-2d-phaser-game-dev/teams/phaser-2d-nodejs-game-team.txt +0 -111
- package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-2d-unity-game-dev/teams/unity-2d-game-team.txt +0 -111
- package/#Tools/APPIQ-METHOD/dist/teams/team-all.txt +2 -111
- package/#Tools/APPIQ-METHOD/dist/teams/team-fullstack.txt +2 -111
- package/#Tools/APPIQ-METHOD/dist/teams/team-ide-minimal.txt +0 -111
- package/#Tools/APPIQ-METHOD/dist/teams/team-no-ui.txt +2 -111
- package/#Tools/APPIQ-METHOD/expansion-packs/bmad-2d-phaser-game-dev/config.yaml +1 -1
- package/#Tools/APPIQ-METHOD/expansion-packs/bmad-2d-unity-game-dev/config.yaml +1 -1
- package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agent-teams/flutter-mobile-team.yaml +23 -0
- package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agents/flutter-cubit-agent.md +133 -0
- package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agents/flutter-data-agent.md +160 -0
- package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agents/flutter-domain-agent.md +153 -0
- package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agents/flutter-ui-agent.md +122 -0
- package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agents/shared-components-agent.md +161 -0
- package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/checklists/flutter-story-dod-checklist.md +194 -0
- package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/config.yaml +41 -0
- package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/data/flutter-development-guidelines.md +551 -0
- package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/templates/flutter-mobile-architecture-tmpl.yaml +530 -0
- package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/workflows/flutter-ui-first-development.yaml +220 -0
- package/#Tools/APPIQ-METHOD/expansion-packs/bmad-infrastructure-devops/config.yaml +1 -1
- package/#Tools/APPIQ-METHOD/install-appiq.sh +41 -0
- package/#Tools/APPIQ-METHOD/package-lock.json +631 -0
- package/#Tools/APPIQ-METHOD/package.json +20 -69
- package/#Tools/APPIQ-METHOD/tasks/todo.md +275 -0
- package/#Tools/APPIQ-METHOD/tools/appiq-installer.js +2714 -0
- package/#Tools/APPIQ-METHOD/tools/bmad-npx-wrapper.js +5 -7
- package/#Tools/APPIQ-METHOD/tools/cli.js +3 -3
- package/#Tools/APPIQ-METHOD/tools/epic-solution-installer.js +538 -0
- package/#Tools/APPIQ-METHOD/tools/flattener/main.js +570 -0
- package/#Tools/APPIQ-METHOD/tools/installer/bin/bmad.js +15 -14
- package/#Tools/APPIQ-METHOD/tools/installer/lib/installer.js +28 -2
- package/#Tools/APPIQ-METHOD/tools/installer/package-lock.json +906 -0
- package/#Tools/APPIQ-METHOD/tools/installer/package.json +1 -1
- package/#Tools/APPIQ-METHOD/tools/setup-ide-commands.js +345 -0
- package/#Tools/APPIQ-METHOD/tools/smart-installer.js +589 -0
- package/package.json +20 -69
- package/tools/appiq-installer.js +2714 -0
- package/tools/bmad-npx-wrapper.js +5 -7
- package/tools/cli.js +3 -3
- package/tools/epic-solution-installer.js +538 -0
- package/tools/flattener/main.js +570 -0
- package/tools/installer/bin/bmad.js +15 -14
- package/tools/installer/lib/installer.js +28 -2
- package/tools/installer/package-lock.json +89 -89
- package/tools/installer/package.json +1 -1
- package/tools/setup-ide-commands.js +345 -0
- package/tools/smart-installer.js +589 -0
- package/#Tools/APPIQ-METHOD/appiq_start.md +0 -232
- package/#Tools/APPIQ-METHOD/deployment/DEPLOYMENT_GUIDE.md +0 -426
- package/#Tools/APPIQ-METHOD/deployment/GITHUB_RELEASE_GUIDE.md +0 -326
- package/#Tools/APPIQ-METHOD/deployment/README.md +0 -331
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agent-teams/team-all.yaml +0 -14
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agent-teams/team-fullstack.yaml +0 -18
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agent-teams/team-ide-minimal.yaml +0 -10
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agent-teams/team-no-ui.yaml +0 -13
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/analyst.md +0 -81
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/architect.md +0 -84
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/bmad-master.md +0 -108
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/bmad-orchestrator.md +0 -234
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/dev.md +0 -76
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/pm.md +0 -79
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/po.md +0 -76
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/qa.md +0 -69
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/sm.md +0 -62
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/ux-expert.md +0 -66
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/architect-checklist.md +0 -443
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/change-checklist.md +0 -182
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/pm-checklist.md +0 -375
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/po-master-checklist.md +0 -441
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/story-dod-checklist.md +0 -101
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/story-draft-checklist.md +0 -156
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/data/bmad-kb.md +0 -803
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/data/brainstorming-techniques.md +0 -36
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/data/elicitation-methods.md +0 -134
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/data/technical-preferences.md +0 -3
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/advanced-elicitation.md +0 -117
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/brownfield-create-epic.md +0 -160
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/brownfield-create-story.md +0 -147
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/correct-course.md +0 -70
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/create-brownfield-story.md +0 -304
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/create-deep-research-prompt.md +0 -289
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/create-next-story.md +0 -112
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/document-project.md +0 -341
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/facilitate-brainstorming-session.md +0 -136
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/generate-ai-frontend-prompt.md +0 -51
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/index-docs.md +0 -179
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/kb-mode-interaction.md +0 -75
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/review-story.md +0 -145
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/shard-doc.md +0 -187
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/validate-next-story.md +0 -134
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/architecture-tmpl.yaml +0 -650
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/brainstorming-output-tmpl.yaml +0 -156
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/brownfield-architecture-tmpl.yaml +0 -476
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/brownfield-prd-tmpl.yaml +0 -280
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/competitor-analysis-tmpl.yaml +0 -293
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/front-end-architecture-tmpl.yaml +0 -206
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/front-end-spec-tmpl.yaml +0 -349
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/fullstack-architecture-tmpl.yaml +0 -805
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/market-research-tmpl.yaml +0 -252
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/prd-tmpl.yaml +0 -202
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/project-brief-tmpl.yaml +0 -221
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/story-tmpl.yaml +0 -137
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/user-guide.md +0 -250
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/brownfield-fullstack.yaml +0 -297
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/brownfield-service.yaml +0 -187
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/brownfield-ui.yaml +0 -197
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/greenfield-fullstack.yaml +0 -240
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/greenfield-service.yaml +0 -206
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/greenfield-ui.yaml +0 -235
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/working-in-the-brownfield.md +0 -361
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/README.md +0 -3
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/agent-teams/phaser-2d-nodejs-game-team.yaml +0 -13
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/agents/game-designer.md +0 -71
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/agents/game-developer.md +0 -78
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/agents/game-sm.md +0 -64
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/checklists/game-design-checklist.md +0 -201
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/checklists/game-story-dod-checklist.md +0 -160
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/config.yaml +0 -8
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/data/bmad-kb.md +0 -254
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/data/development-guidelines.md +0 -651
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/tasks/advanced-elicitation.md +0 -111
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/tasks/create-game-story.md +0 -216
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/tasks/game-design-brainstorming.md +0 -308
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/templates/game-architecture-tmpl.yaml +0 -613
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/templates/game-brief-tmpl.yaml +0 -356
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/templates/game-design-doc-tmpl.yaml +0 -343
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/templates/game-story-tmpl.yaml +0 -253
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/templates/level-design-doc-tmpl.yaml +0 -484
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/workflows/game-dev-greenfield.yaml +0 -183
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/workflows/game-prototype.yaml +0 -175
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/agent-teams/unity-2d-game-team.yaml +0 -14
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/agents/game-architect.md +0 -80
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/agents/game-designer.md +0 -77
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/agents/game-developer.md +0 -78
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/agents/game-sm.md +0 -65
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/checklists/game-architect-checklist.md +0 -396
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/checklists/game-change-checklist.md +0 -203
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/checklists/game-design-checklist.md +0 -201
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/checklists/game-story-dod-checklist.md +0 -132
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/config.yaml +0 -6
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/data/bmad-kb.md +0 -776
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/data/development-guidelines.md +0 -590
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/tasks/advanced-elicitation.md +0 -111
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/tasks/correct-course-game.md +0 -151
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/tasks/create-game-story.md +0 -184
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/tasks/game-design-brainstorming.md +0 -308
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/tasks/validate-game-story.md +0 -200
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/templates/game-architecture-tmpl.yaml +0 -1030
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/templates/game-brief-tmpl.yaml +0 -356
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/templates/game-design-doc-tmpl.yaml +0 -705
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/templates/game-story-tmpl.yaml +0 -256
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/templates/level-design-doc-tmpl.yaml +0 -484
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/workflows/game-dev-greenfield.yaml +0 -183
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/workflows/game-prototype.yaml +0 -175
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/README.md +0 -147
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/agents/infra-devops-platform.md +0 -71
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/checklists/infrastructure-checklist.md +0 -484
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/config.yaml +0 -9
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/data/bmad-kb.md +0 -308
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/tasks/review-infrastructure.md +0 -160
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/tasks/validate-infrastructure.md +0 -154
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/templates/infrastructure-architecture-tmpl.yaml +0 -424
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/templates/infrastructure-platform-from-arch-tmpl.yaml +0 -629
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/agent-teams/mobile-team-cross-platform.yaml +0 -22
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/agent-teams/mobile-team-flutter.yaml +0 -20
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/agent-teams/mobile-team-minimal.yaml +0 -13
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/agent-teams/mobile-team-react-native.yaml +0 -20
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/agents/mobile-analytics.md +0 -1487
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/agents/mobile-architect.md +0 -279
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/agents/mobile-developer.md +0 -649
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/agents/mobile-pm.md +0 -339
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/agents/mobile-qa.md +0 -622
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/agents/mobile-security.md +0 -1027
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/agents/mobile-ux-expert.md +0 -1451
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template:
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id: game-architecture-template-v3
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name: Game Architecture Document
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version: 3.0
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output:
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format: markdown
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filename: docs/game-architecture.md
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title: "{{project_name}} Game Architecture Document"
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workflow:
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mode: interactive
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elicitation: advanced-elicitation
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sections:
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- id: introduction
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title: Introduction
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instruction: |
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If available, review any provided relevant documents to gather all relevant context before beginning. At a minimum you should locate and review: Game Design Document (GDD), Technical Preferences. If these are not available, ask the user what docs will provide the basis for the game architecture.
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sections:
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content: |
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This document outlines the complete technical architecture for {{project_name}}, a 2D game built with Unity and C#. It serves as the technical foundation for AI-driven game development, ensuring consistency and scalability across all game systems.
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This architecture is designed to support the gameplay mechanics defined in the Game Design Document while maintaining stable performance and cross-platform compatibility.
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title: Starter Template or Existing Project
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instruction: |
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Before proceeding further with game architecture design, check if the project is based on a Unity template or existing codebase:
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1. Review the GDD and brainstorming brief for any mentions of:
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- Unity templates (2D Core, 2D Mobile, 2D URP, etc.)
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- Existing Unity projects being used as a foundation
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- Asset Store packages or game development frameworks
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- Previous game projects to be cloned or adapted
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2. If a starter template or existing project is mentioned:
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- Analyze the starter/existing project to understand:
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- Existing architectural patterns and conventions
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- Any limitations or constraints imposed by the starter
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- Use this analysis to inform and align your architecture decisions
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- Suggest appropriate Unity templates based on the target platform
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4. If the user confirms no starter template will be used:
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- Note that manual setup will be required for all Unity configuration
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Document the decision here before proceeding with the architecture design. If none, just say N/A
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elicit: true
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title: Change Log
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type: table
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columns: [Date, Version, Description, Author]
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instruction: Track document versions and changes
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- id: high-level-architecture
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title: High Level Architecture
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instruction: |
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title: Technical Summary
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- Reference back to the GDD goals and how this architecture supports them
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title: High Level Overview
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3. Game system architecture (modular systems, manager singletons, data-driven design)
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4. Primary player interaction flow and core game loop
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5. Key architectural decisions and their rationale (render pipeline, input system, physics)
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title: High Level Project Diagram
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type: mermaid
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title: Architectural and Design Patterns
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List the key high-level patterns that will guide the game architecture. For each pattern:
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template: "- **{{pattern_name}}:** {{pattern_description}} - _Rationale:_ {{rationale}}"
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examples:
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- "**ScriptableObject Data:** Using ScriptableObjects for game configuration - _Rationale:_ Enables data-driven design and easy balancing without code changes"
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- "**Event-Driven Communication:** Using Unity Events and C# events for system decoupling - _Rationale:_ Supports modular architecture and easier testing"
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title: Tech Stack
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title: Platform Infrastructure
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- **Target Platforms:** {{target_platforms}}
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- **Primary Platform:** {{primary_platform}}
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type: table
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- "| **Language** | C# | 10.0 | Primary scripting language | Unity's native language, strong typing, excellent tooling |"
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**Relationships:**
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**ScriptableObject Implementation:**
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- id: system-list
|
219
|
-
repeatable: true
|
220
|
-
title: "{{system_name}} System"
|
221
|
-
template: |
|
222
|
-
**Responsibility:** {{system_description}}
|
223
|
-
|
224
|
-
**Key Components:**
|
225
|
-
- {{component_1}} (MonoBehaviour)
|
226
|
-
- {{component_2}} (ScriptableObject)
|
227
|
-
- {{component_3}} (Manager/Controller)
|
228
|
-
|
229
|
-
**Unity Implementation Details:**
|
230
|
-
- Lifecycle: {{lifecycle_methods}}
|
231
|
-
- Events: {{unity_events_used}}
|
232
|
-
- Dependencies: {{system_dependencies}}
|
233
|
-
|
234
|
-
**Files to Create:**
|
235
|
-
- `Assets/_Project/Scripts/{{SystemName}}/{{MainScript}}.cs`
|
236
|
-
- `Assets/_Project/Prefabs/{{SystemName}}/{{MainPrefab}}.prefab`
|
237
|
-
- id: component-diagrams
|
238
|
-
title: System Interaction Diagrams
|
239
|
-
type: mermaid
|
240
|
-
instruction: |
|
241
|
-
Create Mermaid diagrams to visualize game system relationships. Options:
|
242
|
-
- System architecture diagram for high-level view
|
243
|
-
- Component interaction diagram for detailed relationships
|
244
|
-
- Sequence diagrams for complex game loops (Update, FixedUpdate flows)
|
245
|
-
Choose the most appropriate for clarity and Unity-specific understanding
|
246
|
-
|
247
|
-
- id: gameplay-systems
|
248
|
-
title: Gameplay Systems Architecture
|
249
|
-
instruction: |
|
250
|
-
Define the core gameplay systems that drive the player experience. Focus on game-specific logic and mechanics.
|
251
|
-
elicit: true
|
252
|
-
sections:
|
253
|
-
- id: gameplay-overview
|
254
|
-
title: Gameplay Systems Overview
|
255
|
-
template: |
|
256
|
-
**Core Game Loop:** {{core_game_loop_description}}
|
257
|
-
|
258
|
-
**Player Actions:** {{primary_player_actions}}
|
259
|
-
|
260
|
-
**Game State Flow:** {{game_state_transitions}}
|
261
|
-
- id: gameplay-components
|
262
|
-
title: Gameplay Component Architecture
|
263
|
-
template: |
|
264
|
-
**Player Controller Components:**
|
265
|
-
- {{player_controller_components}}
|
266
|
-
|
267
|
-
**Game Logic Components:**
|
268
|
-
- {{game_logic_components}}
|
269
|
-
|
270
|
-
**Interaction Systems:**
|
271
|
-
- {{interaction_system_components}}
|
272
|
-
|
273
|
-
- id: component-architecture
|
274
|
-
title: Component Architecture Details
|
275
|
-
instruction: |
|
276
|
-
Define detailed Unity component architecture patterns and conventions for the game.
|
277
|
-
elicit: true
|
278
|
-
sections:
|
279
|
-
- id: monobehaviour-patterns
|
280
|
-
title: MonoBehaviour Patterns
|
281
|
-
template: |
|
282
|
-
**Component Composition:** {{component_composition_approach}}
|
283
|
-
|
284
|
-
**Lifecycle Management:** {{lifecycle_management_patterns}}
|
285
|
-
|
286
|
-
**Component Communication:** {{component_communication_methods}}
|
287
|
-
- id: scriptableobject-usage
|
288
|
-
title: ScriptableObject Architecture
|
289
|
-
template: |
|
290
|
-
**Data Architecture:** {{scriptableobject_data_patterns}}
|
291
|
-
|
292
|
-
**Configuration Management:** {{config_scriptableobject_usage}}
|
293
|
-
|
294
|
-
**Runtime Data:** {{runtime_scriptableobject_patterns}}
|
295
|
-
|
296
|
-
- id: physics-config
|
297
|
-
title: Physics Configuration
|
298
|
-
instruction: |
|
299
|
-
Define Unity 2D physics setup and configuration for the game.
|
300
|
-
elicit: true
|
301
|
-
sections:
|
302
|
-
- id: physics-settings
|
303
|
-
title: Physics Settings
|
304
|
-
template: |
|
305
|
-
**Physics 2D Settings:** {{physics_2d_configuration}}
|
306
|
-
|
307
|
-
**Collision Layers:** {{collision_layer_matrix}}
|
308
|
-
|
309
|
-
**Physics Materials:** {{physics_materials_setup}}
|
310
|
-
- id: rigidbody-patterns
|
311
|
-
title: Rigidbody Patterns
|
312
|
-
template: |
|
313
|
-
**Player Physics:** {{player_rigidbody_setup}}
|
314
|
-
|
315
|
-
**Object Physics:** {{object_physics_patterns}}
|
316
|
-
|
317
|
-
**Performance Optimization:** {{physics_optimization_strategies}}
|
318
|
-
|
319
|
-
- id: input-system
|
320
|
-
title: Input System Architecture
|
321
|
-
instruction: |
|
322
|
-
Define input handling using Unity's Input System package.
|
323
|
-
elicit: true
|
324
|
-
sections:
|
325
|
-
- id: input-actions
|
326
|
-
title: Input Actions Configuration
|
327
|
-
template: |
|
328
|
-
**Input Action Assets:** {{input_action_asset_structure}}
|
329
|
-
|
330
|
-
**Action Maps:** {{input_action_maps}}
|
331
|
-
|
332
|
-
**Control Schemes:** {{control_schemes_definition}}
|
333
|
-
- id: input-handling
|
334
|
-
title: Input Handling Patterns
|
335
|
-
template: |
|
336
|
-
**Player Input:** {{player_input_component_usage}}
|
337
|
-
|
338
|
-
**UI Input:** {{ui_input_handling_patterns}}
|
339
|
-
|
340
|
-
**Input Validation:** {{input_validation_strategies}}
|
341
|
-
|
342
|
-
- id: state-machines
|
343
|
-
title: State Machine Architecture
|
344
|
-
instruction: |
|
345
|
-
Define state machine patterns for game states, player states, and AI behavior.
|
346
|
-
elicit: true
|
347
|
-
sections:
|
348
|
-
- id: game-state-machine
|
349
|
-
title: Game State Machine
|
350
|
-
template: |
|
351
|
-
**Game States:** {{game_state_definitions}}
|
352
|
-
|
353
|
-
**State Transitions:** {{game_state_transition_rules}}
|
354
|
-
|
355
|
-
**State Management:** {{game_state_manager_implementation}}
|
356
|
-
- id: entity-state-machines
|
357
|
-
title: Entity State Machines
|
358
|
-
template: |
|
359
|
-
**Player States:** {{player_state_machine_design}}
|
360
|
-
|
361
|
-
**AI Behavior States:** {{ai_state_machine_patterns}}
|
362
|
-
|
363
|
-
**Object States:** {{object_state_management}}
|
364
|
-
|
365
|
-
- id: ui-architecture
|
366
|
-
title: UI Architecture
|
367
|
-
instruction: |
|
368
|
-
Define Unity UI system architecture using UGUI or UI Toolkit.
|
369
|
-
elicit: true
|
370
|
-
sections:
|
371
|
-
- id: ui-system-choice
|
372
|
-
title: UI System Selection
|
373
|
-
template: |
|
374
|
-
**UI Framework:** {{ui_framework_choice}} (UGUI/UI Toolkit)
|
375
|
-
|
376
|
-
**UI Scaling:** {{ui_scaling_strategy}}
|
377
|
-
|
378
|
-
**Canvas Setup:** {{canvas_configuration}}
|
379
|
-
- id: ui-navigation
|
380
|
-
title: UI Navigation System
|
381
|
-
template: |
|
382
|
-
**Screen Management:** {{screen_management_system}}
|
383
|
-
|
384
|
-
**Navigation Flow:** {{ui_navigation_patterns}}
|
385
|
-
|
386
|
-
**Back Button Handling:** {{back_button_implementation}}
|
387
|
-
|
388
|
-
- id: ui-components
|
389
|
-
title: UI Component System
|
390
|
-
instruction: |
|
391
|
-
Define reusable UI components and their implementation patterns.
|
392
|
-
elicit: true
|
393
|
-
sections:
|
394
|
-
- id: ui-component-library
|
395
|
-
title: UI Component Library
|
396
|
-
template: |
|
397
|
-
**Base Components:** {{base_ui_components}}
|
398
|
-
|
399
|
-
**Custom Components:** {{custom_ui_components}}
|
400
|
-
|
401
|
-
**Component Prefabs:** {{ui_prefab_organization}}
|
402
|
-
- id: ui-data-binding
|
403
|
-
title: UI Data Binding
|
404
|
-
template: |
|
405
|
-
**Data Binding Patterns:** {{ui_data_binding_approach}}
|
406
|
-
|
407
|
-
**UI Events:** {{ui_event_system}}
|
408
|
-
|
409
|
-
**View Model Patterns:** {{ui_viewmodel_implementation}}
|
410
|
-
|
411
|
-
- id: ui-state-management
|
412
|
-
title: UI State Management
|
413
|
-
instruction: |
|
414
|
-
Define how UI state is managed across the game.
|
415
|
-
elicit: true
|
416
|
-
sections:
|
417
|
-
- id: ui-state-patterns
|
418
|
-
title: UI State Patterns
|
419
|
-
template: |
|
420
|
-
**State Persistence:** {{ui_state_persistence}}
|
421
|
-
|
422
|
-
**Screen State:** {{screen_state_management}}
|
423
|
-
|
424
|
-
**UI Configuration:** {{ui_configuration_management}}
|
425
|
-
|
426
|
-
- id: scene-management
|
427
|
-
title: Scene Management Architecture
|
428
|
-
instruction: |
|
429
|
-
Define scene loading, unloading, and transition strategies.
|
430
|
-
elicit: true
|
431
|
-
sections:
|
432
|
-
- id: scene-structure
|
433
|
-
title: Scene Structure
|
434
|
-
template: |
|
435
|
-
**Scene Organization:** {{scene_organization_strategy}}
|
436
|
-
|
437
|
-
**Scene Hierarchy:** {{scene_hierarchy_patterns}}
|
438
|
-
|
439
|
-
**Persistent Scenes:** {{persistent_scene_usage}}
|
440
|
-
- id: scene-loading
|
441
|
-
title: Scene Loading System
|
442
|
-
template: |
|
443
|
-
**Loading Strategies:** {{scene_loading_patterns}}
|
444
|
-
|
445
|
-
**Async Loading:** {{async_scene_loading_implementation}}
|
446
|
-
|
447
|
-
**Loading Screens:** {{loading_screen_management}}
|
448
|
-
|
449
|
-
- id: data-persistence
|
450
|
-
title: Data Persistence Architecture
|
451
|
-
instruction: |
|
452
|
-
Define save system and data persistence strategies.
|
453
|
-
elicit: true
|
454
|
-
sections:
|
455
|
-
- id: save-data-structure
|
456
|
-
title: Save Data Structure
|
457
|
-
template: |
|
458
|
-
**Save Data Models:** {{save_data_model_design}}
|
459
|
-
|
460
|
-
**Serialization Format:** {{serialization_format_choice}}
|
461
|
-
|
462
|
-
**Data Validation:** {{save_data_validation}}
|
463
|
-
- id: persistence-strategy
|
464
|
-
title: Persistence Strategy
|
465
|
-
template: |
|
466
|
-
**Save Triggers:** {{save_trigger_events}}
|
467
|
-
|
468
|
-
**Auto-Save:** {{auto_save_implementation}}
|
469
|
-
|
470
|
-
**Cloud Save:** {{cloud_save_integration}}
|
471
|
-
|
472
|
-
- id: save-system
|
473
|
-
title: Save System Implementation
|
474
|
-
instruction: |
|
475
|
-
Define detailed save system implementation patterns.
|
476
|
-
elicit: true
|
477
|
-
sections:
|
478
|
-
- id: save-load-api
|
479
|
-
title: Save/Load API
|
480
|
-
template: |
|
481
|
-
**Save Interface:** {{save_interface_design}}
|
482
|
-
|
483
|
-
**Load Interface:** {{load_interface_design}}
|
484
|
-
|
485
|
-
**Error Handling:** {{save_load_error_handling}}
|
486
|
-
- id: save-file-management
|
487
|
-
title: Save File Management
|
488
|
-
template: |
|
489
|
-
**File Structure:** {{save_file_structure}}
|
490
|
-
|
491
|
-
**Backup Strategy:** {{save_backup_strategy}}
|
492
|
-
|
493
|
-
**Migration:** {{save_data_migration_strategy}}
|
494
|
-
|
495
|
-
- id: analytics-integration
|
496
|
-
title: Analytics Integration
|
497
|
-
instruction: |
|
498
|
-
Define analytics tracking and integration patterns.
|
499
|
-
condition: Game requires analytics tracking
|
500
|
-
elicit: true
|
501
|
-
sections:
|
502
|
-
- id: analytics-events
|
503
|
-
title: Analytics Event Design
|
504
|
-
template: |
|
505
|
-
**Event Categories:** {{analytics_event_categories}}
|
506
|
-
|
507
|
-
**Custom Events:** {{custom_analytics_events}}
|
508
|
-
|
509
|
-
**Player Progression:** {{progression_analytics}}
|
510
|
-
- id: analytics-implementation
|
511
|
-
title: Analytics Implementation
|
512
|
-
template: |
|
513
|
-
**Analytics SDK:** {{analytics_sdk_choice}}
|
514
|
-
|
515
|
-
**Event Tracking:** {{event_tracking_patterns}}
|
516
|
-
|
517
|
-
**Privacy Compliance:** {{analytics_privacy_considerations}}
|
518
|
-
|
519
|
-
- id: multiplayer-architecture
|
520
|
-
title: Multiplayer Architecture
|
521
|
-
instruction: |
|
522
|
-
Define multiplayer system architecture if applicable.
|
523
|
-
condition: Game includes multiplayer features
|
524
|
-
elicit: true
|
525
|
-
sections:
|
526
|
-
- id: networking-approach
|
527
|
-
title: Networking Approach
|
528
|
-
template: |
|
529
|
-
**Networking Solution:** {{networking_solution_choice}}
|
530
|
-
|
531
|
-
**Architecture Pattern:** {{multiplayer_architecture_pattern}}
|
532
|
-
|
533
|
-
**Synchronization:** {{state_synchronization_strategy}}
|
534
|
-
- id: multiplayer-systems
|
535
|
-
title: Multiplayer System Components
|
536
|
-
template: |
|
537
|
-
**Client Components:** {{multiplayer_client_components}}
|
538
|
-
|
539
|
-
**Server Components:** {{multiplayer_server_components}}
|
540
|
-
|
541
|
-
**Network Messages:** {{network_message_design}}
|
542
|
-
|
543
|
-
- id: rendering-pipeline
|
544
|
-
title: Rendering Pipeline Configuration
|
545
|
-
instruction: |
|
546
|
-
Define Unity rendering pipeline setup and optimization.
|
547
|
-
elicit: true
|
548
|
-
sections:
|
549
|
-
- id: render-pipeline-setup
|
550
|
-
title: Render Pipeline Setup
|
551
|
-
template: |
|
552
|
-
**Pipeline Choice:** {{render_pipeline_choice}} (URP/Built-in)
|
553
|
-
|
554
|
-
**Pipeline Asset:** {{render_pipeline_asset_config}}
|
555
|
-
|
556
|
-
**Quality Settings:** {{quality_settings_configuration}}
|
557
|
-
- id: rendering-optimization
|
558
|
-
title: Rendering Optimization
|
559
|
-
template: |
|
560
|
-
**Batching Strategies:** {{sprite_batching_optimization}}
|
561
|
-
|
562
|
-
**Draw Call Optimization:** {{draw_call_reduction_strategies}}
|
563
|
-
|
564
|
-
**Texture Optimization:** {{texture_optimization_settings}}
|
565
|
-
|
566
|
-
- id: shader-guidelines
|
567
|
-
title: Shader Guidelines
|
568
|
-
instruction: |
|
569
|
-
Define shader usage and custom shader guidelines.
|
570
|
-
elicit: true
|
571
|
-
sections:
|
572
|
-
- id: shader-usage
|
573
|
-
title: Shader Usage Patterns
|
574
|
-
template: |
|
575
|
-
**Built-in Shaders:** {{builtin_shader_usage}}
|
576
|
-
|
577
|
-
**Custom Shaders:** {{custom_shader_requirements}}
|
578
|
-
|
579
|
-
**Shader Variants:** {{shader_variant_management}}
|
580
|
-
- id: shader-performance
|
581
|
-
title: Shader Performance Guidelines
|
582
|
-
template: |
|
583
|
-
**Mobile Optimization:** {{mobile_shader_optimization}}
|
584
|
-
|
585
|
-
**Performance Budgets:** {{shader_performance_budgets}}
|
586
|
-
|
587
|
-
**Profiling Guidelines:** {{shader_profiling_approach}}
|
588
|
-
|
589
|
-
- id: sprite-management
|
590
|
-
title: Sprite Management
|
591
|
-
instruction: |
|
592
|
-
Define sprite asset management and optimization strategies.
|
593
|
-
elicit: true
|
594
|
-
sections:
|
595
|
-
- id: sprite-organization
|
596
|
-
title: Sprite Organization
|
597
|
-
template: |
|
598
|
-
**Atlas Strategy:** {{sprite_atlas_organization}}
|
599
|
-
|
600
|
-
**Sprite Naming:** {{sprite_naming_conventions}}
|
601
|
-
|
602
|
-
**Import Settings:** {{sprite_import_settings}}
|
603
|
-
- id: sprite-optimization
|
604
|
-
title: Sprite Optimization
|
605
|
-
template: |
|
606
|
-
**Compression Settings:** {{sprite_compression_settings}}
|
607
|
-
|
608
|
-
**Resolution Strategy:** {{sprite_resolution_strategy}}
|
609
|
-
|
610
|
-
**Memory Optimization:** {{sprite_memory_optimization}}
|
611
|
-
|
612
|
-
- id: particle-systems
|
613
|
-
title: Particle System Architecture
|
614
|
-
instruction: |
|
615
|
-
Define particle system usage and optimization.
|
616
|
-
elicit: true
|
617
|
-
sections:
|
618
|
-
- id: particle-design
|
619
|
-
title: Particle System Design
|
620
|
-
template: |
|
621
|
-
**Effect Categories:** {{particle_effect_categories}}
|
622
|
-
|
623
|
-
**Prefab Organization:** {{particle_prefab_organization}}
|
624
|
-
|
625
|
-
**Pooling Strategy:** {{particle_pooling_implementation}}
|
626
|
-
- id: particle-performance
|
627
|
-
title: Particle Performance
|
628
|
-
template: |
|
629
|
-
**Performance Budgets:** {{particle_performance_budgets}}
|
630
|
-
|
631
|
-
**Mobile Optimization:** {{particle_mobile_optimization}}
|
632
|
-
|
633
|
-
**LOD Strategy:** {{particle_lod_implementation}}
|
634
|
-
|
635
|
-
- id: audio-architecture
|
636
|
-
title: Audio Architecture
|
637
|
-
instruction: |
|
638
|
-
Define audio system architecture and implementation.
|
639
|
-
elicit: true
|
640
|
-
sections:
|
641
|
-
- id: audio-system-design
|
642
|
-
title: Audio System Design
|
643
|
-
template: |
|
644
|
-
**Audio Manager:** {{audio_manager_implementation}}
|
645
|
-
|
646
|
-
**Audio Sources:** {{audio_source_management}}
|
647
|
-
|
648
|
-
**3D Audio:** {{spatial_audio_implementation}}
|
649
|
-
- id: audio-categories
|
650
|
-
title: Audio Categories
|
651
|
-
template: |
|
652
|
-
**Music System:** {{music_system_architecture}}
|
653
|
-
|
654
|
-
**Sound Effects:** {{sfx_system_design}}
|
655
|
-
|
656
|
-
**Voice/Dialog:** {{dialog_system_implementation}}
|
657
|
-
|
658
|
-
- id: audio-mixing
|
659
|
-
title: Audio Mixing Configuration
|
660
|
-
instruction: |
|
661
|
-
Define Unity Audio Mixer setup and configuration.
|
662
|
-
elicit: true
|
663
|
-
sections:
|
664
|
-
- id: mixer-setup
|
665
|
-
title: Audio Mixer Setup
|
666
|
-
template: |
|
667
|
-
**Mixer Groups:** {{audio_mixer_group_structure}}
|
668
|
-
|
669
|
-
**Effects Chain:** {{audio_effects_configuration}}
|
670
|
-
|
671
|
-
**Snapshot System:** {{audio_snapshot_usage}}
|
672
|
-
- id: dynamic-mixing
|
673
|
-
title: Dynamic Audio Mixing
|
674
|
-
template: |
|
675
|
-
**Volume Control:** {{volume_control_implementation}}
|
676
|
-
|
677
|
-
**Dynamic Range:** {{dynamic_range_management}}
|
678
|
-
|
679
|
-
**Platform Optimization:** {{platform_audio_optimization}}
|
680
|
-
|
681
|
-
- id: sound-banks
|
682
|
-
title: Sound Bank Management
|
683
|
-
instruction: |
|
684
|
-
Define sound asset organization and loading strategies.
|
685
|
-
elicit: true
|
686
|
-
sections:
|
687
|
-
- id: sound-organization
|
688
|
-
title: Sound Asset Organization
|
689
|
-
template: |
|
690
|
-
**Bank Structure:** {{sound_bank_organization}}
|
691
|
-
|
692
|
-
**Loading Strategy:** {{audio_loading_patterns}}
|
693
|
-
|
694
|
-
**Memory Management:** {{audio_memory_management}}
|
695
|
-
- id: sound-streaming
|
696
|
-
title: Audio Streaming
|
697
|
-
template: |
|
698
|
-
**Streaming Strategy:** {{audio_streaming_implementation}}
|
699
|
-
|
700
|
-
**Compression Settings:** {{audio_compression_settings}}
|
701
|
-
|
702
|
-
**Platform Considerations:** {{platform_audio_considerations}}
|
703
|
-
|
704
|
-
- id: unity-conventions
|
705
|
-
title: Unity Development Conventions
|
706
|
-
instruction: |
|
707
|
-
Define Unity-specific development conventions and best practices.
|
708
|
-
elicit: true
|
709
|
-
sections:
|
710
|
-
- id: unity-best-practices
|
711
|
-
title: Unity Best Practices
|
712
|
-
template: |
|
713
|
-
**Component Design:** {{unity_component_best_practices}}
|
714
|
-
|
715
|
-
**Performance Guidelines:** {{unity_performance_guidelines}}
|
716
|
-
|
717
|
-
**Memory Management:** {{unity_memory_best_practices}}
|
718
|
-
- id: unity-workflow
|
719
|
-
title: Unity Workflow Conventions
|
720
|
-
template: |
|
721
|
-
**Scene Workflow:** {{scene_workflow_conventions}}
|
722
|
-
|
723
|
-
**Prefab Workflow:** {{prefab_workflow_conventions}}
|
724
|
-
|
725
|
-
**Asset Workflow:** {{asset_workflow_conventions}}
|
726
|
-
|
727
|
-
- id: external-integrations
|
728
|
-
title: External Integrations
|
729
|
-
condition: Game requires external service integrations
|
730
|
-
instruction: |
|
731
|
-
For each external service integration required by the game:
|
732
|
-
|
733
|
-
1. Identify services needed based on GDD requirements and platform needs
|
734
|
-
2. If documentation URLs are unknown, ask user for specifics
|
735
|
-
3. Document authentication methods and Unity-specific integration approaches
|
736
|
-
4. List specific APIs that will be used
|
737
|
-
5. Note any platform-specific SDKs or Unity packages required
|
738
|
-
|
739
|
-
If no external integrations are needed, state this explicitly and skip to next section.
|
740
|
-
elicit: true
|
741
|
-
repeatable: true
|
742
|
-
sections:
|
743
|
-
- id: integration
|
744
|
-
title: "{{service_name}} Integration"
|
745
|
-
template: |
|
746
|
-
- **Purpose:** {{service_purpose}}
|
747
|
-
- **Documentation:** {{service_docs_url}}
|
748
|
-
- **Unity Package:** {{unity_package_name}} {{version}}
|
749
|
-
- **Platform SDK:** {{platform_sdk_requirements}}
|
750
|
-
- **Authentication:** {{auth_method}}
|
751
|
-
|
752
|
-
**Key Features Used:**
|
753
|
-
- {{feature_1}} - {{feature_purpose}}
|
754
|
-
- {{feature_2}} - {{feature_purpose}}
|
755
|
-
|
756
|
-
**Unity Implementation Notes:** {{unity_integration_details}}
|
757
|
-
|
758
|
-
- id: core-workflows
|
759
|
-
title: Core Game Workflows
|
760
|
-
type: mermaid
|
761
|
-
mermaid_type: sequence
|
762
|
-
instruction: |
|
763
|
-
Illustrate key game workflows using sequence diagrams:
|
764
|
-
|
765
|
-
1. Identify critical player journeys from GDD (game loop, level progression, etc.)
|
766
|
-
2. Show system interactions including Unity lifecycle methods
|
767
|
-
3. Include error handling paths and state transitions
|
768
|
-
4. Document async operations (scene loading, asset loading)
|
769
|
-
5. Create both high-level game flow and detailed system interaction diagrams
|
770
|
-
|
771
|
-
Focus on workflows that clarify Unity-specific architecture decisions or complex system interactions.
|
772
|
-
elicit: true
|
773
|
-
|
774
|
-
- id: unity-project-structure
|
775
|
-
title: Unity Project Structure
|
776
|
-
type: code
|
777
|
-
language: plaintext
|
778
|
-
instruction: |
|
779
|
-
Create a Unity project folder structure that reflects:
|
780
|
-
|
781
|
-
1. Unity best practices for 2D game organization
|
782
|
-
2. The selected render pipeline and packages
|
783
|
-
3. Component organization from above systems
|
784
|
-
4. Clear separation of concerns for game assets
|
785
|
-
5. Testing structure for Unity Test Framework
|
786
|
-
6. Platform-specific asset organization
|
787
|
-
|
788
|
-
Follow Unity naming conventions and folder organization standards.
|
789
|
-
elicit: true
|
790
|
-
examples:
|
791
|
-
- |
|
792
|
-
ProjectName/
|
793
|
-
├── Assets/
|
794
|
-
│ └── _Project/ # Main project folder
|
795
|
-
│ ├── Scenes/ # Game scenes
|
796
|
-
│ │ ├── Gameplay/ # Level scenes
|
797
|
-
│ │ ├── UI/ # UI-only scenes
|
798
|
-
│ │ └── Loading/ # Loading scenes
|
799
|
-
│ ├── Scripts/ # C# scripts
|
800
|
-
│ │ ├── Core/ # Core systems
|
801
|
-
│ │ ├── Gameplay/ # Gameplay mechanics
|
802
|
-
│ │ ├── UI/ # UI controllers
|
803
|
-
│ │ └── Data/ # ScriptableObjects
|
804
|
-
│ ├── Prefabs/ # Reusable game objects
|
805
|
-
│ │ ├── Characters/ # Player, enemies
|
806
|
-
│ │ ├── Environment/ # Level elements
|
807
|
-
│ │ └── UI/ # UI prefabs
|
808
|
-
│ ├── Art/ # Visual assets
|
809
|
-
│ │ ├── Sprites/ # 2D sprites
|
810
|
-
│ │ ├── Materials/ # Unity materials
|
811
|
-
│ │ └── Shaders/ # Custom shaders
|
812
|
-
│ ├── Audio/ # Audio assets
|
813
|
-
│ │ ├── Music/ # Background music
|
814
|
-
│ │ ├── SFX/ # Sound effects
|
815
|
-
│ │ └── Mixers/ # Audio mixers
|
816
|
-
│ ├── Data/ # Game data
|
817
|
-
│ │ ├── Settings/ # Game settings
|
818
|
-
│ │ └── Balance/ # Balance data
|
819
|
-
│ └── Tests/ # Unity tests
|
820
|
-
│ ├── EditMode/ # Edit mode tests
|
821
|
-
│ └── PlayMode/ # Play mode tests
|
822
|
-
├── Packages/ # Package Manager
|
823
|
-
│ └── manifest.json # Package dependencies
|
824
|
-
└── ProjectSettings/ # Unity project settings
|
825
|
-
|
826
|
-
- id: infrastructure-deployment
|
827
|
-
title: Infrastructure and Deployment
|
828
|
-
instruction: |
|
829
|
-
Define the Unity build and deployment architecture:
|
830
|
-
|
831
|
-
1. Use Unity's build system and any additional tools
|
832
|
-
2. Choose deployment strategy appropriate for target platforms
|
833
|
-
3. Define environments (development, staging, production builds)
|
834
|
-
4. Establish version control and build pipeline practices
|
835
|
-
5. Consider platform-specific requirements and store submissions
|
836
|
-
|
837
|
-
Get user input on build preferences and CI/CD tool choices for Unity projects.
|
838
|
-
elicit: true
|
839
|
-
sections:
|
840
|
-
- id: unity-build-configuration
|
841
|
-
title: Unity Build Configuration
|
842
|
-
template: |
|
843
|
-
- **Unity Version:** {{unity_version}} LTS
|
844
|
-
- **Build Pipeline:** {{build_pipeline_type}}
|
845
|
-
- **Addressables:** {{addressables_usage}}
|
846
|
-
- **Asset Bundles:** {{asset_bundle_strategy}}
|
847
|
-
- id: deployment-strategy
|
848
|
-
title: Deployment Strategy
|
849
|
-
template: |
|
850
|
-
- **Build Automation:** {{build_automation_tool}}
|
851
|
-
- **Version Control:** {{version_control_integration}}
|
852
|
-
- **Distribution:** {{distribution_platforms}}
|
853
|
-
- id: environments
|
854
|
-
title: Build Environments
|
855
|
-
repeatable: true
|
856
|
-
template: "- **{{env_name}}:** {{env_purpose}} - {{platform_settings}}"
|
857
|
-
- id: platform-specific-builds
|
858
|
-
title: Platform-Specific Build Settings
|
859
|
-
type: code
|
860
|
-
language: text
|
861
|
-
template: "{{platform_build_configurations}}"
|
862
|
-
|
863
|
-
- id: coding-standards
|
864
|
-
title: Coding Standards
|
865
|
-
instruction: |
|
866
|
-
These standards are MANDATORY for AI agents working on Unity game development. Work with user to define ONLY the critical rules needed to prevent bad Unity code. Explain that:
|
867
|
-
|
868
|
-
1. This section directly controls AI developer behavior
|
869
|
-
2. Keep it minimal - assume AI knows general C# and Unity best practices
|
870
|
-
3. Focus on project-specific Unity conventions and gotchas
|
871
|
-
4. Overly detailed standards bloat context and slow development
|
872
|
-
5. Standards will be extracted to separate file for dev agent use
|
873
|
-
|
874
|
-
For each standard, get explicit user confirmation it's necessary.
|
875
|
-
elicit: true
|
876
|
-
sections:
|
877
|
-
- id: core-standards
|
878
|
-
title: Core Standards
|
879
|
-
template: |
|
880
|
-
- **Unity Version:** {{unity_version}} LTS
|
881
|
-
- **C# Language Version:** {{csharp_version}}
|
882
|
-
- **Code Style:** Microsoft C# conventions + Unity naming
|
883
|
-
- **Testing Framework:** Unity Test Framework (NUnit-based)
|
884
|
-
- id: unity-naming-conventions
|
885
|
-
title: Unity Naming Conventions
|
886
|
-
type: table
|
887
|
-
columns: [Element, Convention, Example]
|
888
|
-
instruction: Only include if deviating from Unity defaults
|
889
|
-
examples:
|
890
|
-
- "| MonoBehaviour | PascalCase + Component suffix | PlayerController, HealthSystem |"
|
891
|
-
- "| ScriptableObject | PascalCase + Data/Config suffix | PlayerData, GameConfig |"
|
892
|
-
- "| Prefab | PascalCase descriptive | PlayerCharacter, EnvironmentTile |"
|
893
|
-
- id: critical-rules
|
894
|
-
title: Critical Unity Rules
|
895
|
-
instruction: |
|
896
|
-
List ONLY rules that AI might violate or Unity-specific requirements. Examples:
|
897
|
-
- "Always cache GetComponent calls in Awake() or Start()"
|
898
|
-
- "Use [SerializeField] for private fields that need Inspector access"
|
899
|
-
- "Prefer UnityEvents over C# events for Inspector-assignable callbacks"
|
900
|
-
- "Never call GameObject.Find() in Update, FixedUpdate, or LateUpdate"
|
901
|
-
|
902
|
-
Avoid obvious rules like "follow SOLID principles" or "optimize performance"
|
903
|
-
repeatable: true
|
904
|
-
template: "- **{{rule_name}}:** {{rule_description}}"
|
905
|
-
- id: unity-specifics
|
906
|
-
title: Unity-Specific Guidelines
|
907
|
-
condition: Critical Unity-specific rules needed
|
908
|
-
instruction: Add ONLY if critical for preventing AI mistakes with Unity APIs
|
909
|
-
sections:
|
910
|
-
- id: unity-lifecycle
|
911
|
-
title: Unity Lifecycle Rules
|
912
|
-
repeatable: true
|
913
|
-
template: "- **{{lifecycle_method}}:** {{usage_rule}}"
|
914
|
-
|
915
|
-
- id: test-strategy
|
916
|
-
title: Test Strategy and Standards
|
917
|
-
instruction: |
|
918
|
-
Work with user to define comprehensive Unity test strategy:
|
919
|
-
|
920
|
-
1. Use Unity Test Framework for both Edit Mode and Play Mode tests
|
921
|
-
2. Decide on test-driven development vs test-after approach
|
922
|
-
3. Define test organization and naming for Unity projects
|
923
|
-
4. Establish coverage goals for game logic
|
924
|
-
5. Determine integration test infrastructure (scene-based testing)
|
925
|
-
6. Plan for test data and mock external dependencies
|
926
|
-
|
927
|
-
Note: Basic info goes in Coding Standards for dev agent. This detailed section is for comprehensive testing strategy.
|
928
|
-
elicit: true
|
929
|
-
sections:
|
930
|
-
- id: testing-philosophy
|
931
|
-
title: Testing Philosophy
|
932
|
-
template: |
|
933
|
-
- **Approach:** {{test_approach}}
|
934
|
-
- **Coverage Goals:** {{coverage_targets}}
|
935
|
-
- **Test Distribution:** {{edit_mode_vs_play_mode_split}}
|
936
|
-
- id: unity-test-types
|
937
|
-
title: Unity Test Types and Organization
|
938
|
-
sections:
|
939
|
-
- id: edit-mode-tests
|
940
|
-
title: Edit Mode Tests
|
941
|
-
template: |
|
942
|
-
- **Framework:** Unity Test Framework (Edit Mode)
|
943
|
-
- **File Convention:** {{edit_mode_test_naming}}
|
944
|
-
- **Location:** `Assets/_Project/Tests/EditMode/`
|
945
|
-
- **Purpose:** C# logic testing without Unity runtime
|
946
|
-
- **Coverage Requirement:** {{edit_mode_coverage}}
|
947
|
-
|
948
|
-
**AI Agent Requirements:**
|
949
|
-
- Test ScriptableObject data validation
|
950
|
-
- Test utility classes and static methods
|
951
|
-
- Test serialization/deserialization logic
|
952
|
-
- Mock Unity APIs where necessary
|
953
|
-
- id: play-mode-tests
|
954
|
-
title: Play Mode Tests
|
955
|
-
template: |
|
956
|
-
- **Framework:** Unity Test Framework (Play Mode)
|
957
|
-
- **Location:** `Assets/_Project/Tests/PlayMode/`
|
958
|
-
- **Purpose:** Integration testing with Unity runtime
|
959
|
-
- **Test Scenes:** {{test_scene_requirements}}
|
960
|
-
- **Coverage Requirement:** {{play_mode_coverage}}
|
961
|
-
|
962
|
-
**AI Agent Requirements:**
|
963
|
-
- Test MonoBehaviour component interactions
|
964
|
-
- Test scene loading and GameObject lifecycle
|
965
|
-
- Test physics interactions and collision systems
|
966
|
-
- Test UI interactions and event systems
|
967
|
-
- id: test-data-management
|
968
|
-
title: Test Data Management
|
969
|
-
template: |
|
970
|
-
- **Strategy:** {{test_data_approach}}
|
971
|
-
- **ScriptableObject Fixtures:** {{test_scriptableobject_location}}
|
972
|
-
- **Test Scene Templates:** {{test_scene_templates}}
|
973
|
-
- **Cleanup Strategy:** {{cleanup_approach}}
|
974
|
-
|
975
|
-
- id: security
|
976
|
-
title: Security Considerations
|
977
|
-
instruction: |
|
978
|
-
Define security requirements specific to Unity game development:
|
979
|
-
|
980
|
-
1. Focus on Unity-specific security concerns
|
981
|
-
2. Consider platform store requirements
|
982
|
-
3. Address save data protection and anti-cheat measures
|
983
|
-
4. Define secure communication patterns for multiplayer
|
984
|
-
5. These rules directly impact Unity code generation
|
985
|
-
elicit: true
|
986
|
-
sections:
|
987
|
-
- id: save-data-security
|
988
|
-
title: Save Data Security
|
989
|
-
template: |
|
990
|
-
- **Encryption:** {{save_data_encryption_method}}
|
991
|
-
- **Validation:** {{save_data_validation_approach}}
|
992
|
-
- **Anti-Tampering:** {{anti_tampering_measures}}
|
993
|
-
- id: platform-security
|
994
|
-
title: Platform Security Requirements
|
995
|
-
template: |
|
996
|
-
- **Mobile Permissions:** {{mobile_permission_requirements}}
|
997
|
-
- **Store Compliance:** {{platform_store_requirements}}
|
998
|
-
- **Privacy Policy:** {{privacy_policy_requirements}}
|
999
|
-
- id: multiplayer-security
|
1000
|
-
title: Multiplayer Security (if applicable)
|
1001
|
-
condition: Game includes multiplayer features
|
1002
|
-
template: |
|
1003
|
-
- **Client Validation:** {{client_validation_rules}}
|
1004
|
-
- **Server Authority:** {{server_authority_approach}}
|
1005
|
-
- **Anti-Cheat:** {{anti_cheat_measures}}
|
1006
|
-
|
1007
|
-
- id: checklist-results
|
1008
|
-
title: Checklist Results Report
|
1009
|
-
instruction: Before running the checklist, offer to output the full game architecture document. Once user confirms, execute the architect-checklist and populate results here.
|
1010
|
-
|
1011
|
-
- id: next-steps
|
1012
|
-
title: Next Steps
|
1013
|
-
instruction: |
|
1014
|
-
After completing the game architecture:
|
1015
|
-
|
1016
|
-
1. Review with Game Designer and technical stakeholders
|
1017
|
-
2. Begin story implementation with Game Developer agent
|
1018
|
-
3. Set up Unity project structure and initial configuration
|
1019
|
-
4. Configure version control and build pipeline
|
1020
|
-
|
1021
|
-
Include specific prompts for next agents if needed.
|
1022
|
-
sections:
|
1023
|
-
- id: developer-prompt
|
1024
|
-
title: Game Developer Prompt
|
1025
|
-
instruction: |
|
1026
|
-
Create a brief prompt to hand off to Game Developer for story implementation. Include:
|
1027
|
-
- Reference to this game architecture document
|
1028
|
-
- Key Unity-specific requirements from this architecture
|
1029
|
-
- Any Unity package or configuration decisions made here
|
1030
|
-
- Request for adherence to established coding standards and patterns
|