appiq-solution 1.3.3 → 1.4.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (295) hide show
  1. package/#Tools/APPIQ-METHOD/.bmad-config.json +13 -0
  2. package/#Tools/APPIQ-METHOD/.cursor/commands/analyze.md +27 -0
  3. package/#Tools/APPIQ-METHOD/.cursor/commands/appiq.md +27 -0
  4. package/#Tools/APPIQ-METHOD/.cursor/commands/help.md +27 -0
  5. package/#Tools/APPIQ-METHOD/.cursor/commands/story.md +27 -0
  6. package/#Tools/APPIQ-METHOD/CHANGELOG.md +119 -173
  7. package/#Tools/APPIQ-METHOD/DEVELOPMENT_GUIDE.md +855 -0
  8. package/#Tools/APPIQ-METHOD/NPM-README.md +138 -0
  9. package/#Tools/APPIQ-METHOD/SMART_WORKFLOW_GUIDE.md +401 -0
  10. package/#Tools/APPIQ-METHOD/activate-appiq.js +81 -0
  11. package/#Tools/APPIQ-METHOD/appiq-solution/README.md +226 -0
  12. package/#Tools/APPIQ-METHOD/bmad-core/agent-teams/team-flutter-mobile.yaml +114 -0
  13. package/#Tools/APPIQ-METHOD/bmad-core/agent-teams/team-fullstack.yaml +11 -1
  14. package/#Tools/APPIQ-METHOD/bmad-core/agents/analyst.md +7 -3
  15. package/#Tools/APPIQ-METHOD/bmad-core/agents/architect.md +6 -0
  16. package/#Tools/APPIQ-METHOD/bmad-core/agents/bmad-orchestrator.md +0 -84
  17. package/#Tools/APPIQ-METHOD/bmad-core/agents/bmad-smart-launcher.md +170 -0
  18. package/#Tools/APPIQ-METHOD/bmad-core/agents/dev.md +31 -12
  19. package/#Tools/APPIQ-METHOD/bmad-core/agents/pm.md +10 -4
  20. package/#Tools/APPIQ-METHOD/bmad-core/agents/qa.md +17 -0
  21. package/#Tools/APPIQ-METHOD/bmad-core/agents/sm.md +8 -3
  22. package/#Tools/APPIQ-METHOD/bmad-core/agents/ux-expert.md +8 -3
  23. package/#Tools/APPIQ-METHOD/bmad-core/bmad-core/user-guide.md +0 -0
  24. package/#Tools/APPIQ-METHOD/bmad-core/checklists/security-validation-checklist.md +332 -0
  25. package/#Tools/APPIQ-METHOD/bmad-core/data/backend-services-integration.md +686 -0
  26. package/#Tools/APPIQ-METHOD/bmad-core/data/shadcn-ui-integration.md +388 -0
  27. package/#Tools/APPIQ-METHOD/bmad-core/data/technical-preferences.md +147 -1
  28. package/#Tools/APPIQ-METHOD/bmad-core/enhanced-ide-development-workflow.md +43 -0
  29. package/#Tools/APPIQ-METHOD/bmad-core/tasks/create-flutter-story.md +197 -0
  30. package/#Tools/APPIQ-METHOD/bmad-core/tasks/intelligent-epic-creation.md +234 -0
  31. package/#Tools/APPIQ-METHOD/bmad-core/tasks/smart-project-analysis.md +289 -0
  32. package/#Tools/APPIQ-METHOD/bmad-core/templates/flutter-mobile-prd-tmpl.yaml +330 -0
  33. package/#Tools/APPIQ-METHOD/bmad-core/templates/flutter-story-tmpl.yaml +376 -0
  34. package/#Tools/APPIQ-METHOD/bmad-core/templates/flutter-ui-spec-tmpl.yaml +415 -0
  35. package/#Tools/APPIQ-METHOD/bmad-core/templates/fullstack-architecture-tmpl.yaml +12 -5
  36. package/#Tools/APPIQ-METHOD/bmad-core/user-guide.md +10 -9
  37. package/#Tools/APPIQ-METHOD/bmad-core/workflows/brownfield-fullstack.yaml +15 -1
  38. package/#Tools/APPIQ-METHOD/bmad-core/workflows/greenfield-fullstack.yaml +49 -5
  39. package/#Tools/APPIQ-METHOD/bmad-core/working-in-the-brownfield.md +56 -44
  40. package/#Tools/APPIQ-METHOD/commands/README.md +28 -0
  41. package/#Tools/APPIQ-METHOD/commands/analyze.md +27 -0
  42. package/#Tools/APPIQ-METHOD/commands/appiq.md +27 -0
  43. package/#Tools/APPIQ-METHOD/commands/help.md +27 -0
  44. package/#Tools/APPIQ-METHOD/commands/story.md +27 -0
  45. package/#Tools/APPIQ-METHOD/dist/agents/bmad-orchestrator.txt +0 -111
  46. package/#Tools/APPIQ-METHOD/dist/agents/pm.txt +2 -0
  47. package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-2d-phaser-game-dev/teams/phaser-2d-nodejs-game-team.txt +0 -111
  48. package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-2d-unity-game-dev/teams/unity-2d-game-team.txt +0 -111
  49. package/#Tools/APPIQ-METHOD/dist/teams/team-all.txt +2 -111
  50. package/#Tools/APPIQ-METHOD/dist/teams/team-fullstack.txt +2 -111
  51. package/#Tools/APPIQ-METHOD/dist/teams/team-ide-minimal.txt +0 -111
  52. package/#Tools/APPIQ-METHOD/dist/teams/team-no-ui.txt +2 -111
  53. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-2d-phaser-game-dev/config.yaml +1 -1
  54. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-2d-unity-game-dev/config.yaml +1 -1
  55. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agent-teams/flutter-mobile-team.yaml +23 -0
  56. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agents/flutter-cubit-agent.md +133 -0
  57. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agents/flutter-data-agent.md +160 -0
  58. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agents/flutter-domain-agent.md +153 -0
  59. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agents/flutter-ui-agent.md +122 -0
  60. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agents/shared-components-agent.md +161 -0
  61. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/checklists/flutter-story-dod-checklist.md +194 -0
  62. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/config.yaml +41 -0
  63. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/data/flutter-development-guidelines.md +551 -0
  64. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/templates/flutter-mobile-architecture-tmpl.yaml +530 -0
  65. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/workflows/flutter-ui-first-development.yaml +220 -0
  66. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-infrastructure-devops/config.yaml +1 -1
  67. package/#Tools/APPIQ-METHOD/install-appiq.sh +41 -0
  68. package/#Tools/APPIQ-METHOD/package-lock.json +631 -0
  69. package/#Tools/APPIQ-METHOD/package.json +20 -69
  70. package/#Tools/APPIQ-METHOD/tasks/todo.md +275 -0
  71. package/#Tools/APPIQ-METHOD/tools/appiq-installer.js +2714 -0
  72. package/#Tools/APPIQ-METHOD/tools/bmad-npx-wrapper.js +5 -7
  73. package/#Tools/APPIQ-METHOD/tools/cli.js +3 -3
  74. package/#Tools/APPIQ-METHOD/tools/epic-solution-installer.js +538 -0
  75. package/#Tools/APPIQ-METHOD/tools/flattener/main.js +570 -0
  76. package/#Tools/APPIQ-METHOD/tools/installer/bin/bmad.js +15 -14
  77. package/#Tools/APPIQ-METHOD/tools/installer/lib/installer.js +28 -2
  78. package/#Tools/APPIQ-METHOD/tools/installer/package-lock.json +906 -0
  79. package/#Tools/APPIQ-METHOD/tools/installer/package.json +1 -1
  80. package/#Tools/APPIQ-METHOD/tools/setup-ide-commands.js +345 -0
  81. package/#Tools/APPIQ-METHOD/tools/smart-installer.js +589 -0
  82. package/package.json +20 -69
  83. package/tools/appiq-installer.js +2714 -0
  84. package/tools/bmad-npx-wrapper.js +5 -7
  85. package/tools/cli.js +3 -3
  86. package/tools/epic-solution-installer.js +538 -0
  87. package/tools/flattener/main.js +570 -0
  88. package/tools/installer/bin/bmad.js +15 -14
  89. package/tools/installer/lib/installer.js +28 -2
  90. package/tools/installer/package-lock.json +89 -89
  91. package/tools/installer/package.json +1 -1
  92. package/tools/setup-ide-commands.js +345 -0
  93. package/tools/smart-installer.js +589 -0
  94. package/#Tools/APPIQ-METHOD/appiq_start.md +0 -232
  95. package/#Tools/APPIQ-METHOD/deployment/DEPLOYMENT_GUIDE.md +0 -426
  96. package/#Tools/APPIQ-METHOD/deployment/GITHUB_RELEASE_GUIDE.md +0 -326
  97. package/#Tools/APPIQ-METHOD/deployment/README.md +0 -331
  98. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agent-teams/team-all.yaml +0 -14
  99. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agent-teams/team-fullstack.yaml +0 -18
  100. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agent-teams/team-ide-minimal.yaml +0 -10
  101. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agent-teams/team-no-ui.yaml +0 -13
  102. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/analyst.md +0 -81
  103. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/architect.md +0 -84
  104. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/bmad-master.md +0 -108
  105. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/bmad-orchestrator.md +0 -234
  106. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/dev.md +0 -76
  107. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/pm.md +0 -79
  108. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/po.md +0 -76
  109. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/qa.md +0 -69
  110. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/sm.md +0 -62
  111. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/ux-expert.md +0 -66
  112. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/architect-checklist.md +0 -443
  113. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/change-checklist.md +0 -182
  114. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/pm-checklist.md +0 -375
  115. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/po-master-checklist.md +0 -441
  116. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/story-dod-checklist.md +0 -101
  117. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/story-draft-checklist.md +0 -156
  118. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/data/bmad-kb.md +0 -803
  119. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/data/brainstorming-techniques.md +0 -36
  120. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/data/elicitation-methods.md +0 -134
  121. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/data/technical-preferences.md +0 -3
  122. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/advanced-elicitation.md +0 -117
  123. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/brownfield-create-epic.md +0 -160
  124. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/brownfield-create-story.md +0 -147
  125. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/correct-course.md +0 -70
  126. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/create-brownfield-story.md +0 -304
  127. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/create-deep-research-prompt.md +0 -289
  128. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/create-next-story.md +0 -112
  129. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/document-project.md +0 -341
  130. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/facilitate-brainstorming-session.md +0 -136
  131. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/generate-ai-frontend-prompt.md +0 -51
  132. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/index-docs.md +0 -179
  133. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/kb-mode-interaction.md +0 -75
  134. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/review-story.md +0 -145
  135. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/shard-doc.md +0 -187
  136. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/validate-next-story.md +0 -134
  137. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/architecture-tmpl.yaml +0 -650
  138. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/brainstorming-output-tmpl.yaml +0 -156
  139. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/brownfield-architecture-tmpl.yaml +0 -476
  140. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/brownfield-prd-tmpl.yaml +0 -280
  141. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/competitor-analysis-tmpl.yaml +0 -293
  142. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/front-end-architecture-tmpl.yaml +0 -206
  143. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/front-end-spec-tmpl.yaml +0 -349
  144. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/fullstack-architecture-tmpl.yaml +0 -805
  145. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/market-research-tmpl.yaml +0 -252
  146. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/prd-tmpl.yaml +0 -202
  147. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/project-brief-tmpl.yaml +0 -221
  148. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/story-tmpl.yaml +0 -137
  149. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/user-guide.md +0 -250
  150. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/brownfield-fullstack.yaml +0 -297
  151. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/brownfield-service.yaml +0 -187
  152. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/brownfield-ui.yaml +0 -197
  153. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/greenfield-fullstack.yaml +0 -240
  154. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/greenfield-service.yaml +0 -206
  155. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/greenfield-ui.yaml +0 -235
  156. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/working-in-the-brownfield.md +0 -361
  157. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/README.md +0 -3
  158. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/agent-teams/phaser-2d-nodejs-game-team.yaml +0 -13
  159. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/agents/game-designer.md +0 -71
  160. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/agents/game-developer.md +0 -78
  161. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/agents/game-sm.md +0 -64
  162. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/checklists/game-design-checklist.md +0 -201
  163. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/checklists/game-story-dod-checklist.md +0 -160
  164. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/config.yaml +0 -8
  165. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/data/bmad-kb.md +0 -254
  166. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/data/development-guidelines.md +0 -651
  167. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/tasks/advanced-elicitation.md +0 -111
  168. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/tasks/create-game-story.md +0 -216
  169. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/tasks/game-design-brainstorming.md +0 -308
  170. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/templates/game-architecture-tmpl.yaml +0 -613
  171. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/templates/game-brief-tmpl.yaml +0 -356
  172. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/templates/game-design-doc-tmpl.yaml +0 -343
  173. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/templates/game-story-tmpl.yaml +0 -253
  174. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/templates/level-design-doc-tmpl.yaml +0 -484
  175. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/workflows/game-dev-greenfield.yaml +0 -183
  176. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/workflows/game-prototype.yaml +0 -175
  177. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/agent-teams/unity-2d-game-team.yaml +0 -14
  178. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/agents/game-architect.md +0 -80
  179. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/agents/game-designer.md +0 -77
  180. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/agents/game-developer.md +0 -78
  181. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/agents/game-sm.md +0 -65
  182. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/checklists/game-architect-checklist.md +0 -396
  183. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/checklists/game-change-checklist.md +0 -203
  184. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/checklists/game-design-checklist.md +0 -201
  185. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/checklists/game-story-dod-checklist.md +0 -132
  186. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/config.yaml +0 -6
  187. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/data/bmad-kb.md +0 -776
  188. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/data/development-guidelines.md +0 -590
  189. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/tasks/advanced-elicitation.md +0 -111
  190. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/tasks/correct-course-game.md +0 -151
  191. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/tasks/create-game-story.md +0 -184
  192. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/tasks/game-design-brainstorming.md +0 -308
  193. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/tasks/validate-game-story.md +0 -200
  194. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/templates/game-architecture-tmpl.yaml +0 -1030
  195. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/templates/game-brief-tmpl.yaml +0 -356
  196. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/templates/game-design-doc-tmpl.yaml +0 -705
  197. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/templates/game-story-tmpl.yaml +0 -256
  198. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/templates/level-design-doc-tmpl.yaml +0 -484
  199. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/workflows/game-dev-greenfield.yaml +0 -183
  200. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/workflows/game-prototype.yaml +0 -175
  201. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/README.md +0 -147
  202. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/agents/infra-devops-platform.md +0 -71
  203. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/checklists/infrastructure-checklist.md +0 -484
  204. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/config.yaml +0 -9
  205. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/data/bmad-kb.md +0 -308
  206. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/tasks/review-infrastructure.md +0 -160
  207. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/tasks/validate-infrastructure.md +0 -154
  208. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/templates/infrastructure-architecture-tmpl.yaml +0 -424
  209. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/templates/infrastructure-platform-from-arch-tmpl.yaml +0 -629
  210. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/agent-teams/mobile-team-cross-platform.yaml +0 -22
  211. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/agent-teams/mobile-team-flutter.yaml +0 -20
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- # Game Design Document Quality Checklist
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-
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- ## Document Completeness
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-
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- ### Executive Summary
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-
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- - [ ] **Core Concept** - Game concept is clearly explained in 2-3 sentences
8
- - [ ] **Target Audience** - Primary and secondary audiences defined with demographics
9
- - [ ] **Platform Requirements** - Technical platforms and requirements specified
10
- - [ ] **Unique Selling Points** - 3-5 key differentiators from competitors identified
11
- - [ ] **Technical Foundation** - Phaser 3 + TypeScript requirements confirmed
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-
13
- ### Game Design Foundation
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-
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- - [ ] **Game Pillars** - 3-5 core design pillars defined and actionable
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- - [ ] **Core Gameplay Loop** - 30-60 second loop documented with specific timings
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- - [ ] **Win/Loss Conditions** - Clear victory and failure states defined
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- - [ ] **Player Motivation** - Clear understanding of why players will engage
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- - [ ] **Scope Realism** - Game scope is achievable with available resources
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-
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- ## Gameplay Mechanics
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-
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- ### Core Mechanics Documentation
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-
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- - [ ] **Primary Mechanics** - 3-5 core mechanics detailed with implementation notes
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- - [ ] **Mechanic Integration** - How mechanics work together is clear
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- - [ ] **Player Input** - All input methods specified for each platform
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- - [ ] **System Responses** - Game responses to player actions documented
29
- - [ ] **Performance Impact** - Performance considerations for each mechanic noted
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-
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- ### Controls and Interaction
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-
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- - [ ] **Multi-Platform Controls** - Desktop, mobile, and gamepad controls defined
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- - [ ] **Input Responsiveness** - Requirements for responsive game feel specified
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- - [ ] **Accessibility Options** - Control customization and accessibility considered
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- - [ ] **Touch Optimization** - Mobile-specific control adaptations designed
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- - [ ] **Edge Case Handling** - Unusual input scenarios addressed
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-
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- ## Progression and Balance
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-
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- ### Player Progression
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-
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- - [ ] **Progression Type** - Linear, branching, or metroidvania approach defined
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- - [ ] **Key Milestones** - Major progression points documented
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- - [ ] **Unlock System** - What players unlock and when is specified
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- - [ ] **Difficulty Scaling** - How challenge increases over time is detailed
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- - [ ] **Player Agency** - Meaningful player choices and consequences defined
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-
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- ### Game Balance
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-
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- - [ ] **Balance Parameters** - Numeric values for key game systems provided
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- - [ ] **Difficulty Curve** - Appropriate challenge progression designed
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- - [ ] **Economy Design** - Resource systems balanced for engagement
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- - [ ] **Player Testing** - Plan for validating balance through playtesting
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- - [ ] **Iteration Framework** - Process for adjusting balance post-implementation
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-
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- ## Level Design Framework
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-
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- ### Level Structure
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-
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- - [ ] **Level Types** - Different level categories defined with purposes
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- - [ ] **Level Progression** - How players move through levels specified
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- - [ ] **Duration Targets** - Expected play time for each level type
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- - [ ] **Difficulty Distribution** - Appropriate challenge spread across levels
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- - [ ] **Replay Value** - Elements that encourage repeated play designed
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-
67
- ### Content Guidelines
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-
69
- - [ ] **Level Creation Rules** - Clear guidelines for level designers
70
- - [ ] **Mechanic Introduction** - How new mechanics are taught in levels
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- - [ ] **Pacing Variety** - Mix of action, puzzle, and rest moments planned
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- - [ ] **Secret Content** - Hidden areas and optional challenges designed
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- - [ ] **Accessibility Options** - Multiple difficulty levels or assist modes considered
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-
75
- ## Technical Implementation Readiness
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-
77
- ### Performance Requirements
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-
79
- - [ ] **Frame Rate Targets** - 60 FPS target with minimum acceptable rates
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- - [ ] **Memory Budgets** - Maximum memory usage limits defined
81
- - [ ] **Load Time Goals** - Acceptable loading times for different content
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- - [ ] **Battery Optimization** - Mobile battery usage considerations addressed
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- - [ ] **Scalability Plan** - How performance scales across different devices
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-
85
- ### Platform Specifications
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-
87
- - [ ] **Desktop Requirements** - Minimum and recommended PC/Mac specs
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- - [ ] **Mobile Optimization** - iOS and Android specific requirements
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- - [ ] **Browser Compatibility** - Supported browsers and versions listed
90
- - [ ] **Cross-Platform Features** - Shared and platform-specific features identified
91
- - [ ] **Update Strategy** - Plan for post-launch updates and patches
92
-
93
- ### Asset Requirements
94
-
95
- - [ ] **Art Style Definition** - Clear visual style with reference materials
96
- - [ ] **Asset Specifications** - Technical requirements for all asset types
97
- - [ ] **Audio Requirements** - Music and sound effect specifications
98
- - [ ] **UI/UX Guidelines** - User interface design principles established
99
- - [ ] **Localization Plan** - Text and cultural localization requirements
100
-
101
- ## Development Planning
102
-
103
- ### Implementation Phases
104
-
105
- - [ ] **Phase Breakdown** - Development divided into logical phases
106
- - [ ] **Epic Definitions** - Major development epics identified
107
- - [ ] **Dependency Mapping** - Prerequisites between features documented
108
- - [ ] **Risk Assessment** - Technical and design risks identified with mitigation
109
- - [ ] **Milestone Planning** - Key deliverables and deadlines established
110
-
111
- ### Team Requirements
112
-
113
- - [ ] **Role Definitions** - Required team roles and responsibilities
114
- - [ ] **Skill Requirements** - Technical skills needed for implementation
115
- - [ ] **Resource Allocation** - Time and effort estimates for major features
116
- - [ ] **External Dependencies** - Third-party tools, assets, or services needed
117
- - [ ] **Communication Plan** - How team members will coordinate work
118
-
119
- ## Quality Assurance
120
-
121
- ### Success Metrics
122
-
123
- - [ ] **Technical Metrics** - Measurable technical performance goals
124
- - [ ] **Gameplay Metrics** - Player engagement and retention targets
125
- - [ ] **Quality Benchmarks** - Standards for bug rates and polish level
126
- - [ ] **User Experience Goals** - Specific UX objectives and measurements
127
- - [ ] **Business Objectives** - Commercial or project success criteria
128
-
129
- ### Testing Strategy
130
-
131
- - [ ] **Playtesting Plan** - How and when player feedback will be gathered
132
- - [ ] **Technical Testing** - Performance and compatibility testing approach
133
- - [ ] **Balance Validation** - Methods for confirming game balance
134
- - [ ] **Accessibility Testing** - Plan for testing with diverse players
135
- - [ ] **Iteration Process** - How feedback will drive design improvements
136
-
137
- ## Documentation Quality
138
-
139
- ### Clarity and Completeness
140
-
141
- - [ ] **Clear Writing** - All sections are well-written and understandable
142
- - [ ] **Complete Coverage** - No major game systems left undefined
143
- - [ ] **Actionable Detail** - Enough detail for developers to create implementation stories
144
- - [ ] **Consistent Terminology** - Game terms used consistently throughout
145
- - [ ] **Reference Materials** - Links to inspiration, research, and additional resources
146
-
147
- ### Maintainability
148
-
149
- - [ ] **Version Control** - Change log established for tracking revisions
150
- - [ ] **Update Process** - Plan for maintaining document during development
151
- - [ ] **Team Access** - All team members can access and reference the document
152
- - [ ] **Search Functionality** - Document organized for easy reference and searching
153
- - [ ] **Living Document** - Process for incorporating feedback and changes
154
-
155
- ## Stakeholder Alignment
156
-
157
- ### Team Understanding
158
-
159
- - [ ] **Shared Vision** - All team members understand and agree with the game vision
160
- - [ ] **Role Clarity** - Each team member understands their contribution
161
- - [ ] **Decision Framework** - Process for making design decisions during development
162
- - [ ] **Conflict Resolution** - Plan for resolving disagreements about design choices
163
- - [ ] **Communication Channels** - Regular meetings and feedback sessions planned
164
-
165
- ### External Validation
166
-
167
- - [ ] **Market Validation** - Competitive analysis and market fit assessment
168
- - [ ] **Technical Validation** - Feasibility confirmed with technical team
169
- - [ ] **Resource Validation** - Required resources available and committed
170
- - [ ] **Timeline Validation** - Development schedule is realistic and achievable
171
- - [ ] **Quality Validation** - Quality standards align with available time and resources
172
-
173
- ## Final Readiness Assessment
174
-
175
- ### Implementation Preparedness
176
-
177
- - [ ] **Story Creation Ready** - Document provides sufficient detail for story creation
178
- - [ ] **Architecture Alignment** - Game design aligns with technical capabilities
179
- - [ ] **Asset Production** - Asset requirements enable art and audio production
180
- - [ ] **Development Workflow** - Clear path from design to implementation
181
- - [ ] **Quality Assurance** - Testing and validation processes established
182
-
183
- ### Document Approval
184
-
185
- - [ ] **Design Review Complete** - Document reviewed by all relevant stakeholders
186
- - [ ] **Technical Review Complete** - Technical feasibility confirmed
187
- - [ ] **Business Review Complete** - Project scope and goals approved
188
- - [ ] **Final Approval** - Document officially approved for implementation
189
- - [ ] **Baseline Established** - Current version established as development baseline
190
-
191
- ## Overall Assessment
192
-
193
- **Document Quality Rating:** ⭐⭐⭐⭐⭐
194
-
195
- **Ready for Development:** [ ] Yes [ ] No
196
-
197
- **Key Recommendations:**
198
- _List any critical items that need attention before moving to implementation phase._
199
-
200
- **Next Steps:**
201
- _Outline immediate next actions for the team based on this assessment._
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- # Game Development Story Definition of Done Checklist
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-
3
- ## Story Completeness
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-
5
- ### Basic Story Elements
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-
7
- - [ ] **Story Title** - Clear, descriptive title that identifies the feature
8
- - [ ] **Epic Assignment** - Story is properly assigned to relevant epic
9
- - [ ] **Priority Level** - Appropriate priority assigned (High/Medium/Low)
10
- - [ ] **Story Points** - Realistic estimation for implementation complexity
11
- - [ ] **Description** - Clear, concise description of what needs to be implemented
12
-
13
- ### Game Design Alignment
14
-
15
- - [ ] **GDD Reference** - Specific Game Design Document section referenced
16
- - [ ] **Game Mechanic Context** - Clear connection to game mechanics defined in GDD
17
- - [ ] **Player Experience Goal** - Describes the intended player experience
18
- - [ ] **Balance Parameters** - Includes any relevant game balance values
19
- - [ ] **Design Intent** - Purpose and rationale for the feature is clear
20
-
21
- ## Technical Specifications
22
-
23
- ### Architecture Compliance
24
-
25
- - [ ] **File Organization** - Follows game architecture document structure
26
- - [ ] **Class Definitions** - TypeScript interfaces and classes are properly defined
27
- - [ ] **Integration Points** - Clear specification of how feature integrates with existing systems
28
- - [ ] **Event Communication** - Event emitting and listening requirements specified
29
- - [ ] **Dependencies** - All system dependencies clearly identified
30
-
31
- ### Phaser 3 Requirements
32
-
33
- - [ ] **Scene Integration** - Specifies which scenes are affected and how
34
- - [ ] **Game Object Usage** - Proper use of Phaser 3 game objects and components
35
- - [ ] **Physics Integration** - Physics requirements specified if applicable
36
- - [ ] **Asset Requirements** - All needed assets (sprites, audio, data) identified
37
- - [ ] **Performance Considerations** - 60 FPS target and optimization requirements
38
-
39
- ### Code Quality Standards
40
-
41
- - [ ] **TypeScript Strict Mode** - All code must comply with strict TypeScript
42
- - [ ] **Error Handling** - Error scenarios and handling requirements specified
43
- - [ ] **Memory Management** - Object pooling and cleanup requirements where needed
44
- - [ ] **Cross-Platform Support** - Desktop and mobile considerations addressed
45
- - [ ] **Code Organization** - Follows established game project structure
46
-
47
- ## Implementation Readiness
48
-
49
- ### Acceptance Criteria
50
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51
- - [ ] **Functional Requirements** - All functional acceptance criteria are specific and testable
52
- - [ ] **Technical Requirements** - Technical acceptance criteria are complete and verifiable
53
- - [ ] **Game Design Requirements** - Game-specific requirements match GDD specifications
54
- - [ ] **Performance Requirements** - Frame rate and memory usage criteria specified
55
- - [ ] **Completeness** - No acceptance criteria are vague or unmeasurable
56
-
57
- ### Implementation Tasks
58
-
59
- - [ ] **Task Breakdown** - Story broken into specific, ordered implementation tasks
60
- - [ ] **Task Scope** - Each task is completable in 1-4 hours
61
- - [ ] **Task Clarity** - Each task has clear, actionable instructions
62
- - [ ] **File Specifications** - Exact file paths and purposes specified
63
- - [ ] **Development Flow** - Tasks follow logical implementation order
64
-
65
- ### Dependencies
66
-
67
- - [ ] **Story Dependencies** - All prerequisite stories identified with IDs
68
- - [ ] **Technical Dependencies** - Required systems and files identified
69
- - [ ] **Asset Dependencies** - All needed assets specified with locations
70
- - [ ] **External Dependencies** - Any third-party or external requirements noted
71
- - [ ] **Dependency Validation** - All dependencies are actually available
72
-
73
- ## Testing Requirements
74
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75
- ### Test Coverage
76
-
77
- - [ ] **Unit Test Requirements** - Specific unit test files and scenarios defined
78
- - [ ] **Integration Test Cases** - Integration testing with other game systems specified
79
- - [ ] **Manual Test Cases** - Game-specific manual testing procedures defined
80
- - [ ] **Performance Tests** - Frame rate and memory testing requirements specified
81
- - [ ] **Edge Case Testing** - Edge cases and error conditions covered
82
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83
- ### Test Implementation
84
-
85
- - [ ] **Test File Paths** - Exact test file locations specified
86
- - [ ] **Test Scenarios** - All test scenarios are complete and executable
87
- - [ ] **Expected Behaviors** - Clear expected outcomes for all tests defined
88
- - [ ] **Performance Metrics** - Specific performance targets for testing
89
- - [ ] **Test Data** - Any required test data or mock objects specified
90
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91
- ## Game-Specific Quality
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-
93
- ### Gameplay Implementation
94
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- - [ ] **Mechanic Accuracy** - Implementation matches GDD mechanic specifications
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- - [ ] **Player Controls** - Input handling requirements are complete
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- - [ ] **Game Feel** - Requirements for juice, feedback, and responsiveness specified
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- - [ ] **Balance Implementation** - Numeric values and parameters from GDD included
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- - [ ] **State Management** - Game state changes and persistence requirements defined
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- ### User Experience
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- - [ ] **UI Requirements** - User interface elements and behaviors specified
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- - [ ] **Audio Integration** - Sound effect and music requirements defined
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- - [ ] **Visual Feedback** - Animation and visual effect requirements specified
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- - [ ] **Accessibility** - Mobile touch and responsive design considerations
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- - [ ] **Error Recovery** - User-facing error handling and recovery specified
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- ### Performance Optimization
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- - [ ] **Frame Rate Targets** - Specific FPS requirements for different platforms
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- - [ ] **Memory Usage** - Memory consumption limits and monitoring requirements
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- - [ ] **Asset Optimization** - Texture, audio, and data optimization requirements
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- - [ ] **Mobile Considerations** - Touch controls and mobile performance requirements
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- - [ ] **Loading Performance** - Asset loading and scene transition requirements
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- ## Documentation and Communication
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- ### Story Documentation
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- - [ ] **Implementation Notes** - Additional context and implementation guidance provided
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- - [ ] **Design Decisions** - Key design choices documented with rationale
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- - [ ] **Future Considerations** - Potential future enhancements or modifications noted
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- - [ ] **Change Tracking** - Process for tracking any requirement changes during development
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- - [ ] **Reference Materials** - Links to relevant GDD sections and architecture docs
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- ### Developer Handoff
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- - [ ] **Immediate Actionability** - Developer can start implementation without additional questions
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- - [ ] **Complete Context** - All necessary context provided within the story
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- - [ ] **Clear Boundaries** - What is and isn't included in the story scope is clear
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- - [ ] **Success Criteria** - Objective measures for story completion defined
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- - [ ] **Communication Plan** - Process for developer questions and updates established
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- ## Final Validation
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- ### Story Readiness
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- - [ ] **No Ambiguity** - No sections require interpretation or additional design decisions
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- - [ ] **Technical Completeness** - All technical requirements are specified and actionable
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- - [ ] **Scope Appropriateness** - Story scope matches assigned story points
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- - [ ] **Quality Standards** - Story meets all game development quality standards
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- - [ ] **Review Completion** - Story has been reviewed for completeness and accuracy
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- ### Implementation Preparedness
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- - [ ] **Environment Ready** - Development environment requirements specified
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- - [ ] **Resources Available** - All required resources (assets, docs, dependencies) accessible
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- - [ ] **Testing Prepared** - Testing environment and data requirements specified
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- - [ ] **Definition of Done** - Clear, objective completion criteria established
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- - [ ] **Handoff Complete** - Story is ready for developer assignment and implementation
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- ## Checklist Completion
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- **Overall Story Quality:** ⭐⭐⭐⭐⭐
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- **Ready for Development:** [ ] Yes [ ] No
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- **Additional Notes:**
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- _Any specific concerns, recommendations, or clarifications needed before development begins._
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- name: bmad-2d-phaser-game-dev
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- version: 1.11.0
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- short-title: Phaser 3 2D Game Dev Pack
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- description: >-
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- 2D Game Development expansion pack for BMad Method - Phaser 3 & TypeScript
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- focused
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- author: Brian (BMad)
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- slashPrefix: bmad2dp
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- # Game Development BMad Knowledge Base
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-
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- ## Overview
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-
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- This game development expansion of BMad-Method specializes in creating 2D games using Phaser 3 and TypeScript. It extends the core BMad framework with game-specific agents, workflows, and best practices for professional game development.
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-
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- ### Game Development Focus
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-
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- - **Target Engine**: Phaser 3.70+ with TypeScript 5.0+
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- - **Platform Strategy**: Web-first with mobile optimization
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- - **Development Approach**: Agile story-driven development
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- - **Performance Target**: 60 FPS on target devices
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- - **Architecture**: Component-based game systems
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-
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- ## Core Game Development Philosophy
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-
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- ### Player-First Development
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-
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- You are developing games as a "Player Experience CEO" - thinking like a game director with unlimited creative resources and a singular vision for player enjoyment. Your AI agents are your specialized game development team:
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-
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- - **Direct**: Provide clear game design vision and player experience goals
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- - **Refine**: Iterate on gameplay mechanics until they're compelling
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- - **Oversee**: Maintain creative alignment across all development disciplines
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- - **Playfocus**: Every decision serves the player experience
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-
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- ### Game Development Principles
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-
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- 1. **PLAYER_EXPERIENCE_FIRST**: Every mechanic must serve player engagement and fun
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- 2. **ITERATIVE_DESIGN**: Prototype, test, refine - games are discovered through iteration
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- 3. **TECHNICAL_EXCELLENCE**: 60 FPS performance and cross-platform compatibility are non-negotiable
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- 4. **STORY_DRIVEN_DEV**: Game features are implemented through detailed development stories
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- 5. **BALANCE_THROUGH_DATA**: Use metrics and playtesting to validate game balance
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- 6. **DOCUMENT_EVERYTHING**: Clear specifications enable proper game implementation
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- 7. **START_SMALL_ITERATE_FAST**: Core mechanics first, then expand and polish
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- 8. **EMBRACE_CREATIVE_CHAOS**: Games evolve - adapt design based on what's fun
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-
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- ## Game Development Workflow
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-
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- ### Phase 1: Game Concept and Design
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- 1. **Game Designer**: Start with brainstorming and concept development
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- - Use \*brainstorm to explore game concepts and mechanics
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- - Create Game Brief using game-brief-tmpl
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- - Develop core game pillars and player experience goals
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- 2. **Game Designer**: Create comprehensive Game Design Document
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- - Use game-design-doc-tmpl to create detailed GDD
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- - Define all game mechanics, progression, and balance
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- - Specify technical requirements and platform targets
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-
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- 3. **Game Designer**: Develop Level Design Framework
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- - Create level-design-doc-tmpl for content guidelines
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- - Define level types, difficulty progression, and content structure
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- - Establish performance and technical constraints for levels
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-
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- ### Phase 2: Technical Architecture
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-
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- 4. **Solution Architect** (or Game Designer): Create Technical Architecture
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- - Use game-architecture-tmpl to design technical implementation
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- - Define Phaser 3 systems, performance optimization, and code structure
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- - Align technical architecture with game design requirements
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-
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- ### Phase 3: Story-Driven Development
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- 5. **Game Scrum Master**: Break down design into development stories
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- - Use create-game-story task to create detailed implementation stories
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- - Each story should be immediately actionable by game developers
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- - Apply game-story-dod-checklist to ensure story quality
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- 6. **Game Developer**: Implement game features story by story
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- - Follow TypeScript strict mode and Phaser 3 best practices
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- - Maintain 60 FPS performance target throughout development
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- - Use test-driven development for game logic components
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- 7. **Iterative Refinement**: Continuous playtesting and improvement
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- - Test core mechanics early and often
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- - Validate game balance through metrics and player feedback
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- - Iterate on design based on implementation discoveries
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-
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- ## Game-Specific Development Guidelines
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-
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- ### Phaser 3 + TypeScript Standards
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-
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- **Project Structure:**
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-
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- ```text
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- game-project/
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- ├── src/
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- │ ├── scenes/ # Game scenes (BootScene, MenuScene, GameScene)
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- │ ├── gameObjects/ # Custom game objects and entities
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- │ ├── systems/ # Core game systems (GameState, InputManager, etc.)
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- │ ├── utils/ # Utility functions and helpers
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- │ ├── types/ # TypeScript type definitions
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- │ └── config/ # Game configuration and balance
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- ├── assets/ # Game assets (images, audio, data)
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- ├── docs/
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- │ ├── stories/ # Development stories
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- │ └── design/ # Game design documents
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- └── tests/ # Unit and integration tests
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- ```
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- **Performance Requirements:**
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- - Maintain 60 FPS on target devices
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- - Memory usage under specified limits per level
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- - Loading times under 3 seconds for levels
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- - Smooth animation and responsive controls
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- **Code Quality:**
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- - TypeScript strict mode compliance
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- - Component-based architecture
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- - Object pooling for frequently created/destroyed objects
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- - Error handling and graceful degradation
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- ### Game Development Story Structure
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- **Story Requirements:**
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- - Clear reference to Game Design Document section
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- - Specific acceptance criteria for game functionality
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- - Technical implementation details for Phaser 3
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- - Performance requirements and optimization considerations
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- - Testing requirements including gameplay validation
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- **Story Categories:**
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- - **Core Mechanics**: Fundamental gameplay systems
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- - **Level Content**: Individual levels and content implementation
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- - **UI/UX**: User interface and player experience features
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- - **Performance**: Optimization and technical improvements
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- - **Polish**: Visual effects, audio, and game feel enhancements
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- ### Quality Assurance for Games
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- **Testing Approach:**
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- - Unit tests for game logic (separate from Phaser)
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- - Integration tests for game systems
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- - Performance benchmarking and profiling
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- - Gameplay testing and balance validation
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- - Cross-platform compatibility testing
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- **Performance Monitoring:**
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- - Frame rate consistency tracking
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- - Memory usage monitoring
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- - Asset loading performance
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- - Input responsiveness validation
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- - Battery usage optimization (mobile)
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- ## Game Development Team Roles
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- ### Game Designer (Alex)
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- - **Primary Focus**: Game mechanics, player experience, design documentation
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- - **Key Outputs**: Game Brief, Game Design Document, Level Design Framework
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- - **Specialties**: Brainstorming, game balance, player psychology, creative direction
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- ### Game Developer (Maya)
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- - **Primary Focus**: Phaser 3 implementation, technical excellence, performance
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- - **Key Outputs**: Working game features, optimized code, technical architecture
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- - **Specialties**: TypeScript/Phaser 3, performance optimization, cross-platform development
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- ### Game Scrum Master (Jordan)
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- - **Primary Focus**: Story creation, development planning, agile process
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- - **Key Outputs**: Detailed implementation stories, sprint planning, quality assurance
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- - **Specialties**: Story breakdown, developer handoffs, process optimization
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- ## Platform-Specific Considerations
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- ### Web Platform
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- - Browser compatibility across modern browsers
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- - Progressive loading for large assets
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- - Touch-friendly mobile controls
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- - Responsive design for different screen sizes
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-
185
- ### Mobile Optimization
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- - Touch gesture support and responsive controls
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- - Battery usage optimization
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- - Performance scaling for different device capabilities
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- - App store compliance and packaging
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-
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- ### Performance Targets
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-
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- - **Desktop**: 60 FPS at 1080p resolution
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- - **Mobile**: 60 FPS on mid-range devices, 30 FPS minimum on low-end
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- - **Loading**: Initial load under 5 seconds, level transitions under 2 seconds
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- - **Memory**: Under 100MB total usage, under 50MB per level
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199
- ## Success Metrics for Game Development
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-
201
- ### Technical Metrics
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203
- - Frame rate consistency (>90% of time at target FPS)
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- - Memory usage within budgets
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- - Loading time targets met
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- - Zero critical bugs in core gameplay systems
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- ### Player Experience Metrics
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- - Tutorial completion rate >80%
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- - Level completion rates appropriate for difficulty curve
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- - Average session length meets design targets
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- - Player retention and engagement metrics
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215
- ### Development Process Metrics
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217
- - Story completion within estimated timeframes
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- - Code quality metrics (test coverage, linting compliance)
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- - Documentation completeness and accuracy
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- - Team velocity and delivery consistency
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-
222
- ## Common Game Development Patterns
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-
224
- ### Scene Management
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- - Boot scene for initial setup and configuration
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- - Preload scene for asset loading with progress feedback
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- - Menu scene for navigation and settings
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- - Game scenes for actual gameplay
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- - Clean transitions between scenes with proper cleanup
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-
232
- ### Game State Management
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- - Persistent data (player progress, unlocks, settings)
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- - Session data (current level, score, temporary state)
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- - Save/load system with error recovery
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- - Settings management with platform storage
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-
239
- ### Input Handling
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241
- - Cross-platform input abstraction
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- - Touch gesture support for mobile
243
- - Keyboard and gamepad support for desktop
244
- - Customizable control schemes
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-
246
- ### Performance Optimization
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248
- - Object pooling for bullets, effects, enemies
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- - Texture atlasing and sprite optimization
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- - Audio compression and streaming
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- - Culling and level-of-detail systems
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- - Memory management and garbage collection optimization
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- This knowledge base provides the foundation for effective game development using the BMad-Method framework with specialized focus on 2D game creation using Phaser 3 and TypeScript.