appiq-solution 1.3.3 → 1.4.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/#Tools/APPIQ-METHOD/.bmad-config.json +13 -0
- package/#Tools/APPIQ-METHOD/.cursor/commands/analyze.md +27 -0
- package/#Tools/APPIQ-METHOD/.cursor/commands/appiq.md +27 -0
- package/#Tools/APPIQ-METHOD/.cursor/commands/help.md +27 -0
- package/#Tools/APPIQ-METHOD/.cursor/commands/story.md +27 -0
- package/#Tools/APPIQ-METHOD/CHANGELOG.md +119 -173
- package/#Tools/APPIQ-METHOD/DEVELOPMENT_GUIDE.md +855 -0
- package/#Tools/APPIQ-METHOD/NPM-README.md +138 -0
- package/#Tools/APPIQ-METHOD/SMART_WORKFLOW_GUIDE.md +401 -0
- package/#Tools/APPIQ-METHOD/activate-appiq.js +81 -0
- package/#Tools/APPIQ-METHOD/appiq-solution/README.md +226 -0
- package/#Tools/APPIQ-METHOD/bmad-core/agent-teams/team-flutter-mobile.yaml +114 -0
- package/#Tools/APPIQ-METHOD/bmad-core/agent-teams/team-fullstack.yaml +11 -1
- package/#Tools/APPIQ-METHOD/bmad-core/agents/analyst.md +7 -3
- package/#Tools/APPIQ-METHOD/bmad-core/agents/architect.md +6 -0
- package/#Tools/APPIQ-METHOD/bmad-core/agents/bmad-orchestrator.md +0 -84
- package/#Tools/APPIQ-METHOD/bmad-core/agents/bmad-smart-launcher.md +170 -0
- package/#Tools/APPIQ-METHOD/bmad-core/agents/dev.md +31 -12
- package/#Tools/APPIQ-METHOD/bmad-core/agents/pm.md +10 -4
- package/#Tools/APPIQ-METHOD/bmad-core/agents/qa.md +17 -0
- package/#Tools/APPIQ-METHOD/bmad-core/agents/sm.md +8 -3
- package/#Tools/APPIQ-METHOD/bmad-core/agents/ux-expert.md +8 -3
- package/#Tools/APPIQ-METHOD/bmad-core/bmad-core/user-guide.md +0 -0
- package/#Tools/APPIQ-METHOD/bmad-core/checklists/security-validation-checklist.md +332 -0
- package/#Tools/APPIQ-METHOD/bmad-core/data/backend-services-integration.md +686 -0
- package/#Tools/APPIQ-METHOD/bmad-core/data/shadcn-ui-integration.md +388 -0
- package/#Tools/APPIQ-METHOD/bmad-core/data/technical-preferences.md +147 -1
- package/#Tools/APPIQ-METHOD/bmad-core/enhanced-ide-development-workflow.md +43 -0
- package/#Tools/APPIQ-METHOD/bmad-core/tasks/create-flutter-story.md +197 -0
- package/#Tools/APPIQ-METHOD/bmad-core/tasks/intelligent-epic-creation.md +234 -0
- package/#Tools/APPIQ-METHOD/bmad-core/tasks/smart-project-analysis.md +289 -0
- package/#Tools/APPIQ-METHOD/bmad-core/templates/flutter-mobile-prd-tmpl.yaml +330 -0
- package/#Tools/APPIQ-METHOD/bmad-core/templates/flutter-story-tmpl.yaml +376 -0
- package/#Tools/APPIQ-METHOD/bmad-core/templates/flutter-ui-spec-tmpl.yaml +415 -0
- package/#Tools/APPIQ-METHOD/bmad-core/templates/fullstack-architecture-tmpl.yaml +12 -5
- package/#Tools/APPIQ-METHOD/bmad-core/user-guide.md +10 -9
- package/#Tools/APPIQ-METHOD/bmad-core/workflows/brownfield-fullstack.yaml +15 -1
- package/#Tools/APPIQ-METHOD/bmad-core/workflows/greenfield-fullstack.yaml +49 -5
- package/#Tools/APPIQ-METHOD/bmad-core/working-in-the-brownfield.md +56 -44
- package/#Tools/APPIQ-METHOD/commands/README.md +28 -0
- package/#Tools/APPIQ-METHOD/commands/analyze.md +27 -0
- package/#Tools/APPIQ-METHOD/commands/appiq.md +27 -0
- package/#Tools/APPIQ-METHOD/commands/help.md +27 -0
- package/#Tools/APPIQ-METHOD/commands/story.md +27 -0
- package/#Tools/APPIQ-METHOD/dist/agents/bmad-orchestrator.txt +0 -111
- package/#Tools/APPIQ-METHOD/dist/agents/pm.txt +2 -0
- package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-2d-phaser-game-dev/teams/phaser-2d-nodejs-game-team.txt +0 -111
- package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-2d-unity-game-dev/teams/unity-2d-game-team.txt +0 -111
- package/#Tools/APPIQ-METHOD/dist/teams/team-all.txt +2 -111
- package/#Tools/APPIQ-METHOD/dist/teams/team-fullstack.txt +2 -111
- package/#Tools/APPIQ-METHOD/dist/teams/team-ide-minimal.txt +0 -111
- package/#Tools/APPIQ-METHOD/dist/teams/team-no-ui.txt +2 -111
- package/#Tools/APPIQ-METHOD/expansion-packs/bmad-2d-phaser-game-dev/config.yaml +1 -1
- package/#Tools/APPIQ-METHOD/expansion-packs/bmad-2d-unity-game-dev/config.yaml +1 -1
- package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agent-teams/flutter-mobile-team.yaml +23 -0
- package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agents/flutter-cubit-agent.md +133 -0
- package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agents/flutter-data-agent.md +160 -0
- package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agents/flutter-domain-agent.md +153 -0
- package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agents/flutter-ui-agent.md +122 -0
- package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agents/shared-components-agent.md +161 -0
- package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/checklists/flutter-story-dod-checklist.md +194 -0
- package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/config.yaml +41 -0
- package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/data/flutter-development-guidelines.md +551 -0
- package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/templates/flutter-mobile-architecture-tmpl.yaml +530 -0
- package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/workflows/flutter-ui-first-development.yaml +220 -0
- package/#Tools/APPIQ-METHOD/expansion-packs/bmad-infrastructure-devops/config.yaml +1 -1
- package/#Tools/APPIQ-METHOD/install-appiq.sh +41 -0
- package/#Tools/APPIQ-METHOD/package-lock.json +631 -0
- package/#Tools/APPIQ-METHOD/package.json +20 -69
- package/#Tools/APPIQ-METHOD/tasks/todo.md +275 -0
- package/#Tools/APPIQ-METHOD/tools/appiq-installer.js +2714 -0
- package/#Tools/APPIQ-METHOD/tools/bmad-npx-wrapper.js +5 -7
- package/#Tools/APPIQ-METHOD/tools/cli.js +3 -3
- package/#Tools/APPIQ-METHOD/tools/epic-solution-installer.js +538 -0
- package/#Tools/APPIQ-METHOD/tools/flattener/main.js +570 -0
- package/#Tools/APPIQ-METHOD/tools/installer/bin/bmad.js +15 -14
- package/#Tools/APPIQ-METHOD/tools/installer/lib/installer.js +28 -2
- package/#Tools/APPIQ-METHOD/tools/installer/package-lock.json +906 -0
- package/#Tools/APPIQ-METHOD/tools/installer/package.json +1 -1
- package/#Tools/APPIQ-METHOD/tools/setup-ide-commands.js +345 -0
- package/#Tools/APPIQ-METHOD/tools/smart-installer.js +589 -0
- package/package.json +20 -69
- package/tools/appiq-installer.js +2714 -0
- package/tools/bmad-npx-wrapper.js +5 -7
- package/tools/cli.js +3 -3
- package/tools/epic-solution-installer.js +538 -0
- package/tools/flattener/main.js +570 -0
- package/tools/installer/bin/bmad.js +15 -14
- package/tools/installer/lib/installer.js +28 -2
- package/tools/installer/package-lock.json +89 -89
- package/tools/installer/package.json +1 -1
- package/tools/setup-ide-commands.js +345 -0
- package/tools/smart-installer.js +589 -0
- package/#Tools/APPIQ-METHOD/appiq_start.md +0 -232
- package/#Tools/APPIQ-METHOD/deployment/DEPLOYMENT_GUIDE.md +0 -426
- package/#Tools/APPIQ-METHOD/deployment/GITHUB_RELEASE_GUIDE.md +0 -326
- package/#Tools/APPIQ-METHOD/deployment/README.md +0 -331
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agent-teams/team-all.yaml +0 -14
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agent-teams/team-fullstack.yaml +0 -18
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agent-teams/team-ide-minimal.yaml +0 -10
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agent-teams/team-no-ui.yaml +0 -13
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/analyst.md +0 -81
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/architect.md +0 -84
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/bmad-master.md +0 -108
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/bmad-orchestrator.md +0 -234
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/dev.md +0 -76
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/pm.md +0 -79
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/po.md +0 -76
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/qa.md +0 -69
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/sm.md +0 -62
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/ux-expert.md +0 -66
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/architect-checklist.md +0 -443
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/change-checklist.md +0 -182
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/pm-checklist.md +0 -375
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/po-master-checklist.md +0 -441
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/story-dod-checklist.md +0 -101
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/story-draft-checklist.md +0 -156
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/data/bmad-kb.md +0 -803
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/data/brainstorming-techniques.md +0 -36
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/data/elicitation-methods.md +0 -134
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/data/technical-preferences.md +0 -3
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/advanced-elicitation.md +0 -117
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/brownfield-create-epic.md +0 -160
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/brownfield-create-story.md +0 -147
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/correct-course.md +0 -70
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/create-brownfield-story.md +0 -304
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/create-deep-research-prompt.md +0 -289
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/create-next-story.md +0 -112
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/document-project.md +0 -341
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/facilitate-brainstorming-session.md +0 -136
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/generate-ai-frontend-prompt.md +0 -51
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/index-docs.md +0 -179
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/kb-mode-interaction.md +0 -75
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/review-story.md +0 -145
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/shard-doc.md +0 -187
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/validate-next-story.md +0 -134
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/architecture-tmpl.yaml +0 -650
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/brainstorming-output-tmpl.yaml +0 -156
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/brownfield-architecture-tmpl.yaml +0 -476
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/brownfield-prd-tmpl.yaml +0 -280
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/competitor-analysis-tmpl.yaml +0 -293
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/front-end-architecture-tmpl.yaml +0 -206
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/front-end-spec-tmpl.yaml +0 -349
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/fullstack-architecture-tmpl.yaml +0 -805
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/market-research-tmpl.yaml +0 -252
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/prd-tmpl.yaml +0 -202
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/project-brief-tmpl.yaml +0 -221
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/story-tmpl.yaml +0 -137
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/user-guide.md +0 -250
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/brownfield-fullstack.yaml +0 -297
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/brownfield-service.yaml +0 -187
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/brownfield-ui.yaml +0 -197
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/greenfield-fullstack.yaml +0 -240
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/greenfield-service.yaml +0 -206
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/greenfield-ui.yaml +0 -235
- package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/working-in-the-brownfield.md +0 -361
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/README.md +0 -3
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/agent-teams/phaser-2d-nodejs-game-team.yaml +0 -13
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/agents/game-designer.md +0 -71
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/agents/game-developer.md +0 -78
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/agents/game-sm.md +0 -64
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/checklists/game-design-checklist.md +0 -201
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/checklists/game-story-dod-checklist.md +0 -160
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/config.yaml +0 -8
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/data/bmad-kb.md +0 -254
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/data/development-guidelines.md +0 -651
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/tasks/advanced-elicitation.md +0 -111
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/tasks/create-game-story.md +0 -216
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/tasks/game-design-brainstorming.md +0 -308
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/templates/game-architecture-tmpl.yaml +0 -613
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/templates/game-brief-tmpl.yaml +0 -356
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/templates/game-design-doc-tmpl.yaml +0 -343
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/templates/game-story-tmpl.yaml +0 -253
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/templates/level-design-doc-tmpl.yaml +0 -484
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/workflows/game-dev-greenfield.yaml +0 -183
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/workflows/game-prototype.yaml +0 -175
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/agent-teams/unity-2d-game-team.yaml +0 -14
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/agents/game-architect.md +0 -80
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/agents/game-designer.md +0 -77
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/agents/game-developer.md +0 -78
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/agents/game-sm.md +0 -65
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/checklists/game-architect-checklist.md +0 -396
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/checklists/game-change-checklist.md +0 -203
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/checklists/game-design-checklist.md +0 -201
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/checklists/game-story-dod-checklist.md +0 -132
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/config.yaml +0 -6
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/data/bmad-kb.md +0 -776
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/data/development-guidelines.md +0 -590
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/tasks/advanced-elicitation.md +0 -111
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/tasks/correct-course-game.md +0 -151
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/tasks/create-game-story.md +0 -184
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/tasks/game-design-brainstorming.md +0 -308
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/tasks/validate-game-story.md +0 -200
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/templates/game-architecture-tmpl.yaml +0 -1030
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/templates/game-brief-tmpl.yaml +0 -356
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/templates/game-design-doc-tmpl.yaml +0 -705
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/templates/game-story-tmpl.yaml +0 -256
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/templates/level-design-doc-tmpl.yaml +0 -484
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/workflows/game-dev-greenfield.yaml +0 -183
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/workflows/game-prototype.yaml +0 -175
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/README.md +0 -147
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/agents/infra-devops-platform.md +0 -71
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/checklists/infrastructure-checklist.md +0 -484
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/config.yaml +0 -9
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/data/bmad-kb.md +0 -308
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/tasks/review-infrastructure.md +0 -160
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/tasks/validate-infrastructure.md +0 -154
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/templates/infrastructure-architecture-tmpl.yaml +0 -424
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/templates/infrastructure-platform-from-arch-tmpl.yaml +0 -629
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/agent-teams/mobile-team-cross-platform.yaml +0 -22
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/agent-teams/mobile-team-flutter.yaml +0 -20
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/agent-teams/mobile-team-minimal.yaml +0 -13
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/agent-teams/mobile-team-react-native.yaml +0 -20
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/agents/mobile-analytics.md +0 -1487
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/agents/mobile-architect.md +0 -279
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/agents/mobile-developer.md +0 -649
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/agents/mobile-pm.md +0 -339
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/agents/mobile-qa.md +0 -622
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/agents/mobile-security.md +0 -1027
- package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/agents/mobile-ux-expert.md +0 -1451
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# Game Design Document Quality Checklist
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## Document Completeness
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### Executive Summary
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- [ ] **Core Concept** - Game concept is clearly explained in 2-3 sentences
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- [ ] **Unique Selling Points** - 3-5 key differentiators from competitors identified
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- [ ] **Technical Foundation** - Phaser 3 + TypeScript requirements confirmed
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### Game Design Foundation
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- [ ] **Game Pillars** - 3-5 core design pillars defined and actionable
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- [ ] **Core Gameplay Loop** - 30-60 second loop documented with specific timings
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- [ ] **Win/Loss Conditions** - Clear victory and failure states defined
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- [ ] **Player Motivation** - Clear understanding of why players will engage
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- [ ] **Scope Realism** - Game scope is achievable with available resources
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## Gameplay Mechanics
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### Core Mechanics Documentation
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- [ ] **Primary Mechanics** - 3-5 core mechanics detailed with implementation notes
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- [ ] **Mechanic Integration** - How mechanics work together is clear
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- [ ] **Player Input** - All input methods specified for each platform
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- [ ] **System Responses** - Game responses to player actions documented
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- [ ] **Performance Impact** - Performance considerations for each mechanic noted
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### Controls and Interaction
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- [ ] **Multi-Platform Controls** - Desktop, mobile, and gamepad controls defined
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- [ ] **Input Responsiveness** - Requirements for responsive game feel specified
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- [ ] **Accessibility Options** - Control customization and accessibility considered
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- [ ] **Touch Optimization** - Mobile-specific control adaptations designed
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## Progression and Balance
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### Player Progression
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- [ ] **Progression Type** - Linear, branching, or metroidvania approach defined
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- [ ] **Key Milestones** - Major progression points documented
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- [ ] **Unlock System** - What players unlock and when is specified
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- [ ] **Difficulty Scaling** - How challenge increases over time is detailed
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- [ ] **Player Agency** - Meaningful player choices and consequences defined
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### Game Balance
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- [ ] **Balance Parameters** - Numeric values for key game systems provided
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- [ ] **Difficulty Curve** - Appropriate challenge progression designed
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- [ ] **Economy Design** - Resource systems balanced for engagement
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- [ ] **Player Testing** - Plan for validating balance through playtesting
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- [ ] **Iteration Framework** - Process for adjusting balance post-implementation
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## Level Design Framework
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### Level Structure
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- [ ] **Level Types** - Different level categories defined with purposes
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- [ ] **Duration Targets** - Expected play time for each level type
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- [ ] **Difficulty Distribution** - Appropriate challenge spread across levels
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### Content Guidelines
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- [ ] **Level Creation Rules** - Clear guidelines for level designers
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- [ ] **Mechanic Introduction** - How new mechanics are taught in levels
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- [ ] **Pacing Variety** - Mix of action, puzzle, and rest moments planned
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- [ ] **Secret Content** - Hidden areas and optional challenges designed
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## Technical Implementation Readiness
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### Performance Requirements
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- [ ] **Frame Rate Targets** - 60 FPS target with minimum acceptable rates
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- [ ] **Memory Budgets** - Maximum memory usage limits defined
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- [ ] **Load Time Goals** - Acceptable loading times for different content
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- [ ] **Battery Optimization** - Mobile battery usage considerations addressed
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- [ ] **Scalability Plan** - How performance scales across different devices
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### Platform Specifications
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- [ ] **Browser Compatibility** - Supported browsers and versions listed
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### Asset Requirements
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- [ ] **Asset Specifications** - Technical requirements for all asset types
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- [ ] **Audio Requirements** - Music and sound effect specifications
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- [ ] **UI/UX Guidelines** - User interface design principles established
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## Development Planning
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### Implementation Phases
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- [ ] **Epic Definitions** - Major development epics identified
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- [ ] **Dependency Mapping** - Prerequisites between features documented
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### Team Requirements
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## Quality Assurance
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### Success Metrics
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- [ ] **User Experience Goals** - Specific UX objectives and measurements
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### Testing Strategy
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## Documentation Quality
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### Maintainability
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## Stakeholder Alignment
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### Team Understanding
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### External Validation
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## Final Readiness Assessment
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### Implementation Preparedness
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### Document Approval
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## Overall Assessment
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**Document Quality Rating:** ⭐⭐⭐⭐⭐
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**Ready for Development:** [ ] Yes [ ] No
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**Key Recommendations:**
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_List any critical items that need attention before moving to implementation phase._
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**Next Steps:**
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_Outline immediate next actions for the team based on this assessment._
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# Game Development Story Definition of Done Checklist
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## Story Completeness
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### Basic Story Elements
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### Game Design Alignment
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- [ ] **Player Experience Goal** - Describes the intended player experience
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- [ ] **Balance Parameters** - Includes any relevant game balance values
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## Technical Specifications
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### Architecture Compliance
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- [ ] **Integration Points** - Clear specification of how feature integrates with existing systems
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- [ ] **Event Communication** - Event emitting and listening requirements specified
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- [ ] **Dependencies** - All system dependencies clearly identified
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### Phaser 3 Requirements
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- [ ] **Scene Integration** - Specifies which scenes are affected and how
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- [ ] **Game Object Usage** - Proper use of Phaser 3 game objects and components
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- [ ] **Physics Integration** - Physics requirements specified if applicable
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- [ ] **Asset Requirements** - All needed assets (sprites, audio, data) identified
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- [ ] **Performance Considerations** - 60 FPS target and optimization requirements
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### Code Quality Standards
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- [ ] **Error Handling** - Error scenarios and handling requirements specified
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- [ ] **Memory Management** - Object pooling and cleanup requirements where needed
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- [ ] **Cross-Platform Support** - Desktop and mobile considerations addressed
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- [ ] **Code Organization** - Follows established game project structure
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## Implementation Readiness
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### Acceptance Criteria
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- [ ] **Functional Requirements** - All functional acceptance criteria are specific and testable
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- [ ] **Technical Requirements** - Technical acceptance criteria are complete and verifiable
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- [ ] **Game Design Requirements** - Game-specific requirements match GDD specifications
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- [ ] **Performance Requirements** - Frame rate and memory usage criteria specified
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- [ ] **Completeness** - No acceptance criteria are vague or unmeasurable
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### Implementation Tasks
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- [ ] **File Specifications** - Exact file paths and purposes specified
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- [ ] **Development Flow** - Tasks follow logical implementation order
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### Dependencies
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- [ ] **Story Dependencies** - All prerequisite stories identified with IDs
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- [ ] **Technical Dependencies** - Required systems and files identified
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- [ ] **Asset Dependencies** - All needed assets specified with locations
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- [ ] **External Dependencies** - Any third-party or external requirements noted
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- [ ] **Dependency Validation** - All dependencies are actually available
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## Testing Requirements
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### Test Coverage
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- [ ] **Unit Test Requirements** - Specific unit test files and scenarios defined
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- [ ] **Integration Test Cases** - Integration testing with other game systems specified
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- [ ] **Manual Test Cases** - Game-specific manual testing procedures defined
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- [ ] **Performance Tests** - Frame rate and memory testing requirements specified
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- [ ] **Edge Case Testing** - Edge cases and error conditions covered
|
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### Test Implementation
|
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- [ ] **Test Scenarios** - All test scenarios are complete and executable
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- [ ] **Expected Behaviors** - Clear expected outcomes for all tests defined
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- [ ] **Performance Metrics** - Specific performance targets for testing
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- [ ] **Test Data** - Any required test data or mock objects specified
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## Game-Specific Quality
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### Gameplay Implementation
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- [ ] **Mechanic Accuracy** - Implementation matches GDD mechanic specifications
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- [ ] **Player Controls** - Input handling requirements are complete
|
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- [ ] **Game Feel** - Requirements for juice, feedback, and responsiveness specified
|
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- [ ] **Balance Implementation** - Numeric values and parameters from GDD included
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- [ ] **State Management** - Game state changes and persistence requirements defined
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### User Experience
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- [ ] **UI Requirements** - User interface elements and behaviors specified
|
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- [ ] **Audio Integration** - Sound effect and music requirements defined
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- [ ] **Visual Feedback** - Animation and visual effect requirements specified
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- [ ] **Accessibility** - Mobile touch and responsive design considerations
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### Performance Optimization
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- [ ] **Frame Rate Targets** - Specific FPS requirements for different platforms
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- [ ] **Memory Usage** - Memory consumption limits and monitoring requirements
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- [ ] **Asset Optimization** - Texture, audio, and data optimization requirements
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- [ ] **Mobile Considerations** - Touch controls and mobile performance requirements
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- [ ] **Loading Performance** - Asset loading and scene transition requirements
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## Documentation and Communication
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### Story Documentation
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- [ ] **Implementation Notes** - Additional context and implementation guidance provided
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- [ ] **Future Considerations** - Potential future enhancements or modifications noted
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- [ ] **Change Tracking** - Process for tracking any requirement changes during development
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### Developer Handoff
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- [ ] **Immediate Actionability** - Developer can start implementation without additional questions
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- [ ] **Complete Context** - All necessary context provided within the story
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- [ ] **Clear Boundaries** - What is and isn't included in the story scope is clear
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- [ ] **Success Criteria** - Objective measures for story completion defined
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- [ ] **Communication Plan** - Process for developer questions and updates established
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## Final Validation
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### Story Readiness
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- [ ] **No Ambiguity** - No sections require interpretation or additional design decisions
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- [ ] **Technical Completeness** - All technical requirements are specified and actionable
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- [ ] **Scope Appropriateness** - Story scope matches assigned story points
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- [ ] **Quality Standards** - Story meets all game development quality standards
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- [ ] **Review Completion** - Story has been reviewed for completeness and accuracy
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### Implementation Preparedness
|
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- [ ] **Environment Ready** - Development environment requirements specified
|
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- [ ] **Resources Available** - All required resources (assets, docs, dependencies) accessible
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- [ ] **Testing Prepared** - Testing environment and data requirements specified
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- [ ] **Definition of Done** - Clear, objective completion criteria established
|
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- [ ] **Handoff Complete** - Story is ready for developer assignment and implementation
|
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## Checklist Completion
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**Overall Story Quality:** ⭐⭐⭐⭐⭐
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**Ready for Development:** [ ] Yes [ ] No
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**Additional Notes:**
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_Any specific concerns, recommendations, or clarifications needed before development begins._
|
package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/data/bmad-kb.md
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# Game Development BMad Knowledge Base
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## Overview
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This game development expansion of BMad-Method specializes in creating 2D games using Phaser 3 and TypeScript. It extends the core BMad framework with game-specific agents, workflows, and best practices for professional game development.
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### Game Development Focus
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- **Target Engine**: Phaser 3.70+ with TypeScript 5.0+
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- **Platform Strategy**: Web-first with mobile optimization
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- **Development Approach**: Agile story-driven development
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- **Performance Target**: 60 FPS on target devices
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- **Architecture**: Component-based game systems
|
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## Core Game Development Philosophy
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### Player-First Development
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You are developing games as a "Player Experience CEO" - thinking like a game director with unlimited creative resources and a singular vision for player enjoyment. Your AI agents are your specialized game development team:
|
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- **Direct**: Provide clear game design vision and player experience goals
|
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|
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- **Refine**: Iterate on gameplay mechanics until they're compelling
|
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- **Oversee**: Maintain creative alignment across all development disciplines
|
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- **Playfocus**: Every decision serves the player experience
|
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### Game Development Principles
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|
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1. **PLAYER_EXPERIENCE_FIRST**: Every mechanic must serve player engagement and fun
|
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|
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2. **ITERATIVE_DESIGN**: Prototype, test, refine - games are discovered through iteration
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3. **TECHNICAL_EXCELLENCE**: 60 FPS performance and cross-platform compatibility are non-negotiable
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4. **STORY_DRIVEN_DEV**: Game features are implemented through detailed development stories
|
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|
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5. **BALANCE_THROUGH_DATA**: Use metrics and playtesting to validate game balance
|
33
|
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6. **DOCUMENT_EVERYTHING**: Clear specifications enable proper game implementation
|
34
|
-
7. **START_SMALL_ITERATE_FAST**: Core mechanics first, then expand and polish
|
35
|
-
8. **EMBRACE_CREATIVE_CHAOS**: Games evolve - adapt design based on what's fun
|
36
|
-
|
37
|
-
## Game Development Workflow
|
38
|
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|
39
|
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### Phase 1: Game Concept and Design
|
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|
41
|
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1. **Game Designer**: Start with brainstorming and concept development
|
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|
43
|
-
- Use \*brainstorm to explore game concepts and mechanics
|
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- Create Game Brief using game-brief-tmpl
|
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- Develop core game pillars and player experience goals
|
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|
47
|
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2. **Game Designer**: Create comprehensive Game Design Document
|
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-
|
49
|
-
- Use game-design-doc-tmpl to create detailed GDD
|
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|
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- Define all game mechanics, progression, and balance
|
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|
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- Specify technical requirements and platform targets
|
52
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|
53
|
-
3. **Game Designer**: Develop Level Design Framework
|
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|
-
- Create level-design-doc-tmpl for content guidelines
|
55
|
-
- Define level types, difficulty progression, and content structure
|
56
|
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- Establish performance and technical constraints for levels
|
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|
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|
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|
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### Phase 2: Technical Architecture
|
59
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|
60
|
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4. **Solution Architect** (or Game Designer): Create Technical Architecture
|
61
|
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- Use game-architecture-tmpl to design technical implementation
|
62
|
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- Define Phaser 3 systems, performance optimization, and code structure
|
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- Align technical architecture with game design requirements
|
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|
65
|
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### Phase 3: Story-Driven Development
|
66
|
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|
67
|
-
5. **Game Scrum Master**: Break down design into development stories
|
68
|
-
|
69
|
-
- Use create-game-story task to create detailed implementation stories
|
70
|
-
- Each story should be immediately actionable by game developers
|
71
|
-
- Apply game-story-dod-checklist to ensure story quality
|
72
|
-
|
73
|
-
6. **Game Developer**: Implement game features story by story
|
74
|
-
|
75
|
-
- Follow TypeScript strict mode and Phaser 3 best practices
|
76
|
-
- Maintain 60 FPS performance target throughout development
|
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|
-
- Use test-driven development for game logic components
|
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|
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|
79
|
-
7. **Iterative Refinement**: Continuous playtesting and improvement
|
80
|
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- Test core mechanics early and often
|
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|
-
- Validate game balance through metrics and player feedback
|
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|
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- Iterate on design based on implementation discoveries
|
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|
-
|
84
|
-
## Game-Specific Development Guidelines
|
85
|
-
|
86
|
-
### Phaser 3 + TypeScript Standards
|
87
|
-
|
88
|
-
**Project Structure:**
|
89
|
-
|
90
|
-
```text
|
91
|
-
game-project/
|
92
|
-
├── src/
|
93
|
-
│ ├── scenes/ # Game scenes (BootScene, MenuScene, GameScene)
|
94
|
-
│ ├── gameObjects/ # Custom game objects and entities
|
95
|
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│ ├── systems/ # Core game systems (GameState, InputManager, etc.)
|
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|
-
│ ├── utils/ # Utility functions and helpers
|
97
|
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│ ├── types/ # TypeScript type definitions
|
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|
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│ └── config/ # Game configuration and balance
|
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|
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├── assets/ # Game assets (images, audio, data)
|
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|
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├── docs/
|
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|
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│ ├── stories/ # Development stories
|
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|
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│ └── design/ # Game design documents
|
103
|
-
└── tests/ # Unit and integration tests
|
104
|
-
```
|
105
|
-
|
106
|
-
**Performance Requirements:**
|
107
|
-
|
108
|
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- Maintain 60 FPS on target devices
|
109
|
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- Memory usage under specified limits per level
|
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|
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- Loading times under 3 seconds for levels
|
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|
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- Smooth animation and responsive controls
|
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|
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|
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|
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**Code Quality:**
|
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|
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|
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- TypeScript strict mode compliance
|
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|
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- Component-based architecture
|
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|
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- Object pooling for frequently created/destroyed objects
|
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- Error handling and graceful degradation
|
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|
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|
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### Game Development Story Structure
|
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|
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|
122
|
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**Story Requirements:**
|
123
|
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|
124
|
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- Clear reference to Game Design Document section
|
125
|
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- Specific acceptance criteria for game functionality
|
126
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- Technical implementation details for Phaser 3
|
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|
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- Performance requirements and optimization considerations
|
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|
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- Testing requirements including gameplay validation
|
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|
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**Story Categories:**
|
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|
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|
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- **Core Mechanics**: Fundamental gameplay systems
|
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- **Level Content**: Individual levels and content implementation
|
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|
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- **UI/UX**: User interface and player experience features
|
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- **Performance**: Optimization and technical improvements
|
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- **Polish**: Visual effects, audio, and game feel enhancements
|
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|
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|
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### Quality Assurance for Games
|
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|
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|
140
|
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**Testing Approach:**
|
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|
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|
142
|
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- Unit tests for game logic (separate from Phaser)
|
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|
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- Integration tests for game systems
|
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- Performance benchmarking and profiling
|
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|
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- Gameplay testing and balance validation
|
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- Cross-platform compatibility testing
|
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|
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|
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|
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**Performance Monitoring:**
|
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|
-
|
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|
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- Frame rate consistency tracking
|
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|
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- Memory usage monitoring
|
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|
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- Asset loading performance
|
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|
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- Input responsiveness validation
|
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|
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- Battery usage optimization (mobile)
|
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-
|
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|
-
## Game Development Team Roles
|
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|
-
|
158
|
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### Game Designer (Alex)
|
159
|
-
|
160
|
-
- **Primary Focus**: Game mechanics, player experience, design documentation
|
161
|
-
- **Key Outputs**: Game Brief, Game Design Document, Level Design Framework
|
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|
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- **Specialties**: Brainstorming, game balance, player psychology, creative direction
|
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|
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|
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### Game Developer (Maya)
|
165
|
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|
166
|
-
- **Primary Focus**: Phaser 3 implementation, technical excellence, performance
|
167
|
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- **Key Outputs**: Working game features, optimized code, technical architecture
|
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|
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- **Specialties**: TypeScript/Phaser 3, performance optimization, cross-platform development
|
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|
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### Game Scrum Master (Jordan)
|
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|
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|
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|
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- **Primary Focus**: Story creation, development planning, agile process
|
173
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- **Key Outputs**: Detailed implementation stories, sprint planning, quality assurance
|
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- **Specialties**: Story breakdown, developer handoffs, process optimization
|
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|
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|
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## Platform-Specific Considerations
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|
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|
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|
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### Web Platform
|
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|
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|
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- Browser compatibility across modern browsers
|
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- Progressive loading for large assets
|
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- Touch-friendly mobile controls
|
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|
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- Responsive design for different screen sizes
|
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|
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|
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|
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### Mobile Optimization
|
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|
-
|
187
|
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- Touch gesture support and responsive controls
|
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|
-
- Battery usage optimization
|
189
|
-
- Performance scaling for different device capabilities
|
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|
-
- App store compliance and packaging
|
191
|
-
|
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|
-
### Performance Targets
|
193
|
-
|
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|
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- **Desktop**: 60 FPS at 1080p resolution
|
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|
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- **Mobile**: 60 FPS on mid-range devices, 30 FPS minimum on low-end
|
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|
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- **Loading**: Initial load under 5 seconds, level transitions under 2 seconds
|
197
|
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- **Memory**: Under 100MB total usage, under 50MB per level
|
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|
-
|
199
|
-
## Success Metrics for Game Development
|
200
|
-
|
201
|
-
### Technical Metrics
|
202
|
-
|
203
|
-
- Frame rate consistency (>90% of time at target FPS)
|
204
|
-
- Memory usage within budgets
|
205
|
-
- Loading time targets met
|
206
|
-
- Zero critical bugs in core gameplay systems
|
207
|
-
|
208
|
-
### Player Experience Metrics
|
209
|
-
|
210
|
-
- Tutorial completion rate >80%
|
211
|
-
- Level completion rates appropriate for difficulty curve
|
212
|
-
- Average session length meets design targets
|
213
|
-
- Player retention and engagement metrics
|
214
|
-
|
215
|
-
### Development Process Metrics
|
216
|
-
|
217
|
-
- Story completion within estimated timeframes
|
218
|
-
- Code quality metrics (test coverage, linting compliance)
|
219
|
-
- Documentation completeness and accuracy
|
220
|
-
- Team velocity and delivery consistency
|
221
|
-
|
222
|
-
## Common Game Development Patterns
|
223
|
-
|
224
|
-
### Scene Management
|
225
|
-
|
226
|
-
- Boot scene for initial setup and configuration
|
227
|
-
- Preload scene for asset loading with progress feedback
|
228
|
-
- Menu scene for navigation and settings
|
229
|
-
- Game scenes for actual gameplay
|
230
|
-
- Clean transitions between scenes with proper cleanup
|
231
|
-
|
232
|
-
### Game State Management
|
233
|
-
|
234
|
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- Persistent data (player progress, unlocks, settings)
|
235
|
-
- Session data (current level, score, temporary state)
|
236
|
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- Save/load system with error recovery
|
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|
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- Settings management with platform storage
|
238
|
-
|
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|
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### Input Handling
|
240
|
-
|
241
|
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- Cross-platform input abstraction
|
242
|
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- Touch gesture support for mobile
|
243
|
-
- Keyboard and gamepad support for desktop
|
244
|
-
- Customizable control schemes
|
245
|
-
|
246
|
-
### Performance Optimization
|
247
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-
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248
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- Object pooling for bullets, effects, enemies
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249
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- Texture atlasing and sprite optimization
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250
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-
- Audio compression and streaming
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251
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- Culling and level-of-detail systems
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252
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- Memory management and garbage collection optimization
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253
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-
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254
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This knowledge base provides the foundation for effective game development using the BMad-Method framework with specialized focus on 2D game creation using Phaser 3 and TypeScript.
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