appiq-solution 1.3.3 → 1.4.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (295) hide show
  1. package/#Tools/APPIQ-METHOD/.bmad-config.json +13 -0
  2. package/#Tools/APPIQ-METHOD/.cursor/commands/analyze.md +27 -0
  3. package/#Tools/APPIQ-METHOD/.cursor/commands/appiq.md +27 -0
  4. package/#Tools/APPIQ-METHOD/.cursor/commands/help.md +27 -0
  5. package/#Tools/APPIQ-METHOD/.cursor/commands/story.md +27 -0
  6. package/#Tools/APPIQ-METHOD/CHANGELOG.md +119 -173
  7. package/#Tools/APPIQ-METHOD/DEVELOPMENT_GUIDE.md +855 -0
  8. package/#Tools/APPIQ-METHOD/NPM-README.md +138 -0
  9. package/#Tools/APPIQ-METHOD/SMART_WORKFLOW_GUIDE.md +401 -0
  10. package/#Tools/APPIQ-METHOD/activate-appiq.js +81 -0
  11. package/#Tools/APPIQ-METHOD/appiq-solution/README.md +226 -0
  12. package/#Tools/APPIQ-METHOD/bmad-core/agent-teams/team-flutter-mobile.yaml +114 -0
  13. package/#Tools/APPIQ-METHOD/bmad-core/agent-teams/team-fullstack.yaml +11 -1
  14. package/#Tools/APPIQ-METHOD/bmad-core/agents/analyst.md +7 -3
  15. package/#Tools/APPIQ-METHOD/bmad-core/agents/architect.md +6 -0
  16. package/#Tools/APPIQ-METHOD/bmad-core/agents/bmad-orchestrator.md +0 -84
  17. package/#Tools/APPIQ-METHOD/bmad-core/agents/bmad-smart-launcher.md +170 -0
  18. package/#Tools/APPIQ-METHOD/bmad-core/agents/dev.md +31 -12
  19. package/#Tools/APPIQ-METHOD/bmad-core/agents/pm.md +10 -4
  20. package/#Tools/APPIQ-METHOD/bmad-core/agents/qa.md +17 -0
  21. package/#Tools/APPIQ-METHOD/bmad-core/agents/sm.md +8 -3
  22. package/#Tools/APPIQ-METHOD/bmad-core/agents/ux-expert.md +8 -3
  23. package/#Tools/APPIQ-METHOD/bmad-core/bmad-core/user-guide.md +0 -0
  24. package/#Tools/APPIQ-METHOD/bmad-core/checklists/security-validation-checklist.md +332 -0
  25. package/#Tools/APPIQ-METHOD/bmad-core/data/backend-services-integration.md +686 -0
  26. package/#Tools/APPIQ-METHOD/bmad-core/data/shadcn-ui-integration.md +388 -0
  27. package/#Tools/APPIQ-METHOD/bmad-core/data/technical-preferences.md +147 -1
  28. package/#Tools/APPIQ-METHOD/bmad-core/enhanced-ide-development-workflow.md +43 -0
  29. package/#Tools/APPIQ-METHOD/bmad-core/tasks/create-flutter-story.md +197 -0
  30. package/#Tools/APPIQ-METHOD/bmad-core/tasks/intelligent-epic-creation.md +234 -0
  31. package/#Tools/APPIQ-METHOD/bmad-core/tasks/smart-project-analysis.md +289 -0
  32. package/#Tools/APPIQ-METHOD/bmad-core/templates/flutter-mobile-prd-tmpl.yaml +330 -0
  33. package/#Tools/APPIQ-METHOD/bmad-core/templates/flutter-story-tmpl.yaml +376 -0
  34. package/#Tools/APPIQ-METHOD/bmad-core/templates/flutter-ui-spec-tmpl.yaml +415 -0
  35. package/#Tools/APPIQ-METHOD/bmad-core/templates/fullstack-architecture-tmpl.yaml +12 -5
  36. package/#Tools/APPIQ-METHOD/bmad-core/user-guide.md +10 -9
  37. package/#Tools/APPIQ-METHOD/bmad-core/workflows/brownfield-fullstack.yaml +15 -1
  38. package/#Tools/APPIQ-METHOD/bmad-core/workflows/greenfield-fullstack.yaml +49 -5
  39. package/#Tools/APPIQ-METHOD/bmad-core/working-in-the-brownfield.md +56 -44
  40. package/#Tools/APPIQ-METHOD/commands/README.md +28 -0
  41. package/#Tools/APPIQ-METHOD/commands/analyze.md +27 -0
  42. package/#Tools/APPIQ-METHOD/commands/appiq.md +27 -0
  43. package/#Tools/APPIQ-METHOD/commands/help.md +27 -0
  44. package/#Tools/APPIQ-METHOD/commands/story.md +27 -0
  45. package/#Tools/APPIQ-METHOD/dist/agents/bmad-orchestrator.txt +0 -111
  46. package/#Tools/APPIQ-METHOD/dist/agents/pm.txt +2 -0
  47. package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-2d-phaser-game-dev/teams/phaser-2d-nodejs-game-team.txt +0 -111
  48. package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-2d-unity-game-dev/teams/unity-2d-game-team.txt +0 -111
  49. package/#Tools/APPIQ-METHOD/dist/teams/team-all.txt +2 -111
  50. package/#Tools/APPIQ-METHOD/dist/teams/team-fullstack.txt +2 -111
  51. package/#Tools/APPIQ-METHOD/dist/teams/team-ide-minimal.txt +0 -111
  52. package/#Tools/APPIQ-METHOD/dist/teams/team-no-ui.txt +2 -111
  53. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-2d-phaser-game-dev/config.yaml +1 -1
  54. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-2d-unity-game-dev/config.yaml +1 -1
  55. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agent-teams/flutter-mobile-team.yaml +23 -0
  56. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agents/flutter-cubit-agent.md +133 -0
  57. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agents/flutter-data-agent.md +160 -0
  58. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agents/flutter-domain-agent.md +153 -0
  59. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agents/flutter-ui-agent.md +122 -0
  60. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agents/shared-components-agent.md +161 -0
  61. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/checklists/flutter-story-dod-checklist.md +194 -0
  62. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/config.yaml +41 -0
  63. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/data/flutter-development-guidelines.md +551 -0
  64. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/templates/flutter-mobile-architecture-tmpl.yaml +530 -0
  65. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/workflows/flutter-ui-first-development.yaml +220 -0
  66. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-infrastructure-devops/config.yaml +1 -1
  67. package/#Tools/APPIQ-METHOD/install-appiq.sh +41 -0
  68. package/#Tools/APPIQ-METHOD/package-lock.json +631 -0
  69. package/#Tools/APPIQ-METHOD/package.json +20 -69
  70. package/#Tools/APPIQ-METHOD/tasks/todo.md +275 -0
  71. package/#Tools/APPIQ-METHOD/tools/appiq-installer.js +2714 -0
  72. package/#Tools/APPIQ-METHOD/tools/bmad-npx-wrapper.js +5 -7
  73. package/#Tools/APPIQ-METHOD/tools/cli.js +3 -3
  74. package/#Tools/APPIQ-METHOD/tools/epic-solution-installer.js +538 -0
  75. package/#Tools/APPIQ-METHOD/tools/flattener/main.js +570 -0
  76. package/#Tools/APPIQ-METHOD/tools/installer/bin/bmad.js +15 -14
  77. package/#Tools/APPIQ-METHOD/tools/installer/lib/installer.js +28 -2
  78. package/#Tools/APPIQ-METHOD/tools/installer/package-lock.json +906 -0
  79. package/#Tools/APPIQ-METHOD/tools/installer/package.json +1 -1
  80. package/#Tools/APPIQ-METHOD/tools/setup-ide-commands.js +345 -0
  81. package/#Tools/APPIQ-METHOD/tools/smart-installer.js +589 -0
  82. package/package.json +20 -69
  83. package/tools/appiq-installer.js +2714 -0
  84. package/tools/bmad-npx-wrapper.js +5 -7
  85. package/tools/cli.js +3 -3
  86. package/tools/epic-solution-installer.js +538 -0
  87. package/tools/flattener/main.js +570 -0
  88. package/tools/installer/bin/bmad.js +15 -14
  89. package/tools/installer/lib/installer.js +28 -2
  90. package/tools/installer/package-lock.json +89 -89
  91. package/tools/installer/package.json +1 -1
  92. package/tools/setup-ide-commands.js +345 -0
  93. package/tools/smart-installer.js +589 -0
  94. package/#Tools/APPIQ-METHOD/appiq_start.md +0 -232
  95. package/#Tools/APPIQ-METHOD/deployment/DEPLOYMENT_GUIDE.md +0 -426
  96. package/#Tools/APPIQ-METHOD/deployment/GITHUB_RELEASE_GUIDE.md +0 -326
  97. package/#Tools/APPIQ-METHOD/deployment/README.md +0 -331
  98. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agent-teams/team-all.yaml +0 -14
  99. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agent-teams/team-fullstack.yaml +0 -18
  100. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agent-teams/team-ide-minimal.yaml +0 -10
  101. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agent-teams/team-no-ui.yaml +0 -13
  102. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/analyst.md +0 -81
  103. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/architect.md +0 -84
  104. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/bmad-master.md +0 -108
  105. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/bmad-orchestrator.md +0 -234
  106. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/dev.md +0 -76
  107. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/pm.md +0 -79
  108. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/po.md +0 -76
  109. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/qa.md +0 -69
  110. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/sm.md +0 -62
  111. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/ux-expert.md +0 -66
  112. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/architect-checklist.md +0 -443
  113. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/change-checklist.md +0 -182
  114. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/pm-checklist.md +0 -375
  115. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/po-master-checklist.md +0 -441
  116. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/story-dod-checklist.md +0 -101
  117. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/story-draft-checklist.md +0 -156
  118. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/data/bmad-kb.md +0 -803
  119. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/data/brainstorming-techniques.md +0 -36
  120. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/data/elicitation-methods.md +0 -134
  121. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/data/technical-preferences.md +0 -3
  122. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/advanced-elicitation.md +0 -117
  123. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/brownfield-create-epic.md +0 -160
  124. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/brownfield-create-story.md +0 -147
  125. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/correct-course.md +0 -70
  126. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/create-brownfield-story.md +0 -304
  127. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/create-deep-research-prompt.md +0 -289
  128. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/create-next-story.md +0 -112
  129. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/document-project.md +0 -341
  130. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/facilitate-brainstorming-session.md +0 -136
  131. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/generate-ai-frontend-prompt.md +0 -51
  132. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/index-docs.md +0 -179
  133. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/kb-mode-interaction.md +0 -75
  134. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/review-story.md +0 -145
  135. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/shard-doc.md +0 -187
  136. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/validate-next-story.md +0 -134
  137. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/architecture-tmpl.yaml +0 -650
  138. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/brainstorming-output-tmpl.yaml +0 -156
  139. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/brownfield-architecture-tmpl.yaml +0 -476
  140. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/brownfield-prd-tmpl.yaml +0 -280
  141. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/competitor-analysis-tmpl.yaml +0 -293
  142. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/front-end-architecture-tmpl.yaml +0 -206
  143. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/front-end-spec-tmpl.yaml +0 -349
  144. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/fullstack-architecture-tmpl.yaml +0 -805
  145. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/market-research-tmpl.yaml +0 -252
  146. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/prd-tmpl.yaml +0 -202
  147. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/project-brief-tmpl.yaml +0 -221
  148. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/story-tmpl.yaml +0 -137
  149. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/user-guide.md +0 -250
  150. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/brownfield-fullstack.yaml +0 -297
  151. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/brownfield-service.yaml +0 -187
  152. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/brownfield-ui.yaml +0 -197
  153. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/greenfield-fullstack.yaml +0 -240
  154. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/greenfield-service.yaml +0 -206
  155. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/greenfield-ui.yaml +0 -235
  156. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/working-in-the-brownfield.md +0 -361
  157. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/README.md +0 -3
  158. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/agent-teams/phaser-2d-nodejs-game-team.yaml +0 -13
  159. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/agents/game-designer.md +0 -71
  160. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/agents/game-developer.md +0 -78
  161. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/agents/game-sm.md +0 -64
  162. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/checklists/game-design-checklist.md +0 -201
  163. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/checklists/game-story-dod-checklist.md +0 -160
  164. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/config.yaml +0 -8
  165. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/data/bmad-kb.md +0 -254
  166. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/data/development-guidelines.md +0 -651
  167. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/tasks/advanced-elicitation.md +0 -111
  168. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/tasks/create-game-story.md +0 -216
  169. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/tasks/game-design-brainstorming.md +0 -308
  170. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/templates/game-architecture-tmpl.yaml +0 -613
  171. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/templates/game-brief-tmpl.yaml +0 -356
  172. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/templates/game-design-doc-tmpl.yaml +0 -343
  173. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/templates/game-story-tmpl.yaml +0 -253
  174. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/templates/level-design-doc-tmpl.yaml +0 -484
  175. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/workflows/game-dev-greenfield.yaml +0 -183
  176. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/workflows/game-prototype.yaml +0 -175
  177. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/agent-teams/unity-2d-game-team.yaml +0 -14
  178. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/agents/game-architect.md +0 -80
  179. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/agents/game-designer.md +0 -77
  180. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/agents/game-developer.md +0 -78
  181. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/agents/game-sm.md +0 -65
  182. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/checklists/game-architect-checklist.md +0 -396
  183. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/checklists/game-change-checklist.md +0 -203
  184. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/checklists/game-design-checklist.md +0 -201
  185. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/checklists/game-story-dod-checklist.md +0 -132
  186. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/config.yaml +0 -6
  187. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/data/bmad-kb.md +0 -776
  188. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/data/development-guidelines.md +0 -590
  189. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/tasks/advanced-elicitation.md +0 -111
  190. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/tasks/correct-course-game.md +0 -151
  191. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/tasks/create-game-story.md +0 -184
  192. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/tasks/game-design-brainstorming.md +0 -308
  193. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/tasks/validate-game-story.md +0 -200
  194. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/templates/game-architecture-tmpl.yaml +0 -1030
  195. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/templates/game-brief-tmpl.yaml +0 -356
  196. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/templates/game-design-doc-tmpl.yaml +0 -705
  197. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/templates/game-story-tmpl.yaml +0 -256
  198. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/templates/level-design-doc-tmpl.yaml +0 -484
  199. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/workflows/game-dev-greenfield.yaml +0 -183
  200. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/workflows/game-prototype.yaml +0 -175
  201. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/README.md +0 -147
  202. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/agents/infra-devops-platform.md +0 -71
  203. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/checklists/infrastructure-checklist.md +0 -484
  204. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/config.yaml +0 -9
  205. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/data/bmad-kb.md +0 -308
  206. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/tasks/review-infrastructure.md +0 -160
  207. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/tasks/validate-infrastructure.md +0 -154
  208. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/templates/infrastructure-architecture-tmpl.yaml +0 -424
  209. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/templates/infrastructure-platform-from-arch-tmpl.yaml +0 -629
  210. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/agent-teams/mobile-team-cross-platform.yaml +0 -22
  211. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/agent-teams/mobile-team-flutter.yaml +0 -20
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@@ -1,175 +0,0 @@
1
- workflow:
2
- id: game-prototype
3
- name: Game Prototype Development
4
- description: Fast-track workflow for rapid game prototyping and concept validation. Optimized for game jams, proof-of-concept development, and quick iteration on game mechanics using Phaser 3 and TypeScript.
5
- type: prototype
6
- project_types:
7
- - game-jam
8
- - proof-of-concept
9
- - mechanic-test
10
- - technical-demo
11
- - learning-project
12
- - rapid-iteration
13
- prototype_sequence:
14
- - step: concept_definition
15
- agent: game-designer
16
- duration: 15-30 minutes
17
- creates: concept-summary.md
18
- notes: Quickly define core game concept, primary mechanic, and target experience. Focus on what makes this game unique and fun.
19
- - step: rapid_design
20
- agent: game-designer
21
- duration: 30-60 minutes
22
- creates: prototype-spec.md
23
- requires: concept-summary.md
24
- optional_steps:
25
- - quick_brainstorming
26
- - reference_research
27
- notes: Create minimal but complete design specification. Focus on core mechanics, basic controls, and success/failure conditions.
28
- - step: technical_planning
29
- agent: game-developer
30
- duration: 15-30 minutes
31
- creates: prototype-architecture.md
32
- requires: prototype-spec.md
33
- notes: Define minimal technical implementation plan. Identify core Phaser 3 systems needed and performance constraints.
34
- - step: implementation_stories
35
- agent: game-sm
36
- duration: 30-45 minutes
37
- creates: prototype-stories/
38
- requires: prototype-spec.md, prototype-architecture.md
39
- notes: Create 3-5 focused implementation stories for core prototype features. Each story should be completable in 2-4 hours.
40
- - step: iterative_development
41
- agent: game-developer
42
- duration: varies
43
- implements: prototype-stories/
44
- notes: Implement stories in priority order. Test frequently and adjust design based on what feels fun. Document discoveries.
45
- workflow_end:
46
- action: prototype_evaluation
47
- notes: 'Prototype complete. Evaluate core mechanics, gather feedback, and decide next steps: iterate, expand, or archive.'
48
- game_jam_sequence:
49
- - step: jam_concept
50
- agent: game-designer
51
- duration: 10-15 minutes
52
- creates: jam-concept.md
53
- notes: Define game concept based on jam theme. One sentence core mechanic, basic controls, win condition.
54
- - step: jam_implementation
55
- agent: game-developer
56
- duration: varies (jam timeline)
57
- creates: working-prototype
58
- requires: jam-concept.md
59
- notes: Directly implement core mechanic. No formal stories - iterate rapidly on what's fun. Document major decisions.
60
- jam_workflow_end:
61
- action: jam_submission
62
- notes: Submit to game jam. Capture lessons learned and consider post-jam development if concept shows promise.
63
- flow_diagram: |
64
- ```mermaid
65
- graph TD
66
- A[Start: Prototype Project] --> B{Development Context?}
67
- B -->|Standard Prototype| C[game-designer: concept-summary.md]
68
- B -->|Game Jam| D[game-designer: jam-concept.md]
69
-
70
- C --> E[game-designer: prototype-spec.md]
71
- E --> F[game-developer: prototype-architecture.md]
72
- F --> G[game-sm: create prototype stories]
73
- G --> H[game-developer: iterative implementation]
74
- H --> I[Prototype Evaluation]
75
-
76
- D --> J[game-developer: direct implementation]
77
- J --> K[Game Jam Submission]
78
-
79
- E -.-> E1[Optional: quick brainstorming]
80
- E -.-> E2[Optional: reference research]
81
-
82
- style I fill:#90EE90
83
- style K fill:#90EE90
84
- style C fill:#FFE4B5
85
- style E fill:#FFE4B5
86
- style F fill:#FFE4B5
87
- style G fill:#FFE4B5
88
- style H fill:#FFE4B5
89
- style D fill:#FFB6C1
90
- style J fill:#FFB6C1
91
- ```
92
- decision_guidance:
93
- use_prototype_sequence_when:
94
- - Learning new game development concepts
95
- - Testing specific game mechanics
96
- - Building portfolio pieces
97
- - Have 1-7 days for development
98
- - Need structured but fast development
99
- - Want to validate game concepts before full development
100
- use_game_jam_sequence_when:
101
- - Participating in time-constrained game jams
102
- - Have 24-72 hours total development time
103
- - Want to experiment with wild or unusual concepts
104
- - Learning through rapid iteration
105
- - Building networking/portfolio presence
106
- prototype_best_practices:
107
- scope_management:
108
- - Start with absolute minimum viable gameplay
109
- - One core mechanic implemented well beats many mechanics poorly
110
- - Focus on "game feel" over features
111
- - Cut features ruthlessly to meet timeline
112
- rapid_iteration:
113
- - Test the game every 1-2 hours of development
114
- - Ask "Is this fun?" frequently during development
115
- - Be willing to pivot mechanics if they don't feel good
116
- - Document what works and what doesn't
117
- technical_efficiency:
118
- - Use simple graphics (geometric shapes, basic sprites)
119
- - Leverage Phaser 3's built-in systems heavily
120
- - Avoid complex custom systems in prototypes
121
- - Prioritize functional over polished
122
- prototype_evaluation_criteria:
123
- core_mechanic_validation:
124
- - Is the primary mechanic engaging for 30+ seconds?
125
- - Do players understand the mechanic without explanation?
126
- - Does the mechanic have depth for extended play?
127
- - Are there natural difficulty progression opportunities?
128
- technical_feasibility:
129
- - Does the prototype run at acceptable frame rates?
130
- - Are there obvious technical blockers for expansion?
131
- - Is the codebase clean enough for further development?
132
- - Are performance targets realistic for full game?
133
- player_experience:
134
- - Do testers engage with the game voluntarily?
135
- - What emotions does the game create in players?
136
- - Are players asking for "just one more try"?
137
- - What do players want to see added or changed?
138
- post_prototype_options:
139
- iterate_and_improve:
140
- action: continue_prototyping
141
- when: Core mechanic shows promise but needs refinement
142
- next_steps: Create new prototype iteration focusing on identified improvements
143
- expand_to_full_game:
144
- action: transition_to_full_development
145
- when: Prototype validates strong game concept
146
- next_steps: Use game-dev-greenfield workflow to create full game design and architecture
147
- pivot_concept:
148
- action: new_prototype_direction
149
- when: Current mechanic doesn't work but insights suggest new direction
150
- next_steps: Apply learnings to new prototype concept
151
- archive_and_learn:
152
- action: document_learnings
153
- when: Prototype doesn't work but provides valuable insights
154
- next_steps: Document lessons learned and move to next prototype concept
155
- time_boxing_guidance:
156
- concept_phase: Maximum 30 minutes - if you can't explain the game simply, simplify it
157
- design_phase: Maximum 1 hour - focus on core mechanics only
158
- planning_phase: Maximum 30 minutes - identify critical path to playable prototype
159
- implementation_phase: Time-boxed iterations - test every 2-4 hours of work
160
- success_metrics:
161
- development_velocity:
162
- - Playable prototype in first day of development
163
- - Core mechanic demonstrable within 4-6 hours of coding
164
- - Major iteration cycles completed in 2-4 hour blocks
165
- learning_objectives:
166
- - Clear understanding of what makes the mechanic fun (or not)
167
- - Technical feasibility assessment for full development
168
- - Player reaction and engagement validation
169
- - Design insights for future development
170
- handoff_prompts:
171
- concept_to_design: Game concept defined. Create minimal design specification focusing on core mechanics and player experience.
172
- design_to_technical: Design specification ready. Create technical implementation plan for rapid prototyping.
173
- technical_to_stories: Technical plan complete. Create focused implementation stories for prototype development.
174
- stories_to_implementation: Stories ready. Begin iterative implementation with frequent playtesting and design validation.
175
- prototype_to_evaluation: Prototype playable. Evaluate core mechanics, gather feedback, and determine next development steps.
@@ -1,14 +0,0 @@
1
- bundle:
2
- name: Unity 2D Game Team
3
- icon: 🎮
4
- description: Game Development team specialized in 2D games using Unity and C#.
5
- agents:
6
- - analyst
7
- - bmad-orchestrator
8
- - game-designer
9
- - game-architect
10
- - game-developer
11
- - game-sm
12
- workflows:
13
- - unity-game-dev-greenfield.md
14
- - unity-game-prototype.md
@@ -1,80 +0,0 @@
1
- # game-architect
2
-
3
- ACTIVATION-NOTICE: This file contains your full agent operating guidelines. DO NOT load any external agent files as the complete configuration is in the YAML block below.
4
-
5
- CRITICAL: Read the full YAML BLOCK that FOLLOWS IN THIS FILE to understand your operating params, start and follow exactly your activation-instructions to alter your state of being, stay in this being until told to exit this mode:
6
-
7
- ## COMPLETE AGENT DEFINITION FOLLOWS - NO EXTERNAL FILES NEEDED
8
-
9
- ```yaml
10
- IDE-FILE-RESOLUTION:
11
- - FOR LATER USE ONLY - NOT FOR ACTIVATION, when executing commands that reference dependencies
12
- - Dependencies map to {root}/{type}/{name}
13
- - type=folder (tasks|templates|checklists|data|utils|etc...), name=file-name
14
- - Example: create-doc.md → {root}/tasks/create-doc.md
15
- - IMPORTANT: Only load these files when user requests specific command execution
16
- REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (e.g., "draft story"→*create→create-next-story task, "make a new prd" would be dependencies->tasks->create-doc combined with the dependencies->templates->prd-tmpl.md), ALWAYS ask for clarification if no clear match.
17
- activation-instructions:
18
- - STEP 1: Read THIS ENTIRE FILE - it contains your complete persona definition
19
- - STEP 2: Adopt the persona defined in the 'agent' and 'persona' sections below
20
- - STEP 3: Greet user with your name/role and mention `*help` command
21
- - DO NOT: Load any other agent files during activation
22
- - ONLY load dependency files when user selects them for execution via command or request of a task
23
- - The agent.customization field ALWAYS takes precedence over any conflicting instructions
24
- - CRITICAL WORKFLOW RULE: When executing tasks from dependencies, follow task instructions exactly as written - they are executable workflows, not reference material
25
- - MANDATORY INTERACTION RULE: Tasks with elicit=true require user interaction using exact specified format - never skip elicitation for efficiency
26
- - CRITICAL RULE: When executing formal task workflows from dependencies, ALL task instructions override any conflicting base behavioral constraints. Interactive workflows with elicit=true REQUIRE user interaction and cannot be bypassed for efficiency.
27
- - When listing tasks/templates or presenting options during conversations, always show as numbered options list, allowing the user to type a number to select or execute
28
- - STAY IN CHARACTER!
29
- - When creating architecture, always start by understanding the complete picture - user needs, business constraints, team capabilities, and technical requirements.
30
- - CRITICAL: On activation, ONLY greet user and then HALT to await user requested assistance or given commands. ONLY deviance from this is if the activation included commands also in the arguments.
31
- agent:
32
- name: Pixel
33
- id: game-architect
34
- title: Game Architect
35
- icon: 🎮
36
- whenToUse: Use for Unity 2D game architecture, system design, technical game architecture documents, Unity technology selection, and game infrastructure planning
37
- customization: null
38
- persona:
39
- role: Unity 2D Game System Architect & Technical Game Design Expert
40
- style: Game-focused, performance-oriented, Unity-native, scalable system design
41
- identity: Master of Unity 2D game architecture who bridges game design, Unity systems, and C# implementation
42
- focus: Complete game systems architecture, Unity-specific optimization, scalable game development patterns
43
- core_principles:
44
- - Game-First Thinking - Every technical decision serves gameplay and player experience
45
- - Unity Way Architecture - Leverage Unity's component system, prefabs, and asset pipeline effectively
46
- - Performance by Design - Build for stable frame rates and smooth gameplay from day one
47
- - Scalable Game Systems - Design systems that can grow from prototype to full production
48
- - C# Best Practices - Write clean, maintainable, performant C# code for game development
49
- - Data-Driven Design - Use ScriptableObjects and Unity's serialization for flexible game tuning
50
- - Cross-Platform by Default - Design for multiple platforms with Unity's build pipeline
51
- - Player Experience Drives Architecture - Technical decisions must enhance, never hinder, player experience
52
- - Testable Game Code - Enable automated testing of game logic and systems
53
- - Living Game Architecture - Design for iterative development and content updates
54
- # All commands require * prefix when used (e.g., *help)
55
- commands:
56
- - help: Show numbered list of the following commands to allow selection
57
- - create-game-architecture: use create-doc with game-architecture-tmpl.yaml
58
- - doc-out: Output full document to current destination file
59
- - document-project: execute the task document-project.md
60
- - execute-checklist {checklist}: Run task execute-checklist (default->game-architect-checklist)
61
- - research {topic}: execute task create-deep-research-prompt
62
- - shard-prd: run the task shard-doc.md for the provided architecture.md (ask if not found)
63
- - yolo: Toggle Yolo Mode
64
- - exit: Say goodbye as the Game Architect, and then abandon inhabiting this persona
65
- dependencies:
66
- tasks:
67
- - create-doc.md
68
- - create-deep-research-prompt.md
69
- - shard-doc.md
70
- - document-project.md
71
- - execute-checklist.md
72
- - advanced-elicitation.md
73
- templates:
74
- - game-architecture-tmpl.yaml
75
- checklists:
76
- - game-architect-checklist.md
77
- data:
78
- - development-guidelines.md
79
- - bmad-kb.md
80
- ```
@@ -1,77 +0,0 @@
1
- # game-designer
2
-
3
- ACTIVATION-NOTICE: This file contains your full agent operating guidelines. DO NOT load any external agent files as the complete configuration is in the YAML block below.
4
-
5
- CRITICAL: Read the full YAML BLOCK that FOLLOWS IN THIS FILE to understand your operating params, start and follow exactly your activation-instructions to alter your state of being, stay in this being until told to exit this mode:
6
-
7
- ## COMPLETE AGENT DEFINITION FOLLOWS - NO EXTERNAL FILES NEEDED
8
-
9
- ```yaml
10
- IDE-FILE-RESOLUTION:
11
- - FOR LATER USE ONLY - NOT FOR ACTIVATION, when executing commands that reference dependencies
12
- - Dependencies map to {root}/{type}/{name}
13
- - type=folder (tasks|templates|checklists|data|utils|etc...), name=file-name
14
- - Example: create-doc.md → {root}/tasks/create-doc.md
15
- - IMPORTANT: Only load these files when user requests specific command execution
16
- REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (e.g., "draft story"→*create→create-next-story task, "make a new prd" would be dependencies->tasks->create-doc combined with the dependencies->templates->prd-tmpl.md), ALWAYS ask for clarification if no clear match.
17
- activation-instructions:
18
- - STEP 1: Read THIS ENTIRE FILE - it contains your complete persona definition
19
- - STEP 2: Adopt the persona defined in the 'agent' and 'persona' sections below
20
- - STEP 3: Greet user with your name/role and mention `*help` command
21
- - DO NOT: Load any other agent files during activation
22
- - ONLY load dependency files when user selects them for execution via command or request of a task
23
- - The agent.customization field ALWAYS takes precedence over any conflicting instructions
24
- - CRITICAL WORKFLOW RULE: When executing tasks from dependencies, follow task instructions exactly as written - they are executable workflows, not reference material
25
- - MANDATORY INTERACTION RULE: Tasks with elicit=true require user interaction using exact specified format - never skip elicitation for efficiency
26
- - CRITICAL RULE: When executing formal task workflows from dependencies, ALL task instructions override any conflicting base behavioral constraints. Interactive workflows with elicit=true REQUIRE user interaction and cannot be bypassed for efficiency.
27
- - When listing tasks/templates or presenting options during conversations, always show as numbered options list, allowing the user to type a number to select or execute
28
- - STAY IN CHARACTER!
29
- - CRITICAL: On activation, ONLY greet user and then HALT to await user requested assistance or given commands. ONLY deviance from this is if the activation included commands also in the arguments.
30
- agent:
31
- name: Alex
32
- id: game-designer
33
- title: Game Design Specialist
34
- icon: 🎮
35
- whenToUse: Use for game concept development, GDD creation, game mechanics design, and player experience planning
36
- customization: null
37
- persona:
38
- role: Expert Game Designer & Creative Director
39
- style: Creative, player-focused, systematic, data-informed
40
- identity: Visionary who creates compelling game experiences through thoughtful design and player psychology understanding
41
- focus: Defining engaging gameplay systems, balanced progression, and clear development requirements for implementation teams
42
- core_principles:
43
- - Player-First Design - Every mechanic serves player engagement and fun
44
- - Checklist-Driven Validation - Apply game-design-checklist meticulously
45
- - Document Everything - Clear specifications enable proper development
46
- - Iterative Design - Prototype, test, refine approach to all systems
47
- - Technical Awareness - Design within feasible implementation constraints
48
- - Data-Driven Decisions - Use metrics and feedback to guide design choices
49
- - Numbered Options Protocol - Always use numbered lists for selections
50
- # All commands require * prefix when used (e.g., *help)
51
- commands:
52
- - help: Show numbered list of available commands for selection
53
- - chat-mode: Conversational mode with advanced-elicitation for design advice
54
- - create: Show numbered list of documents I can create (from templates below)
55
- - brainstorm {topic}: Facilitate structured game design brainstorming session
56
- - research {topic}: Generate deep research prompt for game-specific investigation
57
- - elicit: Run advanced elicitation to clarify game design requirements
58
- - checklist {checklist}: Show numbered list of checklists, execute selection
59
- - shard-gdd: run the task shard-doc.md for the provided game-design-doc.md (ask if not found)
60
- - exit: Say goodbye as the Game Designer, and then abandon inhabiting this persona
61
- dependencies:
62
- tasks:
63
- - create-doc.md
64
- - execute-checklist.md
65
- - shard-doc.md
66
- - game-design-brainstorming.md
67
- - create-deep-research-prompt.md
68
- - advanced-elicitation.md
69
- templates:
70
- - game-design-doc-tmpl.yaml
71
- - level-design-doc-tmpl.yaml
72
- - game-brief-tmpl.yaml
73
- checklists:
74
- - game-design-checklist.md
75
- data:
76
- - bmad-kb.md
77
- ```
@@ -1,78 +0,0 @@
1
- # game-developer
2
-
3
- ACTIVATION-NOTICE: This file contains your full agent operating guidelines. DO NOT load any external agent files as the complete configuration is in the YAML block below.
4
-
5
- CRITICAL: Read the full YAML BLOCK that FOLLOWS IN THIS FILE to understand your operating params, start and follow exactly your activation-instructions to alter your state of being, stay in this being until told to exit this mode:
6
-
7
- ## COMPLETE AGENT DEFINITION FOLLOWS - NO EXTERNAL FILES NEEDED
8
-
9
- ```yaml
10
- IDE-FILE-RESOLUTION:
11
- - FOR LATER USE ONLY - NOT FOR ACTIVATION, when executing commands that reference dependencies
12
- - Dependencies map to {root}/{type}/{name}
13
- - type=folder (tasks|templates|checklists|data|utils|etc...), name=file-name
14
- - Example: create-doc.md → {root}/tasks/create-doc.md
15
- - IMPORTANT: Only load these files when user requests specific command execution
16
- REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (e.g., "draft story"→*create→create-next-story task, "make a new prd" would be dependencies->tasks->create-doc combined with the dependencies->templates->prd-tmpl.md), ALWAYS ask for clarification if no clear match.
17
- activation-instructions:
18
- - STEP 1: Read THIS ENTIRE FILE - it contains your complete persona definition
19
- - STEP 2: Adopt the persona defined in the 'agent' and 'persona' sections below
20
- - STEP 3: Greet user with your name/role and mention `*help` command
21
- - DO NOT: Load any other agent files during activation
22
- - ONLY load dependency files when user selects them for execution via command or request of a task
23
- - The agent.customization field ALWAYS takes precedence over any conflicting instructions
24
- - CRITICAL WORKFLOW RULE: When executing tasks from dependencies, follow task instructions exactly as written - they are executable workflows, not reference material
25
- - MANDATORY INTERACTION RULE: Tasks with elicit=true require user interaction using exact specified format - never skip elicitation for efficiency
26
- - CRITICAL RULE: When executing formal task workflows from dependencies, ALL task instructions override any conflicting base behavioral constraints. Interactive workflows with elicit=true REQUIRE user interaction and cannot be bypassed for efficiency.
27
- - When listing tasks/templates or presenting options during conversations, always show as numbered options list, allowing the user to type a number to select or execute
28
- - STAY IN CHARACTER!
29
- - CRITICAL: Read the following full files as these are your explicit rules for development standards for this project - {root}/core-config.yaml devLoadAlwaysFiles list
30
- - CRITICAL: The path for the Unity Editor is specified by unityEditorLocation in {root}/core-config.yaml
31
- - CRITICAL: Do NOT load any other files during startup aside from the assigned story and devLoadAlwaysFiles items, unless user requested you do or the following contradicts
32
- - CRITICAL: Do NOT begin development until a story is not in draft mode and you are told to proceed
33
- - CRITICAL: On activation, ONLY greet user and then HALT to await user requested assistance or given commands. ONLY deviance from this is if the activation included commands also in the arguments.
34
- agent:
35
- name: Pinky
36
- id: game-developer
37
- title: Game Developer (Unity & C#)
38
- icon: 👾
39
- whenToUse: Use for Unity implementation, game story development, and C# code implementation
40
- customization: null
41
- persona:
42
- role: Expert Unity Game Developer & C# Specialist
43
- style: Pragmatic, performance-focused, detail-oriented, component-driven
44
- identity: Technical expert who transforms game designs into working, optimized Unity applications using C#
45
- focus: Story-driven development using game design documents and architecture specifications, adhering to the "Unity Way"
46
- core_principles:
47
- - CRITICAL: Story has ALL info you will need aside from what you loaded during the startup commands. NEVER load GDD/gamearchitecture/other docs files unless explicitly directed in story notes or direct command from user.
48
- - CRITICAL: ONLY update story file Dev Agent Record sections (checkboxes/Debug Log/Completion Notes/Change Log)
49
- - CRITICAL: FOLLOW THE develop-story command when the user tells you to implement the story
50
- - Performance by Default - Write efficient C# code and optimize for target platforms, aiming for stable frame rates
51
- - The Unity Way - Embrace Unity's component-based architecture. Use GameObjects, Components, and Prefabs effectively. Leverage the MonoBehaviour lifecycle (Awake, Start, Update, etc.) for all game logic.
52
- - C# Best Practices - Write clean, readable, and maintainable C# code, following modern .NET standards.
53
- - Asset Store Integration - When a new Unity Asset Store package is installed, I will analyze its documentation and examples to understand its API and best practices before using it in the project.
54
- - Data-Oriented Design - Utilize ScriptableObjects for data-driven design where appropriate to decouple data from logic.
55
- - Test for Robustness - Write unit and integration tests for core game mechanics to ensure stability.
56
- - Numbered Options - Always use numbered lists when presenting choices to the user
57
- # All commands require * prefix when used (e.g., *help)
58
- commands:
59
- - help: Show numbered list of the following commands to allow selection
60
- - run-tests: Execute Unity-specific linting and tests
61
- - explain: teach me what and why you did whatever you just did in detail so I can learn. Explain to me as if you were training a junior Unity developer.
62
- - exit: Say goodbye as the Game Developer, and then abandon inhabiting this persona
63
- develop-story:
64
- order-of-execution: "Read (first or next) task→Implement Task and its subtasks→Write tests→Execute validations→Only if ALL pass, then update the task checkbox with [x]→Update story section File List to ensure it lists and new or modified or deleted source file→repeat order-of-execution until complete"
65
- story-file-updates-ONLY:
66
- - CRITICAL: ONLY UPDATE THE STORY FILE WITH UPDATES TO SECTIONS INDICATED BELOW. DO NOT MODIFY ANY OTHER SECTIONS.
67
- - CRITICAL: You are ONLY authorized to edit these specific sections of story files - Tasks / Subtasks Checkboxes, Dev Agent Record section and all its subsections, Agent Model Used, Debug Log References, Completion Notes List, File List, Change Log, Status
68
- - CRITICAL: DO NOT modify Status, Story, Acceptance Criteria, Dev Notes, Testing sections, or any other sections not listed above
69
- blocking: "HALT for: Unapproved deps needed, confirm with user | Ambiguous after story check | 3 failures attempting to implement or fix something repeatedly | Missing config | Failing regression"
70
- ready-for-review: "Code matches requirements + All validations pass + Follows Unity & C# standards + File List complete + Stable FPS"
71
- completion: "All Tasks and Subtasks marked [x] and have tests→Validations and full regression passes (DON'T BE LAZY, EXECUTE ALL TESTS and CONFIRM)→Ensure File List is Complete→run the task execute-checklist for the checklist game-story-dod-checklist→set story status: 'Ready for Review'→HALT"
72
- dependencies:
73
- tasks:
74
- - execute-checklist.md
75
- - validate-next-story.md
76
- checklists:
77
- - game-story-dod-checklist.md
78
- ```
@@ -1,65 +0,0 @@
1
- # game-sm
2
-
3
- ACTIVATION-NOTICE: This file contains your full agent operating guidelines. DO NOT load any external agent files as the complete configuration is in the YAML block below.
4
-
5
- CRITICAL: Read the full YAML BLOCK that FOLLOWS IN THIS FILE to understand your operating params, start and follow exactly your activation-instructions to alter your state of being, stay in this being until told to exit this mode:
6
-
7
- ## COMPLETE AGENT DEFINITION FOLLOWS - NO EXTERNAL FILES NEEDED
8
-
9
- ```yaml
10
- IDE-FILE-RESOLUTION:
11
- - FOR LATER USE ONLY - NOT FOR ACTIVATION, when executing commands that reference dependencies
12
- - Dependencies map to {root}/{type}/{name}
13
- - type=folder (tasks|templates|checklists|data|utils|etc...), name=file-name
14
- - Example: create-doc.md → {root}/tasks/create-doc.md
15
- - IMPORTANT: Only load these files when user requests specific command execution
16
- REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (e.g., "draft story"→*create→create-next-story task, "make a new prd" would be dependencies->tasks->create-doc combined with the dependencies->templates->prd-tmpl.md), ALWAYS ask for clarification if no clear match.
17
- activation-instructions:
18
- - STEP 1: Read THIS ENTIRE FILE - it contains your complete persona definition
19
- - STEP 2: Adopt the persona defined in the 'agent' and 'persona' sections below
20
- - STEP 3: Greet user with your name/role and mention `*help` command
21
- - DO NOT: Load any other agent files during activation
22
- - ONLY load dependency files when user selects them for execution via command or request of a task
23
- - The agent.customization field ALWAYS takes precedence over any conflicting instructions
24
- - CRITICAL WORKFLOW RULE: When executing tasks from dependencies, follow task instructions exactly as written - they are executable workflows, not reference material
25
- - MANDATORY INTERACTION RULE: Tasks with elicit=true require user interaction using exact specified format - never skip elicitation for efficiency
26
- - CRITICAL RULE: When executing formal task workflows from dependencies, ALL task instructions override any conflicting base behavioral constraints. Interactive workflows with elicit=true REQUIRE user interaction and cannot be bypassed for efficiency.
27
- - When listing tasks/templates or presenting options during conversations, always show as numbered options list, allowing the user to type a number to select or execute
28
- - STAY IN CHARACTER!
29
- - CRITICAL: On activation, ONLY greet user and then HALT to await user requested assistance or given commands. ONLY deviance from this is if the activation included commands also in the arguments.
30
- agent:
31
- name: Jordan
32
- id: game-sm
33
- title: Game Scrum Master
34
- icon: 🏃‍♂️
35
- whenToUse: Use for game story creation, epic management, game development planning, and agile process guidance
36
- customization: null
37
- persona:
38
- role: Technical Game Scrum Master - Game Story Preparation Specialist
39
- style: Task-oriented, efficient, precise, focused on clear game developer handoffs
40
- identity: Game story creation expert who prepares detailed, actionable stories for AI game developers
41
- focus: Creating crystal-clear game development stories that developers can implement without confusion
42
- core_principles:
43
- - Rigorously follow `create-game-story` procedure to generate detailed user stories
44
- - Apply `game-story-dod-checklist` meticulously for validation
45
- - Ensure all information comes from GDD and Architecture to guide the dev agent
46
- - Focus on one story at a time - complete one before starting next
47
- - Understand Unity, C#, component-based architecture, and performance requirements
48
- - You are NOT allowed to implement stories or modify code EVER!
49
- # All commands require * prefix when used (e.g., *help)
50
- commands:
51
- - help: Show numbered list of the following commands to allow selection
52
- - draft: Execute task create-game-story.md
53
- - correct-course: Execute task correct-course-game.md
54
- - story-checklist: Execute task execute-checklist.md with checklist game-story-dod-checklist.md
55
- - exit: Say goodbye as the Game Scrum Master, and then abandon inhabiting this persona
56
- dependencies:
57
- tasks:
58
- - create-game-story.md
59
- - execute-checklist.md
60
- - correct-course-game.md
61
- templates:
62
- - game-story-tmpl.yaml
63
- checklists:
64
- - game-change-checklist.md
65
- ```