appiq-solution 1.3.3 → 1.4.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (295) hide show
  1. package/#Tools/APPIQ-METHOD/.bmad-config.json +13 -0
  2. package/#Tools/APPIQ-METHOD/.cursor/commands/analyze.md +27 -0
  3. package/#Tools/APPIQ-METHOD/.cursor/commands/appiq.md +27 -0
  4. package/#Tools/APPIQ-METHOD/.cursor/commands/help.md +27 -0
  5. package/#Tools/APPIQ-METHOD/.cursor/commands/story.md +27 -0
  6. package/#Tools/APPIQ-METHOD/CHANGELOG.md +119 -173
  7. package/#Tools/APPIQ-METHOD/DEVELOPMENT_GUIDE.md +855 -0
  8. package/#Tools/APPIQ-METHOD/NPM-README.md +138 -0
  9. package/#Tools/APPIQ-METHOD/SMART_WORKFLOW_GUIDE.md +401 -0
  10. package/#Tools/APPIQ-METHOD/activate-appiq.js +81 -0
  11. package/#Tools/APPIQ-METHOD/appiq-solution/README.md +226 -0
  12. package/#Tools/APPIQ-METHOD/bmad-core/agent-teams/team-flutter-mobile.yaml +114 -0
  13. package/#Tools/APPIQ-METHOD/bmad-core/agent-teams/team-fullstack.yaml +11 -1
  14. package/#Tools/APPIQ-METHOD/bmad-core/agents/analyst.md +7 -3
  15. package/#Tools/APPIQ-METHOD/bmad-core/agents/architect.md +6 -0
  16. package/#Tools/APPIQ-METHOD/bmad-core/agents/bmad-orchestrator.md +0 -84
  17. package/#Tools/APPIQ-METHOD/bmad-core/agents/bmad-smart-launcher.md +170 -0
  18. package/#Tools/APPIQ-METHOD/bmad-core/agents/dev.md +31 -12
  19. package/#Tools/APPIQ-METHOD/bmad-core/agents/pm.md +10 -4
  20. package/#Tools/APPIQ-METHOD/bmad-core/agents/qa.md +17 -0
  21. package/#Tools/APPIQ-METHOD/bmad-core/agents/sm.md +8 -3
  22. package/#Tools/APPIQ-METHOD/bmad-core/agents/ux-expert.md +8 -3
  23. package/#Tools/APPIQ-METHOD/bmad-core/bmad-core/user-guide.md +0 -0
  24. package/#Tools/APPIQ-METHOD/bmad-core/checklists/security-validation-checklist.md +332 -0
  25. package/#Tools/APPIQ-METHOD/bmad-core/data/backend-services-integration.md +686 -0
  26. package/#Tools/APPIQ-METHOD/bmad-core/data/shadcn-ui-integration.md +388 -0
  27. package/#Tools/APPIQ-METHOD/bmad-core/data/technical-preferences.md +147 -1
  28. package/#Tools/APPIQ-METHOD/bmad-core/enhanced-ide-development-workflow.md +43 -0
  29. package/#Tools/APPIQ-METHOD/bmad-core/tasks/create-flutter-story.md +197 -0
  30. package/#Tools/APPIQ-METHOD/bmad-core/tasks/intelligent-epic-creation.md +234 -0
  31. package/#Tools/APPIQ-METHOD/bmad-core/tasks/smart-project-analysis.md +289 -0
  32. package/#Tools/APPIQ-METHOD/bmad-core/templates/flutter-mobile-prd-tmpl.yaml +330 -0
  33. package/#Tools/APPIQ-METHOD/bmad-core/templates/flutter-story-tmpl.yaml +376 -0
  34. package/#Tools/APPIQ-METHOD/bmad-core/templates/flutter-ui-spec-tmpl.yaml +415 -0
  35. package/#Tools/APPIQ-METHOD/bmad-core/templates/fullstack-architecture-tmpl.yaml +12 -5
  36. package/#Tools/APPIQ-METHOD/bmad-core/user-guide.md +10 -9
  37. package/#Tools/APPIQ-METHOD/bmad-core/workflows/brownfield-fullstack.yaml +15 -1
  38. package/#Tools/APPIQ-METHOD/bmad-core/workflows/greenfield-fullstack.yaml +49 -5
  39. package/#Tools/APPIQ-METHOD/bmad-core/working-in-the-brownfield.md +56 -44
  40. package/#Tools/APPIQ-METHOD/commands/README.md +28 -0
  41. package/#Tools/APPIQ-METHOD/commands/analyze.md +27 -0
  42. package/#Tools/APPIQ-METHOD/commands/appiq.md +27 -0
  43. package/#Tools/APPIQ-METHOD/commands/help.md +27 -0
  44. package/#Tools/APPIQ-METHOD/commands/story.md +27 -0
  45. package/#Tools/APPIQ-METHOD/dist/agents/bmad-orchestrator.txt +0 -111
  46. package/#Tools/APPIQ-METHOD/dist/agents/pm.txt +2 -0
  47. package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-2d-phaser-game-dev/teams/phaser-2d-nodejs-game-team.txt +0 -111
  48. package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-2d-unity-game-dev/teams/unity-2d-game-team.txt +0 -111
  49. package/#Tools/APPIQ-METHOD/dist/teams/team-all.txt +2 -111
  50. package/#Tools/APPIQ-METHOD/dist/teams/team-fullstack.txt +2 -111
  51. package/#Tools/APPIQ-METHOD/dist/teams/team-ide-minimal.txt +0 -111
  52. package/#Tools/APPIQ-METHOD/dist/teams/team-no-ui.txt +2 -111
  53. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-2d-phaser-game-dev/config.yaml +1 -1
  54. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-2d-unity-game-dev/config.yaml +1 -1
  55. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agent-teams/flutter-mobile-team.yaml +23 -0
  56. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agents/flutter-cubit-agent.md +133 -0
  57. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agents/flutter-data-agent.md +160 -0
  58. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agents/flutter-domain-agent.md +153 -0
  59. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agents/flutter-ui-agent.md +122 -0
  60. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agents/shared-components-agent.md +161 -0
  61. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/checklists/flutter-story-dod-checklist.md +194 -0
  62. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/config.yaml +41 -0
  63. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/data/flutter-development-guidelines.md +551 -0
  64. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/templates/flutter-mobile-architecture-tmpl.yaml +530 -0
  65. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/workflows/flutter-ui-first-development.yaml +220 -0
  66. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-infrastructure-devops/config.yaml +1 -1
  67. package/#Tools/APPIQ-METHOD/install-appiq.sh +41 -0
  68. package/#Tools/APPIQ-METHOD/package-lock.json +631 -0
  69. package/#Tools/APPIQ-METHOD/package.json +20 -69
  70. package/#Tools/APPIQ-METHOD/tasks/todo.md +275 -0
  71. package/#Tools/APPIQ-METHOD/tools/appiq-installer.js +2714 -0
  72. package/#Tools/APPIQ-METHOD/tools/bmad-npx-wrapper.js +5 -7
  73. package/#Tools/APPIQ-METHOD/tools/cli.js +3 -3
  74. package/#Tools/APPIQ-METHOD/tools/epic-solution-installer.js +538 -0
  75. package/#Tools/APPIQ-METHOD/tools/flattener/main.js +570 -0
  76. package/#Tools/APPIQ-METHOD/tools/installer/bin/bmad.js +15 -14
  77. package/#Tools/APPIQ-METHOD/tools/installer/lib/installer.js +28 -2
  78. package/#Tools/APPIQ-METHOD/tools/installer/package-lock.json +906 -0
  79. package/#Tools/APPIQ-METHOD/tools/installer/package.json +1 -1
  80. package/#Tools/APPIQ-METHOD/tools/setup-ide-commands.js +345 -0
  81. package/#Tools/APPIQ-METHOD/tools/smart-installer.js +589 -0
  82. package/package.json +20 -69
  83. package/tools/appiq-installer.js +2714 -0
  84. package/tools/bmad-npx-wrapper.js +5 -7
  85. package/tools/cli.js +3 -3
  86. package/tools/epic-solution-installer.js +538 -0
  87. package/tools/flattener/main.js +570 -0
  88. package/tools/installer/bin/bmad.js +15 -14
  89. package/tools/installer/lib/installer.js +28 -2
  90. package/tools/installer/package-lock.json +89 -89
  91. package/tools/installer/package.json +1 -1
  92. package/tools/setup-ide-commands.js +345 -0
  93. package/tools/smart-installer.js +589 -0
  94. package/#Tools/APPIQ-METHOD/appiq_start.md +0 -232
  95. package/#Tools/APPIQ-METHOD/deployment/DEPLOYMENT_GUIDE.md +0 -426
  96. package/#Tools/APPIQ-METHOD/deployment/GITHUB_RELEASE_GUIDE.md +0 -326
  97. package/#Tools/APPIQ-METHOD/deployment/README.md +0 -331
  98. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agent-teams/team-all.yaml +0 -14
  99. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agent-teams/team-fullstack.yaml +0 -18
  100. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agent-teams/team-ide-minimal.yaml +0 -10
  101. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agent-teams/team-no-ui.yaml +0 -13
  102. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/analyst.md +0 -81
  103. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/architect.md +0 -84
  104. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/bmad-master.md +0 -108
  105. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/bmad-orchestrator.md +0 -234
  106. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/dev.md +0 -76
  107. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/pm.md +0 -79
  108. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/po.md +0 -76
  109. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/qa.md +0 -69
  110. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/sm.md +0 -62
  111. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/ux-expert.md +0 -66
  112. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/architect-checklist.md +0 -443
  113. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/change-checklist.md +0 -182
  114. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/pm-checklist.md +0 -375
  115. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/po-master-checklist.md +0 -441
  116. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/story-dod-checklist.md +0 -101
  117. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/story-draft-checklist.md +0 -156
  118. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/data/bmad-kb.md +0 -803
  119. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/data/brainstorming-techniques.md +0 -36
  120. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/data/elicitation-methods.md +0 -134
  121. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/data/technical-preferences.md +0 -3
  122. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/advanced-elicitation.md +0 -117
  123. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/brownfield-create-epic.md +0 -160
  124. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/brownfield-create-story.md +0 -147
  125. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/correct-course.md +0 -70
  126. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/create-brownfield-story.md +0 -304
  127. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/create-deep-research-prompt.md +0 -289
  128. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/create-next-story.md +0 -112
  129. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/document-project.md +0 -341
  130. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/facilitate-brainstorming-session.md +0 -136
  131. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/generate-ai-frontend-prompt.md +0 -51
  132. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/index-docs.md +0 -179
  133. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/kb-mode-interaction.md +0 -75
  134. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/review-story.md +0 -145
  135. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/shard-doc.md +0 -187
  136. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/validate-next-story.md +0 -134
  137. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/architecture-tmpl.yaml +0 -650
  138. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/brainstorming-output-tmpl.yaml +0 -156
  139. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/brownfield-architecture-tmpl.yaml +0 -476
  140. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/brownfield-prd-tmpl.yaml +0 -280
  141. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/competitor-analysis-tmpl.yaml +0 -293
  142. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/front-end-architecture-tmpl.yaml +0 -206
  143. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/front-end-spec-tmpl.yaml +0 -349
  144. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/fullstack-architecture-tmpl.yaml +0 -805
  145. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/market-research-tmpl.yaml +0 -252
  146. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/prd-tmpl.yaml +0 -202
  147. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/project-brief-tmpl.yaml +0 -221
  148. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/story-tmpl.yaml +0 -137
  149. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/user-guide.md +0 -250
  150. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/brownfield-fullstack.yaml +0 -297
  151. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/brownfield-service.yaml +0 -187
  152. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/brownfield-ui.yaml +0 -197
  153. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/greenfield-fullstack.yaml +0 -240
  154. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/greenfield-service.yaml +0 -206
  155. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/greenfield-ui.yaml +0 -235
  156. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/working-in-the-brownfield.md +0 -361
  157. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/README.md +0 -3
  158. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/agent-teams/phaser-2d-nodejs-game-team.yaml +0 -13
  159. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/agents/game-designer.md +0 -71
  160. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/agents/game-developer.md +0 -78
  161. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/agents/game-sm.md +0 -64
  162. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/checklists/game-design-checklist.md +0 -201
  163. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/checklists/game-story-dod-checklist.md +0 -160
  164. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/config.yaml +0 -8
  165. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/data/bmad-kb.md +0 -254
  166. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/data/development-guidelines.md +0 -651
  167. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/tasks/advanced-elicitation.md +0 -111
  168. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/tasks/create-game-story.md +0 -216
  169. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/tasks/game-design-brainstorming.md +0 -308
  170. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/templates/game-architecture-tmpl.yaml +0 -613
  171. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/templates/game-brief-tmpl.yaml +0 -356
  172. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/templates/game-design-doc-tmpl.yaml +0 -343
  173. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/templates/game-story-tmpl.yaml +0 -253
  174. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/templates/level-design-doc-tmpl.yaml +0 -484
  175. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/workflows/game-dev-greenfield.yaml +0 -183
  176. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/workflows/game-prototype.yaml +0 -175
  177. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/agent-teams/unity-2d-game-team.yaml +0 -14
  178. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/agents/game-architect.md +0 -80
  179. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/agents/game-designer.md +0 -77
  180. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/agents/game-developer.md +0 -78
  181. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/agents/game-sm.md +0 -65
  182. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/checklists/game-architect-checklist.md +0 -396
  183. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/checklists/game-change-checklist.md +0 -203
  184. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/checklists/game-design-checklist.md +0 -201
  185. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/checklists/game-story-dod-checklist.md +0 -132
  186. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/config.yaml +0 -6
  187. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/data/bmad-kb.md +0 -776
  188. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/data/development-guidelines.md +0 -590
  189. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/tasks/advanced-elicitation.md +0 -111
  190. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/tasks/correct-course-game.md +0 -151
  191. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/tasks/create-game-story.md +0 -184
  192. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/tasks/game-design-brainstorming.md +0 -308
  193. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/tasks/validate-game-story.md +0 -200
  194. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/templates/game-architecture-tmpl.yaml +0 -1030
  195. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/templates/game-brief-tmpl.yaml +0 -356
  196. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/templates/game-design-doc-tmpl.yaml +0 -705
  197. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/templates/game-story-tmpl.yaml +0 -256
  198. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/templates/level-design-doc-tmpl.yaml +0 -484
  199. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/workflows/game-dev-greenfield.yaml +0 -183
  200. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/workflows/game-prototype.yaml +0 -175
  201. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/README.md +0 -147
  202. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/agents/infra-devops-platform.md +0 -71
  203. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/checklists/infrastructure-checklist.md +0 -484
  204. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/config.yaml +0 -9
  205. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/data/bmad-kb.md +0 -308
  206. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/tasks/review-infrastructure.md +0 -160
  207. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/tasks/validate-infrastructure.md +0 -154
  208. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/templates/infrastructure-architecture-tmpl.yaml +0 -424
  209. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/templates/infrastructure-platform-from-arch-tmpl.yaml +0 -629
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- # BMad Knowledge Base - 2D Unity Game Development
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-
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- ## Overview
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-
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- This is the game development expansion of BMad-Method (Breakthrough Method of Agile AI-driven Development), specializing in creating 2D games using Unity and C#. The v4 system introduces a modular architecture with improved dependency management, bundle optimization, and support for both web and IDE environments, specifically optimized for game development workflows.
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-
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- ### Key Features for Game Development
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-
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- - **Game-Specialized Agent System**: AI agents for each game development role (Designer, Developer, Scrum Master)
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- - **Unity-Optimized Build System**: Automated dependency resolution for game assets and scripts
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- - **Dual Environment Support**: Optimized for both web UIs and game development IDEs
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- - **Game Development Resources**: Specialized templates, tasks, and checklists for 2D Unity games
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- - **Performance-First Approach**: Built-in optimization patterns for cross-platform game deployment
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-
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- ### Game Development Focus
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-
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- - **Target Engine**: Unity 2022 LTS or newer with C# 10+
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- - **Platform Strategy**: Cross-platform (PC, Console, Mobile) with a focus on 2D
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- - **Development Approach**: Agile story-driven development with game-specific workflows
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- - **Performance Target**: Stable frame rate on target devices
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- - **Architecture**: Component-based architecture using Unity's best practices
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-
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- ### When to Use BMad for Game Development
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-
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- - **New Game Projects (Greenfield)**: Complete end-to-end game development from concept to deployment
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- - **Existing Game Projects (Brownfield)**: Feature additions, level expansions, and gameplay enhancements
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- - **Game Team Collaboration**: Multiple specialized roles working together on game features
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- - **Game Quality Assurance**: Structured testing, performance validation, and gameplay balance
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- - **Game Documentation**: Professional Game Design Documents, technical architecture, user stories
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-
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- ## How BMad Works for Game Development
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-
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- ### The Core Method
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-
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- BMad transforms you into a "Player Experience CEO" - directing a team of specialized game development AI agents through structured workflows. Here's how:
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-
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- 1. **You Direct, AI Executes**: You provide game vision and creative decisions; agents handle implementation details
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- 2. **Specialized Game Agents**: Each agent masters one game development role (Designer, Developer, Scrum Master)
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- 3. **Game-Focused Workflows**: Proven patterns guide you from game concept to deployed 2D Unity game
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- 4. **Clean Handoffs**: Fresh context windows ensure agents stay focused and effective for game development
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-
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- ### The Two-Phase Game Development Approach
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-
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- #### Phase 1: Game Design & Planning (Web UI - Cost Effective)
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-
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- - Use large context windows for comprehensive game design
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- - Generate complete Game Design Documents and technical architecture
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- - Leverage multiple agents for creative brainstorming and mechanics refinement
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- - Create once, use throughout game development
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-
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- #### Phase 2: Game Development (IDE - Implementation)
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-
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- - Shard game design documents into manageable pieces
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- - Execute focused SM → Dev cycles for game features
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- - One game story at a time, sequential progress
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- - Real-time Unity operations, C# coding, and game testing
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-
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- ### The Game Development Loop
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-
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- ```text
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- 1. Game SM Agent (New Chat) → Creates next game story from sharded docs
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- 2. You → Review and approve game story
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- 3. Game Dev Agent (New Chat) → Implements approved game feature in Unity
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- 4. QA Agent (New Chat) → Reviews code and tests gameplay
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- 5. You → Verify game feature completion
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- 6. Repeat until game epic complete
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- ```
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-
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- ### Why This Works for Games
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-
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- - **Context Optimization**: Clean chats = better AI performance for complex game logic
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- - **Role Clarity**: Agents don't context-switch = higher quality game features
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- - **Incremental Progress**: Small game stories = manageable complexity
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- - **Player-Focused Oversight**: You validate each game feature = quality control
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- - **Design-Driven**: Game specs guide everything = consistent player experience
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-
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- ### Core Game Development Philosophy
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-
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- #### Player-First Development
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- You are developing games as a "Player Experience CEO" - thinking like a game director with unlimited creative resources and a singular vision for player enjoyment.
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-
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- #### Game Development Principles
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- 1. **MAXIMIZE_PLAYER_ENGAGEMENT**: Push the AI to create compelling gameplay. Challenge mechanics and iterate.
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- 2. **GAMEPLAY_QUALITY_CONTROL**: You are the ultimate arbiter of fun. Review all game features.
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- 3. **CREATIVE_OVERSIGHT**: Maintain the high-level game vision and ensure design alignment.
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- 4. **ITERATIVE_REFINEMENT**: Expect to revisit game mechanics. Game development is not linear.
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- 5. **CLEAR_GAME_INSTRUCTIONS**: Precise game requirements lead to better implementations.
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- 6. **DOCUMENTATION_IS_KEY**: Good game design docs lead to good game features.
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- 7. **START_SMALL_SCALE_FAST**: Test core mechanics, then expand and polish.
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- 8. **EMBRACE_CREATIVE_CHAOS**: Adapt and overcome game development challenges.
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-
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- ## Getting Started with Game Development
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- ### Quick Start Options for Game Development
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- #### Option 1: Web UI for Game Design
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- **Best for**: Game designers who want to start with comprehensive planning
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- 1. Navigate to `dist/teams/` (after building)
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- 2. Copy `unity-2d-game-team.txt` content
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- 3. Create new Gemini Gem or CustomGPT
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- 4. Upload file with instructions: "Your critical operating instructions are attached, do not break character as directed"
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- 5. Type `/help` to see available game development commands
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-
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- #### Option 2: IDE Integration for Game Development
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- **Best for**: Unity developers using Cursor, Claude Code, Windsurf, Trae, Cline, Roo Code, Github Copilot
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- ```bash
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- # Interactive installation (recommended)
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- npx bmad-method install
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- # Select the bmad-2d-unity-game-dev expansion pack when prompted
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- ```
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- **Installation Steps for Game Development**:
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- - Choose "Install expansion pack" when prompted
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- - Select "bmad-2d-unity-game-dev" from the list
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- - Select your IDE from supported options:
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- - **Cursor**: Native AI integration with Unity support
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- - **Claude Code**: Anthropic's official IDE
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- - **Windsurf**: Built-in AI capabilities
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- - **Trae**: Built-in AI capabilities
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- - **Cline**: VS Code extension with AI features
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- - **Roo Code**: Web-based IDE with agent support
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- - **GitHub Copilot**: VS Code extension with AI peer programming assistant
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- **Verify Game Development Installation**:
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- - `.bmad-core/` folder created with all core agents
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- - `.bmad-2d-unity-game-dev/` folder with game development agents
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- - IDE-specific integration files created
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- - Game development agents available with `/bmad2du` prefix (per config.yaml)
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- ### Environment Selection Guide for Game Development
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- **Use Web UI for**:
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- - Game design document creation and brainstorming
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- - Cost-effective comprehensive game planning (especially with Gemini)
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- - Multi-agent game design consultation
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- - Creative ideation and mechanics refinement
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-
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- **Use IDE for**:
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- - Unity project development and C# coding
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- - Game asset operations and project integration
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- - Game story management and implementation workflow
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- - Unity testing, profiling, and debugging
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- **Cost-Saving Tip for Game Development**: Create large game design documents in web UI, then copy to `docs/game-design-doc.md` and `docs/game-architecture.md` in your Unity project before switching to IDE for development.
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- ### IDE-Only Game Development Workflow Considerations
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- **Can you do everything in IDE?** Yes, but understand the game development tradeoffs:
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- **Pros of IDE-Only Game Development**:
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- - Single environment workflow from design to Unity deployment
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- - Direct Unity project operations from start
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- - No copy/paste between environments
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- - Immediate Unity project integration
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- **Cons of IDE-Only Game Development**:
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- - Higher token costs for large game design document creation
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- - Smaller context windows for comprehensive game planning
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- - May hit limits during creative brainstorming phases
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- - Less cost-effective for extensive game design iteration
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- **CRITICAL RULE for Game Development**:
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- - **ALWAYS use Game SM agent for story creation** - Never use bmad-master or bmad-orchestrator
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- - **ALWAYS use Game Dev agent for Unity implementation** - Never use bmad-master or bmad-orchestrator
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- - **Why this matters**: Game SM and Game Dev agents are specifically optimized for Unity workflows
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- - **No exceptions**: Even if using bmad-master for design, switch to Game SM → Game Dev for implementation
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- ## Core Configuration for Game Development (core-config.yaml)
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- **New in V4**: The `expansion-packs/bmad-2d-unity-game-dev/core-config.yaml` file enables BMad to work seamlessly with any Unity project structure, providing maximum flexibility for game development.
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- ### Game Development Configuration
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- The expansion pack follows the standard BMad configuration patterns. Copy your core-config.yaml file to expansion-packs/bmad-2d-unity-game-dev/ and add Game-specific configurations to your project's `core-config.yaml`:
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-
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- ```yaml
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- markdownExploder: true
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- prd:
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- prdFile: docs/prd.md
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- prdVersion: v4
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- prdSharded: true
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- prdShardedLocation: docs/prd
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- epicFilePattern: epic-{n}*.md
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- architecture:
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- architectureFile: docs/architecture.md
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- architectureVersion: v4
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- architectureSharded: true
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- architectureShardedLocation: docs/architecture
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- gdd:
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- gddVersion: v4
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- gddSharded: true
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- gddLocation: docs/game-design-doc.md
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- gddShardedLocation: docs/gdd
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- epicFilePattern: epic-{n}*.md
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- gamearchitecture:
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- gamearchitectureFile: docs/architecture.md
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- gamearchitectureVersion: v3
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- gamearchitectureLocation: docs/game-architecture.md
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- gamearchitectureSharded: true
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- gamearchitectureShardedLocation: docs/game-architecture
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- gamebriefdocLocation: docs/game-brief.md
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- levelDesignLocation: docs/level-design.md
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- #Specify the location for your unity editor
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- unityEditorLocation: /home/USER/Unity/Hub/Editor/VERSION/Editor/Unity
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- customTechnicalDocuments: null
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- devDebugLog: .ai/debug-log.md
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- devStoryLocation: docs/stories
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- slashPrefix: bmad2du
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- #replace old devLoadAlwaysFiles with this once you have sharded your gamearchitecture document
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- devLoadAlwaysFiles:
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- - docs/game-architecture/9-coding-standards.md
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- - docs/game-architecture/3-tech-stack.md
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- - docs/game-architecture/8-unity-project-structure.md
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- ```
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- ## Complete Game Development Workflow
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- ### Planning Phase (Web UI Recommended - Especially Gemini for Game Design!)
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- **Ideal for cost efficiency with Gemini's massive context for game brainstorming:**
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- **For All Game Projects**:
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- 1. **Game Concept Brainstorming**: `/bmad2du/game-designer` - Use `*game-design-brainstorming` task
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- 2. **Game Brief**: Create foundation game document using `game-brief-tmpl`
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- 3. **Game Design Document Creation**: `/bmad2du/game-designer` - Use `game-design-doc-tmpl` for comprehensive game requirements
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- 4. **Game Architecture Design**: `/bmad2du/game-architect` - Use `game-architecture-tmpl` for Unity technical foundation
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- 5. **Level Design Framework**: `/bmad2du/game-designer` - Use `level-design-doc-tmpl` for level structure planning
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- 6. **Document Preparation**: Copy final documents to Unity project as `docs/game-design-doc.md`, `docs/game-brief.md`, `docs/level-design.md` and `docs/game-architecture.md`
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- #### Example Game Planning Prompts
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- **For Game Design Document Creation**:
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- ```text
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- "I want to build a [genre] 2D game that [core gameplay].
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- Help me brainstorm mechanics and create a comprehensive Game Design Document."
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- ```
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- **For Game Architecture Design**:
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- ```text
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- "Based on this Game Design Document, design a scalable Unity architecture
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- that can handle [specific game requirements] with stable performance."
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- ```
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- ### Critical Transition: Web UI to Unity IDE
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- **Once game planning is complete, you MUST switch to IDE for Unity development:**
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- - **Why**: Unity development workflow requires C# operations, asset management, and real-time Unity testing
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- - **Cost Benefit**: Web UI is more cost-effective for large game design creation; IDE is optimized for Unity development
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- - **Required Files**: Ensure `docs/game-design-doc.md` and `docs/game-architecture.md` exist in your Unity project
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- ### Unity IDE Development Workflow
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- **Prerequisites**: Game planning documents must exist in `docs/` folder of Unity project
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- 1. **Document Sharding** (CRITICAL STEP for Game Development):
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- - Documents created by Game Designer/Architect (in Web or IDE) MUST be sharded for development
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- - Use core BMad agents or tools to shard:
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- a) **Manual**: Use core BMad `shard-doc` task if available
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- b) **Agent**: Ask core `@bmad-master` agent to shard documents
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- - Shards `docs/game-design-doc.md` → `docs/game-design/` folder
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- - Shards `docs/game-architecture.md` → `docs/game-architecture/` folder
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- - **WARNING**: Do NOT shard in Web UI - copying many small files to Unity is painful!
281
-
282
- 2. **Verify Sharded Game Content**:
283
- - At least one `feature-n.md` file in `docs/game-design/` with game stories in development order
284
- - Unity system documents and coding standards for game dev agent reference
285
- - Sharded docs for Game SM agent story creation
286
-
287
- Resulting Unity Project Folder Structure:
288
-
289
- - `docs/game-design/` - Broken down game design sections
290
- - `docs/game-architecture/` - Broken down Unity architecture sections
291
- - `docs/game-stories/` - Generated game development stories
292
-
293
- 3. **Game Development Cycle** (Sequential, one game story at a time):
294
-
295
- **CRITICAL CONTEXT MANAGEMENT for Unity Development**:
296
-
297
- - **Context windows matter!** Always use fresh, clean context windows
298
- - **Model selection matters!** Use most powerful thinking model for Game SM story creation
299
- - **ALWAYS start new chat between Game SM, Game Dev, and QA work**
300
-
301
- **Step 1 - Game Story Creation**:
302
-
303
- - **NEW CLEAN CHAT** → Select powerful model → `/bmad2du/game-sm` → `*draft`
304
- - Game SM executes create-game-story task using `game-story-tmpl`
305
- - Review generated story in `docs/game-stories/`
306
- - Update status from "Draft" to "Approved"
307
-
308
- **Step 2 - Unity Game Story Implementation**:
309
-
310
- - **NEW CLEAN CHAT** → `/bmad2du/game-developer`
311
- - Agent asks which game story to implement
312
- - Include story file content to save game dev agent lookup time
313
- - Game Dev follows tasks/subtasks, marking completion
314
- - Game Dev maintains File List of all Unity/C# changes
315
- - Game Dev marks story as "Review" when complete with all Unity tests passing
316
-
317
- **Step 3 - Game QA Review**:
318
-
319
- - **NEW CLEAN CHAT** → Use core `@qa` agent → execute review-story task
320
- - QA performs senior Unity developer code review
321
- - QA can refactor and improve Unity code directly
322
- - QA appends results to story's QA Results section
323
- - If approved: Status → "Done"
324
- - If changes needed: Status stays "Review" with unchecked items for game dev
325
-
326
- **Step 4 - Repeat**: Continue Game SM → Game Dev → QA cycle until all game feature stories complete
327
-
328
- **Important**: Only 1 game story in progress at a time, worked sequentially until all game feature stories complete.
329
-
330
- ### Game Story Status Tracking Workflow
331
-
332
- Game stories progress through defined statuses:
333
-
334
- - **Draft** → **Approved** → **InProgress** → **Done**
335
-
336
- Each status change requires user verification and approval before proceeding.
337
-
338
- ### Game Development Workflow Types
339
-
340
- #### Greenfield Game Development
341
-
342
- - Game concept brainstorming and mechanics design
343
- - Game design requirements and feature definition
344
- - Unity system architecture and technical design
345
- - Game development execution
346
- - Game testing, performance optimization, and deployment
347
-
348
- #### Brownfield Game Enhancement (Existing Unity Projects)
349
-
350
- **Key Concept**: Brownfield game development requires comprehensive documentation of your existing Unity project for AI agents to understand game mechanics, Unity patterns, and technical constraints.
351
-
352
- **Brownfield Game Enhancement Workflow**:
353
-
354
- Since this expansion pack doesn't include specific brownfield templates, you'll adapt the existing templates:
355
-
356
- 1. **Upload Unity project to Web UI** (GitHub URL, files, or zip)
357
- 2. **Create adapted Game Design Document**: `/bmad2du/game-designer` - Modify `game-design-doc-tmpl` to include:
358
-
359
- - Analysis of existing game systems
360
- - Integration points for new features
361
- - Compatibility requirements
362
- - Risk assessment for changes
363
-
364
- 3. **Game Architecture Planning**:
365
-
366
- - Use `/bmad2du/game-architect` with `game-architecture-tmpl`
367
- - Focus on how new features integrate with existing Unity systems
368
- - Plan for gradual rollout and testing
369
-
370
- 4. **Story Creation for Enhancements**:
371
- - Use `/bmad2du/game-sm` with `*create-game-story`
372
- - Stories should explicitly reference existing code to modify
373
- - Include integration testing requirements
374
-
375
- **When to Use Each Game Development Approach**:
376
-
377
- **Full Game Enhancement Workflow** (Recommended for):
378
-
379
- - Major game feature additions
380
- - Game system modernization
381
- - Complex Unity integrations
382
- - Multiple related gameplay changes
383
-
384
- **Quick Story Creation** (Use when):
385
-
386
- - Single, focused game enhancement
387
- - Isolated gameplay fixes
388
- - Small feature additions
389
- - Well-documented existing Unity game
390
-
391
- **Critical Success Factors for Game Development**:
392
-
393
- 1. **Game Documentation First**: Always document existing code thoroughly before making changes
394
- 2. **Unity Context Matters**: Provide agents access to relevant Unity scripts and game systems
395
- 3. **Gameplay Integration Focus**: Emphasize compatibility and non-breaking changes to game mechanics
396
- 4. **Incremental Approach**: Plan for gradual rollout and extensive game testing
397
-
398
- ## Document Creation Best Practices for Game Development
399
-
400
- ### Required File Naming for Game Framework Integration
401
-
402
- - `docs/game-design-doc.md` - Game Design Document
403
- - `docs/game-architecture.md` - Unity System Architecture Document
404
-
405
- **Why These Names Matter for Game Development**:
406
-
407
- - Game agents automatically reference these files during Unity development
408
- - Game sharding tasks expect these specific filenames
409
- - Game workflow automation depends on standard naming
410
-
411
- ### Cost-Effective Game Document Creation Workflow
412
-
413
- **Recommended for Large Game Documents (Game Design Document, Game Architecture):**
414
-
415
- 1. **Use Web UI**: Create game documents in web interface for cost efficiency
416
- 2. **Copy Final Output**: Save complete markdown to your Unity project
417
- 3. **Standard Names**: Save as `docs/game-design-doc.md` and `docs/game-architecture.md`
418
- 4. **Switch to Unity IDE**: Use IDE agents for Unity development and smaller game documents
419
-
420
- ### Game Document Sharding
421
-
422
- Game templates with Level 2 headings (`##`) can be automatically sharded:
423
-
424
- **Original Game Design Document**:
425
-
426
- ```markdown
427
- ## Core Gameplay Mechanics
428
-
429
- ## Player Progression System
430
-
431
- ## Level Design Framework
432
-
433
- ## Technical Requirements
434
- ```
435
-
436
- **After Sharding**:
437
-
438
- - `docs/game-design/core-gameplay-mechanics.md`
439
- - `docs/game-design/player-progression-system.md`
440
- - `docs/game-design/level-design-framework.md`
441
- - `docs/game-design/technical-requirements.md`
442
-
443
- Use the `shard-doc` task or `@kayvan/markdown-tree-parser` tool for automatic game document sharding.
444
-
445
- ## Game Agent System
446
-
447
- ### Core Game Development Team
448
-
449
- | Agent | Role | Primary Functions | When to Use |
450
- | ---------------- | ----------------- | ------------------------------------------- | ------------------------------------------- |
451
- | `game-designer` | Game Designer | Game mechanics, creative design, GDD | Game concept, mechanics, creative direction |
452
- | `game-developer` | Unity Developer | C# implementation, Unity optimization | All Unity development tasks |
453
- | `game-sm` | Game Scrum Master | Game story creation, sprint planning | Game project management, workflow |
454
- | `game-architect` | Game Architect | Unity system design, technical architecture | Complex Unity systems, performance planning |
455
-
456
- **Note**: For QA and other roles, use the core BMad agents (e.g., `@qa` from bmad-core).
457
-
458
- ### Game Agent Interaction Commands
459
-
460
- #### IDE-Specific Syntax for Game Development
461
-
462
- **Game Agent Loading by IDE**:
463
-
464
- - **Claude Code**: `/bmad2du/game-designer`, `/bmad2du/game-developer`, `/bmad2du/game-sm`, `/bmad2du/game-architect`
465
- - **Cursor**: `@bmad2du/game-designer`, `@bmad2du/game-developer`, `@bmad2du/game-sm`, `@bmad2du/game-architect`
466
- - **Windsurf**: `@bmad2du/game-designer`, `@bmad2du/game-developer`, `@bmad2du/game-sm`, `@bmad2du/game-architect`
467
- - **Trae**: `@bmad2du/game-designer`, `@bmad2du/game-developer`, `@bmad2du/game-sm`, `@bmad2du/game-architect`
468
- - **Roo Code**: Select mode from mode selector with bmad2du prefix
469
- - **GitHub Copilot**: Open the Chat view (`⌃⌘I` on Mac, `Ctrl+Alt+I` on Windows/Linux) and select the appropriate game agent.
470
-
471
- **Common Game Development Task Commands**:
472
-
473
- - `*help` - Show available game development commands
474
- - `*status` - Show current game development context/progress
475
- - `*exit` - Exit the game agent mode
476
- - `*game-design-brainstorming` - Brainstorm game concepts and mechanics (Game Designer)
477
- - `*draft` - Create next game development story (Game SM agent)
478
- - `*validate-game-story` - Validate a game story implementation (with core QA agent)
479
- - `*correct-course-game` - Course correction for game development issues
480
- - `*advanced-elicitation` - Deep dive into game requirements
481
-
482
- **In Web UI (after building with unity-2d-game-team)**:
483
-
484
- ```text
485
- /bmad2du/game-designer - Access game designer agent
486
- /bmad2du/game-architect - Access game architect agent
487
- /bmad2du/game-developer - Access game developer agent
488
- /bmad2du/game-sm - Access game scrum master agent
489
- /help - Show available game development commands
490
- /switch agent-name - Change active agent (if orchestrator available)
491
- ```
492
-
493
- ## Game-Specific Development Guidelines
494
-
495
- ### Unity + C# Standards
496
-
497
- **Project Structure:**
498
-
499
- ```text
500
- UnityProject/
501
- ├── Assets/
502
- │ └── _Project
503
- │ ├── Scenes/ # Game scenes (Boot, Menu, Game, etc.)
504
- │ ├── Scripts/ # C# scripts
505
- │ │ ├── Editor/ # Editor-specific scripts
506
- │ │ └── Runtime/ # Runtime scripts
507
- │ ├── Prefabs/ # Reusable game objects
508
- │ ├── Art/ # Art assets (sprites, models, etc.)
509
- │ ├── Audio/ # Audio assets
510
- │ ├── Data/ # ScriptableObjects and other data
511
- │ └── Tests/ # Unity Test Framework tests
512
- │ ├── EditMode/
513
- │ └── PlayMode/
514
- ├── Packages/ # Package Manager manifest
515
- └── ProjectSettings/ # Unity project settings
516
- ```
517
-
518
- **Performance Requirements:**
519
-
520
- - Maintain stable frame rate on target devices
521
- - Memory usage under specified limits per level
522
- - Loading times under 3 seconds for levels
523
- - Smooth animation and responsive controls
524
-
525
- **Code Quality:**
526
-
527
- - C# best practices compliance
528
- - Component-based architecture (SOLID principles)
529
- - Efficient use of the MonoBehaviour lifecycle
530
- - Error handling and graceful degradation
531
-
532
- ### Game Development Story Structure
533
-
534
- **Story Requirements:**
535
-
536
- - Clear reference to Game Design Document section
537
- - Specific acceptance criteria for game functionality
538
- - Technical implementation details for Unity and C#
539
- - Performance requirements and optimization considerations
540
- - Testing requirements including gameplay validation
541
-
542
- **Story Categories:**
543
-
544
- - **Core Mechanics**: Fundamental gameplay systems
545
- - **Level Content**: Individual levels and content implementation
546
- - **UI/UX**: User interface and player experience features
547
- - **Performance**: Optimization and technical improvements
548
- - **Polish**: Visual effects, audio, and game feel enhancements
549
-
550
- ### Quality Assurance for Games
551
-
552
- **Testing Approach:**
553
-
554
- - Unit tests for C# logic (EditMode tests)
555
- - Integration tests for game systems (PlayMode tests)
556
- - Performance benchmarking and profiling with Unity Profiler
557
- - Gameplay testing and balance validation
558
- - Cross-platform compatibility testing
559
-
560
- **Performance Monitoring:**
561
-
562
- - Frame rate consistency tracking
563
- - Memory usage monitoring
564
- - Asset loading performance
565
- - Input responsiveness validation
566
- - Battery usage optimization (mobile)
567
-
568
- ## Usage Patterns and Best Practices for Game Development
569
-
570
- ### Environment-Specific Usage for Games
571
-
572
- **Web UI Best For Game Development**:
573
-
574
- - Initial game design and creative brainstorming phases
575
- - Cost-effective large game document creation
576
- - Game agent consultation and mechanics refinement
577
- - Multi-agent game workflows with orchestrator
578
-
579
- **Unity IDE Best For Game Development**:
580
-
581
- - Active Unity development and C# implementation
582
- - Unity asset operations and project integration
583
- - Game story management and development cycles
584
- - Unity testing, profiling, and debugging
585
-
586
- ### Quality Assurance for Game Development
587
-
588
- - Use appropriate game agents for specialized tasks
589
- - Follow Agile ceremonies and game review processes
590
- - Use game-specific checklists:
591
- - `game-architect-checklist` for architecture reviews
592
- - `game-change-checklist` for change validation
593
- - `game-design-checklist` for design reviews
594
- - `game-story-dod-checklist` for story quality
595
- - Regular validation with game templates
596
-
597
- ### Performance Optimization for Game Development
598
-
599
- - Use specific game agents vs. `bmad-master` for focused Unity tasks
600
- - Choose appropriate game team size for project needs
601
- - Leverage game-specific technical preferences for consistency
602
- - Regular context management and cache clearing for Unity workflows
603
-
604
- ## Game Development Team Roles
605
-
606
- ### Game Designer
607
-
608
- - **Primary Focus**: Game mechanics, player experience, design documentation
609
- - **Key Outputs**: Game Brief, Game Design Document, Level Design Framework
610
- - **Specialties**: Brainstorming, game balance, player psychology, creative direction
611
-
612
- ### Game Developer
613
-
614
- - **Primary Focus**: Unity implementation, C# excellence, performance optimization
615
- - **Key Outputs**: Working game features, optimized Unity code, technical architecture
616
- - **Specialties**: C#/Unity, performance optimization, cross-platform development
617
-
618
- ### Game Scrum Master
619
-
620
- - **Primary Focus**: Game story creation, development planning, agile process
621
- - **Key Outputs**: Detailed implementation stories, sprint planning, quality assurance
622
- - **Specialties**: Story breakdown, developer handoffs, process optimization
623
-
624
- ## Platform-Specific Considerations
625
-
626
- ### Cross-Platform Development
627
-
628
- - Abstract input using the new Input System
629
- - Use platform-dependent compilation for specific logic
630
- - Test on all target platforms regularly
631
- - Optimize for different screen resolutions and aspect ratios
632
-
633
- ### Mobile Optimization
634
-
635
- - Touch gesture support and responsive controls
636
- - Battery usage optimization
637
- - Performance scaling for different device capabilities
638
- - App store compliance and packaging
639
-
640
- ### Performance Targets
641
-
642
- - **PC/Console**: 60+ FPS at target resolution
643
- - **Mobile**: 60 FPS on mid-range devices, 30 FPS minimum on low-end
644
- - **Loading**: Initial load under 5 seconds, scene transitions under 2 seconds
645
- - **Memory**: Within platform-specific memory budgets
646
-
647
- ## Success Metrics for Game Development
648
-
649
- ### Technical Metrics
650
-
651
- - Frame rate consistency (>90% of time at target FPS)
652
- - Memory usage within budgets
653
- - Loading time targets met
654
- - Zero critical bugs in core gameplay systems
655
-
656
- ### Player Experience Metrics
657
-
658
- - Tutorial completion rate >80%
659
- - Level completion rates appropriate for difficulty curve
660
- - Average session length meets design targets
661
- - Player retention and engagement metrics
662
-
663
- ### Development Process Metrics
664
-
665
- - Story completion within estimated timeframes
666
- - Code quality metrics (test coverage, code analysis)
667
- - Documentation completeness and accuracy
668
- - Team velocity and delivery consistency
669
-
670
- ## Common Unity Development Patterns
671
-
672
- ### Scene Management
673
-
674
- - Use a loading scene for asynchronous loading of game scenes
675
- - Use additive scene loading for large levels or streaming
676
- - Manage scenes with a dedicated SceneManager class
677
-
678
- ### Game State Management
679
-
680
- - Use ScriptableObjects to store shared game state
681
- - Implement a finite state machine (FSM) for complex behaviors
682
- - Use a GameManager singleton for global state management
683
-
684
- ### Input Handling
685
-
686
- - Use the new Input System for robust, cross-platform input
687
- - Create Action Maps for different input contexts (e.g., menu, gameplay)
688
- - Use PlayerInput component for easy player input handling
689
-
690
- ### Performance Optimization
691
-
692
- - Object pooling for frequently instantiated objects (e.g., bullets, enemies)
693
- - Use the Unity Profiler to identify performance bottlenecks
694
- - Optimize physics settings and collision detection
695
- - Use LOD (Level of Detail) for complex models
696
-
697
- ## Success Tips for Game Development
698
-
699
- - **Use Gemini for game design planning** - The team-game-dev bundle provides collaborative game expertise
700
- - **Use bmad-master for game document organization** - Sharding creates manageable game feature chunks
701
- - **Follow the Game SM → Game Dev cycle religiously** - This ensures systematic game progress
702
- - **Keep conversations focused** - One game agent, one Unity task per conversation
703
- - **Review everything** - Always review and approve before marking game features complete
704
-
705
- ## Contributing to BMad-Method Game Development
706
-
707
- ### Game Development Contribution Guidelines
708
-
709
- For full details, see `CONTRIBUTING.md`. Key points for game development:
710
-
711
- **Fork Workflow for Game Development**:
712
-
713
- 1. Fork the repository
714
- 2. Create game development feature branches
715
- 3. Submit PRs to `next` branch (default) or `main` for critical game development fixes only
716
- 4. Keep PRs small: 200-400 lines ideal, 800 lines maximum
717
- 5. One game feature/fix per PR
718
-
719
- **Game Development PR Requirements**:
720
-
721
- - Clear descriptions (max 200 words) with What/Why/How/Testing for game features
722
- - Use conventional commits (feat:, fix:, docs:) with game context
723
- - Atomic commits - one logical game change per commit
724
- - Must align with game development guiding principles
725
-
726
- **Game Development Core Principles**:
727
-
728
- - **Game Dev Agents Must Be Lean**: Minimize dependencies, save context for Unity code
729
- - **Natural Language First**: Everything in markdown, no code in game development core
730
- - **Core vs Game Expansion Packs**: Core for universal needs, game packs for Unity specialization
731
- - **Game Design Philosophy**: "Game dev agents code Unity, game planning agents plan gameplay"
732
-
733
- ## Game Development Expansion Pack System
734
-
735
- ### This Game Development Expansion Pack
736
-
737
- This 2D Unity Game Development expansion pack extends BMad-Method beyond traditional software development into professional game development. It provides specialized game agent teams, Unity templates, and game workflows while keeping the core framework lean and focused on general development.
738
-
739
- ### Why Use This Game Development Expansion Pack?
740
-
741
- 1. **Keep Core Lean**: Game dev agents maintain maximum context for Unity coding
742
- 2. **Game Domain Expertise**: Deep, specialized Unity and game development knowledge
743
- 3. **Community Game Innovation**: Game developers can contribute and share Unity patterns
744
- 4. **Modular Game Design**: Install only game development capabilities you need
745
-
746
- ### Using This Game Development Expansion Pack
747
-
748
- 1. **Install via CLI**:
749
-
750
- ```bash
751
- npx bmad-method install
752
- # Select "Install game development expansion pack" option
753
- ```
754
-
755
- 2. **Use in Your Game Workflow**: Installed game agents integrate seamlessly with existing BMad agents
756
-
757
- ### Creating Custom Game Development Extensions
758
-
759
- Use the **expansion-creator** pack to build your own game development extensions:
760
-
761
- 1. **Define Game Domain**: What game development expertise are you capturing?
762
- 2. **Design Game Agents**: Create specialized game roles with clear Unity boundaries
763
- 3. **Build Game Resources**: Tasks, templates, checklists for your game domain
764
- 4. **Test & Share**: Validate with real Unity use cases, share with game development community
765
-
766
- **Key Principle**: Game development expansion packs democratize game development expertise by making specialized Unity and game design knowledge accessible through AI agents.
767
-
768
- ## Getting Help with Game Development
769
-
770
- - **Commands**: Use `*/*help` in any environment to see available game development commands
771
- - **Game Agent Switching**: Use `*/*switch game-agent-name` with orchestrator for role changes
772
- - **Game Documentation**: Check `docs/` folder for Unity project-specific context
773
- - **Game Community**: Discord and GitHub resources available for game development support
774
- - **Game Contributing**: See `CONTRIBUTING.md` for full game development guidelines
775
-
776
- This knowledge base provides the foundation for effective game development using the BMad-Method framework with specialized focus on 2D game creation using Unity and C#.